Sample records for deeply digital learning

  1. Designing a Deeply Digital Science Curriculum: Supporting Teacher Learning and Implementation with Organizing Technologies

    ERIC Educational Resources Information Center

    Leary, Heather; Severance, Samuel; Penuel, William R.; Quigley, David; Sumner, Tamara; Devaul, Holly

    2016-01-01

    This paper examines the impacts of technology (e.g., Chromebooks, Google Drive) on teacher learning and student activity in the development and implementation of a deeply digital high school biology unit. Using design-based implementation research, teachers co-designed with researchers and curriculum specialists a student-centered unit aligned to…

  2. Teachers' Critical Reflective Practice in the Context of Twenty-First Century Learning

    ERIC Educational Resources Information Center

    Benade, Leon

    2015-01-01

    In the twenty-first century, learning and teaching at school must prepare young people for engaging in a complex and dynamic world deeply influenced by globalisation and the revolution in digital technology. In addition to the use of digital technologies, is the development of flexible learning spaces. It is claimed that these developments demand,…

  3. [Smart, Social, and Mobile: the future of Nephrology in the Era of Digital Health].

    PubMed

    Iannuzzella, Francesco; Murtas, Corrado; Bertolini, Riccardo; Corradini, Mattia; Pasquali, Sonia

    2016-01-01

    Healthcare is in the middle of a digital revolution. Physicians are adopting mobile apps that make them more effective and patients are taking to ones that give them more control over their healthcare. Mobile technology is changing Medicine. A new movement for free open access medical education (FOAMed) is growing through Social Media. E-learning is increasing access to new and exciting learning opportunities, deeply changing the traditional concept of continuous medical education. What will be the future of Nephrology in the era of Digital Health?

  4. Images in Language: Metaphors and Metamorphoses. Visual Learning. Volume 1

    ERIC Educational Resources Information Center

    Benedek, Andras, Ed.; Nyiri, Kristof, Ed.

    2011-01-01

    Learning and teaching are faced with radically new challenges in today's rapidly changing world and its deeply transformed communicational environment. We are living in an era of images. Contemporary visual technology--film, video, interactive digital media--is promoting but also demanding a new approach to education: the age of visual learning…

  5. [Construction and Application of Innovative Education Technology Strategies in Nursing].

    PubMed

    Chao, Li-Fen; Huang, Hsiang-Ping; Ni, Lee-Fen; Tsai, Chia-Lan; Huang, Tsuey-Yuan

    2017-12-01

    The evolution of information and communication technologies has deeply impacted education reform, promoted the development of digital-learning models, and stimulated the development of diverse nursing education strategies in order to better fulfill needs and expand in new directions. The present paper introduces the intelligent-learning resources that are available for basic medical science education, problem-based learning, nursing scenario-based learning, objective structured clinical examinations, and other similar activities in the Department of Nursing at Chang Gung University of Science and Technology. The program is offered in two parts: specialized classroom facilities and cloud computing / mobile-learning. The latter includes high-fidelity simulation classrooms, online e-books, and virtual interactive simulation and augmented reality mobile-learning materials, which are provided through multimedia technology development, learning management systems, web-certificated examinations, and automated teaching and learning feedback mechanisms. It is expected that the teaching experiences that are shared in this article may be used as a reference for applying professional wisdom teaching models into nursing education.

  6. Fuzzy Logic-Based Audio Pattern Recognition

    NASA Astrophysics Data System (ADS)

    Malcangi, M.

    2008-11-01

    Audio and audio-pattern recognition is becoming one of the most important technologies to automatically control embedded systems. Fuzzy logic may be the most important enabling methodology due to its ability to rapidly and economically model such application. An audio and audio-pattern recognition engine based on fuzzy logic has been developed for use in very low-cost and deeply embedded systems to automate human-to-machine and machine-to-machine interaction. This engine consists of simple digital signal-processing algorithms for feature extraction and normalization, and a set of pattern-recognition rules manually tuned or automatically tuned by a self-learning process.

  7. Evaluating a College Leadership Course: What Do Students Learn in a Leadership Course with a Service-Learning Component and How Deeply Do They Learn It?

    ERIC Educational Resources Information Center

    Sessa, Valerie I.; Matos, Cristina; Hopkins, Courtney A.

    2009-01-01

    The purpose of this study was to evaluate final projects in a freshman leadership course (combining grounding in leadership theories with a service-learning component) to determine what students learned about leadership, themselves as developing leaders, and leading in the civic community, and how deeply they learned these concepts. Students found…

  8. Standpoints: Researching and Teaching English in the Digital Dimension

    ERIC Educational Resources Information Center

    Kirkland, David E.

    2009-01-01

    David E. Kirkland argues that our understanding of literate practice in relation to space needs to be radically reworked to account for new digital dimensions that are dispersed, discontinuous, and yet deeply woven into everyday and institutional worlds. His account highlights the way these digital spaces pepper the official landscape of…

  9. Engaging Adolescents Through Participatory and Qualitative Research Methods to Develop a Digital Communication Intervention to Reduce Adolescent Obesity.

    PubMed

    Livingood, William C; Monticalvo, David; Bernhardt, Jay M; Wells, Kelli T; Harris, Todd; Kee, Kadra; Hayes, Johnathan; George, Donald; Woodhouse, Lynn D

    2017-08-01

    The complexity of the childhood obesity epidemic requires the application of community-based participatory research (CBPR) in a manner that can transcend multiple communities of stakeholders, including youth, the broader community, and the community of health care providers. To (a) describe participatory processes for engaging youth within context of CBPR and broader community, (b) share youth-engaged research findings related to the use of digital communication and implications for adolescent obesity intervention research, and (c) describe and discuss lessons learned from participatory approaches. CBPR principles and qualitative methods were synergistically applied in a predominantly African American part of the city that experiences major obesity-related issues. A Youth Research Advisory Board was developed to deeply engage youth in research that was integrated with other community-based efforts, including an academic-community partnership, a city-wide obesity coalition, and a primary care practice research network. Volunteers from the youth board were trained to apply qualitative methods, including facilitating focus group interviews and analyzing and interpreting data with the goal of informing a primary care provider-based obesity reduction intervention. The primary results of these efforts were the development of critical insights about adolescent use of digital communication and the potential importance of messaging, mobile and computer apps, gaming, wearable technology, and rapid changes in youth communication and use of digital technology in developing adolescent nutrition and physical activity health promotion. The youth led work helped identify key elements for a digital communication intervention that was sensitive and responsive to urban youth. Many valuable lessons were also learned from 3 years of partnerships and collaborations, providing important insights on applying CBPR with minority youth populations.

  10. The Digital Future of Education--The Cloud or the Matrix?

    ERIC Educational Resources Information Center

    Saltinski, Ronald

    2013-01-01

    Across the next 10 to 15 years, education, especially instructional pedagogies, and curriculum design, will be deeply impacted, as will all global society, by emerging technology. The most intense component of this emerging technology will be the cloud. An evolving and self-sustaining digital entity, the cloud provides a ubiquitous access to…

  11. The power of print reading: comics in the classroom.

    PubMed

    Gabaron, Sabine

    2017-09-01

    Evidence from neuroscience and psychological studies supporting benefits of print reading over digital reading has recently been discussed in these columns (Perbal 2017 J. Cell Commun. Signal. 11:1-4). In the present commentary, I would like to add my perspective as a Humanities educator, and build upon the idea that print reading results in better comprehension, learning and communication. The argumentation that is presented herein is based on a study performed in a French Comics language class aimed at broadening students' knowledge and experience of graphic novels, and providing them with a cultural representation in the foreign language. The results that are discussed in this commentary indicate that upon reading printed books students created connections for a more meaningful learning experience, leading to personal growth and linguistic development. The impact these graphic novels had on students' learning capacity and relationship to reading was tremendous. The kinesthetic relationship with printed text was deeply enriching and gratifying. The stimulatory effects on their imagination allowed for a more creative reading, and a deeper comprehension, resulting in meaningful communication.

  12. CW-SSIM kernel based random forest for image classification

    NASA Astrophysics Data System (ADS)

    Fan, Guangzhe; Wang, Zhou; Wang, Jiheng

    2010-07-01

    Complex wavelet structural similarity (CW-SSIM) index has been proposed as a powerful image similarity metric that is robust to translation, scaling and rotation of images, but how to employ it in image classification applications has not been deeply investigated. In this paper, we incorporate CW-SSIM as a kernel function into a random forest learning algorithm. This leads to a novel image classification approach that does not require a feature extraction or dimension reduction stage at the front end. We use hand-written digit recognition as an example to demonstrate our algorithm. We compare the performance of the proposed approach with random forest learning based on other kernels, including the widely adopted Gaussian and the inner product kernels. Empirical evidences show that the proposed method is superior in its classification power. We also compared our proposed approach with the direct random forest method without kernel and the popular kernel-learning method support vector machine. Our test results based on both simulated and realworld data suggest that the proposed approach works superior to traditional methods without the feature selection procedure.

  13. DOE Office of Scientific and Technical Information (OSTI.GOV)

    Bolme, David S; Mikkilineni, Aravind K; Rose, Derek C

    Analog computational circuits have been demonstrated to provide substantial improvements in power and speed relative to digital circuits, especially for applications requiring extreme parallelism but only modest precision. Deep machine learning is one such area and stands to benefit greatly from analog and mixed-signal implementations. However, even at modest precisions, offsets and non-linearity can degrade system performance. Furthermore, in all but the simplest systems, it is impossible to directly measure the intermediate outputs of all sub-circuits. The result is that circuit designers are unable to accurately evaluate the non-idealities of computational circuits in-situ and are therefore unable to fully utilizemore » measurement results to improve future designs. In this paper we present a technique to use deep learning frameworks to model physical systems. Recently developed libraries like TensorFlow make it possible to use back propagation to learn parameters in the context of modeling circuit behavior. Offsets and scaling errors can be discovered even for sub-circuits that are deeply embedded in a computational system and not directly observable. The learned parameters can be used to refine simulation methods or to identify appropriate compensation strategies. We demonstrate the framework using a mixed-signal convolution operator as an example circuit.« less

  14. Exploring the Engagement Effects of Visual Programming Language for Data Structure Courses

    ERIC Educational Resources Information Center

    Chang, Chih-Kai; Yang, Ya-Fei; Tsai, Yu-Tzu

    2017-01-01

    Previous research indicates that understanding the state of learning motivation enables researchers to deeply understand students' learning processes. Studies have shown that visual programming languages use graphical code, enabling learners to learn effectively, improve learning effectiveness, increase learning fun, and offering various other…

  15. Graining Traction

    ERIC Educational Resources Information Center

    James, Joan K.; Matthews, Robert W.

    2017-01-01

    In their classrooms, the authors observed students experiencing meaningful and memorable learning when they were immersed in scientific inquiry involving Bess beetles. Students who learn from active, experiential instruction, find such learning to be exciting and emotionally engaging. As a result, they learn more deeply and effectively. This…

  16. Workplace Learning in Informal Networks

    ERIC Educational Resources Information Center

    Milligan, Colin; Littlejohn, Allison; Margaryan, Anoush

    2014-01-01

    Learning does not stop when an individual leaves formal education, but becomes increasingly informal, and deeply embedded within other activities such as work. This article describes the challenges of informal learning in knowledge intensive industries, highlighting the important role of personal learning networks. The article argues that…

  17. International Librarianship: Developing Professional, Intercultural, and Educational Leadership

    ERIC Educational Resources Information Center

    Constantinou, Constantia, Ed.; Miller, Michael J., Ed.; Schlesinger, Kenneth, Ed.

    2017-01-01

    International librarianship stems from a desire to bring about political change, transcultural understanding, collaboration, and mutual respect. Historically, librarians have been deeply involved with challenging issues of information sharing, equity in information access, and bridging the digital divide between different socioeconomic…

  18. Adapting a Framework for Assessing Students' Approaches to Modeling

    ERIC Educational Resources Information Center

    Bennett, Steven Carl

    2017-01-01

    We used an "approach to learning" theoretical framework to explicate the ways students engage in scientific modeling. Approach to learning theory suggests that when students approach learning deeply, they link science concepts with prior knowledge and experiences. Conversely, when students engage in a surface approach to learning, they…

  19. Overcoming Resistance to New Ideas

    ERIC Educational Resources Information Center

    Powell, William; Kusuma-Powell, Ochan

    2015-01-01

    There are two types of challenges that adults face in their professional learning: technical and adaptive. Technical challenges simply require informational learning while adaptive challenges require transformational learning, which requires us to rethink our deeply held values, beliefs, assumptions, and even our professional identity. Adaptive…

  20. The fin-to-limb transition as the re-organization of a Turing pattern

    PubMed Central

    Onimaru, Koh; Marcon, Luciano; Musy, Marco; Tanaka, Mikiko; Sharpe, James

    2016-01-01

    A Turing mechanism implemented by BMP, SOX9 and WNT has been proposed to control mouse digit patterning. However, its generality and contribution to the morphological diversity of fins and limbs has not been explored. Here we provide evidence that the skeletal patterning of the catshark Scyliorhinus canicula pectoral fin is likely driven by a deeply conserved Bmp–Sox9–Wnt Turing network. In catshark fins, the distal nodular elements arise from a periodic spot pattern of Sox9 expression, in contrast to the stripe pattern in mouse digit patterning. However, our computer model shows that the Bmp–Sox9–Wnt network with altered spatial modulation can explain the Sox9 expression in catshark fins. Finally, experimental perturbation of Bmp or Wnt signalling in catshark embryos produces skeletal alterations which match in silico predictions. Together, our results suggest that the broad morphological diversity of the distal fin and limb elements arose from the spatial re-organization of a deeply conserved Turing mechanism. PMID:27211489

  1. Varied Responses as a Means to the Richness of Discourse: Reading Tough Texts through Speaking and Writing

    ERIC Educational Resources Information Center

    Thompson, Carol L.; Kleine, Michael W.

    2016-01-01

    New scholarship advocates that students should learn deeply and well. Little information exists on exactly how to get students deeply into material so that they understand it inside and out, backward and forward and in a way that enables them to construct knowledge schemas. The authors have developed a heuristic list of communication response…

  2. STEM-Focused Academies in Urban Schools: Tensions and Possibilities

    ERIC Educational Resources Information Center

    Nasir, Na'ilah Suad; Vakil, Sepehr

    2017-01-01

    Drawing on data from a study of learning, race, and equity in an urban high school organized around specialized learning academies, we examine the ways in which the design, framing, construction, and organization of learning spaces deeply influences the types of access to rigorous learning that students experience. We draw on the notion of…

  3. Learning through Artful Knowing

    ERIC Educational Resources Information Center

    van Meer, Pleuntje

    2016-01-01

    In this paper, van Meer offers an exploration in the context of action learning doctoral research in which she explores leadership consultancy practice. The purpose is to grow insight on learning as a lived experience. Artful knowing offers a way to learn about life and practice, through a deeply personal, reflective and sense-making process. The…

  4. A Teaching Elixir, Learning Chimera or Just Fool's Gold? Do Learning Styles Matter?

    ERIC Educational Resources Information Center

    Rayner, Steve

    2007-01-01

    The idea of a personal style in learning has grown during the past decade to dominate teacher discourse in the UK. The theory supporting this idea is work in understanding cognitive and learning style. A recent review of learning styles for the Learning and Skills Development Agency in the UK has been widely publicised and is deeply critical of…

  5. Typographia: A Hybrid, Alphabetic Exploration of Raleigh, NC

    ERIC Educational Resources Information Center

    Rieder, David

    2010-01-01

    "As compositionists delve more deeply into the material and technical dimensions of digital media, the contemporary arts should be valued as a source for new approaches to hybrid forms of writing and textuality." In addition to "Typographia", this work includes a companion essay (PDF): From Street to Software: How a Lettered…

  6. Periodicals Price Survey 2002: Doing the Digital Flip.

    ERIC Educational Resources Information Center

    Van Orsdel, Lee; Born, Kathleen

    2002-01-01

    Presents the annual periodicals price study. Highlights include average prices; cost histories; cost projections for future budgeting; electronic journal issues; flip pricing, defined as online access at the core of pricing negotiations; various pricing models; purchasing print at deeply discounted prices; and current trends in pricing and in the…

  7. Intentional Online Discussions in Teacher Education

    ERIC Educational Resources Information Center

    Piro, Jody S.; Anderson, Gina

    2018-01-01

    The goal of a creating civil discourse in teacher education deeply intersects with the ways that students interact in online discussions. However, as discussion shifts to online formats, digital misinformation is becoming widespread and threatens critical and civil communication as cognitive biases emerge in dialogue. The purpose of this case…

  8. Learning by Doing versus Learning by Viewing: Three Experimental Comparisons of Learner-Generated versus Author-Provided Graphic Organizers

    ERIC Educational Resources Information Center

    Stull, Andrew T.; Mayer, Richard E.

    2007-01-01

    Do students learn more deeply from a passage when they attempt to construct their own graphic organizers (i.e., learning by doing) than when graphic organizers are provided (i.e., learning by viewing)? In 3 experiments, learners were tested on retention and transfer after reading a passage with author-provided graphic organizers or when asked to…

  9. The Nature of Discourse in Transformative Learning: The Experience of Coming Out

    ERIC Educational Resources Information Center

    Kincaid, Timothy S.

    2010-01-01

    Mezirow's theory of transformative learning (1978, 1991, 1995, 1996, 1998, 2000, 2009) posits "perspective transformation" as a central learning process. Key to this transformation is the critical examination of the individual's deeply held assumptions and beliefs through discourse to examine new perspectives and test new ideas. The availability…

  10. Birthing Internal Images: Employing the "Cajita" Project as a Contemplative Activity in a College Classroom

    ERIC Educational Resources Information Center

    Kanagala, Vijay; Rendon, Laura I.

    2013-01-01

    Recently, there has been a surge of interest in employing contemplative teaching and learning practices in college classrooms. The authors define contemplative pedagogy as a teaching and learning experience that involves the learner in a participatory epistemology characterized by a deeply immersed, insightful learning experience fostered through…

  11. Influence of Participation, Facilitator Styles, and Metacognitive Reflection on Knowledge Building in Online University Courses

    ERIC Educational Resources Information Center

    Cacciamani, Stefano; Cesareni, Donatella; Martini, Francesca; Ferrini, Tiziana; Fujita, Nobuko

    2012-01-01

    Understanding how to foster knowledge building in online and blended learning environments is a key for computer-supported collaborative learning research. Knowledge building is a deeply constructivist pedagogy and kind of inquiry learning focused on theory building. A strong indicator of engagement in knowledge building activity is the…

  12. Learning, Empowerment and Judgement

    ERIC Educational Resources Information Center

    Luntley, Michael

    2007-01-01

    Here is a distinction that appears very simple, looks compelling and seems to be deeply rooted in our reflections on learning. The distinction is between activities of learning that involve training and those that involve reasoning. In the former, the pupil is a passive recipient of habits of mind and action. The mechanism by which they acquire…

  13. The "Mozart Effect II" and Other Communication/Learning Links

    ERIC Educational Resources Information Center

    Selman, Victor; Selman, Ruth Corey; Selman, Jerry; Selman, Elsie

    2007-01-01

    While exploring the development of Communication and Learning Aids in all venues, particularly the effect of music on learning, several different tracks were followed. The therapeutic use of music is for relaxation and stress reduction, which apparently helps the body to access and discharge deeply locked-in material. The Mozart Effect track which…

  14. Access to Everything: Building the Future Academic Library Collection

    ERIC Educational Resources Information Center

    Levine-Clark, Michael

    2014-01-01

    Academic libraries have always been deeply associated with their collections, but the nature of those collections has changed radically as we have entered the digital age. As libraries continue to evolve, they will focus strongly on special collections while adopting a goal of providing access to as much other content as possible. The collection…

  15. Literacy as Tardis: Stories in Time and Space

    ERIC Educational Resources Information Center

    Davies, Julia

    2017-01-01

    Background/Context: This article draws on previous work about narrative, which regards the practice of storying our lives as a basic human impulse and one that draws on cultural resources to do so. Neophyte digital resources have fascinated and enticed us as devices to immerse ourselves ever deeply and widely to create shinier, polished…

  16. Measurements of Acoustic Backscatter of the Deep Sea Floor Using a Deeply Towed Vehicle.

    DTIC Science & Technology

    1985-12-01

    Mackenzie,1960; McKinney and Anderson,1964; Jones, et ai.,1964, Clay and Rona,1965; Hastrup ,1970). A second category was more interested in the implications...calibration. Application Note 205-2. Hastrup , O.L., 1970, Digital analysis of acoustical reflectivity in the Tyrrhenian abys- sal plain, Journal of the

  17. Community Engagement as Authentic Learning with Reflection

    ERIC Educational Resources Information Center

    Power, Anne

    2010-01-01

    Authentic learning in teacher education is deeply connected with students' future professional practice. This paper describes coaching and mentoring strands of a unit in the preparation of pre-service teachers and critically evaluates reflections made in terms of Professional Teacher Standards. (Contains 1 table.)

  18. Conceptions of Woodwind Students Regarding the Process of Learning a Piece of Music

    ERIC Educational Resources Information Center

    Marín, Cristina; Pérez-Echeverría, María-Puy; Scheuer, Nora

    2014-01-01

    The way in which students and teachers conceive the nature of knowledge and its acquisition has been deeply investigated in recent decades since these conceptions underlie teaching and learning processes themselves. In this study, we analysed how woodwind students from different levels of expertise conceive the process of learning a musical piece.…

  19. Towards a Culturally Sensitive and Deeper Understanding of "Rote Learning" and Memorisation of Adult Learners

    ERIC Educational Resources Information Center

    Tan, Po-Li

    2011-01-01

    This article aims to provide evidence that "rote learning" or "memorisation" is a complex construct and is deeply embedded in the East Asian culture. An in-depth understanding of this learning approach is increasingly crucial considering the complex demography of contemporary higher education nowadays. Not only is there a rise…

  20. Physiology Learning for Veterinary Students: Impact of Guided Practices on Students' Opinion and Physiological Parameters

    ERIC Educational Resources Information Center

    García-Vázquez, Francisco A.; Romar, Raquel; Gadea, Joaquín; Matás, Carmen; Coy, Pilar; Ruiz, Salvador

    2018-01-01

    Over recent decades, education has increasingly focused on student-centered learning. Guided practices represent a new way of learning for undergraduate students of physiology, whereby the students turn into teacher-students and become more deeply involved in the subject by preparing and teaching a practical (laboratory) class to their peers. The…

  1. How Seductive Are Decorative Elements in Learning Materials?

    ERIC Educational Resources Information Center

    Rey, Gunter Daniel

    2012-01-01

    The seductive detail effect arises when people learn more deeply from a multimedia presentation when interesting but irrelevant adjuncts are excluded. However, previous studies about this effect are rather inconclusive and contained various methodical problems. The recent experiment attempted to overcome these methodical problems. Undergraduate…

  2. Using Digital Resources to Explore the Role of Children in the Framing of Social Issues

    ERIC Educational Resources Information Center

    Berson, Ilene R.

    2008-01-01

    The first campaign commercials were aired on television in 1952, and from their inception, children have played a critical role in the framing of political ads. Understanding these frames provides important insight into a powerful communication element that is used to influence opinions by connecting with deeply held beliefs about American…

  3. Multitasking or Continuous Partial Attention: A Critical Bottleneck for Digital Natives

    ERIC Educational Resources Information Center

    Firat, Mehmet

    2013-01-01

    With the beginning of the second half of the past century, advances in Information and Communication Technologies had unprecedented influence deeply felt in all social structures. The effects were so much widespread that the differences in technology use have created a huge gap between generations in terms of everyday life and lifestyle. As a…

  4. Measurements of Acoustic Backscatter of the Deep Sea Floor Using a Deeply Towed Vehicle

    DTIC Science & Technology

    1985-12-01

    McKinney and Anderson,1964; Jones, et al.,1964, Clay and Rona,1965; Hastrup ,1970). A second category was more interested in the implications of the... Hastrup , O.L., 1970, Digital analysis of acoustical reflectivity in the Tyrrhenian abys- sal plain, Journal of the Acoustical Society of America, vol. 70

  5. West Virginia Digital Learning: Report to the Governor, Legislature, and West Virginia Board of Education

    ERIC Educational Resources Information Center

    Alliance for Excellent Education, 2014

    2014-01-01

    Accomplishing personalized, deeper learning through anywhere, anytime digital learning requires a redesign of the K-12 education system. This report looks at readiness for digital learning at two levels in West Virginia: the district capacity building to ready the system for digital learning and school implementation of digital learning. The…

  6. In Conversation: Transforming Experience Into Learning.

    ERIC Educational Resources Information Center

    Baker, Ann C.; And Others

    1997-01-01

    Simulations and games are designed to provide participants with an experiential context for reflection and learning in classrooms, corporate training centers, and community-based organizations. A conversational approach to debriefing sessions is one way to more deeply involve participants in exploring the meaning of their experience from multiple…

  7. Recognizing and engineering digital-like logic gates and switches in gene regulatory networks.

    PubMed

    Bradley, Robert W; Buck, Martin; Wang, Baojun

    2016-10-01

    A central aim of synthetic biology is to build organisms that can perform useful activities in response to specified conditions. The digital computing paradigm which has proved so successful in electrical engineering is being mapped to synthetic biological systems to allow them to make such decisions. However, stochastic molecular processes have graded input-output functions, thus, bioengineers must select those with desirable characteristics and refine their transfer functions to build logic gates with digital-like switching behaviour. Recent efforts in genome mining and the development of programmable RNA-based switches, especially CRISPRi, have greatly increased the number of parts available to synthetic biologists. Improvements to the digital characteristics of these parts are required to enable robust predictable design of deeply layered logic circuits. Copyright © 2016 The Author(s). Published by Elsevier Ltd.. All rights reserved.

  8. Gendering Collaboration: Adult Education in Feminist Leadership

    ERIC Educational Resources Information Center

    Clover, Darlene E.; Etmanski, Catherine; Reimer, Rachel

    2017-01-01

    This chapter explores the potential of feminist leadership to encourage more participatory ways of engaging and learning in this deeply troubled world. Feminist leadership includes but is not limited to collaborative leadership. Adult learning is inherent to feminist leadership insofar as leaders must strategize according to the contexts in which…

  9. Winch on Learning

    ERIC Educational Resources Information Center

    Clark, John

    2017-01-01

    Those in education committed to folk psychology (everyday talk about ourselves) reject the advances of neuroscience as the way to explain learning. Winch is one of the most determined defenders of folk psychology. Yet his account of folk psychology is weak and his rejection of neuroscience is deeply flawed. This article sets out Winch's…

  10. Student Agency for Powerful Learning

    ERIC Educational Resources Information Center

    Wiliams, Philip

    2017-01-01

    School libraries play a powerful role in enabling, informing, and sustaining student agency, and nothing engages and motivates students more deeply than enabling them to become the active agents in the process of learning. Students with agency are powerful learners who are prepared to engage with the world with sustained, courageous curiosity.…

  11. Comparison of Student Learning about Diffusion and Osmosis in Constructivist and Traditional Classrooms.

    ERIC Educational Resources Information Center

    Christianson, Roger G.; Fisher, Kathleen M.

    1999-01-01

    Reports on the effects of constructivist versus traditional teaching approaches on university students' learning about osmosis and diffusion. Students understood diffusion and osmosis more deeply in the constructivist-informed classroom, which used small discussion groups rather than traditional large lecture groups. Suggests ways to improve…

  12. Why Teachers Make Good Learning Leaders

    ERIC Educational Resources Information Center

    Edwards, Brian; Hinueber, Jesse

    2015-01-01

    When teachers who deeply understand the needs of their students and colleagues lead professional learning in their schools, everyone benefits. In this article, five educators and their perspectives on teacher leadership are featured. These educators have all taught low-income urban children in elementary grades for several years, but in different…

  13. Gone Fishing

    ERIC Educational Resources Information Center

    Springer Pence, Mary E.

    2004-01-01

    In this article, the author describes how the orientation staff at the University of Louisville used a unique blend of play and student learning to engage more students more deeply in their orientation experience as they learn the basics for success in college. This approach to orientation is based from Stephen Lundin, Harry Paul, and John…

  14. Decoding the Disciplines: A Model for Helping Students Learn Disciplinary Ways of Thinking

    ERIC Educational Resources Information Center

    Middendorf, Joan; Pace, David

    2004-01-01

    Using the Decoding the Disciplines model, faculty who are deeply ingrained in their disciplinary research answer a series of questions to understand how students think and learn in their field. The cross-disciplinary nature of the process clarifies the thinking for each discipline. (Contains 1 figure.)

  15. Transforming Insecurity into a Commodity: Using the Digital Tools Unikum and InfoMentor as an Example in Swedish Education

    ERIC Educational Resources Information Center

    Andreasson, Ingela; Dovemark, Marianne

    2013-01-01

    New forms of activities now shape and govern the Swedish education system, based on governance through comparison. The focus on comparison can be regarded as soft governance and different types of (self-) evaluations and valuations are, at present, deeply embedded keystones in the decentralised education system. Recently this has, together with…

  16. Plus Ca Change, Plus C'Est La Meme Chose: Attitudes towards English Language Learning in Hong Kong--Frederick Stewart's Evidence.

    ERIC Educational Resources Information Center

    Bickley, Gillian

    1990-01-01

    Suggests that the attitudes of the people of Hong Kong toward learning English, during both an earlier period and at present, are similar and deeply entrenched. The increasing emigration of Hong Kong people, mainly to Anglophone countries, makes an international understanding of the attitude of Hong Kong people toward learning English very…

  17. Human Learning of Elemental Category Structures: Revising the Classic Result of Shepard, Hovland, and Jenkins (1961)

    ERIC Educational Resources Information Center

    Kurtz, Kenneth J.; Levering, Kimery R.; Stanton, Roger D.; Romero, Joshua; Morris, Steven N.

    2013-01-01

    The findings of Shepard, Hovland, and Jenkins (1961) on the relative ease of learning 6 elemental types of 2-way classifications have been deeply influential 2 times over: 1st, as a rebuke to pure stimulus generalization accounts, and again as the leading benchmark for evaluating formal models of human category learning. The litmus test for models…

  18. I Can Learn from You: Boys as Relational Learners

    ERIC Educational Resources Information Center

    Reichert, Michael; Hawley, Richard

    2014-01-01

    In "I Can Learn from You," Michael Reichert and Richard Hawley--the authors of "Reaching Boys, Teaching Boys"--set out to probe deeply into the relational dynamics that help boys succeed as learners. Drawing on interviews with students and teachers in thirty-five schools across six countries, they examine the particular ways…

  19. Effects of 3D Printing and Design Software on Students' Overall Performance

    ERIC Educational Resources Information Center

    Kwon, Hyunkyung

    2017-01-01

    Researchers found that student-centered, technology-integrated learning environments help to produce students who are better able to think critically, solve problems, collaborate with others, and engage deeply in the learning process. Understanding the impact of technology and finding the best ways to integrate technology into the classroom is…

  20. Promoting Active Learning by Practicing the "Self-Assembly" of Model Analytical Instruments

    ERIC Educational Resources Information Center

    Algar, W. Russ; Krull, Ulrich J.

    2010-01-01

    In our upper-year instrumental analytical chemistry course, we have developed "cut-and-paste" exercises where students "build" models of analytical instruments from individual schematic images of components. These exercises encourage active learning by students. Instead of trying to memorize diagrams, students are required to think deeply about…

  1. The Benefits of Making It Harder to Learn

    ERIC Educational Resources Information Center

    Lang, James M.

    2012-01-01

    In January 2011, a trio of researchers published the results of an experiment in which they demonstrated that students who read material in difficult, unfamiliar fonts learned it more deeply than students who read the same material in conventional, familiar fonts. Strange as that may seem, the finding stems from a well-established principle in…

  2. Student Motivation To Learn. ERIC Digest, Number 92.

    ERIC Educational Resources Information Center

    Lumsden, Linda S.

    A growing body of evidence suggests that when students are intrinsically motivated they tend to employ strategies that demand more effort and that enable them to process information more deeply. Teachers can help motivate students to learn by maintaining a caring, supportive classroom climate. Tasks should be challenging but achievable and defined…

  3. Radicalizing Learning: Adult Education for a Just World

    ERIC Educational Resources Information Center

    Brookfield, Stephen D.; Holst, John D.

    2010-01-01

    This book offers new readings of the theory, politics, policy, and practice of radical adult education and learning where people's lives are understood as complex and interrelated matters. Brookfield and Holst's poetics and deeply human prose sound rebellious; the authors confront some of the main radical trends in the field of adult education…

  4. Sophisticated epistemologies of physics versus high-stakes tests: How do elite high school students respond to competing influences about how to learn physics?

    NASA Astrophysics Data System (ADS)

    Yerdelen-Damar, Sevda; Elby, Andrew

    2016-06-01

    This study investigates how elite Turkish high school physics students claim to approach learning physics when they are simultaneously (i) engaged in a curriculum that led to significant gains in their epistemological sophistication and (ii) subject to a high-stakes college entrance exam. Students reported taking surface (rote) approaches to learning physics, largely driven by college entrance exam preparation and therefore focused on algorithmic problem solving at the expense of exploring concepts and real-life examples more deeply. By contrast, in recommending study strategies to "Arzu," a hypothetical student who doesn't need to take a college entrance exam and just wants to understand physics deeply, the students focused more on linking concepts and real-life examples and on making sense of the formulas and concepts—deep approaches to learning that reflect somewhat sophisticated epistemologies. These results illustrate how students can epistemically compartmentalize, consciously taking different epistemic stances—different views of what counts as knowing and learning—in different contexts even within the same discipline.

  5. Teaching and Learning in the Digital Age

    ERIC Educational Resources Information Center

    Starkey, Louise

    2012-01-01

    "Teaching and Learning in the Digital Age" is for all those interested in considering the impact of emerging digital technologies on teaching and learning. It explores the concept of a digital age and perspectives of knowledge, pedagogy and practice within a digital context. By examining teaching with digital technologies through new learning…

  6. Digital Literacy: A Prerequisite for Effective Learning in a Blended Learning Environment?

    ERIC Educational Resources Information Center

    Tang, Chun Meng; Chaw, Lee Yen

    2016-01-01

    Blended learning has propelled into mainstream education in recent years with the help of digital technology. Commonly available digital devices and the Internet have made access to learning resources such as learning management systems, online libraries, digital media, etc. convenient and flexible for both lecturers and students. Beyond the…

  7. [Digital learning and teaching in medical education : Already there or still at the beginning?

