High-dynamic-range scene compression in humans
NASA Astrophysics Data System (ADS)
McCann, John J.
2006-02-01
Single pixel dynamic-range compression alters a particular input value to a unique output value - a look-up table. It is used in chemical and most digital photographic systems having S-shaped transforms to render high-range scenes onto low-range media. Post-receptor neural processing is spatial, as shown by the physiological experiments of Dowling, Barlow, Kuffler, and Hubel & Wiesel. Human vision does not render a particular receptor-quanta catch as a unique response. Instead, because of spatial processing, the response to a particular quanta catch can be any color. Visual response is scene dependent. Stockham proposed an approach to model human range compression using low-spatial frequency filters. Campbell, Ginsberg, Wilson, Watson, Daly and many others have developed spatial-frequency channel models. This paper describes experiments measuring the properties of desirable spatial-frequency filters for a variety of scenes. Given the radiances of each pixel in the scene and the observed appearances of objects in the image, one can calculate the visual mask for that individual image. Here, visual mask is the spatial pattern of changes made by the visual system in processing the input image. It is the spatial signature of human vision. Low-dynamic range images with many white areas need no spatial filtering. High-dynamic-range images with many blacks, or deep shadows, require strong spatial filtering. Sun on the right and shade on the left requires directional filters. These experiments show that variable scene- scenedependent filters are necessary to mimic human vision. Although spatial-frequency filters can model human dependent appearances, the problem still remains that an analysis of the scene is still needed to calculate the scene-dependent strengths of each of the filters for each frequency.
Schofield, Casey A; Weeks, Justin W; Taylor, Lea; Karnedy, Colten
2015-12-30
Social cognition research has relied primarily on photographic emotional stimuli. Such stimuli likely have limited ecological validity in terms of representing real world social interactions. The current study presents evidence for the validity of a new stimuli set of dynamic social SCENES (Skidmore Clips of Emotional and Neutral Expressive Scenarios). To develop these stimuli, ten undergraduate theater students were recruited to portray members of an audience. This audience was configured to display (seven) varying configurations of social feedback, ranging from unequivocally approving to unequivocally disapproving (including three different versions of balanced/neutral scenes). Validity data were obtained from 383 adult participants recruited from Amazon's Mechanical Turk. Each participant viewed three randomly assigned scenes and provided a rating of the perceived criticalness of each scene. Results indicate that the SCENES reflect the intended range of emotionality, and pairwise comparisons suggest that the SCENES capture distinct levels of critical feedback. Overall, the SCENES stimuli set represents a publicly available (www.scenesstimuli.com) resource for researchers interested in measuring social cognition in the presence of dynamic and naturalistic social stimuli. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.
A Novel Method to Increase LinLog CMOS Sensors’ Performance in High Dynamic Range Scenarios
Martínez-Sánchez, Antonio; Fernández, Carlos; Navarro, Pedro J.; Iborra, Andrés
2011-01-01
Images from high dynamic range (HDR) scenes must be obtained with minimum loss of information. For this purpose it is necessary to take full advantage of the quantification levels provided by the CCD/CMOS image sensor. LinLog CMOS sensors satisfy the above demand by offering an adjustable response curve that combines linear and logarithmic responses. This paper presents a novel method to quickly adjust the parameters that control the response curve of a LinLog CMOS image sensor. We propose to use an Adaptive Proportional-Integral-Derivative controller to adjust the exposure time of the sensor, together with control algorithms based on the saturation level and the entropy of the images. With this method the sensor’s maximum dynamic range (120 dB) can be used to acquire good quality images from HDR scenes with fast, automatic adaptation to scene conditions. Adaptation to a new scene is rapid, with a sensor response adjustment of less than eight frames when working in real time video mode. At least 67% of the scene entropy can be retained with this method. PMID:22164083
A novel method to increase LinLog CMOS sensors' performance in high dynamic range scenarios.
Martínez-Sánchez, Antonio; Fernández, Carlos; Navarro, Pedro J; Iborra, Andrés
2011-01-01
Images from high dynamic range (HDR) scenes must be obtained with minimum loss of information. For this purpose it is necessary to take full advantage of the quantification levels provided by the CCD/CMOS image sensor. LinLog CMOS sensors satisfy the above demand by offering an adjustable response curve that combines linear and logarithmic responses. This paper presents a novel method to quickly adjust the parameters that control the response curve of a LinLog CMOS image sensor. We propose to use an Adaptive Proportional-Integral-Derivative controller to adjust the exposure time of the sensor, together with control algorithms based on the saturation level and the entropy of the images. With this method the sensor's maximum dynamic range (120 dB) can be used to acquire good quality images from HDR scenes with fast, automatic adaptation to scene conditions. Adaptation to a new scene is rapid, with a sensor response adjustment of less than eight frames when working in real time video mode. At least 67% of the scene entropy can be retained with this method.
ColorChecker at the beach: dangers of sunburn and glare
NASA Astrophysics Data System (ADS)
McCann, John
2014-01-01
In High-Dynamic-Range (HDR) imaging, optical veiling glare sets the limits of accurate scene information recorded by a camera. But, what happens at the beach? Here we have a Low-Dynamic-Range (LDR) scene with maximal glare. Can we calibrate a camera at the beach and not be burnt? We know that we need sunscreen and sunglasses, but what about our cameras? The effect of veiling glare is scene-dependent. When we compare RAW camera digits with spotmeter measurements we find significant differences. As well, these differences vary, depending on where we aim the camera. When we calibrate our camera at the beach we get data that is valid for only that part of that scene. Camera veiling glare is an issue in LDR scenes in uniform illumination with a shaded lens.
High dynamic range image acquisition based on multiplex cameras
NASA Astrophysics Data System (ADS)
Zeng, Hairui; Sun, Huayan; Zhang, Tinghua
2018-03-01
High dynamic image is an important technology of photoelectric information acquisition, providing higher dynamic range and more image details, and it can better reflect the real environment, light and color information. Currently, the method of high dynamic range image synthesis based on different exposure image sequences cannot adapt to the dynamic scene. It fails to overcome the effects of moving targets, resulting in the phenomenon of ghost. Therefore, a new high dynamic range image acquisition method based on multiplex cameras system was proposed. Firstly, different exposure images sequences were captured with the camera array, using the method of derivative optical flow based on color gradient to get the deviation between images, and aligned the images. Then, the high dynamic range image fusion weighting function was established by combination of inverse camera response function and deviation between images, and was applied to generated a high dynamic range image. The experiments show that the proposed method can effectively obtain high dynamic images in dynamic scene, and achieves good results.
Hybrid-mode read-in integrated circuit for infrared scene projectors
NASA Astrophysics Data System (ADS)
Cho, Min Ji; Shin, Uisub; Lee, Hee Chul
2017-05-01
The infrared scene projector (IRSP) is a tool for evaluating infrared sensors by producing infrared images. Because sensor testing with IRSPs is safer than field testing, the usefulness of IRSPs is widely recognized at present. The important performance characteristics of IRSPs are the thermal resolution and the thermal dynamic range. However, due to an existing trade-off between these requirements, it is often difficult to find a workable balance between them. The conventional read-in integrated circuit (RIIC) can be classified into two types: voltage-mode and current-mode types. An IR emitter driven by a voltage-mode RIIC offers a fine thermal resolution. On the other hand, an emitter driven by the current-mode RIIC has the advantage of a wide thermal dynamic range. In order to provide various scenes, i.e., from highresolution scenes to high-temperature scenes, both of the aforementioned advantages are required. In this paper, a hybridmode RIIC which is selectively operated in two modes is proposed. The mode-selective characteristic of the proposed RIIC allows users to generate high-fidelity scenes regardless of the scene content. A prototype of the hybrid-mode RIIC was fabricated using a 0.18-μm 1-poly 6-metal CMOS process. The thermal range and the thermal resolution of the IR emitter driven by the proposed circuit were calculated based on measured data. The estimated thermal dynamic range of the current mode was from 261K to 790K, and the estimated thermal resolution of the voltage mode at 300K was 23 mK with a 12-bit gray-scale resolution.
Hdr Imaging for Feature Detection on Detailed Architectural Scenes
NASA Astrophysics Data System (ADS)
Kontogianni, G.; Stathopoulou, E. K.; Georgopoulos, A.; Doulamis, A.
2015-02-01
3D reconstruction relies on accurate detection, extraction, description and matching of image features. This is even truer for complex architectural scenes that pose needs for 3D models of high quality, without any loss of detail in geometry or color. Illumination conditions influence the radiometric quality of images, as standard sensors cannot depict properly a wide range of intensities in the same scene. Indeed, overexposed or underexposed pixels cause irreplaceable information loss and degrade digital representation. Images taken under extreme lighting environments may be thus prohibitive for feature detection/extraction and consequently for matching and 3D reconstruction. High Dynamic Range (HDR) images could be helpful for these operators because they broaden the limits of illumination range that Standard or Low Dynamic Range (SDR/LDR) images can capture and increase in this way the amount of details contained in the image. Experimental results of this study prove this assumption as they examine state of the art feature detectors applied both on standard dynamic range and HDR images.
Real-time maritime scene simulation for ladar sensors
NASA Astrophysics Data System (ADS)
Christie, Chad L.; Gouthas, Efthimios; Swierkowski, Leszek; Williams, Owen M.
2011-06-01
Continuing interest exists in the development of cost-effective synthetic environments for testing Laser Detection and Ranging (ladar) sensors. In this paper we describe a PC-based system for real-time ladar scene simulation of ships and small boats in a dynamic maritime environment. In particular, we describe the techniques employed to generate range imagery accompanied by passive radiance imagery. Our ladar scene generation system is an evolutionary extension of the VIRSuite infrared scene simulation program and includes all previous features such as ocean wave simulation, the physically-realistic representation of boat and ship dynamics, wake generation and simulation of whitecaps, spray, wake trails and foam. A terrain simulation extension is also under development. In this paper we outline the development, capabilities and limitations of the VIRSuite extensions.
NASA Astrophysics Data System (ADS)
Cvetkovic, Sascha D.; Schirris, Johan; de With, Peter H. N.
2009-01-01
For real-time imaging in surveillance applications, visibility of details is of primary importance to ensure customer confidence. If we display High Dynamic-Range (HDR) scenes whose contrast spans four or more orders of magnitude on a conventional monitor without additional processing, results are unacceptable. Compression of the dynamic range is therefore a compulsory part of any high-end video processing chain because standard monitors are inherently Low- Dynamic Range (LDR) devices with maximally two orders of display dynamic range. In real-time camera processing, many complex scenes are improved with local contrast enhancements, bringing details to the best possible visibility. In this paper, we show how a multi-scale high-frequency enhancement scheme, in which gain is a non-linear function of the detail energy, can be used for the dynamic range compression of HDR real-time video camera signals. We also show the connection of our enhancement scheme to the processing way of the Human Visual System (HVS). Our algorithm simultaneously controls perceived sharpness, ringing ("halo") artifacts (contrast) and noise, resulting in a good balance between visibility of details and non-disturbance of artifacts. The overall quality enhancement, suitable for both HDR and LDR scenes, is based on a careful selection of the filter types for the multi-band decomposition and a detailed analysis of the signal per frequency band.
High dynamic range adaptive real-time smart camera: an overview of the HDR-ARTiST project
NASA Astrophysics Data System (ADS)
Lapray, Pierre-Jean; Heyrman, Barthélémy; Ginhac, Dominique
2015-04-01
Standard cameras capture only a fraction of the information that is visible to the human visual system. This is specifically true for natural scenes including areas of low and high illumination due to transitions between sunlit and shaded areas. When capturing such a scene, many cameras are unable to store the full Dynamic Range (DR) resulting in low quality video where details are concealed in shadows or washed out by sunlight. The imaging technique that can overcome this problem is called HDR (High Dynamic Range) imaging. This paper describes a complete smart camera built around a standard off-the-shelf LDR (Low Dynamic Range) sensor and a Virtex-6 FPGA board. This smart camera called HDR-ARtiSt (High Dynamic Range Adaptive Real-time Smart camera) is able to produce a real-time HDR live video color stream by recording and combining multiple acquisitions of the same scene while varying the exposure time. This technique appears as one of the most appropriate and cheapest solution to enhance the dynamic range of real-life environments. HDR-ARtiSt embeds real-time multiple captures, HDR processing, data display and transfer of a HDR color video for a full sensor resolution (1280 1024 pixels) at 60 frames per second. The main contributions of this work are: (1) Multiple Exposure Control (MEC) dedicated to the smart image capture with alternating three exposure times that are dynamically evaluated from frame to frame, (2) Multi-streaming Memory Management Unit (MMMU) dedicated to the memory read/write operations of the three parallel video streams, corresponding to the different exposure times, (3) HRD creating by combining the video streams using a specific hardware version of the Devebecs technique, and (4) Global Tone Mapping (GTM) of the HDR scene for display on a standard LCD monitor.
Real-time motion artifacts compensation of ToF sensors data on GPU
NASA Astrophysics Data System (ADS)
Lefloch, Damien; Hoegg, Thomas; Kolb, Andreas
2013-05-01
Over the last decade, ToF sensors attracted many computer vision and graphics researchers. Nevertheless, ToF devices suffer from severe motion artifacts for dynamic scenes as well as low-resolution depth data which strongly justifies the importance of a valid correction. To counterbalance this effect, a pre-processing approach is introduced to greatly improve range image data on dynamic scenes. We first demonstrate the robustness of our approach using simulated data to finally validate our method using sensor range data. Our GPU-based processing pipeline enhances range data reliability in real-time.
Real-time scene and signature generation for ladar and imaging sensors
NASA Astrophysics Data System (ADS)
Swierkowski, Leszek; Christie, Chad L.; Antanovskii, Leonid; Gouthas, Efthimios
2014-05-01
This paper describes development of two key functionalities within the VIRSuite scene simulation program, broadening its scene generation capabilities and increasing accuracy of thermal signatures. Firstly, a new LADAR scene generation module has been designed. It is capable of simulating range imagery for Geiger mode LADAR, in addition to the already existing functionality for linear mode systems. Furthermore, a new 3D heat diffusion solver has been developed within the VIRSuite signature prediction module. It is capable of calculating the temperature distribution in complex three-dimensional objects for enhanced dynamic prediction of thermal signatures. With these enhancements, VIRSuite is now a robust tool for conducting dynamic simulation for missiles with multi-mode seekers.
High Dynamic Range Imaging Using Multiple Exposures
NASA Astrophysics Data System (ADS)
Hou, Xinglin; Luo, Haibo; Zhou, Peipei; Zhou, Wei
2017-06-01
It is challenging to capture a high-dynamic range (HDR) scene using a low-dynamic range (LDR) camera. This paper presents an approach for improving the dynamic range of cameras by using multiple exposure images of same scene taken under different exposure times. First, the camera response function (CRF) is recovered by solving a high-order polynomial in which only the ratios of the exposures are used. Then, the HDR radiance image is reconstructed by weighted summation of the each radiance maps. After that, a novel local tone mapping (TM) operator is proposed for the display of the HDR radiance image. By solving the high-order polynomial, the CRF can be recovered quickly and easily. Taken the local image feature and characteristic of histogram statics into consideration, the proposed TM operator could preserve the local details efficiently. Experimental result demonstrates the effectiveness of our method. By comparison, the method outperforms other methods in terms of imaging quality.
A dual-waveband dynamic IR scene projector based on DMD
NASA Astrophysics Data System (ADS)
Hu, Yu; Zheng, Ya-wei; Gao, Jiao-bo; Sun, Ke-feng; Li, Jun-na; Zhang, Lei; Zhang, Fang
2016-10-01
Infrared scene simulation system can simulate multifold objects and backgrounds to perform dynamic test and evaluate EO detecting system in the hardware in-the-loop test. The basic structure of a dual-waveband dynamic IR scene projector was introduced in the paper. The system's core device is an IR Digital Micro-mirror Device (DMD) and the radiant source is a mini-type high temperature IR plane black-body. An IR collimation optical system which transmission range includes 3-5μm and 8-12μm is designed as the projection optical system. Scene simulation software was developed with Visual C++ and Vega soft tools and a software flow chart was presented. The parameters and testing results of the system were given, and this system was applied with satisfying performance in an IR imaging simulation testing.
HDR imaging and color constancy: two sides of the same coin?
NASA Astrophysics Data System (ADS)
McCann, John J.
2011-01-01
At first, we think that High Dynamic Range (HDR) imaging is a technique for improved recordings of scene radiances. Many of us think that human color constancy is a variation of a camera's automatic white balance algorithm. However, on closer inspection, glare limits the range of light we can detect in cameras and on retinas. All scene regions below middle gray are influenced, more or less, by the glare from the bright scene segments. Instead of accurate radiance reproduction, HDR imaging works well because it preserves the details in the scene's spatial contrast. Similarly, on closer inspection, human color constancy depends on spatial comparisons that synthesize appearances from all the scene segments. Can spatial image processing play similar principle roles in both HDR imaging and color constancy?
Effects of Scene Modulation Image Blur and Noise Upon Human Target Acquisition Performance.
1997-06-01
AFRL-HE-WP-TR-1998-0012 UNITED STATES AIR FORCE RESEARCH LABORATORY EFFECTS OF SCENE MODULATION IMAGE BLUR AND NOISE UPON HUMAN TARGET...COVERED INTERIM (July 1996 - August 1996) TITLE AND SUBTITLE Effects of Scene Modulation Image Blur and Noise Upon Human Target Acquisition...dilemma in image transmission and display is that we must compromise between die conflicting constraints of dynamic range and noise . Three target
NASA Astrophysics Data System (ADS)
Unaldi, Numan; Asari, Vijayan K.; Rahman, Zia-ur
2009-05-01
Recently we proposed a wavelet-based dynamic range compression algorithm to improve the visual quality of digital images captured from high dynamic range scenes with non-uniform lighting conditions. The fast image enhancement algorithm that provides dynamic range compression, while preserving the local contrast and tonal rendition, is also a good candidate for real time video processing applications. Although the colors of the enhanced images produced by the proposed algorithm are consistent with the colors of the original image, the proposed algorithm fails to produce color constant results for some "pathological" scenes that have very strong spectral characteristics in a single band. The linear color restoration process is the main reason for this drawback. Hence, a different approach is required for the final color restoration process. In this paper the latest version of the proposed algorithm, which deals with this issue is presented. The results obtained by applying the algorithm to numerous natural images show strong robustness and high image quality.
Optical system design of dynamic infrared scene projector based on DMD
NASA Astrophysics Data System (ADS)
Lu, Jing; Fu, Yuegang; Liu, Zhiying; Li, Yandong
2014-09-01
Infrared scene simulator is now widely used to simulate infrared scene practicality in the laboratory, which can greatly reduce the research cost of the optical electrical system and offer economical experiment environment. With the advantage of large dynamic range and high spatial resolution, dynamic infrared projection technology, which is the key part of the infrared scene simulator, based on digital micro-mirror device (DMD) has been rapidly developed and widely applied in recent years. In this paper, the principle of the digital micro-mirror device is briefly introduced and the characteristics of the DLP (Digital Light Procession) system based on digital micromirror device (DMD) are analyzed. The projection system worked at 8~12μm with 1024×768 pixel DMD is designed by ZEMAX. The MTF curve is close to the diffraction limited curve and the radius of the spot diagram is smaller than that of the airy disk. The result indicates that the system meets the design requirements.
Dynamic Target Acquisition: Empirical Models of Operator Performance.
1980-08-01
for 30,000 Ft Initial Slant Range VARIABLES MEAN Signature X Scene Complexity Low Medium High Active Target FLIR 22794 20162 20449 Inactive Target...Interactions for 30,000 Ft Initial Slant Range I Signature X Scene Complexity V * ORDERED MEANS 14867 18076 18079 18315 19105 19643 20162 20449 22794...14867 18076 1 183159 19105* 1 19643 20162* 20449 * 1 22794Signature X Speed I ORDERED MEANS 13429 15226 16604 17344 19033 20586 22641 24033 24491 1
Takayanagi, Isao; Yoshimura, Norio; Mori, Kazuya; Matsuo, Shinichiro; Tanaka, Shunsuke; Abe, Hirofumi; Yasuda, Naoto; Ishikawa, Kenichiro; Okura, Shunsuke; Ohsawa, Shinji; Otaka, Toshinori
2018-01-12
To respond to the high demand for high dynamic range imaging suitable for moving objects with few artifacts, we have developed a single-exposure dynamic range image sensor by introducing a triple-gain pixel and a low noise dual-gain readout circuit. The developed 3 μm pixel is capable of having three conversion gains. Introducing a new split-pinned photodiode structure, linear full well reaches 40 ke - . Readout noise under the highest pixel gain condition is 1 e - with a low noise readout circuit. Merging two signals, one with high pixel gain and high analog gain, and the other with low pixel gain and low analog gain, a single exposure dynamic rage (SEHDR) signal is obtained. Using this technology, a 1/2.7", 2M-pixel CMOS image sensor has been developed and characterized. The image sensor also employs an on-chip linearization function, yielding a 16-bit linear signal at 60 fps, and an intra-scene dynamic range of higher than 90 dB was successfully demonstrated. This SEHDR approach inherently mitigates the artifacts from moving objects or time-varying light sources that can appear in the multiple exposure high dynamic range (MEHDR) approach.
Takayanagi, Isao; Yoshimura, Norio; Mori, Kazuya; Matsuo, Shinichiro; Tanaka, Shunsuke; Abe, Hirofumi; Yasuda, Naoto; Ishikawa, Kenichiro; Okura, Shunsuke; Ohsawa, Shinji; Otaka, Toshinori
2018-01-01
To respond to the high demand for high dynamic range imaging suitable for moving objects with few artifacts, we have developed a single-exposure dynamic range image sensor by introducing a triple-gain pixel and a low noise dual-gain readout circuit. The developed 3 μm pixel is capable of having three conversion gains. Introducing a new split-pinned photodiode structure, linear full well reaches 40 ke−. Readout noise under the highest pixel gain condition is 1 e− with a low noise readout circuit. Merging two signals, one with high pixel gain and high analog gain, and the other with low pixel gain and low analog gain, a single exposure dynamic rage (SEHDR) signal is obtained. Using this technology, a 1/2.7”, 2M-pixel CMOS image sensor has been developed and characterized. The image sensor also employs an on-chip linearization function, yielding a 16-bit linear signal at 60 fps, and an intra-scene dynamic range of higher than 90 dB was successfully demonstrated. This SEHDR approach inherently mitigates the artifacts from moving objects or time-varying light sources that can appear in the multiple exposure high dynamic range (MEHDR) approach. PMID:29329210
NASA Astrophysics Data System (ADS)
Khalifa, Aly A.; Aly, Hussein A.; El-Sherif, Ashraf F.
2016-02-01
Near infrared (NIR) dynamic scene projection systems are used to perform hardware in-the-loop (HWIL) testing of a unit under test operating in the NIR band. The common and complex requirement of a class of these units is a dynamic scene that is spatio-temporal variant. In this paper we apply and investigate active external modulation of NIR laser in different ranges of temporal frequencies. We use digital micromirror devices (DMDs) integrated as the core of a NIR projection system to generate these dynamic scenes. We deploy the spatial pattern to the DMD controller to simultaneously yield the required amplitude by pulse width modulation (PWM) of the mirror elements as well as the spatio-temporal pattern. Desired modulation and coding of high stable, high power visible (Red laser at 640 nm) and NIR (Diode laser at 976 nm) using the combination of different optical masks based on DMD were achieved. These spatial versatile active coding strategies for both low and high frequencies in the range of kHz for irradiance of different targets were generated by our system and recorded using VIS-NIR fast cameras. The temporally-modulated laser pulse traces were measured using array of fast response photodetectors. Finally using a high resolution spectrometer, we evaluated the NIR dynamic scene projection system response in terms of preserving the wavelength and band spread of the NIR source after projection.
Evaluation of High Dynamic Range Photography as a Luminance Mapping Technique
DOE Office of Scientific and Technical Information (OSTI.GOV)
Inanici, Mehlika; Galvin, Jim
2004-12-30
The potential, limitations, and applicability of the High Dynamic Range (HDR) photography technique is evaluated as a luminance mapping tool. Multiple exposure photographs of static scenes are taken with a Nikon 5400 digital camera to capture the wide luminance variation within the scenes. The camera response function is computationally derived using the Photosphere software, and is used to fuse the multiple photographs into HDR images. The vignetting effect and point spread function of the camera and lens system is determined. Laboratory and field studies have shown that the pixel values in the HDR photographs can correspond to the physical quantitymore » of luminance with reasonable precision and repeatability.« less
High Dynamic Range Digital Imaging of Spacecraft
NASA Technical Reports Server (NTRS)
Karr, Brian A.; Chalmers, Alan; Debattista, Kurt
2014-01-01
The ability to capture engineering imagery with a wide degree of dynamic range during rocket launches is critical for post launch processing and analysis [USC03, NNC86]. Rocket launches often present an extreme range of lightness, particularly during night launches. Night launches present a two-fold problem: capturing detail of the vehicle and scene that is masked by darkness, while also capturing detail in the engine plume.
Use of LANDSAT imagery for wildlife habitat mapping in northeast and eastcentral Alaska
NASA Technical Reports Server (NTRS)
Laperriere, A. J. (Principal Investigator)
1976-01-01
The author has identified the following significant results. Indications are that Alaskan scenes dated later than about September 5th are unsuitable for vegetational analyses. Such fall data exhibit a limited dynamic range relative to summer scenes and the informational content of the data is reduced such that discrimination between many vegetation types is no longer possible.
Smith, Tim J; Mital, Parag K
2013-07-17
Does viewing task influence gaze during dynamic scene viewing? Research into the factors influencing gaze allocation during free viewing of dynamic scenes has reported that the gaze of multiple viewers clusters around points of high motion (attentional synchrony), suggesting that gaze may be primarily under exogenous control. However, the influence of viewing task on gaze behavior in static scenes and during real-world interaction has been widely demonstrated. To dissociate exogenous from endogenous factors during dynamic scene viewing we tracked participants' eye movements while they (a) freely watched unedited videos of real-world scenes (free viewing) or (b) quickly identified where the video was filmed (spot-the-location). Static scenes were also presented as controls for scene dynamics. Free viewing of dynamic scenes showed greater attentional synchrony, longer fixations, and more gaze to people and areas of high flicker compared with static scenes. These differences were minimized by the viewing task. In comparison with the free viewing of dynamic scenes, during the spot-the-location task fixation durations were shorter, saccade amplitudes were longer, and gaze exhibited less attentional synchrony and was biased away from areas of flicker and people. These results suggest that the viewing task can have a significant influence on gaze during a dynamic scene but that endogenous control is slow to kick in as initial saccades default toward the screen center, areas of high motion and people before shifting to task-relevant features. This default-like viewing behavior returns after the viewing task is completed, confirming that gaze behavior is more predictable during free viewing of dynamic than static scenes but that this may be due to natural correlation between regions of interest (e.g., people) and motion.
Ghost detection and removal based on super-pixel grouping in exposure fusion
NASA Astrophysics Data System (ADS)
Jiang, Shenyu; Xu, Zhihai; Li, Qi; Chen, Yueting; Feng, Huajun
2014-09-01
A novel multi-exposure images fusion method for dynamic scenes is proposed. The commonly used techniques for high dynamic range (HDR) imaging are based on the combination of multiple differently exposed images of the same scene. The drawback of these methods is that ghosting artifacts will be introduced into the final HDR image if the scene is not static. In this paper, a super-pixel grouping based method is proposed to detect the ghost in the image sequences. We introduce the zero mean normalized cross correlation (ZNCC) as a measure of similarity between a given exposure image and the reference. The calculation of ZNCC is implemented in super-pixel level, and the super-pixels which have low correlation with the reference are excluded by adjusting the weight maps for fusion. Without any prior information on camera response function or exposure settings, the proposed method generates low dynamic range (LDR) images which can be shown on conventional display devices directly with details preserving and ghost effects reduced. Experimental results show that the proposed method generates high quality images which have less ghost artifacts and provide a better visual quality than previous approaches.
Adaptive foveated single-pixel imaging with dynamic supersampling
Phillips, David B.; Sun, Ming-Jie; Taylor, Jonathan M.; Edgar, Matthew P.; Barnett, Stephen M.; Gibson, Graham M.; Padgett, Miles J.
2017-01-01
In contrast to conventional multipixel cameras, single-pixel cameras capture images using a single detector that measures the correlations between the scene and a set of patterns. However, these systems typically exhibit low frame rates, because to fully sample a scene in this way requires at least the same number of correlation measurements as the number of pixels in the reconstructed image. To mitigate this, a range of compressive sensing techniques have been developed which use a priori knowledge to reconstruct images from an undersampled measurement set. Here, we take a different approach and adopt a strategy inspired by the foveated vision found in the animal kingdom—a framework that exploits the spatiotemporal redundancy of many dynamic scenes. In our system, a high-resolution foveal region tracks motion within the scene, yet unlike a simple zoom, every frame delivers new spatial information from across the entire field of view. This strategy rapidly records the detail of quickly changing features in the scene while simultaneously accumulating detail of more slowly evolving regions over several consecutive frames. This architecture provides video streams in which both the resolution and exposure time spatially vary and adapt dynamically in response to the evolution of the scene. The degree of local frame rate enhancement is scene-dependent, but here, we demonstrate a factor of 4, thereby helping to mitigate one of the main drawbacks of single-pixel imaging techniques. The methods described here complement existing compressive sensing approaches and may be applied to enhance computational imagers that rely on sequential correlation measurements. PMID:28439538
An automated approach for tone mapping operator parameter adjustment in security applications
NASA Astrophysics Data System (ADS)
Krasula, LukáÅ.¡; Narwaria, Manish; Le Callet, Patrick
2014-05-01
High Dynamic Range (HDR) imaging has been gaining popularity in recent years. Different from the traditional low dynamic range (LDR), HDR content tends to be visually more appealing and realistic as it can represent the dynamic range of the visual stimuli present in the real world. As a result, more scene details can be faithfully reproduced. As a direct consequence, the visual quality tends to improve. HDR can be also directly exploited for new applications such as video surveillance and other security tasks. Since more scene details are available in HDR, it can help in identifying/tracking visual information which otherwise might be difficult with typical LDR content due to factors such as lack/excess of illumination, extreme contrast in the scene, etc. On the other hand, with HDR, there might be issues related to increased privacy intrusion. To display the HDR content on the regular screen, tone-mapping operators (TMO) are used. In this paper, we present the universal method for TMO parameters tuning, in order to maintain as many details as possible, which is desirable in security applications. The method's performance is verified on several TMOs by comparing the outcomes from tone-mapping with default and optimized parameters. The results suggest that the proposed approach preserves more information which could be of advantage for security surveillance but, on the other hand, makes us consider possible increase in privacy intrusion.
The Southampton-York Natural Scenes (SYNS) dataset: Statistics of surface attitude
Adams, Wendy J.; Elder, James H.; Graf, Erich W.; Leyland, Julian; Lugtigheid, Arthur J.; Muryy, Alexander
2016-01-01
Recovering 3D scenes from 2D images is an under-constrained task; optimal estimation depends upon knowledge of the underlying scene statistics. Here we introduce the Southampton-York Natural Scenes dataset (SYNS: https://syns.soton.ac.uk), which provides comprehensive scene statistics useful for understanding biological vision and for improving machine vision systems. In order to capture the diversity of environments that humans encounter, scenes were surveyed at random locations within 25 indoor and outdoor categories. Each survey includes (i) spherical LiDAR range data (ii) high-dynamic range spherical imagery and (iii) a panorama of stereo image pairs. We envisage many uses for the dataset and present one example: an analysis of surface attitude statistics, conditioned on scene category and viewing elevation. Surface normals were estimated using a novel adaptive scale selection algorithm. Across categories, surface attitude below the horizon is dominated by the ground plane (0° tilt). Near the horizon, probability density is elevated at 90°/270° tilt due to vertical surfaces (trees, walls). Above the horizon, probability density is elevated near 0° slant due to overhead structure such as ceilings and leaf canopies. These structural regularities represent potentially useful prior assumptions for human and machine observers, and may predict human biases in perceived surface attitude. PMID:27782103
Enhanced Graphics for Extended Scale Range
NASA Technical Reports Server (NTRS)
Hanson, Andrew J.; Chi-Wing Fu, Philip
2012-01-01
Enhanced Graphics for Extended Scale Range is a computer program for rendering fly-through views of scene models that include visible objects differing in size by large orders of magnitude. An example would be a scene showing a person in a park at night with the moon, stars, and galaxies in the background sky. Prior graphical computer programs exhibit arithmetic and other anomalies when rendering scenes containing objects that differ enormously in scale and distance from the viewer. The present program dynamically repartitions distance scales of objects in a scene during rendering to eliminate almost all such anomalies in a way compatible with implementation in other software and in hardware accelerators. By assigning depth ranges correspond ing to rendering precision requirements, either automatically or under program control, this program spaces out object scales to match the precision requirements of the rendering arithmetic. This action includes an intelligent partition of the depth buffer ranges to avoid known anomalies from this source. The program is written in C++, using OpenGL, GLUT, and GLUI standard libraries, and nVidia GEForce Vertex Shader extensions. The program has been shown to work on several computers running UNIX and Windows operating systems.
An HDR imaging method with DTDI technology for push-broom cameras
NASA Astrophysics Data System (ADS)
Sun, Wu; Han, Chengshan; Xue, Xucheng; Lv, Hengyi; Shi, Junxia; Hu, Changhong; Li, Xiangzhi; Fu, Yao; Jiang, Xiaonan; Huang, Liang; Han, Hongyin
2018-03-01
Conventionally, high dynamic-range (HDR) imaging is based on taking two or more pictures of the same scene with different exposure. However, due to a high-speed relative motion between the camera and the scene, it is hard for this technique to be applied to push-broom remote sensing cameras. For the sake of HDR imaging in push-broom remote sensing applications, the present paper proposes an innovative method which can generate HDR images without redundant image sensors or optical components. Specifically, this paper adopts an area array CMOS (complementary metal oxide semiconductor) with the digital domain time-delay-integration (DTDI) technology for imaging, instead of adopting more than one row of image sensors, thereby taking more than one picture with different exposure. And then a new HDR image by fusing two original images with a simple algorithm can be achieved. By conducting the experiment, the dynamic range (DR) of the image increases by 26.02 dB. The proposed method is proved to be effective and has potential in other imaging applications where there is a relative motion between the cameras and scenes.
High dynamic range hyperspectral imaging for camouflage performance test and evaluation
NASA Astrophysics Data System (ADS)
Pearce, D.; Feenan, J.
2016-10-01
This paper demonstrates the use of high dynamic range processing applied to the specific technique of hyper-spectral imaging with linescan spectrometers. The technique provides an improvement in signal to noise for reflectance estimation. This is demonstrated for field measurements of rural imagery collected from a ground-based linescan spectrometer of rural scenes. Once fully developed, the specific application is expected to improve the colour estimation approaches and consequently the test and evaluation accuracy of camouflage performance tests. Data are presented on both field and laboratory experiments that have been used to evaluate the improvements granted by the adoption of high dynamic range data acquisition in the field of hyperspectral imaging. High dynamic ranging imaging is well suited to the hyperspectral domain due to the large variation in solar irradiance across the visible and short wave infra-red (SWIR) spectrum coupled with the wavelength dependence of the nominal silicon detector response. Under field measurement conditions it is generally impractical to provide artificial illumination; consequently, an adaptation of the hyperspectral imaging and re ectance estimation process has been developed to accommodate the solar spectrum. This is shown to improve the signal to noise ratio for the re ectance estimation process of scene materials in the 400-500 nm and 700-900 nm regions.
A qualitative approach for recovering relative depths in dynamic scenes
NASA Technical Reports Server (NTRS)
Haynes, S. M.; Jain, R.
1987-01-01
This approach to dynamic scene analysis is a qualitative one. It computes relative depths using very general rules. The depths calculated are qualitative in the sense that the only information obtained is which object is in front of which others. The motion is qualitative in the sense that the only required motion data is whether objects are moving toward or away from the camera. Reasoning, which takes into account the temporal character of the data and the scene, is qualitative. This approach to dynamic scene analysis can tolerate imprecise data because in dynamic scenes the data are redundant.
Best-next-view algorithm for three-dimensional scene reconstruction using range images
NASA Astrophysics Data System (ADS)
Banta, J. E.; Zhien, Yu; Wang, X. Z.; Zhang, G.; Smith, M. T.; Abidi, Mongi A.
1995-10-01
The primary focus of the research detailed in this paper is to develop an intelligent sensing module capable of automatically determining the optimal next sensor position and orientation during scene reconstruction. To facilitate a solution to this problem, we have assembled a system for reconstructing a 3D model of an object or scene from a sequence of range images. Candidates for the best-next-view position are determined by detecting and measuring occlusions to the range camera's view in an image. Ultimately, the candidate which will reveal the greatest amount of unknown scene information is selected as the best-next-view position. Our algorithm uses ray tracing to determine how much new information a given sensor perspective will reveal. We have tested our algorithm successfully on several synthetic range data streams, and found the system's results to be consistent with an intuitive human search. The models recovered by our system from range data compared well with the ideal models. Essentially, we have proven that range information of physical objects can be employed to automatically reconstruct a satisfactory dynamic 3D computer model at a minimal computational expense. This has obvious implications in the contexts of robot navigation, manufacturing, and hazardous materials handling. The algorithm we developed takes advantage of no a priori information in finding the best-next-view position.
Adaptive convergence nonuniformity correction algorithm.
Qian, Weixian; Chen, Qian; Bai, Junqi; Gu, Guohua
2011-01-01
Nowadays, convergence and ghosting artifacts are common problems in scene-based nonuniformity correction (NUC) algorithms. In this study, we introduce the idea of space frequency to the scene-based NUC. Then the convergence speed factor is presented, which can adaptively change the convergence speed by a change of the scene dynamic range. In fact, the convergence speed factor role is to decrease the statistical data standard deviation. The nonuniformity space relativity characteristic was summarized by plenty of experimental statistical data. The space relativity characteristic was used to correct the convergence speed factor, which can make it more stable. Finally, real and simulated infrared image sequences were applied to demonstrate the positive effect of our algorithm.
Laser-Based Slam with Efficient Occupancy Likelihood Map Learning for Dynamic Indoor Scenes
NASA Astrophysics Data System (ADS)
Li, Li; Yao, Jian; Xie, Renping; Tu, Jinge; Feng, Chen
2016-06-01
Location-Based Services (LBS) have attracted growing attention in recent years, especially in indoor environments. The fundamental technique of LBS is the map building for unknown environments, this technique also named as simultaneous localization and mapping (SLAM) in robotic society. In this paper, we propose a novel approach for SLAMin dynamic indoor scenes based on a 2D laser scanner mounted on a mobile Unmanned Ground Vehicle (UGV) with the help of the grid-based occupancy likelihood map. Instead of applying scan matching in two adjacent scans, we propose to match current scan with the occupancy likelihood map learned from all previous scans in multiple scales to avoid the accumulation of matching errors. Due to that the acquisition of the points in a scan is sequential but not simultaneous, there unavoidably exists the scan distortion at different extents. To compensate the scan distortion caused by the motion of the UGV, we propose to integrate a velocity of a laser range finder (LRF) into the scan matching optimization framework. Besides, to reduce the effect of dynamic objects such as walking pedestrians often existed in indoor scenes as much as possible, we propose a new occupancy likelihood map learning strategy by increasing or decreasing the probability of each occupancy grid after each scan matching. Experimental results in several challenged indoor scenes demonstrate that our proposed approach is capable of providing high-precision SLAM results.
A review on brightness preserving contrast enhancement methods for digital image
NASA Astrophysics Data System (ADS)
Rahman, Md Arifur; Liu, Shilong; Li, Ruowei; Wu, Hongkun; Liu, San Chi; Jahan, Mahmuda Rawnak; Kwok, Ngaiming
2018-04-01
Image enhancement is an imperative step for many vision based applications. For image contrast enhancement, popular methods adopt the principle of spreading the captured intensities throughout the allowed dynamic range according to predefined distributions. However, these algorithms take little or no consideration into account of maintaining the mean brightness of the original scene, which is of paramount importance to carry the true scene illumination characteristics to the viewer. Though there have been significant amount of reviews on contrast enhancement methods published, updated review on overall brightness preserving image enhancement methods is still scarce. In this paper, a detailed survey is performed on those particular methods that specifically aims to maintain the overall scene illumination characteristics while enhancing the digital image.
Generation, recognition, and consistent fusion of partial boundary representations from range images
NASA Astrophysics Data System (ADS)
Kohlhepp, Peter; Hanczak, Andrzej M.; Li, Gang
1994-10-01
This paper presents SOMBRERO, a new system for recognizing and locating 3D, rigid, non- moving objects from range data. The objects may be polyhedral or curved, partially occluding, touching or lying flush with each other. For data collection, we employ 2D time- of-flight laser scanners mounted to a moving gantry robot. By combining sensor and robot coordinates, we obtain 3D cartesian coordinates. Boundary representations (Brep's) provide view independent geometry models that are both efficiently recognizable and derivable automatically from sensor data. SOMBRERO's methods for generating, matching and fusing Brep's are highly synergetic. A split-and-merge segmentation algorithm with dynamic triangular builds a partial (21/2D) Brep from scattered data. The recognition module matches this scene description with a model database and outputs recognized objects, their positions and orientations, and possibly surfaces corresponding to unknown objects. We present preliminary results in scene segmentation and recognition. Partial Brep's corresponding to different range sensors or viewpoints can be merged into a consistent, complete and irredundant 3D object or scene model. This fusion algorithm itself uses the recognition and segmentation methods.
A tone mapping operator based on neural and psychophysical models of visual perception
NASA Astrophysics Data System (ADS)
Cyriac, Praveen; Bertalmio, Marcelo; Kane, David; Vazquez-Corral, Javier
2015-03-01
High dynamic range imaging techniques involve capturing and storing real world radiance values that span many orders of magnitude. However, common display devices can usually reproduce intensity ranges only up to two to three orders of magnitude. Therefore, in order to display a high dynamic range image on a low dynamic range screen, the dynamic range of the image needs to be compressed without losing details or introducing artefacts, and this process is called tone mapping. A good tone mapping operator must be able to produce a low dynamic range image that matches as much as possible the perception of the real world scene. We propose a two stage tone mapping approach, in which the first stage is a global method for range compression based on a gamma curve that equalizes the lightness histogram the best, and the second stage performs local contrast enhancement and color induction using neural activity models for the visual cortex.
Unattended real-time re-establishment of visibility in high dynamic range video and stills
NASA Astrophysics Data System (ADS)
Abidi, B.
2014-05-01
We describe a portable unattended persistent surveillance system that corrects for harsh illumination conditions, where bright sun light creates mixed contrast effects, i.e., heavy shadows and washouts. These effects result in high dynamic range scenes, where illuminance can vary from few luxes to a 6 figure value. When using regular monitors and cameras, such wide span of illuminations can only be visualized if the actual range of values is compressed, leading to the creation of saturated and/or dark noisy areas and a loss of information in these areas. Images containing extreme mixed contrast cannot be fully enhanced from a single exposure, simply because all information is not present in the original data. The active intervention in the acquisition process is required. A software package, capable of integrating multiple types of COTS and custom cameras, ranging from Unmanned Aerial Systems (UAS) data links to digital single-lens reflex cameras (DSLR), is described. Hardware and software are integrated via a novel smart data acquisition algorithm, which communicates to the camera the parameters that would maximize information content in the final processed scene. A fusion mechanism is then applied to the smartly acquired data, resulting in an enhanced scene where information in both dark and bright areas is revealed. Multi-threading and parallel processing are exploited to produce automatic real time full motion corrected video. A novel enhancement algorithm was also devised to process data from legacy and non-controllable cameras. The software accepts and processes pre-recorded sequences and stills, enhances visible, night vision, and Infrared data, and successfully applies to night time and dark scenes. Various user options are available, integrating custom functionalities of the application into intuitive and easy to use graphical interfaces. The ensuing increase in visibility in surveillance video and intelligence imagery will expand the performance and timely decision making of the human analyst, as well as that of unmanned systems performing automatic data exploitation, such as target detection and identification.
NASA Astrophysics Data System (ADS)
Menze, Moritz; Heipke, Christian; Geiger, Andreas
2018-06-01
This work investigates the estimation of dense three-dimensional motion fields, commonly referred to as scene flow. While great progress has been made in recent years, large displacements and adverse imaging conditions as observed in natural outdoor environments are still very challenging for current approaches to reconstruction and motion estimation. In this paper, we propose a unified random field model which reasons jointly about 3D scene flow as well as the location, shape and motion of vehicles in the observed scene. We formulate the problem as the task of decomposing the scene into a small number of rigidly moving objects sharing the same motion parameters. Thus, our formulation effectively introduces long-range spatial dependencies which commonly employed local rigidity priors are lacking. Our inference algorithm then estimates the association of image segments and object hypotheses together with their three-dimensional shape and motion. We demonstrate the potential of the proposed approach by introducing a novel challenging scene flow benchmark which allows for a thorough comparison of the proposed scene flow approach with respect to various baseline models. In contrast to previous benchmarks, our evaluation is the first to provide stereo and optical flow ground truth for dynamic real-world urban scenes at large scale. Our experiments reveal that rigid motion segmentation can be utilized as an effective regularizer for the scene flow problem, improving upon existing two-frame scene flow methods. At the same time, our method yields plausible object segmentations without requiring an explicitly trained recognition model for a specific object class.
Multi exposure image fusion algorithm based on YCbCr space
NASA Astrophysics Data System (ADS)
Yang, T. T.; Fang, P. Y.
2018-05-01
To solve the problem that scene details and visual effects are difficult to be optimized in high dynamic image synthesis, we proposes a multi exposure image fusion algorithm for processing low dynamic range images in YCbCr space, and weighted blending of luminance and chromatic aberration components respectively. The experimental results show that the method can retain color effect of the fused image while balancing details of the bright and dark regions of the high dynamic image.
Computational model of lightness perception in high dynamic range imaging
NASA Astrophysics Data System (ADS)
Krawczyk, Grzegorz; Myszkowski, Karol; Seidel, Hans-Peter
2006-02-01
An anchoring theory of lightness perception by Gilchrist et al. [1999] explains many characteristics of human visual system such as lightness constancy and its spectacular failures which are important in the perception of images. The principal concept of this theory is the perception of complex scenes in terms of groups of consistent areas (frameworks). Such areas, following the gestalt theorists, are defined by the regions of common illumination. The key aspect of the image perception is the estimation of lightness within each framework through the anchoring to the luminance perceived as white, followed by the computation of the global lightness. In this paper we provide a computational model for automatic decomposition of HDR images into frameworks. We derive a tone mapping operator which predicts lightness perception of the real world scenes and aims at its accurate reproduction on low dynamic range displays. Furthermore, such a decomposition into frameworks opens new grounds for local image analysis in view of human perception.
NASA Astrophysics Data System (ADS)
Froehlich, Jan; Grandinetti, Stefan; Eberhardt, Bernd; Walter, Simon; Schilling, Andreas; Brendel, Harald
2014-03-01
High quality video sequences are required for the evaluation of tone mapping operators and high dynamic range (HDR) displays. We provide scenic and documentary scenes with a dynamic range of up to 18 stops. The scenes are staged using professional film lighting, make-up and set design to enable the evaluation of image and material appearance. To address challenges for HDR-displays and temporal tone mapping operators, the sequences include highlights entering and leaving the image, brightness changing over time, high contrast skin tones, specular highlights and bright, saturated colors. HDR-capture is carried out using two cameras mounted on a mirror-rig. To achieve a cinematic depth of field, digital motion picture cameras with Super-35mm size sensors are used. We provide HDR-video sequences to serve as a common ground for the evaluation of temporal tone mapping operators and HDR-displays. They are available to the scientific community for further research.
