Sample records for digital educative objects

  1. A Digital Library for Education: The PEN-DOR Project.

    ERIC Educational Resources Information Center

    Fullerton, Karen; Greenberg, Jane; McClure, Maureen; Rasmussen, Edie; Stewart, Darin

    1999-01-01

    Describes Pen-DOR (Pennsylvania Education Network Digital Object Repository), a digital library designed to provide K-12 educators with access to multimedia resources and tools to create new lesson plans and modify existing ones via the World Wide Web. Discusses design problems of a distributed, object-oriented database architecture and describes…

  2. Designing Learning Object Repositories as Systems for Managing Educational Communities Knowledge

    ERIC Educational Resources Information Center

    Sampson, Demetrios G.; Zervas, Panagiotis

    2013-01-01

    Over the past years, a number of international initiatives that recognize the importance of sharing and reusing digital educational resources among educational communities through the use of Learning Object Repositories (LORs) have emerged. Typically, these initiatives focus on collecting digital educational resources that are offered by their…

  3. Problem-Solving Examples as Interactive Learning Objects for Educational Digital Libraries

    ERIC Educational Resources Information Center

    Brusilovsky, Peter; Yudelson, Michael; Hsiao, I-Han

    2009-01-01

    The paper analyzes three major problems encountered by our team as we endeavored to turn problem solving examples in the domain of programming into highly reusable educational activities, which could be included as first class objects in various educational digital libraries. It also suggests three specific approaches to resolving these problems,…

  4. Digital technologies in occupational therapy and physiotherapy undergraduate and postgraduate education: a scoping review protocol.

    PubMed

    Olivier, Benita; Verdonck, Michele; Casteleijn, Daleen

    2017-11-01

    How have digital technologies been used in occupational therapy and physiotherapy undergraduate and postgraduate education?Specifically, the objective of this scoping review is to present an overview of research on the use of digital technologies in terms of type of digital technology used, pedagogy associated with the use of digital technology, subject/topic/area of application, experiences/perception of digital technology used, outcomes of the digital technology used and challenges to the use of digital technologies in occupational therapy and physiotherapy undergraduate and postgraduate education.

  5. Analysis of Interactivity and Autonomy of Existing Digital Educational Resources: The Case of Life and Earth Sciences in Morocco

    ERIC Educational Resources Information Center

    Ettazarini, Said

    2017-01-01

    The educational policy in Morocco is aimed at promoting the wide use of Information and Communication Technologies in Education and the adoption of interactive and autonomous digital resources for distance teaching and self-learning. The objective of this research is to evaluate the suitability of the existing digital educational resources for…

  6. [Digital learning object for diagnostic reasoning in nursing applied to the integumentary system].

    PubMed

    da Costa, Cecília Passos Vaz; Luz, Maria Helena Barros Araújo

    2015-12-01

    To describe the creation of a digital learning object for diagnostic reasoning in nursing applied to the integumentary system at a public university of Piaui. A methodological study applied to technological production based on the pedagogical framework of problem-based learning. The methodology for creating the learning object observed the stages of analysis, design, development, implementation and evaluation recommended for contextualized instructional design. The revised taxonomy of Bloom was used to list the educational goals. The four modules of the developed learning object were inserted into the educational platform Moodle. The theoretical assumptions allowed the design of an important online resource that promotes effective learning in the scope of nursing education. This study should add value to nursing teaching practices through the use of digital learning objects for teaching diagnostic reasoning applied to skin and skin appendages.

  7. Integrating Digital Learning Objects in the Classroom: A Need for Educational Leadership

    ERIC Educational Resources Information Center

    Janson, Annick; Janson, Robin

    2009-01-01

    In this article, Annick Janson and Robin Janson introduce research from the Microsoft New Zealand's Partners in Learning Programme by documenting the impact of digital learning objects (DLOs) on educational practice. Janson and Janson describe the impact of DLOs on the teaching practice of a primary school in New Zealand, tracing the effects of…

  8. A Prototype Semantic Web-Based Digital Content Exchange for Schools in Singapore

    ERIC Educational Resources Information Center

    Shabajee, Paul; McBride, Brian; Steer, Damian; Reynolds, Dave

    2006-01-01

    Singapore has many large and educationally valuable digital collections and is planning the development of many more. These digital collections contain historical, cultural and scientific multimedia objects, along with learning objects. At present, school teachers and pupils find it hard to locate many of these resources using traditional search…

  9. Involving a young person in the development of a digital resource in nurse education.

    PubMed

    Fenton, Gaynor

    2014-01-01

    Health policies across western societies have embedded the need for service user and carer perspectives in service design and delivery of educational programmes. There is a growing recognition of the need to include the perspectives of children and young people as service users in the design and delivery of child focused educational programmes. Digital storytelling provides a strategy for student nurses to gain insight into the lived experiences of children and young people. Engaging with these stories enables students to develop an understanding of a young persons' experience of healthcare. This paper outlines a project that developed a digital learning object based upon a young person's experience of cancer and student evaluations of the digital learning object as a teaching and learning strategy. Over 80% of students rated the digital learning object as interesting and were motivated to explore its content. In addition, the evaluation highlighted that listening to the young person's experiences of her treatment regimes was informative and assisted understanding of a patients' perspective of care delivery. Copyright © 2013 Elsevier Ltd. All rights reserved.

  10. A Survey of the University Students' Perspectives about Using Digital Technologies in Education: Zimbabwean Case

    ERIC Educational Resources Information Center

    Dube, Sibusisiwe; Scott, Elsje

    2017-01-01

    This study investigated the perspectives of university students on the use of digital technologies as tools for teaching and learning. Digital technologies are an essential asset for academic institutions as they can support strategic teaching and learning objectives for education institutions. Studies have shown that limited use of digital…

  11. Learning Objects for Educational Applications via PDA Technology

    ERIC Educational Resources Information Center

    Churchill, Daniel

    2008-01-01

    This article discusses an ongoing study into issues relevant to the design of learning objects for educational applications via portable digital assistant (PDA) technology. The specific areas of inquiry in this study are: the kinds of learning objects that are effective for PDA delivery; contexts for their effective educational applications; and…

  12. Quality Assurance Model for Digital Adult Education Materials

    ERIC Educational Resources Information Center

    Dimou, Helen; Kameas, Achilles

    2016-01-01

    Purpose: This paper aims to present a model for the quality assurance of digital educational material that is appropriate for adult education. The proposed model adopts the software quality standard ISO/IEC 9126 and takes into account adult learning theories, Bloom's taxonomy of learning objectives and two instructional design models: Kolb's model…

  13. Remembering Math: The Design of Digital Learning Objects to Spark Professional Learning

    ERIC Educational Resources Information Center

    Halverson, Richard; Wolfenstein, Moses; Williams, Caroline C.; Rockman, Charles

    2009-01-01

    This article describes how the design of digital learning objects can spark professional learning. The challenge was to build learning objects that would help experienced special education teachers, who had been teaching in math classes, to demonstrate their proficiency in middle and secondary school mathematics on the PRAXIS examination. While…

  14. Storytelling in the digital world: achieving higher-level learning objectives.

    PubMed

    Schwartz, Melissa R

    2012-01-01

    Nursing students are not passive media consumers but instead live in a technology ecosystem where digital is the language they speak. To prepare the next generation of nurses, educators must incorporate multiple technologies to improve higher-order learning. The author discusses the evolution and use of storytelling as part of the digital world and how digital stories can be aligned with Bloom's Taxonomy so that students achieve higher-level learning objectives.

  15. Mathematics Education ITE Students Examining the Value of Digital Learning Objects

    ERIC Educational Resources Information Center

    Hawera Ngarewa; Wright, Noeline; Sharma, Sashi

    2017-01-01

    One issue in mathematics initial teacher education (ITE) is how to best support students to use digital technologies (DTs) to enhance their teaching of mathematics. While most ITE students are probably using DTs on a daily basis for personal use, they are often unfamiliar with using them for educative purposes in New Zealand primary school…

  16. Primary Multimedia Objects and 'Educational Metadata' A Fundamental Dilemma for Developers of Multimedia Archives; Evaluation of Digital Library Impact and User Communities by Analysis of Usage Patterns; The KYVL Kentuckiana Digital Library Project: Background and Current Status; DPDx Collection.

    ERIC Educational Resources Information Center

    Shabajee, Paul; Bollen, Johan; Luce, Rick; Weig, Eric

    2002-01-01

    Includes four articles that discuss multimedia educational database systems and the use of metadata, including repurposing; the evaluation of digital library use that analyzes the retrieval habits of users; the Kentucky Virtual Library (KYVL) and digital collection project; and the collection of the Division of Parasitic Diseases, Centers for…

  17. The Comprehensive Evaluation of Electronic Learning Tools and Educational Software (CEELTES)

    ERIC Educational Resources Information Center

    Karolcík, Štefan; Cipková, Elena; Hrušecký, Roman; Veselský, Milan

    2015-01-01

    Despite the fact that digital technologies are more and more used in the learning and education process, there is still lack of professional evaluation tools capable of assessing the quality of used digital teaching aids in a comprehensive and objective manner. Construction of the Comprehensive Evaluation of Electronic Learning Tools and…

  18. iLOG: A Framework for Automatic Annotation of Learning Objects with Empirical Usage Metadata

    ERIC Educational Resources Information Center

    Miller, L. D.; Soh, Leen-Kiat; Samal, Ashok; Nugent, Gwen

    2012-01-01

    Learning objects (LOs) are digital or non-digital entities used for learning, education or training commonly stored in repositories searchable by their associated metadata. Unfortunately, based on the current standards, such metadata is often missing or incorrectly entered making search difficult or impossible. In this paper, we investigate…

  19. Digital Histories for the Digital Age: Collaborative Writing in Large Lecture Courses

    ERIC Educational Resources Information Center

    Soh, Leen-Kiat; Khandaker, Nobel; Thomas, William G.

    2013-01-01

    The digital environment has had an immense effect on American society, learning, and education: we have more sources available at our fingertips than any previous generation. Teaching and learning with these new sources, however, has been a challenging transition. Students are confronted with an ocean of digital objects and need skills to navigate…

  20. History, Context, and Policies of a Learning Object Repository

    ERIC Educational Resources Information Center

    Simpson, Steven Marshall

    2016-01-01

    Learning object repositories, a form of digital libraries, are robust systems that provide educators new ways to search for educational resources, collaborate with peers, and provide instruction to students in unique and varied ways. This study examines a learning object repository created by a large suburban school district to increase teaching…

  1. Assessing the Impact of CAAD Design Tool on Architectural Design Education

    ERIC Educational Resources Information Center

    Al-Matarneh, Rana; Fethi, Ihsan

    2017-01-01

    The current concept of architectural design education in most schools of architecture in Jordan is a blend between manual and digital approaches. However, the disconnection between these two methods has resulted in the students' failure to transfer skills learnt through traditional methods to the digital method of CAAD. The objective of this study…

  2. Digital and Online Learning in Vocational Education and Training in Serbia: A Case Study

    ERIC Educational Resources Information Center

    Brolpito, Alessandro; Lightfoot, Michael; Radišic, Jelena; Šcepanovic, Danijela

    2016-01-01

    This case study aims to identify relevant policies and practices for digital and online learning (DOL) in vocational education and training (VET) in Serbia, with a focus on initial VET (IVET). The study was commissioned by the European Training Foundation (ETF) with the following specific objectives: (1) gather information and analyse DOL…

  3. Best Practices in Digital Object Development for Education: Promoting Excellence and Innovation in Instructional Quality and Assessment

    ERIC Educational Resources Information Center

    Reece, Amanda A.

    2016-01-01

    A program of development of online learning resources should provide content, resources, support and activities to promote excellence and innovation in instructional quality and assessment. This article provides details on five best practices in digital object development for teaching and learning. In addition, an evaluation of the learning object…

  4. Primary Study of Attitudes of Schoolchildren in Rural and Remote Areas toward Digital Imaging Learning--Taking Film-Making Summer Camp as an Example

    ERIC Educational Resources Information Center

    Lee, Szu-Hsin

    2016-01-01

    No matter how fast or wide digital technology develops, because of the gap between urban and rural areas, a digital divide in the education system still exists. The researcher joined the digital film-making summer camp, where the major objective was to decrease the digital divide between urban and rural areas. Thirty schoolchildren from one…

  5. How to Determine the Centre of Mass of Bodies from Image Modelling

    ERIC Educational Resources Information Center

    Dias, Marco Adriano; Carvalho, Paulo Simeão; Rodrigues, Marcelo

    2016-01-01

    Image modelling is a recent technique in physics education that includes digital tools for image treatment and analysis, such as digital stroboscopic photography (DSP) and video analysis software. It is commonly used to analyse the motion of objects. In this work we show how to determine the position of the centre of mass (CM) of objects with…

  6. Through the Teacher's Eyes: Unpacking the TPACK of Digital Fabrication Integration in Middle School Language Arts

    ERIC Educational Resources Information Center

    Smith, Shaunna

    2013-01-01

    Digital fabrication consists of manufacturing design technology that is used to facilitate the creation of physical objects. Existing research suggests digital fabrication technology can inspire student creativity and innovation in mathematics and science. However, there is a lack of research that informs teacher education by identifying practical…

  7. The Role of Motive Objects in Early Childhood Teacher Development Concerning Children's Digital Play and Play-Based Learning in Early Childhood Curricula

    ERIC Educational Resources Information Center

    Nuttall, Joce; Edwards, Susan; Mantilla, Ana; Grieshaber, Sue; Wood, Elizabeth

    2015-01-01

    Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. However, teacher uptake of digital technologies in early childhood education and their use with young children in play-based approaches to learning have not been strong. Traditional approaches to the problem of teacher uptake of digital technologies in…

  8. A Study of Supplementing Conventional Business Education with Digital Games

    ERIC Educational Resources Information Center

    Ellahi, Abida; Zaka, Bilal; Sultan, Fahd

    2017-01-01

    This paper documents how the adoption of digital games by academia reshapes the current worldview by bringing the potential answers for all learning issues. The central objective of this study is to investigate the extent to which digital games can impact learning effectiveness, and to what extent these games can be used as supplementary elements…

  9. Using a digital marketing platform for the promotion of an internet based health encyclopedia in saudi arabia.

    PubMed

    Al Ateeq, Asma; Al Moamary, Eman; Daghestani, Tahani; Al Muallem, Yahya; Al Dogether, Majed; Alsughayr, Abdulrahman; Altuwaijri, Majid; Househ, Mowafa

    2015-01-01

    The objective of this paper is to investigate the experiences of using a digital marketing platform to promote the use of an internet based health encyclopedia in Saudi Arabia. Key informant interviews, meeting documentation, and Google Analytics were the data collection sources used in the study. Findings show that using a digital marketing platform led to a significant increase in the number of visitors to the health encyclopedia. The results demonstrate that digital marketing platforms are effective tools to be used for promoting internet based health education interventions. Future work will examine long-term educational impacts and costs in using digital marketing platforms to promote online healthcare sites in Saudi Arabia.

  10. Approaching Academic Digital Content Management.

    ERIC Educational Resources Information Center

    Acker, Stephen R.

    2002-01-01

    Discusses digital content management in higher education. Highlights include learning objects that make content more modular so it can be used in other courses or by other institutions; and a system at Ohio State University for content management that includes the creation of learner profiles. (LRW)

  11. Survey of student attitudes towards digital simulation technologies at a dental school in China.

    PubMed

    Ren, Q; Wang, Y; Zheng, Q; Ye, L; Zhou, X D; Zhang, L L

    2017-08-01

    Digital simulation technologies have become widespread in healthcare education, especially in dentistry; these technologies include digital X-ray images, digital microscopes, virtual pathology slides and other types of simulation. This study aimed to assess students' attitudes towards digital simulation technologies at a large, top-ranked dental school in China, as well as find out how students compare the digital technologies with traditional training methods. In April 2015, a custom-designed questionnaire was distributed to a total of 389 students who had received digital technology and simulation-based training in West China Dental School during 2012-2014. Results of a cross-sectional survey show that most students accept digital simulation technology; they report that the technology is stimulating and facilitates self-directed and self-paced learning. These findings, together with the objective advantages of digital technology, suggest that digital simulation training offers significant potential for dental education, highlighting the need for further research and more widespread implementation. © 2016 John Wiley & Sons A/S. Published by John Wiley & Sons Ltd.

  12. Psychology Teaching Resources in the MERLOT Digital Learning Objects Catalog

    ERIC Educational Resources Information Center

    Brinthaupt, Thomas M.; Pilati, Michelle L.; King, Beverly R.

    2008-01-01

    MERLOT (Multimedia Educational Resource for Learning and Online Teaching) is a free multidisciplinary catalog of digital learning materials, peer reviews, learning assignments, and member comments designed to facilitate faculty instruction. The catalog's goal is to expand the quantity and quality of peer-reviewed online teaching materials. We…

  13. Digital Preservation and Deep Infrastructure; Dublin Core Metadata Initiative Progress Report and Workplan for 2002; Video Gaming, Education and Digital Learning Technologies: Relevance and Opportunities; Digital Collections of Real World Objects; The MusArt Music-Retrieval System: An Overview; eML: Taking Mississippi Libraries into the 21st Century.

    ERIC Educational Resources Information Center

    Granger, Stewart; Dekkers, Makx; Weibel, Stuart L.; Kirriemuir, John; Lensch, Hendrik P. A.; Goesele, Michael; Seidel, Hans-Peter; Birmingham, William; Pardo, Bryan; Meek, Colin; Shifrin, Jonah; Goodvin, Renee; Lippy, Brooke

    2002-01-01

    One opinion piece and five articles in this issue discuss: digital preservation infrastructure; accomplishments and changes in the Dublin Core Metadata Initiative in 2001 and plans for 2002; video gaming and how it relates to digital libraries and learning technologies; overview of a music retrieval system; and the online version of the…

  14. Effect of educational status on performance of older adults in digital cognitive tasks: A systematic review

    PubMed Central

    de Carvalho, Lucas Pelegrini Nogueira; Monteiro, Diana Quirino; Orlandi, Fabiana de Souza; Zazzetta, Marisa Silvana; Pavarini, Sofia Cristina Iost

    2017-01-01

    As people age, cognitive abilities may decline resulting in serious disabilities. Neuropsychological instruments can provide information on the cognitive state of older adults. Researchers worldwide have been using digital cognitive tests to assess cognitive domains. Objective To determine whether educational status affects the performance of older adults on digital cognitive tasks. Methods A systematic review of articles in English, Portuguese, or Spanish published in the last 5 years was conducted. The databases searched were SCOPUS, PubMed, Lilacs, Scielo and PsychInfo. The PRISMA method was used. Results A total of 7,089 articles were initially retrieved. After search and exclusion with justification, seven articles were selected for further review. Conclusion The findings revealed that researchers using digital tasks generally employed paper-based tests to compare results. Also, no association between years of education and test performance was found. Finally, a dearth of studies using digital tests published by Brazilian researchers was evident. PMID:29213502

  15. Smart Objects, Dumb Archives: A User-Centric, Layered Digital Library Framework

    NASA Technical Reports Server (NTRS)

    Maly, Kurt; Nelson, Michael L.; Zubair, Mohammad

    1999-01-01

    Currently, there exist a large number of superb digital libraries, all of which are, unfortunately, vertically integrated and all presenting a monolithic interface to their users. Ideally, a user would want to locate resources from a variety of digital libraries dealing only with one interface. A number of approaches exist to this interoperability issue exist including: defining a universal protocol for all libraries to adhere to; or developing mechanisms to translate between protocols. The approach we illustrate in this paper is to push down the level of universal protocols to one for digital object communication and for communication for simple archives. This approach creates the opportunity for digital library service providers to create digital libraries tailored to the needs of user communities drawing from available archives and individual publishers who adhere to this standard. We have created a reference implementation based on the hyper text transfer protocol (http) with the protocols being derived from the Dienst protocol. We have created a special class of digital objects called buckets and a number of archives based on a NASA collection and NSF funded projects. Starting from NCSTRL we have developed a set of digital library services called NCSTRL+ and have created digital libraries for researchers, educators and students that can each draw on all the archives and individually created buckets.

  16. Ontological Modeling of Educational Resources: A Proposed Implementation for Greek Schools

    ERIC Educational Resources Information Center

    Poulakakis, Yannis; Vassilakis, Kostas; Kalogiannakis, Michail; Panagiotakis, Spyros

    2017-01-01

    In eLearning context searching for suitable educational material is still a challenging issue. During the last two decades, various digital repositories, such as Learning Object Repositories, institutional repositories and latterly Open Educational Resources, have been developed to accommodate collections of learning material that can be used for…

  17. Quality Parameterization of Educational Resources from the Perspective of a Teacher

    ERIC Educational Resources Information Center

    Karolcík, Štefan; Cipková, Elena; Veselský, Milan; Hrubišková, Helena; Matulcíková, Mária

    2017-01-01

    Objective assessment of the quality of available educational resources presupposes the existence of specific quality standards and specific evaluation tools which consider the specificities of digital products with educational ambitions. The study presents the results of research conducted on a representative sample of teachers who commented on…

  18. Launching Discovery through a Digital Library Portal: SIOExplorer

    NASA Astrophysics Data System (ADS)

    Miller, S. P.; Staudigel, H.; Johnson, C.; McSherry, K.; Clark, D.; Peckman, U.; Helly, J.; Sutton, D.; Chase, A.; Schottlaender, B. E.; Day, D.; Helly, M.

    2003-12-01

    The launching of an oceanographic expedition has its own brand of excitement, with the sound of the main engines firing up, and the lifting of the gangway in a foreign port, as the team of scientists and crew sets out for a month at sea with only the resources they have aboard. Although this adventure is broadly appealing, very few have the privilege of actually joining an expedition. With the "SIOExplorer" family of projects we are now beginning to open this experience across cyberspace to a wide range of students and teachers. What began two years ago as an effort to stabilize the Scripps Institution of Oceanography (SIO) data archives from more than 700 cruises going back 50 years, has now become an operational component of the National Science Digital Library (NSDL; www.nsdl.org), complete with thousands of historic photographs, full text documents and 3D visualization experiences. Our initial emphasis has been on marine geology and geophysics, in particular multibeam seafloor mapping, including 2 terabytes of digital objects. The IT architecture implemented at the San Diego Supercomputer Center (SDSC) streamlines the integration of additional projects in other disciplines with a suite of metadata management and collection building tools for "arbitrary digital objects." The "CruiseViewer" Java application is the primary portal to the digital library, providing a graphical user and display interface, the interface with the metadata database, and the interface with the SDSC "Storage Resource Broker" for long-term bulk distributed data storage management. It presents the user with a view of the available objects, overlaid on a global topography map. Geospatial objects can be selected interactively, and searches can be constrained by keywords. Metadata can be browsed and objects can be viewed onscreen or downloaded for further analysis, with automatic proprietary-hold request management. These efforts will be put to the test with national teacher workshops in the next two summers. Teachers, in collaboration with SIO-graduate students, will prepare and field-test learning-experience modules that explore concepts from plate tectonics theory for classroom and web use. Students will design their own personal voyages of discovery through our digital archives, promoting inquiry-based learning tailored to each individual. Future education and outreach efforts will include 1) developing a global registry of seafloor research or education projects (academic, industry, government), allowing at least a URL and a contact for further information 2) adding new collections, including dredged rocks and cores, 3) interoperating with other international data collections, 4) interacting with education and outreach projects such as the California Center for Ocean Science Education Excellence (COSEE), 5) continued testing of a real-time stand-alone digital library on a laptop shipboard acquisition system, 6) enhanced use of real-time Real-time Observatories, Applications, and Data management Network (ROADnet) satellite links to SIO vessels, and 7) continued construction of a series of museum exhibits based on digital terrain models. Now that SIOExplorer has become operational, we look forward to collaborating with other institutions for data and technology exchange, as well as for education and outreach opportunities. Support is provided by NSF NSDL, ITR and OCE programs, as well as by UCSD funds.

  19. Virtual Learning Ecosystems: A Proposed Framework for Integrating Educational Games, E-Learning Methods, and Virtual Community Platforms

    ERIC Educational Resources Information Center

    Washington, Christopher

    2015-01-01

    Digitally delivered learning shows the promise of enhancing learner motivation and engagement, advancing critical thinking skills, encouraging reflection and knowledge sharing, and improving professional self-efficacy. Digital learning objects take many forms including interactive media, apps and games, video and other e-learning activities and…

  20. A Digital Program Informs Low-Income Caregivers of Preschool-Age Children about Family Meals

    ERIC Educational Resources Information Center

    Lohse, Barbara; Rifkin, Robin; Arnold, Kristen; Least, Christine

    2012-01-01

    Objective: To evaluate the digital program, "Mealtime is Family Time", as a means of educating caregivers of preschoolers on the importance of family meals within the division of feeding responsibility framework. Methods: Descriptive design using 2 approaches: focus group program review and discussion or self-report survey after independent…

  1. Teacher Trainees as Learning Object Designers: Problems and Issues in Learning Object Development Process

    ERIC Educational Resources Information Center

    Guler, Cetin; Altun, Arif

    2010-01-01

    Learning objects (LOs) can be defined as resources that are reusable, digital with the aim of fulfilling learning objectives (or expectations). Educators, both at the individual and institutional levels, are cautioned about the fact that LOs are to be processed through a proper development process. Who should be involved in the LO development…

  2. Global health education: a pilot in trans-disciplinary, digital instruction

    PubMed Central

    Wipfli, Heather; Press, David J.; Kuhn, Virginia

    2013-01-01

    Background The development of new global health academic programs provides unique opportunities to create innovative educational approaches within and across universities. Recent evidence suggests that digital media technologies may provide feasible and cost-effective alternatives to traditional classroom instruction; yet, many emerging global health academic programs lag behind in the utilization of modern technologies. Objective We created an inter-departmental University of Southern California (USC) collaboration to develop and implement a course focused on digital media and global health. Design Course curriculum was based on core tenants of modern education: multi-disciplinary, technologically advanced, learner-centered, and professional application of knowledge. Student and university evaluations were reviewed to qualitatively assess course satisfaction and educational outcomes. Results ‘New Media for Global Health’ ran for 18 weeks in the Spring 2012 semester with N=41 students (56.1% global health and 43.9% digital studies students). The course resulted in a number of high quality global health-related digital media products available at http://iml420.wordpress.com/. Challenges confronted at USC included administrative challenges related to co-teaching and frustration from students conditioned to a rigid system of teacher-led learning within a specific discipline. Quantitative and qualitative course evaluations reflected positive feedback for the course instructors and mixed reviews for the organization of the course. Conclusion The development of innovative educational programs in global health requires on-going experimentation and information sharing across departments and universities. Digital media technologies may have implications for future efforts to improve global health education. PMID:23643297

  3. Some Aspects in Photogrammetry Education at the Department of Geodesy and Cadastre of the VGTU

    NASA Astrophysics Data System (ADS)

    Ruzgienė, Birutė

    2008-03-01

    The education in photogrammetry is very important when applying photogrammetric methods for the terrain mapping purposes, for spatial data modelling, solving engineering tasks, measuring of architectural monuments etc. During the time the traditional photogrammetric technologies have been changing to modern fully digital photogrammetric workflow. The number of potential users of the photogrammetric methods tends to increase, because of high-degree automation in photographs (images) processing. The main subjects in Photogrammetry (particularly in Digital Photogrammetry) educational process are discussed. Different methods and digital systems are demonstrated with the examples of aerial photogrammetry products. The main objective is to search the possibilities for training in the photogrammetric measurements. Special attention is paid to the stereo plotting from aerial photography applying modified for teaching analytical technology. The integration of functionality of Digital Photogrammetric Systems and Digital Image Processing is analysed as well with an intention of extending the application areas and possibilities for usage of modern technologies in urban mapping and land cadastre. The practical presentation of photos geometry restitution is implemented as significant part of the studies. The interactive teaching for main photogrammetric procedures and controlling systems are highly desirable that without any doubt improve the quality of educational process.

  4. Incorporating Mobile Learning into Athletic Training Education

    ERIC Educational Resources Information Center

    Davie, Emily

    2009-01-01

    Objective: To introduce and present techniques for incorporating mobile learning into athletic training education. Background: The matriculation of digital natives into college has stimulated the identification and development of new teaching and learning strategies. Electronic learning (e-learning), including the use of learning management…

  5. ARTEMIS: Reinvigorating History and Theory in Art and Design Education

    ERIC Educational Resources Information Center

    Janet, Jeff; Miles, Melissa

    2009-01-01

    ARTEMIS (Art Educational Multiplayer Interactive Space) is an online multi-user virtual environment that is designed around the objects, artefacts, philosophies, personalities and critical discourses of the histories and theories of art and design. Conceived as a means of reinvigorating art history and theory education in the digital age, ARTEMIS…

  6. Learning Objects and Virtual Learning Environments Technical Evaluation Criteria

    ERIC Educational Resources Information Center

    Kurilovas, Eugenijus; Dagiene, Valentina

    2009-01-01

    The main scientific problems investigated in this article deal with technical evaluation of quality attributes of the main components of e-Learning systems (referred here as DLEs--Digital Libraries of Educational Resources and Services), i.e., Learning Objects (LOs) and Virtual Learning Environments (VLEs). The main research object of the work is…

  7. Use of personal digital assistants in diagnostic radiology resident education.

    PubMed

    Nishino, Mizuki; Busch, James M; Wei, Jesse; Barbaras, Larry; Yam, Chun-Shan; Hatabu, Hiroto

    2004-10-01

    Personal digital assistants (PDAs) are gaining widespread use in the medical community. We introduced a PDA-based mobile system that provides departmental and educational information with a seamless connection to the intranet. The objective of this study is to determine the impact a PDA has on educational resources (learning or data reference) brought to work and used at home by a radiology resident based on user surveys. Survey was performed on 32 radiology residents in our department before and 6 months after the release of the PDA-based system. We assessed the changes in (1) sources of learning at home and at work, and in (2) data reference. The second survey also evaluated the usefulness of each component of the system. After the release of the PDA-based mobile system, the use of "digital books and references" as data references and educational resources that were brought to work every day significantly increased (P = .016, P < .0001, respectively). "Traditional books and references" remained the "most useful source in learning radiology"; however, "digital books and references" increased as the residents' first choice from 0% to 16% within 6 months of introducing the package (P = .125). The introduction of a PDA-based system consisting of educational and departmental information had a statistically significant impact in increasing the use of digitized information in radiology resident education.

  8. Three-Dimensional Interpretation of Sculptural Heritage with Digital and Tangible 3D Printed Replicas

    ERIC Educational Resources Information Center

    Saorin, José Luis; Carbonell-Carrera, Carlos; Cantero, Jorge de la Torre; Meier, Cecile; Aleman, Drago Diaz

    2017-01-01

    Spatial interpretation features as a skill to acquire in the educational curricula. The visualization and interpretation of three-dimensional objects in tactile devices and the possibility of digital manufacturing with 3D printers, offers an opportunity to include replicas of sculptures in teaching and, thus, facilitate the 3D interpretation of…

  9. 4 Steps to Getting Started with OER

    ERIC Educational Resources Information Center

    Fasimpaur, Karen

    2012-01-01

    Digital text, changes in textbook adoptions, 1-to-1 computing, Common Core standards, the rise in digital learning objects and online curricula, the push for personalized learning--all of these and other factors are part of an ongoing drama in education today that puts the future of curriculum materials very much in play. But thanks to open…

  10. Children, Extracurricular Activities, and Digital Media: The Process of Displacement and School Performance

    ERIC Educational Resources Information Center

    Mourgela, Vasiliki; Pacurar, Ecaterina

    2018-01-01

    This work, situated in the Greek sociocultural context, attempts to analyze the time spent by primary school students on digital and traditional extracurricular activities and the impact of these activities on the educational outcome. The first objective was to determine, by means of a quantitative survey, if the children as "digital…

  11. Teacher Candidate Perceptions of Electronic Portfolios

    ERIC Educational Resources Information Center

    Baronak, William M.

    2011-01-01

    Today, many students in higher education are considered digital natives--savvier and more experienced with technology than students in the past. In teacher preparation programs, teacher education students are commonly expected to demonstrate achievement of program goals and objectives and national teaching standards in a "portfolio." Gaining in…

  12. Interviewing Objects: Including Educational Technologies as Qualitative Research Participants

    ERIC Educational Resources Information Center

    Adams, Catherine A.; Thompson, Terrie Lynn

    2011-01-01

    This article argues the importance of including significant technologies-in-use as key qualitative research participants when studying today's digitally enhanced learning environments. We gather a set of eight heuristics to assist qualitative researchers in "interviewing" technologies-in-use (or other relevant objects), drawing on concrete…

  13. Supervised Coursework as a Way of Improving Motivation in the Learning of Digital Electronics

    ERIC Educational Resources Information Center

    Rengel, R.; Martin, M. J.; Vasallo, B. G.

    2012-01-01

    This paper presents a series of activities and educational strategies related to the teaching of digital electronics in computer engineering. The main objective of these methodologies was to develop a final tutored coursework to be carried out by the students in small teams. This coursework was conceived as consisting of advanced problems or small…

  14. Tips, Tropes, and Trivia: Ideas for Teaching Educational Research.

    ERIC Educational Resources Information Center

    Stallings, William M.; And Others

    The collective experience of more than 50 years has led to the development of approaches that have enhanced student comprehension in the teaching of educational research methods, statistics, and measurement. Tips for teachers include using illustrative problems with one-digit numbers, using common situations and everyday objects to illustrate…

  15. Integrating digital educational content created and stored within disparate software environments: an extensible markup language (XML) solution in real-world use.

    PubMed

    Frank, M S; Schultz, T; Dreyer, K

    2001-06-01

    To provide a standardized and scaleable mechanism for exchanging digital radiologic educational content between software systems that use disparate authoring, storage, and presentation technologies. Our institution uses two distinct software systems for creating educational content for radiology. Each system is used to create in-house educational content as well as commercial educational products. One system is an authoring and viewing application that facilitates the input and storage of hierarchical knowledge and associated imagery, and is capable of supporting a variety of entity relationships. This system is primarily used for the production and subsequent viewing of educational CD-ROMS. Another software system is primarily used for radiologic education on the world wide web. This system facilitates input and storage of interactive knowledge and associated imagery, delivering this content over the internet in a Socratic manner simulating in-person interaction with an expert. A subset of knowledge entities common to both systems was derived. An additional subset of knowledge entities that could be bidirectionally mapped via algorithmic transforms was also derived. An extensible markup language (XML) object model and associated lexicon were then created to represent these knowledge entities and their interactive behaviors. Forward-looking attention was exercised in the creation of the object model in order to facilitate straightforward future integration of other sources of educational content. XML generators and interpreters were written for both systems. Deriving the XML object model and lexicon was the most critical and time-consuming aspect of the project. The coding of the XML generators and interpreters required only a few hours for each environment. Subsequently, the transfer of hundreds of educational cases and thematic presentations between the systems can now be accomplished in a matter of minutes. The use of algorithmic transforms results in nearly 100% transfer of context as well as content, thus providing "presentation-ready" outcomes. The automation of knowledge exchange between dissimilar digital teaching environments magnifies the efforts of educators and enriches the learning experience for participants. XML is a powerful and useful mechanism for transfering educational content, as well as the context and interactive behaviors of such content, between disparate systems.

  16. COMET Multimedia modules and objects in the digital library system

    NASA Astrophysics Data System (ADS)

    Spangler, T. C.; Lamos, J. P.

    2003-12-01

    Over the past ten years of developing Web- and CD-ROM-based training materials, the Cooperative Program for Operational Meteorology, Education and Training (COMET) has created a unique archive of almost 10,000 multimedia objects and some 50 web based interactive multimedia modules on various aspects of weather and weather forecasting. These objects and modules, containing illustrations, photographs, animations,video sequences, audio files, are potentially a valuable resource for university faculty and students, forecasters, emergency managers, public school educators, and other individuals and groups needing such materials for educational use. The COMET Modules are available on the COMET educational web site http://www.meted.ucar.edu, and the COMET Multimedia Database (MMDB) makes a collection of the multimedia objects available in a searchable online database for viewing and download over the Internet. Some 3200 objects are already available at the MMDB Website: http://archive.comet.ucar.edu/moria/

  17. The Metadata Education and Research Information Commons (MERIC): A Collaborative Teaching and Research Initiative

    ERIC Educational Resources Information Center

    Vellucci, Sherry L.; Hsieh-Yee, Ingrid; Moen, William E.

    2007-01-01

    The networked environment forced a sea change in Library and Information Science (LIS) education. Most LIS programs offer a mixed-mode of instruction that integrates online learning materials with more traditional classroom pedagogical methods and faculty are now responsible for developing content and digital learning objects. The teaching commons…

  18. Providing Author-Defined State Data Storage to Learning Objects

    ERIC Educational Resources Information Center

    Kassahun, Ayalew; Beulens, Adrie; Hartog, Rob

    2006-01-01

    Two major trends in eLearning are the shift from presentational towards activating learning objects and the shift from proprietary towards SCORM conformant delivery systems. In a large program on the design, development and use of digital learning material for food and biotechnology in higher education, a large amount of experience has been gained…

  19. Brazilian preliminary norms and investigation of age and education effects on the Modified Wisconsin Card Sorting Test, Stroop Color and Word test and Digit Span test in adults

    PubMed Central

    Zimmermann, Nicolle; Cardoso, Caroline de Oliveira; Trentini, Clarissa Marceli; Grassi-Oliveira, Rodrigo; Fonseca, Rochele Paz

    2015-01-01

    Executive functions are involved in a series of human neurological and psychiatric disorders. For this reason, appropriate assessment tools with age and education adjusted norms for symptom diagnosis are necessary. Objective To present normative data for adults (19-75 year-olds; with five years of education or more) on the Modified Wisconsin Card Sorting Test (MWCST), Stroop color and word test and Digit Span test. Age and education effects were investigated. Methods Three samples were formed after inclusion criteria and data analysis: MWCST (n=124); Digit Span (n=123), and Stroop test (n=158). Groups were divided into young (19-39), middle-aged (40-59) and older (60-75) participants with five to eight years of education and nine years of education or more. Two-way ANOVA and ANCOVA analyses were used. Results Education effects were found in most variables of the three tasks. An age effect was only found on color naming and color-word naming speed from the Stroop test. No interactions were detected. Conclusion In countries with heterogeneous educational backgrounds, the use of stratified norms by education to assess at least some components of executive functions is essential for an ethical and accurate cognitive diagnosis. PMID:29213953

  20. The Challenge of Change: Digital Video-Analysis and Constructivist Teaching Approaches on a One Year Preservice Teacher Education Program in Ireland

    ERIC Educational Resources Information Center

    Rickard, Angela; McAvinia, Claire; Quirke-Bolt, Nigel

    2009-01-01

    The project described created a stimulating and professionally relevant way for preservice teacher education to build student teachers' skills in critical reflection, collaboration and communication. Using a constructivist approach throughout, the project's key objectives were: to help students overcome resistance to using technology; to bridge…

  1. A Workflow for Learning Objects Lifecycle and Reuse: Towards Evaluating Cost Effective Reuse

    ERIC Educational Resources Information Center

    Sampson, Demetrios G.; Zervas, Panagiotis

    2011-01-01

    Over the last decade Learning Objects (LOs) have gained a lot of attention as a common format for developing and sharing digital educational content in the field of technology-enhanced learning. The main advantage of LOs is considered to be their potential for component-based reuse in different learning settings supporting different learning…

  2. Using Interactive Digital Images of Products to Teach Pharmaceutics

    PubMed Central

    Pham, Khang H.; Dollar,, Michael

    2007-01-01

    Objective To implement interactive digital images of drug products and online quizzes in a pharmaceutics course to teach students where to look on product labels for information and how to evaluate ingredients of various dosage forms, and to reinforce pharmaceutical calculations with practical problems. Design Interactive digital images of drug products and a database of quiz questions pertaining to the products were created and an interactive online platform was designed. The interactive digital images were incorporated in pharmaceutics lectures as examples of dosage forms studied and calculations taught. The online quizzes were administered to first-professional year pharmacy students in fall 2004 and fall 2005. Assessment The competency outcome data illustrates that the product-based online quizzes aided students in meeting the desired learning objectives. Modifications to increase ease of use resulted in higher student success rates in the second year of implementation. Student and faculty evaluations of the application were largely positive. Conclusion The development of interactive digital images and product-based online quizzes successfully adapted a traditional learning aid into a viable electronic resource for pharmacy education. PMID:17619660

  3. Object-Based Teaching and Learning for a Critical Assessment of Digital Technologies in Arts and Cultural Heritage

    NASA Astrophysics Data System (ADS)

    Hess, M.; Garside, D.; Nelson, T.; Robson, S.; Weyrich, T.

    2017-08-01

    As cultural sector practice becomes increasingly dependent on digital technologies for the production, display, and dissemination of art and material heritage, it is important that those working in the sector understand the basic scientific principles underpinning these technologies and the social, political and economic implications of exploiting them. The understanding of issues in cultural heritage preservation and digital heritage begins in the education of the future stakeholders and the innovative integration of technologies into the curriculum. This paper gives an example of digital technology skills embedded into a module in the interdisciplinary UCL Bachelor of Arts and Sciences, named "Technologies in Arts and Cultural Heritage", at University College London.

  4. Controls and guidance research

    NASA Technical Reports Server (NTRS)

    Homaifar, Abdollah; Dunn, Derome; Song, Yong-Duan; Lai, Steven H.-Y.

    1992-01-01

    The objectives of the control group are concentrated on research and education. The control problem of the hypersonic space vehicle represents an important and challenging issue in aerospace engineering. The work described in this report is part of our effort in developing advanced control strategies for such a system. In order to achieve the objectives stated in the NASA-CORE proposal, the tasks were divided among the group based upon their educational expertise. Within the educational component we are offering a Linear Systems and Control course for students in electrical and mechanical engineering. Also, we are proposing a new course in Digital Control Systems with a corresponding laboratory.

  5. Digital Game-Based Learning in High School Computer Science Education: Impact on Educational Effectiveness and Student Motivation

    ERIC Educational Resources Information Center

    Papastergiou, Marina

    2009-01-01

    The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…

  6. Creative Making, Large Lectures, and Social Media: Breaking with Tradition in Art and Design Education

    ERIC Educational Resources Information Center

    Filimowicz, Michael A.; Tzankova, Veronika K.

    2017-01-01

    The purpose of this article is to challenge the notion of small studio format delivery expectations in art and design education. Our research reports on an introductory Digital Photography course design that produced equivalent learning outcomes in a large enrollment lecture format. The objective of the project was to introduce (1) a case-based…

  7. An Integrated Decision Model for Evaluating Educational Web Sites from the Fuzzy Subjective and Objective Perspectives

    ERIC Educational Resources Information Center

    Huang, Tony Cheng-Kui; Huang, Chih-Hong

    2010-01-01

    With advances in information and network technologies, lots of data have been digitized to reveal information for users by the construction of Web sites. Unfortunately, they are both overloading and overlapping in Internet so that users cannot distinguish their quality. To address this issue in education, Hwang, Huang, and Tseng proposed a group…

  8. Development and Factor Analysis of an Instrument to Measure Preservice Teachers' Perceptions of Learning Objects

    ERIC Educational Resources Information Center

    Sahin, Sami

    2010-01-01

    The purpose of this study was to develop a questionnaire to measure student teachers' perception of digital learning objects. The participants included 308 voluntary senior students attending courses in a college of education of a public university in Turkey. The items were extracted to their related factors by the principal axis factoring method.…

  9. Bridging storytelling traditions with digital technology

    PubMed Central

    Cueva, Melany; Kuhnley, Regina; Revels, Laura J.; Cueva, Katie; Dignan, Mark; Lanier, Anne P.