    PubMed

    Kuhn, Sebastian; Frankenhauser, Susanne; Tolks, Daniel

    2018-02-01

    The current choice of digital teaching and learning formats in medicine is very heterogeneous. In addition to the widely used classical static formats, social communication tools, audio/video-based media, interactive formats, and electronic testing systems enrich the learning environment.For medical students, the private use of digital media is not necessarily linked to their meaningful use in the study. Many gain their experience of digital learning in the sense of "assessment drives learning", especially by taking online exams in a passive, consuming role. About half of all medical students can be referred to as "e-examinees" whose handling of digital learning is primarily focused on online exam preparation. Essentially, they do not actively influence their digital environment. Only a quarter can be identified as a "digital all-rounder", who compiles their individual learning portfolio from the broad range of digital media.At present, the use of digital media is not yet an integral and comprehensive component of the teaching framework of medical studies in Germany, but is rather used in the sense of a punctual teaching enrichment. Current trends in digital teaching and learning offerings are mobile, interactive, and personalized platforms as well as increasing the relevance of learning platforms. Furthermore, didactical concepts targeting the changed learning habits of the students are more successful regarding the acceptance and learning outcomes. In addition, digitalization is currently gaining importance as a component in the medical school curricula.

  8. Digital Systems Supporting Cognition and Exploratory Learning in Twenty-First Century: Guest Editorial

    ERIC Educational Resources Information Center

    Spector, J. Michael; Ifenthaler, Dirk; Sampson, Demetrios G.

    2016-01-01

    Digital systems and digital technologies are globally investigated for their potential to transform learning, teaching and assessment towards offering unique learning experiences to the twenty-first century learners. This Special Issue on "Digital systems supporting cognition and exploratory learning in twenty-first century" aims to…

  9. Deeply Affecting First-Year Students' Thinking: Deep Approaches to Learning and Three Dimensions of Cognitive Development

    ERIC Educational Resources Information Center

    Laird, Thomas F. Nelson; Seifert, Tricia A.; Pascarella, Ernest T.; Mayhew, Matthew J.; Blaich, Charles F.

    2014-01-01

    This study estimates the effects of a deep approaches to learning scale and its subscales on measures of students' critical thinking, need for cognition, and positive attitudes toward literacy, controlling for pre-college scores for the outcomes and other covariates. Results suggest reflection is critical to making gains across the outcomes.

  10. Revolutionizing Education: The Promise of Virtual Reality

    ERIC Educational Resources Information Center

    Gadelha, Rene

    2018-01-01

    Virtual reality (VR) has the potential to revolutionize education, as it immerses students in their learning more than any other available medium. By blocking out visual and auditory distractions in the classroom, it has the potential to help students deeply connect with the material they are learning in a way that has never been possible before.…

  11. Commentary: Left Hand, Right Hand and on the Other Hand

    ERIC Educational Resources Information Center

    Parslow, Graham R.

    2011-01-01

    It was deeply ingrained in the author from his undergraduate studies of psychology and courses in learning theory that people have a rational left brain and a creative right brain. Learning theory suggested that activities needed to be tailored to develop both hemispheres. Handedness in relation to abilities has been commented on from the 1800s by…

  12. Students' Conceptions of Basic Ideas of the Second Law of Thermodynamics.

    ERIC Educational Resources Information Center

    Duit, Reinders; Kesidou, Sofia

    The focus of this study was to portray the ideas that students with four years experience in learning physics developed in regard to the second law of thermodynamics. Data were obtained through 34 clinical interviews with grade 10 students. An analysis of student arguments revealed deeply rooted difficulties in using concepts that were learned in…

  13. Cabri-Geometre: Does Dynamic Geometry Software (DGS) Change Geometry and Its Teaching and Learning?

    ERIC Educational Resources Information Center

    Straesser, Rudolf

    2001-01-01

    Discusses geometry and Dynamical Geometry Software (DGS). Analyses the way DGS-use influences traditional geometry. Highlights changes in the interactions between geometry, computers, and DGS and human users, focusing on changes in the teaching and learning of geometry. Concludes that DGS deeply changes geometry if it is taken as a human activity…

  14. Learning Science by Constructing Models: Can Dragoon Increase Learning without Increasing the Time Required?

    ERIC Educational Resources Information Center

    VanLehn, Kurt; Chung, Greg; Grover, Sachin; Madni, Ayesha; Wetzel, Jon

    2016-01-01

    A common hypothesis is that students will more deeply understand dynamic systems and other complex phenomena if they construct computational models of them. Attempts to demonstrate the advantages of model construction have been stymied by the long time required for students to acquire skill in model construction. In order to make model…

  15. Battle of Kasserine Pass: Defeat is a Matter of Scale

    DTIC Science & Technology

    2016-05-26

    battle. Conclusions from this study recommend the application of critical analysis of historical examples to identify lessons learned . The...44 v Acknowledgements I would like to thank my wife and children for...in the first battles of major conflict without probing deeply into causation beyond the immediate tactical action. In order to learn lessons from

  16. Crossing Boundaries: Co-Op Students Relearning to Write

    ERIC Educational Resources Information Center

    Brent, Doug

    2012-01-01

    This article reviews the deeply conflicted literature on learning transfer, especially as it applies to rhetorical knowledge and skill. It then describes a study in which six students are followed through their first co-op work term to learn about which resources they draw on as they enter a new environment of professional writing. It suggests…

  17. Construction of a Digital Learning Environment Based on Cloud Computing

    ERIC Educational Resources Information Center

    Ding, Jihong; Xiong, Caiping; Liu, Huazhong

    2015-01-01

    Constructing the digital learning environment for ubiquitous learning and asynchronous distributed learning has opened up immense amounts of concrete research. However, current digital learning environments do not fully fulfill the expectations on supporting interactive group learning, shared understanding and social construction of knowledge.…

  18. Emerging technologies in education and training: applications for the laboratory animal science community.

    PubMed

    Ketelhut, Diane Jass; Niemi, Steven M

    2007-01-01

    This article examines several new and exciting communication technologies. Many of the technologies were developed by the entertainment industry; however, other industries are adopting and modifying them for their own needs. These new technologies allow people to collaborate across distance and time and to learn in simulated work contexts. The article explores the potential utility of these technologies for advancing laboratory animal care and use through better education and training. Descriptions include emerging technologies such as augmented reality and multi-user virtual environments, which offer new approaches with different capabilities. Augmented reality interfaces, characterized by the use of handheld computers to infuse the virtual world into the real one, result in deeply immersive simulations. In these simulations, users can access virtual resources and communicate with real and virtual participants. Multi-user virtual environments enable multiple participants to simultaneously access computer-based three-dimensional virtual spaces, called "worlds," and to interact with digital tools. They allow for authentic experiences that promote collaboration, mentoring, and communication. Because individuals may learn or train differently, it is advantageous to combine the capabilities of these technologies and applications with more traditional methods to increase the number of students who are served by using current methods alone. The use of these technologies in animal care and use programs can create detailed training and education environments that allow students to learn the procedures more effectively, teachers to assess their progress more objectively, and researchers to gain insights into animal care.

  19. Learning to Teach in the Digital Age: New Materialities and Maker Paradigms in Schools. New Literacies and Digital Epistemologies

    ERIC Educational Resources Information Center

    Justice, Sean

    2016-01-01

    "Learning to Teach in the Digital Age" tells the story of a group of K-12 teachers as they began to connect with digital making and learning pedagogies. Guiding questions at the heart of this qualitative case study asked how teaching practices engaged with and responded to the maker movement and digital making and learning tools and…

  20. Multiple Intelligence and Digital Learning Awareness of Prospective B.Ed Teachers

    ERIC Educational Resources Information Center

    Gracious, F. L. Antony; Shyla, F. L. Jasmine Anne

    2012-01-01

    The present study Multiple Intelligence and Digital Learning Awareness of prospective B.Ed teachers was probed to find the relationship between Multiple Intelligence and Digital Learning Awareness of Prospective B.Ed Teachers. Data for the study were collected using self made Multiple Intelligence Inventory and Digital Learning Awareness Scale.…

  1. Literacy Learning in a Digitally Rich Humanities Classroom: Embracing Multiple, Collaborative, and Simultaneous Texts

    ERIC Educational Resources Information Center

    Buckley-Marudas, Mary Frances

    2016-01-01

    Understanding what happens when teachers embrace digital media for literacy learning is critical to realizing the potential of learning in the digital era. This article examines some of the ways that a high school teacher and his students leverage digital technologies for literacy learning in their humanities classrooms. The author introduces the…

  2. The "Digital Native" in Context: Tensions Associated with Importing Web 2.0 Practices into the School Setting

    ERIC Educational Resources Information Center

    Crook, Charles

    2012-01-01

    This report draws on 53 focus group interviews conducted with students aged 13 and 15 in both representative and innovating UK secondary schools. The schedule for these discussions covered a wide range of issues relating to the use of Web 2.0 services both in and out of school. These young people were often deeply engaged with this technology and…

  3. Some Semi-Deep Thoughts about Deep Reading: Rejoinder to "Digital Technology and Student Cognitive Development: The Neuroscience of the University Classroom"

    ERIC Educational Resources Information Center

    Mannheimer, Steve

    2016-01-01

    The author of this thought-provoking article joins an impressive cohort of current commentators and scholars united in their concern over the state of the art of reading. Mostly, they are concerned with the sustained, silent, generally solitary process of reading in which the reader is deeply focused on and immersed in the text. Their fear is that…

  4. Beyond Linguistic Proficiency: Early Language Learning as a Lever for Building Students' Global Competence, Self-Esteem, and Academic Success

    ERIC Educational Resources Information Center

    Livaccari, Chris

    2013-01-01

    It is no exaggeration to say that language learning is the very foundation of global competence and the most deeply effective way for students to be able to "investigate the world, recognize perspectives, communicate ideas, and take action," which is the definition of global competence developed by Asia Society Vice President for…

  5. Learning Behavior and Achievement Analysis of a Digital Game-Based Learning Approach Integrating Mastery Learning Theory and Different Feedback Models

    ERIC Educational Resources Information Center

    Yang, Kai-Hsiang

    2017-01-01

    It is widely accepted that the digital game-based learning approach has the advantage of stimulating students' learning motivation, but simply using digital games in the classroom does not guarantee satisfactory learning achievement, especially in the case of the absence of a teacher. Integrating appropriate learning strategies into a game can…

  6. Digital interactive learning of oral radiographic anatomy.

    PubMed

    Vuchkova, J; Maybury, T; Farah, C S

    2012-02-01

    Studies reporting high number of diagnostic errors made from radiographs suggest the need to improve the learning of radiographic interpretation in the dental curriculum. Given studies that show student preference for computer-assisted or digital technologies, the purpose of this study was to develop an interactive digital tool and to determine whether it was more successful than a conventional radiology textbook in assisting dental students with the learning of radiographic anatomy. Eighty-eight dental students underwent a learning phase of radiographic anatomy using an interactive digital tool alongside a conventional radiology textbook. The success of the digital tool, when compared to the textbook, was assessed by quantitative means using a radiographic interpretation test and by qualitative means using a structured Likert scale survey, asking students to evaluate their own learning outcomes from the digital tool. Student evaluations of the digital tool showed that almost all participants (95%) indicated that the tool positively enhanced their learning of radiographic anatomy and interpretation. The success of the digital tool in assisting the learning of radiographic interpretation is discussed in the broader context of learning and teaching curricula, and preference (by students) for the use of this digital form when compared to the conventional literate form of the textbook. Whilst traditional textbooks are still valued in the dental curriculum, it is evident that the preference for computer-assisted learning of oral radiographic anatomy enhances the learning experience by enabling students to interact and better engage with the course material. © 2011 John Wiley & Sons A/S.

  7. Identifying images of handwritten digits using deep learning in H2O

    NASA Astrophysics Data System (ADS)

    Sadhasivam, Jayakumar; Charanya, R.; Kumar, S. Harish; Srinivasan, A.

    2017-11-01

    Automatic digit recognition is of popular interest today. Deep learning techniques make it possible for object recognition in image data. Perceiving the digit has turned into a fundamental part as far as certifiable applications. Since, digits are composed in various styles in this way to distinguish the digit it is important to perceive and arrange it with the assistance of machine learning methods. This exploration depends on supervised learning vector quantization neural system arranged under counterfeit artificial neural network. The pictures of digits are perceived, prepared and tried. After the system is made digits are prepared utilizing preparing dataset vectors and testing is connected to the pictures of digits which are separated to each other by fragmenting the picture and resizing the digit picture as needs be for better precision.

  8. Digital and traditional slides for teaching cellular morphology: a comparative analysis of learning outcomes.

    PubMed

    Solberg, Brooke L

    2012-01-01

    Recent advances in technology have brought forth an intriguing new tool for teaching hematopoietic cellular identification skills: the digital slide. Although digitized slides offer a number of appealing options for educators, little research has been done to examine how their utilization would impact learning outcomes. To fill that void, this study was designed to examine student performance, skill retention and transferability, and self-efficacy beliefs amongst undergraduate MLS students learning cellular morphology with digital versus traditional slides. Results showed that students learning with digital slides performed better on assessments containing only traditional slide specimens than students learning with traditional slides, both immediately following the learning activity and after a considerable duration of time. Students learning with digital slides also reported slightly higher levels of self-efficacy related to cellular identification. The findings of this study suggest that students learning cellular identification skills with digital slides are able to transfer that skill directly to traditional slides, and that their ability to identify cells is not negatively affected in present or future settings.

  9. Medical student use of digital learning resources.

    PubMed

    Scott, Karen; Morris, Anne; Marais, Ben

    2018-02-01

    University students expect to use technology as part of their studies, yet health professional teachers can struggle with the change in student learning habits fuelled by technology. Our research aimed to document the learning habits of contemporary medical students during a clinical rotation by exploring the use of locally and externally developed digital and print self-directed learning resources, and study groups. We investigated the learning habits of final-stage medical students during their clinical paediatric rotation using mixed methods, involving learning analytics and a student questionnaire. Learning analytics tracked aggregate student usage statistics of locally produced e-learning resources on two learning management systems and mobile learning resources. The questionnaire recorded student-reported use of digital and print learning resources and study groups. The students made extensive use of digital self-directed learning resources, especially in the 2 weeks before the examination, which peaked the day before the written examination. All students used locally produced digital formative assessment, and most (74/98; 76%) also used digital resources developed by other institutions. Most reported finding locally produced e-learning resources beneficial for learning. In terms of traditional forms of self-directed learning, one-third (28/94; 30%) indicated that they never read the course textbook, and few students used face-to-face 39/98 (40%) or online 6/98 (6%) study groups. Learning analytics and student questionnaire data confirmed the extensive use of digital resources for self-directed learning. Through clarification of learning habits and experiences, we think teachers can help students to optimise effective learning strategies; however, the impact of contemporary learning habits on learning efficacy requires further evaluation. Health professional teachers can struggle with the change in student learning habits fuelled by technology. © 2017 John Wiley & Sons Ltd and The Association for the Study of Medical Education.

  10. Predicting Digital Informal Learning: An Empirical Study among Chinese University Students

    ERIC Educational Resources Information Center

    He, Tao; Zhu, Chang; Questier, Frederik

    2018-01-01

    Although the adoption of digital technology has gained considerable attention in higher education, currently research mainly focuses on implementation in formal learning contexts. Investigating what factors influence students' digital informal learning is still unclear and limited. To understand better university students' digital informal…

  11. Motivated Learning with Digital Learning Tasks: What about Autonomy and Structure?

    ERIC Educational Resources Information Center

    van Loon, Anne-Marieke; Ros, Anje; Martens, Rob

    2012-01-01

    In the present study, the ways in which digital learning tasks contribute to students' intrinsic motivation and learning outcomes were examined. In particular, this study explored the relative contributions of autonomy support and the provision of structure in digital learning tasks. Participants were 320 fifth- and sixth-grade students from eight…

  12. Empirical Study on the Effect of Digital Game-Based Instruction on Students' Learning Motivation and Achievement

    ERIC Educational Resources Information Center

    Chen, Yen-Chun

    2017-01-01

    As pupils are largely increased the opportunities to contact digital games, the effect of digital games has been broadly discussed and studied. Digital games no longer play the function of entertainment, but could assist students in more active learning and deeper and broader learning, when being applied to instruction. It is limited to learn in…

  13. Improved Extreme Learning Machine based on the Sensitivity Analysis

    NASA Astrophysics Data System (ADS)

    Cui, Licheng; Zhai, Huawei; Wang, Benchao; Qu, Zengtang

    2018-03-01

    Extreme learning machine and its improved ones is weak in some points, such as computing complex, learning error and so on. After deeply analyzing, referencing the importance of hidden nodes in SVM, an novel analyzing method of the sensitivity is proposed which meets people’s cognitive habits. Based on these, an improved ELM is proposed, it could remove hidden nodes before meeting the learning error, and it can efficiently manage the number of hidden nodes, so as to improve the its performance. After comparing tests, it is better in learning time, accuracy and so on.

  14. Can New Digital Technologies Support Parasitology Teaching and Learning?

    PubMed

    Jabbar, Abdul; Gasser, Robin B; Lodge, Jason

    2016-07-01

    Traditionally, parasitology courses have mostly been taught face-to-face on campus, but now digital technologies offer opportunities for teaching and learning. Here, we give a perspective on how new technologies might be used through student-centred teaching approaches. First, a snapshot of recent trends in the higher education is provided; then, a brief account is given of how digital technologies [e.g., massive open online courses (MOOCs), flipped classroom (FC), games, quizzes, dedicated Facebook, and digital badges] might promote parasitology teaching and learning in digital learning environments. In our opinion, some of these digital technologies might be useful for competency-based, self-regulated, learner-centred teaching and learning in an online or blended teaching environment. Copyright © 2016 Elsevier Ltd. All rights reserved.

  15. Making Learning Communities Work: The Critical Role of Leader as Learner. New Directions for School Leadership. The Jossey-Bass Education Series.

    ERIC Educational Resources Information Center

    van der Bogert, Rebecca, Ed.

    1998-01-01

    Educational literature is replete with calls for schools to become learning communities. Educational leaders are charged with creating organizations that enhance adult as well as student growth. This publication was written by members of a community of learners who are deeply involved in an ongoing struggle of almost 2 decades to create…

  16. Learning to Read in the Digital Age

    ERIC Educational Resources Information Center

    Rose, David; Dalton, Bridget

    2009-01-01

    The digital age offers transformative opportunities for individualization of learning. First, modern imaging technologies have changed our understanding of learning and the sources and ranges of its diversity. Second, digital technologies make it possible to design learning environments that are responsive to individual differences. We draw on…

  17. Examining the Characteristics of Digital Learning Games Designed by In-Service Teachers

    ERIC Educational Resources Information Center

    An, Yun-Jo; Cao, Li

    2017-01-01

    In order to better understand teachers' perspectives on the design and development of digital game-based learning environments, this study examined the characteristics of digital learning games designed by teachers. In addition, this study explored how game design and peer critique activities influenced their perceptions of digital game-based…

  18. Demonstrating DREAM: A Digital Resource Exchange about Music

    ERIC Educational Resources Information Center

    Upitis, Rena; Boese, Karen; Abrami, Philip C.

    2015-01-01

    The Digital Resource Exchange About Music (DREAM) is an online tool for exchanging information about digital learning tools for music education. DREAM was designed by our team to encourage music teachers to learn about digital resources related to learning to play a musical instrument, both in classroom and independent music studio settings. In…

  19. Digital Media and Learning

    ERIC Educational Resources Information Center

    John D. and Catherine T. MacArthur Foundation, 2012

    2012-01-01

    MacArthur launched the digital media and learning initiative in 2006 to explore how digital media are changing the way young people learn, socialize, communicate, and play. Since 2006, the Foundation has awarded grants totaling more than $100 million for research, development of innovative new technologies, new learning environments for youth,…

  20. Alive and Well.

    ERIC Educational Resources Information Center

    Pion, Ronald J.; DelliQuadri, Lyn

    1979-01-01

    Suggests an approach to health education that addresses the innate human drive for physical, mental, and spiritual well-being and to the inherent potential to learn behaviors that facilitate it. This approach involves parents and teachers, because children's behaviors are deeply influenced by them. (Author/BEF)

  1. Overcoming the Critical Shortage of STEM - Prepared Secondary Students Through Modeling and Simulation

    NASA Technical Reports Server (NTRS)

    Spencer, Thomas; Berry, Brandon

    2012-01-01

    In developing understanding of technological systems - modeling and simulation tools aid significantly in the learning and visualization processes. In design courses we sketch , extrude, shape, refine and animate with virtual tools in 3D. Final designs are built using a 3D printer. Aspiring architects create spaces with realistic materials and lighting schemes rendered on model surfaces to create breathtaking walk-throughs of virtual spaces. Digital Electronics students design systems that address real-world needs. Designs are simulated in virtual circuits to provide proof of concept before physical construction. This vastly increases students' ability to design and build complex systems. We find students using modeling and simulation in the learning process, assimilate information at a much faster pace and engage more deeply in learning. As Pre-Engineering educators within the Career and Technical Education program at our school division's Technology Academy our task is to help learners in their quest to develop deep understanding of complex technological systems in a variety of engineering disciplines. Today's young learners have vast opportunities to learn with tools that many of us only dreamed about a decade or so ago when we were engaged in engineering and other technical studies. Today's learner paints with a virtual brush - scenes that can aid significantly in the learning and visualization processes. Modeling and simulation systems have become the new standard tool set in the technical classroom [1-5]. Modeling and simulation systems are now applied as feedback loops in the learning environment. Much of the study of behavior change through the use of feedback loops can be attributed to Stanford Psychologist Alfred Bandura. "Drawing on several education experiments involving children, Bandura observed that giving individuals a clear goal and a means to evaluate their progress toward that goal greatly increased the likelihood that they would achieve it."

  2. When a Classroom Is Not Just a Classroom: Building Digital Playgrounds in the Classroom

    ERIC Educational Resources Information Center

    Chen, Gwo-Dong; Chuang, Chi-Kuo; Nurkhamid; Liu, Tzu-Chien

    2012-01-01

    In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology…

  3. Digital Leisure-Time Activities, Cognition, Learning Behaviour and Information Literacy: What Are Our Children Learning?

    ERIC Educational Resources Information Center

    Grimley, Mick

    2012-01-01

    Recent developments in digital technology have resulted in the unprecedented uptake of digital technology engagement as a leisure-time pursuit across the age span. This has resulted in the speculation that such use of digital technology is responsible for changes in cognition and learning behaviour. This study investigated two groups of…

  4. Automated Categorization Scheme for Digital Libraries in Distance Learning: A Pattern Recognition Approach

    ERIC Educational Resources Information Center

    Gunal, Serkan

    2008-01-01

    Digital libraries play a crucial role in distance learning. Nowadays, they are one of the fundamental information sources for the students enrolled in this learning system. These libraries contain huge amount of instructional data (text, audio and video) offered by the distance learning program. Organization of the digital libraries is…

  5. Learning in the Digital Age: Control or Connection?

    ERIC Educational Resources Information Center

    Van Galen, Jane

    2013-01-01

    In October 2011, 200 state school officers and legislators gathered at a hotel in San Francisco to learn how to "revolutionize" learning by "personalizing" instruction. The occasion was former Florida Gov. Jeb Bush's second annual National Summit on Education Reform. The topic was digital learning. The vision of digitally managed curriculum and…

  6. Agriscience Teachers' Implementation of Digital Game-based Learning in an Introductory Animal Science Course

    NASA Astrophysics Data System (ADS)

    Webb, Angela W.; Bunch, J. C.; Wallace, Maria F. G.

    2015-12-01

    In today's technological age, visions for technology integration in the classroom continue to be explored and examined. Digital game-based learning is one way to purposefully integrate technology while maintaining a focus on learning objectives. This case study sought to understand agriscience teachers' experiences implementing digital game-based learning in an introductory animal science course. From interviews with agriscience teachers on their experiences with the game, three themes emerged: (1) the constraints of inadequate and inappropriate technologies, and time to game implementation; (2) the shift in teacher and student roles necessitated by implementing the game; and (3) the inherent competitive nature of learning through the game. Based on these findings, we recommend that pre-service and in-service professional development opportunities be developed for teachers to learn how to implement digital game-based learning effectively. Additionally, with the potential for simulations that address cross-cutting concepts in the next generation science standards, digital game-based learning should be explored in various science teaching and learning contexts.

  7. Textbooks vs. techbooks: Effectiveness of digital textbooks on elementary student motivation for learning

    NASA Astrophysics Data System (ADS)

    Oman, Auna

    This action research project investigated fourth grade students¡¦ motivation to learn science using a digital science techbook. Participants in the study included 29 fourth grade students in two different classrooms. One classroom of 16 students used a digital science techbook to learn science while the other classroom of 13 students used a traditional paper science textbook to learn science. Students in both classrooms answered five sets of questions regarding their experience using a digital science techbook and a paper science techbook to understand science, find science information, solve science problems, learn science, and assess learning science was fun. Results were compiled and coded based on positive and negative responses to conditions. A chi-square was used to analyze the ordinal data. Overall differences between techbooks vs. textbook were significant, X2 (1, N = 29) = 23.84, p = .000, justifying further examination of individual survey items. Three items had statistically significant difference for finding science information, solving science problems, and learning science. A gender difference was also found in one item. Females preferred to use paper science textbooks to understand science, while males preferred digital techbooks to learn science. The fourth graders in this study indicated that digital techbooks were a powerful learning tool for increasing interest, excitement and learning science. Even though students reported paper science textbooks as easy to use, they found using digital science techbooks a far more appealing way to learn science.

  8. Digital Technology Use by the Students and English Teachers and Self-Directed Language Learning

    ERIC Educational Resources Information Center

    Sert, Nehir; Boynuegri, Ebru

    2017-01-01

    The digital era is a new challenge for teachers. While children get acquainted with the digital technology before the age of six, teachers, who have encountered with the digital world at a later time in their lives, struggle with it. Self-directed learning, which is crucial for lifelong learning, can be enhanced by the use technology particularly…

  9. Teaching in a Digital Age: How Educators Use Technology to Improve Student Learning

    ERIC Educational Resources Information Center

    McKnight, Katherine; O'Malley, Kimberly; Ruzic, Roxanne; Horsley, Maria Kelly; Franey, John J.; Bassett, Katherine

    2016-01-01

    A successful digital conversion for classrooms, districts, and states is not determined by the technology, but by how technology enables teaching and learning. The purpose of our multisite case study was to document digital instructional strategies teachers use to enhance and transform student learning, and align that use with learning research.…

  10. Adult Learning in the Digital Age: Perspectives on Online Technologies and Outcomes

    ERIC Educational Resources Information Center

    Kidd, Terry T., Ed.; Keengwe, Jared, Ed.

    2010-01-01

    As instructors move further into the incorporation of 21st century technologies in adult education, a new paradigm of digitally-enriched mediated learning has emerged. This book provides a comprehensive framework of trends and issues related to adult learning for the facilitation of authentic learning in the age of digital technology. This…

  11. The Digital Learning Imperative: How Technology and Teaching Meet Today's Education Challenges. Digital Learning Series

    ERIC Educational Resources Information Center

    Schwartzbeck, Terri Duggan; Wolf, Mary Ann

    2012-01-01

    This report outlines how digital learning can connect middle and high school students with better teaching and learning experiences while also addressing three major challenges facing the nation's education system--access to good teaching, tight budgets, and boosting student achievement. But simply slapping a netbook on top of a textbook will not…

  12. Word Learning and Story Comprehension from Digital Storybooks: Does Interaction Make a Difference?

    ERIC Educational Resources Information Center

    Kelley, Elizabeth S.; Kinney, Kara

    2017-01-01

    An emerging body of research examines language learning of young children from experiences with digital storybooks, but little is known about the ways in which specific components of digital storybooks, including interactive elements, may influence language learning. The purpose of the study was to examine the incidental word learning and story…

  13. Digital Learning in the Wild: Re-Imagining New Ruralism, Digital Equity, and Deficit Discourses through the Thirdspace

    ERIC Educational Resources Information Center

    Cirell, Anna Montana

    2017-01-01

    Digital media is becoming increasingly important to learning in today's changing times. At the same time, digital technologies and related digital skills are unevenly distributed. Further, deficit-based notions of this digital divide define the public's educational paradigm. Against this backdrop, I forayed into the social reality of one rural…

  14. E-Learning Environments for Digitally-Minded Students

    ERIC Educational Resources Information Center

    Andone, Diana; Dron, Jon; Pemberton, Lyn; Boyne, Chris

    2007-01-01

    While most existing online learning environments cater for needs identified during the 1990s, a new generation of digital students has emerged in the developed world. Digital students are young adults who have grown up with digital technologies integrated as an everyday feature of their lives. Digital students use technology differently, fluidly…

  15. Effects of Character Voice-Over on Players' Engagement in a Digital Role-Playing Game Environment

    ERIC Educational Resources Information Center

    Byun, JaeHwan

    2012-01-01

    Learner engagement has been considered one of the keys that can lead learners to successful learning in a multimedia learning environment such as digital game-based learning. Regarding this point, game-based learning advocates (e.g., Gee, 2003; Prensky, 2001) have asserted that digital games have great potential to engage learners. Nonetheless,…

  16. The Costs of Online Learning. Creating Sound Policy for Digital Learning: A Working Paper Series from the Thomas B. Fordham Institute

    ERIC Educational Resources Information Center

    Battaglino, Tamara Butler; Haldeman, Matt; Laurans, Eleanor

    2012-01-01

    The latest installment of the Fordham Institute's "Creating Sound Policy for Digital Learning" series investigates one of the more controversial aspects of digital learning: How much does it cost? In this paper, the Parthenon Group uses interviews with more than fifty vendors and online-schooling experts to estimate today's average…

  17. Digital Tools and Challenges to Institutional Traditions of Learning: Technologies, Social Memory and the Performative Nature of Learning

    ERIC Educational Resources Information Center

    Saljo, R.

    2010-01-01

    The purpose of this article is to offer some reflections on the relationships between digital technologies and learning. It is argued that activities of learning, as they have been practised within institutionalized schooling, are coming under increasing pressure from the developments of digital technologies and the capacities to store, access and…

  18. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless

    ERIC Educational Resources Information Center

    Van Eck, Richard

    2006-01-01

    With the widespread public interest in games as learning tools, digital game-based learning (DGBL) proponents now need to explain why games are engaging and effective and how those principles can be leveraged to best integrate games into the learning process. In this article, Richard Van Eck outlines why DGBL is effective and engaging, how those…

  19. Creating the Future of Games and Learning

    ERIC Educational Resources Information Center

    Squire, Kurt

    2015-01-01

    Games for learning are poised to enter mainstream education. Several factors driving this movement are the following: (1) Digital distribution through cloud computing services and ubiquitous connectivity which will make digital learning tools--such as games--affordable and easily accessible; (2) The proliferation of digital devices; (3) Digital…

  20. 78 FR 43882 - Sunshine Act Meeting; Open Commission Meeting; Friday, July 19, 2013

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-07-22

    ... the delivery of video programming. 2 TITLE: Presentation on LEAD Recommendations and Digital Learning... Five Point Blueprint recommending a national initiative to expand digital learning in K-12 education... teachers at Kenmore are using digital technologies and broadband connectivity to expand learning...

  1. Digital case-based learning system in school.

    PubMed

    Gu, Peipei; Guo, Jiayang

    2017-01-01

    With the continuing growth of multi-media learning resources, it is important to offer methods helping learners to explore and acquire relevant learning information effectively. As services that organize multi-media learning materials together to support programming learning, the digital case-based learning system is needed. In order to create a case-oriented e-learning system, this paper concentrates on the digital case study of multi-media resources and learning processes with an integrated framework. An integration of multi-media resources, testing and learning strategies recommendation as the learning unit is proposed in the digital case-based learning framework. The learning mechanism of learning guidance, multi-media materials learning and testing feedback is supported in our project. An improved personalized genetic algorithm which incorporates preference information and usage degree into the crossover and mutation process is proposed to assemble the personalized test sheet for each learner. A learning strategies recommendation solution is proposed to recommend learning strategies for learners to help them to learn. The experiments are conducted to prove that the proposed approaches are capable of constructing personalized sheets and the effectiveness of the framework.

  2. Digital case-based learning system in school

    PubMed Central

    Gu, Peipei

    2017-01-01

    With the continuing growth of multi-media learning resources, it is important to offer methods helping learners to explore and acquire relevant learning information effectively. As services that organize multi-media learning materials together to support programming learning, the digital case-based learning system is needed. In order to create a case-oriented e-learning system, this paper concentrates on the digital case study of multi-media resources and learning processes with an integrated framework. An integration of multi-media resources, testing and learning strategies recommendation as the learning unit is proposed in the digital case-based learning framework. The learning mechanism of learning guidance, multi-media materials learning and testing feedback is supported in our project. An improved personalized genetic algorithm which incorporates preference information and usage degree into the crossover and mutation process is proposed to assemble the personalized test sheet for each learner. A learning strategies recommendation solution is proposed to recommend learning strategies for learners to help them to learn. The experiments are conducted to prove that the proposed approaches are capable of constructing personalized sheets and the effectiveness of the framework. PMID:29107965

  3. Seductive Details in Multimedia Messages

    ERIC Educational Resources Information Center

    Rey, Gunter Daniel

    2011-01-01

    The seductive detail principle asserts that people learn more deeply from a multimedia presentation when interesting but irrelevant adjuncts are excluded rather than included. However, critics could argue that studies about this principle contain methodological problems. The recent experiment attempts to overcome these problems. Students (N = 108)…

  4. Motivating Science Learning

    ERIC Educational Resources Information Center

    Miller, Brian W.

    2011-01-01

    Dual-processing theories of conceptual change hypothesize that if children are more personally involved in a lesson they will process the information more deeply leading to more and stronger conceptual change (Dole & Sinatra, 1998). This study tests this theory by increasing personal involvement through anticipation of a future discussion.…

  5. Greener Pastures

    ERIC Educational Resources Information Center

    Kennedy, Mike

    2007-01-01

    Education administrators do not have to be deeply committed to the ecology movement to see the value of conserving energy and providing more environmentally friendly facilities. Reducing energy costs frees up funds for learning programs. Providing more healthful facilities can help students and teachers ward off illness and disease and perform…

  6. The Significance of Leadership Style.

    ERIC Educational Resources Information Center

    Goldman, Elise

    1998-01-01

    In a learning environment, leadership style reflects a leader's deeply held educational beliefs, which are mirrored in the school's culture. Case studies illustrate how the leadership styles of three principals affect school ambience. Good leadership practice means acknowledging each person's differing gifts, strengths, and concerns, and utilizing…

  7. An adaptive deep Q-learning strategy for handwritten digit recognition.

    PubMed

    Qiao, Junfei; Wang, Gongming; Li, Wenjing; Chen, Min

    2018-02-22

    Handwritten digits recognition is a challenging problem in recent years. Although many deep learning-based classification algorithms are studied for handwritten digits recognition, the recognition accuracy and running time still need to be further improved. In this paper, an adaptive deep Q-learning strategy is proposed to improve accuracy and shorten running time for handwritten digit recognition. The adaptive deep Q-learning strategy combines the feature-extracting capability of deep learning and the decision-making of reinforcement learning to form an adaptive Q-learning deep belief network (Q-ADBN). First, Q-ADBN extracts the features of original images using an adaptive deep auto-encoder (ADAE), and the extracted features are considered as the current states of Q-learning algorithm. Second, Q-ADBN receives Q-function (reward signal) during recognition of the current states, and the final handwritten digits recognition is implemented by maximizing the Q-function using Q-learning algorithm. Finally, experimental results from the well-known MNIST dataset show that the proposed Q-ADBN has a superiority to other similar methods in terms of accuracy and running time. Copyright © 2018 Elsevier Ltd. All rights reserved.