NASA Astrophysics Data System (ADS)
Li, Shuo; Jin, Weiqi; Li, Li; Li, Yiyang
2018-05-01
Infrared thermal images can reflect the thermal-radiation distribution of a particular scene. However, the contrast of the infrared images is usually low. Hence, it is generally necessary to enhance the contrast of infrared images in advance to facilitate subsequent recognition and analysis. Based on the adaptive double plateaus histogram equalization, this paper presents an improved contrast enhancement algorithm for infrared thermal images. In the proposed algorithm, the normalized coefficient of variation of the histogram, which characterizes the level of contrast enhancement, is introduced as feedback information to adjust the upper and lower plateau thresholds. The experiments on actual infrared images show that compared to the three typical contrast-enhancement algorithms, the proposed algorithm has better scene adaptability and yields better contrast-enhancement results for infrared images with more dark areas or a higher dynamic range. Hence, it has high application value in contrast enhancement, dynamic range compression, and digital detail enhancement for infrared thermal images.
Bulk silicon as photonic dynamic infrared scene projector
NASA Astrophysics Data System (ADS)
Malyutenko, V. K.; Bogatyrenko, V. V.; Malyutenko, O. Yu.
2013-04-01
A Si-based fast (frame rate >1 kHz), large-scale (scene area 100 cm2), broadband (3-12 μm), dynamic contactless infrared (IR) scene projector is demonstrated. An IR movie appears on a scene because of the conversion of a visible scenario projected at a scene kept at elevated temperature. Light down conversion comes as a result of free carrier generation in a bulk Si scene followed by modulation of its thermal emission output in the spectral band of free carrier absorption. The experimental setup, an IR movie, figures of merit, and the process's advantages in comparison to other projector technologies are discussed.
Hogervorst, Maarten A.; Pinkus, Alan R.
2016-01-01
The fusion and enhancement of multiband nighttime imagery for surveillance and navigation has been the subject of extensive research for over two decades. Despite the ongoing efforts in this area there is still only a small number of static multiband test images available for the development and evaluation of new image fusion and enhancement methods. Moreover, dynamic multiband imagery is also currently lacking. To fill this gap we present the TRICLOBS dynamic multi-band image data set containing sixteen registered visual (0.4–0.7μm), near-infrared (NIR, 0.7–1.0μm) and long-wave infrared (LWIR, 8–14μm) motion sequences. They represent different military and civilian surveillance scenarios registered in three different scenes. Scenes include (military and civilian) people that are stationary, walking or running, or carrying various objects. Vehicles, foliage, and buildings or other man-made structures are also included in the scenes. This data set is primarily intended for the development and evaluation of image fusion, enhancement and color mapping algorithms for short-range surveillance applications. The imagery was collected during several field trials with our newly developed TRICLOBS (TRI-band Color Low-light OBServation) all-day all-weather surveillance system. This system registers a scene in the Visual, NIR and LWIR part of the electromagnetic spectrum using three optically aligned sensors (two digital image intensifiers and an uncooled long-wave infrared microbolometer). The three sensor signals are mapped to three individual RGB color channels, digitized, and stored as uncompressed RGB (false) color frames. The TRICLOBS data set enables the development and evaluation of (both static and dynamic) image fusion, enhancement and color mapping algorithms. To allow the development of realistic color remapping procedures, the data set also contains color photographs of each of the three scenes. The color statistics derived from these photographs can be used to define color mappings that give the multi-band imagery a realistic color appearance. PMID:28036328
Toet, Alexander; Hogervorst, Maarten A; Pinkus, Alan R
2016-01-01
The fusion and enhancement of multiband nighttime imagery for surveillance and navigation has been the subject of extensive research for over two decades. Despite the ongoing efforts in this area there is still only a small number of static multiband test images available for the development and evaluation of new image fusion and enhancement methods. Moreover, dynamic multiband imagery is also currently lacking. To fill this gap we present the TRICLOBS dynamic multi-band image data set containing sixteen registered visual (0.4-0.7μm), near-infrared (NIR, 0.7-1.0μm) and long-wave infrared (LWIR, 8-14μm) motion sequences. They represent different military and civilian surveillance scenarios registered in three different scenes. Scenes include (military and civilian) people that are stationary, walking or running, or carrying various objects. Vehicles, foliage, and buildings or other man-made structures are also included in the scenes. This data set is primarily intended for the development and evaluation of image fusion, enhancement and color mapping algorithms for short-range surveillance applications. The imagery was collected during several field trials with our newly developed TRICLOBS (TRI-band Color Low-light OBServation) all-day all-weather surveillance system. This system registers a scene in the Visual, NIR and LWIR part of the electromagnetic spectrum using three optically aligned sensors (two digital image intensifiers and an uncooled long-wave infrared microbolometer). The three sensor signals are mapped to three individual RGB color channels, digitized, and stored as uncompressed RGB (false) color frames. The TRICLOBS data set enables the development and evaluation of (both static and dynamic) image fusion, enhancement and color mapping algorithms. To allow the development of realistic color remapping procedures, the data set also contains color photographs of each of the three scenes. The color statistics derived from these photographs can be used to define color mappings that give the multi-band imagery a realistic color appearance.
Description of the dynamic infrared background/target simulator (DIBS)
NASA Astrophysics Data System (ADS)
Lujan, Ignacio
1988-01-01
The purpose of the Dynamic Infrared Background/Target Simulator (DIBS) is to project dynamic infrared scenes to a test sensor; e.g., a missile seeker that is sensitive to infrared energy. The projected scene will include target(s) and background. This system was designed to present flicker-free infrared scenes in the 8 micron to 12 micron wavelength region. The major subassemblies of the DIBS are the laser write system (LWS), vanadium dioxide modulator assembly, scene data buffer (SDB), and the optical image translator (OIT). This paper describes the overall concept and design of the infrared scene projector followed by some details of the LWS and VO2 modulator. Also presented are brief descriptions of the SDB and OIT.
A rain pixel recovery algorithm for videos with highly dynamic scenes.
Jie Chen; Lap-Pui Chau
2014-03-01
Rain removal is a very useful and important technique in applications such as security surveillance and movie editing. Several rain removal algorithms have been proposed these years, where photometric, chromatic, and probabilistic properties of the rain have been exploited to detect and remove the rainy effect. Current methods generally work well with light rain and relatively static scenes, when dealing with heavier rainfall in dynamic scenes, these methods give very poor visual results. The proposed algorithm is based on motion segmentation of dynamic scene. After applying photometric and chromatic constraints for rain detection, rain removal filters are applied on pixels such that their dynamic property as well as motion occlusion clue are considered; both spatial and temporal informations are then adaptively exploited during rain pixel recovery. Results show that the proposed algorithm has a much better performance for rainy scenes with large motion than existing algorithms.
Evaluating methods for controlling depth perception in stereoscopic cinematography
NASA Astrophysics Data System (ADS)
Sun, Geng; Holliman, Nick
2009-02-01
Existing stereoscopic imaging algorithms can create static stereoscopic images with perceived depth control function to ensure a compelling 3D viewing experience without visual discomfort. However, current algorithms do not normally support standard Cinematic Storytelling techniques. These techniques, such as object movement, camera motion, and zooming, can result in dynamic scene depth change within and between a series of frames (shots) in stereoscopic cinematography. In this study, we empirically evaluate the following three types of stereoscopic imaging approaches that aim to address this problem. (1) Real-Eye Configuration: set camera separation equal to the nominal human eye interpupillary distance. The perceived depth on the display is identical to the scene depth without any distortion. (2) Mapping Algorithm: map the scene depth to a predefined range on the display to avoid excessive perceived depth. A new method that dynamically adjusts the depth mapping from scene space to display space is presented in addition to an existing fixed depth mapping method. (3) Depth of Field Simulation: apply Depth of Field (DOF) blur effect to stereoscopic images. Only objects that are inside the DOF are viewed in full sharpness. Objects that are far away from the focus plane are blurred. We performed a human-based trial using the ITU-R BT.500-11 Recommendation to compare the depth quality of stereoscopic video sequences generated by the above-mentioned imaging methods. Our results indicate that viewers' practical 3D viewing volumes are different for individual stereoscopic displays and viewers can cope with much larger perceived depth range in viewing stereoscopic cinematography in comparison to static stereoscopic images. Our new dynamic depth mapping method does have an advantage over the fixed depth mapping method in controlling stereo depth perception. The DOF blur effect does not provide the expected improvement for perceived depth quality control in 3D cinematography. We anticipate the results will be of particular interest to 3D filmmaking and real time computer games.
The Dynamic Photometric Stereo Method Using a Multi-Tap CMOS Image Sensor.
Yoda, Takuya; Nagahara, Hajime; Taniguchi, Rin-Ichiro; Kagawa, Keiichiro; Yasutomi, Keita; Kawahito, Shoji
2018-03-05
The photometric stereo method enables estimation of surface normals from images that have been captured using different but known lighting directions. The classical photometric stereo method requires at least three images to determine the normals in a given scene. However, this method cannot be applied to dynamic scenes because it is assumed that the scene remains static while the required images are captured. In this work, we present a dynamic photometric stereo method for estimation of the surface normals in a dynamic scene. We use a multi-tap complementary metal-oxide-semiconductor (CMOS) image sensor to capture the input images required for the proposed photometric stereo method. This image sensor can divide the electrons from the photodiode from a single pixel into the different taps of the exposures and can thus capture multiple images under different lighting conditions with almost identical timing. We implemented a camera lighting system and created a software application to enable estimation of the normal map in real time. We also evaluated the accuracy of the estimated surface normals and demonstrated that our proposed method can estimate the surface normals of dynamic scenes.
NASA Technical Reports Server (NTRS)
2002-01-01
Retinex Imaging Processing, winner of NASA's 1999 Space Act Award, is commercially available through TruView Imaging Company. With this technology, amateur photographers use their personal computers to improve the brightness, scene contrast, detail, and overall sharpness of images with increased ease. The process was originally developed for remote sensing of the Earth by researchers at Langley Research Center and Science and Technology Corporation (STC). It automatically enhances a digital image in terms of dynamic range compression, color independence from the spectral distribution of the scene illuminant, and color/lightness rendition. As a result, the enhanced digital image is much closer to the scene perceived by the human visual system, under all kinds and levels of lighting variations. TruView believes there are other applications for the software in medical imaging, forensics, security, recognizance, mining, assembly, and other industrial areas.
Generalized assorted pixel camera: postcapture control of resolution, dynamic range, and spectrum.
Yasuma, Fumihito; Mitsunaga, Tomoo; Iso, Daisuke; Nayar, Shree K
2010-09-01
We propose the concept of a generalized assorted pixel (GAP) camera, which enables the user to capture a single image of a scene and, after the fact, control the tradeoff between spatial resolution, dynamic range and spectral detail. The GAP camera uses a complex array (or mosaic) of color filters. A major problem with using such an array is that the captured image is severely under-sampled for at least some of the filter types. This leads to reconstructed images with strong aliasing. We make four contributions in this paper: 1) we present a comprehensive optimization method to arrive at the spatial and spectral layout of the color filter array of a GAP camera. 2) We develop a novel algorithm for reconstructing the under-sampled channels of the image while minimizing aliasing artifacts. 3) We demonstrate how the user can capture a single image and then control the tradeoff of spatial resolution to generate a variety of images, including monochrome, high dynamic range (HDR) monochrome, RGB, HDR RGB, and multispectral images. 4) Finally, the performance of our GAP camera has been verified using extensive simulations that use multispectral images of real world scenes. A large database of these multispectral images has been made available at http://www1.cs.columbia.edu/CAVE/projects/gap_camera/ for use by the research community.
Using articulated scene models for dynamic 3d scene analysis in vista spaces
NASA Astrophysics Data System (ADS)
Beuter, Niklas; Swadzba, Agnes; Kummert, Franz; Wachsmuth, Sven
2010-09-01
In this paper we describe an efficient but detailed new approach to analyze complex dynamic scenes directly in 3D. The arising information is important for mobile robots to solve tasks in the area of household robotics. In our work a mobile robot builds an articulated scene model by observing the environment in the visual field or rather in the so-called vista space. The articulated scene model consists of essential knowledge about the static background, about autonomously moving entities like humans or robots and finally, in contrast to existing approaches, information about articulated parts. These parts describe movable objects like chairs, doors or other tangible entities, which could be moved by an agent. The combination of the static scene, the self-moving entities and the movable objects in one articulated scene model enhances the calculation of each single part. The reconstruction process for parts of the static scene benefits from removal of the dynamic parts and in turn, the moving parts can be extracted more easily through the knowledge about the background. In our experiments we show, that the system delivers simultaneously an accurate static background model, moving persons and movable objects. This information of the articulated scene model enables a mobile robot to detect and keep track of interaction partners, to navigate safely through the environment and finally, to strengthen the interaction with the user through the knowledge about the 3D articulated objects and 3D scene analysis. [Figure not available: see fulltext.
Mizuhara, Hiroaki; Sato, Naoyuki; Yamaguchi, Yoko
2015-05-01
Neural oscillations are crucial for revealing dynamic cortical networks and for serving as a possible mechanism of inter-cortical communication, especially in association with mnemonic function. The interplay of the slow and fast oscillations might dynamically coordinate the mnemonic cortical circuits to rehearse stored items during working memory retention. We recorded simultaneous EEG-fMRI during a working memory task involving a natural scene to verify whether the cortical networks emerge with the neural oscillations for memory of the natural scene. The slow EEG power was enhanced in association with the better accuracy of working memory retention, and accompanied cortical activities in the mnemonic circuits for the natural scene. Fast oscillation showed a phase-amplitude coupling to the slow oscillation, and its power was tightly coupled with the cortical activities for representing the visual images of natural scenes. The mnemonic cortical circuit with the slow neural oscillations would rehearse the distributed natural scene representations with the fast oscillation for working memory retention. The coincidence of the natural scene representations could be obtained by the slow oscillation phase to create a coherent whole of the natural scene in the working memory. Copyright © 2015 Elsevier Inc. All rights reserved.
Visual Acuity Using Head-fixed Displays During Passive Self and Surround Motion
NASA Technical Reports Server (NTRS)
Wood, Scott J.; Black, F. Owen; Stallings, Valerie; Peters, Brian
2007-01-01
The ability to read head-fixed displays on various motion platforms requires the suppression of vestibulo-ocular reflexes. This study examined dynamic visual acuity while viewing a head-fixed display during different self and surround rotation conditions. Twelve healthy subjects were asked to report the orientation of Landolt C optotypes presented on a micro-display fixed to a rotating chair at 50 cm distance. Acuity thresholds were determined by the lowest size at which the subjects correctly identified 3 of 5 optotype orientations at peak velocity. Visual acuity was compared across four different conditions, each tested at 0.05 and 0.4 Hz (peak amplitude of 57 deg/s). The four conditions included: subject rotated in semi-darkness (i.e., limited to background illumination of the display), subject stationary while visual scene rotated, subject rotated around a stationary visual background, and both subject and visual scene rotated together. Visual acuity performance was greatest when the subject rotated around a stationary visual background; i.e., when both vestibular and visual inputs provided concordant information about the motion. Visual acuity performance was most reduced when the subject and visual scene rotated together; i.e., when the visual scene provided discordant information about the motion. Ranges of 4-5 logMAR step sizes across the conditions indicated the acuity task was sufficient to discriminate visual performance levels. The background visual scene can influence the ability to read head-fixed displays during passive motion disturbances. Dynamic visual acuity using head-fixed displays can provide an operationally relevant screening tool for visual performance during exposure to novel acceleration environments.
NASA Astrophysics Data System (ADS)
Graham, James; Ternovskiy, Igor V.
2013-06-01
We applied a two stage unsupervised hierarchical learning system to model complex dynamic surveillance and cyber space monitoring systems using a non-commercial version of the NeoAxis visualization software. The hierarchical scene learning and recognition approach is based on hierarchical expectation maximization, and was linked to a 3D graphics engine for validation of learning and classification results and understanding the human - autonomous system relationship. Scene recognition is performed by taking synthetically generated data and feeding it to a dynamic logic algorithm. The algorithm performs hierarchical recognition of the scene by first examining the features of the objects to determine which objects are present, and then determines the scene based on the objects present. This paper presents a framework within which low level data linked to higher-level visualization can provide support to a human operator and be evaluated in a detailed and systematic way.
Guided filter-based fusion method for multiexposure images
NASA Astrophysics Data System (ADS)
Hou, Xinglin; Luo, Haibo; Qi, Feng; Zhou, Peipei
2016-11-01
It is challenging to capture a high-dynamic range (HDR) scene using a low-dynamic range camera. A weighted sum-based image fusion (IF) algorithm is proposed so as to express an HDR scene with a high-quality image. This method mainly includes three parts. First, two image features, i.e., gradients and well-exposedness are measured to estimate the initial weight maps. Second, the initial weight maps are refined by a guided filter, in which the source image is considered as the guidance image. This process could reduce the noise in initial weight maps and preserve more texture consistent with the original images. Finally, the fused image is constructed by a weighted sum of source images in the spatial domain. The main contributions of this method are the estimation of the initial weight maps and the appropriate use of the guided filter-based weight maps refinement. It provides accurate weight maps for IF. Compared to traditional IF methods, this algorithm avoids image segmentation, combination, and the camera response curve calibration. Furthermore, experimental results demonstrate the superiority of the proposed method in both subjective and objective evaluations.
The Dynamic Photometric Stereo Method Using a Multi-Tap CMOS Image Sensor †
Yoda, Takuya; Nagahara, Hajime; Taniguchi, Rin-ichiro; Kagawa, Keiichiro; Yasutomi, Keita; Kawahito, Shoji
2018-01-01
The photometric stereo method enables estimation of surface normals from images that have been captured using different but known lighting directions. The classical photometric stereo method requires at least three images to determine the normals in a given scene. However, this method cannot be applied to dynamic scenes because it is assumed that the scene remains static while the required images are captured. In this work, we present a dynamic photometric stereo method for estimation of the surface normals in a dynamic scene. We use a multi-tap complementary metal-oxide-semiconductor (CMOS) image sensor to capture the input images required for the proposed photometric stereo method. This image sensor can divide the electrons from the photodiode from a single pixel into the different taps of the exposures and can thus capture multiple images under different lighting conditions with almost identical timing. We implemented a camera lighting system and created a software application to enable estimation of the normal map in real time. We also evaluated the accuracy of the estimated surface normals and demonstrated that our proposed method can estimate the surface normals of dynamic scenes. PMID:29510599
Temporal and spatial neural dynamics in the perception of basic emotions from complex scenes
Costa, Tommaso; Cauda, Franco; Crini, Manuella; Tatu, Mona-Karina; Celeghin, Alessia; de Gelder, Beatrice
2014-01-01
The different temporal dynamics of emotions are critical to understand their evolutionary role in the regulation of interactions with the surrounding environment. Here, we investigated the temporal dynamics underlying the perception of four basic emotions from complex scenes varying in valence and arousal (fear, disgust, happiness and sadness) with the millisecond time resolution of Electroencephalography (EEG). Event-related potentials were computed and each emotion showed a specific temporal profile, as revealed by distinct time segments of significant differences from the neutral scenes. Fear perception elicited significant activity at the earliest time segments, followed by disgust, happiness and sadness. Moreover, fear, disgust and happiness were characterized by two time segments of significant activity, whereas sadness showed only one long-latency time segment of activity. Multidimensional scaling was used to assess the correspondence between neural temporal dynamics and the subjective experience elicited by the four emotions in a subsequent behavioral task. We found a high coherence between these two classes of data, indicating that psychological categories defining emotions have a close correspondence at the brain level in terms of neural temporal dynamics. Finally, we localized the brain regions of time-dependent activity for each emotion and time segment with the low-resolution brain electromagnetic tomography. Fear and disgust showed widely distributed activations, predominantly in the right hemisphere. Happiness activated a number of areas mostly in the left hemisphere, whereas sadness showed a limited number of active areas at late latency. The present findings indicate that the neural signature of basic emotions can emerge as the byproduct of dynamic spatiotemporal brain networks as investigated with millisecond-range resolution, rather than in time-independent areas involved uniquely in the processing one specific emotion. PMID:24214921
Developmental changes in attention to faces and bodies in static and dynamic scenes.
Stoesz, Brenda M; Jakobson, Lorna S
2014-01-01
Typically developing individuals show a strong visual preference for faces and face-like stimuli; however, this may come at the expense of attending to bodies or to other aspects of a scene. The primary goal of the present study was to provide additional insight into the development of attentional mechanisms that underlie perception of real people in naturalistic scenes. We examined the looking behaviors of typical children, adolescents, and young adults as they viewed static and dynamic scenes depicting one or more people. Overall, participants showed a bias to attend to faces more than on other parts of the scenes. Adding motion cues led to a reduction in the number, but an increase in the average duration of face fixations in single-character scenes. When multiple characters appeared in a scene, motion-related effects were attenuated and participants shifted their gaze from faces to bodies, or made off-screen glances. Children showed the largest effects related to the introduction of motion cues or additional characters, suggesting that they find dynamic faces difficult to process, and are especially prone to look away from faces when viewing complex social scenes-a strategy that could reduce the cognitive and the affective load imposed by having to divide one's attention between multiple faces. Our findings provide new insights into the typical development of social attention during natural scene viewing, and lay the foundation for future work examining gaze behaviors in typical and atypical development.
A detail enhancement and dynamic range adjustment algorithm for high dynamic range images
NASA Astrophysics Data System (ADS)
Xu, Bo; Wang, Huachuang; Liang, Mingtao; Yu, Cong; Hu, Jinlong; Cheng, Hua
2014-08-01
Although high dynamic range (HDR) images contain large amounts of information, they have weak texture and low contrast. What's more, these images are difficult to be reproduced on low dynamic range displaying mediums. If much more information is to be acquired when these images are displayed on PCs, some specific transforms, such as compressing the dynamic range, enhancing the portions of little difference in original contrast and highlighting the texture details on the premise of keeping the parts of large contrast, are needed. To this ends, a multi-scale guided filter enhancement algorithm which derives from the single-scale guided filter based on the analysis of non-physical model is proposed in this paper. Firstly, this algorithm decomposes the original HDR images into base image and detail images of different scales, and then it adaptively selects a transform function which acts on the enhanced detail images and original images. By comparing the treatment effects of HDR images and low dynamic range (LDR) images of different scene features, it proves that this algorithm, on the basis of maintaining the hierarchy and texture details of images, not only improves the contrast and enhances the details of images, but also adjusts the dynamic range well. Thus, it is much suitable for human observation or analytical processing of machines.
Implication of high dynamic range and wide color gamut content distribution
NASA Astrophysics Data System (ADS)
Lu, Taoran; Pu, Fangjun; Yin, Peng; Chen, Tao; Husak, Walt
2015-09-01
High Dynamic Range (HDR) and Wider Color Gamut (WCG) content represents a greater range of luminance levels and a more complete reproduction of colors found in real-world scenes. The current video distribution environments deliver Standard Dynamic Range (SDR) signal. Therefore, there might be some significant implication on today's end-to-end ecosystem from content creation to distribution and finally to consumption. For SDR content, the common practice is to apply compression on Y'CbCr 4:2:0 using gamma transfer function and non-constant luminance 4:2:0 chroma subsampling. For HDR and WCG content, it is desirable to examine if such signal format still works well for compression, and it is interesting to know if the overall system performance can be further improved by exploring different signal formats and processing workflows. In this paper, we will provide some of our insight into those problems.
High-dynamic-range imaging for cloud segmentation
NASA Astrophysics Data System (ADS)
Dev, Soumyabrata; Savoy, Florian M.; Lee, Yee Hui; Winkler, Stefan
2018-04-01
Sky-cloud images obtained from ground-based sky cameras are usually captured using a fisheye lens with a wide field of view. However, the sky exhibits a large dynamic range in terms of luminance, more than a conventional camera can capture. It is thus difficult to capture the details of an entire scene with a regular camera in a single shot. In most cases, the circumsolar region is overexposed, and the regions near the horizon are underexposed. This renders cloud segmentation for such images difficult. In this paper, we propose HDRCloudSeg - an effective method for cloud segmentation using high-dynamic-range (HDR) imaging based on multi-exposure fusion. We describe the HDR image generation process and release a new database to the community for benchmarking. Our proposed approach is the first using HDR radiance maps for cloud segmentation and achieves very good results.
Integration of an open interface PC scene generator using COTS DVI converter hardware
NASA Astrophysics Data System (ADS)
Nordland, Todd; Lyles, Patrick; Schultz, Bret
2006-05-01
Commercial-Off-The-Shelf (COTS) personal computer (PC) hardware is increasingly capable of computing high dynamic range (HDR) scenes for military sensor testing at high frame rates. New electro-optical and infrared (EO/IR) scene projectors feature electrical interfaces that can accept the DVI output of these PC systems. However, military Hardware-in-the-loop (HWIL) facilities such as those at the US Army Aviation and Missile Research Development and Engineering Center (AMRDEC) utilize a sizeable inventory of existing projection systems that were designed to use the Silicon Graphics Incorporated (SGI) digital video port (DVP, also known as DVP2 or DD02) interface. To mate the new DVI-based scene generation systems to these legacy projection systems, CG2 Inc., a Quantum3D Company (CG2), has developed a DVI-to-DVP converter called Delta DVP. This device takes progressive scan DVI input, converts it to digital parallel data, and combines and routes color components to derive a 16-bit wide luminance channel replicated on a DVP output interface. The HWIL Functional Area of AMRDEC has developed a suite of modular software to perform deterministic real-time, wave band-specific rendering of sensor scenes, leveraging the features of commodity graphics hardware and open source software. Together, these technologies enable sensor simulation and test facilities to integrate scene generation and projection components with diverse pedigrees.
Liquid crystal modulator with ultra-wide dynamic range and adjustable driving voltage.
Wang, Xing-jun; Huang, Zhang-di; Feng, Jing; Chen, Xiang-fei; Liang, Xiao; Lu, Yan-qing
2008-08-18
We demonstrated a reflective-type liquid crystal (LC) intensity modulator in 1550 nm telecomm band. An effective way to compensate the residual phase of a LC cell is proposed. With the adjustment of a true zero-order quarter wave plate and enhanced by total internal reflection induced birefringence, over 53 dB dynamic range was achieved, which is much desired for some high-end optical communication, infrared scene projection applications. In addition, the driving voltages were decreased and adjustable. Mechanical and spectral tolerance measurements show that our LC modulator is quite stable. Further applications of our experimental setup were discussed including bio-sensors and high speed modulators.
Design and fabrication of an autonomous rendezvous and docking sensor using off-the-shelf hardware
NASA Technical Reports Server (NTRS)
Grimm, Gary E.; Bryan, Thomas C.; Howard, Richard T.; Book, Michael L.
1991-01-01
NASA Marshall Space Flight Center (MSFC) has developed and tested an engineering model of an automated rendezvous and docking sensor system composed of a video camera ringed with laser diodes at two wavelengths and a standard remote manipulator system target that has been modified with retro-reflective tape and 830 and 780 mm optical filters. TRW has provided additional engineering analysis, design, and manufacturing support, resulting in a robust, low cost, automated rendezvous and docking sensor design. We have addressed the issue of space qualification using off-the-shelf hardware components. We have also addressed the performance problems of increased signal to noise ratio, increased range, increased frame rate, graceful degradation through component redundancy, and improved range calibration. Next year, we will build a breadboard of this sensor. The phenomenology of the background scene of a target vehicle as viewed against earth and space backgrounds under various lighting conditions will be simulated using the TRW Dynamic Scene Generator Facility (DSGF). Solar illumination angles of the target vehicle and candidate docking target ranging from eclipse to full sun will be explored. The sensor will be transportable for testing at the MSFC Flight Robotics Laboratory (EB24) using the Dynamic Overhead Telerobotic Simulator (DOTS).
Robotic vision techniques for space operations
NASA Technical Reports Server (NTRS)
Krishen, Kumar
1994-01-01
Automation and robotics for space applications are being pursued for increased productivity, enhanced reliability, increased flexibility, higher safety, and for the automation of time-consuming tasks and those activities which are beyond the capacity of the crew. One of the key functional elements of an automated robotic system is sensing and perception. As the robotics era dawns in space, vision systems will be required to provide the key sensory data needed for multifaceted intelligent operations. In general, the three-dimensional scene/object description, along with location, orientation, and motion parameters will be needed. In space, the absence of diffused lighting due to a lack of atmosphere gives rise to: (a) high dynamic range (10(exp 8)) of scattered sunlight intensities, resulting in very high contrast between shadowed and specular portions of the scene; (b) intense specular reflections causing target/scene bloom; and (c) loss of portions of the image due to shadowing and presence of stars, Earth, Moon, and other space objects in the scene. In this work, developments for combating the adverse effects described earlier and for enhancing scene definition are discussed. Both active and passive sensors are used. The algorithm for selecting appropriate wavelength, polarization, look angle of vision sensors is based on environmental factors as well as the properties of the target/scene which are to be perceived. The environment is characterized on the basis of sunlight and other illumination incident on the target/scene and the temperature profiles estimated on the basis of the incident illumination. The unknown geometrical and physical parameters are then derived from the fusion of the active and passive microwave, infrared, laser, and optical data.
Color appearance and color rendering of HDR scenes: an experiment
NASA Astrophysics Data System (ADS)
Parraman, Carinna; Rizzi, Alessandro; McCann, John J.
2009-01-01
In order to gain a deeper understanding of the appearance of coloured objects in a three-dimensional scene, the research introduces a multidisciplinary experimental approach. The experiment employed two identical 3-D Mondrians, which were viewed and compared side by side. Each scene was subjected to different lighting conditions. First, we used an illumination cube to diffuse the light and illuminate all the objects from each direction. This produced a low-dynamicrange (LDR) image of the 3-D Mondrian scene. Second, in order to make a high-dynamic range (HDR) image of the same objects, we used a directional 150W spotlight and an array of WLEDs assembled in a flashlight. The scenes were significant as each contained exactly the same three-dimensional painted colour blocks that were arranged in the same position in the still life. The blocks comprised 6 hue colours and 5 tones from white to black. Participants from the CREATE project were asked to consider the change in the appearance of a selection of colours according to lightness, hue, and chroma, and to rate how the change in illumination affected appearance. We measured the light coming to the eye from still-life surfaces with a colorimeter (Yxy). We captured the scene radiance using multiple exposures with a number of different cameras. We have begun a programme of digital image processing of these scene capture methods. This multi-disciplinary programme continues until 2010, so this paper is an interim report on the initial phases and a description of the ongoing project.
Fixed Pattern Noise pixel-wise linear correction for crime scene imaging CMOS sensor
NASA Astrophysics Data System (ADS)
Yang, Jie; Messinger, David W.; Dube, Roger R.; Ientilucci, Emmett J.
2017-05-01
Filtered multispectral imaging technique might be a potential method for crime scene documentation and evidence detection due to its abundant spectral information as well as non-contact and non-destructive nature. Low-cost and portable multispectral crime scene imaging device would be highly useful and efficient. The second generation crime scene imaging system uses CMOS imaging sensor to capture spatial scene and bandpass Interference Filters (IFs) to capture spectral information. Unfortunately CMOS sensors suffer from severe spatial non-uniformity compared to CCD sensors and the major cause is Fixed Pattern Noise (FPN). IFs suffer from "blue shift" effect and introduce spatial-spectral correlated errors. Therefore, Fixed Pattern Noise (FPN) correction is critical to enhance crime scene image quality and is also helpful for spatial-spectral noise de-correlation. In this paper, a pixel-wise linear radiance to Digital Count (DC) conversion model is constructed for crime scene imaging CMOS sensor. Pixel-wise conversion gain Gi,j and Dark Signal Non-Uniformity (DSNU) Zi,j are calculated. Also, conversion gain is divided into four components: FPN row component, FPN column component, defects component and effective photo response signal component. Conversion gain is then corrected to average FPN column and row components and defects component so that the sensor conversion gain is uniform. Based on corrected conversion gain and estimated image incident radiance from the reverse of pixel-wise linear radiance to DC model, corrected image spatial uniformity can be enhanced to 7 times as raw image, and the bigger the image DC value within its dynamic range, the better the enhancement.
Mender, Bedeho M W; Stringer, Simon M
2015-01-01
We propose and examine a model for how perisaccadic visual receptive field dynamics, observed in a range of primate brain areas such as LIP, FEF, SC, V3, V3A, V2, and V1, may develop through a biologically plausible process of unsupervised visually guided learning. These dynamics are associated with remapping, which is the phenomenon where receptive fields anticipate the consequences of saccadic eye movements. We find that a neural network model using a local associative synaptic learning rule, when exposed to visual scenes in conjunction with saccades, can account for a range of associated phenomena. In particular, our model demonstrates predictive and pre-saccadic remapping, responsiveness shifts around the time of saccades, and remapping from multiple directions.
Mender, Bedeho M. W.; Stringer, Simon M.
2015-01-01
We propose and examine a model for how perisaccadic visual receptive field dynamics, observed in a range of primate brain areas such as LIP, FEF, SC, V3, V3A, V2, and V1, may develop through a biologically plausible process of unsupervised visually guided learning. These dynamics are associated with remapping, which is the phenomenon where receptive fields anticipate the consequences of saccadic eye movements. We find that a neural network model using a local associative synaptic learning rule, when exposed to visual scenes in conjunction with saccades, can account for a range of associated phenomena. In particular, our model demonstrates predictive and pre-saccadic remapping, responsiveness shifts around the time of saccades, and remapping from multiple directions. PMID:25717301
Fast exposure time decision in multi-exposure HDR imaging
NASA Astrophysics Data System (ADS)
Piao, Yongjie; Jin, Guang
2012-10-01
Currently available imaging and display system exists the problem of insufficient dynamic range, and the system cannot restore all the information for an high dynamic range (HDR) scene. The number of low dynamic range(LDR) image samples and fastness of exposure time decision impacts the real-time performance of the system dramatically. In order to realize a real-time HDR video acquisition system, this paper proposed a fast and robust method for exposure time selection in under and over exposure area which is based on system response function. The method utilized the monotony of the imaging system. According to this characteristic the exposure time is adjusted to an initial value to make the median value of the image equals to the middle value of the system output range; then adjust the exposure time to make the pixel value on two sides of histogram be the middle value of the system output range. Thus three low dynamic range images are acquired. Experiments show that the proposed method for adjusting the initial exposure time can converge in two iterations which is more fast and stable than average gray control method. As to the exposure time adjusting in under and over exposed area, the proposed method can use the dynamic range of the system more efficiently than fixed exposure time method.
The Ansel Adams zone system: HDR capture and range compression by chemical processing
NASA Astrophysics Data System (ADS)
McCann, John J.
2010-02-01
We tend to think of digital imaging and the tools of PhotoshopTM as a new phenomenon in imaging. We are also familiar with multiple-exposure HDR techniques intended to capture a wider range of scene information, than conventional film photography. We know about tone-scale adjustments to make better pictures. We tend to think of everyday, consumer, silver-halide photography as a fixed window of scene capture with a limited, standard range of response. This description of photography is certainly true, between 1950 and 2000, for instant films and negatives processed at the drugstore. These systems had fixed dynamic range and fixed tone-scale response to light. All pixels in the film have the same response to light, so the same light exposure from different pixels was rendered as the same film density. Ansel Adams, along with Fred Archer, formulated the Zone System, staring in 1940. It was earlier than the trillions of consumer photos in the second half of the 20th century, yet it was much more sophisticated than today's digital techniques. This talk will describe the chemical mechanisms of the zone system in the parlance of digital image processing. It will describe the Zone System's chemical techniques for image synthesis. It also discusses dodging and burning techniques to fit the HDR scene into the LDR print. Although current HDR imaging shares some of the Zone System's achievements, it usually does not achieve all of them.
An Integrated Tone Mapping for High Dynamic Range Image Visualization
NASA Astrophysics Data System (ADS)
Liang, Lei; Pan, Jeng-Shyang; Zhuang, Yongjun
2018-01-01
There are two type tone mapping operators for high dynamic range (HDR) image visualization. HDR image mapped by perceptual operators have strong sense of reality, but will lose local details. Empirical operators can maximize local detail information of HDR image, but realism is not strong. A common tone mapping operator suitable for all applications is not available. This paper proposes a novel integrated tone mapping framework which can achieve conversion between empirical operators and perceptual operators. In this framework, the empirical operator is rendered based on improved saliency map, which simulates the visual attention mechanism of the human eye to the natural scene. The results of objective evaluation prove the effectiveness of the proposed solution.
Modeling repetitive motions using structured light.
Xu, Yi; Aliaga, Daniel G
2010-01-01
Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dynamic scenes. If the states or poses of the dynamic object repeat often during a sequence (but not necessarily periodically), we call such a repetitive motion. There are many objects, such as toys, machines, and humans, undergoing repetitive motions. Our key observation is that when a motion-state repeats, we can sample the scene under the same motion state again but using a different set of parameters; thus, providing more information of each motion state. This enables robustly acquiring dense 3D information difficult for objects with repetitive motions using only simple hardware. After the motion sequence, we group temporally disjoint observations of the same motion state together and produce a smooth space-time reconstruction of the scene. Effectively, the dynamic scene modeling problem is converted to a series of static scene reconstructions, which are easier to tackle. The varying sampling parameters can be, for example, structured-light patterns, illumination directions, and viewpoints resulting in different modeling techniques. Based on this observation, we present an image-based motion-state framework and demonstrate our paradigm using either a synchronized or an unsynchronized structured-light acquisition method.
Manipulating the content of dynamic natural scenes to characterize response in human MT/MST.
Durant, Szonya; Wall, Matthew B; Zanker, Johannes M
2011-09-09
Optic flow is one of the most important sources of information for enabling human navigation through the world. A striking finding from single-cell studies in monkeys is the rapid saturation of response of MT/MST areas with the density of optic flow type motion information. These results are reflected psychophysically in human perception in the saturation of motion aftereffects. We began by comparing responses to natural optic flow scenes in human visual brain areas to responses to the same scenes with inverted contrast (photo negative). This changes scene familiarity while preserving local motion signals. This manipulation had no effect; however, the response was only correlated with the density of local motion (calculated by a motion correlation model) in V1, not in MT/MST. To further investigate this, we manipulated the visible proportion of natural dynamic scenes and found that areas MT and MST did not increase in response over a 16-fold increase in the amount of information presented, i.e., response had saturated. This makes sense in light of the sparseness of motion information in natural scenes, suggesting that the human brain is well adapted to exploit a small amount of dynamic signal and extract information important for survival.
Gloss discrimination and eye movements
NASA Astrophysics Data System (ADS)
Phillips, Jonathan B.; Ferwerda, James A.; Nunziata, Ann
2010-02-01
Human observers are able to make fine discriminations of surface gloss. What cues are they using to perform this task? In previous studies, we identified two reflection-related cues-the contrast of the reflected image (c, contrast gloss) and the sharpness of reflected image (d, distinctness-of-image gloss)--but these were for objects rendered in standard dynamic range (SDR) images with compressed highlights. In ongoing work, we are studying the effects of image dynamic range on perceived gloss, comparing high dynamic range (HDR) images with accurate reflections and SDR images with compressed reflections. In this paper, we first present the basic findings of this gloss discrimination study then present an analysis of eye movement recordings that show where observers were looking during the gloss discrimination task. The results indicate that: 1) image dynamic range has significant influence on perceived gloss, with surfaces presented in HDR images being seen as glossier and more discriminable than their SDR counterparts; 2) observers look at both light source highlights and environmental interreflections when judging gloss; and 3) both of these results are modulated by surface geometry and scene illumination.
Sensor fusion of range and reflectance data for outdoor scene analysis
NASA Technical Reports Server (NTRS)
Kweon, In SO; Hebvert, Martial; Kanade, Takeo
1988-01-01
In recognizing objects in an outdoor scene, range and reflectance (or color) data provide complementary information. Results of experiments in recognizing outdoor scenes containing roads, trees, and cars are presented. The recognition program uses range and reflectance data obtained by a scanning laser range finder, as well as color data from a color TV camera. After segmentation of each image into primitive regions, models of objects are matched using various properties.
Robust tracking of respiratory rate in high-dynamic range scenes using mobile thermal imaging
Cho, Youngjun; Julier, Simon J.; Marquardt, Nicolai; Bianchi-Berthouze, Nadia
2017-01-01
The ability to monitor the respiratory rate, one of the vital signs, is extremely important for the medical treatment, healthcare and fitness sectors. In many situations, mobile methods, which allow users to undertake everyday activities, are required. However, current monitoring systems can be obtrusive, requiring users to wear respiration belts or nasal probes. Alternatively, contactless digital image sensor based remote-photoplethysmography (PPG) can be used. However, remote PPG requires an ambient source of light, and does not work properly in dark places or under varying lighting conditions. Recent advances in thermographic systems have shrunk their size, weight and cost, to the point where it is possible to create smart-phone based respiration rate monitoring devices that are not affected by lighting conditions. However, mobile thermal imaging is challenged in scenes with high thermal dynamic ranges (e.g. due to the different environmental temperature distributions indoors and outdoors). This challenge is further amplified by general problems such as motion artifacts and low spatial resolution, leading to unreliable breathing signals. In this paper, we propose a novel and robust approach for respiration tracking which compensates for the negative effects of variations in the ambient temperature and motion artifacts and can accurately extract breathing rates in highly dynamic thermal scenes. The approach is based on tracking the nostril of the user and using local temperature variations to infer inhalation and exhalation cycles. It has three main contributions. The first is a novel Optimal Quantization technique which adaptively constructs a color mapping of absolute temperature to improve segmentation, classification and tracking. The second is the Thermal Gradient Flow method that computes thermal gradient magnitude maps to enhance the accuracy of the nostril region tracking. Finally, we introduce the Thermal Voxel method to increase the reliability of the captured respiration signals compared to the traditional averaging method. We demonstrate the extreme robustness of our system to track the nostril-region and measure the respiratory rate by evaluating it during controlled respiration exercises in high thermal dynamic scenes (e.g. strong correlation (r = 0.9987) with the ground truth from the respiration-belt sensor). We also demonstrate how our algorithm outperformed standard algorithms in settings with different amounts of environmental thermal changes and human motion. We open the tracked ROI sequences of the datasets collected for these studies (i.e. under both controlled and unconstrained real-world settings) to the community to foster work in this area. PMID:29082079
Robust tracking of respiratory rate in high-dynamic range scenes using mobile thermal imaging.
Cho, Youngjun; Julier, Simon J; Marquardt, Nicolai; Bianchi-Berthouze, Nadia
2017-10-01
The ability to monitor the respiratory rate, one of the vital signs, is extremely important for the medical treatment, healthcare and fitness sectors. In many situations, mobile methods, which allow users to undertake everyday activities, are required. However, current monitoring systems can be obtrusive, requiring users to wear respiration belts or nasal probes. Alternatively, contactless digital image sensor based remote-photoplethysmography (PPG) can be used. However, remote PPG requires an ambient source of light, and does not work properly in dark places or under varying lighting conditions. Recent advances in thermographic systems have shrunk their size, weight and cost, to the point where it is possible to create smart-phone based respiration rate monitoring devices that are not affected by lighting conditions. However, mobile thermal imaging is challenged in scenes with high thermal dynamic ranges (e.g. due to the different environmental temperature distributions indoors and outdoors). This challenge is further amplified by general problems such as motion artifacts and low spatial resolution, leading to unreliable breathing signals. In this paper, we propose a novel and robust approach for respiration tracking which compensates for the negative effects of variations in the ambient temperature and motion artifacts and can accurately extract breathing rates in highly dynamic thermal scenes. The approach is based on tracking the nostril of the user and using local temperature variations to infer inhalation and exhalation cycles. It has three main contributions. The first is a novel Optimal Quantization technique which adaptively constructs a color mapping of absolute temperature to improve segmentation, classification and tracking. The second is the Thermal Gradient Flow method that computes thermal gradient magnitude maps to enhance the accuracy of the nostril region tracking. Finally, we introduce the Thermal Voxel method to increase the reliability of the captured respiration signals compared to the traditional averaging method. We demonstrate the extreme robustness of our system to track the nostril-region and measure the respiratory rate by evaluating it during controlled respiration exercises in high thermal dynamic scenes (e.g. strong correlation (r = 0.9987) with the ground truth from the respiration-belt sensor). We also demonstrate how our algorithm outperformed standard algorithms in settings with different amounts of environmental thermal changes and human motion. We open the tracked ROI sequences of the datasets collected for these studies (i.e. under both controlled and unconstrained real-world settings) to the community to foster work in this area.
Camera pose estimation for augmented reality in a small indoor dynamic scene
NASA Astrophysics Data System (ADS)
Frikha, Rawia; Ejbali, Ridha; Zaied, Mourad
2017-09-01
Camera pose estimation remains a challenging task for augmented reality (AR) applications. Simultaneous localization and mapping (SLAM)-based methods are able to estimate the six degrees of freedom camera motion while constructing a map of an unknown environment. However, these methods do not provide any reference for where to insert virtual objects since they do not have any information about scene structure and may fail in cases of occlusion of three-dimensional (3-D) map points or dynamic objects. This paper presents a real-time monocular piece wise planar SLAM method using the planar scene assumption. Using planar structures in the mapping process allows rendering virtual objects in a meaningful way on the one hand and improving the precision of the camera pose and the quality of 3-D reconstruction of the environment by adding constraints on 3-D points and poses in the optimization process on the other hand. We proposed to benefit from the 3-D planes rigidity motion in the tracking process to enhance the system robustness in the case of dynamic scenes. Experimental results show that using a constrained planar scene improves our system accuracy and robustness compared with the classical SLAM systems.
ERIC Educational Resources Information Center
Rice, Katherine; Moriuchi, Jennifer M.; Jones, Warren; Klin, Ami
2012-01-01
Objective: To examine patterns of variability in social visual engagement and their relationship to standardized measures of social disability in a heterogeneous sample of school-aged children with autism spectrum disorders (ASD). Method: Eye-tracking measures of visual fixation during free-viewing of dynamic social scenes were obtained for 109…
Research on hyperspectral dynamic scene and image sequence simulation
NASA Astrophysics Data System (ADS)
Sun, Dandan; Liu, Fang; Gao, Jiaobo; Sun, Kefeng; Hu, Yu; Li, Yu; Xie, Junhu; Zhang, Lei
2016-10-01
This paper presents a simulation method of hyperspectral dynamic scene and image sequence for hyperspectral equipment evaluation and target detection algorithm. Because of high spectral resolution, strong band continuity, anti-interference and other advantages, in recent years, hyperspectral imaging technology has been rapidly developed and is widely used in many areas such as optoelectronic target detection, military defense and remote sensing systems. Digital imaging simulation, as a crucial part of hardware in loop simulation, can be applied to testing and evaluation hyperspectral imaging equipment with lower development cost and shorter development period. Meanwhile, visual simulation can produce a lot of original image data under various conditions for hyperspectral image feature extraction and classification algorithm. Based on radiation physic model and material characteristic parameters this paper proposes a generation method of digital scene. By building multiple sensor models under different bands and different bandwidths, hyperspectral scenes in visible, MWIR, LWIR band, with spectral resolution 0.01μm, 0.05μm and 0.1μm have been simulated in this paper. The final dynamic scenes have high real-time and realistic, with frequency up to 100 HZ. By means of saving all the scene gray data in the same viewpoint image sequence is obtained. The analysis results show whether in the infrared band or the visible band, the grayscale variations of simulated hyperspectral images are consistent with the theoretical analysis results.