    2013-01-01

    Objective The purpose of this project was to learn how Community Health Workers (CHWs) in Alaska perceived digital storytelling as a component of the “Path to Understanding Cancer” curriculum and as a culturally respectful tool for sharing cancer-related health messages. Design A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Methods Digital storytelling was included in seven 5-day cancer education courses (May 2009–2012) in which 67 CHWs each created a personal 2–3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. Results All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behavior as a result of the experience. Conclusions All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs to increase their cancer knowledge, facilitate patient and community cancer conversations, and promote cancer awareness and wellness. PMID:23984267

  10. Comparison of Digital Technology Competencies among Mexican and Spanish Secondary Education Students

    ERIC Educational Resources Information Center

    Cuevas-Salazar, Omar; Angulo-Armenta, Joel; García-López, Imelda; Navarro-Ibarra, Lizzeth

    2016-01-01

    Information and Communication Technologies (ICT) are tools to be used to support educational processes and students have access to them more and more every day. However this does not assure the appropriate use of these tools. That is why the objective of the present study is to identify the level of competency in the use of ICT of students in…

  11. Lessons from Helen Keller: How to Make the Comics Accessible?

    PubMed

    Dupire, Jérôme; Boude, Yvan

    2017-01-01

    This paper addresses the lack of accessibility of the comics for deaf or hard-of-hearing readers. Comics are a major cultural object, used in many different contexts with, as much as different purposes (leisure, education, advertising, etc.). We report here the results of an experimentation during a communication operation, including a regular exhibition made of panels and a digital mirroring of the contents, with extra materials and information. This digital part, accessible through our institution website, is the basement of this paper.

  12. Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game

    PubMed Central

    Shaw, Tim; Goodyear, Peter

    2015-01-01

    Background Video and computer games for education have been of interest to researchers for several decades. Over the last half decade, researchers in the health sector have also begun exploring the value of this medium. However, there are still many gaps in the literature regarding the effective use of video and computer games in medical education, particularly in relation to how learners interact with the platform, and how the games can be used to enhance collaboration. Objective The objective of the study is to evaluate a team-based digital game as an educational tool for engaging learners and supporting knowledge consolidation in postgraduate medical education. Methods A mixed methodology will be used in order to establish efficacy and level of motivation provided by a team-based digital game. Second-year medical students will be recruited as participants to complete 3 matches of the game at spaced intervals, in 2 evenly distributed teams. Prior to playing the game, participants will complete an Internet survey to establish baseline data. After playing the game, participants will voluntarily complete a semistructured interview to establish motivation and player engagement. Additionally, metrics collected from the game platform will be analyzed to determine efficacy. Results The research is in the preliminary stages, but thus far a total of 54 participants have been recruited into the study. Additionally, a content development group has been convened to develop appropriate content for the platform. Conclusions Video and computer games have been demonstrated to have value for educational purposes. Significantly less research has addressed how the medium can be effectively utilized in the health sector. Preliminary data from this study would suggest there is an interest in games for learning in the medical student body. As such, it is beneficial to undertake further research into how these games teach and engage learners in order to evaluate their role in tertiary and postgraduate medical education in the future. PMID:26416522

  13. From Architectural Photogrammetry Toward Digital Architectural Heritage Education

    NASA Astrophysics Data System (ADS)

    Baik, A.; Alitany, A.

    2018-05-01

    This paper considers the potential of using the documentation approach proposed for the heritage buildings in Historic Jeddah, Saudi Arabia (as a case study) by using the close-range photogrammetry / the Architectural Photogrammetry techniques as a new academic experiment in digital architectural heritage education. Moreover, different than most of engineering educational techniques related to architecture education, this paper will be focusing on the 3-D data acquisition technology as a tool to document and to learn the principals of the digital architectural heritage documentation. The objective of this research is to integrate the 3-D modelling and visualisation knowledge for the purposes of identifying, designing and evaluating an effective engineering educational experiment. Furthermore, the students will learn and understand the characteristics of the historical building while learning more advanced 3-D modelling and visualisation techniques. It can be argued that many of these technologies alone are difficult to improve the education; therefore, it is important to integrate them in an educational framework. This should be in line with the educational ethos of the academic discipline. Recently, a number of these technologies and methods have been effectively used in education sectors and other purposes; such as in the virtual museum. However, these methods are not directly coincided with the traditional education and teaching architecture. This research will be introduced the proposed approach as a new academic experiment in the architecture education sector. The new teaching approach will be based on the Architectural Photogrammetry to provide semantically rich models. The academic experiment will require students to have suitable knowledge in both Photogrammetry applications to engage with the process.

  14. Effects of Dental 3D Multimedia System on the Performance of Junior Dental Students in Preclinical Practice: A Report from China

    ERIC Educational Resources Information Center

    Hu, Jian; Yu, Hao; Shao, Jun; Li, Zhiyong; Wang, Jiawei; Wang, Yining

    2009-01-01

    Background: Computer-assisted tools are rarely adopted for dental education in China. In China, 3D digital technology, such as Virtual Reality Systems, are often rejected in the dental field due to prohibitive pricing. There is also a reluctance to move away from traditional patterns of dental education. Objective: The current study is one of a…

  15. Dental photography today. Part 1: basic concepts.

    PubMed

    Casaglia, A; DE Dominicis, P; Arcuri, L; Gargari, M; Ottria, L

    2015-01-01

    This paper is the first article in a new series on digital dental photography. Part 1 defines the aims and objectives of dental photography for examination, diagnosis and treatment planning, legal and forensic documentation, publishing, education, marketing and communication with patients, dental team members, colleagues and dental laboratory.

  16. The ERESE Project: Interfacing with the ERDA Digital Archive and ERR Reference Database in EarthRef.org

    NASA Astrophysics Data System (ADS)

    Koppers, A. A.; Staudigel, H.; Mills, H.; Keller, M.; Wallace, A.; Bachman, N.; Helly, J.; Helly, M.; Miller, S. P.; Massell Symons, C.

    2004-12-01

    To bridge the gap between Earth science teachers, librarians, scientists and data archive managers, we have started the ERESE project that will create, archive and make available "Enduring Resources in Earth Science Education" through information technology (IT) portals. In the first phase of this National Science Digital Library (NSDL) project, we are focusing on the development of these ERESE resources for middle and high school teachers to be used in lesson plans with "plate tectonics" and "magnetics" as their main theme. In this presentation, we will show how these new ERESE resources are being generated, how they can be uploaded via online web wizards, how they are archived, how we make them available via the EarthRef.org Digital Archive (ERDA) and Reference Database (ERR), and how they relate to the SIOExplorer database containing data objects for all seagoing cruises carried out by the Scripps Institution of Oceanography. The EarthRef.org web resource uses the vision of a "general description" of the Earth as a geological system to provide an IT infrastructure for the Earth sciences. This emphasizes the marriage of the "scientific process" (and its results) with an educational cyber-infrastructure for teaching Earth sciences, on any level, from middle school to college and graduate levels. Eight different databases reside under EarthRef.org from which ERDA holds any digital object that has been uploaded by other scientists, teachers and students for free, while the ERR holds more than 80,000 publications. For more than 1,500 of these publications, this latter database makes available for downloading JPG/PDF images of the abstracts, data tables, methods and appendices, together with their digitized contents in Microsoft Word and Excel format. Both holdings are being used to store the ERESE objects that are being generated by a group of undergraduate students majoring in Environmental Systems (ESYS) program at the UCSD with an emphasis on the Earth Sciences. These students perform library and internet research in order to design and generate these "Enduring Resources in Earth Science Education" that they test by closely interacting with the research faculty at the Scripps Institution of Oceanography. Typical ERESE resources can be diagrams, model cartoons, maps, data sets for analyses, and glossary items and essays to explain certain Earth Science concepts and are ready to be used in the classroom.

  17. Developing a Code of Practice for Learning Analytics

    ERIC Educational Resources Information Center

    Sclater, Niall

    2016-01-01

    Ethical and legal objections to learning analytics are barriers to development of the field, thus potentially denying students the benefits of predictive analytics and adaptive learning. Jisc, a charitable organization that champions the use of digital technologies in UK education and research, has attempted to address this with the development of…

  18. Humour in Game-Based Learning

    ERIC Educational Resources Information Center

    Dormann, Claire; Biddle, Robert

    2006-01-01

    This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through the activity theory framework, we emphasise the role of humour as a mediating tool which helps resolve contradictions within the activity system from conjoining educational objectives within the computer game. We then discuss the role of humour…

  19. Expanding Evidence Approaches for Learning in a Digital World

    ERIC Educational Resources Information Center

    Means, Barbara; Anderson, Kea

    2013-01-01

    This report describes how big data and an evidence framework can align across five contexts of educational improvement. It explains that before working with big data, there is an important prerequisite: the proposed innovation should align with deeper learning objectives and should incorporate sound learning sciences principles. New curriculum…

  20. Dental photography today. Part 1: basic concepts

    PubMed Central

    CASAGLIA, A.; DE DOMINICIS, P.; ARCURI, L.; GARGARI, M.; OTTRIA, L.

    2015-01-01

    SUMMARY This paper is the first article in a new series on digital dental photography. Part 1 defines the aims and objectives of dental photography for examination, diagnosis and treatment planning, legal and forensic documentation, publishing, education, marketing and communication with patients, dental team members, colleagues and dental laboratory. PMID:28042424

  1. A New Model for Building Digital Science Education Collections

    NASA Astrophysics Data System (ADS)

    Niepold, F.; McCaffrey, M.; Morrill, C.; Ganse, J.; Weston, T.

    2005-12-01

    The Polar Regions play an integral role in how our Earth system operates. However, the Polar Regions are marginally studied in the K-12 classroom in the United States. The International Polar Year's (IPY) coordinated campaign of polar observations, research, and analysis that will be multidisciplinary in scope and international in participation offers a powerful opportunity for K-12 classroom. The IPY's scientific objective to better understand the key roles of the Polar Regions in global processes will allow students a window into the poles and this unique regions role in the Earth system. IPY will produce careful, useful scientific information that will advance our understanding of the Polar Regions and their connections to the rest of the globe. The IPY is an opportunity to inspire the next generation of very young Earth system scientists. The IPY's draft education & outreach position paper asks a key question that must guide future educational projects; "Why is the polar regions and polar research important to all people on earth?" In efforts to coordinate educational activities and collaborate with international projects, United States national agencies, and other educational initiatives, it is the purpose of this session to explore potential partnerships, while primarily recommending a model for educational product development and review. During such a large international science endeavor, numerous educational activities and opportunities are developed, but these educational programs can suffer from too many unconnected options being available to teachers and students. Additionally, activities often are incompatible with each other making classroom implementation unnecessarily complex and prohibitively time consuming for teachers. A newly develop educational activity collection technique developed for DLESE offers an effective model for IPY product gap analysis and development. The Climate Change Collection developed as a pilot project for the Digital Library for Earth System Education (DLESE Climate Change Collection, NSF Award Number 0435645) is a high-quality, annotated thematic collection of 40 seminal digital resources that were identified and annotated by a review team of science experts and educators, who examined digital resources for scientific accuracy, currency and usefulness to science educators. An experiment in digital science education collection development, the effort brought together a community of experts through an interdisciplinary review board supported by an extended network of climate scientists and educational researchers, developers, and practitioners. This work produced and refined a protocol for collection building that can be transferred to the IPY education effort. Time will be given to discussions and potential collaborations.

  2. A Framework for Evaluating Digital Library Services; Interdisciplinarity: The Road Ahead for Education in Digital Libraries; Federated Digital Rights Management: A Proposed DRM Solution for Research and Education; Learning Lessons Holistically in the Glasgow Digital Library.

    ERIC Educational Resources Information Center

    Choudhury, Sayeed; Hobbs, Benjamin; Lorie, Mark; Flores, Nicholas; Coleman, Anita; Martin, Mairead; Kuhlman, David L.; McNair, John H.; Rhodes, William A.; Tipton, Ron; Agnew, Grace; Nicholson, Dennis; Macgregor, George

    2002-01-01

    Includes four articles that address issues related to digital libraries. Highlights include a framework for evaluating digital library services, particularly academic research libraries; interdisciplinary approaches to education about digital libraries that includes library and information science and computing; digital rights management; and the…

  3. Virtual microscopy in a veterinary curriculum.

    PubMed

    Sims, Michael H; Mendis-Handagama, Chamindrani; Moore, Robert N

    2007-01-01

    Teaching faculty in the University of Tennessee College of Veterinary Medicine assist students in their professional education by providing a new way of viewing microscopic slides digitally. Faculty who teach classes in which glass slides are used participate in a program called Virtual Microscopy. Glass slides are digitized using a state-of-the-art integrated system, and a personal computer functions as the "microscope." Additionally, distribution of the interactive images is enhanced because they are available to students online. The digital slide offers equivalent quality and resolution to the original glass slide viewed on a microscope and has several additional advantages over microscopes. Students can choose to examine the entire slide at any of several objectives; they are able to access the slides (called WebSlides) from the college's server, using either Internet Explorer or a special browser developed by Bacus Laboratories, Inc.,(a) called the WebSlide browser, which lets the student simultaneously view a low-objective image and one or two high-objective images of the same slide. The student can "move the slide" by clicking and dragging the image to a new location. Easy archiving, annotation of images, and Web conferencing are additional features of the system.

  4. Digital Citizenship Means Character Education for the Digital Age

    ERIC Educational Resources Information Center

    Ohler, Jason

    2011-01-01

    The reality of students' cyber lives has thrust upon educators a new approach: creating character education programs tuned to digital youth that are both proactive and aggressive. Taking this approach will help integrate students' digital activities within the context of the communities in which they live, both local and digital. The digital age…

  5. Application of Digital Technologies in the Geography Teaching Process from the Teachers' Perspective

    ERIC Educational Resources Information Center

    Karolcík, Štefan; Cipková, Elena; Mázorová, Henrieta

    2016-01-01

    This survey focused on the analysis of opinions and attitudes expressed by Geography teachers participating in the national project called "Modernization of the Educational Process in Elementary and Secondary School", in selected training centres in Slovakia during 2008-2013. The main objective of the course was innovation and…

  6. Digital Technologies as Education Innovation at Universities

    ERIC Educational Resources Information Center

    Kryukov, Vladimir; Gorin, Alexey

    2017-01-01

    This paper analyses the use of digital technology-based education innovations in higher education. It demonstrated that extensive implementation of digital technologies in universities is the main factor conditioning the acceleration of innovative changes in educational processes, while digital technologies themselves become one of the key…

  7. 3D light scanning macrography.

    PubMed

    Huber, D; Keller, M; Robert, D

    2001-08-01

    The technique of 3D light scanning macrography permits the non-invasive surface scanning of small specimens at magnifications up to 200x. Obviating both the problem of limited depth of field inherent to conventional close-up macrophotography and the metallic coating required by scanning electron microscopy, 3D light scanning macrography provides three-dimensional digital images of intact specimens without the loss of colour, texture and transparency information. This newly developed technique offers a versatile, portable and cost-efficient method for the non-invasive digital and photographic documentation of small objects. Computer controlled device operation and digital image acquisition facilitate fast and accurate quantitative morphometric investigations, and the technique offers a broad field of research and educational applications in biological, medical and materials sciences.

  8. Digital Citizenship Means Character Education for the Digital Age

    ERIC Educational Resources Information Center

    Ohler, Jason

    2012-01-01

    The reality of students' cyber lives has thrust upon educators a new approach: creating character education programs tuned to digital youth that are proactive and aggressive. This will help integrate students' digital activities within the context of the communities in which they live, both local and digital. The digital age beckons a new era of…

  9. ERESE Professional Development in Science Education: A collaboration of scientists, teachers, and information technologists

    NASA Astrophysics Data System (ADS)

    Staudigel, H.; Helly, M.; Massel Symons, C.; Koppers, A.; Helly, J.; Miller, S.

    2005-12-01

    The Enduring Resources in Earth Science Education (ERESE) project promotes inquiry based teaching of plate tectonics through professional development and distribution of digital library objects in the National Science Digital Library network. The overall ERESE goal is to bridge the gap between the scientists and educators, and our experience has shown that much can be gained by establishing a close collaboration between all parties involved in earth science education, from high school student to teacher -educator, and scientist. These collaborations yield substantial gains in terms of effective educational approaches, contents selection, and to produce an authentic class room research experience. ERESE professional development workshops promote a model of inquiry-based teaching that keeps the educator as far in the background as possible, while empowering the student to carry out a maximally independent inquiry. Key components in this process are: (1) use of a well selected provocative phenomenon to promote student's curiosity and to start the inquiry process, (2) care in the student guidance towards selection and formulation of a researchable question, (3) the involvement of teachers and scientists, in a close collaboration (4) teaching resource development with a strong feed-back from professional development workshops and classroom practice, (5) integration of science inquiry resources on all expert levels providing an environment that allows continuous access to science information from the most basic to the full scale science level. We expanded ERESE resource development into a volcanology field class on Hawaii to produce a website and digital library contents including field reports, exercises and images and field data. We further expanded our resource development through the participation of three high school students in a three-week seagoing expedition to the Samoan Archipelago. The high school seniors maintained a live expedition website and they participated in all science activities. Their work impacted ERESE by the development of digital resources, and introducing peer - mentoring into the inquiry process.

  10. Curriculum for Digital Education Leadership: A Concept Paper

    ERIC Educational Resources Information Center

    Brown, Cheryl; Czerniewicz, Laura; Huang, Cheng-Wen; Mayisela, Tabisa

    2016-01-01

    The Commonwealth Digital Education Leadership Training in Action (C-DELTA) is a long-term programme of the Commonwealth of Learning (COL) to promote a digital education environment in Commonwealth Member Nations. This concept paper proposes a holistic approach to conceptualising digital education leadership. The C-DELTA programme will provide a…

  11. Digital Library Education: Global Trends and Issues

    ERIC Educational Resources Information Center

    Shem, Magaji

    2015-01-01

    The paper examines trends and issues in digital education programmes globally, drawing examples of developmental growth of Library Information Science (LIS), schools and digital education courses in North America, Britain, and Southern Asia, the slow growth of LIS schools and digital education in Nigeria and some countries in Africa and India. The…

  12. On the Students' Ability to Use Digital Educational Resources

    ERIC Educational Resources Information Center

    Saliyeva, Aigul Z.; Zhumabekova, Fatima N.; Kashkynba?, Bayzhuman B.; Saurbekova, Gulmira; Tauasarova, Danara; Toktarbaev, Darkhan; Sakenov, Janat

    2016-01-01

    The study covers the issue of students' ability to use digital educational resources in their professional activity in which reflects their future professional work. Levels of students' readiness to use digital educational resources in their professional activity are identified. The Model of students' ability to use digital educational resources…

  13. Exploring the story, science, and adventure of small worlds

    NASA Astrophysics Data System (ADS)

    Swann, J. L.; Elkins-Tanton, L. T.; Anbar, A. D.; Klug Boonstra, S.; Tamer, A. J.; Mead, C.; Hunsley, D.

    2017-12-01

    Small worlds are a strategic focus at NASA, reflected by missions such as Osiris Rex and Psyche among others. The Infiniscope project, with funding from NASA SMD, is building on this scientific and public interest to teach formal and informal learners about asteroids and other small worlds. The digital learning experience, "Where are the small worlds?", and future Infiniscope experiences, incorporate a design theory that we describe as "education through exploration" (ETX) which is provided through an adaptive e-learning platform. This design ensures that learners actively engage in exploration and discovery, while receiving targeted feedback to push through challenges. To ensure that this and future experiences reach and meet the needs of as many educators as possible, Infiniscope includes a digital teaching network to host the experiences and support the reuse and adaptation of digital resources in new lessons. "Where are the small worlds?" puts learners in an interactive simulation of the solar system and provides a mission structure in which they hunt for "astrocaches" on near earth objects, main belt asteroids, and Kuiper-belt objects. These activities allow the learner to discover the locations of the small worlds in the solar system and develop an intuitive understanding for the relative motion of objects at various distances from the Sun. The experience is NGSS-aligned and accompanied by a lesson plan for integration into the classroom. In testing with more than 500 middle-school students, 83% of participants said they wanted to do more experiences like "Where are the small worlds?" They also found the experience both "fun" and "interesting" while being moderately difficult. "Where are the small worlds?" is one of many visualizations and lessons that is available within the Infiniscope teaching network. The network already has hundreds of members and is expected to grow in both numbers and engagement over time. Currently, educators can search and use pre-existing experiences, but as the visualization library expands and educators learn more about exploration-learning design, they may modify existing experiences and even build entirely new experiences to meet specific needs. In parallel, we are also developing a professional development program that builds understanding of the principles of ETX design.

  14. Anticipatory planning and control of grasp positions and forces for dexterous two-digit manipulation.

    PubMed

    Fu, Qiushi; Zhang, Wei; Santello, Marco

    2010-07-07

    Dexterous object manipulation requires anticipatory control of digit positions and forces. Despite extensive studies on sensorimotor learning of digit forces, how humans learn to coordinate digit positions and forces has never been addressed. Furthermore, the functional role of anticipatory modulation of digit placement to object properties remains to be investigated. We addressed these questions by asking human subjects (12 females, 12 males) to grasp and lift an inverted T-shaped object using precision grip at constrained or self-chosen locations. The task requirement was to minimize object roll during lift. When digit position was not constrained, subjects could have implemented many equally valid digit position-force coordination patterns. However, choice of digit placement might also have resulted in large trial-to-trial variability of digit position, hence challenging the extent to which the CNS could have relied on sensorimotor memories for anticipatory control of digit forces. We hypothesized that subjects would modulate digit placement for optimal force distribution and digit forces as a function of variable digit positions. All subjects learned to minimize object roll within the first three trials, and the unconstrained device was associated with significantly smaller grip forces but larger variability of digit positions. Importantly, however, digit load force modulation compensated for position variability, thus ensuring consistent object roll minimization on each trial. This indicates that subjects learned object manipulation by integrating sensorimotor memories with sensory feedback about digit positions. These results are discussed in the context of motor equivalence and sensorimotor integration of grasp kinematics and kinetics.

  15. Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology

    PubMed Central

    2017-01-01

    Background Existing research suggests that digital games can be used effectively for educational purposes at any level of training. Perioperative nursing educators can use games to complement curricula, in guidance and staff development programs, to foster team collaboration, and to give support to critical thinking in nursing practice because it is a complex environment. Objective To describe the process of developing an educational game to set up surgical instruments on the Mayo stand or back table as a resource to assist the instructor in surgical instrumentation training for students and nursing health professionals in continued education. Methods The study was characterized by applied research in production technology. It included the phases of analysis and design, development, and evaluation. The objectives of the educational game were developed through Bloom’s taxonomy. Parallel to the physical development of the educational game, a proposed model for the use of digital elements in educational game activities was applied to develop the game content. Results The development of the game called “Playing with Tweezers” was carried out in 3 phases and was evaluated by 15 participants, comprising students and professional experts in various areas of knowledge such as nursing, information technology, and education. An environment was created with an initial screen, menu buttons containing the rules of the game, and virtual tour modes for learning and assessment. Conclusions The “digital” nursing student needs engagement, stimulation, reality, and entertainment, not just readings. “Playing with Tweezers” is an example of educational gaming as an innovative teaching strategy in nursing that encourages the strategy of involving the use of educational games to support theoretical or practical classroom teaching. Thus, the teacher does not work with only 1 type of teaching methodology, but with a combination of different methodologies. In addition, we cannot forget that skill training in an educational game does not replace curricular practice, but helps. PMID:28073736

  16. Multimodal Discourse Strategies of Factuality and Subjectivity in Educational Digital Storytelling

    ERIC Educational Resources Information Center

    Bou-Franch, Patricia

    2012-01-01

    As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant…

  17. Conceptualizing Digital Literacies and Digital Ethics for Sustainability Education

    ERIC Educational Resources Information Center

    Brown, Susan A.

    2014-01-01

    Purpose: The purpose of this paper is to discuss the need for integrating a focus on digital literacies and digital ethics into sustainability education, proposing a conceptualization of these for sustainability education. Design/methodology/approach: The paper draws on relevant literature in the field of sustainability education and in the field…

  18. Digital Based Media Design: The Innovative Contribution of Design Graduates from Vocational and Higher Education Sectors

    ERIC Educational Resources Information Center

    Doloswala, Kalika Navin; Thompson, Darrall; Toner, Phillip

    2013-01-01

    Design is increasingly being recognised as a key source of competitive advantage in the innovation economy of many countries. The key objective of this research was to understand the contribution by design graduates to creative industries innovative activities. Primary research was conducted to understand barriers and limitations of graduate…

  19. Integrating Augmented Reality in Higher Education: A Multidisciplinary Study of Student Perceptions

    ERIC Educational Resources Information Center

    Delello, Julie A.; McWhorter, Rochell R.; Camp, Kerri M.

    2015-01-01

    Augmented reality (AR) is an emerging technology that blends physical objects with virtual reality. Through the integration of digital and print media, a gap between the "on and offline" worlds are merged, radically shifting student-computer interaction in the classroom. This research examined the results of a multiple case study on the…

  20. Integration of Digital Technologies into Play-Based Pedagogy in Kuwaiti Early Childhood Education: Teachers' Views, Attitudes and Aptitudes

    ERIC Educational Resources Information Center

    Aldhafeeri, Fayiz; Palaiologou, Ioanna; Folorunsho, Aderonke

    2016-01-01

    Scholars in the field of early childhood education are still debating the inclusion of digital technologies in play-based pedagogy and our understanding of digital play in early childhood education is still developing. This research paper examines early childhood education teachers' views, aptitudes and attitudes towards digital technologies in…

  1. Digital Media's Transformative Role in Education: Beyond Potential to Essential

    ERIC Educational Resources Information Center

    Chien, Ming-tso

    2012-01-01

    Achieving effective learning via digital media continues to be a major concern in contemporary education. The daily use of all forms of digital media is part of our lives and therefore becomes a key component of education. Educators must consider the process of digital media curriculum as a learning model and form of experience adapted to…

  2. Assuring the Quality of Agricultural Learning Repositories: Issues for the Learning Object Metadata Creation Process of the CGIAR

    NASA Astrophysics Data System (ADS)

    Zschocke, Thomas; Beniest, Jan

    The Consultative Group on International Agricultural Re- search (CGIAR) has established a digital repository to share its teaching and learning resources along with descriptive educational information based on the IEEE Learning Object Metadata (LOM) standard. As a critical component of any digital repository, quality metadata are critical not only to enable users to find more easily the resources they require, but also for the operation and interoperability of the repository itself. Studies show that repositories have difficulties in obtaining good quality metadata from their contributors, especially when this process involves many different stakeholders as is the case with the CGIAR as an international organization. To address this issue the CGIAR began investigating the Open ECBCheck as well as the ISO/IEC 19796-1 standard to establish quality protocols for its training. The paper highlights the implications and challenges posed by strengthening the metadata creation workflow for disseminating learning objects of the CGIAR.

  3. JCE Digital Library Grand Opening

    ERIC Educational Resources Information Center

    Journal of Chemical Education, 2004

    2004-01-01

    The National Science, Technology, Engineering and Mathematical Education Digital Library (NSDL), inaugurated in December 2002, is developed to promote science education on a comprehensive scale. The Journal of Chemical, Education (JCE) Digital Library, incorporated into NSDL, contains its own collections of digital resources for chemistry…

  4. Collaborative learning model inquiring based on digital game

    NASA Astrophysics Data System (ADS)

    Yuan, Jiugen; Xing, Ruonan

    2012-04-01

    With the development of computer education software, digital educational game has become an important part in our life, entertainment and education. Therefore how to make full use of digital game's teaching functions and educate through entertainment has become the focus of current research. The thesis make a connection between educational game and collaborative learning, the current popular teaching model, and concludes digital game-based collaborative learning model combined with teaching practice.

  5. Learning Reconsidered: Education in the Digital Age. Communications, Convergence and the Curriculum.

    ERIC Educational Resources Information Center

    Dennis, Everette E.; Meyer, Philip; Sundar, S. Shyam; Pryor, Larry; Rogers, Everett M.; Chen, Helen L.; Pavlik, John

    2003-01-01

    Includes thoughts of seven educators on the place of digital communication in journalism and mass communication education. Discusses communication scholars and the professional field's readiness for the digital age. Notes educators' attitudes towards technology and technology's applications in education. (PM)

  6. Educational use of 3D models and photogrammetry content: the Europeana space project for Cypriot UNESCO monuments

    NASA Astrophysics Data System (ADS)

    Ioannides, M.; Chatzigrigoriou, P.; Bokolas, V.; Nikolakopoulou, V.; Athanasiou, V.

    2016-08-01

    Digital heritage data are now more accessible through crowdsourcing platforms, social media and blogs. At the same time, evolving technology on 3D modelling, laser scanning and 3D reconstruction is constantly upgrading and multiplying the information that we can use from heritage digitalisation. The question of reusing the information in different aspects rises. Educators and students are potential users of the digital content; developing for them an adaptable environment for applications and services is our challenge. One of the main objective of the EU Europeana Space project is the development of a holistic approach for educating people (grown ups and kids) on Monuments that are listed at UNESCO world heritage list, in Cyprus. The challenge was the use of Europeana Data (Pictures and the 3D objects) in a way that the information on the platform would be comprehensible by the users. Most of the data have little metadata information and they lack history and cultural value description (semantics). The proposed model ction is based on the cross cultural approach which responds to the multicultural features of present era but at the same time to the contemporary pedagogical and methodological directions. The system uses all innovative digital heritage resources, in order to help the user, in a UX friendly way, to learn about the different phases of the monument, the history, the pathology state, the architectural value and the conservation stage. The result is a responsive platform, accessible through smart devices and desktop computers, (in the frame of "Bring Your Own Device" a.k.a. BYOD) where every Monument is a different course and every course is addressed to different age groups (from elementary level to adults' vocational training).

  7. Should laptops be allowed in the classroom? Two viewpoints: viewpoint 1: laptops in classrooms facilitate curricular advancement and promote student learning and viewpoint 2: deconstructing and rethinking the use of laptops in the classroom.

    PubMed

    Spallek, Heiko; von Bergmann, HsingChi

    2014-12-01

    This Point/Counterpoint article discusses the pros and cons of deploying one aspect of instructional technology in dental education: the use of laptops in the classroom. Two opposing viewpoints, written by different authors, evaluate the arguments. Viewpoint 1 argues that laptops in classrooms can be a catalyst for rapid curricular advancement and prepare dental graduates for the digital age of dentistry. As dental education is not limited to textual information, but includes skill development in spatial relationships and hands-on training, technology can play a transformative role in students' learning. Carefully implemented instructional technology can enhance student motivation when it transforms students from being the objects of teaching to the subjects of learning. Ubiquitous access to educational material allows for just-in-time learning and can overcome organizational barriers when, for instance, introducing interprofessional education. Viewpoint 2 argues that, in spite of widespread agreement that instructional technology leads to curricular innovation, the notion of the use of laptops in classrooms needs to be deconstructed and rethought when effective learning outcomes are sought. Analyzing the purpose, pedagogy, and learning product while applying lessons learned from K-12 implementation leads to a more complex picture of laptop integration in dental classrooms and forms the basis for questioning the value of such usage. For laptop use to contribute to student learning, rather than simply providing opportunity for students to take notes and access the Internet during class, this viewpoint emphasizes that dental educators need to think carefully about the purpose of this technology and to develop appropriate pedagogical strategies to achieve their objectives. The two viewpoints agree that significant faculty development efforts should precede any introduction of technology into the educational process and that technology alone cannot change education. While the first viewpoint emphasizes the pivotal role of technology in bringing dental education into the contemporary digital world, the second viewpoint focuses on challenges surrounding laptop usage in the classroom including the alignment of instructional methods with learning objectives.

  8. The Cosmos Portal and the IYA2009 Project

    NASA Astrophysics Data System (ADS)

    Haisch, Bernard M.; Sims, M.; Lindblom, J.

    2009-05-01

    In 2007 the non-profit Digital Universe Foundation (DUF) launched the Earth Portal (earthportal.org) as a comprehensive resource for timely, objective, science-based information about the environment. There are currently over 1000 scholars from 60 countries engaged in this rapidly growing web-based collaboration. The Cosmos Portal is the second major DUF initiative (cosmosportal.org). In support of the IYA2009 effort, the Cosmos Portal is recruiting astronomy professionals to make use of easy online tools to publish articles, blogs, news items, image galleries, class notes, lectures, powerpoint presentations, links to other high quality websites or other educational material. A major difference between the Digital Universe and Wikipedia is that educational material is produced by identified experts, not anonymous contributors with unknown qualifications. The Digital Universe is a 501(c)(3) public charity whose goal is to evolve into a worldwide online community (a social network) whose centerpiece is an ever growing Asimov-Sagan Encyclopedia Galactica created by experts. We encourage you to write an encylopedia article or start a portal on your favorite topic or join an existing topic as an expert contributor.

  9. The Instructional Instrument SL-EDGE Student Library-Educational DiGital Environment.

    ERIC Educational Resources Information Center

    Kyriakopoulou, Antonia; Kalamboukis, Theodore

    An educational digital environment that will provide appropriate methods and techniques for the support and enhancement of the educational and learning process is a valuable tool for both educators and learners. In the context of such a mission, the educational tool SL-EDGE (Student Library-Educational DiGital Environment) has been developed. The…

  10. (In)Forming: The Affordances of Digital Fabrication in Architectural Education

    ERIC Educational Resources Information Center

    Cabrinha, Mark Newell

    2010-01-01

    This research focuses on the effect of technology on the culture of architectural education through the lens of digital fabrication (CAD/CAM). As the computer was introduced into design education long before digital fabrication was accessible, design culture has prioritized image over material experience. Digital fabrication enables a material…

  11. Design Principles for the Information Architecture of a SMET Education Digital Library.

    ERIC Educational Resources Information Center

    Dong, Andy; Agogino, Alice M.

    This implementation paper introduces principles for the information architecture of an educational digital library, principles that address the distinction between designing digital libraries for education and designing digital libraries for information retrieval in general. Design is a key element of any successful product. Good designers and…

  12. Scanning for Digitization Projects

    ERIC Educational Resources Information Center

    Wentzel, Larry

    2007-01-01

    Librarians and archivists find themselves facing the prospect of digitization. Everyone is doing it, everyone needs it. Discussions rage nationally and internationally concerning what to digitize and the best means to present and retain digital objects. Digitization is the act of making something digital, expressing a physical object "in numerical…

  13. The Magic Bullet: A Tool for Assessing and Evaluating Learning Potential in Games

    ERIC Educational Resources Information Center

    Becker, Katrin

    2011-01-01

    This paper outlines a simple and effective model that can be used to evaluate and design educational digital games. It also facilitates the formulation of strategies for using existing games in learning contexts. The model categorizes game goals and learning objectives into one or more of four possible categories. An overview of the model is…

  14. Cognitive Load and Attentional Demands during Objects' Position Change in Real and Digital Environments

    ERIC Educational Resources Information Center

    Zacharis, Georgios K.; Mikropoulos, Tassos Anastasios; Kalyvioti, Katerina

    2016-01-01

    Studies showed that two-dimensional (2D) and three-dimensional (3D) educational content contributes to learning. Although there were many studies with 3D stereoscopic learning environments, only a few studies reported on the differences between real, 2D, and 3D scenes, as far as cognitive load and attentional demands were concerned. We used…

  15. Digital Effect on University Decision: Perceptions of Teacher Candidates on Virtual Student Forums

    ERIC Educational Resources Information Center

    Cankaya, Ibrahim; Oztürk, Engin; Tepe, Enes

    2016-01-01

    The objective of this study is to determine how much candidate teachers have utilized internet forums while deciding their university to study. This is a study in survey model. The population of the study consists of freshmen students studying at Usak University's Faculty of Education in 2014-2015 academic year (400 students). The scale has been…

  16. Assessing a nephrology-focused YouTube channel's potential to educate health care providers.

    PubMed

    Desai, Tejas; Sanghani, Vivek; Fang, Xiangming; Christiano, Cynthia; Ferris, Maria

    2013-01-01

    YouTube has emerged as a potential teaching tool. Studies of the teaching potential of YouTube videos have not addressed health care provider (HCP) satisfaction; a necessary prerequisite for any teaching tool. We conducted a 4-month investigation to determine HCP satisfaction with a nephrology-specific YouTube channel. The Nephrology On-Demand YouTube channel was analyzed from January 1 through April 30, 2011. Sixty-minute nephrology lectures at East Carolina University were compressed into 10-minute videos and uploaded to the channel. HCPs were asked to answer a 5-point Likert questionnaire regarding the accuracy, currency, objectivity and usefulness of the digital format of the teaching videos. Means, standard deviations and 2-sided chi-square testing were performed to analyze responses. Over 80% of HCPs considered the YouTube channel to be accurate, current and objective. A similar percentage considered the digital format useful despite the compression of videos and lack of audio. The nephrology-specific YouTube channel has the potential to educate HCPs of various training backgrounds. Additional studies are required to determine if such specialty-specific channels can improve knowledge acquisition and retention.

  17. Educational Technologies in Problem-Based Learning in Health Sciences Education: A Systematic Review

    PubMed Central

    Jin, Jun

    2014-01-01

    Background As a modern pedagogical philosophy, problem-based learning (PBL) is increasingly being recognized as a major research area in student learning and pedagogical innovation in health sciences education. A new area of research interest has been the role of emerging educational technologies in PBL. Although this field is growing, no systematic reviews of studies of the usage and effects of educational technologies in PBL in health sciences education have been conducted to date. Objective The aim of this paper is to review new and emerging educational technologies in problem-based curricula, with a specific focus on 3 cognate clinical disciplines: medicine, dentistry, and speech and hearing sciences. Analysis of the studies reviewed focused on the effects of educational technologies in PBL contexts while addressing the particular issue of scaffolding of student learning. Methods A comprehensive computerized database search of full-text articles published in English from 1996 to 2014 was carried out using 3 databases: ProQuest, Scopus, and EBSCOhost. Eligibility criteria for selection of studies for review were also determined in light of the population, intervention, comparison, and outcomes (PICO) guidelines. The population was limited to postsecondary education, specifically in dentistry, medicine, and speech and hearing sciences, in which PBL was the key educational pedagogy and curriculum design. Three types of educational technologies were identified as interventions used to support student inquiry: learning software and digital learning objects; interactive whiteboards (IWBs) and plasma screens; and learning management systems (LMSs). Results Of 470 studies, 28 were selected for analysis. Most studies examined the effects of learning software and digital learning objects (n=20) with integration of IWB (n=5) and LMS (n=3) for PBL receiving relatively less attention. The educational technologies examined in these studies were seen as potentially fit for problem-based health sciences education. Positive outcomes for student learning included providing rich, authentic problems and/or case contexts for learning; supporting student development of medical expertise through the accessing and structuring of expert knowledge and skills; making disciplinary thinking and strategies explicit; providing a platform to elicit articulation, collaboration, and reflection; and reducing perceived cognitive load. Limitations included cumbersome scenarios, infrastructure requirements, and the need for staff and student support in light of the technological demands of new affordances. Conclusions This literature review demonstrates the generally positive effect of educational technologies in PBL. Further research into the various applications of educational technology in PBL curricula is needed to fully realize its potential to enhance problem-based approaches in health sciences education. PMID:25498126

  18. The effect of paired pitch, rhythm, and speech on working memory as measured by sequential digit recall.

    PubMed

    Silverman, Michael J

    2007-01-01

    Educational and therapeutic objectives are often paired with music to facilitate the recall of information. The purpose of this study was to isolate and determine the effect of paired pitch, rhythm, and speech on undergraduate's memory as measured by sequential digit recall performance. Participants (N = 120) listened to 4 completely counterbalanced treatment conditions each consisting of 9 randomized monosyllabic digits paired with speech, pitch, rhythm, and the combination of pitch and rhythm. No statistically significant learning or order effects were found across the 4 trials. A 3-way repeated-measures ANOVA indicated a statistically significant difference in digit recall performance across treatment conditions, positions, groups, and treatment by position. No other comparisons resulted in statistically significant differences. Participants were able to recall digits from the rhythm condition most accurately while recalling digits from the speech and pitch only conditions the least accurately. Consistent with previous research, the music major participants scored significantly higher than non-music major participants and the main effect associated with serial position indicated that recall performance was best during primacy and recency positions. Analyses indicated an interaction between serial position and treatment condition, also a result consistent with previous research. The results of this study suggest that pairing information with rhythm can facilitate recall but pairing information with pitch or the combination of pitch and rhythm may not enhance recall more than speech when participants listen to an unfamiliar musical selection only once. Implications for practice in therapy and education are made as well as suggestions for future research.

  19. Digital Education Governance: Data Visualization, Predictive Analytics, and "Real-Time" Policy Instruments

    ERIC Educational Resources Information Center

    Williamson, Ben

    2016-01-01

    Educational institutions and governing practices are increasingly augmented with digital database technologies that function as new kinds of policy instruments. This article surveys and maps the landscape of digital policy instrumentation in education and provides two detailed case studies of new digital data systems. The Learning Curve is a…

  20. Paradox, Promise and Public Pedagogy: Implications of the Federal Government's Digital Education Revolution

    ERIC Educational Resources Information Center

    Buchanan, Rachel

    2011-01-01

    The use of digital technology in the classroom is a significant issue for teachers as they are under increasing pressure to teach in technologically mediated ways. This "digital turn" in education has culminated in the Australian federal government's Digital Education Revolution, which represents a multi-billion dollar commitment to…

  1. Student perceptions of digital versus traditional slide use in undergraduate education.

    PubMed

    Solberg, Brooke L

    2012-01-01

    Digitized slides provide a number of intriguing benefits for educators. Before their implementation, however, educators should consider student opinion related to their use. This mixed-methods study directly compared Medical Laboratory Science (MLS) student perceptions of learning experiences in both digital and traditional slide laboratory settings. Results suggested that the majority of students preferred learning with digital slides, and numerous reasons for this preference were identified. Survey responses indicated that students using digital slides tended to view their performances, instructor feedback, and their learning environment more positively than students using traditional slides. Apprehensions about digital slide use were also detected from students preferring traditional slides. These findings provide a guide on how best to exploit both digital and traditional slides in an educational setting.

  2. Representing Value as Digital Object: A Discussion of Transferability and Anonymity; Digital Library Initiatives of the Deutsche Forschungsgemeinschaft; CrossRef Turns One; Fermi National Accelerator Laboratory (Fermilab).

    ERIC Educational Resources Information Center

    Kahn, Robert E.; Lyons, Patrice A.; Brahms, Ewald; Brand, Amy; van den Bergen, Mieke

    2001-01-01

    Includes four articles that discuss the use of digital objects to represent value in a network environment; digital library initiatives at the central public funding organization for academic research in Germany; an application of the Digital Object Identifier System; and the Web site of the Fermi National Accelerator Laboratory. (LRW)

  3. Digital Literacy Learning in Higher Education through Digital Storytelling Approach

    ERIC Educational Resources Information Center

    Chan, Banny S. K.; Churchill, Daniel; Chiu, Thomas K. F.

    2017-01-01

    It is necessary to develop digital literacy skills with which students can communicate and express their ideas effectively using digital media. The educational sectors around the world are beginning to incorporate digital literacy into the curriculum. Digital storytelling, one of the possible classroom activities, is an approach which may help…

  4. Computer Simulation and Digital Resources for Plastic Surgery Psychomotor Education.

    PubMed

    Diaz-Siso, J Rodrigo; Plana, Natalie M; Stranix, John T; Cutting, Court B; McCarthy, Joseph G; Flores, Roberto L

    2016-10-01

    Contemporary plastic surgery residents are increasingly challenged to learn a greater number of complex surgical techniques within a limited period. Surgical simulation and digital education resources have the potential to address some limitations of the traditional training model, and have been shown to accelerate knowledge and skills acquisition. Although animal, cadaver, and bench models are widely used for skills and procedure-specific training, digital simulation has not been fully embraced within plastic surgery. Digital educational resources may play a future role in a multistage strategy for skills and procedures training. The authors present two virtual surgical simulators addressing procedural cognition for cleft repair and craniofacial surgery. Furthermore, the authors describe how partnerships among surgical educators, industry, and philanthropy can be a successful strategy for the development and maintenance of digital simulators and educational resources relevant to plastic surgery training. It is our responsibility as surgical educators not only to create these resources, but to demonstrate their utility for enhanced trainee knowledge and technical skills development. Currently available digital resources should be evaluated in partnership with plastic surgery educational societies to guide trainees and practitioners toward effective digital content.