  8. Digital Badges for STEM Learning in Secondary Contexts: A Mixed Methods Study

    NASA Astrophysics Data System (ADS)

    Elkordy, Angela

    The deficit in STEM skills is a matter of concern for national economies and a major focus for educational policy makers. The development of Information and Communications Technologies (ICT) has resulted in a rapidly changing workforce of global scale. In addition, ICT have fostered the growth of digital and mobile technologies which have been the learning context, formal and informal, for a generation of youth. The purpose of this study was to design an intervention based upon a competency-based, digitally-mediated, learning intervention: digital badges for learning STEM habits of mind and practices. Designed purposefully, digital badge learning trajectories and criteria can be flexible tools for scaffolding, measuring, and communicating the acquisition of knowledge, skills, or competencies. One of the most often discussed attributes of digital badges, is the ability of badges to motivate learners. However, the research base to support this claim is in its infancy; there is little empirical evidence. A skills-based digital badge intervention was designed to demonstrate mastery learning in key, age-appropriate, STEM competencies aligned with Next Generation Science Standards (NGSS) and other educational standards. A mixed methods approach was used to study the impact of a digital badge intervention in the sample middle and high school population. Among the findings were statistically significant measures which substantiate that in this student population, the digital badges increased perceived competence and motivated learners to persist at task.

  9. Collaborative learning model inquiring based on digital game

    NASA Astrophysics Data System (ADS)

    Yuan, Jiugen; Xing, Ruonan

    2012-04-01

    With the development of computer education software, digital educational game has become an important part in our life, entertainment and education. Therefore how to make full use of digital game's teaching functions and educate through entertainment has become the focus of current research. The thesis make a connection between educational game and collaborative learning, the current popular teaching model, and concludes digital game-based collaborative learning model combined with teaching practice.

  10. Quality Control in K-12 Digital Learning: Three (Imperfect) Approaches. Creating Healthy Policy for Digital Learning. A Working Paper Series from the Thomas B. Fordham Institute

    ERIC Educational Resources Information Center

    Hess, Frederick M.

    2011-01-01

    Digital learning makes possible the "unbundling" of school provisions--that is, it allows children to be served by providers from almost anywhere, in new and more customized ways. At the same time, because it destandardizes and decentralizes educational delivery, digital education is far harder to bring under the yoke of the…

  11. Exploring Digital Badges in University Courses: Relationships between Quantity, Engagement, and Performance

    ERIC Educational Resources Information Center

    Fanfarelli, Joseph R.; McDaniel, Rudy

    2017-01-01

    Digital badging research is gaining momentum as instructors and administrators consider new models for assessing learning in nontraditional contexts (e.g., informal science learning programs, flexible online courses, adaptive learning systems). While many studies are examining the effectiveness of digital badges for pedagogical functions, such as…

  12. Enhancing Digital Literacy and Learning among Adults with Blogs

    ERIC Educational Resources Information Center

    Sharp, Laurie A.

    2017-01-01

    Digital literacy and learning among adults has been identified as an area requiring research. The purpose of the present study was to explore technology acceptance and digital collaborative learning experiences with blogs among adult learners. This analysis employed a quasi-experimental mixed-methods approach guided by a sociocultural theoretical…

  13. Digital Tools and Solutions for Inquiry-Based STEM Learning

    ERIC Educational Resources Information Center

    Levin, Ilya, Ed.; Tsybulsky, Dina, Ed.

    2017-01-01

    In the digital age, the integration of technology has become a ubiquitous aspect of modern society. These advancements have significantly enhanced the field of education, allowing students to receive a better learning experience. "Digital Tools and Solutions for Inquiry-Based STEM Learning" is a comprehensive source of scholarly material…

  14. Incorporating Technology and Cooperative Learning to Teach Function Transformations

    ERIC Educational Resources Information Center

    Boz, Burçak; Erbilgin, Evrim

    2015-01-01

    When teaching transformations of functions, teachers typically have students vary the coefficients of equations and examine the resulting changes in the graph. This approach, however, may lead students to memorise rules related to transformations. Students need opportunities to think deeply about transformations beyond superficial observations…

  15. Plastic Pollution to Solution

    ERIC Educational Resources Information Center

    Kitagawa, Laura; Pomba, Elizabeth; Davis, Tina

    2018-01-01

    Makerspaces have become very popular in education because they "provide hands-on, creative ways to encourage students to design, experiment, build, and invent as they deeply engage in science, engineering, and tinkering" (Cooper 2013). Not only do makerspaces provide a safe learning environment for students to develop their 21st century…

  16. Storytelling in the digital world: achieving higher-level learning objectives.

    PubMed

    Schwartz, Melissa R

    2012-01-01

    Nursing students are not passive media consumers but instead live in a technology ecosystem where digital is the language they speak. To prepare the next generation of nurses, educators must incorporate multiple technologies to improve higher-order learning. The author discusses the evolution and use of storytelling as part of the digital world and how digital stories can be aligned with Bloom's Taxonomy so that students achieve higher-level learning objectives.

  17. Digital Games and Learning: Identifying Pathways of Influence

    ERIC Educational Resources Information Center

    Subrahmanyam, Kaveri; Renukarya, Bhavya

    2015-01-01

    Digital games and gamelike contexts have become an integral part of young people's lives, and scholars have speculated about their potential to engage and enhance children's learning. Given that digital games are complex systems, we propose that different aspects of game features and game play might influence learning in different ways. Drawing on…

  18. A Study on Exploiting Commercial Digital Games into School Context

    ERIC Educational Resources Information Center

    Panoutsopoulos, Hercules; Sampson, Demetrios G.

    2012-01-01

    Digital game-based learning is a research field within the context of technology-enhanced learning that has attracted significant research interest. Commercial off-the-shelf digital games have the potential to provide concrete learning experiences and allow for drawing links between abstract concepts and real-world situations. The aim of this…

  19. Using Digital Photography to Supplement Learning of Biotechnology

    ERIC Educational Resources Information Center

    Norflus, Fran

    2012-01-01

    The author used digital photography to supplement learning of biotechnology by students with a variety of learning styles and educational backgrounds. Because one approach would not be sufficient to reach all the students, digital photography was used to explain the techniques and results to the class instead of having to teach each student…

  20. Information Activities and Appropriation in Teacher Trainees' Digital, Group-Based Learning

    ERIC Educational Resources Information Center

    Hanell, Fredrik

    2016-01-01

    Introduction: This paper reports results from an ethnographic study of teacher trainees' information activities in digital, group-based learning and their relation to the interplay between use and appropriation of digital tools and the learning environment. Method: The participants in the present study are 249 pre-school teacher trainees in…

  1. Digital Competence Model of Distance Learning Students

    ERIC Educational Resources Information Center

    da Silva, Ketia Kellen A.; Behar, Patricia A.

    2017-01-01

    This article presents the development of a digital competency model of Distance Learning (DL) students in Brazil called CompDigAl_EAD. The following topics were addressed in this study: Educational Competences, Digital Competences, and Distance Learning students. The model was developed between 2015 and 2016 and is being validated in 2017. It was…

  2. Technical Guidelines for Digital Learning Content: Development, Evaluation, Selection, Acquisition and Use

    ERIC Educational Resources Information Center

    Southern Regional Education Board (SREB), 2005

    2005-01-01

    The Educational Technology Cooperative of the Southern Regional Education Board (SREB) established the Digital Learning Content initiative to identify guidelines and develop recommendations to assist those who develop, evaluate, select, acquire and use digital learning content to create products that are easy to access and use in order to ensure…

  3. Digital Learning in California's K-12 Schools. Just the Facts

    ERIC Educational Resources Information Center

    Gao, Niu

    2015-01-01

    This fact page briefly discusses the following facts on digital learning in California's K-12: (1) As California implements new tests in its K-12 schools, technology infrastructure is a key concern; (2) Many districts are confident that they had enough bandwidth for online field tests; (3) Digital learning will require significantly greater…

  4. Educating for Digital Futures: What the Learning Strategies of Digital Media Professionals Can Teach Higher Education

    ERIC Educational Resources Information Center

    Bridgstock, Ruth

    2016-01-01

    This article explores how universities might engage more effectively with the imperative to develop students' twenty-first century skills for the information society, by examining learning challenges and professional learning strategies of successful digital media professionals. The findings of qualitative interviews with professionals from…

  5. Agriscience Teachers' Implementation of Digital Game-Based Learning in an Introductory Animal Science Course

    ERIC Educational Resources Information Center

    Webb, Angela W.; Bunch, J. C.; Wallace, Maria F.

    2015-01-01

    In today's technological age, visions for technology integration in the classroom continue to be explored and examined. Digital game-based learning is one way to purposefully integrate technology while maintaining a focus on learning objectives. This case study sought to understand agriscience teachers' experiences implementing digital game-based…

  6. The Digital Learning Transition MOOC for Educators: Exploring a Scalable Approach to Professional Development

    ERIC Educational Resources Information Center

    Kleiman, Glenn M.; Wolf, Mary Ann; Frye, David

    2013-01-01

    In conjunction with the relaunch of the Digital Learning Transition (DLT) Massive Open Online Course for Educatos (MOOC-Ed) in September 2013, the Alliance and the Friday Institute released "The Digital Learning Transition MOOC for Educators: Exploring a Scalable Approach to Professional Development", a new paper that describes the…

  7. A Professional Learning Model Supporting Teachers to Integrate Digital Technologies

    ERIC Educational Resources Information Center

    Sheffield, Rachel; Blackley, Susan; Moro, Paul

    2018-01-01

    Contemporary teachers have an obligation to support and scaffold students' learning in digital technologies and to do this in authentic contexts. In order for teachers to be successful in this, their own competency in digital technologies needs to be high, and their own 21st century learning skills of communication, collaboration, creativity and…

  8. Developing Competencies by Playing Digital Sports-Games

    ERIC Educational Resources Information Center

    Kretschmann, Rolf

    2010-01-01

    The idea of digital game-based learning (DGBL) is that students (or players) learn something by playing a computer or video game and that an educator can employ digital games to assist and boost both formal and informal learning. There is game software that is not specifically produced for educational use but which is nonetheless regularly…

  9. Supporting Digital Natives to Learn Effectively with Technology Tools

    ERIC Educational Resources Information Center

    Keengwe, Jared; Georgina, David

    2013-01-01

    Majority of learners in our classrooms are digital natives or Millennials--a category of learners who tend toward independence and autonomy in their learning styles. The primary challenges then facing instructors include: How do digital natives learn and how do you teach them? The answers to these questions will help instructors to: (a) identify…

  10. Theoretical Perspectives of How Digital Natives Learn

    ERIC Educational Resources Information Center

    Kivunja, Charles

    2014-01-01

    Marck Prensky, an authority on teaching and learning especially with the aid of Information and Communication Technologies, has referred to 21st century children born after 1980 as "Digital Natives". This paper reviews literature of leaders in the field to shed some light on theoretical perspectives of how Digital Natives learn and how…

  11. A Call to Action for Research in Digital Learning: Learning without Limits of Time, Place, Path, Pace…or Evidence

    ERIC Educational Resources Information Center

    Cavanaugh, Cathy; Sessums, Christopher; Drexler, Wendy

    2015-01-01

    This essay is a call for rethinking our approach to research in digital learning. It plots a path founded in social trends and advances in education. A brief review of these trends and advances is followed by discussion of what flattened research might look like at scale. Scaling research in digital learning is crucial to advancing understanding…

  12. Student perceptions of digital versus traditional slide use in undergraduate education.

    PubMed

    Solberg, Brooke L

    2012-01-01

    Digitized slides provide a number of intriguing benefits for educators. Before their implementation, however, educators should consider student opinion related to their use. This mixed-methods study directly compared Medical Laboratory Science (MLS) student perceptions of learning experiences in both digital and traditional slide laboratory settings. Results suggested that the majority of students preferred learning with digital slides, and numerous reasons for this preference were identified. Survey responses indicated that students using digital slides tended to view their performances, instructor feedback, and their learning environment more positively than students using traditional slides. Apprehensions about digital slide use were also detected from students preferring traditional slides. These findings provide a guide on how best to exploit both digital and traditional slides in an educational setting.

  13. Science 2.0: When Students Become Digital Citizens

    ERIC Educational Resources Information Center

    Smith, Ben; Mader, Jared

    2016-01-01

    Modern science learning requires the use of digital tools and a shift in teaching philosophy and pedagogy. The backbone to this shift rests in a yet unaddressed skill: digital citizenship. The authors discuss the Digital Citizen standard where "students (will) recognize the rights, responsibilities, and opportunities of living, learning, and…

  14. "Scratch"ing below the Surface: Mathematics through an Alternative Digital Lens?

    ERIC Educational Resources Information Center

    Calder, Nigel; Taylor, Merilyn

    2010-01-01

    A key element in the examination of how students process mathematics through digital technologies is considering the ways that digital pedagogical media might influence the learning process. How might students' understanding emerge through engagement in a digital-learning environment? Interactive software that has cross-curricula implications and…

  15. Sustainable Innovations: Bringing Digital Media and Emerging Technologies to the Classroom

    ERIC Educational Resources Information Center

    Herro, Danielle

    2015-01-01

    Because traditional schools struggle to effectively understand, implement, and sustain digital learning initiatives, innovating with digital media in classrooms is a difficult endeavor. Practitioners need examples to better understand conditions necessary to move forward with digital media and learning (DML) in schools. This article provides…

  16. Questioning and metacognitive thinking: On-line and off-line assessments in understanding the role of prompting/questioning and metacognitive thinking in a digital learning environment

    NASA Astrophysics Data System (ADS)

    Schroeder, Mubina Khan

    In science education, the use of digital technology-based learning can help students struggling with difficult concepts such as the movement of molecules. While digital learning tools hold much promise for science education, the question arises as to whether or not such technology can serve as an adequate surrogate for the teacher-student interactions that theorists like Lev Vygotsky (1978) underscored as being critical to learning. In response to such concerns, designers of digital curricula often utilize scaffolds to help students as they learn from such programs. Using a simulation designed to teach students about the concept of diffusion as an example, I examine the effect of including prompting language in the learning sequence of the simulation. The use of prompting language in digital curriculum appears to be successful because it elicits science students to reflect and metacognise about their learning, lending support to Vygotsky's (1978) ideas of teaching and learning involving outer and inner dialog. However, findings from think aloud data continue to underscore the importance of human linguistic exchange as a preferable learning paradigm.

  17. Learning "in" or "with" Games? Quality Criteria for Digital Learning Games from the Perspectives of Learning, Emotion, and Motivation Theory

    ERIC Educational Resources Information Center

    Hense, Jan; Mandl, Heinz

    2012-01-01

    This conceptual paper aims to clarify the theoretical underpinnings of game based learning (GBL) and learning with digital learning games (DLGs). To do so, it analyses learning of game related skills and contents, which occurs constantly during playing conventional entertainment games, from three perspectives: learning theory, emotion theory, and…

  18. Making the Most of Talk

    ERIC Educational Resources Information Center

    Gilles, Carol

    2010-01-01

    Research supports what many teachers have long known: talk is a valuable tool for learning. But how can we incorporate talk and still keep students on task, thinking collectively and deeply? Gillis offers a solid theoretical foundation for incorporating talk throughout the curriculum, and then provides practical help for implementing it, with…

  19. A Professional Learning Community Approach to Improving English/Language Arts Instructional Planning

    ERIC Educational Resources Information Center

    Kotsko, Adrienne

    2017-01-01

    Simply defined, effective English Language Arts (ELA) instruction is cohesive, integrated, and requires students to think deeply. Creating such instruction is difficult, however, because of insufficient training in instructional planning and the numerous types of curricula teachers must navigate that may not align well. Therefore, new secondary…

  20. A Proposed Astronomy Learning Progression for Remote Telescope Observation

    ERIC Educational Resources Information Center

    Slater, Timothy F.; Burrows, Andrea C.; French, Debbie A.; Sanchez, Richard A.; Tatge, Coty B.

    2014-01-01

    Providing meaningful telescope observing experiences for students who are deeply urban or distantly rural place-bound--or even daylight time-bound--has consistently presented a formidable challenge for astronomy educators. For nearly 2 decades, the Internet has promised unfettered access for large numbers of students to conduct remote telescope…

  1. Honors in Honduras: Engaged Learning in Action

    ERIC Educational Resources Information Center

    Folds-Bennett, Trisha; Twomey, Mary Pat

    2013-01-01

    A significant challenge in honors education is providing experiences through which students deeply engage ideas and content so that their analytical abilities and core beliefs and values are transformed. The College of Charleston Honors College aimed to stimulate critical thinking and examination of core values through a more holistic approach to…

  2. Approaching Common Ground: Defining Quality in Online Education

    ERIC Educational Resources Information Center

    Mitchell, Regina L. Garza

    2010-01-01

    The notion of quality in regard to teaching and learning has always been highly debatable. Is it best measured by qualitative or quantitative measures? Summative or formative assessments? Comparative or independent studies? As someone deeply involved with online education for many years, the author continues to seek definitive answers. During her…

  3. Leading School Improvement: Using Popper's Theory of Learning

    ERIC Educational Resources Information Center

    Chitpin, Stephanie

    2016-01-01

    Leadership is a highly complex activity, as leaders respond to increasing diversity and external accountability. Additionally, there is increased recognition that leadership is deeply contextual, sensitive to macro-politics of systems and micro-politics of individual schools. In Ontario, Canada, the school improvement effort is focused on raising…

  4. Twisted Film, or: How I Learned to Stop the Movie and Teach the Truth

    ERIC Educational Resources Information Center

    Monfredo, William

    2010-01-01

    The 1996 blockbuster "Twister" both entertained and exasperated geographers. Misrepresentations and unsafe field practices resonated deeply; still, the film possesses relevance for educators. Science-based reviews illuminating on-screen inconsistencies and pseudoscience might surprise students accepting movies at face value. This article uses a…

  5. Early Identification of Infants Who Are Deaf-Blind

    ERIC Educational Resources Information Center

    Malloy, Peggy; Thomas, Kathleen Stremel; Schalock, Mark; Davies, Steven; Purvis, Barbara; Udell, Tom

    2009-01-01

    Experiences that occur during the earliest years of life critically impact children's abilities to learn, move, and interact with others. This is especially true for children with severe sensory and multiple disabilities, for whom physical, communicative, cognitive, social, and emotional developmental domains are deeply intertwined. In…

  6. Early Identification and Referral of Infants Who Are Deaf-Blind

    ERIC Educational Resources Information Center

    Purvis, Barbara; Malloy, Peggy; Schalock, Mark; McNulty, Kathy; Davies, Steven; Thomas, Kathleen Stremel; Udell, Tom

    2014-01-01

    Experiences that occur during the earliest years of life critically impact children's abilities to learn, move, and interact with others. This is especially true for children with severe sensory and multiple disabilities, for whom physical, communicative, cognitive, social, and emotional developmental domains are deeply intertwined. In…

  7. Understanding Islam: Perspectives of a Turkish Educator

    ERIC Educational Resources Information Center

    Gunel, Elvan

    2008-01-01

    Students come from many different family, cultural, and religious backgrounds. Learning about Islam can help U.S. teachers to understand their students and their own society, as well as to more deeply comprehend history and better interpret current events. In this article, the author recommends some websites (and occasionally books) that can…

  8. Dig Deeply

    ERIC Educational Resources Information Center

    Owings, Sharon; Merino, Barbara

    2010-01-01

    Most children enjoy being in gardens. To capitalize on this interest, the authors designed a pea project in which second- and third-grade students would discover how plants grow under different conditions while also developing observation and nonfiction writing skills. As a result of this inquiry-based project, students learned how to think and…

  9. Teaching Mental Computation Strategies in Early Mathematics

    ERIC Educational Resources Information Center

    Heirdsfield, Ann Margaret

    2011-01-01

    Mental computation--that is, calculating in the head--is a relatively new topic in mathematics curricula for primary-age children. It is an important skill because it enables children to learn more deeply how numbers work, make decisions about procedures, and create strategies for calculating, thus promoting number sense--a well-developed…

  10. Can Education Save the World? A Response to David Gruenewald

    ERIC Educational Resources Information Center

    Stables, Andrew

    2004-01-01

    Any commitment to education for sustainability assumes that teaching and learning can reduce or prevent damage to the biosphere. However, such an assumption remains deeply problematic. David Gruenewald's is only one of several possible epistemological positions. This article discusses the variety of such positions, arguing for that which might…

  11. Difficult Histories in an Urban Classroom

    ERIC Educational Resources Information Center

    Sheppard, Maia G.

    2010-01-01

    Academic standards for history in all states require students to learn about deeply troubling events, such as war, genocide, and slavery. Drawing on research and theories related to trauma studies and history education, this ethnographic study aims to better understand what happens when teachers and students examine the pain and suffering of…

  12. Statewide Standardized Testing in Higher Education. Briefing Papers.

    ERIC Educational Resources Information Center

    Miller, Ross

    Most stakeholders in higher education are deeply interested in improving student learning outcomes, but there is disagreement about whether standardized testing programs will contribute to this goal. Plans for standardized testing of college students in public institutions appear to be on the rise. Eight to 10 states currently engage in…

  13. Debunking the Myths of Dyslexia

    ERIC Educational Resources Information Center

    Thorwarth, Christine

    2014-01-01

    Dyslexia is a specific learning disability, which affects reading in as many as one in five people. Many children go without proper interventions because of ineffective teaching strategies, and common myths associated with this disability. The purpose of this study was to test how deeply ingrained some myths might be, and decipher where educators…

  14. Teaching Art with Art: Flowers in Art.

    ERIC Educational Resources Information Center

    Hubbard, Guy

    1998-01-01

    Justifies examining still-life pictures of flowers to provide students with an opportunity to learn how one distinguishes between deeply artistic pictures full of emotion and pictures lacking this quality. Claims that students will develop their own artistic expression. Offers pictures by Diego Rivera, Watanabe Shiko, Consuelo Kanaga, and Rachel…

  15. A Three-Level Analysis of Collaborative Learning in Dual-Interaction Spaces

    ERIC Educational Resources Information Center

    Lonchamp, Jacques

    2009-01-01

    CSCL systems which follow the dual-interaction spaces paradigm support the synchronous construction and discussion of shared artifacts by distributed or colocated small groups of learners. The most recent generic dual-interaction space environments, either model based or component based, can be deeply customized by teachers for supporting…

  16. Social Phenomenon of Community on Online Learning: Digital Interaction and Collaborative Learning Experience

    ERIC Educational Resources Information Center

    Aleksic-Maslac, Karmela; Magzan, Masha; Juric, Visnja

    2009-01-01

    Digital interaction in e-learning offers great opportunities for education quality improvement in both--the classical teaching combined with e-learning, and distance learning. Zagreb School of Economics & Management (ZSEM) is one of the few higher education institutions in Croatia that systematically uses e-learning in teaching. Systematically…

  17. Connected Learning: Harnessing the Information Age to Make Learning More Powerful

    ERIC Educational Resources Information Center

    Roc, Martens

    2014-01-01

    This report introduces connected learning, a promising educational approach supported by the MacArthur Foundation and the Digital Learning Media (DLM) initiative that schools and out-of-school sites are adopting to enhance student learning and outcomes by connecting their education to their interests. Connected learning uses digital media to…

  18. Learning Tools for Knowledge Nomads: Using Personal Digital Assistants (PDAs) in Web-based Learning Environments.

    ERIC Educational Resources Information Center

    Loh, Christian Sebastian

    2001-01-01

    Examines how mobile computers, or personal digital assistants (PDAs), can be used in a Web-based learning environment. Topics include wireless networks on college campuses; online learning; Web-based learning technologies; synchronous and asynchronous communication via the Web; content resources; Web connections; and collaborative learning. (LRW)

  19. Six Strategies for Digital Learning Success. White Paper

    ERIC Educational Resources Information Center

    Mehta, Samir; Downs, Holly

    2016-01-01

    Technology has revolutionized corporate learning and leadership development. The number of organizations that use learning management systems is higher than ever before, and thanks to massive open online courses (MOOCs), small private online courses (SPOCS), microlearning, nanolearning, and other new media learning platforms, digital learning and…

  20. Designing learning apparatus to promote twelfth grade students’ understanding of digital technology concept: A preliminary studies

    NASA Astrophysics Data System (ADS)

    Marlius; Kaniawati, I.; Feranie, S.

    2018-05-01

    A preliminary learning design using relay to promote twelfth grade student’s understanding of logic gates concept is implemented to see how well it’s to adopted by six high school students, three male students and three female students of twelfth grade. This learning design is considered for next learning of digital technology concept i.e. data digital transmition and analog. This work is a preliminary study to design the learning for large class. So far just a few researches designing learning design related to digital technology with relay. It may due to this concept inserted in Indonesian twelfth grade curriculum recently. This analysis is focus on student difficulties trough video analysis to learn the concept. Based on our analysis, the recommended thing for redesigning learning is: students understand first about symbols and electrical circuits; the Student Worksheet is made in more detail on the assembly steps to the project board; mark with symbols at points in certain places in the circuit for easy assembly; assembly using relays by students is enough until is the NOT’s logic gates and the others that have been assembled so that effective time. The design of learning using relays can make the relay a liaison between the abstract on the digital with the real thing of it, especially in the circuit of symbols and real circuits. Besides it is expected to also enrich the ability of teachers in classroom learning about digital technology.

  1. Enhancing Writing Achievement through a Digital Learning Environment: Case Studies of Three Struggling Adolescent Male Writers

    ERIC Educational Resources Information Center

    Pruden, Manning; Kerkhoff, Shea N.; Spires, Hiller A.; Lester, James

    2017-01-01

    The aim of this study was to explore how "Narrative Theatre," a narrative-centered digital learning environment, supported the writing processes of 3 struggling adolescent male writers. We utilized a multicase study approach to capture 3 sixth-grade participants' experiences with the digital learning environment before, during, and after…

  2. How Much Is Teaching and Learning in Higher Education Digitized? Insights from Teacher Education

    ERIC Educational Resources Information Center

    Riehemann, Jens; Jucks, Regina

    2017-01-01

    The digital age has changed how we communicate, inform ourselves, and even how we teach and learn. This study systematically analyses and compares the perspectives of university academics (N = 75) and university students (N = 206) from the field of teacher education on digitized teaching and learning. In a between-subjects design, participants of…

  3. Utilizing Mobile Devices to Enrich the Learning Style of Students

    ERIC Educational Resources Information Center

    McGovern, Enda F.; Luna-Nevarez, Cuauhtemoc; Baruca, Arne

    2017-01-01

    As digital technologies evolve in education, business faculty have increased access to an extensive range of mobile devices and online applications to help them inspire students' passion for learning. Adopting new digital approaches to teaching can also enhance the learning style of students who are immersed in the use of digital devices. How can…

  4. Digital Game-Based Learning Once Removed: Teaching Teachers

    ERIC Educational Resources Information Center

    Becker, Katrin

    2007-01-01

    In the spring of 2005, the author designed and taught a graduate-level course on digital game-based learning primarily for teachers. Teachers cannot be expected to embrace digital games as a tool for learning unless they have a sound understanding of the potential as well as the limitations, and are confident in their ability to use games…

  5. A Computer-Assisted Learning Model Based on the Digital Game Exponential Reward System

    ERIC Educational Resources Information Center

    Moon, Man-Ki; Jahng, Surng-Gahb; Kim, Tae-Yong

    2011-01-01

    The aim of this research was to construct a motivational model which would stimulate voluntary and proactive learning using digital game methods offering players more freedom and control. The theoretical framework of this research lays the foundation for a pedagogical learning model based on digital games. We analyzed the game reward system, which…

  6. Metacognitive components in smart learning environment

    NASA Astrophysics Data System (ADS)

    Sumadyo, M.; Santoso, H. B.; Sensuse, D. I.

    2018-03-01

    Metacognitive ability in digital-based learning process helps students in achieving learning goals. So that digital-based learning environment should make the metacognitive component as a facility that must be equipped. Smart Learning Environment is the concept of a learning environment that certainly has more advanced components than just a digital learning environment. This study examines the metacognitive component of the smart learning environment to support the learning process. A review of the metacognitive literature was conducted to examine the components involved in metacognitive learning strategies. Review is also conducted on the results of study smart learning environment, ranging from design to context in building smart learning. Metacognitive learning strategies certainly require the support of adaptable, responsive and personalize learning environments in accordance with the principles of smart learning. The current study proposed the role of metacognitive component in smart learning environment, which is useful as the basis of research in building environment in smart learning.

  7. "I know your name, but not your number"--Patients with verbal short-term memory deficits are impaired in learning sequences of digits.

    PubMed

    Bormann, Tobias; Seyboth, Margret; Umarova, Roza; Weiller, Cornelius

    2015-06-01

    Studies on verbal learning in patients with impaired verbal short-term memory (vSTM) have revealed dissociations among types of verbal information. Patients with impaired vSTM are able to learn lists of known words but fail to acquire new word forms. This suggests that vSTM is involved in new word learning. The present study assessed both new word learning and the learning of digit sequences in two patients with impaired vSTM. In two experiments, participants were required to learn people's names, ages and professions, or their four digit 'phone numbers'. The STM patients were impaired on learning unknown family names and phone numbers, but managed to acquire other verbal information. In contrast, a patient with a severe verbal episodic memory impairment was impaired across information types. These results indicate verbal STM involvement in the learning of digit sequences. Copyright © 2015 Elsevier Ltd. All rights reserved.

  8. Using blended learning and out-of-school visits: pedagogies for effective science teaching in the twenty-first century

    NASA Astrophysics Data System (ADS)

    Coll, Sandhya Devi; Coll, Richard Kevin

    2018-04-01

    Background: Recent research and curriculum reforms have indicated the need for diversifying teaching approaches by drawing upon student interest and engagement in ways which makes learning science meaningful. Purpose: This study examines the integration of informal/free choice learning which occurred during learning experiences outside school (LEOS) with classroom learning using digital technologies. Specifically, the digital technologies comprised a learning management system (LMS), Moodle, which fits well with students' lived experiences and their digital world. Design and Method: This study examines three out-of-school visits to Informal Science Institutes (ISI) using a digitally integrated fieldtrip inventory (DIFI) Model. Research questions were analysed using thematic approach emerging along with semi-structured interviews, before, during and after the visit, and assessing students' learning experiences. Data comprised photographs, field notes, and unobtrusive observations of the classroom, wiki postings, student work books and teacher planning diaries. Results: We argue, that pre- and post-visit planning using the DIFI Model is more likely to engage learners, and the use of a digital learning platform was even more likely to encourage collaborative learning. The conclusion can also be drawn that students' level of motivation for collaborative learning positively correlates with their improvement in academic achievement.

  9. E-Learning Research and Development: On Evaluation, Learning Performance, and Visual Attention

    ERIC Educational Resources Information Center

    Rüth, Marco

    2017-01-01

    Digital learning is becoming a prevalent everyday human behavior. Effective digital learning services are integral for educational innovation and constitute competitive advantages for education businesses. Quality management in e-learning research and development is thus of utmost importance and needs both strong conceptual and empirical…

  10. The Comparison of Students' Satisfaction between Ubiquitous and Web-Based Learning Environments

    ERIC Educational Resources Information Center

    Virtanen, Mari Aulikki; Kääriäinen, Maria; Liikanen, Eeva; Haavisto, Elina

    2017-01-01

    Higher education is moving towards digitalized learning. The rapid development of technological resources, devices and wireless networks enables more flexible opportunities to study and learn in innovative learning environments. New technologies enable combining of authentic and virtual learning spaces and digital resources as multifunctional…

  11. Student perceptions of digital badges in a drug information and literature evaluation course.

    PubMed

    Fajiculay, Jay R; Parikh, Bhavini T; Wright, Casey V; Sheehan, Amy Heck

    2017-09-01

    The purpose of this article is to describe student perceptions of implementation of digital badges in a drug information and literature evaluation course. Two digital badges were developed as voluntary learning opportunities. Student perceptions were obtained through pre- and post-survey instruments consisting of selected questions from the Motivated Strategies for Learning Questionnaire. The response rate was 69% (106/153). At baseline, 53% of respondents agreed that digital badges could help them better understand course material. More students agreed they would share earned digital badges on LinkedIn (68%) than Facebook (19%). Most students who earned digital badges agreed that badges helped increase their confidence in course material (73%), focus on specific learning objectives (55%), look deeper into course competencies (64%), and were a useful adjunct to the traditional teaching method (82%). Digital badges were perceived by students as a positive adjunct to learning and may provide a novel mechanism for development of an electronic skills-based portfolio. Copyright © 2017 Elsevier Inc. All rights reserved.

  12. Pre-Service Teachers Designing and Constructing "Good Digital Games"

    ERIC Educational Resources Information Center

    Artym, Corbett; Carbonaro, Mike; Boechler, Patricia

    2016-01-01

    There is a growing interest in the application of digital games to enhance learning across many educational levels. This paper investigates pre-service teachers' ability to operationalize the learning principles that are considered part of a good digital game (Gee, 2007) by designing digital games in Scratch. Forty pre-service teachers, enrolled…

  13. Using a Digital Game as an Advance Organizer

    ERIC Educational Resources Information Center

    Denham, André R.

    2018-01-01

    The use of digital games as an instructional tool has garnered increasing attention in the education community. Empirical work supported by theory on the learning affordances of digital games allowed the game-based learning community to arrive at the consensus that digital games provide an excellent medium for the acquisition of skills and the…

  14. Generative Learning Strategy Use and Self-Regulatory Prompting in Digital Text

    ERIC Educational Resources Information Center

    Reid, Alan J.; Morrison, Gary M.

