Sample records for digital multimedia content

  1. Multimedia content management in MPEG-21 framework

    NASA Astrophysics Data System (ADS)

    Smith, John R.

    2002-07-01

    MPEG-21 is an emerging standard from MPEG that specifies a framework for transactions of multimedia content. MPEG-21 defines the fundamental concept known as a digital item, which is the unit of transaction in the multimedia framework. A digital item can be used to package content for such as a digital photograph, a video clip or movie, a musical recording with graphics and liner notes, a photo album, and so on. The packaging of the media resources, corresponding identifiers, and associated metadata is provided in the declaration of the digital item. The digital item declaration allows for more effective transaction, distribution, and management of multimedia content and corresponding metadata, rights expressions, variations of media resources. In this paper, we describe various challenges for multimedia content management in the MPEG-21 framework.

  2. Information Operations & Security

    DTIC Science & Technology

    2012-03-05

    Fred B. Schneider, Cornell The Promise of Security Metrics • Users: Purchasing decisions – Which system is the better value? • Builders ...Engineering University of Maryland, College Park DISTRIBUTION A: Approved for public release; distribution is unlimited. Digital Multimedia Anti...fingerprints for multimedia content: • Determine the time and place of recordings • Detect tampering in the multimedia content; bind video and

  3. Content Independence in Multimedia Databases.

    ERIC Educational Resources Information Center

    de Vries, Arjen P.

    2001-01-01

    Investigates the role of data management in multimedia digital libraries, and its implications for the design of database management systems. Introduces the notions of content abstraction and content independence. Proposes a blueprint of a new class of database technology, which supports the basic functionality for the management of both content…

  4. Discussion on the management system technology implementation of multimedia classrooms in the digital campus

    NASA Astrophysics Data System (ADS)

    Wang, Bo

    2018-04-01

    Based on the digitized information and network, digital campus is an integration of teaching, management, science and research, life service and technology service, and it is one of the current mainstream construction form of campus function. This paper regarded the "mobile computing" core digital environment construction development as the background, explored the multiple management system technology content design and achievement of multimedia classrooms in digital campus and scientifically proved the technology superiority of management system.

  5. Blended Learning in the Visual Communications Classroom: Student Reflections on a Multimedia Course

    ERIC Educational Resources Information Center

    George-Palilonis, Jennifer; Filak, Vincent

    2009-01-01

    Advances in digital technology and a rapidly evolving media landscape continue to dramatically change teaching and learning. Among these changes is the emergence of multimedia teaching and learning tools, online degree programs, and hybrid classes that blend traditional and digital content delivery. At the same time, visual communication programs…

  6. A Digital Broadcast Item (DBI) enabling metadata repository for digital, interactive television (digiTV) feedback channel networks

    NASA Astrophysics Data System (ADS)

    Lugmayr, Artur R.; Mailaparampil, Anurag; Tico, Florina; Kalli, Seppo; Creutzburg, Reiner

    2003-01-01

    Digital television (digiTV) is an additional multimedia environment, where metadata is one key element for the description of arbitrary content. This implies adequate structures for content description, which is provided by XML metadata schemes (e.g. MPEG-7, MPEG-21). Content and metadata management is the task of a multimedia repository, from which digiTV clients - equipped with an Internet connection - can access rich additional multimedia types over an "All-HTTP" protocol layer. Within this research work, we focus on conceptual design issues of a metadata repository for the storage of metadata, accessible from the feedback channel of a local set-top box. Our concept describes the whole heterogeneous life-cycle chain of XML metadata from the service provider to the digiTV equipment, device independent representation of content, accessing and querying the metadata repository, management of metadata related to digiTV, and interconnection of basic system components (http front-end, relational database system, and servlet container). We present our conceptual test configuration of a metadata repository that is aimed at a real-world deployment, done within the scope of the future interaction (fiTV) project at the Digital Media Institute (DMI) Tampere (www.futureinteraction.tv).

  7. Collusion-resistant multimedia fingerprinting: a unified framework

    NASA Astrophysics Data System (ADS)

    Wu, Min; Trappe, Wade; Wang, Z. Jane; Liu, K. J. Ray

    2004-06-01

    Digital fingerprints are unique labels inserted in different copies of the same content before distribution. Each digital fingerprint is assigned to an inteded recipient, and can be used to trace the culprits who use their content for unintended purposes. Attacks mounted by multiple users, known as collusion attacks, provide a cost-effective method for attenuating the identifying fingerprint from each coluder, thus collusion poses a reeal challenge to protect the digital media data and enforce usage policies. This paper examines a few major design methodologies for collusion-resistant fingerprinting of multimedia, and presents a unified framework that helps highlight the common issues and the uniqueness of different fingerprinting techniques.

  8. Intuitive color-based visualization of multimedia content as large graphs

    NASA Astrophysics Data System (ADS)

    Delest, Maylis; Don, Anthony; Benois-Pineau, Jenny

    2004-06-01

    Data visualization techniques are penetrating in various technological areas. In the field of multimedia such as information search and retrieval in multimedia archives, or digital media production and post-production, data visualization methodologies based on large graphs give an exciting alternative to conventional storyboard visualization. In this paper we develop a new approach to visualization of multimedia (video) documents based both on large graph clustering and preliminary video segmenting and indexing.

  9. The interactive contents authoring system for terrestrial digital multimedia broadcasting

    NASA Astrophysics Data System (ADS)

    Cheong, Won-Sik; Ahn, Sangwoo; Cha, Jihun; Moon, Kyung Ae

    2007-02-01

    This paper introduces an interactive contents authoring system which can easily and conveniently produce interactive contents for the Terrestrial Digital Multimedia Broadcasting (T-DMB). For interactive broadcasting service, T-DMB adopted MPEG-4 Systems technology. In order to the interactive service becomes flourishing on the market, various types of interactive contents should be well provided prior to the service. In MPEG-4 Systems specification, broadcasting contents are described by the combination of a large number of nodes, routes and descriptors. In order to provide interactive data services through the T-DMB network, it is essential to have an interactive contents authoring system which allows contents authors to compose interactive contents easily and conveniently even if they lack any background on MPEG-4 Systems technology. The introduced authoring system provides powerful graphical user interface and produces interactive broadcasting contents in the forms of binary and textual format. Therefore, the interactive contents authoring system presented in this paper would vastly contribute to the flourishing interactive service.

  10. Semantic Storyboard of Judicial Debates: A Novel Multimedia Summarization Environment

    ERIC Educational Resources Information Center

    Fersini, E.; Sartori, F.

    2012-01-01

    Purpose: The need of tools for content analysis, information extraction and retrieval of multimedia objects in their native form is strongly emphasized into the judicial domain: digital videos represent a fundamental informative source of events occurring during judicial proceedings that should be stored, organized and retrieved in short time and…

  11. The digital storytelling process: A comparative analysis from various experts

    NASA Astrophysics Data System (ADS)

    Hussain, Hashiroh; Shiratuddin, Norshuhada

    2016-08-01

    Digital Storytelling (DST) is a method of delivering information to the audience. It combines narrative and digital media content infused with the multimedia elements. In order for the educators (i.e the designers) to create a compelling digital story, there are sets of processes introduced by experts. Nevertheless, the experts suggest varieties of processes to guide them; of which some are redundant. The main aim of this study is to propose a single guide process for the creation of DST. A comparative analysis is employed where ten DST models from various experts are analysed. The process can also be implemented in other multimedia materials that used the concept of DST.

  12. A Digital Storytelling Study Project on Mathematics Course with Preschool Pre-Service Teachers

    ERIC Educational Resources Information Center

    Inan, Cemil

    2015-01-01

    Digital storytelling technique is based on a presentation of course content in a story form using multimedia tools. In this study, digital stories were designed for mathematics instruction with preschool pre-service teachers. At the end of the six-week study, preschool students viewed the digital stories created. The study aimed to determine the…

  13. Multimedia Information Networks in Social Media

    NASA Astrophysics Data System (ADS)

    Cao, Liangliang; Qi, Guojun; Tsai, Shen-Fu; Tsai, Min-Hsuan; Pozo, Andrey Del; Huang, Thomas S.; Zhang, Xuemei; Lim, Suk Hwan

    The popularity of personal digital cameras and online photo/video sharing community has lead to an explosion of multimedia information. Unlike traditional multimedia data, many new multimedia datasets are organized in a structural way, incorporating rich information such as semantic ontology, social interaction, community media, geographical maps, in addition to the multimedia contents by themselves. Studies of such structured multimedia data have resulted in a new research area, which is referred to as Multimedia Information Networks. Multimedia information networks are closely related to social networks, but especially focus on understanding the topics and semantics of the multimedia files in the context of network structure. This chapter reviews different categories of recent systems related to multimedia information networks, summarizes the popular inference methods used in recent works, and discusses the applications related to multimedia information networks. We also discuss a wide range of topics including public datasets, related industrial systems, and potential future research directions in this field.

  14. Digital Video (DV): A Primer for Developing an Enterprise Video Strategy

    NASA Astrophysics Data System (ADS)

    Talovich, Thomas L.

    2002-09-01

    The purpose of this thesis is to provide an overview of digital video production and delivery. The thesis presents independent research demonstrating the educational value of incorporating video and multimedia content in training and education programs. The thesis explains the fundamental concepts associated with the process of planning, preparing, and publishing video content and assists in the development of follow-on strategies for incorporation of video content into distance training and education programs. The thesis provides an overview of the following technologies: Digital Video, Digital Video Editors, Video Compression, Streaming Video, and Optical Storage Media.

  15. Education in the Digital Age

    ERIC Educational Resources Information Center

    Thierstein, Joel

    2009-01-01

    Education is moving into the digital age. Pedagogies have changed to engage the latest digital technologies. The methods of distribution are now a blend between face-to-face and some other combination of virtual interfaces. The content is moving from traditional text-based learning to text-plus-multimedia. The community is now involved in the…

  16. A Prototype Semantic Web-Based Digital Content Exchange for Schools in Singapore

    ERIC Educational Resources Information Center

    Shabajee, Paul; McBride, Brian; Steer, Damian; Reynolds, Dave

    2006-01-01

    Singapore has many large and educationally valuable digital collections and is planning the development of many more. These digital collections contain historical, cultural and scientific multimedia objects, along with learning objects. At present, school teachers and pupils find it hard to locate many of these resources using traditional search…

  17. Multimedia Integration for Language e-Learning: Content, Context and the e-Dossier

    ERIC Educational Resources Information Center

    Sanchez-Villalon, Pedro Pablo; Ortega, Manuel; Sanchez-Villalon, Asuncion

    2010-01-01

    In the education world, it is widely accepted that language learning is one of the pioneering disciplines in the application and use of the information and communication technologies, initially preceded by the widespread use of audiovisual resources which, finally integrated in the digital space, bring about the use of multimedia. Additionally,…

  18. MPEG-21 in broadcasting: the novel digital broadcast item model

    NASA Astrophysics Data System (ADS)

    Lugmayr, Artur R.; Touimi, Abdellatif B.; Kaneko, Itaru; Kim, Jong-Nam; Alberti, Claudio; Yona, Sadigurschi; Kim, Jaejoon; Andrade, Maria Teresa; Kalli, Seppo

    2004-05-01

    The MPEG experts are currently developing the MPEG-21 set of standards and this includes a framework and specifications for digital rights management (DRM), delivery of quality of services (QoS) over heterogeneous networks and terminals, packaging of multimedia content and other things essential for the infrastructural aspects of multimedia content distribution. Considerable research effort is being applied to these new developments and the capabilities of MPEG-21 technologies to address specific application areas are being investigated. One such application area is broadcasting, in particular the development of digital TV and its services. In more practical terms, digital TV addresses networking, events, channels, services, programs, signaling, encoding, bandwidth, conditional access, subscription, advertisements and interactivity. MPEG-21 provides an excellent framework of standards to be applied in digital TV applications. Within the scope of this research work we describe a new model based on MPEG-21 and its relevance to digital TV: the digital broadcast item model (DBIM). The goal of the DBIM is to elaborate the potential of MPEG-21 for digital TV applications. Within this paper we focus on a general description of the DBIM, quality of service (QoS) management and metadata filtering, digital rights management and also present use-cases and scenarios where the DBIM"s role is explored in detail.

  19. Digital Game-Based Learning Supports Student Motivation, Cognitive Success, and Performance Outcomes

    ERIC Educational Resources Information Center

    Woo, Jeng-Chung

    2014-01-01

    Traditional multimedia learning is primarily based on the cognitive load concept of information processing theory. Recent digital game-based learning (DGBL) studies have focused on exploring content support for learning motivation and related game characteristics. Motivation, volition, and performance (MVP) theory indicates that cognitive load and…

  20. 76 FR 13436 - NIJ Request for Comments on Draft Vehicular Digital Multimedia Evidence Recording System...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-03-11

    ... Comments on Draft Vehicular Digital Multimedia Evidence Recording System Certification Program Requirements for Law Enforcement and Draft Law Enforcement Vehicular Digital Multimedia Evidence Recording System... two draft documents: ``Vehicular Digital Multimedia Evidence Recording System Certification Program...

  1. Designing Interactions for Learning: Physicality, Interactivity, and Interface Effects in Digital Environments

    ERIC Educational Resources Information Center

    Hoffman, Daniel L.

    2013-01-01

    The purpose of the study is to better understand the role of physicality, interactivity, and interface effects in learning with digital content. Drawing on work in cognitive science, human-computer interaction, and multimedia learning, the study argues that interfaces that promote physical interaction can provide "conceptual leverage"…

  2. Creating Collaborative and Convenient Learning Environment Using Cloud-Based Moodle LMS: An Instructor and Administrator Perspective

    ERIC Educational Resources Information Center

    Kumar, Vikas; Sharma, Deepika

    2016-01-01

    Students in the digital era are habitual of using digital devices not only for playing and interacting with their friends and peers, but also as a tool for education and learning. These digital natives are highly obsessed with the internet driven portable devices and always demand for a multimedia rich content. This specific demand needs to be…

  3. Content dependent selection of image enhancement parameters for mobile displays

    NASA Astrophysics Data System (ADS)

    Lee, Yoon-Gyoo; Kang, Yoo-Jin; Kim, Han-Eol; Kim, Ka-Hee; Kim, Choon-Woo

    2011-01-01

    Mobile devices such as cellular phones and portable multimedia player with capability of playing terrestrial digital multimedia broadcasting (T-DMB) contents have been introduced into consumer market. In this paper, content dependent image quality enhancement method for sharpness and colorfulness and noise reduction is presented to improve perceived image quality on mobile displays. Human visual experiments are performed to analyze viewers' preference. Relationship between the objective measures and the optimal values of image control parameters are modeled by simple lookup tables based on the results of human visual experiments. Content dependent values of image control parameters are determined based on the calculated measures and predetermined lookup tables. Experimental results indicate that dynamic selection of image control parameters yields better image quality.

  4. Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment

    ERIC Educational Resources Information Center

    Wilson, Dawn; Alaniz, Katie; Sikora, Joshua

    2016-01-01

    Educators who engage with today's students appreciate the impact digital media has on the lives of our younger generations. Learners of today consume, create, and publish multimedia content continuously, using a variety of devices such as cell phones, tablets, and computers. They generate original and innovative products through programs, apps,…

  5. Integrating multimedia instructional design principles with complex physiological concepts in reproductive science

    NASA Astrophysics Data System (ADS)

    Oki, Angela Christine

    2011-12-01

    This dissertation examines the effect of digital multimedia presentations as a method to teach complex concepts in reproductive physiology. The digital presentations developed for this research consisted of two-dimensional (2-D) and three-dimensional (3-D) animations, scriptmessaging and narration. The topics were "Mammalian Ovarian Follicular Dynamics", "The Physiology of the Menstrual Cycle", and "The Physiology of Parturition". In all four experiments, participants were randomly assigned to treatment groups and learning was measured with multiple-choice tests. Experiment 1 determined if type of animation impacted learning about the physiology of the menstrual cycle. The treatments were: 3-D and 2-D animation (n = 110), 2-D animation only (n = 109) and no animation (n = 108). All three presentations were 14 minutes. No treatment effects were found (p > 0.05), indicating that student performance was not influenced by animation type. In experiment 2, the influence of added narrative explanations about the physiology of parturition was determined. The delivery time for the two treatments was 14 minutes (n = 164) and 24 minutes (n = 157), respectively. There were no differences between treatment groups (p > 0.05), indicating that concise explanations were as effective as elaborate explanations. Experiment 3 determined the influence of a digital presentation on knowledge retention of follicular dynamics over the course of a semester. Treatments were: a digital presentation (n = 23) or a classroom lecture captured on video (n = 23). Students completed three tests during the semester. Students in the multimedia group outperformed students in the video lecture group on all three tests (p < 0.05). A fourth experiment determined if the multimedia modules could be effective for teaching physiological concepts to patients with varied educational backgrounds attending an Ob-Gyn clinic. Patients either read a booklet (n = 57) or viewed a multimedia presentation (n = 65) about parturition. Content was identical in each group. Patients in the multimedia group outperformed patients in the booklet group (p < 0.05). This set of four experiments indicates that digital multimedia presentations are effective for teaching complex concepts in reproductive physiology.

  6. 76 FR 52350 - Vehicular Digital Multimedia Evidence Recording System (VDMERS) Standard, Certification Program...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-08-22

    ... DEPARTMENT OF JUSTICE Office of Justice Programs [OJP (NIJ) Docket No. 1564] Vehicular Digital Multimedia Evidence Recording System (VDMERS) Standard, Certification Program Requirements, and Selection and... three draft documents related to Vehicular Digital Multimedia Evidence Recording Systems (VDMERSs) used...

  7. Forensic hash for multimedia information

    NASA Astrophysics Data System (ADS)

    Lu, Wenjun; Varna, Avinash L.; Wu, Min

    2010-01-01

    Digital multimedia such as images and videos are prevalent on today's internet and cause significant social impact, which can be evidenced by the proliferation of social networking sites with user generated contents. Due to the ease of generating and modifying images and videos, it is critical to establish trustworthiness for online multimedia information. In this paper, we propose novel approaches to perform multimedia forensics using compact side information to reconstruct the processing history of a document. We refer to this as FASHION, standing for Forensic hASH for informatION assurance. Based on the Radon transform and scale space theory, the proposed forensic hash is compact and can effectively estimate the parameters of geometric transforms and detect local tampering that an image may have undergone. Forensic hash is designed to answer a broader range of questions regarding the processing history of multimedia data than the simple binary decision from traditional robust image hashing, and also offers more efficient and accurate forensic analysis than multimedia forensic techniques that do not use any side information.

  8. 75 FR 78269 - Vehicular Digital Multimedia Evidence Recording System (VDMERS) Standard for Law Enforcement

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-12-15

    ... DEPARTMENT OF JUSTICE Office of Justice Programs [OJP (NIJ) Docket No. 1538] Vehicular Digital Multimedia Evidence Recording System (VDMERS) Standard for Law Enforcement AGENCY: National Institute of... ``Vehicular Digital Multimedia Evidence Recording System Standard for Law Enforcement.'' The opportunity to...

  9. WORKSHOP ON MINING IMPACTED NATIVE AMERICAN LANDS CD

    EPA Science Inventory

    Multimedia Technology is an exciting mix of cutting-edge Information Technologies that utilize a variety of interactive structures, digital video and audio technologies, 3-D animation, high-end graphics, and peer-reviewed content that are then combined in a variety of user-friend...

  10. Collective Intelligence Generation from User Contributed Content

    NASA Astrophysics Data System (ADS)

    Solachidis, Vassilios; Mylonas, Phivos; Geyer-Schulz, Andreas; Hoser, Bettina; Chapman, Sam; Ciravegna, Fabio; Lanfranchi, Vita; Scherp, Ansgar; Staab, Steffen; Contopoulos, Costis; Gkika, Ioanna; Bakaimis, Byron; Smrz, Pavel; Kompatsiaris, Yiannis; Avrithis, Yannis

    In this paper we provide a foundation for a new generation of services and tools. We define new ways of capturing, sharing and reusing information and intelligence provided by single users and communities, as well as organizations by enabling the extraction, generation, interpretation and management of Collective Intelligence from user generated digital multimedia content. Different layers of intelligence are generated, which together constitute the notion of Collective Intelligence. The automatic generation of Collective Intelligence constitutes a departure from traditional methods for information sharing, since information from both the multimedia content and social aspects will be merged, while at the same time the social dynamics will be taken into account. In the context of this work, we present two case studies: an Emergency Response and a Consumers Social Group case study.

  11. Anti-collusion forensics of multimedia fingerprinting using orthogonal modulation.

    PubMed

    Wang, Z Jane; Wu, Min; Zhao, Hong Vicky; Trappe, Wade; Liu, K J Ray

    2005-06-01

    Digital fingerprinting is a method for protecting digital data in which fingerprints that are embedded in multimedia are capable of identifying unauthorized use of digital content. A powerful attack that can be employed to reduce this tracing capability is collusion, where several users combine their copies of the same content to attenuate/remove the original fingerprints. In this paper, we study the collusion resistance of a fingerprinting system employing Gaussian distributed fingerprints and orthogonal modulation. We introduce the maximum detector and the thresholding detector for colluder identification. We then analyze the collusion resistance of a system to the averaging collusion attack for the performance criteria represented by the probability of a false negative and the probability of a false positive. Lower and upper bounds for the maximum number of colluders K(max) are derived. We then show that the detectors are robust to different collusion attacks. We further study different sets of performance criteria, and our results indicate that attacks based on a few dozen independent copies can confound such a fingerprinting system. We also propose a likelihood-based approach to estimate the number of colluders. Finally, we demonstrate the performance for detecting colluders through experiments using real images.

  12. The Quebec National Library on the Web.

    ERIC Educational Resources Information Center

    Kieran, Shirley; Sauve, Diane

    1997-01-01

    Provides an overview of the Quebec National Library (Bibliotheque Nationale du Quebec, or BNQ) Web site. Highlights include issues related to content, design, and technology; IRIS, the BNQ online public access catalog; development of the multimedia catalog; software; digitization of documents; links to bibliographic records; and future…

  13. A Technology Enhanced Learning Model for Quality Education

    NASA Astrophysics Data System (ADS)

    Sherly, Elizabeth; Uddin, Md. Meraj

    Technology Enhanced Learning and Teaching (TELT) Model provides learning through collaborations and interactions with a framework for content development and collaborative knowledge sharing system as a supplementary for learning to improve the quality of education system. TELT deals with a unique pedagogy model for Technology Enhanced Learning System which includes course management system, digital library, multimedia enriched contents and video lectures, open content management system and collaboration and knowledge sharing systems. Open sources like Moodle and Wiki for content development, video on demand solution with a low cost mid range system, an exhaustive digital library are provided in a portal system. The paper depicts a case study of e-learning initiatives with TELT model at IIITM-K and how effectively implemented.

  14. Personalized summarization using user preference for m-learning

    NASA Astrophysics Data System (ADS)

    Lee, Sihyoung; Yang, Seungji; Ro, Yong Man; Kim, Hyoung Joong

    2008-02-01

    As the Internet and multimedia technology is becoming advanced, the number of digital multimedia contents is also becoming abundant in learning area. In order to facilitate the access of digital knowledge and to meet the need of a lifelong learning, e-learning could be the helpful alternative way to the conventional learning paradigms. E-learning is known as a unifying term to express online, web-based and technology-delivered learning. Mobile-learning (m-learning) is defined as e-learning through mobile devices using wireless transmission. In a survey, more than half of the people remarked that the re-consumption was one of the convenient features in e-learning. However, it is not easy to find user's preferred segmentation from a full version of lengthy e-learning content. Especially in m-learning, a content-summarization method is strongly required because mobile devices are limited to low processing power and battery capacity. In this paper, we propose a new user preference model for re-consumption to construct personalized summarization for re-consumption. The user preference for re-consumption is modeled based on user actions with statistical model. Based on the user preference model for re-consumption with personalized user actions, our method discriminates preferred parts over the entire content. Experimental results demonstrated successful personalized summarization.

  15. Primary Multimedia Objects and 'Educational Metadata' A Fundamental Dilemma for Developers of Multimedia Archives; Evaluation of Digital Library Impact and User Communities by Analysis of Usage Patterns; The KYVL Kentuckiana Digital Library Project: Background and Current Status; DPDx Collection.

    ERIC Educational Resources Information Center

    Shabajee, Paul; Bollen, Johan; Luce, Rick; Weig, Eric

    2002-01-01

    Includes four articles that discuss multimedia educational database systems and the use of metadata, including repurposing; the evaluation of digital library use that analyzes the retrieval habits of users; the Kentucky Virtual Library (KYVL) and digital collection project; and the collection of the Division of Parasitic Diseases, Centers for…

  16. Digital Documentation: Using Computers to Create Multimedia Reports.

    ERIC Educational Resources Information Center

    Speitel, Tom; And Others

    1996-01-01

    Describes methods for creating integrated multimedia documents using recent advances in print, audio, and video digitization that bring added usefulness to computers as data acquisition, processing, and presentation tools. Discusses advantages of digital documentation. (JRH)

  17. Database technology and the management of multimedia data in the Mirror project

    NASA Astrophysics Data System (ADS)

    de Vries, Arjen P.; Blanken, H. M.

    1998-10-01

    Multimedia digital libraries require an open distributed architecture instead of a monolithic database system. In the Mirror project, we use the Monet extensible database kernel to manage different representation of multimedia objects. To maintain independence between content, meta-data, and the creation of meta-data, we allow distribution of data and operations using CORBA. This open architecture introduces new problems for data access. From an end user's perspective, the problem is how to search the available representations to fulfill an actual information need; the conceptual gap between human perceptual processes and the meta-data is too large. From a system's perspective, several representations of the data may semantically overlap or be irrelevant. We address these problems with an iterative query process and active user participating through relevance feedback. A retrieval model based on inference networks assists the user with query formulation. The integration of this model into the database design has two advantages. First, the user can query both the logical and the content structure of multimedia objects. Second, the use of different data models in the logical and the physical database design provides data independence and allows algebraic query optimization. We illustrate query processing with a music retrieval application.

  18. Malay Digital Folklore: Using Multimedia to Educate Children through Storytelling

    ERIC Educational Resources Information Center

    Abidin, Mohd Izani Zainal; Razak, Aishah Abd.

    2003-01-01

    In the early centuries of human evolution, the information to express cultures, social contents, ideas, values, and the society itself were primarily developed by means of expression. This information was represented in the form of classical, signs, figures, traditional manuscripts and performing arts. On the other hand, it becomes less important…

  19. A New Approach toward Digital Storytelling: An Activity Focused on Writing Self-Efficacy in a Virtual Learning Environment

    ERIC Educational Resources Information Center

    Xu, Yan; Park, Hyungsung; Baek, Youngkyun

    2011-01-01

    Recently, computer technology and multimedia elements have been developed and integrated into teaching and learning. Entertainment-based learning environments can make learning contents more attractive, and thus can lead to learners' active participation and facilitate learning. A significant amount of research examines using video editing…

  20. 77 FR 14955 - DoD Information Assurance Scholarship Program (IASP)

    Federal Register 2010, 2011, 2012, 2013, 2014

    2012-03-14

    ... IA and information technology (IT) management, technical, digital and multimedia forensics, cyber..., digital and multimedia forensics, electrical engineering, electronics engineering, information security...

  1. Limitations and requirements of content-based multimedia authentication systems

    NASA Astrophysics Data System (ADS)

    Wu, Chai W.

    2001-08-01

    Recently, a number of authentication schemes have been proposed for multimedia data such as images and sound data. They include both label based systems and semifragile watermarks. The main requirement for such authentication systems is that minor modifications such as lossy compression which do not alter the content of the data preserve the authenticity of the data, whereas modifications which do modify the content render the data not authentic. These schemes can be classified into two main classes depending on the model of image authentication they are based on. One of the purposes of this paper is to look at some of the advantages and disadvantages of these image authentication schemes and their relationship with fundamental limitations of the underlying model of image authentication. In particular, we study feature-based algorithms which generate an authentication tag based on some inherent features in the image such as the location of edges. The main disadvantage of most proposed feature-based algorithms is that similar images generate similar features, and therefore it is possible for a forger to generate dissimilar images that have the same features. On the other hand, the class of hash-based algorithms utilizes a cryptographic hash function or a digital signature scheme to reduce the data and generate an authentication tag. It inherits the security of digital signatures to thwart forgery attacks. The main disadvantage of hash-based algorithms is that the image needs to be modified in order to be made authenticatable. The amount of modification is on the order of the noise the image can tolerate before it is rendered inauthentic. The other purpose of this paper is to propose a multimedia authentication scheme which combines some of the best features of both classes of algorithms. The proposed scheme utilizes cryptographic hash functions and digital signature schemes and the data does not need to be modified in order to be made authenticatable. Several applications including the authentication of images on CD-ROM and handwritten documents will be discussed.

  2. Design training activity for teachers and students on environmental science topic in the frame of ENVRIPLUS project

    NASA Astrophysics Data System (ADS)

    D'Addezio, G.; Beranzoli, L.; Antonella, M.

    2016-12-01

    We elaborated actions to improve the content of the ENVRIPLUS e-Training Platform for multimedia education of secondary school level teachers and students. The purpose is to favor teacher training and consequently students training on selected scientific themes faced within the ENVRIPLUS Research Infrastructures. In particular we address major thematic research areas and challenges on Biodiversity and Ecosystem Services, Greenhouse effect and Earth Warming, Ocean acidifications and Environmental sustainability. First we identified "Best practices" that could positively impacts on students by providing motivation on promoting scientific research and increase the awareness of the Earth System complexity and Environmental challenges for its preservation and sustainability,). Best practice teaching strategies represent an inherent part of a curriculum that exemplifies the connection and relevance identified in education research. To realize the training platform we start detailed study and analysis of teaching and multimedia information materials already available. We plan the realization of a digital repository for access to teachers and students with opportunities to develop original content, with standardization of the design methods of the scientific and technical content, classification / cataloging of information in digital form and definition of a logical model for the provision of thematic content in a single digital environment. To better design the actions and to catch teacher needs, we prepare a questionnaire that will be administered to a large sample of international secondary school level teachers. The first part focused on objective information about the formal, quantitative and qualitative position of science class in schools and the content and methods of teaching in different countries. The second part investigate subjective teacher experiences and their views on what can improve training offer for environmental science lessons and courses.

  3. Designing high-quality interactive multimedia learning modules.

    PubMed

    Huang, Camillan

    2005-01-01

    Modern research has broadened scientific knowledge and revealed the interdisciplinary nature of the sciences. For today's students, this advance translates to learning a more diverse range of concepts, usually in less time, and without supporting resources. Students can benefit from technology-enhanced learning supplements that unify concepts and are delivered on-demand over the Internet. Such supplements, like imaging informatics databases, serve as innovative references for biomedical information, but could improve their interaction interfaces to support learning. With information from these digital datasets, multimedia learning tools can be designed to transform learning into an active process where students can visualize relationships over time, interact with dynamic content, and immediately test their knowledge. This approach bridges knowledge gaps, fosters conceptual understanding, and builds problem-solving and critical thinking skills-all essential components to informatics training for science and medicine. Additional benefits include cost-free access and ease of dissemination over the Internet or CD-ROM. However, current methods for the design of multimedia learning modules are not standardized and lack strong instructional design. Pressure from administrators at the top and students from the bottom are pushing faculty to use modern technology to address the learning needs and expectations of contemporary students. Yet, faculty lack adequate support and training to adopt this new approach. So how can faculty learn to create educational multimedia materials for their students? This paper provides guidelines on best practices in educational multimedia design, derived from the Virtual Labs Project at Stanford University. The development of a multimedia module consists of five phases: (1) understand the learning problem and the users needs; (2) design the content to harness the enabling technologies; (3) build multimedia materials with web style standards and human factors principles; (4) user testing; (5) evaluate and improve design.

  4. Developing the 1st MOOC of University of Porto: Challenges and Strategies

    ERIC Educational Resources Information Center

    Martins, Isabel; Regadas, Nuno; Amaral, Margarida

    2016-01-01

    This article is a case study on how the educational technologies unit of the Digital University describes the experience of thinking, creating multimedia contents and training teachers regarding the development of the first MOOC of University of Porto (U.Porto). Upon describing this experience, we focus on the most relevant topics such as how the…

  5. English in Class and on the Go: Multimodal U-Learning

    ERIC Educational Resources Information Center

    García-Sánchez, Soraya

    2012-01-01

    This article aims to analyse different ubiquitous learning (u-Learning) platforms used when learning English as a Foreign Language (EFL) as part of the Modern Languages Degree at the Universidad de Las Palmas de Gran Canaria (ULPGC). The combination of face-to-face lessons with multimedia content and digital mediated learning allows today's native…

  6. Differentiating Literacy Instruction for Digital Learners: The Effect of Multimedia Think-Aloud Worked Examples on Adolescent Analytical Reading Comprehension

    ERIC Educational Resources Information Center

    Neebe, Diana Combs

    2017-01-01

    Learning by example is nothing new to the education landscape. Research into think-aloud protocols, though often used as a form of assessment rather than instruction, provided practical, content-specific literacy strategies for crafting the instructional intervention in this study. Additionally, research into worked examples--from the earliest…

  7. Semantic transcoding of video based on regions of interest

    NASA Astrophysics Data System (ADS)

    Lim, Jeongyeon; Kim, Munchurl; Kim, Jong-Nam; Kim, Kyeongsoo

    2003-06-01

    Traditional transcoding on multimedia has been performed from the perspectives of user terminal capabilities such as display sizes and decoding processing power, and network resources such as available network bandwidth and quality of services (QoS) etc. The adaptation (or transcoding) of multimedia contents to given such constraints has been made by frame dropping and resizing of audiovisual, as well as reduction of SNR (Signal-to-Noise Ratio) values by saving the resulting bitrates. Not only such traditional transcoding is performed from the perspective of user"s environment, but also we incorporate a method of semantic transcoding of audiovisual based on region of interest (ROI) from user"s perspective. Users can designate their interested parts in images or video so that the corresponding video contents can be adapted focused on the user"s ROI. We incorporate the MPEG-21 DIA (Digital Item Adaptation) framework in which such semantic information of the user"s ROI is represented and delivered to the content provider side as XDI (context digital item). Representation schema of our semantic information of the user"s ROI has been adopted in MPEG-21 DIA Adaptation Model. In this paper, we present the usage of semantic information of user"s ROI for transcoding and show our system implementation with experimental results.

  8. MASTERS: A Virtual Lab on Multimedia Systems for Telecommunications, Medical, and Remote Sensing Applications

    ERIC Educational Resources Information Center

    Alexiadis, D. S.; Mitianoudis, N.

    2013-01-01

    Digital signal processing (DSP) has been an integral part of most electrical, electronic, and computer engineering curricula. The applications of DSP in multimedia (audio, image, video) storage, transmission, and analysis are also widely taught at both the undergraduate and post-graduate levels, as digital multimedia can be encountered in most…

  9. Evaluation of Digital Technology and Software Use among Business Education Teachers

    ERIC Educational Resources Information Center

    Ellis, Richard S.; Okpala, Comfort O.

    2004-01-01

    Digital video cameras are part of the evolution of multimedia digital products that have positive applications for educators, students, and industry. Multimedia digital video can be utilized by any personal computer and it allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics,…

  10. 76 FR 27355 - Law Enforcement Vehicular Digital Multimedia Evidence Recording System Selection and Application...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-05-11

    ... DEPARTMENT OF JUSTICE Office of Justice Programs [OJP (NIJ) Docket No. 1553] Law Enforcement Vehicular Digital Multimedia Evidence Recording System Selection and Application Guide AGENCY: National... of Justice (NIJ) will make available, to the general public, the ``Law Enforcement Vehicular Digital...

  11. Distributed Multimedia Computing: An Assessment of the State of the Art.

    ERIC Educational Resources Information Center

    Williams, Neil; And Others

    1991-01-01

    Describes multimedia computing and the characteristics of multimedia information. Trends in information technology are reviewed; distributed multimedia computing is explained; media types are described, including digital media; and multimedia applications are examined, including office systems, documents, information storage and retrieval,…

  12. Curriculum-based neurosurgery digital library.

    PubMed

    Langevin, Jean-Philippe; Dang, Thai; Kon, David; Sapo, Monica; Batzdorf, Ulrich; Martin, Neil

    2010-11-01

    Recent work-hour restrictions and the constantly evolving body of knowledge are challenging the current ways of teaching neurosurgery residents. To develop a curriculum-based digital library of multimedia content to face the challenges in neurosurgery education. We used the residency program curriculum developed by the Congress of Neurological Surgeons to structure the library and Microsoft Sharepoint as the user interface. This project led to the creation of a user-friendly and searchable digital library that could be accessed remotely and throughout the hospital, including the operating rooms. The electronic format allows standardization of the content and transformation of the operating room into a classroom. This in turn facilitates the implementation of a curriculum within the training program and improves teaching efficiency. Future work will focus on evaluating the efficacy of the library as a teaching tool for residents.

  13. Enhancing surgical safety using digital multimedia technology.

    PubMed

    Dixon, Jennifer L; Mukhopadhyay, Dhriti; Hunt, Justin; Jupiter, Daniel; Smythe, William R; Papaconstantinou, Harry T

    2016-06-01

    The purpose of this study was to examine whether incorporating digital and video multimedia components improved surgical time-out performance of a surgical safety checklist. A prospective pilot study was designed for implementation of a multimedia time-out, including a patient video. Perceptions of the staff participants were surveyed before and after intervention (Likert scale: 1, strongly disagree to 5, strongly agree). Employee satisfaction was high for both time-out procedures. However, employees appreciated improved clarity of patient identification (P < .05) and operative laterality (P < .05) with the digital method. About 87% of the respondents preferred the digital version to the standard time-out (75% anesthesia, 89% surgeons, 93% nursing). Although the duration of time-outs increased (49 and 79 seconds for standard and digital time-outs, respectively, P > .001), there was significant improvement in performance of key safety elements. The multimedia time-out allows improved participation by the surgical team and is preferred to a standard time-out process. Copyright © 2015 Elsevier Inc. All rights reserved.

  14. New directions in medical e-curricula and the use of digital repositories.

    PubMed

    Fleiszer, David M; Posel, Nancy H; Steacy, Sean P

    2004-03-01

    Medical educators involved in the growth of multimedia-enhanced e-curricula are increasingly aware of the need for digital repositories to catalogue, store and ensure access to learning objects that are integrated within their online material. The experience at the Faculty of Medicine at McGill University during initial development of a mainstream electronic curriculum reflects this growing recognition that repositories can facilitate the development of a more comprehensive as well as effective electronic curricula. Also, digital repositories can help to ensure efficient utilization of resources through the use, re-use, and reprocessing of multimedia learning, addressing the potential for collaboration among repositories and increasing available material exponentially. The authors review different approaches to the development of a digital repository application, as well as global and specific issues that should be examined in the initial requirements definition and development phase, to ensure current initiatives meet long-term requirements. Often, decisions regarding creation of e-curricula and associated digital repositories are left to interested faculty and their individual development teams. However, the development of an e-curricula and digital repository is not predominantly a technical exercise, but rather one that affects global pedagogical strategies and curricular content and involves a commitment of large-scale resources. Outcomes of these decisions can have long-term consequences and as such, should involve faculty at the highest levels including the dean.

  15. Multimedia in 1992.

    ERIC Educational Resources Information Center

    Desmarais, Norman

    1991-01-01

    Reviews current developments in multimedia computing for both the business and consumer markets, including interactive multimedia players; compact disc-interactive (CD-I), including levels of audio quality, various video specifications and visual effects, and software; digital video interactive (DVI); and multimedia personal computers. (LRW)

  16. Digital case-based learning system in school.

    PubMed

    Gu, Peipei; Guo, Jiayang

    2017-01-01

    With the continuing growth of multi-media learning resources, it is important to offer methods helping learners to explore and acquire relevant learning information effectively. As services that organize multi-media learning materials together to support programming learning, the digital case-based learning system is needed. In order to create a case-oriented e-learning system, this paper concentrates on the digital case study of multi-media resources and learning processes with an integrated framework. An integration of multi-media resources, testing and learning strategies recommendation as the learning unit is proposed in the digital case-based learning framework. The learning mechanism of learning guidance, multi-media materials learning and testing feedback is supported in our project. An improved personalized genetic algorithm which incorporates preference information and usage degree into the crossover and mutation process is proposed to assemble the personalized test sheet for each learner. A learning strategies recommendation solution is proposed to recommend learning strategies for learners to help them to learn. The experiments are conducted to prove that the proposed approaches are capable of constructing personalized sheets and the effectiveness of the framework.

  17. Digital case-based learning system in school

    PubMed Central

    Gu, Peipei

    2017-01-01

    With the continuing growth of multi-media learning resources, it is important to offer methods helping learners to explore and acquire relevant learning information effectively. As services that organize multi-media learning materials together to support programming learning, the digital case-based learning system is needed. In order to create a case-oriented e-learning system, this paper concentrates on the digital case study of multi-media resources and learning processes with an integrated framework. An integration of multi-media resources, testing and learning strategies recommendation as the learning unit is proposed in the digital case-based learning framework. The learning mechanism of learning guidance, multi-media materials learning and testing feedback is supported in our project. An improved personalized genetic algorithm which incorporates preference information and usage degree into the crossover and mutation process is proposed to assemble the personalized test sheet for each learner. A learning strategies recommendation solution is proposed to recommend learning strategies for learners to help them to learn. The experiments are conducted to prove that the proposed approaches are capable of constructing personalized sheets and the effectiveness of the framework. PMID:29107965

  18. eduCRATE--a Virtual Hospital architecture.

    PubMed

    Stoicu-Tivadar, Lăcrimioara; Stoicu-Tivadar, Vasile; Berian, Dorin; Drăgan, Simona; Serban, Alexandru; Serban, Corina

    2014-01-01

    eduCRATE is a complex project proposal which aims to develop a virtual learning environment offering interactive digital content through original and integrated solutions using cloud computing, complex multimedia systems in virtual space and personalized design with avatars. Compared to existing similar products the project brings the novelty of using languages for medical guides in order to ensure a maximum of flexibility. The Virtual Hospital simulations will create interactive clinical scenarios for which students will find solutions for positive diagnosis and therapeutic management. The solution based on cloud computing and immersive multimedia is an attractive option in education because is economical and it matches the current working style of the young generation to whom it addresses.

  19. Students' Views on the Helpfulness of Multimedia Components of Digital Flashcards in Mobile-Assisted Vocabulary Learning

    ERIC Educational Resources Information Center

    Kaplan-Rakowski, Regina; Loranc-Paszylk, Barbara

    2017-01-01

    This study examines learners' perceptions of the helpfulness of various multimedia components embedded in digital flashcards for explicit, informal foreign language vocabulary learning. Advanced learners of English (N = 59) studied 48 new words using digital flashcards on smartphones. After ten days, the learners completed perception surveys. The…

  20. PATRON: Using a Multimedia Digital Library for Learning and Teaching in the Performing Arts.

    ERIC Educational Resources Information Center

    Lyon, Elizabeth

    The creation and application of a multimedia digital library to support learning and teaching in the performing arts is described. PATRON (Performing Arts Teaching Resources Online) delivers audio, video, music scores, dance notation, and theater scripts to the desktop via an innovative Web-based interface. Digital objects are linked subjectively…

  1. English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives. New Literacies and Digital Epistemologies. Volume 61

    ERIC Educational Resources Information Center

    Unsworth, Len, Ed.; Thomas, Angela, Ed.

    2014-01-01

    "English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives" is about the fusion of media and narrative, and explores theoretical and practical dimensions of young people's engagement with contemporary forms of text. It showcases a range of critical interpretative approaches for integrating…

  2. Associated diacritical watermarking approach to protect sensitive arabic digital texts

    NASA Astrophysics Data System (ADS)

    Kamaruddin, Nurul Shamimi; Kamsin, Amirrudin; Hakak, Saqib

    2017-10-01

    Among multimedia content, one of the most predominant medium is text content. There have been lots of efforts to protect and secure text information over the Internet. The limitations of existing works have been identified in terms of watermark capacity, time complexity and memory complexity. In this work, an invisible digital watermarking approach has been proposed to protect and secure the most sensitive text i.e. Digital Holy Quran. The proposed approach works by XOR-ing only those Quranic letters that has certain diacritics associated with it. Due to sensitive nature of Holy Quran, diacritics play vital role in the meaning of the particular verse. Hence, securing letters with certain diacritics will preserve the original meaning of Quranic verses in case of alternation attempt. Initial results have shown that the proposed approach is promising with less memory complexity and time complexity compared to existing approaches.

  3. 14 CFR § 1213.108 - Multimedia materials.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... NEWS AND INFORMATION MEDIA § 1213.108 Multimedia materials. (a) NASA's multimedia material, from all... original or duplicate files of news-oriented imagery and other digital multimedia material generated within... the opinion of the installations, would be appropriate for use as news feed material or features in...

  4. Virtual in Real. Interactive Solutions for Learning and Communication in the National Archaeological Museum of Marche

    NASA Astrophysics Data System (ADS)

    Clini, P.; Nespeca, R.; Ruggeri, L.

    2017-05-01

    Today the ICTs are favourable additions to museum exhibitions. This work aims to realize an innovative system of digital exploitation of artefacts in the National Archaeological Museum of Marche (MANaM), in order to create a shared museum that will improve the knowledge of cultural contents through the paradigm "learning by interacting" and "edutainment". The main novelty is the implementation of stand-alone multimedia installations for digital artefacts that combine real and virtual scenarios in order to enrich the experience, the knowledge and the multi-sensory perception. A Digital Library (DL) is created using Close Range Photogrammetry (CRP) techniques applied to 21 archaeological artefacts belonging to different categories. Enriched with other data (texts, images, multimedia), all 3D models flow into the cloud data server from which are recalled in the individual exhibitions. In particular, we have chosen three types of technological solutions: VISUAL, TACTILE, SPATIAL. All the solutions take into account the possibility of group interaction, allowing the participation of the interaction to an appropriate number of users. Sharing the experience enables greater involvement, generating communicative effectiveness much higher than it would get from a lonely visit. From the "Museum Visitors Behaviour Analysis" we obtain a survey about users' needs and efficiency of the interactive solutions. The main result of this work is the educational impact in terms of increase in visitors, specially students, learning increase of historical and cultural content, greater user involvement during the visit to the museum.

  5. Multimedia content description framework

    NASA Technical Reports Server (NTRS)

    Bergman, Lawrence David (Inventor); Mohan, Rakesh (Inventor); Li, Chung-Sheng (Inventor); Smith, John Richard (Inventor); Kim, Michelle Yoonk Yung (Inventor)

    2003-01-01

    A framework is provided for describing multimedia content and a system in which a plurality of multimedia storage devices employing the content description methods of the present invention can interoperate. In accordance with one form of the present invention, the content description framework is a description scheme (DS) for describing streams or aggregations of multimedia objects, which may comprise audio, images, video, text, time series, and various other modalities. This description scheme can accommodate an essentially limitless number of descriptors in terms of features, semantics or metadata, and facilitate content-based search, index, and retrieval, among other capabilities, for both streamed or aggregated multimedia objects.

  6. Multimedia Content Development as a Facial Expression Datasets for Recognition of Human Emotions

    NASA Astrophysics Data System (ADS)

    Mamonto, N. E.; Maulana, H.; Liliana, D. Y.; Basaruddin, T.

    2018-02-01

    Datasets that have been developed before contain facial expression from foreign people. The development of multimedia content aims to answer the problems experienced by the research team and other researchers who will conduct similar research. The method used in the development of multimedia content as facial expression datasets for human emotion recognition is the Villamil-Molina version of the multimedia development method. Multimedia content developed with 10 subjects or talents with each talent performing 3 shots with each capturing talent having to demonstrate 19 facial expressions. After the process of editing and rendering, tests are carried out with the conclusion that the multimedia content can be used as a facial expression dataset for recognition of human emotions.

  7. [Development of Web-based multimedia content for a physical examination and health assessment course].

    PubMed

    Oh, Pok-Ja; Kim, Il-Ok; Shin, Sung-Rae; Jung, Hoe-Kyung

    2004-10-01

    This study was to develop Web-based multimedia content for Physical Examination and Health Assessment. The multimedia content was developed based on Jung's teaching and learning structure plan model, using the following 5 processes : 1) Analysis Stage, 2) Planning Stage, 3) Storyboard Framing and Production Stage, 4) Program Operation Stage, and 5) Final Evaluation Stage. The web based multimedia content consisted of an intro movie, main page and sub pages. On the main page, there were 6 menu bars that consisted of Announcement center, Information of professors, Lecture guide, Cyber lecture, Q&A, and Data centers, and a site map which introduced 15 week lectures. In the operation of web based multimedia content, HTML, JavaScript, Flash, and multimedia technology (Audio and Video) were utilized and the content consisted of text content, interactive content, animation, and audio & video. Consultation with the experts in context, computer engineering, and educational technology was utilized in the development of these processes. Web-based multimedia content is expected to offer individualized and tailored learning opportunities to maximize and facilitate the effectiveness of the teaching and learning process. Therefore, multimedia content should be utilized concurrently with the lecture in the Physical Examination and Health Assessment classes as a vital teaching aid to make up for the weakness of the face-to- face teaching-learning method.

  8. Access and Use: Improving Digital Multimedia Consumer Health Information.

    PubMed

    Thomas, Alex

    2016-01-01

    This project enabled novel organisational insight into the comparative utility of a portfolio of consumer health information content, by measuring patterns of attrition (abandonment) in content use. The project used as a case study the event activity log of a fully automated digital information kiosk, located in a community health facility. Direct measurements of the duration of content use were derived from the user interface activity recorded in the kiosk log, thus avoiding issues in using other approaches to collecting this type of data, such as sampling and observer bias. The distribution patterns of 1,383 durations of observed abandonments of use for twenty-eight discrete modules of health information content were visualised using Kaplan-Meir survival plots. Clear patterns of abandonment of content use were exhibited. The method of analysis is cost-effective, scalable and provides deep insight into the utility of health promotion content. The impact on the content producers, platform operators and service users is to improve organisational learning and thus increase the confidence in stakeholders that the service is continuously delivering high quality health and wellbeing benefits.

