77 FR 68075 - Mechanical and Digital Phonorecord Delivery Compulsory License
Federal Register 2010, 2011, 2012, 2013, 2014
2012-11-15
... LIBRARY OF CONGRESS Copyright Office 37 CFR Part 201 and 210 [Docket No. 2012-7] Mechanical and Digital Phonorecord Delivery Compulsory License AGENCY: Copyright Office, Library of Congress. ACTION... for limited downloads, interactive streaming and incidental digital phonorecord deliveries, and to...
Code of Federal Regulations, 2013 CFR
2013-07-01
..., and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES... PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries...
Code of Federal Regulations, 2012 CFR
2012-07-01
..., and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES... PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries...
Code of Federal Regulations, 2011 CFR
2011-07-01
..., and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES... PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries...
Code of Federal Regulations, 2011 CFR
2011-07-01
... 385.11 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.11 Definitions. For purposes of this subpart...
Code of Federal Regulations, 2013 CFR
2013-07-01
... 385.11 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.11 Definitions. For purposes of this subpart...
37 CFR 385.14 - Promotional royalty rate.
Code of Federal Regulations, 2012 CFR
2012-07-01
....14 Section 385.14 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS... FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.14 Promotional royalty rate. (a...
37 CFR 385.14 - Promotional royalty rate.
Code of Federal Regulations, 2013 CFR
2013-07-01
....14 Section 385.14 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS... FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.14 Promotional royalty rate. (a...
Code of Federal Regulations, 2012 CFR
2012-07-01
... 385.11 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.11 Definitions. For purposes of this subpart...
37 CFR 385.17 - Effect of rates.
Code of Federal Regulations, 2010 CFR
2010-07-01
... Section 385.17 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.17 Effect of rates. In any future proceedings...
37 CFR 385.17 - Effect of rates.
Code of Federal Regulations, 2013 CFR
2013-07-01
... Section 385.17 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.17 Effect of rates. In any future proceedings...
37 CFR 385.17 - Effect of rates.
Code of Federal Regulations, 2012 CFR
2012-07-01
... Section 385.17 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.17 Effect of rates. In any future proceedings...
37 CFR 385.17 - Effect of rates.
Code of Federal Regulations, 2011 CFR
2011-07-01
... Section 385.17 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.17 Effect of rates. In any future proceedings...
37 CFR 385.16 - Reproduction and distribution rights covered.
Code of Federal Regulations, 2012 CFR
2012-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.16 Reproduction and...
37 CFR 385.16 - Reproduction and distribution rights covered.
Code of Federal Regulations, 2010 CFR
2010-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.16 Reproduction and...
37 CFR 385.16 - Reproduction and distribution rights covered.
Code of Federal Regulations, 2013 CFR
2013-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.16 Reproduction and...
37 CFR 385.16 - Reproduction and distribution rights covered.
Code of Federal Regulations, 2011 CFR
2011-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.16 Reproduction and...
37 CFR 385.12 - Calculation of royalty payments in general.
Code of Federal Regulations, 2012 CFR
2012-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.12 Calculation of royalty...
37 CFR 385.12 - Calculation of royalty payments in general.
Code of Federal Regulations, 2013 CFR
2013-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital Phonorecord Deliveries and Limited Downloads § 385.12 Calculation of royalty...
37 CFR 255.6 - Royalty rate for incidental digital phonorecord deliveries.
Code of Federal Regulations, 2014 CFR
2014-07-01
... digital phonorecord deliveries. 255.6 Section 255.6 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY PANEL RULES AND PROCEDURES ADJUSTMENT OF... for incidental digital phonorecord deliveries. The royalty rate for digital phonorecord deliveries...
37 CFR 255.6 - Royalty rate for incidental digital phonorecord deliveries.
Code of Federal Regulations, 2010 CFR
2010-07-01
... digital phonorecord deliveries. 255.6 Section 255.6 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY PANEL RULES AND PROCEDURES ADJUSTMENT OF ROYALTY PAYABLE... digital phonorecord deliveries. The royalty rate for digital phonorecord deliveries where the reproduction...
37 CFR 255.6 - Royalty rate for incidental digital phonorecord deliveries.
Code of Federal Regulations, 2011 CFR
2011-07-01
... digital phonorecord deliveries. 255.6 Section 255.6 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY PANEL RULES AND PROCEDURES ADJUSTMENT OF ROYALTY PAYABLE... digital phonorecord deliveries. The royalty rate for digital phonorecord deliveries where the reproduction...
37 CFR 255.6 - Royalty rate for incidental digital phonorecord deliveries.
Code of Federal Regulations, 2012 CFR
2012-07-01
... digital phonorecord deliveries. 255.6 Section 255.6 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY PANEL RULES AND PROCEDURES ADJUSTMENT OF ROYALTY PAYABLE... digital phonorecord deliveries. The royalty rate for digital phonorecord deliveries where the reproduction...
37 CFR 255.6 - Royalty rate for incidental digital phonorecord deliveries.
Code of Federal Regulations, 2013 CFR
2013-07-01
... digital phonorecord deliveries. 255.6 Section 255.6 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY PANEL RULES AND PROCEDURES ADJUSTMENT OF ROYALTY PAYABLE... digital phonorecord deliveries. The royalty rate for digital phonorecord deliveries where the reproduction...
Code of Federal Regulations, 2013 CFR
2013-07-01
... Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS FOR... DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads... for making and distributing phonorecords, including by means of digital phonorecord deliveries, in...
Code of Federal Regulations, 2011 CFR
2011-07-01
... Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS FOR... DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads... for making and distributing phonorecords, including by means of digital phonorecord deliveries, in...
Code of Federal Regulations, 2012 CFR
2012-07-01
... Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS FOR... DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads... for making and distributing phonorecords, including by means of digital phonorecord deliveries, in...
Code of Federal Regulations, 2014 CFR
2014-07-01
... Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS FOR... DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads... for making and distributing phonorecords, including by means of digital phonorecord deliveries, in...
Code of Federal Regulations, 2010 CFR
2010-07-01
... Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS FOR... DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads... for making and distributing phonorecords, including by means of digital phonorecord deliveries, in...
37 CFR 255.4 - Definition of digital phonorecord delivery.
Code of Federal Regulations, 2012 CFR
2012-07-01
... 37 Patents, Trademarks, and Copyrights 1 2012-07-01 2012-07-01 false Definition of digital phonorecord delivery. 255.4 Section 255.4 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING PHONORECORDS § 255.4 Definition of digital phonorecord...
37 CFR 255.4 - Definition of digital phonorecord delivery.
Code of Federal Regulations, 2010 CFR
2010-07-01
... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false Definition of digital phonorecord delivery. 255.4 Section 255.4 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING PHONORECORDS § 255.4 Definition of digital phonorecord...
37 CFR 255.4 - Definition of digital phonorecord delivery.
Code of Federal Regulations, 2011 CFR
2011-07-01
... 37 Patents, Trademarks, and Copyrights 1 2011-07-01 2011-07-01 false Definition of digital phonorecord delivery. 255.4 Section 255.4 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING PHONORECORDS § 255.4 Definition of digital phonorecord...
37 CFR 255.4 - Definition of digital phonorecord delivery.
Code of Federal Regulations, 2013 CFR
2013-07-01
... 37 Patents, Trademarks, and Copyrights 1 2013-07-01 2013-07-01 false Definition of digital phonorecord delivery. 255.4 Section 255.4 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING PHONORECORDS § 255.4 Definition of digital phonorecord...
37 CFR 255.5 - Royalty rate for digital phonorecord deliveries in general.
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false Royalty rate for digital... OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY PANEL RULES AND PROCEDURES ADJUSTMENT OF... for digital phonorecord deliveries in general. (a) For every digital phonorecord delivery made on or...
Code of Federal Regulations, 2014 CFR
2014-07-01
....10 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming and Limited Downloads... interactive streams and limited downloads of musical works by subscription and nonsubscription digital music...
Code of Federal Regulations, 2014 CFR
2014-07-01
... 385.11 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming and Limited Downloads... interactive streams or limited downloads of musical works, as applicable. Limited download means a digital...
37 CFR 255.4 - Definition of digital phonorecord delivery.
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false Definition of digital phonorecord delivery. 255.4 Section 255.4 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY... UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING PHONO-RECORDS § 255.4 Definition of digital...
78 FR 78309 - Mechanical and Digital Phonorecord Delivery Compulsory License
Federal Register 2010, 2011, 2012, 2013, 2014
2013-12-26
... Rates for Mechanical and Digital Phonorecord. Final rule. 78 FR 67938, Nov. 13, 2013. The Office finds... LIBRARY OF CONGRESS U.S. Copyright Office 37 CFR Parts 201 and 210 [Docket No. 2012-7] Mechanical and Digital Phonorecord Delivery Compulsory License AGENCY: U.S. Copyright Office, Library of Congress...
Code of Federal Regulations, 2012 CFR
2012-07-01
... Section 201.18 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE... to the public for private use, including by means of a digital phonorecord delivery. (3) For the purposes of this section, a “digital phonorecord delivery” is each individual delivery of a phonorecord by...
Code of Federal Regulations, 2010 CFR
2010-07-01
... Section 201.18 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE... to the public for private use, including by means of a digital phonorecord delivery. (3) For the purposes of this section, a “digital phonorecord delivery” is each individual delivery of a phonorecord by...
Code of Federal Regulations, 2014 CFR
2014-07-01
... Section 201.18 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT... to the public for private use, including by means of a digital phonorecord delivery. (3) For the purposes of this section, a “digital phonorecord delivery” is each individual delivery of a phonorecord by...
Code of Federal Regulations, 2011 CFR
2011-07-01
... Section 201.18 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE... to the public for private use, including by means of a digital phonorecord delivery. (3) For the purposes of this section, a “digital phonorecord delivery” is each individual delivery of a phonorecord by...
Code of Federal Regulations, 2013 CFR
2013-07-01
... Section 201.18 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE... to the public for private use, including by means of a digital phonorecord delivery. (3) For the purposes of this section, a “digital phonorecord delivery” is each individual delivery of a phonorecord by...
Code of Federal Regulations, 2011 CFR
2011-07-01
....10 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital... and nonsubscription digital music services in accordance with the provisions of 17 U.S.C. 115. (b...
Code of Federal Regulations, 2013 CFR
2013-07-01
....10 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital... and nonsubscription digital music services in accordance with the provisions of 17 U.S.C. 115. (b...
Code of Federal Regulations, 2012 CFR
2012-07-01
....10 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital... and nonsubscription digital music services in accordance with the provisions of 17 U.S.C. 115. (b...
37 CFR 385.3 - Royalty rates for making and distributing phonorecords.
Code of Federal Regulations, 2010 CFR
2010-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.3 Royalty rates for making and distributing...
37 CFR 385.3 - Royalty rates for making and distributing phonorecords.
Code of Federal Regulations, 2012 CFR
2012-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.3 Royalty rates for making and distributing...
37 CFR 385.3 - Royalty rates for making and distributing phonorecords.
Code of Federal Regulations, 2013 CFR
2013-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.3 Royalty rates for making and distributing...
37 CFR 385.3 - Royalty rates for making and distributing phonorecords.
Code of Federal Regulations, 2011 CFR
2011-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.3 Royalty rates for making and distributing...
37 CFR 385.3 - Royalty rates for making and distributing phonorecords.
Code of Federal Regulations, 2014 CFR
2014-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.3 Royalty rates for making and distributing...
37 CFR 251.61 - Commencement of adjustment proceedings.
Code of Federal Regulations, 2011 CFR
2011-07-01
... proceedings. 251.61 Section 251.61 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... cable, ephemeral recordings, certain digital audio transmissions, phonorecords, digital phonorecord... the parties. (3) Digital audio transmissions: For preexisting digital subscription transmission...
37 CFR 251.61 - Commencement of adjustment proceedings.
Code of Federal Regulations, 2010 CFR
2010-07-01
... proceedings. 251.61 Section 251.61 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... cable, ephemeral recordings, certain digital audio transmissions, phonorecords, digital phonorecord... the parties. (3) Digital audio transmissions: For preexisting digital subscription transmission...
Code of Federal Regulations, 2011 CFR
2011-07-01
... 37 Patents, Trademarks, and Copyrights 1 2011-07-01 2011-07-01 false [Reserved] 385.15 Section 385.15 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital...
Code of Federal Regulations, 2012 CFR
2012-07-01
... 37 Patents, Trademarks, and Copyrights 1 2012-07-01 2012-07-01 false [Reserved] 385.15 Section 385.15 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital...
Code of Federal Regulations, 2013 CFR
2013-07-01
... 37 Patents, Trademarks, and Copyrights 1 2013-07-01 2013-07-01 false [Reserved] 385.15 Section 385.15 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital...
Code of Federal Regulations, 2010 CFR
2010-07-01
... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false [Reserved] 385.15 Section 385.15 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming, Other Incidental Digital...
37 CFR 385.14 - Promotional royalty rate.
Code of Federal Regulations, 2014 CFR
2014-07-01
....14 Section 385.14 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS... FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming and Limited... promotional limited downloads offered in the context of a free trial period for a digital music subscription...
37 CFR 251.2 - Purpose of Copyright Arbitration Royalty Panels.
Code of Federal Regulations, 2010 CFR
2010-07-01
... Arbitration Royalty Panels. 251.2 Section 251.2 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY... concerning royalty rates and terms for the public performance of sound recordings by certain digital audio... phonorecords, and royalty rates and terms for digital transmissions that constitute digital phonorecord...
37 CFR 251.2 - Purpose of Copyright Arbitration Royalty Panels.
Code of Federal Regulations, 2011 CFR
2011-07-01
... Arbitration Royalty Panels. 251.2 Section 251.2 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY... concerning royalty rates and terms for the public performance of sound recordings by certain digital audio... phonorecords, and royalty rates and terms for digital transmissions that constitute digital phonorecord...
37 CFR 255.5 - Royalty rate for digital phonorecord deliveries in general.
Code of Federal Regulations, 2012 CFR
2012-07-01
... 37 Patents, Trademarks, and Copyrights 1 2012-07-01 2012-07-01 false Royalty rate for digital..., LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY PANEL RULES AND PROCEDURES ADJUSTMENT OF ROYALTY PAYABLE UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING PHONORECORDS § 255.5 Royalty rate for digital...
37 CFR 255.5 - Royalty rate for digital phonorecord deliveries in general.
Code of Federal Regulations, 2013 CFR
2013-07-01
... 37 Patents, Trademarks, and Copyrights 1 2013-07-01 2013-07-01 false Royalty rate for digital..., LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY PANEL RULES AND PROCEDURES ADJUSTMENT OF ROYALTY PAYABLE UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING PHONORECORDS § 255.5 Royalty rate for digital...
37 CFR 255.5 - Royalty rate for digital phonorecord deliveries in general.
Code of Federal Regulations, 2010 CFR
2010-07-01
... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false Royalty rate for digital..., LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY PANEL RULES AND PROCEDURES ADJUSTMENT OF ROYALTY PAYABLE UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING PHONORECORDS § 255.5 Royalty rate for digital...
37 CFR 255.5 - Royalty rate for digital phonorecord deliveries in general.
Code of Federal Regulations, 2011 CFR
2011-07-01
... 37 Patents, Trademarks, and Copyrights 1 2011-07-01 2011-07-01 false Royalty rate for digital..., LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY PANEL RULES AND PROCEDURES ADJUSTMENT OF ROYALTY PAYABLE UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING PHONORECORDS § 255.5 Royalty rate for digital...
37 CFR 385.16 - Reproduction and distribution rights covered.
Code of Federal Regulations, 2014 CFR
2014-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming and...
Code of Federal Regulations, 2012 CFR
2012-07-01
... 385.2 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.2 Definitions. For purposes of this subpart, the following...
Code of Federal Regulations, 2010 CFR
2010-07-01
... 385.2 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.2 Definitions. For purposes of this subpart, the following...
Code of Federal Regulations, 2011 CFR
2011-07-01
... 385.2 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.2 Definitions. For purposes of this subpart, the following...
Code of Federal Regulations, 2013 CFR
2013-07-01
... 385.2 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.2 Definitions. For purposes of this subpart, the following...
Code of Federal Regulations, 2014 CFR
2014-07-01
... 385.2 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.2 Definitions. For purposes of this subpart, the following...
37 CFR 385.12 - Calculation of royalty payments in general.
Code of Federal Regulations, 2014 CFR
2014-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming and...
37 CFR 255.7 - Future proceedings.
Code of Federal Regulations, 2011 CFR
2011-07-01
... Section 255.7 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT... and terms for the making of digital phonorecord deliveries during the periods beginning January 1... new rates and terms for the making of digital phonorecord deliveries during the periods beginning...
37 CFR 255.7 - Future proceedings.
Code of Federal Regulations, 2013 CFR
2013-07-01
... Section 255.7 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT... and terms for the making of digital phonorecord deliveries during the periods beginning January 1... new rates and terms for the making of digital phonorecord deliveries during the periods beginning...
37 CFR 255.7 - Future proceedings.
Code of Federal Regulations, 2012 CFR
2012-07-01
... Section 255.7 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT... and terms for the making of digital phonorecord deliveries during the periods beginning January 1... new rates and terms for the making of digital phonorecord deliveries during the periods beginning...
37 CFR 255.7 - Future proceedings.
Code of Federal Regulations, 2010 CFR
2010-07-01
... Section 255.7 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT... and terms for the making of digital phonorecord deliveries during the periods beginning January 1... new rates and terms for the making of digital phonorecord deliveries during the periods beginning...
37 CFR 255.7 - Future proceedings.
Code of Federal Regulations, 2014 CFR
2014-07-01
... Section 255.7 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT... and terms for the making of digital phonorecord deliveries during the periods beginning January 1... new rates and terms for the making of digital phonorecord deliveries during the periods beginning...
Code of Federal Regulations, 2014 CFR
2014-07-01
..., and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES... PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming and Limited Downloads § 385.13 Minimum royalty...
Code of Federal Regulations, 2010 CFR
2010-07-01
... Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY... affecting cable (17 U.S.C. 111), the making of ephemeral recordings (17 U.S.C. 112), certain digital audio transmissions (17 U.S.C. 114), the manufacture and distribution of phonorecords, including digital phonorecord...
Code of Federal Regulations, 2013 CFR
2013-07-01
... 385.4 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.4 Late payments. A Licensee shall pay a late fee of 1.5% per month...
Code of Federal Regulations, 2011 CFR
2011-07-01
... Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY... affecting cable (17 U.S.C. 111), the making of ephemeral recordings (17 U.S.C. 112), certain digital audio transmissions (17 U.S.C. 114), the manufacture and distribution of phonorecords, including digital phonorecord...
Code of Federal Regulations, 2010 CFR
2010-07-01
... 385.4 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.4 Late payments. A Licensee shall pay a late fee of 1.5% per month...
Code of Federal Regulations, 2011 CFR
2011-07-01
... 385.4 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.4 Late payments. A Licensee shall pay a late fee of 1.5% per month...
Code of Federal Regulations, 2012 CFR
2012-07-01
... 385.4 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.4 Late payments. A Licensee shall pay a late fee of 1.5% per month...
Code of Federal Regulations, 2014 CFR
2014-07-01
... 385.4 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Physical Phonorecord Deliveries, Permanent Digital Downloads and Ringtones § 385.4 Late payments. A Licensee shall pay a late fee of 1.5% per month...
Federal Register 2010, 2011, 2012, 2013, 2014
2011-01-05
... LIBRARY OF CONGRESS Copyright Royalty Board [Docket No. 2011-3 CRB Phonorecords II] Adjustment or... Board, Library of Congress. ACTION: Notice announcing commencement of proceeding with request for... proceeding was captioned as ``DPRA'' (which stands for ``Digital Phonorecord Rate Adjustment''). Hereinafter...
37 CFR 260.3 - Terms for making payment of royalty fees.
Code of Federal Regulations, 2011 CFR
2011-07-01
... royalty fees. 260.3 Section 260.3 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... SUBSCRIPTION SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.3...(a) for digital transmissions or ephemeral phonorecords made between January 1, 2002, and July 31...
37 CFR 260.3 - Terms for making payment of royalty fees.
Code of Federal Regulations, 2013 CFR
2013-07-01
... royalty fees. 260.3 Section 260.3 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... SUBSCRIPTION SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.3...(a) for digital transmissions or ephemeral phonorecords made between January 1, 2002, and July 31...
37 CFR 260.3 - Terms for making payment of royalty fees.
Code of Federal Regulations, 2014 CFR
2014-07-01
... royalty fees. 260.3 Section 260.3 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF... SUBSCRIPTION SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.3...(a) for digital transmissions or ephemeral phonorecords made between January 1, 2002, and July 31...
37 CFR 260.3 - Terms for making payment of royalty fees.
Code of Federal Regulations, 2012 CFR
2012-07-01
... royalty fees. 260.3 Section 260.3 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... SUBSCRIPTION SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.3...(a) for digital transmissions or ephemeral phonorecords made between January 1, 2002, and July 31...
37 CFR 260.3 - Terms for making payment of royalty fees.
Code of Federal Regulations, 2010 CFR
2010-07-01
... royalty fees. 260.3 Section 260.3 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... SUBSCRIPTION SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.3...(a) for digital transmissions or ephemeral phonorecords made between January 1, 2002, and July 31...
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false [Reserved] 385.15 Section 385.15 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming and Limited Downloads...
Code of Federal Regulations, 2011 CFR
2011-07-01
.... 201.19 Section 201.19 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... musical works, including by means of a digital phonorecord delivery. (2) An Annual Statement of Account is... distribute phonorecords of nondramatic musical works. (3) For the purposes of this section, a “digital...
Code of Federal Regulations, 2010 CFR
2010-07-01
.... 201.19 Section 201.19 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... musical works, including by means of a digital phonorecord delivery. (2) An Annual Statement of Account is... distribute phonorecords of nondramatic musical works. (3) For the purposes of this section, a “digital...
Code of Federal Regulations, 2013 CFR
2013-07-01
.... 201.19 Section 201.19 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... musical works, including by means of a digital phonorecord delivery. (2) An Annual Statement of Account is... distribute phonorecords of nondramatic musical works. (3) For the purposes of this section, a “digital...
Code of Federal Regulations, 2012 CFR
2012-07-01
.... 201.19 Section 201.19 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... musical works, including by means of a digital phonorecord delivery. (2) An Annual Statement of Account is... distribute phonorecords of nondramatic musical works. (3) For the purposes of this section, a “digital...
Code of Federal Regulations, 2014 CFR
2014-07-01
.... 201.19 Section 201.19 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS... musical works, including by means of a digital phonorecord delivery. (2) An Annual Statement of Account is... distribute phonorecords of nondramatic musical works. (3) For the purposes of this section, a “digital...
37 CFR 385.17 - Effect of rates.
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false Effect of rates. 385.17 Section 385.17 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Interactive Streaming and Limited Downloads...
Code of Federal Regulations, 2013 CFR
2013-07-01
... 37 Patents, Trademarks, and Copyrights 1 2013-07-01 2013-07-01 false General. 255.1 Section 255.1 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY... compulsory license for making and distributing phonorecords, including digital phonorecord deliveries...
Code of Federal Regulations, 2010 CFR
2010-07-01
... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false General. 255.1 Section 255.1 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY... compulsory license for making and distributing phonorecords, including digital phonorecord deliveries...
Code of Federal Regulations, 2011 CFR
2011-07-01
... 37 Patents, Trademarks, and Copyrights 1 2011-07-01 2011-07-01 false General. 255.1 Section 255.1 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY... compulsory license for making and distributing phonorecords, including digital phonorecord deliveries...
Code of Federal Regulations, 2012 CFR
2012-07-01
... 37 Patents, Trademarks, and Copyrights 1 2012-07-01 2012-07-01 false General. 255.1 Section 255.1 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY... compulsory license for making and distributing phonorecords, including digital phonorecord deliveries...
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false General. 255.1 Section 255.1 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION... compulsory license for making and distributing phonorecords, including digital phonorecord deliveries...
77 FR 44179 - Mechanical and Digital Phonorecord Delivery Compulsory License
Federal Register 2010, 2011, 2012, 2013, 2014
2012-07-27
... of account, certified by a certified public accountant, shall be filed for every compulsory license... Statements of Account, certified by a certified public accountant, shall be filed for every compulsory... it to the public for private use. The mechanical license may be used once phonorecords of a...
77 FR 55783 - Mechanical and Digital Phonorecord Delivery Compulsory License
Federal Register 2010, 2011, 2012, 2013, 2014
2012-09-11
... filed by the Recording Industry Association of America, Inc., National Music Publishers Association, Songwriters Guild of America, Digital Media Association, and Music Reports, Inc., (``Joint Requestors''). The...
37 CFR 251.62 - Content of petition.
Code of Federal Regulations, 2010 CFR
2010-07-01
... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false Content of petition. 251.62 Section 251.62 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT... proceedings for cable, ephemeral recordings, certain digital audio transmissions, phonorecords, digital...
Code of Federal Regulations, 2014 CFR
2014-07-01
... 385.21 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Limited Offerings, Mixed Service Bundles..., permanent digital downloads, restricted downloads or ringtones; (3) In the case of a music bundle, the...
37 CFR 251.62 - Content of petition.
Code of Federal Regulations, 2011 CFR
2011-07-01
... 37 Patents, Trademarks, and Copyrights 1 2011-07-01 2011-07-01 false Content of petition. 251.62 Section 251.62 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT... proceedings for cable, ephemeral recordings, certain digital audio transmissions, phonorecords, digital...
37 CFR 370.2 - Notice of use of sound recordings under statutory license.
Code of Federal Regulations, 2011 CFR
2011-07-01
... BOARD, LIBRARY OF CONGRESS NOTICE AND RECORDKEEPING REQUIREMENTS FOR STATUTORY LICENSES NOTICE AND... is either commencing digital transmissions of sound recordings or making ephemeral phonorecords of... categories under which the Service will be making digital transmissions of sound recordings: Preexisting...
37 CFR 370.2 - Notice of use of sound recordings under statutory license.
Code of Federal Regulations, 2014 CFR
2014-07-01
... BOARD, LIBRARY OF CONGRESS NOTICE AND RECORDKEEPING REQUIREMENTS FOR STATUTORY LICENSES NOTICE AND... is either commencing digital transmissions of sound recordings or making ephemeral phonorecords of... categories under which the Service will be making digital transmissions of sound recordings: Preexisting...
37 CFR 370.2 - Notice of use of sound recordings under statutory license.
Code of Federal Regulations, 2010 CFR
2010-07-01
... BOARD, LIBRARY OF CONGRESS NOTICE AND RECORDKEEPING REQUIREMENTS FOR STATUTORY LICENSES NOTICE AND... is either commencing digital transmissions of sound recordings or making ephemeral phonorecords of... categories under which the Service will be making digital transmissions of sound recordings: Preexisting...
37 CFR 370.2 - Notice of use of sound recordings under statutory license.
Code of Federal Regulations, 2013 CFR
2013-07-01
... BOARD, LIBRARY OF CONGRESS NOTICE AND RECORDKEEPING REQUIREMENTS FOR STATUTORY LICENSES NOTICE AND... is either commencing digital transmissions of sound recordings or making ephemeral phonorecords of... categories under which the Service will be making digital transmissions of sound recordings: Preexisting...
37 CFR 370.2 - Notice of use of sound recordings under statutory license.
Code of Federal Regulations, 2012 CFR
2012-07-01
... BOARD, LIBRARY OF CONGRESS NOTICE AND RECORDKEEPING REQUIREMENTS FOR STATUTORY LICENSES NOTICE AND... is either commencing digital transmissions of sound recordings or making ephemeral phonorecords of... categories under which the Service will be making digital transmissions of sound recordings: Preexisting...
Code of Federal Regulations, 2013 CFR
2013-07-01
... 37 Patents, Trademarks, and Copyrights 1 2013-07-01 2013-07-01 false Royalty fees for the digital.... 260.2 Section 260.2 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.2 Royalty...
Code of Federal Regulations, 2011 CFR
2011-07-01
... 37 Patents, Trademarks, and Copyrights 1 2011-07-01 2011-07-01 false Royalty fees for the digital.... 260.2 Section 260.2 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.2 Royalty...
Code of Federal Regulations, 2010 CFR
2010-07-01
... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false Royalty fees for the digital.... 260.2 Section 260.2 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.2 Royalty...
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false Royalty fees for the digital.... 260.2 Section 260.2 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.2 Royalty...
Code of Federal Regulations, 2012 CFR
2012-07-01
... 37 Patents, Trademarks, and Copyrights 1 2012-07-01 2012-07-01 false Royalty fees for the digital.... 260.2 Section 260.2 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.2 Royalty...
37 CFR 385.22 - Calculation of royalty payments in general.
Code of Federal Regulations, 2014 CFR
2014-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Limited Offerings, Mixed..., permanent digital download, ringtone) in accordance with the ratios that the standalone published prices of...
37 CFR 385.23 - Royalty rates and subscriber-based royalty floors for specific types of services.
Code of Federal Regulations, 2014 CFR
2014-07-01
... Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND... DIGITAL PHONORECORDS Limited Offerings, Mixed Service Bundles, Music Bundles, Paid Locker Services and... expensed for the rights to make the relevant permanent digital downloads and ringtones. (b) Computation of...
37 CFR 385.25 - Reproduction and distribution rights covered.
Code of Federal Regulations, 2014 CFR
2014-07-01
..., LIBRARY OF CONGRESS RATES AND TERMS FOR STATUTORY LICENSES RATES AND TERMS FOR USE OF MUSICAL WORKS UNDER COMPULSORY LICENSE FOR MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Limited Offerings, Mixed...
Federal Register 2010, 2011, 2012, 2013, 2014
2013-12-20
... service bundles, music bundles, paid locker services, and purchased content locker services. The technical... downloads, limited offerings, mixed service bundles, music bundles, paid locker services, and purchased...
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false General. 385.20 Section 385.20 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND TERMS... AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Limited Offerings, Mixed Service Bundles, Music...
37 CFR 385.24 - Free trial periods.
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false Free trial periods. 385.24 Section 385.24 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Limited Offerings, Mixed Service Bundles...
37 CFR 260.6 - Verification of royalty payments.
Code of Federal Regulations, 2013 CFR
2013-07-01
... 37 Patents, Trademarks, and Copyrights 1 2013-07-01 2013-07-01 false Verification of royalty payments. 260.6 Section 260.6 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.6...
37 CFR 260.6 - Verification of royalty payments.
Code of Federal Regulations, 2011 CFR
2011-07-01
... 37 Patents, Trademarks, and Copyrights 1 2011-07-01 2011-07-01 false Verification of royalty payments. 260.6 Section 260.6 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.6...
37 CFR 260.6 - Verification of royalty payments.
Code of Federal Regulations, 2012 CFR
2012-07-01
... 37 Patents, Trademarks, and Copyrights 1 2012-07-01 2012-07-01 false Verification of royalty payments. 260.6 Section 260.6 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.6...