    2014-01-01

    The digital revolution is shifting print-based textbooks to digital text, and it has afforded the opportunity to incorporate meaningful learning strategies and otherwise separate metacognitive activities directly into these texts as embedded support. A sample of 89 undergraduates read a digital, expository text on the basics of photography. The…

  15. E-inclusion Process and Societal Digital Skill Development

    ERIC Educational Resources Information Center

    Vitolina, Ieva

    2015-01-01

    Nowadays, the focus shifts from information and communication technology access to skills and knowledge. Moreover, lack of digital skills is an obstacle in the process of learning new digital competences using technologies and e-learning. The objective of this research is to investigate how to facilitate students to use the acquired digital skills…

  16. Anticipatory planning and control of grasp positions and forces for dexterous two-digit manipulation.

    PubMed

    Fu, Qiushi; Zhang, Wei; Santello, Marco

    2010-07-07

    Dexterous object manipulation requires anticipatory control of digit positions and forces. Despite extensive studies on sensorimotor learning of digit forces, how humans learn to coordinate digit positions and forces has never been addressed. Furthermore, the functional role of anticipatory modulation of digit placement to object properties remains to be investigated. We addressed these questions by asking human subjects (12 females, 12 males) to grasp and lift an inverted T-shaped object using precision grip at constrained or self-chosen locations. The task requirement was to minimize object roll during lift. When digit position was not constrained, subjects could have implemented many equally valid digit position-force coordination patterns. However, choice of digit placement might also have resulted in large trial-to-trial variability of digit position, hence challenging the extent to which the CNS could have relied on sensorimotor memories for anticipatory control of digit forces. We hypothesized that subjects would modulate digit placement for optimal force distribution and digit forces as a function of variable digit positions. All subjects learned to minimize object roll within the first three trials, and the unconstrained device was associated with significantly smaller grip forces but larger variability of digit positions. Importantly, however, digit load force modulation compensated for position variability, thus ensuring consistent object roll minimization on each trial. This indicates that subjects learned object manipulation by integrating sensorimotor memories with sensory feedback about digit positions. These results are discussed in the context of motor equivalence and sensorimotor integration of grasp kinematics and kinetics.

  17. Teaching 2.0: Teams Keep Teachers and Students Plugged into Technology

    ERIC Educational Resources Information Center

    Bourgeois, Michelle; Hunt, Bud

    2011-01-01

    A Colorado district develops a two-year program that gives teacher teams an opportunity to learn how to use digital tools in the classroom. Called the Digital Learning Collaborative, it is built on three things about professional learning: (1) Learning takes time; (2) Learning is a social process; and (3) Learning about technology should be…

  18. Organisational Learning as an Emerging Process: The Generative Role of Digital Tools in Informal Learning Practices

    ERIC Educational Resources Information Center

    Za, Stefano; Spagnoletti, Paolo; North-Samardzic, Andrea

    2014-01-01

    Increasing attention is paid to organisational learning, with the success of contemporary organisations strongly contingent on their ability to learn and grow. Importantly, informal learning is argued to be even more significant than formal learning initiatives. Given the widespread use of digital technologies in the workplace, what requires…

  19. Digital biology and chemistry.

    PubMed

    Witters, Daan; Sun, Bing; Begolo, Stefano; Rodriguez-Manzano, Jesus; Robles, Whitney; Ismagilov, Rustem F

    2014-09-07

    This account examines developments in "digital" biology and chemistry within the context of microfluidics, from a personal perspective. Using microfluidics as a frame of reference, we identify two areas of research within digital biology and chemistry that are of special interest: (i) the study of systems that switch between discrete states in response to changes in chemical concentration of signals, and (ii) the study of single biological entities such as molecules or cells. In particular, microfluidics accelerates analysis of switching systems (i.e., those that exhibit a sharp change in output over a narrow range of input) by enabling monitoring of multiple reactions in parallel over a range of concentrations of signals. Conversely, such switching systems can be used to create new kinds of microfluidic detection systems that provide "analog-to-digital" signal conversion and logic. Microfluidic compartmentalization technologies for studying and isolating single entities can be used to reconstruct and understand cellular processes, study interactions between single biological entities, and examine the intrinsic heterogeneity of populations of molecules, cells, or organisms. Furthermore, compartmentalization of single cells or molecules in "digital" microfluidic experiments can induce switching in a range of reaction systems to enable sensitive detection of cells or biomolecules, such as with digital ELISA or digital PCR. This "digitizing" offers advantages in terms of robustness, assay design, and simplicity because quantitative information can be obtained with qualitative measurements. While digital formats have been shown to improve the robustness of existing chemistries, we anticipate that in the future they will enable new chemistries to be used for quantitative measurements, and that digital biology and chemistry will continue to provide further opportunities for measuring biomolecules, understanding natural systems more deeply, and advancing molecular and cellular analysis. Microfluidics will impact digital biology and chemistry and will also benefit from them if it becomes massively distributed.

  20. The Interaction Effects of Working Memory Capacity, Gaming Expertise, and Scaffolding Design on Attention and Comprehension in Digital Game Based Learning

    ERIC Educational Resources Information Center

    Lee, Yu-Hao

    2013-01-01

    Educational digital games are often complex problem-solving experiences that can facilitate systematic comprehension. However, empirical studies of digital game based learning (DGBL) have found mixed results regarding DGBL's effect in improving comprehension. While learners generally enjoyed the DGBL learning experience, they often failed to…

  1. There Is More to Digital Learning than Counting on Your Fingers: Transforming Learning and Teaching with Digital Pedagogy

    ERIC Educational Resources Information Center

    Smirnova, Lyudmila; Lazarevic , Bojan; Malloy, Veronica

    2018-01-01

    This paper explores how pedagogy is being influenced by fast developing digital technologies. Results are presented from exploratory research conducted in 2016. The findings are addressed in terms of the transformation of learning and education, including the move from the measured to the engaged classroom. Emerging technology creates a natural…

  2. Doing What We Teach: Promoting Digital Literacies for Professional Development through Personal Learning Environments and Participation

    ERIC Educational Resources Information Center

    Laakkonen, Ilona

    2015-01-01

    Despite the proliferation of social media, few learners make effective use of digital technology to support their learning or graduate with the skills necessary for developing and communicating their expertise in the knowledge-driven networked society of the digital age. This article makes use of the concept of Personal Learning Environments (PLE)…

  3. Virtual Learning Ecosystems: A Proposed Framework for Integrating Educational Games, E-Learning Methods, and Virtual Community Platforms

    ERIC Educational Resources Information Center

    Washington, Christopher

    2015-01-01

    Digitally delivered learning shows the promise of enhancing learner motivation and engagement, advancing critical thinking skills, encouraging reflection and knowledge sharing, and improving professional self-efficacy. Digital learning objects take many forms including interactive media, apps and games, video and other e-learning activities and…

  4. Remembering Math: The Design of Digital Learning Objects to Spark Professional Learning

    ERIC Educational Resources Information Center

    Halverson, Richard; Wolfenstein, Moses; Williams, Caroline C.; Rockman, Charles

    2009-01-01

    This article describes how the design of digital learning objects can spark professional learning. The challenge was to build learning objects that would help experienced special education teachers, who had been teaching in math classes, to demonstrate their proficiency in middle and secondary school mathematics on the PRAXIS examination. While…

  5. Development of an E-Learning Platform for Vocational Education Systems in Germany

    ERIC Educational Resources Information Center

    Schober, Andreas; Müller, Frederik; Linden, Sabine; Klois, Martha; Künne, Bernd

    2014-01-01

    This paper describes an existing web-based learning platform named "Third Place of Learning" (TPL)--"Dritter Lernort". This project's aim is to connect the system of vocational education with digital media by a web-based learning platform. TPL supports student's digital learning by means of interactive examples and exercises.…

  6. FODEM: Developing Digital Learning Environments in Widely Dispersed Learning Communities

    ERIC Educational Resources Information Center

    Suhonen, Jarkko; Sutinen, Erkki

    2006-01-01

    FODEM (FOrmative DEvelopment Method) is a design method for developing digital learning environments for widely dispersed learning communities. These are communities in which the geographical distribution and density of learners is low when compared to the kind of learning communities in which there is a high distribution and density of learners…

  7. Digital Media Production to Support Literacy for Secondary Students with Diverse Learning Abilities

    ERIC Educational Resources Information Center

    Leach, April Marie

    2017-01-01

    Producing digital media is a hands-on, inquiry-based mindful process that naturally embeds Universal Design for Learning (UDL) principles into literacy instruction, providing options for learning and assessment for a wide array of students with diverse learning abilities. Video production learning experiences acknowledge the cognitive talents of…

  8. A Study of the Effects of Digital Learning on Learning Motivation and Learning Outcome

    ERIC Educational Resources Information Center

    Lin, Ming-Hung; Chen, Huang-Cheng; Liu, Kuang-Sheng

    2017-01-01

    In the modern society when intelligent mobile devices become popular, the Internet breaks through the restrictions on time and space and becomes a ubiquitous learning tool. Designing teaching activity for digital learning and flexibly applying technology tools are the key issues for current information technology integrated education. In this…

  9. Design of Ontology-Based Sharing Mechanism for Web Services Recommendation Learning Environment

    NASA Astrophysics Data System (ADS)

    Chen, Hong-Ren

    The number of digital learning websites is growing as a result of advances in computer technology and new techniques in web page creation. These sites contain a wide variety of information but may be a source of confusion to learners who fail to find the information they are seeking. This has led to the concept of recommendation services to help learners acquire information and learning resources that suit their requirements. Learning content like this cannot be reused by other digital learning websites. A successful recommendation service that satisfies a certain learner must cooperate with many other digital learning objects so that it can achieve the required relevance. The study proposes using the theory of knowledge construction in ontology to make the sharing and reuse of digital learning resources possible. The learning recommendation system is accompanied by the recommendation of appropriate teaching materials to help learners enhance their learning abilities. A variety of diverse learning components scattered across the Internet can be organized through an ontological process so that learners can use information by storing, sharing, and reusing it.

  10. Service user involvement in nurse education: a report on using online discussions with a service user to augment his digital story.

    PubMed

    Terry, Louise M

    2012-02-01

    Service user involvement is a key element within current pre- and post-registration nurse education in the U.K. but achieving this is challenging. Most service user involvement is through classroom visits. Digital stories, film and audio are alternatives but lack the interactivity and development of reflection that can be achieved through face-to-face contact. This report reviews the background to service user involvement in healthcare professional education then provides a reflective account of a novel initiative whereby a spinal-injured patient was involved in creating a digital story around some of his in-hospital experiences and then engaged in online discussions with post-registration nursing (degree) and practice educator (masters) students. These discussions provided a richer experience for the students enabling them to reflect more deeply on how nursing care is delivered and perceived by service users. The report concludes that digital stories can be used with repeated groups to inspire discussion and reflection. Augmenting such digital stories with online discussions with the service user whose story is told helps practitioners develop greater empathy, insight and understanding which are beneficial for improving service delivery and nursing care. Copyright © 2011 Elsevier Ltd. All rights reserved.

  11. The 3D Digital Story-telling Media on Batik Learning in Vocational High Schools

    NASA Astrophysics Data System (ADS)

    Widiaty, I.; Achdiani, Y.; Kuntadi, I.; Mubaroq, S. R.; Zakaria, D.

    2018-02-01

    The aim of this research is to make 3D digital Story-telling Media on Batik Learning in Vocational High School. The digital story-telling developed in this research is focused on 3D-based story-telling. In contrast to the digital story-telling that has been developed in existing learning, this research is expected to be able to improve understanding of vocational students about the value of local wisdom batik more meaningful and “live”. The process of making 3D digital story-telling media consists of two processes, namely the creation of 3D objects and the creation of 3D object viewer.

  12. Digital Histories for the Digital Age: Collaborative Writing in Large Lecture Courses

    ERIC Educational Resources Information Center

    Soh, Leen-Kiat; Khandaker, Nobel; Thomas, William G.

    2013-01-01

    The digital environment has had an immense effect on American society, learning, and education: we have more sources available at our fingertips than any previous generation. Teaching and learning with these new sources, however, has been a challenging transition. Students are confronted with an ocean of digital objects and need skills to navigate…

  13. Digital Media's Transformative Role in Education: Beyond Potential to Essential

    ERIC Educational Resources Information Center

    Chien, Ming-tso

    2012-01-01

    Achieving effective learning via digital media continues to be a major concern in contemporary education. The daily use of all forms of digital media is part of our lives and therefore becomes a key component of education. Educators must consider the process of digital media curriculum as a learning model and form of experience adapted to…

  14. Visual Design Guidelines for Improving Learning from Dynamic and Interactive Digital Text

    ERIC Educational Resources Information Center

    Jin, Sung-Hee

    2013-01-01

    Despite the dynamic and interactive features of digital text, the visual design guidelines for digital text are similar to those for printed text. The purpose of this study was to develop visual design guidelines for improving learning from dynamic and interactive digital text and to validate them by controlled testing. Two structure design…

  15. Exploring the Use of Interactive Digital Storytelling Video: Promoting Student Engagement and Learning in a University Hybrid Course

    ERIC Educational Resources Information Center

    Shelton, Catharyn C.; Warren, Annie E.; Archambault, Leanna M.

    2016-01-01

    This study explores interactive digital storytelling in a university hybrid course. Digital stories leverage imagery and narrative-based content to explore concepts, while appealing to millennials. When digital storytelling is used as the main source of course content, tensions arise regarding how to engage and support student learning while…

  16. Learning Behaviors and Interaction Patterns among Students in Virtual Learning Worlds

    ERIC Educational Resources Information Center

    Lin, Chi-Syan; Ma, Jung Tsan; Chen, Yi-Lung; Kuo, Ming-Shiou

    2010-01-01

    The goal of this study is to investigate how students behave themselves in the virtual learning worlds. The study creates a 3D virtual learning world, entitled the Best Digital Village, and implements a learning program on it. The learning program, the Expo, takes place at the Exhibition Center in the Best Digital Village. The space in the Expo is…

  17. Effects of Anxiety Levels on Learning Performance and Gaming Performance in Digital Game-Based Learning

    ERIC Educational Resources Information Center

    Yang, J. C.; Lin, M. Y. D.; Chen, S. Y.

    2018-01-01

    Anxiety plays an influential role in foreign language learning. However, a lack of attention was paid to examining the effects of anxiety levels on learning performance and gaming performance in digital game-based learning. To this end, this study developed a game-based English learning system and investigated how different levels of anxiety…

  18. Future Schools: Blending Face-to-Face and Online Learning

    ERIC Educational Resources Information Center

    Schorr, Jonathan; McGriff, Deborah

    2012-01-01

    "Hybrid schools" are schools that combine "face-to-face" education in a specific place with online instruction. In this article, the authors describe school models which offer a vision for what deeply integrated technology can mean for children's education, for the way schools are structured, and for the promise of greater…

  19. CCSSM: Getting Started in K-Grade 2

    ERIC Educational Resources Information Center

    White, Jeanne; Dauksas, Linda

    2012-01-01

    Rather than feeling overwhelmed at the thought of integrating the new Common Core State Standards for Mathematics (CCSSI 2010) into their teaching practice, teachers might view this as an opportunity to deeply embed mathematics into the K-grade 2 curriculum in the same way that literacy has long been rooted into early learning environments.…

  20. Using Psychology's Feminist Voices in the Classroom

    ERIC Educational Resources Information Center

    Ball, Laura C.; Bazar, Jennifer L.; MacKay, Jenna; Rodkey, Elissa N.; Rutherford, Alexandra; Young, Jacy L.

    2013-01-01

    In this teaching brief, the authors state that during the course of their regular studies, psychology students typically do not learn about the historical, political, and cultural contexts that deeply affect, and at times make possible, certain lines of scientific inquiry and even whole fields of study. To help students appreciate that psychology…

  1. Note-Taking in a Mathematics Classroom

    ERIC Educational Resources Information Center

    Hoong, Leong Yew; Guan, Tay Eng; Seng, Quek Khiok; Fwe, Yap Sook; Luen, Tong Cherng; Toh, Wei Yeng Karen; Chia, Alexander; Teck, Ong Yao

    2014-01-01

    The authors are a team of teachers and teacher educators who are deeply interested in helping mathematically-challenged students improve in their learning of mathematics. In Singapore, depending on their performance at the end of a nationwide Year 6 examination, students are channelled into three ability streams for Years 7 to 10: Express (60%),…

  2. Student's Uncertainty Modeling through a Multimodal Sensor-Based Approach

    ERIC Educational Resources Information Center

    Jraidi, Imene; Frasson, Claude

    2013-01-01

    Detecting the student internal state during learning is a key construct in educational environment and particularly in Intelligent Tutoring Systems (ITS). Students' uncertainty is of primary interest as it is deeply rooted in the process of knowledge construction. In this paper we propose a new sensor-based multimodal approach to model…

  3. Clinical Scientists Improving Clinical Practices: In Thoughts and Actions

    ERIC Educational Resources Information Center

    Apel, Kenn

    2014-01-01

    Purpose: In this article, the author comments on aspects of Kamhi's (2014) article, which caused the author to think more deeply about definitions of language, theories of learning, and how these two core components of intervention prepare clinical scientists as they search the literature for new knowledge. Interprofessional collaborative…

  4. Equitable Classroom Assessment: Promoting Self-Development and Self-Determination

    ERIC Educational Resources Information Center

    Kelly, Deirdre M.; Brandes, Gabriella Minnes

    2008-01-01

    Assessment of students' learning in school is deeply implicated in teaching for social justice. Yet classroom assessment is neglected relative to other aspects of curriculum and pedagogy in the literature on teaching for social justice. Some books have a relatively clear theory of anti-oppression education at their core but do not provide details…

  5. Integrated Curricula and Cultural Change: A Question of Why?

    ERIC Educational Resources Information Center

    Blenkinsop, Sean

    2011-01-01

    The purpose of this paper is twofold: first, to describe a large research project, which has integrated curricula and is currently emerging as a publicly funded K-7 place-based, imaginative, and ecological learning centre in Maple Ridge, British Columbia; second, to spend some time exploring more deeply the theoretical implications of the project…

  6. Civil Rights and Social Justice: A Path to Engagement and Transformation

    ERIC Educational Resources Information Center

    Golod, Flo

    2008-01-01

    When one listens to Southside Family Charter School kids articulate the lessons they've learned from the school's civil rights curriculum, it's clear that demographic descriptors often lead to low expectations. These kids are articulate, knowledgeable, and deeply engaged in their study of the civil rights movement. They bring the same competence…

  7. Building on Living Traditions: Early Childhood Education and Culture in Solomon Islands

    ERIC Educational Resources Information Center

    Burton, Lindsay J.

    2012-01-01

    The Solomon Islands, a small developing nation in the South Pacific, demonstrates an emerging community-based kindergarten model with the potential to promote context and culture relevant early learning and development, despite deeply embedded foundations in colonial legacies. Based on the Kahua region of Makira-Ulawa Province, this collaborative,…

  8. Investigating the Effects of Culturally Relevant Texts on African American Struggling Readers' Progress

    ERIC Educational Resources Information Center

    Clark, Kathleen F.

    2017-01-01

    Background/Context: In a recent review of culturally relevant instruction and reading comprehension, Fairbanks, Cooper, Masterson, and Webb (2009) highlighted the paucity of research available to support the widespread claim in the literacy field that "students' social and cultural practices are deeply intertwined with literacy learning"…

  9. Does the Detection of Misunderstanding Lead to Its Revision?

    ERIC Educational Resources Information Center

    García-Rodicio, Héctor; Sánchez, Emilio

    2014-01-01

    When dealing with complex conceptual systems, low-prior- knowledge learners develop fragmentary and incorrect understanding. To learn complex topics deeply, these learners have to (a) monitor understanding to detect flaws and (b) generate explanations to revise and repair the flaws. In this research we explored if the detection of a flaw in…

  10. From Test Takers to Test Makers

    ERIC Educational Resources Information Center

    Smith, Kari

    2009-01-01

    As a classroom teacher, Kari Smith realized that traditional objective tests don't always assess what students actually know. But tests are so deeply embedded in the education system that it would be difficult to do away with them entirely. Smith decided to make tests into learning tools. In this article, Smith describes three strategies for…

  11. Critical Pedagogy, Democracy, and Capitalism: Education without Enemies or Borders

    ERIC Educational Resources Information Center

    Stevenson, Nick

    2010-01-01

    Any critical theory of education, which critical pedagogy claims to be, is intimately caught up in questions of value, critique, and the possibility of constructing more engaged and democratic forms of learning. The struggle for a democratic education is, however, more than the expression of antagonism but is also deeply concerned with human…

  12. A Review of Research and a Meta-Analysis of the Seductive Detail Effect

    ERIC Educational Resources Information Center

    Rey, Gunter Daniel

    2012-01-01

    Seductive details constitute interesting but irrelevant information that are not necessary to achieve the instructional objective. The seductive detail effect occurs when people learn more deeply from instructional messages that exclude rather than include these details. This effect is mainly explained by assuming an overloading of the working…

  13. New Bottles, Old Wine: Communicative Language Teaching in China.

    ERIC Educational Resources Information Center

    Hui, Leng

    1997-01-01

    As the largest English-learning population in the world, China is deeply involved in communicative language teaching (CLT). Because of economic, administrative, cultural, and population constraints, and the academic abilities of classroom teachers, China has to work to Adapt CLT to local conditions. This situation must be overcome or traditional,…

  14. Putting the Arts into the Classroom: Active Learning through Drama

    ERIC Educational Resources Information Center

    Lewis, Gina

    2006-01-01

    Through the arts, attributes such as artistic expression, cooperative working skills, and talent are developed. By exposing students to the arts, learners are exposed to new experiences that may guide them toward particular careers or deeply satisfying hobbies. The arts also encourage students to take chances; meet challenges; and overcome…

  15. Use of learning media by undergraduate medical students in pharmacology: a prospective cohort study.

    PubMed

    Gutmann, Joanna; Kühbeck, Felizian; Berberat, Pascal O; Fischer, Martin R; Engelhardt, Stefan; Sarikas, Antonio

    2015-01-01

    The ubiquity of the internet and computer-based technologies has an increasing impact on higher education and the way students access information for learning. Moreover, there is a paucity of information about the quantitative and qualitative use of learning media by the current student generation. In this study we systematically analyzed the use of digital and non-digital learning resources by undergraduate medical students. Daily online surveys and semi-structured interviews were conducted with a cohort of 338 third year medical students enrolled in a general pharmacology course. Our data demonstrate a predominant use of digital over non-digital learning resources (69 ± 7% vs. 31 ± 7%; p < 0.01) by students. Most used media for learning were lecture slides (26.8 ± 3.0%), apps (22.0 ± 3.7%) and personal notes (15.5 ± 2.7%), followed by textbooks (> 300 pages) (10.6 ± 3.3%), internet search (7.9 ± 1.6%) and e-learning cases (7.6 ± 3.0%). When comparing learning media use of teaching vs. pre-exam self-study periods, textbooks were used significantly less during self-study (-55%; p < 0.01), while exam questions (+334%; p < 0.01) and e-learning cases (+176%; p < 0.01) were utilized more. Taken together, our study revealed a high prevalence and acceptance of digital learning resources by undergraduate medical students, in particular mobile applications.

  16. Use of Learning Media by Undergraduate Medical Students in Pharmacology: A Prospective Cohort Study

    PubMed Central

    Gutmann, Joanna; Kühbeck, Felizian; Berberat, Pascal O.; Fischer, Martin R.; Engelhardt, Stefan; Sarikas, Antonio

    2015-01-01

    The ubiquity of the internet and computer-based technologies has an increasing impact on higher education and the way students access information for learning. Moreover, there is a paucity of information about the quantitative and qualitative use of learning media by the current student generation. In this study we systematically analyzed the use of digital and non-digital learning resources by undergraduate medical students. Daily online surveys and semi-structured interviews were conducted with a cohort of 338 third year medical students enrolled in a general pharmacology course. Our data demonstrate a predominant use of digital over non-digital learning resources (69 ± 7% vs. 31 ± 7%; p < 0.01) by students. Most used media for learning were lecture slides (26.8 ± 3.0%), apps (22.0 ± 3.7%) and personal notes (15.5 ± 2.7%), followed by textbooks (> 300 pages) (10.6 ± 3.3%), internet search (7.9 ± 1.6%) and e-learning cases (7.6 ± 3.0%). When comparing learning media use of teaching vs. pre-exam self-study periods, textbooks were used significantly less during self-study (-55%; p < 0.01), while exam questions (+334%; p < 0.01) and e-learning cases (+176%; p < 0.01) were utilized more. Taken together, our study revealed a high prevalence and acceptance of digital learning resources by undergraduate medical students, in particular mobile applications. PMID:25849565

  17. 3D interactive augmented reality-enhanced digital learning systems for mobile devices

    NASA Astrophysics Data System (ADS)

    Feng, Kai-Ten; Tseng, Po-Hsuan; Chiu, Pei-Shuan; Yang, Jia-Lin; Chiu, Chun-Jie

    2013-03-01

    With enhanced processing capability of mobile platforms, augmented reality (AR) has been considered a promising technology for achieving enhanced user experiences (UX). Augmented reality is to impose virtual information, e.g., videos and images, onto a live-view digital display. UX on real-world environment via the display can be e ectively enhanced with the adoption of interactive AR technology. Enhancement on UX can be bene cial for digital learning systems. There are existing research works based on AR targeting for the design of e-learning systems. However, none of these work focuses on providing three-dimensional (3-D) object modeling for en- hanced UX based on interactive AR techniques. In this paper, the 3-D interactive augmented reality-enhanced learning (IARL) systems will be proposed to provide enhanced UX for digital learning. The proposed IARL systems consist of two major components, including the markerless pattern recognition (MPR) for 3-D models and velocity-based object tracking (VOT) algorithms. Realistic implementation of proposed IARL system is conducted on Android-based mobile platforms. UX on digital learning can be greatly improved with the adoption of proposed IARL systems.

  18. Approaches to Learning Design: Past the Head and the Hands to the HEART of the Matter

    ERIC Educational Resources Information Center

    Donald, Claire; Blake, Adam; Girault, Isabelle; Datt, Ashwini; Ramsay, Elizabeth

    2009-01-01

    Digital technologies have been used increasingly in open, distance, and flexible learning to both facilitate learning and depict learning designs. While the portable nature of a learning design once captured in digital form appears to offer limitless possibilities for sharing and reuse, dissemination initiatives have failed to thrive. This may be…

  19. Psychology Teaching Resources in the MERLOT Digital Learning Objects Catalog

    ERIC Educational Resources Information Center

    Brinthaupt, Thomas M.; Pilati, Michelle L.; King, Beverly R.

    2008-01-01

    MERLOT (Multimedia Educational Resource for Learning and Online Teaching) is a free multidisciplinary catalog of digital learning materials, peer reviews, learning assignments, and member comments designed to facilitate faculty instruction. The catalog's goal is to expand the quantity and quality of peer-reviewed online teaching materials. We…

  20. Digital Game-Based Learning Supports Student Motivation, Cognitive Success, and Performance Outcomes

    ERIC Educational Resources Information Center

    Woo, Jeng-Chung

    2014-01-01

    Traditional multimedia learning is primarily based on the cognitive load concept of information processing theory. Recent digital game-based learning (DGBL) studies have focused on exploring content support for learning motivation and related game characteristics. Motivation, volition, and performance (MVP) theory indicates that cognitive load and…

  1. Profiling Language Learners in Hybrid Learning Contexts: Learners' Perceptions

    ERIC Educational Resources Information Center

    Lintunen, Pekka; Mutta, Maarit; Pelttari, Sanna

    2017-01-01

    This article discusses formal and informal foreign language learning before university level. The focus is on beginning university students' perceptions of their earlier learning experiences, especially in digital contexts. Language learners' digital competence is a part of their everyday lives, but its relationship to learning in and outside…

  2. Critically Evaluating Prensky in a Language Learning Context: The "Digital Natives/Immigrants Debate" and Its Implications for CALL

    ERIC Educational Resources Information Center

    Benini, Silvia; Murray, Liam

    2013-01-01

    More than 10 years have passed since the first introduction of the term "digital natives" in Prensky's (2001a, 2001b) two seminal articles. Prensky argues that students today, having grown up in the Digital Age, learn differently from their predecessors, or "digital immigrants". As such, the pedagogical tools and methods used…

  3. The Digital Skills Paradox: How Do Digitally Excluded Youth Develop Skills to Use the Internet?

    ERIC Educational Resources Information Center

    Eynon, Rebecca; Geniets, Anne

    2016-01-01

    Digital skills are an important aspect of ensuring that all young people are digitally included. Yet, there tends to be an assumption in popular discourse that young people can simply learn these skills by themselves. While experience of technologies forms an important part of the learning process, other resources (i.e., access to technology and…

  4. Storytelling and professional learning: a phenomenographic study of students' experience of patient digital stories in nurse education.

    PubMed

    Christiansen, Angela

    2011-04-01

    This paper reports the findings of a phenomenographic study which sought to identify the different ways in which patient digital stories influence students' professional learning. Patient digital stories are short multimedia presentations that combine personal narratives, images and music to create a unique and often emotional story of a patients' experience of health care. While these are increasingly used in professional education little is known about how and what students learn through engagement with patient digital stories. Drawing upon interviews with 20 students within a pre-registration nursing programme in the UK, the study identifies four qualitatively different ways in which students approach and make sense of patient digital stories with implications for learning and professional identity development. Through an identification of the critical aspects of this variation valuable insights are generated into the pedagogic principles likely to engender transformational learning and patient centred practice. Copyright © 2010 Elsevier Ltd. All rights reserved.

  5. The impact of specially designed digital games-based learning in undergraduate pathology and medical education.

    PubMed

    Kanthan, Rani; Senger, Jenna-Lynn

    2011-01-01

    The rapid advances of computer technologies have created a new e-learner generation of "Homo-zappien" students that think and learn differently. Digital gaming is an effective, fun, active, and encouraging way of learning, providing immediate feedback and measurable process. Within the context of ongoing reforms in medical education, specially designed digital games, a form of active learning, are effective, complementary e-teaching/learning resources. To examine the effectiveness of the use of specially designed digital games for student satisfaction and for measurable academic improvement. One hundred fourteen students registered in first-year pathology Medicine 102 had 8 of 16 lecture sessions reviewed in specially designed content-relevant digital games. Performance scores to relevant content sessions were analyzed at midterm and final examinations. Seventy-one students who registered in second-year pathology Medicine 202 were exposed to the games only during the final examination, with the midterm examination serving as an internal matched-control group. Outcome measures included performance at midterm and final examinations. Paired 2-tailed t test statistics compared means. A satisfaction survey questionnaire of yes or no responses analyzed student engagement and their perceptions to digital game-based learning. Questions relevant to the game-play sessions had the highest success rate in both examinations among 114 first-year students. In the 71 second-year students, the examination scores at the end of the final examination were significantly higher than the scores on the midterm examination. Positive satisfaction survey noted increased student engagement, enhanced personal learning, and reduced student stress. Specially constructed digital games-based learning in undergraduate pathology courses showed improved academic performance as measured by examination test scores with increased student satisfaction and engagement.

  6. Digital Learning As Enhanced Learning Processing? Cognitive Evidence for New insight of Smart Learning.

    PubMed

    Di Giacomo, Dina; Ranieri, Jessica; Lacasa, Pilar

    2017-01-01

    Large use of technology improved quality of life across aging and favoring the development of digital skills. Digital skills can be considered an enhancing to human cognitive activities. New research trend is about the impact of the technology in the elaboration information processing of the children. We wanted to analyze the influence of technology in early age evaluating the impact on cognition. We investigated the performance of a sample composed of n. 191 children in school age distributed in two groups as users: high digital users and low digital users. We measured the verbal and visuoperceptual cognitive performance of children by n. 8 standardized psychological tests and ad hoc self-report questionnaire. Results have evidenced the influence of digital exposition on cognitive development: the cognitive performance is looked enhanced and better developed: high digital users performed better in naming, semantic, visual memory and logical reasoning tasks. Our finding confirms the data present in literature and suggests the strong impact of the technology using not only in the social, educational and quality of life of the people, but also it outlines the functionality and the effect of the digital exposition in early age; increased cognitive abilities of the children tailor digital skilled generation with enhanced cognitive processing toward to smart learning.

  7. Twelve tips for using digital storytelling to promote reflective learning by medical students.

    PubMed

    Sandars, John; Murray, Christopher; Pellow, Andy

    2008-01-01

    Digital storytelling has potential to motivate students to engage in reflective learning since it uses a range of new technologies and multimedia that are more familiar to young people. The use of visual and audio media offers creative opportunities that can motivate students to develop deeper learning. A structured approach to creating a digital story is essential so that its potential is achieved.

  8. Learning for Work and Professional Development: The Significance of Informal Learning Networks of Digital Media Industry Professionals

    ERIC Educational Resources Information Center

    Campana, Joe

    2014-01-01

    Informal learning networks play a key role in the skill and professional development of professionals, working in micro-businesses within Australia's digital media industry, as they do not have access to learning and development or human resources sections that can assist in mapping their learning pathway. Professionals working in this environment…

  9. Visual Literacy Skills of Students in College-Level Biology: Learning Outcomes Following Digital or Hand-Drawing Activities

    ERIC Educational Resources Information Center

    Bell, Justine C.

    2014-01-01

    To test the claim that digital learning tools enhance the acquisition of visual literacy in this generation of biology students, a learning intervention was carried out with 33 students enrolled in an introductory college biology course. This study compared learning outcomes following two types of learning tools: a traditional drawing activity, or…

  10. Digital Badges--Rewards for Learning?

    ERIC Educational Resources Information Center

    Shields, Rebecca; Chugh, Ritesh

    2017-01-01

    Digital badges are quickly becoming an appropriate, easy and efficient way for educators, community groups and other professional organisations, to exhibit and reward participants for skills obtained in professional development or formal and informal learning. This paper offers an account of digital badges, how they work and the underlying…

  11. Distributed Leadership and Digital Collaborative Learning: A Synergistic Relationship?

    ERIC Educational Resources Information Center

    Harris, Alma; Jones, Michelle; Baba, Suria

    2013-01-01

    This paper explores the synergy between distributed leadership and digital collaborative learning. It argues that distributed leadership offers an important theoretical lens for understanding and explaining how digital collaboration is best supported and led. Drawing upon evidence from two online educational platforms, the paper explores the…

  12. Student Satisfaction with Asynchronous Learning

    ERIC Educational Resources Information Center

    Dziuban, Charles; Moskal, Patsy; Brophy, Jay; Shea, Peter

    2007-01-01

    The authors discuss elements that potentially impact student satisfaction with asynchronous learning: the media culture, digital, personal and mobile technologies, student learning preferences, pedagogy, complexities of measurement, and the digital generation. They describe a pilot study to identify the underlying dimensions of student…

  13. K-12 Teachers Encounter Digital Games: A Qualitative Investigation of Teachers' Perceptions of the Potential of Digital Games for K-12 Education

    ERIC Educational Resources Information Center

    Dickey, Michele D.

    2015-01-01

    The purpose of this study is to investigate teachers' perceptions of the integration of digital games for K-12 education. Specifically, this qualitative investigation focuses on reflective dialogued gathered from a group of K-12 educators about their experiences and perceptions of learning about and playing digital games for teaching and learning.…

  14. The Role of Motive Objects in Early Childhood Teacher Development Concerning Children's Digital Play and Play-Based Learning in Early Childhood Curricula

    ERIC Educational Resources Information Center

    Nuttall, Joce; Edwards, Susan; Mantilla, Ana; Grieshaber, Sue; Wood, Elizabeth

    2015-01-01

    Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. However, teacher uptake of digital technologies in early childhood education and their use with young children in play-based approaches to learning have not been strong. Traditional approaches to the problem of teacher uptake of digital technologies in…

  15. Q & A with Ed Tech Leaders: Interview with Joshua Kim

    ERIC Educational Resources Information Center

    Shaughnessy, Michael F.; Fulgham, Susan M.

