Sample records for digital media projects

  1. Supporting Digital Literacy across the Curriculum through Blended Support: A Pilot Project Report

    ERIC Educational Resources Information Center

    Smith, Samara

    2014-01-01

    This article describes the Collaborative Media Center pilot at SUNY Old Westbury, a digital literacy project with the aim of narrowing the digital divide at the College by embedding digital projects across the curriculum. The article explains how the Center supported students in four linked courses to create digital projects. Assessment data and…

  2. Student-Created Digital Media and Engagement in Middle School History

    ERIC Educational Resources Information Center

    Alexander, Curby

    2014-01-01

    In this study, student engagement during classroom activities was investigated where sixth graders created digital media projects using historical images. The study employed a qualitative design involving observations, student artifacts, and interviews while students were creating digital storyboards using a Web-based application developed for…

  3. Inspiring Students through Digital Media Teleschool Teacher, Hawaii Schools Digital Media Program

    ERIC Educational Resources Information Center

    Yamashita, Irene

    2005-01-01

    Video is a powerful tool, and it can be used to motivate student achievement and learning. One of the greatest advantages in getting students to work with digital media is that they can retake and re-edit a project until they are satisfied with it. Students become very occupied in applying what they have learned by producing mini-documentaries,…

  4. Media Culture 2020: Collaborative Teaching and Blended Learning Using Social Media and Cloud-Based Technologies

    ERIC Educational Resources Information Center

    Vickers, Richard; Field, James; Melakoski, Cai

    2015-01-01

    In 2013 five universities from across Europe undertook an innovative project "Media Culture 2020", combining skills and forces to develop new practices that would face the challenge of the convergence of digital media, taking full advantage of social media and cloud-based technologies. The aim of the Media Culture 2020 project was to…

  5. Beyond Preservation: New Directions for Technological Innovation through Intangible Cultural Heritage

    ERIC Educational Resources Information Center

    Robbins, Christopher

    2010-01-01

    While many digitization projects are currently underway, to help preserve Indigenous traditions, few explore the full potential of the development of digital media and networked technology through Indigenous cultures. This paper outlines the three phases necessary for a robust digital preservation, promotion and growth project: 1) Straightforward…

  6. Creating Innovative, Student-Centered Projects with App Smashing

    ERIC Educational Resources Information Center

    Brenner, Aimee M.; Hauser, Janel S.

    2015-01-01

    Students today share a unique characteristic in that they have all been raised in a digital era. Students from all socioeconomic levels have been impacted by digital media in one way or another, and many yearn to be engaged through the use of digital technologies in the classroom. One such digital project has sought to aid in meeting the need to…

  7. Barriers and facilitators for integrating digital narratives in secondary school science instruction: A media specialist's action research study

    NASA Astrophysics Data System (ADS)

    Midland, Susan

    Media specialists are increasingly assuming professional development roles as they collaborate with teachers to design instruction that combines content with technology. I am a media specialist in an independent school, and collaborated with two science teachers over a three-year period to integrate technology with their instruction. This action study explored integration of a digital narrative project in three eighth-grade earth science units and one ninth-grade physics unit with each unit serving as a cycle of research. Students produced short digital documentaries that combined still images with an accompanying narration. Students participating in the project wrote scripts based on selected science topics. The completed scripts served as the basis for the narratives. These projects were compared with a more traditional science writing project. Barriers and facilitators for implementation of this type of media project in a science classroom were identified. Lack of adequate access to computers proved to be a significant mechanical barrier. Acquisition of a laptop cart reduced but did not eliminate the technology access issues. The complexity of the project increased implementation time in comparison with traditional alternatives. Evaluation of the completed media projects presented problems. Scores by outside evaluators reflected evaluator unfamiliarity with assessing multimedia projects rather than student performance. Despite several revisions of the assessment rubric, low inter-rater reliability remained a concern even in the last cycle. This suggests that evaluation of media could present issues for teachers who attempt projects of this kind. A writing frame was developed to facilitate production of scripts. This reduced the time required to produce the scripts, but produced writing that was formulaic in the teacher's estimate. A graphic organizer was adopted in the final cycle to address this concern. New insights emerged as the study progressed through the four cycles of the study. At the conclusion of the study, the two teachers and I had a better understanding of barriers that can prevent smooth integration of a technology-based project.

  8. Project SEEL: Part II. Using Technology to Enhance Early Literacy Instruction in Spanish

    ERIC Educational Resources Information Center

    Culatta, Richard; Culatta, Barbara; Frost, Meghan; Buzzell, Krista

    2004-01-01

    Custom-made digital media are rich, varied, and motivational early literacy materials. An important component of Project SEEL (Systematic and Engaging Early Literacy Instruction) was the use of tailormade digital books and activities in the reading curriculum. Project SEEL team members created computerized materials in Spanish to relate to…

  9. Digital cinema video compression

    NASA Astrophysics Data System (ADS)

    Husak, Walter

    2003-05-01

    The Motion Picture Industry began a transition from film based distribution and projection to digital distribution and projection several years ago. Digital delivery and presentation offers the prospect to increase the quality of the theatrical experience for the audience, reduce distribution costs to the distributors, and create new business opportunities for the theater owners and the studios. Digital Cinema also presents an opportunity to provide increased flexibility and security of the movies for the content owners and the theater operators. Distribution of content via electronic means to theaters is unlike any of the traditional applications for video compression. The transition from film-based media to electronic media represents a paradigm shift in video compression techniques and applications that will be discussed in this paper.

  10. User-Centered Digital Library Project Phase 2: User Testing with Teachers and Students with Disabilities. Evaluation Report

    ERIC Educational Resources Information Center

    Moeller, Babette

    2010-01-01

    The goal of the User-Centered Digital Library Project, conducted by the National Center for Accessible Media (NCAM) at WGBH, was to adapt the Teachers' Domain online digital library to enable teachers and students with disabilities to more readily use the resources in science classrooms. NCAM added accessibility features such as captions and audio…

  11. (Re)Educating the Senses to Multicultural Communities: Prospective Teachers Using Digital Media and Sonic Cartography to Listen for Culture

    ERIC Educational Resources Information Center

    Brownell, Cassie J.; Wargo, Jon M.

    2017-01-01

    Attuning to the acoustic ecologies of multicultural education, this critical qualitative project interrogated how elementary prospective teachers (PST) used digital media to write community through and with sound. Examining PST produced soundscapes and the practice of sonic cartography, this study inquired how "hearing" difference and…

  12. The Stanford MediaServer Project: strategies for building a flexible digital media platform to support biomedical education and research.

    PubMed Central

    Durack, Jeremy C.; Chao, Chih-Chien; Stevenson, Derek; Andriole, Katherine P.; Dev, Parvati

    2002-01-01

    Medical media collections are growing at a pace that exceeds the value they currently provide as research and educational resources. To address this issue, the Stanford MediaServer was designed to promote innovative multimedia-based application development. The nucleus of the MediaServer platform is a digital media database strategically designed to meet the information needs of many biomedical disciplines. Key features include an intuitive web-based interface for collaboratively populating the media database, flexible creation of media collections for diverse and specialized purposes, and the ability to construct a variety of end-user applications from the same database to support biomedical education and research. PMID:12463820

  13. The Stanford MediaServer Project: strategies for building a flexible digital media platform to support biomedical education and research.

    PubMed

    Durack, Jeremy C; Chao, Chih-Chien; Stevenson, Derek; Andriole, Katherine P; Dev, Parvati

    2002-01-01

    Medical media collections are growing at a pace that exceeds the value they currently provide as research and educational resources. To address this issue, the Stanford MediaServer was designed to promote innovative multimedia-based application development. The nucleus of the MediaServer platform is a digital media database strategically designed to meet the information needs of many biomedical disciplines. Key features include an intuitive web-based interface for collaboratively populating the media database, flexible creation of media collections for diverse and specialized purposes, and the ability to construct a variety of end-user applications from the same database to support biomedical education and research.

  14. Digital Preservation in Open-Source Digital Library Software

    ERIC Educational Resources Information Center

    Madalli, Devika P.; Barve, Sunita; Amin, Saiful

    2012-01-01

    Digital archives and digital library projects are being initiated all over the world for materials of different formats and domains. To organize, store, and retrieve digital content, many libraries as well as archiving centers are using either proprietary or open-source software. While it is accepted that print media can survive for centuries with…

  15. Mass Digitization of Books

    ERIC Educational Resources Information Center

    Coyle, Karen

    2006-01-01

    Mass digitization of the bound volumes that we generally call "books" has begun, and, thanks to the interest in Google and all that it does, it is getting widespread media attention. The Open Content Alliance (OCA), a library initiative formed after Google announced its library book digitization project, has brought library digitization projects…

  16. Game Creation in Youth Media and Information Literacy Education

    ERIC Educational Resources Information Center

    Costa, Conceição; Tyner, Kathleen; Henriques, Sara; Sousa, Carla

    2018-01-01

    This article presents the preliminary findings of GamiLearning (2015-2018), a research project that aims to promote critical and participative dimensions of Media and Information Literacy (MIL) in children through the creation of digital games. The project presents an innovative approach by arguing that MIL can be promoted through the process of…

  17. Digital Storytelling: A Method for Engaging Students and Increasing Cultural Competency

    ERIC Educational Resources Information Center

    Grant, Natalie S.; Bolin, Brien L.

    2016-01-01

    Digital storytelling is explored as a method of engaging students in the development of media literacy and cultural competency. This paper describes the perceptions and experiences of 96 undergraduate students at a large Midwestern university, after completing a digital storytelling project in a semester-long diversity course. Digital storytelling…

  18. Canopy in the Clouds: Integrating Science and Media to Inspire a New Generation of Scientists

    NASA Astrophysics Data System (ADS)

    Goldsmith, G. R.; Fulton, A. D.; Witherill, C. D.

    2008-12-01

    Innovative approaches to science education are critical for inspiring a new generation of scientists. In a world where students are inundated with digital media inviting them to explore exciting, emerging disciplines, science often lags behind in using progressive media techniques. Additionally, science education media often neglects to include the scientists conducting research, thereby disconnecting students from the excitement, adventure, and beauty of conducting research in the field. Here we present initial work from a science education media project entitled Canopy in the Clouds. In particular, we address the goals and approach of the project, the logistics associated with generating educational material at a foreign field site, and the challenges associated with effectively integrating science and media. Canopy in the Clouds is designed to engage students in research, motivate a new generation of young scientists, and promote conservation from the perspective of a current research project being conducted in the canopy of a tropical montane cloud forest located in Monteverde, Costa Rica. The project seeks to generate curriculum based on multiple, immersive forms of novel digital media that attract and maintain student attention. By doing so from the perspective of an adventurous research project in a beautiful and highly biodiverse region, we hope to engage students in science and enhance bioliteracy. However, there are considerable logistic considerations associated with such an approach, including safety, travel, permitting, and equipment maintenance. Additionally, the goals of both the scientific research and the educational media project must be balanced in order to meet objectives in a timely fashion. Finally, materials generated in the field must be translated to viable final products and distributed. Work associated with Canopy in the Clouds will thus provide insight into this process and can serve to inform future science education and outreach efforts.

  19. Discovering History in a Digital World: The Texas Story Project

    ERIC Educational Resources Information Center

    Munns, David

    2016-01-01

    New digital tools and technologies create an opportunity for history museums to personalize visitor experiences, reach new audiences, and increase their relevancy by including visitors' historical narratives in museum content and programming. By adapting to the shift in social narrative prompted by digital media advancements, museums are…

  20. Using immersive media and digital technology to communicate Earth Science

    NASA Astrophysics Data System (ADS)

    Kapur, Ravi

    2016-04-01

    A number of technologies in digital media and interactivity have rapidly advanced and are now converging to enable rich, multi-sensoral experiences which create opportunities for both digital art and science communication. Techniques used in full-dome film-making can now be deployed in virtual reality experiences; gaming technologies can be utilised to explore real data sets; and collaborative interactivity enable new forms of public artwork. This session will explore these converging trends through a number of emerging and forthcoming projects dealing with Earth science, climate change and planetary science.

  1. The Interactive Potential of Multiple Media: A New Look at Inquiry Projects

    ERIC Educational Resources Information Center

    Ranker, Jason

    2010-01-01

    This article presents the inquiry and literacy processes of two fifth-grade students as they created a digital video about African American history for a school project. During this process, the students gained experience in researching (both on the Web and in books) and writing, with the overall goal of creating a digital documentary video about…

  2. Assessing Digital Humanities Tools: Use of Scalar at a Research University

    ERIC Educational Resources Information Center

    Tracy, Daniel G.

    2016-01-01

    As librarians increasingly support digital publication platforms, they must also understand the user experience of these tools. This case study assesses use of Scalar, a digital humanities publishing platform for media-rich projects, at the University of Illinois at Urbana-Champaign. Based on a survey, interviews, and content analysis, the study…

  3. Digital Collaboration inside and outside Educational Systems

    ERIC Educational Resources Information Center

    Birkeland, Nils Rune; Drange, Eli-Marie Danbolt; Tønnessen, Elise Seip

    2015-01-01

    This article takes its outset in findings from an ongoing research project investigating the use of digital and multimodal resources in teacher education (TE) in Norway. The material studied is mandatory assignments in different courses in TE, asking how teacher students collaborate through digital media in their production of texts for learning,…

  4. Remix Revisited: Critical Solidarity in Youth Media Arts

    ERIC Educational Resources Information Center

    Jocson, Korina M.

    2013-01-01

    This article explores youth making media across genre practices. The author begins with a discussion of youth media arts, followed by a discussion of remix in the digital era. An exemplary video poem project from the San Francisco Bay Area is described to illustrate the importance of critical solidarity among youth. The multimodal design,…

  5. Digital case-based learning system in school.

    PubMed

    Gu, Peipei; Guo, Jiayang

    2017-01-01

    With the continuing growth of multi-media learning resources, it is important to offer methods helping learners to explore and acquire relevant learning information effectively. As services that organize multi-media learning materials together to support programming learning, the digital case-based learning system is needed. In order to create a case-oriented e-learning system, this paper concentrates on the digital case study of multi-media resources and learning processes with an integrated framework. An integration of multi-media resources, testing and learning strategies recommendation as the learning unit is proposed in the digital case-based learning framework. The learning mechanism of learning guidance, multi-media materials learning and testing feedback is supported in our project. An improved personalized genetic algorithm which incorporates preference information and usage degree into the crossover and mutation process is proposed to assemble the personalized test sheet for each learner. A learning strategies recommendation solution is proposed to recommend learning strategies for learners to help them to learn. The experiments are conducted to prove that the proposed approaches are capable of constructing personalized sheets and the effectiveness of the framework.

  6. Digital case-based learning system in school

    PubMed Central

    Gu, Peipei

    2017-01-01

    With the continuing growth of multi-media learning resources, it is important to offer methods helping learners to explore and acquire relevant learning information effectively. As services that organize multi-media learning materials together to support programming learning, the digital case-based learning system is needed. In order to create a case-oriented e-learning system, this paper concentrates on the digital case study of multi-media resources and learning processes with an integrated framework. An integration of multi-media resources, testing and learning strategies recommendation as the learning unit is proposed in the digital case-based learning framework. The learning mechanism of learning guidance, multi-media materials learning and testing feedback is supported in our project. An improved personalized genetic algorithm which incorporates preference information and usage degree into the crossover and mutation process is proposed to assemble the personalized test sheet for each learner. A learning strategies recommendation solution is proposed to recommend learning strategies for learners to help them to learn. The experiments are conducted to prove that the proposed approaches are capable of constructing personalized sheets and the effectiveness of the framework. PMID:29107965

  7. Implementing Digital Tools to Support Student Questioning Abilities: A Collaborative Action Research Report

    ERIC Educational Resources Information Center

    Cadieux Bolden, Danielle; Hurt, June W.; Richardson, Mary Kathleen

    2017-01-01

    This collaborative action research project was conducted in a second-grade classroom to determine the impact that digital web-based tools would have in helping a school media coordinator scaffold her students' understanding of productive versus nonproductive questions. The digital tools Kahoot, Quizizz, and Socrative were used by the students to…

  8. Glacier Research Digital Science Communication Evolution 1996-2014

    NASA Astrophysics Data System (ADS)

    Pelto, M. S.

    2014-12-01

    This talk will focus on the changes in communicating science in the last 20 years from the perspective of the same research project. Essentially the rapid innovation in online communication requires the scientist learning and utilizing a new platform of communication each year. To maintain relevant visibility and ongoing research activities requires finding synergy between the two. I will discuss how digital communication has inspired my research efforts. This talk will also examine overall visitation and media impact metrics over this period. From developing a highly visible glacier research web page in 1996, to writing more than 400 blog posts since 2008, and in 2014 utilizing a videographer and illustration artist in the field, this is the story of one scientist's digital communication-media evolution. The three main observations are that: 1) Overall visitation has not expanded as rapidly in the last decade. 2) Contact and cooperation with colleagues has expanded quite rapidly since 2008. 3) Media impact peaked in 2005, but is nearing that peak again. The key factors in visibility and media impact for a "small market" research institution/project has been providing timely and detailed content to collaborative sites, such as RealClimate, BAMS State of the Climate, Climate Denial Crock of the Week, and Skeptical Science that can then be repurposed by the media. A review of the visitor metrics to the digital glacier sites I have maintained from 1996-2014 indicate visibility of each platform has a similar growth curve, transitioning to a plateau, but overall visitation does not increase in kind with the increase in number of platforms. Media metrics is more event driven and does not follow the visitor metric pattern.

  9. Evaluation of Local Media Surveillance for Improved Disease Recognition and Monitoring in Global Hotspot Regions

    PubMed Central

    Schwind, Jessica S.; Wolking, David J.; Brownstein, John S.; Mazet, Jonna A. K.; Smith, Woutrina A.

    2014-01-01

    Digital disease detection tools are technologically sophisticated, but dependent on digital information, which for many areas suffering from high disease burdens is simply not an option. In areas where news is often reported in local media with no digital counterpart, integration of local news information with digital surveillance systems, such as HealthMap (Boston Children’s Hospital), is critical. Little research has been published in regards to the specific contribution of local health-related articles to digital surveillance systems. In response, the USAID PREDICT project implemented a local media surveillance (LMS) pilot study in partner countries to monitor disease events reported in print media. This research assessed the potential of LMS to enhance digital surveillance reach in five low- and middle-income countries. Over 16 weeks, select surveillance system attributes of LMS, such as simplicity, flexibility, acceptability, timeliness, and stability were evaluated to identify strengths and weaknesses in the surveillance method. Findings revealed that LMS filled gaps in digital surveillance network coverage by contributing valuable localized information on disease events to the global HealthMap database. A total of 87 health events were reported through the LMS pilot in the 16-week monitoring period, including 71 unique reports not found by the HealthMap digital detection tool. Furthermore, HealthMap identified an additional 236 health events outside of LMS. It was also observed that belief in the importance of the project and proper source selection from the participants was crucial to the success of this method. The timely identification of disease outbreaks near points of emergence and the recognition of risk factors associated with disease occurrence continue to be important components of any comprehensive surveillance system for monitoring disease activity across populations. The LMS method, with its minimal resource commitment, could be one tool used to address the information gaps seen in global ‘hot spot’ regions. PMID:25333618

  10. "Digitize Me": Generating E-Learning Profiles for Media and Communication Students in a Jamaican Tertiary-Level Institution

    ERIC Educational Resources Information Center

    Stewart-McKoy, Michelle A.

    2014-01-01

    The purpose of this project was to develop an e-learning profile for a group of media and communication students enrolled in a Jamaican tertiary-level institution in order to make informed decisions most the appropriate [online] learning complement for these students. The objectives sought to determine the e-learning profile of media and…

  11. Digital Media for STEM Learning: Developing scientific practice skills in the K-12 STEM classroom with resources from WGBH and PBS LearningMedia

    NASA Astrophysics Data System (ADS)

    Foster, J.; Connolly, R.

    2017-12-01

    WGBH's "Bringing the Universe to America's Classrooms" project is a 5-year effort to design, produce and evaluate digital media tools and resources that support scientific practice skills in diverse K-12 learners. Resources leverage data and content from NASA and WGBH signature programs, like NOVA, into sound instructional experiences that provide K-12 STEM teachers with free, quality resources for teaching topics in the Earth and Space Sciences. Resources address the content and practices in the new K-12 Framework for Science Education and are aligned with the NGSS. Participants will learn about design strategies, findings from our evaluation efforts, and how to access free resources on PBS LearningMedia.

  12. Transitions to Digital Media: Are School Libraries on the Way Out?

    ERIC Educational Resources Information Center

    McLester, Susan

    2013-01-01

    Enlightened administrators realize that school librarians still play a pivotal role for students, guiding them through search processes and helping them find appropriate, reliable, vetted resources in print and digital format for research and other classroom projects. This article describes how important the role of information navigator is…

  13. Crafting an Agentive Self: Case Studies of Digital Storytelling

    ERIC Educational Resources Information Center

    Hull, Glynda A.; Katz, Mira-Lisa

    2006-01-01

    Drawing on data from a multi-year digital storytelling project, this comparative case study offers portraits of two emerging authors--one a child and the other a young adult--who used multiple media and modes to articulate pivotal moments in their lives and reflect on life trajectories. The conceptual framework blends recent scholarship on…

  14. Modelling Digital Natives' International Collaboration: Finnish-Korean Experiences of Environmental Education

    ERIC Educational Resources Information Center

    Leppisaari, Irja; Lee, Okhwa

    2012-01-01

    A new generation of young learners often described as digital native school children are attitudinally and technically equipped to employ social media as a social process in learning. However, few international virtual learning projects have been implemented and researched. This article examines a trial which aimed to combine viable technology…

  15. The State of the Digital Humanities: A Report and a Critique

    ERIC Educational Resources Information Center

    Liu, Alan

    2012-01-01

    The scholarly field of the digital humanities has recently expanded and integrated its fundamental concepts, historical coverage, relationship to social experience, scale of projects, and range of interpretive approaches. All this brings the overall field (including the related area of new media studies) to a tipping point where it has the…

  16. Development of an E-Learning Platform for Vocational Education Systems in Germany

    ERIC Educational Resources Information Center

    Schober, Andreas; Müller, Frederik; Linden, Sabine; Klois, Martha; Künne, Bernd

    2014-01-01

    This paper describes an existing web-based learning platform named "Third Place of Learning" (TPL)--"Dritter Lernort". This project's aim is to connect the system of vocational education with digital media by a web-based learning platform. TPL supports student's digital learning by means of interactive examples and exercises.…

  17. Critical Digital Literacies: Following Feminist Composition Theories into Twenty-First Century Contact Zones

    ERIC Educational Resources Information Center

    Blackburn, Jessica B.

    2010-01-01

    This dissertation examines how the interests of feminist composition theory, digital media, and new literacies studies intersect within the research context of the first-year writing classroom. Specifically, this project examines what happens to the "contact zone" (Pratt 1991; Bizzell 1994) of first-year composition when we introduce digital…

  18. Curating Media Learning: Towards a Porous Expertise

    ERIC Educational Resources Information Center

    McDougall, Julian; Potter, John

    2015-01-01

    This article combines research results from a range of projects with two consistent themes. Firstly, we explore the potential for curation to offer a productive metaphor for the convergence of digital media learning across and between home/lifeworld and formal educational/system-world spaces--or between the public and private spheres. Secondly, we…

  19. The Cutting Edge of Fun: Making Work Play at the New American School

    ERIC Educational Resources Information Center

    Sims, Christopher Otter

    2012-01-01

    This dissertation presents an ethnographic account of the launch of "The Downtown School for Design, Media, and Technology," one of the most prominent American school reform projects in recent years. Drawing on popular accounts about children and young people's pervasive affinity for digital media, and especially video games, the…

  20. Designing the Game: How a Project-Based Media Production Program Approaches STEAM Career Readiness for Underrepresented Young Adults

    NASA Astrophysics Data System (ADS)

    Bass, Kristin M.; Hu Dahl, Ingrid; Panahandeh, Shirin

    2016-12-01

    Numerous studies have indicated a need for a diverse workforce that is more highly educated in STEM and ICT fields, and one that is capable of responding creatively to demands for continual innovation. This paper, in response, chronicles the implementation of the Digital Pathways (DP) program, a two-time ITEST recipient and an ongoing initiative of the Bay Area Video Coalition. DP has provided low-income, underrepresented minority young people with 180 contact hours of activities in digital media production to prepare them to pursue higher education and technology careers. A design-based research approach synthesizes staff interviews with student observations, interviews and artifacts to identify a set of generalizable best practices or design principles for empowering young people to move from being consumers of digital media to producers. These principles are illustrated with a case study of the 3D Animation and Gaming track from the second ITEST grant. Researchers argue for the importance of attending to the noncognitive elements of learning and illustrate ways in which instructors encouraged creative expression, personal agency, and collaboration through long-term projects. They also identify strategies for sustaining young people's participation through the establishment of a supportive community environment.

  1. Student Multimedia Autobiographies: The Roles of Technology, Personal Narrative, and Signifying Practices

    ERIC Educational Resources Information Center

    Keane, Julie Thompson

    2010-01-01

    In 2009, the Parsons StoryCorps qualitative case study was designed to closely observe the complexity of youth engagement with digital media for self-presentation in an afterschool digital storytelling project designed to provide students with rich, varied uses of technology in a urban middle school in North Carolina. Several frameworks were…

  2. iDemocracy: Critical Literacy, Civic Engagement, and Podcasting in an Elementary Classroom

    ERIC Educational Resources Information Center

    Montgomery, Sarah E.

    2009-01-01

    The present study explored the ways in which the production of digital media, specifically podcasts (i.e., downloadable digital audio files), rooted in the key tenets of critical literacy, can support education for democracy, in addition to the overall benefits and barriers of podcasting in an elementary classroom. The project can be considered a…

  3. "Crows on the Wire": Intermediality in Applied Drama and Conflict Transformation--"Humanising" the Police in Northern Ireland

    ERIC Educational Resources Information Center

    Jennings, Matt

    2016-01-01

    "Crows on the Wire" (COTW) is an intermedial project deploying applied theatre, educational drama and digital performance [Dixon, S. (2007). "Digital Performance: A History of New Media in Theatre, Dance, Performance Art and Installation." Cambridge, MA: MIT Press] to explore the recent history of the peace process in Northern…

  4. Bringing the Digital World to Students: Partnering with the University Communications Office to Provide Social Media Experiential Learning Projects

    ERIC Educational Resources Information Center

    Childers, Courtney C.; Levenshus, Abbey B.

    2016-01-01

    The Accrediting Council on Education in Journalism and Mass Communications recognizes the importance of a curriculum that prepares students "to apply current tools and technologies appropriate for the communications professions in which they work, and to understand the digital world" (ACEJMC, n.d.). Infusing experiential learning into…

  5. Social Scholars: Educators' Digital Identity Construction in Open, Online Learning Environments

    ERIC Educational Resources Information Center

    Wise, Julie B.; O'Byrne, W. Ian

    2015-01-01

    The #WalkMyWorld project was an open, social media experiment developed to provide preservice and in-service teachers and K-12 students with an opportunity to focus on developing media literacies and civic engagement in online spaces. The study employed a basic interpretative qualitative study approach (Merriam, 2002) to examine how online social…

  6. Developing Communities of Learners

    ERIC Educational Resources Information Center

    Inman, Sally

    2011-01-01

    This article describes some of the findings of an evaluation of a "cross-curricular" digital media arts project for Year 8 students at Lister Community School in the London Borough of Newham. The project was designed to provide opportunities for a thematic curriculum in which quality learning encompassing both independent and collaborative…

  7. "Immersive Education" Submerges Students in Online Worlds Made for Learning

    ERIC Educational Resources Information Center

    Foster, Andrea L.

    2007-01-01

    Immersive Education is a multimillion-dollar project devoted to build virtual-reality software exclusively for education within commercial and nonprofit fantasy spaces like Second Life. The project combines interactive three-dimensional graphics, Web cameras, Internet-based telephony, and other digital media. Some critics have complained that…

  8. Digital atmospheres: affective practices of care in Elefriends.

    PubMed

    Tucker, Ian M; Goodings, Lewis

    2017-05-01

    This article develops the concept of digital atmosphere to analyse the affective power of social media to shape practices of care and support for people living with mental distress. Using contemporary accounts of affective atmospheres, the article focuses on feelings of distress, support and care that unfold through digital atmospheres. The power of social media intersects with people's support and care-seeking practices in multiple ways and not in a straightforward model of 'accessing or providing support'. Indeed, we find that the caring relations developed through social media often need to be cared for themselves. The article draws on online and interview data from a larger project investigating how practices of care and support are (re)configured in the mental health-related social media site Elefriends. Users have to negotiate the disruption of moving support online, as well as the possibility of becoming subject to a fragility in care, in which caring for oneself becomes bound up in the ambiguities of caring for others. We argue that understanding how experiences of distress are shaped by social media is essential for understanding the implications of the increased digitisation of mental healthcare. © 2017 Foundation for the Sociology of Health & Illness.

  9. Linking Project-Based Interdisciplinary Learning and Recommended Professional Competencies with Business Management, Digital Media, Distance Learning, Engineering Technology, and English

    ERIC Educational Resources Information Center

    Bender, Melinda; Fulwider, Miles; Stemkoski, Michael J.

    2008-01-01

    This paper encourages the investigation of real world problems by students and faculty and links recommended student competencies with project based learning. In addition to the traditional course objectives, project-based learning (PBL) uses real world problems for classroom instruction and fieldwork to connect students, instructors, and industry…

  10. "Playing with the Team": The Development of Communities of Practice in a Digital Storytelling Project

    ERIC Educational Resources Information Center

    Westman, Peter John

    2012-01-01

    Since its emergence in the early 1990's, digital storytelling has been variously identified as a new media practice, a consumer and community-led movement, and a textual system. However, given its relative nascent status, there remains the need for further academic research focusing on the different forms it has assumed. During the spring/summer…

  11. Still "Live at the Scene": An Exploration of Timely Television News Broadcasts Repurposed as Online Content

    ERIC Educational Resources Information Center

    Ware, Jennifer Marie

    2012-01-01

    Technology has afforded journalists a myriad of new opportunities to promote and publish content online. This project provides an overview of many of the new practices that have become standard operating procedures for digital media news creation and examines how the heavy imprint of traditional media news values are not contextualized within the…

  12. Social Networks and Workplace Risk: Classroom Scenarios from a U.S. and EU Perspective

    ERIC Educational Resources Information Center

    Binder, Perry; Mansfield, Nancy R.

    2013-01-01

    The explosion of social networks and the growing concern over privacy in the digital age--both in the United States and Europe--have provided an opportunity to introduce students to the legal risks of using social media in the workplace. This article builds on the authors' classroom experiences and provides social media scenarios and projects that…

  13. Project Probes Digital Media's Effect on Ethics: Howard Gardner Leads Team Studying Youths' Web Norms

    ERIC Educational Resources Information Center

    Viadero, Debra

    2008-01-01

    Noted Harvard psychologist Howard Gardner is leading a team studying the social and ethical norms of young people on the Web. Known as the "GoodPlay Project," the study is being financed with a grant from the Chicago-based Catherine T. MacArthur Foundation. What researchers hope to do through the project is fill a gap in the burgeoning research…

  14. The excitement of Google Scholar, the worry of Google Print

    PubMed Central

    Banks, Marcus A

    2005-01-01

    In late 2004 Google announced two major projects, the unveiling of Google Scholar and a major expansion of the Google Print digitization program. Both projects have generated discussion within the library and research communities, and Google Print has received significant media attention. This commentary describes exciting educational possibilities stimulated by Google Scholar, and argues for caution regarding the Google Print project. PMID:15784147

  15. Leaders or Led? A Qualitative Analysis of How Young People Explore Express and Experiment via New Media in an Irish Higher Education Context

    ERIC Educational Resources Information Center

    Judge, Miriam; Tuite, Declan

    2017-01-01

    This paper provides a systematic review of students' multimedia projects and reveals how a complex web of institutional, local, global and gender issues influence the process of digital media creation by young adults. The significance of this research for this Special Issue lies in the study's longitudinal nature, which examined students'…

  16. Like No Business We Know...

    ERIC Educational Resources Information Center

    Cutshall, Sandy

    2003-01-01

    Describes several programs in entertainment technology: the AV Tech Online Project, a curriculum for audiovisual technology career preparation and certification; a program for careers in the music recording industry; and another preparing students in digital visual media and sound. (JOW)

  17. I am from Delicious Lasagna: Exploring Cultural Identity with Digital Storytelling

    ERIC Educational Resources Information Center

    Fitts, Shanan; Gross, Lisa A.

    2010-01-01

    In an effort to gain greater insights into bilingual and bicultural children's understanding of their cultural and linguistic identities, the authors embarked on a Where I'm From (WIF) multi-media poetry project. The WIF project has great potential and value for developing students' language and communication skills, and for exploring the meaning…

  18. Integrated fingerprinting in secure digital cinema projection

    NASA Astrophysics Data System (ADS)

    Delannay, Damien; Delaigle, Jean-Francois; Macq, Benoit M. M.; Quisquater, Jean-Jacques; Mas Ribes, Joan M.; Boucqueau, Jean M.; Nivart, Jean-Francois

    2001-12-01

    This paper describes the functional model of a combined conditional access and fingerprinting copyright (-or projectionright) protection system in a digital cinema framework. In the cinema industry, a large part of early movie piracy comes from copies made in the theater itself with a camera. The evolution towards digital cinema broadcast enables watermark based fingerprinting protection systems. Besides an appropriate fingerprinting technology, a number of well defined security/cryptographic tools are integrated in order to guaranty the integrity of the whole system. The requirements are two-fold: On one side, we must ensure that the media content is only accessible at exhibition time (under specific authorization obtained after an ad-hoc film rental agreement) and contains the related exhibition fingerprint. At the other end, we must prove our ability to retrieve the fingerprint information from an illegal copy of the media.

  19. Creating a digital medical illustration.

    PubMed

    Culley, Joanna

    2016-01-01

    This paper covers the steps required to complete a medical illustration in a digital format using Adobe Illustrator and Photoshop. The project example is the surgical procedure for the release of the glenohumeral joint for the condition known as 'frozen shoulder'. The purpose is to demonstrate one method which an artist can use within digital media to create a colour illustration such as the release of the glenohumeral joint. Included is a general overview as how to deal with the administration of a medical illustration commission through the experience of a professional freelance artist.

  20. Digital media use in the 2 h before bedtime is associated with sleep variables in university students

    PubMed Central

    Orzech, Kathryn M.; Grandner, Michael A.; Roane, Brandy M.; Carskadon, Mary A.

    2016-01-01

    Digital media use is widespread in University students, and use of digital media near bedtime has a broadly negative effect on sleep outcomes. Adequate and good quality sleep is important for physical and mental health, but few studies have rigorously measured both sleep and digital media use. In this study, we investigated whether self-reported sleep patterns were associated with digital media use in a first-year University student (N = 254, 48% male) population. Students tracked their sleep through daily online diaries and provided digital media use data in 15-min blocks for 2 h prior to bedtime on nine occasions. A longer duration of digital media use was associated with reduced total sleep time and later bedtime, while greater diversity of digital media use was associated with increased total sleep time and earlier bedtime. Analysis of activities in the last hour before bedtime indicated that activity type plays a role in digital media's effect on sleep, with computer work, surfing the Internet, and listening to music showing the strongest relationship to multiple sleep variables. These findings have implications for physical and mental health of University students and can inform design of devices to minimize negative effects of digital media on sleep. PMID:28163362

  1. Digital media use in the 2 h before bedtime is associated with sleep variables in university students.

    PubMed

    Orzech, Kathryn M; Grandner, Michael A; Roane, Brandy M; Carskadon, Mary A

    2016-02-01

    Digital media use is widespread in University students, and use of digital media near bedtime has a broadly negative effect on sleep outcomes. Adequate and good quality sleep is important for physical and mental health, but few studies have rigorously measured both sleep and digital media use. In this study, we investigated whether self-reported sleep patterns were associated with digital media use in a first-year University student (N = 254, 48% male) population. Students tracked their sleep through daily online diaries and provided digital media use data in 15-min blocks for 2 h prior to bedtime on nine occasions. A longer duration of digital media use was associated with reduced total sleep time and later bedtime, while greater diversity of digital media use was associated with increased total sleep time and earlier bedtime. Analysis of activities in the last hour before bedtime indicated that activity type plays a role in digital media's effect on sleep, with computer work, surfing the Internet, and listening to music showing the strongest relationship to multiple sleep variables. These findings have implications for physical and mental health of University students and can inform design of devices to minimize negative effects of digital media on sleep.

  2. Digital Photography: a Tool for Outreach and Science

    NASA Astrophysics Data System (ADS)

    Linder, C. A.

    2008-12-01

    The Live from the Poles project (http://polardiscovery.whoi.edu) is a partnership between polar scientists, media professionals, museums, and the general public. The goal of Live from the Poles is to educate an informal audience about polar science fieldwork using an interactive, photo-driven website and live connections to museum audiences. An embedded media team (photographer and science writer) joins each of the expeditions, reporting on the daily scientific discoveries and life on the ice. This presentation will focus on the use of digital photography not only as a tool to inspire and educate the public, but also as an aid to scientific research. Linder will show photographs from Live from the Poles expeditions to northern Canada, the eastern Arctic Ocean, Antarctica, and Greenland that illustrate the exhilaration and challenges of polar fieldwork. In addition, the presentation will address ways that digital photography, paired with new lightweight GPS receivers, benefit and enhance the research itself.

  3. #IHeartChemistryNCSU: Free Choice, Content, and Elements of Science Communication as the Framework for an Introductory Organic Chemistry Project

    ERIC Educational Resources Information Center

    Frohock, Bram H.; Winterrowd, Samantha T.; Gallardo-Williams, Maria T.

    2018-01-01

    Students in a large introductory organic chemistry class were given the freedom to choose an organic compound of interest and were challenged to develop an educational object (physical or digital) designed to be shared with the broader public via social media. Analysis of the project results shows that most students appreciated the open nature of…

  4. Voyage out of the Interior: Amateur Historian's Films from '60s Stir Imagination at LCO

    ERIC Educational Resources Information Center

    Nayquonabe, Thelma

    2007-01-01

    This article reports on the re-emergence of some historic films from the '60s which creates excitement amongst Lac Courte Oreilles Ojibwe people and inspires them to launch a project to digitize and edit the old media. The "Audio Visual Production Project" began to take shape in the fall of 2006 when the tribal vice chairman, Rusty Barber,…

  5. Digital media and sexually transmitted infections.

    PubMed

    Gilliam, Melissa; Chor, Julie; Hill, Brandon

    2014-10-01

    Digital media, including the Internet, social networking sites, text messaging, and mobile applications, are ubiquitous among adolescents and young adults. These platforms enable users to obtain important information on a multitude of health topics, they may facilitate risk-taking behaviors, and they can be key components of health interventions. The purpose of this article is to review the recent literature on digital media and sexually transmitted infections, discussing their role in potentiating and reducing risk. This review demonstrates adolescents' use of digital media to gather information on health topics and discusses significant privacy concerns regarding using media to explore sexual health information. Although several studies demonstrate an association between social media and increased sexual risk-taking behaviors, this relationship is not fully understood. Digital media-based interventions are increasingly being developed to either reduce risk or improve management of sexually transmitted infections. As greater numbers of adolescents use digital media, the potential for these platforms to influence sexual risk-taking behaviors is significant. Additional research is needed to better understand the impact of digital media on sexually transmitted infection risk and to develop social media-based interventions to improve sexually transmitted infection outcomes.

  6. The Interplay Between Digital Media Use and Development.

    PubMed

    Gerwin, Roslyn L; Kaliebe, Kristopher; Daigle, Monica

    2018-04-01

    Today's youth develop immersed in a digital media world and the effects are specific to their developmental stage. Clinicians and caretakers should be mindful regarding digital media use patterns; however, this complex and reciprocal relationship defies simple linear descriptions. The impacts of digital media can be powerful. It is important to be cautious but not over-pathologize media use because digital media enables social connections, allows self-soothing in some children, and fills needs for stimulation and self-expression. Young children or those with psychiatric disorders or developmental delays should be considered vulnerable to harmful effects of media content and overuse. Copyright © 2017. Published by Elsevier Inc.

  7. Audiovisual physics reports: students' video production as a strategy for the didactic laboratory

    NASA Astrophysics Data System (ADS)

    Vinicius Pereira, Marcus; de Souza Barros, Susana; de Rezende Filho, Luiz Augusto C.; Fauth, Leduc Hermeto de A.

    2012-01-01

    Constant technological advancement has facilitated access to digital cameras and cell phones. Involving students in a video production project can work as a motivating aspect to make them active and reflective in their learning, intellectually engaged in a recursive process. This project was implemented in high school level physics laboratory classes resulting in 22 videos which are considered as audiovisual reports and analysed under two components: theoretical and experimental. This kind of project allows the students to spontaneously use features such as music, pictures, dramatization, animations, etc, even when the didactic laboratory may not be the place where aesthetic and cultural dimensions are generally developed. This could be due to the fact that digital media are more legitimately used as cultural tools than as teaching strategies.

  8. Digital Media's Transformative Role in Education: Beyond Potential to Essential

    ERIC Educational Resources Information Center

    Chien, Ming-tso

    2012-01-01

    Achieving effective learning via digital media continues to be a major concern in contemporary education. The daily use of all forms of digital media is part of our lives and therefore becomes a key component of education. Educators must consider the process of digital media curriculum as a learning model and form of experience adapted to…

  9. A Taxonomy of Digital Media Types for Learner-Generated Digital Media Assignments

    ERIC Educational Resources Information Center

    Reyna, Jorge; Hanham, Jose; Meier, Peter

    2017-01-01

    The notion of students as co-creators of content in higher education is gaining popularity, with an ever-increasing emphasis on the development of digital media assignments. In a separate paper, the authors introduced the Digital Media Literacies Framework, which is composed of three interrelated domains: (1) conceptual, (2) functional, and (3)…

  10. The Building Blocks of Digital Media Literacy: Socio-Material Participation and the Production of Media Knowledge

    ERIC Educational Resources Information Center

    Dezuanni, Michael

    2015-01-01

    This article outlines the knowledge and skills students develop when they engage in digital media production and analysis in school settings. The metaphor of "digital building blocks" is used to describe the material practices, conceptual understandings and production of knowledge that lead to the development of digital media literacy.…

  11. Digital Media Use and Social Engagement: How Social Media and Smartphone Use Influence Social Activities of College Students.

    PubMed

    Kim, Yonghwan; Wang, Yuan; Oh, Jeyoung

    2016-04-01

    Social media and mobile phones have emerged as important platforms for college students' communication activities. This study examined how college students' psychological need to belong is associated with their use of social media and smartphones. In addition, it further investigated the effects of college students' digital media use on their social engagement. Findings revealed that students' need to belong was positively related with their use of social media and smartphones, which could further facilitate their social engagement. Moreover, the relationship between the need to belong and social engagement was mediated by college students' digital media use. This study offers empirical evidence of the positive effects of digital media on social behaviors and contributed to further understanding about the mechanisms by which need to belong leads to social engagement through digital media use.

  12. Assessment of Digital Media Use in the Adolescent Psychiatric Evaluation.

    PubMed

    Carson, Nicholas J; Gansner, Meredith; Khang, Jeane

    2018-04-01

    Digital media (also called "new media") have become an important ecosystem in which adolescents develop biologically, psychologically, and socially. When assessing adolescents in the psychiatric interview, a nuanced understanding of digital media use can inform a more accurate formulation. However, there are few published resources to help the psychiatrist assess the impact of digital media during the initial adolescent interview. The authors propose an innovation on the traditional psychiatric assessment that addresses teen Internet use and digital media habits. Through this enhanced assessment, mental health clinicians can improve upon current interviewing practices of twenty-first century adolescents. Copyright © 2017 Elsevier Inc. All rights reserved.