Moving through a multiplex holographic scene
NASA Astrophysics Data System (ADS)
Mrongovius, Martina
2013-02-01
This paper explores how movement can be used as a compositional element in installations of multiplex holograms. My holographic images are created from montages of hand-held video and photo-sequences. These spatially dynamic compositions are visually complex but anchored to landmarks and hints of the capturing process - such as the appearance of the photographer's shadow - to establish a sense of connection to the holographic scene. Moving around in front of the hologram, the viewer animates the holographic scene. A perception of motion then results from the viewer's bodily awareness of physical motion and the visual reading of dynamics within the scene or movement of perspective through a virtual suggestion of space. By linking and transforming the physical motion of the viewer with the visual animation, the viewer's bodily awareness - including proprioception, balance and orientation - play into the holographic composition. How multiplex holography can be a tool for exploring coupled, cross-referenced and transformed perceptions of movement is demonstrated with a number of holographic image installations. Through this process I expanded my creative composition practice to consider how dynamic and spatial scenes can be conveyed through the fragmented view of a multiplex hologram. This body of work was developed through an installation art practice and was the basis of my recently completed doctoral thesis: 'The Emergent Holographic Scene — compositions of movement and affect using multiplex holographic images'.
ERIC Educational Resources Information Center
Rieger, Jochem W.; Kochy, Nick; Schalk, Franziska; Gruschow, Marcus; Heinze, Hans-Jochen
2008-01-01
The visual system rapidly extracts information about objects from the cluttered natural environment. In 5 experiments, the authors quantified the influence of orientation and semantics on the classification speed of objects in natural scenes, particularly with regard to object-context interactions. Natural scene photographs were presented in an…
S-NPP VIIRS thermal band spectral radiance performance through 18 months of operation on-orbit
NASA Astrophysics Data System (ADS)
Moeller, Chris; Tobin, Dave; Quinn, Greg
2013-09-01
The Suomi National Polar-orbiting Partnership (S-NPP) satellite, carrying the first Visible Infrared Imager Radiometer Suite (VIIRS) was successfully launched on October 28, 2011 with first light on November 21, 2011. The passive cryo-radiator cooler doors were opened on January 18, 2012 allowing the cold focal planes (S/MWIR and LWIR) to cool to the nominal operating temperature of 80K. After an early on-orbit functional checkout period, an intensive Cal/Val (ICV) phase has been underway. During the ICV, the VIIRS SDR performance for thermal emissive bands (TEB) has been under evaluation using on-orbit comparisons between VIIRS and the CrIS instrument on S-NPP, as well as VIIRS and the IASI instrument on MetOp-A. CrIS has spectral coverage of VIIRS bands M13, M15, M16, and I5 while IASI covers all VIIRS TEB. These comparisons largely verify that VIIRS TEB SDR are performing within or nearly within pre-launch requirements across the full dynamic range of these VIIRS bands, with the possible exception of warm scenes (<280 K) in band M12 as suggested by VIIRS-IASI comparisons. The comparisons with CrIS also indicate that the VIIRS Half Angle Mirror (HAM) reflectance versus scan (RVS) is well-characterized by virtue that the VIIRS-CrIS differences show little or no dependence on scan angle. The VIIRS-IASI and VIIRS-CrIS findings closely agree for bands M13, M15, and M16 for warm scenes but small offsets exist at cold scenes for M15, M16, and particularly M13. IASI comparisons also show that spectral out-of-band influence on the VIIRS SDR is <0.05 K for all bands across the full dynamic range with the exception of very cold scenes in Band M13 where the OOB influence reaches 0.10 K. TEB performance, outside of small adjustments to the SDR algorithm and supporting look-up tables, has been very stable through 18 months on-orbit. Preliminary analysis from an S-NPP underflight using a NASA ER-2 aircraft with the SHIS instrument (NIST-traceable source) confirms TEB SDR accuracy as compliant for a typical warm earth scene (285-290 K).
Electrostatic artificial eyelid actuator as an analog micromirror device
NASA Astrophysics Data System (ADS)
Goodwin, Scott H.; Dausch, David E.; Solomon, Steven L.; Lamvik, Michael K.
2005-05-01
An electrostatic MEMS actuator is described for use as an analog micromirror device (AMD) for high performance, broadband, hardware-in-the-loop (HWIL) scene generation. Current state-of-the-art technology is based on resistively heated pixel arrays. As these arrays drive to the higher scene temperatures required by missile defense scenarios, the power required to drive the large format resistive arrays will ultimately become prohibitive. Existing digital micromirrors (DMD) are, in principle, capable of generating the required scene irradiances, but suffer from limited dynamic range, resolution and flicker effects. An AMD would be free of these limitations, and so represents a viable alternative for high performance UV/VIS/IR scene generation. An electrostatic flexible film actuator technology, developed for use as "artificial eyelid" shutters for focal plane sensors to protect against damaging radiation, is suitable as an AMD for analog control of projection irradiance. In shutter applications, the artificial eyelid actuator contained radius of curvature as low as 25um and operated at high voltage (>200V). Recent testing suggests that these devices are capable of analog operation as reflective microcantilever mirrors appropriate for scene projector systems. In this case, the device would possess larger radius and operate at lower voltages (20-50V). Additionally, frame rates have been measured at greater than 5kHz for continuous operation. The paper will describe the artificial eyelid technology, preliminary measurements of analog test pixels, and design aspects related to application for scene projection systems. We believe this technology will enable AMD projectors with at least 5122 spatial resolution, non-temporally-modulated output, and pixel response times of <1.25ms.
A HWIL test facility of infrared imaging laser radar using direct signal injection
NASA Astrophysics Data System (ADS)
Wang, Qian; Lu, Wei; Wang, Chunhui; Wang, Qi
2005-01-01
Laser radar has been widely used these years and the hardware-in-the-loop (HWIL) testing of laser radar become important because of its low cost and high fidelity compare with On-the-Fly testing and whole digital simulation separately. Scene generation and projection two key technologies of hardware-in-the-loop testing of laser radar and is a complicated problem because the 3D images result from time delay. The scene generation process begins with the definition of the target geometry and reflectivity and range. The real-time 3D scene generation computer is a PC based hardware and the 3D target models were modeled using 3dsMAX. The scene generation software was written in C and OpenGL and is executed to extract the Z-buffer from the bit planes to main memory as range image. These pixels contain each target position x, y, z and its respective intensity and range value. Expensive optical injection technologies of scene projection such as LDP array, VCSEL array, DMD and associated scene generation is ongoing. But the optical scene projection is complicated and always unaffordable. In this paper a cheaper test facility was described that uses direct electronic injection to provide rang images for laser radar testing. The electronic delay and pulse shaping circuits inject the scenes directly into the seeker's signal processing unit.
Radiometric calibration of wide-field camera system with an application in astronomy
NASA Astrophysics Data System (ADS)
Vítek, Stanislav; Nasyrova, Maria; Stehlíková, Veronika
2017-09-01
Camera response function (CRF) is widely used for the description of the relationship between scene radiance and image brightness. Most common application of CRF is High Dynamic Range (HDR) reconstruction of the radiance maps of imaged scenes from a set of frames with different exposures. The main goal of this work is to provide an overview of CRF estimation algorithms and compare their outputs with results obtained under laboratory conditions. These algorithms, typically designed for multimedia content, are unfortunately quite useless with astronomical image data, mostly due to their nature (blur, noise, and long exposures). Therefore, we propose an optimization of selected methods to use in an astronomical imaging application. Results are experimentally verified on the wide-field camera system using Digital Single Lens Reflex (DSLR) camera.
Cichy, Radoslaw Martin; Khosla, Aditya; Pantazis, Dimitrios; Oliva, Aude
2017-01-01
Human scene recognition is a rapid multistep process evolving over time from single scene image to spatial layout processing. We used multivariate pattern analyses on magnetoencephalography (MEG) data to unravel the time course of this cortical process. Following an early signal for lower-level visual analysis of single scenes at ~100 ms, we found a marker of real-world scene size, i.e. spatial layout processing, at ~250 ms indexing neural representations robust to changes in unrelated scene properties and viewing conditions. For a quantitative model of how scene size representations may arise in the brain, we compared MEG data to a deep neural network model trained on scene classification. Representations of scene size emerged intrinsically in the model, and resolved emerging neural scene size representation. Together our data provide a first description of an electrophysiological signal for layout processing in humans, and suggest that deep neural networks are a promising framework to investigate how spatial layout representations emerge in the human brain. PMID:27039703
Research on hyperspectral dynamic scene and image sequence simulation
NASA Astrophysics Data System (ADS)
Sun, Dandan; Gao, Jiaobo; Sun, Kefeng; Hu, Yu; Li, Yu; Xie, Junhu; Zhang, Lei
2016-10-01
This paper presents a simulation method of hyper-spectral dynamic scene and image sequence for hyper-spectral equipment evaluation and target detection algorithm. Because of high spectral resolution, strong band continuity, anti-interference and other advantages, in recent years, hyper-spectral imaging technology has been rapidly developed and is widely used in many areas such as optoelectronic target detection, military defense and remote sensing systems. Digital imaging simulation, as a crucial part of hardware in loop simulation, can be applied to testing and evaluation hyper-spectral imaging equipment with lower development cost and shorter development period. Meanwhile, visual simulation can produce a lot of original image data under various conditions for hyper-spectral image feature extraction and classification algorithm. Based on radiation physic model and material characteristic parameters this paper proposes a generation method of digital scene. By building multiple sensor models under different bands and different bandwidths, hyper-spectral scenes in visible, MWIR, LWIR band, with spectral resolution 0.01μm, 0.05μm and 0.1μm have been simulated in this paper. The final dynamic scenes have high real-time and realistic, with frequency up to 100 HZ. By means of saving all the scene gray data in the same viewpoint image sequence is obtained. The analysis results show whether in the infrared band or the visible band, the grayscale variations of simulated hyper-spectral images are consistent with the theoretical analysis results.
NASA Astrophysics Data System (ADS)
Wu, Hai-ying; Zhang, San-xi; Liu, Biao; Yue, Peng; Weng, Ying-hui
2018-02-01
The photoelectric theodolite is an important scheme to realize the tracking, detection, quantitative measurement and performance evaluation of weapon systems in ordnance test range. With the improvement of stability requirements for target tracking in complex environment, infrared scene simulation with high sense of reality and complex interference has become an indispensable technical way to evaluate the track performance of photoelectric theodolite. And the tail flame is the most important infrared radiation source of the weapon system. The dynamic tail flame with high reality is a key element for the photoelectric theodolite infrared scene simulation and imaging tracking test. In this paper, an infrared simulation method for the full-path tracking of tail flame by photoelectric theodolite is proposed aiming at the faint boundary, irregular, multi-regulated points. In this work, real tail images are employed. Simultaneously, infrared texture conversion technology is used to generate DDS texture for a particle system map. Thus, dynamic real-time tail flame simulation results with high fidelity from the theodolite perspective can be gained in the tracking process.
Real-time detection of moving objects from moving vehicles using dense stereo and optical flow
NASA Technical Reports Server (NTRS)
Talukder, Ashit; Matthies, Larry
2004-01-01
Dynamic scene perception is very important for autonomous vehicles operating around other moving vehicles and humans. Most work on real-time object tracking from moving platforms has used sparse features or assumed flat scene structures. We have recently extended a real-time, dense stereo system to include realtime, dense optical flow, enabling more comprehensive dynamic scene analysis. We describe algorithms to robustly estimate 6-DOF robot egomotion in the presence of moving objects using dense flow and dense stereo. We then use dense stereo and egomotion estimates to identify & other moving objects while the robot itself is moving. We present results showing accurate egomotion estimation and detection of moving people and vehicles under general 6-DOF motion of the robot and independently moving objects. The system runs at 18.3 Hz on a 1.4 GHz Pentium M laptop, computing 160x120 disparity maps and optical flow fields, egomotion, and moving object segmentation. We believe this is a significant step toward general unconstrained dynamic scene analysis for mobile robots, as well as for improved position estimation where GPS is unavailable.
Real-time detection of moving objects from moving vehicles using dense stereo and optical flow
NASA Technical Reports Server (NTRS)
Talukder, Ashit; Matthies, Larry
2004-01-01
Dynamic scene perception is very important for autonomous vehicles operating around other moving vehicles and humans. Most work on real-time object tracking from moving platforms has used sparse features or assumed flat scene structures. We have recently extended a real-time, dense stereo system to include real-time, dense optical flow, enabling more comprehensive dynamic scene analysis. We describe algorithms to robustly estimate 6-DOF robot egomotion in the presence of moving objects using dense flow and dense stereo. We then use dense stereo and egomotion estimates to identity other moving objects while the robot itself is moving. We present results showing accurate egomotion estimation and detection of moving people and vehicles under general 6-DOF motion of the robot and independently moving objects. The system runs at 18.3 Hz on a 1.4 GHz Pentium M laptop, computing 160x120 disparity maps and optical flow fields, egomotion, and moving object segmentation. We believe this is a significant step toward general unconstrained dynamic scene analysis for mobile robots, as well as for improved position estimation where GPS is unavailable.
Real-time Detection of Moving Objects from Moving Vehicles Using Dense Stereo and Optical Flow
NASA Technical Reports Server (NTRS)
Talukder, Ashit; Matthies, Larry
2004-01-01
Dynamic scene perception is very important for autonomous vehicles operating around other moving vehicles and humans. Most work on real-time object tracking from moving platforms has used sparse features or assumed flat scene structures. We have recently extended a real-time. dense stereo system to include realtime. dense optical flow, enabling more comprehensive dynamic scene analysis. We describe algorithms to robustly estimate 6-DOF robot egomotion in the presence of moving objects using dense flow and dense stereo. We then use dense stereo and egomotion estimates to identify other moving objects while the robot itself is moving. We present results showing accurate egomotion estimation and detection of moving people and vehicles under general 6DOF motion of the robot and independently moving objects. The system runs at 18.3 Hz on a 1.4 GHz Pentium M laptop. computing 160x120 disparity maps and optical flow fields, egomotion, and moving object segmentation. We believe this is a significant step toward general unconstrained dynamic scene analysis for mobile robots, as well as for improved position estimation where GPS is unavailable.
Statistical regularities of art images and natural scenes: spectra, sparseness and nonlinearities.
Graham, Daniel J; Field, David J
2007-01-01
Paintings are the product of a process that begins with ordinary vision in the natural world and ends with manipulation of pigments on canvas. Because artists must produce images that can be seen by a visual system that is thought to take advantage of statistical regularities in natural scenes, artists are likely to replicate many of these regularities in their painted art. We have tested this notion by computing basic statistical properties and modeled cell response properties for a large set of digitized paintings and natural scenes. We find that both representational and non-representational (abstract) paintings from our sample (124 images) show basic similarities to a sample of natural scenes in terms of their spatial frequency amplitude spectra, but the paintings and natural scenes show significantly different mean amplitude spectrum slopes. We also find that the intensity distributions of paintings show a lower skewness and sparseness than natural scenes. We account for this by considering the range of luminances found in the environment compared to the range available in the medium of paint. A painting's range is limited by the reflective properties of its materials. We argue that artists do not simply scale the intensity range down but use a compressive nonlinearity. In our studies, modeled retinal and cortical filter responses to the images were less sparse for the paintings than for the natural scenes. But when a compressive nonlinearity was applied to the images, both the paintings' sparseness and the modeled responses to the paintings showed the same or greater sparseness compared to the natural scenes. This suggests that artists achieve some degree of nonlinear compression in their paintings. Because paintings have captivated humans for millennia, finding basic statistical regularities in paintings' spatial structure could grant insights into the range of spatial patterns that humans find compelling.
Dynamic Textures Modeling via Joint Video Dictionary Learning.
Wei, Xian; Li, Yuanxiang; Shen, Hao; Chen, Fang; Kleinsteuber, Martin; Wang, Zhongfeng
2017-04-06
Video representation is an important and challenging task in the computer vision community. In this paper, we consider the problem of modeling and classifying video sequences of dynamic scenes which could be modeled in a dynamic textures (DT) framework. At first, we assume that image frames of a moving scene can be modeled as a Markov random process. We propose a sparse coding framework, named joint video dictionary learning (JVDL), to model a video adaptively. By treating the sparse coefficients of image frames over a learned dictionary as the underlying "states", we learn an efficient and robust linear transition matrix between two adjacent frames of sparse events in time series. Hence, a dynamic scene sequence is represented by an appropriate transition matrix associated with a dictionary. In order to ensure the stability of JVDL, we impose several constraints on such transition matrix and dictionary. The developed framework is able to capture the dynamics of a moving scene by exploring both sparse properties and the temporal correlations of consecutive video frames. Moreover, such learned JVDL parameters can be used for various DT applications, such as DT synthesis and recognition. Experimental results demonstrate the strong competitiveness of the proposed JVDL approach in comparison with state-of-the-art video representation methods. Especially, it performs significantly better in dealing with DT synthesis and recognition on heavily corrupted data.
Automatic acquisition of motion trajectories: tracking hockey players
NASA Astrophysics Data System (ADS)
Okuma, Kenji; Little, James J.; Lowe, David
2003-12-01
Computer systems that have the capability of analyzing complex and dynamic scenes play an essential role in video annotation. Scenes can be complex in such a way that there are many cluttered objects with different colors, shapes and sizes, and can be dynamic with multiple interacting moving objects and a constantly changing background. In reality, there are many scenes that are complex, dynamic, and challenging enough for computers to describe. These scenes include games of sports, air traffic, car traffic, street intersections, and cloud transformations. Our research is about the challenge of inventing a descriptive computer system that analyzes scenes of hockey games where multiple moving players interact with each other on a constantly moving background due to camera motions. Ultimately, such a computer system should be able to acquire reliable data by extracting the players" motion as their trajectories, querying them by analyzing the descriptive information of data, and predict the motions of some hockey players based on the result of the query. Among these three major aspects of the system, we primarily focus on visual information of the scenes, that is, how to automatically acquire motion trajectories of hockey players from video. More accurately, we automatically analyze the hockey scenes by estimating parameters (i.e., pan, tilt, and zoom) of the broadcast cameras, tracking hockey players in those scenes, and constructing a visual description of the data by displaying trajectories of those players. Many technical problems in vision such as fast and unpredictable players' motions and rapid camera motions make our challenge worth tackling. To the best of our knowledge, there have not been any automatic video annotation systems for hockey developed in the past. Although there are many obstacles to overcome, our efforts and accomplishments would hopefully establish the infrastructure of the automatic hockey annotation system and become a milestone for research in automatic video annotation in this domain.
IR characteristic simulation of city scenes based on radiosity model
NASA Astrophysics Data System (ADS)
Xiong, Xixian; Zhou, Fugen; Bai, Xiangzhi; Yu, Xiyu
2013-09-01
Reliable modeling for thermal infrared (IR) signatures of real-world city scenes is required for signature management of civil and military platforms. Traditional modeling methods generally assume that scene objects are individual entities during the physical processes occurring in infrared range. However, in reality, the physical scene involves convective and conductive interactions between objects as well as the radiations interactions between objects. A method based on radiosity model describes these complex effects. It has been developed to enable an accurate simulation for the radiance distribution of the city scenes. Firstly, the physical processes affecting the IR characteristic of city scenes were described. Secondly, heat balance equations were formed on the basis of combining the atmospheric conditions, shadow maps and the geometry of scene. Finally, finite difference method was used to calculate the kinetic temperature of object surface. A radiosity model was introduced to describe the scattering effect of radiation between surface elements in the scene. By the synthesis of objects radiance distribution in infrared range, we could obtain the IR characteristic of scene. Real infrared images and model predictions were shown and compared. The results demonstrate that this method can realistically simulate the IR characteristic of city scenes. It effectively displays the infrared shadow effects and the radiation interactions between objects in city scenes.
NASA Astrophysics Data System (ADS)
Zuo, Chao; Chen, Qian; Gu, Guohua; Feng, Shijie; Feng, Fangxiaoyu; Li, Rubin; Shen, Guochen
2013-08-01
This paper introduces a high-speed three-dimensional (3-D) shape measurement technique for dynamic scenes by using bi-frequency tripolar pulse-width-modulation (TPWM) fringe projection. Two wrapped phase maps with different wavelengths can be obtained simultaneously by our bi-frequency phase-shifting algorithm. Then the two phase maps are unwrapped using a simple look-up-table based number-theoretical approach. To guarantee the robustness of phase unwrapping as well as the high sinusoidality of projected patterns, TPWM technique is employed to generate ideal fringe patterns with slight defocus. We detailed our technique, including its principle, pattern design, and system setup. Several experiments on dynamic scenes were performed, verifying that our method can achieve a speed of 1250 frames per second for fast, dense, and accurate 3-D measurements.
Visualization of fluid dynamics at NASA Ames
NASA Technical Reports Server (NTRS)
Watson, Val
1989-01-01
The hardware and software currently used for visualization of fluid dynamics at NASA Ames is described. The software includes programs to create scenes (for example particle traces representing the flow over an aircraft), programs to interactively view the scenes, and programs to control the creation of video tapes and 16mm movies. The hardware includes high performance graphics workstations, a high speed network, digital video equipment, and film recorders.
Analysis and Processing the 3D-Range-Image-Data for Robot Monitoring
NASA Astrophysics Data System (ADS)
Kohoutek, Tobias
2008-09-01
Industrial robots are commonly used for physically stressful jobs in complex environments. In any case collisions with heavy and high dynamic machines need to be prevented. For this reason the operational range has to be monitored precisely, reliably and meticulously. The advantage of the SwissRanger® SR-3000 is that it delivers intensity images and 3D-information simultaneously of the same scene that conveniently allows 3D-monitoring. Due to that fact automatic real time collision prevention within the robots working space is possible by working with 3D-coordinates.
Recognition of 3-D Scene with Partially Occluded Objects
NASA Astrophysics Data System (ADS)
Lu, Siwei; Wong, Andrew K. C...
1987-03-01
This paper presents a robot vision system which is capable of recognizing objects in a 3-D scene and interpreting their spatial relation even though some objects in the scene may be partially occluded by other objects. An algorithm is developed to transform the geometric information from the range data into an attributed hypergraph representation (AHR). A hypergraph monomorphism algorithm is then used to compare the AHR of objects in the scene with a set of complete AHR's of prototypes. The capability of identifying connected components and interpreting various types of edges in the 3-D scene enables us to distinguish objects which are partially blocking each other in the scene. Using structural information stored in the primitive area graph, a heuristic hypergraph monomorphism algorithm provides an effective way for recognizing, locating, and interpreting partially occluded objects in the range image.
Martin Cichy, Radoslaw; Khosla, Aditya; Pantazis, Dimitrios; Oliva, Aude
2017-06-01
Human scene recognition is a rapid multistep process evolving over time from single scene image to spatial layout processing. We used multivariate pattern analyses on magnetoencephalography (MEG) data to unravel the time course of this cortical process. Following an early signal for lower-level visual analysis of single scenes at ~100ms, we found a marker of real-world scene size, i.e. spatial layout processing, at ~250ms indexing neural representations robust to changes in unrelated scene properties and viewing conditions. For a quantitative model of how scene size representations may arise in the brain, we compared MEG data to a deep neural network model trained on scene classification. Representations of scene size emerged intrinsically in the model, and resolved emerging neural scene size representation. Together our data provide a first description of an electrophysiological signal for layout processing in humans, and suggest that deep neural networks are a promising framework to investigate how spatial layout representations emerge in the human brain. Copyright © 2017 The Authors. Published by Elsevier Inc. All rights reserved.
HDR video synthesis for vision systems in dynamic scenes
NASA Astrophysics Data System (ADS)
Shopovska, Ivana; Jovanov, Ljubomir; Goossens, Bart; Philips, Wilfried
2016-09-01
High dynamic range (HDR) image generation from a number of differently exposed low dynamic range (LDR) images has been extensively explored in the past few decades, and as a result of these efforts a large number of HDR synthesis methods have been proposed. Since HDR images are synthesized by combining well-exposed regions of the input images, one of the main challenges is dealing with camera or object motion. In this paper we propose a method for the synthesis of HDR video from a single camera using multiple, differently exposed video frames, with circularly alternating exposure times. One of the potential applications of the system is in driver assistance systems and autonomous vehicles, involving significant camera and object movement, non- uniform and temporally varying illumination, and the requirement of real-time performance. To achieve these goals simultaneously, we propose a HDR synthesis approach based on weighted averaging of aligned radiance maps. The computational complexity of high-quality optical flow methods for motion compensation is still pro- hibitively high for real-time applications. Instead, we rely on more efficient global projective transformations to solve camera movement, while moving objects are detected by thresholding the differences between the trans- formed and brightness adapted images in the set. To attain temporal consistency of the camera motion in the consecutive HDR frames, the parameters of the perspective transformation are stabilized over time by means of computationally efficient temporal filtering. We evaluated our results on several reference HDR videos, on synthetic scenes, and using 14-bit raw images taken with a standard camera.
Shen, Xin; Javidi, Bahram
2018-03-01
We have developed a three-dimensional (3D) dynamic integral-imaging (InIm)-system-based optical see-through augmented reality display with enhanced depth range of a 3D augmented image. A focus-tunable lens is adopted in the 3D display unit to relay the elemental images with various positions to the micro lens array. Based on resolution priority integral imaging, multiple lenslet image planes are generated to enhance the depth range of the 3D image. The depth range is further increased by utilizing both the real and virtual 3D imaging fields. The 3D reconstructed image and the real-world scene are overlaid using an optical see-through display for augmented reality. The proposed system can significantly enhance the depth range of a 3D reconstructed image with high image quality in the micro InIm unit. This approach provides enhanced functionality for augmented information and adjusts the vergence-accommodation conflict of a traditional augmented reality display.
Modeling the effects of contrast enhancement on target acquisition performance
NASA Astrophysics Data System (ADS)
Du Bosq, Todd W.; Fanning, Jonathan D.
2008-04-01
Contrast enhancement and dynamic range compression are currently being used to improve the performance of infrared imagers by increasing the contrast between the target and the scene content, by better utilizing the available gray levels either globally or locally. This paper assesses the range-performance effects of various contrast enhancement algorithms for target identification with well contrasted vehicles. Human perception experiments were performed to determine field performance using contrast enhancement on the U.S. Army RDECOM CERDEC NVESD standard military eight target set using an un-cooled LWIR camera. The experiments compare the identification performance of observers viewing linearly scaled images and various contrast enhancement processed images. Contrast enhancement is modeled in the US Army thermal target acquisition model (NVThermIP) by changing the scene contrast temperature. The model predicts improved performance based on any improved target contrast, regardless of feature saturation or enhancement. To account for the equivalent blur associated with each contrast enhancement algorithm, an additional effective MTF was calculated and added to the model. The measured results are compared with the predicted performance based on the target task difficulty metric used in NVThermIP.
NASA Fundamental Remote Sensing Science Research Program
NASA Technical Reports Server (NTRS)
1984-01-01
The NASA Fundamental Remote Sensing Research Program is described. The program provides a dynamic scientific base which is continually broadened and from which future applied research and development can draw support. In particular, the overall objectives and current studies of the scene radiation and atmospheric effect characterization (SRAEC) project are reviewed. The SRAEC research can be generically structured into four types of activities including observation of phenomena, empirical characterization, analytical modeling, and scene radiation analysis and synthesis. The first three activities are the means by which the goal of scene radiation analysis and synthesis is achieved, and thus are considered priority activities during the early phases of the current project. Scene radiation analysis refers to the extraction of information describing the biogeophysical attributes of the scene from the spectral, spatial, and temporal radiance characteristics of the scene including the atmosphere. Scene radiation synthesis is the generation of realistic spectral, spatial, and temporal radiance values for a scene with a given set of biogeophysical attributes and atmospheric conditions.
Event-Based Tone Mapping for Asynchronous Time-Based Image Sensor
Simon Chane, Camille; Ieng, Sio-Hoi; Posch, Christoph; Benosman, Ryad B.
2016-01-01
The asynchronous time-based neuromorphic image sensor ATIS is an array of autonomously operating pixels able to encode luminance information with an exceptionally high dynamic range (>143 dB). This paper introduces an event-based methodology to display data from this type of event-based imagers, taking into account the large dynamic range and high temporal accuracy that go beyond available mainstream display technologies. We introduce an event-based tone mapping methodology for asynchronously acquired time encoded gray-level data. A global and a local tone mapping operator are proposed. Both are designed to operate on a stream of incoming events rather than on time frame windows. Experimental results on real outdoor scenes are presented to evaluate the performance of the tone mapping operators in terms of quality, temporal stability, adaptation capability, and computational time. PMID:27642275
Single-shot thermal ghost imaging using wavelength-division multiplexing
NASA Astrophysics Data System (ADS)
Deng, Chao; Suo, Jinli; Wang, Yuwang; Zhang, Zhili; Dai, Qionghai
2018-01-01
Ghost imaging (GI) is an emerging technique that reconstructs the target scene from its correlated measurements with a sequence of patterns. Restricted by the multi-shot principle, GI usually requires long acquisition time and is limited in observation of dynamic scenes. To handle this problem, this paper proposes a single-shot thermal ghost imaging scheme via a wavelength-division multiplexing technique. Specifically, we generate thousands of correlated patterns simultaneously by modulating a broadband light source with a wavelength dependent diffuser. These patterns carry the scene's spatial information and then the correlated photons are coupled into a spectrometer for the final reconstruction. This technique increases the speed of ghost imaging and promotes the applications in dynamic ghost imaging with high scalability and compatibility.
Measurements of scene spectral radiance variability
NASA Astrophysics Data System (ADS)
Seeley, Juliette A.; Wack, Edward C.; Mooney, Daniel L.; Muldoon, Michael; Shey, Shen; Upham, Carolyn A.; Harvey, John M.; Czerwinski, Richard N.; Jordan, Michael P.; Vallières, Alexandre; Chamberland, Martin
2006-05-01
Detection performance of LWIR passive standoff chemical agent sensors is strongly influenced by various scene parameters, such as atmospheric conditions, temperature contrast, concentration-path length product (CL), agent absorption coefficient, and scene spectral variability. Although temperature contrast, CL, and agent absorption coefficient affect the detected signal in a predictable manner, fluctuations in background scene spectral radiance have less intuitive consequences. The spectral nature of the scene is not problematic in and of itself; instead it is spatial and temporal fluctuations in the scene spectral radiance that cannot be entirely corrected for with data processing. In addition, the consequence of such variability is a function of the spectral signature of the agent that is being detected and is thus different for each agent. To bracket the performance of background-limited (low sensor NEDN), passive standoff chemical sensors in the range of relevant conditions, assessment of real scene data is necessary1. Currently, such data is not widely available2. To begin to span the range of relevant scene conditions, we have acquired high fidelity scene spectral radiance measurements with a Telops FTIR imaging spectrometer 3. We have acquired data in a variety of indoor and outdoor locations at different times of day and year. Some locations include indoor office environments, airports, urban and suburban scenes, waterways, and forest. We report agent-dependent clutter measurements for three of these backgrounds.
Groen, Iris I A; Silson, Edward H; Baker, Chris I
2017-02-19
Visual scene analysis in humans has been characterized by the presence of regions in extrastriate cortex that are selectively responsive to scenes compared with objects or faces. While these regions have often been interpreted as representing high-level properties of scenes (e.g. category), they also exhibit substantial sensitivity to low-level (e.g. spatial frequency) and mid-level (e.g. spatial layout) properties, and it is unclear how these disparate findings can be united in a single framework. In this opinion piece, we suggest that this problem can be resolved by questioning the utility of the classical low- to high-level framework of visual perception for scene processing, and discuss why low- and mid-level properties may be particularly diagnostic for the behavioural goals specific to scene perception as compared to object recognition. In particular, we highlight the contributions of low-level vision to scene representation by reviewing (i) retinotopic biases and receptive field properties of scene-selective regions and (ii) the temporal dynamics of scene perception that demonstrate overlap of low- and mid-level feature representations with those of scene category. We discuss the relevance of these findings for scene perception and suggest a more expansive framework for visual scene analysis.This article is part of the themed issue 'Auditory and visual scene analysis'. © 2017 The Author(s).
2017-01-01
Visual scene analysis in humans has been characterized by the presence of regions in extrastriate cortex that are selectively responsive to scenes compared with objects or faces. While these regions have often been interpreted as representing high-level properties of scenes (e.g. category), they also exhibit substantial sensitivity to low-level (e.g. spatial frequency) and mid-level (e.g. spatial layout) properties, and it is unclear how these disparate findings can be united in a single framework. In this opinion piece, we suggest that this problem can be resolved by questioning the utility of the classical low- to high-level framework of visual perception for scene processing, and discuss why low- and mid-level properties may be particularly diagnostic for the behavioural goals specific to scene perception as compared to object recognition. In particular, we highlight the contributions of low-level vision to scene representation by reviewing (i) retinotopic biases and receptive field properties of scene-selective regions and (ii) the temporal dynamics of scene perception that demonstrate overlap of low- and mid-level feature representations with those of scene category. We discuss the relevance of these findings for scene perception and suggest a more expansive framework for visual scene analysis. This article is part of the themed issue ‘Auditory and visual scene analysis’. PMID:28044013
Formulation of image quality prediction criteria for the Viking lander camera
NASA Technical Reports Server (NTRS)
Huck, F. O.; Jobson, D. J.; Taylor, E. J.; Wall, S. D.
1973-01-01
Image quality criteria are defined and mathematically formulated for the prediction computer program which is to be developed for the Viking lander imaging experiment. The general objective of broad-band (black and white) imagery to resolve small spatial details and slopes is formulated as the detectability of a right-circular cone with surface properties of the surrounding terrain. The general objective of narrow-band (color and near-infrared) imagery to observe spectral characteristics if formulated as the minimum detectable albedo variation. The general goal to encompass, but not exceed, the range of the scene radiance distribution within single, commandable, camera dynamic range setting is also considered.
Baudot, Pierre; Levy, Manuel; Marre, Olivier; Monier, Cyril; Pananceau, Marc; Frégnac, Yves
2013-01-01
Synaptic noise is thought to be a limiting factor for computational efficiency in the brain. In visual cortex (V1), ongoing activity is present in vivo, and spiking responses to simple stimuli are highly unreliable across trials. Stimulus statistics used to plot receptive fields, however, are quite different from those experienced during natural visuomotor exploration. We recorded V1 neurons intracellularly in the anaesthetized and paralyzed cat and compared their spiking and synaptic responses to full field natural images animated by simulated eye-movements to those evoked by simpler (grating) or higher dimensionality statistics (dense noise). In most cells, natural scene animation was the only condition where high temporal precision (in the 10–20 ms range) was maintained during sparse and reliable activity. At the subthreshold level, irregular but highly reproducible membrane potential dynamics were observed, even during long (several 100 ms) “spike-less” periods. We showed that both the spatial structure of natural scenes and the temporal dynamics of eye-movements increase the signal-to-noise ratio by a non-linear amplification of the signal combined with a reduction of the subthreshold contextual noise. These data support the view that the sparsening and the time precision of the neural code in V1 may depend primarily on three factors: (1) broadband input spectrum: the bandwidth must be rich enough for recruiting optimally the diversity of spatial and time constants during recurrent processing; (2) tight temporal interplay of excitation and inhibition: conductance measurements demonstrate that natural scene statistics narrow selectively the duration of the spiking opportunity window during which the balance between excitation and inhibition changes transiently and reversibly; (3) signal energy in the lower frequency band: a minimal level of power is needed below 10 Hz to reach consistently the spiking threshold, a situation rarely reached with visual dense noise. PMID:24409121
Baudot, Pierre; Levy, Manuel; Marre, Olivier; Monier, Cyril; Pananceau, Marc; Frégnac, Yves
2013-01-01
Synaptic noise is thought to be a limiting factor for computational efficiency in the brain. In visual cortex (V1), ongoing activity is present in vivo, and spiking responses to simple stimuli are highly unreliable across trials. Stimulus statistics used to plot receptive fields, however, are quite different from those experienced during natural visuomotor exploration. We recorded V1 neurons intracellularly in the anaesthetized and paralyzed cat and compared their spiking and synaptic responses to full field natural images animated by simulated eye-movements to those evoked by simpler (grating) or higher dimensionality statistics (dense noise). In most cells, natural scene animation was the only condition where high temporal precision (in the 10-20 ms range) was maintained during sparse and reliable activity. At the subthreshold level, irregular but highly reproducible membrane potential dynamics were observed, even during long (several 100 ms) "spike-less" periods. We showed that both the spatial structure of natural scenes and the temporal dynamics of eye-movements increase the signal-to-noise ratio by a non-linear amplification of the signal combined with a reduction of the subthreshold contextual noise. These data support the view that the sparsening and the time precision of the neural code in V1 may depend primarily on three factors: (1) broadband input spectrum: the bandwidth must be rich enough for recruiting optimally the diversity of spatial and time constants during recurrent processing; (2) tight temporal interplay of excitation and inhibition: conductance measurements demonstrate that natural scene statistics narrow selectively the duration of the spiking opportunity window during which the balance between excitation and inhibition changes transiently and reversibly; (3) signal energy in the lower frequency band: a minimal level of power is needed below 10 Hz to reach consistently the spiking threshold, a situation rarely reached with visual dense noise.
Steering and positioning targets for HWIL IR testing at cryogenic conditions
NASA Astrophysics Data System (ADS)
Perkes, D. W.; Jensen, G. L.; Higham, D. L.; Lowry, H. S.; Simpson, W. R.
2006-05-01
In order to increase the fidelity of hardware-in-the-loop ground-truth testing, it is desirable to create a dynamic scene of multiple, independently controlled IR point sources. ATK-Mission Research has developed and supplied the steering mirror systems for the 7V and 10V Space Simulation Test Chambers at the Arnold Engineering Development Center (AEDC), Air Force Materiel Command (AFMC). A portion of the 10V system incorporates multiple target sources beam-combined at the focal point of a 20K cryogenic collimator. Each IR source consists of a precision blackbody with cryogenic aperture and filter wheels mounted on a cryogenic two-axis translation stage. This point source target scene is steered by a high-speed steering mirror to produce further complex motion. The scene changes dynamically in order to simulate an actual operational scene as viewed by the System Under Test (SUT) as it executes various dynamic look-direction changes during its flight to a target. Synchronization and real-time hardware-in-the-loop control is accomplished using reflective memory for each subsystem control and feedback loop. This paper focuses on the steering mirror system and the required tradeoffs of optical performance, precision, repeatability and high-speed motion as well as the complications of encoder feedback calibration and operation at 20K.
Advanced radiometric and interferometric milimeter-wave scene simulations
NASA Technical Reports Server (NTRS)
Hauss, B. I.; Moffa, P. J.; Steele, W. G.; Agravante, H.; Davidheiser, R.; Samec, T.; Young, S. K.
1993-01-01
Smart munitions and weapons utilize various imaging sensors (including passive IR, active and passive millimeter-wave, and visible wavebands) to detect/identify targets at short standoff ranges and in varied terrain backgrounds. In order to design and evaluate these sensors under a variety of conditions, a high-fidelity scene simulation capability is necessary. Such a capability for passive millimeter-wave scene simulation exists at TRW. TRW's Advanced Radiometric Millimeter-Wave Scene Simulation (ARMSS) code is a rigorous, benchmarked, end-to-end passive millimeter-wave scene simulation code for interpreting millimeter-wave data, establishing scene signatures and evaluating sensor performance. In passive millimeter-wave imaging, resolution is limited due to wavelength and aperture size. Where high resolution is required, the utility of passive millimeter-wave imaging is confined to short ranges. Recent developments in interferometry have made possible high resolution applications on military platforms. Interferometry or synthetic aperture radiometry allows the creation of a high resolution image with a sparsely filled aperture. Borrowing from research work in radio astronomy, we have developed and tested at TRW scene reconstruction algorithms that allow the recovery of the scene from a relatively small number of spatial frequency components. In this paper, the TRW modeling capability is described and numerical results are presented.
Color sensitivity of the multi-exposure HDR imaging process
NASA Astrophysics Data System (ADS)
Lenseigne, Boris; Jacobs, Valéry Ann; Withouck, Martijn; Hanselaer, Peter; Jonker, Pieter P.
2013-04-01
Multi-exposure high dynamic range(HDR) imaging builds HDR radiance maps by stitching together different views of a same scene with varying exposures. Practically, this process involves converting raw sensor data into low dynamic range (LDR) images, estimate the camera response curves, and use them in order to recover the irradiance for every pixel. During the export, applying white balance settings and image stitching, which both have an influence on the color balance in the final image. In this paper, we use a calibrated quasi-monochromatic light source, an integrating sphere, and a spectrograph in order to evaluate and compare the average spectral response of the image sensor. We finally draw some conclusion about the color consistency of HDR imaging and the additional steps necessary to use multi-exposure HDR imaging as a tool to measure the physical quantities such as radiance and luminance.
Low-cost real-time infrared scene generation for image projection and signal injection
NASA Astrophysics Data System (ADS)
Buford, James A., Jr.; King, David E.; Bowden, Mark H.
1998-07-01
As cost becomes an increasingly important factor in the development and testing of Infrared sensors and flight computer/processors, the need for accurate hardware-in-the- loop (HWIL) simulations is critical. In the past, expensive and complex dedicated scene generation hardware was needed to attain the fidelity necessary for accurate testing. Recent technological advances and innovative applications of established technologies are beginning to allow development of cost-effective replacements for dedicated scene generators. These new scene generators are mainly constructed from commercial-off-the-shelf (COTS) hardware and software components. At the U.S. Army Aviation and Missile Command (AMCOM) Missile Research, Development, and Engineering Center (MRDEC), researchers have developed such a dynamic IR scene generator (IRSG) built around COTS hardware and software. The IRSG is used to provide dynamic inputs to an IR scene projector for in-band seeker testing and for direct signal injection into the seeker or processor electronics. AMCOM MRDEC has developed a second generation IRSG, namely IRSG2, using the latest Silicon Graphics Incorporated (SGI) Onyx2 with Infinite Reality graphics. As reported in previous papers, the SGI Onyx Reality Engine 2 is the platform of the original IRSG that is now referred to as IRSG1. IRSG1 has been in operation and used daily for the past three years on several IR projection and signal injection HWIL programs. Using this second generation IRSG, frame rates have increased from 120 Hz to 400 Hz and intensity resolution from 12 bits to 16 bits. The key features of the IRSGs are real time missile frame rates and frame sizes, dynamic missile-to-target(s) viewpoint updated each frame in real-time by a six-degree-of- freedom (6DOF) system under test (SUT) simulation, multiple dynamic objects (e.g. targets, terrain/background, countermeasures, and atmospheric effects), latency compensation, point-to-extended source anti-aliased targets, and sensor modeling effects. This paper provides a comparison between the IRSG1 and IRSG2 systems and focuses on the IRSG software, real time features, and database development tools.
Generative technique for dynamic infrared image sequences
NASA Astrophysics Data System (ADS)
Zhang, Qian; Cao, Zhiguo; Zhang, Tianxu
2001-09-01
The generative technique of the dynamic infrared image was discussed in this paper. Because infrared sensor differs from CCD camera in imaging mechanism, it generates the infrared image by incepting the infrared radiation of scene (including target and background). The infrared imaging sensor is affected deeply by the atmospheric radiation, the environmental radiation and the attenuation of atmospheric radiation transfers. Therefore at first in this paper the imaging influence of all kinds of the radiations was analyzed and the calculation formula of radiation was provided, in addition, the passive scene and the active scene were analyzed separately. Then the methods of calculation in the passive scene were provided, and the functions of the scene model, the atmospheric transmission model and the material physical attribute databases were explained. Secondly based on the infrared imaging model, the design idea, the achievable way and the software frame for the simulation software of the infrared image sequence were introduced in SGI workstation. Under the guidance of the idea above, in the third segment of the paper an example of simulative infrared image sequences was presented, which used the sea and sky as background and used the warship as target and used the aircraft as eye point. At last the simulation synthetically was evaluated and the betterment scheme was presented.
Forensic botany as a useful tool in the crime scene: Report of a case.
Margiotta, Gabriele; Bacaro, Giovanni; Carnevali, Eugenia; Severini, Simona; Bacci, Mauro; Gabbrielli, Mario
2015-08-01
The ubiquitous presence of plant species makes forensic botany useful for many criminal cases. Particularly, bryophytes are useful for forensic investigations because many of them are clonal and largely distributed. Bryophyte shoots can easily become attached to shoes and clothes and it is possible to be found on footwear, providing links between crime scene and individuals. We report a case of suicide of a young girl happened in Siena, Tuscany, Italia. The cause of traumatic injuries could be ascribed to suicide, to homicide, or to accident. In absence of eyewitnesses who could testify the dynamics of the event, the crime scene investigation was fundamental to clarify the accident. During the scene analysis, some fragments of Tortula muralis Hedw. and Bryum capillare Hedw were found. The fragments were analyzed by a bryologists in order to compare them with the moss present on the stairs that the victim used immediately before the death. The analysis of these bryophytes found at the crime scene allowed to reconstruct the accident. Even if this evidence, of course, is circumstantial, it can be useful in forensic cases, together with the other evidences, to reconstruct the dynamics of events. Copyright © 2015 Elsevier Ltd and Faculty of Forensic and Legal Medicine. All rights reserved.
Color transfer between high-dynamic-range images
NASA Astrophysics Data System (ADS)
Hristova, Hristina; Cozot, Rémi; Le Meur, Olivier; Bouatouch, Kadi
2015-09-01
Color transfer methods alter the look of a source image with regards to a reference image. So far, the proposed color transfer methods have been limited to low-dynamic-range (LDR) images. Unlike LDR images, which are display-dependent, high-dynamic-range (HDR) images contain real physical values of the world luminance and are able to capture high luminance variations and finest details of real world scenes. Therefore, there exists a strong discrepancy between the two types of images. In this paper, we bridge the gap between the color transfer domain and the HDR imagery by introducing HDR extensions to LDR color transfer methods. We tackle the main issues of applying a color transfer between two HDR images. First, to address the nature of light and color distributions in the context of HDR imagery, we carry out modifications of traditional color spaces. Furthermore, we ensure high precision in the quantization of the dynamic range for histogram computations. As image clustering (based on light and colors) proved to be an important aspect of color transfer, we analyze it and adapt it to the HDR domain. Our framework has been applied to several state-of-the-art color transfer methods. Qualitative experiments have shown that results obtained with the proposed adaptation approach exhibit less artifacts and are visually more pleasing than results obtained when straightforwardly applying existing color transfer methods to HDR images.
Multi-exposure high dynamic range image synthesis with camera shake correction
NASA Astrophysics Data System (ADS)
Li, Xudong; Chen, Yongfu; Jiang, Hongzhi; Zhao, Huijie
2017-10-01
Machine vision plays an important part in industrial online inspection. Owing to the nonuniform illuminance conditions and variable working distances, the captured image tends to be over-exposed or under-exposed. As a result, when processing the image such as crack inspection, the algorithm complexity and computing time increase. Multiexposure high dynamic range (HDR) image synthesis is used to improve the quality of the captured image, whose dynamic range is limited. Inevitably, camera shake will result in ghost effect, which blurs the synthesis image to some extent. However, existed exposure fusion algorithms assume that the input images are either perfectly aligned or captured in the same scene. These assumptions limit the application. At present, widely used registration based on Scale Invariant Feature Transform (SIFT) is usually time consuming. In order to rapidly obtain a high quality HDR image without ghost effect, we come up with an efficient Low Dynamic Range (LDR) images capturing approach and propose a registration method based on ORiented Brief (ORB) and histogram equalization which can eliminate the illumination differences between the LDR images. The fusion is performed after alignment. The experiment results demonstrate that the proposed method is robust to illumination changes and local geometric distortion. Comparing with other exposure fusion methods, our method is more efficient and can produce HDR images without ghost effect by registering and fusing four multi-exposure images.
