Vocational High School Students’ Creativity in Food Additives with Problem Based Learning Approach
NASA Astrophysics Data System (ADS)
Ratnasari, D.; Supriyanti, T.; Rosbiono, M.
2017-09-01
The aim of this study is to verify the creativity of vocational students through Problem Based Learning approach in the food additives. The method which used quasi-experiment with one group posttest design. The research subjects were 32 students in grade XII of a vocational high school students courses chemical analysis in Bandung city. Instrument of creativity were essay, Student Worksheet, and observation sheets. Creativity measured include creative thinking skills and creative act skills. The results showed creative thinking skills and creative act skills are good. Research showed that the problem based learning approach can be applied to develop creativity of vocational students in the food additives well, because the students are given the opportunity to determine their own experiment procedure that will be used. It is recommended to often implement Problem Based Learning approach in other chemical concepts so that students’ creativity is sustainable.
An Analysis of Creative Process Learning in Computer Game Activities through Player Experiences
ERIC Educational Resources Information Center
Inchamnan, Wilawan
2016-01-01
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
Structured Creative Processes in Learning Playwriting: Invoking Imaginative Pedagogies
ERIC Educational Resources Information Center
Gardiner, Paul; Anderson, Michael
2018-01-01
The concept of the 'creative' in creative writing has a vexed history. This article explores the myths surrounding creativity and how they have influenced the way teachers have approached playwriting pedagogy. It reports on research into the teaching and learning experiences of students and teachers in secondary schools, focusing on the…
NASA Astrophysics Data System (ADS)
Sugiyarto, K. H.; Ikhsan, J.; Lukman, I. R.
2018-05-01
The use of information and communication technology (ICT) in learning process resulted in positive impact to students’ output. This research investigated the difference of improvement of students’ creativity and cognitive achievement due to the use of android-based games on Chemistry Nomenclature in learning method of team-assisted individualization (TAI) into the improvement of students’ creativity and cognitive achievement. This was an quasi experiment research with non-equivalent pretest-posttest control group design involving 2 groups of students of X grade of a senior high school in Yogyakarta, Indonesia, SMAN 1 Seyegan, Sleman. The groups were experiment and control which were chosen randomly, involving 32 students in each group. The difference of learning model in the two groups were the use of android-based games within learning model of TAI in the experiment group, but it was only the use of TAI model in control group. The android-based games were developed and validated previously in this investigation, and were excellent in quality for the use in Chemistry learning process, and were reported separately. The data of both students’ creativity and cognitive achievement were measured before and after learning process. Data of students’ creativity were collected with the instruments of questionnaire and observation sheets, and the data of cognitive achievement were collected with a set of test. Statistical analysis of MANOVA was used to analyze data to measure the difference of the improvement of students’ creativity and cognitive achievement between experiment and control groups. The results showed that the improvement of creativity and cognitive achievement of students in the experiment group was higher significantly than that in control group.
ERIC Educational Resources Information Center
Troop, Meagan
2017-01-01
This exploratory study identifies aspects of pedagogical design and teaching practice that enabled creative capacities through the lens of the researcher's lived experience. A guiding research question in this investigation follows: (a) "What is the nature of the relationship between creative activity and transformative learning" and (b)…
Reflections on the prairie as a creative teaching-learning place.
Bunkers, Sandra Schmidt
2006-01-01
In this column, the author reflects on characteristics of the prairie land of South Dakota and how it contributes to a creative teaching-learning place. Attributes of the prairie that are linked with creative teaching-learning include prairie as a space of aloneness and solitude, prairie as a boundless seeing what may be, prairie as contradiction and paradox, and prairie as possibility. These attributes of the prairie are explored through the author's personal experience, theoretical literature on creativity and teaching-learning, and literature from Parse's theory of human becoming.
Development of soft scaffolding strategy to improve student’s creative thinking ability in physics
NASA Astrophysics Data System (ADS)
Nurulsari, Novinta; Abdurrahman; Suyatna, Agus
2017-11-01
Student’s creative thinking ability in physics learning can be developed through a learning experience. However, many students fail to gain a learning experience because of the lack of teacher roles in providing assistance to students when they face learning difficulties. In this study, a soft scaffolding strategy developed to improve student’s creative thinking ability in physics, especially in optical instruments. The methods used were qualitative and quantitative. The soft scaffolding strategy developed was called the 6E Soft Scaffolding Strategy where 6E stands for Explore real-life problems, Engage students with web technology, Enable experiment using analogies, Elaborate data through multiple representations, Encourage questioning, and Ensure the feedback. The strategy was applied to 60 students in secondary school through cooperative learning. As a comparison, conventional strategies were also applied to 60 students in the same school and grade. The result of the study showed that the soft scaffolding strategy was effective in improving student’s creative thinking ability.
ERIC Educational Resources Information Center
Dondlinger, Mary Jo; Wilson, Douglas A.
2012-01-01
The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…
ERIC Educational Resources Information Center
Gino, Francesca; Argote, Linda; Miron-Spektor, Ella; Todorova, Gergana
2010-01-01
How does prior experience influence team creativity? We address this question by examining the effects of task experience acquired directly and task experience acquired vicariously from others on team creativity in a product-development task. Across three laboratory studies, we find that direct task experience leads to higher levels of team…
Classroom Contexts for Creativity
ERIC Educational Resources Information Center
Beghetto, Ronald A.; Kaufman, James C.
2014-01-01
Various factors influence the development of creative potential, including everything from individual differences to the kinds of experiences and opportunities that creators experience throughout the lifespan. When it comes to nurturing creativity in the classroom, the learning environment is one of the most important factors--determining, in…
ERIC Educational Resources Information Center
Mostov, Merilee
2014-01-01
In late 2006, the Columbus Museum of Art education department adopted a new framework that established creativity as the lens for learning and visitor experiences. But what does creativity look like in a gallery experience? What are visitor attitudes toward creativity? This article explores how the drop-in visitor experience was reimagined at the…
Promoting Creativity in the Kitchen: Digital Lessons from the Learning Environment
ERIC Educational Resources Information Center
Surgenor, Dawn; McMahon-Beattie, Una S. M.; Burns, Amy; Hollywood, Lynsey E.
2016-01-01
Creativity and learning are heightened when individuals are exposed to problem-solving activity (Y. Cho, Chung, Choi, Sea, & Baek, 2013); however, while creativity has historically been promoted in schools, educationalists experience difficulty in integrating it meaningfully to the curriculum (Y. Cho et al., 2013). This is relevant in terms of…
Project-Based Learning in Programmable Logic Controller
NASA Astrophysics Data System (ADS)
Seke, F. R.; Sumilat, J. M.; Kembuan, D. R. E.; Kewas, J. C.; Muchtar, H.; Ibrahim, N.
2018-02-01
Project-based learning is a learning method that uses project activities as the core of learning and requires student creativity in completing the project. The aims of this study is to investigate the influence of project-based learning methods on students with a high level of creativity in learning the Programmable Logic Controller (PLC). This study used experimental methods with experimental class and control class consisting of 24 students, with 12 students of high creativity and 12 students of low creativity. The application of project-based learning methods into the PLC courses combined with the level of student creativity enables the students to be directly involved in the work of the PLC project which gives them experience in utilizing PLCs for the benefit of the industry. Therefore, it’s concluded that project-based learning method is one of the superior learning methods to apply on highly creative students to PLC courses. This method can be used as an effort to improve student learning outcomes and student creativity as well as to educate prospective teachers to become reliable educators in theory and practice which will be tasked to create qualified human resources candidates in order to meet future industry needs.
Digital Games as Creativity Enablers for Children
ERIC Educational Resources Information Center
Ott, Michela; Pozzi, Francesca
2012-01-01
This article deals with the issue of creativity and the way this can be supported within technology-enhanced learning experiments. Drawing on a long-term research project in the field of games-based learning, the article describes the methodology adopted during the in-field experiments carried out with the aim of developing young children's…
Why Creativity? Articulating and Championing a Museum's Social Mission
ERIC Educational Resources Information Center
Foley, Cindy Meyers
2014-01-01
In late 2006, the Columbus Museum of Art adopted a new framework that established creativity as the lens for learning and visitor experiences. When the Columbus Museum of Art committed to creativity as a focus and lens for learning, the work and nature of its education department adapted and changed. What is a museum's responsibility to its…
NASA Astrophysics Data System (ADS)
Gunawan; Harjono, A.; Sahidu, H.; Nisrina
2018-04-01
Creativity is an important component of global competition in the 21st century. Therefore, learning innovation is needed to make students more creative. This research was conducted to improve students' creativity through cooperative learning using virtual media for the static fluid concept. This study was a quasi-experiment through a pre-test post-test design. The samples were chosen using cluster random sampling technique to obtain two groups, namely experimental group and control group. Data were collected using a creativity test in the form of an essay consisting of verbal and figural tests. The data were analyzed using t-test and N-gain test to determine the improvement of creativity in both groups. The results showed that the improvement of students' creativity in the experimental group was higher than the control group. The difference in the improvement of students’ creativity in both group is significant. Students become more creative especially related to indicators of fluency and elaboration. We conclude that the application of cooperative learning model using virtual media has a positive effect on students’ creativity.
ERIC Educational Resources Information Center
Cakula, Sarma
2011-01-01
Problem-based learning and technology support for students in higher education investigates the new perspectives of education in connection with the change of life paradigm. The present research seeks to find out what study methods and technology support can be used for developing students' creative experience in the context of education for…
ERIC Educational Resources Information Center
Hilton, Jason T.
2016-01-01
As social and academic forces begin to collide for young adolescents at the beginning of the middle level experience, students experience an unfortunate drop in their creativity. Appropriately trained middle level teachers have the potential to lessen this problem through the use of carefully selected open-ended learning activities that increase…
ERIC Educational Resources Information Center
Benson, Clare; Lunt, Julie
2011-01-01
In the last 15 years there has been an increased emphasis in both educational research and curriculum development upon investigating children's perspectives of their experience of learning. Children naturally have very particular and important insights to offer in helping us to develop our understanding of teaching and learning. However, research…
Creative Teaching and Learning Strategies for Novice Users of Mobile Technologies
ERIC Educational Resources Information Center
Masters, Jennifer
2013-01-01
This paper addresses perspectives of creative teaching and learning strategies in the new learning context of mobile technology, particularly for novice learners. The discussion presented here is framed by two case studies and uses an ethnographical approach, informed by participant observation to consider the experiences of users of mobile…
Creative Writing, Problem-Based Learning, and Game-Based Learning Principles
ERIC Educational Resources Information Center
Trekles, Anastasia M.
2012-01-01
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
Metaphors of Creativity and Workplace Learning
ERIC Educational Resources Information Center
Strand, Torill
2011-01-01
Taking a bird's-eye-view of the philosophical discourses that metaphorize creativity as "expression," "production," and "reconstruction," this article depicts their vital characteristics and distinct ways of portraying the relationships between creativity, educative experiences, and the epistemic cultures now…
Leadership toward Creativity in Virtual Work in a Start-Up Context
ERIC Educational Resources Information Center
Humala, Iris Annukka
2015-01-01
Purpose: This paper aims to better understand how to lead toward creativity in virtual work in a start-up context. Design/methodology/approach: The study investigates the participants' experiences about the learning challenges in leadership toward creativity in virtual work in a start-up company and the meanings attributed to their experiences,…
Thinking Style Diversity and Collaborative Design Learning
NASA Astrophysics Data System (ADS)
Volpentesta, Antonio P.; Ammirato, Salvatore; Sofo, Francesco
The paper explores the impact of structured learning experiences that were designed to challenge students’ ways of thinking and promote creativity. The aim was to develop the ability of students, coming from different engineering disciplines and characterized by particular thinking style profiles, to collaboratively work on a project-based learning experience in an educational environment. Three project-based learning experiences were structured using critical thinking methods to stimulate creativity. Pre and post-survey data using a specially modified thinking style inventory for 202 design students indicated a thinking style profile of preferences with a focus on exploring and questioning. Statistically significant results showed students successfully developed empathy and openness to multiple perspectives.
Shared or Integrated: Which Type of Integration is More Effective Improves Students’ Creativity?
NASA Astrophysics Data System (ADS)
Mariyam, M.; Kaniawati, I.; Sriyati, S.
2017-09-01
Integrated science learning has various types of integration. This study aims to apply shared and integrated type of integration with project based learning (PjBL) model to improve students’ creativity on waste recycling theme. The research method used is a quasi experiment with the matching-only pre test-post test design. The samples of this study are 108 students consisting of 36 students (experiment class 1st), 35 students (experiment class 2nd) and 37 students (control class 3rd) at one of Junior High School in Tanggamus, Lampung. The results show that there is difference of creativity improvement in the class applied by PjBL model with shared type of integration, integrated type of integration and without any integration in waste recycling theme. Class applied by PjBL model with shared type of integration has the higher creativity improvement than the PjBL model with integrated type of integration and without any integration. Integrated science learning using shared type only combines 2 lessons, hence an intact concept is resulted. So, PjBL model with shared type of integration more effective improves students’ creativity than integrated type.
Capturing Creativity Using Digital Video
ERIC Educational Resources Information Center
Toyn, Mike
2008-01-01
This paper evaluates the use of a creative learning activity in which postgraduate student teachers were required to collaboratively make short digital videos. The purpose was for student teachers to experience and evaluate a meaningful learning activity and to consider how they might reconstruct such an activity within their own teaching practice…
Critical and Creative Thinking Nexus: Learning Experiences of Doctoral Students
ERIC Educational Resources Information Center
Brodin, Eva M.
2016-01-01
Critical and creative thinking constitute important learning outcomes at doctoral level across the world. While the literature on doctoral education illuminates this matter through the lens of experienced senior researchers, the doctoral students' own perspective is missing. Based upon interviews with 14 doctoral students from four disciplines at…
Fostering Student Engagement: Creative Problem-Solving in Small Group Facilitations
ERIC Educational Resources Information Center
Samson, Patricia L.
2015-01-01
Creative Problem-Solving (CPS) can be a transformative teaching methodology that supports a dialogical learning atmosphere that can transcend the traditional classroom and inspire excellence in students by linking real life experiences with the curriculum. It supports a sense of inquiry that incorporates both experiential learning and the…
Groenendijk, Talita; Janssen, Tanja; Rijlaarsdam, Gert; van den Bergh, Huub
2013-03-01
Previous research has shown that observation can be effective for learning in various domains, for example, argumentative writing and mathematics. The question in this paper is whether observational learning can also be beneficial when learning to perform creative tasks in visual and verbal arts. We hypothesized that observation has a positive effect on performance, process, and motivation. We expected similarity in competence between the model and the observer to influence the effectiveness of observation. Sample. A total of 131 Dutch students (10(th) grade, 15 years old) participated. Two experiments were carried out (one for visual and one for verbal arts). Participants were randomly assigned to one of three conditions; two observational learning conditions and a control condition (learning by practising). The observational learning conditions differed in instructional focus (on the weaker or the more competent model of a pair to be observed). We found positive effects of observation on creative products, creative processes, and motivation in the visual domain. In the verbal domain, observation seemed to affect the creative process, but not the other variables. The model similarity hypothesis was not confirmed. Results suggest that observation may foster learning in creative domains, especially in the visual arts. © 2011 The British Psychological Society.
ERIC Educational Resources Information Center
Yeh, Y. -c.; Lin, C. S.
2018-01-01
Although cultivating creativity is greatly emphasized in elementary school education and that digital games can be a promising tool for improving creativity, little research has been conducted to identify and explore how player-related factors might influence the learning outcomes of digital creativity games. This study identifies 3 individual…
ERIC Educational Resources Information Center
Wang, Hung-chun
2018-01-01
This article reports on a practitioner research study exploring how creative thinking activities can be designed and integrated into high school English classes. It delineates the process of developing a metaphorical creativity workshop for year 11 students in Taiwan and demonstrates the students' workshop experiences and learning outcomes.…
Cultivating creativity in conservation science.
Aslan, Clare E; Pinsky, Malin L; Ryan, Maureen E; Souther, Sara; Terrell, Kimberly A
2014-04-01
Conservation practitioners and scientists are often faced with seemingly intractable problems in which traditional approaches fail. While other sectors (e.g., business) frequently emphasize creative thinking to overcome complex challenges, creativity is rarely identified as an essential skill for conservationists. Yet more creative approaches are urgently needed in the effort to sustain Earth's biodiversity. We identified 4 strategies to develop skills in creative thinking and discuss underlying research and examples supporting each strategy. First, by breaking down barriers between disciplines and surrounding oneself with unfamiliar people, concepts, and perspectives, one can expand base knowledge and experiences and increase the potential for new combinations of ideas. Second, by meeting people where they are (both literally and figuratively), one exposes oneself to new environments and perspectives, which again broadens experiences and increases ability to communicate effectively with stakeholders. Third, by embracing risk responsibly, one is more likely to develop new, nontraditional solutions and be open to high-impact outcomes. Finally, by following a cycle of learning, struggle, and reflection, one can trigger neurophysiological changes that allow the brain to become more creative. Creativity is a learned trait, rather than an innate skill. It can be actively developed at both the individual and institutional levels, and learning to navigate the relevant social and practical barriers is key to the process. To maximize the success of conservation in the face of escalating challenges, one must take advantage of what has been learned from other disciplines and foster creativity as both a professional skill and an essential component of career training and individual development. © 2013 Society for Conservation Biology.
Artful Reading, Spontaneous Design: Integrating Philosophy, English, and Art in a Creativity Cluster
ERIC Educational Resources Information Center
Albrecht, Vera; Comins, Barbara
2014-01-01
This article informs about a multidisciplinary learning community targeting first year students from diverse cultural backgrounds at an urban community college. The combination of English, art, and philosophy of art in a "Creativity Cluster" offers an excellent opportunity for great teaching and learning experiences. Yet, how can faculty…
Creative Experiences: An Arts Curriculum for Young Children Including Those with Special Needs.
ERIC Educational Resources Information Center
Broughton, Belinda
For use in any classroom or group setting for young children, this arts curriculum guide provides a total of 112 learning activities equally distributed across the areas of creative movement, drama, music, and visual arts. The activities are correlated with the Learning Accomplishment Profile (LAP), a developmental assessment instrument. Because…
The Challenges of Creativity in Norwegian Early Childhood Teacher Education
ERIC Educational Resources Information Center
Meyer, Grete Skjeggestad; Eilifsen, Margareth
2017-01-01
Based on many years' work designing introductory, immersive, aesthetic experiences that lead to problem-based learning (PBL) tasks for student teachers (called "INTRO"), we problematize the concept of creativity and playfulness in Early Childhood Teacher Education (ECTE). The article reports on our analysis of students' experiences of…
NASA Astrophysics Data System (ADS)
Hidayat, W.; Wahyudin; Prabawanto, S.
2018-01-01
This study aimed to investigate the role factors of Adversity Quotient (AQ) and Argument-Driven Inquiry (ADI) instruction in improving mathematical creative reasoning ability from students’ who is a candidate for a math teacher. The study was designed in the form of experiments with a pretest-posttest control group design that aims to examine the role of Adversity Quotient (AQ) and Argument-Driven Inquiry (ADI) learning on improving students’ mathematical creative reasoning abilities. The population in this research was the student of mathematics teacher candidate in Cimahi City, while the sample of this research was 90 students of the candidate of the teacher of mathematics specified purposively then determined randomly which belong to experiment class and control class. Based on the results and discussion, it was concluded that: (1) Improvement the ability of mathematical creative reasoning of students’ who was a candidate for a math teacher who received Argument-Driven Inquiry (ADI) instruction is better than those who received direct instruction is reviewed based on the whole; (2) There was no different improvement the ability of mathematical creative reasoning of students’ who is a candidate for a math teacher who received Argument-Driven Inquiry (ADI) instruction and direct instruction was reviewed based on the type of Adversity Quotient (Quitter / AQ Low, Champer / AQ Medium, and the Climber / AQ High); (3) Learning factors and type of Adversity Quotient (AQ) affected the improvement of students’ mathematical creative reasoning ability. In addition, there was no interaction effect between learning and AQ together in developing of students’ mathematical creative reasoning ability; (4) mathematical creative reasoning ability of students’ who is a candidate for math teacher had not been achieved optimally on the indicators novelty.
Theme-Based Project Learning: Design and Application of Convergent Science Experiments
ERIC Educational Resources Information Center
Chun, Man-Seog; Kang, Kwang Il; Kim, Young H.; Kim, Young Mee
2015-01-01
This case study aims to verify the benefits of theme-based project learning for convergent science experiments. The study explores the possibilities of enhancing creative, integrated and collaborative teaching and learning abilities in science-gifted education. A convergent project-based science experiment program of physics, chemistry and biology…
"Multilingualizing" Composition: A Diary Self-Study of Learning Spanish and Chinese
ERIC Educational Resources Information Center
Severino, Carol
2017-01-01
Using her own experiences of keeping a journal while learning advanced Spanish creative writing and beginning Chinese during the same semester, the author illustrates that composition teachers' second language learning experiences--intimate and challenging encounters with a second language that multilingual composition students experience every…
Some aspects of using new techniques of teaching/learning in education in optics (Abstract only)
NASA Astrophysics Data System (ADS)
Suchanska, Malgorzata
2003-11-01
The deep learning in Optics can be encouraged by stimulating and considerate teaching. It means that teacher should demonstrate his/her personal commitment to the subject and stress its meaning, relevance and importance to the students. It is also important to allow students to be creative in solving problems and in interpretation of its contents. In order to help the students to become more creative persons it is necessary to enhance the learning process of modern knowledge in Optics, to design and conduct experiments, stimulate passions and interests, allow an access to the e-learning system (Internet) and introduce the psychological training (creativity, communication, lateral thinking etc.) (Abstract only available)
ERIC Educational Resources Information Center
Hamadneh, Burhan M.
2016-01-01
The current study aims to identify the level of job creativity among learning disabilities teachers from their perspective in Kingdom of Saudi Arabia, and investigate the differences according to gender, scientific qualification and years of experience. The study sample consisted of (80) male and female teachers, who were randomly selected from…
Creative teaching method as a learning strategy for student midwives: A qualitative study.
Rankin, Jean; Brown, Val
2016-03-01
Traditional ways of teaching in Higher Education are enhanced with adult-based approaches to learning within the curriculum. Adult-based learning enables students to take ownership of their own learning, working in independence using a holistic approach. Introducing creative activities promotes students to think in alternative ways to the traditional learning models. The study aimed to explore student midwives perceptions of a creative teaching method as a learning strategy. A qualitative design was used adopting a phenomenological approach to gain the lived experience of students within this learning culture. Purposive sampling was used to recruit student midwives (n=30). Individual interviews were conducted using semi-structured interviews with open-ended questions to gain subjective information. Data were transcribed and analyzed into useful and meaningful themes and emerging themes using Colaizzi's framework for analyzing qualitative data in a logical and systematic way. Over 500 meaningful statements were identified from the transcripts. Three key themes strongly emerged from the transcriptions. These included'meaningful learning','inspired to learn and achieve', and 'being connected'. A deep meaningful learning experience was found to be authentic in the context of theory and practice. Students were inspired to learn and achieve and positively highlighted the safe learning environment. The abilities of the facilitators were viewed positively in supporting student learning. This approach strengthened the relationships and social engagement with others in the peer group and the facilitators. On a less positive note, tensions and conflict were noted in group work and indirect negative comments about the approach from the teaching team. Incorporating creative teaching activities is a positive addition to the healthcare curriculum. Creativity is clearly an asset to the range of contemporary learning strategies. In doing so, higher education will continue to keep abreast of the needs of graduating students in a complex and rapidly changing professional environment. Copyright © 2015 Elsevier Ltd. All rights reserved.
NASA Astrophysics Data System (ADS)
Hidayat, D.; Nurlaelah, E.; Dahlan, J. A.
2017-09-01
The ability of mathematical creative and critical thinking are two abilities that need to be developed in the learning of mathematics. Therefore, efforts need to be made in the design of learning that is capable of developing both capabilities. The purpose of this research is to examine the mathematical creative and critical thinking ability of students who get rigorous mathematical thinking (RMT) approach and students who get expository approach. This research was quasi experiment with control group pretest-posttest design. The population were all of students grade 11th in one of the senior high school in Bandung. The result showed that: the achievement of mathematical creative and critical thinking abilities of student who obtain RMT is better than students who obtain expository approach. The use of Psychological tools and mediation with criteria of intentionality, reciprocity, and mediated of meaning on RMT helps students in developing condition in critical and creative processes. This achievement contributes to the development of integrated learning design on students’ critical and creative thinking processes.
ERIC Educational Resources Information Center
Leng, Eow Yee; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan
2010-01-01
Nurturing children into thinking creatively needs to take account of what interest them. Therefore, the study conducted engaged students with computer games development as it corresponded with the young generation's habits and interests. This was done with the purpose to enhance the creative process experienced by students. It involved 69…
mLearning and Creative Practices: A Public Challenge?
ERIC Educational Resources Information Center
Antonczak, Laurent; Keegan, Helen; Cochrane, Thomas
2016-01-01
The ethos of open sharing of experiences and user generated content enabled by Mobile social media can be problematic in some cases (politics, gender, minorities), and it is not fully understood within the creative and academic sector. Creative people, students, and lecturers can misconceive the value and issues around open and public access to…
ERIC Educational Resources Information Center
Barnard, Dan
2017-01-01
This case study draws on some experiments I have been doing in the use of dice in the ideas generation phase of a creative project. It draws on workshops I have run with creative technology students at Goldsmiths, with a range of adults at the Counterplay Conference in Aarhus (Denmark) and the Playful Learning Conference at Manchester Metropolitan…
ERIC Educational Resources Information Center
Koehn, Stephen C.; Lowry, David N.
Television production is a complicated task. It requires advanced technical skills and abilities, as well as tremendous creative input. It requires an outlying of time by an individual to learn the skills and implement the creative ideas he or she might have for a television show. A study examined the perceptions of 30 students who were highly…
Chrysalis: Nurturing Creative and Independent Thought in Children. Grades 4-12.
ERIC Educational Resources Information Center
McKisson, Micki
The intent of this book is to provide the framework for educational experiences designed to develop creativity, self-reliance, and a sense of independence in the students' approach to learning. It is comprised of eight units on a variety of themes. Each unit stresses the use of thinking processes, such as creativity and problem solving. Emphasis…
Compelling teaching with the four Cs: caring, comedy, creativity, and challenging.
Story, Lachel; Butts, Janie B
2010-05-01
The traditional classroom, particularly in nursing, often is stifling to students and teachers. A dynamic co-learning experience creates a potential to move students from merely obtaining knowledge to practice. This article presents an exemplar of the transformative learning process within the nursing education setting. The concepts forming this compelling teaching approach are caring, comedy, creativity, and challenging (the four Cs). Through this innovative teaching method, opportunities are created for authentic co-learning to occur.
NASA Astrophysics Data System (ADS)
Gomes, Joan Julieanne Mariani
The importance of thinking and problem-solving skills, and the ability to integrate and analyze information has been recognized and yet may be lacking in schools. Creativity is inherently linked to problem finding, problem solving, and divergent thinking (Arieti, 1976; Csikszentmihalyi, 1990; Milgram, 1990). The importance of early childhood education and its role in the formation of young minds has been recognized (Caine & Caine, 1991; Montessori, 1967a, 1967b; Piaget, 1970). Early childhood education also impacts creativity (Gardner, 1999). The features of brain-based learning (Caine & Caine, 1991; Jensen, 1998; Sousa, 2001; Wolfe, 2001) have a clear connection to nurturing the creative potential in students. Intrinsic motivation and emotions affect student learning and creativity as well (Hennessey & Amabile, 1987). The purpose of this study was to discern if a creativity-focused science curriculum for the kindergarteners at a Montessori early learning center could increase creativity in students. This action research study included observations of the students in two classrooms, one using the creativity-focused science curriculum, and the other using the existing curriculum. The data collected for this interpretive study included interviews with the students, surveys and interviews with their parents and teachers, teacher observations, and the administration of Torrance's (1981) Thinking Creatively in Action and Movement (TCAM) test. The interpretation of the data indicated that the enhanced science curriculum played a role in enhancing the creativity of the children in the creativity-focused group. The results of the TCAM (Torrance, 1981) showed a significant increase in scores for the children in the creativity-focused group. The qualitative data revealed a heightened interest in science and the observation of creative traits, processes, and products in the creativity-focused group children. The implications of this study included the need for meaningful learning experiences, experiential learning opportunities, critical thinking and problem solving activities, and an emphasis on freedom, independence, and autonomy on the part of the learner. These elements, when combined with an integrated science curriculum, can foster creativity in young children.
Creative Food Experiences for Children. Revised edition.
ERIC Educational Resources Information Center
Goodwin, Mary T.; Pollen, Gerry
This book is intended for the teaching of nutrition and food concepts in informal settings for elementary school students. Part I offers a brief perspective on food education and a discussion on how children can learn about nutrition and good food habits through creative experiences in the kitchen. Part II presents a guide to involving children in…
Learning--Feeling--Doing: Designing Creative Learning Experiences for Elementary Health Education.
ERIC Educational Resources Information Center
Scott, Gwendolyn D.; Carlo, Mona W.
The dynamics of health education are encompassed in understanding human behavior (its causes and consequences), and this book seeks to outline learning experiences that will correspond to specific behavioral objectives relating to health education. The systematic planning and instructional design center around 11 concepts: (1) Growth and…
Nembhard, Ingrid M.; Cherian, Praseetha; Bradley, Elizabeth H.
2015-01-01
This article examines the effect on quality improvement of two common but distinct approaches to organizational learning: importing best practices (an externally oriented approach rooted in learning by imitating others’ best practices) and internal creative problem solving (an internally oriented approach rooted in learning by experimenting with self-generated solutions). We propose that independent and interaction effects of these approaches depend on where organizations are in their improvement journey – initial push or later phase. We examine this contingency in hospitals focused on improving treatment time for patients with heart attacks. Our results show that importing best practices helps hospitals achieve initial phase but not later phase improvement. Once hospitals enter the later phase of their efforts, however, significant improvement requires creative problem solving as well. Together, our results suggest that importing best practices delivers greater short-term improvement, but continued improvement depends on creative problem solving. PMID:24876100
ERIC Educational Resources Information Center
Sweeney, John
1988-01-01
Punishment given in a caring, supportive environment can assist children to learn some tasks more quickly, when used in conjunction with programmed positive reinforcement. The manner in which a punishment is implemented impacts its effectiveness. Two experiments are presented in which teachers used creative punishment to produce classroom behavior…
ERIC Educational Resources Information Center
Hill, Franklin; Shiavi, Damaris
2012-01-01
Sensory experiences are the foundation of the learning process, regardless of cognitive ability. However, within the context of students with special needs, the sensory experience may focus on therapeutic and psychological relaxation without necessarily having clearly defined educational goals that directly improve learning. The frequently used…
Rocket to Creativity: A Field Experience in Problem-Based and Project-Based Learning
ERIC Educational Resources Information Center
Dole, Sharon F.; Bloom, Lisa A.; Doss, Kristy Kowalske
2016-01-01
This article reports the impact of a field experience in problem-based (PBL) and project-based learning (PjBL) on in-service teachers' conceptions of experiential learning. Participants had been enrolled in a hybrid class that included an online component in which they learned about PBL and PjBL, and an experiential component in which they…
Sink or swim: the Titanic medication administration fair.
Ward, Kathleen R; Koerner, Dianna K
2008-04-01
The Peer Review Committee at a Midwest hospital identified a knowledge deficit relative to medication administration. A continuing increase in the number of medication errors helped the committee to address the issue in a creative and educational way that reinforced knowledge of medication administration. Under the guidance of the Director of Education, employees who recently made medication errors developed and implemented a creative medication administration learning opportunity for hospital employees. The employees chose a project theme, developed educational workstations, and used creative approaches to increase awareness of medication administration pitfalls. This article explains the process of implementing and delivering this fun and exciting learning activity. Theme-based educational experiences are effective teaching strategies that can be used to trigger participants' learning in almost any setting.
Gender: Its relation to Mathematical Creative Thinking Skill
NASA Astrophysics Data System (ADS)
Permatasari, H. R.; Wahyudin, W.
2017-09-01
Mathematical creative thinking skill is one of the most important capabilities in the present century, both for men and women. One of the current issues is about gender and how gender mainstreaming can be realized optimally. The purpose of this study is to determine the comparison of the mathematical creative thinking skill increasing between male and female students after the application of Team Games Tournament (TGT) learning. This research was conducted at 28 students in the 4th grade of an elementary school in Bandung City. The research method used is quasi experiment because it is aimed to test wether there are differences in mathematical creative thinking skill improving between male and female students after being treatment in the form of learnig with TGT. The result of this research is that there is no difference in mathematical creative thinking skill improving between male and female students after the application of TGT learning. It is influenced by some factors such as how the teacher treats male and female with the same treatment in learning process. Recommendation of this research that can be done further research about this topic more deeply. Beside that, the teacher especially in elementary school can use the TGT learning application to reduce the gap between male and female students during the learning process.