  13. Requirements Analysis for the Development of Digital Library for the DOD Information Operations Center for Excellence (IOCFE)

    DTIC Science & Technology

    2006-09-01

    of Library Science . It could be possible that just by looking into the classic Library Science that a good working model for the web can be designed...projects confirmed that the principles of Library Science could be applied to the world of electronic media, they identified a significant void in...Library community to apply Library Science to the realm of electronic data resources. [29] In the environment of physical media, librarians have become so

  14. Empowering Teachers to Author Multimedia Learning Resources That Support Students' Critical Thinking

    ERIC Educational Resources Information Center

    Holley, Debbie; Boyle, Tom

    2012-01-01

    Students studying Marketing, Fashion, Public Relations, Advertising and similar subjects need to develop a "critical eye" in relation to images, media and digital technologies. This project aims to empower teachers to develop multimedia learning resources that would support students engaging in this essential activity. Developing such…

  15. Moments for Movement: Photostories from the 1980s Resonate Today

    ERIC Educational Resources Information Center

    Barndt, Deborah; Erickson, Kris

    2017-01-01

    This chapter offers an intergenerational reflection on the production of photostories in the Toronto-based Moment Project of the 1980s, considering how its features of co-creation, creative forms, and critical social content could be reinvented with the new digital media forms integral to today's social movements.

  16. Wikis and Collaborative Inquiry

    ERIC Educational Resources Information Center

    Lamb, Annette; Johnson, Larry

    2009-01-01

    Wikis are simply Web sites that provide easy-to-use tools for creating, editing, and sharing digital documents, images, and media files. Multiple participants can enter, submit, manage, and update a single Web workspace creating a community of authors and editors. Wiki projects help young people shift from being "consumers" of the Internet to…

  17. Competencies for Information Professionals in Learning Labs and Makerspaces

    ERIC Educational Resources Information Center

    Koh, Kyungwon; Abbas, June

    2015-01-01

    An increasing number of libraries and museums provide transformative learning spaces, often called "Learning Labs" and "Makerspaces." These spaces invite users to explore traditional and digital media, interact with mentors and peers, and engage in creative projects. For these spaces and programs to be sustainable, it is…

  18. Digitization, Integration and Preservation of Technical and Historical Information: The Case of INTA, the National Institute for Aerospace Technique of Spain

    NASA Astrophysics Data System (ADS)

    Merida Martín, F.; Paz Otero, S.

    2007-10-01

    During the last two years the INTA -- National Institute for Aerospace Technique -- library has been improving different areas related to the information management processes, such as those related to cataloguing, dissemination of technical information, centralization at the Library of all relevant documents and information applicable to scientific research within our organization, implementation of library web services, etc. As part of these processes of modernization of services that the INTA Library is carrying out, a project of digitization of both technical documentation and historical records of the Institute has been defined. The goal is to achieve the total digitization of technical documents and historical papers through the year 2006, and provide access for the resulting electronic collection to the Spanish aerospace community. For the development of the project a deep study of the state of the art in digitization and preservation matters has been conducted. That study covers the different aspects of such a project that could be experienced, such as the risk of data loss, the bandwidth needed to guarantee access to this huge quantity of electronic documentation, the fragility of the digital media, the rapid obsolescence of hardware and software, etc. Also the project is going to assume the new reality of documents that are not originating in paper format, but are digital-born, and how to integrate all the electronic documents in one system, fulfilling the same standards and using the same available technology.

  19. The Internet Explosion, Digital Media Principles and Implications to Communicate Effectively in the Digital Space

    ERIC Educational Resources Information Center

    Reyna, Jorge; Hanham, Jose; Meier, Peter

    2018-01-01

    Being literate has traditionally meant being able to read and write using the media of the day. In the 21st century, being literate requires additional skills such as competence with digital media creation. Until recently, those who could afford and use equipment and applications to produce digital media content were typically developers and…

  20. Digital and Media Literacy: A Plan of Action. A White Paper on the Digital and Media Literacy Recommendations of the Knight Commission on the Information Needs of Communities in a Democracy

    ERIC Educational Resources Information Center

    Hobbs, Renee

    2010-01-01

    This report proposes a detailed plan that positions digital and media literacy as an essential life skill and outlines steps that policymakers, educators, and community advocates can take to help Americans thrive in the digital age. It offers a plan of action for how to bring digital and media literacy education into formal and informal settings…

  1. Think You Can Shrink? A Proof-of-Concept Study for Men's Health Education Through Edutainment.

    PubMed

    Ungar, Thomas; Norman, Cameron D; Knaak, Stephanie

    2017-01-01

    Connecting people to useful, actionable health resources is a substantive challenge that sits at the heart of health communication. Digital media provides means of producing, distributing and revising content and creates possibilities for new and multiple channels for reaching and engaging audiences, particularly when combined with social media. While there is much promise of digital media forms to deliver audiences and promote engagement, the health communication landscape is still largely hit-and-miss with few 'best practice' examples to follow. Proof-of-concept studies allow for a structured, focused exploration of ways to leverage the potential of digital media and learn what approaches have the promise to invest resources in amid a sea of possible options. Think You Can Shrink? (TYCS) is a multi-episode web series modelled on a reality TV show format. The show's key objective is to educate men and demonstrate, through modelling, ways men can support other men to encourage help-seeking behaviours and greater health communication, which in turn, may also lead to better health outcomes. Given the newness of the approach, the project was launched as a proof-of-concept study to explore: (a) whether this approach could engage the interest of men, (b) what initial impact this approach might induce and (c) the kind of audiences this approach might most appeal to.

  2. Struggle for Social Position in Digital Media Composition

    ERIC Educational Resources Information Center

    Doerr-Stevens, Candance

    2013-01-01

    This study investigates the processes and products of multimodal and multi-authored digital media composition. Using ethnographic case study and Mediated Discourse Analysis (Norris & Jones, 2005), this study focuses specifically on the digital media composition of radio and film documentaries, examining struggle among students, media, and…

  3. Sustainable Innovations: Bringing Digital Media and Emerging Technologies to the Classroom

    ERIC Educational Resources Information Center

    Herro, Danielle

    2015-01-01

    Because traditional schools struggle to effectively understand, implement, and sustain digital learning initiatives, innovating with digital media in classrooms is a difficult endeavor. Practitioners need examples to better understand conditions necessary to move forward with digital media and learning (DML) in schools. This article provides…

  4. Guiding Digital and Media Literacy Development in Arab Curricula through Understanding Media Uses of Arab Youth

    ERIC Educational Resources Information Center

    Melki, Jad P.

    2015-01-01

    The role of new media in the Arab uprisings and the news of widespread surveillance of digital and mobile media have triggered a renewed interest in Arab audiences research, particularly as it pertains to these audiences' critical abilities and digital media literacy competencies. Taken for granted have been Arab youth's widespread use of social…

  5. Large Scale Cross Drive Correlation Of Digital Media

    DTIC Science & Technology

    2016-03-01

    NAVAL POSTGRADUATE SCHOOL MONTEREY, CALIFORNIA THESIS LARGE SCALE CROSS-DRIVE CORRELATION OF DIGITAL MEDIA by Joseph Van Bruaene March 2016 Thesis Co...CROSS-DRIVE CORRELATION OF DIGITAL MEDIA 5. FUNDING NUMBERS 6. AUTHOR(S) Joseph Van Bruaene 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) Naval...the ability to make large scale cross-drive correlations among a large corpus of digital media becomes increasingly important. We propose a

  6. Projecting the voice: observations of audience behaviours in ICT-mediated contemporary opera

    NASA Astrophysics Data System (ADS)

    Lin, Yu-Wei; Williams, Alan E.

    2014-07-01

    This paper examines how audiences experience live opera performance and the behaviours they exhibit during live-streaming of the performance. It aims to contribute to our understanding of how audiences, who increasingly inhabit an environment saturated with digital media, respond to contemporary opera performance. Based on a comparative study of audience experiences and behaviours during a live opera performance and the streamed opera screening, we investigate whether digital mediation affects audience appreciation, and whether streaming live opera means the same thing to an audience as the unmediated performance. We firstly outline the conception, design and performance of a contemporary opera and its simultaneous streaming to nearby digital screens. Then, we report the evaluation of the project as measured by a mix of qualitative and quantitative methods during the rehearsals, the live performance and the screening. As one of the few social studies of contemporary classical music in Britain, our study of opera audience behaviours sheds light on the challenges and opportunities afforded by digital technologies for opera companies. Understanding how audiences appreciate digital operas offers practical advice on how theatres and opera companies could respond to new forms of digital activities.

  7. The cooperation of the government and digital media industry in social development (a study in Cirebon city, West Java, Indonesia)

    NASA Astrophysics Data System (ADS)

    Kusuma, M.; Mariana, D.; Anwar, R. K.

    2018-03-01

    This study explores the role of government in encouraging and providing a model of economic growth, including in the field of micro, small, and medium enterprises. The case studied in this research is the digital media industry. It could be a potential in creating public welfare. The questions in this research are about how to model a development of community-based digital media industry in Cirebon City, West Java; whether the government could bring people to the digital media industry to foster a productive economic society; and how the community appreciates and becomes a part of the digital media industry. By using descriptive and qualitative methods, this study finds that the government has sufficiently active roles in the development of the digital media industry in the society. The society itself has already been open-minded in responding the government’s programs and the development of contemporary technology, such as in the field of selling goods and services. Still, some obstacles might continue to be refined for the success of the community’s digital media industry.

  8. Learning From Philadelphia: Topographies of HIV/AIDS Media Assemblages.

    PubMed

    Cartwright, Lisa

    2016-01-01

    For this contribution to the special issue on "Mapping Queer Bioethics," the author employs an array of public health and popular media texts (especially Jonathan Demme's film Philadelphia) to challenge the construction and reconstruction of HIV-positive bodies as sites of bioethical concern. In outlining notions of "digital restoration," the author argues that there has been of late a remapping of the first decade of the HIV/AIDS pandemic through media projects assembled from archived materials. Accordingly, the author suggests that in the first decades of the 2000s, we have witnessed a media-archaeological turn, whereby old materials have been reassembled for commemorative purposes that oftentimes perform a reshaping of the topography of the first decade of the AIDS pandemic.

  9. Emergent Media Literacy: Digital Animation in Early Childhood

    ERIC Educational Resources Information Center

    Marsh, Jackie

    2006-01-01

    This paper outlines a research project in which three- and four-year-old children in one nursery engaged with editing software to create short animated films. Research questions were related to the knowledge and understanding of multimodal texts that the children developed in the activity, the skills they demonstrated in undertaking the animation…

  10. Designing and Developing Lesson Plans for K-12 Classrooms

    ERIC Educational Resources Information Center

    Shores, Melanie L.; Smith, Tommy G.

    2011-01-01

    The overarching goal of this four-phase, in-service project--Girls Engaged in Mathematics and Science--was to change attitudes, behavior, pedagogy, and curriculum for girls through the provision of a vibrant, engaging, digital portal program with media that extends learning beyond the traditional classroom. Described here, Phases I and II were…

  11. WhichWayNC: A Model for Mobile Media Development

    ERIC Educational Resources Information Center

    Clark, Meredith D.

    2015-01-01

    This student newsroom ethnography examines the emergent culture and values of a group-created news and information content with a mobile-first focus. Using semi-structured interviews from 12 participants working on a mobile-optimized summer news project, the study provides insights on the work practices of the digital student newsroom. Validated…

  12. The Potential Role of Drexon LaserCards in Optical Publishing.

    ERIC Educational Resources Information Center

    Schwerin, Julie B.

    1985-01-01

    Describes Drexon LaserCard (credit card size format holding two megabytes of digital data that can be recorded at factory or by information distributors) as a viable option to rotating optical media for distribution of computer software, technical manuals, periodicals, and other document applications, and projects its future in optical publishing.…

  13. A Virtual Space for Children to Meet and Practice Chinese

    ERIC Educational Resources Information Center

    Si, Mei

    2015-01-01

    Second language acquisition after the students have learned their first language is a unique process. One major difference between learning a foreign language and one's mother tongue is that second language learning is often facilitated with digital media, and in particular, through interacting with computers. This project is aimed at leveraging…

  14. Protest: Critical Lessons of Using Digital Media for Social Change

    ERIC Educational Resources Information Center

    LaRiviere, Kristin; Snider, Jeanette; Stromberg, Alison; O'Meara, KerryAnn

    2012-01-01

    In this article, the authors consider the strengths and weaknesses of digital media in the organization of student activism, and how educators can better assist and advise student activists using digital media to create improved learning opportunities. To gain a perspective on the relative strengths and challenges of online media in regard to…

  15. Digital Media and Technology in Afterschool Programs, Libraries, and Museums

    ERIC Educational Resources Information Center

    Herr-Stephenson, Becky; Rhoten, Diana; Perkel, Dan; Sims, Christo

    2011-01-01

    Digital media and technology have become culturally and economically powerful parts of contemporary middle-class American childhoods. Immersed in various forms of digital media as well as mobile and Web-based technologies, young people today appear to develop knowledge and skills through participation in media. This MacArthur Report examines the…

  16. Young Children's Learning with Digital Media

    ERIC Educational Resources Information Center

    Lieberman, Debra A.; Bates, Cynthia H.; So, Jiyeon

    2009-01-01

    This article reviews a selection of studies on digital media and learning for young children ages 3 to 6. The range of digital media for this age group is growing and includes computer-delivered and online activities; console video games; handheld media, occasionally with GPS or an accelerometer, in cell phones and other wireless mobile devices;…

  17. The intelligent use of digital tools and social media in practice management.

    PubMed

    Carroll, Christopher L; Ramachandran, Pradeep

    2014-04-01

    The Internet has fundamentally transformed the way patients and health-care providers communicate and interact. The use of digital tools and social media platforms, such as blogs, Facebook, Instagram, and Twitter, have empowered patients to expand their health-care knowledge and have provided practitioners with new ways to gain knowledge, lead discussions, promote causes, and build relationships with patients and other providers. In this article, we discuss the difference between digital communication, static one-way digital presence, and two-way social media connections. We also describe ways to establish and foster your digital profile, review the benefits and risks of engaging professionally in social media, and describe ways in which digital and social media tools may prove useful in both reimbursement and practice management.

  18. You Can See Film through Digital: A Report from Where the Archiving of Motion Picture Film Stands

    NASA Astrophysics Data System (ADS)

    Tochigi, Akira

    In recent years, digital technology has brought drastic change to the archiving of motion picture film. By collecting digital media as well as film, many conventional film archives have transformed themselves into moving image archives or audiovisual archives. As well, digital technology has expanded the possibility of the restoration of motion picture film in comparison with conventional photochemical (analog) restoration. This paper first redefines some fundamental terms regarding the archiving of motion picture film and discusses the conditions which need consideration for film archiving in Japan. With a few examples of the recent restoration projects conducted by National Film Center of the National Museum of Modern Art, Tokyo, this paper then clarifies new challenges inherent in digital restoration and urges the importance of better appreciation of motion picture film.

  19. The Role of After-School Digital Media Clubs in Closing Participation Gaps and Expanding Social Networks

    ERIC Educational Resources Information Center

    Vickery, Jacqueline Ryan

    2014-01-01

    This article considers how after-school digital media clubs, as an example of informal learning, can provide meaningful opportunities for youth to participate in the creation of interest-driven learning ecologies through media production. Ethnographic research was conducted in two after-school digital media clubs at a large, ethnically diverse,…

  20. Critical Perspectives on Youth Digital Media Production: "Voice" and Representation in Educational Contexts

    ERIC Educational Resources Information Center

    Dahya, Negin

    2017-01-01

    This paper offers a critical discussion on voice and representation in youth digital media production in educational settings. The paper builds on existing calls from digital media and visual studies scholars to approach youth-made media with greater attention to context in production practices. In this discussion, the author addresses the…

  1. Writing and Digital Media

    ERIC Educational Resources Information Center

    van Waes, Luuk, Ed.; Leijten, Marielle, Ed.; Neuwirth, Chris, Ed.

    2006-01-01

    Digital media has become an increasingly powerful force in modern society. This volume brings together outstanding European, American and Australian research in "writing and digital media" and explores its cognitive, social and cultural implications. In addition to presenting programs of original research by internationally known…

  2. Maximizing the Impact of Digital Media Campaigns to Promote Smoking Cessation: A Case Study of the California Tobacco Control Program and the California Smokers' Helpline.

    PubMed

    Lee, Youn Ok; Momin, Behnoosh; Hansen, Heather; Duke, Jennifer; Harms, Kristin; McCartney, Amanda; Neri, Antonio; Kahende, Jennifer; Zhang, Lei; Stewart, Sherri L

    2014-01-01

    Digital media are often used to encourage smoking cessation by increasing quitline call volume through direct promotion to smokers or indirect promotion to smoker proxies. The documentation of a program's experiences utilizing digital media is necessary to develop both the knowledge base and a set of best practices. This case study highlights the use of digital media in a proxy-targeted campaign to promote the California Smokers' Helpline to health care professionals from October 2009 to September 2012. We describe the iterative development of the campaign's digital media activities and report campaign summaries of web metrics (website visits, webinar registrations, downloads of online materials, online orders for promotional materials) and media buy (gross impressions) tracking data. The campaign generated more than 2.7 million gross impressions from digital media sources over 3 years. Online orders for promotional materials increased almost 40% over the course of the campaign. A clearly defined campaign strategy ensured that there was a systematic approach in developing and implementing campaign activities and ensuring that lessons learned from previous years were incorporated. Discussion includes lessons learned and recommendations for future improvements reported by campaign staff to inform similar efforts using digital media.

  3. Maximizing the Impact of Digital Media Campaigns to Promote Smoking Cessation: A Case Study of the California Tobacco Control Program and the California Smokers’ Helpline

    PubMed Central

    Lee, Youn Ok; Momin, Behnoosh; Hansen, Heather; Duke, Jennifer; Harms, Kristin; McCartney, Amanda; Neri, Antonio; Kahende, Jennifer; Zhang, Lei; Stewart, Sherri L.

    2017-01-01

    Digital media are often used to encourage smoking cessation by increasing quitline call volume through direct promotion to smokers or indirect promotion to smoker proxies. The documentation of a program’s experiences utilizing digital media is necessary to develop both the knowledge base and a set of best practices. This case study highlights the use of digital media in a proxy-targeted campaign to promote the California Smokers’ Helpline to health care professionals from October 2009 to September 2012. We describe the iterative development of the campaign’s digital media activities and report campaign summaries of web metrics (website visits, webinar registrations, downloads of online materials, online orders for promotional materials) and media buy (gross impressions) tracking data. The campaign generated more than 2.7 million gross impressions from digital media sources over 3 years. Online orders for promotional materials increased almost 40% over the course of the campaign. A clearly defined campaign strategy ensured that there was a systematic approach in developing and implementing campaign activities and ensuring that lessons learned from previous years were incorporated. Discussion includes lessons learned and recommendations for future improvements reported by campaign staff to inform similar efforts using digital media. PMID:28239304

  4. Digital Media Use in Families: Theories and Strategies for Intervention.

    PubMed

    Dalope, Kristin A; Woods, Leonard J

    2018-04-01

    Family dynamics are increasingly being influenced by digital media. Three frameworks are described to help clinicians to understand and respond to this influence. First, a social-ecological framework shows how media has both a direct and indirect impact on individuals, relationships, communities, and society. Next, family systems theory is introduced to demonstrate digital media-related interactions within families. Finally, a developmental framework explores the role of digital media in shaping parenting. These theories are then integrated into practical strategies that clinicians can use, including recommendations and resources from the American Academy of Pediatrics. Copyright © 2017 Elsevier Inc. All rights reserved.

  5. Investigating Mathematics through Digital Media: Cognitive Visual Perturbations

    ERIC Educational Resources Information Center

    Calder, Nigel

    2011-01-01

    How might investigating mathematical tasks through digital media influence students' learning trajectories, and hence their mathematical thinking? This article reports on elements of an ongoing study that examines how engaging mathematical phenomena through digital pedagogical media might influence understanding. As the students sought…

  6. Digital Media Stories for Persuasion

    ERIC Educational Resources Information Center

    Leopold, Lisa

    2010-01-01

    Digital media story-telling (which enhances traditional oral story-telling with images, music, and text) has been a focus of recent scholarship for its potential to produce numerous educational benefits. Through digital media storytelling, students' imagination, creativity, critical thinking, writing, public speaking, and organizational or…

  7. Commentary: The relationship status of digital media and professionalism: it's complicated.

    PubMed

    Farnan, Jeanne M; Paro, John A M; Higa, Jennifer T; Reddy, Shalini T; Humphrey, Holly J; Arora, Vineet M

    2009-11-01

    The rising popularity of digital applications, such as social networking, media share sites, and blogging, has significantly affected how medical trainees interact with educators, colleagues, and the public. Despite the increased popularity and use of such applications amongst the current generation of trainees, medical educators have little evidence or guidance about preventing misuse and ensuring standards for professional conduct. As trainees become more technologically savvy, it is the responsibility of medical educators to familiarize themselves not only with the advantages of this technology but also with the potential negative effects of its misuse. Professionalism, appropriateness for public consumption, and individual or institutional representation in digital media content are just some of the salient issues that arise when considering the ramifications of trainees' digital behavior in the absence of established policies or education on risk. In this commentary the authors explore the rising use of digital media and its reflection of medical trainees' professionalism. To address possible issues related to professionalism in digital media, the authors hypothesize potential solutions, including exploring faculty familiarity with digital media and policy development, educating students on the potential risks of misuse, and modeling professionalism in this new digital age.

  8. Exploring How Digital Media Technology Can Foster Saudi EFL Students' English Language Learning

    ERIC Educational Resources Information Center

    Altawil, Abdulmohsin

    2016-01-01

    Digital media technology has become an integral part of daily life for almost all young students, and for the majority of Saudi EFL (English as a Foreign Language) students. Digital media technology may not be limited to one or two kinds; it has various types such as software and programs, devices, application, websites, social media tools, etc.…

  9. The Quest for Really Useful Knowledge: An Institutional Ethnography of Community Adult Education in the Digital Age

    ERIC Educational Resources Information Center

    Selvaraj, Shivaani Aruna

    2016-01-01

    The purpose of this institutional ethnography was to explicate the social relations of broadband adoption through the public programs implemented by the Media Mobilizing Project (MMP) between 2009 and 2013, when they operated for the first time in alignment with federal regulations that orchestrated the practice of the Broadband Technology…

  10. The Movement of Composition: Dance and Writing

    ERIC Educational Resources Information Center

    Perry, Kathryn

    2012-01-01

    This piece, created at the Digital Media and Composition Institute in June 2012, is a multimodal attempt to capture and compare both the physical and conceptual movement involved in dance and writing. The project is my first step towards exploring the non-linear nature of composition as expressed in the movement of the body and of the mind.

  11. Social Media in the Science Classroom: Using Instagram With Young Women to Incorporate Visual Literacy and Youth Culture

    NASA Astrophysics Data System (ADS)

    Serpagli, Lauren Paola

    The purpose of this study is to explore the impact that a digital, picture sharing platform, specifically Instagram, can have on the learning experience in the biology classroom. Students are surrounded by a societal culture inundated with technology, including smart phones and social media, and science educators need to find ways to harness the popularity of these tools in the classroom. The theoretical frameworks guiding this study are Culturally Relevant Pedagogy (CRP), Digital Visual Literacy, and a Critical Feminism. To understand the many ways of social media, specifically Instagram, could influence science content understanding in the classroom, the research methodology used was a connective ethnography. This approach allowed for analysis for the creation of the dual-setting of the classroom and the digital platform and the emerging culture that resulted. As Instagram was used as the virtual component of the classroom, this gave rise to a new identity for the classroom, one in which a digital culture was established. Instagram served as an extension of the classroom space that was not limited by time, location, or teacher availability. The participants in this study were female high school biology students in New York City. An Instagram profile was created for the course and used in different ways: To post homework reminders, lab pictures, biology memes, current events, and discoveries, thereby exposing students to science in "nontraditional" ways. Students discussed their reactions and feelings of the uses and effectiveness of Instagram in the class and made suggestions for future applications through questionnaires, focus groups, and individual interviews. Findings reveal Instagram to ease access for review and reminders, integrate teenage culture into learning, and serve as an effective supplement tool to traditional classroom instruction. One chief goal of this research project was to help educators increase their understanding of the role that social media plays in the lives of students. By recognizing that youth culture now has a very heavy digital identity, this research allows educators to recognize the need to incorporate forms of technology and social media in the classroom, and particularly for young women in their use of technology in science learning.

  12. XML-based scripting of multimodality image presentations in multidisciplinary clinical conferences

    NASA Astrophysics Data System (ADS)

    Ratib, Osman M.; Allada, Vivekanand; Dahlbom, Magdalena; Marcus, Phillip; Fine, Ian; Lapstra, Lorelle

    2002-05-01

    We developed a multi-modality image presentation software for display and analysis of images and related data from different imaging modalities. The software is part of a cardiac image review and presentation platform that supports integration of digital images and data from digital and analog media such as videotapes, analog x-ray films and 35 mm cine films. The software supports standard DICOM image files as well as AVI and PDF data formats. The system is integrated in a digital conferencing room that includes projections of digital and analog sources, remote videoconferencing capabilities, and an electronic whiteboard. The goal of this pilot project is to: 1) develop a new paradigm for image and data management for presentation in a clinically meaningful sequence adapted to case-specific scenarios, 2) design and implement a multi-modality review and conferencing workstation using component technology and customizable 'plug-in' architecture to support complex review and diagnostic tasks applicable to all cardiac imaging modalities and 3) develop an XML-based scripting model of image and data presentation for clinical review and decision making during routine clinical tasks and multidisciplinary clinical conferences.

  13. On Reading and Digital Media: Rejoinder to "Digital Technology and Student Cognitive Development: The Neuroscience of the University Classroom"

    ERIC Educational Resources Information Center

    Williams-Pierce, Caroline

    2016-01-01

    This commentary serves as an introduction to multiple scholarly fields about the value of digital media for providing contexts for and provoking learning. The author proposes that rather than considering a dichotomy between reading physical books and reading digital media, as encouraged by Cavanaugh et al. (2015), instead consider a scale of sorts…

  14. 77 FR 68829 - Certain Electronic Digital Media Devices and Components Thereof; Notice of Request for Statements...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2012-11-16

    ... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-796] Certain Electronic Digital Media... electronic digital media devices and components thereof imported by respondents Samsung Electronics Co, Ltd... Samsung. FOR FURTHER INFORMATION CONTACT: Cathy Chen, Office of the General Counsel, U.S. International...

  15. Digital Media and Learning

    ERIC Educational Resources Information Center

    John D. and Catherine T. MacArthur Foundation, 2012

    2012-01-01

    MacArthur launched the digital media and learning initiative in 2006 to explore how digital media are changing the way young people learn, socialize, communicate, and play. Since 2006, the Foundation has awarded grants totaling more than $100 million for research, development of innovative new technologies, new learning environments for youth,…

  16. Digital Media and Youth: A Primer for School Psychologists

    ERIC Educational Resources Information Center

    Savina, Elena; Mills, Jennifer L.; Atwood, Kelly; Cha, Jason

    2017-01-01

    The growing proliferation of digital media over the past few decades has engendered both significant promise and significant concerns regarding children's development. Digital media have changed the ways young people learn, interact with others, and develop essential cognitive and social-emotional skills. This paper provides school psychologists…

  17. Digital Media and Emergent Literacy

    ERIC Educational Resources Information Center

    Hisrich, Katy; Blanchard, Jay

    2009-01-01

    This article discusses digital media and its potential effects on emergent literacy skills development for young children. While the impact of digital media exposure on children's emergent literacy development is largely unknown, it is becoming a significant issue, as more and more young children throughout the world observe and use various forms…

  18. 37 CFR 201.28 - Statements of Account for digital audio recording devices or media.

    Code of Federal Regulations, 2011 CFR

    2011-07-01

    ... digital audio recording devices or media. 201.28 Section 201.28 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.28 Statements of Account for digital audio recording devices or media. (a) General. This section prescribes rules...

  19. 37 CFR 201.28 - Statements of Account for digital audio recording devices or media.

    Code of Federal Regulations, 2012 CFR

    2012-07-01

    ... digital audio recording devices or media. 201.28 Section 201.28 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.28 Statements of Account for digital audio recording devices or media. (a) General. This section prescribes rules...

  20. 37 CFR 201.28 - Statements of Account for digital audio recording devices or media.

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... digital audio recording devices or media. 201.28 Section 201.28 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.28 Statements of Account for digital audio recording devices or media. (a) General. This section prescribes rules...

  1. Digital Invasions: from Point Clouds to Historical Building Object Modeling H-Bom of a Unesco Whl Site

    NASA Astrophysics Data System (ADS)

    Chiabrando, F.; Lo Turco, M.; Santagati, C.

    2017-02-01

    The paper here presented shows the outcomes of a research/didactic activity carried out within a workshop titled "Digital Invasions. From point cloud to Heritage Building Information Modeling" held at Politecnico di Torino (29th September-5th October 2016). The term digital invasions refers to an Italian bottom up project born in the 2013 with the aim of promoting innovative digital ways for the enhancement of Cultural Heritage by the co-creation of cultural contents and its sharing through social media platforms. At this regard, we have worked with students of Architectural Master of Science degree, training them with a multidisciplinary teaching team (Architectural Representation, History of Architecture, Restoration, Digital Communication and Geomatics). The aim was also to test if our students could be involved in a sort of niche crowdsourcing for the creation of a library of H-BOMS (Historical-Building Object Modeling) of architectural elements.

  2. 3D Modeling Techniques for Print and Digital Media

    NASA Astrophysics Data System (ADS)

    Stephens, Megan Ashley

    In developing my thesis, I looked to gain skills using ZBrush to create 3D models, 3D scanning, and 3D printing. The models created compared the hearts of several vertebrates and were intended for students attending Comparative Vertebrate Anatomy. I used several resources to create a model of the human heart and was able to work from life while creating heart models from other vertebrates. I successfully learned ZBrush and 3D scanning, and successfully printed 3D heart models. ZBrush allowed me to create several intricate models for use in both animation and print media. The 3D scanning technique did not fit my needs for the project, but may be of use for later projects. I was able to 3D print using two different techniques as well.

  3. The Influence of Children's Gender and Age on Children's Use of Digital Media at Home

    ERIC Educational Resources Information Center

    Kucirkova, Natalia; Littleton, Karen; Kyparissiadis, Antonios

    2018-01-01

    This study is the first to systematically investigate the influence of child gender and age, on parents' perceptions of UK children's digital media use at home. It provides an in-depth exploration of how children's age and gender influence the balance between children's use of digital and non-digital media at home. The data draw on 709 parents'…

  4. Gun violence and media effects: challenges for science and public policy.

    PubMed

    Elson, Malte; Ferguson, Christopher J

    2013-11-01

    In response to the Sandy Hook shooting in December 2012, the White House published an action plan to reduce gun violence that, among other things, calls for research into the relationship with violence in digital games or other media images. We acknowledge the administration's efforts to reduce violent crime in society and their obligation to dedicate resources to matters of public interest, such as media effects. However, research projects launched in the midst of a moral panic bear the risk of introducing bias and distracting from more important issues. Ideological rigidity has repeatedly shaped past research on media violence. Current initiatives could be an opportunity to restore credibility to the field and to engage in a responsible dialogue on media effects. In order to inform public policy, we need to close gaps, both in empirical research and the academic debate, while being alert for potential political and social influences.

  5. Online Activities, Digital Media Literacy, and Networked Individualism of Korean Youth

    ERIC Educational Resources Information Center

    Park, Sora; Kim, Eun-mee; Na, Eun-Yeong

    2015-01-01

    Networked individualism enables Internet users to connect and socialize via their loose and transient multiple networks, whereas digital media literacy is a precondition of effective Internet use. In this study, an attempt has been made to find the link between networked individualism, digital media literacy, and young people's perception of their…

  6. Digital Media Education and Advocacy: Addressing Attitudes toward Disability on College Campuses

    ERIC Educational Resources Information Center

    Hartley, Michael T.; Mapes, Aimee C.; Taylor, Aryn; Bourgeois, Paul J.

    2016-01-01

    As digital information becomes the preferred mode of communication, media applications have become an emerging context to address attitudes toward disability. This practice brief details digital media as one method to critically frame ableism on college campuses, promoting a more inclusive campus environment. Coordinated by the disability service…

  7. Student Adoption & Development of Digital Learning Media: Action Research and Recommended Practices

    ERIC Educational Resources Information Center

    Tabor, Sharon W.; Minch, Robert P.

    2013-01-01

    Digital technologies offer many opportunities for creating engaging course content. In this study we captured student perceptions and adoption choices related to creating and using digital media as learning tools. Podcasts, video and other media were integrated in a variety of contexts and tasks in two undergraduate information technology (IT)…

  8. "Truth," Interrupted: Leveraging Digital Media for Culturally Sustaining Education

    ERIC Educational Resources Information Center

    Buckley-Marudas, Mary Frances

    2017-01-01

    This inquiry into the digital discussion forums tied to two English classes in an urban public high school examines the potential of new media to honor the multicultural composition of classrooms and support teachers to design culturally sustaining pedagogies. Given the increasing significance of digital media as well as the growing diversity of…

  9. 37 CFR 201.27 - Initial notice of distribution of digital audio recording devices or media.

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... distribution of digital audio recording devices or media. 201.27 Section 201.27 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.27 Initial notice of distribution of digital audio recording devices or media. (a) General. This section...

  10. 37 CFR 201.27 - Initial notice of distribution of digital audio recording devices or media.

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... distribution of digital audio recording devices or media. 201.27 Section 201.27 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.27 Initial notice of distribution of digital audio recording devices or media. (a) General. This...

  11. 37 CFR 201.28 - Statements of Account for digital audio recording devices or media.

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... digital audio recording devices or media. 201.28 Section 201.28 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.28 Statements of Account for digital audio recording devices or media. (a) General. This section prescribes rules...

  12. 37 CFR 201.27 - Initial notice of distribution of digital audio recording devices or media.

    Code of Federal Regulations, 2012 CFR

    2012-07-01

    ... distribution of digital audio recording devices or media. 201.27 Section 201.27 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.27 Initial notice of distribution of digital audio recording devices or media. (a) General. This section...

  13. 37 CFR 201.27 - Initial notice of distribution of digital audio recording devices or media.

    Code of Federal Regulations, 2011 CFR

    2011-07-01

    ... distribution of digital audio recording devices or media. 201.27 Section 201.27 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.27 Initial notice of distribution of digital audio recording devices or media. (a) General. This section...

  14. 37 CFR 201.27 - Initial notice of distribution of digital audio recording devices or media.

    Code of Federal Regulations, 2010 CFR

    2010-07-01

    ... distribution of digital audio recording devices or media. 201.27 Section 201.27 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.27 Initial notice of distribution of digital audio recording devices or media. (a) General. This section...

  15. Personal Digital Branding as a Professional Asset in the Digital Age

    PubMed Central

    Kleppinger, Courtney A.

    2015-01-01

    In recent years, society’s rapid adoption of social media has made the boundary between professional and private life nearly indistinguishable. The literature provides guidance on how to demonstrate professionalism via social media platforms. Social media policies within health professions education tend to be legalistic in nature, serving primarily to highlight behaviors students should avoid. One missing element in social media literature is the concept of online invisibility. In this paper, we define personal digital branding, discuss the professional implications of choosing to abstain from social media use, and urge educators to recognize that the personal digital branding may be an emerging asset for young professionals in the twenty-first century. PMID:26430266

  16. Personal Digital Branding as a Professional Asset in the Digital Age.

    PubMed

    Kleppinger, Courtney A; Cain, Jeff

    2015-08-25

    In recent years, society's rapid adoption of social media has made the boundary between professional and private life nearly indistinguishable. The literature provides guidance on how to demonstrate professionalism via social media platforms. Social media policies within health professions education tend to be legalistic in nature, serving primarily to highlight behaviors students should avoid. One missing element in social media literature is the concept of online invisibility. In this paper, we define personal digital branding, discuss the professional implications of choosing to abstain from social media use, and urge educators to recognize that the personal digital branding may be an emerging asset for young professionals in the twenty-first century.

  17. Creative Making, Large Lectures, and Social Media: Breaking with Tradition in Art and Design Education

    ERIC Educational Resources Information Center

    Filimowicz, Michael A.; Tzankova, Veronika K.

    2017-01-01

    The purpose of this article is to challenge the notion of small studio format delivery expectations in art and design education. Our research reports on an introductory Digital Photography course design that produced equivalent learning outcomes in a large enrollment lecture format. The objective of the project was to introduce (1) a case-based…

  18. Comparative life cycle assessments: The case of paper and digital media

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Bull, Justin G., E-mail: jgbull@gmail.com; Kozak, Robert A., E-mail: rob.kozak@ubc.ca

    The consumption of the written word is changing, as media transitions from paper products to digital alternatives. We reviewed the life cycle assessment (LCA) research literature that compared the environmental footprint of digital and paper media. To validate the role of context in influencing LCA results, we assessed LCAs that did not compare paper and print, but focused on a product or component that is part of the Information and Communication Technology (ICT) sector. Using a framework that identifies problems in LCA conduct, we assessed whether the comparative LCAs were accurate expressions of the environmental footprints of paper and print.more » We hypothesized that the differences between the product systems that produce paper and digital media weaken LCA's ability to compare environmental footprints. We also hypothesized that the characteristics of ICT as an industrial sector weaken LCA as an environmental assessment methodology. We found that existing comparative LCAs offered problematic comparisons of paper and digital media for two reasons — the stark material differences between ICT products and paper products, and the unique characteristics of the ICT sector. We suggested that the context of the ICT sector, best captured by the concept of “Moore's Law”, will continuously impede the ability of the LCA methodology to measure ICT products. -- Highlights: • We review the LCA research that compares paper and digital media. • We contrast the comparative LCAs with LCAs that examine only digital products. • Stark differences between paper and digital media weakens LCA findings. • Digital products in general challenge the LCA method's reliability. • Continuous innovation and global nature of digital products impedes LCA methodology.« less

  19. Widespread use of internet, applications, and social media in the professional life of urology residents.

    PubMed

    Salem, Johannes; Borgmann, Hendrik; Baunacke, Martin; Boehm, Katharina; Hanske, Julian; Macneily, Andrew; Meyer, Christian; Nestler, Tim; Schmid, Marianne; Huber, Johannes

    2017-09-01

    Digital media have revolutionized communication and information dissemination in healthcare. We aimed to quantify and evaluate professional digital media use among urology residents. We designed a 17-item survey to assess usage and perceived usefulness of digital media, as well as communication type and device type and distributed it via email to 143 Canadian and 721 German urology residents. In total, 58 (41% response rate) residents from Canada and 170 (24% response rate) from Germany reported professional usage rates of 100% on the internet, 89% on apps, and 46% on social media (SoMe). For professional use, residents spent a median of 30 minutes per day on the internet, 10 minutes on apps, and 15 minutes on SoMe. 100% rated the internet, 89% apps, and 31% SoMe as useful for clinical practice. Most (94%) used digital media for communication with colleagues and 23% for communication with patients. Digital media use was allocated to desktop computers (55%) and mobile devices (45%). Canadian residents had higher usage rates of apps (96% vs. 86%; p=0.042) and SoMe (65% vs. 39%; p=0.002) and longer daily usage times for the internet, apps, and SoMe than German residents (p<0.001 each). Digital media are an integral part of the daily professional practice of urology residents, reflected by high usage rates and perceived usefulness of the internet and apps, and the growing importance of SoMe. Urologists should strive to progressively exhaust the vast potential of digital media for academic and clinical practice.

  20. The Impact of Developing Technology on Media Communications.

    ERIC Educational Resources Information Center

    MacDonald, Lindsay W.

    1997-01-01

    Examines changes in media communications resulting from new information technologies: communications technologies (networks, World Wide Web, digital set-top box); graphic arts (digital photography, CD and digital archives, desktop design and publishing, printing technology); television and video (digital editing, interactive television, news and…

  1. Exploring digital professionalism.

    PubMed

    Ellaway, Rachel H; Coral, Janet; Topps, David; Topps, Maureen

    2015-01-01

    The widespread use of digital media (both computing devices and the services they access) has blurred the boundaries between our personal and professional lives. Contemporary students are the last to remember a time before the widespread use of the Internet and they will be the first to practice in a largely e-health environment. This article explores concepts of digital professionalism and their place in contemporary medical education, and proposes a series of principles of digital professionalism to guide teaching, learning and practice in the healthcare professions. Despite the many risks and fears surrounding their use, digital media are not an intrinsic threat to medical professionalism. Professionals should maintain the capacity for deliberate, ethical, and accountable practice when using digital media. The authors describe a digital professionalism framework structured around concepts of proficiency, reputation, and responsibility. Digital professionalism can be integrated into medical education using strategies based on awareness, alignment, assessment, and accountability. These principles of digital professionalism provide a way for medical students and medical practitioners to embrace the positive aspects of digital media use while being mindful and deliberate in its use to avoid or minimize any negative consequences.

  2. Digital media in the home: technical and research challenges

    NASA Astrophysics Data System (ADS)

    Ribas-Corbera, Jordi

    2005-03-01

    This article attempts to identify some of the technology and research challenges facing the digital media industry in the future. We first discuss several trends in the industry, such as the rapid growth of broadband Internet networks and the emergence of networking and media-capable devices in the home. Next, we present technical challenges that result from these trends, such as effective media interoperability in devices, and provide a brief overview of Windows Media, which is one of the technologies in the market attempting to address these challenges. Finally, given these trends and the state of the art, we argue that further research on data compression, encoder optimization, and multi-format transcoding can potentially make a significant technical and business impact in digital media. We also explore the reasons that research on related techniques such as wavelets or scalable video coding is having a relatively minor impact in today"s practical digital media systems.

  3. Predicting Individual Characteristics from Digital Traces on Social Media: A Meta-Analysis.

    PubMed

    Settanni, Michele; Azucar, Danny; Marengo, Davide

    2018-04-01

    The increasing utilization of social media provides a vast and new source of user-generated ecological data (digital traces), which can be automatically collected for research purposes. The availability of these data sets, combined with the convergence between social and computer sciences, has led researchers to develop automated methods to extract digital traces from social media and use them to predict individual psychological characteristics and behaviors. In this article, we reviewed the literature on this topic and conducted a series of meta-analyses to determine the strength of associations between digital traces and specific individual characteristics; personality, psychological well-being, and intelligence. Potential moderator effects were analyzed with respect to type of social media platform, type of digital traces examined, and study quality. Our findings indicate that digital traces from social media can be studied to assess and predict theoretically distant psychosocial characteristics with remarkable accuracy. Analysis of moderators indicated that the collection of specific types of information (i.e., user demographics), and the inclusion of different types of digital traces, could help improve the accuracy of predictions.

  4. System for objective assessment of image differences in digital cinema

    NASA Astrophysics Data System (ADS)

    Fliegel, Karel; Krasula, Lukáš; Páta, Petr; Myslík, Jiří; Pecák, Josef; Jícha, Marek

    2014-09-01

    There is high demand for quick digitization and subsequent image restoration of archived film records. Digitization is very urgent in many cases because various invaluable pieces of cultural heritage are stored on aging media. Only selected records can be reconstructed perfectly using painstaking manual or semi-automatic procedures. This paper aims to answer the question what are the quality requirements on the restoration process in order to obtain acceptably close visual perception of the digitally restored film in comparison to the original analog film copy. This knowledge is very important to preserve the original artistic intention of the movie producers. Subjective experiment with artificially distorted images has been conducted in order to answer the question what is the visual impact of common image distortions in digital cinema. Typical color and contrast distortions were introduced and test images were presented to viewers using digital projector. Based on the outcome of this subjective evaluation a system for objective assessment of image distortions has been developed and its performance tested. The system utilizes calibrated digital single-lens reflex camera and subsequent analysis of suitable features of images captured from the projection screen. The evaluation of captured image data has been optimized in order to obtain predicted differences between the reference and distorted images while achieving high correlation with the results of subjective assessment. The system can be used to objectively determine the difference between analog film and digital cinema images on the projection screen.