A fast and automatic fusion algorithm for unregistered multi-exposure image sequence
NASA Astrophysics Data System (ADS)
Liu, Yan; Yu, Feihong
2014-09-01
Human visual system (HVS) can visualize all the brightness levels of the scene through visual adaptation. However, the dynamic range of most commercial digital cameras and display devices are smaller than the dynamic range of human eye. This implies low dynamic range (LDR) images captured by normal digital camera may lose image details. We propose an efficient approach to high dynamic (HDR) image fusion that copes with image displacement and image blur degradation in a computationally efficient manner, which is suitable for implementation on mobile devices. The various image registration algorithms proposed in the previous literatures are unable to meet the efficiency and performance requirements in the application of mobile devices. In this paper, we selected Oriented Brief (ORB) detector to extract local image structures. The descriptor selected in multi-exposure image fusion algorithm has to be fast and robust to illumination variations and geometric deformations. ORB descriptor is the best candidate in our algorithm. Further, we perform an improved RANdom Sample Consensus (RANSAC) algorithm to reject incorrect matches. For the fusion of images, a new approach based on Stationary Wavelet Transform (SWT) is used. The experimental results demonstrate that the proposed algorithm generates high quality images at low computational cost. Comparisons with a number of other feature matching methods show that our method gets better performance.
The use of an image registration technique in the urban growth monitoring
NASA Technical Reports Server (NTRS)
Parada, N. D. J. (Principal Investigator); Foresti, C.; Deoliveira, M. D. L. N.; Niero, M.; Parreira, E. M. D. M. F.
1984-01-01
The use of an image registration program in the studies of urban growth is described. This program permits a quick identification of growing areas with the overlap of the same scene in different periods, and with the use of adequate filters. The city of Brasilia, Brazil, is selected for the test area. The dynamics of Brasilia urban growth are analyzed with the overlap of scenes dated June 1973, 1978 and 1983. The results showed the utilization of the image registration technique for the monitoring of dynamic urban growth.
Eye Movements Reveal the Dynamic Simulation of Speed in Language
ERIC Educational Resources Information Center
Speed, Laura J.; Vigliocco, Gabriella
2014-01-01
This study investigates how speed of motion is processed in language. In three eye-tracking experiments, participants were presented with visual scenes and spoken sentences describing fast or slow events (e.g., "The lion ambled/dashed to the balloon"). Results showed that looking time to relevant objects in the visual scene was affected…
Programmable personality interface for the dynamic infrared scene generator (IRSG2)
NASA Astrophysics Data System (ADS)
Buford, James A., Jr.; Mobley, Scott B.; Mayhall, Anthony J.; Braselton, William J.
1998-07-01
As scene generator platforms begin to rely specifically on commercial off-the-shelf (COTS) hardware and software components, the need for high speed programmable personality interfaces (PPIs) are required for interfacing to Infrared (IR) flight computer/processors and complex IR projectors in the hardware-in-the-loop (HWIL) simulation facilities. Recent technological advances and innovative applications of established technologies are beginning to allow development of cost effective PPIs to interface to COTS scene generators. At the U.S. Army Aviation and Missile Command (AMCOM) Missile Research, Development, and Engineering Center (MRDEC) researchers have developed such a PPI to reside between the AMCOM MRDEC IR Scene Generator (IRSG) and either a missile flight computer or the dynamic Laser Diode Array Projector (LDAP). AMCOM MRDEC has developed several PPIs for the first and second generation IRSGs (IRSG1 and IRSG2), which are based on Silicon Graphics Incorporated (SGI) Onyx and Onyx2 computers with Reality Engine 2 (RE2) and Infinite Reality (IR/IR2) graphics engines. This paper provides an overview of PPIs designed, integrated, tested, and verified at AMCOM MRDEC, specifically the IRSG2's PPI.
Dynamic binding of visual features by neuronal/stimulus synchrony.
Iwabuchi, A
1998-05-01
When people see a visual scene, certain parts of the visual scene are treated as belonging together and we regard them as a perceptual unit, which is called a "figure". People focus on figures, and the remaining parts of the scene are disregarded as "ground". In Gestalt psychology this process is called "figure-ground segregation". According to current perceptual psychology, a figure is formed by binding various visual features in a scene, and developments in neuroscience have revealed that there are many feature-encoding neurons, which respond to such features specifically. It is not known, however, how the brain binds different features of an object into a coherent visual object representation. Recently, the theory of binding by neuronal synchrony, which argues that feature binding is dynamically mediated by neuronal synchrony of feature-encoding neurons, has been proposed. This review article portrays the problem of figure-ground segregation and features binding, summarizes neurophysiological and psychophysical experiments and theory relevant to feature binding by neuronal/stimulus synchrony, and suggests possible directions for future research on this topic.
On-Orbit Calibration and Performance of S-NPP VIIRS DNB
NASA Technical Reports Server (NTRS)
Chen, H.; Sun, C.; Chen, X.; Chiang, K.; Xiong, X.
2016-01-01
The S-NPP VIIRS instrument has successfully operated since its launch in October 2011. The VIIRS Day-Night Band (DNB) is a panchromatic channel covering wavelengths from 0.5 to 0.9 m that is capable of observing Earth scenes during both day and nighttime orbits at a spatial resolution of 750 m. To cover the large dynamic range, the DNB operates at low, mid, or high gain stages, and it uses an onboard solar diffuser (SD) for its low gain stage calibration. The SD observations also provide a means to compute gain ratios of low-to-mid and mid-to-high gain stages. This paper describes the DNB on-orbit calibration methodologies used by the VIIRS Characterization Support Team (VCST) in supporting the NASA earth science community with consistent VIIRS sensor data records (SDRs) made available by the Land Science Investigator-led Processing Systems (SIPS). It provides an assessment and update of DNB on-orbit performance, including the SD degradation in the DNB spectral range, detector gain and gain ratio trending, stray light contamination and its correction. Also presented in this paper are performance validations based on earth scenes and lunar observations.
Martínez-Domingo, Miguel Ángel; Valero, Eva M; Hernández-Andrés, Javier; Tominaga, Shoji; Horiuchi, Takahiko; Hirai, Keita
2017-11-27
We propose a method for the capture of high dynamic range (HDR), multispectral (MS), polarimetric (Pol) images of indoor scenes using a liquid crystal tunable filter (LCTF). We have included the adaptive exposure estimation (AEE) method to fully automatize the capturing process. We also propose a pre-processing method which can be applied for the registration of HDR images after they are already built as the result of combining different low dynamic range (LDR) images. This method is applied to ensure a correct alignment of the different polarization HDR images for each spectral band. We have focused our efforts in two main applications: object segmentation and classification into metal and dielectric classes. We have simplified the segmentation using mean shift combined with cluster averaging and region merging techniques. We compare the performance of our segmentation with that of Ncut and Watershed methods. For the classification task, we propose to use information not only in the highlight regions but also in their surrounding area, extracted from the degree of linear polarization (DoLP) maps. We present experimental results which proof that the proposed image processing pipeline outperforms previous techniques developed specifically for MSHDRPol image cubes.
Penrose high-dynamic-range imaging
NASA Astrophysics Data System (ADS)
Li, Jia; Bai, Chenyan; Lin, Zhouchen; Yu, Jian
2016-05-01
High-dynamic-range (HDR) imaging is becoming increasingly popular and widespread. The most common multishot HDR approach, based on multiple low-dynamic-range images captured with different exposures, has difficulties in handling camera and object movements. The spatially varying exposures (SVE) technology provides a solution to overcome this limitation by obtaining multiple exposures of the scene in only one shot but suffers from a loss in spatial resolution of the captured image. While aperiodic assignment of exposures has been shown to be advantageous during reconstruction in alleviating resolution loss, almost all the existing imaging sensors use the square pixel layout, which is a periodic tiling of square pixels. We propose the Penrose pixel layout, using pixels in aperiodic rhombus Penrose tiling, for HDR imaging. With the SVE technology, Penrose pixel layout has both exposure and pixel aperiodicities. To investigate its performance, we have to reconstruct HDR images in square pixel layout from Penrose raw images with SVE. Since the two pixel layouts are different, the traditional HDR reconstruction methods are not applicable. We develop a reconstruction method for Penrose pixel layout using a Gaussian mixture model for regularization. Both quantitative and qualitative results show the superiority of Penrose pixel layout over square pixel layout.
Modeling a color-rendering operator for high dynamic range images using a cone-response function
NASA Astrophysics Data System (ADS)
Choi, Ho-Hyoung; Kim, Gi-Seok; Yun, Byoung-Ju
2015-09-01
Tone-mapping operators are the typical algorithms designed to produce visibility and the overall impression of brightness, contrast, and color of high dynamic range (HDR) images on low dynamic range (LDR) display devices. Although several new tone-mapping operators have been proposed in recent years, the results of these operators have not matched those of the psychophysical experiments based on the human visual system. A color-rendering model that is a combination of tone-mapping and cone-response functions using an XYZ tristimulus color space is presented. In the proposed method, the tone-mapping operator produces visibility and the overall impression of brightness, contrast, and color in HDR images when mapped onto relatively LDR devices. The tone-mapping resultant image is obtained using chromatic and achromatic colors to avoid well-known color distortions shown in the conventional methods. The resulting image is then processed with a cone-response function wherein emphasis is placed on human visual perception (HVP). The proposed method covers the mismatch between the actual scene and the rendered image based on HVP. The experimental results show that the proposed method yields an improved color-rendering performance compared to conventional methods.
Kauffmann, Louise; Chauvin, Alan; Pichat, Cédric; Peyrin, Carole
2015-10-01
According to current models of visual perception scenes are processed in terms of spatial frequencies following a predominantly coarse-to-fine processing sequence. Low spatial frequencies (LSF) reach high-order areas rapidly in order to activate plausible interpretations of the visual input. This triggers top-down facilitation that guides subsequent processing of high spatial frequencies (HSF) in lower-level areas such as the inferotemporal and occipital cortices. However, dynamic interactions underlying top-down influences on the occipital cortex have never been systematically investigated. The present fMRI study aimed to further explore the neural bases and effective connectivity underlying coarse-to-fine processing of scenes, particularly the role of the occipital cortex. We used sequences of six filtered scenes as stimuli depicting coarse-to-fine or fine-to-coarse processing of scenes. Participants performed a categorization task on these stimuli (indoor vs. outdoor). Firstly, we showed that coarse-to-fine (compared to fine-to-coarse) sequences elicited stronger activation in the inferior frontal gyrus (in the orbitofrontal cortex), the inferotemporal cortex (in the fusiform and parahippocampal gyri), and the occipital cortex (in the cuneus). Dynamic causal modeling (DCM) was then used to infer effective connectivity between these regions. DCM results revealed that coarse-to-fine processing resulted in increased connectivity from the occipital cortex to the inferior frontal gyrus and from the inferior frontal gyrus to the inferotemporal cortex. Critically, we also observed an increase in connectivity strength from the inferior frontal gyrus to the occipital cortex, suggesting that top-down influences from frontal areas may guide processing of incoming signals. The present results support current models of visual perception and refine them by emphasizing the role of the occipital cortex as a cortical site for feedback projections in the neural network underlying coarse-to-fine processing of scenes. Copyright © 2015 Elsevier Inc. All rights reserved.
The new generation of OpenGL support in ROOT
NASA Astrophysics Data System (ADS)
Tadel, M.
2008-07-01
OpenGL has been promoted to become the main 3D rendering engine of the ROOT framework. This required a major re-modularization of OpenGL support on all levels, from basic window-system specific interface to medium-level object-representation and top-level scene management. This new architecture allows seamless integration of external scene-graph libraries into the ROOT OpenGL viewer as well as inclusion of ROOT 3D scenes into external GUI and OpenGL-based 3D-rendering frameworks. Scene representation was removed from inside of the viewer, allowing scene-data to be shared among several viewers and providing for a natural implementation of multi-view canvas layouts. The object-graph traversal infrastructure allows free mixing of 3D and 2D-pad graphics and makes implementation of ROOT canvas in pure OpenGL possible. Scene-elements representing ROOT objects trigger automatic instantiation of user-provided rendering-objects based on the dictionary information and class-naming convention. Additionally, a finer, per-object control over scene-updates is available to the user, allowing overhead-free maintenance of dynamic 3D scenes and creation of complex real-time animations. User-input handling was modularized as well, making it easy to support application-specific scene navigation, selection handling and tool management.
Low-cost digital dynamic visualization system
NASA Astrophysics Data System (ADS)
Asundi, Anand K.; Sajan, M. R.
1995-05-01
High speed photographic systems like the image rotation camera, the Cranz Schardin camera and the drum camera are typically used for recording and visualization of dynamic events in stress analysis, fluid mechanics, etc. All these systems are fairly expensive and generally not simple to use. Furthermore they are all based on photographic film recording systems requiring time consuming and tedious wet processing of the films. Currently digital cameras are replacing to certain extent the conventional cameras for static experiments. Recently, there is lot of interest in developing and modifying CCD architectures and recording arrangements for dynamic scene analysis. Herein we report the use of a CCD camera operating in the Time Delay and Integration (TDI) mode for digitally recording dynamic scenes. Applications in solid as well as fluid impact problems are presented.
NASA Astrophysics Data System (ADS)
den Hollander, Richard J. M.; Bouma, Henri; van Rest, Jeroen H. C.; ten Hove, Johan-Martijn; ter Haar, Frank B.; Burghouts, Gertjan J.
2017-10-01
Video analytics is essential for managing large quantities of raw data that are produced by video surveillance systems (VSS) for the prevention, repression and investigation of crime and terrorism. Analytics is highly sensitive to changes in the scene, and for changes in the optical chain so a VSS with analytics needs careful configuration and prompt maintenance to avoid false alarms. However, there is a trend from static VSS consisting of fixed CCTV cameras towards more dynamic VSS deployments over public/private multi-organization networks, consisting of a wider variety of visual sensors, including pan-tilt-zoom (PTZ) cameras, body-worn cameras and cameras on moving platforms. This trend will lead to more dynamic scenes and more frequent changes in the optical chain, creating structural problems for analytics. If these problems are not adequately addressed, analytics will not be able to continue to meet end users' developing needs. In this paper, we present a three-part solution for managing the performance of complex analytics deployments. The first part is a register containing meta data describing relevant properties of the optical chain, such as intrinsic and extrinsic calibration, and parameters of the scene such as lighting conditions or measures for scene complexity (e.g. number of people). A second part frequently assesses these parameters in the deployed VSS, stores changes in the register, and signals relevant changes in the setup to the VSS administrator. A third part uses the information in the register to dynamically configure analytics tasks based on VSS operator input. In order to support the feasibility of this solution, we give an overview of related state-of-the-art technologies for autocalibration (self-calibration), scene recognition and lighting estimation in relation to person detection. The presented solution allows for rapid and robust deployment of Video Content Analysis (VCA) tasks in large scale ad-hoc networks.
NASA Astrophysics Data System (ADS)
Erickson, Ricky A.; Moren, Stephen E.; Skalka, Marion S.
1998-07-01
Providing a flexible and reliable source of IR target imagery is absolutely essential for operation of an IR Scene Projector in a hardware-in-the-loop simulation environment. The Kinetic Kill Vehicle Hardware-in-the-Loop Simulator (KHILS) at Eglin AFB provides the capability, and requisite interfaces, to supply target IR imagery to its Wideband IR Scene Projector (WISP) from three separate sources at frame rates ranging from 30 - 120 Hz. Video can be input from a VCR source at the conventional 30 Hz frame rate. Pre-canned digital imagery and test patterns can be downloaded into stored memory from the host processor and played back as individual still frames or movie sequences up to a 120 Hz frame rate. Dynamic real-time imagery to the KHILS WISP projector system, at a 120 Hz frame rate, can be provided from a Silicon Graphics Onyx computer system normally used for generation of digital IR imagery through a custom CSA-built interface which is available for either the SGI/DVP or SGI/DD02 interface port. The primary focus of this paper is to describe our technical approach and experience in the development of this unique SGI computer and WISP projector interface.
Water surface modeling from a single viewpoint video.
Li, Chuan; Pickup, David; Saunders, Thomas; Cosker, Darren; Marshall, David; Hall, Peter; Willis, Philip
2013-07-01
We introduce a video-based approach for producing water surface models. Recent advances in this field output high-quality results but require dedicated capturing devices and only work in limited conditions. In contrast, our method achieves a good tradeoff between the visual quality and the production cost: It automatically produces a visually plausible animation using a single viewpoint video as the input. Our approach is based on two discoveries: first, shape from shading (SFS) is adequate to capture the appearance and dynamic behavior of the example water; second, shallow water model can be used to estimate a velocity field that produces complex surface dynamics. We will provide qualitative evaluation of our method and demonstrate its good performance across a wide range of scenes.
SET: a pupil detection method using sinusoidal approximation
Javadi, Amir-Homayoun; Hakimi, Zahra; Barati, Morteza; Walsh, Vincent; Tcheang, Lili
2015-01-01
Mobile eye-tracking in external environments remains challenging, despite recent advances in eye-tracking software and hardware engineering. Many current methods fail to deal with the vast range of outdoor lighting conditions and the speed at which these can change. This confines experiments to artificial environments where conditions must be tightly controlled. Additionally, the emergence of low-cost eye tracking devices calls for the development of analysis tools that enable non-technical researchers to process the output of their images. We have developed a fast and accurate method (known as “SET”) that is suitable even for natural environments with uncontrolled, dynamic and even extreme lighting conditions. We compared the performance of SET with that of two open-source alternatives by processing two collections of eye images: images of natural outdoor scenes with extreme lighting variations (“Natural”); and images of less challenging indoor scenes (“CASIA-Iris-Thousand”). We show that SET excelled in outdoor conditions and was faster, without significant loss of accuracy, indoors. SET offers a low cost eye-tracking solution, delivering high performance even in challenging outdoor environments. It is offered through an open-source MATLAB toolkit as well as a dynamic-link library (“DLL”), which can be imported into many programming languages including C# and Visual Basic in Windows OS (www.eyegoeyetracker.co.uk). PMID:25914641
The medium and the message: a revisionist view of image quality
NASA Astrophysics Data System (ADS)
Ferwerda, James A.
2010-02-01
In his book "Understanding Media" social theorist Marshall McLuhan declared: "The medium is the message." The thesis of this paper is that with respect to image quality, imaging system developers have taken McLuhan's dictum too much to heart. Efforts focus on improving the technical specifications of the media (e.g. dynamic range, color gamut, resolution, temporal response) with little regard for the visual messages the media will be used to communicate. We present a series of psychophysical studies that investigate the visual system's ability to "see through" the limitations of imaging media to perceive the messages (object and scene properties) the images represent. The purpose of these studies is to understand the relationships between the signal characteristics of an image and the fidelity of the visual information the image conveys. The results of these studies provide a new perspective on image quality that shows that images that may be very different in "quality", can be visually equivalent as realistic representations of objects and scenes.
Development of a high-definition IR LED scene projector
NASA Astrophysics Data System (ADS)
Norton, Dennis T.; LaVeigne, Joe; Franks, Greg; McHugh, Steve; Vengel, Tony; Oleson, Jim; MacDougal, Michael; Westerfeld, David
2016-05-01
Next-generation Infrared Focal Plane Arrays (IRFPAs) are demonstrating ever increasing frame rates, dynamic range, and format size, while moving to smaller pitch arrays.1 These improvements in IRFPA performance and array format have challenged the IRFPA test community to accurately and reliably test them in a Hardware-In-the-Loop environment utilizing Infrared Scene Projector (IRSP) systems. The rapidly-evolving IR seeker and sensor technology has, in some cases, surpassed the capabilities of existing IRSP technology. To meet the demands of future IRFPA testing, Santa Barbara Infrared Inc. is developing an Infrared Light Emitting Diode IRSP system. Design goals of the system include a peak radiance >2.0W/cm2/sr within the 3.0-5.0μm waveband, maximum frame rates >240Hz, and >4million pixels within a form factor supported by pixel pitches <=32μm. This paper provides an overview of our current phase of development, system design considerations, and future development work.
NASA Astrophysics Data System (ADS)
Guan, Wen; Li, Li; Jin, Weiqi; Qiu, Su; Zou, Yan
2015-10-01
Extreme-Low-Light CMOS has been widely applied in the field of night-vision as a new type of solid image sensor. But if the illumination in the scene has drastic changes or the illumination is too strong, Extreme-Low-Light CMOS can't both clearly present the high-light scene and low-light region. According to the partial saturation problem in the field of night-vision, a HDR image fusion algorithm based on the Laplace Pyramid was researched. The overall gray value and the contrast of the low light image is very low. We choose the fusion strategy based on regional average gradient for the top layer of the long exposure image and short exposure image, which has rich brightness and textural features. The remained layers which represent the edge feature information of the target are based on the fusion strategy based on regional energy. In the process of source image reconstruction with Laplacian pyramid image, we compare the fusion results with four kinds of basal images. The algorithm is tested using Matlab and compared with the different fusion strategies. We use information entropy, average gradient and standard deviation these three objective evaluation parameters for the further analysis of the fusion result. Different low illumination environment experiments show that the algorithm in this paper can rapidly get wide dynamic range while keeping high entropy. Through the verification of this algorithm features, there is a further application prospect of the optimized algorithm. Keywords: high dynamic range imaging, image fusion, multi-exposure image, weight coefficient, information fusion, Laplacian pyramid transform.
A real-time monitoring system for night glare protection
NASA Astrophysics Data System (ADS)
Ma, Jun; Ni, Xuxiang
2010-11-01
When capturing a dark scene with a high bright object, the monitoring camera will be saturated in some regions and the details will be lost in and near these saturated regions because of the glare vision. This work aims at developing a real-time night monitoring system. The system can decrease the influence of the glare vision and gain more details from the ordinary camera when exposing a high-contrast scene like a car with its headlight on during night. The system is made up of spatial light modulator (The liquid crystal on silicon: LCoS), image sensor (CCD), imaging lens and DSP. LCoS, a reflective liquid crystal, can modular the intensity of reflective light at every pixel as a digital device. Through modulation function of LCoS, CCD is exposed with sub-region. With the control of DSP, the light intensity is decreased to minimum in the glare regions, and the light intensity is negative feedback modulated based on PID theory in other regions. So that more details of the object will be imaging on CCD and the glare protection of monitoring system is achieved. In experiments, the feedback is controlled by the embedded system based on TI DM642. Experiments shows: this feedback modulation method not only reduces the glare vision to improve image quality, but also enhances the dynamic range of image. The high-quality and high dynamic range image is real-time captured at 30hz. The modulation depth of LCoS determines how strong the glare can be removed.
NASA Astrophysics Data System (ADS)
Ali-Bey, Mohamed; Moughamir, Saïd; Manamanni, Noureddine
2011-12-01
in this paper a simulator of a multi-view shooting system with parallel optical axes and structurally variable configuration is proposed. The considered system is dedicated to the production of 3D contents for auto-stereoscopic visualization. The global shooting/viewing geometrical process, which is the kernel of this shooting system, is detailed and the different viewing, transformation and capture parameters are then defined. An appropriate perspective projection model is afterward derived to work out a simulator. At first, this latter is used to validate the global geometrical process in the case of a static configuration. Next, the simulator is used to show the limitations of a static configuration of this shooting system type by considering the case of dynamic scenes and then a dynamic scheme is achieved to allow a correct capture of this kind of scenes. After that, the effect of the different geometrical capture parameters on the 3D rendering quality and the necessity or not of their adaptation is studied. Finally, some dynamic effects and their repercussions on the 3D rendering quality of dynamic scenes are analyzed using error images and some image quantization tools. Simulation and experimental results are presented throughout this paper to illustrate the different studied points. Some conclusions and perspectives end the paper. [Figure not available: see fulltext.
Effects of capacity limits, memory loss, and sound type in change deafness.
Gregg, Melissa K; Irsik, Vanessa C; Snyder, Joel S
2017-11-01
Change deafness, the inability to notice changes to auditory scenes, has the potential to provide insights about sound perception in busy situations typical of everyday life. We determined the extent to which change deafness to sounds is due to the capacity of processing multiple sounds and the loss of memory for sounds over time. We also determined whether these processing limitations work differently for varying types of sounds within a scene. Auditory scenes composed of naturalistic sounds, spectrally dynamic unrecognizable sounds, tones, and noise rhythms were presented in a change-detection task. On each trial, two scenes were presented that were same or different. We manipulated the number of sounds within each scene to measure memory capacity and the silent interval between scenes to measure memory loss. For all sounds, change detection was worse as scene size increased, demonstrating the importance of capacity limits. Change detection to the natural sounds did not deteriorate much as the interval between scenes increased up to 2,000 ms, but it did deteriorate substantially with longer intervals. For artificial sounds, in contrast, change-detection performance suffered even for very short intervals. The results suggest that change detection is generally limited by capacity, regardless of sound type, but that auditory memory is more enduring for sounds with naturalistic acoustic structures.
Dynamic Modulation of Radiative Heat Transfer beyond the Blackbody Limit.
Ito, Kota; Nishikawa, Kazutaka; Miura, Atsushi; Toshiyoshi, Hiroshi; Iizuka, Hideo
2017-07-12
Dynamic control of electromagnetic heat transfer without changing mechanical configuration opens possibilities in intelligent thermal management in nanoscale systems. We confirmed by experiment that the radiative heat transfer is dynamically modulated beyond the blackbody limit. The near-field electromagnetic heat exchange mediated by phonon-polariton is controlled by the metal-insulator transition of tungsten-doped vanadium dioxide. The functionalized heat flux is transferred over an area of 1.6 cm 2 across a 370 nm gap, which is maintained by the microfabricated spacers and applied pressure. The uniformity of the gap is validated by optical interferometry, and the measured heat transfer is well modeled as the sum of the radiative and the parasitic conductive components. The presented methodology to form a nanometric gap with functional heat flux paves the way to the smart thermal management in various scenes ranging from highly integrated systems to macroscopic apparatus.
ERIC Educational Resources Information Center
Shaffer, Rebecca C.; Pedapati, Ernest V.; Shic, Frederick; Gaietto, Kristina; Bowers, Katherine; Wink, Logan K.; Erickson, Craig A.
2017-01-01
In this study, we present an eye-tracking paradigm, adapted from previous work with toddlers, for assessing social-interaction looking preferences in youth ages 5-17 with ASD and typically-developing controls (TDC). Videos of children playing together (Social Scenes, SS) were presented side-by-side with animated geometric shapes (GS). Participants…
Assessing Multiple Object Tracking in Young Children Using a Game
ERIC Educational Resources Information Center
Ryokai, Kimiko; Farzin, Faraz; Kaltman, Eric; Niemeyer, Greg
2013-01-01
Visual tracking of multiple objects in a complex scene is a critical survival skill. When we attempt to safely cross a busy street, follow a ball's position during a sporting event, or monitor children in a busy playground, we rely on our brain's capacity to selectively attend to and track the position of specific objects in a dynamic scene. This…
Review of infrared scene projector technology-1993
NASA Astrophysics Data System (ADS)
Driggers, Ronald G.; Barnard, Kenneth J.; Burroughs, E. E.; Deep, Raymond G.; Williams, Owen M.
1994-07-01
The importance of testing IR imagers and missile seekers with realistic IR scenes warrants a review of the current technologies used in dynamic infrared scene projection. These technologies include resistive arrays, deformable mirror arrays, mirror membrane devices, liquid crystal light valves, laser writers, laser diode arrays, and CRTs. Other methods include frustrated total internal reflection, thermoelectric devices, galvanic cells, Bly cells, and vanadium dioxide. A description of each technology is presented along with a discussion of their relative benefits and disadvantages. The current state of each methodology is also summarized. Finally, the methods are compared and contrasted in terms of their performance parameters.
The influence of behavioral relevance on the processing of global scene properties: An ERP study.
Hansen, Natalie E; Noesen, Birken T; Nador, Jeffrey D; Harel, Assaf
2018-05-02
Recent work studying the temporal dynamics of visual scene processing (Harel et al., 2016) has found that global scene properties (GSPs) modulate the amplitude of early Event-Related Potentials (ERPs). It is still not clear, however, to what extent the processing of these GSPs is influenced by their behavioral relevance, determined by the goals of the observer. To address this question, we investigated how behavioral relevance, operationalized by the task context impacts the electrophysiological responses to GSPs. In a set of two experiments we recorded ERPs while participants viewed images of real-world scenes, varying along two GSPs, naturalness (manmade/natural) and spatial expanse (open/closed). In Experiment 1, very little attention to scene content was required as participants viewed the scenes while performing an orthogonal fixation-cross task. In Experiment 2 participants saw the same scenes but now had to actively categorize them, based either on their naturalness or spatial expense. We found that task context had very little impact on the early ERP responses to the naturalness and spatial expanse of the scenes: P1, N1, and P2 could distinguish between open and closed scenes and between manmade and natural scenes across both experiments. Further, the specific effects of naturalness and spatial expanse on the ERP components were largely unaffected by their relevance for the task. A task effect was found at the N1 and P2 level, but this effect was manifest across all scene dimensions, indicating a general effect rather than an interaction between task context and GSPs. Together, these findings suggest that the extraction of global scene information reflected in the early ERP components is rapid and very little influenced by top-down observer-based goals. Copyright © 2018 Elsevier Ltd. All rights reserved.
Vehicle-network defensive aids suite
NASA Astrophysics Data System (ADS)
Rapanotti, John
2005-05-01
Defensive Aids Suites (DAS) developed for vehicles can be extended to the vehicle network level. The vehicle network, typically comprising four platoon vehicles, will benefit from improved communications and automation based on low latency response to threats from a flexible, dynamic, self-healing network environment. Improved DAS performance and reliability relies on four complementary sensor technologies including: acoustics, visible and infrared optics, laser detection and radar. Long-range passive threat detection and avoidance is based on dual-purpose optics, primarily designed for manoeuvring, targeting and surveillance, combined with dazzling, obscuration and countermanoeuvres. Short-range active armour is based on search and track radar and intercepting grenades to defeat the threat. Acoustic threat detection increases the overall robustness of the DAS and extends the detection range to include small calibers. Finally, detection of active targeting systems is carried out with laser and radar warning receivers. Synthetic scene generation will provide the integrated environment needed to investigate, develop and validate these new capabilities. Computer generated imagery, based on validated models and an acceptable set of benchmark vignettes, can be used to investigate and develop fieldable sensors driven by real-time algorithms and countermeasure strategies. The synthetic scene environment will be suitable for sensor and countermeasure development in hardware-in-the-loop simulation. The research effort focuses on two key technical areas: a) computing aspects of the synthetic scene generation and b) and development of adapted models and databases. OneSAF is being developed for research and development, in addition to the original requirement of Simulation and Modelling for Acquisition, Rehearsal, Requirements and Training (SMARRT), and is becoming useful as a means for transferring technology to other users, researchers and contractors. This procedure eliminates the need to construct ad hoc models and databases. The vehicle network can be modelled phenomenologically until more information is available. These concepts and approach will be discussed in the paper.
Scene Context Dependency of Pattern Constancy of Time Series Imagery
NASA Technical Reports Server (NTRS)
Woodell, Glenn A.; Jobson, Daniel J.; Rahman, Zia-ur
2008-01-01
A fundamental element of future generic pattern recognition technology is the ability to extract similar patterns for the same scene despite wide ranging extraneous variables, including lighting, turbidity, sensor exposure variations, and signal noise. In the process of demonstrating pattern constancy of this kind for retinex/visual servo (RVS) image enhancement processing, we found that the pattern constancy performance depended somewhat on scene content. Most notably, the scene topography and, in particular, the scale and extent of the topography in an image, affects the pattern constancy the most. This paper will explore these effects in more depth and present experimental data from several time series tests. These results further quantify the impact of topography on pattern constancy. Despite this residual inconstancy, the results of overall pattern constancy testing support the idea that RVS image processing can be a universal front-end for generic visual pattern recognition. While the effects on pattern constancy were significant, the RVS processing still does achieve a high degree of pattern constancy over a wide spectrum of scene content diversity, and wide ranging extraneousness variations in lighting, turbidity, and sensor exposure.
ERIC Educational Resources Information Center
Sanocki, Thomas; Sulman, Noah
2013-01-01
Three experiments measured the efficiency of monitoring complex scenes composed of changing objects, or events. All events lasted about 4 s, but in a given block of trials, could be of a single type (single task) or of multiple types (multitask, with a total of four event types). Overall accuracy of detecting target events amid distractors was…
Suomi-NPP VIIRS Day-Night Band On-Orbit Calibration and Performance
NASA Technical Reports Server (NTRS)
Chen, Hongda; Xiong, Xiaoxiong; Sun, Chengbo; Chen, Xuexia; Chiang, Kwofu
2017-01-01
The Suomi national polar-orbiting partnership Visible Infrared Imaging Radiometer Suite (VIIRS) instrument has successfully operated since its launch in October 2011. The VIIRS day-night band (DNB) is a panchromatic channel covering wavelengths from 0.5 to 0.9 microns that is capable of observing Earth scenes during both daytime and nighttime at a spatial resolution of 750 m. To cover the large dynamic range, the DNB operates at low-, middle-, and high-gain stages, and it uses an on-board solar diffuser (SD) for its low-gain stage calibration. The SD observations also provide a means to compute the gain ratios of low-to-middle and middle-to-high gain stages. This paper describes the DNB on-orbit calibration methodology used by the VIIRS characterization support team in supporting the NASA Earth science community with consistent VIIRS sensor data records made available by the land science investigator-led processing systems. It provides an assessment and update of the DNB on-orbit performance, including the SD degradation in the DNB spectral range, detector gain and gain ratio trending, and stray-light contamination and its correction. Also presented in this paper are performance validations based on Earth scenes and lunar observations, and comparisons to the calibration methodology used by the operational interface data processing segment.
Self-organization of head-centered visual responses under ecological training conditions.
Mender, Bedeho M W; Stringer, Simon M
2014-01-01
We have studied the development of head-centered visual responses in an unsupervised self-organizing neural network model which was trained under ecological training conditions. Four independent spatio-temporal characteristics of the training stimuli were explored to investigate the feasibility of the self-organization under more ecological conditions. First, the number of head-centered visual training locations was varied over a broad range. Model performance improved as the number of training locations approached the continuous sampling of head-centered space. Second, the model depended on periods of time where visual targets remained stationary in head-centered space while it performed saccades around the scene, and the severity of this constraint was explored by introducing increasing levels of random eye movement and stimulus dynamics. Model performance was robust over a range of randomization. Third, the model was trained on visual scenes where multiple simultaneous targets where always visible. Model self-organization was successful, despite never being exposed to a visual target in isolation. Fourth, the duration of fixations during training were made stochastic. With suitable changes to the learning rule, it self-organized successfully. These findings suggest that the fundamental learning mechanism upon which the model rests is robust to the many forms of stimulus variability under ecological training conditions.
Range data description based on multiple characteristics
NASA Technical Reports Server (NTRS)
Al-Hujazi, Ezzet; Sood, Arun
1988-01-01
An algorithm for describing range images based on Mean curvature (H) and Gaussian curvature (K) is presented. Range images are unique in that they directly approximate the physical surfaces of a real world 3-D scene. The curvature parameters are derived from the fundamental theorems of differential geometry and provides visible invariant pixel labels that can be used to characterize the scene. The sign of H and K can be used to classify each pixel into one of eight possible surface types. Due to the sensitivity of these parameters to noise the resulting HK-sing map does not directly identify surfaces in the range images and must be further processed. A region growing algorithm based on modeling the scene points with a Markov Random Field (MRF) of variable neighborhood size and edge models is suggested. This approach allows the integration of information from multiple characteristics in an efficient way. The performance of the proposed algorithm on a number of synthetic and real range images is discussed.
A Saccade Based Framework for Real-Time Motion Segmentation Using Event Based Vision Sensors
Mishra, Abhishek; Ghosh, Rohan; Principe, Jose C.; Thakor, Nitish V.; Kukreja, Sunil L.
2017-01-01
Motion segmentation is a critical pre-processing step for autonomous robotic systems to facilitate tracking of moving objects in cluttered environments. Event based sensors are low power analog devices that represent a scene by means of asynchronous information updates of only the dynamic details at high temporal resolution and, hence, require significantly less calculations. However, motion segmentation using spatiotemporal data is a challenging task due to data asynchrony. Prior approaches for object tracking using neuromorphic sensors perform well while the sensor is static or a known model of the object to be followed is available. To address these limitations, in this paper we develop a technique for generalized motion segmentation based on spatial statistics across time frames. First, we create micromotion on the platform to facilitate the separation of static and dynamic elements of a scene, inspired by human saccadic eye movements. Second, we introduce the concept of spike-groups as a methodology to partition spatio-temporal event groups, which facilitates computation of scene statistics and characterize objects in it. Experimental results show that our algorithm is able to classify dynamic objects with a moving camera with maximum accuracy of 92%. PMID:28316563
Visualization of spatial-temporal data based on 3D virtual scene
NASA Astrophysics Data System (ADS)
Wang, Xianghong; Liu, Jiping; Wang, Yong; Bi, Junfang
2009-10-01
The main purpose of this paper is to realize the expression of the three-dimensional dynamic visualization of spatialtemporal data based on three-dimensional virtual scene, using three-dimensional visualization technology, and combining with GIS so that the people's abilities of cognizing time and space are enhanced and improved by designing dynamic symbol and interactive expression. Using particle systems, three-dimensional simulation, virtual reality and other visual means, we can simulate the situations produced by changing the spatial location and property information of geographical entities over time, then explore and analyze its movement and transformation rules by changing the interactive manner, and also replay history and forecast of future. In this paper, the main research object is the vehicle track and the typhoon path and spatial-temporal data, through three-dimensional dynamic simulation of its track, and realize its timely monitoring its trends and historical track replaying; according to visualization techniques of spatialtemporal data in Three-dimensional virtual scene, providing us with excellent spatial-temporal information cognitive instrument not only can add clarity to show spatial-temporal information of the changes and developments in the situation, but also be used for future development and changes in the prediction and deduction.
Waxman, Sandra R.; Fu, Xiaolan; Ferguson, Brock; Geraghty, Kathleen; Leddon, Erin; Liang, Jing; Zhao, Min-Fang
2016-01-01
Researchers have proposed that the culture in which we are raised shapes the way that we attend to the objects and events that surround us. What remains unclear, however, is how early any such culturally-inflected differences emerge in development. Here, we address this issue directly, asking how 24-month-old infants from the US and China deploy their attention to objects and actions in dynamic scenes. By analyzing infants' eye movements while they observed dynamic scenes, the current experiment revealed striking convergences, overall, in infants' patterns of visual attention in the two communities, but also pinpointed a brief period during which their attention reliably diverged. This divergence, though modest, suggested that infants from the US devoted relatively more attention to the objects and those from China devoted relatively more attention to the actions in which they were engaged. This provides the earliest evidence for strong overlap in infants' attention to objects and events in dynamic scenes, but also raises the possibility that by 24 months, infants' attention may also be shaped subtly by the culturally-inflected attentional proclivities characteristic of adults in their cultural communities. PMID:26903905
NASA Astrophysics Data System (ADS)
Gauthier, L. R.; Jansen, M. E.; Meyer, J. R.
2014-09-01
Camera motion is a potential problem when a video camera is used to perform dynamic displacement measurements. If the scene camera moves at the wrong time, the apparent motion of the object under study can easily be confused with the real motion of the object. In some cases, it is practically impossible to prevent camera motion, as for instance, when a camera is used outdoors in windy conditions. A method to address this challenge is described that provides an objective means to measure the displacement of an object of interest in the scene, even when the camera itself is moving in an unpredictable fashion at the same time. The main idea is to synchronously measure the motion of the camera and to use those data ex post facto to subtract out the apparent motion in the scene that is caused by the camera motion. The motion of the scene camera is measured by using a reference camera that is rigidly attached to the scene camera and oriented towards a stationary reference object. For instance, this reference object may be on the ground, which is known to be stationary. It is necessary to calibrate the reference camera by simultaneously measuring the scene images and the reference images at times when it is known that the scene object is stationary and the camera is moving. These data are used to map camera movement data to apparent scene movement data in pixel space and subsequently used to remove the camera movement from the scene measurements.
Modulation of Temporal Precision in Thalamic Population Responses to Natural Visual Stimuli
Desbordes, Gaëlle; Jin, Jianzhong; Alonso, Jose-Manuel; Stanley, Garrett B.
2010-01-01
Natural visual stimuli have highly structured spatial and temporal properties which influence the way visual information is encoded in the visual pathway. In response to natural scene stimuli, neurons in the lateral geniculate nucleus (LGN) are temporally precise – on a time scale of 10–25 ms – both within single cells and across cells within a population. This time scale, established by non stimulus-driven elements of neuronal firing, is significantly shorter than that of natural scenes, yet is critical for the neural representation of the spatial and temporal structure of the scene. Here, a generalized linear model (GLM) that combines stimulus-driven elements with spike-history dependence associated with intrinsic cellular dynamics is shown to predict the fine timing precision of LGN responses to natural scene stimuli, the corresponding correlation structure across nearby neurons in the population, and the continuous modulation of spike timing precision and latency across neurons. A single model captured the experimentally observed neural response, across different levels of contrasts and different classes of visual stimuli, through interactions between the stimulus correlation structure and the nonlinearity in spike generation and spike history dependence. Given the sensitivity of the thalamocortical synapse to closely timed spikes and the importance of fine timing precision for the faithful representation of natural scenes, the modulation of thalamic population timing over these time scales is likely important for cortical representations of the dynamic natural visual environment. PMID:21151356
He, Mengyang; Qi, Changzhu; Lu, Yang; Song, Amanda; Hayat, Saba Z; Xu, Xia
2018-05-21
Extensive studies have shown that a sports expert is superior to a sports novice in visually perceptual-cognitive processes of sports scene information, however the attentional and neural basis of it has not been thoroughly explored. The present study examined whether a sport expert has the attentional superiority on scene information relevant to his/her sport skill, and explored what factor drives this superiority. To address this problem, EEGs were recorded as participants passively viewed sport scenes (tennis vs. non-tennis) and negative emotional faces in the context of a visual attention task, where the pictures of sport scenes or of negative emotional faces randomly followed the pictures with overlapping sport scenes and negative emotional faces. ERP results showed that for experts, the evoked potential of attentional competition elicited by the overlap of tennis scene was significantly larger than that evoked by the overlap of non-tennis scene, while this effect was absent for novices. The LORETA showed that the experts' left medial frontal gyrus (MFG) cortex was significantly more active as compared to the right MFG when processing the overlap of tennis scene, but the lateralization effect was not significant in novices. Those results indicate that experts have attentional superiority on skill-related scene information, despite intruding the scene through negative emotional faces that are prone to cause negativity bias toward their visual field as a strong distractor. This superiority is actuated by the activation of left MFG cortex and probably due to self-reference. Copyright © 2018 The Authors. Published by Elsevier Ltd.. All rights reserved.
Teng, Santani
2017-01-01
In natural environments, visual and auditory stimulation elicit responses across a large set of brain regions in a fraction of a second, yielding representations of the multimodal scene and its properties. The rapid and complex neural dynamics underlying visual and auditory information processing pose major challenges to human cognitive neuroscience. Brain signals measured non-invasively are inherently noisy, the format of neural representations is unknown, and transformations between representations are complex and often nonlinear. Further, no single non-invasive brain measurement technique provides a spatio-temporally integrated view. In this opinion piece, we argue that progress can be made by a concerted effort based on three pillars of recent methodological development: (i) sensitive analysis techniques such as decoding and cross-classification, (ii) complex computational modelling using models such as deep neural networks, and (iii) integration across imaging methods (magnetoencephalography/electroencephalography, functional magnetic resonance imaging) and models, e.g. using representational similarity analysis. We showcase two recent efforts that have been undertaken in this spirit and provide novel results about visual and auditory scene analysis. Finally, we discuss the limits of this perspective and sketch a concrete roadmap for future research. This article is part of the themed issue ‘Auditory and visual scene analysis’. PMID:28044019
Memory-guided attention during active viewing of edited dynamic scenes.
Valuch, Christian; König, Peter; Ansorge, Ulrich
2017-01-01
Films, TV shows, and other edited dynamic scenes contain many cuts, which are abrupt transitions from one video shot to the next. Cuts occur within or between scenes, and often join together visually and semantically related shots. Here, we tested to which degree memory for the visual features of the precut shot facilitates shifting attention to the postcut shot. We manipulated visual similarity across cuts, and measured how this affected covert attention (Experiment 1) and overt attention (Experiments 2 and 3). In Experiments 1 and 2, participants actively viewed a target movie that randomly switched locations with a second, distractor movie at the time of the cuts. In Experiments 1 and 2, participants were able to deploy attention more rapidly and accurately to the target movie's continuation when visual similarity was high than when it was low. Experiment 3 tested whether this could be explained by stimulus-driven (bottom-up) priming by feature similarity, using one clip at screen center that was followed by two alternative continuations to the left and right. Here, even the highest similarity across cuts did not capture attention. We conclude that following cuts of high visual similarity, memory-guided attention facilitates the deployment of attention, but this effect is (top-down) dependent on the viewer's active matching of scene content across cuts.
Cichy, Radoslaw Martin; Teng, Santani
2017-02-19
In natural environments, visual and auditory stimulation elicit responses across a large set of brain regions in a fraction of a second, yielding representations of the multimodal scene and its properties. The rapid and complex neural dynamics underlying visual and auditory information processing pose major challenges to human cognitive neuroscience. Brain signals measured non-invasively are inherently noisy, the format of neural representations is unknown, and transformations between representations are complex and often nonlinear. Further, no single non-invasive brain measurement technique provides a spatio-temporally integrated view. In this opinion piece, we argue that progress can be made by a concerted effort based on three pillars of recent methodological development: (i) sensitive analysis techniques such as decoding and cross-classification, (ii) complex computational modelling using models such as deep neural networks, and (iii) integration across imaging methods (magnetoencephalography/electroencephalography, functional magnetic resonance imaging) and models, e.g. using representational similarity analysis. We showcase two recent efforts that have been undertaken in this spirit and provide novel results about visual and auditory scene analysis. Finally, we discuss the limits of this perspective and sketch a concrete roadmap for future research.This article is part of the themed issue 'Auditory and visual scene analysis'. © 2017 The Authors.
Device for imaging scenes with very large ranges of intensity
Deason, Vance Albert [Idaho Falls, ID
2011-11-15
A device for imaging scenes with a very large range of intensity having a pair of polarizers, a primary lens, an attenuating mask, and an imaging device optically connected along an optical axis. Preferably, a secondary lens, positioned between the attenuating mask and the imaging device is used to focus light on the imaging device. The angle between the first polarization direction and the second polarization direction is adjustable.
Volumetric segmentation of range images for printed circuit board inspection
NASA Astrophysics Data System (ADS)
Van Dop, Erik R.; Regtien, Paul P. L.
