Sample records for display system hmd

  1. The Effect of a Monocular Helmet-Mounted Display on Aircrew Health: A Cohort Study of Apache AH Mk 1 Pilots Four-Year Review

    DTIC Science & Technology

    2009-12-01

    forward-looking infrared FOV field-of-view HDU helmet display unit HMD helmet-mounted display IHADSS Integrated Helmet and Display...monocular Integrated Helmet and Display Sighting System (IHADSS) helmet-mounted display ( HMD ) in the British Army’s Apache AH Mk 1 attack helicopter has any...Integrated Helmet and Display Sighting System, IHADSS, Helmet-mounted display, HMD , Apache helicopter, Visual performance UNCLAS UNCLAS UNCLAS SAR 96

  2. A head-mounted display-based personal integrated-image monitoring system for transurethral resection of the prostate.

    PubMed

    Yoshida, Soichiro; Kihara, Kazunori; Takeshita, Hideki; Fujii, Yasuhisa

    2014-12-01

    The head-mounted display (HMD) is a new image monitoring system. We developed the Personal Integrated-image Monitoring System (PIM System) using the HMD (HMZ-T2, Sony Corporation, Tokyo, Japan) in combination with video splitters and multiplexers as a surgical guide system for transurethral resection of the prostate (TURP). The imaging information obtained from the cystoscope, the transurethral ultrasonography (TRUS), the video camera attached to the HMD, and the patient's vital signs monitor were split and integrated by the PIM System and a composite image was displayed by the HMD using a four-split screen technique. Wearing the HMD, the lead surgeon and the assistant could simultaneously and continuously monitor the same information displayed by the HMD in an ergonomically efficient posture. Each participant could independently rearrange the images comprising the composite image depending on the engaging step. Two benign prostatic hyperplasia (BPH) patients underwent TURP performed by surgeons guided with this system. In both cases, the TURP procedure was successfully performed, and their postoperative clinical courses had no remarkable unfavorable events. During the procedure, none of the participants experienced any HMD-wear related adverse effects or reported any discomfort.

  3. A low-cost multimodal head-mounted display system for neuroendoscopic surgery.

    PubMed

    Xu, Xinghua; Zheng, Yi; Yao, Shujing; Sun, Guochen; Xu, Bainan; Chen, Xiaolei

    2018-01-01

    With rapid advances in technology, wearable devices as head-mounted display (HMD) have been adopted for various uses in medical science, ranging from simply aiding in fitness to assisting surgery. We aimed to investigate the feasibility and practicability of a low-cost multimodal HMD system in neuroendoscopic surgery. A multimodal HMD system, mainly consisted of a HMD with two built-in displays, an action camera, and a laptop computer displaying reconstructed medical images, was developed to assist neuroendoscopic surgery. With this intensively integrated system, the neurosurgeon could freely switch between endoscopic image, three-dimensional (3D) reconstructed virtual endoscopy images, and surrounding environment images. Using a leap motion controller, the neurosurgeon could adjust or rotate the 3D virtual endoscopic images at a distance to better understand the positional relation between lesions and normal tissues at will. A total of 21 consecutive patients with ventricular system diseases underwent neuroendoscopic surgery with the aid of this system. All operations were accomplished successfully, and no system-related complications occurred. The HMD was comfortable to wear and easy to operate. Screen resolution of the HMD was high enough for the neurosurgeon to operate carefully. With the system, the neurosurgeon might get a better comprehension on lesions by freely switching among images of different modalities. The system had a steep learning curve, which meant a quick increment of skill with it. Compared with commercially available surgical assistant instruments, this system was relatively low-cost. The multimodal HMD system is feasible, practical, helpful, and relatively cost efficient in neuroendoscopic surgery.

  4. A compact eyetracked optical see-through head-mounted display

    NASA Astrophysics Data System (ADS)

    Hua, Hong; Gao, Chunyu

    2012-03-01

    An eye-tracked head-mounted display (ET-HMD) system is able to display virtual images as a classical HMD does, while additionally tracking the gaze direction of the user. There is ample evidence that a fully-integrated ETHMD system offers multi-fold benefits, not only to fundamental scientific research but also to emerging applications of such technology. For instance eyetracking capability in HMDs adds a very valuable tool and objective metric for scientists to quantitatively assess user interaction with 3D environments and investigate the effectiveness of various 3D visualization technologies for various specific tasks including training, education, and augmented cognition tasks. In this paper, we present an innovative optical approach to the design of an optical see-through ET-HMD system based on freeform optical technology and an innovative optical scheme that uniquely combines the display optics with the eye imaging optics. A preliminary design of the described ET-HMD system will be presented.

  5. Combat vehicle crew helmet-mounted display: next generation high-resolution head-mounted display

    NASA Astrophysics Data System (ADS)

    Nelson, Scott A.

    1994-06-01

    The Combat Vehicle Crew Head-Mounted Display (CVC HMD) program is an ARPA-funded, US Army Natick Research, Development, and Engineering Center monitored effort to develop a high resolution, flat panel HMD for the M1 A2 Abrams main battle tank. CVC HMD is part of the ARPA High Definition Systems (HDS) thrust to develop and integrate small (24 micrometers square pels), high resolution (1280 X 1024 X 6-bit grey scale at 60 frame/sec) active matrix electroluminescent (AMEL) and active matrix liquid crystal displays (AMLCD) for head mounted and projection applications. The Honeywell designed CVC HMD is a next generation head-mounted display system that includes advanced flat panel image sources, advanced digital display driver electronics, high speed (> 1 Gbps) digital interconnect electronics, and light weight, high performance optical and mechanical designs. The resulting dramatic improvements in size, weight, power, and cost have already led to program spin offs for both military and commercial applications.

  6. Retinal projection type super multi-view head-mounted display

    NASA Astrophysics Data System (ADS)

    Takahashi, Hideya; Ito, Yutaka; Nakata, Seigo; Yamada, Kenji

    2014-02-01

    We propose a retinal projection type super multi-view head-mounted display (HMD). The smooth motion parallax provided by the super multi-view technique enables a precise superposition of virtual 3D images on the real scene. Moreover, if a viewer focuses one's eyes on the displayed 3D image, the stimulus for the accommodation of the human eye is produced naturally. Therefore, although proposed HMD is a monocular HMD, it provides observers with natural 3D images. The proposed HMD consists of an image projection optical system and a holographic optical element (HOE). The HOE is used as a combiner, and also works as a condenser lens to implement the Maxwellian view. Some parallax images are projected onto the HOE, and converged on the pupil, and then projected onto the retina. In order to verify the effectiveness of the proposed HMD, we constructed the prototype HMD. In the prototype HMD, the number of parallax images and the number of convergent points on the pupil is three. The distance between adjacent convergent points is 2 mm. We displayed virtual images at the distance from 20 cm to 200 cm in front of the pupil, and confirmed the accommodation. This paper describes the principle of proposed HMD, and also describes the experimental result.

  7. A Virtual Environment System for the Comparison of Dome and HMD Systems

    NASA Technical Reports Server (NTRS)

    Chen, Jian; Harm, Deboran L.; Loftin, R. Bowen; Lin, Ching-yao; Leiss, Ernst L.

    2002-01-01

    For effective astronaut training applications, choosing the right display devices to present images is crucial. In order to assess what devices are appropriate, it is important to design a successful virtual environment for a comparison study of the display devices. We present a comprehensive system for the comparison of Dome and head-mounted display (HMD) systems. In particular, we address interactions techniques and playback environments.

  8. Rotational symmetric HMD with eye-tracking capability

    NASA Astrophysics Data System (ADS)

    Liu, Fangfang; Cheng, Dewen; Wang, Qiwei; Wang, Yongtian

    2016-10-01

    As an important auxiliary function of head-mounted displays (HMDs), eye tracking has an important role in the field of intelligent human-machine interaction. In this paper, an eye-tracking HMD system (ET-HMD) is designed based on the rotational symmetric system. The tracking principle in this paper is based on pupil-corneal reflection. The ET-HMD system comprises three optical paths for virtual display, infrared illumination, and eye tracking. The display optics is shared by three optical paths and consists of four spherical lenses. For the eye-tracking path, an extra imaging lens is added to match the image sensor and achieve eye tracking. The display optics provides users a 40° diagonal FOV with a ״ 0.61 OLED, the 19 mm eye clearance, and 10 mm exit pupil diameter. The eye-tracking path can capture 15 mm × 15 mm of the users' eyes. The average MTF is above 0.1 at 26 lp/mm for the display path, and exceeds 0.2 at 46 lp/mm for the eye-tracking path. Eye illumination is simulated using LightTools with an eye model and an 850 nm near-infrared LED (NIR-LED). The results of the simulation show that the illumination of the NIR-LED can cover the area of the eye model with the display optics that is sufficient for eye tracking. The integrated optical system HMDs with eye-tracking feature can help improve the HMD experience of users.

  9. An automated calibration method for non-see-through head mounted displays.

    PubMed

    Gilson, Stuart J; Fitzgibbon, Andrew W; Glennerster, Andrew

    2011-08-15

    Accurate calibration of a head mounted display (HMD) is essential both for research on the visual system and for realistic interaction with virtual objects. Yet, existing calibration methods are time consuming and depend on human judgements, making them error prone, and are often limited to optical see-through HMDs. Building on our existing approach to HMD calibration Gilson et al. (2008), we show here how it is possible to calibrate a non-see-through HMD. A camera is placed inside a HMD displaying an image of a regular grid, which is captured by the camera. The HMD is then removed and the camera, which remains fixed in position, is used to capture images of a tracked calibration object in multiple positions. The centroids of the markers on the calibration object are recovered and their locations re-expressed in relation to the HMD grid. This allows established camera calibration techniques to be used to recover estimates of the HMD display's intrinsic parameters (width, height, focal length) and extrinsic parameters (optic centre and orientation of the principal ray). We calibrated a HMD in this manner and report the magnitude of the errors between real image features and reprojected features. Our calibration method produces low reprojection errors without the need for error-prone human judgements. Copyright © 2011 Elsevier B.V. All rights reserved.

  10. Arthroscopic knee surgery using the advanced flat panel high-resolution color head-mounted display

    NASA Astrophysics Data System (ADS)

    Nelson, Scott A.; Jones, D. E. Casey; St. Pierre, Patrick; Sampson, James B.

    1997-06-01

    The first ever deployed arthroscopic knee surgeries have been performed using a high resolution color head-mounted display (HMD) developed under the DARPA Advanced Flat Panel HMD program. THese procedures and several fixed hospital procedures have allowed both the system designers and surgeons to gain new insight into the use of a HMD for medical procedures in both community and combat support hospitals scenarios. The surgeons demonstrated and reported improved head-body orientation and awareness while using the HMD and reported several advantages and disadvantages of the HMD as compared to traditional CRT monitor viewing of the arthroscopic video images. The surgeries, the surgeon's comments, and a human factors overview of HMDs for Army surgical applications are discussed here.

  11. Common software and interface for different helmet-mounted display (HMD) aircraft symbology sets

    NASA Astrophysics Data System (ADS)

    Mulholland, Fred F.

    2000-06-01

    Different aircraft in different services and countries have their own set of symbology they want displayed on their HMD. Even as flight symbolgy is standardized, there will still be some differences for types of aircraft, different weapons, different sensors, and different countries. As an HMD supplier, we want to provide a system that can be used across all these applications with no changes in the system, including no changes in the software. This HMD system must also provide the flexibility to accommodate new symbology as it is developed over the years, again, with no change in the HMD software. VSI has developed their HMD software to accommodate F-15, F- 16, F-18, and F-22 symbology sets for the Joint Helmet Mounted Cueing System. It also has the flexibility to accommodate the aircraft types and services of the Joint Strike Fighter: Conventional Takeoff and Landing variant for the USAF, Carrier-based Variant for the USN, and the Short Takeoff and Vertical Landing variant for the USMC and U.K. Royal Navy and Air Force. The key to this flexibility is the interface definition. The interface parameters are established at power-on with the download of an interface definition data set. This data set is used to interpret symbology commands from the aircraft OFP during operation and provide graphic commands to the HMD software. This presentation will define the graphics commands, provide an example of how the interface definition data set is defined, and then show how symbology commands produce a display.

  12. Registration of an on-axis see-through head-mounted display and camera system

    NASA Astrophysics Data System (ADS)

    Luo, Gang; Rensing, Noa M.; Weststrate, Evan; Peli, Eli

    2005-02-01

    An optical see-through head-mounted display (HMD) system integrating a miniature camera that is aligned with the user's pupil is developed and tested. Such an HMD system has a potential value in many augmented reality applications, in which registration of the virtual display to the real scene is one of the critical aspects. The camera alignment to the user's pupil results in a simple yet accurate calibration and a low registration error across a wide range of depth. In reality, a small camera-eye misalignment may still occur in such a system due to the inevitable variations of HMD wearing position with respect to the eye. The effects of such errors are measured. Calculation further shows that the registration error as a function of viewing distance behaves nearly the same for different virtual image distances, except for a shift. The impact of prismatic effect of the display lens on registration is also discussed.

  13. Color Helmet-Mounted Display System for In-Flight Simulation on the RASCAL Research Helicopter

    NASA Technical Reports Server (NTRS)

    Edwards, Tim; Barnhart, Warren; Sawyer, Kevin; Aiken, Edwin W. (Technical Monitor)

    1995-01-01

    A high performance color helmet mounted display (HMD) system for in-flight simulation and research has been developed for the Rotorcraft Aircrew Systems Concepts Laboratory (RASCAL). The display system consists of a programmable display generator, a display electronics unit, a head tracker, and the helmet with display optics. The system provides a maximum of 1024 x 1280 resolution, a 4:1 contrast ratio, and a brightness of 1100fL utilizing currently available technologies. This paper describes the major features and components of the system. Also discussed are the measured performance of the system and the design techniques that allowed the development of a full color HMD.

  14. Head Mounted Displays for Virtual Reality

    DTIC Science & Technology

    1993-02-01

    Produce an Image of Infinity 9 3 The Naval Ocean Systems Center HMD with Front-Mounted CRTs 10 4 The VR Group HMD with Side-Mounted CRTs. The Image is...Convergence Angles 34 vii SECTION 1 INTRODUCTION One of the goals in the development of Virtual Reality ( VR ) is to achieve "total immersion" where one...become transported out of the real world and into the virtual world. The developers of VR have utilized the head mounted display (HMD) as a means of

  15. Color Helmet Mounted Display System with Real Time Computer Generated and Video Imagery for In-Flight Simulation

    NASA Technical Reports Server (NTRS)

    Sawyer, Kevin; Jacobsen, Robert; Aiken, Edwin W. (Technical Monitor)

    1995-01-01

    NASA Ames Research Center and the US Army are developing the Rotorcraft Aircrew Systems Concepts Airborne Laboratory (RASCAL) using a Sikorsky UH-60 helicopter for the purpose of flight systems research. A primary use of the RASCAL is in-flight simulation for which the visual scene will use computer generated imagery and synthetic vision. This research is made possible in part to a full color wide field of view Helmet Mounted Display (HMD) system that provides high performance color imagery suitable for daytime operations in a flight-rated package. This paper describes the design and performance characteristics of the HMD system. Emphasis is placed on the design specifications, testing, and integration into the aircraft of Kaiser Electronics' RASCAL HMD system that was designed and built under contract for NASA. The optical performance and design of the Helmet mounted display unit will be discussed as well as the unique capabilities provided by the system's Programmable Display Generator (PDG).

  16. Spatial calibration of an optical see-through head mounted display

    PubMed Central

    Gilson, Stuart J.; Fitzgibbon, Andrew W.; Glennerster, Andrew

    2010-01-01

    We present here a method for calibrating an optical see-through Head Mounted Display (HMD) using techniques usually applied to camera calibration (photogrammetry). Using a camera placed inside the HMD to take pictures simultaneously of a tracked object and features in the HMD display, we could exploit established camera calibration techniques to recover both the intrinsic and extrinsic properties of the HMD (width, height, focal length, optic centre and principal ray of the display). Our method gives low re-projection errors and, unlike existing methods, involves no time-consuming and error-prone human measurements, nor any prior estimates about the HMD geometry. PMID:18599125

  17. Addition of Olfactory Stimuli to Virtual Reality Simulations for Medical Training Applications

    DTIC Science & Technology

    1996-11-01

    surveyed and a working set of odorants were indentified or developed in sufficient quantities to support further testing. Extensive studies were performed...Olfactory Displays for HMD Systems 8 Ambulatory Olfactory HMD Display 11 Odor Display--Booth Environment 19 Odor Display in CAVE 20 Odor Survey and Odor...HMDs, it may be welcome in some scenarios such as those that might be used for training medics. Odorant Survey and Odor Development A second area of

  18. Timing considerations of Helmet Mounted Display performance

    NASA Technical Reports Server (NTRS)

    Tharp, Gregory; Liu, Andrew; French, Lloyd; Lai, Steve; Stark, Lawrence

    1992-01-01

    The Helmet Mounted Display (HMD) system developed in our lab should be a useful teleoperator systems display if it increases operator performance of the desired task; it can, however, introduce degradation in performance due to display update rate constraints and communication delays. Display update rates are slowed by communication bandwidth and/or computational power limitations. We used simulated 3D tracking and pick-and-place tasks to characterize performance levels for a range of update rates. Initial experiments with 3D tracking indicate that performance levels plateau at an update rate between 10 and 20 Hz. We have found that using the HMD with delay decreases performance as delay increases.

  19. The impact of human factors, crashworthiness and optical performance design requirements on helmet-mounted display development from the 1970s to the present

    NASA Astrophysics Data System (ADS)

    Harding, Thomas H.; Rash, Clarence E.; McLean, William E.; Martin, John S.

    2015-05-01

    Driven by the operational needs of modern warfare, the helmet-mounted display (HMD) has matured from a revolutionary, but impractical, World War I era idea for an infantry marksman's helmet-mounted weapon delivery system to a sophisticated and ubiquitous display and targeting system that dominates current night warfighting operations. One of the most demanding applications for HMD designs has been in Army rotary-wing aviation, where HMDs offer greater direct access to visual information and increased situational awareness in an operational environment where information availability is critical on a second-to-second basis. However, over the past 40 years of extensive HMD development, a myriad of crashworthiness, optical, and human factors issues have both frustrated and challenged designers. While it may be difficult to attain a full consensus on which are the most important HMD design factors, certainly head-supported weight (HSW), exit pupil size, field-of-view, image resolution and physical eye relief have been among the most critical. A confounding factor has been the interrelationship between the many design issues, such as early attempts to use non-glass optical elements to lower HSW, but at the cost of image quality, and hence, pilot visual performance. This paper traces how the role of the demanding performance requirements placed on HMDs by the U.S. Army aviation community has impacted the progress of HMD designs towards the Holy Grail of HMD design: a wide field-of-view, high resolution, binocular, full-color, totally crashworthy system.

  20. Towards Intelligent Environments: An Augmented Reality–Brain–Machine Interface Operated with a See-Through Head-Mount Display

    PubMed Central

    Takano, Kouji; Hata, Naoki; Kansaku, Kenji

    2011-01-01

    The brain–machine interface (BMI) or brain–computer interface is a new interface technology that uses neurophysiological signals from the brain to control external machines or computers. This technology is expected to support daily activities, especially for persons with disabilities. To expand the range of activities enabled by this type of interface, here, we added augmented reality (AR) to a P300-based BMI. In this new system, we used a see-through head-mount display (HMD) to create control panels with flicker visual stimuli to support the user in areas close to controllable devices. When the attached camera detects an AR marker, the position and orientation of the marker are calculated, and the control panel for the pre-assigned appliance is created by the AR system and superimposed on the HMD. The participants were required to control system-compatible devices, and they successfully operated them without significant training. Online performance with the HMD was not different from that using an LCD monitor. Posterior and lateral (right or left) channel selections contributed to operation of the AR–BMI with both the HMD and LCD monitor. Our results indicate that AR–BMI systems operated with a see-through HMD may be useful in building advanced intelligent environments. PMID:21541307

  1. The Comparison Of Dome And HMD Delivery Systems: A Case Study

    NASA Technical Reports Server (NTRS)

    Chen, Jian; Harm, Deborah L.; Loftin, R. Bowen; Tyalor, Laura C.; Leiss, Ernst L.

    2002-01-01

    For effective astronaut training applications, choosing the right display devices to present images is crucial. In order to assess what devices are appropriate, it is important to design a successful virtual environment for a comparison study of the display devices. We present a comprehensive system, a Virtual environment testbed (VET), for the comparison of Dome and Head Mounted Display (HMD) systems on an SGI Onyx workstation. By writing codelets, we allow a variety of virtual scenarios and subjects' information to be loaded without programming or changing the code. This is part of an ongoing research project conducted by the NASA / JSC.

  2. Head-mounted display (HMD) assessment for tracked vehicles

    NASA Astrophysics Data System (ADS)

    Nicholson, Gail

    2011-06-01

    Providing the warfighter with Head or Helmet Mounted Displays (HMDs) while in tracked vehicles provides a means to visually maintain access to systems information while in a high vibration environment. The high vibration and unique environment of military tracked and turreted vehicles impact the ability to distinctly see certain information on an HMD, especially small font size or graphics and information that requires long fixation (staring), rather than a brief or peripheral glance. The military and commercial use of HMDs was compiled from market research, market trends, and user feedback. Lessons learned from previous military and commercial use of HMD products were derived to determine the feasibility of HMDs use in the high vibration and the unique environments of tracked vehicles. The results are summarized into factors that determine HMD features which must be specified for successful implementation.

  3. Definition of display/control requirements for assault transport night/adverse weather capability

    NASA Technical Reports Server (NTRS)

    Milelli, R. J.; Mowery, G. W.; Pontelandolfo, C.

    1982-01-01

    A Helicopter Night Vision System was developed to improve low-altitude night and/or adverse weather assult transport capabilities. Man-in-the-loop simulation experiments were performed to define the minimum display and control requirements for the assult transport mission and investigate forward looking infrared sensor requirements, along with alternative displays such as panel mounted displays (PMD) helmet mounted displays (HMD), and integrated control display units. Also explored were navigation requirements, pilot/copilot interaction, and overall cockpit arrangement. Pilot use of an HMD and copilot use of a PMD appear as both the preferred and most effective night navigation combination.

  4. Head-Mounted and Head-Up Display Glossary

    NASA Technical Reports Server (NTRS)

    Newman, Richard L.; Allen, J. Edwin W. (Technical Monitor)

    1997-01-01

    One of the problems in head-up and helmet-mounted display (HMD) literature has been a lack of standardization of words and abbreviations. Several different words have been used for the same concept; for example, flight path angle, flight path marker, velocity vector, and total velocity vector all refer to the same thing. In other cases, the same term has been used with two different meanings, such as binocular field-of-view which means the field-of-view visible to both left and right eyes according to some or the field-of-view visible to either the left or right eye or both according to others. Many of the terms used in HMD studies have not been well-defined. We need to have a common language to ensure that system descriptions are communicated. As an example, the term 'stabilized' has been widely used with two meanings. 'Roll-stabilized' has been used to mean a symbol which rotates to indicate the roll or bank of the aircraft. 'World-stabilized' and 'head-stabilized' have both been used to indicate symbols which move to remain fixed with respect to external objects. HMDs present unique symbology problems not found in HUDs. Foremost among these is the issue of maintaining spatial orientation of the symbols. All previous flight displays, round dial instruments, HDDs, and HUDs have been fixed in the cockpit. With the HMD, the flight display can move through a large angle. The coordinates use in transforming from the real-world to the aircraft to the HMD have not been consistently defined. This glossary contains terms relating to optics and vision, displays, and flight information, weapons and aircraft systems. Some definitions, such as Navigation Display, have been added to clarify the definitions for Primary Flight Display and Primary Flight Reference. A list of HUD/HMD related abbreviations is also included.

  5. Visual task performance using a monocular see-through head-mounted display (HMD) while walking.

    PubMed

    Mustonen, Terhi; Berg, Mikko; Kaistinen, Jyrki; Kawai, Takashi; Häkkinen, Jukka

    2013-12-01

    A monocular see-through head-mounted display (HMD) allows the user to view displayed information while simultaneously interacting with the surrounding environment. This configuration lets people use HMDs while they are moving, such as while walking. However, sharing attention between the display and environment can compromise a person's performance in any ongoing task, and controlling one's gait may add further challenges. In this study, the authors investigated how the requirements of HMD-administered visual tasks altered users' performance while they were walking. Twenty-four university students completed 3 cognitive tasks (high- and low-working memory load, visual vigilance) on an HMD while seated and while simultaneously performing a paced walking task in a controlled environment. The results show that paced walking worsened performance (d', reaction time) in all HMD-administered tasks, but visual vigilance deteriorated more than memory performance. The HMD-administered tasks also worsened walking performance (speed, path overruns) in a manner that varied according to the overall demands of the task. These results suggest that people's ability to process information displayed on an HMD may worsen while they are in motion. Furthermore, the use of an HMD can critically alter a person's natural performance, such as their ability to guide and control their gait. In particular, visual tasks that involve constant monitoring of the HMD should be avoided. These findings highlight the need for careful consideration of the type and difficulty of information that can be presented through HMDs while still letting the user achieve an acceptable overall level of performance in various contexts of use. PsycINFO Database Record (c) 2013 APA, all rights reserved.

  6. Head Mounted Display with a Roof Mirror Array Fold

    NASA Technical Reports Server (NTRS)

    Olczak, Eugene (Inventor)

    2014-01-01

    The present invention includes a head mounted display (HMD) worn by a user. The HMD includes a display projecting an image through an optical lens. The HMD also includes a one-dimensional retro reflective array receiving the image through the optical lens at a first angle with respect to the display and deflecting the image at a second angle different than the first angle with respect to the display. The one-dimensional retro reflective array reflects the image in order to project the image onto an eye of the user.

  7. Development of an immersive virtual reality head-mounted display with high performance.

    PubMed

    Wang, Yunqi; Liu, Weiqi; Meng, Xiangxiang; Fu, Hanyi; Zhang, Daliang; Kang, Yusi; Feng, Rui; Wei, Zhonglun; Zhu, Xiuqing; Jiang, Guohua

    2016-09-01

    To resolve the contradiction between large field of view and high resolution in immersive virtual reality (VR) head-mounted displays (HMDs), an HMD monocular optical system with a large field of view and high resolution was designed. The system was fabricated by adopting aspheric technology with CNC grinding and a high-resolution LCD as the image source. With this monocular optical system, an HMD binocular optical system with a wide-range continuously adjustable interpupillary distance was achieved in the form of partially overlapping fields of view (FOV) combined with a screw adjustment mechanism. A fast image processor-centered LCD driver circuit and an image preprocessing system were also built to address binocular vision inconsistency in the partially overlapping FOV binocular optical system. The distortions of the HMD optical system with a large field of view were measured. Meanwhile, the optical distortions in the display and the trapezoidal distortions introduced during image processing were corrected by a calibration model for reverse rotations and translations. A high-performance not-fully-transparent VR HMD device with high resolution (1920×1080) and large FOV [141.6°(H)×73.08°(V)] was developed. The full field-of-view average value of angular resolution is 18.6  pixels/degree. With the device, high-quality VR simulations can be completed under various scenarios, and the device can be utilized for simulated trainings in aeronautics, astronautics, and other fields with corresponding platforms. The developed device has positive practical significance.

  8. Demonstration of a broad band spectral head-mounted display with freeform mirrors.

    PubMed

    Pan, Jui-Wen; Che-Wen, Chiang; Huang, Kuan-Da; Wu, Chung-Yu

    2014-06-02

    It has been demonstrated that electrical stimulation of the retina can produce visual perception for blind patients suffering from macular degeneration and retinitis pigmentosa. In order to let the retinal chip generate enough electrical stimulation, the near infrared ray source is added to enhance the stimulation current. However, it is a challenge to design a head-mounted display (HMD) that covers both visible and infrared rays. Since the HMD system covers such a broad spectral band, large color aberrations will be induced. In order to eliminate these large aberrations, a mirror system is adopted that will create a no color aberration system. We also use two freeform mirrors (FFMs) to reduce residual aberrations such as spherical aberrations and coma. The FFMs serve as the near-eye viewing optics that magnifies the image which is displayed through a microdisplay. Based on a 0.61 in. microdisplay, the HMD system demonstrates a diagonal field of view (FOV) of 30 degree and an f/# of 3.75, with an exit pupil diameter of 8 mm and eye clearance of 15mm.

  9. Optical see-through head-mounted display with occlusion capability

    NASA Astrophysics Data System (ADS)

    Gao, Chunyu; Lin, Yuxiang; Hua, Hong

    2013-05-01

    Lack of mutual occlusion capability between computer-rendered and real objects is one of fundamental problems for most existing optical see-through head-mounted displays (OST-HMD). Without the proper occlusion management, the virtual view through an OST-HMD appears "ghost-like", floating in the real world. To address this challenge, we have developed an innovative optical scheme that uniquely combines the eyepiece and see-through relay optics to achieve an occlusion-capable OST-HMD system with a very compelling form factor and high optical performances. The proposed display system was based on emerging freeform optical design technologies and was designed for highly efficient liquid crystal on silicon (LCoS) type spatial light modulator (SLM) and bright Organic LED (OLED) microdisplay. The proposed display technology was capable of working in both indoor and outdoor environments. Our current design offered a 1280x1024 color resolution based on 0.8" microdisplay and SLM. The MTF values for the majority of the fields at the cutoff frequency of 40lps/mm, which is determined by the pixel size of the microdisplay, are better than 15%. The design achieved a diagonal FOV of 40 degrees, 31.7 degrees horizontally and 25.6 degrees vertically, an exit pupil diameter of 8mm (non-vignetted), and an eye clearance of 18mm. The optics weights about 20 grams per eye. Our proposed occlusion capable OST-HMD system can easily find myriads of applications in various military and commercial sectors such as military training, gaming and entertainment.

  10. Field of view of limitations in see-through HMD using geometric waveguides.

    PubMed

    DeHoog, Edward; Holmstedt, Jason; Aye, Tin

    2016-08-01

    Geometric waveguides are being integrated into head-mounted display (HMD) systems, where having see-through capability in a compact, lightweight form factor is required. We developed methods for determining the field of view (FOV) of such waveguide HMD systems and have analytically derived the FOV for waveguides using planar and curved geometries. By using real ray-tracing methods, we are able to show how the geometry and index of refraction of the waveguide, as well as the properties of the coupling optics, impact the FOV. Use of this analysis allows one to determine the maximum theoretical FOV of a planar or curved waveguide-based system.

  11. Head-motion-controlled video goggles: preliminary concept for an interactive laparoscopic image display (i-LID).

    PubMed

    Aidlen, Jeremy T; Glick, Sara; Silverman, Kenneth; Silverman, Harvey F; Luks, Francois I

    2009-08-01

    Light-weight, low-profile, and high-resolution head-mounted displays (HMDs) now allow personalized viewing, of a laparoscopic image. The advantages include unobstructed viewing, regardless of position at the operating table, and the possibility to customize the image (i.e., enhanced reality, picture-in-picture, etc.). The bright image display allows use in daylight surroundings and the low profile of the HMD provides adequate peripheral vision. Theoretic disadvantages include reliance for all on the same image capture and anticues (i.e., reality disconnect) when the projected image remains static, despite changes in head position. This can lead to discomfort and even nausea. We have developed a prototype of interactive laparoscopic image display that allows hands-free control of the displayed image by changes in spatial orientation of the operator's head. The prototype consists of an HMD, a spatial orientation device, and computer software to enable hands-free panning and zooming of a video-endoscopic image display. The spatial orientation device uses magnetic fields created by a transmitter and receiver, each containing three orthogonal coils. The transmitter coils are efficiently driven, using USB power only, by a newly developed circuit, each at a unique frequency. The HMD-mounted receiver system links to a commercially available PC-interface PCI-bus sound card (M-Audiocard Delta 44; Avid Technology, Tewksbury, MA). Analog signals at the receiver are filtered, amplified, and converted to digital signals, which are processed to control the image display. The prototype uses a proprietary static fish-eye lens and software for the distortion-free reconstitution of any portion of the captured image. Left-right and up-down motions of the head (and HMD) produce real-time panning of the displayed image. Motion of the head toward, or away from, the transmitter causes real-time zooming in or out, respectively, of the displayed image. This prototype of the interactive HMD allows hands-free, intuitive control of the laparoscopic field, independent of the captured image.

  12. Binocular vision in a virtual world: visual deficits following the wearing of a head-mounted display.

    PubMed

    Mon-Williams, M; Wann, J P; Rushton, S

    1993-10-01

    The short-term effects on binocular stability of wearing a conventional head-mounted display (HMD) to explore a virtual reality environment were examined. Twenty adult subjects (aged 19-29 years) wore a commercially available HMD for 10 min while cycling around a computer generated 3-D world. The twin screen presentations were set to suit the average interpupillary distance of our subject population, to mimic the conditions of public access virtual reality systems. Subjects were examined before and after exposure to the HMD and there were clear signs of induced binocular stress for a number of the subjects. The implications of introducing such HMDs into the workplace and entertainment environments are discussed.

  13. Performance effects of mounting a helmet-mounted display on the ANVIS mount of the HGU-56P helmet

    NASA Astrophysics Data System (ADS)

    Harding, Thomas H.; Martin, John S.; Rash, Clarence E.

    2006-05-01

    The U.S. Army, under the auspices of the Air Warrior Product Office, is developing a modular helmet-mounted display (HMD) for four aircraft series within its helicopter fleet. A design consideration is mounting the HMDs to the HGU- 56P Aviator's Night Vision Imaging System (ANVIS) mount. This particular mount is being considered, presumably due to its inherent cost savings, as the mount is already part of the helmet. Mounting the HMD in this position may have consequences for the daylight performance of these HMDs, as well as increasing the forward weight of the HMD. The latter would have consequences for helmet weight and center-of-mass biodynamic issues. Calculations were made of the increased luminance needed as a consequence of mounting the HMD in front of an HGU-56P tinted visor as opposed to mounting it behind the visor. By mounting in front of the helmet's visor, the HMD's light output will be filtered as light coming from the outside world. Special consideration then would have to be given to the HMD's light source selection process, as not to select a source that would differentially reduce luminance by a mounted visor (e.g., laser protection visors) compared to the ambient light in the aviator's field-of-view.

  14. Effects of aircraft windscreens and canopies on HMT/D aiming accuracy: III

    NASA Astrophysics Data System (ADS)

    Task, H. Lee; Goodyear, Chuck

    1999-07-01

    Modern fighter aircraft windscreens and canopies are typically made of curved, transparent plastic for improved aero-dynamics and bird-strike protection. Since they are curved these transparencies often refract light in such a way that a pilot looking through the transparency will see a target in a location other than where it really is. This effect has been known for many years and methods to correct the aircraft head- up display (HUD) for these angular deviations have been developed and employed. The same problem occurs for helmet- mounted display/trackers (HMD/Ts) used for target acquisition. However, in this case, the pilot can look through any part of the transparency instead of being constrained to just the forward section as in the case of the HUD and his/her head position can be anywhere in a rather large motion box. To explore the magnitude of these aiming errors several F-15, F- 16, F-18, and F-22 transparency systems were measured from a total of 12 different eye positions centered around the HMD Eye (the HMD Eye was defined to be a point 1.25 inches to the right of the aircraft Design Eye). The collection of eye points for assessing HMT/D aiming accuracy were: HMD Eye, 3 inches left and right of HMD Eye, 2 inches above HMD Eye, and 2 inches forward of HMD Eye plus all combinations of these. Results from these measurements along with recommendations regarding means of assessing 'goodness' of correction algorithms are presented.

  15. Maintenance Procedure Display: Head Mounted Display (HMD) Evaluations

    NASA Technical Reports Server (NTRS)

    Whitmore, Milrian; Litaker, Harry L., Jr.; Solem, Jody A.; Holden, Kritina L.; Hoffman, Ronald R.

    2007-01-01

    A viewgraph presentation describing maintenance procedures for head mounted displays is shown. The topics include: 1) Study Goals; 2) Near Eye Displays (HMDs); 3) Design; 4) Phase I-Evaluation Methods; 5) Phase 1 Results; 6) Improved HMD Mounting; 7) Phase 2 -Evaluation Methods; 8) Phase 2 Preliminary Results; and 9) Next Steps.

  16. A virtual reality oriented clinical experiment on post-stroke rehabilitation: performance and preference comparison among different stereoscopic displays­

    NASA Astrophysics Data System (ADS)

    Yeh, Shih-Ching; Rizzo, Albert; Sawchuk, Alexander A.

    2007-02-01

    We have developed a novel VR task: the Dynamic Reaching Test, that measures human forearm movement in 3D space. In this task, three different stereoscopic displays: autostereoscopic (AS), shutter glasses (SG) and head mounted display (HMD), are used in tests in which subjects must catch a virtual ball thrown at them. Parameters such as percentage of successful catches, movement efficiency (subject path length compared to minimal path length), and reaction time are measured to evaluate differences in 3D perception among the three stereoscopic displays. The SG produces the highest percentage of successful catches, though the difference between the three displays is small, implying that users can perform the VR task with any of the displays. The SG and HMD produced the best movement efficiency, while the AS was slightly less efficient. Finally, the AS and HMD produced similar reaction times that were slightly higher (by 0.1 s) than the SG. We conclude that SG and HMD displays were the most effective, but only slightly better than the AS display.

  17. In-flight evaluation of a fiber optic helmet-mounted display

    NASA Astrophysics Data System (ADS)

    Jennings, Sion A.; Gubbels, Arthur W.; Swail, Carl P.; Craig, Greg

    1998-08-01

    The National Research Council of Canada (NRC), in conjunction with the Canadian Department of National Defence (DND), is investigating the use of helmet-mounted displays (HMD) to improve pilot situational awareness in all-weather search and rescue helicopter operations. The National Research Council has installed a visually coupled HMD system in the NRC Bell 205 Airborne Simulator. Equipped with a full authority fly-by-wire control system, the Bell 205 has variable stability characteristics, which makes the airborne simulator the ideal platform for the integrated flight testing of HMDs in a simulated operational environment. This paper presents preliminary results from flight test of the NRC HMD. These results are in the form of numerical head tracker data, and subjective handling qualities ratings. Flight test results showed that the HMD degraded handling qualities due to reduced acuity, limited field-of-view, time delays in the sensor platform, and fatigue caused by excessive helmet inertia. Some evidence was found to support the hypothesis of an opto-kinetic cervical reflex whereby a pilot pitches and rolls his head in response to aircraft movements to maintain a level horizon in their field-of- view.

  18. Helmet-Mounted Display Symbology and Stabilization Concepts

    NASA Technical Reports Server (NTRS)

    Newman, Richard L.

    1995-01-01

    The helmet-mounted display (HMD) presents flight, sensor, and weapon information in the pilot's line of sight. The HMD was developed to allow the pilot to retain aircraft and weapon information and to view sensor images while looking off boresight.

  19. The effect of viewing a virtual environment through a head-mounted display on balance.

    PubMed

    Robert, Maxime T; Ballaz, Laurent; Lemay, Martin

    2016-07-01

    In the next few years, several head-mounted displays (HMD) will be publicly released making virtual reality more accessible. HMD are expected to be widely popular at home for gaming but also in clinical settings, notably for training and rehabilitation. HMD can be used in both seated and standing positions; however, presently, the impact of HMD on balance remains largely unknown. It is therefore crucial to examine the impact of viewing a virtual environment through a HMD on standing balance. To compare static and dynamic balance in a virtual environment perceived through a HMD and the physical environment. The visual representation of the virtual environment was based on filmed image of the physical environment and was therefore highly similar. This is an observational study in healthy adults. No significant difference was observed between the two environments for static balance. However, dynamic balance was more perturbed in the virtual environment when compared to that of the physical environment. HMD should be used with caution because of its detrimental impact on dynamic balance. Sensorimotor conflict possibly explains the impact of HMD on balance. Copyright © 2016 Elsevier B.V. All rights reserved.

  20. Emergence of solid state helmet-mounted displays in military applications

    NASA Astrophysics Data System (ADS)

    Casey, Curtis J.

    2002-08-01

    Helmet Mounted Displays (HMDs) are used to provide pilots with out-the-window capabilities for engaging tactical threats. The first modern system to be employed was the Apache Integrated Helmet Display Sighting System (IHADSS). Using an optical tracker and multiple sensors, the pilot is able to navigate and engage the enemy with his weapons systems cued by the HMD in day and night conditions. Over the next several years HMDs were tested on tactical jet aircraft. The tactical fighter environment - high G maneuvering and the possibility of ejection - created several problems regarding integration and head-borne weight. However, these problems were soon solved by American, British, Israeli, and Russian companies and are employed or in the process of employment aboard the respective countries' tactical aircraft. It is noteworthy that the current configuration employs both the Heads-Up Display (HUD) as well as the HMD. The new Joint Strike Fighter (JSF), however, will become the first tactical jet to employ only a HMD. HMDs have increasingly become part of the avionics and weapons systems of new aircraft and helicopter platforms. Their use however, is migrating to other military applications. They are currently under evaluation on Combat Vehicle platforms for driving tasks to target acquisition and designation tasks under near-all weather, 24-hour conditions. Their use also has penetrated the individual application such as providing data and situational awareness to the individual soldier; the U.S. Army's Land Warrior Program is an example of this technology being applied. Current HMD systems are CRT-based and have many short-comings, including weight, reliability. The emergence of new microelectronics and solid state image sources - Flat Panel Displays (FPDs) - however, has expanded the application of vision devices across all facets of military applications. Some of the greatest contributions are derived from the following Enabling Technologies, and it is upon those technologies and their applications to HMDs that this paper will address: ¸ Active Matrix Liquid Crystal Displays; improved response times, compensation films ¸ Sub-micron electronics ¸ Backlight Technology to address brightness issues across the spectrum of operations ¸ Distortion Correction to compensate for optical aberrations in near-real time.

  1. Study of a direct visualization display tool for space applications

    NASA Astrophysics Data System (ADS)

    Pereira do Carmo, J.; Gordo, P. R.; Martins, M.; Rodrigues, F.; Teodoro, P.

    2017-11-01

    The study of a Direct Visualization Display Tool (DVDT) for space applications is reported. The review of novel technologies for a compact display tool is described. Several applications for this tool have been identified with the support of ESA astronauts and are presented. A baseline design is proposed. It consists mainly of OLEDs as image source; a specially designed optical prism as relay optics; a Personal Digital Assistant (PDA), with data acquisition card, as control unit; and voice control and simplified keyboard as interfaces. Optical analysis and the final estimated performance are reported. The system is able to display information (text, pictures or/and video) with SVGA resolution directly to the astronaut using a Field of View (FOV) of 20x14.5 degrees. The image delivery system is a monocular Head Mounted Display (HMD) that weights less than 100g. The HMD optical system has an eye pupil of 7mm and an eye relief distance of 30mm.

  2. A Limited Rotary-Wing Flight Investigation of Hyperstereo in Helmet-Mounted Display Designs

    DTIC Science & Technology

    2009-07-01

    when compared to current and near-term I2 systems with a direct optical linkage. In summary, the current binocular I2 HMD design of ANVIS, which...terms of visual and optical performance. This assessment was performed by measuring a number of system parameters and by comparing the obtained...to subject #2 who had 800 NVG flight hours. Interestingly, across all maneuvers for which the hyperstereo HMD was asked to be compared to ANVIS

  3. Optimization of illumination schemes in a head-mounted display integrated with eye tracking capabilities

    NASA Astrophysics Data System (ADS)

    Pansing, Craig W.; Hua, Hong; Rolland, Jannick P.

    2005-08-01

    Head-mounted display (HMD) technologies find a variety of applications in the field of 3D virtual and augmented environments, 3D scientific visualization, as well as wearable displays. While most of the current HMDs use head pose to approximate line of sight, we propose to investigate approaches and designs for integrating eye tracking capability into HMDs from a low-level system design perspective and to explore schemes for optimizing system performance. In this paper, we particularly propose to optimize the illumination scheme, which is a critical component in designing an eye tracking-HMD (ET-HMD) integrated system. An optimal design can improve not only eye tracking accuracy, but also robustness. Using LightTools, we present the simulation of a complete eye illumination and imaging system using an eye model along with multiple near infrared LED (IRLED) illuminators and imaging optics, showing the irradiance variation of the different eye structures. The simulation of dark pupil effects along with multiple 1st-order Purkinje images will be presented. A parametric analysis is performed to investigate the relationships between the IRLED configurations and the irradiance distribution at the eye, and a set of optimal configuration parameters is recommended. The analysis will be further refined by actual eye image acquisition and processing.

  4. A goggle navigation system for cancer resection surgery

    NASA Astrophysics Data System (ADS)

    Xu, Junbin; Shao, Pengfei; Yue, Ting; Zhang, Shiwu; Ding, Houzhu; Wang, Jinkun; Xu, Ronald

    2014-02-01

    We describe a portable fluorescence goggle navigation system for cancer margin assessment during oncologic surgeries. The system consists of a computer, a head mount display (HMD) device, a near infrared (NIR) CCD camera, a miniature CMOS camera, and a 780 nm laser diode excitation light source. The fluorescence and the background images of the surgical scene are acquired by the CCD camera and the CMOS camera respectively, co-registered, and displayed on the HMD device in real-time. The spatial resolution and the co-registration deviation of the goggle navigation system are evaluated quantitatively. The technical feasibility of the proposed goggle system is tested in an ex vivo tumor model. Our experiments demonstrate the feasibility of using a goggle navigation system for intraoperative margin detection and surgical guidance.

  5. Integrated helmet mounted display concepts for air combat

    NASA Technical Reports Server (NTRS)

    Clark, Joseph W.

    1995-01-01

    A piloted simulation study was conducted in a dome simulator to evaluate several Helmet Mounted Display (HMD) formats developed as part of the NASA High Alpha Technology Program (HATP). The display formats conveyed energy management, spatial orientation, and weapons management information. The HMD format was compared to a generic Heads Up Display (HUD) typical of current operational fighter aircraft. Pilots were tasked to spend as much time in a weapon solution as possible, to have the correct weapon selected for the envelope they were in, and to avoid the adversary's weapon envelope as much as possible. Several different displays were tested individually and simultaneously to see how separate display concepts coexisted. Objective results showed that the ability for the pilot to select the correct weapon for the envelope he was in increased by 50% in a moderate workload condition and 90% in a high workload condition with the HMD format. In the post-test comments pilots generally favored the helmet display formats over the HUD formats with a few instances where pilots preferred a simple numeric readout of the parameter. Short term exposure effects of the HMD on visual acuity were also measured and showed no advers results.

  6. Non-RF wireless helmet-mounted display and two-way audio connectivity using covert free-space optical communications

    NASA Astrophysics Data System (ADS)

    Strauss, M.; Volfson, L.

    2011-06-01

    Providing the warfighter with Head or Helmet Mounted Displays (HMDs) while in tracked vehicles provides a means to visually maintain access to systems information while in a high vibration environment. The high vibration and unique environment of military tracked and turreted vehicles impact the ability to distinctly see certain information on an HMD, especially small font size or graphics and information that requires long fixation (staring), rather than a brief or peripheral glance. The military and commercial use of HMDs was compiled from market research, market trends, and user feedback. Lessons learned from previous military and commercial use of HMD products were derived to determine the feasibility of HMDs use in the high vibration and the unique environments of tracked vehicles. The results are summarized into factors that determine HMD features which must be specified for successful implementation.

  7. Evaluation of stereoscopic video cameras synchronized with the movement of an operator's head on the teleoperation of the actual backhoe shovel

    NASA Astrophysics Data System (ADS)

    Minamoto, Masahiko; Matsunaga, Katsuya

    1999-05-01

    Operator performance while using a remote controlled backhoe shovel is described for three different stereoscopic viewing conditions: direct view, fixed stereoscopic cameras connected to a helmet mounted display (HMD), and rotating stereo camera connected and slaved to the head orientation of a free moving stereo HMD. Results showed that the head- slaved system provided the best performance.

  8. Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays.

    PubMed

    Itoh, Yuta; Klinker, Gudrun

    2015-04-01

    A critical requirement for AR applications with Optical See-Through Head-Mounted Displays (OST-HMD) is to project 3D information correctly into the current viewpoint of the user - more particularly, according to the user's eye position. Recently-proposed interaction-free calibration methods [16], [17] automatically estimate this projection by tracking the user's eye position, thereby freeing users from tedious manual calibrations. However, the method is still prone to contain systematic calibration errors. Such errors stem from eye-/HMD-related factors and are not represented in the conventional eye-HMD model used for HMD calibration. This paper investigates one of these factors - the fact that optical elements of OST-HMDs distort incoming world-light rays before they reach the eye, just as corrective glasses do. Any OST-HMD requires an optical element to display a virtual screen. Each such optical element has different distortions. Since users see a distorted world through the element, ignoring this distortion degenerates the projection quality. We propose a light-field correction method, based on a machine learning technique, which compensates the world-scene distortion caused by OST-HMD optics. We demonstrate that our method reduces the systematic error and significantly increases the calibration accuracy of the interaction-free calibration.

  9. Monitoring with head-mounted displays: performance and safety in a full-scale simulator and part-task trainer.

    PubMed

    Liu, David; Jenkins, Simon A; Sanderson, Penelope M; Watson, Marcus O; Leane, Terrence; Kruys, Amanda; Russell, W John

    2009-10-01

    Head-mounted displays (HMDs) can help anesthesiologists with intraoperative monitoring by keeping patients' vital signs within view at all times, even while the anesthesiologist is busy performing procedures or unable to see the monitor. The anesthesia literature suggests that there are advantages of HMD use, but research into head-up displays in the cockpit suggests that HMDs may exacerbate inattentional blindness (a tendency for users to miss unexpected but salient events in the field of view) and may introduce perceptual issues relating to focal depth. We investigated these issues in two simulator-based experiments. Experiment 1 investigated whether wearing a HMD would affect how quickly anesthesiologists detect events, and whether the focus setting of the HMD (near or far) makes any difference. Twelve anesthesiologists provided anesthesia in three naturalistic scenarios within a simulated operating theater environment. There were 24 different events that occurred either on the patient monitor or in the operating room. Experiment 2 investigated whether anesthesiologists physically constrained by performing a procedure would detect patient-related events faster with a HMD than without. Twelve anesthesiologists performed a complex simulated clinical task on a part-task endoscopic dexterity trainer while monitoring the simulated patient's vital signs. All participants experienced four different events within each of two scenarios. Experiment 1 showed that neither wearing the HMD nor adjusting the focus setting reduced participants' ability to detect events (the number of events detected and time to detect events). In general, participants spent more time looking toward the patient and less time toward the anesthesia machine when they wore the HMD than when they used standard monitoring alone. Participants reported that they preferred the near focus setting. Experiment 2 showed that participants detected two of four events faster with the HMD, but one event more slowly with the HMD. Participants turned to look toward the anesthesia machine significantly less often when using the HMD. When using the HMD, participants reported that they were less busy, monitoring was easier, and they believed they were faster at detecting abnormal changes. The HMD helped anesthesiologists detect events when physically constrained, but not when physically unconstrained. Although there was no conclusive evidence of worsened inattentional blindness, found in aviation, the perceptual properties of the HMD display appear to influence whether events are detected. Anesthesiologists wearing HMDs should self-adjust the focus to minimize eyestrain and should be aware that some changes may not attract their attention. Future areas of research include developing principles for the design of HMDs, evaluating other types of HMDs, and evaluating the HMD in clinical contexts.

  10. Video System for Viewing From a Remote or Windowless Cockpit

    NASA Technical Reports Server (NTRS)

    Banerjee, Amamath

    2009-01-01

    A system of electronic hardware and software synthesizes, in nearly real time, an image of a portion of a scene surveyed by as many as eight video cameras aimed, in different directions, at portions of the scene. This is a prototype of systems that would enable a pilot to view the scene outside a remote or windowless cockpit. The outputs of the cameras are digitized. Direct memory addressing is used to store the data of a few captured images in sequence, and the sequence is repeated in cycles. Cylindrical warping is used in merging adjacent images at their borders to construct a mosaic image of the scene. The mosaic-image data are written to a memory block from which they can be rendered on a head-mounted display (HMD) device. A subsystem in the HMD device tracks the direction of gaze of the wearer, providing data that are used to select, for display, the portion of the mosaic image corresponding to the direction of gaze. The basic functionality of the system has been demonstrated by mounting the cameras on the roof of a van and steering the van by use of the images presented on the HMD device.

  11. Augmented-reality visualization of brain structures with stereo and kinetic depth cues: system description and initial evaluation with head phantom

    NASA Astrophysics Data System (ADS)

    Maurer, Calvin R., Jr.; Sauer, Frank; Hu, Bo; Bascle, Benedicte; Geiger, Bernhard; Wenzel, Fabian; Recchi, Filippo; Rohlfing, Torsten; Brown, Christopher R.; Bakos, Robert J.; Maciunas, Robert J.; Bani-Hashemi, Ali R.

    2001-05-01

    We are developing a video see-through head-mounted display (HMD) augmented reality (AR) system for image-guided neurosurgical planning and navigation. The surgeon wears a HMD that presents him with the augmented stereo view. The HMD is custom fitted with two miniature color video cameras that capture a stereo view of the real-world scene. We are concentrating specifically at this point on cranial neurosurgery, so the images will be of the patient's head. A third video camera, operating in the near infrared, is also attached to the HMD and is used for head tracking. The pose (i.e., position and orientation) of the HMD is used to determine where to overlay anatomic structures segmented from preoperative tomographic images (e.g., CT, MR) on the intraoperative video images. Two SGI 540 Visual Workstation computers process the three video streams and render the augmented stereo views for display on the HMD. The AR system operates in real time at 30 frames/sec with a temporal latency of about three frames (100 ms) and zero relative lag between the virtual objects and the real-world scene. For an initial evaluation of the system, we created AR images using a head phantom with actual internal anatomic structures (segmented from CT and MR scans of a patient) realistically positioned inside the phantom. When using shaded renderings, many users had difficulty appreciating overlaid brain structures as being inside the head. When using wire frames, and texture-mapped dot patterns, most users correctly visualized brain anatomy as being internal and could generally appreciate spatial relationships among various objects. The 3D perception of these structures is based on both stereoscopic depth cues and kinetic depth cues, with the user looking at the head phantom from varying positions. The perception of the augmented visualization is natural and convincing. The brain structures appear rigidly anchored in the head, manifesting little or no apparent swimming or jitter. The initial evaluation of the system is encouraging, and we believe that AR visualization might become an important tool for image-guided neurosurgical planning and navigation.

  12. PC-based control unit for a head-mounted operating microscope for augmented-reality visualization in surgical navigation

    NASA Astrophysics Data System (ADS)

    Figl, Michael; Birkfellner, Wolfgang; Watzinger, Franz; Wanschitz, Felix; Hummel, Johann; Hanel, Rudolf A.; Ewers, Rolf; Bergmann, Helmar

    2002-05-01

    Two main concepts of Head Mounted Displays (HMD) for augmented reality (AR) visualization exist, the optical and video-see through type. Several research groups have pursued both approaches for utilizing HMDs for computer aided surgery. While the hardware requirements for a video see through HMD to achieve acceptable time delay and frame rate seem to be enormous the clinical acceptance of such a device is doubtful from a practical point of view. Starting from previous work in displaying additional computer-generated graphics in operating microscopes, we have adapted a miniature head mounted operating microscope for AR by integrating two very small computer displays. To calibrate the projection parameters of this so called Varioscope AR we have used Tsai's Algorithm for camera calibration. Connection to a surgical navigation system was performed by defining an open interface to the control unit of the Varioscope AR. The control unit consists of a standard PC with a dual head graphics adapter to render and display the desired augmentation of the scene. We connected this control unit to a computer aided surgery (CAS) system by the TCP/IP interface. In this paper we present the control unit for the HMD and its software design. We tested two different optical tracking systems, the Flashpoint (Image Guided Technologies, Boulder, CO), which provided about 10 frames per second, and the Polaris (Northern Digital, Ontario, Canada) which provided at least 30 frames per second, both with a time delay of one frame.

  13. Human performance evaluation of a pathway HMD

    NASA Astrophysics Data System (ADS)

    Lorenz, Bernd; Tobben, Helmut; Schmerwitz, Sven

    2005-05-01

    Head-up displays (HUD) and helmet (or head)-mounted displays (HMD) aim at reducing the pilot's visual scanning cost in support of concurrent monitoring of both instrument information (near domain) and the outside environment (far domain). An HMD used in combination with a head tracker enables the assessment of the pilot"s head direction in real time allowing symbologies to remain spatially linked to elements of the outside environment. The paper examines the potential added benefits of improved flight path tracking to be expected by displaying symbologies of a virtual 3D perspective pathway plus predictor information on an HMD. Results of a high-fidelity flight-simulation experiment are reported that involved a series of curved approaches supported with such a pathway HMD. The study used a monocular retinal-scanning HMD and involved 18 pilots. Dependent human performance data were derived from flight path tracking measures, subjective measures of mental workload and situation awareness and pilot reactions in response to an unexpected rare event in the outside scene (intruding aircraft on the active runway for the intended landing). Comparison with a standard head-down ILS baseline condition revealed a mix of performance costs and benefits, which is consistent with most of the human factors literature on the general use of HUDs and of HUDs used in combination with pathway guidance: The pathway HMD promoted substantially better flight path tracking but caused also a delayed response to the unexpected event. This effect points to some disadvantages of HUDs referred to as 'attention capture', which may become exaggerated by the additional use of pathway guidance symbology.

  14. Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball

    PubMed Central

    France, Christopher R; Applegate, Megan E; Leitkam, Samuel T; Pidcoe, Peter E; Walkowski, Stevan

    2016-01-01

    Background Virtual reality (VR) interventions hold great potential for rehabilitation as commercial systems are becoming more affordable and can be easily applied to both clinical and home settings. Objective In this study, we sought to determine how differences in the VR display type can influence motor behavior, cognitive load, and participant engagement. Methods Movement patterns of 17 healthy young adults (8 female, 9 male) were examined during games of Virtual Dodgeball presented on a three-dimensional television (3DTV) and a head-mounted display (HMD). The participant’s avatar was presented from a third-person perspective on a 3DTV and from a first-person perspective on an HMD. Results Examination of motor behavior revealed significantly greater excursions of the knee (P=.003), hip (P<.001), spine (P<.001), shoulder (P=.001), and elbow (P=.026) during HMD versus 3DTV gameplay, resulting in significant differences in forward (P=.003) and downward (P<.001) displacement of the whole-body center of mass. Analyses of cognitive load and engagement revealed that relative to 3DTV, participants indicated that HMD gameplay resulted in greater satisfaction with overall performance and was less frustrating (P<.001). There were no significant differences noted for mental demand. Conclusions Differences in visual display type and participant perspective influence how participants perform in Virtual Dodgeball. Because VR use within rehabilitation settings is often designed to help restore movement following orthopedic or neurologic injury, these findings provide an important caveat regarding the need to consider the potential influence of presentation format and perspective on motor behavior. PMID:27634561

  15. Advanced helmet vision system (AHVS) integrated night vision helmet mounted display (HMD)

    NASA Astrophysics Data System (ADS)

    Ashcraft, Todd W.; Atac, Robert

    2012-06-01

    Gentex Corporation, under contract to Naval Air Systems Command (AIR 4.0T), designed the Advanced Helmet Vision System to provide aircrew with 24-hour, visor-projected binocular night vision and HMD capability. AHVS integrates numerous key technologies, including high brightness Light Emitting Diode (LED)-based digital light engines, advanced lightweight optical materials and manufacturing processes, and innovations in graphics processing software. This paper reviews the current status of miniaturization and integration with the latest two-part Gentex modular helmet, highlights the lessons learned from previous AHVS phases, and discusses plans for qualification and flight testing.

  16. Multifocal planes head-mounted displays.

    PubMed

    Rolland, J P; Krueger, M W; Goon, A

    2000-07-01

    Stereoscopic head-mounted displays (HMD's) provide an effective capability to create dynamic virtual environments. For a user of such environments, virtual objects would be displayed ideally at the appropriate distances, and natural concordant accommodation and convergence would be provided. Under such image display conditions, the user perceives these objects as if they were objects in a real environment. Current HMD technology requires convergent eye movements. However, it is currently limited by fixed visual accommodation, which is inconsistent with real-world vision. A prototype multiplanar volumetric projection display based on a stack of laminated planes was built for medical visualization as discussed in a paper presented at a 1999 Advanced Research Projects Agency workshop (Sullivan, Advanced Research Projects Agency, Arlington, Va., 1999). We show how such technology can be engineered to create a set of virtual planes appropriately configured in visual space to suppress conflicts of convergence and accommodation in HMD's. Although some scanning mechanism could be employed to create a set of desirable planes from a two-dimensional conventional display, multiplanar technology accomplishes such function with no moving parts. Based on optical principles and human vision, we present a comprehensive investigation of the engineering specification of multiplanar technology for integration in HMD's. Using selected human visual acuity and stereoacuity criteria, we show that the display requires at most 27 equally spaced planes, which is within the capability of current research and development display devices, located within a maximal 26-mm-wide stack. We further show that the necessary in-plane resolution is of the order of 5 microm.

  17. Helmet-Mounted Display Design Guide

    NASA Technical Reports Server (NTRS)

    Newman, Richard L.; Greeley, Kevin W.

    1997-01-01

    Helmet Mounted Displays (HMDs) present flight, navigation, and weapon information in the pilot's line of sight. The HMD was developed to allow the pilot to retain aircraft and weapon information while looking off boresight. This document reviews current state of the art in HMDs and presents a design guide for the HMD engineer in identifying several critical HMD issues: symbol stabilization, inadequate definitions, undefined symbol drive laws, helmet considerations, and Field Of View (FOV) vs. resolution tradeoff requirements. In particular, display latency is a key issue for HMDs. In addition to requiring further experimental studies, it impacts the definition and control law issues. Symbol stabilization is also critical. In the case of the Apache helicopter, the lack of compensation for pilot head motion creates excessive workload during hovering and Nap Of the Earth (NOE) flight. This translates into excessive training requirements. There is no agreed upon set of definitions or descriptions for how HMD symbols are driven to compensate for pilot head motion. A set of definitions is proposed to address this. There are several specific areas where simulation and flight experiments are needed: development of hover and NOE symbologies which compensate for pilot head movement; display latency and sampling, and the tradeoff between FOV, sensor resolution and symbology.

  18. Comparison of attitude information for helmet-mounted displays

    NASA Astrophysics Data System (ADS)

    Davy, Eleanor C.; Selcon, Stephen J.

    1997-02-01

    There are many potential uses of helmet-mounted displays (HMDs). One is to allow aircrew to spend increased time off- boresight scanning the outside world for threats or targets. Another is for acquiring a target and subsequently employing a weapon whilst looking off-boresight. An experiment was conducted to examine the use of HMDs for both these tasks using four different attitude displays: pitch ladder, cylinder, arc segmented attitude reference and roll-pitch. The task involved subjects flying a simulated low-level, high-speed mission which was divided into two phases. Phase one required subjects to scan off-boresight for air threats and acquire them by using the off-boresight capability of the HMD. Phase two required subjects to use the head-down display (HDD) to locate ground targets and use the HMD off- boresight capability to acquire them. Novel objective performance measures, designed specifically to evaluate HMD symbology, were collected. Overall, it was found that performance was superior when using the pitch ladder than other displays. This was supported by the subjective findings that it provided higher situational awareness than other displays. It was concluded that the advantage for the pitch ladder may have been due to having the same symbology on the HUD and HMD, enhancing smooth transitioning between the two displays. The importance of developing operationally relevant tasks and measures for the evaluation of HMDs are discussed and the implications of this research for future work are considered.

  19. [Effects on visual functions following several hours' usage of a head mounted display].

    PubMed

    Hara, N; Ukai, K; Ishikawa, S; Takagi, M; Bando, T; Oyamada, H

    1996-07-01

    We investigated the effects of viewing video movies with a head-mounted display (HMD) for 4 to 6 hours on visual functions such as refraction, visual acuity, and accommodation-vergence system. Two or three video movies were watched without any breaks by 13 normal volunteers (age: 22 approximately 40). Measurements were made of (1) objective and subjective refraction, (2) corrected visual acuity, (3) tonic level and step response of accommodation with a computer-assisted infrared optometer, and (4) near and far phorias and AC/A ratio. Significant transient myopia was found following 4 hours' viewing, but not following 6 hours' viewing. Scrutinizing individual data, myopia was consistently found in some subjects, and hyperopia in others. We presumed that many subjects might have been influenced by initial instrumental myopia when they adjusted the focus by using the mechanism built in the HMD. No significant change was observed in any other examination. However, there was a tendency for the AC/A ratio to change after a short time, and then to recover to its original value. Based on the results in this study, it appears that some changes in accommodation and vergence systems are caused by viewing video movies with the HMD. Although the amount of changes was within normal physiological variation in this study, the possibility still remains that usage for a longer time may lead to other changes in visual function. Care is also necessary when using the HMD in subjects with subclinical problems.

  20. An analysis of control reversal errors during unusual attitude recoveries using helmet-mounted display symbology.

    PubMed

    Liggett, Kristen K; Gallimore, Jennie J

    2002-02-01

    Spatial disorientation (SD) refers to pilots' inability to accurately interpret the attitude of their aircraft with respect to Earth. Unfortunately, SD statistics have held constant for the past few decades, through the transition from the head-down attitude indicator (Al) to the head-up display (HUD) as the attitude instrument. The newest attitude-indicating device to find its way into military cockpits is the helmet-mounted display (HMD). HMDs were initially introduced into the cockpit to enhance target location and weapon-pointing, but there is currently an effort to make HMDs attitude reference displays so pilots need not go head-down to obtain attitude information. However, unintuitive information or inappropriate implementation of on-boresight attitude symbology on the HMD may contribute to the SD problem. The occurrence of control reversal errors (CREs) during unusual attitude recovery tasks when using an HMD to provide attitude information was investigated. The effect of such errors was evaluated in terms of altitude changes during recovery and time to recover. There were 12 pilot-subjects who completed 8 unusual attitude recovery tasks. Results showed that CREs did occur, and there was a significant negative effect of these errors on absolute altitude change, but not on total recovery time. Results failed to show a decrease in the number of CREs occurring when using the HMD as compared with data from other studies that used an Al or a HUD. Results suggest that new HMD attitude symbology needs to be designed to help reduce CREs and, perhaps, SD incidences.

  1. Flight performance using a hyperstereo helmet-mounted display: post-flight debriefing questionnaire

    NASA Astrophysics Data System (ADS)

    Kalich, Melvyn E.; Rash, Clarence E.; Harding, Thomas H.; Jennings, Sion; Craig, Gregory; Stuart, Geoffrey W.

    2009-05-01

    Helmet-mounted display (HMD) designs have faced persistent head-supported mass and center of mass (CM) problems, especially HMD designs like night vision goggles (NVG) that utilize image intensification (I2) sensors mounted forward in front of the user's eyes. Relocating I2 sensors from the front to the sides of the helmet, at or below the transverse plane through the user's head CM, can resolve most of the CM problems. However, the resulting increase in the separation between the two I2 channels effectively increases the user's interpupillary distance (IPD). This HMD design is referred to as a hyperstero design and introduces the phenomenon of hyperstereopsis, a type of visual distortion where stereoscopic depth perception is exaggerated, particularly at distances under 200 feet (~60 meters). The presence of hyperstereopsis has been a concern regarding implementation of hyperstereo HMDs for rotary-wing aircraft. To address this concern, a flight study was conducted to assess the impact of hyperstereopsis on aircraft handling proficiency and pilot acceptance. Three rated aviators with differing levels of I2 and hyperstereo HMD experience conducted a series of flights that concentrated on low-level maneuvers over a two-week period. Initial and final flights were flown with a standard issue I2 device and a production hyperstereo design HMD. Interim flights were flown only with the hyperstereo HMD. Two aviators accumulated 8 hours of flight time with the hyperstereo HMD, while the third accumulated 6.9 hours. This paper presents data collected via written questionnaires completed by the aviators during the post-flight debriefings. These data are compared to questionnaire data from a previous flight investigation in which aviators in a copilot capacity, hands not on the flight controls, accumulated 8 flight hours of flight time using a hyperstereo HMD.

  2. Evaluation of conformal and body-axis attitude information for spatial awareness

    NASA Astrophysics Data System (ADS)

    Jones, Denise R.; Abbott, Terence S.; Burley, James R., II

    1992-10-01

    The traditional head-up display (HUD) used in most modern fighter aircraft presents attitude information that is both conformal to the outside world and aligned with the body-axis of the aircraft. The introduction of helmet-mounted display (HMD) technology into simulated and actual flight environments has introduced an interesting issue regarding the presentation of attitude information. This information can be presented conformally or relative to the aircraft's body-axis, but not both (except in the special case where the pilot's line of sight is directly matched with the aircraft's body-axis). The question addressed with this study was whether attitude information displayed in an HMD should be presented with respect to the real world (conformally) or to the aircraft's body-axis. To answer this, both conformal and body-axis attitude symbology were compared under simulated air combat situations. The results of this study indicated that the body-axis concept was a more effective HMD display. A detailed description of the flight task and results of this study will be presented.

  3. Evaluation of conformal and body-axis attitude information for spatial awareness

    NASA Technical Reports Server (NTRS)

    Jones, Denise R.; Abbott, Terence S.; Burley, James R., II

    1992-01-01

    The traditional head-up display (HUD) used in most modern fighter aircraft presents attitude information that is both conformal to the outside world and aligned with the body-axis of the aircraft. The introduction of helmet-mounted display (HMD) technology into simulated and actual flight environments has introduced an interesting issue regarding the presentation of attitude information. This information can be presented conformally or relative to the aircraft's body-axis, but not both (except in the special case where the pilot's line of sight is directly matched with the aircraft's body-axis). The question addressed with this study was whether attitude information displayed in an HMD should be presented with respect to the real world (conformally) or to the aircraft's body-axis. To answer this, both conformal and body-axis attitude symbology were compared under simulated air combat situations. The results of this study indicated that the body-axis concept was a more effective HMD display. A detailed description of the flight task and results of this study will be presented.