  9. Integrating Multimedia Instructional Design Principles with Complex Physiological Concepts in Reproductive Science

    ERIC Educational Resources Information Center

    Oki, Angela Christine

    2011-01-01

    This dissertation examines the effect of digital multimedia presentations as a method to teach complex concepts in reproductive physiology. The digital presentations developed for this research consisted of two-dimensional (2-D) and three-dimensional (3-D) animations, scriptmessaging and narration. The topics were "Mammalian Ovarian…

  10. Application of new type of distributed multimedia databases to networked electronic museum

    NASA Astrophysics Data System (ADS)

    Kuroda, Kazuhide; Komatsu, Naohisa; Komiya, Kazumi; Ikeda, Hiroaki

    1999-01-01

    Recently, various kinds of multimedia application systems have actively been developed based on the achievement of advanced high sped communication networks, computer processing technologies, and digital contents-handling technologies. Under this background, this paper proposed a new distributed multimedia database system which can effectively perform a new function of cooperative retrieval among distributed databases. The proposed system introduces a new concept of 'Retrieval manager' which functions as an intelligent controller so that the user can recognize a set of distributed databases as one logical database. The logical database dynamically generates and performs a preferred combination of retrieving parameters on the basis of both directory data and the system environment. Moreover, a concept of 'domain' is defined in the system as a managing unit of retrieval. The retrieval can effectively be performed by cooperation of processing among multiple domains. Communication language and protocols are also defined in the system. These are used in every action for communications in the system. A language interpreter in each machine translates a communication language into an internal language used in each machine. Using the language interpreter, internal processing, such internal modules as DBMS and user interface modules can freely be selected. A concept of 'content-set' is also introduced. A content-set is defined as a package of contents. Contents in the content-set are related to each other. The system handles a content-set as one object. The user terminal can effectively control the displaying of retrieved contents, referring to data indicating the relation of the contents in the content- set. In order to verify the function of the proposed system, a networked electronic museum was experimentally built. The results of this experiment indicate that the proposed system can effectively retrieve the objective contents under the control to a number of distributed domains. The result also indicate that the system can effectively work even if the system becomes large.

  11. Multimedia and the Future of Distance Learning Technology.

    ERIC Educational Resources Information Center

    Barnard, John

    1992-01-01

    Describes recent innovations in distance learning technology, including the use of video technology; personal computers, including computer conferencing, computer-mediated communication, and workstations; multimedia, including hypermedia; Integrated Services Digital Networks (ISDN); and fiber optics. Research implications for multimedia and…

  12. A Survey of Recent Advances in Optical and Multimedia Information Technologies.

    ERIC Educational Resources Information Center

    Jessop, Deborah

    1997-01-01

    Examines developments in multimedia technologies and in the World Wide Web. Discusses CD-recordable, CD-rewritable, cable modems, personal digital assistants, digital video discs, interactivity and virtual worlds, advertising on the Web, and Intranets and CD-ROM networks. Eight tables and figures show costs, download time, estimated sales, storage…

  13. Training Humanities Doctoral Students in Collaborative and Digital Multimedia

    ERIC Educational Resources Information Center

    Ensslin, Astrid; Slocombe, Will

    2012-01-01

    This study reports on the pedagogic rationale, didactic design and implications of an AHRC-funded doctoral training scheme in collaborative and digital multimedia in the humanities. In the second part of this article we discuss three areas of provision that were identified as particularly significant and/or controversial. These include (1) desktop…

  14. The Effectiveness of Using Interactive Multimedia in Improving the Concept of Fashion Design and Its Application in The Making of Digital Fashion Design

    NASA Astrophysics Data System (ADS)

    Wiana, W.

    2018-02-01

    This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Non-equivalent Control Group Design. The lectures are conducted in two different classes, namely class A as the Experimental Class and class B as the Control Class. From the calculation result after interpreted using Normalize Gain, there is an increase of higher learning result in student with interactive learning based on motion graphic, compared with student achievement on conventional learning. In this research, interactive multimedia learning based on motion graphic is effective toward the improvement of student learning in concept mastering indicator and on the aspect of making fashion design in digital format.

  15. The Prospects for Increasing the Reuse of Digital Training Content

    DTIC Science & Technology

    2009-01-01

    reuse, and using mandates or financial pressure to stimulate reuse. One mechanism for addressing incentive issues is the high- level directive that...the average cost of developing interactive multimedia instruction (IMI), level 2–3,2 in 2007 was $24,700 (Brandon Hall Research, 2007). The 1 One... Level refers to “ levels of interactivity” between the learner and DL media, with higher levels involving more learner participation. Levels of

  16. Authenticity techniques for PACS images and records

    NASA Astrophysics Data System (ADS)

    Wong, Stephen T. C.; Abundo, Marco; Huang, H. K.

    1995-05-01

    Along with the digital radiology environment supported by picture archiving and communication systems (PACS) comes a new problem: How to establish trust in multimedia medical data that exist only in the easily altered memory of a computer. Trust is characterized in terms of integrity and privacy of digital data. Two major self-enforcing techniques can be used to assure the authenticity of electronic images and text -- key-based cryptography and digital time stamping. Key-based cryptography associates the content of an image with the originator using one or two distinct keys and prevents alteration of the document by anyone other than the originator. A digital time stamping algorithm generates a characteristic `digital fingerprint' for the original document using a mathematical hash function, and checks that it has not been modified. This paper discusses these cryptographic algorithms and their appropriateness for a PACS environment. It also presents experimental results of cryptographic algorithms on several imaging modalities.

  17. Harvesting Intelligence in Multimedia Social Tagging Systems

    NASA Astrophysics Data System (ADS)

    Giannakidou, Eirini; Kaklidou, Foteini; Chatzilari, Elisavet; Kompatsiaris, Ioannis; Vakali, Athena

    As more people adopt tagging practices, social tagging systems tend to form rich knowledge repositories that enable the extraction of patterns reflecting the way content semantics is perceived by the web users. This is of particular importance, especially in the case of multimedia content, since the availability of such content in the web is very high and its efficient retrieval using textual annotations or content-based automatically extracted metadata still remains a challenge. It is argued that complementing multimedia analysis techniques with knowledge drawn from web social annotations may facilitate multimedia content management. This chapter focuses on analyzing tagging patterns and combining them with content feature extraction methods, generating, thus, intelligence from multimedia social tagging systems. Emphasis is placed on using all available "tracks" of knowledge, that is tag co-occurrence together with semantic relations among tags and low-level features of the content. Towards this direction, a survey on the theoretical background and the adopted practices for analysis of multimedia social content are presented. A case study from Flickr illustrates the efficiency of the proposed approach.

  18. Where High-Tech Meets High-Touch: an example of effective cross-disciplinary collaboration in education

    NASA Astrophysics Data System (ADS)

    Holzhauer, B.; Mooney, M. E.

    2012-12-01

    How can non-formal education programs effectively blend hands-on, place-based field science lessons with technology and digital media to teach abstract global concepts in a local setting? Using climate change as an overarching concept, the Aldo Leopold Nature Center (ALNC) in Madison, WI, is developing exhibits and digital curricula, strengthened through partnerships with local and national experts from scientific and education fields, to effectively increase the public's interest in and understanding of science and technology, how the world works, and what we can do to adapt, mitigate, and innovate sustainable solutions. The exhibits and multimedia content, centered on topics such as climate, energy, weather, and phenology, have been developed in consultation with partners like the National Academy of Sciences and various departments at the University of Wisconsin (UW). Outdoor "high-touch" programs are complemented with "high-tech" exhibits and media, including touchscreen kiosks and the National Oceanic and Atmospheric Administration's (NOAA) Science On a Sphere® global display system, tying together multimedia experiences with peer-reviewed cutting-edge science to ensure maximum comprehension by appealing and connecting to learners of all ages and learning modalities. The curriculum is being developed in alignment with local and national education standards and science and climate literacy frameworks (such as "The Essential Principles of Climate Sciences," U.S. Global Change Research Program / U.S. Climate Change Science Program). Its digital format allows it to be easily adapted to visitors' learning styles and cognitive levels and updated with relevant new content such as real-time climate data or current visualizations from the UW Cooperative Institute for Meteorological Satellite Studies. Drawing upon ALNC's award-winning environmental education experiences, professional development networks such as NOAA's Climate Stewards Education Program, and existing resources for teaching through formal STEM education, ALNC has combined the unique benefits of place-based outdoor citizen-science in the community setting with digital, multimedia, and interactive components to address local, regional, and global scientific concepts with all audiences of all ages. This innovative, replicable and broadly accessible approach, geared towards formal school groups and the general public in a non-formal educational setting, is being piloted, evaluated, and disseminated through a variety of networks and professional development in order to serve as a model of continued collaborative education.;

  19. Annotations of Mexican bullfighting videos for semantic index

    NASA Astrophysics Data System (ADS)

    Montoya Obeso, Abraham; Oropesa Morales, Lester Arturo; Fernando Vázquez, Luis; Cocolán Almeda, Sara Ivonne; Stoian, Andrei; García Vázquez, Mireya Saraí; Zamudio Fuentes, Luis Miguel; Montiel Perez, Jesús Yalja; de la O Torres, Saul; Ramírez Acosta, Alejandro Alvaro

    2015-09-01

    The video annotation is important for web indexing and browsing systems. Indeed, in order to evaluate the performance of video query and mining techniques, databases with concept annotations are required. Therefore, it is necessary generate a database with a semantic indexing that represents the digital content of the Mexican bullfighting atmosphere. This paper proposes a scheme to make complex annotations in a video in the frame of multimedia search engine project. Each video is partitioned using our segmentation algorithm that creates shots of different length and different number of frames. In order to make complex annotations about the video, we use ELAN software. The annotations are done in two steps: First, we take note about the whole content in each shot. Second, we describe the actions as parameters of the camera like direction, position and deepness. As a consequence, we obtain a more complete descriptor of every action. In both cases we use the concepts of the TRECVid 2014 dataset. We also propose new concepts. This methodology allows to generate a database with the necessary information to create descriptors and algorithms capable to detect actions to automatically index and classify new bullfighting multimedia content.

  20. One Way Multimedia Broadcasting as a Tool for Education and Development in Developing Nations

    NASA Astrophysics Data System (ADS)

    Chandrasekhar, M. G.; Venugopal, D.; Sebastian, M.; Chari, B.

    2000-07-01

    An improved quality of life through education and developmental communication is an important necessity of societal up-liftment in the new millennium, especially in the developing nations. The population explosion and the associated pressure on the scarce resources to meet the basic necessities have made it more or less impossible for most of the nations to invest reasonable resources in realizing adequate channels of formal education. Thanks to the developments in satellite communication and associated technologies, new vistas are available today to provide education and developmental communication opportunities to millions of people, spread across the globe. Satellite based Digital Audio and Multimedia Broadcasting is one such new development that is being viewed as an innovative space application in the coming decades. The potential of DAB technology to reach education, information and entertainment directly to the user through a specially designed receiver could be efficiently utilized by the developing nations to overcome their difficulties in realizing formal channels of education and information dissemination. WorldSpace plans to launch three geo-stationary satellites that would cover most of the developing economies in Africa, the Mediterranean, the Middle East, Asia, Latin America and the Caribbean. Apart from a variety of digital, high quality audio channels providing news, views, education and entertainment opportunities, the end users can also get a responsive multimedia. The multimedia is being planned as a specially packaged offering that can meet the demand of students, professionals as well as certain special groups who have certain specific data and information requirements. Apart from WorldSpace, renowned agencies/firms from different parts of the world shall provide the required content to meet these requirements. Though the Internet option is available, higher telephone charges and the difficulty in getting access have made this option less interesting and unpopular in most of the developing countries. The proposed digital audio and multimedia offering from WorldSpace to millions of consumers spread across more than 120 countries is considered as a unique tool for education and development, particularly in the developing nations. In this paper, an attempt is made to briefly describe the issues associated with education and development in developing countries, the WorldSpace offering and how a developing nation can benefit from this offering in the coming decades.

  1. Multimedia Transformation: A Special Report on Multimedia in Schools

    ERIC Educational Resources Information Center

    Education Week, 2011

    2011-01-01

    In science and math classes across the country, digital tools are being used to conduct experiments, analyze data, and run 3-D simulations to explain complex concepts. Language arts teachers are now pushing the definition of literacy to include the ability to express ideas through media. This report, "Multimedia Transformation," examines the many…

  2. An Evolving Methodology for Managing Multimedia Courseware Production

    ERIC Educational Resources Information Center

    Giller, Susan; Barker, Philip

    2006-01-01

    It is often claimed that techniques such as "multimedia" and the use of blended learning environments can be used to achieve powerful interactive pedagogies. Indeed, the advent of easy-to-use multimedia technologies has meant that a plethora of digital learning products is now becoming available. Despite the relative ease-of-use of these new…

  3. Exploring context and content links in social media: a latent space method.

    PubMed

    Qi, Guo-Jun; Aggarwal, Charu; Tian, Qi; Ji, Heng; Huang, Thomas S

    2012-05-01

    Social media networks contain both content and context-specific information. Most existing methods work with either of the two for the purpose of multimedia mining and retrieval. In reality, both content and context information are rich sources of information for mining, and the full power of mining and processing algorithms can be realized only with the use of a combination of the two. This paper proposes a new algorithm which mines both context and content links in social media networks to discover the underlying latent semantic space. This mapping of the multimedia objects into latent feature vectors enables the use of any off-the-shelf multimedia retrieval algorithms. Compared to the state-of-the-art latent methods in multimedia analysis, this algorithm effectively solves the problem of sparse context links by mining the geometric structure underlying the content links between multimedia objects. Specifically for multimedia annotation, we show that an effective algorithm can be developed to directly construct annotation models by simultaneously leveraging both context and content information based on latent structure between correlated semantic concepts. We conduct experiments on the Flickr data set, which contains user tags linked with images. We illustrate the advantages of our approach over the state-of-the-art multimedia retrieval techniques.

  4. Semantically transparent fingerprinting for right protection of digital cinema

    NASA Astrophysics Data System (ADS)

    Wu, Xiaolin

    2003-06-01

    Digital cinema, a new frontier and crown jewel of digital multimedia, has the potential of revolutionizing the science, engineering and business of movie production and distribution. The advantages of digital cinema technology over traditional analog technology are numerous and profound. But without effective and enforceable copyright protection measures, digital cinema can be more susceptible to widespread piracy, which can dampen or even prevent the commercial deployment of digital cinema. In this paper we propose a novel approach of fingerprinting each individual distribution copy of a digital movie for the purpose of tracing pirated copies back to their source. The proposed fingerprinting technique presents a fundamental departure from the traditional digital watermarking/fingerprinting techniques. Its novelty and uniqueness lie in a so-called semantic or subjective transparency property. The fingerprints are created by editing those visual and audio attributes that can be modified with semantic and subjective transparency to the audience. Semantically-transparent fingerprinting or watermarking is the most robust kind among all existing watermarking techniques, because it is content-based not sample-based, and semantically-recoverable not statistically-recoverable.

  5. Teachers' Experiences in Educational Multi-Media Content Development: The Case of Tanzania's Institute of Adult Education

    ERIC Educational Resources Information Center

    Mariki, Belingtone Eliringia

    2014-01-01

    This paper is an academic observation of an Educational Multimedia Content development-training programme funded by the Commonwealth of Learning (COL) in Tanzania. This project focused on skills development in script writing and in radio and video programme development, aimed at transforming selected subjects from text to multimedia content. The…

  6. 32 CFR 236.5 - Cyber security information sharing.

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... multimedia forensics laboratory at DC3, which implements specialized handling procedures to maintain its accreditation as a digital and multimedia forensics laboratory. DC3 will maintain, control, and dispose of all...

  7. 32 CFR 236.5 - Cyber security information sharing.

    Code of Federal Regulations, 2012 CFR

    2012-07-01

    ... multimedia forensics laboratory at DC3, which implements specialized handling procedures to maintain its accreditation as a digital and multimedia forensics laboratory. DC3 will maintain, control, and dispose of all...

  8. Multimedia and Some of Its Technical Issues.

    ERIC Educational Resources Information Center

    Wang, Shousan

    2000-01-01

    Discusses multimedia and its use in classroom teaching. Describes integrated services digital networks (ISDN); video-on-demand, that uses streaming technology via the Internet; and computer-assisted instruction. (Contains 19 references.) (LRW)

  9. Using Multimedia Technology to Build a Community of Practice: Pre-Service Teachers' and Digital Storytelling in South Africa

    ERIC Educational Resources Information Center

    Chigona, Agnes

    2013-01-01

    Employing the theory of Community of Practice (CoP), this paper shows how the use of multimedia led a group of pre-service teachers to build a community of practice in the process of completing their individual digital stories for assessment. The paper is focused on a group of diverse pre-service teachers doing their final year at a teacher…

  10. Extracting semantics from audio-visual content: the final frontier in multimedia retrieval.

    PubMed

    Naphade, M R; Huang, T S

    2002-01-01

    Multimedia understanding is a fast emerging interdisciplinary research area. There is tremendous potential for effective use of multimedia content through intelligent analysis. Diverse application areas are increasingly relying on multimedia understanding systems. Advances in multimedia understanding are related directly to advances in signal processing, computer vision, pattern recognition, multimedia databases, and smart sensors. We review the state-of-the-art techniques in multimedia retrieval. In particular, we discuss how multimedia retrieval can be viewed as a pattern recognition problem. We discuss how reliance on powerful pattern recognition and machine learning techniques is increasing in the field of multimedia retrieval. We review the state-of-the-art multimedia understanding systems with particular emphasis on a system for semantic video indexing centered around multijects and multinets. We discuss how semantic retrieval is centered around concepts and context and the various mechanisms for modeling concepts and context.

  11. Indexing method of digital audiovisual medical resources with semantic Web integration.

    PubMed

    Cuggia, Marc; Mougin, Fleur; Le Beux, Pierre

    2005-03-01

    Digitalization of audiovisual resources and network capability offer many possibilities which are the subject of intensive work in scientific and industrial sectors. Indexing such resources is a major challenge. Recently, the Motion Pictures Expert Group (MPEG) has developed MPEG-7, a standard for describing multimedia content. The goal of this standard is to develop a rich set of standardized tools to enable efficient retrieval from digital archives or the filtering of audiovisual broadcasts on the Internet. How could this kind of technology be used in the medical context? In this paper, we propose a simpler indexing system, based on the Dublin Core standard and compliant to MPEG-7. We use MeSH and the UMLS to introduce conceptual navigation. We also present a video-platform which enables encoding and gives access to audiovisual resources in streaming mode.

  12. New generation of the multimedia search engines

    NASA Astrophysics Data System (ADS)

    Mijes Cruz, Mario Humberto; Soto Aldaco, Andrea; Maldonado Cano, Luis Alejandro; López Rodríguez, Mario; Rodríguez Vázqueza, Manuel Antonio; Amaya Reyes, Laura Mariel; Cano Martínez, Elizabeth; Pérez Rosas, Osvaldo Gerardo; Rodríguez Espejo, Luis; Flores Secundino, Jesús Abimelek; Rivera Martínez, José Luis; García Vázquez, Mireya Saraí; Zamudio Fuentes, Luis Miguel; Sánchez Valenzuela, Juan Carlos; Montoya Obeso, Abraham; Ramírez Acosta, Alejandro Álvaro

    2016-09-01

    Current search engines are based upon search methods that involve the combination of words (text-based search); which has been efficient until now. However, the Internet's growing demand indicates that there's more diversity on it with each passing day. Text-based searches are becoming limited, as most of the information on the Internet can be found in different types of content denominated multimedia content (images, audio files, video files). Indeed, what needs to be improved in current search engines is: search content, and precision; as well as an accurate display of expected search results by the user. Any search can be more precise if it uses more text parameters, but it doesn't help improve the content or speed of the search itself. One solution is to improve them through the characterization of the content for the search in multimedia files. In this article, an analysis of the new generation multimedia search engines is presented, focusing the needs according to new technologies. Multimedia content has become a central part of the flow of information in our daily life. This reflects the necessity of having multimedia search engines, as well as knowing the real tasks that it must comply. Through this analysis, it is shown that there are not many search engines that can perform content searches. The area of research of multimedia search engines of new generation is a multidisciplinary area that's in constant growth, generating tools that satisfy the different needs of new generation systems.

  13. Multimedia content analysis, management and retrieval: trends and challenges

    NASA Astrophysics Data System (ADS)

    Hanjalic, Alan; Sebe, Nicu; Chang, Edward

    2006-01-01

    Recent advances in computing, communications and storage technology have made multimedia data become prevalent. Multimedia has gained enormous potential in improving the processes in a wide range of fields, such as advertising and marketing, education and training, entertainment, medicine, surveillance, wearable computing, biometrics, and remote sensing. Rich content of multimedia data, built through the synergies of the information contained in different modalities, calls for new and innovative methods for modeling, processing, mining, organizing, and indexing of this data for effective and efficient searching, retrieval, delivery, management and sharing of multimedia content, as required by the applications in the abovementioned fields. The objective of this paper is to present our views on the trends that should be followed when developing such methods, to elaborate on the related research challenges, and to introduce the new conference, Multimedia Content Analysis, Management and Retrieval, as a premium venue for presenting and discussing these methods with the scientific community. Starting from 2006, the conference will be held annually as a part of the IS&T/SPIE Electronic Imaging event.

  14. Digital multimedia instruction enhances teaching oral and maxillofacial suturing.

    PubMed

    Weaver, J M; Lu, Mei; McCloskey, K L; Herndon, E S; Tanaka, W

    2009-12-01

    To develop digital multimedia instruction on intraoral suturing. A DVD was developed to describe instruments, materials, and techniques. Two groups of dental students were asked to close an incision in a simulated model. One used written materials only and another used additional DVD. The performance was evaluated using 10 grading criteria. Students who used the DVD performed better than students who did not. This DVD could be used widely in teaching dental students.

  15. Pointer Animation Implementation at Development of Multimedia Learning of Java Programming

    ERIC Educational Resources Information Center

    Rusli, Muhammad; Atmojo, Yohanes Priyo

    2015-01-01

    This research represents the development research using the references of previous research results related to the development of interactive multimedia learning (learner controlled), specially about the effectiveness and efficiency of multimedia learning of a content that developed by pointer animation implementation showing the content in…

  16. Portable color multimedia training systems based on monochrome laptop computers (CBT-in-a-briefcase), with spinoff implications for video uplink and downlink in spaceflight operations

    NASA Technical Reports Server (NTRS)

    Scott, D. W.

    1994-01-01

    This report describes efforts to use digital motion video compression technology to develop a highly portable device that would convert 1990-91 era IBM-compatible and/or MacIntosh notebook computers into full-color, motion-video capable multimedia training systems. An architecture was conceived that would permit direct conversion of existing laser-disk-based multimedia courses with little or no reauthoring. The project did not physically demonstrate certain critical video keying techniques, but their implementation should be feasible. This investigation of digital motion video has spawned two significant spaceflight projects at MSFC: one to downlink multiple high-quality video signals from Spacelab, and the other to uplink videoconference-quality video in realtime and high quality video off-line, plus investigate interactive, multimedia-based techniques for enhancing onboard science operations. Other airborne or spaceborne spinoffs are possible.

  17. The promise and challenge of including multimedia items in medical licensure examinations: some insights from an empirical trial.

    PubMed

    Shen, Linjun; Li, Feiming; Wattleworth, Roberta; Filipetto, Frank

    2010-10-01

    The Comprehensive Osteopathic Medical Licensing Examination conducted a trial of multimedia items in the 2008-2009 Level 3 testing cycle to determine (1) if multimedia items were able to test additional elements of medical knowledge and skills and (2) how to develop effective multimedia items. Forty-four content-matched multimedia and text multiple-choice items were randomly delivered to Level 3 candidates. Logistic regression and paired-samples t tests were used for pairwise and group-level comparisons, respectively. Nine pairs showed significant differences in either difficulty or/and discrimination. Content analysis found that, if text narrations were less direct, multimedia materials could make items easier. When textbook terminologies were replaced by multimedia presentations, multimedia items could become more difficult. Moreover, a multimedia item was found not uniformly difficult for candidates at different ability levels, possibly because multimedia and text items tested different elements of a same concept. Multimedia items may be capable of measuring some constructs different from what text items can measure. Effective multimedia items with reasonable psychometric properties can be intentionally developed.

  18. Through the Looking Glass: The Multiple Layers of Multimedia.

    ERIC Educational Resources Information Center

    D'Ignazio, Fred

    1990-01-01

    Describes possible future uses of multimedia computers for instructional applications. Highlights include databases; publishing; telecommunications; computers and videocassette recorders (VCRs); audio and video digitizing; video overlay, or genlock; still-image video; videodiscs and CD-ROM; and hypermedia. (LRW)

  19. A 3-D terrain visualization database for highway information management

    DOT National Transportation Integrated Search

    1999-07-26

    A Multimedia based Highway Information System (MMHIS) is described in the paper to improve the existing photologging system for various operation and management needs. The full digital, computer based MMHIS uses technologies of video, multimedia data...

  20. Multimedia Classifier

    NASA Astrophysics Data System (ADS)

    Costache, G. N.; Gavat, I.

    2004-09-01

    Along with the aggressive growing of the amount of digital data available (text, audio samples, digital photos and digital movies joined all in the multimedia domain) the need for classification, recognition and retrieval of this kind of data became very important. In this paper will be presented a system structure to handle multimedia data based on a recognition perspective. The main processing steps realized for the interesting multimedia objects are: first, the parameterization, by analysis, in order to obtain a description based on features, forming the parameter vector; second, a classification, generally with a hierarchical structure to make the necessary decisions. For audio signals, both speech and music, the derived perceptual features are the melcepstral (MFCC) and the perceptual linear predictive (PLP) coefficients. For images, the derived features are the geometric parameters of the speaker mouth. The hierarchical classifier consists generally in a clustering stage, based on the Kohonnen Self-Organizing Maps (SOM) and a final stage, based on a powerful classification algorithm called Support Vector Machines (SVM). The system, in specific variants, is applied with good results in two tasks: the first, is a bimodal speech recognition which uses features obtained from speech signal fused to features obtained from speaker's image and the second is a music retrieval from large music database.

  1. An Interactive Multimedia Learning Environment for VLSI Built with COSMOS

    ERIC Educational Resources Information Center

    Angelides, Marios C.; Agius, Harry W.

    2002-01-01

    This paper presents Bigger Bits, an interactive multimedia learning environment that teaches students about VLSI within the context of computer electronics. The system was built with COSMOS (Content Oriented semantic Modelling Overlay Scheme), which is a modelling scheme that we developed for enabling the semantic content of multimedia to be used…

  2. Using Content Acquisition Podcasts to Increase Student Knowledge and to Reduce Perceived Cognitive Load

    ERIC Educational Resources Information Center

    Kennedy, Michael J.; Hirsch, Shanna Eisner; Dillon, Sarah E.; Rabideaux, Lindsey; Alves, Kathryn D.; Driver, Melissa K.

    2016-01-01

    The use of multimedia-driven instruction in college courses is an emerging practice designed to increase students' knowledge. However, limited research has validated the effectiveness of using multimedia to teach students about functional behavioral assessments (FBAs). To test the effectiveness of a multimedia tool called Content Acquisition…

  3. Usability of PDF based Digital Textbooks to the Physically Disabled University Student.

    PubMed

    Oku, Hidehisa; Matsubara, Kayoko; Booka, Masayuki

    2015-01-01

    Digital textbooks have been expected for providing multimedia information that the print textbooks could not handle. The original digital textbook can be fabricated relatively easily by using Epub or DAISY. Print textbooks are, however, employed as textbooks in the most of lectures in universities. Therefore, it is considered necessary to convert the content of the print textbook to the digital textbook simply and in a short time. In this paper, the digital textbook using PDF files of the print textbook was suggested as one of simple and practical solution to provide an alternative textbook for the physically disabled university student who has difficulty handling the print textbook. Then usability of the suggested method was evaluated experimentally from the point of workload. Result of the experiment indicates that the digital textbook fabricated as the alternative one for the print textbook by the suggested method has a potential to reduce workload for the physically disabled university students. In addition, the digital textbook with larger LCD display needs less workload than the print textbook. Then, there are not so much difference in the workload between the print book which is smaller than the print textbook and the digital book made from the print book.

  4. Evolution of music score watermarking algorithm

    NASA Astrophysics Data System (ADS)

    Busch, Christoph; Nesi, Paolo; Schmucker, Martin; Spinu, Marius B.

    2002-04-01

    Content protection for multimedia data is widely recognized especially for data types that are frequently distributed, sold or shared using the Internet. Particularly music industry dealing with audio files realized the necessity for content protection. Distribution of music sheets will face the same problems. Digital watermarking techniques provide a certain level of protection for these music sheets. But classical raster-oriented watermarking algorithms for images suffer several drawbacks when directly applied to image representations of music sheets. Therefore new solutions have been developed which are designed regarding the content of the music sheets. In Comparison to other media types the development for watermarking of music scores is a rather young art. The paper reviews the evolution of the early approaches and describes the current state of the art in the field.

  5. Indexing method of digital audiovisual medical resources with semantic Web integration.

    PubMed

    Cuggia, Marc; Mougin, Fleur; Le Beux, Pierre

    2003-01-01

    Digitalization of audio-visual resources combined with the performances of the networks offer many possibilities which are the subject of intensive work in the scientific and industrial sectors. Indexing such resources is a major challenge. Recently, the Motion Pictures Expert Group (MPEG) has been developing MPEG-7, a standard for describing multimedia content. The good of this standard is to develop a rich set of standardized tools to enable fast efficient retrieval from digital archives or filtering audiovisual broadcasts on the internet. How this kind of technologies could be used in the medical context? In this paper, we propose a simpler indexing system, based on Dublin Core standard and complaint to MPEG-7. We use MeSH and UMLS to introduce conceptual navigation. We also present a video-platform with enables to encode and give access to audio-visual resources in streaming mode.

  6. Digital Storytelling as an Interactive Digital Media Context

    ERIC Educational Resources Information Center

    Anderson, Kate T.; Chua, Puay Hoe

    2010-01-01

    Digital storytelling involves the creation of short, personal narratives combining images, sounds, and text in a multimedia computer-based platform. In education, digital storytelling has been used to foster learning in formal and informal spaces worldwide. The authors offer a critical discussion of claims about digital storytelling's usefulness…

  7. The development of a full-digital and networkable multi-media based highway information system : phase 1

    DOT National Transportation Integrated Search

    1999-07-26

    This report covers the development of a Multimedia Based Highway Information System (MMHIS). MMHIS extends the capabilities of current photo logging facilities. Photographic logging systems used by highway agencies provide engineers with information ...

  8. Indexing and retrieval of multimedia objects at different levels of granularity

    NASA Astrophysics Data System (ADS)

    Faudemay, Pascal; Durand, Gwenael; Seyrat, Claude; Tondre, Nicolas

    1998-10-01

    Intelligent access to multimedia databases for `naive user' should probably be based on queries formulation by `intelligent agents'. These agents should `understand' the semantics of the contents, learn user preferences and deliver to the user a subset of the source contents, for further navigation. The goal of such systems should be to enable `zero-command' access to the contents, while keeping the freedom of choice of the user. Such systems should interpret multimedia contents in terms of multiple audiovisual objects (from video to visual or audio object), and on actions and scenarios.

  9. Content-based retrieval using MPEG-7 visual descriptor and hippocampal neural network

    NASA Astrophysics Data System (ADS)

    Kim, Young Ho; Joung, Lyang-Jae; Kang, Dae-Seong

    2005-12-01

    As development of digital technology, many kinds of multimedia data are used variously and requirements for effective use by user are increasing. In order to transfer information fast and precisely what user wants, effective retrieval method is required. As existing multimedia data are impossible to apply the MPEG-1, MPEG-2 and MPEG-4 technologies which are aimed at compression, store and transmission. So MPEG-7 is introduced as a new technology for effective management and retrieval for multimedia data. In this paper, we extract content-based features using color descriptor among the MPEG-7 standardization visual descriptor, and reduce feature data applying PCA(Principal Components Analysis) technique. We remodel the cerebral cortex and hippocampal neural networks as a principle of a human's brain and it can label the features of the image-data which are inputted according to the order of hippocampal neuron structure to reaction-pattern according to the adjustment of a good impression in Dentate gyrus region and remove the noise through the auto-associate- memory step in the CA3 region. In the CA1 region receiving the information of the CA3, it can make long-term or short-term memory learned by neuron. Hippocampal neural network makes neuron of the neural network separate and combine dynamically, expand the neuron attaching additional information using the synapse and add new features according to the situation by user's demand. When user is querying, it compares feature value stored in long-term memory first and it learns feature vector fast and construct optimized feature. So the speed of index and retrieval is fast. Also, it uses MPEG-7 standard visual descriptors as content-based feature value, it improves retrieval efficiency.

  10. The Coming of Digital Desktop Media.

    ERIC Educational Resources Information Center

    Galbreath, Jeremy

    1992-01-01

    Discusses the movement toward digital-based platforms including full-motion video for multimedia products. Hardware- and software-based compression techniques for digital data storage are considered, and a chart summarizes features of Digital Video Interactive, Moving Pictures Experts Group, P x 64, Joint Photographic Experts Group, Apple…

  11. The Design of Instructional Multimedia in E-Learning: A Media Richness Theory-Based Approach

    ERIC Educational Resources Information Center

    Sun, Pei-Chen; Cheng, Hsing Kenny

    2007-01-01

    The rapid development of computer and Internet technologies has made e-Learning become an important learning method. There has been a considerable increase in the needs for multimedia instructional material in e-Learning recently as such content has been shown to attract a learner's attention and interests. The multimedia content alone, however,…

  12. Multimedia architectures: from desktop systems to portable appliances

    NASA Astrophysics Data System (ADS)

    Bhaskaran, Vasudev; Konstantinides, Konstantinos; Natarajan, Balas R.

    1997-01-01

    Future desktop and portable computing systems will have as their core an integrated multimedia system. Such a system will seamlessly combine digital video, digital audio, computer animation, text, and graphics. Furthermore, such a system will allow for mixed-media creation, dissemination, and interactive access in real time. Multimedia architectures that need to support these functions have traditionally required special display and processing units for the different media types. This approach tends to be expensive and is inefficient in its use of silicon. Furthermore, such media-specific processing units are unable to cope with the fluid nature of the multimedia market wherein the needs and standards are changing and system manufacturers may demand a single component media engine across a range of products. This constraint has led to a shift towards providing a single-component multimedia specific computing engine that can be integrated easily within desktop systems, tethered consumer appliances, or portable appliances. In this paper, we review some of the recent architectural efforts in developing integrated media systems. We primarily focus on two efforts, namely the evolution of multimedia-capable general purpose processors and a more recent effort in developing single component mixed media co-processors. Design considerations that could facilitate the migration of these technologies to a portable integrated media system also are presented.

  13. Upgrading a CD-ROM Network for Multimedia Applications.

    ERIC Educational Resources Information Center

    Sylvia, Margaret

    1995-01-01

    Addresses issues to consider when upgrading library CD-ROM networks for multimedia applications. Topics includes security issues; workstation requirements such as soundboards and monitors; local area network configurations that avoid bottlenecks: Asynchronous Transfer Mode, Ethernet, and Integrated Services Digital Network; server performance…

  14. Digitized Photography: What You Can Do with It.

    ERIC Educational Resources Information Center

    Kriss, Jack

    1997-01-01

    Discusses benefits of digital cameras which allow users to take a picture, store it on a digital disk, and manipulate/export these photos to a print document, Web page, or multimedia presentation. Details features of digital cameras and discusses educational uses. A sidebar presents prices and other information for 12 digital cameras. (AEF)

  15. An image adaptive, wavelet-based watermarking of digital images

    NASA Astrophysics Data System (ADS)

    Agreste, Santa; Andaloro, Guido; Prestipino, Daniela; Puccio, Luigia

    2007-12-01

    In digital management, multimedia content and data can easily be used in an illegal way--being copied, modified and distributed again. Copyright protection, intellectual and material rights protection for authors, owners, buyers, distributors and the authenticity of content are crucial factors in solving an urgent and real problem. In such scenario digital watermark techniques are emerging as a valid solution. In this paper, we describe an algorithm--called WM2.0--for an invisible watermark: private, strong, wavelet-based and developed for digital images protection and authenticity. Using discrete wavelet transform (DWT) is motivated by good time-frequency features and well-matching with human visual system directives. These two combined elements are important in building an invisible and robust watermark. WM2.0 works on a dual scheme: watermark embedding and watermark detection. The watermark is embedded into high frequency DWT components of a specific sub-image and it is calculated in correlation with the image features and statistic properties. Watermark detection applies a re-synchronization between the original and watermarked image. The correlation between the watermarked DWT coefficients and the watermark signal is calculated according to the Neyman-Pearson statistic criterion. Experimentation on a large set of different images has shown to be resistant against geometric, filtering and StirMark attacks with a low rate of false alarm.

  16. Iterative current mode per pixel ADC for 3D SoftChip implementation in CMOS

    NASA Astrophysics Data System (ADS)

    Lachowicz, Stefan W.; Rassau, Alexander; Lee, Seung-Minh; Eshraghian, Kamran; Lee, Mike M.

    2003-04-01

    Mobile multimedia communication has rapidly become a significant area of research and development constantly challenging boundaries on a variety of technological fronts. The processing requirements for the capture, conversion, compression, decompression, enhancement, display, etc. of increasingly higher quality multimedia content places heavy demands even on current ULSI (ultra large scale integration) systems, particularly for mobile applications where area and power are primary considerations. The ADC presented in this paper is designed for a vertically integrated (3D) system comprising two distinct layers bonded together using Indium bump technology. The top layer is a CMOS imaging array containing analogue-to-digital converters, and a buffer memory. The bottom layer takes the form of a configurable array processor (CAP), a highly parallel array of soft programmable processors capable of carrying out complex processing tasks directly on data stored in the top plane. This paper presents a ADC scheme for the image capture plane. The analogue photocurrent or sampled voltage is transferred to the ADC via a column or a column/row bus. In the proposed system, an array of analogue-to-digital converters is distributed, so that a one-bit cell is associated with one sensor. The analogue-to-digital converters are algorithmic current-mode converters. Eight such cells are cascaded to form an 8-bit converter. Additionally, each photo-sensor is equipped with a current memory cell, and multiple conversions are performed with scaled values of the photocurrent for colour processing.

  17. A new user-assisted segmentation and tracking technique for an object-based video editing system

    NASA Astrophysics Data System (ADS)

    Yu, Hong Y.; Hong, Sung-Hoon; Lee, Mike M.; Choi, Jae-Gark

    2004-03-01

    This paper presents a semi-automatic segmentation method which can be used to generate video object plane (VOP) for object based coding scheme and multimedia authoring environment. Semi-automatic segmentation can be considered as a user-assisted segmentation technique. A user can initially mark objects of interest around the object boundaries and then the user-guided and selected objects are continuously separated from the unselected areas through time evolution in the image sequences. The proposed segmentation method consists of two processing steps: partially manual intra-frame segmentation and fully automatic inter-frame segmentation. The intra-frame segmentation incorporates user-assistance to define the meaningful complete visual object of interest to be segmentation and decides precise object boundary. The inter-frame segmentation involves boundary and region tracking to obtain temporal coherence of moving object based on the object boundary information of previous frame. The proposed method shows stable efficient results that could be suitable for many digital video applications such as multimedia contents authoring, content based coding and indexing. Based on these results, we have developed objects based video editing system with several convenient editing functions.

  18. 14 CFR 1213.108 - Multimedia materials.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ....108 Aeronautics and Space NATIONAL AERONAUTICS AND SPACE ADMINISTRATION RELEASE OF INFORMATION TO NEWS... original or duplicate files of news-oriented imagery and other digital multimedia material generated within... the opinion of the installations, would be appropriate for use as news feed material or features in...

  19. 14 CFR 1213.108 - Multimedia materials.

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    ....108 Aeronautics and Space NATIONAL AERONAUTICS AND SPACE ADMINISTRATION RELEASE OF INFORMATION TO NEWS... original or duplicate files of news-oriented imagery and other digital multimedia material generated within... the opinion of the installations, would be appropriate for use as news feed material or features in...

  20. 14 CFR 1213.108 - Multimedia materials.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ....108 Aeronautics and Space NATIONAL AERONAUTICS AND SPACE ADMINISTRATION RELEASE OF INFORMATION TO NEWS... original or duplicate files of news-oriented imagery and other digital multimedia material generated within... the opinion of the installations, would be appropriate for use as news feed material or features in...

  1. 14 CFR 1213.108 - Multimedia materials.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ....108 Aeronautics and Space NATIONAL AERONAUTICS AND SPACE ADMINISTRATION RELEASE OF INFORMATION TO NEWS... original or duplicate files of news-oriented imagery and other digital multimedia material generated within... the opinion of the installations, would be appropriate for use as news feed material or features in...

  2. Cresting the Digital Divide

    ERIC Educational Resources Information Center

    Gregory, Kay; Steelman, Joyce

    2008-01-01

    Catawba Valley Community College has introduced digital storytelling (DS), an innovative instructional method that has produced extraordinary results. Digital storytelling uses affordable software to craft powerful multimedia presentations of student writing. Students create 3-to-4-minute movies with images, voiceovers, and music. This project…

  3. Designing an eMap to Teach Multimedia Applications Online

    ERIC Educational Resources Information Center

    Ruffini, Michael F.

    2004-01-01

    Teachers and students use multimedia software to create interactive presentations and content projects. Popular multimedia programs include: Microsoft's PowerPoint[R], Knowledge Adventure's HyperStudio[R], and Macromedia's Director MX 2004[R]. Creating multimedia projects engage students in active learning and thinking as they complete projects…

  4. Distributed media server for the support of multimedia teaching

    NASA Astrophysics Data System (ADS)

    Liepert, Michael; Griwodz, Carsten; On, Giwon; Zink, Michael; Steinmetz, Ralf

    1999-11-01

    One major problem of using multimedia material in lecturing is the trade-off between actuality of the content and quality of the presentations. A frequent need for content refreshment exists, but high quality presentations can not be authored by the individual teacher alone at the required rate. Several past and current projects have had the goal of developing so-called learning archives, a variation of digital libraries. On demand, these deliver material with limited structure to students. For lecturing, these systems provide just as insufficient service as the unreliable WWW. Based on our system HyNoDe [HYN97] we address these issues in our distributed media server built of 'medianodes.' We add content management that addresses teachers' needs and provide guaranteed service for connected as well as disconnected operation of their presentation systems. Medianode aims at a scenario for non-real-time, shared creation and modification of presentations and presentation elements. It provides user authentication, administrative roles and authorization mechanisms. It requires an understanding of consistency, versioning and alternative content tailored to lecturing. To allow for predictable presentation quality, medianode provides application level QoS supporting alternative media and alternative presentations. Viable presentation tracks are dynamically generated based on user requests, user profiles and hardware profiles. For machines that are removed from the system according to a schedule, the systems guarantees availability of consistent, complete tracks of selected presentations at disconnect time. In this paper we present the scope of the medianode project and afterwards its architecture, following the realization steps.

  5. Multimedia Distribution: A View from the Supply Side.

    ERIC Educational Resources Information Center

    Kesten, Myles

    1998-01-01

    Describes how multimedia products start as ideas and go through the stages of design, production, manufacturing, and marketing. Highlights include corporate consolidation, market distribution in 1997, encyclopedias and the growing Internet trend, direct marketers and sales, CD-ROM and DVD (digital video disk), costs, and future directions. (AEF)

  6. Empowering Teachers to Author Multimedia Learning Resources That Support Students' Critical Thinking

    ERIC Educational Resources Information Center

    Holley, Debbie; Boyle, Tom

    2012-01-01

    Students studying Marketing, Fashion, Public Relations, Advertising and similar subjects need to develop a "critical eye" in relation to images, media and digital technologies. This project aims to empower teachers to develop multimedia learning resources that would support students engaging in this essential activity. Developing such…

  7. Multimedia in the University Textiles and Clothing Classes

    ERIC Educational Resources Information Center

    Batra, Mansi; Marcketti, Sara B.; Ratute, Ashley

    2011-01-01

    Teaching has always been a multimedia enterprise; what has changed dramatically is the technology available for delivering course information. The use of technology for today's "digital native" students is an assumed rather than a novel activity. From a pedagogical perspective, technology is a powerful tool for customizing instruction to the needs…

  8. VideoScheme: A Research, Authoring, and Teaching Tool for Multimedia.

    ERIC Educational Resources Information Center

    Matthews, James W.; And Others

    The availability of digital multimedia technology poses new challenges to researchers, authors, and educators, even as it creates new opportunities for communication. VideoScheme, a prototype video programming environment is described, along with its applications in research, authoring and education. In terms of research, VideoScheme can help…

  9. Classroom Innovation: Engaging Students in Interactive Multimedia Learning

    ERIC Educational Resources Information Center

    Neo, Tse-Kian; Neo, Mai

    2004-01-01

    With the infusion of the multimedia technology into the education arena, traditional educational materials can be translated into interactive electronic form through the use of multimedia authoring tools. This has allowed teachers to design and incorporate multimedia elements into the content to convey the message in a multi-sensory learning…

  10. Multimodal Discourse Strategies of Factuality and Subjectivity in Educational Digital Storytelling

    ERIC Educational Resources Information Center

    Bou-Franch, Patricia

    2012-01-01

    As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant…

  11. Dynamic storage in resource-scarce browsing multimedia applications

    NASA Astrophysics Data System (ADS)

    Elenbaas, Herman; Dimitrova, Nevenka

    1998-10-01

    In the convergence of information and entertainment there is a conflict between the consumer's expectation of fast access to high quality multimedia content through narrow bandwidth channels versus the size of this content. During the retrieval and information presentation of a multimedia application there are two problems that have to be solved: the limited bandwidth during transmission of the retrieved multimedia content and the limited memory for temporary caching. In this paper we propose an approach for latency optimization in information browsing applications. We proposed a method for flattening hierarchically linked documents in a manner convenient for network transport over slow channels to minimize browsing latency. Flattening of the hierarchy involves linearization, compression and bundling of the document nodes. After the transfer, the compressed hierarchy is stored on a local device where it can be partly unbundled to fit the caching limits at the local site while giving the user availability to the content.

  12. A network-based training environment: a medical image processing paradigm.

    PubMed

    Costaridou, L; Panayiotakis, G; Sakellaropoulos, P; Cavouras, D; Dimopoulos, J

    1998-01-01

    The capability of interactive multimedia and Internet technologies is investigated with respect to the implementation of a distance learning environment. The system is built according to a client-server architecture, based on the Internet infrastructure, composed of server nodes conceptually modelled as WWW sites. Sites are implemented by customization of available components. The environment integrates network-delivered interactive multimedia courses, network-based tutoring, SIG support, information databases of professional interest, as well as course and tutoring management. This capability has been demonstrated by means of an implemented system, validated with digital image processing content, specifically image enhancement. Image enhancement methods are theoretically described and applied to mammograms. Emphasis is given to the interactive presentation of the effects of algorithm parameters on images. The system end-user access depends on available bandwidth, so high-speed access can be achieved via LAN or local ISDN connections. Network based training offers new means of improved access and sharing of learning resources and expertise, as promising supplements in training.

  13. MediaNet: a multimedia information network for knowledge representation

    NASA Astrophysics Data System (ADS)

    Benitez, Ana B.; Smith, John R.; Chang, Shih-Fu

    2000-10-01

    In this paper, we present MediaNet, which is a knowledge representation framework that uses multimedia content for representing semantic and perceptual information. The main components of MediaNet include conceptual entities, which correspond to real world objects, and relationships among concepts. MediaNet allows the concepts and relationships to be defined or exemplified by multimedia content such as images, video, audio, graphics, and text. MediaNet models the traditional relationship types such as generalization and aggregation but adds additional functionality by modeling perceptual relationships based on feature similarity. For example, MediaNet allows a concept such as car to be defined as a type of a transportation vehicle, but which is further defined and illustrated through example images, videos and sounds of cars. In constructing the MediaNet framework, we have built on the basic principles of semiotics and semantic networks in addition to utilizing the audio-visual content description framework being developed as part of the MPEG-7 multimedia content description standard. By integrating both conceptual and perceptual representations of knowledge, MediaNet has potential to impact a broad range of applications that deal with multimedia content at the semantic and perceptual levels. In particular, we have found that MediaNet can improve the performance of multimedia retrieval applications by using query expansion, refinement and translation across multiple content modalities. In this paper, we report on experiments that use MediaNet in searching for images. We construct the MediaNet knowledge base using both WordNet and an image network built from multiple example images and extracted color and texture descriptors. Initial experimental results demonstrate improved retrieval effectiveness using MediaNet in a content-based retrieval system.

  14. Technical Considerations in the Delivery of Audio-Visual Course Content.

    ERIC Educational Resources Information Center

    Lightfoot, Jay M.

    2002-01-01

    In an attempt to provide students with the benefit of the latest technology, some instructors include multimedia content on their class Web sites. This article introduces the basic terms and concepts needed to understand the multimedia domain. Provides a brief tutorial designed to help instructors create good, consistent audio-visual content. (AEF)

  15. Edification of Multimedia Resources: Aligning Technology for Student Empowerment

    ERIC Educational Resources Information Center

    Thamarasseri, Ismail

    2014-01-01

    Multimedia offers exciting possibilities for meeting the needs of 21st century learners. Multimedia learning can be defined in a number of ways. Multimedia learning is the delivery of instructional content using multiple modes that include visual and auditory information and students' use of this information to construct knowledge. Today's…

  16. Digital "Testimonio" as a Signature Pedagogy for Latin@ Studies

    ERIC Educational Resources Information Center

    Benmayor, Rina

    2012-01-01

    This article proposes the curricular integration of digital "testimonio" as a "signature" pedagogy in Latin@ Studies. The "testimonio" tradition of urgent narratives and the creative multimedia languages of digital storytelling--text, voice, image, and sound--invite historically marginalized subjects, especially younger generations, to author and…

  17. Semantic Expression and Execution of B2B Contracts on Multimedia Content

    NASA Astrophysics Data System (ADS)

    Rodríguez-Doncel, Víctor; Delgado, Jaime

    Business to business commerce of audiovisual material can be governed by electronic contracts, in the same way as digital licenses govern business to consumer transactions. The digital licenses for end users have been expressed either in proprietary formats or in standard Rights Expression Languages and they can be seen as the electronic replacement of distribution contracts and end user licenses. However, these languages fail to replace the rest of the contracts agreed along the complete Intellectual Property value chain. To represent their corresponding electronic counterpart licenses, a schema based on the standard eContracts and the Media Value Chain Ontology is presented here. It has been conceived to deal with a broader set of parties, to handle typical clauses found in the audiovisual market contracts, and to govern every transaction performed on IP objects.