    2016-01-01

    The authors present this interview with Joshua Kim, Director of Digital Learning Initiatives at the Dartmouth Center for the Advancement of Learning (DCAL). Dr. Kim leads Dartmouth College's efforts around online learning and digital innovation for teaching and learning. He is a well-known conference speaker and consultant in the area of…

  16. On the Need for Research Evidence to Guide the Design of Computer Games for Learning

    ERIC Educational Resources Information Center

    Mayer, Richard E.

    2015-01-01

    Computer games for learning (also called video games or digital games) have potential to improve education. This is the intriguing idea that motivates this special issue of the "Educational Psychologist" on "Psychological Perspectives on Digital Games and Learning." Computer games for learning are games delivered via computer…

  17. The Effects of Digital Learning Material on Students' Mathematics Learning in Vocational Education

    ERIC Educational Resources Information Center

    Zwart, Diana P.; Van Luit, Johannes E. H.; Noroozi, Omid; Goei, Sui Lin

    2017-01-01

    This study investigates the effects of Digital Learning Material (DLM) including instructional clips, online guidance, structuring of content, and a collaboration tool on students' mathematics learning in Dutch vocational education. A pretest-posttest design was used. Apprenticeship students were asked to complete assignments and to discuss them…

  18. Digital Learning for All. Now

    ERIC Educational Resources Information Center

    Costa, Jonathan P., Sr.

    2012-01-01

    The evidence is undeniable and abundant: the future of learning and work is digital. Yet despite the possibilities, progress toward a truly 21st century learning environment is painfully lacking: the printed page still forms the foundation of learning for most students. How can public schools meet the challenges of the modern learner when they are…

  19. Cultivating Critical Game Makers in Digital Game-Based Learning: Learning from the Arts

    ERIC Educational Resources Information Center

    Denham, André R.; Guyotte, Kelly W.

    2018-01-01

    Digital games have the potential of being a transformative tool for applying constructionist principles to learning within formal and informal learning settings. Unfortunately, most recent attention has focused on instructionist games. Connected gaming provides a tantalizing alternative approach by calling for the development of games that are…

  20. User Acceptance of Mobile Knowledge Management Learning System: Design and Analysis

    ERIC Educational Resources Information Center

    Chen, Hong-Ren; Huang, Hui-Ling

    2010-01-01

    Thanks to advanced developments in wireless technology, learners can now utilize digital learning websites at anytime and anywhere. Mobile learning captures more and more attention in the wave of digital learning. Evolving use of knowledge management plays an important role to enhance problem solving skills. Recently, innovative approaches for…

  1. Response to "Expanding Access to Learning with Mobile Digital Devices"

    ERIC Educational Resources Information Center

    Vanek, Jen

    2017-01-01

    In his article "Expanding Access to Learning with Mobile Digital Devices" (EJ1150752), Jeff Carter recommended a balanced perspective when measuring the potential of mobile learning to redefine teaching and learning for adults with basic skills needs. In response to Carter's article, the author makes some recommendations that she thinks…

  2. Beyond Universal Design for Learning: Guiding Principles to Reduce Barriers to Digital & Media Literacy Competence

    ERIC Educational Resources Information Center

    Dalton, Elizabeth M.

    2017-01-01

    Universal Design for Learning (UDL), a framework for designing instruction to address the wide range of learner variation in today's inclusive classrooms, can be applied effectively to broaden access, understanding, and engagement in digital and media literacy learning for ALL. UDL supports constructivist learning principles. UDL strategies and…

  3. Learning Analytics for Communities of Inquiry

    ERIC Educational Resources Information Center

    Kovanovic, Vitomir; Gaševic, Dragan; Hatala, Marek

    2014-01-01

    This paper describes doctoral research that focuses on the development of a learning analytics framework for inquiry-based digital learning. Building on the Community of Inquiry model (CoI)--a foundation commonly used in the research and practice of digital learning and teaching--this research builds on the existing body of knowledge in two…

  4. Designing Science Learning with Game-Based Approaches

    ERIC Educational Resources Information Center

    Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina

    2014-01-01

    Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…

  5. Do pre-trained deep learning models improve computer-aided classification of digital mammograms?

    NASA Astrophysics Data System (ADS)

    Aboutalib, Sarah S.; Mohamed, Aly A.; Zuley, Margarita L.; Berg, Wendie A.; Luo, Yahong; Wu, Shandong

    2018-02-01

    Digital mammography screening is an important exam for the early detection of breast cancer and reduction in mortality. False positives leading to high recall rates, however, results in unnecessary negative consequences to patients and health care systems. In order to better aid radiologists, computer-aided tools can be utilized to improve distinction between image classifications and thus potentially reduce false recalls. The emergence of deep learning has shown promising results in the area of biomedical imaging data analysis. This study aimed to investigate deep learning and transfer learning methods that can improve digital mammography classification performance. In particular, we evaluated the effect of pre-training deep learning models with other imaging datasets in order to boost classification performance on a digital mammography dataset. Two types of datasets were used for pre-training: (1) a digitized film mammography dataset, and (2) a very large non-medical imaging dataset. By using either of these datasets to pre-train the network initially, and then fine-tuning with the digital mammography dataset, we found an increase in overall classification performance in comparison to a model without pre-training, with the very large non-medical dataset performing the best in improving the classification accuracy.

  6. Theorizing the Self: Digital Storytelling, Applying Theory, and Multimodal Learning

    ERIC Educational Resources Information Center

    Kortegast, Carrie; Davis, Jonathan

    2017-01-01

    This article discusses the use of digital storytelling, a pedagogical tool, to enhance student learning and meaning-making. During the process of creating and sharing their digital stories, students engaged in self-reflexivity and demonstrated the ability to apply theories of student development to their personal experiences. Findings have…

  7. Enriching Critical Thinking and Language Learning with Educational Digital Libraries

    ERIC Educational Resources Information Center

    Lu, Hsin-lin

    2012-01-01

    As the amount of information available in online digital libraries increases exponentially, questions arise concerning the most productive way to use that information to advance learning. Applying the earlier information seeking theories advocated by Kelly (1963), Taylor (1968), and Belkin (1980) to the digital libraries experience, Carol Kuhlthau…

  8. Digital Games for Learning Mathematics: Possibilities and Limitations

    ERIC Educational Resources Information Center

    Jorgensen, Robyn; Lowrie, Tom

    2012-01-01

    Drawing from Gee's learning principles developed from the digital games environment, we provide a critical analysis of the difference between using these principles in a literacy environment as opposed to a mathematical environment. Using stimulated recall, primary school-aged students played with a number of contemporary digital games. Feedback…

  9. Using Information and Communication Technology (ICT) to the Maximum: Learning and Teaching Biology with Limited Digital Technologies

    ERIC Educational Resources Information Center

    Van Rooy, Wilhelmina S.

    2012-01-01

    Background: The ubiquity, availability and exponential growth of digital information and communication technology (ICT) creates unique opportunities for learning and teaching in the senior secondary school biology curriculum. Digital technologies make it possible for emerging disciplinary knowledge and understanding of biological processes…

  10. Migrant Adult Learners and Digital Literacy: Using DBR to Support Teaching and Learning

    ERIC Educational Resources Information Center

    Vanek, Jenifer B.

    2017-01-01

    This research explores the difficulties faced by many migrant, refugee, and immigrant adults confronted with technological ubiquity in economically developed countries. Preparing migrant adult learners for the digital world by building digital literacy skills can help to maintain home language proficiency, support English language learning, and…

  11. Agoras: Towards Collaborative Game-Based Learning Experiences on Surfaces

    ERIC Educational Resources Information Center

    Catala, Alejandro; Garcia-Sanjuan, Fernando; Pons, Patricia; Jaen, Javier; Mocholi, Jose A.

    2012-01-01

    Children nowadays consume and manage lots of interactive digital software. This makes it more interesting and powerful to use digital technologies and videogames supporting learning experiences. However, in general, current digital proposals lack of in-situ social interaction supporting natural exchange and discussion of ideas in the course of…

  12. Creating Digital Authors

    ERIC Educational Resources Information Center

    Zoch, Melody; Langston-DeMott, Brooke; Adams-Budde, Melissa

    2014-01-01

    Elementary students find themselves engaged and learning at a digital writing camp. The authors find that such elementary students usually have limited access to technology at home and school, and posit that teachers should do all they can to give them more access to and experience in digital composing. Students were motivated and learned to use…

  13. Digital Roundup

    ERIC Educational Resources Information Center

    Horn, Michael B.

    2013-01-01

    State policy is crucial to the spread of digital-learning opportunities at the elementary and secondary level. A review of recent legislative action reveals policies that are constantly in flux and differ quite markedly from one state to another. Some have hoped for model digital-learning legislation that could handle all the various issues…

  14. Interactive Digital Textbooks and Engagement: A Learning Strategies Framework

    ERIC Educational Resources Information Center

    Bikowski, Dawn; Casal, J. Elliott

    2018-01-01

    This mixed-methods study explored non-native English speaking students' learning processes and engagement as they used a customized interactive digital textbook housed on a mobile device. Think aloud protocols, surveys of anticipated and actual engagement with the digital textbook, reflective journals, and member checking constituted data…

  15. Digital Learning in Schools: Conceptualizing the Challenges and Influences on Teacher Practice

    ERIC Educational Resources Information Center

    Blundell, Christopher; Lee, Kar-Tin; Nykvist, Shaun

    2016-01-01

    Digital technologies are an important requirement for curriculum expectations, including general ICT capability and STEM education. These technologies are also positioned as mechanisms for educational reform via transformation of teacher practice. It seems, however, that wide-scale transformation of teacher practice and digital learning remain…

  16. Learning the Virtual Life: Public Pedagogy in a Digital World

    ERIC Educational Resources Information Center

    Trifonas, Peter Pericles, Ed.

    2011-01-01

    Digital technologies have transformed cultural perceptions of learning and what it means to be literate, expanding the importance of experience alongside interpretation and reflection. "Living the Virtual Life" offers ways to consider the local and global effects of digital media on educational environments, as well as the cultural transformations…

  17. Digital Storytelling: An Alternative Way of Expressing Oneself

    ERIC Educational Resources Information Center

    Hartsell, Taralynn

    2017-01-01

    Digital storytelling has many implications in teaching and learning. As a way to communicate ideas, experiences, beliefs, and topics to an audience through the use of technology and multimedia, digital stories help storytellers acquire many different skills and literacies. The most important aspect is that the storyteller learns to create stories…

  18. Your Mind Wanders Weakly, Your Mind Wanders Deeply: Objective Measures Reveal Mindless Reading at Different Levels

    ERIC Educational Resources Information Center

    Schad, Daniel J.; Nuthmann, Antje; Engbert, Ralf

    2012-01-01

    Time Factors (Learning);When the mind wanders, attention turns away from the external environment and cognitive processing is decoupled from perceptual information. Mind wandering is usually treated as a dichotomy (dichotomy-hypothesis), and is often measured using self-reports. Here, we propose the levels of inattention hypothesis, which…

  19. Faith-Based Adult Learning Initiatives for Diabetes Education in the African American Community

    ERIC Educational Resources Information Center

    Gaillard, Trudy

    2006-01-01

    Historically, religion and spirituality have been major influences in the social, cultural, and political lives of African Americans. Spirituality is deeply embedded into their rich cultural heritage, and it is intertwined into all aspects of their life, including beliefs about health and illness. For African Americans, health and illness are a…

  20. Tests of the Validity and Reliability of the Community Service Attitudes Scale

    ERIC Educational Resources Information Center

    Perry, Brian; Osbaldiston, Richard; Henning, Jaime

    2014-01-01

    Community service is deeply rooted in American culture. There have been repeated calls for the necessity of evaluating these programs, especially for service-learning. The purpose of this research was to validate an easy-to-use scale that measures 10 components of students' attitudes toward community service. The sample was drawn from two…

  1. Make Your Mind Strong: My Father's Insights into Academic Success

    ERIC Educational Resources Information Center

    Davidson, Sara Florence; Davidson, Robert

    2016-01-01

    Through a series of interviews, I learned how my father drew upon his family's and community's teachings, which were deeply rooted in traditional Haida pedagogy, to achieve success. I reflected on his stories and their connections and the work of other Indigenous scholars in the field of education to thematically organize the teachings that he…

  2. Serving Others: Student-Run Restaurant Teaches Many Lessons

    ERIC Educational Resources Information Center

    Farmer, Tom

    2015-01-01

    Cairns and cares: they sound nearly alike, and at Tommie Kunst Junior High School (Santa Maria, CA), the two words are synonymous. Kim Cairns is a "Pitsco Education" Life Skills lab facilitator who cares deeply about her students--what they do, what they say, how they act, what they learn, and everything in between. Cairns has taken…

  3. Open-Ended Science Inquiry in Lower Secondary School: Are Students' Learning Needs Being Met?

    ERIC Educational Resources Information Center

    Whannell, Robert; Quinn, Fran; Taylor, Subhashni; Harris, Katherine; Cornish, Scott; Sharma, Manjula

    2018-01-01

    Australian science curricula have promoted the use of investigations that allow secondary students to engage deeply with the methods of scientific inquiry, through student-directed, open-ended investigations over an extended duration. This study presents the analysis of data relating to the frequency of completion and attitudes towards long…

  4. Investigating Relationship between Discourse Behavioral Patterns and Academic Achievements of Students in SPOC Discussion Forum

    ERIC Educational Resources Information Center

    Liu, Zhi; Zhang, Wenjing; Cheng, Hercy N. H.; Sun, Jianwen; Liu, Sannyuya

    2018-01-01

    As an overt expression of internal mental processes, discourses have become one main data source for the research of interactive learning. To deeply explore behavioral regularities among interactions, this article firstly adopts the content analysis method to summarize students' engagement patterns within a course forum in a small private online…

  5. Time for Teachers: Leveraging Expanded Time to Strengthen Instruction and Empower Teachers

    ERIC Educational Resources Information Center

    Kaplan, Claire; Chan, Roy; Farbman, David A.; Novoryta, Ami

    2015-01-01

    This study looks deeply inside 17 schools that stand at the vanguard of the current revolution in teaching. This new National Center on Time & Learning (NCTL) report reveals the substantive ways in which these schools are providing their teachers with more time to reflect on, develop, and hone their craft, by very explicitly leveraging an…

  6. Fitness-Specific Epistemic Beliefs, Effort Regulation, Outcomes, and Indices of Motivation in High School Physical Education

    ERIC Educational Resources Information Center

    Lodewyk, Ken R.; Gao, Zan

    2013-01-01

    Epistemic beliefs are deeply held convictions about the nature of knowledge, knowing, and learning. In this study, approximately 500 ninth and tenth-grade physical education (PE) students completed fitness-specific measures assessing their epistemic beliefs in the simplicity and stability of knowledge and the speed of its acquisition along with…

  7. The Integration of Character Values in the Teaching of Economics: A Case of Selected High Schools in Banjarmasin

    ERIC Educational Resources Information Center

    Hadi, Rizali

    2015-01-01

    Character education is currently an international issue and schools are deeply involved in its dissemination. In Indonesia, teachers have been introduced to various methods and techniques of how to integrate character values with subject-matter content during teaching-learning processes. Since teaching character values together with subject matter…

  8. A Framework for Analyzing Cognitive Demand and Content-Practices Integration: Task Analysis Guide in Science

    ERIC Educational Resources Information Center

    Tekkumru-Kisa, Miray; Stein, Mary Kay; Schunn, Christian

    2015-01-01

    Many countries, including the United States, emphasize the importance of developing students' scientific habits of mind and their capacity to think deeply about scientific ideas in an integrated fashion. Recent science education policies in the United States portray a related vision of science teaching and learning that is meant to guide the…

  9. Astro Camp Plus

    NASA Image and Video Library

    2006-06-19

    Stennis Space Center's new Astro Camp Plus camp kicked off June 19 for teens ages 13-15. The new camp delves more deeply into the science, math and technology concepts introduced in the center's popular Astro Camp series. Campers including Jasmyne White (left) and Dana Yingst, both of Slidell, La., learn how NASA uses 'podcasting' to broadcast video, and made their own podcasts.

  10. Astro Camp Plus

    NASA Technical Reports Server (NTRS)

    2006-01-01

    Stennis Space Center's new Astro Camp Plus camp kicked off June 19 for teens ages 13-15. The new camp delves more deeply into the science, math and technology concepts introduced in the center's popular Astro Camp series. Campers including Jasmyne White (left) and Dana Yingst, both of Slidell, La., learn how NASA uses 'podcasting' to broadcast video, and made their own podcasts.

  11. Mini-Lab Activities: Inquiry-Based Lab Activities for Formative Assessment

    ERIC Educational Resources Information Center

    Branan, Daniel; Morgan, Matt

    2010-01-01

    Students everywhere love chemistry demonstrations, especially if they involve explosions. But have you ever wanted to move beyond the "wow" factor and find a way to incorporate active student learning into your demos? What if you could get them to think more deeply about what they're observing, and then find out if they really understand what…

  12. Students' and Teacher's Experiences of the Validity and Reliability of Assessment in a Bioscience Course

    ERIC Educational Resources Information Center

    Räisänen, Milla; Tuononen, Tarja; Postareff, Liisa; Hailikari, Telle; Virtanen, Viivi

    2016-01-01

    This case study explores the assessment of students' learning outcomes in a second-year lecture course in biosciences. The aim is to deeply explore the teacher's and the students' experiences of the validity and reliability of assessment and to compare those perspectives. The data were collected through stimulated recall interviews. The results…

  13. Learning to Lead for Racial Equity

    ERIC Educational Resources Information Center

    Ngounou, Gislaine; Gutierrez, Nancy

    2017-01-01

    If education leaders aspire to confront and undo the severe racial inequities that exist in so many of our schools and school systems, then they will have to create opportunities for teachers and staff to engage in productive discussions about questions that many of them will be reluctant to consider Given how complex and how deeply felt are…

  14. The Culture of Deep Learning in eSports: An Insider's Perspective

    ERIC Educational Resources Information Center

    Canning, Steven; Betrus, Anthony

    2017-01-01

    This article is written in the first-person, from the perspective of Steven Canning, a SUNY Potsdam instructor of educational technology and part-time professional gamer, with contributions from Anthony Betrus, Professor of Educational Technology at SUNY Potsdam. The author delves deeply into the world of professional online gaming, or eSports,…

  15. The Relationship of Teacher-Facilitated, Inquiry-Based Instruction to Student Higher-Order Thinking

    ERIC Educational Resources Information Center

    Marshall, Jeff C.; Horton, Robert M.

    2011-01-01

    Commissions, studies, and reports continue to call for inquiry-based learning approaches in science and math that challenge students to think critically and deeply. While working with a group of middle school science and math teachers, we conducted more than 100 classroom observations, assessing several attributes of inquiry-based instruction. We…

  16. Using information and communication technology (ICT) to the maximum: learning and teaching biology with limited digital technologies

    NASA Astrophysics Data System (ADS)

    Van Rooy, Wilhelmina S.

    2012-04-01

    Background: The ubiquity, availability and exponential growth of digital information and communication technology (ICT) creates unique opportunities for learning and teaching in the senior secondary school biology curriculum. Digital technologies make it possible for emerging disciplinary knowledge and understanding of biological processes previously too small, large, slow or fast to be taught. Indeed, much of bioscience can now be effectively taught via digital technology, since its representational and symbolic forms are in digital formats. Purpose: This paper is part of a larger Australian study dealing with the technologies and modalities of learning biology in secondary schools. Sample: The classroom practices of three experienced biology teachers, working in a range of NSW secondary schools, are compared and contrasted to illustrate how the challenges of limited technologies are confronted to seamlessly integrate what is available into a number of molecular genetics lessons to enhance student learning. Design and method: The data are qualitative and the analysis is based on video classroom observations and semi-structured teacher interviews. Results: Findings indicate that if professional development opportunities are provided where the pedagogy of learning and teaching of both the relevant biology and its digital representations are available, then teachers see the immediate pedagogic benefit to student learning. In particular, teachers use ICT for challenging genetic concepts despite limited computer hardware and software availability. Conclusion: Experienced teachers incorporate ICT, however limited, in order to improve the quality of student learning.

  17. E-Learning Content Design Standards Based on Interactive Digital Concepts Maps in the Light of Meaningful and Constructivist Learning Theory

    ERIC Educational Resources Information Center

    Afify, Mohammed Kamal

    2018-01-01

    The present study aims to identify standards of interactive digital concepts maps design and their measurement indicators as a tool to develop, organize and administer e-learning content in the light of Meaningful Learning Theory and Constructivist Learning Theory. To achieve the objective of the research, the author prepared a list of E-learning…

  18. Iterative learning-based decentralized adaptive tracker for large-scale systems: a digital redesign approach.

    PubMed

    Tsai, Jason Sheng-Hong; Du, Yan-Yi; Huang, Pei-Hsiang; Guo, Shu-Mei; Shieh, Leang-San; Chen, Yuhua

    2011-07-01

    In this paper, a digital redesign methodology of the iterative learning-based decentralized adaptive tracker is proposed to improve the dynamic performance of sampled-data linear large-scale control systems consisting of N interconnected multi-input multi-output subsystems, so that the system output will follow any trajectory which may not be presented by the analytic reference model initially. To overcome the interference of each sub-system and simplify the controller design, the proposed model reference decentralized adaptive control scheme constructs a decoupled well-designed reference model first. Then, according to the well-designed model, this paper develops a digital decentralized adaptive tracker based on the optimal analog control and prediction-based digital redesign technique for the sampled-data large-scale coupling system. In order to enhance the tracking performance of the digital tracker at specified sampling instants, we apply the iterative learning control (ILC) to train the control input via continual learning. As a result, the proposed iterative learning-based decentralized adaptive tracker not only has robust closed-loop decoupled property but also possesses good tracking performance at both transient and steady state. Besides, evolutionary programming is applied to search for a good learning gain to speed up the learning process of ILC. Copyright © 2011 ISA. Published by Elsevier Ltd. All rights reserved.

  19. Learning in the Early Years: Social Interactions around Picturebooks, Puzzles and Digital Technologies

    ERIC Educational Resources Information Center

    Eagle, Sarah

    2012-01-01

    This paper develops an approach to thinking about young children, digital technologies and learning, drawing on research literature that relates children's learning to the use of books, and on literature that discusses the nature of interaction between adults and children and its relationship to children's learning. An analysis is given of parents…

  20. Describing Online Learning Content to Facilitate Resource Discovery and Sharing: The Development of the RU LOM Core

    ERIC Educational Resources Information Center

    Krull, G. E.; Mallinson, B. J.; Sewry, D. A.

    2006-01-01

    The development of Internet technologies has the ability to provide a new era of easily accessible and personalised learning, facilitated through the flexible deployment of small, reusable pieces of digital learning content over networks. Higher education institutions can share and reuse digital learning resources in order to improve their…

  1. The Need for a Strategic Foundation for Digital Learning and Knowledge Management Solutions

    ERIC Educational Resources Information Center

    Asgarkhani, Mehdi

    2004-01-01

    This paper elaborates on the importance of a strategic foundation when digital learning or knowledge management (KM) solutions are planned and developed. It looks at some key issues of e-Learning and knowledge management (KM) through discussing the various stages (technologies) and potential benefits of e-Learning; the state of the e-Learning…

  2. Learning Trajectory for Transforming Teachers' Knowledge for Teaching Mathematics and Science with Digital Image and Video Technologies in an Online Learning Experience

    ERIC Educational Resources Information Center

    Niess, Margaret L.; Gillow-Wiles, Henry

    2014-01-01

    This qualitative cross-case study explores the influence of a designed learning trajectory on transforming teachers' technological pedagogical content knowledge (TPACK) for teaching with digital image and video technologies. The TPACK Learning Trajectory embeds tasks with specific instructional strategies within a social metacognitive…

  3. The Complexity of Learning: Exploring the Interplay of Different Mediational Means in Group Learning with Digital Tools

    ERIC Educational Resources Information Center

    Engeness, Irina; Edwards, Anne

    2017-01-01

    The relationship between the different mediational means for supporting students' learning with digital tools in science group work in a Norwegian lower-secondary school is examined. Analyses of teacher-student and student-student interactions are located in cultural-historical theory and draw on Galperin's conceptualisation of learning processes.…

  4. A Digital Coach That Provides Affective and Social Learning Support to Low-Literate Learners

    ERIC Educational Resources Information Center

    Schouten, Dylan G. M.; Venneker, Fleur; Bosse, Tibor; Neerincx, Mark A.; Cremers, Anita H. M.

    2018-01-01

    In this study, we investigate if a digital coach for low-literate learners that provides cognitive learning support based on scaffolding can be improved by adding affective learning support based on motivational interviewing, and social learning support based on small talk. Several knowledge gaps are identified: motivational interviewing and small…

  5. Weblogs for English Language Learning: Students' Perceptions

    ERIC Educational Resources Information Center

    Wan, Juida; Tan, Bee Hoon

    2011-01-01

    The digital explosion of information on the Internet has resulted in a need for a new and up-to-date way for Digital Natives to learn English. Educators have reported numerous benefits of using weblogs in English language learning. This article presents a small scale study on the use of weblogs for English language learning at tertiary level in…

  6. How the Young Generation Uses Digital Textbooks via Mobile Learning Terminals: Measurement of Elementary School Students in China

    ERIC Educational Resources Information Center

    Sun, Zhong; Jiang, Yuzhen

    2015-01-01

    Digital textbooks that offer multimedia features, interactive controls, e-annotation and learning process tracking are gaining increasing attention in today's mobile learning era, particularly with the rapid development of mobile learning terminals such as Apple's iPad series and Android-based models. Accordingly, this study explores how…

  7. Predicting Social Presence in the Mobile Digital Learning Venue When Using Blogs, Facebook, and Wikis

    ERIC Educational Resources Information Center

    Bannin, B. Pidgeon

    2016-01-01

    The adult learner has experienced a massive change in learning options. From a traditional face-to-face classroom with the professor imparting knowledge to a mobile digital learning venue that encourages self-direction and transformative learning, the student is the focus and the professor becomes the facilitator. Adult learners seek out learning…

  8. Assessment of Learning in Digital Interactive Social Networks: A Learning Analytics Approach

    ERIC Educational Resources Information Center

    Wilson, Mark; Gochyyev, Perman; Scalise, Kathleen

    2016-01-01

    This paper summarizes initial field-test results from data analytics used in the work of the Assessment and Teaching of 21st Century Skills (ATC21S) project, on the "ICT Literacy--Learning in digital networks" learning progression. This project, sponsored by Cisco, Intel and Microsoft, aims to help educators around the world enable…

  9. Cognitive Learning Styles and Digital Equity: Searching for the Middle Way

    ERIC Educational Resources Information Center

    Hardaker, Glenn; Dockery, Richard; Sabki, A'ishah Ahmad

    2010-01-01

    This research is driven by a desire to understand the lifelong learner in the context of styles of learning and the emerging implications of technology enhanced learning for digital equity. Recognising cognitive learning styles is the first step educators need to take in order to be most effective in working with students of diversity and bridging…

  10. Learning Design and Inquiry in Australian History Classrooms

    ERIC Educational Resources Information Center

    Carroll, Kay

    2012-01-01

    Global and digital connectivity transform Australian classrooms by creating rich environments for inquiry learning. Developing inquiry learning in this Information Communication Technology (ICT) context is an Australian educational goal. Recently the Australian Curriculum reform and the Digital Education Revolution has become a catalyst for…

  11. Comparison of three problem-based learning conditions (real patients, digital and paper) with lecture-based learning in a dermatology course: a prospective randomized study from China.

    PubMed

    Li, Jie; Li, Qing Ling; Li, Ji; Chen, Ming Liang; Xie, Hong Fu; Li, Ya Ping; Chen, Xiang

    2013-01-01

    The precise effect and the quality of different cases used in dermatology problem-based learning (PBL) curricula are yet unclear. To prospectively compare the impact of real patients, digital, paper PBL (PPBL) and traditional lecture-based learning (LBL) on academic results and student perceptions. A total of 120 students were randomly allocated into either real-patients PBL (RPBL) group studied via real-patient cases, digital PBL (DPBL) group studied via digital-form cases, PPBL group studied via paper-form cases, or conventional group who received didactic lectures. Academic results were assessed through review of written examination, objective structured clinical examination and student performance scores. A five-point Likert scale questionnaire was used to evaluate student perceptions. Compared to those receiving lectures only, all PBL participants had better results for written examination, clinical examination and overall performance. Students in RPBL group exhibited better overall performance than those in the other two PBL groups. Real-patient cases were more effective in helping develop students' self-directed learning skills, improving their confidence in future patient encounters and encouraging them to learn more about the discussed condition, compared to digital and paper cases. Both real patient and digital triggers are helpful in improving students' clinical problem-handling skills. However, real patients provide greater benefits to students.

  12. Research on pre-scientific concept of light in children's cognitive activity

    NASA Astrophysics Data System (ADS)

    Lan, Zhigao; Yu, Yang; Yan, Dan; Yang, Shulin

    2017-08-01

    Based on the theory of Ausubel's meaningful learning and cognitive characteristic of childens pre-scientific concept, two students of Huang Gang Middle School have been interviewed continuously about cognition of interaction between light and matter. Comprehension degree of childens pre-scientific concept about interaction between light and matter has been deeply understood, formation of strategy of childens pre-scientific concept has been discussed. Several influence factors related to formation of childens pre-scientific concept have been analyzed, such as sex, family environment, and learning experience of kindergarten and primary school.

  13. Intergenerational Learning Practices--Digital Leaders in Schools

    ERIC Educational Resources Information Center

    Passey, Don

    2014-01-01

    This paper explores the management and outcomes of a specific model of intergenerational learning, concerned with student digital leader support in a number of secondary schools in England. A local educational partnership set up a student digital leader project late in 2011, which aimed to develop a range of skills and outcomes for both the…

  14. Supporting Teachers' Reflection and Learning through Structured Digital Teaching Portfolios

    ERIC Educational Resources Information Center

    Sung, Y. -T.; Chang, K. -E.; Yu, W. -C.; Chang, T. -H.

    2009-01-01

    Digital teaching portfolios have been proposed as an effective tool for teacher learning and professional development, but there is a lack of empirical evidence supporting their effectiveness. This study proposed the design of a structured digital portfolio equipped with multiple aids (e.g. self-assessment, peer assessment, discussion and journal…

  15. What Works and Why? Student Perceptions of "Useful" Digital Technology in University Teaching and Learning

    ERIC Educational Resources Information Center

    Henderson, Michael; Selwyn, Neil; Aston, Rachel

    2017-01-01

    Digital technologies are now an integral aspect of the university student experience. As such, academic research has understandably focused on the potential of various digital technologies to enable, extend and even "enhance" student learning. This paper offers an alternate perspective on these issues by exploring students' actual…

  16. Digital Learning: Meeting the Challenges and Embracing the Opportunities for Teachers. Issue Brief

    ERIC Educational Resources Information Center

    Collier, Denise; Burkholder, Karla; Branum, Tabitha

    2013-01-01

    Today's students are often called "digital-age learners"--reflecting their technological savvy and free-agent approach to learning. With their iPods, iPhones, computer games, social media pages, and text messaging, these digital-age students have access to resources and knowledge beyond traditional school structures and practices. These…

  17. Does Digital Video Enhance Student Learning in Field-Based Experiments and Develop Graduate Attributes beyond the Classroom?

    ERIC Educational Resources Information Center

    Fuller, Ian C.; France, Derek

    2016-01-01

    The connection between fieldwork and development of graduate attributes is explored in this paper. Digital technologies present opportunities to potentially enhance the learning experience of students undertaking fieldwork, and develop core digital attributes and competencies required by Higher Education Institutions (HEIs) and employers. This…

  18. Digital Portfolios and Learning: The Students' Voices

    ERIC Educational Resources Information Center

    Donnelly, Brian Francis

    2010-01-01

    The convergence of innovations in digital technologies and expanding global internet connectivity has given rise to an emerging field of study identified as Digital Media and Learning (DML). (Davidson and Goldberg, 2009; Gee, 2009; Ito, Horst and Bittanti, 2008; Jenkins and Purushotma, 2008). In describing his work for the MacArthur Foundation's…

  19. Identifying Different Registers of Digital Literacy in Virtual Learning Environments

    ERIC Educational Resources Information Center

    Knutsson, Ola; Blasjo, Mona.; Hallsten, Stina; Karlstrom, Petter

    2012-01-01

    In this paper social semiotics, and systemic functional linguistics in particular, are used in order to identify registers of digital literacy in the use of virtual learning environments. The framework of social semiotics provides means to systemize and discuss digital literacy as a linguistic and semiotic issue. The following research question…

  20. The Complexities of Digital Storytelling: Factors Affecting Performance, Production, and Project Completion

    ERIC Educational Resources Information Center

    Gobel, Peter; Kano, Makimi

    2016-01-01

    Digital storytelling projects provide a variety of opportunities for learning in the language classroom, but along with these opportunities come a number of challenges for both pedagogy and technology. This presentation describes an ongoing multi-method study into factors involved in task-based learning using digital storytelling. Using intact…

  1. Student Adoption & Development of Digital Learning Media: Action Research and Recommended Practices

    ERIC Educational Resources Information Center

    Tabor, Sharon W.; Minch, Robert P.

    2013-01-01

    Digital technologies offer many opportunities for creating engaging course content. In this study we captured student perceptions and adoption choices related to creating and using digital media as learning tools. Podcasts, video and other media were integrated in a variety of contexts and tasks in two undergraduate information technology (IT)…

  2. Endogenous Fantasy and Learning in Digital Games

    ERIC Educational Resources Information Center

    Habgood, M. P. J.; Ainsworth, S. E.; Benford, S.

    2005-01-01

    Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game. However, seminal work by Malone, exploring the motivational aspects of digital games, concluded that the educational effectiveness of a digital game depends on the way in which learning…

  3. A Principled Approach to Utilizing Digital Games in the Language Learning Classroom

    ERIC Educational Resources Information Center

    Baierschmidt, Jared

    2013-01-01

    Empirical research into the use of digital games for educational purposes has shown promising results such as increased learner motivation, improved learner retention of information, and increased learner interest in subject matter. Furthermore, in the field of language learning, digital games have been used successfully in a variety of ways such…

  4. Literary Education and Digital Learning: Methods and Technologies for Humanities Studies

    ERIC Educational Resources Information Center

    van Peer, Willie, Ed.; Zyngier, Sonia, Ed.; Viana, Vander, Ed.