  4. Desktop-VR system for preflight 3D navigation training

    NASA Astrophysics Data System (ADS)

    Aoki, Hirofumi; Oman, Charles M.; Buckland, Daniel A.; Natapoff, Alan

    Crews who inhabit spacecraft with complex 3D architecture frequently report inflight disorientation and navigation problems. Preflight virtual reality (VR) training may reduce those risks. Although immersive VR techniques may better support spatial orientation training in a local environment, a non-immersive desktop (DT) system may be more convenient for navigation training in "building scale" spaces, especially if the two methods achieve comparable results. In this study trainees' orientation and navigation performance during simulated space station emergency egress tasks was compared while using immersive head-mounted display (HMD) and DT-VR systems. Analyses showed no differences in pointing angular-error or egress time among the groups. The HMD group was significantly faster than DT group when pointing from destination to start location and from start toward different destination. However, this may be attributed to differences in the input device used (a head-tracker for HMD group vs. a keyboard touchpad or a gamepad in the DT group). All other 3D navigation performance measures were similar using the immersive and non-immersive VR systems, suggesting that the simpler desktop VR system may be useful for astronaut 3D navigation training.

  5. Perceived orientation in physical and virtual environments: changes in perceived orientation as a function of idiothetic information available

    NASA Technical Reports Server (NTRS)

    Lathrop, William B.; Kaiser, Mary K.

    2002-01-01

    Two experiments examined perceived spatial orientation in a small environment as a function of experiencing that environment under three conditions: real-world, desktop-display (DD), and head-mounted display (HMD). Across the three conditions, participants acquired two targets located on a perimeter surrounding them, and attempted to remember the relative locations of the targets. Subsequently, participants were tested on how accurately and consistently they could point in the remembered direction of a previously seen target. Results showed that participants were significantly more consistent in the real-world and HMD conditions than in the DD condition. Further, it is shown that the advantages observed in the HMD and real-world conditions were not simply due to nonspatial response strategies. These results suggest that the additional idiothetic information afforded in the real-world and HMD conditions is useful for orientation purposes in our presented task domain. Our results are relevant to interface design issues concerning tasks that require spatial search, navigation, and visualization.

  6. Visual flow scene effects on the somatogravic illusion in non-pilots.

    PubMed

    Eriksson, Lars; von Hofsten, Claes; Tribukait, Arne; Eiken, Ola; Andersson, Peter; Hedström, Johan

    2008-09-01

    The somatogravic illusion (SGI) is easily broken when the pilot looks out the aircraft window during daylight flight, but it has proven difficult to break or even reduce the SGI in non-pilots in simulators using synthetic visual scenes. Could visual-flow scenes that accommodate compensatory head movement reduce the SGI in naive subjects? We investigated the effects of visual cues on the SGI induced by a human centrifuge. The subject was equipped with a head-tracked, head-mounted display (HMD) and was seated in a fixed gondola facing the center of rotation. The angular velocity of the centrifuge increased from near zero until a 0.57-G centripetal acceleration was attained, resulting in a tilt of the gravitoinertial force vector, corresponding to a pitch-up of 30 degrees. The subject indicated perceived horizontal continuously by means of a manual adjustable-plate system. We performed two experiments with within-subjects designs. In Experiment 1, the subjects (N = 13) viewed a darkened HMD and a presentation of simple visual flow beneath a horizon. In Experiment 2, the subjects (N = 12) viewed a darkened HMD, a scene including symbology superimposed on simple visual flow and horizon, and this scene without visual flow (static). In Experiment 1, visual flow reduced the SGI from 12.4 +/- 1.4 degrees (mean +/- SE) to 8.7 +/- 1.5 degrees. In Experiment 2, the SGI was smaller in the visual flow condition (9.3 +/- 1.8 degrees) than with the static scene (13.3 +/- 1.7 degrees) and without HMD presentation (14.5 +/- 2.3 degrees), respectively. It is possible to reduce the SGI in non-pilots by means of a synthetic horizon and simple visual flow conveyed by a head-tracked HMD. This may reflect the power of a more intuitive display for reducing the SGI.

  7. Development and manufacture of visor for helmet-mounted display

    NASA Astrophysics Data System (ADS)

    Krevor, David H.; McNelly, Gregg; Skubon, John; Speirs, Robert

    2004-01-01

    The manufacturing design and process development for the Visor for the JHMCS (Joint Helmet Mounted Cueing System) are discussed. The JHMCS system is a Helmet Mounted Display (HMD) system currently flying on the F-15, F-16 and F/A-18 aircraft. The Visor manufacturing processes are essential to both system performance and economy. The Visor functions both as the system optical combiner and personal protective equipment for the pilot. The Visor material is optical polycarbonate. For a military HMD system, the mechanical and environmental properties of the Visor are as necessary as the optical properties. The visor must meet stringent dimensional requirements to assure adequate system optical performance. Injection molding can provide dimensional fidelity to the requirements, if done properly. Concurrent design of the visor and the tool (i.e., the injection mold) is essential. The concurrent design necessarily considers manufacturing operations and the use environment of the Visor. Computer modeling of the molding process is a necessary input to the mold design. With proper attention to product design and tool development, it is possible to improve upon published standard dimensional tolerances for molded polycarbonate articles.

  8. Trade-offs arising from mixture of color cueing and monocular, binoptic, and stereoscopic cueing information for simulated rotorcraft flight

    NASA Technical Reports Server (NTRS)

    Parrish, Russell V.; Williams, Steven P.

    1993-01-01

    To provide stereopsis, binocular helmet-mounted display (HMD) systems must trade some of the total field of view available from their two monocular fields to obtain a partial overlap region. The visual field then provides a mixture of cues, with monocular regions on both peripheries and a binoptic (the same image in both eyes) region or, if lateral disparity is introduced to produce two images, a stereoscopic region in the overlapped center. This paper reports on in-simulator assessment of the trade-offs arising from the mixture of color cueing and monocular, binoptic, and stereoscopic cueing information in peripheral monitoring displays as utilized in HMD systems. The accompanying effect of stereoscopic cueing in the tracking information in the central region of the display is also assessed. The pilot's task for the study was to fly at a prescribed height above an undulating pathway in the sky while monitoring a dynamic bar chart displayed in the periphery of their field of view. Control of the simulated rotorcraft was limited to the longitudinal and vertical degrees of freedom to ensure the lateral separation of the viewing conditions of the concurrent tasks.

  9. Psycho-physiological effects of head-mounted displays in ubiquitous use

    NASA Astrophysics Data System (ADS)

    Kawai, Takashi; Häkkinen, Jukka; Oshima, Keisuke; Saito, Hiroko; Yamazoe, Takashi; Morikawa, Hiroyuki; Nyman, Göte

    2011-02-01

    In this study, two experiments were conducted to evaluate the psycho-physiological effects by practical use of monocular head-mounted display (HMD) in a real-world environment, based on the assumption of consumer-level applications as viewing video content and receiving navigation information while walking. In the experiment 1, the workload was examined for different types of presenting stimuli using an HMD (monocular or binocular, see-through or non-see-through). The experiment 2 focused on the relationship between the real-world environment and the visual information presented using a monocular HMD. The workload was compared between a case where participants walked while viewing video content without relation to the real-world environment, and a case where participants walked while viewing visual information to augment the real-world environment as navigations.

  10. Virtual reality: a reality for future military pilotage?

    NASA Astrophysics Data System (ADS)

    McIntire, John P.; Martinsen, Gary L.; Marasco, Peter L.; Havig, Paul R.

    2009-05-01

    Virtual reality (VR) systems provide exciting new ways to interact with information and with the world. The visual VR environment can be synthetic (computer generated) or be an indirect view of the real world using sensors and displays. With the potential opportunities of a VR system, the question arises about what benefits or detriments a military pilot might incur by operating in such an environment. Immersive and compelling VR displays could be accomplished with an HMD (e.g., imagery on the visor), large area collimated displays, or by putting the imagery on an opaque canopy. But what issues arise when, instead of viewing the world directly, a pilot views a "virtual" image of the world? Is 20/20 visual acuity in a VR system good enough? To deliver this acuity over the entire visual field would require over 43 megapixels (MP) of display surface for an HMD or about 150 MP for an immersive CAVE system, either of which presents a serious challenge with current technology. Additionally, the same number of sensor pixels would be required to drive the displays to this resolution (and formidable network architectures required to relay this information), or massive computer clusters are necessary to create an entirely computer-generated virtual reality with this resolution. Can we presently implement such a system? What other visual requirements or engineering issues should be considered? With the evolving technology, there are many technological issues and human factors considerations that need to be addressed before a pilot is placed within a virtual cockpit.

  11. Designing a successful HMD-based experience

    NASA Technical Reports Server (NTRS)

    Pierce, J. S.; Pausch, R.; Sturgill, C. B.; Christiansen, K. D.; Kaiser, M. K. (Principal Investigator)

    1999-01-01

    For entertainment applications, a successful virtual experience based on a head-mounted display (HMD) needs to overcome some or all of the following problems: entering a virtual world is a jarring experience, people do not naturally turn their heads or talk to each other while wearing an HMD, putting on the equipment is hard, and people do not realize when the experience is over. In the Electric Garden at SIGGRAPH 97, we presented the Mad Hatter's Tea Party, a shared virtual environment experienced by more than 1,500 SIGGRAPH attendees. We addressed these HMD-related problems with a combination of back story, see-through HMDs, virtual characters, continuity of real and virtual objects, and the layout of the physical and virtual environments.

  12. Cognitive considerations for helmet-mounted display design

    NASA Astrophysics Data System (ADS)

    Francis, Gregory; Rash, Clarence E.

    2010-04-01

    Helmet-mounted displays (HMDs) are designed as a tool to increase performance. To achieve this, there must be an accurate transfer of information from the HMD to the user. Ideally, an HMD would be designed to accommodate the abilities and limitations of users' cognitive processes. It is not enough for the information (whether visual, auditory, or tactual) to be displayed; the information must be perceived, attended, remembered, and organized in a way that guides appropriate decision-making, judgment, and action. Following a general overview, specific subtopics of cognition, including perception, attention, memory, knowledge, decision-making, and problem solving are explored within the context of HMDs.

  13. Evaluation of a low-cost 3D sound system for immersive virtual reality training systems.

    PubMed

    Doerr, Kai-Uwe; Rademacher, Holger; Huesgen, Silke; Kubbat, Wolfgang

    2007-01-01

    Since Head Mounted Displays (HMD), datagloves, tracking systems, and powerful computer graphics resources are nowadays in an affordable price range, the usage of PC-based "Virtual Training Systems" becomes very attractive. However, due to the limited field of view of HMD devices, additional modalities have to be provided to benefit from 3D environments. A 3D sound simulation can improve the capabilities of VR systems dramatically. Unfortunately, realistic 3D sound simulations are expensive and demand a tremendous amount of computational power to calculate reverberation, occlusion, and obstruction effects. To use 3D sound in a PC-based training system as a way to direct and guide trainees to observe specific events in 3D space, a cheaper alternative has to be provided, so that a broader range of applications can take advantage of this modality. To address this issue, we focus in this paper on the evaluation of a low-cost 3D sound simulation that is capable of providing traceable 3D sound events. We describe our experimental system setup using conventional stereo headsets in combination with a tracked HMD device and present our results with regard to precision, speed, and used signal types for localizing simulated sound events in a virtual training environment.

  14. Man-in-the-loop study of filtering in airborne head tracking tasks

    NASA Technical Reports Server (NTRS)

    Lifshitz, S.; Merhav, S. J.

    1992-01-01

    A human-factors study is conducted of problems due to vibrations during the use of a helmet-mounted display (HMD) in tracking tasks whose major factors are target motion and head vibration. A method is proposed for improving aiming accuracy in such tracking tasks on the basis of (1) head-motion measurement and (2) the shifting of the reticle in the HMD in ways that inhibit much of the involuntary apparent motion of the reticle, relative to the target, and the nonvoluntary motion of the teleoperated device. The HMD inherently furnishes the visual feedback required by this scheme.

  15. Augmented reality system for CT-guided interventions: system description and initial phantom trials

    NASA Astrophysics Data System (ADS)

    Sauer, Frank; Schoepf, Uwe J.; Khamene, Ali; Vogt, Sebastian; Das, Marco; Silverman, Stuart G.

    2003-05-01

    We are developing an augmented reality (AR) image guidance system, in which information derived from medical images is overlaid onto a video view of the patient. The interventionalist wears a head-mounted display (HMD) that presents him with the augmented stereo view. The HMD is custom fitted with two miniature color video cameras that capture the stereo view of the scene. A third video camera, operating in the near IR, is also attached to the HMD and is used for head tracking. The system achieves real-time performance of 30 frames per second. The graphics appears firmly anchored in the scne, without any noticeable swimming or jitter or time lag. For the application of CT-guided interventions, we extended our original prototype system to include tracking of a biopsy needle to which we attached a set of optical markers. The AR visualization provides very intuitive guidance for planning and placement of the needle and reduces radiation to patient and radiologist. We used an interventional abdominal phantom with simulated liver lesions to perform an inital set of experiments. The users were consistently able to locate the target lesion with the first needle pass. These results provide encouragement to move the system towards clinical trials.

  16. Human Systems Integration and Automation Issues in Small Unmanned Aerial Vehicles

    DTIC Science & Technology

    2004-10-01

    display (HMD) bounce. Motion sickness occurs in these situations due to a combination of actual motion plus “ cybersickness ” (McCauley and Sharkey...Research Laboratory. McCauley, M.E. and Sharkey, T.J. (Summer 1992). Cybersickness : Perception of Self-Motion in Virtual Environments. Presence

  17. Recognition of American Sign Language (ASL) Classifiers in a Planetarium Using a Head-Mounted Display

    NASA Astrophysics Data System (ADS)

    Hintz, Eric G.; Jones, Michael; Lawler, Jeannette; Bench, Nathan

    2015-01-01

    A traditional accommodation for the deaf or hard-of-hearing in a planetarium show is some type of captioning system or a signer on the floor. Both of these have significant drawbacks given the nature of a planetarium show. Young audience members who are deaf likely don't have the reading skills needed to make a captioning system effective. A signer on the floor requires light which can then splash onto the dome. We have examined the potential of using a Head-Mounted Display (HMD) to provide an American Sign Language (ASL) translation. Our preliminary test used a canned planetarium show with a pre-recorded sound track. Since many astronomical objects don't have official ASL signs, the signer had to use classifiers to describe the different objects. Since these are not official signs, these classifiers provided a way to test to see if students were picking up the information using the HMD.We will present results that demonstrate that the use of HMDs is at least as effective as projecting a signer on the dome. This also showed that the HMD could provide the necessary accommodation for students for whom captioning was ineffective. We will also discuss the current effort to provide a live signer without the light splash effect and our early results on teaching effectiveness with HMDs.This work is partially supported by funding from the National Science Foundation grant IIS-1124548 and the Sorenson Foundation.

  18. Investigating the benefits of scene linking for a pathway HMD: from laboratory flight experiments to flight tests

    NASA Astrophysics Data System (ADS)

    Schmerwitz, Sven; Többen, Helmut; Lorenz, Bernd; Iijima, Tomoko; Kuritz-Kaiser, Anthea

    2006-05-01

    Pathway-in-the-sky displays enable pilots to accurately fly difficult trajectories. However, these displays may drive pilots' attention to the aircraft guidance task at the expense of other tasks particularly when the pathway display is located head-down. A pathway HUD may be a viable solution to overcome this disadvantage. Moreover, the pathway may mitigate the perceptual segregation between the static near domain and the dynamic far domain and hence, may improve attention switching between both sources. In order to more comprehensively overcome the perceptual near-to-far domain disconnect alphanumeric symbols could be attached to the pathway leading to a HUD design concept called 'scene-linking'. Two studies are presented that investigated this concept. The first study used a simplified laboratory flight experiment. Pilots (N=14) flew a curved trajectory through mountainous terrain and had to detect display events (discrete changes in a command speed indicator to be matched with current speed) and outside scene events (hostile SAM station on ground). The speed indicators were presented in superposition to the scenery either in fixed position or scene-linked to the pathway. Outside scene event detection was found improved with scene linking, however, flight-path tracking was markedly deteriorated. In the second study a scene-linked pathway concept was implemented on a monocular retinal scanning HMD and tested in real flights on a Do228 involving 5 test pilots. The flight test mainly focused at usability issues of the display in combination with an optical head tracker. Visual and instrument departure and approach tasks were evaluated comparing HMD navigation with standard instrument or terrestrial navigation. The study revealed limitations of the HMD regarding its see-through capability, field of view, weight and wearing comfort that showed to have a strong influence on pilot acceptance rather than rebutting the approach of the display concept as such.

  19. Review of head-worn displays for the Next Generation Air Transportation System

    NASA Astrophysics Data System (ADS)

    Arthur, Jarvis (Trey) J.; Bailey, Randall E.; Williams, Steven P.; Prinzel, Lawrence J.; Shelton, Kevin J.; Jones, Denise R.; Houston, Vincent E.

    2017-05-01

    NASA Langley Research Center (LaRC) has conducted research in the area of helmet-mounted display (HMD)/head-worn display (HWD) over the past 30 years. Initially, NASA LaRC's research focused on military applications, but recently NASA has conducted a line of research in the area of HWD for commercial and business aircraft. This work revolved around numerous simulation experiments as well as flight tests to develop technology and data for industry and regulatory guidance. This paper summarizes the results of NASA's HMD/HWD research. Of note, the work tracks progress in wearable collimated optics, head tracking, latency reduction, and weight. The research lends credence to a small, sunglasses-type form factor of the HWD being acceptable to commercial pilots, and this goal is now becoming technologically feasible. The research further suggests that an HWD may serve as an "equivalent" head-up display (HUD) with safety, operational, and cost benefits. "HUD equivalence" appears to be the economic avenue by which HWDs can become mainstream on the commercial and business aircraft flight deck. If this happens, NASA's research suggests that additional operational benefits using the unique capabilities of the HWD can open up new operational paradigms.

  20. Development of a surgical navigation system based on augmented reality using an optical see-through head-mounted display.

    PubMed

    Chen, Xiaojun; Xu, Lu; Wang, Yiping; Wang, Huixiang; Wang, Fang; Zeng, Xiangsen; Wang, Qiugen; Egger, Jan

    2015-06-01

    The surgical navigation system has experienced tremendous development over the past decades for minimizing the risks and improving the precision of the surgery. Nowadays, Augmented Reality (AR)-based surgical navigation is a promising technology for clinical applications. In the AR system, virtual and actual reality are mixed, offering real-time, high-quality visualization of an extensive variety of information to the users (Moussa et al., 2012) [1]. For example, virtual anatomical structures such as soft tissues, blood vessels and nerves can be integrated with the real-world scenario in real time. In this study, an AR-based surgical navigation system (AR-SNS) is developed using an optical see-through HMD (head-mounted display), aiming at improving the safety and reliability of the surgery. With the use of this system, including the calibration of instruments, registration, and the calibration of HMD, the 3D virtual critical anatomical structures in the head-mounted display are aligned with the actual structures of patient in real-world scenario during the intra-operative motion tracking process. The accuracy verification experiment demonstrated that the mean distance and angular errors were respectively 0.809±0.05mm and 1.038°±0.05°, which was sufficient to meet the clinical requirements. Copyright © 2015 Elsevier Inc. All rights reserved.

  1. Cyborg mini-trainer.

    PubMed

    Mosso, José L; Nieto, Jesus J; Carbajal, Manuel F; Marmolejo, Jorge; Ochoa, Enrique; De La Fuente, Mireya; Almazan, Andrew; Obrador, Tomas

    2009-01-01

    We present the smallest surgical trainer with a total weight of 400 gr, built in aluminum of 25 cm large and 24 cm wide, and 23 cm high. It's a system integrated by a small and open module, a lamp and a microcamera connected to a Head Mounted display. It holds two endoscopic instruments, and items to make knots or sutures and enhance visual-motor coordination. The vision we got is by a small microcamera displayed to a Head Mounted Display HMD. This surgical trainer is the smallest in the worldwide, easy to install, and easy to carry.

  2. Visual-conformal display format for helicopter guidance

    NASA Astrophysics Data System (ADS)

    Doehler, H.-U.; Schmerwitz, Sven; Lueken, Thomas

    2014-06-01

    Helicopter guidance in situations where natural vision is reduced is still a challenging task. Beside new available sensors, which are able to "see" through darkness, fog and dust, display technology remains one of the key issues of pilot assistance systems. As long as we have pilots within aircraft cockpits, we have to keep them informed about the outside situation. "Situational awareness" of humans is mainly powered by their visual channel. Therefore, display systems which are able to cross-fade seamless from natural vision to artificial computer vision and vice versa, are of greatest interest within this context. Helmet-mounted displays (HMD) have this property when they apply a head-tracker for measuring the pilot's head orientation relative to the aircraft reference frame. Together with the aircraft's position and orientation relative to the world's reference frame, the on-board graphics computer can generate images which are perfectly aligned with the outside world. We call image elements which match the outside world, "visual-conformal". Published display formats for helicopter guidance in degraded visual environment apply mostly 2D-symbologies which stay far behind from what is possible. We propose a perspective 3D-symbology for a head-tracked HMD which shows as much as possible visual-conformal elements. We implemented and tested our proposal within our fixed based cockpit simulator as well as in our flying helicopter simulator (FHS). Recently conducted simulation trials with experienced helicopter pilots give some first evaluation results of our proposal.

  3. Simulation evaluation of a low-altitude helicopter flight guidance system adapted for a helmet-mounted display

    NASA Technical Reports Server (NTRS)

    Swenson, Harry N.; Zelenka, Richard E.; Hardy, Gordon H.; Dearing, Munro G.

    1992-01-01

    A computer aiding concept for low-altitude helicopter flight was developed and evaluated in a real-time piloted simulation. The concept included an optimal control trajectory-generation algorithm based upon dynamic programming and a helmet-mounted display (HMD) presentation of a pathway-in-the-sky, a phantom aircraft, and flight-path vector/predictor guidance symbology. The trajectory-generation algorithm uses knowledge of the global mission requirements, a digital terrain map, aircraft performance capabilities, and advanced navigation information to determine a trajectory between mission way points that seeks valleys to minimize threat exposure. The pilot evaluation was conducted at NASA ARC moving base Vertical Motion Simulator (VMS) by pilots representing NASA, the U.S. Army, the Air Force, and the helicopter industry. The pilots manually tracked the trajectory generated by the algorithm utilizing the HMD symbology. The pilots were able to satisfactorily perform the tracking tasks while maintaining a high degree of awareness of the outside world.

  4. Assessment of a visually coupled system (VCS) using a binocular helmet-mounted display (BHMD) and a steerable FLIR

    NASA Astrophysics Data System (ADS)

    Longman, Peter J.; How, Thomas C.; Hudson, Craig; Clarkson, Geoffrey J. N.

    2001-08-01

    The Defence Evaluation Research Agency carried out an airborne demonstration and evaluation of a fast-jet Visually Coupled System (VCS) installed in ZD902, the Tornado Integrated Avionics Research Aircraft for the UK MOD. The installed VCS used a Head Steered Forward Looking Infra-Red (HSFLIR) sensor and a Head Tracking system to provide the pilot with an image of the outside world projected onto a Binocular Helmet Mounted Display. In addition to the sensor image, information such as aircraft altitude, attitude, and airspeed were also presented to the pilot through the HMD to eliminate the need to look inside the cockpit for critical flight data. The aim of the VIVIAN trial was to demonstrate by day and night the benefits of a fast-jet integrated HSFLIR and HMD as an aid to low level flight, navigation, target acquisition, take-off and landing. The outcome of this flight test program was very encouraging and, although testing has identified that improvements are necessary, in particular to HSFLIR image quality, Auto Gain Control performance, helmet fit and symbology design, test aircrew endorse the acceptability of a VCS.

  5. Measurement and reduction of system latency in see-through helmet mounted display (HMD) systems

    NASA Astrophysics Data System (ADS)

    Vincenzi, Dennis A.; Deaton, John E.; Blickenderfer, Elizabeth L.; Pray, Rick; Williams, Barry; Buker, Timothy J.

    2010-04-01

    Future military aviation platforms such as the proposed Joint Strike Fighter F-35 will integrate helmet mounted displays (HMDs) with the avionics and weapon systems to the degree that the HMDs will become the aircraft's primary display system. In turn, training of pilot flight skills using HMDs will be essential in future training systems. In order to train these skills using simulation based training, improvements must be made in the integration of HMDs with out-thewindow (OTW) simulations. Currently, problems such as latency contribute to the onset of simulator sickness and provide distractions during training with HMD simulator systems that degrade the training experience. Previous research has used Kalman predictive filters as a means of mitigating the system latency present in these systems. While this approach has yielded some success, more work is needed to develop innovative and improved strategies that reduce system latency as well as to include data collected from the user perspective as a measured variable during test and evaluation of latency reduction strategies. The purpose of this paper is twofold. First, the paper describes a new method to measure and assess system latency from the user perspective. Second, the paper describes use of the testbed to examine the efficacy of an innovative strategy that combines a customized Kalman filter with a neural network approach to mitigate system latency. Results indicate that the combined approach reduced system latency significantly when compared to baseline data and the traditional Kalman filter. Reduced latency errors should mitigate the onset of simulator sickness and ease simulator sickness symptomology. Implications for training systems will be discussed.

  6. Helmet-Mounted Displays: Sensation, Perception and Cognition Issues

    DTIC Science & Technology

    2009-01-01

    Inc., web site: http://www.metavr.com/ technology/ papers /syntheticvision.html Helmetag, A., Halbig, C., Kubbat, W., and Schmidt, R. (1999...system-of-systems.” One integral system is a “head-borne vision enhancement” system (an HMD) that provides fused I2/ IR sensor imagery (U.S. Army Natick...Using microwave, radar, I2, infrared ( IR ), and other technology-based imaging sensors, the “seeing” range of the human eye is extended into the

  7. Binocular Rivalry in Helmet-Mounted Display Applications

    DTIC Science & Technology

    1975-06-01

    research apparatus. 31 ., simple magnifying ophthalmic lenses were used, mounted in eyeglass frames. These were 2. 5 diopter lenses for both eyes to...wear eyeglasses with 2. 5 diopter lenses. The focal length of these lenses was 15. 5 inches and the eye waa accommodated at infinity when objects were...HMD luminance is positively related to I-I•D visibility, while ambient scene luminance bears an inverse relation- ship to HMD visibility. Scene

  8. Viewing medium affects arm motor performance in 3D virtual environments.

    PubMed

    Subramanian, Sandeep K; Levin, Mindy F

    2011-06-30

    2D and 3D virtual reality platforms are used for designing individualized training environments for post-stroke rehabilitation. Virtual environments (VEs) are viewed using media like head mounted displays (HMDs) and large screen projection systems (SPS) which can influence the quality of perception of the environment. We estimated if there were differences in arm pointing kinematics when subjects with and without stroke viewed a 3D VE through two different media: HMD and SPS. Two groups of subjects participated (healthy control, n=10, aged 53.6 ± 17.2 yrs; stroke, n=20, 66.2 ± 11.3 yrs). Arm motor impairment and spasticity were assessed in the stroke group which was divided into mild (n=10) and moderate-to-severe (n=10) sub-groups based on Fugl-Meyer Scores. Subjects pointed (8 times each) to 6 randomly presented targets located at two heights in the ipsilateral, middle and contralateral arm workspaces. Movements were repeated in the same VE viewed using HMD (Kaiser XL50) and SPS. Movement kinematics were recorded using an Optotrak system (Certus, 6 markers, 100 Hz). Upper limb motor performance (precision, velocity, trajectory straightness) and movement pattern (elbow, shoulder ranges and trunk displacement) outcomes were analyzed using repeated measures ANOVAs. For all groups, there were no differences in endpoint trajectory straightness, shoulder flexion and shoulder horizontal adduction ranges and sagittal trunk displacement between the two media. All subjects, however, made larger errors in the vertical direction using HMD compared to SPS. Healthy subjects also made larger errors in the sagittal direction, slower movements overall and used less range of elbow extension for the lower central target using HMD compared to SPS. The mild and moderate-to-severe sub-groups made larger RMS errors with HMD. The only advantage of using the HMD was that movements were 22% faster in the moderate-to-severe stroke sub-group compared to the SPS. Despite the similarity in majority of the movement kinematics, differences in movement speed and larger errors were observed for movements using the HMD. Use of the SPS may be a more comfortable and effective option to view VEs for upper limb rehabilitation post-stroke. This has implications for the use of VR applications to enhance upper limb recovery. © 2011 Subramanian and Levin; licensee BioMed Central Ltd.

  9. Viewing medium affects arm motor performance in 3D virtual environments

    PubMed Central

    2011-01-01

    Background 2D and 3D virtual reality platforms are used for designing individualized training environments for post-stroke rehabilitation. Virtual environments (VEs) are viewed using media like head mounted displays (HMDs) and large screen projection systems (SPS) which can influence the quality of perception of the environment. We estimated if there were differences in arm pointing kinematics when subjects with and without stroke viewed a 3D VE through two different media: HMD and SPS. Methods Two groups of subjects participated (healthy control, n = 10, aged 53.6 ± 17.2 yrs; stroke, n = 20, 66.2 ± 11.3 yrs). Arm motor impairment and spasticity were assessed in the stroke group which was divided into mild (n = 10) and moderate-to-severe (n = 10) sub-groups based on Fugl-Meyer Scores. Subjects pointed (8 times each) to 6 randomly presented targets located at two heights in the ipsilateral, middle and contralateral arm workspaces. Movements were repeated in the same VE viewed using HMD (Kaiser XL50) and SPS. Movement kinematics were recorded using an Optotrak system (Certus, 6 markers, 100 Hz). Upper limb motor performance (precision, velocity, trajectory straightness) and movement pattern (elbow, shoulder ranges and trunk displacement) outcomes were analyzed using repeated measures ANOVAs. Results For all groups, there were no differences in endpoint trajectory straightness, shoulder flexion and shoulder horizontal adduction ranges and sagittal trunk displacement between the two media. All subjects, however, made larger errors in the vertical direction using HMD compared to SPS. Healthy subjects also made larger errors in the sagittal direction, slower movements overall and used less range of elbow extension for the lower central target using HMD compared to SPS. The mild and moderate-to-severe sub-groups made larger RMS errors with HMD. The only advantage of using the HMD was that movements were 22% faster in the moderate-to-severe stroke sub-group compared to the SPS. Conclusions Despite the similarity in majority of the movement kinematics, differences in movement speed and larger errors were observed for movements using the HMD. Use of the SPS may be a more comfortable and effective option to view VEs for upper limb rehabilitation post-stroke. This has implications for the use of VR applications to enhance upper limb recovery. PMID:21718542

  10. Recent advances in head-mounted light field displays for virtual and augmented reality (Conference Presentation)

    NASA Astrophysics Data System (ADS)

    Hua, Hong

    2017-02-01

    Head-mounted light field displays render a true 3D scene by sampling either the projections of the 3D scene at different depths or the directions of the light rays apparently emitted by the 3D scene and viewed from different eye positions. They are capable of rendering correct or nearly correct focus cues and addressing the very well-known vergence-accommodation mismatch problem in conventional virtual and augmented reality displays. In this talk, I will focus on reviewing recent advancements of head-mounted light field displays for VR and AR applications. I will demonstrate examples of HMD systems developed in my group.

  11. The eyes prefer real images

    NASA Technical Reports Server (NTRS)

    Roscoe, Stanley N.

    1989-01-01

    For better or worse, virtual imaging displays are with us in the form of narrow-angle combining-glass presentations, head-up displays (HUD), and head-mounted projections of wide-angle sensor-generated or computer-animated imagery (HMD). All military and civil aviation services and a large number of aerospace companies are involved in one way or another in a frantic competition to develop the best virtual imaging display system. The success or failure of major weapon systems hangs in the balance, and billions of dollars in potential business are at stake. Because of the degree to which national defense is committed to the perfection of virtual imaging displays, a brief consideration of their status, an investigation and analysis of their problems, and a search for realistic alternatives are long overdue.

  12. Compact and wide-field-of-view head-mounted display

    NASA Astrophysics Data System (ADS)

    Uchiyama, Shoichi; Kamakura, Hiroshi; Karasawa, Joji; Sakaguchi, Masafumi; Furihata, Takeshi; Itoh, Yoshitaka

    1997-05-01

    A compact and wide field of view HMD having 1.32-in full color VGA poly-Si TFT LCDs and simple eyepieces much like LEEP optics has been developed. The total field of view is 80 deg with a 40 deg overlap in its central area. Each optical unit which includes an LCD and eyepiece is 46 mm in diameter and 42 mm in length. The total number of pixels is equivalent to (864 times 3) times 480. This HMD realizes its wide field of view and compact size by having a narrower binocular area (overlap area) than that of commercialized HMDs. For this reason, it is expected that the frequency of monocular vision will be more than that of commercialized HMDs and human natural vision. Therefore, we researched the convergent state of eyes while observing the monocular areas of this HMD by employing an EOG and considered the suitability of this HMD to human vision. As a result, it was found that the convergent state of the monocular vision was nearly equal to that of binocular vision. That is, it can be said that this HMD has the possibility of being well suited to human vision in terms of the convergence.

  13. Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.

    PubMed

    Tong, Xin; Gromala, Diane; Gupta, Dimple; Squire, Pam

    2016-01-01

    Researchers have shown that immersive Virtual Reality (VR) can serve as an unusually powerful pain control technique. However, research assessing the reported symptoms and negative effects of VR systems indicate that it is important to ascertain if these symptoms arise from the use of particular VR display devices, particularly for users who are deemed "at risk," such as chronic pain patients Moreover, these patients have specific and often complex needs and requirements, and because basic issues such as 'comfort' may trigger anxiety or panic attacks, it is important to examine basic questions of the feasibility of using VR displays. Therefore, this repeated-measured experiment was conducted with two VR displays: the Oculus Rift's head-mounted display (HMD) and Firsthand Technologies' immersive desktop display, DeepStream3D. The characteristics of these immersive desktop displays differ: one is worn, enabling patients to move their heads, while the other is peered into, allowing less head movement. To assess the severity of physical discomforts, 20 chronic pain patients tried both displays while watching a VR pain management demo in clinical settings. Results indicated that participants experienced higher levels of Simulator Sickness using the Oculus Rift HMD. However, results also indicated other preferences of the two VR displays among patients, including physical comfort levels and a sense of immersion. Few studies have been conducted that compare usability of specific VR devices specifically with chronic pain patients using a therapeutic virtual environment in pain clinics. Thus, the results may help clinicians and researchers to choose the most appropriate VR displays for chronic pain patients and guide VR designers to enhance the usability of VR displays for long-term pain management interventions.

  14. Advanced Helmet Mounted Display (AHMD) for simulator applications

    NASA Astrophysics Data System (ADS)

    Sisodia, Ashok; Riser, Andrew; Bayer, Michael; McGuire, James P.

    2006-05-01

    The Advanced Helmet Mounted Display (AHMD), augmented reality visual system first presented at last year's Cockpit and Future Displays for Defense and Security conference, has now been evaluated in a number of military simulator applications and by L-3 Link Simulation and Training. This paper presents the preliminary results of these evaluations and describes current and future simulator and training applications for HMD technology. The AHMD blends computer-generated data (symbology, synthetic imagery, enhanced imagery) with the actual and simulated visible environment. The AHMD is designed specifically for highly mobile deployable, minimum resource demanding reconfigurable virtual training systems to satisfy the military's in-theater warrior readiness objective. A description of the innovative AHMD system and future enhancements will be discussed.

  15. Comparison of optical see-through head-mounted displays for surgical interventions with object-anchored 2D-display

    PubMed Central

    Barthel, Alexander; Johnson, Alex; Osgood, Greg; Kazanzides, Peter; Navab, Nassir; Fuerst, Bernhard

    2018-01-01

    Purpose Optical see-through head-mounted displays (OST-HMD) feature an unhindered and instantaneous view of the surgery site and can enable a mixed reality experience for surgeons during procedures. In this paper, we present a systematic approach to identify the criteria for evaluation of OST-HMD technologies for specific clinical scenarios, which benefit from using an object-anchored 2D-display visualizing medical information. Methods Criteria for evaluating the performance of OST-HMDs for visualization of medical information and its usage are identified and proposed. These include text readability, contrast perception, task load, frame rate, and system lag. We choose to compare three commercially available OST-HMDs, which are representatives of currently available head-mounted display technologies. A multi-user study and an offline experiment are conducted to evaluate their performance. Results Statistical analysis demonstrates that Microsoft HoloLens performs best among the three tested OST-HMDs, in terms of contrast perception, task load, and frame rate, while ODG R-7 offers similar text readability. The integration of indoor localization and fiducial tracking on the HoloLens provides significantly less system lag in a relatively motionless scenario. Conclusions With ever more OST-HMDs appearing on the market, the proposed criteria could be used in the evaluation of their suitability for mixed reality surgical intervention. Currently, Microsoft HoloLens may be more suitable than ODG R-7 and Epson Moverio BT-200 for clinical usability in terms of the evaluated criteria. To the best of our knowledge, this is the first paper that presents a methodology and conducts experiments to evaluate and compare OST-HMDs for their use as object-anchored 2D-display during interventions. PMID:28343301

  16. Comparison of optical see-through head-mounted displays for surgical interventions with object-anchored 2D-display.

    PubMed

    Qian, Long; Barthel, Alexander; Johnson, Alex; Osgood, Greg; Kazanzides, Peter; Navab, Nassir; Fuerst, Bernhard

    2017-06-01

    Optical see-through head-mounted displays (OST-HMD) feature an unhindered and instantaneous view of the surgery site and can enable a mixed reality experience for surgeons during procedures. In this paper, we present a systematic approach to identify the criteria for evaluation of OST-HMD technologies for specific clinical scenarios, which benefit from using an object-anchored 2D-display visualizing medical information. Criteria for evaluating the performance of OST-HMDs for visualization of medical information and its usage are identified and proposed. These include text readability, contrast perception, task load, frame rate, and system lag. We choose to compare three commercially available OST-HMDs, which are representatives of currently available head-mounted display technologies. A multi-user study and an offline experiment are conducted to evaluate their performance. Statistical analysis demonstrates that Microsoft HoloLens performs best among the three tested OST-HMDs, in terms of contrast perception, task load, and frame rate, while ODG R-7 offers similar text readability. The integration of indoor localization and fiducial tracking on the HoloLens provides significantly less system lag in a relatively motionless scenario. With ever more OST-HMDs appearing on the market, the proposed criteria could be used in the evaluation of their suitability for mixed reality surgical intervention. Currently, Microsoft HoloLens may be more suitable than ODG R-7 and Epson Moverio BT-200 for clinical usability in terms of the evaluated criteria. To the best of our knowledge, this is the first paper that presents a methodology and conducts experiments to evaluate and compare OST-HMDs for their use as object-anchored 2D-display during interventions.

  17. Attitude symbology for helmet-mounted displays: lessons learned

    NASA Astrophysics Data System (ADS)

    Drewery, Chris C.; Davy, Eleanor C.; Dudfield, Helen J.

    1997-06-01

    This paper will review recent research on attitude symbology on helmet-mounted displays (HMDs) for the air-to-ground mission. General issues concerned with HMDs will be discussed and the lessons learned during the research will be outlined. It is suggested that a sound development approach to HMD symbology is critical since such symbology will constantly follow the pilot's line of sight (LOS). Further, the HMD field-of-view (FOV) is likely to be limited. Hence, if HMDs are to be used operationally for more than weapon aiming a number of human factors issues need to be investigated, such as the optimal method of presenting attitude information. The pitch ladder was designed to be presented along the boresight, directly in the pilot's LOS, at a fixed frame of reference. As pilots are used to and have been trained upon attitude information presented in consistency with the forward LOS, information representative of the pitch ladder may be beneficial on HMDs. None the less, since the pitch ladder was not designed for the HMD, novel formats may be more appropriate. As with all novel attitude symbology, enhanced operational performance must always be demonstrated and substantiated against the conventional existing symbology. Several experiments will be described which compared the pitch ladder to novel symbology, namely: the cylinder display; the arc segmented attitude reference display; and the modified roll-pitch display. These experiments were conducted using a variety of operationally relevant mission tasks and scenarios. The results will be summarized and the lessons learned for prototyping attitude symbology on HMDs will be discussed.

  18. Human-machine interface issues in the use of helmet-mounted displays in short conjugate simulators

    NASA Astrophysics Data System (ADS)

    Melzer, James E.

    2011-06-01

    With the introduction of helmet-mounted displays (HMD) into modern aircraft, there is a desire on the part of pilot trainees to achieve a "look and feel" for the simulation environment similar to the real flight hardware. Given this requirement for high fidelity, it may be necessary to configure - or to perhaps re-configure - the HMD for a short conjugate viewing distance and to do so without causing eye strain or other adverse physiological effects. This paper will survey the human factors literature and provide an analysis on the visual construct issues of focus and vergence which - if not properly configured for the short conjugate simulator - could cause adverse effects, which can negatively affect training.

  19. Continued Testing of Head-Mounted Displays for Deaf Education in a Planetarium

    NASA Astrophysics Data System (ADS)

    Hintz, Eric G.; Jones, M.; Lawler, J.; Bench, N.; Mangrubang, F. R.

    2013-06-01

    For more than a year now we have been developing techniques for using Head-Mounted Displays (HMD) to help accommodate a deaf audience in a planetarium environment. Our target audience is primarily children from 8 to 13 years of age, but the methodologies can be used for a wide variety of audiences. Applications also extend beyond the planetarium environment. Three tests have been done to determine if American Sign Language (ASL) can be delivered to the HMD and the student view both the planetarium show and the ASL ‘sound track’. From those early results we are now at the point of testing for comprehension improvement on a number of astronomical subjects. We will present a number of these early results.

  20. Study for verification testing of the helmet-mounted display in the Japanese Experimental Module.

    PubMed

    Nakajima, I; Yamamoto, I; Kato, H; Inokuchi, S; Nemoto, M

    2000-02-01

    Our purpose is to propose a research and development project in the field of telemedicine. The proposed Multimedia Telemedicine Experiment for Extra-Vehicular Activity will entail experiments designed to support astronaut health management during Extra-Vehicular Activity (EVA). Experiments will have relevant applications to the Japanese Experimental Module (JEM) operated by National Space Development Agency of Japan (NASDA) for the International Space Station (ISS). In essence, this is a proposal for verification testing of the Helmet-Mounted Display (HMD), which enables astronauts to verify their own blood pressures and electrocardiograms, and to view a display of instructions from the ground station and listings of work procedures. Specifically, HMD is a device designed to project images and data inside the astronaut's helmet. We consider this R&D proposal to be one of the most suitable projects under consideration in response to NASDA's open invitation calling for medical experiments to be conducted on JEM.

  1. Cybersickness Following Repeated Exposure to DOME and HMD Virtual Environments

    NASA Technical Reports Server (NTRS)

    Taylor, Laura C.; Harm, Deborah L.; Kennedy, Robert S.; Reschke, Millard F.; Loftin, R. Bowen

    2011-01-01

    Virtual environments (VE) offer unique training opportunities, including training astronauts to preadapt them to the novel sensory conditions of microgravity. However, one unresolved issue with VE use is the occurrence of cybersickness during and following exposure to VE systems. Most individuals adapt and become less ill with repeated interaction with VEs. The goal of this investigation was to compare motion sickness symptoms (MSS) produced by dome and head-mounted (HMD) displays and to examine the effects of repeated exposures on MSS. Sixty-one subjects participated in the study. Three experimental sessions were performed each separated by one day. The subjects performed a navigation and pick and place task in either a dome or HMD VE. MSS were measured using a Simulator Sickness Questionnaire before, immediately after, and at 1, 2, 4 and 6 hours following exposure to the VEs. MSS data were normalized by calculating the natural log of each score and an analysis of variance was performed. We observed significant main effects for day and time and a significant day by time interaction for total sickness and for each of the subscales, nausea, oculomotor and disorientation. However, there was no significant main effect for device. In conclusion, subjects reported a large increase in MSS immediately following exposure to both the HMD and dome, followed by a rapid recovery across time. Sickness severity also decreased over days, which suggests that subjects become dual-adapted over time making VE training a viable pre-flight countermeasure for space motion sickness.

  2. PTSD in Limb Trauma and Recovery

    DTIC Science & Technology

    2008-10-16

    field of view, much greater image fidelity and more comfortable viewing than the Emagin head-mounted display, and is well-suited to deployment in a...run on display platforms other than the eMagin Head-Mounted Display (HMD). This will include Brown University’s Cave, an eight- foot immersive VR...Samsung display provides wider field of view, much greater image fidelity and more comfortable viewing than the Emagin head-mounted display, and is

  3. Designing a wearable navigation system for image-guided cancer resection surgery

    PubMed Central

    Shao, Pengfei; Ding, Houzhu; Wang, Jinkun; Liu, Peng; Ling, Qiang; Chen, Jiayu; Xu, Junbin; Zhang, Shiwu; Xu, Ronald

    2015-01-01

    A wearable surgical navigation system is developed for intraoperative imaging of surgical margin in cancer resection surgery. The system consists of an excitation light source, a monochromatic CCD camera, a host computer, and a wearable headset unit in either of the following two modes: head-mounted display (HMD) and Google glass. In the HMD mode, a CMOS camera is installed on a personal cinema system to capture the surgical scene in real-time and transmit the image to the host computer through a USB port. In the Google glass mode, a wireless connection is established between the glass and the host computer for image acquisition and data transport tasks. A software program is written in Python to call OpenCV functions for image calibration, co-registration, fusion, and display with augmented reality. The imaging performance of the surgical navigation system is characterized in a tumor simulating phantom. Image-guided surgical resection is demonstrated in an ex vivo tissue model. Surgical margins identified by the wearable navigation system are co-incident with those acquired by a standard small animal imaging system, indicating the technical feasibility for intraoperative surgical margin detection. The proposed surgical navigation system combines the sensitivity and specificity of a fluorescence imaging system and the mobility of a wearable goggle. It can be potentially used by a surgeon to identify the residual tumor foci and reduce the risk of recurrent diseases without interfering with the regular resection procedure. PMID:24980159

  4. Designing a wearable navigation system for image-guided cancer resection surgery.

    PubMed

    Shao, Pengfei; Ding, Houzhu; Wang, Jinkun; Liu, Peng; Ling, Qiang; Chen, Jiayu; Xu, Junbin; Zhang, Shiwu; Xu, Ronald

    2014-11-01

    A wearable surgical navigation system is developed for intraoperative imaging of surgical margin in cancer resection surgery. The system consists of an excitation light source, a monochromatic CCD camera, a host computer, and a wearable headset unit in either of the following two modes: head-mounted display (HMD) and Google glass. In the HMD mode, a CMOS camera is installed on a personal cinema system to capture the surgical scene in real-time and transmit the image to the host computer through a USB port. In the Google glass mode, a wireless connection is established between the glass and the host computer for image acquisition and data transport tasks. A software program is written in Python to call OpenCV functions for image calibration, co-registration, fusion, and display with augmented reality. The imaging performance of the surgical navigation system is characterized in a tumor simulating phantom. Image-guided surgical resection is demonstrated in an ex vivo tissue model. Surgical margins identified by the wearable navigation system are co-incident with those acquired by a standard small animal imaging system, indicating the technical feasibility for intraoperative surgical margin detection. The proposed surgical navigation system combines the sensitivity and specificity of a fluorescence imaging system and the mobility of a wearable goggle. It can be potentially used by a surgeon to identify the residual tumor foci and reduce the risk of recurrent diseases without interfering with the regular resection procedure.

  5. Effect of Display Technology on Perceived Scale of Space.

    PubMed

    Geuss, Michael N; Stefanucci, Jeanine K; Creem-Regehr, Sarah H; Thompson, William B; Mohler, Betty J

    2015-11-01

    Our goal was to evaluate the degree to which display technologies influence the perception of size in an image. Research suggests that factors such as whether an image is displayed stereoscopically, whether a user's viewpoint is tracked, and the field of view of a given display can affect users' perception of scale in the displayed image. Participants directly estimated the size of a gap by matching the distance between their hands to the gap width and judged their ability to pass unimpeded through the gap in one of five common implementations of three display technologies (two head-mounted displays [HMD] and a back-projection screen). Both measures of gap width were similar for the two HMD conditions and the back projection with stereo and tracking. For the displays without tracking, stereo and monocular conditions differed from each other, with monocular viewing showing underestimation of size. Display technologies that are capable of stereoscopic display and tracking of the user's viewpoint are beneficial as perceived size does not differ from real-world estimates. Evaluations of different display technologies are necessary as display conditions vary and the availability of different display technologies continues to grow. The findings are important to those using display technologies for research, commercial, and training purposes when it is important for the displayed image to be perceived at an intended scale. © 2015, Human Factors and Ergonomics Society.

  6. Image guided percutaneous spine procedures using an optical see-through head mounted display: proof of concept and rationale.

    PubMed

    Deib, Gerard; Johnson, Alex; Unberath, Mathias; Yu, Kevin; Andress, Sebastian; Qian, Long; Osgood, Gregory; Navab, Nassir; Hui, Ferdinand; Gailloud, Philippe

    2018-05-30

    Optical see-through head mounted displays (OST-HMDs) offer a mixed reality (MixR) experience with unhindered procedural site visualization during procedures using high resolution radiographic imaging. This technical note describes our preliminary experience with percutaneous spine procedures utilizing OST-HMD as an alternative to traditional angiography suite monitors. MixR visualization was achieved using the Microsoft HoloLens system. Various spine procedures (vertebroplasty, kyphoplasty, and percutaneous discectomy) were performed on a lumbar spine phantom with commercially available devices. The HMD created a real time MixR environment by superimposing virtual posteroanterior and lateral views onto the interventionalist's field of view. The procedures were filmed from the operator's perspective. Videos were reviewed to assess whether key anatomic landmarks and materials were reliably visualized. Dosimetry and procedural times were recorded. The operator completed a questionnaire following each procedure, detailing benefits, limitations, and visualization mode preferences. Percutaneous vertebroplasty, kyphoplasty, and discectomy procedures were successfully performed using OST-HMD image guidance on a lumbar spine phantom. Dosimetry and procedural time compared favorably with typical procedural times. Conventional and MixR visualization modes were equally effective in providing image guidance, with key anatomic landmarks and materials reliably visualized. This preliminary study demonstrates the feasibility of utilizing OST-HMDs for image guidance in interventional spine procedures. This novel visualization approach may serve as a valuable adjunct tool during minimally invasive percutaneous spine treatment. © Article author(s) (or their employer(s) unless otherwise stated in the text of the article) 2018. All rights reserved. No commercial use is permitted unless otherwise expressly granted.

  7. Tools virtualization for command and control systems

    NASA Astrophysics Data System (ADS)

    Piszczek, Marek; Maciejewski, Marcin; Pomianek, Mateusz; Szustakowski, Mieczysław

    2017-10-01

    Information management is an inseparable part of the command process. The result is that the person making decisions at the command post interacts with data providing devices in various ways. Tools virtualization process can introduce a number of significant modifications in the design of solutions for management and command. The general idea involves replacing physical devices user interface with their digital representation (so-called Virtual instruments). A more advanced level of the systems "digitalization" is to use the mixed reality environments. In solutions using Augmented reality (AR) customized HMI is displayed to the operator when he approaches to each device. Identification of device is done by image recognition of photo codes. Visualization is achieved by (optical) see-through head mounted display (HMD). Control can be done for example by means of a handheld touch panel. Using the immersive virtual environment, the command center can be digitally reconstructed. Workstation requires only VR system (HMD) and access to information network. Operator can interact with devices in such a way as it would perform in real world (for example with the virtual hands). Because of their procedures (an analysis of central vision, eye tracking) MR systems offers another useful feature of reducing requirements for system data throughput. Due to the fact that at the moment we focus on the single device. Experiments carried out using Moverio BT-200 and SteamVR systems and the results of experimental application testing clearly indicate the ability to create a fully functional information system with the use of mixed reality technology.

  8. Embedded Augmented Reality Training System for Dynamic Human-Robot Cooperation

    DTIC Science & Technology

    2009-10-01

    through (OST) head- mounted displays ( HMDs ) still lack in usability and ergonomics because of their size, weight, resolution, and the hard-to-realize...with addressable focal planes [10], for example. Accurate and easy-to-use calibration routines for OST HMDs remains a challenging task; established...methods are based on matching of virtual over real objects [11], newer approaches use cameras looking directly through the HMD optics to exploit both

  9. Dismounted Warrior Network Experiments

    DTIC Science & Technology

    2000-11-01

    Foxtrot Locomotion Human Joystick ODT Joystick Foot Pedal + Head Orientation Visual Display Wireless HMD 4 Projection Desktop Single Screens (WISE... Biomechanics DI-Guy JackML DI-Guy Table 1. VICs Comparison Matrix VIC Alpha is the Dismounted Soldier Simulation (DSS) system developed by Veda, Inc. under a...using a pressure sensitive foot pedal . The user’s head is tracked with a magnetic sensor and is used to control steering through the environment. A

  10. Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario.

    PubMed

    Buttussi, Fabio; Chittaro, Luca

    2018-02-01

    The increasing availability of head-mounted displays (HMDs) for home use motivates the study of the possible effects that adopting this new hardware might have on users. Moreover, while the impact of display type has been studied for different kinds of tasks, it has been scarcely explored in procedural training. Our study considered three different types of displays used by participants for training in aviation safety procedures with a serious game. The three displays were respectively representative of: (i) desktop VR (a standard desktop monitor), (ii) many setups for immersive VR used in the literature (an HMD with narrow field of view and a 3-DOF tracker), and (iii) new setups for immersive home VR (an HMD with wide field of view and 6-DOF tracker). We assessed effects on knowledge gain, and different self-reported measures (self-efficacy, engagement, presence). Unlike previous studies of display type that measured effects only immediately after the VR experience, we considered also a longer time span (2 weeks). Results indicated that the display type played a significant role in engagement and presence. The training benefits (increased knowledge and self-efficacy) were instead obtained, and maintained at two weeks, regardless of the display used. The paper discusses the implications of these results.

  11. A Three-Dimensional Virtual Simulator for Aircraft Flyover Presentation

    NASA Technical Reports Server (NTRS)

    Rizzi, Stephen A.; Sullivan, Brenda M.; Sandridge, Christopher A.

    2003-01-01

    This paper presents a system developed at NASA Langley Research Center to render aircraft flyovers in a virtual reality environment. The present system uses monaural recordings of actual aircraft flyover noise and presents these binaurally using head tracking information. The three-dimensional audio is simultaneously rendered with a visual presentation using a head-mounted display (HMD). The final system will use flyover noise synthesized using data from various analytical and empirical modeling systems. This will permit presentation of flyover noise from candidate low-noise flight operations to subjects for psychoacoustical evaluation.

  12. The Optokinetic Cervical Reflex (OKCR) in Pilots of High-Performance Aircraft.

    DTIC Science & Technology

    1997-04-01

    Coupled System virtual reality - the attempt to create a realistic, three-dimensional environment or synthetic immersive environment in which the user ...factors interface between the pilot and the flight environment. The final section is a case study of head- and helmet-mounted displays (HMD) and the impact...themselves as actually moving (flying) through a virtual environment. However, in the studies of Held, et al. (1975) and Young, et al. (1975) the

  13. Sense of presence and anxiety during virtual social interactions between a human and virtual humans.

    PubMed

    Morina, Nexhmedin; Brinkman, Willem-Paul; Hartanto, Dwi; Emmelkamp, Paul M G

    2014-01-01

    Virtual reality exposure therapy (VRET) has been shown to be effective in treatment of anxiety disorders. Yet, there is lack of research on the extent to which interaction between the individual and virtual humans can be successfully implanted to increase levels of anxiety for therapeutic purposes. This proof-of-concept pilot study aimed at examining levels of the sense of presence and anxiety during exposure to virtual environments involving social interaction with virtual humans and using different virtual reality displays. A non-clinical sample of 38 participants was randomly assigned to either a head-mounted display (HMD) with motion tracker and sterescopic view condition or a one-screen projection-based virtual reality display condition. Participants in both conditions engaged in free speech dialogues with virtual humans controlled by research assistants. It was hypothesized that exposure to virtual social interactions will elicit moderate levels of sense of presence and anxiety in both groups. Further it was expected that participants in the HMD condition will report higher scores of sense of presence and anxiety than participants in the one-screen projection-based display condition. Results revealed that in both conditions virtual social interactions were associated with moderate levels of sense of presence and anxiety. Additionally, participants in the HMD condition reported significantly higher levels of presence than those in the one-screen projection-based display condition (p = .001). However, contrary to the expectations neither the average level of anxiety nor the highest level of anxiety during exposure to social virtual environments differed between the groups (p = .97 and p = .75, respectively). The findings suggest that virtual social interactions can be successfully applied in VRET to enhance sense of presence and anxiety. Furthermore, our results indicate that one-screen projection-based displays can successfully activate levels of anxiety in social virtual environments. The outcome can prove helpful in using low-cost projection-based virtual reality environments for treating individuals with social phobia.

  14. Helmet-mounted displays in long-range-target visual acquisition

    NASA Astrophysics Data System (ADS)

    Wilkins, Donald F.

    1999-07-01

    Aircrews have always sought a tactical advantage within the visual range (WVR) arena -- usually defined as 'see the opponent first.' Even with radar and interrogation foe/friend (IFF) systems, the pilot who visually acquires his opponent first has a significant advantage. The Helmet Mounted Cueing System (HMCS) equipped with a camera offers an opportunity to correct the problems with the previous approaches. By utilizing real-time image enhancement technique and feeding the image to the pilot on the HMD, the target can be visually acquired well beyond the range provided by the unaided eye. This paper will explore the camera and display requirements for such a system and place those requirements within the context of other requirements, such as weight.

  15. Optical engineering challenges of the virtual retinal display

    NASA Astrophysics Data System (ADS)

    Kollin, Joel S.; Tidwell, Michael R.

    1995-08-01

    The Virtual Retinal Display (VRD) is a unique approach to developing a high-resolution head- mounted display currently under development at the University of Washington's Human Interface Technology (HIT) Laboratory. Rather than looking at a screen though a magnifier or optical relay system, the viewer of the VRD has a scanned beam of light enter the pupil of the eye and focused to a spot on the retina. This type of optical system is subject to different design constraints than a typical HMD. With the VRD it may be possible to realize higher resolution, greater color saturation, higher brightness and larger field-of-view than a traditional LCD or CRT screen-based system. In this paper the author will present the VRD approach and how it can provide these advantages. Issues to be resolved for the VRD to reach its full potential and some of the solutions developed at the HIT lab will also be discussed.

  16. Smartphone-Based Endoscope System for Advanced Point-of-Care Diagnostics: Feasibility Study

    PubMed Central

    Bae, Jung Kweon; Vavilin, Andrey; You, Joon S; Kim, Hyeongeun; Ryu, Seon Young; Jang, Jeong Hun

    2017-01-01

    Background Endoscopic technique is often applied for the diagnosis of diseases affecting internal organs and image-guidance of surgical procedures. Although the endoscope has become an indispensable tool in the clinic, its utility has been limited to medical offices or operating rooms because of the large size of its ancillary devices. In addition, the basic design and imaging capability of the system have remained relatively unchanged for decades. Objective The objective of this study was to develop a smartphone-based endoscope system capable of advanced endoscopic functionalities in a compact size and at an affordable cost and to demonstrate its feasibility of point-of-care through human subject imaging. Methods We developed and designed to set up a smartphone-based endoscope system, incorporating a portable light source, relay-lens, custom adapter, and homebuilt Android app. We attached three different types of existing rigid or flexible endoscopic probes to our system and captured the endoscopic images using the homebuilt app. Both smartphone-based endoscope system and commercialized clinical endoscope system were utilized to compare the imaging quality and performance. Connecting the head-mounted display (HMD) wirelessly, the smartphone-based endoscope system could superimpose an endoscopic image to real-world view. Results A total of 15 volunteers who were accepted into our study were captured using our smartphone-based endoscope system, as well as the commercialized clinical endoscope system. It was found that the imaging performance of our device had acceptable quality compared with that of the conventional endoscope system in the clinical setting. In addition, images captured from the HMD used in the smartphone-based endoscope system improved eye-hand coordination between the manipulating site and the smartphone screen, which in turn reduced spatial disorientation. Conclusions The performance of our endoscope system was evaluated against a commercial system in routine otolaryngology examinations. We also demonstrated and evaluated the feasibility of conducting endoscopic procedures through a custom HMD. PMID:28751302

  17. Mixed Reality in Visceral Surgery: Development of a Suitable Workflow and Evaluation of Intraoperative Use-cases.

    PubMed

    Sauer, Igor M; Queisner, Moritz; Tang, Peter; Moosburner, Simon; Hoepfner, Ole; Horner, Rosa; Lohmann, Rudiger; Pratschke, Johann

    2017-11-01

    The paper evaluates the application of a mixed reality (MR) headmounted display (HMD) for the visualization of anatomical structures in complex visceral-surgical interventions. A workflow was developed and technical feasibility was evaluated. Medical images are still not seamlessly integrated into surgical interventions and, thus, remain separated from the surgical procedure.Surgeons need to cognitively relate 2-dimensional sectional images to the 3-dimensional (3D) during the actual intervention. MR applications simulate 3D images and reduce the offset between working space and visualization allowing for improved spatial-visual approximation of patient and image. The surgeon's field of vision was superimposed with a 3D-model of the patient's relevant liver structures displayed on a MR-HMD. This set-up was evaluated during open hepatic surgery. A suitable workflow for segmenting image masks and texture mapping of tumors, hepatic artery, portal vein, and the hepatic veins was developed. The 3D model was positioned above the surgical site. Anatomical reassurance was possible simply by looking up. Positioning in the room was stable without drift and minimal jittering. Users reported satisfactory comfort wearing the device without significant impairment of movement. MR technology has a high potential to improve the surgeon's action and perception in open visceral surgery by displaying 3D anatomical models close to the surgical site. Superimposing anatomical structures directly onto the organs within the surgical site remains challenging, as the abdominal organs undergo major deformations due to manipulation, respiratory motion, and the interaction with the surgical instruments during the intervention. A further application scenario would be intraoperative ultrasound examination displaying the image directly next to the transducer. Displays and sensor-technologies as well as biomechanical modeling and object-recognition algorithms will facilitate the application of MR-HMD in surgery in the near future.

  18. Helmet-Mounted Display Research Capabilities of the NASA/Army Rotorcraft Aircrew Systems Concepts Airborne Laboratory (RASCAL)

    NASA Technical Reports Server (NTRS)

    Jacobsen, R. A.; Bivens, C. C.; Rediess, N. A.; Hindson, W. S.; Aiken, E. W.; Aiken, Edwin W. (Technical Monitor)

    1995-01-01

    The Rotorcraft Aircrew Systems Concepts Airborne Laboratory (RASCAL) is a UH-60A Black Hawk helicopter that is being modified by the US Army and NASA for flight systems research. The principal systems that are being installed in the aircraft are a Helmet Mounted Display (HMD) and imaging system, and a programmable full authority Research Flight Control System (RFCS). In addition, comprehensive instrumentation of both the rigid body of the helicopter and the rotor system is provided. The paper will describe the capabilities of these systems and their current state of development. A brief description of initial research applications is included. The wide (40 X 60 degree) field-of-view HMD system has been provided by Kaiser Electronics. It can be configured as a monochromatic system for use in bright daylight conditions, a two color system for darker ambients, or a full color system for use in night viewing conditions. Color imagery is achieved using field sequential video and a mechanical color wheel. In addition to the color symbology, high resolution computer-gene rated imagery from an onboard Silicon Graphics Reality Engine Onyx processor is available for research in virtual reality applications. This synthetic imagery can also be merged with real world video from a variety of imaging systems that can be installed easily on the front of the helicopter. These sensors include infrared or tv cameras, or potentially small millimeter wave radars. The Research Flight Control System is being developed for the aircraft by a team of contractors led by Boeing Helicopters. It consists of a full authority high bandwidth fly-by-wire actuators that drive the main rotor swashplate actuators and the tail rotor actuator in parallel. This arrangement allows the basic mechanical flight control system of the Black Hawk to be retained so that the safety pilot can monitor the operation of the system through the action of his own controls. The evaluation pilot will signal the fly-by-wire actuators through the flight computer from electrical sidearm controllers located in the right hand cockpit. The system will have very substantial input/output capacity and impressive computational power. These systems are installed in the aircraft using predominantly a MIL-STD 1553B data bus architecture. Sensor data from the RFCS, the basic aircraft and rotor system instrumentation including navigation information, and the HMD system are easily exchanged among user systems, or are available at the systems operator station located in the cabin for real time monitoring or data recording.

  19. Towards Gesture-Based Multi-User Interactions in Collaborative Virtual Environments

    NASA Astrophysics Data System (ADS)

    Pretto, N.; Poiesi, F.

    2017-11-01

    We present a virtual reality (VR) setup that enables multiple users to participate in collaborative virtual environments and interact via gestures. A collaborative VR session is established through a network of users that is composed of a server and a set of clients. The server manages the communication amongst clients and is created by one of the users. Each user's VR setup consists of a Head Mounted Display (HMD) for immersive visualisation, a hand tracking system to interact with virtual objects and a single-hand joypad to move in the virtual environment. We use Google Cardboard as a HMD for the VR experience and a Leap Motion for hand tracking, thus making our solution low cost. We evaluate our VR setup though a forensics use case, where real-world objects pertaining to a simulated crime scene are included in a VR environment, acquired using a smartphone-based 3D reconstruction pipeline. Users can interact using virtual gesture-based tools such as pointers and rulers.

  20. Design of monocular head-mounted displays for increased indoor firefighting safety and efficiency

    NASA Astrophysics Data System (ADS)

    Wilson, Joel; Steingart, Dan; Romero, Russell; Reynolds, Jessica; Mellers, Eric; Redfern, Andrew; Lim, Lloyd; Watts, William; Patton, Colin; Baker, Jessica; Wright, Paul

    2005-05-01

    Four monocular Head-Mounted Display (HMD) prototypes from the Fire Information and Rescue Equipment (FIRE) project at UC Berkeley are presented. The FIRE project aims to give firefighters a system of information technology tools for safer and more efficient firefighting in large buildings. The paper begins by describing the FIRE project and its use of a custom wireless sensor network (WSN) called SmokeNet for personnel tracking. The project aims to address urban/industrial firefighting procedures in need of improvement. Two "user-needs" studies with the Chicago and Berkeley Fire Departments are briefly presented. The FIRE project"s initial HMD prototype designs are then discussed with regard to feedback from the user-needs studies. These prototypes are evaluated in their potential costs and benefits to firefighters and found to need improvement. Next, some currently available commercial HMDs are reviewed and compared in their cost, performance, and potential for use by firefighters. Feedback from the Berkeley Fire Department user-needs study, in which the initial prototypes were demonstrated, is compiled into a concept selection matrix for the next prototypes. This matrix is used to evaluate a variety of HMDs, including some of the commercial units presented, and to select the best design options. Finally, the current prototypes of the two best design options are presented and discussed.

  1. User-Centered Design Driven Development of a Virtual Reality Therapy Application for Iraq War Combat-Related Post Traumatic Stress Disorder

    DTIC Science & Technology

    2006-09-01

    application with the aim of finding an affordable display with acceptable resolution and field of view (5DT, Cyvisor, eMagin ). The HMD that was chosen was the... eMagin z800, which contains OLED displays capable of 800x600 (SVGA) resolution with a 40 degree diagonal field of view (http://www.emagin.com

  2. Dynamic registration of an optical see-through HMD into a wide field-of-view rotorcraft flight simulation environment

    NASA Astrophysics Data System (ADS)

    Viertler, Franz; Hajek, Manfred

    2015-05-01

    To overcome the challenge of helicopter flight in degraded visual environments, current research considers headmounted displays with 3D-conformal (scene-linked) visual cues as most promising display technology. For pilot-in-theloop simulations with HMDs, a highly accurate registration of the augmented visual system is required. In rotorcraft flight simulators the outside visual cues are usually provided by a dome projection system, since a wide field-of-view (e.g. horizontally > 200° and vertically > 80°) is required, which can hardly be achieved with collimated viewing systems. But optical see-through HMDs do mostly not have an equivalent focus compared to the distance of the pilot's eye-point position to the curved screen, which is also dependant on head motion. Hence, a dynamic vergence correction has been implemented to avoid binocular disparity. In addition, the parallax error induced by even small translational head motions is corrected with a head-tracking system to be adjusted onto the projected screen. For this purpose, two options are presented. The correction can be achieved by rendering the view with yaw and pitch offset angles dependent on the deviating head position from the design eye-point of the spherical projection system. Furthermore, it can be solved by implementing a dynamic eye-point in the multi-channel projection system for the outside visual cues. Both options have been investigated for the integration of a binocular HMD into the Rotorcraft Simulation Environment (ROSIE) at the Technische Universitaet Muenchen. Pros and cons of both possibilities with regard on integration issues and usability in flight simulations will be discussed.

  3. Physiological approach to optimal stereographic game programming: a technical guide

    NASA Astrophysics Data System (ADS)

    Martens, William L.; McRuer, Robert; Childs, C. Timothy; Viirree, Erik

    1996-04-01

    With the advent of mass distribution of consumer VR games comes an imperative to set health and safety standards for the hardware and software used to deliver stereographic content. This is particularly important for game developers who intend to present this stereographic content via head-mounted display (HMD). The visual discomfort that is commonly reported by the user of HMD-based VR games presumably could be kept to a minimum if game developers were provided with standards for the display of stereographic imagery. In this paper, we draw upon both results of research in binocular vision and practical methods from clinical optometry to develop some technical guidelines for programming stereographic games that have the end user's comfort and safety in mind. This paper will provide generate strategies for user- centered implementation of 3D virtual worlds, as well as pictorial examples demonstrating a natural means for rendering stereographic imagery more comfortable to view in games employing first-person perspective.