37 CFR 385.26 - Effect of rates.
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false Effect of rates. 385.26 Section 385.26 Patents, Trademarks, and Copyrights COPYRIGHT ROYALTY BOARD, LIBRARY OF CONGRESS RATES AND... MAKING AND DISTRIBUTING OF PHYSICAL AND DIGITAL PHONORECORDS Limited Offerings, Mixed Service Bundles...
37 CFR 260.6 - Verification of royalty payments.
Code of Federal Regulations, 2010 CFR
2010-07-01
... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false Verification of royalty payments. 260.6 Section 260.6 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.6...
Federal Register 2010, 2011, 2012, 2013, 2014
2012-05-17
..., music bundles, paid locker services and purchased content locker services. DATES: Comments and... Association of Independent Music (``A2IM''); Music Reports, Inc. (``Music Reports''); the National Music... and Church Music Publishers Association, jointly (collectively, ``Copyright Owners''); EMI Music...
37 CFR 260.7 - Unknown copyright owners.
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false Unknown copyright owners. 260.7 Section 260.7 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.7 Unknown...
37 CFR 260.6 - Verification of royalty payments.
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false Verification of royalty payments. 260.6 Section 260.6 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF... SUBSCRIPTION SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.6...
37 CFR 260.5 - Verification of statements of account.
Code of Federal Regulations, 2012 CFR
2012-07-01
... 37 Patents, Trademarks, and Copyrights 1 2012-07-01 2012-07-01 false Verification of statements of account. 260.5 Section 260.5 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.5...
37 CFR 260.5 - Verification of statements of account.
Code of Federal Regulations, 2011 CFR
2011-07-01
... 37 Patents, Trademarks, and Copyrights 1 2011-07-01 2011-07-01 false Verification of statements of account. 260.5 Section 260.5 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.5...
37 CFR 260.5 - Verification of statements of account.
Code of Federal Regulations, 2010 CFR
2010-07-01
... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false Verification of statements of account. 260.5 Section 260.5 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.5...
37 CFR 260.5 - Verification of statements of account.
Code of Federal Regulations, 2013 CFR
2013-07-01
... 37 Patents, Trademarks, and Copyrights 1 2013-07-01 2013-07-01 false Verification of statements of account. 260.5 Section 260.5 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS... SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.5...
37 CFR 260.4 - Confidential information and statements of account.
Code of Federal Regulations, 2013 CFR
2013-07-01
... 37 Patents, Trademarks, and Copyrights 1 2013-07-01 2013-07-01 false Confidential information and statements of account. 260.4 Section 260.4 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... SUBSCRIPTION SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.4...
37 CFR 260.4 - Confidential information and statements of account.
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false Confidential information and statements of account. 260.4 Section 260.4 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY... SUBSCRIPTION SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.4...
37 CFR 260.4 - Confidential information and statements of account.
Code of Federal Regulations, 2012 CFR
2012-07-01
... 37 Patents, Trademarks, and Copyrights 1 2012-07-01 2012-07-01 false Confidential information and statements of account. 260.4 Section 260.4 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... SUBSCRIPTION SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.4...
37 CFR 260.5 - Verification of statements of account.
Code of Federal Regulations, 2014 CFR
2014-07-01
... 37 Patents, Trademarks, and Copyrights 1 2014-07-01 2014-07-01 false Verification of statements of account. 260.5 Section 260.5 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF... SUBSCRIPTION SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.5...
37 CFR 260.4 - Confidential information and statements of account.
Code of Federal Regulations, 2011 CFR
2011-07-01
... 37 Patents, Trademarks, and Copyrights 1 2011-07-01 2011-07-01 false Confidential information and statements of account. 260.4 Section 260.4 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... SUBSCRIPTION SERVICES' DIGITAL TRANSMISSIONS OF SOUND RECORDINGS AND MAKING OF EPHEMERAL PHONORECORDS § 260.4...
19 CFR 133.42 - Infringing copies or phonorecords.
Code of Federal Regulations, 2010 CFR
2010-04-01
....42 Infringing copies or phonorecords. (a) Definition. Infringing copies or phonorecords are “piratical” articles, i.e., copies or phonorecords which are unlawfully made (without the authorization of... chapter. Lawfully made copies are not subject to seizure and forfeiture by Customs. (d) Disclosure. When...
Federal Register 2010, 2011, 2012, 2013, 2014
2013-11-13
... novel question of law: the question of the Judges' authority regarding ``imposing requirements on what a... provided by a licensee with respect to the computation of a subminimum, shall be maintained in confidence... respect to the computation of a subminimum, shall not be used for any other purpose, and shall not be...
Federal Register 2010, 2011, 2012, 2013, 2014
2013-05-16
...'s statements of account shall set forth each step of its calculations with sufficient information to... available by persons making digital phonorecord deliveries.'' Register's Division of Authority Decision... type of information in a notice of use (but not in the statement of account) to be served on the...
37 CFR 202.20 - Deposit of copies and phonorecords for copyright registration.
Code of Federal Regulations, 2014 CFR
2014-07-01
... motion pictures made from pre-existing black and white motion pictures, in addition to the deposit of one... work consists of a repeated pictorial or graphic design, the complete design and at least part of one... one complete copy of the best edition of each issue included in the group registration, or a digital...
36 CFR 705.5 - Disposition and use of copies and phonorecords by the Library of Congress.
Code of Federal Regulations, 2010 CFR
2010-07-01
... and phonorecords by the Library of Congress. 705.5 Section 705.5 Parks, Forests, and Public Property LIBRARY OF CONGRESS REPRODUCTION, COMPILATION, AND DISTRIBUTION OF NEWS TRANSMISSIONS UNDER THE PROVISIONS... phonorecords by the Library of Congress. (a) All copies and phonorecords acquired under this part will be...
36 CFR 705.5 - Disposition and use of copies and phonorecords by the Library of Congress.
Code of Federal Regulations, 2014 CFR
2014-07-01
... and phonorecords by the Library of Congress. 705.5 Section 705.5 Parks, Forests, and Public Property LIBRARY OF CONGRESS REPRODUCTION, COMPILATION, AND DISTRIBUTION OF NEWS TRANSMISSIONS UNDER THE PROVISIONS... phonorecords by the Library of Congress. (a) All copies and phonorecords acquired under this part will be...
36 CFR 705.5 - Disposition and use of copies and phonorecords by the Library of Congress.
Code of Federal Regulations, 2011 CFR
2011-07-01
... and phonorecords by the Library of Congress. 705.5 Section 705.5 Parks, Forests, and Public Property LIBRARY OF CONGRESS REPRODUCTION, COMPILATION, AND DISTRIBUTION OF NEWS TRANSMISSIONS UNDER THE PROVISIONS... phonorecords by the Library of Congress. (a) All copies and phonorecords acquired under this part will be...
36 CFR 705.5 - Disposition and use of copies and phonorecords by the Library of Congress.
Code of Federal Regulations, 2012 CFR
2012-07-01
... and phonorecords by the Library of Congress. 705.5 Section 705.5 Parks, Forests, and Public Property LIBRARY OF CONGRESS REPRODUCTION, COMPILATION, AND DISTRIBUTION OF NEWS TRANSMISSIONS UNDER THE PROVISIONS... phonorecords by the Library of Congress. (a) All copies and phonorecords acquired under this part will be...
37 CFR 254.2 - Definition of coin-operated phonorecord player.
Code of Federal Regulations, 2011 CFR
2011-07-01
..., the term coin-operated phonorecord player is a machine or device that: (a) Is employed solely for the performance of nondramatic musical works by means of phonorecords upon being activated by insertion of coins... works available for performance on it, which list is affixed to the phonorecord player or posted in the...
36 CFR § 705.5 - Disposition and use of copies and phonorecords by the Library of Congress.
Code of Federal Regulations, 2013 CFR
2013-07-01
... and phonorecords by the Library of Congress. § 705.5 Section § 705.5 Parks, Forests, and Public Property LIBRARY OF CONGRESS REPRODUCTION, COMPILATION, AND DISTRIBUTION OF NEWS TRANSMISSIONS UNDER THE... phonorecords by the Library of Congress. (a) All copies and phonorecords acquired under this part will be...
37 CFR 254.2 - Definition of coin-operated phonorecord player.
Code of Federal Regulations, 2010 CFR
2010-07-01
...-OPERATED PHONORECORD PLAYERS § 254.2 Definition of coin-operated phonorecord player. As used in this part..., currency, tokens, or other monetary units or their equivalent; (b) Is located in an establishment making no...
37 CFR 202.19 - Deposit of published copies or phonorecords for the Library of Congress.
Code of Federal Regulations, 2011 CFR
2011-07-01
... or phonorecords for the Library of Congress. 202.19 Section 202.19 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES PREREGISTRATION AND REGISTRATION OF CLAIMS TO COPYRIGHT § 202.19 Deposit of published copies or phonorecords for the Library of...
37 CFR 202.19 - Deposit of published copies or phonorecords for the Library of Congress.
Code of Federal Regulations, 2014 CFR
2014-07-01
... or phonorecords for the Library of Congress. 202.19 Section 202.19 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES PREREGISTRATION AND REGISTRATION OF CLAIMS TO COPYRIGHT § 202.19 Deposit of published copies or phonorecords for the Library of...
37 CFR 202.19 - Deposit of published copies or phonorecords for the Library of Congress.
Code of Federal Regulations, 2012 CFR
2012-07-01
... or phonorecords for the Library of Congress. 202.19 Section 202.19 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES PREREGISTRATION AND REGISTRATION OF CLAIMS TO COPYRIGHT § 202.19 Deposit of published copies or phonorecords for the Library of...
37 CFR 202.19 - Deposit of published copies or phonorecords for the Library of Congress.
Code of Federal Regulations, 2013 CFR
2013-07-01
... or phonorecords for the Library of Congress. 202.19 Section 202.19 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES PREREGISTRATION AND REGISTRATION OF CLAIMS TO COPYRIGHT § 202.19 Deposit of published copies or phonorecords for the Library of...
Code of Federal Regulations, 2010 CFR
2010-07-01
... Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT ARBITRATION ROYALTY PANEL RULES AND PROCEDURES ADJUSTMENT OF ROYALTY RATE FOR COIN-OPERATED PHONORECORD PLAYERS § 254.1 General. This part 254 establishes the compulsory license fees for coin-operated phonorecord players...
19 CFR 133.42 - Infringing copies or phonorecords.
Code of Federal Regulations, 2011 CFR
2011-04-01
... 19 Customs Duties 1 2011-04-01 2011-04-01 false Infringing copies or phonorecords. 133.42 Section 133.42 Customs Duties U.S. CUSTOMS AND BORDER PROTECTION, DEPARTMENT OF HOMELAND SECURITY; DEPARTMENT OF THE TREASURY TRADEMARKS, TRADE NAMES, AND COPYRIGHTS Importations Violating Copyright Laws § 133...
37 CFR 202.19 - Deposit of published copies or phonorecords for the Library of Congress.
Code of Federal Regulations, 2010 CFR
2010-07-01
... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false Deposit of published copies... REGISTRATION OF CLAIMS TO COPYRIGHT § 202.19 Deposit of published copies or phonorecords for the Library of... of published works for the Library of Congress under section 407 of title 17 of the United States...
36 CFR § 705.8 - Agreements modifying the terms of this part.
Code of Federal Regulations, 2013 CFR
2013-07-01
... REPRODUCTION, COMPILATION, AND DISTRIBUTION OF NEWS TRANSMISSIONS UNDER THE PROVISIONS OF THE AMERICAN... phonorecords of transmission programs of regularly scheduled newscasts or on-the-spot coverage of news events...
36 CFR 705.8 - Agreements modifying the terms of this part.
Code of Federal Regulations, 2014 CFR
2014-07-01
... REPRODUCTION, COMPILATION, AND DISTRIBUTION OF NEWS TRANSMISSIONS UNDER THE PROVISIONS OF THE AMERICAN... phonorecords of transmission programs of regularly scheduled newscasts or on-the-spot coverage of news events...
36 CFR 705.8 - Agreements modifying the terms of this part.
Code of Federal Regulations, 2012 CFR
2012-07-01
... REPRODUCTION, COMPILATION, AND DISTRIBUTION OF NEWS TRANSMISSIONS UNDER THE PROVISIONS OF THE AMERICAN... phonorecords of transmission programs of regularly scheduled newscasts or on-the-spot coverage of news events...
36 CFR 705.8 - Agreements modifying the terms of this part.
Code of Federal Regulations, 2010 CFR
2010-07-01
... REPRODUCTION, COMPILATION, AND DISTRIBUTION OF NEWS TRANSMISSIONS UNDER THE PROVISIONS OF THE AMERICAN... phonorecords of transmission programs of regularly scheduled newscasts or on-the-spot coverage of news events...
36 CFR 705.8 - Agreements modifying the terms of this part.
Code of Federal Regulations, 2011 CFR
2011-07-01
... REPRODUCTION, COMPILATION, AND DISTRIBUTION OF NEWS TRANSMISSIONS UNDER THE PROVISIONS OF THE AMERICAN... phonorecords of transmission programs of regularly scheduled newscasts or on-the-spot coverage of news events...
Code of Federal Regulations, 2011 CFR
2011-07-01
... EPHEMERAL REPRODUCTIONS Broadcasters § 380.12 Royalty fees for the public performance of sound recordings.... The royalty payable under 17 U.S.C. 112(e) for any reproduction of a phonorecord made by a Broadcaster...
16 CFR 1025.33 - Production of documents and things.
Code of Federal Regulations, 2010 CFR
2010-01-01
... Section 1025.33 Commercial Practices CONSUMER PRODUCT SAFETY COMMISSION GENERAL RULES OF PRACTICE FOR... (including writings, drawings, graphs, charts, photographs, phono-records, and any other data compilation..., custody, or control of the party upon whom the request is served, or (2) To permit entry upon designated...
37 CFR 202.23 - Full term retention of copyright deposits.
Code of Federal Regulations, 2010 CFR
2010-07-01
... copyright deposits. 202.23 Section 202.23 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF... Full term retention of copyright deposits. (a) General. (1) This section prescribes conditions under... deposits (copies, phonorecords, or identifying material) of published works may be made and granted or...
Code of Federal Regulations, 2010 CFR
2010-07-01
..., Statements of Account, Auditor's Reports, and other verification information filed in the Copyright Office... statements of account under compulsory license for making/distributing phonorecords of 201.19 Nondramatic... works, Royalties and statements of account under compulsory license for making/distributing 201.19...
37 CFR 255.3 - Adjustment of royalty rate.
Code of Federal Regulations, 2010 CFR
2010-07-01
... fraction thereof, whichever amount is larger, subject to further adjustment pursuant to paragraphs (b....85 cent per minute of playing time or fraction thereof, whichever amount is larger, subject to... embodied in the phonorecord shall be either 5.0 cents, or 0.95 cent per minute of playing time or fraction...
19 CFR 133.31 - Recordation of copyrighted works.
Code of Federal Regulations, 2010 CFR
2010-04-01
... 19 Customs Duties 1 2010-04-01 2010-04-01 false Recordation of copyrighted works. 133.31 Section... Recordation of copyrighted works. (a) Eligible works. Claims to copyright which have been registered in... (or phonorecords) of eligible works, may file an application to record a copyright. “Copyright owner...
37 CFR 202.24 - Deposit of published electronic works available only online.
Code of Federal Regulations, 2010 CFR
2010-07-01
... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false Deposit of published... COPYRIGHT § 202.24 Deposit of published electronic works available only online. (a) Pursuant to authority... or a phonorecord of an electronic work published in the United States and available only online upon...
37 CFR 202.24 - Deposit of published electronic works available only online.
Code of Federal Regulations, 2013 CFR
2013-07-01
... electronic works available only online. 202.24 Section 202.24 Patents, Trademarks, and Copyrights COPYRIGHT... COPYRIGHT § 202.24 Deposit of published electronic works available only online. (a) Pursuant to authority... or a phonorecord of an electronic work published in the United States and available only online upon...
37 CFR 202.24 - Deposit of published electronic works available only online.
Code of Federal Regulations, 2011 CFR
2011-07-01
... electronic works available only online. 202.24 Section 202.24 Patents, Trademarks, and Copyrights COPYRIGHT... COPYRIGHT § 202.24 Deposit of published electronic works available only online. (a) Pursuant to authority... or a phonorecord of an electronic work published in the United States and available only online upon...
37 CFR 202.24 - Deposit of published electronic works available only online.
Code of Federal Regulations, 2012 CFR
2012-07-01
... electronic works available only online. 202.24 Section 202.24 Patents, Trademarks, and Copyrights COPYRIGHT... COPYRIGHT § 202.24 Deposit of published electronic works available only online. (a) Pursuant to authority... or a phonorecord of an electronic work published in the United States and available only online upon...
37 CFR 202.24 - Deposit of published electronic works available only online.
Code of Federal Regulations, 2014 CFR
2014-07-01
... electronic works available only online. 202.24 Section 202.24 Patents, Trademarks, and Copyrights U.S... CLAIMS TO COPYRIGHT § 202.24 Deposit of published electronic works available only online. (a) Pursuant to... copy or a phonorecord of an electronic work published in the United States and available only online...
The United States Copyright Law: A Guide for Music Educators.
ERIC Educational Resources Information Center
National Association of Schools of Music, Reston, VA.
Music educators are informed of the applications of the 1976 revision of the United States copyright law to the use of sheet music, audiovisual recordings, and dramatic and choreographic works. Material is divided into five sections. Section 1 outlines the primary rights of copyright holders with regard to phonorecords, derivative works,…
37 CFR 202.20 - Deposit of copies and phonorecords for copyright registration.
Code of Federal Regulations, 2010 CFR
2010-07-01
... motion pictures made from pre-existing black and white motion pictures, in addition to the deposit of one... work consists of a repeated pictorial or graphic design, the complete design and at least part of one.... (xviii) Architectural works. (A) For designs of unconstructed buildings, the deposit must consist of one...
37 CFR 202.20 - Deposit of copies and phonorecords for copyright registration.
Code of Federal Regulations, 2013 CFR
2013-07-01
...; HTML; WAV; and MPEG family of formats, including MP3. This list of file formats is non-exhaustive and... distributed and used in such a manner that ownership and control of copies remain with the test sponsor or...” shall mean one of the following: (1) The first and last 25 pages or equivalent units of the source code...
37 CFR 202.20 - Deposit of copies and phonorecords for copyright registration.
Code of Federal Regulations, 2011 CFR
2011-07-01
... motion pictures made from pre-existing black and white motion pictures, in addition to the deposit of one... design and at least part of one repetition must be shown. If the sheetlike material in or on which a... consist of one complete copy of the best edition of each issue included in the group registration. In...
37 CFR 202.20 - Deposit of copies and phonorecords for copyright registration.
Code of Federal Regulations, 2012 CFR
2012-07-01
... motion pictures made from pre-existing black and white motion pictures, in addition to the deposit of one... design and at least part of one repetition must be shown. If the sheetlike material in or on which a... must consist of one complete copy of the best edition of each issue included in the group registration...
An Interactive Graphics Program for Investigating Digital Signal Processing.
ERIC Educational Resources Information Center
Miller, Billy K.; And Others
1983-01-01
Describes development of an interactive computer graphics program for use in teaching digital signal processing. The program allows students to interactively configure digital systems on a monitor display and observe their system's performance by means of digital plots on the system's outputs. A sample program run is included. (JN)
Does Digital Game Interactivity Always Promote Self-Efficacy?
Lee, Yu-Hao
2015-11-01
Interactive digital games can promote self-efficacy by engaging players in enactive and observational learning. However, interactivity does not always lead to greater self-efficacy. Important constructs in social cognitive theory, such as performance outcome and perceived similarity, are often not accounted for in studies that have tested the effect of digital game interactivity on self-efficacy. This study assessed the effects of interactive digital games compared with passive digital games based on video comparison, a common experimental design used to test the effect of digital game interactivity on self-efficacy. In addition, this study also evaluated player performance and measured perceived similarity to the observed player. Findings suggested that in general, digital game interactivity predicted higher self-efficacy compared with noninteractive passive games. However, in the noninteractive conditions, the effects of performance on self-efficacy were moderated by perceived similarity between the observer and the observed player. When the observed player was perceived to be similar to the observer, the effects of performance on self-efficacy were comparable to the interactive game, but when the observed player was perceived as dissimilar to the observer, observing the dissimilar player failed to increase observer self-efficacy. Implications for interactivity manipulations and game developers are discussed.
Interactive Books for Primary and Secondary Education for the Course of Religion in Greece
ERIC Educational Resources Information Center
Mitropoulou, Vasiliki
2012-01-01
The Greek Ministry of Education has initiated the project "Digital School" since September 2011. One of the actions of the Digital School concerns the development of digital interactive books (in html) for all school courses. These interactive books are enriched with digital components with activities which are embedded in them. The…
ERIC Educational Resources Information Center
Onaral, Banu; And Others
This report describes the development of a Drexel University electrical and computer engineering course on digital filter design that used interactive computing and graphics, and was one of three courses in a senior-level sequence on digital signal processing (DSP). Interactive and digital analysis/design routines and the interconnection of these…
Visual Design Guidelines for Improving Learning from Dynamic and Interactive Digital Text
ERIC Educational Resources Information Center
Jin, Sung-Hee
2013-01-01
Despite the dynamic and interactive features of digital text, the visual design guidelines for digital text are similar to those for printed text. The purpose of this study was to develop visual design guidelines for improving learning from dynamic and interactive digital text and to validate them by controlled testing. Two structure design…
New Integrated Video and Graphics Technology: Digital Video Interactive.
ERIC Educational Resources Information Center
Optical Information Systems, 1987
1987-01-01
Describes digital video interactive (DVI), a new technology which combines the interactivity of the graphics capabilities in personal computers with the realism of high-quality motion video and multitrack audio in an all-digital integrated system. (MES)
Interactive Digital Technologies' Use in Southwest Nigerian Universities
ERIC Educational Resources Information Center
Agbatogun, Alaba Olaoluwakotansibe
2013-01-01
The interactive digital technologies in education is an effective means used to widen educational opportunities. However, many faculty members do not use or adopt digital technologies as instructional tools. The purpose of this study was to predict faculty members' use of digital technologies in Nigerian Universities. 492 university lecturers from…
Interactive Digital Signal Processor
NASA Technical Reports Server (NTRS)
Mish, W. H.
1985-01-01
Interactive Digital Signal Processor, IDSP, consists of set of time series analysis "operators" based on various algorithms commonly used for digital signal analysis. Processing of digital signal time series to extract information usually achieved by applications of number of fairly standard operations. IDSP excellent teaching tool for demonstrating application for time series operators to artificially generated signals.
The Effects of an Intervention in Writing with Digital Interactive Books
ERIC Educational Resources Information Center
Curcic, Svjetlana; Johnstone, Robin S.
2016-01-01
This study examined the effects of an intervention in writing with digital interactive books. To improve the writing skills of seventh- and eighth-grade students with a learning disability in reading, we conducted a quasi-experimental study in which the students read interactive digital books (i-books), took notes, wrote summaries, and acted as…
ERIC Educational Resources Information Center
Prosser, Andrew
2014-01-01
Digital storytelling is already used extensively in language education. Web documentaries, particularly in terms of design and narrative structure, provide an extension of the digital storytelling concept, specifically in terms of increased interactivity. Using a model of interactive, non-linear storytelling, originally derived from computer game…
Publications - DDS 1 | Alaska Division of Geological & Geophysical Surveys
Surveys Digital Data Series 1, http://doi.org/10.14509/agdi. http://doi.org/10.14509/24504 Publication Products Interactive Interactive Map Alaska Geologic Data Index (AGDI) Digital Geospatial Data Digital
Interacting with Visual Poems through AR-Based Digital Artwork
ERIC Educational Resources Information Center
Lin, Hao-Chiang Koong; Hsieh, Min-Chai; Liu, Eric Zhi-Feng; Chuang, Tsung-Yen
2012-01-01
In this study, an AR-based digital artwork called "Mind Log" was designed and evaluated. The augmented reality technique was employed to create digital artwork that would present interactive poems. A digital poem was generated via the interplay between a video film and a text-based poem. This artwork was created following a rigorous design flow,…
ERIC Educational Resources Information Center
Shelton, Catharyn C.; Warren, Annie E.; Archambault, Leanna M.
2016-01-01
This study explores interactive digital storytelling in a university hybrid course. Digital stories leverage imagery and narrative-based content to explore concepts, while appealing to millennials. When digital storytelling is used as the main source of course content, tensions arise regarding how to engage and support student learning while…
An interactive program on digitizing historical seismograms
NASA Astrophysics Data System (ADS)
Xu, Yihe; Xu, Tao
2014-02-01
Retrieving information from analog seismograms is of great importance since they are considered as the unique sources that provide quantitative information of historical earthquakes. We present an algorithm for automatic digitization of the seismograms as an inversion problem that forms an interactive program using Matlab® GUI. The program integrates automatic digitization with manual digitization and users can easily switch between the two modalities and carry out different combinations for the optimal results. Several examples about applying the interactive program are given to illustrate the merits of the method.
ERIC Educational Resources Information Center
Hoffman, Daniel L.
2013-01-01
The purpose of the study is to better understand the role of physicality, interactivity, and interface effects in learning with digital content. Drawing on work in cognitive science, human-computer interaction, and multimedia learning, the study argues that interfaces that promote physical interaction can provide "conceptual leverage"…
Using Interactive Digital Images of Products to Teach Pharmaceutics
Pham, Khang H.; Dollar,, Michael
2007-01-01
Objective To implement interactive digital images of drug products and online quizzes in a pharmaceutics course to teach students where to look on product labels for information and how to evaluate ingredients of various dosage forms, and to reinforce pharmaceutical calculations with practical problems. Design Interactive digital images of drug products and a database of quiz questions pertaining to the products were created and an interactive online platform was designed. The interactive digital images were incorporated in pharmaceutics lectures as examples of dosage forms studied and calculations taught. The online quizzes were administered to first-professional year pharmacy students in fall 2004 and fall 2005. Assessment The competency outcome data illustrates that the product-based online quizzes aided students in meeting the desired learning objectives. Modifications to increase ease of use resulted in higher student success rates in the second year of implementation. Student and faculty evaluations of the application were largely positive. Conclusion The development of interactive digital images and product-based online quizzes successfully adapted a traditional learning aid into a viable electronic resource for pharmacy education. PMID:17619660
ERIC Educational Resources Information Center
Pepin, B.; Gueudet, G.; Trouche, L.
2017-01-01
The goal of this conceptual paper is to develop enhanced understandings of mathematics teacher design and design capacity when interacting with digital curriculum resources. We argue that digital resources in particular offer incentives and increasing opportunities for mathematics teachers' design, both individually and in collectives. Indeed they…
Agoras: Towards Collaborative Game-Based Learning Experiences on Surfaces
ERIC Educational Resources Information Center
Catala, Alejandro; Garcia-Sanjuan, Fernando; Pons, Patricia; Jaen, Javier; Mocholi, Jose A.
2012-01-01
Children nowadays consume and manage lots of interactive digital software. This makes it more interesting and powerful to use digital technologies and videogames supporting learning experiences. However, in general, current digital proposals lack of in-situ social interaction supporting natural exchange and discussion of ideas in the course of…
Interactive Digital Textbooks and Engagement: A Learning Strategies Framework
ERIC Educational Resources Information Center
Bikowski, Dawn; Casal, J. Elliott
2018-01-01
This mixed-methods study explored non-native English speaking students' learning processes and engagement as they used a customized interactive digital textbook housed on a mobile device. Think aloud protocols, surveys of anticipated and actual engagement with the digital textbook, reflective journals, and member checking constituted data…
Is the thumb a fifth finger? A study of digit interaction during force production tasks
Olafsdottir, Halla; Zatsiorsky, Vladimir M.; Latash, Mark L.
2010-01-01
We studied indices of digit interaction in single- and multi-digit maximal voluntary contraction (MVC) tests when the thumb acted either in parallel or in opposition to the fingers. The peak force produced by the thumb was much higher when the thumb acted in opposition to the fingers and its share of the total force in the five-digit MVC test increased dramatically. The fingers showed relatively similar peak forces and unchanged sharing patterns in the four-finger MVC task when the thumb acted in parallel and in opposition to the fingers. Enslaving during one-digit tasks showed relatively mild differences between the two conditions, while the differences became large when enslaving was quantified for multi-digit tasks. Force deficit was pronounced when the thumb acted in parallel to the fingers; it showed a monotonic increase with the number of explicitly involved digits up to four digits and then a drop when all five digits were involved. Force deficit all but disappeared when the thumb acted in opposition to the fingers. However, for both thumb positions, indices of digit interaction were similar for groups of digits that did or did not include the thumb. These results suggest that, given a certain hand configuration, the central nervous system treats the thumb as a fifth finger. They provide strong support for the hypothesis that indices of digit interaction reflect neural factors, not the peripheral design of the hand. An earlier formal model was able to account for the data when the thumb acted in parallel to the fingers. However, it failed for the data with the thumb acting in opposition to the fingers. PMID:15322785
The DigitalSeed: An Interactive Toy for Investigating Plants
ERIC Educational Resources Information Center
Cherubini, Mauro; Gash, Hugh; McCloughlin, Thomas
2008-01-01
Plant growth, development and reproduction are fundamental concepts in biology; yet there is a recorded lack of motivation for young people to grapple with these concepts. Here we present the "DigitalSeed" toy for making investigations around these concepts more accessible to children through hands-on digital interaction. This is part of an…
Instant Messaging as Digital Discourse Socialization in the Context of English for Academic Purposes
ERIC Educational Resources Information Center
Prinsloo, Christiaan; Nam, Kyungmin; Shim, Joonboh
2016-01-01
Digital interaction in higher education is becoming increasingly ubiquitous. However, the effects that such digital interaction has on the lived experiences of students and teachers within the traditional classroom should be illuminated from different perspectives to inform pedagogy adequately. Therefore, the purpose of this paper is to…
The Use of Digitized Images in Developing Software for Young Children.
ERIC Educational Resources Information Center
Wright, June L.
1992-01-01
Parents and children interacted with computer-based representations of a park, one with animated picture graphics and one with digitized full motion video. Children who interacted with the digitized representation replayed the program more and showed a stronger cognitive focus on the representation than did the other children. (LB)
Visualization and interaction tools for aerial photograph mosaics
NASA Astrophysics Data System (ADS)
Fernandes, João Pedro; Fonseca, Alexandra; Pereira, Luís; Faria, Adriano; Figueira, Helder; Henriques, Inês; Garção, Rita; Câmara, António
1997-05-01
This paper describes the development of a digital spatial library based on mosaics of digital orthophotos, called Interactive Portugal, that will enable users both to retrieve geospatial information existing in the Portuguese National System for Geographic Information World Wide Web server, and to develop local databases connected to the main system. A set of navigation, interaction, and visualization tools are proposed and discussed. They include sketching, dynamic sketching, and navigation capabilities over the digital orthophotos mosaics. Main applications of this digital spatial library are pointed out and discussed, namely for education, professional, and tourism markets. Future developments are considered. These developments are related to user reactions, technological advancements, and projects that also aim at delivering and exploring digital imagery on the World Wide Web. Future capabilities for site selection and change detection are also considered.