Creative Methodologies to Enhance Communication
ERIC Educational Resources Information Center
Kennedy, Lucille; Brewer, Gayle
2016-01-01
The experiences and opinions of people with learning disabilities are often ignored or devalued. Oral and life history projects allow individuals to communicate their own opinions and experiences. This process can lead to more meaningful interactions between those with learning disabilities and support workers. Whilst the interview techniques…
Huang, Yu-Hsien; Lin, Mei-Feng; Ho, Hsueh-Jen; Chang, Lu-Na; Chen, Shiue
2015-04-01
Lack of knowledge and experience is prevalent in undergraduate students who are taking their clinical practicum for mental-health nursing. This issue negatively affects the learning process. This article shares an experience of implementing a practicum-teaching program. This program was developed by the authors to facilitate the cooperative learning and clinical care competence of students. A series of multidimensional teaching activities was designed by integrating the strategies of peer cooperation and creative thinking to promote group and individual learning. Results indicate that the program successfully encouraged the students to participate more actively in the learning process. Additionally, the students demonstrated increased competence in empathetic caring toward patients, stronger friendship relationships with peers, and improved self-growth. The authors hope this teaching program provides a framework to increase the benefits for students of participating in clinical practicums and provides a teaching reference for clinical instructors.
ERIC Educational Resources Information Center
Kratus, John
2017-01-01
Active music listening is a creative activity in that the listener constructs a uniquely personal musical experience. Most approaches to teaching music listening emphasize a conceptual approach in which students learn to identify various characteristics of musical sound. Unfortunately, this type of listening is rarely done outside of schools. This…
Creative Experiences for Young Children. Third Edition.
ERIC Educational Resources Information Center
Chenfeld, Mimi Brodsky
Noting that a creative approach to early childhood education allows teachers to reinforce the foundation of achievement by encouraging and expanding upon children's play activities, this book provides teacher-developed ideas and strategies for creating learning communities in the early childhood classroom. The beginning chapter introduces creative…
Learning from Educator Experiences in a Hawaiian School: Peak Professional Learning and A'O
ERIC Educational Resources Information Center
Seto, Laurie U'ilani
2016-01-01
Due to rapid advancements in the world and shifting priorities at the school level, educators must keep abreast of current developments and how to continue to engage and challenge students in creative ways. This study examined the experiences 21 Kamehameha Schools educators indicated best support their professional learning to gain further…
Turning Pupils on to Learning: Creative Classrooms in Action. Creative Teaching/Creative Schools
ERIC Educational Resources Information Center
Elkington, Rob, Ed.
2011-01-01
"Turning Pupils on to Learning" documents and makes visible how creative learning approaches can engage and motivate children in their learning. The book features six case studies of creative learning projects that cover the early years through to Key Stage 3 which are written by the teachers and creative practitioners involved. From the creation…
Developing Interactive E-Learning Activities
ERIC Educational Resources Information Center
Watkins, Ryan
2005-01-01
Although e-learning can offer interactive and engaging learning experiences, the creative ideas that are necessary to create such environments are not always easy to come up with when designing, developing, or teaching e-learning courses. E-learning activities use online technologies such as chat rooms, discussion boards, or email to facilitate…
Anstey, Lauren M; Michels, Alison; Szymus, Julianna; Law, Wyanne; Edwin Ho, Man-Hymn; Qu, Fei; Yeung, Ralph T T; Chow, Natalie
2014-01-01
Near-peer facilitators (senior students serving as facilitators to their more junior peers) bring a unique student-based perspective to teaching. With fewer years of teaching experience however, students who become involved in a facilitator role typically develop related skills quickly through a process of trial-and-error within the classroom. The aim of this paper is to report on the authors' own experiences and reflections as student near-peer facilitators for an inquiry-based project in an undergraduate anatomy course. Three areas of the facilitator experience are explored: (1) offering adequate guidance as facilitators of inquiry, (2) motivating students to engage in the inquiry process, and (3) fostering creativity in learning. A practical framework for providing guidance to students is discussed which offers facilitators a scaffold for asking questions and assisting students through the inquiry process. Considerations for stimulating intrinsic motivations toward inquiry learning are made, paying attention to ways in which facilitators might influence feelings of motivation towards learning. Also, the role of creativity in inquiry learning is explored by highlighting the actions facilitators can take to foster a creative learning environment. Finally, recommendations are made for the development of formalized training programs that aid near-peer facilitators in the acquisition of facilitation skills before entering into a process of trial-and-error within the classroom. © 2013 American Association of Anatomists.
Designing Creative User Interactions for Learning
ERIC Educational Resources Information Center
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P.
2014-01-01
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
The Math Master Level 2. Ages 6-8.
ERIC Educational Resources Information Center
Levy, Barbara W.
This booklet, designed for ages 6-8, is the second in a series designed to help teachers develop a more positive and creative approach to giving work on mathematics skills to children. It is based on objectives concerning creativity, fostering independent thinking, using experiences, using mastery, reinforcing previously learned skills,…
The Math Master Level 4. Ages 10-12.
ERIC Educational Resources Information Center
Levy, Barbara W.
This booklet, designed for ages 10-12, is the fourth in a series designed to help teachers develop a more positive and creative approach to giving work on mathematics skills to children. It is based on objectives concerning creativity, fostering independent thinking, using experiences, using mastery, reinforcing previously learned skills,…
The Math Master Level 3. Ages 8-10.
ERIC Educational Resources Information Center
Levy, Barbara W.
This booklet, designed for ages 8-10, is the third in a series designed to help teachers develop a more positive and creative approach to giving work on mathematics skills to children. It is based on objectives concerning creativity, fostering independent thinking, using experiences, using mastery, reinforcing previously learned skills,…
Envisioning the Future: Working toward Sustainability in Fine Art Education
ERIC Educational Resources Information Center
Clarke, Angela; Hulbert, Shane
2016-01-01
Fine art education provides students with opportunities to acquire knowledge and skills to respond creatively to their experience of society and culture. Fostering creative ways of knowing, thinking and doing requires studio learning conditions that promote the exploration of embodied perceptions, material sensibilities and conceptual ideas that…
Developing Visual Creative Literacies through Integrating Art-Based Inquiry
ERIC Educational Resources Information Center
Smilan, Cathy
2016-01-01
Visual literacy and the ability to think creatively are critical skills requisite to full participation and communication in the twenty-first century. Learning experiences that integrate studio-based inquiry and other academic concepts can develop discipline skills as well as communication skills of deciphering visual cues and de/re-constructing…
Technology Enhanced Learning in Programming Courses--International Perspective
ERIC Educational Resources Information Center
Ivanovic, Mirjana; Xinogalos, Stelios; Pitner, Tomáš; Savic, Miloš
2017-01-01
Technology enhanced learning (TEL) is increasingly influencing university education, mainly in overcoming disadvantages of direct instruction teaching approaches, and encouraging creativity, problem solving and critical thinking in student-centered, interactive learning environments. In this paper, experiences from object-oriented programming…
Students’ Creativity: Problem Posing in Structured Situation
NASA Astrophysics Data System (ADS)
Amalina, I. K.; Amirudin, M.; Budiarto, M. T.
2018-01-01
This is a qualitative research concerning on students’ creativity on problem posing task. The study aimed at describing the students’ creative thinking ability to pose the mathematics problem in structured situations with varied condition of given problems. In order to find out the students’ creative thinking ability, an analysis of mathematics problem posing test based on fluency, novelty, and flexibility and interview was applied for categorizing students’ responses on that task. The data analysis used the quality of problem posing and categorized in 4 level of creativity. The results revealed from 29 secondary students grade 8, a student in CTL (Creative Thinking Level) 1 met the fluency. A student in CTL 2 met the novelty, while a student in CTL 3 met both fluency and novelty and no one in CTL 4. These results are affected by students’ mathematical experience. The findings of this study highlight that student’s problem posing creativity are dependent on their experience in mathematics learning and from the point of view of which students start to pose problem.
Self psychology and the modern dance choreographer.
Press, Carol M
2009-04-01
Theory and research methodology of self psychology are integrated with the experiences of modern dance choreographers to investigate the importance of creativity, art making, and aesthetics in mental health and our everyday lives. Empathy, as aesthetically based, is explored to understand the capacity of the arts to unite us in our humanity. Connections between aesthetic development, creativity, and infant patterns of learning are drawn. The influence of sensual and exploration/assertion motivational systems upon the contemporary choreographer are highlighted, leading to an understanding of the selfobject function of sensation and movement for the dance artist. Through an examination of the moment to moment ritualized experiences of studio work, the creative process in making dances is discussed. Ultimately understanding creativity and aesthetically based empathy inform our delineation of mental health and the need for aesthetic experience in everyday life.
Virtually Exploring A Pillar Of Experimental Physics: The Hertz Experiment
NASA Astrophysics Data System (ADS)
Bonanno, A.; Sapia, P.; Camarca, M.; Oliva, A.
2008-05-01
In the present work we report on the implementation and early assessment of a multimedia learning object, developed using the Java programming language, which also integrates in a creative way some internet freely available educational resources, intended to support the teaching/learning process of the historical Hertz experiment.
Interactive Online Tools for Enhancing Student Learning Experiences in Remote Sensing
ERIC Educational Resources Information Center
Joyce, Karen E.; Boitshwarelo, Bopelo; Phinn, Stuart R.; Hill, Greg J. E.; Kelly, Gail D.
2014-01-01
The rapid growth in Information and Communications Technologies usage in higher education has provided immense opportunities to foster effective student learning experiences in geography. In particular, remote sensing lends itself to the creative utilization of multimedia technologies. This paper presents a case study of a remote sensing computer…
Storytelling: An Ancient Human Technology and Critical-Creative Pedagogy for Transformative Learning
ERIC Educational Resources Information Center
Kalogeras, Stavroula
2013-01-01
In the era of e-learning, student-centered approaches and constructivists learning environments are critical success factors. The inherent interactivity of the Internet and the emotional engagement of story can lead to transformative learning experiences in media rich environments. This paper focuses on Web-Based Transmedia Storytelling…
Students’ Mathematical Creative Thinking through Problem Posing Learning
NASA Astrophysics Data System (ADS)
Ulfah, U.; Prabawanto, S.; Jupri, A.
2017-09-01
The research aims to investigate the differences in enhancement of students’ mathematical creative thinking ability of those who received problem posing approach assisted by manipulative media and students who received problem posing approach without manipulative media. This study was a quasi experimental research with non-equivalent control group design. Population of this research was third-grade students of a primary school in Bandung city in 2016/2017 academic year. Sample of this research was two classes as experiment class and control class. The instrument used is a test of mathematical creative thinking ability. Based on the results of the research, it is known that the enhancement of the students’ mathematical creative thinking ability of those who received problem posing approach with manipulative media aid is higher than the ability of those who received problem posing approach without manipulative media aid. Students who get learning problem posing learning accustomed in arranging mathematical sentence become matter of story so it can facilitate students to comprehend about story
Feeling 10 Feet Tall: Creative Inclusion in a Community of Practice
ERIC Educational Resources Information Center
Miles, Steven
2007-01-01
This paper explores the potential role of creative learning in helping to create positive experiences for socially excluded young people. Noting the increased influence of the market into education and the onus engendered in the 'Third Way', which seeks to give socially and economically marginal individuals the opportunity to adapt to changing…
Entwining Psychology and Visual Arts: A Classroom Experience
ERIC Educational Resources Information Center
Bahia, Sara; Trindade, Jose Pedro
2012-01-01
The purpose of this paper is to show how activating perception, imagery and creativity facilitate the mastery of specific skills of visual arts education. Specifically, the study aimed at answering two questions: How can teachers enhance visual and creative expression?; and What criteria should be used to evaluate specific learning of visual arts…
Utopian Scenario Sketching: An Imaginal Pedagogy for Life Giving Civilisation
ERIC Educational Resources Information Center
Willis, Peter
2011-01-01
This paper argues that learning for human flourishing needs a balance between small-scale, convivial experiences, imaginary and creative expression, logical, rational planning and autonomous, purposive practices. It is the second one--imaginary and creative expression--which is particularly of interest in this paper. The focus is on the capacity…
Nurturing a Culture of Change: Creativity and Docents
ERIC Educational Resources Information Center
Trinkley, Rachel
2014-01-01
In late 2006, the Columbus Museum of Art adopted a new framework that established creativity as the lens for learning and visitor experiences. However, the museum's most passionate and supportive advocates, docents, were not necessarily aligned with this new direction. This article explores how staff worked to gain docent support and advocacy for…
NASA Astrophysics Data System (ADS)
Benson, Clare; Lunt, Julie
2011-10-01
In the last 15 years there has been an increased emphasis in both educational research and curriculum development upon investigating children's perspectives of their experience of learning. Children naturally have very particular and important insights to offer in helping us to develop our understanding of teaching and learning. However, research into children's perceptions in the field of primary Design & Technology education is still at a very early stage (Lunt in International handbook of research and development in technology education, Sense Publishers, Utrecht, 2009a). For example, in three reviews of educational research in Design & Technology (Kimbell in A guide to educational research, The Woburn Publishers, London, 1996; Eggleston in Teaching and learning design and technology: a guide to recent research and its applications, Continuum, London, 2000; Harris and Wilson in Designs on the curriculum? A review of the literature on the impact of design and technology in schools, Department for Education and Skills, London, 2003) there are only passing references made to eliciting and considering pupils' views and, in the studies where it does occur, it is used as a supplementary method of data collection rather than as a focus of research. The work which exists is small-scale and the majority of studies relate to secondary-aged pupils. The research that we have recently undertaken has tried to redress this gap. It has focused on primary children's (aged 9-11 years) perceptions of Design & Technology in general (Benson and Lunt in PATT 18 international conference on design and technology educational research: teaching and learning technological literacy in the classroom, University of Glasgow, Glasgow, 2007) and latterly creativity in Design & Technology. It has been claimed by many that Design & Technology is a `creative' subject which develops children's creative abilities. This is a bold claim and one that needs careful consideration. This paper sets out a framework for thinking about creativity drawn from a review of the literature and uses evidence of children's perceptions of their experience of Design & Technology to compare practice with theory in an attempt to raise questions and issues relevant to both policy and practice.
ERIC Educational Resources Information Center
Dondlinger, Mary Jo; McLeod, Julie K.
2015-01-01
The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering complex problem solving, as well as critical and creative thinking. In the GVP, students work on simulated and real-world problems…
Creative Chaos: Learning from the Yugoslavian War
ERIC Educational Resources Information Center
Roberson, Donald N., Jr.
2010-01-01
The aim of this paper was to understand more about the continued learning process of those who have experienced negative life experiences. This paper focuses on the various issues of learning and living through war, specifically encounters from the war in former Yugoslavia. Therefore, the purpose of the study was to understand lessons learned by…
NASA Astrophysics Data System (ADS)
Tanaka, Hiroshi; Hashimura, Shinji; Hiroo, Yasuaki
We present a program to learn ability to solve problems on engineering. This program is called “Experiments in creative engineering” in the department of mechanical engineering in Kurume National College of Technology advanced engineering school. In the program, students have to determine own theme and manufacture experimental devices or some machines by themselves. The students must also perform experiments to valid the function and performance of their devices by themselves. The restriction of the theme is to manufacture a device which function dose not basically exist in the world with limited cost (up to 20,000Yen) . As the results of questionnaire of students, the program would be very effective to the creative education for the students.
ERIC Educational Resources Information Center
Wiggins, Grant
2017-01-01
This article consists of short quotations from the author's chapter "Creative Learning" written for the "Routledge International Handbook of Creative Learning." It argues that, when assessing creativity, we should look for fitness to purpose as well as inventiveness, and that creativity can be assessed and recognised in a wide…
ERIC Educational Resources Information Center
Marigliano, Michelle L.; Russo, Michele J.
2011-01-01
Creative movement is an ideal way to help young children develop critical-thinking and problem-solving skills. Most young children are, by nature, extremely physical. They delight in exploring the world with their bodies and expressing their ideas and feelings through movement. During creative movement experiences, children learn to think before…
ERIC Educational Resources Information Center
Bellflower Unified School District, CA.
The objectives of this program were to: (1) engender a class environment in which invention and improvisation of student composition will be encouraged, (2) provide supporting learning experiences with fundamental movement techniques, and (3) illuminate basic elements of composition connecting the organization of space and sound in artistic…
ERIC Educational Resources Information Center
Willis, Belinda F.
2016-01-01
Literature that addresses how the arts enhance student learning through creative expression is minimal. This is especially true for African-American elementary students from high-poverty backgrounds. The purpose of this study was to employ a case study design to explore how African-American elementary students in high-poverty schools experience…
ERIC Educational Resources Information Center
Lau, Kung Wong; Lee, Pui Yuen
2015-01-01
This paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students' learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing…
ERIC Educational Resources Information Center
Smith, Shaunna
2015-01-01
This article presents findings from a case study that explored creative persistence through a reconceptualization of what it means to "fail" within an educational setting. Participants included in-service teachers enrolled in a semester-long graduate level educational technology course who reflected that they were able to view their…
Creativity through "Maker" Experiences and Design Thinking in the Education of Librarians
ERIC Educational Resources Information Center
Bowler, Leanne
2014-01-01
A makerspace is a physical place in the library where informal, collaborative learning can happen through hands-on creation, using any combination of technology, industrial arts, and fine arts that is not readily available for home use. The underlying goal of a makerspace is to encourage innovation and creativity through the use of technology-to…
ERIC Educational Resources Information Center
Nompula, Yolisa
2012-01-01
This study investigated the integrating possibilities within each creative arts subject. The objective was to optimize the limited teaching time, generally allocated to each art subject in schools, by developing a pedagogical strategy for its successful implementation. While the study was limited to South African schools, the results have global…
Critical and Creative Reflective Inquiry: Surfacing Narratives to Enable Learning and Inform Action
ERIC Educational Resources Information Center
Cardiff, Shaun
2012-01-01
Narratives are being increasingly used in nursing and action research. In this participatory action research study, nurse leaders of an acute care of the older person unit collectively, critically and creatively reflected on lived experiences in order to explore the concept of person-centred leadership within their own practice. This paper…
Learning the Ropes: A SpeyGrian Sailing Tale.
ERIC Educational Resources Information Center
McEwen, Christian
2003-01-01
Fourteen educators went Scottish island-hopping on a 100-year-old sailing boat to learn journal writing and new techniques in outdoor learning, gain confidence for teaching about controversial issues, and experience creative education in general. This narrative of their journey eloquently captures the essence and power of experiential, outdoor…
My Journey with Inquiry-Based Learning
ERIC Educational Resources Information Center
Gonzalez, Joseph J.
2013-01-01
The author chronicles his experiments with inquiry-based learning (IBL) as he applied lessons from the literature and assessed the results. He describes a difficult journey with the result that, with the help of the literature, supportive colleagues and patient, creative students, he learned how to design courses that invite undergraduates to…
NASA Astrophysics Data System (ADS)
Cao, Xianzhong; Wang, Feng; Zheng, Zhongmei
The paper reports an educational experiment on the e-Learning instructional design model based on Cognitive Flexibility Theory, the experiment were made to explore the feasibility and effectiveness of the model in promoting the learning quality in ill-structured domain. The study performed the experiment on two groups of students: one group learned through the system designed by the model and the other learned by the traditional method. The results of the experiment indicate that the e-Learning designed through the model is helpful to promote the intrinsic motivation, learning quality in ill-structured domains, ability to resolve ill-structured problem and creative thinking ability of the students.
ERIC Educational Resources Information Center
Bruehl, Margaret; Pan, Denise; Ferrer-Vinent, Ignacio J.
2015-01-01
This paper describes curriculum modules developed for first-year general chemistry laboratory courses that use scientific literature and creative experiment design to build information literacy in a student-centered learning environment. Two curriculum units are discussed: Exploring Scientific Literature and Design Your Own General Chemistry…
ERIC Educational Resources Information Center
Utami, Wiwik Sri; Sumarmi; Ruja, I. Nyoman; Utaya, Sugeng
2016-01-01
The purpose of this study is to examine the effectiveness of geography student worksheet in developing high school students' learning experiences. The student worksheet was planned to gain opportunity to develop creative and geography skills. The effectiveness is assessed from the contribution of the worksheets in improving the skills of…
Chalk It up to Experience: Using Chalkboard Paint to Create Mathematical Manipulatives
ERIC Educational Resources Information Center
Young, Andrea; Bruhns, Kathryn
2016-01-01
In this article, we give two examples of creating portable chalkboards using chalkboard paint for students to use during cooperative learning. This provides a creative method for professors to facilitate active learning in the undergraduate mathematics classroom.
Bike Riding and the Art of Learning
ERIC Educational Resources Information Center
Kraft, Robert G.
1978-01-01
Suggestions for becoming an effective teacher and motivating students to think creatively are proposed based on the author's personal experience and theories of Rogers, Dewey, Piaget, and Maslow. Maslow's hierarchy of human needs is adapted to stages of learning readiness. (LBH)
Chalk it up to experience: using chalkboard paint to create mathematical manipulatives
NASA Astrophysics Data System (ADS)
Young, Andrea; Bruhns, Kathryn
2016-08-01
In this article, we give two examples of creating portable chalkboards using chalkboard paint for students to use during cooperative learning. This provides a creative method for professors to facilitate active learning in the undergraduate mathematics classroom.
Individual Learning Styles and Creativity
ERIC Educational Resources Information Center
Sitar, Aleša Saša; Cerne, Matej; Aleksic, Darija; Mihelic, Katarina Katja
2016-01-01
Business schools are in need of developing creative graduates. This article explores how creativity among business students can be stimulated. Because a considerable amount of knowledge is required for creative ideas to emerge, the learning process has a significant impact on creativity. This, in turn, indicates that learning style is important…
The Importance of Parent Intuition & Observation in Recognizing Highly Creative Children
ERIC Educational Resources Information Center
Haydon, Kathryn P.
2016-01-01
Sometimes it's not easy for highly creative children to "comply" with a regular curriculum, even at the preschool age. They are wired to explore, experiment, build, imagine, and create. If forced at a young age into a diet heavy on rote learning and directed work, they may struggle. It's not that these children can't do the work, it's…
ERIC Educational Resources Information Center
Rodriquez, Rosa Maria; Castilla, Guillermo
2013-01-01
Traditionally, general skills and personal growth have been developed through cognitive processes within academic contexts. Development based on experience may be an alternative route to achieve cognitive knowledge. Enact-learning is based on the biunivocal relationship between knowledge and action. Action is movement. Participants interact with…
ERIC Educational Resources Information Center
Ohlsson, Stellan; Cosejo, David G.
2014-01-01
The problem of how people process novel and unexpected information--"deep learning" (Ohlsson in "Deep learning: how the mind overrides experience." Cambridge University Press, New York, 2011)--is central to several fields of research, including creativity, belief revision, and conceptual change. Researchers have not converged…
Learning about Cells as Dynamic Entities: An Inquiry-Driven Cell Culture Project
ERIC Educational Resources Information Center
Palombi, Peggy Shadduck; Jagger, Kathleen Snell
2008-01-01
Using cultured fibroblast cells, undergraduate students explore cell division and the responses of cultured cells to a variety of environmental changes. The students learn new research techniques and carry out a self-designed experiment. Through this project, students enhance their creative approach to scientific inquiry, learn time-management and…
Key Events in Student Leaders' Lives and Lessons Learned from Them
ERIC Educational Resources Information Center
Sessa, Valerie I.; Morgan, Brett V.; Kalenderli, Selin; Hammond, Fanny E.
2014-01-01
This descriptive study used an interview protocol developed by the Center for Creative Leadership with 50 college student leaders to determine what key developmental events young college leaders experience and the leadership lessons learned from these events. Students discussed 180 events and 734 lessons learned from them. Most events defined by…
ERIC Educational Resources Information Center
Zen, Irina Safitri
2017-01-01
Purpose: The paper aims to explore and analyse the potential of campus living learning laboratory (LLL) as an integrated mechanism to provide the innovative and creative teaching and learning experiences, robust research output and strengthening the campus sustainability initiatives by using the sustainability science approach.…
Evolution of E-Learning Projects: A Creative Experience?
ERIC Educational Resources Information Center
Wakeford, Carol
2011-01-01
e-Learning Projects involve the construction by final year students of e-learning resources in project work. Students are supported in a blended training course in which they acquire appropriate skills and critically review eresources of their peers This paper describes innovations in course design that have lead to the evolution of eresources…
Supporting Creativity and Imagination in the Early Years. Supporting Early Learning
ERIC Educational Resources Information Center
Duffy, Bernadette
2006-01-01
Learning through the arts has the potential to stimulate open ended activity that encourages discovery, exploration, experimentation and invention, thus contributing to children's development in all areas of learning and helping to make the curriculum meaningful to them. In this book, the author draws on her extensive experience of promoting young…
Effective Use of Group Projects in Online Learning
ERIC Educational Resources Information Center
Ekblaw, Robert
2016-01-01
Group projects have long been used in face-to-face instruction to improve cognitive learning among its students. Group projects not only provide practical experience and allow students to practice the concepts they have learned, but also teach the students creative construction and group dynamics. As important as group projects have proven in…
Learning Experiences in Technology: Integrated Teaching Unit Handbook: Book 1 for Grades K-2.
ERIC Educational Resources Information Center
Royal Oak City School District, MI.
The guide, part of Project LET (Learning Experiences in Technology), is intended to be used as a working copy and consists of 28 integrated teaching units for grade K-2 students. The duration of each teaching unit varies to allow for flexibility, individuality, creativity, and fulfillment of the needs and interests of each child. Each unit evolves…
Creativity and Conflict: How Theory and Practice Shape Student Identities in Design Education
ERIC Educational Resources Information Center
Tynan, Jane; New, Christopher
2009-01-01
By exploring the role of student identities in shaping attitudes to learning, this study asks how design students draw on experience to work across theory and practice. It explores how a specific group of design undergraduate students in a UK university perform on two distinct learning experiences on their course: work placement and dissertation.…
Neuro-impressions: interpreting the nature of human creativity
Siler, Todd Lael
2012-01-01
Understanding the creative process is essential for realizing human potential. Over the past four decades, the author has explored this subject through his brain-inspired drawings, paintings, symbolic sculptures, and experimental art installations that present myriad impressions of human creativity. These impressionistic artworks interpret rather than illustrate the complexities of the creative process. They draw insights from empirical studies that correlate how human beings create, learn, remember, innovate, and communicate. In addition to offering fresh aesthetic experiences, this metaphorical art raises fundamental questions concerning the deep connections between the brain and its creations. The author describes his artworks as embodiments of everyday observations about the neuropsychology of creativity, and its all-purpose applications for stimulating and accelerating innovation. PMID:23091455
ERIC Educational Resources Information Center
Kopera-Frye, Karen; Hilton, Jeanne
2008-01-01
The purpose of this paper is to share our experiences involving a creative approach to service learning that was implemented in a Human Development and Family Studies graduate course. In our departmental pursuit of evolving scholarship and promoting scholarly teaching and learning (Kopera-Frye, Hilton, & Cavote, 2003), this course represents…
Playing in the "Gutter": Cultivating Creativity in Medical Education and Practice.
Liou, Kevin T; Jamorabo, Daniel S; Dollase, Richard H; Dumenco, Luba; Schiffman, Fred J; Baruch, Jay M
2016-03-01
In comics, "gutters" are the empty spaces between panels that readers must navigate to weave disjointed visual sequences into coherent narratives. A gutter, however, is more than a blank space--it represents a creative zone for making connections and for constructing meaning from disparate ideas, values, and experiences. Over the course of medical training, learners encounter various "gutters" created by the disconnected subject blocks and learning experiences within the curriculum, the ambiguity and uncertainty of medical practice, and the conflicts and tensions within clinical encounters. Navigating these gutters requires not only medical knowledge and skills but also creativity, defined as the ability to make connections between disparate fragments to create meaningful, new configurations. To cultivate medical students' creative capacity, the authors developed the Integrated Clinical Arts (ICA) program, a required component of the first-year curriculum at the Warren Alpert Medical School of Brown University. ICA workshops are designed to place students in a metaphorical gutter, wherein they can practice making connections between medicine and arts-based disciplines. By playing in the gutter, students have opportunities to broaden their perspectives, gain new insights into both medical practice and themselves, and explore different ways of making meaning. Student feedback on the ICA program highlights an important role for creativity and the arts in medicine: to transform gutters from potential learning barriers into opportunities for discovery, self-reflection, and personal growth.
Introducing undergraduate students to global health challenges through web-based learning.
White, Jerry L
2005-01-01
Since many students cannot afford the expense of international travel, creative and active learning methods are needed to help students experience the increased awareness that results from exposure to global health concepts. The global health course described in this article uses a variety of web-based learning experiences and other interactive strategies to equip future nurses for leadership roles in global health. An emphasis on written communication is an important component of the course.
Inventatorium: A journey of "satori" and creativity in Latino and African American adolescents
NASA Astrophysics Data System (ADS)
Harvey, La Nelle
This study explores the experiences of African American and Latino students within the context of the Inventatorium, an alternative educational after-school program for culturally diverse students that nurtures creativity in science, technology, engineering, and math (STEM). The Inventatorium builds on students' natural curiosity and their enjoyment in creating things that appeal to them by providing the materials and other resources for them to bring their ideas to life. The things students create encompass mathematical and scientific concepts that emerge to explored as part of their creative processes. Mixed methods were used to look at growth in creativity over the course of a year. Qualitative data derived three themes: boundaries, environment, and change. Quantitative findings indicate that students showed growth in fluency and originality of drawings, but not with elaboration. This study has implications for the ways teachers construct learning experiences in STEM.
Creativity and Learning: What Research Says to the Teacher.
ERIC Educational Resources Information Center
Hennessey, Beth A.; Amabile, Teresa M.
The pamphlet reviews research on creativity and applies it to the learning process. After discussing the definition and measurement of creativity, the components of creative performance are outlined, including domain-relevant skills, creativity-relevant skills, and intrinsic task motivation. Factors which destroy students' creativity are noted,…
Creativity of Biology Students in Online Learning: Case Study of Universitas Terbuka, Indonesia
NASA Astrophysics Data System (ADS)
Diki, Diki
This is a study about the effect of students' attitudes of creativity toward their learning achievement and persistence in an online learning program. The study also investigated if there was an effect of indirect effect of attitudes of creativity toward learning achievement and persistence through learning strategies. There are three learning strategies, which are deep-learning, strategic-learning, and surface-learning. The participants were students of the department of biology and the department of biology teacher training in Universitas Terbuka (UT -- Indonesia Open University), a distance learning university in Indonesia. The researcher sent the questionnaire through email to students who lived throughout Indonesia. There were 102 students participated in the survey. The instruments were rCAB test for value and attitudes toward creativity (Runco, 2012) and approaches and Study Skills Inventory for Students (ASSIST) test (Speth, 2013). There were four research questions (RQ) in this study. The first was if there was a relationship between attitudes of creativity and persistence. The researcher used independent samples t test technique for RQ 1. The second was if there is a relationship between attitudes of creativity and learning outcome. The researcher used multiple regressions for RQ2. The third was if there was an indirect relationship between attitudes of creativity and persistence through learning strategy. The fourth question was if there is an indirect relationship between attitudes of creativity and learning outcome through learning strategy. The researcher used multiple regression for RQ3 and path analysis for RQ 4. Controlling variables were age, income, departments, gender, high school GPA, and daily online activities. The result showed that fun, and being unconventional negatively predicted learning outcomes while high school GPA positively predicted learning outcome. Age and high school GPA negatively predicted persistence while being unconventional positively predicted persistence. Two variables of deep-learning strategy predicted learning outcome. There were indirect relationships between attitudes of creativity and learning outcomes through deep-learning strategy.
ERIC Educational Resources Information Center
Emily Hall Tremaine Foundation, Inc., Hartford, CT.
This competency-based secondary learning guide on managing home and work responsibilities is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve…
ERIC Educational Resources Information Center
Emily Hall Tremaine Foundation, Inc., Hartford, CT.
This competency-based secondary learning guide on strengthening parenting skills is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems;…
Making Consumer Choices. Secondary Learning Guide 6. Project Connect. Linking Self-Family-Work.
ERIC Educational Resources Information Center
Emily Hall Tremaine Foundation, Inc., Hartford, CT.
This competency-based secondary learning guide on making consumer choices is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems; establish…
ERIC Educational Resources Information Center
Emily Hall Tremaine Foundation, Inc., Hartford, CT.
This competency-based secondary learning guide on strengthening parenting skills is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems;…
ERIC Educational Resources Information Center
Emily Hall Tremaine Foundation, Inc., Hartford, CT.
This competency-based secondary learning guide on conserving limited resources is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems; establish…
Preventing Teen Pregnancy. Secondary Learning Guide 4. Project Connect. Linking Self-Family-Work.
ERIC Educational Resources Information Center
Emily Hall Tremaine Foundation, Inc., Hartford, CT.
This competency-based secondary learning guide on preventing teen pregnancy is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems; establish…
Balancing Work and Family. Secondary Learning Guide 5. Project Connect. Linking Self-Family-Work.
ERIC Educational Resources Information Center
Emily Hall Tremaine Foundation, Inc., Hartford, CT.
This competency-based secondary learning guide on balancing work and family is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems; establish…
A systematic review of creative thinking/creativity in nursing education.
Chan, Zenobia C Y
2013-11-01
This systematic review aimed to identify the types of nursing course structure that promotes students' creative thinking and creativity. Systematic review. Five electronic databases: The British Nursing Index, CINAHL, PsycINFO, Scopus and Ovid Medline. The databases were systematically searched to identify studies that discussed the concept of creative thinking in nursing education or reported a strategy that improved students' creative thinking. Qualitative studies or studies that included qualitative data were included. After reading the full content of the included studies, key themes and concepts were extracted and synthesized. Eight studies were identified. Four main themes relating to the course structure in teaching creativity were developed: diversity learning, freedom to learn, learning with confidence and learning through group work. To promote creative thinking in nursing students, educators themselves need to be creative in designing courses that allow students to learn actively and convert thoughts into actions. Educators should balance course freedom and guidance to allow students to develop constructive and useful ideas. Confidence and group work may play significant roles in helping students to express themselves and think creatively. Copyright © 2012 Elsevier Ltd. All rights reserved.