    2010-01-01

    Today's popularization of modern technologies has allowed literature specialists to access an array of new opportunities in the digital medium, which have brought about an equal number of challenges and questions. This book provides insight into the most relevant issues in literary education and digital learning. This unique reference fills a gap…

  5. Learner-Controlled Scaffolding Linked to Open-Ended Problems in a Digital Learning Environment

    ERIC Educational Resources Information Center

    Edson, Alden Jack

    2017-01-01

    This exploratory study reports on how students activated learner-controlled scaffolding and navigated through sequences of connected problems in a digital learning environment. A design experiment was completed to (re)design, iteratively develop, test, and evaluate a digital version of an instructional unit focusing on binomial distributions and…

  6. Malaysian Teachers' Conceptions and Uses of Digital Technology in English Writing Instruction: A Multiple Case Study

    ERIC Educational Resources Information Center

    Mohamed Razali, Abu Bakar

    2013-01-01

    Very little is known about how teachers' "conceptualizations" of digital technology and their "uses" of the technology evolve and relate. Yet knowing about and understanding teachers' conceptions and uses of digital technology are essential for learning how teachers integrate it effectively for student learning. By applying…

  7. Designing Social Media for Informal Learning and Knowledge Maturing in the Digital Workplace

    ERIC Educational Resources Information Center

    Ravenscroft, A.; Schmidt, A.; Cook, J.; Bradley, C.

    2012-01-01

    This paper presents an original approach to designing social media that support informal learning in the digital workplace. It adapts design-based research to take into account the embeddedness of interactions within digitally mediated work-based contexts. The approach is demonstrated through the design, implementation, and evaluation of software…

  8. Designing Computer-Based Learning Contents: Influence of Digital Zoom on Attention

    ERIC Educational Resources Information Center

    Glaser, Manuela; Lengyel, Dominik; Toulouse, Catherine; Schwan, Stephan

    2017-01-01

    In the present study, we investigated the role of digital zoom as a tool for directing attention while looking at visual learning material. In particular, we analyzed whether minimal digital zoom functions similarly to a rhetorical device by cueing mental zooming of attention accordingly. Participants were presented either static film clips, film…

  9. Young Children's Learning with Digital Media

    ERIC Educational Resources Information Center

    Lieberman, Debra A.; Bates, Cynthia H.; So, Jiyeon

    2009-01-01

    This article reviews a selection of studies on digital media and learning for young children ages 3 to 6. The range of digital media for this age group is growing and includes computer-delivered and online activities; console video games; handheld media, occasionally with GPS or an accelerometer, in cell phones and other wireless mobile devices;…

  10. Brain-Based Teaching in the Digital Age

    ERIC Educational Resources Information Center

    Sprenger, Marilee

    2010-01-01

    In the digital age, your students have the ways, means, and speed to gather any information they want. But they need your guidance more than ever. Discover how digital technology is actually changing your students' brains. Learn why this creates new obstacles for teachers, but also opens up potential new pathways for learning. You will understand…

  11. Introduction of Digital Storytelling in Preschool Education: A Case Study from Croatia

    ERIC Educational Resources Information Center

    Preradovic, Nives Mikelic; Lesin, Gordana; Boras, Damir

    2016-01-01

    Our case study from Croatia showed the benefits of digital storytelling in a preschool as a basis for the formal ICT education. The statistical analysis revealed significant differences between children aged 6-7 who learned mathematics by traditional storytelling compared to those learning through digital storytelling. The experimental group that…

  12. The Effectiveness of Using Interactive Multimedia in Improving the Concept of Fashion Design and Its Application in The Making of Digital Fashion Design

    NASA Astrophysics Data System (ADS)

    Wiana, W.

    2018-02-01

    This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Non-equivalent Control Group Design. The lectures are conducted in two different classes, namely class A as the Experimental Class and class B as the Control Class. From the calculation result after interpreted using Normalize Gain, there is an increase of higher learning result in student with interactive learning based on motion graphic, compared with student achievement on conventional learning. In this research, interactive multimedia learning based on motion graphic is effective toward the improvement of student learning in concept mastering indicator and on the aspect of making fashion design in digital format.

  13. Accelerating Development of Expertise: A Digital Tutor for Navy Technical Training

    DTIC Science & Technology

    2014-11-01

    assess the fairness or equality of learning provided to learners across the spectrum. They found the digital tutoring to be more equitably distributed...7 A. Why Information Technology? ...........................................................................7 B. Identifying Learning ...Focus— Learning or Theory ........................................................................51 4. Blending with Human Monitors and Mentors

  14. Digital Preservation and Deep Infrastructure; Dublin Core Metadata Initiative Progress Report and Workplan for 2002; Video Gaming, Education and Digital Learning Technologies: Relevance and Opportunities; Digital Collections of Real World Objects; The MusArt Music-Retrieval System: An Overview; eML: Taking Mississippi Libraries into the 21st Century.

    ERIC Educational Resources Information Center

    Granger, Stewart; Dekkers, Makx; Weibel, Stuart L.; Kirriemuir, John; Lensch, Hendrik P. A.; Goesele, Michael; Seidel, Hans-Peter; Birmingham, William; Pardo, Bryan; Meek, Colin; Shifrin, Jonah; Goodvin, Renee; Lippy, Brooke

    2002-01-01

    One opinion piece and five articles in this issue discuss: digital preservation infrastructure; accomplishments and changes in the Dublin Core Metadata Initiative in 2001 and plans for 2002; video gaming and how it relates to digital libraries and learning technologies; overview of a music retrieval system; and the online version of the…

  15. An Investigation into Digital Media: Characteristics of Learning Objects Which K-12 Teachers Determine Meet Their Instructional Needs

    ERIC Educational Resources Information Center

    Guthrie, Patricia Ann

    2010-01-01

    In recent years, learning objects have emerged as an instructional tool for teachers. Digital libraries and collections provide teachers with free or fee-base access to a variety of learning objects from photos and famous speeches to Flash animations and interactive Java Applets. Learning objects offer opportunities for students to interact with…

  16. Designing Digital Game-Based Learning Environments

    ERIC Educational Resources Information Center

    An, Yun-Jo; Bonk, Curtis J.

    2009-01-01

    With the emergence of the Web 2.0 and other technologies for learning, there are a variety of special places that did not exist previously in which to pursue learning. Not just a few dozen more but millions more. Many of these are not the physical learning spaces one might envision but entirely virtual or digital ones. As an example, the area of…

  17. Development and Evaluation of a Case-Based Digital Learning Tool about Children's Mathematical Thinking for Elementary School Teachers (L-TEST)

    ERIC Educational Resources Information Center

    Olkun, Sinan; Altun, Arif; Deryakulu, Deniz

    2009-01-01

    It is important for teachers of mathematics to know how pupils react to certain mathematical situations and what these reactions imply, in order to design more effective instructional environments based on their learning needs. This study reports the development processes of a digital learning tool (Learning Tool for Elementary School Teachers…

  18. Use of Personal Digital Assistants (PDAs) in Reflection on Learning and Practice

    ERIC Educational Resources Information Center

    Ranson, Sonya L.; Boothby, John; Mazmanian, Paul E.; Alvanzo, Anika

    2007-01-01

    Introduction: As the use of personal digital assistants (PDAs) grows, the value of reflection of learning and practice draws increased attention from policymakers and evaluators. To learn more about the use of PDAs in practice and learning, the present study describes use of (1) PDAs in patient care and (2) a PDA version of the Virginia Board of…

  19. A Project-Based Digital Storytelling Approach for Improving Students' Learning Motivation, Problem-Solving Competence and Learning Achievement

    ERIC Educational Resources Information Center

    Hung, Chun-Ming; Hwang, Gwo-Jen; Huang, Iwen

    2012-01-01

    Although project-based learning is a well-known and widely used instructional strategy, it remains a challenging issue to effectively apply this approach to practical settings for improving the learning performance of students. In this study, a project-based digital storytelling approach is proposed to cope with this problem. With a…

  20. Digital learning objects in nursing consultation: technology assessment by undergraduate students.

    PubMed

    Silveira, DeniseTolfo; Catalan, Vanessa Menezes; Neutzling, Agnes Ludwig; Martinato, Luísa Helena Machado

    2010-01-01

    This study followed the teaching-learning process about the nursing consultation, based on digital learning objects developed through the active Problem Based Learning method. The goals were to evaluate the digital learning objects about nursing consultation, develop cognitive skills on the subject using problem based learning and identify the students' opinions on the use of technology. This is an exploratory and descriptive study with a quantitative approach. The sample consisted of 71 students in the sixth period of the nursing program at the Federal University of Rio Grande do Sul. The data was collected through a questionnaire to evaluate the learning objects. The results showed positive agreement (58%) on the content, usability and didactics of the proposed computer-mediated activity regarding the nursing consultation. The application of materials to the students is considered positive.

  1. [Digital learning object for diagnostic reasoning in nursing applied to the integumentary system].

    PubMed

    da Costa, Cecília Passos Vaz; Luz, Maria Helena Barros Araújo

    2015-12-01

    To describe the creation of a digital learning object for diagnostic reasoning in nursing applied to the integumentary system at a public university of Piaui. A methodological study applied to technological production based on the pedagogical framework of problem-based learning. The methodology for creating the learning object observed the stages of analysis, design, development, implementation and evaluation recommended for contextualized instructional design. The revised taxonomy of Bloom was used to list the educational goals. The four modules of the developed learning object were inserted into the educational platform Moodle. The theoretical assumptions allowed the design of an important online resource that promotes effective learning in the scope of nursing education. This study should add value to nursing teaching practices through the use of digital learning objects for teaching diagnostic reasoning applied to skin and skin appendages.

  2. Digital recording as a teaching and learning method in the skills laboratory.

    PubMed

    Strand, Ingebjørg; Gulbrandsen, Lise; Slettebø, Åshild; Nåden, Dagfinn

    2017-09-01

    To obtain information on how nursing students react to, think about and learn from digital recording as a learning and teaching method over time. Based on the teaching and learning philosophy of the university college, we used digital recording as a tool in our daily sessions in skills laboratory. However, most of the studies referred to in the background review had a duration of from only a few hours to a number of days. We found it valuable to design a study with a duration of two academic semesters. A descriptive and interpretative design was used. First-year bachelor-level students at the department of nursing participated in the study. Data collection was carried out by employing an 'online questionnaire'. The students answered five written, open-ended questions after each of three practical skill sessions. Kvale and Brinkmann's three levels of understanding were employed in the analysis. The students reported that digital recording affected factors such as feeling safe, secure and confident and that video recording was essential in learning and training practical skills. The use of cameras proved to be useful, as an expressive tool for peer learning because video recording enhances self-assessment, reflection, sensing, psychomotor performance and discovery learning. Digital recording enhances the student's awareness when acquiring new knowledge because it activates cognitive and emotional learning. The connection between tutoring, feedback and technology was clear. The digital recorder gives students direct and immediate feedback on their performance from the various practical procedures, and may aid in the transition from theory to practice. Students experienced more self-confidence and a feeling of safety in their performances. © 2016 John Wiley & Sons Ltd.

  3. Compensation Still Matters: Language Learning Strategies in Third Millennium ESL Learners

    ERIC Educational Resources Information Center

    Shakarami, Alireza; Hajhashemi, Karim; Caltabiano, Nerina J.

    2017-01-01

    Digital media play enormous roles in much of the learning, communication, socializing, and ways of working for "Net-Generation" learners who are growing up in a wired world. Living in this digital era may require different ways of communicating, thinking, approaching learning, prioritizing strategies, interpersonally communicating, and…

  4. Sustaining Motivation for Japanese "Kanji" Learning: Can Digital Games Help?

    ERIC Educational Resources Information Center

    Nesbitt, Dallas; Müller, Amanda

    2016-01-01

    Educational digital games are often presented at Technology in Language Education conferences. The games are entertaining and are backed by research detailing how games can improve the learning experience through active critical learning, learner interaction, competition, challenge, and high learner motivation. The authors, inspired by such…

  5. Leveraging Digital Technology in Social Studies Education

    ERIC Educational Resources Information Center

    Lundy, Sarah Elizabeth

    2014-01-01

    Today's K-12 classrooms are increasingly comprised of students who accomplish much of their informal learning through digital media and technology. In response, a growing number of educators are considering how they might draw upon these informal learning experiences to support student engagement and learning in the classroom through technology.…

  6. A Reflexive Evaluation of Technology-Enhanced Learning

    ERIC Educational Resources Information Center

    Young, Suzanne; Nichols, Helen

    2017-01-01

    This article explores the lived experiences of two academics in a UK Higher Education Institution who have embedded digital learning approaches within their curriculum delivery. Achieving student excellence can be impeded by a lack of engagement and sense of identity on large courses. Digital learning strategies can offer opportunities to overcome…

  7. Digital Game-Based Learning: What's Literacy Got to Do With It?

    ERIC Educational Resources Information Center

    Spires, Hiller A.

    2015-01-01

    Just as literacy practices are contextualized in social situations and relationships, game players establish shared language and understandings within a game; in essence, they gain fluency in specialized languages. This commentary explores the importance of digital game-based learning for schooling, the relationship between game-based learning,…

  8. Supporting Lifelong Learning in the Information Age

    ERIC Educational Resources Information Center

    Zhou, Wei; Yasuda, Takami; Yokoi, Shigeki

    2007-01-01

    Many countries are considering lifelong learning, which is becoming an important education goal, and promoting lifelong learning in the information age. With the development of Information and Communications Technology (ICT), digital divides have become a major concern in the world. In this study, we focus on three dimensions of digital divides in…

  9. Digital Games: Changing Education, One Raid at a Time

    ERIC Educational Resources Information Center

    Pivec, Paul; Pivec, Maja

    2011-01-01

    Digital Games are becoming a new form of interactive content and game playing provides an interactive and collaborative platform for learning purposes. Collaborative learning allows participants to produce new ideas as well as to exchange information, simplify problems, and resolve the tasks. Context based collaborative learning method is based on…

  10. Digital Learning: Strengthening and Assessing 21st Century Skills, Grades 5-8

    ERIC Educational Resources Information Center

    Serim, Ferdi

    2012-01-01

    This comprehensive book offers a practical pathway for developing twenty-first-century skills while simultaneously strengthening content-area learning. "Digital Learning" contains a wealth of research-based practices to integrate the International Society for Technology in Education (ISTE) National Education Technology Standards (NETS) for both…

  11. Digital Communication Applications in the Online Learning Environment

    ERIC Educational Resources Information Center

    Lambeth, Krista Jill

    2011-01-01

    Scope and method of study. The purpose of this study was for the researcher to obtain a better understanding of the online learning environment, to explore the various ways online class instructors have incorporated digital communication applications to try and provide learner-centered online learning environments, and to examine students'…

  12. Digital Badges for Staff Training: Motivate Employees to Learn with Micro-Credentials

    ERIC Educational Resources Information Center

    Copenhaver, Kimberly; Pritchard, Liz

    2017-01-01

    Integrating micro-credentialing into employee training programs offers libraries an innovative and individualized way to recognize and certify learning and achievement. Digital badges provide a low-cost initiative to support learning benefiting both the individual and institution, offering evidence of skill development that transcends the library…

  13. Mobile Learning Devices. Essentials for Principals

    ERIC Educational Resources Information Center

    Rogers, Kipp D.

    2011-01-01

    In "Mobile Learning Devices," the author helps educators confront and overcome their fears and doubts about using mobile learning devices (MLDs) such as cell phones, personal digital assistants, MP3 players, handheld games, digital audio players, and laptops in classrooms. School policies that ban such tools are outdated, the author suggests;…

  14. Intentional Vocabulary Learning Using Digital Flashcards

    ERIC Educational Resources Information Center

    Hung, Hsiu-Ting

    2015-01-01

    As an attempt to follow through on the claims made by proponents of intentional vocabulary learning, the present study set out to examine whether and how digital flashcards can be incorporated into a university course to promote the vocabulary learning of English language learners. The overall research findings underscore the value of learning…

  15. Engaging Students Online with the Smithsonian: A Case Study

    ERIC Educational Resources Information Center

    Engelke, Lynn-Steven

    2015-01-01

    In 2012, the Smithsonian Center for Learning and Digital Access (SCLDA) launched Smithsonian Quests, an online program for student self-directed learning that is recognized and rewarded with digital badges. This article examines the rationale, development, implementation, and outcomes of the Smithsonian Quests program, lessons learned along the…

  16. Teaching, Learning, and Sharing Openly Online

    ERIC Educational Resources Information Center

    O'Byrne, W. Ian; Roberts, Verena; LaBonte, Randy; Graham, Lee

    2015-01-01

    Open learning is becoming a critical focus for K-12 technology-supported programs as the importance of digital literacy and digital freedoms for all learners grows. This article describes current open learning policy, open educational resources and potential implications for open practice and ends with suggestions for future research in open…

  17. Exploring the Factors Influencing Learning Effectiveness in Digital Game-Based Learning

    ERIC Educational Resources Information Center

    Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng

    2012-01-01

    This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…

  18. CSU Digital Ambassadors: An Empowering and Impactful Faculty Learning Community

    ERIC Educational Resources Information Center

    Soodjinda, Daniel; Parker, Jessica K.; Ross, Donna L.; Meyer, Elizabeth J.

    2014-01-01

    This article chronicles the work of the California State University Digital Ambassador Program (DA), a Faculty Learning Community (FLC), which brought together 13 faculty members across the state to create ongoing, targeted spaces of support for colleagues and educational partners to learn about innovative technological and pedagogical practices…

  19. Learning to Draw through Digital Modelling

    ERIC Educational Resources Information Center

    Temple, Stephen

    2016-01-01

    The education of architectural designers begins by learning drawing and digital modelling following the notion that students learn these new modes as instruments of thinking in design process. Curricular arguments persist about which mode should follow the other. Difficulties occur when one mode replaces the other. Students uninitiated to design…

  20. Event related potentials to digit learning: tracking neurophysiologic changes accompanying recall performance.

    PubMed

    Jongsma, Marijtje L A; Gerrits, Niels J H M; van Rijn, Clementina M; Quiroga, Rodrigo Quian; Maes, Joseph H R

    2012-07-01

    The aim of this study was to track recall performance and event-related potentials (ERPs) across multiple trials in a digit-learning task. When a sequence is practiced by repetition, the number of errors typically decreases and a learning curve emerges. Until now, almost all ERP learning and memory research has focused on effects after a single presentation and, therefore, fails to capture the dynamic changes that characterize a learning process. However, the current study used a free-recall task in which a sequence of ten auditory digits was presented repeatedly. Auditory sequences of ten digits were presented in a logical order (control sequences) or in a random order (experimental sequences). Each sequence was presented six times. Participants had to reproduce the sequence after each presentation. EEG recordings were made at the time of the digit presentations. Recall performance for the control sequences was close to asymptote right after the first learning trial, whereas performance for the experimental sequences initially displayed primacy and recency effects. However, these latter effects gradually disappeared over the six repetitions, resulting in near-asymptotic recall performance for all digits. The performance improvement for the middle items of the list was accompanied by an increase in P300 amplitude, implying a close correspondence between this ERP component and the behavioral data. These results, which were discussed in the framework of theories on the functional significance of the P300 amplitude, add to the scarce empirical data on the dynamics of ERP responses in the process of intentional learning. Copyright © 2011 Elsevier B.V. All rights reserved.

  1. Effects of digital game-based learning on student engagement and academic achievement

    NASA Astrophysics Data System (ADS)

    Little, Timothy W.

    This experimental study was designed to determine the effect of digital game-based learning on student engagement and academic achievement. The sample was comprised of 34 students enrolled in a secondary Biology class in a rural public school. The study utilized an experimental pretest-posttest design with switching replications. After random assignment, students participated in one of two supplemental learning activities: playing a digital game designed to review science concepts or participating in a lab to review the same concepts. Students subsequently switched activities. Student achievement data were collected on mastery of science concepts, and student engagement data were collected utilizing self- and teacher-reported measures. Data were analyzed using analysis of variance (ANOVA) with repeated measures. Results demonstrated that the digital game was as effective as the lab activity at increasing teacher-reported student engagement and academic achievement. These findings may be of interest to school administrators or directors of teacher preparation programs on the potential effectiveness of digital games as a learning tool.

  2. Dealing with Unseen Obstacles to Education in the Digital Age

    ERIC Educational Resources Information Center

    Powell, Valerie J. H.; Sirinterlikci, Arif; Zomp, Christopher; Johnson, Randall S.; Miller, Phillip; Powell, James C.

    2013-01-01

    This paper updates the efforts to educate blind students in higher education in the digital age and describes how to support the development of mental models in learning through tactile learning and 3D-printing technology. It cites research documenting a drop in Braille literacy along with the growth in use of digital technologies by blind…

  3. Digital Game-Based Learning for K-12 Mathematics Education: A Meta-Analysis

    ERIC Educational Resources Information Center

    Byun, JaeHwan; Joung, Eunmi

    2018-01-01

    Digital games (e.g., video games or computer games) have been reported as an effective educational method that can improve students' motivation and performance in mathematics education. This meta-analysis study (a) investigates the current trend of digital game-based learning (DGBL) by reviewing the research studies on the use of DGBL for…

  4. The Relationship between Digital Leadership and Digital Implementation in Elementary Schools

    ERIC Educational Resources Information Center

    Domeny, Jami V.

    2017-01-01

    New technological advances are changing the landscape for both teaching and learning at a rapid pace. With an increase in the focus and allocation of funding on technology, schools need leaders who can facilitate the change process and support a digital learning culture for technology integration. As with any focus and initiative in education, the…

  5. A Study of Supplementing Conventional Business Education with Digital Games

    ERIC Educational Resources Information Center

    Ellahi, Abida; Zaka, Bilal; Sultan, Fahd

    2017-01-01

    This paper documents how the adoption of digital games by academia reshapes the current worldview by bringing the potential answers for all learning issues. The central objective of this study is to investigate the extent to which digital games can impact learning effectiveness, and to what extent these games can be used as supplementary elements…

  6. Students' Views on the Helpfulness of Multimedia Components of Digital Flashcards in Mobile-Assisted Vocabulary Learning

    ERIC Educational Resources Information Center

    Kaplan-Rakowski, Regina; Loranc-Paszylk, Barbara

    2017-01-01

    This study examines learners' perceptions of the helpfulness of various multimedia components embedded in digital flashcards for explicit, informal foreign language vocabulary learning. Advanced learners of English (N = 59) studied 48 new words using digital flashcards on smartphones. After ten days, the learners completed perception surveys. The…

  7. Moving Digital Libraries into the Student Learning Space: The GetSmart Experience

    ERIC Educational Resources Information Center

    Marshall, Byron B.; Chen, Hsinchun; Shen, Rao; Fox, Edward A.

    2006-01-01

    The GetSmart system was built to support theoretically sound learning processes in a digital library environment by integrating course management, digital library, and concept mapping components to support a constructivist, six-step, information search process. In the fall of 2002 more than 100 students created 1400 concept maps as part of…

  8. Digital Technology, Schools and Teachers' Workplace Learning: Policy, Practice and Identity. Digital Education and Learning

    ERIC Educational Resources Information Center

    Phillips, Michael

    2016-01-01

    This book advances an alternative reading of the social, political and cultural issues surrounding schools and technology and develops a comprehensive overview of the interplay between policy, practice and identity in school workplaces. It explores how digital technologies have become an integral element of the politics and socially negotiated…

  9. The Nerdy Teacher: Pedagogical Identities for a Digital Age

    ERIC Educational Resources Information Center

    Hull, Glynda; Scott, John; Higgs, Jennifer

    2014-01-01

    Professional learning around digital media often focuses on tool use and neglects consideration of teachers as interested, creative producers of digital media artifacts. The best way to help teachers learn about and adapt technology in their classrooms is by immersing them in hands-on work in the same way their students use social networks and…

  10. Design, Implementation, and Lessons Learned from a Digital Storytelling Project in an Undergraduate Health Promotion Theory Course

    ERIC Educational Resources Information Center

    Rimando, Marylen; Smalley, K. Bryant; Warren, Jacob C.

    2015-01-01

    This article describes the design, implementation and lessons learned from a digital storytelling project in a health promotion theory course. From 2011-2012, 195 health promotion majors completed a digital storytelling project at a Midwestern university. The instructor observed students' understanding of theories and models. This article adds to…

  11. Examining Digital Literacy Competences and Learning Habits of Open and Distance Learners

    ERIC Educational Resources Information Center

    Ozdamar-Keskin, Nilgun; Ozata, Fatma Zeynep; Banar, Kerim; Royle, Karl

    2015-01-01

    The purpose of the study is to examine digital literacy competences and learning habits of learners enrolled in the open and distance education system of Anadolu University in Turkey. Data were gathered from 20.172 open and distance learners through a survey which included four parts: demographic information, abilities to use digital technologies,…

  12. Applying the Quadratic Usage Framework to Research on K-12 STEM Digital Learning Resources

    ERIC Educational Resources Information Center

    Luetkemeyer, Jennifer R.

    2016-01-01

    Numerous policymakers have called for K-12 educators to increase their effectiveness by transforming science, technology, engineering, and mathematics (STEM) learning and teaching with digital resources and tools. In this study we outline the significance of studying pressing issues related to use of digital resources in the K-12 environment and…

  13. Greening the Net Generation: Outdoor Adult Learning in the Digital Age

    ERIC Educational Resources Information Center

    Walter, Pierre

    2013-01-01

    Adult learning today takes place primarily within walled classrooms or in other indoor settings, and often in front of various types of digital screens. As adults have adopted the digital technologies and indoor lifestyle attributed to the so-called "Net Generation," we have become detached from contact with the natural world outdoors.…

  14. PATRON: Using a Multimedia Digital Library for Learning and Teaching in the Performing Arts.

    ERIC Educational Resources Information Center

    Lyon, Elizabeth

    The creation and application of a multimedia digital library to support learning and teaching in the performing arts is described. PATRON (Performing Arts Teaching Resources Online) delivers audio, video, music scores, dance notation, and theater scripts to the desktop via an innovative Web-based interface. Digital objects are linked subjectively…

  15. Toward a New Approach to the Evaluation of a Digital Curriculum Using Learning Analytics

    ERIC Educational Resources Information Center

    Rangel, Virginia Snodgrass; Bell, Elizabeth R.; Monroy, Carlos; Whitaker, J. Reid

    2015-01-01

    Understanding how an educational intervention is implemented is essential to evaluating its effectiveness. With the increased use of digital tools in classrooms, however, traditional methods of measuring implementation fall short. Fortunately, there is a way to learn about the interactions that users have with digital tools that are embedded into…

  16. The Role of After-School Digital Media Clubs in Closing Participation Gaps and Expanding Social Networks

    ERIC Educational Resources Information Center

    Vickery, Jacqueline Ryan

    2014-01-01

    This article considers how after-school digital media clubs, as an example of informal learning, can provide meaningful opportunities for youth to participate in the creation of interest-driven learning ecologies through media production. Ethnographic research was conducted in two after-school digital media clubs at a large, ethnically diverse,…

  17. How Digital Technologies, Blended Learning and MOOCs Will Impact the Future of Higher Education

    ERIC Educational Resources Information Center

    Morris, Neil P.

    2014-01-01

    Digital technologies are revolutionizing all parts of society, including higher education. Universities are rapidly adapting to the prevalence of staff and student mobile devices, digital tools and services on campus, and are developing strategies to harness these technologies to enhance student learning. In this paper, I explore the use of…

  18. The Digital Natives as Learners: Technology Use Patterns and Approaches to Learning

    ERIC Educational Resources Information Center

    Thompson, Penny

    2013-01-01

    This study investigated the claims made in the popular press about the "digital native" generation as learners. Because students' lives today are saturated with digital media at a time when their brains are still developing, many popular press authors claim that this generation of students thinks and learns differently than any generation that has…

  19. The Effect of Digital Video Games on EFL Students' Language Learning Motivation

    ERIC Educational Resources Information Center

    Ebrahimzadeh, Mohsen; Alavi, Sepideh

    2017-01-01

    The study examined the effect of a commercial digital video game on high school students' language learning motivation. Participants were 241 male students randomly assigned to one of the following three treatments: Readers, who intensively read the game's story; Players, who played the digital video game; and Watchers, who watched two classmates…

  20. A Survey of the University Students' Perspectives about Using Digital Technologies in Education: Zimbabwean Case

    ERIC Educational Resources Information Center

    Dube, Sibusisiwe; Scott, Elsje

    2017-01-01

    This study investigated the perspectives of university students on the use of digital technologies as tools for teaching and learning. Digital technologies are an essential asset for academic institutions as they can support strategic teaching and learning objectives for education institutions. Studies have shown that limited use of digital…

  1. English Digital Dictionaries as Valuable Blended Learning Tools for Palestinian College Students

    ERIC Educational Resources Information Center

    Dwaik, Raghad A. A.

    2015-01-01

    Digital technology has become an indispensable aspect of foreign language learning around the globe especially in the case of college students who are often required to finish extensive reading assignments within a limited time period. Such pressure calls for the use of efficient tools such as digital dictionaries to help them achieve their…

  2. Our initial learning curve in the enzymatic debridement of severely burned hands-Management and pit falls of initial treatments and our development of a post debridement wound treatment algorithm.

    PubMed

    Schulz, A; Perbix, W; Shoham, Y; Daali, S; Charalampaki, C; Fuchs, P C; Schiefer, J

    2017-03-01

    Excisional surgical debridement (SD) is still the gold standard in the treatment of deeply burned hands, though the intricate anatomy is easily damaged. Previous studies demonstrated that enzymatic debridement with the bromelain debriding agent NexoBrid ® (EDNX) is more selective and thus can preserve viable tissue with excellent outcome results. So far no method paper has been published presenting different treatment algorithms in this new field. Therefore our aim was to close this gap by presenting our detailed learning curve in EDNX of deeply burned hands. We conducted a single-center prospective observational clinical trial treating 20 patients with deeply burned hands with EDNX. Different anaesthetic procedures, debridement and wound treatment algorithms were compared and main pitfalls described. EDNX was efficient in 90% of the treatments though correct wound bed evaluation was challenging and found unusual compared to SD. Post EDNX surprisingly the majority of the burn surface area was found overestimated (18 wounds). Finally we simplified our process and reduced treatment costs by following a modified treatment algorithm and treating under plexus anaesthesia bedside through a single nurse and one burn surgeon solely. Suprathel ® could be shown to be an appropriate dressing for wound treatment after EDNX. Complete healing (less 5% rest defect) was achieved at an average of day 28. EDNX in deep burned hands is promising regarding handling and duration of the treatment, efficiency and selectivity of debridement, healing potential and early rehabilitation. Following our treatment algorithm EDNX can be performed easily and even without special knowledge in burn wound depth evaluation. Copyright © 2016 Elsevier Ltd and ISBI. All rights reserved.

  3. Writing on the Bus: Using Athletic Team Notebooks and Journals to Advance Learning and Performance in Sports

    ERIC Educational Resources Information Center

    Kent, Richard

    2012-01-01

    "Writing on the Bus" showcases the what, how, and why of using athletic team notebooks and journals. The book guides coaches and athletes, from elementary school through college, in analyzing games while thinking deeply about motivation, goal setting, and communication in order to optimize performance. Filled with lesson plans, writing activities,…

  4. "Man-Up, Go and Get an Ice-Pack." Gendered Stereotypes and Binaries within the Primary Classroom: A Thing of the Past?

    ERIC Educational Resources Information Center

    Hamilton, Paula; Roberts, Bethan

    2017-01-01

    Gendered expectations are deeply embedded within the fabric of a society and the classroom is no exception; binaries habitually pervade attitudes, practices and pedagogies. This small-scale qualitative-interpretive study, undertaken in one rural primary school in North Wales, explores how the learning of gender is constructed, enacted and…

  5. Study of Self: The Self as Designer in Online Teacher Education

    ERIC Educational Resources Information Center

    Parsons, Allison Ward; Hjalmarson, Margret A.

    2017-01-01

    In this article we describe our engagement in self-study as part of an examination of design-based research for education. We focus on graduate-level online teacher education as an example of how self-study provided a means of examining deeply our teaching and our roles as teacher and designer in the learning environment. We posit that online…

  6. Acting Like a Mathematician: A Project to Encourage Inquiry Early in the Math Major

    ERIC Educational Resources Information Center

    Camenga, Kristin A.

    2017-01-01

    Inquiry is promoted as a way to engage students so that they learn more deeply; inquiry is also an end in itself, introducing students to the research process and the behaviors of a mathematician. This article reflects on an individual exploratory project used in a sophomore-level number theory course, examining how it supported student inquiry…

  7. Contextualized-OLPC Education Project in Rural India: Measuring Learning Impact and Mediation of Computer Self-Efficacy

    ERIC Educational Resources Information Center

    Ale, Komathi; Loh, Yvonne Ai-Chi; Chib, Arul

    2017-01-01

    The One Laptop per Child (OLPC) initiative has been at the forefront of introducing low-cost computers in developing countries. We argue that the problem is not as much as a focus on the provision of affordable technologies, but the lack of consideration of deeply contextualized implementation design and the lack of understanding of psychological…

  8. Improving Reading Comprehension in Kindergarten through 3rd Grade: IES Practice Guide. NCEE 2010-4038

    ERIC Educational Resources Information Center

    Shanahan, Timothy; Callison, Kim; Carriere, Christine; Duke, Nell K.; Pearson, P. David; Schatschneider, Christopher; Torgesen, Joseph

    2010-01-01

    Strong reading comprehension skills are central not only to academic and professional success, but also to a productive social and civic life. These skills build the capacity to learn independently, to absorb information on a variety of topics, to enjoy reading, and to experience literature more deeply. Despite the growing demand for highly…

  9. Digital lectures for learning gross anatomy: a study of their efficacy.

    PubMed

    Singh, Anudeep; Min, Aung Ko Ko

    2017-03-01

    The current study investigates the level of students' learning and attitudes towards the teaching and learning process when using digital lectures to teach gross anatomy to year 1 medical students. The study sampled year 1 medical students of cohorts 2013 and 2014. The year 1 medical students in 2013 were taught gross anatomy of the heart by didactic classroom lectures while those in 2014 were taught with digital lectures using the same content. A review session was conducted for the 2014 cohort. A 19-item survey was distributed amongst students to investigate their attitudes and feedback. The data were analysed using SPSS software. The 2014 cohort had a mean score of 47.65 for short essay questions and 51.19 for multiple choice questions, while the 2013 cohort scored an average of 36.80 for short essay questions and 49.22 for multiple choice questions. The difference in scores for each type of question was found to be significant. Using a 5-point Likert scale, students gave an average of 4.11 when asked if they liked the teaching and learning process and would like it to be applied further. The results of the study provide strong evidence that the digital teaching and learning process was well received by students and could also lead to improved performance. Digital lectures can provide a satisfactory substitute for classroom lectures to teach gross anatomy, thus providing flexibility in learning and efficient learning, whilst also freeing lecture slots to promote mastery learning.