  18. Technology and Interactive Multimedia. Identifying Emerging Issues and Trends in Technology for Special Education.

    ERIC Educational Resources Information Center

    Ashton, Ray

    As part of a 3-year study to identify emerging issues and trends in technology for special education, this paper addresses the role of interactive multimedia, especially the digital, optical compact disc technologies, in providing instructional services to special education students. An overview identifies technological and economic trends,…

  19. The Use of Mobile Technologies in Multimedia-Supported Learning Environments

    ERIC Educational Resources Information Center

    Duygu Eristi, Suzan; Haseski, Halil Ibrahim; Uluuysal, Betul; Karakoyun, Ferit

    2011-01-01

    The aim of the study is to reveal the students' opinions about the use of PDAs (Personal Digital Assistant) in learning environment within the context of multimedia based applications. Through purposeful sampling, 17 undergraduate students attending the elective course of BTO 323 Character Design in Computer Environment in the Department of…

  20. The Psychosocial Impacts of Multimedia Biographies on Persons with Cognitive Impairments

    ERIC Educational Resources Information Center

    Damianakis, Thecla; Crete-Nishihata, Masashi; Smith, Karen L.; Baecker, Ronald M.; Marziali, Elsa

    2010-01-01

    Purpose: The purpose of this feasibility pilot project was to observe Alzheimer's disease (AD) and mild cognitive impairment (MCI) patients' responses to personalized multimedia biographies (MBs). We developed a procedure for using digital video technology to construct DVD-based MBs of persons with AD or MCI, documented their responses to…

  1. Designing a Web-Based Multimedia Learning Environment with Laurillard's Conversational Framework: An Investigation on Instructional Relationships

    ERIC Educational Resources Information Center

    Neo, Mai; Neo, Ken Tse-Kian; Lim, Sally Thian-Li

    2013-01-01

    Classrooms today have received a significant overhaul with the inclusion of ICT and new learning pedagogies. Advancements in computing and multimedia technologies in education have resulted in an emerging breed of technologically proficient learners. Today's students are "digital natives" and very influenced by current digital…

  2. Museum Informatics.

    ERIC Educational Resources Information Center

    Marty, Paul F.; Rayward, W. Boyd; Twidale, Michael B.

    2003-01-01

    Discusses museum informatics that studies how information science and technology affect the museum environment. Examines digital technology; information organization and access; digitization, personal computers, and the Internet; data sharing; standards; social impacts of new technologies; collaboration; consortia; multimedia exhibits; virtual…

  3. Efficient Access Control in Multimedia Social Networks

    NASA Astrophysics Data System (ADS)

    Sachan, Amit; Emmanuel, Sabu

    Multimedia social networks (MMSNs) have provided a convenient way to share multimedia contents such as images, videos, blogs, etc. Contents shared by a person can be easily accessed by anybody else over the Internet. However, due to various privacy, security, and legal concerns people often want to selectively share the contents only with their friends, family, colleagues, etc. Access control mechanisms play an important role in this situation. With access control mechanisms one can decide the persons who can access a shared content and who cannot. But continuously growing content uploads and accesses, fine grained access control requirements (e.g. different access control parameters for different parts in a picture), and specific access control requirements for multimedia contents can make the time complexity of access control to be very large. So, it is important to study an efficient access control mechanism suitable for MMSNs. In this chapter we present an efficient bit-vector transform based access control mechanism for MMSNs. The proposed approach is also compatible with other requirements of MMSNs, such as access rights modification, content deletion, etc. Mathematical analysis and experimental results show the effectiveness and efficiency of our proposed approach.

  4. Digital Storytelling: An Alternative Way of Expressing Oneself

    ERIC Educational Resources Information Center

    Hartsell, Taralynn

    2017-01-01

    Digital storytelling has many implications in teaching and learning. As a way to communicate ideas, experiences, beliefs, and topics to an audience through the use of technology and multimedia, digital stories help storytellers acquire many different skills and literacies. The most important aspect is that the storyteller learns to create stories…

  5. Designing and assessing fixed dental prostheses 2 multimedia-based education in dentistry students.

    PubMed

    Jahandideh, Yousef; Roohi Balasi, Leila; Vadiati Saberi, Bardia; Dadgaran, Ideh

    2016-01-01

    Background: Above all methods effective learning results from decent training, acquired in the proper environment and encouraging creative methods. Computer-assisted training by educational software is considered a fundamental measure to improve medical and dentistry education systems. This study aims to design and assess fixed dental prostheses via 2 multimedia instructional contents at the Guilan dentistry school. Methods: This is a descriptive and cross-sectional study. First off, the instructional content was analyzed. The software used to produce multimedia was the iSpring suite Ver.7.0. After designing the instructional multimedia, this software was loaded by LMS. Sixty-nine dentistry students in the 5th semester at Guilan Dentistry School were selected via convenience sampling. At the end of the course, a structured questionnaire containing 26 items were handed to the students to evaluate the instructional multimedia quality. Results: Mean ±SD age was 24.68±3.24 years, 43 were women (62.4%) and 26 were men (37.6%) -the majority of 76.8% used the internet at home. A portion of 33.3% were inclined to use multimedia and the internet with in-person training. About 60% declared that multimedia quality as being good. Conclusion: the instructional multimedia designs which are compatible with lesson objectives and audiovisual facilities can have a great effect on the student's satisfaction. Preparing instructional multimedia makes the instructional content easily accessible for students to be able to review it several times at the proper opportunity and if presented through LMS they would be able to study the lesson subject wherever and whenever accessing the internet.

  6. MED40/472: A WWW Multimedia Textbook of Internal Propedeutics

    PubMed Central

    Zelenková, J; Vejvalka, J; Holá, D; Segethová, J

    1999-01-01

    Introduction Traditional ways of teaching techniques of physical examinations in the first clinical courses are rather demanding in terms of teacher involvement and a pool of patients suitable for demonstrations. For a long time, various audio-visual tools have been used to save teachers' and students' time and patients' patience. The modern technology of WWW publishing of multimedia allows good access to such teaching materials - and there already exist several collections of heart sounds, breath sounds etc. The aim of our project is to design and set up a comprehensive multimedia textbook of internal propedeutics that would present various physiological and pathological findings (auscultation, inspection, basic imaging) in the context of diagnostic patient investigation - the status praesens - as it is taught in the first clinical courses. Methods Unlike classical textbooks, hypertext presentation allows to ogranize the material into several structures - reflecting various approaches: systemic (digestive, cardiovascular etc.) approach, nosological, differential diagnoses, etc. To identify and implement the various useful approaches is the most difficult part of the task. The accompanying illustrative material is being prepared with the use of modern technologies - digital camera, scanner, video-camera and digitizer, digital audio recording, etc. Results In the first year of the project, the skeleton of the multimedia presentation is being constructed - corresponding to the various approaches to the subject. Concurrently, suitable illustrative material is being gathered from cases of the Internal Clinic. Various existing WWW presentations dealing with heart and breath sounds and other relevant investigations have been searched and listed. Discussion Experience and feedback from other projects of this type confirm that a rather elaborate logical and technical construction of multimedia textbooks is rewarded by a good acceptance by both students and teachers. Good access to Internet, sufficient for multimedia transfers, however, is a necessary prerequisite. Internal propedeutics is a very suitable field for internet-based multimedia textbooks: instant access to audio and video recordings is much welcome in development of clinical skills. The project is supported by a grant of the Czech Universities Development Fund.

  7. Interactive visual comparison of multimedia data through type-specific views

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Burtner, Edwin R.; Bohn, Shawn J.; Payne, Deborah A.

    2013-02-05

    Analysts who work with collections of multimedia to perform information foraging understand how difficult it is to connect information across diverse sets of mixed media. The wealth of information from blogs, social media, and news sites often can provide actionable intelligence; however, many of the tools used on these sources of content are not capable of multimedia analysis because they only analyze a single media type. As such, analysts are taxed to keep a mental model of the relationships among each of the media types when generating the broader content picture. To address this need, we have developed Canopy, amore » novel visual analytic tool for analyzing multimedia. Canopy provides insight into the multimedia data relationships by exploiting the linkages found in text, images, and video co-occurring in the same document and across the collection. Canopy connects derived and explicit linkages and relationships through multiple connected visualizations to aid analysts in quickly summarizing, searching, and browsing collected information to explore relationships and align content. In this paper, we will discuss the features and capabilities of the Canopy system and walk through a scenario illustrating how this system might be used in an operational environment. Keywords: Multimedia (Image/Video/Music) Visualization.« less

  8. Multipurpose image watermarking algorithm based on multistage vector quantization.

    PubMed

    Lu, Zhe-Ming; Xu, Dian-Guo; Sun, Sheng-He

    2005-06-01

    The rapid growth of digital multimedia and Internet technologies has made copyright protection, copy protection, and integrity verification three important issues in the digital world. To solve these problems, the digital watermarking technique has been presented and widely researched. Traditional watermarking algorithms are mostly based on discrete transform domains, such as the discrete cosine transform, discrete Fourier transform (DFT), and discrete wavelet transform (DWT). Most of these algorithms are good for only one purpose. Recently, some multipurpose digital watermarking methods have been presented, which can achieve the goal of content authentication and copyright protection simultaneously. However, they are based on DWT or DFT. Lately, several robust watermarking schemes based on vector quantization (VQ) have been presented, but they can only be used for copyright protection. In this paper, we present a novel multipurpose digital image watermarking method based on the multistage vector quantizer structure, which can be applied to image authentication and copyright protection. In the proposed method, the semi-fragile watermark and the robust watermark are embedded in different VQ stages using different techniques, and both of them can be extracted without the original image. Simulation results demonstrate the effectiveness of our algorithm in terms of robustness and fragility.

  9. MPEG-7: standard metadata for multimedia content

    NASA Astrophysics Data System (ADS)

    Chang, Wo

    2005-08-01

    The eXtensible Markup Language (XML) metadata technology of describing media contents has emerged as a dominant mode of making media searchable both for human and machine consumptions. To realize this premise, many online Web applications are pushing this concept to its fullest potential. However, a good metadata model does require a robust standardization effort so that the metadata content and its structure can reach its maximum usage between various applications. An effective media content description technology should also use standard metadata structures especially when dealing with various multimedia contents. A new metadata technology called MPEG-7 content description has merged from the ISO MPEG standards body with the charter of defining standard metadata to describe audiovisual content. This paper will give an overview of MPEG-7 technology and what impact it can bring forth to the next generation of multimedia indexing and retrieval applications.

  10. A Comparative Survey of Multimedia CD-ROM Encyclopedias.

    ERIC Educational Resources Information Center

    Clements, Jim; Nicholls, Paul

    1995-01-01

    Provides historical background information about multimedia CD-ROM encyclopedias and evaluates 11 recent releases. Discusses access to information, costs, content, technological developments. Rates the text, multimedia, and user interface. A sidebar provides a 10-year chronology of CD-ROM encyclopedias. (AEF)

  11. Using Technology to Make Connections in the Core Curriculum.

    ERIC Educational Resources Information Center

    Frost, Christopher J.; Pierson, Michael J.

    1998-01-01

    An introductory psychology course integrates subject content with other disciplines in multimedia presentations. Comparison of large multimedia and small lecture classes showed that multimedia instruction was effective in teaching large classes without eroding motivation, enabling students to make connections. (SK)

  12. Design and architecture of retailapp: an application to support conventional retailers

    NASA Astrophysics Data System (ADS)

    Jaya, I.; Tarigan, J. T.; Hardi, S. M.; Nasution, M. K. M.

    2018-03-01

    Over the last few years, the preference on shopping over internet application, usually called online shopping or e-shopping, has increased significantly. One of the major advantage of online shopping is the capability to use digital content to support the marketing process. Prospective buyers can conveniently browse and look to a certain object and find the information needed with a few clicks. Moreover, the use of multimedia (such as images, sound, and movies) may help prospective buyers to make a decision faster than conventional shopping at retailers. However, shoppers still consider that conventional shopping is the best way to perform shopping due to the ability to make a physical contact to the object. Our objective is to merge these experiences by enabling user to find digital content that relate to nearby retailers. In this research, we built a mobile application that collects data from nearby retailers and shows it to its user. By using this application, it will be easier to users to find the location of the object and to find nearby promotion.

  13. Design Issues Related to the Creation and Delivery of Asynchronous Multimedia Presentations

    ERIC Educational Resources Information Center

    Lightfoot, Jay M.

    2003-01-01

    Technology has advanced to the point where it is now possible to create and distribute digital multimedia recordings of class lectures over the Internet to remote learners. More importantly, the price of this technology has decreased to the point where it is also affordable to most instructional institutions. The main factor limiting its…

  14. Beyond Amusement: Reflections on Multimedia, Pedagogy, and Digital Literacy in the History Seminar.

    ERIC Educational Resources Information Center

    Ringrose, Daniel M.

    2001-01-01

    Discusses the use of multimedia technology in history by providing case studies of projects within an urban history course and a course called "Men, Women, and War: Popular Memory and Public Understanding." Provides information on the teachers' expectations and addresses whether the project could be utilized at other universities. Includes a…

  15. A Digital Library for Education: The PEN-DOR Project.

    ERIC Educational Resources Information Center

    Fullerton, Karen; Greenberg, Jane; McClure, Maureen; Rasmussen, Edie; Stewart, Darin

    1999-01-01

    Describes Pen-DOR (Pennsylvania Education Network Digital Object Repository), a digital library designed to provide K-12 educators with access to multimedia resources and tools to create new lesson plans and modify existing ones via the World Wide Web. Discusses design problems of a distributed, object-oriented database architecture and describes…

  16. Designing and assessing fixed dental prostheses 2 multimedia-based education in dentistry students

    PubMed Central

    Jahandideh, Yousef; Roohi Balasi, Leila; Vadiati Saberi, Bardia; Dadgaran, Ideh

    2016-01-01

    Background: Above all methods effective learning results from decent training, acquired in the proper environment and encouraging creative methods. Computer-assisted training by educational software is considered a fundamental measure to improve medical and dentistry education systems. This study aims to design and assess fixed dental prostheses via 2 multimedia instructional contents at the Guilan dentistry school. Methods: This is a descriptive and cross-sectional study. First off, the instructional content was analyzed. The software used to produce multimedia was the iSpring suite Ver.7.0. After designing the instructional multimedia, this software was loaded by LMS. Sixty-nine dentistry students in the 5th semester at Guilan Dentistry School were selected via convenience sampling. At the end of the course, a structured questionnaire containing 26 items were handed to the students to evaluate the instructional multimedia quality. Results: Mean ±SD age was 24.68±3.24 years, 43 were women (62.4%) and 26 were men (37.6%) –the majority of 76.8% used the internet at home. A portion of 33.3% were inclined to use multimedia and the internet with in-person training. About 60% declared that multimedia quality as being good. Conclusion: the instructional multimedia designs which are compatible with lesson objectives and audiovisual facilities can have a great effect on the student's satisfaction. Preparing instructional multimedia makes the instructional content easily accessible for students to be able to review it several times at the proper opportunity and if presented through LMS they would be able to study the lesson subject wherever and whenever accessing the internet. PMID:28491830

  17. Distance Learning in a Multimedia Networks Project: Main Results.

    ERIC Educational Resources Information Center

    Ruokamo, Heli; Pohjolainen, Seppo

    2000-01-01

    Discusses a goal-oriented project, focused on open learning environments using computer networks, called Distance Learning in Multimedia Networks that was part of the Finnish Multimedia Program. Describes the combined efforts of Finnish telecommunications companies, content providers, publishing houses, hardware companies, and educational…

  18. An innovative textbook: design and implementation.

    PubMed

    Ortega, Rafael; Akhtar-Khavari, Vafa; Barash, Paul; Sharar, Sam; Stock, M Christine

    2017-12-01

    The 'flipped classroom' instructional strategy has gained much momentum in educational discourse, yet no single educational offering exists in postgraduate medical education (PME) to systematically replace the lecture element of didactic sessions. This article describes the design and implementation of Clinical Anesthesia Fundamentals, the first known textbook in PME addressing this gap in resources through the integration of full-length interactive multimedia-enhanced video lectures. The 'flipped classroom' instructional strategy has gained much momentum in educational discourse INNOVATION: The textbook was developed in alignment with the content outline for the specialty provided by the American Board of Anesthesiology. Its accompanying video lectures, produced at the Media Lab in the Department of Anesthesiology at Boston University Medical Center (BUMC), cover the topics in each chapter of the textbook and include review questions featuring explanatory feedback. Following a 5-month trial period at the BUMC Anesthesiology Residency Program, the complete resident class (25 of 25; 100%) participated in an anonymous, Institutional Review Board (IRB) -approved, five-point Likert-type scale survey assessing an underlying variable of preference for the use of multimedia learning tools. Survey results suggest that residents favour technology-enhanced learning environments in which textbooks are coupled with interactive multimedia, and the 'flipped classroom' approach is employed. Although the development of digital videos requires time and financial investment, the improved accessibility and uniform delivery of didactic content are two positive outcomes. This textbook provides an example for educators wishing to learn how to capitalise on advances in technology to further enhance learning and accessibility. Further studies could address the impact of this approach on the academic performance of residents. © 2016 John Wiley & Sons Ltd and The Association for the Study of Medical Education.

  19. Toward visual user interfaces supporting collaborative multimedia content management

    NASA Astrophysics Data System (ADS)

    Husein, Fathi; Leissler, Martin; Hemmje, Matthias

    2000-12-01

    Supporting collaborative multimedia content management activities, as e.g., image and video acquisition, exploration, and access dialogues between naive users and multi media information systems is a non-trivial task. Although a wide variety of experimental and prototypical multimedia storage technologies as well as corresponding indexing and retrieval engines are available, most of them lack appropriate support for collaborative end-user oriented user interface front ends. The development of advanced user adaptable interfaces is necessary for building collaborative multimedia information- space presentations based upon advanced tools for information browsing, searching, filtering, and brokering to be applied on potentially very large and highly dynamic multimedia collections with a large number of users and user groups. Therefore, the development of advanced and at the same time adaptable and collaborative computer graphical information presentation schemes that allow to easily apply adequate visual metaphors for defined target user stereotypes has to become a key focus within ongoing research activities trying to support collaborative information work with multimedia collections.

  20. Using Multimedia Tools to Support Teacher Candidates' Learning

    ERIC Educational Resources Information Center

    Kennedy, Michael J.; Ely, Emily; Thomas, Cathy Newman; Pullen, Paige C.; Newton, Jennifer R.; Ashworth, Kristen; Cole, Mira T.; Lovelace, Shelly P.

    2012-01-01

    Content Acquisition Podcasts (CAPs), created using Mayer's Cognitive Theory of Multimedia Learning, are a form of instructional technology that can deliver critical course content and be used by teacher educators to conserve limited face-to-face instructional time. In this study, the authors investigate whether the sequence of instruction for CAP…

  1. Digital Narrative and the Humanities: An Evaluation of the Use of Digital Storytelling in an Australian Undergraduate Literary Studies Program

    ERIC Educational Resources Information Center

    Clarke, Robert Garth Hipkins; Thomas, Sharon

    2012-01-01

    A growing number of university teachers advocate the benefits of multimedia and digital technologies in their classrooms. Such technologies are promoted: as a means to ensure the relevance of subject disciplines; and, as tools of engagement to assist students to meet their learning outcomes. Digital storytelling or narration is one example of how…

  2. Dematerialization and Deformalization of the EFL/ESL Textbook - Literature Review and Relevant Issues

    NASA Astrophysics Data System (ADS)

    Meurant, Robert C.

    Rapid development and critical convergence of Information Communication Technologies is radically impacting education, particularly in second language acquisition, where the sudden availability of multimedia content and immediacy of distance communication offer specific advantage. The language classroom is evolving to integrate computer-mediated learning and communication with traditional schooling; digitization and the Internet mean the textbook is evolving from inert hard copy that is consumed, to dynamic e-texts that students participate in. The emergence of English as a Global Language, with the primary role of English on the Internet, means that the transition from fixed hard copy to fluid online digital environment is particularly evident in EFL/ESL. I review research, trace ways in which this transition occurs, and speculate on how, under the impact of ICTs and their convergence, the EFL/ESL textbook will reform, and may even disappear as a stand-alone entity.

  3. Gradual cut detection using low-level vision for digital video

    NASA Astrophysics Data System (ADS)

    Lee, Jae-Hyun; Choi, Yeun-Sung; Jang, Ok-bae

    1996-09-01

    Digital video computing and organization is one of the important issues in multimedia system, signal compression, or database. Video should be segmented into shots to be used for identification and indexing. This approach requires a suitable method to automatically locate cut points in order to separate shot in a video. Automatic cut detection to isolate shots in a video has received considerable attention due to many practical applications; our video database, browsing, authoring system, retrieval and movie. Previous studies are based on a set of difference mechanisms and they measured the content changes between video frames. But they could not detect more special effects which include dissolve, wipe, fade-in, fade-out, and structured flashing. In this paper, a new cut detection method for gradual transition based on computer vision techniques is proposed. And then, experimental results applied to commercial video are presented and evaluated.

  4. Software for Managing an Archive of Images

    NASA Technical Reports Server (NTRS)

    Hallai, Charles; Jones, Helene; Callac, Chris

    2003-01-01

    This is a revised draft by Innovators concerning the report on Software for Managing and Archive of Images.The SSC Multimedia Archive is an automated electronic system to manage images, acquired both by film and digital cameras, for the Public Affairs Office (PAO) at Stennis Space Center (SSC). Previously, the image archive was based on film photography and utilized a manual system that, by todays standards, had become inefficient and expensive. Now, the SSC Multimedia Archive, based on a server at SSC, contains both catalogs and images for pictures taken both digitally and with a traditional film-based camera, along with metadata about each image.

  5. Multimedia Delivery of Coastal Zone Management Training.

    ERIC Educational Resources Information Center

    Clark, M. J.; And Others

    1995-01-01

    Describes Coastal Zone Management (CZM) multimedia course modules, educational software written by the GeoData Institute at the University of Southamptom for an environmental management undergraduate course. Examines five elements that converge to create CZM multimedia teaching: course content, source material, a hardware/software delivery system,…

  6. Working Memory Capacity and Mobile Multimedia Learning Environments: Individual Differences in Learning While Mobile

    ERIC Educational Resources Information Center

    Doolittle, Peter E.; Mariano, Gina J.

    2008-01-01

    The present study examined the effects of individual differences in working memory capacity (WMC) on learning from an historical inquiry multimedia tutorial in stationary versus mobile learning environments using a portable digital media player (i.e., iPod). Students with low (n = 44) and high (n = 40) working memory capacity, as measured by the…

  7. Making Meaning with Multimedia in Secondary English Language Arts: A Multiple Case Study

    ERIC Educational Resources Information Center

    Mahoney, Kerrigan Rose

    2016-01-01

    The purpose of this multiple case study was to learn about how secondary English language arts (ELA) teachers help students to make meaning with multimedia. The study focused on how and why teachers plan and implement meaning-making learning experiences. The cases represent the experiences and perspectives of five ELA teachers who use digital and…

  8. Use of Visual and Multimedia Resources in an Undergraduate Classroom: A Case Study

    ERIC Educational Resources Information Center

    Matusiak, Krystyna K.

    2012-01-01

    This paper reports the findings of a case study that examined the use of digital information resources in an undergraduate geography class. The study assumed a contextual approach and focused on the use of visual and multimedia resources in specific class contexts. The distribution of resources in the class observed for the study varied and…

  9. Student and Teacher Perceptions of the Use of Multimedia Supported Predict-Observe-Explain Tasks To Probe Understanding.

    ERIC Educational Resources Information Center

    Kearney, Matthew; Treagust, David F.; Yeo, Shelley; Zadnik, Marjan G.

    2001-01-01

    Discusses student and teacher perceptions of a new development in the use of the predict-observe-explain (POE) strategy. This development involves the incorporation of POE tasks into a multimedia computer program that uses real-life, digital video clips of difficult, expensive, time consuming, or dangerous scenarios as stimuli for these tasks.…

  10. Because Digital Writing Matters: Improving Student Writing in Online and Multimedia Environments

    ERIC Educational Resources Information Center

    DeVoss, Danielle Nicole; Eidman-Aadahl, Elyse; Hicks, Troy

    2010-01-01

    As many teachers know, students may be adept at text messaging and communicating online but do not know how to craft a basic essay. In the classroom, students are increasingly required to create web-based or multi-media productions that also include writing. Since writing in and for the online realm often defies standard writing conventions, this…

  11. Evaluation of Multimedia: Why and How? An Expedition in Three Voyages.

    ERIC Educational Resources Information Center

    Cadenas, Paula

    This paper narrates the three years of experience of the Banco del Libro's (Venezuela) Committee of Evaluation of Digital Formats. It describes how this institution, after 40 years of experimentation with the printed word, has made its move into the digital domain. The parts of digital formats are summarized, including: the medium; authorship…

  12. The Effects of Segmentation and Personalization on Superficial and Comprehensive Strategy Instruction in Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Doolittle, Peter

    2010-01-01

    Short, cause-and-effect instructional multimedia tutorials that provide learner control of instructional pace (segmentation) and verbal representations of content in a conversational tone (personalization) have been demonstrated to benefit problem solving transfer. How might a more comprehensive multimedia instructional environment focused on…

  13. Implications of Designing Instructional Video Using Cognitive Theory of Multimedia Learning

    ERIC Educational Resources Information Center

    Ibrahim, Mohamed

    2012-01-01

    During the last decade, cognitive researchers identified three major challenges facing the use of multimedia materials in instruction. The first challenge is the inclusion of extraneous content that competes with the essential information for limited cognitive resources. Researchers found that including extraneous material in multimedia materials…

  14. Video Skimming and Characterization through the Combination of Image and Language Understanding Techniques

    NASA Technical Reports Server (NTRS)

    Smith, Michael A.; Kanade, Takeo

    1997-01-01

    Digital video is rapidly becoming important for education, entertainment, and a host of multimedia applications. With the size of the video collections growing to thousands of hours, technology is needed to effectively browse segments in a short time without losing the content of the video. We propose a method to extract the significant audio and video information and create a "skim" video which represents a very short synopsis of the original. The goal of this work is to show the utility of integrating language and image understanding techniques for video skimming by extraction of significant information, such as specific objects, audio keywords and relevant video structure. The resulting skim video is much shorter, where compaction is as high as 20:1, and yet retains the essential content of the original segment.

  15. Benchmarking multimedia performance

    NASA Astrophysics Data System (ADS)

    Zandi, Ahmad; Sudharsanan, Subramania I.

    1998-03-01

    With the introduction of faster processors and special instruction sets tailored to multimedia, a number of exciting applications are now feasible on the desktops. Among these is the DVD playback consisting, among other things, of MPEG-2 video and Dolby digital audio or MPEG-2 audio. Other multimedia applications such as video conferencing and speech recognition are also becoming popular on computer systems. In view of this tremendous interest in multimedia, a group of major computer companies have formed, Multimedia Benchmarks Committee as part of Standard Performance Evaluation Corp. to address the performance issues of multimedia applications. The approach is multi-tiered with three tiers of fidelity from minimal to full compliant. In each case the fidelity of the bitstream reconstruction as well as quality of the video or audio output are measured and the system is classified accordingly. At the next step the performance of the system is measured. In many multimedia applications such as the DVD playback the application needs to be run at a specific rate. In this case the measurement of the excess processing power, makes all the difference. All these make a system level, application based, multimedia benchmark very challenging. Several ideas and methodologies for each aspect of the problems will be presented and analyzed.

  16. The Effectiveness of an Interactive Multimedia Program to Influence Eating Habits

    ERIC Educational Resources Information Center

    Irvine, A. Blair; Ary, Dennis V.; Grove, Dean A.; Gilfillan-Morton, Lynn

    2004-01-01

    An interactive multimedia program to encourage individuals to decrease their dietary fat consumption and to increase consumption of fruits and vegetables was developed and evaluated at two worksites. The program presented content tailored to the user by gender, content interests, race, and age group. It was tested using a randomized treatment and…

  17. The Importance of Positive Discipline Approach in Making Students Gain Multimedia Course Content

    ERIC Educational Resources Information Center

    Özan, Mukadder Boydak

    2015-01-01

    In this study, the importance of multimedia contents for effective learning, effective classroom management and building behaviors within the framework of positive discipline approach was emphasized. A questionnaire consisting of 24 items, whose validity and reliability were established, was prepared. The questionnaire was administered to 1474…

  18. Evaluating the Relationship between Naturalistic Content Acquisition Podcast Views and Course Performance

    ERIC Educational Resources Information Center

    Kennedy, Michael J.; Alves, Kat D.; Miciak, Jeremy; Romig, John; Mathews, Hannah Morris; Thomas, Cathy Newman

    2016-01-01

    Content Acquisition Podcasts for Teachers (CAP-T) are a form of multimedia-based instruction that are supported by an empirical record of effectiveness and are grounded in Mayer's cognitive theory of multimedia learning and accompanying instructional design principles. In this study, 162 students enrolled in an introductory course in special…

  19. COMET Multimedia modules and objects in the digital library system

    NASA Astrophysics Data System (ADS)

    Spangler, T. C.; Lamos, J. P.

    2003-12-01

    Over the past ten years of developing Web- and CD-ROM-based training materials, the Cooperative Program for Operational Meteorology, Education and Training (COMET) has created a unique archive of almost 10,000 multimedia objects and some 50 web based interactive multimedia modules on various aspects of weather and weather forecasting. These objects and modules, containing illustrations, photographs, animations,video sequences, audio files, are potentially a valuable resource for university faculty and students, forecasters, emergency managers, public school educators, and other individuals and groups needing such materials for educational use. The COMET Modules are available on the COMET educational web site http://www.meted.ucar.edu, and the COMET Multimedia Database (MMDB) makes a collection of the multimedia objects available in a searchable online database for viewing and download over the Internet. Some 3200 objects are already available at the MMDB Website: http://archive.comet.ucar.edu/moria/

  20. Digital Audio: A Sound Design Element.

    ERIC Educational Resources Information Center

    Barron, Ann; Varnadoe, Susan

    1992-01-01

    Discussion of incorporating audio into videodiscs for multimedia educational applications highlights a project developed for the Navy that used digital audio in an interactive video delivery system (IVDS) for training sonar operators. Storage constraints with videodiscs are explained, design requirements for the IVDS are described, and production…

  1. Teaching Energy Geographies via Videography

    ERIC Educational Resources Information Center

    Graybill, Jessica K.

    2016-01-01

    In our digital age of information acquisition, multimedia information streams are constant, constantly changing and often contain multiple messages about topics important to everyday life, such as energy geographies. Recognizing that college students are prime consumers of digital information, it seems that crafting of academic engagement for and…

  2. Interactive visual comparison of multimedia data through type-specific views

    NASA Astrophysics Data System (ADS)

    Burtner, Russ; Bohn, Shawn; Payne, Debbie

    2013-01-01

    Analysts who work with collections of multimedia to perform information foraging understand how difficult it is to connect information across diverse sets of mixed media. The wealth of information from blogs, social media, and news sites often can provide actionable intelligence; however, many of the tools used on these sources of content are not capable of multimedia analysis because they only analyze a single media type. As such, analysts are taxed to keep a mental model of the relationships among each of the media types when generating the broader content picture. To address this need, we have developed Canopy, a novel visual analytic tool for analyzing multimedia. Canopy provides insight into the multimedia data relationships by exploiting the linkages found in text, images, and video co-occurring in the same document and across the collection. Canopy connects derived and explicit linkages and relationships through multiple connected visualizations to aid analysts in quickly summarizing, searching, and browsing collected information to explore relationships and align content. In this paper, we will discuss the features and capabilities of the Canopy system and walk through a scenario illustrating how this system might be used in an operational environment.

  3. Educational Multimedia Profiling Recommendations for Device-Aware Adaptive Mobile Learning

    ERIC Educational Resources Information Center

    Moldovan, Arghir-Nicolae; Ghergulescu, Ioana; Muntean, Cristina Hava

    2014-01-01

    Mobile learning is seeing a fast adoption with the increasing availability and affordability of mobile devices such as smartphones and tablets. As the creation and consumption of educational multimedia content on mobile devices is also increasing fast, educators and mobile learning providers are faced with the challenge to adapt multimedia type…

  4. Using MultiMedia Content to Present Business Ethics: An Empirical Study

    ERIC Educational Resources Information Center

    Stanwick, Peter A.

    2010-01-01

    The purpose of this study is to empirically examine whether presenting a multimedia case study enhances the learning experience of students in an undergraduate management class. A questionnaire was administered before and after the presentation of the case study and the results showed that the multimedia case did indeed enhance the learning…

  5. The Effect of Audio and Animation in Multimedia Instruction

    ERIC Educational Resources Information Center

    Koroghlanian, Carol; Klein, James D.

    2004-01-01

    This study investigated the effects of audio, animation, and spatial ability in a multimedia computer program for high school biology. Participants completed a multimedia program that presented content by way of text or audio with lean text. In addition, several instructional sequences were presented either with static illustrations or animations.…

  6. Reading Games: Close Viewing and Guided Playing of Multimedia Texts

    ERIC Educational Resources Information Center

    Kozdras, Deborah; Joseph, Christine; Schneider, Jenifer Jasinski

    2015-01-01

    In this article, we describe how literacy strategies can be adapted for playing (and reading) video games--games that embed disciplinary content in multimedia texts. Using close viewing and guided playing strategies with online games and simulations, we share ideas for helping students navigate and comprehend multimedia texts in order to learn…

  7. Building a Critical Components for Successful Multimedia-Based Collaborative eLearning Design Framework

    ERIC Educational Resources Information Center

    Asanok, M.; Kitrakan, P.; Brahmawong, C.

    2008-01-01

    With newly developing multimedia and web-based technologies have provided opportunities of developing a multimedia-based collaborative eLearning systems. The development of eLearning systems has started a revolution for instructional content delivering, learning activities and social communication. Based on various positions on this issue have…

  8. Effects of Character Voice-Over on Players' Engagement in a Digital Role-Playing Game Environment

    ERIC Educational Resources Information Center

    Byun, JaeHwan

    2012-01-01

    Learner engagement has been considered one of the keys that can lead learners to successful learning in a multimedia learning environment such as digital game-based learning. Regarding this point, game-based learning advocates (e.g., Gee, 2003; Prensky, 2001) have asserted that digital games have great potential to engage learners. Nonetheless,…

  9. Online Digital Archives Technology That Supports Rich, Student-Centered Learning Experiences

    ERIC Educational Resources Information Center

    Hofer, Mark

    2004-01-01

    Today's students watch the newest movie trailers on the Web, share music files, play video games with other players over the Internet, and swap digital pictures of the latest teen idols. Donald Tapscott points out in his book Growing Up Digital that as this rich multimedia experience becomes more a part of students' lives outside of school, they…

  10. MRML: an extensible communication protocol for interoperability and benchmarking of multimedia information retrieval systems

    NASA Astrophysics Data System (ADS)

    Mueller, Wolfgang; Mueller, Henning; Marchand-Maillet, Stephane; Pun, Thierry; Squire, David M.; Pecenovic, Zoran; Giess, Christoph; de Vries, Arjen P.

    2000-10-01

    While in the area of relational databases interoperability is ensured by common communication protocols (e.g. ODBC/JDBC using SQL), Content Based Image Retrieval Systems (CBIRS) and other multimedia retrieval systems are lacking both a common query language and a common communication protocol. Besides its obvious short term convenience, interoperability of systems is crucial for the exchange and analysis of user data. In this paper, we present and describe an extensible XML-based query markup language, called MRML (Multimedia Retrieval markup Language). MRML is primarily designed so as to ensure interoperability between different content-based multimedia retrieval systems. Further, MRML allows researchers to preserve their freedom in extending their system as needed. MRML encapsulates multimedia queries in a way that enable multimedia (MM) query languages, MM content descriptions, MM query engines, and MM user interfaces to grow independently from each other, reaching a maximum of interoperability while ensuring a maximum of freedom for the developer. For benefitting from this, only a few simple design principles have to be respected when extending MRML for one's fprivate needs. The design of extensions withing the MRML framework will be described in detail in the paper. MRML has been implemented and tested for the CBIRS Viper, using the user interface Snake Charmer. Both are part of the GNU project and can be downloaded at our site.

  11. Teaching Multimedia Data Protection through an International Online Competition

    ERIC Educational Resources Information Center

    Battisti, F.; Boato, G.; Carli, M.; Neri, A.

    2011-01-01

    Low-cost personal computers, wireless access technologies, the Internet, and computer-equipped classrooms allow the design of novel and complementary methodologies for teaching digital information security in electrical engineering curricula. The challenges of the current digital information era require experts who are effectively able to…

  12. Accessing multimedia content from mobile applications using semantic web technologies

    NASA Astrophysics Data System (ADS)

    Kreutel, Jörn; Gerlach, Andrea; Klekamp, Stefanie; Schulz, Kristin

    2014-02-01

    We describe the ideas and results of an applied research project that aims at leveraging the expressive power of semantic web technologies as a server-side backend for mobile applications that provide access to location and multimedia data and allow for a rich user experience in mobile scenarios, ranging from city and museum guides to multimedia enhancements of any kind of narrative content, including e-book applications. In particular, we will outline a reusable software architecture for both server-side functionality and native mobile platforms that is aimed at significantly decreasing the effort required for developing particular applications of that kind.

  13. Digital and multimedia forensics justified: An appraisal on professional policy and legislation

    NASA Astrophysics Data System (ADS)

    Popejoy, Amy Lynnette

    Recent progress in professional policy and legislation at the federal level in the field of forensic science constructs a transformation of new outcomes for future experts. An exploratory and descriptive qualitative methodology was used to critique and examine Digital and Multimedia Science (DMS) as a justified forensic discipline. Chapter I summarizes Recommendations 1, 2, and 10 of the National Academy of Sciences (NAS) Report 2009 regarding disparities and challenges facing the forensic science community. Chapter I also delivers the overall foundation and framework of this thesis, specifically how it relates to DMS. Chapter II expands on Recommendation 1: "The Promotion and Development of Forensic Science," and focuses chronologically on professional policy and legislative advances through 2014. Chapter III addresses Recommendation 2: "The Standardization of Terminology in Reporting and Testimony," and the issues of legal language and terminology, model laboratory reports, and expert testimony concerning DMS case law. Chapter IV analyzes Recommendation 10: "Insufficient Education and Training," identifying legal awareness for the digital and multimedia examiner to understand the role of the expert witness, the attorney, the judge and the admission of forensic science evidence in litigation in our criminal justice system. Finally, Chapter V studies three DME specific laboratories at the Texas state, county, and city level, concentrating on current practice and procedure.

  14. Image Recommendation Algorithm Using Feature-Based Collaborative Filtering

    NASA Astrophysics Data System (ADS)

    Kim, Deok-Hwan

    As the multimedia contents market continues its rapid expansion, the amount of image contents used in mobile phone services, digital libraries, and catalog service is increasing remarkably. In spite of this rapid growth, users experience high levels of frustration when searching for the desired image. Even though new images are profitable to the service providers, traditional collaborative filtering methods cannot recommend them. To solve this problem, in this paper, we propose feature-based collaborative filtering (FBCF) method to reflect the user's most recent preference by representing his purchase sequence in the visual feature space. The proposed approach represents the images that have been purchased in the past as the feature clusters in the multi-dimensional feature space and then selects neighbors by using an inter-cluster distance function between their feature clusters. Various experiments using real image data demonstrate that the proposed approach provides a higher quality recommendation and better performance than do typical collaborative filtering and content-based filtering techniques.

  15. Integrating distributed multimedia systems and interactive television networks

    NASA Astrophysics Data System (ADS)

    Shvartsman, Alex A.

    1996-01-01

    Recent advances in networks, storage and video delivery systems are about to make commercial deployment of interactive multimedia services over digital television networks a reality. The emerging components individually have the potential to satisfy the technical requirements in the near future. However, no single vendor is offering a complete end-to-end commercially-deployable and scalable interactive multimedia applications systems over digital/analog television systems. Integrating a large set of maturing sub-assemblies and interactive multimedia applications is a major task in deploying such systems. Here we deal with integration issues, requirements and trade-offs in building delivery platforms and applications for interactive television services. Such integration efforts must overcome lack of standards, and deal with unpredictable development cycles and quality problems of leading- edge technology. There are also the conflicting goals of optimizing systems for video delivery while enabling highly interactive distributed applications. It is becoming possible to deliver continuous video streams from specific sources, but it is difficult and expensive to provide the ability to rapidly switch among multiple sources of video and data. Finally, there is the ever- present challenge of integrating and deploying expensive systems whose scalability and extensibility is limited, while ensuring some resiliency in the face of inevitable changes. This proceedings version of the paper is an extended abstract.

  16. Integrated multimedia information system on interactive CATV network

    NASA Astrophysics Data System (ADS)

    Lee, Meng-Huang; Chang, Shin-Hung

    1998-10-01

    In the current CATV system architectures, they provide one- way delivery of a common menu of entertainment to all the homes through the cable network. Through the technologies evolution, the interactive services (or two-way services) can be provided in the cable TV systems. They can supply customers with individualized programming and support real- time two-way communications. With a view to the service type changed from the one-way delivery systems to the two-way interactive systems, `on demand services' is a distinct feature of multimedia systems. In this paper, we present our work of building up an integrated multimedia system on interactive CATV network in Shih Chien University. Besides providing the traditional analog TV programming from the cable operator, we filter some channels to reserve them as our campus information channels. In addition to the analog broadcasting channel, the system also provides the interactive digital multimedia services, e.g. Video-On- Demand (VOD), Virtual Reality, BBS, World-Wide-Web, and Internet Radio Station. These two kinds of services are integrated in a CATV network by the separation of frequency allocation for the analog broadcasting service and the digital interactive services. Our ongoing work is to port our previous work of building up a VOD system conformed to DAVIC standard (for inter-operability concern) on Ethernet network into the current system.

  17. The Effects of Multimedia Content Design Modalities on Students' Motivation and Achievement in History

    ERIC Educational Resources Information Center

    Park, Sanghoon; Braud, Allison

    2017-01-01

    This study examined the effects of different multimedia design modalities on middle-school students' motivation and achievement in history and also sought to determine whether an interaction effect on achievement occurs between students' prior knowledge and the different multimedia design modalities. Two groups of eighth-grade students enrolled in…

  18. Using Morphological Analysis for Final Project Planning in Multimedia Journalism Courses

    ERIC Educational Resources Information Center

    Medvedeva, Yulia S.

    2016-01-01

    Journalistic skills courses often involve the production of a media project such as a multimedia website, which requires students to decide which media in their multimedia toolkit can best convey the story. To make the right match between content and form, students should understand the advantages of each of the available modes of communication.…

  19. Psychology Teaching Resources in the MERLOT Digital Learning Objects Catalog

    ERIC Educational Resources Information Center

    Brinthaupt, Thomas M.; Pilati, Michelle L.; King, Beverly R.

    2008-01-01

    MERLOT (Multimedia Educational Resource for Learning and Online Teaching) is a free multidisciplinary catalog of digital learning materials, peer reviews, learning assignments, and member comments designed to facilitate faculty instruction. The catalog's goal is to expand the quantity and quality of peer-reviewed online teaching materials. We…

  20. Photo CD and Other Digital Imaging Technologies: What's out There and What's It For?

    ERIC Educational Resources Information Center

    Chen, Ching-Chih

    1993-01-01

    Describes Kodak's Photo CD technology and its impact on digital imaging. Color desktop publishing, image processing and preservation, image archival storage, and interactive multimedia development, as well as the equipment, software, and services that make these applications possible, are described. Contact information for developers and…

  1. Music, Technology, and an Evolving Curriculum.

    ERIC Educational Resources Information Center

    Moore, Brian

    1992-01-01

    Mechanical examples of musical technology, like the Steinway piano, are well known and accepted. Use of computers and electronic technology is the next logical step in developing art of music. MIDI (Musical Instrument Digital Interface) is explained, along with digital devices (such as synthesizers, sequencers, music notation software, multimedia,…

  2. Mobile Learning: Geocaching to Learn about Energy Systems

    ERIC Educational Resources Information Center

    Rose, Mary Annette; Gosman, Derek; Shoemaker, Korbin

    2014-01-01

    The children of "Generation Z"--today's American teens--are digital natives (Prensky, 2001) who have come to expect high-speed Internet service, high-resolution multimedia, and instant communication using wireless mobile technology. Teen ownership of digital devices is at a new high according to national surveys. School…

  3. SMIL and SVG in teaching

    NASA Astrophysics Data System (ADS)

    Eidenberger, Horst

    2003-12-01

    This paper describes how the web standards Synchronized Multimedia Integration Language (SMIL) and Scalable Vector Graphics (SVG) are used in teaching at the Vienna University of Technology. SMIL and SVG are used in courses on multimedia authoring. Didactically, the goal is to teach students how to use media objects and timing concepts to build interactive media applications. Additionally, SMIL is applied to generate multimedia content from a database using a content management system. The paper gives background information on the SMIL and SVG standards and sketches how teaching multimedia is organized at the Vienna University of Technology. Courses from the summer term 2003 are described and illustrated in two case studies. General design problems of SMIL-based presentations are modelled as patterns. Additionally, suggestions for improvement in the standards are given and shortcomings of existing user agents are summarized. Our conclusion is that SMIL and SVG are very well suited for teaching multimedia. Currently, the main problem is that all existing SMIL players lack some properties desired for teaching applications (stability, correctness, etc.).

  4. Digital Video Projects of, by, and for New Teachers: The Multiple Educational Functions of Creating Multimedia

    ERIC Educational Resources Information Center

    Halter, Christopher; Levin, James

    2014-01-01

    A three year study of digital video creation in higher education investigated the impact that creating short digital videos by university students in their final class of a teacher education program had on those students. Each student created a short video reflecting on the process of how he/she became a teacher. An analysis of the videos…

  5. Using the Multimedia Strategies of Learner-Generated Drawing and Peer Discussion to Retain Terminology in Secondary Education Science Classrooms

    ERIC Educational Resources Information Center

    Thomas, Drusilla Brewington

    2017-01-01

    Student mastery of the academic vocabulary of course content is an important component of learning that content. This research study investigated the combination of two active multimedia strategies within 10 different high school science classrooms, to test for retention of science terminology. The dual process of learner-generated drawings…

  6. Sharing and reusing multimedia multilingual educational resources in medicine.

    PubMed

    Zdrahal, Zdenek; Knoth, Petr; Mulholland, Paul; Collins, Trevor

    2013-01-01

    The paper describes the Eurogene portal for sharing and reusing multilingual multimedia educational resources in human genetics. The content is annotated using concepts of two ontologies and a topic hierarchy. The ontology annotation is used to guide search and for calculating semantically similar content. Educational resources can be aggregated into learning packages. The system is in routine use since 2009.

  7. Practical, Real-Time, and Robust Watermarking on the Spatial Domain for High-Definition Video Contents

    NASA Astrophysics Data System (ADS)

    Kim, Kyung-Su; Lee, Hae-Yeoun; Im, Dong-Hyuck; Lee, Heung-Kyu

    Commercial markets employ digital right management (DRM) systems to protect valuable high-definition (HD) quality videos. DRM system uses watermarking to provide copyright protection and ownership authentication of multimedia contents. We propose a real-time video watermarking scheme for HD video in the uncompressed domain. Especially, our approach is in aspect of practical perspectives to satisfy perceptual quality, real-time processing, and robustness requirements. We simplify and optimize human visual system mask for real-time performance and also apply dithering technique for invisibility. Extensive experiments are performed to prove that the proposed scheme satisfies the invisibility, real-time processing, and robustness requirements against video processing attacks. We concentrate upon video processing attacks that commonly occur in HD quality videos to display on portable devices. These attacks include not only scaling and low bit-rate encoding, but also malicious attacks such as format conversion and frame rate change.

  8. Social Aspects of Photobooks: Improving Photobook Authoring from Large-Scale Multimedia Analysis

    NASA Astrophysics Data System (ADS)

    Sandhaus, Philipp; Boll, Susanne

    With photo albums we aim to capture personal events such as weddings, vacations, and parties of family and friends. By arranging photo prints, captions and paper souvenirs such as tickets over the pages of a photobook we tell a story to capture and share our memories. The photo memories captured in such a photobook tell us much about the content and the relevance of the photos for the user. The way in which we select photos and arrange them in the photo album reveal a lot about the events, persons and places on the photos: captions describe content, closeness and arrangement of photos express relations between photos and their content and especially about the social relations of the author and the persons present in the album. Nowadays the process of photo album authoring has become digital, photos and texts can be arranged and laid out with the help of authoring tools in a digital photo album which can be printed as a physical photobook. In this chapter we present results of the analysis of a large repository of digitally mastered photobooks to learn about their social aspects. We explore to which degree a social aspect can be identified and how expressive and vivid different classes of photobooks are. The photobooks are anonymized, real world photobooks from customers of our industry partner CeWe Color. The knowledge gained from this social photobook analysis is meant both to better understand how people author their photobooks and to improve the automatic selection of and layout of photobooks.

  9. A multimodal dataset for authoring and editing multimedia content: The MAMEM project.

    PubMed

    Nikolopoulos, Spiros; Petrantonakis, Panagiotis C; Georgiadis, Kostas; Kalaganis, Fotis; Liaros, Georgios; Lazarou, Ioulietta; Adam, Katerina; Papazoglou-Chalikias, Anastasios; Chatzilari, Elisavet; Oikonomou, Vangelis P; Kumar, Chandan; Menges, Raphael; Staab, Steffen; Müller, Daniel; Sengupta, Korok; Bostantjopoulou, Sevasti; Katsarou, Zoe; Zeilig, Gabi; Plotnik, Meir; Gotlieb, Amihai; Kizoni, Racheli; Fountoukidou, Sofia; Ham, Jaap; Athanasiou, Dimitrios; Mariakaki, Agnes; Comanducci, Dario; Sabatini, Edoardo; Nistico, Walter; Plank, Markus; Kompatsiaris, Ioannis

    2017-12-01

    We present a dataset that combines multimodal biosignals and eye tracking information gathered under a human-computer interaction framework. The dataset was developed in the vein of the MAMEM project that aims to endow people with motor disabilities with the ability to edit and author multimedia content through mental commands and gaze activity. The dataset includes EEG, eye-tracking, and physiological (GSR and Heart rate) signals collected from 34 individuals (18 able-bodied and 16 motor-impaired). Data were collected during the interaction with specifically designed interface for web browsing and multimedia content manipulation and during imaginary movement tasks. The presented dataset will contribute towards the development and evaluation of modern human-computer interaction systems that would foster the integration of people with severe motor impairments back into society.