ERIC Educational Resources Information Center
Bailey, Judy
2013-01-01
Teacher education can provide opportunities for contributing towards a re-envisaging of the teaching and learning of mathematics in the primary classroom. This study documents the experiences of one student teacher who, during her mathematics education courses, embraced a perception of mathematics as a social, creative and experiential discipline.…
The Arts Connection: The Arts and Transformative Learning in Professional Development
ERIC Educational Resources Information Center
Cain, Beverlyn; Dixon, John A.
2013-01-01
Artist-in-residency experiences (puppetry, creative drama, music, and movement) indicated a connection with emotional transformative learning as a venue for professional development. This small teacher practitioner-based study involved teacher participants engaged in four-weeklong artist residencies at four childcare centers. Thirteen teachers…
Intellectual Estuaries: Connecting Learning and Creativity in Programs of Advanced Academics
ERIC Educational Resources Information Center
Beghetto, Ronald A.; Kaufman, James C.
2009-01-01
Academic learning and creativity should be overlapping goals that can be simultaneously pursued in programs of advanced academics. However, efforts aimed at nurturing creativity and academic learning sometimes are represented as two related but separate paths; this separation is unnecessary and can undermine the development of creative and…
The High/Scope Preschool Key Experiences: Essential Elements of Young Children's Learning.
ERIC Educational Resources Information Center
Hohmann, Mary
2002-01-01
Discusses High/Scope's preschool key experiences (a set of 58 statements that describe young children's social, cognitive, and physical development). The key experiences are grouped into 10 major developmental areas (creative representation, language and literacy, social relations, movement, music, classification, seriation, number, space, and…
Looking and listening for learning in arts- and humanities-based creations.
Varpio, Lara; Grassau, Pamela; Hall, Pippa
2017-02-01
The arts and humanities are gradually gaining a foothold in health professions education as a means of supporting the development of future clinicians who are compassionate, critical and reflexive thinkers, while also strengthening clinical skills and practices that emphasise patient-centredness, collaboration and interprofessional practices. Assignments that tap into trainee creativity are increasingly used both to prepare learners for the demands of clinical work and to understand the personal and professional challenges learners face in these contexts. Health professions educators need methods for interpreting these creations in order to understand each learner's expressions. This paper describes two theoretical frameworks that can be used to understand trainees' unique learning experiences as they are expressed in arts- and humanities-based creations. The authors introduce the philosophical underpinnings and interpretation procedures of two theoretical frameworks that enable educators to 'hear' and 'see' the multilayered expressions embedded within arts- and humanities-based student creations: Gilligan's Listening Guide and Kress and van Leeuwen's approach to visual rhetoric. To illustrate how these frameworks can be used, the authors apply them to two creative summaries that learners made as part of a humanities-informed, interprofessional education intervention that took place in a non-acute-care teaching hospital. The interpretations of two creative summaries, a poem and a pair of paintings, highlight how applying these theoretical frameworks can offer important insights into learners' experiences. This cross-cutting edge paper describes how the Listening Guide and visual rhetoric can help health professions educators listen to and read the arts- and humanities-based creative expressions made by learners. Insights gained from these interpretations can advance the understanding of students' personal experiences in different learning environments and can inform curriculum development. © 2016 John Wiley & Sons Ltd and The Association for the Study of Medical Education.
ERIC Educational Resources Information Center
Evans, Michael A.; Johri, Aditya
2008-01-01
We appropriate Rogoff's ("Apprenticeship in thinking: Cognitive development in social context," 1991; in: Wertsch et al. (eds.) "Sociocultural studies of mind," 1993) notion of guided participation to demonstrate, through abbreviated case studies, our strategy for integrating mobile technology-based learning experiences in higher education. Guided…
Designing Inclusive Learning for Twice Exceptional Students in Minecraft
ERIC Educational Resources Information Center
O'Sullivan, Muireann; Robb, Nigel; Howell, Stephen; Marshall, Kevin; Goodman, Lizbeth
2017-01-01
Twice exceptional learners are intellectually or creatively gifted yet also experience one or more learning difficulties. These students face a unique set of challenges in educational settings. Recommended strategies for accommodating twice exceptional learners focus on--among other things--(1) providing freedom and variety, so that students can…
Foods and Families Learning Package: An Educational Supplement to Early Childhood News.
ERIC Educational Resources Information Center
General Mills, Inc., Minneapolis, Minn.
This resource guide for the early childhood professional contains creative art activities, active learning experiences, interactive bulletin boards, teacher-made materials, simple cooking projects, inviting fingerplays, songs, and music. The activities are planned to stimulate children's curiosity and senses. Through experiencing these activities,…
An Integrated Strategy for an Apparel Design Curriculum
ERIC Educational Resources Information Center
Bye, Elizabeth; Labat, Karen L.
2005-01-01
The core of apparel design education is the studio experience. This article discusses an Integrated Apparel Design Curriculum model built on a foundation of creative and technical experimentation and learning which contributes to developing abstract thinking skills. Various learning styles are supported as students work through the design process…
Islands of Remorse: Amerindian Education in the Contemporary World.
ERIC Educational Resources Information Center
Courtney, Richard
1986-01-01
American Indian education fails because schools force acceptance of a nonindigenous world view and ignore native people's perceptions of life, spirituality, art, time, mores, and learning practices. A University of Calgary experiment demonstrates that the creative arts, especially spontaneous drama, are more effective learning vehicles for native…
Art Isn't Easy . . . but It Makes Learning Easier: Using Art to Improve Cognition
ERIC Educational Resources Information Center
Wachter, Michael; Kirkwood-Mazik, Heather
2015-01-01
This paper describes an innovative assignment in which students associate marketing concepts with artwork from a specified photographic exhibit. During the encoding process, linking various topics with pieces of art activates high-involvement learning, creative elaboration, and analytical reasoning. Consequently, students experience higher levels…
ERIC Educational Resources Information Center
Brown, Harry J.
2008-01-01
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of…
Developing Emotion-Aware, Advanced Learning Technologies: A Taxonomy of Approaches and Features
ERIC Educational Resources Information Center
Harley, Jason M.; Lajoie, Susanne P.; Frasson, Claude; Hall, Nathan C.
2017-01-01
A growing body of work on intelligent tutoring systems, affective computing, and artificial intelligence in education is exploring creative, technology-driven approaches to enhance learners' experience of adaptive, positively-valenced emotions while interacting with advanced learning technologies. Despite this, there has been no published work to…
ERIC Educational Resources Information Center
Simmons, Robin
2017-01-01
This paper draws on research into the experiences of young people classified as NEET (not in education, employment or training) on an employability programme in the north of England, and uses Basil Bernstein's work on pedagogic discourses to explore how the creative arts can be used to re-engage them in work-related learning. Whilst creating…
How minimal executive feedback influences creative idea generation
Camarda, Anaëlle; Agogué, Marine; Houdé, Olivier; Weil, Benoît; Le Masson, Pascal
2017-01-01
The fixation effect is known as one of the most dominant of the cognitive biases against creativity and limits individuals’ creative capacities in contexts of idea generation. Numerous techniques and tools have been established to help overcome these cognitive biases in various disciplines ranging from neuroscience to design sciences. Several works in the developmental cognitive sciences have discussed the importance of inhibitory control and have argued that individuals must first inhibit the spontaneous ideas that come to their mind so that they can generate creative solutions to problems. In line with the above discussions, in the present study, we performed an experiment on one hundred undergraduates from the Faculty of Psychology at Paris Descartes University, in which we investigated a minimal executive feedback-based learning process that helps individuals inhibit intuitive paths to solutions and then gradually drive their ideation paths toward creativity. Our results provide new insights into novel forms of creative leadership for idea generation. PMID:28662154
How minimal executive feedback influences creative idea generation.
Ezzat, Hicham; Camarda, Anaëlle; Cassotti, Mathieu; Agogué, Marine; Houdé, Olivier; Weil, Benoît; Le Masson, Pascal
2017-01-01
The fixation effect is known as one of the most dominant of the cognitive biases against creativity and limits individuals' creative capacities in contexts of idea generation. Numerous techniques and tools have been established to help overcome these cognitive biases in various disciplines ranging from neuroscience to design sciences. Several works in the developmental cognitive sciences have discussed the importance of inhibitory control and have argued that individuals must first inhibit the spontaneous ideas that come to their mind so that they can generate creative solutions to problems. In line with the above discussions, in the present study, we performed an experiment on one hundred undergraduates from the Faculty of Psychology at Paris Descartes University, in which we investigated a minimal executive feedback-based learning process that helps individuals inhibit intuitive paths to solutions and then gradually drive their ideation paths toward creativity. Our results provide new insights into novel forms of creative leadership for idea generation.
ERIC Educational Resources Information Center
Emily Hall Tremaine Foundation, Inc., Hartford, CT.
This competency-based secondary learning guide on improving responses to crises is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems;…
History Day in California in Today's Classroom--Meeting the California Content Standards. Revised.
ERIC Educational Resources Information Center
Constitutional Rights Foundation, Los Angeles, CA.
In its 20th year, History Day in California, a statewide program, is a history-based learning experience for students from grades 4-12. Through participation in History Day, students not only learn about issues, ideas, people, and events in history, but they apply what they have learned through creative and original productions and by developing…
ERIC Educational Resources Information Center
Emily Hall Tremaine Foundation, Inc., Hartford, CT.
This competency-based secondary learning guide on improving individual, child, and family nutrition is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to…
Teaching Quality and Learning Creativity in Technical and Vocational Schools
NASA Astrophysics Data System (ADS)
Kembuan, D. R. E.; Rompas, P. T. D.; Mintjelungan, M.; Pantondate, T.; Kilis, B. M. H.
2018-02-01
The purpose of this study is to obtain information about the teacher quality of teaching and learning creativity with the outcomes of student learning in a vocational high school in Indonesia. This research is a survey research. The sample used in this research is 50 teachers, selected by simple random sampling. Data were analyzed by using correlation analysis. The findings of this study are as follows: (1) There is a significant and positive correlation between teacher quality of teaching with the outcomes of student learning at the vocational high school; (2) There is a significant and positive correlation between learning creativity with the outcomes of student learning at the vocational high school, and (3) there is a significant and positive correlation between the teacher quality of teaching and learning creativity with the outcomes of student learning at the school. That is, if the use of appropriate the teacher quality of teaching and learning creativity, then the outcomes of student learning at the school. Finally it can be concluded that to improve the outcomes of student learning, it has to be followed by an improvement of teacher quality of teaching and learning creativity.
ERIC Educational Resources Information Center
Shen, Yinjing
2014-01-01
Creativity is important for young children learning mathematics. Comparing the investment theory of creativity and national standards and principles for early mathematics shows that doing mathematics is more than applying rules and procedures; rather, learning mathematics takes a lot of creativity. However, much literature claimed that creativity…
A Model of Institutional Creative Change for Assessing Universities as Learning Organizations
ERIC Educational Resources Information Center
Sternberg, Robert J.
2015-01-01
Universities, like students, differ in their ability to learn and to recreate themselves. In this article, I present a 3-part model of institutional creative change for assessing universities as learning organizations that can move creatively into the future. The first part, prerequisites, deals with actual ability to change creatively and belief…
In the Shadow of Three Mile Island.
ERIC Educational Resources Information Center
Blair-Clough, Ida; Wheeler, Brenda
1979-01-01
Describes how teachers turned the reality of the nuclear reactor incident at Three Mile Island into a learning experience for children by recreating the sequence of events through creative dramatics. (CM)
Creating a Beautiful Mess: Ten Essential Play Experiences for a Joyous Childhood
ERIC Educational Resources Information Center
Gadzikowski, Ann
2015-01-01
When children play, they often create a mess, but what a beautiful mess it is! "Creating a Beautiful Mess" describes the ten most important play experiences all children enjoy and how these experiences support learning, creativity, and social connections. These broad categories of play include building with blocks, pretending and make…
Shaping Networked Theatre: Experience Architectures, Behaviours and Creative Pedagogies
ERIC Educational Resources Information Center
Sutton, Paul
2012-01-01
Since 2006 the UK based applied theatre company C&T has been using its experience and expertise in mixing drama, learning and digital media to create a new online utility for shaping collaborative educational drama experiences. C&T describes this practice as "Networked Theatre". This article describes both the motivations for…
Walker, María Rosa; Zúñiga, Denisse; Triviño, Ximena
2012-05-01
Narrative medicine has showed to be a powerful instrument to reinforce relationships, identity, and self-knowledge among health professionals. Subjective issues have been recently recognized as relevant for faculty development in addition to the technical aspects. Since 2006 a creative writing workshop has been included as part of the Diploma in Medical Education at the medical school of the Pontificia Universidad Católica de Chile. To describe the experience and results of the creative writing workshop (2006-2010). Descriptive and retrospective study with a qualitative and quantitative design. Thirty-six teachers of the School of Medicine attended a 12-hour workshop. The Kirkpatrick model for evaluation of educational outcomes was used to report the data obtained in the course evaluation survey and in the stories produced. There were positive results at the four levels of Kirkpatrick evaluation model. The learning objectives of the workshop were achieved and 83 stories were created, compiled and published. The creative writing workshop can provide faculty with protected time for reflective practice about academic experiences and produce educational outcomes at different levels of the Kirkpatrick model.
Creativity and personality in classical, jazz and folk musicians.
Benedek, Mathias; Borovnjak, Barbara; Neubauer, Aljoscha C; Kruse-Weber, Silke
2014-06-01
The music genre of jazz is commonly associated with creativity. However, this association has hardly been formally tested. Therefore, this study aimed at examining whether jazz musicians actually differ in creativity and personality from musicians of other music genres. We compared students of classical music, jazz music, and folk music with respect to their musical activities, psychometric creativity and different aspects of personality. In line with expectations, jazz musicians are more frequently engaged in extracurricular musical activities, and also complete a higher number of creative musical achievements. Additionally, jazz musicians show higher ideational creativity as measured by divergent thinking tasks, and tend to be more open to new experiences than classical musicians. This study provides first empirical evidence that jazz musicians show particularly high creativity with respect to domain-specific musical accomplishments but also in terms of domain-general indicators of divergent thinking ability that may be relevant for musical improvisation. The findings are further discussed with respect to differences in formal and informal learning approaches between music genres.
Creativity and personality in classical, jazz and folk musicians
Benedek, Mathias; Borovnjak, Barbara; Neubauer, Aljoscha C.; Kruse-Weber, Silke
2014-01-01
The music genre of jazz is commonly associated with creativity. However, this association has hardly been formally tested. Therefore, this study aimed at examining whether jazz musicians actually differ in creativity and personality from musicians of other music genres. We compared students of classical music, jazz music, and folk music with respect to their musical activities, psychometric creativity and different aspects of personality. In line with expectations, jazz musicians are more frequently engaged in extracurricular musical activities, and also complete a higher number of creative musical achievements. Additionally, jazz musicians show higher ideational creativity as measured by divergent thinking tasks, and tend to be more open to new experiences than classical musicians. This study provides first empirical evidence that jazz musicians show particularly high creativity with respect to domain-specific musical accomplishments but also in terms of domain-general indicators of divergent thinking ability that may be relevant for musical improvisation. The findings are further discussed with respect to differences in formal and informal learning approaches between music genres. PMID:24895472
Saturdays, Summer, and Science.
ERIC Educational Resources Information Center
Zielinski, Edward J.; And Others
1994-01-01
Describes a science program (Saturday Science) designed to provide learning experiences that are thematic and stress critical/creative thinking as well as development of science process skills for elementary, middle, and junior high students. (ZWH)
Creative Dance for All Ages: A Conceptual Approach.
ERIC Educational Resources Information Center
Gilbert, Anne Green
This publication presents ideas and educational activities that will assist teachers of creative dance with lesson planning. The volume is organized into three parts. Part 1--Theory consists of six chapters: (1) What Is Creative Dance: The Elements of Dance; (2) Why Learn Creative Dance: Learning Outcomes; (3) Where Is Creative Dance Taught:…
ERIC Educational Resources Information Center
Tsai, Kuan Chen
2014-01-01
In the field of education, creativity has been viewed as an important ability for children's development. The recognition of different learning styles is also important for both teachers and learners. Although a handful of studies have examined the relationship between creativity and personality, or between creativity and cognitive style, few have…
ERIC Educational Resources Information Center
Surridge, Marie E.
1995-01-01
Examines the problem of teaching the gender of homophones in two categories: accidental and systematic. Learners whose experience shows that the gender of homophones has a creative function and is assigned systematically will be more sensitive to distinguishing the role of gender and less reluctant to learn gender when it is nonsystematic. (21…
Learning Line and Angle at 7th Grade Students
NASA Astrophysics Data System (ADS)
Utami, N. S.; Kusmayadi, T. A.; Usodo, B.
2017-09-01
The purpose of this research is to compare two learning model to teach line and angle, that is Numbered Head Together (NHT) model combined with Make A Match and Team Assisted Individualization (TAI) model. This research was quasi experimental research with factorial design 2×3. Population on this research were junior high school students on 7th grade, with 156 students as a sample. Results showed that students that taugh by Numbered Head Together (NHT) combined with Make A Match learning have better achievement than student that taugh by Team Assisted Individualization (TAI) learning model, student with high creative attitude have better achievement than student with medium creative attitude and low creative attitude, student with medium creative attitude have same achievement with student with low creative attitude. There is no interaction between learning model and creative attitude.
Visualizing Solutions: Apps as Cognitive Stepping-Stones in the Learning Process
ERIC Educational Resources Information Center
Stevenson, Michael; Hedberg, John; Highfield, Kate; Diao, Mingming
2015-01-01
In many K-12 and higher education contexts, the use of smart mobile devices increasingly affords learning experiences that are situated, authentic and connected. While earlier reviews of mobile technology may have led to criticism of these devices as being largely for consumption, many current uses emphasize creativity and productivity, with…
Building Global Awareness in Early Childhood Teacher Preparation Programs
ERIC Educational Resources Information Center
Jean-Sigur, Raynice; Bell, Douglas; Kim, Yanghee
2016-01-01
Many early learning settings are more culturally diverse than ever before. Due to widespread migration, early learning classrooms now include students from a rich variety of racial, ethnic, and cultural groups. One classroom may contain students from a dozen countries and even more cultural experiences. To produce conscientious and creative global…
Racing with the Sun: Students Learn Physics while Designing a Solar-Powered Vehicle
ERIC Educational Resources Information Center
Marshall, Jeff
2004-01-01
In this article, the author describes his experience conducting an inquiry investigation in his classroom in which high school physics students design, create, and race a solar-powered vehicle. Students learn invaluable science, technology, mathematics, communication, and critical thinking skills. Fueled by their knowledge, creativity, and the…
A Nonverbal Language for Imagining and Learning: Dance Education in K-12 Curriculum
ERIC Educational Resources Information Center
Hanna, Judith Lynne
2008-01-01
Curriculum theorists have provided a knowledge base concerning aesthetics, agency, creativity, lived experience, transcendence, learning through the body, and the power of the arts to engender visions of alternative possibilities in culture, politics, and the environment. However, these theoretical threads do not reveal the potential of K-12 dance…
ERIC Educational Resources Information Center
Hateley, Elliott
2010-01-01
It has been the author's experience that children are most engaged and eager to investigate, discover and learn when immersed in creativity, be it their own or that of other people. In this article, the author describes how he created a unique way to engage his class in learning about the solar system using reality television. The theme of the…
Learning with the City via Enchantment: Photo-Walks as Creative Encounters
ERIC Educational Resources Information Center
Pyyry, Noora
2016-01-01
In this paper, I approach learning as a process of rethinking the world that happens via the surprising experience of "enchantment." This process becomes possible by dwelling, that is, by forming meaningful multisensory engagements with one's surroundings. I present my arguments by discussing photo-walks that students conducted in…
The Art of Learning: A Guide to Outstanding North Carolina Arts in Education Programs.
ERIC Educational Resources Information Center
Herman, Miriam L.
The Arts in Education programs delineated in this guide complement the rigorous arts curriculum taught by arts specialists in North Carolina schools and enable students to experience the joy of the creative process while reinforcing learning in other curricula: language arts, mathematics, social studies, science, and physical education. Programs…
The Expansive Educational Value of Puppets.
ERIC Educational Resources Information Center
Currant, Nanda
1985-01-01
Puppets can serve as educational and therapeutic aids in working with children who have learning and/or emotional problems. Puppets help children express feelings, experience creativity, engage in role playing, and act out dreams. (CL)
ERIC Educational Resources Information Center
Liu, Chen-Chung; Lu, Kuan-Hsien; Wu, Leon Yufeng; Tsai, Chin-Chung
2016-01-01
Many studies have pointed out the significant contrast between the creative nature of Web 2.0 learning activities and the structured learning in school. This study proposes an approach to leveraging Web 2.0 learning activities and classroom teaching to help students develop both specific knowledge and creativity based on Csikzentmihalyi's system…
ERIC Educational Resources Information Center
Rossetto, Marietta; Chiera-Macchia, Antonella
2011-01-01
This study investigated the use of comics (Cary, 2004) in a guided writing experience in secondary school Italian language learning. The main focus of the peer group interaction task included the exploration of visual sequencing and visual integration (Bailey, O'Grady-Jones, & McGown, 1995) using image and text to create a comic strip narrative in…
NASA Astrophysics Data System (ADS)
Chanthala, Chumpon; Santiboon, Toansakul; Ponkham, Kamon
2018-01-01
To investigate the effects of students' activity-based on learning approaching management through the STEM Education Instructional Model for fostering their creative thinking abilities of their learning achievements in physics laboratory classroom environments with the sample size consisted of 48 students at the 10th grade level in two classes in Mahasarakham University Demonstration School(Secondary Division) in Thailand. Students' creative thinking abilities were assessed with the with the 24-item GuilfordCreative Thinking Questionnaire (GCTQ). Students' perceptions of their physics classroom learning environments were obtained using the 35-item Physics Laboratory Environment Inventory (PLEI). Associations between students' learning achievements of their post-test assessment indicated that 26% of the coefficient predictive value (R2) of the variance in students' creative thinking abilities was attributable to their perceptions for the GCTQ. Students' learning outcomes of their post-test assessment, the R2value indicated that 35% of the variances for the PLEI, the R2value indicated that 63% of the variances for their creative thinking abilities were attributable to theiraffecting the activity-based on learning for fostering their creative thinking are provided.
ERIC Educational Resources Information Center
Thousand, Jacqueline S., Ed.; Villa, Richard A., Ed.; Nevin, Ann I., Ed.
These 24 papers explain how using the collaborative learning model can help teachers address classroom challenges. Section 1, "Toward Creativity and Collaborative Learning in the 21st Century," begins with "Toward Whole Schools: Building a Movement for Creativity and Collaborative Learning in the 21st Century" (J. Michael…
ERIC Educational Resources Information Center
Emily Hall Tremaine Foundation, Inc., Hartford, CT.
This competency-based secondary learning guide on understanding the impact of new technology is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve…
Experiential Collaborative Learning and Preferential Thinking
NASA Astrophysics Data System (ADS)
Volpentesta, Antonio P.; Ammirato, Salvatore; Sofo, Francesco
The paper presents a Project-Based Learning (shortly, PBL) approach in a collaborative educational environment aimed to develop design ability and creativity of students coming from different engineering disciplines. Three collaborative learning experiences in product design were conducted in order to study their impact on preferred thinking styles of students. Using a thinking style inventory, pre- and post-survey data was collected and successively analyzed through ANOVA techniques. Statistically significant results showed students successfully developed empathy and an openness to multiple perspectives. Furthermore, data analysis confirms that the proposed collaborative learning experience positively contributes to increase awareness in students' thinking styles.
Simulation in otolaryngology: smart dummies and more.
Deutsch, Ellen S
2011-12-01
Simulation is revolutionizing medical education, certification, and ongoing professional development. Simulation encompasses a variety of technologies as well as nontechnical approaches to improve individual psychomotor skills, group effectiveness, and systems processes, all without direct risk to patients. Simulation-enhanced learning experiences, addressing learning objectives based on the needs of the individual or the group and following the principles of adult education, can be used to ensure consistent and comprehensive learning opportunities, thereby creatively complementing didactic and clinical learning experiences. Pockets of simulation expertise are already present in the field of otolaryngology; more will develop as these exciting and important innovations blossom.
A Measurable Model of the Creative Process in the Context of a Learning Process
ERIC Educational Resources Information Center
Ma, Min; Van Oystaeyen, Fred
2016-01-01
The authors' aim was to arrive at a measurable model of the creative process by putting creativity in the context of a learning process. The authors aimed to provide a rather detailed description of how creative thinking fits in a general description of the learning process without trying to go into an analysis of a biological description of the…
Learning Creativity in the Client-Agency Relationship
ERIC Educational Resources Information Center
Suh, Taewon; Jung, Jae C.; Smith, Bruce L.
2012-01-01
Purpose: This study aims to investigate creativity-related determinants of learning in the context of business-to-business services and client-agency relationships. Design/methodology/approach: The research model includes client encouragement, agency creativity, campaign creativity, and perceived performance. The study involved conducting a…
Placing Students at the Heart of Creative Learning. Creative Teaching/Creative Schools
ERIC Educational Resources Information Center
Owen, Nick, Ed.
2011-01-01
"Placing Students at the Heart of Creative Learning" shows teachers of key stages 2 and 3 how to introduce creativity into what is often seen as a prescriptive and stifling curriculum, and addresses the tensions that can exist between the requirement to follow the curriculum and the desire to employ innovative pedagogies. It offers…
Cooking and Staff Development: A Blend of Training and Experience.
ERIC Educational Resources Information Center
Koll, Patricia; Anderson, Jim
1982-01-01
The making of a staff developer combines deliberate, systematic training and an accumulation of knowledge, skills, and assumptions based on experience. Staff developers must understand school practices and adult learning theory, shared decision-making and organization of support, and be flexible, creative, and committed to their work. (PP)
Developing design-based STEM education learning activities to enhance students' creative thinking
NASA Astrophysics Data System (ADS)
Pinasa, Siwa; Siripun, Kulpatsorn; Yuenyong, Chokchai
2018-01-01
Creative thinking on applying science and mathematics knowledge is required by the future STEM career. The STEM education should be provided for the required skills of future STEM career. This paper aimed to clarify the developing STEM education learning activities to enhance students' creative thinking. The learning activities were developed for Grade 10 students who will study in the subject of independent study (IS) of Khon Kaen Wittayayon School, Khon Kaen, Thailand. The developing STEM education learning activities for enhancing students' creative thinking was developed regarding on 6 steps including (1) providing of understanding of fundamental STEM education concept, (2) generating creative thinking from prototype, (4) revised ideas, (5) engineering ability, and (6) presentation and discussion. The paper will clarify the 18 weeks activities that will be provided based these 6 steps of developing learning activities. Then, these STEM learning activities will be discussed to provide the chance of enhancing students' creative thinking. The paper may have implication for STEM education in school setting.
NASA Astrophysics Data System (ADS)
Zurweni, Wibawa, Basuki; Erwin, Tuti Nurian
2017-08-01
The framework for teaching and learning in the 21st century was prepared with 4Cs criteria. Learning providing opportunity for the development of students' optimal creative skills is by implementing collaborative learning. Learners are challenged to be able to compete, work independently to bring either individual or group excellence and master the learning material. Virtual laboratory is used for the media of Instrumental Analytical Chemistry (Vis, UV-Vis-AAS etc) lectures through simulations computer application and used as a substitution for the laboratory if the equipment and instruments are not available. This research aims to design and develop collaborative-creative learning model using virtual laboratory media for Instrumental Analytical Chemistry lectures, to know the effectiveness of this design model adapting the Dick & Carey's model and Hannafin & Peck's model. The development steps of this model are: needs analyze, design collaborative-creative learning, virtual laboratory media using macromedia flash, formative evaluation and test of learning model effectiveness. While, the development stages of collaborative-creative learning model are: apperception, exploration, collaboration, creation, evaluation, feedback. Development of collaborative-creative learning model using virtual laboratory media can be used to improve the quality learning in the classroom, overcome the limitation of lab instruments for the real instrumental analysis. Formative test results show that the Collaborative-Creative Learning Model developed meets the requirements. The effectiveness test of students' pretest and posttest proves significant at 95% confidence level, t-test higher than t-table. It can be concluded that this learning model is effective to use for Instrumental Analytical Chemistry lectures.
ERIC Educational Resources Information Center
Fields, Ronda K.
2000-01-01
Presents a creative set-up that allows students with latex allergies full participation in chemistry labs. Discusses how one student having a latex allergy is turned into a learning experience for all and how this challenged lab safety. (ASK)
Effect of quantum learning model in improving creativity and memory
NASA Astrophysics Data System (ADS)
Sujatmika, S.; Hasanah, D.; Hakim, L. L.
2018-04-01
Quantum learning is a combination of many interactions that exist during learning. This model can be applied by current interesting topic, contextual, repetitive, and give opportunities to students to demonstrate their abilities. The basis of the quantum learning model are left brain theory, right brain theory, triune, visual, auditorial, kinesthetic, game, symbol, holistic, and experiential learning theory. Creativity plays an important role to be success in the working world. Creativity shows alternatives way to problem-solving or creates something. Good memory plays a role in the success of learning. Through quantum learning, students will use all of their abilities, interested in learning and create their own ways of memorizing concepts of the material being studied. From this idea, researchers assume that quantum learning models can improve creativity and memory of the students.
Lu, Jackson G; Hafenbrack, Andrew C; Eastwick, Paul W; Wang, Dan J; Maddux, William W; Galinsky, Adam D
2017-07-01
The present research investigates whether close intercultural relationships promote creativity, workplace innovation, and entrepreneurship-outcomes vital to individual and organizational success. We triangulate on these questions with multiple methods (longitudinal, experimental, and field studies), diverse population samples (MBA students, employees, and professional repatriates), and both laboratory and real-world measures. Using a longitudinal design over a 10-month MBA program, Study 1 found that intercultural dating predicted improved creative performance on both divergent and convergent thinking tasks. Using an experimental design, Study 2 established the causal connection between intercultural dating and creativity: Among participants who had previously had both intercultural and intracultural dating experiences, those who reflected on an intercultural dating experience displayed higher creativity compared to those who reflected on an intracultural dating experience. Importantly, cultural learning mediated this effect. Extending the first 2 studies, Study 3 revealed that the duration of past intercultural romantic relationships positively predicted the ability of current employees to generate creative names for marketing products, but the number of past intercultural romantic partners did not. In Study 4, we analyzed an original dataset of 2,226 professional repatriates from 96 countries who had previously worked in the U.S. under J-1 visas: Participants' frequency of contact with American friends since returning to their home countries positively predicted their workplace innovation and likelihood of becoming entrepreneurs. Going out with a close friend or romantic partner from a foreign culture can help people "go out" of the box and into a creative frame of mind. (PsycINFO Database Record (c) 2017 APA, all rights reserved).
ERIC Educational Resources Information Center
Stefaniak, Jill; Katsioloudis, Petros; Matrood, Basim
2017-01-01
This project promoted students' understanding of the importance of diversity of communities and cultures, and educated them on the challenges faced by children who are undergoing cancer treatments. To provide students with a situated learning experience that encouraged them to develop creative design solutions, the authors created a…
Transforming Conceptual Space into a Creative Learning Place: Crossing a Threshold
ERIC Educational Resources Information Center
Moffat, Kirstine; McKim, Anne
2016-01-01
This article describes, discusses and reflects on a teaching and learning experiment in a first year BA course. Students were led out of the lecture room to a different space, the New Place Theatre. While this move out of the usual teaching space was appropriate for the text being studied, William Shakespeare's "The Tempest", the…
ERIC Educational Resources Information Center
Marušic, Mirko; Sliško, Josip
2014-01-01
This study is based on two exploratory questions with the aim of determining the relative effectiveness of two different student activities, called "Reading, Presenting and Questioning" (RPQ) and "Experimenting and Discussing" (ED), in changing students' perceptions and attitudes about the impact of physics learning on the…
NASA Astrophysics Data System (ADS)
Autapao, Kanyarat; Minwong, Panthul
2018-01-01
Creative thinking was an important learning skill in the 21st Century via learning and innovation to promote students' creative thinking and working with others and to construct innovation. This is one of the important skills that determine the readiness of the participants to step into the complex society. The purposes of this research were 1) to compare the learning achievement of students after using basic character design and animation concepts using the flipped learning and project-based learning and 2) to make a comparison students' creative thinking between pretest and posttest. The populations were 29 students in Multimedia Technology program at Thepsatri Rajabhat University in the 2nd semester of the academic year 2016. The experimental instruments were lesson plans of basic character design and animation concepts using the flipped learning and project based learning. The data collecting instrument was creative thinking test. The data were analyzed by the arithmetic mean, standard deviation and The Wilcoxon Matched Pairs Signed-Ranks Test. The results of this research were 1) the learning achievement of students were statistically significance of .01 level and 2) the mean score of student's creativity assessment were statistically significance of .05 level. When considering all of 11 KPIs, showed that respondents' post-test mean scores higher than pre-test. And 5 KPIs were statistically significance of .05 level, consist of Originality, Fluency, Elaboration, Resistance to Premature Closure, and Intrinsic Motivation. It's were statistically significance of .042, .004, .049, .024 and .015 respectively. And 6 KPIs were non-statistically significant, include of Flexibility, Tolerance of Ambiguity, Divergent Thinking, Convergent Thinking, Risk Taking, and Extrinsic Motivation. The findings revealed that the flipped learning and project based learning provided students the freedom to simply learn on their own aptitude. When working together with project-based learning, Project based learning focusing on the students' project-based learning construction based on their own interests which allowed the students to increase creative project. This can be applied for other courses in order to plan activities to develop students' work process skills and creative skills. We also recommend that researchers carefully consider the design of lesson plans in accordance with all of 11 KPIs to promote students' creative thinking skills.