Digital interactive learning of oral radiographic anatomy.
Vuchkova, J; Maybury, T; Farah, C S
2012-02-01
Studies reporting high number of diagnostic errors made from radiographs suggest the need to improve the learning of radiographic interpretation in the dental curriculum. Given studies that show student preference for computer-assisted or digital technologies, the purpose of this study was to develop an interactive digital tool and to determine whether it was more successful than a conventional radiology textbook in assisting dental students with the learning of radiographic anatomy. Eighty-eight dental students underwent a learning phase of radiographic anatomy using an interactive digital tool alongside a conventional radiology textbook. The success of the digital tool, when compared to the textbook, was assessed by quantitative means using a radiographic interpretation test and by qualitative means using a structured Likert scale survey, asking students to evaluate their own learning outcomes from the digital tool. Student evaluations of the digital tool showed that almost all participants (95%) indicated that the tool positively enhanced their learning of radiographic anatomy and interpretation. The success of the digital tool in assisting the learning of radiographic interpretation is discussed in the broader context of learning and teaching curricula, and preference (by students) for the use of this digital form when compared to the conventional literate form of the textbook. Whilst traditional textbooks are still valued in the dental curriculum, it is evident that the preference for computer-assisted learning of oral radiographic anatomy enhances the learning experience by enabling students to interact and better engage with the course material. © 2011 John Wiley & Sons A/S.
Word Learning and Story Comprehension from Digital Storybooks: Does Interaction Make a Difference?
ERIC Educational Resources Information Center
Kelley, Elizabeth S.; Kinney, Kara
2017-01-01
An emerging body of research examines language learning of young children from experiences with digital storybooks, but little is known about the ways in which specific components of digital storybooks, including interactive elements, may influence language learning. The purpose of the study was to examine the incidental word learning and story…
Autism and Digital Learning Environments: Processes of Interaction and Mediation
ERIC Educational Resources Information Center
Passerino, Liliana M.; Santarosa, Lucila M. Costi
2008-01-01
Using a socio-historical perspective to explain social interaction and taking advantage of information and communication technologies (ICTs) currently available for creating digital learning environments (DLEs), this paper seeks to redress the absence of empirical data concerning technology-aided social interaction between autistic individuals. In…
The Digital Medium Meets the Advertising Message.
ERIC Educational Resources Information Center
Nisenholtz, Martin
1994-01-01
Discusses the likelihood that companies will use online services as an advertising medium. Topics addressed include the art of interactive marketing; advertising in the digital age; early experiments with interactive marketing, including the use of videotex and videodisc; and recent trends that set the stage for interactive marketing to personal…
ERIC Educational Resources Information Center
Stonier, Francis W.
2012-01-01
The purpose of this study was to measure pre-service teacher perception, awareness, and potential use of digital literacies, media, and digital interactive text in their future classrooms. The study grew from the theoretical rationales of new literacies, technological pedagogical content knowledge, and constructivism. New literacies are…
ERIC Educational Resources Information Center
Ettazarini, Said
2017-01-01
The educational policy in Morocco is aimed at promoting the wide use of Information and Communication Technologies in Education and the adoption of interactive and autonomous digital resources for distance teaching and self-learning. The objective of this research is to evaluate the suitability of the existing digital educational resources for…
Digitally-bypassed transducers: interfacing digital mockups to real-time medical equipment.
Sirowy, Scott; Givargis, Tony; Vahid, Frank
2009-01-01
Medical device software is sometimes initially developed by using a PC simulation environment that executes models of both the device and a physiological system, and then later by connecting the actual medical device to a physical mockup of the physiological system. An alternative is to connect the medical device to a digital mockup of the physiological system, such that the device believes it is interacting with a physiological system, but in fact all interaction is entirely digital. Developing medical device software by interfacing with a digital mockup enables development without costly or dangerous physical mockups, and enables execution that is faster or slower than real time. We introduce digitally-bypassed transducers, which involve a small amount of hardware and software additions, and which enable interfacing with digital mockups.
Evolutions in food marketing, quantifying the impact, and policy implications.
Cairns, Georgina
2013-03-01
A case study on interactive digital marketing examined the adequacy of extant policy controls and their underpinning paradigms to constrain the effects of this rapidly emerging practice. Findings were interactive digital marketing is expanding the strategies available to promote products, brands and consumer behaviours. It facilitates relational marketing; the collection of personal data for marketing; integration of the marketing mix, and provides a platform for consumers to engage in the co-creation of marketing communications. The paradigmatic logic of current policies to constrain youth-oriented food marketing does not address the interactive nature of digital marketing. The evidence base on the effects of HFSS marketing and policy interventions is based on conceptualizations of marketing as a force promoting transactions rather than interactions. Digital technologies are generating rich consumer data. Interactive digital technologies increase the complexity of the task of quantifying the impact of marketing. The rapidity of its uptake also increases urgency of need to identify appropriate effects measures. Independent analysis of commercial consumer data (appropriately transformed to protect commercial confidentiality and personal privacy) would provide evidence sources for policy on the impacts of commercial food and beverage marketing and policy controls. Copyright © 2012 Elsevier Ltd. All rights reserved.
Forward and Backward Digit Span Interaction With Race and IQ: Predictions from Jensen's Theory
ERIC Educational Resources Information Center
Jensen, Arthur R.; Figueroa, Richard A.
1975-01-01
From Jensen's two-level theory of mental abilities it was predicted that forward digit span (FDS) should correlate less with IQ than backward digit span (BDS), and age and race should interact with FDS-BDS, with FDS-BDS difference decreasing as a function of age and a greater white-black difference in BDS than in FDS. (Author/BJG)
Large, David R; Clark, Leigh; Quandt, Annie; Burnett, Gary; Skrypchuk, Lee
2017-09-01
Given the proliferation of 'intelligent' and 'socially-aware' digital assistants embodying everyday mobile technology - and the undeniable logic that utilising voice-activated controls and interfaces in cars reduces the visual and manual distraction of interacting with in-vehicle devices - it appears inevitable that next generation vehicles will be embodied by digital assistants and utilise spoken language as a method of interaction. From a design perspective, defining the language and interaction style that a digital driving assistant should adopt is contingent on the role that they play within the social fabric and context in which they are situated. We therefore conducted a qualitative, Wizard-of-Oz study to explore how drivers might interact linguistically with a natural language digital driving assistant. Twenty-five participants drove for 10 min in a medium-fidelity driving simulator while interacting with a state-of-the-art, high-functioning, conversational digital driving assistant. All exchanges were transcribed and analysed using recognised linguistic techniques, such as discourse and conversation analysis, normally reserved for interpersonal investigation. Language usage patterns demonstrate that interactions with the digital assistant were fundamentally social in nature, with participants affording the assistant equal social status and high-level cognitive processing capability. For example, participants were polite, actively controlled turn-taking during the conversation, and used back-channelling, fillers and hesitation, as they might in human communication. Furthermore, participants expected the digital assistant to understand and process complex requests mitigated with hedging words and expressions, and peppered with vague language and deictic references requiring shared contextual information and mutual understanding. Findings are presented in six themes which emerged during the analysis - formulating responses; turn-taking; back-channelling, fillers and hesitation; vague language; mitigating requests and politeness and praise. The results can be used to inform the design of future in-vehicle natural language systems, in particular to help manage the tension between designing for an engaging dialogue (important for technology acceptance) and designing for an effective dialogue (important to minimise distraction in a driving context). Copyright © 2017 Elsevier Ltd. All rights reserved.
Interactive digital signal processor
NASA Technical Reports Server (NTRS)
Mish, W. H.; Wenger, R. M.; Behannon, K. W.; Byrnes, J. B.
1982-01-01
The Interactive Digital Signal Processor (IDSP) is examined. It consists of a set of time series analysis Operators each of which operates on an input file to produce an output file. The operators can be executed in any order that makes sense and recursively, if desired. The operators are the various algorithms used in digital time series analysis work. User written operators can be easily interfaced to the sysatem. The system can be operated both interactively and in batch mode. In IDSP a file can consist of up to n (currently n=8) simultaneous time series. IDSP currently includes over thirty standard operators that range from Fourier transform operations, design and application of digital filters, eigenvalue analysis, to operators that provide graphical output, allow batch operation, editing and display information.
Digital Storytelling as an Interactive Digital Media Context
ERIC Educational Resources Information Center
Anderson, Kate T.; Chua, Puay Hoe
2010-01-01
Digital storytelling involves the creation of short, personal narratives combining images, sounds, and text in a multimedia computer-based platform. In education, digital storytelling has been used to foster learning in formal and informal spaces worldwide. The authors offer a critical discussion of claims about digital storytelling's usefulness…
3D interactive augmented reality-enhanced digital learning systems for mobile devices
NASA Astrophysics Data System (ADS)
Feng, Kai-Ten; Tseng, Po-Hsuan; Chiu, Pei-Shuan; Yang, Jia-Lin; Chiu, Chun-Jie
2013-03-01
With enhanced processing capability of mobile platforms, augmented reality (AR) has been considered a promising technology for achieving enhanced user experiences (UX). Augmented reality is to impose virtual information, e.g., videos and images, onto a live-view digital display. UX on real-world environment via the display can be e ectively enhanced with the adoption of interactive AR technology. Enhancement on UX can be bene cial for digital learning systems. There are existing research works based on AR targeting for the design of e-learning systems. However, none of these work focuses on providing three-dimensional (3-D) object modeling for en- hanced UX based on interactive AR techniques. In this paper, the 3-D interactive augmented reality-enhanced learning (IARL) systems will be proposed to provide enhanced UX for digital learning. The proposed IARL systems consist of two major components, including the markerless pattern recognition (MPR) for 3-D models and velocity-based object tracking (VOT) algorithms. Realistic implementation of proposed IARL system is conducted on Android-based mobile platforms. UX on digital learning can be greatly improved with the adoption of proposed IARL systems.
Body as Echoes: Cyber Archiving of Dazu Rock Carvings
NASA Astrophysics Data System (ADS)
Chen, W.-W.
2017-08-01
"Body As Echoes: Cyber Archiving of Dazu Rock Carvings (BAE project in short)" strives to explore the tangible/intangible aspects of digital heritage conservation. Aiming at Dazu Rock Carvings - World Heritage Site of Sichuan Province, BAE project utilizes photogrammetry and digital sculpting technique to investigate digital narrative of cultural heritage conservation. It further provides collaborative opportunities to conduct the high-resolution site survey for scholars and institutions at local authorities. For preserving and making sustainable of the tangible cultural heritage at Dazu Rock Carvings, BAE project cyber-archives the selected niches and the caves at Dazu, and transform them into high-resolution, three-dimensional models. For extending the established results and making the digital resources available to broader audiences, BAE project will further develop interactive info-motion interface and apply the knowledge of digital heritage from BAE project to STEM education. BAE project expects to bridge the platform for archeology, computer graphics, and interactive info-motion design. Digital sculpting, projection mapping, interactive info-motion and VR will be the core techniques to explore the narrative of digital heritage conservation. For further protecting, educating and consolidating "building dwelling thinking" through digital heritage preservation, BAE project helps to preserve the digital humanity, and reach out to museum staffs and academia. By the joint effort of global institutions and local authorities, BAE project will also help to foster and enhance the mutual understanding through intercultural collaborations.
A Conceptual Framework for Emergent Digital Literacy
ERIC Educational Resources Information Center
Neumann, Michelle M.; Finger, Glenn; Neumann, David L.
2017-01-01
As we progress in the 21st century, children learn to become proficient readers and writers of both digital and non-digital texts. Knowledge, skills, and understandings of literacy emerge through sociocultural interactions with non-digital tools (e.g., paper-printed books) and digital tools (e.g., touch screen tablets). However, debate is ongoing…
The Impact of Developing Technology on Media Communications.
ERIC Educational Resources Information Center
MacDonald, Lindsay W.
1997-01-01
Examines changes in media communications resulting from new information technologies: communications technologies (networks, World Wide Web, digital set-top box); graphic arts (digital photography, CD and digital archives, desktop design and publishing, printing technology); television and video (digital editing, interactive television, news and…
A Study of Multimodal Discourse in the Design of Interactive Digital Material for Language Learning
ERIC Educational Resources Information Center
Burset, Silvia; Bosch, Emma; Pujolà, Joan-Tomàs
2016-01-01
This study analyses some published interactive materials for the learning of Spanish as a f?irst language and English as a Foreign Language (EFL) commonly used in primary and secondary education in Spain. The present investigation looks into the relationships between text and image on the interface of Interactive Digital Material (IDM) to develop…
NASA Astrophysics Data System (ADS)
Wiana, W.
2018-02-01
This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Non-equivalent Control Group Design. The lectures are conducted in two different classes, namely class A as the Experimental Class and class B as the Control Class. From the calculation result after interpreted using Normalize Gain, there is an increase of higher learning result in student with interactive learning based on motion graphic, compared with student achievement on conventional learning. In this research, interactive multimedia learning based on motion graphic is effective toward the improvement of student learning in concept mastering indicator and on the aspect of making fashion design in digital format.
The Coming of Digital Desktop Media.
ERIC Educational Resources Information Center
Galbreath, Jeremy
1992-01-01
Discusses the movement toward digital-based platforms including full-motion video for multimedia products. Hardware- and software-based compression techniques for digital data storage are considered, and a chart summarizes features of Digital Video Interactive, Moving Pictures Experts Group, P x 64, Joint Photographic Experts Group, Apple…
Forsythe, J Chris [Sandia Park, NM; Xavier, Patrick G [Albuquerque, NM; Abbott, Robert G [Albuquerque, NM; Brannon, Nathan G [Albuquerque, NM; Bernard, Michael L [Tijeras, NM; Speed, Ann E [Albuquerque, NM
2009-04-28
Digital technology utilizing a cognitive model based on human naturalistic decision-making processes, including pattern recognition and episodic memory, can reduce the dependency of human-machine interactions on the abilities of a human user and can enable a machine to more closely emulate human-like responses. Such a cognitive model can enable digital technology to use cognitive capacities fundamental to human-like communication and cooperation to interact with humans.
"Scratch"ing below the Surface: Mathematics through an Alternative Digital Lens?
ERIC Educational Resources Information Center
Calder, Nigel; Taylor, Merilyn
2010-01-01
A key element in the examination of how students process mathematics through digital technologies is considering the ways that digital pedagogical media might influence the learning process. How might students' understanding emerge through engagement in a digital-learning environment? Interactive software that has cross-curricula implications and…
Digital Natives? New and Old Media and Children's Outcomes
ERIC Educational Resources Information Center
Bittman, Michael; Rutherford, Leonie; Brown, Jude; Unsworth, Lens
2011-01-01
The current generation of young children has been described as "digital natives", having been born into a ubiquitous digital media environment. They are envisaged as educationally independent of the guided interaction provided by "digital immigrants": parents and teachers. This article uses data from the Longitudinal Study of…
Digital Immersive Virtual Environments and Instructional Computing
ERIC Educational Resources Information Center
Blascovich, Jim; Beall, Andrew C.
2010-01-01
This article reviews theory and research relevant to the development of digital immersive virtual environment-based instructional computing systems. The review is organized within the context of a multidimensional model of social influence and interaction within virtual environments that models the interaction of four theoretical factors: theory…
Micro computed tomography (CT) scanned anatomical gateway to insect pest bioinformatics
USDA-ARS?s Scientific Manuscript database
An international collaboration to establish an interactive Digital Video Library for a Systems Biology Approach to study the Asian citrus Psyllid and psyllid genomics/proteomics interactions is demonstrated. Advances in micro-CT, digital computed tomography (CT) scan uses X-rays to make detailed pic...
Enhancing children's health through digital story.
Wyatt, Tami H; Hauenstein, Emily
2008-01-01
Stories in all of their many forms, including books, plays, skits, movies, poems, and songs, appeal to individuals of all ages but especially the young. Children are easily engaged in stories, and today's generation of children, the millennium generation, demands interactive, multimedia-rich environments. Story as a teaching and learning technique is pervasive in the classroom but is infrequently used to promote health. Because of advancing technology, it is possible to create interactive digital storytelling programs that teach children health topics. Using digital storytelling in an interactive environment to promote health has not been tested, but there is empirical support for using story in health education and interactive technology to promote health. This article briefly reviews the literature and discusses how technology and storytelling can be joined to promote positive health outcomes.
Interactive Digital Image Manipulation System (IDIMS)
NASA Technical Reports Server (NTRS)
Fleming, M. D.
1981-01-01
The implementation of an interactive digital image manipulation system (IDIMS) is described. The system is run on an HP-3000 Series 3 minicomputer. The IDIMS system provides a complete image geoprocessing capability for raster formatted data in a self-contained system. It is easily installed, documentation is provided, and vendor support is available.
Digital Games: Changing Education, One Raid at a Time
ERIC Educational Resources Information Center
Pivec, Paul; Pivec, Maja
2011-01-01
Digital Games are becoming a new form of interactive content and game playing provides an interactive and collaborative platform for learning purposes. Collaborative learning allows participants to produce new ideas as well as to exchange information, simplify problems, and resolve the tasks. Context based collaborative learning method is based on…
Mapping Languaging in Digital Spaces: Literacy Practices at Borderlands
ERIC Educational Resources Information Center
Dahlberg, Giulia Messina; Bagga-Gupta, Sangeeta
2016-01-01
The study presented in this article explores the ways in which discursive-technologies shape interaction in "digitally-mediated" educational settings in terms of affordances and constraints for the participants. Our multi-scale sociocultural-dialogical analysis of the interactional order in the online sessions of an "Italian for…
Teaching Ethical Know-How in New Literary Spaces
ERIC Educational Resources Information Center
Luce-Kapler, Rebecca; Sumara, Dennis; Iftody, Tammy
2010-01-01
The proliferation of digital media and social networking software highlighted the need for scholars to identify what has been coined "New Literacies". This thinking recognizes that being literate in a digitized world means navigating and interpreting multiple contexts and complex interactions of identification as people communicate, interact, and…
A Digital Ecosystems Model of Assessment Feedback on Student Learning
ERIC Educational Resources Information Center
Gomez, Stephen; Andersson, Holger; Park, Julian; Maw, Stephen; Crook, Anne; Orsmond, Paul
2013-01-01
The term ecosystem has been used to describe complex interactions between living organisms and the physical world. The principles underlying ecosystems can also be applied to complex human interactions in the digital world. As internet technologies make an increasing contribution to teaching and learning practice in higher education, the…
Ontology for customer centric digital services and analytics
NASA Astrophysics Data System (ADS)
Keat, Ng Wai; Shahrir, Mohammad Shazri
2017-11-01
In computer science research, ontologies are commonly utilised to create a unified abstract across many rich and different fields. In this paper, we apply the concept to the customer centric domain of digital services analytics and present an analytics solution ontology. The essence is based from traditional Entity Relationship Diagram (ERD), which then was abstracted out to cover wider areas on customer centric digital services. The ontology we developed covers both static aspects (customer identifiers) and dynamic aspects (customer's temporal interactions). The structure of the customer scape is modeled with classes that represent different types of customer touch points, ranging from digital and digital-stamps which represent physical analogies. The dynamic aspects of customer centric digital service are modeled with a set of classes, with the importance is represented in different associations involving establishment and termination of the target interaction. The realized ontology can be used in development of frameworks for customer centric applications, and for specification of common data format used by cooperating digital service applications.
Towards the application of interaction design to digital TV content development.
Fialho, Francisco A P; Santos, Paloma Maria; Braga, Marcus de Melo; Thaler, Anelise
2012-01-01
Television can be considered one of the main means of mass entertainment. It occupies an important place in people's lives, influencing behavior and creating and/or enforcing consumer's habits and needs. With the advent of Digital Television, a series of new features tend to further impact upon society in many different ways. The main agent of this change is interactivity, which is the leverage that will transform the traditional viewer's role. Interactivity turns the viewer into a user, a partner who receives the content, but also produces, participates and collaborates during the viewing process. This paper aims to discuss the importance of applying interaction design in the development of projects related to digital television. The main factors that may contribute to improve the interaction design in applications for digital TV were identified drawing on a descriptive and qualitative method of investigation. The results showed that the interface design for this new media should not only be aesthetically appealing, but should also focus on usability (i.e. user's wishes and needs). Additionally, the creation of these interfaces requires the investigation of some characteristics and limitations of device interaction, considering the choice of colors, saturation levels and brightness, avoiding graphic symbols and prioritizing the navigation through the numerical buttons of the remote control.
Utilization of KSC Present Broadband Communications Data System for Digital Video Services
NASA Technical Reports Server (NTRS)
Andrawis, Alfred S.
2002-01-01
This report covers a visibility study of utilizing present KSC broadband communications data system (BCDS) for digital video services. Digital video services include compressed digital TV delivery and video-on-demand. Furthermore, the study examines the possibility of providing interactive video on demand to desktop personal computers via KSC computer network.
Digital Identity Formation: Socially Being Real and Present on Digital Networks
ERIC Educational Resources Information Center
Bozkurt, Aras; Tu, Chih-Hsiung
2016-01-01
Social networks have become popular communication and interaction environments recently. As digital environments, so as ecosystems, they have potential in terms of networked learning as they fulfill some roles such as mediating an environment for digital identity formation and providing social and emotional presence. Based on this phenomenon, the…
Utilization of KSC Present Broadband Communications Data System For Digital Video Services
NASA Technical Reports Server (NTRS)
Andrawis, Alfred S.
2001-01-01
This report covers a visibility study of utilizing present KSC broadband communications data system (BCDS) for digital video services. Digital video services include compressed digital TV delivery and video-on-demand. Furthermore, the study examines the possibility of providing interactive video on demand to desktop personal computers via KSC computer network.
Digital item for digital human memory--television commerce application: family tree albuming system
NASA Astrophysics Data System (ADS)
Song, Jaeil; Lee, Hyejoo; Hong, JinWoo
2004-01-01
Technical advance in creating, storing digital media in daily life enables computers to capture human life and remember it as people do. A critical point with digitizing human life is how to recall bits of experience that are associated by semantic information. This paper proposes a technique for structuring dynamic digital object based on MPEG-21 Digital Item (DI) in order to recall human"s memory and providing interactive TV service on family tree albuming system as one of its applications. DIs are a dynamically reconfigurable, uniquely identified, described by a descriptor language, logical unit for structuring relationship among multiple media resources. Digital Item Processing (DIP) provides the means to interact with DIs to remind context to user, with active properties where objects have executable properties. Each user can adapt DIs" active properties to tailor the behavior of DIs to match his/her own specific needs. DIs" technologies in Intellectual Property Management and Protection (IPMP) can be used for privacy protection. In the interaction between the social space and technological space, the internal dynamics of family life fits well sharing family albuming service via family television. Family albuming service can act as virtual communities builders for family members. As memory is shared between family members, multiple annotations (including active properties on contextual information) will be made with snowballing value.
ERIC Educational Resources Information Center
Aleksic-Maslac, Karmela; Magzan, Masha; Juric, Visnja
2009-01-01
Digital interaction in e-learning offers great opportunities for education quality improvement in both--the classical teaching combined with e-learning, and distance learning. Zagreb School of Economics & Management (ZSEM) is one of the few higher education institutions in Croatia that systematically uses e-learning in teaching. Systematically…
ERIC Educational Resources Information Center
Hur, Jung Won; Suh, Suhyun
2012-01-01
The purpose of this study was to examine effective ways to integrate an interactive whiteboard, podcast, and digital storytelling for language proficiency development in English language learners. Researchers integrated these three technologies into a 60-hour intensive summer English program and investigated their impacts on student vocabulary…
Interactive Character as a Virtual Tour Guide to an Online Museum Exhibition.
ERIC Educational Resources Information Center
de Almeida, Pilar; Yokoi, Shigeki
Online museums could benefit from digital "lifelike" characters in order to guide users to virtual tours and to customize the tour information to users' interests. Digital characters have been explored in online museum web sites with different degrees of interaction and modes of communication. Such research, however, does not explore…
Big Bang Technology: What's Next in Design Education, Radical Innovation or Incremental Change?
ERIC Educational Resources Information Center
Fleischmann, Katja
2013-01-01
Since the introduction of digital media, design education has been challenged by the ongoing advancement of technology. Technological change has created unprecedented possibilities for designers to engage in the broadening realm of interactive digital media. The increasing sophistication of interactivity has brought a complexity which needs to be…
Interactive Digital Kitchen: The Impact on Language Learning
ERIC Educational Resources Information Center
Ishak, Nor Fadzlinda; Seedhouse, Paul
2012-01-01
This study aims to investigate the usability of a newly developed technology--the Digital Kitchen--as compared to a normal everyday kitchen to teach English vocabulary. This interactive kitchen which was first developed to help people with dementia is equipped with sensors and different wireless communication technologies which allows it to give…
ERIC Educational Resources Information Center
Kjällander, Susanne
2018-01-01
Assessment in the much-discussed digital divide in Scandinavian technologically advanced schools, is the study object of this article. Interaction is studied to understand assessment; and to see how assessment can be didactically designed to recognise students' learning. With a multimodal, design theoretical perspective on learning teachers' and…
Interactive Learning Units on Museum Websites
ERIC Educational Resources Information Center
Chong, Cordelia; Smith, Diantha
2017-01-01
Though it is well known that museums should embrace digital learning, many museum websites have not fully utilized digital learning resources, especially in interactive ways. In fact, in a survey of 225 websites of selected U.S. cultural institutions that have informal science education at the heart of their operations, we found that just 5% of…
ERIC Educational Resources Information Center
Liu, Zhan-Qing
2012-01-01
Digital communication between organizations and the public is strategically important in shaping mutual understanding and long term relationship. The primary focus of this project was to investigate the relationship between message interactivity and relational maintenance strategy in the email communication process on organization websites. At…
Evolving Digital Ecological Networks
Wagner, Aaron P.; Ofria, Charles
2013-01-01
“It is hard to realize that the living world as we know it is just one among many possibilities” [1]. Evolving digital ecological networks are webs of interacting, self-replicating, and evolving computer programs (i.e., digital organisms) that experience the same major ecological interactions as biological organisms (e.g., competition, predation, parasitism, and mutualism). Despite being computational, these programs evolve quickly in an open-ended way, and starting from only one or two ancestral organisms, the formation of ecological networks can be observed in real-time by tracking interactions between the constantly evolving organism phenotypes. These phenotypes may be defined by combinations of logical computations (hereafter tasks) that digital organisms perform and by expressed behaviors that have evolved. The types and outcomes of interactions between phenotypes are determined by task overlap for logic-defined phenotypes and by responses to encounters in the case of behavioral phenotypes. Biologists use these evolving networks to study active and fundamental topics within evolutionary ecology (e.g., the extent to which the architecture of multispecies networks shape coevolutionary outcomes, and the processes involved). PMID:23533370
Courtier, Jesse; Webb, Emily M; Phelps, Andrew S; Naeger, David M
2016-12-01
Games with educational intent offer a possible advantage of being more interactive and increasing learner satisfaction. We conducted a two-armed experiment to evaluate student satisfaction and content mastery for an introductory pediatric radiology topic, taught by either an interactive digital game or with a traditional didactic lecture. Medical students participating in a fourth-year radiology elective were invited to participate. Student cohorts were alternatively given a faculty-supervised 1h session playing a simple interactive digital Tic-tac-toe quiz module on pediatric gastrointestinal radiology or a 1h didactic introductory lecture on the same topic. Survey questions assessed the learners' perceived ability to recall the material as well as their satisfaction with the educational experience. Results of an end-of-rotation exam were reviewed to evaluate a quantitative measure of learning between groups. Survey responses were analyzed with a chi-squared test. Exam results for both groups were analyzed with a paired Student's t-test. Students in the lecture group had higher test scores compared to students in the game group (4.0/5 versus 3.6/5, P = 0.045). Students in the lecture group reported greater understanding and recall of the material than students in the game group (P < 0.001 and P = 0.004, respectively). Students in the lecture group perceived the lecture to be more enjoyable and a better use of their time compared to those in the game group (P = 0.04 and P < 0.001, respectively). There was no statistically significant difference between the lecture and game group in ability to maintain interest (P = 0.187). In comparison to pre-survey results, there was a statistically significant decrease in interest for further digital interactive materials reported by students in the game group (P = 0.146). Our experience supported the use of a traditional lecture over a digital game module. While these results might be affected by the specific lecture and digital content in any given comparison, a digital module is not always the superior option.
Interactive food and beverage marketing: targeting adolescents in the digital age.
Montgomery, Kathryn C; Chester, Jeff
2009-09-01
Because of their avid use of new media and their increased spending power, adolescents have become primary targets of a new "Media and Marketing Ecosystem." Digital media resonate particularly well with many of the fundamental developmental tasks of adolescence by enabling instantaneous and constant contact with peers, providing opportunities for self-expression, identity exploration, and social interaction, and facilitating mobility and independence. Six key features of interactive media--ubiquitous connectivity, personalization, peer-to-peer networking, engagement, immersion, and content creation--are emblematic of the ways in which young people are both shaping and being shaped by this new digital culture. The advertising industry, in many instances led by food and beverage marketers, is purposefully exploiting the special relationship that teenagers have with new media, with online marketing campaigns that create unprecedented intimacies between adolescents and the brands and products that now literally surround them. Major food and beverage companies, including Coca-Cola, McDonald's, Burger King, and Kentucky Fried Chicken (KFC), have incorporated these elements into their interactive marketing strategies, posing particular risks to adolescents, who are not being addressed in the current U.S. policy and self-regulatory regimens. However, recent and emerging neuroscience and psychological research on adolescents suggests a need to revisit the traditional approach to regulation of advertising. Despite the growth of interactive marketing, academic research on the impact of digital advertising on children and youth remains underdeveloped. Additional research and policy initiatives are needed to address the growing health threat facing youth in the digital marketplace.
ERIC Educational Resources Information Center
Palaiologou, Ioanna
2016-01-01
A body of research is emerging on early childhood education teachers' views on the integration of digital technologies in their practice. Despite evidence of the digitalisation of homes in affluent societies and children's interactions in highly mediated digital environments, few teachers so far have integrated digital devices into a play-based…
Using immersive media and digital technology to communicate Earth Science
NASA Astrophysics Data System (ADS)
Kapur, Ravi
2016-04-01
A number of technologies in digital media and interactivity have rapidly advanced and are now converging to enable rich, multi-sensoral experiences which create opportunities for both digital art and science communication. Techniques used in full-dome film-making can now be deployed in virtual reality experiences; gaming technologies can be utilised to explore real data sets; and collaborative interactivity enable new forms of public artwork. This session will explore these converging trends through a number of emerging and forthcoming projects dealing with Earth science, climate change and planetary science.