  4. Design of integrated eye tracker-display device for head mounted systems

    NASA Astrophysics Data System (ADS)

    David, Y.; Apter, B.; Thirer, N.; Baal-Zedaka, I.; Efron, U.

    2009-08-01

    We propose an Eye Tracker/Display system, based on a novel, dual function device termed ETD, which allows sharing the optical paths of the Eye tracker and the display and on-chip processing. The proposed ETD design is based on a CMOS chip combining a Liquid-Crystal-on-Silicon (LCoS) micro-display technology with near infrared (NIR) Active Pixel Sensor imager. The ET operation allows capturing the Near IR (NIR) light, back-reflected from the eye's retina. The retinal image is then used for the detection of the current direction of eye's gaze. The design of the eye tracking imager is based on the "deep p-well" pixel technology, providing low crosstalk while shielding the active pixel circuitry, which serves the imaging and the display drivers, from the photo charges generated in the substrate. The use of the ETD in the HMD Design enables a very compact design suitable for Smart Goggle applications. A preliminary optical, electronic and digital design of the goggle and its associated ETD chip and digital control, are presented.

  5. Integrated Display and Environmental Awareness System - System Architecture Definition

    NASA Technical Reports Server (NTRS)

    Doule, Ondrej; Miranda, David; Hochstadt, Jake

    2017-01-01

    The Integrated Display and Environmental Awareness System (IDEAS) is an interdisciplinary team project focusing on the development of a wearable computer and Head Mounted Display (HMD) based on Commercial-Off-The-Shelf (COTS) components for the specific application and needs of NASA technicians, engineers and astronauts. Wearable computers are on the verge of utilization trials in daily life as well as industrial environments. The first civil and COTS wearable head mounted display systems were introduced just a few years ago and they probed not only technology readiness in terms of performance, endurance, miniaturization, operability and usefulness but also maturity of practice in perspective of a socio-technical context. Although the main technical hurdles such as mass and power were addressed as improvements on the technical side, the usefulness, practicality and social acceptance were often noted on the side of a broad variety of humans' operations. In other words, although the technology made a giant leap, its use and efficiency still looks for the sweet spot. The first IDEAS project started in January 2015 and was concluded in January 2017. The project identified current COTS systems' capability at minimum cost and maximum applicability and brought about important strategic concepts that will serve further IDEAS-like system development.

  6. Optical architecture of HoloLens mixed reality headset

    NASA Astrophysics Data System (ADS)

    Kress, Bernard C.; Cummings, William J.

    2017-06-01

    HoloLens by Microsoft Corp. is the world's first untethered Mixed Reality (MR) Head Mounted Display (HMD) system, released to developers in March 2016 as a Development Kit. We review in this paper the various display requirements and subsequent optical hardware choices we made for HoloLens. Its main achievements go along performance and comfort for the user: it is the first fully untethered MR headset, with the highest angular resolution and the industry's largest eyebox. It has the first inside-out global sensor fusion system including precise head tracking and 3D mapping all controlled by a fully custom on-board GPU. Based on such achievements, HoloLens came out as the most advanced MR system today. Additional features may be implemented in next generations MR headsets, leading to the ultimate experience for the user, and securing the upcoming fabulous AR/MR market predicted by most analysts.

  7. Virtual Reality System Offers a Wide Perspective

    NASA Technical Reports Server (NTRS)

    2008-01-01

    Robot Systems Technology Branch engineers at Johnson Space Center created the remotely controlled Robonaut for use as an additional "set of hands" in extravehicular activities (EVAs) and to allow exploration of environments that would be too dangerous or difficult for humans. One of the problems Robonaut developers encountered was that the robot s interface offered an extremely limited field of vision. Johnson robotics engineer, Darby Magruder, explained that the 40-degree field-of-view (FOV) in initial robotic prototypes provided very narrow tunnel vision, which posed difficulties for Robonaut operators trying to see the robot s surroundings. Because of the narrow FOV, NASA decided to reach out to the private sector for assistance. In addition to a wider FOV, NASA also desired higher resolution in a head-mounted display (HMD) with the added ability to capture and display video.

  8. A Review of the Mental Workload Literature

    DTIC Science & Technology

    2007-07-01

    excess mental effort that comes form anxiety evoking cognitive aspects of the task ...”). Boucsein and Backs (1999, p. 8) outline what is perhaps an...Group for Aeronautical Research and Technology in Europe http://www.nlr.nl/public/hosted- sites/garteur/rfc.html HMD Helmet/Head Mounted Display HRV

  9. "Head up and eyes out" advances in head mounted displays capabilities

    NASA Astrophysics Data System (ADS)

    Cameron, Alex

    2013-06-01

    There are a host of helmet and head mounted displays, flooding the market place with displays which provide what is essentially a mobile computer display. What sets aviators HMDs apart is that they provide the user with accurate conformal information embedded in the pilots real world view (see through display) where the information presented is intuitive and easy to use because it overlays the real world (mix of sensor imagery, symbolic information and synthetic imagery) and enables them to stay head up, eyes out, - improving their effectiveness, reducing workload and improving safety. Such systems are an enabling technology in the provision of enhanced Situation Awareness (SA) and reducing user workload in high intensity situations. Safety Is Key; so the addition of these HMD functions cannot detract from the aircrew protection functions of conventional aircrew helmets which also include life support and audio communications. These capabilities are finding much wider application in new types of compact man mounted audio/visual products enabled by the emergence of new families of micro displays, novel optical concepts and ultra-compact low power processing solutions. This papers attempts to capture the key drivers and needs for future head mounted systems for aviation applications.

  10. Modeling Of A Monocular, Full-Color, Laser-Scanning, Helmet-Mounted Display for Aviator Situational Awareness

    DTIC Science & Technology

    2017-03-27

    USAARL Report No. 2017-10 Modeling of a Monocular, Full -Color, Laser- Scanning, Helmet-Mounted Display for Aviator Situational Awareness By Thomas...RESPONSIBLE PERSON 19b. TELEPHONE NUMBER (Include area code) 27-03-2017 Final 2002-2003 Modeling of a Monocular, Full -Color, Laser-Scanning, Helmet...was the idea of modeling HMDs by producing computer imagery for an observer to evaluate the quality of symbology. HMD, ANVIS, HGU-56P, Virtual

  11. Assessment of Crew Workload for the RAH-66 Comanche Force Development Experiment 1

    DTIC Science & Technology

    2001-10-01

    Scale and a cockpit controls and displays usability questionnaire . Results of the assessment indicate that (a) workload was tolerable for the pilots...Workload Levels Between Front Seat and Back Seat 13 3.4 Pilot Responses to Controls and Displays Usability Questionnaire 13 3.5 HMD Symbology 13 4... questionnaire . The data were analyzed to determine if the pilot flying the aircraft (pilot on controls) and the pilot operating the mission equipment

  12. Case studies evaluating the quality of synthetic environments

    NASA Astrophysics Data System (ADS)

    Deisinger, Joachim; Blach, Roland; Simon, Andreas

    1999-03-01

    Multi wall stereo projection systems (MWSP) are an emerging display paradigm, promising a new quality in 3D-real-time interactions. Not much is known about the ergonomics of these systems. In this paper some basics of perception and approaches to improve the visual quality will be discussed and results of four experiments will be presented in order to obtain a better understanding of user interactions with existing projection technology. Due to the limited number of participants the experiments are considered as case-studies only. The first task was the estimation of absolute geometrical dimensions of simple objects. The second task was grabbing simple objects of different sizes. In order to classify MWSP, these tasks were compared to other display devices and compared to physical reality. We conducted two further experiments to compare different viewing devices for virtual reality (VR) like Head Mounted Displays (HMD), monitor, and the MWSP. For all of those experiments quantitative data was collected as a measure of interaction quality. The last two tests were supported by pre- and post questionnaires to obtain subjective judgement of the displays as well.

  13. How much camera separation should be used for the capture and presentation of 3D stereoscopic imagery on binocular HMDs?

    NASA Astrophysics Data System (ADS)

    McIntire, John; Geiselman, Eric; Heft, Eric; Havig, Paul

    2011-06-01

    Designers, researchers, and users of binocular stereoscopic head- or helmet-mounted displays (HMDs) face the tricky issue of what imagery to present in their particular displays, and how to do so effectively. Stereoscopic imagery must often be created in-house with a 3D graphics program or from within a 3D virtual environment, or stereoscopic photos/videos must be carefully captured, perhaps for relaying to an operator in a teleoperative system. In such situations, the question arises as to what camera separation (real or virtual) is appropriate or desirable for end-users and operators. We review some of the relevant literature regarding the question of stereo pair camera separation using deskmounted or larger scale stereoscopic displays, and employ our findings to potential HMD applications, including command & control, teleoperation, information and scientific visualization, and entertainment.

  14. Comparison of helmet-mounted display designs in support of wayfinding

    NASA Astrophysics Data System (ADS)

    Kumagai, Jason K.; Massel, Lisa; Tack, David; Bossi, Linda

    2003-09-01

    The Canadian Soldier Information Requirements Technology Demonstration (SIREQ TD) soldier modernization research and development program has conducted experiments to help determine the types and amount of information needed to support wayfinding across a range of terrain environments, the most effective display modality for providing the information (visual, auditory or tactile) that will minimize conflict with other infantry tasks, and to optimize interface design. In this study, seven different visual helmet-mounted display (HMD) designs were developed based on soldier feedback from previous studies. The displays and an in-service compass condition were contrasted to investigate how the visual HMD interfaces influenced navigation performance. Displays varied with respect to their information content, frame of reference, point of view, and display features. Twelve male infantry soldiers used all eight experimental conditions to locate bearings to waypoints. From a constant location, participants were required to face waypoints presented at offset bearings of 25, 65, and 120 degrees. Performance measures included time to identify waypoints, accuracy, and head misdirection errors. Subjective measures of performance included ratings of ease of use, acceptance for land navigation, and mental demand. Comments were collected to identify likes, dislikes and possible improvements required for HMDs. Results underlined the potential performance enhancement of GPS-based navigation with HMDs, the requirement for explicit directional information, the desirability of both analog and digital information, the performance benefits of an egocentric frame of reference, the merit of a forward field of view, and the desirability of a guide to help landmark. Implications for the information requirements and human factors design of HMDs for land-based navigational tasks are discussed.

  15. Enhanced flight symbology for wide-field-of-view helmet-mounted displays

    NASA Astrophysics Data System (ADS)

    Rogers, Steven P.; Asbury, Charles N.; Szoboszlay, Zoltan P.

    2003-09-01

    A series of studies was conducted to improve the Army aviator's ability to perform night missions by developing innovative symbols that capitalize on the advantages of new wide field-of-view (WFOV) helmet-mounted displays (HMDs). The most important outcomes of the research were two new symbol types called the Cylinder and the Flight Path Predictor. The Cylinder provides a large symbolic representation of real-world orientation that enables pilots to maintain the world frame of reference even if the visibility of the world is lost due to dust, smoke, snow, or inadvertent instrument meteorological conditions (IMC). Furthermore, the Cylinder is peripherally presented, supporting the "ambient" visual mode so that it does not require the conscious attention of the viewer. The Flight Path Predictor was developed to show the predicted flight path of a maneuvering aircraft using earth-referenced HMD symbology. The experimental evidence and the pilot interview results show that the new HMD symbology sets are capable of preventing spatial disorientation, improving flight safety, enhancing flight maneuver precision, and reducing workload so that the pilot can more effectively perform the critical mission tasks.

  16. A review of adjustable lenses for head mounted displays

    NASA Astrophysics Data System (ADS)

    Stevens, Robert E.; Jacoby, Thomas N. L.; Aricescu, Ilinca Å.ž.; Rhodes, Daniel P.

    2017-06-01

    Adjustable lens technology has the potential to improve Head Mounted Displays (HMDs) through style and comfort by providing optical prescription correction and focussing mechanisms integrated within the HMD. It can also reduce simulator sickness and user experience of 3D through resolution of Vergence Accommodation Conflict, and age-related user problems (presbyopia). We review the available technology and the design constraints to show how a fluid filled lens may be appropriate for AR and MR, and an Alvarez lens may be appropriate for VR.

  17. Evaluation of helmet-mounted display targeting symbology based on eye tracking technology

    NASA Astrophysics Data System (ADS)

    Wang, Lijing; Wen, Fuzhen; Ma, Caixin; Zhao, Shengchu; Liu, Xiaodong

    2014-06-01

    The purpose of this paper is to find the Target Locator Lines (TLLs) which perform best by contrasting and comparing experiment based on three kinds of TTLs of fighter HMD. 10 university students, male, with an average age of 21-23, corrected visual acuity 1.5, participated in the experiment. In the experiment, head movement data was obtained by TrackIR. The geometric relationship between the coordinates of the real world and coordinates of the visual display was obtained by calculating the distance from viewpoint to midpoint of both eyes and the head movement data. Virtual helmet system simulation experiment environment was created by drawing TLLs of fighter HMD in the flight simulator visual scene. In the experiment, eye tracker was used to record the time and saccade trajectory. The results were evaluated by the duration of the time and saccade trajectory. The results showed that the symbol"locator line with digital vector length indication" cost most time and had the longest length of the saccade trajectory. It is the most ineffective and most unacceptable way. "Locator line with extending head vector length symbol" cost less time and had less length of the saccade trajectory. It is effective and acceptable;"Locator line with reflected vector length symbol" cost the least time and had the least length of the saccade trajectory. It is the most effective and most acceptable way. "Locator line with reflected vector length symbol" performs best. The results will provide reference value for the research of TTLs in future.

  18. Tracking a head-mounted display in a room-sized environment with head-mounted cameras

    NASA Astrophysics Data System (ADS)

    Wang, Jih-Fang; Azuma, Ronald T.; Bishop, Gary; Chi, Vernon; Eyles, John; Fuchs, Henry

    1990-10-01

    This paper presents our efforts to accurately track a Head-Mounted Display (HMD) in a large environment. We review our current benchtop prototype (introduced in {WCF9O]), then describe our plans for building the full-scale system. Both systems use an inside-oui optical tracking scheme, where lateraleffect photodiodes mounted on the user's helmet view flashing infrared beacons placed in the environment. Church's method uses the measured 2D image positions and the known 3D beacon locations to recover the 3D position and orientation of the helmet in real-time. We discuss the implementation and performance of the benchtop prototype. The full-scale system design includes ceiling panels that hold the infrared beacons and a new sensor arrangement of two photodiodes with holographic lenses. In the full-scale system, the user can walk almost anywhere under the grid of ceiling panels, making the working volume nearly as large as the room.

  19. Concepts for conformal and body-axis attitude information for spatial awareness presented in a helmet-mounted display

    NASA Technical Reports Server (NTRS)

    Jones, Denise R.; Abbott, Terence S.; Burley, James R., II

    1993-01-01

    A piloted simulation study has been conducted to evaluate two methods of presenting attitude information in a helmet-mounted display (HMD) for spatial awareness in a fighter airplane. One method, the body-axis concept, displayed the information relative to the body axis of the airplane. The quantitative results of this study favored the body-axis concept. Although no statistically significant differences were noted for either the pilots' understanding of roll attitude or target position, the pilots made pitch judgment errors three times more often with the conformal display. The subjective results showed the body-axis display did not cause attitude confusion, a prior concern with this display. In the posttest comments, the pilots overwhelmingly selected the body-axis display as the display of choice.

  20. gPhysics--Using Smart Glasses for Head-Centered, Context-Aware Learning in Physics Experiments

    ERIC Educational Resources Information Center

    Kuhn, Jochen; Lukowicz, Paul; Hirth, Michael; Poxrucker, Andreas; Weppner, Jens; Younas, Junaid

    2016-01-01

    Smart Glasses such as Google Glass are mobile computers combining classical Head-Mounted Displays (HMD) with several sensors. Therefore, contact-free, sensor-based experiments can be linked with relating, near-eye presented multiple representations. We will present a first approach on how Smart Glasses can be used as an experimental tool for…

  1. Effect of Viewing Plane on Perceived Distances in Real and Virtual Environments

    ERIC Educational Resources Information Center

    Geuss, Michael N.; Stefanucci, Jeanine K.; Creem-Regehr, Sarah H.; Thompson, William B.

    2012-01-01

    Three experiments examined perceived absolute distance in a head-mounted display virtual environment (HMD-VE) and a matched real-world environment, as a function of the type and orientation of the distance viewed. In Experiment 1, participants turned and walked, without vision, a distance to match the viewed interval for both egocentric…

  2. The effect of degree of immersion upon learning performance in virtual reality simulations for medical education.

    PubMed

    Gutiérrez, Fátima; Pierce, Jennifer; Vergara, Víctor M; Coulter, Robert; Saland, Linda; Caudell, Thomas P; Goldsmith, Timothy E; Alverson, Dale C

    2007-01-01

    Simulations are being used in education and training to enhance understanding, improve performance, and assess competence. However, it is important to measure the performance of these simulations as learning and training tools. This study examined and compared knowledge acquisition using a knowledge structure design. The subjects were first-year medical students at The University of New Mexico School of Medicine. One group used a fully immersed virtual reality (VR) environment using a head mounted display (HMD) and another group used a partially immersed (computer screen) VR environment. The study aims were to determine whether there were significant differences between the two groups as measured by changes in knowledge structure before and after the VR simulation experience. The results showed that both groups benefited from the VR simulation training as measured by the significant increased similarity to the expert knowledge network after the training experience. However, the immersed group showed a significantly higher gain than the partially immersed group. This study demonstrated a positive effect of VR simulation on learning as reflected by improvements in knowledge structure but an enhanced effect of full-immersion using a HMD vs. a screen-based VR system.

  3. Genetic Basis of Inherited Macular Dystrophies and Implications for Stem Cell Therapy

    PubMed Central

    Mellough, Carla B; Steel, David HW; Lako, Majlinda

    2009-01-01

    Untreatable hereditary macular dystrophy (HMD) presents a major burden to society in terms of the resulting patient disability and the cost to the healthcare provision system. HMD results in central vision loss in humans sufficiently severe for blind registration, and key issues in the development of therapeutic strategies to target these conditions are greater understanding of the causes of photoreceptor loss and the development of restorative procedures. More effective and precise analytical techniques coupled to the development of transgenic models of disease have led to a prolific growth in the identification and our understanding of the genetic mutations that underly HMD. Recent successes in driving differentiation of pluripotent cells towards specific somatic lineages have led to the development of more efficient protocols that can yield enriched populations of a desired phenotype. Retinal pigmented epithelial cells and photoreceptors derived from these are some of the most promising cells that may soon be used in the treatment of specific HMD, especially since rapid developments in the field of induced pluripotency have now set the stage for the production of patient-derived stem cells that overcome the ethical and methodological issues surrounding the use of embryonic derivatives. In this review we highlight a selection of HMD which appear suitable candidates for combinatorial restorative therapy, focusing specifically on where those photoreceptor loss occurs. This technology, along with increased genetic screening, opens up an entirely new pathway to restore vision in patients affected by HMD. PMID:19551904

  4. Control of vertical posture while elevating one foot to avoid a real or virtual obstacle.

    PubMed

    Ida, Hirofumi; Mohapatra, Sambit; Aruin, Alexander

    2017-06-01

    The purpose of this study is to investigate the control of vertical posture during obstacle avoidance in a real versus a virtual reality (VR) environment. Ten healthy participants stood upright and lifted one leg to avoid colliding with a real obstacle sliding on the floor toward a participant and with its virtual image. Virtual obstacles were delivered by a head mounted display (HMD) or a 3D projector. The acceleration of the foot, center of pressure, and electrical activity of the leg and trunk muscles were measured and analyzed during the time intervals typical for early postural adjustments (EPAs), anticipatory postural adjustments (APAs), and compensatory postural adjustments (CPAs). The results showed that the peak acceleration of foot elevation in the HMD condition decreased significantly when compared with that of the real and 3D projector conditions. Reduced activity of the leg and trunk muscles was seen when dealing with virtual obstacles (HMD and 3D projector) as compared with that seen when dealing with real obstacles. These effects were more pronounced during APAs and CPAs. The onsets of muscle activities in the supporting limb were seen during EPAs and APAs. The observed modulation of muscle activity and altered patterns of movement seen while avoiding a virtual obstacle should be considered when designing virtual rehabilitation protocols.

  5. Proteomic identification of aldolase A as an autoantibody target in patients with atypical movement disorders.

    PubMed

    Privitera, Daniela; Corti, Valeria; Alessio, Massimo; Volontè, Maria Antonietta; Volontè, Antonietta; Lampasona, Vito; Comi, Giancarlo; Martino, Gianvito; Franciotta, Diego; Furlan, Roberto; Fazio, Raffaella

    2013-03-01

    We tried to identify the target/s of autoantibodies to basal ganglia neurons found in a patient with hyperkinetic movement disorders (HMD) characterized by rapid, rhythmic involuntary movements or spasms in both face and neck. Patient and control sera were used in Western blot to probe mouse brain homogenates. Two-dimensional gel electrophoresis (2-DE) SDS-PAGE protein spots recognized by the patient's antibodies were excised and sequenced by mass spectrometry analysis, and the glycolytic enzyme aldolase A was identified as the antigen recognized by the patient's autoantibodies. To assess relevance and specificity of these antibodies to the identified targets as biomarkers of autoimmunity in movement disorders, autoantibody responses to the identified target were then measured by ELISA in various diseases of the central nervous system. Anti-aldolase A autoantibodies were associated mainly with HMD (7/17, 41%) and Parkinson's disease (4/30, 13%) patients, and undetectable in subjects with other inflammatory and non-inflammatory central nervous system diseases. We, thus, identified aldolase A as an autoantigen in a sub-group of patients with HMD, a clinically ill-defined syndrome. Anti-aldolase A antibodies may represent a useful biomarker of autoimmunity in HMD patients.

  6. In the blink of an eye: head mounted displays development within BAE Systems

    NASA Astrophysics Data System (ADS)

    Cameron, Alex

    2015-05-01

    There has been an explosion of interest in head worn displays in recent years, particularly for consumer applications with an attendant ramping up of investment into key enabling technologies to provide what is essence a mobile computer display. However, head mounted system have been around for over 40 years and today's consumer products are building on a legacy of knowledge and technology created by companies such as BAE Systems who have been designing and fielding helmet mounted displays (HMD) for a wide range of specialist applications. Although the dominant application area has been military aviation, solutions have been fielded for solider, ground vehicle, simulation, medical, racing car and even subsea navigation applications. What sets these HMDs apart is that they provide the user with accurate conformal information embedded in the users real world view where the information presented is intuitive and easy to use because it overlays the real world and enables them to stay head up, eyes out, - improving their effectiveness, reducing workload and improving safety. Such systems are an enabling technology in the provision of enhanced Situation Awareness (SA) and reducing user workload in high intensity situations. These capabilities are finding much wider application in new types of compact man mounted audio/visual products enabled by the emergence of new families of micro displays, novel optical concepts and ultra-compact low power processing solutions. This paper therefore provides a personal summary of BAE Systems 40 year's journey in developing and fielding Head Mounted systems, their applications.

  7. Telerobotics: A simulation facility for university research

    NASA Technical Reports Server (NTRS)

    Stark, L.; Kim, W.; Tendick, F.; Tyler, M.; Hannaford, B.; Barakat, W.; Bergengruen, O.; Braddi, L.; Eisenberg, J.; Ellis, S.

    1987-01-01

    An experimental telerobotics (TR) simulation suitable for studying human operator (H.O.) performance is described. Simple manipulator pick-and-place and tracking tasks allowed quantitative comparison of a number of calligraphic display viewing conditions. A number of control modes could be compared in this TR simulation, including displacement, rate and acceleratory control using position and force joysticks. A homeomorphic controller turned out to be no better than joysticks; the adaptive properties of the H.O. can apparently permit quite good control over a variety of controller configurations and control modes. Training by optimal control example seemed helpful in preliminary experiments. An introduced communication delay was found to produce decrease in performance. In considerable part, this difficulty could be compensated for by preview control information. That neurological control of normal human movement contains a data period of 0.2 second may relate to this robustness of H.O. control to delay. The Ames-Berkeley enhanced perspective display was utilized in conjunction with an experimental helmet mounted display system (HMD) that provided stereoscopic enhanced views.

  8. Impact of automatic calibration techniques on HMD life cycle costs and sustainable performance

    NASA Astrophysics Data System (ADS)

    Speck, Richard P.; Herz, Norman E., Jr.

    2000-06-01

    Automatic test and calibration has become a valuable feature in many consumer products--ranging from antilock braking systems to auto-tune TVs. This paper discusses HMDs (Helmet Mounted Displays) and how similar techniques can reduce life cycle costs and increase sustainable performance if they are integrated into a program early enough. Optical ATE (Automatic Test Equipment) is already zeroing distortion in the HMDs and thereby making binocular displays a practical reality. A suitcase sized, field portable optical ATE unit could re-zero these errors in the Ready Room to cancel the effects of aging, minor damage and component replacement. Planning on this would yield large savings through relaxed component specifications and reduced logistic costs. Yet, the sustained performance would far exceed that attained with fixed calibration strategies. Major tactical benefits can come from reducing display errors, particularly in information fusion modules and virtual `beyond visual range' operations. Some versions of the ATE described are in production and examples of high resolution optical test data will be discussed.

  9. Biocular image misalignment tolerance

    NASA Astrophysics Data System (ADS)

    Kalich, Melvyn E.; Rash, Clarence E.; van de Pol, Corina; Rowe, Terri L.; Lont, Lisa M.; Peterson, R. David

    2003-09-01

    Biocular helmet-mounted display (HMD) design flexibility and cost are directly related to image misalignment tolerance standards. Currently recommended tolerance levels are based on highly variable data from a number of studies. This paper presents progress of an ongoing study to evaluate optometric measures sensitive to misalignment in partial-overlap biocular optical systems like that proposed for the Comanche RAH-66 helicopter helmet integrated display sighting system (HIDSS). Horizontal divergent and relative vertical misalignments (offsets) of see-through biocular symbology viewed against a simulated daytime background were chosen for this study. Misalignments within and just beyond current tolerance recommendations were evaluated using pre, pre and post, and during measures of visual performance. Data were obtained from seven experimental and four control subjects. The diplopia responses from experimental and control subjects were essentially the same. However, accommodative facility showed a rate decrement following exposure to both types of misalignment. Horizontal heterophorias showed definite post-misalignment increases. Subject responses to questionnaires universally indicated increased adaptation to (ease with) visual tasks over the testing period.

  10. Review and analysis of avionic helmet-mounted displays

    NASA Astrophysics Data System (ADS)

    Li, Hua; Zhang, Xin; Shi, Guangwei; Qu, Hemeng; Wu, Yanxiong; Zhang, Jianping

    2013-11-01

    With the development of new concepts and principles over the past century, helmet-mounted displays (HMDs) have been widely applied. This paper presents a review of avionic HMDs and shows some areas of active and intensive research. This review is focused on the optical design aspects and is divided into three sections to explore new optical design methods, which include an off-axis design, design with freeform optical surface, and design with holographic optical waveguide technology. Building on the fundamentals of optical design and engineering, the principles section primarily expounds on the five optical system parameters, which include weight, field of view, modulation transfer function, exit pupil size, and eye relief. We summarized the previous design works using new components to achieve compact and lightweight HMDs. Moreover, the paper presents a partial summary of the more notable experimental, prototype, fielded, and future HMD fixed-wing and rotary-wing programs.

  11. A Gradient-Field Pulsed Eddy Current Probe for Evaluation of Hidden Material Degradation in Conductive Structures Based on Lift-Off Invariance

    PubMed Central

    Li, Yong; Jing, Haoqing; Zainal Abidin, Ilham Mukriz; Yan, Bei

    2017-01-01

    Coated conductive structures are widely adopted in such engineering fields as aerospace, nuclear energy, etc. The hostile and corrosive environment leaves in-service coated conductive structures vulnerable to Hidden Material Degradation (HMD) occurring under the protection coating. It is highly demanded that HMD can be non-intrusively assessed using non-destructive evaluation techniques. In light of the advantages of Gradient-field Pulsed Eddy Current technique (GPEC) over other non-destructive evaluation methods in corrosion evaluation, in this paper the GPEC probe for quantitative evaluation of HMD is intensively investigated. Closed-form expressions of GPEC responses to HMD are formulated via analytical modeling. The Lift-off Invariance (LOI) in GPEC signals, which makes the HMD evaluation immune to the variation in thickness of the protection coating, is introduced and analyzed through simulations involving HMD with variable depths and conductivities. A fast inverse method employing magnitude and time of the LOI point in GPEC signals for simultaneously evaluating the conductivity and thickness of HMD region is proposed, and subsequently verified by finite element modeling and experiments. It has been found from the results that along with the proposed inverse method the GPEC probe is applicable to evaluation of HMD in coated conductive structures without much loss in accuracy. PMID:28441328

  12. Visuomotor adaptation in head-mounted virtual reality versus conventional training

    PubMed Central

    Anglin, J. M.; Sugiyama, T.; Liew, S.-L.

    2017-01-01

    Immersive, head-mounted virtual reality (HMD-VR) provides a unique opportunity to understand how changes in sensory environments affect motor learning. However, potential differences in mechanisms of motor learning and adaptation in HMD-VR versus a conventional training (CT) environment have not been extensively explored. Here, we investigated whether adaptation on a visuomotor rotation task in HMD-VR yields similar adaptation effects in CT and whether these effects are achieved through similar mechanisms. Specifically, recent work has shown that visuomotor adaptation may occur via both an implicit, error-based internal model and a more cognitive, explicit strategic component. We sought to measure both overall adaptation and balance between implicit and explicit mechanisms in HMD-VR versus CT. Twenty-four healthy individuals were placed in either HMD-VR or CT and trained on an identical visuomotor adaptation task that measured both implicit and explicit components. Our results showed that the overall timecourse of adaption was similar in both HMD-VR and CT. However, HMD-VR participants utilized a greater cognitive strategy than CT, while CT participants engaged in greater implicit learning. These results suggest that while both conditions produce similar results in overall adaptation, the mechanisms by which visuomotor adaption occurs in HMD-VR appear to be more reliant on cognitive strategies. PMID:28374808

  13. A Gradient-Field Pulsed Eddy Current Probe for Evaluation of Hidden Material Degradation in Conductive Structures Based on Lift-Off Invariance.

    PubMed

    Li, Yong; Jing, Haoqing; Zainal Abidin, Ilham Mukriz; Yan, Bei

    2017-04-25

    Coated conductive structures are widely adopted in such engineering fields as aerospace, nuclear energy, etc. The hostile and corrosive environment leaves in-service coated conductive structures vulnerable to Hidden Material Degradation (HMD) occurring under the protection coating. It is highly demanded that HMD can be non-intrusively assessed using non-destructive evaluation techniques. In light of the advantages of Gradient-field Pulsed Eddy Current technique (GPEC) over other non-destructive evaluation methods in corrosion evaluation, in this paper the GPEC probe for quantitative evaluation of HMD is intensively investigated. Closed-form expressions of GPEC responses to HMD are formulated via analytical modeling. The Lift-off Invariance (LOI) in GPEC signals, which makes the HMD evaluation immune to the variation in thickness of the protection coating, is introduced and analyzed through simulations involving HMD with variable depths and conductivities. A fast inverse method employing magnitude and time of the LOI point in GPEC signals for simultaneously evaluating the conductivity and thickness of HMD region is proposed, and subsequently verified by finite element modeling and experiments. It has been found from the results that along with the proposed inverse method the GPEC probe is applicable to evaluation of HMD in coated conductive structures without much loss in accuracy.

  14. SVGA and XGA LCOS microdisplays for HMD applications

    NASA Astrophysics Data System (ADS)

    Bolotski, Michael; Alvelda, Phillip

    1999-07-01

    MicroDisplay liquid crystal on silicon (LCOS) display devices are based on a combination of technologies combined with the extreme integration capability of conventionally fabricated CMOS substrates. Two recent SVGA (800 X 600) pixel resolution designs were demonstrated based on 10 micron and 12.5-micron pixel pitch architectures. The resulting microdisplays measure approximately 10 mm and 12 mm in diagonal respectively. Further, an XGA (1024 X 768) resolution display fabricated with a 12.5-micron pixel pitch with a 16-mm diagonal was also demonstrated. Both the larger SVGA and the XGA design were based on the same 12.5-micron pixel-pitch design, demonstrating a quickly scalable design architecture for rapid prototyping life-cycles. All three microdisplay designs described above function in grayscale and high-performance Field-Sequential-Color (FSC) operating modes. The fast liquid crystal operating modes and new scalable high- performance pixel addressing architectures presented in this paper enable substantially improved color, contrast, and brightness while still satisfying the optical, packaging, and power requirements of portable commercial and defense applications including ultra-portable helmet, eyeglass, and heat-mounted systems. The entire suite of The MicroDisplay Corporation's technologies was devised to create a line of mixed-signal application-specific integrated circuits (ASIC) in single-chip display systems. Mixed-signal circuits can integrate computing, memory, and communication circuitry on the same substrate as the display drivers and pixel array for a multifunctional complete system-on-a-chip. For helmet and head-mounted displays this can include capabilities such as the incorporation of customized symbology and information storage directly on the display substrate. System-on-a-chip benefits also include reduced head supported weight requirements through the elimination of off-chip drive electronics.

  15. ARC+(Registered Trademark) and ARC PC Welding Simulators: Teach Welders with Virtual Interactive 3D Technologies

    NASA Technical Reports Server (NTRS)

    Choquet, Claude

    2011-01-01

    123 Certification Inc., a Montreal based company, has developed an innovative hands-on welding simulator solution to help build the welding workforce in the most simple way. The solution lies in virtual reality technology, which has been fully tested since the early 90's. President and founder of 123 Certification Inc., Mr. Claude Choquet Ing. Msc. IWE. acts as a bridge between the welding and the programming world. Working in these fields for more than 20 years. he has filed 12 patents world-wide for a gesture control platform with leading edge hardware related to simulation. In the summer of 2006. Mr Choquet was proud to be invited to the annual IIW International Weld ing Congress in Quebec City to launch the ARC+ welding simulator. A 100% virtual reality system and web based training center was developed to simulate multi process. multi-materiaL multi-position and multi pass welding. The simulator is intended to train welding students and apprentices in schools or industries. The welding simulator is composed of a real welding e[eetrode holder (SMAW-GTAW) and gun (GMAW-FCAW). a head mounted display (HMD), a 6 degrees of freedom tracking system for interaction between the user's hands and head. as well as external audio speakers. Both guns and HMD are interacting online and simultaneously. The welding simulation is based on the law of physics and empirical results from detailed analysis of a series of welding tests based on industrial applications tested over the last 20 years. The simulation runs in real-time, using a local logic network to determine the quality and shape of the created weld. These results are based on the orientation distance. and speed of the welding torch and depth of penetration. The welding process and resulting weld bc.1d are displayed in a virtual environment with screenplay interactive training modules. For review. weld quality and recorded process values can be displayed and diagnosed after welding. To help in the le.tming process, a learning curve for each student and each Virtual Welding Class'" can be plotted, for an instructor's review or a required third party evaluation.

  16. Target cuing in visual search: the effects of conformality and display location on the allocation of visual attention.

    PubMed

    Yeh, M; Wickens, C D; Seagull, F J

    1999-12-01

    Two experiments were performed to examine how frame of reference (world-referenced vs. screen-referenced) and target expectancy can modulate the effects of target cuing in directing attention for see-through helmet-mounted displays (HMDs). In the first experiment, the degree of world referencing was varied by the spatial accuracy of the cue; in the second, the degree of world referencing was varied more radically between a world-referenced HMD and a hand-held display. Participants were asked to detect, identify, and give azimuth information for targets hidden in terrain presented in the far domain (i.e., the world) while performing a monitoring task in the near domain (i.e., the display). The results of both experiments revealed a cost-benefit trade-off for cuing such that the presence of cuing aided the target detection task for expected targets but drew attention away from the presence of unexpected targets in the environment. Analyses support the observation that this effect can be mediated by the display: The world-referenced display reduced the cost of cognitive tunneling relative to the screen-referenced display in Experiment 1; this cost was further reduced in Experiment 2 when participants were using a hand-held display. Potential applications of this research include important design guidelines and specifications for automated target recognition systems as well as any terrain-and-targeting display system in which superimposed symbology is included, specifically in assessing the costs and benefits of attentional cuing and the means by which this information is displayed.

  17. A novel 3D guidance system using augmented reality for percutaneous vertebroplasty: technical note.

    PubMed

    Abe, Yuichiro; Sato, Shigenobu; Kato, Koji; Hyakumachi, Takahiko; Yanagibashi, Yasushi; Ito, Manabu; Abumi, Kuniyoshi

    2013-10-01

    Augmented reality (AR) is an imaging technology by which virtual objects are overlaid onto images of real objects captured in real time by a tracking camera. This study aimed to introduce a novel AR guidance system called virtual protractor with augmented reality (VIPAR) to visualize a needle trajectory in 3D space during percutaneous vertebroplasty (PVP). The AR system used for this study comprised a head-mount display (HMD) with a tracking camera and a marker sheet. An augmented scene was created by overlaying the preoperatively generated needle trajectory path onto a marker detected on the patient using AR software, thereby providing the surgeon with augmented views in real time through the HMD. The accuracy of the system was evaluated by using a computer-generated simulation model in a spine phantom and also evaluated clinically in 5 patients. In the 40 spine phantom trials, the error of the insertion angle (EIA), defined as the difference between the attempted angle and the insertion angle, was evaluated using 3D CT scanning. Computed tomography analysis of the 40 spine phantom trials showed that the EIA in the axial plane significantly improved when VIPAR was used compared with when it was not used (0.96° ± 0.61° vs 4.34° ± 2.36°, respectively). The same held true for EIA in the sagittal plane (0.61° ± 0.70° vs 2.55° ± 1.93°, respectively). In the clinical evaluation of the AR system, 5 patients with osteoporotic vertebral fractures underwent VIPAR-guided PVP from October 2011 to May 2012. The postoperative EIA was evaluated using CT. The clinical results of the 5 patients showed that the EIA in all 10 needle insertions was 2.09° ± 1.3° in the axial plane and 1.98° ± 1.8° in the sagittal plane. There was no pedicle breach or leakage of polymethylmethacrylate. VIPAR was successfully used to assist in needle insertion during PVP by providing the surgeon with an ideal insertion point and needle trajectory through the HMD. The findings indicate that AR guidance technology can become a useful assistive device during spine surgeries requiring percutaneous procedures.

  18. Virtual reality technology prevents accidents in extreme situations

    NASA Astrophysics Data System (ADS)

    Badihi, Y.; Reiff, M. N.; Beychok, S.

    2012-03-01

    This research is aimed at examining the added value of using Virtual Reality (VR) in a driving simulator to prevent road accidents, specifically by improving drivers' skills when confronted with extreme situations. In an experiment, subjects completed a driving scenario using two platforms: A 3-D Virtual Reality display system using an HMD (Head-Mounted Display), and a standard computerized display system based on a standard computer monitor. The results show that the average rate of errors (deviating from the driving path) in a VR environment is significantly lower than in the standard one. In addition, there was no compensation between speed and accuracy in completing the driving mission. On the contrary: The average speed was even slightly faster in the VR simulation than in the standard environment. Thus, generally, despite the lower rate of deviation in VR setting, it is not achieved by driving slower. When the subjects were asked about their personal experiences from the training session, most of the subjects responded that among other things, the VR session caused them to feel a higher sense of commitment to the task and their performance. Some of them even stated that the VR session gave them a real sensation of driving.

  19. High mammographic density is associated with an increase in stromal collagen and immune cells within the mammary epithelium.

    PubMed

    Huo, Cecilia W; Chew, Grace; Hill, Prue; Huang, Dexing; Ingman, Wendy; Hodson, Leigh; Brown, Kristy A; Magenau, Astrid; Allam, Amr H; McGhee, Ewan; Timpson, Paul; Henderson, Michael A; Thompson, Erik W; Britt, Kara

    2015-06-04

    Mammographic density (MD), after adjustment for a women's age and body mass index, is a strong and independent risk factor for breast cancer (BC). Although the BC risk attributable to increased MD is significant in healthy women, the biological basis of high mammographic density (HMD) causation and how it raises BC risk remain elusive. We assessed the histological and immunohistochemical differences between matched HMD and low mammographic density (LMD) breast tissues from healthy women to define which cell features may mediate the increased MD and MD-associated BC risk. Tissues were obtained between 2008 and 2013 from 41 women undergoing prophylactic mastectomy because of their high BC risk profile. Tissue slices resected from the mastectomy specimens were X-rayed, then HMD and LMD regions were dissected based on radiological appearance. The histological composition, aromatase immunoreactivity, hormone receptor status and proliferation status were assessed, as were collagen amount and orientation, epithelial subsets and immune cell status. HMD tissue had a significantly greater proportion of stroma, collagen and epithelium, as well as less fat, than LMD tissue did. Second harmonic generation imaging demonstrated more organised stromal collagen in HMD tissues than in LMD tissues. There was significantly more aromatase immunoreactivity in both the stromal and glandular regions of HMD tissues than in those regions of LMD tissues, although no significant differences in levels of oestrogen receptor, progesterone receptor or Ki-67 expression were detected. The number of macrophages within the epithelium or stroma did not change; however, HMD stroma exhibited less CD206(+) alternatively activated macrophages. Epithelial cell maturation was not altered in HMD samples, and no evidence of epithelial-mesenchymal transition was seen; however, there was a significant increase in vimentin(+)/CD45(+) immune cells within the epithelial layer in HMD tissues. We confirmed increased proportions of stroma and epithelium, increased aromatase activity and no changes in hormone receptor or Ki-67 marker status in HMD tissue. The HMD region showed increased collagen deposition and organisation as well as decreased alternatively activated macrophages in the stroma. The HMD epithelium may be a site for local inflammation, as we observed a significant increase in CD45(+)/vimentin(+) immune cells in this area.

  20. Charge-leveling and proper treatment of long-range electrostatics in all-atom molecular dynamics at constant pH.

    PubMed

    Wallace, Jason A; Shen, Jana K

    2012-11-14

    Recent development of constant pH molecular dynamics (CpHMD) methods has offered promise for adding pH-stat in molecular dynamics simulations. However, until now the working pH molecular dynamics (pHMD) implementations are dependent in part or whole on implicit-solvent models. Here we show that proper treatment of long-range electrostatics and maintaining charge neutrality of the system are critical for extending the continuous pHMD framework to the all-atom representation. The former is achieved here by adding forces to titration coordinates due to long-range electrostatics based on the generalized reaction field method, while the latter is made possible by a charge-leveling technique that couples proton titration with simultaneous ionization or neutralization of a co-ion in solution. We test the new method using the pH-replica-exchange CpHMD simulations of a series of aliphatic dicarboxylic acids with varying carbon chain length. The average absolute deviation from the experimental pK(a) values is merely 0.18 units. The results show that accounting for the forces due to extended electrostatics removes the large random noise in propagating titration coordinates, while maintaining charge neutrality of the system improves the accuracy in the calculated electrostatic interaction between ionizable sites. Thus, we believe that the way is paved for realizing pH-controlled all-atom molecular dynamics in the near future.

  1. Charge-leveling and proper treatment of long-range electrostatics in all-atom molecular dynamics at constant pH

    PubMed Central

    Wallace, Jason A.; Shen, Jana K.

    2012-01-01

    Recent development of constant pH molecular dynamics (CpHMD) methods has offered promise for adding pH-stat in molecular dynamics simulations. However, until now the working pH molecular dynamics (pHMD) implementations are dependent in part or whole on implicit-solvent models. Here we show that proper treatment of long-range electrostatics and maintaining charge neutrality of the system are critical for extending the continuous pHMD framework to the all-atom representation. The former is achieved here by adding forces to titration coordinates due to long-range electrostatics based on the generalized reaction field method, while the latter is made possible by a charge-leveling technique that couples proton titration with simultaneous ionization or neutralization of a co-ion in solution. We test the new method using the pH-replica-exchange CpHMD simulations of a series of aliphatic dicarboxylic acids with varying carbon chain length. The average absolute deviation from the experimental pKa values is merely 0.18 units. The results show that accounting for the forces due to extended electrostatics removes the large random noise in propagating titration coordinates, while maintaining charge neutrality of the system improves the accuracy in the calculated electrostatic interaction between ionizable sites. Thus, we believe that the way is paved for realizing pH-controlled all-atom molecular dynamics in the near future. PMID:23163362

  2. Phase space methods in HMD systems

    NASA Astrophysics Data System (ADS)

    Babington, James

    2017-06-01

    We consider using phase space techniques and methods in analysing optical ray propagation in head mounted display systems. Two examples are considered that illustrate the concepts and methods. Firstly, a shark tooth freeform geometry, and secondly, a waveguide geometry that replicates a pupil in one dimension. Classical optics and imaging in particular provide a natural stage to employ phase space techniques, albeit as a constrained system. We consider how phase space provides a global picture of the physical ray trace data. As such, this gives a complete optical world history of all of the rays propagating through the system. Using this data one can look at, for example, how aberrations arise on a surface by surface basis. These can be extracted numerically from phase space diagrams in the example of a freeform imaging prism. For the waveguide geometry, phase space diagrams provide a way of illustrating how replicated pupils behave and what these imply for design considerations such as tolerances.

  3. Toward natural selection in virtual reality.

    PubMed

    Sherstyuk, Andrei; Vincent, Dale; Treskunov, Anton

    2010-01-01

    Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with full immersion. For example, Figure 1 illustrates a hypothetical immersive VR game that could be developed using current technologies, including real-time, cinematic-quality graphics; a panoramic head-mounted display (HMD); and wide-area tracking. We also examine the gap between available VR and gaming technologies, and offer solutions for bridging it.

  4. Image-guided surgery.

    PubMed

    Wagner, A; Ploder, O; Enislidis, G; Truppe, M; Ewers, R

    1996-04-01

    Interventional video tomography (IVT), a new imaging modality, achieves virtual visualization of anatomic structures in three dimensions for intraoperative stereotactic navigation. Partial immersion into a virtual data space, which is orthotopically coregistered to the surgical field, enhances, by means of a see-through head-mounted display (HMD), the surgeon's visual perception and technique by providing visual access to nonvisual data of anatomy, physiology, and function. The presented cases document the potential of augmented reality environments in maxillofacial surgery.

  5. Helmet-mounted displays: why haven't they taken off?

    NASA Astrophysics Data System (ADS)

    Havig, P.; Goff, C.; McIntire, J.; Franck, D.

    2009-05-01

    Helmet-Mounted Display (HMD) technologies have been developing for over 3 decades and have been studied for multiple applications ranging from military aircraft, to virtual reality, augmented reality, entertainment and a host of other ideas. It would not be unreasonable to assume that after this much time they would be employed in our daily lives as ubiquitously as the common desktop monitor. However, this is simply not the case. How can this be when they can be used in so many ways for so many tasks? Throughout this work we will look at some of the reasons why as well of some of the ways they can be used.

  6. The Histone Modification Domain of Paf1 Complex Subunit Rtf1 Directly Stimulates H2B Ubiquitylation through an Interaction with Rad6

    DOE PAGES

    Van Oss, S. Branden; Shirra, Margaret K.; Bataille, Alain R.; ...

    2016-11-10

    The five-subunit yeast Paf1 Complex (Paf1C) regulates all stages of transcription and is critical for the monoubiquitylation of histone H2B (H2Bub), a modification that broadly influences chromatin structure and eukaryotic transcription. Here we show that the histone modification domain (HMD) of Paf1C subunit Rtf1 directly interacts with the ubiquitin conjugase Rad6 and stimulates H2Bub independently of transcription. We present the crystal structure of the Rtf1 HMD and use site-specific, in vivo crosslinking to identify a conserved Rad6 interaction surface. Utilizing ChIP-exo analysis, we define the localization patterns of the H2Bub machinery at high resolution and demonstrate the importance of Paf1Cmore » in targeting the Rtf1 HMD, and thereby H2Bub, to its appropriate genomic locations. Finally, we observe HMD-dependent stimulation of H2Bub in a transcription-free, reconstituted in vitro system. Taken together, our results argue for an active role for Paf1C in promoting H2Bub and ensuring its proper localization in vivo.« less

  7. Design of a holographic waveguide with L configuration

    NASA Astrophysics Data System (ADS)

    Xiang, Guangxin-Xin; Li, Wen-Qiang

    2016-10-01

    In order to decrease the complexity to design and manufacture the turning grating of the configuration with one reflecting surface, an L-shape two-dimension extended configuration with single plate is given in the paper. This configuration consists of one specular reflecting surface and three holographic gratings two in which periods and the groove orientations are totally same, which makes gratings design and fabrication easier. According to the calculation and analysis to the optical path of configuration, the dimension of the turning grating is no larger than 40mm×30mm. The simulation result demonstrates the display configuration is reasonable and correct and can realize the display effect with 30°×30° field of view and Φ30mm large exit pupil. This configuration can be applied to an Augmented Reality Display (AR) or a Head-Mounted Display (HMD).

  8. Identification and Characterization of a Novel Member of the Radical AdoMet Enzyme Superfamily and Implications for the Biosynthesis of the Hmd Hydrogenase Active Site Cofactor▿ †

    PubMed Central

    McGlynn, Shawn E.; Boyd, Eric S.; Shepard, Eric M.; Lange, Rachel K.; Gerlach, Robin; Broderick, Joan B.; Peters, John W.

    2010-01-01

    The genetic context, phylogeny, and biochemistry of a gene flanking the H2-forming methylene-H4-methanopterin dehydrogenase gene (hmdA), here designated hmdB, indicate that it is a new member of the radical S-adenosylmethionine enzyme superfamily. In contrast to the characteristic CX3CX2C or CX2CX4C motif defining this family, HmdB contains a unique CX5CX2C motif. PMID:19897660

  9. Perceptual issues for color helmet-mounted displays: luminance and color contrast requirements

    NASA Astrophysics Data System (ADS)

    Harding, Thomas H.; Rash, Clarence E.; Lattimore, Morris R.; Statz, Jonathan; Martin, John S.

    2016-05-01

    Color is one of the latest design characteristics of helmet-mounted displays (HMDs). It's inclusion in design specifications is based on two suppositions: 1) color provides an additional method of encoding information, and 2) color provides a more realistic, and hence more intuitive, presentation of information, especially pilotage imagery. To some degree, these two perceived advantages have been validated with head-down panel-mounted displays, although not without a few problems associated with visual physiology and perception. These problems become more prevalent when the user population expands beyond military aviators to a general user population, of which a significant portion may have color vision deficiencies. When color is implemented in HMDs, which are eyes-out, see-through displays, visual perception issues become an increased concern. A major confound with HMDs is their inherent see-through (transparent) property. The result is color in the displayed image combines with color from the outside (or in-cockpit) world, possibly producing a false perception of either or both images. While human-factors derived guidelines based on trial and error have been developed, color HMD systems still place more emphasis on colorimetric than perceptual standards. This paper identifies the luminance and color contrast requirements for see-through HMDs. Also included is a discussion of ambient scene metrics and the choice of symbology color.

  10. Around Marshall

    NASA Image and Video Library

    1993-09-15

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. Marshall SPace Flight Center (MSFC) is begirning to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models are used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup is to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provides general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC).

  11. Around Marshall

    NASA Image and Video Library

    1993-12-15

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. Marshall Spce Flight Center (MSFC) is begirning to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models are used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup is to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provides general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC).

  12. The segmentation of the HMD market: optics for smart glasses, smart eyewear, AR and VR headsets

    NASA Astrophysics Data System (ADS)

    Kress, Bernard; Saeedi, Ehsan; Brac-de-la-Perriere, Vincent

    2014-09-01

    This paper reviews the various optical technologies that have been developed to implement HMDs (Head Mounted Displays), both as AR (Augmented Reality) devices, VR (Virtual Reality) devices and more recently as smart glasses, smart eyewear or connected glasses. We review the typical requirements and optical performances of such devices and categorize them into distinct groups, which are suited for different (and constantly evolving) market segments, and analyze such market segmentation.

  13. Effects of Frame of Reference and Viewing Condition on Attentional Issues with Helmet Mounted Displays

    DTIC Science & Technology

    1998-01-01

    monoscopically rather than only one, possibly due to the fact that the symbology was more intense when viewed with two eyes. Thus, subjects detected the...perceive the image with stereopsis depth cues. Applications for HMD technology range from the medical domain for the viewing of ultrasound data...its use must be considered within the context of the task; Dudfield, Hardiman, and Selcon (1995) warn of using decluttering in high workload

  14. Flight evaluation of a computer aided low-altitude helicopter flight guidance system

    NASA Technical Reports Server (NTRS)

    Swenson, Harry N.; Jones, Raymond D.; Clark, Raymond

    1993-01-01

    The Flight Systems Development branch of the U.S. Army's Avionics Research and Development Activity (AVRADA) and NASA Ames Research Center developed for flight testing a Computer Aided Low-Altitude Helicopter Flight (CALAHF) guidance system. The system includes a trajectory-generation algorithm which uses dynamic programming and a helmet-mounted display (HMD) presentation of a pathway-in-the-sky, a phantom aircraft, and flight-path vector/predictor guidance symbology. The trajectory-generation algorithm uses knowledge of the global mission requirements, a digital terrain map, aircraft performance capabilities, and precision navigation information to determine a trajectory between mission waypoints that seeks valleys to minimize threat exposure. This system was developed and evaluated through extensive use of piloted simulation and has demonstrated a 'pilot centered' concept of automated and integrated navigation and terrain mission planning flight guidance. This system has shown a significant improvement in pilot situational awareness, and mission effectiveness as well as a decrease in training and proficiency time required for a near terrain, nighttime, adverse weather system.

  15. NASA Controller Acceptability Study 1(CAS-1) Experiment Description and Initial Observations

    NASA Technical Reports Server (NTRS)

    Chamberlain, James P.; Consiglio, Maria C.; Comstock, James R., Jr.; Ghatas, Rania W.; Munoz, Cesar

    2015-01-01

    This paper describes the Controller Acceptability Study 1 (CAS-1) experiment that was conducted by NASA Langley Research Center personnel from January through March 2014 and presents partial CAS-1 results. CAS-1 employed 14 air traffic controller volunteers as research subjects to assess the viability of simulated future unmanned aircraft systems (UAS) operating alongside manned aircraft in moderate-density, moderate-complexity Class E airspace. These simulated UAS were equipped with a prototype pilot-in-the-loop (PITL) Detect and Avoid (DAA) system, specifically the Self-Separation (SS) function of such a system based on Stratway+ software to replace the see-and-avoid capabilities of manned aircraft pilots. A quantitative CAS-1 objective was to determine horizontal miss distance (HMD) values for SS encounters that were most acceptable to air traffic controllers, specifically HMD values that were assessed as neither unsafely small nor disruptively large. HMD values between 0.5 and 3.0 nautical miles (nmi) were assessed for a wide array of encounter geometries between UAS and manned aircraft. The paper includes brief introductory material about DAA systems and their SS functions, followed by descriptions of the CAS-1 simulation environment, prototype PITL SS capability, and experiment design, and concludes with presentation and discussion of partial CAS-1 data and results.

  16. User-centered virtual environment assessment and design for cognitive rehabilitation applications

    NASA Astrophysics Data System (ADS)

    Fidopiastis, Cali Michael

    Virtual environment (VE) design for cognitive rehabilitation necessitates a new methodology to ensure the validity of the resulting rehabilitation assessment. We propose that benchmarking the VE system technology utilizing a user-centered approach should precede the VE construction. Further, user performance baselines should be measured throughout testing as a control for adaptive effects that may confound the metrics chosen to evaluate the rehabilitation treatment. To support these claims we present data obtained from two modules of a user-centered head-mounted display (HMD) assessment battery, specifically resolution visual acuity and stereoacuity. Resolution visual acuity and stereoacuity assessments provide information about the image quality achieved by an HMD based upon its unique system parameters. When applying a user-centered approach, we were able to quantify limitations in the VE system components (e.g., low microdisplay resolution) and separately point to user characteristics (e.g., changes in dark focus) that may introduce error in the evaluation of VE based rehabilitation protocols. Based on these results, we provide guidelines for calibrating and benchmarking HMDs. In addition, we discuss potential extensions of the assessment to address higher level usability issues. We intend to test the proposed framework within the Human Experience Modeler (HEM), a testbed created at the University of Central Florida to evaluate technologies that may enhance cognitive rehabilitation effectiveness. Preliminary results of a feasibility pilot study conducted with a memory impaired participant showed that the HEM provides the control and repeatability needed to conduct such technology comparisons. Further, the HEM affords the opportunity to integrate new brain imaging technologies (i.e., functional Near Infrared Imaging) to evaluate brain plasticity associated with VE based cognitive rehabilitation.

  17. Optical methods for enabling focus cues in head-mounted displays for virtual and augmented reality

    NASA Astrophysics Data System (ADS)

    Hua, Hong

    2017-05-01

    Developing head-mounted displays (HMD) that offer uncompromised optical pathways to both digital and physical worlds without encumbrance and discomfort confronts many grand challenges, both from technological perspectives and human factors. Among the many challenges, minimizing visual discomfort is one of the key obstacles. One of the key contributing factors to visual discomfort is the lack of the ability to render proper focus cues in HMDs to stimulate natural eye accommodation responses, which leads to the well-known accommodation-convergence cue discrepancy problem. In this paper, I will provide a summary on the various optical methods approaches toward enabling focus cues in HMDs for both virtual reality (VR) and augmented reality (AR).

  18. Active structural control of a floating wind turbine with a stroke-limited hybrid mass damper

    NASA Astrophysics Data System (ADS)

    Hu, Yaqi; He, Erming

    2017-12-01

    Floating wind turbines are subjected to more severe structural loads than fixed-bottom wind turbines due to additional degrees of freedom (DOFs) of their floating foundations. It's a promising way of using active structural control method to improve the structural responses of floating wind turbines. This paper investigates an active vibration control strategy for a barge-type floating wind turbine by setting a stroke-limited hybrid mass damper (HMD) in the turbine's nacelle. Firstly, a contact nonlinear modeling method for the floating wind turbine with clearance between the HMD and the stroke limiters is presented based on Euler-Lagrange's equations and an active control model of the whole system is established. The structural parameters are validated for the active control model and an equivalent load coefficient method is presented for identifying the wind and wave disturbances. Then, a state-feedback linear quadratic regulator (LQR) controller is designed to reduce vibration and loads of the wind turbine, and two optimization methods are combined to optimize the weighting coefficients when considering the stroke of the HMD and the active control power consumption as constraints. Finally, the designed controllers are implemented in high fidelity simulations under five typical wind and wave conditions. The results show that active HMD control strategy is shown to be achievable and the designed controllers could further reduce more vibration and loads of the wind turbine under the constraints of stroke limitation and power consumption. "V"-shaped distribution of the TMD suppression effect is inconsistent with the Weibull distribution in practical offshore floating wind farms, and the active HMD control could overcome this shortcoming of the passive TMD.

  19. [Influence of coping material selection and porcelain firing on marginal and internal fit of computer-aided design/computer- aided manufacturing of zirconia and titanium ceramic implant-supported crowns].

    PubMed

    Cuiling, Liu; Liyuan, Yang; Xu, Gao; Hong, Shang

    2016-06-01

    This study aimed to investigate the influence of coping material and porcelain firing on the marginal and internal fit of computer-aided design/computer-aided manufacturing (CAD/CAM) of zirconia ceramic implant- and titanium ceramic implant-supported crowns. Zirconia ceramic implant (group A, n = 8) and titanium metal ceramic implant-supported crowns (group B, n = 8) were produced from copings using the CAD/CAM system. The marginal and internal gaps of the copings and crowns were measured by using a light-body silicone replica technique combined with micro-computed tomography scanning to obtain a three-dimensional image. Marginal gap (MG), horizontal marginal discrepancy (HMD), and axial wall (AW) were measured. Statistical analyses were performed using SPSS 17.0. Prior to porcelain firing, the measurements for MG, HMD, and AW of copings in group A were significantly larger than those in group B (P < 0.05). After porcelain firing, the measurements for MG of crowns in group A were smaller than those in group B (P < 0.05), whereas HMD and AW showed no significant difference between the two groups (P > 0.05). Porcelain firing significantly reduced MG (P < 0.05) in group A but significantly increased MG, HMD, and AW in group B (P < 0.05) HMD and AW were not influenced by porcelain firing in group A (P > 0.05). The marginal fits of CAD/CAM zirconia ceramic implant-supported crowns were superior to those of CAD/CAM titanium ceramic-supported crowns. The fits of both the CAD/CAM zirconia ceramic implant- and titanium ceramic implant-supported crowns were obviously influenced by porcelain firing.

  20. LCoS-SLM technology based on Digital Electro-optics Platform and using in dynamic optics for application development

    NASA Astrophysics Data System (ADS)

    Tsai, Chun-Wei; Wang, Chen; Lyu, Bo-Han; Chu, Chen-Hsien

    2017-08-01

    Digital Electro-optics Platform is the main concept of Jasper Display Corp. (JDC) to develop various applications. These applications are based on our X-on-Silicon technologies, for example, X-on-Silicon technologies could be used on Liquid Crystal on Silicon (LCoS), Micro Light-Emitting Diode on Silicon (μLEDoS), Organic Light-Emitting Diode on Silicon (OLEDoS), and Cell on Silicon (CELLoS), etc. LCoS technology is applied to Spatial Light Modulator (SLM), Dynamic Optics, Wavelength Selective Switch (WSS), Holographic Display, Microscopy, Bio-tech, 3D Printing and Adaptive Optics, etc. In addition, μLEDoS technology is applied to Augmented Reality (AR), Head Up Display (HUD), Head-mounted Display (HMD), and Wearable Devices. Liquid Crystal on Silicon - Spatial Light Modulator (LCoSSLM) based on JDC's On-Silicon technology for both amplitude and phase modulation, have an expanding role in several optical areas where light control on a pixel-by-pixel basis is critical for optimum system performance. Combination of the advantage of hardware and software, we can establish a "dynamic optics" for the above applications or more. Moreover, through the software operation, we can control the light more flexible and easily as programmable light processor.

  1. Advanced helmet mounted display (AHMD)

    NASA Astrophysics Data System (ADS)

    Sisodia, Ashok; Bayer, Michael; Townley-Smith, Paul; Nash, Brian; Little, Jay; Cassarly, William; Gupta, Anurag

    2007-04-01

    Due to significantly increased U.S. military involvement in deterrent, observer, security, peacekeeping and combat roles around the world, the military expects significant future growth in the demand for deployable virtual reality trainers with networked simulation capability of the battle space visualization process. The use of HMD technology in simulated virtual environments has been initiated by the demand for more effective training tools. The AHMD overlays computer-generated data (symbology, synthetic imagery, enhanced imagery) augmented with actual and simulated visible environment. The AHMD can be used to support deployable reconfigurable training solutions as well as traditional simulation requirements, UAV augmented reality, air traffic control and Command, Control, Communications, Computers, Intelligence, Surveillance, and Reconnaissance (C4ISR) applications. This paper will describe the design improvements implemented for production of the AHMD System.

  2. Around Marshall

    NASA Image and Video Library

    1993-09-15

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The Marshall Space Flight Centerr (MSFC) in Huntsville, Alabama began to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models were used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup was to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provided general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC). The X-34 program was cancelled in 2001.

  3. Around Marshall

    NASA Image and Video Library

    1993-09-15

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The Marshall Space Flight Center (MSFC) in Huntsville, Alabama began to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models were used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup was to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability providedgeneral visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC). The X-34 program was cancelled in 2001.

  4. Marshall Engineers Use Virtual Reality

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. Marshall Spce Flight Center (MSFC) is begirning to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models are used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup is to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provides general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC).

  5. Computer Applications and Virtual Environments (CAVE)

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. Marshall SPace Flight Center (MSFC) is begirning to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models are used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup is to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provides general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC).

  6. ComputerApplications and Virtual Environments (CAVE)

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The Marshall Space Flight Center (MSFC) in Huntsville, Alabama began to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models were used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup was to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability providedgeneral visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC). The X-34 program was cancelled in 2001.

  7. ComputerApplications and Virtual Environments (CAVE)

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Virtual Reality (VR) can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The Marshall Space Flight Centerr (MSFC) in Huntsville, Alabama began to utilize VR for design analysis in the X-34 experimental reusable space vehicle. Analysts at MSFC's Computer Applications and Virtual Environments (CAVE) used Head Mounted Displays (HMD) (pictured), spatial trackers and gesture inputs as a means to animate or inhabit a properly sized virtual human model. These models were used in a VR scenario as a way to determine functionality of space and maintenance requirements for the virtual X-34. The primary functions of the virtual X-34 mockup was to support operations development and design analysis for engine removal, the engine compartment and the aft fuselage. This capability provided general visualization support to engineers and designers at MSFC and to the System Design Freeze Review at Orbital Sciences Corporation (OSC). The X-34 program was cancelled in 2001.

  8. Design and Error Analysis of a Vehicular AR System with Auto-Harmonization.

    PubMed

    Foxlin, Eric; Calloway, Thomas; Zhang, Hongsheng

    2015-12-01

    This paper describes the design, development and testing of an AR system that was developed for aerospace and ground vehicles to meet stringent accuracy and robustness requirements. The system uses an optical see-through HMD, and thus requires extremely low latency, high tracking accuracy and precision alignment and calibration of all subsystems in order to avoid mis-registration and "swim". The paper focuses on the optical/inertial hybrid tracking system and describes novel solutions to the challenges with the optics, algorithms, synchronization, and alignment with the vehicle and HMD systems. Tracker accuracy is presented with simulation results to predict the registration accuracy. A car test is used to create a through-the-eyepiece video demonstrating well-registered augmentations of the road and nearby structures while driving. Finally, a detailed covariance analysis of AR registration error is derived.

  9. The investigation of large field of view eyepiece with multilayer diffractive optical element

    NASA Astrophysics Data System (ADS)

    Fan, Changjiang

    2014-11-01

    In this paper, a light-small hybrid refractive/diffractive eyepiece for HMD is designed, which introduces a multilayer Diffractive Optical Element for the first time. This eyepiece optical system has a 22mm eye relief and 8mm exit pupil with 60° FOV. The multilayer DOE overcomes the difficulties of single-layer DOE and double-layer DOE using in the optical system, and improve the image contrast and the performance significantly due to the diffraction efficiency of the multilayer DOE is lager than 90% in wide waveband and large FOV range. The material of multilayer DOE are FCD1 for first layer, FD6 for second layer, PS for the filler layer. Moreover, the weight of the eyepiece system is only 8g, and the diameter of lens is 16mm. The MTF performance can satisfy the requirement of display with VGA resolution. Besides, the lateral color and distortion are 4.8% and 10μm, respectively. The properties of the helmet eyepiece system are excellent.

  10. Three-dimensional head-mounted gaming task procedure maximizes effects of vestibular rehabilitation in unilateral vestibular hypofunction: a randomized controlled pilot trial.

    PubMed

    Micarelli, Alessandro; Viziano, Andrea; Augimeri, Ivan; Micarelli, Domenico; Alessandrini, Marco

    2017-12-01

    Considering the emerging advantages related to virtual reality implementation in clinical rehabilitation, the aim of the present study was to discover possible (i) improvements achievable in unilateral vestibular hypofunction patients using a self-assessed head-mounted device (HMD)-based gaming procedure when combined with a classical vestibular rehabilitation protocol (HMD group) as compared with a group undergoing only vestibular rehabilitation and (ii) HMD procedure-related side effects. Therefore, 24 vestibular rehabilitation and 23-matched HMD unilateral vestibular hypofunction individuals simultaneously underwent a 4-week rehabilitation protocol. Both otoneurological measures (vestibulo-ocular reflex gain and postural arrangement by studying both posturography parameters and spectral values of body oscillation) and performance and self-report measures (Italian Dizziness Handicap Inventory; Activities-specific Balance Confidence scale; Zung Instrument for Anxiety Disorders, Dynamic Gait Index; and Simulator Sickness Questionnaire) were analyzed by means of a between-group/within-subject analysis of variance model. A significant post-treatment between-effect was found, and the HMD group demonstrated an overall improvement in vestibulo-ocular reflex gain on the lesional side, in posturography parameters, in low-frequency spectral domain, as well as in Italian Dizziness Handicap Inventory and Activities-specific Balance Confidence scale scores. Meanwhile, Simulator Sickness Questionnaire scores demonstrated a significant reduction in symptoms related to experimental home-based gaming tasks during the HMD procedure. Our findings revealed the possible advantages of HMD implementation in vestibular rehabilitation, suggesting it as an innovative, self-assessed, low-cost, and compliant tool useful in maximizing vestibular rehabilitation outcomes.

  11. Ionizing radiation and tritium transmutation both cause formation of 5-hydroxymethyl-2'-deoxyuridine in cellular DNA.

    PubMed Central

    Teebor, G W; Frenkel, K; Goldstein, M S

    1984-01-01

    HeLa cells grown in the presence of [methyl-3H]thymidine contained large amounts of 5-hydroxymethyl-2'-deoxyuridine (HMdU) in their DNA. When the cells were grown in [6-3H]thymidine and their DNA was labeled to the same specific activity, no HMdU was present. When such [6-3H]thymidine-labeled cells were exposed to increasing amounts of gamma-radiation, small but increasing amounts of HMdU were formed in their DNA. This indicates that HMdU can be formed in DNA by two distinct mechanisms. The first is the result of the transmutation of 3H to 3He (beta decay) in the methyl group of thymidine, leading to formation of a carbocation. This short-lived ion reacts with hydroxide ions of water, yielding the hydroxymethyl group. HMdU that is formed by this mechanism is formed at the rate of beta decay of 3H. It appears only in [methyl-3H]thymidine residues and is present in the DNA of both nonirradiated and gamma-irradiated cells. The second mechanism is the result of the radiolysis of water caused by ionizing radiation. The resultant radical species, particularly hydroxyl radicals, may react with many sites on DNA. When the methyl group of thymine is attacked by hydroxyl radicals, the hydroxymethyl group is formed. The formation of HMdU by this mechanism was detected only when [6-3H]thymidine-labeled cells were used, since transmutation of 3H in position 6 of thymine cannot yield HMdU. PMID:6582490

  12. Ionizing radiation and tritium transmutation both cause formation of 5-hydroxymethyl-2'-deoxyuridine in cellular DNA.