  10. Enabling search over encrypted multimedia databases

    NASA Astrophysics Data System (ADS)

    Lu, Wenjun; Swaminathan, Ashwin; Varna, Avinash L.; Wu, Min

    2009-02-01

    Performing information retrieval tasks while preserving data confidentiality is a desirable capability when a database is stored on a server maintained by a third-party service provider. This paper addresses the problem of enabling content-based retrieval over encrypted multimedia databases. Search indexes, along with multimedia documents, are first encrypted by the content owner and then stored onto the server. Through jointly applying cryptographic techniques, such as order preserving encryption and randomized hash functions, with image processing and information retrieval techniques, secure indexing schemes are designed to provide both privacy protection and rank-ordered search capability. Retrieval results on an encrypted color image database and security analysis of the secure indexing schemes under different attack models show that data confidentiality can be preserved while retaining very good retrieval performance. This work has promising applications in secure multimedia management.

  11. The Effect of Animation in Multimedia Computer-Based Learning and Learning Style to the Learning Results

    ERIC Educational Resources Information Center

    Rusli, Muhammad; Negara, I. Komang Rinartha Yasa

    2017-01-01

    The effectiveness of a learning depends on four main elements, they are content, desired learning outcome, instructional method and the delivery media. The integration of those four elements can be manifested into a learning module which is called multimedia learning or learning by using multimedia. In learning context by using computer-based…

  12. Using Supplementary Video in Multimedia Instruction as a Teaching Tool to Increase Efficiency of Learning and Quality of Experience

    ERIC Educational Resources Information Center

    Ljubojevic, Milos; Vaskovic, Vojkan; Stankovic, Srecko; Vaskovic, Jelena

    2014-01-01

    The main objective of this research is to investigate efficiency of use of supplementary video content in multimedia teaching. Integrating video clips in multimedia lecture presentations may increase students' perception of important information and motivation for learning. Because of that, students can better understand and remember key points of…

  13. Adding Value to Large Multimedia Collections through Annotation Technologies and Tools: Serving Communities of Interest.

    ERIC Educational Resources Information Center

    Shabajee, Paul; Miller, Libby; Dingley, Andy

    A group of research projects based at HP-Labs Bristol, the University of Bristol (England) and ARKive (a new large multimedia database project focused on the worlds biodiversity based in the United Kingdom) are working to develop a flexible model for the indexing of multimedia collections that allows users to annotate content utilizing extensible…

  14. Cognitive Task Analysis of Experts in Designing Multimedia Learning Object Guideline (M-LOG)

    ERIC Educational Resources Information Center

    Razak, Rafiza Abdul; Palanisamy, Punithavathy

    2013-01-01

    The purpose of this study was to design and develop a set of guidelines for multimedia learning objects to inform instructional designers (IDs) about the procedures involved in the process of content analysis. This study was motivated by the absence of standardized procedures in the beginning phase of the multimedia learning object design which is…

  15. An ergonomic study on the navigation structure and information units of websites with multimedia content. A case study of the Xbox 360 promotional website.

    PubMed

    Ariel, Eduardo; de Moraes, Anamaria

    2012-01-01

    This paper presents an ergonomic study on the navigation structures and information units of entertainment sites with multimedia content. This research is a case study on the XBOX 360 promotional website. It analyzes the presentation of the content on a grid that simulates the spatial displacement of the screen's elements and evaluates the interaction that the page allows for, from the users' point of view.

  16. A multimedia retrieval framework based on semi-supervised ranking and relevance feedback.

    PubMed

    Yang, Yi; Nie, Feiping; Xu, Dong; Luo, Jiebo; Zhuang, Yueting; Pan, Yunhe

    2012-04-01

    We present a new framework for multimedia content analysis and retrieval which consists of two independent algorithms. First, we propose a new semi-supervised algorithm called ranking with Local Regression and Global Alignment (LRGA) to learn a robust Laplacian matrix for data ranking. In LRGA, for each data point, a local linear regression model is used to predict the ranking scores of its neighboring points. A unified objective function is then proposed to globally align the local models from all the data points so that an optimal ranking score can be assigned to each data point. Second, we propose a semi-supervised long-term Relevance Feedback (RF) algorithm to refine the multimedia data representation. The proposed long-term RF algorithm utilizes both the multimedia data distribution in multimedia feature space and the history RF information provided by users. A trace ratio optimization problem is then formulated and solved by an efficient algorithm. The algorithms have been applied to several content-based multimedia retrieval applications, including cross-media retrieval, image retrieval, and 3D motion/pose data retrieval. Comprehensive experiments on four data sets have demonstrated its advantages in precision, robustness, scalability, and computational efficiency.

  17. A joint signal processing and cryptographic approach to multimedia encryption.

    PubMed

    Mao, Yinian; Wu, Min

    2006-07-01

    In recent years, there has been an increasing trend for multimedia applications to use delegate service providers for content distribution, archiving, search, and retrieval. These delegate services have brought new challenges to the protection of multimedia content confidentiality. This paper discusses the importance and feasibility of applying a joint signal processing and cryptographic approach to multimedia encryption, in order to address the access control issues unique to multimedia applications. We propose two atomic encryption operations that can preserve standard compliance and are friendly to delegate processing. Quantitative analysis for these operations is presented to demonstrate that a good tradeoff can be made between security and bitrate overhead. In assisting the design and evaluation of media security systems, we also propose a set of multimedia-oriented security scores to quantify the security against approximation attacks and to complement the existing notion of generic data security. Using video as an example, we present a systematic study on how to strategically integrate different atomic operations to build a video encryption system. The resulting system can provide superior performance over both generic encryption and its simple adaptation to video in terms of a joint consideration of security, bitrate overhead, and friendliness to delegate processing.

  18. Efficacy of Multimedia Instruction and an Introduction to Digital Multimedia Technology

    DTIC Science & Technology

    1992-07-01

    performed by Bandura , Ro3s and Ross (1961). They found that children exposed to an adult displaying aggression toward a Bobo doll later also performed...and enjoy successful task performance. 7 Modeling Bandura (1969) describes modeling as the ability of individuals to learn a behavior or attitude... Bandura argued that all learning involving direct reinforcement could also result from observation. A classic study of modeling is an experiment

  19. Delivering Educational Multimedia Contents through an Augmented Reality Application: A Case Study on Its Impact on Knowledge Acquisition and Retention

    ERIC Educational Resources Information Center

    Perez-Lopez, David; Contero, Manuel

    2013-01-01

    This paper presents a study to analyze the use of augmented reality (AR) for delivering multimedia content to support the teaching and learning process of the digestive and circulatory systems at the primary school level, and its impact on knowledge retention. Our AR application combines oral explanations and 3D models and animations of anatomical…

  20. Making an Interactive Calculus Textbook.

    ERIC Educational Resources Information Center

    Larson, Timothy R.

    1995-01-01

    Presents a case study of the design and production of "Interactive Calculus," an interactive multimedia textbook. Discusses reasons for using multimedia textbooks; what an interactive textbook is; content, organization, graphic design, authoring and composition; and work flow. (AEF)

  1. The transition to digital media in biocommunications.

    PubMed

    Lynch, P J

    1996-01-01

    As digital audiovisual media become dominant in biomedical communications, the skills of human interface design and the technology of client-server multimedia data networks will underlie and influence virtually every aspect of biocommunications professional practice. The transition to digital communications media will require financial, organizational, and professional changes in current biomedical communications departments, and will require a multi-disciplinary approach that will blur the boundaries of the current biocommunications professions.

  2. Twelve tips for using digital storytelling to promote reflective learning by medical students.

    PubMed

    Sandars, John; Murray, Christopher; Pellow, Andy

    2008-01-01

    Digital storytelling has potential to motivate students to engage in reflective learning since it uses a range of new technologies and multimedia that are more familiar to young people. The use of visual and audio media offers creative opportunities that can motivate students to develop deeper learning. A structured approach to creating a digital story is essential so that its potential is achieved.

  3. Digital Games in Education: The Design of Games-Based Learning Environments

    ERIC Educational Resources Information Center

    Gros, Begona

    2007-01-01

    In recent years, electronic games have assumed an important place in the lives of children and adolescents. Children acquire digital literacy informally, through play, and neither schools nor other educational institutions take sufficient account of this important aspect. We consider that multimedia design for training and education should combine…

  4. 77 FR 27615 - Department of Defense (DoD)-Defense Industrial Base (DIB) Voluntary Cyber Security and...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2012-05-11

    ...-on, more detailed, digital forensics analysis or damage assessments of individual incidents... information. In addition, during any follow-on forensics or damage assessment activities, the Government and...), (c) and (d) of this section are maintained by the digital and multimedia forensics laboratory at DC3...

  5. The Council of Youth Research: Critical Literacy and Civic Agency in the Digital Age

    ERIC Educational Resources Information Center

    Garcia, Antero; Mirra, Nicole; Morrell, Ernest; Martinez, Antonio; Scorza, D'Artagnan

    2015-01-01

    This article explores the relationship between critical literacy practice, digital media production, and civic agency in the Council of Youth Research, a youth participatory action research program in which Los Angeles high school students conduct research and create dynamic, multimedia presentations as leaders of a growing youth movement for…

  6. Superhighway or Road to Nowhere? Children's Relationships with Digital Technology.

    ERIC Educational Resources Information Center

    Buckingham, David

    1999-01-01

    Offers a critical overview of the cultural and educational benefits and dangers of digital media for young people. Argues that public debates on this issue have "veered from utopian hype to moral panic." Provides accounts of previous research on children's engagement with computer games and creative use of multimedia in the home. (CR)

  7. Finding a Voice: Freedom through Digital Literacies

    ERIC Educational Resources Information Center

    Gumble, Andrea

    2012-01-01

    This article examines how the use of multimedia sources can deepen student engagement, comprehension, and questioning of a variety of texts. Through an American literature project, "The Art of War", high school juniors work in collaboration to read, analyze, and create original digital texts using Animoto.com. As a result, educators are able to…

  8. Supervised multimedia categorization

    NASA Astrophysics Data System (ADS)

    Aldershoff, Frank; Salden, Alfons H.; Iacob, Sorin M.; Kempen, Masja

    2003-01-01

    Static multimedia on the Web can already be hardly structured manually. Although unavoidable and necessary, manual annotation of dynamic multimedia becomes even less feasible when multimedia quickly changes in complexity, i.e. in volume, modality, and usage context. The latter context could be set by learning or other purposes of the multimedia material. This multimedia dynamics calls for categorisation systems that index, query and retrieve multimedia objects on the fly in a similar way as a human expert would. We present and demonstrate such a supervised dynamic multimedia object categorisation system. Our categorisation system comes about by continuously gauging it to a group of human experts who annotate raw multimedia for a certain domain ontology given a usage context. Thus effectively our system learns the categorisation behaviour of human experts. By inducing supervised multi-modal content and context-dependent potentials our categorisation system associates field strengths of raw dynamic multimedia object categorisations with those human experts would assign. After a sufficient long period of supervised machine learning we arrive at automated robust and discriminative multimedia categorisation. We demonstrate the usefulness and effectiveness of our multimedia categorisation system in retrieving semantically meaningful soccer-video fragments, in particular by taking advantage of multimodal and domain specific information and knowledge supplied by human experts.

  9. ICT Integration in Nigeria and the Quest for Indigenous Contents: Prospects of the i-CLAP Model Design Initiative

    NASA Astrophysics Data System (ADS)

    Azi, J. I.; Nkom, A. A.; Schweppe, M.

    2012-10-01

    Advances in Information and Communication Technology (ICT) is transforming the 21st century learning environment, from its traditional face-to-face, structured curriculum, fixed location and teacher-centered nature, into a more flexible and self-directed process. For instance, variously designed and developed instructional multimedia contents and interfaces in forms of (i) productivity, (ii) educational or (iii) gaming software, enable active learning access as mobile or classroom technologies, interactive tutorials, online discussions, internet conferencing and online databases. However, while this article considers these recent developments such as Intellimedia, NEPAD e-School, OLPC and Intel Classmate projects and so on as trendy and groundbreaking. It observes with discontent that the design of their contents and interfaces seem to be targeted at cross-cultural audiences, with very little or no consideration for minorities like Africa. The authors opine therefore that if the challenge of ICT integration towards bridging the digital divides in Africa must be taken very serious, the task transcends merely supplying networked computer hardware to local schools. Digital contents are required that reflect the beauty and riches of Africaís culture and heritage like music, fashion, architecture, arts and crafts. Against which backdrop, the Interactive Child Learning Aid Project (i-CLAP) model was initiated as a potential indigenous resource, for enhancing pre-primary education in Nigeria adapting the ADDIE model structure. The researchers observe that while 'customizationí of ICT applications targeted at local audience is commendable, integrating relevant indigenous contents has the potential to enhance efficacy and consequently raise the motivational level of local learners.

  10. Invariant domain watermarking using heaviside function of order alpha and fractional Gaussian field.

    PubMed

    Abbasi, Almas; Woo, Chaw Seng; Ibrahim, Rabha Waell; Islam, Saeed

    2015-01-01

    Digital image watermarking is an important technique for the authentication of multimedia content and copyright protection. Conventional digital image watermarking techniques are often vulnerable to geometric distortions such as Rotation, Scaling, and Translation (RST). These distortions desynchronize the watermark information embedded in an image and thus disable watermark detection. To solve this problem, we propose an RST invariant domain watermarking technique based on fractional calculus. We have constructed a domain using Heaviside function of order alpha (HFOA). The HFOA models the signal as a polynomial for watermark embedding. The watermark is embedded in all the coefficients of the image. We have also constructed a fractional variance formula using fractional Gaussian field. A cross correlation method based on the fractional Gaussian field is used for watermark detection. Furthermore the proposed method enables blind watermark detection where the original image is not required during the watermark detection thereby making it more practical than non-blind watermarking techniques. Experimental results confirmed that the proposed technique has a high level of robustness.

  11. Invariant Domain Watermarking Using Heaviside Function of Order Alpha and Fractional Gaussian Field

    PubMed Central

    Abbasi, Almas; Woo, Chaw Seng; Ibrahim, Rabha Waell; Islam, Saeed

    2015-01-01

    Digital image watermarking is an important technique for the authentication of multimedia content and copyright protection. Conventional digital image watermarking techniques are often vulnerable to geometric distortions such as Rotation, Scaling, and Translation (RST). These distortions desynchronize the watermark information embedded in an image and thus disable watermark detection. To solve this problem, we propose an RST invariant domain watermarking technique based on fractional calculus. We have constructed a domain using Heaviside function of order alpha (HFOA). The HFOA models the signal as a polynomial for watermark embedding. The watermark is embedded in all the coefficients of the image. We have also constructed a fractional variance formula using fractional Gaussian field. A cross correlation method based on the fractional Gaussian field is used for watermark detection. Furthermore the proposed method enables blind watermark detection where the original image is not required during the watermark detection thereby making it more practical than non-blind watermarking techniques. Experimental results confirmed that the proposed technique has a high level of robustness. PMID:25884854

  12. Cable-telco architectures

    NASA Astrophysics Data System (ADS)

    McGrath, Carl J.

    1994-11-01

    Continued evolution of consumer broadband services such as digital video and digital multimedia has placed renewed emphasis on the need for network solutions to the broadband connectivity challenge. Although still important to architectural planners, connection oriented broadband services based on ISDN concepts must now compete with a wider array of broadcast and highly asymmetrical services for bandwidth on the network. For network operators, the business imperative is to identify and execute a network rebuild plan that will meet the capacity and flexibility needs of these services and compete with the inevitable alternate paths into the home. This paper focuses on some of the key issues facing broadband network planners as they search for the best architecture to meet the business and operations goals in their segment of the market. It will be apparent that no single optimum solution exists for all deployment scenarios, emphasizing the need for flexible and modular sources (such as servers) and network interfaces (such as set tops) which preserve the value of content, the ultimate driver in this round of network revolution.

  13. Informatics in radiology (infoRAD): multimedia extension of medical imaging resource center teaching files.

    PubMed

    Yang, Guo Liang; Aziz, Aamer; Narayanaswami, Banukumar; Anand, Ananthasubramaniam; Lim, C C Tchoyoson; Nowinski, Wieslaw Lucjan

    2005-01-01

    A new method has been developed for multimedia enhancement of electronic teaching files created by using the standard protocols and formats offered by the Medical Imaging Resource Center (MIRC) project of the Radiological Society of North America. The typical MIRC electronic teaching file consists of static pages only; with the new method, audio and visual content may be added to the MIRC electronic teaching file so that the entire image interpretation process can be recorded for teaching purposes. With an efficient system for encoding the audiovisual record of on-screen manipulation of radiologic images, the multimedia teaching files generated are small enough to be transmitted via the Internet with acceptable resolution. Students may respond with the addition of new audio and visual content and thereby participate in a discussion about a particular case. MIRC electronic teaching files with multimedia enhancement have the potential to augment the effectiveness of diagnostic radiology teaching. RSNA, 2005.

  14. Comparing the efficacy of multimedia modules with traditional textbooks for learning introductory physics content

    NASA Astrophysics Data System (ADS)

    Stelzer, Timothy; Gladding, Gary; Mestre, José P.; Brookes, David T.

    2009-02-01

    We compared the efficacy of multimedia learning modules with traditional textbooks for the first few topics of a calculus-based introductory electricity and magnetism course. Students were randomly assigned to three groups. One group received the multimedia learning module presentations, and the other two received the presentations via written text. All students were then tested on their learning immediately following the presentations as well as 2weeks later. The students receiving the multimedia learning modules performed significantly better on both tests than the students experiencing the text-based presentations.

  15. Image Engine: an object-oriented multimedia database for storing, retrieving and sharing medical images and text.

    PubMed Central

    Lowe, H. J.

    1993-01-01

    This paper describes Image Engine, an object-oriented, microcomputer-based, multimedia database designed to facilitate the storage and retrieval of digitized biomedical still images, video, and text using inexpensive desktop computers. The current prototype runs on Apple Macintosh computers and allows network database access via peer to peer file sharing protocols. Image Engine supports both free text and controlled vocabulary indexing of multimedia objects. The latter is implemented using the TView thesaurus model developed by the author. The current prototype of Image Engine uses the National Library of Medicine's Medical Subject Headings (MeSH) vocabulary (with UMLS Meta-1 extensions) as its indexing thesaurus. PMID:8130596

  16. Fingerprint multicast in secure video streaming.

    PubMed

    Zhao, H Vicky; Liu, K J Ray

    2006-01-01

    Digital fingerprinting is an emerging technology to protect multimedia content from illegal redistribution, where each distributed copy is labeled with unique identification information. In video streaming, huge amount of data have to be transmitted to a large number of users under stringent latency constraints, so the bandwidth-efficient distribution of uniquely fingerprinted copies is crucial. This paper investigates the secure multicast of anticollusion fingerprinted video in streaming applications and analyzes their performance. We first propose a general fingerprint multicast scheme that can be used with most spread spectrum embedding-based multimedia fingerprinting systems. To further improve the bandwidth efficiency, we explore the special structure of the fingerprint design and propose a joint fingerprint design and distribution scheme. From our simulations, the two proposed schemes can reduce the bandwidth requirement by 48% to 87%, depending on the number of users, the characteristics of video sequences, and the network and computation constraints. We also show that under the constraint that all colluders have the same probability of detection, the embedded fingerprints in the two schemes have approximately the same collusion resistance. Finally, we propose a fingerprint drift compensation scheme to improve the quality of the reconstructed sequences at the decoder's side without introducing extra communication overhead.

  17. Visual aspects of perception of multimedia messages on the web through the "eye tracker" method.

    PubMed

    Svilicić, Niksa

    2010-09-01

    Since the dawn of civilisation visual communication played a role in everyday life. In the early times there were simply shaped drawings of animals, pictograms explaining hunting tactics or strategies of attacking the enemies. Through evolution visual expression becomes an important component of communication process on several levels, from the existential and economic level to the artistic level. However, there was always a question of the level of user reception of such visual information in the medium transmitting the information. Does physical positioning of information in the medium contribute to the efficiency of the message? Do the same rules of content positioning apply for traditional (offline) and online media (Internet)? Rapid development of information technology and Internet in almost all segments of contemporary life calls for defining the rules of designing and positioning multimedia online contents on web sites. Recent research indicates beyond doubt that the physical positioning of an online content on a web site significantly determines the quality of user's perception of such content. By employing the "Eye tracking" method it is possible to objectively analyse the level of user perception of a multimedia content on a web site. What is the first thing observed by the user after opening the web site and how does he/she visually search the online content? By which methods can this be investigated subjectively and objectively? How can the survey results be used to improve the creation of web sites and to optimise the positioning of relevant contents on the site? The answers to these questions will significantly improve the presentation of multimedia interactive contents on the Web.

  18. Discrete Walsh Hadamard transform based visible watermarking technique for digital color images

    NASA Astrophysics Data System (ADS)

    Santhi, V.; Thangavelu, Arunkumar

    2011-10-01

    As the size of the Internet is growing enormously the illegal manipulation of digital multimedia data become very easy with the advancement in technology tools. In order to protect those multimedia data from unauthorized access the digital watermarking system is used. In this paper a new Discrete walsh Hadamard Transform based visible watermarking system is proposed. As the watermark is embedded in transform domain, the system is robust to many signal processing attacks. Moreover in this proposed method the watermark is embedded in tiling manner in all the range of frequencies to make it robust to compression and cropping attack. The robustness of the algorithm is tested against noise addition, cropping, compression, Histogram equalization and resizing attacks. The experimental results show that the algorithm is robust to common signal processing attacks and the observed peak signal to noise ratio (PSNR) of watermarked image is varying from 20 to 30 db depends on the size of the watermark.

  19. Computer-generated graphical presentations: use of multimedia to enhance communication.

    PubMed

    Marks, L S; Penson, D F; Maller, J J; Nielsen, R T; deKernion, J B

    1997-01-01

    Personal computers may be used to create, store, and deliver graphical presentations. With computer-generated combinations of the five media (text, images, sound, video, and animation)--that is, multimedia presentations--the effectiveness of message delivery can be greatly increased. The basic tools are (1) a personal computer; (2) presentation software; and (3) a projector to enlarge the monitor images for audience viewing. Use of this new method has grown rapidly in the business-conference world, but has yet to gain widespread acceptance at medical meetings. We review herein the rationale for multimedia presentations in medicine (vis-à-vis traditional slide shows) as an improved means for increasing audience attention, comprehension, and retention. The evolution of multimedia is traced from earliest times to the present. The steps involved in making a multimedia presentation are summarized, emphasizing advances in technology that bring the new method within practical reach of busy physicians. Specific attention is given to software, digital image processing, storage devices, and delivery methods. Our development of a urology multimedia presentation--delivered May 4, 1996, before the Society for Urology and Engineering and now Internet-accessible at http://www.usrf.org--was the impetus for this work.

  20. Student Multimedia Autobiographies: The Roles of Technology, Personal Narrative, and Signifying Practices

    ERIC Educational Resources Information Center

    Keane, Julie Thompson

    2010-01-01

    In 2009, the Parsons StoryCorps qualitative case study was designed to closely observe the complexity of youth engagement with digital media for self-presentation in an afterschool digital storytelling project designed to provide students with rich, varied uses of technology in a urban middle school in North Carolina. Several frameworks were…

  1. The All-Digital Classroom: Full Speed Ahead!

    ERIC Educational Resources Information Center

    McGrath, Julia

    2010-01-01

    Keeping up with the latest technology has never been easy, and in these times of budget tightening, it can be tough to find a good deal. Many schools have taken a long, hard look at their technology infrastructure and found it no longer meets the needs of today's digital classroom. Multimedia learning resources are now part of school districts'…

  2. Teacher-Created Videos in a Flipped Mathematics Class: Digital Curriculum Materials or Lesson Enactments?

    ERIC Educational Resources Information Center

    de Araujo, Zandra; Otten, Samuel; Birisci, Salih

    2017-01-01

    The rise of digital resources has had profound effects on mathematics curricula and there has been a concurrent increase in teachers flipping their instruction--that is, assigning instructional videos or multimedia for students to watch as homework and completing problem or exercise sets in class rather than vice versa. These changes have created…

  3. Using Time-Compression to Make Multimedia Learning More Efficient: Current Research and Practice

    ERIC Educational Resources Information Center

    Pastore, Raymond; Ritzhaupt, Albert D.

    2015-01-01

    It is now common practice for instructional designers to incorporate digitally recorded lectures for Podcasts (e.g., iTunes University), voice-over presentations (e.g., PowerPoint), animated screen captures with narration (e.g., Camtasia), and other various learning objects with digital audio in the instructional method. As a result, learners are…

  4. Using Digital Participatory Research to Foster Glocal Competence: Constructing Multimedia Projects as a Form of Global and Civic Citizenship

    ERIC Educational Resources Information Center

    Mathews, Sarah A.

    2016-01-01

    Digital Participatory Research (DPR) combines grass-roots participatory research and photojournalism, asks students to investigate assets and issues within their community, and facilitates civic participation by using problem-posing and praxis-orientated methods. Although there is a vast amount of research documenting the impact of DPR at the…

  5. From Print to Digital Platforms: A PBL Framework for Fostering Multimedia Competencies and Consciousness in Traditional Journalism Education

    ERIC Educational Resources Information Center

    Goh, Debbie; Kale, Ugur

    2015-01-01

    The project-based learning (PBL) approach closely reflects the tenets of journalism and provides a potential pedagogical guide for transforming traditional journalism education. This study operationalizes and applies a PBL framework in digitizing a print journalism course. The findings illustrate how the presence of seven key elements of PBL…

  6. How the Young Generation Uses Digital Textbooks via Mobile Learning Terminals: Measurement of Elementary School Students in China

    ERIC Educational Resources Information Center

    Sun, Zhong; Jiang, Yuzhen

    2015-01-01

    Digital textbooks that offer multimedia features, interactive controls, e-annotation and learning process tracking are gaining increasing attention in today's mobile learning era, particularly with the rapid development of mobile learning terminals such as Apple's iPad series and Android-based models. Accordingly, this study explores how…

  7. A Pilot Study to Investigate the Effectiveness of Multimedia CD-ROM vis-a-vis Traditional Print-Based Technology in Teaching Fourth-Grade Children

    ERIC Educational Resources Information Center

    Shana, Zuhrieh A.

    2009-01-01

    The purpose of this study was to examine the degree of effectiveness of multimedia technology in teaching in comparison to the traditional print-based teaching methods. Multimedia CD was designed to teach the second semester unit of science and Islamic studies for the fourth graders. The unit's content was the same in the print-based teaching…

  8. The effectiveness of an accessibility-enhanced multimedia informational educational programme in reducing anxiety and increasing satisfaction of patients undergoing cardiac catheterisation.

    PubMed

    Wu, Ka-Lai; Chen, Su-Ru; Ko, Wen-Chin; Kuo, Shu-Yu; Chen, Ping-Ling; Su, Hui-Fang; Chang, Wen-Yin

    2014-07-01

    To evaluate the effectiveness of an accessibility-enhanced multimedia informational educational programme in reducing anxiety and increasing satisfaction with the information and materials received by patients undergoing cardiac catheterisation. Cardiac catheterisation is one of the most anxiety-provoking invasive procedures for patients. However, informational education using multimedia to inform patients undergoing cardiac catheterisation has not been extensively explored. A randomised experimental design with three-cohort prospective comparisons. In total, 123 consecutive patients were randomly assigned to one of three groups: regular education; (group 1), accessibility-enhanced multimedia informational education (group 2) and instructional digital videodisc education (group 3). Anxiety was measured with Spielberger's State Anxiety Inventory, which was administered at four time intervals: before education (T0), immediately after education (T1), before cardiac catheterisation (T2) and one day after cardiac catheterisation (T3). A satisfaction questionnaire was administrated one day after cardiac catheterisation. Data were collected from May 2009-September 2010 and analysed using descriptive statistics, chi-squared tests, one-way analysis of variance, Scheffe's post hoc test and generalised estimating equations. All patients experienced moderate anxiety at T0 to low anxiety at T3. Accessibility-enhanced multimedia informational education patients had significantly lower anxiety levels and felt the most satisfied with the information and materials received compared with patients in groups 1 and 3. A statistically significant difference in anxiety levels was only found at T2 among the three groups (p = 0·004). The findings demonstrate that the accessibility-enhanced multimedia informational education was the most effective informational educational module for informing patients about their upcoming cardiac catheterisation, to reduce anxiety and improve satisfaction with the information and materials received compared with the regular education and instructional digital videodisc education. As the accessibility-enhanced multimedia informational education reduced patient anxiety and improved satisfaction with the information and materials received, it can be adapted to complement patient education in future regular cardiac care. © 2013 John Wiley & Sons Ltd.

  9. An Ambient Intelligence Framework for the Provision of Geographically Distributed Multimedia Content to Mobility Impaired Users

    NASA Astrophysics Data System (ADS)

    Kehagias, Dionysios D.; Giakoumis, Dimitris; Tzovaras, Dimitrios; Bekiaris, Evangelos; Wiethoff, Marion

    This chapter presents an ambient intelligence framework whose goal is to facilitate the information needs of mobility impaired users on the move. This framework couples users with geographically distributed services and the corresponding multimedia content, enabling access to context-sensitive information based on user geographic location and the use case under consideration. It provides a multi-modal facility that is realized through a set of mobile devices and user interfaces that address the needs of ten different types of user impairments. The overall ambient intelligence framework enables users who are equipped with mobile devices to access multimedia content in order to undertake activities relevant to one or more of the following domains: transportation, tourism and leisure, personal support services, work, business, education, social relations and community building. User experience is being explored against those activities through a specific usage scenario.

  10. Visual design for the user interface, Part 1: Design fundamentals.

    PubMed

    Lynch, P J

    1994-01-01

    Digital audiovisual media and computer-based documents will be the dominant forms of professional communication in both clinical medicine and the biomedical sciences. The design of highly interactive multimedia systems will shortly become a major activity for biocommunications professionals. The problems of human-computer interface design are intimately linked with graphic design for multimedia presentations and on-line document systems. This article outlines the history of graphic interface design and the theories that have influenced the development of today's major graphic user interfaces.

  11. [Multimedia (visual collaboration) brings true nature of human life].

    PubMed

    Tomita, N

    2000-03-01

    Videoconferencing system, high-quality visual collaboration, is bringing Multimedia into a society. Multimedia, high quality media such as TV broadcast, looks expensive because it requires broadband network with 100-200 Mpbs bandwidth or 3,700 analog telephone lines. However, thanks to the existing digital-line called N-ISDN (Narrow Integrated Service Digital Network) and PictureTel's audio/video compression technologies, it becomes far less expensive. N-ISDN provides 128 Kbps bandwidth, over twice wider than analog line. PictureTel's technology instantly compress audio/video signal into 1/1,000 in size. This means, with ISDN and PictureTel technology. Multimedia is materialized over even single ISDN line. This will allow doctor to remotely meet face-to-face with a medical specialist or patients to interview, conduct physical examinations, review records, and prescribe treatments. Bonding multiple ISDN lines will further improve video quality that enables remote surgery. Surgeon can perform an operation on internal organ by projecting motion video from Endoscope's CCD camera to large display monitor. Also, PictureTel provides advanced technologies of eliminating background noise generated by surgical knives or scalpels during surgery. This will allow sound of the breath or heartbeat be clearly transmitted to the remote site. Thus, Multimedia eliminates the barrier of distance, enabling people to be just at home, to be anywhere in the world, to undergo up-to-date medical treatment by expertise. This will reduce medical cost and allow people to live in the suburbs, in less pollution, closer to the nature. People will foster more open and collaborative environment by participating in local activities. Such community-oriented life-style will atone for mass consumption, materialistic economy in the past, then bring true happiness and welfare into our life after all.

  12. 32 CFR 236.5 - Cyber security information sharing.

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... forensics laboratory at DC3, which implements specialized handling procedures to maintain its accreditation as a digital and multimedia forensics laboratory. DC3 will maintain, control, and dispose of all...

  13. Harnessing the power of multimedia in offender-based law enforcement information systems

    NASA Astrophysics Data System (ADS)

    Zimmerman, Alan P.

    1997-02-01

    Criminal offenders are increasingly administratively processed by automated multimedia information systems. During this processing, case and offender biographical data, mugshot photos, fingerprints and other valuable information and media are collected by law enforcement officers. As part of their criminal investigations, law enforcement officers are routinely called to solve criminal cases based upon limited evidence . . . evidence increasingly comprised of human DNA, ballistic casings and projectiles, chemical residues, latent fingerprints, surveillance camera facial images and voices. As multimedia systems receive greater use in law enforcement, traditional approaches used to index text data are not appropriate for images and signal data which comprise a multimedia database. Multimedia systems with integrated advanced pattern matching tools will provide law enforcement the ability to effectively locate multimedia information based upon content, without reliance upon the accuracy or completeness of text-based indexing.

  14. Digital storytelling: an innovative tool for practice, education, and research.

    PubMed

    Lal, Shalini; Donnelly, Catherine; Shin, Jennifer

    2015-01-01

    Digital storytelling is a method of using storytelling, group work, and modern technology to facilitate the creation of 2-3 minute multi-media video clips to convey personal or community stories. Digital storytelling is being used within the health care field; however, there has been limited documentation of its application within occupational therapy. This paper introduces digital storytelling and proposes how it can be applied in occupational therapy clinical practice, education, and research. The ethical and methodological challenges in relation to using the method are also discussed.

  15. Multimedia Forensics Is Not Computer Forensics

    NASA Astrophysics Data System (ADS)

    Böhme, Rainer; Freiling, Felix C.; Gloe, Thomas; Kirchner, Matthias

    The recent popularity of research on topics of multimedia forensics justifies reflections on the definition of the field. This paper devises an ontology that structures forensic disciplines by their primary domain of evidence. In this sense, both multimedia forensics and computer forensics belong to the class of digital forensics, but they differ notably in the underlying observer model that defines the forensic investigator’s view on (parts of) reality, which itself is not fully cognizable. Important consequences on the reliability of probative facts emerge with regard to available counter-forensic techniques: while perfect concealment of traces is possible for computer forensics, this level of certainty cannot be expected for manipulations of sensor data. We cite concrete examples and refer to established techniques to support our arguments.

  16. Using Gender Schema Theory to Examine Gender Equity in Computing: a Preliminary Study

    NASA Astrophysics Data System (ADS)

    Agosto, Denise E.

    Women continue to constitute a minority of computer science majors in the United States and Canada. One possible contributing factor is that most Web sites, CD-ROMs, and other digital resources do not reflect girls' design and content preferences. This article describes a pilot study that considered whether gender schema theory can serve as a framework for investigating girls' Web site design and content preferences. Eleven 14- and 15-year-old girls participated in the study. The methodology included the administration of the Children's Sex-Role Inventory (CSRI), Web-surfing sessions, interviews, and data analysis using iterative pattern coding. On the basis of their CSRI scores, the participants were divided into feminine-high (FH) and masculine-high (MH) groups. Data analysis uncovered significant differences in the criteria the groups used to evaluate Web sites. The FH group favored evaluation criteria relating to graphic and multimedia design, whereas the MH group favored evaluation criteria relating to subject content. Models of the two groups' evaluation criteria are presented, and the implications of the findings are discussed.

  17. Interactive Multimedia-Based Animation: A Study of Effectiveness on Fashion Design Technology Learning

    NASA Astrophysics Data System (ADS)

    Wiana, W.

    2018-01-01

    The learning process is believed will reach optimal results if facilitated by diversity of learning’s device from aspects of the approach, method, media or it’s evaluation system, in individually, groups, or as well as classical. One of the learning’s Device can be developed in an attempt to improve the results of the study is Computer Based Learning (CBL). CBL was developed aim to help students to understand the concepts of the learning material which presented interactively by the system and able to provide information and learning process better. This research is closely related to efforts to improve the quality of Fashion design in digital format learning, with specific targets to generate interactive multimedia-based animation as effective media and learning resources for fashion design learning. Applications that are generated may be an option for delivering learning material as well as to engender interest in learning as well as understanding with students against the subject matter so that it can improve the learning achievements of students. The instruments used to collect data is a test sheet of mastering the concept which developed on the basis of indicators understanding the concept of fashion design, the material elements and principles of fashion design as well as application on making fashion design. As for the skills test is done through test performance to making fashion design in digital format. The results of testing against the mastery of concepts and skills of fashion designing in digital formatted shows that experimental group obtained significantly higher qualifications compared to the control group. That means that the use of interactive multimedia-based animation, effective to increased mastery of concepts and skills on making fashion design in digital format.

  18. What's in a Name? The Anatomy of Defining New/Multi/Modal/Digital/Media Texts

    ERIC Educational Resources Information Center

    Lauer, Claire

    2012-01-01

    In a 2009 "Computers and Composition" article, I examined how the terms multimedia and multimodal were used in academic and industry situations. This webtext extends that argument to investigate the ways in which a variety of other terms, including digital media and new media, are defined by scholars in the fields of computers and composition and…

  19. Digital multimedia books produced using iBooks Author for pre-operative surgical patient information.

    PubMed

    Briggs, Matthew; Wilkinson, Caroline; Golash, Aprajay

    2014-10-01

    Presenting patients with medical information and ensuring informed consent can be difficult due to patients with varying levels of literacy, physical and mental disabilities and spoken languages. Patients obtaining information from external sources, such as the internet, can also be problematic as the information can be irrelevant, inaccurate or misleading. A patient satisfaction study was performed in order to assess the effectiveness of using ebooks in order to communicate pre and post surgical information to neurosurgical patients. 3 digital books were produced using iBooks Author (a free desktop publishing program designed by Apple) including ACDF (anterior cervical discectomy and fusion), lumbar laminectomy and lumbar discectomy. Each book contained written information organised into sections and chapters along with an array of multimedia elements including 3D animations, interactive diagrams, 3D models of anatomy and patient experience videos. 32 volunteer patients were then presented with the digital books via an iPad during their preoperative assessment and then asked to complete a questionnaire. The results demonstrated a demand for this type of digital presentation of medical information and also showed patients no longer felt the need to seek further information from external sources.

  20. Linking vocabulary to imagery: Improving science knowledge through multimedia design

    NASA Astrophysics Data System (ADS)

    Adler, Tracy R.

    This qualitative study looked at the vocabulary development of four urban sixth-grade students as they used laser disk and computer technologies to view images and then connect those images to textual definitions through multimedia design. Focusing on three science content areas (the water cycle, the rock cycle, and the web of life), students worked in pairs to create their own multimedia stacks that focused on the prescribed vocabulary. Using a combination of text, images, and audio, students demonstrated their understanding of content vocabulary words and how these words are interconnects within a science topic. Further, the study examined the impact that linking images to vocabulary and textual definitions has on helping students memorize definitions of the science content words. It was found that the use of imagery had a positive affect on the students' ability to identify textual definitions and vocabulary words, though it did not have a great impact on their later recall of word/definition connections. In addition, by designing their own multimedia artifacts, students were able to connect the vocabulary and images within a specific content area and explain their function within a broader science concept. The results of this study were inconclusive as to the impact this activity had on the students' ability to transfer their knowledge to correctly answering questions similar to the ones they see on their state proficiency exam.

  1. User Evaluation of Hypermedia Encyclopedias.

    ERIC Educational Resources Information Center

    Gillham, Mark; Buckner, Kathy

    1997-01-01

    To establish evaluation criteria for home multimedia products, this study examined 13 case studies of experienced users of CD-ROM encyclopedias aimed at the home consumer. Findings ranked seven features from most to least important: searching; textual content; browsing; multimedia; aesthetics; interactivity; and system performance. Results suggest…

  2. Interactive Presentation of Content

    ERIC Educational Resources Information Center

    Magdin, Martin; Turcáni, Milan; Vrábel, Marek

    2009-01-01

    In the paper we discus about design of universal environment for solution of creating effective multimedia applications with accent on the implementation of interactive elements with the possibility of using the adaptive systems (AS). We also discuss about possibilities of offline presentation of this interactive multimedia adaptive animations…

  3. Construction of Multimedia Courseware and Web-based E-Learning Courses of "Biomedical Materials".

    PubMed

    Xiaoying, Lu; Jian, He; Tian, Qin; Dongxu, Jiang; Wei, Chen

    2005-01-01

    In order to reform the traditional teaching methodology and to improve the teaching effect, we developed new teaching system for course "Biomedical Materials" in our university by the support of the computer technique and Internet. The new teaching system includes the construction of the multimedia courseware and web-based e-learning courses. More than 2000 PowerPoint slides have been designed and optimized and flash movies for several capitals are included. On the basis of this multimedia courseware, a web-based educational environment has been established further, which includes course contents, introduction of the teacher, courseware download, study forum, sitemap of the web, and relative link. The multimedia courseware has been introduced in the class teaching for "Biomedical Materials" for 6 years and a good teaching effect has been obtained. The web-based e-learning courses have been constructed for two years and proved that they are helpful for the students by their preparing and reviewing the teaching contents before and after the class teaching.

  4. Randomized controlled trial comparing tailoring methods of multimedia-based fall prevention education for community-dwelling older adults.

    PubMed

    Schepens, Stacey L; Panzer, Victoria; Goldberg, Allon

    2011-01-01

    We attempted to determine whether multimedia fall prevention education using different instructional strategies increases older adults' knowledge of fall threats and their fall prevention behaviors. Fifty-three community-dwelling older adults were randomized to iwo educational groups or a control group. Multimedia-based educational interventions to increase fall threats knowledge and encourage fall prevention behaviors had two tailoring strategies: (1) improve content realism for individual learners (authenticity group) and (2) highlight program goals and benefits while using participants' content selections (motivation group). Knowledge was measured at baseline and 1-mo follow-up. Participants recorded prevention behaviors for 1 mo. Intervention group participants showed greater knowledge gains and posttest knowledge than did control group participants. The motivation group engaged in more prevention behaviors over 1 mo than did the other groups. Tailoring fall prevention education by addressing authenticity and motivation successfully improved fall threats knowledge. Combining motivational strategies with multimedia education increased the effectiveness of the intervention in encouraging fall prevention behaviors.

  5. Content-based intermedia synchronization

    NASA Astrophysics Data System (ADS)

    Oh, Dong-Young; Sampath-Kumar, Srihari; Rangan, P. Venkat

    1995-03-01

    Inter-media synchronization methods developed until now have been based on syntactic timestamping of video frames and audio samples. These methods are not fully appropriate for the synchronization of multimedia objects which may have to be accessed individually by their contents, e.g. content-base data retrieval. We propose a content-based multimedia synchronization scheme in which a media stream is viewed as hierarchial composition of smaller objects which are logically structured based on the contents, and the synchronization is achieved by deriving temporal relations among logical units of media object. content-based synchronization offers several advantages such as, elimination of the need for time stamping, freedom from limitations of jitter, synchronization of independently captured media objects in video editing, and compensation for inherent asynchronies in capture times of video and audio.

  6. Design of an H.264/SVC resilient watermarking scheme

    NASA Astrophysics Data System (ADS)

    Van Caenegem, Robrecht; Dooms, Ann; Barbarien, Joeri; Schelkens, Peter

    2010-01-01

    The rapid dissemination of media technologies has lead to an increase of unauthorized copying and distribution of digital media. Digital watermarking, i.e. embedding information in the multimedia signal in a robust and imperceptible manner, can tackle this problem. Recently, there has been a huge growth in the number of different terminals and connections that can be used to consume multimedia. To tackle the resulting distribution challenges, scalable coding is often employed. Scalable coding allows the adaptation of a single bit-stream to varying terminal and transmission characteristics. As a result of this evolution, watermarking techniques that are robust against scalable compression become essential in order to control illegal copying. In this paper, a watermarking technique resilient against scalable video compression using the state-of-the-art H.264/SVC codec is therefore proposed and evaluated.

  7. CardioOp: an integrated approach to teleteaching in cardiac surgery.

    PubMed

    Friedl, R; Preisack, M; Schefer, M; Klas, W; Tremper, J; Rose, T; Bay, J; Albers, J; Engels, P; Guilliard, P; Vahl, C F; Hannekum, A

    2000-01-01

    The complexity of cardiac surgery requires continuous training, education and information addressing different individuals: physicians (cardiac surgeons, residents, anaesthesiologists, cardiologists), medical students, perfusionists and patients. Efficacy and efficiency of education and training will likely be improved by the use of multimedia information systems. Nevertheless, computer-based education is facing some serious disadvantages: 1) multimedia productions require tremendous financial and time resources; 2) the obtained multimedia data are only usable for one specific target user group in one specific instructional context; 3) computer based learning programs often show deficiencies in the support of individual learning styles and in providing individual information adjusted to the learner's individual needs. In this paper we describe a computer-system, providing multiple re-use of multimedia-data in different instructional sceneries and providing flexible composition of content to different target user groups. The ZYX document model has been developed, allowing the modelling and flexible on-the-fly composition of multimedia fragments. It has been implemented as a DataBlade module into the object-relational database system Informix Dynamic Server and allows for presentation-neutral storage of multimedia content from the application domain, delivery and presentation of multimedia material, content based retrieval, re-use and composition of multimedia material for different instructional settings. Multimedia data stored in the repository, that can be processed and authored in terms of our identified needs is created by using a next generation authoring environment called CardioOP-Wizard. High-quality intra-operative video is recorded using a video-robot. Difficult surgical procedures are visualized with generic and CT-based 3D-animations. An on-line architecture for multiple re-use and flexible composition of media data has been established. The system contains the following instructional applications (prototypically implemented): a multimedia textbook on operative techniques, an interactive module for problem based-training, a module for creation and presentation of lectures and a module for patient information. Principles of cognitive psychology and knowledge management have been employed in the program. These instructional applications provide information ranging from basic knowledge at the beginner's level, procedural knowledge for the advanced level to implicit knowledge for the professional level. For media-annotation with meta-data a metainformation system, the CardioOP-Clas has been developed. The prototype focuses on aortocoronary bypass grafting and heart transplantation. The demonstrated system reflects an integrated approach in terms of information technology and teaching by means of multiple re-use and composition of stored media-items to the individual user and the chosen educational setting on different instructional levels.

  8. Tufts Health Sciences Database: lessons, issues, and opportunities.

    PubMed

    Lee, Mary Y; Albright, Susan A; Alkasab, Tarik; Damassa, David A; Wang, Paul J; Eaton, Elizabeth K

    2003-03-01

    The authors present their seven-year experience with developing the Tufts Health Sciences Database (Tufts HSDB), a database-driven information management system that combines the strengths of a digital library, content delivery tools, and curriculum management. They describe a future where online tools will provide a health sciences learning infrastructure that fosters the work of an increasingly interdisciplinary community of learners and allows content to be shared across institutions as well as with academic and commercial information repositories. The authors note the key partners in Tufts HSDB's success--the close collaboration of the health sciences library, educational affairs, and information technology staff. Tufts HSDB moved quickly from serving the medical curriculum to supporting Tufts' veterinary, dental, biomedical sciences, and nutrition schools, thus leveraging Tufts HSDB research and development with university-wide efforts including Internet2 middleware, wireless access, information security, and digital libraries. The authors identify major effects on teaching and learning, e.g., what is better taught with multimedia, how faculty preparation and student learning time can be more efficient and effective, how content integration for interdisciplinary teaching and learning is promoted, and how continuous improvement methods can be integrated. Also addressed are issues of faculty development, copyright and intellectual property, budgetary concerns, and coordinating IT across schools and hospitals. The authors describe Tufts' recent experience with sharing its infrastructure with other schools, and welcome inquiries from those wishing to explore national and international partnerships to create a truly open and integrated infrastructure for education across the health sciences.

  9. Departing from PowerPoint default mode: Applying Mayer's multimedia principles for enhanced learning of parasitology.

    PubMed

    Nagmoti, Jyoti Mahantesh

    2017-01-01

    PowerPoint (PPT™) presentation has become an integral part of day-to-day teaching in medicine. Most often, PPT™ is used in its default mode which in fact, is known to cause boredom and ineffective learning. Research has shown improved short-term memory by applying multimedia principles for designing and delivering lectures. However, such evidence in medical education is scarce. Therefore, we attempted to evaluate the effect of multimedia principles on enhanced learning of parasitology. Second-year medical students received a series of lectures, half of the lectures used traditionally designed PPT™ and the rest used slides designed by Mayer's multimedia principles. Students answered pre and post-tests at the end of each lecture (test-I) and an essay test after six months (test-II) which assessed their short and long term knowledge retention respectively. Students' feedback on quality and content of lectures were collected. Statistically significant difference was found between post test scores of traditional and modified lectures (P = 0.019) indicating, improved short-term memory after modified lectures. Similarly, students scored better in test II on the contents learnt through modified lectures indicating, enhanced comprehension and improved long-term memory (P < 0.001). Many students appreciated learning through multimedia designed PPT™ and suggested for their continued use. It is time to depart from default PPT™ and adopt multimedia principles to enhance comprehension and improve short and long term knowledge retention. Further, medical educators may be trained and encouraged to apply multimedia principles for designing and delivering effective lectures.

  10. Multimedia category preferences of working engineers

    NASA Astrophysics Data System (ADS)

    Baukal, Charles E.; Ausburn, Lynna J.

    2016-09-01

    Many have argued for the importance of continuing engineering education (CEE), but relatively few recommendations were found in the literature for how to use multimedia technologies to deliver it most effectively. The study reported here addressed this gap by investigating the multimedia category preferences of working engineers. Four categories of multimedia, with two types in each category, were studied: verbal (text and narration), static graphics (drawing and photograph), dynamic non-interactive graphics (animation and video), and dynamic interactive graphics (simulated virtual reality (VR) and photo-real VR). The results showed that working engineers strongly preferred text over narration and somewhat preferred drawing over photograph, animation over video, and simulated VR over photo-real VR. These results suggest that a variety of multimedia types should be used in the instructional design of CEE content.