ERIC Educational Resources Information Center
Eagle, Sarah
2012-01-01
This paper develops an approach to thinking about young children, digital technologies and learning, drawing on research literature that relates children's learning to the use of books, and on literature that discusses the nature of interaction between adults and children and its relationship to children's learning. An analysis is given of parents…
Can an Interactive Digital Game Help French Learners Improve Their Pronunciation?
ERIC Educational Resources Information Center
Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica
2017-01-01
This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…
Effect of Self-Worth and Parenting Style on the Planned Behavior in an Online Moral Game
ERIC Educational Resources Information Center
Hong, Jon-Chao; Hwang, Ming-Yueh; Wang, Chun-Kai; Hsu, Tsui-Fang; Chen, Yu-Ju; Chan, Chiung-Hua
2011-01-01
This idea of integrating moral education to digital gaming platform had been discussed since digital and online approaches were used in teaching. Online interactive instruction was one of moral teaching forms to assist moral instruction. However, most moral-related interactive online games lacked functions for players to explore themselves while…
Programmable Toys and Free Play in Early Childhood Classrooms
ERIC Educational Resources Information Center
Newhouse, Christopher Paul; Cooper, Martin; Cordery, Zina
2017-01-01
This paper reports on a study that investigated the ways that young children interact with discrete programmable digital toys in a free play setting. One intention was to see whether this interaction would address some of the requirements of the Digital Technologies subject in the Australian Curriculum. The study was implemented in two phases in…
Does Using Digital Media in Assessment Affect Teacher Practices in Infant and Toddler Classrooms?
ERIC Educational Resources Information Center
Tanyel, Nur; Knopf, Herman T.
2011-01-01
Child outcome studies consistently emphasize the effects of quality childcare on the early development of young children. The purpose of this pilot study was to examine the effects of assessment training and digital media on teacher-child interactions measured using the Caregiver Child Interaction Scale (CCIS). The participants included six infant…
Parental Perception of Mobile Device Usage in Children and Social Competency
ERIC Educational Resources Information Center
Topper, Christin
2017-01-01
Parents in the 21st century are concerned with the ubiquity of mobile devices and their effects on the progression of social development. A review of the literature indicated that although digital interaction has become more prominent, limited empirical data existed on whether children who spend more time interacting in the digital realm would…
Preschool Children and iPads: Observations of Social Interactions during Digital Play
ERIC Educational Resources Information Center
Lawrence, Sandra M.
2018-01-01
Research Findings: Digital play is now commonplace in many young children's lives, but not in preschool settings. This situation is likely due to the fact that the existent literature seldom highlights what digital play looks like, the various ways it can be situated, and what young children do when they play together with digital devices in the…
Which Disc Player for Education? A Comparative Evaluation.
ERIC Educational Resources Information Center
Leveridge, Leo L.; Lyons, David S.
1983-01-01
Advantages and disadvantages of videodisc players using digital program dumps are discussed. Indicates that, although digital dumps on videodiscs can be used to deliver interactive audiovisual programs about as effectively as external computer programs, disadvantages greatly outweigh advantages. Thus, digital program dumps recorded on videodiscs…
Music Instruction Goes Digital
ERIC Educational Resources Information Center
Demski, Jennifer
2011-01-01
Faced with meager enrollment in band, orchestra, and choir programs, schools are using digital technology to excite students about creating music on today's terms. This article discusses how music educators reinvent their profession by acknowledging and incorporating the way students interact with music today--digitally. Bill Evans, a music…
Genome complexity, robustness and genetic interactions in digital organisms
NASA Astrophysics Data System (ADS)
Lenski, Richard E.; Ofria, Charles; Collier, Travis C.; Adami, Christoph
1999-08-01
Digital organisms are computer programs that self-replicate, mutate and adapt by natural selection. They offer an opportunity to test generalizations about living systems that may extend beyond the organic life that biologists usually study. Here we have generated two classes of digital organism: simple programs selected solely for rapid replication, and complex programs selected to perform mathematical operations that accelerate replication through a set of defined `metabolic' rewards. To examine the differences in their genetic architecture, we introduced millions of single and multiple mutations into each organism and measured the effects on the organism's fitness. The complex organisms are more robust than the simple ones with respect to the average effects of single mutations. Interactions among mutations are common and usually yield higher fitness than predicted from the component mutations assuming multiplicative effects; such interactions are especially important in the complex organisms. Frequent interactions among mutations have also been seen in bacteria, fungi and fruitflies. Our findings support the view that interactions are a general feature of genetic systems.
Genome complexity, robustness and genetic interactions in digital organisms.
Lenski, R E; Ofria, C; Collier, T C; Adami, C
1999-08-12
Digital organisms are computer programs that self-replicate, mutate and adapt by natural selection. They offer an opportunity to test generalizations about living systems that may extend beyond the organic life that biologists usually study. Here we have generated two classes of digital organism: simple programs selected solely for rapid replication, and complex programs selected to perform mathematical operations that accelerate replication through a set of defined 'metabolic' rewards. To examine the differences in their genetic architecture, we introduced millions of single and multiple mutations into each organism and measured the effects on the organism's fitness. The complex organisms are more robust than the simple ones with respect to the average effects of single mutations. Interactions among mutations are common and usually yield higher fitness than predicted from the component mutations assuming multiplicative effects; such interactions are especially important in the complex organisms. Frequent interactions among mutations have also been seen in bacteria, fungi and fruitflies. Our findings support the view that interactions are a general feature of genetic systems.
NASA Technical Reports Server (NTRS)
Cowings, Patricia S.; Naifeh, Karen; Thrasher, Chet
1988-01-01
This report contains the source code and documentation for a computer program used to process impedance cardiography data. The cardiodynamic measures derived from impedance cardiography are ventricular stroke column, cardiac output, cardiac index and Heather index. The program digitizes data collected from the Minnesota Impedance Cardiograph, Electrocardiography (ECG), and respiratory cycles and then stores these data on hard disk. It computes the cardiodynamic functions using interactive graphics and stores the means and standard deviations of each 15-sec data epoch on floppy disk. This software was designed on a Digital PRO380 microcomputer and used version 2.0 of P/OS, with (minimally) a 4-channel 16-bit analog/digital (A/D) converter. Applications software is written in FORTRAN 77, and uses Digital's Pro-Tool Kit Real Time Interface Library, CORE Graphic Library, and laboratory routines. Source code can be readily modified to accommodate alternative detection, A/D conversion and interactive graphics. The object code utilizing overlays and multitasking has a maximum of 50 Kbytes.
Does adult ADHD interact with COMT val (158) met genotype to influence working memory performance?
Biehl, Stefanie C; Gschwendtner, Kathrin M; Guhn, Anne; Müller, Laura D; Reichert, Susanne; Heupel, Julia; Reif, Andreas; Deckert, Jürgen; Herrmann, Martin J; Jacob, Christian P
2015-03-01
Both attention-deficit/hyperactivity disorder (ADHD) and catechol-O-methyltransferase (COMT) genotype have been linked to altered dopaminergic transmission and possible impairment in frontal lobe functioning. This study offers an investigation of a possible interaction between ADHD diagnosis and COMT genotype on measures of working memory and executive function. Thirty-five adults with ADHD, who were recruited from the ADHD outpatient clinic at the Department of Psychiatry, Psychosomatics and Psychotherapy, University of Würzburg, and thirty-five matched healthy controls completed the Digit Span test and the Stroop Color Word Test. While there were no main effects of ADHD or COMT, the two factors interacted on both Digit Span subtests with the two groups' met/met carriers showing significantly different performance on the Digit Span Forward subtest and the val/val carriers showing significantly different performance on the Digit Span Backward subtest. Findings provide preliminary support for a differential impact of COMT genotype on working memory measures in adult patients with ADHD compared to healthy controls.
Construction of a Digital Learning Environment Based on Cloud Computing
ERIC Educational Resources Information Center
Ding, Jihong; Xiong, Caiping; Liu, Huazhong
2015-01-01
Constructing the digital learning environment for ubiquitous learning and asynchronous distributed learning has opened up immense amounts of concrete research. However, current digital learning environments do not fully fulfill the expectations on supporting interactive group learning, shared understanding and social construction of knowledge.…
ERIC Educational Resources Information Center
Lindsay, Julie; Davis, Vicki
2010-01-01
How can teachers teach digital citizenship when the digital landscape is changing so rapidly? How can teachers teach proper online social interactions when the students are outside their classroom and thus outside their control? Will encouraging students to engage in global collaborative environments land teachers in hot water? These are the…
Designing Digital Environments for Art Education/Exploration.
ERIC Educational Resources Information Center
Milekic, Slavko
2000-01-01
Examines the role of digital technology in the context of art education and art exploration. Discusses the development of digital environments as the next step in the evolution of traditional computers, whose main characteristic is support for simultaneous multiple-user interactions and for social and collaborative activities. (LRW)
Interdisciplinarity, Interactivity, and Interoperability for Educating the Digerati
ERIC Educational Resources Information Center
Coleman, Anita
2005-01-01
As networked digital information proliferates and modern society's need to have access to information irrespective of location rises, the education needed for the digerati, defined loosely as the digital intelligentsia, the whole class of "expert" digital information professionals, becomes an important area about which all information…
ERIC Educational Resources Information Center
Arms, William Y.; Hillmann, Diane; Lagoze, Carl; Krafft, Dean; Marisa, Richard; Saylor, John; Terizzi, Carol; Van de Sompel, Herbert; Gill, Tony; Miller, Paul; Kenney, Anne R.; McGovern, Nancy Y.; Botticelli, Peter; Entlich, Richard; Payette, Sandra; Berthon, Hilary; Thomas, Susan; Webb, Colin; Nelson, Michael L.; Allen, B. Danette; Bennett, Nuala A.; Sandore, Beth; Pianfetti, Evangeline S.
2002-01-01
Discusses digital libraries, including interoperability, metadata, and international standards; Web resource preservation efforts at Cornell University; digital preservation at the National Library of Australia; object persistence and availability; collaboration among libraries, museums and elementary schools; Asian digital libraries; and a Web…
Vortex-Airfoil Interaction and Application of Methods for Digital Fringe Analysis.
1986-03-15
angles of attack. Different kinds of bluff bodies are used as vortex generators. Their wake is a Karman vortex street consisting of strong vortices of...Table of Contents 1. Introduction 1 2. A model for vortex paths around a profile and the sound generated by vortex -profile interaction 2"-- 3...I’ S.TTE(d~,t. TYPE OF PIrPORT a PERID COWERED ’. * Vortex -airfoil interaction and application of *methods for digital fringe analysis . 1 6
NASA Astrophysics Data System (ADS)
Bogiatzis, P.; Altoé, I. L.; Karamitrou, A.; Ishii, M.; Ishii, H.
2015-12-01
DigitSeis is a new open-source, interactive digitization software written in MATLAB that converts digital, raster images of analog seismograms to readily usable, discretized time series using image processing algorithms. DigitSeis automatically identifies and corrects for various geometrical distortions of seismogram images that are acquired through the original recording, storage, and scanning procedures. With human supervision, the software further identifies and classifies important features such as time marks and notes, corrects time-mark offsets from the main trace, and digitizes the combined trace with an analysis to obtain as accurate timing as possible. Although a large effort has been made to minimize the human input, DigitSeis provides interactive tools for challenging situations such as trace crossings and stains in the paper. The effectiveness of the software is demonstrated with the digitization of seismograms that are over half a century old from the Harvard-Adam Dziewoński observatory that is still in operation as a part of the Global Seismographic Network (station code HRV and network code IU). The spectral analysis of the digitized time series shows no spurious features that may be related to the occurrence of minute and hour marks. They also display signals associated with significant earthquakes, and a comparison of the spectrograms with modern recordings reveals similarities in the background noise.
How do young and senior cytopathologists interact with digital cytology?
Giovagnoli, Maria Rosaria; Giarnieri, Enrico; Carico, Elisabetta; Giansanti, Daniele
2010-01-01
Today thanks to the technological advances in information technology the scenario of utilization of digital cytology has radically changed. New competitive systems, such as client-server architectures are now available in digital cytology. Their application in telemedicine should be investigated. A new interactive tool designed for the final destination user (the cytopathologist) has been proposed. Taking into account the different expertise of the subjects of the study, the investigation was focused both on the senior cytopathologist and on the younger student pathologist. The methodology was tested on 10 students of a Master in cytopathology and on 3 senior cytopathologists. The study showed that the use of digital cytology applications is effective and feasible for telediagnosis. In particular, the study on younger and senior expert investigators showed that, although they interacted with the novel technology of the virtual slide in a different manner, all of them reached the objective of a "correct diagnosis". This investigation, in consideration of the effectiveness of the digital cytology, also showed other indirect and tangible cost-beneft and quantitative advantages. In particular for the learning methodologies for the students of the Master itself and for the biomedical personnel involved in diagnosis.
ERIC Educational Resources Information Center
Guthrie, Patricia Ann
2010-01-01
In recent years, learning objects have emerged as an instructional tool for teachers. Digital libraries and collections provide teachers with free or fee-base access to a variety of learning objects from photos and famous speeches to Flash animations and interactive Java Applets. Learning objects offer opportunities for students to interact with…
ERIC Educational Resources Information Center
Narciss, Susanne
2013-01-01
This paper describes the interactive tutoring feedback model (ITF-model; Narciss, 2006; 2008), and how it can be applied to the design and evaluation of feedback strategies for digital learning environments. The ITF-model conceptualizes formative tutoring feedback as a multidimensional instructional activity that aims at contributing to the…
ERIC Educational Resources Information Center
Ergul, Reha Recep
2007-01-01
Rapid changes and improvements in the communication and information technologies which emerged in the mid 20th Century and which are still being developed today require new methods, constructions, and arrangements in the production and distribution of information. We can easily say that Television has experienced the dexterity of presenting…
ERIC Educational Resources Information Center
Noroozi, Omid; McAlister, Simon; Mulder, Martin
2016-01-01
The goal of this study was to explore how students debate with their peers within a designed context using a digital dialogue game, and whether their epistemic beliefs are significant to the outcomes. Epistemic beliefs are known to colour student interactions within argumentative discourse, leading some students to hold back from interactions. By…
ERIC Educational Resources Information Center
Mendes Neto, Francisco Milton; de Carvalho Muniz, Raphael; Filgueira Burlamaqui, Aquiles Medeiros; Castro de Souza, Rafael
2015-01-01
The support of technological resources in teaching and learning has contributed to make them more efficient and enjoyable. Through this support has become quite common to use media resources before explored only for entertainment for educational purposes, among them the TV. The interactive Digital TV (iDTV) provides resources that make possible…
Digital photogrammetry at the U.S. Geological Survey
Greve, Clifford W.
1995-01-01
The U.S. Geological Survey is converting its primary map production and revision operations to use digital photogrammetric techniques. The primary source of data for these operations is the digital orthophoto quadrangle derived from National Aerial Photography Program images. These digital orthophotos are used on workstations that permit comparison of existing vector and raster data with the orthophoto and interactive collection and revision of the vector data.
ERIC Educational Resources Information Center
Sung, Jihyun
2018-01-01
Background: Despite widespread use of digital toys, research evidence of how a digital toy's features affect children's development and the nature of parent-child interactions during play is limited. Objective: The present study aimed to examine how mother-child dyads experience a traditional stuffed toy and an animated digital toy by comparing…
[Digital learning and teaching in medical education : Already there or still at the beginning?
Kuhn, Sebastian; Frankenhauser, Susanne; Tolks, Daniel
2018-02-01
The current choice of digital teaching and learning formats in medicine is very heterogeneous. In addition to the widely used classical static formats, social communication tools, audio/video-based media, interactive formats, and electronic testing systems enrich the learning environment.For medical students, the private use of digital media is not necessarily linked to their meaningful use in the study. Many gain their experience of digital learning in the sense of "assessment drives learning", especially by taking online exams in a passive, consuming role. About half of all medical students can be referred to as "e-examinees" whose handling of digital learning is primarily focused on online exam preparation. Essentially, they do not actively influence their digital environment. Only a quarter can be identified as a "digital all-rounder", who compiles their individual learning portfolio from the broad range of digital media.At present, the use of digital media is not yet an integral and comprehensive component of the teaching framework of medical studies in Germany, but is rather used in the sense of a punctual teaching enrichment. Current trends in digital teaching and learning offerings are mobile, interactive, and personalized platforms as well as increasing the relevance of learning platforms. Furthermore, didactical concepts targeting the changed learning habits of the students are more successful regarding the acceptance and learning outcomes. In addition, digitalization is currently gaining importance as a component in the medical school curricula.
Digital Portfolios: Powerful Marketing Tool for Communications Students
ERIC Educational Resources Information Center
Nikirk, Martin
2008-01-01
A digital portfolio is a powerful marketing tool for young people searching for employment in the communication or interactive media fields. With a digital portfolio, students can demonstrate their skills at working with software tools, demonstrate appropriate use of materials, explain technical procedures, show an understanding of processes and…
Four Approaches to New Media Art Education
ERIC Educational Resources Information Center
Freire, Manuelle; McCarthy, Erin
2014-01-01
Educators are concerned about what their students are learning in their interaction and participation in the digital culture. For art educators specifically, the digital and new media practices youth engage in raise other important questions: When contributing to the digital culture, what are they creating? What are the aesthetic qualities of the…
Perspectives on Communicating with the Net Generation
ERIC Educational Resources Information Center
Zimmerman, Lynn; Milligan, Anastasia Trekles
2008-01-01
Lynn Zimmerman and Anastasia Trekles Milligan examine technological communication from the perspectives of two instructors, one a digital immigrant and the other a digital native. Today's students are digital natives, reared in a world permeated by interactive technology; as a result, they are used to a model of communication that is significantly…
When Digital Natives Come to School
ERIC Educational Resources Information Center
Dyck, Brenda A.
2006-01-01
As the first generation of students to grow up surrounded by and using digital media comes through the classroom doors, teachers must realize that these students' almost constant interaction with technology has caused them to think and process information differently than students did 10 years ago. Marc Prensky calls today's digital learners…
Digital Soil Mapping – A platform for enhancing soil learning.
USDA-ARS?s Scientific Manuscript database
The expansion of digital infrastructure and tools has generated massive data and information as well as a need for reliable processing and accurate interpretations. Digital Soil Mapping is no exception in that it has provided opportunities for professionals and the public to interact at field and tr...
Digital Media and Youth: A Primer for School Psychologists
ERIC Educational Resources Information Center
Savina, Elena; Mills, Jennifer L.; Atwood, Kelly; Cha, Jason
2017-01-01
The growing proliferation of digital media over the past few decades has engendered both significant promise and significant concerns regarding children's development. Digital media have changed the ways young people learn, interact with others, and develop essential cognitive and social-emotional skills. This paper provides school psychologists…
Modeling Student Cognition in Digital and Nondigital Assessment Environments
ERIC Educational Resources Information Center
DiCerbo, Kristen E.; Xu, Yuning; Levy, Roy; Lai, Emily; Holland, Laura
2017-01-01
Inferences about student knowledge, skills, and attributes based on digital activity still largely come from whether students ultimately get a correct result or not. However, the ability to collect activity stream data as individuals interact with digital environments provides information about students' processes as they progress through learning…
Digitized adiabatic quantum computing with a superconducting circuit.
Barends, R; Shabani, A; Lamata, L; Kelly, J; Mezzacapo, A; Las Heras, U; Babbush, R; Fowler, A G; Campbell, B; Chen, Yu; Chen, Z; Chiaro, B; Dunsworth, A; Jeffrey, E; Lucero, E; Megrant, A; Mutus, J Y; Neeley, M; Neill, C; O'Malley, P J J; Quintana, C; Roushan, P; Sank, D; Vainsencher, A; Wenner, J; White, T C; Solano, E; Neven, H; Martinis, John M
2016-06-09
Quantum mechanics can help to solve complex problems in physics and chemistry, provided they can be programmed in a physical device. In adiabatic quantum computing, a system is slowly evolved from the ground state of a simple initial Hamiltonian to a final Hamiltonian that encodes a computational problem. The appeal of this approach lies in the combination of simplicity and generality; in principle, any problem can be encoded. In practice, applications are restricted by limited connectivity, available interactions and noise. A complementary approach is digital quantum computing, which enables the construction of arbitrary interactions and is compatible with error correction, but uses quantum circuit algorithms that are problem-specific. Here we combine the advantages of both approaches by implementing digitized adiabatic quantum computing in a superconducting system. We tomographically probe the system during the digitized evolution and explore the scaling of errors with system size. We then let the full system find the solution to random instances of the one-dimensional Ising problem as well as problem Hamiltonians that involve more complex interactions. This digital quantum simulation of the adiabatic algorithm consists of up to nine qubits and up to 1,000 quantum logic gates. The demonstration of digitized adiabatic quantum computing in the solid state opens a path to synthesizing long-range correlations and solving complex computational problems. When combined with fault-tolerance, our approach becomes a general-purpose algorithm that is scalable.
Internet chameleons: an experimental study on imitating smoking peers through digital interaction.
Harakeh, Zeena; Vollebergh, Wilma A M
2012-03-01
Existing experimental studies indicate that young adults are more likely to smoke in the company of real-life smoking peers. However, it is still unclear whether imitation can explain these findings or whether alternatively the mere smell and not the smoking behavior may have been the trigger to smoke. One way to study this issue is by analyzing the exposure to real-life smoking peers without the possibility of smelling the smoker's cigarette, for example, during digital interaction on the Internet. Although many youngsters meet and interact with each other online, research on exposure to smoking peers through the Internet has not yet been investigated. This experiment was conducted among 36 daily smoking young people aged 16-24 years. Smoking behavior was observed during a 30-min joint music assignment. During this assignment, the confederate and participant sat in 2 separate rooms and interacted with each other online and via webcam. The findings show that young adults interacting with heavy-smoking peers on the Internet and via webcam smoked significantly more cigarettes than those who interacted with nonsmoking peers. Young adult smokers strongly imitate smoking in interaction with peers in online communication via webcam, without smelling the smoker's cigarette. Antismoking policies and smoking cessation programs should focus on (raising awareness of) avoiding smoking peers, even during digital interaction.
ERIC Educational Resources Information Center
Afify, Mohammed Kamal
2018-01-01
The present study aims to identify standards of interactive digital concepts maps design and their measurement indicators as a tool to develop, organize and administer e-learning content in the light of Meaningful Learning Theory and Constructivist Learning Theory. To achieve the objective of the research, the author prepared a list of E-learning…
ERIC Educational Resources Information Center
Hyltin, John P.; And Others
This report describes DVI (Digital Video Interactive) technology, current authoring languages and tools, and the reasons for developing new tools and applications. The work described was performed by Betac Corporation as part of a Phase II Small Business Innovation Research project. Section I provides background information on DVI. DVI technology…
ERIC Educational Resources Information Center
Spears, Julia; Zobac, Stephanie R.; Spillane, Allison; Thomas, Shannon
2015-01-01
This article aims to identify the marketing strategies utilized by Learning Community (LC) administrators at two large, public, four-year research universities in the Midwest. The use of digital media coupled with face-to-face interaction is identified as an effective method of marketing LCs to the newest population of incoming college students,…
ERIC Educational Resources Information Center
Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen
2018-01-01
The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…
Virtual Reality and Interactive Digital Game Technology: New Tools to Address Obesity and Diabetes
“Skip” Rizzo, Albert; Lange, Belinda; Suma, Evan A; Bolas, Mark
2011-01-01
The convergence of the exponential advances in virtual reality (VR)-enabling technologies with a growing body of clinical research and experience has fueled the evolution of the discipline of clinical VR. This article begins with a brief overview of methods for producing and delivering VR environments that can be accessed by users for a range of clinical health conditions. Interactive digital games and new forms of natural movement-based interface devices are also discussed in the context of the emerging area of exergaming, along with some of the early results from studies of energy expenditure during the use of these systems. While these results suggest that playing currently available active exergames uses significantly more energy than sedentary activities and is equivalent to a brisk walk, these activities do not reach the level of intensity that would match playing the actual sport, nor do they deliver the recommended daily amount of exercise for children. However, these results provide some support for the use of digital exergames using the current state of technology as a complement to, rather than a replacement, for regular exercise. This may change in the future as new advances in novel full-body interaction systems for providing vigorous interaction with digital games are expected to drive the creation of engaging, low-cost interactive game-based applications designed to increase exercise participation in persons at risk for obesity. PMID:21527091
An Interactive Program on Digitizing Historical Seismograms
NASA Astrophysics Data System (ADS)
Xu, Y.; Xu, T.
2013-12-01
Retrieving information from historical seismograms is of great importance since they are considered the unique sources that provide quantitative information of historical earthquakes. Modern techniques of seismology require digital forms of seismograms that are essentially a sequence of time-amplitude pairs. However, the historical seismograms, after scanned into computers, are two dimensional arrays. Each element of the arrays contains the grayscale value or RGB value of the corresponding pixel. The problem of digitizing historical seismograms, referred to as converting historical seismograms to digital seismograms, can be formulated as an inverse problem that generating sequences of time-amplitude pairs from a two dimension arrays. This problem has infinite solutions. The algorithm for automatic digitization of historical seismogram presented considers several features of seismograms, including continuity, smoothness of the seismic traces as the prior information, and assumes that the amplitude is a single-valued function of time. An interactive program based on the algorithm is also presented. The program is developed using Matlab GUI and has both automatic and manual modality digitization. Users can easily switch between them, and try different combinations to get the optimal results. Several examples are given to illustrate the results of digitizing seismograms using the program, including a photographic record and a wide-angle reflection/refraction seismogram. Digitized result of the program (redrawn using Golden Software Surfer for high resolution image). (a) shows the result of automatic digitization, and (b) is the result after manual correction.
Digital Video and the Internet: A Powerful Combination.
ERIC Educational Resources Information Center
Barron, Ann E.; Orwig, Gary W.
1995-01-01
Provides an overview of digital video and outlines hardware and software necessary for interactive training on the World Wide Web and for videoconferences via the Internet. Lists sites providing additional information on digital video, on CU-SeeMe software, and on MBONE (Multicast BackBONE), a technology that permits real-time transmission of…
Radical Change: Books for Youth in a Digital Age
ERIC Educational Resources Information Center
Dresang, Eliza T.
2008-01-01
"Radical Change: Books for Youth in a Digital Age" (Dresang, 1999) is a landmark work that examines ways in which young readers are affected by the Digital Age. The impetus for the book grew out of Eliza Dresang's observation that printed books with nonlinear, interactive qualities appeal strongly to contemporary children. She noted that…
Colloquium: Digital Technologies--Help or Hindrance for the Humanities?
ERIC Educational Resources Information Center
Barker, Elton; Bissell, Chris; Hardwick, Lorna; Jones, Allan; Ridge, Mia; Wolffe, John
2012-01-01
This article offers reflections arising from a recent colloquium at the Open University on the implications of the development of digital humanities for research in arts disciplines, and also for their interactions with computing and technology. Particular issues explored include the ways in which the digital turn in humanities research is also a…
Designing Social Media for Informal Learning and Knowledge Maturing in the Digital Workplace
ERIC Educational Resources Information Center
Ravenscroft, A.; Schmidt, A.; Cook, J.; Bradley, C.
2012-01-01
This paper presents an original approach to designing social media that support informal learning in the digital workplace. It adapts design-based research to take into account the embeddedness of interactions within digitally mediated work-based contexts. The approach is demonstrated through the design, implementation, and evaluation of software…
Information Seeking Behavior in Digital Image Collections: A Cognitive Approach
ERIC Educational Resources Information Center
Matusiak, Krystyna K.
2006-01-01
Presents the results of a qualitative study that focuses on search patterns of college students and community users interacting with a digital image collection. The study finds a distinct difference between the two groups of users and examines the role of mental models in information seeking behavior in digital libraries.
Digital Leisure and Perceived Family Functioning in Youth of Upper Secondary Education
ERIC Educational Resources Information Center
Valdemoros-San-Emeterio, M-Angeles; Sanz-Arazuri, Eva; Ponce-de-León-Elizondo, Ana
2017-01-01
The "Network Society" is identified by accelerated changes that occur between real and virtual worlds. The progress of digital devices has generated a new model of leisure that has conditioned family interactions. The aim of this research was to identify the relationship between digital leisure experiences and perceived family…
ERIC Educational Resources Information Center
Jose, Kshema
2016-01-01
Current workplace demands newer forms of literacies that go beyond the ability to decode print. These involve not only competence to operate digital tools, but also the ability to create, represent, and share meaning in different modes and formats; ability to interact, collaborate and communicate effectively using digital tools, and engage…
Empowering Student Voice through Interactive Design and Digital Making
ERIC Educational Resources Information Center
Kim, Yanghee; Searle, Kristin
2017-01-01
Over the last two decades online technology and digital media have provided space for students to participate and express their voices. This paper further explores how new digital technologies, such as humanoid robots and wearable electronics, can be used to offer additional spaces where students' voices are heard. In these spaces, young students…
Engaging Undergraduate Students in a Co-Curricular Digital Badging Platform
ERIC Educational Resources Information Center
Coleman, Jonathan D.
2018-01-01
Digital badging continues to garner attention in the educational community. What remains to be seen is how badging will interact with traditional curricular elements. While concerns have been raised about using badges as extrinsic motivators in coursework, there are alternate areas of application for digital badging. Badges may actually serve to…
Serial position effects in the identification of letters, digits, and symbols.
Tydgat, Ilse; Grainger, Jonathan
2009-04-01
In 6 experiments, the authors investigated the form of serial position functions for identification of letters, digits, and symbols presented in strings. The results replicated findings obtained with the target search paradigm, showing an interaction between the effects of serial position and type of stimulus, with symbols generating a distinct serial position function compared with letters and digits. When the task was 2-alternative forced choice, this interaction was driven almost exclusively by performance at the first position in the string, with letters and digits showing much higher levels of accuracy than symbols at this position. A final-position advantage was reinstated in Experiment 6 by placing the two alternative responses below the target string. The end-position (first and last positions) advantage for letters and digits compared with symbol stimuli was further confirmed with the bar-probe technique (postcued partial report) in Experiments 5 and 6. Overall, the results further support the existence of a specialized mechanism designed to optimize processing of strings of letters and digits by modifying the size and shape of retinotopic character detectors' receptive fields. (c) 2009 APA, all rights reserved.