    PubMed

    Teebor, G W; Frenkel, K; Goldstein, M S

    1984-01-01

    HeLa cells grown in the presence of [methyl-3H]thymidine contained large amounts of 5-hydroxymethyl-2'-deoxyuridine (HMdU) in their DNA. When the cells were grown in [6-3H]thymidine and their DNA was labeled to the same specific activity, no HMdU was present. When such [6-3H]thymidine-labeled cells were exposed to increasing amounts of gamma-radiation, small but increasing amounts of HMdU were formed in their DNA. This indicates that HMdU can be formed in DNA by two distinct mechanisms. The first is the result of the transmutation of 3H to 3He (beta decay) in the methyl group of thymidine, leading to formation of a carbocation. This short-lived ion reacts with hydroxide ions of water, yielding the hydroxymethyl group. HMdU that is formed by this mechanism is formed at the rate of beta decay of 3H. It appears only in [methyl-3H]thymidine residues and is present in the DNA of both nonirradiated and gamma-irradiated cells. The second mechanism is the result of the radiolysis of water caused by ionizing radiation. The resultant radical species, particularly hydroxyl radicals, may react with many sites on DNA. When the methyl group of thymine is attacked by hydroxyl radicals, the hydroxymethyl group is formed. The formation of HMdU by this mechanism was detected only when [6-3H]thymidine-labeled cells were used, since transmutation of 3H in position 6 of thymine cannot yield HMdU.

  13. Hazard Assessment Computer System HACS/UIM Users’ Operation Manual. Volume II.

    DTIC Science & Technology

    1981-09-01

    AMMONIUM OXALATE FAS FERROUS AMMONIUM SULFATE FCL FERRIC CHLORIDE FCP FERRIC GLYCEROPHOSPHATE FEC FERROUS CHLORIDE FFA FURFURAL FFB FERROUS FLUOROBORATE...FAL FFA FFBi FMA FNS FSA FSL FXX BAK GAT SAY SCM GCR GCS SOC SOS SPL SRF GSR STA J-2 HAC HAI HAL HEIR HCC HCL HCN HDC HE’S HDZ HFA HFX HMD HMI HPA...ENP EOEI EOP EOT EPC ETA ETC ETD ETf3 ETI FAL FFA FFB FMA FMS VSL OCR GOS GIA MAC HAI HCL Ht’Z HFA HMD HMI HPA HPdkt HPO HSS HXG IAA IAC IAL IAN IBR

  14. Simple force feedback for small virtual environments

    NASA Astrophysics Data System (ADS)

    Schiefele, Jens; Albert, Oliver; van Lier, Volker; Huschka, Carsten

    1998-08-01

    In today's civil flight training simulators only the cockpit and all its interaction devices exist as physical mockups. All other elements such as flight behavior, motion, sound, and the visual system are virtual. As an extension to this approach `Virtual Flight Simulation' tries to subsidize the cockpit mockup by a 3D computer generated image. The complete cockpit including the exterior view is displayed on a Head Mounted Display (HMD), a BOOM, or a Cave Animated Virtual Environment. In most applications a dataglove or virtual pointers are used as input devices. A basic problem of such a Virtual Cockpit simulation is missing force feedback. A pilot cannot touch and feel buttons, knobs, dials, etc. he tries to manipulate. As a result, it is very difficult to generate realistic inputs into VC systems. `Seating Bucks' are used in automotive industry to overcome the problem of missing force feedback. Only a seat, steering wheel, pedal, stick shift, and radio panel are physically available. All other geometry is virtual and therefore untouchable but visible in the output device. In extension to this concept a `Seating Buck' for commercial transport aircraft cockpits was developed. Pilot seat, side stick, pedals, thrust-levers, and flaps lever are physically available. All other panels are simulated by simple flat plastic panels. They are located at the same location as their real counterparts only lacking the real input devices. A pilot sees the entire photorealistic cockpit in a HMD as 3D geometry but can only touch the physical parts and plastic panels. In order to determine task performance with the developed Seating Buck, a test series was conducted. Users press buttons, adapt dials, and turn knobs. In a first test, a complete virtual environment was used. The second setting had a plastic panel replacing all input devices. Finally, as cross reference the participants had to repeat the test with a complete physical mockup of the input devices. All panels and physical devices can be easily relocated to simulate a different type of cockpit. Maximal 30 minutes are needed for a complete adaptation. So far, an Airbus A340 and a generic cockpit are supported.

  15. Associations of urinary 5-methyl-2'-deoxycytidine and 5-hydroxymethyl-2'-deoxycytidine with phthalate exposure and semen quality in 562 Chinese adult men.

    PubMed

    Pan, Yitao; Jing, Jun; Yeung, Leo W Y; Sheng, Nan; Zhang, Hongxia; Yao, Bing; Dai, Jiayin

    2016-09-01

    5-methyl-2'-deoxycytidine (5mdC) and 5-hydroxymethyl-2'-deoxycytidine (5hmdC), products of DNA methylation and hydroxymethylation processes, have been detected previously in human urine, but their associations with environmental chemicals or healthy outcomes are unclear. The present investigation explored the associations between urinary 5mdC and 5hmdC with phthalate exposure and semen quality. We assessed semen parameters including sperm concentration, motility, and morphology, before measuring urinary 5mdC, 5hmdC and 13 phthalate metabolites among 562 subfertile men from Nanjing, China. Urinary 5mdC and 5hmdC were positively associated with the levels of low molecular weight phthalate metabolites (Low-MWP), high molecular weight phthalate metabolites (High-MWP), and the sum of all phthalate metabolites (ΣPAEs), respectively. Urinary 5mdC was associated with below-reference sperm concentration (odds ratios for increasing quartiles=1.0, 2.2, 3.0, 2.0; p for trend =0.02), sperm motility (1.0, 1.1, 1.9, 1.3; p for trend =0.05), and sperm morphology (1.0, 1.4, 2.3, 1.5; p for trend =0.05). Sperm concentration was associated with the highest quartile of urinary 5hmdC [odds ratio=1.9 (95% CI: 1.1, 3.6)]. Our findings showed significant associations between urinary 5mdC and 5hmdC with phthalate metabolites and semen parameters, which suggested urinary 5mdC and 5hmdC may be promising biomarkers in future epidemiological studies. Copyright © 2016 Elsevier Ltd. All rights reserved.

  16. Does wearable device bring distraction closer to drivers? Comparing smartphones and Google Glass.

    PubMed

    He, Jibo; McCarley, Jason S; Crager, Kirsten; Jadliwala, Murtuza; Hua, Lesheng; Huang, Sheng

    2018-07-01

    Head-up and wearable displays, such as Google Glass™, are sometimes marketed as safe in-vehicle alternatives to phone-based displays, as they allow drivers to receive messages without eye-off-the-road glances. However, head-up displays can still compromise driver performance (e.g., He et al., 2015b), as the distracting effect of interacting with any device will depend on the user's multitasking strategies. The present experiment examined drivers' interaction with a head-down smartphone display and a wearable head-up display. Participants performed a simulated driving task while receiving and responding to text messages via smartphone or the head-mounted display (HMD) on the Google Glass™. Incoming messages were signaled by an auditory alert, and responses were made vocally. When using Google Glass, participants' responses were quicker than that of smartphone, and the time to engage in a task did not vary according to lane-keeping difficulty. Results suggest that a willingness to engage more readily in distracting tasks may offset the potential safety benefits of wearable devices. Copyright © 2018 Elsevier Ltd. All rights reserved.

  17. The evaluation of partial binocular overlap on car maneuverability: A pilot study

    NASA Technical Reports Server (NTRS)

    Tsou, Brian H.; Rogers-Adams, Beth M.; Goodyear, Charles D.

    1992-01-01

    An engineering approach to enlarge the helmet mounted display (HMD) field of view (FOV) and maintain resolution and weight by partially overlapping the binocular FOV has received renewed interest among human factors scientists. It is evident, based on the brief literature review, that any panoramic display with a binocular overlap, less than a minimum amount, annoys the viewer, degrades performance, and elicits undesirable behavior. The major finding is that across the 60 deg conditions, subjects moved their heads a greater distance (by about 5 degs on each side) than in the 180 deg condition, presumably to compensate for the lack of FOV. It is quite clear that the study, based on simple car maneuverability and two subjects, reveals differences in FOV, but nothing significant between binocular overlap levels and configurations. This tentatively indicates that some tradeoffs of binocular vision for a larger overall display FOV are acceptable.

  18. Pregnancy and Healthy Weight

    MedlinePlus

    ... Division (HMD) of the National Academies of Sciences, Engineering, and Medicine released updated guidelines for weight gain ... Division (HMD) of the National Academies of Sciences, Engineering, and Medicine: Weight Gain During Pregnancy: Reexamining the ...

  19. Ergonomic evaluation of ubiquitous computing with monocular head-mounted display

    NASA Astrophysics Data System (ADS)

    Kawai, Takashi; Häkkinen, Jukka; Yamazoe, Takashi; Saito, Hiroko; Kishi, Shinsuke; Morikawa, Hiroyuki; Mustonen, Terhi; Kaistinen, Jyrki; Nyman, Göte

    2010-01-01

    In this paper, the authors conducted an experiment to evaluate the UX in an actual outdoor environment, assuming the casual use of monocular HMD to view video content while short walking. In conducting the experiment, eight subjects were asked to view news videos on a monocular HMD while walking through a large shopping mall. Two types of monocular HMDs and a hand-held media player were used, and the psycho-physiological responses of the subjects were measured before, during, and after the experiment. The VSQ, SSQ and NASA-TLX were used to assess the subjective workloads and symptoms. The objective indexes were heart rate and stride and a video recording of the environment in front of the subject's face. The results revealed differences between the two types of monocular HMDs as well as between the monocular HMDs and other conditions. Differences between the types of monocular HMDs may have been due to screen vibration during walking, and it was considered as a major factor in the UX in terms of the workload. Future experiments to be conducted in other locations will have higher cognitive loads in order to study the performance and the situation awareness to actual and media environments.

  20. The cost and effectiveness of surfactant replacement therapy at Johannesburg Hospital, November 1991-December 1992.

    PubMed

    Davies, V A; Ballot, D E; Rothberg, A D

    1995-07-01

    To assess the impact of surfactant replacement therapy (SRT) on the outcome of hyaline membrane disease (HMD) and to assess the cost implications of a policy of selective administration of artificial surfactant. The short-term outcome of 103 newborns ventilated for HMD (61 selected for SRT according to initial and/or ongoing oxygen requirements) was compared with that of a historical control group of 173 infants ventilated for HMD before the introduction of SRT. Mortality and morbidity of HMD including death, bronchopulmonary dysplasia, pneumothorax, pulmonary haemorrhage, patent ductus arteriosus and intraventricular haemorrhage. There were significant demographic differences between the treatment and control groups (black patients 74% v. 28%, P < 0.0001; unbooked mothers 72% v. 15%, P < 0.0001) as well as evidence of more severe lung disease in the treatment group (pressor support 44% v. 27%, P < 0.005; and paralysis during ventilation 38% v. 25%, P < 0.005). Pneumothorax was reduced in the SRT group (7% v. 17%, P < 0.01). There were no significant differences between the two groups in the incidence of BPD or mortality. The use of SRT added to the total cost of treating a patient ventilated for HMD. The selective use of SRT had the effect of converting severe disease into moderate disease rather than achieving maximal benefit in all cases of HMD through routine use of the product. A policy of restricting use may result in cost savings where resources are limited.

  1. Modification and restriction of T-even bacteriophages. In vitro degradation of deoxyribonucleic acid containing 5-hydroxymethylctosine.

    PubMed

    Fleischman, R A; Cambell, J L; Richardson, C C

    1976-03-25

    Using the single-stranded circular DNA of bacteriophage fd as template, double-stranded circular DNA has been prepared in vitro with either 5-hydroxymethylcytosine ([hmdC]DNA) or cytosine ([dC]DNA) in the product strand. Extracts prepared from Escherichia coli cells restrictive to T-even phage containing nonglucosylated DNA degrade [hmdC]DNA to acid-soluble material in vitro, but do not degrade [dC]dna. In contrast, extracts prepared from E. coli K12 rglA- rglB-, a strain permissive to T-even phage containing nonglucosylated DNA, do not degrade [hmdC]DNA or [dC]DNA. In addition, glucosylation of the [hmdC]DNA renders it resistant to degradation by extracts from restrictive strains. The conversion of [hmdC]DNA to acid-soluble material in vitro consists of an HmCyt-specific endonucleolytic cleavage requiring the presence of the RglB gene product to form a linear molecule, followed by a non-HmCyt-specific hydrolysis of the linear DNA to acid-soluble fragments, catalyzed in part by exonuclease V. The RglB protein present in extracts of E. coli K12 rglA- rglB+ has been purified 200-fold by complementation with extracts from E. coli K12 rglA- rglB-. The purified RglB protein does not contain detectable HmCyt-specific endonuclease or exonuclease activity. In vitro endonucleolytic cleavage of [hmdC]DNA thus requires additional factors present in cell extracts.

  2. Head-mounted display augmented reality to guide pedicle screw placement utilizing computed tomography.

    PubMed

    Gibby, Jacob T; Swenson, Samuel A; Cvetko, Steve; Rao, Raj; Javan, Ramin

    2018-06-22

    Augmented reality has potential to enhance surgical navigation and visualization. We determined whether head-mounted display augmented reality (HMD-AR) with superimposed computed tomography (CT) data could allow the wearer to percutaneously guide pedicle screw placement in an opaque lumbar model with no real-time fluoroscopic guidance. CT imaging was obtained of a phantom composed of L1-L3 Sawbones vertebrae in opaque silicone. Preprocedural planning was performed by creating virtual trajectories of appropriate angle and depth for ideal approach into the pedicle, and these data were integrated into the Microsoft HoloLens using the Novarad OpenSight application allowing the user to view the virtual trajectory guides and CT images superimposed on the phantom in two and three dimensions. Spinal needles were inserted following the virtual trajectories to the point of contact with bone. Repeat CT revealed actual needle trajectory, allowing comparison with the ideal preprocedural paths. Registration of AR to phantom showed a roughly circular deviation with maximum average radius of 2.5 mm. Users took an average of 200 s to place a needle. Extrapolation of needle trajectory into the pedicle showed that of 36 needles placed, 35 (97%) would have remained within the pedicles. Needles placed approximated a mean distance of 4.69 mm in the mediolateral direction and 4.48 mm in the craniocaudal direction from pedicle bone edge. To our knowledge, this is the first peer-reviewed report and evaluation of HMD-AR with superimposed 3D guidance utilizing CT for spinal pedicle guide placement for the purpose of cannulation without the use of fluoroscopy.

  3. Evolution of the Mobile Information SysTem (MIST)

    NASA Technical Reports Server (NTRS)

    Litaker, Harry L., Jr.; Thompson, Shelby; Archer, Ronald D.

    2008-01-01

    The Mobile Information SysTem (MIST) had its origins in the need to determine whether commercial off the shelf (COTS) technologies could improve intervehicular activities (IVA) on International Space Station (ISS) crew maintenance productivity. It began with an exploration of head mounted displays (HMDs), but quickly evolved to include voice recognition, mobile personal computing, and data collection. The unique characteristic of the MIST lies within its mobility, in which a vest is worn that contains a mini-computer and supporting equipment, and a headband with attachments for a HMD, lipstick camera, and microphone. Data is then captured directly by the computer running Morae(TM) or similar software for analysis. To date, the MIST system has been tested in numerous environments such as two parabolic flights on NASA's C-9 microgravity aircraft and several mockup facilities ranging from ISS to the Altair Lunar Sortie Lander. Functional capabilities have included its lightweight and compact design, commonality across systems and environments, and usefulness in remote collaboration. Human Factors evaluations of the system have proven the MIST's ability to be worn for long durations of time (approximately four continuous hours) with no adverse physical deficits, moderate operator compensation, and low workload being reported as measured by Corlett Bishop Discomfort Scale, Cooper-Harper Ratings, and the NASA Total Workload Index (TLX), respectively. Additionally, through development of the system, it has spawned several new applications useful in research. For example, by only employing the lipstick camera, microphone, and a compact digital video recorder (DVR), we created a portable, lightweight data collection device. Video is recorded from the participants point of view (POV) through the use of the camera mounted on the side of the head. Both the video and audio is recorded directly into the DVR located on a belt around the waist. This data is then transferred to another computer for video editing and analysis. Another application has been discovered using simulated flight, in which, a kneeboard is replaced with mini-computer and the HMD to project flight paths and glide slopes for lunar ascent. As technologies evolve, so will the system and its application for research and space system operations.

  4. Optoelectronics technologies for Virtual Reality systems

    NASA Astrophysics Data System (ADS)

    Piszczek, Marek; Maciejewski, Marcin; Pomianek, Mateusz; Szustakowski, Mieczysław

    2017-08-01

    Solutions in the field of virtual reality are very strongly associated with optoelectronic technologies. This applies to both process design and operation of VR applications. Technologies such as 360 cameras and 3D scanners significantly improve the design work. What is more, HMD displays with high field of view or optoelectronic Motion Capture systems and 3D cameras guarantee an extraordinary experience in immersive VR applications. This article reviews selected technologies from the perspective of their use in a broadly defined process of creating and implementing solutions for virtual reality. There is also the ability to create, modify and adapt new approaches that show team own work (SteamVR tracker). Most of the introduced examples are effectively used by authors to create different VR applications. The use of optoelectronic technology in virtual reality is presented in terms of design and operation of the system as well as referring to specific applications. Designers and users of VR systems should take a close look on new optoelectronics solutions, as they can significantly contribute to increased work efficiency and offer completely new opportunities for virtual world reception.

  5. Telescience testbed experiments for biomedical studies: fertilization potential recording of amphibian eggs using tele-manipulation under stereoscopic vision.

    PubMed

    Watanabe, S; Tanaka, M; Wada, Y; Suzuki, H; Takagi, S; Mori, S; Fukai, K; Kanazawa, Y; Takagi, M; Hirakawa, K; Ogasawara, K; Tsumura, K; Ogawa, K; Matsumoto, K; Nagaoka, S; Suzuki, T; Shimura, D; Yamashita, M; Nishio, S

    1994-07-01

    The telescience testbed experiments were carried out to test and investigate the tele-manipulation techniques in the intracellular potential recording of amphibian eggs. Implementation of telescience testbed was set up in the two separated laboratories of the Tsukuba Space center of NASDA, which were connected by tele-communication links. Manipulators respective for a microelectrode and a sample stage of microscope were moved by computers, of which command signals were transmitted from a computer in a remote control room. The computer in the control room was operated by an investigator (PI) who controlled the movement of each manipulator remotely. A stereoscopic vision of the microscope image were prepared by using a head mounted display (HMD) and were indispensable to the intracellular single cell recording. The fertilization potential of amphibian eggs was successfully obtained through the remote operating system.

  6. UAS Air Traffic Controller Acceptability Study-2: Effects of Communications Delays and Winds in Simulation

    NASA Technical Reports Server (NTRS)

    Comstock, James R., Jr.; Ghatas, Rania W.; Consiglio, Maria C.; Chamberlain, James P.; Hoffler, Keith D.

    2016-01-01

    This study evaluated the effects of Communications Delays and Winds on Air Traffic Controller ratings of acceptability of horizontal miss distances (HMDs) for encounters between UAS and manned aircraft in a simulation of the Dallas-Ft. Worth East-side airspace. Fourteen encounters per hour were staged in the presence of moderate background traffic. Seven recently retired controllers with experience at DFW served as subjects. Guidance provided to the UAS pilots for maintaining a given HMD was provided by information from self-separation algorithms displayed on the Multi-Aircraft Simulation System. Winds tested did not affect the acceptability ratings. Communications delays tested included 0, 400, 1200, and 1800 msec. For longer communications delays, there were changes in strategy and communications flow that were observed and reported by the controllers. The aim of this work is to provide useful information for guiding future rules and regulations applicable to flying UAS in the NAS.

  7. Cybersickness Onset With Reflexive Head Movements During Land and Shipboard Head-Mounted Display Flight Simulation

    DTIC Science & Technology

    2010-09-09

    provoked a predictable OKCR coronal head tilt (p < 0.001) whenever aircraft angle of bank (AOB) increased (Fig. 2). With 90º of simulated AOB, land... head pitch were –3.3 ± 3.8 to 6.8 ± 5.9 on land, and –4.0º ± 5.6 to 7.6º ± 9.7 at sea (Fig. 3). 7 Combined Coronal OKCR ( Head Tilt ) Data for...Land OKCR Figure 2: Coronal OKCR ( head tilt ) vs. angle of bank, during both land based and shipboard HMD/VR flight simulation. Combined

  8. Self-assembly and bilayer-micelle transition of fatty acids studied by replica-exchange constant pH molecular dynamics

    PubMed Central

    Morrow, Brian H.; Koenig, Peter H.; Shen, Jana K.

    2014-01-01

    Recent interest in the development of surfactant-based nano delivery systems targeting tumor sites has sparked our curiosity to understand the detailed mechanism of the self-assembly and phase transitions of pH-sensitive surfactants. Towards this goal we applied a state-of-the-art simulation technique, continuous constant pH molecular dynamics (CpHMD) with the hybrid-solvent scheme and pH-based replica-exchange protocol, to study de novo self-assembly of 30 and 40 lauric acids, a simple model titratable surfactant. We observed the formation of a gel-state bilayer at low and intermediate pH and a spherical micelle at high pH, with the phase transition starting at 20–30% ionization and completing at 50%. The degree of cooperativity for the transition increases from the 30-mer to the 40-mer. The calculated apparent or bulk pKa value is 7.0 for the 30-mer and 7.5 for the 40-mer. Congruent with experiment, these data demonstrate that CpHMD is capable of accurately modeling large conformational transitions of surfactant systems while allowing simultaneous proton titration of constituent molecules. We suggest that CpHMD simulations may become a useful tool to aid in the design and development of pH-sensitive nanocarriers for a variety of biomedical and technological applications. PMID:24215478

  9. IQ-Station: A Low Cost Portable Immersive Environment

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Eric Whiting; Patrick O'Leary; William Sherman

    2010-11-01

    The emergence of inexpensive 3D TV’s, affordable input and rendering hardware and open-source software has created a yeasty atmosphere for the development of low-cost immersive environments (IE). A low cost IE system, or IQ-station, fashioned from commercial off the shelf technology (COTS), coupled with a targeted immersive application can be a viable laboratory instrument for enhancing scientific workflow for exploration and analysis. The use of an IQ-station in a laboratory setting also has the potential of quickening the adoption of a more sophisticated immersive environment as a critical enabler in modern scientific and engineering workflows. Prior work in immersive environmentsmore » generally required either a head mounted display (HMD) system or a large projector-based implementation both of which have limitations in terms of cost, usability, or space requirements. The solution presented here provides an alternative platform providing a reasonable immersive experience that addresses those limitations. Our work brings together the needed hardware and software to create a fully integrated immersive display and interface system that can be readily deployed in laboratories and common workspaces. By doing so, it is now feasible for immersive technologies to be included in researchers’ day-to-day workflows. The IQ-Station sets the stage for much wider adoption of immersive environments outside the small communities of virtual reality centers.« less

  10. Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field.

    PubMed

    Carnegie, Kieran; Rhee, Taehyun

    2015-01-01

    Although head-mounted displays (HMDs) are ideal devices for personal viewing of immersive stereoscopic content, exposure to VR applications on them results in significant discomfort for the majority of people, with symptoms including eye fatigue, headaches, nausea, and sweating. A conflict between accommodation and vergence depth cues on stereoscopic displays is a significant cause of visual discomfort. This article describes the results of an evaluation used to judge the effectiveness of dynamic depth-of-field (DoF) blur in an effort to reduce discomfort caused by exposure to stereoscopic content on HMDs. Using a commercial game engine implementation, study participants report a reduction of visual discomfort on a simulator sickness questionnaire when DoF blurring is enabled. The study participants reported a decrease in symptom severity caused by HMD exposure, indicating that dynamic DoF can effectively reduce visual discomfort.

  11. Enhanced visualization of inner ear structures

    NASA Astrophysics Data System (ADS)

    Niemczyk, Kazimierz; Kucharski, Tomasz; Kujawinska, Malgorzata; Bruzgielewicz, Antoni

    2004-07-01

    Recently surgery requires extensive support from imaging technologies in order to increase effectiveness and safety of operations. One of important tasks is to enhance visualisation of quasi-phase (transparent) 3d structures. Those structures are characterized by very low contrast. It makes differentiation of tissues in field of view very difficult. For that reason the surgeon may be extremly uncertain during operation. This problem is connected with supporting operations of inner ear during which physician has to perform cuts at specific places of quasi-transparent velums. Conventionally during such operations medical doctor views the operating field through stereoscopic microscope. In the paper we propose a 3D visualisation system based on Helmet Mounted Display. Two CCD cameras placed at the output of microscope perform acquisition of stereo pairs of images. The images are processed in real-time with the goal of enhancement of quasi-phased structures. The main task is to create algorithm that is not sensitive to changes in intensity distribution. The disadvantages of existing algorithms is their lack of adaptation to occuring reflexes and shadows in field of view. The processed images from both left and right channels are overlaid on the actual images exported and displayed at LCD's of Helmet Mounted Display. A physician observes by HMD (Helmet Mounted Display) a stereoscopic operating scene with indication of the places of special interest. The authors present the hardware ,procedures applied and initial results of inner ear structure visualisation. Several problems connected with processing of stereo-pair images are discussed.

  12. Highly immersive virtual reality laparoscopy simulation: development and future aspects.

    PubMed

    Huber, Tobias; Wunderling, Tom; Paschold, Markus; Lang, Hauke; Kneist, Werner; Hansen, Christian

    2018-02-01

    Virtual reality (VR) applications with head-mounted displays (HMDs) have had an impact on information and multimedia technologies. The current work aimed to describe the process of developing a highly immersive VR simulation for laparoscopic surgery. We combined a VR laparoscopy simulator (LapSim) and a VR-HMD to create a user-friendly VR simulation scenario. Continuous clinical feedback was an essential aspect of the development process. We created an artificial VR (AVR) scenario by integrating the simulator video output with VR game components of figures and equipment in an operating room. We also created a highly immersive VR surrounding (IVR) by integrating the simulator video output with a [Formula: see text] video of a standard laparoscopy scenario in the department's operating room. Clinical feedback led to optimization of the visualization, synchronization, and resolution of the virtual operating rooms (in both the IVR and the AVR). Preliminary testing results revealed that individuals experienced a high degree of exhilaration and presence, with rare events of motion sickness. The technical performance showed no significant difference compared to that achieved with the standard LapSim. Our results provided a proof of concept for the technical feasibility of an custom highly immersive VR-HMD setup. Future technical research is needed to improve the visualization, immersion, and capability of interacting within the virtual scenario.

  13. All-Atom Continuous Constant pH Molecular Dynamics With Particle Mesh Ewald and Titratable Water.

    PubMed

    Huang, Yandong; Chen, Wei; Wallace, Jason A; Shen, Jana

    2016-11-08

    Development of a pH stat to properly control solution pH in biomolecular simulations has been a long-standing goal in the community. Toward this goal recent years have witnessed the emergence of the so-called constant pH molecular dynamics methods. However, the accuracy and generality of these methods have been hampered by the use of implicit-solvent models or truncation-based electrostatic schemes. Here we report the implementation of the particle mesh Ewald (PME) scheme into the all-atom continuous constant pH molecular dynamics (CpHMD) method, enabling CpHMD to be performed with a standard MD engine at a fractional added computational cost. We demonstrate the performance using pH replica-exchange CpHMD simulations with titratable water for a stringent test set of proteins, HP36, BBL, HEWL, and SNase. With the sampling time of 10 ns per replica, most pK a 's are converged, yielding the average absolute and root-mean-square deviations of 0.61 and 0.77, respectively, from experiment. Linear regression of the calculated vs experimental pK a shifts gives a correlation coefficient of 0.79, a slope of 1, and an intercept near 0. Analysis reveals inadequate sampling of structure relaxation accompanying a protonation-state switch as a major source of the remaining errors, which are reduced as simulation prolongs. These data suggest PME-based CpHMD can be used as a general tool for pH-controlled simulations of macromolecular systems in various environments, enabling atomic insights into pH-dependent phenomena involving not only soluble proteins but also transmembrane proteins, nucleic acids, surfactants, and polysaccharides.

  14. Communication Aid with Human Eyes Only

    NASA Astrophysics Data System (ADS)

    Arai, Kohei; Yajima, Kenro

    A communication aid with human eyes only is proposed. A set of candidate character is displayed onto computer screen of relatively small and light Head Mount Display: HMD that is mounted on glasses of which user wears on. When user looks at a candidate character with his/hers left eye while right eye picture is taken with small and light web camera that also is mounted on the glasses. The proposed system can selects 81 characters with two layers of 9 by 9 character candidate image. Other than these there is another selective image including control keys and frequently use of sentences. By using image matching between previously acquired template image for each candidate character and the currently acquired image, the proposed system realizes that which character in the candidates is selected. By using blinking and fix one's eye on combine together, the proposed system recognizes that user determines the selected key from the candidates. The blinking detection method employs a morphologic filter to avoid misunderstanding of dark eye detection due to eyebrows and shadows. Thus user can input sentences. User also may edit the sentences and then the sentences are read with Text to Speech: TTS software tool. Thus the system allows support conversations between handicapped and disabled persons without voice and the others peoples because only the function required for conversation is human eyes. Also the proposed system can be used as an input system for wearable computing systems. Test results by the 6 different able persons show that the proposed system does work with acceptable speed, around 1.5 second / character.

  15. 3D head mount display with single panel

    NASA Astrophysics Data System (ADS)

    Wang, Yuchang; Huang, Junejei

    2014-09-01

    The head mount display for entertainment usually requires light weight. But in the professional application has more requirements. The image quality, field of view (FOV), color gamut, response and life time are considered items, too. A head mount display based on 1-chip TI DMD spatial light modulator is proposed. The multiple light sources and splitting images relay system are the major design tasks. The relay system images the object (DMD) into two image planes to crate binocular vision. The 0.65 inch 1080P DMD is adopted. The relay has a good performance which includes the doublet to reduce the chromatic aberration. Some spaces are reserved for placing the mirror and adjustable mechanism. The mirror splits the rays to the left and right image plane. These planes correspond to the eyepieces objects and image to eyes. A changeable mechanism provides the variable interpupillary distance (IPD). The folding optical path makes sure that the HMD center of gravity is close to the head and prevents the uncomfortable downward force being applied to head or orbit. Two RGB LED assemblies illuminate to the DMD in different angle. The light is highly collimated. The divergence angle is small enough such that one LED ray would only enters to the correct eyepiece. This switching is electronic controlled. There is no moving part to produce vibration and fast switch would be possible. Two LED synchronize with 3D video sync by a driving board which also controls the DMD. When the left eye image is displayed on DMD, the LED for left optical path turns on. Vice versa for right image and 3D scene is accomplished.

  16. Development and evaluation of vision rehabilitation devices.

    PubMed

    Luo, Gang; Peli, Eli

    2011-01-01

    We have developed a range of vision rehabilitation devices and techniques for people with impaired vision due to either central vision loss or severely restricted peripheral visual field. We have conducted evaluation studies with patients to test the utilities of these techniques in an effort to document their advantages as well as their limitations. Here we describe our work on a visual field expander based on a head mounted display (HMD) for tunnel vision, a vision enhancement device for central vision loss, and a frequency domain JPEG/MPEG based image enhancement technique. All the evaluation studies included visual search paradigms that are suitable for conducting indoor controllable experiments.

  17. The search for instantaneous vection: An oscillating visual prime reduces vection onset latency.

    PubMed

    Palmisano, Stephen; Riecke, Bernhard E

    2018-01-01

    Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion ("vection"). However, for this vection to be most useful in virtual reality and vehicle simulation, it needs to be induced quickly, if not immediately. This study examined whether vection onset latency could be reduced towards zero using visual display manipulations alone. In the main experiments, visual self-motion simulations were presented to observers via either a large external display or a head-mounted display (HMD). Priming observers with visually simulated viewpoint oscillation for just ten seconds before the main self-motion display was found to markedly reduce vection onset latencies (and also increase ratings of vection strength) in both experiments. As in earlier studies, incorporating this simulated viewpoint oscillation into the self-motion displays themselves was also found to improve vection. Average onset latencies were reduced from 8-9s in the no oscillating control condition to as little as 4.6 s (for external displays) or 1.7 s (for HMDs) in the combined oscillation condition (when both the visual prime and the main self-motion display were oscillating). As these display manipulations did not appear to increase the likelihood or severity of motion sickness in the current study, they could possibly be used to enhance computer generated simulation experiences and training in the future, at no additional cost.

  18. The search for instantaneous vection: An oscillating visual prime reduces vection onset latency

    PubMed Central

    Riecke, Bernhard E.

    2018-01-01

    Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion (“vection”). However, for this vection to be most useful in virtual reality and vehicle simulation, it needs to be induced quickly, if not immediately. This study examined whether vection onset latency could be reduced towards zero using visual display manipulations alone. In the main experiments, visual self-motion simulations were presented to observers via either a large external display or a head-mounted display (HMD). Priming observers with visually simulated viewpoint oscillation for just ten seconds before the main self-motion display was found to markedly reduce vection onset latencies (and also increase ratings of vection strength) in both experiments. As in earlier studies, incorporating this simulated viewpoint oscillation into the self-motion displays themselves was also found to improve vection. Average onset latencies were reduced from 8-9s in the no oscillating control condition to as little as 4.6 s (for external displays) or 1.7 s (for HMDs) in the combined oscillation condition (when both the visual prime and the main self-motion display were oscillating). As these display manipulations did not appear to increase the likelihood or severity of motion sickness in the current study, they could possibly be used to enhance computer generated simulation experiences and training in the future, at no additional cost. PMID:29791445

  19. Comparison of form in potential functions while maintaining upright posture during exposure to stereoscopic video clips.

    PubMed

    Kutsuna, Kenichiro; Matsuura, Yasuyuki; Fujikake, Kazuhiro; Miyao, Masaru; Takada, Hiroki

    2013-01-01

    Visually induced motion sickness (VIMS) is caused by sensory conflict, the disagreement between vergence and visual accommodation while observing stereoscopic images. VIMS can be measured by psychological and physiological methods. We propose a mathematical methodology to measure the effect of three-dimensional (3D) images on the equilibrium function. In this study, body sway in the resting state is compared with that during exposure to 3D video clips on a liquid crystal display (LCD) and on a head mounted display (HMD). In addition, the Simulator Sickness Questionnaire (SSQ) was completed immediately afterward. Based on the statistical analysis of the SSQ subscores and each index for stabilograms, we succeeded in determining the quantity of the VIMS during exposure to the stereoscopic images. Moreover, we discuss the metamorphism in the potential functions to control the standing posture during the exposure to stereoscopic video clips.

  20. Projection type transparent 3D display using active screen

    NASA Astrophysics Data System (ADS)

    Kamoshita, Hiroki; Yendo, Tomohiro

    2015-05-01

    Equipment to enjoy a 3D image, such as a movie theater, television and so on have been developed many. So 3D video are widely known as a familiar image of technology now. The display representing the 3D image are there such as eyewear, naked-eye, the HMD-type, etc. They has been used for different applications and location. But have not been widely studied for the transparent 3D display. If transparent large 3D display is realized, it is useful to display 3D image overlaid on real scene in some applications such as road sign, shop window, screen in the conference room etc. As a previous study, to produce a transparent 3D display by using a special transparent screen and number of projectors is proposed. However, for smooth motion parallax, many projectors are required. In this paper, we propose a display that has transparency and large display area by time multiplexing projection image in time-division from one or small number of projectors to active screen. The active screen is composed of a number of vertically-long small rotate mirrors. It is possible to realize the stereoscopic viewing by changing the image of the projector in synchronism with the scanning of the beam.3D vision can be realized by light is scanned. Also, the display has transparency, because it is possible to see through the display when the mirror becomes perpendicular to the viewer. We confirmed the validity of the proposed method by using simulation.

  1. Draft genome sequence of the D-Xylose-Fermenting yeast Spathaspora xylofermentans UFMG-HMD23.3

    USDA-ARS?s Scientific Manuscript database

    Here, we report the draft genome sequence of the yeast Spathaspora xylofermentans UFMG-HMD23.3 (CBMAI 1427=CBS 12681), a D-xylose fermenting yeast isolated from the Amazonian forest. The genome consists of 298 contigs, with a total size of 15.1 Mb, including the mitochondrial genome, and 5,948 predi...

  2. A neuro-fuzzy warning system for combating cybersickness in the elderly caused by the virtual environment on a TFT-LCD.

    PubMed

    Liu, Cheng-Li

    2009-05-01

    Only a few studies in the literature have focused on the effects of age on virtual environment (VE) sickness susceptibility and even less research was carried out focusing on the elderly. In general, the elderly usually browse VEs on a thin film transistor liquid crystal display (TFT-LCD) at home or somewhere, not a head-mounted display (HMD). While the TFT-LCD is used to present VEs, this set-up does not physically enclose the user. Therefore, this study investigated the factors that contribute to cybersickness among the elderly when immersed into a VE on TFT-LCD, including exposure durations, navigation rotating speeds and angle of inclination. Participants were elderly, with an average age of 69.5 years. The results of the first experiment showed that the rate of simulator sickness questionnaire (SSQ) scores increases significantly with navigational rotating speed and duration of exposure. However, the experimental data also showed that the rate of SSQ scores does not increase with the increase in angle of inclination. In applying these findings, the neuro-fuzzy technology was used to develop a neuro-fuzzy cybersickness-warning system integrating fuzzy logic reasoning and neural network learning. The contributing factors were navigational rotating speed and duration of exposure. The results of the second experiment showed that the proposed system can efficiently determine the level of cybersickness based on the associated subjective sickness estimates and combat cybersickness due to long exposure to a VE.

  3. [The determination of pulmonary phospholipids in the gastric contents for an assessment of the respiratory distress syndrome].

    PubMed

    Cano-González, R; Udaeta-Mora, E; Sosa-Ceja, R; Fernández-Carrocera, L

    1992-06-01

    Since hyaline membrane disease (HMD) is an important cause of mortality and morbidity in preterm newborns, we decided to evaluate the utility of pulmonary phospholipid (PP) determination in gastric aspirate for confirmatory diagnosis. For that purpose we studied 31 preterm and 30 term babies and compared the results between them and PP in gastric aspirate and amniotic fluid from their mothers. All the term newborns were normal, with mean weight of 3,221, and 39 weeks of gestational age; the results of phosphatidyl inositol (PI) and phosphatidyl glycerol (PG) were positive. The premature babies had a mean weight of 2,424 g and 35 weeks of gestational age. Thirteen had respiratory distress, 4 transient tachypnea and 9 HMD. In this group the babies with PI present and PG absent developed respiratory distress without HMD. The test had sensibility of 69% and specificity of 100%, and in patients without PG and PI the sensibility and specificity was 100%. We concluded that this test has enough sensibility and specificity for the confirmation of HMD in gastric aspirate when the PI and PG are not present.

  4. Low-energy mass-selected ion beam production of fragments produced from hexamethyldisilane for SiC film formation

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Yoshimura, Satoru, E-mail: yosimura@ppl.eng.osaka-u.ac.jp; Sugimoto, Satoshi; Kiuchi, Masato

    2016-03-14

    We have proposed an experimental methodology which makes it possible to deposit silicon carbide (SiC) films on Si substrates with a low-energy mass-selected ion beam system using hexamethyldisilane (HMD) as a gas source. In this study, one of the fragment ions produced from HMD, SiCH{sub 4}{sup +}, was mass-selected. The ion energy was approximately 100 eV. Then, the SiCH{sub 4}{sup +} ions were irradiated to a Si(100) substrate. When the temperature of the Si substrate was set at 800 °C during the ion irradiation, the X-ray diffraction and Raman spectroscopy of the substrate following the completion of ion irradiation experiment demonstrated themore » occurrence of 3C-SiC deposition.« less

  5. Comparison of storm-time changes of geomagnetic field at ground and MAGSAT altitudes

    NASA Technical Reports Server (NTRS)

    Dejesusparada, N. (Principal Investigator); Kane, R. P.; Trivedi, N. B.

    1982-01-01

    The MAGSAT data for the period Nov. 2-20, 1979 were studied. From the observed H, the HMD predicted by model was subtracted. The residue delta H = H-HMD shows storm-time variations similar to geomagnetic Dst, at least qualitatively. Delta H sub 0, i.e., equatorial values of delta H were studied separately for dusk and dawn and show some differences.

  6. Consumption of red and processed meat and refined grains for 4weeks decreases insulin sensitivity in insulin-resistant adults: A randomized crossover study.

    PubMed

    Kim, Yoona; Keogh, Jennifer B; Clifton, Peter M

    2017-03-01

    Red and processed meat and refined grains are associated with an increased risk of type 2 diabetes. Interventions are limited. We hypothesized that a diet high in red and processed meat and refined grains (HMD) would decrease insulin sensitivity compared to a diet high in whole grains, nuts, dairy and legumes with no red meat (HWD). Forty-nine subjects without diabetes [15 men and 34 women, age, 35.6±15.7 years, body mass index (BMI), 27±5.9kg/m 2 ] underwent two 4-week weight-stable dietary interventions in a randomized crossover design. The insulin sensitivity index (ISI) was calculated from the last 30min of a continuous low-dose insulin (25mU/kg·h) and glucose (4mg/kg·min) infusion test (LDIGIT 120-150min ) at the end of each diet. The population fell into two very discrete groups: those with a very low insulin response in the LDIGIT 120-150min on HMD (Group 1<56pmol/L, n=24), and those with relatively normal insulin responses (Group 2>56pmol/L, n=25). Group 2 had significantly higher insulin concentrations [(median and interquartile range) 153, 180 for HMD vs. 123, 149pmol/L for HWD; P=0.019] and glucose concentrations [(mean±standard deviation) 7.4±1.3 for HMD vs.6.7±1.2mmol/L for HWD; P=0.05], resulting in a significantly decreased ISI [(median and interquartile range) 21.1, 34.2 for HMD vs. 31.6, 39.4 for HWD; P=0.014] compared to HWD. Log ISI after HMD was significantly correlated with BMI (r=-0.5; P=0.009), fat mass (r=-0.55; P=0.004) and self-reported activity levels (r=-0.45; P=0.024). A dietary pattern high in red and processed meat and refined grains decreased insulin sensitivity compared to a dietary pattern high in whole grains, nuts, dairy products and legumes only in relatively insulin-resistant adults. Copyright © 2016 Elsevier Inc. All rights reserved.

  7. UAS Air Traffic Controller Acceptability Study. 2; Evaluating Detect and Avoid Technology and Communication Delays in Simulation

    NASA Technical Reports Server (NTRS)

    Comstock, James R., Jr.; Ghatas, Rania W.; Consiglio, Maria C.; Chamberlain, James P.; Hoffler, Keith D.

    2015-01-01

    This study evaluated the effects of communications delays and winds on air traffic controller ratings of acceptability of horizontal miss distances (HMDs) for encounters between Unmanned Aircraft Systems (UAS) and manned aircraft in a simulation of the Dallas-Ft. Worth (DFW) airspace. Fourteen encounters per hour were staged in the presence of moderate background traffic. Seven recently retired controllers with experience at DFW served as subjects. Guidance provided to the UAS pilots for maintaining a given HMD was provided by information from Detect and Avoid (DAA) self-separation algorithms (Stratway+) displayed on the Multi-Aircraft Control System. This guidance consisted of amber "bands" on the heading scale of the UAS navigation display indicating headings that would result in a loss of well clear between the UAS and nearby traffic. Winds tested were successfully handled by the DAA algorithms and did not affect the controller acceptability ratings of the HMDs. Voice communications delays for the UAS were also tested and included one-way delay times of 0, 400, 1200, and 1800 msec. For longer communications delays, there were changes in strategy and communications flow that were observed and reported by the controllers. The aim of this work is to provide useful information for guiding future rules and regulations applicable to flying UAS in the NAS. Information from this study will also be of value to the Radio Technical Commission for Aeronautics (RTCA) Special Committee 228 - Minimum Performance Standards for UAS.

  8. Experimental Study on Hot Metal Desulfurization Using Sintered Red Mud-Based Flux

    NASA Astrophysics Data System (ADS)

    Li, Fengshan; Zhang, Yanling; Guo, Zhancheng

    2017-09-01

    This research presents the results of laboratory and pilot-scale tests conducted on the use of sintered red mud (RM)-based flux in the hot metal desulfurization (HMD) process. Al2O3/Na2O in RM can decrease the melting point of lime-based slag and can work as a flux in the HMD process. Good slag fluidity was observed throughout the process, and high desulfurization rates ( 80%) with a low final S content (<0.02%) were experimentally obtained when the RM:CaO ratio was between 1.2:1 and 2.4:1. The pilot-scale test results indicated that a desulfurization rate as high as 91% and a S content <0.0099% could be acquired when RM:lime = 1:1, verifying the feasibility of using sintered RM-based flux in HMD. The data obtained provide important information for promoting the large-scale application of sintered RM in steelmaking.

  9. Active matrix OLED for rugged HMD and viewfinder applications

    NASA Astrophysics Data System (ADS)

    Low, Kia; Jones, Susan K.; Prache, Olivier; Fellowes, David A.

    2004-09-01

    We present characterization of a full-color 852x3x600-pixel, active matrix organic light emitting diode (AMOLED) color microdisplay (eMagin Corporation's SVGA+ display) for environmentally demanding applications. The results show that the AMOLED microdisplay can provide cold-start turn-on and operate at extreme temperature conditions, far in excess of non-emissive displays. Correction factors for gamma response of the AMOLED microdisplay as a function of temperature have been determined to permit consistent luminance and contrast from -40°C to over +80°C. Gamma adjustments are made by a simple temperature compensation adjustment of the reference voltages of the AMOLED. The typical room temperature full-on luminance half-life of the SVGA+ full color display organic light emitting diode (OLED) display at over 3,000 hr at a starting luminance at approx. 100 cd/m2, translates to more than 15,000 hr of continuous full-motion video usage, based on a 25% duty cycle at a typical 50-60 cd/m2 commercial luminance level, or over 60,000 hr half-life in monochrome white usage, or over 100,000 hr luminance half-life in monochrome yellow usage at similar operating conditions. Half life at typical night vision luminance levels would be much longer.

  10. Evaluation of radiochemical neutron activation analysis methods for determination of arsenic in biological materials.

    PubMed

    Paul, Rick L

    2011-01-01

    Radiochemical neutron activation analysis (RNAA) with retention on hydrated manganese dioxide (HMD) has played a key role in the certification of As in biological materials at NIST. Although this method provides very high and reproducible yields and detection limits at low microgram/kilogram levels, counting geometry uncertainties may arise from unequal distribution of As in the HMD, and arsenic detection limits may not be optimal due to significant retention of other elements. An alternate RNAA procedure with separation of arsenic by solvent extraction has been investigated. After digestion of samples in nitric and perchloric acids, As(III) is extracted from 2 M sulfuric acid solution into a solution of zinc diethyldithiocarbamate in chloroform. Counting of (76)As allows quantitation of arsenic. Addition of an (77)As tracer solution prior to dissolution allows correction for chemical yield and counting geometries, further improving reproducibility. The HMD and solvent extraction procedures for arsenic were compared through analysis of SRMs 1577c (bovine liver), 1547 (peach leaves), and 1575a (pine needles). Both methods gave As results in agreement with certified values with comparable reproducibility. However, the solvent extraction method yields a factor of 3 improvement in detection limits and is less time-consuming than the HMD method. The new method shows great promise for use in As certification in reference materials.

  11. Performance Support Tools for Space Medical Operations

    NASA Technical Reports Server (NTRS)

    Byrne, Vicky E.; Schmidt, Josef; Barshi, Immanuel

    2009-01-01

    The early Constellation space missions are expected to have medical capabilities very similar to those currently on the Space Shuttle and International Space Station (ISS). For Crew Exploration Vehicle (CEV) missions to ISS, medical equipment will be located on ISS, and carried into CEV in the event of an emergency. Flight Surgeons (FS) on the ground in Mission Control will be expected to direct the Crew Medical Officer (CMO) during medical situations. If there is a loss of signal and the crew is unable to communicate with the ground, a CMO would be expected to carry out medical procedures without the aid of a FS. In these situations, performance support tools can be used to reduce errors and time to perform emergency medical tasks. Human factors personnel at Johnson Space Center have recently investigated medical performance support tools for CMOs on-orbit, and FSs on the ground. This area of research involved the feasibility of Just-in-time (JIT) training techniques and concepts for real-time medical procedures. In Phase 1, preliminary feasibility data was gathered for two types of prototype display technologies: a hand-held PDA, and a Head Mounted Display (HMD). The PDA and HMD were compared while performing a simulated medical procedure using ISS flight-like medical equipment. Based on the outcome of Phase 1, including data on user preferences, further testing was completed using the PDA only. Phase 2 explored a wrist-mounted PDA, and compared it to a paper cue card. For each phase, time to complete procedures, errors, and user satisfaction were captured. Information needed by the FS during ISS mission support, especially for an emergency situation (e.g. fire onboard ISS), may be located in many different places around the FS s console. A performance support tool prototype is being developed to address this issue by bringing all of the relevant information together in one place. The tool is designed to include procedures and other information needed by a FS during an emergency, as well as procedures and information to be used after the emergency is resolved. Several walkthroughs of the prototype with FSs have been completed within a mockup of an ISS FS console. Feedback on the current tool design as well as recommendations for existing ISS FS displays were captured.

  12. The Effect on Vision of Light Scatter From HMD Visors and Aircraft Windscreens

    DTIC Science & Technology

    1999-01-01

    This paper was cleared by ASC99-0447 on 5 Mar 1999 The Effect on Vision of Light Scatter from HMD Visors and Aircraft Windscreens Peter L. Marasco ...Medical Research Laboratory, Wright-Patterson AFB, Ohio. BIOGRAPHIES This paper was cleared by ASC99-0447 on 5 Mar 1999 Peter Marasco came to the U.S. Air...and improving optical test methods. Mr. Marasco received a BS degree from the University of Rochester in 1991 and an MS degree from the University of

  13. Integrated Mission Precision Attack Cockpit Technology (IMPACT). Phase 1: Identifying Technologies for Air-to-Ground Fighter Integration.

    DTIC Science & Technology

    1994-10-31

    No comment S4: No comment 63 3. The HMD would my...released (i.e., not hung) without looking down on the PACS page is very good." S4: No comment 6. The HMD would my SITUATIONAL AWARENESS during the INGRESS...Substantially Degrade 0 (Subject 1: NO RATING) HOW? S 1: No comment S2: "Previous reasons, visibility REF # 2, 4" S3: No comment S4: No comment 65 7. The

  14. Virtual Reality as a Medium for Sensorimotor Adaptation Training and Spaceflight Countermeasures

    NASA Technical Reports Server (NTRS)

    Madansingh, S.; Bloomberg, J. J.

    2014-01-01

    Astronauts experience a profound sensorimotor adaptation during transition to and from the microgravity environment of space. With the upcoming shift to extra-long duration missions (upwards of 1 year) aboard the International Space Station, the immediate risks to astronauts during these transitory periods become more important than ever to understand and prepare for. Recent advances in virtual reality technology enable everyday adoption of these tools for entertainment and use in training. Embedding an individual in a virtual environment (VE) allows the ability to change the perception of visual flow, elicit automatic motor behavior and produce sensorimotor adaptation, not unlike those required during long duration microgravity exposure. The overall goal of this study is to determine the feasibility of present head mounted display technology (HMD) to produce reliable visual flow information and the expected adaptation associated with virtual environment manipulation to be used in future sensorimotor adaptability countermeasures. To further understand the influence of visual flow on gait adaptation during treadmill walking, a series of discordant visual flow manipulations in a virtual environment are proposed. Six healthy participants (3 male and 3 female) will observe visual flow information via HMD (Oculus Rift DK2) while walking on an instrumented treadmill at their preferred walking speed. Participants will be immersed in a series of VE's resembling infinite hallways with different visual characteristics: an office hallway, a hallway with pillars and the hallway of a fictional spacecraft. Participants will perform three trials of 10 min. each, which include walking on the treadmill while receiving congruent or incongruent visual information via the HMD. In the first trial, participants will experience congruent visual information (baseline) where the hallway is perceived to move at the same rate as their walking speed. The final two trials will be randomized among participants where the hallway is perceived to move at either half (0.5x) or twice (2.0x) their preferred walking speed. Participants will remain on the treadmill between trials and will not be warned of the upcoming change to visual flow to minimize preparatory adjustments. Stride length, step frequency and dual-support time will be quantified during each trial. We hypothesize that participants will experience a rapid modification in gait performance during periods of adaptive change, expressed as a decrease in step length, an increase in step frequency and an increase in dual-support time, followed by a period of adaptation where these movement parameters will return to near-baseline levels. As stride length, step frequency and dual support times return to baseline values, an adaptation time constant will be derived to establish individual time-to-adapt (TTA). HMD technology represents a paradigm shift in sensorimotor adaptation training where gait adaptability can be stressed using off-the-shelf consumer products and minimal experimental equipment, allowing for greater training flexibility in astronaut and terrestrial applications alike.

  15. Comparison Between the Fecal Bacterial Microbiota of Healthy and Diarrheic Captive Musk Deer

    PubMed Central

    Li, Yimeng; Hu, Xiaolong; Yang, Shuang; Zhou, Juntong; Qi, Lei; Sun, Xiaoning; Fan, Mengyuan; Xu, Shanghua; Cha, Muha; Zhang, Meishan; Lin, Shaobi; Liu, Shuqiang; Hu, Defu

    2018-01-01

    Diarrhea constitutes one of the most common diseases affecting the survival of captive musk deer and is usually caused by an imbalance in intestinal microbiota. Currently, research regarding the structure and function of intestinal microbiota in diarrheic musk deer is lacking. Therefore, in the present study, high-throughput 16S-rRNA gene sequencing was used to analyze the intestinal microbiota in feces of healthy captive musk deer (HMD) (n = 8) and musk deer with mild (MMD) (n = 8), and severe (n = 5) (SMD) diarrhea to compare the difference in intestinal microbiota of musk deer under various physiological conditions. The results showed that the diversity of HMD fecal microbiota was significantly higher than that of the two diarrhea samples. β Diversity results indicated that there were extremely significant differences in bacterial communities between the HMD sample and the MMD and SMD samples. However, no significant difference was found between the two diarrhea samples. LefSe analysis showed that the degree of intestinal physiological dysfunction in musk deer was correlated with the types of major pathogens. The main pathogen in the MMD group is Escherichia–Shigella, whereas Fusobacterium is the main pathogen in the SMD group. PICRUSt functional profile prediction indicated that the intestinal microbiota disorder could also lead to changes in the abundance of genes in metabolic pathways of the immune system. Altogether, this study provides a theoretical basis for the exploration of treatments for diarrhea in captive musk deer, which is of considerable significance to the implementation of the musk deer release into the wild program. PMID:29551996

  16. Ultra-high resolution and high-brightness AMOLED

    NASA Astrophysics Data System (ADS)

    Wacyk, Ihor; Ghosh, Amal; Prache, Olivier; Draper, Russ; Fellowes, Dave

    2012-06-01

    As part of its continuing effort to improve both the resolution and optical performance of AMOLED microdisplays, eMagin has recently developed an SXGA (1280×3×1024) microdisplay under a US Army RDECOM CERDEC NVESD contract that combines the world's smallest OLED pixel pitch with an ultra-high brightness green OLED emitter. This development is aimed at next-generation HMD systems with "see-through" and daylight imaging requirements. The OLED pixel array is built on a 0.18-micron CMOS backplane and contains over 4 million individually addressable pixels with a pixel pitch of 2.7 × 8.1 microns, resulting in an active area of 0.52 inches diagonal. Using both spatial and temporal enhancement, the display can provide over 10-bits of gray-level control for high dynamic range applications. The new pixel design also enables the future implementation of a full-color QSXGA (2560 × RGB × 2048) microdisplay in an active area of only 1.05 inch diagonal. A low-power serialized low-voltage-differential-signaling (LVDS) interface is integrated into the display for use as a remote video link for tethered systems. The new SXGA backplane has been combined with the high-brightness green OLED device developed by eMagin under an NVESD contract. This OLED device has produced an output brightness of more than 8000fL with all pixels on; lifetime measurements are currently underway and will presented at the meeting. This paper will describe the operational features and first optical and electrical test results of the new SXGA demonstrator microdisplay.

  17. Embodied collaboration support system for 3D shape evaluation in virtual space

    NASA Astrophysics Data System (ADS)

    Okubo, Masashi; Watanabe, Tomio

    2005-12-01

    Collaboration mainly consists of two tasks; one is each partner's task that is performed by the individual, the other is communication with each other. Both of them are very important objectives for all the collaboration support system. In this paper, a collaboration support system for 3D shape evaluation in virtual space is proposed on the basis of both studies in 3D shape evaluation and communication support in virtual space. The proposed system provides the two viewpoints for each task. One is the viewpoint of back side of user's own avatar for the smooth communication. The other is that of avatar's eye for 3D shape evaluation. Switching the viewpoints satisfies the task conditions for 3D shape evaluation and communication. The system basically consists of PC, HMD and magnetic sensors, and users can share the embodied interaction by observing interaction between their avatars in virtual space. However, the HMD and magnetic sensors, which are put on the users, would restrict the nonverbal communication. Then, we have tried to compensate the loss of nodding of partner's avatar by introducing the speech-driven embodied interactive actor InterActor. Sensory evaluation by paired comparison of 3D shapes in the collaborative situation in virtual space and in real space and the questionnaire are performed. The result demonstrates the effectiveness of InterActor's nodding in the collaborative situation.

  18. Virtual Reality as a Medium for Sensorimotor Adaptation Training and Spaceflight Countermeasures

    NASA Technical Reports Server (NTRS)

    Madansingh, S.; Bloomberg, J. J.

    2015-01-01

    With the upcoming shift to extra-long duration missions (1 year) aboard the ISS, sensorimotor adaptations during transitory periods in-and-out of microgravity are more important to understand and prepare for. Advances in virtual reality technology enables everyday adoption of these tools for entertainment and use in training. Experiencing virtual environments (VE) allows for the manipulation of visual flow to elicit automatic motor behavior and produce sensorimotor adaptation (SA). Recently, the ability to train individuals using repeatable and varied exposures to SA challenges has shown success by improving performance during exposure to a novel environment (Batson 2011). This capacity to 'learn to learn' is referred to as sensorimotor adaptive generalizability and, through the use of treadmill training, represents an untapped potential for individualized countermeasures. The goal of this study is to determine the feasibility of present head mounted displays (HMDs) to produce compelling visual flow information and the expected adaptations for use in future SA treadmill-based countermeasures. Participants experience infinite hallways providing congruent (baseline) or incongruent visual information (half or double speed) via HMD while walking on an instrumented treadmill at 1.1m/s. As gait performance approaches baseline levels, an adaptation time constant is derived to establish individual time-to-adapt (TTA). It is hypothesized that decreasing the TTA through SA treadmill training will facilitate sensorimotor adaptation during gravitational transitions. In this way, HMD technology represents a novel platform for SA training using off-the-shelf consumer products for greater training flexibility in astronaut and terrestrial applications alike.

  19. The Sense of 1PP-Location Contributes to Shaping the Perceived Self-location Together with the Sense of Body-Location

    PubMed Central

    Huang, Hsu-Chia; Lee, Yen-Tung; Chen, Wen-Yeo; Liang, Caleb

    2017-01-01

    Self-location—the sense of where I am in space—provides an experiential anchor for one's interaction with the environment. In the studies of full-body illusions, many researchers have defined self-location solely in terms of body-location—the subjective feeling of where my body is. Although this view is useful, there is an issue regarding whether it can fully accommodate the role of 1PP-location—the sense of where my first-person perspective is located in space. In this study, we investigate self-location by comparing body-location and 1PP-location: using a head-mounted display (HMD) and a stereo camera, the subjects watched their own body standing in front of them and received tactile stimulations. We manipulated their senses of body-location and 1PP-location in three different conditions: the participants standing still (Basic condition), asking them to move forward (Walking condition), and swiftly moving the stereo camera away from their body (Visual condition). In the Walking condition, the participants watched their body moving away from their 1PP. In the Visual condition, the scene seen via the HMD was systematically receding. Our data show that, under different manipulations of movement, the spatial unity between 1PP-location and body-location can be temporarily interrupted. Interestingly, we also observed a “double-body effect.” We further suggest that it is better to consider body-location and 1PP-location as interrelated but distinct factors that jointly support the sense of self-location. PMID:28352241

  20. The Sense of 1PP-Location Contributes to Shaping the Perceived Self-location Together with the Sense of Body-Location.

    PubMed

    Huang, Hsu-Chia; Lee, Yen-Tung; Chen, Wen-Yeo; Liang, Caleb

    2017-01-01

    Self-location -the sense of where I am in space-provides an experiential anchor for one's interaction with the environment. In the studies of full-body illusions, many researchers have defined self-location solely in terms of body-location -the subjective feeling of where my body is. Although this view is useful, there is an issue regarding whether it can fully accommodate the role of 1PP-location -the sense of where my first-person perspective is located in space. In this study, we investigate self-location by comparing body-location and 1PP-location: using a head-mounted display (HMD) and a stereo camera, the subjects watched their own body standing in front of them and received tactile stimulations. We manipulated their senses of body-location and 1PP-location in three different conditions: the participants standing still (Basic condition), asking them to move forward (Walking condition), and swiftly moving the stereo camera away from their body (Visual condition). In the Walking condition, the participants watched their body moving away from their 1PP. In the Visual condition, the scene seen via the HMD was systematically receding. Our data show that, under different manipulations of movement, the spatial unity between 1PP-location and body-location can be temporarily interrupted. Interestingly, we also observed a "double-body effect." We further suggest that it is better to consider body-location and 1PP-location as interrelated but distinct factors that jointly support the sense of self-location.

  1. Postural Control Disturbances Produced By Exposure to HMD and Dome Vr Systems

    NASA Technical Reports Server (NTRS)

    Harm, D. L.; Taylor, L. C.

    2005-01-01

    Two critical and unresolved human factors issues in VR systems are: 1) potential "cybersickness", a form of motion sickness which is experienced in virtual worlds, and 2) maladaptive sensorimotor performance following exposure to VR systems. Interestingly, these aftereffects are often quite similar to adaptive sensorimotor responses observed in astronauts during and/or following space flight. Most astronauts and cosmonauts experience perceptual and sensorimotor disturbances during and following space flight. All astronauts exhibit decrements in postural control following space flight. It has been suggested that training in virtual reality (VR) may be an effective countermeasure for minimizing perceptual and/or sensorimotor disturbances. People adapt to consistent, sustained alterations of sensory input such as those produced by microgravity, and experimentally-produced stimulus rearrangements (e.g., reversing prisms, magnifying lenses, flight simulators, and VR systems). Adaptation is revealed by aftereffects including perceptual disturbances and sensorimotor control disturbances. The purpose of the current study was to compare disturbances in postural control produced by dome and head-mounted virtual environment displays. Individuals recovered from motion sickness and the detrimental effects of exposure to virtual reality on postural control within one hour. Sickness severity and initial decrements in postural equilibrium decreases over days, which suggests that subjects become dual-adapted over time. These findings provide some direction for developing training schedules for VR users that facilitate adaptation, and address safety concerns about aftereffects.

  2. Impact of Virtual Environments on Sensorimotor Coordination and User Safety

    NASA Technical Reports Server (NTRS)

    Harm, Deborah L.; Taylor, Laura C.; Kennedy, Robert S.; Reschke, Millard F.

    2011-01-01

    One critical unresolved issue related to the safe use of virtual environments (VEs) is maladaptive sensorimotor coordination following exposure to VEs. Moving visual displays used in VEs, especially in the absence of concordant vestibular signals leads to adaptive responses during VE exposure, but maladaptive responses following return to the normal environment. In the current set of investigations, we examined the effect of HMD and dome VE displays on eye-head-hand coordination, gaze holding and postural equilibrium. Subjects (61) performed a navigation and a pick and place task. Further, we compared 30 min and 60 min exposures across 3 days (each separated by 1 day). A subset of these results will be presented. In general, we found significant decrements in all three measures following exposure to the VEs. In addition, we found that these disturbances generally recovered within 1-2 hrs and decreased across days. These findings suggest the need for post-VE monitoring of sensorimotor coordination and for developing a set of recommendations for users concerning activities that are safe to engage in following use of a VE.

  3. Sensor-enhanced 3D conformal cueing for safe and reliable HC operation in DVE in all flight phases

    NASA Astrophysics Data System (ADS)

    Münsterer, Thomas; Schafhitzel, Tobias; Strobel, Michael; Völschow, Philipp; Klasen, Stephanus; Eisenkeil, Ferdinand

    2014-06-01

    Low level helicopter operations in Degraded Visual Environment (DVE) still are a major challenge and bear the risk of potentially fatal accidents. DVE generally encompasses all degradations to the visual perception of the pilot ranging from night conditions via rain and snowfall to fog and maybe even blinding sunlight or unstructured outside scenery. Each of these conditions reduce the pilots' ability to perceive visual cues in the outside world reducing his performance and finally increasing risk of mission failure and accidents, like for example Controlled Flight Into Terrain (CFIT). The basis for the presented solution is a fusion of processed and classified high resolution ladar data with database information having a potential to also include other sensor data like forward looking or 360° radar data. This paper reports on a pilot assistance system aiming at giving back the essential visual cues to the pilot by means of displaying 3D conformal cues and symbols in a head-tracked Helmet Mounted Display (HMD) and a combination with synthetic view on a head-down Multi-Function Display (MFD). Each flight phase and each flight envelope requires different symbology sets and different possibilities for the pilots to select specific support functions. Several functionalities have been implemented and tested in a simulator as well as in flight. The symbology ranges from obstacle warning symbology via terrain enhancements through grids or ridge lines to different waypoint symbols supporting navigation. While some adaptations can be automated it emerged as essential that symbology characteristics and completeness can be selected by the pilot to match the relevant flight envelope and outside visual conditions.

  4. Attitude symbology issues for helmet-mounted displays

    NASA Astrophysics Data System (ADS)

    Davy, Eleanor C.; Dudfield, Helen J.; Hardiman, Thomas D.; Doyle, Anthony J. R.

    1996-06-01

    One of the major advantages of HMDs is the display of information wherever the pilot is looking. These displays, however, raise important human factor issues for the optimal method of presenting attitude information. For example, problems may occur when the pilot looks off- boresight and is provided with information that is based upon the forward view of the aircraft (i.e. aircraft-referenced) and is thus incongruent. An experiment was conducted to examine this issue in which a traditional pitch ladder format was compared against the novel 'cylinder' format in an off-boresight attitude control task on a simulated HMD. This task involved recovery from unusual positions (UPs) which were presented at various off-boresight angles. Subjects' initial response times were faster for the pitch ladder format than for the two formats for total recovery times, error rates, height deviations, situational awareness rating technique or the questionnaire data. It was concluded that the performance on the cylinder format may be explained by the subjects' past experience using the pitch ladder or by the lack of information available when the aircraft was slightly nose-up or nose-down. It was suggested that improvements should be made to the cylinder if it is to be further examined in future research. Finally, the implications of this research for future work are discussed.

  5. Clinical predictors of effective continuous positive airway pressure in patients with obstructive sleep apnea/hypopnea syndrome.

    PubMed

    Lai, Chi-Chih; Friedman, Michael; Lin, Hsin-Ching; Wang, Pa-Chun; Hwang, Michelle S; Hsu, Cheng-Ming; Lin, Meng-Chih; Chin, Chien-Hung

    2015-08-01

    To identify standard clinical parameters that may predict the optimal level of continuous positive airway pressure (CPAP) in adult patients with obstructive sleep apnea/hypopnea syndrome (OSAHS). This is a retrospective study in a tertiary academic medical center that included 129 adult patients (117 males and 12 females) with OSAHS confirmed by diagnostic polysomnography (PSG). All OSAHS patients underwent successful full-night manual titration to determine the optimal CPAP pressure level for OSAHS treatment. The PSG parameters and completed physical examination, including body mass index, tonsil size grading, modified Mallampati grade (also known as updated Friedman's tongue position [uFTP]), uvular length, neck circumference, waist circumference, hip circumference, thyroid-mental distance, and hyoid-mental distance (HMD) were recorded. When the physical examination variables and OSAHS disease were correlated singly with the optimal CPAP pressure, we found that uFTP, HMD, and apnea/hypopnea index (AHI) were reliable predictors of CPAP pressures (P = .013, P = .002, and P < .001, respectively, by multiple regression). When all important factors were considered in a stepwise multiple linear regression analysis, a significant correlation with optimal CPAP pressure was formulated by factoring the uFTP, HMD, and AHI (optimal CPAP pressure = 1.01 uFTP + 0.74 HMD + 0.059 AHI - 1.603). This study distinguished the correlation between uFTP, HMD, and AHI with the optimal CPAP pressure. The structure of the upper airway (especially tongue base obstruction) and disease severity may predict the effective level of CPAP pressure. 4. © 2015 The American Laryngological, Rhinological and Otological Society, Inc.