  11. Radiometric calibration of wide-field camera system with an application in astronomy

    NASA Astrophysics Data System (ADS)

    Vítek, Stanislav; Nasyrova, Maria; Stehlíková, Veronika

    2017-09-01

    Camera response function (CRF) is widely used for the description of the relationship between scene radiance and image brightness. Most common application of CRF is High Dynamic Range (HDR) reconstruction of the radiance maps of imaged scenes from a set of frames with different exposures. The main goal of this work is to provide an overview of CRF estimation algorithms and compare their outputs with results obtained under laboratory conditions. These algorithms, typically designed for multimedia content, are unfortunately quite useless with astronomical image data, mostly due to their nature (blur, noise, and long exposures). Therefore, we propose an optimization of selected methods to use in an astronomical imaging application. Results are experimentally verified on the wide-field camera system using Digital Single Lens Reflex (DSLR) camera.

  12. Special-effect edit detection using VideoTrails: a comparison with existing techniques

    NASA Astrophysics Data System (ADS)

    Kobla, Vikrant; DeMenthon, Daniel; Doermann, David S.

    1998-12-01

    Video segmentation plays an integral role in many multimedia applications, such as digital libraries, content management systems, and various other video browsing, indexing, and retrieval systems. Many algorithms for segmentation of video have appeared within the past few years. Most of these algorithms perform well on cuts, but yield poor performance on gradual transitions or special effects edits. A complete video segmentation system must also achieve good performance on special effect edit detection. In this paper, we discuss the performance of our Video Trails-based algorithms, with other existing special effect edit-detection algorithms within the literature. Results from experiments testing for the ability to detect edits from TV programs, ranging from commercials to news magazine programs, including diverse special effect edits, which we have introduced.

  13. Digital video applications in radiologic education: theory, technique, and applications.

    PubMed

    Hennessey, J G; Fishman, E K; Ney, D R

    1994-05-01

    Computer-assisted instruction (CAI) has great potential in medical education. The recent explosion of multimedia platforms provides an environment for the seemless integration of text, images, and sound into a single program. This article discusses the role of digital video in the current educational environment as well as its future potential. An indepth review of the technical decisions of this new technology is also presented.

  14. A Conceptual Framework for Digital Libraries for K-12 Mathematics Education: Part 1, Information Organization, Information Literacy, and Integrated Learning

    ERIC Educational Resources Information Center

    Chen, Hsin-liang; Doty, Philip

    2005-01-01

    This article is the first of two that present a six-part conceptual framework for the design and evaluation of digital libraries meant to support mathematics education in K-12 settings (see also pt. 2). This first article concentrates on (1) information organization, (2) information literacy, and (3) integrated learning with multimedia materials.…

  15. An Evaluation of the Effectiveness of the Use of Multimedia and Wiley plus Web-Based Homework System in Enhancing Learning in the Chemical Engineering Extended Curriculum Program Physics Course

    ERIC Educational Resources Information Center

    Basitere, Moses; Ndeto Ivala, Eunice

    2017-01-01

    Today's 21st century students are regarded as "digital natives," who are influenced by digital environments for acquisition of information, communication and interaction. With the emergence of new technologies, educators are encouraged to find meaningful ways of incorporating these technologies into their classrooms. The practice…

  16. A Foundation for Enterprise Imaging: HIMSS-SIIM Collaborative White Paper.

    PubMed

    Roth, Christopher J; Lannum, Louis M; Persons, Kenneth R

    2016-10-01

    Care providers today routinely obtain valuable clinical multimedia with mobile devices, scope cameras, ultrasound, and many other modalities at the point of care. Image capture and storage workflows may be heterogeneous across an enterprise, and as a result, they often are not well incorporated in the electronic health record. Enterprise Imaging refers to a set of strategies, initiatives, and workflows implemented across a healthcare enterprise to consistently and optimally capture, index, manage, store, distribute, view, exchange, and analyze all clinical imaging and multimedia content to enhance the electronic health record. This paper is intended to introduce Enterprise Imaging as an important initiative to clinical and informatics leadership, and outline its key elements of governance, strategy, infrastructure, common multimedia content, acquisition workflows, enterprise image viewers, and image exchange services.

  17. Streaming Media for Web Based Training.

    ERIC Educational Resources Information Center

    Childers, Chad; Rizzo, Frank; Bangert, Linda

    This paper discusses streaming media for World Wide Web-based training (WBT). The first section addresses WBT in the 21st century, including the Synchronized Multimedia Integration Language (SMIL) standard that allows multimedia content such as text, pictures, sound, and video to be synchronized for a coherent learning experience. The second…

  18. Browsing a Database of Multimedia Learning Material.

    ERIC Educational Resources Information Center

    Persico, Donatella; And Others

    1992-01-01

    Describes a project that addressed the problem of courseware reusability by developing a database structure suitable for organizing multimedia learning material in a given content domain. A prototype system that allows browsing a DBLM (Data Base of Learning Material) on earth science is described, and future plans are discussed. (five references)…

  19. Workplace Civics & Government. Prospectus for a Multimedia Curriculum.

    ERIC Educational Resources Information Center

    Raney, Mardell, Ed.

    This guide is designed to help students understand civics and government as well as the social, organizational, and technological systems that effect citizenship. It proposes use of a multimedia curriculum intended to combine the skills, knowledge, and content of civics with the workplace. The guide provides a rationale for an interdisciplinary…

  20. Preparation of Teachers for Computer and Multimedia-Based Instruction in Literacy.

    ERIC Educational Resources Information Center

    Balajthy, Ernest

    Recent developments in computer and multimedia technologies bring about the need to reconsider the education of today's teachers and future teachers and to update the technology-related content of literacy education coursework. "Application" software receives the most attention from researchers and theorists in literacy education. Use of…

  1. Is There a Teacher in This Class? Information Processing, Multimedia and Education

    ERIC Educational Resources Information Center

    Muralikrishnan, T. R.; Sanjayan, T. S.

    2009-01-01

    This paper proposes to discuss the concept of multimedia using information processing theory in ICT enabled teacher education in the context of a knowledge society. The Information and communication technology (ICT) competencies required of teachers related to content, pedagogy, technical issues, social issues, collaboration and networking remain…

  2. Excellence in Teaching End-of-Life Care. A New Multimedia Toolkit for Nurse Educators.

    ERIC Educational Resources Information Center

    Wilkie, Diana J.; Judge, Kay M.; Wells, Marjorie J.; Berkley, Ila Meredith

    2001-01-01

    Describes a multimedia toolkit for teaching palliative care in nursing, which contains modules on end-of-life topics: comfort, connections, ethics, grief, impact, and well-being. Other contents include myths, definitions, pre- and postassessments, teaching materials, case studies, learning activities, and resources. (SK)

  3. Articulated Multimedia Physics, Lesson 10, Circular Motion.

    ERIC Educational Resources Information Center

    New York Inst. of Tech., Old Westbury.

    As the tenth lesson of the Articulated Multimedia Physics Course, instructional materials relating to circular motion are presented in this study guide. The topics are concerned with instantaneous velocity, centripetal force, centrifugal force, and satellite paths. The content is arranged in scrambled form, and the use of matrix transparencies is…

  4. Social Media Visual Analytics for Events

    NASA Astrophysics Data System (ADS)

    Diakopoulos, Nicholas; Naaman, Mor; Yazdani, Tayebeh; Kivran-Swaine, Funda

    For large-scale multimedia events such as televised debates and speeches, the amount of content on social media channels such as Facebook or Twitter can easily become overwhelming, yet still contain information that may aid and augment understanding of the multimedia content via individual social media items, or aggregate information from the crowd's response. In this work we discuss this opportunity in the context of a social media visual analytic tool, Vox Civitas, designed to help journalists, media professionals, or other researchers make sense of large-scale aggregations of social media content around multimedia broadcast events. We discuss the design of the tool, present and evaluate the text analysis techniques used to enable the presentation, and detail the visual and interaction design. We provide an exploratory evaluation based on a user study in which journalists interacted with the system to analyze and report on a dataset of over one 100 000 Twitter messages collected during the broadcast of the U.S. State of the Union presidential address in 2010.

  5. Buyer-seller watermarking protocol based on amplitude modulation and the El Gamal Public Key Crypto System

    NASA Astrophysics Data System (ADS)

    Memon, Nasir D.; Wong, Ping W.

    1999-04-01

    Digital watermarks have recently been proposed for the purposes of copy protection and copy deterrence for multimedia content. In copy deterrence, a content owner (seller) inserts a unique watermark into a copy of the content before it is sold to a buyer. If the buyer resells unauthorized copies of the watermarked content, then these copies can be traced to the unlawful reseller (original buyer) using a watermark detection algorithm. One problem with such an approach is that the original buyer whose watermark has been found on unauthorized copies can claim that the unauthorized copy was created or caused (for example, by a security breach) by the original seller. In this paper we propose an interactive buyer-seller protocol for invisible watermarking in which the seller does not get to know the exact watermarked copy that the buyer receives. Hence the seller cannot create copies of the original content containing the buyer's watermark. In cases where the seller finds an unauthorized copy, the seller can identify the buyer from a watermark in the unauthorized copy, and furthermore the seller can prove this fact to a third party using a dispute resolution protocol. This prevents the buyer from claiming that an unauthorized copy may have originated from the seller.

  6. Multimedia systems for art and culture: a case study of Brihadisvara Temple

    NASA Astrophysics Data System (ADS)

    Jain, Anil K.; Goel, Sanjay; Agarwal, Sachin; Mittal, Vipin; Sharma, Hariom; Mahindru, Ranjeev

    1997-01-01

    In India a temple is not only a structure of religious significance and celebration, but it also plays an important role in the social, administrative and cultural life of the locality. Temples have served as centers for learning Indian scriptures. Music and dance were fostered and performed in the precincts of the temples. Built at the end of the 10th century, the Brihadisvara temple signified new design methodologies. We have access to a large number of images, audio and video recordings, architectural drawings and scholarly publications of this temple. A multimedia system for this temple is being designed which is intended to be used for the following purposes: (1) to inform and enrich the general public, and (2) to assist the scholars in their research. Such a system will also preserve and archive old historical documents and images. The large database consists primarily of images which can be retrieved using keywords, but the emphasis here is largely on techniques which will allow access using image content. Besides classifying images as either long shots or close-ups, deformable template matching is used for shape-based query by image content, and digital video retrieval. Further, to exploit the non-linear accessibility of video sequences, key frames are determined to aid the domain experts in getting a quick preview of the video. Our database also has images of several old, and rare manuscripts many of which are noisy and difficult to read. We have enhanced them to make them more legible. We are also investigating the optimal trade-off between image quality and compression ratios.

  7. A questionnaire for teachers to improve training activity and students on environmental science in the frame of ENVRIPLUS project

    NASA Astrophysics Data System (ADS)

    D'Addezio, Giuliana; Marsili, Antonella; Beranzoli, Laura

    2017-04-01

    ENVRIplus is a Horizon 2020 project bringing together Environmental and Earth System Research Infrastructures, projects and networks together with technical specialist partners to create a more coherent, interdisciplinary and interoperable cluster of Environmental Research. One of the aims of this project is to disseminate knowledge on environmental topics, focusing attention on European secondary schools. We elaborated actions to design an e-Training Platform for multimedia education of secondary school level teachers and students. The purpose is to favor teacher training and consequently students training on selected scientific themes faced within the ENVRIPLUS Research Infrastructures. In particular we address major thematic research areas and challenges on Biodiversity and Ecosystem Services, Greenhouse effect and Earth Warming, Ocean acidifications and Environmental sustainability. To realize the training platform we start detailed study and analysis of teaching and multimedia information materials already available. We plan the realization of an appealing and usable portal/digital repository, to stimulate learning of STEM topics and which also includes opportunities to develop original content. To better project the actions and to catch teacher needs, we prepare a questionnaire that will be administered to a large sample of international school audience to collect input directly from the potential users. The first part focused on objective information about the formal, quantitative and qualitative position of science class in schools and the content and methods of teaching in different countries. The second part investigates subjective teacher experiences, views and proposals on what can improve training offer for environmental science lessons and courses.

  8. Effectiveness of three-dimensional digital animation in teaching human anatomy in an authentic classroom context.

    PubMed

    Hoyek, Nady; Collet, Christian; Di Rienzo, Franck; De Almeida, Mickael; Guillot, Aymeric

    2014-01-01

    Three-dimensional (3D) digital animations were used to teach the human musculoskeletal system to first year kinesiology students. The purpose of this study was to assess the effectiveness of this method by comparing two groups from two different academic years during two of their official required anatomy examinations (trunk and upper limb assessments). During the upper limb section, the teacher used two-dimensional (2D) drawings embedded into PowerPoint(®) slides and 3D digital animations for the first group (2D group) and the second (3D group), respectively. The same 3D digital animations were used for both groups during the trunk section. The only difference between the two was the multimedia used to present the information during the upper limb section. The 2D group surprisingly outperformed the 3D group on the trunk assessment. On the upper limb assessment no difference in the scores on the overall anatomy examination was found. However, the 3D group outperformed the 2D group in questions requiring spatial ability. Data supported that 3D digital animations were effective instructional multimedia material tools in teaching human anatomy especially in recalling anatomical knowledge requiring spatial ability. The importance of evaluating the effectiveness of a new instructional material outside laboratory environment (e.g., after a complete semester and on official examinations) was discussed. © 2014 American Association of Anatomists.

  9. Instructional multimedia program versus standard lecture: a comparison of two methods for teaching the undergraduate orthodontic curriculum.

    PubMed

    Aly, M; Elen, J; Willems, G

    2004-02-01

    To compare the effectiveness of an interactive multimedia courseware package versus standard lectures regarding knowledge, understanding, and transfer of content, as well as problem-solving skills in orthodontics. Pre- and post-test assessments of final-year dental students (n = 26), who either used an interactive multimedia courseware package (n = 15) or attended standard lectures (n = 11) on equivalent material of the undergraduate orthodontic curriculum were carried out. Both groups were tested by written and multiple-choice questions covering knowledge, understanding, and application areas in the curriculum. A one-way anova was carried out in order to check statistical difference between the two groups. The P-value was set at 0.05. There was no difference in prior knowledge between the groups at baseline. Generally, no significant difference was seen between the two groups in relation to answers to questions about knowledge, understanding, and application in the orthodontic curriculum. However, both groups improved their scores after the course. In one question investigating the extent of understanding the instructional content of the multidisciplinary orthodontic treatment, the multimedia courseware package group scored significantly better. In this study, the instructional interactive multimedia program was found to be at least as effective as the standard lecture of the orthodontic curriculum for undergraduate training in orthodontics.

  10. Effects of inter-packet spacing on the delivery of multimedia content

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Kapadia, A. C.; Feng, A. C.; Feng, W. C.

    2001-01-01

    Streaming multimedia content with UDP has become increasingly popular over distributed systems such as the Internet. However, because UDP does not possess any congestion-control mechanism and most best-effort trafic is served by the congestion-controlled TCP, UDP flows steal bandwidth from TCP to the point that TCP flows can starve for network resources. Furthermore, such applications may cause the Internet infrastructure to eventually suffer from congestion collapse because UDP trafic does not self-regulate itself. To address this problem, next-generation Internet routers will implement active queue-management schemes to punish malicious traffic, e.g., non-adaptive UDP flows, and to the improve the performance ofmore » congestion-controlled traffic, e.g., TCP flows. The arrival of such routers will cripple the performance of today's UDP-based multimedia applications. So, in this paper, we introduce the notion of inter-packet spacing with control feedback to enable these UDP-based applications to perform well in the next-generation Internet while being adaptive and self-regulating. When compared with traditional UDP-based multimedia streaming, we illustrate that our counterintuitive, interpacket-spacing scheme with control feedback can reduce packet loss by 90% without adversely affecting delivered throughput. Keywords: network protocol, multimedia, packet spacing, rate-adjusting congestion control.« less

  11. First Digit Law and Its Application to Digital Forensics

    NASA Astrophysics Data System (ADS)

    Shi, Yun Q.

    Digital data forensics, which gathers evidence of data composition, origin, and history, is crucial in our digital world. Although this new research field is still in its infancy stage, it has started to attract increasing attention from the multimedia-security research community. This lecture addresses the first digit law and its applications to digital forensics. First, the Benford and generalized Benford laws, referred to as first digit law, are introduced. Then, the application of first digit law to detection of JPEG compression history for a given BMP image and detection of double JPEG compressions are presented. Finally, applying first digit law to detection of double MPEG video compressions is discussed. It is expected that the first digit law may play an active role in other task of digital forensics. The lesson learned is that statistical models play an important role in digital forensics and for a specific forensic task different models may provide different performance.

  12. Articulated Multimedia Physics, Lesson 12, Work, Energy, and Power.

    ERIC Educational Resources Information Center

    New York Inst. of Tech., Old Westbury.

    As the twelfth lesson of the Articulated Multimedia Physics Course, instructional materials are presented in this study guide with relation to work, energy, and power. The topics are concerned with kinetic and potential energy, energy transfer in free falling bodies, and conservation laws. The content is arranged in scrambled form, and the use of…

  13. Articulated Multimedia Physics, Lesson 3, The Arithmetic of Scientific Notation.

    ERIC Educational Resources Information Center

    New York Inst. of Tech., Old Westbury.

    As the third lesson of the Articulated Multimedia Physics Course, instructional materials are presented in this study guide. An introductory description is given for scientific notation methods. The subject content is provided in scrambled form, and the use of matrix transparencies is required for students to control their learning process.…

  14. Application of Multimedia Technologies to Enhance Distance Learning

    ERIC Educational Resources Information Center

    Buckley, Wendy; Smith, Alexandra

    2008-01-01

    Educators' use of multimedia enhances the online learning experience by presenting content in a combination of audio, video, graphics, and text in various formats to address a range of student learning styles. Many personnel preparation programs in visual impairments have turned to online education to serve students over a larger geographic area.…

  15. A Multimedia Bibliography of Weather Materials for Schools. Climatological Publications, Bibliography Series No. 2.

    ERIC Educational Resources Information Center

    Roseman, Steven, Ed.; Ray, Henry, Ed.

    This bibliography identifies multimedia weather resources for elementary and secondary schools in Arizona. Content of the materials includes weather forecasting techniques, storms, clouds, the atmosphere, wind, radar, humidity, precipitation, and world climate regions. The first section of the bibliography lists 47 books, most of which were…

  16. Microsoft's Tom Corddry on Multimedia, the Information Superhighway and the Future of Online.

    ERIC Educational Resources Information Center

    Herther, Nancy K.

    1994-01-01

    Tom Corddry, Microsoft Corporation's Creative Director for the Consumer Division, is interviewed about the Microsoft Home line of products and the development of related CD-ROM and multimedia products. Reasons for Microsoft's entry into the content market and its challenges, the market's future, and the company's interest in developing online…

  17. Randomized Controlled Trial Comparing Tailoring Methods of Multimedia-Based Fall Prevention Education for Community-Dwelling Older Adults

    PubMed Central

    Schepens, Stacey L.; Panzer, Victoria; Goldberg, Allon

    2012-01-01

    OBJECTIVE We attempted to determine whether multimedia fall prevention education using different instructional strategies increases older adults’ knowledge of fall threats and their fall prevention behaviors. METHOD Fifty-three community-dwelling older adults were randomized to two educational groups or a control group. Multimedia-based educational interventions to increase fall threats knowledge and encourage fall prevention behaviors had two tailoring strategies: (1) improve content realism for individual learners (authenticity group) and (2) highlight program goals and benefits while using participants’ content selections (motivation group). Knowledge was measured at baseline and 1-mo follow-up. Participants recorded prevention behaviors for 1 mo. RESULTS Intervention group participants showed greater knowledge gains and posttest knowledge than did control group participants. The motivation group engaged in more prevention behaviors over 1 mo than did the other groups. CONCLUSION Tailoring fall prevention education by addressing authenticity and motivation successfully improved fall threats knowledge. Combining motivational strategies with multimedia education increased the effectiveness of the intervention in encouraging fall prevention behaviors. PMID:22214115

  18. Effects of multimedia vocabulary instruction on adolescents with learning disabilities.

    PubMed

    Kennedy, Michael J; Deshler, Donald D; Lloyd, John Wills

    2015-01-01

    The purpose of this experimental study is to investigate the effects of using content acquisition podcasts (CAPs), an example of instructional technology, to provide vocabulary instruction to adolescents with and without learning disabilities (LD). A total of 279 urban high school students, including 30 with LD in an area related to reading, were randomly assigned to one of four experimental conditions with instruction occurring at individual computer terminals over a 3-week period. Each of the four conditions contained different configurations of multimedia-based instruction and evidence-based vocabulary instruction. Dependent measures of vocabulary knowledge indicated that students with LD who received vocabulary instruction using CAPs through an explicit instructional methodology and the keyword mnemonic strategy significantly outperformed other students with LD who were taught using the same content, but with multimedia instruction that did not adhere to a specific theoretical design framework. Results for general education students mirrored those for students with LD. Students also completed a satisfaction measure following instruction with multimedia and expressed overall agreement that CAPs are useful for learning vocabulary terms. © Hammill Institute on Disabilities 2013.

  19. Enhancing students' science literacy using solar cell learning multimedia containing science and nano technology

    NASA Astrophysics Data System (ADS)

    Eliyawati, Sunarya, Yayan; Mudzakir, Ahmad

    2017-05-01

    This research attempts to enhance students' science literacy in the aspects of students' science content, application context, process, and students' attitude using solar cell learning multimedia containing science and nano technology. The quasi-experimental method with pre-post test design was used to achieve these objectives. Seventy-two students of class XII at a high school were employed as research's subject. Thirty-six students were in control class and another thirty-six were in experiment class. Variance test (t-test) was performed on the average level of 95% to identify the differences of students' science literacy in both classes. As the result, there were significant different of learning outcomes between experiment class and control class. Almost half of students (41.67%) in experiment class are categorized as high. Therefore, the learning using solar cell learning multimedia can improve students' science literacy, especially in the students' science content, application context, and process aspects with n-gain(%) 59.19 (medium), 63.04 (medium), and 52.98 (medium). This study can be used to develop learning multimedia in other science context.

  20. Multimedia content analysis and indexing: evaluation of a distributed and scalable architecture

    NASA Astrophysics Data System (ADS)

    Mandviwala, Hasnain; Blackwell, Scott; Weikart, Chris; Van Thong, Jean-Manuel

    2003-11-01

    Multimedia search engines facilitate the retrieval of documents from large media content archives now available via intranets and the Internet. Over the past several years, many research projects have focused on algorithms for analyzing and indexing media content efficiently. However, special system architectures are required to process large amounts of content from real-time feeds or existing archives. Possible solutions include dedicated distributed architectures for analyzing content rapidly and for making it searchable. The system architecture we propose implements such an approach: a highly distributed and reconfigurable batch media content analyzer that can process media streams and static media repositories. Our distributed media analysis application handles media acquisition, content processing, and document indexing. This collection of modules is orchestrated by a task flow management component, exploiting data and pipeline parallelism in the application. A scheduler manages load balancing and prioritizes the different tasks. Workers implement application-specific modules that can be deployed on an arbitrary number of nodes running different operating systems. Each application module is exposed as a web service, implemented with industry-standard interoperable middleware components such as Microsoft ASP.NET and Sun J2EE. Our system architecture is the next generation system for the multimedia indexing application demonstrated by www.speechbot.com. It can process large volumes of audio recordings with minimal support and maintenance, while running on low-cost commodity hardware. The system has been evaluated on a server farm running concurrent content analysis processes.

  1. The psychosocial impacts of multimedia biographies on persons with cognitive impairments.

    PubMed

    Damianakis, Thecla; Crete-Nishihata, Masashi; Smith, Karen L; Baecker, Ronald M; Marziali, Elsa

    2010-02-01

    The purpose of this feasibility pilot project was to observe Alzheimer's disease (AD) and mild cognitive impairment (MCI) patients' responses to personalized multimedia biographies (MBs). We developed a procedure for using digital video technology to construct DVD-based MBs of persons with AD or MCI, documented their responses to observing their MBs, and evaluated the psychosocial benefits. An interdisciplinary team consisting of multimedia biographers and social workers interviewed 12 family members of persons with AD and MCI and collected archival materials to best capture the families' and patients' life histories. We filmed patients' responses to watching the MBs and conducted follow-up interviews with the families and patients at 3 and 6 months following the initial viewing. Qualitative analytic strategies were used for extracting themes and key issues identified in both the filmed and the interview response data. Analysis of the interview and video data showed how evoked long-term memories stimulated reminiscing, brought mostly joy but occasionally moments of sadness to the persons with cognitive impairments, aided family members in remembering and better understanding their loved ones, and stimulated social interactions with family members and with formal caregivers. This study demonstrates the feasibility of using readily available digital video technology to produce MBs that hold special meaning for individuals experiencing AD or MCI and their families.

  2. Information retrieval algorithms: A survey

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Raghavan, P.

    We give an overview of some algorithmic problems arising in the representation of text/image/multimedia objects in a form amenable to automated searching, and in conducting these searches efficiently. These operations are central to information retrieval and digital library systems.

  3. Say What? The Role of Audio in Multimedia Video

    NASA Astrophysics Data System (ADS)

    Linder, C. A.; Holmes, R. M.

    2011-12-01

    Audio, including interviews, ambient sounds, and music, is a critical-yet often overlooked-part of an effective multimedia video. In February 2010, Linder joined scientists working on the Global Rivers Observatory Project for two weeks of intensive fieldwork in the Congo River watershed. The team's goal was to learn more about how climate change and deforestation are impacting the river system and coastal ocean. Using stills and video shot with a lightweight digital SLR outfit and audio recorded with a pocket-sized sound recorder, Linder documented the trials and triumphs of working in the heart of Africa. Using excerpts from the six-minute Congo multimedia video, this presentation will illustrate how to record and edit an engaging audio track. Topics include interview technique, collecting ambient sounds, choosing and using music, and editing it all together to educate and entertain the viewer.

  4. Wireless Multimedia Sensor Networks: Current Trends and Future Directions

    PubMed Central

    Almalkawi, Islam T.; Zapata, Manel Guerrero; Al-Karaki, Jamal N.; Morillo-Pozo, Julian

    2010-01-01

    Wireless Multimedia Sensor Networks (WMSNs) have emerged and shifted the focus from the typical scalar wireless sensor networks to networks with multimedia devices that are capable to retrieve video, audio, images, as well as scalar sensor data. WMSNs are able to deliver multimedia content due to the availability of inexpensive CMOS cameras and microphones coupled with the significant progress in distributed signal processing and multimedia source coding techniques. In this paper, we outline the design challenges of WMSNs, give a comprehensive discussion of the proposed architectures, algorithms and protocols for the different layers of the communication protocol stack for WMSNs, and evaluate the existing WMSN hardware and testbeds. The paper will give the reader a clear view of the state of the art at all aspects of this research area, and shed the light on its main current challenges and future trends. We also hope it will foster discussions and new research ideas among its researchers. PMID:22163571

  5. School Technology Grows Up.

    ERIC Educational Resources Information Center

    Vail, Kathleen

    2003-01-01

    Practitioners and researchers in the education technology field asked to give their vision of the future list laptop computers, personal digital assistants, electronic testing, wireless networking, and multimedia technology among the technology advances headed soon for schools. A sidebar lists 12 online resources. (MLF)

  6. The Development and Evaluation of a Multimedia Resource To Support ICT Training: Design Issues, Training Processes and User Experiences.

    ERIC Educational Resources Information Center

    Tearle, Penni; Dillon, Patrick

    2001-01-01

    Addresses issues surrounding the process of information and communications technology training (ICT), and the application of training outcomes in the workplace. Provides an overview of content and design features of the multimedia resource "Ensuring Effectiveness of ICT Training" and reports on its evaluation. Discusses design issues, training…

  7. Using Evidence-Based Multimedia to Improve Vocabulary Performance of Adolescents With LD: A UDL Approach

    ERIC Educational Resources Information Center

    Kennedy, Michael J.; Thomas, Cathy Newman; Meyer, J. Patrick; Alves, Kat D.; Lloyd, John Wills

    2014-01-01

    Universal Design for Learning (UDL) is a framework that is commonly used for guiding the construction and delivery of instruction intended to support all students. In this study, we used a related model to guide creation of a multimedia-based instructional tool called content acquisition podcasts (CAPs). CAPs delivered vocabulary instruction…

  8. Multimedia Content Production inside the Classroom--A Teaching Proposal for Journalism and Audiovisual Communication Students

    ERIC Educational Resources Information Center

    Curiel, Eva Herrero; Serrano, Nieves Limón

    2014-01-01

    The main objective of this article is to present and describe two multimedia experiences carried out during two practice groups in the Journalism and Audiovisual Communications program. Thirty students participated in Experience A during 14 teaching sessions, and the experience required each student to record a 3-minute interview of someone…

  9. Diversifying Assessment through Multimedia Creation in a Non-Technical Module: Reflections on the MAIK Project

    ERIC Educational Resources Information Center

    Cox, Andrew M.; Vasconcelos, Ana Cristina; Holdridge, Peter

    2010-01-01

    Creation of multimedia (MM) could be a valuable diversification of assessment methods within non-technical modules. The apparent popularity of sites based on user-generated video content such as YouTube and also of podcasting suggests that relevant skills and interest are becoming more mainstream. Translating book learned knowledge into visual…

  10. Multimedia Environments in Mathematics Teacher Education: Preparing Regular and Special Educators for Inclusive Classrooms

    ERIC Educational Resources Information Center

    De La Paz, Susan; Hernandez-Ramos, Pedro; Barron, Linda

    2004-01-01

    A multimedia CD-ROM program, Mathematics Teaching and Learning in Inclusive Classrooms, was produced to help preservice teachers learn mathematics teaching methods in the context of inclusive classrooms. The contents include text resources, video segments of experts and of classroom lessons, images of student work, an electronic notebook, and a…

  11. Perspectives on Influencing Aspects for Students' Acceptance of Multimedia Materials in Training Programs

    ERIC Educational Resources Information Center

    Córdova, Mayra Lucía González; Zermeño, Marcela Georgina Gómez; Mejía, Irma Antonia García

    2015-01-01

    This study was carried out in order to improve the understanding and learning of participants enrolled in face-to-face training programs, and to enhance their learning and retention of content through multimedia materials. A qualitative study was conducted to inquire about the perception of the participants and instructors of an Administrative…

  12. Students' Feedback of mDPBL Approach and the Learning Impact towards Computer Networks Teaching and Learning

    ERIC Educational Resources Information Center

    Winarno, Sri; Muthu, Kalaiarasi Sonai; Ling, Lew Sook

    2018-01-01

    This study presents students' feedback and learning impact on design and development of a multimedia learning in Direct Problem-Based Learning approach (mDPBL) for Computer Networks in Dian Nuswantoro University, Indonesia. This study examined the usefulness, contents and navigation of the multimedia learning as well as learning impacts towards…

  13. Emotional effects of dynamic textures

    PubMed Central

    Toet, Alexander; Henselmans, Menno; Lucassen, Marcel P; Gevers, Theo

    2011-01-01

    This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures' area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval. PMID:23145257

  14. Simple video format for mobile applications

    NASA Astrophysics Data System (ADS)

    Smith, John R.; Miao, Zhourong; Li, Chung-Sheng

    2000-04-01

    With the advent of pervasive computing, there is a growing demand for enabling multimedia applications on mobile devices. Large numbers of pervasive computing devices, such as personal digital assistants (PDAs), hand-held computer (HHC), smart phones, portable audio players, automotive computing devices, and wearable computers are gaining access to online information sources. However, the pervasive computing devices are often constrained along a number of dimensions, such as processing power, local storage, display size and depth, connectivity, and communication bandwidth, which makes it difficult to access rich image and video content. In this paper, we report on our initial efforts in designing a simple scalable video format with low-decoding and transcoding complexity for pervasive computing. The goal is to enable image and video access for mobile applications such as electronic catalog shopping, video conferencing, remote surveillance and video mail using pervasive computing devices.

  15. Testing the impact of a multimedia video CD of patient-controlled analgesia on pain knowledge and pain relief in patients receiving surgery.

    PubMed

    Chen, Hsing-Hsia; Yeh, Mei-Ling; Yang, Hui-Ju

    2005-07-01

    This study aimed to develop a multimedia video CD (VCD) of patient-controlled analgesia (PCA) and test its effects on pain knowledge and pain relief in patients receiving surgery. This multimedia VCD of PCA was created to convey fundamental knowledge to both patients and their family members and help patients properly utilize PCA devices to relieve pain and improve recovery. The content of multimedia VCD of PCA included pre-admission pain education, introduction of PCA, nursing care procedures, and questions and answers. This study used a quasi-experimental research design to test effects of the multimedia education program in the experimental group of 30 subjects compared to the control subjects of equal number (without the multimedia VCD of PCA). (1) The intervention of multimedia VCD of PCA resulted in a statistically significant difference in pain knowledge between the experimental and control groups. (2) Subjects in the experimental group obtained a better outcome of pain relief compared to control subjects. (3) Subjects in the experimental group indicated that the multimedia VCD of PCA indeed helped them effectively operate their PCA devices to relieve surgery pain. The clinical application of the multimedia VCD of PCA could help patients improve knowledge on pain, learn how to use PCA devices, achieve proper pain relief, and increase effectiveness of recovery activities.

  16. An Optimized Hidden Node Detection Paradigm for Improving the Coverage and Network Efficiency in Wireless Multimedia Sensor Networks

    PubMed Central

    Alanazi, Adwan; Elleithy, Khaled

    2016-01-01

    Successful transmission of online multimedia streams in wireless multimedia sensor networks (WMSNs) is a big challenge due to their limited bandwidth and power resources. The existing WSN protocols are not completely appropriate for multimedia communication. The effectiveness of WMSNs varies, and it depends on the correct location of its sensor nodes in the field. Thus, maximizing the multimedia coverage is the most important issue in the delivery of multimedia contents. The nodes in WMSNs are either static or mobile. Thus, the node connections change continuously due to the mobility in wireless multimedia communication that causes an additional energy consumption, and synchronization loss between neighboring nodes. In this paper, we introduce an Optimized Hidden Node Detection (OHND) paradigm. The OHND consists of three phases: hidden node detection, message exchange, and location detection. These three phases aim to maximize the multimedia node coverage, and improve energy efficiency, hidden node detection capacity, and packet delivery ratio. OHND helps multimedia sensor nodes to compute the directional coverage. Furthermore, an OHND is used to maintain a continuous node– continuous neighbor discovery process in order to handle the mobility of the nodes. We implement our proposed algorithms by using a network simulator (NS2). The simulation results demonstrate that nodes are capable of maintaining direct coverage and detecting hidden nodes in order to maximize coverage and multimedia node mobility. To evaluate the performance of our proposed algorithms, we compared our results with other known approaches. PMID:27618048

  17. An Optimized Hidden Node Detection Paradigm for Improving the Coverage and Network Efficiency in Wireless Multimedia Sensor Networks.

    PubMed

    Alanazi, Adwan; Elleithy, Khaled

    2016-09-07

    Successful transmission of online multimedia streams in wireless multimedia sensor networks (WMSNs) is a big challenge due to their limited bandwidth and power resources. The existing WSN protocols are not completely appropriate for multimedia communication. The effectiveness of WMSNs varies, and it depends on the correct location of its sensor nodes in the field. Thus, maximizing the multimedia coverage is the most important issue in the delivery of multimedia contents. The nodes in WMSNs are either static or mobile. Thus, the node connections change continuously due to the mobility in wireless multimedia communication that causes an additional energy consumption, and synchronization loss between neighboring nodes. In this paper, we introduce an Optimized Hidden Node Detection (OHND) paradigm. The OHND consists of three phases: hidden node detection, message exchange, and location detection. These three phases aim to maximize the multimedia node coverage, and improve energy efficiency, hidden node detection capacity, and packet delivery ratio. OHND helps multimedia sensor nodes to compute the directional coverage. Furthermore, an OHND is used to maintain a continuous node- continuous neighbor discovery process in order to handle the mobility of the nodes. We implement our proposed algorithms by using a network simulator (NS2). The simulation results demonstrate that nodes are capable of maintaining direct coverage and detecting hidden nodes in order to maximize coverage and multimedia node mobility. To evaluate the performance of our proposed algorithms, we compared our results with other known approaches.

  18. Evolution-based Virtual Content Insertion with Visually Virtual Interactions in Videos

    NASA Astrophysics Data System (ADS)

    Chang, Chia-Hu; Wu, Ja-Ling

    With the development of content-based multimedia analysis, virtual content insertion has been widely used and studied for video enrichment and multimedia advertising. However, how to automatically insert a user-selected virtual content into personal videos in a less-intrusive manner, with an attractive representation, is a challenging problem. In this chapter, we present an evolution-based virtual content insertion system which can insert virtual contents into videos with evolved animations according to predefined behaviors emulating the characteristics of evolutionary biology. The videos are considered not only as carriers of message conveyed by the virtual content but also as the environment in which the lifelike virtual contents live. Thus, the inserted virtual content will be affected by the videos to trigger a series of artificial evolutions and evolve its appearances and behaviors while interacting with video contents. By inserting virtual contents into videos through the system, users can easily create entertaining storylines and turn their personal videos into visually appealing ones. In addition, it would bring a new opportunity to increase the advertising revenue for video assets of the media industry and online video-sharing websites.

  19. Time Pattern Locking Scheme for Secure Multimedia Contents in Human-Centric Device

    PubMed Central

    Kim, Hyun-Woo; Kim, Jun-Ho; Park, Jong Hyuk; Jeong, Young-Sik

    2014-01-01

    Among the various smart multimedia devices, multimedia smartphones have become the most widespread due to their convenient portability and real-time information sharing, as well as various other built-in features. Accordingly, since personal and business activities can be carried out using multimedia smartphones without restrictions based on time and location, people have more leisure time and convenience than ever. However, problems such as loss, theft, and information leakage because of convenient portability have also increased proportionally. As a result, most multimedia smartphones are equipped with various built-in locking features. Pattern lock, personal identification numbers, and passwords are the most used locking features on current smartphones, but these are vulnerable to shoulder surfing and smudge attacks, allowing malicious users to bypass the security feature easily. In particular, the smudge attack technique is a convenient way to unlock multimedia smartphones after they have been stolen. In this paper, we propose the secure locking screen using time pattern (SLSTP) focusing on improved security and convenience for users to support human-centric multimedia device completely. The SLSTP can provide a simple interface to users and reduce the risk factors pertaining to security leakage to malicious third parties. PMID:25202737

  20. Time pattern locking scheme for secure multimedia contents in human-centric device.

    PubMed

    Kim, Hyun-Woo; Kim, Jun-Ho; Park, Jong Hyuk; Jeong, Young-Sik

    2014-01-01

    Among the various smart multimedia devices, multimedia smartphones have become the most widespread due to their convenient portability and real-time information sharing, as well as various other built-in features. Accordingly, since personal and business activities can be carried out using multimedia smartphones without restrictions based on time and location, people have more leisure time and convenience than ever. However, problems such as loss, theft, and information leakage because of convenient portability have also increased proportionally. As a result, most multimedia smartphones are equipped with various built-in locking features. Pattern lock, personal identification numbers, and passwords are the most used locking features on current smartphones, but these are vulnerable to shoulder surfing and smudge attacks, allowing malicious users to bypass the security feature easily. In particular, the smudge attack technique is a convenient way to unlock multimedia smartphones after they have been stolen. In this paper, we propose the secure locking screen using time pattern (SLSTP) focusing on improved security and convenience for users to support human-centric multimedia device completely. The SLSTP can provide a simple interface to users and reduce the risk factors pertaining to security leakage to malicious third parties.

  1. Linkage of additional contents to moving objects and video shots in a generic media framework for interactive television

    NASA Astrophysics Data System (ADS)

    Lopez, Alejandro; Noe, Miquel; Fernandez, Gabriel

    2004-10-01

    The GMF4iTV project (Generic Media Framework for Interactive Television) is an IST European project that consists of an end-to-end broadcasting platform providing interactivity on heterogeneous multimedia devices such as Set-Top-Boxes and PCs according to the Multimedia Home Platform (MHP) standard from DVB. This platform allows the content providers to create enhanced audiovisual contents with a degree of interactivity at moving object level or shot change from a video. The end user is then able to interact with moving objects from the video or individual shots allowing the enjoyment of additional contents associated to them (MHP applications, HTML pages, JPEG, MPEG4 files...). This paper focus the attention to the issues related to metadata and content transmission, synchronization, signaling and bitrate allocation of the GMF4iTV project.

  2. Home - Virginia Department of Forensic Science

    Science.gov Websites

    Procedure Manuals Training Manuals Digital & Multimedia Evidence Computer Analysis Video Analysis Procedure Manual Training Manual FAQ Updates Firearms & Toolmarks Procedure Manuals Training Manuals Forensic Biology Procedure Manuals Training Manuals Familial Searches Post-Conviction DNA Issues FAQ

  3. 76 FR 19128 - Extension of Time for Comments on NIJ Draft Vehicular Digital Multimedia Evidence Recording...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-04-06

    ... Enforcement'' will be open until May 23, 2011. FOR FURTHER INFORMATION CONTACT: Casandra Robinson, by....robinson@usdoj.gov . John H. Laub, Director, National Institute of Justice. [FR Doc. 2011-8208 Filed 4-5-11...

  4. Multimedia Courseware Development for World Heritage Sites and Its Trial Integration into Instruction in Higher Technical Education

    ERIC Educational Resources Information Center

    Tsai, Shu-Chiao

    2011-01-01

    This study reports on creative ways of using technology in the classroom, specifically the development of multimedia courseware on World Heritage through which learners are able to upgrade their knowledge and cognition regarding historical and cultural legacies from the past, and to improve English skills. The content of the pilot courseware…

  5. Using Videotape in a Multimedia Approach to Teaching Language Skills to Learning Disabled Adolescents.

    ERIC Educational Resources Information Center

    Brannan, Pamela J.

    Some general approaches to individualized tutorial instruction are described with specific examples of a multimedia model for learning used with one 13 year old learning disabled student deficient in language skills. The model is presented in the form of a wheel, with a topic, theme, concept, or content area at the hub; radiating out from the…

  6. Secure Hierarchical Multicast Routing and Multicast Internet Anonymity

    DTIC Science & Technology

    1998-06-01

    Multimedia, Summer 94, pages 76{79, 94. [15] David Chaum . Blind signatures for untraceable payments. In Proc. Crypto󈨖, pages 199{203, 1982. [16] David L...use of digital signatures , which consist of a cryptographic hash of the message encrypted with the private key of the signer. Digitally-signed messages... signature on the request and on the certi cate it contains. Notice that the location service need not retrieve the initiator’s public key as it is contained

  7. A game-theoretical approach to multimedia social networks security.

    PubMed

    Liu, Enqiang; Liu, Zengliang; Shao, Fei; Zhang, Zhiyong

    2014-01-01

    The contents access and sharing in multimedia social networks (MSNs) mainly rely on access control models and mechanisms. Simple adoptions of security policies in the traditional access control model cannot effectively establish a trust relationship among parties. This paper proposed a novel two-party trust architecture (TPTA) to apply in a generic MSN scenario. According to the architecture, security policies are adopted through game-theoretic analyses and decisions. Based on formalized utilities of security policies and security rules, the choice of security policies in content access is described as a game between the content provider and the content requester. By the game method for the combination of security policies utility and its influences on each party's benefits, the Nash equilibrium is achieved, that is, an optimal and stable combination of security policies, to establish and enhance trust among stakeholders.

  8. A Game-Theoretical Approach to Multimedia Social Networks Security

    PubMed Central

    Liu, Enqiang; Liu, Zengliang; Shao, Fei; Zhang, Zhiyong

    2014-01-01

    The contents access and sharing in multimedia social networks (MSNs) mainly rely on access control models and mechanisms. Simple adoptions of security policies in the traditional access control model cannot effectively establish a trust relationship among parties. This paper proposed a novel two-party trust architecture (TPTA) to apply in a generic MSN scenario. According to the architecture, security policies are adopted through game-theoretic analyses and decisions. Based on formalized utilities of security policies and security rules, the choice of security policies in content access is described as a game between the content provider and the content requester. By the game method for the combination of security policies utility and its influences on each party's benefits, the Nash equilibrium is achieved, that is, an optimal and stable combination of security policies, to establish and enhance trust among stakeholders. PMID:24977226

  9. A multimedia mobile phone-based youth smoking cessation intervention: findings from content development and piloting studies.

    PubMed

    Whittaker, Robyn; Maddison, Ralph; McRobbie, Hayden; Bullen, Chris; Denny, Simon; Dorey, Enid; Ellis-Pegler, Mary; van Rooyen, Jaco; Rodgers, Anthony

    2008-11-25

    While most young people who smoke want to quit, few access cessation support services. Mobile phone-based cessation programs are ideal for young people: mobile phones are the most common means of peer communication, and messages can be delivered in an anonymous manner, anywhere, anytime. Following the success of our text messaging smoking cessation program, we developed an innovative multimedia mobile phone smoking cessation intervention. The aim of the study was to develop and pilot test a youth-oriented multimedia smoking cessation intervention delivered solely by mobile phone. Development included creating content and building the technology platform. Content development was overseen by an expert group who advised on youth development principles, observational learning (from social cognitive theory), effective smoking cessation interventions, and social marketing. Young people participated in three content development phases (consultation via focus groups and an online survey, content pre-testing, and selection of role models). Video and text messages were then developed, incorporating the findings from this research. Information technology systems were established to support the delivery of the multimedia messages by mobile phone. A pilot study using an abbreviated 4-week program of video and text content tested the reliability of the systems and the acceptability of the intervention. Approximately 180 young people participated in the consultation phase. There was a high priority placed on music for relaxation (75%) and an interest in interacting with others in the program (40% would read messages, 36% would read a blog). Findings from the pre-testing phase (n = 41) included the importance of selecting "real" and "honest" role models with believable stories, and an interest in animations (37%). Of the 15 participants who took part in the pilot study, 13 (87%) were available for follow-up interviews at 4 weeks: 12 participants liked the program or liked it most of the time and found the role model to be believable; 7 liked the role model video messages (5 were unsure); 8 used the extra assistance for cravings; and 9 were happy with two messages per day. Nine participants (60%) stopped smoking during the program. Some technical challenges were encountered during the pilot study. A multimedia mobile phone smoking cessation program is technically feasible, and the content developed is appropriate for this medium and is acceptable to our target population. These results have informed the design of a 6-month intervention currently being evaluated for its effectiveness in increasing smoking cessation rates in young people.

  10. A Multimedia Mobile Phone–Based Youth Smoking Cessation Intervention: Findings From Content Development and Piloting Studies

    PubMed Central

    Maddison, Ralph; McRobbie, Hayden; Bullen, Chris; Denny, Simon; Dorey, Enid; Ellis-Pegler, Mary; van Rooyen, Jaco; Rodgers, Anthony

    2008-01-01

    Background While most young people who smoke want to quit, few access cessation support services. Mobile phone–based cessation programs are ideal for young people: mobile phones are the most common means of peer communication, and messages can be delivered in an anonymous manner, anywhere, anytime. Following the success of our text messaging smoking cessation program, we developed an innovative multimedia mobile phone smoking cessation intervention. Objective The aim of the study was to develop and pilot test a youth-oriented multimedia smoking cessation intervention delivered solely by mobile phone. Methods Development included creating content and building the technology platform. Content development was overseen by an expert group who advised on youth development principles, observational learning (from social cognitive theory), effective smoking cessation interventions, and social marketing. Young people participated in three content development phases (consultation via focus groups and an online survey, content pre-testing, and selection of role models). Video and text messages were then developed, incorporating the findings from this research. Information technology systems were established to support the delivery of the multimedia messages by mobile phone. A pilot study using an abbreviated 4-week program of video and text content tested the reliability of the systems and the acceptability of the intervention. Results Approximately 180 young people participated in the consultation phase. There was a high priority placed on music for relaxation (75%) and an interest in interacting with others in the program (40% would read messages, 36% would read a blog). Findings from the pre-testing phase (n = 41) included the importance of selecting “real” and “honest” role models with believable stories, and an interest in animations (37%). Of the 15 participants who took part in the pilot study, 13 (87%) were available for follow-up interviews at 4 weeks: 12 participants liked the program or liked it most of the time and found the role model to be believable; 7 liked the role model video messages (5 were unsure); 8 used the extra assistance for cravings; and 9 were happy with two messages per day. Nine participants (60%) stopped smoking during the program. Some technical challenges were encountered during the pilot study. Conclusions A multimedia mobile phone smoking cessation program is technically feasible, and the content developed is appropriate for this medium and is acceptable to our target population. These results have informed the design of a 6-month intervention currently being evaluated for its effectiveness in increasing smoking cessation rates in young people. PMID:19033148

  11. So Wide a Web, So Little Time.

    ERIC Educational Resources Information Center

    McConville, David; And Others

    1996-01-01

    Discusses new trends in the World Wide Web. Highlights include multimedia; digitized audio-visual files; compression technology; telephony; virtual reality modeling language (VRML); open architecture; and advantages of Java, an object-oriented programming language, including platform independence, distributed development, and pay-per-use software.…

  12. Going virtual with quicktime VR: new methods and standardized tools for interactive dynamic visualization of anatomical structures.

    PubMed

    Trelease, R B; Nieder, G L; Dørup, J; Hansen, M S

    2000-04-15

    Continuing evolution of computer-based multimedia technologies has produced QuickTime, a multiplatform digital media standard that is supported by stand-alone commercial programs and World Wide Web browsers. While its core functions might be most commonly employed for production and delivery of conventional video programs (e.g., lecture videos), additional QuickTime VR "virtual reality" features can be used to produce photorealistic, interactive "non-linear movies" of anatomical structures ranging in size from microscopic through gross anatomic. But what is really included in QuickTime VR and how can it be easily used to produce novel and innovative visualizations for education and research? This tutorial introduces the QuickTime multimedia environment, its QuickTime VR extensions, basic linear and non-linear digital video technologies, image acquisition, and other specialized QuickTime VR production methods. Four separate practical applications are presented for light and electron microscopy, dissectable preserved specimens, and explorable functional anatomy in magnetic resonance cinegrams.

  13. Color engineering in the age of digital convergence

    NASA Astrophysics Data System (ADS)

    MacDonald, Lindsay W.