3D Laser Scanning in Technology Education.
ERIC Educational Resources Information Center
Flowers, Jim
2000-01-01
A three-dimensional laser scanner can be used as a tool for design and problem solving in technology education. A hands-on experience can enhance learning by captivating students' interest and empowering them with creative tools. (Author/JOW)
Fostering Collaborative Leadership through Playbuilding
ERIC Educational Resources Information Center
Bishop, Kathy; Weigler, Will; Lloyd, Tracey; Beare, David
2017-01-01
Playbuilding is one response to the search for creative ways to approach leadership and learning. Drawing upon their practical experiences within community-based, secondary school, and university settings, the authors share stories and strategies for fostering collaborative leadership through playbuilding.
Promoting Creative Thinking Ability Using Contextual Learning Model in Technical Drawing Achievement
NASA Astrophysics Data System (ADS)
Mursid, R.
2018-02-01
The purpose of this study is to determine whether there is influence; the differences in the results between students that learn drawing techniques taught by the Contextual Innovative Model (CIM) and taught by Direct Instructional Model (DIM), the differences in achievement among students of technical drawing that have High Creative Thinking Ability (HCTA) with Low Creative Thinking Ability (LCTA), and the interaction between the learning model with the ability to think creatively to the achievement technical drawing. Quasi-experimental research method. Results of research appoint that: the achievement of students that learned technical drawing by using CIM is higher than the students that learned technical drawing by using DIM, the achievement of students of technical drawings HCTA is higher than the achievement of students who have technical drawing LCTA, and there are interactions between the use of learning models and creative thinking abilities in influencing student achievement technical drawing.
Designing easy DNA extraction: Teaching creativity through laboratory practice.
Susantini, Endang; Lisdiana, Lisa; Isnawati; Tanzih Al Haq, Aushia; Trimulyono, Guntur
2017-05-01
Subject material concerning Deoxyribose Nucleic Acid (DNA) structure in the format of creativity-driven laboratory practice offers meaningful learning experience to the students. Therefore, a laboratory practice in which utilizes simple procedures and easy-safe-affordable household materials should be promoted to students to develop their creativity. This study aimed to examine whether designing and conducting DNA extraction with household materials could foster students' creative thinking. We also described how this laboratory practice affected students' knowledge and views. A total of 47 students participated in this study. These students were grouped and asked to utilize available household materials and modify procedures using hands-on worksheet. Result showed that this approach encouraged creative thinking as well as improved subject-related knowledge. Students also demonstrated positive views about content knowledge, social skills, and creative thinking skills. This study implies that extracting DNA with household materials is able to develop content knowledge, social skills, and creative thinking of the students. © 2016 by The International Union of Biochemistry and Molecular Biology, 45(3):216-225, 2017. © 2016 The International Union of Biochemistry and Molecular Biology.
Developing Learning in Early Childhood. The 0-8 Series
ERIC Educational Resources Information Center
Bruce, Tina
2004-01-01
In this book, the author tells the recent history of the natural and creative growth of a vital community of learners, of an experiment in collaborative education and social celebration of diverse experiences and skills that works to benefit young children, parents and practitioners in education and social services. After a background section,…
A Qualitative Study: Integrating Art and Science in the Environment
ERIC Educational Resources Information Center
Mills, Deborah N.
2013-01-01
The study was used to develop an understanding of the nature of a creative learning experience that incorporated the foundational elements of Reggio Emilia, place-based education, and experience design. The study took place in an urban high school with eight students in an advanced placement art class. The qualitative research project revolved…
ERIC Educational Resources Information Center
Tandiseru, Selvi Rajuaty
2015-01-01
The problem in this research is the lack of creative thinking skills of students. One of the learning models that is expected to enhance student's creative thinking skill is the local culture-based mathematical heuristic-KR learning model (LC-BMHLM). Heuristic-KR is a learning model which was introduced by Krulik and Rudnick (1995) that is the…
How to Assess Creative Thinking Skill in Making Products of Liquid Pressure?
NASA Astrophysics Data System (ADS)
Chasanah, L.; Kaniawati, I.; Hernani, H.
2017-09-01
The primary skills that must be possessed in the 21st century curriculum are learning and innovation skills. One of the learning strategies that can train students to innovate and improve creative thinking skills is by applying Science, Technology, Engineering and Mathematics (STEM) in learning. Based on an interview to one of the science teachers that learning that aims to train learning and innovation skills has not been applied to learning in the classroom because there is not enough time, learning materials and assessment instruments used. This study aims to determine the results of the implementation of performance assessment of creative thinking skills on STEM-based learning in junior high school for the material of liquid pressure. This research uses descriptive method. Participants in this study were junior high school students 8th in Kudus area. The research instrument consists of observation sheet, performance assessment and documentation. The result showed that creative thinking skills performance assessment can assess student’s creativity in making products of STEM-based learning for junior high school.
Fostering Academic Creativity in Gifted Students. ERIC Digest #E484.
ERIC Educational Resources Information Center
Torrance, E. Paul; Goff, Kathy
This digest describes academic creativity and offers suggestions for its development in gifted students. Creative learning and learning by authority are contrasted and examples of each are given. The naturally creative behavior of young children is noted. Among suggestions offered to teachers are: respect the unusual questions of children; show…
Nurturing Creativity in Education
ERIC Educational Resources Information Center
Collard, Paul; Looney, Janet
2014-01-01
Across continents, creativity is a priority for education and is central to the discourse on 21st century learning. In this article, we explore how a greater focus on "everyday creativity" in schools changes the dynamics of teaching and learning. We look briefly at the main concepts in the literature on creativity in education. We then…
A Chaotic Intervention: Creativity and Peer Learning in Design Education
ERIC Educational Resources Information Center
Budge, Kylie; Beale, Claire; Lynas, Emma
2013-01-01
Peer feedback and critique is integral to the creative practice of studio-based textile designers. In a creative learning context, how do students perceive the role of peer feedback and critique? What conditions do students identify as being important to stimulating creativity in a collaborative peer feedback and critique-driven learning…
Team Creativity: The Effects of Perceived Learning Culture, Developmental Feedback and Team Cohesion
ERIC Educational Resources Information Center
Joo, Baek-Kyoo; Song, Ji Hoon; Lim, Doo Hun; Yoon, Seung Won
2012-01-01
This study investigates the influence of perceived learning culture, developmental feedback and team cohesion on team creativity. The results showed that the demographic variables, the three antecedents and their interactions explained 41 per cent of variance in team creativity. Team creativity was positively correlated with a higher level of…
Chan, Zenobia C Y
2013-08-01
To explore students' attitude towards problem-based learning, creativity and critical thinking, and the relevance to nursing education and clinical practice. Critical thinking and creativity are crucial in nursing education. The teaching approach of problem-based learning can help to reduce the difficulties of nurturing problem-solving skills. However, there is little in the literature on how to improve the effectiveness of a problem-based learning lesson by designing appropriate and innovative activities such as composing songs, writing poems and using role plays. Exploratory qualitative study. A sample of 100 students participated in seven semi-structured focus groups, of which two were innovative groups and five were standard groups, adopting three activities in problem-based learning, namely composing songs, writing poems and performing role plays. The data were analysed using thematic analysis. There are three themes extracted from the conversations: 'students' perceptions of problem-based learning', 'students' perceptions of creative thinking' and 'students' perceptions of critical thinking'. Participants generally agreed that critical thinking is more important than creativity in problem-based learning and clinical practice. Participants in the innovative groups perceived a significantly closer relationship between critical thinking and nursing care, and between creativity and nursing care than the standard groups. Both standard and innovative groups agreed that problem-based learning could significantly increase their critical thinking and problem-solving skills. Further, by composing songs, writing poems and using role plays, the innovative groups had significantly increased their awareness of the relationship among critical thinking, creativity and nursing care. Nursing educators should include more types of creative activities than it often does in conventional problem-based learning classes. The results could help nurse educators design an appropriate curriculum for preparing professional and ethical nurses for future clinical practice. © 2013 Blackwell Publishing Ltd.
Groupwork with Learning Disabilities: Creative Drama. A Winslow Practical Manual.
ERIC Educational Resources Information Center
Chesner, Anna
This British book discusses the value of creative drama for people with learning disabilities, offers some basic principles of working with people with learning disabilities, and describes a variety of approaches to drama. An introduction discusses the optimal size of a creative drama group, the kind of work space needed, equipment, membership,…
Developing the Mathematics Learning Management Model for Improving Creative Thinking in Thailand
ERIC Educational Resources Information Center
Sriwongchai, Arunee; Jantharajit, Nirat; Chookhampaeng, Sumalee
2015-01-01
The study purposes were: 1) To study current states and problems of relevant secondary students in developing mathematics learning management model for improving creative thinking, 2) To evaluate the effectiveness of model about: a) efficiency of learning process, b) comparisons of pretest and posttest on creative thinking and achievement of…
Wise Humanising Creativity: Changing How We Create in a Virtual Learning Environment
ERIC Educational Resources Information Center
Chappell, Kerry; Walsh, Chris; Wren, Heather; Kenny, Karen; Schmoelz, Alexander; Stouraitis, Elias
2017-01-01
This article interrogates how a particular conception of creativity: "wise humanising creativity" (WHC) is manifest within a virtual learning environment (VLE) with children and young people. It reports on the outcomes of C[superscript 2]Learn, a three-year European Commission funded project which introduced innovative digital gaming…
Fostering Creativity through Inquiry and Adventure in Informal Learning Environment Design
ERIC Educational Resources Information Center
Doering, Aaron; Henrickson, Jeni
2015-01-01
Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…
A Cross-National Study of Implicit Theories of a Creative Person
ERIC Educational Resources Information Center
Hopp, Manuel; Händel, Marion; Stoeger, Heidrun; Vialle, Wilma; Ziegler, Albert
2016-01-01
Implicit theories can influence learning behavior, the approaches individuals take to learning and performance situations, and the learning goals individuals set, as well as, indirectly, their accomplishments, intelligence, and creativity. For this cross-cultural study, Kenyan and German students were asked to draw a creative person and rate it on…
ERIC Educational Resources Information Center
Abykanova, Bakytgul; Bilyalova, Zhupar; Makhatova, Valentina; Idrissov, Salamat; Nugumanov, Samal
2016-01-01
Creative activity of a pedagogic process subject depends on the pedagogue's position, on his faith in the abilities to learn successfully, on encouragement of achievements, stimulating the initiative and activity. Successful learning by activating creative activity is possible with the presence of respectful attitude towards the pedagogic process…
ERIC Educational Resources Information Center
Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen
2013-01-01
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…
Lecture No More! Creative Ways to Engage New Audiences and Encourage Dialogue
NASA Astrophysics Data System (ADS)
Diederick, L.; Paul, V. J.
2016-02-01
For almost five years, COSEE Florida has been experimenting with new and creative ways of engaging ocean scientists with dialogue-driven outreach events. From science cafes and science festivals to science trivia nights and guerrilla-style events, COSEE Florida has been actively pursuing new ways of reaching under-tapped audiences. This presentation will highlight various models of outreach events - including both homeruns and failures to launch - and will share lessons learned and feedback from both ocean scientist and audience participants.
ERIC Educational Resources Information Center
Linkhauer, Lorraine D.
2017-01-01
This qualitative case study focused on the perception of Creative Arts (CA) students on creativity and innovation stimulators and barriers in higher learning situations, and, the observation and comparison of the fluency and flexibility exhibited within the results of the 30-circle exercise to determine the degree of development for creativity and…
Using Creative Dramatics to Foster Conceptual Learning in a Science Enrichment Program
NASA Astrophysics Data System (ADS)
Hendrix, Rebecca Compton
This study made analysis of how the integration of creative drama into a science enrichment program enhanced the learning of elementary school students' understanding of sound physics and solar energy. The study also sought to determine if student attitudes toward science could be improved with the inclusion of creative drama as an extension to a well-known science inquiry program. The qualitative portion of this study explored the treatment groups' perceptions of how the use of creative drama helped them to learn science. A treatment group of fourth and fifth grade students were taught using the Full Option Science System (FOSS) kit in sound physics and solar energy with the inclusion of creative drama, while a control group of fourth and fifth grade students were taught using only the FOSS kit. The quantitative data analysis revealed that the students who were taught science with the inclusion of creative drama showed greater understanding of the science content than the students in the control group taught without the inclusion of creative drama. Both groups and grade levels in this study showed a slight decline in science attitudes from pre to post survey. Although the overall change was small it was statistically significant. The conclusion from this data is that the inclusion of creative drama in a science inquiry science program does not increase student's attitudes toward learning science any better than inquiry based instruction without creative drama. The drama treatment group students reported that they enjoyed participating in creative drama activities and generally viewed the creative drama intervention as a fun way to learn more about science. The students indicated that the creative drama activities helped them to remember and think about science. The researcher concluded that creative drama when used as an extension to an inquiry science program increases student understanding of science content better than the use of a science inquiry program alone. Although students in both treatment and control groups showed a small decline in attitude toward science, the drama treatment students responded favorably to creative drama's use and implementation in helping them to learn more about science.
Change the Way Your Pupils Learn by Practising Creative Thinking and Visualisation
ERIC Educational Resources Information Center
Statham, Mick
2014-01-01
In a previous article (2014), this author outlined the practical use of visualisation as a way of starting lessons. The purpose of this is to create interest, hold attention, and provide some mental experience of the conceptual learning to follow. In this way, links can be created between the teaching activity in the first few minutes of the…
Games as an innovative teaching strategy for overactive bladder and BPH.
LeCroy, Cheryl
2006-10-01
A challenge for urologic nurses and nurse educators is how to present information to staff, students, and patients in a way that will capture their interest and engage them in the learning process. The use of adult-learning principles and innovative teaching strategies can make the learning experience dynamic, and encourage learners to take a more active role in their own learning. Games are a creative, fun, and interactive way to assist in the emphasis, review, reinforcement, and retention of information for urology nurses.
Creativity Assessment in the Context of Maker-Based Projects
ERIC Educational Resources Information Center
Lille, Benjamin; Romero, Margarida
2017-01-01
Creativity is a key competence in 21st century education. Among the active learning pedagogies which aims to develop creativity, learning by making is an emerging approach in which the students are engaged in the co-creation of a shared artefact. In this study, we aim to analyse the creativity competency through a maker-based projects.…
ERIC Educational Resources Information Center
Hannon, Stephen; McBride, Hugh; Burns, Barbara
2004-01-01
Educational programmes should promote an ethos of lifelong learning and develop in graduates the capacity for long-term personal and professional development through self-learning and reflection. A business degree programme should seek to produce graduates who are confident, creative thinkers with the capacity to solve problems, think creatively,…
ERIC Educational Resources Information Center
Hatziconstantis, Christos; Kolympari, Tania
2016-01-01
The International Baccalaureate Diploma Programme for secondary education students requires the successful completion of the Creativity, Action, Service (CAS) component (more recently renamed Creativity, Activity, Service) which is based on the philosophy of experiential learning and Academic Service Learning. In this article, the technique of…
Women's experiences of attending a creative arts program during their pregnancy.
Demecs, Ilona Pappne; Fenwick, Jennifer; Gamble, Jenny
2011-09-01
This small qualitative study aimed to explore pregnant women's experiences of participating in a pregnancy program designed around the use of creative activities. Increasingly childbirth, in resource rich countries, is considered a medical event with limited attention paid to the emotional aspects of pregnancy. However, the use of the creative arts to promote physical and emotional health and well-being has also gained increasing acknowledgement and recognition. Based on this latter literature, a program of activities including singing, dancing, storytelling and weaving was developed for pregnant women. A qualitative descriptive approach was employed. Seven pregnant women participated in six 2-h creative activity sessions. Data were collected using diaries, interviews, field notes and a brief questionnaire. Thematic analysis was used to analyse the qualitative data. Four themes, labelled 'Seeking support', 'Connecting with each other, myself and the baby', 'Finding a place to share, learn and grow,' and 'Finding balance' were identified. The findings suggest that participating in the program afforded women social support, a sense of connection with each other and enhanced perceptions of emotional well-being during pregnancy. The findings provide preliminary evidence that engaging in creative activities during pregnancy may enhance women's sense of emotional well-being. In addition, the findings confirm the growing body of literature that suggests that when childbearing women come together in a supportive sharing environment an opportunity is created whereby women learn or regain their cultural knowledge about birth and feel confident to make the decisions that best meet their own individual needs and preferences. Although the creative activities program was not designed to prepare women for birth it facilitated the sharing of information which appeared to increase the women's confidence and sense of competence to give birth and transition into motherhood. While the number of women attending the program was small, the positive experiences expressed by participants warrant further development, implementation and investigation of similar approaches to childbirth preparation. Based on this study, it would seem that such a program is indeed feasible and that women would attend. Copyright © 2010 Australian College of Midwives. Published by Elsevier Ltd. All rights reserved.
NASA Astrophysics Data System (ADS)
Wahyu Utami, Niken; Aziz Saefudin, Abdul
2018-01-01
This study aims to determine: 1) differences in students taking independent learning by using e-learning and the students who attend the learning by using the print instructional materials ; 2) differences in the creativity of students who follow learning with e-learning and the students who attend the learning by using the print instructional materials ; 3) differences in learning independence and creativity of students attend learning with e-learning and the students who attend lessons using printed teaching materials in the subject of Mathematics Instructional Media Development. This study was a quasi-experimental research design using only posttest control design. The study population was all students who take courses in Learning Mathematics Media Development, Academic Year 2014/2015 100 students and used a random sample (random sampling) is 60 students. To test the hypothesis used multivariate analysis of variance or multivariable analysis of variance (MANOVA) of the track. The results of this study indicate that 1) There is a difference in student learning independence following study using the e-learning and the students who attend lessons using printed teaching materials in the lecture PMPM ( F = 4.177, p = 0.046 < 0.05 ) ; 2 ) There is no difference in the creativity of the students who complete the learning by using e -learning and students to follow the learning using printed teaching materials in the lecture PMPM ( F = 0.470, p = 0.496 > 0.05) ; No difference learning independence and creativity of students attend learning by using e-learning and the students who attend the learning using printed teaching materials in the lecture PMPM (F = 2.452, p = 0.095 > 0.05). Based on these studies suggested that the learning using e -learning can be used to develop student creativity, while learning to use e -learning and teaching materials can be printed to use to develop students’ independence.
McAllister, Margaret; Levett-Jones, Tracy; Downer, Teresa; Harrison, Penelope; Harvey, Theresa; Reid-Searl, Kerry; Lynch, Kathy; Arthur, Carol; Layh, Janice; Calleja, Pauline
2013-11-01
Simulation in nursing is a flourishing area for nurse educators' practice. Defined as learning that amplifies, mimics or replaces real-life clinical situations, simulation aims to give students opportunity to reason through a clinical problem and make decisions, without the potential for harming actual patients. Educators in nursing are contributing to simulation learning in diverse and creative ways. Yet much of their craft is not being widely disseminated because educators are not always confident in publishing their work. This paper aims to stimulate creative development in simulation by providing short summaries, or snapshots, of diverse approaches that nurse educators are using. The objective is to inspire others to share other ideas in development or in practice that are improving learning for nursing students and practitioners, so that simulation scholarship is advanced. The snapshots presented range from approaches that: better support educators to attend to the whole process of simulation education, give students quick access to short skill-based videos, orientate students to the laboratory environment, harness the power of the group to develop documentation skills, use simulation to enrich lectures, develop multidisciplinary knowledge, and finally, which teach therapeutic communication with children in a fun and imaginative way. Copyright © 2013 Elsevier Ltd. All rights reserved.
Poetry in teaching pharmacology: Exploring the possibilities.
Kalra, Juhi; Singh, Satendra; Badyal, Dinesh; Barua, Purnima; Sharma, Taruna; Dhasmana, Dinesh Chandra; Singh, Tejinder
2016-10-01
To explore poetry as a tool for active learning in linking knowledge and affective domains and to find if correlating learning with imagination can be used in "assessment for learning." After taking a conventional lecture on Asthma, a creative writing assignment in the form of poetry writing was given to the students. Different triggers were given to the students to channelize their thought pattern in a given direction that was linked to specific areas of academic relevance. Students were asked to reflect on this learning experience and the faculty was asked to evaluate the student assignment on a 5-point Likert scale. Most student groups scored well in the "overall assessment" of creative assignments and were rated as good or fair by the faculty. Students reflections were very informative and revealed that more than 90% of the students liked the exercise and many were too exuberant and liberal with emotional reactions that breathed positive. Around 5% students found the exercise average and another 5% found it very childish. Poetry writing turned out to be like a simulation exercise that linked academic knowledge, creativity, and the affective domain in an assumed scenario, rehearsed in free locales of mind. The metaphorical transition embedded in its subtle creation helped assess deeper understanding of the subject and the logical sequence of thought pattern.
Integrative Learning: Putting the Pieces Together Again. Carnegie Perspectives
ERIC Educational Resources Information Center
Huber, Mary Taylor; Breen, Molly
2007-01-01
As one means to combat the dis-integration of the undergraduate experience, the authors make a case for the kinds of integrated education needed to prepare students to respond creatively and with commitment to our society's most critical challenges.
Learning to Be Creatively Expressive Performers
ERIC Educational Resources Information Center
Strand, Katherine; Brenner, Brenda
2017-01-01
Research conducted on the development of expressive performance capabilities suggests that children can learn to demonstrate expressiveness in their music-making. Expressivity includes musical interpretation, performance technique, and musical and personal creativity. This article examines creativity as an important component of musical…
ERIC Educational Resources Information Center
Ferreira, Maria Eduarda; Porteiro, Ana Cláudia; Pitarma, Rui
2015-01-01
The Environmental Studies curricular area, taught at primary school level in Portugal, is a challenging context for curricular interdisciplinarity and the achievement of small-scale research and creative and innovative experiences, inside and outside the classroom. From that assumption, we present, under the master course of primary teacher…
Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry
ERIC Educational Resources Information Center
Crandall, Philip G.; Engler, Robert K.; Beck, Dennis E.; Killian, Susan A.; O'Bryan, Corliss A.; Jarvis, Nathan; Clausen, Ed
2015-01-01
One of the most pressing issues for many land grant institutions is the ever increasing cost to build and operate wet chemistry laboratories. A partial solution is to develop computer-based teaching modules that take advantage of animation, web-based or off-campus learning experiences directed at engaging students' creative experiences. We…
Encouraging Cognitive Connections and Creativity in the Music Classroom
ERIC Educational Resources Information Center
Peterson, Christopher W.; Madsen, Clifford K.
2010-01-01
The ability to apply knowledge rests at the core of the educational experience and is an important aspect of all teaching. In music education, many experiences are structured so information gained can be related to another activity, but such transfer can be difficult. When students learn to transfer information and knowledge to new situations,…
Problem Based Learning as a Shared Musical Journey--Group Dynamics, Communication and Creativity
ERIC Educational Resources Information Center
Lindvang, Charlotte; Beck, Bolette
2015-01-01
The focus of this paper is how we can facilitate problem based learning (PBL) more creatively. We take a closer look upon the connection between creative processes and social communication in the PBL group including how difficulties in the social interplay may hinder creativity. The paper draws on group dynamic theory, and points out the…
ERIC Educational Resources Information Center
Fleischmann, Katja
2015-01-01
Work-integrated learning (WIL) is increasingly identified as essential to helping creative arts students' transition from university into the creative industries workplace. Off-campus activities, such as work placements, play a major role in educating work-ready graduates. At the same time, increasing enrolment numbers in creative arts education…
ERIC Educational Resources Information Center
Jeong, Shinhee; McLean, Gary N.; McLean, Laird D.; Yoo, Sangok; Bartlett, Kenneth
2017-01-01
Purpose: By adopting a multilevel approach, this paper aims to examine the relationships among employee creativity and creative personality, domain expertise (i.e. individual-level factors), non-controlling supervision style and organizational learning culture (i.e. team-level factors). It also investigates the cross-level interactions between…
The Role of Creativity in the Development of Identity and Purpose in Undergraduate Seniors
ERIC Educational Resources Information Center
Aaron, Robert William
2010-01-01
Creativity is highly valued when teaching children to play, and it is through acts of play children begin to learn about the world. However, along the road to adulthood, creative minds often become stifled. Creativity may be viewed as impractical or unnecessary when learning hard and true facts, and yet, as experienced in childhood, creativity…
ERIC Educational Resources Information Center
Association for the Advancement of Computing in Education. Asia-Pacific Chapter.
This conference addressed pedagogical, social, and technological issues related to computers in education. The conference theme, "Learning Societies in the New Millennium: Creativity, Caring & Commitments," focused on creative learning, caring for diverse cultures and global issues, and committing oneself to a new way of…
Inquiry-based Laboratory Activities on Drugs Analysis for High School Chemistry Learning
NASA Astrophysics Data System (ADS)
Rahmawati, I.; Sholichin, H.; Arifin, M.
2017-09-01
Laboratory activity is an important part of chemistry learning, but cookbook instructions is still commonly used. However, the activity with that way do not improve students thinking skill, especially students creativity. This study aims to improve high school students creativity through inquiry-based laboratory on drugs analysis activity. Acid-base titration is used to be method for drugs analysis involving a color changing indicator. The following tools were used to assess the activity achievement: creative thinking test on acid base titration, creative attitude and action observation sheets, questionnaire of inquiry-based lab activities, and interviews. The results showed that the inquiry-based laboratory activity improving students creative thinking, creative attitude and creative action. The students reacted positively to this teaching strategy as demonstrated by results from questionnaire responses and interviews. This result is expected to help teachers to overcome the shortcomings in other laboratory learning.
ERIC Educational Resources Information Center
Baldwin, Virginia
The purpose of this document is to help teachers stimulate children and provide successful learning experiences in order to develop positive self-concepts. Part I contains lists of suggestions of activities for unsupervised work at the following centers: (1) language, (2) chalk, (3) math, (4) measuring, (5) music, (6) games, toys, and puzzles, (7)…
ERIC Educational Resources Information Center
Merkoski, Kay
Six thematic activity booklets are presented for implementing Project EAGLE, an enrichment program for gifted and talented primary-level children. "Animals 3" introduces endangered animals and locates their home areas on maps or globes, using nine learning activities involving science and creative writing. "Magnets" discusses…
ERIC Educational Resources Information Center
Chu, Clara M.
2015-01-01
Student-centered learning was the pedagogical approach that was tried but found wanting in Charles Martell's classroom; the experience which he describes in his 1972 "JELIS" article. Persuaded by research accounts that student-centered teaching was more effective in stimulating critical thinking, he sought to apply it to enhance graduate…
Helping partnerships that facilitate recovery from severe mental illness.
Anthony, Kathleen Hope
2008-07-01
The intent of this study was to learn how consumers experience helping partnerships that assist them in recovery to inform families, professionals, and peers about meaningful actions and strategies that promote the healing process. In-depth interviews were conducted with a purposeful sample of 10 individuals who had a self-reported diagnosis of severe mental illness. Using the phenomenological research process, helping partnerships and how they develop were described. Six key themes emerged from the data and included Networks of Helping Partnerships, Teaching-Learning, Spirituality, Creative Drive, Time, and Medication Adherence. Characteristics and behaviors of helping partners were identified, as well as structures that promoted their development. Educating the public, consumers, and mental health professionals about how to promote recovery, the role of spirituality and creativity, the benefits of medication and therapy, and the impact of learning on progressing through recovery can go a long way toward eliminating the mystery and fear associated with mental illness.
Wilhelm, Dalit; Zlotnick, Cheryl
2014-07-01
Two tools were created to help international students to better understand culture by becoming more astute observers of nonverbal behaviors, particularly behaviors depicting emotions among Norwegian students. The two tools were a trilingual list of words illustrating emotions and an exercise with images to practice verbalizing their observations of emotional expression. Students compared the subdued behaviors of Norwegians to the Israelis' very vivid behaviors. The intense emotional expression of Israelis influenced their interpretations. By making comparisons and through the experiences with Israelis, they learned more about culture and their own emotional expression. Creative strategies can contribute to students understanding and reflection of patients in a different culture. Encouraging students to grasp the nuances of emotional expression is part of understanding a different culture. Students, like faculty, learn that self-exploration is an evolving process that requires checking out one's assumptions and interpretations. © The Author(s) 2013.
Master Teaching Experiences for Introductory Psychology.
ERIC Educational Resources Information Center
Bartz, Wayne R., Ed.
Twenty-two classroom activities appropriate for college introductory psychology classes are presented. The activities require from one to four classroom sessions and introduce a variety of psychology concepts, including description, prediction, and control; research methodology; learning and memory; need for achievement; perception and creativity;…
Gold-Collar Workers. ERIC Digest.
ERIC Educational Resources Information Center
Wonacott, Michael E.
The gold-collar worker has problem-solving abilities, creativity, talent, and intelligence; performs non-repetitive and complex work difficult to evaluate; and prefers self management. Gold-collar information technology workers learn continually from experience; recognize the synergy of teams; can demonstrate leadership; and are strategic thinkers…
Student Independent Investigations for Authentic Learning
ERIC Educational Resources Information Center
Westberg, Karen L.; Leppien, Jann H.
2018-01-01
Including opportunities for students to conduct independent investigations is a mainstay of gifted education programs and services. When carefully designed and skillfully facilitated, students' interest-based, independent study experiences result in increased intrinsic motivation, growth in 21st-century critical and creativity skills, greater…
ERIC Educational Resources Information Center
Hanes, Jay Michael; Weisman, Eleanor
2016-01-01
Two artist-educators analyzed their creative process informed by John Dewey's concepts regarding the act of expression. The essay interweaves a description of their performance piece with a discussion of conceptual processes, including intermediality and collaboration as crucial in art making, learning, and pedagogical efficacy. Both the creation…
The Learning Organisation: Results of a Benchmarking Study.
ERIC Educational Resources Information Center
Zairi, Mohamed
1999-01-01
Learning in corporations was assessed using these benchmarks: core qualities of creative organizations, characteristic of organizational creativity, attributes of flexible organizations, use of diversity and conflict, creative human resource management systems, and effective and successful teams. These benchmarks are key elements of the learning…
Exploring Collective Mathematical Creativity in Elementary School
ERIC Educational Resources Information Center
Levenson, Esther
2011-01-01
This study combines theories related to collective learning and theories related to mathematical creativity to investigate the notion of collective mathematical creativity in elementary school classrooms. Collective learning takes place when mathematical ideas and actions, initially stemming from an individual, are built upon and reworked,…
The Relationship between Self-Direction and Wellness among Graduate Students.
ERIC Educational Resources Information Center
Owen, T. Ross
1999-01-01
Self Directed Learning Readiness Scale and a wellness measure were completed by 185 graduate students. Creativity significantly correlated with wellness; intellectual wellness and spirituality/values correlated with self-directed learning. Self-directed learners appear to feel strongly about creative expression, and creative pursuits have the…
The Writing Curriculum and the Student.
ERIC Educational Resources Information Center
Ediger, Marlow
Writing must receive major emphasis in teaching-learning situations. There are important differences between creative endeavors and those that involve role learning and exact answers. Creativity emphasizes the novel, the unique, the original, and the open-ended. Creativity should stress writing across the curriculum, and should involve reading and…
NASA Astrophysics Data System (ADS)
Rahman, Abdul; Saleh Ahmar, Ansari; Arifin, A. Nurani M.; Upu, Hamzah; Mulbar, Usman; Alimuddin; Arsyad, Nurdin; Ruslan; Rusli; Djadir; Sutamrin; Hamda; Minggi, Ilham; Awi; Zaki, Ahmad; Ahmad, Asdar; Ihsan, Hisyam
2018-01-01
One of causal factors for uninterested feeling of the students in learning mathematics is a monotonous learning method, like in traditional learning method. One of the ways for motivating students to learn mathematics is by implementing APIQ (Aritmetika Plus Intelegensi Quantum) creative mathematics game method. The purposes of this research are (1) to describe students’ responses toward the implementation of APIQ creative mathematics game method on the subject matter of Greatest Common Factor (GCF) and Least Common Multiple (LCM) and (2) to find out whether by implementing this method, the student’s learning completeness will improve or not. Based on the results of this research, it is shown that the responses of the students toward the implementation of APIQ creative mathematics game method in the subject matters of GCF and LCM were good. It is seen in the percentage of the responses were between 76-100%. (2) The implementation of APIQ creative mathematics game method on the subject matters of GCF and LCM improved the students’ learning.
Student creativity in creating cell organelles as media for learning
NASA Astrophysics Data System (ADS)
Fatmawati, B.