  5. Advanced Engineering Methods in Design and Education

    NASA Astrophysics Data System (ADS)

    Kamenov, Krasimir; Dobreva, Antoaneta; Ronkova, Vyarka

    2017-10-01

    The paper presented deals with the challenges occurring during the education of the new digital generation of students in the area of engineering subjects. This new situation in teaching technologies imposes the obtaining of appropriate feedback from the students during the lectures and tutorials. The objective of the research is to investigate the impact of the application of video games, graphical presentations, animations, etc. The feedback received in such interactive way gives the opportunity to improve the teaching models and to increase the active participation of the students during the lectures and tutorials.

  6. Optical digitizing and strategies to combine different views of an optical sensor

    NASA Astrophysics Data System (ADS)

    Duwe, Hans P.

    1997-09-01

    Non-contact digitization of objects and surfaces with optical sensors based on fringe or pattern projection in combination with a CCD-camera allows a representation of surfaces with pointclouds equals x, y, z data points. To digitize the total surface of an object, it is necessary to combine the different measurement data obtained by the optical sensor from different views. Depending on the size of the object and the required accuracy of the measured data, different sensor set-ups with handling system or a combination of linear and rotation axes are described. Furthermore, strategies to match the overlapping pointclouds of a digitized object are introduced. This is very important especially for the digitization of large objects like 1:1 car models, etc. With different sensor sizes, it is possible to digitize small objects like teeth, crowns, inlays, etc. with an overall accuracy of 20 micrometer as well as large objects like car models, with a total accuracy of 0.5 mm. The various applications in the field of optical digitization are described.

  7. Spatial-Heterodyne Interferometry For Reflection And Transm Ission (Shirt) Measurements

    DOEpatents

    Hanson, Gregory R [Clinton, TN; Bingham, Philip R [Knoxville, TN; Tobin, Ken W [Harriman, TN

    2006-02-14

    Systems and methods are described for spatial-heterodyne interferometry for reflection and transmission (SHIRT) measurements. A method includes digitally recording a first spatially-heterodyned hologram using a first reference beam and a first object beam; digitally recording a second spatially-heterodyned hologram using a second reference beam and a second object beam; Fourier analyzing the digitally recorded first spatially-heterodyned hologram to define a first analyzed image; Fourier analyzing the digitally recorded second spatially-heterodyned hologram to define a second analyzed image; digitally filtering the first analyzed image to define a first result; and digitally filtering the second analyzed image to define a second result; performing a first inverse Fourier transform on the first result, and performing a second inverse Fourier transform on the second result. The first object beam is transmitted through an object that is at least partially translucent, and the second object beam is reflected from the object.

  8. Can We Teach Digital Natives Digital Literacy?

    ERIC Educational Resources Information Center

    Ng, Wan

    2012-01-01

    In recent years, there has been much debate about the concept of digital natives, in particular the differences between the digital natives' knowledge and adoption of digital technologies in informal versus formal educational contexts. This paper investigates the knowledge about educational technologies of a group of undergraduate students…

  9. The effectiveness of annotated (vs. non-annotated) digital pathology slides as a teaching tool during dermatology and pathology residencies.

    PubMed

    Marsch, Amanda F; Espiritu, Baltazar; Groth, John; Hutchens, Kelli A

    2014-06-01

    With today's technology, paraffin-embedded, hematoxylin & eosin-stained pathology slides can be scanned to generate high quality virtual slides. Using proprietary software, digital images can also be annotated with arrows, circles and boxes to highlight certain diagnostic features. Previous studies assessing digital microscopy as a teaching tool did not involve the annotation of digital images. The objective of this study was to compare the effectiveness of annotated digital pathology slides versus non-annotated digital pathology slides as a teaching tool during dermatology and pathology residencies. A study group composed of 31 dermatology and pathology residents was asked to complete an online pre-quiz consisting of 20 multiple choice style questions, each associated with a static digital pathology image. After completion, participants were given access to an online tutorial composed of digitally annotated pathology slides and subsequently asked to complete a post-quiz. A control group of 12 residents completed a non-annotated version of the tutorial. Nearly all participants in the study group improved their quiz score, with an average improvement of 17%, versus only 3% (P = 0.005) in the control group. These results support the notion that annotated digital pathology slides are superior to non-annotated slides for the purpose of resident education. © 2014 John Wiley & Sons A/S. Published by John Wiley & Sons Ltd.

  10. Computer Says No: An Analysis of Three Digital Food Education Resources

    ERIC Educational Resources Information Center

    Gard, Michael; Enright, Eimear

    2016-01-01

    What kind of thing will food education become in digitised classrooms? Drawn from a broader research project concerned with the "e turn" in school health and physical education, this paper analyses three examples of digital food education (DEF). This is done by considering the role of digital technology in changing--or not…

  11. Patterns of Inclusion: Fostering Digital Citizenship through Hybrid Education

    ERIC Educational Resources Information Center

    Pedersen, Alex Young; Nørgaard, Rikke Toft; Köppe, Christian

    2018-01-01

    Reconsidering the concept of digital citizenship and the essential component of education, the authors propose that the concept of Hybrid Education may serve both as a guideline for the utilization of digital technologies in education and as a methodology for fostering new forms of participation, inclusion and engagement in society. Following T.…

  12. Straight A's: Public Education Policy and Progress. Volume 12, Number 16

    ERIC Educational Resources Information Center

    Amos, Jason, Ed.

    2012-01-01

    "Straight A's: Public Education Policy and Progress" is a biweekly newsletter that focuses on education news and events both in Washington, DC and around the country. The following articles are included in this issue: (1) Digital Learning Meets Digital Democracy: Alliance for Excellent Education Accepting Public Feedback on New Digital Learning…

  13. Digital games in health professions education: Advantages, disadvantages, and game engagement factors.

    PubMed

    Bigdeli, Shoaleh; Kaufman, David

    2017-01-01

    Background: The application of digital educational games in health professions education is on expansion and game-based education usage is increasing. Methods: Diverse databases were searched and the related papers were reviewed. Results: Considering the growing popularity of educational games in medical education, we attempted to classify their benefits, flaws, and engaging factors. Conclusion: Advantages, disadvantages, and engagement factors of educational digital games used for health professions education must be the focus of attention in designing games for health professions discipline.

  14. Digital games in health professions education: Advantages, disadvantages, and game engagement factors

    PubMed Central

    Bigdeli, Shoaleh; Kaufman, David

    2017-01-01

    Background: The application of digital educational games in health professions education is on expansion and game-based education usage is increasing. Methods: Diverse databases were searched and the related papers were reviewed. Results: Considering the growing popularity of educational games in medical education, we attempted to classify their benefits, flaws, and engaging factors. Conclusion: Advantages, disadvantages, and engagement factors of educational digital games used for health professions education must be the focus of attention in designing games for health professions discipline. PMID:29951418

  15. The application of digital image plane holography technology to identify Chinese herbal medicine

    NASA Astrophysics Data System (ADS)

    Wang, Huaying; Guo, Zhongjia; Liao, Wei; Zhang, Zhihui

    2012-03-01

    In this paper, the imaging technology of digital image plane holography to identify the Chinese herbal medicine is studied. The optical experiment system of digital image plane holography which is the special case of pre-magnification digital holography was built. In the record system, one is an object light by using plane waves which illuminates the object, and the other one is recording hologram by using spherical light wave as reference light. There is a Micro objective lens behind the object. The second phase factor which caus ed by the Micro objective lens can be eliminated by choosing the proper position of the reference point source when digital image plane holography is recorded by spherical light. In this experiment, we use the Lygodium cells and Onion cells as the object. The experiment results with Lygodium cells and Onion cells show that digital image plane holography avoid the process of finding recording distance by using auto-focusing approach, and the phase information of the object can be reconstructed more accurately. The digital image plane holography is applied to the microscopic imaging of cells more effectively, and it is suit to apply for the identify of Chinese Herbal Medicine. And it promotes the application of digital holographic in practice.

  16. Digital Learning Network Education Events of NASA's Extreme Environments Mission Operations

    NASA Technical Reports Server (NTRS)

    Paul, Heather; Guillory, Erika

    2007-01-01

    NASA's Digital Learning Network (DLN) reaches out to thousands of students each year through video conferencing and web casting. The DLN has created a series of live education videoconferences connecting NASA s Extreme Environment Missions Operations (NEEMO) team to students across the United States. The programs are also extended to students around the world live web casting. The primary focus of the events is the vision for space exploration. During the programs, NEEMO Crewmembers including NASA astronauts, engineers and scientists inform and inspire students about the importance of exploration and share the impact of the project as it correlates with plans to return to the moon and explore the planet Mars. These events highlight interactivity. Students talk live with the aquanauts in Aquarius, the National Oceanic and Atmospheric Administration s underwater laboratory. With this program, NASA continues the Agency s tradition of investing in the nation's education programs. It is directly tied to the Agency's major education goal of attracting and retaining students in science, technology, and engineering disciplines. Before connecting with the aquanauts, the students conduct experiments of their own designed to coincide with mission objectives. This paper describes the events that took place in September 2006.

  17. #IHeartChemistryNCSU: Free Choice, Content, and Elements of Science Communication as the Framework for an Introductory Organic Chemistry Project

    ERIC Educational Resources Information Center

    Frohock, Bram H.; Winterrowd, Samantha T.; Gallardo-Williams, Maria T.

    2018-01-01

    Students in a large introductory organic chemistry class were given the freedom to choose an organic compound of interest and were challenged to develop an educational object (physical or digital) designed to be shared with the broader public via social media. Analysis of the project results shows that most students appreciated the open nature of…

  18. Creation of Audiovisual Presentations as a Tool to Develop Key Competences in Secondary-School Students. A Case Study in Science Class

    ERIC Educational Resources Information Center

    Ezquerra, Ángel; Manso, Javier; Burgos, Mª Esther; Hallabrin, Carla

    2014-01-01

    New curricular plans based on key competences create the need for new educational proposals that allow their development. This article describes a proposal to develop key competences through project-based learning. The project's objective is the creation of a digital video. The following study was carried out with students in their final two years…

  19. Digital heritage gamification: An augmented-virtual walkthrough to learn and explore historical places

    NASA Astrophysics Data System (ADS)

    Tan, Kian Lam; Lim, Chen Kim

    2017-10-01

    In the last decade, cultural heritage including historical sites are reconstructed into digital heritage. Based on UNESCO, digital heritage defines as "cultural, educational, scientific and administrative resources, as well as technical, legal, medical and other kinds of information created digitally, or converted into digital form from existing analogue resources". In addition, the digital heritage is doubling in size every two years and expected will grow tenfold between 2013 and 2020. In order to attract and stir the interest of younger generations about digital heritage, gamification has been widely promoted. In this research, a virtual walkthrough combine with gamifications are proposed for learning and exploring historical places in Malaysia by using mobile device. In conjunction with Visit Perak 2017 Campaign, this virtual walkthrough is proposed for Kellie's Castle at Perak. The objectives of this research is two folds 1) modelling and design of innovative mobile game for virtual walkthrough application, and 2) to attract tourist to explore and learn historical places by using sophisticated graphics from Augmented Reality. The efficiency and effectiveness of the mobile virtual walkthrough will be accessed by the International and local tourists. In conclusion, this research is speculated to be pervasively improve the cultural and historical knowledge of the learners.

  20. Long-Lived Digital Data Collections Enabling Research and Education in the 21st Century

    DTIC Science & Technology

    2005-09-01

    Collections: Enabling Research and Education in the 21st Century40 LoNG-LiVED DiGiTAL DATA CoLLECTioNS AND LARGE FACiLiTiES Workshop participants drew...Long-Lived Digital Data Collections: Enabling Research and Education in the 21st Century NSB-05-40 Report Documentation Page Form...COVERED - 4. TITLE AND SUBTITLE Long-Lived Digital Data Collections Enabling Research and Education in the 21st Century 5a. CONTRACT NUMBER 5b

  1. MO-DE-207-04: Imaging educational program on solutions to common pediatric imaging challenges

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Krishnamurthy, R.

    This imaging educational program will focus on solutions to common pediatric imaging challenges. The speakers will present collective knowledge on best practices in pediatric imaging from their experience at dedicated children’s hospitals. The educational program will begin with a detailed discussion of the optimal configuration of fluoroscopes for general pediatric procedures. Following this introduction will be a focused discussion on the utility of Dual Energy CT for imaging children. The third lecture will address the substantial challenge of obtaining consistent image post -processing in pediatric digital radiography. The fourth and final lecture will address best practices in pediatric MRI includingmore » a discussion of ancillary methods to reduce sedation and anesthesia rates. Learning Objectives: To learn techniques for optimizing radiation dose and image quality in pediatric fluoroscopy To become familiar with the unique challenges and applications of Dual Energy CT in pediatric imaging To learn solutions for consistent post-processing quality in pediatric digital radiography To understand the key components of an effective MRI safety and quality program for the pediatric practice.« less

  2. A Content Standard for Computational Models; Digital Rights Management (DRM) Architectures; A Digital Object Approach to Interoperable Rights Management: Finely-Grained Policy Enforcement Enabled by a Digital Object Infrastructure; LOCKSS: A Permanent Web Publishing and Access System; Tapestry of Time and Terrain.

    ERIC Educational Resources Information Center

    Hill, Linda L.; Crosier, Scott J.; Smith, Terrence R.; Goodchild, Michael; Iannella, Renato; Erickson, John S.; Reich, Vicky; Rosenthal, David S. H.

    2001-01-01

    Includes five articles. Topics include requirements for a content standard to describe computational models; architectures for digital rights management systems; access control for digital information objects; LOCKSS (Lots of Copies Keep Stuff Safe) that allows libraries to run Web caches for specific journals; and a Web site from the U.S.…

  3. K-12 Teachers Encounter Digital Games: A Qualitative Investigation of Teachers' Perceptions of the Potential of Digital Games for K-12 Education

    ERIC Educational Resources Information Center

    Dickey, Michele D.

    2015-01-01

    The purpose of this study is to investigate teachers' perceptions of the integration of digital games for K-12 education. Specifically, this qualitative investigation focuses on reflective dialogued gathered from a group of K-12 educators about their experiences and perceptions of learning about and playing digital games for teaching and learning.…

  4. An Examination of Open and Technology Leadership in Managerial Practices of Education System

    ERIC Educational Resources Information Center

    Akcil, Umut; Aksal, Fahriye Altinay; Mukhametzyanova, Farida Sh.; Gazi, Zehra Altinay

    2017-01-01

    In order for a smooth and problem-free transformation to take place in a digitalizing education system, efficient management is needed. Thus, educational managers need to improve their skills and develop behaviors suitable for taking education systems into the digital age. Social networks enable leaders to become digital citizens by embracing and…

  5. Computer-based desktop system for surgical videotape editing.

    PubMed

    Vincent-Hamelin, E; Sarmiento, J M; de la Puente, J M; Vicente, M

    1997-05-01

    The educational role of surgical video presentations should be optimized by linking surgical images to graphic evaluation of indications, techniques, and results. We describe a PC-based video production system for personal editing of surgical tapes, according to the objectives of each presentation. The hardware requirement is a personal computer (100 MHz processor, 1-Gb hard disk, 16 Mb RAM) with a PC-to-TV/video transfer card plugged into a slot. Computer-generated numerical data, texts, and graphics are transformed into analog signals displayed on TV/video. A Genlock interface (a special interface card) synchronizes digital and analog signals, to overlay surgical images to electronic illustrations. The presentation is stored as digital information or recorded on a tape. The proliferation of multimedia tools is leading us to adapt presentations to the objectives of lectures and to integrate conceptual analyses with dynamic image-based information. We describe a system that handles both digital and analog signals, production being recorded on a tape. Movies may be managed in a digital environment, with either an "on-line" or "off-line" approach. System requirements are high, but handling a single device optimizes editing without incurring such complexity that management becomes impractical to surgeons. Our experience suggests that computerized editing allows linking surgical scientific and didactic messages on a single communication medium, either a videotape or a CD-ROM.

  6. Shade selection performed by novice dental professionals and colorimeter.

    PubMed

    Klemetti, E; Matela, A-M; Haag, P; Kononen, M

    2006-01-01

    The objective of this study was to test inter-observer variability in shade selection for porcelain restorations, using three different shade guides: Vita Lumin Vacuum, Vita 3D-Master and Procera. Nineteen young dental professionals acted as observers. The results were also compared with those of a digital colorimeter (Shade Eye Ex; Shofu, Japan). Regarding repeatability, no significant differences were found between the three shade guides, although repeatability was relatively low (33-43%). Agreement with the colorimetric results was also low (8-34%). In conclusion, shade selection shows moderate to great inter-observer variation. In teaching and standardizing the shade selection procedure, a digital colorimeter may be a useful educational tool.

  7. Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology.

    PubMed

    Paim, Crislaine Pires Padilha; Goldmeier, Silvia

    2017-01-10

    Existing research suggests that digital games can be used effectively for educational purposes at any level of training. Perioperative nursing educators can use games to complement curricula, in guidance and staff development programs, to foster team collaboration, and to give support to critical thinking in nursing practice because it is a complex environment. To describe the process of developing an educational game to set up surgical instruments on the Mayo stand or back table as a resource to assist the instructor in surgical instrumentation training for students and nursing health professionals in continued education. The study was characterized by applied research in production technology. It included the phases of analysis and design, development, and evaluation. The objectives of the educational game were developed through Bloom's taxonomy. Parallel to the physical development of the educational game, a proposed model for the use of digital elements in educational game activities was applied to develop the game content. The development of the game called "Playing with Tweezers" was carried out in 3 phases and was evaluated by 15 participants, comprising students and professional experts in various areas of knowledge such as nursing, information technology, and education. An environment was created with an initial screen, menu buttons containing the rules of the game, and virtual tour modes for learning and assessment. The "digital" nursing student needs engagement, stimulation, reality, and entertainment, not just readings. "Playing with Tweezers" is an example of educational gaming as an innovative teaching strategy in nursing that encourages the strategy of involving the use of educational games to support theoretical or practical classroom teaching. Thus, the teacher does not work with only 1 type of teaching methodology, but with a combination of different methodologies. In addition, we cannot forget that skill training in an educational game does not replace curricular practice, but helps. ©Crislaine Pires Padilha Paim, Silvia Goldmeier. Originally published in JMIR Serious Games (http://games.jmir.org), 10.01.2017.

  8. An analysis of packaging formats for complex digtal objects: review of principles

    NASA Astrophysics Data System (ADS)

    Bekaert, Jeroen L.; Hochstenbach, Patrick; De Kooning, Emiel; Van de Walle, Rik

    2003-11-01

    During recent years, the number of organizations making digital information available has massively increased. This evolution encouraged the development of standards for packaging and encoding digital representations of complex objects (such as a digital music albums or digitized books and photograph albums). The primary goal of this article is to offer a method to compare these packaging standards and best practices tailored to the needs of the digital library community and the rising digital preservation programs. The contribution of this paper is the definition of an integrated reference model, based on both the OAIS framework and some additional significant properties that affect the quality, usability, encoding and behavior of the digital objects.

  9. West Virginia Digital Learning: Report to the Governor, Legislature, and West Virginia Board of Education

    ERIC Educational Resources Information Center

    Alliance for Excellent Education, 2014

    2014-01-01

    Accomplishing personalized, deeper learning through anywhere, anytime digital learning requires a redesign of the K-12 education system. This report looks at readiness for digital learning at two levels in West Virginia: the district capacity building to ready the system for digital learning and school implementation of digital learning. The…

  10. Are Adult Educators and Learners "Digital Immigrants"? Examining the Evidence and Impacts for Continuing Education

    ERIC Educational Resources Information Center

    Smith, Erika

    2013-01-01

    Over the past decade, Prensky's distinctions between "digital immigrants" and "digital natives" have been oft-referenced. Much has been written about digital native students as a part of the Net generation or as Millennials. However, little work fully considers the impact of digital immigrant discourse within the fields of…

  11. Digital Storytelling as Racial Justice: Digital Hopes for Deconstructing Whiteness in Teacher Education

    ERIC Educational Resources Information Center

    Matias, Cheryl E.; Grosland, Tanetha J.

    2016-01-01

    Teacher education is replete with an overwhelming presence of Whiteness, a presence that if not explicitly interrogated indefinitely recycles hegemonic Whiteness. Needed are pedagogical strategies that expose the hegemonic invisibility of Whiteness. This critical reflection examines the utilization of digital storytelling by teacher educators of…

  12. 76 FR 9378 - Meeting of National Council on the Humanities

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-02-17

    ... Meetings (Open to the Public) Policy Discussion 9-10:30 a.m. Digital Humanities--Room 402 Education... Programs Before the Council 10:30 a.m. until Adjourned Digital Humanities--Room 402 Education Programs... and General Matters a. Digital Humanities b. Education Programs c. Federal/State Partnership d...

  13. Four Approaches to New Media Art Education

    ERIC Educational Resources Information Center

    Freire, Manuelle; McCarthy, Erin

    2014-01-01

    Educators are concerned about what their students are learning in their interaction and participation in the digital culture. For art educators specifically, the digital and new media practices youth engage in raise other important questions: When contributing to the digital culture, what are they creating? What are the aesthetic qualities of the…

  14. Digital Education: Opportunities for Social Collaboration. Digital Education and Learning

    ERIC Educational Resources Information Center

    Thomas, Michael, Ed.

    2011-01-01

    This timely collection of theoretical and applied studies examines the pedagogical potential and realities of digital technologies in a wide range of disciplinary contexts across the educational spectrum. By mixing content-based chapters with a theoretical perspective with case studies detailing actual teaching approaches utilizing digital…

  15. Digital Storytelling in Higher Education

    ERIC Educational Resources Information Center

    McLellan, Hilary

    2007-01-01

    Digital storytelling is a promising instructional strategy as well as an emerging field of study in higher education. Courses on digital storytelling are offered in communications and creative writing programs at a number of universities. However, the potential for digital storytelling extends far beyond the fields of communication and media…

  16. Analyzing the Academic Research Trends by Using University Digital Resources: A Bibliometric Study of Electronic Commerce in China

    ERIC Educational Resources Information Center

    Fatima, Anam; Abbas, Asad; Ming, Wan; Zaheer, Ahmad Nawaz; Akhtar, Masood-ul-Hassan

    2017-01-01

    Technology plays a vital role in every field of life especially in business and education. Electronic commerce (EC) begins in the year of 1991 right after internet was introduced for commercial use. It is known to be the 12th five years' plan (2011 to 2015) of Chinese Ministry of Industry and Information Technology. The main "objective"…

  17. Commentary: The relationship status of digital media and professionalism: it's complicated.

    PubMed

    Farnan, Jeanne M; Paro, John A M; Higa, Jennifer T; Reddy, Shalini T; Humphrey, Holly J; Arora, Vineet M

    2009-11-01

    The rising popularity of digital applications, such as social networking, media share sites, and blogging, has significantly affected how medical trainees interact with educators, colleagues, and the public. Despite the increased popularity and use of such applications amongst the current generation of trainees, medical educators have little evidence or guidance about preventing misuse and ensuring standards for professional conduct. As trainees become more technologically savvy, it is the responsibility of medical educators to familiarize themselves not only with the advantages of this technology but also with the potential negative effects of its misuse. Professionalism, appropriateness for public consumption, and individual or institutional representation in digital media content are just some of the salient issues that arise when considering the ramifications of trainees' digital behavior in the absence of established policies or education on risk. In this commentary the authors explore the rising use of digital media and its reflection of medical trainees' professionalism. To address possible issues related to professionalism in digital media, the authors hypothesize potential solutions, including exploring faculty familiarity with digital media and policy development, educating students on the potential risks of misuse, and modeling professionalism in this new digital age.

  18. Re-engineering the process of medical imaging physics and technology education and training.

    PubMed

    Sprawls, Perry

    2005-09-01

    The extensive availability of digital technology provides an opportunity for enhancing both the effectiveness and efficiency of virtually all functions in the process of medical imaging physics and technology education and training. This includes degree granting academic programs within institutions and a wide spectrum of continuing education lifelong learning activities. Full achievement of the advantages of technology-enhanced education (e-learning, etc.) requires an analysis of specific educational activities with respect to desired outcomes and learning objectives. This is followed by the development of strategies and resources that are based on established educational principles. The impact of contemporary technology comes from its ability to place learners into enriched learning environments. The full advantage of a re-engineered and implemented educational process involves changing attitudes and functions of learning facilitators (teachers) and resource allocation and sharing both within and among institutions.

  19. Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America. Technology, Education--Connections (TEC) Series

    ERIC Educational Resources Information Center

    Collins, Allan; Halverson, Richard

    2009-01-01

    The digital revolution has hit education, with more and more classrooms plugged into the whole wired world. But are schools making the most of new technologies? Are they tapping into the learning potential of today's Firefox/Facebook/cell phone generation? Have schools fallen through the crack of the digital divide? In "Rethinking Education in the…

  20. Fused off-axis object illumination direct-to-digital holography with a plurality of illumination sources

    DOEpatents

    Price, Jeffery R.; Bingham, Philip R.

    2005-11-08

    Systems and methods are described for rapid acquisition of fused off-axis illumination direct-to-digital holography. A method of recording a plurality of off-axis object illuminated spatially heterodyne holograms, each of the off-axis object illuminated spatially heterodyne holograms including spatially heterodyne fringes for Fourier analysis, includes digitally recording, with a first illumination source of an interferometer, a first off-axis object illuminated spatially heterodyne hologram including spatially heterodyne fringes for Fourier analysis; and digitally recording, with a second illumination source of the interferometer, a second off-axis object illuminated spatially heterodyne hologram including spatially heterodyne fringes for Fourier analysis.

  1. Re-Mixing Multimodal Resources: Multiliteracies and Digital Production in Norwegian Media Education

    ERIC Educational Resources Information Center

    Erstad, Ola; Gilje, Oystein; de Lange, Thomas

    2007-01-01

    Youngsters are increasingly using digital technologies through participation in informal settings. Schools, however, seem to be struggling with implementing digital technologies into formal school activities. With the impact of digital technologies, media education can be seen as an increasingly important "transactional learning space"…

  2. Interactive Digital Technologies' Use in Southwest Nigerian Universities

    ERIC Educational Resources Information Center

    Agbatogun, Alaba Olaoluwakotansibe

    2013-01-01

    The interactive digital technologies in education is an effective means used to widen educational opportunities. However, many faculty members do not use or adopt digital technologies as instructional tools. The purpose of this study was to predict faculty members' use of digital technologies in Nigerian Universities. 492 university lecturers from…

  3. Mirror Neurons, the Development of Empathy, and Digital Story Telling

    ERIC Educational Resources Information Center

    Hess, Mary

    2012-01-01

    This article explores the intersection of work in media education, religious education, concerns about digital cultures' impact on human relationality, and the possible role that mirror neurons might play in the development of empathy. Digital story telling--particularly as embodied in the work of the Center for Digital Storytelling…

  4. Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game.

    PubMed

    Janssen, Anna; Shaw, Tim; Goodyear, Peter

    2015-09-28

    Video and computer games for education have been of interest to researchers for several decades. Over the last half decade, researchers in the health sector have also begun exploring the value of this medium. However, there are still many gaps in the literature regarding the effective use of video and computer games in medical education, particularly in relation to how learners interact with the platform, and how the games can be used to enhance collaboration. The objective of the study is to evaluate a team-based digital game as an educational tool for engaging learners and supporting knowledge consolidation in postgraduate medical education. A mixed methodology will be used in order to establish efficacy and level of motivation provided by a team-based digital game. Second-year medical students will be recruited as participants to complete 3 matches of the game at spaced intervals, in 2 evenly distributed teams. Prior to playing the game, participants will complete an Internet survey to establish baseline data. After playing the game, participants will voluntarily complete a semistructured interview to establish motivation and player engagement. Additionally, metrics collected from the game platform will be analyzed to determine efficacy. The research is in the preliminary stages, but thus far a total of 54 participants have been recruited into the study. Additionally, a content development group has been convened to develop appropriate content for the platform. Video and computer games have been demonstrated to have value for educational purposes. Significantly less research has addressed how the medium can be effectively utilized in the health sector. Preliminary data from this study would suggest there is an interest in games for learning in the medical student body. As such, it is beneficial to undertake further research into how these games teach and engage learners in order to evaluate their role in tertiary and postgraduate medical education in the future.

  5. "Digital Futures in Teacher Education": Exploring Open Approaches towards Digital Literacy

    ERIC Educational Resources Information Center

    Gruszczynska, Anna; Merchant, Guy; Pountney, Richard,

    2013-01-01

    This paper reports the findings of a project "Digital Futures in Teacher Education" (DeFT) undertaken as part of the third phase of the Joint Information Systems Committee (JISC) UK Open Educational Resources (OER) programme. It builds on previous work (Gruszczynska and Pountney, 2012, 2013) that has addressed attempts to embed OER…

  6. The Use of Digital Video in Physical Education

    ERIC Educational Resources Information Center

    Weir, Tony; Connor, Sean

    2009-01-01

    This paper details the technical and operational aspects of a project investigating the role of digital video in physical education in 12 Irish schools over a period of two academic years. The project design involved a qualitative investigation into the use of digital video in three areas of physical education, namely teaching, learning and…

  7. A Synthesis on Digital Games in Education: What the Research Literature Says from 2000 to 2010

    ERIC Educational Resources Information Center

    Ritzhaupt, Albert; Poling, Nathaniel; Frey, Christopher; Johnson, Margeaux

    2014-01-01

    This research reports the results of a literature synthesis conducted on digital gaming in education research literature. Seventy-three digital gaming research articles in education were identified through a systematic literature search and were coded across several relevant criteria. Our research indicates trends and patterns from empirical…

  8. Web Usage Mining: Application to an Online Educational Digital Library Service

    ERIC Educational Resources Information Center

    Palmer, Bart C.

    2012-01-01

    This dissertation was situated in the crossroads of educational data mining (EDM), educational digital libraries (such as the National Science Digital Library; http://nsdl.org), and examination of teacher behaviors while creating online learning resources in an end-user authoring system, the Instructional Architect (IA; http://ia.usu.edu). The…

  9. Diagrams of Europeanization: European Education Governance in the Digital Age

    ERIC Educational Resources Information Center

    Decuypere, Mathias

    2016-01-01

    European education governance is increasingly affected by and effectuated through digital means. This article presents an analysis of the way in which Europe is increasingly deploying digital technologies, and more specifically websites, in order to shape and communicate its education policies. Drawing on the notion of the diagram as the…

  10. Media and Education in the Digital Age: Concepts, Assessments, Subversions

    ERIC Educational Resources Information Center

    Stocchetti, Matteo, Ed.

    2014-01-01

    This book is an invitation to informed and critical participation in the current debate on the role of digital technology in education and a comprehensive introduction to the most relevant issues in this debate. After an early wave of enthusiasm about the emancipative opportunities of the digital "revolution" in education, recent…

  11. Recording multiple spatially-heterodyned direct to digital holograms in one digital image

    DOEpatents

    Hanson, Gregory R [Clinton, TN; Bingham, Philip R [Knoxville, TN

    2008-03-25

    Systems and methods are described for recording multiple spatially-heterodyned direct to digital holograms in one digital image. A method includes digitally recording, at a first reference beam-object beam angle, a first spatially-heterodyned hologram including spatial heterodyne fringes for Fourier analysis; Fourier analyzing the recorded first spatially-heterodyned hologram by shifting a first original origin of the recorded first spatially-heterodyned hologram to sit on top of a first spatial-heterodyne carrier frequency defined by the first reference beam-object beam angle; digitally recording, at a second reference beam-object beam angle, a second spatially-heterodyned hologram including spatial heterodyne fringes for Fourier analysis; Fourier analyzing the recorded second spatially-heterodyned hologram by shifting a second original origin of the recorded second spatially-heterodyned hologram to sit on top of a second spatial-heterodyne carrier frequency defined by the second reference beam-object beam angle; applying a first digital filter to cut off signals around the first original origin and define a first result; performing a first inverse Fourier transform on the first result; applying a second digital filter to cut off signals around the second original origin and define a second result; and performing a second inverse Fourier transform on the second result, wherein the first reference beam-object beam angle is not equal to the second reference beam-object beam angle and a single digital image includes both the first spatially-heterodyned hologram and the second spatially-heterodyned hologram.

  12. Teaching technology to technologists.

    PubMed

    Lehrer, Rich

    2008-01-01

    The field of radiologic technology is in a transition period between the traditional film-based model and the digital-based model. To determine the extent to which educational programs accredited by the Joint Review Committee on Education in Radiologic Technology (JRCERT) are providing digital imaging-specific education. A survey regarding digital imaging instruction was administered electronically to program directors of 289 JRCERT-accredited educational programs in the United States. One hundred forty-four responses were received, for a response rate of 50%. The survey revealed that the majority of educational programs (73.6%) have added, modified or are already covering digital imaging topics, while other programs (21.5%) were in the planning stages of preparing coursework.

  13. Significant Structuring Resources in the Reading Practices of a Digital Classroom

    ERIC Educational Resources Information Center

    Molin, Lisa; Lantz-Andersson, Annika

    2016-01-01

    Since reading and writing digitally demand partially different competencies, there is a change in some of the premises of related educational practices. This study aims to contribute to the knowledge of educational reading practices by scrutinizing how literacy events evolve in a digital classroom where each student has a personal digital device…

  14. Digital Equity and Intercultural Education

    ERIC Educational Resources Information Center

    Resta, Paul; Laferrière, Thérèse

    2015-01-01

    Digital equity and intercultural education continue to be areas of concern in the emerging knowledge-based society. The digital divide is present across the globe as the result of a complex of factors such as the inequality in: access to hardware and connectivity; autonomy of use; digital and literacy skills; availability of technical and social…

  15. Digital Citizenship in K-12: It Takes a Village

    ERIC Educational Resources Information Center

    Hollandsworth, Randy; Dowdy, Lena; Donovan, Judy

    2011-01-01

    Digital citizenship encompasses a wide range of behaviors with varying degrees of risk and possible negative consequences. Lack of digital citizenship awareness and education can, and has, led to problematic, even dangerous student conduct. If our educational village does not address these issues, the digital culture establishes its own direction,…

  16. Integration of Multicultural Video Strategies That Transform Entertainment into Historical Film Literacy

    ERIC Educational Resources Information Center

    Nielsen, Greg; Ferrara, Margaret M.

    2014-01-01

    According to many educators, textbooks will eventually be replaced by digital versions. Today's teachers, school administrators, and education policy makers are often digitally disconnected or at best digital immigrants, individuals who were born before the existence of digital technology and adopted it later in life. Unfortunately, when…

  17. Storm Clouds on the Digital Education Horizon.

    ERIC Educational Resources Information Center

    Reeves, Thomas C.

    2003-01-01

    Focuses on five unresolved challenges of digital education in higher education: faculty workload, continued dominance of traditional pedagogy, the state of assessment, flaws in the accreditation process, and the state of educational research in the area. (EV)

  18. Dealing with Unseen Obstacles to Education in the Digital Age

    ERIC Educational Resources Information Center

    Powell, Valerie J. H.; Sirinterlikci, Arif; Zomp, Christopher; Johnson, Randall S.; Miller, Phillip; Powell, James C.

    2013-01-01

    This paper updates the efforts to educate blind students in higher education in the digital age and describes how to support the development of mental models in learning through tactile learning and 3D-printing technology. It cites research documenting a drop in Braille literacy along with the growth in use of digital technologies by blind…

  19. Digital Game-Based Learning for K-12 Mathematics Education: A Meta-Analysis

    ERIC Educational Resources Information Center

    Byun, JaeHwan; Joung, Eunmi

    2018-01-01

    Digital games (e.g., video games or computer games) have been reported as an effective educational method that can improve students' motivation and performance in mathematics education. This meta-analysis study (a) investigates the current trend of digital game-based learning (DGBL) by reviewing the research studies on the use of DGBL for…

  20. Digital Curation as a Core Competency in Current Learning and Literacy: A Higher Education Perspective

    ERIC Educational Resources Information Center

    Ungerer, Leona M.

    2016-01-01

    Digital curation may be regarded as a core competency in higher education since it contributes to establishing a sense of metaliteracy (an essential requirement for optimally functioning in a modern media environment) among students. Digital curation is gradually finding its way into higher education curricula aimed at fostering social media…

  1. How Much Is Teaching and Learning in Higher Education Digitized? Insights from Teacher Education

    ERIC Educational Resources Information Center

    Riehemann, Jens; Jucks, Regina

    2017-01-01

    The digital age has changed how we communicate, inform ourselves, and even how we teach and learn. This study systematically analyses and compares the perspectives of university academics (N = 75) and university students (N = 206) from the field of teacher education on digitized teaching and learning. In a between-subjects design, participants of…

  2. Defining a Self-Evaluation Digital Literacy Framework for Secondary Educators: The DigiLit Leicester Project

    ERIC Educational Resources Information Center

    Hall, Richard; Atkins, Lucy; Fraser, Josie

    2014-01-01

    Despite the growing interest in digital literacy within educational policy, guidance for secondary educators in terms of how digital literacy translates into the classroom is lacking. As a result, many teachers feel ill-prepared to support their learners in using technology effectively. The DigiLit Leicester project created an infrastructure for…

  3. Digital Fabrication as an Instructional Technology for Supporting Upper Elementary and Middle School Science and Mathematics Education

    ERIC Educational Resources Information Center

    Tillman, Daniel

    2012-01-01

    The purpose of this three-paper manuscript dissertation was to study digital fabrication as an instructional technology for supporting elementary and middle school science and mathematics education. Article one analyzed the effects of digital fabrication activities that were designed to contextualize mathematics education at a summer mathematics…

  4. Content-based fused off-axis object illumination direct-to-digital holography

    DOEpatents

    Price, Jeffery R.

    2006-05-02

    Systems and methods are described for content-based fused off-axis illumination direct-to-digital holography. A method includes calculating an illumination angle with respect to an optical axis defined by a focusing lens as a function of data representing a Fourier analyzed spatially heterodyne hologram; reflecting a reference beam from a reference mirror at a non-normal angle; reflecting an object beam from an object the object beam incident upon the object at the illumination angle; focusing the reference beam and the object beam at a focal plane of a digital recorder to from the content-based off-axis illuminated spatially heterodyne hologram including spatially heterodyne fringes for Fourier analysis; and digitally recording the content based off-axis illuminated spatially heterodyne hologram including spatially heterodyne fringes for Fourier analysis.

  5. Detection of Clinically Significant Retinopathy of Prematurity Using Wide-angle Digital Retinal Photography

    PubMed Central

    Chiang, Michael F.; Melia, Michele; Buffenn, Angela N.; Lambert, Scott R.; Recchia, Franco M.; Simpson, Jennifer L.; Yang, Michael B.

    2013-01-01

    Objective To evaluate the accuracy of detecting clinically significant retinopathy of prematurity (ROP) using wide-angle digital retinal photography. Methods Literature searches of PubMed and the Cochrane Library databases were conducted last on December 7, 2010, and yielded 414 unique citations. The authors assessed these 414 citations and marked 82 that potentially met the inclusion criteria. These 82 studies were reviewed in full text; 28 studies met inclusion criteria. The authors extracted from these studies information about study design, interventions, outcomes, and study quality. After data abstraction, 18 were excluded for study deficiencies or because they were superseded by a more recent publication. The methodologist reviewed the remaining 10 studies and assigned ratings of evidence quality; 7 studies were rated level I evidence and 3 studies were rated level III evidence. Results There is level I evidence from ≥5 studies demonstrating that digital retinal photography has high accuracy for detection of clinically significant ROP. Level III studies have reported high accuracy, without any detectable complications, from real-world operational programs intended to detect clinically significant ROP through remote site interpretation of wide-angle retinal photographs. Conclusions Wide-angle digital retinal photography has the potential to complement standard ROP care. It may provide advantages through objective documentation of clinical examination findings, improved recognition of disease progression by comparing previous photographs, and the creation of image libraries for education and research. Financial Disclosure(s) Proprietary or commercial disclosure may be found after the references. PMID:22541632

  6. A Survey of Complex Object Technologies for Digital Libraries

    NASA Technical Reports Server (NTRS)

    Nelson, Michael L.; Argue, Brad; Efron, Miles; Denn, Sheila; Pattuelli, Maria Cristina

    2001-01-01

    Many early web-based digital libraries (DLs) had implicit assumptions reflected in their architecture that the unit of focus in the DL (frequently "reports" or "e-prints") would only be manifested in a single, or at most a few, common file formats such as PDF or PostScript. DLs have now matured to the point where their contents are commonly no longer simple files. Complex objects in DLs have emerged from in response to various requirements, including: simple aggregation of formats and supporting files, bundling additional information to aid digital preservation, creating opaque digital objects for e-commerce applications, and the incorporation of dynamic services with the traditional data files. We examine a representative (but not necessarily exhaustive) number of current and recent historical web-based complex object technologies and projects that are applicable to DLs: Aurora, Buckets, ComMentor, Cryptolopes, Digibox, Document Management Alliance, FEDORA, Kahn-Wilensky Framework Digital Objects, Metadata Encoding & Transmission Standard, Multivalent Documents, Open eBooks, VERS Encapsulated Objects, and the Warwick Framework.

  7. Teachers' Dispositions towards the Role of Digital Devices in Play-Based Pedagogy in Early Childhood Education

    ERIC Educational Resources Information Center

    Palaiologou, Ioanna

    2016-01-01

    A body of research is emerging on early childhood education teachers' views on the integration of digital technologies in their practice. Despite evidence of the digitalisation of homes in affluent societies and children's interactions in highly mediated digital environments, few teachers so far have integrated digital devices into a play-based…

  8. Interactive Books for Primary and Secondary Education for the Course of Religion in Greece

    ERIC Educational Resources Information Center

    Mitropoulou, Vasiliki

    2012-01-01

    The Greek Ministry of Education has initiated the project "Digital School" since September 2011. One of the actions of the Digital School concerns the development of digital interactive books (in html) for all school courses. These interactive books are enriched with digital components with activities which are embedded in them. The…

  9. Evaluation of Digital Technology and Software Use among Business Education Teachers

    ERIC Educational Resources Information Center

    Ellis, Richard S.; Okpala, Comfort O.

    2004-01-01

    Digital video cameras are part of the evolution of multimedia digital products that have positive applications for educators, students, and industry. Multimedia digital video can be utilized by any personal computer and it allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics,…

  10. Digital Photography and Journals in a Kindergarten-First-Grade Classroom: Toward Meaningful Technology Integration in Early Childhood Education

    ERIC Educational Resources Information Center

    Ching, Cynthia Carter; Wang, X. Christine; Shih, Mei-Li; Kedem, Yore

    2006-01-01

    To explore meaningful and effective technology integration in early childhood education, we investigated how kindergarten-first-grade students created and employed digital photography journals to support social and cognitive reflection. These students used a digital camera to document their daily school activities and created digital photo…

  11. Viewing Michigan's Digital Future: Results of a Survey of Educators' Use of Digital Video in the USA

    ERIC Educational Resources Information Center

    Mardis, Marcia A.

    2009-01-01

    Digital video is a growing and important presence in student learning. This paper reports the results of a survey of American educators in Michigan (n = 426) conducted in spring 2008. The survey included questions about educators' attitudes toward the streaming and downloadable video services available to them in their schools. The survey results…

  12. Endoscopic pulsed digital holography for 3D measurements

    NASA Astrophysics Data System (ADS)

    Saucedo, A. Tonatiuh; Mendoza Santoyo, Fernando; de La Torre-Ibarra, Manuel; Pedrini, Giancarlo; Osten, Wolfgang

    2006-02-01

    A rigid endoscope and three different object illumination source positions are used in pulsed digital holography to measure the three orthogonal displacement components from hidden areas of a harmonically vibrating metallic cylinder. In order to obtain simultaneous 3D information from the optical set up, it is necessary to match the optical paths of each of the reference object beam pairs, but to incoherently mismatch the three reference object beam pairs, such that three pulsed digital holograms are incoherently recorded within a single frame of the CCD sensor. The phase difference is obtained using the Fourier method and by subtracting two digital holograms captured for two different object positions.