  10. Learning in Stochastic Bit Stream Neural Networks.

    PubMed

    van Daalen, Max; Shawe-Taylor, John; Zhao, Jieyu

    1996-08-01

    This paper presents learning techniques for a novel feedforward stochastic neural network. The model uses stochastic weights and the "bit stream" data representation. It has a clean analysable functionality and is very attractive with its great potential to be implemented in hardware using standard digital VLSI technology. The design allows simulation at three different levels and learning techniques are described for each level. The lowest level corresponds to on-chip learning. Simulation results on three benchmark MONK's problems and handwritten digit recognition with a clean set of 500 16 x 16 pixel digits demonstrate that the new model is powerful enough for the real world applications. Copyright 1996 Elsevier Science Ltd

  11. Effects of Locus of Control on Behavioral Intention and Learning Performance of Energy Knowledge in Game-Based Learning

    ERIC Educational Resources Information Center

    Yang, Jie Chi; Lin, Yi Lung; Liu, Yi-Chun

    2017-01-01

    Game-based learning has been gradually adopted in energy education as an effective learning tool because digital games have the potential to increase energy literacy and encourage behavior change. However, not every learner can benefit from this support. There is a need to examine how human factors affect learners' reactions to digital games for…

  12. Motivating EFL Students: E-Learning Enjoyment as a Predictor of Vocabulary Learning through Digital Video Games

    ERIC Educational Resources Information Center

    Ebrahimzadeh, Mohsen; Alavi, Sepideh

    2016-01-01

    The present study examined e-learning enjoyment to see if it could predict high school students' vocabulary learning through a digital video game. Furthermore, the difference between those who played and those who watched the game was assessed. Participants of the study were male, high school, EFL students (N = 136, age 12-18) randomly assigned to…

  13. Is an attention-based associative account of adjacent and nonadjacent dependency learning valid?

    PubMed

    Pacton, Sébastien; Sobaco, Amélie; Perruchet, Pierre

    2015-05-01

    Pacton and Perruchet (2008) reported that participants who were asked to process adjacent elements located within a sequence of digits learned adjacent dependencies but did not learn nonadjacent dependencies and conversely, participants who were asked to process nonadjacent digits learned nonadjacent dependencies but did not learn adjacent dependencies. In the present study, we showed that when participants were simply asked to read aloud the same sequences of digits, a task demand that did not require the intentional processing of specific elements as in standard statistical learning tasks, only adjacent dependencies were learned. The very same pattern was observed when digits were replaced by syllables. These results show that the perfect symmetry found in Pacton and Perruchet was not due to the fact that the processing of digits is less sensitive to their distance than the processing of syllables, tones, or visual shapes used in most statistical learning tasks. Moreover, the present results, completed with a reanalysis of the data collected in Pacton and Perruchet (2008), demonstrate that participants are highly sensitive to violations involving the spacing between paired elements. Overall, these results are consistent with the Pacton and Perruchet's single-process account of adjacent and nonadjacent dependencies, in which the joint attentional processing of the two events is a necessary and sufficient condition for learning the relation between them, irrespective of their distance. However, this account should be completed to encompass the notion that the presence or absence of an intermediate event is an intrinsic component of the representation of an association. Copyright © 2015 Elsevier B.V. All rights reserved.

  14. Inquiry-based Learning and Digital Libraries in Undergraduate Science Education

    NASA Astrophysics Data System (ADS)

    Apedoe, Xornam S.; Reeves, Thomas C.

    2006-12-01

    The purpose of this paper is twofold: to describe robust rationales for integrating inquiry-based learning into undergraduate science education, and to propose that digital libraries are potentially powerful technological tools that can support inquiry-based learning goals in undergraduate science courses. Overviews of constructivism and situated cognition are provided with regard to how these two theoretical perspectives have influenced current science education reform movements, especially those that involve inquiry-based learning. The role that digital libraries can play in inquiry-based learning environments is discussed. Finally, the importance of alignment among critical pedagogical dimensions of an inquiry-based pedagogical framework is stressed in the paper, and an example of how this can be done is presented using earth science education as a context.

  15. Mobile learning in medicine

    NASA Astrophysics Data System (ADS)

    Serkan Güllüoüǧlu, Sabri

    2013-03-01

    This paper outlines the main infrastructure for implicating mobile learning in medicine and present a sample mobile learning application for medical learning within the framework of mobile learning systems. Mobile technology is developing nowadays. In this case it will be useful to develop different learning environments using these innovations in internet based distance education. M-learning makes the most of being on location, providing immediate access, being connected, and acknowledges learning that occurs beyond formal learning settings, in places such as the workplace, home, and outdoors. Central to m-learning is the principle that it is the learner who is mobile rather than the device used to deliver m learning. The integration of mobile technologies into training has made learning more accessible and portable. Mobile technologies make it possible for a learner to have access to a computer and subsequently learning material and activities; at any time and in any place. Mobile devices can include: mobile phone, personal digital assistants (PDAs), personal digital media players (eg iPods, MP3 players), portable digital media players, portable digital multimedia players. Mobile learning (m-learning) is particularly important in medical education, and the major users of mobile devices are in the field of medicine. The contexts and environment in which learning occurs necessitates m-learning. Medical students are placed in hospital/clinical settings very early in training and require access to course information and to record and reflect on their experiences while on the move. As a result of this paper, this paper strives to compare and contrast mobile learning with normal learning in medicine from various perspectives and give insights and advises into the essential characteristics of both for sustaining medical education.

  16. Resource Letter ALIP-1: Active-Learning Instruction in Physics

    NASA Astrophysics Data System (ADS)

    Meltzer, David E.; Thornton, Ronald K.

    2012-06-01

    This Resource Letter provides a guide to the literature on research-based active-learning instruction in physics. These are instructional methods that are based on, assessed by, and validated through research on the teaching and learning of physics. They involve students in their own learning more deeply and more intensely than does traditional instruction, particularly during class time. The instructional methods and supporting body of research reviewed here offer potential for significantly improved learning in comparison to traditional lecture-based methods of college and university physics instruction. We begin with an introduction to the history of active learning in physics in the United States, and then discuss some methods for and outcomes of assessing pedagogical effectiveness. We enumerate and describe common characteristics of successful active-learning instructional strategies in physics. We then discuss a range of methods for introducing active-learning instruction in physics and provide references to those methods for which there is published documentation of student learning gains.

  17. Interprofessional learning, impression management, and spontaneity in the acute healthcare setting.

    PubMed

    Bell, Elaine; McAllister, Sue; Ward, Paul R; Russell, Alison

    2016-09-01

    Spontaneous learning is integral to definitions of interprofessional learning (IPL) because it has been suggested that spontaneous learning can be deeply connected with the work that people do in collaboration with colleagues via their professional networks. However, its nature and the processes involved are not well understood. Goffman's theory of impression management offers a useful theoretical framework to consider the way in which interaction in the workplace connects to spontaneous learning. This article explores the current literature to investigate the usefulness of this framework to better understand and identify spontaneous learning in the workplace. Aspects such as the connections between spontaneous learning occurring in formal and informal work activities, the spaces in which it occurs, and the influence of professional networking are considered. It is proposed that research directed to developing a better understanding of the nature of spontaneous learning in IPL will assist in connecting this learning to formal IPL curricula, enhancing IPL and patient outcomes.

  18. Creating Dynamic Learning Environment to Enhance Students’ Engagement in Learning Geometry

    NASA Astrophysics Data System (ADS)

    Sariyasa

    2017-04-01

    Learning geometry gives many benefits to students. It strengthens the development of deductive thinking and reasoning; it also provides an opportunity to improve visualisation and spatial ability. Some studies, however, have pointed out the difficulties that students encountered when learning geometry. A preliminary study by the author in Bali revealed that one of the main problems was teachers’ difficulties in delivering geometry instruction. It was partly due to the lack of appropriate instructional media. Coupling with dynamic geometry software, dynamic learning environments is a promising solution to this problem. Employing GeoGebra software supported by the well-designed instructional process may result in more meaningful learning, and consequently, students are motivated to engage in the learning process more deeply and actively. In this paper, we provide some examples of GeoGebra-aided learning activities that allow students to interactively explore and investigate geometry concepts and the properties of geometry objects. Thus, it is expected that such learning environment will enhance students’ internalisation process of geometry concepts.

  19. Designing Geometry 2.0 learning environments: a preliminary study with primary school students

    NASA Astrophysics Data System (ADS)

    Joglar Prieto, Nuria; María Sordo Juanena, José; Star, Jon R.

    2014-04-01

    The information and communication technologies of Web 2.0 are arriving in our schools, allowing the design and implementation of new learning environments with great educational potential. This article proposes a pedagogical model based on a new geometry technology-integrated learning environment, called Geometry 2.0, which was tested with 39 sixth grade students from a public school in Madrid (Spain). The main goals of the study presented here were to describe an optimal role for the mathematics teacher within Geometry 2.0, and to analyse how dynamic mathematics and communication might affect young students' learning of basic figural concepts in a real setting. The analyses offered in this article illustrate how our Geometry 2.0 model facilitates deeply mathematical tasks which encourage students' exploration, cooperation and communication, improving their learning while fostering geometrical meanings.

  20. Why segmentation matters: experience-driven segmentation errors impair “morpheme” learning

    PubMed Central

    Finn, Amy S.; Hudson Kam, Carla L.

    2015-01-01

    We ask whether an adult learner’s knowledge of their native language impedes statistical learning in a new language beyond just word segmentation (as previously shown). In particular, we examine the impact of native-language word-form phonotactics on learners’ ability to segment words into their component morphemes and learn phonologically triggered variation of morphemes. We find that learning is impaired when words and component morphemes are structured to conflict with a learner’s native-language phonotactic system, but not when native-language phonotactics do not conflict with morpheme boundaries in the artificial language. A learner’s native-language knowledge can therefore have a cascading impact affecting word segmentation and the morphological variation that relies upon proper segmentation. These results show that getting word segmentation right early in learning is deeply important for learning other aspects of language, even those (morphology) that are known to pose a great difficulty for adult language learners. PMID:25730305

  1. Innovation Online Teaching Module Plus Digital Engineering Kit with Proteus Software through Hybrid Learning Method to Improve Student Skills

    NASA Astrophysics Data System (ADS)

    Kholis, Nur; Syariffuddien Zuhrie, Muhamad; Rahmadian, Reza

    2018-04-01

    Demands the competence (competence) needs of the industry today is a competent workforce to the field of work. However, during this lecture material Digital Engineering (Especially Digital Electronics Basics and Digital Circuit Basics) is limited to the delivery of verbal form of lectures (classical method) is dominated by the Lecturer (Teacher Centered). Though the subject of Digital Engineering requires learning tools and is required understanding of electronic circuits, digital electronics and high logic circuits so that learners can apply in the world of work. One effort to make it happen is by creating an online teaching module and educational aids (Kit) with the help of Proteus software that can improve the skills of learners. This study aims to innovate online teaching modules plus kits in Proteus-assisted digital engineering courses through hybrid learning approaches to improve the skills of learners. The process of innovation is done by considering the skills and mastery of the technology of students (students) Department of Electrical Engineering - Faculty of Engineering – Universitas Negeri Surabaya to produce quality graduates Use of online module plus Proteus software assisted kit through hybrid learning approach. In general, aims to obtain adequate results with affordable cost of investment, user friendly, attractive and interactive (easily adapted to the development of Information and Communication Technology). With the right design, implementation and operation, both in the form of software both in the form of Online Teaching Module, offline teaching module, Kit (Educational Viewer), and e-learning learning content (both online and off line), the use of the three tools of the expenditure will be able to adjust the standard needs of Information and Communication Technology world, both nationally and internationally.

  2. The Comprehensive Evaluation of Electronic Learning Tools and Educational Software (CEELTES)

    ERIC Educational Resources Information Center

    Karolcík, Štefan; Cipková, Elena; Hrušecký, Roman; Veselský, Milan

    2015-01-01

    Despite the fact that digital technologies are more and more used in the learning and education process, there is still lack of professional evaluation tools capable of assessing the quality of used digital teaching aids in a comprehensive and objective manner. Construction of the Comprehensive Evaluation of Electronic Learning Tools and…

  3. It's in the Bag: Digital Backpacks for Project-Based Learning

    ERIC Educational Resources Information Center

    Basham, James D.; Perry, Ernest; Meyer, Helen

    2011-01-01

    When it comes to technology, many schools know what they want. They want targeted and scalable solutions that enhance learning and meet the NETS.S. And the teachers in those schools want simple, strategic instructional frameworks for developing their students' basic and digital age skills while meeting diverse learning needs. But as many…

  4. Digital Video: The Impact on Children's Learning Experiences in Primary Physical Education

    ERIC Educational Resources Information Center

    O'Loughlin, Joe; Chroinin, Deirdre Ni; O'Grady, David

    2013-01-01

    Technology can support teaching, learning and assessment in physical education. The purpose of this study was to examine children's perspectives and experiences of using digital video in primary physical education. The impact on motivation, feedback, self-assessment and learning was examined. Twenty-three children aged 9-10 years participated in a…

  5. Quality Assurance for Digital Learning Object Repositories: Issues for the Metadata Creation Process

    ERIC Educational Resources Information Center

    Currier, Sarah; Barton, Jane; O'Beirne, Ronan; Ryan, Ben

    2004-01-01

    Metadata enables users to find the resources they require, therefore it is an important component of any digital learning object repository. Much work has already been done within the learning technology community to assure metadata quality, focused on the development of metadata standards, specifications and vocabularies and their implementation…

  6. Researching Photographic Participatory Inquiry in an E-Learning Environment

    ERIC Educational Resources Information Center

    Grushka, Kathryn Meyer; Bellette, Aaron; Holbrook, Allyson

    2014-01-01

    This article focuses on the use of Photographic Participatory Inquiry (PPI) in researching the teaching and learning of photography in the e-learning environment. It is an arts-informed method drawing on digital tools to capture collective information as digital artefacts, which can then be accessed and harnessed to build critical and reflective…

  7. Work Place Oriented Learning With Digital Media--Consequences for Competency Development

    ERIC Educational Resources Information Center

    Spottl, Georg; Schulte, Sven; Grantz, Torsten

    2012-01-01

    Due to their increasing availability and prevalence, digital media allow for a relocation of learning to work processes and support work process oriented learning. This can be put into practice with the aid of different medial/technological and didactical settings. Some examples are the application of mobile terminals, interactive platforms, or…

  8. Practical Measurement and Productive Persistence: Strategies for Using Digital Learning System Data to Drive Improvement

    ERIC Educational Resources Information Center

    Krumm, Andrew E.; Beattie, Rachel; Takahashi, Sola; D'Angelo, Cynthia; Feng, Mingyu; Cheng, Britte

    2016-01-01

    This paper outlines the development of practical measures of productive persistence using digital learning system data. Practical measurement refers to data collection and analysis approaches originating from improvement science; productive persistence refers to the combination of academic and social mindsets as well as learning behaviours that…

  9. Blended Learning, E-Learning and Mobile Learning in Mathematics Education

    ERIC Educational Resources Information Center

    Borba, Marcelo C.; Askar, Petek; Engelbrecht, Johann; Gadanidis, George; Llinares, Salvador; Aguilar, Mario Sánchez

    2016-01-01

    In this literature survey we focus on identifying recent advances in research on digital technology in the field of mathematics education. To conduct the survey we have used internet search engines with keywords related to mathematics education and digital technology and have reviewed some of the main international journals, including the ones in…

  10. Composing with New Technology: Teacher Reflections on Learning Digital Video

    ERIC Educational Resources Information Center

    Bruce, David L.; Chiu, Ming Ming

    2015-01-01

    This study explores teachers' reflections on their learning to compose with new technologies in the context of teacher education and/or teacher professional development. English language arts (ELA) teachers (n = 240) in 15 courses learned to use digital video (DV), completed at least one DV group project, and responded to open-ended survey…

  11. Evaluating Learning in the 21st Century: A Digital Age Learning Matrix

    ERIC Educational Resources Information Center

    Starkey, Louise

    2011-01-01

    If the purpose of secondary schooling is to educate the upcoming generation to become active participants in society, evaluation of teaching and learning in the information-rich digital age should be underpinned by relevant theories and models. This article describes an evaluation tool developed using emerging ideas about knowledge creation and…

  12. Children Learning to Use Technologies through Play: A Digital Play Framework

    ERIC Educational Resources Information Center

    Bird, Jo; Edwards, Susan

    2015-01-01

    Digital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play-based learning. This paper presents a new framework to understand how children learn to use…

  13. Toward User Interfaces and Data Visualization Criteria for Learning Design of Digital Textbooks

    ERIC Educational Resources Information Center

    Railean, Elena

    2014-01-01

    User interface and data visualisation criteria are central issues in digital textbooks design. However, when applying mathematical modelling of learning process to the analysis of the possible solutions, it could be observed that results differ. Mathematical learning views cognition in on the base on statistics and probability theory, graph…

  14. Disruptive Technology Enhanced Learning: The Use and Misuse of Digital Technologies in Higher Education

    ERIC Educational Resources Information Center

    Flavin, Michael

    2017-01-01

    This book is about how technologies are used in practice to support learning and teaching in higher education. Despite digitization and e-learning becoming ever-increasingly popular in university teaching settings, this book convincingly argues instead in favour of simple and convenient technologies, thus disrupting traditional patterns of…

  15. A Comparative Study of E-Learning System for Smart Education

    ERIC Educational Resources Information Center

    An, SangJin; Lee, Eunkyoung; Lee, YoungJun

    2013-01-01

    Korean government aims to implement SMART education nationwide, so it is planning many ways to provide digital learning contents. There are some ways of distributing digital contents, and each way has its own characteristics. Edunet is a nationwide system for providing educational resource. Cyber Home Learning System is a regional service which…

  16. SCCR Digital Learning System for Scientific Conceptual Change and Scientific Reasoning

    ERIC Educational Resources Information Center

    She, H. C.; Lee, C. Q.

    2008-01-01

    This study reports an adaptive digital learning project, scientific concept construction and reconstruction (SCCR), that was developed based on the theories of Dual Situated Learning Model (DSLM) and scientific reasoning. In addition, the authors investigated the effects of an SCCR related to a "combustion" topic for sixth grade students…

  17. Digital Game Building: Learning in a Participatory Culture

    ERIC Educational Resources Information Center

    Li, Qing

    2010-01-01

    Background: The emergence of a participatory culture, brought about mainly by the use of Web2.0 technology, is challenging us to reconsider aspects of teaching and learning. Adapting the learning-as-digital-game-building approach, this paper explores how new educational practices can help students build skills for the 21st century. Purpose: This…

  18. Designing Interactions for Learning: Physicality, Interactivity, and Interface Effects in Digital Environments

    ERIC Educational Resources Information Center

    Hoffman, Daniel L.

    2013-01-01

    The purpose of the study is to better understand the role of physicality, interactivity, and interface effects in learning with digital content. Drawing on work in cognitive science, human-computer interaction, and multimedia learning, the study argues that interfaces that promote physical interaction can provide "conceptual leverage"…

  19. Leveraging New Technologies for Professional Learning in Education: Digital Literacies as Culture Shift in Professional Development

    ERIC Educational Resources Information Center

    Murphy, Janet; Lebans, Robert

    2009-01-01

    Providing just-in-time job-embedded professional learning using a technologically mediated model achieves professional growth goals and encourages teachers to build digital literacy competencies and incorporate new technologies in instructional approaches in the classroom. This article highlights the lessons learned from an award-winning…

  20. Contradictory Explorative Assessment. Multimodal Teacher/Student Interaction in Scandinavian Digital Learning Environments

    ERIC Educational Resources Information Center

    Kjällander, Susanne

    2018-01-01

    Assessment in the much-discussed digital divide in Scandinavian technologically advanced schools, is the study object of this article. Interaction is studied to understand assessment; and to see how assessment can be didactically designed to recognise students' learning. With a multimodal, design theoretical perspective on learning teachers' and…

  1. Beyond Access: Effective Digital Learning for a Globalized World

    ERIC Educational Resources Information Center

    Best, Jane; Dunlap, Allison

    2012-01-01

    Digital learning, supporters say, has the power to help prepare students for the workforce, improve student learning and educator effectiveness, and bring high-quality education to those who can't otherwise access it. However, great variability exists among schools and districts in terms of level of development and needs. This policy brief serves…

  2. Leading Personalized and Digital Learning: A Framework for Implementing School Change

    ERIC Educational Resources Information Center

    Wolf, Mary Ann; Bobst, Elizabeth; Mangum, Nancy

    2017-01-01

    "Leading Personalized and Digital Learning" provides needed guidance for principals, aspiring principals, and other school leaders at a critical time when educators are looking to put the power of technology to work for student-centered learning. The authors identify eight leadership essentials that school leaders must attend to if they…

  3. Digital Game's Impacts on Students' Learning Effectiveness of Correct Medication

    ERIC Educational Resources Information Center

    Shiue, Ya-Ming; Hsu, Yu-Chiung

    2017-01-01

    In recent years, considerable concern has arisen over the use of digital games as instructional tools in educational research. However, game-based learning not only enhances students' learning motivation and effectiveness, but also fosters knowledge transfer. Taiwanese people living in rural areas often receive health-related information through…

  4. Establishment of a Digital Knowledge Conversion Architecture Design Learning with High User Acceptance

    ERIC Educational Resources Information Center

    Wu, Yun-Wu; Weng, Apollo; Weng, Kuo-Hua

    2017-01-01

    The purpose of this study is to design a knowledge conversion and management digital learning system for architecture design learning, helping students to share, extract, use and create their design knowledge through web-based interactive activities based on socialization, internalization, combination and externalization process in addition to…

  5. Interactive Learning Units on Museum Websites

    ERIC Educational Resources Information Center

    Chong, Cordelia; Smith, Diantha

    2017-01-01

    Though it is well known that museums should embrace digital learning, many museum websites have not fully utilized digital learning resources, especially in interactive ways. In fact, in a survey of 225 websites of selected U.S. cultural institutions that have informal science education at the heart of their operations, we found that just 5% of…

  6. Digital Doings: Curating Work-Learning Practices and Ecologies

    ERIC Educational Resources Information Center

    Thompson, Terrie Lynn

    2016-01-01

    Workers are faced with wider networks of knowledge generation amplified by the scale, diffusion, and critical mass of digital artefacts and web technologies globally. In this study of mobilities of work-learning practices, I draw on sociomaterial theorizing to explore how the work and everyday learning practices of self-employed workers or…

  7. iLOG: A Framework for Automatic Annotation of Learning Objects with Empirical Usage Metadata

    ERIC Educational Resources Information Center

    Miller, L. D.; Soh, Leen-Kiat; Samal, Ashok; Nugent, Gwen

    2012-01-01

    Learning objects (LOs) are digital or non-digital entities used for learning, education or training commonly stored in repositories searchable by their associated metadata. Unfortunately, based on the current standards, such metadata is often missing or incorrectly entered making search difficult or impossible. In this paper, we investigate…

  8. Making It Social: Considering the Purpose of Literacy to Support Participation in Making and Engineering

    ERIC Educational Resources Information Center

    Tucker-Raymond, Eli; Gravel, Brian E.; Wagh, Aditi; Wilson, Naeem; Manderino, Michael; Castek, Jill

    2016-01-01

    Digital literacies for disciplinary learning explores intersections of digital and disciplinary literacies across learning contexts such as community makerspaces and schools and examines learning across disciplines including the arts, engineering, science, social studies, language arts, and math. Columns will address work with both youth and…

  9. Blended Learning in the Visual Communications Classroom: Student Reflections on a Multimedia Course

    ERIC Educational Resources Information Center

    George-Palilonis, Jennifer; Filak, Vincent

    2009-01-01

    Advances in digital technology and a rapidly evolving media landscape continue to dramatically change teaching and learning. Among these changes is the emergence of multimedia teaching and learning tools, online degree programs, and hybrid classes that blend traditional and digital content delivery. At the same time, visual communication programs…

  10. Personalized Workplace Learning: An Exploratory Study on Digital Badging within a Teacher Professional Development Program

    ERIC Educational Resources Information Center

    Gamrat, Christopher; Zimmerman, Heather Toomey; Dudek, Jaclyn; Peck, Kyle

    2014-01-01

    To provide customized workplace learning opportunities, a digital badge system was designed by a university, governmental agency and national professional association to support teachers' implementation of professional development (PD). Teacher Learning Journeys (TLJ) is an approach that allows for teachers to customize their PD experience to…

  11. A digital peer-to-peer learning platform for clinical skills development.

    PubMed

    Basnak, Jesse; Ortynski, Jennifer; Chow, Meghan; Nzekwu, Emeka

    2017-02-01

    Due to constraints in time and resources, medical curricula may not provide adequate opportunities for pre-clerkship students to practice clinical skills. To address this, medical students at the University of Alberta developed a digital peer-to-peer learning initiative. The initiative assessed if students can learn clinical skills from their peers in co-curricular practice objective structured clinical exams (OSCEs). A total of 144 first-year medical students participated. Students wrote case scenarios that were reviewed by physicians. Students enacted the cases in practice OSCEs, acting as the patient, physician, and evaluator. Verbal and electronic evaluations were completed. A digital platform was used to automate the process. Surveys were disseminated to assess student perceptions of their experience. Seventy-five percent of participants said they needed opportunities to practice patient histories and physical exams in addition to those provided in the medical school curriculum. All participants agreed that the co-curricular practice OSCEs met this need. The majority of participants also agreed that the digital platform was efficient and easy to use. Students found the practice OSCEs and digital platform effective for learning clinical skills. Thus, peer-to-peer learning and computer automation can be useful adjuncts to traditional medical curricula.

  12. Combining Digital Archives Content with Serious Game Approach to Create a Gamified Learning Experience

    NASA Astrophysics Data System (ADS)

    Shih, D.-T.; Lin, C. L.; Tseng, C.-Y.

    2015-08-01

    This paper presents an interdisciplinary to develop content-aware application that combines game with learning on specific categories of digital archives. The employment of content-oriented game enhances the gamification and efficacy of learning in culture education on architectures and history of Hsinchu County, Taiwan. The gamified form of the application is used as a backbone to support and provide a strong stimulation to engage users in learning art and culture, therefore this research is implementing under the goal of "The Digital ARt/ARchitecture Project". The purpose of the abovementioned project is to develop interactive serious game approaches and applications for Hsinchu County historical archives and architectures. Therefore, we present two applications, "3D AR for Hukou Old " and "Hsinchu County History Museum AR Tour" which are in form of augmented reality (AR). By using AR imaging techniques to blend real object and virtual content, the users can immerse in virtual exhibitions of Hukou Old Street and Hsinchu County History Museum, and to learn in ubiquitous computing environment. This paper proposes a content system that includes tools and materials used to create representations of digitized cultural archives including historical artifacts, documents, customs, religion, and architectures. The Digital ARt / ARchitecture Project is based on the concept of serious game and consists of three aspects: content creation, target management, and AR presentation. The project focuses on developing a proper approach to serve as an interactive game, and to offer a learning opportunity for appreciating historic architectures by playing AR cards. Furthermore, the card game aims to provide multi-faceted understanding and learning experience to help user learning through 3D objects, hyperlinked web data, and the manipulation of learning mode, and then effectively developing their learning levels on cultural and historical archives in Hsinchu County.

  13. Kinespell: Kinesthetic Learning Activity and Assessment in a Digital Game-Based Learning Environment

    NASA Astrophysics Data System (ADS)

    Cariaga, Ada Angeli; Salvador, Jay Andrae; Solamo, Ma. Rowena; Feria, Rommel

    Various approaches in learning are commonly classified into visual, auditory and kinesthetic (VAK) learning styles. One way of addressing the VAK learning styles is through game-based learning which motivates learners pursue knowledge holistically. The paper presents Kinespell, an unconventional method of learning through digital game-based learning. Kinespell is geared towards enhancing not only the learner’s spelling abilities but also the motor skills through utilizing wireless controllers. It monitors player’s performance through integrated assessment scheme. Results show that Kinespell may accommodate the VAK learning styles and is a promising alternative to established methods in learning and assessing students’ performance in Spelling.

  14. Testing the Impact of a Pre-Instructional Digital Game on Middle-Grade Students' Understanding of Photosynthesis

    ERIC Educational Resources Information Center

    Culp, Katherine McMillan; Martin, Wendy; Clements, Margaret; Lewis Presser, Ashley

    2015-01-01

    Rigorous studies of the impact of digital games on student learning remain relatively rare, as do studies of games as supports for learning difficult, core curricular concepts in the context of normal classroom practices. This study uses a blocked, cluster randomized controlled trial design to test the impact of a digital game, played as homework…

  15. Effects of Gender Differences and Spatial Abilities within a Digital Pentominoes Game

    ERIC Educational Resources Information Center

    Yang, Jie Chi; Chen, Sherry Y.

    2010-01-01

    Spatial ability is a critical skill in geometric learning. Several studies investigate how to use digital games to improve spatial abilities. However, not every learner favors this kind of support. To this end, there is a need to examine how human factors affect learners' reactions to the use of a digital game to support geometric learning. In…

  16. Ownership of Digital Course Artifacts: Who Can Access and Use Your Words, Images, Sounds, and Clicks?

    ERIC Educational Resources Information Center

    Dennen, Vanessa P.

    2016-01-01

    Digital learning environments are spaces in which data are shared, generated, and recorded. At the end of an online course, a rich collection of digital artifacts are left behind by the instructor and learners. Some artifacts are intentionally created learning materials and assignments, some are the products of class interaction in discussion…

  17. A Dynamic Bayesian Network Based Structural Learning towards Automated Handwritten Digit Recognition

    NASA Astrophysics Data System (ADS)

    Pauplin, Olivier; Jiang, Jianmin

    Pattern recognition using Dynamic Bayesian Networks (DBNs) is currently a growing area of study. In this paper, we present DBN models trained for classification of handwritten digit characters. The structure of these models is partly inferred from the training data of each class of digit before performing parameter learning. Classification results are presented for the four described models.

  18. The Use of Digital Storytelling for ESP in a Technical English Course for Aerospace Engineers

    ERIC Educational Resources Information Center

    Sevilla-Pavón, Ana; Serra-Cámara, Belén; Gimeno-Sanz, Ana

    2012-01-01

    Digital Storytelling is a powerful pedagogical tool for both students and educators, which started to be used for teaching and learning purposes a few years ago, becoming more and more popular over time. The use of digital storytelling in non-specific language learning contexts has been widely explored, as shown in the literature. However, its use…

  19. Categorization of Digital Games in English Language Learning Studies: Introducing the SSI Model

    ERIC Educational Resources Information Center

    Sundqvist, Pia

    2013-01-01

    The main aim of the present paper is to introduce a model for digital game categorization suitable for use in English language learning studies: the Scale of Social Interaction (SSI) Model (original idea published as Sundqvist, 2013). The SSI Model proposes a classification of commercial off-the-shelf (COTS) digital games into three categories:…

  20. The Ecology Model of Learning: Evaluating Digital Media Applications (DMAs) Using Established Ecological Subsystems of Learning

    ERIC Educational Resources Information Center

    Folkestad, James E.; Banning, James

    2010-01-01

    Digital media applications (DMAs) have emerged in abundance over the last ten years. Enabled by exponential growth in computing power and inexpensive data storage, these applications are easy to use and inexpensive (often free) to own. DMAs not only allow users to produce digital content efficiently they allow users to exploit the connective power…

  1. The Future of the Curriculum: School Knowledge in the Digital Age. MacArthur Foundation Reports on Digital Media and Learning

    ERIC Educational Resources Information Center

    Williamson, Ben

    2013-01-01

    Although ideas about digital media and learning have become an important area for educational research, little attention has been given to the practical and conceptual implications for the school curriculum. In this book, Ben Williamson examines a series of contemporary curriculum innovations in the United States, Great Britain, and Australia that…

  2. Mobile devices, Virtual Reality, Augmented Reality, and Digital Geoscience Education.

    NASA Astrophysics Data System (ADS)

    Crompton, H.; De Paor, D. G.; Whitmeyer, S. J.; Bentley, C.

    2016-12-01

    Mobile devices are playing an increasing role in geoscience education. Affordances include instructor-student communication and class management in large classrooms, virtual and augmented reality applications, digital mapping, and crowd-sourcing. Mobile technologies have spawned the sub field of mobile learning or m-learning, which is defined as learning across multiple contexts, through social and content interactions. Geoscientists have traditionally engaged in non-digital mobile learning via fieldwork, but digital devices are greatly extending the possibilities, especially for non-traditional students. Smartphones and tablets are the most common devices but smart glasses such as Pivothead enable live streaming of a first-person view (see for example, https://youtu.be/gWrDaYP5w58). Virtual reality headsets such as Google Cardboard create an immersive virtual field experience and digital imagery such as GigaPan and Structure from Motion enables instructors and/or students to create virtual specimens and outcrops that are sharable across the globe. Whereas virtual reality (VR) replaces the real world with a virtual representation, augmented reality (AR) overlays digital data on the live scene visible to the user in real time. We have previously reported on our use of the AR application called FreshAiR for geoscientific "egg hunts." The popularity of Pokémon Go demonstrates the potential of AR for mobile learning in the geosciences.

  3. Ethical implications of digital images for teaching and learning purposes: an integrative review.

    PubMed

    Kornhaber, Rachel; Betihavas, Vasiliki; Baber, Rodney J

    2015-01-01

    Digital photography has simplified the process of capturing and utilizing medical images. The process of taking high-quality digital photographs has been recognized as efficient, timely, and cost-effective. In particular, the evolution of smartphone and comparable technologies has become a vital component in teaching and learning of health care professionals. However, ethical standards in relation to digital photography for teaching and learning have not always been of the highest standard. The inappropriate utilization of digital images within the health care setting has the capacity to compromise patient confidentiality and increase the risk of litigation. Therefore, the aim of this review was to investigate the literature concerning the ethical implications for health professionals utilizing digital photography for teaching and learning. A literature search was conducted utilizing five electronic databases, PubMed, Embase (Excerpta Medica Database), Cumulative Index to Nursing and Allied Health Literature, Educational Resources Information Center, and Scopus, limited to English language. Studies that endeavored to evaluate the ethical implications of digital photography for teaching and learning purposes in the health care setting were included. The search strategy identified 514 papers of which nine were retrieved for full review. Four papers were excluded based on the inclusion criteria, leaving five papers for final analysis. Three key themes were developed: knowledge deficit, consent and beyond, and standards driving scope of practice. The assimilation of evidence in this review suggests that there is value for health professionals utilizing digital photography for teaching purposes in health education. However, there is limited understanding of the process of obtaining and storage and use of such mediums for teaching purposes. Disparity was also highlighted related to policy and guideline identification and development in clinical practice. Therefore, the implementation of policy to guide practice requires further research.