  6. Avionic technology testing by using a cognitive neurometric index: A study with professional helicopter pilots.

    PubMed

    Borghini, Gianluca; Aricò, Pietro; Di Flumeri, Gianluca; Salinari, Serenella; Colosimo, Alfredo; Bonelli, Stefano; Napoletano, Linda; Ferreira, Ana; Babiloni, Fabio

    2015-01-01

    In this study, we investigated the possibility to evaluate the impact of different avionic technologies on the mental workload of helicopter's pilots by measuring their brain activity with the EEG during a series of simulated missions carried out at AgustaWestland facilities in Yeovil (UK). The tested avionic technologies were: i) Head-Up Display (HUD); ii) Head-Mounted Display (HMD); iii) Full Conformal symbology (FC); iv) Flight Guidance (FG) symbology; v) Synthetic Vision System (SVS); and vi) Radar Obstacles (RO) detection system. It has been already demonstrated that in cognitive tasks, when the cerebral workload increases the EEG power spectral density (PSD) in theta band over frontal areas increases, and the EEG PSD in alpha band decreases over parietal areas. A mental workload index (MWL) has been here defined as the ratio between the frontal theta and parietal alpha EEG PSD values. Such index has been used for testing and comparing the different avionic technologies. Results suggested that the HUD provided a significant (p<;.05) workload reduction across all the flight scenarios with respect to the other technologies. In addition, the simultaneous use of FC and FG technologies (FC+FG) produced a significant decrement of the workload (p<;.01) with respect to the use of only the FC. Moreover, the use of the SVS technology provided on Head Down Display (HDD) with the simultaneous use of FC+FG and the RO seemed to produce a lower cerebral workload when compared with the use of only the FC. Interestingly, the workload estimation by means of subjective measures, provided by pilots through a NASA-TLX questionnaire, did not provide any significant differences among the different flight scenarios. These results suggested that the proposed MWL cognitive neurometrics could be used as a reliable measure of the user's mental workload, being a valid indicator for the comparison and the test of different avionic technologies.

  7. Geovisualisation of relief in a virtual reality system on the basis of low-level aerial imagery

    NASA Astrophysics Data System (ADS)

    Halik, Łukasz; Smaczyński, Maciej

    2017-12-01

    The aim of the following paper was to present the geomatic process of transforming low-level aerial imagery obtained with unmanned aerial vehicles (UAV) into a digital terrain model (DTM) and implementing the model into a virtual reality system (VR). The object of the study was a natural aggretage heap of an irregular shape and denivelations up to 11 m. Based on the obtained photos, three point clouds (varying in the level of detail) were generated for the 20,000-m2-area. For further analyses, the researchers selected the point cloud with the best ratio of accuracy to output file size. This choice was made based on seven control points of the heap surveyed in the field and the corresponding points in the generated 3D model. The obtained several-centimetre differences between the control points in the field and the ones from the model might testify to the usefulness of the described algorithm for creating large-scale DTMs for engineering purposes. Finally, the chosen model was implemented into the VR system, which enables the most lifelike exploration of 3D terrain plasticity in real time, thanks to the first person view mode (FPV). In this mode, the user observes an object with the aid of a Head- mounted display (HMD), experiencing the geovisualisation from the inside, and virtually analysing the terrain as a direct animator of the observations.

  8. Innovative, wearable snap connector technology for improved device networking in electronic garments

    NASA Astrophysics Data System (ADS)

    Kostrzewski, Andrew A.; Lee, Kang S.; Gans, Eric; Winterhalter, Carole A.; Jannson, Tomasz P.

    2007-04-01

    This paper discusses Physical Optics Corporation's (POC) wearable snap connector technology that provides for the transfer of data and power throughout an electronic garment (e-garment). These connectors resemble a standard garment button and can be mated blindly with only one hand. Fully compatible with military clothing, their application allows for the networking of multiple electronic devices and an intuitive method for adding/removing existing components from the system. The attached flexible cabling also permits the rugged snap connectors to be fed throughout the standard webbing found in military garments permitting placement in any location within the uniform. Variations of the snap electronics/geometry allow for integration with USB 2.0 devices, RF antennas, and are capable of transferring high bandwidth data streams such as the 221 Mbps required for VGA video. With the trend towards providing military officers with numerous electronic devices (i.e., heads up displays (HMD), GPS receiver, PDA, etc), POC's snap connector technology will greatly improve cable management resulting in a less cumbersome uniform. In addition, with electronic garments gaining widespread adoption in the commercial marketplace, POC's technology is finding applications in such areas as sporting good manufacturers and video game technology.

  9. Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson's disease.

    PubMed

    Kim, Aram; Darakjian, Nora; Finley, James M

    2017-02-21

    Virtual reality (VR) has recently been explored as a tool for neurorehabilitation to enable individuals with Parkinson's disease (PD) to practice challenging skills in a safe environment. Current technological advances have enabled the use of affordable, fully immersive head-mounted displays (HMDs) for potential therapeutic applications. However, while previous studies have used HMDs in individuals with PD, these were only used for short bouts of walking. Clinical applications of VR for gait training would likely involve an extended exposure to the virtual environment, which has the potential to cause individuals with PD to experience simulator-related adverse effects due to their age or pathology. Thus, our objective was to evaluate the safety of using an HMD for longer bouts of walking in fully immersive VR for older adults and individuals with PD. Thirty-three participants (11 healthy young, 11 healthy older adults, and 11 individuals with PD) were recruited for this study. Participants walked for 20 min while viewing a virtual city scene through an HMD (Oculus Rift DK2). Safety was evaluated using the mini-BESTest, measures of center of pressure (CoP) excursion, and questionnaires addressing symptoms of simulator sickness (SSQ) and measures of stress and arousal. Most participants successfully completed all trials without any discomfort. There were no significant changes for any of our groups in symptoms of simulator sickness or measures of static and dynamic balance after exposure to the virtual environment. Surprisingly, measures of stress decreased in all groups while the PD group also increased the level of arousal after exposure. Older adults and individuals with PD were able to successfully use immersive VR during walking without adverse effects. This provides systematic evidence supporting the safety of immersive VR for gait training in these populations.

  10. Occupational exposures to Cd, Ni, and Cr modulate titers of antioxidized DNA base autoantibodies.

    PubMed Central

    Frenkel, K; Karkoszka, J; Cohen, B; Barański, B; Jakubowski, M; Cosma, G; Taioli, E; Toniolo, P

    1994-01-01

    This study was undertaken to establish whether occupational exposures to derivatives of carcinogenic metals evoke inflammatory immune responses, as determined by the presence of elevated titers of antibodies (Ab) that recognize oxidized DNA bases. Sera obtained from the blood of steel welders (Delaware) and from workers of the Centra Ni-Cd Battery Factory (Poznań, Poland) were analyzed by the enzyme-linked immunosorbent assay. To determine specific and nonspecific binding, an oxidized thymidine [5-hydroxymethyl-2'-deoxyuridine (HMdU)] coupled to bovine serum albumin (HMdU-BSA) as well as mock-coupled BSA (M-BSA) were used as antigens for coating the wells of microtiter plates. Titers of anti-HMdU Ab were significantly elevated in the high Cd and Ni exposure groups (18.3 +/- 3.2 vs 10.8 +/- 2.1 A492/microliters; p < 0.05). The sera of the groups with low exposures to Cd and Ni also had enhanced titers of those Ab but those increases were not statistically significant. Interestingly, the Ab titers present in the sera of controls for Cd and Ni exposures appear to be constant regardless of the protein content. In contrast, both lightly and heavily exposed subjects exhibited Ab titers that increased with increasing protein content. When 12 randomly selected workers (4 from each of the control, lightly, and heavily exposed groups) were outfitted with personal monitors, anti-HMdU Ab titers of those workers showed a significant difference between the groups with light (< 100 micrograms/m3) and heavy (> 200 micrograms/m3) exposures to Cd (9.8 +/- 3.7 vs 22.1 +/- 3.7 A492/microliters; p < 0.01) and Ni (11.7 +/- 1.4 vs 31.0 +/- 1.8; p < 0.001).(ABSTRACT TRUNCATED AT 250 WORDS) PMID:7843102

  11. Effects of system net charge and electrostatic truncation on all-atom constant pH molecular dynamics.

    PubMed

    Chen, Wei; Shen, Jana K

    2014-10-15

    Constant pH molecular dynamics offers a means to rigorously study the effects of solution pH on dynamical processes. Here, we address two critical questions arising from the most recent developments of the all-atom continuous constant pH molecular dynamics (CpHMD) method: (1) What is the effect of spatial electrostatic truncation on the sampling of protonation states? (2) Is the enforcement of electrical neutrality necessary for constant pH simulations? We first examined how the generalized reaction field and force-shifting schemes modify the electrostatic forces on the titration coordinates. Free energy simulations of model compounds were then carried out to delineate the errors in the deprotonation free energy and salt-bridge stability due to electrostatic truncation and system net charge. Finally, CpHMD titration of a mini-protein HP36 was used to understand the manifestation of the two types of errors in the calculated pK(a) values. The major finding is that enforcing charge neutrality under all pH conditions and at all time via cotitrating ions significantly improves the accuracy of protonation-state sampling. We suggest that such finding is also relevant for simulations with particle mesh Ewald, considering the known artifacts due to charge-compensating background plasma. Copyright © 2014 Wiley Periodicals, Inc.

  12. Effects of system net charge and electrostatic truncation on all-atom constant pH molecular dynamics †

    PubMed Central

    Chen, Wei; Shen, Jana K.

    2014-01-01

    Constant pH molecular dynamics offers a means to rigorously study the effects of solution pH on dynamical processes. Here we address two critical questions arising from the most recent developments of the all-atom continuous constant pH molecular dynamics (CpHMD) method: 1) What is the effect of spatial electrostatic truncation on the sampling of protonation states? 2) Is the enforcement of electrical neutrality necessary for constant pH simulations? We first examined how the generalized reaction field and force shifting schemes modify the electrostatic forces on the titration coordinates. Free energy simulations of model compounds were then carried out to delineate the errors in the deprotonation free energy and salt-bridge stability due to electrostatic truncation and system net charge. Finally, CpHMD titration of a mini-protein HP36 was used to understand the manifestation of the two types of errors in the calculated pK a values. The major finding is that enforcing charge neutrality under all pH conditions and at all time via co-titrating ions significantly improves the accuracy of protonation-state sampling. We suggest that such finding is also relevant for simulations with particle-mesh Ewald, considering the known artifacts due to charge-compensating background plasma. PMID:25142416

  13. Albertian errors in head-mounted displays: I. Choice of eye-point location for a near- or far-field task visualization.

    PubMed

    Rolland, Jannick; Ha, Yonggang; Fidopiastis, Cali

    2004-06-01

    A theoretical investigation of rendered depth and angular errors, or Albertian errors, linked to natural eye movements in binocular head-mounted displays (HMDs) is presented for three possible eye-point locations: the center of the entrance pupil, the nodal point, and the center of rotation of the eye. A numerical quantification was conducted for both the pupil and the center of rotation of the eye under the assumption that the user will operate solely in either the near field under an associated instrumentation setting or the far field under a different setting. Under these conditions, the eyes are taken to gaze in the plane of the stereoscopic images. Across conditions, results show that the center of the entrance pupil minimizes rendered angular errors, while the center of rotation minimizes rendered position errors. Significantly, this investigation quantifies that under proper setting of the HMD and correct choice of the eye points, rendered depth and angular errors can be brought to be either negligible or within specification of even the most stringent applications in performance of tasks in either the near field or the far field.

  14. Adaptation of all-ceramic fixed partial dentures.

    PubMed

    Borba, Márcia; Cesar, Paulo F; Griggs, Jason A; Della Bona, Álvaro

    2011-11-01

    To measure the marginal and internal fit of three-unit fixed partial dentures (FPDs) using the micro-CT technique, testing the null hypothesis that there is no difference in the adaptation between the ceramic systems studied. Stainless steel models of prepared abutments were fabricated to design the FPDs. Ten FPDs were produced from each framework ceramic (YZ - Vita In-Ceram YZ and IZ - Vita In-Ceram Zirconia) using CEREC inLab according to the manufacturer instructions. All FPDs were veneered using the recommended porcelain. Each FPD was seated on the original model and scanned using micro-CT. Files were processed using NRecon and CTAn software. Adobe Photoshop and Image J software were used to analyze the cross-sections images. Five measuring locations were used as follows: MG - marginal gap; CA - chamfer area; AW - axial wall; AOT - axio-occlusal transition area; OA - occlusal area. The horizontal marginal discrepancy (HMD) was evaluated in another set of images. Results were statistically analyzed using ANOVA and Tukey tests (α=0.05). The mean values for MG, CA, AW, OA and HMD were significantly different for all tested groups (p<0.05). IZ exhibited greater mean values than YZ for all measuring locations except for AW and AOT. OA showed the greatest mean gap values for both ceramic systems. MG and AW mean gap values were low for both systems. The ceramic systems evaluated showed different levels of marginal and internal fit, rejecting the study hypothesis. Yet, both ceramic systems showed clinically acceptable marginal and internal fit. Copyright © 2011 Academy of Dental Materials. Published by Elsevier Ltd. All rights reserved.

  15. Adaptation of all-ceramic fixed partial dentures

    PubMed Central

    Borba, Márcia; Cesar, Paulo F.; Griggs, Jason A.; Della Bona, Álvaro

    2011-01-01

    Objectives To measure the marginal and internal fit of three-unit fixed partial dentures (FPDs) using the micro-CT technique, testing the null hypothesis that there is no difference in the adaptation between the ceramic systems studied. Methods Stainless steel models of prepared abutments were fabricated to design the FPDs. Ten FPDs were produced from each framework ceramic (YZ - Vita In-Ceram YZ and IZ - Vita In-Ceram Zirconia) using CEREC inLab according to the manufacturer instructions. All FPDs were veneered using the recommended porcelain. Each FPD was seated on the original model and scanned using micro-CT. Files were processed using NRecon and CTAn software. Adobe Photoshop and Image J software were used to analyze the cross-sections images. Five measuring locations were used as follows: MG – marginal gap; CA - chamfer area; AW - axial wall; AOT - axio-occlusal transition area; OA - occlusal area. The horizontal marginal discrepancy (HMD) was evaluated in another set of images. Results were statistically analyzed using ANOVA and Tukey tests (α=0.05). Results The mean values for MG, CA, AW, OA and HMD were significantly different for all tested groups (p<0.05). IZ exhibited greater mean values than YZ for all measuring locations except for AW and AOT. OA showed the greatest mean gap values for both ceramic systems. MG and AW mean gap values were low for both systems. Significance The ceramic systems evaluated showed different levels of marginal and internal fit, rejecting the study hypothesis. Yet, both ceramic systems showed clinically acceptable marginal and internal fit. PMID:21920595

  16. The Personal Motion Platform

    NASA Technical Reports Server (NTRS)

    Park, Brian Vandellyn

    1993-01-01

    The Neutral Body Posture experienced in microgravity creates a biomechanical equilibrium by enabling the internal forces within the body to find their own balance. A patented reclining chair based on this posture provides a minimal stress environment for interfacing with computer systems for extended periods. When the chair is mounted on a 3 or 6 axis motion platform, a generic motion simulator for simulated digital environments is created. The Personal Motion Platform provides motional feedback to the occupant in synchronization with their movements inside the digital world which enhances the simulation experience. Existing HMD based simulation systems can be integrated to the turnkey system. Future developments are discussed.

  17. Get ready for automated driving using Virtual Reality.

    PubMed

    Sportillo, Daniele; Paljic, Alexis; Ojeda, Luciano

    2018-06-08

    In conditionally automated vehicles, drivers can engage in secondary activities while traveling to their destination. However, drivers are required to appropriately respond, in a limited amount of time, to a take-over request when the system reaches its functional boundaries. Interacting with the car in the proper way from the first ride is crucial for car and road safety in general. For this reason, it is necessary to train drivers in a risk-free environment by providing them the best practice to use these complex systems. In this context, Virtual Reality (VR) systems represent a promising training and learning tool to properly familiarize drivers with the automated vehicle and allow them to interact with the novel equipment involved. In addition, Head-Mounted Display (HMD)-based VR (light VR) would allow for the easy deployment of such training systems in driving schools or car dealerships. In this study, the effectiveness of a light Virtual Reality training program for acquiring interaction skills in automated cars was investigated. The effectiveness of this training was compared to a user manual and a fixed-base simulator with respect to both objective and self-reported measures. Sixty subjects were randomly assigned to one of the systems in which they went through a training phase followed by a test drive in a high-end driving simulator. Results show that the training system affects the take-over performances. Moreover, self-reported measures indicate that the light VR training is preferred with respect to the other systems. Finally, another important outcome of this research is the evidence that VR plays a strategic role in the definition of the set of metrics for profiling proper driver interaction with the automated vehicle. Copyright © 2018 Elsevier Ltd. All rights reserved.

  18. Body ownership and experiential ownership in the self-touching illusion

    PubMed Central

    Liang, Caleb; Chang, Si-Yan; Chen, Wen-Yeo; Huang, Hsu-Chia; Lee, Yen-Tung

    2015-01-01

    We investigate two issues about the subjective experience of one's body: first, is the experience of owning a full-body fundamentally different from the experience of owning a body-part?Second, when I experience a bodily sensation, does it guarantee that I cannot be wrong about whether it is me who feels it? To address these issues, we conducted a series of experiments that combined the rubber hand illusion (RHI) and the “body swap illusion.” The subject wore a head mounted display (HMD) connected with a stereo camera set on the experimenter's head. Sitting face to face, they used their right hand holding a paintbrush to brush each other's left hand. Through the HMD, the subject adopted the experimenter's first-person perspective (1PP) as if it was his/her own 1PP: the subject watched either the experimenter's hand from the adopted 1PP, and/or the subject's own hand from the adopted third-person perspective (3PP) in the opposite direction (180°), or the subject's full body from the adopted 3PP (180°, with or without face). The synchronous full-body conditions generate a “self-touching illusion”: many participants felt that “I was brushing my own hand!” We found that (1) the sense of body-part ownership and the sense of full-body ownership are not fundamentally different from each other; and (2) our data present a strong case against the mainstream philosophical view called the immunity principle (IEM). We argue that it is possible for misrepresentation to occur in the subject's sense of “experiential ownership” (the sense that I am the one who is having this bodily experience). We discuss these findings and conclude that not only the sense of body ownership but also the sense of experiential ownership call for further interdisciplinary studies. PMID:25774138

  19. Manipulating Bodily Presence Affects Cross-Modal Spatial Attention: A Virtual-Reality-Based ERP Study.

    PubMed

    Harjunen, Ville J; Ahmed, Imtiaj; Jacucci, Giulio; Ravaja, Niklas; Spapé, Michiel M

    2017-01-01

    Earlier studies have revealed cross-modal visuo-tactile interactions in endogenous spatial attention. The current research used event-related potentials (ERPs) and virtual reality (VR) to identify how the visual cues of the perceiver's body affect visuo-tactile interaction in endogenous spatial attention and at what point in time the effect takes place. A bimodal oddball task with lateralized tactile and visual stimuli was presented in two VR conditions, one with and one without visible hands, and one VR-free control with hands in view. Participants were required to silently count one type of stimulus and ignore all other stimuli presented in irrelevant modality or location. The presence of hands was found to modulate early and late components of somatosensory and visual evoked potentials. For sensory-perceptual stages, the presence of virtual or real hands was found to amplify attention-related negativity on the somatosensory N140 and cross-modal interaction in somatosensory and visual P200. For postperceptual stages, an amplified N200 component was obtained in somatosensory and visual evoked potentials, indicating increased response inhibition in response to non-target stimuli. The effect of somatosensory, but not visual, N200 enhanced when the virtual hands were present. The findings suggest that bodily presence affects sustained cross-modal spatial attention between vision and touch and that this effect is specifically present in ERPs related to early- and late-sensory processing, as well as response inhibition, but do not affect later attention and memory-related P3 activity. Finally, the experiments provide commeasurable scenarios for the estimation of the signal and noise ratio to quantify effects related to the use of a head mounted display (HMD). However, despite valid a-priori reasons for fearing signal interference due to a HMD, we observed no significant drop in the robustness of our ERP measurements.

  20. Manipulating Bodily Presence Affects Cross-Modal Spatial Attention: A Virtual-Reality-Based ERP Study

    PubMed Central

    Harjunen, Ville J.; Ahmed, Imtiaj; Jacucci, Giulio; Ravaja, Niklas; Spapé, Michiel M.

    2017-01-01

    Earlier studies have revealed cross-modal visuo-tactile interactions in endogenous spatial attention. The current research used event-related potentials (ERPs) and virtual reality (VR) to identify how the visual cues of the perceiver’s body affect visuo-tactile interaction in endogenous spatial attention and at what point in time the effect takes place. A bimodal oddball task with lateralized tactile and visual stimuli was presented in two VR conditions, one with and one without visible hands, and one VR-free control with hands in view. Participants were required to silently count one type of stimulus and ignore all other stimuli presented in irrelevant modality or location. The presence of hands was found to modulate early and late components of somatosensory and visual evoked potentials. For sensory-perceptual stages, the presence of virtual or real hands was found to amplify attention-related negativity on the somatosensory N140 and cross-modal interaction in somatosensory and visual P200. For postperceptual stages, an amplified N200 component was obtained in somatosensory and visual evoked potentials, indicating increased response inhibition in response to non-target stimuli. The effect of somatosensory, but not visual, N200 enhanced when the virtual hands were present. The findings suggest that bodily presence affects sustained cross-modal spatial attention between vision and touch and that this effect is specifically present in ERPs related to early- and late-sensory processing, as well as response inhibition, but do not affect later attention and memory-related P3 activity. Finally, the experiments provide commeasurable scenarios for the estimation of the signal and noise ratio to quantify effects related to the use of a head mounted display (HMD). However, despite valid a-priori reasons for fearing signal interference due to a HMD, we observed no significant drop in the robustness of our ERP measurements. PMID:28275346

  1. Neonatal respiratory distress syndrome

    MedlinePlus

    Hyaline membrane disease (HMD); Infant respiratory distress syndrome; Respiratory distress syndrome in infants; RDS - infants ... improves slowly after that. Some infants with severe respiratory distress syndrome will die. This most often occurs ...

  2. Characteristic profiles of DNA epigenetic modifications in colon cancer and its predisposing conditions-benign adenomas and inflammatory bowel disease.

    PubMed

    Dziaman, Tomasz; Gackowski, Daniel; Guz, Jolanta; Linowiecka, Kinga; Bodnar, Magdalena; Starczak, Marta; Zarakowska, Ewelina; Modrzejewska, Martyna; Szpila, Anna; Szpotan, Justyna; Gawronski, Maciej; Labejszo, Anna; Liebert, Ariel; Banaszkiewicz, Zbigniew; Klopocka, Maria; Foksinski, Marek; Marszalek, Andrzej; Olinski, Ryszard

    2018-01-01

    Active demethylation of 5-methyl-2'-deoxycytidine (5-mdC) in DNA occurs by oxidation to 5-(hydroxymethyl)-2'-deoxycytidine (5-hmdC) and further oxidation to 5-formyl-2'-deoxycytidine (5-fdC) and 5-carboxy-2'-deoxycytidine (5-cadC), and is carried out by enzymes of the ten-eleven translocation family (TETs 1, 2, 3). Decreased level of epigenetic DNA modifications in cancer tissue may be a consequence of reduced activity/expression of TET proteins. To determine the role of epigenetic DNA modifications in colon cancer development, we analyzed their levels in normal colon and various colonic pathologies. Moreover, we determined the expressions of TETs at mRNA and protein level.The study included material from patients with inflammatory bowel disease (IBD), benign polyps (AD), and colorectal cancer (CRC). The levels of epigenetic DNA modifications and 8-oxo-7,8-dihydro-2'-deoxyguanosine (8-oxodG) in examined tissues were determined by means of isotope-dilution automated online two-dimensional ultraperformance liquid chromatography with tandem mass spectrometry (2D-UPLC-MS/MS). The expressions of TET mRNA were measured with RT-qPCR, and the expressions of TET proteins were determined immunohistochemically. IBD was characterized by the highest level of 8-oxodG among all analyzed tissues, as well as by a decrease in 5-hmdC and 5-mdC levels (at a midrange between normal colon and CRC). AD had the lowest levels of 5-hmdC and 5-mdC of all examined tissues and showed an increase in 8-oxodG and 5-(hydroxymethyl)-2'-deoxyuridine (5-hmdU) levels. CRC was characterized by lower levels of 5-hmdC and 5-mdC, the lowest level of 5-fdC among all analyzed tissues, and relatively high content of 5-cadC. The expression of TET1 mRNA in CRC and AD was significantly weaker than in IBD and normal colon. Furthermore, CRC and AD showed significantly lower levels of TET2 and AID mRNA than normal colonic tissue. Our findings suggest that a complex relationship between aberrant pattern of DNA epigenetic modification and cancer development does not depend solely on the transcriptional status of TET proteins, but also on the characteristics of premalignant/malignant cells. This study showed for the first time that the examined colonic pathologies had their unique epigenetic marks, distinguishing them from each other, as well as from normal colonic tissue. A decrease in 5-fdC level may be a characteristic feature of largely undifferentiated cancer cells.

  3. Human Factors in Training - Space Medicine Proficiency Training

    NASA Technical Reports Server (NTRS)

    Connell, Erin; Arsintescu, Lucia

    2009-01-01

    The early Constellation space missions are expected to have medical capabilities very similar to those currently on the Space Shuttle and International Space Station (ISS). For Crew Exploration Vehicle (CEV) missions to ISS, medical equipment will be located on ISS, and carried into CEV in the event of an emergency. Flight Surgeons (FS) on the ground in Mission Control will be expected to direct the Crew Medical Officer (CMO) during medical situations. If there is a loss of signal and the crew is unable to communicate with the ground, a CMO would be expected to carry out medical procedures without the aid of a FS. In these situations, performance support tools can be used to reduce errors and time to perform emergency medical tasks. Work on medical training has been conducted in collaboration with the Medical Training Group at the Space Life Sciences Directorate and with Wyle Lab which provides medical training to crew members, Biomedical Engineers (BMEs), and to flight surgeons under the JSC Space Life Sciences Directorate s Bioastronautics contract. The space medical training work is part of the Human Factors in Training Directed Research Project (DRP) of the Space Human Factors Engineering (SHFE) Project under the Space Human Factors and Habitability (SHFH) Element of the Human Research Program (HRP). Human factors researchers at Johnson Space Center have recently investigated medical performance support tools for CMOs on-orbit, and FSs on the ground, and researchers at the Ames Research Center performed a literature review on medical errors. The work proposed for FY10 continues to build on this strong collaboration with the Space Medical Training Group and previous research. This abstract focuses on two areas of work involving Performance Support Tools for Space Medical Operations. One area of research building on activities from FY08, involved the feasibility of just-in-time (JIT) training techniques and concepts for real-time medical procedures. In Phase 1, preliminary feasibility data was gathered for two types of prototype display technologies: a hand-held PDA, and a Head Mounted Display (HMD). The PDA and HMD were compared while performing a simulated medical procedure using ISS flight-like medical equipment. Based on the outcome of Phase 1, including data on user preferences, further testing was completed using the PDA only. Phase 2 explored a wrist-mounted PDA, and compared it to a paper cue card. For each phase, time to complete procedures, errors, and user satisfaction ratings were captured.

  4. An improved recommendation algorithm via weakening indirect linkage effect

    NASA Astrophysics Data System (ADS)

    Chen, Guang; Qiu, Tian; Shen, Xiao-Quan

    2015-07-01

    We propose an indirect-link-weakened mass diffusion method (IMD), by considering the indirect linkage and the source object heterogeneity effect in the mass diffusion (MD) recommendation method. Experimental results on the MovieLens, Netflix, and RYM datasets show that, the IMD method greatly improves both the recommendation accuracy and diversity, compared with a heterogeneity-weakened MD method (HMD), which only considers the source object heterogeneity. Moreover, the recommendation accuracy of the cold objects is also better elevated in the IMD than the HMD method. It suggests that eliminating the redundancy induced by the indirect linkages could have a prominent effect on the recommendation efficiency in the MD method. Project supported by the National Natural Science Foundation of China (Grant No. 11175079) and the Young Scientist Training Project of Jiangxi Province, China (Grant No. 20133BCB23017).

  5. Guidelines for bottom-up approach of nanocarbon film formation from pentacene using heated tungsten on quartz substrate without metal catalyst

    NASA Astrophysics Data System (ADS)

    Heya, Akira; Matsuo, Naoto

    2018-04-01

    The guidelines for a bottom-up approach of nanographene formation from pentacene using heated tungsten were investigated using a novel method called hot mesh deposition (HMD). In this method, a heated W mesh was set between a pentacene source and a quartz substrate. Pentacene molecules were decomposed by the heated W mesh. The generated pentacene-based decomposed precursors were then deposited on the quartz substrate. The pentacene dimer (peripentacene) was obtained from pentacene by HMD using two heated catalysts. As expected from the calculation with the density functional theory in the literature, it was confirmed that the pentacene dimer can be formed by a reaction between pentacene and 6,13-dihydropentacene. This technique can be applied to the formation of novel nanographene on various substrates without metal catalysts.

  6. Virtual Reality Training: "Cybersickness" and Effects on Sensorimotor Functions

    NASA Technical Reports Server (NTRS)

    Harm, Deborah L.; Taylor, Laura C.

    2003-01-01

    The overall goal of this study is to examine the extent to which exposure to virtual reality (VR) systems produces motion sickness and disrupts sensorimotor functions. Two of the major problems in using VRs are: 1) potential "cybersickness", a form of motion sickness, and 2) maladaptive sensorimotor coordination following virtual environment (VE) training. It is likely that users will eventually adapt to any unpleasant perceptual experiences in a virtual environment. However the most critical problem for training applications is that sensorimotor coordination strategies learned in the VE may not be similar to the responses required in the real environment. This study will evaluate and compare responses to the two types of VR delivery systems (head-mounted display [HMD] and a dome-projection system [DOME]), two exposure duration periods (30 minutes or 60 minutes), and repeated exposures (3 sessions). Specific responses that we will examine include cybersickness severity and symptom patterns, and several sensorimotor functions (eye-hea.d and eye-head-hand coordination, and postural equilibrium). To date, all hardware and software acquisition, development, integration and testing has been completed. A database has been developed and tested for the input, management and storage of all questionnaire data. All data analysis scripts have been developed and tested. Data was collected from 20 subjects in a pilot study that was conducted to determine the amount of training necessary to achieve a stable performance level. Seven subjects are currently enrolled in the study designed to examine the effects of exposure to VE systems on postural control. Data has been collected from two subjects, and it is expected that the results from ten subjects will be presented.

  7. Head-mounted display for use in functional endoscopic sinus surgery

    NASA Astrophysics Data System (ADS)

    Wong, Brian J.; Lee, Jon P.; Dugan, F. Markoe; MacArthur, Carol J.

    1995-05-01

    Since the introduction of functional endoscopic sinus surgery (FESS), the procedure has undergone rapid change with evolution keeping pace with technological advances. The advent of low cost charge coupled device 9CCD) cameras revolutionized the practice and instruction of FESS. Video-based FESS has allowed for documentation of the surgical procedure as well as interactive instruction during surgery. Presently, the technical requirements of video-based FESS include the addition of one or more television monitors positioned strategically in the operating room. Thought video monitors have greatly enhanced surgical endoscopy by re- involving nurses and assistants in the actual mechanics of surgery, video monitors require the operating surgeon to be focused on the screen instead of the patient. In this study, we describe the use of a new low-cost liquid crystal display (LCD) based device that functions as a monitor but is mounted on the head on a visor (PT-O1, O1 Products, Westlake Village, CA). This study illustrates the application of these HMD devices to FESS operations. The same surgeon performed the operation in each patient. In one nasal fossa, surgery was performed using conventional video FESS methods. The contralateral side was operated on while wearing the head mounted video display. The device had adequate resolution for the purposes of FESS. No adverse effects were noted intraoperatively. The results on the patients ipsalateral and contralateral sides were similar. The visor did eliminated significant torsion of the surgeon's neck during the operation, while at the same time permitted simultaneous viewing of both the patient and the intranasal surgical field.

  8. Geometrical optics approach in liquid crystal films with three-dimensional director variations.

    PubMed

    Panasyuk, G; Kelly, J; Gartland, E C; Allender, D W

    2003-04-01

    A formal geometrical optics approach (GOA) to the optics of nematic liquid crystals whose optic axis (director) varies in more than one dimension is described. The GOA is applied to the propagation of light through liquid crystal films whose director varies in three spatial dimensions. As an example, the GOA is applied to the calculation of light transmittance for the case of a liquid crystal cell which exhibits the homeotropic to multidomainlike transition (HMD cell). Properties of the GOA solution are explored, and comparison with the Jones calculus solution is also made. For variations on a smaller scale, where the Jones calculus breaks down, the GOA provides a fast, accurate method for calculating light transmittance. The results of light transmittance calculations for the HMD cell based on the director patterns provided by two methods, direct computer calculation and a previously developed simplified model, are in good agreement.

  9. Hyperstereopsis in night vision devices: basic mechanisms and impact for training requirements

    NASA Astrophysics Data System (ADS)

    Priot, Anne-Emmanuelle; Hourlier, Sylvain; Giraudet, Guillaume; Leger, Alain; Roumes, Corinne

    2006-05-01

    Including night vision capabilities in Helmet Mounted Displays has been a serious challenge for many years. The use of "see through" head mounted image intensifiers systems is particularly challenging as it introduces some peculiar visual characteristics usually referred as "hyperstereopsis". Flight testing of such systems has started in the early nineties, both in US and Europe. While the trials conducted in US yielded quite controversial results, convergent positive ones were obtained from European testing, mainly in UK, Germany and France. Subsequently, work on integrating optically coupled I2 tubes on HMD was discontinued in the US, while European manufacturers developed such HMDs for various rotary wings platforms like the TIGER. Coping with hyperstereopsis raises physiological and cognitive human factors issues. Starting in the sixties, effects of increased interocular separation and adaptation to such unusual vision conditions has been quite extensively studied by a number of authors as Wallach, Schor, Judge and Miles, Fisher and Ciuffreda. A synthetic review of literature on this subject will be presented. According to users' reports, three successive phases will be described for habituation to such devices: initial exposure, building compensation phase and behavioral adjustments phase. An habituation model will be suggested to account for HMSD users' reports and literature data bearing on hyperstereopsis, cue weighting for depth perception, adaptation and learning processes, task cognitive control. Finally, some preliminary results on hyperstereopsis spatial and temporal adaptation coming from the survey of training of TIGER pilots, currently conducted at the French-German Army Aviation Training Center, will be unveiled.

  10. Nutrition and Healthy Eating: How Much Water Should You Drink Each Day?

    MedlinePlus

    ... temperate climate need? The National Academies of Sciences, Engineering, and Medicine determined that an adequate daily fluid ... Electrolytes and water. The National Academies of Science, Engineering, and Medicine. http://www.nationalacademies.org/hmd/Activities/ ...

  11. Programmable immersive peripheral environmental system (PIPES): a prototype control system for environmental feedback devices

    NASA Astrophysics Data System (ADS)

    Frend, Chauncey; Boyles, Michael

    2015-03-01

    This paper describes an environmental feedback device (EFD) control system aimed at simplifying the VR development cycle. Programmable Immersive Peripheral Environmental System (PIPES) affords VR developers a custom approach to programming and controlling EFD behaviors while relaxing the required knowledge and expertise of electronic systems. PIPES has been implemented for the Unity engine and features EFD control using the Arduino integrated development environment. PIPES was installed and tested on two VR systems, a large format CAVE system and an Oculus Rift HMD system. A photocell based end-to-end latency experiment was conducted to measure latency within the system. This work extends previously unpublished prototypes of a similar design. Development and experiments described in this paper are part of the VR community goal to understand and apply environment effects to VEs that ultimately add to users' perceived presence.

  12. Planned Educational Change in Search of a Research Tradition

    ERIC Educational Resources Information Center

    Heathers, Glenn

    1974-01-01

    Attempts at change in education have been largely unsuccessful, producing only superficial change because of inadequate needs analysis, unsound implementation plans, insufficient training in the use of innovations, and failure to involve practitioners in the decision-making process. (HMD)

  13. Neurofeedback training with virtual reality for inattention and impulsiveness.

    PubMed

    Cho, Baek-Hwan; Kim, Saebyul; Shin, Dong Ik; Lee, Jang Han; Lee, Sang Min; Kim, In Young; Kim, Sun I

    2004-10-01

    In this research, the effectiveness of neurofeedback, along with virtual reality (VR), in reducing the level of inattention and impulsiveness was investigated. Twenty-eight male participants, aged 14-18, with social problems, took part in this study. They were separated into three groups: a control group, a VR group, and a non-VR group. The VR and non-VR groups underwent eight sessions of neurofeedback training over 2 weeks, while the control group just waited during the same period. The VR group used a head-mounted display (HMD) and a head tracker, which let them look around the virtual world. Conversely, the non-VR group used only a computer monitor with a fixed viewpoint. All participants performed a continuous performance task (CPT) before and after the complete training session. The results showed that both the VR and non-VR groups achieved better scores in the CPT after the training session, while the control group showed no significant difference. Compared with the other groups, the VR group presented a tendency to get better results, suggesting that immersive VR is applicable to neurofeedback for the rehabilitation of inattention and impulsiveness.

  14. Representation of Patients’ Hand Modulates Fear Reactions of Patients with Spider Phobia in Virtual Reality

    PubMed Central

    Peperkorn, Henrik M.; Diemer, Julia E.; Alpers, Georg W.; Mühlberger, Andreas

    2016-01-01

    Embodiment (i.e., the involvement of a bodily representation) is thought to be relevant in emotional experiences. Virtual reality (VR) is a capable means of activating phobic fear in patients. The representation of the patient’s body (e.g., the right hand) in VR enhances immersion and increases presence, but its effect on phobic fear is still unknown. We analyzed the influence of the presentation of the participant’s hand in VR on presence and fear responses in 32 women with spider phobia and 32 matched controls. Participants sat in front of a table with an acrylic glass container within reaching distance. During the experiment this setup was concealed by a head-mounted display (HMD). The VR scenario presented via HMD showed the same setup, i.e., a table with an acrylic glass container. Participants were randomly assigned to one of two experimental groups. In one group, fear responses were triggered by fear-relevant visual input in VR (virtual spider in the virtual acrylic glass container), while information about a real but unseen neutral control animal (living snake in the acrylic glass container) was given. The second group received fear-relevant information of the real but unseen situation (living spider in the acrylic glass container), but visual input was kept neutral VR (virtual snake in the virtual acrylic glass container). Participants were instructed to touch the acrylic glass container with their right hand in 20 consecutive trials. Visibility of the hand was varied randomly in a within-subjects design. We found for all participants that visibility of the participant’s hand increased presence independently of the fear trigger. However, in patients, the influence of the virtual hand on fear depended on the fear trigger. When fear was triggered perceptually, i.e., by a virtual spider, the virtual hand increased fear. When fear was triggered by information about a real spider, the virtual hand had no effect on fear. Our results shed light on the significance of different fear triggers (visual, conceptual) in interaction with body representations. PMID:26973566

  15. Representation of Patients' Hand Modulates Fear Reactions of Patients with Spider Phobia in Virtual Reality.

    PubMed

    Peperkorn, Henrik M; Diemer, Julia E; Alpers, Georg W; Mühlberger, Andreas

    2016-01-01

    Embodiment (i.e., the involvement of a bodily representation) is thought to be relevant in emotional experiences. Virtual reality (VR) is a capable means of activating phobic fear in patients. The representation of the patient's body (e.g., the right hand) in VR enhances immersion and increases presence, but its effect on phobic fear is still unknown. We analyzed the influence of the presentation of the participant's hand in VR on presence and fear responses in 32 women with spider phobia and 32 matched controls. Participants sat in front of a table with an acrylic glass container within reaching distance. During the experiment this setup was concealed by a head-mounted display (HMD). The VR scenario presented via HMD showed the same setup, i.e., a table with an acrylic glass container. Participants were randomly assigned to one of two experimental groups. In one group, fear responses were triggered by fear-relevant visual input in VR (virtual spider in the virtual acrylic glass container), while information about a real but unseen neutral control animal (living snake in the acrylic glass container) was given. The second group received fear-relevant information of the real but unseen situation (living spider in the acrylic glass container), but visual input was kept neutral VR (virtual snake in the virtual acrylic glass container). Participants were instructed to touch the acrylic glass container with their right hand in 20 consecutive trials. Visibility of the hand was varied randomly in a within-subjects design. We found for all participants that visibility of the participant's hand increased presence independently of the fear trigger. However, in patients, the influence of the virtual hand on fear depended on the fear trigger. When fear was triggered perceptually, i.e., by a virtual spider, the virtual hand increased fear. When fear was triggered by information about a real spider, the virtual hand had no effect on fear. Our results shed light on the significance of different fear triggers (visual, conceptual) in interaction with body representations.

  16. Humanizing the Education of Teachers

    ERIC Educational Resources Information Center

    Wass, Hannelore; Combs, Arthur W.

    1974-01-01

    A brief description of the University of Florida's Childhood Education Program, which aims to produce teachers who have learned to use themselves effectively as instruments to carry out their educational functions. The research on which the development of the program is based is also reviewed. (HMD)

  17. Development of an updated tensile neck injury criterion.

    PubMed

    Parr, Jeffrey C; Miller, Michael E; Schubert Kabban, Christine M; Pellettiere, Joseph A; Perry, Chris E

    2014-10-01

    Ejection neck safety remains a concern in military aviation with the growing use of helmet mounted displays (HMDs) worn for entire mission durations. The original USAF tensile neck injury criterion proposed by Carter et al. (4) is updated and an injury protection limit for tensile loading is presented to evaluate escape system and HMD safety. An existent tensile neck injury criterion was updated through the addition of newer post mortem human subject (PMHS) tensile loading and injury data and the application of Survival Analysis to account for censoring in this data. The updated risk function was constructed with a combined human subject (N = 208) and PMHS (N = 22) data set. An updated AIS 3+ tensile neck injury criterion is proposed based upon human and PMHS data. This limit is significantly more conservative than the criterion proposed by Carter in 2000, yielding a 5% risk of AIS 3+ injury at a force of 1136 N as compared to a corresponding force of 1559 N. The inclusion of recent PMHS data into the original tensile neck injury criterion results in an injury protection limit that is significantly more conservative, as recent PMHS data is substantially less censored than the PMHS data included in the earlier criterion. The updated tensile risk function developed in this work is consistent with the tensile risk function published by the Federal Aviation Administration used as the basis for their neck injury criterion for side facing aircraft seats.

  18. Medical Movies on the Web Debuts with Gene Kelly's "Combat Fatigue Irritability" 1945 Film | NIH MedlinePlus the ...

    MedlinePlus

    ... please turn JavaScript on. Medical Movies on the Web Debuts with Gene Kelly's "Combat Fatigue Irritability" 1945 ... of Medicine To view Medical Movies on the Web, go to: www.nlm.nih.gov/hmd/collections/ ...

  19. No association between alcohol supplementation and autoantibodies to DNA damage in postmenopausal women in a controlled feeding study.

    PubMed

    Mahabir, S; Baer, D J; Johnson, L L; Frenkel, K; Dorgan, J F; Cambell, W; Hartman, T J; Clevidence, B; Albanes, D; Judd, J T; Taylor, P R

    2005-08-01

    Alcohol consumption is linked to increased breast cancer risk. Since oestrogens increase breast cancer risk, possibly through oxidative damage, and we have shown that alcohol consumption increases serum oestrogens, we tested whether moderate alcohol supplementation increased oxidative DNA damage among healthy postmenopausal women not on hormone replacement therapy in a randomized controlled crossover study. We used serum 5-hydroxymethyl-2-deoxyuridine (5-HMdU) autoantibodies (aAbs) as a marker of oxidative DNA damage. The results showed no evidence for increased or decreased levels of oxidative DNA damage among women who consumed 15 g or 30 g alcohol per day for 8 weeks compared with women in the 0 g alcohol group. We conclude that among healthy women, it is possible that an 8-week trial of moderate alcohol supplementation might be too short to make enough 5-HMdU aAbs to compare differences by alcohol dose. In future studies, a panel of biomarkers for DNA damage should be used.

  20. Cataclastic flow kinematics inferred from magnetic fabrics at the Heart Mountain Detachment, Wyoming

    NASA Astrophysics Data System (ADS)

    Heij, G. W.; Ferre, E. C.; Friedman, S. A.

    2013-12-01

    The Heart Mountain Detachment (HMD) constitutes one of the largest known rock slides (3400 km2) on Earth. This detachment occurred along the stratigraphic boundary between the Big Horn Dolomite at the hanging-wall and the Snowy Range Formation at the footwall. The bedding plane contact between these two carbonate formations dipped >2 deg. at the time of slide. The slide resulted in the formation of an up to 3 m-thick carbonate ultracataclasite (CUC) at the base of the slide. The origin of the CUC and the nature of the triggering mechanism responsible for the initiation of the catastrophic movement have long been a subject of controversy. Absoroka volcanics could have provided the trigger for the catastrophic slide. Here we present a proof of concept study addressing the question of the consistent magnetic fabrics observed in the CUC as well as new observations indicating presence of volcanic solid material within the CUC. The magnetic susceptibility (Klf) ranges narrowly from 1062. [10]^(-6) to 1115 . [10]^(-6) [SI]. Thermomagnetic investigations revealed a Curie temperature of 525C which suggests that magnetite is most likely the dominant magnetic carrier mineral. Energy Dispersive Spectroscopy analyses confirm that this magnetite has a relatively low Ti content. The CUC magnetic hysteresis properties point to an average pseudo-single domain magnetic grain size or, alternatively, a mixture of single domain and multi-domain grains. The average degree of magnetic anisotropy (P' = 1.062) is relatively high and is consistent with a magnetostatic origin for the AMS. The shape parameter T is mostly oblate (average T=0.175). The anisotropy of magnetic susceptibility (AMS) directional data is surprisingly consistent within each specimen and between specimens collected within a few tens of meters of each other with an overall NNE-SSW. The consistency of this magnetic fabric suggests that cataclastic flow corresponded to a dominantly simple shear regime. Generally, cataclastic processes do not result in shape-preferred orientation (SPO) of clasts or matrix however; preliminary data indicates that the HMD ultracataclasite has a consistent magnetic fabric carried by magnetite. The acquisition of an AMS fabric carried by magnetite in the HMD carbonate ultracataclasite could result from one or more processes: (1) A synkinematic plastic deformation of magnetite where magnetite grains are active structural markers being deformed by progressive plastic shear, a process requiring either slow strain rates or high temperature during deformation; (2) A synkinematic rigid rotation of magnetite grains where magnetite grains are passive structural markers being rotated during shear; (3) A synkinematic transgranular cataclastic flow of magnetite grains where magnetite fractures across grains with the resultant magnetite clasts being passively rotated during shear (the resultant magnetite clasts retain the necessary proximity to one another to display distribution anisotropy); (4) A post-kinematic magnetite growth where magnetite precipitates along Riedel fractures. AMS coupled with SPO analysis effectively constrains which deformation mechanism(s) are responsible for the consistent magnetic fabric present in the ultracataclasite. Finally, the presence of magmatic olivine clasts in the CUC strongly support the volcanic blast hypothesis as a triggering mechanism.

  1. U.S. EPA, Pesticide Product Label, PROKIL MALATHION ULV, 08/15/1991

    EPA Pesticide Factsheets

    2011-04-21

    ... to aquatic or,anl ••• In a,.a. near the aprllcatlon .It ... vl.ltln, tha tlrlt",ent Ir'l ... product In the '0 to 60 ~ •• , m.dl.n dll •• tlr (HMD) .lcron ran,., vlth no .ore than 10 ...

  2. Cognitive Learning, Monitoring and Assistance of Industrial Workflows Using Egocentric Sensor Networks

    PubMed Central

    Bleser, Gabriele; Damen, Dima; Behera, Ardhendu; Hendeby, Gustaf; Mura, Katharina; Miezal, Markus; Gee, Andrew; Petersen, Nils; Maçães, Gustavo; Domingues, Hugo; Gorecky, Dominic; Almeida, Luis; Mayol-Cuevas, Walterio; Calway, Andrew; Cohn, Anthony G.; Hogg, David C.; Stricker, Didier

    2015-01-01

    Today, the workflows that are involved in industrial assembly and production activities are becoming increasingly complex. To efficiently and safely perform these workflows is demanding on the workers, in particular when it comes to infrequent or repetitive tasks. This burden on the workers can be eased by introducing smart assistance systems. This article presents a scalable concept and an integrated system demonstrator designed for this purpose. The basic idea is to learn workflows from observing multiple expert operators and then transfer the learnt workflow models to novice users. Being entirely learning-based, the proposed system can be applied to various tasks and domains. The above idea has been realized in a prototype, which combines components pushing the state of the art of hardware and software designed with interoperability in mind. The emphasis of this article is on the algorithms developed for the prototype: 1) fusion of inertial and visual sensor information from an on-body sensor network (BSN) to robustly track the user’s pose in magnetically polluted environments; 2) learning-based computer vision algorithms to map the workspace, localize the sensor with respect to the workspace and capture objects, even as they are carried; 3) domain-independent and robust workflow recovery and monitoring algorithms based on spatiotemporal pairwise relations deduced from object and user movement with respect to the scene; and 4) context-sensitive augmented reality (AR) user feedback using a head-mounted display (HMD). A distinguishing key feature of the developed algorithms is that they all operate solely on data from the on-body sensor network and that no external instrumentation is needed. The feasibility of the chosen approach for the complete action-perception-feedback loop is demonstrated on three increasingly complex datasets representing manual industrial tasks. These limited size datasets indicate and highlight the potential of the chosen technology as a combined entity as well as point out limitations of the system. PMID:26126116

  3. Evaluation of Hands-Free Devices for the Display of Maintenance Procedures

    NASA Technical Reports Server (NTRS)

    Whitmore, Mihriban; Hoffman, Ronald B.; Litaker, Harry, Jr.; Solem, Jody; Holden, Kritina; Twyford, Evan; Conlee, Carl

    2007-01-01

    Over the past year, NASA's focus has turned to crewed long duration and exploration missions. On these journeys, crewmembers will be required to execute thousands of procedures to maintain life support systems, check out space suits, conduct science experiments, and perform medical exams. To support the many complex tasks crewmembers undertake in microgravity, NASA is interested in providing crewmembers a hands-free work environment to promote more efficient operations. The overarching objective is to allow crewmembers to use both of their hands for tasks related to their mission, versus holding a paper manual or interacting with a display. The use of advanced, hands-free tools will undoubtedly make the crewmembers task easier, but they can also add to overall task complexity if not properly designed. A leading candidate technology for supporting a hands-free environment is the Head-Mounted Display (HMD). A more recent technology (e-book reader) that could be easily temp-stowed near the work area is also a potential hands-free solution. Previous work at NASA involved the evaluation of several commercially available HMDs for visual quality, comfort, and fit, as well as suitability for use in microgravity. Based on results from this work, three HMDs were selected for further evaluation (along with an e-book reader), using International Space Station (ISS)-like maintenance procedures. Two evaluations were conducted in the Space Station Mockup and Trainer Facility (SSMTF) located at the NASA Johnson Space Center (building 9). The SSMTF is a full scale, medium fidelity replica of the pressurized portions of the ISS. It supports crew training such as ingress and egress, habitability, and emergency procedures. In each of the two evaluations, the participants performed two maintenance procedures. One maintenance procedure involved inspecting air filters in a life support system and replacing them with a clean filter if one were found to be contaminated. The second maintenance procedure focused on working in a confined space; specifically, pulling down a rack to inspect wiring configurations, and rewiring in a different pattern. The maintenance procedures were selected to assess mobility, tool use, and access to multiple document sources during task performance. That is, the participant had to move from rack to rack, use a wrench, a camera, etc., replace components, and refer to diagrams to complete tasks. A constraint was imposed that the ISS-like format of the procedures was to be retained, and not modified or optimized for the electronic device ("plug and play" approach). This was based on future plans to test with real procedures on ISS.

  4. Stereo-hologram in discrete depth of field (Conference Presentation)

    NASA Astrophysics Data System (ADS)

    Lee, Kwanghoon; Park, Min-Chul

    2017-05-01

    In holographic space, continuous object space can be divided as several discrete spaces satisfied each of same depth of field (DoF). In the environment of wearable device using holography, specially, this concept can be applied to macroscopy filed in contrast of the field of microscopy. Since the former has not need to high depth resolution because perceiving power of eye in human visual system, it can distinguish clearly among the objects in depth space, has lower than optical power of microscopic field. Therefore continuous but discrete depth of field (DDoF) for whole object space can present the number of planes included sampled space considered its DoF. Each DoF plane has to consider the occlusion among the object's areas in its region to show the occluded phenomenon inducing by the visual axis around the eye field of view. It makes natural scene in recognition process even though the combined discontinuous DoF regions are altered to the continuous object space. Thus DDoF pull out the advantages such as saving consuming time of the calculation process making the hologram and the reconstruction. This approach deals mainly the properties of several factors required in stereo hologram HMD such as stereoscopic DoF according to the convergence, least number of DDoFs planes in normal visual circumstance (within to 10,000mm), the efficiency of saving time for taking whole holographic process under the our method compared to the existing. Consequently this approach would be applied directly to the stereo-hologram HMD field to embody a real-time holographic imaging.

  5. Automated detection of heart ailments from 12-lead ECG using complex wavelet sub-band bi-spectrum features.

    PubMed

    Tripathy, Rajesh Kumar; Dandapat, Samarendra

    2017-04-01

    The complex wavelet sub-band bi-spectrum (CWSB) features are proposed for detection and classification of myocardial infarction (MI), heart muscle disease (HMD) and bundle branch block (BBB) from 12-lead ECG. The dual tree CW transform of 12-lead ECG produces CW coefficients at different sub-bands. The higher-order CW analysis is used for evaluation of CWSB. The mean of the absolute value of CWSB, and the number of negative phase angle and the number of positive phase angle features from the phase of CWSB of 12-lead ECG are evaluated. Extreme learning machine and support vector machine (SVM) classifiers are used to evaluate the performance of CWSB features. Experimental results show that the proposed CWSB features of 12-lead ECG and the SVM classifier are successful for classification of various heart pathologies. The individual accuracy values for MI, HMD and BBB classes are obtained as 98.37, 97.39 and 96.40%, respectively, using SVM classifier and radial basis function kernel function. A comparison has also been made with existing 12-lead ECG-based cardiac disease detection techniques.

  6. Measurement of pulmonary epithelial permeability with /sup 99m/Tc-DTPA aerosol

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Coates, G.; O'Brodovich, H.

    1986-10-01

    The rate at which inhaled aerosol of /sup 99m/Tc-diethylenetriamine pentaacetate (DTPA) leaves the lung by diffusion into the vascular space can be measured with a gamma camera or simple probe. In normal humans, /sup 99m/Tc-DTPA clears from the lung with a half time of about 80 minutes. Many acute and chronic conditions that alter the integrity of the pulmonary epithelium cause an increased clearance rate. Thus cigarette smoking, alveolitis from a variety of causes, adult respiratory distress syndrome (ARDS), and hyaline membrane disease (HMD) in the infant have all been shown to be associated with rapid pulmonary clearance of /supmore » 99m/Tc-DTPA. Rapid clearance is also promoted by increased lung volume and decreased surfactant activity. Although the mechanism of increased clearance in pathological states is not known, the /sup 99m/Tc-DTPA lung-clearance technique has great potential clinically, particularly in patients at risk from ARDS and HMD and in the diagnosis and follow-up of alveolitis. 58 references.« less

  7. Beaming into the News: A System for and Case Study of Tele-Immersive Journalism.

    PubMed

    Kishore, Sameer; Navarro, Xavi; Dominguez, Eva; de la Pena, Nonny; Slater, Mel

    2016-05-25

    We show how a combination of virtual reality and robotics can be used to beam a physical representation of a person to a distant location, and describe an application of this system in the context of journalism. Full body motion capture data of a person is streamed and mapped in real time, onto the limbs of a humanoid robot present at the remote location. A pair of cameras in the robot's 'eyes' stream stereoscopic video back to the HMD worn by the visitor, and a two-way audio connection allows the visitor to talk to people in the remote destination. By fusing the multisensory data of the visitor with the robot, the visitor's 'consciousness' is transformed to the robot's body. This system was used by a journalist to interview a neuroscientist and a chef 900 miles distant, about food for the brain, resulting in an article published in the popular press.

  8. Beaming into the News: A System for and Case Study of Tele-Immersive Journalism.

    PubMed

    Kishore, Sameer; Navarro, Xavi; Dominguez, Eva; De La Pena, Nonny; Slater, Mel

    2018-03-01

    We show how a combination of virtual reality and robotics can be used to beam a physical representation of a person to a distant location, and describe an application of this system in the context of journalism. Full body motion capture data of a person is streamed and mapped in real time, onto the limbs of a humanoid robot present at the remote location. A pair of cameras in the robots eyes stream stereoscopic video back to the HMD worn by the visitor, and a two-way audio connection allows the visitor to talk to people in the remote destination. By fusing the multisensory data of the visitor with the robot, the visitors consciousness is transformed to the robots body. This system was used by a journalist to interview a neuroscientist and a chef 900 miles distant, about food for the brain, resulting in an article published in the popular press.

  9. New dimensions in surgical training: immersive virtual reality laparoscopic simulation exhilarates surgical staff.

    PubMed

    Huber, Tobias; Paschold, Markus; Hansen, Christian; Wunderling, Tom; Lang, Hauke; Kneist, Werner

    2017-11-01

    Virtual reality (VR) and head mount displays (HMDs) have been advanced for multimedia and information technologies but have scarcely been used in surgical training. Motion sickness and individual psychological changes have been associated with VR. The goal was to observe first experiences and performance scores using a new combined highly immersive virtual reality (IVR) laparoscopy setup. During the study, 10 members of the surgical department performed three tasks (fine dissection, peg transfer, and cholecystectomy) on a VR simulator. We then combined a VR HMD with the VR laparoscopic simulator and displayed the simulation on a 360° video of a laparoscopic operation to create an IVR laparoscopic simulation. The tasks were then repeated. Validated questionnaires on immersion and motion sickness were used for the study. Participants' times for fine dissection were significantly longer during the IVR session (regular: 86.51 s [62.57 s; 119.62 s] vs. IVR: 112.35 s [82.08 s; 179.40 s]; p = 0.022). The cholecystectomy task had higher error rates during IVR. Motion sickness did not occur at any time for any participant. Participants experienced a high level of exhilaration, rarely thought about others in the room, and had a high impression of presence in the generated IVR world. This is the first clinical and technical feasibility study using the full IVR laparoscopy setup combined with the latest laparoscopic simulator in a 360° surrounding. Participants were exhilarated by the high level of immersion. The setup enables a completely new generation of surgical training.

  10. Improved efficacy of therapeutic vaccination with dendritic cells pulsed with tumor cell lysate against hepatocellular carcinoma by introduction of 2 tandem repeats of microbial HSP70 peptide epitope 407-426 and OK-432.

    PubMed

    Ge, Chiyu; Xing, Yun; Wang, Qi; Xiao, Wen; Lu, Yong; Hu, Xiangbing; Gao, Zhenqiu; Xu, Maolei; Ma, Yanjun; Cao, Rongyue; Liu, Jingjing

    2011-12-01

    Therapeutic vaccination with dendritic cells (DCs) pulsed with tumor cell lysate vaccine (H-D) represents an attractive approach for hepatocellular carcinoma (HCC) treatment. However, the efficacy of this approach is not most satisfactory for the low levels of T helper 1 (Th1)-type cytokines secretion and weak T cell responses. In this study, in order to increase the potency of H-D, two tandem repeats of microbial HSP70 peptide epitope 407-426 (2mHSP70(407-426), M2) which has been demonstrated to be effective in enhancing DC maturation were applied. The DC vaccine (HM-D) which was HCC tumor cell lysate pulsed with M2 was developed. Nevertheless, the immunotherapeutic effect was still not satisfactory enough even some promotion was obtained. Therefore, OK-432 (OK), which is a useful anti-cancer agent and effectively in stimulating DC maturation, was introduced to HM-D. Our results demonstrated that treatment with the improved DC vaccine which was tumor cell lysate pulsed with M2 and OK (HMO-D), compared with H-D and HM-D, significantly increased cell surface markers (MHC-I and II, CD40, CD80, CD86 and CD11c) expression on DCs, enhanced Th1-type cytokines (IL-12, TNF-α and IFN-γ) production but not Th2-type cytokine (IL-5) production, induced remarkable high levels of lymphocytes proliferation and CD8(+) cytotoxic T-lymphocyte (CTL). Furthermore, immunization with HMO-D effectively reduced tumor progression and enhanced the survival of mice with H22 tumors. Besides, we also found that the capability of M2 in inducing the Th1 cytokines was stronger than OK. In view of these results, HMO-D vaccination provided a novel immunotherapeutic approach for the treatment of HCC. Copyright © 2011 Elsevier B.V. All rights reserved.

  11. Effect of a buried ion pair in the hydrophobic core of a protein: An insight from constant pH molecular dynamics study.

    PubMed

    Pathak, Arup K

    2015-03-01

    Constant pH molecular dynamics (CpHMD) is a commonly used sampling method, which incorporates the coupling of conformational flexibility and protonation state of a protein during the simulation by using pH as an external parameter. The effects on the structure and stability of a hyperstable variant of staphylococcal nuclease (Δ+PHS) protein of an artificial charge pair buried in its hydrophobic core are investigated by applying both CpHMD and accelerated molecular dynamics coupled with constant pH (CpHaMD) methods. Generalized Born electrostatics is used to model the solvent water. Two sets of starting coordinates of V23E/L36K variant of Δ+PHS, namely, Maestro generated coordinates from Δ+PHS and crystal structure coordinates of the same are considered for detail investigations. On the basis of root mean square displacement (RMSD) and root mean square fluctuations (RMSF) calculations, it is observed that this variant is stable over a wide range of pH. The calculated pKa values for aspartate and glutamate residues based on both CpHMD and CpHaMD simulations are consistent with the reported experimental values (within ± 0.5 to ± 1.5 pH unit), which clearly indicates that the local chemical environment of the carboxylic acids in V23E/L36K variant are comparable to the parent form. The strong salt bridge interaction between the mutated pair, E23/K36 and additional hydrogen bonds formed in the V23E/L36K variant, may help to compensate for the unfavorable self-energy experienced by the burial of these residues in the hydrophobic core. However, from RMSD, RMSF, and pKa analysis, no significant change in the global conformation of V23E/L36K variant with respect to the parent form, Δ+PHS is noticed. © 2014 Wiley Periodicals, Inc.

  12. Gaze-Aware Streaming Solutions for the Next Generation of Mobile VR Experiences.

    PubMed

    Lungaro, Pietro; Sjoberg, Rickard; Valero, Alfredo Jose Fanghella; Mittal, Ashutosh; Tollmar, Konrad

    2018-04-01

    This paper presents a novel approach to content delivery for video streaming services. It exploits information from connected eye-trackers embedded in the next generation of VR Head Mounted Displays (HMDs). The proposed solution aims to deliver high visual quality, in real time, around the users' fixations points while lowering the quality everywhere else. The goal of the proposed approach is to substantially reduce the overall bandwidth requirements for supporting VR video experiences while delivering high levels of user perceived quality. The prerequisites to achieve these results are: (1) mechanisms that can cope with different degrees of latency in the system and (2) solutions that support fast adaptation of video quality in different parts of a frame, without requiring a large increase in bitrate. A novel codec configuration, capable of supporting near-instantaneous video quality adaptation in specific portions of a video frame, is presented. The proposed method exploits in-built properties of HEVC encoders and while it introduces a moderate amount of error, these errors are indetectable by users. Fast adaptation is the key to enable gaze-aware streaming and its reduction in bandwidth. A testbed implementing gaze-aware streaming, together with a prototype HMD with in-built eye tracker, is presented and was used for testing with real users. The studies quantified the bandwidth savings achievable by the proposed approach and characterize the relationships between Quality of Experience (QoE) and network latency. The results showed that up to 83% less bandwidth is required to deliver high QoE levels to the users, as compared to conventional solutions.

  13. Evaluation for the design of experience in virtual environments: modeling breakdown of interaction and illusion.

    PubMed

    Marsh, T; Wright, P; Smith, S

    2001-04-01

    New and emerging media technologies have the potential to induce a variety of experiences in users. In this paper, it is argued that the inducement of experience presupposes that users are absorbed in the illusion created by these media. Looking to another successful visual medium, film, this paper borrows from the techniques used in "shaping experience" to hold spectators' attention in the illusion of film, and identifies what breaks the illusion/experience for spectators. This paper focuses on one medium, virtual reality (VR), and advocates a transparent or "invisible style" of interaction. We argue that transparency keeps users in the "flow" of their activities and consequently enhances experience in users. Breakdown in activities breaks the experience and subsequently provides opportunities to identify and analyze potential causes of usability problems. Adopting activity theory, we devise a model of interaction with VR--through consciousness and activity--and introduce the concept of breakdown in illusion. From this, a model of effective interaction with VR is devised and the occurrence of breakdown in interaction and illusion is identified along a continuum of engagement. Evaluation guidelines for the design of experience are proposed and applied to usability problems detected in an empirical study of a head-mounted display (HMD) VR system. This study shows that the guidelines are effective in the evaluation of VR. Finally, we look at the potential experiences that may be induced in users and propose a way to evaluate user experience in virtual environments (VEs) and other new and emerging media.

  14. Feasibility of a walking virtual reality system for rehabilitation: objective and subjective parameters.

    PubMed

    Borrego, Adrián; Latorre, Jorge; Llorens, Roberto; Alcañiz, Mariano; Noé, Enrique

    2016-08-09

    Even though virtual reality (VR) is increasingly used in rehabilitation, the implementation of walking navigation in VR still poses a technological challenge for current motion tracking systems. Different metaphors simulate locomotion without involving real gait kinematics, which can affect presence, orientation, spatial memory and cognition, and even performance. All these factors can dissuade their use in rehabilitation. We hypothesize that a marker-based head tracking solution would allow walking in VR with high sense of presence and without causing sickness. The objectives of this study were to determine the accuracy, the jitter, and the lag of the tracking system and its elicited sickness and presence in comparison of a CAVE system. The accuracy and the jitter around the working area at three different heights and the lag of the head tracking system were analyzed. In addition, 47 healthy subjects completed a search task that involved navigation in the walking VR system and in the CAVE system. Navigation was enabled by natural locomotion in the walking VR system and through a specific device in the CAVE system. An HMD was used as display in the walking VR system. After interacting with each system, subjects rated their sickness in a seven-point scale and their presence in the Slater-Usoh-Steed Questionnaire and a modified version of the Presence Questionnaire. Better performance was registered at higher heights, where accuracy was less than 0.6 cm and the jitter was about 6 mm. The lag of the system was 120 ms. Participants reported that both systems caused similar low levels of sickness (about 2.4 over 7). However, ratings showed that the walking VR system elicited higher sense of presence than the CAVE system in both the Slater-Usoh-Steed Questionnaire (17.6 ± 0.3 vs 14.6 ± 0.6 over 21, respectively) and the modified Presence Questionnaire (107.4 ± 2.0 vs 93.5 ± 3.2 over 147, respectively). The marker-based solution provided accurate, robust, and fast head tracking to allow navigation in the VR system by walking without causing relevant sickness and promoting higher sense of presence than CAVE systems, thus enabling natural walking in full-scale environments, which can enhance the ecological validity of VR-based rehabilitation applications.

  15. Automated detection of heart ailments from 12-lead ECG using complex wavelet sub-band bi-spectrum features

    PubMed Central

    Dandapat, Samarendra

    2017-01-01

    The complex wavelet sub-band bi-spectrum (CWSB) features are proposed for detection and classification of myocardial infarction (MI), heart muscle disease (HMD) and bundle branch block (BBB) from 12-lead ECG. The dual tree CW transform of 12-lead ECG produces CW coefficients at different sub-bands. The higher-order CW analysis is used for evaluation of CWSB. The mean of the absolute value of CWSB, and the number of negative phase angle and the number of positive phase angle features from the phase of CWSB of 12-lead ECG are evaluated. Extreme learning machine and support vector machine (SVM) classifiers are used to evaluate the performance of CWSB features. Experimental results show that the proposed CWSB features of 12-lead ECG and the SVM classifier are successful for classification of various heart pathologies. The individual accuracy values for MI, HMD and BBB classes are obtained as 98.37, 97.39 and 96.40%, respectively, using SVM classifier and radial basis function kernel function. A comparison has also been made with existing 12-lead ECG-based cardiac disease detection techniques. PMID:28894589

  16. Controlled cytotoxicity of plasma treated water formulated by open-air hybrid mode discharge

    NASA Astrophysics Data System (ADS)

    Lu, P.; Boehm, D.; Cullen, P.; Bourke, P.

    2017-06-01

    Plasma treated liquids (PTLs) provide a means to convey a broad range of effects of relevance for food, environmental, or clinical decontamination, plant growth promotion, and therapeutic applications. Devising the reactive species ingredients and controlling the biological response of PTLs are of great interest. We demonstrate an approach by using an open-air hybrid mode discharge (HMD) to control the principal reactive species composition within plasma treated water (PTW), which is then demonstrated to regulate the cytotoxicity of PTW. The cytotoxicity of HMD produced PTW demonstrates a non-monotonic change over the discharge time. Although hydrogen peroxide and nitrite are not the sole effectors for cell death caused by PTW, using them as principal reactive species indicators, cytotoxicity can be removed and/or enhanced by formulating their concentrations and composition through adjusting the discharge mode and time on-line during PTW generation without the addition of additional working gas or chemical scavengers. This work demonstrates that a hybrid mode discharge can be employed to generate a PTW formulation to control a biological response such as cytotoxicity. This provides insights into how plasma treated liquids may be harnessed for biological applications in a specific and controllable manner.