  13. Educating the First Digital Generation. Educate Us

    ERIC Educational Resources Information Center

    Harwood, Paul G.; Asal, Victor

    2007-01-01

    Asal and Harwood explore how today's information technology is changing how teachers educate and are educated. Focusing on the United States, with useful insights from the classroom digital revolution in a few other places (the United Kingdom, Australia, and India), the authors investigate the impact of today's technologies on education--how they…

  14. Web-Based Virtual Microscopy of Digitized Blood Slides for Malaria Diagnosis: An Effective Tool for Skills Assessment in Different Countries and Environments.

    PubMed

    Ahmed, Laura; Seal, Leonard H; Ainley, Carol; De la Salle, Barbara; Brereton, Michelle; Hyde, Keith; Burthem, John; Gilmore, William Samuel

    2016-08-11

    Morphological examination of blood films remains the reference standard for malaria diagnosis. Supporting the skills required to make an accurate morphological diagnosis is therefore essential. However, providing support across different countries and environments is a substantial challenge. This paper reports a scheme supplying digital slides of malaria-infected blood within an Internet-based virtual microscope environment to users with different access to training and computing facilities. The feasibility of the approach was established, allowing users to test, record, and compare their own performance with that of other users. From Giemsa stained thick and thin blood films, 56 large high-resolution digital slides were prepared, using high-quality image capture and 63x oil-immersion objective lens. The individual images were combined using the photomerge function of Adobe Photoshop and then adjusted to ensure resolution and reproduction of essential diagnostic features. Web delivery employed the Digital Slidebox platform allowing digital microscope viewing facilities and image annotation with data gathering from participants. Engagement was high with images viewed by 38 participants in five countries in a range of environments and a mean completion rate of 42/56 cases. The rate of parasite detection was 78% and accuracy of species identification was 53%, which was comparable with results of similar studies using glass slides. Data collection allowed users to compare performance with other users over time or for each individual case. Overall, these results demonstrate that users worldwide can effectively engage with the system in a range of environments, with the potential to enhance personal performance through education, external quality assessment, and personal professional development, especially in regions where educational resources are difficult to access.

  15. A Spectrum of Interoperability: The Site for Science Prototype for the NSDL; Re-Inventing the Wheel? Standards, Interoperability and Digital Cultural Content; Preservation Risk Management for Web Resources: Virtual Remote Control in Cornell's Project Prism; Safekeeping: A Cooperative Approach to Building a Digital Preservation Resource; Object Persistence and Availability in Digital Libraries; Illinois Digital Cultural Heritage Community-Collaborative Interactions among Libraries, Museums and Elementary Schools.

    ERIC Educational Resources Information Center

    Arms, William Y.; Hillmann, Diane; Lagoze, Carl; Krafft, Dean; Marisa, Richard; Saylor, John; Terizzi, Carol; Van de Sompel, Herbert; Gill, Tony; Miller, Paul; Kenney, Anne R.; McGovern, Nancy Y.; Botticelli, Peter; Entlich, Richard; Payette, Sandra; Berthon, Hilary; Thomas, Susan; Webb, Colin; Nelson, Michael L.; Allen, B. Danette; Bennett, Nuala A.; Sandore, Beth; Pianfetti, Evangeline S.

    2002-01-01

    Discusses digital libraries, including interoperability, metadata, and international standards; Web resource preservation efforts at Cornell University; digital preservation at the National Library of Australia; object persistence and availability; collaboration among libraries, museums and elementary schools; Asian digital libraries; and a Web…

  16. Combining Digital Archives Content with Serious Game Approach to Create a Gamified Learning Experience

    NASA Astrophysics Data System (ADS)

    Shih, D.-T.; Lin, C. L.; Tseng, C.-Y.

    2015-08-01

    This paper presents an interdisciplinary to develop content-aware application that combines game with learning on specific categories of digital archives. The employment of content-oriented game enhances the gamification and efficacy of learning in culture education on architectures and history of Hsinchu County, Taiwan. The gamified form of the application is used as a backbone to support and provide a strong stimulation to engage users in learning art and culture, therefore this research is implementing under the goal of "The Digital ARt/ARchitecture Project". The purpose of the abovementioned project is to develop interactive serious game approaches and applications for Hsinchu County historical archives and architectures. Therefore, we present two applications, "3D AR for Hukou Old " and "Hsinchu County History Museum AR Tour" which are in form of augmented reality (AR). By using AR imaging techniques to blend real object and virtual content, the users can immerse in virtual exhibitions of Hukou Old Street and Hsinchu County History Museum, and to learn in ubiquitous computing environment. This paper proposes a content system that includes tools and materials used to create representations of digitized cultural archives including historical artifacts, documents, customs, religion, and architectures. The Digital ARt / ARchitecture Project is based on the concept of serious game and consists of three aspects: content creation, target management, and AR presentation. The project focuses on developing a proper approach to serve as an interactive game, and to offer a learning opportunity for appreciating historic architectures by playing AR cards. Furthermore, the card game aims to provide multi-faceted understanding and learning experience to help user learning through 3D objects, hyperlinked web data, and the manipulation of learning mode, and then effectively developing their learning levels on cultural and historical archives in Hsinchu County.

  17. Using Digital Globes to Explore the Deep Sea and Advance Public Literacy in Earth System Science

    ERIC Educational Resources Information Center

    Beaulieu, Stace E.; Emery, Emery; Brickley, Annette; Spargo, Abbey; Patterson, Kathleen; Joyce, Katherine; Silva, Tim; Madin, Katherine

    2015-01-01

    Digital globes are new technologies increasingly used in informal and formal education to display global datasets and show connections among Earth systems. But how effective are digital globes in advancing public literacy in Earth system science? We addressed this question by developing new content for digital globes with the intent to educate and…

  18. "Get Up and Play!" From Simulation to Imitation in Digital Games

    ERIC Educational Resources Information Center

    Jenson, Jennifer; De Castell, Suzanne

    2008-01-01

    As professors working in faculties of education for the past ten years researching digital gameplay and the design and development of games for education, the authors have often been asked whether digital games are good or bad for children. The discourse of good/bad is a slippery one and the authors believe that digital games, like television,…

  19. Digital Renegades in America: Changing Metaphors to Realize the Potential of Technology in Education

    ERIC Educational Resources Information Center

    Smith, Thomas

    2013-01-01

    In 2001, Marc Prensky introduced a new metaphor to the educational landscape. He suggested that the rising generation were growing up in a time so filled with new media that they were "digital natives," while those born earlier were "digital immigrants." In this view, because the digital natives are growing up immersed in a sea…

  20. Digital College Readiness: A Multi-Case Study of Early College High School Graduates' Perceptions of the Demands and Opportunities to Learn

    ERIC Educational Resources Information Center

    Furness, Rachelle K.

    2017-01-01

    Clarifying the concept of digital college readiness (DCR) can direct pedagogical and policy shifts toward the integration of digital literacies instruction as an essential component of college readiness, especially for educators and researchers in the field of developmental education. Since the 1980s, the demands for digitally mediated literacies…

  1. Does Digital Video Advertising Increase Population-Level Reach of Multimedia Campaigns? Evidence From the 2013 Tips From Former Smokers Campaign

    PubMed Central

    Shafer, Paul R; Rodes, Robert; Kim, Annice; Hansen, Heather; Patel, Deesha; Coln, Caryn; Beistle, Diane

    2016-01-01

    Background Federal and state public health agencies in the United States are increasingly using digital advertising and social media to promote messages from broader multimedia campaigns. However, little evidence exists on population-level campaign awareness and relative cost efficiencies of digital advertising in the context of a comprehensive public health education campaign. Objective Our objective was to compare the impact of increased doses of digital video and television advertising from the 2013 Tips From Former Smokers (Tips) campaign on overall campaign awareness at the population level. We also compared the relative cost efficiencies across these media platforms. Methods We used data from a large national online survey of approximately 15,000 US smokers conducted in 2013 immediately after the conclusion of the 2013 Tips campaign. These data were used to compare the effects of variation in media dose of digital video and television advertising on population-level awareness of the Tips campaign. We implemented higher doses of digital video among selected media markets and randomly selected other markets to receive similar higher doses of television ads. Multivariate logistic regressions estimated the odds of overall campaign awareness via digital or television format as a function of higher-dose media in each market area. All statistical tests used the .05 threshold for statistical significance and the .10 level for marginal nonsignificance. We used adjusted advertising costs for the additional doses of digital and television advertising to compare the cost efficiencies of digital and television advertising on the basis of costs per percentage point of population awareness generated. Results Higher-dose digital video advertising was associated with 94% increased odds of awareness of any ad online relative to standard-dose markets (P<.001). Higher-dose digital advertising was associated with a marginally nonsignificant increase (46%) in overall campaign awareness regardless of media format (P=.09). Higher-dose television advertising was associated with 81% increased odds of overall ad awareness regardless of media format (P<.001). Increased doses of television advertising were also associated with significantly higher odds of awareness of any ad on television (P<.001) and online (P=.04). The adjusted cost of each additional percentage point of population-level reach generated by higher doses of advertising was approximately US $440,000 for digital advertising and US $1 million for television advertising. Conclusions Television advertising generated relatively higher levels of overall campaign awareness. However, digital video was relatively more cost efficient for generating awareness. These results suggest that digital video may be used as a cost-efficient complement to traditional advertising modes (eg, television), but digital video should not replace television given the relatively smaller audience size of digital video viewers. PMID:27627853

  2. Digital Video Projects of, by, and for New Teachers: The Multiple Educational Functions of Creating Multimedia

    ERIC Educational Resources Information Center

    Halter, Christopher; Levin, James

    2014-01-01

    A three year study of digital video creation in higher education investigated the impact that creating short digital videos by university students in their final class of a teacher education program had on those students. Each student created a short video reflecting on the process of how he/she became a teacher. An analysis of the videos…

  3. The Content Dimension of Educational Technology: How Does It Work for Education in Europe?

    ERIC Educational Resources Information Center

    Cernochova, Miroslava

    2012-01-01

    The aim of this article is to present a concept of digital content emphasizing its new shape and ways to be developed and shared on Web 2.0 principles. Due to recent EU initiatives, a great number of digital materials, resources, and services for education have been designed and produced in recent years. Digital content from materials such as…

  4. Implementing Digital Individual Development Planning in Teacher Education: The Challenges of Communication in Relation to the Development of ICT-Supported Methods

    ERIC Educational Resources Information Center

    Granberg, Carina

    2009-01-01

    This paper presents a study of the experiences of a group of teacher educators during the 2006-2007 academic year, when they participated in a project to try out and implement digital individual development planning (which in Swedish is digital "Individuella Utvecklings-Planer" or IUP) in a teacher education faculty at a Swedish…

  5. Digital and Media Literacy: A Plan of Action. A White Paper on the Digital and Media Literacy Recommendations of the Knight Commission on the Information Needs of Communities in a Democracy

    ERIC Educational Resources Information Center

    Hobbs, Renee

    2010-01-01

    This report proposes a detailed plan that positions digital and media literacy as an essential life skill and outlines steps that policymakers, educators, and community advocates can take to help Americans thrive in the digital age. It offers a plan of action for how to bring digital and media literacy education into formal and informal settings…

  6. Digital holographic image fusion for a larger size object using compressive sensing

    NASA Astrophysics Data System (ADS)

    Tian, Qiuhong; Yan, Liping; Chen, Benyong; Yao, Jiabao; Zhang, Shihua

    2017-05-01

    Digital holographic imaging fusion for a larger size object using compressive sensing is proposed. In this method, the high frequency component of the digital hologram under discrete wavelet transform is represented sparsely by using compressive sensing so that the data redundancy of digital holographic recording can be resolved validly, the low frequency component is retained totally to ensure the image quality, and multiple reconstructed images with different clear parts corresponding to a laser spot size are fused to realize the high quality reconstructed image of a larger size object. In addition, a filter combing high-pass and low-pass filters is designed to remove the zero-order term from a digital hologram effectively. The digital holographic experimental setup based on off-axis Fresnel digital holography was constructed. The feasible and comparative experiments were carried out. The fused image was evaluated by using the Tamura texture features. The experimental results demonstrated that the proposed method can improve the processing efficiency and visual characteristics of the fused image and enlarge the size of the measured object effectively.

  7. Deconstructing the Education-Industrial Complex in the Digital Age

    ERIC Educational Resources Information Center

    Loveless, Douglas, Ed.; Sullivan, Pamela, Ed.; Dredger, Katie, Ed.; Burns, Jim, Ed.

    2017-01-01

    Developments in the education field are affected by numerous, and often conflicting, social, cultural, and economic factors. With the increasing corporatization of education, teaching and learning paradigms are continuously altered. "Deconstructing the Education-Industrial Complex in the Digital Age" is an authoritative reference source…

  8. Research on the digital education resources of sharing pattern in independent colleges based on cloud computing environment

    NASA Astrophysics Data System (ADS)

    Xiong, Ting; He, Zhiwen

    2017-06-01

    Cloud computing was first proposed by Google Company in the United States, which was based on the Internet center, providing a standard and open network sharing service approach. With the rapid development of the higher education in China, the educational resources provided by colleges and universities had greatly gap in the actual needs of teaching resources. therefore, Cloud computing of using the Internet technology to provide shared methods liked the timely rain, which had become an important means of the Digital Education on sharing applications in the current higher education. Based on Cloud computing environment, the paper analyzed the existing problems about the sharing of digital educational resources in Jiangxi Province Independent Colleges. According to the sharing characteristics of mass storage, efficient operation and low input about Cloud computing, the author explored and studied the design of the sharing model about the digital educational resources of higher education in Independent College. Finally, the design of the shared model was put into the practical applications.

  9. The internet in universities: Liberation or desensitization?

    NASA Astrophysics Data System (ADS)

    Pickering, John

    1997-06-01

    The compression of space and time that accompanies cultural evolution is being accelerated by digital communications technology. The rapid transmission of information and computer-mediated communication are key factors in economic and geopolitical development. Networks such as the Internet are now able to handle images, sounds, texts and virtual objects. These can be stored, reproduced, combined and distributed. This digital miscegenation creates a virtual, recombinant culture that signifies how human society is evolving in the postmodern era. In universities, the Internet is already an important medium of communication, a way of enhancing access to educational resources and a means of creating interactive communities of learning. This will not merely enhance educational practice as it is now. Like technological developments before them, it will also change our view of what education is, or needs to be. This, in turn, will influence the values and the sensitivities that are implicitly transmitted in the educational process. Over and above its practical effects on education, the Internet is bound up in wider geopolitical movements and pressures. As a backdrop to considering the Internet as a medium for education, this article considers some of these geopolitical movements. The conclusion will be that the often rosy image created by advocates of digital communications technology may need balancing by consideration of some darker possibilities. As a matter of social geography, it enhances uniformity, urban concentration and the commodification of cultural practices, including education. Two themes are considered here. On the one hand, following the more optimistic views of educationalists, such as Illich and Wells, there is the hope that the Internet will act as a liberating, democratizing force that will make knowledge more freely and widely available. On the other hand, following the more pessimistic concerns of geographers and cultural theorists, such as Harvey and Baudrillard, there is the fear that the Internet will accelerate the loss of cultural diversity and will help to conceal the damage that technology is inflicting on the cultural and on the natural environment. Examples of both themes are to be found in the current use of the Internet in university education.

  10. Academic Dishonesty in the Digital Age from the Perspective of Rural High School General Education Teachers in Southwest Ohio: A Phenomenological Study

    ERIC Educational Resources Information Center

    Hamblin, Nathan Churchell

    2017-01-01

    The purpose of this phenomenological study was to describe high school general education teachers' experiences with academic dishonesty in the digital age in rural school districts in southwest Ohio. Academic dishonesty in the digital age is defined as student use of digital technologies to receive credit for academic work beyond their own ability…

  11. Documenting Student Connectivity and Use of Digital Annotation Devices in Virginia Commonwealth University Connected Courses: An Assessment Toolkit for Digital Pedagogies in Higher Education

    ERIC Educational Resources Information Center

    Gogia, Laura Park

    2016-01-01

    Virginia Commonwealth University (VCU) is implementing a large scale exploration of digital pedagogies, including connected learning and open education, in an effort to promote digital fluency and integrative thinking among students. The purpose of this study was to develop a classroom assessment toolkit for faculty who wish to document student…

  12. New directions in medical e-curricula and the use of digital repositories.

    PubMed

    Fleiszer, David M; Posel, Nancy H; Steacy, Sean P

    2004-03-01

    Medical educators involved in the growth of multimedia-enhanced e-curricula are increasingly aware of the need for digital repositories to catalogue, store and ensure access to learning objects that are integrated within their online material. The experience at the Faculty of Medicine at McGill University during initial development of a mainstream electronic curriculum reflects this growing recognition that repositories can facilitate the development of a more comprehensive as well as effective electronic curricula. Also, digital repositories can help to ensure efficient utilization of resources through the use, re-use, and reprocessing of multimedia learning, addressing the potential for collaboration among repositories and increasing available material exponentially. The authors review different approaches to the development of a digital repository application, as well as global and specific issues that should be examined in the initial requirements definition and development phase, to ensure current initiatives meet long-term requirements. Often, decisions regarding creation of e-curricula and associated digital repositories are left to interested faculty and their individual development teams. However, the development of an e-curricula and digital repository is not predominantly a technical exercise, but rather one that affects global pedagogical strategies and curricular content and involves a commitment of large-scale resources. Outcomes of these decisions can have long-term consequences and as such, should involve faculty at the highest levels including the dean.

  13. eQETIC: A Maturity Model for Online Education

    ERIC Educational Resources Information Center

    Rossi, Rogério; Mustaro, Pollyana Notargiacomo

    2015-01-01

    Digital solutions have substantially contributed to the growth and dissemination of education. The distance education modality has been presented as an opportunity for worldwide students in many types of courses. However, projects of digital educational platforms require different expertise including knowledge areas such as pedagogy, psychology,…

  14. Implementation of Digital Awareness Strategies to Engage Patients and Providers in a Lung Cancer Screening Program: Retrospective Study

    PubMed Central

    Daye, Dania; Banzi, Lynda; Jones, Philip; Choy, Garry; Shepard, Jo-Anne O

    2018-01-01

    Background Lung cancer is the leading cause of cancer-related deaths in the United States. Despite mandated insurance coverage for eligible patients, lung cancer screening rates remain low. Digital platforms, including social media, provide a potentially valuable tool to enhance health promotion and patient engagement related to lung cancer screening (LCS). Objective The aim was to assess the effectiveness of LCS digital awareness campaigns on utilization of low-dose computed tomography (LDCT) and visits to institutional online educational content. Methods A pay-per-click campaign utilizing Google and Facebook targeted adults aged 55 years and older and caregivers aged 18 years and older (eg, spouses, adult children) with LCS content during a 20-week intervention period from May to September 2016. A concurrent pay-per-click campaign using LinkedIn and Twitter targeted health care providers with LCS content. Geographic target radius was within 60 miles of an academic medical center. Social media data included aggregate demographics and click-through rates (CTRs). Primary outcome measures were visits to institutional Web pages and scheduled LDCT exams. Study period was 20 weeks before, during, and after the digital awareness campaigns. Results Weekly visits to the institutional LCS Web pages were significantly higher during the digital awareness campaigns compared to the 20-week period prior to implementation (mean 823.9, SD 905.8 vs mean 51, SD 22.3, P=.001). The patient digital awareness campaign surpassed industry standard CTRs on Google (5.85%, 1108/18,955 vs 1.8%) and Facebook (2.59%, 47,750/1,846,070 vs 0.8%). The provider digital awareness campaign surpassed industry standard CTR on LinkedIn (1.1%, 630/57,079 vs 0.3%) but not Twitter (0.19%, 1139/587,133 vs 0.25%). Mean scheduled LDCT exam volumes per week before, during, and after the digital awareness campaigns were 17.4 (SD 7.5), 20.4 (SD 5.4), and 26.2 (SD 6.4), respectively, with the difference between the mean number of scheduled exams after the digital awareness campaigns and the number of exams scheduled before and after the digital awareness campaigns being statistically significant (P<.001). Conclusions Implementation of the LCS digital awareness campaigns was associated with increased visits to institutional educational Web pages and scheduled LDCT exams. Digital platforms are an important tool to enhance health promotion activities and engagement with patients and providers. PMID:29449199

  15. 75 FR 39052 - Meeting of National Council on the Humanities

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-07-07

    ... Partnership--Room 507 Digital Humanities--Room 402 Education Programs--Room 315 Public Programs--Room 421... Grants. b. Federal/State Partnership. c. Digital Humanities. d. Education Programs. e. Public Programs. f.... until Adjourned Challenge Grants and Federal/State Partnership--Room 507 Digital Humanities--Room 402...

  16. Using Digital Videos to Enhance Teacher Preparation

    ERIC Educational Resources Information Center

    Dymond, Stacy K.; Bentz, Johnell L.

    2006-01-01

    The technology to produce high quality, digital videos is widely available, yet its use in teacher preparation remains largely overlooked. A digital video library was created to augment instruction in a special education methods course for preservice elementary education teachers. The videos illustrated effective strategies for working with…

  17. Designing Digital Environments for Art Education/Exploration.

    ERIC Educational Resources Information Center

    Milekic, Slavko

    2000-01-01

    Examines the role of digital technology in the context of art education and art exploration. Discusses the development of digital environments as the next step in the evolution of traditional computers, whose main characteristic is support for simultaneous multiple-user interactions and for social and collaborative activities. (LRW)

  18. Educating Digital Citizens

    ERIC Educational Resources Information Center

    Tan, Thomas

    2011-01-01

    Digital citizenship is how educators, citizens, and parents can teach where the lines of cyber safety and ethics are in the interconnected online world their students will inhabit. Aside from keeping technology users safe, digital citizenship also prepares students to survive and thrive in an environment embedded with information, communication,…

  19. Interdisciplinarity, Interactivity, and Interoperability for Educating the Digerati

    ERIC Educational Resources Information Center

    Coleman, Anita

    2005-01-01

    As networked digital information proliferates and modern society's need to have access to information irrespective of location rises, the education needed for the digerati, defined loosely as the digital intelligentsia, the whole class of "expert" digital information professionals, becomes an important area about which all information…

  20. Developing Digital Portfolios for Childhood Education. Research Reports.

    ERIC Educational Resources Information Center

    Kankaanranta, Marja

    This action research study developed, explored, and analyzed the use of digital portfolios as a multiperspective ecological assessment method in primary education learning environments in Finland. Participating in the study were kindergarten and primary school teachers who were challenged and encouraged to utilize networking and digital portfolios…

  1. Digital Storytelling for Transformative Global Citizenship Education

    ERIC Educational Resources Information Center

    Truong-White, Hoa; McLean, Lorna

    2015-01-01

    This article explores how digital storytelling offers the potential to support transformative global citizenship education (TGCE) through a case study of the Bridges to Understanding program that connected middle and high school students globally using digital storytelling. Drawing on a TGCE framework, this research project probed the curriculum…

  2. Educational technologies in problem-based learning in health sciences education: a systematic review.

    PubMed

    Jin, Jun; Bridges, Susan M

    2014-12-10

    As a modern pedagogical philosophy, problem-based learning (PBL) is increasingly being recognized as a major research area in student learning and pedagogical innovation in health sciences education. A new area of research interest has been the role of emerging educational technologies in PBL. Although this field is growing, no systematic reviews of studies of the usage and effects of educational technologies in PBL in health sciences education have been conducted to date. The aim of this paper is to review new and emerging educational technologies in problem-based curricula, with a specific focus on 3 cognate clinical disciplines: medicine, dentistry, and speech and hearing sciences. Analysis of the studies reviewed focused on the effects of educational technologies in PBL contexts while addressing the particular issue of scaffolding of student learning. A comprehensive computerized database search of full-text articles published in English from 1996 to 2014 was carried out using 3 databases: ProQuest, Scopus, and EBSCOhost. Eligibility criteria for selection of studies for review were also determined in light of the population, intervention, comparison, and outcomes (PICO) guidelines. The population was limited to postsecondary education, specifically in dentistry, medicine, and speech and hearing sciences, in which PBL was the key educational pedagogy and curriculum design. Three types of educational technologies were identified as interventions used to support student inquiry: learning software and digital learning objects; interactive whiteboards (IWBs) and plasma screens; and learning management systems (LMSs). Of 470 studies, 28 were selected for analysis. Most studies examined the effects of learning software and digital learning objects (n=20) with integration of IWB (n=5) and LMS (n=3) for PBL receiving relatively less attention. The educational technologies examined in these studies were seen as potentially fit for problem-based health sciences education. Positive outcomes for student learning included providing rich, authentic problems and/or case contexts for learning; supporting student development of medical expertise through the accessing and structuring of expert knowledge and skills; making disciplinary thinking and strategies explicit; providing a platform to elicit articulation, collaboration, and reflection; and reducing perceived cognitive load. Limitations included cumbersome scenarios, infrastructure requirements, and the need for staff and student support in light of the technological demands of new affordances. This literature review demonstrates the generally positive effect of educational technologies in PBL. Further research into the various applications of educational technology in PBL curricula is needed to fully realize its potential to enhance problem-based approaches in health sciences education.

  3. Strike Up the Score: Deriving Searchable and Playable Digital Formats from Sheet Music; Smart Objects and Open Archives; Building the Archives of the Future: Advanced in Preserving Electronic Records at the National Archives and Records Administration; From the Digitized to the Digital Library.

    ERIC Educational Resources Information Center

    Choudhury, G. Sayeed; DiLauro, Tim; Droettboom, Michael; Fujinaga, Ichiro; MacMillan, Karl; Nelson, Michael L.; Maly, Kurt; Thibodeau, Kenneth; Thaller, Manfred

    2001-01-01

    These articles describe the experiences of the Johns Hopkins University library in digitizing their collection of sheet music; motivation for buckets, Smart Object, Dumb Archive (SODA) and the Open Archives Initiative (OAI), and initial experiences using them in digital library (DL) testbeds; requirements for archival institutions, the National…

  4. Arc-An OAI Service Provider for Digital Library Federation; Kepler-An OAI Data/Service Provider for the Individual; Information Objects and Rights Management: A Mediation-Based Approach to DRM Interoperability; Automated Name Authority Control and Enhanced Searching in the Levy Collection; Renardus Project Developments and the Wider Digital Library Context.

    ERIC Educational Resources Information Center

    Liu, Xiaoming; Maly, Kurt; Zubair, Mohammad; Nelson, Michael L.; Erickson, John S.; DiLauro, Tim; Choudhury, G. Sayeed; Patton, Mark; Warner, James W.; Brown, Elizabeth W.; Heery, Rachel; Carpenter, Leona; Day, Michael

    2001-01-01

    Includes five articles that discuss the OAI (Open Archive Initiative), an interface between data providers and service providers; information objects and digital rights management interoperability; digitizing library collections, including automated name authority control, metadata, and text searching engines; and building digital library services…

  5. The Impact of Quantitative Data Provided by a Multi-spectral Digital Skin Lesion Analysis Device on Dermatologists'Decisions to Biopsy Pigmented Lesions.

    PubMed

    Farberg, Aaron S; Winkelmann, Richard R; Tucker, Natalie; White, Richard; Rigel, Darrell S

    2017-09-01

    BACKGROUND: Early diagnosis of melanoma is critical to survival. New technologies, such as a multi-spectral digital skin lesion analysis (MSDSLA) device [MelaFind, STRATA Skin Sciences, Horsham, Pennsylvania] may be useful to enhance clinician evaluation of concerning pigmented skin lesions. Previous studies evaluated the effect of only the binary output. OBJECTIVE: The objective of this study was to determine how decisions dermatologists make regarding pigmented lesion biopsies are impacted by providing both the underlying classifier score (CS) and associated probability risk provided by multi-spectral digital skin lesion analysis. This outcome was also compared against the improvement reported with the provision of only the binary output. METHODS: Dermatologists attending an educational conference evaluated 50 pigmented lesions (25 melanomas and 25 benign lesions). Participants were asked if they would biopsy the lesion based on clinical images, and were asked this question again after being shown multi-spectral digital skin lesion analysis data that included the probability graphs and classifier score. RESULTS: Data were analyzed from a total of 160 United States board-certified dermatologists. Biopsy sensitivity for melanoma improved from 76 percent following clinical evaluation to 92 percent after quantitative multi-spectral digital skin lesion analysis information was provided ( p <0.0001). Specificity improved from 52 percent to 79 percent ( p <0.0001). The positive predictive value increased from 61 percent to 81 percent ( p <0.01) when the quantitative data were provided. Negative predictive value also increased (68% vs. 91%, p<0.01), and overall biopsy accuracy was greater with multi-spectral digital skin lesion analysis (64% vs. 86%, p <0.001). Interrater reliability improved (intraclass correlation 0.466 before, 0.559 after). CONCLUSION: Incorporating the classifier score and probability data into physician evaluation of pigmented lesions led to both increased sensitivity and specificity, thereby resulting in more accurate biopsy decisions.

  6. An analysis of United States K-12 stem education versus STEM workforce at the dawn of the digital revolution

    NASA Astrophysics Data System (ADS)

    Cataldo, Franca

    The world is at the dawn of a third industrial revolution, the digital revolution, that brings great changes the world over. Today, computing devices, the Internet, and the World Wide Web are vital technology tools that affect every aspect of everyday life and success. While computing technologies offer enormous benefits, there are equally enormous safety and security risks that have been growing exponentially since they became widely available to the public in 1994. Cybercriminals are increasingly implementing sophisticated and serious hack attacks and breaches upon our nation's government, financial institutions, organizations, communities, and private citizens. There is a great need for computer scientists to carry America's innovation and economic growth forward and for cybersecurity professionals to keep our nation safe from criminal hacking. In this digital age, computer science and cybersecurity are essential foundational ingredients of technological innovation, economic growth, and cybersecurity that span all industries. Yet, America's K-12 education institutions are not teaching the computer science and cybersecurity skills required to produce a technologically-savvy 21st century workforce. Education is the key to preparing students to enter the workforce and, therefore, American K-12 STEM education must be reformed to accommodate the teachings required in the digital age. Keywords: Cybersecurity Education, Cybersecurity Education Initiatives, Computer Science Education, Computer Science Education Initiatives, 21 st Century K-12 STEM Education Reform, 21st Century Digital Literacies, High-Tech Innovative Problem-Solving Skills, 21st Century Digital Workforce, Standardized Testing, Foreign Language and Culture Studies, Utica College, Professor Chris Riddell.

  7. Curated Collections for Educators: Five Key Papers on Evaluating Digital Scholarship.

    PubMed

    Quinn, Antonia; Chan, Teresa M; Sampson, Christopher; Grossman, Catherine; Butts, Christine; Casey, John; Caretta-Weyer, Holly; Gottlieb, Michael

    2018-01-03

    Traditionally, scholarship that was recognized for promotion and tenure consisted of clinical research, bench research, and grant funding. Recent trends have allowed for differing approaches to scholarship, including digital publication. As increasing numbers of trainees and faculty turn to online educational resources, it is imperative to critically evaluate these resources. This article summarizes five key papers that address the appraisal of digital scholarship and describes their relevance to junior clinician educators and faculty developers. In May 2017, the Academic Life in Emergency Medicine Faculty Incubator program focused on the topic of digital scholarship, providing and discussing papers relevant to the topic. We augmented this list of papers with further suggestions by guest experts and by an open call via Twitter for other important papers. Through this process, we created a list of 38 papers in total on the topic of evaluating digital scholarship. In order to determine which of these papers best describe how to evaluate digital scholarship, the authorship group assessed the papers using a modified Delphi approach to build consensus. In this paper we present the five most highly rated papers from our process about evaluating digital scholarship. We summarize each paper and discuss its specific relevance to junior faculty members and to faculty developers. These papers provide a framework for assessing the quality of digital scholarship, so that junior faculty can recommend high-quality educational resources to their trainees. These papers help guide educators on how to produce high quality digital scholarship and maximize recognition and credit in respect to receiving promotion and tenure.

  8. Curated Collections for Educators: Five Key Papers on Evaluating Digital Scholarship

    PubMed Central

    Chan, Teresa M; Sampson, Christopher; Grossman, Catherine; Butts, Christine; Casey, John; Caretta-Weyer, Holly; Gottlieb, Michael

    2018-01-01

    Traditionally, scholarship that was recognized for promotion and tenure consisted of clinical research, bench research, and grant funding. Recent trends have allowed for differing approaches to scholarship, including digital publication. As increasing numbers of trainees and faculty turn to online educational resources, it is imperative to critically evaluate these resources. This article summarizes five key papers that address the appraisal of digital scholarship and describes their relevance to junior clinician educators and faculty developers. In May 2017, the Academic Life in Emergency Medicine Faculty Incubator program focused on the topic of digital scholarship, providing and discussing papers relevant to the topic. We augmented this list of papers with further suggestions by guest experts and by an open call via Twitter for other important papers. Through this process, we created a list of 38 papers in total on the topic of evaluating digital scholarship. In order to determine which of these papers best describe how to evaluate digital scholarship, the authorship group assessed the papers using a modified Delphi approach to build consensus. In this paper we present the five most highly rated papers from our process about evaluating digital scholarship. We summarize each paper and discuss its specific relevance to junior faculty members and to faculty developers. These papers provide a framework for assessing the quality of digital scholarship, so that junior faculty can recommend high-quality educational resources to their trainees. These papers help guide educators on how to produce high quality digital scholarship and maximize recognition and credit in respect to receiving promotion and tenure. PMID:29531874

  9. Developing the Vision: Preparing Teachers to Deliver a Digital World-Class Education System

    ERIC Educational Resources Information Center

    Lane, Jenny M.

    2012-01-01

    In 2008 Australians were promised a "Digital Education Revolution" by the government to dramatically change classroom education and build a "world-class education system". Eight billion dollars have been spent providing computer equipment for upper secondary classrooms, yet there is little evidence that a revolution has…

  10. Digital Video (DV): A Primer for Developing an Enterprise Video Strategy

    NASA Astrophysics Data System (ADS)

    Talovich, Thomas L.

    2002-09-01

    The purpose of this thesis is to provide an overview of digital video production and delivery. The thesis presents independent research demonstrating the educational value of incorporating video and multimedia content in training and education programs. The thesis explains the fundamental concepts associated with the process of planning, preparing, and publishing video content and assists in the development of follow-on strategies for incorporation of video content into distance training and education programs. The thesis provides an overview of the following technologies: Digital Video, Digital Video Editors, Video Compression, Streaming Video, and Optical Storage Media.

  11. Investigating the Effect of Users' Tagging Motivation on the Digital Educational Resources Metadata Descriptions

    ERIC Educational Resources Information Center

    Zervas, Panagiotis; Sampson, Demetrios G.; Aristeidou, Maria

    2012-01-01

    Over the past years, several Open Educational Resources (OERs) initiatives have been emerged worldwide aiming to create, share and reuse digital educational resources among educational communities. As a result, organizing, offering and accessing these resources over the web have been key issues for both the research and the educational community.…

  12. Digital Andragogy: A Richer Blend of Initial Teacher Education in the 21st Century

    ERIC Educational Resources Information Center

    Blackley, Susan; Sheffield, Rachel

    2015-01-01

    This paper revisits the term "andragogy" (adult education) and develops a new concept based upon an analysis of the skills and dispositions of 21st century learners in initial teacher education through the lens of adult education: "digital andragogy." In order to engage and retain students and revitalise education courses by…

  13. Design Principles of Next-Generation Digital Gaming for Education.

    ERIC Educational Resources Information Center

    Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie.

    2003-01-01

    Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…

  14. Digital Storytelling in the Middle Childhood Special Education Classroom: A Teacher's Story of Adaptations

    ERIC Educational Resources Information Center

    Michalski, Paige; Hodges, Dodi; Banister, Savilla

    2005-01-01

    This article chronicles one special educator's process of implementing adaptive instructional strategies in her middle school language arts classroom. Paige Michalski crafted adaptations for her students with disabilities in the curricular area of digital storytelling (Banaszewski, 2002; Dunn, 2000). Digital storytelling involves telling stories…

  15. Governing Software: Networks, Databases and Algorithmic Power in the Digital Governance of Public Education

    ERIC Educational Resources Information Center

    Williamson, Ben

    2015-01-01

    This article examines the emergence of "digital governance" in public education in England. Drawing on and combining concepts from software studies, policy and political studies, it identifies some specific approaches to digital governance facilitated by network-based communications and database-driven information processing software…

  16. Digital Learning in Schools: Conceptualizing the Challenges and Influences on Teacher Practice

    ERIC Educational Resources Information Center

    Blundell, Christopher; Lee, Kar-Tin; Nykvist, Shaun

    2016-01-01

    Digital technologies are an important requirement for curriculum expectations, including general ICT capability and STEM education. These technologies are also positioned as mechanisms for educational reform via transformation of teacher practice. It seems, however, that wide-scale transformation of teacher practice and digital learning remain…

  17. Educators Weigh E-Textbook Cost Comparisons

    ERIC Educational Resources Information Center

    Tomassini, Jason

    2012-01-01

    During the first-ever Digital Learning Day, U.S. Secretary of Education Arne Duncan and Federal Communications Commission chief Julius Genachowski unveiled an ambitious plan earlier this year to get schools to switch from print to digital textbooks by 2017. Dubbed the Digital Textbook Playbook, it's a recommendation for how schools could transform…

  18. Quality Control in K-12 Digital Learning: Three (Imperfect) Approaches. Creating Healthy Policy for Digital Learning. A Working Paper Series from the Thomas B. Fordham Institute

    ERIC Educational Resources Information Center

    Hess, Frederick M.

    2011-01-01

    Digital learning makes possible the "unbundling" of school provisions--that is, it allows children to be served by providers from almost anywhere, in new and more customized ways. At the same time, because it destandardizes and decentralizes educational delivery, digital education is far harder to bring under the yoke of the…

  19. A review of Education and Social Media using conflict and functionalist theories

    NASA Astrophysics Data System (ADS)

    Cian, Heidi; Amann, Holly

    2017-09-01

    Education and Social Media: Toward a Digital Future (2016), edited by Christine Greenhow, Julia Sonnevend, and Colin Agur, is a compilation of essays by leading contributors to the digital and social media movement in education. The chapters within this volume provide a granular look at the current landscape of how digital media is utilized across educational levels, fields of study, and geographic areas. The book is divided into three sections discussing the emerging use of social media in education, challenges in its implementation, and potential directions as tech-based education continues to evolve. In this review, we situate the ideas presented in Education and Social Media in the functionalist and conflict theories of educational perspective to further illuminate the potential of digital learning in supporting increased access to education for marginalized student populations. We discuss how these competing views are both given voice in Education and Social Media, prompting the reader to critically reflect on advantages and dangers presented by increased use of technological platforms in educational settings. Topics discussed include online universities, peer-developed curriculum, and differential use of technology based on school socioeconomic demographics. We also suggest areas that have emerged in need of further discussion since the book's publication.

  20. Measuring Distances Using Digital Cameras

    ERIC Educational Resources Information Center

    Kendal, Dave

    2007-01-01

    This paper presents a generic method of calculating accurate horizontal and vertical object distances from digital images taken with any digital camera and lens combination, where the object plane is parallel to the image plane or tilted in the vertical plane. This method was developed for a project investigating the size, density and spatial…

  1. Watermarking 3D Objects for Verification

    DTIC Science & Technology

    1999-01-01

    signal (audio/ image /video) pro- cessing and steganography fields, and even newer to the computer graphics community. Inherently, digital watermarking of...quality images , and digital video. The field of digital watermarking is relatively new, and many of its terms have not been well defined. Among the dif...ferent media types, watermarking of 2D still images is comparatively better studied. Inherently, digital water- marking of 3D objects remains a

  2. Solutions to Challenges Facing a University Digital Library and Press

    PubMed Central

    D'Alessandro, Michael P.; Galvin, Jeffrey R.; Colbert, Stephana I.; D'Alessandro, Donna M.; Choi, Teresa A.; Aker, Brian D.; Carlson, William S.; Pelzer, Gay D.

    2000-01-01

    During the creation of a university digital library and press intended to serve as a medical reference and education tool for health care providers and their patients, six distinct and complex digital publishing challenges were encountered. Over nine years, through a multidisciplinary approach, solutions were devised to the challenges of digital content ownership, management, mirroring, translation, interactions with users, and archiving. The result is a unique, author-owned, internationally mirrored, university digital library and press that serves as an authoritative medical reference and education tool for users around the world. The purpose of this paper is to share the valuable digital publishing lessons learned and outline the challenges facing university digital libraries and presses. PMID:10833161

  3. The Digital Drag and Drop Pillbox

    PubMed Central

    Granger, Bradi B.; Locke, Susan C.; Bowers, Margaret; Sawyer, Tenita; Shang, Howard; Abernethy, Amy P.; Bloomfield, Richard A.; Gilliss, Catherine L.

    2017-01-01

    Objective: We present the design and feasibility testing for the “Digital Drag and Drop Pillbox” (D-3 Pillbox), a skill-based educational approach that engages patients and providers, measures performance, and generates reports of medication management skills. Methods: A single-cohort convenience sample of patients hospitalized with heart failure was taught pill management skills using a tablet-based D-3 Pillbox. Medication reconciliation was conducted, and aptitude, performance (% completed), accuracy (% correct), and feasibility were measured. Results: The mean age of the sample (n = 25) was 59 (36–89) years, 50% were women, 62% were black, 46% were uninsured, 46% had seventh-grade education or lower, and 31% scored very low for health literacy. However, most reported that the D-3 Pillbox was easy to read (78%), easy to repeat-demonstrate (78%), and comfortable to use (tablet weight) (75%). Accurate medication recognition was achieved by discharge in 98%, but only 25% reported having a “good understanding of my responsibilities.” Conclusions: The D-3 Pillbox is a feasible approach for teaching medication management skills and can be used across clinical settings to reinforce skills and medication list accuracy. PMID:28282304

  4. Digital Methodologies of Education Governance: Pearson plc and the Remediation of Methods

    ERIC Educational Resources Information Center

    Williamson, Ben

    2016-01-01

    This article analyses the rise of software systems in education governance, focusing on digital methods in the collection, calculation and circulation of educational data. It examines how software-mediated methods intervene in the ways educational institutions and actors are seen, known and acted upon through an analysis of the methodological…

  5. The Second Educational Revolution: Rethinking Education in the Age of Technology

    ERIC Educational Resources Information Center

    Collins, A.; Halverson, R.

    2010-01-01

    This paper drew upon a recent book ("Rethinking Education in the Age of Technology") to summarize a number of prospects and challenges arising from the appropriation of digital technology into learning and educational practice. Tensions between traditional models of schooling and the affordances of digital media were noted, while the promise of…

  6. Investigating Elementary School Students' Technology Acceptance by Applying Digital Game-Based Learning to Environmental Education

    ERIC Educational Resources Information Center

    Cheng, Yuh-Ming; Lou, Shi-Jer; Kuo, Sheng-Huang; Shih, Ru-Chu

    2013-01-01

    In order to improve and promote students' environmental knowledge, attitudes, and behaviour, integrating environmental education into the primary education curriculum has become a key issue for environmental education. For this reason, this study aimed to investigate elementary school students' acceptance of technology applying digital game-based…

  7. Copyright Law and Content Protection Mechanisms: Digital Rights Management for Teacher Educators

    ERIC Educational Resources Information Center

    Ludlow, Barbara L.; Duff, Michael C.

    2007-01-01

    The integration of new technologies using digital media materials in preservice and inservice programs to prepare educational personnel presents both opportunities and challenges for teacher educators in special education. The TEACH Act of 2002 provided some guidelines for appropriate use of copyrighted materials in face-to-face, televised, and…

  8. Equal Scrutiny: Privatization and Accountability in Digital Education

    ERIC Educational Resources Information Center

    Burch, Patricia; Good, Annalee G.

    2014-01-01

    In the current rush to adopt and expand digital learning, many important considerations are being overlooked that will have major consequences for the future of American public education. As private education technology contractors and vendors move deeper into the work of public education, questions concerning the quality of the services, who is…

  9. Augmenting the thermal flux experiment: A mixed reality approach with the HoloLens

    NASA Astrophysics Data System (ADS)

    Strzys, M. P.; Kapp, S.; Thees, M.; Kuhn, J.; Lukowicz, P.; Knierim, P.; Schmidt, A.