    1998-09-01

    Digital color imaging has developed over the past twenty years from specialized scientific applications into the mainstream of computing. In addition to the phenomenal growth of computer processing power and storage capacity, great advances have been made in the capabilities and cost-effectiveness of color imaging peripherals. The majority of imaging applications, including the graphic arts, video and film have made the transition from analogue to digital production methods. Digital convergence of computing, communications and television now heralds new possibilities for multimedia publishing and mobile lifestyles. Color engineering, the application of color science to the design of imaging products, is an emerging discipline that poses exciting challenges to the international color imaging community for training, research and standards.

  14. Effectiveness of multimedia-supported education in practical sports courses.

    PubMed

    Leser, Roland; Baca, Arnold; Uhlig, Johannes

    2011-01-01

    Multimedia-assisted teaching and learning have become standard forms of education. In sports, multimedia material has been used to teach practical aspects of courses, such as motor skills. The main goal of this study is to examine if multimedia technology impacts learning in the field of sport motor skill acquisition. This question was investigated during a practical sports education course involving 35 students who participated in a university soccer class. The whole course was split into two groups: Group A was taught traditionally with no assistance of multimedia and Group B was prepared with multimedia-assisted instructional units. To quantify selected skills of soccer technique and tactic, the test subjects performed a specific passing test and a tactical assessment. Furthermore, a ques-tionnaire was used to assess the subjective impressions of the test subjects. All testing instruments were applied before and after a six-week-long teaching period. A comparison of the gathered data between the two groups resulted in no significant differences, neither concerning the results of the technique test nor concerning the tactic test. However, the results of the ques-tionnaire showed a positive agreement among the participants in the usability and assistance of multimedia for the sports practical course. Considering the reviewed conditions, it can be concluded that the use of multimedia content doesn't affect the learning effects. Key pointsMultimedia-assisted learning showed no positive learning effects on technical skills in soccer.Multimedia-assisted learning showed no positive learning effects on tactical skills in soccer.Students participating in practical sports courses have very good attitudes towards the use of multi-media learning material. This may be considered for motivational effects.

  15. Effectiveness of Multimedia-Supported Education in Practical Sports Courses

    PubMed Central

    Leser, Roland; Baca, Arnold; Uhlig, Johannes

    2011-01-01

    Multimedia-assisted teaching and learning have become standard forms of education. In sports, multimedia material has been used to teach practical aspects of courses, such as motor skills. The main goal of this study is to examine if multimedia technology impacts learning in the field of sport motor skill acquisition. This question was investigated during a practical sports education course involving 35 students who participated in a university soccer class. The whole course was split into two groups: Group A was taught traditionally with no assistance of multimedia and Group B was prepared with multimedia-assisted instructional units. To quantify selected skills of soccer technique and tactic, the test subjects performed a specific passing test and a tactical assessment. Furthermore, a ques-tionnaire was used to assess the subjective impressions of the test subjects. All testing instruments were applied before and after a six-week-long teaching period. A comparison of the gathered data between the two groups resulted in no significant differences, neither concerning the results of the technique test nor concerning the tactic test. However, the results of the ques-tionnaire showed a positive agreement among the participants in the usability and assistance of multimedia for the sports practical course. Considering the reviewed conditions, it can be concluded that the use of multimedia content doesn’t affect the learning effects. Key points Multimedia-assisted learning showed no positive learning effects on technical skills in soccer. Multimedia-assisted learning showed no positive learning effects on tactical skills in soccer. Students participating in practical sports courses have very good attitudes towards the use of multi-media learning material. This may be considered for motivational effects. PMID:24149313

  16. BDVC (Bimodal Database of Violent Content): A database of violent audio and video

    NASA Astrophysics Data System (ADS)

    Rivera Martínez, Jose Luis; Mijes Cruz, Mario Humberto; Rodríguez Vázqu, Manuel Antonio; Rodríguez Espejo, Luis; Montoya Obeso, Abraham; García Vázquez, Mireya Saraí; Ramírez Acosta, Alejandro Álvaro

    2017-09-01

    Nowadays there is a trend towards the use of unimodal databases for multimedia content description, organization and retrieval applications of a single type of content like text, voice and images, instead bimodal databases allow to associate semantically two different types of content like audio-video, image-text, among others. The generation of a bimodal database of audio-video implies the creation of a connection between the multimedia content through the semantic relation that associates the actions of both types of information. This paper describes in detail the used characteristics and methodology for the creation of the bimodal database of violent content; the semantic relationship is stablished by the proposed concepts that describe the audiovisual information. The use of bimodal databases in applications related to the audiovisual content processing allows an increase in the semantic performance only and only if these applications process both type of content. This bimodal database counts with 580 audiovisual annotated segments, with a duration of 28 minutes, divided in 41 classes. Bimodal databases are a tool in the generation of applications for the semantic web.

  17. Wavelet-enabled progressive data Access and Storage Protocol (WASP)

    NASA Astrophysics Data System (ADS)

    Clyne, J.; Frank, L.; Lesperance, T.; Norton, A.

    2015-12-01

    Current practices for storing numerical simulation outputs hail from an era when the disparity between compute and I/O performance was not as great as it is today. The memory contents for every sample, computed at every grid point location, are simply saved at some prescribed temporal frequency. Though straightforward, this approach fails to take advantage of the coherency in neighboring grid points that invariably exists in numerical solutions to mathematical models. Exploiting such coherence is essential to digital multimedia; DVD-Video, digital cameras, streaming movies and audio are all possible today because of transform-based compression schemes that make substantial reductions in data possible by taking advantage of the strong correlation between adjacent samples in both space and time. Such methods can also be exploited to enable progressive data refinement in a manner akin to that used in ubiquitous digital mapping applications: views from far away are shown in coarsened detail to provide context, and can be progressively refined as the user zooms in on a localized region of interest. The NSF funded WASP project aims to provide a common, NetCDF-compatible software framework for supporting wavelet-based, multi-scale, progressive data, enabling interactive exploration of large data sets for the geoscience communities. This presentation will provide an overview of this work in progress to develop community cyber-infrastructure for the efficient analysis of very large data sets.

  18. The Impact of Instructional Design on College Students' Cognitive Load and Learning Outcomes in a Large Food Science and Human Nutrition Course

    ERIC Educational Resources Information Center

    Andrade, Jeanette; Huang, Wen-Hao David; Bohn, Dawn M.

    2015-01-01

    The effective design of course materials is critical for student learning, especially for large lecture introductory courses. This quantitative study was designed to explore the effect multimedia and content difficulty has on students' cognitive load and learning outcomes. College students (n = 268) were randomized into 1 of 3 multimedia groups:…

  19. Efficient Caption-Based Retrieval of Multimedia Information

    DTIC Science & Technology

    1993-10-09

    in the design of transportable natural language interfaces. Artifcial Intelligence , 32 (1987), 173-243. - 13- (101 Jones, M. and Eisner, J. A...systems for multimedia data . They exploit captions on the data and perform natural-language processing of them and English retrieval requests. Some...content analysis of the data is also performed to obtain additional descriptive information. The key to getting this approach to work is sufficiently

  20. Using a Multicomponent Multimedia Shared Story Intervention with an iPad to Teach Content Picture Vocabulary to Students with Developmental Disabilities

    ERIC Educational Resources Information Center

    Rivera, Christopher J.; Hudson, Melissa E.; Weiss, Stacy L.; Zambone, Alana

    2017-01-01

    With the increased use of iPads in classrooms, special education teachers need methods for preparing students with developmental disabilities to access and use this technology for a variety of academic purposes. This study used a multiple probe design to examine a multicomponent multimedia shared story (MSS) intervention via an iPad to teach…

  1. Stochastic modeling of soundtrack for efficient segmentation and indexing of video

    NASA Astrophysics Data System (ADS)

    Naphade, Milind R.; Huang, Thomas S.

    1999-12-01

    Tools for efficient and intelligent management of digital content are essential for digital video data management. An extremely challenging research area in this context is that of multimedia analysis and understanding. The capabilities of audio analysis in particular for video data management are yet to be fully exploited. We present a novel scheme for indexing and segmentation of video by analyzing the audio track. This analysis is then applied to the segmentation and indexing of movies. We build models for some interesting events in the motion picture soundtrack. The models built include music, human speech and silence. We propose the use of hidden Markov models to model the dynamics of the soundtrack and detect audio-events. Using these models we segment and index the soundtrack. A practical problem in motion picture soundtracks is that the audio in the track is of a composite nature. This corresponds to the mixing of sounds from different sources. Speech in foreground and music in background are common examples. The coexistence of multiple individual audio sources forces us to model such events explicitly. Experiments reveal that explicit modeling gives better result than modeling individual audio events separately.

  2. Learning in the Digital Era.

    ERIC Educational Resources Information Center

    Basto, Jorge

    1999-01-01

    Describes a training system designed and developed by the Portuguese Welding and Quality Institute of Macau for all aspects of open learning. Highlights include the technical training of teachers, using the Internet; the Asian version; and new challenges resulting from new training technologies such as shared multimedia networks. (Author/LRW)

  3. New Media. [SITE 2001 Section].

    ERIC Educational Resources Information Center

    McNeil, Sara, Ed.

    This document contains the following papers on new media from the SITE (Society for Information Technology & Teacher Education) 2001 conference: "Interactive Multimedia Problem-Based Learning: Evaluating Its Use in Pre-Service Teacher Education" (Peter Albion); "Digital Audio Production for the Web" (Jeffrey W. Bauer and Marianne T. Bauer);…

  4. A Novel Method for Block Size Forensics Based on Morphological Operations

    NASA Astrophysics Data System (ADS)

    Luo, Weiqi; Huang, Jiwu; Qiu, Guoping

    Passive forensics analysis aims to find out how multimedia data is acquired and processed without relying on pre-embedded or pre-registered information. Since most existing compression schemes for digital images are based on block processing, one of the fundamental steps for subsequent forensics analysis is to detect the presence of block artifacts and estimate the block size for a given image. In this paper, we propose a novel method for blind block size estimation. A 2×2 cross-differential filter is first applied to detect all possible block artifact boundaries, morphological operations are then used to remove the boundary effects caused by the edges of the actual image contents, and finally maximum-likelihood estimation (MLE) is employed to estimate the block size. The experimental results evaluated on over 1300 nature images show the effectiveness of our proposed method. Compared with existing gradient-based detection method, our method achieves over 39% accuracy improvement on average.

  5. A multimedia psychosocial support program for couples receiving infertility treatment: a feasibility study.

    PubMed

    Cousineau, Tara M; Lord, Sarah E; Seibring, Angel R; Corsini, Evelyn A; Viders, Jessie C; Lakhani, Shaheen R

    2004-03-01

    To develop and test the feasibility of a theory-driven, psychosocial support CD-ROM prototype for couples in infertility treatment. Focus group meetings with reproductive health experts, semistructured interviews with infertility patients, and content analysis of an infertility message board to determine content domains of the CD-ROM. Usability and acceptance testing of prototype CD-ROM based on predetermined feasibility criteria. Private offices and fertility centers. Expert panel of 5 reproductive health specialists; interviews with 62 individuals with infertility (35 women, 27 men); feasibility study with 12 patients and 12 experts in reproductive medicine and infertility support. None. Product usability/acceptance test. Participant feedback and content analysis informed the development of a prototype patient education CD-ROM that uses audio, video, interactive tasks, and personalized feedback. Over 80% of participants successfully completed usability tasks, and over 90% rated prototype satisfaction as "good" to "excellent." Some areas were noted for improvement in navigation and refinement in delivery of instructions. Results strongly indicate an interest in an infertility multimedia support tool. Multimedia methods may serve as an effective, innovative psychosocial intervention for infertility patients and overcome barriers of limited local access to educational and support services.

  6. New model for distributed multimedia databases and its application to networking of museums

    NASA Astrophysics Data System (ADS)

    Kuroda, Kazuhide; Komatsu, Naohisa; Komiya, Kazumi; Ikeda, Hiroaki

    1998-02-01

    This paper proposes a new distributed multimedia data base system where the databases storing MPEG-2 videos and/or super high definition images are connected together through the B-ISDN's, and also refers to an example of the networking of museums on the basis of the proposed database system. The proposed database system introduces a new concept of the 'retrieval manager' which functions an intelligent controller so that the user can recognize a set of image databases as one logical database. A user terminal issues a request to retrieve contents to the retrieval manager which is located in the nearest place to the user terminal on the network. Then, the retrieved contents are directly sent through the B-ISDN's to the user terminal from the server which stores the designated contents. In this case, the designated logical data base dynamically generates the best combination of such a retrieving parameter as a data transfer path referring to directly or data on the basis of the environment of the system. The generated retrieving parameter is then executed to select the most suitable data transfer path on the network. Therefore, the best combination of these parameters fits to the distributed multimedia database system.

  7. Evaluation Of The Diagnostic Performance Of A Multimedia Medical Communications System.

    NASA Astrophysics Data System (ADS)

    Robertson, John G.; Coristine, Marjorie; Goldberg, Morris; Beeton, Carolyn; Belanger, Garry; Tombaugh, Jo W.; Hickey, Nancy M.; Millward, Steven F.; Davis, Michael; Whittingham, David

    1989-05-01

    The central concern of radiologists when evaluating Picture Archiving Communication System (PACS) is the diagnostic performance of digital images compared to the original analog versions of the same images. Considerable work has been done comparing the ROC curves of various types of digital systems to the corresponding analog systems for the detection of specific phantoms or diseases. Although the studies may notify the radiologists that for a specific lesion a digital system may perform as well as the analog system, it tells the radiologists very little about the impact on diagnostic performance of a digital system in the general practice of radiology. We describe in this paper an alternative method for evaluating the diagnostic performance of a digital system and a preliminary experiment we conducted to test the methodology.

  8. Multimedia consultation session recording and playback using Java-based browser in global PACS

    NASA Astrophysics Data System (ADS)

    Martinez, Ralph; Shah, Pinkesh J.; Yu, Yuan-Pin

    1998-07-01

    The current version of the Global PACS software system uses a Java-based implementation of the Remote Consultation and Diagnosis (RCD) system. The Java RCD includes a multimedia consultation session between physicians that includes text, static image, image annotation, and audio data. The JAVA RCD allows 2-4 physicians to collaborate on a patient case. It allows physicians to join the session via WWW Java-enabled browsers or stand alone RCD application. The RCD system includes a distributed database archive system for archiving and retrieving patient and session data. The RCD system can be used for store and forward scenarios, case reviews, and interactive RCD multimedia sessions. The RCD system operates over the Internet, telephone lines, or in a private Intranet. A multimedia consultation session can be recorded, and then played back at a later time for review, comments, and education. A session can be played back using Java-enabled WWW browsers on any operating system platform. The JAVA RCD system shows that a case diagnosis can be captured digitally and played back with the original real-time temporal relationships between data streams. In this paper, we describe design and implementation of the RCD session playback.

  9. Cross-Layer Algorithms for QoS Enhancement in Wireless Multimedia Sensor Networks

    NASA Astrophysics Data System (ADS)

    Saxena, Navrati; Roy, Abhishek; Shin, Jitae

    A lot of emerging applications like advanced telemedicine and surveillance systems, demand sensors to deliver multimedia content with precise level of QoS enhancement. Minimizing energy in sensor networks has been a much explored research area but guaranteeing QoS over sensor networks still remains an open issue. In this letter we propose a cross-layer approach combining Network and MAC layers, for QoS enhancement in wireless multimedia sensor networks. In the network layer a statistical estimate of sensory QoS parameters is performed and a nearoptimal genetic algorithmic solution is proposed to solve the NP-complete QoS-routing problem. On the other hand the objective of the proposed MAC algorithm is to perform the QoS-based packet classification and automatic adaptation of the contention window. Simulation results demonstrate that the proposed protocol is capable of providing lower delay and better throughput, at the cost of reasonable energy consumption, in comparison with other existing sensory QoS protocols.

  10. A multimedia perioperative record keeper for clinical research.

    PubMed

    Perrino, A C; Luther, M A; Phillips, D B; Levin, F L

    1996-05-01

    To develop a multimedia perioperative recordkeeper that provides: 1. synchronous, real-time acquisition of multimedia data, 2. on-line access to the patient's chart data, and 3. advanced data analysis capabilities through integrated, multimedia database and analysis applications. To minimize cost and development time, the system design utilized industry standard hardware components and graphical. software development tools. The system was configured to use a Pentium PC complemented with a variety of hardware interfaces to external data sources. These sources included physiologic monitors with data in digital, analog, video, and audio as well as paper-based formats. The development process was guided by trials in over 80 clinical cases and by the critiques from numerous users. As a result of this process, a suite of custom software applications were created to meet the design goals. The Perioperative Data Acquisition application manages data collection from a variety of physiological monitors. The Charter application provides for rapid creation of an electronic medical record from the patient's paper-based chart and investigator's notes. The Multimedia Medical Database application provides a relational database for the organization and management of multimedia data. The Triscreen application provides an integrated data analysis environment with simultaneous, full-motion data display. With recent technological advances in PC power, data acquisition hardware, and software development tools, the clinical researcher now has the ability to collect and examine a more complete perioperative record. It is hoped that the description of the MPR and its development process will assist and encourage others to advance these tools for perioperative research.

  11. Conceptual Model Learning Objects and Design Recommendations for Small Screens

    ERIC Educational Resources Information Center

    Churchill, Daniel

    2011-01-01

    This article presents recommendations for the design of conceptual models for applications via handheld devices such as personal digital assistants and some mobile phones. The recommendations were developed over a number of years through experience that involves design of conceptual models, and applications of these multimedia representations with…

  12. Prepping for Emergencies with Disabled or Special-Needs Students

    ERIC Educational Resources Information Center

    Cavanagh, John; Malia, Anne

    2007-01-01

    Disability-related emergency information that focuses on schools can be found at Emergency Info Online, a free online service and printer-friendly directory produced by Bridge Multimedia, a New York City-based media services company that develops universally accessible media. This preparedness tool offers a wealth of compiled digital information…

  13. Dynamic Evaluation of the Multimedia Interface in Computer Supported Learning

    ERIC Educational Resources Information Center

    Zaidel, Mark

    2007-01-01

    As information technology applications become widespread in education, new innovations in computer systems and communication technologies stimulate changes in students' visual preferences. In a university environment each new cohort of students is more comfortable in the digital world, expecting that new technology will enhance teaching and…

  14. Integrate Digital Storytelling in Education

    ERIC Educational Resources Information Center

    Alismail, Halah Ahmed

    2015-01-01

    In the 21st century, educators believe using technology can be an effective factor in education for the new generation, making educational goals easier to achieve. In fact, technology is being studied by teachers and implemented into classrooms for a positive effect on student learning. Many teachers are integrating multimedia tools in teaching…

  15. Copyright in a Digital Age: How To Comply with the Law--and Set a Good Example for Students.

    ERIC Educational Resources Information Center

    Becker, Gary H.

    2000-01-01

    As classroom technology has developed, so have copyright laws and guidelines. Guidelines are outlined for taping broadcasts, using "home use only" videocasettes, networking and duplicating computer software, incorporating copyrighted material for multimedia productions, creating materials for posting on Internet websites, and…

  16. Montage: Improvising in the Land of Action Research

    ERIC Educational Resources Information Center

    Windle, Sheila; Sefton, Terry

    2011-01-01

    This paper and its appended multi-media production describe the rationale and process of creating and presenting a "digitally saturated" (Lankshear & Knobel, 2003), multi-layered, synchronous "montage" (Denzin & Lincoln, 2003) of educational Action Research findings. The authors contend that this type of presentation, arising from the fusion of…

  17. The Effect of Interactive CD-ROM/Digitized Audio Courseware on Reading among Low-Literate Adults.

    ERIC Educational Resources Information Center

    Gretes, John A.; Green, Michael

    1994-01-01

    Compares a multimedia adult literacy instructional course, Reading to Educate and Develop Yourself (READY), to traditional classroom instruction by studying effects of replacing conventional learning tools with computer-assisted instruction (CD-ROMs and audio software). Results reveal that READY surpassed traditional instruction for virtually…

  18. SnagIt, Version 6.1 For Windows

    Treesearch

    Don C. Bragg

    2002-01-01

    As with most other professions, ecology has become increasingly dependent on information technology and on the ability to service journals, scientists, resource managers, and the taxpaying public with digital files. Ecologists who once devoted their careers to field experimentation now find themselves scrambling to organize web sites and multimedia presentations, or...

  19. Assessing the Accessibility of Online Learning

    ERIC Educational Resources Information Center

    Badge, Joanne L.; Dawson, Emma; Cann, Alan J.; Scott, Jon

    2008-01-01

    A wide range of tools is now available to enable teaching practitioners to create web-based educational materials from PowerPoint presentations, adding a variety of different digital media, such as audio and animation. The pilot study described in this paper compared three different systems for producing multimedia presentations from existing…

  20. Kindergarten 2.0

    ERIC Educational Resources Information Center

    Sevans

    2006-01-01

    The Media Lab of the Massachusetts Institute of Technology is featured. The 21-year-old center is an ongoing experiment in how electronics can shape the future, and it helped pioneer digital videography and computer multimedia capabilities, among other innovations. So it's no surprise that it is home to Lifelong Kindergarten, a high-tech…

  1. Data in the Digital Age: Charting the Way for Multimedia Learning

    ERIC Educational Resources Information Center

    Maretich, Kaylene

    2017-01-01

    Information and communication technology (ICT) is an integral aspect of the current Australian Curriculum: Mathematics. The language, strategies and resources required in mathematics education today can be very different to the mathematics lessons experienced by current teachers when they themselves were at school (Sousa, 2015). Learning…

  2. Learning Stress Distribution in Soils Using a Digital Multimedia Tool.

    ERIC Educational Resources Information Center

    da Silva Ferreira, Ronaldo

    The available technologies of microcomputers and international communication - Internet, are powerful sources for the Teaching and Learning Process. Undergraduate courses can take advantage of these resources to help students and teachers in the classroom. Thinking on this the Project REESC - Reengineering of Engineering Education in Santa…

  3. Digitizing Images for Curriculum 21: Phase II.

    ERIC Educational Resources Information Center

    Walker, Alice D.

    Although visual databases exist for the study of art, architecture, geography, health care, and other areas, readily accessible sources of quality images are not available for engineering faculty interested in developing multimedia modules or for student projects. Presented here is a brief review of Phase I of the Engineering Visual Database…

  4. Hypermedia Ethnography in Educational Settings: Possibilities and Challenges

    ERIC Educational Resources Information Center

    Coffey, Amanda; Renold, Emma; Dicks, Bella; Soyinka, Bambo; Mason, Bruce

    2006-01-01

    This paper considers some of the methodological implications of undertaking and representing multimedia and digital, ethnographic work. It explores some of the challenges and opportunities of working with and across a range of media, and explores some of the consequences of bringing hypermedia applications to ethnographic work. The paper draws on…

  5. AMULET: A MUlti-cLuE Approach to Image Forensics

    DTIC Science & Technology

    2014-12-31

    celebrities have been substituted in the other two pictures. 3.2.5 Choice of reliability properties Let us now apply the BBA mapping approach proposed in...Jiang, and L. Ma, “Ds evidence theory based digital image trustworthiness evaluation model,” in MINES 2009, International Conference on Multimedia

  6. Issues and solutions for storage, retrieval, and searching of MPEG-7 documents

    NASA Astrophysics Data System (ADS)

    Chang, Yuan-Chi; Lo, Ming-Ling; Smith, John R.

    2000-10-01

    The ongoing MPEG-7 standardization activity aims at creating a standard for describing multimedia content in order to facilitate the interpretation of the associated information content. Attempting to address a broad range of applications, MPEG-7 has defined a flexible framework consisting of Descriptors, Description Schemes, and Description Definition Language. Descriptors and Description Schemes describe features, structure and semantics of multimedia objects. They are written in the Description Definition Language (DDL). In the most recent revision, DDL applies XML (Extensible Markup Language) Schema with MPEG-7 extensions. DDL has constructs that support inclusion, inheritance, reference, enumeration, choice, sequence, and abstract type of Description Schemes and Descriptors. In order to enable multimedia systems to use MPEG-7, a number of important problems in storing, retrieving and searching MPEG-7 documents need to be solved. This paper reports on initial finding on issues and solutions of storing and accessing MPEG-7 documents. In particular, we discuss the benefits of using a virtual document management framework based on XML Access Server (XAS) in order to bridge the MPEG-7 multimedia applications and database systems. The need arises partly because MPEG-7 descriptions need customized storage schema, indexing and search engines. We also discuss issues arising in managing dependence and cross-description scheme search.

  7. Digital contract approach for consistent and predictable multimedia information delivery in electronic commerce

    NASA Astrophysics Data System (ADS)

    Konana, Prabhudev; Gupta, Alok; Whinston, Andrew B.

    1997-01-01

    A pure 'technological' solution to network quality problems is incomplete since any benefits from new technologies are offset by the demand from exponentially growing electronic commerce ad data-intensive applications. SInce an economic paradigm is implicit in electronic commerce, we propose a 'market-system' approach to improve quality of service. Quality of service for digital products takes on a different meaning since users view quality of service differently and value information differently. We propose a framework for electronic commerce that is based on an economic paradigm and mass-customization, and works as a wide-area distributed management system. In our framework, surrogate-servers act as intermediaries between information provides and end- users, and arrange for consistent and predictable information delivery through 'digital contracts.' These contracts are negotiated and priced based on economic principles. Surrogate servers pre-fetched, through replication, information from many different servers and consolidate based on demand expectations. In order to recognize users' requirements and process requests accordingly, real-time databases are central to our framework. We also propose that multimedia information be separated into slowly changing and rapidly changing data streams to improve response time requirements. Surrogate- servers perform the tasks of integration of these data streams that is transparent to end-users.

  8. Subjective matters: from image quality to image psychology

    NASA Astrophysics Data System (ADS)

    Fedorovskaya, Elena A.; De Ridder, Huib

    2013-03-01

    From the advent of digital imaging through several decades of studies, the human vision research community systematically focused on perceived image quality and digital artifacts due to resolution, compression, gamma, dynamic range, capture and reproduction noise, blur, etc., to help overcome existing technological challenges and shortcomings. Technological advances made digital images and digital multimedia nearly flawless in quality, and ubiquitous and pervasive in usage, provide us with the exciting but at the same time demanding possibility to turn to the domain of human experience including higher psychological functions, such as cognition, emotion, awareness, social interaction, consciousness and Self. In this paper we will outline the evolution of human centered multidisciplinary studies related to imaging and propose steps and potential foci of future research.

  9. High-speed digital wireless battlefield network

    NASA Astrophysics Data System (ADS)

    Dao, Son K.; Zhang, Yongguang; Shek, Eddie C.; van Buer, Darrel

    1999-07-01

    In the past two years, the Digital Wireless Battlefield Network consortium that consists of HRL Laboratories, Hughes Network Systems, Raytheon, and Stanford University has participated in the DARPA TRP program to leverage the efforts in the development of commercial digital wireless products for use in the 21st century battlefield. The consortium has developed an infrastructure and application testbed to support the digitized battlefield. The consortium has implemented and demonstrated this network system. Each member is currently utilizing many of the technology developed in this program in commercial products and offerings. These new communication hardware/software and the demonstrated networking features will benefit military systems and will be applicable to the commercial communication marketplace for high speed voice/data multimedia distribution services.

  10. Content fragile watermarking for H.264/AVC video authentication

    NASA Astrophysics Data System (ADS)

    Ait Sadi, K.; Guessoum, A.; Bouridane, A.; Khelifi, F.

    2017-04-01

    Discrete cosine transform is exploited in this work to generate the authentication data that are treated as a fragile watermark. This watermark is embedded in the motion vectors. The advances in multimedia technologies and digital processing tools have brought with them new challenges for the source and content authentication. To ensure the integrity of the H.264/AVC video stream, we introduce an approach based on a content fragile video watermarking method using an independent authentication of each group of pictures (GOPs) within the video. This technique uses robust visual features extracted from the video pertaining to the set of selected macroblocs (MBs) which hold the best partition mode in a tree-structured motion compensation process. An additional security degree is offered by the proposed method through using a more secured keyed function HMAC-SHA-256 and randomly choosing candidates from already selected MBs. In here, the watermark detection and verification processes are blind, whereas the tampered frames detection is not since it needs the original frames within the tampered GOPs. The proposed scheme achieves an accurate authentication technique with a high fragility and fidelity whilst maintaining the original bitrate and the perceptual quality. Furthermore, its ability to detect the tampered frames in case of spatial, temporal and colour manipulations is confirmed.

  11. Mobile Software as a Medical Device (SaMD) for the Treatment of Epilepsy: Development of Digital Therapeutics Comprising Behavioral and Music-Based Interventions for Neurological Disorders

    PubMed Central

    Afra, Pegah; Bruggers, Carol S.; Sweney, Matthew; Fagatele, Lilly; Alavi, Fareeha; Greenwald, Michael; Huntsman, Merodean; Nguyen, Khanhly; Jones, Jeremiah K.; Shantz, David; Bulaj, Grzegorz

    2018-01-01

    Digital health technologies for people with epilepsy (PWE) include internet-based resources and mobile apps for seizure management. Since non-pharmacological interventions, such as listening to specific Mozart's compositions, cognitive therapy, psychosocial and educational interventions were shown to reduce epileptic seizures, these modalities can be integrated into mobile software and delivered by mobile medical apps as digital therapeutics. Herein, we describe: (1) a survey study among PWE about preferences to use mobile software for seizure control, (2) a rationale for developing digital therapies for epilepsy, (3) creation of proof-of-concept mobile software intended for use as an adjunct digital therapeutic to reduce seizures, and (4) broader applications of digital therapeutics for the treatment of epilepsy and other chronic disorders. A questionnaire was used to survey PWE with respect to preferred features in a mobile app for seizure control. Results from the survey suggested that over 90% of responders would be interested in using a mobile app to manage their seizures, while 75% were interested in listening to specific music that can reduce seizures. To define digital therapeutic for the treatment of epilepsy, we designed and created a proof-of-concept mobile software providing digital content intended to reduce seizures. The rationale for all components of such digital therapeutic is described. The resulting web-based app delivered a combination of epilepsy self-care, behavioral interventions, medication reminders and the antiseizure music, such as the Mozart's sonata K.448. To improve long-term patient engagement, integration of mobile medical app with music and multimedia streaming via smartphones, tablets and computers is also discussed. This work aims toward development and regulatory clearance of software as medical device (SaMD) for seizure control, yielding the adjunct digital therapeutic for epilepsy, and subsequently a drug-device combination product together with specific antiseizure medications. Mobile medical apps, music, therapeutic video games and their combinations with prescription medications present new opportunities to integrate pharmacological and non-pharmacological interventions for PWE, as well as those living with other chronic disorders, including depression and pain. PMID:29780310

  12. Mobile Software as a Medical Device (SaMD) for the Treatment of Epilepsy: Development of Digital Therapeutics Comprising Behavioral and Music-Based Interventions for Neurological Disorders.

    PubMed

    Afra, Pegah; Bruggers, Carol S; Sweney, Matthew; Fagatele, Lilly; Alavi, Fareeha; Greenwald, Michael; Huntsman, Merodean; Nguyen, Khanhly; Jones, Jeremiah K; Shantz, David; Bulaj, Grzegorz

    2018-01-01

    Digital health technologies for people with epilepsy (PWE) include internet-based resources and mobile apps for seizure management. Since non-pharmacological interventions, such as listening to specific Mozart's compositions, cognitive therapy, psychosocial and educational interventions were shown to reduce epileptic seizures, these modalities can be integrated into mobile software and delivered by mobile medical apps as digital therapeutics. Herein, we describe: (1) a survey study among PWE about preferences to use mobile software for seizure control, (2) a rationale for developing digital therapies for epilepsy, (3) creation of proof-of-concept mobile software intended for use as an adjunct digital therapeutic to reduce seizures, and (4) broader applications of digital therapeutics for the treatment of epilepsy and other chronic disorders. A questionnaire was used to survey PWE with respect to preferred features in a mobile app for seizure control. Results from the survey suggested that over 90% of responders would be interested in using a mobile app to manage their seizures, while 75% were interested in listening to specific music that can reduce seizures. To define digital therapeutic for the treatment of epilepsy, we designed and created a proof-of-concept mobile software providing digital content intended to reduce seizures. The rationale for all components of such digital therapeutic is described. The resulting web-based app delivered a combination of epilepsy self-care, behavioral interventions, medication reminders and the antiseizure music, such as the Mozart's sonata K.448. To improve long-term patient engagement, integration of mobile medical app with music and multimedia streaming via smartphones, tablets and computers is also discussed. This work aims toward development and regulatory clearance of software as medical device (SaMD) for seizure control, yielding the adjunct digital therapeutic for epilepsy, and subsequently a drug-device combination product together with specific antiseizure medications. Mobile medical apps, music, therapeutic video games and their combinations with prescription medications present new opportunities to integrate pharmacological and non-pharmacological interventions for PWE, as well as those living with other chronic disorders, including depression and pain.

  13. Multimission Telemetry Visualization (MTV) system: A mission applications project from JPL's Multimedia Communications Laboratory

    NASA Technical Reports Server (NTRS)

    Koeberlein, Ernest, III; Pender, Shaw Exum

    1994-01-01

    This paper describes the Multimission Telemetry Visualization (MTV) data acquisition/distribution system. MTV was developed by JPL's Multimedia Communications Laboratory (MCL) and designed to process and display digital, real-time, science and engineering data from JPL's Mission Control Center. The MTV system can be accessed using UNIX workstations and PC's over common datacom and telecom networks from worldwide locations. It is designed to lower data distribution costs while increasing data analysis functionality by integrating low-cost, off-the-shelf desktop hardware and software. MTV is expected to significantly lower the cost of real-time data display, processing, distribution, and allow for greater spacecraft safety and mission data access.

  14. Using findings in multimedia learning to inform technology-based behavioral health interventions.

    PubMed

    Aronson, Ian David; Marsch, Lisa A; Acosta, Michelle C

    2013-09-01

    Clinicians and researchers are increasingly using technology-based behavioral health interventions to improve intervention effectiveness and to reach underserved populations. However, these interventions are rarely informed by evidence-based findings of how technology can be optimized to promote acquisition of key skills and information. At the same time, experts in multimedia learning generally do not apply their findings to health education or conduct research in clinical contexts. This paper presents an overview of some key aspects of multimedia learning research that may allow those developing health interventions to apply informational technology with the same rigor as behavioral science content. We synthesized empirical multimedia learning literature from 1992 to 2011. We identified key findings and suggested a framework for integrating technology with educational and behavioral science theory. A scientific, evidence-driven approach to developing technology-based interventions can yield greater effectiveness, improved fidelity, increased outcomes, and better client service.

  15. Development and Evaluation of a Multimedia CD-ROM for Exercise During Pregnancy and Postpartum

    PubMed Central

    Hausenblas, Heather A.; Brewer, Britton W.; Van Raalte, Judy L.; Cook, Brian; Downs, Danielle Symons; Weis, Carol Ann; Nigg, Claudio; Cruz, Amelia

    2008-01-01

    Objective To meet the need for an interactive product on exercise during pregnancy and postpartum, we developed and evaluated a personally-tailored multimedia CD-ROM. Methods Pregnant and postpartum women, who were randomly assigned to either the experimental group (PregXercise™ CD-ROM) or the control group (CD-ROM with neutral content), navigated through the CD-ROM for 1 hour. Main outcomes were exercise self-efficacy and knowledge. Results In analyses of covariance, compared with the control group, the experimental group had significant increases in self-efficacy and knowledge. Conclusion The multimedia CD-ROM delivering information about exercise motivation, guidelines, and prescription was effective in improving exercise self-efficacy and knowledge. Practice Implications Our preliminary results illustrate that healthcare professionals and researchers may use interactive multimedia for improving exercise behavior and related outcomes with pregnant and postpartum women. PMID:18068940

  16. The role of multimedia in surgical skills training and assessment.

    PubMed

    Shariff, Umar; Seretis, Charalampos; Lee, Doreen; Balasubramanian, Saba P

    2016-06-01

    Multimedia is an educational resource that can be used to supplement surgical skills training. The aim of this review was to determine the role of multimedia in surgical training and assessment by performing a systematic review of the literature. A systematic review for published articles was conducted on the following databases: PubMed/MEDLINE (1992 to November 2014), SCOPUS (1992 to November 2014) and EMBASE (1992 to November 2014). For each study the educational content, study design, surgical skill assessed and outcomes were recorded. A standard data extraction form was created to ensure systematic retrieval of relevant information. 21 studies were included; 14 randomized controlled trials (RCTs) and 7 non-randomized controlled trials (Non-RCTs). Technical skills were assessed in 7 RCTs and 3 non-RCTs; cognitive skills were assessed in 9 RCTs and 4 non-RCTs. In controlled studies, multimedia was associated with significant improvement in technical skills (4 studies; 4 RCTs) and cognitive skills (7 studies; 6 RCTs). In two studies multimedia was inferior in comparison to conventional teaching. Evaluation of multimedia (9 studies) demonstrated strongly favourable results. This review suggests that multimedia effectively facilitates both technical and cognitive skills acquisition and is well accepted as an educational resource. Copyright © 2015 Royal College of Surgeons of Edinburgh (Scottish charity number SC005317) and Royal College of Surgeons in Ireland. Published by Elsevier Ltd. All rights reserved.

  17. Adaptive Multimedia Content Delivery for Context-Aware U-Learning

    ERIC Educational Resources Information Center

    Zhao, Xinyou; Okamoto, Toshio

    2011-01-01

    Empowered by mobile computing, teachers and students can benefit from computing in more scenarios beyond the traditional computer classroom. But because of the much diversity of device specification, learning contents and mobile context existing today, the learners get a bad learning experience (e.g. rich contents cannot be displayed correctly)…

  18. A SCORM Compliant Courseware Authoring Tool for Supporting Pervasive Learning

    ERIC Educational Resources Information Center

    Wang, Te-Hua; Chang, Flora Chia-I

    2007-01-01

    The sharable content object reference model (SCORM) includes a representation of distance learning contents and a behavior definition of how users should interact with the contents. Generally, SCORMcompliant systems were based on multimedia and Web technologies on PCs. We further build a pervasive learning environment, which allows users to read…

  19. Implementing Linguistic Landscape Investigations with M-Learning for Intercultural Competence Development

    ERIC Educational Resources Information Center

    Walinski, Jacek Tadeusz

    2014-01-01

    Portable multimedia devices shape the intensity of intercultural contacts not only through content consumption but also through content creation. Enabling learners to participate in content exchange via the Web 2.0 paradigm (audiences as both media consumers and media creators) can be employed to create new forms of acquiring knowledge. This study…

  20. Utilization of multimedia-based prototype system for patient electronic medical record.

    PubMed

    Chu, Yuan-Chia; Jian, Wen-Shan; Yen, Li-Po; Chang, Polun

    2006-01-01

    Taiwanese Department of Health (DOH) proposed the basic format template of electronic medical records (EMR), for the reference of healthcare institutions nationwide. It facilitates the establishment of EMR in healthcare institutions and the foundation of the sharing and exchange center of EMR. We use this basic content format template as the data exchange carrier, and build a Multimedia EMR prototype system by using web-based XML structured documents, which can thoroughly show the information needed by patients and healthcare institutions, offer Macromedia inverted exclamation markV Flash style viewer, provide people and institutions with the operation interface for downloading relevant medical record formats, and realize the dream that people can actually own their Multimedia EMR.

  1. Application of MPEG-7 descriptors for content-based indexing of sports videos

    NASA Astrophysics Data System (ADS)

    Hoeynck, Michael; Auweiler, Thorsten; Ohm, Jens-Rainer

    2003-06-01

    The amount of multimedia data available worldwide is increasing every day. There is a vital need to annotate multimedia data in order to allow universal content access and to provide content-based search-and-retrieval functionalities. Since supervised video annotation can be time consuming, an automatic solution is appreciated. We review recent approaches to content-based indexing and annotation of videos for different kind of sports, and present our application for the automatic annotation of equestrian sports videos. Thereby, we especially concentrate on MPEG-7 based feature extraction and content description. We apply different visual descriptors for cut detection. Further, we extract the temporal positions of single obstacles on the course by analyzing MPEG-7 edge information and taking specific domain knowledge into account. Having determined single shot positions as well as the visual highlights, the information is jointly stored together with additional textual information in an MPEG-7 description scheme. Using this information, we generate content summaries which can be utilized in a user front-end in order to provide content-based access to the video stream, but further content-based queries and navigation on a video-on-demand streaming server.

  2. Custom controls

    NASA Astrophysics Data System (ADS)

    Butell, Bart

    1996-02-01

    Microsoft's Visual Basic (VB) and Borland's Delphi provide an extremely robust programming environment for delivering multimedia solutions for interactive kiosks, games and titles. Their object oriented use of standard and custom controls enable a user to build extremely powerful applications. A multipurpose, database enabled programming environment that can provide an event driven interface functions as a multimedia kernel. This kernel can provide a variety of authoring solutions (e.g. a timeline based model similar to Macromedia Director or a node authoring model similar to Icon Author). At the heart of the kernel is a set of low level multimedia components providing object oriented interfaces for graphics, audio, video and imaging. Data preparation tools (e.g., layout, palette and Sprite Editors) could be built to manage the media database. The flexible interface for VB allows the construction of an infinite number of user models. The proliferation of these models within a popular, easy to use environment will allow the vast developer segment of 'producer' types to bring their ideas to the market. This is the key to building exciting, content rich multimedia solutions. Microsoft's VB and Borland's Delphi environments combined with multimedia components enable these possibilities.

  3. Developing Digital Courseware for a Virtual Nano-Biotechnology Laboratory: A Design-Based Research Approach

    ERIC Educational Resources Information Center

    Yueh, Hsiu-Ping; Chen, Tzy-Ling; Lin, Weijane; Sheen, Horn-Jiunn

    2014-01-01

    This paper first reviews applications of multimedia in engineering education, especially in laboratory learning. It then illustrates a model and accreditation criteria adopted for developing a specific set of nanotechnology laboratory courseware and reports the design-based research approach used in designing and developing the e-learning…

  4. Planning a Design Course for Play Experience and FabLab

    ERIC Educational Resources Information Center

    Teng, Chien-Kuo; Chuang, Ming-Chuen; Hsu, Chun-Cheng

    2015-01-01

    With the current popularity and widespread use of high-tech and telecommunication products, digital information with varied forms of software, hardware, and multimedia was engaged in designs for entertainment and daily life; its related products are sweeping the globe. On the other hand, the rapid development of 3D printing technology further…

  5. Development of Mobile Communications in Slovenia: Looking to the Future Global Information (Mobile/Internet) Society.

    ERIC Educational Resources Information Center

    Simonic, Tomaz; Mlinar, Tomi

    2000-01-01

    Discusses the planning and provision of mobile communications in Slovenia and suggests areas that will be developed in the future. Topics include the global mobile market; digital mobile networks; evolution from voice to multimedia services; wireless application protocol; the Internet; general packet radio service; and universal mobile…

  6. Using Concept Mapping to Improve Poor Readers' Understanding of Expository Text

    ERIC Educational Resources Information Center

    Morfidi, Eleni; Mikropoulos, Anastasios; Rogdaki, Aspasia

    2018-01-01

    The present study examined whether the use of concept mapping is more effective in teaching expository material in comparison to a traditional, lecture only, approach. Its objective was threefold. First, to determine if multimedia concept mapping produces differential learning outcomes compared to digital text-based concept mapping. Secondly, to…

  7. The Effectiveness of Using Technology in English Language Classrooms in Government Primary Schools in Bangladesh

    ERIC Educational Resources Information Center

    Parvin, Ruxana Hossain; Salam, Shaikh Flint

    2015-01-01

    Across the globe, governments of different countries have recognized the importance and value of digital technologies in language learning. This article is based on the pilot project of Save the Children using information and communication technology (ICT) in education. Through this initiative, interactive multimedia software based on national…

  8. Technology Counts 2013: Building the Digital District

    ERIC Educational Resources Information Center

    Education Week, 2013

    2013-01-01

    Schools are working to incorporate more multimedia into classrooms, upgrade online professional development, and do a better job using data to improve student achievement. Even though nearly every school in the country is now connected to the Internet, not all of them have the kind of connections that allow teachers and students to make full use…

  9. Critical Media Literacies in the Twenty-First Century: Writing Autoethnographies, Making Connections, and Creating Virtual Identities

    ERIC Educational Resources Information Center

    Song, Ah-Young

    2017-01-01

    Critical media literacies can help nurture students' creative agencies and engender positive, sustained change in local communities. Although students do need to develop faculties with digital technologies, they must also participate in critical readings of cultural artifacts and discriminate between various multimedia sources. It is important for…

  10. Learning Effectiveness and Cognitive Loads in Instructional Materials of Programming Language on Single and Dual Screens

    ERIC Educational Resources Information Center

    Hsu, Jenq-Muh; Chang, Ting-Wen; Yu, Pao-Ta

    2012-01-01

    The teaching and learning environment in a traditional classroom typically includes a projection screen, a projector, and a computer within a digital interactive table. Instructors may apply multimedia learning materials using various information communication technologies to increase interaction effects. However, a single screen only displays a…

  11. Interactive Media to Support Language Acquisition for Deaf Students

    ERIC Educational Resources Information Center

    Parton, Becky Sue; Hancock, Robert; Crain-Dorough, Mindy; Oescher, Jeff

    2009-01-01

    Tangible computing combines digital feedback with physical interactions - an important link for young children. Through the use of Radio Frequency Identification (RFID) technology, a real-world object (i.e. a chair) or a symbolic toy (i.e. a stuffed bear) can be tagged so that students can activate multimedia learning modules automatically. The…

  12. The Force of Multimedia Slide Shows

    ERIC Educational Resources Information Center

    Santangelo, Darcy; Guy, Mark

    2004-01-01

    Many teachers look for a creative and engaging way to bring physical science topics of force and motion to life for their students. In this project, fourth-grade students weren't "forced" to investigate physical science topics--they were thrilled to! With the help of various technology tools--digital cameras, the Internet, computers, and…

  13. StegoWall: blind statistical detection of hidden data

    NASA Astrophysics Data System (ADS)

    Voloshynovskiy, Sviatoslav V.; Herrigel, Alexander; Rytsar, Yuri B.; Pun, Thierry

    2002-04-01

    Novel functional possibilities, provided by recent data hiding technologies, carry out the danger of uncontrolled (unauthorized) and unlimited information exchange that might be used by people with unfriendly interests. The multimedia industry as well as the research community recognize the urgent necessity for network security and copyright protection, or rather the lack of adequate law for digital multimedia protection. This paper advocates the need for detecting hidden data in digital and analog media as well as in electronic transmissions, and for attempting to identify the underlying hidden data. Solving this problem calls for the development of an architecture for blind stochastic hidden data detection in order to prevent unauthorized data exchange. The proposed architecture is called StegoWall; its key aspects are the solid investigation, the deep understanding, and the prediction of possible tendencies in the development of advanced data hiding technologies. The basic idea of our complex approach is to exploit all information about hidden data statistics to perform its detection based on a stochastic framework. The StegoWall system will be used for four main applications: robust watermarking, secret communications, integrity control and tamper proofing, and internet/network security.

  14. Managing an Archive of Images

    NASA Technical Reports Server (NTRS)

    Andres, Vince; Walter, David; Hallal, Charles; Jones, Helene; Callac, Chris

    2004-01-01

    The SSC Multimedia Archive is an automated electronic system to manage images, acquired both by film and digital cameras, for the Public Affairs Office (PAO) at Stennis Space Center (SSC). Previously, the image archive was based on film photography and utilized a manual system that, by today s standards, had become inefficient and expensive. Now, the SSC Multimedia Archive, based on a server at SSC, contains both catalogs and images for pictures taken both digitally and with a traditional, film-based camera, along with metadata about each image. After a "shoot," a photographer downloads the images into the database. Members of the PAO can use a Web-based application to search, view and retrieve images, approve images for publication, and view and edit metadata associated with the images. Approved images are archived and cross-referenced with appropriate descriptions and information. Security is provided by allowing administrators to explicitly grant access privileges to personnel to only access components of the system that they need to (i.e., allow only photographers to upload images, only PAO designated employees may approve images).

  15. Joint Attributes and Event Analysis for Multimedia Event Detection.

    PubMed

    Ma, Zhigang; Chang, Xiaojun; Xu, Zhongwen; Sebe, Nicu; Hauptmann, Alexander G

    2017-06-15

    Semantic attributes have been increasingly used the past few years for multimedia event detection (MED) with promising results. The motivation is that multimedia events generally consist of lower level components such as objects, scenes, and actions. By characterizing multimedia event videos with semantic attributes, one could exploit more informative cues for improved detection results. Much existing work obtains semantic attributes from images, which may be suboptimal for video analysis since these image-inferred attributes do not carry dynamic information that is essential for videos. To address this issue, we propose to learn semantic attributes from external videos using their semantic labels. We name them video attributes in this paper. In contrast with multimedia event videos, these external videos depict lower level contents such as objects, scenes, and actions. To harness video attributes, we propose an algorithm established on a correlation vector that correlates them to a target event. Consequently, we could incorporate video attributes latently as extra information into the event detector learnt from multimedia event videos in a joint framework. To validate our method, we perform experiments on the real-world large-scale TRECVID MED 2013 and 2014 data sets and compare our method with several state-of-the-art algorithms. The experiments show that our method is advantageous for MED.

  16. The geography teacher's set of appliances - `GEOGRAPHY nEtQUIPMENT' - Self improved school equipment used in teaching geography

    NASA Astrophysics Data System (ADS)

    Pajtok-Tari, I.