  5. Digital Media, Anxiety, and Depression in Children.

    PubMed

    Hoge, Elizabeth; Bickham, David; Cantor, Joanne

    2017-11-01

    There are growing concerns about the impact of digital technologies on children's emotional well-being, particularly regarding fear, anxiety, and depression. The 2 mental health categories of anxiety and depression will be discussed together because there is significant symptom overlap and comorbidity. Early research has explored the impact of traditional media (eg, television, movies) on children's acute fears, which can result in anxieties and related sleep disturbances that are difficult to remedy. More recent research deals with the interactive nature of newer media, especially social media, and their impacts on anxiety and depression. Key topics of inquiry include the following: anxiety and depression associated with technology-based negative social comparison, anxiety resulting from lack of emotion-regulation skills because of substituted digital media use, social anxiety from avoidance of social interaction because of substituted digital media use, anxiety because of worries about being inadequately connected, and anxiety, depression, and suicide as the result of cyberbullying and related behavior. A growing body of research confirms the relationship between digital media and depression. Although there is evidence that greater electronic media use is associated with depressive symptoms, there is also evidence that the social nature of digital communication may be harnessed in some situations to improve mood and to promote health-enhancing strategies. Much more research is needed to explore these possibilities. Copyright © 2017 by the American Academy of Pediatrics.

  6. The commercial use of digital media to market alcohol products: a narrative review.

    PubMed

    Lobstein, Tim; Landon, Jane; Thornton, Nicole; Jernigan, David

    2017-01-01

    The rising use of digital media in the last decade, including social networking media and downloadable applications, has created new opportunities for marketing a wide range of goods and services, including alcohol products. This paper aims to review the evidence in order to answer a series of policy-relevant questions: does alcohol marketing through digital media influence drinking behaviour or increases consumption; what methods of promotional marketing are used, and to what extent; and what is the evidence of marketing code violations and especially of marketing to children? A search of scientific, medical and social journals and authoritative grey literature identified 47 relevant papers (including 14 grey literature documents). The evidence indicated (i) that exposure to marketing through digital media was associated with higher levels of drinking behaviour; (ii) that the marketing activities make use of materials and approaches that are attractive to young people and encourage interactive engagement with branded messaging; and (iii) there is evidence that current alcohol marketing codes are being undermined by alcohol producers using digital media. There is evidence to support public health interventions to restrict the commercial promotion of alcohol in digital media, especially measures to protect children and youth. © 2016 Society for the Study of Addiction.

  7. The Scope of Digital Image Media in Art Education

    ERIC Educational Resources Information Center

    Ortegren, Hans

    2012-01-01

    In this case study of forms 7-9 in a Swedish school, the subject conceptions of and teaching practices in art subjects of schoolteachers and pupils are studied, in particular with regard to digital media. How the core content of a subject is conceived is compared to the importance of digital media in the teaching practice. For three years a class…

  8. (Re)Writing Civics in the Digital Age: The Role of Social Media in Student (Dis)Engagement

    ERIC Educational Resources Information Center

    Portman Daley, Joannah

    2012-01-01

    (Re)Writing Civics in the Digital Age: The Role of Social Media in Student (Dis)Engagement addresses an important gap in the knowledge of civic rhetoric available in Rhetoric and Composition by using qualitative methods to explore the parameters of civic engagement through social media-based digital writing. With funding from URI's Office of…

  9. Communicative Interactions in Everyday and College-Assessed Digital Literacy Practices: Transcribing and Analysing Multimodal Texts

    ERIC Educational Resources Information Center

    Creer, Adele

    2017-01-01

    This paper explores integrating a range of digital media into classroom practice to establish the effectiveness of the media and its encompassing modes as a pedagogical tool with a focus on assessment. Directing attention on a communication skills module, research indicated that bringing a range of digital media into the classroom motivated and…

  10. Digital Refractometry of Piezoelectric Crystalline Media

    DTIC Science & Technology

    1988-11-01

    Research and Development Technical Report SLCET-TR-87-0727-1 III DIGITAL REFRACTOMETRY OF PIEZOELECTRIC CRYSTALLINE MEDIA CD Dr. Edward Collett...1L 1 DA313485 11. TITLE (include Security Classification) DIGITAL REFRACTOMETRY OF PIEZOELECTRIC CRYSTALLINE MEDIA (U) 12. PERSONAL AUTHOR(S) Dr...GROUP SUB-GROUP Lasers; quartz; dielectrics; permittivity; refractometry 9 U-1optics; millimeter waves; microwaves; crystals. ,𔄃. ABSTRACT (Continue on

  11. Artists' Perception of the Use of Digital Media in Painting

    ERIC Educational Resources Information Center

    Agyeman, Cynthia A.

    2015-01-01

    Painting is believed to predate recorded history and has been in existence for over 35,000 (Ayres, 1985; Bolton, 2013) years. Over the years, painting has evolved; new styles have been developed and digital media have been explored. Each period of change goes through a period of rejection before it is accepted. In the 1960s, digital media was…

  12. Developing Digital and Media Literacies in Children and Adolescents.

    PubMed

    Turner, Kristen Hawley; Jolls, Tessa; Hagerman, Michelle Schira; O'Byrne, William; Hicks, Troy; Eisenstock, Bobbie; Pytash, Kristine E

    2017-11-01

    In today's global culture and economy, in which individuals have access to information at their fingertips at all times, digital and media literacy are essential to participate in society. But what specific competencies must young citizens acquire? How do these competencies influence pedagogy? How are student knowledge, attitudes, and behaviors changed? What are the best ways to assess students' digital and media literacy? These questions underscore what parents, educators, health professionals, and community leaders need to know to ensure that youth become digitally and media literate. Experimental and pilot programs in the digital and media literacy fields are yielding insights, but gaps in understanding and lack of support for research and development continue to impede growth in these areas. Learning environments no longer depend on seat time in factory-like school settings. Learning happens anywhere, anytime, and productivity in the workplace depends on digital and media literacy. To create the human capital necessary for success and sustainability in a technology-driven world, we must invest in the literacy practices of our youth. In this article, we make recommendations for research and policy priorities. Copyright © 2017 by the American Academy of Pediatrics.

  13. Re-Mixing Multimodal Resources: Multiliteracies and Digital Production in Norwegian Media Education

    ERIC Educational Resources Information Center

    Erstad, Ola; Gilje, Oystein; de Lange, Thomas

    2007-01-01

    Youngsters are increasingly using digital technologies through participation in informal settings. Schools, however, seem to be struggling with implementing digital technologies into formal school activities. With the impact of digital technologies, media education can be seen as an increasingly important "transactional learning space"…

  14. Digital Natives? New and Old Media and Children's Outcomes

    ERIC Educational Resources Information Center

    Bittman, Michael; Rutherford, Leonie; Brown, Jude; Unsworth, Lens

    2011-01-01

    The current generation of young children has been described as "digital natives", having been born into a ubiquitous digital media environment. They are envisaged as educationally independent of the guided interaction provided by "digital immigrants": parents and teachers. This article uses data from the Longitudinal Study of…

  15. Zero Feet Away: The Digital Geography of Gay Social Media.

    PubMed

    Roth, Yoel

    2016-01-01

    For this contribution to the "Cartographies" section of the special issue on "Mapping Queer Bioethics," the author focuses on the terrains of digital media, geosocial networking, and sexually based social media in LGBT communities. Addressing the communal potentials and ethical complications of geosocial connections made possible by such sexually based social media, the author asks whether digital forms of cartography via applications such as Grindr and Scruff simplify, complicate, or merely expose historically longstanding notions of queer interconnectivity.

  16. Optical Digital Image Storage System

    DTIC Science & Technology

    1991-03-18

    figures courtesy of Sony Corporation x LIST OF TABLES Indexing Workstation - Ease of Learning ................................... 99 Indexing Workstation...retaining a master negative copy of the microfilm. 121 The Sony Corporation, the supplier of the optical disk media used in the ODISS projeLt, claims...disk." During the ODISS project, several CMSR files-stored on the Sony optical disks were read several thousand times with no -loss of information

  17. Living and Learning with New Media: Summary of Findings from the Digital Youth Project

    ERIC Educational Resources Information Center

    Ito, Mizuko; Horst, Heather; Bittanti, Matteo; Boyd, Danah; Herr-Stephenson, Becky; Lange, Patricia G.; Pascoe, C.J.; Robinson, Laura

    2008-01-01

    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their…

  18. Digital Hive Project: Prototyping a Collaborative Web Portal for the Explosive Ordnance Disposal Community

    DTIC Science & Technology

    2014-06-01

    databases, etc.) and a great sense of pride when reflecting on his ability to network with other EOD liaison officers via social media websites. His needs ...searching existing data sources, gathering and maintaining the data needed , and completing and reviewing the collection of information. Send comments...69 Figure 17. POV map unpacking example .........................................................................70 Figure 18. User needs

  19. Designing the Game: How a Project-Based Media Production Program Approaches STEAM Career Readiness for Underrepresented Young Adults

    ERIC Educational Resources Information Center

    Bass, Kristin M.; Hu Dahl, Ingrid; Panahandeh, Shirin

    2016-01-01

    Numerous studies have indicated a need for a diverse workforce that is more highly educated in STEM and ICT fields, and one that is capable of responding creatively to demands for continual innovation. This paper, in response, chronicles the implementation of the Digital Pathways (DP) program, a two-time ITEST recipient and an ongoing initiative…

  20. Education and Social Media: Toward a Digital Future. MacArthur Foundation Series on Digital Media and Learning

    ERIC Educational Resources Information Center

    Greenhow, Christine, Ed.; Sonnevend, Julia, Ed.; Agur, Colin, Ed.

    2016-01-01

    How are widely popular social media such as Facebook, Twitter, and Instagram transforming how teachers teach, how kids learn, and the very foundations of education? What controversies surround the integration of social media in students' lives? The past decade has brought increased access to new media, and with this new opportunities and…

  1. Detecting European Rabbit ( Oryctolagus cuniculus) Disease Outbreaks by Monitoring Digital Media.

    PubMed

    Peacock, David E; Grillo, Tiggy L

    2018-04-18

      Digital media and digital search tools offer simple and effective means to monitor for pathogens and disease outbreaks in target organisms. Using tools such as Rich Site Summary feeds, and Google News and Google Scholar specific key word searches, international digital media were actively monitored from 2012 to 2016 for pathogens and disease outbreaks in the taxonomic order Lagomorpha, with a specific focus on the European rabbit ( Oryctolagus cuniculus). The primary objective was identifying pathogens for assessment as potential new biocontrol agents for Australia's pest populations of the European rabbit. A number of pathogens were detected in digital media reports. Additional benefits arose in the regular provision of case reports and research on myxomatosis and rabbit haemorrhagic disease virus that assisted with current research.

  2. Pharmacy professionalism and the digital age.

    PubMed

    Rutter, Paul M; Duncan, Gregory

    2011-12-01

    To explore how the use of digital media could affect how people view professional behaviour. The growth in social networking sites has been phenomenal and they are now an extremely popular medium for interacting with others both commercially and privately. This as-yet-uncontrolled digital media provides ample opportunities for public and professional scrutiny for the unwary. Instances of employer screening and employee dismissal are already documented. All pharmacists who use digital media now need to be conscious that their virtual presence could be subject to regulator investigation. It is important that individuals are aware of the risks associated with using digital media and that pharmacy organisations begin to provide clear leadership to help pharmacists know what is and is not acceptable. © 2011 The Authors. IJPP © 2011 Royal Pharmaceutical Society.

  3. Teaching professionalism in the digital age on the psychiatric consultation-liaison service.

    PubMed

    Baer, Wendy; Schwartz, Ann C

    2011-01-01

    The rapid emergence of social media, including Facebook and YouTube, have added a new dimension to defining, teaching, and role modeling professionalism in the medical field. Explicit and consistent role modeling of professional behaviors are needed to encourage the development of professional physicians. The purpose of this article is to investigate the challenges and opportunities at the interface of professionalism and social media for physicians. The medical literature via PubMed was reviewed with key words including "Facebook," "YouTube," "social media," "digital media," and key issues are discussed. Our residency program was surveyed regarding their experiences with digital media in medical practice and the findings are discussed. Sample topics and relevant, thought provoking questions generated from our practices are outlined. Case vignettes are offered to exemplify issues with regard to professionalism raised by digital and social media in medical practice. Social media sites offer great opportunity to widely distribute valuable health care information as well as provide physicians with a venue to de-stress. In this new digital age, trainees and lifelong learners must learn to be mindful of professionalism while using social media in order to protect their privacy as well as the image of physicians. Copyright © 2011 The Academy of Psychosomatic Medicine. Published by Elsevier Inc. All rights reserved.

  4. Beyond Digital Natives: European Research on Media Education; Challenges of Technology and Pedagogical Issues

    ERIC Educational Resources Information Center

    Rivoltella, Pier Cesare

    2012-01-01

    This article aims to map issues of Media Education currently under debate in Europe. It points out three main research trends. The first one concerns digital natives and their skills in media and technologies. Here we have quite a dialectic situation: on the one hand, a lot of scholars and policymakers are sure that digital natives exist, that…

  5. Using digital media to promote kidney disease education.

    PubMed

    Goldstein, Karen; Briggs, Michael; Oleynik, Veronica; Cullen, Mac; Jones, Jewel; Newman, Eileen; Narva, Andrew

    2013-07-01

    Health-care providers and patients increasingly turn to the Internet-websites as well as social media platforms-for health-related information and support. Informed by research on audience behaviors and preferences related to digital health information, the National Kidney Disease Education Program (NKDEP) developed a comprehensive and user-friendly digital ecosystem featuring content and platforms relevant for each audience. NKDEP's analysis of website metrics and social media conversation mapping related to CKD revealed gaps and opportunities, informing the development of a digital strategy to position NKDEP as a trustworthy digital source for evidence-based kidney disease information. NKDEP launched a redesigned website (www.nkdep.nih.gov) with enhanced content for multiple audiences as well as a complementary social media presence on Twitter and Facebook serving to drive traffic to the website as well as actively engage target audiences in conversations about kidney disease. The results included improved website metrics and increasing social media engagement among consumers and health-care providers. NKDEP will continue to monitor trends, explore new directions, and work to improve communication across digital platforms. Published by Elsevier Inc.

  6. Using Digital Media to Promote Kidney Disease Education

    PubMed Central

    Goldstein, Karen; Briggs, Michael; Oleynik, Veronica; Cullen, Mac; Jones, Jewel; Newman, Eileen

    2013-01-01

    Healthcare providers and patients increasingly turn to the Internet—websites as well as social media platforms—for health-related information and support. Informed by research on audience behaviors and preferences related to digital health information, the National Kidney Disease Education Program (NKDEP) developed a comprehensive and user-friendly digital ecosystem featuring content and platforms relevant for each audience. NKDEP's analysis of website metrics and social media conversation mapping related to chronic kidney disease revealed gaps and opportunities, informing the development of a digital strategy to position NKDEP as a trustworthy digital source for evidence-based kidney disease information. NKDEP launched a redesigned website (www.nkdep.nih.gov) with enhanced content for multiple audiences as well as a complementary social media presence on Twitter and Facebook, serving to drive traffic to the website as well as actively engage target audiences in conversations about kidney disease. The results included improved website metrics and increasing social media engagement among consumers and healthcare providers. NKDEP will continue to monitor trends, explore new directions, and work to improve communication across digital platforms. PMID:23809289

  7. Multimodal Discourse Strategies of Factuality and Subjectivity in Educational Digital Storytelling

    ERIC Educational Resources Information Center

    Bou-Franch, Patricia

    2012-01-01

    As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant…

  8. Digital Media, Technologies and Scholarship: Some Shapes of eResearch in Educational Inquiry

    ERIC Educational Resources Information Center

    Markauskaite, Lina

    2010-01-01

    This paper discusses some recent developments in digital media, research technologies and scholarly practices that are known under the umbrella term of "eResearch". Drawing on conceptual ideas of digital materialism, epistemic artefacts and epistemic tools, this paper discusses how the digital inscription of knowledge and knowing could…

  9. 7 CFR 1755.901 - Incorporation by Reference.

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    ..., Digital Systems and Networks, Transmission media characteristics—Optical fibre cables, Characteristics of... Systems and Media, Digital Systems and Networks, Transmission media characteristics—Optical fibre cables... National Archives and Records Administration (NARA). For information on the availability of these materials...

  10. Digital Media Literacy in a Sports, Popular Culture and Literature Course

    ERIC Educational Resources Information Center

    Fortuna, Carolyn

    2015-01-01

    This article considers how media sports culture is an apt space for digital media literacy instruction. Describing a senior year high school English course that requires students to deconstruct and compose with sports media texts, the author outlines how learning modules, analysis of curated collections of texts through heuristics, and mentor…

  11. Trending now: future directions in digital media for the public health sector.

    PubMed

    Burke-Garcia, Amelia; Scally, Gabriel

    2014-12-01

    Digital media usage is expanding enormously and is starting to be used as a public health intervention and communication tool. It has an ability to increase the reach of public health research and communication, as well as drive measurable behaviour change. But there is an absence of both deep and wide understanding of the opportunities within digital media, i.e. most people think only of Facebook and Twitter when they think of social media; smart, strategic planning for its widespread use is not common practice and rigorous evaluative studies of its effectiveness are few and far between. This paper analyses the published literature on this topic and identifies the top 10 directions that use of digital media is likely to take in the medium term. The analysis strongly supports the position that digital media needs to be taken seriously as a vehicle for public health activity in its own right and not merely as an adjunct to other campaigns. Digital media will continue to develop and move from being an add-on to existing activity to being the major vehicle for significant elements of research, data collection and advocacy. It is important that public health leaders fully understand and engage in its development and use. © The Author 2014. Published by Oxford University Press on behalf of Faculty of Public Health. All rights reserved. for permissions, please e-mail: journals.permissions@oup.com.

  12. Digital Media for Primary Health Care in Austria.

    PubMed

    Kriegel, Johannes; Tuttle-Weidinger, Linda; Reckwitz, Luise

    2017-01-01

    Primary health care (PHC) is currently being improved in all developed industries. The aim is to make healthcare more patient-centered and close to the patient's place of residence. In addition to the organizational and interdisciplinary reorientation, the use of digital media is increasingly being emphasized. Through literature research and an online survey among Austrian doctors and general practitioners, the current and future challenges for the use of digital media in networked and regional primary health care were identified and prioritized. It becomes clear that basic functions like documentation, communication and coordination in the individual medical practice are at the forefront. In the future it will be necessary to support regional and interprofessional networking through digital media.

  13. Teaching Tip: Developing an Intercollegiate Twitter Forum to Improve Student Exam Study and Digital Professionalism.

    PubMed

    Whiting, Martin; Kinnison, Tierney; Mossop, Liz

    #VetFinals has been developed as a novel online Twitter teaching event designed to support intercollegiate veterinary teaching using social media. Previous studies in other fields have suggested that Twitter use within universities may have benefits for undergraduate education. This "teaching tip" paper describes a project using Twitter to host online exam study sessions. The project has been a highly successful collaborative effort between the Royal Veterinary College and Nottingham Veterinary School in the UK. Over 4 years, the #VetFinals project has developed into a long-term, self-sustaining enterprise. This initiative provides a semi-structured means for student exam preparation with direct real-time input from a faculty member. It also creates a network of peers both horizontally across institutions and vertically throughout year groups. Based on similar initiatives in other disciplines, an anticipated outcome of this project was to contribute to student online professionalism. This could help address the veterinary community's recently highlighted problems with professional conduct and appropriate use of social media. Analysis of the success of this endeavor will be available in a future publication.

  14. Photoshop® Assisted Spectroscopy: An Economical and Non-Destructive Method for Tracking Color Shift

    PubMed Central

    Wright, Kristi; Herro, Holly

    2015-01-01

    Many historically and culturally significant objects from the mid-to-late 20th century were created with media which contains light sensitive dyes that present problems for collection custodians and conservators. The conservation staff at the National Library of Medicine (NLM), National Institutes of Health, conducted a multi-phase project on the aging of ballpoint pen ink in a variety of enclosure types that ultimately culminated in the development of a new method to detect color shift in documents with light sensitive media. This article offers instructions on how to detect color shift in digitized materials using Photoshop® Assisted Spectroscopy. PMID:27182186

  15. The 3D Digital Story-telling Media on Batik Learning in Vocational High Schools

    NASA Astrophysics Data System (ADS)

    Widiaty, I.; Achdiani, Y.; Kuntadi, I.; Mubaroq, S. R.; Zakaria, D.

    2018-02-01

    The aim of this research is to make 3D digital Story-telling Media on Batik Learning in Vocational High School. The digital story-telling developed in this research is focused on 3D-based story-telling. In contrast to the digital story-telling that has been developed in existing learning, this research is expected to be able to improve understanding of vocational students about the value of local wisdom batik more meaningful and “live”. The process of making 3D digital story-telling media consists of two processes, namely the creation of 3D objects and the creation of 3D object viewer.

  16. Children and Adolescents and Digital Media.

    PubMed

    Reid Chassiakos, Yolanda Linda; Radesky, Jenny; Christakis, Dimitri; Moreno, Megan A; Cross, Corinn

    2016-11-01

    Today's children and adolescents are immersed in both traditional and new forms of digital media. Research on traditional media, such as television, has identified health concerns and negative outcomes that correlate with the duration and content of viewing. Over the past decade, the use of digital media, including interactive and social media, has grown, and research evidence suggests that these newer media offer both benefits and risks to the health of children and teenagers. Evidence-based benefits identified from the use of digital and social media include early learning, exposure to new ideas and knowledge, increased opportunities for social contact and support, and new opportunities to access health promotion messages and information. Risks of such media include negative health effects on sleep, attention, and learning; a higher incidence of obesity and depression; exposure to inaccurate, inappropriate, or unsafe content and contacts; and compromised privacy and confidentiality. This technical report reviews the literature regarding these opportunities and risks, framed around clinical questions, for children from birth to adulthood. To promote health and wellness in children and adolescents, it is important to maintain adequate physical activity, healthy nutrition, good sleep hygiene, and a nurturing social environment. A healthy Family Media Use Plan (www.healthychildren.org/MediaUsePlan) that is individualized for a specific child, teenager, or family can identify an appropriate balance between screen time/online time and other activities, set boundaries for accessing content, guide displays of personal information, encourage age-appropriate critical thinking and digital literacy, and support open family communication and implementation of consistent rules about media use. Copyright © 2016 by the American Academy of Pediatrics.

  17. The transition to digital media in biocommunications.

    PubMed

    Lynch, P J

    1996-01-01

    As digital audiovisual media become dominant in biomedical communications, the skills of human interface design and the technology of client-server multimedia data networks will underlie and influence virtually every aspect of biocommunications professional practice. The transition to digital communications media will require financial, organizational, and professional changes in current biomedical communications departments, and will require a multi-disciplinary approach that will blur the boundaries of the current biocommunications professions.

  18. Early Learning with Digital Media: A Naturalistic, Ethnographic Investigation of Children's Engagement with and Learning from Television and Digital Technology in Early Childhood

    ERIC Educational Resources Information Center

    Dugan, Therese E.

    2012-01-01

    Digital media is a broad concept that includes everything from movies to video games to websites. These media are cultural norms for young people, becoming part of their identity as they use and create content. In this dissertation I discuss the observed diversity of interactions that children from infancy through kindergarten have with digital…

  19. Mis/Representations in School-Based Digital Media Production: An Ethnographic Exploration with Muslim Girls

    ERIC Educational Resources Information Center

    Dahya, Negin; Jenson, Jennifer

    2015-01-01

    In this article, the authors discuss findings from a digital media production club with racialized girls in a low-income school in Toronto, Ontario. Specifically, the authors consider how student-produced media is impacted by ongoing postcolonial structures relating to power and representation in the school and in the media production work of…

  20. Media, Millennials, and the Academy: Understanding the State of Media Literacy within Higher Education

    ERIC Educational Resources Information Center

    Schmidt, H. C.

    2012-01-01

    While the perception exists that today's university students are digital natives, comfortable with all forms of new media and digital technology, previous research has suggested that there may be limits to our students' media savvy. This study considers the extent to which students possess competencies related to the message communication…

  1. A Queer Critical Media Literacies Framework in a Digital Age

    ERIC Educational Resources Information Center

    Leent, Lisa; Mills, Kathy

    2018-01-01

    Media literacy skills are focal for many educators across the globe in an age of ubiquitous access to the Internet and the rapid circulation of digital texts. A critical media literacies perspective is often a key element in teaching adolescents to read a range of texts. A queer critical media literacies pedagogy supports a social justice agenda…

  2. Improving student’s technical drawing in building technology course with shared and digital enrichment material in order to support green technology

    NASA Astrophysics Data System (ADS)

    Wizaka, W.; Nurdiani, N.

    2017-12-01

    Technical drawing is a step that is absolutely necessary to be mastered by the architects in presenting their product in design development phase. The easy readiness and completeness of information in a drawing determine the quality and timeliness of a project. An incomplete engineering drawing is difficult to read by foreman or craftsman, and the risk of misunderstanding of the drawing will cost expensive and have potential risk to create many bad implications in the project. Unfortunately, the knowledge and skill of drawing technique are often not completely mastered by most students. On the other hand, according to the regional development situation in architectural and construction issue, the drawing standards must be fully utilized in international standards in order to facilitate cooperative work involving workers and engineers from these region countries. This research will be described some errors that often made by students and of international drafting symbols that supposed to be well used by students and then insert multi-media resources as digital enrichment material that supposed to be used as an additional material. The goal of this study will be to examine how multi-media is employed to positively impact student learning in a Building Technology course.

  3. Digital Life and Youth Well-being, Social Connectedness, Empathy, and Narcissism.

    PubMed

    James, Carrie; Davis, Katie; Charmaraman, Linda; Konrath, Sara; Slovak, Petr; Weinstein, Emily; Yarosh, Lana

    2017-11-01

    Youth well-being, social connectedness, and personality traits, such as empathy and narcissism, are at the crux of concerns often raised about the impacts of digital life. Understanding known impacts, and research gaps, in these areas is an important first step toward supporting media use that contributes positively to youth's happiness, life satisfaction, and prosocial attitudes and behaviors. By examining existing work addressing these issues across domains, we found that a complex interplay of individual factors, type of digital media engagement, and experiences in media contexts informs outcomes related to well-being, social connectedness, empathy, and narcissism. We argue that further research is needed to uncover how, where, when, and for whom digital media practices support positive well-being and social connectedness outcomes. Specifically, research needs to move beyond correlational studies to uncover causal connections between traits like narcissism and media use. Longitudinal studies are also needed to explore patterns of media use over time and related impacts. Further research is needed to explore how specific technologies can be designed to support positive well-being, social outcomes, and prosocial personality traits. Finally, research is needed regarding parenting, educational practices, and policies that support positive digital media use and related outcomes. Although existing research suggests that digital life has mixed potentials and effects for well-being, social connectedness, empathy, and narcissism, we provide recommendations for clinicians, policy makers, and educators in partnering with caregivers and youth to support media use that promotes positive outcomes in these areas. Copyright © 2017 by the American Academy of Pediatrics.

  4. Civic Engagement through Digital Citizenship: Engaging Youth in Active, Participatory Citizenship through Digital Media. The Progress of Education Reform. Volume 13, Number 1

    ERIC Educational Resources Information Center

    Baumann, Paul

    2012-01-01

    Participatory digital media--broadly defined as media such as the Internet, social network sites and cell phones that allow users to interact--are ubiquitous among today's youth. Among teens ages 12-17, 95% have access to the Internet; 70% go online daily; 80% use social networking sites such as Facebook and Twitter; and 77% have cell phones. Many…

  5. Social Media Use and Access to Digital Technology in US Young Adults in 2016.

    PubMed

    Villanti, Andrea C; Johnson, Amanda L; Ilakkuvan, Vinu; Jacobs, Megan A; Graham, Amanda L; Rath, Jessica M

    2017-06-07

    In 2015, 90% of US young adults with Internet access used social media. Digital and social media are highly prevalent modalities through which young adults explore identity formation, and by extension, learn and transmit norms about health and risk behaviors during this developmental life stage. The purpose of this study was to provide updated estimates of social media use from 2014 to 2016 and correlates of social media use and access to digital technology in data collected from a national sample of US young adults in 2016. Young adult participants aged 18-24 years in Wave 7 (October 2014, N=1259) and Wave 9 (February 2016, N=989) of the Truth Initiative Young Adult Cohort Study were asked about use frequency for 11 social media sites and access to digital devices, in addition to sociodemographic characteristics. Regular use was defined as using a given social media site at least weekly. Weighted analyses estimated the prevalence of use of each social media site, overlap between regular use of specific sites, and correlates of using a greater number of social media sites regularly. Bivariate analyses identified sociodemographic correlates of access to specific digital devices. In 2014, 89.42% (weighted n, 1126/1298) of young adults reported regular use of at least one social media site. This increased to 97.5% (weighted n, 965/989) of young adults in 2016. Among regular users of social media sites in 2016, the top five sites were Tumblr (85.5%), Vine (84.7%), Snapchat (81.7%), Instagram (80.7%), and LinkedIn (78.9%). Respondents reported regularly using an average of 7.6 social media sites, with 85% using 6 or more sites regularly. Overall, 87% of young adults reported access or use of a smartphone with Internet access, 74% a desktop or laptop computer with Internet access, 41% a tablet with Internet access, 29% a smart TV or video game console with Internet access, 11% a cell phone without Internet access, and 3% none of these. Access to all digital devices with Internet was lower in those reporting a lower subjective financial situation; there were also significant differences in access to specific digital devices with Internet by race, ethnicity, and education. The high mean number of social media sites used regularly and the substantial overlap in use of multiple social media sites reflect the rapidly changing social media environment. Mobile devices are a primary channel for social media, and our study highlights disparities in access to digital technologies with Internet access among US young adults by race/ethnicity, education, and subjective financial status. Findings from this study may guide the development and implementation of future health interventions for young adults delivered via the Internet or social media sites. ©Andrea C Villanti, Amanda L Johnson, Vinu Ilakkuvan, Megan A Jacobs, Amanda L Graham, Jessica M Rath. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.06.2017.

  6. Social Media Use and Access to Digital Technology in US Young Adults in 2016

    PubMed Central

    Johnson, Amanda L; Ilakkuvan, Vinu; Jacobs, Megan A; Graham, Amanda L; Rath, Jessica M

    2017-01-01

    Background In 2015, 90% of US young adults with Internet access used social media. Digital and social media are highly prevalent modalities through which young adults explore identity formation, and by extension, learn and transmit norms about health and risk behaviors during this developmental life stage. Objective The purpose of this study was to provide updated estimates of social media use from 2014 to 2016 and correlates of social media use and access to digital technology in data collected from a national sample of US young adults in 2016. Methods Young adult participants aged 18-24 years in Wave 7 (October 2014, N=1259) and Wave 9 (February 2016, N=989) of the Truth Initiative Young Adult Cohort Study were asked about use frequency for 11 social media sites and access to digital devices, in addition to sociodemographic characteristics. Regular use was defined as using a given social media site at least weekly. Weighted analyses estimated the prevalence of use of each social media site, overlap between regular use of specific sites, and correlates of using a greater number of social media sites regularly. Bivariate analyses identified sociodemographic correlates of access to specific digital devices. Results In 2014, 89.42% (weighted n, 1126/1298) of young adults reported regular use of at least one social media site. This increased to 97.5% (weighted n, 965/989) of young adults in 2016. Among regular users of social media sites in 2016, the top five sites were Tumblr (85.5%), Vine (84.7%), Snapchat (81.7%), Instagram (80.7%), and LinkedIn (78.9%). Respondents reported regularly using an average of 7.6 social media sites, with 85% using 6 or more sites regularly. Overall, 87% of young adults reported access or use of a smartphone with Internet access, 74% a desktop or laptop computer with Internet access, 41% a tablet with Internet access, 29% a smart TV or video game console with Internet access, 11% a cell phone without Internet access, and 3% none of these. Access to all digital devices with Internet was lower in those reporting a lower subjective financial situation; there were also significant differences in access to specific digital devices with Internet by race, ethnicity, and education. Conclusions The high mean number of social media sites used regularly and the substantial overlap in use of multiple social media sites reflect the rapidly changing social media environment. Mobile devices are a primary channel for social media, and our study highlights disparities in access to digital technologies with Internet access among US young adults by race/ethnicity, education, and subjective financial status. Findings from this study may guide the development and implementation of future health interventions for young adults delivered via the Internet or social media sites. PMID:28592394

  7. Round Table: Connecting Local and National New Media Programs in The IYA 2009

    NASA Astrophysics Data System (ADS)

    Gay, Pamela L.; IYA New Media Task Group

    2008-05-01

    The International Year of Astronomy is designing programs to provide the public dynamic online astronomy experiences in the places they already go to work, play, and learn online. Recognizing that the Internet is a conversation, the IYA New Media projects focus on bringing together community-based projects in creative, interactive programs. This workshop will introduce participants to planned New Media programs and invite participants to become part of the content providing community. Used correctly, these technologies, including social networks like Facebook, virtual communities like Second Life, and data sharing tools like Google Sky, will allow us to make astronomy part of the digital zeitgeist. In this round-table discussion, we will first provide astronomy communicators and content providers a tour de force of existing new media programs and demonstrate ways they can plug their content into the IYA New Media framework. Next, we will open the floor to the community to seek input on what tools they wish to see, and what ways they want to be able to plug their content, communities, and projects into the IYA internet framework. Special emphasis will be given to: The Space Carnival, Second Life, Social Content Sharing (e.g. YouTube, Flikr, Facebook Widgets, etc), Social Data Processing (e.g. Galaxy Zoo), Google Sky, the World Wide Virtual Telescope, the 365 Days of Astronomy podcast, Astro Twitter, and VAMP. All content providers, including PIO officers, E/PO professionals, bloggers, journalists, and podcasters are welcome. While some laptops will be provided, participants are welcome to bring their own computers. All content presented will be available after the workshop on the IYA New Media website: http://astronomy2009.us/newmedia/

  8. Distributed digital music archives and libraries

    NASA Astrophysics Data System (ADS)

    Fujinaga, Ichiro

    2005-09-01

    The main goal of this research program is to develop and evaluate practices, frameworks, and tools for the design and construction of worldwide distributed digital music archives and libraries. Over the last few millennia, humans have amassed an enormous amount of musical information that is scattered around the world. It is becoming abundantly clear that the optimal path for acquisition is to distribute the task of digitizing the wealth of historical and cultural heritage material that exists in analogue formats, which may include books and manuscripts related to music, music scores, photographs, videos, audio tapes, and phonograph records. In order to achieve this goal, libraries, museums, and archives throughout the world, large or small, need well-researched policies, proper guidance, and efficient tools to digitize their collections and to make them available economically. The research conducted within the program addresses unique and imminent challenges posed by the digitization and dissemination of music media. The are four major research projects in progress: development and evaluation of digitization methods for preservation of analogue recordings; optical music recognition using microfilms; design of workflow management system with automatic metadata extraction; and formulation of interlibrary communication strategies.

  9. Using Disruptive Technologies to Make Digital Connections: Stories of Media Use and Digital Literacy in Secondary Classrooms

    ERIC Educational Resources Information Center

    Nowell, Shanedra D.

    2014-01-01

    This study focused on ways teachers and students in an urban high school used technologies often labeled as disruptive (i.e. social media and mobile phones) as learning and relationship building tools, inside and outside the classroom. In this teacher research study, secondary teachers discussed digital literacies, the digital divide, and digital…

  10. An Exploratory Study on the Digital Identity Formation of Korean University EFL Learners

    ERIC Educational Resources Information Center

    Lee, Jang Ho; Kim, Heyoung

    2014-01-01

    The present study aims to sketch the contours of new media ecology for Korean university students as well as to examine how these learners shape and negotiate their digital identity by using social networking services and digital devices. It also investigates their use of digital media for learning English as a foreign language (EFL). In total,…

  11. The use of digital media by women using the maternity services in a developed country.

    PubMed

    O'Higgins, A; Murphy, O C; Egan, A; Mullaney, L; Sheehan, S; Turner, M J

    2014-01-01

    The provision of high quality healthcare information about pregnancy is important to women and to healthcare professionals and it is 1 driven, in part, by a desire to improve clinical outcomes,. The objective of this study was to examine the use of digital media by women' to access pregnancy information. A questionnaire was distributed to women attending a large maternity hospital. Of the 522 respondents, the mean age was 31.8 years, 45% (235/522) were nulliparous, 62% (324/522) lived in the capital city and 29% (150/522) attended the hospital as private patients. Overall 95% (498/522) used the internet for pregnancy information, 76% (399/522) had a smartphone and 59% (235/399) of smartphone owners had used a pregnancy smartapp. The nature of internet usage for pregnancy information included discussion forums (70%), social networks (67%), video media (48%), e-books (15%), blogs (13%), microblogs (9%) and podcasts (4%). Even women who were socially disadvantaged reported high levels of digital media usage. In contemporary maternity care women use digital media extensively for pregnancy information. All maternity services should have a digital media strategy.

  12. Pre-service Science Teachers (PSTs)’ Creative Thinking Skills on Atoms, Ions and Molecules Digital Media Creation

    NASA Astrophysics Data System (ADS)

    Agustin, RR; Liliasari, L.; Sinaga, P.; Rochintaniawati, D.

    2017-09-01

    Atoms, ions and molecules are considered as abstract concepts that often lead to students’ learning difficulties. Th is study aimed at providing description of pre-service science teachers (PSTs)’ creative thinking skills on atoms, elements and compounds digital media creation. Qualitative descriptive method were employed to acquire data. Instruments used were rubric of PSTs’ digital teaching media, open ended question related to PSTs’ technological knowledge and pre-test about atoms, ions and molecules that were given to eighteen PSTs. The study reveals that PSTs’ creative thinking skills were still low and inadequate to create qualified teaching media of atoms, ions and molecules. PSTs’ content and technological knowledge in regard with atoms, ions and molecules are the most contributing factors. This finding support the necessity of developing pre-service and in-service science teachers’ creative thinking skill in digital media that is embedded to development of technological content knowledge.

  13. More than Chatting Online: Children, Marketing and the Use of Digital Media

    ERIC Educational Resources Information Center

    Snyder, Ilana; Jevons, Colin; Henderson, Michael; Gabbott, Mark; Beale, Denise

    2011-01-01

    While schools have taught media literacy for many years, new challenges are raised by the growth of digital media and the sophistication of marketing techniques aimed at children. In response to a moral panic over the dangers posed by new media, schools have focused on cyber-safety education to reduce the incidence of phenomena such as…

  14. Changes in the ''Urania - Postepy Astronomii'' astronomical magazine

    NASA Astrophysics Data System (ADS)

    Czart, Krzysztof; Mikołajewski, Maciej

    2014-12-01

    ''Urania - Postepy Astronomii'' is one of the oldest popular science magazines about astronomy in the world. During 2012-2013 it undergone revolutionary changes into a modern magazine suitable for 21st century market of popular science press, at the same time maintaining a high level of popularization. The main changes included: diversity of content, full colour for all pages, changing website into modern internet portal, using social media, ambitious project of a digital archive of all issues from 1922 to 2011, web store to provide easier access for everyone, and projects aimed at schools and school libraries.

  15. Mental Health

    MedlinePlus

    ... usando el icono . Ver Mas Recursos Digital Tools Social Media Facebook Twitter Instagram YouTube Planning and Management Strategy & Planning Monitoring & Evaluation Social Media Policies Digital Government Strategy Virtual Office Hours Virtual ...

  16. Measuring Children’s Media Use in the Digital Age

    PubMed Central

    Vandewater, Elizabeth A.; Lee, Sook-Jung

    2009-01-01

    In this new and rapidly changing era of digital technology, there is increasing consensus among media scholars that there is an urgent need to develop measurement approaches which more adequately capture media use The overarching goal of this paper is facilitate the development of measurement approaches appropriate for capturing children’s media use in the digital age. The paper outlines various approaches to measurement, focusing mainly on those which have figured prominently in major existing studies of children’s media use. We identify issues related to each technique, including advantages and disadvantages. We also include a review of existing empirical comparisons of various methodologies. The paper is intended to foster discussion of the best ways to further research and knowledge regarding the impact of media on children. PMID:19763246

  17. A model for a PC-based, universal-format, multimedia digitization system: moving beyond the scanner.

    PubMed

    McEachen, James C; Cusack, Thomas J; McEachen, John C

    2003-08-01

    Digitizing images for use in case presentations based on hardcopy films, slides, photographs, negatives, books, and videos can present a challenging task. Scanners and digital cameras have become standard tools of the trade. Unfortunately, use of these devices to digitize multiple images in many different media formats can be a time-consuming and in some cases unachievable process. The authors' goal was to create a PC-based solution for digitizing multiple media formats in a timely fashion while maintaining adequate image presentation quality. The authors' PC-based solution makes use of off-the-shelf hardware applications to include a digital document camera (DDC), VHS video player, and video-editing kit. With the assistance of five staff radiologists, the authors examined the quality of multiple image types digitized with this equipment. The authors also quantified the speed of digitization of various types of media using the DDC and video-editing kit. With regard to image quality, the five staff radiologists rated the digitized angiography, CT, and MR images as adequate to excellent for use in teaching files and case presentations. With regard to digitized plain films, the average rating was adequate. As for performance, the authors recognized a 68% improvement in the time required to digitize hardcopy films using the DDC instead of a professional quality scanner. The PC-based solution provides a means for digitizing multiple images from many different types of media in a timely fashion while maintaining adequate image presentation quality.

  18. HIV Treatment Overview

    MedlinePlus

    ... usando el icono . Ver Mas Recursos Digital Tools Social Media Facebook Twitter Instagram YouTube Planning and Management Strategy & Planning Monitoring & Evaluation Social Media Policies Digital Government Strategy Virtual Office Hours Virtual ...

  19. Pedagogy Meets Digital Media: A Tangle of Teachers, Strategies, and Tactics

    ERIC Educational Resources Information Center

    Rust, Julie

    2017-01-01

    Although increasingly encouraged to incorporate digital media into classrooms to prepare students for engaged participation in a digital world, teachers are often taken by surprise when paradigm clashes arise between traditional school expectations and the affordances of these new spaces. Through data gathered from ethnographic methodologies…

  20. Four Approaches to New Media Art Education

    ERIC Educational Resources Information Center

    Freire, Manuelle; McCarthy, Erin

    2014-01-01

    Educators are concerned about what their students are learning in their interaction and participation in the digital culture. For art educators specifically, the digital and new media practices youth engage in raise other important questions: When contributing to the digital culture, what are they creating? What are the aesthetic qualities of the…

  1. Let's Scrum! Learning Digital Media Collaboratively

    ERIC Educational Resources Information Center

    Wilson, Daniel G.; Brown, Joshua; Burke, Adam A.

    2013-01-01

    The changing landscape of digital media and software development has immense impact on society, not only through consumer use of the products, but also in the way these technologies are developed. Modern software and media-development companies are using collaborative methods to develop innovative and useful products. Technology and engineering…

  2. The Role of Social Media Tools: Accessible Tourism for Disabled Citizens

    ERIC Educational Resources Information Center

    Altinay, Zehra; Saner, Tulen; Bahçelerli, Nesrin M.; Altinay, Fahriye

    2016-01-01

    Knowledge sharing becomes important to accomplish digital citizenship. Social media tools become popular to share and diffuse the knowledge in the digitalization. This social media learning and knowledge sharing platforms provides accessibility to the services within societies especially for disabled citizens. This research study aims to evaluate…

  3. What Is HIV/AIDS?

    MedlinePlus

    ... usando el icono . Ver Mas Recursos Digital Tools Social Media Facebook Twitter Instagram YouTube Planning and Management Strategy & Planning Monitoring & Evaluation Social Media Policies Digital Government Strategy Virtual Office Hours Virtual ...