1996-10-01
Conventional computer vision approaches towards object recognition and pose estimation employ 2D grey-value or color imaging. As a consequence these images contain information about projections of a 3D scene only. The subsequent image processing will then be difficult, because the object coordinates are represented with just image coordinates. Only complicated low-level vision modules like depth from stereo or depth from shading can recover some of the surface geometry of the scene. Recent advances in fast range imaging have however paved the way towards 3D computer vision, since range data of the scene can now be obtained with sufficient accuracy and speed for object recognition and pose estimation purposes. This article proposes the coded-light range-imaging method together with superquadric segmentation to approach this task. Superquadric segments are volumetric primitives that describe global object properties with 5 parameters, which provide the main features for object recognition. Besides, the principle axes of a superquadric segment determine the phase of an object in the scene. The volumetric segmentation of a range image can be used to detect missing, false or badly placed components on assembled printed circuit boards. Furthermore, this approach will be useful to recognize and extract valuable or toxic electronic components on printed circuit boards scrap that currently burden the environment during electronic waste processing. Results on synthetic range images with errors constructed according to a verified noise model illustrate the capabilities of this approach.
LWIR pupil imaging and longer-term calibration stability
NASA Astrophysics Data System (ADS)
LeVan, Paul D.; Sakoglu, Ünal
2016-09-01
A previous paper described LWIR pupil imaging, and an improved understanding of the behavior of this type of sensor for which the high-sensitivity focal plane array (FPA) operated at higher flux levels includes a reversal in signal integration polarity. We have since considered a candidate methodology for efficient, long-term calibration stability that exploits the following two properties of pupil imaging: (1) a fixed pupil position on the FPA, and (2) signal levels from the scene imposed on significant but fixed LWIR background levels. These two properties serve to keep each pixel operating over a limited dynamic range that corresponds to its location in the pupil and to the signal levels generated at this location by the lower and upper calibration flux levels. Exploiting this property for which each pixel of the Pupil Imager operates over its limited dynamic range, the signal polarity reversal between low and high flux pixels, which occurs for a circular region of pixels near the upper edges of the pupil illumination profile, can be rectified to unipolar integration with a two-level non-uniformity correction (NUC). Images corrected real-time with standard non-uniformity correction (NUC) techniques, are still subject to longer-term drifts in pixel offsets between recalibrations. Long-term calibration stability might then be achieved using either a scene-based non-uniformity correction approach, or with periodic repointing for off-source background estimation and subtraction. Either approach requires dithering of the field of view, by sub-pixel amounts for the first method, or by large off-source motions outside the 0.38 milliradian FOV for the latter method. We report on the results of investigations along both these lines.
Common and Innovative Visuals: A sparsity modeling framework for video.
Abdolhosseini Moghadam, Abdolreza; Kumar, Mrityunjay; Radha, Hayder
2014-05-02
Efficient video representation models are critical for many video analysis and processing tasks. In this paper, we present a framework based on the concept of finding the sparsest solution to model video frames. To model the spatio-temporal information, frames from one scene are decomposed into two components: (i) a common frame, which describes the visual information common to all the frames in the scene/segment, and (ii) a set of innovative frames, which depicts the dynamic behaviour of the scene. The proposed approach exploits and builds on recent results in the field of compressed sensing to jointly estimate the common frame and the innovative frames for each video segment. We refer to the proposed modeling framework by CIV (Common and Innovative Visuals). We show how the proposed model can be utilized to find scene change boundaries and extend CIV to videos from multiple scenes. Furthermore, the proposed model is robust to noise and can be used for various video processing applications without relying on motion estimation and detection or image segmentation. Results for object tracking, video editing (object removal, inpainting) and scene change detection are presented to demonstrate the efficiency and the performance of the proposed model.
Wagner, Dylan D; Kelley, William M; Heatherton, Todd F
2011-12-01
People are able to rapidly infer complex personality traits and mental states even from the most minimal person information. Research has shown that when observers view a natural scene containing people, they spend a disproportionate amount of their time looking at the social features (e.g., faces, bodies). Does this preference for social features merely reflect the biological salience of these features or are observers spontaneously attempting to make sense of complex social dynamics? Using functional neuroimaging, we investigated neural responses to social and nonsocial visual scenes in a large sample of participants (n = 48) who varied on an individual difference measure assessing empathy and mentalizing (i.e., empathizing). Compared with other scene categories, viewing natural social scenes activated regions associated with social cognition (e.g., dorsomedial prefrontal cortex and temporal poles). Moreover, activity in these regions during social scene viewing was strongly correlated with individual differences in empathizing. These findings offer neural evidence that observers spontaneously engage in social cognition when viewing complex social material but that the degree to which people do so is mediated by individual differences in trait empathizing.
Auditory salience using natural soundscapes.
Huang, Nicholas; Elhilali, Mounya
2017-03-01
Salience describes the phenomenon by which an object stands out from a scene. While its underlying processes are extensively studied in vision, mechanisms of auditory salience remain largely unknown. Previous studies have used well-controlled auditory scenes to shed light on some of the acoustic attributes that drive the salience of sound events. Unfortunately, the use of constrained stimuli in addition to a lack of well-established benchmarks of salience judgments hampers the development of comprehensive theories of sensory-driven auditory attention. The present study explores auditory salience in a set of dynamic natural scenes. A behavioral measure of salience is collected by having human volunteers listen to two concurrent scenes and indicate continuously which one attracts their attention. By using natural scenes, the study takes a data-driven rather than experimenter-driven approach to exploring the parameters of auditory salience. The findings indicate that the space of auditory salience is multidimensional (spanning loudness, pitch, spectral shape, as well as other acoustic attributes), nonlinear and highly context-dependent. Importantly, the results indicate that contextual information about the entire scene over both short and long scales needs to be considered in order to properly account for perceptual judgments of salience.
Emotional contexts modulate intentional memory suppression of neutral faces: Insights from ERPs.
Pierguidi, Lapo; Righi, Stefania; Gronchi, Giorgio; Marzi, Tessa; Caharel, Stephanie; Giovannelli, Fabio; Viggiano, Maria Pia
2016-08-01
The main goal of present work is to gain new insight into the temporal dynamics underlying the voluntary memory control for neutral faces associated with neutral, positive and negative contexts. A directed forgetting (DF) procedure was used during the recording of EEG to answer the question whether is it possible to forget a face that has been encoded within a particular emotional context. A face-scene phase in which a neutral face was showed in a neutral or emotional scene (positive, negative) was followed by the voluntary memory cue (cue phase) indicating whether the face had to-be remember or to-be-forgotten (TBR and TBF). Memory for faces was then assessed with an old/new recognition task. Behaviorally, we found that it is harder to suppress faces-in-positive-scenes compared to faces-in-negative and neutral-scenes. The temporal information obtained by the ERPs showed: 1) during the face-scene phase, the Late Positive Potential (LPP), which indexes motivated emotional attention, was larger for faces-in-negative-scenes compared to faces-in-neutral-scenes. 2) Remarkably, during the cue phase, ERPs were significantly modulated by the emotional contexts. Faces-in-neutral scenes showed an ERP pattern that has been typically associated to DF effect whereas faces-in-positive-scenes elicited the reverse ERP pattern. Faces-in-negative scenes did not show differences in the DF-related neural activities but larger N1 amplitude for TBF vs. TBR faces may index early attentional deployment. These results support the hypothesis that the pleasantness or unpleasantness of the contexts (through attentional broadening and narrowing mechanisms, respectively) may modulate the effectiveness of intentional memory suppression for neutral information. Copyright © 2016 Elsevier B.V. All rights reserved.
Spectral feature characterization methods for blood stain detection in crime scene backgrounds
NASA Astrophysics Data System (ADS)
Yang, Jie; Mathew, Jobin J.; Dube, Roger R.; Messinger, David W.
2016-05-01
Blood stains are one of the most important types of evidence for forensic investigation. They contain valuable DNA information, and the pattern of the stains can suggest specifics about the nature of the violence that transpired at the scene. Blood spectral signatures containing unique reflectance or absorption features are important both for forensic on-site investigation and laboratory testing. They can be used for target detection and identification applied to crime scene hyperspectral imagery, and also be utilized to analyze the spectral variation of blood on various backgrounds. Non-blood stains often mislead the detection and can generate false alarms at a real crime scene, especially for dark and red backgrounds. This paper measured the reflectance of liquid blood and 9 kinds of non-blood samples in the range of 350 nm - 2500 nm in various crime scene backgrounds, such as pure samples contained in petri dish with various thicknesses, mixed samples with different colors and materials of fabrics, and mixed samples with wood, all of which are examined to provide sub-visual evidence for detecting and recognizing blood from non-blood samples in a realistic crime scene. The spectral difference between blood and non-blood samples are examined and spectral features such as "peaks" and "depths" of reflectance are selected. Two blood stain detection methods are proposed in this paper. The first method uses index to denote the ratio of "depth" minus "peak" over"depth" add"peak" within a wavelength range of the reflectance spectrum. The second method uses relative band depth of the selected wavelength ranges of the reflectance spectrum. Results show that the index method is able to discriminate blood from non-blood samples in most tested crime scene backgrounds, but is not able to detect it from black felt. Whereas the relative band depth method is able to discriminate blood from non-blood samples on all of the tested background material types and colors.
NASA Astrophysics Data System (ADS)
Prusten, Mark J.; McIntyre, Michelle; Landis, Marvin
2006-02-01
A 3D workflow pipeline is presented for High Dynamic Range (HDR) image capture of projected scenes or objects for presentation in CAVE virtual environments. The methods of HDR digital photography of environments vs. objects are reviewed. Samples of both types of virtual authoring being the actual CAVE environment and a sculpture are shown. A series of software tools are incorporated into a pipeline called CAVEPIPE, allowing for high-resolution objects and scenes to be composited together in natural illumination environments [1] and presented in our CAVE virtual reality environment. We also present a way to enhance the user interface for CAVE environments. The traditional methods of controlling the navigation through virtual environments include: glove, HUD's and 3D mouse devices. By integrating a wireless network that includes both WiFi (IEEE 802.11b/g) and Bluetooth (IEEE 802.15.1) protocols the non-graphical input control device can be eliminated. Therefore wireless devices can be added that would include: PDA's, Smart Phones, TabletPC's, Portable Gaming consoles, and PocketPC's.
Comparison of algorithms for blood stain detection applied to forensic hyperspectral imagery
NASA Astrophysics Data System (ADS)
Yang, Jie; Messinger, David W.; Mathew, Jobin J.; Dube, Roger R.
2016-05-01
Blood stains are among the most important types of evidence for forensic investigation. They contain valuable DNA information, and the pattern of the stains can suggest specifics about the nature of the violence that transpired at the scene. Early detection of blood stains is particularly important since the blood reacts physically and chemically with air and materials over time. Accurate identification of blood remnants, including regions that might have been intentionally cleaned, is an important aspect of forensic investigation. Hyperspectral imaging might be a potential method to detect blood stains because it is non-contact and provides substantial spectral information that can be used to identify regions in a scene with trace amounts of blood. The potential complexity of scenes in which such vast violence occurs can be high when the range of scene material types and conditions containing blood stains at a crime scene are considered. Some stains are hard to detect by the unaided eye, especially if a conscious effort to clean the scene has occurred (we refer to these as "latent" blood stains). In this paper we present the initial results of a study of the use of hyperspectral imaging algorithms for blood detection in complex scenes. We describe a hyperspectral imaging system which generates images covering 400 nm - 700 nm visible range with a spectral resolution of 10 nm. Three image sets of 31 wavelength bands were generated using this camera for a simulated indoor crime scene in which blood stains were placed on a T-shirt and walls. To detect blood stains in the scene, Principal Component Analysis (PCA), Subspace Reed Xiaoli Detection (SRXD), and Topological Anomaly Detection (TAD) algorithms were used. Comparison of the three hyperspectral image analysis techniques shows that TAD is most suitable for detecting blood stains and discovering latent blood stains.
NASA Technical Reports Server (NTRS)
Cao, Chang-Yong; Blonski, Slawomir; Ryan, Robert; Gasser, Jerry; Zanoni, Vicki
1999-01-01
The verification and validation (V&V) target range developed at Stennis Space Center is a useful test site for the calibration of remote sensing systems. In this paper, we present a simple algorithm for generating synthetic radiance scenes or digital models of this target range. The radiation propagation for the target in the solar reflective and thermal infrared spectral regions is modeled using the atmospheric radiative transfer code MODTRAN 4. The at-sensor, in-band radiance and spectral radiance for a given sensor at a given altitude is predicted. Software is developed to generate scenes with different spatial and spectral resolutions using the simulated at-sensor radiance values. The radiometric accuracy of the simulation is evaluated by comparing simulated with AVIRIS acquired radiance values. The results show that in general there is a good match between AVIRIS sensor measured and MODTRAN predicted radiance values for the target despite the fact that some anomalies exist. Synthetic scenes provide a cost-effective way for in-flight validation of the spatial and radiometric accuracy of the data. Other applications include mission planning, sensor simulation, and trade-off analysis in sensor design.
Space flight visual simulation.
Xu, L
1985-01-01
In this paper, based on the scenes of stars seen by astronauts in their orbital flights, we have studied the mathematical model which must be constructed for CGI system to realize the space flight visual simulation. Considering such factors as the revolution and rotation of the Earth, exact date, time and site of orbital injection of the spacecraft, as well as its orbital flight and attitude motion, etc., we first defined all the instantaneous lines of sight and visual fields of astronauts in space. Then, through a series of coordinate transforms, the pictures of the scenes of stars changing with time-space were photographed one by one mathematically. In the procedure, we have designed a method of three-times "mathematical cutting." Finally, we obtained each instantaneous picture of the scenes of stars observed by astronauts through the window of the cockpit. Also, the dynamic conditions shaded by the Earth in the varying pictures of scenes of stars could be displayed.
Multispectral system analysis through modeling and simulation
NASA Technical Reports Server (NTRS)
Malila, W. A.; Gleason, J. M.; Cicone, R. C.
1977-01-01
The design and development of multispectral remote sensor systems and associated information extraction techniques should be optimized under the physical and economic constraints encountered and yet be effective over a wide range of scene and environmental conditions. Direct measurement of the full range of conditions to be encountered can be difficult, time consuming, and costly. Simulation of multispectral data by modeling scene, atmosphere, sensor, and data classifier characteristics is set forth as a viable alternative, particularly when coupled with limited sets of empirical measurements. A multispectral system modeling capability is described. Use of the model is illustrated for several applications - interpretation of remotely sensed data from agricultural and forest scenes, evaluating atmospheric effects in Landsat data, examining system design and operational configuration, and development of information extraction techniques.
Multispectral system analysis through modeling and simulation
NASA Technical Reports Server (NTRS)
Malila, W. A.; Gleason, J. M.; Cicone, R. C.
1977-01-01
The design and development of multispectral remote sensor systems and associated information extraction techniques should be optimized under the physical and economic constraints encountered and yet be effective over a wide range of scene and environmental conditions. Direct measurement of the full range of conditions to be encountered can be difficult, time consuming, and costly. Simulation of multispectral data by modeling scene, atmosphere, sensor, and data classifier characteristics is set forth as a viable alternative, particularly when coupled with limited sets of empirical measurements. A multispectral system modeling capability is described. Use of the model is illustrated for several applications - interpretation of remotely sensed data from agricultural and forest scenes, evaluating atmospheric effects in LANDSAT data, examining system design and operational configuration, and development of information extraction techniques.
Illumination discrimination in real and simulated scenes
Radonjić, Ana; Pearce, Bradley; Aston, Stacey; Krieger, Avery; Dubin, Hilary; Cottaris, Nicolas P.; Brainard, David H.; Hurlbert, Anya C.
2016-01-01
Characterizing humans' ability to discriminate changes in illumination provides information about the visual system's representation of the distal stimulus. We have previously shown that humans are able to discriminate illumination changes and that sensitivity to such changes depends on their chromatic direction. Probing illumination discrimination further would be facilitated by the use of computer-graphics simulations, which would, in practice, enable a wider range of stimulus manipulations. There is no a priori guarantee, however, that results obtained with simulated scenes generalize to real illuminated scenes. To investigate this question, we measured illumination discrimination in real and simulated scenes that were well-matched in mean chromaticity and scene geometry. Illumination discrimination thresholds were essentially identical for the two stimulus types. As in our previous work, these thresholds varied with illumination change direction. We exploited the flexibility offered by the use of graphics simulations to investigate whether the differences across direction are preserved when the surfaces in the scene are varied. We show that varying the scene's surface ensemble in a manner that also changes mean scene chromaticity modulates the relative sensitivity to illumination changes along different chromatic directions. Thus, any characterization of sensitivity to changes in illumination must be defined relative to the set of surfaces in the scene. PMID:28558392
The robot's eyes - Stereo vision system for automated scene analysis
NASA Technical Reports Server (NTRS)
Williams, D. S.
1977-01-01
Attention is given to the robot stereo vision system which maintains the image produced by solid-state detector television cameras in a dynamic random access memory called RAPID. The imaging hardware consists of sensors (two solid-state image arrays using a charge injection technique), a video-rate analog-to-digital converter, the RAPID memory, and various types of computer-controlled displays, and preprocessing equipment (for reflexive actions, processing aids, and object detection). The software is aimed at locating objects and transversibility. An object-tracking algorithm is discussed and it is noted that tracking speed is in the 50-75 pixels/s range.
Observations and impressions from lunar orbit
NASA Technical Reports Server (NTRS)
Mattingly, T. K.; El-Baz, F.; Laidley, R. A.
1972-01-01
On Apollo 16, the command module pilot made observations of particular surface features and processes to complement photographic and other remotely sensed data. Emphasis was placed on geological problems that required the extreme dynamic range and color sensitivities of the human eye; repetitive observations of varying sun angles and viewing directions; and, in some cases, on-the-scene interpretations. Visual observations and impressions recorded during the mission verified the effectiveness of the hardware and techniques used. The orbiting observer functioned both as a sensor, in otherwise inaccessible areas such as earthshine and shadows, and as a designator of potentially significant data that were acquired on the photographic record.
Research on 3D virtual campus scene modeling based on 3ds Max and VRML
NASA Astrophysics Data System (ADS)
Kang, Chuanli; Zhou, Yanliu; Liang, Xianyue
2015-12-01
With the rapid development of modem technology, the digital information management and the virtual reality simulation technology has become a research hotspot. Virtual campus 3D model can not only express the real world objects of natural, real and vivid, and can expand the campus of the reality of time and space dimension, the combination of school environment and information. This paper mainly uses 3ds Max technology to create three-dimensional model of building and on campus buildings, special land etc. And then, the dynamic interactive function is realized by programming the object model in 3ds Max by VRML .This research focus on virtual campus scene modeling technology and VRML Scene Design, and the scene design process in a variety of real-time processing technology optimization strategy. This paper guarantees texture map image quality and improve the running speed of image texture mapping. According to the features and architecture of Guilin University of Technology, 3ds Max, AutoCAD and VRML were used to model the different objects of the virtual campus. Finally, the result of virtual campus scene is summarized.
Cybersickness in the presence of scene rotational movements along different axes.
Lo, W T; So, R H
2001-02-01
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were exposed to four 20-min VR simulation sessions. The four sessions used the same virtual environment but with scene oscillations along different axes, i.e., pitch, yaw, roll, or no oscillation (speed: 30 degrees/s, range: +/- 60 degrees). Verbal ratings of the level of nausea were taken at 5-min intervals during the sessions and sickness symptoms were also measured before and after the sessions using the Simulator Sickness Questionnaire (SSQ). In the presence of scene oscillation, both nausea ratings and SSQ scores increased at significantly higher rates than with no oscillation. While individual participants exhibited different susceptibilities to nausea associated with VR simulation containing scene oscillations along different rotational axes, the overall effects of axis among our group of 16 randomly selected participants were not significant. The main effects of, and interactions among, scene oscillation, duration, and participants are discussed in the paper.
The Neural Dynamics of Attentional Selection in Natural Scenes.
Kaiser, Daniel; Oosterhof, Nikolaas N; Peelen, Marius V
2016-10-12
The human visual system can only represent a small subset of the many objects present in cluttered scenes at any given time, such that objects compete for representation. Despite these processing limitations, the detection of object categories in cluttered natural scenes is remarkably rapid. How does the brain efficiently select goal-relevant objects from cluttered scenes? In the present study, we used multivariate decoding of magneto-encephalography (MEG) data to track the neural representation of within-scene objects as a function of top-down attentional set. Participants detected categorical targets (cars or people) in natural scenes. The presence of these categories within a scene was decoded from MEG sensor patterns by training linear classifiers on differentiating cars and people in isolation and testing these classifiers on scenes containing one of the two categories. The presence of a specific category in a scene could be reliably decoded from MEG response patterns as early as 160 ms, despite substantial scene clutter and variation in the visual appearance of each category. Strikingly, we find that these early categorical representations fully depend on the match between visual input and top-down attentional set: only objects that matched the current attentional set were processed to the category level within the first 200 ms after scene onset. A sensor-space searchlight analysis revealed that this early attention bias was localized to lateral occipitotemporal cortex, reflecting top-down modulation of visual processing. These results show that attention quickly resolves competition between objects in cluttered natural scenes, allowing for the rapid neural representation of goal-relevant objects. Efficient attentional selection is crucial in many everyday situations. For example, when driving a car, we need to quickly detect obstacles, such as pedestrians crossing the street, while ignoring irrelevant objects. How can humans efficiently perform such tasks, given the multitude of objects contained in real-world scenes? Here we used multivariate decoding of magnetoencephalogaphy data to characterize the neural underpinnings of attentional selection in natural scenes with high temporal precision. We show that brain activity quickly tracks the presence of objects in scenes, but crucially only for those objects that were immediately relevant for the participant. These results provide evidence for fast and efficient attentional selection that mediates the rapid detection of goal-relevant objects in real-world environments. Copyright © 2016 the authors 0270-6474/16/3610522-07$15.00/0.
Predictive Coding: A Fresh View of Inhibition in the Retina
NASA Astrophysics Data System (ADS)
Srinivasan, M. V.; Laughlin, S. B.; Dubs, A.
1982-11-01
Interneurons exhibiting centre--surround antagonism within their receptive fields are commonly found in peripheral visual pathways. We propose that this organization enables the visual system to encode spatial detail in a manner that minimizes the deleterious effects of intrinsic noise, by exploiting the spatial correlation that exists within natural scenes. The antagonistic surround takes a weighted mean of the signals in neighbouring receptors to generate a statistical prediction of the signal at the centre. The predicted value is subtracted from the actual centre signal, thus minimizing the range of outputs transmitted by the centre. In this way the entire dynamic range of the interneuron can be devoted to encoding a small range of intensities, thus rendering fine detail detectable against intrinsic noise injected at later stages in processing. This predictive encoding scheme also reduces spatial redundancy, thereby enabling the array of interneurons to transmit a larger number of distinguishable images, taking into account the expected structure of the visual world. The profile of the required inhibitory field is derived from statistical estimation theory. This profile depends strongly upon the signal: noise ratio and weakly upon the extent of lateral spatial correlation. The receptive fields that are quantitatively predicted by the theory resemble those of X-type retinal ganglion cells and show that the inhibitory surround should become weaker and more diffuse at low intensities. The latter property is unequivocally demonstrated in the first-order interneurons of the fly's compound eye. The theory is extended to the time domain to account for the phasic responses of fly interneurons. These comparisons suggest that, in the early stages of processing, the visual system is concerned primarily with coding the visual image to protect against subsequent intrinsic noise, rather than with reconstructing the scene or extracting specific features from it. The treatment emphasizes that a neuron's dynamic range should be matched to both its receptive field and the statistical properties of the visual pattern expected within this field. Finally, the analysis is synthetic because it is an extension of the background suppression hypothesis (Barlow & Levick 1976), satisfies the redundancy reduction hypothesis (Barlow 1961 a, b) and is equivalent to deblurring under certain conditions (Ratliff 1965).
Single-frequency 3D synthetic aperture imaging with dynamic metasurface antennas.
Boyarsky, Michael; Sleasman, Timothy; Pulido-Mancera, Laura; Diebold, Aaron V; Imani, Mohammadreza F; Smith, David R
2018-05-20
Through aperture synthesis, an electrically small antenna can be used to form a high-resolution imaging system capable of reconstructing three-dimensional (3D) scenes. However, the large spectral bandwidth typically required in synthetic aperture radar systems to resolve objects in range often requires costly and complex RF components. We present here an alternative approach based on a hybrid imaging system that combines a dynamically reconfigurable aperture with synthetic aperture techniques, demonstrating the capability to resolve objects in three dimensions (3D), with measurements taken at a single frequency. At the core of our imaging system are two metasurface apertures, both of which consist of a linear array of metamaterial irises that couple to a common waveguide feed. Each metamaterial iris has integrated within it a diode that can be biased so as to switch the element on (radiating) or off (non-radiating), such that the metasurface antenna can produce distinct radiation profiles corresponding to different on/off patterns of the metamaterial element array. The electrically large size of the metasurface apertures enables resolution in range and one cross-range dimension, while aperture synthesis provides resolution in the other cross-range dimension. The demonstrated imaging capabilities of this system represent a step forward in the development of low-cost, high-performance 3D microwave imaging systems.
Automatic Adaptation to Fast Input Changes in a Time-Invariant Neural Circuit
Bharioke, Arjun; Chklovskii, Dmitri B.
2015-01-01
Neurons must faithfully encode signals that can vary over many orders of magnitude despite having only limited dynamic ranges. For a correlated signal, this dynamic range constraint can be relieved by subtracting away components of the signal that can be predicted from the past, a strategy known as predictive coding, that relies on learning the input statistics. However, the statistics of input natural signals can also vary over very short time scales e.g., following saccades across a visual scene. To maintain a reduced transmission cost to signals with rapidly varying statistics, neuronal circuits implementing predictive coding must also rapidly adapt their properties. Experimentally, in different sensory modalities, sensory neurons have shown such adaptations within 100 ms of an input change. Here, we show first that linear neurons connected in a feedback inhibitory circuit can implement predictive coding. We then show that adding a rectification nonlinearity to such a feedback inhibitory circuit allows it to automatically adapt and approximate the performance of an optimal linear predictive coding network, over a wide range of inputs, while keeping its underlying temporal and synaptic properties unchanged. We demonstrate that the resulting changes to the linearized temporal filters of this nonlinear network match the fast adaptations observed experimentally in different sensory modalities, in different vertebrate species. Therefore, the nonlinear feedback inhibitory network can provide automatic adaptation to fast varying signals, maintaining the dynamic range necessary for accurate neuronal transmission of natural inputs. PMID:26247884
When anticipation beats accuracy: Threat alters memory for dynamic scenes.
Greenstein, Michael; Franklin, Nancy; Martins, Mariana; Sewack, Christine; Meier, Markus A
2016-05-01
Threat frequently leads to the prioritization of survival-relevant processes. Much of the work examining threat-related processing advantages has focused on the detection of static threats or long-term memory for details. In the present study, we examined immediate memory for dynamic threatening situations. We presented participants with visually neutral, dynamic stimuli using a representational momentum (RM) paradigm, and manipulated threat conceptually. Although the participants in both the threatening and nonthreatening conditions produced classic RM effects, RM was stronger for scenarios involving threat (Exps. 1 and 2). Experiments 2 and 3 showed that this effect does not generalize to the nonthreatening objects within a threatening scene, and that it does not extend to arousing happy situations. Although the increased RM effect for threatening objects by definition reflects reduced accuracy, we argue that this reduced accuracy may be offset by a superior ability to predict, and thereby evade, a moving threat.
Effect of Display Color on Pilot Performance and Describing Functions
NASA Technical Reports Server (NTRS)
Chase, Wendell D.
1997-01-01
A study has been conducted with the full-spectrum, calligraphic, computer-generated display system to determine the effect of chromatic content of the visual display upon pilot performance during the landing approach maneuver. This study utilizes a new digital chromatic display system, which has previously been shown to improve the perceived fidelity of out-the-window display scenes, and presents the results of an experiment designed to determine the effects of display color content by the measurement of both vertical approach performance and pilot-describing functions. This method was selected to more fully explore the effects of visual color cues used by the pilot. Two types of landing approaches were made: dynamic and frozen range, with either a landing approach scene or a perspective array display. The landing approach scene was presented with either red runway lights and blue taxiway lights or with the colors reversed, and the perspective array with red lights, blue lights, or red and blue lights combined. The vertical performance measures obtained in this experiment indicated that the pilots performed best with the blue and red/blue displays. and worst with the red displays. The describing-function system analysis showed more variation with the red displays. The crossover frequencies were lowest with the red displays and highest with the combined red/blue displays, which provided the best overall tracking, performance. Describing-function performance measures, vertical performance measures, and pilot opinion support the hypothesis that specific colors in displays can influence the pilots' control characteristics during the final approach.
Automatic segmentation of trees in dynamic outdoor environments
USDA-ARS?s Scientific Manuscript database
Segmentation in dynamic outdoor environments can be difficult when the illumination levels and other aspects of the scene cannot be controlled. Specifically in agricultural contexts, a background material is often used to shield a camera's field of view from other rows of crops. In this paper, we ...
Memory conformity and the perceived accuracy of self versus other.
Allan, Kevin; Midjord, J Palli; Martin, Doug; Gabbert, Fiona
2012-02-01
Here, we demonstrate that the decision to conform to another person's memory involves a strategic trade-off that balances the accuracy of one's own memory against that of another person. We showed participants three household scenes, one for 30 s, one for 60 s, and one for 120 s. Half were told that they would encode each scene for half as long as their virtual partner, and half were told that they would encode each scene for twice as long as their virtual partner. On a subsequent two-alternative-forced choice (2AFC) memory test, the simulated answer of the partner (accurate, errant, or no response) was shown before participants responded. Conformity to the partner's responses was significantly enhanced for the 30-s versus the 60- and 120-s scenes. This pattern, however, was present only in the group who believed that they had encoded each scene for half as long as their partner, even though the short-duration scene had the lowest baseline 2AFC accuracy in both groups and was also subjectively rated as the least memorable by both groups. Our reliance on other people's memory is therefore dynamically and strategically adjusted according to knowledge of the conditions under which we and other people have acquired different memories.
NASA Astrophysics Data System (ADS)
Malyutenko, V. K.; Malyutenko, O. Yu.; Leonov, V.; Van Hoof, C.
2009-05-01
The technology for self-supported membraneless polycrystalline SiGe thermal microemitters, their design, and performance are presented. The 128-element arrays with a fill factor of 88% and a 2.5-μm-thick resonant cavity have been grown by low-pressure chemical vapor deposition and fabricated using surface micromachining technology. The 200-nm-thick 60×60 μm2 emitting pixels enforced with a U-shape profile pattern demonstrate a thermal time constant of 2-7 ms and an apparent temperature of 700 K in the 3-5 and 8-12 μm atmospheric transparency windows. The application of the devices to the infrared dynamic scene simulation and their benefit over conventional planar membrane-supported emitters are discussed.
NASA Astrophysics Data System (ADS)
Florio, Christopher J.; Cota, Steve A.; Gaffney, Stephanie K.
2010-08-01
In a companion paper presented at this conference we described how The Aerospace Corporation's Parameterized Image Chain Analysis & Simulation SOftware (PICASSO) may be used in conjunction with a limited number of runs of AFRL's MODTRAN4 radiative transfer code, to quickly predict the top-of-atmosphere (TOA) radiance received in the visible through midwave IR (MWIR) by an earth viewing sensor, for any arbitrary combination of solar and sensor elevation angles. The method is particularly useful for large-scale scene simulations where each pixel could have a unique value of reflectance/emissivity and temperature, making the run-time required for direct prediction via MODTRAN4 prohibitive. In order to be self-consistent, the method described requires an atmospheric model (defined, at a minimum, as a set of vertical temperature, pressure and water vapor profiles) that is consistent with the average scene temperature. MODTRAN4 provides only six model atmospheres, ranging from sub-arctic winter to tropical conditions - too few to cover with sufficient temperature resolution the full range of average scene temperatures that might be of interest. Model atmospheres consistent with intermediate temperature values can be difficult to come by, and in any event, their use would be too cumbersome for use in trade studies involving a large number of average scene temperatures. In this paper we describe and assess a method for predicting TOA radiance for any arbitrary average scene temperature, starting from only a limited number of model atmospheres.
Russi, Christopher S.; Myers, Lucas A.; Kolb, Logan J.; Lohse, Christine M.; Hess, Erik P.; White, Roger D.
2016-01-01
Introduction American Heart Association (AHA) guidelines recommend cardiopulmonary resuscitation (CPR) chest compressions 1.5 to 2 inches (3.75–5 cm) deep at 100 to 120 per minute. Recent studies demonstrated that manual CPR by emergency medical services (EMS) personnel is substandard. We hypothesized that transport CPR quality is significantly worse than on-scene CPR quality. Methods We analyzed adult patients receiving on-scene and transport chest compressions from nine EMS sites across Minnesota and Wisconsin from May 2008 to July 2010. Two periods were analyzed: before and after visual feedback. CPR data were collected and exported with the Zoll M series monitor and a sternally placed accelerometer measuring chest compression rate and depth. We compared compression data with 2010 AHA guidelines and Zoll RescueNet Code Review software. CPR depth and rate were “above (deep),” “in,” or “below (shallow)” the target range according to AHA guidelines. We paired on-scene and transport data for each patient; paired proportions were compared with the nonparametric Wilcoxon signed rank test. Results In the pre-feedback period, we analyzed 105 of 140 paired cases (75.0%); in the post-feedback period, 35 of 140 paired cases (25.0%) were analyzed. The proportion of correct depths during on-scene compressions (median, 41.9%; interquartile range [IQR], 16.1–73.1) was higher compared to the paired transport proportion (median, 8.7%; IQR, 2.7–48.9). Proportions of on-scene median correct rates and transport median correct depths did not improve in the post-feedback period. Conclusion Transport chest compressions are significantly worse than on-scene compressions. Implementation of visual real-time feedback did not affect performance. PMID:27625733
Distributed and Dynamic Storage of Working Memory Stimulus Information in Extrastriate Cortex
Sreenivasan, Kartik K.; Vytlacil, Jason; D'Esposito, Mark
2015-01-01
The predominant neurobiological model of working memory (WM) posits that stimulus information is stored via stable elevated activity within highly selective neurons. Based on this model, which we refer to as the canonical model, the storage of stimulus information is largely associated with lateral prefrontal cortex (lPFC). A growing number of studies describe results that cannot be fully explained by the canonical model, suggesting that it is in need of revision. In the present study, we directly test key elements of the canonical model. We analyzed functional MRI data collected as participants performed a task requiring WM for faces and scenes. Multivariate decoding procedures identified patterns of activity containing information about the items maintained in WM (faces, scenes, or both). While information about WM items was identified in extrastriate visual cortex (EC) and lPFC, only EC exhibited a pattern of results consistent with a sensory representation. Information in both regions persisted even in the absence of elevated activity, suggesting that elevated population activity may not represent the storage of information in WM. Additionally, we observed that WM information was distributed across EC neural populations that exhibited a broad range of selectivity for the WM items rather than restricted to highly selective EC populations. Finally, we determined that activity patterns coding for WM information were not stable, but instead varied over the course of a trial, indicating that the neural code for WM information is dynamic rather than static. Together, these findings challenge the canonical model of WM. PMID:24392897
Brockmole, James R; Le-Hoa Võ, Melissa
2010-10-01
When encountering familiar scenes, observers can use item-specific memory to facilitate the guidance of attention to objects appearing in known locations or configurations. Here, we investigated how memory for relational contingencies that emerge across different scenes can be exploited to guide attention. Participants searched for letter targets embedded in pictures of bedrooms. In a between-subjects manipulation, targets were either always on a bed pillow or randomly positioned. When targets were systematically located within scenes, search for targets became more efficient. Importantly, this learning transferred to bedrooms without pillows, ruling out learning that is based on perceptual contingencies. Learning also transferred to living room scenes, but it did not transfer to kitchen scenes, even though both scene types contained pillows. These results suggest that statistical regularities abstracted across a range of stimuli are governed by semantic expectations regarding the presence of target-predicting local landmarks. Moreover, explicit awareness of these contingencies led to a central tendency bias in recall memory for precise target positions that is similar to the spatial category effects observed in landmark memory. These results broaden the scope of conditions under which contextual cuing operates and demonstrate how semantic memory plays a causal and independent role in the learning of associations between objects in real-world scenes.
An Analysis of the High Frequency Vibrations in Early Thematic Mapper Scenes
NASA Technical Reports Server (NTRS)
Kogut, J.; Larduinat, E.
1984-01-01
The potential effects of high frequency vibrations on the final Thematic Mapper (TM) image are evaluated for 26 scenes. The angular displacements of the TM detectors from their nominal pointing directions as measured by the TM Angular Displacement Sensor (ADS) and the spacecraft Dry Rotor Inertial Reference Unit (DRIRU) give data on the along scan and cross scan high frequency vibrations present in each scan of a scene. These measurements are to find the maximum overlap and underlap between successive scans, and to analyze the spectrum of the high frequency vibrations acting on the detectors. The Fourier spectrum of the along scan and cross scan vibrations for each scene also evaluated. The spectra of the scenes examined indicate that the high frequency vibrations arise primarily from the motion of the TM and MSS mirrors, and that their amplitudes are well within expected ranges.
Characterization of modulated time-of-flight range image sensors
NASA Astrophysics Data System (ADS)
Payne, Andrew D.; Dorrington, Adrian A.; Cree, Michael J.; Carnegie, Dale A.
2009-01-01
A number of full field image sensors have been developed that are capable of simultaneously measuring intensity and distance (range) for every pixel in a given scene using an indirect time-of-flight measurement technique. A light source is intensity modulated at a frequency between 10-100 MHz, and an image sensor is modulated at the same frequency, synchronously sampling light reflected from objects in the scene (homodyne detection). The time of flight is manifested as a phase shift in the illumination modulation envelope, which can be determined from the sampled data simultaneously for each pixel in the scene. This paper presents a method of characterizing the high frequency modulation response of these image sensors, using a pico-second laser pulser. The characterization results allow the optimal operating parameters, such as the modulation frequency, to be identified in order to maximize the range measurement precision for a given sensor. A number of potential sources of error exist when using these sensors, including deficiencies in the modulation waveform shape, duty cycle, or phase, resulting in contamination of the resultant range data. From the characterization data these parameters can be identified and compensated for by modifying the sensor hardware or through post processing of the acquired range measurements.
Multi-scale dynamical behavior of spatially distributed systems: a deterministic point of view
NASA Astrophysics Data System (ADS)
Mangiarotti, S.; Le Jean, F.; Drapeau, L.; Huc, M.
2015-12-01
Physical and biophysical systems are spatially distributed systems. Their behavior can be observed or modelled spatially at various resolutions. In this work, a deterministic point of view is adopted to analyze multi-scale behavior taking a set of ordinary differential equation (ODE) as elementary part of the system.To perform analyses, scenes of study are thus generated based on ensembles of identical elementary ODE systems. Without any loss of generality, their dynamics is chosen chaotic in order to ensure sensitivity to initial conditions, that is, one fundamental property of atmosphere under instable conditions [1]. The Rössler system [2] is used for this purpose for both its topological and algebraic simplicity [3,4].Two cases are thus considered: the chaotic oscillators composing the scene of study are taken either independent, or in phase synchronization. Scale behaviors are analyzed considering the scene of study as aggregations (basically obtained by spatially averaging the signal) or as associations (obtained by concatenating the time series). The global modeling technique is used to perform the numerical analyses [5].One important result of this work is that, under phase synchronization, a scene of aggregated dynamics can be approximated by the elementary system composing the scene, but modifying its parameterization [6]. This is shown based on numerical analyses. It is then demonstrated analytically and generalized to a larger class of ODE systems. Preliminary applications to cereal crops observed from satellite are also presented.[1] Lorenz, Deterministic nonperiodic flow. J. Atmos. Sci., 20, 130-141 (1963).[2] Rössler, An equation for continuous chaos, Phys. Lett. A, 57, 397-398 (1976).[3] Gouesbet & Letellier, Global vector-field reconstruction by using a multivariate polynomial L2 approximation on nets, Phys. Rev. E 49, 4955-4972 (1994).[4] Letellier, Roulin & Rössler, Inequivalent topologies of chaos in simple equations, Chaos, Solitons & Fractals, 28, 337-360 (2006).[5] Mangiarotti, Coudret, Drapeau, & Jarlan, Polynomial search and global modeling, Phys. Rev. E 86(4), 046205 (2012).[6] Mangiarotti, Modélisation globale et Caractérisation Topologique de dynamiques environnementales. Habilitation à Diriger des Recherches, Univ. Toulouse 3 (2014).
Metabolic Mapping of the Brain's Response to Visual Stimulation: Studies in Humans.
ERIC Educational Resources Information Center
Phelps, Michael E.; Kuhl, David E.
1981-01-01
Studies demonstrate increasing glucose metabolic rates in human primary (PVC) and association (AVC) visual cortex as complexity of visual scenes increase. AVC increased more rapidly with scene complexity than PVC and increased local metabolic activities above control subject with eyes closed; indicates wide range and metabolic reserve of visual…
Non-rigid Reconstruction of Casting Process with Temperature Feature
NASA Astrophysics Data System (ADS)
Lin, Jinhua; Wang, Yanjie; Li, Xin; Wang, Ying; Wang, Lu
2017-09-01
Off-line reconstruction of rigid scene has made a great progress in the past decade. However, the on-line reconstruction of non-rigid scene is still a very challenging task. The casting process is a non-rigid reconstruction problem, it is a high-dynamic molding process lacking of geometric features. In order to reconstruct the casting process robustly, an on-line fusion strategy is proposed for dynamic reconstruction of casting process. Firstly, the geometric and flowing feature of casting are parameterized in manner of TSDF (truncated signed distance field) which is a volumetric block, parameterized casting guarantees real-time tracking and optimal deformation of casting process. Secondly, data structure of the volume grid is extended to have temperature value, the temperature interpolation function is build to generate the temperature of each voxel. This data structure allows for dynamic tracking of temperature of casting during deformation stages. Then, the sparse RGB features is extracted from casting scene to search correspondence between geometric representation and depth constraint. The extracted color data guarantees robust tracking of flowing motion of casting. Finally, the optimal deformation of the target space is transformed into a nonlinear regular variational optimization problem. This optimization step achieves smooth and optimal deformation of casting process. The experimental results show that the proposed method can reconstruct the casting process robustly and reduce drift in the process of non-rigid reconstruction of casting.
Sato, Naoyuki; Yamaguchi, Yoko
2009-06-01
The human cognitive map is known to be hierarchically organized consisting of a set of perceptually clustered landmarks. Patient studies have demonstrated that these cognitive maps are maintained by the hippocampus, while the neural dynamics are still poorly understood. The authors have shown that the neural dynamic "theta phase precession" observed in the rodent hippocampus may be capable of forming hierarchical cognitive maps in humans. In the model, a visual input sequence consisting of object and scene features in the central and peripheral visual fields, respectively, results in the formation of a hierarchical cognitive map for object-place associations. Surprisingly, it is possible for such a complex memory structure to be formed in a few seconds. In this paper, we evaluate the memory retrieval of object-place associations in the hierarchical network formed by theta phase precession. The results show that multiple object-place associations can be retrieved with the initial cue of a scene input. Importantly, according to the wide-to-narrow unidirectional connections among scene units, the spatial area for object-place retrieval can be controlled by the spatial area of the initial cue input. These results indicate that the hierarchical cognitive maps have computational advantages on a spatial-area selective retrieval of multiple object-place associations. Theta phase precession dynamics is suggested as a fundamental neural mechanism of the human cognitive map.
Progress in high-level exploratory vision
NASA Astrophysics Data System (ADS)
Brand, Matthew
1993-08-01
We have been exploring the hypothesis that vision is an explanatory process, in which causal and functional reasoning about potential motion plays an intimate role in mediating the activity of low-level visual processes. In particular, we have explored two of the consequences of this view for the construction of purposeful vision systems: Causal and design knowledge can be used to (1) drive focus of attention, and (2) choose between ambiguous image interpretations. An important result of visual understanding is an explanation of the scene's causal structure: How action is originated, constrained, and prevented, and what will happen in the immediate future. In everyday visual experience, most action takes the form of motion, and most causal analysis takes the form of dynamical analysis. This is even true of static scenes, where much of a scene's interest lies in how possible motions are arrested. This paper describes our progress in developing domain theories and visual processes for the understanding of various kinds of structured scenes, including structures built out of children's constructive toys and simple mechanical devices.
Structure preserving clustering-object tracking via subgroup motion pattern segmentation
NASA Astrophysics Data System (ADS)
Fan, Zheyi; Zhu, Yixuan; Jiang, Jiao; Weng, Shuqin; Liu, Zhiwen
2018-01-01
Tracking clustering objects with similar appearances simultaneously in collective scenes is a challenging task in the field of collective motion analysis. Recent work on clustering-object tracking often suffers from poor tracking accuracy and terrible real-time performance due to the neglect or the misjudgment of the motion differences among objects. To address this problem, we propose a subgroup motion pattern segmentation framework based on a multilayer clustering structure and establish spatial constraints only among objects in the same subgroup, which entails having consistent motion direction and close spatial position. In addition, the subgroup segmentation results are updated dynamically because crowd motion patterns are changeable and affected by objects' destinations and scene structures. The spatial structure information combined with the appearance similarity information is used in the structure preserving object tracking framework to track objects. Extensive experiments conducted on several datasets containing multiple real-world crowd scenes validate the accuracy and the robustness of the presented algorithm for tracking objects in collective scenes.
The role of forensic botany in crime scene investigation: case report and review of literature.
Aquila, Isabella; Ausania, Francesco; Di Nunzio, Ciro; Serra, Arianna; Boca, Silvia; Capelli, Arnaldo; Magni, Paola; Ricci, Pietrantonio
2014-05-01
Management of a crime is the process of ensuring accurate and effective collection and preservation of physical evidence. Forensic botany can provide significant supporting evidences during criminal investigations. The aim of this study is to demonstrate the importance of forensic botany in the crime scene. We reported a case of a woman affected by dementia who had disappeared from nursing care and was found dead near the banks of a river that flowed under a railroad. Two possible ways of access to crime scene were identified and denominated "Path A" and "Path B." Both types of soil and plants were identified. Botanical survey was performed. Some samples of Xanthium Orientalis subsp. Italicum were identified. The fall of woman resulted in external injuries and vertebral fracture at autopsy. The botanical evidence is important when crime scene and autopsy findings are not sufficient to define the dynamics and the modality of death. © 2014 American Academy of Forensic Sciences.
Modelling Technology for Building Fire Scene with Virtual Geographic Environment
NASA Astrophysics Data System (ADS)
Song, Y.; Zhao, L.; Wei, M.; Zhang, H.; Liu, W.
2017-09-01
Building fire is a risky activity that can lead to disaster and massive destruction. The management and disposal of building fire has always attracted much interest from researchers. Integrated Virtual Geographic Environment (VGE) is a good choice for building fire safety management and emergency decisions, in which a more real and rich fire process can be computed and obtained dynamically, and the results of fire simulations and analyses can be much more accurate as well. To modelling building fire scene with VGE, the application requirements and modelling objective of building fire scene were analysed in this paper. Then, the four core elements of modelling building fire scene (the building space environment, the fire event, the indoor Fire Extinguishing System (FES) and the indoor crowd) were implemented, and the relationship between the elements was discussed also. Finally, with the theory and framework of VGE, the technology of building fire scene system with VGE was designed within the data environment, the model environment, the expression environment, and the collaborative environment as well. The functions and key techniques in each environment are also analysed, which may provide a reference for further development and other research on VGE.