  17. Collision judgment when viewing minified images through a HMD visual field expander

    NASA Astrophysics Data System (ADS)

    Luo, Gang; Lichtenstein, Lee; Peli, Eli

    2007-02-01

    Purpose: Patients with tunnel vision have great difficulties in mobility. We have developed an augmented vision head mounted device, which can provide patients 5x expanded field by superimposing minified edge images of a wider field captured by a miniature video camera over the natural view seen through the display. In the minified display, objects appear closer to the heading direction than they really are. This might cause users to overestimate collision risks, and therefore to perform unnecessary obstacle-avoidance maneuvers. A study was conducted in a virtual environment to test the impact of minified view on collision judgment. Methods: Simulated scenes were presented to subjects as if they were walking in a shopping mall corridor. Subjects reported whether they would make any contact with stationary obstacles that appeared at variable distances from their walking path. Perceived safe passing distance (PSPD) was calculated by finding the transition point from reports of yes to no. Decision uncertainty was quantified by the sharpness of the transition. Collision envelope (CE) size was calculated by summing up PSPD for left and right sides. Ten normally sighted subjects were tested (1) when not using the device and with one eye patched, and (2) when the see-through view of device was blocked and only minified images were visible. Results: The use of the 5x minification device caused only an 18% increase of CE (13cm, p=0.048). Significant impact of the device on judgment uncertainty was not found (p=0.089). Conclusion: Minification had only a small impact on collision judgment. This supports the use of such a minifying device as an effective field expander for patients with tunnel vision.

  18. Hologram stability evaluation for Microsoft HoloLens

    NASA Astrophysics Data System (ADS)

    Vassallo, Reid; Rankin, Adam; Chen, Elvis C. S.; Peters, Terry M.

    2017-03-01

    Augmented reality (AR) has an increasing presence in the world of image-guided interventions which is amplified by the availability of consumer-grade head-mounted display (HMD) technology. The Microsoft® HoloLensTM optical passthrough device is at the forefront of consumer technology, as it is the first un-tethered head mounted computer (HMC). It shows promise of effectiveness in guiding clinical interventions, however its accuracy and stability must still be evaluated for the clinical environment. We have developed an evaluative protocol for the HoloLensTM using an optical measurement device to digitize the perceived pose of the rendered hologram. This evaluates the ability of the HoloLensTM to maintain the hologram in its intended pose. The stability is measured when actions are performed that may cause a shift in the holograms' pose due to errors in its simultaneous localization and mapping. An emphasis is placed on actions that are more likely to be performed in a clinical setting. This will be used to determine the most applicable use cases for this technology in the future and how to minimize errors when in use. Our results show promise of this device's potential for intraoperative clinical use. Further analysis must be performed to evaluate other potential sources of hologram disruption.

  19. Effects of Optical Combiner and IPD Change for Convergence on Near-Field Depth Perception in an Optical See-Through HMD.

    PubMed

    Lee, Sangyoon; Hu, Xinda; Hua, Hong

    2016-05-01

    Many error sources have been explored in regards to the depth perception problem in augmented reality environments using optical see-through head-mounted displays (OST-HMDs). Nonetheless, two error sources are commonly neglected: the ray-shift phenomenon and the change in interpupillary distance (IPD). The first source of error arises from the difference in refraction for virtual and see-through optical paths caused by an optical combiner, which is required of OST-HMDs. The second occurs from the change in the viewer's IPD due to eye convergence. In this paper, we analyze the effects of these two error sources on near-field depth perception and propose methods to compensate for these two types of errors. Furthermore, we investigate their effectiveness through an experiment comparing the conditions with and without our error compensation methods applied. In our experiment, participants estimated the egocentric depth of a virtual and a physical object located at seven different near-field distances (40∼200 cm) using a perceptual matching task. Although the experimental results showed different patterns depending on the target distance, the results demonstrated that the near-field depth perception error can be effectively reduced to a very small level (at most 1 percent error) by compensating for the two mentioned error sources.

  20. Extrafoveal Video Extension for an Immersive Viewing Experience.

    PubMed

    Turban, Laura; Urban, Fabrice; Guillotel, Philippe

    2016-02-11

    Between the recent popularity of virtual reality (VR) and the development of 3D, immersion has become an integral part of entertainment concepts. Head-mounted Display (HMD) devices are often used to afford users a feeling of immersion in the environment. Another technique is to project additional material surrounding the viewer, as is achieved using cave systems. As a continuation of this technique, it could be interesting to extend surrounding projection to current television or cinema screens. The idea would be to entirely fill the viewer's field of vision, thus providing them with a more complete feeling of being in the scene and part of the story. The appropriate content can be captured using large field of view (FoV) technology, using a rig of cameras for 110 to 360 capture, or created using computergenerated images. The FoV is, however, rather limited in its use for existing (legacy) content, achieving between 36 to 90 degrees () field, depending on the distance from the screen. This paper seeks to improve this FoV limitation by proposing computer vision techniques to extend such legacy content to the peripheral (extrafoveal) vision without changing the original creative intent or damaging the viewer's experience. A new methodology is also proposed for performing user tests in order to evaluate the quality of the experience and confirm that the sense of immersion has been increased. This paper thus presents: i) an algorithm to spatially extend the video based on human vision characteristics, ii) its subjective results compared to state-of-the-art techniques, iii) the protocol required to evaluate the quality of the experience (QoE), and iv) the results of the user tests.

  1. Multi-step-ahead Method for Wind Speed Prediction Correction Based on Numerical Weather Prediction and Historical Measurement Data

    NASA Astrophysics Data System (ADS)

    Wang, Han; Yan, Jie; Liu, Yongqian; Han, Shuang; Li, Li; Zhao, Jing

    2017-11-01

    Increasing the accuracy of wind speed prediction lays solid foundation to the reliability of wind power forecasting. Most traditional correction methods for wind speed prediction establish the mapping relationship between wind speed of the numerical weather prediction (NWP) and the historical measurement data (HMD) at the corresponding time slot, which is free of time-dependent impacts of wind speed time series. In this paper, a multi-step-ahead wind speed prediction correction method is proposed with consideration of the passing effects from wind speed at the previous time slot. To this end, the proposed method employs both NWP and HMD as model inputs and the training labels. First, the probabilistic analysis of the NWP deviation for different wind speed bins is calculated to illustrate the inadequacy of the traditional time-independent mapping strategy. Then, support vector machine (SVM) is utilized as example to implement the proposed mapping strategy and to establish the correction model for all the wind speed bins. One Chinese wind farm in northern part of China is taken as example to validate the proposed method. Three benchmark methods of wind speed prediction are used to compare the performance. The results show that the proposed model has the best performance under different time horizons.

  2. Identification and biosynthesis of thymidine hypermodifications in the genomic DNA of widespread bacterial viruses

    PubMed Central

    Lee, Yan-Jiun; Dai, Nan; Walsh, Shannon E.; Müller, Stephanie; Fraser, Morgan E.; Kauffman, Kathryn M.; Guan, Chudi; Weigele, Peter R.

    2018-01-01

    Certain viruses of bacteria (bacteriophages) enzymatically hypermodify their DNA to protect their genetic material from host restriction endonuclease-mediated cleavage. Historically, it has been known that virion DNAs from the Delftia phage ΦW-14 and the Bacillus phage SP10 contain the hypermodified pyrimidines α-putrescinylthymidine and α-glutamylthymidine, respectively. These bases derive from the modification of 5-hydroxymethyl-2′-deoxyuridine (5-hmdU) in newly replicated phage DNA via a pyrophosphorylated intermediate. Like ΦW-14 and SP10, the Pseudomonas phage M6 and the Salmonella phage ViI encode kinase homologs predicted to phosphorylate 5-hmdU DNA but have uncharacterized nucleotide content [Iyer et al. (2013) Nucleic Acids Res 41:7635–7655]. We report here the discovery and characterization of two bases, 5-(2-aminoethoxy)methyluridine (5-NeOmdU) and 5-(2-aminoethyl)uridine (5-NedU), in the virion DNA of ViI and M6 phages, respectively. Furthermore, we show that recombinant expression of five gene products encoded by phage ViI is sufficient to reconstitute the formation of 5-NeOmdU in vitro. These findings point to an unexplored diversity of DNA modifications and the underlying biochemistry of their formation. PMID:29555775

  3. Anthropometry for HMD design

    NASA Astrophysics Data System (ADS)

    Robinette, Kathleen

    1992-10-01

    The importance of fit for helmet ensembles is not limited to just comfort. It impacts most other safety and performance needs of the helmets, including helmet retention, and optical and acoustical performance. The addition of optical systems to helmet ensembles increases the need for precision in fit. Helmet systems which were previously acceptable in terms of fit do not necessarily fit well enough to accommodate new performance requirements. The increased need for precision has introduced the need for better definition of human anthropometry for helmet design as well as definition of the head and helmet interface. Traditional anthropometry (human body measurements taken with calipers, or head boards, etc.) is no longer adequate. For advanced helmet systems, data on the shape, or change in the surface curvature and how this relates to helmet systems in three-dimensional space, is now a necessity. In fact, use of the old style of anthropometry can and has created problems rather than resolve them. This paper discusses some of the problems with the old methods and introduces new technologies and research which is being done to address the needs.

  4. Interpretation of pH-activity profiles for acid-base catalysis from molecular simulations.

    PubMed

    Dissanayake, Thakshila; Swails, Jason M; Harris, Michael E; Roitberg, Adrian E; York, Darrin M

    2015-02-17

    The measurement of reaction rate as a function of pH provides essential information about mechanism. These rates are sensitive to the pK(a) values of amino acids directly involved in catalysis that are often shifted by the enzyme active site environment. Experimentally observed pH-rate profiles are usually interpreted using simple kinetic models that allow estimation of "apparent pK(a)" values of presumed general acid and base catalysts. One of the underlying assumptions in these models is that the protonation states are uncorrelated. In this work, we introduce the use of constant pH molecular dynamics simulations in explicit solvent (CpHMD) with replica exchange in the pH-dimension (pH-REMD) as a tool to aid in the interpretation of pH-activity data of enzymes and to test the validity of different kinetic models. We apply the methods to RNase A, a prototype acid-base catalyst, to predict the macroscopic and microscopic pK(a) values, as well as the shape of the pH-rate profile. Results for apo and cCMP-bound RNase A agree well with available experimental data and suggest that deprotonation of the general acid and protonation of the general base are not strongly coupled in transphosphorylation and hydrolysis steps. Stronger coupling, however, is predicted for the Lys41 and His119 protonation states in apo RNase A, leading to the requirement for a microscopic kinetic model. This type of analysis may be important for other catalytic systems where the active forms of the implicated general acid and base are oppositely charged and more highly correlated. These results suggest a new way for CpHMD/pH-REMD simulations to bridge the gap with experiments to provide a molecular-level interpretation of pH-activity data in studies of enzyme mechanisms.

  5. [Influence of different designs and porcelain/glaze firing on the marginal and internal fit of implant-supported zirconia crowns].

    PubMed

    Cuiling, Liu; Xu, Gao; Yuping, Qi; Liyuan, Yang

    2016-02-01

    This study investigated the influence of different designs and porcelain/glaze firing on the marginal and internal fit of three kinds of computer aided design/computer aided manufacturing (CAD/CAM) zirconia ceramic implant-supported crowns. Three groups of zirconia ceramic implant-supported crowns with different designs were produced from copings by using a Cercon CAD/CAM system (n = 8). The first two groups comprised double-layer crowns (zirconia coping + veneer) with regular (Group A) and full circumferential zirconia-collar marginal designs (Group B). The third group was composed of anatomic single-layer zirconia crowns without cores (Group C). Initially, the marginal and internal gaps of the copings and crowns were individually replicated by light-body silicon and then measured by micro-computed tomography scanning before and after porcelain/glaze firing. Five measurements were employed: vertical marginal gap (MG); horizontal marginal discrepancy (HMD); chamfer area (CA); axial wall (AW); and axial-occlusal transition area (AOT). Statistical analyses were performed by SPSS 17.0. HMD measurements in Group A were statistically higher than those in Groups B and C (P < 0.05), regardless of whether the values were obtained before or after porcelain/glaze firing. By contrast, the HIMD measurements in Groups B and C showed no significant difference (P > 0.05). Moreover, no differences were noted in MG, CA, AW, and AOT among the three groups (P > 0.05). All the measurements in the three groups showed no significant change after porcelain/glaze firing (P > 0.05), except for MG in Group A, which significantly decreased (P < 0.05). The marginal fits of the double-layer crowns with full circumferential zirconia-collar and the anatomic single-layer zirconia crowns were superior to that of the double-layer crowns with regular margins. The MG of the crowns with regular margins was obviously influenced by porcelain firing.

  6. Interpretation of pH-activity Profiles for Acid-Base Catalysis from Molecular Simulations

    PubMed Central

    Dissanayake, Thakshila; Swails, Jason; Harris, Michael E.; Roitberg, Adrian E.; York, Darrin M.

    2015-01-01

    The measurement of reaction rate as a function of pH provides essential information about mechanism. These rates are sensitive to the pKa values of amino acids directly involved in catalysis that are often shifted by the enzyme active site environment. Experimentally observed pH-rate profiles are usually interpreted using simple kinetic models that allow estimation of “apparent pKa” values of presumed general acid and base catalysts. One of the underlying assumptions in these models is that the protonation states are uncorrelated. In the present work, we introduce the use of constant pH molecular dynamics simulations in explicit solvent (CpHMD) with replica exchange in the pH-dimension (pH-REMD) as a tool to aid in the interpretation of pH-activity data of enzymes, and test the validity of different kinetic models. We apply the methods to RNase A, a prototype acid/base catalyst, to predict the macroscopic and microscopic pKa values, as well as the shape of the pH-rate profile. Results for apo and cCMP-bound RNase A agree well with available experimental data, and suggest that deprotonation of the general acid and protonation of the general base are not strongly coupled in transphosphorylation and hydrolysis steps. Stronger coupling, however, is predicted for the Lys41 and His119 protonation states in apo RNase A, leading to the requirement for a microscopic kinetic model. This type of analysis may be important for other catalytic systems where the active forms of implicated general acid and base are oppositely charged and more highly correlated. These results suggest a new way for CpHMD/pH-REMD simulations to bridge the gap with experiments to provide a molecular-level interpretation of pH-activity data in studies of enzyme mechanisms. PMID:25615525

  7. Compared with Raw Bovine Meat, Boiling but Not Grilling, Barbecuing, or Roasting Decreases Protein Digestibility without Any Major Consequences for Intestinal Mucosa in Rats, although the Daily Ingestion of Bovine Meat Induces Histologic Modifications in the Colon.

    PubMed

    Oberli, Marion; Lan, Annaïg; Khodorova, Nadezda; Santé-Lhoutellier, Véronique; Walker, Francine; Piedcoq, Julien; Davila, Anne-Marie; Blachier, François; Tomé, Daniel; Fromentin, Gilles; Gaudichon, Claire

    2016-08-01

    Cooking may impair meat protein digestibility. When undigested proteins are fermented by the colon microbiota, they can generate compounds that potentially are harmful to the mucosa. This study addressed the effects of typical cooking processes and the amount of bovine meat intake on the quantity of undigested proteins entering the colon, as well as their effects on the intestinal mucosa. Male Wistar rats (n = 88) aged 8 wk were fed 11 different diets containing protein as 20% of energy. In 10 diets, bovine meat proteins represented 5% [low-meat diet (LMD)] or 15% [high-meat diet (HMD)] of energy, with the rest as total milk proteins. Meat was raw or cooked according to 4 processes (boiled, barbecued, grilled, or roasted). A meat-free diet contained only milk proteins. After 3 wk, rats ingested a (15)N-labeled meat meal and were killed 6 h later after receiving a (13)C-valine injection. Meat protein digestibility was determined from (15)N enrichments in intestinal contents. Cecal short- and branched-chain fatty acids and hydrogen sulfide were measured. Intestinal tissues were used for the assessment of protein synthesis rates, inflammation, and histopathology. Meat protein digestibility was lower in rats fed boiled meat (94.5% ± 0.281%) than in the other 4 groups (97.5% ± 0.0581%, P < 0.001). Cecal and colonic bacterial metabolites, inflammation indicators, and protein synthesis rates were not affected by cooking processes. The meat protein amount had a significant effect on cecal protein synthesis rates (LMD > HMD) and on myeloperoxidase activity in the proximal colon (HMD > LMD), but not on other outcomes. The ingestion of bovine meat, whatever the cooking process and the intake amount, resulted in discrete histologic modifications of the colon (epithelium abrasion, excessive mucus secretion, and inflammation). Boiling bovine meat at a high temperature (100°C) for a long time (3 h) moderately lowered protein digestibility compared with raw meat and other cooking processes, but did not affect cecal bacterial metabolites related to protein fermentation. The daily ingestion of raw or cooked bovine meat had no marked effect on intestinal tissues, despite some slight histologic modifications on distal colon. © 2016 American Society for Nutrition.

  8. Quantitative LC-MS Provides No Evidence for m6 dA or m4 dC in the Genome of Mouse Embryonic Stem Cells and Tissues.

    PubMed

    Schiffers, Sarah; Ebert, Charlotte; Rahimoff, René; Kosmatchev, Olesea; Steinbacher, Jessica; Bohne, Alexandra-Viola; Spada, Fabio; Michalakis, Stylianos; Nickelsen, Jörg; Müller, Markus; Carell, Thomas

    2017-09-04

    Until recently, it was believed that the genomes of higher organisms contain, in addition to the four canonical DNA bases, only 5-methyl-dC (m 5 dC) as a modified base to control epigenetic processes. In recent years, this view has changed dramatically with the discovery of 5-hydroxymethyl-dC (hmdC), 5-formyl-dC (fdC), and 5-carboxy-dC (cadC) in DNA from stem cells and brain tissue. N 6 -methyldeoxyadenosine (m 6 dA) is the most recent base reported to be present in the genome of various eukaryotic organisms. This base, together with N 4 -methyldeoxycytidine (m 4 dC), was first reported to be a component of bacterial genomes. In this work, we investigated the levels and distribution of these potentially epigenetically relevant DNA bases by using a novel ultrasensitive UHPLC-MS method. We further report quantitative data for m 5 dC, hmdC, fdC, and cadC, but we were unable to detect either m 4 dC or m 6 dA in DNA isolated from mouse embryonic stem cells or brain and liver tissue, which calls into question their epigenetic relevance. © 2017 Wiley-VCH Verlag GmbH & Co. KGaA, Weinheim.

  9. Comanche Helmet-Mounted Display Heading-Tape Simulation

    NASA Technical Reports Server (NTRS)

    Turpin, Terry; Dowell, Susan; Atencio, Adolph

    2006-01-01

    The Aeroflightdynamics Directorate (AMRDEC) conducted a simulation to assess the performance associated with a Contact Analog, world-referenced heading tape as implemented on the Comanche Helmet Integrated Display Sight System (HIDSS) when compared with a Compressed heading tape similar to that specified by the former Military Standard (MIL-STD) 1295. Six experienced pilots flew three modified Aeronautical Design Standards (ADS)-33 maneuvers (Hover Turn, Bob-up, Transient Turn) and a precision traffic pattern in the NASA Vertical Motion Simulator (VMS). Analysis of the pilot objective performance data and subjective handling qualities ratings (HQRs) showed the following: Compressed symbology in the Velocity Stabilization (VelStab) flight mode generally produced the most precise performances over Contact Analog symbology with respect to the heading, altitude, position, and time criteria specified for the maneuvers tested. VelStab outperformed the Automatic Flight Control System (AFCS) on all maneuvers achieving desired performance on most maneuvers for both symbol sets. Performance in the AFCS mode was generally desirable to adequate for heading and altitude and did not meet adequate standards for hover position and time for the Hover Turn and Bob-up maneuvers. VelStab and AFCS performance were nearly the same for the Transient Turn. Pilot comments concerning the Contact Analog heading-tape implementation were generally unfavorable in spite of the achieved levels of performance. HQRs showed Compressed symbology in the VelStab flight mode produced the lowest mean HQR, encompassing mixed ratings of satisfactory handling and needing improvement. All other symbology/flight-mode combinations yielded higher HQRs, which characterized opinions that deficiencies in aircraft handling due to HMD symbology would need improvement. Contact Analog heading tape and other symbology require improvement, especially when operating in the AFCS mode. NASA-TLX rated Compressed symbology in the VelStab flight mode as the least demanding on resources, closely followed by ratings for Contact Analog in the VelStab mode. In a similar pattern, TLX ratings for maneuvers completed in the AFCS mode yielded a higher level of resource demand with even slighter differences between Contact Analog and Compressed symbology sets. Further research should be conducted where objective data and subjective HQR ratings indicate a need for improvement. The areas requiring attention are those where the symbology implementation, the flight control system, or a combination of both caused workload to reach an objectionable level where adequate performance was either difficult to achieve or unachievable. These areas are clearly identified in this report. Symbology that received negative HQR comments by a majority of pilots should also be examined. The summary of pilot comments can be found in appendix A. Additional simulation trials should be considered to address the identified issues.

  10. Crushing virtual cigarettes reduces tobacco addiction and treatment discontinuation.

    PubMed

    Girard, Benoit; Turcotte, Vincent; Bouchard, Stéphane; Girard, Bruno

    2009-10-01

    Pilot studies revealed promising results regarding crushing virtual cigarettes to reduce tobacco addiction. In this study, 91 regular smokers were randomly assigned to two treatment conditions that differ only by the action performed in the virtual environment: crushing virtual cigarettes or grasping virtual balls. All participants also received minimal psychosocial support from nurses during each of 12 visits to the clinic. An affordable virtual reality system was used (eMagin HMD) with a virtual environment created by modifying a 3D game. Results revealed that crushing virtual cigarettes during 4 weekly sessions led to a statistically significant reduction in nicotine addiction (assessed with the Fagerström test), abstinence rate (confirmed with exhaled carbon monoxide), and drop-out rate from the 12-week psychosocial minimal-support treatment program. Increased retention in the program is discussed as a potential explanation for treatment success, and hypotheses are raised about self-efficacy, motivation, and learning.

  11. The development of bodily self-consciousness: changing responses to the Full Body Illusion in childhood.

    PubMed

    Cowie, Dorothy; McKenna, Aisling; Bremner, Andrew J; Aspell, Jane E

    2018-05-01

    The present work investigates the development of bodily self-consciousness and its relation to multisensory bodily information, by measuring for the first time the development of responses to the full body illusion in childhood. We tested three age groups of children: 6- to 7-year-olds (n = 28); 8- to 9-year-olds (n = 21); 10- to 11-year-olds (n = 19), and a group of adults (n = 31). Each participant wore a head-mounted display (HMD) which displayed a view from a video camera positioned 2 metres behind their own back. Thus, they could view a virtual body from behind. We manipulated visuo-tactile synchrony by showing the participants a view of their virtual back being stroked with a stick at the same time and same place as their real back (synchronous condition), or at different times and places (asynchronous condition). After each period of stroking, we measured three aspects of bodily self-consciousness: drift in perceived self-location, self-identification with the virtual body, and touch referral to the virtual body. Results show that self-identification with the virtual body was significantly stronger in the synchronous condition than in the asynchronous condition even in the youngest group tested; however, the size of this effect increased with age. Touch referral to the virtual body was greater in the synchronous condition than in the asynchronous condition only for 10- to 11-year-olds and adults. Drift in perceived self-location was greater in the synchronous condition than in the asynchronous condition only for adults. Thus, the youngest age tested can self-identify with a virtual body, but the links between multisensory signals and bodily self-consciousness develop significantly across childhood. This suggests a long period of development of the bodily self and exciting potential for the use of virtual reality technologies with children. © 2017 John Wiley & Sons Ltd.

  12. ROStoJAUSBridge Manual

    DTIC Science & Technology

    2012-03-01

    Description A dass that handles Imming the JAUS header pmUon of JAUS messages. jaus_hmd~_msg is included as a data member in all JAUS messages. Member...scaleTolnt16 (float val, float low, float high) [related] Scales signed short value val, which is bounded by low and high. Shifts the center point of low...and high to zero, and shifts val accordingly. V a! is then up scaled by the ratio of the range of short values to the range of values from high to low

  13. 3D multiplayer virtual pets game using Google Card Board

    NASA Astrophysics Data System (ADS)

    Herumurti, Darlis; Riskahadi, Dimas; Kuswardayan, Imam

    2017-08-01

    Virtual Reality (VR) is a technology which allows user to interact with the virtual environment. This virtual environment is generated and simulated by computer. This technology can make user feel the sensation when they are in the virtual environment. The VR technology provides real virtual environment view for user and it is not viewed from screen. But it needs another additional device to show the view of virtual environment. This device is known as Head Mounted Device (HMD). Oculust Rift and Microsoft Hololens are the most famous HMD devices used in VR. And in 2014, Google Card Board was introduced at Google I/O developers conference. Google Card Board is VR platform which allows user to enjoy the VR with simple and cheap way. In this research, we explore Google Card Board to develop simulation game of raising pet. The Google Card Board is used to create view for the VR environment. The view and control in VR environment is built using Unity game engine. And the simulation process is designed using Finite State Machine (FSM). This FSM can help to design the process clearly. So the simulation process can describe the simulation of raising pet well. Raising pet is fun activity. But sometimes, there are many conditions which cause raising pet become difficult to do, i.e. environment condition, disease, high cost, etc. this research aims to explore and implement Google Card Board in simulation of raising pet.

  14. The Impact of Virtual Reality on Chronic Pain.

    PubMed

    Jones, Ted; Moore, Todd; Choo, James

    2016-01-01

    The treatment of chronic pain could benefit from additional non-opioid interventions. Virtual reality (VR) has been shown to be effective in decreasing pain for procedural or acute pain but to date there have been few studies on its use in chronic pain. The present study was an investigation of the impact of a virtual reality application for chronic pain. Thirty (30) participants with various chronic pain conditions were offered a five-minute session using a virtual reality application called Cool! Participants were asked about their pain using a 0-10 visual analog scale rating before the VR session, during the session and immediately after the session. They were also asked about immersion into the VR world and about possible side effects. Pain was reduced from pre-session to post-session by 33%. Pain was reduced from pre-session during the VR session by 60%. These changes were both statistically significant at the p < .001 level. Three participants (10%) reported no change between pre and post pain ratings. Ten participants (33%) reported complete pain relief while doing the virtual reality session. All participants (100%) reported a decrease in pain to some degree between pre-session pain and during-session pain. The virtual reality experience was found here to provide a significant amount of pain relief. A head mounted display (HMD) was used with all subjects and no discomfort was experienced. Only one participant noted any side effects. VR seems to have promise as a non-opioid treatment for chronic pain and further investigation is warranted.

  15. Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety.

    PubMed

    Chittaro, Luca; Buttussi, Fabio

    2015-04-01

    Thanks to the increasing availability of consumer head-mounted displays, educational applications of immersive VR could now reach to the general public, especially if they include gaming elements (immersive serious games). Safety education of citizens could be a particularly promising domain for immersive serious games, because people tend not to pay attention to and benefit from current safety materials. In this paper, we propose an HMD-based immersive game for educating passengers about aviation safety that allows players to experience a serious aircraft emergency with the goal of surviving it. We compare the proposed approach to a traditional aviation safety education method (the safety card) used by airlines. Unlike most studies of VR for safety knowledge acquisition, we do not focus only on assessing learning immediately after the experience but we extend our attention to knowledge retention over a longer time span. This is a fundamental requirement, because people need to retain safety procedures in order to apply them when faced with danger. A knowledge test administered before, immediately after and one week after the experimental condition showed that the immersive serious game was superior to the safety card. Moreover, subjective as well as physiological measurements employed in the study showed that the immersive serious game was more engaging and fear-arousing than the safety card, a factor that can contribute to explain the obtained superior retention, as we discuss in the paper.

  16. Proceedings for the Annual Symposium and Exhibition on Situational Awareness in the Tactical Air Environment (3rd), Held at Piney Point, Maryland, on 2-3 June 1998

    DTIC Science & Technology

    1998-06-02

    derived from the literature and positively reacted to by aviators - cue- recognitio 𔃻 training. This is important, because it is a first step in linking...The HMD would not only need to accommodate a wide variety of face structures, but also it must integrate with life support and protective equipment...locomotion on earth are often of considerably higher velocity than that encountered by pilots in aircraft. The fundamental problem facing pilots and other

  17. Compendium of the ULF/ELF Electromagnetic Fields Generated above a Sea of Finite Depth by Submerged Harmonic Dipoles

    DTIC Science & Technology

    1980-01-01

    CATALOG NUMBER Tech. Report No. E715-1 4. TTE (ln tlitts LTYPE RPOT’ QcOIJj. Compendium of the ULF/ELF Electromagnetic Fields nccnicat Generated above...sidi if noeess’ry arid Identify hy bulock mriifi.rnb) ULF/ELF Electromagnetic Fields VMD, VED, HED, HMD Submerged Dipoles Undersea /Air Communication...a whole, it appears that the vertical electric component produced by th HED in the plane of the dipole (• =0) should be the most useful for undersea

  18. Species-Specific Activation of TLR4 by Hypoacylated Endotoxins Governed by Residues 82 and 122 of MD-2

    PubMed Central

    Oblak, Alja; Jerala, Roman

    2014-01-01

    The Toll-like receptor 4/MD-2 receptor complex recognizes endotoxin, a Gram-negative bacterial cell envelope component. Recognition of the most potent hexaacylated form of endotoxin is mediated by the sixth acyl chain that protrudes from the MD-2 hydrophobic pocket and bridges TLR4/MD-2 to the neighboring TLR4 ectodomain, driving receptor dimerization via hydrophobic interactions. In hypoacylated endotoxins all acyl chains could be accommodated within the binding pocket of the human hMD-2. Nevertheless, tetra- and pentaacylated endotoxins activate the TLR4/MD-2 receptor of several species. We observed that amino acid residues 82 and 122, located at the entrance to the endotoxin binding site of MD-2, have major influence on the species-specific endotoxin recognition. We show that substitution of hMD-2 residue V82 with an amino acid residue with a bulkier hydrophobic side chain enables activation of TLR4/MD-2 by pentaacylated and tetraacylated endotoxins. Interaction of the lipid A phosphate group with the amino acid residue 122 of MD-2 facilitates the appropriate positioning of the hypoacylated endotoxin. Moreover, mouse TLR4 contributes to the agonistic effect of pentaacylated msbB endotoxin. We propose a molecular model that explains how the molecular differences between the murine or equine MD-2, which both have sufficiently large hydrophobic pockets to accommodate all five or four acyl chains, influence the positioning of endotoxin so that one of the acyl chains remains outside the pocket and enables hydrophobic interactions with TLR4, leading to receptor activation. PMID:25203747

  19. Species-specific activation of TLR4 by hypoacylated endotoxins governed by residues 82 and 122 of MD-2.

    PubMed

    Oblak, Alja; Jerala, Roman

    2014-01-01

    The Toll-like receptor 4/MD-2 receptor complex recognizes endotoxin, a Gram-negative bacterial cell envelope component. Recognition of the most potent hexaacylated form of endotoxin is mediated by the sixth acyl chain that protrudes from the MD-2 hydrophobic pocket and bridges TLR4/MD-2 to the neighboring TLR4 ectodomain, driving receptor dimerization via hydrophobic interactions. In hypoacylated endotoxins all acyl chains could be accommodated within the binding pocket of the human hMD-2. Nevertheless, tetra- and pentaacylated endotoxins activate the TLR4/MD-2 receptor of several species. We observed that amino acid residues 82 and 122, located at the entrance to the endotoxin binding site of MD-2, have major influence on the species-specific endotoxin recognition. We show that substitution of hMD-2 residue V82 with an amino acid residue with a bulkier hydrophobic side chain enables activation of TLR4/MD-2 by pentaacylated and tetraacylated endotoxins. Interaction of the lipid A phosphate group with the amino acid residue 122 of MD-2 facilitates the appropriate positioning of the hypoacylated endotoxin. Moreover, mouse TLR4 contributes to the agonistic effect of pentaacylated msbB endotoxin. We propose a molecular model that explains how the molecular differences between the murine or equine MD-2, which both have sufficiently large hydrophobic pockets to accommodate all five or four acyl chains, influence the positioning of endotoxin so that one of the acyl chains remains outside the pocket and enables hydrophobic interactions with TLR4, leading to receptor activation.

  20. Detection of Cardiac Abnormalities from Multilead ECG using Multiscale Phase Alternation Features.

    PubMed

    Tripathy, R K; Dandapat, S

    2016-06-01

    The cardiac activities such as the depolarization and the relaxation of atria and ventricles are observed in electrocardiogram (ECG). The changes in the morphological features of ECG are the symptoms of particular heart pathology. It is a cumbersome task for medical experts to visually identify any subtle changes in the morphological features during 24 hours of ECG recording. Therefore, the automated analysis of ECG signal is a need for accurate detection of cardiac abnormalities. In this paper, a novel method for automated detection of cardiac abnormalities from multilead ECG is proposed. The method uses multiscale phase alternation (PA) features of multilead ECG and two classifiers, k-nearest neighbor (KNN) and fuzzy KNN for classification of bundle branch block (BBB), myocardial infarction (MI), heart muscle defect (HMD) and healthy control (HC). The dual tree complex wavelet transform (DTCWT) is used to decompose the ECG signal of each lead into complex wavelet coefficients at different scales. The phase of the complex wavelet coefficients is computed and the PA values at each wavelet scale are used as features for detection and classification of cardiac abnormalities. A publicly available multilead ECG database (PTB database) is used for testing of the proposed method. The experimental results show that, the proposed multiscale PA features and the fuzzy KNN classifier have better performance for detection of cardiac abnormalities with sensitivity values of 78.12 %, 80.90 % and 94.31 % for BBB, HMD and MI classes. The sensitivity value of proposed method for MI class is compared with the state-of-art techniques from multilead ECG.

  1. DOE Office of Scientific and Technical Information (OSTI.GOV)

    Brown, J.; Robinson, C.

    An industrial hygiene survey to assess personnel records and possible exposures of persons involved in the use of acrylonitrile (AN) (107131) at the Monsanto Company Fibers Division, Decatur, Alabama, is reported. The plant is involved in the manufacture of acrylic fibers, polyester staple, nylon tire yarn, nylon staple, nylon intermediate chemicals, polyester flake, polystyrene plastics, and ChemCoke. The nylon intermediates manufactured are adiponitirile (ADN) (111693) and hexamethylenediamine (HMD) (124094). Personnel exposure sampling is done routinely under the direction of the plant industrial hygienist. Personnel exposure measurements taken during 1977 were below 5ppm with one exposure at 10ppm. Cases of peoplemore » exposed to AN exhibiting medical symptoms have been noted by this plant. In addition, extensive medical records have been maintained on current, terminated, and retired employees. It is suggested that this plant is suitable for epidemiological studies because: (1) exposure to AN is distinct; (2) the plant has been in operation a considerable time; (3) the population is large; and (4) the record-keeping system is good.« less

  2. Recent Advances In Structural Vibration And Failure Mode Control In Mainland China: Theory, Experiments And Applications

    NASA Astrophysics Data System (ADS)

    Li, Hui; Ou, Jinping

    2008-07-01

    A number of researchers have been focused on structural vibration control in the past three decades over the world and fruit achievements have been made. This paper introduces the recent advances in structural vibration control including passive, active and semiactive control in mainland China. Additionally, the co-author extends the structural vibration control to failure mode control. The research on the failure mode control is also involved in this paper. For passive control, this paper introduces full scale tests of buckling-restrained braces conducted to investigate the performance of the dampers and the second-editor of the Code of Seismic Design for Buildings. For active control, this paper introduces the HMD system for wind-induced vibration control of the Guangzhou TV tower. For semiactive control, the smart damping devices, algorithms for semi-active control, design methods and applications of semi-active control for structures are introduced in this paper. The failure mode control for bridges is also introduced.

  3. WeaVR: a self-contained and wearable immersive virtual environment simulation system.

    PubMed

    Hodgson, Eric; Bachmann, Eric R; Vincent, David; Zmuda, Michael; Waller, David; Calusdian, James

    2015-03-01

    We describe WeaVR, a computer simulation system that takes virtual reality technology beyond specialized laboratories and research sites and makes it available in any open space, such as a gymnasium or a public park. Novel hardware and software systems enable HMD-based immersive virtual reality simulations to be conducted in any arbitrary location, with no external infrastructure and little-to-no setup or site preparation. The ability of the WeaVR system to provide realistic motion-tracked navigation for users, to improve the study of large-scale navigation, and to generate usable behavioral data is shown in three demonstrations. First, participants navigated through a full-scale virtual grocery store while physically situated in an open grass field. Trajectory data are presented for both normal tracking and for tracking during the use of redirected walking that constrained users to a predefined area. Second, users followed a straight path within a virtual world for distances of up to 2 km while walking naturally and being redirected to stay within the field, demonstrating the ability of the system to study large-scale navigation by simulating virtual worlds that are potentially unlimited in extent. Finally, the portability and pedagogical implications of this system were demonstrated by taking it to a regional high school for live use by a computer science class on their own school campus.

  4. The Behavior of Gun Liners and Coatings Tested under Conditions of Hypervelocity

    DTIC Science & Technology

    1945-10-02

    deformation of the lands to occur under the engving stressm . (4,) P,•4’ sia ,, n.. tol-,a1,. al . , Sio a n Sp oteel Is essentially iro, we have to...stresses at the bore surface. (d) Scall ~ia of the MEetal, (L) Along the edges of the seams. (LL) At the land crossing of straiht seams. (iii...FIDZNTIM.. b / -167- ?’tzJktI1u teochique ahown In Tt~ble XX. E-il ’u.t. Exa-AnatiLun of the. frtrd U1tior ~hmd(1) sia :41 hol~ca wore mide by

  5. The Impact of Virtual Reality on Chronic Pain

    PubMed Central

    Jones, Ted; Moore, Todd; Choo, James

    2016-01-01

    The treatment of chronic pain could benefit from additional non-opioid interventions. Virtual reality (VR) has been shown to be effective in decreasing pain for procedural or acute pain but to date there have been few studies on its use in chronic pain. The present study was an investigation of the impact of a virtual reality application for chronic pain. Thirty (30) participants with various chronic pain conditions were offered a five-minute session using a virtual reality application called Cool! Participants were asked about their pain using a 0–10 visual analog scale rating before the VR session, during the session and immediately after the session. They were also asked about immersion into the VR world and about possible side effects. Pain was reduced from pre-session to post-session by 33%. Pain was reduced from pre-session during the VR session by 60%. These changes were both statistically significant at the p < .001 level. Three participants (10%) reported no change between pre and post pain ratings. Ten participants (33%) reported complete pain relief while doing the virtual reality session. All participants (100%) reported a decrease in pain to some degree between pre-session pain and during-session pain. The virtual reality experience was found here to provide a significant amount of pain relief. A head mounted display (HMD) was used with all subjects and no discomfort was experienced. Only one participant noted any side effects. VR seems to have promise as a non-opioid treatment for chronic pain and further investigation is warranted. PMID:27997539

  6. Color vision deficiency compensation for Visual Processing Disorder using Hardy-Rand-Rittler test and color transformation

    NASA Astrophysics Data System (ADS)

    Balbin, Jessie R.; Pinugu, Jasmine Nadja J.; Bautista, Joshua Ian C.; Nebres, Pauline D.; Rey Hipolito, Cipriano M.; Santella, Jose Anthony A.

    2017-06-01

    Visual processing skill is used to gather visual information from environment however, there are cases that Visual Processing Disorder (VPD) occurs. The so called visual figure-ground discrimination is a type of VPD where color is one of the factors that contributes on this type. In line with this, color plays a vital role in everyday living, but individuals that have limited and inaccurate color perception suffers from Color Vision Deficiency (CVD) and still not aware on their case. To resolve this case, this study focuses on the design of KULAY, a Head-Mounted Display (HMD) device that can assess whether a user has a CVD or not thru the standard Hardy-Rand-Rittler (HRR) test. This test uses pattern recognition in order to evaluate the user. In addition, color vision deficiency simulation and color correction thru color transformation is also a concern of this research. This will enable people with normal color vision to know how color vision deficient perceives and vice-versa. For the accuracy of the simulated HRR assessment, its results were validated thru an actual assessment done by a doctor. Moreover, for the preciseness of color transformation, Structural Similarity Index Method (SSIM) was used to compare the simulated CVD images and the color corrected images to other reference sources. The output of the simulated HRR assessment and color transformation shows very promising results indicating effectiveness and efficiency of the study. Thus, due to its form factor and portability, this device is beneficial in the field of medicine and technology.

  7. Amplifying the helicopter drift in a conformal HMD

    NASA Astrophysics Data System (ADS)

    Schmerwitz, Sven; Knabl, Patrizia M.; Lueken, Thomas; Doehler, Hans-Ullrich

    2016-05-01

    Helicopter operations require a well-controlled and minimal lateral drift shortly before ground contact. Any lateral speed exceeding this small threshold can cause a dangerous momentum around the roll axis, which may cause a total roll over of the helicopter. As long as pilots can observe visual cues from the ground, they are able to easily control the helicopter drift. But whenever natural vision is reduced or even obscured, e.g. due to night, fog, or dust, this controllability diminishes. Therefore helicopter operators could benefit from some type of "drift indication" that mitigates the influence of a degraded visual environment. Generally humans derive ego motion by the perceived environmental object flow. The visual cues perceived are located close to the helicopter, therefore even small movements can be recognized. This fact was used to investigate a modified drift indication. To enhance the perception of ego motion in a conformal HMD symbol set the measured movement was used to generate a pattern motion in the forward field of view close or on the landing pad. The paper will discuss the method of amplified ego motion drift indication. Aspects concerning impact factors like visualization type, location, gain and more will be addressed. Further conclusions from previous studies, a high fidelity experiment and a part task experiment, will be provided. A part task study will be presented that compared different amplified drift indications against a predictor. 24 participants, 15 holding a fixed wing license and 4 helicopter pilots, had to perform a dual task on a virtual reality headset. A simplified control model was used to steer a "helicopter" down to a landing pad while acknowledging randomly placed characters.

  8. Characterization of a ViI-like Phage Specific to Escherichia coli O157:H7

    PubMed Central

    2011-01-01

    Phage vB_EcoM_CBA120 (CBA120), isolated against Escherichia coli O157:H7 from a cattle feedlot, is morphologically very similar to the classic phage ViI of Salmonella enterica serovar Typhi. Until recently, little was known genetically or physiologically about the ViI-like phages, and none targeting E. coli have been described in the literature. The genome of CBA120 has been fully sequenced and is highly similar to those of both ViI and the Shigella phage AG3. The core set of structural and replication-related proteins of CBA120 are homologous to those from T-even phages, but generally are more closely related to those from T4-like phages of Vibrio, Aeromonas and cyanobacteria than those of the Enterobacteriaceae. The baseplate and method of adhesion to the host are, however, very different from those of either T4 or the cyanophages. None of the outer baseplate proteins are conserved. Instead of T4's long and short tail fibers, CBA120, like ViI, encodes tail spikes related to those normally seen on podoviruses. The 158 kb genome, like that of T4, is circularly permuted and terminally redundant, but unlike T4 CBA120 does not substitute hmdCyt for cytosine in its DNA. However, in contrast to other coliphages, CBA120 and related coliphages we have isolated cannot incorporate 3H-thymidine (3H-dThd) into their DNA. Protein sequence comparisons cluster the putative "thymidylate synthase" of CBA120, ViI and AG3 much more closely with those of Delftia phage φW-14, Bacillus subtilis phage SPO1, and Pseudomonas phage YuA, all known to produce and incorporate hydroxymethyluracil (hmdUra). PMID:21899740

  9. [Review of visual display system in flight simulator].

    PubMed

    Xie, Guang-hui; Wei, Shao-ning

    2003-06-01

    Visual display system is the key part and plays a very important role in flight simulators and flight training devices. The developing history of visual display system is recalled and the principle and characters of some visual display systems including collimated display systems and back-projected collimated display systems are described. The future directions of visual display systems are analyzed.

  10. Candida amazonensis sp. nov., an ascomycetous yeast isolated from rotting wood in the Amazonian forest.

    PubMed

    Cadete, Raquel M; Melo, Monaliza A; Lopes, Mariana R; Pereira, Gilmara M D; Zilli, Jerri E; Vital, Marcos J S; Gomes, Fátima C O; Lachance, Marc-André; Rosa, Carlos A

    2012-06-01

    Five strains of a novel yeast species were isolated from rotting wood samples collected in an Amazonian forest site in the state of Roraima, northern Brazil. The sequences of the D1/D2 domains of the large subunit of the rRNA gene showed that this species belongs to the Scheffersomyces clade and is related to Candida coipomoensis, Candida lignicola and Candida queiroziae. The novel species Candida amazonensis sp. nov. is proposed to accommodate these isolates. The type strain of C. amazonensis sp. nov. is UFMG-HMD-26.3(T) ( = CBS 12363(T) = NRRL Y-48762(T)).

  11. The Virtual Tablet: Virtual Reality as a Control System

    NASA Technical Reports Server (NTRS)

    Chronister, Andrew

    2016-01-01

    In the field of human-computer interaction, Augmented Reality (AR) and Virtual Reality (VR) have been rapidly growing areas of interest and concerted development effort thanks to both private and public research. At NASA, a number of groups have explored the possibilities afforded by AR and VR technology, among which is the IT Advanced Concepts Lab (ITACL). Within ITACL, the AVR (Augmented/Virtual Reality) Lab focuses on VR technology specifically for its use in command and control. Previous work in the AVR lab includes the Natural User Interface (NUI) project and the Virtual Control Panel (VCP) project, which created virtual three-dimensional interfaces that users could interact with while wearing a VR headset thanks to body- and hand-tracking technology. The Virtual Tablet (VT) project attempts to improve on these previous efforts by incorporating a physical surrogate which is mirrored in the virtual environment, mitigating issues with difficulty of visually determining the interface location and lack of tactile feedback discovered in the development of previous efforts. The physical surrogate takes the form of a handheld sheet of acrylic glass with several infrared-range reflective markers and a sensor package attached. Using the sensor package to track orientation and a motion-capture system to track the marker positions, a model of the surrogate is placed in the virtual environment at a position which corresponds with the real-world location relative to the user's VR Head Mounted Display (HMD). A set of control mechanisms is then projected onto the surface of the surrogate such that to the user, immersed in VR, the control interface appears to be attached to the object they are holding. The VT project was taken from an early stage where the sensor package, motion-capture system, and physical surrogate had been constructed or tested individually but not yet combined or incorporated into the virtual environment. My contribution was to combine the pieces of hardware, write software to incorporate each piece of position or orientation data into a coherent description of the object's location in space, place the virtual analogue accordingly, and project the control interface onto it, resulting in a functioning object which has both a physical and a virtual presence. Additionally, the virtual environment was enhanced with two live video feeds from cameras mounted on the robotic device being used as an example target of the virtual interface. The working VT allows users to naturally interact with a control interface with little to no training and without the issues found in previous efforts.

  12. Augmented reality and photogrammetry: A synergy to visualize physical and virtual city environments

    NASA Astrophysics Data System (ADS)

    Portalés, Cristina; Lerma, José Luis; Navarro, Santiago

    2010-01-01

    Close-range photogrammetry is based on the acquisition of imagery to make accurate measurements and, eventually, three-dimensional (3D) photo-realistic models. These models are a photogrammetric product per se. They are usually integrated into virtual reality scenarios where additional data such as sound, text or video can be introduced, leading to multimedia virtual environments. These environments allow users both to navigate and interact on different platforms such as desktop PCs, laptops and small hand-held devices (mobile phones or PDAs). In very recent years, a new technology derived from virtual reality has emerged: Augmented Reality (AR), which is based on mixing real and virtual environments to boost human interactions and real-life navigations. The synergy of AR and photogrammetry opens up new possibilities in the field of 3D data visualization, navigation and interaction far beyond the traditional static navigation and interaction in front of a computer screen. In this paper we introduce a low-cost outdoor mobile AR application to integrate buildings of different urban spaces. High-accuracy 3D photo-models derived from close-range photogrammetry are integrated in real (physical) urban worlds. The augmented environment that is presented herein requires for visualization a see-through video head mounted display (HMD), whereas user's movement navigation is achieved in the real world with the help of an inertial navigation sensor. After introducing the basics of AR technology, the paper will deal with real-time orientation and tracking in combined physical and virtual city environments, merging close-range photogrammetry and AR. There are, however, some software and complex issues, which are discussed in the paper.

  13. “Seeing” and “feeling” architecture: how bodily self-consciousness alters architectonic experience and affects the perception of interiors

    PubMed Central

    Pasqualini, Isabella; Llobera, Joan; Blanke, Olaf

    2013-01-01

    Over the centuries architectural theory evolved several notions of embodiment, proposing in the nineteenth and twentieth century that architectonic experience is related to physiological responses of the observer. Recent advances in the cognitive neuroscience of embodiment (or bodily self-consciousness) enable empirical studies of architectonic embodiment. Here, we investigated how architecture modulates bodily self-consciousness by adapting a video-based virtual reality (VR) setup previously used to investigate visuo-tactile mechanisms of bodily self-consciousness. While standing in two different interiors, participants were filmed from behind and watched their own virtual body online on a head-mounted display (HMD). Visuo-tactile strokes were applied in synchronous or asynchronous mode to the participants and their virtual body. Two interiors were simulated in the laboratory by placing the sidewalls either far or near from the participants, generating a large and narrow room. We tested if bodily self-consciousness was differently modulated when participants were exposed to both rooms and whether these changes depend on visuo-tactile stimulation. We measured illusory touch, self-identification, and performed length estimations. Our data show that synchronous stroking of the physical and the virtual body induces illusory touch and self-identification with the virtual body, independent of room-size. Moreover, in the narrow room we observed weak feelings of illusory touch with the sidewalls and of approaching walls. These subjective changes were complemented by a stroking-dependent modulation of length estimation only in the narrow room with participants judging the room-size more accurately during conditions of illusory self-identification. We discuss our findings and previous notions of architectonic embodiment in the context of the cognitive neuroscience of bodily self-consciousness and propose an empirical framework grounded in architecture, cognitive neuroscience, and VR. PMID:23805112

  14. "Seeing" and "feeling" architecture: how bodily self-consciousness alters architectonic experience and affects the perception of interiors.

    PubMed

    Pasqualini, Isabella; Llobera, Joan; Blanke, Olaf

    2013-01-01

    Over the centuries architectural theory evolved several notions of embodiment, proposing in the nineteenth and twentieth century that architectonic experience is related to physiological responses of the observer. Recent advances in the cognitive neuroscience of embodiment (or bodily self-consciousness) enable empirical studies of architectonic embodiment. Here, we investigated how architecture modulates bodily self-consciousness by adapting a video-based virtual reality (VR) setup previously used to investigate visuo-tactile mechanisms of bodily self-consciousness. While standing in two different interiors, participants were filmed from behind and watched their own virtual body online on a head-mounted display (HMD). Visuo-tactile strokes were applied in synchronous or asynchronous mode to the participants and their virtual body. Two interiors were simulated in the laboratory by placing the sidewalls either far or near from the participants, generating a large and narrow room. We tested if bodily self-consciousness was differently modulated when participants were exposed to both rooms and whether these changes depend on visuo-tactile stimulation. We measured illusory touch, self-identification, and performed length estimations. Our data show that synchronous stroking of the physical and the virtual body induces illusory touch and self-identification with the virtual body, independent of room-size. Moreover, in the narrow room we observed weak feelings of illusory touch with the sidewalls and of approaching walls. These subjective changes were complemented by a stroking-dependent modulation of length estimation only in the narrow room with participants judging the room-size more accurately during conditions of illusory self-identification. We discuss our findings and previous notions of architectonic embodiment in the context of the cognitive neuroscience of bodily self-consciousness and propose an empirical framework grounded in architecture, cognitive neuroscience, and VR.

  15. Pain modulation during drives through cold and hot virtual environments.

    PubMed

    Mühlberger, Andreas; Wieser, Matthias J; Kenntner-Mabiala, Ramona; Pauli, Paul; Wiederhold, Brenda K

    2007-08-01

    Evidence exists that virtual worlds reduce pain perception by providing distraction. However, there is no experimental study to show that the type of world used in virtual reality (VR) distraction influences pain perception. Therefore, we investigated whether pain triggered by heat or cold stimuli is modulated by "warm "or "cold " virtual environments and whether virtual worlds reduce pain perception more than does static picture presentation. We expected that cold worlds would reduce pain perception from heat stimuli, while warm environments would reduce pain perception from cold stimuli. Additionally, both virtual worlds should reduce pain perception in general. Heat and cold pain stimuli thresholds were assessed outside VR in 48 volunteers in a balanced crossover design. Participants completed three 4-minute assessment periods: virtual "walks " through (1) a winter and (2) an autumn landscape and static exposure to (3) a neutral landscape. During each period, five heat stimuli or three cold stimuli were delivered via a thermode on the participant's arm, and affective and sensory pain perceptions were rated. Then the thermode was changed to the other arm, and the procedure was repeated with the opposite pain stimuli (heat or cold). We found that both warm and cold virtual environments reduced pain intensity and unpleasantness for heat and cold pain stimuli when compared to the control condition. Since participants wore a head-mounted display (HMD) in both the control condition and VR, we concluded that the distracting value of virtual environments is not explained solely by excluding perception of the real world. Although VR reduced pain unpleasantness, we found no difference in efficacy between the types of virtual world used for each pain stimulus.

  16. System status display information

    NASA Technical Reports Server (NTRS)

    Summers, L. G.; Erickson, J. B.

    1984-01-01

    The system Status Display is an electronic display system which provides the flight crew with enhanced capabilities for monitoring and managing aircraft systems. Guidelines for the design of the electronic system displays were established. The technical approach involved the application of a system engineering approach to the design of candidate displays and the evaluation of a Hernative concepts by part-task simulation. The system engineering and selection of candidate displays are covered.

  17. Advanced Transport Operating System (ATOPS) color displays software description microprocessor system

    NASA Technical Reports Server (NTRS)

    Slominski, Christopher J.; Plyler, Valerie E.; Dickson, Richard W.

    1992-01-01

    This document describes the software created for the Sperry Microprocessor Color Display System used for the Advanced Transport Operating Systems (ATOPS) project on the Transport Systems Research Vehicle (TSRV). The software delivery known as the 'baseline display system', is the one described in this document. Throughout this publication, module descriptions are presented in a standardized format which contains module purpose, calling sequence, detailed description, and global references. The global reference section includes procedures and common variables referenced by a particular module. The system described supports the Research Flight Deck (RFD) of the TSRV. The RFD contains eight cathode ray tubes (CRTs) which depict a Primary Flight Display, Navigation Display, System Warning Display, Takeoff Performance Monitoring System Display, and Engine Display.

  18. Panoramic, large-screen, 3-D flight display system design

    NASA Technical Reports Server (NTRS)

    Franklin, Henry; Larson, Brent; Johnson, Michael; Droessler, Justin; Reinhart, William F.

    1995-01-01

    The report documents and summarizes the results of the required evaluations specified in the SOW and the design specifications for the selected display system hardware. Also included are the proposed development plan and schedule as well as the estimated rough order of magnitude (ROM) cost to design, fabricate, and demonstrate a flyable prototype research flight display system. The thrust of the effort was development of a complete understanding of the user/system requirements for a panoramic, collimated, 3-D flyable avionic display system and the translation of the requirements into an acceptable system design for fabrication and demonstration of a prototype display in the early 1997 time frame. Eleven display system design concepts were presented to NASA LaRC during the program, one of which was down-selected to a preferred display system concept. A set of preliminary display requirements was formulated. The state of the art in image source technology, 3-D methods, collimation methods, and interaction methods for a panoramic, 3-D flight display system were reviewed in depth and evaluated. Display technology improvements and risk reductions associated with maturity of the technologies for the preferred display system design concept were identified.

  19. 14 CFR 23.1311 - Electronic display instrument systems.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... 14 Aeronautics and Space 1 2014-01-01 2014-01-01 false Electronic display instrument systems. 23... Equipment Instruments: Installation § 23.1311 Electronic display instrument systems. (a) Electronic display..., considering the expected electronic display brightness level at the end of an electronic display indictor's...

  20. 14 CFR 23.1311 - Electronic display instrument systems.

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    ... 14 Aeronautics and Space 1 2011-01-01 2011-01-01 false Electronic display instrument systems. 23... Equipment Instruments: Installation § 23.1311 Electronic display instrument systems. (a) Electronic display..., considering the expected electronic display brightness level at the end of an electronic display indictor's...

  1. 14 CFR 23.1311 - Electronic display instrument systems.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... 14 Aeronautics and Space 1 2013-01-01 2013-01-01 false Electronic display instrument systems. 23... Equipment Instruments: Installation § 23.1311 Electronic display instrument systems. (a) Electronic display..., considering the expected electronic display brightness level at the end of an electronic display indictor's...

  2. Advanced Transport Operating System (ATOPS) color displays software description: MicroVAX system

    NASA Technical Reports Server (NTRS)

    Slominski, Christopher J.; Plyler, Valerie E.; Dickson, Richard W.

    1992-01-01

    This document describes the software created for the Display MicroVAX computer used for the Advanced Transport Operating Systems (ATOPS) project on the Transport Systems Research Vehicle (TSRV). The software delivery of February 27, 1991, known as the 'baseline display system', is the one described in this document. Throughout this publication, module descriptions are presented in a standardized format which contains module purpose, calling sequence, detailed description, and global references. The global references section includes subroutines, functions, and common variables referenced by a particular module. The system described supports the Research Flight Deck (RFD) of the TSRV. The RFD contains eight Cathode Ray Tubes (CRTs) which depict a Primary Flight Display, Navigation Display, System Warning Display, Takeoff Performance Monitoring System Display, and Engine Display.

  3. Video display engineering and optimization system

    NASA Technical Reports Server (NTRS)

    Larimer, James (Inventor)

    1997-01-01

    A video display engineering and optimization CAD simulation system for designing a LCD display integrates models of a display device circuit, electro-optics, surface geometry, and physiological optics to model the system performance of a display. This CAD system permits system performance and design trade-offs to be evaluated without constructing a physical prototype of the device. The systems includes a series of modules which permit analysis of design trade-offs in terms of their visual impact on a viewer looking at a display.

  4. Apollo experience report: Real-time display system

    NASA Technical Reports Server (NTRS)

    Sullivan, C. J.; Burbank, L. W.

    1976-01-01

    The real time display system used in the Apollo Program is described; the systematic organization of the system, which resulted from hardware/software trade-offs and the establishment of system criteria, is emphasized. Each basic requirement of the real time display system was met by a separate subsystem. The computer input multiplexer subsystem, the plotting display subsystem, the digital display subsystem, and the digital television subsystem are described. Also described are the automated display design and the generation of precision photographic reference slides required for the three display subsystems.

  5. Effect of protein properties on display efficiency using the M13 phage display system.

    PubMed

    Imai, S; Mukai, Y; Takeda, T; Abe, Y; Nagano, K; Kamada, H; Nakagawa, S; Tsunoda, S; Tsutsumi, Y

    2008-10-01

    The M13 phage display system is a powerful technology for engineering proteins such as functional mutant proteins and peptides. In this system, it is necessary that the protein is displayed on the phage surface. Therefore, its application is often limited when a protein is poorly displayed. In this study, we attempted to understand the relationship between a protein's properties and its display efficiency using the well-known pIII and pVIII type phage display system. The display of positively charged SV40 NLS and HIV-1 Tat peptides on pill was less efficient than that of the neutrally charged RGDS peptide. When different molecular weight proteins (1.5-58 kDa) were displayed on pIII and pVIII, their display efficiencies were directly influenced by their molecular weights. These results indicate the usefulness in predicting a desired protein's compatibility with protein and peptide engineering using the phage display system.

  6. Treatment and Reuse of Wastewaters Discharged by Petroleum Industries (HMD/Algeria)

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Sellami, MH, E-mail: sellami2000dz@gmail.com; Loudiyi, K; Boubaker, MC

    Industrial wastewaters discharged by petroleum industries contains: oil, heavy metals and chemicals used in the process of oil separation and treatment. These waters are a source of soil, water and air pollution, and lead a mortal danger to the ecosystem. Our aim in this work has an aspect that can contribute to the collective effort to address the enormous amount of water purges storage bins and reuse them to avoid any environmental damage. This was achieved by chemical treating of these wastewaters discharged from three different locations of Hassi Messaoud (HMD) petroleum field by flocculation with (C-5563) followed by coagulationmore » with (C-2061) using two different acids as sequestering namely: Ascorbic and Citric acid. After experiments, the results showed that the wastewater can be treated without sequestering by adding 40 ppm of activated silicates. The best result was obtained by addition of 160 ppm of Ascorbic acid as sequestering agent and 20 ppm of activated silicates; resulting in removal of 92.81 % of suspended matter and 95.53 % of turbidity. Finally we concluded that this wastewater was satisfactorily treated and we recommend either inject it for enhanced oil recovery in industrial closest field (North field) to maintain the reservoir pressure and the improved rate recovery of oil reserves or reuse it in garden irrigation. In order to see the impact of the treated water on plants, irrigation tests have conducted on two types of plants (date palm and shaft apocalyptic) for one year. The tests showed that the thick layer of 5 cm and 0.08mm of particles diameter of dune sand removes most of remaining oil. The sand layer that fills the basin surrounding the shaft is removed and replaced every 06 months. So, Dune sand plays the role of natural filter. The garden plants appear and grow normally.« less

  7. Monocular display unit for 3D display with correct depth perception

    NASA Astrophysics Data System (ADS)

    Sakamoto, Kunio; Hosomi, Takashi

    2009-11-01

    A study of virtual-reality system has been popular and its technology has been applied to medical engineering, educational engineering, a CAD/CAM system and so on. The 3D imaging display system has two types in the presentation method; one is a 3-D display system using a special glasses and the other is the monitor system requiring no special glasses. A liquid crystal display (LCD) recently comes into common use. It is possible for this display unit to provide the same size of displaying area as the image screen on the panel. A display system requiring no special glasses is useful for a 3D TV monitor, but this system has demerit such that the size of a monitor restricts the visual field for displaying images. Thus the conventional display can show only one screen, but it is impossible to enlarge the size of a screen, for example twice. To enlarge the display area, the authors have developed an enlarging method of display area using a mirror. Our extension method enables the observers to show the virtual image plane and to enlarge a screen area twice. In the developed display unit, we made use of an image separating technique using polarized glasses, a parallax barrier or a lenticular lens screen for 3D imaging. The mirror can generate the virtual image plane and it enlarges a screen area twice. Meanwhile the 3D display system using special glasses can also display virtual images over a wide area. In this paper, we present a monocular 3D vision system with accommodation mechanism, which is useful function for perceiving depth.

  8. Display formats manual

    NASA Technical Reports Server (NTRS)

    Runnels, R. L.

    1973-01-01

    The standards and procedures for the generation of operational display formats to be used in the Mission Control Center (MCC) display control system are presented. The required effort, forms, and fundamentals for the design, specifications, and production of display formats are identified. The principles of display design and system constraints controlling the creation of optimum operational displays for mission control are explained. The basic two types of MCC display systems for presenting information are described.

  9. Automated system function allocation and display format: Task information processing requirements

    NASA Technical Reports Server (NTRS)

    Czerwinski, Mary P.

    1993-01-01

    An important consideration when designing the interface to an intelligent system concerns function allocation between the system and the user. The display of information could be held constant, or 'fixed', leaving the user with the task of searching through all of the available information, integrating it, and classifying the data into a known system state. On the other hand, the system, based on its own intelligent diagnosis, could display only relevant information in order to reduce the user's search set. The user would still be left the task of perceiving and integrating the data and classifying it into the appropriate system state. Finally, the system could display the patterns of data. In this scenario, the task of integrating the data is carried out by the system, and the user's information processing load is reduced, leaving only the tasks of perception and classification of the patterns of data. Humans are especially adept at this form of display processing. Although others have examined the relative effectiveness of alphanumeric and graphical display formats, it is interesting to reexamine this issue together with the function allocation problem. Currently, Johnson Space Center is the test site for an intelligent Thermal Control System (TCS), TEXSYS, being tested for use with Space Station Freedom. Expert TCS engineers, as well as novices, were asked to classify several displays of TEXSYS data into various system states (including nominal and anomalous states). Three different display formats were used: fixed, subset, and graphical. The hypothesis tested was that the graphical displays would provide for fewer errors and faster classification times by both experts and novices, regardless of the kind of system state represented within the display. The subset displays were hypothesized to be the second most effective display format/function allocation condition, based on the fact that the search set is reduced in these displays. Both the subset and the graphic display conditions were hypothesized to be processed more efficiently than the fixed display conditions.

  10. Schematic displays for the Space Shuttle Orbiter multifunction cathode-ray-tube display system

    NASA Technical Reports Server (NTRS)

    Weiss, W.

    1979-01-01

    A standardized procedure for developing cathode ray tube displayed schematic diagrams. The displaying of Spacelab information on the space shuttle orbiter multifunction cathode ray tube display system is used to illustrate this procedure. Schematic displays with the equivalent tabular displays are compared.

  11. An Electronic Pressure Profile Display system for aeronautic test facilities

    NASA Technical Reports Server (NTRS)

    Woike, Mark R.

    1990-01-01

    The NASA Lewis Research Center has installed an Electronic Pressure Profile Display system. This system provides for the real-time display of pressure readings on high resolution graphics monitors. The Electronic Pressure Profile Display system will replace manometer banks currently used in aeronautic test facilities. The Electronic Pressure Profile Display system consists of an industrial type Digital Pressure Transmitter (DPI) unit which interfaces with a host computer. The host computer collects the pressure data from the DPI unit, converts it into engineering units, and displays the readings on a high resolution graphics monitor in bar graph format. Software was developed to accomplish the above tasks and also draw facility diagrams as background information on the displays. Data transfer between host computer and DPT unit is done with serial communications. Up to 64 channels are displayed with one second update time. This paper describes the system configuration, its features, and its advantages over existing systems.

  12. An electronic pressure profile display system for aeronautic test facilities

    NASA Technical Reports Server (NTRS)

    Woike, Mark R.

    1990-01-01

    The NASA Lewis Research Center has installed an Electronic Pressure Profile Display system. This system provides for the real-time display of pressure readings on high resolution graphics monitors. The Electronic Pressure Profile Display system will replace manometer banks currently used in aeronautic test facilities. The Electronic Pressure Profile Display system consists of an industrial type Digital Pressure Transmitter (DPT) unit which interfaces with a host computer. The host computer collects the pressure data from the DPT unit, converts it into engineering units, and displays the readings on a high resolution graphics monitor in bar graph format. Software was developed to accomplish the above tasks and also draw facility diagrams as background information on the displays. Data transfer between host computer and DPT unit is done with serial communications. Up to 64 channels are displayed with one second update time. This paper describes the system configuration, its features, and its advantages over existing systems.

  13. A rule-based expert system for generating control displays at the Advanced Photon Source

    NASA Astrophysics Data System (ADS)

    Coulter, Karen J.

    1994-12-01

    The integration of a rule-based expert system for generating screen displays for controlling and monitoring instrumentation under the Experimental Physics and Industrial Control System (EPICS) is presented. The expert system is implemented using CLIPS, an expert system shell from the Software Technology Branch at Lyndon B. Johnson Space Center. The user selects the hardware input and output to be displayed and the expert system constructs a graphical control screen appropriate for the data. Such a system provides a method for implementing a common look and feel for displays created by several different users and reduces the amount of time required to create displays for new hardware configurations. Users are able to modify the displays as needed using the EPICS display editor tool.

  14. System status display evaluation

    NASA Technical Reports Server (NTRS)

    Summers, Leland G.

    1988-01-01

    The System Status Display is an electronic display system which provides the crew with an enhanced capability for monitoring and managing the aircraft systems. A flight simulation in a fixed base cockpit simulator was used to evaluate alternative design concepts for this display system. The alternative concepts included pictorial versus alphanumeric text formats, multifunction versus dedicated controls, and integration of the procedures with the system status information versus paper checklists. Twelve pilots manually flew approach patterns with the different concepts. System malfunctions occurred which required the pilots to respond to the alert by reconfiguring the system. The pictorial display, the multifunction control interfaces collocated with the system display, and the procedures integrated with the status information all had shorter event processing times and lower subjective workloads.

  15. Development of Land Analysis System display modules

    NASA Technical Reports Server (NTRS)

    Gordon, Douglas; Hollaren, Douglas; Huewe, Laurie

    1986-01-01

    The Land Analysis System (LAS) display modules were developed to allow a user to interactively display, manipulate, and store image and image related data. To help accomplish this task, these modules utilize the Transportable Applications Executive and the Display Management System software to interact with the user and the display device. The basic characteristics of a display are outlined and some of the major modifications and additions made to the display management software are discussed. Finally, all available LAS display modules are listed along with a short description of each.