  4. David Rager | NREL

    Science.gov Websites

    Business Analytics Manager, Digital First Media, Denver, Colorado, 2 years Cloud Architect and Developer , Solar Intelligence, Denver, Colorado, 2 years Technical Data Architect and SEO Lead, Digital First Media

  5. Does Digital Video Advertising Increase Population-Level Reach of Multimedia Campaigns? Evidence From the 2013 Tips From Former Smokers Campaign

    PubMed Central

    Shafer, Paul R; Rodes, Robert; Kim, Annice; Hansen, Heather; Patel, Deesha; Coln, Caryn; Beistle, Diane

    2016-01-01

    Background Federal and state public health agencies in the United States are increasingly using digital advertising and social media to promote messages from broader multimedia campaigns. However, little evidence exists on population-level campaign awareness and relative cost efficiencies of digital advertising in the context of a comprehensive public health education campaign. Objective Our objective was to compare the impact of increased doses of digital video and television advertising from the 2013 Tips From Former Smokers (Tips) campaign on overall campaign awareness at the population level. We also compared the relative cost efficiencies across these media platforms. Methods We used data from a large national online survey of approximately 15,000 US smokers conducted in 2013 immediately after the conclusion of the 2013 Tips campaign. These data were used to compare the effects of variation in media dose of digital video and television advertising on population-level awareness of the Tips campaign. We implemented higher doses of digital video among selected media markets and randomly selected other markets to receive similar higher doses of television ads. Multivariate logistic regressions estimated the odds of overall campaign awareness via digital or television format as a function of higher-dose media in each market area. All statistical tests used the .05 threshold for statistical significance and the .10 level for marginal nonsignificance. We used adjusted advertising costs for the additional doses of digital and television advertising to compare the cost efficiencies of digital and television advertising on the basis of costs per percentage point of population awareness generated. Results Higher-dose digital video advertising was associated with 94% increased odds of awareness of any ad online relative to standard-dose markets (P<.001). Higher-dose digital advertising was associated with a marginally nonsignificant increase (46%) in overall campaign awareness regardless of media format (P=.09). Higher-dose television advertising was associated with 81% increased odds of overall ad awareness regardless of media format (P<.001). Increased doses of television advertising were also associated with significantly higher odds of awareness of any ad on television (P<.001) and online (P=.04). The adjusted cost of each additional percentage point of population-level reach generated by higher doses of advertising was approximately US $440,000 for digital advertising and US $1 million for television advertising. Conclusions Television advertising generated relatively higher levels of overall campaign awareness. However, digital video was relatively more cost efficient for generating awareness. These results suggest that digital video may be used as a cost-efficient complement to traditional advertising modes (eg, television), but digital video should not replace television given the relatively smaller audience size of digital video viewers. PMID:27627853

  6. Does Digital Video Advertising Increase Population-Level Reach of Multimedia Campaigns? Evidence From the 2013 Tips From Former Smokers Campaign.

    PubMed

    Davis, Kevin C; Shafer, Paul R; Rodes, Robert; Kim, Annice; Hansen, Heather; Patel, Deesha; Coln, Caryn; Beistle, Diane

    2016-09-14

    Federal and state public health agencies in the United States are increasingly using digital advertising and social media to promote messages from broader multimedia campaigns. However, little evidence exists on population-level campaign awareness and relative cost efficiencies of digital advertising in the context of a comprehensive public health education campaign. Our objective was to compare the impact of increased doses of digital video and television advertising from the 2013 Tips From Former Smokers (Tips) campaign on overall campaign awareness at the population level. We also compared the relative cost efficiencies across these media platforms. We used data from a large national online survey of approximately 15,000 US smokers conducted in 2013 immediately after the conclusion of the 2013 Tips campaign. These data were used to compare the effects of variation in media dose of digital video and television advertising on population-level awareness of the Tips campaign. We implemented higher doses of digital video among selected media markets and randomly selected other markets to receive similar higher doses of television ads. Multivariate logistic regressions estimated the odds of overall campaign awareness via digital or television format as a function of higher-dose media in each market area. All statistical tests used the .05 threshold for statistical significance and the .10 level for marginal nonsignificance. We used adjusted advertising costs for the additional doses of digital and television advertising to compare the cost efficiencies of digital and television advertising on the basis of costs per percentage point of population awareness generated. Higher-dose digital video advertising was associated with 94% increased odds of awareness of any ad online relative to standard-dose markets (P<.001). Higher-dose digital advertising was associated with a marginally nonsignificant increase (46%) in overall campaign awareness regardless of media format (P=.09). Higher-dose television advertising was associated with 81% increased odds of overall ad awareness regardless of media format (P<.001). Increased doses of television advertising were also associated with significantly higher odds of awareness of any ad on television (P<.001) and online (P=.04). The adjusted cost of each additional percentage point of population-level reach generated by higher doses of advertising was approximately US $440,000 for digital advertising and US $1 million for television advertising. Television advertising generated relatively higher levels of overall campaign awareness. However, digital video was relatively more cost efficient for generating awareness. These results suggest that digital video may be used as a cost-efficient complement to traditional advertising modes (eg, television), but digital video should not replace television given the relatively smaller audience size of digital video viewers.

  7. Usability of digital media in patients with COPD: a pilot study.

    PubMed

    Cheung, Amy; Janssen, Anton; Amft, Oliver; Wouters, Emiel F M; Spruit, Martijn A

    2013-04-01

    Digital media can be integrated in tele-monitoring solutions, serving as the main interface between the patient and the caregiver. Consequently, the selection of the most appropriate digital medium for the specified target group is critical to ensure compliance with the tele-monitoring system. This pilot study aims to gather insights from patients with chronic obstructive pulmonary disease (COPD) on the ease-of-use, efficacy, effectiveness, and satisfaction of different types of digital media. Five off-the-shelf digital media devices were tested on nine patients at CIRO+ in Horn, The Netherlands. Usability was evaluated by asking patients to use each device to answer questions related to their symptoms and health status. Subsequently, patients completed a paper-based device usability questionnaire, which assessed prior experience with digital media, device dimensions, device controllability, response speed, screen readability, ease-of-use, and overall satisfaction. After testing all the devices, patients ranked the devices according to their preference. We identified the netbook as the preferred type of device due to its good controllability, fast response time, and large screen size. The smartphone was the least favorite device as patients found the size of the screen to be too small, which made it difficult to interact with. The pilot study has provided important insights to guide the selection of the most appropriate type of digital medium for implementation in tele-monitoring solutions for patients with COPD. As the digital medium is an important interface to the patient in tele-monitoring solutions, it is essential that patients feel motivated to interact with the digital medium on a regular basis.

  8. Using optically scanned 3D data in the restoration of Michelangelo's David

    NASA Astrophysics Data System (ADS)

    Scopigno, Roberto; Cignoni, Paolo; Callieri, Marco; Ganovelli, Fabio; Impoco, G.; Pingi, P.; Ponchio, F.

    2003-10-01

    Modern 3D scanning technologies allow to reconstruct 3D digital representations of Cultural Heritage artifacts in a semi-automatic way, characterized by very high accuracy and wealth of details. The availability of an accurate digital representation opens several possibilities of utilization to experts (restorers, archivists, museum curators), or to ordinary people (students, museum visitors). 3D scanned data are commonly used for the production of animations, interactive visualizations, or virtual reality applications. A much more exciting opportunity is to use these data in the restoration of Cultural Heritage artworks. The integration between 3D graphic and restoration represents an open research field where many new supporting tools are required; the David restoration project has given several starting points and guidelines to the definition and development of innovative solutions. Digital 3D models can be used in two different but not subsidiary modes: as an instrument for the execution of specific investigations and as a supporting media for the archival and integration of all the restoration-related information, gathered with the different studies and analysis performed on the artwork. In this paper we present some recent work done in the framework of the Michelangelo's David restoration project. A 3D model of the David was reconstructed by the Digital Michelangelo Project, using laser-based 3D scanning technology. We have developed some tools to make those data accessible and useful in the restoration. Preliminary results are reported here together with some directions for further research.

  9. Sexually Transmitted Diseases (and HIV)

    MedlinePlus

    ... usando el icono . Ver Mas Recursos Digital Tools Social Media Facebook Twitter Instagram YouTube Planning and Management Strategy & Planning Monitoring & Evaluation Social Media Policies Digital Government Strategy Virtual Office Hours Virtual ...

  10. Youth and digital media: a policy research agenda.

    PubMed

    Montgomery, K

    2000-08-01

    At a time when researchers are still sorting out the complex relationship between adolescents and the mass media, the entire nature of the media system is undergoing dramatic change. The explosive growth of the Internet is ushering in a new digital media culture. Youth are embracing the new technologies much more rapidly than adults. In addition, because of their increased spending power, youth have become a valuable target market for advertisers. These trends have spurred the proliferation of Web sites and other forms of new-media content specifically designed for teens and children. The burgeoning digital marketplace has spawned a new generation of market research companies, and market research on children and youth is outpacing academic research on youth and the newer media. The emergence of this new media culture holds both promise and peril for youth. Whether the positive or negative vision of the digital future prevails will be determined, in large part, by decisions being made now and in the next few years in the halls of government and in corporate boardrooms. Research has contributed to the resolutions of several recent legislative and policy decisions in areas including television violence and the V-chip, children's educational television programming, and privacy and marketing to children on the Web. Future research needs to be designed with the public policy agenda in mind. The academic community has much to contribute to the debates over new developments in the digital age.

  11. An ethical assessment model for digital disease detection technologies.

    PubMed

    Denecke, Kerstin

    2017-09-20

    Digital epidemiology, also referred to as digital disease detection (DDD), successfully provided methods and strategies for using information technology to support infectious disease monitoring and surveillance or understand attitudes and concerns about infectious diseases. However, Internet-based research and social media usage in epidemiology and healthcare pose new technical, functional and formal challenges. The focus of this paper is on the ethical issues to be considered when integrating digital epidemiology with existing practices. Taking existing ethical guidelines and the results from the EU project M-Eco and SORMAS as starting point, we develop an ethical assessment model aiming at providing support in identifying relevant ethical concerns in future DDD projects. The assessment model has four dimensions: user, application area, data source and methodology. The model supports in becoming aware, identifying and describing the ethical dimensions of DDD technology or use case and in identifying the ethical issues on the technology use from different perspectives. It can be applied in an interdisciplinary meeting to collect different viewpoints on a DDD system even before the implementation starts and aims at triggering discussions and finding solutions for risks that might not be acceptable even in the development phase. From the answers, ethical issues concerning confidence, privacy, data and patient security or justice may be judged and weighted.

  12. The digital media revolution: what it means for the AJR.

    PubMed

    Kanne, Jeffrey P

    2011-07-01

    The digital media revolution is in full swing, fueled by rapid growth of the Internet and proliferation of handheld devices capable of accessing electronically data from virtually anywhere. With this growth of digital media, the printing industry is seeing declines in circulation and advertising revenue. Scholarly journals, including the American Journal of Roentgenology, are not immune from this changing paradigm. The scholarly journal of the future should be a platform for the active exchange of new information and ideas.

  13. Digital and social media opportunities for dietary behaviour change.

    PubMed

    McGloin, Aileen F; Eslami, Sara

    2015-05-01

    The way that people communicate, consume media and seek and receive information is changing. Forty per cent of the world's population now has an internet connection, the average global social media penetration is 39% and 1·5 billion people have internet access via mobile phone. This large-scale move in population use of digital, social and mobile media presents an unprecedented opportunity to connect with individuals on issues concerning health. The present paper aims to investigate these opportunities in relation to dietary behaviour change. Several aspects of the digital environment could support behaviour change efforts, including reach, engagement, research, segmentation, accessibility and potential to build credibility, trust, collaboration and advocacy. There are opportunities to influence behaviour online using similar techniques to traditional health promotion programmes; to positively affect health-related knowledge, skills and self-efficacy. The abundance of data on citizens' digital behaviours, whether through search behaviour, global positioning system tracking, or via demographics and interests captured through social media profiles, offer exciting opportunities for effectively targeting relevant health messages. The digital environment presents great possibilities but also great challenges. Digital communication is uncontrolled, multi-way and co-created and concerns remain in relation to inequalities, privacy, misinformation and lack of evaluation. Although web-based, social-media-based and mobile-based studies tend to show positive results for dietary behaviour change, methodologies have yet to be developed that go beyond basic evaluation criteria and move towards true measures of behaviour change. Novel approaches are necessary both in the digital promotion of behaviour change and in its measurement.

  14. [Digital learning and teaching in medical education : Already there or still at the beginning?

    PubMed

    Kuhn, Sebastian; Frankenhauser, Susanne; Tolks, Daniel

    2018-02-01

    The current choice of digital teaching and learning formats in medicine is very heterogeneous. In addition to the widely used classical static formats, social communication tools, audio/video-based media, interactive formats, and electronic testing systems enrich the learning environment.For medical students, the private use of digital media is not necessarily linked to their meaningful use in the study. Many gain their experience of digital learning in the sense of "assessment drives learning", especially by taking online exams in a passive, consuming role. About half of all medical students can be referred to as "e-examinees" whose handling of digital learning is primarily focused on online exam preparation. Essentially, they do not actively influence their digital environment. Only a quarter can be identified as a "digital all-rounder", who compiles their individual learning portfolio from the broad range of digital media.At present, the use of digital media is not yet an integral and comprehensive component of the teaching framework of medical studies in Germany, but is rather used in the sense of a punctual teaching enrichment. Current trends in digital teaching and learning offerings are mobile, interactive, and personalized platforms as well as increasing the relevance of learning platforms. Furthermore, didactical concepts targeting the changed learning habits of the students are more successful regarding the acceptance and learning outcomes. In addition, digitalization is currently gaining importance as a component in the medical school curricula.

  15. Kinship--king's social harmonisation project. Pilot phase of a social network for use in higher education (HE).

    PubMed

    John, B A

    2013-05-08

    Students entering Higher Education are increasingly information and communications technology literate. Many students (graduates and undergraduates) arrive as "digital residents", who are adept with social media and technologically fluent. The informal use of social media for learning is becoming increasingly evident, along with the potentially detrimental effects of a poor digital profile on employment prospects. This paper describes the creation of Kinship (King's Social Harmonisation Project), a university hosted, members only social network, which is currently being piloted in the Medical School at King's College London. Along with a number of other teaching and learning resources, it is intended to use Kinship to establish an informal code of conduct by modelling and moderating appropriate professional online behaviour. Kinship was developed using an open source Elgg platform, thanks to funding of £20,000 from the College Teaching Fund under the mentorship of Brighton University (1). This educational research project, led by Medicine, was proposed to select, customise and evaluate a social networking platform in order to provide functionality that would enhance new and existing e-learning resources, support group interaction, participation and sharing and meet the diverse needs of three academic schools: Medicine, the Dental Institute and two separate Departments, the Modern Languages Centre and the Department of English from Arts & Humanities, as a pilot for wider College deployment. Student involvement is central to the project, from conducting the evaluation to moulding and customising the functionality and look of Kinship, in order to ensure that the site is authentic and evolves in response to their wishes and requirements. Formal evaluation of Kinship commences summer 2012.

  16. Black Feminist Hip-Hop Rhetorics and the Digital Public Sphere

    ERIC Educational Resources Information Center

    Duthely, Regina

    2017-01-01

    Digital public discourse spaces like Twitter and blogs like The Crunk Feminist Collective allow for Black voices not only to be inserted in the mainstream media, but to transform those media to focus on their needs from their perspective. These digital counterdiscourses challenge the traditional boundaries between the academy and the community,…

  17. Digital Booktalk: Digital Media for Reluctant Readers

    ERIC Educational Resources Information Center

    Gunter, Glenda; Kenny, Robert

    2008-01-01

    New learning and communications paradigms of today's learners are extending the definition of literacy and directly affecting how reading and writing skills are acquired (Leu, 2000). Mirroring an ever-expanding definition of literacy, new college and K-12 curricular programs that redefine digital media are popping up all over the country. Story is…

  18. Ethical Implications of Digital Imaging in Photojournalism.

    ERIC Educational Resources Information Center

    Terry, Danal; Lasorsa, Dominic L.

    Arguing that the news media are about to adopt digital imaging systems that will have far-reaching implications for the practice of journalism, this paper discusses how the news media is expected to adopt the new technology and explains why the marriage of journalism and digital imaging will create ethical issues with respect to photo manipulation…

  19. Educating for Digital Futures: What the Learning Strategies of Digital Media Professionals Can Teach Higher Education

    ERIC Educational Resources Information Center

    Bridgstock, Ruth

    2016-01-01

    This article explores how universities might engage more effectively with the imperative to develop students' twenty-first century skills for the information society, by examining learning challenges and professional learning strategies of successful digital media professionals. The findings of qualitative interviews with professionals from…

  20. Designing Social Media for Informal Learning and Knowledge Maturing in the Digital Workplace

    ERIC Educational Resources Information Center

    Ravenscroft, A.; Schmidt, A.; Cook, J.; Bradley, C.

    2012-01-01

    This paper presents an original approach to designing social media that support informal learning in the digital workplace. It adapts design-based research to take into account the embeddedness of interactions within digitally mediated work-based contexts. The approach is demonstrated through the design, implementation, and evaluation of software…

  1. iPads and Paintbrushes: Integrating Digital Media into an Intergenerational Art Class

    ERIC Educational Resources Information Center

    Heydon, Rachel; McKee, Lori; Daly, Bridget

    2017-01-01

    This exploratory case study integrated digital media into an intergenerational art class. Its goals were to generate knowledge of how to bring young children and elders together to expand their opportunities for meaning-making and seeing themselves in affirming ways so as to generate transferable understanding of digitally enhanced multimodal…

  2. Sites of Possibility: Applied Theatre and Digital Storytelling with Youth

    ERIC Educational Resources Information Center

    Alrutz, Megan

    2013-01-01

    As a process for engaging marginalised voices in the social/cultural economy of the media, digital storytelling has garnered much attention from media artists, community organisers and scholars since the early 1990s. The practice of digital storytelling, or the making and sharing of personal narratives through recorded voice-overs, digital…

  3. A review of Education and Social Media using conflict and functionalist theories

    NASA Astrophysics Data System (ADS)

    Cian, Heidi; Amann, Holly

    2017-09-01

    Education and Social Media: Toward a Digital Future (2016), edited by Christine Greenhow, Julia Sonnevend, and Colin Agur, is a compilation of essays by leading contributors to the digital and social media movement in education. The chapters within this volume provide a granular look at the current landscape of how digital media is utilized across educational levels, fields of study, and geographic areas. The book is divided into three sections discussing the emerging use of social media in education, challenges in its implementation, and potential directions as tech-based education continues to evolve. In this review, we situate the ideas presented in Education and Social Media in the functionalist and conflict theories of educational perspective to further illuminate the potential of digital learning in supporting increased access to education for marginalized student populations. We discuss how these competing views are both given voice in Education and Social Media, prompting the reader to critically reflect on advantages and dangers presented by increased use of technological platforms in educational settings. Topics discussed include online universities, peer-developed curriculum, and differential use of technology based on school socioeconomic demographics. We also suggest areas that have emerged in need of further discussion since the book's publication.

  4. Revisiting the Media Generation: Youth Media Use and Computational Literacy Instruction

    ERIC Educational Resources Information Center

    Jenson, Jennifer; Droumeva, Milena

    2017-01-01

    An ongoing challenge of 21st century learning is ensuring everyone has the requisite skills to participate in a digital, knowledge-based economy. Once an anathema to parents and teachers, digital games are increasingly at the forefront of conversations about ways to address student engagement and provoke challenges to media pedagogies. While…

  5. Picture archiving and communication system--Part one: Filmless radiology and distance radiology.

    PubMed

    De Backer, A I; Mortelé, K J; De Keulenaer, B L

    2004-01-01

    Picture archiving and communication system (PACS) is a collection of technologies used to carry out digital medical imaging. PACS is used to digitally acquire medical images from the various modalities, such as computed tomography (CT), magnetic resonance imaging (MRI), ultrasound, and digital projection radiography. The image data and pertinent information are transmitted to other and possibly remote locations over networks, where they may be displayed on computer workstations for soft copy viewing in multiple locations, thus permitting simultaneous consultations and almost instant reporting from radiologists at a distance. Data are secured and archived on digital media such as optical disks or tape, and may be automatically retrieved as necessary. Close integration with the hospital information system (HIS)--radiology information system (RIS) is critical for system functionality. Medical image management systems are maturing, providing access outside of the radiology department to images throughout the hospital via the Ethernet, at different hospitals, or from a home workstation if teleradiology has been implemented.

  6. Progress in the capture, manipulation, and delivery of medical media and its impact on education, clinical care, and research.

    PubMed

    Bernardo, Theresa M; Malinowski, Robert P

    2005-01-01

    In this article, advances in the application of medical media to education, clinical care, and research are explored and illustrated with examples, and their future potential is discussed. Impact is framed in terms of the Sloan Consortium's five pillars of quality education: access; student and faculty satisfaction; learning effectiveness; and cost effectiveness. (Hiltz SR, Zhang Y, Turoff M. Studies of effectiveness of learning networks. In Bourne J, Moore J, ed. Elements of Quality Online Education. Needham, MA: Sloan-Consortium, 2002:15-45). The alternatives for converting analog media (text, photos, graphics, sound, video, animations, radiographs) to digital media and direct digital capture are covered, as are options for storing, manipulating, retrieving, and sharing digital collections. Diagnostic imaging is given particular attention, clarifying the difference between computerized radiography and digital radiography and explaining the accepted standard (DICOM) and the advantages of Web PACS. Some novel research applications of medical media are presented.

  7. Bridging storytelling traditions with digital technology.

    PubMed

    Cueva, Melany; Kuhnley, Regina; Revels, Laura J; Cueva, Katie; Dignan, Mark; Lanier, Anne P

    2013-01-01

    The purpose of this project was to learn how Community Health Workers (CHWs) in Alaska perceived digital storytelling as a component of the "Path to Understanding Cancer" curriculum and as a culturally respectful tool for sharing cancer-related health messages. A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Digital storytelling was included in seven 5-day cancer education courses (May 2009-2012) in which 67 CHWs each created a personal 2-3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behavior as a result of the experience. All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs to increase their cancer knowledge, facilitate patient and community cancer conversations, and promote cancer awareness and wellness.

  8. Bridging storytelling traditions with digital technology

    PubMed Central

    Cueva, Melany; Kuhnley, Regina; Revels, Laura J.; Cueva, Katie; Dignan, Mark; Lanier, Anne P.

    2013-01-01

    Objective The purpose of this project was to learn how Community Health Workers (CHWs) in Alaska perceived digital storytelling as a component of the “Path to Understanding Cancer” curriculum and as a culturally respectful tool for sharing cancer-related health messages. Design A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Methods Digital storytelling was included in seven 5-day cancer education courses (May 2009–2012) in which 67 CHWs each created a personal 2–3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. Results All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behavior as a result of the experience. Conclusions All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs to increase their cancer knowledge, facilitate patient and community cancer conversations, and promote cancer awareness and wellness. PMID:23984267

  9. The Nerdy Teacher: Pedagogical Identities for a Digital Age

    ERIC Educational Resources Information Center

    Hull, Glynda; Scott, John; Higgs, Jennifer

    2014-01-01

    Professional learning around digital media often focuses on tool use and neglects consideration of teachers as interested, creative producers of digital media artifacts. The best way to help teachers learn about and adapt technology in their classrooms is by immersing them in hands-on work in the same way their students use social networks and…

  10. Streaming the Archives: Repurposing Systems to Advance a Small Media Digitization and Dissemination Program

    ERIC Educational Resources Information Center

    Anderson, Talea

    2015-01-01

    In 2013-2014, Brooks Library at Central Washington University (CWU) launched library content in three systems: a digital asset-management system, an institutional repository (IR), and a web-based discovery layer. In early 2014, the archives at the library began to use these systems to disseminate media recently digitized from legacy formats. As…

  11. Teacher Motivations for Digital and Media Literacy: An Examination of Turkish Educators

    ERIC Educational Resources Information Center

    Hobbs, Renee; Tuzel, Sait

    2017-01-01

    Educators have a variety of beliefs and attitudes about the best ways to support students' critical thinking, creativity, communication and collaboration skills by connecting the classroom to contemporary society, mass media and popular culture. Teachers who advance digital and media literacy may have a complex set of attitudes and habits of mind…

  12. How to Craft Social Media for Graduate Study

    ERIC Educational Resources Information Center

    Huwe, Terence K.

    2011-01-01

    Social media now offer a fresh opportunity to enliven the learning process. But to gain traction, they will have to prove their relevance. Librarians are quite vocal in advocating for the preservation of human interaction around digital media; one might say that it is their charge to be certain that the human factors within digital libraries are…

  13. Networked Multi-Sensory Experiences: Beyond Browsers on the Web and in the Museum.

    ERIC Educational Resources Information Center

    Wagmister, Fabian; Burke, Jeff

    This paper presents a vision of digital technology for the museum as a dynamic connection-making tool that defines new genres and enables new experiences of existing works. The following media-rich interactive installations and performances developed at the HyperMedia Studio, a digital media research unit in the UCLA (University of California Los…

  14. Digital Youth with Disabilities. MacArthur Foundation Series on Digital Media and Learning

    ERIC Educational Resources Information Center

    Alper, Meryl

    2014-01-01

    Most research on media use by young people with disabilities focuses on the therapeutic and rehabilitative uses of technology; less attention has been paid to their day-to-day encounters with media and technology--the mundane, sometimes pleasurable and sometimes frustrating experiences of "hanging out, messing around, and geeking out."…

  15. Mobilizing Homeless Youth for HIV Prevention: A Social Network Analysis of the Acceptability of a Face-to-Face and Online Social Networking Intervention

    ERIC Educational Resources Information Center

    Rice, Eric; Tulbert, Eve; Cederbaum, Julie; Adhikari, Anamika Barman; Milburn, Norweeta G.

    2012-01-01

    The objective of the study is to use social network analysis to examine the acceptability of a youth-led, hybrid face-to-face and online social networking HIV prevention program for homeless youth. Seven peer leaders (PLs) engaged face-to-face homeless youth (F2F) in the creation of digital media projects (e.g. You Tube videos). PL and F2F…

  16. Climate Connections in Virginia: Your Actions Matter

    NASA Astrophysics Data System (ADS)

    Hoffman, J. S.; Maurakis, E. G.

    2016-12-01

    Our project objectives are to educate the general public about the science of climate change on global and local scales, highlight current and potential future impacts of climate change on Virginia and its communities, define community climate resiliency and why it is important, illustrate how individuals can contribute to the resiliency of their own community by taking personal steps to be prepared for weather events and health threats related to climate change, and, foster a conversion of climate change awareness and understanding into personal action to increase readiness and resiliency in homes, schools, and communities. The communication methods used to convey climate change and resiliency information are: development of new programming for the museum's NOAA Science on a Sphere® and digital Dome theater, production of a statewide digital media series (24 audio and 12 video content pieces/year), engagement with social media platforms, a public lecture series, facilitation of resiliency-themed programming (Art Lab, Challenge Lab, EcoLab), establishment of extreme event readiness challenge workshops, and enacting community preparedness and resiliency checklist and certification programs. A front-end evaluation was conducted to survey general audience understanding of the difference between climate and weather, climate change impacts, and resilience. We seek here to share some initial content and reflection based on the first few months of this project. Funded by NOAA Award NA15SEC0080009 and the Virginia Environmental Endowment.

  17. Examining the Real Merits of the Virtual Microscope

    NASA Astrophysics Data System (ADS)

    Hennessy, Ronan; Meere, Pat; Ho, Timsie; Menuge, Julian; Tyrrell, Shane; Kamber, Balz; Higgs, Bettie; Kelley, Simon

    2017-04-01

    The Geoscience e-Laboratory (GeoLAB) project is a cooperative digital petrological microscopy technology enhanced learning (TEL) resource development project involving the four main university geoscience teaching centres in Ireland. Collaborating with the Open University (UK), a new digital library of petrographic thin sections has been added to the Virtual Microscope for Earth Sciences (VMfES) online repository. The collection was compiled with a view to introducing high-quality samples to teaching programmes in a manner that hitherto was limited by sample and microscope availability and cost and the temporal limits of laboratory access. The project has proceeded to explore the pedagogical implications of using the Virtual Microscope in teaching programmes. Online assessments and self-guided exercises developed using applications such as Google Forms have been introduced into programmes at each centre, and complimented by tutorial and interactive videos designed to support self-guided learning. The GeoLab project is reporting on the pedagogical implications of providing students with unimpeded access to high-quality petrographic learning resources during the term of semester and in advance of student assessments. Additionally, the project is collating data on the perceptions of both teachers and learners to using online learning media in mineralogy and petrology programmes, and if there are benefits therein to the more traditional styles of petrology and microscopy teaching and learning.

  18. Out of a digital chrysalis: NIHNMF (pronounced nymph--the National Indigenous Health and New Media Forum).

    PubMed

    Cattoni, Jan; Gamble, Lucinda; Gibson, Julie; Hunter, Ernest; Jones, Anita; Mitchell, Sarah; Pelham, Steven; Smith, Rakana; Travers, Helen

    2009-08-01

    In conjunction with the Creating Futures conference, the inaugural meeting of the National Indigenous Health and New Media Forum (NIHNMF--pronounced as 'nymph') was held at the Tanks Gallery in Cairns, Queensland, Australia. This paper describes the background to this innovative meeting of media minds. It also explores an emerging vision for addressing Indigenous health disparities through digital inclusion to overcome the 'digital divide' between mainstream and Indigenous Australians that constrains the delivery of appropriate health promotion to this health priority population.

  19. Easy and effective--web-based information systems designed and maintained by physicians: experience with two gynecological projects.

    PubMed

    Kupka, M S; Dorn, C; Richter, O; van der Ven, H; Baur, M

    2003-08-01

    It is well established that medical information sources develop continuously from printed media to digital online sources. To demonstrate effectiveness and feasibility of decentralized performed web-based information sources for health professionals, two projects are described. The information platform of the German Working Group for Information Technologies in Gynecology and Obstetrics (AIG) and the information source concerning the German Registry for in vitro fertilization (DIR) were implemented using ordinary software and standard computer equipment. Only minimal resources and training were necessary to perform safe and reliable web-based information sources with a high correlation of effectiveness in costs and time exposure.

  20. [Adolescent Use of Digital Media and Parental Mediation - A Research Review].

    PubMed

    Pfetsch, Jan

    2018-02-01

    Adolescent Use of Digital Media and Parental Mediation - A Research Review Digital media are wide spread, frequently used, and highly relevant in the lives of children, adolescents and their parents. Because parents aim to reduce or prevent potential risks of media use for their children, many parents apply different strategies of parental mediation of children's media use: restrictive parental mediation, active parental mediation, co-media use, technical monitoring, and participatory learning. These forms of parental mediation have differential impact on children and adolescents. Different types of media (e. g. television, video games, internet, and mobile phones) have common features but also specific characteristics that lead to partially inconsistent research findings that are not only due to age differences of children and adolescents. Concerning an impact model of parental mediation, the current contribution presents overarching and divergent empirical findings, approaches the effectiveness of parental mediation for cyberbullying, and discusses practical implications as well as research gaps in the analysis of parental mediation.

  1. The transformative power of social media: Considerations for practice and emerging leaders.

    PubMed

    Booth, Richard G; Strudwick, Gillian; Fraser, Robert

    2017-05-01

    Social media has transformed how people communicate both in non-healthcare and healthcare-specific settings. Due to social media's growing importance in society, it is likely that this form of communication will reshape various elements of how healthcare is conceptualized, managed, and delivered. To explore this emerging issue, this article describes the current use of social media in healthcare and examines the future digital transformation of healthcare. Finally, recommendations toward leveraging social media, and how emerging leaders can act as digital stewards to inform future healthcare environments, are also provided.

  2. Social media, digital video and health promotion in a culturally and linguistically diverse Australia.

    PubMed

    O'Mara, Ben

    2013-09-01

    Participatory processes are effective for digital video production that promotes health and wellbeing with communities from diverse cultural and linguistic backgrounds, including migrants and refugees. Social media platforms YouTube, Vimeo, Flickr and others demonstrate potential for extending and enhancing this production approach. However, differences within and between communities in terms of their quality of participation online suggest that social media risk becoming exclusive online environments and a barrier to health and wellbeing promotion. This article examines the literature and recent research and practice in Australia to identify opportunities and challenges when using social media with communities from diverse cultural and linguistic backgrounds. It proposes a hybrid approach for digital video production that integrates 'online' and 'offline' participation and engages with the differences between migrants and refugees to support more inclusive health and wellbeing promotion using digital technology.

  3. A review of Education and Social Media using functionalist and conflict theories of educational purposes

    NASA Astrophysics Data System (ADS)

    Cian, Heidi; Amann, Holly

    2017-11-01

    Education and Social Media: Toward a Digital Future (2016), edited by Christine Greenhow, Julia Sonnevend, and Colin Agur, is a compilation of essays by leading contributors to the digital and social media movement in education. The chapters within this volume provide a granular look at the current landscape of how digital media is utilized across educational levels, fields of study, and geographic areas. The book is divided into three sections discussing the emerging use of social media in education, challenges in its implementation, and potential directions as tech-based education continues to evolve. In this review, we situate the ideas presented in Education and Social Media in the functionalist and conflict theories of educational perspective to further illuminate the potential of digital learning in supporting increased access to education for marginalized student populations. We discuss how these competing views are both given voice in Education and Social Media, prompting the reader to critically reflect on advantages and dangers presented by increased use of technological platforms in educational settings. Topics discussed include online universities, peer-developed curriculum, and differential use of technology based on school socioeconomic demographics. We also suggest areas that have emerged in need of further discussion since the book's publication.

  4. The (digital) natives are restless: designing and implementing an interactive digital media assignment.

    PubMed

    Voge, Catherine; Hirvela, Kari; Jarzemsky, Paula

    2012-01-01

    To create an opportunity for students to connect with the Quality and Safety Education for Nurses competencies and demonstrate learning via knowledge transference, the authors piloted a digital media assignment. Students worked in small groups to create an unfolding patient care scenario with embedded decision points, using presentation software. The authors discuss the assignment and its outcomes.

  5. Composing across Multiple Media: A Case Study of Digital Video Production in a Fifth Grade Classroom

    ERIC Educational Resources Information Center

    Ranker, Jason

    2008-01-01

    This is a qualitative case study of two students' composing processes as they developed a documentary video about the Dominican Republic in an urban, public middle school classroom. While using a digital video editing program, the students moved across multiple media (the Web, digital video, books, and writing), drawing semiotic resources from…

  6. From Digital Consumption to Digital Invention: Toward a New Critical Theory and Practice of Multiliteracies

    ERIC Educational Resources Information Center

    Mirra, Nicole; Morrell, Ernest; Filipiak, Danielle

    2018-01-01

    The teaching of media and digital literacies has gained increased attention in the 20 years following the New London Group's landmark publication. From approaches urging the study of popular culture to calls for youth led social media revolution, there is no shortage of approaches. Yet scant attention is offered toward articulating a new and…

  7. "Happy and Excited": Perceptions of Using Digital Technology and Social Media by Young People Who Use Augmentative and Alternative Communication

    ERIC Educational Resources Information Center

    Hynan, Amanda; Murray, Janice; Goldbart, Juliet

    2014-01-01

    Young people are using digital technology and online social media within their everyday lives to enrich their social relationships. The UK government believes that using digital technology can improve social inclusion. One well-recognized outcome measure for establishing social inclusion is to examine opportunities for self-determination.…

  8. The Ecology Model of Learning: Evaluating Digital Media Applications (DMAs) Using Established Ecological Subsystems of Learning

    ERIC Educational Resources Information Center

    Folkestad, James E.; Banning, James

    2010-01-01

    Digital media applications (DMAs) have emerged in abundance over the last ten years. Enabled by exponential growth in computing power and inexpensive data storage, these applications are easy to use and inexpensive (often free) to own. DMAs not only allow users to produce digital content efficiently they allow users to exploit the connective power…

  9. The Future of the Curriculum: School Knowledge in the Digital Age. MacArthur Foundation Reports on Digital Media and Learning

    ERIC Educational Resources Information Center

    Williamson, Ben

    2013-01-01

    Although ideas about digital media and learning have become an important area for educational research, little attention has been given to the practical and conceptual implications for the school curriculum. In this book, Ben Williamson examines a series of contemporary curriculum innovations in the United States, Great Britain, and Australia that…

  10. What's in a Name? The Anatomy of Defining New/Multi/Modal/Digital/Media Texts

    ERIC Educational Resources Information Center

    Lauer, Claire

    2012-01-01

    In a 2009 "Computers and Composition" article, I examined how the terms multimedia and multimodal were used in academic and industry situations. This webtext extends that argument to investigate the ways in which a variety of other terms, including digital media and new media, are defined by scholars in the fields of computers and composition and…

  11. It's Not All about the Music: Digital Goods, Social Media, and the Pressure of Peers

    ERIC Educational Resources Information Center

    Sopha, Matthew

    2013-01-01

    Social media offers a powerful platform for the independent digital content producer community to develop, disperse, and maintain their brands. In terms of information systems research, the broad majority of the work has not examined hedonic consumption on Social Media Sites (SMS). The focus has mostly been on the organizational perspectives and…

  12. Adolescent asthma self-management: patient and parent-caregiver perspectives on using social media to improve care.

    PubMed

    Panzera, Anthony D; Schneider, Tali K; Martinasek, Mary P; Lindenberger, James H; Couluris, Marisa; Bryant, Carol A; McDermott, Robert J

    2013-12-01

    Self-management of asthma can now leverage new media technologies. To optimize implementation they must employ a consumer-oriented developmental approach. This study explored benefits of and barriers to improved asthma self-management and identified key elements for the development of a digital media tool to enhance asthma control. Between August 2010 and January 2011, 18 teens with asthma and 18 parent-caregivers participated in semistructured in-depth interviews to identify mechanisms for improving asthma self-management and propose characteristics for developing a digital media tool to aid such efforts. Teens and caregivers enumerated physician-recommended strategies for asthma management as well as currently employed strategies. Both groups thought of a potential digital media solution as positive, but indicated specific design requirements for such a solution to have utility. Whereas most participants perceived mobile platforms to be viable modes to improve asthma self-management, interest in having social networking capabilities was mixed. A digital media product capable of tracking conditions, triggers, and related asthma activities can be a core element of improved asthma control for youth. Improved asthma control will help decrease school absenteeism. © 2013, American School Health Association.

  13. Digital media, the developing brain and the interpretive plasticity of neuroplasticity.

    PubMed

    Choudhury, Suparna; McKinney, Kelly A

    2013-04-01

    The use and misuse of digital technologies among adolescents has been the focus of fiery debates among parents, educators, policy-makers and in the media. Recently, these debates have become shaped by emerging data from cognitive neuroscience on the development of the adolescent brain and cognition. "Neuroplasticity" has functioned as a powerful metaphor in arguments both for and against the pervasiveness of digital media cultures that increasingly characterize teenage life. In this paper, we propose that the debates concerning adolescents are the meeting point of two major social anxieties both of which are characterized by the threat of "abnormal" (social) behaviour: existing moral panics about adolescent behaviour in general and the growing alarm about intense, addictive, and widespread media consumption in modern societies. Neuroscience supports these fears but the same kinds of evidence are used to challenge these fears and reframe them in positive terms. Here, we analyze discourses about digital media, the Internet, and the adolescent brain in the scientific and lay literature. We argue that while the evidential basis is thin and ambiguous, it has immense social influence. We conclude by suggesting how we might move beyond the poles of neuro-alarmism and neuro-enthusiasm. By analyzing the neurological adolescent in the digital age as a socially extended mind, firstly, in the sense that adolescent cognition is distributed across the brain, body, and digital media tools and secondly, by viewing adolescent cognition as enabled and transformed by the institution of neuroscience, we aim to displace the normative terms of current debates.

  14. The imaging node for the Planetary Data System

    USGS Publications Warehouse

    Eliason, E.M.; LaVoie, S.K.; Soderblom, L.A.

    1996-01-01

    The Planetary Data System Imaging Node maintains and distributes the archives of planetary image data acquired from NASA's flight projects with the primary goal of enabling the science community to perform image processing and analysis on the data. The Node provides direct and easy access to the digital image archives through wide distribution of the data on CD-ROM media and on-line remote-access tools by way of Internet services. The Node provides digital image processing tools and the expertise and guidance necessary to understand the image collections. The data collections, now approaching one terabyte in volume, provide a foundation for remote sensing studies for virtually all the planetary systems in our solar system (except for Pluto). The Node is responsible for restoring data sets from past missions in danger of being lost. The Node works with active flight projects to assist in the creation of their archive products and to ensure that their products and data catalogs become an integral part of the Node's data collections.

  15. Research in DRM architecture based on watermarking and PKI

    NASA Astrophysics Data System (ADS)

    Liu, Ligang; Chen, Xiaosu; Xiao, Dao-ju; Yi, Miao

    2005-02-01

    Analyze the virtue and disadvantage of the present digital copyright protecting system, design a kind of security protocol model of digital copyright protection, which equilibrium consider the digital media"s use validity, integrality, security of transmission, and trade equity, make a detailed formalize description to the protocol model, analyze the relationship of the entities involved in the digital work copyright protection. The analysis of the security and capability of the protocol model shows that the model is good at security and practicability.

  16. Status of emerging standards for removable computer storage media and related contributions of NIST

    NASA Technical Reports Server (NTRS)

    Podio, Fernando L.

    1992-01-01

    Standards for removable computer storage media are needed so that users may reliably interchange data both within and among various computer installations. Furthermore, media interchange standards support competition in industry and prevent sole-source lock-in. NIST participates in magnetic tape and optical disk standards development through Technical Committees X3B5, Digital Magnetic Tapes, X3B11, Optical Digital Data Disk, and the Joint Technical Commission on Data Permanence. NIST also participates in other relevant national and international standards committees for removable computer storage media. Industry standards for digital magnetic tapes require the use of Standard Reference Materials (SRM's) developed and maintained by NIST. In addition, NIST has been studying care and handling procedures required for digital magnetic tapes. NIST has developed a methodology for determining the life expectancy of optical disks. NIST is developing care and handling procedures for optical digital data disks and is involved in a program to investigate error reporting capabilities of optical disk drives. This presentation reflects the status of emerging magnetic tape and optical disk standards, as well as NIST's contributions in support of these standards.

  17. Just telling and selling: current limitations in the use of digital media in public health: a scoping review.

    PubMed

    Clar, C; Dyakova, M; Curtis, K; Dawson, C; Donnelly, P; Knifton, L; Clarke, A

    2014-12-01

    To undertake a scoping review and to map research in the area of digital media use in public health. Scoping review. PubMed, PsycINFO, Google and major textbooks of public health communication and health psychology were searched for primary studies or systematic reviews examining the use of digital media in a health context. Searches focussed on studies published between the start of 2000 and the end of June 2013. Abstracts of reviews of public health interventions were examined with respect to target groups, health topic, intervention characteristics, media used, study design, issues of quality and ethics, and outcomes. To map this area of work fully, this information was supplemented by adding information from primary studies. Areas were identified where systematic review evidence was scarce or non-existent by comparing the final map with information from the reviews analysed. 221 systematic reviews related to digital media use in a public health context were included. Most reviews included studies with an experimental design and general 'at risk' target populations. Specific settings were not specified in the majority of reviews. A large variety of health topics were covered. About a quarter of reviews did not specify a health topic but were concerned with broader issues of health promotion, disease prevention, or health education. Over half of the reviews focussed on eHealth and telemedicine, and another third were concerned with mass media - social marketing. Reviews most frequently reported behaviour-related outcomes or conducted some form of content analysis or analysis of the use of particular media. Research gaps were identified relating to community-based research, participation and empowerment, active media use (especially with respect to visual media und use of specific visual methodologies), and the use of salutogenic or assets-based approaches. The available research relating to digital media use in public health is dominated by studies relating to eHealth, telehealth or social marketing; emphasising the passive reception of messages and a focus on individual behaviour change approaches. Issues of quality and ethics need to be taken into account more consistently. Further research is needed with respect to more participatory methods, particularly those which would seek to use digital media as a means to harness individual and community assets. Copyright © 2014 The Royal Society for Public Health. Published by Elsevier Ltd. All rights reserved.

  18. Effects of Digital Footprint on Career Management: Evidence from Social Media in Business Education

    NASA Astrophysics Data System (ADS)

    Benson, Vladlena; Filippaios, Fragkiskos

    As online social media gain immense popularity among Internet users, we would like to explore the implication of social networking on career management. This paper links social capital theories and the impact of online social networks on ties between individuals in social and business uses. Social media contributes to building up individual digital footprint, or Internet content linked to individual names. We then propose a typology of the digital footprint based on the evidence from a survey of business students. Discussion of the implications of the study and arising research questions conclude the article.