    2017-09-01

    In the field of Virtual Reality (VR) and Augmented Reality (AR), technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the real world on the other, has been successfully covered by the use of immersive technologies like head-mounted displays, which allow one to embed virtual objects into the real surroundings, leading to a Mixed Reality (MR) experience. In such an environment, digital and real objects do not only coexist, but moreover are also able to interact with each other in real time. These concepts can be used to merge human perception of reality with digitally visualized sensor data, thereby making the invisible visible. As a first example, in this paper we introduce alongside the basic idea of this column an MR experiment in thermodynamics for a laboratory course for freshman students in physics or other science and engineering subjects that uses physical data from mobile devices for analyzing and displaying physical phenomena to students.

  10. News

    NASA Astrophysics Data System (ADS)

    2005-01-01

    Einstein year: Einstein is brought back to life for a year of educational events Workshop: Students reach out for the Moon Event: Masterclasses go with a bang Workshop: Students search for asteroids on Einstein's birthday Scotland: Curriculum for Excellence takes holistic approach Conference: Reporting from a mattress in Nachod Conference: 'Change' is key objective at ICPE conference 2005 Lecture: Institute of Physics Schools Lecture series Conference: Experience showcase science in Warwick National network: Science Learning Centre opens Meeting: 30th Stirling Physics Meeting breaks records Competition: Win a digital camera! Forthcoming Events

  11. Digital Audio/Video for Computer- and Web-Based Instruction for Training Rural Special Education Personnel.

    ERIC Educational Resources Information Center

    Ludlow, Barbara L.; Foshay, John B.; Duff, Michael C.

    Video presentations of teaching episodes in home, school, and community settings and audio recordings of parents' and professionals' views can be important adjuncts to personnel preparation in special education. This paper describes instructional applications of digital media and outlines steps in producing audio and video segments. Digital audio…

  12. Development of Digital Instruction for Environment for Global Warming Alleviation

    ERIC Educational Resources Information Center

    Praneetham, Chuleewan; Thathong, Kongsak

    2016-01-01

    Technological education and instruction are widely used in the present education trend. Using of digital instruction for environmental subject can encourage students in learning and raise their awareness and attitude on environmental issues. The purposes of this research were: 1) to construct and develop the digital instruction for environment for…

  13. Digital Curriculum Resources in Mathematics Education: Foundations for Change

    ERIC Educational Resources Information Center

    Pepin, Birgit; Choppin, Jeffrey; Ruthven, Kenneth; Sinclair, Nathalie

    2017-01-01

    In this conceptual review paper we draw on recent literature with respect to digital curriculum resources (DCR); we briefly outline and explain selected theoretical frames; and we discuss issues related to the design, and the use (by teachers and students) of digital curricula and e-textbooks in mathematics education. The results of our review…

  14. Improving Access To, Quality, and the Effectiveness of Digital Tutoring in K-12 Education

    ERIC Educational Resources Information Center

    Burch, Patricia; Good, Annalee; Heinrich, Carolyn

    2016-01-01

    There is considerable variation in how providers of digital education describe what they do, their services, how students access services, and what is delivered, complicating efforts to accurately assess its impact. We examine program characteristics of digital tutoring providers using rich, longitudinal observational and interview data and then…

  15. Technical Guidelines for Digital Learning Content: Development, Evaluation, Selection, Acquisition and Use

    ERIC Educational Resources Information Center

    Southern Regional Education Board (SREB), 2005

    2005-01-01

    The Educational Technology Cooperative of the Southern Regional Education Board (SREB) established the Digital Learning Content initiative to identify guidelines and develop recommendations to assist those who develop, evaluate, select, acquire and use digital learning content to create products that are easy to access and use in order to ensure…

  16. Data Entry: Towards the Critical Study of Digital Data and Education

    ERIC Educational Resources Information Center

    Selwyn, Neil

    2015-01-01

    The generation and processing of data through digital technologies is an integral element of contemporary society, as reflected in recent debates over online data privacy, "Big Data" and the rise of data mining and analytics in business, science and government. This paper outlines the significance of digital data within education,…

  17. Endogenous Fantasy and Learning in Digital Games

    ERIC Educational Resources Information Center

    Habgood, M. P. J.; Ainsworth, S. E.; Benford, S.

    2005-01-01

    Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game. However, seminal work by Malone, exploring the motivational aspects of digital games, concluded that the educational effectiveness of a digital game depends on the way in which learning…

  18. A Typology for Analyzing Digital Curricula in Mathematics Education

    ERIC Educational Resources Information Center

    Choppin, Jeffrey; Carson, Cynthia; Borys, Zenon; Cerosaletti, Cathleen; Gillis, Rob

    2014-01-01

    Digital content is increasingly present in U.S. K-12 classrooms, with a current push by federal officials to increase the rate at which digital textbooks are adopted. While some teachers' use of electronic resources involves locating activities and lessons from various internet sites, textbook and educational software companies have begun to…

  19. Educating for Digital Futures: What the Learning Strategies of Digital Media Professionals Can Teach Higher Education

    ERIC Educational Resources Information Center

    Bridgstock, Ruth

    2016-01-01

    This article explores how universities might engage more effectively with the imperative to develop students' twenty-first century skills for the information society, by examining learning challenges and professional learning strategies of successful digital media professionals. The findings of qualitative interviews with professionals from…

  20. Literary Education and Digital Learning: Methods and Technologies for Humanities Studies

    ERIC Educational Resources Information Center

    van Peer, Willie, Ed.; Zyngier, Sonia, Ed.; Viana, Vander, Ed.

    2010-01-01

    Today's popularization of modern technologies has allowed literature specialists to access an array of new opportunities in the digital medium, which have brought about an equal number of challenges and questions. This book provides insight into the most relevant issues in literary education and digital learning. This unique reference fills a gap…

  1. The Digital Divide in Health Education: Myth or Reality?

    ERIC Educational Resources Information Center

    Stellefson, Michael; Chaney, Beth; Chaney, Don

    2008-01-01

    Although e-health interventions provide new opportunities for health education, there has been cause for concern regarding the purported information technology gap between those who have access to digital applications and those who do not--termed the "digital divide." The literature suggests, however, that this divide may now be illusory, driven…

  2. The Digital Native Debate in Higher Education: A Comparative Analysis of Recent Literature

    ERIC Educational Resources Information Center

    Smith, Erika E.

    2012-01-01

    More than a decade after Prensky's influential articulation of digital natives and immigrants, disagreement exists around these characterizations of students and the impact of such notions within higher education. Perceptions of today's undergraduate learners as tech-savvy "digital natives" (Prensky, 2001a), who both want and need the…

  3. Education in the Digital Age

    ERIC Educational Resources Information Center

    Thierstein, Joel

    2009-01-01

    Education is moving into the digital age. Pedagogies have changed to engage the latest digital technologies. The methods of distribution are now a blend between face-to-face and some other combination of virtual interfaces. The content is moving from traditional text-based learning to text-plus-multimedia. The community is now involved in the…

  4. The Digital Learning Transition MOOC for Educators: Exploring a Scalable Approach to Professional Development

    ERIC Educational Resources Information Center

    Kleiman, Glenn M.; Wolf, Mary Ann; Frye, David

    2013-01-01

    In conjunction with the relaunch of the Digital Learning Transition (DLT) Massive Open Online Course for Educatos (MOOC-Ed) in September 2013, the Alliance and the Friday Institute released "The Digital Learning Transition MOOC for Educators: Exploring a Scalable Approach to Professional Development", a new paper that describes the…

  5. A Phenomenological Study: Teachers' Experiences of Using Digital Storytelling in Early Childhood Education

    ERIC Educational Resources Information Center

    Yuksel-Arslan, Pelin; Yildirim, Soner; Robin, Bernard Ross

    2016-01-01

    This study investigates how early childhood education (ECE) teachers incorporated digital storytelling in their classrooms and the challenges and successes that they faced in the process. After the teachers attended a digital storytelling workshop, in-depth phenomenological interview, observation and focus group interviews were used to collect…

  6. Developing Competencies by Playing Digital Sports-Games

    ERIC Educational Resources Information Center

    Kretschmann, Rolf

    2010-01-01

    The idea of digital game-based learning (DGBL) is that students (or players) learn something by playing a computer or video game and that an educator can employ digital games to assist and boost both formal and informal learning. There is game software that is not specifically produced for educational use but which is nonetheless regularly…

  7. The Impact of Digital Skills on Educational Outcomes: Evidence from Performance Tests

    ERIC Educational Resources Information Center

    Pagani, Laura; Argentin, Gianluca; Gui, Marco; Stanca, Luca

    2016-01-01

    Digital skills are increasingly important for labour market outcomes and social participation. Do they also matter for academic performance? This paper investigates the effects of digital literacy on educational outcomes by merging data from the Italian National Assessment in secondary schools with an original data-set on performance tests of…

  8. Digital Collaboration inside and outside Educational Systems

    ERIC Educational Resources Information Center

    Birkeland, Nils Rune; Drange, Eli-Marie Danbolt; Tønnessen, Elise Seip

    2015-01-01

    This article takes its outset in findings from an ongoing research project investigating the use of digital and multimodal resources in teacher education (TE) in Norway. The material studied is mandatory assignments in different courses in TE, asking how teacher students collaborate through digital media in their production of texts for learning,…

  9. Introduction of Digital Storytelling in Preschool Education: A Case Study from Croatia

    ERIC Educational Resources Information Center

    Preradovic, Nives Mikelic; Lesin, Gordana; Boras, Damir

    2016-01-01

    Our case study from Croatia showed the benefits of digital storytelling in a preschool as a basis for the formal ICT education. The statistical analysis revealed significant differences between children aged 6-7 who learned mathematics by traditional storytelling compared to those learning through digital storytelling. The experimental group that…

  10. Education for Agriculture and Rural Development in Low-Income Countries: Implications of the Digital Divide.

    ERIC Educational Resources Information Center

    Gasperini, Lavinia; Mclean, Scott

    The "digital divide" refers to inequitable access to information and communication technologies (ICTs) between wealthy and poor countries and between privileged and underprivileged social groups within all countries. This presentation outlines global parameters of the digital divide, discusses the use of ICTs in education in…

  11. Orientations in adolescent use of information and communication technology: a digital divide by sociodemographic background, educational career, and health.

    PubMed

    Koivusilta, Leena K; Lintonen, Tomi P; Rimpelä, Arja H

    2007-01-01

    The role of information and communication technology (ICT) in adolescents' lives was studied, with emphasis on whether there exists a digital divide based on sociodemographic background, educational career, and health. The assumption was that some groups of adolescents use ICT more so that their information utilization skills improve (computer use), while others use it primarily for entertainment (digital gaming, contacting friends by mobile phone). Data were collected by mailed survey from a nationally representative sample of 12- to 18-year-olds (n=7,292; response 70%) in 2001 and analysed using ANOVA. Computer use was most frequent among adolescents whose fathers had higher education or socioeconomic status, who came from nuclear families, and who continued studies after compulsory education. Digital gaming was associated with poor school achievement and attending vocational rather than upper secondary school. Mobile phone use was frequent among adolescents whose fathers had lower education or socioeconomic status, who came from non-nuclear families, and whose educational prospects were poor. Intensive use of each ICT form, especially of mobile phones, was associated with health problems. High social position, nuclear family, and a successful educational career signified good health in general, independently of the diverse usage of ICT. There exists a digital divide among adolescents: orientation to computer use is more common in educated well-off families while digital gaming and mobile phone use accumulate at the opposite end of the spectrum. Poorest health was reported by mobile phone users. High social background and success at school signify better health, independently of the ways of using ICT.

  12. Digital Learning Resources and Ubiquitous Technologies in Education

    ERIC Educational Resources Information Center

    Camilleri, Mark Anthony; Camilleri, Adriana Caterina

    2017-01-01

    This research explores the educators' attitudes and perceptions about their utilisation of digital learning technologies. The methodology integrates measures from "the pace of technological innovativeness" and the "technology acceptance model" to understand the rationale for further ICT investment in compulsory education. A…

  13. Digital fabrication of multi-material biomedical objects.

    PubMed

    Cheung, H H; Choi, S H

    2009-12-01

    This paper describes a multi-material virtual prototyping (MMVP) system for modelling and digital fabrication of discrete and functionally graded multi-material objects for biomedical applications. The MMVP system consists of a DMMVP module, an FGMVP module and a virtual reality (VR) simulation module. The DMMVP module is used to model discrete multi-material (DMM) objects, while the FGMVP module is for functionally graded multi-material (FGM) objects. The VR simulation module integrates these two modules to perform digital fabrication of multi-material objects, which can be subsequently visualized and analysed in a virtual environment to optimize MMLM processes for fabrication of product prototypes. Using the MMVP system, two biomedical objects, including a DMM human spine and an FGM intervertebral disc spacer are modelled and digitally fabricated for visualization and analysis in a VR environment. These studies show that the MMVP system is a practical tool for modelling, visualization, and subsequent fabrication of biomedical objects of discrete and functionally graded multi-materials for biomedical applications. The system may be adapted to control MMLM machines with appropriate hardware for physical fabrication of biomedical objects.

  14. Digital Health Interventions for Adults With Type 2 Diabetes: Qualitative Study of Patient Perspectives on Diabetes Self-Management Education and Support

    PubMed Central

    Dack, Charlotte; Ross, Jamie; Michie, Susan; May, Carl; Stevenson, Fiona; Farmer, Andrew; Yardley, Lucy; Barnard, Maria; Murray, Elizabeth

    2018-01-01

    Background The prevalence of type 2 diabetes is increasing globally, and health services in many countries are struggling with the morbidity, mortality, and costs associated with the complications of this long-term condition. Diabetes self-management education (DSME) and behavioral support can reduce the risks of developing diabetes-related complications and improve glycemic control. However, their uptake is low. Digital health interventions (DHI) can provide sustained support and may overcome challenges associated with attending diabetes self-management sessions. They have the potential for delivery at multiple locations at convenient times, anonymity, and presentation of content in attractive and tailored formats. This study investigates the needs and wants of patients with type 2 diabetes to inform the development of digital self-management education and support. Objective The objective of this study was to explore patient perspectives on unmet needs for self-management and support and the role of DHI in adults living with type 2 diabetes. Methods This study used a qualitative approach based on data generated from 4 focus groups with 20 patients. Results The data generated by the focus groups illustrated the significant burden that the diagnosis of diabetes places on many patients and the negative impacts on their emotional well-being, work, social life, and physical health. Although patients’ experiences of the health care services varied, there was agreement that even the best services were unable to meet all users’ needs to support the emotional regulation, psychological adjustment, and behavioral changes needed for successful self-management. Conclusions By focusing on medical management and information provision, existing health care services and education programs may not be adequately meeting all the needs of patients with type 2 diabetes. DHIs have the potential to improve access to DSME and behavioral support and extend the range of content offered by health services to fit with a wider range of patient needs. Features that could help DHIs address some of the unmet needs described by participants in this study included placing an emphasis on emotional and role management, being available at all times, having up-to-date evidence-based guidance for patients, and providing access to peer-generated and professional advice. PMID:29463488

  15. Educator Resource Center for NASA Langley Research Center

    NASA Technical Reports Server (NTRS)

    Bridgford, Todd; Koltun, Nick R.

    2003-01-01

    The goal of the ERCN is to provide expertise and facilities to help educators access and utilize science, mathematics, and technology instructional products aligned with national standards and appropriate state frameworks and based on NASA s unique mission and results. The NASA Langley s Office of Education has established the service area for this ERC to be the five states of Kentucky, North Carolina, South Carolina, Virginia and West Virginia. This educational grant activity is associated with NASA s Mission to inspire the next generation of explorers.. .as only NASA can. The communication of NASA s knowledge is the prime role of this ERC. Functioning as a dissemination system of instructional materials and support for pre-college education programs we have met the NASA Education ERCN Program's goal. The following ERCN objectives have been accomplished: Demonstrate and facilitate the use of NASA educational products and technologies in print, video and web based formats. Examples include but are not limited to NASA approved Educator s Guides with Activities based on national standards for appropriate subjects and grade levels. We have demonstrated the use videotape series in analogue format and the new digital video instructional systems along with the use of NASA TV. The promotion of web page based resources such as the new NASA Portal web and the ability to download print resources is continuously facilitated in workshops. This objective has been completed by educator contacts that include on-site visits, phone requests, postal mail requests, e-mail requests, fax requests and workshops offered.

  16. A review of Education and Social Media using functionalist and conflict theories of educational purposes

    NASA Astrophysics Data System (ADS)

    Cian, Heidi; Amann, Holly

    2017-11-01

    Education and Social Media: Toward a Digital Future (2016), edited by Christine Greenhow, Julia Sonnevend, and Colin Agur, is a compilation of essays by leading contributors to the digital and social media movement in education. The chapters within this volume provide a granular look at the current landscape of how digital media is utilized across educational levels, fields of study, and geographic areas. The book is divided into three sections discussing the emerging use of social media in education, challenges in its implementation, and potential directions as tech-based education continues to evolve. In this review, we situate the ideas presented in Education and Social Media in the functionalist and conflict theories of educational perspective to further illuminate the potential of digital learning in supporting increased access to education for marginalized student populations. We discuss how these competing views are both given voice in Education and Social Media, prompting the reader to critically reflect on advantages and dangers presented by increased use of technological platforms in educational settings. Topics discussed include online universities, peer-developed curriculum, and differential use of technology based on school socioeconomic demographics. We also suggest areas that have emerged in need of further discussion since the book's publication.

  17. Think You Can Shrink? A Proof-of-Concept Study for Men's Health Education Through Edutainment.

    PubMed

    Ungar, Thomas; Norman, Cameron D; Knaak, Stephanie

    2017-01-01

    Connecting people to useful, actionable health resources is a substantive challenge that sits at the heart of health communication. Digital media provides means of producing, distributing and revising content and creates possibilities for new and multiple channels for reaching and engaging audiences, particularly when combined with social media. While there is much promise of digital media forms to deliver audiences and promote engagement, the health communication landscape is still largely hit-and-miss with few 'best practice' examples to follow. Proof-of-concept studies allow for a structured, focused exploration of ways to leverage the potential of digital media and learn what approaches have the promise to invest resources in amid a sea of possible options. Think You Can Shrink? (TYCS) is a multi-episode web series modelled on a reality TV show format. The show's key objective is to educate men and demonstrate, through modelling, ways men can support other men to encourage help-seeking behaviours and greater health communication, which in turn, may also lead to better health outcomes. Given the newness of the approach, the project was launched as a proof-of-concept study to explore: (a) whether this approach could engage the interest of men, (b) what initial impact this approach might induce and (c) the kind of audiences this approach might most appeal to.

  18. Object-based neglect in number processing

    PubMed Central

    2013-01-01

    Recent evidence suggests that neglect patients seem to have particular problems representing relatively smaller numbers corresponding to the left part of the mental number line. However, while this indicates space-based neglect for representational number space little is known about whether and - if so - how object-based neglect influences number processing. To evaluate influences of object-based neglect in numerical cognition, a group of neglect patients and two control groups had to compare two-digit numbers to an internally represented standard. Conceptualizing two-digit numbers as objects of which the left part (i.e., the tens digit should be specifically neglected) we were able to evaluate object-based neglect for number magnitude processing. Object-based neglect was indicated by a larger unit-decade compatibility effect actually reflecting impaired processing of the leftward tens digits. Additionally, faster processing of within- as compared to between-decade items provided further evidence suggesting particular difficulties in integrating tens and units into the place-value structure of the Arabic number system. In summary, the present study indicates that, in addition to the spatial representation of number magnitude, also the processing of place-value information of multi-digit numbers seems specifically impaired in neglect patients. PMID:23343126

  19. ‘Our Care through Our Eyes’. Impact of a co-produced digital educational programme on nurses’ knowledge, confidence and attitudes in providing care for children and young people who have self-harmed: a mixed-methods study in the UK

    PubMed Central

    Manning, Joseph C; Carter, Tim; Latif, Asam; Horsley, Angela; Cooper, Joanne; Armstrong, Marie; Crew, Jamie; Wood, Damian; Callaghan, Patrick

    2017-01-01

    Objectives (1) To determine the impact of a digital educational intervention on the knowledge, attitudes, confidence and behavioural intention of registered children’s nurses working with children and young people (CYP) admitted with self-harm. (2) To explore the perceived impact, suitability and usefulness of the intervention. Intervention A digital educational intervention that had been co-produced with CYP service users, registered children’s nurses and academics. Setting A prospective, uncontrolled, intervention study with preintervention and postintervention measurement, conducted at a large acute NHS Trust in the UK. Participants From a pool of 251 registered children’s nurses and 98 participants were recruited to complete the intervention (response rate=39%). At follow-up, 52% of participants completed the postintervention questionnaire, with 65% (n=33) of those reporting to have completed the digital educational intervention. Primary outcome measures Attitude towards self-harm in CYP was measured using a 13-item questionnaire; knowledge of self-harm in CYP was measured through an adapted 12-item questionnaire; confidence in different areas of practice was measured through Likert Scale responses; self-efficacy for working with CYP who have self-harmed was measured through an adapted version of the Self-efficacy Towards Helping Scale; clinical behavioural intention was measured by the Continuing Professional Development Reaction Questionnaire. Semistructured interviews were undertaken with a purposive sample of participants. Results For those who completed the intervention (n=33), improvements were observed in knowledge (effect size, ES: 0.69), confidence, and in some domains relating to attitudes (effectiveness domain-ES: 0.49), and clinical behavioural intention (belief about consequences-ES:0.49; moral norm-ES: 0.43; beliefs about capability-ES: 0.42). Qualitative findings suggest participants experienced skill development, feelings of empowerment and reflection on own practice. Conclusions The effect of the intervention is promising and demonstrates the potential it has in improving registered children’s nurse’s knowledge, confidence and attitudes. However, further testing is required to confirm this. PMID:28473515

  20. Field Test of a Peer Review System for Digital Geoscience Education Resources

    NASA Astrophysics Data System (ADS)

    Mayhew, M. A.; Hall, M. K.

    2007-12-01

    We report the results of an experiment aimed at developing a rigorous peer review system for evaluating digital geoscience education resources under consideration for acceptance into a digital library. The objective is the basis for developing a digital library of the highest quality that will become a trusted resource for Earth science instructors. Our model is NSF-style review panels. Panels were convened in locations having colleges, universities, and labs: Philadelphia, Boston, Austin, St. Petersburg, Seattle, Tucson, and Portland (Maine). The conveners traveled to the sites for the panel meetings. Panelists were reputable geoscience and geoscience education experts. The panelists proved to be uniformly supportive of the process and valued both the experience of serving on the panels and the introduction to resources they could take back to their classroom; thus, the process proved to have a valuable community-building component. The resources reviewed in the experiment, grouped by theme, were provided by the Science Education Resource Center at Carleton College; they are also catalogued in DLESE and NSDL. Panelists wrote reviews that addressed the criteria: 1) scientific accuracy and currency, 2) usability, and 3) pedagogical effectiveness. Additionally, the reviews addressed the questions: 1) Does this resource make an important contribution to Earth system education? 2) Would you recommend this resource to a colleague? and If you recommend major revisions for this resource, would you be willing to review it again? Each review concluded with a recommended action: 1) Accept, 2) Accept with minor revisions, 3) Accept with major revisions, or 4) Reject. Accept with major revisions requires a review by a subset of the panel conducting the original review. Once accepted, a resource enters a reviewed collection, with a specific indicator that it has been through the peer review process. Each panel was invited to single out those resources they considered particularly exemplary, which we refer to as a gold star rating; such resources will be indicated as such in the reviewed collection. Following the panel meetings, the conveners wrote summaries of the panel discussion for each resource; these are transmitted to the creator, along with anonymous versions of the reviews. The panel process proved to be a critical filter for the reviewed resources. Relatively few resources were accepted as is. In most cases, the majority of the resources were either designated as 1) Reject or 2) Accept with major revisions. Resources were most often rejected for their lack of completeness to be used in a classroom or they contained scientific accuracies. The review process modeled provides a basis for building a trusted geoscience education digital library of the highest quality on a less-is-more foundation, as opposed to the prevailing more-is-better philosophy. project.org/isovera/peerreview

  1. Serious games for Geophysics

    NASA Astrophysics Data System (ADS)

    Lombardo, Valerio; Rubbia, Giuliana

    2015-04-01

    Childhood stage is indispensable in the education of human beings and especially critical to arise scientific interest in children. We discuss the participatory design of a didactic videogame, i.e. a "serious" game to teach geophysics and Earth sciences to high and low-school students. Geophysics is the application of the laws and techniques of physics to uncover knowledge about the earth's dynamic processes and subsurface structure. It explores phenomena such as earthquakes, volcanoes, tsunamis to improve our understanding of the earth's physical processes and our ability to predict reoccurrences. Effective mitigation of risks from catastrophic geologic hazards requires knowledge and understanding of local geology and geologic processes. Scientific outreach can be defined as discourse activity, whose main objective is to communicate some knowledge previously produced in scientific contexts to a non-expert massive audience. One of the difficulties science educators need to overcome is to explain specific concepts from a given discipline in a language simple and understandable for their audience. Digital games today play a large role in young people's lives. Games are directly connected to the life of today's adolescents. Therefore, digital games should be included and broached as a subject in the classroom. The ardor and enthusiasm that digital games evoke in teenagers has indeed brought many researchers, school leaders and teachers to the question "how video games" can be used to engage young people and support their learning inside the classroom. Additionally, studies have shown that digital games can enhance various skills such as the ability to concentrate, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Thus, videogames become an effective didactic mechanism and should have a place in the classroom. The project aims to explore the potentials of entertainment technologies in educational processes; contribute to innovative pedagogies for scientific learning; create a scientific feedback-loop with students and teachers; implement a multi-level video game for scientific outreach.

  2. Lights, camera and action in the implementation of central venous catheter dressing1

    PubMed Central

    Ferreira, Maria Verônica Ferrareze; de Godoy, Simone; de Góes, Fernanda dos Santos Nogueira; Rossini, Fernanda de Paula; de Andrade, Denise

    2015-01-01

    Objective: to develop and validate an educational digital video on changing the dressing of short-term, non-cuffed, non-tunneled central venous catheters in hospitalized adult patients. Method: this is a descriptive, methodological study based on Paulo Freire's assumptions. The development of the script and video storyboard were based on scientific evidence, on the researchers' experience, and that of nurse experts, as well as on a virtual learning environment. Results: the items related to the script were approved by 97.2% of the nurses and the video was approved by 96.1%. Conclusion: the educational instrument was considered to be appropriate and we believe it will contribute to professional training in the nursing field, the updating of human resources, focusing on the educational process, including distance education. We believe it will consequently improve the quality of care provided to patients with central venous catheters. PMID:26626011

  3. The contributions of digital technologies in the teaching of nursing skills: an integrative review.

    PubMed

    Silveira, Maurício de Souza; Cogo, Ana Luísa Petersen

    2017-07-13

    To analyze the contributions of digital educational technologies used in teaching nursing skills. Integrative literature review, search in five databases, from 2006 to 2015 combining the descriptors 'education, nursing', 'educational technology', 'computer-assisted instruction' or related terms in English. Sample of 30 articles grouped in the thematic categories 'technology in the simulation with manikin', 'incentive to learning' and 'teaching of nursing skills'. It was identified different formats of digital educational technologies used in teaching Nursing skills such as videos, learning management system, applications, hypertext, games, virtual reality simulators. These digital materials collaborated in the acquisition of theoretical references that subsidize the practices, enhancing the teaching and enable the use of active learning methods, breaking with the traditional teaching of demonstrating and repeating procedures.

  4. 47 CFR 27.20 - Digital television transition education reports.

    Code of Federal Regulations, 2011 CFR

    2011-10-01

    ... 47 Telecommunication 2 2011-10-01 2011-10-01 false Digital television transition education reports. 27.20 Section 27.20 Telecommunication FEDERAL COMMUNICATIONS COMMISSION (CONTINUED) COMMON CARRIER... television transition education reports. (a) The requirements of this section shall apply only with regard to...

  5. Speculative Method in Digital Education Research

    ERIC Educational Resources Information Center

    Ross, Jen

    2017-01-01

    The question of "what works" is currently dominating educational research, often to the exclusion of other kinds of inquiries and without enough recognition of its limitations. At the same time, digital education practice, policy and research over-emphasises control, efficiency and enhancement, neglecting the "not-yetness" of…

  6. Open Educational Resources

    ERIC Educational Resources Information Center

    McShane, Michael Q.

    2017-01-01

    While digital products have made significant inroads into the educational resources market, textbooks and other print materials still command about 60 percent of sales. But whether print or digital, all of these commercial offerings now face threats from a burgeoning effort to promote "open" resources for education--that is, materials…

  7. Access to Digital Communication Technology and Perceptions of Telemedicine for Patient Education among American Indian Patients with Diabetes.

    PubMed

    Mathieson, Kathleen; Leafman, Joan S; Horton, Mark B

    2017-01-01

    Health care access for medically underserved patients managing chronic conditions is challenging. While telemedicine can support patient education and engagement, the "digital divide" may be particularly problematic among the medically underserved. This study evaluated physical access to digital devices, use of e-mail and social media tools, and perceptions of telemedicine among American Indian (AI) patients with diabetes mellitus (DM). Survey data were collected from AI patients with DM during teleophthalmology exams. Eighty-eight percent of patients had access to digital device(s), 70% used e-mail, and 56% used social media. Younger age and greater education were positively associated with e-mail and social media use (p < .05). Most (60%) considered telemedicine an excellent medium for health-related patient education. American Indian patients with DM had access enabling patient education via telemedicine. Future work should examine patient technology preferences and effectiveness of technology-based education in improving outcomes among medically underserved populations.

  8. Effect of sway on image fidelity in whole-body digitizing

    NASA Astrophysics Data System (ADS)

    Corner, Brian D.; Hu, Anmin

    1998-03-01

    For 3D digitizers to be useful data collection tools in scientific and human factors engineering applications, the models created from scan data must match the original object very closely. Factors such as ambient light, characteristics of the object's surface, and object movement, among others can affect the quality of the image produced by any 3D digitizing system. Recently, Cyberware has developed a whole body digitizer for collecting data on human size and shape. With a digitizing time of about 15 seconds, the effect subject movement, or sway, on model fidelity is an important issue to be addressed. The effect of sway is best measured by comparing the dimensions of an object of known geometry to the model of the same object captured by the digitizer. Since it is difficult to know the geometry of a human body accurately, it was decided to compare an object of simple geometry to its digitized counterpart. Preliminary analysis showed that a single cardboard tube would provide the best artifact for detecting sway. A tube was attached to the subjects using supports that allowed the cylinder to stand away from the body. The stand-off was necessary to minimize occluded areas. Multiple scans were taken of 1 subject and the cylinder extracted from the images. Comparison of the actual cylinder dimensions to those extracted from the whole body images found the effect of sway to be minimal. This follows earlier findings that anthropometric dimensions extracted from whole body scans are very close to the same dimensions measured using standard manual methods. Recommendations for subject preparation and stabilization are discussed.

  9. 42 CFR 37.42 - Chest radiograph specifications-digital radiography systems.

    Code of Federal Regulations, 2014 CFR

    2014-10-01

    ... resolution, modulation transfer function (MTF), image signal-to-noise and detective quantum efficiency must... Information Object Definitions, sections: Computed Radiography Image Information Object Definition; Digital X...

  10. Linear encoding device

    NASA Technical Reports Server (NTRS)

    Leviton, Douglas B. (Inventor)

    1993-01-01

    A Linear Motion Encoding device for measuring the linear motion of a moving object is disclosed in which a light source is mounted on the moving object and a position sensitive detector such as an array photodetector is mounted on a nearby stationary object. The light source emits a light beam directed towards the array photodetector such that a light spot is created on the array. An analog-to-digital converter, connected to the array photodetector is used for reading the position of the spot on the array photodetector. A microprocessor and memory is connected to the analog-to-digital converter to hold and manipulate data provided by the analog-to-digital converter on the position of the spot and to compute the linear displacement of the moving object based upon the data from the analog-to-digital converter.

  11. International Astronomical Search Collaboration: Online Educational Outreach Program in Astronomical Discovery for Middle School, High School, & College Students and Citizen Scientists

    NASA Astrophysics Data System (ADS)

    Miller, P.

    2016-12-01

    The International Astronomical Search Collaboration (IASC = "Isaac") in an online educational outreach program in planetary science. Citizen scientists and students from middle schools, high schools, and colleges make original discoveries of Main Belt asteroids. They discover trans-Neptunian objects and near-Earth objects. To date there have been discoveries of 1300 provisional MBAs, 7 TNOs, 2 potentially hazardous NEOs, and one Jupiter-family comet 276P/Vorobjov. IASC receives images from the Institute for Astronomy, University of Hawaii. Images are provided by the 1.8-m Pan-STARRS telescopes (PS1, PS2). These telescopes have the world's largest CCD cameras that produce 3o fields containing 1.4 billion pixels. These images are partitioned into 208 sub-images that are distributed online to the participating citizen scientists and schools (see http://iasc.hsutx.edu). Using the software Astrometrica, the sub-images are searched for moving object discoveries that are recorded with astrometry then reported to the Minor Planet Center (Smithsonian Astrophysical Observatory, Harvard). There are >5,000 citizen scientists and 700 schools that participate in the IASC asteroid searches. They come from more than 80 countries. And, the cost to participate…is free. Of the 1300 provisional MBA discoveries, 39 have been numbered and cataloged by the International Astronomical Union (Paris). The numbered discoveries are named by their citizen scientist and student discoverers. IASC works in conjunction with the NASA Asteroid Grand Challenge providing digital badging to the students (https://www.nasa.gov/feature/the-asteroid-grand-challenge-digital-badging-effort). IASC works online with the teachers from the participating schools, training them using videoconferencing to use Astrometrica in the search for, measurement of, and reporting of MBA discoveries by their students.

  12. Distance Education in the Digital Age: Common Misconceptions and Challenging Tasks

    ERIC Educational Resources Information Center

    Guri-Rosenblit, Sarah

    2009-01-01

    This article discusses in its first part three common misconceptions related to the operation of distance education providers in the digital age: The tendency to relate to e-learning as the new generation of distance education; the confusion between ends and means of distance education; and the absence of the teachers' crucial role in the…

  13. Educator Perceptions of Digital Game-Based Learning in the Instruction of Foreign Languages in Japanese Higher Education

    ERIC Educational Resources Information Center

    Franciosi, Stephan J.

    2014-01-01

    Digital Game-Based Learning (DGBL) is an innovative educational approach that is becoming increasingly popular among researchers and practitioners in technologically advanced countries in the West, but is largely unknown or ignored in the instruction of Foreign Languages (FL) in Japanese higher education. This is problematic because more interest…

  14. Academic Dishonesty in Distance Higher Education: Challenges and Models for Moral Education in the Digital Era

    ERIC Educational Resources Information Center

    Farisi, Mohammad Imam

    2013-01-01

    Today, in the era of open access to digital-based information and communication, one of the biggest challenges in higher education to realize moral education and to build academic culture and integrity is the emergence of academic dishonesty behaviors among academic members. The paper describes academic dishonesty behaviors in Distance Higher…

  15. The Speed of Serial Attention Shifts in Visual Search: Evidence from the N2pc Component.

    PubMed

    Grubert, Anna; Eimer, Martin

    2016-02-01

    Finding target objects among distractors in visual search display is often assumed to be based on sequential movements of attention between different objects. However, the speed of such serial attention shifts is still under dispute. We employed a search task that encouraged the successive allocation of attention to two target objects in the same search display and measured N2pc components to determine how fast attention moved between these objects. Each display contained one digit in a known color (fixed-color target) and another digit whose color changed unpredictably across trials (variable-color target) together with two gray distractor digits. Participants' task was to find the fixed-color digit and compare its numerical value with that of the variable-color digit. N2pc components to fixed-color targets preceded N2pc components to variable-color digits, demonstrating that these two targets were indeed selected in a fixed serial order. The N2pc to variable-color digits emerged approximately 60 msec after the N2pc to fixed-color digits, which shows that attention can be reallocated very rapidly between different target objects in the visual field. When search display durations were increased, thereby relaxing the temporal demands on serial selection, the two N2pc components to fixed-color and variable-color targets were elicited within 90 msec of each other. Results demonstrate that sequential shifts of attention between different target locations can operate very rapidly at speeds that are in line with the assumptions of serial selection models of visual search.

  16. Pilot Use of Digital Educational Comics in Language Teaching

    ERIC Educational Resources Information Center

    Vassilikopoulou, M.; Retalis, S.; Nezi, M.; Boloudakis, M.

    2011-01-01

    This paper presents a case study about the use of digital comics in teaching modern Greek in high schools (aged 12-13). The ultimate goal of the educational use of digital comics is to promote students' acquisition of language skills and to help them apply their imaginations and reuse their cultural experiences in creating multimodal comic-like…

  17. Cases on Digital Game-Based Learning: Methods, Models, and Strategies

    ERIC Educational Resources Information Center

    Baek, Youngkyun; Whitton, Nicola

    2013-01-01

    In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…

  18. A Reflection: Trials in Using Digital Storytelling Effectively with the Gifted

    ERIC Educational Resources Information Center

    Kieler, Lynda

    2010-01-01

    In this article, the author shares her experience of using digital storytelling in her class of gifted learners and discusses the benefits it has for both students and teachers. Technology is becoming an integral part of the educational realm. In an effort to blend technology with education, the author took on the challenge of digital storytelling…

  19. The Contributions of Digital Communications Technology to Human Rights Education: A Case Study of Amnesty International

    ERIC Educational Resources Information Center

    Norlander, Rebecca Joy

    2013-01-01

    This dissertation addresses the need for critical assessment and evaluation of human rights education (HRE) programs and activities, especially newer initiatives that incorporate the use of digital information and communications technology (ICT). It provides an in-depth case study of the use of digital ICT in Amnesty International's HRE efforts,…

  20. Digital Storytelling for Inclusive Education: An Experience in Initial Teacher Training

    ERIC Educational Resources Information Center

    Lazzari, Marco

    2016-01-01

    We present an experience of digital storytelling conducted as part of a course for initial teacher training. The students of a special education course produced a digital story as partial fulfillment of their distance learning assignment. We describe the structure of the work completed by the students and discuss the results of a questionnaire…

  1. Barriers and Facilitators to Using Digital Technologies in the Cooperative Learning Model in Physical Education

    ERIC Educational Resources Information Center

    Bodsworth, Hannah; Goodyear, Victoria A.

    2017-01-01

    Background: The influence of technology on children's everyday lives is significant in today's society, with children described as digital natives and/or the iGeneration. There are also a range of digital technologies available for use in education and a number of pedagogical approaches reported to support technology integration and pupil learning…

  2. The "Digital Natives" Debate: An Investigation of the Digital Propensities of University Students

    ERIC Educational Resources Information Center

    Demirbilek, Muhammet

    2014-01-01

    The purpose of this research is to determine the digital propensities of post-secondary students (N=409) in various faculties/colleges at a large state university located in southwestern Turkey. It was also examined whether gender, the program attended, socioeconomic status, education type (first and second shift education), the number of family…

  3. Investigating the Key Attributes to Enhance Students' Learning Experience in 21st Century Class Environment

    ERIC Educational Resources Information Center

    Leow, Fui-Theng; Neo, Mai; Hew, Soon Hin

    2016-01-01

    The 21st century marks the beginning of digital age with the extensive use of digital media, mobile devices, and Internet resources. Recent studies found that this digital era has expanded the landscape of student experiences, and educational technologies as well as increased the educator's awareness on embracing technologies to promote effective…

  4. The Digital Learning Imperative: How Technology and Teaching Meet Today's Education Challenges. Digital Learning Series

    ERIC Educational Resources Information Center

    Schwartzbeck, Terri Duggan; Wolf, Mary Ann

    2012-01-01

    This report outlines how digital learning can connect middle and high school students with better teaching and learning experiences while also addressing three major challenges facing the nation's education system--access to good teaching, tight budgets, and boosting student achievement. But simply slapping a netbook on top of a textbook will not…

  5. Normalisation in Flux: Teachers' and Learners' Digital Literacy in the Japanese University Context

    ERIC Educational Resources Information Center

    Bieri, Thomas E.; Elliott, Darren

    2017-01-01

    Although subsequent research suggests a more nuanced reality, Prensky's (2001) concept of the digital native remains a compelling and influential metaphor, continuing to shape thinking in education and beyond. This paper addresses self-reported digital literacy of 54 teachers and 477 learners in Japanese tertiary education. An online survey was…

  6. How Digital Technologies, Blended Learning and MOOCs Will Impact the Future of Higher Education

    ERIC Educational Resources Information Center

    Morris, Neil P.

    2014-01-01

    Digital technologies are revolutionizing all parts of society, including higher education. Universities are rapidly adapting to the prevalence of staff and student mobile devices, digital tools and services on campus, and are developing strategies to harness these technologies to enhance student learning. In this paper, I explore the use of…

  7. The Effectiveness of Teaching Methods Used in Graphic Design Pedagogy in Both Analogue and Digital Education Systems

    ERIC Educational Resources Information Center

    Alhajri, Salman

    2016-01-01

    Purpose: this paper investigates the effectiveness of teaching methods used in graphic design pedagogy in both analogue and digital education systems. Methodology and approach: the paper is based on theoretical study using a qualitative, case study approach. Comparison between the digital teaching methods and traditional teaching methods was…

  8. Programming Not Required: Skills and Knowledge for the Digital Library Environment

    ERIC Educational Resources Information Center

    Howard, Katherine

    2010-01-01

    Education for Library and Information professionals in managing the digital environment has been a key topic for discussion within the LIS environment for some time. However, before designing and implementing a program for digital library education, it is prudent to ensure that the skills and knowledge required to work in this environment are…

  9. Digital Artistry and Mediation: (Re)mixing Music Education

    ERIC Educational Resources Information Center

    Vakeva, Lauri

    2012-01-01

    There is no doubt that mediation has become a central issue outside formal music education. An outstanding example of this is digital music and its dependence on the new technologies of production, dissemination, and consuming. In this paper, the author argues that (1) mediation is one of the most important aspects of digital artistry and that (2)…

  10. Critical Perspectives on Youth Digital Media Production: "Voice" and Representation in Educational Contexts

    ERIC Educational Resources Information Center

    Dahya, Negin

    2017-01-01

    This paper offers a critical discussion on voice and representation in youth digital media production in educational settings. The paper builds on existing calls from digital media and visual studies scholars to approach youth-made media with greater attention to context in production practices. In this discussion, the author addresses the…

  11. Neural Representations of Sensorimotor Memory- and Digit Position-Based Load Force Adjustments Before the Onset of Dexterous Object Manipulation.

    PubMed

    Marneweck, Michelle; Barany, Deborah A; Santello, Marco; Grafton, Scott T

    2018-05-16

    Anticipatory load forces for dexterous object manipulation in humans are modulated based on visual object property cues, sensorimotor memories of previous experiences with the object, and, when digit positioning varies from trial to trial, the integrating of this sensed variability with force modulation. Studies of the neural representations encoding these anticipatory mechanisms have not considered these mechanisms separately from each other or from feedback mechanisms emerging after lift onset. Here, representational similarity analyses of fMRI data were used to identify neural representations of sensorimotor memories and the sensing and integration of digit position. Cortical activity and movement kinematics were measured as 20 human subjects (11 women) minimized tilt of a symmetrically shaped object with a concealed asymmetric center of mass (CoM, left and right sided). This task required generating compensatory torques in opposite directions, which, without helpful visual CoM cues, relied primarily on sensorimotor memories of the same object and CoM. Digit position was constrained or unconstrained, the latter of which required modulating forces beyond what can be recalled from sensorimotor memories to compensate for digit position variability. Ventral premotor (PMv), somatosensory, and cerebellar lobule regions (CrusII, VIIIa) were sensitive to anticipatory behaviors that reflect sensorimotor memory content, as shown by larger voxel pattern differences for unmatched than matched CoM conditions. Cerebellar lobule I-IV, Broca area 44, and PMv showed greater voxel pattern differences for unconstrained than constrained grasping, which suggests their sensitivity to monitor the online coincidence of planned and actual digit positions and correct for a mismatch by force modulation. SIGNIFICANCE STATEMENT To pick up a water glass without slipping, tipping, or spilling requires anticipatory planning of fingertip load forces before the lift commences. This anticipation relies on object visual properties (e.g., mass/mass distribution), sensorimotor memories built from previous experiences (especially when object properties cannot be inferred visually), and online sensing of where the digits are positioned. There is limited understanding of how the brain represents each of these anticipatory mechanisms. We used fMRI measures of regional brain patterns and digit position kinematics before lift onset of an object with nonsalient visual cues specifically to isolate sensorimotor memories and integration of sensed digit position with force modulation. In doing so, we localized neural representations encoding these anticipatory mechanisms for dexterous object manipulation. Copyright © 2018 the authors 0270-6474/18/384724-14$15.00/0.