    2009-04-01

    The multimedia application and the use of Internet are becoming more and more common at schools and at homes due to the widespread of computers. The multimedia programs offer a great help for geography teachers because with their use all the visual aids are not needed in the classroom. They mix the advantages of blacboards, slides, displays, overhead projectors and VCR-s. At the same time offering other opportunities which could not be provided by the aids mentioned above because of their limits. Using a projector connected to a computer students can see the visual aids prepared by the teacher projected. Their use is justified because student's books cannot contain all the increasing amount of knowledge. Success is guaranteed because students are sensitive to new approaches. Digitalizing the material and finding it on the internet that way preparing a colourful, varied geography lesson is a time-consuming process. Being the methodologist and didactic information technologist at the Geography Department of Eszterházy Károly College I have been working for years on facilitating the work of my students, colleagues and my own activity using varied visual aids and types of equipment as preparation for the geography lesson. I have created an electronic set of appliances using the Dreamweaver MX program (‘GEOGRAPHY nEtQUIPMENT', from the 1st September 2006 on the Internet), it can be a real help for the teacher in each teaching situation. The ‘GEOGRAPHY nEtQUIPMENT' is a multimedia, Internet service which can be loaded free, the teacher gets into a virtual office clicking to the different pieces (drawer, shelf, wall map, globe, laptop, Tv set etc.) the teacher can continue with the necessary school equipment. Such equipment like: lesson plans for the lessons using digital technology, photos, video clips, animation, illustrations, pieces of music, maps, collection of minerals, database, diagrams, charts, bibliography, student's books, geography lexicons, magazines, geography games, important web pages (SDT, Google Earth) etc. Multimedia offers a new and efficient procedure of spreading information. It creates new possibilities in forming the teaching - learning environment. It integrates more mediums that way providing more efficient visualized possibilities for the teacher. The use of multimedia systems is advantageous because at the same time they have effect on more senses. The presentation of the content is more interesting, pleasing, so it is motivating. The renewal of schools can be achieved by those teachers who are able to recognize and use the modern technics, tecnology, for this reason teachers should integrate them in their activities. Hopefully the Net set of appliances makes this easier. The Net set of appliances can be shaped by the teacher. It can be loaded with his own materials (photos, videos, tests, charts, drafts, etc.). This way teachers may help their students to be familiar with the faster and faster developing information society so satisfying one of the most common goals of teaching geography, according to it: giving a coherent, comprehensive image of our world on a scientific basis, systematic knowledge, so creating a firm base for their further self- studies and the clever reception and appreciation of information.

  17. Learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences for continuing engineering education instructional design

    NASA Astrophysics Data System (ADS)

    Baukal, Charles Edward, Jr.

    A literature search revealed very little information on how to teach working engineers, which became the motivation for this research. Effective training is important for many reasons such as preventing accidents, maximizing fuel efficiency, minimizing pollution emissions, and reducing equipment downtime. The conceptual framework for this study included the development of a new instructional design framework called the Multimedia Cone of Abstraction (MCoA). This was developed by combining Dale's Cone of Experience and Mayer's Cognitive Theory of Multimedia Learning. An anonymous survey of 118 engineers from a single Midwestern manufacturer was conducted to determine their demographics, learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences. The learning strategy preference profile and verbal-visual cognitive styles of the sample were statistically significantly different than the general population. The working engineers included more Problem Solvers and were much more visually-oriented than the general population. To study multimedia preferences, five of the seven levels in the MCoA were used. Eight types of multimedia were compared in four categories (types in parantheses): text (text and narration), static graphics (drawing and photograph), non-interactive dynamic graphics (animation and video), and interactive dynamic graphics (simulated virtual reality and real virtual reality). The first phase of the study examined multimedia preferences within a category. Participants compared multimedia types in pairs on dual screens using relative preference, rating, and ranking. Surprisingly, the more abstract multimedia (text, drawing, animation, and simulated virtual reality) were preferred in every category to the more concrete multimedia (narration, photograph, video, and real virtual reality), despite the fact that most participants had relatively little prior subject knowledge. However, the more abstract graphics were only slightly preferred to the more concrete graphics. In the second phase, the more preferred multimedia types in each category from the first phase were compared against each other using relative preference, rating, and ranking and overall rating and ranking. Drawing was the most preferred multimedia type overall, although only slightly more than animation and simulated virtual reality. Text was a distant fourth. These results suggest that instructional content for continuing engineering education should include problem solving and should be highly visual.

  18. Design and management of public health outreach using interoperable mobile multimedia: an analysis of a national winter weather preparedness campaign.

    PubMed

    Bandera, Cesar

    2016-05-25

    The Office of Public Health Preparedness and Response (OPHPR) in the Centers for Disease Control and Prevention conducts outreach for public preparedness for natural and manmade incidents. In 2011, OPHPR conducted a nationwide mobile public health (m-Health) campaign that pushed brief videos on preparing for severe winter weather onto cell phones, with the objective of evaluating the interoperability of multimedia m-Health outreach with diverse cell phones (including handsets without Internet capability), carriers, and user preferences. Existing OPHPR outreach material on winter weather preparedness was converted into mobile-ready multimedia using mobile marketing best practices to improve audiovisual quality and relevance. Middleware complying with opt-in requirements was developed to push nine bi-weekly multimedia broadcasts onto subscribers' cell phones, and OPHPR promoted the campaign on its web site and to subscribers on its govdelivery.com notification platform. Multimedia, text, and voice messaging activity to/from the middleware was logged and analyzed. Adapting existing media into mobile video was straightforward using open source and commercial software, including web pages, PDF documents, and public service announcements. The middleware successfully delivered all outreach videos to all participants (a total of 504 videos) regardless of the participant's device. 54 % of videos were viewed on cell phones, 32 % on computers, and 14 % were retrieved by search engine web crawlers. 21 % of participating cell phones did not have Internet access, yet still received and displayed all videos. The time from media push to media viewing on cell phones was half that of push to viewing on computers. Video delivered through multimedia messaging can be as interoperable as text messages, while providing much richer information. This may be the only multimedia mechanism available to outreach campaigns targeting vulnerable populations impacted by the digital divide. Anti-spam laws preserve the integrity of mobile messaging, but complicate campaign promotion. Person-to-person messages may boost enrollment.

  19. Teacher experiences in the use of the "Zoology Zone" multimedia resource in elementary science

    NASA Astrophysics Data System (ADS)

    Paradis, Lynne Darlene

    This interpretive research study explored the experiences of teachers with the use of the Zoology Zone multimedia resource in teaching grade three science. Four generalist teachers used the multimedia resource in the teaching of the Animal Life Cycle topic from the Alberta grade three science program. The experiences of the teachers were examined through individual interviews, classroom visits and group interviews. Three dimensions of the study, as they related to elementary science teaching using the Zoology Zone multimedia resource were examined: (a) technology as a teaching resource, (b) science education and constructivist theory, and (c) teacher learning. In the area of planning for instruction, the teachers found that using the multimedia resource demanded more time and effort than using non-computer resources because of the dependence teachers had on others for ensuring access to computer labs and setting up the multimedia resource to run on school computers. The teachers felt there was value in giving students the opportunity to independently explore the multimedia resource because it captured their attention, included appropriate content, and was designed so that students could navigate through the teaming activities easily and make choices about how to proceed with their own learning. Despite the opportunities for student directed learning, the teachers found that it was also necessary to include some teacher directed learning to ensure that students were learning the mandated curriculum. As the study progressed, it became evident that the teachers valued the social dimensions of learning by making it a priority to include lessons that encouraged student to student interaction, student to teacher interaction, small group and whole class discussion, and peer teaching. When students were engaged with the multimedia resource, the teacher facilitated learning by circulating to each student and discussing student findings. Teachers focussed primarily on the content components of the Alberta science program of studies. They stated that the time allotted for science instruction was insufficient to effectively address the teaching of skills for science inquiry and of the 'big' ideas in science. The teachers stated that they valued inquiry teaching, constructivist teaching and the integration of the Information and Communication Technology (ICT) outcomes but that utilizing these teaching approaches was challenging because of the depth and breadth of the mandated curriculum. It became apparent that science instruction did not meet all the expectations of the mandated science curriculum and that the teachers did not plan for the integration of the ICT outcomes. The teachers in the study stated that they felt that multimedia resources did have a place in the elementary science curriculum and that the ICT outcomes could be achieved as part of science instruction using the Zoology Zone multimedia resource. The study concludes with some implications for teachers, educational policy makers and school administration, related to the use of multimedia resources in the teaching of elementary science and in the teaching of the ICT outcomes.

  20. Development of a multimedia educational programme for first-time hearing aid users: a participatory design.

    PubMed

    Ferguson, Melanie; Leighton, Paul; Brandreth, Marian; Wharrad, Heather

    2018-05-02

    To develop content for a series of interactive video tutorials (or reusable learning objects, RLOs) for first-time adult hearing aid users, to enhance knowledge of hearing aids and communication. RLO content was based on an electronically-delivered Delphi review, workshops, and iterative peer-review and feedback using a mixed-methods participatory approach. An expert panel of 33 hearing healthcare professionals, and workshops involving 32 hearing aid users and 11 audiologists. This ensured that social, emotional and practical experiences of the end-user alongside clinical validity were captured. Content for evidence-based, self-contained RLOs based on pedagogical principles was developed for delivery via DVD for television, PC or internet. Content was developed based on Delphi review statements about essential information that reached consensus (≥90%), visual representations of relevant concepts relating to hearing aids and communication, and iterative peer-review and feedback of content. This participatory approach recognises and involves key stakeholders in the design process to create content for a user-friendly multimedia educational intervention, to supplement the clinical management of first-time hearing aid users. We propose participatory methodologies are used in the development of content for e-learning interventions in hearing-related research and clinical practice.

  1. Academics' Perspectives on the Challenges and Opportunities for Student-Generated Mobile Content in Malaysia

    ERIC Educational Resources Information Center

    Ariffin, Shamsul Arrieya; Malim, Tanjong

    2016-01-01

    In Malaysian universities, there is a scarcity of local content to support student learning. Mobile content is predominantly supplied by the United States and the United Kingdom. This research aims to understand the situation from the academic perspective, particularly in the field of local cultural studies. Student-generated multimedia is…

  2. Exploiting multimedia in reproductive science education: research findings.

    PubMed

    Senger, P L; Oki, A C; Trevisan, M S; McLean, D J

    2012-08-01

    Education in reproductive science is operating from an outdated paradigm of teaching and learning. Traditionally, reproductive education follows the pattern where students read a textbook, listen to instructor presentations, re-read the textbook and class notes and then complete a test. This paradigm is inefficient, costly and has not incorporated the potential that technology can offer with respect to increases in student learning. Further, teachers of reproductive science (and all of science for that matter) have little training in the use of documented methods of instructional design and cognitive psychology. Thus, most of us have learned to teach by repeating the approaches our mentors used (both good and bad). The technology now exists to explain complex topics using multimedia presentations in which digital animation and three-dimensional anatomical reconstructions greatly reduce time required for delivery while at the same time improving student understanding. With funding from the Small Business Innovation Research program through the U.S. Department of Education, we have developed and tested a multimedia approach to teaching complex concepts in reproductive physiology. The results of five separate experiments involving 1058 university students and 122 patients in an OB/GYN clinic indicate that students and patients learned as much or more in less time when viewing the multimedia presentations when compared to traditional teaching methodologies. © 2012 Blackwell Verlag GmbH.

  3. Learning medical and dental sciences through interactive multi-media.

    PubMed

    Demirjian, A; David, B

    1995-01-01

    Health professionals in various fields of Medicine and Dentistry must acquire comprehensive technological knowledge in order to practice their professions. A large portion of that knowledge cannot be found in a textbook. Examples of this type of information are data gleaned from viewing microscopic slides and dissecting cadavers. In order to fully comprehend an area of study in medicine, the student relies on various resources (often physically unrelated, like the x-ray department and the dissection room). This situation makes the teaching and learning processes much more difficult to accomplish, since the instructor and students have to manipulate multiple media and take the courses in various sites. Today's technology allows us to design and create teaching and learning tools that can alleviate these difficulties. Personal computers are now used to capture and display a vast array of information through many different media: text, sound, images, photographs, illustrations, animation and video. This information can be presented to the user with audio-visual interfaces designed to facilitate efficient communication of ideas. It is controlled primarily by the use of the mouse, at one's own pace. This interactive, multi-media approach to teaching and learning is called "Edutainment" (Education and Entertainment). This demonstration will show how these new tools are used to teach and learn about various subjects related to Medicine, particularly in Dermatology and Dentistry. Several courseware applications were developed, addressing various aspects of the field: Cancers of the Skin, Dental Development, the Temporomandibular joint, the Masticatory Muscles etc. These programs provide anthropological data on growth collected through longitudinal research, diagnosis and treatments of pigmented lesions of the skin, thousands of digitized x-rays accessible through a relational database, the latest imaging technology used to diagnose the temporomandibular disorders, high-quality photographs of dissecting room material of the head and neck region, 3-dimensional animation of physiological principles of the temporomandibular joint movements, digital video of examination techniques, and other valuable resources to the user. The software were developed for both platforms, Macintosh and PC/Compatible, and all of them are in English and French, with some titles available in Spanish. To facilitate their distribution and usage, they were written to hybrid CD-ROMs, i.e., one CD-ROM was produced for each application, containing versions for both platforms in all languages. The CD-ROMs were recorded in our premises. During the presentation, the technical aspects of the development and production of a Multi-media document will be discussed along with the scientific content of the CD-ROM.

  4. Consideration of Insulin Pumps or Continuous Glucose Monitors by Adolescents With Type 1 Diabetes and Their Parents: Stakeholder Engagement in the Design of Web-Based Decision Aids.

    PubMed

    Wysocki, Tim; Hirschfeld, Fiona; Miller, Louis; Izenberg, Neil; Dowshen, Steven A; Taylor, Alex; Milkes, Amy; Shinseki, Michelle T; Bejarano, Carolina; Kozikowski, Chelsea; Kowal, Karen; Starr-Ashton, Penny; Ross, Judith L; Kummer, Mark; Carakushansky, Mauri; Lyness, D'Arcy; Brinkman, William; Pierce, Jessica; Fiks, Alexander; Christofferson, Jennifer; Rafalko, Jessica; Lawson, Margaret L

    2016-08-01

    This article describes the stakeholder-driven design, development, and testing of web-based, multimedia decision aids for youth with type 1 diabetes who are considering the insulin pump or continuous glucose monitoring and their parents. This is the initial phase of work designed to develop and evaluate the efficacy of these decision aids in promoting improved decision-making engagement with use of a selected device. Qualitative interviews of 36 parents and adolescents who had previously faced these decisions and 12 health care providers defined the content, format and structure of the decision aids. Experts in children's health media helped the research team to plan, create, and refine multimedia content and its presentation. A web development firm helped organize the content into a user-friendly interface and enabled tracking of decision aid utilization. Throughout, members of the research team, adolescents, parents, and 3 expert consultants offered perspectives about the website content, structure, and function until the design was complete. With the decision aid websites completed, the next phase of the project is a randomized controlled trial of usual clinical practice alone or augmented by use of the decision aid websites. Stakeholder-driven development of multimedia, web-based decision aids requires meticulous attention to detail but can yield exceptional resources for adolescents and parents contemplating major changes to their diabetes regimens. © 2016 The Author(s).

  5. PIRIA: a general tool for indexing, search, and retrieval of multimedia content

    NASA Astrophysics Data System (ADS)

    Joint, Magali; Moellic, Pierre-Alain; Hede, P.; Adam, P.

    2004-05-01

    The Internet is a continuously expanding source of multimedia content and information. There are many products in development to search, retrieve, and understand multimedia content. But most of the current image search/retrieval engines, rely on a image database manually pre-indexed with keywords. Computers are still powerless to understand the semantic meaning of still or animated image content. Piria (Program for the Indexing and Research of Images by Affinity), the search engine we have developed brings this possibility closer to reality. Piria is a novel search engine that uses the query by example method. A user query is submitted to the system, which then returns a list of images ranked by similarity, obtained by a metric distance that operates on every indexed image signature. These indexed images are compared according to several different classifiers, not only Keywords, but also Form, Color and Texture, taking into account geometric transformations and variance like rotation, symmetry, mirroring, etc. Form - Edges extracted by an efficient segmentation algorithm. Color - Histogram, semantic color segmentation and spatial color relationship. Texture - Texture wavelets and local edge patterns. If required, Piria is also able to fuse results from multiple classifiers with a new classification of index categories: Single Indexer Single Call (SISC), Single Indexer Multiple Call (SIMC), Multiple Indexers Single Call (MISC) or Multiple Indexers Multiple Call (MIMC). Commercial and industrial applications will be explored and discussed as well as current and future development.

  6. Business Model Evaluation for an Advanced Multimedia Service Portfolio

    NASA Astrophysics Data System (ADS)

    Pisciella, Paolo; Zoric, Josip; Gaivoronski, Alexei A.

    In this paper we analyze quantitatively a business model for the collaborative provision of an advanced mobile data service portfolio composed of three multimedia services: Video on Demand, Internet Protocol Television and User Generated Content. We provide a description of the provision system considering the relation occurring between tecnical aspects and business aspects for each agent providing the basic multimedia service. Such a techno-business analysis is then projected into a mathematical model dealing with the problem of the definition of incentives between the different agents involved in a collaborative service provision. Through the implementation of this model we aim at shaping the behaviour of each of the contributing agents modifying the level of profitability that the Service Portfolio yields to each of them.

  7. New Generation of Broadcasting Satellite Systems: New Markets and Business Developments

    NASA Astrophysics Data System (ADS)

    Perrot, Bruno; Michel, Cyril; Villaret, Stéfanie

    2002-01-01

    Since the deployment of the first Digital Broadcasting Satellite Systems, European satellite operators and service providers have been faced with the continuously increasing demand for Digital Broadcasting Services. Their success is built on the availability of the MPEG and DVB standards. Undoubtedly, conventional digital television broadcasting is today the `Killer' application. Various service providers already offer multimedia applications through DVB-S systems based upon the `Push' technology. Although these services do not currently represent the core business for broadcasting satellite operators, their percentage is increasing. `Push' technology services include Data Carousel, Webcasting, Turbo Internet, File casting and so on. Such technology can support the implementation of different emerging multimedia services scenarios from Newsgroups, Network collaborative learning, and tele-medicine, to others that may be invented in the near future. The penetration rate of multi-channel television reception is still increasing. Broadcasting satellites benefit both from the development of new, more segmented and sophisticated offers and from the development of Internet services. Satellite is likely to enter these new markets at different levels of the value chain: Even if the satellite has demonstrated its capacity to fully serve the television, combinations with other networks may be necessary to address the new markets: at the consumer premises, Internet-related services will require a return path; at the backbone level, satellite becomes a component of a full telecommunications solution. This article focuses on the European market and proposes:

  8. AMELIE: Authoring Multimedia-Enhanced Learning Interactive Environment for medical contents.

    PubMed

    Sánchez-González, P; Oropesa, I; García-Novoa, J; Gómez, E J

    2013-01-01

    This paper presents the AMELIE Authoring Tool for medical e-learning applications. The tool allows for the creation of enhanced-video based didactic contents, and can be adjusted to any number of platforms and applications. Validation provides preliminary good results on its acceptance and usefulness.

  9. The Case of Literacy Motivation: Playful 3D Immersive Learning Environments and Problem-Focused Education for Blended Digital Storytelling

    ERIC Educational Resources Information Center

    Mystakidis, Stylianos; Berki, Eleni

    2018-01-01

    The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program "From the Ancient to the Modern Tablets," featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an…

  10. The Native Telehealth Outreach and Technical Assistance Program: A Community-Based Approach to the Development of Multimedia-Focused Health Care Information

    ERIC Educational Resources Information Center

    Dick, Rhonda Wiegman; Manson, Spero M.; Hansen, Amy L.; Huggins, Annie; Trullinger, Lori

    2007-01-01

    The development and dissemination of culturally relevant health care information has traditionally taken a "top-down" approach. Governmental funding agencies and research institutions have too often dictated the importance and focus of health-related research and information dissemination. In addition, the digital divide has affected rural…

  11. The Development of Pre-Service Science Teachers' Professional Knowledge in Utilizing ICT to Support Professional Lives

    ERIC Educational Resources Information Center

    Arnold, Savittree Rochanasmita; Padilla, Michael J.; Tunhikorn, Bupphachart

    2009-01-01

    In the rapidly developing digital world, technology is and will be a force in workplaces, communities, and everyday lives in the 21st century. Information and Communication Technology (ICT) including computer hardware/software, networking and other technologies such as audio, video, and other multimedia tools became learning tools for students in…

  12. I am from Delicious Lasagna: Exploring Cultural Identity with Digital Storytelling

    ERIC Educational Resources Information Center

    Fitts, Shanan; Gross, Lisa A.

    2010-01-01

    In an effort to gain greater insights into bilingual and bicultural children's understanding of their cultural and linguistic identities, the authors embarked on a Where I'm From (WIF) multi-media poetry project. The WIF project has great potential and value for developing students' language and communication skills, and for exploring the meaning…

  13. The Effectiveness of Social Media Network Telegram in Teaching English Language Pronunciation to Iranian EFL Learners

    ERIC Educational Resources Information Center

    Xodabande, Ismail

    2017-01-01

    In recent years, the expansion of digital technologies, multimedia, and social networks, dramatically transformed our lives. Education in general and the area of foreign language teaching and learning have also benefited hugely from those developments and advances. As a result, the face of language learning is changing and new technologies provide…

  14. A Research Program in Computer Technology. Volume 1

    DTIC Science & Technology

    1981-08-01

    rigidity, sensor networks 10. command and control, digital voice communication, graphic input device for terminal, multimedia communications, portable...satellite channel in the internetwork environment; Distributed Sensor Networks - formulation of algorithms and communication protocols to support the...operation of geographically distributed sensors ; Personal Communicator - work intended to result in a demonstration-level portable terminal to test and

  15. Understanding Interactive CD-ROM Storybooks and Their Functions in Reading Comprehension: A Critical Review

    ERIC Educational Resources Information Center

    Ertem, Ihsan Seyit

    2011-01-01

    With dramatic changes and recent advances in multimedia, digital technologies through computers propose new ways for introducing kids to the literacy. Literacy educators have stated that traditional printed books are not sufficient and electronic books have the potential to change reading skills. As a valuable tool in educational settings new and…

  16. Developing CD-ROMs: Pitfalls and Detours on the Road to the Digital Village.

    ERIC Educational Resources Information Center

    Texas State Technical Coll., Waco.

    This guide provides information on many aspects of CD-ROM development. Storage requirements of multimedia applications such as graphic images, audio, video, and animation are provided in section one. Storage capacity, transfer rate, and access time are the three criteria used to judge various storage media. In section two, specifications for these…

  17. Online Teaching Tool Simplifies Faculty Use of Multimedia and Improves Student Interest and Knowledge in Science

    ERIC Educational Resources Information Center

    Walsh, John P.; Sun, Jerry Chih-Yuan; Riconscente, Michelle

    2011-01-01

    Digital technologies can improve student interest and knowledge in science. However, researching the vast number of websites devoted to science education and integrating them into undergraduate curricula is time-consuming. We developed an Adobe ColdFusion- and Adobe Flash-based system for simplifying the construction, use, and delivery of…

  18. Image-Language Interaction in Online Reading Environments: Challenges for Students' Reading Comprehension

    ERIC Educational Resources Information Center

    Chan, Eveline; Unsworth, Len

    2011-01-01

    This paper presents the qualitative results of a study of students' reading of multimodal texts in an interactive, online environment. The study forms part of a larger project which addressed image-language interaction as an important dimension of language pedagogy and assessment for students growing up in a multimedia digital age. Thirty-two Year…

  19. Reading from Multimedia Materials: Benefits of Non-Congruent Pictures on Reading Comprehension for Dyslexic Readers

    ERIC Educational Resources Information Center

    Brante, Eva Wennås; Holmqvist, Mona

    2017-01-01

    Pictures are often integrated in digital learning materials with the purpose of enhancing learning. This mixed methods study uses quantitative eye-tracking data and qualitative data such as oral answers to discover whether characteristics of pictures influence patterns of text-picture transition in readers with (n = 10) and without (n = 14)…

  20. Assessing Homegrown Library Collections: Using Google Analytics to Track Use of Screencasts and Flash-Based Learning Objects

    ERIC Educational Resources Information Center

    Betty, Paul

    2009-01-01

    Increasing use of screencast and Flash authoring software within libraries is resulting in "homegrown" library collections of digital learning objects and multimedia presentations. The author explores the use of Google Analytics to track usage statistics for interactive Shockwave Flash (.swf) files, the common file output for screencast and Flash…

  1. D Reconstruction of AN Underwater Archaelogical Site: Comparison Between Low Cost Cameras

    NASA Astrophysics Data System (ADS)

    Capra, A.; Dubbini, M.; Bertacchini, E.; Castagnetti, C.; Mancini, F.

    2015-04-01

    The 3D reconstruction with a metric content of a submerged area, where objects and structures of archaeological interest are found, could play an important role in the research and study activities and even in the digitization of the cultural heritage. The reconstruction of 3D object, of interest for archaeologists, constitutes a starting point in the classification and description of object in digital format and for successive fruition by user after delivering through several media. The starting point is a metric evaluation of the site obtained with photogrammetric surveying and appropriate 3D restitution. The authors have been applying the underwater photogrammetric technique since several years using underwater digital cameras and, in this paper, digital low cost cameras (off-the-shelf). Results of tests made on submerged objects with three cameras are presented: Canon Power Shot G12, Intova Sport HD e GoPro HERO 2. The experimentation had the goal to evaluate the precision in self-calibration procedures, essential for multimedia underwater photogrammetry, and to analyze the quality of 3D restitution. Precisions obtained in the calibration and orientation procedures was assessed by using three cameras, and an homogeneous set control points. Data were processed with Agisoft Photoscan. Successively, 3D models were created and the comparison of the models derived from the use of different cameras was performed. Different potentialities of the used cameras are reported in the discussion section. The 3D restitution of objects and structures was integrated with sea bottom floor morphology in order to achieve a comprehensive description of the site. A possible methodology of survey and representation of submerged objects is therefore illustrated, considering an automatic and a semi-automatic approach.

  2. Developing Multimedia Enhanced Content to Upgrade Subject Content Knowledge of Secondary School Teachers in Tanzania

    ERIC Educational Resources Information Center

    Mtebe, Joel S.; Kibga, Elia Y.; Mwambela, Alfred A.; Kissaka, Mussa M.

    2015-01-01

    The failure rates and lack of interest amongst students in science and mathematics in secondary schools in Tanzania is a serious problem. The Ministry of Education and Vocational Training (MoEVT) implemented a project to enhance and upgrade the pedagogical knowledge and subject content knowledge of teachers in selected difficult topics in science…

  3. Brain-controlled applications using dynamic P300 speller matrices.

    PubMed

    Halder, Sebastian; Pinegger, Andreas; Käthner, Ivo; Wriessnegger, Selina C; Faller, Josef; Pires Antunes, João B; Müller-Putz, Gernot R; Kübler, Andrea

    2015-01-01

    Access to the world wide web and multimedia content is an important aspect of life. We present a web browser and a multimedia user interface adapted for control with a brain-computer interface (BCI) which can be used by severely motor impaired persons. The web browser dynamically determines the most efficient P300 BCI matrix size to select the links on the current website. This enables control of the web browser with fewer commands and smaller matrices. The multimedia player was based on an existing software. Both applications were evaluated with a sample of ten healthy participants and three end-users. All participants used a visual P300 BCI with face-stimuli for control. The healthy participants completed the multimedia player task with 90% accuracy and the web browsing task with 85% accuracy. The end-users completed the tasks with 62% and 58% accuracy. All healthy participants and two out of three end-users reported that they felt to be in control of the system. In this study we presented a multimedia application and an efficient web browser implemented for control with a BCI. Both applications provide access to important areas of modern information retrieval and entertainment. Copyright © 2014 Elsevier B.V. All rights reserved.

  4. Multimedia-based training on Internet platforms improves surgical performance: a randomized controlled trial.

    PubMed

    Pape-Koehler, Carolina; Immenroth, Marc; Sauerland, Stefan; Lefering, Rolf; Lindlohr, Cornelia; Toaspern, Jens; Heiss, Markus

    2013-05-01

    Surgical procedures are complex motion sequences that require a high level of preparation, training, and concentration. In recent years, Internet platforms providing surgical content have been established. Used as a surgical training method, the effect of multimedia-based training on practical surgical skills has not yet been evaluated. This study aimed to evaluate the effect of multimedia-based training on surgical performance. A 2 × 2 factorial, randomized controlled trial with a pre- and posttest design was used to test the effect of multimedia-based training in addition to or without practical training on 70 participants in four groups defined by the intervention used: multimedia-based training, practical training, and combination training (multimedia-based training + practical training) or no training (control group). The pre- and posttest consisted of a laparoscopic cholecystectomy in a Pelvi-Trainer and was video recorded, encoded, and saved on DVDs. These were evaluated by blinded raters using a modified objective structured assessment of technical skills (OSATS). The main evaluation criterion was the difference in OSATS score between the pre- and posttest (ΔOSATS) results in terms of a task-specific checklist (procedural steps scored as correct or incorrect). The groups were homogeneous in terms of demographic parameters, surgical experience, and pretest OSATS scores. The ΔOSATS results were highest in the multimedia-based training group (4.7 ± 3.3; p < 0.001). The practical training group achieved 2.5 ± 4.3 (p = 0.028), whereas the combination training group achieved 4.6 ± 3.5 (p < 0.001), and the control group achieved 0.8 ± 2.9 (p = 0.294). Multimedia-based training improved surgical performance significantly and thus could be considered a reasonable tool for inclusion in surgical curricula.

  5. Screen Miniatures as Icons for Backward Navigation in Content-Based Software.

    ERIC Educational Resources Information Center

    Boling, Elizabeth; Ma, Guoping; Tao, Chia-Wen; Askun, Cengiz; Green, Tim; Frick, Theodore; Schaumburg, Heike

    Users of content-based software programs, including hypertexts and instructional multimedia, rely on the navigation functions provided by the designers of those program. Typical navigation schemes use abstract symbols (arrows) to label basic navigational functions like moving forward or backward through screen displays. In a previous study, the…

  6. Social and Collaborative Interactions for Educational Content Enrichment in ULEs

    ERIC Educational Resources Information Center

    Araújo, Rafael D.; Brant-Ribeiro, Taffarel; Mendonça, Igor E. S.; Mendes, Miller M.; Dorça, Fabiano A.; Cattelan, Renan G.

    2017-01-01

    This article presents a social and collaborative model for content enrichment in Ubiquitous Learning Environments. Designed as a loosely coupled software architecture, the proposed model was implemented and integrated into the Classroom eXperience, a multimedia capture platform for educational environments. After automatically recording a lecture…

  7. A spatiotemporal decomposition strategy for personal home video management

    NASA Astrophysics Data System (ADS)

    Yi, Haoran; Kozintsev, Igor; Polito, Marzia; Wu, Yi; Bouguet, Jean-Yves; Nefian, Ara; Dulong, Carole

    2007-01-01

    With the advent and proliferation of low cost and high performance digital video recorder devices, an increasing number of personal home video clips are recorded and stored by the consumers. Compared to image data, video data is lager in size and richer in multimedia content. Efficient access to video content is expected to be more challenging than image mining. Previously, we have developed a content-based image retrieval system and the benchmarking framework for personal images. In this paper, we extend our personal image retrieval system to include personal home video clips. A possible initial solution to video mining is to represent video clips by a set of key frames extracted from them thus converting the problem into an image search one. Here we report that a careful selection of key frames may improve the retrieval accuracy. However, because video also has temporal dimension, its key frame representation is inherently limited. The use of temporal information can give us better representation for video content at semantic object and concept levels than image-only based representation. In this paper we propose a bottom-up framework to combine interest point tracking, image segmentation and motion-shape factorization to decompose the video into spatiotemporal regions. We show an example application of activity concept detection using the trajectories extracted from the spatio-temporal regions. The proposed approach shows good potential for concise representation and indexing of objects and their motion in real-life consumer video.

  8. Interactive multimedia for prenatal ultrasound training.

    PubMed

    Lee, W; Ault, H; Kirk, J S; Comstock, C H

    1995-01-01

    This demonstration project examines the utility of interactive multimedia for prenatal ultrasound training. A laser-disc library was linked to a three-dimensional (3-D) heart model and other computer-based training materials through interactive multimedia. A testing module presented ultrasound anomalies and related questions to house-staff physicians through the image library. Users were asked to evaluate these training materials on the basis of perceived instructional value, question content, subjects covered, graphics interface, and ease of use; users were also asked for their comments. House-staff physicians indicated that they consider interactive multimedia to be a helpful adjunct to their core fetal imaging rotation. During a 9-month period, 16 house-staff physicians correctly diagnosed 78 +/- 4% of unknown cases presented through the testing module. The 3-D heart model was also perceived to be a useful teaching aid for spatial orientation skills. Our findings suggest that interactive multimedia and volume visualization models can be used to supplement traditional prenatal ultrasound training. The system provides a broad exposure to ultrasound anomalies, increases opportunities for postnatal correlation, emphasizes motion video for ultrasound training, encourages development of independent diagnostic ability, and helps physicians understand anatomic orientation. We hypothesize that interactive multimedia-based tutorials provide a better overall training experience for house-staff physicians. However, these supplementary methods will require formal evaluation of effectiveness to better understand their potential educational impact.

  9. PEMNetwork: Barriers and Enablers to Collaboration and Multimedia Education in the Digital Age.

    PubMed

    Lumba-Brown, Angela; Tat, Sonny; Auerbach, Marc A; Kessler, David O; Alletag, Michelle; Grover, Purva; Schnadower, David; Macias, Charles G; Chang, Todd P

    2016-08-01

    In January 2005, PEMFellows.com was created to unify fellows in pediatric emergency medicine. Since then, the website has expanded, contracted, and focused to adapt to the interests of the pediatric emergency medicine practitioner during the internet boom. This review details the innovation of the PEMNetwork, from the inception of the initial website and its evolution into a needs-based, user-directed educational hub. Barriers and enablers to success are detailed with unique examples from descriptive analysis and metrics of PEMNetwork web traffic as well as examples from other online medical communities and digital education websites.

  10. Digital video steganalysis exploiting collusion sensitivity

    NASA Astrophysics Data System (ADS)

    Budhia, Udit; Kundur, Deepa

    2004-09-01

    In this paper we present an effective steganalyis technique for digital video sequences based on the collusion attack. Steganalysis is the process of detecting with a high probability and low complexity the presence of covert data in multimedia. Existing algorithms for steganalysis target detecting covert information in still images. When applied directly to video sequences these approaches are suboptimal. In this paper, we present a method that overcomes this limitation by using redundant information present in the temporal domain to detect covert messages in the form of Gaussian watermarks. Our gains are achieved by exploiting the collusion attack that has recently been studied in the field of digital video watermarking, and more sophisticated pattern recognition tools. Applications of our scheme include cybersecurity and cyberforensics.

  11. Techniques for Soundscape Retrieval and Synthesis

    NASA Astrophysics Data System (ADS)

    Mechtley, Brandon Michael

    The study of acoustic ecology is concerned with the manner in which life interacts with its environment as mediated through sound. As such, a central focus is that of the soundscape: the acoustic environment as perceived by a listener. This dissertation examines the application of several computational tools in the realms of digital signal processing, multimedia information retrieval, and computer music synthesis to the analysis of the soundscape. Namely, these tools include a) an open source software library, Sirens, which can be used for the segmentation of long environmental field recordings into individual sonic events and compare these events in terms of acoustic content, b) a graph-based retrieval system that can use these measures of acoustic similarity and measures of semantic similarity using the lexical database WordNet to perform both text-based retrieval and automatic annotation of environmental sounds, and c) new techniques for the dynamic, realtime parametric morphing of multiple field recordings, informed by the geographic paths along which they were recorded.

  12. Multimedia Information eXchange for I-NET, Inc. at the Kennedy Space Center: A continuing study of the application of worldwideweb technology

    NASA Technical Reports Server (NTRS)

    Metcalf, David

    1995-01-01

    Multimedia Information eXchange (MIX) is a multimedia information system that accommodates multiple data types and provides consistency across platforms. Information from all over the world can be accessed quickly and efficiently with the Internet-based system. I-NET's MIX uses the World Wide Web and Mosaic graphical user interface. Mosaic is available on all platforms used at I-NET's Kennedy Space Center (KSC) facilities. Key information system design concepts and benefits are reviewed. The MIX system also defines specific configuration and helper application parameters to ensure consistent operations across the entire organization. Guidelines and procedures for other areas of importance in information systems design are also addressed. Areas include: code of ethics, content, copyright, security, system administration, and support.

  13. Visualizing petroleum systems with a combination of GIS and multimedia technologies: An example from the West Siberia Basin

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Walsh, D.B.; Grace, J.D.

    1996-12-31

    Petroleum system studies provide an ideal application for the combination of Geographic Information System (GIS) and multimedia technologies. GIS technology is used to build and maintain the spatial and tabular data within the study region. Spatial data may comprise the zones of active source rocks and potential reservoir facies. Similarly, tabular data include the attendant source rock parameters (e.g. pyroloysis results, organic carbon content) and field-level exploration and production histories for the basin. Once the spatial and tabular data base has been constructed, GIS technology is useful in finding favorable exploration trends, such as zones of high organic content, maturemore » source rocks in positions adjacent to sealed, high porosity reservoir facies. Multimedia technology provides powerful visualization tools for petroleum system studies. The components of petroleum system development, most importantly generation, migration and trap development typically span periods of tens to hundreds of millions of years. The ability to animate spatial data over time provides an insightful alternative for studying the development of processes which are only captured in {open_quotes}snapshots{close_quotes} by static maps. New multimedia-authoring software provides this temporal dimension. The ability to record this data on CD-ROMs and allow user- interactivity further leverages the combination of spatial data bases, tabular data bases and time-based animations. The example used for this study was the Bazhenov-Neocomian petroleum system of West Siberia.« less

  14. Visualizing petroleum systems with a combination of GIS and multimedia technologies: An example from the West Siberia Basin

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Walsh, D.B.; Grace, J.D.

    1996-01-01

    Petroleum system studies provide an ideal application for the combination of Geographic Information System (GIS) and multimedia technologies. GIS technology is used to build and maintain the spatial and tabular data within the study region. Spatial data may comprise the zones of active source rocks and potential reservoir facies. Similarly, tabular data include the attendant source rock parameters (e.g. pyroloysis results, organic carbon content) and field-level exploration and production histories for the basin. Once the spatial and tabular data base has been constructed, GIS technology is useful in finding favorable exploration trends, such as zones of high organic content, maturemore » source rocks in positions adjacent to sealed, high porosity reservoir facies. Multimedia technology provides powerful visualization tools for petroleum system studies. The components of petroleum system development, most importantly generation, migration and trap development typically span periods of tens to hundreds of millions of years. The ability to animate spatial data over time provides an insightful alternative for studying the development of processes which are only captured in [open quotes]snapshots[close quotes] by static maps. New multimedia-authoring software provides this temporal dimension. The ability to record this data on CD-ROMs and allow user- interactivity further leverages the combination of spatial data bases, tabular data bases and time-based animations. The example used for this study was the Bazhenov-Neocomian petroleum system of West Siberia.« less

  15. An evaluation of multimedia and online support groups (OSG) contents and application of information by infertile patients: Mixed method study

    NASA Astrophysics Data System (ADS)

    Wiweko, Budi; Narasati, Shabrina; Agung, Prince Gusti; Zesario, Aulia; Wibawa, Yohanes Satrya; Maidarti, Mila; Harzif, Achmad Kemal; Pratama, Gita; Sumapradja, Kanadi; Muharam, Raden; Hestiantoro, Andon

    2018-02-01

    Background: The presence of Online Support Groups (OSG) is expected to empower patients with infertility, thus allowing patients to be the focus of healthcare services. This study will evaluate multimedia content, OSG, and utilization of information for decision-making by patients using infertility services. This study is a mixed method study conducted from January - June 2016 at Yasmin IVF Clinic, Dr. Cipto Mangunkusumo General Hospital; and SMART IVF Clinic, Jakarta. The subjects are patients with infertility who sought treatment at the clinics. Data was collected through a structured interview in the form of a questionnaire. Informed consent was obtained from all individual participants included in the study. All procedures that performed in studies were by the ethical standards of the institutional. The result from 72 respondents showed quantitative analysis did not reveal any association between multimedia and OSG information sources with patient knowledge regarding infertility management. However, qualitative analysis highlighted three issues: the information regarding infertility services in the available multimedia and the OSG; use of the available information by patients when deciding to use infertility services. The level of awareness of respondents on searching information regarding infertility on the clinic website is still limited. It happened because most of the patients in the clinic are unaware of clinic website existence which provided the infertility information. Therefore, the clinic website needs to be promoted so the usage of this website will increase in the future.

  16. Does Digital Video Advertising Increase Population-Level Reach of Multimedia Campaigns? Evidence From the 2013 Tips From Former Smokers Campaign

    PubMed Central

    Shafer, Paul R; Rodes, Robert; Kim, Annice; Hansen, Heather; Patel, Deesha; Coln, Caryn; Beistle, Diane

    2016-01-01

    Background Federal and state public health agencies in the United States are increasingly using digital advertising and social media to promote messages from broader multimedia campaigns. However, little evidence exists on population-level campaign awareness and relative cost efficiencies of digital advertising in the context of a comprehensive public health education campaign. Objective Our objective was to compare the impact of increased doses of digital video and television advertising from the 2013 Tips From Former Smokers (Tips) campaign on overall campaign awareness at the population level. We also compared the relative cost efficiencies across these media platforms. Methods We used data from a large national online survey of approximately 15,000 US smokers conducted in 2013 immediately after the conclusion of the 2013 Tips campaign. These data were used to compare the effects of variation in media dose of digital video and television advertising on population-level awareness of the Tips campaign. We implemented higher doses of digital video among selected media markets and randomly selected other markets to receive similar higher doses of television ads. Multivariate logistic regressions estimated the odds of overall campaign awareness via digital or television format as a function of higher-dose media in each market area. All statistical tests used the .05 threshold for statistical significance and the .10 level for marginal nonsignificance. We used adjusted advertising costs for the additional doses of digital and television advertising to compare the cost efficiencies of digital and television advertising on the basis of costs per percentage point of population awareness generated. Results Higher-dose digital video advertising was associated with 94% increased odds of awareness of any ad online relative to standard-dose markets (P<.001). Higher-dose digital advertising was associated with a marginally nonsignificant increase (46%) in overall campaign awareness regardless of media format (P=.09). Higher-dose television advertising was associated with 81% increased odds of overall ad awareness regardless of media format (P<.001). Increased doses of television advertising were also associated with significantly higher odds of awareness of any ad on television (P<.001) and online (P=.04). The adjusted cost of each additional percentage point of population-level reach generated by higher doses of advertising was approximately US $440,000 for digital advertising and US $1 million for television advertising. Conclusions Television advertising generated relatively higher levels of overall campaign awareness. However, digital video was relatively more cost efficient for generating awareness. These results suggest that digital video may be used as a cost-efficient complement to traditional advertising modes (eg, television), but digital video should not replace television given the relatively smaller audience size of digital video viewers. PMID:27627853

  17. Does Digital Video Advertising Increase Population-Level Reach of Multimedia Campaigns? Evidence From the 2013 Tips From Former Smokers Campaign.

    PubMed

    Davis, Kevin C; Shafer, Paul R; Rodes, Robert; Kim, Annice; Hansen, Heather; Patel, Deesha; Coln, Caryn; Beistle, Diane

    2016-09-14

    Federal and state public health agencies in the United States are increasingly using digital advertising and social media to promote messages from broader multimedia campaigns. However, little evidence exists on population-level campaign awareness and relative cost efficiencies of digital advertising in the context of a comprehensive public health education campaign. Our objective was to compare the impact of increased doses of digital video and television advertising from the 2013 Tips From Former Smokers (Tips) campaign on overall campaign awareness at the population level. We also compared the relative cost efficiencies across these media platforms. We used data from a large national online survey of approximately 15,000 US smokers conducted in 2013 immediately after the conclusion of the 2013 Tips campaign. These data were used to compare the effects of variation in media dose of digital video and television advertising on population-level awareness of the Tips campaign. We implemented higher doses of digital video among selected media markets and randomly selected other markets to receive similar higher doses of television ads. Multivariate logistic regressions estimated the odds of overall campaign awareness via digital or television format as a function of higher-dose media in each market area. All statistical tests used the .05 threshold for statistical significance and the .10 level for marginal nonsignificance. We used adjusted advertising costs for the additional doses of digital and television advertising to compare the cost efficiencies of digital and television advertising on the basis of costs per percentage point of population awareness generated. Higher-dose digital video advertising was associated with 94% increased odds of awareness of any ad online relative to standard-dose markets (P<.001). Higher-dose digital advertising was associated with a marginally nonsignificant increase (46%) in overall campaign awareness regardless of media format (P=.09). Higher-dose television advertising was associated with 81% increased odds of overall ad awareness regardless of media format (P<.001). Increased doses of television advertising were also associated with significantly higher odds of awareness of any ad on television (P<.001) and online (P=.04). The adjusted cost of each additional percentage point of population-level reach generated by higher doses of advertising was approximately US $440,000 for digital advertising and US $1 million for television advertising. Television advertising generated relatively higher levels of overall campaign awareness. However, digital video was relatively more cost efficient for generating awareness. These results suggest that digital video may be used as a cost-efficient complement to traditional advertising modes (eg, television), but digital video should not replace television given the relatively smaller audience size of digital video viewers.

  18. Squaring Literacy Assessment with Multimodal Design: An Analytic Case for Semiotic Awareness

    ERIC Educational Resources Information Center

    Towndrow, Phillip A.; Nelson, Mark Evan; Yusuf, Wan Fareed Bin Mohamed

    2013-01-01

    Over the past few decades, there has been a marked shift away from conceptualizing literacy as a functional skill set toward its recognition, particularly for children and youth, as a social achievement that is buttressed, in part, by access to digital tools and new media. Yet, beyond the mere consumption of multimedia and the mundane assemblage…

  19. Investigation of Technology Integrated Instruction in Art Education: A Case Study of Exploring Learning Achievement

    ERIC Educational Resources Information Center

    Lee, Szu Hsin; Tseng, Hui Ching

    2008-01-01

    In today's studies of how computer technologies are used in college art lessons, limited examples are focused on both digital instructional technology design and learning achievement. This study attempts to measure the learning achievement of college students from two intact groups in an art class when a multimedia form of instruction was utilized…

  20. Land-markings: 12 Journeys through 9/11 Living Memorials [DVD

    Treesearch

    Erika S. Svendsen; Lindsay K. Campbell; Phu Duong

    2007-01-01

    The Land-markings DVD was created from a multimedia exhibition of 12 digitally authored journeys through more than 700 living memorials nationwide. Land-markings captures stories and images of how we use the landscape as a way to remember people, places, and events. Ranging from single tree plantings, to the creation of new parks, to the restoration of existing forests...

  1. Expeditionary Forensic Support to Joint Force Commanders: What Changes or Considerations are Warranted?

    DTIC Science & Technology

    2012-04-10

    builders . Human Intelligence (HUMINT) and Signals Intelligence (SIGINT) could then also be prioritized and employed accordingly for optimal 8...responsibility for digital and multimedia forensics, and DIA responsibility for forensic intelligence activities and programs.31 The Army is also currently...aligning functional oversight of Forensics, Biometrics, Law Enforcement, Detainee Operations, and Physical Security 11 under one overarching

  2. Lessons Learned from National Park Service Electronic Visitors: Implications for K-12 Classrooms and Teachers.

    ERIC Educational Resources Information Center

    Parmley, John D.; Hutchinson, Art; Parmley, Scott C.

    During the early 1990s, Art Hutchinson, in his role as Park Ranger and Coordinator of Education/School Services at Mesa Verde (Colorado), was exploring possible applications of the early digital information and multimedia technologies. The goal was to provide new experiences for Park visitors on-site as well as for students across the Four Corners…

  3. Organizing Blogs in an ESL/EFL Class Using the Rule of Thirds

    ERIC Educational Resources Information Center

    Warhol, Tamara; Fields, Katherine Rhodes

    2012-01-01

    Given the ubiquity of digital media in daily life, students must not only read and write traditional texts, but also those associated with information and multimedia technologies, such as blogs, photo and video sharing sites, social networks, and wikis. In response to the need to teach students to read and write these non-traditional texts, guides…

  4. Cape of Storms or Cape of Good Hope? Educational Technology in a Changing Environment

    ERIC Educational Resources Information Center

    Czerniewicz, Laura

    2004-01-01

    This article locates and describes the work of the Multimedia Education Group (MEG) at the University of Cape Town (UCT). This work is contextualised by three national and international challenges, these being (1) the need to increase access to new technologies and overcome the digital divide, (2) the need to respond to a new communication order,…

  5. Toward virtual anatomy: a stereoscopic 3-D interactive multimedia computer program for cranial osteology.

    PubMed

    Trelease, R B

    1996-01-01

    Advances in computer visualization and user interface technologies have enabled development of "virtual reality" programs that allow users to perceive and to interact with objects in artificial three-dimensional environments. Such technologies were used to create an image database and program for studying the human skull, a specimen that has become increasingly expensive and scarce. Stereoscopic image pairs of a museum-quality skull were digitized from multiple views. For each view, the stereo pairs were interlaced into a single, field-sequential stereoscopic picture using an image processing program. The resulting interlaced image files are organized in an interactive multimedia program. At run-time, gray-scale 3-D images are displayed on a large-screen computer monitor and observed through liquid-crystal shutter goggles. Users can then control the program and change views with a mouse and cursor to point-and-click on screen-level control words ("buttons"). For each view of the skull, an ID control button can be used to overlay pointers and captions for important structures. Pointing and clicking on "hidden buttons" overlying certain structures triggers digitized audio spoken word descriptions or mini lectures.

  6. Multimedia platform for authoring and presentation of clinical rounds in cardiology

    NASA Astrophysics Data System (ADS)

    Ratib, Osman M.; Allada, Vivekanand; Dahlbom, Magdalena; Lapstra, Lorelle

    2003-05-01

    We developed a multimedia presentation platform that allows retrieving data from any digital and analog modalities and to prepare a script of a clinical presentation in an XML format. This system was designed for cardiac multi-disciplinary conferences involving different cardiology specialists as well as cardiovascular surgeons. A typical presentation requires preparation of summary reports of data obtained from the different investigations and imaging techniques. An XML-based scripting methodology was developed to allow for preparation of clinical presentations. The image display program uses the generated script for the sequential presentation of different images that are displayed on pre-determined presentation settings. The ability to prepare and present clinical conferences electronically is more efficient and less time consuming than conventional settings using analog and digital documents, films and videotapes. The script of a given presentation can further be saved as part of the patient record for subsequent review of the documents and images that supported a given medical or therapeutic decision. This also constitutes a perfect documentation method for surgeons and physicians responsible of therapeutic procedures that were decided upon during the clinical conference. It allows them to review the relevant data that supported a given therapeutic decision.