  19. What Was out of the Frame? A Dialogic Look at Youth Media Production in a Cultural Diversity and Educational Context in Chile

    ERIC Educational Resources Information Center

    Valdivia, Andrea

    2017-01-01

    This article accounts for an experience of digital storytelling workshops with indigenous adolescents in Chile, and proposes a theoretical and methodological approach to analyze digital creations with a dialogic and ethnographic point of view. Based on this, it discusses the possibilities of digital media production as a strategy for the…

  20. A Longitudinal Study on the Uses of Mobile Tablet Devices and Changes in Digital Media Literacy of Young Adults

    ERIC Educational Resources Information Center

    Park, Sora; Burford, Sally

    2013-01-01

    This study examined whether gaining access to a new digital device enhanced the digital media literacy of young adults and what factors determine such change. Thirty-five young adults were given a mobile tablet device and observed for one year. Participants engaged in an online community, responding regularly to online surveys and discussion…

  1. Walk This Way: Detailed Steps for Transferring Born-Digital Content from Media You Can Read In-House

    ERIC Educational Resources Information Center

    Barrera-Gomez, Julianna; Erway, Ricky

    2013-01-01

    This document is a companion to the report, "You've Got to Walk before You Can Run: First Steps for Managing Born-Digital Content Received on Physical Media." Like the "First Steps" report, the intended audience is those who are just starting to manage born-digital materials, from those wondering where to begin, to those who…

  2. Digital Dividend Aware Business Models for the Creative Industries: Challenges and Opportunities in EU Markets

    NASA Astrophysics Data System (ADS)

    Cossiavelou, Vassiliki

    EU counties have a historically unique opportunity to enable their creative industries to promote the knowledge societies, applying new business models to their media content and networks markets, that are digital dividend (DD) aware. This new extra-media gatekeeping factor could shape new alliances and co operations among the member states and the global media markets, as well.

  3. Evaluating Online Media Literacy in Higher Education: Validity and Reliability of the Digital Online Media Literacy Assessment (DOMLA)

    ERIC Educational Resources Information Center

    Hallaq, Tom

    2016-01-01

    While new technology continues to develop and become increasingly affordable, and students have increased access to digital media, one might wonder if requiring such technology in the classroom is akin to throwing the car keys to a teenager who has not completed a driver's education course. The purpose of this study was to develop a valid and…

  4. Training Psychiatry Residents in Professionalism in the Digital World.

    PubMed

    John, Nadyah Janine; Shelton, P G; Lang, Michael C; Ingersoll, Jennifer

    2017-06-01

    Professionalism is an abstract concept which makes it difficult to define, assess and teach. An additional layer of complexity is added when discussing professionalism in the context of digital technology, the internet and social media - the digital world. Current physicians-in-training (residents and fellows) are digital natives having been raised in a digital, media saturated world. Consequently, their use of digital technology and social media has been unconstrained - a reflection of it being integral to their social construct and identity. Cultivating the professional identity and therefore professionalism is the charge of residency training programs. Residents have shown negative and hostile attitudes to formalized professionalism curricula in training. Approaches to these curricula need to consider the learning style of Millennials and incorporate more active learning techniques that utilize technology. Reviewing landmark position papers, guidelines and scholarly work can therefore be augmented with use of vignettes and technology that are available to residency training programs for use with their Millennial learners.

  5. Global health education: a pilot in trans-disciplinary, digital instruction

    PubMed Central

    Wipfli, Heather; Press, David J.; Kuhn, Virginia

    2013-01-01

    Background The development of new global health academic programs provides unique opportunities to create innovative educational approaches within and across universities. Recent evidence suggests that digital media technologies may provide feasible and cost-effective alternatives to traditional classroom instruction; yet, many emerging global health academic programs lag behind in the utilization of modern technologies. Objective We created an inter-departmental University of Southern California (USC) collaboration to develop and implement a course focused on digital media and global health. Design Course curriculum was based on core tenants of modern education: multi-disciplinary, technologically advanced, learner-centered, and professional application of knowledge. Student and university evaluations were reviewed to qualitatively assess course satisfaction and educational outcomes. Results ‘New Media for Global Health’ ran for 18 weeks in the Spring 2012 semester with N=41 students (56.1% global health and 43.9% digital studies students). The course resulted in a number of high quality global health-related digital media products available at http://iml420.wordpress.com/. Challenges confronted at USC included administrative challenges related to co-teaching and frustration from students conditioned to a rigid system of teacher-led learning within a specific discipline. Quantitative and qualitative course evaluations reflected positive feedback for the course instructors and mixed reviews for the organization of the course. Conclusion The development of innovative educational programs in global health requires on-going experimentation and information sharing across departments and universities. Digital media technologies may have implications for future efforts to improve global health education. PMID:23643297

  6. Global health education: a pilot in trans-disciplinary, digital instruction.

    PubMed

    Wipfli, Heather; Press, David J; Kuhn, Virginia

    2013-05-02

    The development of new global health academic programs provides unique opportunities to create innovative educational approaches within and across universities. Recent evidence suggests that digital media technologies may provide feasible and cost-effective alternatives to traditional classroom instruction; yet, many emerging global health academic programs lag behind in the utilization of modern technologies. We created an inter-departmental University of Southern California (USC) collaboration to develop and implement a course focused on digital media and global health. Course curriculum was based on core tenants of modern education: multi-disciplinary, technologically advanced, learner-centered, and professional application of knowledge. Student and university evaluations were reviewed to qualitatively assess course satisfaction and educational outcomes. 'New Media for Global Health' ran for 18 weeks in the Spring 2012 semester with N=41 students (56.1% global health and 43.9% digital studies students). The course resulted in a number of high quality global health-related digital media products available at http://iml420.wordpress.com/. Challenges confronted at USC included administrative challenges related to co-teaching and frustration from students conditioned to a rigid system of teacher-led learning within a specific discipline. Quantitative and qualitative course evaluations reflected positive feedback for the course instructors and mixed reviews for the organization of the course. The development of innovative educational programs in global health requires on-going experimentation and information sharing across departments and universities. Digital media technologies may have implications for future efforts to improve global health education.

  7. Digital Media-based Health Intervention on the promotion of Women's physical activity: a quasi-experimental study.

    PubMed

    Peyman, Nooshin; Rezai-Rad, Majid; Tehrani, Hadi; Gholian-Aval, Mahdi; Vahedian-Shahroodi, Mohammad; Heidarian Miri, Hamid

    2018-01-15

    Technological advances have caused poor mobility and lower physical activity among humankind. This study was conducted to assess the impact of a digital media-based (multi-media, internet, and mobile phone) health intervention on promotion of women's physical activity. In this quasi-experimental study, 360 women were divided into case and control groups. The digital media-based educational intervention was conducted in two months in the case group electronically, using mail and Internet and telephone platforms. Physical activity was measured using International Physical Activity Questionnaire (IPAQ) that estimated women's physical activity rate in the previous week. Data was analyzed using descriptive and analytical statistics (ANOVA, chi-square, paired and independent t-tests) using SPSS 20. The mean score of knowledge, attitude and level of physical activity in the control group were not significantly different before and after the intervention. While in the case group, this difference before and after the intervention was significant (p < 0.001), and mean scores of the above-mentioned factors increased after the intervention. Using innovative and digital media-based health education can be effective in improving health-based behavior such as physical activity. Therefore, it seems necessary to develop user-based strategies and strengthen the behavioral change theories and hypotheses based on digital media for effective influence on behavior. Iranian Registry of Clinical Trials (IRCT), IRCT20160619028529N5 . Registered December 24, 2017 [retrospectively registered].

  8. Pixelsex or Cosmic Revelation – how art & science can meet in public space

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Otto Roth, Tim

    2009-10-28

    Tim Otto Roth is known for his large projects in public space linking art & science. In his presentation the German artist and media theorist demonstrates some of his latest projects - among others Cosmic Revelation which changed the KASCADE detector field for cosmic rays at the Karlsruhe Institute of Technology into a giant flashing light field. The Pixelsex project leads him to the question if the universe might be digital. In occasion of his one week residency at CERN Tim Otto Roth explores the material culture of particle physics and its ways of finding pictorial representations. Above all hemore » is interested in methods like the Monte Carlo simulation, but also in CERN as giant collaborative institution and consequently as birthplace for the World Wide Web.« less

  9. Pixelsex or Cosmic Revelation – how art & science can meet in public space

    ScienceCinema

    Otto Roth, Tim

    2018-05-18

    Tim Otto Roth is known for his large projects in public space linking art & science. In his presentation the German artist and media theorist demonstrates some of his latest projects - among others Cosmic Revelation which changed the KASCADE detector field for cosmic rays at the Karlsruhe Institute of Technology into a giant flashing light field. The Pixelsex project leads him to the question if the universe might be digital. In occasion of his one week residency at CERN Tim Otto Roth explores the material culture of particle physics and its ways of finding pictorial representations. Above all he is interested in methods like the Monte Carlo simulation, but also in CERN as giant collaborative institution and consequently as birthplace for the World Wide Web.

  10. Exposing Vital Forensic Artifacts of USB Devices in the Windows 10 Registry

    DTIC Science & Technology

    2015-06-01

    12b. DISTRIBUTION CODE 13. ABSTRACT (maximum 200 words) Digital media devices are regularly seized pursuant to criminal investigations and...ABSTRACT Digital media devices are regularly seized pursuant to criminal investigations and Microsoft Windows is the most commonly encountered... digital footprints available on seized computers that assist in re-creating a crime scene and telling the story of the events that occurred. Part of this

  11. "I Don't Even Know What Blogging Is": The Role of Digital Media in a Five-Year-Old Girl's Life

    ERIC Educational Resources Information Center

    Teichert, Laura; Anderson, Ann

    2014-01-01

    Using a qualitative lens, this study investigated the role of digital media in the life of a five-year-old girl. The study focused on determining what this five-year-old knew about technology, what digital tools was she currently using and how important were these tools in her everyday life. Data collection included semi-structured interviews…

  12. Learning Collaboratively with Technology: Students' Social Interactions Demand New Applications of Digital Learning Tools

    ERIC Educational Resources Information Center

    Hirsch, Jim

    2005-01-01

    A recent study published by the Kaiser Family Foundation titled "Generation M: Media in the Lives of 8-18 Year Olds" finds that young people today spend an average 6 1/2 hours per day with one or more forms of media. Given that a majority of media available today is in digital format, students are increasingly expecting to use the same or similar…

  13. 17 CFR 23.202 - Daily trading records.

    Code of Federal Regulations, 2014 CFR

    2014-04-01

    ..., instant messaging, chat rooms, electronic mail, mobile device, or other digital or electronic media. Such...; (ii) Moneys borrowed and moneys loaned; (iii) The daily calculation of the value of each outstanding... rooms, electronic mail, mobile device, or other digital or electronic media; (2) Reliable timing data...

  14. 17 CFR 23.202 - Daily trading records.

    Code of Federal Regulations, 2013 CFR

    2013-04-01

    ..., instant messaging, chat rooms, electronic mail, mobile device, or other digital or electronic media. Such...; (ii) Moneys borrowed and moneys loaned; (iii) The daily calculation of the value of each outstanding... rooms, electronic mail, mobile device, or other digital or electronic media; (2) Reliable timing data...

  15. The Role of the Modern Planetarium as an Effective Tool in Astronomy Education and Public Outreach

    NASA Astrophysics Data System (ADS)

    Albin, Edward F.

    2016-01-01

    As the planetarium approaches its 100th anniversary, today's planetarium educator must reflect on the role of such technology in contemporary astronomy education and outreach. The projection planetarium saw "first light" in 1923 at the Carl Zeiss factory in Jena, Germany. During the 20th century, the concept of a star projector beneath a dome flourished as an extraordinary device for the teaching of astronomy. The evolution of digital technology over the past twenty years has dramatically changed the perception / utilization of the planetarium. The vast majority of modern star theaters have shifted entirely to fulldome digital projection systems, abandoning the once ubiquitous electromechanical star projector altogether. These systems have evolved into ultra-high resolution theaters, capable of projecting imagery, videos, and any web-based media onto the dome. Such capability has rendered the planetarium as a multi-disciplinary tool, broadening its educational appeal to a wide variety of fields -- including life sciences, the humanities, and even entertainment venues. However, we suggest that what is at the heart of the planetarium appeal is having a theater adept at projecting a beautiful / accurate star-field. To this end, our facility chose to keep / maintain its aging Zeiss V star projector while adding fulldome digital capability. Such a hybrid approach provides an excellent compromise between presenting state of the art multimedia while at the same time maintaining the ability to render a stunning night sky. In addition, our facility maintains two portable StarLab planetariums for outreach purposes, one unit with a classic electromechanical star projector and the other having a relatively inexpensive fulldome projection system. With a combination of these technologies, it is possible for the planetarium to be an effective tool for astronomical education / outreach well into the 21st century.

  16. Ghosts of inventions: Patent law's digital mediations.

    PubMed

    Kang, Hyo Yoon

    2018-04-01

    This article examines the shifts in the material ordering of inventions in patent law organization and their effects on the meaning and scope of inventions as intellectual property. Formats and media are constitutive of the establishment and stabilization of inventions as objects of intellectual property. Modern patent law's materiality had been dominated by paper documents but ever more consists of digital images, files, and networked data. The article traces and analyzes such effects of digital media on the meaning of intellectual/intangible property and argues that inventions increasingly matter as digital data in the legal realm.

  17. Social media and digital technology use among Indigenous young people in Australia: a literature review.

    PubMed

    Rice, Emma S; Haynes, Emma; Royce, Paul; Thompson, Sandra C

    2016-05-25

    The use of social media and digital technologies has grown rapidly in Australia and around the world, including among Indigenous young people who face social disadvantage. Given the potential to use social media for communication, providing information and as part of creating and responding to social change, this paper explores published literature to understand how Indigenous Australian youth use digital technologies and social media, and its positive and negative impacts. Online literature searches were conducted in three databases: PubMed, Google Scholar and Informit in August 2014; with further searches of additional relevant databases (Engineering Village; Communication & mass media complete; Computers & applied sciences complete; Web of Science) undertaken in May 2015. In addition, relevant literature was gathered using citation snowballing so that additional peer-reviewed and grey literature was included. Articles were deemed relevant if they discussed social media and/or digital technologies and Indigenous Australians. After reading and reviewing all relevant articles, a thematic analysis was used to identify overall themes and identify specific examples. A total of 22 papers were included in the review. Several major themes were identified about how and why Indigenous young people use social media: identity, power and control, cultural compatibility and community and family connections. Examples of marketing for health and health promotion approaches that utilize social media and digital technologies were identified. Negative uses of social media such as cyber bullying, cyber racism and the exchange of sexually explicit content between minors are common with limited approaches to dealing with this at the community level. Strong cultural identity and community and family connections, which can be enhanced through social media, are linked to improved educational and health outcomes. The confidence that Indigenous young people demonstrate when approaching the use of social media invites its further use, including in arenas where this group may not usually participate, such as in research. Future research could examine ways to minimise the misuse of social media while maximising its positive potential in the lives of Indigenous young people. Future research should also focus on the positive application of social media and showing evidence in health promotion interventions in order to reduce health inequities between Indigenous and non-Indigenous young people.

  18. Digital Workflow for the Conservation of Bahrain Built Heritage: the Sheik Isa Bin ALI House

    NASA Astrophysics Data System (ADS)

    Barazzetti, L.; Mezzino, D.; Santana Quintero, M.

    2017-08-01

    Currently, the commercial market offers several tools for digital documentation of historic sites and buildings. Photogrammetry and laser scanning play a fundamental role in the acquisition of metric information, which is then processed to generate reliable records particularly useful also in the built heritage conservation field. Although potentially very fast and accurate, such techniques require expert operators to produce reliable results, especially in the case of complex and large sites. The aim of this paper is to present the digital workflow developed for data acquisition and processing of the Shaikh Isa Bin Ali house in Muharraq, Bahrain. This historic structure is an outstanding example of Bahrain architecture as well as tangible memory of the country history, with strong connotations in the Bahrain cultural identity. The building has been documented employing several digital techniques, including: aerial (drone) and terrestrial photogrammetry, rectifying photography, total station and laser scanning. The documentation project has been developed for the Bahrain Authority for Culture and Antiquities (BACA) by a multidisciplinary team of experts from Carleton Immersive Media Studio (CIMS, Carleton University, Canada) and Gicarus Lab (Politecnico di Milano, Italy).

  19. Digital Storytelling: Expanding Media Possibilities for Learning

    ERIC Educational Resources Information Center

    McLellan, Hilary, Ed.

    2008-01-01

    Stories offer a powerful framework for engagement, reflection, and other important skills that young people need to learn. As digital media have expanded, so have the possibilities for creating stories. Here, several examples of those new possibilities are examined, examples that highlight student-produced online broadcasting initiatives,…

  20. In Harmony with the Population: Ethnomusicology as a Framework for Countering Violent Extremism in the Sahel

    DTIC Science & Technology

    2016-12-01

    digital media , art, multiculturalism, communication flow theory 15. NUMBER OF PAGES 143 16. PRICE CODE 17. SECURITY CLASSIFICATION OF REPORT...and Chad as a Case Study,” 59. 41 methods), and mass communication ( communication to a large audience via mass media ).91 According to a 2007...proliferation of digital technology for at least the foreseeable future. Early communication theorists considered mass- media communication flow to be a

  1. OA57 The digitalisation of dying, loss and grief on social media channels.

    PubMed

    Taubert, Mark; Norris, James

    2015-04-01

    The internet and birth of social media channels have changed the way in which we deal with death, loss and grief forever. Our photo albums are now saved digitally and shared on Facebook. Our private thoughts are now relayed on Twitter. Each year we spend more of our lives online, this workshop will address what happens as we approach death and when we switch off. After building a relationship digitally they recently presented together at the Macmillan Primary Care Conference on the subject 'Can we Palliate Social media'. The outcome of the workshop can be viewed below: 'Can we Palliate Social Media' workshop (about) - http://deadsocial.org/blog/222-macmillan-primary-care-conference BMJ review/results of workshop - http://blogs.bmj.com/spcare/2014/12/04/palliating-social-media-a-seminar-workshop-at-the-macmillan-professionals-conference-in-london/ We will highlight how the digital landscape has changed to help evoke thought and discussion around the subject of digitising death. They will explore the ethical and moral questions regarding end of life within the digital context. The role of the HCP will be examined in relation to social media and patient practice. All attendees will be provided with a number of simple tasks to carryout online. This will again provide a better understanding around the conversations that are occurring online and the digitisation of death. An interactive 40 min workshop will be directed by us. This will conclude with a 20-minute discussion. Leaflets containing relevant tasks for HCPs to carryout online can be carried out after the workshop. Understanding of the main social and digital channels that we (in the UK) use today. Understanding of how online channels have changed how we communicate and behave. The different ways grieving, remembering and mourning occurs online How death, grief and loss is different online Examination of how social media is breaking down the notion of death Reflect on how could/should HCPs and EOL professionals engage online in relation to EOL matters. Understanding how our digital footprint will ultimately become our digital legacy. Each participant/attendee will have a basic understanding of how death, grief and loss are addressed online within the UK. Examples of how different patients (especially children) are using social media in hospitals will be provided to help highlight the catalyst for change that social media has become. © 2015, Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  2. Media Arts: Arts Education for a Digital Age

    ERIC Educational Resources Information Center

    Peppler, Kylie A.

    2010-01-01

    Background/Context: New technologies have been largely absent in arts education curriculum even though they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. This paper draws upon the emerging professional field of "media arts" and the ways in which youth use new…

  3. Everyone Learns from Everyone: Collaborative and Interdisciplinary Professional Development in Digital Literacy

    ERIC Educational Resources Information Center

    Hobbs, Renee; Coiro, Julie

    2016-01-01

    Hobbs and Coiro describe a new approach to the professional development of educators, librarians, and media professionals that emphasizes the value of collaborative, interdisciplinary relationships. The authors explore why creative collaboration using digital media texts, tools, and technologies is vital to support the professional development of…

  4. Children's Media Culture in the New Millennium: Mapping the Digital Landscape.

    ERIC Educational Resources Information Center

    Montgomery, Kathryn C.

    2000-01-01

    Describes technological, demographic, and market forces shaping the new digital media culture and the various Web sites being created for children and teens, explaining how heavily-promoted commercial sites overshadow educational sites. Discusses efforts to create safe Internet zones for children. Recommends actions to promote development of a…

  5. Personal Fabrication Systems: From Bits to Atoms

    ERIC Educational Resources Information Center

    Bull, Glen; Garofalo, Joe

    2009-01-01

    Media--text, images, audio, and video--underwent a transformation from analog to digital formats during the transition from the 20th to the 21st century. Digital media can easily be replicated, downloaded, revised, edited, and reposted, and the implications of this are affecting education, government, entertainment, culture, and society. The…

  6. The power and the pain of adolescents' digital communication: Cyber victimization and the perils of lurking.

    PubMed

    Underwood, Marion K; Ehrenreich, Samuel E

    2017-01-01

    Many adolescents are heavily engaged with social media and text messaging (George & Odgers, 2015; Lenhart, 2015), yet few psychologists have studied what digital communication means for adolescents' relationships and adjustment. This article proposes that psychologists should embrace the careful study of adolescents' digital communication. We discuss theoretical frameworks for understanding adolescents' involvement with social media, present less widely recognized perils of intense involvement with social media, and highlight positive features of digital communication. Coconstruction theory suggests that adolescents help to create the content of digital communication that shapes their lives, and that there may be strong continuity between adolescents' offline and online lives (Subrahmanyam, Smahel, & Greenfield, 2006). However, psychological theories and research methods could further illuminate the power and the pain of adolescents' digital communication. Psychologists need to understand more about subtle but potentially serious risks that adolescents might face: The agony of victimization by even a single episode of cyberbullying and the pain of social exclusion and comparison resulting from vast amounts of time reading large social media feeds and seeing friends doing things without you and comparing your inner emotional experience to everyone else's highly groomed depictions of their seemingly marvelous lives. If we seek to understand developmental psychopathology and to help youth at risk, psychologists need to embrace careful study of the content of adolescents' online communication, parents need to talk with their children about their own online experiences and become familiar with social media themselves, and clinicians need to address adolescents' online social lives in prevention and treatment programs. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  7. The Power and the Pain of Adolescents’ Digital Communication: Cyber Victimization and the Perils of Lurking

    PubMed Central

    Underwood, Marion K.; Ehrenreich, Samuel E.

    2016-01-01

    Many adolescents are heavily engaged with social media and text messaging (George & Odgers, 2016; Lenhart, 2015), yet few psychologists have studied what digital communication means for adolescents’ relationships and adjustment. This paper proposes that psychologists should embrace the careful study of adolescents’ digital communication. We discuss theoretical frameworks for understanding adolescents’ involvement with social media, present less widely recognized perils of intense involvement with social media, and highlight positive features of digital communication. Co-construction theory suggests that adolescents help to create the content of digital communication that shapes their lives, and that there may be strong continuity between adolescents’ offline and online lives (Subrahmanyam, Smahel, & Greenfield, 2006). However, psychological theories and research methods could further illuminate the power and the pain of adolescents’ digital communication. Psychologists need to understand more about subtle but potentially serious risks that adolescents might face: the agony of victimization by even a single episode of cyberbullying and the pain of social exclusion and comparison resulting from vast amounts of time reading large social media feeds and seeing friends doing things without you and comparing your inner emotional experience to everyone else’s highly groomed depictions of their seemingly marvelous lives. If we seek to understand developmental psychopathology and to help youth at risk, psychologists need to embrace careful study of the content of adolescents’ online communication, parents need to talk with their children about their own online experiences and become familiar with social media themselves, and clinicians need to address adolescents’ online social lives in prevention and treatment programs. PMID:28221066

  8. Psychiatric disorders, suicidal ideation, and sexually transmitted infections among post-deployment veterans who utilize digital social media for sexual partner seeking.

    PubMed

    Turban, Jack L; Potenza, Marc N; Hoff, Rani A; Martino, Steve; Kraus, Shane W

    2017-03-01

    Digital social media platforms represent outlets through which individuals may find partners for sexual encounters. Using a sample of US post-deployment military veterans, the current study evaluated the prevalence of digital sex seeking as well as clinical correlates of psychopathology, suicidal ideation, and sexually transmitted infections (STIs). Using data from a baseline telephone interview and follow-up internet-based survey, we examined the prevalence of sexual partnering via digital social media platforms in a national sample of 283 US combat veterans. Among veterans, 35.5% of men and 8.5% of women reported having used digital social media to meet someone for sex. Individuals who reported having used digital social media to find sexual partners (DSMSP+) as compared to those who did not (DSMSP-) were more likely to be young, male, and in the Marine Corps. After adjusting for sociodemographic variables, DSMSP+ status was associated with post-traumatic stress disorder (OR=2.26, p=0.01), insomnia (OR=1.99, p=0.02), depression (OR=1.95, p=0.03), hypersexuality (OR=6.16, p<0.001), suicidal ideation (OR=3.24, p=0.04), and treatment for an STI (OR=1.98, p=0.04). Among US post-deployment military veterans, DSMSP+ behaviors were prevalent, particularly among men. The association between DSMSP+ behaviors and PTSD, insomnia, depression, hypersexuality, suicidal ideation, and STIs suggest that veterans who engage in DSMSP+ behaviors should be particularly thoroughly screened and evaluated for these psychiatric concerns and counseled on the benefits of safe sexual practices. Published by Elsevier Ltd.

  9. Digimarc MediaBridge: the birth of a consumer product from concept to commercial application

    NASA Astrophysics Data System (ADS)

    Perry, Burt; MacIntosh, Brian; Cushman, David

    2002-04-01

    This paper examines the issues encountered in the development and commercial deployment of a system based on digital watermarking technology. The paper provides an overview of the development of digital watermarking technology and the first applications to use the technology. It also looks at how we took the concept of digital watermarking as a communications channel within a digital environment and applied it to the physical print world to produce the Digimarc MediaBridge product. We describe the engineering tradeoffs that were made to balance competing requirements of watermark robustness, image quality, embedding process, detection speed and end user ease of use. Today, the Digimarc MediaBridge product links printed materials to auxiliary information about the content, via the Internet, to provide enhanced informational marketing, promotion, advertising and commerce opportunities.

  10. Digital learning programs - competition for the classical microscope?

    PubMed

    Schmidt, Peter

    2013-01-01

    The development of digital media has been impressive in recent years which is also among the reason for their increasing use in academic teaching. This is especially true for teaching Anatomy and Histology in the first two years in medical and dental curricula. Modern digital technologies allow for efficient, affordable and easily accessible distribution of histological images in high quality. Microscopy depends almost exclusively on such images. Since 20 years numerous digital teaching systems have been developed for this purpose. Respective developments have changed the ways students acquire knowledge and prepare for exams. Teaching staff should adapt lectures, seminars and labs accordingly. As a first step, a collection of high resolution digital microscopic slides was made available for students at the Friedrich-Schiller-University in Jena. The aim of the present study was to evaluate the importance of conventional light microscopy and related technologies in current and future medical and dental education aswell. A survey was done among 172 medical and dental students at the Friedrich-Schiller-University Jena. 51% of students use now frequently new digital media for learning histology in contrast to 5% in the year 2000 [1]. Digital media including Internet, CD- based learning combined with social networks successfully compete with classical light microscopy.

  11. Method for acquiring, storing and analyzing crystal images

    NASA Technical Reports Server (NTRS)

    Gester, Thomas E. (Inventor); Rosenblum, William M. (Inventor); Christopher, Gayle K. (Inventor); Hamrick, David T. (Inventor); Delucas, Lawrence J. (Inventor); Tillotson, Brian (Inventor)

    2003-01-01

    A system utilizing a digital computer for acquiring, storing and evaluating crystal images. The system includes a video camera (12) which produces a digital output signal representative of a crystal specimen positioned within its focal window (16). The digitized output from the camera (12) is then stored on data storage media (32) together with other parameters inputted by a technician and relevant to the crystal specimen. Preferably, the digitized images are stored on removable media (32) while the parameters for different crystal specimens are maintained in a database (40) with indices to the digitized optical images on the other data storage media (32). Computer software is then utilized to identify not only the presence and number of crystals and the edges of the crystal specimens from the optical image, but to also rate the crystal specimens by various parameters, such as edge straightness, polygon formation, aspect ratio, surface clarity, crystal cracks and other defects or lack thereof, and other parameters relevant to the quality of the crystals.

  12. A Cultural Evolution Approach to Digital Media.

    PubMed

    Acerbi, Alberto

    2016-01-01

    Digital media have today an enormous diffusion, and their influence on the behavior of a vast part of the human population can hardly be underestimated. In this review I propose that cultural evolution theory, including both a sophisticated view of human behavior and a methodological attitude to modeling and quantitative analysis, provides a useful framework to study the effects and the developments of media in the digital age. I will first give a general presentation of the cultural evolution framework, and I will then introduce this more specific research program with two illustrative topics. The first topic concerns how cultural transmission biases, that is, simple heuristics such as "copy prestigious individuals" or "copy the majority," operate in the novel context of digital media. The existence of transmission biases is generally justified with their adaptivity in small-scale societies. How do they operate in an environment where, for example, prestigious individuals possess not-relevant skills, or popularity is explicitly quantified and advertised? The second aspect relates to fidelity of cultural transmission. Digitally-mediated interactions support cheap and immediate high-fidelity transmission, in opposition, for example, to oral traditions. How does this change the content that is more likely to spread? Overall, I suggest the usefulness of a "long view" to our contemporary digital environment, contextualized in cognitive science and cultural evolution theory, and I discuss how this perspective could help us to understand what is genuinely new and what is not.

  13. Teenage intimate partner violence: Factors associated with victimization among Norwegian youths.

    PubMed

    Hellevik, Per; Øverlien, Carolina

    2016-07-06

    The aim of the present study was threefold: (1) learn more about factors associated with teenage intimate partner violence (IPV) victimization; (2) explore aspects of digital media use in connection with teenage IPV; (3) and compare the impact IPV victimization has on boys and girls. Survey data from 549 Norwegian students, mean age 15.2 years, who had experience(s) with being in intimate relationship(s), were examined. Experiences with psychological, physical, digital, and sexual violence were analyzed. In total, 42.9% of the participants had experienced some form of IPV: 29.1% had experienced digital violence; 25.9% had experienced psychological violence; 18.8% had experienced sexual violence; and 12.8% had experienced physical violence. Factors significantly associated with teenage IPV victimization were female gender, older partners, domestic violence, bullying victimization, low academic achievements, and sending sexual messages via digital media. Girls reported to be significantly more negatively impacted by the victimization than boys. CONCLUSIONS SOME TEENAGERS EXPERIENCE VICTIMIZATION IN THEIR INTIMATE RELATIONSHIPS, AND FOR MANY DIGITAL MEDIA SEEMS TO PLAY A CENTRAL ROLE IN THIS VIOLENCE TEENAGERS WHO EXPERIENCE VICTIMIZATION OUTSIDE THEIR RELATIONSHIPS OR HAVE RISKY LIFESTYLES HAVE A HIGHER RISK OF EXPERIENCING IPV VICTIMIZATION A FOCUS ON TEENAGE IPV, AND ESPECIALLY DIGITAL MEDIA'S ROLE IN THIS VIOLENCE, IS NEEDED IF THIS PUBLIC HEALTH ISSUE IS TO BE COMBATED. © 2016 the Nordic Societies of Public Health.

  14. Introducing the Virtual Astronomy Multimedia Project

    NASA Astrophysics Data System (ADS)

    Wyatt, Ryan; Christensen, L. L.; Gauthier, A.; Hurt, R.

    2008-05-01

    The goal of the Virtual Astronomy Multimedia Project (VAMP) is to promote and vastly multiply the use of astronomy multimedia resources—from images and illustrations to animations, movies, and podcasts—and enable innovative future exploitation of a wide variety of outreach media by systematically linking resource archives worldwide. High-quality astronomical images, accompanied by rich caption and background information, abound on the web and yet prove notoriously difficult to locate efficiently using existing search tools. The Virtual Astronomy Multimedia Project offers a solution via the Astronomy Visualization Metadata (AVM) standard. Due to roll out in time for IYA2009, VAMP manages the design, implementation, and dissemination of the AVM standard for the education and public outreach astronomical imagery that observatories publish. VAMP will support implementations in World Wide Telescope, Google Sky, Portal to the Universe, and 365 Days of Astronomy, as well as Uniview and DigitalSky software designed specifically for planetariums. The VAMP workshop will introduce the AVM standard and describe its features, highlighting sample image tagging processes using diverse tools—the critical first step in getting media into VAMP. Participants with laptops will have an opportunity to experiment first hand, and workshop organizers will update a web page with system requirements and software options in advance of the conference (see http://virtualastronomy.org/ASP2008/ for links to resources). The workshop will also engage participants in a discussion and review of the innovative AVM image hierarchy taxonomy, which will soon be extended to other types of media.

  15. Leveraging social and digital media for participant recruitment: A review of methods from the Bayley Short Form Formative Study.

    PubMed

    Burke-Garcia, Amelia; Mathew, Sunitha

    2017-06-01

    Social media is increasingly being used in research, including recruitment. For the Bayley Short Form Formative Study, which was conducted under the the National Children's Study, traditional methods of recruitment proved to be ineffective. Therefore, digital media were identified as potential channels for recruitment. Results included successful recruitment of over 1800 infant and toddler participants to the Study. This paper outlines the methods, results, and future research opportunities.

  16. Mobilizing homeless youth for HIV prevention: a social network analysis of the acceptability of a face-to-face and online social networking intervention.

    PubMed

    Rice, Eric; Tulbert, Eve; Cederbaum, Julie; Barman Adhikari, Anamika; Milburn, Norweeta G

    2012-04-01

    The objective of the study is to use social network analysis to examine the acceptability of a youth-led, hybrid face-to-face and online social networking HIV prevention program for homeless youth.Seven peer leaders (PLs) engaged face-to-face homeless youth (F2F) in the creation of digital media projects (e.g. You Tube videos). PL and F2F recruited online youth (OY) to participate in MySpace and Facebook communities where digital media was disseminated and discussed. The resulting social networks were assessed with respect to size, growth, density, relative centrality of positions and homophily of ties. Seven PL, 53 F2F and 103 OY created two large networks. After the first 50 F2F youth participated, online networks entered a rapid growth phase. OY were among the most central youth in these networks. Younger aged persons and females were disproportionately connected to like youth. The program appears highly acceptable to homeless youth. Social network analysis revealed which PL were the most critical to the program and which types of participants (younger youth and females) may require additional outreach efforts in the future.

  17. Mobilizing homeless youth for HIV prevention: a social network analysis of the acceptability of a face-to-face and online social networking intervention

    PubMed Central

    Rice, Eric; Tulbert, Eve; Cederbaum, Julie; Barman Adhikari, Anamika; Milburn, Norweeta G.

    2012-01-01

    The objective of the study is to use social network analysis to examine the acceptability of a youth-led, hybrid face-to-face and online social networking HIV prevention program for homeless youth.Seven peer leaders (PLs) engaged face-to-face homeless youth (F2F) in the creation of digital media projects (e.g. You Tube videos). PL and F2F recruited online youth (OY) to participate in MySpace and Facebook communities where digital media was disseminated and discussed. The resulting social networks were assessed with respect to size, growth, density, relative centrality of positions and homophily of ties. Seven PL, 53 F2F and 103 OY created two large networks. After the first 50 F2F youth participated, online networks entered a rapid growth phase. OY were among the most central youth in these networks. Younger aged persons and females were disproportionately connected to like youth. The program appears highly acceptable to homeless youth. Social network analysis revealed which PL were the most critical to the program and which types of participants (younger youth and females) may require additional outreach efforts in the future. PMID:22247453

  18. Crafting a positive professional digital profile to augment your practice

    PubMed Central

    Kraakevik, Jeff

    2016-01-01

    Abstract A digital profile is the sum content about a person on the Internet. A digital profile can be composed of personal or professional information shared on public Web sites posted personally or by others. One of the most effective ways to build a positive professional digital profile is through social media. It is increasingly important to maintain a positive digital profile as others mine the Internet to find out about a professional prior to meeting him or her. As the digital environment continues to grow, it will become increasingly difficult to neglect a professional digital profile without potential negative consequences. There are many benefits to creating a digital presence and using the tools available to learn about neurology and interact with other professionals and patients in ways that were not possible in the past. The spread of social media to a large part of the population makes it unlikely to go away. PMID:29443275

  19. Crafting a positive professional digital profile to augment your practice.

    PubMed

    Kraakevik, Jeff

    2016-02-01

    A digital profile is the sum content about a person on the Internet. A digital profile can be composed of personal or professional information shared on public Web sites posted personally or by others. One of the most effective ways to build a positive professional digital profile is through social media. It is increasingly important to maintain a positive digital profile as others mine the Internet to find out about a professional prior to meeting him or her. As the digital environment continues to grow, it will become increasingly difficult to neglect a professional digital profile without potential negative consequences. There are many benefits to creating a digital presence and using the tools available to learn about neurology and interact with other professionals and patients in ways that were not possible in the past. The spread of social media to a large part of the population makes it unlikely to go away.

  20. The new threat of digital marketing.

    PubMed

    Montgomery, Kathryn C; Chester, Jeff; Grier, Sonya A; Dorfman, Lori

    2012-06-01

    Because of their avid use of new media and their increased spending power, children and teens have become primary targets of a new "media and marketing ecosystem." The digital marketplace is undergoing rapid innovation as new technologies and software applications continue to reshape the media landscape and user behaviors. The advertising industry, in many instances led by food and beverage marketers, is purposefully exploiting the special relationship that youth have with new media, as online marketing campaigns create unprecedented intimacies between adolescents and the brands and products that now literally surround them. Copyright © 2012 Elsevier Inc. All rights reserved.

  1. The MAMMOTH project

    NASA Technical Reports Server (NTRS)

    Gerchar, Tim

    1994-01-01

    On the surface MAMMOTH is a high performance 5.25-inch half-high 8mm helical scan tape drive that records a native 20 Gigabytes of data on Advanced Metal Evaporated media at a sustained throughput of 3 Megabyte per second over a high speed SCSI interface, that is scheduled for production in the second half of 1995. But it's much more than that. Inside its custom designed sheet metal enclosure lies one of the greatest technical achievements of its kind. Exabyte's strategic direction is to increase throughput and capacity while continuing to improve drive, data and media reliability to its products. MAMMOTH adheres to that direction and the description of its technical advances is described in this paper. MAMMOTH can be broken down into four main functional assemblies: high-performance integrated digital electronics, high-reliability tape transport mechanism, high-performance scanner, and advanced metal evaporated media. All this technology is packaged into a standard 5.25-inch half-high form factor that dissipates only 15 watts.

  2. Interdisciplinary education in optics and photonics based on microcontrollers

    NASA Astrophysics Data System (ADS)

    Dreßler, Paul; Wielage, Heinz-Hermann; Haiss, Ulrich; Vauderwange, Oliver; Curticapean, Dan

    2014-07-01

    Not only is the number of new devices constantly increasing, but so is their application complexity and power. Most of their applications are in optics, photonics, acoustic and mobile devices. Working speed and functionality is achieved in most of media devices by strategic use of digital signal processors and microcontrollers of the new generation. Considering all these premises of media development dynamics, the authors present how to integrate microcontrollers and digital signal processors in the curricula of media technology lectures by using adequate content. This also includes interdisciplinary content that consists of using the acquired knowledge in media software. These entries offer a deeper understanding of photonics, acoustics and media engineering.

  3. The Net Generation, the Internet, and Political Communication and Participation

    ERIC Educational Resources Information Center

    Velicki, Damir; Dumancic, Mario; Topolovcan, Tomislav

    2017-01-01

    The Net Generation, a generation which grew up with digital media, differs from older generations which entered the world of digital media and the Internet afterwards. The Internet itself opened new possibilities of communication and participation in the sphere of politics as well. Research was conducted among students at the Faculty of Teacher…

  4. Stop-Motion to Foster Digital Literacy in Elementary School

    ERIC Educational Resources Information Center

    Sun, Koun-Tem; Wang, Chun-Huang; Liku, Ming-Chi

    2017-01-01

    Although digital media literacy is recognized as providing the essential competencies required for living in a new media age, it has only just started to gain focus in Taiwan's elementary education. One of the reasons is examination-oriented education, which diverts scarce resources away from this informal learning. The other reason is that…

  5. Connected Learning: Harnessing the Information Age to Make Learning More Powerful

    ERIC Educational Resources Information Center

    Roc, Martens

    2014-01-01

    This report introduces connected learning, a promising educational approach supported by the MacArthur Foundation and the Digital Learning Media (DLM) initiative that schools and out-of-school sites are adopting to enhance student learning and outcomes by connecting their education to their interests. Connected learning uses digital media to…

  6. Fueling a Third Paradigm of Education: The Pedagogical Implications of Digital, Social and Mobile Media

    ERIC Educational Resources Information Center

    Pavlik, John V.

    2015-01-01

    Emerging technologies are fueling a third paradigm of education. Digital, networked and mobile media are enabling a disruptive transformation of the teaching and learning process. This paradigm challenges traditional assumptions that have long characterized educational institutions and processes, including basic notions of space, time, content,…

  7. Work Place Oriented Learning With Digital Media--Consequences for Competency Development

    ERIC Educational Resources Information Center

    Spottl, Georg; Schulte, Sven; Grantz, Torsten

    2012-01-01

    Due to their increasing availability and prevalence, digital media allow for a relocation of learning to work processes and support work process oriented learning. This can be put into practice with the aid of different medial/technological and didactical settings. Some examples are the application of mobile terminals, interactive platforms, or…

  8. What Learners "Know" through Digital Media Production: Learning by Design

    ERIC Educational Resources Information Center

    Mills, Kathy A.

    2010-01-01

    The power to influence others in ever expanding social networks in the new knowledge economy is tied to capabilities with digital media production that require increased technological knowledge. This article draws on research in primary classrooms to examine the repertoires of cross-disciplinary knowledge that literacy learners need to produce…

  9. Empowering Learners with Digital and Media Literacy

    ERIC Educational Resources Information Center

    Hobbs, Renee

    2011-01-01

    School librarians and teachers are working together in a national movement to bring digital and media literacy to all citizens. When people think of the term "literacy," what generally springs to mind is reading and writing, speaking and listening. These are foundational elements of literacy. But because people use so many different types of…

  10. Characteristics of Using Digital Media as Predictors of Constructivist Teaching in Lower Secondary Education in Croatia

    ERIC Educational Resources Information Center

    Topolovcan, Tomislav; Matijevic, Milan

    2016-01-01

    The aim of this research was to investigate whether particular socio-demographic characteristics of pupils in lower secondary education, their level of computer selfefficacy and motivation for using digital media in class are considered significant predictors of constructivist learning. Furthermore, the aim was to investigate the characteristics…

  11. Increasing Digital Media and Learning in Classrooms through School-University Partnerships

    ERIC Educational Resources Information Center

    Herro, Danielle; Qian, Meihua; Jacques, Lorraine

    2017-01-01

    This article describes findings from a faculty-in-residence program at a Southern middle school in the United States. The goal of the school-university partnership was to increase digital media and learning (DML) integration in classrooms and provide the university with contextualized experiences to strengthen its teacher education programs.…

  12. The Kids Are All Right

    ERIC Educational Resources Information Center

    Waters, John K.

    2009-01-01

    When the John D. and Catherine T. MacArthur Foundation launched its $50 million digital media and learning initiative three years ago, the expectation was that research in this area would expand people's understanding of the impact of digital media and communications technologies on how young people will learn in the future. By the time the first…

  13. Digital Media Production to Support Literacy for Secondary Students with Diverse Learning Abilities

    ERIC Educational Resources Information Center

    Leach, April Marie

    2017-01-01

    Producing digital media is a hands-on, inquiry-based mindful process that naturally embeds Universal Design for Learning (UDL) principles into literacy instruction, providing options for learning and assessment for a wide array of students with diverse learning abilities. Video production learning experiences acknowledge the cognitive talents of…

  14. Preserving Long-Term Access to United States Government Documents in Legacy Digital Formats

    ERIC Educational Resources Information Center

    Woods, Kam A.