Biagianti, Bruno; Quraishi, Sophia H; Schlosser, Danielle A
2018-04-01
Peer-to-peer interactions and support groups mitigate experiences of social isolation and loneliness often reported by individuals with psychotic disorders. Online peer-to-peer communication can promote broader use of this form of social support. Peer-to-peer interactions occur naturally on social media platforms, but they can negatively affect mental health. Recent digital interventions for persons with psychotic disorders have harnessed the principles of social media to incorporate peer-to-peer communication. This review examined the feasibility, acceptability, and preliminary efficacy of recent digital interventions in order to identify strategies to maximize benefits of online peer-to-peer communication for persons with psychotic disorders. An electronic database search of PubMed, EMBASE, PsycINFO, Ovid MEDLINE, Cochrane Central Register of Controlled Trials, and Health Technology Assessment Database was conducted in February 2017 and yielded a total of 1,015 results. Eight publications that reported data from six independent trials and five interventions were reviewed. The technology supporting peer-to-peer communication varied greatly across studies, from online forums to embedded social networking. When peer-to-peer interactions were moderated by facilitators, retention, engagement, acceptability, and efficacy were higher than for interventions with no facilitators. Individuals with psychotic disorders were actively engaged with moderated peer-to-peer communication and showed improvements in perceived social support. Studies involving service users in intervention design showed higher rates of acceptability. Individuals with psychotic disorders value and benefit from digital interventions that include moderated peer-to-peer interactions. Incorporating peer-to-peer communication into digital interventions for this population may increase compliance with other evidence-based therapies by producing more acceptable and engaging online environments.
Citizen centered health and lifestyle management via interactive TV: The PANACEIA-ITV health system.
Maglaveras, N; Chouvarda, I; Koutkias, V; Lekka, I; Tsakali, M; Tsetoglou, S; Maglavera, S; Leondaridis, L; Zeevi, B; Danelli, V; Kotis, T; De Moore, G; Balas, E A
2003-01-01
In the context of an IST European project with acronym PANACEIA-ITV, a home care service provisioning system is described, based on interactive TV technology. The purpose of PANACEIA-ITV is to facilitate essential lifestyle changes and to promote compliance with scientifically sound self-care recommendations, through the application of interactive digital television for family health maintenance. The means to achieve these goals are based on technological, health services and business models. PANACEIA-ITV is looking for communication of monitoring micro-devices with I-TV set-top-boxes using infrared technology, and embodiment of analogous H/W and S/W in the I-TV set-top-boxes. Intelligent agents are used to regulate data flow, user queries as well as service provisions from and to the household through the satellite digital platform, the portal and the back-end decision support mechanisms, using predominantly the Active Service Provision (ASP) model. Moreover, interactive digital TV services are developed for the delivery of health care in the home care environment.
Exploring the use of tablet PCs in veterinary medical education: opportunity or obstacle?
Wang, Hong; Rush, Bonnie R; Wilkerson, Melinda; van der Merwe, Deon
2014-01-01
A tablet PC is a laptop computer with a touch screen and a digital pen or stylus that can be used for handwritten notes and drawings. The use of tablet PCs has been investigated in many disciplines such as engineering, mathematics, science, and education. The purpose of this article is to explore student and faculty attitudes toward and experiences with tablet PCs 6 years after the implementation of a tablet PC program in the College of Veterinary Medicine (CVM) at Kansas State University (K-State). This study reports that the use of tablet PCs has enhanced students' learning experiences through learner-interface interaction, learner-content interaction, learner-instructor interaction, and learner-learner interaction. This study also identifies digital distraction as the major negative experience with tablet PCs during class time. The tablet PC program provides CVM faculty the potential to pursue technology integration strategies that support expected learning outcomes and provides students the potential to develop self-monitoring and self-discipline skills that support learning with digital technologies.
The interactive contents authoring system for terrestrial digital multimedia broadcasting
NASA Astrophysics Data System (ADS)
Cheong, Won-Sik; Ahn, Sangwoo; Cha, Jihun; Moon, Kyung Ae
2007-02-01
This paper introduces an interactive contents authoring system which can easily and conveniently produce interactive contents for the Terrestrial Digital Multimedia Broadcasting (T-DMB). For interactive broadcasting service, T-DMB adopted MPEG-4 Systems technology. In order to the interactive service becomes flourishing on the market, various types of interactive contents should be well provided prior to the service. In MPEG-4 Systems specification, broadcasting contents are described by the combination of a large number of nodes, routes and descriptors. In order to provide interactive data services through the T-DMB network, it is essential to have an interactive contents authoring system which allows contents authors to compose interactive contents easily and conveniently even if they lack any background on MPEG-4 Systems technology. The introduced authoring system provides powerful graphical user interface and produces interactive broadcasting contents in the forms of binary and textual format. Therefore, the interactive contents authoring system presented in this paper would vastly contribute to the flourishing interactive service.
Color congruity effect: where do colors and numbers interact in synesthesia?
Cohen Kadosh, Roi; Henik, Avishai
2006-02-01
The traditional size congruity paradigm is a Stroop-like situation where participants are asked to compare the values of two digits and ignore the irrelevant physical sizes of the digits (e.g., 3 5). Here a color congruity paradigm was employed and the irrelevant physical sizes were replaced by irrelevant colors. MM, a digit-color synesthete, yielded the classical congruity effect. Namely, she was slower to identify numerically larger numbers when they deviated from her synesthetic experience than when they matched it. In addition, the effect of color on her comparative judgments was modulated by numerical distance. In contrast, performance of non-synesthetes was not affected by the colors. On the basis of neurophysiological studies of magnitude comparison and interference between numerical and physical information, it is proposed that the interaction between colors and digits in MM occurs at the conceptual level. Moreover, by using the current paradigm it is possible to determine the stage at which color-digit binding in synesthesia occurs.
Democratizing LGBTQ History Online: Digitizing Public History in "U.S. Homophile Internationalism".
de Szegheo Lang, Tamara
2017-01-01
This article argues that the online archive and exhibit "U.S. Homophile Internationalism" effectively contributes to the democratizing effects that digital archives and online initiatives are having on the practice of history. "U.S. Homophile Internationalism" is an online archive of over 800 digitized articles, letters, advertisements, and other materials from the U.S. homophile press that reference six non-U.S. regions of the world. It also provides visitors with introductory regional essays, annotated bibliographies, and an interactive map feature. This essay weaves "U.S. Homophile Internationalism" into the debates in community-run LGBTQ archives regarding the digitization of archival materials and the possibilities presented by digital public history. In doing so, it outlines the structure and content of "U.S. Homophile Internationalism," highlighting how it increases the public accessibility of primary sources, encourages historical research on regions of the world that have not been adequately represented in LGBTQ history writing, and creates interactive components to support public engagements with the Web site.
Bibliography of In-House and Contract Reports, Supplement 12.
1984-03-01
A134 952 Karow, Kenneth ADVANCE EDIT SYSTEM January 1983 Sonicraft, Inc. DAAK70-79-C-0 180 Keywords: Automated Cartography, Digital Data Editing...Interactive Graphics. An advanced edit system with high resolution interactive graphic workstations and support software for editing digital cartographic...J.R. OF INERTIAL SURVEY DATA Wei, S.Y. December 1982 Litton Guidance and Control Systems DAAK-70-81-C-0082 Keywords: Collocation, Gravity vector
ERIC Educational Resources Information Center
Kim, Do Kyun; Dinu, Lucian F.; Chung, Wonjon
2013-01-01
Currently, the South Korean government is in the process of transforming school textbooks from a paper-based platform to a computer-based digital platform. Along with this effort, interactive online educational games (edu-games) have been examined as a potential component of the digital textbooks. Based on the theory of diffusion of innovations,…
Mathiesen, Anne Sophie; Thomsen, Thordis; Jensen, Tonny; Schiøtz, Charlotte; Langberg, Henning; Egerod, Ingrid
2017-09-01
Digital interventions for improving diabetes management in Type 2 diabetes mellitus (T2DM) are used universally. Digital interventions are defined as any intervention accessed and taking input from people with T2DM in the form of a web-based or mobile phone-based app to improve diabetes self-management. However, the current confidence in digital interventions threatens to augment social inequalities in health, also known as the "digital divide". To counteract dissemination of the digital divide, we aimed to assess the potential of a tailored digital intervention for improving diabetes management in vulnerable people with T2DM. A qualitative design using semi-structured in-depth interviews to explore the perspectives of 12 vulnerable people with T2DM. Interviews were analyzed using inductive content analysis. Vulnerability was defined by the presence of one or more comorbidities, one or more lifestyle risk factors, poor diabetes management, low educational level and low health literacy. The main themes identified were: "Dealing with diabetes distress" characterized by psychological avoidance mechanisms; "Suffering informational confusion" dealing with inconsistent information; "Experiencing digital alienation" dealing with loss of freedom when technology invades the private sphere; and "Missing the human touch" preferring human interaction over digital contact. Vulnerable people with T2DM are unprepared for digital interventions for disease management. Experiencing diabetes distress may be an intermediate mechanism leading to nonadherence to digital interventions and the preference for human interaction in vulnerable people with T2DM. Future interventions could include a designated caregiver and an allocated buddy to provide support and assist uptake of digital interventions for diabetes management.
In Digital Age, Sunshine Laws Turn Hazy
ERIC Educational Resources Information Center
Fleming, Nora
2013-01-01
School board members are struggling to interpret laws that govern where and how they do business now that as many conversations take place digitally as they do face to face. As online and digital interactions increase, so too does public concern that officials have more opportunities to violate state open-meetings and open-records laws meant to…
ERIC Educational Resources Information Center
Lewis, Tisha Y.
2009-01-01
This dissertation examines the digital literacy practices of an urban African-American family. Using an ethnographic case study approach (Stake, 2000), this qualitative study explores the multiple ways a mother (Larnee) and son (Gerard) interacted with digital literacies in the home. Situated within the framework of sociocultural traditions from…
A Survey of the Usability of Digital Reference Services on Academic Health Science Library Web Sites
ERIC Educational Resources Information Center
Dee, Cheryl; Allen, Maryellen
2006-01-01
Reference interactions with patrons in a digital library environment using digital reference services (DRS) has become widespread. However, such services in many libraries appear to be underutilized. A study surveying the ease and convenience of such services for patrons in over 100 academic health science library Web sites suggests that…
Student Communication and Study Habits of First-Year University Students in the Digital Era
ERIC Educational Resources Information Center
Gallardo-Echenique, Eliana; Bullen, Mark; Marqués-Molías, Luis
2016-01-01
This paper reports on research into the study habits of-university students, their use digital technologies and how they communicate with each other and their professors. We conclude that most students feel comfortable with digital technologies and that they use social media for connecting and interacting with friends rather than for academic…
Toward a New Approach to the Evaluation of a Digital Curriculum Using Learning Analytics
ERIC Educational Resources Information Center
Rangel, Virginia Snodgrass; Bell, Elizabeth R.; Monroy, Carlos; Whitaker, J. Reid
2015-01-01
Understanding how an educational intervention is implemented is essential to evaluating its effectiveness. With the increased use of digital tools in classrooms, however, traditional methods of measuring implementation fall short. Fortunately, there is a way to learn about the interactions that users have with digital tools that are embedded into…
Responding to the Call: Arts Methodologies Informing 21st Century Literacies
ERIC Educational Resources Information Center
Huber, Adrienne; Dinham, Judith; Chalk, Beryl
2015-01-01
With the advent of digital technologies, a new adventure began. How the world works has changed, and we cannot go back. Digitally savvy children born in the digital age (i.e., DigiKids) are interacting with and responding to rich, curatable multimodal communications as part of their daily-lived experience. For DigiKids, traditional text-based…
ERIC Educational Resources Information Center
Merga, Margaret K.
2014-01-01
Digital reading technologies may be intuitively appealing. They offer many possibilities, including great potential for interactivity around books, portability of whole libraries in one small reading unit, and almost instant satisfaction of demand for a particular book. Though there is limited research exploring the appeal of digital reading for…
ERIC Educational Resources Information Center
Domingo, Myrrh
2012-01-01
In our contemporary society, digital texts circulate more readily and extend beyond page-bound formats to include interactive representations such as online newsprint with hyperlinks to audio and video files. This is to say that multimodality combined with digital technologies extends grammar to include voice, visual, and music, among other modes…
Solutions to Challenges Facing a University Digital Library and Press
D'Alessandro, Michael P.; Galvin, Jeffrey R.; Colbert, Stephana I.; D'Alessandro, Donna M.; Choi, Teresa A.; Aker, Brian D.; Carlson, William S.; Pelzer, Gay D.
2000-01-01
During the creation of a university digital library and press intended to serve as a medical reference and education tool for health care providers and their patients, six distinct and complex digital publishing challenges were encountered. Over nine years, through a multidisciplinary approach, solutions were devised to the challenges of digital content ownership, management, mirroring, translation, interactions with users, and archiving. The result is a unique, author-owned, internationally mirrored, university digital library and press that serves as an authoritative medical reference and education tool for users around the world. The purpose of this paper is to share the valuable digital publishing lessons learned and outline the challenges facing university digital libraries and presses. PMID:10833161
DOE Office of Scientific and Technical Information (OSTI.GOV)
Hopwood, J.E.; Affeldt, B.
An IBM personal computer (PC), a Gerber coordinate digitizer, and a collection of other instruments make up a system known as the Coordinate Digitizer Interactive Processor (CDIP). The PC extracts coordinate data from the digitizer through a special interface, and then, after reformatting, transmits the data to a remote VAX computer, a floppy disk, and a display terminal. This system has improved the efficiency of producing printed circuit-board artwork and extended the useful life of the Gerber GCD-1 Digitizer. 1 ref., 12 figs.
Institutionalizing human-computer interaction for global health
Gulliksen, Jan
2017-01-01
ABSTRACT Digitalization is the societal change process in which new ICT-based solutions bring forward completely new ways of doing things, new businesses and new movements in the society. Digitalization also provides completely new ways of addressing issues related to global health. This paper provides an overview of the field of human-computer interaction (HCI) and in what way the field has contributed to international development in different regions of the world. Additionally, it outlines the United Nations’ new sustainability goals from December 2015 and what these could contribute to the development of global health and its relationship to digitalization. Finally, it argues why and how HCI could be adopted and adapted to fit the contextual needs, the need for localization and for the development of new digital innovations. The research methodology is mostly qualitative following an action research paradigm in which the actual change process that the digitalization is evoking is equally important as the scientific conclusions that can be drawn. In conclusion, the paper argues that digitalization is fundamentally changing the society through the development and use of digital technologies and may have a profound effect on the digital development of every country in the world. But it needs to be developed based on local practices, it needs international support and to not be limited by any technological constraints. Particularly digitalization to support global health requires a profound understanding of the users and their context, arguing for user-centred systems design methodologies as particularly suitable. PMID:28838309
Texture Analysis and Cartographic Feature Extraction.
1985-01-01
Investigations into using various image descriptors as well as developing interactive feature extraction software on the Digital Image Analysis Laboratory...system. Originator-supplied keywords: Ad-Hoc image descriptor; Bayes classifier; Bhattachryya distance; Clustering; Digital Image Analysis Laboratory
Virtual reality and interactive digital game technology: new tools to address obesity and diabetes.
Skip Rizzo, Albert; Lange, Belinda; Suma, Evan A; Bolas, Mark
2011-03-01
The convergence of the exponential advances in virtual reality (VR)-enabling technologies with a growing body of clinical research and experience has fueled the evolution of the discipline of clinical VR. This article begins with a brief overview of methods for producing and delivering VR environments that can be accessed by users for a range of clinical health conditions. Interactive digital games and new forms of natural movement-based interface devices are also discussed in the context of the emerging area of exergaming, along with some of the early results from studies of energy expenditure during the use of these systems. While these results suggest that playing currently available active exergames uses significantly more energy than sedentary activities and is equivalent to a brisk walk, these activities do not reach the level of intensity that would match playing the actual sport, nor do they deliver the recommended daily amount of exercise for children. However, these results provide some support for the use of digital exergames using the current state of technology as a complement to, rather than a replacement, for regular exercise. This may change in the future as new advances in novel full-body interaction systems for providing vigorous interaction with digital games are expected to drive the creation of engaging, low-cost interactive game-based applications designed to increase exercise participation in persons at risk for obesity. © 2011 Diabetes Technology Society.
A re-conceptualization of access for 21st century healthcare.
Fortney, John C; Burgess, James F; Bosworth, Hayden B; Booth, Brenda M; Kaboli, Peter J
2011-11-01
Many e-health technologies are available to promote virtual patient-provider communication outside the context of face-to-face clinical encounters. Current digital communication modalities include cell phones, smartphones, interactive voice response, text messages, e-mails, clinic-based interactive video, home-based web-cams, mobile smartphone two-way cameras, personal monitoring devices, kiosks, dashboards, personal health records, web-based portals, social networking sites, secure chat rooms, and on-line forums. Improvements in digital access could drastically diminish the geographical, temporal, and cultural access problems faced by many patients. Conversely, a growing digital divide could create greater access disparities for some populations. As the paradigm of healthcare delivery evolves towards greater reliance on non-encounter-based digital communications between patients and their care teams, it is critical that our theoretical conceptualization of access undergoes a concurrent paradigm shift to make it more relevant for the digital age. The traditional conceptualizations and indicators of access are not well adapted to measure access to health services that are delivered digitally outside the context of face-to-face encounters with providers. This paper provides an overview of digital "encounterless" utilization, discusses the weaknesses of traditional conceptual frameworks of access, presents a new access framework, provides recommendations for how to measure access in the new framework, and discusses future directions for research on access.
Processing, mosaicking and management of the Monterey Bay digital sidescan-sonar images
Chavez, P.S.; Isbrecht, J.; Galanis, P.; Gabel, G.L.; Sides, S.C.; Soltesz, D.L.; Ross, Stephanie L.; Velasco, M.G.
2002-01-01
Sidescan-sonar imaging systems with digital capabilities have now been available for approximately 20 years. In this paper we present several of the various digital image processing techniques developed by the U.S. Geological Survey (USGS) and used to apply intensity/radiometric and geometric corrections, as well as enhance and digitally mosaic, sidescan-sonar images of the Monterey Bay region. New software run by a WWW server was designed and implemented to allow very large image data sets, such as the digital mosaic, to be easily viewed interactively, including the ability to roam throughout the digital mosaic at the web site in either compressed or full 1-m resolution. The processing is separated into the two different stages: preprocessing and information extraction. In the preprocessing stage, sensor-specific algorithms are applied to correct for both geometric and intensity/radiometric distortions introduced by the sensor. This is followed by digital mosaicking of the track-line strips into quadrangle format which can be used as input to either visual or digital image analysis and interpretation. An automatic seam removal procedure was used in combination with an interactive digital feathering/stenciling procedure to help minimize tone or seam matching problems between image strips from adjacent track-lines. The sidescan-sonar image processing package is part of the USGS Mini Image Processing System (MIPS) and has been designed to process data collected by any 'generic' digital sidescan-sonar imaging system. The USGS MIPS software, developed over the last 20 years as a public domain package, is available on the WWW at: http://terraweb.wr.usgs.gov/trs/software.html.
ERIC Educational Resources Information Center
Baker, Joseph M.; Moyer-Packenham, Patricia S.; Tucker, Stephen I.; Shumway, Jessica F.; Jordan, Kerry E.; Gillam, Ronald B.
2018-01-01
Functional near-infrared spectroscopy (fNIRS) is an easy to use neuroimaging technique that is portable and maintains a liberal tolerance to movement. As such, fNIRS represents an ideal tool to observe children's neural activity as they engage in real-world classroom activities, such as the interaction with digital math apps on an iPad. Here, we…
ERIC Educational Resources Information Center
Dennen, Vanessa P.
2016-01-01
Digital learning environments are spaces in which data are shared, generated, and recorded. At the end of an online course, a rich collection of digital artifacts are left behind by the instructor and learners. Some artifacts are intentionally created learning materials and assignments, some are the products of class interaction in discussion…
Developing Oral Interaction Skills with a Digital Information Gap Activity Game
ERIC Educational Resources Information Center
Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica
2016-01-01
This study introduces the digital game Prêt à négocier, an information gap digital game, and investigates language learners' perceptions of its use in a French as a Second Language (FSL) context. In the game, students negotiate orally and synchronously with a partner for items like cars, houses, and even pirate ships. Inspired by Larsen-Freeman…
ERIC Educational Resources Information Center
Creer, Adele
2017-01-01
This paper explores integrating a range of digital media into classroom practice to establish the effectiveness of the media and its encompassing modes as a pedagogical tool with a focus on assessment. Directing attention on a communication skills module, research indicated that bringing a range of digital media into the classroom motivated and…
Voge, Catherine; Hirvela, Kari; Jarzemsky, Paula
2012-01-01
To create an opportunity for students to connect with the Quality and Safety Education for Nurses competencies and demonstrate learning via knowledge transference, the authors piloted a digital media assignment. Students worked in small groups to create an unfolding patient care scenario with embedded decision points, using presentation software. The authors discuss the assignment and its outcomes.
ERIC Educational Resources Information Center
Lee, Yu-Hao
2013-01-01
Educational digital games are often complex problem-solving experiences that can facilitate systematic comprehension. However, empirical studies of digital game based learning (DGBL) have found mixed results regarding DGBL's effect in improving comprehension. While learners generally enjoyed the DGBL learning experience, they often failed to…
Categorization of Digital Games in English Language Learning Studies: Introducing the SSI Model
ERIC Educational Resources Information Center
Sundqvist, Pia
2013-01-01
The main aim of the present paper is to introduce a model for digital game categorization suitable for use in English language learning studies: the Scale of Social Interaction (SSI) Model (original idea published as Sundqvist, 2013). The SSI Model proposes a classification of commercial off-the-shelf (COTS) digital games into three categories:…
ERIC Educational Resources Information Center
Arakji, Reina Y.
2009-01-01
The first decade of the twenty-first century has seen dramatic advances in Internet technologies. Digital social spaces have emerged as popular Internet applications that are radically changing how firms and consumers of digital content interact. In the first chapter "Research Agenda" I introduce my research and the context within which it is…
ERIC Educational Resources Information Center
Kucirkova, Natalia
2017-01-01
In the past five years, there have been significant changes concerning the material and design properties of digital books, with an impact on children's enjoyment and learning from reading on screen. Despite the rapid advances in technology, research on children's digital books is disjointed. This is because of no consistent approach to the study…
Design features of on-line anatomy information resources: a comparison with the Digital Anatomist.
Kim, S; Brinkley, J F; Rosse, C
1999-01-01
In order to update the design of the next generation of the Digital Anatomist, we have surveyed teaching assistants who have used the Digital Anatomist for learning and teaching anatomy as medical students, and have also examined available anatomy web sites with sufficient content to support learning. The majority of web sites function in an atlas mode and provide for the identification of structures. These atlases incorporate a variety of features for interactivity with 2D images, some of which are not available in the Digital Anatomist. The surveys suggest that the greatest need is for on-line access to comprehensive and detailed anatomical information and for the development of knowledge-based methods that allow the direct manipulation of segmented 3D graphical models by the user. The requirement for such interactivity is a comprehensive symbolic model of the physical organization of the body that can support inference.
Evaluation of a Digital Companion for Older Adults with Mild Cognitive Impairment.
Demiris, George; Thompson, Hilaire J; Lazar, Amanda; Lin, Shih-Yin
2016-01-01
Study Objective: The purpose of this study was to examine the feasibility of a digital companion system used by older adults with mild cognitive impairment (MCI). We utilized a commercially available system that is comprehensive in its functionalities (including conversation ability, use of pictures and other media, and reminders) to explore the system's impact on older adults ' social interactions, anxiety, depressive symptoms, and acceptance of the system. Study Design: We conducted a three-month mixed methods evaluation study of the digital companion. Results: Ten female community-dwelling older adults (average age 78.3 years) participated in the study. Overall, participants utilized the tool regularly and appreciated its presence and their interactions. Participants scored higher at the end of the study in cognition and social support scales, and lower in presence of depressive symptoms. Conclusion: Findings indicate the feasibility of a digital companion for people with MCI and inform the need for additional research.
Nicholas, David; Huntington, Paul; Williams, Peter; Gunter, Barrie
2003-12-01
As part of a Department of Health funded project nearly 2000 people were surveyed as to their use of two digital health information services, one on the Web and the other on digital interactive television (DiTV). The website was of a commercial company-Surgerydoor-and the DiTV service NHS based. This paper concentrates on the issue of trust in digital health information. Two of the main findings were that advertising was found to have an effect on trust, though the quality and type of advertising will impact in different ways on trustworthiness. DiTV subscribers who had either used the Living Health channel which carried NHS branded health information or had heard of the service, were more likely to say that the NHS was a symbol of trust for them compared with DiTV subscribers who had not used the service.
NASA Astrophysics Data System (ADS)
Delgado, F. J.; Martinez, R.; Finat, J.; Martinez, J.; Puche, J. C.; Finat, F. J.
2013-07-01
In this work we develop a multiply interconnected system which involves objects, agents and interactions between them from the use of ICT applied to open repositories, users communities and web services. Our approach is applied to Architectural Cultural Heritage Environments (ACHE). It includes components relative to digital accessibility (to augmented ACHE repositories), contents management (ontologies for the semantic web), semiautomatic recognition (to ease the reuse of materials) and serious videogames (for interaction in urban environments). Their combination provides a support for local real/remote virtual tourism (including some tools for low-level RT display of rendering in portable devices), mobile-based smart interactions (with a special regard to monitored environments) and CH related games (as extended web services). Main contributions to AR models on usual GIS applied to architectural environments, concern to an interactive support performed directly on digital files which allows to access to CH contents which are referred to GIS of urban districts (involving facades, historical or preindustrial buildings) and/or CH repositories in a ludic and transversal way to acquire cognitive, medial and social abilities in collaborative environments.
The power of digital audio in interactive instruction: An unexploited medium
DOE Office of Scientific and Technical Information (OSTI.GOV)
Pratt, J.; Trainor, M.
1989-01-01
Widespread use of audio in computer-based training (CBT) occurred with the advent of the interactive videodisc technology. This paper discusses the alternative of digital audio, which, unlike videodisc audio, enables one to rapidly revise the audio used in the CBT and which may be used in nonvideo CBT applications as well. We also discuss techniques used in audio script writing, editing, and production. Results from evaluations indicate a high degree of user satisfaction. 4 refs.
Building the Digital Library Infrastructure: A Primer.
ERIC Educational Resources Information Center
Tebbetts, Diane R.
1999-01-01
Provides a framework for examining the complex infrastructure needed to successfully implement a digital library. Highlights include database development, online public-access catalogs, interactive technical services, full-text documents, hardware and wiring, licensing, access, and security issues. (Author/LRW)
Kalmady, Sunil Vasu; Agarwal, Sri Mahavir; Shivakumar, Venkataram; Jose, Dania; Venkatasubramanian, Ganesan; Reddy, Y C Janardhan
2013-01-01
The Geschwind-Behan-Galaburda (GBG) hypothesis links cerebral lateralisation with prenatal testosterone exposure. Digit ratio measures in adults have been established as potential markers of foetal sex hormonal milieu. The aim of the study was to evaluate the sex-dependent interaction of digit ratio measures and cerebral lateralization as well as their neurohemodynamic correlates using functional MRI (fMRI). Digit ratio measures-ratio of index finger (2D) length to ring finger (4D) length (2D:4D) and difference between 2D:4D of two hands, i.e., right minus left (DR-L)-were calculated using high resolution digital images in 70 right-handed participants (42 men) based on reliable and valid method. fMRI was acquired during the performance of a spatial working memory task in a subset of 25 individuals (14 men), and analysed using Statistical Parametric Mapping 8 (SPM8) and the Laterality Index toolbox for SPM8. Men had significantly less bilateral 2D:4D than women. There was a significant negative correlation between right 2D:4D and 2-Back task accuracy (2BACC) in women. A significant sex-by-right 2D:4D interaction was observed in left parahippocampal gyrus activation. Additionally, sex-by-DR-L interaction was observed in left IPL activation. DR-L showed a significant positive correlation with the whole brain Laterality Index (LI), and LI, in turn, demonstrated a significant negative correlation with 2BACC. Our study observations suggest several novel sex-differential relationships between 2D:4D measures and fMRI activation during spatial working memory task performance. Given the pre-existing background data supporting digit ratio measures as putative indicator of prenatal sex hormonal milieu, our study findings add support to the Geschwind-Behan-Galaburda (GBG) hypothesis.
Loneliness and Social Internet Use: Pathways to Reconnection in a Digital World?
Nowland, Rebecca; Necka, Elizabeth A; Cacioppo, John T
2018-01-01
With the rise of online social networking, social relationships are increasingly developed and maintained in a digital domain. Drawing conclusions about the impact of the digital world on loneliness is difficult because there are contradictory findings, and cross-sectional studies dominate the literature, making causation difficult to establish. In this review, we present our theoretical model and propose that there is a bidirectional and dynamic relationship between loneliness and social Internet use. When the Internet is used as a way station on the route to enhancing existing relationships and forging new social connections, it is a useful tool for reducing loneliness. But when social technologies are used to escape the social world and withdraw from the "social pain" of interaction, feelings of loneliness are increased. We propose that loneliness is also a determinant of how people interact with the digital world. Lonely people express a preference for using the Internet for social interaction and are more likely to use the Internet in a way that displaces time spent in offline social activities. This suggests that lonely people may need support with their social Internet use so that they employ it in a way that enhances existing friendships and/or to forge new ones.
Spatial imaging in color and HDR: prometheus unchained
NASA Astrophysics Data System (ADS)
McCann, John J.
2013-03-01
The Human Vision and Electronic Imaging Conferences (HVEI) at the IS and T/SPIE Electronic Imaging meetings have brought together research in the fundamentals of both vision and digital technology. This conference has incorporated many color disciplines that have contributed to the theory and practice of today's imaging: color constancy, models of vision, digital output, high-dynamic-range imaging, and the understanding of perceptual mechanisms. Before digital imaging, silver halide color was a pixel-based mechanism. Color films are closely tied to colorimetry, the science of matching pixels in a black surround. The quanta catch of the sensitized silver salts determines the amount of colored dyes in the final print. The rapid expansion of digital imaging over the past 25 years has eliminated the limitations of using small local regions in forming images. Spatial interactions can now generate images more like vision. Since the 1950's, neurophysiology has shown that post-receptor neural processing is based on spatial interactions. These results reinforced the findings of 19th century experimental psychology. This paper reviews the role of HVEI in color, emphasizing the interaction of research on vision and the new algorithms and processes made possible by electronic imaging.
ERIC Educational Resources Information Center
Clyde, Jerremie; Wilkinson, Glenn R.
2012-01-01
The gamic mode is an innovative way of authoring scholarly history that goes beyond the printed text or digital simulations by using digital game technologies to allow the reader to interact with a scholarly argument through meaningful choice and trial and error. The gamic mode makes the way in which the past is constructed as history explicit by…
Air Force Human Resources Laboratory Annual Report - Fiscal Year 1983.
1984-08-01
were performed - digital image-generation visual system and three in the Advanced Simulator for Pilot Training at associated wide-angle windows. The...inputs by the trainee. This arrangement, and survivability in high-threat environments are , with its corresponding analog-to- digital interface... digitized models of various military vehicles and aircraft for continual update/expansion. Utilization: An interactive modeling system will be user
ERIC Educational Resources Information Center
Kumar, Vikas; Sharma, Deepika
2016-01-01
Students in the digital era are habitual of using digital devices not only for playing and interacting with their friends and peers, but also as a tool for education and learning. These digital natives are highly obsessed with the internet driven portable devices and always demand for a multimedia rich content. This specific demand needs to be…
Usability of digital media in patients with COPD: a pilot study.