SCEGRAM: An image database for semantic and syntactic inconsistencies in scenes.
Öhlschläger, Sabine; Võ, Melissa Le-Hoa
2017-10-01
Our visual environment is not random, but follows compositional rules according to what objects are usually found where. Despite the growing interest in how such semantic and syntactic rules - a scene grammar - enable effective attentional guidance and object perception, no common image database containing highly-controlled object-scene modifications has been publically available. Such a database is essential in minimizing the risk that low-level features drive high-level effects of interest, which is being discussed as possible source of controversial study results. To generate the first database of this kind - SCEGRAM - we took photographs of 62 real-world indoor scenes in six consistency conditions that contain semantic and syntactic (both mild and extreme) violations as well as their combinations. Importantly, always two scenes were paired, so that an object was semantically consistent in one scene (e.g., ketchup in kitchen) and inconsistent in the other (e.g., ketchup in bathroom). Low-level salience did not differ between object-scene conditions and was generally moderate. Additionally, SCEGRAM contains consistency ratings for every object-scene condition, as well as object-absent scenes and object-only images. Finally, a cross-validation using eye-movements replicated previous results of longer dwell times for both semantic and syntactic inconsistencies compared to consistent controls. In sum, the SCEGRAM image database is the first to contain well-controlled semantic and syntactic object-scene inconsistencies that can be used in a broad range of cognitive paradigms (e.g., verbal and pictorial priming, change detection, object identification, etc.) including paradigms addressing developmental aspects of scene grammar. SCEGRAM can be retrieved for research purposes from http://www.scenegrammarlab.com/research/scegram-database/ .
Contour detection improved by context-adaptive surround suppression.
Sang, Qiang; Cai, Biao; Chen, Hao
2017-01-01
Recently, many image processing applications have taken advantage of a psychophysical and neurophysiological mechanism, called "surround suppression" to extract object contour from a natural scene. However, these traditional methods often adopt a single suppression model and a fixed input parameter called "inhibition level", which needs to be manually specified. To overcome these drawbacks, we propose a novel model, called "context-adaptive surround suppression", which can automatically control the effect of surround suppression according to image local contextual features measured by a surface estimator based on a local linear kernel. Moreover, a dynamic suppression method and its stopping mechanism are introduced to avoid manual intervention. The proposed algorithm is demonstrated and validated by a broad range of experimental results.
NASA Technical Reports Server (NTRS)
Jex, Henry R.
1991-01-01
A review is given of a wide range of simulations in which operator steering control of a vehicle is involved and the dominant-clues, closed-loop bandwidth, measured operator effective time-delay, and ratio of bandwidth-to-inverse delay are summarized. A correlation of kinetosis with dynamic scene field-of-view is shown. The use of moving base simulators to improve the validity of locomotion teleoperations is discussed. some rules-of-thumb for good 'feel-system' simulation, such as for control manipulanda are given. Finally, simulation tests of teleoperators and virtual environments should include three types of measures: system performance, operator (or robot) 'behavior', and mental workload evaluations.
NASA Astrophysics Data System (ADS)
Wang, Xu-yang; Zhdanov, Dmitry D.; Potemin, Igor S.; Wang, Ying; Cheng, Han
2016-10-01
One of the challenges of augmented reality is a seamless combination of objects of the real and virtual worlds, for example light sources. We suggest a measurement and computation models for reconstruction of light source position. The model is based on the dependence of luminance of the small size diffuse surface directly illuminated by point like source placed at a short distance from the observer or camera. The advantage of the computational model is the ability to eliminate the effects of indirect illumination. The paper presents a number of examples to illustrate the efficiency and accuracy of the proposed method.
Scene-based nonuniformity correction with video sequences and registration.
Hardie, R C; Hayat, M M; Armstrong, E; Yasuda, B
2000-03-10
We describe a new, to our knowledge, scene-based nonuniformity correction algorithm for array detectors. The algorithm relies on the ability to register a sequence of observed frames in the presence of the fixed-pattern noise caused by pixel-to-pixel nonuniformity. In low-to-moderate levels of nonuniformity, sufficiently accurate registration may be possible with standard scene-based registration techniques. If the registration is accurate, and motion exists between the frames, then groups of independent detectors can be identified that observe the same irradiance (or true scene value). These detector outputs are averaged to generate estimates of the true scene values. With these scene estimates, and the corresponding observed values through a given detector, a curve-fitting procedure is used to estimate the individual detector response parameters. These can then be used to correct for detector nonuniformity. The strength of the algorithm lies in its simplicity and low computational complexity. Experimental results, to illustrate the performance of the algorithm, include the use of visible-range imagery with simulated nonuniformity and infrared imagery with real nonuniformity.
NASA Technical Reports Server (NTRS)
Langevin, Maurice L. (Inventor); Moynihan, Philip I. (Inventor)
2000-01-01
An optical-to-tactile translator provides an aid for the visually impaired by translating a near-field scene to a tactile signal corresponding to said near-field scene. An optical sensor using a plurality of active pixel sensors (APS) converts the optical image within the near-field scene to a digital signal. The digital signal is then processed by a microprocessor and a simple shape signal is generated based on the digital signal. The shape signal is then communicated to a tactile transmitter where the shape signal is converted into a tactile signal using a series of contacts. The shape signal may be an outline of the significant shapes determined in the near-field scene, or the shape signal may comprise a simple symbolic representation of common items encountered repeatedly. The user is thus made aware of the unseen near-field scene, including potential obstacles and dangers, through a series of tactile contacts. In a preferred embodiment, a range determining device such as those commonly found on auto-focusing cameras is included to limit the distance that the optical sensor interprets the near-field scene.
Assessment of the short-term radiometric stability between Terra MODIS and Landsat 7 ETM+ sensors
Choi, Taeyoung; Xiong, Xiaoxiong; Chander, Gyanesh; Angal, A.
2009-01-01
Short-term radiometric stability was evaluated using continuous ETM+ scenes within a single orbit (contact period) and the corresponding MODIS scenes for the four matching solar reflective visible and near-infrared (VNIR) band pairs between the two sensors. The near-simultaneous earth observations were limited by the smaller swath size of ETM+ (183 km) compared to MODIS (2330 km). Two sets of continuous granules for Terra MODIS and Landsat 7 ETM+ were selected and mosaicked based on pixel geolocation information for noncloudy pixels over the African continent. The matching pixel pairs were resampled from a fine to a coarse pixel resolution, and the at-sensor spectral radiance values for a wide dynamic range of the sensors were compared and analyzed, covering various surface types. The following study focuses on radiometric stability analysis from the VNIR band-pairs of ETM+ and MODIS. The Libya-4 desert target was included in the path of this continuous orbit, which served as a verification point between the short-term and the long-term trending results from previous studies. MODTRAN at-sensor spectral radiance simulation is included for a representative desert surface type to evaluate the consistency of the results.
Urakawa, Tomokazu; Ogata, Katsuya; Kimura, Takahiro; Kume, Yuko; Tobimatsu, Shozo
2015-01-01
Disambiguation of a noisy visual scene with prior knowledge is an indispensable task of the visual system. To adequately adapt to a dynamically changing visual environment full of noisy visual scenes, the implementation of knowledge-mediated disambiguation in the brain is imperative and essential for proceeding as fast as possible under the limited capacity of visual image processing. However, the temporal profile of the disambiguation process has not yet been fully elucidated in the brain. The present study attempted to determine how quickly knowledge-mediated disambiguation began to proceed along visual areas after the onset of a two-tone ambiguous image using magnetoencephalography with high temporal resolution. Using the predictive coding framework, we focused on activity reduction for the two-tone ambiguous image as an index of the implementation of disambiguation. Source analysis revealed that a significant activity reduction was observed in the lateral occipital area at approximately 120 ms after the onset of the ambiguous image, but not in preceding activity (about 115 ms) in the cuneus when participants perceptually disambiguated the ambiguous image with prior knowledge. These results suggested that knowledge-mediated disambiguation may be implemented as early as approximately 120 ms following an ambiguous visual scene, at least in the lateral occipital area, and provided an insight into the temporal profile of the disambiguation process of a noisy visual scene with prior knowledge. © 2014 Federation of European Neuroscience Societies and John Wiley & Sons Ltd.
A hyperspectral image projector for hyperspectral imagers
NASA Astrophysics Data System (ADS)
Rice, Joseph P.; Brown, Steven W.; Neira, Jorge E.; Bousquet, Robert R.
2007-04-01
We have developed and demonstrated a Hyperspectral Image Projector (HIP) intended for system-level validation testing of hyperspectral imagers, including the instrument and any associated spectral unmixing algorithms. HIP, based on the same digital micromirror arrays used in commercial digital light processing (DLP*) displays, is capable of projecting any combination of many different arbitrarily programmable basis spectra into each image pixel at up to video frame rates. We use a scheme whereby one micromirror array is used to produce light having the spectra of endmembers (i.e. vegetation, water, minerals, etc.), and a second micromirror array, optically in series with the first, projects any combination of these arbitrarily-programmable spectra into the pixels of a 1024 x 768 element spatial image, thereby producing temporally-integrated images having spectrally mixed pixels. HIP goes beyond conventional DLP projectors in that each spatial pixel can have an arbitrary spectrum, not just arbitrary color. As such, the resulting spectral and spatial content of the projected image can simulate realistic scenes that a hyperspectral imager will measure during its use. Also, the spectral radiance of the projected scenes can be measured with a calibrated spectroradiometer, such that the spectral radiance projected into each pixel of the hyperspectral imager can be accurately known. Use of such projected scenes in a controlled laboratory setting would alleviate expensive field testing of instruments, allow better separation of environmental effects from instrument effects, and enable system-level performance testing and validation of hyperspectral imagers as used with analysis algorithms. For example, known mixtures of relevant endmember spectra could be projected into arbitrary spatial pixels in a hyperspectral imager, enabling tests of how well a full system, consisting of the instrument + calibration + analysis algorithm, performs in unmixing (i.e. de-convolving) the spectra in all pixels. We discuss here the performance of a visible prototype HIP. The technology is readily extendable to the ultraviolet and infrared spectral ranges, and the scenes can be static or dynamic.
A fast color image enhancement algorithm based on Max Intensity Channel
Sun, Wei; Han, Long; Guo, Baolong; Jia, Wenyan; Sun, Mingui
2014-01-01
In this paper, we extend image enhancement techniques based on the retinex theory imitating human visual perception of scenes containing high illumination variations. This extension achieves simultaneous dynamic range modification, color consistency, and lightness rendition without multi-scale Gaussian filtering which has a certain halo effect. The reflection component is analyzed based on the illumination and reflection imaging model. A new prior named Max Intensity Channel (MIC) is implemented assuming that the reflections of some points in the scene are very high in at least one color channel. Using this prior, the illumination of the scene is obtained directly by performing a gray-scale closing operation and a fast cross-bilateral filtering on the MIC of the input color image. Consequently, the reflection component of each RGB color channel can be determined from the illumination and reflection imaging model. The proposed algorithm estimates the illumination component which is relatively smooth and maintains the edge details in different regions. A satisfactory color rendition is achieved for a class of images that do not satisfy the gray-world assumption implicit to the theoretical foundation of the retinex. Experiments are carried out to compare the new method with several spatial and transform domain methods. Our results indicate that the new method is superior in enhancement applications, improves computation speed, and performs well for images with high illumination variations than other methods. Further comparisons of images from National Aeronautics and Space Administration and a wearable camera eButton have shown a high performance of the new method with better color restoration and preservation of image details. PMID:25110395
A fast color image enhancement algorithm based on Max Intensity Channel.
Sun, Wei; Han, Long; Guo, Baolong; Jia, Wenyan; Sun, Mingui
2014-03-30
In this paper, we extend image enhancement techniques based on the retinex theory imitating human visual perception of scenes containing high illumination variations. This extension achieves simultaneous dynamic range modification, color consistency, and lightness rendition without multi-scale Gaussian filtering which has a certain halo effect. The reflection component is analyzed based on the illumination and reflection imaging model. A new prior named Max Intensity Channel (MIC) is implemented assuming that the reflections of some points in the scene are very high in at least one color channel. Using this prior, the illumination of the scene is obtained directly by performing a gray-scale closing operation and a fast cross-bilateral filtering on the MIC of the input color image. Consequently, the reflection component of each RGB color channel can be determined from the illumination and reflection imaging model. The proposed algorithm estimates the illumination component which is relatively smooth and maintains the edge details in different regions. A satisfactory color rendition is achieved for a class of images that do not satisfy the gray-world assumption implicit to the theoretical foundation of the retinex. Experiments are carried out to compare the new method with several spatial and transform domain methods. Our results indicate that the new method is superior in enhancement applications, improves computation speed, and performs well for images with high illumination variations than other methods. Further comparisons of images from National Aeronautics and Space Administration and a wearable camera eButton have shown a high performance of the new method with better color restoration and preservation of image details.
A fast color image enhancement algorithm based on Max Intensity Channel
NASA Astrophysics Data System (ADS)
Sun, Wei; Han, Long; Guo, Baolong; Jia, Wenyan; Sun, Mingui
2014-03-01
In this paper, we extend image enhancement techniques based on the retinex theory imitating human visual perception of scenes containing high illumination variations. This extension achieves simultaneous dynamic range modification, color consistency, and lightness rendition without multi-scale Gaussian filtering which has a certain halo effect. The reflection component is analyzed based on the illumination and reflection imaging model. A new prior named Max Intensity Channel (MIC) is implemented assuming that the reflections of some points in the scene are very high in at least one color channel. Using this prior, the illumination of the scene is obtained directly by performing a gray-scale closing operation and a fast cross-bilateral filtering on the MIC of the input color image. Consequently, the reflection component of each RGB color channel can be determined from the illumination and reflection imaging model. The proposed algorithm estimates the illumination component which is relatively smooth and maintains the edge details in different regions. A satisfactory color rendition is achieved for a class of images that do not satisfy the gray-world assumption implicit to the theoretical foundation of the retinex. Experiments are carried out to compare the new method with several spatial and transform domain methods. Our results indicate that the new method is superior in enhancement applications, improves computation speed, and performs well for images with high illumination variations than other methods. Further comparisons of images from National Aeronautics and Space Administration and a wearable camera eButton have shown a high performance of the new method with better color restoration and preservation of image details.
NASA Technical Reports Server (NTRS)
Lee, Shihyan; McIntire, Jeff; Oudari, Hassan
2012-01-01
The Visible/Infrared Imager Radiometer Suite (VIIRS) contains six dual gain bands in the reflective solar spectrum. The dual gain bands are designed to switch gain mode at pre-defined thresholds to achieve high resolution at low radiances while maintaining the required dynamic range for science. During pre-launch testing, an anomaly in the electronic response before transitioning from high to low gain was discovered and characterized. On-orbit, the anomaly was confirmed using MODIS data collected during Simultaneous Nadir Overpasses (SNOs). The analysis of the Earth scene data shows that dual gain anomaly can be determined at the orbital basis. To characterize the dual gain anomaly, the anomaly region and electronic offsets were tracked per week during the first 8 month of VIIRS operation. The temporal analysis shows the anomaly region can drift 20 DN and is impacted by detectors DC Restore. The estimated anomaly flagging regions cover 2.5 % of the high gain dynamic range and are consistent with prelaunch and on-orbit LUT. The prelaunch results had a smaller anomaly range (30-50 DN) and are likely the results of more stable electronics from the shorter data collection time. Finally, this study suggests future calibration efforts to focus on the anomaly's impact on science products and possible correction method to reduce uncertainties.
Representation of Gravity-Aligned Scene Structure in Ventral Pathway Visual Cortex.
Vaziri, Siavash; Connor, Charles E
2016-03-21
The ventral visual pathway in humans and non-human primates is known to represent object information, including shape and identity [1]. Here, we show the ventral pathway also represents scene structure aligned with the gravitational reference frame in which objects move and interact. We analyzed shape tuning of recently described macaque monkey ventral pathway neurons that prefer scene-like stimuli to objects [2]. Individual neurons did not respond to a single shape class, but to a variety of scene elements that are typically aligned with gravity: large planes in the orientation range of ground surfaces under natural viewing conditions, planes in the orientation range of ceilings, and extended convex and concave edges in the orientation range of wall/floor/ceiling junctions. For a given neuron, these elements tended to share a common alignment in eye-centered coordinates. Thus, each neuron integrated information about multiple gravity-aligned structures as they would be seen from a specific eye and head orientation. This eclectic coding strategy provides only ambiguous information about individual structures but explicit information about the environmental reference frame and the orientation of gravity in egocentric coordinates. In the ventral pathway, this could support perceiving and/or predicting physical events involving objects subject to gravity, recognizing object attributes like animacy based on movement not caused by gravity, and/or stabilizing perception of the world against changes in head orientation [3-5]. Our results, like the recent discovery of object weight representation [6], imply that the ventral pathway is involved not just in recognition, but also in physical understanding of objects and scenes. Copyright © 2016 Elsevier Ltd. All rights reserved.
Gradient-based interpolation method for division-of-focal-plane polarimeters.
Gao, Shengkui; Gruev, Viktor
2013-01-14
Recent advancements in nanotechnology and nanofabrication have allowed for the emergence of the division-of-focal-plane (DoFP) polarization imaging sensors. These sensors capture polarization properties of the optical field at every imaging frame. However, the DoFP polarization imaging sensors suffer from large registration error as well as reduced spatial-resolution output. These drawbacks can be improved by applying proper image interpolation methods for the reconstruction of the polarization results. In this paper, we present a new gradient-based interpolation method for DoFP polarimeters. The performance of the proposed interpolation method is evaluated against several previously published interpolation methods by using visual examples and root mean square error (RMSE) comparison. We found that the proposed gradient-based interpolation method can achieve better visual results while maintaining a lower RMSE than other interpolation methods under various dynamic ranges of a scene ranging from dim to bright conditions.
Development and testing of the EVS 2000 enhanced vision system
NASA Astrophysics Data System (ADS)
Way, Scott P.; Kerr, Richard; Imamura, Joe J.; Arnoldy, Dan; Zeylmaker, Richard; Zuro, Greg
2003-09-01
An effective enhanced vision system must operate over a broad spectral range in order to offer a pilot an optimized scene that includes runway background as well as airport lighting and aircraft operations. The large dynamic range of intensities of these images is best handled with separate imaging sensors. The EVS 2000 is a patented dual-band Infrared Enhanced Vision System (EVS) utilizing image fusion concepts to provide a single image from uncooled infrared imagers in both the LWIR and SWIR. The system is designed to provide commercial and corporate airline pilots with improved situational awareness at night and in degraded weather conditions. A prototype of this system was recently fabricated and flown on the Boeing Advanced Technology Demonstrator 737-900 aircraft. This paper will discuss the current EVS 2000 concept, show results taken from the Boeing Advanced Technology Demonstrator program, and discuss future plans for EVS systems.
Signature modelling and radiometric rendering equations in infrared scene simulation systems
NASA Astrophysics Data System (ADS)
Willers, Cornelius J.; Willers, Maria S.; Lapierre, Fabian
2011-11-01
The development and optimisation of modern infrared systems necessitates the use of simulation systems to create radiometrically realistic representations (e.g. images) of infrared scenes. Such simulation systems are used in signature prediction, the development of surveillance and missile sensors, signal/image processing algorithm development and aircraft self-protection countermeasure system development and evaluation. Even the most cursory investigation reveals a multitude of factors affecting the infrared signatures of realworld objects. Factors such as spectral emissivity, spatial/volumetric radiance distribution, specular reflection, reflected direct sunlight, reflected ambient light, atmospheric degradation and more, all affect the presentation of an object's instantaneous signature. The signature is furthermore dynamically varying as a result of internal and external influences on the object, resulting from the heat balance comprising insolation, internal heat sources, aerodynamic heating (airborne objects), conduction, convection and radiation. In order to accurately render the object's signature in a computer simulation, the rendering equations must therefore account for all the elements of the signature. In this overview paper, the signature models, rendering equations and application frameworks of three infrared simulation systems are reviewed and compared. The paper first considers the problem of infrared scene simulation in a framework for simulation validation. This approach provides concise definitions and a convenient context for considering signature models and subsequent computer implementation. The primary radiometric requirements for an infrared scene simulator are presented next. The signature models and rendering equations implemented in OSMOSIS (Belgian Royal Military Academy), DIRSIG (Rochester Institute of Technology) and OSSIM (CSIR & Denel Dynamics) are reviewed. In spite of these three simulation systems' different application focus areas, their underlying physics-based approach is similar. The commonalities and differences between the different systems are investigated, in the context of their somewhat different application areas. The application of an infrared scene simulation system towards the development of imaging missiles and missile countermeasures are briefly described. Flowing from the review of the available models and equations, recommendations are made to further enhance and improve the signature models and rendering equations in infrared scene simulators.
Doors for memory: A searchable database.
Baddeley, Alan D; Hitch, Graham J; Quinlan, Philip T; Bowes, Lindsey; Stone, Rob
2016-11-01
The study of human long-term memory has for over 50 years been dominated by research on words. This is partly due to lack of suitable nonverbal materials. Experience in developing a clinical test suggested that door scenes can provide an ecologically relevant and sensitive alternative to the faces and geometrical figures traditionally used to study visual memory. In pursuing this line of research, we have accumulated over 2000 door scenes providing a database that is categorized on a range of variables including building type, colour, age, condition, glazing, and a range of other physical characteristics. We describe an illustrative study of recognition memory for 100 doors tested by yes/no, two-alternative, or four-alternative forced-choice paradigms. These stimuli, together with the full categorized database, are available through a dedicated website. We suggest that door scenes provide an ecologically relevant and participant-friendly source of material for studying the comparatively neglected field of visual long-term memory.
Angular Declination and the Dynamic Perception of Egocentric Distance
Gajewski, Daniel A.; Philbeck, John W.; Wirtz, Philip W.; Chichka, David
2014-01-01
The extraction of the distance between an object and an observer is fast when angular declination is informative, as it is with targets placed on the ground. To what extent does angular declination drive performance when viewing time is limited? Participants judged target distances in a real-world environment with viewing durations ranging from 36–220 ms. An important role for angular declination was supported by experiments showing that the cue provides information about egocentric distance even on the very first glimpse, and that it supports a sensitive response to distance in the absence of other useful cues. Performance was better at 220 ms viewing durations than for briefer glimpses, suggesting that the perception of distance is dynamic even within the time frame of a typical eye fixation. Critically, performance in limited viewing trials was better when preceded by a 15 second preview of the room without a designated target. The results indicate that the perception of distance is powerfully shaped by memory from prior visual experience with the scene. A theoretical framework for the dynamic perception of distance is presented. PMID:24099588
Synchronous Computer-Mediated Dynamic Assessment: A Case Study of L2 Spanish Past Narration
ERIC Educational Resources Information Center
Darhower, Mark Anthony
2014-01-01
In this study, dynamic assessment is employed to help understand the developmental processes of two university Spanish learners as they produce a series of past narrations in a synchronous computer mediated environment. The assessments were conducted in six weekly one-hour chat sessions about various scenes of a Spanish language film. The analysis…
A study of payload specialist station monitor size constraints. [space shuttle orbiters
NASA Technical Reports Server (NTRS)
Kirkpatrick, M., III; Shields, N. L., Jr.; Malone, T. B.
1975-01-01
Constraints on the CRT display size for the shuttle orbiter cabin are studied. The viewing requirements placed on these monitors were assumed to involve display of imaged scenes providing visual feedback during payload operations and display of alphanumeric characters. Data on target recognition/resolution, target recognition, and range rate detection by human observers were utilized to determine viewing requirements for imaged scenes. Field-of-view and acuity requirements for a variety of payload operations were obtained along with the necessary detection capability in terms of range-to-target size ratios. The monitor size necessary to meet the acuity requirements was established. An empirical test was conducted to determine required recognition sizes for displayed alphanumeric characters. The results of the test were used to determine the number of characters which could be simultaneously displayed based on the recognition size requirements using the proposed monitor size. A CRT display of 20 x 20 cm is recommended. A portion of the display area is used for displaying imaged scenes and the remaining display area is used for alphanumeric characters pertaining to the displayed scene. The entire display is used for the character alone mode.
Expedient range enhanced 3-D robot colour vision
NASA Astrophysics Data System (ADS)
Jarvis, R. A.
1983-01-01
Computer vision has been chosen, in many cases, as offering the richest form of sensory information which can be utilized for guiding robotic manipulation. The present investigation is concerned with the problem of three-dimensional (3D) visual interpretation of colored objects in support of robotic manipulation of those objects with a minimum of semantic guidance. The scene 'interpretations' are aimed at providing basic parameters to guide robotic manipulation rather than to provide humans with a detailed description of what the scene 'means'. Attention is given to overall system configuration, hue transforms, a connectivity analysis, plan/elevation segmentations, range scanners, elevation/range segmentation, higher level structure, eye in hand research, and aspects of array and video stream processing.
NASA Astrophysics Data System (ADS)
O'Byrne, Michael; Ghosh, Bidisha; Schoefs, Franck; O'Donnell, Deirdre; Wright, Robert; Pakrashi, Vikram
2015-07-01
Video based tracking is capable of analysing bridge vibrations that are characterised by large amplitudes and low frequencies. This paper presents the use of video images and associated image processing techniques to obtain the dynamic response of a pedestrian suspension bridge in Cork, Ireland. This historic structure is one of the four suspension bridges in Ireland and is notable for its dynamic nature. A video camera is mounted on the river-bank and the dynamic responses of the bridge have been measured from the video images. The dynamic response is assessed without the need of a reflector on the bridge and in the presence of various forms of luminous complexities in the video image scenes. Vertical deformations of the bridge were measured in this regard. The video image tracking for the measurement of dynamic responses of the bridge were based on correlating patches in time-lagged scenes in video images and utilisinga zero mean normalisedcross correlation (ZNCC) metric. The bridge was excited by designed pedestrian movement and by individual cyclists traversing the bridge. The time series data of dynamic displacement responses of the bridge were analysedto obtain the frequency domain response. Frequencies obtained from video analysis were checked against accelerometer data from the bridge obtained while carrying out the same set of experiments used for video image based recognition.
NASA Astrophysics Data System (ADS)
O'Byrne, Michael; Ghosh, Bidisha; Schoefs, Franck; O'Donnell, Deirdre; Wright, Robert; Pakrashi, Vikram
2015-07-01
Video based tracking is capable of analysing bridge vibrations that are characterised by large amplitudes and low frequencies. This paper presents the use of video images and associated image processing techniques to obtain the dynamic response of a pedestrian suspension bridge in Cork, Ireland. This historic structure is one of the four suspension bridges in Ireland and is notable for its dynamic nature. A video camera is mounted on the river-bank and the dynamic responses of the bridge have been measured from the video images. The dynamic response is assessed without the need of a reflector on the bridge and in the presence of various forms of luminous complexities in the video image scenes. Vertical deformations of the bridge were measured in this regard. The video image tracking for the measurement of dynamic responses of the bridge were based on correlating patches in time-lagged scenes in video images and utilisinga zero mean normalised cross correlation (ZNCC) metric. The bridge was excited by designed pedestrian movement and by individual cyclists traversing the bridge. The time series data of dynamic displacement responses of the bridge were analysedto obtain the frequency domain response. Frequencies obtained from video analysis were checked against accelerometer data from the bridge obtained while carrying out the same set of experiments used for video image based recognition.
NASA Astrophysics Data System (ADS)
Yoon, Jayoung; Kim, Gerard J.
2003-04-01
Traditionally, three dimension models have been used for building virtual worlds, and a data structure called the "scene graph" is often employed to organize these 3D objects in the virtual space. On the other hand, image-based rendering has recently been suggested as a probable alternative VR platform for its photo-realism, however, due to limited interactivity, it has only been used for simple navigation systems. To combine the merits of these two approaches to object/scene representations, this paper proposes for a scene graph structure in which both 3D models and various image-based scenes/objects can be defined, traversed, and rendered together. In fact, as suggested by Shade et al., these different representations can be used as different LOD's for a given object. For instance, an object might be rendered using a 3D model at close range, a billboard at an intermediate range, and as part of an environment map at far range. The ultimate objective of this mixed platform is to breath more interactivity into the image based rendered VE's by employing 3D models as well. There are several technical challenges in devising such a platform: designing scene graph nodes for various types of image based techniques, establishing criteria for LOD/representation selection, handling their transitions, implementing appropriate interaction schemes, and correctly rendering the overall scene. Currently, we have extended the scene graph structure of the Sense8's WorldToolKit, to accommodate new node types for environment maps billboards, moving textures and sprites, "Tour-into-the-Picture" structure, and view interpolated objects. As for choosing the right LOD level, the usual viewing distance and image space criteria are used, however, the switching between the image and 3D model occurs at a distance from the user where the user starts to perceive the object's internal depth. Also, during interaction, regardless of the viewing distance, a 3D representation would be used, it if exists. Before rendering, objects are conservatively culled from the view frustum using the representation with the largest volume. Finally, we carried out experiments to verify the theoretical derivation of the switching rule and obtained positive results.
Talving, Peep; Pålstedt, Joakim; Riddez, Louis
2005-01-01
Few previous studies have been conducted on the prehospital management of hypotensive trauma patients in Stockholm County. The aim of this study was to describe the prehospital management of hypotensive trauma patients admitted to the largest trauma center in Sweden, and to assess whether prehospital trauma life support (PHTLS) guidelines have been implemented regarding prehospital time intervals and fluid therapy. In addition, the effects of the age, type of injury, injury severity, prehospital time interval, blood pressure, and fluid therapy on outcome were investigated. This is a retrospective, descriptive study on consecutive, hypotensive trauma patients (systolic blood pressure < or = 90 mmHg on the scene of injury) admitted to Karolinska University Hospital in Stockholm, Sweden, during 2001-2003. The reported values are medians with interquartile ranges. Basic demographics, prehospital time intervals and interventions, injury severity scores (ISS), type and volumes of prehospital fluid resuscitation, and 30-day mortality were abstracted. The effects of the patient's age, gender, prehospital time interval, type of injury, injury severity, on-scene and emergency department blood pressure, and resuscitation fluid volumes on mortality were analyzed using the exact logistic regression model. In 102 (71 male) adult patients (age > or = 15 years) recruited, the median age was 35.5 years (range: 27-55 years) and 77 patients (75%) had suffered blunt injury. The predominant trauma mechanisms were falls between levels (24%) and motor vehicle crashes (22%) with an ISS of 28.5 (range: 16-50). The on-scene time interval was 19 minutes (range: 12-24 minutes). Fluid therapy was initiated at the scene of injury in the majority of patients (73%) regardless of the type of injury (77 blunt [75%] / 25 penetrating [25%]) or injury severity (ISS: 0-20; 21-40; 41-75). Age (odds ratio (OR) = 1.04), male gender (OR = 3.2), ISS 21-40 (OR = 13.6), and ISS >40 (OR = 43.6) were the significant factors affecting outcome in the exact logistic regression analysis. The time interval at the scene of injury exceeded PHTLS guidelines. The vast majority of the hypotensive trauma patients were fluid-resuscitated on-scene regardless of the type, mechanism, or severity of injury. A predefined fluid resuscitation regimen is not employed in hypotensive trauma victims with different types of injuries. The outcome was worsened by male gender, progressive age, and ISS > 20 in the exact multiple regression analysis.
Robotics On-Board Trainer (ROBoT)
NASA Technical Reports Server (NTRS)
Johnson, Genevieve; Alexander, Greg
2013-01-01
ROBoT is an on-orbit version of the ground-based Dynamics Skills Trainer (DST) that astronauts use for training on a frequent basis. This software consists of two primary software groups. The first series of components is responsible for displaying the graphical scenes. The remaining components are responsible for simulating the Mobile Servicing System (MSS), the Japanese Experiment Module Remote Manipulator System (JEMRMS), and the H-II Transfer Vehicle (HTV) Free Flyer Robotics Operations. The MSS simulation software includes: Robotic Workstation (RWS) simulation, a simulation of the Space Station Remote Manipulator System (SSRMS), a simulation of the ISS Command and Control System (CCS), and a portion of the Portable Computer System (PCS) software necessary for MSS operations. These components all run under the CentOS4.5 Linux operating system. The JEMRMS simulation software includes real-time, HIL, dynamics, manipulator multi-body dynamics, and a moving object contact model with Tricks discrete time scheduling. The JEMRMS DST will be used as a functional proficiency and skills trainer for flight crews. The HTV Free Flyer Robotics Operations simulation software adds a functional simulation of HTV vehicle controllers, sensors, and data to the MSS simulation software. These components are intended to support HTV ISS visiting vehicle analysis and training. The scene generation software will use DOUG (Dynamic On-orbit Ubiquitous Graphics) to render the graphical scenes. DOUG runs on a laptop running the CentOS4.5 Linux operating system. DOUG is an Open GL-based 3D computer graphics rendering package. It uses pre-built three-dimensional models of on-orbit ISS and space shuttle systems elements, and provides realtime views of various station and shuttle configurations.
Functional neuroanatomy of intuitive physical inference
Mikhael, John G.; Tenenbaum, Joshua B.; Kanwisher, Nancy
2016-01-01
To engage with the world—to understand the scene in front of us, plan actions, and predict what will happen next—we must have an intuitive grasp of the world’s physical structure and dynamics. How do the objects in front of us rest on and support each other, how much force would be required to move them, and how will they behave when they fall, roll, or collide? Despite the centrality of physical inferences in daily life, little is known about the brain mechanisms recruited to interpret the physical structure of a scene and predict how physical events will unfold. Here, in a series of fMRI experiments, we identified a set of cortical regions that are selectively engaged when people watch and predict the unfolding of physical events—a “physics engine” in the brain. These brain regions are selective to physical inferences relative to nonphysical but otherwise highly similar scenes and tasks. However, these regions are not exclusively engaged in physical inferences per se or, indeed, even in scene understanding; they overlap with the domain-general “multiple demand” system, especially the parts of that system involved in action planning and tool use, pointing to a close relationship between the cognitive and neural mechanisms involved in parsing the physical content of a scene and preparing an appropriate action. PMID:27503892
Functional neuroanatomy of intuitive physical inference.
Fischer, Jason; Mikhael, John G; Tenenbaum, Joshua B; Kanwisher, Nancy
2016-08-23
To engage with the world-to understand the scene in front of us, plan actions, and predict what will happen next-we must have an intuitive grasp of the world's physical structure and dynamics. How do the objects in front of us rest on and support each other, how much force would be required to move them, and how will they behave when they fall, roll, or collide? Despite the centrality of physical inferences in daily life, little is known about the brain mechanisms recruited to interpret the physical structure of a scene and predict how physical events will unfold. Here, in a series of fMRI experiments, we identified a set of cortical regions that are selectively engaged when people watch and predict the unfolding of physical events-a "physics engine" in the brain. These brain regions are selective to physical inferences relative to nonphysical but otherwise highly similar scenes and tasks. However, these regions are not exclusively engaged in physical inferences per se or, indeed, even in scene understanding; they overlap with the domain-general "multiple demand" system, especially the parts of that system involved in action planning and tool use, pointing to a close relationship between the cognitive and neural mechanisms involved in parsing the physical content of a scene and preparing an appropriate action.
Active confocal imaging for visual prostheses
Jung, Jae-Hyun; Aloni, Doron; Yitzhaky, Yitzhak; Peli, Eli
2014-01-01
There are encouraging advances in prosthetic vision for the blind, including retinal and cortical implants, and other “sensory substitution devices” that use tactile or electrical stimulation. However, they all have low resolution, limited visual field, and can display only few gray levels (limited dynamic range), severely restricting their utility. To overcome these limitations, image processing or the imaging system could emphasize objects of interest and suppress the background clutter. We propose an active confocal imaging system based on light-field technology that will enable a blind user of any visual prosthesis to efficiently scan, focus on, and “see” only an object of interest while suppressing interference from background clutter. The system captures three-dimensional scene information using a light-field sensor and displays only an in-focused plane with objects in it. After capturing a confocal image, a de-cluttering process removes the clutter based on blur difference. In preliminary experiments we verified the positive impact of confocal-based background clutter removal on recognition of objects in low resolution and limited dynamic range simulated phosphene images. Using a custom-made multiple-camera system, we confirmed that the concept of a confocal de-cluttered image can be realized effectively using light field imaging. PMID:25448710
Enhanced visual perception through tone mapping
NASA Astrophysics Data System (ADS)
Harrison, Andre; Mullins, Linda L.; Raglin, Adrienne; Etienne-Cummings, Ralph
2016-05-01
Tone mapping operators compress high dynamic range images to improve the picture quality on a digital display when the dynamic range of the display is lower than that of the image. However, tone mapping operators have been largely designed and evaluated based on the aesthetic quality of the resulting displayed image or how perceptually similar the compressed image appears relative to the original scene. They also often require per image tuning of parameters depending on the content of the image. In military operations, however, the amount of information that can be perceived is more important than the aesthetic quality of the image and any parameter adjustment needs to be as automated as possible regardless of the content of the image. We have conducted two studies to evaluate the perceivable detail of a set of tone mapping algorithms, and we apply our findings to develop and test an automated tone mapping algorithm that demonstrates a consistent improvement in the amount of perceived detail. An automated, and thereby predictable, tone mapping method enables a consistent presentation of perceivable features, can reduce the bandwidth required to transmit the imagery, and can improve the accessibility of the data by reducing the needed expertise of the analyst(s) viewing the imagery.
Using 3D range cameras for crime scene documentation and legal medicine
NASA Astrophysics Data System (ADS)
Cavagnini, Gianluca; Sansoni, Giovanna; Trebeschi, Marco
2009-01-01
Crime scene documentation and legal medicine analysis are part of a very complex process which is aimed at identifying the offender starting from the collection of the evidences on the scene. This part of the investigation is very critical, since the crime scene is extremely volatile, and once it is removed, it can not be precisely created again. For this reason, the documentation process should be as complete as possible, with minimum invasiveness. The use of optical 3D imaging sensors has been considered as a possible aid to perform the documentation step, since (i) the measurement is contactless and (ii) the process required to editing and modeling the 3D data is quite similar to the reverse engineering procedures originally developed for the manufacturing field. In this paper we show the most important results obtained in the experimentation.
Variability of eye movements when viewing dynamic natural scenes.
Dorr, Michael; Martinetz, Thomas; Gegenfurtner, Karl R; Barth, Erhardt
2010-08-26
How similar are the eye movement patterns of different subjects when free viewing dynamic natural scenes? We collected a large database of eye movements from 54 subjects on 18 high-resolution videos of outdoor scenes and measured their variability using the Normalized Scanpath Saliency, which we extended to the temporal domain. Even though up to about 80% of subjects looked at the same image region in some video parts, variability usually was much greater. Eye movements on natural movies were then compared with eye movements in several control conditions. "Stop-motion" movies had almost identical semantic content as the original videos but lacked continuous motion. Hollywood action movie trailers were used to probe the upper limit of eye movement coherence that can be achieved by deliberate camera work, scene cuts, etc. In a "repetitive" condition, subjects viewed the same movies ten times each over the course of 2 days. Results show several systematic differences between conditions both for general eye movement parameters such as saccade amplitude and fixation duration and for eye movement variability. Most importantly, eye movements on static images are initially driven by stimulus onset effects and later, more so than on continuous videos, by subject-specific idiosyncrasies; eye movements on Hollywood movies are significantly more coherent than those on natural movies. We conclude that the stimuli types often used in laboratory experiments, static images and professionally cut material, are not very representative of natural viewing behavior. All stimuli and gaze data are publicly available at http://www.inb.uni-luebeck.de/tools-demos/gaze.
Mid-infrared hyperspectral imaging for the detection of explosive compounds
NASA Astrophysics Data System (ADS)
Ruxton, K.; Robertson, G.; Miller, W.; Malcolm, G. P. A.; Maker, G. T.
2012-10-01
Active hyperspectral imaging is a valuable tool in a wide range of applications. A developing market is the detection and identification of energetic compounds through analysis of the resulting absorption spectrum. This work presents a selection of results from a prototype mid-infrared (MWIR) hyperspectral imaging instrument that has successfully been used for compound detection at a range of standoff distances. Active hyperspectral imaging utilises a broadly tunable laser source to illuminate the scene with light over a range of wavelengths. While there are a number of illumination methods, this work illuminates the scene by raster scanning the laser beam using a pair of galvanometric mirrors. The resulting backscattered light from the scene is collected by the same mirrors and directed and focussed onto a suitable single-point detector, where the image is constructed pixel by pixel. The imaging instrument that was developed in this work is based around a MWIR optical parametric oscillator (OPO) source with broad tunability, operating at 2.6 μm to 3.7 μm. Due to material handling procedures associated with explosive compounds, experimental work was undertaken initially using simulant compounds. A second set of compounds that was tested alongside the simulant compounds is a range of confusion compounds. By having the broad wavelength tunability of the OPO, extended absorption spectra of the compounds could be obtained to aid in compound identification. The prototype imager instrument has successfully been used to record the absorption spectra for a range of compounds from the simulant and confusion sets and current work is now investigating actual explosive compounds. The authors see a very promising outlook for the MWIR hyperspectral imager. From an applications point of view this format of imaging instrument could be used for a range of standoff, improvised explosive device (IED) detection applications and potential incident scene forensic investigation.
NASA Technical Reports Server (NTRS)
Lang, H. R.; Conel, J. E.; Paylor, E. D.
1984-01-01
A LIDQA evaluation for geologic applications of a LANDSAT TM scene covering the Wind River/Bighorn Basin area, Wyoming, is examined. This involves a quantitative assessment of data quality including spatial and spectral characteristics. Analysis is concentrated on the 6 visible, near infrared, and short wavelength infrared bands. Preliminary analysis demonstrates that: (1) principal component images derived from the correlation matrix provide the most useful geologic information. To extract surface spectral reflectance, the TM radiance data must be calibrated. Scatterplots demonstrate that TM data can be calibrated and sensor response is essentially linear. Low instrumental offset and gain settings result in spectral data that do not utilize the full dynamic range of the TM system.
Complete Scene Recovery and Terrain Classification in Textured Terrain Meshes
Song, Wei; Cho, Kyungeun; Um, Kyhyun; Won, Chee Sun; Sim, Sungdae
2012-01-01
Terrain classification allows a mobile robot to create an annotated map of its local environment from the three-dimensional (3D) and two-dimensional (2D) datasets collected by its array of sensors, including a GPS receiver, gyroscope, video camera, and range sensor. However, parts of objects that are outside the measurement range of the range sensor will not be detected. To overcome this problem, this paper describes an edge estimation method for complete scene recovery and complete terrain reconstruction. Here, the Gibbs-Markov random field is used to segment the ground from 2D videos and 3D point clouds. Further, a masking method is proposed to classify buildings and trees in a terrain mesh. PMID:23112653
Temporal dynamics of motor cortex excitability during perception of natural emotional scenes
Borgomaneri, Sara; Gazzola, Valeria
2014-01-01
Although it is widely assumed that emotions prime the body for action, the effects of visual perception of natural emotional scenes on the temporal dynamics of the human motor system have scarcely been investigated. Here, we used single-pulse transcranial magnetic stimulation (TMS) to assess motor excitability during observation and categorization of positive, neutral and negative pictures from the International Affective Picture System database. Motor-evoked potentials (MEPs) from TMS of the left motor cortex were recorded from hand muscles, at 150 and 300 ms after picture onset. In the early temporal condition we found an increase in hand motor excitability that was specific for the perception of negative pictures. This early negative bias was predicted by interindividual differences in the disposition to experience aversive feelings (personal distress) in interpersonal emotional contexts. In the later temporal condition, we found that MEPs were similarly increased for both positive and negative pictures, suggesting an increased reactivity to emotionally arousing scenes. By highlighting the temporal course of motor excitability during perception of emotional pictures, our study provides direct neurophysiological support for the evolutionary notions that emotion perception is closely linked to action systems and that emotionally negative events require motor reactions to be more urgently mobilized. PMID:23945998
Guided exploration in virtual environments
NASA Astrophysics Data System (ADS)
Beckhaus, Steffi; Eckel, Gerhard; Strothotte, Thomas
2001-06-01
We describe an application supporting alternating interaction and animation for the purpose of exploration in a surround- screen projection-based virtual reality system. The exploration of an environment is a highly interactive and dynamic process in which the presentation of objects of interest can give the user guidance while exploring the scene. Previous systems for automatic presentation of models or scenes need either cinematographic rules, direct human interaction, framesets or precalculation (e.g. precalculation of paths to a predefined goal). We report on the development of a system that can deal with rapidly changing user interest in objects of a scene or model as well as with dynamic models and changes of the camera position introduced interactively by the user. It is implemented as a potential-field based camera data generating system. In this paper we describe the implementation of our approach in a virtual art museum on the CyberStage, our surround-screen projection-based stereoscopic display. The paradigm of guided exploration is introduced describing the freedom of the user to explore the museum autonomously. At the same time, if requested by the user, guided exploration provides just-in-time navigational support. The user controls this support by specifying the current field of interest in high-level search criteria. We also present an informal user study evaluating this approach.
Static force field representation of environments based on agents' nonlinear motions
NASA Astrophysics Data System (ADS)
Campo, Damian; Betancourt, Alejandro; Marcenaro, Lucio; Regazzoni, Carlo
2017-12-01
This paper presents a methodology that aims at the incremental representation of areas inside environments in terms of attractive forces. It is proposed a parametric representation of velocity fields ruling the dynamics of moving agents. It is assumed that attractive spots in the environment are responsible for modifying the motion of agents. A switching model is used to describe near and far velocity fields, which in turn are used to learn attractive characteristics of environments. The effect of such areas is considered radial over all the scene. Based on the estimation of attractive areas, a map that describes their effects in terms of their localizations, ranges of action, and intensities is derived in an online way. Information of static attractive areas is added dynamically into a set of filters that describes possible interactions between moving agents and an environment. The proposed approach is first evaluated on synthetic data; posteriorly, the method is applied on real trajectories coming from moving pedestrians in an indoor environment.
Tools to Perform Local Dense 3D Reconstruction of Shallow Water Seabed ‡
Avanthey, Loïca; Beaudoin, Laurent; Gademer, Antoine; Roux, Michel
2016-01-01
Tasks such as distinguishing or identifying individual objects of interest require the production of dense local clouds at the scale of these individual objects of interest. Due to the physical and dynamic properties of an underwater environment, the usual dense matching algorithms must be rethought in order to be adaptive. These properties also imply that the scene must be observed at close range. Classic robotized acquisition systems are oversized for local studies in shallow water while the systematic acquisition of data is not guaranteed with divers. We address these two major issues through a multidisciplinary approach. To efficiently acquire on-demand stereoscopic pairs using simple logistics in small areas of shallow water, we devised an agile light-weight dedicated system which is easy to reproduce. To densely match two views in a reliable way, we devised a reconstruction algorithm that automatically accounts for the dynamics, variability and light absorption of the underwater environment. Field experiments in the Mediterranean Sea were used to assess the results. PMID:27196913
MIRAGE: system overview and status
NASA Astrophysics Data System (ADS)
Robinson, Richard M.; Oleson, Jim; Rubin, Lane; McHugh, Stephen W.
2000-07-01
Santa Barbara Infrared's (SBIR) MIRAGE (Multispectral InfraRed Animation Generation Equipment) is a state-of-the-art dynamic infrared scene projector system. Imagery from the first MIRAGE system was presented to the scene simulation community during last year's SPIE AeroSense 99 Symposium. Since that time, SBIR has delivered five MIRAGE systems. This paper will provide an overview of the MIRAGE system and discuss the current status of the MIRAGE. Included is an update of system hardware, and the current configuration. Proposed upgrades to this configuration and options will be discussed. Updates on the latest installations, applications and measured data will also be presented.