    2010-01-01

    Over the past several decades, millions of digital objects of significant scientific, economic, cultural, and historic value have been published and distributed to libraries and archives on removable media. Providing long-term access to these documents, media files, and software executables is an increasingly complex task because of dependencies…

  15. Middle School Students' Social Media Use

    ERIC Educational Resources Information Center

    Martin, Florence; Wang, Chuang; Petty, Teresa; Wang, Weichao; Wilkins, Patti

    2018-01-01

    Cyber bullying, digital identity, impact of digital footprints, and use of inappropriate social media are topics that are gaining attention in K-12 schools. As more schools and school districts are implementing 1-1 and "bring your own technology" initiatives, attention to these topics is becoming increasingly important. A total of 593…

  16. Effects of Cognitive Styles on 2D Drafting and Design Performance in Digital Media

    ERIC Educational Resources Information Center

    Pektas, Sule Tasli

    2010-01-01

    This paper investigates the interactions between design students' cognitive styles, as measured by Riding's Cognitive Styles Analysis, and performance in 2D drafting and design tasks in digital media. An empirical research revealed that Imager students outperformed Verbalisers in both drafting and creativity scores. Wholist-Analytic cognitive…

  17. Big Bang Technology: What's Next in Design Education, Radical Innovation or Incremental Change?

    ERIC Educational Resources Information Center

    Fleischmann, Katja

    2013-01-01

    Since the introduction of digital media, design education has been challenged by the ongoing advancement of technology. Technological change has created unprecedented possibilities for designers to engage in the broadening realm of interactive digital media. The increasing sophistication of interactivity has brought a complexity which needs to be…

  18. Integrating Metrics across the Marketing Curriculum: The Digital and Social Media Opportunity

    ERIC Educational Resources Information Center

    Spiller, Lisa; Tuten, Tracy

    2015-01-01

    Modern digital and social media formats have revolutionized marketing measurement, producing an abundance of data, meaningful metrics, new tools, and methodologies. This increased emphasis on metrics in the marketing industry signifies the need for increased quantitative and critical thinking content in our marketing coursework if we are to…

  19. Digital Making with "At-Risk" Youth

    ERIC Educational Resources Information Center

    Hughes, Janette Michelle

    2017-01-01

    Purpose: The purpose of this paper is to explore how a small group of adolescents in an alternative care and treatment program develop digital literacy skills over time while immersed in a rich media setting. It also explores how the students use new media tools and affordances to "perform" their identities and to present themselves…

  20. Beyond Universal Design for Learning: Guiding Principles to Reduce Barriers to Digital & Media Literacy Competence

    ERIC Educational Resources Information Center

    Dalton, Elizabeth M.

    2017-01-01

    Universal Design for Learning (UDL), a framework for designing instruction to address the wide range of learner variation in today's inclusive classrooms, can be applied effectively to broaden access, understanding, and engagement in digital and media literacy learning for ALL. UDL supports constructivist learning principles. UDL strategies and…

  1. Three-dimensional volume containing multiple two-dimensional information patterns

    NASA Astrophysics Data System (ADS)

    Nakayama, Hirotaka; Shiraki, Atsushi; Hirayama, Ryuji; Masuda, Nobuyuki; Shimobaba, Tomoyoshi; Ito, Tomoyoshi

    2013-06-01

    We have developed an algorithm for recording multiple gradated two-dimensional projection patterns in a single three-dimensional object. When a single pattern is observed, information from the other patterns can be treated as background noise. The proposed algorithm has two important features: the number of patterns that can be recorded is theoretically infinite and no meaningful information can be seen outside of the projection directions. We confirmed the effectiveness of the proposed algorithm by performing numerical simulations of two laser crystals: an octagonal prism that contained four patterns in four projection directions and a dodecahedron that contained six patterns in six directions. We also fabricated and demonstrated an actual prototype laser crystal from a glass cube engraved by a laser beam. This algorithm has applications in various fields, including media art, digital signage, and encryption technology.

  2. Interactive food and beverage marketing: targeting adolescents in the digital age.

    PubMed

    Montgomery, Kathryn C; Chester, Jeff

    2009-09-01

    Because of their avid use of new media and their increased spending power, adolescents have become primary targets of a new "Media and Marketing Ecosystem." Digital media resonate particularly well with many of the fundamental developmental tasks of adolescence by enabling instantaneous and constant contact with peers, providing opportunities for self-expression, identity exploration, and social interaction, and facilitating mobility and independence. Six key features of interactive media--ubiquitous connectivity, personalization, peer-to-peer networking, engagement, immersion, and content creation--are emblematic of the ways in which young people are both shaping and being shaped by this new digital culture. The advertising industry, in many instances led by food and beverage marketers, is purposefully exploiting the special relationship that teenagers have with new media, with online marketing campaigns that create unprecedented intimacies between adolescents and the brands and products that now literally surround them. Major food and beverage companies, including Coca-Cola, McDonald's, Burger King, and Kentucky Fried Chicken (KFC), have incorporated these elements into their interactive marketing strategies, posing particular risks to adolescents, who are not being addressed in the current U.S. policy and self-regulatory regimens. However, recent and emerging neuroscience and psychological research on adolescents suggests a need to revisit the traditional approach to regulation of advertising. Despite the growth of interactive marketing, academic research on the impact of digital advertising on children and youth remains underdeveloped. Additional research and policy initiatives are needed to address the growing health threat facing youth in the digital marketplace.

  3. Sexual Media and Childhood Well-being and Health.

    PubMed

    Collins, Rebecca L; Strasburger, Victor C; Brown, Jane D; Donnerstein, Edward; Lenhart, Amanda; Ward, L Monique

    2017-11-01

    Sexual content is highly prevalent in traditional media, and portrayals rarely depict the responsibilities and risks (eg, condom use, pregnancy) associated with sexual activity. Exposure to such content is linked with shifts in attitudes about sex and gender, earlier progression to sexual activity, pregnancy, and sexually transmitted infection among adolescents. However, little information is available about moderators and mediators of these effects. We also know little about digital media, their sex-related content, and their potential influence on youth. Data from a few studies of older youth indicate that sexual displays on social media sites are related to problematic beliefs and behaviors among those who post this content and among viewers. Online pornography appears to be more problematic for youth than off-line sources. Given the vast and increasing amount of time youth spend online and their developmental openness to influence, more research attention to digital sexual media is needed. Those who undertake this work should identify potential negative consequences of use and opportunities to improve adolescent sexual health through digital media. Studies of on- and off-line media in which researchers examine younger media audiences, identify processes explaining sexual media effects on behavior, and moderators of effects are needed. Such studies could be used to inform interventions to reduce negative outcomes and increase positive media effects. Policy makers should stimulate the development of such interventions, including tools to help parents identify and manage negative media influences on their children's sexual well-being and development and dissemination of innovative media literacy programs related to sexual health. Copyright © 2017 by the American Academy of Pediatrics.

  4. Digital Literacy Learning in Higher Education through Digital Storytelling Approach

    ERIC Educational Resources Information Center

    Chan, Banny S. K.; Churchill, Daniel; Chiu, Thomas K. F.

    2017-01-01

    It is necessary to develop digital literacy skills with which students can communicate and express their ideas effectively using digital media. The educational sectors around the world are beginning to incorporate digital literacy into the curriculum. Digital storytelling, one of the possible classroom activities, is an approach which may help…

  5. Study of Gas Flow Characteristics in Tight Porous Media with a Microscale Lattice Boltzmann Model

    PubMed Central

    Zhao, Jianlin; Yao, Jun; Zhang, Min; Zhang, Lei; Yang, Yongfei; Sun, Hai; An, Senyou; Li, Aifen

    2016-01-01

    To investigate the gas flow characteristics in tight porous media, a microscale lattice Boltzmann (LB) model with the regularization procedure is firstly adopted to simulate gas flow in three-dimensional (3D) digital rocks. A shale digital rock and a sandstone digital rock are reconstructed to study the effects of pressure, temperature and pore size on microscale gas flow. The simulation results show that because of the microscale effect in tight porous media, the apparent permeability is always higher than the intrinsic permeability, and with the decrease of pressure or pore size, or with the increase of temperature, the difference between apparent permeability and intrinsic permeability increases. In addition, the Knudsen numbers under different conditions are calculated and the results show that gas flow characteristics in the digital rocks under different Knudsen numbers are quite different. With the increase of Knudsen number, gas flow in the digital rocks becomes more uniform and the effect of heterogeneity of the porous media on gas flow decreases. Finally, two commonly used apparent permeability calculation models are evaluated by the simulation results and the Klinkenberg model shows better accuracy. In addition, a better proportionality factor in Klinkenberg model is proposed according to the simulation results. PMID:27587293

  6. Digital Literacy in the Medical Curriculum: A Course With Social Media Tools and Gamification.

    PubMed

    Mesko, Bertalan; Győrffy, Zsuzsanna; Kollár, János

    2015-10-01

    The profession of practicing medicine is based on communication, and as social media and other digital technologies play a major role in today's communication, digital literacy must be included in the medical curriculum. The value of social media has been demonstrated several times in medicine and health care, therefore it is time to prepare medical students for the conditions they will have to face when they graduate. The aim of our study was to design a new e-learning-based curriculum and test it with medical students. An elective course was designed to teach students how to use the Internet, with a special emphasis on social media. An e-learning platform was also made available and students could access material about using digital technologies on the online platforms they utilized the most. All students filled in online surveys before and after the course in order to provide feedback about the curriculum. Over a 3-year period, 932 students completed the course. The course did not increase the number of hours spent online but aimed at making that time more efficient and useful. Based on the responses of students, they found the information provided by the curriculum useful for their studies and future practices. A well-designed course, improved by constant evaluation-based feedback, can be suitable for preparing students for the massive use of the Internet, social media platforms, and digital technologies. New approaches must be applied in modern medical education in order to teach students new skills. Such curriculums that put emphasis on reaching students on the online channels they use in their studies and everyday lives introduce them to the world of empowered patients and prepare them to deal with the digital world.

  7. Digital Literacy in the Medical Curriculum: A Course With Social Media Tools and Gamification

    PubMed Central

    Győrffy, Zsuzsanna; Kollár, János

    2015-01-01

    Background The profession of practicing medicine is based on communication, and as social media and other digital technologies play a major role in today’s communication, digital literacy must be included in the medical curriculum. The value of social media has been demonstrated several times in medicine and health care, therefore it is time to prepare medical students for the conditions they will have to face when they graduate. Objective The aim of our study was to design a new e-learning-based curriculum and test it with medical students. Method An elective course was designed to teach students how to use the Internet, with a special emphasis on social media. An e-learning platform was also made available and students could access material about using digital technologies on the online platforms they utilized the most. All students filled in online surveys before and after the course in order to provide feedback about the curriculum. Results Over a 3-year period, 932 students completed the course. The course did not increase the number of hours spent online but aimed at making that time more efficient and useful. Based on the responses of students, they found the information provided by the curriculum useful for their studies and future practices. Conclusions A well-designed course, improved by constant evaluation-based feedback, can be suitable for preparing students for the massive use of the Internet, social media platforms, and digital technologies. New approaches must be applied in modern medical education in order to teach students new skills. Such curriculums that put emphasis on reaching students on the online channels they use in their studies and everyday lives introduce them to the world of empowered patients and prepare them to deal with the digital world. PMID:27731856

  8. Tiny Devices Project Sharp, Colorful Images

    NASA Technical Reports Server (NTRS)

    2009-01-01

    Displaytech Inc., based in Longmont, Colorado and recently acquired by Micron Technology Inc. of Boise, Idaho, first received a Small Business Innovation Research contract in 1993 from Johnson Space Center to develop tiny, electronic, color displays, called microdisplays. Displaytech has since sold over 20 million microdisplays and was ranked one of the fastest growing technology companies by Deloitte and Touche in 2005. Customers currently incorporate the microdisplays in tiny pico-projectors, which weigh only a few ounces and attach to media players, cell phones, and other devices. The projectors can convert a digital image from the typical postage stamp size into a bright, clear, four-foot projection. The company believes sales of this type of pico-projector may exceed $1.1 billion within 5 years.

  9. Digital Storytelling as an Interactive Digital Media Context

    ERIC Educational Resources Information Center

    Anderson, Kate T.; Chua, Puay Hoe

    2010-01-01

    Digital storytelling involves the creation of short, personal narratives combining images, sounds, and text in a multimedia computer-based platform. In education, digital storytelling has been used to foster learning in formal and informal spaces worldwide. The authors offer a critical discussion of claims about digital storytelling's usefulness…

  10. The use and value of digital media for information about pregnancy and early motherhood: a focus group study.

    PubMed

    Lupton, Deborah

    2016-07-19

    Many women in countries in the global North access digital media information sources during pregnancy and the early years of motherhood. These include websites, blogs, online discussion forums, apps and social media platforms. Little previous research has sought to investigate in detail how women use the diverse range of digital media now available to them and what types of information they value. A qualitative study using focus groups was conducted to address these issues. Four focus groups were held in Sydney, Australia, including a total of 36 women who were either pregnant or had given birth in the previous three years. The participants were asked to talk about the types of digital media they used for pregnancy and parenting purposes, why they used them and in what ways they found them useful or helpful (or not). Group discussions were transcribed and thematically analysed, identifying the dominant information characteristics identified by women as valuable and useful. Nine characteristics emerged from the focus group discussions as most important to women: information that was: 1) immediate; 2) regular; 3) detailed; 4) entertaining; 5) customised; 6) practical; 7) professional; 8) reassuring; and 9) unbiased. These characteristics were valued for different purposes and needs. Digital media provided women with details when they most needed them or at times when they had opportunities to access them. The study showed that women value apps or digital platforms that are multi-functional. The findings revealed the importance of using digital information for establishing and maintaining social connections and intimate relationships with other mothers. However, participants also highly valued expert advice and expressed the desire for greater and more ready access to information and support offered by healthcare professionals. Pregnant women and those with young children place a high value on the information and support they receive from and sharing using online sources and apps. They are accustomed to ready and immediate access to information using digital technologies and want better access to that offered by professionals. Recognising and finding ways to meet these needs should be included in planning healthcare provision and support for this group. Further research with women from socioeconomically disadvantaged backgrounds and non-urban locations is required to identify whether they have different information needs and values from the women who were included in the study reported here.

  11. Integrated Digital Technologies for the Architectural Rehabilitation & Conservation of Beinn Bhreagh Hall & Surrounding Site, Nova Scotia, Canada

    NASA Astrophysics Data System (ADS)

    Percy, K.; Ward, S.; Santana Quintero, M.; Morrison, T.

    2015-08-01

    This contribution summarizes the collaboration between Carleton Immersive Media Studio (CIMS) and Heritage Standing in the use of digital technologies to document the Beinn Bhreagh Hall historic site (house and immediate surroundings) in Baddeck, Nova Scotia for its rehabilitation and protection. The project objectives were to develop a prototype for research and training using 3D scanning, and Building Information Modelling (BIM), as well as other emerging surveying tools to understand the state of conservation of Historic Places in Canada, providing relevant and appropriate information for their rehabilitation and maintenance. The vehicle of this research was the documentation and modelling of this important landmark, the summer home of Dr. Alexander Graham Bell in Victoria County, Nova Scotia. This unique 19thC building, currently under review for designated as a national historic site.

  12. Why Map Issues? On Controversy Analysis as a Digital Method

    PubMed Central

    2015-01-01

    This article takes stock of recent efforts to implement controversy analysis as a digital method in the study of science, technology, and society (STS) and beyond and outlines a distinctive approach to address the problem of digital bias. Digital media technologies exert significant influence on the enactment of controversy in online settings, and this risks undermining the substantive focus of controversy analysis conducted by digital means. To address this problem, I propose a shift in thematic focus from controversy analysis to issue mapping. The article begins by distinguishing between three broad frameworks that currently guide the development of controversy analysis as a digital method, namely, demarcationist, discursive, and empiricist. Each has been adopted in STS, but only the last one offers a digital “move beyond impartiality.” I demonstrate this approach by analyzing issues of Internet governance with the aid of the social media platform Twitter. PMID:26336325

  13. Using a digital storytelling assignment to teach public health advocacy.

    PubMed

    de Castro, A B; Levesque, Salem

    2018-03-01

    The need and expectation for advocacy is central to public health nursing practice. Advocacy efforts that effectively call attention to population health threats and promote the well-being of communities rely on strategies that deliver influential messaging. The digital story is a lay method to capture meaningful, impactful stories that can be used to advocate for public health concerns. Readily available, user-friendly digital technologies allow engagement in digital media production to create digital stories. This paper describes how digital story making can be utilized as an academic assignment to teach public health advocacy within an undergraduate nursing curriculum. Providing nursing students this artistic outlet can facilitate meeting academic learning goals, while also equipping them with creative skills that can be applied in future professional practice. Nursing educators can take advantage of institutional resources and campus culture to support the use of novel digital media assignments that facilitate application of advocacy concepts. © 2017 Wiley Periodicals, Inc.

  14. Exploring college students' use of general and alcohol-related social media and their associations with alcohol-related behaviors.

    PubMed

    Hoffman, Eric W; Pinkleton, Bruce E; Weintraub Austin, Erica; Reyes-Velázquez, Wanda

    2014-01-01

    Alcohol marketers have increasingly moved their advertising efforts into digital and social media venues. As a result, the purpose of this study is to investigate associations between students' use of social media, their exposure to alcohol marketing messages through social media, and their alcohol-related beliefs and behaviors. Public and private university students (N = 637) participated November and December 2011 and April 2012. College students completed online surveys to measure their exposure to social and online media generally, as well as their alcohol-related digital media use and alcohol use. Use of social media related to alcohol marketing predicted alcohol consumption and engaging in risky behaviors, whereas the use of social media more generally did not. Students' use of alcohol-related social media-marketing content associates with their problem drinking. Results have implications for alcohol abuse reduction efforts targeted at college students and suggest the importance of considering social, cultural, and cognitive factors in campaign planning and design.

  15. A Study of End-Users' Attitudes towards Digital Media Approach: The Experience of a Public University in Uganda

    ERIC Educational Resources Information Center

    Ndawula, Stephen; Ngobi, David Henry; Namugenyi, Deborah; Nakawuki, Rose Coaster

    2012-01-01

    University students in Uganda had been confined to use of traditional educational technologies such as chalkboards, papers and text books. Digital Media Approach recently found its way in the academia at public universities in Uganda. Information and communication technology (ICT) have become popular means of surfing, downloading and obtaining…

  16. Current Issues and Trends in Multidimensional Sensing Technologies for Digital Media

    NASA Astrophysics Data System (ADS)

    Nagata, Noriko; Ohki, Hidehiro; Kato, Kunihito; Koshimizu, Hiroyasu; Sagawa, Ryusuke; Fujiwara, Takayuki; Yamashita, Atsushi; Hashimoto, Manabu

    Multidimensional sensing (MDS) technologies have numerous applications in the field of digital media, including the development of audio and visual equipment for human-computer interaction (HCI) and manufacture of data storage devices; furthermore, MDS finds applications in the fields of medicine and marketing, i.e., in e-marketing and the development of diagnosis equipment.

  17. The "Vernacularization" of Global Education Policy: Media and Digital Literacy as Twenty-First Century Skills in Singapore

    ERIC Educational Resources Information Center

    Weninger, Csilla

    2017-01-01

    Technological changes have reshaped communication, social life as well as the conditions of work, challenging schools to foster skills and capacities that help youth to competently and confidently navigate these new socio-technological terrains as workers, citizens and private individuals. Responding to these changes, media and digital literacy…

  18. Transformative Power of Digital Citizenship: Critical Perspectives on Culture, New Media and Pedagogy

    ERIC Educational Resources Information Center

    Kurubacak, Gulsun

    2007-01-01

    This paper discusses culture, as a source of conflict than of synergy, and how it affects the use of new media to build digital citizenships. It also argues that the cultural dimensions of Geert Hofsteded, who demonstrates that there are national and regional cultural groupings that affect behavior of organizations, are very persistent across…

  19. The Shifting Spaces of Teacher Relationships: Complementary Methods in Examinations of Teachers' Digital Practices

    ERIC Educational Resources Information Center

    Homan, Elizabeth C.

    2014-01-01

    Today's teachers are faced with a number of options when it comes to sharing knowledge about their professions. In the digital age, teachers use social media, online professional networks, email listservs, and blogging connections to share knowledge and resources. Here, I describe how one teacher engages with social media to develop networks that…

  20. Critical Democracy through Digital Media Production in a Third-Grade Classroom

    ERIC Educational Resources Information Center

    Montgomery, Sarah E.

    2014-01-01

    This article explores the ways that alternative digital media production by elementary students can support education for critical democracy. The article centers on a collaborative, qualitative study in which students in a 3rd-grade class at a Title One school created and disseminated podcasts about issues of historical injustice rooted in the key…

  1. Digital Spring? New Media and New Politics on the Campus

    ERIC Educational Resources Information Center

    Bessant, Judith

    2014-01-01

    Whilst the dynamics informing processes have taken time to become clear, civic resistance initiated by young people using new media began in Egypt in 2010 against the Mubarak regime, soon widened to Tunisia, Yemen and Libya. Known as the "Arab Spring", this phenomenon re-ignited discussion about the political role of digital space and…

  2. The Matter of New Media Making: An Intra-Action Analysis of Adolescents Making a Digital Book Trailer

    ERIC Educational Resources Information Center

    Ehret, Christian; Hollett, Ty; Jocius, Robin

    2016-01-01

    Representational logic cannot account for the entanglements of all that matters in making new media: feeling bodies, vibrant matter, feeling bodies and vibrant matter all moving and at different rates. In the currently shifting communicative landscape, where mobile technologies are the primary means for youths' digital production, all this…

  3. A Funds of Knowledge Approach to the Appropriation of New Media in a High School Writing Classroom

    ERIC Educational Resources Information Center

    Schwartz, Lisa H.

    2015-01-01

    Youths' learner-generated designs, instantiated in digital practices, spaces and artifacts, are underutilized in schools. Additionally, digital media tools are often taken up in reductive ways that serve to perpetuate deficit discourses for youth from nondominant communities, rather than reflect the creativity and innovation that youth practice…

  4. "Everybody Knows Your Business"/"Todo Mundo Se Da Cuenta": Immigrant Adults' Construction of Privacy, Risk, and Vulnerability in Online Platforms

    ERIC Educational Resources Information Center

    Noguerón-Liu, Silvia

    2017-01-01

    This article examines immigrant adults' understandings of privacy, risk, and vulnerability in digital literacy practices that involve visual media. Although the benefits of digital media production have been explored with immigrant youths, the perspectives of adults remain unexplored. Informed by critical and transnational perspectives to digital…

  5. Does Using Digital Media in Assessment Affect Teacher Practices in Infant and Toddler Classrooms?

    ERIC Educational Resources Information Center

    Tanyel, Nur; Knopf, Herman T.

    2011-01-01

    Child outcome studies consistently emphasize the effects of quality childcare on the early development of young children. The purpose of this pilot study was to examine the effects of assessment training and digital media on teacher-child interactions measured using the Caregiver Child Interaction Scale (CCIS). The participants included six infant…

  6. Teens, Digital Media, and the Chicago Public Library. Research Report

    ERIC Educational Resources Information Center

    Sebring, Penny Bender; Brown, Eric R.; Julian, Kate M.; Ehrlich, Stacy B.; Sporte, Susan E.; Bradley, Erin; Meyer, Lisa

    2013-01-01

    Opened in fall 2009, YOUmedia attracts high schoolaged teens who want a safe and welcoming place to hang out and socialize, as well as those with established or nascent interests in both digital and traditional media. With the guidance of staff and the synergy of peer involvement, participants discover and pursue their interests through both…

  7. Insights of School Head about Marketing Education Services through Digital Media

    ERIC Educational Resources Information Center

    Iqbal, Samer

    2016-01-01

    This study mainly focuses on the insights of a private school's head pertaining to the use of digital media in educational marketing. The qualitative research paradigm was chosen for this study and in depth phenomenological interview was conducted from a head of a private school. Two themes were extracted from the data: Marketing educational…

  8. 36 CFR 1237.18 - What are the environmental standards for audiovisual records storage?

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... ISO 18920 (incorporated by reference, see § 1237.3). (2) Color images and acetate-based media. Keep in... color images and the deterioration of acetate-based media. (b) Digital images on magnetic tape. For digital images stored on magnetic tape, keep in an area maintained at a constant temperature range of 62...

  9. 36 CFR 1237.18 - What are the environmental standards for audiovisual records storage?

    Code of Federal Regulations, 2012 CFR

    2012-07-01

    ... ISO 18920 (incorporated by reference, see § 1237.3). (2) Color images and acetate-based media. Keep in... color images and the deterioration of acetate-based media. (b) Digital images on magnetic tape. For digital images stored on magnetic tape, keep in an area maintained at a constant temperature range of 62...

  10. 36 CFR 1237.18 - What are the environmental standards for audiovisual records storage?

    Code of Federal Regulations, 2011 CFR

    2011-07-01

    ... ISO 18920 (incorporated by reference, see § 1237.3). (2) Color images and acetate-based media. Keep in... color images and the deterioration of acetate-based media. (b) Digital images on magnetic tape. For digital images stored on magnetic tape, keep in an area maintained at a constant temperature range of 62...

  11. 36 CFR § 1237.18 - What are the environmental standards for audiovisual records storage?

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... ISO 18920 (incorporated by reference, see § 1237.3). (2) Color images and acetate-based media. Keep in... color images and the deterioration of acetate-based media. (b) Digital images on magnetic tape. For digital images stored on magnetic tape, keep in an area maintained at a constant temperature range of 62...

  12. Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment

    ERIC Educational Resources Information Center

    Wilson, Dawn; Alaniz, Katie; Sikora, Joshua

    2016-01-01

    Educators who engage with today's students appreciate the impact digital media has on the lives of our younger generations. Learners of today consume, create, and publish multimedia content continuously, using a variety of devices such as cell phones, tablets, and computers. They generate original and innovative products through programs, apps,…

  13. Digital Media Engagement and the Moral/Ethical Thinking of Fifth Grade Bloggers

    ERIC Educational Resources Information Center

    Cortez-Riggio, Kim-Marie

    2014-01-01

    This study of digital media engagement, through participation in a class blog, explored its impact on 5th grade students' communication and collaboration, and morality and ethics-based thinking, in regards to the socially significant topic of cyber bullying. The use of a classroom blog as a space to develop cyber citizenship skills was also…

  14. Symbolic Violence and Diversity in the Digital Age: The Genesis of a New Lexicon

    ERIC Educational Resources Information Center

    Benavidez, Max

    2011-01-01

    This dissertation examines the nexus of communication, diversity, and policy setting in major institutions--higher education, the media, and government--in an historical era when the Internet, social networks, mobile devices, and other forms of digital media define the times. The ultimate aim is to develop a new, conditional lexicon that provides…

  15. Digital learning programs - competition for the classical microscope?

    PubMed Central

    Schmidt, Peter

    2013-01-01

    The development of digital media has been impressive in recent years which is also among the reason for their increasing use in academic teaching. This is especially true for teaching Anatomy and Histology in the first two years in medical and dental curricula. Modern digital technologies allow for efficient, affordable and easily accessible distribution of histological images in high quality. Microscopy depends almost exclusively on such images. Since 20 years numerous digital teaching systems have been developed for this purpose. Respective developments have changed the ways students acquire knowledge and prepare for exams. Teaching staff should adapt lectures, seminars and labs accordingly. As a first step, a collection of high resolution digital microscopic slides was made available for students at the Friedrich-Schiller-University in Jena. The aim of the present study was to evaluate the importance of conventional light microscopy and related technologies in current and future medical and dental education aswell. A survey was done among 172 medical and dental students at the Friedrich-Schiller-University Jena. 51% of students use now frequently new digital media for learning histology in contrast to 5% in the year 2000 [1]. Digital media including Internet, CD- based learning combined with social networks successfully compete with classical light microscopy. PMID:23467698

  16. Social media: A contextual framework to guide research and practice.

    PubMed

    McFarland, Lynn A; Ployhart, Robert E

    2015-11-01

    Social media are a broad collection of digital platforms that have radically changed the way people interact and communicate. However, we argue that social media are not simply a technology but actually represent a context that differs in important ways from traditional (e.g., face-to-face) and other digital (e.g., email) ways of interacting and communicating. As a result, social media is a relatively unexamined type of context that may affect the cognition, affect, and behavior of individuals within organizations. We propose a contextual framework that identifies the discrete and ambient stimuli that distinguish social media contexts from digital communication media (e.g., email) and physical (e.g., face-to-face) contexts. We then use this contextual framework to demonstrate how it changes more person-centered theories of organizational behavior (e.g., social exchange, social contagion, and social network theories). These theoretical insights are also used to identify a number of practical implications for individuals and organizations. This study's major contribution is creating a theoretical understanding of social media features so that future research may proceed in a theory-based, rather than platform-based, manner. Overall, we intend for this article to stimulate and broadly shape the direction of research on this ubiquitous, but poorly understood, phenomenon. (c) 2015 APA, all rights reserved).

  17. A Cultural Evolution Approach to Digital Media

    PubMed Central

    Acerbi, Alberto

    2016-01-01

    Digital media have today an enormous diffusion, and their influence on the behavior of a vast part of the human population can hardly be underestimated. In this review I propose that cultural evolution theory, including both a sophisticated view of human behavior and a methodological attitude to modeling and quantitative analysis, provides a useful framework to study the effects and the developments of media in the digital age. I will first give a general presentation of the cultural evolution framework, and I will then introduce this more specific research program with two illustrative topics. The first topic concerns how cultural transmission biases, that is, simple heuristics such as “copy prestigious individuals” or “copy the majority,” operate in the novel context of digital media. The existence of transmission biases is generally justified with their adaptivity in small-scale societies. How do they operate in an environment where, for example, prestigious individuals possess not-relevant skills, or popularity is explicitly quantified and advertised? The second aspect relates to fidelity of cultural transmission. Digitally-mediated interactions support cheap and immediate high-fidelity transmission, in opposition, for example, to oral traditions. How does this change the content that is more likely to spread? Overall, I suggest the usefulness of a “long view” to our contemporary digital environment, contextualized in cognitive science and cultural evolution theory, and I discuss how this perspective could help us to understand what is genuinely new and what is not. PMID:28018200

  18. The Digital Hood: Social Media Use among Youth in Disadvantaged Neighborhoods

    PubMed Central

    Gilliard-Matthews, Stacia; Dunaev, Jamie; Woods, Marcus; Brawner, Bridgette M.

    2016-01-01

    This study examines the role of social media in the lives of youth living in disadvantaged neighborhoods. Feminist Standpoint theory, which privileges the voices of marginalized communities in understanding social phenomena, suggests that youth at the margins have specific knowledge that helps us understand social media more broadly. We conducted semi-structured interviews with 30 females and 30 males aged 13 to 24 about their social worlds and neighborhoods, both on- and offline. The findings reveal a dynamic and somewhat concerning interplay between the geographic neighborhood and the digital neighborhood, whereby negative social interactions in the geographic neighborhood are reproduced and amplified on social media. PMID:28694736

  19. The Digital Hood: Social Media Use among Youth in Disadvantaged Neighborhoods.

    PubMed

    Stevens, Robin; Gilliard-Matthews, Stacia; Dunaev, Jamie; Woods, Marcus; Brawner, Bridgette M

    2017-06-01

    This study examines the role of social media in the lives of youth living in disadvantaged neighborhoods. Feminist Standpoint theory, which privileges the voices of marginalized communities in understanding social phenomena, suggests that youth at the margins have specific knowledge that helps us understand social media more broadly. We conducted semi-structured interviews with 30 females and 30 males aged 13 to 24 about their social worlds and neighborhoods, both on- and offline. The findings reveal a dynamic and somewhat concerning interplay between the geographic neighborhood and the digital neighborhood, whereby negative social interactions in the geographic neighborhood are reproduced and amplified on social media.

  20. Social media: opportunities for quality improvement and lessons for providers-a networked model for patient-centered care through digital engagement.

    PubMed

    Bornkessel, Alexandra; Furberg, Robert; Lefebvre, R Craig

    2014-07-01

    Social media brings a new dimension to health care for patients, providers, and their support networks. Increasing evidence demonstrates that patients who are more actively involved in their healthcare experience have better health outcomes and incur lower costs. In the field of cardiology, social media are proposed as innovative tools for the education and update of clinicians, physicians, nurses, and medical students. This article reviews the use of social media by healthcare providers and patients and proposes a model of "networked care" that integrates the use of digital social networks and platforms by both patients and providers and offers recommendations for providers to optimize their use and understanding of social media for quality improvement.

  1. Digital Learning in the Wild: Re-Imagining New Ruralism, Digital Equity, and Deficit Discourses through the Thirdspace

    ERIC Educational Resources Information Center

    Cirell, Anna Montana

    2017-01-01

    Digital media is becoming increasingly important to learning in today's changing times. At the same time, digital technologies and related digital skills are unevenly distributed. Further, deficit-based notions of this digital divide define the public's educational paradigm. Against this backdrop, I forayed into the social reality of one rural…

  2. Optimizing digital 8mm drive performance

    NASA Technical Reports Server (NTRS)

    Schadegg, Gerry

    1993-01-01

    The experience of attaching over 350,000 digital 8mm drives to 85-plus system platforms has uncovered many factors which can reduce cartridge capacity or drive throughput, reduce reliability, affect cartridge archivability and actually shorten drive life. Some are unique to an installation. Others result from how the system is set up to talk to the drive. Many stem from how applications use the drive, the work load that's present, the kind of media used and, very important, the kind of cleaning program in place. Digital 8mm drives record data at densities that rival those of disk technology. Even with technology this advanced, they are extremely robust and, given proper usage, care and media, should reward the user with a long productive life. The 8mm drive will give its best performance using high-quality 'data grade' media. Even though it costs more, good 'data grade' media can sustain the reliability and rigorous needs of a data storage environment and, with proper care, give users an archival life of 30 years or more. Various factors, taken individually, may not necessarily produce performance or reliability problems. Taken in combination, their effects can compound, resulting in rapid reductions in a drive's serviceable life, cartridge capacity, or drive performance. The key to managing media is determining the importance one places upon their recorded data and, subsequently, setting media usage guidelines that can deliver data reliability. Various options one can implement to optimize digital 8mm drive performance are explored.

  3. Digital Audio Application to Short Wave Broadcasting

    NASA Technical Reports Server (NTRS)

    Chen, Edward Y.

    1997-01-01

    Digital audio is becoming prevalent not only in consumer electornics, but also in different broadcasting media. Terrestrial analog audio broadcasting in the AM and FM bands will be eventually be replaced by digital systems.

  4. Study of the precision guided communication of digital television

    NASA Astrophysics Data System (ADS)

    Liu, Lun

    2012-04-01

    Along with the progress and development of the digital technology, there produced the transmission of the new media by medium of such as the network, mobile phones and the digital television, while among them digital TV has the superiority of other media. The appearance and development of digital TV will induce a profound change in the broadcasting and television industry chain. This paper started with discussing the transformation of digital television in profit model, mode of operation and mode of transmission to construct the precision-guided communication theory; And then analyzes the properties and marketing nature of the precision-guided communication to make the construction of the precision-guided communication marketing mode; And put forward the implementing of the precision-guided communication marketing strategies and concrete steps; At the end of the article the author summarized four conclusions.

  5. Trends in media use.

    PubMed

    Roberts, Donald F; Foehr, Ulla G

    2008-01-01

    American youth are awash in media. They have television sets in their bedrooms, personal computers in their family rooms, and digital music players and cell phones in their backpacks. They spend more time with media than any single activity other than sleeping, with the average American eight- to eighteen-year-old reporting more than six hours of daily media use. The growing phenomenon of "media multitasking"--using several media concurrently--multiplies that figure to eight and a half hours of media exposure daily. Donald Roberts and Ulla Foehr examine how both media use and media exposure vary with demographic factors such as age, race and ethnicity, and household socioeconomic status, and with psychosocial variables such as academic performance and personal adjustment. They note that media exposure begins early, increases until children begin school, drops off briefly, then climbs again to peak at almost eight hours daily among eleven- and twelve-year-olds. Television and video exposure is particularly high among African American youth. Media exposure is negatively related to indicators of socioeconomic status, but that relationship may be diminishing. Media exposure is positively related to risk-taking behaviors and is negatively related to personal adjustment and school performance. Roberts and Foehr also review evidence pointing to the existence of a digital divide--variations in access to personal computers and allied technologies by socioeconomic status and by race and ethnicity. The authors also examine how the recent emergence of digital media such as personal computers, video game consoles, and portable music players, as well as the media multitasking phenomenon they facilitate, has increased young people's exposure to media messages while leaving media use time largely unchanged. Newer media, they point out, are not displacing older media but are being used in concert with them. The authors note which young people are more or less likely to use several media concurrently and which media are more or less likely to be paired with various other media. They argue that one implication of such media multitasking is the need to reconceptualize "media exposure."

  6. Why to Limit Your Child's Media Use

    MedlinePlus

    ... families) own a device used to play video games . Why Limit Media Use? Overuse of digital media ... social networking, chat rooms, e-mail, and online games to contact and exploit children. Cyberbullying . Children and ...

  7. A Digital Broadcast Item (DBI) enabling metadata repository for digital, interactive television (digiTV) feedback channel networks

    NASA Astrophysics Data System (ADS)

    Lugmayr, Artur R.; Mailaparampil, Anurag; Tico, Florina; Kalli, Seppo; Creutzburg, Reiner

    2003-01-01

    Digital television (digiTV) is an additional multimedia environment, where metadata is one key element for the description of arbitrary content. This implies adequate structures for content description, which is provided by XML metadata schemes (e.g. MPEG-7, MPEG-21). Content and metadata management is the task of a multimedia repository, from which digiTV clients - equipped with an Internet connection - can access rich additional multimedia types over an "All-HTTP" protocol layer. Within this research work, we focus on conceptual design issues of a metadata repository for the storage of metadata, accessible from the feedback channel of a local set-top box. Our concept describes the whole heterogeneous life-cycle chain of XML metadata from the service provider to the digiTV equipment, device independent representation of content, accessing and querying the metadata repository, management of metadata related to digiTV, and interconnection of basic system components (http front-end, relational database system, and servlet container). We present our conceptual test configuration of a metadata repository that is aimed at a real-world deployment, done within the scope of the future interaction (fiTV) project at the Digital Media Institute (DMI) Tampere (www.futureinteraction.tv).

  8. Automation of Presentation Record Production Based on Rich-Media Technology Using SNT Petri Nets Theory.

    PubMed

    Martiník, Ivo

    2015-01-01

    Rich-media describes a broad range of digital interactive media that is increasingly used in the Internet and also in the support of education. Last year, a special pilot audiovisual lecture room was built as a part of the MERLINGO (MEdia-rich Repository of LearnING Objects) project solution. It contains all the elements of the modern lecture room determined for the implementation of presentation recordings based on the rich-media technologies and their publication online or on-demand featuring the access of all its elements in the automated mode including automatic editing. Property-preserving Petri net process algebras (PPPA) were designed for the specification and verification of the Petri net processes. PPPA does not need to verify the composition of the Petri net processes because all their algebraic operators preserve the specified set of the properties. These original PPPA are significantly generalized for the newly introduced class of the SNT Petri process and agent nets in this paper. The PLACE-SUBST and ASYNC-PROC algebraic operators are defined for this class of Petri nets and their chosen properties are proved. The SNT Petri process and agent nets theory were significantly applied at the design, verification, and implementation of the programming system ensuring the pilot audiovisual lecture room functionality.

  9. Automation of Presentation Record Production Based on Rich-Media Technology Using SNT Petri Nets Theory

    PubMed Central

    Martiník, Ivo

    2015-01-01

    Rich-media describes a broad range of digital interactive media that is increasingly used in the Internet and also in the support of education. Last year, a special pilot audiovisual lecture room was built as a part of the MERLINGO (MEdia-rich Repository of LearnING Objects) project solution. It contains all the elements of the modern lecture room determined for the implementation of presentation recordings based on the rich-media technologies and their publication online or on-demand featuring the access of all its elements in the automated mode including automatic editing. Property-preserving Petri net process algebras (PPPA) were designed for the specification and verification of the Petri net processes. PPPA does not need to verify the composition of the Petri net processes because all their algebraic operators preserve the specified set of the properties. These original PPPA are significantly generalized for the newly introduced class of the SNT Petri process and agent nets in this paper. The PLACE-SUBST and ASYNC-PROC algebraic operators are defined for this class of Petri nets and their chosen properties are proved. The SNT Petri process and agent nets theory were significantly applied at the design, verification, and implementation of the programming system ensuring the pilot audiovisual lecture room functionality. PMID:26258164

  10. The Coming of Digital Desktop Media.

    ERIC Educational Resources Information Center

    Galbreath, Jeremy

    1992-01-01

    Discusses the movement toward digital-based platforms including full-motion video for multimedia products. Hardware- and software-based compression techniques for digital data storage are considered, and a chart summarizes features of Digital Video Interactive, Moving Pictures Experts Group, P x 64, Joint Photographic Experts Group, Apple…

  11. Lessons learnt from a MOOC about social media for digital health literacy.

    PubMed

    Atique, Suleman; Hosueh, Mowafa; Fernandez-Luque, Luis; Gabarron, Elia; Wan, Marian; Singh, Onkar; Traver Salcedo, Vicente; Li, Yu-Chuan Jack; Shabbir, Syed-Abdul

    2016-08-01

    Nowadays, the Internet and social media represent prime channels for health information seeking and peer support. However, benefits of health social media can be reduced by low digital health literacy. We designed a massive open online course (MOOC) course about health social media to increase the students' digital health literacy. In this course, we wanted to explore the difficulties confronted by the MOOC users in relation to accessing quality online health information and to propose methods to overcome the issues. An online survey was carried out to assess the students' digital health literacy. This survey was one of the activities for the enrolled learners in an online course entitled "Social Media in Health Care" on "FutureLearn", one of the popular MOOC platforms. The course was hosted by Taipei Medical University, Taiwan. Data from a total of 300 respondents were collected through the online survey from 14 December 2015 to 10 January 2016. Most participants (61%) considered finding online health information is easy or very easy, while 39% were unsure or found it difficult to retrieve online health information. Most (63%) were not sure about judging whether available information can be used for making health decisions. This study indicates a demand for more training to increase skills to improve the capability of health consumers to identify trustworthy, useful health information. More research to understand the health information seeking process will be crucial in identifying the skillsets that need to be further developed. MOOCs about digital health can be a great source of knowledge when it comes to studying patients' needs.