  16. Evaluation of Microwave Tempering of Meat for Use in Central Food Preparation Facilities

    DTIC Science & Technology

    1976-06-01

    33.8 39 32) reproducibility ~ ff slices 28 3 445 28.5 32 27 33.1 39 31) To demonstrate u " 28 6 470 28.8 30 28 32·9 44 ) 30) reproducibility Stew ...tors o Individual slices were completely sepmrable when tempered to 2~ at a r&te of 1890 lbso per houro Stev beef The stew beef hmd been previously...KW Stew Beef 1 28 540 220 1 2"{ol 31 23 32.1 35 30 12o5 n " 2 28 46o 210 1 27o2 31 24 33o4 31 25 12.5 2 2"{ .. 4 ~ 31 35 .. ~ 52 31 u tf 3 28 46o

  17. In-flight evaluation of an optical head motion tracker III

    NASA Astrophysics Data System (ADS)

    Tawada, Kazuho; Okamoto, Masakazu

    2011-06-01

    We have presented a new approach for Optical HMT (Head Motion Tracker) past years [1]-[4]. In existing Magnetic HMT, it is inevitable to conduct pre-mapping in order to obtain sufficient accuracy because of magnetic field's distortion caused by metallic material around HMT, such as cockpit and helmet. Optical HMT is commonly known as mapping-free tracker; however, it has some disadvantages on accuracy, stability against sunlight conditions, in terms of comparison with Magnetic HMT. We had succeeded to develop new HMT system, which can overcome particular disadvantages by integration with two area cameras, optical markers, image processing techniques and inertial sensors with simple algorithm in laboratory level environment (2008). We have also reported some experimental results conducted in flight test, which proved good accuracy even in the sunlight condition (2009). We have also reported some experimental results conducted in flight test, which proved good performance even in the night flight (2010). Shimadzu Corp. and JAXA (Japan Aerospace Exploration Agency) are conducting joint research named SAVERH (Situation Awareness and Visual Enhancer for Rescue Helicopter) [2]-[4] that aims at inventing method of presenting suitable information to the pilot to support search and rescue missions by helicopters. The HMT system has been evaluated through a series of flight evaluation in SAVERH and demonstrated the operation concept. In this report, we show result of the final evaluation of the HMD system through 12 flights including night flight. Also, those evaluation was done by integrated HMT system that was newly developed for the tests in this year.

  18. Global positioning system supported pilot's display

    NASA Technical Reports Server (NTRS)

    Scott, Marshall M., Jr.; Erdogan, Temel; Schwalb, Andrew P.; Curley, Charles H.

    1991-01-01

    The hardware, software, and operation of the Microwave Scanning Beam Landing System (MSBLS) Flight Inspection System Pilot's Display is discussed. The Pilot's Display is used in conjunction with flight inspection tests that certify the Microwave Scanning Beam Landing System used at Space Shuttle landing facilities throughout the world. The Pilot's Display was developed for the pilot of test aircraft to set up and fly a given test flight path determined by the flight inspection test engineers. This display also aids the aircraft pilot when hazy or cloud cover conditions exist that limit the pilot's visibility of the Shuttle runway during the flight inspection. The aircraft position is calculated using the Global Positioning System and displayed in the cockpit on a graphical display.

  19. A flexible flight display research system using a ground-based interactive graphics terminal

    NASA Technical Reports Server (NTRS)

    Hatfield, J. J.; Elkins, H. C.; Batson, V. M.; Poole, W. L.

    1975-01-01

    Requirements and research areas for the air transportation system of the 1980 to 1990's were reviewed briefly to establish the need for a flexible flight display generation research tool. Specific display capabilities required by aeronautical researchers are listed and a conceptual system for providing these capabilities is described. The conceptual system uses a ground-based interactive graphics terminal driven by real-time radar and telemetry data to generate dynamic, experimental flight displays. These displays are scan converted to television format, processed, and transmitted to the cockpits of evaluation aircraft. The attendant advantages of a Flight Display Research System (FDRS) designed to employ this concept are presented. The detailed implementation of an FDRS is described. The basic characteristics of the interactive graphics terminal and supporting display electronic subsystems are presented and the resulting system capability is summarized. Finally, the system status and utilization are reviewed.

  20. 78 FR 68861 - Certain Navigation Products, Including GPS Devices, Navigation and Display Systems, Radar Systems...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-11-15

    ... Devices, Navigation and Display Systems, Radar Systems, Navigational Aids, Mapping Systems and Related... navigation products, including GPS devices, navigation and display systems, radar systems, navigational aids..., radar systems, navigational aids, mapping systems and related software by reason of infringement of one...

  1. Apollo experience report: Crew station integration. Volume 2: Crew station displays and controls

    NASA Technical Reports Server (NTRS)

    Langdoc, W. A.; Nassman, D. A.

    1975-01-01

    The functional requirements for the Apollo displays and controls system are presented. The configuration of the displays, controls, and panels for both the command module and the lunar module are described, and the design development and operational experience of the displays and controls system are discussed. Pertinent recommendations for future displays and controls system design efforts are made.

  2. 14 CFR 23.1311 - Electronic display instrument systems.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... 14 Aeronautics and Space 1 2012-01-01 2012-01-01 false Electronic display instrument systems. 23... Equipment Instruments: Installation § 23.1311 Electronic display instrument systems. Link to an amendment published at 76 FR 75760, December 2, 2011. (a) Electronic display indicators, including those with features...

  3. Latency Requirements for Head-Worn Display S/EVS Applications

    NASA Technical Reports Server (NTRS)

    Bailey, Randall E.; Trey Arthur, J. J., III; Williams, Steven P.

    2004-01-01

    NASA s Aviation Safety Program, Synthetic Vision Systems Project is conducting research in advanced flight deck concepts, such as Synthetic/Enhanced Vision Systems (S/EVS), for commercial and business aircraft. An emerging thrust in this activity is the development of spatially-integrated, large field-of-regard information display systems. Head-worn or helmet-mounted display systems are being proposed as one method in which to meet this objective. System delays or latencies inherent to spatially-integrated, head-worn displays critically influence the display utility, usability, and acceptability. Research results from three different, yet similar technical areas flight control, flight simulation, and virtual reality are collectively assembled in this paper to create a global perspective of delay or latency effects in head-worn or helmet-mounted display systems. Consistent definitions and measurement techniques are proposed herein for universal application and latency requirements for Head-Worn Display S/EVS applications are drafted. Future research areas are defined.

  4. Latency requirements for head-worn display S/EVS applications

    NASA Astrophysics Data System (ADS)

    Bailey, Randall E.; Arthur, Jarvis J., III; Williams, Steven P.

    2004-08-01

    NASA's Aviation Safety Program, Synthetic Vision Systems Project is conducting research in advanced flight deck concepts, such as Synthetic/Enhanced Vision Systems (S/EVS), for commercial and business aircraft. An emerging thrust in this activity is the development of spatially-integrated, large field-of-regard information display systems. Head-worn or helmet-mounted display systems are being proposed as one method in which to meet this objective. System delays or latencies inherent to spatially-integrated, head-worn displays critically influence the display utility, usability, and acceptability. Research results from three different, yet similar technical areas - flight control, flight simulation, and virtual reality - are collectively assembled in this paper to create a global perspective of delay or latency effects in head-worn or helmet-mounted display systems. Consistent definitions and measurement techniques are proposed herein for universal application and latency requirements for Head-Worn Display S/EVS applications are drafted. Future research areas are defined.

  5. Network, system, and status software enhancements for the autonomously managed electrical power system breadboard. Volume 4: Graphical status display

    NASA Technical Reports Server (NTRS)

    Mckee, James W.

    1990-01-01

    This volume (4 of 4) contains the description, structured flow charts, prints of the graphical displays, and source code to generate the displays for the AMPS graphical status system. The function of these displays is to present to the manager of the AMPS system a graphical status display with the hot boxes that allow the manager to get more detailed status on selected portions of the AMPS system. The development of the graphical displays is divided into two processes; the creation of the screen images and storage of them in files on the computer, and the running of the status program which uses the screen images.

  6. Features and limitations of mobile tablet devices for viewing radiological images.

    PubMed

    Grunert, J H

    2015-03-01

    Mobile radiological image display systems are becoming increasingly common, necessitating a comparison of the features of these systems, specifically the operating system employed, connection to stationary PACS, data security and rang of image display and image analysis functions. In the fall of 2013, a total of 17 PACS suppliers were surveyed regarding the technical features of 18 mobile radiological image display systems using a standardized questionnaire. The study also examined to what extent the technical specifications of the mobile image display systems satisfy the provisions of the Germany Medical Devices Act as well as the provisions of the German X-ray ordinance (RöV). There are clear differences in terms of how the mobile systems connected to the stationary PACS. Web-based solutions allow the mobile image display systems to function independently of their operating systems. The examined systems differed very little in terms of image display and image analysis functions. Mobile image display systems complement stationary PACS and can be used to view images. The impacts of the new quality assurance guidelines (QS-RL) as well as the upcoming new standard DIN 6868 - 157 on the acceptance testing of mobile image display units for the purpose of image evaluation are discussed. © Georg Thieme Verlag KG Stuttgart · New York.

  7. An advanced programmable/reconfigurable color graphics display system for crew station technology research

    NASA Technical Reports Server (NTRS)

    Montoya, R. J.; England, J. N.; Hatfield, J. J.; Rajala, S. A.

    1981-01-01

    The hardware configuration, software organization, and applications software for the NASA IKONAS color graphics display system are described. The systems were created at the Langley Research Center Display Device Laboratory to develop, evaluate, and demonstrate advanced generic concepts, technology, and systems integration techniques for electronic crew station systems of future civil aircraft. A minicomputer with 64K core memory acts as a host for a raster scan graphics display generator. The architectures of the hardware system and the graphics display system are provided. The applications software features a FORTRAN-based model of an aircraft, a display system, and the utility program for real-time communications. The model accepts inputs from a two-dimensional joystick and outputs a set of aircraft states. Ongoing and planned work for image segmentation/generation, specialized graphics procedures, and higher level language user interface are discussed.

  8. Quantitative evaluation of three advanced laparoscopic viewing technologies: a stereo endoscope, an image projection display, and a TFT display.

    PubMed

    Wentink, M; Jakimowicz, J J; Vos, L M; Meijer, D W; Wieringa, P A

    2002-08-01

    Compared to open surgery, minimally invasive surgery (MIS) relies heavily on advanced technology, such as endoscopic viewing systems and innovative instruments. The aim of the study was to objectively compare three technologically advanced laparoscopic viewing systems with the standard viewing system currently used in most Dutch hospitals. We evaluated the following advanced laparoscopic viewing systems: a Thin Film Transistor (TFT) display, a stereo endoscope, and an image projection display. The standard viewing system was comprised of a monocular endoscope and a high-resolution monitor. Task completion time served as the measure of performance. Eight surgeons with laparoscopic experience participated in the experiment. The average task time was significantly greater (p <0.05) with the stereo viewing system than with the standard viewing system. The average task times with the TFT display and the image projection display did not differ significantly from the standard viewing system. Although the stereo viewing system promises improved depth perception and the TFT and image projection displays are supposed to improve hand-eye coordination, none of these systems provided better task performance than the standard viewing system in this pelvi-trainer experiment.

  9. DeltaPhage—a novel helper phage for high-valence pIX phagemid display

    PubMed Central

    Nilssen, Nicolay R.; Frigstad, Terje; Pollmann, Sylvie; Roos, Norbert; Bogen, Bjarne; Sandlie, Inger; Løset, Geir Å.

    2012-01-01

    Phage display has been instrumental in discovery of novel binding peptides and folded domains for the past two decades. We recently reported a novel pIX phagemid display system that is characterized by a strong preference for phagemid packaging combined with low display levels, two key features that support highly efficient affinity selection. However, high diversity in selected repertoires are intimately coupled to high display levels during initial selection rounds. To incorporate this additional feature into the pIX display system, we have developed a novel helper phage termed DeltaPhage that allows for high-valence display on pIX. This was obtained by inserting two amber mutations close to the pIX start codon, but after the pVII translational stop, conditionally inactivating the helper phage encoded pIX. Until now, the general notion has been that display on pIX is dependent on wild-type complementation, making high-valence display unachievable. However, we found that DeltaPhage does facilitate high-valence pIX display when used with a non-suppressor host. Here, we report a side-by-side comparison with pIII display, and we find that this novel helper phage complements existing pIX phagemid display systems to allow both low and high-valence display, making pIX display a complete and efficient alternative to existing pIII phagemid display systems. PMID:22539265

  10. DeltaPhage--a novel helper phage for high-valence pIX phagemid display.

    PubMed

    Nilssen, Nicolay R; Frigstad, Terje; Pollmann, Sylvie; Roos, Norbert; Bogen, Bjarne; Sandlie, Inger; Løset, Geir Å

    2012-09-01

    Phage display has been instrumental in discovery of novel binding peptides and folded domains for the past two decades. We recently reported a novel pIX phagemid display system that is characterized by a strong preference for phagemid packaging combined with low display levels, two key features that support highly efficient affinity selection. However, high diversity in selected repertoires are intimately coupled to high display levels during initial selection rounds. To incorporate this additional feature into the pIX display system, we have developed a novel helper phage termed DeltaPhage that allows for high-valence display on pIX. This was obtained by inserting two amber mutations close to the pIX start codon, but after the pVII translational stop, conditionally inactivating the helper phage encoded pIX. Until now, the general notion has been that display on pIX is dependent on wild-type complementation, making high-valence display unachievable. However, we found that DeltaPhage does facilitate high-valence pIX display when used with a non-suppressor host. Here, we report a side-by-side comparison with pIII display, and we find that this novel helper phage complements existing pIX phagemid display systems to allow both low and high-valence display, making pIX display a complete and efficient alternative to existing pIII phagemid display systems.

  11. Techniques for optimizing human-machine information transfer related to real-time interactive display systems

    NASA Technical Reports Server (NTRS)

    Granaas, Michael M.; Rhea, Donald C.

    1989-01-01

    In recent years the needs of ground-based researcher-analysts to access real-time engineering data in the form of processed information has expanded rapidly. Fortunately, the capacity to deliver that information has also expanded. The development of advanced display systems is essential to the success of a research test activity. Those developed at the National Aeronautics and Space Administration (NASA), Western Aeronautical Test Range (WATR), range from simple alphanumerics to interactive mapping and graphics. These unique display systems are designed not only to meet basic information display requirements of the user, but also to take advantage of techniques for optimizing information display. Future ground-based display systems will rely heavily not only on new technologies, but also on interaction with the human user and the associated productivity with that interaction. The psychological abilities and limitations of the user will become even more important in defining the difference between a usable and a useful display system. This paper reviews the requirements for development of real-time displays; the psychological aspects of design such as the layout, color selection, real-time response rate, and interactivity of displays; and an analysis of some existing WATR displays.

  12. Construction of a highly efficient display system for baculovirus and its application on multigene co-display.

    PubMed

    Zheng, Hao; Wang, Xiong; Ren, Feifei; Zou, Shenglong; Feng, Min; Xu, Liangliang; Yao, Lunguang; Sun, Jingchen

    2018-06-19

    The classical baculovirus display system (BDS) has often recruited fields including gene delivery, gene therapy, and the genetic engineering of vaccines, as it is capable of presenting foreign polypeptides on the membranes of recombinant baculovirus through a transmembrane protein. However, classical BDS's high cost, complicated operation, low display efficiency and its inability to simultaneously display multiple gene products impede its practicality. In this study, we present a novel and highly efficient display system based on ires-dependent gp64 for rescuing gp64-null Bacmid of baculovirus construction without affecting the viral replication cycle, which we name the baculovirus multigene display system (BMDS). Laser scanning confocal microscopy demonstrated that eGFP, eYFP, and mCherry were translocated on the membrane of Spodoptera frugiperda 9 cell successfully as expected. Western blot analysis further confirmed the presence of the fluorescent proteins on the budded, mature viral particles. The results showed the display efficiency of target gene on cell surface is fourfold that of classical BDS. In addition, a recombinant baculovirus displaying three kinds of fluorescent proteins simultaneously was constructed, thereby demonstrating the effectiveness of BMDS as a co-display system.

  13. pK(a) Values of Titrable Amino Acids at the Water/Membrane Interface.

    PubMed

    Teixeira, Vitor H; Vila-Viçosa, Diogo; Reis, Pedro B P S; Machuqueiro, Miguel

    2016-03-08

    Peptides and proteins protonation equilibrium is strongly influenced by its surrounding media. Remarkably, until now, there have been no quantitative and systematic studies reporting the pK(a) shifts in the common titrable amino acids upon lipid membrane insertion. Here, we applied our recently developed CpHMD-L method to calculate the pK(a) values of titrable amino acid residues incorporated in Ala-based pentapeptides at the water/membrane interface. We observed that membrane insertion leads to desolvation and a clear stabilization of the neutral forms, and we quantified the increases/decreases of the pK(a) values in the anionic/cationic residues along the membrane normal. This work highlights the importance of properly modeling the protonation equilibrium in peptides and proteins interacting with membranes using molecular dynamics simulations.

  14. Time delays in flight simulator visual displays

    NASA Technical Reports Server (NTRS)

    Crane, D. F.

    1980-01-01

    It is pointed out that the effects of delays of less than 100 msec in visual displays on pilot dynamic response and system performance are of particular interest at this time because improvements in the latest computer-generated imagery (CGI) systems are expected to reduce CGI displays delays to this range. Attention is given to data which quantify the effects of display delays in the range of 0-100 msec on system stability and performance, and pilot dynamic response for a particular choice of aircraft dynamics, display, controller, and task. The conventional control system design methods are reviewed, the pilot response data presented, and data for long delays, all suggest lead filter compensation of display delay. Pilot-aircraft system crossover frequency information guides compensation filter specification.

  15. Six-Message Electromechanical Display System

    NASA Technical Reports Server (NTRS)

    Howard, Richard T.

    2007-01-01

    A proposed electromechanical display system would be capable of presenting as many as six distinct messages. In the proposed system, each display element would include a cylinder having a regular hexagonal cross section.

  16. Dual use display systems for telerobotics

    NASA Technical Reports Server (NTRS)

    Massimino, Michael J.; Meschler, Michael F.; Rodriguez, Alberto A.

    1994-01-01

    This paper describes a telerobotics display system, the Multi-mode Manipulator Display System (MMDS), that has applications for a variety of remotely controlled tasks. Designed primarily to assist astronauts with the control of space robotics systems, the MMDS has applications for ground control of space robotics as well as for toxic waste cleanup, undersea, remotely operated vehicles, and other environments which require remote operations. The MMDS has three modes: (1) Manipulator Position Display (MPD) mode, (2) Joint Angle Display (JAD) mode, and (3) Sensory Substitution (SS) mode. These three modes are discussed in the paper.

  17. An intelligent control and virtual display system for evolutionary space station workstation design

    NASA Technical Reports Server (NTRS)

    Feng, Xin; Niederjohn, Russell J.; Mcgreevy, Michael W.

    1992-01-01

    Research and development of the Advanced Display and Computer Augmented Control System (ADCACS) for the space station Body-Ported Cupola Virtual Workstation (BP/VCWS) were pursued. The potential applications were explored of body ported virtual display and intelligent control technology for the human-system interfacing applications is space station environment. The new system is designed to enable crew members to control and monitor a variety of space operations with greater flexibility and efficiency than existing fixed consoles. The technologies being studied include helmet mounted virtual displays, voice and special command input devices, and microprocessor based intelligent controllers. Several research topics, such as human factors, decision support expert systems, and wide field of view, color displays are being addressed. The study showed the significant advantages of this uniquely integrated display and control system, and its feasibility for human-system interfacing applications in the space station command and control environment.

  18. Redesigning of Microbial Cell Surface and Its Application to Whole-Cell Biocatalysis and Biosensors.

    PubMed

    Han, Lei; Zhao, Yukun; Cui, Shan; Liang, Bo

    2018-06-01

    Microbial cell surface display technology can redesign cell surfaces with functional proteins and peptides to endow cells some unique features. Foreign peptides or proteins are transported out of cells and immobilized on cell surface by fusing with anchoring proteins, which is an effective solution to avoid substance transfer limitation, enzyme purification, and enzyme instability. As the most frequently used prokaryotic and eukaryotic protein surface display system, bacterial and yeast surface display systems have been widely applied in vaccine, biocatalysis, biosensor, bioadsorption, and polypeptide library screening. In this review of bacterial and yeast surface display systems, different cell surface display mechanisms and their applications in biocatalysis as well as biosensors are described with their strengths and shortcomings. In addition to single enzyme display systems, multi-enzyme co-display systems are presented here. Finally, future developments based on our and other previous reports are discussed.

  19. Development of an Adaptable Display and Diagnostic System for the Evaluation of Tropical Cyclone Forecasts

    NASA Astrophysics Data System (ADS)

    Kucera, P. A.; Burek, T.; Halley-Gotway, J.

    2015-12-01

    NCAR's Joint Numerical Testbed Program (JNTP) focuses on the evaluation of experimental forecasts of tropical cyclones (TCs) with the goal of developing new research tools and diagnostic evaluation methods that can be transitioned to operations. Recent activities include the development of new TC forecast verification methods and the development of an adaptable TC display and diagnostic system. The next generation display and diagnostic system is being developed to support evaluation needs of the U.S. National Hurricane Center (NHC) and broader TC research community. The new hurricane display and diagnostic capabilities allow forecasters and research scientists to more deeply examine the performance of operational and experimental models. The system is built upon modern and flexible technology that includes OpenLayers Mapping tools that are platform independent. The forecast track and intensity along with associated observed track information are stored in an efficient MySQL database. The system provides easy-to-use interactive display system, and provides diagnostic tools to examine forecast track stratified by intensity. Consensus forecasts can be computed and displayed interactively. The system is designed to display information for both real-time and for historical TC cyclones. The display configurations are easily adaptable to meet the needs of the end-user preferences. Ongoing enhancements include improving capabilities for stratification and evaluation of historical best tracks, development and implementation of additional methods to stratify and compute consensus hurricane track and intensity forecasts, and improved graphical display tools. The display is also being enhanced to incorporate gridded forecast, satellite, and sea surface temperature fields. The presentation will provide an overview of the display and diagnostic system development and demonstration of the current capabilities.

  20. The TV Turtle: A LOGO Graphics System for Raster Displays. AI Memo 361.

    ERIC Educational Resources Information Center

    Lieberman, Henry

    This discussion of the advantages and limitations of raster graphics systems points out that until recently, most computer graphics systems have been oriented toward the display of line drawings, continually refreshing the screen from a display list of vectors. Developments such as plasma panel displays and rapidly declining memory prices have now…

  1. Mars Observer screen display design for a multimission environment

    NASA Technical Reports Server (NTRS)

    Chafin, Roy L.

    1993-01-01

    The Multi Mission Control Team (MMCT) is responsible for support to real time operations of the Mars Observer Mission. The team has the responsibility for monitoring the ground data system for the integrity of the telemetry and command data links. It also supports the Mars Observers Spacecraft Team in monitoring spacecraft events. The Data Monitor and Display subsystem (DMD) workstation provides the data interface with the ground data system. DMD workstation displays were developed to support the Mission Controllers in accomplishing their assigned tasks for supporting the Mars Observer mission. The display design concepts that were used in the Mar Observer MMCT displays to minimize the cognitive demands on the controllers and enhance the MMCT operations were presented. The Data Monitor and Display subsystem (DMD) is the controllers window into the spacecraft and the ground data system. The DMD is a workstation that provides a variety of formatted data displays to the controller. The displays present both spacecraft telemetry data and ground system monitor data. Some displays are preplanned and developed prior to the operations in which they are used. These are called fixed displays and are quite versatile in format and content. Other displays and plots can be created in real time. These displays have limited formats but flexibility in content. These are called list or message displays. They can be rapidly generated by the controller as needed. The MMCT display repertoire provides a mix of displays appropriate to the needs of the MMCT controllers.

  2. Auditory display as feedback for a novel eye-tracking system for sterile operating room interaction.

    PubMed

    Black, David; Unger, Michael; Fischer, Nele; Kikinis, Ron; Hahn, Horst; Neumuth, Thomas; Glaser, Bernhard

    2018-01-01

    The growing number of technical systems in the operating room has increased attention on developing touchless interaction methods for sterile conditions. However, touchless interaction paradigms lack the tactile feedback found in common input devices such as mice and keyboards. We propose a novel touchless eye-tracking interaction system with auditory display as a feedback method for completing typical operating room tasks. Auditory display provides feedback concerning the selected input into the eye-tracking system as well as a confirmation of the system response. An eye-tracking system with a novel auditory display using both earcons and parameter-mapping sonification was developed to allow touchless interaction for six typical scrub nurse tasks. An evaluation with novice participants compared auditory display with visual display with respect to reaction time and a series of subjective measures. When using auditory display to substitute for the lost tactile feedback during eye-tracking interaction, participants exhibit reduced reaction time compared to using visual-only display. In addition, the auditory feedback led to lower subjective workload and higher usefulness and system acceptance ratings. Due to the absence of tactile feedback for eye-tracking and other touchless interaction methods, auditory display is shown to be a useful and necessary addition to new interaction concepts for the sterile operating room, reducing reaction times while improving subjective measures, including usefulness, user satisfaction, and cognitive workload.

  3. High-brightness displays in integrated weapon sight systems

    NASA Astrophysics Data System (ADS)

    Edwards, Tim; Hogan, Tim

    2014-06-01

    In the past several years Kopin has demonstrated the ability to provide ultra-high brightness, low power display solutions in VGA, SVGA, SXGA and 2k x 2k display formats. This paper will review various approaches for integrating high brightness overlay displays with existing direct view rifle sights and augmenting their precision aiming and targeting capability. Examples of overlay display systems solutions will be presented and discussed. This paper will review significant capability enhancements that are possible when augmenting the real-world as seen through a rifle sight with other soldier system equipment including laser range finders, ballistic computers and sensor systems.

  4. Conceptual design study for an advanced cab and visual system, volume 1

    NASA Technical Reports Server (NTRS)

    Rue, R. J.; Cyrus, M. L.; Garnett, T. A.; Nachbor, J. W.; Seery, J. A.; Starr, R. L.

    1980-01-01

    A conceptual design study was conducted to define requirements for an advanced cab and visual system. The rotorcraft system integration simulator is for engineering studies in the area of mission associated vehicle handling qualities. Principally a technology survey and assessment of existing and proposed simulator visual display systems, image generation systems, modular cab designs, and simulator control station designs were performed and are discussed. State of the art survey data were used to synthesize a set of preliminary visual display system concepts of which five candidate display configurations were selected for further evaluation. Basic display concepts incorporated in these configurations included: real image projection, using either periscopes, fiber optic bundles, or scanned laser optics; and virtual imaging with helmet mounted displays. These display concepts were integrated in the study with a simulator cab concept employing a modular base for aircraft controls, crew seating, and instrumentation (or other) displays. A simple concept to induce vibration in the various modules was developed and is described. Results of evaluations and trade offs related to the candidate system concepts are given, along with a suggested weighting scheme for numerically comparing visual system performance characteristics.

  5. Holographic display system for restoration of sight to the blind

    PubMed Central

    Goetz, G A; Mandel, Y; Manivanh, R; Palanker, D V; Čižmár, T

    2013-01-01

    Objective We present a holographic near-the-eye display system enabling optical approaches for sight restoration to the blind, such as photovoltaic retinal prosthesis, optogenetic and other photoactivation techniques. We compare it with conventional LCD or DLP-based displays in terms of image quality, field of view, optical efficiency and safety. Approach We detail the optical configuration of the holographic display system and its characterization using a phase-only spatial light modulator. Main results We describe approaches to controlling the zero diffraction order and speckle related issues in holographic display systems and assess the image quality of such systems. We show that holographic techniques offer significant advantages in terms of peak irradiance and power efficiency, and enable designs that are inherently safer than LCD or DLP-based systems. We demonstrate the performance of our holographic display system in the assessment of cortical response to alternating gratings projected onto the retinas of rats. Significance We address the issues associated with the design of high brightness, near-the-eye display systems and propose solutions to the efficiency and safety challenges with an optical design which could be miniaturized and mounted onto goggles. PMID:24045579

  6. XVD Image Display Program

    NASA Technical Reports Server (NTRS)

    Deen, Robert G.; Andres, Paul M.; Mortensen, Helen B.; Parizher, Vadim; McAuley, Myche; Bartholomew, Paul

    2009-01-01

    The XVD [X-Windows VICAR (video image communication and retrieval) Display] computer program offers an interactive display of VICAR and PDS (planetary data systems) images. It is designed to efficiently display multiple-GB images and runs on Solaris, Linux, or Mac OS X systems using X-Windows.

  7. Programmer's Reference Manual for Dynamic Display Software System

    DOT National Transportation Integrated Search

    1971-01-01

    In 1968, the display sysems group of the Systems Laboratory of the NASA/Electronics Research Center undertook a research task in the area of computer controlled flight information systems for aerospace application. The display laboratory of the Trans...

  8. Tile-Image Merging and Delivering for Virtual Camera Services on Tiled-Display for Real-Time Remote Collaboration

    NASA Astrophysics Data System (ADS)

    Choe, Giseok; Nang, Jongho

    The tiled-display system has been used as a Computer Supported Cooperative Work (CSCW) environment, in which multiple local (and/or remote) participants cooperate using some shared applications whose outputs are displayed on a large-scale and high-resolution tiled-display, which is controlled by a cluster of PC's, one PC per display. In order to make the collaboration effective, each remote participant should be aware of all CSCW activities on the titled display system in real-time. This paper presents a capturing and delivering mechanism of all activities on titled-display system to remote participants in real-time. In the proposed mechanism, the screen images of all PC's are periodically captured and delivered to the Merging Server that maintains separate buffers to store the captured images from the PCs. The mechanism selects one tile image from each buffer, merges the images to make a screen shot of the whole tiled-display, clips a Region of Interest (ROI), compresses and streams it to remote participants in real-time. A technical challenge in the proposed mechanism is how to select a set of tile images, one from each buffer, for merging so that the tile images displayed at the same time on the tiled-display can be properly merged together. This paper presents three selection algorithms; a sequential selection algorithm, a capturing time based algorithm, and a capturing time and visual consistency based algorithm. It also proposes a mechanism of providing several virtual cameras on tiled-display system to remote participants by concurrently clipping several different ROI's from the same merged tiled-display images, and delivering them after compressing with video encoders requested by the remote participants. By interactively changing and resizing his/her own ROI, a remote participant can check the activities on the tiled-display effectively. Experiments on a 3 × 2 tiled-display system show that the proposed merging algorithm can build a tiled-display image stream synchronously, and the ROI-based clipping and delivering mechanism can provide individual views on the tiled-display system to multiple remote participants in real-time.

  9. A green-color portable waveguide eyewear display system

    NASA Astrophysics Data System (ADS)

    Xia, Lingbo; Xu, Ke; Wu, Zhengming; Hu, Yingtian; Li, Zhenzhen; Wang, Yongtian; Liu, Juan

    2013-08-01

    Waveguide display systems are widely used in various display fields, especially in head mounted display. Comparing with the traditional head mounted display system, this device dramatically reduce the size and mass. However, there are still several fatal problems such as high scatting, the cumbersome design and chromatic aberration that should be solved. We designed and fabricated a monochromatic portable eyewear display system consist of a comfortable eyewear device and waveguide system with two holographic gratings located on the substrate symmetrically. We record the gratings on the photopolymer medium with high efficiency and wavelength sensitivity. The light emitting from the micro-display is diffracted by the grating and trapped in the glass substrate by total internal reflection. The relationship between the diffraction efficiency and exposure value is studied and analyzed, and we fabricated the gratings with appropriate diffraction efficiency in a optimization condition. To avoid the disturbance of the stray light, we optimize the waveguide system numerically and perform the optical experiments. With this system, people can both see through the waveguide to obtain the information outside and catch the information from the micro display. After considering the human body engineering and industrial production, we design the structure in a compact and portable way. It has the advantage of small-type configuration and economic acceptable. It is believe that this kind of planar waveguide system is a potentially replaceable choice for the portable devices in future mobile communications.

  10. Displaying Geographically-Based Domestic Statistics

    NASA Technical Reports Server (NTRS)

    Quann, J.; Dalton, J.; Banks, M.; Helfer, D.; Szczur, M.; Winkert, G.; Billingsley, J.; Borgstede, R.; Chen, J.; Chen, L.; hide

    1982-01-01

    Decision Information Display System (DIDS) is rapid-response information-retrieval and color-graphics display system. DIDS transforms tables of geographically-based domestic statistics (such as population or unemployment by county, energy usage by county, or air-quality figures) into high-resolution, color-coded maps on television display screen.

  11. New ultraportable display technology and applications

    NASA Astrophysics Data System (ADS)

    Alvelda, Phillip; Lewis, Nancy D.

    1998-08-01

    MicroDisplay devices are based on a combination of technologies rooted in the extreme integration capability of conventionally fabricated CMOS active-matrix liquid crystal display substrates. Customized diffraction grating and optical distortion correction technology for lens-system compensation allow the elimination of many lenses and systems-level components. The MicroDisplay Corporation's miniature integrated information display technology is rapidly leading to many new defense and commercial applications. There are no moving parts in MicroDisplay substrates, and the fabrication of the color generating gratings, already part of the CMOS circuit fabrication process, is effectively cost and manufacturing process-free. The entire suite of the MicroDisplay Corporation's technologies was devised to create a line of application- specific integrated circuit single-chip display systems with integrated computing, memory, and communication circuitry. Next-generation portable communication, computer, and consumer electronic devices such as truly portable monitor and TV projectors, eyeglass and head mounted displays, pagers and Personal Communication Services hand-sets, and wristwatch-mounted video phones are among the may target commercial markets for MicroDisplay technology. Defense applications range from Maintenance and Repair support, to night-vision systems, to portable projectors for mobile command and control centers.

  12. Assessment of Innovative Emergency Department Information Displays in a Clinical Simulation Center

    PubMed Central

    McGeorge, Nicolette; Hegde, Sudeep; Berg, Rebecca L.; Guarrera-Schick, Theresa K.; LaVergne, David T.; Casucci, Sabrina N.; Hettinger, A. Zachary; Clark, Lindsey N.; Lin, Li; Fairbanks, Rollin J.; Benda, Natalie C.; Sun, Longsheng; Wears, Robert L.; Perry, Shawna; Bisantz, Ann

    2016-01-01

    The objective of this work was to assess the functional utility of new display concepts for an emergency department information system created using cognitive systems engineering methods, by comparing them to similar displays currently in use. The display concepts were compared to standard displays in a clinical simulation study during which nurse-physician teams performed simulated emergency department tasks. Questionnaires were used to assess the cognitive support provided by the displays, participants’ level of situation awareness, and participants’ workload during the simulated tasks. Participants rated the new displays significantly higher than the control displays in terms of cognitive support. There was no significant difference in workload scores between the display conditions. There was no main effect of display type on situation awareness, but there was a significant interaction; participants using the new displays showed improved situation awareness from the middle to the end of the session. This study demonstrates that cognitive systems engineering methods can be used to create innovative displays that better support emergency medicine tasks, without increasing workload, compared to more standard displays. These methods provide a means to develop emergency department information systems—and more broadly, health information technology—that better support the cognitive needs of healthcare providers. PMID:27974881

  13. Collocation and Pattern Recognition Effects on System Failure Remediation

    NASA Technical Reports Server (NTRS)

    Trujillo, Anna C.; Press, Hayes N.

    2007-01-01

    Previous research found that operators prefer to have status, alerts, and controls located on the same screen. Unfortunately, that research was done with displays that were not designed specifically for collocation. In this experiment, twelve subjects evaluated two displays specifically designed for collocating system information against a baseline that consisted of dial status displays, a separate alert area, and a controls panel. These displays differed in the amount of collocation, pattern matching, and parameter movement compared to display size. During the data runs, subjects kept a randomly moving target centered on a display using a left-handed joystick and they scanned system displays to find a problem in order to correct it using the provided checklist. Results indicate that large parameter movement aided detection and then pattern recognition is needed for diagnosis but the collocated displays centralized all the information subjects needed, which reduced workload. Therefore, the collocated display with large parameter movement may be an acceptable display after familiarization because of the possible pattern recognition developed with training and its use.

  14. Functional Cell Surface Display and Controlled Secretion of Diverse Agarolytic Enzymes by Escherichia coli with a Novel Ligation-Independent Cloning Vector Based on the Autotransporter YfaL

    PubMed Central

    Ko, Hyeok-Jin; Park, Eunhye; Song, Joseph; Yang, Taek Ho; Lee, Hee Jong; Kim, Kyoung Heon

    2012-01-01

    Autotransporters have been employed as the anchoring scaffold for cell surface display by replacing their passenger domains with heterologous proteins to be displayed. We adopted an autotransporter (YfaL) of Escherichia coli for the cell surface display system. The critical regions in YfaL for surface display were identified for the construction of a ligation-independent cloning (LIC)-based display system. The designed system showed no detrimental effect on either the growth of the host cell or overexpressing heterologous proteins on the cell surface. We functionally displayed monomeric red fluorescent protein (mRFP1) as a reporter protein and diverse agarolytic enzymes from Saccharophagus degradans 2-40, including Aga86C and Aga86E, which previously had failed to be functional expressed. The system could display different sizes of proteins ranging from 25.3 to 143 kDa. We also attempted controlled release of the displayed proteins by incorporating a tobacco etch virus protease cleavage site into the C termini of the displayed proteins. The maximum level of the displayed protein was 6.1 × 104 molecules per a single cell, which corresponds to 5.6% of the entire cell surface of actively growing E. coli. PMID:22344647

  15. UAS Pilot Evaluations of Suggestive Guidance on Detect-and-Avoid Displays

    NASA Technical Reports Server (NTRS)

    Monk, Kevin; Roberts, Zachary

    2016-01-01

    Minimum display requirements for Detect-and-Avoid (DAA) systems are being developed in order to support the expansion of Unmanned Aircraft Systems (UAS) into the National Airspace System (NAS). The present study examines UAS pilots' subjective assessments of four DAA display configurations with varying forms of maneuver guidance. For each configuration, pilots rated the intuitiveness of the display and how well it supported their ability to perform the DAA task. Responses revealed a clear preference for the DAA displays that presented suggestive maneuver guidance in the form of "banding" compared to an Information Only display, which lacked any maneuver guidance. Implications on DAA display requirements, as well as the relation between the subjective evaluations and the objective performance data from previous studies are discussed.

  16. UAS Pilot Evaluations of Suggestive Guidance on Detect-and-Avoid Displays

    NASA Technical Reports Server (NTRS)

    Monk, Kevin J.; Roberts, Zachary

    2016-01-01

    Minimum display requirements for Detect-and-Avoid (DAA) systems are being developed in order to support the expansion of Unmanned Aircraft Systems (UAS) into the National Airspace System (NAS). The present study examines UAS pilots subjective assessments of four DAA display configurations with varying forms of maneuver guidance. For each configuration, pilots rated the intuitiveness of the display and how well it supported their ability to perform the DAA task. Responses revealed a clear preference for the DAA displays that presented suggestive maneuver guidance in the form of banding compared to an Information Only display, which lacked any maneuver guidance. Implications on DAA display requirements, as well as the relation between the subjective evaluations and the objective performance data from previous studies are discussed.

  17. Pins and posters: Paradigms for content publication on situated displays.

    PubMed

    José, Rui; Pinto, Hélder; Silva, Bruno; Melro, Ana

    2013-01-01

    Public-display systems are still far from being a medium for meeting people's diverse communication goals. Moving toward open displays will require publication paradigms that can overcome the challenges of meaningful engagement and enable users to fully understand and control the publication process. The metaphors of pins and posters have inspired two complementary paradigms for public displays. Researchers implemented these paradigms in the Instant Places system, which they deployed on 10 displays in diverse urban locations for six months. They collected user and system data regarding the users' practices. The findings improve the understanding of what might drive user-generated content in networks of urban displays. Such knowledge can inform the design of tools and procedures for situated publication in public displays.

  18. Advanced electronic displays and their potential in future transport aircraft

    NASA Technical Reports Server (NTRS)

    Hatfield, J. J.

    1981-01-01

    It is pointed out that electronic displays represent one of the keys to continued integration and improvement of the effectiveness of avionic systems in future transport aircraft. An employment of modern electronic display media and generation has become vital in connection with the increases in modes and functions of modern aircraft. Requirements for electronic systems of future transports are examined, and a description is provided of the tools which are available for cockpit integration, taking into account trends in information processing and presentation, trends in integrated display devices, and trends concerning input/output devices. Developments related to display media, display generation, and I/O devices are considered, giving attention to a comparison of CRT and flat-panel display technology, advanced HUD technology and multifunction controls. Integrated display formats are discussed along with integrated systems and cockpit configurations.

  19. Head-mounted display systems and the special operations soldier

    NASA Astrophysics Data System (ADS)

    Loyd, Rodney B.

    1998-08-01

    In 1997, the Boeing Company, working with DARPA under the Smart Modules program and the US Army Soldier Systems Command, embarked on an advanced research and development program to develop a wearable computer system tailored for use with soldiers of the US Special Operations Command. The 'special operations combat management system' is a rugged advanced wearable tactical computer, designed to provide the special operations soldier with enhanced situation awareness and battlefield information capabilities. Many issues must be considered during the design of wearable computers for a combat soldier, including the system weight, placement on the body with respect to other equipment, user interfaces and display system characteristics. During the initial feasibility study for the system, the operational environment was examined and potential users were interviewed to establish the proper display solution for the system. Many display system requirements resulted, such as head or helmet mounting, Night Vision Goggle compatibility, minimal visible light emissions, environmental performance and even the need for handheld or other 'off the head' type display systems. This paper will address these issues and other end user requirements for display systems for applications in the harsh and demanding environment of the Special Operations soldier.

  20. Military helicopter cockpit modernization

    NASA Astrophysics Data System (ADS)

    Hall, Andrew S.

    2001-09-01

    This paper describes some of the initiatives being progressed by Smiths Aerospace to enhance the operational effectiveness of military helicopters, with particular emphasis on the GWHL Lynx and EH Industries EH101 programs. The areas discussed include engine instrumentation, flight instrumentation and the mission system displays. Various Crew Stations are described which provide a suite of AMLCD displays which: -Integrate information from the aircraft engine, electrical power and hydraulic systems onto 5ATI displays -Integrate primary flight, navigation and mission system sensor information onto large area (61/4' square or 6' by 8') displays -Provide standby attitude and air data information in the event of major system failure on 3ATI displays.

  1. Design of the control system for full-color LED display based on MSP430 MCU

    NASA Astrophysics Data System (ADS)

    Li, Xue; Xu, Hui-juan; Qin, Ling-ling; Zheng, Long-jiang

    2013-08-01

    The LED display incorporate the micro electronic technique, computer technology and information processing as a whole, it becomes the most preponderant of a new generation of display media with the advantages of bright in color, high dynamic range, high brightness and long operating life, etc. The LED display has been widely used in the bank, securities trading, highway signs, airport and advertising, etc. According to the display color, the LED display screen is divided into monochrome screen, double color display and full color display. With the diversification of the LED display's color and the ceaseless rise of the display demands, the LED display's drive circuit and control technology also get the corresponding progress and development. The earliest monochrome screen just displaying Chinese characters, simple character or digital, so the requirements of the controller are relatively low. With the widely used of the double color LED display, the performance of its controller will also increase. In recent years, the full color LED display with three primary colors of red, green, blue and grayscale display effect has been highly attention with its rich and colorful display effect. Every true color pixel includes three son pixels of red, green, blue, using the space colour mixture to realize the multicolor. The dynamic scanning control system of LED full-color display is designed based on MSP430 microcontroller technology of the low power consumption. The gray control technology of this system used the new method of pulse width modulation (PWM) and 19 games show principle are combining. This method in meet 256 level grayscale display conditions, improves the efficiency of the LED light device, and enhances the administrative levels feels of the image. Drive circuit used 1/8 scanning constant current drive mode, and make full use of the single chip microcomputer I/O mouth resources to complete the control. The system supports text, pictures display of 256 grayscale full-color LED screen.

  2. A Centralized Display for Mission Monitoring

    NASA Technical Reports Server (NTRS)

    Trujillo, Anna C.

    2004-01-01

    Humans traditionally experience a vigilance decrement over extended periods of time on reliable systems. One possible solution to aiding operators in monitoring is to use polar-star displays that will show deviations from normal in a more salient manner. The primary objectives of this experiment were to determine if polar-star displays aid in monitoring and preliminary diagnosis of the aircraft state. This experiment indicated that the polar-star display does indeed aid operators in detecting and diagnosing system events. Subjects were able to notice system events earlier and they subjectively reported the polar-star display helped them in monitoring, noticing an event, and diagnosing an event. Therefore, these results indicate that the polar-star display used for monitoring and preliminary diagnosis improves performance in these areas for system related events.

  3. Review of Defense Display Research Programs

    DTIC Science & Technology

    2001-01-01

    micromirror device (DMD) projection displays, or some future contender, such as organic light emitting diode displays (OLED)—will be installed via...Instruments (TI) digital micromirror device (DMD) technology, developed in an $11.3M research effort managed by the Air Force Research Laboratory from 1991...systems for simulator/trainer systems in the near-mid term and advanced cockpits in the far term. Such large area, curved display systems will require the

  4. Procedure and information displays in advanced nuclear control rooms: experimental evaluation of an integrated design.

    PubMed

    Chen, Yue; Gao, Qin; Song, Fei; Li, Zhizhong; Wang, Yufan

    2017-08-01

    In the main control rooms of nuclear power plants, operators frequently have to switch between procedure displays and system information displays. In this study, we proposed an operation-unit-based integrated design, which combines the two displays to facilitate the synthesis of information. We grouped actions that complete a single goal into operation units and showed these operation units on the displays of system states. In addition, we used different levels of visual salience to highlight the current unit and provided a list of execution history records. A laboratory experiment, with 42 students performing a simulated procedure to deal with unexpected high pressuriser level, was conducted to compare this design against an action-based integrated design and the existing separated-displays design. The results indicate that our operation-unit-based integrated design yields the best performance in terms of time and completion rate and helped more participants to detect unexpected system failures. Practitioner Summary: In current nuclear control rooms, operators frequently have to switch between procedure and system information displays. We developed an integrated design that incorporates procedure information into system displays. A laboratory study showed that the proposed design significantly improved participants' performance and increased the probability of detecting unexpected system failures.

  5. Mobile viewer system for virtual 3D space using infrared LED point markers and camera

    NASA Astrophysics Data System (ADS)

    Sakamoto, Kunio; Taneji, Shoto

    2006-09-01

    The authors have developed a 3D workspace system using collaborative imaging devices. A stereoscopic display enables this system to project 3D information. In this paper, we describe the position detecting system for a see-through 3D viewer. A 3D display system is useful technology for virtual reality, mixed reality and augmented reality. We have researched spatial imaging and interaction system. We have ever proposed 3D displays using the slit as a parallax barrier, the lenticular screen and the holographic optical elements(HOEs) for displaying active image 1)2)3)4). The purpose of this paper is to propose the interactive system using these 3D imaging technologies. The observer can view virtual images in the real world when the user watches the screen of a see-through 3D viewer. The goal of our research is to build the display system as follows; when users see the real world through the mobile viewer, the display system gives users virtual 3D images, which is floating in the air, and the observers can touch these floating images and interact them such that kids can make play clay. The key technologies of this system are the position recognition system and the spatial imaging display. The 3D images are presented by the improved parallax barrier 3D display. Here the authors discuss the measuring method of the mobile viewer using infrared LED point markers and a camera in the 3D workspace (augmented reality world). The authors show the geometric analysis of the proposed measuring method, which is the simplest method using a single camera not the stereo camera, and the results of our viewer system.

  6. A Clinical Information Display System

    PubMed Central

    Blum, Bruce J.; Lenhard, Raymond E.; Braine, Hayden; Kammer, Anne

    1977-01-01

    A clinical information display system has been implemented as part of a prototype Oncology Clinical Information System for the Johns Hopkins Oncology Center. The information system has been developed to support the management of patient therapy. Capabilities in the prototype include a patient data system, a patient abstract, a tumor registry, an appointment system, a census system, and a clinical information display system. This paper describes the clinical information display component of the prototype. It has the capability of supporting up to 10,000 patient records with online data entry and editing. At the present time, the system is being used only in the Oncology Center. There are plans, however, for trial use by other departments, and the system represents a tool with a potential for more general application.

  7. Storm-time changes of geomagnetic field at MAGSAT altitudes (325-550 Km) and their comparison with changes at ground locations

    NASA Technical Reports Server (NTRS)

    Parada, N. D. J. (Principal Investigator); Kane, R. P.; Trivedi, N. B.

    1983-01-01

    The values of H, X, Y, Z at MAGSAT altitudes were first expressed as residuals delta H, delta X, delta Y, delta Z after subtracting the model HMD, XMD, YMD, ZMC. The storm-time variations of H showed that delta H (Dusk) was larger (negative) than delta H (Dawn) and occurred earlier, indicating a sort of hysteresis effect. Effects at MAGSAT altitudes were roughly the same (10% accuracy) as at ground, indicating that these effects were mostly of magnetospheric origin. The delta Y component also showed large storm-time changes. The latitudinal distribution of storm-time delta H showed north-south asymmetries varying in nature as the storm progressed. It seems that the central plane of the storm-time magnetospheric ring current undergoes latitudinal meanderings during the course of the storm.

  8. Design, Implementation and Characterization of a Quantum-Dot-Based Volumetric Display

    NASA Astrophysics Data System (ADS)

    Hirayama, Ryuji; Naruse, Makoto; Nakayama, Hirotaka; Tate, Naoya; Shiraki, Atsushi; Kakue, Takashi; Shimobaba, Tomoyoshi; Ohtsu, Motoichi; Ito, Tomoyoshi

    2015-02-01

    In this study, we propose and experimentally demonstrate a volumetric display system based on quantum dots (QDs) embedded in a polymer substrate. Unlike conventional volumetric displays, our system does not require electrical wiring; thus, the heretofore unavoidable issue of occlusion is resolved because irradiation by external light supplies the energy to the light-emitting voxels formed by the QDs. By exploiting the intrinsic attributes of the QDs, the system offers ultrahigh definition and a wide range of colours for volumetric displays. In this paper, we discuss the design, implementation and characterization of the proposed volumetric display's first prototype. We developed an 8 × 8 × 8 display comprising two types of QDs. This display provides multicolour three-type two-dimensional patterns when viewed from different angles. The QD-based volumetric display provides a new way to represent images and could be applied in leisure and advertising industries, among others.

  9. Design, implementation and characterization of a quantum-dot-based volumetric display.

    PubMed

    Hirayama, Ryuji; Naruse, Makoto; Nakayama, Hirotaka; Tate, Naoya; Shiraki, Atsushi; Kakue, Takashi; Shimobaba, Tomoyoshi; Ohtsu, Motoichi; Ito, Tomoyoshi

    2015-02-16

    In this study, we propose and experimentally demonstrate a volumetric display system based on quantum dots (QDs) embedded in a polymer substrate. Unlike conventional volumetric displays, our system does not require electrical wiring; thus, the heretofore unavoidable issue of occlusion is resolved because irradiation by external light supplies the energy to the light-emitting voxels formed by the QDs. By exploiting the intrinsic attributes of the QDs, the system offers ultrahigh definition and a wide range of colours for volumetric displays. In this paper, we discuss the design, implementation and characterization of the proposed volumetric display's first prototype. We developed an 8 × 8 × 8 display comprising two types of QDs. This display provides multicolour three-type two-dimensional patterns when viewed from different angles. The QD-based volumetric display provides a new way to represent images and could be applied in leisure and advertising industries, among others.

  10. The display of molecular models with the Ames Interactive Modeling System (AIMS)

    NASA Technical Reports Server (NTRS)

    Egan, J. T.; Hart, J.; Burt, S. K.; Macelroy, R. D.

    1982-01-01

    A visualization of molecular models can lead to a clearer understanding of the models. Sophisticated graphics devices supported by minicomputers make it possible for the chemist to interact with the display of a very large model, altering its structure. In addition to user interaction, the need arises also for other ways of displaying information. These include the production of viewgraphs, film presentation, as well as publication quality prints of various models. To satisfy these needs, the display capability of the Ames Interactive Modeling System (AIMS) has been enhanced to provide a wide range of graphics and plotting capabilities. Attention is given to an overview of the AIMS system, graphics hardware used by the AIMS display subsystem, a comparison of graphics hardware, the representation of molecular models, graphics software used by the AIMS display subsystem, the display of a model obtained from data stored in molecule data base, a graphics feature for obtaining single frame permanent copy displays, and a feature for producing multiple frame displays.

  11. The Real Time Display Builder (RTDB)

    NASA Technical Reports Server (NTRS)

    Kindred, Erick D.; Bailey, Samuel A., Jr.

    1989-01-01

    The Real Time Display Builder (RTDB) is a prototype interactive graphics tool that builds logic-driven displays. These displays reflect current system status, implement fault detection algorithms in real time, and incorporate the operational knowledge of experienced flight controllers. RTDB utilizes an object-oriented approach that integrates the display symbols with the underlying operational logic. This approach allows the user to specify the screen layout and the driving logic as the display is being built. RTDB is being developed under UNIX in C utilizing the MASSCOMP graphics environment with appropriate functional separation to ease portability to other graphics environments. RTDB grew from the need to develop customized real-time data-driven Space Shuttle systems displays. One display, using initial functionality of the tool, was operational during the orbit phase of STS-26 Discovery. RTDB is being used to produce subsequent displays for the Real Time Data System project currently under development within the Mission Operations Directorate at NASA/JSC. The features of the tool, its current state of development, and its applications are discussed.

  12. Force-Balance Dynamic Display

    NASA Technical Reports Server (NTRS)

    Ferris, Alice T.; White, William C.

    1988-01-01

    Balance dynamic display unit (BDDU) is compact system conditioning six dynamic analog signals so they are monitored simultaneously in real time on single-trace oscilloscope. Typical BDDU oscilloscope display in scan mode shows each channel occupying one-sixth of total trace. System features two display modes usable with conventional, single-channel oscilloscope: multiplexed six-channel "bar-graph" format and single-channel display. Two-stage visual and audible limit alarm provided for each channel.

  13. Raster graphic helmet-mounted display study

    NASA Technical Reports Server (NTRS)

    Beamon, William S.; Moran, Susanna I.

    1990-01-01

    A design of a helmet mounted display system is presented, including a design specification and development plan for the selected design approach. The requirements for the helmet mounted display system and a survey of applicable technologies are presented. Three helmet display concepts are then described which utilize lasers, liquid crystal display's (LCD's), and subminiature cathode ray tubes (CRT's), respectively. The laser approach is further developed in a design specification and a development plan.

  14. Interactive display of molecular models using a microcomputer system

    NASA Technical Reports Server (NTRS)

    Egan, J. T.; Macelroy, R. D.

    1980-01-01

    A simple, microcomputer-based, interactive graphics display system has been developed for the presentation of perspective views of wire frame molecular models. The display system is based on a TERAK 8510a graphics computer system with a display unit consisting of microprocessor, television display and keyboard subsystems. The operating system includes a screen editor, file manager, PASCAL and BASIC compilers and command options for linking and executing programs. The graphics program, written in USCD PASCAL, involves the centering of the coordinate system, the transformation of centered model coordinates into homogeneous coordinates, the construction of a viewing transformation matrix to operate on the coordinates, clipping invisible points, perspective transformation and scaling to screen coordinates; commands available include ZOOM, ROTATE, RESET, and CHANGEVIEW. Data file structure was chosen to minimize the amount of disk storage space. Despite the inherent slowness of the system, its low cost and flexibility suggests general applicability.

  15. System requirements for head down and helmet mounted displays in the military avionics environment

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Flynn, M.F.; Kalmanash, M.; Sethna, V.

    1996-12-31

    The introduction of flat panel display technologies into the military avionics cockpit is a challenging proposition, due to the very difficult system level requirements which must be met. These relate to environmental extremes (temperature and vibrational), sever ambient lighting conditions (10,000 fL to nighttime viewing), night vision system compatibility, and wide viewing angle. At the same time, the display system must be packaged in minimal space and use minimal power. The authors will present details on the display system requirements for both head down and helmet mounted systems, as well as information on how these challenges may be overcome.

  16. Evaluation of image quality

    NASA Technical Reports Server (NTRS)

    Pavel, M.

    1993-01-01

    This presentation outlines in viewgraph format a general approach to the evaluation of display system quality for aviation applications. This approach is based on the assumption that it is possible to develop a model of the display which captures most of the significant properties of the display. The display characteristics should include spatial and temporal resolution, intensity quantizing effects, spatial sampling, delays, etc. The model must be sufficiently well specified to permit generation of stimuli that simulate the output of the display system. The first step in the evaluation of display quality is an analysis of the tasks to be performed using the display. Thus, for example, if a display is used by a pilot during a final approach, the aesthetic aspects of the display may be less relevant than its dynamic characteristics. The opposite task requirements may apply to imaging systems used for displaying navigation charts. Thus, display quality is defined with regard to one or more tasks. Given a set of relevant tasks, there are many ways to approach display evaluation. The range of evaluation approaches includes visual inspection, rapid evaluation, part-task simulation, and full mission simulation. The work described is focused on two complementary approaches to rapid evaluation. The first approach is based on a model of the human visual system. A model of the human visual system is used to predict the performance of the selected tasks. The model-based evaluation approach permits very rapid and inexpensive evaluation of various design decisions. The second rapid evaluation approach employs specifically designed critical tests that embody many important characteristics of actual tasks. These are used in situations where a validated model is not available. These rapid evaluation tests are being implemented in a workstation environment.

  17. High color fidelity thin film multilayer systems for head-up display use

    NASA Astrophysics Data System (ADS)

    Tsou, Yi-Jen D.; Ho, Fang C.

    1996-09-01

    Head-up display is gaining increasing access in automotive vehicles for indication and position/navigation purposes. An optical combiner, which allows the driver to receive image information from outside and inside of the automobile, is the essential part of this display device. Two multilayer thin film combiner coating systems with distinctive polarization selectivity and broad band spectral neutrality are discussed. One of the coating systems was designed to be located at the lower portion of the windshield. The coating reduced the exterior glare by approximately 45% and provided about 70% average see-through transmittance in addition to the interior information display. The other coating system was designed to be integrated with the sunshield located at the upper portion of the windshield. The coating reflected the interior information display while reducing direct sunlight penetration to 25%. Color fidelity for both interior and exterior images were maintained in both systems. This facilitated the display of full-color maps. Both coating systems were absorptionless and environmentally durable. Designs, fabrication, and performance of these coating systems are addressed.

  18. Integrated cockpit display and processor: the best solution for Link-16 applications

    NASA Astrophysics Data System (ADS)

    Smeyne, Alan L.; Savaya, John

    2000-08-01

    Link-16 Data Link systems are being added to current avionics systems to provide increased situational awareness and command data. By using a single intelligent display system, the impact to existing aircraft systems to implement Link-16 capabilities is minimized. Litton Guidance & Control Systems (G&CS), a military avionics supplier for more than forty years, provides Open System Architecture (OSA), large screen aircraft display systems. Based on a common set of plug-in modules, these Smart Multi-Function Displays (SMFD) are available in a variety of sizes and processing capabilities, any one of which can meet the Link-16 requirements. Using a single smart SMFD connected to a Link-16 subsystem has many advantages. With digital moving map capability, the SMFD can monitor and display air and ground tracks of both friendly and hostile forces while providing potential threat data to the operator. The SMFD can also monitor vehicle status and mission data to share between friendly air and surface forces. To support the integrated digital battlefield, Link-16 capability is required and the Litton G&CS SMFD provides the processing/display functionality to implement this capability.

  19. Digital Image Display Control System, DIDCS. [for astronomical analysis

    NASA Technical Reports Server (NTRS)

    Fischel, D.; Klinglesmith, D. A., III

    1979-01-01

    DIDCS is an interactive image display and manipulation system that is used for a variety of astronomical image reduction and analysis operations. The hardware system consists of a PDP 11/40 main frame with 32K of 16-bit core memory; 96K of 16-bit MOS memory; two 9 track 800 BPI tape drives; eight 2.5 million byte RKO5 type disk packs, three user terminals, and a COMTAL 8000-S display system which has sufficient memory to store and display three 512 x 512 x 8 bit images along with an overlay plane and function table for each image, a pseudo color table and the capability for displaying true color. The software system is based around the language FORTH, which will permit an open ended dictionary of user level words for image analyses and display. A description of the hardware and software systems will be presented along with examples of the types of astronomical research that are being performed. Also a short discussion of the commonality and exchange of this type of image analysis system will be given.

  20. Computer Graphics in Research: Some State -of-the-Art Systems

    ERIC Educational Resources Information Center

    Reddy, R.; And Others

    1975-01-01

    A description is given of the structure and functional characteristics of three types of interactive computer graphic systems, developed by the Department of Computer Science at Carnegie-Mellon; a high-speed programmable display capable of displaying 50,000 short vectors, flicker free; a shaded-color video display for the display of gray-scale…

  1. Aberration improvement of the floating 3D display system based on Tessar array and directional diffuser screen

    NASA Astrophysics Data System (ADS)

    Gao, Xin; Sang, Xinzhu; Yu, Xunbo; Zhang, Wanlu; Yan, Binbin; Yu, Chongxiu

    2018-06-01

    The floating 3D display system based on Tessar array and directional diffuser screen is proposed. The directional diffuser screen can smoothen the gap of lens array and make the 3D image's brightness continuous. The optical structure and aberration characteristics of the floating three-dimensional (3D) display system are analyzed. The simulation and experiment are carried out, which show that the 3D image quality becomes more and more deteriorative with the further distance of the image plane and the increasing viewing angle. To suppress the aberrations, the Tessar array is proposed according to the aberration characteristics of the floating 3D display system. A 3840 × 2160 liquid crystal display panel (LCD) with the size of 23.6 inches, a directional diffuser screen and a Tessar array are used to display the final 3D images. The aberrations are reduced and the definition is improved compared with that of the display with a single-lens array. The display depth of more than 20 cm and the viewing angle of more than 45° can be achieved.

  2. Adapter-directed display: a modular design for shuttling display on phage surfaces.

    PubMed

    Wang, Kevin Caili; Wang, Xinwei; Zhong, Pingyu; Luo, Peter Peizhi

    2010-02-05

    A novel adapter-directed phage display system was developed with modular features. In this system, the target protein is expressed as a fusion protein consisting of adapter GR1 from the phagemid vector, while the recombinant phage coat protein is expressed as a fusion protein consisting of adapter GR2 in the helper phage vector. Surface display of the target protein is accomplished through specific heterodimerization of GR1 and GR2 adapters, followed by incorporation of the heterodimers into phage particles. A series of engineered helper phages were constructed to facilitate both display valency and formats, based on various phage coat proteins. As the target protein is independent of a specific phage coat protein, this modular system allows the target protein to be displayed on any given phage coat protein and allows various display formats from the same vector without the need for reengineering. Here, we demonstrate the shuttling display of a single-chain Fv antibody on phage surfaces between multivalent and monovalent formats, as well as the shuttling display of an antigen-binding fragment molecule on phage coat proteins pIII, pVII, and pVIII using the same phagemid vectors combined with different helper phage vectors. This adapter-directed display concept has been applied to eukaryotic yeast surface display and to a novel cross-species display that can shuttle between prokaryotic phage and eukaryotic yeast systems. Copyright 2009 Elsevier Ltd. All rights reserved.

  3. Technical note: real-time web-based wireless visual guidance system for radiotherapy.

    PubMed

    Lee, Danny; Kim, Siyong; Palta, Jatinder R; Kim, Taeho

    2017-06-01

    Describe a Web-based wireless visual guidance system that mitigates issues associated with hard-wired audio-visual aided patient interactive motion management systems that are cumbersome to use in routine clinical practice. Web-based wireless visual display duplicates an existing visual display of a respiratory-motion management system for visual guidance. The visual display of the existing system is sent to legacy Web clients over a private wireless network, thereby allowing a wireless setting for real-time visual guidance. In this study, active breathing coordinator (ABC) trace was used as an input for visual display, which captured and transmitted to Web clients. Virtual reality goggles require two (left and right eye view) images for visual display. We investigated the performance of Web-based wireless visual guidance by quantifying (1) the network latency of visual displays between an ABC computer display and Web clients of a laptop, an iPad mini 2 and an iPhone 6, and (2) the frame rate of visual display on the Web clients in frames per second (fps). The network latency of visual display between the ABC computer and Web clients was about 100 ms and the frame rate was 14.0 fps (laptop), 9.2 fps (iPad mini 2) and 11.2 fps (iPhone 6). In addition, visual display for virtual reality goggles was successfully shown on the iPhone 6 with 100 ms and 11.2 fps. A high network security was maintained by utilizing the private network configuration. This study demonstrated that a Web-based wireless visual guidance can be a promising technique for clinical motion management systems, which require real-time visual display of their outputs. Based on the results of this study, our approach has the potential to reduce clutter associated with wired-systems, reduce space requirements, and extend the use of medical devices from static usage to interactive and dynamic usage in a radiotherapy treatment vault.

  4. Directional backlight liquid crystal autostereoscopic display: technical challenges, research progress, and prospect (Conference Presentation)

    NASA Astrophysics Data System (ADS)

    Fan, Hang; Li, Kunyang; Zhou, Yangui; Liang, Haowen; Wang, Jiahui; Zhou, Jianying

    2016-09-01

    Recent upsurge on virtual and augmented realities (VR and AR) has re-ignited the interest to the immerse display technology. The VR/AR technology based on stereoscopic display is believed in its early stage as glasses-free, or autostereoscopic display, will be ultimately adopted for the viewing convenience, visual comfort and for the multi-viewer purposes. On the other hand, autostereoscopic display has not yet received positive market response for the past years neither with stereoscopic displays using shutter or polarized glasses. We shall present the analysis on the real-world applications, rigid user demand, the drawbacks to the existing barrier- and lenticular lens-based LCD autostereoscopy. We shall emphasize the emerging autostereoscopic display, and notably on directional backlight LCD technology using a hybrid spatial- and temporal-control scenario. We report the numerical simulation of a display system using Monte-Carlo ray-tracing method with the human retina as the real image receiver. The system performance is optimized using newly developed figure of merit for system design. The reduced crosstalk in an autostereoscopic system, the enhanced display quality, including the high resolution received by the retina, the display homogeneity without Moiré- and defect-pattern, will be highlighted. Recent research progress including a novel scheme for diffraction-free backlight illumination, the expanded viewing zone for autostereoscopic display, and the novel Fresnel lens array to achieve a near perfect display in 2D/3D mode will be introduced. The experimental demonstration will be presented to the autostereoscopic display with the highest resolution, low crosstalk, Moiré- and defect- pattern free.

  5. Human Machine Interface Programming and Testing

    NASA Technical Reports Server (NTRS)

    Foster, Thomas Garrison

    2013-01-01

    Human Machine Interface (HMI) Programming and Testing is about creating graphical displays to mimic mission critical ground control systems in order to provide NASA engineers with the ability to monitor the health management of these systems in real time. The Health Management System (HMS) is an online interactive human machine interface system that monitors all Kennedy Ground Control Subsystem (KGCS) hardware in the field. The Health Management System is essential to NASA engineers because it allows remote control and monitoring of the health management systems of all the Programmable Logic Controllers (PLC) and associated field devices. KGCS will have equipment installed at the launch pad, Vehicle Assembly Building, Mobile Launcher, as well as the Multi-Purpose Processing Facility. I am designing graphical displays to monitor and control new modules that will be integrated into the HMS. The design of the display screen will closely mimic the appearance and functionality of the actual modules. There are many different field devices used to monitor health management and each device has its own unique set of health management related data, therefore each display must also have its own unique way to display this data. Once the displays are created, the RSLogix5000 application is used to write software that maps all the required data read from the hardware to the graphical display. Once this data is mapped to its corresponding display item, the graphical display and hardware device will be connected through the same network in order to test all possible scenarios and types of data the graphical display was designed to receive. Test Procedures will be written to thoroughly test out the displays and ensure that they are working correctly before being deployed to the field. Additionally, the Kennedy Ground Controls Subsystem's user manual will be updated to explain to the NASA engineers how to use the new module displays.

  6. 76 FR 38417 - In the Matter of Certain Multimedia Display and Navigation Devices and Systems, Components...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-06-30

    ... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-694] In the Matter of Certain Multimedia Display and Navigation Devices and Systems, Components Thereof, and Products Containing Same; Notice of... importation of certain multimedia display and navigation devices and systems, components thereof, and products...

  7. 76 FR 25707 - In The Matter of Certain Multimedia Display and Navigation Devices and Systems, Components...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-05-05

    ... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-694] In The Matter of Certain Multimedia Display and Navigation Devices and Systems, Components Thereof, and Products Containing Same; Notice of... multimedia display and navigation devices and systems, components thereof, and products containing same by...

  8. User's manual for flight Simulator Display System (FSDS)

    NASA Technical Reports Server (NTRS)

    Egerdahl, C. C.

    1979-01-01

    The capabilities of the flight simulator display system (FSDS) are described. FSDS is a color raster scan display generator designed to meet the special needs of Flight Simulation Laboratories. The FSDS can update (revise) the images it generates every 16.6 mS, with limited support from a host processor. This corresponds to the standard TV vertical rate of 60 Hertz, and allows the system to carry out display functions in a time critical environment. Rotation of a complex image in the television raster with minimal hardware is possible with the system.

  9. Display system for imaging scientific telemetric information

    NASA Technical Reports Server (NTRS)

    Zabiyakin, G. I.; Rykovanov, S. N.

    1979-01-01

    A system for imaging scientific telemetric information, based on the M-6000 minicomputer and the SIGD graphic display, is described. Two dimensional graphic display of telemetric information and interaction with the computer, in analysis and processing of telemetric parameters displayed on the screen is provided. The running parameter information output method is presented. User capabilities in the analysis and processing of telemetric information imaged on the display screen and the user language are discussed and illustrated.

  10. Comparison of Pilots' Situational Awareness While Monitoring Autoland Approaches Using Conventional and Advanced Flight Display Formats

    NASA Technical Reports Server (NTRS)

    Kramer, Lynda J.; Busquets, Anthony M.

    2000-01-01

    A simulation experiment was performed to assess situation awareness (SA) and workload of pilots while monitoring simulated autoland operations in Instrument Meteorological Conditions with three advanced display concepts: two enhanced electronic flight information system (EFIS)-type display concepts and one totally synthetic, integrated pictorial display concept. Each concept incorporated sensor-derived wireframe runway and iconic depictions of sensor-detected traffic in different locations on the display media. Various scenarios, involving conflicting traffic situation assessments, main display failures, and navigation/autopilot system errors, were used to assess the pilots' SA and workload during autoland approaches with the display concepts. From the results, for each scenario, the integrated pictorial display concept provided the pilots with statistically equivalent or substantially improved SA over the other display concepts. In addition to increased SA, subjective rankings indicated that the pictorial concept offered reductions in overall pilot workload (in both mean ranking and spread) over the two enhanced EFIS-type display concepts. Out of the display concepts flown, the pilots ranked the pictorial concept as the display that was easiest to use to maintain situational awareness, to monitor an autoland approach, to interpret information from the runway and obstacle detecting sensor systems, and to make the decision to go around.