2018-04-01
Creativity is not formed by itself but it is influenced by some others factors. Creativity is a . person’s ability to create / generate an idea embodied in the form of a product to solve problems which is accepted socially, spiritually, artificially, scientifically, and technologically. Learning media is a means of communication to deliver learning materials. There are three kinds of learning media produced by students such as books story, playdough, and the utilization of inorganic waste. The focus of this research is to know the students’ creativity in producing learnning media to understand an Abstract material especially on topic of cell organelles of animal and plant cell. Data analysis is using two ways that calculate the score of mastery in terms of concepts and creativity. The results showed the score of students’ understanding was increasing from 15 (average score of pre-test) to 31.1 (average score of post-test). It was categorized into three level, that are, high level with 21.4% of participants, medium with 64.3%, and low with 14.3%). Seven groups of students make learning media made of waste, playdough, and waste made in story form. The assessment of creativity involved four aspects, namely, color combinations, stringing, tidiness, and make (the accuracy of the concept with the form). Thus, it can be argued that self-created learning media helps in understanding the Abstract concepts of cell organelles.
Translanguaging Space and Creative Activity: Theorising Collaborative Arts-Based Learning
ERIC Educational Resources Information Center
Bradley, Jessica; Moore, Emilee; Simpson, James; Atkinson, Louise
2018-01-01
This paper focuses on an innovative transdisciplinary educational arts-based learning project, LangScape Curators, which links to and leads from research conducted for the AHRC-funded "Translation and Translanguaging" project. Here, we describe how we work collaboratively with creative practitioners to use a variety of creative arts…
The "Iron Inventor": Using Creative Problem Solving to Spur Student Creativity
ERIC Educational Resources Information Center
Lee, Seung Hwan; Hoffman, K. Douglas
2014-01-01
Based on the popular television show the "Iron Chef," an innovative marketing activity called the "Iron Inventor" is introduced. Using the creative problem-solving approach and active learning techniques, the Iron Inventor facilitates student learning pertaining to the step-by-step processes of creating a new product and…
ERIC Educational Resources Information Center
Ransdell, Marlo Evelyn
2009-01-01
This study examined the creative thinking of interior design graduate students in an online learning community. This study considered potential changes in creative thinking (fluency, flexibility, originality, and elaboration) about design research resulting from peer-led online discussions. It further studied the learner characteristics of…
Derwent's Doors: Creative Acts
ERIC Educational Resources Information Center
Gillen, Julia
2007-01-01
Children's early word learning is not usually considered creative in the same sense as artistic productions of later life. Yet early word learning is a creative response to the intrinsic instability of word meaning. As the child acts to participate in her community, she strives for intersubjectivity, manifest in neologisms and under- and…
Entrepreneurial Learning a Practical Model from the Creative Industries
ERIC Educational Resources Information Center
Rae, David
2004-01-01
Explores how entrepreneurial capability and identity are learned in the creative and media industries. This sector is of growing social and economic importance, and the majority of its employment and commercial activity takes place within small businesses. However, entrepreneurship in the creative industries and the related development of…
Active learning machine learns to create new quantum experiments.
Melnikov, Alexey A; Poulsen Nautrup, Hendrik; Krenn, Mario; Dunjko, Vedran; Tiersch, Markus; Zeilinger, Anton; Briegel, Hans J
2018-02-06
How useful can machine learning be in a quantum laboratory? Here we raise the question of the potential of intelligent machines in the context of scientific research. A major motivation for the present work is the unknown reachability of various entanglement classes in quantum experiments. We investigate this question by using the projective simulation model, a physics-oriented approach to artificial intelligence. In our approach, the projective simulation system is challenged to design complex photonic quantum experiments that produce high-dimensional entangled multiphoton states, which are of high interest in modern quantum experiments. The artificial intelligence system learns to create a variety of entangled states and improves the efficiency of their realization. In the process, the system autonomously (re)discovers experimental techniques which are only now becoming standard in modern quantum optical experiments-a trait which was not explicitly demanded from the system but emerged through the process of learning. Such features highlight the possibility that machines could have a significantly more creative role in future research.
ERIC Educational Resources Information Center
Their World, 1996
1996-01-01
The 26 articles in this annual on learning disabilities (LD) are organized into the following categories: research articles, educator resources, educational practices, creativity, professional insights, the LD experience of youth and adults, explaining LD to a child, and parents' trials and tribulations. The articles are: "National Institute of…
Transforming Multicultural Classrooms through Creative Place-Based Learning
ERIC Educational Resources Information Center
Sloan, Connor
2013-01-01
Classrooms are spaces where diverse cultures have the potential to share lived experiences and gain insight from each other's "spatial, geographical, and contextual dimensions of existence" (Gruenewald, 2008, p. 310). Teachers facilitate multicultural perspectives being integrated into curriculum by analyzing data at school sites and…
Analysis of creative mathematical thinking ability by using model eliciting activities (MEAs)
NASA Astrophysics Data System (ADS)
Winda, A.; Sufyani, P.; Elah, N.
2018-05-01
Lack of creative mathematical thinking ability can lead to not accustomed with open ended problem. Students’ creative mathematical thinking ability in the first grade at one of junior high school in Tangerang City is not fully developed. The reason of students’ creative mathematical thinking ability is not optimally developed is so related with learning process which has done by the mathematics teacher, maybe the learning design that teacher use is unsuitable for increasing students’ activity in the learning process. This research objective is to see the differences in students’ ways of answering the problems in terms of students’ creative mathematical thinking ability during the implementation of Model Eliciting Activities (MEAs). This research use post-test experimental class design. The indicators for creative mathematical thinking ability in this research arranged in three parts, as follow: (1) Fluency to answer the problems; (2) Flexibility to solve the problems; (3) Originality of answers. The result of this research found that by using the same learning model and same instrument from Model Eliciting Activities (MEAs) there are some differences in the way students answer the problems and Model Eliciting Activities (MEAs) can be one of approach used to increase students’ creative mathematical thinking ability.
Lee Brien, Donna; McAllister, Margaret
2017-05-01
Learning from the lived experience of disordered eating is vital for contemporary mental health practitioners. While mental health practitioners need to understand the psycho-biological issues that impact the person and family with an eating disorder, there is much about this complex condition that eludes and escapes a bio-medical perspective. Use of an aesthetic lens on the issue can illuminate various challenges, tensions and insights that people with disordered eating experience along the journey of their ill-health and on to their recovery, but which often remain unstated in the clinical context. Scholars within the creative arts discipline are experts in making judgements about the quality of artworks they encounter and have highly developed aesthetic knowing. Yet, the central skills and knowledges embodied in creative arts activity are not widely utilized outside that sphere. This article reports on how aesthetics can be applied to sensitize mental health practitioners to appreciate the lived experience of a mental health challenge such as an eating disorder. Such mental health practitioners play an important role in the health service, yet the widespread diffusion of the bio-medical model into mental health, once characterized for its equal emphasis on the psycho-social-cultural, has led to criticisms of an over-focus on illness identification, at the expense of accommodating the meanings of subjective and unique experiences of mental health, struggle and recovery. Using Kate Grenville's typology of the elements of effective creative writing, we show how these elements contribute to the aesthetic power and impact of particular eating disorder memoirs.
Best-Practice Model for Technology Enhanced Learning in the Creative Arts
ERIC Educational Resources Information Center
Power, Jess; Kannara, Vidya
2016-01-01
This paper presents a best-practice model for the redesign of virtual learning environments (VLEs) within creative arts to augment blended learning. In considering a blended learning best-practice model, three factors should be considered: the conscious and active human intervention, good learning design and pedagogical input, and the sensitive…
Methods of Scientific Research: Teaching Scientific Creativity at Scale
NASA Astrophysics Data System (ADS)
Robbins, Dennis; Ford, K. E. Saavik
2016-01-01
We present a scaling-up plan for AstroComNYC's Methods of Scientific Research (MSR), a course designed to improve undergraduate students' understanding of science practices. The course format and goals, notably the open-ended, hands-on, investigative nature of the curriculum are reviewed. We discuss how the course's interactive pedagogical techniques empower students to learn creativity within the context of experimental design and control of variables thinking. To date the course has been offered to a limited numbers of students in specific programs. The goals of broadly implementing MSR is to reach more students and early in their education—with the specific purpose of supporting and improving retention of students pursuing STEM careers. However, we also discuss challenges in preserving the effectiveness of the teaching and learning experience at scale.
How to practice creative thinking skills through scaffolding on biotech content?
NASA Astrophysics Data System (ADS)
Natadiwijaya, I. F.; Rahmat, A.; Redjeki, S.; Anggraeni, S.
2018-05-01
Biotechnology content is a more applicative field of science, so learners should be able to have creative thinking skills in applying concepts to problem solving. In this research, Scaffolding learning has been conducted, which is student form of concept development based on constructivism learning paradigm and students build creative thinking skill through the creation of biotechnology product ideas. The research design was R & D method. The subject of this research is a semester V biology education student at Wiralodra University. The instruments used are biotechnology creative thinking tests and program implementation observations. The data of creative thinking test was analyzed using inferential statistic, while the observation sheet used descriptive analysis. The result of this research is the result of students’ creative thinking skill as well as description of the recommended shape and characteristics of the program, with the following results. The scaffolding learning program has a significant influence on students’ creative thinking skill, and the program that trains creative thinking skill is built through two phases, namely phase 1 in concept building where students build their own knowledge, and phase 2 where students build thinking skills creatively through the creation of biotechnology product ideas.
ERIC Educational Resources Information Center
Dodge, Diane Trister; Phinney, Joanna
This booklet for parents explains what children learn in preschools that employ the Creative Curriculum for Early Childhood and the ways in which learning can be reinforced at home. The first sections of the booklet explain the goals and philosophy of experience-based preschools. Goals include teaching children to love reading and school and to be…
Poetry in teaching pharmacology: Exploring the possibilities
Kalra, Juhi; Singh, Satendra; Badyal, Dinesh; Barua, Purnima; Sharma, Taruna; Dhasmana, Dinesh Chandra; Singh, Tejinder
2016-01-01
Objectives: To explore poetry as a tool for active learning in linking knowledge and affective domains and to find if correlating learning with imagination can be used in “assessment for learning.” Materials and Methods: After taking a conventional lecture on Asthma, a creative writing assignment in the form of poetry writing was given to the students. Different triggers were given to the students to channelize their thought pattern in a given direction that was linked to specific areas of academic relevance. Students were asked to reflect on this learning experience and the faculty was asked to evaluate the student assignment on a 5-point Likert scale. Results: Most student groups scored well in the “overall assessment” of creative assignments and were rated as good or fair by the faculty. Students reflections were very informative and revealed that more than 90% of the students liked the exercise and many were too exuberant and liberal with emotional reactions that breathed positive. Around 5% students found the exercise average and another 5% found it very childish. Conclusion: Poetry writing turned out to be like a simulation exercise that linked academic knowledge, creativity, and the affective domain in an assumed scenario, rehearsed in free locales of mind. The metaphorical transition embedded in its subtle creation helped assess deeper understanding of the subject and the logical sequence of thought pattern. PMID:28031611
Group Creativity Training for Children: Lessons Learned from Two Award-Winning Teams
ERIC Educational Resources Information Center
Shin, Namin; Jang, Yeon-Ju
2017-01-01
The development of group creativity can be challenging for both young students and their teachers. This study examined the processes and learning outcomes of group creativity training from the perspectives of elementary school students and teachers while identifying critical factors that contributed to the success of the training. Data were…
Developing Second Graders' Creativity through Literacy-Science Integrated Lessons on Lifecycles
ERIC Educational Resources Information Center
Webb, Angela Naomi; Rule, Audrey C.
2012-01-01
Young children need to develop creative problem-solving skills to ensure success in an uncertain future workplace. Although most teachers recognize the importance of creativity, they do not always know how integrate it with content learning. This repeated measures study on animal and plant lifecycles examined student learning of vocabulary and…
ERIC Educational Resources Information Center
Raby, June
2014-01-01
As an artist, designer and cultural historian, my work is concerned with integrating thought with material creativity. By relating science to methodology and learning strategies, somatic, experiential awareness comes to the fore. New scientific evidence about our neural network enables us to return to the body of experience we already have;…
Five Experiential Learning Activities in Addictions Education
ERIC Educational Resources Information Center
Warren, Jane A.; Hof, Kiphany R.; McGriff, Deborah; Morris, Lay-nah Blue
2012-01-01
This article describes five creative experiential classroom activities used in teaching addictions. The activities were integrated into the classroom curriculum and were processed weekly in focused dialogue. Student reflections throughout the article add depth to the meaning gained from the experience of the change process. The students' feedback…
Connecting Students and Microbiology through the Lived Experience
ERIC Educational Resources Information Center
Onorato, Thomas M.
2014-01-01
A disconnect exists between students and biology that is often propagated by information-dense lectures that provide little opportunity for integrative learning and reflection. The author's professional development activities have allowed him to build upon his pedagogical creativity and develop a structured reflective ePortfolio-based microbiology…
ERIC Educational Resources Information Center
Kitagawa, Laura; Pomba, Elizabeth; Davis, Tina
2018-01-01
Makerspaces have become very popular in education because they "provide hands-on, creative ways to encourage students to design, experiment, build, and invent as they deeply engage in science, engineering, and tinkering" (Cooper 2013). Not only do makerspaces provide a safe learning environment for students to develop their 21st century…
LEARNING AND CREATIVITY WITH SPECIAL EMPHASIS ON SCIENCE.
ERIC Educational Resources Information Center
SULLIVAN, JOHN J.; TAYLOR, CALVIN W.
PAPERS CONCERNING (1) LEARNING AND METHODS OF INVESTIGATION, AND (2) CREATIVITY AND PRODUCTIVE THINKING ARE INCLUDED IN THIS NATIONAL SCIENCE TEACHERS ASSOCIATION PUBLICATION. IN THE PAPER THAT DEALS WITH LEARNING, A DEFINITION OF LEARNING AND A DESCRIPTION OF BEHAVIORAL PSYCHOLOGY ARE FOLLOWED BY A DISCUSSION OF DISCRIMINATIVE STIMULI AND…
ERIC Educational Resources Information Center
Priyono
2018-01-01
The research aims to find the differences in students' learning results by implementing both PAIKEM (Active, Innovative, Creative, Effective, and Exciting Learning) and conventional learning methods for students with high and low motivation. This research used experimental design on two groups, a group of high motivation students and a group of…
A new approach to learning how to teach: medical students as instructional designers.
Novak, Sean H; Quinn, Molly; Canan, Timothy; Metten, Shaleen; Wisco, Jonathan J; Wimmers, Paul F; Uijtdehaage, Sebastian
2011-01-01
As students at the David Geffen School of Medicine at UCLA, the student authors were given the opportunity to develop their own creative projects which would be used to teach future medical students. They chose their own topics, planned and researched their projects, and then implemented the projects in interactive digital Adobe Flash files. In the first project they created interactive case-based radiology teaching files. In the second project they integrated photographic images into the existing illustrative anatomy files. Students in subsequent years have learned from these files on computers both at home and in the school's anatomy lab. The experience of creating the files served as an opportunity for hands-on learning for the student authors, both of the material and of the practice of teaching. In this paper they describe why they undertook these projects, what exactly they did, and the impact their creation had on them. The projects demonstrate that student-driven educational materials are both possible and beneficial. Furthermore, their experience has allowed them to conclude that faculty at other medical schools should consider providing students with opportunities to develop their own creative projects that contribute to the curriculum.
[Psychodrama as a pedagogical teaching strategy about worker's health].
Martins, Júlia Trevisan; Opitz, Simone Perufo; Robazzi, Maria Lúcia do Carmo
2004-04-01
This study had the objective to report the experience of using pedagogic psychodrama as a teaching and learning strategy about the worker's health. It was developed with 18 students from the Master Program from the School of Nursing of the University of São Paulo at Ribeirão Preto, during the second semester of 2002. Interactive, dynamic and interpersonal activities, and role playing were initially conducted looking for students and educator's spontaneity. Moreno's psychodramatic theory was the theoretical framework used. Creativity, logical reasoning, involvement with learning, and organization of concepts using their own living experience were observed, contributing to the experience as a whole. Therefore, the experiment was considered successful.
ERIC Educational Resources Information Center
Al-hawari, Maen; Al-halabi, Sanaa
2010-01-01
Creativity and high performance in learning processes are the main concerns of educational institutions. E-learning contributes to the creativity and performance of these institutions and reproduces a traditional learning model based primarily on knowledge transfer into more innovative models based on collaborative learning. In this paper, the…
Park, Esther O; Park, Ji Hyun
2018-04-01
The effectiveness of flipped learning as one of the teaching methods of active learning has been left unexamined in nursing majors, compared to the frequent attempts to uncover the effectiveness of it in other disciplines. The purpose of this study was to reveal the effectiveness of flipped learning pedagogy in an adult health nursing course, controlling for other variables. The study applied a quasi-experimental approach, comparing pre- and post-test results in learning outcomes. Included in this analysis were the records of 81 junior nursing major students. The convenience sampling method was used to select the participants. Those in the experimental group were exposed to a flipped classroom experience that was given after the completion of their traditional class. The students' learning outcomes and the level of critical thinking skills were evaluated before and after the intervention of the flipped classroom. After the flipped classroom experience, the scores of the students' achievement in subject topics and critical thinking skills, specifically intellectual integrity and creativity, showed a greater level of increase than those of their controlled counterparts. This remained true even after controlling for previous academic performance and the level of creativity. This study confirmed the effectiveness of the flipped classroom as a measure of active learning by applying a quantitative approach. But, regarding the significance of the initial contribution of flipped learning in the discipline of nursing science, carrying out a more authentic experimental study could justify the impact of flipped learning pedagogy. © 2017 Japan Academy of Nursing Science.
NASA Astrophysics Data System (ADS)
Nurdyani, F.; Slamet, I.; Sujadi, I.
2018-03-01
This research was conducted in order to describe the creative thinking level of students with high capability in relations and functions with Problem Based Learning. The subjects of the research were students with high capability grade VIII at SMPIT Ibnu Abbas Klaten. This research is an qualitative descriptive research. The data were collected using observation, tests and interviews. The result showed that the creative thinking level of students with high capability in relations and functions by Problem Based Learning was at level 4 or very creative because students were able to demonstrate fluency, flexibility, and novelty.
Principles for Designing Mathematical Tasks That Enhance Imitative and Creative Reasoning
ERIC Educational Resources Information Center
Lithner, Johan
2017-01-01
The design research programme learning by imitative and creative reasoning (LICR) studies whether, how and why tasks and teaching that enhance creative reasoning lead to a more productive struggle and more efficient learning than the common but inefficient task designs based on imitating given solution procedures. The purpose of this paper is to…
ERIC Educational Resources Information Center
Clarke, Angela; Cripps, Peter
2012-01-01
Curriculum and pedagogy in undergraduate fine art can promote an approach to learning creativity that is more about being an artist than knowing about art. Lecturers can provide a road map for developing particular dispositions, in relation to student ideas and perceptions, to foster personalised creativity. This requires that lecturers have an…
ERIC Educational Resources Information Center
Springborg, Martin; Horii, Cassandra V.
2016-01-01
This invited essay of "To Improve the Academy's" special feature on Creative Scholarship presents one example of creative scholarship in educational development as a forward to other forms and approaches in the special feature. This example, the Teaching and Learning Project, merges documentary and art photography traditions with faculty…
On Two Metaphors for Pedagogy and Creativity in the Digital Era: Liquid and Solid Learning
ERIC Educational Resources Information Center
Das, Simon
2012-01-01
As part of a belief in higher education (HE) aiding "creative capital", McWilliam and Dawson argue for a shift in pedagogic attention towards "Small C" creativity, which emphasises group endeavour over individual. Their radical 'liquid-learning" prescription, based on swarm intelligence, gives rise to the pedagogy of metagroups and modes of…
Using Creative Dramatics to Foster Conceptual Learning in a Science Enrichment Program
ERIC Educational Resources Information Center
Hendrix, Rebecca Compton
2011-01-01
This study made analysis of how the integration of creative drama into a science enrichment program enhanced the learning of elementary school students' understanding of sound physics and solar energy. The study also sought to determine if student attitudes toward science could be improved with the inclusion of creative drama as an extension…
Developing a Pedagogical-Technical Framework to Improve Creative Writing
ERIC Educational Resources Information Center
Chong, Stefanie Xinyi; Lee, Chien-Sing
2012-01-01
There are many evidences of motivational and educational benefits from the use of learning software. However, there is a lack of study with regards to the teaching of creative writing. This paper aims to bridge the following gaps: first, the need for a proper framework for scaffolding creative writing through learning software; second, the lack of…
Motivating and Evaluating Growth in Ballet Technique
ERIC Educational Resources Information Center
White, Julie Hammond
2012-01-01
In teaching young dancers ballet, the utilization of effective assessments in partnership with supportive and creative teaching strategies can transform not only the learning experience, but the dancer as well. In this article, the author shares a "growth grade rubric" that specifically addresses three areas in ballet training: (1) skills and…
Simulating the Camp David Negotiations: A Problem-Solving Tool in Critical Pedagogy
ERIC Educational Resources Information Center
McMahon, Sean F.; Miller, Chris
2013-01-01
This article reflects critically on simulations. Building on the authors' experience simulating the Palestinian-Israeli-American Camp David negotiations of 2000, they argue that simulations are useful pedagogical tools that encourage creative--but not critical--thinking and constructivist learning. However, they can also have the deleterious…
Critical Stories of Experience: Preservice Teachers Learning to Teach Immigrant Students
ERIC Educational Resources Information Center
Shappeck, Marco; Moss, Glenda
2012-01-01
For this creative scholarly project, preservice teachers were invited to participate with two instructors by offering their sociopolitical autobiographies and reflective-reflexive reading responses for group discussion and analysis to explore the journal's theme "Immigration and Teacher Education: The Crisis and the Opportunity." The goal was to…
Creating Futures Activity Cards and Teacher Guide.
ERIC Educational Resources Information Center
Klenzman, Elizabeth; Taylor, Paula
Teachers can use these learning activities to teach about the future in elementary and secondary social studies, science, math, language arts, and arts courses. The purpose of the activities is to help students practice creative-thinking skills, investigate problems relevant to their personal futures, experience the concept of change, and evaluate…
Physical Education for Tomorrow.
ERIC Educational Resources Information Center
Ohio State Univ., Columbus. Center for Vocational and Technical Education.
The learning experiences in the teacher's guide are built on the concept of movement exploration. Self-awareness is realized as students discover potentials for performing basic motor skills and explore creative movement. Intended for use at the preschool and primary levels, the guide suggests and describes ways for the teacher to introduce and…
Creative Curriculum Integration in Atlantic Canada: A "MindShift"
ERIC Educational Resources Information Center
Warner, Alan; de Vreede, Cate
2011-01-01
Curriculum integration through block programs has not taken hold in Atlantic Canada, but another approach has blossomed in Nova Scotia that is achieving some of the key benefits--interdisciplinary, holistic and problem-based learning, student engagement, community building, collaborative relationships, and real-world experiences. If block programs…
ERIC Educational Resources Information Center
Cooley, Miriam
2007-01-01
The author's enduring curiosity as an artist, researcher, and educator focuses on how people generate the myriad of artistic practices that enliven their cultures and how and what they learn from those creative engagements. While the author's personal experience and point of view are involved in pursuing these roles, the broader ideas and…
ERIC Educational Resources Information Center
Leonard, George B.
The highly interactive, regenerative, technological society now emerging will require something akin to mass genius, mass creativity, and lifelong learning; and schools as they now exist are already obsolete. Education of the future will be, and could be now, a utopian, voluntary, joyful, lifetime experience for its own sake. Our present level of…
Skills and Strategies for Media Education.
ERIC Educational Resources Information Center
Thoman, Elizabeth
1999-01-01
To thrive in our media-saturated culture, children must become media literate and learn five lessons: media messages are constructed by a few for the many; constructions involve creative languages; different people experience the same media message differently; media are primarily profit-driven businesses; and media have embedded values and…
ERIC Educational Resources Information Center
Weiss-Magasic, Coleen
2012-01-01
Writing activities are a sure way to assess and enhance students' science literacy. Sometimes the author's students use technical writing to communicate their lab experiences, just as practicing scientists do. Other times, they use creative writing to make connections to the topics they're learning. This article describes both types of writing…
Learning about Non-Newtonian Fluids in a Student-Driven Classroom
ERIC Educational Resources Information Center
Dounas-Frazer, D. R.; Lynn, J.; Zaniewski, A. M.; Roth, N.
2013-01-01
We describe a simple, low-cost experiment and corresponding pedagogical strategies for studying fluids whose viscosities depend on shear rate, referred to as "non-Newtonian fluids." We developed these materials teaching for the Compass Project, an organization that fosters a creative, diverse, and collaborative community of science…
Enlivening Dance History Pedagogy through Archival Projects
ERIC Educational Resources Information Center
Randall, Tresa
2012-01-01
Dance archives can bring students into contact with historical subjects through artifacts of the past. This article advocates the use of archival projects in undergraduate dance history courses, arguing that such hands-on learning activities give students dynamic and interactive experiences of history. The author describes a creative project she…
Implementing a Successful Laptop Programme.
ERIC Educational Resources Information Center
Westwood, Pete; Dobson, Lindsey
1999-01-01
Describes experiences in instituting a personal ownership laptop programme for 10 and 11 year-olds. Argues that learning with laptops captivates and empowers students, making them more self-motivated and task-oriented. There is increased risk-taking, as students work at their own pace, and in their own time. Furthermore, creativity is encouraged.…
Tackling Misconceptions in Geometrical Optics
ERIC Educational Resources Information Center
Ceuppens, S.; Deprez, J.; Dehaene, W.; De Cock, M.
2018-01-01
To improve the teaching and learning materials for a curriculum it is important to incorporate the findings from educational research. In light of this, we present creative exercises and experiments to elicit, confront and resolve misconceptions in geometrical optics. Since ray diagrams can be both the cause and the solution for many…
The Director's Perspective: A Changing Paradigm
ERIC Educational Resources Information Center
Maciejunes, Nannette V.
2014-01-01
In late 2006, the Columbus Museum of Art adopted a new framework that established creativity as the lens for learning and visitor experiences. Unlike museums in destination cities where cultural tourism drives visitation numbers and revenue, the Columbus Museum of Art, like many others, depends heavily upon repeat visitors, drawn from the…
The relationship between quilting and wellbeing.
Burt, Emily L; Atkinson, Jacqueline
2012-03-01
Within public health, activities that promote and maintain wellbeing remain limited and relatively unexplored. In particular, little is known about the relationship between creative craft hobbies and wellbeing in the general population. Twenty-nine semi-structured interviews were conducted with women from a local quilting group. Ideas and experiences of quilting in relation to wellbeing were explored with participants. Interviews were audio-recorded, transcribed verbatim and thematically analysed. Cognitive, emotional and social processes were uncovered, which participants identified as important for their wellbeing. Participants found quilting to be a productive use of time and an accessible means of engaging in free creativity. Colour was psychologically uplifting. Quilting was challenging, demanded concentration and participants maintained and learned new skills. Participants experienced 'flow' while quilting. A strong social network fostered the formation of strong friendships. Affirmation from others boosted self-esteem and increased motivation for skill development. Quilts were often given altruistically and gave quilting added purpose. The findings illustrate how creative craft hobbies such as quilting can be a meaningful vehicle for enhancing wellbeing. This study sets the foundation for further research into creativity, creative hobbies and hobbies in general.
ICCE/ICCAI 2000 Full & Short Papers (Creative Learning).
ERIC Educational Resources Information Center
2000
This document contains the following full and short papers on creative learning from ICCE/ICCAI 2000 (International Conference on Computers in Education/International Conference on Computer-Assisted Instruction): (1) "A Collaborative Learning Support System Based on Virtual Environment Server for Multiple Agents" (Takashi Ohno, Kenji…
Thinking about Educational Technology and Creativity
ERIC Educational Resources Information Center
Spector, J. Michael
2016-01-01
The 2016 National Educational Technology Plan mentions fostering creativity, collaboration, leadership, and critical thinking while engaging learners in complex, real-world challenges through a project-based learning approach (see http://tech.ed.gov/netp/learn ing/). The Partnership for 21st Century Learning (P21; see…
Experience-based Learning in Acadia National Park: a Successful, Long-running, Model Field Course
NASA Astrophysics Data System (ADS)
Connaughton, M.
2015-12-01
This two-week field course has been offered alternate summers since 2000 in Acadia National Park on Mount Desert Island, Maine and addresses the geological history, physical and biological oceanography and principles of community ecology applicable to terrestrial and/or marine communities of coastal Maine. The course is often transformative and deeply meaningful to the students, many of whom have limited travel experience. The essential components of experience-based learning are well represented in this class with multiple opportunities for abstract conceptualization, active experimentation, concrete hands-on experiences and reflective observation built into the course. Each day begins with a lecture introducing concepts, which are then made concrete though daily field trips (4-8 hours in duration) into the park that include rigorous hiking, some kayaking and one commercial nature cruise. Field trips include hands-on experience with lecture concepts, on-site lessons in field methods, and data collection for independent projects. Each field trip is tied to a specific independent project, which are generated by the instructor, but self-selected by the students. Every student is actively involved in data collection during each field trip, with one student in charge of the collection each day. Daily guided journaling in three parts (scientific, personal and creative) and evening discussions provide ample opportunity for the student to reflect on the scientific content of the course, examine their personal reactions to what they have experienced and to be creative, sharing prior experiences, prior learning and their personalities. The course includes two exams, each following a week of lecture and field experiences. Independent research projects include the production of a manuscript-formatted report complete with statistical analysis of the data and a literature-based discussion of the conclusions. The combination of experiential reinforcement of concepts, abundant opportunity for written and spoken reflection, the beauty of the setting, the challenges of working in the field and the resultant bonding of the students and instructors provide a highly effective and unforgettable learning experience.
McBain, Lynn; Donnelly, Sinéad; Hilder, Jo; O'Leary, Clare; McKinlay, Eileen
2015-10-23
The recent growth of arts and humanities in medical education shows recognition that these disciplines can facilitate a breadth of thinking and result in personal and professional growth. However creative work can be a challenge to incorporate into a busy curriculum. Offering the option of creative media as a way of reflecting is an example of how this can occur. This study aimed to examine the medical student response to being given this option to explore a visit to a patient in a hospice. This was a mainly qualitative study. In the 2012 academic programme, the class of 86 students were given the option of using a creative medium to explore their responses to both the visit and their developing communication skills. Students were required to write an accompanying commentary if submitting the creative work option. Sixty-four percent of the class chose a creative medium e.g. poetry, visual art, narrative prose, music. These students were asked to take part in research including completing a short on-line survey and consenting for their creative work and commentaries to be further examined. The creative works were categorised by genre and the commentaries analysed using inductive thematic analysis. Seventeen students completed the on-line survey and fifteen consented to their work being used for this research. Thematic analysis of the student commentaries revealed the following themes: effectiveness for expressing emotion or ideas that are difficult to articulate; engaging and energising quality of the task; time for reflection; flexibility for individual learning styles and therapeutic value. Teaching the art of communicating at end-of-life is challenging especially when it involves patients, and teachers want to ensure students gain as much as possible from the experience. Offering the option to use creative media means that students can choose a medium for reflection that best suits them as individuals and that can enable them to benefit as much as possible from their experience.
ERIC Educational Resources Information Center
Blamires, Mike; Peterson, Andrew
2014-01-01
This article considers the role of constructions of creativity in the classroom and their consequences for learning and, in particular, for the assessment of creativity. Definitions of creativity are examined to identify key implications for supporting the development of children's creativity within the classroom. The implications of assessing…
Creativity in Education & Learning: A Guide for Teachers and Educators.
ERIC Educational Resources Information Center
Cropley, Arthur J.
This book explores creativity in the context of education, focusing on what creativity is, how it works, and how it can be fostered. The book sets forth general principles for encouraging creativity in schools, higher education, and the family. The chapters are: (1) "Creativity: Basic Concepts"; (2) "The Role of Thinking in Creativity"; (3)…
Structure and Improvisation in Creative Teaching
ERIC Educational Resources Information Center
Sawyer, R. Keith, Ed.
2011-01-01
With an increasing emphasis on creativity and innovation in the twenty-first century, teachers need to be creative professionals just as students must learn to be creative. And yet, schools are institutions with many important structures and guidelines that teachers must follow. Effective creative teaching strikes a delicate balance between…
The Role of Problem-Based Learning in Developing Creative Expertise
ERIC Educational Resources Information Center
Gallagher, Shelagh A.
2015-01-01
Contemporary real-world problems require creative solutions, necessitating the preparation of a new generation of creative experts capable of finding original solutions to ill-structured problems. Although much school-based training in creativity focuses on discrete skills, real-world creativity results from a multidimensional interaction between…
Creative Teaching: Why It Matters and where to Begin
ERIC Educational Resources Information Center
Rinkevich, Jennifer L.
2011-01-01
Current research indicates that creativity in teaching can and should be enhanced in order to promote student learning. This article begins by stressing the importance of creativity in education and the ways in which creative teaching benefits students. Next, it addresses key points for better understanding classroom creativity by identifying…
Chain Experiment competition inspires learning of physics
NASA Astrophysics Data System (ADS)
Dziob, Daniel; Górska, Urszula; Kołodziej, Tomasz
2017-05-01
The Chain Experiment is an annual competition which originated in Slovenia in 2005 and later expanded to Poland in 2013. For the purpose of the event, each participating team designs and builds a contraption that transports a small steel ball from one end to the other. At the same time the constructed machine needs to use a number of interesting phenomena and physics laws. In the competition’s finale, all contraptions are connected to each other to form a long chain transporting steel balls. In brief, they are all evaluated for qualities such as: creativity and advance in theoretical background, as well as the reliability of the constructed machine to work without human help. In this article, we present the contraptions developed by students taking part in the competition in order to demonstrate the advance in theoretical basis together with creativity in design and outstanding engineering skills of its participants. Furthermore, we situate the Chain Experiment in the context of other group competitions, at the same time demonstrating that—besides activating numerous group work skills—it also improves the ability to think critically and present one’s knowledge to a broader audience. We discussed it in the context of problem based learning, gamification and collaborative testing.