Cheung, Amy; Janssen, Anton; Amft, Oliver; Wouters, Emiel F M; Spruit, Martijn A
2013-04-01
Digital media can be integrated in tele-monitoring solutions, serving as the main interface between the patient and the caregiver. Consequently, the selection of the most appropriate digital medium for the specified target group is critical to ensure compliance with the tele-monitoring system. This pilot study aims to gather insights from patients with chronic obstructive pulmonary disease (COPD) on the ease-of-use, efficacy, effectiveness, and satisfaction of different types of digital media. Five off-the-shelf digital media devices were tested on nine patients at CIRO+ in Horn, The Netherlands. Usability was evaluated by asking patients to use each device to answer questions related to their symptoms and health status. Subsequently, patients completed a paper-based device usability questionnaire, which assessed prior experience with digital media, device dimensions, device controllability, response speed, screen readability, ease-of-use, and overall satisfaction. After testing all the devices, patients ranked the devices according to their preference. We identified the netbook as the preferred type of device due to its good controllability, fast response time, and large screen size. The smartphone was the least favorite device as patients found the size of the screen to be too small, which made it difficult to interact with. The pilot study has provided important insights to guide the selection of the most appropriate type of digital medium for implementation in tele-monitoring solutions for patients with COPD. As the digital medium is an important interface to the patient in tele-monitoring solutions, it is essential that patients feel motivated to interact with the digital medium on a regular basis.
NASA Technical Reports Server (NTRS)
Hess, Ronald A.
1990-01-01
A collection of technical papers are presented that cover modeling pilot interaction with automated digital avionics systems and guidance and control algorithms for contour and nap-of-the-earth flight. The titles of the papers presented are as follows: (1) Automation effects in a multiloop manual control system; (2) A qualitative model of human interaction with complex dynamic systems; (3) Generalized predictive control of dynamic systems; (4) An application of generalized predictive control to rotorcraft terrain-following flight; (5) Self-tuning generalized predictive control applied to terrain-following flight; and (6) Precise flight path control using a predictive algorithm.
NASA Technical Reports Server (NTRS)
Kriegler, F. J.; Gordon, M. F.; Mclaughlin, R. H.; Marshall, R. E.
1975-01-01
The MIDAS (Multivariate Interactive Digital Analysis System) processor is a high-speed processor designed to process multispectral scanner data (from Landsat, EOS, aircraft, etc.) quickly and cost-effectively to meet the requirements of users of remote sensor data, especially from very large areas. MIDAS consists of a fast multipipeline preprocessor and classifier, an interactive color display and color printer, and a medium scale computer system for analysis and control. The system is designed to process data having as many as 16 spectral bands per picture element at rates of 200,000 picture elements per second into as many as 17 classes using a maximum likelihood decision rule.
1991-07-31
have floating-point type declarations requiring more digits than SYSTEM.MAXDIGITS: C24113L..Y (14 tests) C35705L..Y (14 tests) C357C6L..Y (14 tests...2_147_483_648..2_147_483_647; type FLOAT is digits 6 range -2#l.0#E128.. 2#0.IIIIIIIIIIIIIIIIIIIII#El28; type LONGFLOAT is digits 15 range -2#l.0#EI024.. 2...are instan- tated into libary packages or subprograms.) F-14 Appendix F of the Ada Reference Manual F.8.1. Address Clauses for Variables Address
System to quantify gamma-ray radial energy deposition in semiconductor detectors
Kammeraad, Judith E.; Blair, Jerome J.
2001-01-01
A system for measuring gamma-ray radial energy deposition is provided for use in conjunction with a semiconductor detector. The detector comprises two electrodes and a detector material, and defines a plurality of zones within the detecting material in parallel with the two electrodes. The detector produces a charge signal E(t) when a gamma-ray interacts with the detector. Digitizing means are provided for converting the charge signal E(t) into a digitized signal. A computational means receives the digitized signal and calculates in which of the plurality of zones the gamma-ray deposited energy when interacting with the detector. The computational means produces an output indicating the amount of energy deposited by the gamma-ray in each of the plurality of zones.
Minimization In Digital Design As A Meta-Planning Problem
NASA Astrophysics Data System (ADS)
Ho, William P. C.; Wu, Jung-Gen
1987-05-01
In our model-based expert system for automatic digital system design, we formalize the design process into three sub-processes - compiling high-level behavioral specifications into primitive behavioral operations, grouping primitive operations into behavioral functions, and grouping functions into modules. Consideration of design minimization explicitly controls decision-making in the last two subprocesses. Design minimization, a key task in the automatic design of digital systems, is complicated by the high degree of interaction among the time sequence and content of design decisions. In this paper, we present an AI approach which directly addresses these interactions and their consequences by modeling the minimization prob-lem as a planning problem, and the management of design decision-making as a meta-planning problem.
Digital Quantum Simulation of Z2 Lattice Gauge Theories with Dynamical Fermionic Matter
NASA Astrophysics Data System (ADS)
Zohar, Erez; Farace, Alessandro; Reznik, Benni; Cirac, J. Ignacio
2017-02-01
We propose a scheme for digital quantum simulation of lattice gauge theories with dynamical fermions. Using a layered optical lattice with ancilla atoms that can move and interact with the other atoms (simulating the physical degrees of freedom), we obtain a stroboscopic dynamics which yields the four-body plaquette interactions, arising in models with (2 +1 ) and higher dimensions, without the use of perturbation theory. As an example we show how to simulate a Z2 model in (2 +1 ) dimensions.
NASA Technical Reports Server (NTRS)
Jones, R. L.
1984-01-01
An interactive digital computer program for modal analysis and gain estimation for eigensystem synthesis was written. Both mathematical and operation considerations are described; however, the mathematical presentation is limited to those concepts essential to the operational capability of the program. The program is capable of both modal and spectral synthesis of multi-input control systems. It is user friendly, has scratchpad capability and dynamic memory, and can be used to design either state or output feedback systems.
Digital Quantum Simulation of Z_{2} Lattice Gauge Theories with Dynamical Fermionic Matter.
Zohar, Erez; Farace, Alessandro; Reznik, Benni; Cirac, J Ignacio
2017-02-17
We propose a scheme for digital quantum simulation of lattice gauge theories with dynamical fermions. Using a layered optical lattice with ancilla atoms that can move and interact with the other atoms (simulating the physical degrees of freedom), we obtain a stroboscopic dynamics which yields the four-body plaquette interactions, arising in models with (2+1) and higher dimensions, without the use of perturbation theory. As an example we show how to simulate a Z_{2} model in (2+1) dimensions.
1993-01-01
Deoxyribose nucleicacid DPP: Digital Post-Processor DREO Detence Research Establishment Ottawa RF: Radio Frequency TeO2 : tellurium dioxide TIC: Time... TeO2 is 620 m/s, a device with a 100-As aperture device is 62-mm long. To take advantage of the full interaction time of these Bragg cells, the whole...INCLUDED IN THE DIGITAL POST-PROCESSOR HARDWARE Characteristics of Bandwidth Center Frequency Bragg Cell glass (bulk 100 MHz 150 MHz interaction) iNbO3
An interactive method for digitizing zone maps
NASA Technical Reports Server (NTRS)
Giddings, L. E.; Thompson, E. J.
1975-01-01
A method is presented for digitizing maps that consist of zones, such as contour or climatic zone maps. A color-coded map is prepared by any convenient process. The map is then read into memory of an Image 100 computer by means of its table scanner, using colored filters. Zones are separated and stored in themes, using standard classification procedures. Thematic data are written on magnetic tape and these data, appropriately coded, are combined to make a digitized image on tape. Step-by-step procedures are given for digitization of crop moisture index maps with this procedure. In addition, a complete example of the digitization of a climatic zone map is given.
ERIC Educational Resources Information Center
Desmarais, Norman
1991-01-01
Reviews current developments in multimedia computing for both the business and consumer markets, including interactive multimedia players; compact disc-interactive (CD-I), including levels of audio quality, various video specifications and visual effects, and software; digital video interactive (DVI); and multimedia personal computers. (LRW)
Digital Systems Validation Handbook. Volume 2. Chapter 18. Avionic Data Bus Integration Technology
1993-11-01
interaction between a digital data bus and an avionic system. Very Large Scale Integration (VLSI) ICs and multiversion software, which make up digital...1984, the Sperry Corporation developed a fault tolerant system which employed multiversion programming, voting, and monitoring for error detection and...formulate all the significant behavior of a system. MULTIVERSION PROGRAMMING. N-version programming. N-VERSION PROGRAMMING. The independent coding of a
ERIC Educational Resources Information Center
Dugan, Therese E.
2012-01-01
Digital media is a broad concept that includes everything from movies to video games to websites. These media are cultural norms for young people, becoming part of their identity as they use and create content. In this dissertation I discuss the observed diversity of interactions that children from infancy through kindergarten have with digital…
NASA Astrophysics Data System (ADS)
Yang, W. B.; Yen, Y. N.; Cheng, H. M.
2015-08-01
The integration of preservation of heritage and the digital technology is an important international trend in the 21st century. The digital technology not only is able to record and preserve detailed documents and information of heritage completely, but also brings the value-added features effectively. In this study, 3D laser scanning is used to perform the digitalized archives for the interior and exterior body work of the building which contains integration of 3D scanner technology, mobile scanning collaboration and multisystem reverse modeling and integration technology. The 3D model is built by combining with multi-media presentations and reversed modeling in real scale to perform the simulation of virtual reality (VR). With interactive teaching and presentation of augmented reality to perform the interaction technology to extend the continuously update in traditional architecture information. With the upgrade of the technology and value-added in digitalization, the cultural asset value can be experienced through 3D virtual reality which makes the information presentation from the traditional reading in the past toward user operation with sensory experience and keep exploring the possibilities and development of cultural asset preservation by using digital technology makes the presentation and learning of cultural asset information toward diversification.
Crafting a positive professional digital profile to augment your practice
Kraakevik, Jeff
2016-01-01
Abstract A digital profile is the sum content about a person on the Internet. A digital profile can be composed of personal or professional information shared on public Web sites posted personally or by others. One of the most effective ways to build a positive professional digital profile is through social media. It is increasingly important to maintain a positive digital profile as others mine the Internet to find out about a professional prior to meeting him or her. As the digital environment continues to grow, it will become increasingly difficult to neglect a professional digital profile without potential negative consequences. There are many benefits to creating a digital presence and using the tools available to learn about neurology and interact with other professionals and patients in ways that were not possible in the past. The spread of social media to a large part of the population makes it unlikely to go away. PMID:29443275
Crafting a positive professional digital profile to augment your practice.
Kraakevik, Jeff
2016-02-01
A digital profile is the sum content about a person on the Internet. A digital profile can be composed of personal or professional information shared on public Web sites posted personally or by others. One of the most effective ways to build a positive professional digital profile is through social media. It is increasingly important to maintain a positive digital profile as others mine the Internet to find out about a professional prior to meeting him or her. As the digital environment continues to grow, it will become increasingly difficult to neglect a professional digital profile without potential negative consequences. There are many benefits to creating a digital presence and using the tools available to learn about neurology and interact with other professionals and patients in ways that were not possible in the past. The spread of social media to a large part of the population makes it unlikely to go away.
Digital lattice gauge theories
NASA Astrophysics Data System (ADS)
Zohar, Erez; Farace, Alessandro; Reznik, Benni; Cirac, J. Ignacio
2017-02-01
We propose a general scheme for a digital construction of lattice gauge theories with dynamical fermions. In this method, the four-body interactions arising in models with 2 +1 dimensions and higher are obtained stroboscopically, through a sequence of two-body interactions with ancillary degrees of freedom. This yields stronger interactions than the ones obtained through perturbative methods, as typically done in previous proposals, and removes an important bottleneck in the road towards experimental realizations. The scheme applies to generic gauge theories with Lie or finite symmetry groups, both Abelian and non-Abelian. As a concrete example, we present the construction of a digital quantum simulator for a Z3 lattice gauge theory with dynamical fermionic matter in 2 +1 dimensions, using ultracold atoms in optical lattices, involving three atomic species, representing the matter, gauge, and auxiliary degrees of freedom, that are separated in three different layers. By moving the ancilla atoms with a proper sequence of steps, we show how we can obtain the desired evolution in a clean, controlled way.
The Role of the Human Mirror Neuron System in Supporting Communication in a Digital World.
Dickerson, Kelly; Gerhardstein, Peter; Moser, Alecia
2017-01-01
Humans use both verbal and non-verbal communication to interact with others and their environment and increasingly these interactions are occurring in a digital medium. Whether live or digital, learning to communicate requires overcoming the correspondence problem: There is no direct mapping, or correspondence between perceived and self-produced signals. Reconciliation of the differences between perceived and produced actions, including linguistic actions, is difficult and requires integration across multiple modalities and neuro-cognitive networks. Recent work on the neural substrates of social learning suggests that there may be a common mechanism underlying the perception-production cycle for verbal and non-verbal communication. The purpose of this paper is to review evidence supporting the link between verbal and non-verbal communications, and to extend the hMNS literature by proposing that recent advances in communication technology, which at times have had deleterious effects on behavioral and perceptual performance, may disrupt the success of the hMNS in supporting social interactions because these technologies are virtual and spatiotemporal distributed nature.
Recent Developments in Interactive and Communicative CALL: Hypermedia and "Intelligent" Systems.
ERIC Educational Resources Information Center
Coughlin, Josette M.
Two recent developments in computer-assisted language learning (CALL), interactive video systems and "intelligent" games, are discussed. Under the first heading, systems combining the use of a computer and video disc player are described, and Compact Discs Interactive (CDI) and Digital Video Interactive (DVI) are reviewed. The…
Digital Audio: A Sound Design Element.
ERIC Educational Resources Information Center
Barron, Ann; Varnadoe, Susan
1992-01-01
Discussion of incorporating audio into videodiscs for multimedia educational applications highlights a project developed for the Navy that used digital audio in an interactive video delivery system (IVDS) for training sonar operators. Storage constraints with videodiscs are explained, design requirements for the IVDS are described, and production…
DOT National Transportation Integrated Search
2016-12-01
DRIVE Net is a region-wide, Web-based transportation decision support system that adopts digital roadway maps as : the base, and provides data layers for integrating and analyzing a variety of data sources (e.g., traffic sensors, incident : records)....
Digital Literacy and Netiquette: Awareness and Perception in EFL Learning Context
ERIC Educational Resources Information Center
Nia, Sara Farshad; Marandi, Susan
2014-01-01
With the growing popularity of digital technologies and computer-mediated communication (CMC), various types of interactive communication technology are being increasingly integrated into foreign/second language learning environments. Nevertheless, due to its nature, online communication is susceptible to misunderstandings and miscommunications,…
Digital Libraries: The Next Generation in File System Technology.
ERIC Educational Resources Information Center
Bowman, Mic; Camargo, Bill
1998-01-01
Examines file sharing within corporations that use wide-area, distributed file systems. Applications and user interactions strongly suggest that the addition of services typically associated with digital libraries (content-based file location, strongly typed objects, representation of complex relationships between documents, and extrinsic…
Digital technology and human development: a charter for nature conservation.
Maffey, Georgina; Homans, Hilary; Banks, Ken; Arts, Koen
2015-11-01
The application of digital technology in conservation holds much potential for advancing the understanding of, and facilitating interaction with, the natural world. In other sectors, digital technology has long been used to engage communities and share information. Human development-which holds parallels with the nature conservation sector-has seen a proliferation of innovation in technological development. Throughout this Perspective, we consider what nature conservation can learn from the introduction of digital technology in human development. From this, we derive a charter to be used before and throughout project development, in order to help reduce replication and failure of digital innovation in nature conservation projects. We argue that the proposed charter will promote collaboration with the development of digital tools and ensure that nature conservation projects progress appropriately with the development of new digital technologies.
Evaluation of a Digital Companion for Older Adults with Mild Cognitive Impairment
Demiris, George; Thompson, Hilaire J.; Lazar, Amanda; Lin, Shih-Yin
2016-01-01
Study Objective: The purpose of this study was to examine the feasibility of a digital companion system used by older adults with mild cognitive impairment (MCI). We utilized a commercially available system that is comprehensive in its functionalities (including conversation ability, use of pictures and other media, and reminders) to explore the system’s impact on older adults ‘ social interactions, anxiety, depressive symptoms, and acceptance of the system. Study Design: We conducted a three-month mixed methods evaluation study of the digital companion. Results: Ten female community-dwelling older adults (average age 78.3 years) participated in the study. Overall, participants utilized the tool regularly and appreciated its presence and their interactions. Participants scored higher at the end of the study in cognition and social support scales, and lower in presence of depressive symptoms. Conclusion: Findings indicate the feasibility of a digital companion for people with MCI and inform the need for additional research. PMID:28269845
Decreased cerebellar-cerebral connectivity contributes to complex task performance
Knops, André
2016-01-01
The cerebellum's role in nonmotor processes is now well accepted, but cerebellar interaction with cerebral targets is not well understood. Complex cognitive tasks activate cerebellar, parietal, and frontal regions, but the effective connectivity between these regions has never been tested. To this end, we used psycho-physiological interactions (PPI) analysis to test connectivity changes of cerebellar and parietal seed regions in complex (2-digit by 1-digit multiplication, e.g., 12 × 3) vs. simple (1-digit by 1-digit multiplication, e.g., 4 × 3) task conditions (“complex − simple”). For cerebellar seed regions (lobule VI, hemisphere and vermis), we found significantly decreased cerebellar-parietal, cerebellar-cingulate, and cerebellar-frontal connectivity in complex multiplication. For parietal seed regions (PFcm, PFop, PFm) we found significantly increased parietal-parietal and parietal-frontal connectivity in complex multiplication. These results suggest that decreased cerebellar-cerebral connectivity contributes to complex task performance. Interestingly, BOLD activity contrasts revealed partially overlapping parietal areas of increased BOLD activity but decreased cerebellar-parietal PPI connectivity. PMID:27334957
ERIC Educational Resources Information Center
Baumann, Paul
2012-01-01
Participatory digital media--broadly defined as media such as the Internet, social network sites and cell phones that allow users to interact--are ubiquitous among today's youth. Among teens ages 12-17, 95% have access to the Internet; 70% go online daily; 80% use social networking sites such as Facebook and Twitter; and 77% have cell phones. Many…
ERIC Educational Resources Information Center
Reynolds-Blankenship, Tara
2013-01-01
As part of human development, technology plays an important role in many children's lives. As digital technologies continue to permeate aspects of many children's everyday lives, educators are integrating digital technologies into classroom practices and, as such, have created a need to examine the ways in which children use technologies in their…
NASA Technical Reports Server (NTRS)
Christenson, J. W.; Lachowski, H. M.
1977-01-01
LANDSAT digital multispectral scanner data, in conjunction with supporting ground truth, were investigated to determine their utility in delineation of urban-rural boundaries. The digital data for the metropolitan areas of Washington, D. C.; Austin, Texas; and Seattle, Washingtion; were processed using an interactive image processing system. Processing focused on identification of major land cover types typical of the zone of transition from urban to rural landscape, and definition of their spectral signatures. Census tract boundaries were input into the interactive image processing system along with the LANDSAT single and overlayed multiple date MSS data. Results of this investigation indicate that satellite collected information has a practical application to the problem of urban area delineation and to change detection.
IDSP- INTERACTIVE DIGITAL SIGNAL PROCESSOR
NASA Technical Reports Server (NTRS)
Mish, W. H.
1994-01-01
The Interactive Digital Signal Processor, IDSP, consists of a set of time series analysis "operators" based on the various algorithms commonly used for digital signal analysis work. The processing of a digital time series to extract information is usually achieved by the application of a number of fairly standard operations. However, it is often desirable to "experiment" with various operations and combinations of operations to explore their effect on the results. IDSP is designed to provide an interactive and easy-to-use system for this type of digital time series analysis. The IDSP operators can be applied in any sensible order (even recursively), and can be applied to single time series or to simultaneous time series. IDSP is being used extensively to process data obtained from scientific instruments onboard spacecraft. It is also an excellent teaching tool for demonstrating the application of time series operators to artificially-generated signals. IDSP currently includes over 43 standard operators. Processing operators provide for Fourier transformation operations, design and application of digital filters, and Eigenvalue analysis. Additional support operators provide for data editing, display of information, graphical output, and batch operation. User-developed operators can be easily interfaced with the system to provide for expansion and experimentation. Each operator application generates one or more output files from an input file. The processing of a file can involve many operators in a complex application. IDSP maintains historical information as an integral part of each file so that the user can display the operator history of the file at any time during an interactive analysis. IDSP is written in VAX FORTRAN 77 for interactive or batch execution and has been implemented on a DEC VAX-11/780 operating under VMS. The IDSP system generates graphics output for a variety of graphics systems. The program requires the use of Versaplot and Template plotting routines and IMSL Math/Library routines. These software packages are not included in IDSP. The virtual memory requirement for the program is approximately 2.36 MB. The IDSP system was developed in 1982 and was last updated in 1986. Versaplot is a registered trademark of Versatec Inc. Template is a registered trademark of Template Graphics Software Inc. IMSL Math/Library is a registered trademark of IMSL Inc.
NASA Technical Reports Server (NTRS)
Buckner, J. D.; Council, H. W.; Edwards, T. R.
1974-01-01
Description of the hardware and software implementing the system of time-lapse reproduction of images through interactive graphics (TRIIG). The system produces a quality hard copy of processed images in a fast and inexpensive manner. This capability allows for optimal development of processing software through the rapid viewing of many image frames in an interactive mode. Three critical optical devices are used to reproduce an image: an Optronics photo reader/writer, the Adage Graphics Terminal, and Polaroid Type 57 high speed film. Typical sources of digitized images are observation satellites, such as ERTS or Mariner, computer coupled electron microscopes for high-magnification studies, or computer coupled X-ray devices for medical research.
Migration of the digital interactive breast-imaging teaching file
NASA Astrophysics Data System (ADS)
Cao, Fei; Sickles, Edward A.; Huang, H. K.; Zhou, Xiaoqiang
1998-06-01
The digital breast imaging teaching file developed during the last two years in our laboratory has been used successfully at UCSF (University of California, San Francisco) as a routine teaching tool for training radiology residents and fellows in mammography. Building on this success, we have ported the teaching file from an old Pixar imaging/Sun SPARC 470 display system to our newly designed telemammography display workstation (Ultra SPARC 2 platform with two DOME Md5/SBX display boards). The old Pixar/Sun 470 system, although adequate for fast and high-resolution image display, is 4- year-old technology, expensive to maintain and difficult to upgrade. The new display workstation is more cost-effective and is also compatible with the digital image format from a full-field direct digital mammography system. The digital teaching file is built on a sophisticated computer-aided instruction (CAI) model, which simulates the management sequences used in imaging interpretation and work-up. Each user can be prompted to respond by making his/her own observations, assessments, and work-up decisions as well as the marking of image abnormalities. This effectively replaces the traditional 'show-and-tell' teaching file experience with an interactive, response-driven type of instruction.
Feasibility and Accuracy of Digitizing Edentulous Maxillectomy Defects: A Comparative Study.
Elbashti, Mahmoud E; Hattori, Mariko; Patzelt, Sebastian Bm; Schulze, Dirk; Sumita, Yuka I; Taniguchi, Hisashi
The aim of this study was to evaluate the feasibility and accuracy of using an intraoral scanner to digitize edentulous maxillectomy defects. A total of 20 maxillectomy models with two defect types were digitized using cone beam computed tomography. Conventional and digital impressions were made using silicone impression material and a laboratory optical scanner as well as a chairside intraoral scanner. The 3D datasets were analyzed using 3D evaluation software. Two-way analysis of variance revealed no interaction between defect types and impression methods, and the accuracy of the impression methods was significantly different (P = .0374). Digitizing edentulous maxillectomy defect models using a chairside intraoral scanner appears to be feasible and accurate.
Integrating Data across Digital Activities
ERIC Educational Resources Information Center
DiCerbo, Kristen
2016-01-01
The volume of data that can be captured and stored from students' everyday interactions with digital environments allows for the creation of models of student knowledge, skills, and attributes unobtrusively. However, models and techniques for transforming these data into information that is useful for educators have not been established. This…
Peering into the Future of Advertising.
ERIC Educational Resources Information Center
Hsia, H. J.
All areas in mass communications (i.e., newspapers, magazines, television, radio, films, photos, and books) will be transformed because of the increasing sophistication of computer users, the decreasing costs for interactive computer systems, and the global adoption of integrated services digital networks (ISDN). ISDN refer to the digitization of…
Digital Image Manipulation and Avatar Configuration: Implications for Inclusive Classrooms
ERIC Educational Resources Information Center
Oravec, Jo Ann
2012-01-01
This paper outlines concerns for inclusive classrooms involving personal digital image modifications and selections, as well as avatar configurations. Classroom interactions incorporate various dimensions of personal appearance; however, educators try to make them primarily about knowledge and wisdom. Students in environments where they can…
Facilitating Young Children's Use of the Web in Preschool
ERIC Educational Resources Information Center
Davidson, Christina; Danby, Susan J.; Given, Lisa M.; Thorpe, Karen J.
2016-01-01
Current perspectives on young children's use of digital technology suggest that preschool teachers need to provide more effective guidance for children. There is still little research, however, to inform how guidance might be understood and practiced during interactions with digital technology. This article employs an ethnomethodological…
NASA Astrophysics Data System (ADS)
Toth, Robert; Chappelow, Jonathan; Vetter, Christoph; Kutter, Oliver; Russ, Christoph; Feldman, Michael; Tomaszewski, John; Shih, Natalie; Madabhushi, Anant
2012-03-01
There is a need for identifying quantitative imaging (e.g. MRI) signatures for prostate cancer (CaP), so that computer-aided diagnostic methods can be trained to detect disease extent in vivo. Determining CaP extent on in vivo MRI is difficult to do; however, with the availability of ex vivo surgical whole mount histological sections (WMHS) for CaP patients undergoing radical prostatectomy, co-registration methods can be applied to align and map disease extent onto pre-operative MR imaging from the post-operative histology. Yet obtaining digitized images of WHMS for co-registration with the pre-operative MRI is cumbersome since (a) most digital slide scanners are unable to accommodate the entire section, and (b) significant technical expertise is required for whole mount slide preparation. Consequently, most centers opt to construct quartered sections of each histology slice. Prior to co-registration with MRI, however, these quartered sections need to be digitally stitched together to reconstitute a digital, pseudo WMHS. Histostitcheris an interactive software program that uses semi-automatic registration tools to digitally stitch quartered sections into pseudo WMHS. Histostitcherwas originally developed using the GUI tools provided by the Matlab programming interface, but the clinical use was limited due to the inefficiency of the interface. The limitations of the Matlab based GUI include (a) an inability to edit the fiducials, (b) the rendering being extremely slow, and (c) lack of interactive and rapid visualization tools. In this work, Histostitcherhas been integrated into the eXtensible Imaging Platform (XIP TM ) framework (a set of libraries containing functionalities for analyzing and visualizing medical image data). XIP TM lends the stitching tool much greater flexibility and functionality by (a) allowing interactive and seamless navigation through the full resolution histology images, (b) the ability to easily add, edit, or remove fiducials and annotations in order to register the quadrants and map the disease extent. In this work, we showcase examples of digital stitching of quartered histological sections into pseudo-WHMS using Histostitcher via the new XIP TM interface. This tool will be particularly useful in clinical trials and large cohort studies where a quick, interactive way of digitally reconstructing pseudo WMHS is required.
The intelligent use of digital tools and social media in practice management.
Carroll, Christopher L; Ramachandran, Pradeep
2014-04-01
The Internet has fundamentally transformed the way patients and health-care providers communicate and interact. The use of digital tools and social media platforms, such as blogs, Facebook, Instagram, and Twitter, have empowered patients to expand their health-care knowledge and have provided practitioners with new ways to gain knowledge, lead discussions, promote causes, and build relationships with patients and other providers. In this article, we discuss the difference between digital communication, static one-way digital presence, and two-way social media connections. We also describe ways to establish and foster your digital profile, review the benefits and risks of engaging professionally in social media, and describe ways in which digital and social media tools may prove useful in both reimbursement and practice management.
Leap Frog Digital Sensors and Definition, Integration & Testing FY 2003 Annual Report
DOE Office of Scientific and Technical Information (OSTI.GOV)
Meitzler, Wayne D.; Ouderkirk, Steven J.; Shoemaker, Steven V.
2003-12-31
The objective of Leap Frog is to develop a comprehensive security tool that is transparent to the user community and more effective than current methods for preventing and detecting security compromises of critical physical and digital assets. Current security tools intrude on the people that interact with these critical assets by requiring them to perform additional functions or having additional visible sensors. Leap Frog takes security to the next level by being more effective and reducing the adverse impact on the people interacting with protected assets.
Digital Media Use in Families: Theories and Strategies for Intervention.
Dalope, Kristin A; Woods, Leonard J
2018-04-01
Family dynamics are increasingly being influenced by digital media. Three frameworks are described to help clinicians to understand and respond to this influence. First, a social-ecological framework shows how media has both a direct and indirect impact on individuals, relationships, communities, and society. Next, family systems theory is introduced to demonstrate digital media-related interactions within families. Finally, a developmental framework explores the role of digital media in shaping parenting. These theories are then integrated into practical strategies that clinicians can use, including recommendations and resources from the American Academy of Pediatrics. Copyright © 2017 Elsevier Inc. All rights reserved.
Idoate, Miguel A; García-Rojo, Marcial
2016-01-01
Digital technology is progressively changing our vision of the practice of neuropathology. There are a number of facts that support the introduction of digital neuropathology. With the development of wholeslide imaging (WSI) systems the difficulties involved in implementing a neuropathology network have been solved. A relevant difficulty has been image standardization, but an open digital image communication protocol defined by the Digital Imaging and Communications in Medicine (DICOM) standard is already a reality. The neuropathology network should be established in Europe because it is the expected geographic context for relationships among European neuropathologists. There are several limitations in the implementation of a digital neuropathology consultancy network such as financial support, operational costs, legal issues, and technical assistance of clients. All of these items have been considered and should be solved before implementing the proposal. Finally, the authors conclude that a European digital neuropathology network should be created for patients' benefit.
Design reflowable digital book template
NASA Astrophysics Data System (ADS)
Prasetya, Didik Dwi; Widiyaningtyas, Triyanna; Arifin, M. Zainal; Wahyu Sakti G., I.