  7. Optics and optronics in university courses for officers of the Federal Armed Forces - special curricula and hands-on lessons vs. academic requirements

    NASA Astrophysics Data System (ADS)

    Hahlweg, Cornelius; Rothe, Hendrik

    2016-09-01

    For more than two decades lessons in optics, digital image processing and optronics are compulsory optional subjects and as such integral parts of the courses in mechanical engineering at the University of the Federal Armed Forces in Hamburg. They are provided by the Chair for Measurement and Information Technology. Historically, the curricula started as typical basic lessons in optics and digital image processing and related sensors. Practical sessions originally concentrated on image processing procedures in Pascal, C and later Matlab. They evolved into a broad portfolio of practical hands-on lessons in lab and field, including high-tech and especially military equipment, but also homemaker style primitive experiments, of which the paper will give a methodical overview. A special topic - as always with optics in education - is the introduction to the various levels of abstraction in conjunction with the highly complex and wide-ranging matter squeezed into only two trimesters - instead of semesters at civil universities - for an audience being subject to strains from both study and duty. The talk will be accompanied by striking multi-media material, which will be also part of the multi-media attachment of the paper.

  8. Examples of subjective image quality enhancement in multimedia

    NASA Astrophysics Data System (ADS)

    Klíma, Miloš; Pazderák, Jiří; Fliegel, Karel

    2007-09-01

    The subjective image quality is an important issue in all multimedia imaging systems with a significant impact onto QoS (Quality of Service). For long time the image fidelity criterion was widely applied in technical systems esp. in both television and image source compression fields but the optimization of subjective perception quality and fidelity approach (such as the minimum of MSE) are very different. The paper presents an experimental testing of three different digital techniques for the subjective image quality enhancement - color saturation, edge enhancement, denoising operators and noise addition - well known from both the digital photography and video. The evaluation has been done for extensive operator parameterization and the results are summarized and discussed. It has been demonstrated that there are relevant types of image corrections improving to some extent the subjective perception of the image. The above mentioned techniques have been tested for five image tests with significantly different image characteristics (fine details, large saturated color areas, high color contrast, easy-to-remember colors etc.). The experimental results show the way to optimized use of image enhancing operators. Finally the concept of impressiveness as a new possible expression of subjective quality improvement is presented and discussed.

  9. A Streaming Content Distribution Network for E-Learning Support

    ERIC Educational Resources Information Center

    Esteve, M.; Molina, B.; Palau, C.; Fortino, G.

    2006-01-01

    To date e-Learning material has usually been accessed and delivered through a central web server. As the number of users, the amount of information, the frequency of accesses and the volume of data increase, together with the introduction of multimedia streaming applications, a decentralized content distribution architecture is necessary. In this…

  10. Get Real: Augmented Reality for the Classroom

    ERIC Educational Resources Information Center

    Mitchell, Rebecca; DeBay, Dennis

    2012-01-01

    Kids love augmented reality (AR) simulations because they are like real-life video games. AR simulations allow students to learn content while collaborating face to face and interacting with a multimedia-enhanced version of the world around them. Although the technology may seem advanced, AR software makes it easy to develop content-based…

  11. A Study of Contextualised Mobile Information Delivery for Language Learning

    ERIC Educational Resources Information Center

    de Jong, Tim; Specht, Marcus; Koper, Rob

    2010-01-01

    Mobile devices offer unique opportunities to deliver learning content in authentic learning situations. Apart from being able to play various kinds of rich multimedia content, they offer new ways of tailoring information to the learner's situation or context. This paper presents the results of a study of mobile media delivery for language…

  12. MultiFacet: A Faceted Interface for Browsing Large Multimedia Collections

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Henry, Michael J.; Hampton, Shawn D.; Endert, Alexander

    2013-10-31

    Faceted browsing is a common technique for exploring collections where the data can be grouped into a number of pre-defined categories, most often generated from textual metadata. Historically, faceted browsing has been applied to a single data type such as text or image data. However, typical collections contain multiple data types, such as information from web pages that contain text, images, and video. Additionally, when browsing a collection of images and video, facets are often created based on the metadata which may be incomplete, inaccurate, or missing altogether instead of the actual visual content contained within those images and video.more » In this work we address these limitations by presenting MultiFacet, a faceted browsing interface that supports multiple data types. MultiFacet constructs facets for images and video in a collection from the visual content using computer vision techniques. These visual facets can then be browsed in conjunction with text facets within a single interface to reveal relationships and phenomena within multimedia collections. Additionally, we present a use case based on real-world data, demonstrating the utility of this approach towards browsing a large multimedia data collection.« less

  13. Game-powered machine learning

    PubMed Central

    Barrington, Luke; Turnbull, Douglas; Lanckriet, Gert

    2012-01-01

    Searching for relevant content in a massive amount of multimedia information is facilitated by accurately annotating each image, video, or song with a large number of relevant semantic keywords, or tags. We introduce game-powered machine learning, an integrated approach to annotating multimedia content that combines the effectiveness of human computation, through online games, with the scalability of machine learning. We investigate this framework for labeling music. First, a socially-oriented music annotation game called Herd It collects reliable music annotations based on the “wisdom of the crowds.” Second, these annotated examples are used to train a supervised machine learning system. Third, the machine learning system actively directs the annotation games to collect new data that will most benefit future model iterations. Once trained, the system can automatically annotate a corpus of music much larger than what could be labeled using human computation alone. Automatically annotated songs can be retrieved based on their semantic relevance to text-based queries (e.g., “funky jazz with saxophone,” “spooky electronica,” etc.). Based on the results presented in this paper, we find that actively coupling annotation games with machine learning provides a reliable and scalable approach to making searchable massive amounts of multimedia data. PMID:22460786

  14. Exploiting spatio-temporal characteristics of human vision for mobile video applications

    NASA Astrophysics Data System (ADS)

    Jillani, Rashad; Kalva, Hari

    2008-08-01

    Video applications on handheld devices such as smart phones pose a significant challenge to achieve high quality user experience. Recent advances in processor and wireless networking technology are producing a new class of multimedia applications (e.g. video streaming) for mobile handheld devices. These devices are light weight and have modest sizes, and therefore very limited resources - lower processing power, smaller display resolution, lesser memory, and limited battery life as compared to desktop and laptop systems. Multimedia applications on the other hand have extensive processing requirements which make the mobile devices extremely resource hungry. In addition, the device specific properties (e.g. display screen) significantly influence the human perception of multimedia quality. In this paper we propose a saliency based framework that exploits the structure in content creation as well as the human vision system to find the salient points in the incoming bitstream and adapt it according to the target device, thus improving the quality of new adapted area around salient points. Our experimental results indicate that the adaptation process that is cognizant of video content and user preferences can produce better perceptual quality video for mobile devices. Furthermore, we demonstrated how such a framework can affect user experience on a handheld device.

  15. Game-powered machine learning.

    PubMed

    Barrington, Luke; Turnbull, Douglas; Lanckriet, Gert

    2012-04-24

    Searching for relevant content in a massive amount of multimedia information is facilitated by accurately annotating each image, video, or song with a large number of relevant semantic keywords, or tags. We introduce game-powered machine learning, an integrated approach to annotating multimedia content that combines the effectiveness of human computation, through online games, with the scalability of machine learning. We investigate this framework for labeling music. First, a socially-oriented music annotation game called Herd It collects reliable music annotations based on the "wisdom of the crowds." Second, these annotated examples are used to train a supervised machine learning system. Third, the machine learning system actively directs the annotation games to collect new data that will most benefit future model iterations. Once trained, the system can automatically annotate a corpus of music much larger than what could be labeled using human computation alone. Automatically annotated songs can be retrieved based on their semantic relevance to text-based queries (e.g., "funky jazz with saxophone," "spooky electronica," etc.). Based on the results presented in this paper, we find that actively coupling annotation games with machine learning provides a reliable and scalable approach to making searchable massive amounts of multimedia data.

  16. The structure and dynamics of interactive documents

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Rocha, J.T.

    1999-04-01

    Advances in information technology continue to accelerate as the new millennium approaches. With these advances, electronic information management is becoming increasingly important and is now supported by a seemingly bewildering array of hardware and software whose sole purpose is the design and implementation of interactive documents employing multimedia applications. Multimedia memory and storage applications such as Compact Disk-Read Only Memory (CD-ROMs) are already a familiar interactive tool in both the entertainment and business sectors. Even home enthusiasts now have the means at their disposal to design and produce CD-ROMs. More recently, Digital Video Disk (DVD) technology is carving its ownmore » niche in these markets and may (once application bugs are corrected and prices are lowered) eventually supplant CD-ROM technology. CD-ROM and DVD are not the only memory and storage applications capable of supporting interactive media. External, high-capacity drives and disks such as the Iomega{copyright} zip{reg_sign} and jaz{reg_sign} are also useful platforms for launching interactive documents without the need for additional hardware such as CD-ROM burners and copiers. The main drawback here, however, is the relatively high unit price per disk when compared to the unit cost of CD-ROMs. Regardless of the application chosen, there are fundamental structural characteristics that must be considered before effective interactive documents can be created. Additionally, the dynamics of interactive documents employing hypertext links are unique and bear only slight resemblance to those of their traditional hard-copy counterparts. These two considerations form the essential content of this paper.« less

  17. The needs of digital games content rating system in Malaysia

    NASA Astrophysics Data System (ADS)

    Hamid, Ros Syammimi; Shiratuddin, Norshuhada

    2016-08-01

    Numerous studies revealed that playing digital games with adverse contents can lead to negative effects. Therefore, this article presents a review of the harmful contents and the detrimental effects of playing digital games. Violent and sexual contents of digital games, digital games scenarios in Malaysia, and review of existing content rating system are covered. The review indicates that Malaysia should have its own digital games content ratings system to control the contents and inform the users about the contents of the games that they wish to consume.

  18. ICC '86; Proceedings of the International Conference on Communications, Toronto, Canada, June 22-25, 1986, Conference Record. Volumes 1, 2, & 3

    NASA Astrophysics Data System (ADS)

    Papers are presented on ISDN, mobile radio systems and techniques for digital connectivity, centralized and distributed algorithms in computer networks, communications networks, quality assurance and impact on cost, adaptive filters in communications, the spread spectrum, signal processing, video communication techniques, and digital satellite services. Topics discussed include performance evaluation issues for integrated protocols, packet network operations, the computer network theory and multiple-access, microwave single sideband systems, switching architectures, fiber optic systems, wireless local communications, modulation, coding, and synchronization, remote switching, software quality, transmission, and expert systems in network operations. Consideration is given to wide area networks, image and speech processing, office communications application protocols, multimedia systems, customer-controlled network operations, digital radio systems, channel modeling and signal processing in digital communications, earth station/on-board modems, computer communications system performance evaluation, source encoding, compression, and quantization, and adaptive communications systems.

  19. Protection and governance of MPEG-21 music player MAF contents using MPEG-21 IPMP tools

    NASA Astrophysics Data System (ADS)

    Hendry; Kim, Munchurl

    2006-02-01

    MPEG (Moving Picture Experts Groups) is currently standardizing Multimedia Application Format (MAF) which targets to provide simple but practical multimedia applications to the industry. One of the interesting and on-going working items of MAF activity is the so-called Music Player MAF which combines MPEG-1/2 layer III (MP3), JPEG image, and metadata into a standard format. In this paper, we propose a protection and governance mechanism to the Music Player MAF by incorporating other MPEG technology, MPEG-21 IPMP (Intellectual Property Management and Protection). We show, in this paper, use-case of the distribution and consumption of this Music Player contents, requirements, and how this protection and governance can be implemented in conjunction with the current Music Player MAF architecture and file system. With the use of MPEG-21 IPMP, the protection and governance to the content of Music Player MAF fulfils flexibility, extensibility, and granular in protection requirements.

  20. An Introduction to Social Network Data Analytics

    NASA Astrophysics Data System (ADS)

    Aggarwal, Charu C.

    The advent of online social networks has been one of the most exciting events in this decade. Many popular online social networks such as Twitter, LinkedIn, and Facebook have become increasingly popular. In addition, a number of multimedia networks such as Flickr have also seen an increasing level of popularity in recent years. Many such social networks are extremely rich in content, and they typically contain a tremendous amount of content and linkage data which can be leveraged for analysis. The linkage data is essentially the graph structure of the social network and the communications between entities; whereas the content data contains the text, images and other multimedia data in the network. The richness of this network provides unprecedented opportunities for data analytics in the context of social networks. This book provides a data-centric view of online social networks; a topic which has been missing from much of the literature. This chapter provides an overview of the key topics in this field, and their coverage in this book.

  1. A secure cluster-based multipath routing protocol for WMSNs.

    PubMed

    Almalkawi, Islam T; Zapata, Manel Guerrero; Al-Karaki, Jamal N

    2011-01-01

    The new characteristics of Wireless Multimedia Sensor Network (WMSN) and its design issues brought by handling different traffic classes of multimedia content (video streams, audio, and still images) as well as scalar data over the network, make the proposed routing protocols for typical WSNs not directly applicable for WMSNs. Handling real-time multimedia data requires both energy efficiency and QoS assurance in order to ensure efficient utility of different capabilities of sensor resources and correct delivery of collected information. In this paper, we propose a Secure Cluster-based Multipath Routing protocol for WMSNs, SCMR, to satisfy the requirements of delivering different data types and support high data rate multimedia traffic. SCMR exploits the hierarchical structure of powerful cluster heads and the optimized multiple paths to support timeliness and reliable high data rate multimedia communication with minimum energy dissipation. Also, we present a light-weight distributed security mechanism of key management in order to secure the communication between sensor nodes and protect the network against different types of attacks. Performance evaluation from simulation results demonstrates a significant performance improvement comparing with existing protocols (which do not even provide any kind of security feature) in terms of average end-to-end delay, network throughput, packet delivery ratio, and energy consumption.

  2. A Secure Cluster-Based Multipath Routing Protocol for WMSNs

    PubMed Central

    Almalkawi, Islam T.; Zapata, Manel Guerrero; Al-Karaki, Jamal N.

    2011-01-01

    The new characteristics of Wireless Multimedia Sensor Network (WMSN) and its design issues brought by handling different traffic classes of multimedia content (video streams, audio, and still images) as well as scalar data over the network, make the proposed routing protocols for typical WSNs not directly applicable for WMSNs. Handling real-time multimedia data requires both energy efficiency and QoS assurance in order to ensure efficient utility of different capabilities of sensor resources and correct delivery of collected information. In this paper, we propose a Secure Cluster-based Multipath Routing protocol for WMSNs, SCMR, to satisfy the requirements of delivering different data types and support high data rate multimedia traffic. SCMR exploits the hierarchical structure of powerful cluster heads and the optimized multiple paths to support timeliness and reliable high data rate multimedia communication with minimum energy dissipation. Also, we present a light-weight distributed security mechanism of key management in order to secure the communication between sensor nodes and protect the network against different types of attacks. Performance evaluation from simulation results demonstrates a significant performance improvement comparing with existing protocols (which do not even provide any kind of security feature) in terms of average end-to-end delay, network throughput, packet delivery ratio, and energy consumption. PMID:22163854

  3. Environmental impact to multimedia systems on the example of fingerprint aging behavior at crime scenes

    NASA Astrophysics Data System (ADS)

    Merkel, Ronny; Breuhan, Andy; Hildebrandt, Mario; Vielhauer, Claus; Bräutigam, Anja

    2012-06-01

    In the field of crime scene forensics, current methods of evidence collection, such as the acquisition of shoe-marks, tireimpressions, palm-prints or fingerprints are in most cases still performed in an analogue way. For example, fingerprints are captured by powdering and sticky tape lifting, ninhydrine bathing or cyanoacrylate fuming and subsequent photographing. Images of the evidence are then further processed by forensic experts. With the upcoming use of new multimedia systems for the digital capturing and processing of crime scene traces in forensics, higher resolutions can be achieved, leading to a much better quality of forensic images. Furthermore, the fast and mostly automated preprocessing of such data using digital signal processing techniques is an emerging field. Also, by the optical and non-destructive lifting of forensic evidence, traces are not destroyed and therefore can be re-captured, e.g. by creating time series of a trace, to extract its aging behavior and maybe determine the time the trace was left. However, such new methods and tools face different challenges, which need to be addressed before a practical application in the field. Based on the example of fingerprint age determination, which is an unresolved research challenge to forensic experts since decades, we evaluate the influences of different environmental conditions as well as different types of sweating and their implications to the capturing sensory, preprocessing methods and feature extraction. We use a Chromatic White Light (CWL) sensor to exemplary represent such a new optical and contactless measurement device and investigate the influence of 16 different environmental conditions, 8 different sweat types and 11 different preprocessing methods on the aging behavior of 48 fingerprint time series (2592 fingerprint scans in total). We show the challenges that arise for such new multimedia systems capturing and processing forensic evidence

  4. Multimedia psychoeducational interventions to support patient self-care in degenerative conditions: A realist review.

    PubMed

    O'Halloran, Peter; Scott, David; Reid, Joanne; Porter, Sam

    2015-10-01

    Multimedia interventions are increasingly used to deliver information in order to promote self-care among patients with degenerative conditions. We carried out a realist review of the literature to investigate how the characteristics of multimedia psychoeducational interventions combine with the contexts in which they are introduced to help or hinder their effectiveness in supporting self-care for patients with degenerative conditions. Electronic databases (Medline, Science Direct, PSYCHinfo, EBSCO, and Embase) were searched in order to identify papers containing information on multimedia psychoeducational interventions. Using a realist review approach, we reviewed all relevant studies to identify theories that explained how the interventions work. Ten papers were included in the review. All interventions sought to promote self-care behaviors among participants. We examined the development and content of the multimedia interventions and the impact of patient motivation and of the organizational context of implementation. We judged seven studies to be methodologically weak. All completed studies showed small effects in favor of the intervention. Multimedia interventions may provide high-quality information in an accessible format, with the potential to promote self-care among patients with degenerative conditions, if the patient perceives the information as important and develops confidence about self-care. The evidence base is weak, so that research is needed to investigate effective modes of delivery at different resource levels. We recommend that developers consider how an intervention will reduce uncertainty and increase confidence in self-care, as well as the impact of the context in which it will be employed.

  5. Ubiquitous testing using tablets: its impact on medical student perceptions of and engagement in learning.

    PubMed

    Kim, Kyong-Jee; Hwang, Jee-Young

    2016-03-01

    Ubiquitous testing has the potential to affect medical education by enhancing the authenticity of the assessment using multimedia items. This study explored medical students' experience with ubiquitous testing and its impact on student learning. A cohort (n=48) of third-year students at a medical school in South Korea participated in this study. The students were divided into two groups and were given different versions of 10 content-matched items: one in text version (the text group) and the other in multimedia version (the multimedia group). Multimedia items were delivered using tablets. Item response analyses were performed to compare item characteristics between the two versions. Additionally, focus group interviews were held to investigate the students' experiences of ubiquitous testing. The mean test score was significantly higher in the text group. Item difficulty and discrimination did not differ between text and multimedia items. The participants generally showed positive responses on ubiquitous testing. Still, they felt that the lectures that they had taken in preclinical years did not prepare them enough for this type of assessment and clinical encounters during clerkships were more helpful. To be better prepared, the participants felt that they needed to engage more actively in learning in clinical clerkships and have more access to multimedia learning resources. Ubiquitous testing can positively affect student learning by reinforcing the importance of being able to understand and apply knowledge in clinical contexts, which drives students to engage more actively in learning in clinical settings.

  6. Virtual tutorials, Wikipedia books, and multimedia-based teaching for blended learning support in a course on algorithms and data structures

    NASA Astrophysics Data System (ADS)

    Knackmuß, Jenny; Creutzburg, Reiner

    2014-02-01

    The aim of this paper is to describe the benefit and support of virtual tutorials, Wikipedia books and multimedia-based teaching in a course on Algorithms and Data Structures. We describe our work and experiences gained from using virtual tutorials held in Netucate iLinc sessions and the use of various multimedia and animation elements for the support of deeper understanding of the ordinary lectures held in the standard classroom on Algorithms and Data Structures for undergraduate computer sciences students. We will describe the benefits, form, style and contents of those virtual tutorials. Furthermore, we mention the advantage of Wikipedia books to support the blended learning process using modern mobile devices. Finally, we give some first statistical measures of improved student's scores after introducing this new form of teaching support.

  7. Storytelling and professional learning: a phenomenographic study of students' experience of patient digital stories in nurse education.

    PubMed

    Christiansen, Angela

    2011-04-01

    This paper reports the findings of a phenomenographic study which sought to identify the different ways in which patient digital stories influence students' professional learning. Patient digital stories are short multimedia presentations that combine personal narratives, images and music to create a unique and often emotional story of a patients' experience of health care. While these are increasingly used in professional education little is known about how and what students learn through engagement with patient digital stories. Drawing upon interviews with 20 students within a pre-registration nursing programme in the UK, the study identifies four qualitatively different ways in which students approach and make sense of patient digital stories with implications for learning and professional identity development. Through an identification of the critical aspects of this variation valuable insights are generated into the pedagogic principles likely to engender transformational learning and patient centred practice. Copyright © 2010 Elsevier Ltd. All rights reserved.

  8. An efficient and secure partial image encryption for wireless multimedia sensor networks using discrete wavelet transform, chaotic maps and substitution box

    NASA Astrophysics Data System (ADS)

    Khan, Muazzam A.; Ahmad, Jawad; Javaid, Qaisar; Saqib, Nazar A.

    2017-03-01

    Wireless Sensor Networks (WSN) is widely deployed in monitoring of some physical activity and/or environmental conditions. Data gathered from WSN is transmitted via network to a central location for further processing. Numerous applications of WSN can be found in smart homes, intelligent buildings, health care, energy efficient smart grids and industrial control systems. In recent years, computer scientists has focused towards findings more applications of WSN in multimedia technologies, i.e. audio, video and digital images. Due to bulky nature of multimedia data, WSN process a large volume of multimedia data which significantly increases computational complexity and hence reduces battery time. With respect to battery life constraints, image compression in addition with secure transmission over a wide ranged sensor network is an emerging and challenging task in Wireless Multimedia Sensor Networks. Due to the open nature of the Internet, transmission of data must be secure through a process known as encryption. As a result, there is an intensive demand for such schemes that is energy efficient as well as highly secure since decades. In this paper, discrete wavelet-based partial image encryption scheme using hashing algorithm, chaotic maps and Hussain's S-Box is reported. The plaintext image is compressed via discrete wavelet transform and then the image is shuffled column-wise and row wise-wise via Piece-wise Linear Chaotic Map (PWLCM) and Nonlinear Chaotic Algorithm, respectively. To get higher security, initial conditions for PWLCM are made dependent on hash function. The permuted image is bitwise XORed with random matrix generated from Intertwining Logistic map. To enhance the security further, final ciphertext is obtained after substituting all elements with Hussain's substitution box. Experimental and statistical results confirm the strength of the anticipated scheme.

  9. Enhancing children's health through digital story.

    PubMed

    Wyatt, Tami H; Hauenstein, Emily

    2008-01-01

    Stories in all of their many forms, including books, plays, skits, movies, poems, and songs, appeal to individuals of all ages but especially the young. Children are easily engaged in stories, and today's generation of children, the millennium generation, demands interactive, multimedia-rich environments. Story as a teaching and learning technique is pervasive in the classroom but is infrequently used to promote health. Because of advancing technology, it is possible to create interactive digital storytelling programs that teach children health topics. Using digital storytelling in an interactive environment to promote health has not been tested, but there is empirical support for using story in health education and interactive technology to promote health. This article briefly reviews the literature and discusses how technology and storytelling can be joined to promote positive health outcomes.

  10. Visually enhanced CCTV digital surveillance utilizing Intranet and Internet.

    PubMed

    Ozaki, Nobuyuki

    2002-07-01

    This paper describes a solution for integrated plant supervision utilizing closed circuit television (CCTV) digital surveillance. Three basic requirements are first addressed as the platform of the system, with discussion on the suitable video compression. The system configuration is described in blocks. The system provides surveillance functionality: real-time monitoring, and process analysis functionality: a troubleshooting tool. This paper describes the formulation of practical performance design for determining various encoder parameters. It also introduces image processing techniques for enhancing the original CCTV digital image to lessen the burden on operators. Some screenshots are listed for the surveillance functionality. For the process analysis, an image searching filter supported by image processing techniques is explained with screenshots. Multimedia surveillance, which is the merger with process data surveillance, or the SCADA system, is also explained.

  11. Packet spacing : an enabling mechanism for delivering multimedia content in computational grids /

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Feng, A. C.; Feng, W. C.; Belford, Geneva G.

    2001-01-01

    Streaming multimedia with UDP has become increasingly popular over distributed systems like the Internet. Scientific applications that stream multimedia include remote computational steering of visualization data and video-on-demand teleconferencing over the Access Grid. However, UDP does not possess a self-regulating, congestion-control mechanism; and most best-efort traflc is served by congestion-controlled TCF! Consequently, UDP steals bandwidth from TCP such that TCP$ows starve for network resources. With the volume of Internet traffic continuing to increase, the perpetuation of UDP-based streaming will cause the Internet to collapse as it did in the mid-1980's due to the use of non-congestion-controlled TCP. To address thismore » problem, we introduce the counterintuitive notion of inter-packet spacing with control feedback to enable UDP-based applications to perform well in the next-generation Internet and computational grids. When compared with traditional UDP-based streaming, we illustrate that our approach can reduce packet loss over SO% without adversely afecting delivered throughput. Keywords: network protocol, multimedia, packet spacing, streaming, TCI: UDlq rate-adjusting congestion control, computational grid, Access Grid.« less

  12. Leaders or Led? A Qualitative Analysis of How Young People Explore Express and Experiment via New Media in an Irish Higher Education Context

    ERIC Educational Resources Information Center

    Judge, Miriam; Tuite, Declan

    2017-01-01

    This paper provides a systematic review of students' multimedia projects and reveals how a complex web of institutional, local, global and gender issues influence the process of digital media creation by young adults. The significance of this research for this Special Issue lies in the study's longitudinal nature, which examined students'…

  13. Researching and Evaluating Digital Storytelling as a Distance Education Tool in Physics Instruction: An Application with Pre-Service Physics Teachers

    ERIC Educational Resources Information Center

    Kotluk, Nihat; Kocakaya, Serhat

    2016-01-01

    Advances in information and communication technology in 21st century have led to changes in education trends and today new concepts such as computer, multimedia, audio, video, animation and internet have become an indispensable part of life. The storytelling is the one of approach which is allowed to using technology in educational field. The aim…

  14. Video Clips for Youtube: Collaborative Video Creation as an Educational Concept for Knowledge Acquisition and Attitude Change Related to Obesity Stigmatization

    ERIC Educational Resources Information Center

    Zahn, Carmen; Schaeffeler, Norbert; Giel, Katrin Elisabeth; Wessel, Daniel; Thiel, Ansgar; Zipfel, Stephan; Hesse, Friedrich W.

    2014-01-01

    Mobile phones and advanced web-based video tools have pushed forward new paradigms for using video in education: Today, students can readily create and broadcast their own digital videos for others and create entirely new patterns of video-based information structures for modern online-communities and multimedia environments. This paradigm shift…

  15. Hypertext and Multimedia for Functional Enhancement of USARIEM Medical Handbooks and Biomedical Simulation Software.

    DTIC Science & Technology

    1994-12-01

    complex Internet addresses. Hypertext and hypermedia documents have logical and physical structure (Shneiderman, 1993). The logical structure delineates...Rubra, Miliaria Profunda , Anhidrotic Heat Exhaustion, Heat Syncope, Heat Edema, Sunburn, and Heat Tetany. The user may return to the main document...military or scientific organizations via digital communications networks such as the Internet . Access clearance would first be obtained from the USARIEM

  16. Mobile Storytelling and Informal Education in a Suburban Area: A Qualitative Study on the Potential of Digital Narratives for Young Second-Generation Immigrants

    ERIC Educational Resources Information Center

    Ranieri, Maria; Bruni, Isabella

    2013-01-01

    The article discusses an action-research study focused on developing participatory attitudes and the self-expression skills of a group ("N"?=?15) of second-generation immigrant adolescents who live in an urban suburb in Italy. The research study was based on mobile storytelling, a practice of personal multimedia storytelling conducted…

  17. Semantic Indexing of Multimedia Content Using Visual, Audio, and Text Cues

    NASA Astrophysics Data System (ADS)

    Adams, W. H.; Iyengar, Giridharan; Lin, Ching-Yung; Naphade, Milind Ramesh; Neti, Chalapathy; Nock, Harriet J.; Smith, John R.

    2003-12-01

    We present a learning-based approach to the semantic indexing of multimedia content using cues derived from audio, visual, and text features. We approach the problem by developing a set of statistical models for a predefined lexicon. Novel concepts are then mapped in terms of the concepts in the lexicon. To achieve robust detection of concepts, we exploit features from multiple modalities, namely, audio, video, and text. Concept representations are modeled using Gaussian mixture models (GMM), hidden Markov models (HMM), and support vector machines (SVM). Models such as Bayesian networks and SVMs are used in a late-fusion approach to model concepts that are not explicitly modeled in terms of features. Our experiments indicate promise in the proposed classification and fusion methodologies: our proposed fusion scheme achieves more than 10% relative improvement over the best unimodal concept detector.

  18. Children, Multimedia Content and Technological Artefacts: An Exploratory Study Using Text Analysis Tools

    ERIC Educational Resources Information Center

    Mazzoni, Elvis; Nicolò, Enrico; Sapio, Bartolomeo

    2015-01-01

    Purpose: This paper aims to investigate the user experience of young people with video content accessed through different technological artefacts. Design/methodology/approach: To this purpose, an essay has been assigned to the pupils of two lower secondary school classes (mean age 12 years) to know their diverse types of usage of multimedia…

  19. Creating an Interactive Virtual Community of Linguistically and Culturally Responsive Content Teacher-Learners to Serve English Learners

    ERIC Educational Resources Information Center

    Kim, Sujin; Song, Kim; Coppersmith, Sarah

    2018-01-01

    This qualitative case study was framed by an experiential learning approach organized around video resources and linguistically and culturally responsive content teaching. The study explored an overarching research question: How did teacher-learners in a grant project interact with a multimedia learning platform that combined teaching video and…

  20. Do Hebrew Electronic Books Differ from Dutch Electronic Books? A Replication of a Dutch Content Analysis

    ERIC Educational Resources Information Center

    Korat, Ofra; Shamir, Adina

    2004-01-01

    This replication study of Hebrew versus Dutch electronic books for young children was based on De Jong & Bus's content analysis, which explored whether e-books are appropriate supports for young children's literacy development. Our criteria for analysing 43 Hebrew e-books for young children included book processing, multimedia in pictures,…

  1. Using Content Acquisition Podcasts to Improve Teacher Candidate Knowledge of Curriculum-Based Measurement

    ERIC Educational Resources Information Center

    Kennedy, Michael J.; Wagner, Dana; Stegall, Joanna; Lembke, Erica; Miciak, Jeremy; Alves, Kat D.; Brown, Tiara; Driver, Melissa K.; Hirsch, Shanna Eisner

    2016-01-01

    Given the significant literature supporting the use of curriculum-based measurement (CBM) for data-based decision making, it is critical that teacher candidates learn about it prior to student teaching and entry into the field as full-time teachers. The authors of this study used a content acquisition podcast (CAP), a multimedia-based…

  2. Modeling Goal Setting within a Multimedia Environment on Complex Physics Content

    ERIC Educational Resources Information Center

    Twyford, Jessica; Craig, Scotty D.

    2017-01-01

    Observational tutoring has been found to be an effective method for teaching a variety of subjects by reusing dialogue from previous successful tutoring sessions. While it has been shown content can be learned through observational tutoring, it has yet to been examined if a secondary behavior such as goal setting can be influenced. The present…

  3. CHIP Demonstrator: Semantics-Driven Recommendations and Museum Tour Generation

    NASA Astrophysics Data System (ADS)

    Aroyo, Lora; Stash, Natalia; Wang, Yiwen; Gorgels, Peter; Rutledge, Lloyd

    The main objective of the CHIP project is to demonstrate how Semantic Web technologies can be deployed to provide personalized access to digital museum collections. We illustrate our approach with the digital database ARIA of the Rijksmuseum Amsterdam. For the semantic enrichment of the Rijksmuseum ARIA database we collaborated with the CATCH STITCH project to produce mappings to Iconclass, and with the MultimediaN E-culture project to produce the RDF/OWL of the ARIA and Adlib databases. The main focus of CHIP is on exploring the potential of applying adaptation techniques to provide personalized experience for the museum visitors both on the Web site and in the museum.

  4. Design of Efficient Mirror Adder in Quantum- Dot Cellular Automata

    NASA Astrophysics Data System (ADS)

    Mishra, Prashant Kumar; Chattopadhyay, Manju K.

    2018-03-01

    Lower power consumption is an essential demand for portable multimedia system using digital signal processing algorithms and architectures. Quantum dot cellular automata (QCA) is a rising nano technology for the development of high performance ultra-dense low power digital circuits. QCA based several efficient binary and decimal arithmetic circuits are implemented, however important improvements are still possible. This paper demonstrate Mirror Adder circuit design in QCA. We present comparative study of mirror adder cells designed using conventional CMOS technique and mirror adder cells designed using quantum-dot cellular automata. QCA based mirror adders are better in terms of area by order of three.

  5. Teaching "Digital Earth" technologies in Environmental Sciences

    NASA Astrophysics Data System (ADS)

    Griffiths, J. A.

    2014-04-01

    As part of a review process for a module entitled "Digital Earth" which is currently taught as part of a BSc in Environmental Sciences program, research into the current provision of Geographical Information Science and Technology (GIS&T) related modules on UKbased Environmental Science degrees is made. The result of this search is used with DiBiase et al. (2006) "Body of Knowledge of GIS&T" to develop a foundation level module for Environmental Sciences. Reference is also made to the current provision geospatial analysis techniques in secondary and tertiary education in the UK, US and China, and the optimal use of IT and multimedia in geo-education.

  6. A wavelet domain adaptive image watermarking method based on chaotic encryption

    NASA Astrophysics Data System (ADS)

    Wei, Fang; Liu, Jian; Cao, Hanqiang; Yang, Jun

    2009-10-01

    A digital watermarking technique is a specific branch of steganography, which can be used in various applications, provides a novel way to solve security problems for multimedia information. In this paper, we proposed a kind of wavelet domain adaptive image digital watermarking method using chaotic stream encrypt and human eye visual property. The secret information that can be seen as a watermarking is hidden into a host image, which can be publicly accessed, so the transportation of the secret information will not attract the attention of illegal receiver. The experimental results show that the method is invisible and robust against some image processing.

  7. A Content-Adaptive Analysis and Representation Framework for Audio Event Discovery from "Unscripted" Multimedia

    NASA Astrophysics Data System (ADS)

    Radhakrishnan, Regunathan; Divakaran, Ajay; Xiong, Ziyou; Otsuka, Isao

    2006-12-01

    We propose a content-adaptive analysis and representation framework to discover events using audio features from "unscripted" multimedia such as sports and surveillance for summarization. The proposed analysis framework performs an inlier/outlier-based temporal segmentation of the content. It is motivated by the observation that "interesting" events in unscripted multimedia occur sparsely in a background of usual or "uninteresting" events. We treat the sequence of low/mid-level features extracted from the audio as a time series and identify subsequences that are outliers. The outlier detection is based on eigenvector analysis of the affinity matrix constructed from statistical models estimated from the subsequences of the time series. We define the confidence measure on each of the detected outliers as the probability that it is an outlier. Then, we establish a relationship between the parameters of the proposed framework and the confidence measure. Furthermore, we use the confidence measure to rank the detected outliers in terms of their departures from the background process. Our experimental results with sequences of low- and mid-level audio features extracted from sports video show that "highlight" events can be extracted effectively as outliers from a background process using the proposed framework. We proceed to show the effectiveness of the proposed framework in bringing out suspicious events from surveillance videos without any a priori knowledge. We show that such temporal segmentation into background and outliers, along with the ranking based on the departure from the background, can be used to generate content summaries of any desired length. Finally, we also show that the proposed framework can be used to systematically select "key audio classes" that are indicative of events of interest in the chosen domain.

  8. Information collection and processing of dam distortion in digital reservoir system

    NASA Astrophysics Data System (ADS)

    Liang, Yong; Zhang, Chengming; Li, Yanling; Wu, Qiulan; Ge, Pingju

    2007-06-01

    The "digital reservoir" is usually understood as describing the whole reservoir with digital information technology to make it serve the human existence and development furthest. Strictly speaking, the "digital reservoir" is referred to describing vast information of the reservoir in different dimension and space-time by RS, GPS, GIS, telemetry, remote-control and virtual reality technology based on computer, multi-media, large-scale memory and wide-band networks technology for the human existence, development and daily work, life and entertainment. The core of "digital reservoir" is to realize the intelligence and visibility of vast information of the reservoir through computers and networks. The dam is main building of reservoir, whose safety concerns reservoir and people's safety. Safety monitoring is important way guaranteeing the dam's safety, which controls the dam's running through collecting the dam's information concerned and developing trend. Safety monitoring of the dam is the process from collection and processing of initial safety information to forming safety concept in the brain. The paper mainly researches information collection and processing of the dam by digital means.

  9. A Pseudorange Measurement Scheme Based on Snapshot for Base Station Positioning Receivers.

    PubMed

    Mo, Jun; Deng, Zhongliang; Jia, Buyun; Bian, Xinmei

    2017-12-01

    Digital multimedia broadcasting signal is promised to be a wireless positioning signal. This paper mainly studies a multimedia broadcasting technology, named China mobile multimedia broadcasting (CMMB), in the context of positioning. Theoretical and practical analysis on the CMMB signal suggests that the existing CMMB signal does not have the meter positioning capability. So, the CMMB system has been modified to achieve meter positioning capability by multiplexing the CMMB signal and pseudo codes in the same frequency band. The time difference of arrival (TDOA) estimation method is used in base station positioning receivers. Due to the influence of a complex fading channel and the limited bandwidth of receivers, the regular tracking method based on pseudo code ranging is difficult to provide continuous and accurate TDOA estimations. A pseudorange measurement scheme based on snapshot is proposed to solve the problem. This algorithm extracts the TDOA estimation from the stored signal fragments, and utilizes the Taylor expansion of the autocorrelation function to improve the TDOA estimation accuracy. Monte Carlo simulations and real data tests show that the proposed algorithm can significantly reduce the TDOA estimation error for base station positioning receivers, and then the modified CMMB system achieves meter positioning accuracy.

  10. Push and pull models to manage patient consent and licensing of multimedia resources in digital repositories for case-based reasoning.

    PubMed

    Kononowicz, Andrzej A; Zary, Nabil; Davies, David; Heid, Jörn; Woodham, Luke; Hege, Inga

    2011-01-01

    Patient consents for distribution of multimedia constitute a significant element of medical case-based repositories in medicine. A technical challenge is posed by the right of patients to withdraw permission to disseminate their images or videos. A technical mechanism for spreading information about changes in multimedia usage licenses is sought. The authors gained their experience by developing and managing a large (>340 cases) repository of virtual patients within the European project eViP. The solution for dissemination of license status should reuse and extend existing metadata standards in medical education. Two methods: PUSH and PULL are described differing in the moment of update and the division of responsibilities between parties in the learning object exchange process. The authors recommend usage of the PUSH scenario because it is better adapted to legal requirements in many countries. It needs to be stressed that the solution is based on mutual trust of the exchange partners and therefore is most appropriate for use in educational alliances and consortia. It is hoped that the proposed models for exchanging consents and licensing information will become a crucial part of the technical frameworks for building case-based repositories.

  11. Using the Power of Media to Communicate Science: A Question of Style?

    ERIC Educational Resources Information Center

    Imhof, Heidi

    1991-01-01

    Discusses educational effects of the style, content, and quality inherent in several multimedia and desktop-publishing products available to science teachers, including books, interactive software, videos, and computer simulations. (JJK)

  12. Introducing the Virtual Astronomy Multimedia Project

    NASA Astrophysics Data System (ADS)

    Wyatt, Ryan; Christensen, L. L.; Gauthier, A.; Hurt, R.

    2008-05-01

    The goal of the Virtual Astronomy Multimedia Project (VAMP) is to promote and vastly multiply the use of astronomy multimedia resources—from images and illustrations to animations, movies, and podcasts—and enable innovative future exploitation of a wide variety of outreach media by systematically linking resource archives worldwide. High-quality astronomical images, accompanied by rich caption and background information, abound on the web and yet prove notoriously difficult to locate efficiently using existing search tools. The Virtual Astronomy Multimedia Project offers a solution via the Astronomy Visualization Metadata (AVM) standard. Due to roll out in time for IYA2009, VAMP manages the design, implementation, and dissemination of the AVM standard for the education and public outreach astronomical imagery that observatories publish. VAMP will support implementations in World Wide Telescope, Google Sky, Portal to the Universe, and 365 Days of Astronomy, as well as Uniview and DigitalSky software designed specifically for planetariums. The VAMP workshop will introduce the AVM standard and describe its features, highlighting sample image tagging processes using diverse tools—the critical first step in getting media into VAMP. Participants with laptops will have an opportunity to experiment first hand, and workshop organizers will update a web page with system requirements and software options in advance of the conference (see http://virtualastronomy.org/ASP2008/ for links to resources). The workshop will also engage participants in a discussion and review of the innovative AVM image hierarchy taxonomy, which will soon be extended to other types of media.

  13. A multimedia electronic patient record (ePR) system for image-assisted minimally invasive spinal surgery.

    PubMed

    Documet, Jorge; Le, Anh; Liu, Brent; Chiu, John; Huang, H K

    2010-05-01

    This paper presents the concept of bridging the gap between diagnostic images and image-assisted surgical treatment through the development of a one-stop multimedia electronic patient record (ePR) system that manages and distributes the real-time multimodality imaging and informatics data that assists the surgeon during all clinical phases of the operation from planning Intra-Op to post-care follow-up. We present the concept of this multimedia ePR for surgery by first focusing on image-assisted minimally invasive spinal surgery as a clinical application. Three clinical phases of minimally invasive spinal surgery workflow in Pre-Op, Intra-Op, and Post-Op are discussed. The ePR architecture was developed based on the three-phased workflow, which includes the Pre-Op, Intra-Op, and Post-Op modules and four components comprising of the input integration unit, fault-tolerant gateway server, fault-tolerant ePR server, and the visualization and display. A prototype was built and deployed to a minimally invasive spinal surgery clinical site with user training and support for daily use. A step-by-step approach was introduced to develop a multimedia ePR system for imaging-assisted minimally invasive spinal surgery that includes images, clinical forms, waveforms, and textual data for planning the surgery, two real-time imaging techniques (digital fluoroscopic, DF) and endoscope video images (Endo), and more than half a dozen live vital signs of the patient during surgery. Clinical implementation experiences and challenges were also discussed.

  14. TK3 eBook software to author, distribute, and use electronic course content for medical education.

    PubMed

    Morton, David A; Foreman, K Bo; Goede, Patricia A; Bezzant, John L; Albertine, Kurt H

    2007-03-01

    The methods for authoring and distributing course content are undergoing substantial changes due to advancement in computer technology. Paper has been the traditional method to author and distribute course content. Paper enables students to personalize content through highlighting and note taking but does not enable the incorporation of multimedia elements. Computers enable multimedia content but lack the capability of the user to personalize the content. Therefore, we investigated TK3 eBooks as a potential solution to incorporate the benefits of both paper and computer technology. The objective of our study was to assess the utility of TK3 eBooks in the context of authoring and distributing dermatology course content for use by second-year medical students at the University of Utah School of Medicine during the spring of 2004. We incorporated all dermatology course content into TK3 eBook format. TK3 eBooks enable students to personalize information through tools such as "notebook," "hiliter," "stickies," mark pages, and keyword search. Students were given the course content in both paper and eBook formats. At the conclusion of the dermatology course, students completed a questionnaire designed to evaluate the effectiveness of the eBooks compared with paper. Students perceived eBooks as an effective way to distribute course content and as a study tool. However, students preferred paper over eBooks to take notes during lecture. In conclusion, the present study demonstrated that eBooks provide a convenient method for authoring, distributing, and using course content but that students preferred paper to take notes during lecture.

  15. Digital Broadband Content: Digital Content Strategies and policies. OECD Digital Economy Papers, No. 119

    ERIC Educational Resources Information Center

    OECD Publishing (NJ1), 2006

    2006-01-01

    The development of digital content raises new issues as rapid technological developments challenge existing business models and government policies. This OECD study identifies and discusses six groups of business and public policy issues and illustrates these with existing and potential OECD Digital Content Strategies and Policies: (1) Innovation…

  16. Managing the Quality of Experience in the Multimedia Internet of Things: A Layered-Based Approach †

    PubMed Central

    Floris, Alessandro; Atzori, Luigi

    2016-01-01

    This paper addresses the issue of evaluating the Quality of Experience (QoE) for Internet of Things (IoT) applications, with particular attention to the case where multimedia content is involved. A layered IoT architecture is firstly analyzed to understand which QoE influence factors have to be considered in relevant application scenarios. We then introduce the concept of Multimedia IoT (MIoT) and define a layered QoE model aimed at evaluating and combining the contributions of each influence factor to estimate the overall QoE in MIoT applications. Finally, we present a use case related to the remote monitoring of vehicles during driving practices, which is used to validate the proposed layered model, and we discuss a second use case for smart surveillance, to emphasize the generality of the proposed framework. The effectiveness in evaluating classes of influence factors separately is demonstrated. PMID:27918437

  17. Managing the Quality of Experience in the Multimedia Internet of Things: A Layered-Based Approach.

    PubMed

    Floris, Alessandro; Atzori, Luigi

    2016-12-02

    This paper addresses the issue of evaluating the Quality of Experience (QoE) for Internet of Things (IoT) applications, with particular attention to the case where multimedia content is involved. A layered IoT architecture is firstly analyzed to understand which QoE influence factors have to be considered in relevant application scenarios. We then introduce the concept of Multimedia IoT (MIoT) and define a layered QoE model aimed at evaluating and combining the contributions of each influence factor to estimate the overall QoE in MIoT applications. Finally, we present a use case related to the remote monitoring of vehicles during driving practices, which is used to validate the proposed layered model, and we discuss a second use case for smart surveillance, to emphasize the generality of the proposed framework. The effectiveness in evaluating classes of influence factors separately is demonstrated.

  18. [A Multimedia Tutorial to Train Ultrasonography of the Thyroid for Medical Students].

    PubMed

    Ritter, Julia; Wolfram, Maximilian; Schuler, Stefan; Guntinas-Lichius, Orlando

    2017-11-01

    Physicians in education often have poor experience in practice and assessment of ultrasonography on entering their profession, due to a deficiency of training offers during their study of medicine. Hence, a multimedia device for stepwise learning and training ultrasonography of the thyroid was developed. A software for a portable ultrasonography system was used to design a multimedia device for ultrasonography of the thyroid. It allows the user to illustrate texts and pictorial material simultaneously with ultrasound examination in order to compare own findings with examples from a database. The device was evaluated by 8 medical students and compared to a tutor-guided training. A structured, stepwise manual for ultrasonography of the thyroid with a large content of examples in different sectional images was designed for simultaneous reconstruction with the ultrasonography device. The informative content of the device and the replicability of the examination procedure were evaluated positively. Assessment respecting clarity, eligibility for users without experience and learning success was varying. The tutorial to learn and train ultrasonography of the thyroid is an instrument for self-learning and improving practical education in ultrasonography in medical education. In the next version, the manual for the examination will be structured in greater detail. © Georg Thieme Verlag KG Stuttgart · New York.

  19. Instructional multimedia: An investigation of student and instructor attitudes and student study behavior

    PubMed Central

    2011-01-01

    Background Educators in allied health and medical education programs utilize instructional multimedia to facilitate psychomotor skill acquisition in students. This study examines the effects of instructional multimedia on student and instructor attitudes and student study behavior. Methods Subjects consisted of 45 student physical therapists from two universities. Two skill sets were taught during the course of the study. Skill set one consisted of knee examination techniques and skill set two consisted of ankle/foot examination techniques. For each skill set, subjects were randomly assigned to either a control group or an experimental group. The control group was taught with live demonstration of the examination skills, while the experimental group was taught using multimedia. A cross-over design was utilized so that subjects in the control group for skill set one served as the experimental group for skill set two, and vice versa. During the last week of the study, students and instructors completed written questionnaires to assess attitude toward teaching methods, and students answered questions regarding study behavior. Results There were no differences between the two instructional groups in attitudes, but students in the experimental group for skill set two reported greater study time alone compared to other groups. Conclusions Multimedia provides an efficient method to teach psychomotor skills to students entering the health professions. Both students and instructors identified advantages and disadvantages for both instructional techniques. Reponses relative to instructional multimedia emphasized efficiency, processing level, autonomy, and detail of instruction compared to live presentation. Students and instructors identified conflicting views of instructional detail and control of the content. PMID:21693058

  20. Ubiquitous testing using tablets: its impact on medical student perceptions of and engagement in learning

    PubMed Central

    Kim, Kyong-Jee; Hwang, Jee-Young

    2016-01-01

    Purpose: Ubiquitous testing has the potential to affect medical education by enhancing the authenticity of the assessment using multimedia items. This study explored medical students’ experience with ubiquitous testing and its impact on student learning. Methods: A cohort (n=48) of third-year students at a medical school in South Korea participated in this study. The students were divided into two groups and were given different versions of 10 content-matched items: one in text version (the text group) and the other in multimedia version (the multimedia group). Multimedia items were delivered using tablets. Item response analyses were performed to compare item characteristics between the two versions. Additionally, focus group interviews were held to investigate the students’ experiences of ubiquitous testing. Results: The mean test score was significantly higher in the text group. Item difficulty and discrimination did not differ between text and multimedia items. The participants generally showed positive responses on ubiquitous testing. Still, they felt that the lectures that they had taken in preclinical years did not prepare them enough for this type of assessment and clinical encounters during clerkships were more helpful. To be better prepared, the participants felt that they needed to engage more actively in learning in clinical clerkships and have more access to multimedia learning resources. Conclusion: Ubiquitous testing can positively affect student learning by reinforcing the importance of being able to understand and apply knowledge in clinical contexts, which drives students to engage more actively in learning in clinical settings. PMID:26838569

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