ERIC Educational Resources Information Center
Daniel, Ryan; Daniel, Leah
2015-01-01
This article reflects on ongoing research-led teaching in the area of creative industries in higher education. Specifically it reports on key work-integrated learning strategies designed to better prepare graduates for the employment sector. The creative industries sector is complex and competitive, characterized by non-linear career paths driven…
ERIC Educational Resources Information Center
Neo, Mai; Neo, Tse-Kian
2013-01-01
Research has shown that students have graduated from institutions of higher learning with a lack of creativity and critical-thinking thinking skills. This mismatch in skills has resulted in a nationwide initiative in using technology in the classroom to create a learning environment that would stimulate students' creative and problem-solving…
ERIC Educational Resources Information Center
Giguere, Miriam
2011-01-01
The purpose of this paper is to look at the influences of social interaction and learning environment on children's creativity in dance. Data from two separate studies are examined in which a total of thirty-seven fifth grade students created nine dances. This examination aims to (1) identify crucial elements of the classroom environment, which…
Use of Weblogs to Enhance Group Learning and Design Creativity amongst Students at a Thai University
ERIC Educational Resources Information Center
Auttawutikul, Siwanit; Wiwitkunkasem, Kasemrut; Smith, Duncan R.
2014-01-01
This study reports on the introduction of weblogs as a part of the teaching environment for Thai students to facilitate group learning and enhance creativity. Assessment of progress was through formal creative thought testing, as well as a questionnaire with both structured and open questions. Results showed a significant improvement in assessed…
Student-inspired activities for the teaching and learning of engineering ethics.
Alpay, E
2013-12-01
Ethics teaching in engineering can be problematic because of student perceptions of its subjective, ambiguous and philosophical content. The use of discipline-specific case studies has helped to address such perceptions, as has practical decision making and problem solving approaches based on some ethical frameworks. However, a need exists for a wider range of creative methods in ethics education to help complement the variety of activities and learning experiences within the engineering curriculum. In this work, a novel approach is presented in which first-year undergraduate students are responsible for proposing ethics education activities of relevance to their peers and discipline area. The students are prepared for the task through a short introduction on engineering ethics, whereby generic frameworks for moral and professional conduct are discussed, and discipline and student-relevance contexts provided. The approach has been used in four departments of engineering at Imperial College London, and has led to the generation of many creative ideas for wider student engagement in ethics awareness, reflection and understanding. The paper presents information on the premise of the introductory sessions for supporting the design task, and an evaluation of the student experience of the course and task work. Examples of proposals are given to demonstrate the value of such an approach to teachers, and ultimately to the learning experiences of the students themselves.
Critical thinking and creativity in nursing: learners' perspectives.
Chan, Zenobia C Y
2013-05-01
Although the development of critical thinking and the development of creativity are major areas in nursing programme, little has been explored about learners' perspectives towards these two concepts, especially in Chinese contexts. This study aimed to reveal nursing learners' perspectives on creativity and critical thinking. Qualitative data collection methods were adopted, namely group interviews and concept map drawings. The process of data collection was conducted in private rooms at a University. 36 nursing students from two problem-based learning classes were recruited in two groups for the study. After data collection, content analysis with axial coding approach was conducted to explore the narrative themes, to summarise the main ideas, and to make valid inferences from the connections among critical thinking, creativity, and other exogenous variables. Based on the findings, six major themes were identified: "revisiting the meanings of critical thinking"; "critical thinking and knowledge: partners or rivals?"; "is critical thinking criticising?"; "revising the meanings of creativity"; "creativity and experience: partners or rivals?"; and "should creativity be practical?". This study showed that learners had diverse perspectives towards critical thinking and creativity, and their debate on these two domains provided implications on nursing education, since the voices of learners are crucial in teaching. By closing the gap between learners and educators, this study offered some insights on nursing education in the new curriculum, in particular to co-construct nursing knowledge which is student-driven, and to consider students' voices towards understanding and applying creativity and critical thinking in nursing. Copyright © 2012 Elsevier Ltd. All rights reserved.
ERIC Educational Resources Information Center
Groenendijk, Talita; Janssen, Tanja; Rijlaarsdam, Gert; van den Bergh, Huub
2013-01-01
Background. Previous research has shown that observation can be effective for learning in various domains, for example, argumentative writing and mathematics. The question in this paper is whether observational learning can also be beneficial when learning to perform creative tasks in visual and verbal arts. Aims. We hypothesized that observation…
Watkins, Christopher D
2017-04-01
Although creativity is attractive in a potential mate, it is unclear (i) whether the effects of creativity on attractiveness generalize to other social contexts and (ii) whether creativity has equivalent effects on men's and women's attractiveness. As social knowledge of creativity may either enhance or 'offset' the appeal of social partners who differ in physical attractiveness, three repeated measures experiments were conducted to directly address these issues. Here, participants rated a series of face-text pairs for attractiveness on trials that differed in one of four combinations of facial attractiveness (attractive and less attractive) and creativity (creative and less creative), rating story-tellers in two experiments (short interpretations of an identical painting) and creative ideas in a further experiment (alternative uses for an everyday object). Regardless of the sex of the judge, creativity and facial attractiveness had independent effects on men's overall attractiveness (initial experiment) and, in further experiments, more substantial effects on the attractiveness of men with less attractive faces than men with attractive faces (when using a different measure of creativity) and specific effects on the attractiveness of individuals with less attractive faces (when using different face stimuli). Collectively, across three experiments, these findings suggest that creativity may compensate for putative cues to lower biological 'quality' and that the benefits of creativity to social groups more generally enhance attraction to creative men (in two experiments) and creative men and women (one experiment). More broadly, the data suggest that species can integrate knowledge of cognitive intelligence with visual cues to biological 'quality' to facilitate mate and/or ally choice.
Special Issue on Creativity at Work.
ERIC Educational Resources Information Center
Donnelly, Brian; And Others
1994-01-01
Special issue includes "Creativity at the Workplace" (Donnelly); "Creativity Revisited" (Iandoli); interviews with 16 people who work in or teach industrial engineering, software, and graphic design; "On Creativity and Schooling" (Coppola, Iandoli); and "End Notes: What I Learned" (Iandoli). (SK)
Use of open-ended problems as the basis for the mathematical creativity growth disclosure of student
NASA Astrophysics Data System (ADS)
Suyitno, A.; Suyitno, H.; Rochmad; Dwijanto
2018-03-01
Mathematical creativity is the essence of learning in mathematics. However, mathematical creativity had not yet grown among students. Means there was a gap between needs and reality. This gap must be bridged through by scientific studies, and there were novelty findings, namely the discovery of stages to cultivate of Mathematical Creativity. The problem formulation: How to use of open-ended problems as the basis for the mathematical creativity growth disclosure of student? The goal was to use of open issues as the basis for the mathematical creativity growth disclosure of student. Research method with a qualitative approach. After data was collected then activity in data analysis, include data reduction, data presentation, data interpretation, and conclusion/verification. The results of the research: After the learning by applying the modification of RTTW learning model, then the students were trained to do the open-ended problems and by looking at the UTS and UAS values then qualitatively the results: (1) There was a significant increase of the student's final score. (2) The category of the growth of mathematical creativity of students, the Very Good there were three students, the Good there were six students, There were 17 students, and there were six students. The validation of these results was reinforced by interviews and triangulation. (3) Stage to cultivate mathematical creativity: lecturers should need to provide inputs on student work; Apply an appropriate learning model, and train students to work on the continuing problems.
Santos, Sara; Coutinho, Diogo; Gonçalves, Bruno; Schöllhorn, Wolfgang; Sampaio, Jaime; Leite, Nuno
2018-03-01
The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest design using small-sided games situations. The experimental group participated in a 5-month differential-learning program embodied in small-sided games situations, while the control group participated in a typical small-sided games training program. In-game creativity was assessed through notational analyses of the creative components, and the players' positional data were used to compute tactical-derived variables. The findings suggested that differential learning facilitated the development of creative components, mainly concerning attempts (U13, small; U15, small), versatility (U13, moderate; U15, small), and originality (U13, unclear; U15, small) of players' actions. Likewise, the differential-learning approach provided a decrease in fails during the game in both experimental groups (moderate). Moreover, differential learning seemed to favor regularity in pitch-positioning behavior for the distance between players' dyads (U13, small; U15, small), the distance to the team target (U13, moderate; U15, small), and the distance to the opponent target (U13, moderate; U15, small). The differential-learning program stressed creative and positional behavior in both age groups with a distinct magnitude of effects, with the U13 players demonstrating higher improvements over the U15 players. Overall, these findings confirmed that the technical variability promoted by differential learning nurtures regularity of positioning behavior.
Creative Learning Environments in Education--A Systematic Literature Review
ERIC Educational Resources Information Center
Davies, Dan; Jindal-Snape, Divya; Collier, Chris; Digby, Rebecca; Hay, Penny; Howe, Alan
2013-01-01
This paper reports on a systematic review of 210 pieces of educational research, policy and professional literature relating to creative environments for learning in schools, commissioned by Learning and Teaching Scotland (LTS). Despite the volume of academic literature in this field, the team of six reviewers found comparatively few empirical…
Learning for Well-Being: Creativity and Inner Diversity
ERIC Educational Resources Information Center
Gordon, Jean; O'Toole, Linda
2015-01-01
This article explores the perspective that well-being and creativity can be nurtured in children through understanding and addressing the diverse ways in which children learn, communicate, and develop (inner diversity). In particular, our working hypothesis is that focusing children's and young people's learning towards the realization of their…
NASA Astrophysics Data System (ADS)
Rustaman, N. Y.; Afianti, E.; Maryati, S.
2018-05-01
A study using one group pre-post-test experimental design on Life organization system topic was carried out to investigate student’s tendency in learning abstract concept, their creativity and collaboration in designing and producing cell models through STEM-based learning. A number of seventh grade students in Cianjur district were involved as research subjects (n=34). Data were collected using two tier test for tracing changes in student conception before and after the application of STEM-based learning, and rubrics in creativity design (adopted from Torrance) and product on cell models (individually, in group), and rubric for self-assessment and observed skills on collaboration adapted from Marzano’s for life-long learning. Later the data obtained were analyzed qualitatively by interpreting the tendency of data presented in matrix sorted by gender. Research findings showed that the percentage of student’s scientific concept mastery is moderate in general. Their creativity in making a cell model design varied in category (expressing, emergent, excellent, not yet evident). Student’s collaboration varied from excellent, fair, good, less once, to less category in designing cell model. It was found that STEM based learning can facilitate students conceptual change, creativity and collaboration.
Evil genius? How dishonesty can lead to greater creativity.
Gino, Francesca; Wiltermuth, Scott S
2014-04-01
We propose that dishonest and creative behavior have something in common: They both involve breaking rules. Because of this shared feature, creativity may lead to dishonesty (as shown in prior work), and dishonesty may lead to creativity (the hypothesis we tested in this research). In five experiments, participants had the opportunity to behave dishonestly by overreporting their performance on various tasks. They then completed one or more tasks designed to measure creativity. Those who cheated were subsequently more creative than noncheaters, even when we accounted for individual differences in their creative ability (Experiment 1). Using random assignment, we confirmed that acting dishonestly leads to greater creativity in subsequent tasks (Experiments 2 and 3). The link between dishonesty and creativity is explained by a heightened feeling of being unconstrained by rules, as indicated by both mediation (Experiment 4) and moderation (Experiment 5).
Making Space for the Act of Making: Creativity in the Engineering Design Classroom
ERIC Educational Resources Information Center
Lasky, Dorothea; Yoon, Susan A.
2011-01-01
Creativity continues to be an important goal for 21st century learning. However, teachers often have difficulties fostering creativity in their classrooms. Current creativity research suggests that the act of making can enhance the teaching of creativity. Hands-on engineering design lessons are ideal contexts for studying this effect. Through…
Creative Writing and Learning in a Conceptual Astrophysics Course
NASA Astrophysics Data System (ADS)
Berenson, R.
2012-08-01
Creative writing assignments in a conceptual astrophysics course for liberal arts students can reduce student anxiety. This study demonstrates that such assignments also can aid learning as demonstrated by significantly improved performance on exams.
ERIC Educational Resources Information Center
Özdas, Faysal; Batdi, Veli
2017-01-01
This thematic-based meta-analytic study aims to examine the effect of creativity on the academic success and learning retention scores of students. In the context of this aim, 18 out of 225 studies regarding creativity that were carried out between 2001 and 2011 have been obtained from certain national and international databases. The studies…
ERIC Educational Resources Information Center
Ulger, Kani
2018-01-01
The problem-based learning (PBL) approach was implemented as a treatment for higher education visual arts students over one semester to examine its effect on the creative thinking and critical thinking disposition of these students. PBL had a significant effect on creative thinking, but critical thinking disposition was affected to a lesser…
2017-01-01
Although creativity is attractive in a potential mate, it is unclear (i) whether the effects of creativity on attractiveness generalize to other social contexts and (ii) whether creativity has equivalent effects on men's and women's attractiveness. As social knowledge of creativity may either enhance or ‘offset’ the appeal of social partners who differ in physical attractiveness, three repeated measures experiments were conducted to directly address these issues. Here, participants rated a series of face–text pairs for attractiveness on trials that differed in one of four combinations of facial attractiveness (attractive and less attractive) and creativity (creative and less creative), rating story-tellers in two experiments (short interpretations of an identical painting) and creative ideas in a further experiment (alternative uses for an everyday object). Regardless of the sex of the judge, creativity and facial attractiveness had independent effects on men's overall attractiveness (initial experiment) and, in further experiments, more substantial effects on the attractiveness of men with less attractive faces than men with attractive faces (when using a different measure of creativity) and specific effects on the attractiveness of individuals with less attractive faces (when using different face stimuli). Collectively, across three experiments, these findings suggest that creativity may compensate for putative cues to lower biological ‘quality’ and that the benefits of creativity to social groups more generally enhance attraction to creative men (in two experiments) and creative men and women (one experiment). More broadly, the data suggest that species can integrate knowledge of cognitive intelligence with visual cues to biological ‘quality’ to facilitate mate and/or ally choice. PMID:28484614
ERIC Educational Resources Information Center
Mayer, Richard E.; Sims, Valerie K.
1994-01-01
In 2 experiments, 162 high- and low-spatial ability students viewed a computer-generated animation and heard a concurrent or successive explanation. The concurrent group generated more creative solutions to transfer problems and demonstrated a contiguity effect consistent with dual-coding theory. (SLD)
Addressing Nature Deficit Disorder through Primitive Camping Experiences
ERIC Educational Resources Information Center
Allen, Kevin; Varner, Keegan; Sallee, Jeff
2011-01-01
Today's youth suffer from Nature Deficit Disorder, a condition that has been connected to ADHD, shortage of creativity, and general lack of knowledge about the outdoors. A team of educators and specialists are addressing this issue with primitive camping. County educators were trained using experiential learning and train-the-trainer techniques.…
Designing a Digital Story Assignment for Basic Writers Using the TPCK Framework
ERIC Educational Resources Information Center
Bandi-Rao, Shoba; Sepp, Mary
2014-01-01
The process of digital storytelling allows basic writers to take a personal narrative and translate it into a multimodal and multidimensional experience, motivating a diverse group of writers with different learning styles to engage more creatively and meaningfully in the writing process. Digital storytelling has the capacity to contextualize…
An Imaginative Approach to Teaching
ERIC Educational Resources Information Center
Egan, Kieran
2005-01-01
In this book, the author demonstrates how teachers can transform the experience of K-12 students and help them become more knowledgeable and more creative in their thinking. At the core of this transformative process is imagination which can become the heart of effective learning if it is tied to education's central tasks. The book offers an…
ERIC Educational Resources Information Center
Jennett, Charlene; Papadopoulou, Sofia; Himmelstein, Jesse; Vaugoux, Alexandre; Roger, Vincent; Cox, Anna L.
2017-01-01
Game jams, hackathons and similar group game creation events have become increasingly popular over the past decade (Fowler et al., 2015). They provide new and exciting opportunities for education and research. They foster creative thinking and innovation (Preston et al., 2012), and strengthen project management and communication skills (Smith…
Creatively Employing Funding to Support Innovation
ERIC Educational Resources Information Center
Millard, Luke; Hargreaves, Janet
2015-01-01
Innovations within higher education are often prompted through the capture of supportive funding. One of the largest examples of this arose from the Centres for Excellence in Teaching and Learning (CETLs) initiative in England (2005-2010). Drawing on the experience of two such Centres, this paper analyses some of the consequences of that funding.…
Connecting Kids: Exploring Diversity Together.
ERIC Educational Resources Information Center
Hill, Linda D.
This book aims to show a way to guide children from different backgrounds to include each other in an atmosphere of safety, equality, choice, and fun. All of the cooperative games, creative activities, and nature experiences are organized according to 20 connecting skills that are especially important for learning to be welcoming and welcomed.…
Creative practicum leadership experiences in rural settings.
Schoenfelder, Deborah Perry; Valde, Jill Gaffney
2009-01-01
Rural healthcare systems provide rich learning environments for nursing students, where strong nursing leaders manage care for people with diverse health problems across the lifespan. The authors describe the development, implementation, and evaluation of rural clinical leadership practicum, a prelicensure course that specifically focuses on the application of leadership concepts in small rural healthcare systems.
Practical and Creative Simulations for Training Personnel in Deafblindness.
ERIC Educational Resources Information Center
Olson, Joyce; Grondin, Jennifer
This monograph describes how to conduct simulations that allow individuals to experience what it is like to have deafblindness. It begins by discussing the philosophy and benefits of simulations and explains the two different types of simulations. The first type of simulation gives a generic overview of the impact of deafblindness on learning and…
How Much Do We Know about the Importance of Play in Child Development? Review of Research.
ERIC Educational Resources Information Center
Tsao, Ling-Ling
2002-01-01
Discusses children's play in conjunction with intellectual development, language, and social benefits. Suggests that play develops personality, encourages personal relations, stimulates creativity, adds to happiness, and advances learning. Encourages parents and teachers to provide children with richly varied play experiences to promote cognition,…
Inquiry-Based Laboratory Practices in a Science Teacher Training Program
ERIC Educational Resources Information Center
Yakar, Zeha; Baykara, Hatice
2014-01-01
In this study, the effects of inquiry-based learning practices on the scientific process skills, creative thinking, and attitudes towards science experiments of preservice science teachers have been analyzed. A non-experimental quantitative analysis method, the single-group pre test posttest design, has been used. In order to observe the…
Fostering Agency and Artistry in Dancers
ERIC Educational Resources Information Center
Chavasse, Amy
2015-01-01
Returning to the classroom each year is an act of radical repositioning. Even as I return to the knowledge, experience, and accumulated memories of my teaching and creative practice, I look to ways to restructure how I deliver information and search for new methodologies of learning. Acknowledging the fluid conditions that define teaching movement…
The New ICE-Age: Frozen and Thawing Perceptions of Imagination
ERIC Educational Resources Information Center
Hatt, Blaine E.
2018-01-01
The article examines the importance of imagination in adult-child relationships in 21st-century experiential learning, where ICE is an acronym for Imagination Creativity Education. It explores, through hermeneutic phenomenology, the impact of imagination in the life-experiences of three school-aged children through the wonder of toying, through…
Key Factors in Online Collaboration and Their Relationship to Teamwork Satisfaction
ERIC Educational Resources Information Center
Tseng, Hungwei; Ku, Heng-Yu; Wang, Chien-Hsin; Sun, Ling
2009-01-01
Online instructors today search for ways to engage students in authentic activities in their courses to create real-world learning experiences. Collaborative grouping is 1 way that instructors promote students' creativity and productivity during the teamwork process. The present study is an attempt to enhance our understanding of students'…
Great Explorations in Mathematics: Grades 5-8. Teacher's Edition.
ERIC Educational Resources Information Center
Dyches, Richard W.; And Others
This volume is a teacher's edition in a series of books that contain open-ended exploration activities and experiments. These activities allow and encourage students to set their own goals, use their own creativity and ideas, investigate the wonders of nature, learn about the workings of real businesses, and draw conclusions from their…
Play, Imagination, and Creativity: A Brief Literature Review
ERIC Educational Resources Information Center
Tsai, Kuan Chen
2012-01-01
What the ultimate goal for education is to help students develop their capabilities and in turn to maximize their potentials into practical uses in everyday life. In fact, teachers are critical resources at their disposal to facilitate maximum students learning experience and to release students' potentials in classrooms. It is believed that…
"Growing Up WILD": Teaching Environmental Education in Early Childhood
ERIC Educational Resources Information Center
Fortino, Carol; Gerretson, Helen; Button, Linda; Masters, Vivian
2014-01-01
A growing body of research, both nationally and internationally, indicates that children in the early childhood years (birth to age 8) learn primarily through their senses and from direct experience. They develop an understanding about the world through play, exploration, and creative activities as well as by watching and imitating adults and…
ERIC Educational Resources Information Center
Brandenburg, Maryanne
This paper reflects upon Plato's "Phaedrus" from a background in education and experience teaching written business communications. The interpretation and development presented are guided by the Platonic method of collection and division, which is introduced in "Phaedrus." The paper begins with an evaluative overview, followed…
Visual Literacy: Does It Enhance Leadership Abilities Required for the Twenty-First Century?
ERIC Educational Resources Information Center
Bintz, Carol
2016-01-01
The twenty-first century hosts a well-established global economy, where leaders are required to have increasingly complex skills that include creativity, innovation, vision, relatability, critical thinking and well-honed communications methods. The experience gained by learning to be visually literate includes the ability to see, observe, analyze,…
NASA Astrophysics Data System (ADS)
Hagan, Catherine Beverly Anne Rodin
This thesis explores the fundamental experiential connections between visual art and science. The author links the academic text to multiple visual essays in an exploration of the holistic teaching and learning methodologies in visual art pedagogy. An examination of the educational philosophies of Dewey and Steiner supports the focus on experience as education. The philosophies of Eisner, Goudy, Dewey, London, Arnheim and Wallschlaeger provide a foundation for the overall structure of the separate concepts of visual art. The inclusion of visual essays and the hermeneutical mode in which they are sequenced follows the theories and examples of Sontag, Barthes, Berger, Silvers and Wilde. Creativity studies conducted by Csikszentmihalyi and the theories of invention in science investigated by Kuhn and Judson connect the creative process in visual art to science. Sheen, Feynman, D'Arcy Thompson and Capra offer a perspective on the learning, teaching and evaluation methodologies and philosophy in the area of science, particularly physics, botany and geometry. The examination of these theories as background, combined with narrative experiences and the exploratory visual component, draw out conclusions and implications about the untapped potential of visual art in education.
ERIC Educational Resources Information Center
Shea, Mary Lou; And Others
This learning module, which is part of a staff development program for health occupations clinical instructors, discusses various creative teaching techniques that can be used in teaching students to find information, use opportunities to learn, assume responsibility for self-learning, solve problems, apply skills learned to new situations,…
ERIC Educational Resources Information Center
Li, Yulong; Liu, Xiaojing
2017-01-01
Mobile learning (M-learning) has become a popular topic in educational research, in previous research there have been many studies on attitude to M-learning directed towards staff, parents and students; however, limited research has focused on the comparison between teachers and students in the context of creative engineering and their respective…
ERIC Educational Resources Information Center
Yusnaeni; Corebima, Aloysius Duran; Susilo, Herawati; Zubaidah, Siti
2017-01-01
This research was carried out to analyze the effectiveness of the Search Solve Create and Share learning integrated with metakognitive strategy [SSCS + MS] on the creative thinking ability of low academic students. A quasi experimental design has been used to compare the effect of traditional learning, SSCS, and SCCS + MS learning on the creative…
NASA Astrophysics Data System (ADS)
Syadzili, A. F.; Soetjipto; Tukiran
2018-01-01
This research aims to produce physics learning materials in Indonesian high school using guided inquiry with cognitive conflict strategy to drill students’ creative thinking skills in a static fluid learning. This development research used 4D model with one group pre-test and post-test design implemented in the eleventh grade students in the second semester of 2016/2017 academic year. The data were collected by validation sheets, questionnaires, tests and observations, while data analysis techniques is descriptive quantitative analysis. This research obtained several findings, they are : the learning material developed had an average validity score with very valid category. The lesson plan can be implemented very well. The students’ responses toward the learning process were very possitive with the students’ interest to follow the learning. Creative thinking skills of student before the implementation of product was inadequate, then it is very creative after product was implemented. The impacts of the research suggest that guided inquiry may stimulate the students to think creatifly.
A Laborative Model of Geomagnetism as an Example of Creative Learning
ERIC Educational Resources Information Center
Prytz, Kjell
2015-01-01
Creative learning is discussed with respect to a specific physics topic. A teaching example, based on an apparatus that demonstrates the standard dynamo model of geomagnetism, is presented. It features many of the basic physics concepts within the syllabus of electromagnetism at high-school and university. To stimulate conceptual learning and to…
ERIC Educational Resources Information Center
Schuster, Donald, Ed.
1980-01-01
The proceedings of the 1980 Suggestive-Accelerative Learning and Teaching (SALT) conference include: "Creative Power in Action: Discovering Your 'Right' Mind" (Carole Austen and Hilary Johnson); "The Co-Creative Teacher: A Key Dimension in Accelerated Learning in the Classroom" (Susan M. Campbell); "The Application of…
Improving Problem-Based Learning in Creative Communities through Effective Group Evaluation
ERIC Educational Resources Information Center
West, Richard E.; Williams, Greg; Williams, David
2013-01-01
In this case study, we researched one cohort from the Center for Animation, a higher education teaching environment that has successfully fostered group creativity and learning outcomes through problem-based learning. Through live and videotaped observations of the interactions of this community over 18 months, in addition to focused interviews…
ERIC Educational Resources Information Center
Diaz-Lefebvre, Rene
2006-01-01
This article describes an experimental pilot study begun in 1994 in the Glendale Community College (Glendale, Arizona) psychology department. The faculty-driven idea incorporated Howard Gardner's multiple intelligences theory (MI) into a new paradigm--one where creative forms of learning resulted in real understanding. The pilot study, Multiple…
ERIC Educational Resources Information Center
Minerick, Adrienne R.
2010-01-01
An implementation and assessment of three creative-learning mechanisms in a research-inspired split undergraduate/graduate course in Analytical Microdevice Technology is described. Microscale research is challenging to incorporate into the classroom due to the phenomena length-scales and the creating learning strategies were used to promote…
ERIC Educational Resources Information Center
Turnbull, Morag; Littlejohn, Allison; Allan, Malcolm
2012-01-01
Interest in the use of collaborative learning strategies in higher education is growing as educators seek better ways to prepare students for the workplace. In design education, teamwork and creativity are particularly valued; successful collaborative learning depends on knowledge sharing between students, and there is increasing recognition that…
Academically Informed Creative Writing in LIS Programs and the Freedom to Be Creative
ERIC Educational Resources Information Center
Dali, Keren; Lau, Andrea; Risk, Kevin
2015-01-01
This article makes a case for the inclusion of creative writing in Library & Information Science (LIS) courses. Using an example of the course on reading practices and audiences, it shows how creative writing can contribute to the development of creativity, critical thinking, ability for self-direction and independent learning--all the…
ERIC Educational Resources Information Center
Kaniel, Shlomo
2013-01-01
The primary purpose of this article is to combine both transfer of learning (hereafter, transfer) and creativity into similar processes that can increase the products of transfer and creativity. Both transfer and creativity operate within reciprocal relationships between memory storage and working memory. Moreover, they are also based on moving…
ERIC Educational Resources Information Center
Cremin, Teresa; Glauert, Esme; Craft, Anna; Compton, Ashley; Stylianidou, Fani
2015-01-01
In the light of the European Union's interest in creativity and innovation, this paper, drawing on data from the EU project Creative Little Scientists (2011-2014), explores the teaching and learning of science and creativity in Early Years education. The project's conceptual framework, developed from detailed analysis of relevant literatures,…
Hollywood in the classroom: using feature films to teach.
Masters, Joan C
2005-01-01
Feature films have been successfully used in other disciplines to teach both undergraduate and graduate students but are seldom used in nursing. The purpose of this study was to evaluate two classes of BSN student's perceptions of viewing films as an alternative to some clinical time in a psychiatric mental-health nursing course. A 12-item, 7-point Likert-type scale was constructed to assess students' beliefs about the value of films as a learning experience. An experienced faculty member evaluated the instrument for content validity. Coefficient alpha for the 12-item scale was .95. The film experience was highly rated by the students in learning and liking. Using films to teach nursing is a creative way to engage students in learning complex material.
ERIC Educational Resources Information Center
Elton-Chalcraft, Sally; Mills, Kären
2015-01-01
"It was the funnest week in the whole history of funnest weeks": our case study, the second phase in a three-phase research project, evaluates the successes and limitations of creative teaching and learning during the "The Creative and Effective Curriculum" module for PGCE primary student teachers which includes a one-week…
Exploring creative activity: a software environment for multimedia systems
NASA Astrophysics Data System (ADS)
Farrett, Peter W.; Jardine, David A.
1992-03-01
This paper examines various issues related to the theory, design, and implementation of a system that supports creative activity for a multimedia environment. The system incorporates artificial intelligence notions to acquire concepts of the problem domain. This paper investigates this environment by considering a model that is a basis for a system, which supports a history of user interaction. A multimedia system that supports creative activity is problematic. It must function as a tool allowing users to experiment dynamically with their own creative reasoning process--a very nebulous task environment. It should also support the acquisition of domain knowledge so that empirical observation can be further evaluated. This paper aims to illustrate that via the reuse of domain-specific knowledge, closely related ideas can be quickly developed. This approach is useful in the following sense: Multimedia navigational systems hardcode referential links with respect to a web or network. Although users can access or control navigation in a nonlinear (static) manner, these referential links are 'frozen' and can not capture their creative actions, which are essential in tutoring or learning applications. This paper describes a multimedia assistant based on the notion of knowledge- links, which allows users to navigate through creative information in a nonlinear (dynamic) fashion. A selection of prototype code based on object-oriented techniques and logic programming partially demonstrates this.
NASA Astrophysics Data System (ADS)
2015-10-01
I think and hope that most experienced physics and astronomy teachers would agree that teaching is both a science and a creative art. There is a way to creatively introduce vectors into introductory astronomy that lets students learn some basic, but fundamental, physics and at the same time demonstrates that mathematics need not be a barrier in a science course. The approach is entirely graphical in that it is based on the geometric properties of vectors and is implemented by drawing diagrams. Despite the simplicity, it allows astronomy students to experience genuine physics reasoning at about the same level of a conceptual physics course (and possibly a higher level).
Animatronics Workshop: a theater + engineering collaboration at a high school.
Alford, Jennifer Ginger; Jacob, Lucas; Dietz, Paul
2013-01-01
The Animatronics Workshop is a learning experience in which kids conceive and construct a robotic show. They write the story, build the robotic mechanisms and the set, perform voice acting, and create the motion tracks. This provides a deep cross-disciplinary experience, teaching participants how to think creatively across traditional areas of expertise. In an intensive three-day prototype workshop in summer 2013, 14 high school students created a three-character show.
ERIC Educational Resources Information Center
Meyer, Merna; Wood, Lesley
2017-01-01
In this article, I critically reflect on my own learning during a community-based, service-learning pilot project, highlighting the multiple roles that were required of me as facilitator. I provided opportunity for student teachers in a Creative Arts module to engage with youth from a local township community. The purpose of the participatory…
Understanding Creativity in the Classroom
ERIC Educational Resources Information Center
Beghetto, Ronald A.
2010-01-01
Most educators who work with gifted students acknowledge the importance of creativity and have found various ways to include it as part of the gifted education curriculum. In many cases, however, developing creativity is still viewed as something separate from academic learning. Students with undemonstrated creative potential often are excluded…
Understanding the Chinese Approach to Creative Teaching in Mathematics Classrooms
ERIC Educational Resources Information Center
Niu, Weihua; Zhou, Zheng; Zhou, Xinlin
2017-01-01
Using Amabile's componential theory of creativity as a framework, this paper analyzes how Chinese mathematics teachers achieve creative teaching through acquiring in-depth domain-specific knowledge in mathematics, developing creativity-related skills, as well as stimulating student interest in learning mathematics, through well-crafted,…
An integrative review: Developing and measuring creativity in nursing.