2017-09-01
Electronic books (e-books or digital books) increasingly in demand and continue to grow in the form of future books. One of the standard format electronic books that potential is EPUB (electronic publication) published by the International Digital Publishing Forum (IDPF). This digital book has major advantages are able to provide interactive and reflowable content, which are not found in another book format, such as PDF. Reflowable content allows the book can be accessed through a variety of reader device, like desktop and mobile with a fit and comfort view. However, because the generating process of an EPUB digital book is not as easy a PDF, so this format is less popular. Therefore, in order to help overcome the existing problems, this paper develops digital reflowable text book templates to support electronic learning, especially in Indonesia. This template can be used by anyone to produce a standard digital book quickly and easily without requiring additional specialized knowledge.
The Physical-Digital Divide: Exploring the Social Gap Between Digital Natives and Physical Natives.
Ball, Christopher; Francis, Jessica; Huang, Kuo-Ting; Kadylak, Travis; Cotten, Shelia R; Rikard, R V
2017-09-01
Older adults are the most digitally divided demographic group. The present study explores how older adults perceive the physical use of information and communication technologies (ICTs), particularly across generations and contexts. Data for the present study come from nine focus groups. Seniors acknowledge that ICTs help them connect with geographically distant social ties, but that they lead to feelings of disconnection with geographically close social ties. We label this phenomenon the "physical-digital divide," which exists when a group feels ostracized or offended when those around them engage with ICTs while they themselves are not or cannot engage with ICTs. Younger generations are often referred to as "digital natives" and older generations as "digital immigrants." A more apt label for older adults may be "physical natives," as their preferred method of communication involves physical face-to-face interactions and traditional codes of etiquette. Suggestions are made for reducing the physical-digital divide.
Sustaining Motivation for Japanese "Kanji" Learning: Can Digital Games Help?
ERIC Educational Resources Information Center
Nesbitt, Dallas; Müller, Amanda
2016-01-01
Educational digital games are often presented at Technology in Language Education conferences. The games are entertaining and are backed by research detailing how games can improve the learning experience through active critical learning, learner interaction, competition, challenge, and high learner motivation. The authors, inspired by such…
Facilitating English-Language Learners' Oral Reading Fluency with Digital Pen Technology
ERIC Educational Resources Information Center
Chen, Chih-Ming; Tan, Chia-Chen; Lo, Bey-Jane
2016-01-01
Oral reading fluency is an indicator of overall reading competence. Many studies have claimed that repeated reading can promote oral reading fluency. Currently, novel Web- or computer-based reading technologies offer interactive digital materials that promote English oral reading fluency using the repeated reading strategy; however, paper-based…
Another Perspective: Crowdsourcing Our Ensemble Rehearsals
ERIC Educational Resources Information Center
Johnston Turner, Cynthia
2013-01-01
The digital or information age promotes a liberal, more empowering way of learning and interacting or as Bob Stein, founder of the Voyager Company and the Institute for the Future of the Book, says, "If the printing press empowered the individual, the digital world empowers collaboration." Cynthia Johnston Turner, director of wind…
ERIC Educational Resources Information Center
Kahne, Joseph; Hodgin, Erica; Eidman-Aadahl, Elyse
2016-01-01
The digital revolution has enabled important changes in political life. Opportunities to engage in "participatory politics" have expanded significantly. Participatory politics differ from institutional politics in that they are peer-based, interactive, and not guided by deference to traditional elites and institutions. These changes…
"Facebooked: Romeo and Juliet" as Educational Theatre: An Improbable Fiction?
ERIC Educational Resources Information Center
Zdriluk, Helen
2016-01-01
This article addresses intersections of digital technology and Drama Education, with attention to an undergraduate playbuilding project focused on digital citizenship. It explores the challenges involved in structuring a technologically interactive presentation, as well as the positive impact of the piece achieved through the interplay of two…
Increasing Accessibility by Pooling Digital Resources
ERIC Educational Resources Information Center
Cushion, Steve
2004-01-01
There are now many CALL authoring packages that can create interactive websites and a large number of language teachers are writing materials for the whole range of such packages. Currently, each product stores its data in different formats thus hindering interoperability, pooling of digital resources and moving between software packages based in…
Digital Storytelling Promoting Twenty-First Century Skills and Student Engagement
ERIC Educational Resources Information Center
Niemi, Hannele; Multisilta, Jari
2016-01-01
This article presents results on how students became engaged and motivated when using digital storytelling in knowledge creation in Finland, Greece and California. The theoretical framework is based on sociocultural theories. Learning is seen as a result of dialogical interactions between people, substances and artefacts. This approach has been…
Promoting Gender Equality in Digital Literacy
ERIC Educational Resources Information Center
Ertl, Bernhard; Helling, Kathrin
2011-01-01
This article deals with gender phenomena in the context of digital literacy. Studies show that computer use, computer skills, and computer-related self-concepts are subject to gender differences. These differences may affect classroom interactions as well as learning processes and have therefore to be considered carefully by teachers who apply…
What Students Really Want in Science Class
ERIC Educational Resources Information Center
Goldenberg, Lauren B.
2011-01-01
Nowadays, there are lots of digital resources available to teachers. Tools such as Teachers' Domain, an online digital library (see "On the web"); interactive whiteboards; computer projection devices; laptop carts; and robust wireless internet services make it easy for teachers to use technology in the classroom. In fact, in one…
Photo CD and Other Digital Imaging Technologies: What's out There and What's It For?
ERIC Educational Resources Information Center
Chen, Ching-Chih
1993-01-01
Describes Kodak's Photo CD technology and its impact on digital imaging. Color desktop publishing, image processing and preservation, image archival storage, and interactive multimedia development, as well as the equipment, software, and services that make these applications possible, are described. Contact information for developers and…
Using Digital Libraries Non-Visually: Understanding the Help-Seeking Situations of Blind Users
ERIC Educational Resources Information Center
Xie, Iris; Babu, Rakesh; Joo, Soohyung; Fuller, Paige
2015-01-01
Introduction: This study explores blind users' unique help-seeking situations in interacting with digital libraries. In particular, help-seeking situations were investigated at both the physical and cognitive levels. Method: Fifteen blind participants performed three search tasks, including known- item search, specific information search, and…
Using PBL to Deliver Course in Digital Electronics
ERIC Educational Resources Information Center
Mantri, Archana; Dutt, Sunil; Gupta, J. P; Chitkara, Madhu
2009-01-01
Problem Based Learning (PBL) has proven to be a highly successful pedagogical model in many educational fields, although it is comparatively uncommon in technical education. It goes beyond the typical teaching methodology by promoting student interaction. This paper presents a PBL trial applied to an undergraduate Digital Electronics course in the…
Automatic Digital Content Generation System for Real-Time Distance Lectures
ERIC Educational Resources Information Center
Iwatsuki, Masami; Takeuchi, Norio; Kobayashi, Hisato; Yana, Kazuo; Takeda, Hiroshi; Yaginuma, Hisashi; Kiyohara, Hajime; Tokuyasu, Akira
2007-01-01
This article describes a new automatic digital content generation system we have developed. Recently some universities, including Hosei University, have been offering students opportunities to take distance interactive classes over the Internet from overseas. When such distance lectures are delivered in English to Japanese students, there is a…
Folker, Marie Paldam; Helverskov, Trine; Nielsen, Amalie Søgaard; Jørgensen, Ulla Skov; Larsen, John Teilmann
2018-04-23
Digital technologies in mental healthcare are envisioned to offer easier, faster and more cost-effective access to mental healthcare. The scope for integrating digital technology into mental healthcare is vast: video conferencing, developing novel treatments using interactive software, mobile applications, and sensor technologies. We outline technology-based interventions, which are relevant to clinical practice, and present the evidence base for using digital technology as well as emerging challenges for their implementation in clinical practice.
Cyber and physical equipment digital control system in Industry 4.0 item designing company
NASA Astrophysics Data System (ADS)
Gurjanov, A. V.; Zakoldaev, D. A.; Shukalov, A. V.; Zharinov, I. O.
2018-05-01
The problem of organization of digital control of the item designing company equipped with cyber and physical systems is being studied. A scheme of cyber and physical systems and personnel interaction in the Industry 4.0 smart factory company is presented. A scheme of assembly units transportation in the Industry 4.0 smart factory company is provided. A scheme of digital control system in the Industry 4.0 smart factory company is given.
Goede, Patricia A.; Lauman, Jason R.; Cochella, Christopher; Katzman, Gregory L.; Morton, David A.; Albertine, Kurt H.
2004-01-01
Use of digital medical images has become common over the last several years, coincident with the release of inexpensive, mega-pixel quality digital cameras and the transition to digital radiology operation by hospitals. One problem that clinicians, medical educators, and basic scientists encounter when handling images is the difficulty of using business and graphic arts commercial-off-the-shelf (COTS) software in multicontext authoring and interactive teaching environments. The authors investigated and developed software-supported methodologies to help clinicians, medical educators, and basic scientists become more efficient and effective in their digital imaging environments. The software that the authors developed provides the ability to annotate images based on a multispecialty methodology for annotation and visual knowledge representation. This annotation methodology is designed by consensus, with contributions from the authors and physicians, medical educators, and basic scientists in the Departments of Radiology, Neurobiology and Anatomy, Dermatology, and Ophthalmology at the University of Utah. The annotation methodology functions as a foundation for creating, using, reusing, and extending dynamic annotations in a context-appropriate, interactive digital environment. The annotation methodology supports the authoring process as well as output and presentation mechanisms. The annotation methodology is the foundation for a Windows implementation that allows annotated elements to be represented as structured eXtensible Markup Language and stored separate from the image(s). PMID:14527971
Digital Media, Anxiety, and Depression in Children.
Hoge, Elizabeth; Bickham, David; Cantor, Joanne
2017-11-01
There are growing concerns about the impact of digital technologies on children's emotional well-being, particularly regarding fear, anxiety, and depression. The 2 mental health categories of anxiety and depression will be discussed together because there is significant symptom overlap and comorbidity. Early research has explored the impact of traditional media (eg, television, movies) on children's acute fears, which can result in anxieties and related sleep disturbances that are difficult to remedy. More recent research deals with the interactive nature of newer media, especially social media, and their impacts on anxiety and depression. Key topics of inquiry include the following: anxiety and depression associated with technology-based negative social comparison, anxiety resulting from lack of emotion-regulation skills because of substituted digital media use, social anxiety from avoidance of social interaction because of substituted digital media use, anxiety because of worries about being inadequately connected, and anxiety, depression, and suicide as the result of cyberbullying and related behavior. A growing body of research confirms the relationship between digital media and depression. Although there is evidence that greater electronic media use is associated with depressive symptoms, there is also evidence that the social nature of digital communication may be harnessed in some situations to improve mood and to promote health-enhancing strategies. Much more research is needed to explore these possibilities. Copyright © 2017 by the American Academy of Pediatrics.
NASA Astrophysics Data System (ADS)
George, Paul; Kemeny, Andras; Colombet, Florent; Merienne, Frédéric; Chardonnet, Jean-Rémy; Thouvenin, Indira Mouttapa
2014-02-01
Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread that binds them. It is used during immersive digital project reviews between designers, engineers, ergonomists, etc. The digital mockup is also used to assess future car architecture, habitability or perceived quality requirements with the aim to reduce using physical mockups for optimized cost, delay and quality efficiency. Among the difficulties identified by the users, handling the mockup is a major one. Inspired by current uses of nomad devices (multi-touch gestures, IPhone UI look'n'feel and AR applications), we designed a navigation technique taking advantage of these popular input devices: Space scrolling allows moving around the mockup. In this paper, we present the results of a study we conducted on the usability and acceptability of the proposed smartphone-based interaction metaphor compared to traditional technique and we provide indications of the most efficient choices for different use-cases accordingly. It was carried out in a traditional 4-sided CAVE and its purpose is to assess a chosen set of interaction techniques to be implemented in Renault's new 5-sides 4K x 4K wall high performance CAVE. The proposed new metaphor using nomad devices is well accepted by novice VR users and future implementation should allow an efficient industrial use. Their use is an easy and user friendly alternative of the existing traditional control devices such as a joystick.
NASA Astrophysics Data System (ADS)
Voelzke, M. R.; Paganotti, A.; Assis, A. M. M.
2017-07-01
Increasingly, digital technologies have been invading classrooms, providing more and more attractive teaching methods for both, students and teachers. The arrival of digital technologies in classrooms brings great advances, but also many uncertainties and insecurities to teachers. With current technologies, the school environment can transform into a meaningful learning ambience with a more active and interactive student. This research aimed to analyze the opinion of eleven teachers who teach in four public schools in the interior of Minas Gerais, about the challenges of using digital technologies at school everyday. The data were obtained from the application of a questionnaire with eight questions. One of those asked about the used of digital technologies in the classroom, ten professors claimed to use them, but in another question that inquired about their knowledge about simulation software for physics teaching, only six said they knew about this resource. When questioned about the lecture on the topic of technological development, only seven teachers stated that they use this technique, being a relatively small number. Out of the four surveyed schools, two had digital slates, but the teachers said they did not use them because they did not receive any training. It was concluded that teachers do not feel comfortable teaching physics using digital technological resources, apparently because they lack adequate training. In many schools either there is no equipment or the same exists, but the teachers did not undergo training to use them. It is noticed that in the XXI century teachers insist on the traditional teaching model, contrary to the current trends to which students are immersed in a digital and interactive technological world.
Alards-Tomalin, Doug; Walker, Alexander C; Shaw, Joshua D M; Leboe-McGowan, Launa C
2015-09-01
The cross-modal impact of number magnitude (i.e. Arabic digits) on perceived sound loudness was examined. Participants compared a target sound's intensity level against a previously heard reference sound (which they judged as quieter or louder). Paired with each target sound was a task irrelevant Arabic digit that varied in magnitude, being either small (1, 2, 3) or large (7, 8, 9). The degree to which the sound and the digit were synchronized was manipulated, with the digit and sound occurring simultaneously in Experiment 1, and the digit preceding the sound in Experiment 2. Firstly, when target sounds and digits occurred simultaneously, sounds paired with large digits were categorized as loud more frequently than sounds paired with small digits. Secondly, when the events were separated, number magnitude ceased to bias sound intensity judgments. In Experiment 3, the events were still separated, however the participants held the number in short-term memory. In this instance the bias returned. Copyright © 2015 Elsevier B.V. All rights reserved.
Developing tools for digital radar image data evaluation
NASA Technical Reports Server (NTRS)
Domik, G.; Leberl, F.; Raggam, J.
1986-01-01
The refinement of radar image analysis methods has led to a need for a systems approach to radar image processing software. Developments stimulated through satellite radar are combined with standard image processing techniques to create a user environment to manipulate and analyze airborne and satellite radar images. One aim is to create radar products for the user from the original data to enhance the ease of understanding the contents. The results are called secondary image products and derive from the original digital images. Another aim is to support interactive SAR image analysis. Software methods permit use of a digital height model to create ortho images, synthetic images, stereo-ortho images, radar maps or color combinations of different component products. Efforts are ongoing to integrate individual tools into a combined hardware/software environment for interactive radar image analysis.
Interactive display system having a digital micromirror imaging device
Veligdan, James T.; DeSanto, Leonard; Kaull, Lisa; Brewster, Calvin
2006-04-11
A display system includes a waveguide optical panel having an inlet face and an opposite outlet face. A projector cooperates with a digital imaging device, e.g. a digital micromirror imaging device, for projecting an image through the panel for display on the outlet face. The imaging device includes an array of mirrors tiltable between opposite display and divert positions. The display positions reflect an image light beam from the projector through the panel for display on the outlet face. The divert positions divert the image light beam away from the panel, and are additionally used for reflecting a probe light beam through the panel toward the outlet face. Covering a spot on the panel, e.g. with a finger, reflects the probe light beam back through the panel toward the inlet face for detection thereat and providing interactive capability.
Digital backpropagation accounting for polarization-mode dispersion.
Czegledi, Cristian B; Liga, Gabriele; Lavery, Domaniç; Karlsson, Magnus; Agrell, Erik; Savory, Seb J; Bayvel, Polina
2017-02-06
Digital backpropagation (DBP) is a promising digital-domain technique to mitigate Kerr-induced nonlinear interference. While it successfully removes deterministic signal-signal interactions, the performance of ideal DBP is limited by stochastic effects, such as polarization-mode dispersion (PMD). In this paper, we consider an ideal full-field DBP implementation and modify it to additionally account for PMD; reversing the PMD effects in the backward propagation by passing the reverse propagated signal also through PMD sections, which concatenated equal the inverse of the PMD in the forward propagation. These PMD sections are calculated analytically at the receiver based on the total accumulated PMD of the link estimated from channel equalizers. Numerical simulations show that, accounting for nonlinear polarization-related interactions in the modified DBP algorithm, additional signal-to-noise ratio gains of 1.1 dB are obtained for transmission over 1000 km.
Applications of the first digit law to measure correlations.
Gramm, R; Yost, J; Su, Q; Grobe, R
2017-04-01
The quasiempirical Benford law predicts that the distribution of the first significant digit of random numbers obtained from mixed probability distributions is surprisingly meaningful and reveals some universal behavior. We generalize this finding to examine the joint first-digit probability of a pair of two random numbers and show that undetectable correlations by means of the usual covariance-based measure can be identified in the statistics of the corresponding first digits. We illustrate this new measure by analyzing the correlations and anticorrelations of the positions of two interacting particles in their quantum mechanical ground state. This suggests that by using this measure, the presence or absence of correlations can be determined even if only the first digit of noisy experimental data can be measured accurately.
ERIC Educational Resources Information Center
Xie, Hong
2003-01-01
Applies the cognitive system engineering approach to investigate human-work interaction at a corporate setting. Reports preliminary analysis of data collected from diary analysis and interview of 20 subjects. Results identify three dimensions for each of four interactive activities involved in human-work interaction and their relationships.…
CSM docked DAP/orbital assembly bending interaction-axial case
NASA Technical Reports Server (NTRS)
Turnbull, J. F.; Jones, J. E.
1972-01-01
A digital autopilot which can provide attitude control for the entire Skylab orbital assembly using the service module reaction control jets is described. An important consideration is the potential interaction of the control system with the bending modes of the orbital assembly. Two aspects of this potential interaction were considered. The first was the possibility that bending induced rotations feeding back through the attitude sensor into the control system could produce an instability or self-sustained oscillation. The second was whether the jet activity commanded by the control system could produce excessive loads at any of the critical load points of the orbital assembly. Both aspects were studied by using analytic techniques and by running simulations on the all-digital simulator.
Design of an interactive digital nutritional education package for elderly people.
Ali, Nazlena Mohamad; Shahar, Suzana; Kee, You Lee; Norizan, Azir Rezha; Noah, Shahrul Azman Mohd
2012-12-01
Designing a system for the elderly is crucial, as aging is associated with physiological changes that may impair perception, cognition and other social aspects; therefore, many aspects need consideration, especially in interface design. This study was conducted to develop a digital nutritional education package (WE Sihat) by following appropriate guidelines for elderly people to achieve better design interface and interaction. Touch-screen technology was used as a platform for user interaction. The nutritional content was based on previous nutrition studies and a lifestyle education package on healthy aging, which contains four modules. The questionnaires were distributed to 31 Malay subjects aged 60-76 years old, containing an evaluation about the overall content, graphics, design layout, colour, font size, audio/video, user-perceived satisfaction and acceptance levels. The findings showed positive feedback and acceptance. Most subjects agreed that the digital nutritional education package can increase their nutritional knowledge for a healthy lifestyle and is easy to use. The touch-screen technology was also well accepted by elderly people and can be used as a kiosk for disseminating nutrition education for healthy aging.
Real time digital propulsion system simulation for manned flight simulators
NASA Technical Reports Server (NTRS)
Mihaloew, J. R.; Hart, C. E.
1978-01-01
A real time digital simulation of a STOL propulsion system was developed which generates significant dynamics and internal variables needed to evaluate system performance and aircraft interactions using manned flight simulators. The simulation ran at a real-to-execution time ratio of 8.8. The model was used in a piloted NASA flight simulator program to evaluate the simulation technique and the propulsion system digital control. The simulation is described and results shown. Limited results of the flight simulation program are also presented.
Creative Practical Use of Digital Media in Early Childhood Education, Parts 1 & 2.
ERIC Educational Resources Information Center
Chiba, Takeo; Kanou, Akira; Matsuda, Sohei; Izhara, Dai; Ishigahki, Emiko
1997-01-01
Discusses the creative use of television broadcasts, computers for interactive play, electronic instruments for musical expression, and interactive books in Japanese early childhood education. Considers how television can be used more effectively and how computers enhance interaction between children, describes how electronic instruments during…
Miller, Delyana Ivanova; Talbot, Vincent; Gagnon, Michèle; Messier, Claude
2013-01-01
Interactive voice response (IVR) systems are computer programs, which interact with people to provide a number of services from business to health care. We examined the ability of an IVR system to administer and score a verbal fluency task (fruits) and the digit span forward and backward in 158 community dwelling people aged between 65 and 92 years of age (full scale IQ of 68–134). Only six participants could not complete all tasks mostly due to early technical problems in the study. Participants were also administered the Wechsler Intelligence Scale fourth edition (WAIS-IV) and Wechsler Memory Scale fourth edition subtests. The IVR system correctly recognized 90% of the fruits in the verbal fluency task and 93–95% of the number sequences in the digit span. The IVR system typically underestimated the performance of participants because of voice recognition errors. In the digit span, these errors led to the erroneous discontinuation of the test: however the correlation between IVR scoring and clinical scoring was still high (93–95%). The correlation between the IVR verbal fluency and the WAIS-IV Similarities subtest was 0.31. The correlation between the IVR digit span forward and backward and the in-person administration was 0.46. We discuss how valid and useful IVR systems are for neuropsychological testing in the elderly. PMID:23950755
ERIC Educational Resources Information Center
Johnson, James E.; Christie, James F.
2009-01-01
This article examines how play is affected by computers and digital toys. Research indicates that when computer software targeted at children is problem-solving oriented and open-ended, children tend to engage in creative play and interact with peers in a positive manner. On the other hand, drill-and-practice programs can be quite boring and limit…
The Size Congruity Effect: Is Bigger Always More?
ERIC Educational Resources Information Center
Santens, Seppe; Verguts, Tom
2011-01-01
When comparing digits of different physical sizes, numerical and physical size interact. For example, in a numerical comparison task, people are faster to compare two digits when their numerical size (the relevant dimension) and physical size (the irrelevant dimension) are congruent than when they are incongruent. Two main accounts have been put…
ERIC Educational Resources Information Center
Washington, Christopher
2015-01-01
Digitally delivered learning shows the promise of enhancing learner motivation and engagement, advancing critical thinking skills, encouraging reflection and knowledge sharing, and improving professional self-efficacy. Digital learning objects take many forms including interactive media, apps and games, video and other e-learning activities and…
Effect of Digital Game Based Learning on Ninth Grade Students' Mathematics Achievement
ERIC Educational Resources Information Center
Swearingen, Dixie K.
2011-01-01
This experimental study examined the effect of an educational massive multiplayer online game (MMOG) on achievement on a standards-based mathematics exam. It also examined the interaction of student characteristics (gender and socioeconomic status) with digital game play on mathematics achievement. Two hundred eighty ninth grade students from a…
Sharpening the Digital Nose: Evaluating eStorybooks
ERIC Educational Resources Information Center
Roslund, Samantha
2012-01-01
School librarians are experts at so many things: navigating the seas of digital information to find an elusive article, creating interactive forums in which kids learn to collaborate and create, and, of course, critically selecting materials. Some have been reading and reviewing books for so long they can smell a stinker from a mile away or…
Problem-Solving Examples as Interactive Learning Objects for Educational Digital Libraries
ERIC Educational Resources Information Center
Brusilovsky, Peter; Yudelson, Michael; Hsiao, I-Han
2009-01-01
The paper analyzes three major problems encountered by our team as we endeavored to turn problem solving examples in the domain of programming into highly reusable educational activities, which could be included as first class objects in various educational digital libraries. It also suggests three specific approaches to resolving these problems,…
The Participatory Design of a (Today and) Future Digital Entomology Lab
ERIC Educational Resources Information Center
Hai-Jew, Shalin
2011-01-01
This article showcases a virtual interactive participatory design activity for building a digital entomology lab. Conceptualized as a virtual complement to a general entomology course at Kansas State University, the lab would allow learners to explore morphological aspects of insects--their various forms and functions--in order to understand…
ERIC Educational Resources Information Center
Palilonis, Jennifer; Butler, Darrell
2015-01-01
The increasing adoption of mobile platforms and digital textbooks in university classrooms continues to have a profound impact on higher education. Advocates believe that providing students digital textbooks with built-in annotation features and interactive study tools will improve learning by facilitating active reading, a task essential to…
Work Place Oriented Learning With Digital Media--Consequences for Competency Development
ERIC Educational Resources Information Center
Spottl, Georg; Schulte, Sven; Grantz, Torsten
2012-01-01
Due to their increasing availability and prevalence, digital media allow for a relocation of learning to work processes and support work process oriented learning. This can be put into practice with the aid of different medial/technological and didactical settings. Some examples are the application of mobile terminals, interactive platforms, or…
Development of an E-Learning Platform for Vocational Education Systems in Germany
ERIC Educational Resources Information Center
Schober, Andreas; Müller, Frederik; Linden, Sabine; Klois, Martha; Künne, Bernd
2014-01-01
This paper describes an existing web-based learning platform named "Third Place of Learning" (TPL)--"Dritter Lernort". This project's aim is to connect the system of vocational education with digital media by a web-based learning platform. TPL supports student's digital learning by means of interactive examples and exercises.…
Achieving Digital Literacy through Game Development: An Authentic Learning Experience
ERIC Educational Resources Information Center
Frydenberg, Mark
2015-01-01
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
A Survey of Recent Advances in Optical and Multimedia Information Technologies.
ERIC Educational Resources Information Center
Jessop, Deborah
1997-01-01
Examines developments in multimedia technologies and in the World Wide Web. Discusses CD-recordable, CD-rewritable, cable modems, personal digital assistants, digital video discs, interactivity and virtual worlds, advertising on the Web, and Intranets and CD-ROM networks. Eight tables and figures show costs, download time, estimated sales, storage…
Serial Position Effects in the Identification of Letters, Digits, and Symbols
ERIC Educational Resources Information Center
Tydgat, Ilse; Grainger, Jonathan
2009-01-01
In 6 experiments, the authors investigated the form of serial position functions for identification of letters, digits, and symbols presented in strings. The results replicated findings obtained with the target search paradigm, showing an interaction between the effects of serial position and type of stimulus, with symbols generating a distinct…
Local Places, Global Connections: Libraries in the Digital Age. What's Going On Series.
ERIC Educational Resources Information Center
Benton Foundation, Washington, DC.
Libraries have long been pivotal community institutions--public spaces where people can come together to learn, reflect, and interact. Today, information is rapidly spreading beyond books and journals to digital government archives, business databases, electronic sound and image collections, and the flow of electronic impulses over computer…
Proceedings of the Fourth Annual Workshop on the Use of Digital Computers in Process Control.
ERIC Educational Resources Information Center
Smith, Cecil L., Ed.
Contents: Computer hardware testing (results of vendor-user interaction); CODIL (a new language for process control programing); the design and implementation of control systems utilizing CRT display consoles; the systems contractor - valuable professional or unnecessary middle man; power station digital computer applications; from inspiration to…
Digital Ethnography: Library Web Page Redesign among Digital Natives
ERIC Educational Resources Information Center
Klare, Diane; Hobbs, Kendall
2011-01-01
Presented with an opportunity to improve Wesleyan University's dated library home page, a team of librarians employed ethnographic techniques to explore how its users interacted with Wesleyan's current library home page and web pages in general. Based on the data that emerged, a group of library staff and members of the campus' information…
Effects of Cognitive Styles on 2D Drafting and Design Performance in Digital Media
ERIC Educational Resources Information Center
Pektas, Sule Tasli
2010-01-01
This paper investigates the interactions between design students' cognitive styles, as measured by Riding's Cognitive Styles Analysis, and performance in 2D drafting and design tasks in digital media. An empirical research revealed that Imager students outperformed Verbalisers in both drafting and creativity scores. Wholist-Analytic cognitive…
The Gender and Science Digital Library: Affecting Student Achievement in Science.
ERIC Educational Resources Information Center
Nair, Sarita
2003-01-01
Describes the Gender and Science Digital Library (GSDL), an online collection of high-quality, interactive science resources that are gender-fair, inclusive, and engaging to students. Considers use by teachers and school library media specialists to encourage girls to enter careers in science, technology, engineering, and math (STEM). (LRW)
Young Learners' Transactions with Interactive Digital Texts Using E-Readers
ERIC Educational Resources Information Center
Brown, Sally
2016-01-01
This year-long qualitative study draws from multimodal theory and New Literacies Studies to document the digital literacy experiences of a diverse group of 2nd-graders using e-readers. Twenty-first century classrooms must expand traditional notions of literacy to prepare students for the ever-changing, media-rich world. Students participated in…
NASA Technical Reports Server (NTRS)
Fegley, K. A.; Hayden, J. H.; Rehmann, D. W.
1974-01-01
The feasibility of formulating a methodology for the modeling and analysis of aerospace electrical power processing systems is investigated. It is shown that a digital computer may be used in an interactive mode for the design, modeling, analysis, and comparison of power processing systems.
Trust in Numbers? Digital Education Governance and the Inspection Process
ERIC Educational Resources Information Center
Ozga, Jenny
2016-01-01
The aim of the paper is to contribute to the critical study of digital data use in education, through examination of the processes surrounding school inspection judgements. The interaction between pupil performance data and other (embodied, enacted) sources of inspection judgement is scrutinised and discussed with a focus on the interaction…
ERIC Educational Resources Information Center
Wu, Yun-Wu; Weng, Apollo; Weng, Kuo-Hua
2017-01-01
The purpose of this study is to design a knowledge conversion and management digital learning system for architecture design learning, helping students to share, extract, use and create their design knowledge through web-based interactive activities based on socialization, internalization, combination and externalization process in addition to…
OneCleveland: Connecting the Digital City
ERIC Educational Resources Information Center
Gonick, Lev; Junnar, Priya
2005-01-01
A new urban landscape characterizes cities around the globe, eclipsing the smokestacks of the 19th century and skyscrapers of the 20th century, yet the topography of the 21st century digital cityscape is almost invisible. In sharp contrast to the limits of interaction imposed by geography, architecture, and physical distances characteristic of…
Ubiquitous Presenter: A Tablet PC-Based System to Support Instructors and Students
ERIC Educational Resources Information Center
Price, Edward; Simon, Beth
2009-01-01
Digital lecturing systems (computer and projector, often with PowerPoint) offer physics instructors the ability to incorporate graphics and the power to share and reuse materials. But these systems do a poor job of supporting interaction in the classroom. For instance, with digital presentation systems, instructors have limited ability to…
Relation between Academic Performance and Students' Engagement in Digital Learning Activities
ERIC Educational Resources Information Center
Bertheussen, Bernt Arne; Myrland, Øystein
2016-01-01
This study reports on the effect of student engagement in digital learning activities on academic performance for 120 students enrolled in an undergraduate finance course. Interactive practice and exam problem files were available to each student, and individual download activity was automatically recorded during the first 50 days of the course.…
ESL and Digital Video Integration: Case Studies
ERIC Educational Resources Information Center
Li, J., Ed.; Gromik, N., Ed.; Edwards, N., Ed.