An Evaluation of Pixel-Based Methods for the Detection of Floating Objects on the Sea Surface
NASA Astrophysics Data System (ADS)
Borghgraef, Alexander; Barnich, Olivier; Lapierre, Fabian; Van Droogenbroeck, Marc; Philips, Wilfried; Acheroy, Marc
2010-12-01
Ship-based automatic detection of small floating objects on an agitated sea surface remains a hard problem. Our main concern is the detection of floating mines, which proved a real threat to shipping in confined waterways during the first Gulf War, but applications include salvaging, search-and-rescue operation, perimeter, or harbour defense. Detection in infrared (IR) is challenging because a rough sea is seen as a dynamic background of moving objects with size order, shape, and temperature similar to those of the floating mine. In this paper we have applied a selection of background subtraction algorithms to the problem, and we show that the recent algorithms such as ViBe and behaviour subtraction, which take into account spatial and temporal correlations within the dynamic scene, significantly outperform the more conventional parametric techniques, with only little prior assumptions about the physical properties of the scene.
Hamker, Fred H; Wiltschut, Jan
2007-09-01
Most computational models of coding are based on a generative model according to which the feedback signal aims to reconstruct the visual scene as close as possible. We here explore an alternative model of feedback. It is derived from studies of attention and thus, probably more flexible with respect to attentive processing in higher brain areas. According to this model, feedback implements a gain increase of the feedforward signal. We use a dynamic model with presynaptic inhibition and Hebbian learning to simultaneously learn feedforward and feedback weights. The weights converge to localized, oriented, and bandpass filters similar as the ones found in V1. Due to presynaptic inhibition the model predicts the organization of receptive fields within the feedforward pathway, whereas feedback primarily serves to tune early visual processing according to the needs of the task.
NASA Astrophysics Data System (ADS)
Paul, F.
2015-04-01
Although animated images are very popular on the Internet, they have so far found only limited use for glaciological applications. With long time-series of satellite images becoming increasingly available and glaciers being well recognized for their rapid changes and variable flow dynamics, animated sequences of multiple satellite images reveal glacier dynamics in a time-lapse mode, making the otherwise slow changes of glacier movement visible and understandable for a wide public. For this study animated image sequences were created from freely available image quick-looks of orthorectified Landsat scenes for four regions in the central Karakoram mountain range. The animations play automatically in a web-browser and might help to demonstrate glacier flow dynamics for educational purposes. The animations revealed highly complex patterns of glacier flow and surge dynamics over a 15-year time period (1998-2013). In contrast to other regions, surging glaciers in the Karakoram are often small (around 10 km2), steep, debris free, and advance for several years at comparably low annual rates (a few hundred m a-1). The advance periods of individual glaciers are generally out of phase, indicating a limited climatic control on their dynamics. On the other hand, nearly all other glaciers in the region are either stable or slightly advancing, indicating balanced or even positive mass budgets over the past few years to decades.
Space Shuttle Columbia views the world with imaging radar: The SIR-A experiment
NASA Technical Reports Server (NTRS)
Ford, J. P.; Cimino, J. B.; Elachi, C.
1983-01-01
Images acquired by the Shuttle Imaging Radar (SIR-A) in November 1981, demonstrate the capability of this microwave remote sensor system to perceive and map a wide range of different surface features around the Earth. A selection of 60 scenes displays this capability with respect to Earth resources - geology, hydrology, agriculture, forest cover, ocean surface features, and prominent man-made structures. The combined area covered by the scenes presented amounts to about 3% of the total acquired. Most of the SIR-A images are accompanied by a LANDSAT multispectral scanner (MSS) or SEASAT synthetic-aperture radar (SAR) image of the same scene for comparison. Differences between the SIR-A image and its companion LANDSAT or SEASAT image at each scene are related to the characteristics of the respective imaging systems, and to seasonal or other changes that occurred in the time interval between acquisition of the images.
Method and apparatus for coherent imaging of infrared energy
Hutchinson, Donald P.
1998-01-01
A coherent camera system performs ranging, spectroscopy, and thermal imaging. Local oscillator radiation is combined with target scene radiation to enable heterodyne detection by the coherent camera's two-dimensional photodetector array. Versatility enables deployment of the system in either a passive mode (where no laser energy is actively transmitted toward the target scene) or an active mode (where a transmitting laser is used to actively illuminate the target scene). The two-dimensional photodetector array eliminates the need to mechanically scan the detector. Each element of the photodetector array produces an intermediate frequency signal that is amplified, filtered, and rectified by the coherent camera's integrated circuitry. By spectroscopic examination of the frequency components of each pixel of the detector array, a high-resolution, three-dimensional or holographic image of the target scene is produced for applications such as air pollution studies, atmospheric disturbance monitoring, and military weapons targeting.
Method and apparatus for coherent imaging of infrared energy
Hutchinson, D.P.
1998-05-12
A coherent camera system performs ranging, spectroscopy, and thermal imaging. Local oscillator radiation is combined with target scene radiation to enable heterodyne detection by the coherent camera`s two-dimensional photodetector array. Versatility enables deployment of the system in either a passive mode (where no laser energy is actively transmitted toward the target scene) or an active mode (where a transmitting laser is used to actively illuminate the target scene). The two-dimensional photodetector array eliminates the need to mechanically scan the detector. Each element of the photodetector array produces an intermediate frequency signal that is amplified, filtered, and rectified by the coherent camera`s integrated circuitry. By spectroscopic examination of the frequency components of each pixel of the detector array, a high-resolution, three-dimensional or holographic image of the target scene is produced for applications such as air pollution studies, atmospheric disturbance monitoring, and military weapons targeting. 8 figs.
Spatial and temporal variability of hyperspectral signatures of terrain
NASA Astrophysics Data System (ADS)
Jones, K. F.; Perovich, D. K.; Koenig, G. G.
2008-04-01
Electromagnetic signatures of terrain exhibit significant spatial heterogeneity on a range of scales as well as considerable temporal variability. A statistical characterization of the spatial heterogeneity and spatial scaling algorithms of terrain electromagnetic signatures are required to extrapolate measurements to larger scales. Basic terrain elements including bare soil, grass, deciduous, and coniferous trees were studied in a quasi-laboratory setting using instrumented test sites in Hanover, NH and Yuma, AZ. Observations were made using a visible and near infrared spectroradiometer (350 - 2500 nm) and hyperspectral camera (400 - 1100 nm). Results are reported illustrating: i) several difference scenes; ii) a terrain scene time series sampled over an annual cycle; and iii) the detection of artifacts in scenes. A principal component analysis indicated that the first three principal components typically explained between 90 and 99% of the variance of the 30 to 40-channel hyperspectral images. Higher order principal components of hyperspectral images are useful for detecting artifacts in scenes.
Maiden flight of the infrared sounder GLORIA
NASA Astrophysics Data System (ADS)
Friedl-Vallon, Felix; Gloria-Team
2013-05-01
The Gimballed Limb Radiance Imager of the Atmosphere (GLORIA) instrument is an imaging Fourier transform spectrometer that is capable to operate on various high altitude research aircraft and on stratospheric balloons. The instrument is a joint development of the Helmholtz Centers Jülich and Karlsruhe Institute of Technology. GLORIA has flown for the first time in December 2011 on board the Russian Geophysica M55 research aircraft. Atmospheric measurements with GLORIA are possible in limb and nadir geometry. The scientific focus in limb sounding mode is on dynamics, tropopause region, TTL and polar UTLS. The nadir mode is tailored to processes in the troposphere such as biomass burning events and high precision methane measurements. The combination of limb and nadir will combine good spatial resolution in both the troposphere and lower stratosphere. In addition, GLORIA serves as a proof of concept instrument for the candidate ESA Earth explorer mission PREMIER. The GLORIA spectrometer consists of a classical Michelson interferometer combined with an infrared camera. The spectral range of the first instrument version extends from 780 cm-1 to 1400 cm-1 with a spectral resolution of up to 0.075 cm-1. The high speed HgCdTe focal plane array with 256×256 elements allows in the limb mode an extremely high spatial sampling of up to 100 m in the vertical domain. The spectrometer is mounted in a gimballed frame that permits agility in elevational and azimuthal direction, as well as image rotation. Scene acquisition and scene stabilisation are accomplished by a control system based on an inertial measurement unit. Limb scenes can be chosen within 45° and 132° to the flight direction of the aircraft allowing tomographic analysis of sampled air volumes.
How emotion leads to selective memory: neuroimaging evidence.
Waring, Jill D; Kensinger, Elizabeth A
2011-06-01
Often memory for emotionally arousing items is enhanced relative to neutral items within complex visual scenes, but this enhancement can come at the expense of memory for peripheral background information. This 'trade-off' effect has been elicited by a range of stimulus valence and arousal levels, yet the magnitude of the effect has been shown to vary with these factors. Using fMRI, this study investigated the neural mechanisms underlying this selective memory for emotional scenes. Further, we examined how these processes are affected by stimulus dimensions of arousal and valence. The trade-off effect in memory occurred for low to high arousal positive and negative scenes. There was a core emotional memory network associated with the trade-off among all the emotional scene types, however, there were additional regions that were uniquely associated with the trade-off for each individual scene type. These results suggest that there is a common network of regions associated with the emotional memory trade-off effect, but that valence and arousal also independently affect the neural activity underlying the effect. Copyright © 2011 Elsevier Ltd. All rights reserved.
How emotion leads to selective memory: Neuroimaging evidence
Waring, Jill D.; Kensinger, Elizabeth A.
2011-01-01
Often memory for emotionally arousing items is enhanced relative to neutral items within complex visual scenes, but this enhancement can come at the expense of memory for peripheral background information. This ‘trade-off’ effect has been elicited by a range of stimulus valence and arousal levels, yet the magnitude of the effect has been shown to vary with these factors. Using fMRI, this study investigated the neural mechanisms underlying this selective memory for emotional scenes. Further, we examined how these processes are affected by stimulus dimensions of arousal and valence. The trade-off effect in memory occurred for low to high arousal positive and negative scenes. There was a core emotional memory network associated with the trade-off among all the emotional scene types, however there were additional regions that were uniquely associated with the trade-off for each individual scene type. These results suggest that there is a common network of regions associated with the emotional memory tradeoff effect, but that valence and arousal also independently affect the neural activity underlying the effect. PMID:21414333
Effective biosonar echo-to-clutter rejection ratio in a complex dynamic scene.
Knowles, Jeffrey M; Barchi, Jonathan R; Gaudette, Jason E; Simmons, James A
2015-08-01
Biosonar guidance in a rapidly changing complex scene was examined by flying big brown bats (Eptesicus fuscus) through a Y-shaped maze composed of rows of strongly reflective vertical plastic chains that presented the bat with left and right corridors for passage. Corridors were 80-100 cm wide and 2-4 m long. Using the two-choice Y-shaped paradigm to compensate for left-right bias and spatial memory, a moveable, weakly reflective thin-net barrier randomly blocked the left or right corridor, interspersed with no-barrier trials. Flight path and beam aim were tracked using an array of 24 microphones surrounding the flight room. Each bat flew on a path centered in the entry corridor (base of Y) and then turned into the left or right passage, to land on the far wall or to turn abruptly, reacting to avoid a collision. Broadcasts were broadly beamed in the direction of flight, smoothly leading into an upcoming turn. Duration of broadcasts decreased slowly from 3 to 2 ms during flights to track the chains' progressively closer ranges. Broadcast features and flight velocity changed abruptly about 1 m from the barrier, indicating that echoes from the net were perceived even though they were 18-35 dB weaker than overlapping echoes from surrounding chains.
Event-Based Stereo Depth Estimation Using Belief Propagation.
Xie, Zhen; Chen, Shengyong; Orchard, Garrick
2017-01-01
Compared to standard frame-based cameras, biologically-inspired event-based sensors capture visual information with low latency and minimal redundancy. These event-based sensors are also far less prone to motion blur than traditional cameras, and still operate effectively in high dynamic range scenes. However, classical framed-based algorithms are not typically suitable for these event-based data and new processing algorithms are required. This paper focuses on the problem of depth estimation from a stereo pair of event-based sensors. A fully event-based stereo depth estimation algorithm which relies on message passing is proposed. The algorithm not only considers the properties of a single event but also uses a Markov Random Field (MRF) to consider the constraints between the nearby events, such as disparity uniqueness and depth continuity. The method is tested on five different scenes and compared to other state-of-art event-based stereo matching methods. The results show that the method detects more stereo matches than other methods, with each match having a higher accuracy. The method can operate in an event-driven manner where depths are reported for individual events as they are received, or the network can be queried at any time to generate a sparse depth frame which represents the current state of the network.
Miller, Laurence
2010-01-01
Effective emergency mental health intervention for victims of crime, natural disaster or terrorism begins the moment the first responders arrive. This article describes a range of on-scene crisis intervention options, including verbal communication, body language, behavioral strategies, and interpersonal style. The correct intervention in the first few moments and hours of a crisis can profoundly influence the recovery course of victims and survivors of catastrophic events.
Better Batteries for Transportation: Behind the Scenes @ Berkeley Lab
DOE Office of Scientific and Technical Information (OSTI.GOV)
Battaglia, Vince
Vince Battaglia leads a behind-the-scenes tour of Berkeley Lab's BATT, the Batteries for Advanced Transportation Technologies Program he leads, where researchers aim to improve batteries upon which the range, efficiency, and power of tomorrow's electric cars will depend. This is the first in a forthcoming series of videos taking viewers into the laboratories and research facilities that members of the public rarely get to see.
Real-Time Mapping Using Stereoscopic Vision Optimization
2005-03-01
pinhole geometry . . . . . . . . . . . . . . 17 2.8. Artificially textured scenes . . . . . . . . . . . . . . . . . . . . 23 3.1. Bilbo the robot...geometry. 2.2.1 The Fundamental Matrix. The fundamental matrix (F) describes the relationship between a pair of 2D pictures of a 3D scene . This is...eight CCD cameras to compute a mesh model of the environment from a large number of overlapped 3D images. In [1,17], a range scanner is combined with a
Better Batteries for Transportation: Behind the Scenes @ Berkeley Lab
Battaglia, Vince
2018-02-06
Vince Battaglia leads a behind-the-scenes tour of Berkeley Lab's BATT, the Batteries for Advanced Transportation Technologies Program he leads, where researchers aim to improve batteries upon which the range, efficiency, and power of tomorrow's electric cars will depend. This is the first in a forthcoming series of videos taking viewers into the laboratories and research facilities that members of the public rarely get to see.
Improving AIRS Radiance Spectra in High Contrast Scenes Using MODIS
NASA Technical Reports Server (NTRS)
Pagano, Thomas S.; Aumann, Hartmut H.; Manning, Evan M.; Elliott, Denis A.; Broberg, Steven E.
2015-01-01
The Atmospheric Infrared Sounder (AIRS) on the EOS Aqua Spacecraft was launched on May 4, 2002. AIRS acquires hyperspectral infrared radiances in 2378 channels ranging in wavelength from 3.7-15.4 microns with spectral resolution of better than 1200, and spatial resolution of 13.5 km with global daily coverage. The AIRS is designed to measure temperature and water vapor profiles for improvement in weather forecast accuracy and improved understanding of climate processes. As with most instruments, the AIRS Point Spread Functions (PSFs) are not the same for all detectors. When viewing a non-uniform scene, this causes a significant radiometric error in some channels that is scene dependent and cannot be removed without knowledge of the underlying scene. The magnitude of the error depends on the combination of non-uniformity of the AIRS spatial response for a given channel and the non-uniformity of the scene, but is typically only noticeable in about 1% of the scenes and about 10% of the channels. The current solution is to avoid those channels when performing geophysical retrievals. In this effort we use data from the Moderate Resolution Imaging Spectroradiometer (MODIS) instrument to provide information on the scene uniformity that is used to correct the AIRS data. For the vast majority of channels and footprints the technique works extremely well when compared to a Principal Component (PC) reconstruction of the AIRS channels. In some cases where the scene has high inhomogeneity in an irregular pattern, and in some channels, the method can actually degrade the spectrum. Most of the degraded channels appear to be slightly affected by random noise introduced in the process, but those with larger degradation may be affected by alignment errors in the AIRS relative to MODIS or uncertainties in the PSF. Despite these errors, the methodology shows the ability to correct AIRS radiances in non-uniform scenes under some of the worst case conditions and improves the ability to match AIRS and MODIS radiances in non-uniform scenes.
Hulse-Smith, Lee; Illes, Mike
2007-01-01
In a previous study, mechanical engineering models were utilized to deduce impact velocity and droplet volume of circular bloodstains by measuring stain diameter and counting spines radiating from their outer edge. A blind trial study was subsequently undertaken to evaluate the accuracy of this technique, using an applied, crime scene methodology. Calculations from bloodstains produced on paper, drywall, and wood were used to derive surface-specific equations to predict 39 unknown mock crime scene bloodstains created over a range of impact velocities (2.2-5.7 m/sec) and droplet volumes (12-45 microL). Strong correlations were found between expected and observed results, with correlation coefficients ranging between 0.83 and 0.99. The 95% confidence limit associated with predictions of impact velocity and droplet volume was calculated for paper (0.28 m/sec, 1.7 microL), drywall (0.37 m/sec, 1.7 microL), and wood (0.65 m/sec, 5.2 microL).
NASA Technical Reports Server (NTRS)
Jacobberger, P. A.
1986-01-01
Two Thematic Mapper (TM) scenes were acquired. A scene was acquired for the Bahariya, Egypt field area, and one was acquired covering the Okavango Delta site. Investigations at the northwest Botswana study sites have concentrated upon a system of large linear (alab) dunes possessing an average wavelength of 2 kilometers and an east-west orientation. These dunes exist to the north and west of the Okavango Swamp, the pseudodeltaic end-sink of the internal Okavango-Cubango-Cuito drainage network. One archival scene and two TM acquisitions are on order, but at present no TM data were acquired for the Tombouctou/Azaouad Dunes, Mali. The three areas taken together comprise an environmental series ranging from hyperarid to semi-arid, with desertization processes operational or incipient in each. The long range goal is to predict normal seasonal variations, so that aperiodic spectral changes resulting from soil erosion, vegetation damage, and associated surface processes would be distinguishable as departures from the norm.
Dynamic Denoising of Tracking Sequences
Michailovich, Oleg; Tannenbaum, Allen
2009-01-01
In this paper, we describe an approach to the problem of simultaneously enhancing image sequences and tracking the objects of interest represented by the latter. The enhancement part of the algorithm is based on Bayesian wavelet denoising, which has been chosen due to its exceptional ability to incorporate diverse a priori information into the process of image recovery. In particular, we demonstrate that, in dynamic settings, useful statistical priors can come both from some reasonable assumptions on the properties of the image to be enhanced as well as from the images that have already been observed before the current scene. Using such priors forms the main contribution of the present paper which is the proposal of the dynamic denoising as a tool for simultaneously enhancing and tracking image sequences. Within the proposed framework, the previous observations of a dynamic scene are employed to enhance its present observation. The mechanism that allows the fusion of the information within successive image frames is Bayesian estimation, while transferring the useful information between the images is governed by a Kalman filter that is used for both prediction and estimation of the dynamics of tracked objects. Therefore, in this methodology, the processes of target tracking and image enhancement “collaborate” in an interlacing manner, rather than being applied separately. The dynamic denoising is demonstrated on several examples of SAR imagery. The results demonstrated in this paper indicate a number of advantages of the proposed dynamic denoising over “static” approaches, in which the tracking images are enhanced independently of each other. PMID:18482881
NASA Astrophysics Data System (ADS)
Tosca, M. G.; Diner, D. J.; Garay, M. J.; Kalashnikova, O. V.
2012-12-01
Fire-emitted aerosols modify cloud and precipitation dynamics by acting as cloud condensation nuclei in what is known as the first and second aerosol indirect effect. The cloud response to the indirect effect varies regionally and is not well understood in the highly convective tropics. We analyzed nine years (2003-2011) of aerosol data from the Multi-angle Imaging SpectroRadiometer (MISR), and fire emissions data from the Global Fire Emissions Database, version 3 (GFED3) over southeastern tropical Asia (Indonesia), and identified scenes that contained both a high atmospheric aerosol burden and large surface fire emissions. We then collected scenes from the Cloud Profiling Radar (CPR) on board the CLOUDSAT satellite that corresponded both spatially and temporally to the high-burning scenes from MISR, and identified differences in convective cloud dynamics over areas with varying aerosol optical depths. Differences in overpass times (MISR in the morning, CLOUDSAT in the afternoon) improved our ability to infer that changes in cloud dynamics were a response to increased or decreased aerosol emissions. Our results extended conclusions from initial studies over the Amazon that used remote sensing techniques to identify cloud fraction reductions in high burning areas (Koren et al., 2004; Rosenfeld, 1999) References Koren, I., Y.J. Kaufman, L.A. Remer and J.V. Martins (2004), Measurement of the effect of Amazon smoke on inhibition of cloud formation, Science, 303, 1342-1345 Rosenfeld, D. (1999), TRMM observed first direct evidence of smoke from forest fires inhibiting rainfall, Gephys. Res. Lett., 26, 3105.
Visible-Infrared Hyperspectral Image Projector
NASA Technical Reports Server (NTRS)
Bolcar, Matthew
2013-01-01
The VisIR HIP generates spatially-spectrally complex scenes. The generated scenes simulate real-world targets viewed by various remote sensing instruments. The VisIR HIP consists of two subsystems: a spectral engine and a spatial engine. The spectral engine generates spectrally complex uniform illumination that spans the wavelength range between 380 nm and 1,600 nm. The spatial engine generates two-dimensional gray-scale scenes. When combined, the two engines are capable of producing two-dimensional scenes with a unique spectrum at each pixel. The VisIR HIP can be used to calibrate any spectrally sensitive remote-sensing instrument. Tests were conducted on the Wide-field Imaging Interferometer Testbed at NASA s Goddard Space Flight Center. The device is a variation of the calibrated hyperspectral image projector developed by the National Institute of Standards and Technology in Gaithersburg, MD. It uses Gooch & Housego Visible and Infrared OL490 Agile Light Sources to generate arbitrary spectra. The two light sources are coupled to a digital light processing (DLP(TradeMark)) digital mirror device (DMD) that serves as the spatial engine. Scenes are displayed on the DMD synchronously with desired spectrum. Scene/spectrum combinations are displayed in rapid succession, over time intervals that are short compared to the integration time of the system under test.
Manhole Cover Detection Using Vehicle-Based Multi-Sensor Data
NASA Astrophysics Data System (ADS)
Ji, S.; Shi, Y.; Shi, Z.
2012-07-01
A new method combined wit multi-view matching and feature extraction technique is developed to detect manhole covers on the streets using close-range images combined with GPS/IMU and LINDAR data. The covers are an important target on the road traffic as same as transport signs, traffic lights and zebra crossing but with more unified shapes. However, the different shoot angle and distance, ground material, complex street scene especially its shadow, and cars in the road have a great impact on the cover detection rate. The paper introduces a new method in edge detection and feature extraction in order to overcome these difficulties and greatly improve the detection rate. The LIDAR data are used to do scene segmentation and the street scene and cars are excluded from the roads. And edge detection method base on canny which sensitive to arcs and ellipses is applied on the segmented road scene and the interesting areas contain arcs are extracted and fitted to ellipse. The ellipse are then resampled for invariance to shooting angle and distance and then are matched to adjacent images for further checking if covers and . More than 1000 images with different scenes are used in our tests and the detection rate is analyzed. The results verified our method have its advantages in correct covers detection in the complex street scene.
NASA Astrophysics Data System (ADS)
Madden, Christopher S.; Richards, Noel J.; Culpepper, Joanne B.
2016-10-01
This paper investigates the ability to develop synthetic scenes in an image generation tool, E-on Vue, and a gaming engine, Unity 3D, which can be used to generate synthetic imagery of target objects across a variety of conditions in land environments. Developments within these tools and gaming engines have allowed the computer gaming industry to dramatically enhance the realism of the games they develop; however they utilise short cuts to ensure that the games run smoothly in real-time to create an immersive effect. Whilst these short cuts may have an impact upon the realism of the synthetic imagery, they do promise a much more time efficient method of developing imagery of different environmental conditions and to investigate the dynamic aspect of military operations that is currently not evaluated in signature analysis. The results presented investigate how some of the common image metrics used in target acquisition modelling, namely the Δμ1, Δμ2, Δμ3, RSS, and Doyle metrics, perform on the synthetic scenes generated by E-on Vue and Unity 3D compared to real imagery of similar scenes. An exploration of the time required to develop the various aspects of the scene to enhance its realism are included, along with an overview of the difficulties associated with trying to recreate specific locations as a virtual scene. This work is an important start towards utilising virtual worlds for visible signature evaluation, and evaluating how equivalent synthetic imagery is to real photographs.
NASA Astrophysics Data System (ADS)
Mayr, Andreas; Rutzinger, Martin; Bremer, Magnus; Geitner, Clemens
2016-06-01
In the Alps as well as in other mountain regions steep grassland is frequently affected by shallow erosion. Often small landslides or snow movements displace the vegetation together with soil and/or unconsolidated material. This results in bare earth surface patches within the grass covered slope. Close-range and remote sensing techniques are promising for both mapping and monitoring these eroded areas. This is essential for a better geomorphological process understanding, to assess past and recent developments, and to plan mitigation measures. Recent developments in image matching techniques make it feasible to produce high resolution orthophotos and digital elevation models from terrestrial oblique images. In this paper we propose to delineate the boundary of eroded areas for selected scenes of a study area, using close-range photogrammetric data. Striving for an efficient, objective and reproducible workflow for this task, we developed an approach for automated classification of the scenes into the classes grass and eroded. We propose an object-based image analysis (OBIA) workflow which consists of image segmentation and automated threshold selection for classification using the Excess Green Vegetation Index (ExG). The automated workflow is tested with ten different scenes. Compared to a manual classification, grass and eroded areas are classified with an overall accuracy between 90.7% and 95.5%, depending on the scene. The methods proved to be insensitive to differences in illumination of the scenes and greenness of the grass. The proposed workflow reduces user interaction and is transferable to other study areas. We conclude that close-range photogrammetry is a valuable low-cost tool for mapping this type of eroded areas in the field with a high level of detail and quality. In future, the output will be used as ground truth for an area-wide mapping of eroded areas in coarser resolution aerial orthophotos acquired at the same time.
Limitations of contrast enhancement for infrared target identification
NASA Astrophysics Data System (ADS)
Du Bosq, Todd W.; Fanning, Jonathan D.
2009-05-01
Contrast enhancement and dynamic range compression are currently being used to improve the performance of infrared imagers by increasing the contrast between the target and the scene content. Automatic contrast enhancement techniques do not always achieve this improvement. In some cases, the contrast can increase to a level of target saturation. This paper assesses the range-performance effects of contrast enhancement for target identification as a function of image saturation. Human perception experiments were performed to determine field performance using contrast enhancement on the U.S. Army RDECOM CERDEC NVESD standard military eight target set using an un-cooled LWIR camera. The experiments compare the identification performance of observers viewing contrast enhancement processed images at various levels of saturation. Contrast enhancement is modeled in the U.S. Army thermal target acquisition model (NVThermIP) by changing the scene contrast temperature. The model predicts improved performance based on any improved target contrast, regardless of specific feature saturation or enhancement. The measured results follow the predicted performance based on the target task difficulty metric used in NVThermIP for the non-saturated cases. The saturated images reduce the information contained in the target and performance suffers. The model treats the contrast of the target as uniform over spatial frequency. As the contrast is enhanced, the model assumes that the contrast is enhanced uniformly over the spatial frequencies. After saturation, the spatial cues that differentiate one tank from another are located in a limited band of spatial frequencies. A frequency dependent treatment of target contrast is needed to predict performance of over-processed images.
Di Dio, Cinzia; Ardizzi, Martina; Massaro, Davide; Di Cesare, Giuseppe; Gilli, Gabriella; Marchetti, Antonella; Gallese, Vittorio
2016-01-01
Movement perception and its role in aesthetic experience have been often studied, within empirical aesthetics, in relation to the human body. No such specificity has been defined in neuroimaging studies with respect to contents lacking a human form. The aim of this work was to explore, through functional magnetic imaging (f MRI), how perceived movement is processed during the aesthetic judgment of paintings using two types of content: human subjects and scenes of nature. Participants, untutored in the arts, were shown the stimuli and asked to make aesthetic judgments. Additionally, they were instructed to observe the paintings and to rate their perceived movement in separate blocks. Observation highlighted spontaneous processes associated with aesthetic experience, whereas movement judgment outlined activations specifically related to movement processing. The ratings recorded during aesthetic judgment revealed that nature scenes received higher scored than human content paintings. The imaging data showed similar activation, relative to baseline, for all stimuli in the three tasks, including activation of occipito-temporal areas, posterior parietal, and premotor cortices. Contrast analyses within aesthetic judgment task showed that human content activated, relative to nature, precuneus, fusiform gyrus, and posterior temporal areas, whose activation was prominent for dynamic human paintings. In contrast, nature scenes activated, relative to human stimuli, occipital and posterior parietal cortex/precuneus, involved in visuospatial exploration and pragmatic coding of movement, as well as central insula. Static nature paintings further activated, relative to dynamic nature stimuli, central and posterior insula. Besides insular activation, which was specific for aesthetic judgment, we found a large overlap in the activation pattern characterizing each stimulus dimension (content and dynamism) across observation, aesthetic judgment, and movement judgment tasks. These findings support the idea that the aesthetic evaluation of artworks depicting both human subjects and nature scenes involves a motor component, and that the associated neural processes occur quite spontaneously in the viewer. Furthermore, considering the functional roles of posterior and central insula, we suggest that nature paintings may evoke aesthetic processes requiring an additional proprioceptive and sensori-motor component implemented by “motor accessibility” to the represented scenario, which is needed to judge the aesthetic value of the observed painting. PMID:26793087
NASA Astrophysics Data System (ADS)
Carles, Guillem; Ferran, Carme; Carnicer, Artur; Bosch, Salvador
2012-01-01
A computational imaging system based on wavefront coding is presented. Wavefront coding provides an extension of the depth-of-field at the expense of a slight reduction of image quality. This trade-off results from the amount of coding used. By using spatial light modulators, a flexible coding is achieved which permits it to be increased or decreased as needed. In this paper a computational method is proposed for evaluating the output of a wavefront coding imaging system equipped with a spatial light modulator, with the aim of thus making it possible to implement the most suitable coding strength for a given scene. This is achieved in an unsupervised manner, thus the whole system acts as a dynamically selfadaptable imaging system. The program presented here controls the spatial light modulator and the camera, and also processes the images in a synchronised way in order to implement the dynamic system in real time. A prototype of the system was implemented in the laboratory and illustrative examples of the performance are reported in this paper. Program summaryProgram title: DynWFC (Dynamic WaveFront Coding) Catalogue identifier: AEKC_v1_0 Program summary URL:http://cpc.cs.qub.ac.uk/summaries/AEKC_v1_0.html Program obtainable from: CPC Program Library, Queen's University, Belfast, N. Ireland Licensing provisions: Standard CPC licence, http://cpc.cs.qub.ac.uk/licence/licence.html No. of lines in distributed program, including test data, etc.: 10 483 No. of bytes in distributed program, including test data, etc.: 2 437 713 Distribution format: tar.gz Programming language: Labview 8.5 and NI Vision and MinGW C Compiler Computer: Tested on PC Intel ® Pentium ® Operating system: Tested on Windows XP Classification: 18 Nature of problem: The program implements an enhanced wavefront coding imaging system able to adapt the degree of coding to the requirements of a specific scene. The program controls the acquisition by a camera, the display of a spatial light modulator and the image processing operations synchronously. The spatial light modulator is used to implement the phase mask with flexibility given the trade-off between depth-of-field extension and image quality achieved. The action of the program is to evaluate the depth-of-field requirements of the specific scene and subsequently control the coding established by the spatial light modulator, in real time.
NASA Astrophysics Data System (ADS)
Yang, L.; Shi, L.; Li, P.; Yang, J.; Zhao, L.; Zhao, B.
2018-04-01
Due to the forward scattering and block of radar signal, the water, bare soil, shadow, named low backscattering objects (LBOs), often present low backscattering intensity in polarimetric synthetic aperture radar (PolSAR) image. Because the LBOs rise similar backscattering intensity and polarimetric responses, the spectral-based classifiers are inefficient to deal with LBO classification, such as Wishart method. Although some polarimetric features had been exploited to relieve the confusion phenomenon, the backscattering features are still found unstable when the system noise floor varies in the range direction. This paper will introduce a simple but effective scene classification method based on Bag of Words (BoW) model using Support Vector Machine (SVM) to discriminate the LBOs, without relying on any polarimetric features. In the proposed approach, square windows are firstly opened around the LBOs adaptively to determine the scene images, and then the Scale-Invariant Feature Transform (SIFT) points are detected in training and test scenes. The several SIFT features detected are clustered using K-means to obtain certain cluster centers as the visual word lists and scene images are represented using word frequency. At last, the SVM is selected for training and predicting new scenes as some kind of LBOs. The proposed method is executed over two AIRSAR data sets at C band and L band, including water, bare soil and shadow scenes. The experimental results illustrate the effectiveness of the scene method in distinguishing LBOs.
Context matters: Anterior and posterior cortical midline responses to sad movie scenes.
Schlochtermeier, L H; Pehrs, C; Bakels, J-H; Jacobs, A M; Kappelhoff, H; Kuchinke, L
2017-04-15
Narrative movies can create powerful emotional responses. While recent research has advanced the understanding of neural networks involved in immersive movie viewing, their modulation within a movie's dynamic context remains inconclusive. In this study, 24 healthy participants passively watched sad scene climaxes taken from 24 romantic comedies, while brain activity was measured using functional magnetic resonance (fMRI). To study effects of context, the sad scene climaxes were presented with either coherent scene context, replaced non-coherent context or without context. In a second viewing, the same clips were rated continuously for sadness. The ratings varied over time with peaks of experienced sadness within the assumed climax intervals. Activations in anterior and posterior cortical midline regions increased if presented with both coherent and replaced context, while activation in the temporal gyri decreased. This difference was more pronounced for the coherent context condition. Psycho-Physiological interactions (PPI) analyses showed a context-dependent coupling of midline regions with occipital visual and sub-cortical reward regions. Our results demonstrate the pivotal role of midline structures and their interaction with perceptual and reward areas in processing contextually embedded socio-emotional information in movies. Copyright © 2017 Elsevier B.V. All rights reserved.
Efficient RPG detection in noisy 3D image data
NASA Astrophysics Data System (ADS)
Pipitone, Frank
2011-06-01
We address the automatic detection of Ambush weapons such as rocket propelled grenades (RPGs) from range data which might be derived from multiple camera stereo with textured illumination or by other means. We describe our initial work in a new project involving the efficient acquisition of 3D scene data as well as discrete point invariant techniques to perform real time search for threats to a convoy. The shapes of the jump boundaries in the scene are exploited in this paper, rather than on-surface points, due to the large error typical of depth measurement at long range and the relatively high resolution obtainable in the transverse direction. We describe examples of the generation of a novel range-scaled chain code for detecting and matching jump boundaries.
Advanced interactive display formats for terminal area traffic control
NASA Technical Reports Server (NTRS)
Grunwald, Arthur J.
1996-01-01
This report describes the basic design considerations for perspective air traffic control displays. A software framework has been developed for manual viewing parameter setting (MVPS) in preparation for continued, ongoing developments on automated viewing parameter setting (AVPS) schemes. Two distinct modes of MVPS operations are considered, both of which utilize manipulation pointers imbedded in the three-dimensional scene: (1) direct manipulation of the viewing parameters -- in this mode the manipulation pointers act like the control-input device, through which the viewing parameter changes are made. Part of the parameters are rate controlled, and part of them position controlled. This mode is intended for making fast, iterative small changes in the parameters. (2) Indirect manipulation of the viewing parameters -- this mode is intended primarily for introducing large, predetermined changes in the parameters. Requests for changes in viewing parameter setting are entered manually by the operator by moving viewing parameter manipulation pointers on the screen. The motion of these pointers, which are an integral part of the 3-D scene, is limited to the boundaries of the screen. This arrangement has been chosen in order to preserve the correspondence between the spatial lay-outs of the new and the old viewing parameter setting, a feature which contributes to preventing spatial disorientation of the operator. For all viewing operations, e.g. rotation, translation and ranging, the actual change is executed automatically by the system, through gradual transitions with an exponentially damped, sinusoidal velocity profile, in this work referred to as 'slewing' motions. The slewing functions, which eliminate discontinuities in the viewing parameter changes, are designed primarily for enhancing the operator's impression that he, or she, is dealing with an actually existing physical system, rather than an abstract computer-generated scene. The proposed, continued research efforts will deal with the development of automated viewing parameter setting schemes. These schemes employ an optimization strategy, aimed at identifying the best possible vantage point, from which the air traffic control scene can be viewed for a given traffic situation. They determine whether a change in viewing parameter setting is required and determine the dynamic path along which the change to the new viewing parameter setting should take place.
Decision Aiding in Europe: Assessment Report,
1983-05-26
does not need extreme realism ; combined to yield an attractive index of rather, he needs a dynamic scene represen- mental workload. In the same...graphic functions but are multicriteria aspirations are often contra- not specifically European. Cinematic dictory and cannot be achieved simulta
Clandestine laboratory scene investigation and processing using portable GC/MS
NASA Astrophysics Data System (ADS)
Matejczyk, Raymond J.
1997-02-01
This presentation describes the use of portable gas chromatography/mass spectrometry for on-scene investigation and processing of clandestine laboratories. Clandestine laboratory investigations present special problems to forensic investigators. These crime scenes contain many chemical hazards that must be detected, identified and collected as evidence. Gas chromatography/mass spectrometry performed on-scene with a rugged, portable unit is capable of analyzing a variety of matrices for drugs and chemicals used in the manufacture of illicit drugs, such as methamphetamine. Technologies used to detect various materials at a scene have particular applications but do not address the wide range of samples, chemicals, matrices and mixtures that exist in clan labs. Typical analyses performed by GC/MS are for the purpose of positively establishing the identity of starting materials, chemicals and end-product collected from clandestine laboratories. Concerns for the public and investigator safety and the environment are also important factors for rapid on-scene data generation. Here is described the implementation of a portable multiple-inlet GC/MS system designed for rapid deployment to a scene to perform forensic investigations of clandestine drug manufacturing laboratories. GC/MS has long been held as the 'gold standard' in performing forensic chemical analyses. With the capability of GC/MS to separate and produce a 'chemical fingerprint' of compounds, it is utilized as an essential technique for detecting and positively identifying chemical evidence. Rapid and conclusive on-scene analysis of evidence will assist the forensic investigators in collecting only pertinent evidence thereby reducing the amount of evidence to be transported, reducing chain of custody concerns, reducing costs and hazards, maintaining sample integrity and speeding the completion of the investigative process.
An Alu-based, MGB Eclipse real-time PCR method for quantitation of human DNA in forensic samples.
Nicklas, Janice A; Buel, Eric
2005-09-01
The forensic community needs quick, reliable methods to quantitate human DNA in crime scene samples to replace the laborious and imprecise slot blot method. A real-time PCR based method has the possibility of allowing development of a faster and more quantitative assay. Alu sequences are primate-specific and are found in many copies in the human genome, making these sequences an excellent target or marker for human DNA. This paper describes the development of a real-time Alu sequence-based assay using MGB Eclipse primers and probes. The advantages of this assay are simplicity, speed, less hands-on-time and automated quantitation, as well as a large dynamic range (128 ng/microL to 0.5 pg/microL).
Angular declination and the dynamic perception of egocentric distance.
Gajewski, Daniel A; Philbeck, John W; Wirtz, Philip W; Chichka, David
2014-02-01
The extraction of the distance between an object and an observer is fast when angular declination is informative, as it is with targets placed on the ground. To what extent does angular declination drive performance when viewing time is limited? Participants judged target distances in a real-world environment with viewing durations ranging from 36-220 ms. An important role for angular declination was supported by experiments showing that the cue provides information about egocentric distance even on the very first glimpse, and that it supports a sensitive response to distance in the absence of other useful cues. Performance was better at 220-ms viewing durations than for briefer glimpses, suggesting that the perception of distance is dynamic even within the time frame of a typical eye fixation. Critically, performance in limited viewing trials was better when preceded by a 15-s preview of the room without a designated target. The results indicate that the perception of distance is powerfully shaped by memory from prior visual experience with the scene. A theoretical framework for the dynamic perception of distance is presented. PsycINFO Database Record (c) 2014 APA, all rights reserved.
Dynamic thermal signature prediction for real-time scene generation
NASA Astrophysics Data System (ADS)
Christie, Chad L.; Gouthas, Efthimios (Themie); Williams, Owen M.; Swierkowski, Leszek
2013-05-01
At DSTO, a real-time scene generation framework, VIRSuite, has been developed in recent years, within which trials data are predominantly used for modelling the radiometric properties of the simulated objects. Since in many cases the data are insufficient, a physics-based simulator capable of predicting the infrared signatures of objects and their backgrounds has been developed as a new VIRSuite module. It includes transient heat conduction within the materials, and boundary conditions that take into account the heat fluxes due to solar radiation, wind convection and radiative transfer. In this paper, an overview is presented, covering both the steady-state and transient performance.
NASA Technical Reports Server (NTRS)
Tilley, David G.
1987-01-01
NASA Space Shuttle Challenger SIR-B ocean scenes are used to derive directional wave spectra for which speckle noise is modeled as a function of Rayleigh random phase coherence downrange and Poisson random amplitude errors inherent in the Doppler measurement of along-track position. A Fourier filter that preserves SIR-B image phase relations is used to correct the stationary and dynamic response characteristics of the remote sensor and scene correlator, as well as to subtract an estimate of the speckle noise component. A two-dimensional map of sea surface elevation is obtained after the filtered image is corrected for both random and deterministic motions.
The Orbital Maneuvering Vehicle Training Facility visual system concept
NASA Technical Reports Server (NTRS)
Williams, Keith
1989-01-01
The purpose of the Orbital Maneuvering Vehicle (OMV) Training Facility (OTF) is to provide effective training for OMV pilots. A critical part of the training environment is the Visual System, which will simulate the video scenes produced by the OMV Closed-Circuit Television (CCTV) system. The simulation will include camera models, dynamic target models, moving appendages, and scene degradation due to the compression/decompression of video signal. Video system malfunctions will also be provided to ensure that the pilot is ready to meet all challenges the real-world might provide. One possible visual system configuration for the training facility that will meet existing requirements is described.
Boat, wake, and wave real-time simulation
NASA Astrophysics Data System (ADS)
Świerkowski, Leszek; Gouthas, Efthimios; Christie, Chad L.; Williams, Owen M.
2009-05-01
We describe the extension of our real-time scene generation software VIRSuite to include the dynamic simulation of small boats and their wakes within an ocean environment. Extensive use has been made of the programmabilty available in the current generation of GPUs. We have demonstrated that real-time simulation is feasible, even including such complexities as dynamical calculation of the boat motion, wake generation and calculation of an FFTgenerated sea state.
2014-08-12
Nolan Warner, Mubarak Shah. Tracking in Dense Crowds Using Prominenceand Neighborhood Motion Concurrence, IEEE Transactions on Pattern Analysis...of computer vision, computer graphics and evacuation dynamics by providing a common platform, and provides...areas that includes Computer Vision, Computer Graphics , and Pedestrian Evacuation Dynamics. Despite the
Real-time terahertz digital holography with a quantum cascade laser
Locatelli, Massimiliano; Ravaro, Marco; Bartalini, Saverio; Consolino, Luigi; Vitiello, Miriam S.; Cicchi, Riccardo; Pavone, Francesco; De Natale, Paolo
2015-01-01
Coherent imaging in the THz range promises to exploit the peculiar capabilities of these wavelengths to penetrate common materials like plastics, ceramics, paper or clothes with potential breakthroughs in non-destructive inspection and quality control, homeland security and biomedical applications. Up to now, however, THz coherent imaging has been limited by time-consuming raster scanning, point-like detection schemes and by the lack of adequate coherent sources. Here, we demonstrate real-time digital holography (DH) at THz frequencies exploiting the high spectral purity and the mW output power of a quantum cascade laser combined with the high sensitivity and resolution of a microbolometric array. We show that, in a one-shot exposure, phase and amplitude information of whole samples, either in reflection or in transmission, can be recorded. Furthermore, a 200 times reduced sensitivity to mechanical vibrations and a significantly enlarged field of view are observed, as compared to DH in the visible range. These properties of THz DH enable unprecedented holographic recording of real world dynamic scenes. PMID:26315647
NASA Astrophysics Data System (ADS)
Lo, Mei-Chun; Hsieh, Tsung-Hsien; Perng, Ruey-Kuen; Chen, Jiong-Qiao
2010-01-01
The aim of this research is to derive illuminant-independent type of HDR imaging modules which can optimally multispectrally reconstruct of every color concerned in high-dynamic-range of original images for preferable cross-media color reproduction applications. Each module, based on either of broadband and multispectral approach, would be incorporated models of perceptual HDR tone-mapping, device characterization. In this study, an xvYCC format of HDR digital camera was used to capture HDR scene images for test. A tone-mapping module was derived based on a multiscale representation of the human visual system and used equations similar to a photoreceptor adaptation equation, proposed by Michaelis-Menten. Additionally, an adaptive bilateral type of gamut mapping algorithm, using approach of a multiple conversing-points (previously derived), was incorporated with or without adaptive Un-sharp Masking (USM) to carry out the optimization of HDR image rendering. An LCD with standard color space of Adobe RGB (D65) was used as a soft-proofing platform to display/represent HDR original RGB images, and also evaluate both renditionquality and prediction-performance of modules derived. Also, another LCD with standard color space of sRGB was used to test gamut-mapping algorithms, used to be integrated with tone-mapping module derived.
Temporal dynamics of motor cortex excitability during perception of natural emotional scenes.
Borgomaneri, Sara; Gazzola, Valeria; Avenanti, Alessio
2014-10-01
Although it is widely assumed that emotions prime the body for action, the effects of visual perception of natural emotional scenes on the temporal dynamics of the human motor system have scarcely been investigated. Here, we used single-pulse transcranial magnetic stimulation (TMS) to assess motor excitability during observation and categorization of positive, neutral and negative pictures from the International Affective Picture System database. Motor-evoked potentials (MEPs) from TMS of the left motor cortex were recorded from hand muscles, at 150 and 300 ms after picture onset. In the early temporal condition we found an increase in hand motor excitability that was specific for the perception of negative pictures. This early negative bias was predicted by interindividual differences in the disposition to experience aversive feelings (personal distress) in interpersonal emotional contexts. In the later temporal condition, we found that MEPs were similarly increased for both positive and negative pictures, suggesting an increased reactivity to emotionally arousing scenes. By highlighting the temporal course of motor excitability during perception of emotional pictures, our study provides direct neurophysiological support for the evolutionary notions that emotion perception is closely linked to action systems and that emotionally negative events require motor reactions to be more urgently mobilized. © The Author (2013). Published by Oxford University Press. For Permissions, please email: journals.permissions@oup.com.