  12. Learning for Work and Professional Development: The Significance of Informal Learning Networks of Digital Media Industry Professionals

    ERIC Educational Resources Information Center

    Campana, Joe

    2014-01-01

    Informal learning networks play a key role in the skill and professional development of professionals, working in micro-businesses within Australia's digital media industry, as they do not have access to learning and development or human resources sections that can assist in mapping their learning pathway. Professionals working in this environment…

  13. A Life in Bits and Bytes: A Portrait of a College Student and Her Life with Digital Media

    ERIC Educational Resources Information Center

    Davis, Katie

    2011-01-01

    Background/Context: Digital media seem to pervade all aspects of American youth's lives, from communicating with friends and family to learning about the world around them. Many educators and scholars celebrate the new opportunities for learning that Web 2.0 tools present, and empirical evidence suggests that computer-mediated communication…

  14. The Affordances of Blogs and Digital Video: New Potentials for Exploring Topics and Representing Meaning

    ERIC Educational Resources Information Center

    Ranker, Jason

    2015-01-01

    In this article, the author presents examples of two ninth-grade students' literacy processes as they used blogs and digital video (amongst other media) to inquire into the subject matter of fast food. The author discusses the students' uses of these focal media through the concept of affordances, a concept that refers to the distinct…

  15. The Work of Writing in the Age of Its Digital Reproducibility

    ERIC Educational Resources Information Center

    Kalantzis, Mary; Cope, Bill

    2011-01-01

    This chapter has two dimensions. As its analytical basis, the chapter surveys the changing landscape of what might be called the new digital media. The chapter then asks, on a practical dimension, what might educators do with this new media in that important site for the formation of the social relationships of meaning-making, the school? How does…

  16. Digital Citizenship with Social Media: Participatory Practices of Teaching and Learning in Secondary Education

    ERIC Educational Resources Information Center

    Gleason, Benjamin; von Gillern, Sam

    2018-01-01

    This article explores how social media use in formal and informal learning spaces can support the development of digital citizenship for secondary school students. As students increasingly spend large amounts of time online (e.g., an average of six hours of screen time per day, excluding school and homework), it is critical that they are…

  17. Transformative Power of Digital Citizenship: Critical Perspectives on Culture, New Media and Pedagogy

    ERIC Educational Resources Information Center

    Kurubacak, Gulsun

    2007-01-01

    This paper discusses culture, as a source of conflict than of synergy, how affects the use of new media to build digital citizenships. It also argues that the cultural dimensions of Geert Hofstede, who demonstrates that there are national and regional cultural groupings that affect the behavior of organizations, are very persistent across time.…

  18. Exploring Adolescents' Multimodal Responses to "The Kite Runner": Understanding How Students Use Digital Media for Academic Purposes

    ERIC Educational Resources Information Center

    Jocius, Robin

    2013-01-01

    This qualitative study explores how adolescent high school students in an AP English class used multiple forms of media (the internet, digital video, slide show software, video editing tools, literary texts, and writing) to respond to and analyze a contemporary novel, "The Kite Runner". Using a multimodal analysis framework, the author explores…

  19. Using Video in Urban Elementary Professional Development to Support Digital Media Arts Integration

    ERIC Educational Resources Information Center

    Woodard, Rebecca; Machado, Emily

    2017-01-01

    Using ethnographic methods, this article looks closely at how a team of first-grade teachers and digital media artists in an urban elementary school used video in innovative ways during professional development over the course of one year. Extending a body of literature that primarily documents how video can be used as a tool in professional…

  20. Managing Increasing Complexity in Undergraduate Digital Media Design Education: The Impact and Benefits of Multidisciplinary Collaboration

    ERIC Educational Resources Information Center

    Fleischmann, Katja; Daniel, Ryan

    2013-01-01

    Increasing complexity is one of the most pertinent issues when discussing the role and future of design, designers and their education. The evolving nature of digital media technology has resulted in a profession in a state of flux with increasingly complex communication and design problems. The ability to collaborate and interact with other…

  1. For Those of Us at the Borders: Recognition and Evaluation of Faculty Work in the Academic Field of Film and Digital Media

    ERIC Educational Resources Information Center

    Collins, E. Anthony

    2011-01-01

    Artistic, scholarly, and professional works by individual faculty members in the field of film and digital media are not being adequately recognized or rewarded as scholarship activity during performance evaluation in institutions of higher learning. Conventional systems for the recognition and evaluation of work prioritize scientism and compel…

  2. Improvization and Strategic Risk-Taking in Informal Learning with Digital Media Literacy

    ERIC Educational Resources Information Center

    Hobbs, Renee

    2013-01-01

    The city provides a rich array of learning opportunities for young children. However, in many urban schools, often it can be logistically difficult to get young children out of the building. But when elementary children are encouraged to view the city as a classroom and use digital media to explore and represent their neighborhoods, they can be…

  3. What Counts as Writing? An Examination of Students' Use of Social Media Platforms as Alternative Authoring Paths

    ERIC Educational Resources Information Center

    Stewart, Olivia Grace

    2017-01-01

    In this article-style dissertation, I explore how students used digital technologies, specifically three social media platforms, as multimodal writing platforms while creating a digital portfolio in a senior English class. These platforms are 1) Weebly pages: a website building platform, 2) Weebly Blogs: a feature of Weebly, and 3) Instagram: a…

  4. Digital Immigrant Teacher Perceptions of Social Media as It Influences the Affective and Cognitive Development of Students: A Phenomenological Study

    ERIC Educational Resources Information Center

    Williams, Robert Warren

    2012-01-01

    The purpose of this transcendental phenomenological study is to describe how digital immigrant teachers perceive the influence of social media on the affective and cognitive development of students at three high schools in Alabama. As the prevalence of social technologies is increasing, educators must understand how it is affecting students in…

  5. Digitized Ethnic Hate Speech: Understanding Effects of Digital Media Hate Speech on Citizen Journalism in Kenya

    ERIC Educational Resources Information Center

    Kimotho, Stephen Gichuhi; Nyaga, Rahab Njeri

    2016-01-01

    Ethnicity in Kenya permeates all spheres of life. However, it is in politics that ethnicity is most visible. Election time in Kenya often leads to ethnic competition and hatred, often expressed through various media. Ethnic hate speech characterized the 2007 general elections in party rallies and through text messages, emails, posters and…

  6. A Second Level Pictorial Turn? The Emergence of Digital Ekphrasis from The Visuality of New Media

    ERIC Educational Resources Information Center

    Shiel, Nina

    2013-01-01

    The increasing visuality of our culture was observed in 1994 by Mitchell, who coined the term "pictorial turn" to describe the interest in the visual taking place in culture and discourse (Mitchell, 1994). Since then, this process has increased further, particularly in all the areas of digital/new media. This chapter will consider this…

  7. Nurturing Young Readers: How Digital Media Can Promote Literacy Instead of Undermining It

    ERIC Educational Resources Information Center

    Guernsey, Lisa; Levine, Michael H.

    2016-01-01

    Young children today are gaining access to a dizzying array of apps, games, and videos. With all of this digital media at their fingertips, two urgent questions have emerged in preschools and elementary schools: Could technology interfere with the way children learn to read? Or could it help? While questions continue to arise about the challenges…

  8. YOUmedia Chicago: Reimagining Learning, Literacies, and Libraries--A Snapshot Of Year 1. Working Paper

    ERIC Educational Resources Information Center

    Austin, Kimberly; Ehrlich, Stacy B.; Puckett, Cassidy; Singleton, Judi

    2010-01-01

    With the rise in the number of types of digital media and the time youth spend on these platforms, researchers theorize that interacting with digital media can provide significant motivation for youth to participate, create, and become active learners. The Consortium on Chicago School Research, with funding from the John D. and Catherine T.…

  9. Computer Skills and Digital Media Uses among Young Students in Rio de Janeiro

    ERIC Educational Resources Information Center

    Duarte, Rosalia; Cazelli, Sibele; Migliora, Rita; Coimbra, Carlos

    2013-01-01

    The main purpose of this paper is provide information relevant for the formulation of new policies for the integration of technology in education from the discussion of research results that analyse computer skills and digital media uses among students (between 12 to 18 years old) from schools in the city of Rio de Janeiro, Brazil. The schools…

  10. Digital Media for Low-Income Preschoolers' Effective Science Learning: A Study of iPad Instructions with a Social Development Approach

    ERIC Educational Resources Information Center

    Lee, Lena; Tu, Xintian

    2016-01-01

    As digital media devices have been increasingly used in early childhood educational settings, this study examined whether the iPad with a Vygotskian social development approach--namely, More Knowledgeable Other--can be integrated into low-income preschool classrooms to improve science learning. An analysis of variance was used to examine the…

  11. Media Literacy Education: Harnessing the Technological Imaginary

    ERIC Educational Resources Information Center

    Fry, Katherine G.

    2011-01-01

    An important challenge for media literacy education in the next decade will be to cultivate a commanding voice in the cultural conversation about new and emerging communication media. To really have a stake in the social, economic and educational developments that emerge around new digital media in the U.S. and globally, media literacy educators…

  12. A Naturalistic Investigation of Media Multitasking While Studying and the Effects on Exam Performance

    ERIC Educational Resources Information Center

    Patterson, Michael C.

    2017-01-01

    The present study investigated the use of multiple digital media technologies, including social networking platforms, by students while preparing for an examination (media multitasking) and the subsequent effects on exam performance. The level of media multitasking (number of simultaneous media technologies) and duration of study were used as…

  13. Screen time and young children: Promoting health and development in a digital world.

    PubMed

    2017-11-01

    The digital landscape is evolving more quickly than research on the effects of screen media on the development, learning and family life of young children. This statement examines the potential benefits and risks of screen media in children younger than 5 years, focusing on developmental, psychosocial and physical health. Evidence-based guidance to optimize and support children's early media experiences involves four principles: minimizing, mitigating, mindfully using and modelling healthy use of screens. Knowing how young children learn and develop informs best practice strategies for health care providers.

  14. Use of learning media by undergraduate medical students in pharmacology: a prospective cohort study.

    PubMed

    Gutmann, Joanna; Kühbeck, Felizian; Berberat, Pascal O; Fischer, Martin R; Engelhardt, Stefan; Sarikas, Antonio

    2015-01-01

    The ubiquity of the internet and computer-based technologies has an increasing impact on higher education and the way students access information for learning. Moreover, there is a paucity of information about the quantitative and qualitative use of learning media by the current student generation. In this study we systematically analyzed the use of digital and non-digital learning resources by undergraduate medical students. Daily online surveys and semi-structured interviews were conducted with a cohort of 338 third year medical students enrolled in a general pharmacology course. Our data demonstrate a predominant use of digital over non-digital learning resources (69 ± 7% vs. 31 ± 7%; p < 0.01) by students. Most used media for learning were lecture slides (26.8 ± 3.0%), apps (22.0 ± 3.7%) and personal notes (15.5 ± 2.7%), followed by textbooks (> 300 pages) (10.6 ± 3.3%), internet search (7.9 ± 1.6%) and e-learning cases (7.6 ± 3.0%). When comparing learning media use of teaching vs. pre-exam self-study periods, textbooks were used significantly less during self-study (-55%; p < 0.01), while exam questions (+334%; p < 0.01) and e-learning cases (+176%; p < 0.01) were utilized more. Taken together, our study revealed a high prevalence and acceptance of digital learning resources by undergraduate medical students, in particular mobile applications.

  15. Use of Learning Media by Undergraduate Medical Students in Pharmacology: A Prospective Cohort Study

    PubMed Central

    Gutmann, Joanna; Kühbeck, Felizian; Berberat, Pascal O.; Fischer, Martin R.; Engelhardt, Stefan; Sarikas, Antonio

    2015-01-01

    The ubiquity of the internet and computer-based technologies has an increasing impact on higher education and the way students access information for learning. Moreover, there is a paucity of information about the quantitative and qualitative use of learning media by the current student generation. In this study we systematically analyzed the use of digital and non-digital learning resources by undergraduate medical students. Daily online surveys and semi-structured interviews were conducted with a cohort of 338 third year medical students enrolled in a general pharmacology course. Our data demonstrate a predominant use of digital over non-digital learning resources (69 ± 7% vs. 31 ± 7%; p < 0.01) by students. Most used media for learning were lecture slides (26.8 ± 3.0%), apps (22.0 ± 3.7%) and personal notes (15.5 ± 2.7%), followed by textbooks (> 300 pages) (10.6 ± 3.3%), internet search (7.9 ± 1.6%) and e-learning cases (7.6 ± 3.0%). When comparing learning media use of teaching vs. pre-exam self-study periods, textbooks were used significantly less during self-study (-55%; p < 0.01), while exam questions (+334%; p < 0.01) and e-learning cases (+176%; p < 0.01) were utilized more. Taken together, our study revealed a high prevalence and acceptance of digital learning resources by undergraduate medical students, in particular mobile applications. PMID:25849565

  16. Multimedia content management in MPEG-21 framework

    NASA Astrophysics Data System (ADS)

    Smith, John R.

    2002-07-01

    MPEG-21 is an emerging standard from MPEG that specifies a framework for transactions of multimedia content. MPEG-21 defines the fundamental concept known as a digital item, which is the unit of transaction in the multimedia framework. A digital item can be used to package content for such as a digital photograph, a video clip or movie, a musical recording with graphics and liner notes, a photo album, and so on. The packaging of the media resources, corresponding identifiers, and associated metadata is provided in the declaration of the digital item. The digital item declaration allows for more effective transaction, distribution, and management of multimedia content and corresponding metadata, rights expressions, variations of media resources. In this paper, we describe various challenges for multimedia content management in the MPEG-21 framework.

  17. Snooping and Sexting: Digital Media as a Context for Dating Aggression and Abuse Among College Students.

    PubMed

    Reed, Lauren A; Tolman, Richard M; Ward, L Monique

    2016-11-01

    Digital dating abuse (DDA) is a pattern of behaviors that control, pressure, or threaten a dating partner using a cell phone or the Internet. A survey of 365 college students was conducted, finding that digital monitoring behaviors were especially common. There were no gender differences in number of DDA behaviors experienced, but women reported more negative hypothetical reactions to sexual messaging than men. DDA was associated with measures of physical, sexual, and psychological dating violence. Results suggest that digital media are a context for potentially harmful dating behaviors, and the experience of DDA may differ by gender for sexual behaviors. © The Author(s) 2016.

  18. Microcontrollers and optical sensors for education in optics and photonics

    NASA Astrophysics Data System (ADS)

    Dressler, Paul; Wielage, Heinz; Haiss, Ulrich; Vauderwange, Oliver; Wozniak, P.; Curticapean, Dan

    2014-09-01

    The digital revolution is going full steam ahead, with a constantly growing number of new devices providing a steady increase in complexity and power. Most of the success is based on one important invention: the microprocessor/microcontroller. In this paper the authors present how to integrate microcontrollers and optical sensors in the curricula of media engineering by combining subjects of media technology, optics, information technology and media design. Hereby the aim is not to teach these topics separate from each other, but to bring them together in interdisciplinary lectures, projects and applications. Microcontrollers can be applied in various ways to teach content from the fields of optics and photonics. They can be used to control LEDs, displays, light detectors and infrared sensors, which makes it possible to build measuring instruments like e.g. a lux meter, a light barrier or an optical distance meter. The learning goals are to stimulate the student's interest in the multiplicity of subjects related to this course and to support a deeper understanding of the close connections between them. The teaching method that the authors describe in their paper turned out to be very successful, as the participants are motivated to bring in their own ideas for projects, they spend more time than requested and as many students return to the courses as tutors. It is an example for effectual knowledge transfer and exchange of ideas among students.

  19. Access to Digital Communication Technology and Perceptions of Telemedicine for Patient Education among American Indian Patients with Diabetes.

    PubMed

    Mathieson, Kathleen; Leafman, Joan S; Horton, Mark B

    2017-01-01

    Health care access for medically underserved patients managing chronic conditions is challenging. While telemedicine can support patient education and engagement, the "digital divide" may be particularly problematic among the medically underserved. This study evaluated physical access to digital devices, use of e-mail and social media tools, and perceptions of telemedicine among American Indian (AI) patients with diabetes mellitus (DM). Survey data were collected from AI patients with DM during teleophthalmology exams. Eighty-eight percent of patients had access to digital device(s), 70% used e-mail, and 56% used social media. Younger age and greater education were positively associated with e-mail and social media use (p < .05). Most (60%) considered telemedicine an excellent medium for health-related patient education. American Indian patients with DM had access enabling patient education via telemedicine. Future work should examine patient technology preferences and effectiveness of technology-based education in improving outcomes among medically underserved populations.

  20. The convergence of gambling and digital media: implications for gambling in young people.

    PubMed

    King, Daniel; Delfabbro, Paul; Griffiths, Mark

    2010-06-01

    Adolescents' use of the Internet and other digital media for the purpose of gambling represents a serious concern in modern society. This paper overviews some of the available monetary and non-monetary forms of gambling within new digital and online media and monetary forms of games with gambling-like experiences. With reference to current psychological knowledge on the risk factors that promote adolescent gambling, it is suggested that new gambling technologies may: (a) make gambling more accessible and attractive to young people, (b) may promote factually incorrect information about gambling, (c) provide an easy escape from real world problems such as depression and social isolation, (d) create a gambling environment that easily facilitates peer pressures to gamble, (e) ease parental transmission of gambling attitudes and beliefs, and (f) make gambling more ubiquitous and socially acceptable. The unique risks of Internet gambling for young people are critically discussed, as well as the lack of restricted classification for video games and other media that feature interactive, non-monetary forms of gambling.

  1. How to Visualize and Communicate Challenges in Climate and Environmental Sciences?

    NASA Astrophysics Data System (ADS)

    Vicari, R.; Schertzer, D. J. M.; Deutsch, J. C.

    2014-12-01

    The challenges of climate and environmental sciences need a renewed dialogue with a large spectrum of stakeholders, ranging from the general publics to specialists. This requires a better use of sophisticated visualization techniques to both forward the information and to follow the corresponding flow of information. A particular case of interest is the question of resilience to extreme weather events that also relies on increasing awareness of urban communities. This research looks at the development of exploration techniques of unstructured Big Data. Indeed access to information on environmental and climate sciences has hugely increased in terms of variety and quantity, as a consequence of different factors, among others the development of public relations by research institutes and the pervasive role of digital media (Bucchi 2013; Trench 2008). We are left with unthinkable amounts of information from blogs, social networks postings, public speeches, press releases, articles, etc. It is possible now to explore and visualize patterns followed by digital information with the support of automated analysis tools. On the other hand these techniques can provide important insights on how different techniques of visual communication can impact on urban resilience to extreme weather. The selected case studies correspond to several research projects under the umbrella of the Chair "Hydrology for resilient cities" aimed to develop and test new solutions in urban hydrology that will contribute to the resilience of our cities to extreme weather. These research projects - ranging from regional projects (e.g. RadX@IdF), European projects (e.g. Blue Green Dream and RainGain), to worldwide collaborations (e.g. TOMACS) - include awareness raising and capacity building activities aimed to foster cooperation between scientists, professionals, and beneficiaries. This presentation will explore how visualization techniques can be used in the above mentioned projects in order to support outreach activities as well as to illustrate the impact of digital communication on urban resilience.

  2. Reflective practice as a tool to teach digital professionalism.

    PubMed

    Kung, Justin W; Eisenberg, Ronald L; Slanetz, Priscilla J

    2012-11-01

    Digital professionalism is increasingly being integrated into postgraduate medical education. We developed a small-group, reflective practice-based session incorporating radiology-specific cases to heighten residents' awareness about digital professionalism. Case-based, radiology-specific scenarios were created for a small-group, reflective practice-based session on digital professionalism. Anonymous pre- and postsession surveys evaluating residents' use of social media and their thoughts about the session were administered to the radiology residents. Twenty-five of 38 (66%) residents responded to the presession survey with 40% (10/25) reporting daily social media use; 50% (12/24) witnessing an unprofessional posting on Facebook; and 8% (2/25) posting something unprofessional themselves. Of the 21 residents who attended the session, 13 (62%) responded to the postsession survey. Residents reported that the session added to their understanding of professionalism 3.92, 95% CI (3.57-4.27). As a result of the session, residents stated that they were more aware of protecting patient privacy and confidentiality on social media sites 3.92, 95% CI (3.47-4.37), and would take a more active role in ensuring professional use of social media as it relates to patient care 4.00, 95% CI (3.66-4.34). Residents favorably viewed the reflective case-based session on digital professionalism as a means to be more aware of ways to avoid unprofessional interactions on the internet. Our results suggest that such reflective sessions are an effective method to educate residents on key concepts regarding digital professionalism. Copyright © 2012 AUR. Published by Elsevier Inc. All rights reserved.

  3. The Effects of Digital Marketing of Unhealthy Commodities on Young People: A Systematic Review

    PubMed Central

    Buchanan, Limin; Kelly, Bridget; Kariippanon, Kishan

    2018-01-01

    The marketing of unhealthy commodities through traditional media is known to impact consumers’ product attitudes and behaviors. Less is known about the impacts of digital marketing (online promotional activities), especially among young people who have a strong online presence. This review systematically assesses the relationship between digital marketing and young people’s attitudes and behaviors towards unhealthy commodities. Literature was identified in June 2017 by searches in six electronic databases. Primary studies (both qualitative and quantitative) that examined the effect of digital marketing of unhealthy food or beverages, alcohol and tobacco products on young people’s (12 to 30 years) attitudes, intended and actual consumption were reviewed. 28 relevant studies were identified. Significant detrimental effects of digital marketing on the intended use and actual consumption of unhealthy commodities were revealed in the majority of the included studies. Findings from the qualitative studies were summarized and these findings provided insights on how digital marketing exerts effects on young people. One of the key findings was that marketers used peer-to-peer transmission of messages on social networking sites (e.g., friends’ likes and comments on Facebook) to blur the boundary between marketing contents and online peer activities. Digital marketing of unhealthy commodities is associated with young people’s use and beliefs of these products. The effects of digital marketing varied between product types and peer endorsed marketing (earned media) may exert greater negative impacts than owned or paid media marketing. PMID:29382140

  4. The Effects of Digital Marketing of Unhealthy Commodities on Young People: A Systematic Review.

    PubMed

    Buchanan, Limin; Kelly, Bridget; Yeatman, Heather; Kariippanon, Kishan

    2018-01-29

    The marketing of unhealthy commodities through traditional media is known to impact consumers' product attitudes and behaviors. Less is known about the impacts of digital marketing (online promotional activities), especially among young people who have a strong online presence. This review systematically assesses the relationship between digital marketing and young people's attitudes and behaviors towards unhealthy commodities. Literature was identified in June 2017 by searches in six electronic databases. Primary studies (both qualitative and quantitative) that examined the effect of digital marketing of unhealthy food or beverages, alcohol and tobacco products on young people's (12 to 30 years) attitudes, intended and actual consumption were reviewed. 28 relevant studies were identified. Significant detrimental effects of digital marketing on the intended use and actual consumption of unhealthy commodities were revealed in the majority of the included studies. Findings from the qualitative studies were summarized and these findings provided insights on how digital marketing exerts effects on young people. One of the key findings was that marketers used peer-to-peer transmission of messages on social networking sites (e.g., friends' likes and comments on Facebook) to blur the boundary between marketing contents and online peer activities. Digital marketing of unhealthy commodities is associated with young people's use and beliefs of these products. The effects of digital marketing varied between product types and peer endorsed marketing (earned media) may exert greater negative impacts than owned or paid media marketing.

  5. Digital watermarking opportunities enabled by mobile media proliferation

    NASA Astrophysics Data System (ADS)

    Modro, Sierra; Sharma, Ravi K.

    2009-02-01

    Consumer usages of mobile devices and electronic media are changing. Mobile devices now include increased computational capabilities, mobile broadband access, better integrated sensors, and higher resolution screens. These enhanced features are driving increased consumption of media such as images, maps, e-books, audio, video, and games. As users become more accustomed to using mobile devices for media, opportunities arise for new digital watermarking usage models. For example, transient media, like images being displayed on screens, could be watermarked to provide a link between mobile devices. Applications based on these emerging usage models utilizing watermarking can provide richer user experiences and drive increased media consumption. We describe the enabling factors and highlight a few of the usage models and new opportunities. We also outline how the new opportunities are driving further innovation in watermarking technologies. We discuss challenges in market adoption of applications based on these usage models.

  6. Parental Mediation in the Digital Era: Increasing Children's Critical Thinking May Help Decrease Positive Attitudes toward Alcohol.

    PubMed

    Radanielina Hita, Marie Louise; Kareklas, Ioannis; Pinkleton, Bruce

    2018-01-01

    We demonstrate in our research that discussion-based parental mediation may successfully decrease the negative effects that youth's engagement with alcohol brands on social media may have on attitudes toward alcohol through its effects on critical thinking. A clear pattern was found with positive mediation leading to unhealthy outcomes and negative mediation predicting healthier behaviors. Youth whose parents critiqued media messages reported more critical thinking skills, which predicted less interaction with alcohol brands on social media and fewer expectancies toward alcohol. On the other hand, youth whose parents endorsed media portrayals of drinking reported fewer critical thinking skills and were thus more likely to interact with alcohol brands on social media. Including a media literacy component in alcohol education that target parental strategies and that are conducive to discussion may lead to beneficial health outcomes in the digital era.

  7. Social media for school nurses: promoting school health in the 21st century.

    PubMed

    Wysocki, Regina

    2015-05-01

    People across the globe use social media to connect with one another, stay in touch with friends and family, and exchange information. Health care has embraced social media, and nursing organizations such as the American Nurses Association (ANA) and NASN have a presence in the social media landscape. The students in our schools today are digital natives who grew up with and are at home in the world of technology. With so many options in the digital world, the question is how can school nurses harness this technology to connect with their students and families? More importantly, how can school nurses use social media in a professional and responsible manner and help to enhance the profession of school nursing overall? This article will outline the planning and implementation of an ongoing social media campaign on wellness and healthy behaviors by one Texas suburban school district. © 2015 The Author(s).

  8. Art, Storytelling, and the Digital Economy

    ERIC Educational Resources Information Center

    Ohier, Jason

    2007-01-01

    A digital story can be anything that uses digital technology to construct narrative. It comes in many forms, including short movies and documentaries, using still images, voice-over narration, and music. It can be academic, abstract, or highly personal. Digital storytelling provides a powerful media literacy opportunity, as students are required…

  9. Creating Trading Networks of Digital Archives.

    ERIC Educational Resources Information Center

    Cooper, Brian; Garcia-Molina, Hector

    Digital materials are vulnerable to a number of different kinds of failures, including decay of the digital media, loss due to hackers and viruses, accidental deletions, natural disasters, and bankruptcy of the institution holding the collection. Digital archives can best survive failures if they have made several copies of their collections at…

  10. Newly Qualified Teachers' Professional Digital Competence: Implications for Teacher Education

    ERIC Educational Resources Information Center

    Gudmundsdottir, Greta Björk; Hatlevik, Ove Edvard

    2018-01-01

    The professional digital competence (PDC) of teachers is of growing importance in classrooms, now that digital resources and digital media are becoming important parts of teachers' everyday practice. This study explores how newly qualified teachers are prepared to use information and communication technology (ICT) in their initial teacher…

  11. "Scratch"ing below the Surface: Mathematics through an Alternative Digital Lens?

    ERIC Educational Resources Information Center

    Calder, Nigel; Taylor, Merilyn

    2010-01-01

    A key element in the examination of how students process mathematics through digital technologies is considering the ways that digital pedagogical media might influence the learning process. How might students' understanding emerge through engagement in a digital-learning environment? Interactive software that has cross-curricula implications and…

  12. Bridging the Digital Divide

    ERIC Educational Resources Information Center

    Clarke, Alan; Milner, Helen; Killer, Terry; Dixon, Genny

    2008-01-01

    As the Government publishes its action plan for consultation on digital inclusion, the authors consider some of the challenges and opportunities for the delivery of digital inclusion. Clarke argues that digital inclusion requires more than access to technology or the skills to use it effectively, it demands information and media literacy. Milner…

  13. Mirror Neurons, the Development of Empathy, and Digital Story Telling

    ERIC Educational Resources Information Center

    Hess, Mary

    2012-01-01

    This article explores the intersection of work in media education, religious education, concerns about digital cultures' impact on human relationality, and the possible role that mirror neurons might play in the development of empathy. Digital story telling--particularly as embodied in the work of the Center for Digital Storytelling…

  14. Developing Students' Professional Digital Identity

    ERIC Educational Resources Information Center

    Cochrane, Thomas; Antonczak, Laurent

    2015-01-01

    In contrast to the myth of the "Digital Native" and the ubiquity of Facebook use, we have found that students' digital identities are predominantly social with their online activity beyond Facebook limited to being social media consumers rather than producers. Within a global economy students need to learn new digital literacy skills to…

  15. Learning to Engage: How Positive Attitudes about the News, Media Literacy, and Video Production Contribute to Adolescent Civic Engagement

    ERIC Educational Resources Information Center

    Hobbs, Renee; Donnelly, Katie; Friesem, Jonathan; Moen, Mary

    2013-01-01

    Many students enroll in video production courses in high school as part of a vocational, career, or technical program. While there has been an explosion of scholarly work in digital literacy in informal settings, less is known about how digital and media literacy competencies are developed through school-based video production courses. This study…

  16. School Subject Paradigms and Teaching Practice in the Screen Culture: Art, Music and the Mother Tongue (Swedish) under Pressure

    ERIC Educational Resources Information Center

    Erixon, Per-Olof; Marner, Anders; Scheid, Manfred; Strandberg, Tommy; Ortegren, Hans

    2012-01-01

    There are great expectations that new digital technology will become a powerful tool for developing education activities. Like many countries in Europe and worldwide, Sweden has invested a large amount of resources in new technology and new media (hereafter called digital media), and they have become a natural and important part of school…

  17. The Professor's Guide to Taming Technology: Leveraging Digital Media, Web 2.0 and More for Learning

    ERIC Educational Resources Information Center

    King, Kathleen P., Ed.; Cox, Thomas D., Ed.

    2010-01-01

    This book is provided as a guide, encouragement and handbook for faculty to introduce digital media in language they can understand and provide strategies and activities they can quickly assimilate into their teaching. The authors are excited that more people will be able to benefit from the powerful help and guidance contained in this book. This…

  18. New Concepts of Play and the Problem of Technology, Digital Media and Popular-Culture Integration with Play-Based Learning in Early Childhood Education

    ERIC Educational Resources Information Center

    Edwards, Susan

    2016-01-01

    Technology, digital media and popular culture form an important aspect of young children's life-worlds in contemporary post-industrial societies. A problem for early childhood educators is how to most effectively integrate these aspects of children's life-worlds into the provision of play-based learning. Traditionally, research has considered…

  19. Curriculum Design and Management in the Digital Media U: Applying the Corporate University Concept to a Business Sub-Sector

    ERIC Educational Resources Information Center

    Selby, Les; Russell, David

    2005-01-01

    Purpose: To report on the progress of Digital Media U, a tailor-made portal, learning environment and management system. Design/methodology/approach: Discusses the design of the learning content domains, acquisition of the content and the systems for managing the curriculum in the future, including the application of a new model of accreditation.…

  20. Images of Play Experiences through a Child's Lens: An Exploration of Play and Digital Media with Young Children

    ERIC Educational Resources Information Center

    Eckhoff, Angela

    2017-01-01

    This research documents the use of digital media by young children in outdoor play spaces. The research was conducted at a child care center on an urban university campus in the southeastern USA. The research employed a participatory design and used a qualitative, reflexive approach to include the child's voice, ideas, and understandings of their…

  1. Engagement and Resistance at Last Chance High: A Case Study of Twenty-First-Century Literacies and Identities in One English Classroom

    ERIC Educational Resources Information Center

    Hines, Mary Beth; Kersulov, Michael

    2015-01-01

    This article investigates the nature of student resistance to and engagement with digital media and twenty-first-century literacies in the English classroom at Last Chance High, an alternative high school. It traces the dynamic interplay of literacy practices and identity performances with and around digital media, exploring one student's…

  2. Screen Media Exposure and Obesity in Children and Adolescents

    PubMed Central

    Robinson, Thomas N.; Banda, Jorge A.; Hale, Lauren; Lu, Amy Shirong; Fleming-Milici, Frances; Calvert, Sandra L.; Wartella, Ellen

    2018-01-01

    Obesity is one of the best-documented outcomes of screen media exposure. Many observational studies find relationships between screen media exposure and increased risks of obesity. Randomized controlled trials of reducing screen time in community settings have reduced weight gain in children, demonstrating a cause and effect relationship. Current evidence suggests that screen media exposure leads to obesity in children and adolescents through increased eating while viewing; exposure to high-calorie, low-nutrient food and beverage marketing that influences children’s preferences, purchase requests, consumption habits; and reduced sleep duration. Some evidence also suggests promise for using interactive media to improve eating and physical activity behaviors to prevent or reduce obesity. Future interdisciplinary research is needed to examine the effects of newer mobile and other digital media exposures on obesity; to examine the effectiveness of additional interventions to mitigate the adverse effects of media exposures on obesity and possible moderators and mediators of intervention effects; to effectively use digital media interventions to prevent and reduce obesity; and to uncover the mechanisms underlying the causal relationships and interactions between obesity-related outcomes and media content, characteristics, and context. PMID:29093041

  3. Self-assembled Nanomaterials for Hybrid Electronic and Photonic Systems

    DTIC Science & Technology

    2015-05-15

    storage media.  Project 3. Self‐assembling Circuit Defect Modeling The self‐assembly of  nanoelectronic  devices provide an opportunity to achieve... nanoelectronics . This work will be useful in predicting the potential success of defect‐ tolerance techniques for DNA self‐assembled  nanoelectronic  substrates...program with integrated circuit emphasis simulations for DNA self-assembled nanoelectronics ." IET Computers and Digital Techniques 3, no. 6 (2009): 553-569.        

  4. Media Literacy Policy in Flanders Belgium: From Parliamentary Discussions to Public Policy

    ERIC Educational Resources Information Center

    Van Audenhove, Leo; Mariën, Ilse; Vanwynsberghe, Hadewijch

    2018-01-01

    Media literacy has gained in importance in policy discussions on media, digital media and the Internet in many countries. How do these policies develop and what can be learned? This case study explores the factors contributing to the successful formulation and implementation of media literacy in Flanders-Belgium. By examining the trajectory of…

  5. Social Media Literacy as an IEP Intervention for Social and Emotional Learning

    ERIC Educational Resources Information Center

    Probst, Donnell

    2017-01-01

    Media literacy and special education communities have largely ignored the impact of digital media useonspecial education students with Autism spectrum disorder and Emotional and Behavioral Disorder. This paper investigates the possibility of using social media literacy education as part of an individualized education plan (IEP) intervention for…

  6. Teaching Social Media Journalism: Challenges and Opportunities for Future Curriculum Design

    ERIC Educational Resources Information Center

    Bor, Stephanie E.

    2014-01-01

    In response to the growing demand for digitally competent employees in the news media industry, journalism schools are cautiously integrating social media reporting into their curriculum. This study explores techniques for teaching news reporting on social media platforms focusing on challenges and opportunities for learning engagement that…

  7. NATIONAL CARTOGRAPHIC INFORMATION CENTER: AN INFORMATION RESOURCE ON MAPPING PRODUCTS FOR THE NATION.

    USGS Publications Warehouse

    Stevens, Alan R.

    1985-01-01

    Since its inception in 1974 the National Cartographic Information Center (NCIC), US Geological Survey, has rapidly developed to become a focal point for providing information on the availability of cartographic data, including maps/charts, aerial photographs, satellite imagery, geodetic control, digital mapping data, map materials and related cartographic products. In early years NCIC concentrated its efforts on encoding and entering several major National Mapping Division record collections into its systems. NCIC is now stressing the acquisition of data from sources outside the National Mapping Division, including 37 Federal agencies and more than a thousand State and private institutions. A critical review has recently been conducted by NCIC of its systems with the aim of improving its efficiency and levels of operation. Several activities which resulted include improving its existing networks, refinement of digital data distribution, study of new storage media and related projects.

  8. Using digital surveillance to examine the impact of public figure pancreatic cancer announcements on media and search query outcomes.

    PubMed

    Noar, Seth M; Ribisl, Kurt M; Althouse, Benjamin M; Willoughby, Jessica Fitts; Ayers, John W

    2013-12-01

    Announcements of cancer diagnoses from public figures may stimulate cancer information seeking and media coverage about cancer. This study used digital surveillance to quantify the effects of pancreatic cancer public figure announcements on online cancer information seeking and cancer media coverage. We compiled a list of public figures (N = 25) who had been diagnosed with or had died from pancreatic cancer between 2006 and 2011. We specified interrupted time series models using data from Google Trends to examine search query shifts for pancreatic cancer and other cancers. Weekly media coverage archived on Google News were also analyzed. Most public figures' pancreatic cancer announcements corresponded with no appreciable change in pancreatic cancer search queries or media coverage. In contrast, Patrick Swayze's diagnosis was associated with a 285% (95% confidence interval [CI]: 212 to 360) increase in pancreatic cancer search queries, though it was only weakly associated with increases in pancreatic cancer media coverage. Steve Jobs's death was associated with a 197% (95% CI: 131 to 266) increase in pancreatic cancer queries and a 3517% (95% CI: 2882 to 4492) increase in pancreatic cancer media coverage. In general, a doubling in pancreatic cancer-specific media coverage corresponded with a 325% increase in pancreatic cancer queries. Digital surveillance is an important tool for future cancer control research and practice. The current application of these methods suggested that pancreatic cancer announcements (diagnosis or death) by particular public figures stimulated media coverage of and online information seeking for pancreatic cancer.

  9. Broadband set-top box using MAP-CA processor

    NASA Astrophysics Data System (ADS)

    Bush, John E.; Lee, Woobin; Basoglu, Chris

    2001-12-01

    Advances in broadband access are expected to exert a profound impact in our everyday life. It will be the key to the digital convergence of communication, computer and consumer equipment. A common thread that facilitates this convergence comprises digital media and Internet. To address this market, Equator Technologies, Inc., is developing the Dolphin broadband set-top box reference platform using its MAP-CA Broadband Signal ProcessorT chip. The Dolphin reference platform is a universal media platform for display and presentation of digital contents on end-user entertainment systems. The objective of the Dolphin reference platform is to provide a complete set-top box system based on the MAP-CA processor. It includes all the necessary hardware and software components for the emerging broadcast and the broadband digital media market based on IP protocols. Such reference design requires a broadband Internet access and high-performance digital signal processing. By using the MAP-CA processor, the Dolphin reference platform is completely programmable, allowing various codecs to be implemented in software, such as MPEG-2, MPEG-4, H.263 and proprietary codecs. The software implementation also enables field upgrades to keep pace with evolving technology and industry demands.

  10. Not All that Is Solid Melts into Air? Care-Experienced Young People, Friendship and Relationships in the 'Digital Age'.

    PubMed

    Sen, Robin

    2016-06-01

    The circumstances of those who are, or have been, in the care system may augment concern about their use of mobile phones and the internet, but little is specifically known about such use. Presenting findings from an exploratory study which investigated the experiences and views of six care leavers and four looked after children, this paper considers their social contact via mobile phones and the internet. Exploration of the study data is located alongside wider empirical findings around internet use and critical consideration of theoretical insights from the work of Bauman, Castells and LaMendola. Participants' reported use of digital media was not substantially different to that of their peer group: their core virtual networks had significant overlap with their core offline networks and social contact via digital media could provide welcome, if limited and individualised, social support. The most prominent difficulty arising from the use of these media was forms of verbal abuse by those known to the young people offline. While the centrality of digital technology within young people's lives influenced the way they communicated, underlying issues within their social relationships reflected greater similarity with a pre-digital age than has sometimes been suggested.

  11. Storage media for computers in radiology.

    PubMed

    Dandu, Ravi Varma

    2008-11-01

    The introduction and wide acceptance of digital technology in medical imaging has resulted in an exponential increase in the amount of data produced by the radiology department. There is an insatiable need for storage space to archive this ever-growing volume of image data. Healthcare facilities should plan the type and size of the storage media that they needed, based not just on the volume of data but also on considerations such as the speed and ease of access, redundancy, security, costs, as well as the longevity of the archival technology. This article reviews the various digital storage media and compares their merits and demerits.

  12. Digital Literacy: A Prerequisite for Effective Learning in a Blended Learning Environment?

    ERIC Educational Resources Information Center

    Tang, Chun Meng; Chaw, Lee Yen

    2016-01-01

    Blended learning has propelled into mainstream education in recent years with the help of digital technology. Commonly available digital devices and the Internet have made access to learning resources such as learning management systems, online libraries, digital media, etc. convenient and flexible for both lecturers and students. Beyond the…

  13. A Concept Analysis of Digital Citizenship for Democratic Citizenship Education in the Internet Age

    ERIC Educational Resources Information Center

    Choi, Moonsun

    2016-01-01

    Despite the importance of promoting socially responsible citizenship in the Internet age, there is a paucity of research on how digital citizenship or digital citizens might be defined and/or investigated. This study found 4 major categories that construct digital citizenship: "Ethics," "Media and Information Literacy,"…

  14. Digital Journeys: A Perspective on Understanding the Digital Experiences of International Students

    ERIC Educational Resources Information Center

    Chang, Shanton; Gomes, Catherine

    2017-01-01

    The authors in this conceptual paper draw on the literature on information seeking behavior, social media use, and international student experiences to propose Digital Journeys as a framework which helps us understand the online behavior of international students. Here we theorize that the Digital Journey is the transition that individuals make…

  15. Capturing Children's Knowledge-Making Dialogues in Minecraft

    ERIC Educational Resources Information Center

    Wernholm, Marina; Vigmo, Sylvi

    2015-01-01

    The aim of this article is to address how online tools and digital technologies can influence data collection opportunities. We are still at the early stages of piecing together a more holistic picture of the role of digital media in young people's everyday lives, especially regarding digital gaming among younger children. Digital technologies…

  16. Literacy and You in a Digital Age. ICEM-CIME 2009 Conference (Abu Dhabi, United Arab Emirates, October 6-8, 2009)

    ERIC Educational Resources Information Center

    McTaggart, Alex, Comp.

    2009-01-01

    International Council for Educational Media-Conseil International des Medias Educatifs (ICEM-CIME) brings together experts from the fields of education, media, IT, and educational media production. Since its formation in 1950, the organization has witnessed and contributed to educational media in an international forum. The 2009 ICEM conference…

  17. Social Media Contribution to the Promotion of Digital Citizenship among Female Students at Imam Mohammed bin Saud Islamic University in Riyadh

    ERIC Educational Resources Information Center

    Alharbi, Wafa Owaydhah; Alturki, Khaled Ibrahim

    2018-01-01

    The study aimed to identify the degree of social media contribution to reinforcing digital citizenship meaning from the viewpoint of female students at Imam Mohammed bin Saud Islamic University in Riyadh. The study was an attempt to answer the following two questions in order to achieve the objectives of the study: To which extent does SnapChat…

  18. Investigating the Role of Context in Experimental Research Involving the Use of Digital Media for the Learning of Mathematics: Boundary Objects as Vehicles for Integration

    ERIC Educational Resources Information Center

    Kynigos, Chronis; Psycharis, Giorgos

    2009-01-01

    The paper describes a study of the contexts of six teams, expert in research and development of digital media for learning mathematics, who cross-experimented in classrooms with the use of each other's artefacts. Contextual issues regarding the designed tasks and technologies, the socio-systemic milieu and the ways in which the researchers worked…

  19. When New Media Meet the Strong Web of Connected Learning Environments: A New Vision of Progressive Education in the Digital Age

    ERIC Educational Resources Information Center

    Nam, Chaebong

    2013-01-01

    This paper shows how the legacy of Jane Addams' socialized education can live on in today's progressive education, especially in the digital age. Discussion is drawn from a case study of an anti-underage drinking campaign conducted by urban youth of color in an afterschool program. The media ecology environment in the campaign--the integrated…

  20. We Interrupt This Program: Media Theorist Douglas Rushkoff Has Second Thoughts about Our Digital Practices

    ERIC Educational Resources Information Center

    Rushkoff, Douglas

    2011-01-01

    When asked what Facebook is for, kids will say that it's there to help them make friends. The kids the author celebrated in his early books as "digital natives," capable of seeing through all efforts of big media and marketing, have actually proven less able to discern the integrity of the sources they read and the intentions of the programs they…

  1. Media-Augmented Exercise Machines

    NASA Astrophysics Data System (ADS)

    Krueger, T.

    2002-01-01

    Cardio-vascular exercise has been used to mitigate the muscle and cardiac atrophy associated with adaptation to micro-gravity environments. Several hours per day may be required. In confined spaces and long duration missions this kind of exercise is inevitably repetitive and rapidly becomes uninteresting. At the same time, there are pressures to accomplish as much as possible given the cost- per-hour for humans occupying orbiting or interplanetary. Media augmentation provides a the means to overlap activities in time by supplementing the exercise with social, recreational, training or collaborative activities and thereby reducing time pressures. In addition, the machine functions as an interface to a wide range of digital environments allowing for spatial variety in an otherwise confined environment. We hypothesize that the adoption of media augmented exercise machines will have a positive effect on psycho-social well-being on long duration missions. By organizing and supplementing exercise machines, data acquisition hardware, computers and displays into an interacting system this proposal increases functionality with limited additional mass. This paper reviews preliminary work on a project to augment exercise equipment in a manner that addresses these issues and at the same time opens possibilities for additional benefits. A testbed augmented exercise machine uses a specialty built cycle trainer as both input to a virtual environment and as an output device from it using spatialized sound, and visual displays, vibration transducers and variable resistance. The resulting interactivity increases a sense of engagement in the exercise, provides a rich experience of the digital environments. Activities in the virtual environment and accompanying physiological and psychological indicators may be correlated to track and evaluate the health of the crew.

  2. Accessing Digital Libraries: A Study of ARL Members' Digital Projects

    ERIC Educational Resources Information Center

    Kahl, Chad M.; Williams, Sarah C.