Ma, Xing; Yang, Yuanyuan; Wang, Xue; Zang, Yuli
2018-03-01
To analyze and synthesise the existing evidence on creativity in nursing. An integrative review. A systematic search was conducted using seven English databases (PubMed, Science Direct, Web of Science, Cochrane, EBSCO, Wiley, and Medline) and the top three best Chinese databases (CNKI, Wanfang Data, and VIP). The combined keywords, creativity and nursing/nurse, were used to search for relevant journal articles that were written in English or Chinese from January 1995 to December 2016. The components of articles, i.e. title, abstract, full-text and the cited reference, were screened, filtered, evaluated and recorded according to the PRISMA statements and Joanna Briggs Institute Checklists. Thematic analysis was performed to synthesise evidence from the full-texts of studies. Fifteen quantitative and seven qualitative studies were included in this review. A joyful affective perspective enriched the conceptualization of creativity in nursing. Many intrinsic factors (e.g. learning styles, thinking styles, intrinsic passion, interest in nursing and achievement motivation) or extrinsic factors (mostly workplace problems and nurses' shortage) could influence nurses' and nursing students' creativity. Artistic expressions (e.g. painting, music, and pottery), self-directed learning and group/team work were reported to have a positive effect on creativity enhancement. None of existing instruments can adequately measure nurses' or nursing students' creativity. The concept of creativity requires an explicit definition, which is essential to the development and evaluation of creativity in nursing education and practice. Many factors influencing nurses' and nursing students' creativity can be implemented to achieve positive outcomes through efforts at artistic expressions, self-directed learning and teamwork. An instrument with satisfactory psychometric properties should be available for monitoring creativity development among nurses and nursing students. Copyright © 2017 Elsevier Ltd. All rights reserved.
ERIC Educational Resources Information Center
Jahnke, Isa
2013-01-01
Creativity is socially constructed and is not an objective fact at all. How do teachers perceive students' creativity and how can they foster students' creative learning? From two case studies, one in higher education and a second on iPad-classrooms in schools, the paper reflects on didactical concepts for creativity using mobile devices.…
Effects of Cloud-Based m-Learning on Student Creative Performance in Engineering Design
ERIC Educational Resources Information Center
Chang, Yu-Shan; Chen, Si-Yi; Yu, Kuang-Chao; Chu, Yih-Hsien; Chien, Yu-Hung
2017-01-01
This study explored the effects of cloud-based m-learning on students' creative processes and products in engineering design. A nonequivalent pretest-posttest design was adopted, and 62 university students from Taipei City, Taiwan, were recruited as research participants in the study. The results showed that cloud-based m-learning had a positive…
Integrating Literature with Craft in a Learning Process with Creative Elements
ERIC Educational Resources Information Center
Aerila, Juli-Anna; Rönkkö, Marja-Leena
2015-01-01
Art-related learning should be the central way of doing and playing in preschool, because the high quality of art-related education has a positive effect on children's well-being, identity development, and creative thinking. In our study we tested an integrated learning process where reading literature and telling stories is combined with the…
Creative Activity and Its Impact on Student Learning--Issues of Implementation
ERIC Educational Resources Information Center
Allam, Claire
2008-01-01
The use of filmmaking as a creative learning tool within the academic curriculum has been pioneered at the University of Sheffield. Filmmaking has been found to promote a lively, exciting and challenging environment in the classroom. It produces highly motivated students and makes learning fun by giving them a sense of empowerment and achievement.…
ERIC Educational Resources Information Center
Ellis, Violet Adams
2016-01-01
Proving a child has been adequately educated is manifest through assessments evaluating the recall of facts or the deciphering of codes. How this information is taught and learned is the issue. Webb's depth of knowledge (DOK) and Bloom's taxonomy are cognitive models that drive instruction in today's classrooms. According to these models,…
ERIC Educational Resources Information Center
Farber, Betty, Ed.
Parents and teachers may often have wondered how preschoolers learn, or why certain things, events, or people are more interesting to them than others? This book provides information on how young children learn, and offers activities to encourage emerging literacy, promote creativity and imagination, and enhance knowledge and development in music,…
Measuring Creative Potential: Using Social Network Analysis to Monitor a Learners' Creative Capacity
ERIC Educational Resources Information Center
Dawson, Shane; Tan, Jennifer Pei Ling; McWilliam, Erica
2011-01-01
Despite the burgeoning rhetoric from political, social and educational commentators regarding creativity and learning and teaching, there is a paucity of scalable and measurable examples of creativity-centric pedagogical practice. This paper makes an argument for the application of social network visualisations to inform and support…
Creative Learning: Paradox or Possibility in China's Restrictive Preservice Teacher Classrooms?
ERIC Educational Resources Information Center
Mullen, Carol A.
2018-01-01
This case study focuses on creativity and collaboration in preparing Chinese preservice teachers. The research question was "Can aspiring Chinese teachers discover creativity where encouraged and under conducive conditions?" The purpose was to find out whether, with explicit instructions to be creative, candidates could demonstrate…
Learning to Relate: Interweaving Creative Approaches in Group Counseling with Adolescents
ERIC Educational Resources Information Center
Skudrzyk, Bogusia; Zera, David Aloyzy; McMahon, George; Schmidt, Robert; Boyne, Joey; Spannaus, Rudy L.
2009-01-01
This article describes three creative arts exercises designed to promote belonging, connectedness, and wellness among adolescents with and without disabilities. The scenarios are multifaceted and based on utilization of creative visual and performing arts. Creative outlets may help groups be more effective and meaningful for participants,…
Oratoria Online: The Use of Technology Enhaced Learning to Improve Students' Oral Skills
NASA Astrophysics Data System (ADS)
Dornaleteche, Jon
New ITCs have proven to be useful tools for implementing innovating didactic and pedagogical formula oriented to enhance students' en teachers' creativity. The up-and-coming massive e-learning and blended learning projects are clear examples of such a phenomenon. The teaching of oral communication offers a perfect scenario to experiment with these formulas. Since the traditional face to face approach for teaching 'Speech techniques' does not keep up with the new digital environment that surround students, it is necessary to move towards an 'Online oratory' model focused on using TEL to improve oral skills.
Creative Turbulence: Experiments in Art and Physics
NASA Astrophysics Data System (ADS)
Fonda, Enrico; Dubois, R. Luke; Camnasio, Sara; Porfiri, Maurizio; Sreenivasan, Katepalli R.; Lathrop, Daniel P.; Serrano, Daniel; Ranjan, Devesh
2016-11-01
Effective communication of basic research to non-experts is necessary to inspire the public and to justify support for science by the taxpayers. The creative power of art is particularly important to engage an adult audience, who otherwise might not be receptive to standard didactic material. Interdisciplinarity defines new trends in research, and works at the intersection of art and science are growing in popularity, even though they are often isolated experiments. We present a public-facing collaboration between physicists/engineers performing research in fluid dynamics, and audiovisual artists working in cutting-edge media installation and performance. The result of this collaboration is a curated exhibition, with supporting public programming. We present the artworks, the lesson learned from the interactions between artists and scientists, the potential outreach impact and future developments. This project is supported by the APS Public Outreach Mini Grant.
ERIC Educational Resources Information Center
Beghetto, Ronald A.; Dilley, Anna E.
2016-01-01
What experiences influence the development of creativity in children and adolescents? One experience is the mortification of creative aspirations. Creative mortification (CM) refers to the loss of one's willingness to pursue a particular creative aspiration following a negative performance outcome. The purpose of this article is to introduce an…
ERIC Educational Resources Information Center
Gregory, E.; Lytra, V.; Choudhury, H.; Ilankuberan, A.; Kwapong, A.; Woodham, M.
2013-01-01
In this paper, we illustrate how young children from four faith communities (Tamil Hindu/Saiva, Bangladeshi Muslim, Polish Catholic and Ghanaian Pentecostal) new to London bring together and juxtapose an array of different languages, literacies, learning and discourse styles, communicative resources and experience to create unique personal…
Reporting on the Process of Legislation: A Civics WebQuest
ERIC Educational Resources Information Center
Wennik, Shari
2004-01-01
This article relates the experiences of a fifth-grade teacher who was determined to find a creative way to engage her students in civic life. The educational standards in her state (Washington) required that fifth graders learn about the basic structure and work of government at the state and federal level. Realizing that students tend to enjoy…
Developing a Pre-Engineering Curriculum for 3D Printing Skills for High School Technology Education
ERIC Educational Resources Information Center
Chien, Yu-Hung
2017-01-01
This study developed an integrated-STEM CO[subscript 2] dragster design course using 3D printing technology. After developing a pre-engineering curriculum, we conducted a teaching experiment to assess students' differences in creativity, race forecast accuracy, and learning performance. We compared student performance in both 3D printing and…
ERIC Educational Resources Information Center
Huddy, Avril
2017-01-01
Digital technology has long been integrated into the mainstream learning environment in a variety of ways from basic teaching delivery tools to specific courseware; however, it has struggled to make an impact in the dance technique studio. Despite the enthusiastic and alacritous integration of digital technologies within the repertoire and…
Writing on Riding: The Value of Experiential Learning and Multidisciplinary Experience
ERIC Educational Resources Information Center
Ryan, Mollison
2017-01-01
Mollison Ryan served as the undergraduate intern for "About Campus" during the 2016-2017 academic year. She graduated from Virginia Tech in 2017 as a member of Phi Beta Kappa with a double major in Creative Writing and Professional and Technical Writing. She also holds a 2016 United States Equestrian Federation Horse of the Year title…
Birds of a Feather... and Clay, Wire, Tissue and Paint!
ERIC Educational Resources Information Center
Feiner, Lois
2011-01-01
What began as a review lesson in clay construction quickly became a fun learning experience filled with inspiring conversations and creatively painted birds. This lesson was successful from beginning to end, with a final reward when the artwork was displayed. The author describes the process of working on this project and shares how the students…
Science Crafts for Kids: 50 Fantastic Things To Invent & Create.
ERIC Educational Resources Information Center
Diehn, Gwen; Krautwurst, Terry
This resource book provides 48 science crafts that involve children in creative and inventive learning experiences. The opening chapter focuses on the construction of a science log that will be used in the colorfully illustrated activities that follow. Four broad topics provide the organization for the text: (1) Earth; (2) Air; (3) Water; and (4)…
School's Out--Now What? Creative Choices for Your Child: Afternoons, Weekends, Vacations.
ERIC Educational Resources Information Center
Bergstrom, Joan M.
The central theme of this book is that parents should be directly involved in structuring their children's out-of-school time. Out-of-school or "free time" offers great opportunities for children to learn from new experiences and to develop, through carefully selected activities, a sense of competence, self-esteem, and achievement. Focus…
Douglas Butler Uses Autograph to Explore the Geometry of Calculus
ERIC Educational Resources Information Center
Butler, Douglas
2012-01-01
In short, this is a "master class". The learning and teaching of mathematics can be revolutionised with the creative use of dynamic software is an oft quoted mantra. Here, this mantra is exemplified through the documented experiences of using Autograph to enliven, to extend, and to foster the understanding of differentiation and integration. The…
ERIC Educational Resources Information Center
Stacy, Jen; Aguilar, Jodi
2018-01-01
Mobile technology is now ubiquitous in families' lives and, as such, provides fertile ground for organic technology learning embedded within everyday home practices, like oral storytelling. This article explores the experiences of three Latinx women participating in a family digital storytelling program held at an East Los Angeles Head Start…
Tree, Map, Container: Metaphors for the History of Art Education
ERIC Educational Resources Information Center
Kan, Koon Hwee
2011-01-01
Many graduate programs in North America require a course in the history of art education for master and doctoral students. When learners of all ages fail to see connections between their learning experience and educational outcomes, they are less motivated to engage actively, creatively, and responsibly in the construction of their own knowledge.…
Shi, Baoguo; Dai, David Y; Lu, Yongli
2016-01-01
Using testing and questionnaire methods, this study investigated the relationships among openness to experience, intelligence and creative thinking. This study focused on the moderating effects of openness to experience on the relationship between intelligence and creative thinking in a sample of 831 primary school students in China. The findings showed significant positive relationships among openness to experience, intelligence and creative thinking. In relation to the focus of this study, openness to experience moderated the relationship between intelligence and creative thinking. However, the correlation between openness to experience and creative thinking was stronger for urban children than for rural children, and the moderating effect existed only in urban settings.
Shi, Baoguo; Dai, David Y.; Lu, Yongli
2016-01-01
Using testing and questionnaire methods, this study investigated the relationships among openness to experience, intelligence and creative thinking. This study focused on the moderating effects of openness to experience on the relationship between intelligence and creative thinking in a sample of 831 primary school students in China. The findings showed significant positive relationships among openness to experience, intelligence and creative thinking. In relation to the focus of this study, openness to experience moderated the relationship between intelligence and creative thinking. However, the correlation between openness to experience and creative thinking was stronger for urban children than for rural children, and the moderating effect existed only in urban settings. PMID:27199866
Creativity Research: Implications for Teaching, Learning and Thinking.
ERIC Educational Resources Information Center
Petrowski, Mary Jane
2000-01-01
Explores reasons why creativity has only recently gained credibility as a legitimate research field and provides an overview of various disciplinary approaches and methodologies currently in use that are relevant to teaching and learning. Highlights include psychometrics; contextual approaches; experimental approaches; biographical, or…
NASA Astrophysics Data System (ADS)
King, P. L.; Eggins, S.; Jones, S.
2014-12-01
We are creating a 1st year Earth Systems course at the Australian National University that is built around research-rich learning experiences and quantitative skills. The course has top students including ≤20% indigenous/foreign students; nonetheless, students' backgrounds in math and science vary considerably posing challenges for learning. We are addressing this issue and aiming to improve knowledge retention and deep learning by changing our teaching approach. In 2013-2014, we modified the weekly course structure to a 1hr lecture; a 2hr workshop with hands-on activities; a 2hr lab; an assessment piece covering all face-to-face activities; and a 1hr tutorial. Our new approach was aimed at: 1) building student confidence with data analysis and quantitative skills through increasingly difficult tasks in science, math, physics, chemistry, climate science and biology; 2) creating effective learning groups using name tags and a classroom with 8-person tiered tables; 3) requiring students to apply new knowledge to new situations in group activities, two 1-day field trips and assessment items; 4) using pre-lab and pre-workshop exercises to promote prior engagement with key concepts; 5) adding open-ended experiments to foster structured 'scientific play' or enquiry and creativity; and 6) aligning the assessment with the learning outcomes and ensuring that it contains authentic and challenging southern hemisphere problems. Students were asked to design their own ocean current experiment in the lab and we were astounded by their ingenuity: they simulated the ocean currents off Antarctica; varied water density to verify an equation; and examined the effect of wind and seafloor topography on currents. To evaluate changes in student learning, we conducted surveys in 2013 and 2014. In 2014, we found higher levels of student engagement with the course: >~80% attendance rates and >~70% satisfaction (20% neutral). The 2014 cohort felt that they were more competent in writing and data analysis skills, working quantitatively using spreadsheets; deriving equations to describe nature; using the scientific method; and research processes. Assessment strategies are challenging and we plan to test a grading approach based on the "three Cs": content, correctness and creativity.
Awakening: The Lived Experience of Creativity as Told by Eight Young Creators
ERIC Educational Resources Information Center
Champa, Martha Marie
2016-01-01
Creativity is an aspect of the human condition that eludes a common definition, description, and experience. When trying to make sense of creativity, some describe creative behavior while others describe creative products. There are those who are curious about the process of creativity and others who want to understand what inspires that process.…
ERIC Educational Resources Information Center
Slepian, Michael L.; Ambady, Nalini
2012-01-01
Cognitive scientists describe creativity as fluid thought. Drawing from findings on gesture and embodied cognition, we hypothesized that the physical experience of fluidity, relative to nonfluidity, would lead to more fluid, creative thought. Across 3 experiments, fluid arm movement led to enhanced creativity in 3 domains: creative generation,…
ERIC Educational Resources Information Center
Bleakley, Alan
2004-01-01
While there is agreement that creativity is central to teaching, learning and curriculum in higher education, what is meant by creativity is not always clear. The term is often employed uncritically, in the singular, and is reified. Where creativity is used with specificity, this is often over-determined, so that the term remains limited to…
Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process
ERIC Educational Resources Information Center
Chandrasekera, Tilanka; Yoon, So-Yeon
2018-01-01
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
ERIC Educational Resources Information Center
Booth, Eric
2013-01-01
In this reflective essay, Eric Booth utilizes his Habits of Mind for Creative Engagement to offer two suggestions for intensifying the impact of arts learning in schools. Booth's first suggestion redefines what artistic engagement really means and where it can contribute to creative learning. His second suggestion advocates for the use of…
ERIC Educational Resources Information Center
Kadir; Lucyana; Satriawati, Gusni
2017-01-01
This study aims to reveal the improvement of the students' learning activities, responses, and mathematical creative thinking skills (MCTS) through open-inquiry approach (OIA). Other relevant studies in mathematics learning tend to focus on guided inquiry, and especially in Indonesia, OIA is still less applied. This study is conducted at State…
Creativity and Drawing Abilities of Chinese Students in Hong Kong: Is There a Connection?
ERIC Educational Resources Information Center
Chan, David W.; Chan, Lai-kwan
2007-01-01
Background: Recognizing that arts education is important in facilitating learning and in enhancing creativity in students, recent education reform in Hong Kong has sought to promote arts education and efforts to encourage creative expression through different art forms. Among different modes of creative arts expression, drawing has been suggested…
Rethinking Creativity: Present in Expression in Creative Learning Communities
ERIC Educational Resources Information Center
Hwang, Soon Ye
2017-01-01
Often defined as originality and innovation and desired for the economic profits it can produce for both individuals and their societies, creativity has been examined in order to find ways in which it can be promoted through various instructional practices in and beyond schools. Nonetheless, creativity as a fundamental basis of human existence and…
Creativity Doesn't Develop in a Vacuum
ERIC Educational Resources Information Center
Barbot, Baptiste; Baer, John
2016-01-01
The skills, knowledge, attitudes, motivations, and personality traits that lead to creative thinking and creative behavior do not exist--and do not develop--in a vacuum. They are inextricably tied to content, to domains, in particular, and they therefore vary by domains. The more we learn about creativity, the more we discover how domain specific…
Aesthetic Creativity: Insights from Classical Literary Theory on Creative Learning
ERIC Educational Resources Information Center
Hellstrom, Tomas Georg
2011-01-01
This paper addresses the subject of textual creativity by drawing on work done in classical literary theory and criticism, specifically new criticism, structuralism and early poststructuralism. The question of how readers and writers engage creatively with the text is closely related to educational concerns, though they are often thought of as…
The Value of Teaching Creativity in Adult Education
ERIC Educational Resources Information Center
Tsai, Kuan Chen
2012-01-01
In today's postmodern world, change is the only thing for sure. As a result, creative capacity is the key. Learning creative thinking in fact is a useful vehicle for adult learners to polish their abilities and orientate the world around them. This article attempts to review creativity-related literature and to provide some salient considerations…
Intuition and Creativity: A Pas de Deux for Qualitative Researchers.
ERIC Educational Resources Information Center
Janesick, Valerie J.
The importance of intuition and creativity in qualitative research is discussed. By discussing lessons learned from well-known creative individuals, it is possible to find ways to open a conversation on creativity. Since the researcher is the research instrument in qualitative research projects, the definition of the role of the researcher is…
Engineering Design Theory: Applying the Success of the Modern World to Campaign Creation
2009-05-21
and school of thought) to the simple methods of design.6 This progression is analogous to Peter Senge’s levels of learning disciplines.7 Senge...iterative learning and adaptive action that develops and employs critical and creative thinking , enabling leaders to apply the necessary logic to...overcome mental rigidity and develop group insight, the Army must learn to utilize group learning and thinking , through a fluid and creative open process
Zhang, Xiaomeng; Bartol, Kathryn M
2010-09-01
Integrating theories addressing attention and activation with creativity literature, we found an inverted U-shaped relationship between creative process engagement and overall job performance among professionals in complex jobs in an information technology firm. Work experience moderated the curvilinear relationship, with low-experience employees generally exhibiting higher levels of overall job performance at low to moderate levels of creative process engagement and high-experience employees demonstrating higher overall performance at moderate to high levels of creative process engagement. Creative performance partially mediated the relationship between creative process engagement and job performance. These relationships were tested within a moderated mediation framework. Copyright 2010 APA, all rights reserved
ERIC Educational Resources Information Center
Guo, Jiajun; Woulfin, Sarah
2016-01-01
The purpose of this study is to consider how the 21st-century learning framework reflects principles of creativity. This article provides a qualitative analysis of the Partnership for 21st Century's (P21) policy documents, with a specific focus on how the principles of creativity, one of the 4Cs (creativity, critical thinking, collaboration, and…
The Development of STEAM Educational Policy to Promote Student Creativity and Social Empowerment
ERIC Educational Resources Information Center
Allina, Babette
2018-01-01
The Science, Technology, Engineering, Arts, and Mathematics (STEAM) movement argues that broad-based education that promotes creativity recognizes student learning diversity, increases student engagement and can potentially enhance Science, Technology, Engineering, and Mathematics (STEM) learning by embracing cross-cutting translational skills…
Making holograms in middle and high schools
NASA Astrophysics Data System (ADS)
Jeong, Tung H.
2000-06-01
Holography is a worthy topic that should become an integral part of any basic science curriculum. It embodies basic scientific principle that include the direct applications of three Nobel Prize physics concepts; it involves procedures that teaches the scientific method of problem solving; it can be learned by `doing' without previous experience; it is artistically creative; it can be appreciated by students of all ranges of abilities; and it is an open-ended subject so that specially interested students can continue to pursue deeper and more creative projects beyond the scope that fits into the curriculum. Finally, with the availability of high quality and low cost diode lasers, it is an affordable unit for any school.
Checklists, rules and creativity
NASA Astrophysics Data System (ADS)
Glasmacher, Thomas
2009-01-01
Universities have something that private industry wants - a unique culture of continuous learning, curiosity-driven research and international collaboration. According to an unending string of accounts in the business press, adopting this university culture is imperative for survival and success in the "technology-driven" 21st-century economy. The industry poster child for this idea is the IT giant Google. Its success undoubtedly buys the company increasing freedom to experiment with and nurture its own unique culture. But Google is routinely lauded for fostering academic-style debate in meetings, maintaining a fluid organization chart that allows employees to try other roles, and giving its engineers one day a week to pursue their own creative ideas for advancing the company's interests.
Beyond adaptive-critic creative learning for intelligent mobile robots
NASA Astrophysics Data System (ADS)
Liao, Xiaoqun; Cao, Ming; Hall, Ernest L.
2001-10-01
Intelligent industrial and mobile robots may be considered proven technology in structured environments. Teach programming and supervised learning methods permit solutions to a variety of applications. However, we believe that to extend the operation of these machines to more unstructured environments requires a new learning method. Both unsupervised learning and reinforcement learning are potential candidates for these new tasks. The adaptive critic method has been shown to provide useful approximations or even optimal control policies to non-linear systems. The purpose of this paper is to explore the use of new learning methods that goes beyond the adaptive critic method for unstructured environments. The adaptive critic is a form of reinforcement learning. A critic element provides only high level grading corrections to a cognition module that controls the action module. In the proposed system the critic's grades are modeled and forecasted, so that an anticipated set of sub-grades are available to the cognition model. The forecasting grades are interpolated and are available on the time scale needed by the action model. The success of the system is highly dependent on the accuracy of the forecasted grades and adaptability of the action module. Examples from the guidance of a mobile robot are provided to illustrate the method for simple line following and for the more complex navigation and control in an unstructured environment. The theory presented that is beyond the adaptive critic may be called creative theory. Creative theory is a form of learning that models the highest level of human learning - imagination. The application of the creative theory appears to not only be to mobile robots but also to many other forms of human endeavor such as educational learning and business forecasting. Reinforcement learning such as the adaptive critic may be applied to known problems to aid in the discovery of their solutions. The significance of creative theory is that it permits the discovery of the unknown problems, ones that are not yet recognized but may be critical to survival or success.
Lessons learned about art-based approaches for disseminating knowledge.
Bruce, Anne; Makaroff, Kara L Schick; Sheilds, Laurene; Beuthin, Rosanne; Molzahn, Anita; Shermak, Sheryl
2013-01-01
To present a case example of using an arts-based approach and the development of an art exhibit to disseminate research findings from a narrative research study. Once a study has been completed, the final step of dissemination of findings is crucial. In this paper, we explore the benefits of bringing nursing research into public spaces using an arts-based approach. Findings from a qualitative narrative study exploring experiences of living with life-threatening illnesses. Semi-structured in-depth interviews were conducted with 32 participants living with cancer, chronic renal disease, or HIV/AIDS. Participants were invited to share a symbol representing their experience of living with life-threatening illness and the meaning it held for them. The exhibit conveyed experiences of how people story and re-story their lives when living with chronic kidney disease, cancer or HIV. Photographic images of symbolic representations of study participants' experiences and poetic narratives from their stories were exhibited in a public art gallery. The theoretical underpinning of arts-based approaches and the lessons learned in creating an art exhibit from research findings are explored. Creative art forms for research and disseminating knowledge offer new ways of understanding and knowing that are under-used in nursing. Arts-based approaches make visible patients' experiences that are often left unarticulated or hidden. Creative dissemination approaches such as art exhibits can promote insight and new ways of knowing that communicate nursing research to both public and professional audiences.
NASA Astrophysics Data System (ADS)
Nurhadi, Mukhamad; Wirhanuddin, Erwin, Muflihah, Erika, Farah; Widiyowati, Iis Intan
2017-03-01
The development of learning media of acid base indicator from extract of natural colorants as an alternative media in chemistry learning; acid-base solution by using creative problem solving model at SMA N 10 Samarinda has been done. This research aimed to create and develop the learning media from extract of natural colorants, measure its quality and effectiveness, and measure the quality of student learning outcome in acid-base solution topic by using that media. The development process used Analysis, Design, Development, Implementation, and Evaluation (ADDIE) method. The learning media of acid-base indicator was created in the form of box experiment. Its quality was in the range of very good and it was effectively applied in the learning and gave positive impact on the achievement of learning goals.
The Road to Creative Achievement: A Latent Variable Model of Ability and Personality Predictors
Jauk, Emanuel; Benedek, Mathias; Neubauer, Aljoscha C
2014-01-01
This study investigated the significance of different well-established psychometric indicators of creativity for real-life creative outcomes. Specifically, we tested the effects of creative potential, intelligence, and openness to experiences on everyday creative activities and actual creative achievement. Using a heterogeneous sample of 297 adults, we performed latent multiple regression analyses by means of structural equation modelling. We found openness to experiences and two independent indicators of creative potential, ideational originality and ideational fluency, to predict everyday creative activities. Creative activities, in turn, predicted actual creative achievement. Intelligence was found to predict creative achievement, but not creative activities. Moreover, intelligence moderated the effect of creative activities on creative achievement, suggesting that intelligence may play an important role in transforming creative activities into publically acknowledged creative achievements. This study supports the view of creativity as a multifaceted construct and provides an integrative model illustrating the potential interplay between its different facets. PMID:24532953
ERIC Educational Resources Information Center
Regnier, Robert
2016-01-01
This paper develops the notion of learning as valuing to support reform in Chinese schools as they transition from teaching as transmission to teaching as fostering creative inquiry in efforts to move China to become an eco-civilization. The notion of learning as valuing here is developed from the concept of value in the work of Alfred North…
Sweat, Noah W; Bates, Larry W; Hendricks, Peter S
2016-01-01
Developing methods for improving creativity is of broad interest. Classic psychedelics may enhance creativity; however, the underlying mechanisms of action are unknown. This study was designed to assess whether a relationship exists between naturalistic classic psychedelic use and heightened creative problem-solving ability and if so, whether this is mediated by lifetime mystical experience. Participants (N = 68) completed a survey battery assessing lifetime mystical experience and circumstances surrounding the most memorable experience. They were then administered a functional fixedness task in which faster completion times indicate greater creative problem-solving ability. Participants reporting classic psychedelic use concurrent with mystical experience (n = 11) exhibited significantly faster times on the functional fixedness task (Cohen's d = -.87; large effect) and significantly greater lifetime mystical experience (Cohen's d = .93; large effect) than participants not reporting classic psychedelic use concurrent with mystical experience. However, lifetime mystical experience was unrelated to completion times on the functional fixedness task (standardized β = -.06), and was therefore not a significant mediator. Classic psychedelic use may increase creativity independent of its effects on mystical experience. Maximizing the likelihood of mystical experience may need not be a goal of psychedelic interventions designed to boost creativity.
Creative Ways to Teach the Mysteries of History, Volume 2
ERIC Educational Resources Information Center
Pahl, Ron H.
2007-01-01
The purpose of this book is to make the teaching and learning of history a powerful and enjoyable experience in the classroom, changing the often-cited boring image of history for students and offering teachers an opportunity to go beyond the regular textbook. The book focuses on: (1) Varied active teaching ideas; (2) Ideas on how to get students…
Something Small, Something Simple: The Beginnings of Children's Conversations with the World
ERIC Educational Resources Information Center
Lewis, Richard
2012-01-01
This essay employs the images and voices of children to describe how their learning about the world is supported as they engage in experiences that invoke creativity and imagination. The author states his belief that this "imagining," this giving body and substance to the nature of "imagination" is one of the foundations of knowing, a means of…
Learning from the Experts: A Study of Free-Improvisation Pedagogues in University Settings
ERIC Educational Resources Information Center
Hickey, Maud
2015-01-01
There is a growing interest in alternative forms of pedagogy for students in K-12 settings. Free improvisation, a relatively new and unfamiliar genre, offers potential as an ensemble for teachers to provide in order to offer more egalitarian and creative music experiences for their students. The purpose of this multiple case study was to determine…
Spirit-Aware Teacher and Learner: Relational Connectedness in Teaching and Learning
ERIC Educational Resources Information Center
Gibbs, Colin
2005-01-01
The power of education is in its potential transformative effects on individuals. Many writers suggest that the prime task of the teachers is to awaken joy and wonderment through creative expression and in the quest for understanding. If education is to be a liberating experience then its central concern must be on the holistic nature of teachers…
Creative Ways to Teach the Mysteries of History, Volume 1
ERIC Educational Resources Information Center
Pahl, Ronald Hans
2005-01-01
This book is developed to make the teaching and learning of history a powerful and enjoyable experience in the classroom through the study of historical mysteries. What better place to snoop around and dig through mysterious graves than in history class? This book takes ten mysterious events in history from ancient Egypt to the 21st century for…
ERIC Educational Resources Information Center
Indiana State Univ., Terre Haute.
In this collection of articles, Indiana State University faculty members discuss their experiences in developing courses and teaching with educational technologies. The purposes of this publication are to share creative approaches to teaching and learning, and to acknowledge and support the efforts of Indiana State University faculty members who…
Learning the Creative Potential of Students by Mining a Word Association Task
ERIC Educational Resources Information Center
Olivares-Rodríguez, Cristian; Guenaga, Mariluz
2015-01-01
Creativity is a relevant skill for human beings in order to overcome complex problems and reach novel solutions based on unexpected associations of concepts. Thus, the education of creativity becomes relevant, but there are not tools to automatically track the creative potential of learners over time. This work provides a novel set of behavioural…
Creative in Finding Creativity in the Curriculum: The CLIL Second Language Classroom
ERIC Educational Resources Information Center
Cross, Russell
2012-01-01
Modern education is often characterized by a tension between learning and creativity (Connery et al. in "Vygotsky and creativity: A cultural-historical approach to play, meaning making, and the arts," 2010). "The Arts"--if attended to at all--is often positioned as a distinct element of the broader curriculum, and separate from teaching and…
ISO 9000 and Creativity: Potential Advantages of Implementing ISO in Community Colleges
ERIC Educational Resources Information Center
Alkeaid, Adel
2007-01-01
The purpose of this paper is to examine the relationship between the ISO 9000 standard and creativity. In this paper, the researcher tries to answer the following questions: Which learning theories best foster creative thought? Is creativity more behaviorist or constructivist? Where does ISO 9000 fit in the continuum from behaviorism to…
Reflexivity and Self-Care for Creative Facilitators: Stepping outside the Circle
ERIC Educational Resources Information Center
Moffatt, Amanda; Ryan, Mary; Barton, Georgina
2016-01-01
Those who work with others to explore new and creative ways of thinking about community and organizational participation, ways of engaging with others, individual well-being and creative solutions to problems, have a significant role in a cohesive society. Creative forms of learning can stimulate reflexive practices of self-care and lead to…
Fostering Creativity in the Classroom for High Ability Students: Context Does Matter
ERIC Educational Resources Information Center
Tan, Liang See; Lee, Shu Shing; Ponnusamy, Letchmi Devi; Koh, Elizabeth Ruilin; Tan, Keith Chiu Kian
2016-01-01
Researchers have argued for the importance of the classroom context in developing students' creative potential. However, the emphasis on a performative learning culture in the classroom does not favour creativity. Thus, how creative potential can be realised as one of the educational goals in the classrooms remains a key question. This study…
ERIC Educational Resources Information Center
Ucus, Sukran
2018-01-01
Creativity is the critical point to developing innovative and effective citizens and children in learning social studies. The purpose of this study is to explore how creativity is promoted in social studies classrooms for young children and to research teachers' opinions and interpretations of creativity in Turkish elementary schools. The study…
Creative Thinking in Prospective Teachers: The "Status Quo" and the Impact of Contextual Factors
ERIC Educational Resources Information Center
Meintjes, Hannetjie; Grosser, Mary
2010-01-01
To create unique and appropriate learning opportunities and environments and to nurture the development of creative thinking abilities among learners are some of the demands for creative thinking currently expected of teachers globally and also in South Africa. Creative thinking in academic context assumes, among other things, the ability to…
Effect of Physics Problem Solving on Structures Schemes and Knowledge Associations
NASA Astrophysics Data System (ADS)
Setyowidodo, I.; Jatmiko, B.; Susantini, E.; Widodo, S.; Shofwan, A.