  12. Full-color digitized holography for large-scale holographic 3D imaging of physical and nonphysical objects.

    PubMed

    Matsushima, Kyoji; Sonobe, Noriaki

    2018-01-01

    Digitized holography techniques are used to reconstruct three-dimensional (3D) images of physical objects using large-scale computer-generated holograms (CGHs). The object field is captured at three wavelengths over a wide area at high densities. Synthetic aperture techniques using single sensors are used for image capture in phase-shifting digital holography. The captured object field is incorporated into a virtual 3D scene that includes nonphysical objects, e.g., polygon-meshed CG models. The synthetic object field is optically reconstructed as a large-scale full-color CGH using red-green-blue color filters. The CGH has a wide full-parallax viewing zone and reconstructs a deep 3D scene with natural motion parallax.

  13. Correlation of digital health use and chronic pain coping strategies.

    PubMed

    Ranney, Megan L; Duarte, Cassandra; Baird, Janette; Patry, Emily J; Green, Traci C

    2016-01-01

    Digital health is an increasingly popular tool for patient engagement, having shown great success in arenas such as medication adherence, management of chronic conditions, and patient safety. Given the growth of chronic pain diagnoses, it is imperative to find new technologies to improve care for this particular population. Little research has catalogued the use of digital health in the chronic pain patient population. This manuscript's objective was to describe current patterns of digital health usage among chronic pain patients and how digital health use correlates with health care utilization and health outcomes. A cross-sectional survey was administered to patients with a self-identified chronic pain diagnosis participating in 'Patients Like Me' ® (PLM), an organization that directly collects data from patients experiencing chronic health conditions, with emphasis on patient-centered outcomes and experiences interacting with the health care system. Validated measures of healthcare utilization, chronic pain management, and digital health use were adapted for the survey. Digital health was defined as the use of online sites, social media, and mobile phone applications before, during, or after healthcare utilization. Descriptive statistics, chi square tests, logistic regression, and linear regression were used as appropriate for analysis. Among 565 respondents (mean age 51.3, 87.2% female, 45.7% publicly insured), most participants (89.5%) reported some digital health use. Females and users below the age of 50 were more likely to use multiple forms of digital health. Healthcare utilization, education level, and race/ethnicity did not correlate with digital health use. Patients using more types of digital health reported significantly higher levels of pain coping skills in the realms of social support, relaxation, and exercise. Digital health use is common among a wide range of patients with chronic pain diagnoses. The use of multiple forms of digital health is associated with improved chronic pain coping mechanisms. Future work should explore the directional relationship between digital health tools and chronic pain coping skills, as well as which components of digital health have the most effect on chronic pain management and other patient-centered outcomes.

  14. Correlation of digital health use and chronic pain coping strategies

    PubMed Central

    Duarte, Cassandra; Baird, Janette; Patry, Emily J.; Green, Traci C.

    2016-01-01

    Background Digital health is an increasingly popular tool for patient engagement, having shown great success in arenas such as medication adherence, management of chronic conditions, and patient safety. Given the growth of chronic pain diagnoses, it is imperative to find new technologies to improve care for this particular population. Little research has catalogued the use of digital health in the chronic pain patient population. This manuscript’s objective was to describe current patterns of digital health usage among chronic pain patients and how digital health use correlates with health care utilization and health outcomes. Methods A cross-sectional survey was administered to patients with a self-identified chronic pain diagnosis participating in ‘Patients Like Me’® (PLM), an organization that directly collects data from patients experiencing chronic health conditions, with emphasis on patient-centered outcomes and experiences interacting with the health care system. Validated measures of healthcare utilization, chronic pain management, and digital health use were adapted for the survey. Digital health was defined as the use of online sites, social media, and mobile phone applications before, during, or after healthcare utilization. Descriptive statistics, chi square tests, logistic regression, and linear regression were used as appropriate for analysis. Results Among 565 respondents (mean age 51.3, 87.2% female, 45.7% publicly insured), most participants (89.5%) reported some digital health use. Females and users below the age of 50 were more likely to use multiple forms of digital health. Healthcare utilization, education level, and race/ethnicity did not correlate with digital health use. Patients using more types of digital health reported significantly higher levels of pain coping skills in the realms of social support, relaxation, and exercise. Conclusions Digital health use is common among a wide range of patients with chronic pain diagnoses. The use of multiple forms of digital health is associated with improved chronic pain coping mechanisms. Future work should explore the directional relationship between digital health tools and chronic pain coping skills, as well as which components of digital health have the most effect on chronic pain management and other patient-centered outcomes. PMID:28293608

  15. Apparatus for direct-to-digital spatially-heterodyned holography

    DOEpatents

    Thomas, Clarence E.; Hanson, Gregory R.

    2006-12-12

    An apparatus operable to record a spatially low-frequency heterodyne hologram including spatially heterodyne fringes for Fourier analysis includes: a laser; a beamsplitter optically coupled to the laser; an object optically coupled to the beamsplitter; a focusing lens optically coupled to both the beamsplitter and the object; a digital recorder optically coupled to the focusing lens; and a computer that performs a Fourier transform, applies a digital filter, and performs an inverse Fourier transform. A reference beam and an object beam are focused by the focusing lens at a focal plane of the digital recorder to form a spatially low-frequency heterodyne hologram including spatially heterodyne fringes for Fourier analysis which is recorded by the digital recorder, and the computer transforms the recorded spatially low-frequency heterodyne hologram including spatially heterodyne fringes and shifts axes in Fourier space to sit on top of a heterodyne carrier frequency defined by an angle between the reference beam and the object beam and cuts off signals around an original origin before performing the inverse Fourier transform.

  16. Acquisition and replay systems for direct-to-digital holography and holovision

    DOEpatents

    Thomas, Clarence E.; Hanson, Gregory R.

    2003-02-25

    Improvements to the acquisition and replay systems for direct-to-digital holography and holovision are described. A method of recording an off-axis hologram includes: splitting a laser beam into an object beam and a reference beam; reflecting the reference beam from a reference beam mirror; reflecting the object beam from an illumination beamsplitter; passing the object beam through an objective lens; reflecting the object beam from an object; focusing the reference beam and the object beam at a focal plane of a digital recorder to form an off-axis hologram; digitally recording the off-axis hologram; and transforming the off-axis hologram in accordance with a Fourier transform to obtain a set of results. A method of writing an off-axis hologram includes: passing a laser beam through a spatial light modulator; and focusing the laser beam at a focal plane of a photorefractive crystal to impose a holographic diffraction grating pattern on the photorefractive crystal. A method of replaying an off-axis hologram includes: illuminating a photorefractive crystal having a holographic diffraction grating with a replay beam.

  17. 78 FR 37847 - Meeting of National Council on the Humanities

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-06-24

    ... 507 Digital Humanities: Room 402 Education Programs: Room M-07 Preservation and Access: Room 415.... Digital Humanities c. Education Programs d. Preservation and Access e. Public Programs f. Research...

  18. The SciELO Brazilian Scientific Journal Gateway and Open Archives; Usability of Hypermedia Educational e-Books; Building Upon the MyLibrary Concept To Better Meet the Information Needs of College Students; Open Archives and UK Institutions; The Utah Digital Newspapers Project; Examples of Practical Digital Libraries.

    ERIC Educational Resources Information Center

    Marcondes, Carlos Henrique; Sayao, Luis Fernando; Diaz, Paloma; Gibbons, Susan; Pinfield, Stephen; Kenning, Arlitsch; Edge, Karen; Yapp, L.; Witten, Ian H.

    2003-01-01

    Includes six articles that focus on practical uses of technologies developed from digital library research in the areas of education and scholarship reflecting the international impact of digital library research initiatives. Includes the Scientific Electronic Library Online (SciELO) (Brazil); the National Science Foundation (NSF) (US); the Joint…

  19. Aligning Digital Video Technology with Game Pedagogy in Physical Education

    ERIC Educational Resources Information Center

    Koekoek, Jeroen; van der Mars, Hans; van der Kamp, John; Walinga, Wytse; van Hilvoorde, Ivo

    2018-01-01

    The rapid development of digital technology has expanded the prospects and promises for its application in physical education programs. Physical educators are becoming increasingly interested in technology but often remain inadequately equipped to effectively integrate these technological resources in their daily practice, and/or lack the…

  20. Gadgets in the Gymnasium: Physical Educators' Use of Digital Technologies

    ERIC Educational Resources Information Center

    Robinson, Daniel B.; Randall, Lynn

    2017-01-01

    This article highlights results from a recent study that investigated Atlantic Canadian physical educators' adoption and implementation of various digital technologies. Employing a mixed-methods research design (survey participants, n = 206; focus group participants, n = 12), the research intended to provide a clear overview of physical educators'…

  1. New Digital Technologies: Educational Opportunities for Australian Indigenous Learners

    ERIC Educational Resources Information Center

    Watson, Shalini

    2013-01-01

    This article presents a number of possibilities that digital technologies can offer to increase access for Indigenous people to higher education in Australia. Such technologies can assist Indigenous high school students acquire the knowledge and skills they require to be accepted into higher education courses. They can also assist Indigenous…

  2. Smart Partnerships to Increase Equity in Education

    ERIC Educational Resources Information Center

    Leahy, Margaret; Davis, Niki; Lewin, Cathy; Charania, Amina; Nordin, Hasniza; Orlic, Davor; Butler, Deirdre; Lopez-Fernadez, Olatz

    2016-01-01

    This exploratory analysis of smart partnerships identifies the risk of increasing the digital divide with the deployment of data analytics. Smart partnerships in education appear to include a process of evolution into a synergy of strategic and holistic approaches that enhance the quality of education with digital technologies, harnessing ICT…

  3. Digital Technology Education and Its Impact on Traditional Academic Roles and Practice

    ERIC Educational Resources Information Center

    Sappey, Jennifer; Relf, Stephen

    2010-01-01

    This paper explores the interface between digital technologies and the teaching labour process in Australian higher education. We develop an adaptation of the seminal Clark (1983, 1994, 2001) and Kozma (1991, 1994) debate about whether technology merely delivers educational content unchanged--technology as the "delivery truck"--or…

  4. Challenges of Online Education in a Developing Country.

    ERIC Educational Resources Information Center

    Mashile, E. O.; Pretorius, F. J.

    2003-01-01

    Conducted a case study of efforts to progress with distance education in South Africa given the constraints of the country's digital divide. Results show that digital divide problems can undermine the provision of enhanced pedagogies in distance education programs, hampering the position of individuals of low socioeconomic status. (SLD)

  5. 76 FR 24914 - Digital River Education Services, Inc., a Division of Digital River, Inc., Including Workers...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-05-03

    ...) Wages Are Paid Through Journey Education Marketing (JEM), Including On-Site Lease Workers From Serenity... Serenity Staffing, Accountemps, Silicon Valley and Liaison Resources, Austin and Dallas, Texas. The notice... Journey Education Marketing (JEM), and including on-site leased workers from Serenity Staffing...

  6. Application of comparative digital holography for distant shape control

    NASA Astrophysics Data System (ADS)

    Baumbach, Torsten; Osten, Wolfgang; von Kopylow, Christoph; Juptner, Werner P. O.

    2004-09-01

    The comparison of two objects is of great importance in the industrial production process. Especially comparing the shape is of particular interest for maintaining calibration tools or controlling the tolerance in the deviation between a sample and a master. Outsourcing and globalization of production places can result in large distances between co-operating partners and might cause problems for maintaining quality standards. Consequently new challenges arise for optical measurement techniques especially in the field of industrial shape control. In this paper we describe the progress of implementing a novel technique for comparing directly two objects with different microstructure. The technique is based on the combination of comparative holography and digital holography. Comparing the objects can be done in two ways. One is the digital comparison in the computer and the other way is by using the analogue reconstruction of a master hologram with a spatial light modulator (SLM) as coherent mask for illuminating the test object. Since this mask is stored digitally it can be transmitted via telecommunication networks and this enables the access to the full optical information of the master object at any place wanted. Beside the basic principle of comparative digital holography (CDH), we will show in this paper the set-up for doing the analogue comparison of two objects with increased sensitivity in comparison to former measurements and the calibration of the SLM that is used for the experiments. We will give examples for the digital and the analogue comparison of objects including a verification of our results by another optical measurement technique.

  7. Pedagogical Praxis Surrounding the Integration of Photography, Visual Literacy, Digital Literacy, and Educational Technology into Business Education Classrooms: A Focus Group Study

    ERIC Educational Resources Information Center

    Schlosser, Peter Allen

    2010-01-01

    This paper reports on an investigation into how Marketing and Business Education Teachers utilize and integrate educational technology into curriculum through the use of photography. The ontology of this visual, technological, and language interface is explored with an eye toward visual literacy, digital literacy, and pedagogical praxis, focusing…

  8. Digital Immigrants Teaching Digital Natives: A Phenomenological Study of Higher Education Faculty Perspectives on Technology Integration with English Core Content

    ERIC Educational Resources Information Center

    Corey, Robert C.

    2012-01-01

    In the last two decades, technology use has escalated and educators grapple with its advances and integration into the classroom. Issues surrounding what constitutes a literate society, the clarion calls for educational reform emanating from US presidents to parent teacher organizations, and educators' ability to cope with advances in technology…

  9. 78 FR 11684 - Meeting of National Council on the Humanities

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-02-19

    ... adjourned. Digital Humanities: Room 402 Education Programs: Room M-07 Preservation and Access: Room 415... and General Matters a. Digital Humanities b. Education Programs c. Preservation and Access d. Public...

  10. Global health education: a pilot in trans-disciplinary, digital instruction.

    PubMed

    Wipfli, Heather; Press, David J; Kuhn, Virginia

    2013-05-02

    The development of new global health academic programs provides unique opportunities to create innovative educational approaches within and across universities. Recent evidence suggests that digital media technologies may provide feasible and cost-effective alternatives to traditional classroom instruction; yet, many emerging global health academic programs lag behind in the utilization of modern technologies. We created an inter-departmental University of Southern California (USC) collaboration to develop and implement a course focused on digital media and global health. Course curriculum was based on core tenants of modern education: multi-disciplinary, technologically advanced, learner-centered, and professional application of knowledge. Student and university evaluations were reviewed to qualitatively assess course satisfaction and educational outcomes. 'New Media for Global Health' ran for 18 weeks in the Spring 2012 semester with N=41 students (56.1% global health and 43.9% digital studies students). The course resulted in a number of high quality global health-related digital media products available at http://iml420.wordpress.com/. Challenges confronted at USC included administrative challenges related to co-teaching and frustration from students conditioned to a rigid system of teacher-led learning within a specific discipline. Quantitative and qualitative course evaluations reflected positive feedback for the course instructors and mixed reviews for the organization of the course. The development of innovative educational programs in global health requires on-going experimentation and information sharing across departments and universities. Digital media technologies may have implications for future efforts to improve global health education.

  11. Disparities in digital reporting of illness: A demographic and socioeconomic assessment.

    PubMed

    Henly, Samuel; Tuli, Gaurav; Kluberg, Sheryl A; Hawkins, Jared B; Nguyen, Quynh C; Anema, Aranka; Maharana, Adyasha; Brownstein, John S; Nsoesie, Elaine O

    2017-08-01

    Although digital reports of disease are currently used by public health officials for disease surveillance and decision making, little is known about environmental factors and compositional characteristics that may influence reporting patterns. The objective of this study is to quantify the association between climate, demographic and socio-economic factors on digital reporting of disease at the US county level. We reference approximately 1.5 million foodservice business reviews between 2004 and 2014, and use census data, machine learning methods and regression models to assess whether digital reporting of disease is associated with climate, socio-economic and demographic factors. The results show that reviews of foodservice businesses and digital reports of foodborne illness follow a clear seasonal pattern with higher reporting observed in the summer, when most foodborne outbreaks are reported and to a lesser extent in the winter months. Additionally, factors typically associated with affluence (such as, higher median income and fraction of the population with a bachelor's degrees) were positively correlated with foodborne illness reports. However, restaurants per capita and education were the most significant predictors of illness reporting at the US county level. These results suggest that well-known health disparities might also be reflected in the online environment. Although this is an observational study, it is an important step in understanding disparities in the online public health environment. Copyright © 2017 The Author(s). Published by Elsevier Inc. All rights reserved.

  12. Creating a Pilot Educational Psychiatry Website: Opportunities, Barriers, and Next Steps

    PubMed Central

    O'Connor, Ryan; Franzen, Jamie; Snow, Caitlin; Boland, Robert; Kitts, Robert

    2015-01-01

    Background While medical students and residents may be utilizing websites as online learning resources, medical trainees and educators now have the opportunity to create such educational websites and digital tools on their own. However, the process and theory of building educational websites for medical education have not yet been fully explored. Objective To understand the opportunities, barriers, and process of creating a novel medical educational website. Methods We created a pilot psychiatric educational website to better understand the options, opportunities, challenges, and processes involved in the creation of a psychiatric educational website. We sought to integrate visual and interactive Web design elements to underscore the potential of such Web technology. Results A pilot website (PsychOnCall) was created to demonstrate the potential of Web technology in medical and psychiatric education. Conclusions Creating an educational website is now technically easier than ever before, and the primary challenge no longer is technology but rather the creation, validation, and maintenance of information for such websites as well as translating text-based didactics into visual and interactive tools. Medical educators can influence the design and implementation of online educational resources through creating their own websites and engaging medical students and residents in the process. PMID:27731837

  13. Direct-to-digital holography and holovision

    DOEpatents

    Thomas, Clarence E.; Baylor, Larry R.; Hanson, Gregory R.; Rasmussen, David A.; Voelkl, Edgar; Castracane, James; Simkulet, Michelle; Clow, Lawrence

    2000-01-01

    Systems and methods for direct-to-digital holography are described. An apparatus includes a laser; a beamsplitter optically coupled to the laser; a reference beam mirror optically coupled to the beamsplitter; an object optically coupled to the beamsplitter, a focusing lens optically coupled to both the reference beam mirror and the object; and a digital recorder optically coupled to the focusing lens. A reference beam is incident upon the reference beam mirror at a non-normal angle, and the reference beam and an object beam are focused by the focusing lens at a focal plane of the digital recorder to form an image. The systems and methods provide advantages in that computer assisted holographic measurements can be made.

  14. Virtual mask digital electron beam lithography

    DOEpatents

    Baylor, L.R.; Thomas, C.E.; Voelkl, E.; Moore, J.A.; Simpson, M.L.; Paulus, M.J.

    1999-04-06

    Systems and methods for direct-to-digital holography are described. An apparatus includes a laser; a beamsplitter optically coupled to the laser; a reference beam mirror optically coupled to the beamsplitter; an object optically coupled to the beamsplitter, a focusing lens optically coupled to both the reference beam mirror and the object; and a digital recorder optically coupled to the focusing lens. A reference beam is incident upon the reference beam mirror at a non-normal angle, and the reference beam and an object beam are focused by the focusing lens at a focal plane of the digital recorder to form an image. The systems and methods provide advantages in that computer assisted holographic measurements can be made. 5 figs.

  15. Virtual mask digital electron beam lithography

    DOEpatents

    Baylor, Larry R.; Thomas, Clarence E.; Voelkl, Edgar; Moore, James A.; Simpson, Michael L.; Paulus, Michael J.

    1999-01-01

    Systems and methods for direct-to-digital holography are described. An apparatus includes a laser; a beamsplitter optically coupled to the laser; a reference beam mirror optically coupled to the beamsplitter; an object optically coupled to the beamsplitter, a focusing lens optically coupled to both the reference beam mirror and the object; and a digital recorder optically coupled to the focusing lens. A reference beam is incident upon the reference beam mirror at a non-normal angle, and the reference beam and an object beam are focused by the focusing lens at a focal plane of the digital recorder to form an image. The systems and methods provide advantages in that computer assisted holographic measurements can be made.

  16. Digital Competence--An Emergent Boundary Concept for Policy and Educational Research

    ERIC Educational Resources Information Center

    Ilomäki, Liisa; Paavola, Sami; Lakkala, Minna; Kantosalo, Anna

    2016-01-01

    Digital competence is an evolving concept related to the development of digital technology and the political aims and expectations of citizenship in a knowledge society. It is regarded as a core competence in policy papers; in educational research it is not yet a standardized concept. We suggest that it is a useful boundary concept, which can be…

  17. Teachers' Views on Digital Educational Tools in English Language Learning: Benefits and Challenges in the Turkish Context

    ERIC Educational Resources Information Center

    Çelik, Servet; Aytin, Kübra

    2014-01-01

    Despite the clear benefits provided by digital educational tools, Turkish teachers of English as a foreign language (EFL) are often seen as failing to take advantage of computing technologies in the classroom. Deficiencies in terms of teachers' digital literacies are often faulted for this omission. The majority of studies concerning Turkish EFL…

  18. Use and Users of Digital Resources: A Focus on Undergraduate Education in the Humanities and Social Sciences

    ERIC Educational Resources Information Center

    Harley, Diane; Henke, Johnathan; Lawrence, Shannon; Miller, Ian; Perciali, Irene; Nasatir, David

    2006-01-01

    The purpose of our research was (1) to map the universe of digital resources available to a subset of undergraduate educators in the humanities and social sciences, and (2) to investigate how and if available digital resources are actually being used in undergraduate teaching environments. We employed multiple methods, including surveys and focus…

  19. Gaming the System: Developing an Educational Game for Securing Principles of Arterial Blood Gases.

    PubMed

    Boyd, Cory Ann; Warren, Jonah; Glendon, Mary Ann

    2016-01-01

    This article describes the development process for creating a digital educational mini game prototype designed to provide practice opportunities for learning fundamental principles of arterial blood gases. Mini games generally take less than an hour to play and focus on specific subject matter. An interdisciplinary team of faculty from two universities mentored student game developers to design a digital educational mini game prototype. Sixteen accelerated bachelor of science in nursing students collaborated with game development students and playtested the game prototype during the last semester of their senior year in nursing school. Playtesting is a form of feedback that supports an iterative design process that is critical to game development. A 10-question survey was coupled with group discussions addressing five broad themes of an archetypical digital educational mini game to yield feedback on game design, play, and content. Four rounds of playtesting and incorporating feedback supported the iterative process. Accelerated bachelor of science in nursing student playtester feedback suggests that the digital educational mini game prototype has potential for offering an engaging, playful game experience that will support securing the fundamental principles of arterial blood gases. Next steps are to test the digital educational mini game for teaching and learning effectiveness. Copyright © 2016 Elsevier Inc. All rights reserved.

  20. An Investigation into Digital Media: Characteristics of Learning Objects Which K-12 Teachers Determine Meet Their Instructional Needs

    ERIC Educational Resources Information Center

    Guthrie, Patricia Ann

    2010-01-01

    In recent years, learning objects have emerged as an instructional tool for teachers. Digital libraries and collections provide teachers with free or fee-base access to a variety of learning objects from photos and famous speeches to Flash animations and interactive Java Applets. Learning objects offer opportunities for students to interact with…

  1. Proposal of a Framework for Internet Based Licensing of Learning Objects

    ERIC Educational Resources Information Center

    Santos, Osvaldo A.; Ramos, Fernando M. S.

    2004-01-01

    This paper presents a proposal of a framework whose main objective is to manage the delivery and rendering of learning objects in a digital rights controlled environment. The framework is based on a digital licensing scheme that requires each learning object to have the proper license in order to be rendered by a trusted player. A conceptual model…

  2. Why decision support systems are important for medical education.

    PubMed

    Konstantinidis, Stathis Th; Bamidis, Panagiotis D

    2016-03-01

    During the last decades, the inclusion of digital tools in health education has rapidly lead to a continuously enlarging digital era. All the online interactions between learners and tutors, the description, creation, reuse and sharing of educational digital resources and the interlinkage between them in conjunction with cheap storage technology has led to an enormous amount of educational data. Medical education is a unique type of education due to accuracy of information needed, continuous changing competences required and alternative methods of education used. Nowadays medical education standards provide the ground for organising the educational data and the paradata. Analysis of such education data through education data mining techniques is in its infancy, but decision support systems (DSSs) for medical education need further research. To the best of our knowledge, there is a gap and a clear need for identifying the challenges for DSSs in medical education in the era of medical education standards. Thus, in this Letter the role and the attributes of such a DSS for medical education are delineated and the challenges and vision for future actions are identified.

  3. High aperture off-axis parabolic mirror applied in digital holographic microscopy

    NASA Astrophysics Data System (ADS)

    Kalenkov, Georgy S.; Kalenkov, Sergey G.; Shtanko, Alexander E.

    2018-04-01

    An optical scheme of recording digital holograms of micro-objects based on high numerical aperture off-axis parabolic mirror forming a high aperture reference wave is suggested. Registration of digital holograms based on the proposed optical scheme is confirmed experimentally. Application of the proposed approach for hyperspectral holograms registration of micro-objects in incoherent light is discussed.

  4. [Construction and Application of Innovative Education Technology Strategies in Nursing].

    PubMed

    Chao, Li-Fen; Huang, Hsiang-Ping; Ni, Lee-Fen; Tsai, Chia-Lan; Huang, Tsuey-Yuan

    2017-12-01

    The evolution of information and communication technologies has deeply impacted education reform, promoted the development of digital-learning models, and stimulated the development of diverse nursing education strategies in order to better fulfill needs and expand in new directions. The present paper introduces the intelligent-learning resources that are available for basic medical science education, problem-based learning, nursing scenario-based learning, objective structured clinical examinations, and other similar activities in the Department of Nursing at Chang Gung University of Science and Technology. The program is offered in two parts: specialized classroom facilities and cloud computing / mobile-learning. The latter includes high-fidelity simulation classrooms, online e-books, and virtual interactive simulation and augmented reality mobile-learning materials, which are provided through multimedia technology development, learning management systems, web-certificated examinations, and automated teaching and learning feedback mechanisms. It is expected that the teaching experiences that are shared in this article may be used as a reference for applying professional wisdom teaching models into nursing education.

  5. European dental students' opinions about visual and digital tooth colour determination systems.

    PubMed

    Dozic, Alma; Kharbanda, Aron K; Kamell, Hassib; Brand, Henk S

    2011-12-01

    The aim of the study was to investigate students' opinion about visual and digital tooth colour determination education at different European dental schools. A cross-sectional web-based survey was created, containing nine dichotomous, multiple choice and 5-point Likert scale questions. The questionnaire was distributed amongst students of 40 European dental schools. Seven hundred and ninety-nine completed questionnaires from students of 15 dental schools were analysed statistically. Vitapan Classical and Vitapan 3D-Master are the most frequently used visual determination systems at European dental schools. Most students responded with "neutral" regarding whether they find it easy to identify the colour of teeth with a visual determination system (range 2.8-3.6). A minority of the dental students had received education in digital imaging systems (2-47%). The Easyshade was the most frequently mentioned digital system. The majority of the students who did not receive education on digital systems would like to see this topic added to the curriculum (77-100%). The dental students who had worked with both methods found it significantly easier to determine tooth colour with a digital system than with a visual system (mean score 3.5 ± 0.8 vs. 3.0 ± 0.8). Tooth colour determination programmes show a considerable variation across European dental schools. Based upon the outcomes of this study, students prefer digital imaging systems over visual systems, and like to have (more) education about digital tooth colour imaging. Copyright © 2011 Elsevier Ltd. All rights reserved.

  6. Preservation of Earth Science Data History with Digital Content Repository Technology

    NASA Astrophysics Data System (ADS)

    Wei, Y.; Pan, J.; Shrestha, B.; Cook, R. B.

    2011-12-01

    An increasing need for derived and on-demand data product in Earth Science research makes the digital content more difficult for providers to manage and preserve and for users to locate, understand, and consume. Specifically, this increasing need presents additional challenges in managing data processing history information and delivering such information to end users. For example, the North American Carbon Program (NACP) Multi-scale Synthesis and Terrestrial Model Intercomparison Project (MsTMIP) chose a modified SYNMAP land cover data as one of the input driver data for participating terrestrial biospheric models. The global 1km resolution SYNMAP data was created by harmonizing 3 remote sensing-based land cover products: GLCC, GLC2000, and the MODIS land cover product. The original SYNMAP land cover data was aggregated into half and quarter degree resolution. It was then enhanced with more detailed grassland and cropland types. Currently, there lacks an effective mechanism to convey this data processing information to different modeling teams for them to determine if a data product meets their needs. It still highly relies on offline human interaction. The NASA-sponsored ORNL DAAC has leveraged the contemporary digital object repository technology to promote the representation, management, and delivery of data processing history and provenance information. Within digital object repository, different data products are managed as objects, with metadata as attributes and content delivery and management services as dissemination methods. Derivation relationships among data products can be semantically referenced between digital objects. Within the repository, data users can easily track a derived data product back to its origin, explorer metadata and documents about each intermediate data product, and discover processing details involved in each derivation step. Coupled with Drupal Web Content Management System, the digital repository interface was enhanced to provide intuitive graphic representation of the data processing history. Each data product is also associated with a formal metadata record in FGDC standards, and the main fields of the FGDC record are indexed for search, and are displayed as attributes of the data product. These features enable data users to better understand and consume a data product. The representation of data processing history in digital repository can further promote long-term data preservation. Lineage information is a major aspect to make digital data understandable and usable long time into the future. Derivation references can be setup between digital objects not only within a single digital repository, but also across multiple distributed digital repositories. Along with emerging identification mechanisms, such as Digital Object Identifier (DOI), a flexible distributed digital repository network can be setup to better preserve digital content. In this presentation, we describe how digital content repository technology can be used to manage, preserve, and deliver digital data processing history information in Earth Science research domain, with selected data archived in ORNL DAAC and Model and Synthesis Thematic Data Center (MAST-DC) as testing targets.

  7. Preservation of Digital Objects.

    ERIC Educational Resources Information Center

    Galloway, Patricia

    2004-01-01

    Presents a literature review that covers the following topics related to preservation of digital objects: practical examples; stakeholders; recordkeeping standards; genre-specific problems; trusted repository standards; preservation methods; preservation metadata standards; and future directions. (Contains 82 references.) (MES)

  8. Digital Games in Education: The Design of Games-Based Learning Environments

    ERIC Educational Resources Information Center

    Gros, Begona

    2007-01-01

    In recent years, electronic games have assumed an important place in the lives of children and adolescents. Children acquire digital literacy informally, through play, and neither schools nor other educational institutions take sufficient account of this important aspect. We consider that multimedia design for training and education should combine…

  9. Point and Click: Theoretical and Phenomenological Reflections on the Digitization of Early Childhood Education

    ERIC Educational Resources Information Center

    Mangen, Anne

    2010-01-01

    This article presents some theoretical-methodological reflections on the current state of the art of research on information and communication technology (ICT) in early childhood education. The implementation of ICT in preschool has triggered considerable research activity on the educational potential of digital technologies. Numerous projects and…

  10. Digital Video: The Impact on Children's Learning Experiences in Primary Physical Education

    ERIC Educational Resources Information Center

    O'Loughlin, Joe; Chroinin, Deirdre Ni; O'Grady, David

    2013-01-01

    Technology can support teaching, learning and assessment in physical education. The purpose of this study was to examine children's perspectives and experiences of using digital video in primary physical education. The impact on motivation, feedback, self-assessment and learning was examined. Twenty-three children aged 9-10 years participated in a…

  11. A Mirror of Voices: A Collaborative Learning Community of Culturally Responsive Digital Storytelling

    ERIC Educational Resources Information Center

    Harris, Kim Diann

    2013-01-01

    This action research study acknowledged the possibilities of culturally responsive pedagogy by examining digital storytelling via online workshops that were facilitated for a group of educators and educational leaders. The presence of cultural biases and cultural discontinuities in Pre-K-12 education has the propensity to contribute to the…

  12. Fueling a Third Paradigm of Education: The Pedagogical Implications of Digital, Social and Mobile Media

    ERIC Educational Resources Information Center

    Pavlik, John V.

    2015-01-01

    Emerging technologies are fueling a third paradigm of education. Digital, networked and mobile media are enabling a disruptive transformation of the teaching and learning process. This paradigm challenges traditional assumptions that have long characterized educational institutions and processes, including basic notions of space, time, content,…

  13. Curriculum Online? Exploring the Political and Commercial Construction of the UK Digital Learning Marketplace

    ERIC Educational Resources Information Center

    Selwyn, Neil

    2007-01-01

    Government support for the production and consumption of educational software is now a key element of New Labour's education technology drive. At present much attention is being directed towards marketing "digital learning" to an educational sector traditionally wary of technological innovation. In an effort to understand the social…

  14. Algorithmic Skin: Health-Tracking Technologies, Personal Analytics and the Biopedagogies of Digitized Health and Physical Education

    ERIC Educational Resources Information Center

    Williamson, Ben

    2015-01-01

    The emergence of digitized health and physical education, or "eHPE", embeds software algorithms in the organization of health and physical education pedagogies. Particularly with the emergence of wearable and mobile activity trackers, biosensors and personal analytics apps, algorithmic processes have an increasingly powerful part to play…

  15. Blended Learning, E-Learning and Mobile Learning in Mathematics Education

    ERIC Educational Resources Information Center

    Borba, Marcelo C.; Askar, Petek; Engelbrecht, Johann; Gadanidis, George; Llinares, Salvador; Aguilar, Mario Sánchez

    2016-01-01

    In this literature survey we focus on identifying recent advances in research on digital technology in the field of mathematics education. To conduct the survey we have used internet search engines with keywords related to mathematics education and digital technology and have reviewed some of the main international journals, including the ones in…

  16. Creating an Intentional Web Presence: Strategies for Every Educational Technology Professional

    ERIC Educational Resources Information Center

    Lowenthal, Patrick R.; Dunlap, Joanna C.; Stitson, Patricia

    2016-01-01

    Educators are pushing for students, specifically graduates, to be digitally literate in order to successfully read, write, contribute, and ultimately compete in the global market place. Educational technology professionals, as a unique type of learning professional, need to be not only digitally literate--leading and assisting teachers and…

  17. Digital Democracy and Global Citizenship Education: Mutually Compatible or Mutually Complicit?

    ERIC Educational Resources Information Center

    de Oliveira Andreotti, Vanessa; Pashby, Karen

    2013-01-01

    This article uses a critique of modernity to examine the perceived relationship between global citizenship education (GCE) and digital democracy (DD). We review critiques of citizenship education in the global imperative and of the relationship of technology to democratic engagement. An analogy expresses the problematic way that GCE and DD are…

  18. Born Digital: Integrating Media Technology in the Political Science Classroom

    ERIC Educational Resources Information Center

    Mancillas, Linda K.; Brusoe, Peter W.

    2016-01-01

    U.S. higher education institutions spend a large amount of time, money, and energy on technology. Educators face a student population that has never been without the Internet--they are "Born Digital." Students expect that faculty and universities utilize more technology. Higher education is faced with the question whether technology…

  19. Innovating Education and Educating for Innovation: The Power of Digital Technologies and Skills

    ERIC Educational Resources Information Center

    OECD Publishing, 2016

    2016-01-01

    OECD's Innovation Strategy calls upon all sectors in the economy and society to innovate in order to foster productivity, growth and well-being. Education systems are critically important for innovation through the development of skills that nurture new ideas and technologies. However, whereas digital technologies are profoundly changing the way…

  20. ASK-LDT 2.0: A Web-Based Graphical Tool for Authoring Learning Designs

    ERIC Educational Resources Information Center

    Zervas, Panagiotis; Fragkos, Konstantinos; Sampson, Demetrios G.

    2013-01-01

    During the last decade, Open Educational Resources (OERs) have gained increased attention for their potential to support open access, sharing and reuse of digital educational resources. Therefore, a large amount of digital educational resources have become available worldwide through web-based open access repositories which are referred to as…

  1. Updating Status: Tracing College Women's Diverging Educational Pathways with Facebook

    ERIC Educational Resources Information Center

    Allaman, Erin

    2013-01-01

    As young people incorporate digital media into the ecologies of their daily lives, new technologies play an important role in how they experience higher education while simultaneously creating a digital record of their educational pathways. Little research has been conducted that explores how Millennials' forays into college life are defined…

  2. Digital Tools for Algebra Education: Criteria and Evaluation

    ERIC Educational Resources Information Center

    Bokhove, Christian; Drijvers, Paul

    2010-01-01

    In the Netherlands, as in many other countries, the algebraic expertise of students graduating from secondary education is an issue. The use of digital tools for algebra education is expected to change epistemologies, activity structures and student achievement. Therefore, a study was set up to investigate in what way the use of ICT in upper…

  3. A Comparative Study of E-Learning System for Smart Education

    ERIC Educational Resources Information Center

    An, SangJin; Lee, Eunkyoung; Lee, YoungJun

    2013-01-01

    Korean government aims to implement SMART education nationwide, so it is planning many ways to provide digital learning contents. There are some ways of distributing digital contents, and each way has its own characteristics. Edunet is a nationwide system for providing educational resource. Cyber Home Learning System is a regional service which…

  4. Pricing Strategies and Models for the Provision of Digitized Texts in Higher Education.

    ERIC Educational Resources Information Center

    Hardy, Rachel; Oppenheim, Charles; Rubbert, Iris

    2002-01-01

    Describes research into charging mechanisms for the delivery of digitized texts to higher education students in the United Kingdom and discusses the need for a satisfactory pricing model. Explains the HERON (Higher Education Resources On-Demand) and PELICAN (Pricing Experiment Library Information Cooperative Network) projects and considers…

  5. Digital Storytelling for Historical Understanding: Treaty Education for Reconciliation

    ERIC Educational Resources Information Center

    Hildebrandt, Katia; Lewis, Patrick; Kreuger, Claire; Naytowhow, Joseph; Tupper, Jennifer; Couros, Alec; Montgomery, Ken

    2016-01-01

    This paper presents the findings of a research project that sought to interrogate the possibilities of digital storytelling as a pathway towards a more complete understanding of treaties and the treaty relationship in western Canada. This research is situated in the province of Saskatchewan, where treaty education (that is, education about the…

  6. Health Education Field Experience Stories: A Reflective, Digital, Performance-Based Project

    ERIC Educational Resources Information Center

    Lyde, Adrian R.

    2012-01-01

    This article describes a reflective, systematic, performance-based project resulting in the development of a digital story about a community health education field experience. The project is designed for preservice health education students at the college/university level. The primary benefit of the project is that it challenges students to engage…

  7. Digital Games in eLearning Environments: Current Uses and Emerging Trends

    ERIC Educational Resources Information Center

    Moreno-Ger, Pablo; Burgos, Daniel; Torrente, Javier

    2009-01-01

    The notion of using games in education is as old as games themselves. In addition, the massive market opened by the digital games industry has caused great interest regarding their specific potential in education. However, this interest is sometimes thwarted by the resistance of traditional educational settings toward technology-enhanced learning…

  8. Mitigation and Adaptation: Critical Perspectives toward Digital Technologies in Place-Conscious Environmental Education

    ERIC Educational Resources Information Center

    Greenwood, David A.; Hougham, R. Justin

    2015-01-01

    This paper explores the tension for educators between the proliferation of mobile, digital technologies, and the widely held belief that environmental learning is best nurtured through place-based approaches that emphasize direct experience. We begin by offering a general critique of technology in culture and education, emphasizing what is at…

  9. Making Sense of Young People, Education and Digital Technology: The Role of Sociological Theory

    ERIC Educational Resources Information Center

    Selwyn, Neil

    2012-01-01

    This paper considers the contribution of sociological theory to the academic study of young people, education and digital technology. First it discusses the shortcomings of the technological and socially determinist views of technology and education that prevail in current academic and policy discussions. Against this background the paper outlines…

  10. Digital Discipline: Institutional Ethnography of Educational Professionals in the Marana Unified School District

    ERIC Educational Resources Information Center

    Papaleo, November Rose

    2013-01-01

    Despite the critical role educators play in the lives of students, little research has been conducted on their perceptions of digital media, bullying behaviors and prevention, and the development of disciplinary policy. As educators are tasked with monitoring student behaviors both inside and outside the classroom, how they conceptualize student…

  11. Leveraging Digital Tools to Build Educative Curricula for Teachers: Two Promising Approaches

    ERIC Educational Resources Information Center

    Bates, Meg S.

    2017-01-01

    Well-designed curriculum materials include educative components that help teachers effectively plan, implement, and adapt activities for diverse learners. Digital materials offer several affordances over print materials in the format, fit, and flexibility of the educative information provided to teachers, as well as the ability of the materials to…

  12. Supporting In-Service Teachers' Professional Teaching Knowledge with Educatively Scaffolded Digital Curriculum

    ERIC Educational Resources Information Center

    Callahan, Cory; Saye, John; Brush, Thomas

    2015-01-01

    This article advances a continuing line of inquiry into the potential of digital educative curriculum materials to support teachers' development of professional teaching knowledge. Instead of standalone levers of change, the educative curricula in this study were featured resources within a novel professional development approach. The qualitative,…

  13. Digital Disturbances, Disorders, and Pathologies: A Discussion of Some Unintended Consequences of Technology in Higher Education

    ERIC Educational Resources Information Center

    Haughton, Noela A.; Yeh, Kuo-Chuan; Nworie, John; Romero, Liz

    2013-01-01

    As with any innovation, the adoption and diffusion of digital technologies in higher education have also brought unintended consequences. This article discusses the unintended misuse of these technologies in the higher education setting. Depending upon severity, these consequences discussed--distraction, addiction, academic dishonesty, and…

  14. Micro-Adaptivity: Protecting Immersion in Didactically Adaptive Digital Educational Games

    ERIC Educational Resources Information Center

    Kickmeier-Rust, M. D.; Albert, D.

    2010-01-01

    The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over digital game-based learning, the genre is currently at an early stage. One of the most significant challenges for research and development in this area is establishing…

  15. Science Teachers' Response to the Digital Education Revolution

    ERIC Educational Resources Information Center

    Nielsen, Wendy; Miller, K. Alex; Hoban, Garry

    2015-01-01

    We report a case study of two highly qualified science teachers as they implemented laptop computers in their Years 9 and 10 science classes at the beginning of the "Digital Education Revolution," Australia's national one-to-one laptop program initiated in 2009. When a large-scale investment is made in a significant educational change,…

  16. Youth-Driven Information Privacy Education Campaign 2015-16: Digital Trust Foundation Final Grant Report

    ERIC Educational Resources Information Center

    Walker, Kristen L.; Kiesler, Tina; Malone, Summer

    2016-01-01

    This project involved the development of a comprehensive and educational social marketing communications plan designed to help educate middle-school-aged youth about information use and abuse online. We achieved our goal of enhancing digital information literacy while developing critical thinking and creative communication skills for…

  17. Learning Analytics and Digital Badges: Potential Impact on Student Retention in Higher Education

    ERIC Educational Resources Information Center

    Mah, Dana-Kristin

    2016-01-01

    Learning analytics and digital badges are emerging research fields in educational science. They both show promise for enhancing student retention in higher education, where withdrawals prior to degree completion remain at about 30% in Organisation for Economic Cooperation and Development member countries. This integrative review provides an…

  18. Re-Imagining the Nature of (Student-Focused) Learning through Digital Technology

    ERIC Educational Resources Information Center

    Hood, Nina

    2018-01-01

    Digital technology is frequently positioned as being central to the establishment of a 'future focused' education system that provides high quality student-focused learning opportunities and re-envisioned educational outcomes. While recognising the potential of technology, this paper explores some of the questions about its role in education and…

  19. Educate at Penn State: Preparing Beginning Teachers with Powerful Digital Tools

    ERIC Educational Resources Information Center

    Murray, Orrin T.; Zembal-Saul, Carla

    2008-01-01

    University based teacher education programs are slowly beginning to catch up to other professional programs that use modern digital tools to prepare students to enter professional fields. This discussion looks at how one teacher education program reached the conclusion that students and faculty would use notebook computers. Frequently referred to…

  20. The "Digital Natives" Debate: A Critical Review of the Evidence

    ERIC Educational Resources Information Center

    Bennett, Sue; Maton, Karl; Kervin, Lisa

    2008-01-01

    The idea that a new generation of students is entering the education system has excited recent attention among educators and education commentators. Termed "digital natives" or the "Net generation", these young people are said to have been immersed in technology all their lives, imbuing them with sophisticated technical skills and learning…

  1. The Path of New Information Technology Affecting Educational Equality in the New Digital Divide--Based on Information System Success Model

    ERIC Educational Resources Information Center

    Zheng, Qian; Liang, Chang-Yong

    2017-01-01

    New information technology (new IT) plays an increasingly important role in the field of education, which greatly enriches the teaching means and promotes the sharing of education resources. However, because of the New Digital Divide existing, the impact of new IT on educational equality has yet to be discussed. Based on Information System Success…

  2. Peer-Review of Digital Educational Resources--A Rigorous Review Process Developed by the Climate Literacy and Energy Awareness Network (CLEAN)

    ERIC Educational Resources Information Center

    Gold, Anne U.; Ledley, Tamara Shapiro; Buhr, Susan M.; Fox, Sean; McCaffrey, Mark; Niepold, Frank; Manduca, Cathy; Lynds, Susan E.