  11. Tangible display systems: bringing virtual surfaces into the real world

    NASA Astrophysics Data System (ADS)

    Ferwerda, James A.

    2012-03-01

    We are developing tangible display systems that enable natural interaction with virtual surfaces. Tangible display systems are based on modern mobile devices that incorporate electronic image displays, graphics hardware, tracking systems, and digital cameras. Custom software allows the orientation of a device and the position of the observer to be tracked in real-time. Using this information, realistic images of surfaces with complex textures and material properties illuminated by environment-mapped lighting, can be rendered to the screen at interactive rates. Tilting or moving in front of the device produces realistic changes in surface lighting and material appearance. In this way, tangible displays allow virtual surfaces to be observed and manipulated as naturally as real ones, with the added benefit that surface geometry and material properties can be modified in real-time. We demonstrate the utility of tangible display systems in four application areas: material appearance research; computer-aided appearance design; enhanced access to digital library and museum collections; and new tools for digital artists.

  12. Design of virtual display and testing system for moving mass electromechanical actuator

    NASA Astrophysics Data System (ADS)

    Gao, Zhigang; Geng, Keda; Zhou, Jun; Li, Peng

    2015-12-01

    Aiming at the problem of control, measurement and movement virtual display of moving mass electromechanical actuator(MMEA), the virtual testing system of MMEA was developed based on the PC-DAQ architecture and the software platform of LabVIEW, and the comprehensive test task such as drive control of MMEA, tests of kinematic parameter, measurement of centroid position and virtual display of movement could be accomplished. The system could solve the alignment for acquisition time between multiple measurement channels in different DAQ cards, then on this basis, the researches were focused on the dynamic 3D virtual display by the LabVIEW, and the virtual display of MMEA were realized by the method of calling DLL and the method of 3D graph drawing controls. Considering the collaboration with the virtual testing system, including the hardware drive, the measurement software of data acquisition, and the 3D graph drawing controls method was selected, which could obtained the synchronization measurement, control and display. The system can measure dynamic centroid position and kinematic position of movable mass block while controlling the MMEA, and the interface of 3D virtual display has realistic effect and motion smooth, which can solve the problem of display and playback about MMEA in the closed shell.

  13. The application of autostereoscopic display in smart home system based on mobile devices

    NASA Astrophysics Data System (ADS)

    Zhang, Yongjun; Ling, Zhi

    2015-03-01

    Smart home is a system to control home devices which are more and more popular in our daily life. Mobile intelligent terminals based on smart homes have been developed, make remote controlling and monitoring possible with smartphones or tablets. On the other hand, 3D stereo display technology developed rapidly in recent years. Therefore, a iPad-based smart home system adopts autostereoscopic display as the control interface is proposed to improve the userfriendliness of using experiences. In consideration of iPad's limited hardware capabilities, we introduced a 3D image synthesizing method based on parallel processing with Graphic Processing Unit (GPU) implemented it with OpenGL ES Application Programming Interface (API) library on IOS platforms for real-time autostereoscopic displaying. Compared to the traditional smart home system, the proposed system applied autostereoscopic display into smart home system's control interface enhanced the reality, user-friendliness and visual comfort of interface.

  14. Design and Development of Functionally Effective Human-Machine Interfaces for Firing Room Displays

    NASA Technical Reports Server (NTRS)

    Cho, Henry

    2013-01-01

    This project involves creating software for support equipment used on the Space Launch System (SLS). The goal is to create applications and displays that will be used to remotely operate equipment from the firing room and will continue to support the SLS launch vehicle to the extent of its program. These displays include design practices that help to convey information effectively, such as minimizing distractions at normal operating state and displaying intentional distractions during a warning or alarm state. The general practice for creating an operator display is to reduce the detail of unimportant aspects of the display and promote focus on data and dynamic information. These practices include using minimalist design, using muted tones for background colors, using a standard font at a readable text size, displaying alarms visible for immediate attention, grouping data logically, and displaying data appropriately varying on the type of data. Users of these displays are more likely to stay focused on operating for longer periods by using design practices that reduce eye strain and fatigue. Effective operator displays will improve safety by reducing human errors during operation, which will help prevent catastrophic accidents. This report entails the details of my work on developing remote displays for the Hypergolic fuel servicing system. Before developing a prototype display, the design and requirements of the system are outlined and compiled into a document. Then each subsystem has schematic representations drawn that meet the specifications detailed in the document. The schematics are then used as the outline to create display representations of each subsystem. Each display is first tested individually. Then the displays are integrated with a prototype of the master system, and they are tested in a simulated environment then retested in the real environment. Extensive testing is important to ensure the displays function reliably as intended.

  15. Design and Development of Functionally Effective Human-Machine Interfaces for Firing Room Displays

    NASA Technical Reports Server (NTRS)

    Cho, Henry

    2013-01-01

    This project involves creating software for support equipment used on the Space l aunch System (SLS). The goal is to create applications and displays that will be used to remotely operate equipment from the firing room and will continue to support the SLS launch vehicle to the extent of its program. These displays include design practices that help to convey information effectively, such as minimizing distractions at normal operating state and displaying intentional distractions during a warning or alarm state. The general practice for creating an operator display is to reduce the detail of unimportant aspects of the display and promote focus on data and dynamic information. These practices include using minimalist design, using muted tones for background colors, using a standard font at a readable text size, displaying alarms visible for Immediate attention, grouping data logically, and displaying data appropriately varying on the type of data. Users of these displays are more likely to stay focused on operating for longer periods by using design practices that reduce eye strain and fatigue. Effective operator displays will improve safety by reducing human errors during operation, which will help prevent catastrophic accidents. This report entails the details of my work on developing remote displays for the Hypergolics ground system. Before developing a prototype display, the design and requirements of the system are outlined and compiled into a document. Then each subsystem has schematic representations drawn tha.t meet the specifications detailed in the document. The schematics are then used as the outline to create display representations of each subsystem. Each display is first tested individually. Then the displays are integrated with a prototype of the master system, and they are tested in a simulated environment then retested in the real environment. Extensive testing is important to ensure the displays function reliably as intended.

  16. 1000 X difference between current displays and capability of human visual system: payoff potential for affordable defense systems

    NASA Astrophysics Data System (ADS)

    Hopper, Darrel G.

    2000-08-01

    Displays were invented just in the last century. The human visual system evolved over millions of years. The disparity between the natural world 'display' and that 'sampled' by year 2000 technology is more than a factor of one million. Over 1000X of this disparity between the fidelity of current electronic displays and human visual capacity is in 2D resolution alone. Then there is true 3D, which adds an additional factor of over 1000X. The present paper focuses just on the 2D portion of this grand technology challenge. Should a significant portion of this gap be closed, say just 10X by 2010, display technology can help drive a revolution in military affairs. Warfighter productivity must grow dramatically, and improved display technology systems can create a critical opportunity to increase defense capability while decreasing crew sizes.

  17. Electronic data generation and display system

    NASA Technical Reports Server (NTRS)

    Wetekamm, Jules

    1988-01-01

    The Electronic Data Generation and Display System (EDGADS) is a field tested paperless technical manual system. The authoring provides subject matter experts the option of developing procedureware from digital or hardcopy inputs of technical information from text, graphics, pictures, and recorded media (video, audio, etc.). The display system provides multi-window presentations of graphics, pictures, animations, and action sequences with text and audio overlays on high resolution color CRT and monochrome portable displays. The database management system allows direct access via hierarchical menus, keyword name, ID number, voice command or touch of a screen pictoral of the item (ICON). It contains operations and maintenance technical information at three levels of intelligence for a total system.

  18. DISPLA: decision information system for procurement and logistics analysis

    NASA Astrophysics Data System (ADS)

    Calvo, Alberto B.; Danish, Alexander J.; Lamonakis, Gregory G.

    2002-08-01

    This paper describes an information-exchange system for Display systems acquisition and logistics support. DISPLA (Decision Information System for Procurement and Logistics Analysis) is an Internet-based system concept for bringing sellers (display system and component suppliers) and buyers (Government Program Offices and System Integrators) together in an electronic exchange to improve the acquisition and logistics analysis support of Flat Panel Displays for the military. A proof-of-concept demonstration is presented in this paper using sample data from vendor Web sites and Government data sources.

  19. Display technology - Human factors concepts

    NASA Astrophysics Data System (ADS)

    Stokes, Alan; Wickens, Christopher; Kite, Kirsten

    1990-03-01

    Recent advances in the design of aircraft cockpit displays are reviewed, with an emphasis on their applicability to automobiles. The fundamental principles of display technology are introduced, and individual chapters are devoted to selective visual attention, command and status displays, foveal and peripheral displays, navigational displays, auditory displays, color and pictorial displays, head-up displays, automated systems, and dual-task performance and pilot workload. Diagrams, drawings, and photographs of typical displays are provided.

  20. The USL NASA PC R and D interactive presentation development system

    NASA Technical Reports Server (NTRS)

    Dominick, Wayne D. (Editor); Moreau, Dennis R.

    1984-01-01

    The Interactive Presentation Development System (IPFS) is a highly interactive system for creating, editing, and displaying video presentation sequences, e.g., for developing and presenting displays of instructional material similiar to overhead transparency or slide presentations. However, since this system is PC-based, users (instructors) can step through sequences forward or backward, focusing attention to areas of the display with special cursor pointers. Additionally, screen displays may be dynamically modified during the presentation to show assignments or to answer questions, much like a traditional blackboard. This system is now implemented at the University of Southwestern Louisiana for use within the piloting phases of the NASA contract work.

  1. Systems, methods, and products for graphically illustrating and controlling a droplet actuator

    NASA Technical Reports Server (NTRS)

    Brafford, Keith R. (Inventor); Pamula, Vamsee K. (Inventor); Paik, Philip Y. (Inventor); Pollack, Michael G. (Inventor); Sturmer, Ryan A. (Inventor); Smith, Gregory F. (Inventor)

    2010-01-01

    Systems for controlling a droplet microactuator are provided. According to one embodiment, a system is provided and includes a controller, a droplet microactuator electronically coupled to the controller, and a display device displaying a user interface electronically coupled to the controller, wherein the system is programmed and configured to permit a user to effect a droplet manipulation by interacting with the user interface. According to another embodiment, a system is provided and includes a processor, a display device electronically coupled to the processor, and software loaded and/or stored in a storage device electronically coupled to the controller, a memory device electronically coupled to the controller, and/or the controller and programmed to display an interactive map of a droplet microactuator. According to yet another embodiment, a system is provided and includes a controller, a droplet microactuator electronically coupled to the controller, a display device displaying a user interface electronically coupled to the controller, and software for executing a protocol loaded and/or stored in a storage device electronically coupled to the controller, a memory device electronically coupled to the controller, and/or the controller.

  2. Development of display design and command usage guidelines for Spacelab experiment computer applications

    NASA Technical Reports Server (NTRS)

    Dodson, D. W.; Shields, N. L., Jr.

    1979-01-01

    Individual Spacelab experiments are responsible for developing their CRT display formats and interactive command scenarios for payload crew monitoring and control of experiment operations via the Spacelab Data Display System (DDS). In order to enhance crew training and flight operations, it was important to establish some standardization of the crew/experiment interface among different experiments by providing standard methods and techniques for data presentation and experiment commanding via the DDS. In order to establish optimum usage guidelines for the Spacelab DDS, the capabilities and limitations of the hardware and Experiment Computer Operating System design had to be considered. Since the operating system software and hardware design had already been established, the Display and Command Usage Guidelines were constrained to the capabilities of the existing system design. Empirical evaluations were conducted on a DDS simulator to determine optimum operator/system interface utilization of the system capabilities. Display parameters such as information location, display density, data organization, status presentation and dynamic update effects were evaluated in terms of response times and error rates.

  3. A multi-mode manipulator display system for controlling remote robotic systems

    NASA Technical Reports Server (NTRS)

    Massimino, Michael J.; Meschler, Michael F.; Rodriguez, Alberto A.

    1994-01-01

    The objective and contribution of the research presented in this paper is to provide a Multi-Mode Manipulator Display System (MMDS) to assist a human operator with the control of remote manipulator systems. Such systems include space based manipulators such as the space shuttle remote manipulator system (SRMS) and future ground controlled teleoperated and telescience space systems. The MMDS contains a number of display modes and submodes which display position control cues position data in graphical formats, based primarily on manipulator position and joint angle data. Therefore the MMDS is not dependent on visual information for input and can assist the operator especially when visual feedback is inadequate. This paper provides descriptions of the new modes and experiment results to date.

  4. Mesoscale and severe storms (Mass) data management and analysis system

    NASA Technical Reports Server (NTRS)

    Hickey, J. S.; Karitani, S.; Dickerson, M.

    1984-01-01

    Progress on the Mesoscale and Severe Storms (MASS) data management and analysis system is described. An interactive atmospheric data base management software package to convert four types of data (Sounding, Single Level, Grid, Image) into standard random access formats is implemented and integrated with the MASS AVE80 Series general purpose plotting and graphics display data analysis software package. An interactive analysis and display graphics software package (AVE80) to analyze large volumes of conventional and satellite derived meteorological data is enhanced to provide imaging/color graphics display utilizing color video hardware integrated into the MASS computer system. Local and remote smart-terminal capability is provided by installing APPLE III computer systems within individual scientist offices and integrated with the MASS system, thus providing color video display, graphics, and characters display of the four data types.

  5. Interactive display/graphics systems for remote sensor data analysis.

    NASA Technical Reports Server (NTRS)

    Eppler, W. G.; Loe, D. L.; Wilson, E. L.; Whitley, S. L.; Sachen, R. J.

    1971-01-01

    Using a color-television display system and interactive graphics equipment on-line to an IBM 360/44 computer, investigators at the Manned Spacecraft Center have developed a variety of interactive displays which aid in analyzing remote sensor data. This paper describes how such interactive displays are used to: (1) analyze data from a multispectral scanner, (2) develop automatic pattern recognition systems based on multispectral scanner measurements, and (3) analyze data from nonimaging sensors such as the infrared radiometer and microwave scatterometer.

  6. The establishment of Saccharomyces boulardii surface display system using a single expression vector.

    PubMed

    Wang, Tiantian; Sun, Hui; Zhang, Jie; Liu, Qing; Wang, Longjiang; Chen, Peipei; Wang, Fangkun; Li, Hongmei; Xiao, Yihong; Zhao, Xiaomin

    2014-03-01

    In the present study, an a-agglutinin-based Saccharomyces boulardii surface display system was successfully established using a single expression vector. Based on the two protein co-expression vector pSP-G1 built by Partow et al., a S. boulardii surface display vector-pSDSb containing all the display elements was constructed. The display results of heterologous proteins were confirmed by successfully displaying enhanced green fluorescent protein (EGFP) and chicken Eimeria tenella Microneme-2 proteins (EtMic2) on the S. boulardii cell surface. The DNA sequence of AGA1 gene from S. boulardii (SbAGA1) was determined and used as the cell wall anchor partner. This is the first time heterologous proteins have been displayed on the cell surface of S. boulardii. Because S. boulardii is probiotic and eukaryotic, its surface display system would be very valuable, particularly in the development of a live vaccine against various pathogenic organisms especially eukaryotic pathogens such as protistan parasites. Copyright © 2013 Elsevier Inc. All rights reserved.

  7. Manual and automatic flight control during severe turbulence penetration

    NASA Technical Reports Server (NTRS)

    Johnston, D. E.; Klein, R. H.; Hoh, R. H.

    1976-01-01

    An analytical and experimental investigation of possible contributing factors in jet aircraft turbulence upsets was conducted. Major contributing factors identified included autopilot and display deficiencies, the large aircraft inertia and associated long response time, and excessive pilot workload. An integrated flight and thrust energy management director system was synthesized. The system was incorporated in a moving-base simulation and evaluated using highly experienced airline pilots. The evaluation included comparison of pilot workload and flight performance during severe turbulence penetration utilizing four control/display concepts: manual control with conventional full panel display, conventional autopilot (A/P-A) with conventional full panel display, improved autopilot (A/P-B) with conventional full panel display plus thrust director display, and longitudinal flight director with conventional full panel display plus thrust director display. Simulation results show improved performance, reduced pilot workload, and a pilot preference for the autopilot system controlling to the flight director command and manual control of thrust following the trim thrust director.

  8. [Newly developed monitor for IVR: liquid crystal display (LCD) replaced with cathode ray tube (CRT)].

    PubMed

    Ichida, Takao; Hosogai, Minoru; Yokoyama, Kouji; Ogawa, Takayoshi; Okusako, Kenji; Shougaki, Masachika; Masai, Hironao; Yamada, Eiji; Okuyama, Kazuo; Hatagawa, Masakatsu

    2004-09-01

    For physicians who monitor images during interventional radiology (VR), we have built and been using a system that employs a liquid crystal display (LCD) instead of the conventional cathode ray tube (CRT). The system incorporates a ceiling-suspension-type monitor (three-display monitor) with an LCD on each of the three displays for the head and abdominal regions and another ceiling-suspension-type monitor (5-display monitor) with an LCD on each display for the cardiac region. As these monitors are made to be thin and light in weight, they can be placed in a high position in the room, thereby saving space and allowing for more effective use of space in the X-ray room. The system has also improved the efficiency of operators in the IVR room. The three-display folding mechanism allows the displays to be viewed from multiple directions, thereby improving the environment so that the performance of IVR can be observed.

  9. Real object-based 360-degree integral-floating display using multiple depth camera

    NASA Astrophysics Data System (ADS)

    Erdenebat, Munkh-Uchral; Dashdavaa, Erkhembaatar; Kwon, Ki-Chul; Wu, Hui-Ying; Yoo, Kwan-Hee; Kim, Young-Seok; Kim, Nam

    2015-03-01

    A novel 360-degree integral-floating display based on the real object is proposed. The general procedure of the display system is similar with conventional 360-degree integral-floating displays. Unlike previously presented 360-degree displays, the proposed system displays the 3D image generated from the real object in 360-degree viewing zone. In order to display real object in 360-degree viewing zone, multiple depth camera have been utilized to acquire the depth information around the object. Then, the 3D point cloud representations of the real object are reconstructed according to the acquired depth information. By using a special point cloud registration method, the multiple virtual 3D point cloud representations captured by each depth camera are combined as single synthetic 3D point cloud model, and the elemental image arrays are generated for the newly synthesized 3D point cloud model from the given anamorphic optic system's angular step. The theory has been verified experimentally, and it shows that the proposed 360-degree integral-floating display can be an excellent way to display real object in the 360-degree viewing zone.

  10. Integrated Display System for Low Visibility Landing and Surface Operations

    NASA Technical Reports Server (NTRS)

    Beskenis, Sharon Otero; Green, David F., Jr.; Hyer, Paul V.; Johnson, Edward J., Jr.

    1998-01-01

    This report summarizes the software products and system architectures developed by Lockheed Martin in support of the Low Visibility Landing and Surface Operations (LVLASO) program at NASA Langley Research Center. It presents an overview of the technical aspects, capabilities, and system integration issues associated with an integrated display system (IDS) that collects, processes and presents information to an aircraft flight crew during all phases of landing, roll-out, turn-off, inbound taxi, outbound taxi and takeoff. Communications hardware, drivers, and software provide continuous real-time data at varying rates and from many different sources to the display programs for presentation on a head-down display (HDD) and/or a head-up display (HUD). An electronic moving map of the airport surface is implemented on the HDD which includes the taxi route assigned by air traffic control, a text messaging system, and surface traffic and runway status information. Typical HUD symbology for navigation and control of the aircraft is augmented to provide aircraft deceleration guidance after touchdown to a pilot selected exit and taxi guidance along the route assigned by ATC. HUD displays include scene-linked symbolic runways, runway exits and taxiways that are conformal with the actual locations on the airport surface. Display formats, system architectures, and the various IDS programs are discussed.

  11. Application of a minicomputer-based system in measuring intraocular fluid dynamics

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Bronzino, J.D.; D'Amato, D.P.; O'Rourke, J.

    A complete, computerized system has been developed to automate and display radionuclide clearance studies in an ophthalmology clinical laboratory. The system is based on a PDP-8E computer with a 16-k core memory and includes a dual-drive Decassette system and an interactive display terminal. The software controls the acquisition of data from an NIM scaler, times the procedures, and analyzes and simultaneously displays logarithmically converted data on a fully annotated graph. Animal studies and clinical experiments are presented to illustrate the nature of these displays and the results obtained using this automated eye physiometer.

  12. All-around viewing display system for group activity on life review therapy

    NASA Astrophysics Data System (ADS)

    Sakamoto, Kunio; Okumura, Mitsuru

    2009-10-01

    This paper describes 360 degree viewing display system that can be viewed from any direction. A conventional monitor display is viewed from one direction, i.e., the display has narrow viewing angle and observers cannot view the screen from the opposite side. To solve this problem, we developed the 360 degree viewing display for collaborative tasks on the round table. This developed 360 degree viewing system has a liquid crystal display screen and a 360 degree rotating table by motor. The principle is very simple. The screen of a monitor only rotates at a uniform speed, but the optical techniques are also utilized. Moreover, we have developed a floating 360 degree viewing display that can be viewed from any direction. This new viewing system has a display screen, a rotating table and dual parabolic mirrors. In order to float the only image screen above the table, the rotating mechanism works in the parabolic mirrors. Because the dual parabolic mirrors generate a "mirage" image over the upper mirror, observers can view a floating 2D image on the virtual screen in front of them. Then the observer can view a monitor screen at any position surrounding the round table.

  13. Advances in the Dynallax solid-state dynamic parallax barrier autostereoscopic visualization display system.

    PubMed

    Peterka, Tom; Kooima, Robert L; Sandin, Daniel J; Johnson, Andrew; Leigh, Jason; DeFanti, Thomas A

    2008-01-01

    A solid-state dynamic parallax barrier autostereoscopic display mitigates some of the restrictions present in static barrier systems, such as fixed view-distance range, slow response to head movements, and fixed stereo operating mode. By dynamically varying barrier parameters in real time, viewers may move closer to the display and move faster laterally than with a static barrier system, and the display can switch between 3D and 2D modes by disabling the barrier on a per-pixel basis. Moreover, Dynallax can output four independent eye channels when two viewers are present, and both head-tracked viewers receive an independent pair of left-eye and right-eye perspective views based on their position in 3D space. The display device is constructed by using a dual-stacked LCD monitor where a dynamic barrier is rendered on the front display and a modulated virtual environment composed of two or four channels is rendered on the rear display. Dynallax was recently demonstrated in a small-scale head-tracked prototype system. This paper summarizes the concepts presented earlier, extends the discussion of various topics, and presents recent improvements to the system.

  14. Proposed evaluation framework for assessing operator performance with multisensor displays

    NASA Technical Reports Server (NTRS)

    Foyle, David C.

    1992-01-01

    Despite aggressive work on the development of sensor fusion algorithms and techniques, no formal evaluation procedures have been proposed. Based on existing integration models in the literature, an evaluation framework is developed to assess an operator's ability to use multisensor, or sensor fusion, displays. The proposed evaluation framework for evaluating the operator's ability to use such systems is a normative approach: The operator's performance with the sensor fusion display can be compared to the models' predictions based on the operator's performance when viewing the original sensor displays prior to fusion. This allows for the determination as to when a sensor fusion system leads to: 1) poorer performance than one of the original sensor displays (clearly an undesirable system in which the fused sensor system causes some distortion or interference); 2) better performance than with either single sensor system alone, but at a sub-optimal (compared to the model predictions) level; 3) optimal performance (compared to model predictions); or, 4) super-optimal performance, which may occur if the operator were able to use some highly diagnostic 'emergent features' in the sensor fusion display, which were unavailable in the original sensor displays. An experiment demonstrating the usefulness of the proposed evaluation framework is discussed.

  15. A Scalable, Collaborative, Interactive Light-field Display System

    DTIC Science & Technology

    2014-06-01

    displays, 3D display, holographic video, integral photography, plenoptic , computed photography 16. SECURITY CLASSIFICATION OF: 17. LIMITATION OF...light-field, holographic displays, 3D display, holographic video, integral photography, plenoptic , computed photography 1 Distribution A: Approved

  16. The research on a novel type of the solar-blind UV head-mounted displays

    NASA Astrophysics Data System (ADS)

    Zhao, Shun-long

    2011-08-01

    Ultraviolet technology of detecting is playing a more and more important role in the field of civil application, especially in the corona discharge detection, in modern society. Now the UV imaging detector is one of the most important equipments in power equipment flaws detection. And the modern head-mounted displays (HMDs) have shown the applications in the fields of military, industry production, medical treatment, entertainment, 3D visualization, education and training. We applied the system of head-mounted displays to the UV image detection, and a novel type of head-mounted displays is presented: the solar-blind UV head-mounted displays. And the structure is given. By the solar-blind UV head-mounted displays, a real-time, isometric and visible image of the corona discharge is correctly displayed upon the background scene where it exists. The user will see the visible image of the corona discharge on the real scene rather than on a small screen. Then the user can easily find out the power equipment flaws and repair them. Compared with the traditional UV imaging detector, the introducing of the HMDs simplifies the structure of the whole system. The original visible spectrum optical system is replaced by the eye in the solar-blind UV head-mounted displays. And the optical image fusion technology would be used rather than the digital image fusion system which is necessary in traditional UV imaging detector. That means the visible spectrum optical system and digital image fusion system are not necessary. This makes the whole system cheaper than the traditional UV imaging detector. Another advantage of the solar-blind UV head-mounted displays is that the two hands of user will be free. So while observing the corona discharge the user can do some things about it. Therefore the solar-blind UV head-mounted displays can make the corona discharge expose itself to the user in a better way, and it will play an important role in corona detection in the future.

  17. Interface of the transport systems research vehicle monochrome display system to the digital autonomous terminal access communication data bus

    NASA Technical Reports Server (NTRS)

    Easley, W. C.; Tanguy, J. S.

    1986-01-01

    An upgrade of the transport systems research vehicle (TSRV) experimental flight system retained the original monochrome display system. The original host computer was replaced with a Norden 11/70, a new digital autonomous terminal access communication (DATAC) data bus was installed for data transfer between display system and host, while a new data interface method was required. The new display data interface uses four split phase bipolar (SPBP) serial busses. The DATAC bus uses a shared interface ram (SIR) for intermediate storage of its data transfer. A display interface unit (DIU) was designed and configured to read from and write to the SIR to properly convert the data from parallel to SPBP serial and vice versa. It is found that separation of data for use by each SPBP bus and synchronization of data tranfer throughout the entire experimental flight system are major problems which require solution in DIU design. The techniques used to accomplish these new data interface requirements are described.

  18. Component-Based Visualization System

    NASA Technical Reports Server (NTRS)

    Delgado, Francisco

    2005-01-01

    A software system has been developed that gives engineers and operations personnel with no "formal" programming expertise, but who are familiar with the Microsoft Windows operating system, the ability to create visualization displays to monitor the health and performance of aircraft/spacecraft. This software system is currently supporting the X38 V201 spacecraft component/system testing and is intended to give users the ability to create, test, deploy, and certify their subsystem displays in a fraction of the time that it would take to do so using previous software and programming methods. Within the visualization system there are three major components: the developer, the deployer, and the widget set. The developer is a blank canvas with widget menu items that give users the ability to easily create displays. The deployer is an application that allows for the deployment of the displays created using the developer application. The deployer has additional functionality that the developer does not have, such as printing of displays, screen captures to files, windowing of displays, and also serves as the interface into the documentation archive and help system. The third major component is the widget set. The widgets are the visual representation of the items that will make up the display (i.e., meters, dials, buttons, numerical indicators, string indicators, and the like). This software was developed using Visual C++ and uses COTS (commercial off-the-shelf) software where possible.

  19. An Evaluation of Detect and Avoid (DAA) Displays for Unmanned Aircraft Systems: The Effect of Information Level and Display Location on Pilot Performance

    NASA Technical Reports Server (NTRS)

    Fern, Lisa; Rorie, R. Conrad; Pack, Jessica S.; Shively, R. Jay; Draper, Mark H.

    2015-01-01

    A consortium of government, industry and academia is currently working to establish minimum operational performance standards for Detect and Avoid (DAA) and Control and Communications (C2) systems in order to enable broader integration of Unmanned Aircraft Systems (UAS) into the National Airspace System (NAS). One subset of these performance standards will need to address the DAA display requirements that support an acceptable level of pilot performance. From a pilot's perspective, the DAA task is the maintenance of self separation and collision avoidance from other aircraft, utilizing the available information and controls within the Ground Control Station (GCS), including the DAA display. The pilot-in-the-loop DAA task requires the pilot to carry out three major functions: 1) detect a potential threat, 2) determine an appropriate resolution maneuver, and 3) execute that resolution maneuver via the GCS control and navigation interface(s). The purpose of the present study was to examine two main questions with respect to DAA display considerations that could impact pilots' ability to maintain well clear from other aircraft. First, what is the effect of a minimum (or basic) information display compared to an advanced information display on pilot performance? Second, what is the effect of display location on UAS pilot performance? Two levels of information level (basic, advanced) were compared across two levels of display location (standalone, integrated), for a total of four displays. The authors propose an eight-stage pilot-DAA interaction timeline from which several pilot response time metrics can be extracted. These metrics were compared across the four display conditions. The results indicate that the advanced displays had faster overall response times compared to the basic displays, however, there were no significant differences between the standalone and integrated displays. Implications of the findings on understanding pilot performance on the DAA task, the development of DAA display performance standards, as well as the need for future research are discussed.

  20. Versatile microbial surface-display for environmental remediation and biofuels production

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Wu, Cindy H.; Mulchandani, Ashok; Chen, wilfred

    2008-02-14

    Surface display is a powerful technique that utilizes natural microbial functional components to express proteins or peptides on the cell exterior. Since the reporting of the first surface-display system in the mid-1980s, a variety of new systems have been reported for yeast, Gram-positive and Gram-negative bacteria. Non-conventional display methods are emerging, eliminating the generation of genetically modified microorganisms. Cells with surface display are used as biocatalysts, biosorbents and biostimulants. Microbial cell-surface display has proven to be extremely important for numerous applications ranging from combinatorial library screening and protein engineering to bioremediation and biofuels production.

  1. Parallel selection of antibody libraries on phage and yeast surfaces via a cross-species display.

    PubMed

    Patel, Chirag A; Wang, Jinqing; Wang, Xinwei; Dong, Feng; Zhong, Pingyu; Luo, Peter P; Wang, Kevin C

    2011-09-01

    We created a cross-species display system that allows the display of the same antibody libraries on both prokaryotic phage and eukaryotic yeast without the need for molecular cloning. Using this cross-display system, a large, diverse library can be constructed once and subsequently used for display and selection in both phage and yeast systems. In this article, we performed the parallel phage and yeast selection of an antibody maturation library using this cross-display platform. This parallel selection allowed us to isolate more unique hits than single-species selection, with 162 unique clones from phage and 107 unique clones from yeast. In addition, we were able to shuttle yeast hits back to Escherichia coli cells for affinity characterization at a higher throughput.

  2. Advanced Information Systems Design: Technical Basis and Human Factors Review Guidance

    DTIC Science & Technology

    2000-03-01

    D ., Wise, J ., and Hanes, L., "An Evaluation of Nuclear Power Plant Safety Parameter Display Systems," Proceedings of the Human Factors Society 25th...Reactor (PWR) (Source: Reprinted with permission from Woods, D ., Wise, J ., and Hanes, L., "An Evaluation of Nuclear Power Plant Safety Parameter...Dials display rpCJni?3 (b) Fluid-Tanks display B (c) Seesaw display I 72 CF \\^- J B ’ V ’II ’ ( d ) Mimic display B E * • \\ ^r 7

  3. Display And Analysis Of Tomographic Volumetric Images Utilizing A Vari-Focal Mirror

    NASA Astrophysics Data System (ADS)

    Harris, L. D.; Camp, J. J.

    1984-10-01

    A system for the three-dimensional (3-D) display and analysis of stacks of tomographic images is described. The device utilizes the principle of a variable focal (vari-focal) length optical element in the form of an aluminized membrane stretched over a loudspeaker to generate a virtual 3-D image which is a visible representation of a 3-D array of image elements (voxels). The system displays 500,000 voxels per mirror cycle in a 3-D raster which appears continuous and demonstrates no distracting artifacts. The display is bright enough so that portions of the image can be dimmed without compromising the number of shades of gray. For x-ray CT, a displayed volume image looks like a 3-D radiograph which appears to be in the space directly behind the mirror. The viewer sees new views by moving his/her head from side to side or up and down. The system facilitates a variety of operator interactive functions which allow the user to point at objects within the image, control the orientation and location of brightened oblique planes within the volume, numerically dissect away selected image regions, and control intensity window levels. Photographs of example volume images displayed on the system illustrate, to the degree possible in a flat picture, the nature of displayed images and the capabilities of the system. Preliminary application of the display device to the analysis of volume reconstructions obtained from the Dynamic Spatial Reconstructor indicates significant utility of the system in selecting oblique sections and gaining an appreciation of the shape and dimensions of complex organ systems.

  4. Flight Envelope Information-Augmented Display for Enhanced Pilot Situation Awareness

    NASA Technical Reports Server (NTRS)

    Ackerman, Kasey A.; Seefeldt, Benjamin D.; Xargay, Enric; Talleur, Donald A.; Carbonari, Ronald S.; Kirlik, Alex; Hovakimyan, Naira; Trujillo, Anna C.; Belcastro, Christine M.; Gregory, Irene M.

    2015-01-01

    This paper presents an interface system display which is conceived to improve pilot situation awareness with respect to a flight envelope protection system developed for a mid-sized transport aircraft. The new display is designed to complement existing cockpit displays, and to augment them with information that relates to both aircraft state and the control automation itself. In particular, the proposed display provides cues about the state of automation directly in terms of pilot control actions, in addition to flight parameters. The paper also describes a forthcoming evaluation test plan that is intended to validate the developed interface by assessing the relevance of the displayed information, as well as the adequacy of the display layout.

  5. Biodiscovery of aluminum binding peptides

    NASA Astrophysics Data System (ADS)

    Adams, Bryn L.; Sarkes, Deborah A.; Finch, Amethist S.; Hurley, Margaret M.; Stratis-Cullum, Dimitra

    2013-05-01

    Cell surface peptide display systems are large and diverse libraries of peptides (7-15 amino acids) which are presented by a display scaffold hosted by a phage (virus), bacteria, or yeast cell. This allows the selfsustaining peptide libraries to be rapidly screened for high affinity binders to a given target of interest, and those binders quickly identified. Peptide display systems have traditionally been utilized in conjunction with organic-based targets, such as protein toxins or carbon nanotubes. However, this technology has been expanded for use with inorganic targets, such as metals, for biofabrication, hybrid material assembly and corrosion prevention. While most current peptide display systems employ viruses to host the display scaffold, we have recently shown that a bacterial host, Escherichia coli, displaying peptides in the ubiquitous, membrane protein scaffold eCPX can also provide specific peptide binders to an organic target. We have, for the first time, extended the use of this bacterial peptide display system for the biodiscovery of aluminum binding 15mer peptides. We will present the process of biopanning with macroscopic inorganic targets, binder enrichment, and binder isolation and discovery.

  6. The use of optical waveguides in head up display (HUD) applications

    NASA Astrophysics Data System (ADS)

    Homan, Malcolm

    2013-06-01

    The application of optical waveguides to Head Up Displays (HUD) is an enabling technology which solves the critical issues of volume reduction (including cockpit intrusion) and mass reduction in an affordable product which retains the high performance optical capabilities associated with today's generation of digital display based HUDs. Improved operability and pilot comfort is achieved regardless of the installation by virtue of the intrinsic properties of optical waveguides and this has enabled BAE Systems Electronic Systems to develop two distinct product streams for glareshield and overhead HUD installations respectively. This paper addresses the design drivers behind the development of the next generation of Head Up Displays and their compatibility with evolving cockpit architectures and structures. The implementation of large scale optical waveguide combiners capable of matching and exceeding the display performances normally only associated with current digital display sourced HUDs has enabled BAE Systems Electronic Systems to solve the volume and installation challenges of the latest military and civil cockpits with it's LiteHUD® technology. Glareshield mounted waveguide based HUDs are compatible with the trend towards the addition of Large Area Displays (LAD) in place of the traditional multiple Head Down Displays (HDD) within military fast jet cockpits. They use an "indirect view" variant of the display which allows the amalgamation of high resolution digital display devices with the inherently small volume and low mass of the waveguide optics. This is then viewed using the more traditional technology of a conventional HUD combiner. This successful combination of technologies has resulted in the LPHUD product which is specifically designed by BAE Systems Electronic Systems to provide an ultra-low profile HUD which can be installed behind a LAD; still providing the level of performance that is at least equivalent to that of a conventional large volume glareshield mounted HUD. In many current Business Jet and Air Transport cockpits overhead mounted HUDs employ a conventional optical combiner to relay the display from a separate projector to the pilot's eyes. In BAE Systems' Electronic Systems QHUDTM configuration this combiner is replaced by the waveguide and the bulky, intrusive overhead projector completely eliminated. The result is a significant reduction in equipment volume and mass and a much greater head clearance combined with a substantially larger Head Motion Box. This latter feature is a fundamental outturn of waveguide optical solutions which removes the restrictions on pilot eye positioning associated with current conventional systems. LiteHUD®, developed by BAE Systems, Electronic Systems achieves equivalent optical performance to in-service HUDs for less cost, mass and volume.

  7. Systems and methods for supplemental weather information presentation on a display

    NASA Technical Reports Server (NTRS)

    Bunch, Brian (Inventor)

    2010-01-01

    An embodiment of the supplemental weather display system presents supplemental weather information on a display in a craft. An exemplary embodiment receives the supplemental weather information from a remote source, determines a location of the supplemental weather information relative to the craft, receives weather information from an on-board radar system, and integrates the supplemental weather information with the weather information received from the on-board radar system.

  8. Analyzing Robotic Kinematics Via Computed Simulations

    NASA Technical Reports Server (NTRS)

    Carnahan, Timothy M.

    1992-01-01

    Computing system assists in evaluation of kinematics of conceptual robot. Displays positions and motions of robotic manipulator within work cell. Also displays interactions between robotic manipulator and other objects. Results of simulation displayed on graphical computer workstation. System includes both off-the-shelf software originally developed for automotive industry and specially developed software. Simulation system also used to design human-equivalent hand, to model optical train in infrared system, and to develop graphical interface for teleoperator simulation system.

  9. A Laboratory-Based Course in Display Technology

    ERIC Educational Resources Information Center

    Sarik, J.; Akinwande, A. I.; Kymissis, I.

    2011-01-01

    A laboratory-based class in flat-panel display technology is presented. The course introduces fundamental concepts of display systems and reinforces these concepts through the fabrication of three display devices--an inorganic electroluminescent seven-segment display, a dot-matrix organic light-emitting diode (OLED) display, and a dot-matrix…

  10. Avoiding Focus Shifts in Surgical Telementoring Using an Augmented Reality Transparent Display.

    PubMed

    Andersen, Daniel; Popescu, Voicu; Cabrera, Maria Eugenia; Shanghavi, Aditya; Gomez, Gerardo; Marley, Sherri; Mullis, Brian; Wachs, Juan

    2016-01-01

    Conventional surgical telementoring systems require the trainee to shift focus away from the operating field to a nearby monitor to receive mentor guidance. This paper presents the next generation of telementoring systems. Our system, STAR (System for Telementoring with Augmented Reality) avoids focus shifts by placing mentor annotations directly into the trainee's field of view using augmented reality transparent display technology. This prototype was tested with pre-medical and medical students. Experiments were conducted where participants were asked to identify precise operating field locations communicated to them using either STAR or a conventional telementoring system. STAR was shown to improve accuracy and to reduce focus shifts. The initial STAR prototype only provides an approximate transparent display effect, without visual continuity between the display and the surrounding area. The current version of our transparent display provides visual continuity by showing the geometry and color of the operating field from the trainee's viewpoint.

  11. [Odor sensing system and olfactory display].

    PubMed

    Nakamoto, Takamichi

    2014-01-01

    In this review, an odor sensing system and an olfactory display are introduced into people in pharmacy. An odor sensing system consists of an array of sensors with partially overlapping specificities and pattern recognition technique. One of examples of odor sensing systems is a halitosis sensor which quantifies the mixture composition of three volatile sulfide compounds. A halitosis sensor was realized using a preconcentrator to raise sensitivity and an electrochemical sensor array to suppress the influence of humidity. Partial least squares (PLS) method was used to quantify the mixture composition. The experiment reveals that the sufficient accuracy was obtained. Moreover, the olfactory display, which present scents to human noses, is explained. A multi-component olfactory display enables the presentation of a variety of smells. The two types of multi-component olfactory display are described. The first one uses many solenoid valves with high speed switching. The valve ON frequency determines the concentration of the corresponding odor component. The latter one consists of miniaturized liquid pumps and a surface acoustic wave (SAW) atomizer. It enables the wearable olfactory display without smell persistence. Finally, the application of the olfactory display is demonstrated. Virtual ice cream shop with scents was made as a content of interactive art. People can enjoy harmony among vision, audition and olfaction. In conclusion, both odor sensing system and olfactory display can contribute to the field of human health care.

  12. 14 CFR 23.1311 - Electronic display instrument systems.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... Continued Airworthiness required by § 23.1529. (3) Not inhibit the primary display of attitude, airspeed... indicator, and attitude instrument or individual electronic display indicators for the altitude, airspeed, and attitude that are independent from the airplane's primary electrical power system. These secondary...

  13. Effect of Display Color on Pilot Performance and Describing Functions

    NASA Technical Reports Server (NTRS)

    Chase, Wendell D.

    1997-01-01

    A study has been conducted with the full-spectrum, calligraphic, computer-generated display system to determine the effect of chromatic content of the visual display upon pilot performance during the landing approach maneuver. This study utilizes a new digital chromatic display system, which has previously been shown to improve the perceived fidelity of out-the-window display scenes, and presents the results of an experiment designed to determine the effects of display color content by the measurement of both vertical approach performance and pilot-describing functions. This method was selected to more fully explore the effects of visual color cues used by the pilot. Two types of landing approaches were made: dynamic and frozen range, with either a landing approach scene or a perspective array display. The landing approach scene was presented with either red runway lights and blue taxiway lights or with the colors reversed, and the perspective array with red lights, blue lights, or red and blue lights combined. The vertical performance measures obtained in this experiment indicated that the pilots performed best with the blue and red/blue displays. and worst with the red displays. The describing-function system analysis showed more variation with the red displays. The crossover frequencies were lowest with the red displays and highest with the combined red/blue displays, which provided the best overall tracking, performance. Describing-function performance measures, vertical performance measures, and pilot opinion support the hypothesis that specific colors in displays can influence the pilots' control characteristics during the final approach.

  14. Research into display sharing techniques for distributed computing environments

    NASA Technical Reports Server (NTRS)

    Hugg, Steven B.; Fitzgerald, Paul F., Jr.; Rosson, Nina Y.; Johns, Stephen R.

    1990-01-01

    The X-based Display Sharing solution for distributed computing environments is described. The Display Sharing prototype includes the base functionality for telecast and display copy requirements. Since the prototype implementation is modular and the system design provided flexibility for the Mission Control Center Upgrade (MCCU) operational consideration, the prototype implementation can be the baseline for a production Display Sharing implementation. To facilitate the process the following discussions are presented: Theory of operation; System of architecture; Using the prototype; Software description; Research tools; Prototype evaluation; and Outstanding issues. The prototype is based on the concept of a dedicated central host performing the majority of the Display Sharing processing, allowing minimal impact on each individual workstation. Each workstation participating in Display Sharing hosts programs to facilitate the user's access to Display Sharing as host machine.

  15. Pixels, people, perception, pet peeves, and possibilities: a look at displays

    NASA Astrophysics Data System (ADS)

    Task, H. Lee

    2007-04-01

    This year marks the 35 th anniversary of the Visually Coupled Systems symposium held at Brooks Air Force Base, San Antonio, Texas in November of 1972. This paper uses the proceedings of the 1972 VCS symposium as a guide to address several topics associated primarily with helmet-mounted displays, systems integration and the human-machine interface. Specific topics addressed include monocular and binocular helmet-mounted displays (HMDs), visor projection HMDs, color HMDs, system integration with aircraft windscreens, visual interface issues and others. In addition, this paper also addresses a few mysteries and irritations (pet peeves) collected over the past 35+ years of experience in the display and display related areas.

  16. Development of a character, line and point display system. [for medical records

    NASA Technical Reports Server (NTRS)

    Owen, E. W.

    1977-01-01

    A compact graphics terminal for use as the input to a computerized medical records system is described. The principal mode of communication between the terminal and the records system is by checklists and menu selection. However, the terminal accepts short, handwritten messages as well as conventional alphanumeric input. The terminal consists of an electronic tablet, a display, a microcomputer controller, a character generator, and a refresh memory for the display. An Intel SBC 80/10 microcomputer controls the flow of information and a 16 kilobyte memory stores the point-by-point array of information to be displayed. A specially designed interface continuously generates the raster display without the intervention of the microcomputer.

  17. Feasibility of using a knowledge-based system concept for in-flight primary flight display research

    NASA Technical Reports Server (NTRS)

    Ricks, Wendell R.

    1991-01-01

    A study was conducted to determine the feasibility of using knowledge-based systems architectures for inflight research of primary flight display information management issues. The feasibility relied on the ability to integrate knowledge-based systems with existing onboard aircraft systems. And, given the hardware and software platforms available, the feasibility also depended on the ability to use interpreted LISP software with the real time operation of the primary flight display. In addition to evaluating these feasibility issues, the study determined whether the software engineering advantages of knowledge-based systems found for this application in the earlier workstation study extended to the inflight research environment. To study these issues, two integrated knowledge-based systems were designed to control the primary flight display according to pre-existing specifications of an ongoing primary flight display information management research effort. These two systems were implemented to assess the feasibility and software engineering issues listed. Flight test results were successful in showing the feasibility of using knowledge-based systems inflight with actual aircraft data.

  18. Integration and demonstration of the STAR-1 radar system with a real time soft copy display

    NASA Astrophysics Data System (ADS)

    Lumley, P.; Wolters, W.; Buchholz, B.; McKenney, H.; Motyka, R.

    1986-07-01

    This report describes three basic tasks. The first task is the definition and implementation of a real-time softcopy display to be used with STAR-1 real-time synthetic aperture radar system. The second task was the all-up system demonstration of the STAR-1, together with the real-time softcopy display. The third task is a data collection for targets of Army interest using the STAR-1 in conjunction with the softcopy display defined and implemented in the first task.

  19. Omnidirectional-view three-dimensional display system based on cylindrical selective-diffusing screen.

    PubMed

    Xia, Xinxing; Zheng, Zhenrong; Liu, Xu; Li, Haifeng; Yan, Caijie

    2010-09-10

    We utilized a high-frame-rate projector, a rotating mirror, and a cylindrical selective-diffusing screen to present a novel three-dimensional (3D) omnidirectional-view display system without the need for any special viewing aids. The display principle and image size are analyzed, and the common display zone is proposed. The viewing zone for one observation place is also studied. The experimental results verify this method, and a vivid color 3D scene with occlusion and smooth parallax is also demonstrated with the system.

  20. A system for tracking braille readers using a Wii Remote and a refreshable braille display.

    PubMed

    Aranyanak, Inthraporn; Reilly, Ronan G

    2013-03-01

    This article describes a cheap and easy-to-use finger-tracking system for studying braille reading. It provides improved spatial and temporal resolution over the current available solutions and can be used with either a refreshable braille display or braille-embossed paper. In conjunction with a refreshable braille display, the tracking system has the unique capacity to implement display-change paradigms derived from sighted reading research. This will allow researchers to probe skilled braille reading in significantly more depth than has heretofore been possible.

  1. Pilot study of the domestic information display system in state and local government

    NASA Technical Reports Server (NTRS)

    1982-01-01

    An interactive computer based system that can retrieve a wide range of data (demographic, environmental, socio-economic, etc.,) from a large data base and display these data for different geographic units in the form of choropleth maps was developed. The system was designed to display statistical information in a geographic format for national policy makers.

  2. System Collects And Displays Demultiplexed Data

    NASA Technical Reports Server (NTRS)

    Reschke, Millard F.; Fariss, Julie L.; Kulecz, Walter B.; Paloski, William H.

    1992-01-01

    Electronic system collects, manipulates, and displays in real time results of manipulation of streams of data transmitted from remote scientific instrumentation. Interface circuit shifts data-and-clock signal from differential logic levels of multiplexer to single-ended logic levels of computer. System accommodates nonstandard data-transmission protocol. Software useful in applications where Macintosh computers used in real-time display and recording of data.

  3. Sensor fusion display evaluation using information integration models in enhanced/synthetic vision applications

    NASA Technical Reports Server (NTRS)

    Foyle, David C.

    1993-01-01

    Based on existing integration models in the psychological literature, an evaluation framework is developed to assess sensor fusion displays as might be implemented in an enhanced/synthetic vision system. The proposed evaluation framework for evaluating the operator's ability to use such systems is a normative approach: The pilot's performance with the sensor fusion image is compared to models' predictions based on the pilot's performance when viewing the original component sensor images prior to fusion. This allows for the determination as to when a sensor fusion system leads to: poorer performance than one of the original sensor displays, clearly an undesirable system in which the fused sensor system causes some distortion or interference; better performance than with either single sensor system alone, but at a sub-optimal level compared to model predictions; optimal performance compared to model predictions; or, super-optimal performance, which may occur if the operator were able to use some highly diagnostic 'emergent features' in the sensor fusion display, which were unavailable in the original sensor displays.

  4. Upgrading the Space Shuttle Caution and Warning System

    NASA Technical Reports Server (NTRS)

    McCandless, Jeffrey W.; McCann, Robert S.; Hilty, Bruce T.

    2005-01-01

    A report describes the history and the continuing evolution of an avionic system aboard the space shuttle, denoted the caution and warning system, that generates visual and auditory displays to alert astronauts to malfunctions. The report focuses mainly on planned human-factors-oriented upgrades of an alphanumeric fault-summary display generated by the system. Such upgrades are needed because the display often becomes cluttered with extraneous messages that contribute to the difficulty of diagnosing malfunctions. In the first of two planned upgrades, the fault-summary display will be rebuilt with a more logical task-oriented graphical layout and multiple text fields for malfunction messages. In the second upgrade, information displayed will be changed, such that text fields will indicate only the sources (that is, root causes) of malfunctions; messages that are not operationally useful will no longer appear on the displays. These and other aspects of the upgrades are based on extensive collaboration among astronauts, engineers, and human-factors scientists. The report describes the human-factors principles applied in the upgrades.

  5. Virtual workstation - A multimodal, stereoscopic display environment

    NASA Astrophysics Data System (ADS)

    Fisher, S. S.; McGreevy, M.; Humphries, J.; Robinett, W.

    1987-01-01

    A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and gesture has been developed for use in a multipurpose interface environment. The system provides a multisensory, interactive display environment in which a user can virtually explore a 360-degree synthesized or remotely sensed environment and can viscerally interact with its components. Primary applications of the system are in telerobotics, management of large-scale integrated information systems, and human factors research. System configuration, application scenarios, and research directions are described.

  6. Biogeography predicts macro‐evolutionary patterning of gestural display complexity in a passerine family

    PubMed Central

    Miles, Meredith C.; Cheng, Samantha; Fuxjager, Matthew J.

    2017-01-01

    Gestural displays are incorporated into the signaling repertoire of numerous animal species. These displays range from complex signals that involve impressive and challenging maneuvers, to simpler displays or no gesture at all. The factors that drive this evolution remain largely unclear, and we therefore investigate this issue in New World blackbirds by testing how factors related to a species’ geographical distribution and social mating system predict macro‐evolutionary patterns of display elaboration. We report that species inhabiting temperate regions produce more complex displays than species living in tropical regions, and we attribute this to (i) ecological factors that increase the competitiveness of the social environment in temperate regions, and (ii) different evolutionary and geological contexts under which species in temperate and tropical regions evolved. Meanwhile, we find no evidence that social mating system predicts species differences in display complexity, which is consistent with the idea that gestural displays evolve independently of social mating system. Together, these results offer some of the first insight into the role played by geographic factors and evolutionary context in the evolution of the remarkable physical displays of birds and other vertebrates. PMID:28240772

  7. Multimission helicopter information display technology

    NASA Astrophysics Data System (ADS)

    Terry, William S.

    1995-06-01

    A new Operator display subsystem is being incorporated as part of the next generation United States Navy (USN) helicopter avionics system to be integrated into the Multi-Mission Helicopter (MMH) which will replace both the SH-60B and the SH- 60F in 2001. This subsystem exploits state-of-the-art technology for the display hardware, the display driver hardware, information presentation methodologies, and software architecture. The technologies to be base technologies have evolved during the development period and the solution has been modified to include current elements including high resolution AMLCD color displays that are sunlight readable, highly reliable, and significantly lighter that CRT technology, as well as Reduced Instruction Set Computer (RISC) based high-performance display generators that have only recently become feasible to implement in a military aircraft. This paper describes the overall subsystem architecture, some detail on the individual elements along with supporting rationale, the manner in which the display subsystem provides the necessary tools to significantly enhance the performance of the weapon system through the vital Operator-System Interface. Also addressed is a summary of the evolution of design leading to the current approach to MMH Operator displays and display processing as well as the growth path that the MMH display subsystem will most likely follow as additional technology evolution occurs.

  8. Display integration for ground combat vehicles

    NASA Astrophysics Data System (ADS)

    Busse, David J.

    1998-09-01

    The United States Army's requirement to employ high resolution target acquisition sensors and information warfare to increase its dominance over enemy forces has led to the need to integrate advanced display devices into ground combat vehicle crew stations. The Army's force structure require the integration of advanced displays on both existing and emerging ground combat vehicle systems. The fielding of second generation target acquisition sensors, color digital terrain maps and high volume digital command and control information networks on these platforms define display performance requirements. The greatest challenge facing the system integrator is the development and integration of advanced displays that meet operational, vehicle and human computer interface performance requirements for the ground combat vehicle fleet. The subject of this paper is to address those challenges: operational and vehicle performance, non-soldier centric crew station configurations, display performance limitations related to human computer interfaces and vehicle physical environments, display technology limitations and the Department of Defense (DOD) acquisition reform initiatives. How the ground combat vehicle Program Manager and system integrator are addressing these challenges are discussed through the integration of displays on fielded, current and future close combat vehicle applications.

  9. Re-engineering the stereoscope for the 21st Century

    NASA Astrophysics Data System (ADS)

    Kollin, Joel S.; Hollander, Ari J.

    2007-02-01

    While discussing the current state of stereo head-mounted and 3D projection displays, the authors came to the realization that flat-panel LCD displays offer higher resolution than projection for stereo display at a low (and continually dropping) cost. More specifically, where head-mounted displays of moderate resolution and field-of-view cost tens of thousands of dollars, we can achieve an angular resolution approaching that of the human eye with a field-of-view (FOV) greater than 90° for less than $1500. For many immersive applications head tracking is unnecessary and sometimes even undesirable, and a low cost/high quality wide FOV display may significantly increase the application space for 3D display. After outlining the problem and potential of this solution we describe the initial construction of a simple Wheatstone stereoscope using 24" LCD displays and then show engineering improvements that increase the FOV and usability of the system. The applicability of a high-immersion, high-resolution display for art, entertainment, and simulation is presented along with a content production system that utilizes the capabilities of the system. We then discuss the potential use of the system for VR pain control therapy, treatment of post-traumatic stress disorders and other serious games applications.

  10. Does the choice of display system influence perception and visibility of clinically relevant features in digital pathology images?

    NASA Astrophysics Data System (ADS)

    Kimpe, Tom; Rostang, Johan; Avanaki, Ali; Espig, Kathryn; Xthona, Albert; Cocuranu, Ioan; Parwani, Anil V.; Pantanowitz, Liron

    2014-03-01

    Digital pathology systems typically consist of a slide scanner, processing software, visualization software, and finally a workstation with display for visualization of the digital slide images. This paper studies whether digital pathology images can look different when presenting them on different display systems, and whether these visual differences can result in different perceived contrast of clinically relevant features. By analyzing a set of four digital pathology images of different subspecialties on three different display systems, it was concluded that pathology images look different when visualized on different display systems. The importance of these visual differences is elucidated when they are located in areas of the digital slide that contain clinically relevant features. Based on a calculation of dE2000 differences between background and clinically relevant features, it was clear that perceived contrast of clinically relevant features is influenced by the choice of display system. Furthermore, it seems that the specific calibration target chosen for the display system has an important effect on the perceived contrast of clinically relevant features. Preliminary results suggest that calibrating to DICOM GSDF calibration performed slightly worse than sRGB, while a new experimental calibration target CSDF performed better than both DICOM GSDF and sRGB. This result is promising as it suggests that further research work could lead to better definition of an optimized calibration target for digital pathology images resulting in a positive effect on clinical performance.

  11. A manual control theory analysis of vertical situation displays for STOL aircraft

    NASA Technical Reports Server (NTRS)

    Baron, S.; Levison, W. H.

    1973-01-01

    Pilot-vehicle-display systems theory is applied to the analysis of proposed vertical situation displays for manual control in approach-to-landing of a STOL aircraft. The effects of display variables on pilot workload and on total closed-loop system performance was calculated using an optimal-control model for the human operator. The steep approach of an augmentor wing jet STOL aircraft was analyzed. Both random turbulence and mean-wind shears were considered. Linearized perturbation equations were used to describe longitudinal and lateral dynamics of the aircraft. The basic display configuration was one that abstracted the essential status information (including glide-slope and localizer errors) of an EADI display. Proposed flight director displays for both longitudinal and lateral control were also investigated.

  12. Oil defect detection of electrowetting display

    NASA Astrophysics Data System (ADS)

    Chiang, Hou-Chi; Tsai, Yu-Hsiang; Yan, Yung-Jhe; Huang, Ting-Wei; Mang, Ou-Yang

    2015-08-01

    In recent years, transparent display is an emerging topic in display technologies. Apply in many fields just like mobile device, shopping or advertising window, and etc. Electrowetting Display (EWD) is one kind of potential transparent display technology advantages of high transmittance, fast response time, high contrast and rich color with pigment based oil system. In mass production process of Electrowetting Display, oil defects should be found by Automated Optical Inspection (AOI) detection system. It is useful in determination of panel defects for quality control. According to the research of our group, we proposed a mechanism of AOI detection system detecting the different kinds of oil defects. This mechanism can detect different kinds of oil defect caused by oil overflow or material deteriorated after oil coating or driving. We had experiment our mechanism with a 6-inch Electrowetting Display panel from ITRI, using an Epson V750 scanner with 1200 dpi resolution. Two AOI algorithms were developed, which were high speed method and high precision method. In high precision method, oil jumping or non-recovered can be detected successfully. This mechanism of AOI detection system can be used to evaluate the oil uniformity in EWD panel process. In the future, our AOI detection system can be used in quality control of panel manufacturing for mass production.

  13. Blood pressure measurement and display system

    NASA Technical Reports Server (NTRS)

    Farkas, A. J.

    1972-01-01

    System is described that employs solid state circuitry to transmit visual display of patient's blood pressure. Response of sphygmomanometer cuff and microphone provide input signals. Signals and their amplitudes, from turn-on time to turn-off time, are continuously fed to data transmitter which transmits to display device.

  14. Construction of helper plasmid-mediated dual-display phage for autoantibody screening in serum.

    PubMed

    Rajaram, Kaushik; Vermeeren, Veronique; Somers, Klaartje; Somers, Veerle; Michiels, Luc

    2014-01-01

    M13 filamentous bacteriophage has been used in displaying disease-specific antibodies, biomarkers, and peptides. One of the major drawbacks of using phage in diagnostic assays is the aspecific adsorption of proteins leading to a high background signal and decreasing sensitivity. To deal with this, we developed a genetically pure, exchangeable dual-display phage system in which biomarkers and streptavidin-binding protein (SBP) are displayed at opposite ends of the phage. This approach allows for sample purification, using streptavidin-coated magnetic beads resulting in a higher sensitivity of signal detection assays. Our dual-display cassette system approach also allows for easy exchange of both the anchor protein (SBP) and the displayed biomarker. The presented principle is applied for the detection of antibody reactivity against UH-RA.21 which is a good candidate biomarker for rheumatoid arthritis (RA). The applicability of dual-display phage preparation using a helper plasmid system is demonstrated, and its increased sensitivity in phage ELISA assays using patient serum samples is shown.

  15. Distributed rendering for multiview parallax displays

    NASA Astrophysics Data System (ADS)

    Annen, T.; Matusik, W.; Pfister, H.; Seidel, H.-P.; Zwicker, M.

    2006-02-01

    3D display technology holds great promise for the future of television, virtual reality, entertainment, and visualization. Multiview parallax displays deliver stereoscopic views without glasses to arbitrary positions within the viewing zone. These systems must include a high-performance and scalable 3D rendering subsystem in order to generate multiple views at real-time frame rates. This paper describes a distributed rendering system for large-scale multiview parallax displays built with a network of PCs, commodity graphics accelerators, multiple projectors, and multiview screens. The main challenge is to render various perspective views of the scene and assign rendering tasks effectively. In this paper we investigate two different approaches: Optical multiplexing for lenticular screens and software multiplexing for parallax-barrier displays. We describe the construction of large-scale multi-projector 3D display systems using lenticular and parallax-barrier technology. We have developed different distributed rendering algorithms using the Chromium stream-processing framework and evaluate the trade-offs and performance bottlenecks. Our results show that Chromium is well suited for interactive rendering on multiview parallax displays.

  16. On-line data display

    NASA Astrophysics Data System (ADS)

    Lang, Sherman Y. T.; Brooks, Martin; Gauthier, Marc; Wein, Marceli

    1993-05-01

    A data display system for embedded realtime systems has been developed for use as an operator's user interface and debugging tool. The motivation for development of the On-Line Data Display (ODD) have come from several sources. In particular the design reflects the needs of researchers developing an experimental mobile robot within our laboratory. A proliferation of specialized user interfaces revealed a need for a flexible communications and graphical data display system. At the same time the system had to be readily extensible for arbitrary graphical display formats which would be required for data visualization needs of the researchers. The system defines a communication protocol transmitting 'datagrams' between tasks executing on the realtime system and virtual devices displaying the data in a meaningful way on a graphical workstation. The communication protocol multiplexes logical channels on a single data stream. The current implementation consists of a server for the Harmony realtime operating system and an application written for the Macintosh computer. Flexibility requirements resulted in a highly modular server design, and a layered modular object- oriented design for the Macintosh part of the system. Users assign data types to specific channels at run time. Then devices are instantiated by the user and connected to channels to receive datagrams. The current suite of device types do not provide enough functionality for most users' specialized needs. Instead the system design allows the creation of new device types with modest programming effort. The protocol, design and use of the system are discussed.

  17. Use of the stereoscopic virtual reality display system for the detection and characterization of intracranial aneurysms: A Icomparison with conventional computed tomography workstation and 3D rotational angiography.

    PubMed

    Liu, Xiujuan; Tao, Haiquan; Xiao, Xigang; Guo, Binbin; Xu, Shangcai; Sun, Na; Li, Maotong; Xie, Li; Wu, Changjun

    2018-07-01

    This study aimed to compare the diagnostic performance of the stereoscopic virtual reality display system with the conventional computed tomography (CT) workstation and three-dimensional rotational angiography (3DRA) for intracranial aneurysm detection and characterization, with a focus on small aneurysms and those near the bone. First, 42 patients with suspected intracranial aneurysms underwent both 256-row CT angiography (CTA) and 3DRA. Volume rendering (VR) images were captured using the conventional CT workstation. Next, VR images were transferred to the stereoscopic virtual reality display system. Two radiologists independently assessed the results that were obtained using the conventional CT workstation and stereoscopic virtual reality display system. The 3DRA results were considered as the ultimate reference standard. Based on 3DRA images, 38 aneurysms were confirmed in 42 patients. Two cases were misdiagnosed and 1 was missed when the traditional CT workstation was used. The sensitivity, specificity, positive predictive value (PPV), negative predictive value (NPV), and accuracy of the conventional CT workstation were 94.7%, 85.7%, 97.3%, 75%, and99.3%, respectively, on a per-aneurysm basis. The stereoscopic virtual reality display system missed a case. The sensitivity, specificity, PPV, NPV, and accuracy of the stereoscopic virtual reality display system were 100%, 85.7%, 97.4%, 100%, and 97.8%, respectively. No difference was observed in the accuracy of the traditional CT workstation, stereoscopic virtual reality display system, and 3DRA in detecting aneurysms. The stereoscopic virtual reality display system has some advantages in detecting small aneurysms and those near the bone. The virtual reality stereoscopic vision obtained through the system was found as a useful tool in intracranial aneurysm diagnosis and pre-operative 3D imaging. Copyright © 2018 Elsevier B.V. All rights reserved.

  18. Demonstration of a real-time implementation of the ICVision holographic stereogram display

    NASA Astrophysics Data System (ADS)

    Kulick, Jeffrey H.; Jones, Michael W.; Nordin, Gregory P.; Lindquist, Robert G.; Kowel, Stephen T.; Thomsen, Axel

    1995-07-01

    There is increasing interest in real-time autostereoscopic 3D displays. Such systems allow 3D objects or scenes to be viewed by one or more observers with correct motion parallax without the need for glasses or other viewing aids. Potential applications of such systems include mechanical design, training and simulation, medical imaging, virtual reality, and architectural design. One approach to the development of real-time autostereoscopic display systems has been to develop real-time holographic display systems. The approach taken by most of the systems is to compute and display a number of holographic lines at one time, and then use a scanning system to replicate the images throughout the display region. The approach taken in the ICVision system being developed at the University of Alabama in Huntsville is very different. In the ICVision display, a set of discrete viewing regions called virtual viewing slits are created by the display. Each pixel is required fill every viewing slit with different image data. When the images presented in two virtual viewing slits separated by an interoccular distance are filled with stereoscopic pair images, the observer sees a 3D image. The images are computed so that a different stereo pair is presented each time the viewer moves 1 eye pupil diameter (approximately mm), thus providing a series of stereo views. Each pixel is subdivided into smaller regions, called partial pixels. Each partial pixel is filled with a diffraction grating that is just that required to fill an individual virtual viewing slit. The sum of all the partial pixels in a pixel then fill all the virtual viewing slits. The final version of the ICVision system will form diffraction gratings in a liquid crystal layer on the surface of VLSI chips in real time. Processors embedded in the VLSI chips will compute the display in real- time. In the current version of the system, a commercial AMLCD is sandwiched with a diffraction grating array. This paper will discuss the design details of a protable 3D display based on the integration of a diffractive optical element with a commercial off-the-shelf AMLCD. The diffractive optic contains several hundred thousand partial-pixel gratings and the AMLCD modulates the light diffracted by the gratings.

  19. Preliminary display comparison for dental diagnostic applications

    NASA Astrophysics Data System (ADS)

    Odlum, Nicholas; Spalla, Guillaume; van Assche, Nele; Vandenberghe, Bart; Jacobs, Reinhilde; Quirynen, Marc; Marchessoux, Cédric

    2012-02-01

    The aim of this study is to predict the clinical performance and image quality of a display system for viewing dental images. At present, the use of dedicated medical displays is not uniform among dentists - many still view images on ordinary consumer displays. This work investigated whether the use of a medical display improved the perception of dental images by a clinician, compared to a consumer display. Display systems were simulated using the MEdical Virtual Imaging Chain (MEVIC). Images derived from two carefully performed studies on periodontal bone lesion detection and endodontic file length determination, were used. Three displays were selected: a medical grade one and two consumer displays (Barco MDRC-2120, Dell 1907FP and Dell 2007FPb). Some typical characteristics of the displays are evaluated by measurements and simulations like the Modulation Function (MTF), the Noise Power Spectrum (NPS), backlight stability or calibration. For the MTF, the display with the largest pixel pitch has logically the worst MTF. Moreover, the medical grade display has a slightly better MTF and the displays have similar NPS. The study shows the instability effect for the emitted intensity of the consumer displays compared to the medical grade one. Finally the study on the calibration methodology of the display shows that the signal in the dental images will be always more perceivable on the DICOM GSDF display than a gamma 2,2 display.

  20. Refrigerated display case lighting with LEDs

    NASA Astrophysics Data System (ADS)

    Raghavan, Ramesh; Narendran, Nadarajah

    2002-11-01

    The rapid development of high brightness light emitting diodes (LEDs) has triggered many applications, especially in the area of display lighting. This paper focuses on the application of white LEDs in refrigerated display cases. The fluorescent lighting presently used in commercial refrigerators is inefficient in the application and also it provides poor lighting for merchandising. A laboratory human factors experiment was conducted to assess the preference for the different lighting systems, namely, fluorescent and LED. Two refrigerated display cases, one with the traditional fluorescent lighting system and the other with a prototype LED lighting system, were placed side-by-side in a laboratory setting. Illuminance measurements made within the two display cases showed that the lighting was more uniform with the LED system compared to the traditional fluorescent system. Sixteen human subjects participated in this study and rated their preference for the two lighting systems. The results show that human subjects strongly preferred the display case with the LED lighting. The authors of this manuscript believe a field study would be greatly beneficial to further confirm these results and to understand the relationship between preference and sales. Considering the luminous efficacy of white LEDs presently available in the marketplace, it is possible to develop a LED based lighting system for commercial refrigerators that is competitive with fluorescent lighting system in terms of energy use. The LED based lighting would provide better lighting than traditional fluorescent lighting.

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