  4. "There Was a Lot of Learning Going on" Using a Digital Medium to Support Learning in a Professional Course for New HE Lecturers

    ERIC Educational Resources Information Center

    Chesney, Sarah; Marcangelo, Caroline

    2010-01-01

    This small scale action research study investigated the experiences of learners over two iterations as they completed a patchwork text assignment within the digital medium of a personal learning system (PLS). The aim was to investigate the extent to which using a PLS can facilitate formative and collaborative feedback to assist student learning. A…

  5. The Personal Digital Library (PDL)-based e-learning: Using the PDL as an e-learning support tool

    NASA Astrophysics Data System (ADS)

    Deng, Xiaozhao; Ruan, Jianhai

    The paper describes a support tool for learners engaged in e-learning, the Personal Digital Library (PDL). The characteristics and functionality of the PDL are presented. Suggested steps for constructing and managing a PDL are outlined and discussed briefly. The authors believe that the PDL as a support tool of e-learning will be important and essential in the future.

  6. Effects of an Online Learning Community on Active and Reflective Learners' Learning Performance and Attitudes in a Face-to-Face Undergraduate Course

    ERIC Educational Resources Information Center

    Zhan, Zehui; Xu, Fuyin; Ye, Huiwen

    2011-01-01

    The purpose of this study was to examine the effects of an Online Learning Community (OLC) on active and reflective learners' learning performance and attitude in a face-to-face undergraduate digital design course. 814 freshmen in an introductory digital design course were randomly assigned to one of two treatments: one offered students an OLC,…

  7. Design Guidelines for Digital Learning Material for Food Chemistry Education.

    ERIC Educational Resources Information Center

    Diederen, Julia; Gruppen, Harry; Voragen, Alphons G. J.; Hartog, Rob; Mulder, Martin; Biemans, Harm

    This paper describes the first stage of a 4-year research project on the design, development and use of Web-based digital learning material for food chemistry education. The paper discusses design guidelines, based on principles that were selected from theories on learning and instruction, and illustrates in detail how these guidelines were used…

  8. Incidental Learning in 3D Virtual Environments: Relationships to Learning Style, Digital Literacy and Information Display

    ERIC Educational Resources Information Center

    Thomas, Wayne W.; Boechler, Patricia M.

    2014-01-01

    With teachers taking more interest in utilizing 3D virtual environments for educational purposes, research is needed to understand how learners perceive and process information within virtual environments (Eschenbrenner, Nah, & Siau, 2008). In this study, the authors sought to determine if learning style or digital literacy predict incidental…

  9. Children's Virtual Play Worlds Culture, Learning, and Participation. New Literacies and Digital Epistemologies. Volume 58

    ERIC Educational Resources Information Center

    Burke, Anne, Ed.; Marsh, Jackie, Ed.

    2013-01-01

    As children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting ways. "Children's Virtual Play Worlds: Culture, Learning, and Participation" provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly…

  10. Affect and Willingness to Communicate in Digital Game-Based Learning

    ERIC Educational Resources Information Center

    Reinders, Hayo; Wattana, Sorada

    2015-01-01

    The possible benefits of digital games for language learning and teaching have received increasing interest in recent years. Games are said, amongst others, to be motivating, to lower affective barriers in learning, and to encourage foreign or second language (L2) interaction. But how do learners actually experience the use of games? What impact…

  11. Game Play: What Does It Mean for Pedagogy to Think Like a Game Developer?

    ERIC Educational Resources Information Center

    Pill, Shane

    2014-01-01

    What could a sport coach or sport teacher within physical education learn from digital game design and the way digital games capture, sustain, and maintain children's attention? Would the physical education learning experience be different if physical educators designed and enacted sport teaching by attempting to accommodate the learning needs and…

  12. A Constructionist Learning Environment for Teachers to Model Learning Designs

    ERIC Educational Resources Information Center

    Laurillard, D.; Charlton, P.; Craft, B.; Dimakopoulos, D.; Ljubojevic, D.; Magoulas, G.; Masterman, E.; Pujadas, R.; Whitley, E.A.; Whittlestone, K.

    2013-01-01

    The use of digital technologies is now widespread and increasing, but is not always optimized for effective learning. Teachers in higher education have little time or support to work on innovation and improvement of their teaching, which often means they simply replicate their current practice in a digital medium. This paper makes the case for a…

  13. Eye Tracking and Early Detection of Confusion in Digital Learning Environments: Proof of Concept

    ERIC Educational Resources Information Center

    Pachman, Mariya; Arguel, Amaël; Lockyer, Lori; Kennedy, Gregor; Lodge, Jason M.

    2016-01-01

    Research on incidence of and changes in confusion during complex learning and problem-solving calls for advanced methods of confusion detection in digital learning environments (DLEs). In this study we attempt to address this issue by investigating the use of multiple measures, including psychophysiological indicators and self-ratings, to detect…

  14. Mapping the Digital Divide in Britain: Implications for Learning and Education

    ERIC Educational Resources Information Center

    Eynon, Rebecca

    2009-01-01

    The internet presents many potential opportunities for people to learn for both formal and informal purposes. However, not everyone is able to make the most of the internet for learning. This paper utilises quantitative nationally representative survey data of internet use in Britain in order to explore the digital divide in relation to learning…

  15. Best Practices in Digital Object Development for Education: Promoting Excellence and Innovation in Instructional Quality and Assessment

    ERIC Educational Resources Information Center

    Reece, Amanda A.

    2016-01-01

    A program of development of online learning resources should provide content, resources, support and activities to promote excellence and innovation in instructional quality and assessment. This article provides details on five best practices in digital object development for teaching and learning. In addition, an evaluation of the learning object…

  16. Embedding Diagnostic Mechanisms in a Digital Game for Learning Mathematics

    ERIC Educational Resources Information Center

    Huang, Yueh-Min; Huang, Shu-Hsien; Wu, Ting-Ting

    2014-01-01

    Mathematics is closely related to daily life, but it is also one of the lessons which often cause anxiety to primary school students. Digital game-based learning (DGBL) has been regarded as a sound learning strategy in raising learner willingness and interest in many disciplines. Thus, ways of designing a DGBL system to mitigate anxiety are well…

  17. The Effect of Implementing Instructional Coaching with Digital Learning on High School Math and Science

    ERIC Educational Resources Information Center

    McKaveney, Edward W.

    2017-01-01

    A number of national directives and successful case studies, focus on the need for change in teaching and learning, particularly emphasizing increasingly rigorous STEM learning tied to the use of ICT and digital tools for technological literacy and future workforce development. This action research study investigated the role of instructional…

  18. Integrating Digital Learning Objects in the Classroom: A Need for Educational Leadership

    ERIC Educational Resources Information Center

    Janson, Annick; Janson, Robin

    2009-01-01

    In this article, Annick Janson and Robin Janson introduce research from the Microsoft New Zealand's Partners in Learning Programme by documenting the impact of digital learning objects (DLOs) on educational practice. Janson and Janson describe the impact of DLOs on the teaching practice of a primary school in New Zealand, tracing the effects of…

  19. Gamification of Learning and Teaching in Schools--A Critical Stance

    ERIC Educational Resources Information Center

    Buck, Marc Fabian

    2017-01-01

    The ongoing transformation of learning and teaching is one facet of the progressing digitalization of all aspects of life. Gamification's aim is to change learning for the better by making use of the motivating effects of (digital) games and elements typical of games, like experience points, levelling, quests, rankings etc. Especially in the light…

  20. The Digital Learning Imperative: How Technology and Teaching Meet Today's Education Challenges

    ERIC Educational Resources Information Center

    Schwartzbeck, Terri Duggan; Wolf, Mary Ann

    2012-01-01

    This report outlines how digital learning can connect middle and high school students with better teaching and learning experiences while also addressing three major challenges facing the nation's education system--access to good teaching, tight budgets, and boosting student achievement. But simply slapping a netbook on top of a textbook will not…

  1. Crossing the Digital Divide Safely and Trustingly: How Ecologies of Learning Scaffold the Journey

    ERIC Educational Resources Information Center

    Henning, Elizabeth; Van der Westhuizen, Duan

    2004-01-01

    The article addresses the issue of "learning to elearn" in borderless programs in a globalised learning landscape and the associated problems of scaffolding the journey across the digital divide. The authors argue that the assumption underlying such courses is that cross-cultural programs are viable because they are conceived and…

  2. Digital Teaching Platforms: Customizing Classroom Learning for Each Student. Technology & Education, Connections (TEC)

    ERIC Educational Resources Information Center

    Dede, Chris, Ed.; Richards, John, Ed.

    2012-01-01

    The Digital Teaching Platform (DTP) brings the power of interactive technology to teaching and learning in classrooms. In this authoritative book, top researchers in the field of learning science and educational technology examine the current state of design and research on DTPs, the principles for evaluating them, and their likely evolution as a…

  3. Digital Distinction: Badges Add a New Dimension to Adult Learning

    ERIC Educational Resources Information Center

    Ady, Kellie; Kinsella, Keli; Paynter, Amber

    2015-01-01

    As a part of a professional learning team, educators are constantly looking for new approaches and designs that promote deeper adult learning. This article describes how educators at Cherry Creek School District in Colorado developed a digital badge system that recognizes the work teachers are doing, supports a culture and climate of celebration,…

  4. College Students' Perspectives of E-Learning System Use in High Education

    ERIC Educational Resources Information Center

    Yanga, Ju-Yin; Yenb, Yen-Chen

    2016-01-01

    The purpose of this study was primarily to create, on a digital learning platform, a digital learning environment with freedom from such constraints for a group of seven college students. The researchers selected seven students from the Applied English program that were taking part in an internship combination program at San Diego State…

  5. Building Virtual Cities, Inspiring Intelligent Citizens: Digital Games for Developing Students' Problem Solving and Learning Motivation

    ERIC Educational Resources Information Center

    Yang, Ya-Ting Carolyn

    2012-01-01

    This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…

  6. Learners' and Teachers' Voices in Developing Digital Language Learning Environments: Insights from a Survey

    ERIC Educational Resources Information Center

    Niinivaara, Janne; Vaattovaara, Johanna

    2018-01-01

    This article deals with a learning environment survey conducted among University of Helsinki students and language teachers in the university's Language Centre (LC). The survey was designed to acquire information for the development of a practical strategy for the digitalization of language learning and teaching by the local LC. The article…

  7. Factors Influencing Teachers' Integration of ICT in Teaching and Learning

    ERIC Educational Resources Information Center

    Lawrence, Japhet E.

    2018-01-01

    There is a growing demand on educational institutions to use ICT to teach the skills and knowledge students need for the digital age. The integration of ICT into education provides opportunities for teachers and students to work better in a globalized digital age, particularly in teaching and learning environment, where teaching and learning can…

  8. Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals

    ERIC Educational Resources Information Center

    Kinnebrew John S.; Killingsworth, Stephen S.; Clark, Douglas B.; Biswas, Gautam; Sengupta, Pratim; Minstrell, James; Martinez-Garza, Mario; Krinks, Kara

    2017-01-01

    Digital games can make unique and powerful contributions to K-12 science education, but much of that potential remains unrealized. Research evaluating games for learning still relies primarily on pre- and post-test data, which limits possible insights into more complex interactions between game design features, gameplay, and formal assessment.…

  9. Secondary Students Learning Mathematics through Digital Game Building: A Study of the Effects and Students' Perceptions

    ERIC Educational Resources Information Center

    Li, Qing; Vandermeiden, Elise; Lemieux, Collette; Nathoo, Shahista

    2016-01-01

    This study explored secondary students' learning experiences in mathematics through digital game building. In this study, students were asked to become designers and builders in order to coauthor their own mathematics learning. Grounded in enactivism, this study examined the impact of game building on students' achievement. In addition, it…

  10. Moving across Physical and Online Spaces: A Case Study in a Blended Primary Classroom

    ERIC Educational Resources Information Center

    Thibaut, Patricia; Curwood, Jen Scott; Carvalho, Lucila; Simpson, Alyson

    2015-01-01

    With the introduction of digital tools and online connectivity in primary schools, the shape of teaching and learning is shifting beyond the physical classroom. Drawing on the architecture of productive learning networks framework, we examine the affordances and limitations of an upper primary learning network and focus on how the digital and…

  11. Discourses in Conflict: The Relationship between Gen Y Pre-Service Teachers, Digital Technologies and Lifelong Learning

    ERIC Educational Resources Information Center

    Donnison, Sharn

    2009-01-01

    This paper analyses Gen Y pre-service primary school teachers' conceptualisations of lifelong learning. It is situated within a context of improving the provision and delivery of pre-service teacher education. This paper argues that Gen Y's understanding of lifelong learning has been influenced by their engagements with digital technologies and…

  12. Investigating the ICT Use and Needs of "Digital Natives" in Learning English at a Taiwanese University

    ERIC Educational Resources Information Center

    Ko, Chao-Jung; Thang, Siew Ming; Ou, Shu-chen

    2014-01-01

    This article reports key findings of a study which investigated the use of technology by 569 "digital natives" students for English Language learning and recreational purposes. Their views on the applicability of technological tools such as Facebook, blogging and Skype for English Language teaching and learning were also investigated.…

  13. Digital lectures for learning gross anatomy: a study of their efficacy

    PubMed Central

    2017-01-01

    Purpose The current study investigates the level of students’ learning and attitudes towards the teaching and learning process when using digital lectures to teach gross anatomy to year 1 medical students. Methods The study sampled year 1 medical students of cohorts 2013 and 2014. The year 1 medical students in 2013 were taught gross anatomy of the heart by didactic classroom lectures while those in 2014 were taught with digital lectures using the same content. A review session was conducted for the 2014 cohort. A 19-item survey was distributed amongst students to investigate their attitudes and feedback. The data were analysed using SPSS software. Results The 2014 cohort had a mean score of 47.65 for short essay questions and 51.19 for multiple choice questions, while the 2013 cohort scored an average of 36.80 for short essay questions and 49.22 for multiple choice questions. The difference in scores for each type of question was found to be significant. Using a 5-point Likert scale, students gave an average of 4.11 when asked if they liked the teaching and learning process and would like it to be applied further. Conclusion The results of the study provide strong evidence that the digital teaching and learning process was well received by students and could also lead to improved performance. Digital lectures can provide a satisfactory substitute for classroom lectures to teach gross anatomy, thus providing flexibility in learning and efficient learning, whilst also freeing lecture slots to promote mastery learning. PMID:28264551

  14. Multi-scale learning based segmentation of glands in digital colonrectal pathology images.

    PubMed

    Gao, Yi; Liu, William; Arjun, Shipra; Zhu, Liangjia; Ratner, Vadim; Kurc, Tahsin; Saltz, Joel; Tannenbaum, Allen

    2016-02-01

    Digital histopathological images provide detailed spatial information of the tissue at micrometer resolution. Among the available contents in the pathology images, meso-scale information, such as the gland morphology, texture, and distribution, are useful diagnostic features. In this work, focusing on the colon-rectal cancer tissue samples, we propose a multi-scale learning based segmentation scheme for the glands in the colon-rectal digital pathology slides. The algorithm learns the gland and non-gland textures from a set of training images in various scales through a sparse dictionary representation. After the learning step, the dictionaries are used collectively to perform the classification and segmentation for the new image.

  15. Multi-scale learning based segmentation of glands in digital colonrectal pathology images

    NASA Astrophysics Data System (ADS)

    Gao, Yi; Liu, William; Arjun, Shipra; Zhu, Liangjia; Ratner, Vadim; Kurc, Tahsin; Saltz, Joel; Tannenbaum, Allen

    2016-03-01

    Digital histopathological images provide detailed spatial information of the tissue at micrometer resolution. Among the available contents in the pathology images, meso-scale information, such as the gland morphology, texture, and distribution, are useful diagnostic features. In this work, focusing on the colon-rectal cancer tissue samples, we propose a multi-scale learning based segmentation scheme for the glands in the colon-rectal digital pathology slides. The algorithm learns the gland and non-gland textures from a set of training images in various scales through a sparse dictionary representation. After the learning step, the dictionaries are used collectively to perform the classification and segmentation for the new image.

  16. Inspiring Students through Digital Media Teleschool Teacher, Hawaii Schools Digital Media Program

    ERIC Educational Resources Information Center

    Yamashita, Irene

    2005-01-01

    Video is a powerful tool, and it can be used to motivate student achievement and learning. One of the greatest advantages in getting students to work with digital media is that they can retake and re-edit a project until they are satisfied with it. Students become very occupied in applying what they have learned by producing mini-documentaries,…

  17. Creating Collaborative and Convenient Learning Environment Using Cloud-Based Moodle LMS: An Instructor and Administrator Perspective

    ERIC Educational Resources Information Center

    Kumar, Vikas; Sharma, Deepika

    2016-01-01

    Students in the digital era are habitual of using digital devices not only for playing and interacting with their friends and peers, but also as a tool for education and learning. These digital natives are highly obsessed with the internet driven portable devices and always demand for a multimedia rich content. This specific demand needs to be…

  18. Instructor Clarity and Student Motivation: Academic Performance as a Product of Students' Ability and Motivation to Process Instructional Material

    ERIC Educational Resources Information Center

    Bolkan, San; Goodboy, Alan K.; Kelsey, Dawn M.

    2016-01-01

    This study tested the notion that the effect of instructor clarity on learning is conditioned upon students' motivation. We randomly assigned 128 participants to a video of a clear or an unclear lecture and asked them to report their motivation to deeply process lecture material. Results indicated that even with clear instruction, test scores were…

  19. Literacy Gets "a" Makeover: Engaged Learning Boosts Student Achievement at Michigan High School

    ERIC Educational Resources Information Center

    Wood, Richard E.; Burz, Helen L.

    2013-01-01

    E.A. Johnson High School is located in Mt. Morris, Michigan, near Flint, where the city has felt deeply the impact of the area's economic decline. 72% of the student population qualify for free and reduced lunch. The staff was willing to make the changes necessary for success, but needed more than a book study. Many of the structures for…

  20. The Roles of Attention and (Un)awareness in SLA: Conceptual Replication of N. C. Ellis & Sagarra (2010a) and Leung & Williams (2012)

    ERIC Educational Resources Information Center

    Leow, Ronald P.

    2015-01-01

    There is no doubt that attention and (un)awareness in second/foreign language (L2 learning) are two constructs that have permeated, explicitly or implicitly, second language acquisition (SLA) studies since their inception. Indeed, we have witnessed several empirical studies attempting to probe more deeply into the roles of these two constructs in…

  1. Grounding Teacher Education in Practice around the World: An Examination of Teacher Education Coursework in Teacher Education Programs in Finland, Norway, and the United States

    ERIC Educational Resources Information Center

    Jenset, Inga Staal; Klette, Kirsti; Hammerness, Karen

    2018-01-01

    Worldwide, teacher educators and policy makers have called for teacher preparation that is more deeply linked to practice. Yet we know little about how such linkages are achieved within different international programs. We examine the degree to which programs provide opportunities to learn that are grounded in practice, during university…

  2. An Illumination of the Roles of Hands-On Activities, Discussion, Text Reading, and Writing in Constructing Biology Knowledge in Seventh Grade

    ERIC Educational Resources Information Center

    Wallace, Carolyn S.

    2004-01-01

    A previous study (Wallace, Yang, Hand, & Hohenshell, 2001) indicated that seventh-grade life science students using a learning tool known as the Science Writing Heuristic (SWH) performed significantly better on conceptual test questions than did a control group. In the present study, the researcher studied more deeply how students utilized a…

  3. I Used to Think... and Now I Think...: Twenty Leading Educators Reflect on the Work of School Reform

    ERIC Educational Resources Information Center

    Elmore, Richard F., Ed.

    2011-01-01

    This book's title, "I Used to Think... And Now I Think...", is borrowed from an exercise often used at the end of teacher professional development sessions, in which participants write down how what they've learned has changed their thinking. The resulting essays model the ongoing process of reflection and growth among those deeply committed to…

  4. The Role of Cultural Identity as a Learning Factor in Physics: A Discussion through the Role of Science in Brazil

    ERIC Educational Resources Information Center

    Gurgel, Ivã; Pietrocola, Mauricio; Watanabe, Graciella

    2016-01-01

    In recent decades, changes in society have deeply affected the internal organization and the main goals of schools. These changes are particularly important in science education because science is one of the major sources of change in peoples' lives. This research provided the opportunity to investigate how these changes affect the way teachers…

  5. Discourses of Whiteness and Blackness: An Ethnographic Study of Three Young Children Learning to Be White

    ERIC Educational Resources Information Center

    Miller, Erin T.

    2015-01-01

    In blatant, but nuanced and often invisible ways, racism continues to exist globally, nationally and locally, implicating us all. The insidious nature of racism is deeply rooted in the lives of young children. In order to interrupt and reverse those practices, we must know how race is constructed during the early years. This study looked closely…

  6. Renegotiating the pedagogic contract: Teaching in digitally enhanced secondary science classrooms

    NASA Astrophysics Data System (ADS)

    Ajayi, Ajibola Oluneye

    This qualitative case study explores the effects of emerging digital technology as a teaching and learning tool in secondary school science classrooms. The study examines three teachers' perspectives on how the use of technology affects the teacher-student pedagogic relationship. The "pedagogic contract" is used as a construct to analyze the changes that took place in these teachers' classrooms amid the use of this new technology. The overarching question for this research is: How was the pedagogic contract renegotiated in three secondary science teachers' classrooms through the use of digitally enhanced science instruction. To answer this question, data was collected via semi-structured teacher interviews, classroom observations, and analysis of classroom documents such as student assignments, tests and Study Guides. This study reveals that the everyday use of digital technologies in these classrooms resulted in a re-negotiated pedagogic contract across three major dimensions: content of learning, method and management of learning activities, and assessment of learning. The extent to which the pedagogic contract was renegotiated varied with each of the teachers studied. Yet in each case, the content of learning was extended to include new topics, and greater depth of learning within the mandated curriculum. The management of learning was reshaped around metacognitive strategies, personal goal-setting, individual pacing, and small-group learning activities. With the assessment of learning, there was increased emphasis on self-directed interactive testing as a formative assessment tool. This study highlights the aspects of science classrooms that are most directly affected by the introduction of digital technologies and demonstrates how those changes are best understood as a renegotiation of the teacher-student pedagogic contract.

  7. Teaching Dental Students to Understand the Temporomandibular Joint Using MRI: Comparison of Conventional and Digital Learning Methods.

    PubMed

    Arús, Nádia A; da Silva, Átila M; Duarte, Rogério; da Silveira, Priscila F; Vizzotto, Mariana B; da Silveira, Heraldo L D; da Silveira, Heloisa E D

    2017-06-01

    The aims of this study were to evaluate and compare the performance of dental students in interpreting the temporomandibular joint (TMJ) with magnetic resonance imaging (MRI) scans using two learning methods (conventional and digital interactive learning) and to examine the usability of the digital learning object (DLO). The DLO consisted of tutorials about MRI and anatomic and functional aspects of the TMJ. In 2014, dental students in their final year of study who were enrolled in the elective "MRI Interpretation of the TMJ" course comprised the study sample. After exclusions for nonattendance and other reasons, 29 of the initial 37 students participated in the study, for a participation rate of 78%. The participants were divided into two groups: a digital interactive learning group (n=14) and a conventional learning group (n=15). Both methods were assessed by an objective test applied before and after training and classes. Aspects such as support and training requirements, complexity, and consistency of the DLO were also evaluated using the System Usability Scale (SUS). A significant between-group difference in the posttest results was found, with the conventional learning group scoring better than the DLO group, indicated by mean scores of 9.20 and 8.11, respectively, out of 10. However, when the pretest and posttest results were compared, both groups showed significantly improved performance. The SUS score was 89, which represented a high acceptance of the DLO by the users. The students who used the conventional method of learning showed superior performance in interpreting the TMJ using MRI compared to the group that used digital interactive learning.

  8. Involving a young person in the development of a digital resource in nurse education.

    PubMed

    Fenton, Gaynor

    2014-01-01

    Health policies across western societies have embedded the need for service user and carer perspectives in service design and delivery of educational programmes. There is a growing recognition of the need to include the perspectives of children and young people as service users in the design and delivery of child focused educational programmes. Digital storytelling provides a strategy for student nurses to gain insight into the lived experiences of children and young people. Engaging with these stories enables students to develop an understanding of a young persons' experience of healthcare. This paper outlines a project that developed a digital learning object based upon a young person's experience of cancer and student evaluations of the digital learning object as a teaching and learning strategy. Over 80% of students rated the digital learning object as interesting and were motivated to explore its content. In addition, the evaluation highlighted that listening to the young person's experiences of her treatment regimes was informative and assisted understanding of a patients' perspective of care delivery. Copyright © 2013 Elsevier Ltd. All rights reserved.

  9. In-Factory Learning - Qualification For The Factory Of The Future

    NASA Astrophysics Data System (ADS)

    Quint, Fabian; Mura, Katharina; Gorecky, Dominic

    2015-07-01

    The Industry 4.0 vision anticipates that internet technologies will find their way into future factories replacing traditional components by dynamic and intelligent cyber-physical systems (CPS) that combine the physical objects with their digital representation. Reducing the gap between the real and digital world makes the factory environment more flexible, more adaptive, but also more complex for the human workers. Future workers require interdisciplinary competencies from engineering, information technology, and computer science in order to understand and manage the diverse interrelations between physical objects and their digital counterpart. This paper proposes a mixed-reality based learning environment, which combines physical objects and visualisation of digital content via Augmented Reality. It uses reality-based interaction in order to make the dynamic interrelations between real and digital factory visible and tangible. We argue that our learning system does not work as a stand-alone solution, but should fit into existing academic and advanced training curricula.

  10. Digital Game-Based Learning: A Didactic Experience in the Pre-Degree Nursing Career.

    PubMed

    Solís de Ovando, A; Rodríguez, A; Hullin, C

    2018-01-01

    Nowadays we are faced with a society immersed in globalization and native technology, causing a great challenge in the university teaching staff. The gamification, as teaching-learning didactic methodology, gathers the characteristics that allow to motivate and achieve an active and significant learning. The objective of this work is to show the experience of the nursing career, which combines the learning based on games and the use of digital applications.

  11. Pedagogical Reflections by Secondary Science Teachers at Different NOS Implementation Levels

    NASA Astrophysics Data System (ADS)

    Herman, Benjamin C.; Clough, Michael P.; Olson, Joanne K.

    2017-02-01

    This study investigated what 13 secondary science teachers at various nature of science (NOS) instruction implementation levels talked about when they reflected on their teaching. We then determined if differences exist in the quality of those reflections between high, medium, and low NOS implementers. This study sought to answer the following questions: (1) What do teachers talk about when asked general questions about their pedagogy and NOS pedagogy and (2) what qualitative differences, if any, exist within variables across teachers of varying NOS implementation levels? Evidence derived from these teachers' reflections indicated that self-efficacy and perceptions of general importance for NOS instruction were poor indicators of NOS implementation. However, several factors were associated with the extent that these teachers implemented NOS instruction, including the utility value they hold for NOS teaching, considerations of how people learn, understanding of NOS pedagogy, and their ability to accurately and deeply self-reflect about teaching. Notably, those teachers who effectively implemented the NOS at higher levels value NOS instruction for reasons that transcend immediate instructional objectives. That is, they value teaching NOS for achieving compelling ends realized long after formal schooling (e.g., lifelong socioscientific decision-making for civic reasons), and they deeply reflect about how to teach NOS by drawing from research about how people learn. Low NOS implementers' simplistic notions and reflections about teaching and learning appeared to be impeding factors to accurate and consistent NOS implementation. This study has implications for science teacher education efforts that promote NOS instruction.

  12. Land-use Scene Classification in High-Resolution Remote Sensing Images by Multiscale Deeply Described Correlatons

    NASA Astrophysics Data System (ADS)

    Qi, K.; Qingfeng, G.

    2017-12-01

    With the popular use of High-Resolution Satellite (HRS) images, more and more research efforts have been placed on land-use scene classification. However, it makes the task difficult with HRS images for the complex background and multiple land-cover classes or objects. This article presents a multiscale deeply described correlaton model for land-use scene classification. Specifically, the convolutional neural network is introduced to learn and characterize the local features at different scales. Then, learnt multiscale deep features are explored to generate visual words. The spatial arrangement of visual words is achieved through the introduction of adaptive vector quantized correlograms at different scales. Experiments on two publicly available land-use scene datasets demonstrate that the proposed model is compact and yet discriminative for efficient representation of land-use scene images, and achieves competitive classification results with the state-of-art methods.

  13. A socio-cognitive strategy to address farmers' tolerance of high risk work: Disrupting the effects of apprenticeship of observation.

    PubMed

    Mazur, Joan M; Westneat, Susan

    2017-02-01

    Why do generations of farmers tolerate the high-risk work of agricultural work and resist safe farm practices? This study presents an analysis inspired by empirical data from studies conducted from 1993 to 2012 on the differing effects of farm safety interventions between participants who live or work on farms and those who don't, when both were learning to be farm safety advocates. Both groups show statistically significant gains in knowledge and behavioral change proxy measures. However, non-farm participants' gains consistently outstripped their live/work farm counterparts. Drawing on socio-cultural perspectives, a grounded theory qualitative analysis focused on identifying useful constructs to understand the farmers' resistance to adopt safety practices. Understanding apprenticeships of observation and its relation to experiential learning over time can expose sources of deeply anchored beliefs and how they operate insidiously to promote familiar, albeit unsafe farming practices. The challenge for intervention-prevention programs becomes how to disrupt what has been learned during these apprenticeships of observation and to address what has been obscured during this powerful socialization process. Implications focus on the design and implementation of farm safety prevention and education programs. First, farm safety advocates and prevention researchers need to attend to demographics and explicitly explore the prior experiences and background of safety program participants. Second, farm youth in particular need to explore, explicitly, their own apprenticeships of observations, preferably through the use of new social media and or digital forms of expression, resulting in a story repair process. Third, careful study of the organization of work and farm experiences and practices need to provide the foundations for intervention programs. Finally, it is crucial that farm safety programs understand apprenticeships of observation are generational and ongoing over time, and interventions prevention programs need to be 'in it' for the long haul. Copyright © 2016. Published by Elsevier Ltd.

  14. Comparison of transvaginal sonography with digital examination and transabdominal sonography for the determination of fetal head position in the second stage of labor.

    PubMed

    Zahalka, Neriman; Sadan, Oscar; Malinger, Gustav; Liberati, Marco; Boaz, Mona; Glezerman, Marek; Rotmensch, Sigi

    2005-08-01

    Precise determination of fetal head position in labor is a prerequisite for safe instrumental deliveries, and essential for the assessment of labor progress. Recent studies have cast serious doubts on the accuracy of the time-honored digital vaginal examination (DVE) in comparison to transabdominal ultrasound scans (TUS). However, transabdominal imaging is technically difficult with a deeply engaged fetal head in the second stage of labor. We examined the accuracy and time requirements of transvaginal scans (TVS) in the second stage of labor for determination of fetal head position. Sixty laboring women in the second stage of labor with a deeply engaged fetal head were examined by experienced nurse midwives and senior residents. Fetal head position was recorded as "time on a 12-hour clock." Subsequently, TUS and TVS were independently performed by a skilled sonographer. Accuracy and time requirements for all 3 examinations were recorded. Fetal head position could be determined in all cases by TVS, but not in 7 cases and 9 cases by DVE and TUS, respectively (P < .03; P < .008). A discrepancy of 60 degrees or more between the DVE and TUS or TVS was found in 13/60 cases (21.7%) and 14/60 cases (23.3%), respectively. A > or = 90 degrees discrepancy was found in 9/60 cases (15%) and 12/60 cases (20%), respectively (P < .02 for comparison of TUS and TVS). In 5 cases, the digital examination erroneously perceived an occiput posterior position as occiput anterior. No significant differences in fetal head position were detected between TUS and TVS, when the examination was technically feasible. The mean time (+/-SD) required for determining fetal head position was shortest for TVS (8.7 +/- 5.8 seconds) in comparison to DVE (22.7 +/- 14.6 seconds; P < .0001) or TAS (31.7 +/- 19.1 seconds; P < .0001). Transvaginal sonography was the most successful and accurate method for determination of fetal head position in the second stage of labor, and required the least time for performance. We believe that TVS should be routinely performed in the labor room setting for the determination of fetal head position.

  15. Research challenges in digital education.

    PubMed

    Norman, Geoff

    2014-09-01

    Simulation and other forms of digital learning will occupy a place of increasing prominence in medical education in the future. However, to maximally use the potential of these media, we must go beyond a research agenda dictated by a 'Does it work?' question to one driven by careful analysis of the nature of the task to be learned and its relation to the characteristics of the technology. Secondly, we must change the focus from the characteristics of individual devices to a broader approach to design of a digital curriculum based on current understanding of the nature of human learning.

  16. Using Online Digital Tools and Video to Support International Problem-Based Learning

    ERIC Educational Resources Information Center

    Lajoie, Susanne P.; Hmelo-Silver, Cindy; Wiseman, Jeffrey; Chan, Lap Ki; Lu, Jingyan; Khurana, Chesta; Cruz-Panesso, Ilian; Poitras, Eric; Kazemitabar, Maedeh

    2014-01-01

    The goal of this study is to examine how to facilitate cross-cultural groups in problem-based learning (PBL) using online digital tools and videos. The PBL consisted of two video-based cases used to trigger student-learning issues about giving bad news to HIV-positive patients. Mixed groups of medical students from Canada and Hong Kong worked with…

  17. Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Technology, Education--Connections (the TEC Series)

    ERIC Educational Resources Information Center

    Squire, Kurt

    2011-01-01

    Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the "gamer generation?" This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates…

  18. Exploring Learners' Perceptions of the Use of Digital Letter Games for Language Learning: The Case of Magic Word

    ERIC Educational Resources Information Center

    Loiseau, Mathieu; Cervini, Cristiana; Ceccherelli, Andrea; Masperi, Monica; Salomoni, Paola; Roccetti, Marco; Valva, Antonella; Bianco, Francesca

    2016-01-01

    In this paper, we present two versions of a learning game developed respectively at the Grenoble Alpes and Bologna University. This research focuses on a digital game aimed at favouring the learners' "playful attitude" and harnessing it towards "accuracy" aspects of language learning (lexicon and morphology, here). The game,…

  19. Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye-Tracking Studies

    ERIC Educational Resources Information Center

    Yang, Fang-Ying; Tsai, Meng-Jung; Chiou, Guo-Li; Lee, Silvia Wen-Yu; Chang, Cheng-Chieh; Chen, Li-Ling

    2018-01-01

    The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas. Thirty-three eye-tracking studies from 2005 to 2014 were selected from the Social Science Citation Index (SSCI) database for review. Through a…

  20. Strengthening Leadership Preparation to Meet the Challenge of Leading for Learning in the Digital Age: Recommendations from Alumni

    ERIC Educational Resources Information Center

    Hayashi, Christine A.; Fisher-Adams, Grace

    2015-01-01

    This study surveys graduates of a west-coast university regarding their perception of how well their graduate degree programs prepared them to meet the challenge of leading for learning in the digital age, particularly in the areas of visionary leadership, student learning, organizational management, working with diverse families, ethics, and the…

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