2017-09-01
This study aims to develop learners’ thinking structures through associations, case based, and schematic method so that different knowledge structures have a role in influencing the structure of creative thinking. The learners have low mastery of physics materials since they are not given sufficient opportunity to build their own knowledge. They should be directed to approach each new problem or task with their prior knowledge, assimilate new information, and construct their own understanding. The design of this research was a quasi-experiment using purposive sampling. Data were analyzed using variance analysis. The design of this research was a quasi-experiment using purposive sampling. Data were analyzed using variance analysis. The learning process of problemsolving consists of: 1) identifying problems, 2) planning projects, 3) creating projects, 4) presenting projects, and 5) evaluating projects. From the results of this research, it can be concluded that problem-solving method can provide strong supports in developing the learners’ creative thinking skills as they can share their knowledge and interact with their friends and the environment. This learning activity also constitutes an appropriate technique to help the learners to develop problem solving knowledge and skills.
ERIC Educational Resources Information Center
Pilcher, Katy
2017-01-01
Drawing upon student narratives gleaned through qualitative interviews, this paper argues that teaching and learning "sensitive" issues surrounding gender and sexualities through "creative" pedagogies can be a mode of resistance against the reproduction of problematic social discourses, and to the negative impacts of…
Teenage Mutant Ninja Turtles Counting Pizza Toppings: A Creative Writing Learning Strategy.
ERIC Educational Resources Information Center
Buchan, Laura; And Others
1996-01-01
This article describes the application of a proofreading mnemonic learning strategy for proofreading creative writing assignments. The mnemonic--Ninja Turtles Counting Pizza Toppings--reminds students to check their work for name, title, capitalization, punctuation, and transition words. Application of the strategy, possible pitfalls, and…
The Contribution of Momentary Perspectives to Entrepreneurial Learning and Creativity
ERIC Educational Resources Information Center
Rae, David
2013-01-01
This article explores how conceptualizing "the moment" in entrepreneurship contributes to understanding entrepreneurial processes of learning and creativity. The significance of "the aha moment" in entrepreneurial behaviour is widely used at a popular level but has not been well explored in relation to knowledge of human…
Embedded Creativity: Teaching Design Thinking via Distance Education
ERIC Educational Resources Information Center
Lloyd, Peter
2013-01-01
This paper shows how the design thinking skills of students learning at a distance can be consciously developed, and deliberately applied outside of the creative industries in what are termed 'embedded' contexts. The distance learning model of education pioneered by The Open University is briefly described before the technological…
Creativity Development: The Role of Foreign Language Learning
ERIC Educational Resources Information Center
Sadykova, Aida G.; Shelestova, Olga V.
2016-01-01
The relevance of the present research stems from the need to consider the ways of preventing conflicts between the objective necessity of development of students' creative activity in the learning process, and insufficient development of pedagogical conditions for its effective implementation in theoretical and methodological terms. The article is…
Creativity in Education: A Standard for Computer-Based Teaching.
ERIC Educational Resources Information Center
Schank, Roger C.; Farrell, Robert
1988-01-01
Discussion of the potential of computers in education focuses on the need for experiential learning and developing creativity in students. Learning processes are explained in light of artificial intelligence research, problems with current uses of computers in education are discussed, and possible solutions using intelligent simulation software…
State Testing Standards versus Creativity.
ERIC Educational Resources Information Center
Ediger, Marlow
The balance between conformity to state standards and creativity in providing for individual differences in the classroom is discussed. With the current emphases on accountability and standards, learning opportunities for students are supposed to be aligned with state-mandated objectives. This may lead to a situation in which rote learning,…
Assessing Creative Thinking in Design-Based Learning
ERIC Educational Resources Information Center
Doppelt, Yaron
2009-01-01
Infusing creative thinking competence through the design process of authentic projects requires not only changing the teaching methods and learning environment, but also adopting new assessment methods, such as portfolio assessment. The participants in this study were 128 high school pupils who have studied MECHATRONICS from 10th to 12th grades…
The Arts and the Inner Lives of Teachers.
ERIC Educational Resources Information Center
Powell, Mary Clare
1997-01-01
Creative Arts in Learning, a master's degree program at Lesley College Graduate School, acknowledges the importance of teacher creativity. By feeding teachers' inner lives, the arts can transform the tone of classrooms or entire schools. Courses in storytelling, visual arts, and drama help teachers demystify the arts, learn alternative…
Drawing out Understanding: Arts-Based Learning and Gifted Children
ERIC Educational Resources Information Center
Eiserman, Jennifer; Lai, Heather; Rushton, Chelsea
2017-01-01
Dabrowski recognized that the creative process is important in the personality development of the gifted and talented. Given the intrinsically creative nature of learning in an arts-infused context, we hypothesize that interdisciplinary approaches to curriculum address the unique needs of the gifted. First, we will summarize Dabrowski's theory of…
Meaningful Learning and Creativity in Virtual Worlds
ERIC Educational Resources Information Center
Ferguson, Rebecca
2011-01-01
Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning takes place, and setting education in a context of playfulness, delight and creativity. They provide environments in which it is not only possible but also necessary to generate and try out ideas. They therefore offer opportunities to explore new…
ERIC Educational Resources Information Center
Smutny, Joan Franklin, Ed.
Twenty-five papers address issues of the underserved gifted, including environmental influences, multicultural and global factors, special learning problems, and the highly gifted and creatively gifted. The papers are: "Twenty-five Teaching Strategies that Promote Learning Success for Underserved Gifted Populations" (Jerry Flack); "The Invisible…
Lindesmith, K A; McWeeny, M
1994-01-01
Storytelling is an intrinsic part of most cultures. For nurses, the telling of stories is a way of sharing nursing's history, tacit knowledge, critical thinking, and creativity. It provides the opportunity to learn from each other and to dialogue about the deeper issues surrounding professional practice. Using storytelling as a formal activity in education programs sanctions the sharing of stories as a meaningful experience that can be replicated in day-to-day practice. The value of connecting and sharing expertise through storytelling with colleagues becomes a powerful experience for nursing staff.
Study and practice in the construction of open physical experiments teaching system
NASA Astrophysics Data System (ADS)
Xu, Yan
2017-09-01
Based on open physical experiments teaching system put forward by Ministry of Education, HHU(Hohai University) has carried out the construction of open experimental manage system, which includes course selecting system, teaching system, manage system and information desk. The innovation is in order to mobilize the students’ learning autonomy, cultivate the students’ creative ability and improve teaching quality. Besides, it achieves direct management from school to college to the laboratory and traced manage to the working device regardless of distance and time.
NASA Astrophysics Data System (ADS)
Sugiyanto, Pribadi, Supriyanto, Bambang
2017-09-01
The purpose of this study was to investigate the effectiveness of Creative & Productive instructional method compared with conventional method. This research was a quasi-experimental study involving all Civil Engineering students at Universitas Negeri Malang who were taking a course of Steel Structure. The students were randomly assigned to two different treatment groups, 30 students in experimental group and 37 students in the control group. It was assumed that these groups were equal in all relevant aspects; they differed only in the treatment administered. We used the t-test to test the hypothesis. The results of this research suggest that: (l) the use of Creative & Productive instructional method can significantly improve students' learning achievement, (2) the use of Creative & Productive instructional method can significantly improve students' retention, (3) students' motivation has a significant effect on their learning achievement, and (4) students' motivation has a significant effect on their retention.
NASA Astrophysics Data System (ADS)
Widhitama, Y. N.; Lukito, A.; Khabibah, S.
2018-01-01
The aim of this research is to develop problem solving based learning materials on fraction for training creativity of elementary school students. Curriculum 2006 states that mathematics should be studied by all learners starting from elementary level in order for them mastering thinking skills, one of them is creative thinking. To our current knowledge, there is no such a research topic being done. To promote this direction, we initiate by developing learning materials with problem solving approach. The developed materials include Lesson Plan, Student Activity Sheet, Mathematical Creativity Test, and Achievement Test. We implemented a slightly modified 4-D model by Thiagajan et al. (1974) consisting of Define, Design, Development, and Disseminate. Techniques of gathering data include observation, test, and questionnaire. We applied three good qualities for the resulted materials; that is, validity, practicality, and effectiveness. The results show that the four mentioned materials meet the corresponding criteria of good quality product.
An Innovative and Successful Simulation Day.
Bowling, Ann M; Eismann, Michelle
This article discusses the development of a creative and innovative plan to incorporate independent activities, including skill reviews and scenarios, into a single eight-hour day, using small student groups to enhance the learning process for pediatric nursing students. The simulation day consists of skills activities and pediatric simulation scenarios using the human patient simulator. Using small student groups in simulation captures the students' attention and enhances motivation to learn. The simulation day is a work in progress; appropriate changes are continually being made to improve the simulation experience for students.
NASA Astrophysics Data System (ADS)
Kurniasari, H.; Sukarmin; Sarwanto
2018-03-01
The purpose of this research are to analyze the the properness of contextual teaching and learning (CTL)-based science module for Junior High School for increasing students’ creativity and using CTL-based science module to increase students’ learning creativity. Development of CTL-based science module for Junior High School is Research and Development (R&D) using 4D Model consist of 4 steps: define, design, develop, and disseminate. Module is validated by 3 expert validators (Material, media, and language experts), 2 reviewer and 1 peer reviewer. . Based on the results of data analysis, it can be concluded that: the results of the validation, the average score of CTL-based science module is 88.28%, the value exceeded the value of the cut off score of 87.5%, so the media declared eligible for the study. Research shows that the gain creativity class that uses CTL-based science module has a gain of 0.72. Based on the results of the study showed that CTL-based science module effectively promotes creativity of students
Management as a Creative Human Resource.
ERIC Educational Resources Information Center
Elsner, Paul A.
1981-01-01
Underscores the importance of the creative use of human resources for community colleges in times of fiscal constraint. Lists principles for and stages of management and faculty development programs. Cites examples of creative responses to budget cuts. Discusses the cyclic nature of lifelong learning. (DML)
George, Daniel R; Stuckey, Heather L; Whitehead, Megan M
2014-05-01
The creative arts can integrate humanistic experiences into geriatric education. This experiential learning case study evaluated whether medical student participation in TimeSlips, a creative storytelling program with persons affected by dementia, would improve attitudes towards this patient population. Twenty-two fourth-year medical students participated in TimeSlips for one month. The authors analyzed pre- and post-program scores of items, sub-domains for comfort and knowledge, and overall scale from the Dementia Attitudes Scale using paired t-tests or Wilcoxon Signed-rank tests to evaluate mean change in students' self-reported attitudes towards persons with dementia. A case study approach using student reflective writing and focus group data was used to explain quantitative results. Twelve of the 20 items, the two sub-domains, and the overall Dementia Attitudes Scale showed significant improvement post-intervention. Qualitative analysis identified four themes that added insight to quantitative results: (a) expressions of fear and discomfort felt before storytelling, (b) comfort experienced during storytelling, (c) creativity and openness achieved through storytelling, and (d) humanistic perspectives developed during storytelling can influence future patient care. This study provides preliminary evidence that participation in a creative storytelling program improves medical student attitudes towards persons with dementia, and suggests mechanisms for why attitudinal changes occurred.
Maseleno, Andino; Hardaker, Glenn; Sabani, Noraisikin; Suhaili, Nabilah
2016-12-01
This article contains data related to multicultural education and diagnostic information profiling preliminary findings. It includes the responses of 253 students. The data consists of six sections, i) culture: race, ethnicity, language and identity; ii) learning preferences: physiological and perceptual; iii) cognitive learning styles: physical, emotional and mental; iv) creativity skills and problem solving skills; v) motivation; and vi) students' background knowledge. The data may be used as part of data analytics for specific personalized e-learning platform.
Using Project- and Theme-Based Learning to Encourage Creativity in Science
ERIC Educational Resources Information Center
Vaidya, Ashwin
2015-01-01
In this article, the authors describe a project that was developed for an introductory-level physics course. The aim of the project was to encourage the creative process in science, as science is seldom mentioned in discussions about creativity. They sought to engage students in the creative process by posing a collective challenge to the class.…
ERIC Educational Resources Information Center
Thomas, Kerry
2009-01-01
This article reports on a study of creativity in art education, and more particularly, what teaching and learning to be creative implies. The study employs Pierre Bourdieu's concepts of the habitus, symbolic capital, and misrecognition. These concepts are demonstrably relevant for understanding creativity as a kind of social reasoning that is…
Creativity and Collaborative Learning and Teaching Strategies in the Design Disciplines
ERIC Educational Resources Information Center
Turnbull, Morag; Littlejohn, Allison; Allan, Malcolm
2010-01-01
Creativity can be described as the ability to generate new ideas and combine existing ideas in new ways to find novel solutions to problems. Creativity is enhanced by a free flow of knowledge and through social contact. On this basis, the authors argue that knowledge sharing is central to creativity in design and present preliminary evidence to…
ERIC Educational Resources Information Center
Khodabakhshzadeh, Hossein; Hosseinnia, Mansooreh; Moghadam, Hossein Abedi; Ahmadi, Fatemeh
2018-01-01
Due to the importance of creativity in teaching and learning, this study was conducted to study teachers' creativity and its relationship with their teaching's effectiveness. Another aim of this study was to measure the creativity among men and women teachers at English institutions in Iran. A sample of 325 EFL Iranians' teachers was randomly…
Fostering Creative Ecologies in Australasian Secondary Schools
ERIC Educational Resources Information Center
de Bruin, Leon R.; Harris, Anne
2017-01-01
This study investigates and compares elements of creativity in secondary schools and classrooms in Australia and Singapore. Statistical analysis and qualitative investigation of teacher, student and leadership perceptions of the emergence, fostering and absence of creativity in school learning environments is explored. This large-scale…
Science 2.0: Communicating Science Creatively
ERIC Educational Resources Information Center
Smith, Ben; Mader, Jared
2017-01-01
This column shares web tools that support learning. The authors have been covering the International Society for Technology in Education (ISTE) standards in every issue since September 2016. This article examines the final standard, called Creative Communicator, which requires students to communicate effectively and creatively express themselves…
Assessing Creative Problem-Solving with Automated Text Grading
ERIC Educational Resources Information Center
Wang, Hao-Chuan; Chang, Chun-Yen; Li, Tsai-Yen
2008-01-01
The work aims to improve the assessment of creative problem-solving in science education by employing language technologies and computational-statistical machine learning methods to grade students' natural language responses automatically. To evaluate constructs like creative problem-solving with validity, open-ended questions that elicit…
Relating Schizotypy and Personality to the Phenomenology of Creativity
Nelson, B.; Rawlings, D.
2010-01-01
Introduction: Although a considerable amount of research has addressed psychopathological and personality correlates of creativity, the relationship between these characteristics and the phenomenology of creativity has been neglected. Relating these characteristics to the phenomenology of creativity may assist in clarifying the precise nature of the relationship between psychopathology and creativity. The current article reports on an empirical study of the relationship between the phenomenology of the creative process and psychopathological and personality characteristics in a sample of artists. Method: A total of 100 artists (43 males, 57 females, mean age = 34.69 years) from a range of disciplines completed the Experience of Creativity Questionnaire and measures of “positive” schizotypy, affective disturbance, mental boundaries, and normal personality. Results: The sample of artists was found to be elevated on “positive” schizotypy, unipolar affective disturbance, thin boundaries, and the personality dimensions of Openness to Experience and Neuroticism, compared with norm data. Schizotypy was found to be the strongest predictor of a range of creative experience scales (Distinct Experience, Anxiety, Absorption, Power/Pleasure), suggesting a strong overlap of schizotypal and creative experience. Discussion: These findings indicate that “positive” schizotypy is associated with central features of “flow”-type experience, including distinct shift in phenomenological experience, deep absorption, focus on present experience, and sense of pleasure. The neurologically based construct of latent inhibition may be a mechanism that facilitates entry into flow-type states for schizotypal individuals. This may occur by reduced latent inhibition providing a “fresh” awareness and therefore a greater absorption in present experience, thus leading to flow-type states. PMID:18682376
Developing knowledge intensive ideas in engineering education: the application of camp methodology
NASA Astrophysics Data System (ADS)
Heidemann Lassen, Astrid; Løwe Nielsen, Suna
2011-11-01
Background: Globalization, technological advancement, environmental problems, etc. challenge organizations not just to consider cost-effectiveness, but also to develop new ideas in order to build competitive advantages. Hence, methods to deliberately enhance creativity and facilitate its processes of development must also play a central role in engineering education. However, so far the engineering education literature provides little attention to the important discussion of how to develop knowledge intensive ideas based on creativity methods and concepts. Purpose: The purpose of this article is to investigate how to design creative camps from which knowledge intensive ideas can unfold. Design/method/sample: A framework on integration of creativity and knowledge intensity is first developed, and then tested through the planning, execution and evaluation of a specialized creativity camp with focus on supply chain management. Detailed documentation of the learning processes of the participating 49 engineering and business students is developed through repeated interviews during the process as well as a survey. Results: The research illustrates the process of development of ideas, and how the participants through interdisciplinary collaboration, cognitive flexibility and joint ownership develop highly innovative and knowledge-intensive ideas, with direct relevance for the four companies whose problems they address. Conclusions: The article demonstrates how the creativity camp methodology holds the potential of combining advanced academic knowledge and creativity, to produce knowledge intensive ideas, when the design is based on ideas of experiential learning as well as creativity principles. This makes the method a highly relevant learning approach for engineering students in the search for skills to both develop and implement innovative ideas.
Characteristic of critical and creative thinking of students of mathematics education study program
NASA Astrophysics Data System (ADS)
Rochmad; Agoestanto, A.; Kharis, M.
2018-03-01
Critical and creative thinking give important role in learning matematics for mathematics education students. This research to explored the characteristic of critical and creative thinking of students of mathematics study program in mathematics department. Critical thinking and creative thinking can be illustrated as two sides of a coin, which one is associated to the other. In elementary linear algebra courses, however, critical thinking can be seen as a foundation to build students’ creative thinking.
ERIC Educational Resources Information Center
Goodliff, Gill
2013-01-01
Historically underpinning principles of the English curriculum framework for children from birth to five years explicitly acknowledged a spiritual dimension to children's uniqueness and well-being. Yet spirituality receives scant reference in the discourse of creative learning and teaching. This paper considers the relationship of spirituality to…
The Impact of Creative Learning Environments on Learners: A Systematic Literature Review
ERIC Educational Resources Information Center
Jindal-Snape, Divya; Davies, Dan; Collier, Chris; Howe, Alan; Digby, Rebecca; Hay, Penny
2013-01-01
This article is based on a systematic review of educational research, policy and professional literature relating to creative environments for learning in schools. Despite the search yielding 210 documents, comparatively few empirical studies were published between 2005 and 2011 that addressed the review objectives. Only 18 studies included in the…
The Curious Schools Project: Capturing Nomad Creativity in Teacher Work
ERIC Educational Resources Information Center
Hunter, Mary Ann; Emery, Sherridan
2015-01-01
The Curious Schools project is a teacher professional learning initiative that aims to provide an insight into--and resource for--creativity in Tasmanian schools. It offers an alternative to conventional models of teacher professional learning by engaging teachers in multi-modal methods of documenting and reflecting on their work as the basis for…
Freeing the Creative Writer: An Introductory Lesson.
ERIC Educational Resources Information Center
Ehrle, Lisa
1990-01-01
Describes an introductory creative writing lesson in which students gave low grades to passages they later learned were written by William Faulkner and Ernest Hemingway. Reports that the students graded mainly on mechanics and grammar (and very little on content). Notes that students began to learn to manipulate the various aspects of writing. (RS)
ERIC Educational Resources Information Center
Cheng, Kai Wen
2011-01-01
Background: Facing highly competitive and changing environment, cultivating citizens with problem-solving attitudes is one critical vision of education. In brief, the importance of education is to cultivate students with practical abilities. Realizing the advantages of web-based cooperative learning (web-based CL) and creative problem solving…
A New Creative Learning Centre at a Girls School in Australia
ERIC Educational Resources Information Center
Bell, Amanda
2007-01-01
Brisbane Girls Grammar School's new Creative Learning Centre was conceived to group arts studies which were previously scattered across the campus and to serve all students as a meeting place and technology hub. The building is specifically designed to provide the most flexible and innovative environment for teenaged girls, having special regard…
Development of Multiple Thinking and Creativity in Organizational Learning
ERIC Educational Resources Information Center
Cheng, Yin Cheong
2005-01-01
Purpose: Based on a typology of contextualized multiple thinking, this paper aims to elaborate how the levels of thinking (data, information, knowledge, and intelligence), and the types of thinking as a whole, can be used to profile the characteristics of multiple thinking in organizational learning, re-conceptualize the nature of creativity in…
Collaboration, Creativity and the Co-Construction of Oral and Written Texts
ERIC Educational Resources Information Center
Rojas-Drummond, S. M.; Albarran, C. D.; Littleton, K. S.
2008-01-01
In this paper we explore how primary school children "learn to collaborate" and "collaborate to learn" on creative writing projects by using diverse cultural artefacts--including oracy, literacy and ICT. We begin by reviewing some key sociocultural concepts which serve as a theoretical framework for the research reported. Secondly, we describe the…
Creative and Playful Learning on Technology-Enriched Playgrounds: An International Investigation
ERIC Educational Resources Information Center
Randolph, Justus J.; Kangas, Marjaana; Ruokamo, Heli; Hyvönen, Pirkko
2016-01-01
The purpose of this quasi-experimental study was to determine the degree that creative and playful learning (CPL) in a technology-enriched playground influences academic achievement of students and what factors are responsible for successes. The participants were 276 students from 12 elementary classrooms in the Netherlands and Finland. The…
The Chronotopes of Technology-Mediated Creative Learning Practices in an Elementary School Community
ERIC Educational Resources Information Center
Kumpulainen, Kristiina; Mikkola, Anna; Jaatinen, Anna-Mari
2014-01-01
This socioculturally informed study examines space-time configurations of students' technology-mediated creative learning practices in a Finnish elementary school over a school musical project. This study focuses on the social practices of 21 students who worked with personal laptops, wireless internet access, and a collaborative writing service,…
ERIC Educational Resources Information Center
Kelsey, Louise; Uytterhoeven, Lise
2017-01-01
This paper reports on a focused collaborative learning and teaching research project between the Dance Department at Middlesex University and partner institution London Studio Centre. Informed by Belinda Allen's research on creative curriculum design, dance students and lecturers shared innovative learning opportunities to enhance the development…
Creative Networks of Practice Using Web 2.0 Tools
ERIC Educational Resources Information Center
Orava, Jukka; Worrall, Pete
2011-01-01
This paper examines the professional implications for teachers and managers in new and evolving forms of professional development using Web 2.0 tools in a European context. Research findings are presented from the "Creative Use of Media" learning event developed through a European eTwinning Learning Lab initiative in spring of 2009. The…
ERIC Educational Resources Information Center
Crosling, Glenda; Nair, Mahendhiran; Vaithilingam, Santha
2015-01-01
Globally, governments recognize the importance of creativity and innovation for sustainable socioeconomic development, and many invest resources to develop learning environments that foster these capacities. This paper provides a systematic framework based on Nair's "Innovation Helix" model for studying the factors of a country's…
NASA Astrophysics Data System (ADS)
Hsu, Ming-Chien
Engineers are expected to work with people with different disciplinary knowledge to solve real-world problems that are inherently complex, which is one of the reasons that interdisciplinary learning has become a common pedagogical practice in engineering education. However, empirical evidence on the impact of interdisciplinary learning on undergraduates is lacking. Regardless of the differences in the scope of methods used to assess interdisciplinary learning, frameworks of interdisciplinary learning are imperative for developing attainable outcomes as well as interpreting assessment data. Existing models of interdisciplinary learning have been either conceptual or based on research faculty members' experiences rather than empirical data. The study addressed the gap by exploring the different ways that undergraduate engineering students experience interdisciplinary learning. A phenomenographic methodological framework was used to guide the design, data collection, and data analysis of the study. Twenty-two undergraduate engineering students with various interdisciplinary learning experiences were interviewed using semi-structured protocols. They concretely described their experiences and reflected meaning associated with those experiences. Analysis of the data revealed eight qualitatively different ways that students experience interdisciplinary learning, which include: interdisciplinary learning as (A) no awareness of differences, (B) control and assertion, (C) coping with differences, (D) navigating creative differences, (E) learning from differences, (F) bridging differences, (G) expanding intellectual boundaries, and (H) commitment to holistic perspectives. Categories D through H represent a hierarchical structure of increasingly comprehensive way of experiencing interdisciplinary learning. Further analysis uncovered two themes that varied throughout the categories: (i) engagement with differences and (ii) purpose and integration. Students whose experiences lie outside of the hierarchical structure need to engage difference in a positive manner and also have a purpose in engaging differences in order to experience interdisciplinary learning in a more comprehensive way. The results offer insights into the design of curriculum and classroom interdisciplinary experiences in engineering education.
ERIC Educational Resources Information Center
Jones, Anne G.; Risku, Michael T.
2015-01-01
To satisfy the demands of society, the scholar-practitioner in today's complex world of education must juggle various factors that are related to one another: practice, poiesis, or the creative act, culture, knowledge, and learning. These demands include adherence to education, law, politics, economics, ethics, equity, and social dynamics. The…
ERIC Educational Resources Information Center
Gallagher, Kathleen
2018-01-01
Drawing from a multi-sited, global ethnography on youth civic engagement and artistic practices, the author uses students' perceptions from one Canadian high school, as they reflect on their experiences in a drama classroom, to ask what we might learn about the macro discourses and processes of social innovation from the local, artistic, and…
Exploring Primary Children's Views and Experiences of the School Ground: The Case of a Greek School
ERIC Educational Resources Information Center
Christidou, Vasilia; Tsevreni, Irida; Epitropou, Maria; Kittas, Constantinos
2013-01-01
The present study explores the use of a conventional school ground of a primary school and its potential as a space for creative play and environmental learning. Children's play behavior and views of the school ground are explored, as well as their vision for its improvement. The research constitutes part of a wider school ground project and was…
Preschool Teacher Assessment of the NTC Program Reach: Encouraging Creative Elements of Thinking
ERIC Educational Resources Information Center
Rajovic, Ranko; Gojkov-Rajic, Aleksandra; Stojanovic, Aleksandar
2017-01-01
The paper presents a part of the findings of an evaluation study which is experimental in character and in which the experiment with one group was used as a method. The subject and problem relate to the observation of the effects of the project "Smart Children Network-SMART", code: 1286, which is based on the NTC learning system with the…
ERIC Educational Resources Information Center
Novelli, Joan
Intended for teachers of grades K-2, this book aims to inspire students with the award-winning art and stories found in Caldecott books. The book uses Caldecott winners as springboards to provide lively, literature-based learning experiences--from projects that encourage children's own artistic expression to fun and creative activities that…
Exploring the Role of Feel in the Creative Experiences of Modern Dancers: A Realist Tale
ERIC Educational Resources Information Center
Lussier-Ley, Chantale; Durand-Bush, Natalie
2009-01-01
Radford (2004) postulated that emotions are fundamentally data that should be used as a guide towards creative acts. Yet, empirically speaking, we know very little about the role of emotions, and more specifically feel, in the creative experiences of dancers. The purpose of this study was to explore the role of feel in the creative experiences of…
Teaching Creativity in Higher Education
ERIC Educational Resources Information Center
Livingston, Larry
2010-01-01
Individual creativity is ubiquitous. New technologies both enable and urge fresh approaches to creativity in the context of education. University-level education offers a natural place to adjust pedagogical structures in favor of a more individual approach to learning that organizes the intellectual community into new patters of interaction and…
ERIC Educational Resources Information Center
Kaya, Asli; Bilen, Sermin
2016-01-01
The development of the creative potential of individuals is considered to be one of the requirements of modern education. As in all areas, the development of students' creative potential is also among the objectives of education programs in music education. The ability of music teachers to achieve this objective and create creative learning…
ERIC Educational Resources Information Center
Al-Madani, Feras Mohammed
2015-01-01
This study aims at investigating the effect of Blended Learning approach compared to the traditional learning approach on fifth grade students' achievement in My Beautiful Language Textbook and the development of their verbal creative thinking. The study consisted of 49 students among which 25 are males in the Experimental Group and 24 females in…
Merritt, Alan; Boogaerts, Marina
2014-01-01
Nursing students undertake clinical placements in a wide range of clinical areas as part of their preparation for professional practice, offering students the opportunity to learn about the clinical context and the work that nurses do. This descriptive study explores the implicit learnings that occur for students in a community nursing placement and whether they transfer the knowledge they gain in the community setting into practice in other settings. Participants in this research study described implicit learning from a community nursing context which they were able to utilise in their current practice. Three major themes emerged. Firstly, participants recognised that power relationships manifest differently in a community based setting. This manifest in a recognition of patient autonomy and a creative approach to enhancing the patient's power. The second, related theme involved the enabling of self-determination through collaborative decision making between nurse and the person receiving care. The third theme was the development of an understanding of self-management which manifest in appropriate referrals and what the participants considered high quality discharge planning. This recognition of practice beyond technical, rationalist manifestations suggests that students grasped the unarticulated, implicit dimensions of the community nurse role through their experiences in a community nursing placement.
Creativity: The State of the Art. Report of a National Seminar. An Occasional Paper.
ERIC Educational Resources Information Center
Institute for Development of Educational Activities, Dayton, OH.
These presentations made at a seminar on creativity include: 1) "Creative Potential and the Educational Experience" by Sidney Parnes, a discussion of the state of the art tracing the rise of interest in creativity through the 1950's to the present; 2) "The 'Ah ha!' Experience" by James Lenowitz, a description of the creative individual as one with…
How digital storytelling is used in mental health: A scoping review.
De Vecchi, Nadia; Kenny, Amanda; Dickson-Swift, Virginia; Kidd, Susan
2016-06-01
The creative arts can be used to support stakeholders of mental health services to communicate and share their lived experience. Digital storytelling is one method that has been used to capture people's lived experience. In this scoping review, we were interested in mapping how digital storytelling has been used in mental health, and to identify gaps in the literature. Nine databases were searched to identify peer reviewed literature published between January 2000 and August 2015; 15 articles were included in the review. The articles were categorized across four broad areas: educational interventions, learning skills, learning about other people's lived experience, and learning about personal lived experience. We identify that while digital storytelling has potential as a participatory process to promote mutual understanding of and empathy towards lived experiences in mental health, there is a dearth of research in this area. More research is needed on the use of digital storytelling in mental health to determine its effectiveness in progressing a recovery orientation in service provision that is built on solidarity and a social justice agenda. © 2016 Australian College of Mental Health Nurses Inc.
Creative Contexts: Work Placement Subjectivities for the Creative Industries
ERIC Educational Resources Information Center
Ashton, Daniel
2016-01-01
This article examines reflections on work placement experiences generated for the Creative Contexts website by higher education students. The article outlines the aims of Creative Contexts to generate and share placement experiences and stories. The article analyses the reflections films available on the website, and reveals a continuum of agency…
Instructional Storytelling: Application of the Clinical Judgment Model in Nursing.
Timbrell, Jessica
2017-05-01
Little is known about the teaching and learning implications of instructional storytelling (IST) in nursing education or its potential connection to nursing theory. The literature establishes storytelling as a powerful teaching-learning method in the educational, business, humanities, and health sectors, but little exploration exists that is specific to nursing. An example of a story demonstrating application of the domains of Tanner's clinical judgment model links storytelling with learning outcomes appropriate for the novice nursing student. Application of Tanner's clinical judgment model offers consistency of learning experience while preserving the creativity inherent in IST. Further research into student learning outcomes achievement using IST is warranted as a step toward establishing best practices with IST in nursing education. [J Nurs Educ. 2017;56(5):305-308.]. Copyright 2017, SLACK Incorporated.
Creativity and Performativity: The Case of Further Education
ERIC Educational Resources Information Center
Simmons, Robin; Thompson, Ron
2008-01-01
This article examines the circumstances affecting creative teaching and learning within the specific context of English further education (FE)--a sector which has proved to be particularly fertile ground for performativity. Beginning with an analysis of notions of creativity in education and a description of the peculiar history and policy context…
ERIC Educational Resources Information Center
Roeper, George A.; Ruff, Marcia
2016-01-01
Creativity was an enduring interest for George Roeper. For him, gifted children represented the divergent thinkers who could change the trajectory of the world. In this 1962 presentation to parents at the school, he discussed his findings about the differences between intelligence and creativity--how they overlap, how they differ, and how they are…
Creativity: Does Place Matter?
ERIC Educational Resources Information Center
Bradley, Finbarr
2012-01-01
This article argues that creativity has the greatest potential to flourish if a learning environment is embedded within a community that emphasises a deep sense of place. Yet in a globalised world, rootedness is often regarded as antithetical to creativity. But far from representing dead artefacts that are anti-modern and non-economic, culture and…
Playwriting and Flow: The Interconnection between Creativity, Engagement and Skill Development
ERIC Educational Resources Information Center
Gardiner, Paul
2017-01-01
Understanding, encouraging and developing creativity in the classroom is an international priority (Craft, 2011). This article outlines the findings of research into playwriting pedagogy. It interrogates the conceptual assumptions that surround teaching and learning for creativity, and how these ideas influence teacher practice and student…
Intelligence and Creativity Are Pretty Similar After All
ERIC Educational Resources Information Center
Silvia, Paul J.
2015-01-01
This article reviews the history of thought on how intelligence and creativity, two individual differences important to teaching and learning, are connected. For decades, intelligence and creativity have been seen as essentially unrelated abilities. Recently, however, new theories, assessment methods, and statistical tools have caused a shift in…