    2006-01-01

    To ensure efficient access to and integrated searching capabilities for their institution's new digital library projects, the authors studied Web sites of the Association of Research Libraries' (ARL) 111 academic, English-language libraries. Data were gathered on 1117 digital projects, noting library Web site and project access, metadata, and…

  3. Trust in Health Information Sources: Survey Analysis of Variation by Sociodemographic and Tobacco Use Status in Oklahoma

    PubMed Central

    Boeckman, Lindsay M; White, Ashley H; Burbank, Andrea D; Paulson, Sjonna; Beebe, Laura A

    2018-01-01

    Background Modern technology (ie, websites and social media) has significantly changed social mores in health information access and delivery. Although mass media campaigns for health intervention have proven effective and cost-effective in changing health behavior at a population scale, this is best studied in traditional media sources (ie, radio and television). Digital health interventions are options that use short message service/text messaging, social media, and internet technology. Although exposure to these products is becoming ubiquitous, electronic health information is novel, incompletely disseminated, and frequently inaccurate, which decreases public trust. Previous research has shown that audience trust in health care providers significantly moderates health outcomes, demographics significantly influence audience trust in electronic media, and preexisting health behaviors such as smoking status significantly moderate audience receptivity to traditional mass media. Therefore, modern health educators must assess audience trust in all sources, both media (traditional and digital) and interpersonal, to balance pros and cons before structuring multicomponent community health interventions. Objective We aimed to explore current trust and moderators of trust in health information sources given recent changes in digital health information access and delivery to inform design of future health interventions in Oklahoma. Methods We conducted phone surveys of a cross-sectional sample of 1001 Oklahoma adults (age 18-65 years) in spring 2015 to assess trust in seven media sources: traditional (television and radio), electronic (online and social media), and interpersonal (providers, insurers, and family/friends). We also gathered information on known moderators of trust (sociodemographics and tobacco use status). We modeled log odds of a participant rating a source as “trustworthy” (SAS PROC SURVEYLOGISTIC), with subanalysis for confounders (sociodemographics and tobacco use). Results Oklahomans showed the highest trust in interpersonal sources: 81% (808/994) reported providers were trustworthy, 55% (550/999) for friends and family, and 48% (485/998) for health insurers. For media sources, 24% of participants (232/989) rated the internet as trustworthy, followed by 21% of participants for television (225/998), 18% for radio (199/988), and only 11% for social media (110/991). Despite this low self-reported trust in social media, 40% (406/991) of participants reported using social media for tobacco-related health information. Trust in health providers did not vary by subpopulation, but sociodemographic variables (gender, income, and education) and tobacco use status significantly moderated trust in other sources. Women were on the whole more trusting than men, trust in media decreased with income, and trust in friends and family decreased with education. Conclusions Health education interventions should incorporate digital media, particularly when targeting low-income populations. Utilizing health care providers in social media settings could leverage high-trust and low-cost features of providers and social media, respectively. PMID:29434015

  4. New Media, New Literacies and the Adolescent Learner

    ERIC Educational Resources Information Center

    Hughes, Janette

    2009-01-01

    The goal of this research study was to develop a conceptualization of the relationship between new digital media and adolescent students' writing of poetry while immersed in using new media. More specifically, the research focused on the performative affordances of new media and how these interacted with the students' creative processes as they…

  5. Understanding Social Media Use as Alienation: A Review and Critique

    ERIC Educational Resources Information Center

    Reveley, James

    2013-01-01

    The opportunities social media provide for agential expressions of subjectivity and experiential learning, relative to social media's role in reproducing digital-era capitalism, are the subject of keen debate. There is now a burgeoning academic literature which suggests that social media users are, to a greater or lesser degree, alienated by…

  6. Social Empowerment in Mexican Violent Contexts through Media Competence

    ERIC Educational Resources Information Center

    Grijalva-Verdugo, Abel-Antonio; Moreno-Candil, David

    2017-01-01

    The acquisition of digital skills, media diet management, and general knowledge of ICT, is essential for the development and empowerment of audiences in the current media ecology, particularly considering the political and social challenges of the Latin American environment. In that sense, the study of media competence is urgent for sizing up the…

  7. The Ideas of Henry Jenkins and Libraries

    ERIC Educational Resources Information Center

    Anderson, Byron

    2008-01-01

    Henry Jenkins, director of the Comparative Media Studies Program at the Massachusetts Institute of Technology and keynote speaker at the 2007 American Library Association's "Gaming, Learning and Libraries Symposium" in Chicago is a visionary leader in the areas of new media and media convergence. In a white paper on digital media and learning…

  8. SIOExplorer: Advances Across Disciplinary and Institutional Boundaries

    NASA Astrophysics Data System (ADS)

    Miller, S. P.; Clark, D.; Helly, J.; Sutton, D.; Houghton, T.

    2004-12-01

    Strategies for interoperability have been an underlying theme in the development of the SIOExplorer Digital Library. The project was launched three years ago to stabilize data from 700 cruises by the Scripps Institution of Oceanography (SIO), scattered across distributed laboratories and on various media, mostly off-line, including paper and at-risk magnetic tapes. The need for a comprehensive scalable approach to harvesting data from 40 years of evolving instrumentation, media and formats has resulted in the implementation of a digital library architecture that is ready for interoperability. Key metadata template files maintain the integrity of the metadata and data structures, allowing forward and backward compatibility throughout the project as metadata blocks evolve or data types are added. The overall growth of the library is managed by federating new collections in disciplines as needed, each with their own independent data publishing authority. We now have a total of four collections: SIO Cruises, SIO Photo Archives, the Seamount Catalog, and the new Educators' Collection for learning resources. The data types include high resolution meteorological observations, water profiles, biological and geological samples, gravity, magnetics, seafloor swath mapping sonar files, maps and visualization files. The library transactions across the Internet amount to approximately 50,000 hits and 6 GB of downloads each month. We are currently building a new Geological Collection with thousands of dredged rocks and cores, a Seismic Collection with 30 years of reflection data, and a Physical Oceanography Collection with 50 cruises of Hydrographic Doppler Sonar System (HDSS) deep acoustic current profiling data. For the user, a Java CruiseViewer provides an interactive portal to the all the federated collections. With CruiseViewer, contents can be discovered by keyword or geographic searches over a global map, metadata can be browsed, and objects can be displayed or scheduled for download. For computer applications, REST and SOAP web services are being implemented to allow computer-to-computer interoperability for applications to search and receive data across the Internet. Discussions are underway to extend this approach and establish a digital library at the Woods Hole Oceanographic Institution for cruise data as well as extensive submersible and ROV digital video and mapping data. These efforts have been supported by NSF NSDL, ITR and OCE awards.

  9. Image resolution in the digital era: notion and clinical implications.

    PubMed

    Rakhshan, Vahid

    2014-12-01

    Digital radiographs need additional metadata in order to be accurate when being converted to analog media. Resolution is a major reason of failures in proper printing or digitizing the images. This letter shortly explains the overlooked pitfalls of digital radiography and photography in dental practice, and briefly instructs the reader how to avoid or rectify common problems associated with resolution calibration of digital radiographs.

  10. Evaluation of Digital Technology and Software Use among Business Education Teachers

    ERIC Educational Resources Information Center

    Ellis, Richard S.; Okpala, Comfort O.

    2004-01-01

    Digital video cameras are part of the evolution of multimedia digital products that have positive applications for educators, students, and industry. Multimedia digital video can be utilized by any personal computer and it allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics,…

  11. Literacy Learning in a Digitally Rich Humanities Classroom: Embracing Multiple, Collaborative, and Simultaneous Texts

    ERIC Educational Resources Information Center

    Buckley-Marudas, Mary Frances

    2016-01-01

    Understanding what happens when teachers embrace digital media for literacy learning is critical to realizing the potential of learning in the digital era. This article examines some of the ways that a high school teacher and his students leverage digital technologies for literacy learning in their humanities classrooms. The author introduces the…

  12. Digital Television: Sharpening the Focus on Children. Media Now, Spring 2004

    ERIC Educational Resources Information Center

    Espejo, Eileen; Miller, Patti

    2004-01-01

    As television transitions from analog to digital, questions arise as to how to best meet the needs of children. What are the potential benefits of digital television? How can the technology be used to serve children and families, while at the same time protect them from possible harm? The transition to digital television offers a unique…

  13. Looks Like Me, Sounds Like Me! Race, Culture, and Language in the Creation of Digital Media

    ERIC Educational Resources Information Center

    Brown, Bryan A.; Edouard, Kareem

    2017-01-01

    The technology education movement includes the introduction and application of digital books into science classrooms. These digital books are attractive alternatives to traditional texts because they can be customized for students. This qualitative study examined 35 students as they customized their own digital books. Using a variety of digital…

  14. Professionalism in a digital age: opportunities and considerations for using social media in health care.

    PubMed

    Gagnon, Kendra; Sabus, Carla

    2015-03-01

    Since the beginning of the millennium, there has been a remarkable change in how people access and share information. Much of this information is user-generated content found on social media sites. As digital technologies and social media continue to expand, health care providers must adapt their professional communication to meet the expectations and needs of consumers. This adaptation may include communication on social media sites. However, many health care providers express concerns that professional social media use, particularly interactions with patients, is ethically problematic. Social media engagement does not create ethical dissonance if best practices are observed and online communication adheres to terms of service, professional standards, and organizational policy. A well-executed social media presence provides health care providers, including physical therapists, the opportunity-and perhaps a professional obligation-to use social media sites to share or create credible health care information, filling a consumer void for high-quality online information on fitness, wellness, and rehabilitation. This perspective article provides a broad review of the emergence of social media in society and health care, explores policy implications of organizational adoption of health care social media, and proposes individual opportunities and guidelines for social media use by the physical therapy professional. © 2015 American Physical Therapy Association.

  15. Dental Videographic Analysis using Digital Age Media.

    PubMed

    Agarwal, Anirudh; Seth, Karan; Parmar, Siddharaj; Jhawar, Rahul

    2016-01-01

    This study was to evaluate a new method of smile analysis using videographic and photographic softwares (as in this study Photoshop Elements X, Windows Movie Maker 2012) as primary assessment tools and to develop an index for malocclusion and treatment plan that could be used in assessing severity of maloc-clussion. Agarwal A, Seth K, Parmar S, Jhawar R. Dental Videographic Analysis using Digital Age Media. Int J Clin Pediatr Dent 2016;9(4):355-363.

  16. The ethics of social media in dental practice: challenges.

    PubMed

    Peltier, Bruce; Curley, Arthur

    2013-07-01

    This is the first of two essays written to consider several important trends in dental practice that result from innovations in digital and social media. This essay reviews ethical and legal implications of the use of websites, Facebook, review sites, email and other digital innovations in dental practice. The second essay provides ethical tools for analysis, illuminates areas of ethical concern in today's practice environment and offers recommendations for future practice.

  17. Screen Media Exposure and Obesity in Children and Adolescents.

    PubMed

    Robinson, Thomas N; Banda, Jorge A; Hale, Lauren; Lu, Amy Shirong; Fleming-Milici, Frances; Calvert, Sandra L; Wartella, Ellen

    2017-11-01

    Obesity is one of the best-documented outcomes of screen media exposure. Many observational studies find relationships between screen media exposure and increased risks of obesity. Randomized controlled trials of reducing screen time in community settings have reduced weight gain in children, demonstrating a cause and effect relationship. Current evidence suggests that screen media exposure leads to obesity in children and adolescents through increased eating while viewing; exposure to high-calorie, low-nutrient food and beverage marketing that influences children's preferences, purchase requests, consumption habits; and reduced sleep duration. Some evidence also suggests promise for using interactive media to improve eating and physical activity behaviors to prevent or reduce obesity. Future interdisciplinary research is needed to examine the effects of newer mobile and other digital media exposures on obesity; to examine the effectiveness of additional interventions to mitigate the adverse effects of media exposures on obesity and possible moderators and mediators of intervention effects; to effectively use digital media interventions to prevent and reduce obesity; and to uncover the mechanisms underlying the causal relationships and interactions between obesity-related outcomes and media content, characteristics, and context. Copyright © 2017 by the American Academy of Pediatrics.

  18. Digital Media, Participatory Politics, and Positive Youth Development.

    PubMed

    Middaugh, Ellen; Clark, Lynn Schofield; Ballard, Parissa J

    2017-11-01

    Research on the social implications of adolescent technology use often focuses on identifying and preventing risk. However, adolescence is also a time of rapidly expanding capacities, expectations of autonomy, and identity exploration. In this article, we highlight findings from research in the field of youth civic development, which point to the importance of youth civic engagement during adolescence for later adult civic engagement as well as for promoting positive developmental outcomes. Researchers suggest that certain forms of Internet use (such as information seeking, social network site use, media production, and participation in online communities) promote civic engagement and that digital tools play an important role in youth empowerment efforts. In this article, we suggest a need for greater attention to efforts to promote digital media competencies among adolescents and for greater coordination of research on adolescent risk and adolescent autonomy and empowerment related to Internet use. Copyright © 2017 by the American Academy of Pediatrics.

  19. Towards the application of interaction design to digital TV content development.

    PubMed

    Fialho, Francisco A P; Santos, Paloma Maria; Braga, Marcus de Melo; Thaler, Anelise

    2012-01-01

    Television can be considered one of the main means of mass entertainment. It occupies an important place in people's lives, influencing behavior and creating and/or enforcing consumer's habits and needs. With the advent of Digital Television, a series of new features tend to further impact upon society in many different ways. The main agent of this change is interactivity, which is the leverage that will transform the traditional viewer's role. Interactivity turns the viewer into a user, a partner who receives the content, but also produces, participates and collaborates during the viewing process. This paper aims to discuss the importance of applying interaction design in the development of projects related to digital television. The main factors that may contribute to improve the interaction design in applications for digital TV were identified drawing on a descriptive and qualitative method of investigation. The results showed that the interface design for this new media should not only be aesthetically appealing, but should also focus on usability (i.e. user's wishes and needs). Additionally, the creation of these interfaces requires the investigation of some characteristics and limitations of device interaction, considering the choice of colors, saturation levels and brightness, avoiding graphic symbols and prioritizing the navigation through the numerical buttons of the remote control.

  20. Digital Copy of the Pulkovo Plate Collection

    NASA Astrophysics Data System (ADS)

    Kanaev, I.; Kanaeva, N.; Poliakow, E.; Pugatch, T.

    Report is devoted to a problem of saving of the Pulkovo plate collection. In total more than 50 thousand astronegatives are stored in the observatory. First of them are dated back to 1893. A risk of emulsion corrupting raises with current of time. Since 1996 the operation on digitization and record of the images of plates on electronic media (HDD, CD) are carried out in the observatory. The database ECSIP - Electronic Collection of the Star Images of the Pulkovo is created. There are recorded in it both complete, and extracted (separate areas) images of astronegatives. The plates as a whole are scanned on the photoscanner with rather rough optical resolution 600-2400 dpi. The matrixes with the separate images are digitized on the precision measuring machine "Fantasy" with high (6000-25400 dpi) resolution. The DB ECSIP allows to accept and to store different types of data of a matrix structure, including, CCD-frames. Structure of the ECSIP's software includes systems of visualization, processing and manipulation by the images, and also programs for position and photometric measurements. To the present time more than 40% completed and 10% extracted images from its total amount are digitized and recorded in DB ECSIP. The project is fulfilled at financial support by the Ministry of Science of Russian Federation, grant 01-54 "The coordinate -measuring astrographic machine "Fantasy".

  1. Fostering science communication and outreach through video production in Dartmouth's IGERT Polar Environmental Change graduate program

    NASA Astrophysics Data System (ADS)

    Hammond Wagner, C. R.; McDavid, L. A.; Virginia, R. A.

    2013-12-01

    Dartmouth's NSF-supported IGERT Polar Environmental Change graduate program has focused on using video media to foster interdisciplinary thinking and to improve student skills in science communication and public outreach. Researchers, educators, and funding organizations alike recognize the value of video media for making research results more accessible and relevant to diverse audiences and across cultures. We present an affordable equipment set and the basic video training needed as well as available Dartmouth institutional support systems for students to produce outreach videos on climate change and its associated impacts on people. We highlight and discuss the successes and challenges of producing three types of video products created by graduate and undergraduate students affiliated with the Dartmouth IGERT. The video projects created include 1) graduate student profile videos, 2) a series of short student-created educational videos for Greenlandic high school students, and 3) an outreach video about women in science based on the experiences of women students conducting research during the IGERT field seminar at Summit Station and Kangerlussuaq, Greenland. The 'Science in Greenland--It's a Girl Thing' video was featured on The New York Times Dot Earth blog and the Huffington Post Green blog among others and received international recognition. While producing these videos, students 1) identified an audience and created story lines, 2) worked in front of and behind the camera, 3) utilized low-cost digital editing applications, and 4) shared the videos on multiple platforms from social media to live presentations. The three video projects were designed to reach different audiences, and presented unique challenges for content presentation and dissemination. Based on student and faculty assessment, we conclude that the video projects improved student science communication skills and increased public knowledge of polar science and the effects of climate change.

  2. Sex, Sexuality, Sexting, and SexEd: Adolescents and the Media

    ERIC Educational Resources Information Center

    Brown, Jane D.; Keller, Sarah; Stern, Susannah

    2009-01-01

    The traditional media (television, radio, movies, magazines) and new, digital media (the Internet, Social Networking Sites such as Facebook and Myspace, and cell phones) have become important sex educators for adolescents. Adolescents in the United States spend six to seven hours a day with some form of media, often using more than one kind…

  3. Social Media Pedagogy: Applying an Interdisciplinary Approach to Teach Multimodal Critical Digital Literacy

    ERIC Educational Resources Information Center

    Talib, Saman

    2018-01-01

    Social media permeates the daily lives of millennials, as they use it constantly for a variety of reasons. A significant contributing factor is the availability of social media through smartphones and mobile apps. This kind of immersive and complex media environment calls for a literacy pedagogy that prepares students to understand, engage with,…

  4. Digitally Inspired Thinking: Can Social Media Lead to Deep Learning in Higher Education?

    ERIC Educational Resources Information Center

    Samuels-Peretz, Debbie; Dvorkin Camiel, Lana; Teeley, Karen; Banerjee, Gouri

    2017-01-01

    In this study, students from a variety of disciplines, who were enrolled in six courses that incorporate the use of social media, were surveyed to evaluate their perception of how the integration of social-media tools supports deep approaches to learning. Students reported that social media supports deep learning both directly and indirectly,…

  5. A Social Media Practicum: An Action-Learning Approach to Social Media Marketing and Analytics

    ERIC Educational Resources Information Center

    Atwong, Catherine T.

    2015-01-01

    To prepare students for the rapidly evolving field of digital marketing, which requires more and more technical skills every year, a social media practicum creates a learning environment in which students can apply marketing principles and become ready for collaborative work in social media marketing and analytics. Using student newspapers as…

  6. What Do Preservice Teachers Think about Teaching Media Literacy? An Exploratory Study Using the Theory of Planned Behavior

    ERIC Educational Resources Information Center

    Gretter, Sarah; Yadav, Aman

    2018-01-01

    Despite the numerous benefits of media & information literacy for students in today's digital society, the lack of teacher preparation in teaching media and information literacy skills suggests a gap between the societal rationale for students becoming media literate and the sustainable preparation of teachers. The purpose of this exploratory…

  7. New Media but Same Old Tricks: Food Marketing to Children in the Digital Age.

    PubMed

    Kelly, Bridget; Vandevijvere, Stefanie; Freeman, Becky; Jenkin, Gabrielle

    2015-03-01

    'New media' refers to digital technologies, which offer unmatched opportunities for food companies to engage with young people. This paper explores the emergence of food marketing using new media, the potential impact of this marketing on young people, and current and potential policy responses to limit exposure to these promotions. Foremost in any informed policy discussion is the need for robust evidence to demonstrate the need for intervention. In this case, such evidence relates to the extent of children's exposures to commercial food promotions via new media, and the nature of these promotions. Approaches to, and challenges of, collecting and assessing these data are discussed. There is accumulating evidence that food marketing on new media is increasing and influences children's food preferences and choices. The impact of integrated campaigns, which reinforce commercial messages across multiple platforms, and of new media, which engage personally with potential consumers, is likely to be greater than that of traditional marketing.

  8. #KidsAnxiety and Social Media: A Review.

    PubMed

    Glover, Jenna; Fritsch, Sandra L

    2018-04-01

    This article reviews the available literature regarding the interaction between child and adolescent anxiety and electronic media. It reviews current research contributing to understanding of the correlation of youth anxiety with engagement in social media and other online platforms, including risk and protective factors. mHealth and eHealth prevention and treatment options, available via various digital resources, are discussed. Suggestions for mental health clinicians' assessment of client's online behaviors and a review of novel treatment options are provided. The article concludes with proposing healthy online technology interventions, including popups for overuse and identification of digitally enhanced posts. Copyright © 2017 Elsevier Inc. All rights reserved.

  9. An Exploration of the Associations of Alcohol-Related Social Media Use and Message Interpretation Outcomes to Problem Drinking Among College Students.

    PubMed

    Hoffman, Eric W; Austin, Erica Weintraub; Pinkleton, Bruce E; Austin, Bruce W

    2017-07-01

    College students' use of digital communication technology has led to a rapid expansion of digital alcohol marketing efforts. Two surveys (total usable n = 637) were conducted to explore college students' experiences with alcohol-related social media, their decision making related to alcohol use, and their problematic drinking behaviors. Study results indicated that students' use of alcohol-related social media predicted their problem drinking behaviors. In addition, students' wishful identification, perceived desirability, perceived similarity, and normative beliefs predicted their expectancies for drinking alcohol. Finally, students' expectancies for drinking alcohol predicted their problematic drinking behaviors.

  10. Storage media for computers in radiology

    PubMed Central

    Dandu, Ravi Varma

    2008-01-01

    The introduction and wide acceptance of digital technology in medical imaging has resulted in an exponential increase in the amount of data produced by the radiology department. There is an insatiable need for storage space to archive this ever-growing volume of image data. Healthcare facilities should plan the type and size of the storage media that they needed, based not just on the volume of data but also on considerations such as the speed and ease of access, redundancy, security, costs, as well as the longevity of the archival technology. This article reviews the various digital storage media and compares their merits and demerits. PMID:19774182

  11. Virtual file system for PSDS

    NASA Technical Reports Server (NTRS)

    Runnels, Tyson D.

    1993-01-01

    This is a case study. It deals with the use of a 'virtual file system' (VFS) for Boeing's UNIX-based Product Standards Data System (PSDS). One of the objectives of PSDS is to store digital standards documents. The file-storage requirements are that the files must be rapidly accessible, stored for long periods of time - as though they were paper, protected from disaster, and accumulative to about 80 billion characters (80 gigabytes). This volume of data will be approached in the first two years of the project's operation. The approach chosen is to install a hierarchical file migration system using optical disk cartridges. Files are migrated from high-performance media to lower performance optical media based on a least-frequency-used algorithm. The optical media are less expensive per character stored and are removable. Vital statistics about the removable optical disk cartridges are maintained in a database. The assembly of hardware and software acts as a single virtual file system transparent to the PSDS user. The files are copied to 'backup-and-recover' media whose vital statistics are also stored in the database. Seventeen months into operation, PSDS is storing 49 gigabytes. A number of operational and performance problems were overcome. Costs are under control. New and/or alternative uses for the VFS are being considered.

  12. Weaving Social Media into a Business Proposal Project

    ERIC Educational Resources Information Center

    Li, Xiaoli

    2012-01-01

    Given that students are enthusiastic about social media or even have expertise in some social media tools, the author decided to design a class project in her Writing for Careers (Business Communication) class that integrates social media in terms of content and project management. This article intends to describe such a class project design as…

  13. Issues for bringing digital libraries into public use

    NASA Technical Reports Server (NTRS)

    Flater, David W.; Yesha, Yelena

    1993-01-01

    In much the same way that the field of artificial intelligence produced a cult which fervently believed that computers would soon think like human beings, the existence of electronic books has resurrected the paperless society as a utopian vision to some, an apocalyptic horror to others. In this essay we have attempted to provide realistic notions of what digital libraries are likely to become if they are a popular success. E-books are capable of subsuming most of the media we use today and have the potential for added functionality by being interactive. The environmental impact of having millions more computers will be offset to some degree, perhaps even exceeded, by the fact that televisions, stereos, VCR's, CD players, newspapers, magazines, and books will become part of the computer system or be made redundant. On the whole, large-scale use of digital libraries is likely to be a winning proposition. Whether or not this comes to pass depends on the directions taken by today's researchers and software developers. By involving the public, the effort being put into digital libraries can be leveraged into something which is big enough to make a real change for the better. If digital libraries remain the exclusive property of government, universities, and large research firms, then large parts of the world will remain without digital libraries for years to come, just as they have remained without digital phone service for far too long. If software companies try to scuttle the project by patenting crucial algorithms and using proprietary data formats, all of us will suffer. Let us reverse the errors of the past and create a truly open digital library system.

  14. Teaching Language and Culture in a Digital Age

    ERIC Educational Resources Information Center

    Chamberlin-Quinlisk, Carla

    2012-01-01

    This article examines part of the complex relationship between linguistic and cultural diversity and the digital technologies that shape our social worlds. In particular, the author explores how digital media cultivate ideas about language practice in multicultural communities and simultaneously serve as a pedagogical tool for discussing…

  15. Digital Audio Tape: Yet Another Archival Media?

    ERIC Educational Resources Information Center

    Vanker, Anthony D.

    1989-01-01

    Provides an introduction to the technical aspects of digital audiotape and compares it to other computer storage devices such as optical data disks and magnetic tape cartridges in terms of capacity, transfer rate, and cost. The current development of digital audiotape standards is also discussed. (five references) (CLB)

  16. Production in Gdlrc and Present Reflections

    NASA Astrophysics Data System (ADS)

    Kisa, A.; Çolak, S.; Bakici, S.; Özmüş, L.

    2013-08-01

    Recently, Turkey's National Geographic Information System (TNGIS) carried out a more comprehensive studies. General Directorate of Land Registry and Cadastre (GDLRC) within the scope of these studies has projects in many areas within the jurisdiction. GDLRC have started Land Registry and Cadastre Modernization Project (LRCMP) in 2008 and still continues this project. The current project is very successful in the renewal and transfer of digital media, after the completion of the country's digital cadastre. The scope of this project was prepared comprehensive study. The scope of this project was prepared comprehensive study. This studies; human resources development, new cadastre offices renovation and its services improvement, examining and reporting of the valuation of real estate, renovation and updating of the cadastre. All works continues at the same speed and determination. With these developments, GDLRC works with institutions, organizations and citizens. These developments cause a further increase interoperability and trust relationships. GDLRC, across the country, produces, stores, manages and preservesof property information. GDLRC the use and development of real estate is an important way to the work. In this context, one of the layers of spatial information systems, an essential requirement of the images which obtained by means of remote sensing satellite photos and/or consist of aerial photographs, is quite an important role. In research, in order to meet the common needs of different institutions and organizations, aerial photographs and orthophoto imagery are needed. Aerial photographs more up to date, precise, clear and reliable. GDLRC, signing of important projects, is working to implement the Orthophoto Information System (OIS) project. GDLRC equipped with a new photogrammetric systems in 2009. In this way, the technological advances in the industry leading on this issue very closely monitored and carried out the task successfully. 200 000 km2 area in the country, 1/5000 scaled digital color orthophoto images were producedbetween 2009-2012. Orthophoto images of other areas is carried out by General Command of Mapping (GCM). Orthophotos , base images with the current covering the whole country, cloudless, 30-45 cm in the sampling interval (Ground Sample Distance - GSD), produced will be realized by both institutions in 2014. Ongoing projects in the fields covered by the renewal is important. Orthophoto production stage, stereo, color, and near-infrared aerial photographs of the terrain elevation models are also available. Municipalities places by 1/1000 scale orthophoto images prepared in this process. The production of orthophotos, digital cadastral works of engineering projects and other institutions, decision-support processes, quality controls and integrity of the legal dimension of the feature can be used to create litter. GDLRC for these purposes by the OGC Web Services standards TNGIS prepared and successfully created the image layer. Two projects planned by GDLRC. In both of projects, historical aerial photographs, are retrieved from GDLRC and GCM archives, will scan, produce orthophoto and service from web.

  17. 77 FR 55783 - Mechanical and Digital Phonorecord Delivery Compulsory License

    Federal Register 2010, 2011, 2012, 2013, 2014

    2012-09-11

    ... filed by the Recording Industry Association of America, Inc., National Music Publishers Association, Songwriters Guild of America, Digital Media Association, and Music Reports, Inc., (``Joint Requestors''). The...

  18. Not All that Is Solid Melts into Air? Care-Experienced Young People, Friendship and Relationships in the ‘Digital Age’

    PubMed Central

    Sen, Robin

    2016-01-01

    The circumstances of those who are, or have been, in the care system may augment concern about their use of mobile phones and the internet, but little is specifically known about such use. Presenting findings from an exploratory study which investigated the experiences and views of six care leavers and four looked after children, this paper considers their social contact via mobile phones and the internet. Exploration of the study data is located alongside wider empirical findings around internet use and critical consideration of theoretical insights from the work of Bauman, Castells and LaMendola. Participants' reported use of digital media was not substantially different to that of their peer group: their core virtual networks had significant overlap with their core offline networks and social contact via digital media could provide welcome, if limited and individualised, social support. The most prominent difficulty arising from the use of these media was forms of verbal abuse by those known to the young people offline. While the centrality of digital technology within young people's lives influenced the way they communicated, underlying issues within their social relationships reflected greater similarity with a pre-digital age than has sometimes been suggested. PMID:27559214

  19. Body as Echoes: Cyber Archiving of Dazu Rock Carvings

    NASA Astrophysics Data System (ADS)

    Chen, W.-W.

    2017-08-01

    "Body As Echoes: Cyber Archiving of Dazu Rock Carvings (BAE project in short)" strives to explore the tangible/intangible aspects of digital heritage conservation. Aiming at Dazu Rock Carvings - World Heritage Site of Sichuan Province, BAE project utilizes photogrammetry and digital sculpting technique to investigate digital narrative of cultural heritage conservation. It further provides collaborative opportunities to conduct the high-resolution site survey for scholars and institutions at local authorities. For preserving and making sustainable of the tangible cultural heritage at Dazu Rock Carvings, BAE project cyber-archives the selected niches and the caves at Dazu, and transform them into high-resolution, three-dimensional models. For extending the established results and making the digital resources available to broader audiences, BAE project will further develop interactive info-motion interface and apply the knowledge of digital heritage from BAE project to STEM education. BAE project expects to bridge the platform for archeology, computer graphics, and interactive info-motion design. Digital sculpting, projection mapping, interactive info-motion and VR will be the core techniques to explore the narrative of digital heritage conservation. For further protecting, educating and consolidating "building dwelling thinking" through digital heritage preservation, BAE project helps to preserve the digital humanity, and reach out to museum staffs and academia. By the joint effort of global institutions and local authorities, BAE project will also help to foster and enhance the mutual understanding through intercultural collaborations.

  20. Projection display technologies for the new millennium

    NASA Astrophysics Data System (ADS)

    Kahn, Frederic J.

    2000-04-01

    Although analog CRTs continue to enable most of the world's electronic projection displays such as US consumer rear projection televisions, discrete pixel (digital) active matrix LCD and DLP reflective mirror array projectors have rapidly created large nonconsumer markets--primarily for business. Recent advances in image quality, compactness and cost effectiveness of digital projectors have the potential to revolutionize major consumer and entertainment markets as well. Digital penetration of the mainstream consumer projection TV market will begin in the hear 2000. By 2005 digital projection HDTVs could take the major share of the consumer HDTV projection market. Digital projection is expected to dominate both the consumer HDTV and the cinema market by 2010, resulting in potential shipments for all projection markets exceeding 10 M units per year. Digital projection is improving at a rate 10X faster than analog CRT projectors and 5X faster than PDP flat panels. Continued rapid improvement of digital projection is expected due to its relative immaturity and due to the wide diversity of technological improvements being pursued. Key technology enablers are the imaging panels, light sources and micro-optics. Market shares of single panel projectors, MEMs panels, LCOS panels and low T p-Si TFT LCD panel variants are expected to increase.

  1. Distributed media server for the support of multimedia teaching

    NASA Astrophysics Data System (ADS)

    Liepert, Michael; Griwodz, Carsten; On, Giwon; Zink, Michael; Steinmetz, Ralf

    1999-11-01

    One major problem of using multimedia material in lecturing is the trade-off between actuality of the content and quality of the presentations. A frequent need for content refreshment exists, but high quality presentations can not be authored by the individual teacher alone at the required rate. Several past and current projects have had the goal of developing so-called learning archives, a variation of digital libraries. On demand, these deliver material with limited structure to students. For lecturing, these systems provide just as insufficient service as the unreliable WWW. Based on our system HyNoDe [HYN97] we address these issues in our distributed media server built of 'medianodes.' We add content management that addresses teachers' needs and provide guaranteed service for connected as well as disconnected operation of their presentation systems. Medianode aims at a scenario for non-real-time, shared creation and modification of presentations and presentation elements. It provides user authentication, administrative roles and authorization mechanisms. It requires an understanding of consistency, versioning and alternative content tailored to lecturing. To allow for predictable presentation quality, medianode provides application level QoS supporting alternative media and alternative presentations. Viable presentation tracks are dynamically generated based on user requests, user profiles and hardware profiles. For machines that are removed from the system according to a schedule, the systems guarantees availability of consistent, complete tracks of selected presentations at disconnect time. In this paper we present the scope of the medianode project and afterwards its architecture, following the realization steps.

  2. Advancing the use of streaming media and digital media technologies at the Connecticut Department of Transportation.

    DOT National Transportation Integrated Search

    2014-03-27

    This final research report culminates a decade-long initiative to demonstrate and implement streaming media technologies at CONNDOT. This effort began in 2001 during an earlier related-study (SPR-2231) that concluded in 2006. This study (SPR-2254) re...

  3. Reframing the Role of Educational Media Technologies

    ERIC Educational Resources Information Center

    Westera, Wim

    2015-01-01

    Distance universities excel in using digital media technologies for content delivery and collaborative interaction to compensate for limited face-to-face opportunities. Now that an ever-growing variety of media technologies, devices, and services are flooding the market, possession of expertise about the educational opportunities of these…

  4. Balancing Social Media with Operations Security (OPSEC) in the 21st Century

    DTIC Science & Technology

    2010-05-03

    anticipated since the inception of digital media and the World Wide Web. Military personnel are equally influenced by social media and social ...FINAL 3. DATES COVERED (From - To) 4. TITLE AND SUBTITLE Balancing Social Media with Operations Security (OPSEC) in the...necessarily endorsed by the NWC or the Department of the Navy. 14. ABSTRACT The use of social media and networking sites like Facebook, MySpace, and

  5. Why Throw the Negs out with the Bathwater? A Study of Students' Attitudes to Digital and Film Photographic Media

    ERIC Educational Resources Information Center

    Macdonald, Iain

    2012-01-01

    As today's digital applications hold our gaze and become increasingly ubiquitous, it is easy to dismiss the previous technologies and processes that provided yesterday's creative opportunities. Photography has been revolutionised by digital capture and transmission in the past decade. It could be argued that there is a digital orthodoxy in…

  6. Digital Imaging and the Cognitive Revolution: A Media Challenge.

    ERIC Educational Resources Information Center

    Sartorius, Ute

    This paper discusses the role of digital technology within the cognitive revolution of the perception of images. It analyzes the traditional values placed on images as a source of cognition. These values are discussed in terms of the ethical and social issues raised by the use of digital image manipulation in so far as the digital era is falsely…

  7. Digital Renegades in America: Changing Metaphors to Realize the Potential of Technology in Education

    ERIC Educational Resources Information Center

    Smith, Thomas

    2013-01-01

    In 2001, Marc Prensky introduced a new metaphor to the educational landscape. He suggested that the rising generation were growing up in a time so filled with new media that they were "digital natives," while those born earlier were "digital immigrants." In this view, because the digital natives are growing up immersed in a sea…

  8. High Res at High Speed: Automated Delivery of High-Resolution Images from Digital Library Collections

    ERIC Educational Resources Information Center

    Westbrook, R. Niccole; Watkins, Sean

    2012-01-01

    As primary source materials in the library are digitized and made available online, the focus of related library services is shifting to include new and innovative methods of digital delivery via social media, digital storytelling, and community-based and consortial image repositories. Most images on the Web are not of sufficient quality for most…

  9. Lifetime of digital media: is optics the solution?

    NASA Astrophysics Data System (ADS)

    Spitz, Erich; Hourcade, Jean-Charles; Lalo", Franck

    2010-01-01

    While the short term and mid-term archiving of digital data and information can be handled reasonably well with modern techniques, the long term aspects of the problem (several decades or even centuries) are much more difficult to manage. The heart of the problem is the longevity of storage media, which presently does not go beyond a few years, maybe one or two decades in the best cases. In this article, we review the various strategies for long term archiving, with two main categories: active and passive. We evaluate the various recording media in terms of their longevity. We then discuss the recordable optical digital disks (RODDs) and the state of the art in this domain; the present situation is that, with the techniques that are implemented commercially, good prospects for long term archiving are not available. Nevertheless, the conceptual simplicity of RODDs could be exploited to create new recordable digital media; the improvements that are needed seem to be reachable with reasonable development effort. Since RODDs are now in strong competition with other systems (hard disks or flash memory for instance) that constantly make enormous progress, there seems to be little hope to see RODDs win the race of capacity; nevertheless, longevity could provide them with a new market, since the need for long term archiving is so pressing everywhere in the world.

  10. Flu & You: Preventive Steps

    MedlinePlus

    ... flu, and have respiratory symptoms without a fever. Digital Resources Prevent Flu! Get a Flu Vaccine and ... by: Office of the Associate Director for Communication, Digital Media Branch, Division of Public Affairs Email Recommend ...

  11. Trust in Health Information Sources: Survey Analysis of Variation by Sociodemographic and Tobacco Use Status in Oklahoma.

    PubMed

    Brown-Johnson, Cati G; Boeckman, Lindsay M; White, Ashley H; Burbank, Andrea D; Paulson, Sjonna; Beebe, Laura A

    2018-02-12

    Modern technology (ie, websites and social media) has significantly changed social mores in health information access and delivery. Although mass media campaigns for health intervention have proven effective and cost-effective in changing health behavior at a population scale, this is best studied in traditional media sources (ie, radio and television). Digital health interventions are options that use short message service/text messaging, social media, and internet technology. Although exposure to these products is becoming ubiquitous, electronic health information is novel, incompletely disseminated, and frequently inaccurate, which decreases public trust. Previous research has shown that audience trust in health care providers significantly moderates health outcomes, demographics significantly influence audience trust in electronic media, and preexisting health behaviors such as smoking status significantly moderate audience receptivity to traditional mass media. Therefore, modern health educators must assess audience trust in all sources, both media (traditional and digital) and interpersonal, to balance pros and cons before structuring multicomponent community health interventions. We aimed to explore current trust and moderators of trust in health information sources given recent changes in digital health information access and delivery to inform design of future health interventions in Oklahoma. We conducted phone surveys of a cross-sectional sample of 1001 Oklahoma adults (age 18-65 years) in spring 2015 to assess trust in seven media sources: traditional (television and radio), electronic (online and social media), and interpersonal (providers, insurers, and family/friends). We also gathered information on known moderators of trust (sociodemographics and tobacco use status). We modeled log odds of a participant rating a source as "trustworthy" (SAS PROC SURVEYLOGISTIC), with subanalysis for confounders (sociodemographics and tobacco use). Oklahomans showed the highest trust in interpersonal sources: 81% (808/994) reported providers were trustworthy, 55% (550/999) for friends and family, and 48% (485/998) for health insurers. For media sources, 24% of participants (232/989) rated the internet as trustworthy, followed by 21% of participants for television (225/998), 18% for radio (199/988), and only 11% for social media (110/991). Despite this low self-reported trust in social media, 40% (406/991) of participants reported using social media for tobacco-related health information. Trust in health providers did not vary by subpopulation, but sociodemographic variables (gender, income, and education) and tobacco use status significantly moderated trust in other sources. Women were on the whole more trusting than men, trust in media decreased with income, and trust in friends and family decreased with education. Health education interventions should incorporate digital media, particularly when targeting low-income populations. Utilizing health care providers in social media settings could leverage high-trust and low-cost features of providers and social media, respectively. ©Cati G Brown-Johnson, Lindsay M Boeckman, Ashley H White, Andrea D Burbank, Sjonna Paulson, Laura A Beebe. Originally published in JMIR Public Health and Surveillance (http://publichealth.jmir.org), 12.02.2018.

  12. Digital Portfolios: Powerful Marketing Tool for Communications Students

    ERIC Educational Resources Information Center

    Nikirk, Martin

    2008-01-01

    A digital portfolio is a powerful marketing tool for young people searching for employment in the communication or interactive media fields. With a digital portfolio, students can demonstrate their skills at working with software tools, demonstrate appropriate use of materials, explain technical procedures, show an understanding of processes and…

  13. Embodied Memory and Curatorship in Children's Digital Video Production

    ERIC Educational Resources Information Center

    Potter, John

    2010-01-01

    Digital video production in schools is often theorised, researched and written about in two ways: either as a part of media studies practice or as a technological innovation, bringing new, "creative", digital tools into the curriculum. Using frameworks for analysis derived from multimodality theory, new literacy studies and theories of…

  14. Digital Media and "Girling" at an Elite Girls' School

    ERIC Educational Resources Information Center

    Charles, Claire

    2007-01-01

    In this article, I draw on Judith Butler's notion of performativity to investigate the role of digital technologies in processes of gendered subjectification (or "girling") in elite girls' education. Elite girls' schooling is a site where the potential of digital technologies in mediating student-led constructions and explorations of…

  15. Managing Student Digital Distractions and Hyperconnectivity: Communication Strategies and Challenges for Professorial Authority

    ERIC Educational Resources Information Center

    Cheong, Pauline Hope; Shuter, Robert; Suwinyattichaiporn, Tara

    2016-01-01

    Recent debates on the use of technology in classrooms have highlighted the significance of regulating students' off-task and multitasking behaviors facilitated by digital media. This paper investigates the communication practices that constitute professorial authority to manage college students' digital distractions in classrooms. Findings from…

  16. Digital Literacy: Tools and Methodologies for Information Society

    ERIC Educational Resources Information Center

    Rivoltella, Pier Cesare, Ed.

    2008-01-01

    Currently in a state of cultural transition, global society is moving from a literary society to digital one, adopting widespread use of advanced technologies such as the Internet and mobile devices. Digital media has an extraordinary impact on society's formative processes, forcing a pragmatic shift in their management and organization. This…

  17. A Business Educator's Guide to Transitioning to a Digital Curriculum

    ERIC Educational Resources Information Center

    Roberts, Scott D.; Rains, Russell E.; Perry, Gregory E.

    2012-01-01

    The authors, representing three key digital media business disciplines, present a case for how business curriculum could be updated to include a strong digital element without recreating the entire business school enterprise or spending millions on new faculty and technology. The three key disciplines are technology, law, and marketing.

  18. When Digital Natives Come to School

    ERIC Educational Resources Information Center

    Dyck, Brenda A.

    2006-01-01

    As the first generation of students to grow up surrounded by and using digital media comes through the classroom doors, teachers must realize that these students' almost constant interaction with technology has caused them to think and process information differently than students did 10 years ago. Marc Prensky calls today's digital learners…

  19. Learning the Virtual Life: Public Pedagogy in a Digital World

    ERIC Educational Resources Information Center

    Trifonas, Peter Pericles, Ed.

    2011-01-01

    Digital technologies have transformed cultural perceptions of learning and what it means to be literate, expanding the importance of experience alongside interpretation and reflection. "Living the Virtual Life" offers ways to consider the local and global effects of digital media on educational environments, as well as the cultural transformations…

  20. Camera! Action! Collaborate with Digital Moviemaking

    ERIC Educational Resources Information Center

    Swan, Kathleen Owings; Hofer, Mark; Levstik, Linda S.

    2007-01-01

    Broadly defined, digital moviemaking integrates a variety of media (images, sound, text, video, narration) to communicate with an audience. There is near-ubiquitous access to the necessary software (MovieMaker and iMovie are bundled free with their respective operating systems) and hardware (computers with Internet access, digital cameras, etc.).…

Top