2013-01-01
It should come as no surprise that digital video technology is of particular interest to English language learners; students are drawn to its visual appeal and vibrant creative potential. The seven original case studies in this book demonstrate how video can be an effective and powerful tool to create fluid, fun, interactive, and collaborative…
The Evolution of Research on Digital Education
ERIC Educational Resources Information Center
Dillenbourg, Pierre
2016-01-01
How does AI&EdAIED today compare to 25 years ago? This paper addresses this evolution by identifying six trends. The trends are ongoing and will influence learning technologies going forward. First, the physicality of interactions and the physical space of the learner became genuine components of digital education. The frontier between the…
ERIC Educational Resources Information Center
Koh, Kyungwon
2011-01-01
Contemporary young people are engaged in a variety of information behaviors, such as information seeking, using, sharing, and creating. The ways youth interact with information have transformed in the shifting digital information environment; however, relatively little empirical research exists and no theoretical framework adequately explains…
Epithelium-derived Wnt ligands are essential for maintenance of underlying digit bone
Takeo, Makoto; Hale, Christopher S.; Ito, Mayumi
2018-01-01
Clinically, many nail disorders accompany bone deformities, but whether the two defects are causally related is under debate. To investigate the potential interactions between the two tissue types, we analyzed epithelial-specific β-catenin deficient mice, in which nail differentiation is abrogated. These mice showed regression of not only the nail plate but also of the underlying digit bone. Characterization of these bone defects revealed active bone resorption, which is suppressed by Wnt activation in osteoblast and osteoclast precursors. Furthermore, we found that Wntless (Wls) expression, essential for Wnt ligand secretion, was lacking in the β-catenin deficient nail epithelium and that genetic deletion of Wls in the nail epithelium led to the lack of Wnt activation in osteoblast and osteoclast precursors and subsequently led to defective regression of the underlying digit bone. Together, these data show epithelial Wnt ligands can ultimately regulate Wnt signaling in osteoblasts and osteoclast precursors, known to regulate bone homeostasis. These results reveal a critical role for the nail epithelium on the digit bone during homeostatic regeneration and show that Wnt/β-catenin signaling is critical for this interaction. PMID:27021406
Koczor, Bálint; Rohonczy, János
2015-01-01
Concerning many former liquid or hybrid liquid/solid NMR consoles, the built in Analog-to-Digital Converters (ADCs) are incapable of digitizing the fids at sampling rates in the MHz range. Regarding both strong anisotropic interactions in the solid state and wide chemical shift dispersion nuclei in solution phase such as (195)Pt, (119)Sn, (207)Pb etc., the spectrum range of interest might be in the MHz range. As determining the informative tensor components of anisotropic NMR interactions requires nonlinear fitting over the whole spectrum including the asymptotic baseline, it is prohibited by low sampling rates of the ADCs. Wide spectrum width is also useful in solution NMR, since windowing of wide chemical shift ranges is avoidable. We built an external analog to digital converter with 10 MHz maximal sampling rate, which can work simultaneously with the built in ADC of the spectrometer. The ADC was tested on both Bruker DRX and Avance-I NMR consoles. In addition to the analog channels it only requires three external digital lines of the NMR console. The ADC sends data to PC via USB. The whole process is controlled by software written in JAVA which is implemented under TopSpin. Copyright © 2015 Elsevier Inc. All rights reserved.
Radhakrishnan, Kavita; Toprac, Paul; O'Hair, Matt; Bias, Randolph; Mackert, Mike; Xie, Bo; Kim, Miyong; Bradley, Paul
2016-01-01
Effective self-management can decrease up to 50% of heart failure (HF) hospitalizations. However, self-management by patients with HF remains poor. We describe the development and usability testing of an interactive digital e-health game (IDEG) for older patients with HF in Central Texas, USA. Majority of the participants (5 out of 6) who participated in the usability testing found the game interesting, enjoyable and helpful to play. Developing an IDEG that is satisfying and acceptable to older adults with HF is feasible.
A free-piston Stirling engine/linear alternator controls and load interaction test facility
NASA Technical Reports Server (NTRS)
Rauch, Jeffrey S.; Kankam, M. David; Santiago, Walter; Madi, Frank J.
1992-01-01
A test facility at LeRC was assembled for evaluating free-piston Stirling engine/linear alternator control options, and interaction with various electrical loads. This facility is based on a 'SPIKE' engine/alternator. The engine/alternator, a multi-purpose load system, a digital computer based load and facility control, and a data acquisition system with both steady-periodic and transient capability are described. Preliminary steady-periodic results are included for several operating modes of a digital AC parasitic load control. Preliminary results on the transient response to switching a resistive AC user load are discussed.
A TREETOPS simulation of the Hubble Space Telescope-High Gain Antenna interaction
NASA Technical Reports Server (NTRS)
Sharkey, John P.
1987-01-01
Virtually any project dealing with the control of a Large Space Structure (LSS) will involve some level of verification by digital computer simulation. While the Hubble Space Telescope might not normally be included in a discussion of LSS, it is presented to highlight a recently developed simulation and analysis program named TREETOPS. TREETOPS provides digital simulation, linearization, and control system interaction of flexible, multibody spacecraft which admit to a point-connected tree topology. The HST application of TREETOPS is intended to familiarize the LSS community with TREETOPS by presenting a user perspective of its key features.
Interactive Television: The State of the Industry.
ERIC Educational Resources Information Center
Galbreath, Jeremy
1996-01-01
Discusses interactive television in the context of the developing information superhighway. Topics include potential applications, including video on demand; telecommunications companies; digital media technologies; content; regulatory issues; the nature of technology users; origination components; distribution/infrastructure components;…
The MiSPOT System: Personalized Publicity and Marketing over Interactive Digital TV
NASA Astrophysics Data System (ADS)
López-Nores, Martín; Pazos-Arias, José Juan; Blanco-Fernández, Yolanda; García-Duque, Jorge; Tubío-Pardavila, Ricardo; Rey-López, Marta
The development of Interactive Digital TV bears a great potential for electronic commerce, which remains heavily underexploited to date. The early initiatives to harness these technologies rely on the advertising techniques traditionally employed by the television industry, which have proven deficiencies related to viewers' comfort, locality and targeting. Furthermore, out of dedicated channels, there are very few attempts to provide interactive commercial functionalities through the TV, for example to sell products or to hire services. This chapter presents an overview of a system called MiSPOT that introduces solutions to these problems in two levels: (i) to advertise items that match the preferences and needs of the viewers, without interfering with their enjoyment of the TV programs; and (ii) to assemble specialized interactive applications that provide them with tailor-made commercial functionalities. These solutions are grounded on techniques from the Semantic Web, and are valid for both domestic TV receivers and mobile ones.
Farahani, Navid; Post, Robert; Duboy, Jon; Ahmed, Ishtiaque; Kolowitz, Brian J; Krinchai, Teppituk; Monaco, Sara E; Fine, Jeffrey L; Hartman, Douglas J; Pantanowitz, Liron
2016-01-01
Digital slides obtained from whole slide imaging (WSI) platforms are typically viewed in two dimensions using desktop personal computer monitors or more recently on mobile devices. To the best of our knowledge, we are not aware of any studies viewing digital pathology slides in a virtual reality (VR) environment. VR technology enables users to be artificially immersed in and interact with a computer-simulated world. Oculus Rift is among the world's first consumer-targeted VR headsets, intended primarily for enhanced gaming. Our aim was to explore the use of the Oculus Rift for examining digital pathology slides in a VR environment. An Oculus Rift Development Kit 2 (DK2) was connected to a 64-bit computer running Virtual Desktop software. Glass slides from twenty randomly selected lymph node cases (ten with benign and ten malignant diagnoses) were digitized using a WSI scanner. Three pathologists reviewed these digital slides on a 27-inch 5K display and with the Oculus Rift after a 2-week washout period. Recorded endpoints included concordance of final diagnoses and time required to examine slides. The pathologists also rated their ease of navigation, image quality, and diagnostic confidence for both modalities. There was 90% diagnostic concordance when reviewing WSI using a 5K display and Oculus Rift. The time required to examine digital pathology slides on the 5K display averaged 39 s (range 10-120 s), compared to 62 s with the Oculus Rift (range 15-270 s). All pathologists confirmed that digital pathology slides were easily viewable in a VR environment. The ratings for image quality and diagnostic confidence were higher when using the 5K display. Using the Oculus Rift DK2 to view and navigate pathology whole slide images in a virtual environment is feasible for diagnostic purposes. However, image resolution using the Oculus Rift device was limited. Interactive VR technologies such as the Oculus Rift are novel tools that may be of use in digital pathology.
Non-Digital Game Playing by Older Adults.
Mortenson, W Ben; Sixsmith, Andrew; Kaufman, David
2017-09-01
Research on video games' effect on cognition and behaviour has been extensive, yet little research has explored non-digital forms of game playing, especially among older adults. As part of a larger survey on game playing, 886 respondents (≥ age 55) filled out questionnaires about non-digital game play. The study aims were to determine perceived benefits of non-digital game play and to determine socio-demographic factors that might predict perceived benefits. Survey results indicate that non-digital game playing is social in nature and common (73% of respondents) among older adults. Older adults play for fun, but also to help maintain their cognition. Regression analyses indicated various socio-demographic factors - age, education, gender, and race - were independently associated with perceived benefits from game playing. The results thus emphasize the importance of non-digital game playing in this population and suggest that efforts to facilitate game playing may improve social interactions and quality of life.
Raspopovic, J; Marcon, L; Russo, L; Sharpe, J
2014-08-01
During limb development, digits emerge from the undifferentiated mesenchymal tissue that constitutes the limb bud. It has been proposed that this process is controlled by a self-organizing Turing mechanism, whereby diffusible molecules interact to produce a periodic pattern of digital and interdigital fates. However, the identities of the molecules remain unknown. By combining experiments and modeling, we reveal evidence that a Turing network implemented by Bmp, Sox9, and Wnt drives digit specification. We develop a realistic two-dimensional simulation of digit patterning and show that this network, when modulated by morphogen gradients, recapitulates the expression patterns of Sox9 in the wild type and in perturbation experiments. Our systems biology approach reveals how a combination of growth, morphogen gradients, and a self-organizing Turing network can achieve robust and reproducible pattern formation. Copyright © 2014, American Association for the Advancement of Science.
Arús, Nádia A; da Silva, Átila M; Duarte, Rogério; da Silveira, Priscila F; Vizzotto, Mariana B; da Silveira, Heraldo L D; da Silveira, Heloisa E D
2017-06-01
The aims of this study were to evaluate and compare the performance of dental students in interpreting the temporomandibular joint (TMJ) with magnetic resonance imaging (MRI) scans using two learning methods (conventional and digital interactive learning) and to examine the usability of the digital learning object (DLO). The DLO consisted of tutorials about MRI and anatomic and functional aspects of the TMJ. In 2014, dental students in their final year of study who were enrolled in the elective "MRI Interpretation of the TMJ" course comprised the study sample. After exclusions for nonattendance and other reasons, 29 of the initial 37 students participated in the study, for a participation rate of 78%. The participants were divided into two groups: a digital interactive learning group (n=14) and a conventional learning group (n=15). Both methods were assessed by an objective test applied before and after training and classes. Aspects such as support and training requirements, complexity, and consistency of the DLO were also evaluated using the System Usability Scale (SUS). A significant between-group difference in the posttest results was found, with the conventional learning group scoring better than the DLO group, indicated by mean scores of 9.20 and 8.11, respectively, out of 10. However, when the pretest and posttest results were compared, both groups showed significantly improved performance. The SUS score was 89, which represented a high acceptance of the DLO by the users. The students who used the conventional method of learning showed superior performance in interpreting the TMJ using MRI compared to the group that used digital interactive learning.
Ubiquitous Presenter: A Tablet PC-based System to Support Instructors and Students
NASA Astrophysics Data System (ADS)
Price, Edward; Simon, Beth
2009-12-01
Digital lecturing systems (computer and projector, often with PowerPoint) offer physics instructors the ability to incorporate graphics and the power to share and reuse materials. But these systems do a poor job of supporting interaction in the classroom. For instance, with digital presentation systems, instructors have limited ability to spontaneously respond to student questions. This limitation is especially acute during classroom activities such as problem solving, Peer Instruction, and Interactive Lecture Demonstrations (ILDs).2 A Tablet PC, a laptop computer with a stylus that can be used to "write" on the screen, provides a way for instructors to add digital ink spontaneously to a presentation in progress. The Tablet PC can be a powerful tool for teaching,3,4 especially when combined with software systems specifically designed to leverage digital ink for pedagogical uses. Ubiquitous Presenter (UP) is one such freely available system.5 Developed at the University of California, San Diego, and based on Classroom Presenter,6 UP allows the instructor to ink prepared digital material (such as exported PowerPoint slides) in real time in class. Ink is automatically archived stroke by stroke and can be reviewed through a web browser (by both students and instructors). The system also supports spontaneous in-class interaction through a web interface—students with web-enabled devices (Tablet PCs, regular laptops, PDAs, and cell phones) can make text-, ink-, or image-based submissions on the instructor's slides. The instructor can review and then project submitted slides to the class and add additional ink, so that material generated by students can be a focus for discussion. A brief video showing UP in action is at http://physics.csusm.edu/UP. In this article, we describe UP and give examples of how UP can support the physics classroom.
Virtual interactive presence and augmented reality (VIPAR) for remote surgical assistance.
Shenai, Mahesh B; Dillavou, Marcus; Shum, Corey; Ross, Douglas; Tubbs, Richard S; Shih, Alan; Guthrie, Barton L
2011-03-01
Surgery is a highly technical field that combines continuous decision-making with the coordination of spatiovisual tasks. We designed a virtual interactive presence and augmented reality (VIPAR) platform that allows a remote surgeon to deliver real-time virtual assistance to a local surgeon, over a standard Internet connection. The VIPAR system consisted of a "local" and a "remote" station, each situated over a surgical field and a blue screen, respectively. Each station was equipped with a digital viewpiece, composed of 2 cameras for stereoscopic capture, and a high-definition viewer displaying a virtual field. The virtual field was created by digitally compositing selected elements within the remote field into the local field. The viewpieces were controlled by workstations mutually connected by the Internet, allowing virtual remote interaction in real time. Digital renderings derived from volumetric MRI were added to the virtual field to augment the surgeon's reality. For demonstration, a fixed-formalin cadaver head and neck were obtained, and a carotid endarterectomy (CEA) and pterional craniotomy were performed under the VIPAR system. The VIPAR system allowed for real-time, virtual interaction between a local (resident) and remote (attending) surgeon. In both carotid and pterional dissections, major anatomic structures were visualized and identified. Virtual interaction permitted remote instruction for the local surgeon, and MRI augmentation provided spatial guidance to both surgeons. Camera resolution, color contrast, time lag, and depth perception were identified as technical issues requiring further optimization. Virtual interactive presence and augmented reality provide a novel platform for remote surgical assistance, with multiple applications in surgical training and remote expert assistance.
Digital Literacy - Is It Necessary for eInclusion?
NASA Astrophysics Data System (ADS)
Leahy, Denise; Dolan, Dudley
In order to live and work in today's technological world, it is important to be able to use information and communications technology. More and more of us are communicating with family and friends using technology; business is carried out using technology; in the work environment companies use intranets to communicate with staff; governments are moving towards interacting with citizens online. While accessibility and usability in technology are absolutely necessary, is digital literacy a pre-requisite to benefit from what the Information Society can offer? The EU has recognised the need for digital literacy and has included this in the definition of eInclusion [1]. This paper examines definitions of digital literacy and suggests that digital literacy is necessary for a person to take a full part in today's Information Society.
Pharmacy professionalism and the digital age.
Rutter, Paul M; Duncan, Gregory
2011-12-01
To explore how the use of digital media could affect how people view professional behaviour. The growth in social networking sites has been phenomenal and they are now an extremely popular medium for interacting with others both commercially and privately. This as-yet-uncontrolled digital media provides ample opportunities for public and professional scrutiny for the unwary. Instances of employer screening and employee dismissal are already documented. All pharmacists who use digital media now need to be conscious that their virtual presence could be subject to regulator investigation. It is important that individuals are aware of the risks associated with using digital media and that pharmacy organisations begin to provide clear leadership to help pharmacists know what is and is not acceptable. © 2011 The Authors. IJPP © 2011 Royal Pharmaceutical Society.
KM3NeT Digital Optical Module electronics
NASA Astrophysics Data System (ADS)
Real, Diego
2016-04-01
The KM3NeT collaboration is currently building of a neutrino telescope with a volume of several cubic kilometres at the bottom of the Mediterranean Sea. The telescope consists of a matrix of Digital Optical Modules that will detect the Cherenkov light originated by the interaction of the neutrinos in the proximity of the detector. This contribution describes the main components of the read-out electronics of the Digital Optical Module: the Power Board, which delivers all the power supply required by the Digital Optical Molule electronics; the Central Logic Board, the main core of the read-out system, hosting 31 Time to Digital Converters with 1 ns resolution and the White Rabbit protocol embedded in the Central Logic Board Field Programmable Gate Array; the Octopus boards, that transfer the Low Voltage Digital Signals from the PMT bases to the Central Logic Board and finally the PMT bases, in charge of converting the analogue signal produced in the 31 3" PMTs into a Low Voltage Digital Signal.
The Effect of the Interactive Functions of Whiteboards on Elementary Students' Learning
ERIC Educational Resources Information Center
Luo, Yi-Fang; Yang, Shu Ching
2016-01-01
In recent years, the interactive whiteboard (IWB) has been regarded as the most prominent information and communication technology auxiliary instruction device. It is touted as elevating the traditional teaching environment to a digital teaching environment because of its highly interactive features. The purpose of this study is to investigate…
ERIC Educational Resources Information Center
Segal, Ayelet
2011-01-01
Can action support cognition? Can direct touch support performance? Embodied interaction involving digital devices is based on the theory of grounded cognition. Embodied interaction with gestural interfaces involves more of our senses than traditional (mouse-based) interfaces, and in particular includes direct touch and physical movement, which…
Active Learning with Ubiquitous Presenter and Tablet PCs
NASA Astrophysics Data System (ADS)
Price, Edward; Simon, B.
2006-12-01
Ubiquitous Presenter (UP)* is a digital presentation system that facilitates spontaneity and interactivity in the classroom. Using the system, an instructor with a Tablet PC can spontaneously modify prepared slides. Furthermore, students with web-enabled devices can add digital 'ink' or text to the instructor's slides and submit them to the instructor during class. We have used this system to facilitate interactive engagement techniques in an introductory physics class where approximately one-third of the students had access to a Tablet PC during class. Class time was used for Interactive Lecture Demonstrations, Peer Instruction, and group problem solving. We describe the implementation of these active learning activities with UP and Tablet PCs, show examples of student contributions, and describe the impact on the classroom setting. *http://up.ucsd.edu/about/
NASA Astrophysics Data System (ADS)
Wiana, W.
2018-01-01
The learning process is believed will reach optimal results if facilitated by diversity of learning’s device from aspects of the approach, method, media or it’s evaluation system, in individually, groups, or as well as classical. One of the learning’s Device can be developed in an attempt to improve the results of the study is Computer Based Learning (CBL). CBL was developed aim to help students to understand the concepts of the learning material which presented interactively by the system and able to provide information and learning process better. This research is closely related to efforts to improve the quality of Fashion design in digital format learning, with specific targets to generate interactive multimedia-based animation as effective media and learning resources for fashion design learning. Applications that are generated may be an option for delivering learning material as well as to engender interest in learning as well as understanding with students against the subject matter so that it can improve the learning achievements of students. The instruments used to collect data is a test sheet of mastering the concept which developed on the basis of indicators understanding the concept of fashion design, the material elements and principles of fashion design as well as application on making fashion design. As for the skills test is done through test performance to making fashion design in digital format. The results of testing against the mastery of concepts and skills of fashion designing in digital formatted shows that experimental group obtained significantly higher qualifications compared to the control group. That means that the use of interactive multimedia-based animation, effective to increased mastery of concepts and skills on making fashion design in digital format.
ERIC Educational Resources Information Center
Simpson, Amy Beth
2017-01-01
In American high schools, the practice of poetry analysis as a study of language art has declined. Outworn methods have contributed to the trend away from close interactions with the text, to the unfortunate end that millennial high school students neither understand nor enjoy poetry. Digital technology coupled with principles of translation…
ERIC Educational Resources Information Center
Delgado, Adolph J.; Wardlow, Liane; McKnight, Katherine; O'Malley, Kimberly
2015-01-01
There is no questioning that the way people live, interact, communicate, and conduct business is undergoing a profound, rapid change. This change is often referred to as the "digital revolution," which is the advancement of technology from analog, electronic and mechanical tools to the digital tools available today. Moreover, technology…
Current Issues and Trends in Multidimensional Sensing Technologies for Digital Media
NASA Astrophysics Data System (ADS)
Nagata, Noriko; Ohki, Hidehiro; Kato, Kunihito; Koshimizu, Hiroyasu; Sagawa, Ryusuke; Fujiwara, Takayuki; Yamashita, Atsushi; Hashimoto, Manabu
Multidimensional sensing (MDS) technologies have numerous applications in the field of digital media, including the development of audio and visual equipment for human-computer interaction (HCI) and manufacture of data storage devices; furthermore, MDS finds applications in the fields of medicine and marketing, i.e., in e-marketing and the development of diagnosis equipment.
ERIC Educational Resources Information Center
Hudson, Hannah Trierweiler
2011-01-01
Megan is a 14-year-old from Nebraska who just started ninth grade. She has her own digital camera, cell phone, Nintendo DS, and laptop, and one or more of these devices is usually by her side. Compared to the interactions and exploration she's engaged in at home, Megan finds the technology in her classroom falls a little flat. Most of the…
ERIC Educational Resources Information Center
Galloway, Edward A.; Michalek, Gabrielle V.
1995-01-01
Discusses the conversion project of the congressional papers of Senator John Heinz into digital format and the provision of electronic access to these papers by Carnegie Mellon University. Topics include collection background, project team structure, document processing, scanning, use of optical character recognition software, verification…
How to Craft Social Media for Graduate Study
ERIC Educational Resources Information Center
Huwe, Terence K.
2011-01-01
Social media now offer a fresh opportunity to enliven the learning process. But to gain traction, they will have to prove their relevance. Librarians are quite vocal in advocating for the preservation of human interaction around digital media; one might say that it is their charge to be certain that the human factors within digital libraries are…
ERIC Educational Resources Information Center
Zipke, Marcy
2017-01-01
Two experiments explored the effects of reading digital storybooks on tablet computers with 25 preschoolers, aged 4-5. In the first experiment, the students' word recognition scores were found to increase significantly more when students explored a digital storybook and employed the read-aloud function than when they were read to from a comparable…
Affect and Willingness to Communicate in Digital Game-Based Learning
ERIC Educational Resources Information Center
Reinders, Hayo; Wattana, Sorada
2015-01-01
The possible benefits of digital games for language learning and teaching have received increasing interest in recent years. Games are said, amongst others, to be motivating, to lower affective barriers in learning, and to encourage foreign or second language (L2) interaction. But how do learners actually experience the use of games? What impact…
ERIC Educational Resources Information Center
Engeness, Irina; Edwards, Anne
2017-01-01
The relationship between the different mediational means for supporting students' learning with digital tools in science group work in a Norwegian lower-secondary school is examined. Analyses of teacher-student and student-student interactions are located in cultural-historical theory and draw on Galperin's conceptualisation of learning processes.…
Sounds Good to Me: Using Digital Audio in the Social Studies Classroom
ERIC Educational Resources Information Center
Lipscomb, George B.; Guenther, Lisa Marie; McLeod, Perry
2007-01-01
In social studies, the incorporation of technology presents some unique opportunities. With such innovations as blogging, interactive mapping, digital resources and others entering social studies classrooms, there is great potential for teachers, but it is hard to know where to begin. In this article, the authors focus on one familiar, yet rapidly…
Design Patterns for Digital Item Types in Higher Education
ERIC Educational Resources Information Center
Draaijer, S.; Hartog, R. J. M.
2007-01-01
A set of design patterns for digital item types has been developed in response to challenges identified in various projects by teachers in higher education. The goal of the projects in question was to design and develop formative and summative tests, and to develop interactive learning material in the form of quizzes. The subject domains involved…
Reading Redefined for a Transmedia Universe
ERIC Educational Resources Information Center
Lamb, Annette
2011-01-01
Once upon a time, reading was as simple and straightforward as decoding words on a page. No more. Digital age technologies have made such an impact on the way people interact with content that the old definitions of "reading" and "books" no longer apply. Times, as they say, are changing. The digital age is transforming nearly every aspect of one's…
NASA Technical Reports Server (NTRS)
Mackall, D. A.; Ishmael, S. D.; Regenie, V. A.
1983-01-01
Qualification considerations for assuring the safety of a life-critical digital flight control system include four major areas: systems interactions, verification, validation, and configuration control. The AFTI/F-16 design, development, and qualification illustrate these considerations. In this paper, qualification concepts, procedures, and methodologies are discussed and illustrated through specific examples.
The Integration of Digital Tools during Strategic and Interactive Writing Instruction
ERIC Educational Resources Information Center
Kilpatrick, Jennifer Renée; Saulsburry, Rachel; Dostal, Hannah M.; Wolbers, Kimberly A.; Graham, Steve
2014-01-01
The purpose of this chapter is to gain insight from the ways a group of elementary teachers of the deaf and hard of hearing chose to integrate digital tools into evidence-based writing instruction and the ways these technologies were used to support student learning. After professional development that exposed these teachers to twelve new digital…
New Literacies for New Learners: The Need for Digital Technologies in Primary Classrooms
ERIC Educational Resources Information Center
Forzani, Elena; Leu, Donald J.
2012-01-01
All students must start learning new literacies skills early if they are to gain the skills they will need as adults. Integrating these skills into classroom instruction at a young age is especially important for economically disadvantaged students. Moreover, the interactive nature of the Internet and other digital tools may hold special learning…
ERIC Educational Resources Information Center
Van Horne, Sam; Henze, Marisa; Schuh, Kathy L.; Colvin, Carolyn; Russell, Jae-Eun
2017-01-01
E-textbooks are more prevalent in college courses, but much recent research still shows that students prefer paper textbooks and have difficulty regulating their learning with digital course materials. Still, college instructors--especially in lower-division STEM courses--often adopt digital course materials with e-textbooks that include a variety…
Using Multi-Angle WorldView-2 Imagery to Determine Ocean Depth Near Oahu, Hawaii
2012-09-01
Reflection geometry used in the definition of BRDF (From McConnon [2010...Visible/InfraRed Imaging Spectrometer BRDF : Bidirectional Reflectance Distribution Function DHMs: Digital Height Maps DNs: Digital Numbers EM...navigation and fisheries management, and are also helpful for improving models of ocean circulation, air-sea interaction, weather forecasting, and
ERIC Educational Resources Information Center
Naumann, Johannes; Salmerón, Ladislao
2016-01-01
This study investigated interactive effects of navigation and offline comprehension skill on digital reading performance. As indicators of navigation, relevant page selection and irrelevant page selection were considered. In 533 Spanish high school students aged 11-17 positive effects of offline comprehension skill and relevant page selection on…
ERIC Educational Resources Information Center
Sun, Zhong; Jiang, Yuzhen
2015-01-01
Digital textbooks that offer multimedia features, interactive controls, e-annotation and learning process tracking are gaining increasing attention in today's mobile learning era, particularly with the rapid development of mobile learning terminals such as Apple's iPad series and Android-based models. Accordingly, this study explores how…
ERIC Educational Resources Information Center
Dede, Chris, Ed.; Richards, John, Ed.
2012-01-01
The Digital Teaching Platform (DTP) brings the power of interactive technology to teaching and learning in classrooms. In this authoritative book, top researchers in the field of learning science and educational technology examine the current state of design and research on DTPs, the principles for evaluating them, and their likely evolution as a…
Examining spring phenology of forest understory using digital photography
Liang Liang; Mark D. Schwartz; Songlin Fei
2011-01-01
Phenology is an important indicator of forest health in relation to energy/nutrient cycles and species interactions. Accurate characterization of forest understory phenology is a crucial part of forest phenology observation. In this study, ground plots set up in a temperate mixed forest in Wisconsin were observed with a visible-light digital camera during spring 2007....
Effects of Various Sketching Tools on Visual Thinking in Idea Development
ERIC Educational Resources Information Center
Chu, Po Ying; Hung, Hsiu Yen; Wu, Chih Fu; Liu, Yen Te
2017-01-01
Due to the wide application of digital tools and the improvement in interactive technologies, design thinking might change in digital world comparing to that in traditional design process. This study aims to explore the difference of design thinking between three kinds of sketching tools, i.e. hand-sketch, tablet, and pen-input display, by means…
Fast Assessments with Digital Tools Using Multiple-Choice Questions
ERIC Educational Resources Information Center
Howell, Dusti D.; Tseng, Daphne ChingYu; Colorado-Resa, Jozenia T.
2017-01-01
Multiple Choice Questions (MCQs) have come a long way since they were used in "The Kansas Silent Reading Test" in 1915. After over 100 years of MCQs, new innovative digital tools using this form of assessment can help foster interactivity in today's classrooms. This article describes three free online MCQ tools that are relatively quick…
Investigating the Use of Social Media by University Undergraduate Informatics Programs in Malaysia
ERIC Educational Resources Information Center
Lim, Jane See Yin; Agostinho, Shirley; Harper, Barry; Chicharo, Joe F.
2013-01-01
The use of digital technologies in higher education has been driven by a number of underlying assumptions about the affordances of the available technology for social interaction and learning. This trend has not only been advocated by administrators who may argue for digital technologies as a catalyst for pedagogical change and engagement, but…
Assessment of Learning in Digital Interactive Social Networks: A Learning Analytics Approach
ERIC Educational Resources Information Center
Wilson, Mark; Gochyyev, Perman; Scalise, Kathleen
2016-01-01
This paper summarizes initial field-test results from data analytics used in the work of the Assessment and Teaching of 21st Century Skills (ATC21S) project, on the "ICT Literacy--Learning in digital networks" learning progression. This project, sponsored by Cisco, Intel and Microsoft, aims to help educators around the world enable…
An Evidence Centered Design for Learning and Assessment in the Digital World. CRESST Report 778
ERIC Educational Resources Information Center
Behrens, John T.; Mislevy, Robert J.; DiCerbo, Kristen E.; Levy, Roy
2010-01-01
The world in which learning and assessment must take place is rapidly changing. The digital revolution has created a vast space of interconnected information, communication, and interaction. Functioning effectively in this environment requires so-called 21st century skills such as technological fluency, complex problem solving, and the ability to…