    2012-01-01

    Educators seek to develop 21st century skills in the classroom by incorporating educational materials other than textbooks into their lessons, such as digitally available activities, videos, and visualizations. A problem that educators face is that no review process similar to the formal adoption processes used for K-12 textbooks or the…

  3. The use of digital technologies as a didactic resource for the teaching and learning of science for students of the last year of the fundamental education of public schools in Brazil

    NASA Astrophysics Data System (ADS)

    Paganotti, A.; Paladino, L.; Araujo Júnior, C. F.; Voelzke, M. R.

    2017-07-01

    The technological transformation of the last decades requires that teachers get a new look on how to teach. There is a demand that knowledge should be transformed in order to connect it with the new reality, lived in the everyday life. This work aimed to verify the insertion of digital technologies in the daily life of students of public schools in the state educational network. Four schools participated in the study, of which two were located in Divinópolis, State of Minas Gerais, Brazil, designated as A and B schools, with 68 surveyed students, and other two were located in the outskirts of the City of São Paulo, called C and D schools, with 62 tested students. A research questionnaire was used with six objective and discursive questions. The analysis of the given answers suggest the conclusion that more than 70% of the surveyed students use the smartphone as the main tool associated with technologies. Other options such as the tablet or desktop computer have been rarely mentioned. When students were questioned about the use of digital technologies by the teacher, very diverse responses emerged. At school A, 30 students stated that the science teacher does not use digital technologies in their classrooms. In school B, the result was the opposite, because all of the 36 students affirmed the use of technologies by teachers. At school C, 22 students stated that they did not use technologies in their classrooms while at school D, only 17 made this statement. It is concluded that the students live in a world full of digital technologies in their daily life, but the school representing the teaching action does not follow this technological trend, which contributes to the permanence of the traditional lectures and the predominance of the students' mechanical learning.

  4. Preparing Pre-Service Teachers to Integrate Technology: An Analysis of the Emphasis on Digital Competence in Teacher Education Curricula

    ERIC Educational Resources Information Center

    Instefjord, Elen; Munthe, Elaine

    2016-01-01

    This article focuses on integration of digital competence in curriculum documents for teacher education in Norway. A model inspired by the work of Zhao, Pugh, Sheldon and Byers, as well as Krumsvik and Mishra and Koehler, has been developed as an analytical framework. Teachers' digital competence is here understood as comprising three knowledge…

  5. Digital Sketch Modelling: Integrating Digital Sketching as a Transition between Sketching and CAD in Industrial Design Education

    ERIC Educational Resources Information Center

    Ranscombe, Charlie; Bissett-Johnson, Katherine

    2017-01-01

    Literature on the use of design tools in educational settings notes an uneasy relationship between student use of traditional hand sketching and digital modelling tools (CAD) during the industrial design process. This is often manifested in the transition from sketching to CAD and exacerbated by a preference of current students to use CAD. In this…

  6. Are There Jewish Digital Badges?: A Study of Religious Middle- and High-School Girls' Perception of an Emerging Educational Technology-Based Assessment

    ERIC Educational Resources Information Center

    Abramovich, Samuel

    2017-01-01

    For Jewish education, digital badges can provide an alternative to traditional assessments. However, the emerging research on badges suggests a complex relationship between learning opportunities, the learner, and the design of the badge. An investigation of a digital badge system at an ultra-Orthodox Jewish middle and high school for girls…

  7. Beyond Digital Natives: European Research on Media Education; Challenges of Technology and Pedagogical Issues

    ERIC Educational Resources Information Center

    Rivoltella, Pier Cesare

    2012-01-01

    This article aims to map issues of Media Education currently under debate in Europe. It points out three main research trends. The first one concerns digital natives and their skills in media and technologies. Here we have quite a dialectic situation: on the one hand, a lot of scholars and policymakers are sure that digital natives exist, that…

  8. "Freely Ye Have Received, Freely Give" (Matthew 10: 8)--How Giving Away Religious Digital Books Influences the Print Sales of Those Books

    ERIC Educational Resources Information Center

    Hilton, John, III.

    2010-01-01

    Lack of access prevents many from benefiting from educational resources. Digital technologies now enable educational resources, such as books, to be openly available to those with access to the Internet. This study examined the financial viability of a religious publisher's putting free digital versions of eight of its books on the Internet. The…

  9. Digital Reading in PISA 2012 and ICT Uses: How Do VET and General Education Students Perform? JRC Science for Policy Report

    ERIC Educational Resources Information Center

    Dinis da Costa, Patrícia; Araújo, Luísa

    2016-01-01

    The analyses presented in this report indicate that in several Member States (MS) 15-year-old students in vocational-oriented programmes (VET) perform better in digital reading than in print reading in PISA 2012. When differentiated by programme of study--VET versus general education programmes--VET students perform better in digital than in print…

  10. Effect of educational status on performance of older adults in digital cognitive tasks: A systematic review.

    PubMed

    de Carvalho, Lucas Pelegrini Nogueira; Monteiro, Diana Quirino; Orlandi, Fabiana de Souza; Zazzetta, Marisa Silvana; Pavarini, Sofia Cristina Iost

    2017-01-01

    As people age, cognitive abilities may decline resulting in serious disabilities. Neuropsychological instruments can provide information on the cognitive state of older adults. Researchers worldwide have been using digital cognitive tests to assess cognitive domains. To determine whether educational status affects the performance of older adults on digital cognitive tasks. A systematic review of articles in English, Portuguese, or Spanish published in the last 5 years was conducted. The databases searched were SCOPUS, PubMed, Lilacs, Scielo and PsychInfo. The PRISMA method was used. A total of 7,089 articles were initially retrieved. After search and exclusion with justification, seven articles were selected for further review. The findings revealed that researchers using digital tasks generally employed paper-based tests to compare results. Also, no association between years of education and test performance was found. Finally, a dearth of studies using digital tests published by Brazilian researchers was evident.

  11. Incoherent digital holograms acquired by interferenceless coded aperture correlation holography system without refractive lenses.

    PubMed

    Kumar, Manoj; Vijayakumar, A; Rosen, Joseph

    2017-09-14

    We present a lensless, interferenceless incoherent digital holography technique based on the principle of coded aperture correlation holography. The acquired digital hologram by this technique contains a three-dimensional image of some observed scene. Light diffracted by a point object (pinhole) is modulated using a random-like coded phase mask (CPM) and the intensity pattern is recorded and composed as a point spread hologram (PSH). A library of PSHs is created using the same CPM by moving the pinhole to all possible axial locations. Intensity diffracted through the same CPM from an object placed within the axial limits of the PSH library is recorded by a digital camera. The recorded intensity this time is composed as the object hologram. The image of the object at any axial plane is reconstructed by cross-correlating the object hologram with the corresponding component of the PSH library. The reconstruction noise attached to the image is suppressed by various methods. The reconstruction results of multiplane and thick objects by this technique are compared with regular lens-based imaging.

  12. 42 CFR 37.44 - Approval of radiographic facilities that use digital radiography systems.

    Code of Federal Regulations, 2013 CFR

    2013-10-01

    ... image acquisition, digitization, processing, compression, transmission, display, archiving, and... quality digital chest radiographs by submitting to NIOSH digital radiographic image files of a test object... digital radiographic image files from six or more sample chest radiographs that are of acceptable quality...

  13. 42 CFR 37.44 - Approval of radiographic facilities that use digital radiography systems.

    Code of Federal Regulations, 2012 CFR

    2012-10-01

    ... image acquisition, digitization, processing, compression, transmission, display, archiving, and... quality digital chest radiographs by submitting to NIOSH digital radiographic image files of a test object... digital radiographic image files from six or more sample chest radiographs that are of acceptable quality...

  14. Creating a Framework of Guidance for Building Good Digital Collections.

    ERIC Educational Resources Information Center

    Cole, Timothy W.

    2002-01-01

    Presents the Framework of Guidance for Building Good Digital Collections that was developed by the Institute of Museum and Library Services with other organizations to guide museums and libraries in digitization collection practices. Highlights digital collections, digital objects, and metadata, and discusses reusability, persistence,…

  15. The 3D Digital Story-telling Media on Batik Learning in Vocational High Schools

    NASA Astrophysics Data System (ADS)

    Widiaty, I.; Achdiani, Y.; Kuntadi, I.; Mubaroq, S. R.; Zakaria, D.

    2018-02-01

    The aim of this research is to make 3D digital Story-telling Media on Batik Learning in Vocational High School. The digital story-telling developed in this research is focused on 3D-based story-telling. In contrast to the digital story-telling that has been developed in existing learning, this research is expected to be able to improve understanding of vocational students about the value of local wisdom batik more meaningful and “live”. The process of making 3D digital story-telling media consists of two processes, namely the creation of 3D objects and the creation of 3D object viewer.

  16. Northeast Artificial Intelligence Consortium (NAIC) Review of Technical Tasks. Volume 2, Part 1.

    DTIC Science & Technology

    1987-07-01

    34- . 6.2 Transformation Invariant Attributes for S Digitized Object Outlines ................................. 469 6.3 Design of an Inference Engine for an...Attributes for Digital Object Outlines ...................................... 597 7 SPEECH UNDERSTANDING RESEARCH ( Rochester Institute of Technology...versatile maintenance expert system ES) for trouble-shooting--’ digital circuits. +" Some diagnosis systems, such as MYCLN [19] for medical diagnosis and CRIB

  17. In-Factory Learning - Qualification For The Factory Of The Future

    NASA Astrophysics Data System (ADS)

    Quint, Fabian; Mura, Katharina; Gorecky, Dominic

    2015-07-01

    The Industry 4.0 vision anticipates that internet technologies will find their way into future factories replacing traditional components by dynamic and intelligent cyber-physical systems (CPS) that combine the physical objects with their digital representation. Reducing the gap between the real and digital world makes the factory environment more flexible, more adaptive, but also more complex for the human workers. Future workers require interdisciplinary competencies from engineering, information technology, and computer science in order to understand and manage the diverse interrelations between physical objects and their digital counterpart. This paper proposes a mixed-reality based learning environment, which combines physical objects and visualisation of digital content via Augmented Reality. It uses reality-based interaction in order to make the dynamic interrelations between real and digital factory visible and tangible. We argue that our learning system does not work as a stand-alone solution, but should fit into existing academic and advanced training curricula.

  18. Teaching Students to Think in the Digital Environment: Digital Literacy and Digital Inquiry

    ERIC Educational Resources Information Center

    Stripling, Barbara

    2010-01-01

    The digital world, much like any new or changing environment, demands an assessment of the situation and development of new ways of thinking or working. School librarians must, therefore, partner with other educators to identify and teach the digital literacy and inquiry skills that will enable all students to be effective digital learners.…

  19. An Analytic Creativity Assessment Scale for Digital Game Story Design: Construct Validity, Internal Consistency and Interrater Reliability

    ERIC Educational Resources Information Center

    Chuang, Tsung-Yen; Huang, Yun-Hsuan

    2015-01-01

    Mobile technology has rapidly made digital games a popular entertainment to this digital generation, and thus digital game design received considerable attention in both the game industry and design education. Digital game design involves diverse dimensions in which digital game story design (DGSD) particularly attracts our interest, as the…

  20. Digital Learning in the Wild: Re-Imagining New Ruralism, Digital Equity, and Deficit Discourses through the Thirdspace

    ERIC Educational Resources Information Center

    Cirell, Anna Montana

    2017-01-01

    Digital media is becoming increasingly important to learning in today's changing times. At the same time, digital technologies and related digital skills are unevenly distributed. Further, deficit-based notions of this digital divide define the public's educational paradigm. Against this backdrop, I forayed into the social reality of one rural…

  1. STS-99 Crew Interviews: Janet L. Kavandi

    NASA Technical Reports Server (NTRS)

    1999-01-01

    This NASA JSC video release is one in a series of space shuttle astronaut interviews and was recorded Aug. 9, 1999. Mission Specialist, Janet L. Kavandi, Ph.D. provides answers to questions regarding her role in the Shuttle Radar Topography Mission (SRTM), mission objectives, which center on the three-dimensional mapping of the entire Earth's surface, shuttle imaging radar, payload mast deploy and retraction, data recording vs. downlinking, the fly cast maneuver, applications of recorded data, international participation (DLR), the National Imaging and Mapping Agency (NIMA), and EarthCam (educational middle school project). The interview is summed up by Dr. Kavandi explaining that the mission's objective, if successful, will result in the the most complete high-resolution digital topographic database of the Earth.

  2. Collection Metadata Solutions for Digital Library Applications

    NASA Technical Reports Server (NTRS)

    Hill, Linda L.; Janee, Greg; Dolin, Ron; Frew, James; Larsgaard, Mary

    1999-01-01

    Within a digital library, collections may range from an ad hoc set of objects that serve a temporary purpose to established library collections intended to persist through time. The objects in these collections vary widely, from library and data center holdings to pointers to real-world objects, such as geographic places, and the various metadata schemas that describe them. The key to integrated use of such a variety of collections in a digital library is collection metadata that represents the inherent and contextual characteristics of a collection. The Alexandria Digital Library (ADL) Project has designed and implemented collection metadata for several purposes: in XML form, the collection metadata "registers" the collection with the user interface client; in HTML form, it is used for user documentation; eventually, it will be used to describe the collection to network search agents; and it is used for internal collection management, including mapping the object metadata attributes to the common search parameters of the system.

  3. Using Digital Comics to Develop Digital Literacy: Fostering Functionally, Critically, and Rhetorically Literate Students

    ERIC Educational Resources Information Center

    Kirchoff, Jeff

    2017-01-01

    Literacy scholarship has established the importance of teaching, supporting, and facilitating digital literacy education for 21st century students. Stuart Selber goes a step further, arguing that students must be functionally (using digital technology), critically (questioning digital technology), and rhetorically (producing effective digital…

  4. Digital Storytelling as an Interactive Digital Media Context

    ERIC Educational Resources Information Center

    Anderson, Kate T.; Chua, Puay Hoe

    2010-01-01

    Digital storytelling involves the creation of short, personal narratives combining images, sounds, and text in a multimedia computer-based platform. In education, digital storytelling has been used to foster learning in formal and informal spaces worldwide. The authors offer a critical discussion of claims about digital storytelling's usefulness…

  5. Listen to the Natives

    ERIC Educational Resources Information Center

    Prensky, Marc

    2006-01-01

    "Digital natives" refer to today's students because they are native speakers of technology, fluent in the digital language of computers, video games, and the Internet. Those who were not born into the digital world are referred to as digital immigrants. Educators, considered digital immigrants, have slid into the 21st century--and into the digital…

  6. Digital Natives and Digital Immigrants: Teaching with Technology

    ERIC Educational Resources Information Center

    Martin, Ellen Marie Peterson

    2011-01-01

    Education is witnessing an increasing demand for technology use in the classroom. At the same time, new teachers are entering the profession in high numbers, some being labeled as "Digital Natives" while others are labeled "Digital Immigrants". This qualitative case study investigated the technology practices of Digital Native and Digital…

  7. LC21-Hopes and Cautions for the Library of Congress; The NSF National Science, Mathematics, Engineering, and Technology Education Digital Library (NSDL) Program: A Progress Report; A Grammar of Dublin Core; Measuring the Impact of an Electronic Journal Collection on Library Costs: A Framework and Preliminary Observations; Emulation As a Digital Preservation Strategy.

    ERIC Educational Resources Information Center

    O'Donnell, James J.; Zia, Lee L.; Baker, Thomas; Montgomery, Carol Hansen; Granger, Stewart

    2000-01-01

    Includes five articles: (1) discusses Library of Congress efforts to include digital materials; (2) describes the National Science Foundation (NSF) digital library program to improve science, math, engineering, and technology education; (3) explains Dublin Core grammar; (4) measures the impact of electronic journals on library costs; and (5)…

  8. Digital storytelling: an innovative tool for practice, education, and research.

    PubMed

    Lal, Shalini; Donnelly, Catherine; Shin, Jennifer

    2015-01-01

    Digital storytelling is a method of using storytelling, group work, and modern technology to facilitate the creation of 2-3 minute multi-media video clips to convey personal or community stories. Digital storytelling is being used within the health care field; however, there has been limited documentation of its application within occupational therapy. This paper introduces digital storytelling and proposes how it can be applied in occupational therapy clinical practice, education, and research. The ethical and methodological challenges in relation to using the method are also discussed.

  9. EZID: Long term identifiers made easy (Invited)

    NASA Astrophysics Data System (ADS)

    Starr, J.

    2013-12-01

    Scholarly research is producing ever increasing amounts of digital research data, and this data should be managed throughout the research life cycle both as part of good scientific practice, but also to comply with funder mandates, such as the 2013 OSTP Public Access Memo (http://www.whitehouse.gov/sites/default/files/microsites/ostp/ostp_public_access_memo_2013.pdf). By assigning unique and persistent identifiers to data objects, data managers can gain control and flexibility over what can be a daunting task. This is due to the fact that the objects can be moved to new locations without disruption to links, as long as the identifier target is maintained. EZID is a tool that makes assigning and maintaining unique, persistent identifiers easy. It was designed and built by California Digital Library (CDL) and has both a user interface and a RESTful API. EZID currently offers services for two globally unique, persistent identifier schemes: Digital Object Identifiers (DOIs) and Archival Resource Keys (ARKs). DOIs are identifiers originating from the publishing world and are in widespread use for journal articles. CDL is able to offer DOIs because of being a founding member of DataCite (http://www.datacite.org/), an international consortium established to provide easier access to scientific research data on the Internet. ARKs are identifiers originating from the library, archive and museum community. Like DOIs, they become persistent when the objects and identifier forwarding information is maintained. DOIs and ARKs have a key role in data management and, therefore, in data management plans. DOIs are the recommended identifier for use in data citation, and ARKs provide the maximum flexibility needed for data documentation and management throughout the early phases of a project. The two identifier schemes are able to be used together, and EZID is made to work with both. EZID clients, coming from education, research, government, and the private sector, are utilizing the tool for these use cases and more.

  10. Spatial-heterodyne interferometry for transmission (SHIFT) measurements

    DOEpatents

    Bingham, Philip R.; Hanson, Gregory R.; Tobin, Ken W.

    2006-10-10

    Systems and methods are described for spatial-heterodyne interferometry for transmission (SHIFT) measurements. A method includes digitally recording a spatially-heterodyned hologram including spatial heterodyne fringes for Fourier analysis using a reference beam, and an object beam that is transmitted through an object that is at least partially translucent; Fourier analyzing the digitally recorded spatially-heterodyned hologram, by shifting an original origin of the digitally recorded spatially-heterodyned hologram to sit on top of a spatial-heterodyne carrier frequency defined by an angle between the reference beam and the object beam, to define an analyzed image; digitally filtering the analyzed image to cut off signals around the original origin to define a result; and performing an inverse Fourier transform on the result.

  11. Development of the Digital Health Literacy Instrument: Measuring a Broad Spectrum of Health 1.0 and Health 2.0 Skills

    PubMed Central

    van der Vaart, Rosalie

    2017-01-01

    Background With the digitization of health care and the wide availability of Web-based applications, a broad set of skills is essential to properly use such facilities; these skills are called digital health literacy or eHealth literacy. Current instruments to measure digital health literacy focus only on information gathering (Health 1.0 skills) and do not pay attention to interactivity on the Web (Health 2.0). To measure the complete spectrum of Health 1.0 and Health 2.0 skills, including actual competencies, we developed a new instrument. The Digital Health Literacy Instrument (DHLI) measures operational skills, navigation skills, information searching, evaluating reliability, determining relevance, adding self-generated content, and protecting privacy. Objective Our objective was to study the distributional properties, reliability, content validity, and construct validity of the DHLI’s self-report scale (21 items) and to explore the feasibility of an additional set of performance-based items (7 items). Methods We used a paper-and-pencil survey among a sample of the general Dutch population, stratified by age, sex, and educational level (T1; N=200). The survey consisted of the DHLI, sociodemographics, Internet use, health status, health literacy and the eHealth Literacy Scale (eHEALS). After 2 weeks, we asked participants to complete the DHLI again (T2; n=67). Cronbach alpha and intraclass correlation analysis between T1 and T2 were used to investigate reliability. Principal component analysis was performed to determine content validity. Correlation analyses were used to determine the construct validity. Results Respondents (107 female and 93 male) ranged in age from 18 to 84 years (mean 46.4, SD 19.0); 23.0% (46/200) had a lower educational level. Internal consistencies of the total scale (alpha=.87) and the subscales (alpha range .70-.89) were satisfactory, except for protecting privacy (alpha=.57). Distributional properties showed an approximately normal distribution. Test-retest analysis was satisfactory overall (total scale intraclass correlation coefficient=.77; subscale intraclass correlation coefficient range .49-.81). The performance-based items did not together form a single construct (alpha=.47) and should be interpreted individually. Results showed that more complex skills were reflected in a lower number of correct responses. Principal component analysis confirmed the theoretical structure of the self-report scale (76% explained variance). Correlations were as expected, showing significant relations with age (ρ=–.41, P<.001), education (ρ=.14, P=.047), Internet use (ρ=.39, P<.001), health-related Internet use (ρ=.27, P<.001), health status (ρ range .17-.27, P<.001), health literacy (ρ=.31, P<.001), and the eHEALS (ρ=.51, P<.001). Conclusions This instrument can be accepted as a new self-report measure to assess digital health literacy, using multiple subscales. Its performance-based items provide an indication of actual skills but should be studied and adapted further. Future research should examine the acceptability of this instrument in other languages and among different populations. PMID:28119275

  12. Canopy in the Clouds: Integrating Science and Media to Inspire a New Generation of Scientists

    NASA Astrophysics Data System (ADS)

    Goldsmith, G. R.; Fulton, A. D.; Witherill, C. D.

    2008-12-01

    Innovative approaches to science education are critical for inspiring a new generation of scientists. In a world where students are inundated with digital media inviting them to explore exciting, emerging disciplines, science often lags behind in using progressive media techniques. Additionally, science education media often neglects to include the scientists conducting research, thereby disconnecting students from the excitement, adventure, and beauty of conducting research in the field. Here we present initial work from a science education media project entitled Canopy in the Clouds. In particular, we address the goals and approach of the project, the logistics associated with generating educational material at a foreign field site, and the challenges associated with effectively integrating science and media. Canopy in the Clouds is designed to engage students in research, motivate a new generation of young scientists, and promote conservation from the perspective of a current research project being conducted in the canopy of a tropical montane cloud forest located in Monteverde, Costa Rica. The project seeks to generate curriculum based on multiple, immersive forms of novel digital media that attract and maintain student attention. By doing so from the perspective of an adventurous research project in a beautiful and highly biodiverse region, we hope to engage students in science and enhance bioliteracy. However, there are considerable logistic considerations associated with such an approach, including safety, travel, permitting, and equipment maintenance. Additionally, the goals of both the scientific research and the educational media project must be balanced in order to meet objectives in a timely fashion. Finally, materials generated in the field must be translated to viable final products and distributed. Work associated with Canopy in the Clouds will thus provide insight into this process and can serve to inform future science education and outreach efforts.

  13. From continuing education to personal digital assistants: what do physical therapists need to support evidence-based practice in stroke management?

    PubMed

    Salbach, Nancy M; Veinot, Paula; Jaglal, Susan B; Bayley, Mark; Rolfe, Danielle

    2011-08-01

    Understanding how to structure educational interventions and resources to facilitate physical therapists' application of the research literature is required. The objective of this study was to explore physical therapists' preferences for strategies to facilitate their access to, evaluation and implementation of the stroke research literature in clinical practice. In-depth, qualitative telephone interviews were conducted with 23 physical therapists who treat people with stroke in Ontario, Canada and who had participated in a previous survey on evidence-based practice. Data were analysed using a constant comparative approach to identify emergent themes. Participants preferred online access to research summaries or systematic reviews to save time to filter and critique research articles. To enable access in the workplace, an acceptable computer-to-staff ratio, permission to access web sites and protected work time were suggested. Participants considered personal digital assistants as excellent tools for quick access to online resources but were unsure of their advantage over a desktop computer. Therapists favoured use of non-technical language, glossaries of research terms and quality ratings of studies to ease understanding and appraisal. Teleconferencing or videoconferencing overcame geographical but not scheduling barriers to accessing education. To achieve behaviour change in clinical practice, therapists preferred multiple interactive, face-to-face education sessions in a group format, with opportunities for case-based learning and practice of new skills. Physical therapists prefer technology-assisted access to resources and education and favour attending multiple interactive, expert-facilitated education sessions incorporating opportunities for case-based learning and practice of new skills to change behaviour related to evidence-based practice. © 2010 Blackwell Publishing Ltd.

  14. Off-axis illumination direct-to-digital holography

    DOEpatents

    Thomas, Clarence E.; Price, Jeffery R.; Voelkl, Edgar; Hanson, Gregory R.

    2004-06-08

    Systems and methods are described for off-axis illumination direct-to-digital holography. A method of recording an off-axis illuminated spatially heterodyne hologram including spatially heterodyne fringes for Fourier analysis, includes: reflecting a reference beam from a reference mirror at a non-normal angle; reflecting an object beam from an object at an angle with respect to an optical axis defined by a focusing lens; focusing the reference beam and the object beam at a focal plane of a digital recorder to form the off-axis illuminated spatially heterodyne hologram including spatially heterodyne fringes for Fourier analysis; digitally recording the off-axis illuminated spatially heterodyne hologram including spatially heterodyne fringes for Fourier analysis; Fourier analyzing the recorded off-axis illuminated spatially heterodyne hologram including spatially heterodyne fringes by transforming axes of the recorded off-axis illuminated spatially heterodyne hologram including spatially heterodyne fringes in Fourier space to sit on top of a heterodyne carrier frequency defined as an angle between the reference beam and the object beam; applying a digital filter to cut off signals around an original origin; and then performing an inverse Fourier transform.

  15. Back to the future: personal digital assistants in nursing education.

    PubMed

    McLeod, Renee P; Mays, Mary Z

    2008-12-01

    This article provides an overview of the current state of the art for incorporating personal digital assistants (PDAs) into nursing education. The development of PDA technology and the lessons learned by educators integrating PDA technology into nursing curricula are described. The current cycle of PDA evolution is discussed and contrasted with a proposed model for maximizing the impact of PDAs on technological innovation in nursing education and practice.

  16. Evidence-Centered Design for Diagnostic Assessment within Digital Learning Environments: Integrating Modern Psychometrics and Educational Data Mining

    ERIC Educational Resources Information Center

    Rupp, André A.; Nugent, Rebecca; Nelson, Brian

    2012-01-01

    In recent years the educational community has increasingly embraced digital technologies for the purposes of developing alternative learning environments, providing diagnostic feedback, and fostering the development of so-called 21st-century skills. This special issue is dedicated to bridging recent work from the disciplines of educational and…

  17. Game Play: What Does It Mean for Pedagogy to Think Like a Game Developer?

    ERIC Educational Resources Information Center

    Pill, Shane

    2014-01-01

    What could a sport coach or sport teacher within physical education learn from digital game design and the way digital games capture, sustain, and maintain children's attention? Would the physical education learning experience be different if physical educators designed and enacted sport teaching by attempting to accommodate the learning needs and…

  18. Digital Schools: How Technology Can Transform Education

    ERIC Educational Resources Information Center

    West, Darrell M.

    2013-01-01

    Nearly a century ago, famed educator John Dewey said that "if we teach today's students as we taught yesterday's, we rob them of tomorrow." That wisdom resonates more strongly than ever today, and that maxim underlies this insightful look at the present and future of education in the digital age. As Darrell West makes clear, today's…

  19. Measuring the global information society - explaining digital inequality by economic level and education standard

    NASA Astrophysics Data System (ADS)

    Ünver, H.

    2017-02-01

    A main focus of this research paper is to investigate on the explanation of the ‘digital inequality’ or ‘digital divide’ by economic level and education standard of about 150 countries worldwide. Inequality regarding GDP per capita, literacy and the so-called UN Education Index seem to be important factors affecting ICT usage, in particular Internet penetration, mobile phone usage and also mobile Internet services. Empirical methods and (multivariate) regression analysis with linear and non-linear functions are useful methods to measure some crucial factors of a country or culture towards becoming information and knowledge based society. Overall, the study concludes that the convergence regarding ICT usage proceeds worldwide faster than the convergence in terms of economic wealth and education in general. The results based on a large data analysis show that the digital divide is declining over more than a decade between 2000 and 2013, since more people worldwide use mobile phones and the Internet. But a high digital inequality explained to a significant extent by the functional relation between technology penetration rates, education level and average income still exists. Furthermore it supports the actions of countries at UN/G20/OECD level for providing ICT access to all people for a more balanced world in context of sustainable development by postulating that policymakers need to promote comprehensive education worldwide by means of using ICT.

  20. Assessing Digital Information Literacy in Higher Education: A Review of Existing Frameworks and Assessments with Recommendations for Next-Generation Assessment. Research Report. ETS RR-16-32

    ERIC Educational Resources Information Center

    Sparks, Jesse R.; Katz, Irvin R.; Beile, Penny M.

    2016-01-01

    Digital information literacy (DIL)--generally defined as the ability to obtain, understand, evaluate, and use information in a variety of digital technology contexts--is a critically important skill deemed necessary for success in higher education as well as in the global networked economy. To determine whether college graduates possess the…

  1. Conceptual and Adoption of Technology Acceptance Model in Digital Information Resources Usage by Undergraduates: Implication to Higher Institutions Education in Delta and Edo of Nigeria

    ERIC Educational Resources Information Center

    Urhiewhu, Lucky Oghenetega; Emojorho, Daniel

    2015-01-01

    The article paper was on conceptual and theoretical framework of digital information resources usage by undergraduates: Implication to higher institutions education in Delta and Edo of Nigeria. It revealed the concept of digital information resources [DIRs] and model theory that related to the study. Finding shows that DIRs are use to low extent…

  2. An integrated approach to distance learning with digital video in the French-speaking Virtual Medical University.

    PubMed

    Dufour, J C; Cuggia, M; Soula, G; Spector, M; Kohler, F

    2007-01-01

    The aim of the French-speaking Virtual Medical University project (UMVF) is to share common resources and specific tools in order to improve medical training. Digital video on IP is an attractive tool for higher education but there are a number of obstacles to widespread implementation. This paper describes the UMVF approach to integrating digital video technologies and services in educational projects.

  3. Educational and Social Correlates of the Digital Divide for Rural and Urban Children: A Study on Primary School Students in a Provincial City of China

    ERIC Educational Resources Information Center

    Li, Yan; Ranieri, Maria

    2013-01-01

    Over the last decades, the issue of digital divide has received particular attention from international bodies and researchers in Western countries. One of the main reasons for this growing interest is related to the implications that digital inequalities have for social development and particularly for education. Despite the relevance of the…

  4. Learn about effective collaboration processes, tools and outcomes for science education professionals and scientists: NASA's Heliophysics Science Education and Public Outreach Forum

    NASA Astrophysics Data System (ADS)

    Peticolas, L. M.; Bartolone, L. M.; Cobabe-Ammann, E. A.; Paglierani, R.; Mendez, B. J.; Nichols, M.; Davis, H.; Ali, N. A.

    2012-12-01

    NASA has funded four Science Education and Public Outreach Forums (SEPOFs) that work closely with NASA's Science Mission Directorate (SMD) and with each other to support and coordinate NASA's science education and public outreach activities. The Heliophysics E/PO Forum is one of these forums. The currently funded program has been operating for 3 years. The work of the Heliophysics E/PO Forum has resulted in several deliverables. 1) We have continued and further developed a 'community of practice' for Heliophysics E/PO professionals, which includes an on-line workspace for the heliophysics community (and other NASA SEPOF communities), monthly features of Heliophysics educational programs and products and the people who run the programs and develop the products, monthly tag-ups for Heliophysics E/PO professionals funded by NASA, an annual 'internal' workshop for this community, professional development opportunities, a structure for reporting information to NASA, and a weekly newsletter; 2) We have created tools for scientists interested in doing education and public outreach; 3) We have created workshops for faculty teaching Heliophysics topics; 4) We have analyzed heliophysics educational products in order to classify them both for 'gap analysis' as well as for use in a digital catalogue of science educational resources; and 5) We have worked on several cross-forum initiatives including professional development opportunities, working groups, a digital library of science educational resources, reporting support for NASA SMD, and the on-line workspace infrastructure and design. We present evaluation data on the impact of these deliverables in meeting our goals and objectives specifically for the Heliophysics E/PO Forum. We also discuss our perspectives on the benefits of working closely with the other NASA science E/PO Forums. We share how the Heliophysics E/PO Forum can benefit scientists in their E/PO efforts as well.

  5. Educational-research laboratory "electric circuits" on the base of digital technologies

    NASA Astrophysics Data System (ADS)

    Koroteyev, V. I.; Florentsev, V. V.; Florentseva, N. I.

    2017-01-01

    The problem of research activity of trainees' activation in the educational-research laboratory "Electric Circuits" using innovative methodological solutions and digital technologies is considered. The main task is in creation of the unified experimental research information-educational environment "Electrical Engineering". The problems arising during the developing and application of the modern software and hardware, experimental and research stands and digital control and measuring systems are presented. This paper presents the main stages of development and creation of educational-research laboratory "Electrical Circuits" at the Department of Electrical Engineering of NRNU MEPhI. The authors also consider the analogues of the described research complex offered by various educational institutions and companies. The analysis of their strengths and weaknesses, on which the advantages of the proposed solution are based, is held.

  6. Nudging to prevent the purchase of incompatible digital products online: An experimental study.

    PubMed

    Esposito, Gabriele; Hernández, Penélope; van Bavel, René; Vila, José

    2017-01-01

    Ensuring safe and satisfactory online shopping activity, especially among vulnerable consumers such as elderly and less educated citizens, is part of a larger set of consumer policy objectives seeking to strengthen trust in the electronic marketplace. This article contributes to that goal by testing the effectiveness of nudges intended to prevent the purchase of 'incompatible' digital products (i.e., those which cannot be used with the devices owned by consumers or the systems they operate). We ran a computerised lab experiment (n = 626) examining three types of nudges, the effects of age and education, and interaction effects between these variables and the nudges. Results show that emotive warning messages and placing incompatibility information at the checkout page rather than earlier in the purchasing process were effective in reducing the purchase of incompatible goods. Age was also a relevant factor: older participants were more likely to purchase incompatible goods. In addition, there was an interaction effect between all nudges and age: two nudges exacerbated the effect of age, while another mitigated it. These results suggest nudges can be an effective policy tool, confirm a generational gap in online behaviour, and highlight how nudges can moderate the effect of socio-demographic variables.

  7. What Maryland Adults With Young Children Know and Do About Preventing Dental Caries

    PubMed Central

    Kleinman, Dushanka V.; Wang, Min Qi

    2013-01-01

    Objectives. We sought to determine Maryland adults’ knowledge, understanding, opinions, and practices with respect to prevention and early detection of dental caries. Methods. We conducted a statewide random-digit-dialing, computer-assisted telephone survey in 2010 among 770 adults who had a child aged 6 years or younger living in their home. A traditional random-digit sample and a targeted low-income sample were included. Analyses included frequencies, percentages, the χ2 test, and multivariate logistic regression. Results. Respondents’ overall level of knowledge about preventing dental caries was low. Those with higher levels of education were more likely to have correct information regarding prevention and early detection of dental caries. Nearly all respondents (97.9%) reported that they were aware of fluoride, but only 57.8% knew its purpose. More than one third (35.1%) of the respondents were not aware of dental sealants. Those with lower levels of education were significantly less likely to drink tap water, as were their children, and significantly less likely to have had a dental appointment in the preceding past 12 months. Conclusions. Our results demonstrate the need to increase oral health literacy regarding caries prevention and early detection. PMID:23597372

  8. Nudging to prevent the purchase of incompatible digital products online: An experimental study

    PubMed Central

    Esposito, Gabriele; Hernández, Penélope; van Bavel, René; Vila, José

    2017-01-01

    Ensuring safe and satisfactory online shopping activity, especially among vulnerable consumers such as elderly and less educated citizens, is part of a larger set of consumer policy objectives seeking to strengthen trust in the electronic marketplace. This article contributes to that goal by testing the effectiveness of nudges intended to prevent the purchase of 'incompatible' digital products (i.e., those which cannot be used with the devices owned by consumers or the systems they operate). We ran a computerised lab experiment (n = 626) examining three types of nudges, the effects of age and education, and interaction effects between these variables and the nudges. Results show that emotive warning messages and placing incompatibility information at the checkout page rather than earlier in the purchasing process were effective in reducing the purchase of incompatible goods. Age was also a relevant factor: older participants were more likely to purchase incompatible goods. In addition, there was an interaction effect between all nudges and age: two nudges exacerbated the effect of age, while another mitigated it. These results suggest nudges can be an effective policy tool, confirm a generational gap in online behaviour, and highlight how nudges can moderate the effect of socio-demographic variables. PMID:28282401

  9. Digitized Photography: What You Can Do with It.

    ERIC Educational Resources Information Center

    Kriss, Jack

    1997-01-01

    Discusses benefits of digital cameras which allow users to take a picture, store it on a digital disk, and manipulate/export these photos to a print document, Web page, or multimedia presentation. Details features of digital cameras and discusses educational uses. A sidebar presents prices and other information for 12 digital cameras. (AEF)

  10. Development of Youth Digital Citizenship Scale and Implication for Educational Setting

    ERIC Educational Resources Information Center

    Kim, Minjeong; Choi, Dongyeon

    2018-01-01

    Digital citizens need comprehensive knowledge and technological accessibility to the internet and digital world and teachers have a responsibility to lead them to become digital citizens. However, existing Digital Citizenship Scales contain too broad ranges and do not precisely focus on the target students, so teachers do not have clear criteria…

  11. Exploring digital professionalism.

    PubMed

    Ellaway, Rachel H; Coral, Janet; Topps, David; Topps, Maureen

    2015-01-01

    The widespread use of digital media (both computing devices and the services they access) has blurred the boundaries between our personal and professional lives. Contemporary students are the last to remember a time before the widespread use of the Internet and they will be the first to practice in a largely e-health environment. This article explores concepts of digital professionalism and their place in contemporary medical education, and proposes a series of principles of digital professionalism to guide teaching, learning and practice in the healthcare professions. Despite the many risks and fears surrounding their use, digital media are not an intrinsic threat to medical professionalism. Professionals should maintain the capacity for deliberate, ethical, and accountable practice when using digital media. The authors describe a digital professionalism framework structured around concepts of proficiency, reputation, and responsibility. Digital professionalism can be integrated into medical education using strategies based on awareness, alignment, assessment, and accountability. These principles of digital professionalism provide a way for medical students and medical practitioners to embrace the positive aspects of digital media use while being mindful and deliberate in its use to avoid or minimize any negative consequences.

  12. The Research Library's Role in Digital Repository Services: Final Report of the ARL Digital Repository Issues Task Force

    ERIC Educational Resources Information Center

    Association of Research Libraries, 2009

    2009-01-01

    Libraries are making diverse contributions to the development of many types of digital repositories, particularly those housing locally created digital content, including new digital objects or digitized versions of locally held works. In some instances, libraries are managing a repository and its related services entirely on their own, but often…

  13. Measures of Success for Earth System Science Education: The DLESE Evaluation Services and the Evaluation Toolkit Collection

    NASA Astrophysics Data System (ADS)

    McCaffrey, M. S.; Buhr, S. M.; Lynds, S.

    2005-12-01

    Increased agency emphasis upon the integration of research and education coupled with the ability to provide students with access to digital background materials, learning activities and primary data sources has begun to revolutionize Earth science education in formal and informal settings. The DLESE Evaluation Services team and the related Evaluation Toolkit collection (http://www.dlese.org/cms/evalservices/ ) provides services and tools for education project leads and educators. Through the Evaluation Toolkit, educators may access high-quality digital materials to assess students' cognitive gains, examples of alternative assessments, and case studies and exemplars of authentic research. The DLESE Evaluation Services team provides support for those who are developing evaluation plans on an as-requested basis. In addition, the Toolkit provides authoritative peer reviewed articlesabout evaluation research techniques and strategies of particular importance to geoscience education. This paper will provide an overview of the DLESE Evaluation Toolkit and discuss challenges and best practices for assessing student learning and evaluating Earth system sciences education in a digital world.

  14. Systems and Methods for Imaging of Falling Objects

    NASA Technical Reports Server (NTRS)

    Fallgatter, Cale (Inventor); Garrett, Tim (Inventor)

    2014-01-01

    Imaging of falling objects is described. Multiple images of a falling object can be captured substantially simultaneously using multiple cameras located at multiple angles around the falling object. An epipolar geometry of the captured images can be determined. The images can be rectified to parallelize epipolar lines of the epipolar geometry. Correspondence points between the images can be identified. At least a portion of the falling object can be digitally reconstructed using the identified correspondence points to create a digital reconstruction.

  15. Interoperability, Scaling, and the Digital Libraries Research Agenda.

    ERIC Educational Resources Information Center

    Lynch, Clifford; Garcia-Molina, Hector

    1996-01-01

    Summarizes reports and activities at the Information Infrastructure Technology and Applications workshop on digital libraries (Reston, Virginia, August 22, 1995). Defines digital library roles and identifies areas of needed research, including: interoperability; protocols for digital objects; collection management; interface design; human-computer…

  16. The 3D scanner prototype utilize object profile imaging using line laser and octave software

    NASA Astrophysics Data System (ADS)

    Nurdini, Mugi; Manunggal, Trikarsa Tirtadwipa; Samsi, Agus

    2016-11-01

    Three-dimensional scanner or 3D Scanner is a device to reconstruct the real object into digital form on a computer. 3D Scanner is a technology that is being developed, especially in developed countries, where the current 3D Scanner devices is the advanced version with a very expensive prices. This study is basically a simple prototype of 3D Scanner with a very low investment costs. 3D Scanner prototype device consists of a webcam, a rotating desk system controlled by a stepper motor and Arduino UNO, and a line laser. Objects that limit the research is the object with same radius from its center point (object pivot). Scanning is performed by using object profile imaging by line laser which is then captured by the camera and processed by a computer (image processing) using Octave software. On each image acquisition, the scanned object on a rotating desk rotated by a certain degree, so for one full turn multiple images of a number of existing side are finally obtained. Then, the profile of the entire images is extracted in order to obtain digital object dimension. Digital dimension is calibrated by length standard, called gage block. Overall dimensions are then digitally reconstructed into a three-dimensional object. Validation of the scanned object reconstruction of the original object dimensions expressed as a percentage error. Based on the results of data validation, horizontal dimension error is about 5% to 23% and vertical dimension error is about +/- 3%.

  17. Nursing distance education at the dawn of digital broadcasting: a case study in collaboration.

    PubMed

    Whitmore, Brent A

    2005-08-01

    For separate reasons, schools of nursing and public television stations are finding it a matter of mutual interest to work together in the production of distance education content for college nursing students in their communities. The advent of digital television (DTV) broadcasting has given these distance education partnerships new capabilities for reaching more potential students. In this article, I review one innovative collaboration between several nursing education programs and a public broadcasting service member station in South Texas. In this pilot project, nursing faculty were trained in television production techniques and became producers of DTV instructional video material. This case study demonstrates a number of ways in which nursing distance education programs can benefit by designing and delivering course material via digital broadcasting. It also highlights several difficulties that should be considered by distance educators prior to embarking on DTV curriculum development projects.

  18. Information and communication technologies in tomorrow's digital classroom

    NASA Astrophysics Data System (ADS)

    Bogoeva, Asya

    2014-05-01

    Education has to respond to the new challenges and opportunities offered by the 21-th Century as well as to the main trend in the world community development related to a creation of Knowledge Society. Implementation of ICT at school is a priority of the Global education and helps to develop the four pillars of learning - learning to know, learning to do, learning to be and learning to live together. Digital competence of the students is also a part of the European Union key competences. The essential elements in geographical study are: spatial analysis, with an emphasis on location; ecological analysis, with an emphasis on people-environment relationships; and regional analysis, with an emphasis on areal differentiation. Modern geography is best characterized as the study of distributions and relationships among different natural and social patterns of distributions. Viewing the world from a spatial perspective and employing a holistic approach are important characteristics of contemporary and future Geography learning. Using innovative methods for presenting the global aspects of distribution patterns and their changes is a priority of teaching geosciences at our school. The use of geo-media in classroom helps learners develop their ICT competences. Geolocalised information is used everywhere in society and it is therefore essential for students to learn how to use different forms of geographic media Geo-media is now being used in scientific researches and reasoning. One of the geo-media tools that I use in my classes is Google Earth for presenting different geographic processes and phenomena like visualization of current global weather conditions, global warming, deforestation areas, earthquake areas, etc. Using Geographic Information systems for presenting and studying geographical processes is also one way to identify, analyze, and understand the locations. Our school is a part of digital-earth.eu network which is under development now. The European Centers of Excellence at national level promote innovative approaches of teaching and learning environments including the active use of geo-media and GIS is started to develop. The main objectives of the Bulgarian Center of Excellence are to create in collaboration with teachers and ESRI organization learning materials for school education. Students learn how to use ArcGIS in order to create their own interactive maps related to the Bulgarian geography education. They have already used ArcGIS software to study and analyze changes in the Bulgarian geographical location, boundaries and border controls, as well as Pan European transport corridors and define positive and negative aspects of crossroad location of Bulgaria. There is also available software about the Bulgarian water resources as well as about the Bulgarian population and its demographic characteristics. During the classes students create their own map according to given tasks, analyze maps elicit certain information for decision making and in that way they develop their spatial thinking skills. Interdisciplinary approach in teaching geosciences at comprehensive school by using ICT is another innovative method that can be used in the classroom. Chemistry and geography as geosciences have common objects of investigation - minerals, rocks and ores as raw materials for industry. Subject objectives for both disciplines can be achieved in a binary lesson. Students make their own preliminary web-based investigation and in the classroom they discuss characteristics of a certain metallic ores, their global distribution and local deposits, their significance for economic development and environmental issues related to their extraction. Implementation of ICT in tomorrow's digital classroom will help students to understand the complexity of the world around us, show them different examples of our changing planet and develop their spatial thinking knowledge.

  19. #Eduresistance: A Critical Analysis of the Role of Digital Media in Collective Struggles for Public Education in the Usa

    ERIC Educational Resources Information Center

    Thapliyal, Nisha

    2018-01-01

    From Facebook-coordinated high-school walkouts to compelling Internet-based protest art that has accompanied recent teacher strikes, grassroots education activism in the USA has gone digital. Despite the proliferation of research on the mediatisation of education policy, few studies have explored the ways in which activists for public education…

  20. Ethics in Educational Technology: Towards a Framework for Ethical Decision Making in and for the Discipline

    ERIC Educational Resources Information Center

    Spector, J. Michael

    2016-01-01

    This special issue of "ETR&D" is devoted to ethics in the broad domain of educational technology. Many ethical issues arise involving the study and use of educational technologies. A well-known issue involves the digital divide and the degree to which the introduction of new technologies is increasing the digital divide and…

  1. An Application of Digital Portfolio with the Peer, Self and Instructor Assessments in Art Education

    ERIC Educational Resources Information Center

    Dikici, Ayhan

    2009-01-01

    Problem Statement: In art education, one of the most difficult tasks is to evaluate the artistic works of students. Portfolio assessment is a method of assessment that is commonly used in artistic education. The major research question investigated in the study is: "What are the advantages and disadvantages of digital portfolio in an art…

  2. Clustering Educational Digital Library Usage Data: A Comparison of Latent Class Analysis and K-Means Algorithms

    ERIC Educational Resources Information Center

    Xu, Beijie; Recker, Mimi; Qi, Xiaojun; Flann, Nicholas; Ye, Lei

    2013-01-01

    This article examines clustering as an educational data mining method. In particular, two clustering algorithms, the widely used K-means and the model-based Latent Class Analysis, are compared, using usage data from an educational digital library service, the Instructional Architect (IA.usu.edu). Using a multi-faceted approach and multiple data…

  3. Rebooting Learning for the Digital Age: What Next for Technology-Enhanced Higher Education? HEPI Report 93

    ERIC Educational Resources Information Center

    Davies, Sarah; Mullan, Joel; Feldman, Paul

    2017-01-01

    Learning and teaching practices within higher education have changed surprisingly little over the last 20 years. Other sectors, such as banking, music and publishing, have been turned upside down by digital technology, but the UK's research and education sector has yet to fully exploit the potential of new technologies. Pockets of innovation are…

  4. Exploring Adult Digital Literacy Using Learners' and Educators' Perceptions and Experiences: The Case of the Second Chance Schools in Greece

    ERIC Educational Resources Information Center

    Jimoyiannis, Athanassios; Gravani, Maria

    2011-01-01

    The research reported in this paper aspires to shed light into adult digital literacy using learners' and educators' experiences and perceptions at Second Chance Schools, a project in Greece aiming at combating social exclusion through education. In exploring the above, this investigation uses a case-study approach within a qualitative paradigm…

  5. Attitudes and Opinions of Special Education Candidate Teachers Regarding Digital Technology

    ERIC Educational Resources Information Center

    Ozdamli, Fezile

    2017-01-01

    Parallel to the rapid development of information and communication technology, the demand for its use in schools and classroom is increasing. So, the purpose of this study is to determine the attitudes and views of students who will be special education teachers in the future regarding digital technology on the use in education. A mixed method,…

  6. Activities and Strategies for the Inclusion of a K-12 Educational Component in Digitization Grant Projects of Academic Libraries

    ERIC Educational Resources Information Center

    Teel, Linda

    2010-01-01

    This article seeks to explore and discuss activities and strategies for including a K-12 educational component in digitization grant projects in academic libraries. The article is based on cases studying the K-12 educational component of the three following grants awarded to East Carolina University Joyner Library by North Carolina Exploring…

  7. The development and validation of testing materials for literacy, numeracy and digital skills in a Dutch context

    NASA Astrophysics Data System (ADS)

    de Greef, Maurice; Segers, Mien; Nijhuis, Jan; Lam, Jo Fond; van Groenestijn, Mieke; van Hoek, Frans; van Deursen, Alexander J. A. M.; Bohnenn, Ella; Tubbing, Marga

    2015-10-01

    Besides work-oriented training, most Dutch adult learning courses of formal and non-formal education focus on three basic skills: literacy, numeracy and problem solving in technology-rich environments. In the Netherlands, the Ministry of Education, Culture and Science recently initiated the development of a new adult education framework concerning literacy, numeracy and digital skills. In order to monitor the progress of literacy, numeracy and digital competencies, it is necessary to develop and validate testing materials for specific competencies. This study validates the testing materials which were developed to assess learners' proficiency in literacy (reading and writing), numeracy and digital skills based on the new Dutch framework. The outcome is that the materials proved valid and can be used in different courses referring to basic skills and adult learning, though there are still some limitations. Besides adult education professionals (such teachers and trainers), policy makers can also use the results of these tests in order to describe and monitor the impact of adult education on the lives of adult learners.

  8. Digital Library Collaboration: A Service-Oriented Perspective

    ERIC Educational Resources Information Center

    Buchanan, Steven; Gibb, Forbes; Simmons, Susan; McMenemy, David

    2012-01-01

    Collaboration in the digital domain offers an opportunity to provide enhanced digital services and extended reach to the community. This article adopts a service-oriented perspective through which it considers environmental drivers for digital library collaboration; discusses emergent collaborative partnerships across UK educational institutions,…

  9. Automatic Topography Using High Precision Digital Moire Methods

    NASA Astrophysics Data System (ADS)

    Yatagai, T.; Idesawa, M.; Saito, S.

    1983-07-01

    Three types of moire topographic methods using digital techniques are proposed. Deformed gratings obtained by projecting a reference grating onto an object under test are subjected to digital analysis. The electronic analysis procedures of deformed gratings described here enable us to distinguish between depression and elevation of the object, so that automatic measurement of 3-D shapes and automatic moire fringe interpolation are performed. Based on the digital moire methods, we have developed a practical measurement system, with a linear photodiode array on a micro-stage as a scanning image sensor. Examples of fringe analysis in medical applications are presented.

  10. Inquiry-based Learning and Digital Libraries in Undergraduate Science Education

    NASA Astrophysics Data System (ADS)

    Apedoe, Xornam S.; Reeves, Thomas C.

    2006-12-01

    The purpose of this paper is twofold: to describe robust rationales for integrating inquiry-based learning into undergraduate science education, and to propose that digital libraries are potentially powerful technological tools that can support inquiry-based learning goals in undergraduate science courses. Overviews of constructivism and situated cognition are provided with regard to how these two theoretical perspectives have influenced current science education reform movements, especially those that involve inquiry-based learning. The role that digital libraries can play in inquiry-based learning environments is discussed. Finally, the importance of alignment among critical pedagogical dimensions of an inquiry-based pedagogical framework is stressed in the paper, and an example of how this can be done is presented using earth science education as a context.

  11. Black Men and the Digital Divide

    ERIC Educational Resources Information Center

    Conceição, Simone C. O.; Martin, Larry G.

    2016-01-01

    This chapter focuses on the role adult educators can play in assisting Black men to overcome the challenges faced in accessing and using digital technology and acquiring appropriate skills in a digital society.

  12. Critical Digital Literacies as Social Praxis: Intersections and Challenges. New Literacies and Digital Epistemologies. Volume 54

    ERIC Educational Resources Information Center

    Avila, JuliAnna, Ed.; Pandya, Jessica Zacher, Ed.

    2013-01-01

    The contributors to this edited volume examine the simultaneous implementation of critical and digital literacies and explore ramifications for the development and assessment of critical digital literacies (CDL) curricula across educational contexts. We ask: How has the increasing ubiquity of digital literacies in and out of school affected our…

  13. Segeberg 1600 - Reconstructing a Historic Town for Virtual Reality Visualisation as AN Immersive Experience

    NASA Astrophysics Data System (ADS)

    Deggim, S.; Kersten, T. P.; Tschirschwitz, F.; Hinrichsen, N.

    2017-11-01

    The 3D reconstruction of historic buildings and cities offers an opportunity to experience the history of relevant objects and their development over the centuries. Digital visualisations of such historic objects allow for a more natural view of history as well as showing information that is not possible in a real world setting. New presentation forms, such as the virtual reality (VR) system HTC Vive, can be used to disseminate information in another dimension and simplify the access by changing the user's viewpoint from a listener and viewer into being an integrated part of an interactive situation. In general, this approach is a combination of education and entertainment, also known as "edutainment" or "gamification", a term used in the education sector as describing where motivation to learn is encouraged through adding a competitive element. It is thus a step away from simple consumption of information towards experiencing information and a more literal interpretation of "living history". In this contribution, we present the development of a 3D reconstruction of the two towns Segeberg and Gieschenhagen (today: Bad Segeberg) in Schleswig-Holstein, Germany in the Early Modern Age around 1600. The historic landscape and its conversion from a reconstructed virtual town model into an interactive VR application is also described. The reconstruction is based on a recent digital terrain model as well as survey data of surviving buildings, historic visual information based on historic drawings and written accounts from that era. All datasets are combined to a single walkable virtual world that spans approximately 3 km2.

  14. The DLESE Evaluation Toolkit Project

    NASA Astrophysics Data System (ADS)

    Buhr, S. M.; Barker, L. J.; Marlino, M.

    2002-12-01

    The Evaluation Toolkit and Community project is a new Digital Library for Earth System Education (DLESE) collection designed to raise awareness of project evaluation within the geoscience education community, and to enable principal investigators, teachers, and evaluators to implement project evaluation more readily. This new resource is grounded in the needs of geoscience educators, and will provide a virtual home for a geoscience education evaluation community. The goals of the project are to 1) provide a robust collection of evaluation resources useful for Earth systems educators, 2) establish a forum and community for evaluation dialogue within DLESE, and 3) disseminate the resources through the DLESE infrastructure and through professional society workshops and proceedings. Collaboration and expertise in education, geoscience and evaluation are necessary if we are to conduct the best possible geoscience education. The Toolkit allows users to engage in evaluation at whichever level best suits their needs, get more evaluation professional development if desired, and access the expertise of other segments of the community. To date, a test web site has been built and populated, initial community feedback from the DLESE and broader community is being garnered, and we have begun to heighten awareness of geoscience education evaluation within our community. The web site contains features that allow users to access professional development about evaluation, search and find evaluation resources, submit resources, find or offer evaluation services, sign up for upcoming workshops, take the user survey, and submit calendar items. The evaluation resource matrix currently contains resources that have met our initial review. The resources are currently organized by type; they will become searchable on multiple dimensions of project type, audience, objectives and evaluation resource type as efforts to develop a collection-specific search engine mature. The peer review criteria and process for ensuring that the site contains robust and useful resources has been drafted and received initial feedback from the project advisory board, which consists of members of every segment of the target audience. The review criteria are based upon DLESE peer review criteria, the MERLOT digital library peer review criteria, digital resource evaluation criteria, and evaluation best practices. In geoscience education, as in most endeavors, improvements are made by asking questions and acting upon information about successes and failures; project evaluation can be thought of as the systematic process of asking these questions and gathering the right information. The Evaluation Toolkit seeks to help principal investigators, teachers, and evaluators use the evaluation process to improve our projects and our field.

  15. Towards a Framework for Virtual Internationalization

    ERIC Educational Resources Information Center

    Bruhn, Elisa

    2017-01-01

    Internationalization and digitalization--how do these two higher education trends go together? Projects dealing with virtual mobility, collaborative online international learning (COIL), or virtual transnational education (TNE) have shown that the link between the international and the digital is not only a theoretical possibility but already a…

  16. Learning Design and Inquiry in Australian History Classrooms

    ERIC Educational Resources Information Center

    Carroll, Kay

    2012-01-01

    Global and digital connectivity transform Australian classrooms by creating rich environments for inquiry learning. Developing inquiry learning in this Information Communication Technology (ICT) context is an Australian educational goal. Recently the Australian Curriculum reform and the Digital Education Revolution has become a catalyst for…

  17. Progress in the capture, manipulation, and delivery of medical media and its impact on education, clinical care, and research.

    PubMed

    Bernardo, Theresa M; Malinowski, Robert P

    2005-01-01

    In this article, advances in the application of medical media to education, clinical care, and research are explored and illustrated with examples, and their future potential is discussed. Impact is framed in terms of the Sloan Consortium's five pillars of quality education: access; student and faculty satisfaction; learning effectiveness; and cost effectiveness. (Hiltz SR, Zhang Y, Turoff M. Studies of effectiveness of learning networks. In Bourne J, Moore J, ed. Elements of Quality Online Education. Needham, MA: Sloan-Consortium, 2002:15-45). The alternatives for converting analog media (text, photos, graphics, sound, video, animations, radiographs) to digital media and direct digital capture are covered, as are options for storing, manipulating, retrieving, and sharing digital collections. Diagnostic imaging is given particular attention, clarifying the difference between computerized radiography and digital radiography and explaining the accepted standard (DICOM) and the advantages of Web PACS. Some novel research applications of medical media are presented.

  18. Picture Books in the Digital Age

    ERIC Educational Resources Information Center

    Serafini, Frank; Kachorsky, Danielle; Aguilera, Earl

    2016-01-01

    The design, publication, and features of contemporary narrative picturebooks have been impacted by the digital revolution and the emerging popularity of digital reading devices. Considering both the affordances and the limitations of digital picturebook apps can help readers, teachers, parents, and other educators make better decisions about the…

  19. Predicting Digital Informal Learning: An Empirical Study among Chinese University Students

    ERIC Educational Resources Information Center

    He, Tao; Zhu, Chang; Questier, Frederik

    2018-01-01

    Although the adoption of digital technology has gained considerable attention in higher education, currently research mainly focuses on implementation in formal learning contexts. Investigating what factors influence students' digital informal learning is still unclear and limited. To understand better university students' digital informal…

  20. The direction of cloud computing for Malaysian education sector in 21st century

    NASA Astrophysics Data System (ADS)

    Jaafar, Jazurainifariza; Rahman, M. Nordin A.; Kadir, M. Fadzil A.; Shamsudin, Syadiah Nor; Saany, Syarilla Iryani A.

    2017-08-01

    In 21st century, technology has turned learning environment into a new way of education to make learning systems more effective and systematic. Nowadays, education institutions are faced many challenges to ensure the teaching and learning process is running smoothly and manageable. Some of challenges in the current education management are lack of integrated systems, high cost of maintenance, difficulty of configuration and deployment as well as complexity of storage provision. Digital learning is an instructional practice that use technology to make learning experience more effective, provides education process more systematic and attractive. Digital learning can be considered as one of the prominent application that implemented under cloud computing environment. Cloud computing is a type of network resources that provides on-demands services where the users can access applications inside it at any location and no time border. It also promises for minimizing the cost of maintenance and provides a flexible of data storage capacity. The aim of this article is to review the definition and types of cloud computing for improving digital learning management as required in the 21st century education. The analysis of digital learning context focused on primary school in Malaysia. Types of cloud applications and services in education sector are also discussed in the article. Finally, gap analysis and direction of cloud computing in education sector for facing the 21st century challenges are suggested.

  1. Assessment of digital literacy and use of smart phones among Central Indian dental students.

    PubMed

    Saxena, Payal; Gupta, Saurabh Kumar; Mehrotra, Divya; Kamthan, Shivam; Sabir, Husain; Katiyar, Pratibha; Sai Prasad, S V

    2018-01-01

    Education has largely been digitalized. More so, for professional education, keeping updated in this fast paced world has become a necessary requisite and dentistry has not been left untouched. This cross sectional questionnaire based study aimed to assess the digital literacy and smartphone usage amongst the 260 Central Indian dental students including their perspicacity about smartphone/internet usage for learning purposes. The students' attitude for implementation of digital technology in study programs/education system was also evaluated. The questionnaire was distributed among total 260 dental students from different dental institutes of Central India. The data was collected and analyzed using SPSS software. Out of 260 students, 250 were internet users, out of which 56% had internet access all time. 94.23% students owned a smartphone. 46.53% (114/245) students had some app related to the dentistry in their smartphone device. The commonest site for surfing related to knowledge seeking was google scholar (72%) followed by Pubmed and others. Nearly 80% dental students believed that social media helps them in their professional course studies. Post graduate students showed statistitically significant difference from undergraduates and interns in terms of knowledge of keywords, dental apps and reading research journals. 89.23% students were keen for implementation of e-learning in their curriculum. This study reflects willingness of dental students to adopt digital revolution in dental education which in turn may present an opportunity for educators and policy makers to modify educational methods and thereby advance student's current learning approaches.

  2. Digital holographic microscopy combined with optical tweezers

    NASA Astrophysics Data System (ADS)

    Cardenas, Nelson; Yu, Lingfeng; Mohanty, Samarendra K.

    2011-02-01

    While optical tweezers have been widely used for the manipulation and organization of microscopic objects in three dimensions, observing the manipulated objects along axial direction has been quite challenging. In order to visualize organization and orientation of objects along axial direction, we report development of a Digital holographic microscopy combined with optical tweezers. Digital holography is achieved by use of a modified Mach-Zehnder interferometer with digital recording of interference pattern of the reference and sample laser beams by use of a single CCD camera. In this method, quantitative phase information is retrieved dynamically with high temporal resolution, only limited by frame rate of the CCD. Digital focusing, phase-unwrapping as well as online analysis and display of the quantitative phase images was performed on a software developed on LabView platform. Since phase changes observed in DHOT is very sensitive to optical thickness of trapped volume, estimation of number of particles trapped in the axial direction as well as orientation of non-spherical objects could be achieved with high precision. Since in diseases such as malaria and diabetics, change in refractive index of red blood cells occurs, this system can be employed to map such disease-specific changes in biological samples upon immobilization with optical tweezers.

  3. Datasets2Tools, repository and search engine for bioinformatics datasets, tools and canned analyses

    PubMed Central

    Torre, Denis; Krawczuk, Patrycja; Jagodnik, Kathleen M.; Lachmann, Alexander; Wang, Zichen; Wang, Lily; Kuleshov, Maxim V.; Ma’ayan, Avi

    2018-01-01

    Biomedical data repositories such as the Gene Expression Omnibus (GEO) enable the search and discovery of relevant biomedical digital data objects. Similarly, resources such as OMICtools, index bioinformatics tools that can extract knowledge from these digital data objects. However, systematic access to pre-generated ‘canned’ analyses applied by bioinformatics tools to biomedical digital data objects is currently not available. Datasets2Tools is a repository indexing 31,473 canned bioinformatics analyses applied to 6,431 datasets. The Datasets2Tools repository also contains the indexing of 4,901 published bioinformatics software tools, and all the analyzed datasets. Datasets2Tools enables users to rapidly find datasets, tools, and canned analyses through an intuitive web interface, a Google Chrome extension, and an API. Furthermore, Datasets2Tools provides a platform for contributing canned analyses, datasets, and tools, as well as evaluating these digital objects according to their compliance with the findable, accessible, interoperable, and reusable (FAIR) principles. By incorporating community engagement, Datasets2Tools promotes sharing of digital resources to stimulate the extraction of knowledge from biomedical research data. Datasets2Tools is freely available from: http://amp.pharm.mssm.edu/datasets2tools. PMID:29485625

  4. Datasets2Tools, repository and search engine for bioinformatics datasets, tools and canned analyses.

    PubMed

    Torre, Denis; Krawczuk, Patrycja; Jagodnik, Kathleen M; Lachmann, Alexander; Wang, Zichen; Wang, Lily; Kuleshov, Maxim V; Ma'ayan, Avi

    2018-02-27

    Biomedical data repositories such as the Gene Expression Omnibus (GEO) enable the search and discovery of relevant biomedical digital data objects. Similarly, resources such as OMICtools, index bioinformatics tools that can extract knowledge from these digital data objects. However, systematic access to pre-generated 'canned' analyses applied by bioinformatics tools to biomedical digital data objects is currently not available. Datasets2Tools is a repository indexing 31,473 canned bioinformatics analyses applied to 6,431 datasets. The Datasets2Tools repository also contains the indexing of 4,901 published bioinformatics software tools, and all the analyzed datasets. Datasets2Tools enables users to rapidly find datasets, tools, and canned analyses through an intuitive web interface, a Google Chrome extension, and an API. Furthermore, Datasets2Tools provides a platform for contributing canned analyses, datasets, and tools, as well as evaluating these digital objects according to their compliance with the findable, accessible, interoperable, and reusable (FAIR) principles. By incorporating community engagement, Datasets2Tools promotes sharing of digital resources to stimulate the extraction of knowledge from biomedical research data. Datasets2Tools is freely available from: http://amp.pharm.mssm.edu/datasets2tools.

  5. Digital implementation of a neural network for imaging

    NASA Astrophysics Data System (ADS)

    Wood, Richard; McGlashan, Alex; Yatulis, Jay; Mascher, Peter; Bruce, Ian

    2012-10-01

    This paper outlines the design and testing of a digital imaging system that utilizes an artificial neural network with unsupervised and supervised learning to convert streaming input (real time) image space into parameter space. The primary objective of this work is to investigate the effectiveness of using a neural network to significantly reduce the information density of streaming images so that objects can be readily identified by a limited set of primary parameters and act as an enhanced human machine interface (HMI). Many applications are envisioned including use in biomedical imaging, anomaly detection and as an assistive device for the visually impaired. A digital circuit was designed and tested using a Field Programmable Gate Array (FPGA) and an off the shelf digital camera. Our results indicate that the networks can be readily trained when subject to limited sets of objects such as the alphabet. We can also separate limited object sets with rotational and positional invariance. The results also show that limited visual fields form with only local connectivity.

  6. Digital video applications in radiologic education: theory, technique, and applications.

    PubMed

    Hennessey, J G; Fishman, E K; Ney, D R

    1994-05-01

    Computer-assisted instruction (CAI) has great potential in medical education. The recent explosion of multimedia platforms provides an environment for the seemless integration of text, images, and sound into a single program. This article discusses the role of digital video in the current educational environment as well as its future potential. An indepth review of the technical decisions of this new technology is also presented.

  7. The New Digital Shoreline: How Web 2.0 and Millennials Are Revolutionizing Higher Education

    ERIC Educational Resources Information Center

    McHaney, Roger

    2011-01-01

    Two seismic forces beyond our control--the advent of Web 2.0 and the inexorable influx of tech-savvy Millennials on campus--are shaping what Roger McHaney calls "The New Digital Shoreline" of higher education. Failure to chart its contours, and adapt, poses a major threat to higher education as we know it. These forces demand that we as educators…

  8. Examining the Relationship between the Levels of Digital Citizenship and Social Presence for the Graduate Students Having Online Education

    ERIC Educational Resources Information Center

    Elcicek, Mithat; Erdemci, Husamettin; Karal, Hasan

    2018-01-01

    The aim of this study is to determine the levels of digital citizenship and social presence of the graduate students having distance education and to reveal the relationship between these two variables. The research was carried out with 50 women (35%) and 93 men (65%) graduate students enrolled in distance education master programs of Karadeniz…

  9. Using Digital Counterstories as Multimodal Pedagogy among South African Pre-Service Student Educators to Produce Stories of Resistance

    ERIC Educational Resources Information Center

    Gachago, Daniela; Cronje, Franci; Ivala, Eunice; Condy, Janet; Chigona, Agnes

    2014-01-01

    While digital storytelling has entered higher education as a vehicle to reflect on issues of identity and difference, there is a paucity of research framed by a critical perspective unpacking underlying power structures in the classroom. This study reports on an ongoing project in a South African pre-service Teacher Education course in which…

  10. Exploring the Divides among Students, Educators, and Practitioners in the Use of Digital Media as a Pedagogical Tool

    ERIC Educational Resources Information Center

    Duffy, Katherine; Ney, Jillian

    2015-01-01

    Digital technologies pervade the higher education landscape as a way to build student engagement and enhance student learning and teaching. In practice, however, the ways in which these tools are implemented in marketing education appear to be ad hoc, rather than using a systematic approach to build engagement and provide students with the skill…

  11. Newly Qualified Teachers' Professional Digital Competence: Implications for Teacher Education

    ERIC Educational Resources Information Center

    Gudmundsdottir, Greta Björk; Hatlevik, Ove Edvard

    2018-01-01

    The professional digital competence (PDC) of teachers is of growing importance in classrooms, now that digital resources and digital media are becoming important parts of teachers' everyday practice. This study explores how newly qualified teachers are prepared to use information and communication technology (ICT) in their initial teacher…

  12. Digital Libraries Are Much More than Digitized Collections.

    ERIC Educational Resources Information Center

    Peters, Peter Evan

    1995-01-01

    The digital library encompasses the application of high-performance computers and networks to the production, distribution, management, and use of knowledge in research and education. A joint project by three federal agencies, which is investing in digital library initiatives at six universities, is discussed. A sidebar provides issues to consider…

  13. Digital Natives? New and Old Media and Children's Outcomes

    ERIC Educational Resources Information Center

    Bittman, Michael; Rutherford, Leonie; Brown, Jude; Unsworth, Lens

    2011-01-01

    The current generation of young children has been described as "digital natives", having been born into a ubiquitous digital media environment. They are envisaged as educationally independent of the guided interaction provided by "digital immigrants": parents and teachers. This article uses data from the Longitudinal Study of…

  14. Digital Literacy: A Palestinian Refugee Perspective

    ERIC Educational Resources Information Center

    Traxler, John

    2018-01-01

    This paper is the first attempt to explore digital literacy in the specific context of the Palestinian refugee community in the Middle East by looking at the cultural specificity of digital literacy theorising and practice, by analysing current digital education policy in the countries hosting the Palestinian refugee community and by documenting…

  15. Three on a Match: Gary A. Olson on Rigor, Reliability, and Quality Control in Digital Scholarship

    ERIC Educational Resources Information Center

    Jensen, Kyle

    2009-01-01

    This interview examines the relationship between digital scholarship and the politics of higher education. In doing so, it advances a series of recommendations that aim to help digital scholars and digital scholarship achieve an increased level of stature in the academic community.

  16. Debunking the "Digital Native": Beyond Digital Apartheid, towards Digital Democracy

    ERIC Educational Resources Information Center

    Brown, C.; Czerniewicz, L.

    2010-01-01

    This paper interrogates the currently pervasive discourse of the "net generation" finding the concept of the "digital native" especially problematic, both empirically and conceptually. We draw on a research project of South African higher education students' access to and use of Information and Communication Technologies (ICTs)…

  17. Digital Transformation of Words in Learning Processes: A Critical View.

    ERIC Educational Resources Information Center

    Saga, Hiroo

    1999-01-01

    Presents some negative aspects of society's dependence on digital transformation of words by referring to works by Walter Ong and Martin Heidegger. Discusses orality, literacy and digital literacy and describes three aspects of the digital transformation of words. Compares/contrasts art with technology and discusses implications for education.…

  18. Let's Get Virtual

    ERIC Educational Resources Information Center

    Wills, Eric

    2006-01-01

    With gym time getting squeezed out by standardized tests and extracurriculars, schools are beginning to digitize physical education. This alternative method is first being offered by Minneapolis public schools in spring of 2005. In digital physical education, students can perform physical activities like they would in a traditional PE class but…

  19. Using a Digital Planetarium for Teaching Seasons to Undergraduates

    ERIC Educational Resources Information Center

    Yu, Ka Chun; Sahami, Kamran; Sahami, Victoria; Sessions, Larry C.

    2015-01-01

    Computer-generated simulations and visualizations in digital planetariums have the potential to bridge the comprehension gap in astronomy education. Concepts involving three-dimensional spatial relationships can be difficult for the layperson to understand, since much of the traditional teaching materials used in astronomy education remain…

  20. Digital Citizenship Policy Development Guide

    ERIC Educational Resources Information Center

    Alberta Education, 2012

    2012-01-01

    Education leaders are re-examining acceptable use policies in light of the increasing use of highly mobile information technologies. While acceptable use policies were developed to manage and control behaviour, a digital citizenship policy takes a more comprehensive approach by recognizing the important role of education in preparing digital…

  1. 76 FR 37379 - Meeting of National Council on the Humanities

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-06-27

    ...--Room 507 Digital Humanities--Room 402 Education Programs--Room M-07 Preservation and Access--Room 415... Federal/State Partnership--Room 507 Digital Humanities--Room 402 Education Programs--Room M-07.... Stephen Enniss, Chief Librarian of the Folger Shakespeare Library 3. Staff Report 4. Congressional Report...

  2. Getting Past the "Digital Divide"

    ERIC Educational Resources Information Center

    McCollum, Sean

    2011-01-01

    As most educators know, there is a lot more to addressing the so-called "digital divide" than having enough working machines in classrooms. Effective information technology (IT) in schools requires useful software, reliable and speedy Internet access, effective teacher training, and well-considered goals with transformative outcomes. Educators who…

  3. Technology and Reform-Based Science Education

    ERIC Educational Resources Information Center

    Dani, Danielle E.; Koenig, Kathleen M.

    2008-01-01

    Current reforms in science education call for the integration of digital technologies into science teaching, advocating that students learn science content and processes through technology. In this article, we provide practical examples, situated within the literature, of how digital technologies can be used to support the development and…

  4. Using Digital Learning Objects to Introduce Students to the Nature of Models and the Nature of Matter

    ERIC Educational Resources Information Center

    Gustafson, Brenda; Mahaffy, Peter; Martin, Brian

    2011-01-01

    This article reports a subset of findings from a larger study centered on designing a series of six digital learning objects to help Grade 5 (age 10-12) students begin to consider the nature of models (understood as the physical or mental representation of objects, phenomena, or processes), the particle nature of matter, and the behavior of…

  5. Issue of data acquisition and processing using short range photogrammetry and terrestrial laser scanning for educational portals and virtual museums based on Wawel cathedral. (Polish Title: Problematyka pozyskiwania i przetwarzania danych fotogrametrycznych i z naziemnego skaningu laserowego na potrzeby tworzenia portali edukacyjnych i wirtualnych muzeów na przykładzie Katedry Wawelskiej)

    NASA Astrophysics Data System (ADS)

    Mitka, B.; Szelest, P.

    2013-12-01

    This paper presents the issues related to the acquisition and processing of terrestrial photogrammetry and laser scanning for building educational portals and virtual museums. Discusses the specific requirements of measurement technology and data processing for all kinds of objects, ranging from architecture through sculpture and architectural detail on the fabric and individual museum exhibits. Educational portals and virtual museums require a modern, high-quality visuals (3D models, virtual tours, animations, etc.) supplemented by descriptive content or audio commentary. Source for obtaining such materials are mostly terrestrial laser scanning and photogrammetry as technologies that provide complete information about the presented geometric objects. However, the performance requirements of web services impose severe restrictions on the presented content. It is necessary to use optimalization geometry process to streamline the way of its presentation. Equally important problem concerns the selection of appropriate technology and process measurement data processing presented for each type of objects. Only skillful selection of measuring equipment and data processing tools effectively ensure the achievement of a satisfactory end result. Both terrestrial laser scanning technology and digital close range photogrammetry has its strengths which should be used but also the limitations that must be taken into account in this kind of work. The key is choosing the right scanner for both the measured object and terrain such as pixel size in the performance of his photos.

  6. Exploring Doctoral Students' Use of Digital Technologies: What Do They Use Them for and Why?

    ERIC Educational Resources Information Center

    Gouseti, Anastasia

    2017-01-01

    Digital technologies now form an integral feature of the university student experience and there is a range of studies that explore digital technology use within a higher education context. However, very few of these studies focus on how doctoral students engage with digital technologies. This article aims to throw light on the digital practices…

  7. DAM-ing the Digital Flood

    ERIC Educational Resources Information Center

    Raths, David

    2008-01-01

    With the widespread digitization of art, photography, and music, plus the introduction of streaming video, many colleges and universities are realizing that they must develop or purchase systems to preserve their school's digitized objects; that they must create searchable databases so that researchers can find and share copies of digital files;…

  8. Digital Initiatives and Metadata Use in Thailand

    ERIC Educational Resources Information Center

    SuKantarat, Wichada

    2008-01-01

    Purpose: This paper aims to provide information about various digital initiatives in libraries in Thailand and especially use of Dublin Core metadata in cataloguing digitized objects in academic and government digital databases. Design/methodology/approach: The author began researching metadata use in Thailand in 2003 and 2004 while on sabbatical…

  9. E-learning and the future of dental education: opinions of administrators and information technology specialists.

    PubMed

    Hillenburg, K L; Cederberg, R A; Gray, S A; Hurst, C L; Johnson, G K; Potter, B J

    2006-08-01

    The digital revolution and growth of the Internet have led to many innovations in the area of electronic learning (e-learning). To survive and prosper, educators must be prepared to respond creatively to these changes. Administrators and information technology specialists at six dental schools and their parent institutions were interviewed regarding their opinions of the impact that e-learning will have on the future of dental education. Interview questions encompassed vision, rate of change, challenges, role of faculty, resources, enrolment, collaboration, responsibility for course design and content, mission and fate of the institution. The objective of this qualitative study was to sample the opinions of educational administrators and information technology specialists from selected US universities regarding the impact of e-learning on dental education to detect trends in their attitudes. Responses to the survey indicated disagreement between administrators and informational technology specialists regarding the rate of change, generation of resources, impact on enrolment, responsibility for course design and content, mission and fate of the university. General agreement was noted with regard to vision, challenges, role of faculty and need for collaboration.

  10. Survivorship education for Latina breast cancer survivors: Empowering Survivors through education

    PubMed Central

    Juarez, Gloria; Mayorga, Lina; Hurria, Arti; Ferrell, Betty

    2013-01-01

    Objectives Nueva Luz is an English and Spanish quality of life (QOL) intervention developed to address the educational needs of Latina breast cancer survivors and provide strategies to assist in their transition into survivorship. Methods A qualitative approach was used to evaluate the English and Spanish educational intervention (Nueva Luz). A purposive sample of eight Latina breast cancer survivors was selected from the group who received the intervention to participate in a digitally recorded interview. Data was analyzed using thematic analysis. Results Findings provide evidence that the one-on-one tailored approach is a feasible and acceptable method of providing a bilingual psychosocial intervention. The provision of printed bilingual information along with the verbal instruction from a bilingual and culturally competent health care provider can be effective in helping Latina breast cancer survivor’s transition successfully into survivorship, improve QOL and contribute to better patient outcomes Conclusions The study informs our understanding of the cultural context in patient education content and delivery of psychosocial interventions. The findings may also have relevance for other ethnic minority cancer survivors. PMID:24416043

  11. Engaging Elements of Cancer-Related Digital Stories in Alaska

    PubMed Central

    Cueva, Melany; Kuhnley, Regina; Revels, Laura; Schoenberg, Nancy E.; Lanier, Anne; Dignan, Mark

    2015-01-01

    The tradition of storytelling is an integral part of Alaska Native cultures that continues to be a way of passing on knowledge. Using a story-based approach to share cancer education is grounded in Alaska Native traditions and people’s experiences and has the potential to positively impact cancer knowledge, understandings, and wellness choices. Community health workers (CHWs) in Alaska created a personal digital story as part of a 5-day, in-person cancer education course. To identify engaging elements of digital stories among Alaska Native people, one focus group was held in each of three different Alaska communities with a total of 29 adult participants. After viewing CHWs’ digital stories created during CHW cancer education courses, focus group participants commented verbally and in writing about cultural relevance, engaging elements, information learned, and intent to change health behavior. Digital stories were described by Alaska focus group participants as being culturally respectful, informational, inspiring, and motivational. Viewers shared that they liked digital stories because they were short (only 2–3 min); nondirective and not preachy; emotional, told as a personal story and not just facts and figures; and relevant, using photos that showed Alaskan places and people. PMID:25865400

  12. Engaging Elements of Cancer-Related Digital Stories in Alaska.

    PubMed

    Cueva, Melany; Kuhnley, Regina; Revels, Laura; Schoenberg, Nancy E; Lanier, Anne; Dignan, Mark

    2016-09-01

    The tradition of storytelling is an integral part of Alaska Native cultures that continues to be a way of passing on knowledge. Using a story-based approach to share cancer education is grounded in Alaska Native traditions and people's experiences and has the potential to positively impact cancer knowledge, understandings, and wellness choices. Community health workers (CHWs) in Alaska created a personal digital story as part of a 5-day, in-person cancer education course. To identify engaging elements of digital stories among Alaska Native people, one focus group was held in each of three different Alaska communities with a total of 29 adult participants. After viewing CHWs' digital stories created during CHW cancer education courses, focus group participants commented verbally and in writing about cultural relevance, engaging elements, information learned, and intent to change health behavior. Digital stories were described by Alaska focus group participants as being culturally respectful, informational, inspiring, and motivational. Viewers shared that they liked digital stories because they were short (only 2-3 min); nondirective and not preachy; emotional, told as a personal story and not just facts and figures; and relevant, using photos that showed Alaskan places and people.

  13. Whole slide images and digital media in pathology education, testing, and practice: the Oklahoma experience.

    PubMed

    Fung, Kar-Ming; Hassell, Lewis A; Talbert, Michael L; Wiechmann, Allan F; Chaser, Brad E; Ramey, Joel

    2012-01-01

    Examination of glass slides is of paramount importance in pathology training. Until the introduction of digitized whole slide images that could be accessed through computer networks, the sharing of pathology slides was a major logistic issue in pathology education and practice. With the help of whole slide images, our department has developed several online pathology education websites. Based on a modular architecture, this program provides online access to whole slide images, still images, case studies, quizzes and didactic text at different levels. Together with traditional lectures and hands-on experiences, it forms the back bone of our histology and pathology education system for residents and medical students. The use of digitized whole slide images has a.lso greatly improved the communication between clinicians and pathologist in our institute.

  14. The effect of prior education on students' competency in digital logic: the case of ultraorthodox Jewish students

    NASA Astrophysics Data System (ADS)

    Ben-David Kolikant, Yifat; Genut, Sara

    2017-10-01

    In line with the growing interest in extending the diversity of CS students, we examined the performance of a unique group of students studying an introductory course in Digital logic: ultraorthodox Jewish men, whose previous education was based mostly on studying Talmud and who lacked a conventional high-school education. We used questions from the Digital Logic Concept Inventory . We compared the results to those of religious Jewish men with a conventional high-school education, and to the results reported in the literature. The ultraorthodox group performed better than the other groups in tasks that concerned number representation. No other statistically significant differences were found. Talk-aloud protocols revealed that the ultraorthodox students utilized a viable conceptual understanding in their performance. We can conclude that students' unique, alternative prior education should not be merely viewed as an obstacle to their academic studies, but also as a potential source for strengths.

  15. Technology Counts 2007: A Digital Decade

    ERIC Educational Resources Information Center

    Education Week, 2007

    2007-01-01

    "Technology Counts 2007" looks back, and ahead, after a decade of enormous upheaval in the educational technology landscape. This special issue of "Education Week" includes the following articles: (1) A Digital Decade; (2) Getting Up to Speed (Andrew Trotter); (3) E-Rate's Imprint Seen in Schools (Andrew Trotter); (4) Teaching…

  16. Sustaining Motivation for Japanese "Kanji" Learning: Can Digital Games Help?

    ERIC Educational Resources Information Center

    Nesbitt, Dallas; Müller, Amanda

    2016-01-01

    Educational digital games are often presented at Technology in Language Education conferences. The games are entertaining and are backed by research detailing how games can improve the learning experience through active critical learning, learner interaction, competition, challenge, and high learner motivation. The authors, inspired by such…

  17. An Educational Laboratory for Digital Control and Rapid Prototyping of Power Electronic Circuits

    ERIC Educational Resources Information Center

    Choi, Sanghun; Saeedifard, M.

    2012-01-01

    This paper describes a new educational power electronics laboratory that was developed primarily to reinforce experimentally the fundamental concepts presented in a power electronics course. The developed laboratory combines theoretical design, simulation studies, digital control, fabrication, and verification of power-electronic circuits based on…

  18. Leveraging Digital Technology in Social Studies Education

    ERIC Educational Resources Information Center

    Lundy, Sarah Elizabeth

    2014-01-01

    Today's K-12 classrooms are increasingly comprised of students who accomplish much of their informal learning through digital media and technology. In response, a growing number of educators are considering how they might draw upon these informal learning experiences to support student engagement and learning in the classroom through technology.…

  19. Media Arts: Arts Education for a Digital Age

    ERIC Educational Resources Information Center

    Peppler, Kylie A.

    2010-01-01

    Background/Context: New technologies have been largely absent in arts education curriculum even though they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. This paper draws upon the emerging professional field of "media arts" and the ways in which youth use new…

  20. The Impact of Digital Mobile Devices in Higher Education

    ERIC Educational Resources Information Center

    Sevillano-García, M.ª Luisa; Vázquez-Cano, Esteban

    2015-01-01

    This research examined the acceptance, incidence, and use of digital mobile devices (tablets and smartphones) among university students in the European Higher Education Area (EHEA). The research was contextualized in a sample of 419 students from three Spanish public universities. Through a quantitative methodology, we identified the factors and…

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