NASA Astrophysics Data System (ADS)
Schmerwitz, Sven; Többen, Helmut; Lorenz, Bernd; Iijima, Tomoko; Kuritz-Kaiser, Anthea
2006-05-01
Pathway-in-the-sky displays enable pilots to accurately fly difficult trajectories. However, these displays may drive pilots' attention to the aircraft guidance task at the expense of other tasks particularly when the pathway display is located head-down. A pathway HUD may be a viable solution to overcome this disadvantage. Moreover, the pathway may mitigate the perceptual segregation between the static near domain and the dynamic far domain and hence, may improve attention switching between both sources. In order to more comprehensively overcome the perceptual near-to-far domain disconnect alphanumeric symbols could be attached to the pathway leading to a HUD design concept called 'scene-linking'. Two studies are presented that investigated this concept. The first study used a simplified laboratory flight experiment. Pilots (N=14) flew a curved trajectory through mountainous terrain and had to detect display events (discrete changes in a command speed indicator to be matched with current speed) and outside scene events (hostile SAM station on ground). The speed indicators were presented in superposition to the scenery either in fixed position or scene-linked to the pathway. Outside scene event detection was found improved with scene linking, however, flight-path tracking was markedly deteriorated. In the second study a scene-linked pathway concept was implemented on a monocular retinal scanning HMD and tested in real flights on a Do228 involving 5 test pilots. The flight test mainly focused at usability issues of the display in combination with an optical head tracker. Visual and instrument departure and approach tasks were evaluated comparing HMD navigation with standard instrument or terrestrial navigation. The study revealed limitations of the HMD regarding its see-through capability, field of view, weight and wearing comfort that showed to have a strong influence on pilot acceptance rather than rebutting the approach of the display concept as such.
3D Reasoning from Blocks to Stability.
Zhaoyin Jia; Gallagher, Andrew C; Saxena, Ashutosh; Chen, Tsuhan
2015-05-01
Objects occupy physical space and obey physical laws. To truly understand a scene, we must reason about the space that objects in it occupy, and how each objects is supported stably by each other. In other words, we seek to understand which objects would, if moved, cause other objects to fall. This 3D volumetric reasoning is important for many scene understanding tasks, ranging from segmentation of objects to perception of a rich 3D, physically well-founded, interpretations of the scene. In this paper, we propose a new algorithm to parse a single RGB-D image with 3D block units while jointly reasoning about the segments, volumes, supporting relationships, and object stability. Our algorithm is based on the intuition that a good 3D representation of the scene is one that fits the depth data well, and is a stable, self-supporting arrangement of objects (i.e., one that does not topple). We design an energy function for representing the quality of the block representation based on these properties. Our algorithm fits 3D blocks to the depth values corresponding to image segments, and iteratively optimizes the energy function. Our proposed algorithm is the first to consider stability of objects in complex arrangements for reasoning about the underlying structure of the scene. Experimental results show that our stability-reasoning framework improves RGB-D segmentation and scene volumetric representation.
Bekhtereva, Valeria; Müller, Matthias M
2017-10-01
Is color a critical feature in emotional content extraction and involuntary attentional orienting toward affective stimuli? Here we used briefly presented emotional distractors to investigate the extent to which color information can influence the time course of attentional bias in early visual cortex. While participants performed a demanding visual foreground task, complex unpleasant and neutral background images were displayed in color or grayscale format for a short period of 133 ms and were immediately masked. Such a short presentation poses a challenge for visual processing. In the visual detection task, participants attended to flickering squares that elicited the steady-state visual evoked potential (SSVEP), allowing us to analyze the temporal dynamics of the competition for processing resources in early visual cortex. Concurrently we measured the visual event-related potentials (ERPs) evoked by the unpleasant and neutral background scenes. The results showed (a) that the distraction effect was greater with color than with grayscale images and (b) that it lasted longer with colored unpleasant distractor images. Furthermore, classical and mass-univariate ERP analyses indicated that, when presented in color, emotional scenes elicited more pronounced early negativities (N1-EPN) relative to neutral scenes, than when the scenes were presented in grayscale. Consistent with neural data, unpleasant scenes were rated as being more emotionally negative and received slightly higher arousal values when they were shown in color than when they were presented in grayscale. Taken together, these findings provide evidence for the modulatory role of picture color on a cascade of coordinated perceptual processes: by facilitating the higher-level extraction of emotional content, color influences the duration of the attentional bias to briefly presented affective scenes in lower-tier visual areas.
Impact of age-related macular degeneration on object searches in realistic panoramic scenes.
Thibaut, Miguel; Tran, Thi-Ha-Chau; Szaffarczyk, Sebastien; Boucart, Muriel
2018-05-01
This study investigated whether realistic immersive conditions with dynamic indoor scenes presented on a large, hemispheric panoramic screen covering 180° of the visual field improved the visual search abilities of participants with age-related macular degeneration (AMD). Twenty-one participants with AMD, 16 age-matched controls and 16 young observers were included. Realistic indoor scenes were presented on a panoramic five metre diameter screen. Twelve different objects were used as targets. The participants were asked to search for a target object, shown on paper before each trial, within a room composed of various objects. A joystick was used for navigation within the scene views. A target object was present in 24 trials and absent in 24 trials. The percentage of correct detection of the target, the percentage of false alarms (that is, the detection of the target when it was absent), the number of scene views explored and the search time were measured. The search time was slower for participants with AMD than for the age-matched controls, who in turn were slower than the young participants. The participants with AMD were able to accomplish the task with a performance of 75 per cent correct detections. This was slightly lower than older controls (79.2 per cent) while young controls were at ceiling (91.7 per cent). Errors were mainly due to false alarms resulting from confusion between the target object and another object present in the scene in the target-absent trials. The outcomes of the present study indicate that, under realistic conditions, although slower than age-matched, normally sighted controls, participants with AMD were able to accomplish visual searches of objects with high accuracy. © 2017 Optometry Australia.
Criterion-free measurement of motion transparency perception at different speeds
Rocchi, Francesca; Ledgeway, Timothy; Webb, Ben S.
2018-01-01
Transparency perception often occurs when objects within the visual scene partially occlude each other or move at the same time, at different velocities across the same spatial region. Although transparent motion perception has been extensively studied, we still do not understand how the distribution of velocities within a visual scene contribute to transparent perception. Here we use a novel psychophysical procedure to characterize the distribution of velocities in a scene that give rise to transparent motion perception. To prevent participants from adopting a subjective decision criterion when discriminating transparent motion, we used an “odd-one-out,” three-alternative forced-choice procedure. Two intervals contained the standard—a random-dot-kinematogram with dot speeds or directions sampled from a uniform distribution. The other interval contained the comparison—speeds or directions sampled from a distribution with the same range as the standard, but with a notch of different widths removed. Our results suggest that transparent motion perception is driven primarily by relatively slow speeds, and does not emerge when only very fast speeds are present within a visual scene. Transparent perception of moving surfaces is modulated by stimulus-based characteristics, such as the separation between the means of the overlapping distributions or the range of speeds presented within an image. Our work illustrates the utility of using objective, forced-choice methods to reveal the mechanisms underlying motion transparency perception. PMID:29614154
The tongue of the ocean as a remote sensing ocean color calibration range
NASA Technical Reports Server (NTRS)
Strees, L. V.
1972-01-01
In general, terrestrial scenes remain stable in content from both temporal and spacial considerations. Ocean scenes, on the other hand, are constantly changing in content and position. The solar energy that enters the ocean waters undergoes a process of scattering and selective spectral absorption. Ocean scenes are thus characterized as low level radiance with the major portion of the energy in the blue region of the spectrum. Terrestrial scenes are typically of high level radiance with their spectral energies concentrated in the green-red regions of the visible spectrum. It appears that for the evaluation and calibration of ocean color remote sensing instrumentation, an ocean area whose optical ocean and atmospheric properties are known and remain seasonably stable over extended time periods is needed. The Tongue of the Ocean, a major submarine channel in the Bahama Banks, is one ocean are for which a large data base of oceanographic information and a limited amount of ocean optical data are available.
Dehaene, S
1989-07-01
Treisman and Gelade's (1980) feature-integration theory of attention states that a scene must be serially scanned before the objects in it can be accurately perceived. Is serial scanning compatible with the speed observed in the perception of real-world scenes? Most real scenes consist of many more dimensions (color, size, shape, depth, etc.) than those generally found in search paradigms. Furthermore, real objects differ from each other along many of these dimensions. The present experiment assessed the influence of the total number of dimensions and target/distractor discriminability (the number of dimensions that suffice to separate a target from distractors) on search times for a conjunction of features. Search was always found to be serial. However, for the most discriminable targets, search rate was so fast that search times were in the same range as pop-out detection times. Apparently, greater discriminability enables subjects to direct attention at a faster rate and at only a fraction of the items in a scene.
On a common circle: natural scenes and Gestalt rules.
Sigman, M; Cecchi, G A; Gilbert, C D; Magnasco, M O
2001-02-13
To understand how the human visual system analyzes images, it is essential to know the structure of the visual environment. In particular, natural images display consistent statistical properties that distinguish them from random luminance distributions. We have studied the geometric regularities of oriented elements (edges or line segments) present in an ensemble of visual scenes, asking how much information the presence of a segment in a particular location of the visual scene carries about the presence of a second segment at different relative positions and orientations. We observed strong long-range correlations in the distribution of oriented segments that extend over the whole visual field. We further show that a very simple geometric rule, cocircularity, predicts the arrangement of segments in natural scenes, and that different geometrical arrangements show relevant differences in their scaling properties. Our results show similarities to geometric features of previous physiological and psychophysical studies. We discuss the implications of these findings for theories of early vision.
Fractal dimension and the navigational information provided by natural scenes.
Shamsyeh Zahedi, Moosarreza; Zeil, Jochen
2018-01-01
Recent work on virtual reality navigation in humans has suggested that navigational success is inversely correlated with the fractal dimension (FD) of artificial scenes. Here we investigate the generality of this claim by analysing the relationship between the fractal dimension of natural insect navigation environments and a quantitative measure of the navigational information content of natural scenes. We show that the fractal dimension of natural scenes is in general inversely proportional to the information they provide to navigating agents on heading direction as measured by the rotational image difference function (rotIDF). The rotIDF determines the precision and accuracy with which the orientation of a reference image can be recovered or maintained and the range over which a gradient descent in image differences will find the minimum of the rotIDF, that is the reference orientation. However, scenes with similar fractal dimension can differ significantly in the depth of the rotIDF, because FD does not discriminate between the orientations of edges, while the rotIDF is mainly affected by edge orientation parallel to the axis of rotation. We present a new equation for the rotIDF relating navigational information to quantifiable image properties such as contrast to show (1) that for any given scene the maximum value of the rotIDF (its depth) is proportional to pixel variance and (2) that FD is inversely proportional to pixel variance. This contrast dependence, together with scene differences in orientation statistics, explains why there is no strict relationship between FD and navigational information. Our experimental data and their numerical analysis corroborate these results.
Perception of Object-Context Relations: Eye-Movement Analyses in Infants and Adults
Bornstein, Marc H.; Mash, Clay; Arterberry, Martha E.
2011-01-01
Twenty-eight 4-month-olds’ and 22 20-year-olds’ attention to object-context relations was investigated using a common eye-movement paradigm. Infants and adults scanned both objects and contexts. Infants showed equivalent preferences for animals and vehicles and for congruent and incongruent object-context relations overall, more fixations of objects in congruent object-context relations, more fixations of contexts in incongruent object-context relations, more fixations of objects than contexts in vehicle scenes, and more fixation shifts in incongruent than congruent vehicle scenes. Adults showed more fixations of congruent than incongruent scenes, vehicles than animals, and objects than contexts, equal fixations of animals and their contexts but more fixations of vehicles than their contexts, and more shifts of fixation when inspecting animals in context than vehicles in context. These findings for location, number, and order of eye movements indicate that object-context relations play a dynamic role in the development and allocation of attention. PMID:21244146
Fly-through viewpoint video system for multi-view soccer movie using viewpoint interpolation
NASA Astrophysics Data System (ADS)
Inamoto, Naho; Saito, Hideo
2003-06-01
This paper presents a novel method for virtual view generation that allows viewers to fly through in a real soccer scene. A soccer match is captured by multiple cameras at a stadium and images of arbitrary viewpoints are synthesized by view-interpolation of two real camera images near the given viewpoint. In the proposed method, cameras do not need to be strongly calibrated, but epipolar geometry between the cameras is sufficient for the view-interpolation. Therefore, it can easily be applied to a dynamic event even in a large space, because the efforts for camera calibration can be reduced. A soccer scene is classified into several regions and virtual view images are generated based on the epipolar geometry in each region. Superimposition of the images completes virtual views for the whole soccer scene. An application for fly-through observation of a soccer match is introduced as well as the algorithm of the view-synthesis and experimental results..
Slow changing postural cues cancel visual field dependence on self-tilt detection.
Scotto Di Cesare, C; Macaluso, T; Mestre, D R; Bringoux, L
2015-01-01
Interindividual differences influence the multisensory integration process involved in spatial perception. Here, we assessed the effect of visual field dependence on self-tilt detection relative to upright, as a function of static vs. slow changing visual or postural cues. To that aim, we manipulated slow rotations (i.e., 0.05° s(-1)) of the body and/or the visual scene in pitch. Participants had to indicate whether they felt being tilted forward at successive angles. Results show that thresholds for self-tilt detection substantially differed between visual field dependent/independent subjects, when only the visual scene was rotated. This difference was no longer present when the body was actually rotated, whatever the visual scene condition (i.e., absent, static or rotated relative to the observer). These results suggest that the cancellation of visual field dependence by dynamic postural cues may rely on a multisensory reweighting process, where slow changing vestibular/somatosensory inputs may prevail over visual inputs. Copyright © 2014 Elsevier B.V. All rights reserved.
'Working behind the scenes'. An ethical view of mental health nursing and first-episode psychosis.
Moe, Cathrine; Kvig, Erling I; Brinchmann, Beate; Brinchmann, Berit S
2013-08-01
The aim of this study was to explore and reflect upon mental health nursing and first-episode psychosis. Seven multidisciplinary focus group interviews were conducted, and data analysis was influenced by a grounded theory approach. The core category was found to be a process named 'working behind the scenes'. It is presented along with three subcategories: 'keeping the patient in mind', 'invisible care' and 'invisible network contact'. Findings are illuminated with the ethical principles of respect for autonomy and paternalism. Nursing care is dynamic, and clinical work moves along continuums between autonomy and paternalism and between ethical reflective and non-reflective practice. 'Working behind the scenes' is considered to be in a paternalistic area, containing an ethical reflection. Treating and caring for individuals experiencing first-episode psychosis demands an ethical awareness and great vigilance by nurses. The study is a contribution to reflection upon everyday nursing practice, and the conclusion concerns the importance of making invisible work visible.
Photorealistic scene presentation: virtual video camera
NASA Astrophysics Data System (ADS)
Johnson, Michael J.; Rogers, Joel Clark W.
1994-07-01
This paper presents a low cost alternative for presenting photo-realistic imagery during the final approach, which often is a peak workload phase of flight. The method capitalizes on `a priori' information. It accesses out-the-window `snapshots' from a mass storage device, selecting the snapshots that deliver the best match for a given aircraft position and runway scene. It then warps the snapshots to align them more closely with the current viewpoint. The individual snapshots, stored as highly compressed images, are decompressed and interpolated to produce a `clear-day' video stream. The paper shows how this warping, when combined with other compression methods, saves considerable amounts of storage; compression factors from 1000 to 3000 were achieved. Thus, a CD-ROM today can store reference snapshots for thousands of different runways. Dynamic scene elements not present in the snapshot database can be inserted as separate symbolic or pictorial images. When underpinned by an appropriate suite of sensor technologies, the methods discussed indicate an all-weather virtual video camera is possible.
Cooper, Elisa; Henson, Richard N.
2013-01-01
A simple cue can be sufficient to elicit vivid recollection of a past episode. Theoretical models suggest that upon perceiving such a cue, disparate episodic elements held in neocortex are retrieved through hippocampal pattern completion. We tested this fundamental assumption by applying functional magnetic resonance imaging (fMRI) while objects or scenes were used to cue participants' recall of previously paired scenes or objects, respectively. We first demonstrate functional segregation within the medial temporal lobe (MTL), showing domain specificity in perirhinal and parahippocampal cortices (for object-processing vs scene-processing, respectively), but domain generality in the hippocampus (retrieval of both stimulus types). Critically, using fMRI latency analysis and dynamic causal modeling, we go on to demonstrate functional integration between these MTL regions during successful memory retrieval, with reversible signal flow from the cue region to the target region via the hippocampus. This supports the claim that the human hippocampus provides the vital associative link that integrates information held in different parts of cortex. PMID:23986252
SIR-B ocean-wave enhancement with fast Fourier transform techniques
NASA Technical Reports Server (NTRS)
Tilley, David G.
1987-01-01
Shuttle Imaging Radar (SIR-B) imagery is Fourier filtered to remove the estimated system-transfer function, reduce speckle noise, and produce ocean scenes with a gray scale that is proportional to wave height. The SIR-B system response to speckled scenes of uniform surfaces yields an estimate of the stationary wavenumber response of the imaging radar, modeled by the 15 even terms of an eighth-order two-dimensional polynomial. Speckle can also be used to estimate the dynamic wavenumber response of the system due to surface motion during the aperture synthesis period, modeled with a single adaptive parameter describing an exponential correlation along track. A Fourier filter can then be devised to correct for the wavenumber response of the remote sensor and scene correlation, with subsequent subtraction of an estimate of the speckle noise component. A linearized velocity bunching model, combined with a surface tilt and hydrodynamic model, is incorporated in the Fourier filter to derive estimates of wave height from the radar intensities corresponding to individual picture elements.
Temporal dynamics of different cases of bi-stable figure-ground perception.
Kogo, Naoki; Hermans, Lore; Stuer, David; van Ee, Raymond; Wagemans, Johan
2015-01-01
Segmentation of a visual scene in "figure" and "ground" is essential for perception of the three-dimensional layout of a scene. In cases of bi-stable perception, two distinct figure-ground interpretations alternate over time. We were interested in the temporal dynamics of these alternations, in particular when the same image is presented repeatedly, with short blank periods in-between. Surprisingly, we found that the intermittent presentation of Rubin's classical "face-or-vase" figure, which is frequently taken as a standard case of bi-stable figure-ground perception, often evoked perceptual switches during the short presentations and stabilization was not prominent. Interestingly, bi-stable perception of Kanizsa's anomalous transparency figure did strongly stabilize across blanks. We also found stabilization for the Necker cube, which we used for comparison. The degree of stabilization (and the lack of it) varied across stimuli and across individuals. Our results indicate, against common expectation, that the stabilization phenomenon cannot be generally evoked by intermittent presentation. We argue that top-down feedback factors such as familiarity, semantics, expectation, and perceptual bias contribute to the complex processes underlying the temporal dynamics of bi-stable figure-ground perception. Copyright © 2014 Elsevier Ltd. All rights reserved.
Morphology of drying blood pools
NASA Astrophysics Data System (ADS)
Laan, Nick; Smith, Fiona; Nicloux, Celine; Brutin, David; D-Blood project Collaboration
2016-11-01
Often blood pools are found on crime scenes providing information concerning the events and sequence of events that took place on the scene. However, there is a lack of knowledge concerning the drying dynamics of blood pools. This study focuses on the drying process of blood pools to determine what relevant information can be obtained for the forensic application. We recorded the drying process of blood pools with a camera and measured the weight. We found that the drying process can be separated into five different: coagulation, gelation, rim desiccation, centre desiccation, and final desiccation. Moreover, we found that the weight of the blood pool diminishes similarly and in a reproducible way for blood pools created in various conditions. In addition, we verify that the size of the blood pools is directly related to its volume and the wettability of the surface. Our study clearly shows that blood pools dry in a reproducible fashion. This preliminary work highlights the difficult task that represents blood pool analysis in forensic investigations, and how internal and external parameters influence its dynamics. We conclude that understanding the drying process dynamics would be advancement in timeline reconstitution of events. ANR funded project: D-Blood Project.
Individual predictions of eye-movements with dynamic scenes
NASA Astrophysics Data System (ADS)
Barth, Erhardt; Drewes, Jan; Martinetz, Thomas
2003-06-01
We present a model that predicts saccadic eye-movements and can be tuned to a particular human observer who is viewing a dynamic sequence of images. Our work is motivated by applications that involve gaze-contingent interactive displays on which information is displayed as a function of gaze direction. The approach therefore differs from standard approaches in two ways: (1) we deal with dynamic scenes, and (2) we provide means of adapting the model to a particular observer. As an indicator for the degree of saliency we evaluate the intrinsic dimension of the image sequence within a geometric approach implemented by using the structure tensor. Out of these candidate saliency-based locations, the currently attended location is selected according to a strategy found by supervised learning. The data are obtained with an eye-tracker and subjects who view video sequences. The selection algorithm receives candidate locations of current and past frames and a limited history of locations attended in the past. We use a linear mapping that is obtained by minimizing the quadratic difference between the predicted and the actually attended location by gradient descent. Being linear, the learned mapping can be quickly adapted to the individual observer.
A self-synchronized high speed computational ghost imaging system: A leap towards dynamic capturing
NASA Astrophysics Data System (ADS)
Suo, Jinli; Bian, Liheng; Xiao, Yudong; Wang, Yongjin; Zhang, Lei; Dai, Qionghai
2015-11-01
High quality computational ghost imaging needs to acquire a large number of correlated measurements between the to-be-imaged scene and different reference patterns, thus ultra-high speed data acquisition is of crucial importance in real applications. To raise the acquisition efficiency, this paper reports a high speed computational ghost imaging system using a 20 kHz spatial light modulator together with a 2 MHz photodiode. Technically, the synchronization between such high frequency illumination and bucket detector needs nanosecond trigger precision, so the development of synchronization module is quite challenging. To handle this problem, we propose a simple and effective computational self-synchronization scheme by building a general mathematical model and introducing a high precision synchronization technique. The resulted efficiency is around 14 times faster than state-of-the-arts, and takes an important step towards ghost imaging of dynamic scenes. Besides, the proposed scheme is a general approach with high flexibility for readily incorporating other illuminators and detectors.
Neural networks: Alternatives to conventional techniques for automatic docking
NASA Technical Reports Server (NTRS)
Vinz, Bradley L.
1994-01-01
Automatic docking of orbiting spacecraft is a crucial operation involving the identification of vehicle orientation as well as complex approach dynamics. The chaser spacecraft must be able to recognize the target spacecraft within a scene and achieve accurate closing maneuvers. In a video-based system, a target scene must be captured and transformed into a pattern of pixels. Successful recognition lies in the interpretation of this pattern. Due to their powerful pattern recognition capabilities, artificial neural networks offer a potential role in interpretation and automatic docking processes. Neural networks can reduce the computational time required by existing image processing and control software. In addition, neural networks are capable of recognizing and adapting to changes in their dynamic environment, enabling enhanced performance, redundancy, and fault tolerance. Most neural networks are robust to failure, capable of continued operation with a slight degradation in performance after minor failures. This paper discusses the particular automatic docking tasks neural networks can perform as viable alternatives to conventional techniques.
Nelson, Paul C; Smith, Zachary M; Young, Eric D
2009-02-25
An organism's ability to detect and discriminate sensory inputs depends on the recent stimulus history. For example, perceptual detection thresholds for a brief tone can be elevated by as much as 50 dB when following a masking stimulus. Previous work suggests that such forward masking is not a direct result of peripheral neural adaptation; the central pathway apparently modifies the representation in a way that further attenuates the input's response to short probe signals. Here, we show that much of this transformation is complete by the level of the inferior colliculus (IC). Single-neuron extracellular responses were recorded in the central nucleus of the awake marmoset IC. The threshold for a 20 ms probe tone presented at best frequency was determined for various masker-probe delays, over a range of masker sound pressure levels (SPLs) and frequencies. The most striking aspect of the data was the increased potency of forward maskers as their SPL was increased, despite the fact that the excitatory response to the masker was often saturating or nonmonotonic over the same range of levels. This led to probe thresholds at high masker levels that were almost always higher than those observed in the auditory nerve. Probe threshold shifts were not usually caused by a persistent excitatory response to the masker; instead we propose a wide-dynamic-range inhibitory mechanism locked to sound offset as an explanation for several key aspects of the data. These findings further delineate the role of subcortical auditory processing in the generation of a context-dependent representation of ongoing acoustic scenes.
Nelson, Paul C.; Smith, Zachary M.; Young, Eric D.
2009-01-01
An organism’s ability to detect and discriminate sensory inputs depends on the recent stimulus history. For example, perceptual detection thresholds for a brief tone can be elevated by as much as 50 dB when following a masking stimulus. Previous work suggests that such forward masking is not a direct result of peripheral neural adaptation; the central pathway apparently modifies the representation in a way that further attenuates the input’s response to short probe signals. Here, we show that much of this transformation is complete by the level of the inferior colliculus (IC). Single-neuron extracellular responses were recorded in the central nucleus of the awake marmoset IC. The threshold for a 20-ms probe tone presented at best frequency was determined for various masker-probe delays, over a range of masker SPLs and frequencies. The most striking aspect of the data was the increased potency of forward maskers as their SPL was increased, despite the fact that the excitatory response to the masker was often saturating or non-monotonic over the same range of levels. This led to probe thresholds at high masker levels that were almost always higher than those observed in the auditory nerve. Probe threshold shifts were not usually caused by a persistent excitatory response to the masker; instead we propose a wide dynamic-range inhibitory mechanism locked to sound offset as an explanation for several key aspects of the data. These findings further delineate the role of subcortical auditory processing in the generation of a context-dependent representation of ongoing acoustic scenes. PMID:19244530
A hardware architecture for real-time shadow removal in high-contrast video
NASA Astrophysics Data System (ADS)
Verdugo, Pablo; Pezoa, Jorge E.; Figueroa, Miguel
2017-09-01
Broadcasting an outdoor sports event at daytime is a challenging task due to the high contrast that exists between areas in the shadow and light conditions within the same scene. Commercial cameras typically do not handle the high dynamic range of such scenes in a proper manner, resulting in broadcast streams with very little shadow detail. We propose a hardware architecture for real-time shadow removal in high-resolution video, which reduces the shadow effect and simultaneously improves shadow details. The algorithm operates only on the shadow portions of each video frame, thus improving the results and producing more realistic images than algorithms that operate on the entire frame, such as simplified Retinex and histogram shifting. The architecture receives an input in the RGB color space, transforms it into the YIQ space, and uses color information from both spaces to produce a mask of the shadow areas present in the image. The mask is then filtered using a connected components algorithm to eliminate false positives and negatives. The hardware uses pixel information at the edges of the mask to estimate the illumination ratio between light and shadow in the image, which is then used to correct the shadow area. Our prototype implementation simultaneously processes up to 7 video streams of 1920×1080 pixels at 60 frames per second on a Xilinx Kintex-7 XC7K325T FPGA.
Imaging of gaseous oxygen through DFB laser illumination
NASA Astrophysics Data System (ADS)
Cocola, L.; Fedel, M.; Tondello, G.; Poletto, L.
2016-05-01
A Tunable Diode Laser Absorption Spectroscopy setup with Wavelength Modulation has been used together with a synchronous sampling imaging sensor to obtain two-dimensional transmission-mode images of oxygen content. Modulated laser light from a 760nm DFB source has been used to illuminate a scene from the back while image frames were acquired with a high dynamic range camera. Thanks to synchronous timing between the imaging device and laser light modulation, the traditional lock-in approach used in Wavelength Modulation Spectroscopy was replaced by image processing techniques, and many scanning periods were averaged together to allow resolution of small intensity variation over the already weak absorption signals from oxygen absorption band. After proper binning and filtering, the time-domain waveform obtained from each pixel in a set of frames representing the wavelength scan was used as the single detector signal in a traditional TDLAS-WMS setup, and so processed through a software defined digital lock-in demodulation and a second harmonic signal fitting routine. In this way the WMS artifacts of a gas absorption feature were obtained from each pixel together with intensity normalization parameter, allowing a reconstruction of oxygen distribution in a two-dimensional scene regardless from broadband transmitted intensity. As a first demonstration of the effectiveness of this setup, oxygen absorption images of similar containers filled with either oxygen or nitrogen were acquired and processed.
Demonstration of the CDMA-mode CAOS smart camera.
Riza, Nabeel A; Mazhar, Mohsin A
2017-12-11
Demonstrated is the code division multiple access (CDMA)-mode coded access optical sensor (CAOS) smart camera suited for bright target scenarios. Deploying a silicon CMOS sensor and a silicon point detector within a digital micro-mirror device (DMD)-based spatially isolating hybrid camera design, this smart imager first engages the DMD starring mode with a controlled factor of 200 high optical attenuation of the scene irradiance to provide a classic unsaturated CMOS sensor-based image for target intelligence gathering. Next, this CMOS sensor provided image data is used to acquire a focused zone more robust un-attenuated true target image using the time-modulated CDMA-mode of the CAOS camera. Using four different bright light test target scenes, successfully demonstrated is a proof-of-concept visible band CAOS smart camera operating in the CDMA-mode using up-to 4096 bits length Walsh design CAOS pixel codes with a maximum 10 KHz code bit rate giving a 0.4096 seconds CAOS frame acquisition time. A 16-bit analog-to-digital converter (ADC) with time domain correlation digital signal processing (DSP) generates the CDMA-mode images with a 3600 CAOS pixel count and a best spatial resolution of one micro-mirror square pixel size of 13.68 μm side. The CDMA-mode of the CAOS smart camera is suited for applications where robust high dynamic range (DR) imaging is needed for un-attenuated un-spoiled bright light spectrally diverse targets.
Motion Field Estimation for a Dynamic Scene Using a 3D LiDAR
Li, Qingquan; Zhang, Liang; Mao, Qingzhou; Zou, Qin; Zhang, Pin; Feng, Shaojun; Ochieng, Washington
2014-01-01
This paper proposes a novel motion field estimation method based on a 3D light detection and ranging (LiDAR) sensor for motion sensing for intelligent driverless vehicles and active collision avoidance systems. Unlike multiple target tracking methods, which estimate the motion state of detected targets, such as cars and pedestrians, motion field estimation regards the whole scene as a motion field in which each little element has its own motion state. Compared to multiple target tracking, segmentation errors and data association errors have much less significance in motion field estimation, making it more accurate and robust. This paper presents an intact 3D LiDAR-based motion field estimation method, including pre-processing, a theoretical framework for the motion field estimation problem and practical solutions. The 3D LiDAR measurements are first projected to small-scale polar grids, and then, after data association and Kalman filtering, the motion state of every moving grid is estimated. To reduce computing time, a fast data association algorithm is proposed. Furthermore, considering the spatial correlation of motion among neighboring grids, a novel spatial-smoothing algorithm is also presented to optimize the motion field. The experimental results using several data sets captured in different cities indicate that the proposed motion field estimation is able to run in real-time and performs robustly and effectively. PMID:25207868
Motion field estimation for a dynamic scene using a 3D LiDAR.
Li, Qingquan; Zhang, Liang; Mao, Qingzhou; Zou, Qin; Zhang, Pin; Feng, Shaojun; Ochieng, Washington
2014-09-09
This paper proposes a novel motion field estimation method based on a 3D light detection and ranging (LiDAR) sensor for motion sensing for intelligent driverless vehicles and active collision avoidance systems. Unlike multiple target tracking methods, which estimate the motion state of detected targets, such as cars and pedestrians, motion field estimation regards the whole scene as a motion field in which each little element has its own motion state. Compared to multiple target tracking, segmentation errors and data association errors have much less significance in motion field estimation, making it more accurate and robust. This paper presents an intact 3D LiDAR-based motion field estimation method, including pre-processing, a theoretical framework for the motion field estimation problem and practical solutions. The 3D LiDAR measurements are first projected to small-scale polar grids, and then, after data association and Kalman filtering, the motion state of every moving grid is estimated. To reduce computing time, a fast data association algorithm is proposed. Furthermore, considering the spatial correlation of motion among neighboring grids, a novel spatial-smoothing algorithm is also presented to optimize the motion field. The experimental results using several data sets captured in different cities indicate that the proposed motion field estimation is able to run in real-time and performs robustly and effectively.
Effective biosonar echo-to-clutter rejection ratio in a complex dynamic scene
Knowles, Jeffrey M.; Barchi, Jonathan R.; Gaudette, Jason E.; Simmons, James A.
2015-01-01
Biosonar guidance in a rapidly changing complex scene was examined by flying big brown bats (Eptesicus fuscus) through a Y-shaped maze composed of rows of strongly reflective vertical plastic chains that presented the bat with left and right corridors for passage. Corridors were 80–100 cm wide and 2–4 m long. Using the two-choice Y-shaped paradigm to compensate for left–right bias and spatial memory, a moveable, weakly reflective thin-net barrier randomly blocked the left or right corridor, interspersed with no-barrier trials. Flight path and beam aim were tracked using an array of 24 microphones surrounding the flight room. Each bat flew on a path centered in the entry corridor (base of Y) and then turned into the left or right passage, to land on the far wall or to turn abruptly, reacting to avoid a collision. Broadcasts were broadly beamed in the direction of flight, smoothly leading into an upcoming turn. Duration of broadcasts decreased slowly from 3 to 2 ms during flights to track the chains' progressively closer ranges. Broadcast features and flight velocity changed abruptly about 1 m from the barrier, indicating that echoes from the net were perceived even though they were 18–35 dB weaker than overlapping echoes from surrounding chains. PMID:26328724
Earth Observing-1 Extended Mission
,
2003-01-01
From its beginning in November 2000, the NASA Earth Observing-1 (EO-1) mission demonstrated the feasibility and performance of a dozen innovative sensor, spacecraft, and operational technologies. The 1-year mission tested a variety of technologies, some of which may be included on the planned 2007 Landsat Data Continuity Mission. Onboard the spacecraft are two land remote sensing instruments: the Advanced Land Imager (ALI), which acquires data in spectral bands and at resolutions similar to Landsat, and Hyperion, which acquires data in 220 10-nanometer-wide bands covering the visible, near-, and shortwave-infrared bands. Recognizing the remarkable performance of the satellite's instruments and the exceptional value of the data, the U.S. Geological Survey (USGS) and NASA agreed in December 2001 to share responsibility for operating EO-1 on a cost-reimbursable basis as long as customer sales are sufficient to recover flight and ground operations costs. The EO-1 extended mission operates within constraints imposed by its technology-pioneering origins, but it also provides unique and valuable capabilities. The spacecraft can acquire a target scene three times in a 16-day period. The ALI instrument has additional spectral coverage and greater radiometric dynamic range compared with the sensors on Landsat 7. Hyperion is the first civilian spaceborne hyperspectral imager. As of January 2003, more than 5,000 scenes had been acquired, indexed, and archived.
Watanabe, Hiroshi; Teramoto, Wataru; Umemura, Hiroyuki
2007-01-01
Objective We studied the effects of the presentation of a visual sign that warned subjects of acceleration around the yaw and pitch axes in virtual reality (VR) on their heart rate variability. Methods Synchronization of the immersive virtual reality equipment (CAVE) and motion base system generated a driving scene and provided subjects with dynamic and wide-ranging depth information and vestibular input. The heart rate variability of 21 subjects was measured while the subjects observed a simulated driving scene for 16 minutes under three different conditions. Results When the predictive sign of the acceleration appeared 3500 ms before the acceleration, the index of the activity of the autonomic nervous system (low/high frequency ratio; LF/HF ratio) of subjects did not change much, whereas when no sign appeared the LF/HF ratio increased over the observation time. When the predictive sign of the acceleration appeared 750 ms before the acceleration, no systematic change occurred. Conclusion The visual sign which informed subjects of the acceleration affected the activity of the autonomic nervous system when it appeared long enough before the acceleration. Also, our results showed the importance of the interval between the sign and the event and the relationship between the gradual representation of events and their quantity. PMID:17903267
Wirkner, Janine; Weymar, Mathias; Löw, Andreas; Hamm, Alfons O.
2013-01-01
Recent animal and human research indicates that stress around the time of encoding enhances long-term memory for emotionally arousing events but neural evidence remains unclear. In the present study we used the ERP old/new effect to investigate brain dynamics underlying the long-term effects of acute pre-encoding stress on memory for emotional and neutral scenes. Participants were exposed either to the Socially Evaluated Cold Pressure Test (SECPT) or a warm water control procedure before viewing 30 unpleasant, 30 neutral and 30 pleasant pictures. Two weeks after encoding, recognition memory was tested using 90 old and 90 new pictures. Emotional pictures were better recognized than neutral pictures in both groups and related to an enhanced centro-parietal ERP old/new difference (400–800 ms) during recognition, which suggests better recollection. Most interestingly, pre-encoding stress exposure specifically increased the ERP old/new-effect for emotional (unpleasant) pictures, but not for neutral pictures. These enhanced ERP/old new differences for emotional (unpleasant) scenes were particularly pronounced for those participants who reported high levels of stress during the SECPT. The results suggest that acute pre-encoding stress specifically strengthens brain signals of emotional memories, substantiating a facilitating role of stress on memory for emotional scenes. PMID:24039697
Reduced gaze following and attention to heads when viewing a "live" social scene.
Gregory, Nicola Jean; Lόpez, Beatriz; Graham, Gemma; Marshman, Paul; Bate, Sarah; Kargas, Niko
2015-01-01
Social stimuli are known to both attract and direct our attention, but most research on social attention has been conducted in highly controlled laboratory settings lacking in social context. This study examined the role of social context on viewing behaviour of participants whilst they watched a dynamic social scene, under three different conditions. In two social groups, participants believed they were watching a live webcam of other participants. The socially-engaged group believed they would later complete a group task with the people in the video, whilst the non-engaged group believed they would not meet the people in the scene. In a third condition, participants simply free-viewed the same video with the knowledge that it was pre-recorded, with no suggestion of a later interaction. Results demonstrated that the social context in which the stimulus was viewed significantly influenced viewing behaviour. Specifically, participants in the social conditions allocated less visual attention towards the heads of the actors in the scene and followed their gaze less than those in the free-viewing group. These findings suggest that by underestimating the impact of social context in social attention, researchers risk coming to inaccurate conclusions about how we attend to others in the real world.
Reduced Gaze Following and Attention to Heads when Viewing a "Live" Social Scene
Gregory, Nicola Jean; Lόpez, Beatriz
2015-01-01
Social stimuli are known to both attract and direct our attention, but most research on social attention has been conducted in highly controlled laboratory settings lacking in social context. This study examined the role of social context on viewing behaviour of participants whilst they watched a dynamic social scene, under three different conditions. In two social groups, participants believed they were watching a live webcam of other participants. The socially-engaged group believed they would later complete a group task with the people in the video, whilst the non-engaged group believed they would not meet the people in the scene. In a third condition, participants simply free-viewed the same video with the knowledge that it was pre-recorded, with no suggestion of a later interaction. Results demonstrated that the social context in which the stimulus was viewed significantly influenced viewing behaviour. Specifically, participants in the social conditions allocated less visual attention towards the heads of the actors in the scene and followed their gaze less than those in the free-viewing group. These findings suggest that by underestimating the impact of social context in social attention, researchers risk coming to inaccurate conclusions about how we attend to others in the real world. PMID:25853239
The Hip-Hop club scene: Gender, grinding and sex.
Muñoz-Laboy, Miguel; Weinstein, Hannah; Parker, Richard
2007-01-01
Hip-Hop culture is a key social medium through which many young men and women from communities of colour in the USA construct their gender. In this study, we focused on the Hip-Hop club scene in New York City with the intention of unpacking narratives of gender dynamics from the perspective of young men and women, and how these relate to their sexual experiences. We conducted a three-year ethnographic study that included ethnographic observations of Hip-Hop clubs and their social scene, and in-depth interviews with young men and young women aged 15-21. This paper describes how young people negotiate gender relations on the dance floor of Hip-Hop clubs. The Hip-Hop club scene represents a context or setting where young men's masculinities are contested by the social environment, where women challenge hypermasculine privilege and where young people can set the stage for what happens next in their sexual and emotional interactions. Hip-Hop culture therefore provides a window into the gender and sexual scripts of many urban minority youth. A fuller understanding of these patterns can offer key insights into the social construction of sexual risk, as well as the possibilities for sexual health promotion, among young people in urban minority populations.
2012-06-01
A-8 Figure A-12. Laser fluorometer...District Response Advisory Team DRMM Dynamic Risk Management Model EPA Environmental Protection Agency FL Laser fluorometer FOSC Federal On-Scene...this tactic. During this evolution the Hollyhock experimented applying its ice-breaking capabilities to cut channels and pockets into the ice for oil
A "H--ll-Fired Story": Hawthorne's Rhetoric of Rumor.
ERIC Educational Resources Information Center
Harshbarger, Scott
1994-01-01
Considers Nathaniel Hawthorne's literary technique of providing various, often conflicting, accounts of a narrative scene or event. Analyzes Hawthorne's rhetoric of rumor as featured in "The Scarlet Letter." Shows how Hawthorne tried to translate the dynamics of interpersonal communication into print in this novel. (HB)
Cultural resources of the Santa Rita Experimental Range
John H. Madsen
2003-01-01
The Santa Rita Experimental Range is a vast open space with few signs of houses or human habitation, but at one time it was quite the opposite scene. Archaeological surface inspections reveal heavy use of the Range dating back hundreds of years. This paper will review the history of cultural resource management on the Range and provide a timeline of local cultural...
Three-dimensional model-based object recognition and segmentation in cluttered scenes.
Mian, Ajmal S; Bennamoun, Mohammed; Owens, Robyn
2006-10-01
Viewpoint independent recognition of free-form objects and their segmentation in the presence of clutter and occlusions is a challenging task. We present a novel 3D model-based algorithm which performs this task automatically and efficiently. A 3D model of an object is automatically constructed offline from its multiple unordered range images (views). These views are converted into multidimensional table representations (which we refer to as tensors). Correspondences are automatically established between these views by simultaneously matching the tensors of a view with those of the remaining views using a hash table-based voting scheme. This results in a graph of relative transformations used to register the views before they are integrated into a seamless 3D model. These models and their tensor representations constitute the model library. During online recognition, a tensor from the scene is simultaneously matched with those in the library by casting votes. Similarity measures are calculated for the model tensors which receive the most votes. The model with the highest similarity is transformed to the scene and, if it aligns accurately with an object in the scene, that object is declared as recognized and is segmented. This process is repeated until the scene is completely segmented. Experiments were performed on real and synthetic data comprised of 55 models and 610 scenes and an overall recognition rate of 95 percent was achieved. Comparison with the spin images revealed that our algorithm is superior in terms of recognition rate and efficiency.
On validating remote sensing simulations using coincident real data
NASA Astrophysics Data System (ADS)
Wang, Mingming; Yao, Wei; Brown, Scott; Goodenough, Adam; van Aardt, Jan
2016-05-01
The remote sensing community often requires data simulation, either via spectral/spatial downsampling or through virtual, physics-based models, to assess systems and algorithms. The Digital Imaging and Remote Sensing Image Generation (DIRSIG) model is one such first-principles, physics-based model for simulating imagery for a range of modalities. Complex simulation of vegetation environments subsequently has become possible, as scene rendering technology and software advanced. This in turn has created questions related to the validity of such complex models, with potential multiple scattering, bidirectional distribution function (BRDF), etc. phenomena that could impact results in the case of complex vegetation scenes. We selected three sites, located in the Pacific Southwest domain (Fresno, CA) of the National Ecological Observatory Network (NEON). These sites represent oak savanna, hardwood forests, and conifer-manzanita-mixed forests. We constructed corresponding virtual scenes, using airborne LiDAR and imaging spectroscopy data from NEON, ground-based LiDAR data, and field-collected spectra to characterize the scenes. Imaging spectroscopy data for these virtual sites then were generated using the DIRSIG simulation environment. This simulated imagery was compared to real AVIRIS imagery (15m spatial resolution; 12 pixels/scene) and NEON Airborne Observation Platform (AOP) data (1m spatial resolution; 180 pixels/scene). These tests were performed using a distribution-comparison approach for select spectral statistics, e.g., established the spectra's shape, for each simulated versus real distribution pair. The initial comparison results of the spectral distributions indicated that the shapes of spectra between the virtual and real sites were closely matched.
Extracting heading and temporal range from optic flow: Human performance issues
NASA Technical Reports Server (NTRS)
Kaiser, Mary K.; Perrone, John A.; Stone, Leland; Banks, Martin S.; Crowell, James A.
1993-01-01
Pilots are able to extract information about their vehicle motion and environmental structure from dynamic transformations in the out-the-window scene. In this presentation, we focus on the information in the optic flow which specifies vehicle heading and distance to objects in the environment, scaled to a temporal metric. In particular, we are concerned with modeling how the human operators extract the necessary information, and what factors impact their ability to utilize the critical information. In general, the psychophysical data suggest that the human visual system is fairly robust to degradations in the visual display, e.g., reduced contrast and resolution or restricted field of view. However, extraneous motion flow, i.e., introduced by sensor rotation, greatly compromises human performance. The implications of these models and data for enhanced/synthetic vision systems are discussed.
Integrated Dual Imaging Detector
NASA Technical Reports Server (NTRS)
Rust, David M.
1999-01-01
A new type of image detector was designed to simultaneously analyze the polarization of light at all picture elements in a scene. The integrated Dual Imaging detector (IDID) consists of a lenslet array and a polarizing beamsplitter bonded to a commercial charge coupled device (CCD). The IDID simplifies the design and operation of solar vector magnetographs and the imaging polarimeters and spectroscopic imagers used, for example, in atmosphere and solar research. When used in a solar telescope, the vector magnetic fields on the solar surface. Other applications include environmental monitoring, robot vision, and medical diagnoses (through the eye). Innovations in the IDID include (1) two interleaved imaging arrays (one for each polarization plane); (2) large dynamic range (well depth of 10(exp 5) electrons per pixel); (3) simultaneous readout and display of both images; and (4) laptop computer signal processing to produce polarization maps in field situations.
A bio-inspired method and system for visual object-based attention and segmentation
NASA Astrophysics Data System (ADS)
Huber, David J.; Khosla, Deepak
2010-04-01
This paper describes a method and system of human-like attention and object segmentation in visual scenes that (1) attends to regions in a scene in their rank of saliency in the image, (2) extracts the boundary of an attended proto-object based on feature contours, and (3) can be biased to boost the attention paid to specific features in a scene, such as those of a desired target object in static and video imagery. The purpose of the system is to identify regions of a scene of potential importance and extract the region data for processing by an object recognition and classification algorithm. The attention process can be performed in a default, bottom-up manner or a directed, top-down manner which will assign a preference to certain features over others. One can apply this system to any static scene, whether that is a still photograph or imagery captured from video. We employ algorithms that are motivated by findings in neuroscience, psychology, and cognitive science to construct a system that is novel in its modular and stepwise approach to the problems of attention and region extraction, its application of a flooding algorithm to break apart an image into smaller proto-objects based on feature density, and its ability to join smaller regions of similar features into larger proto-objects. This approach allows many complicated operations to be carried out by the system in a very short time, approaching real-time. A researcher can use this system as a robust front-end to a larger system that includes object recognition and scene understanding modules; it is engineered to function over a broad range of situations and can be applied to any scene with minimal tuning from the user.
Torralbo, Ana; Walther, Dirk B.; Chai, Barry; Caddigan, Eamon; Fei-Fei, Li; Beck, Diane M.
2013-01-01
Within the range of images that we might categorize as a “beach”, for example, some will be more representative of that category than others. Here we first confirmed that humans could categorize “good” exemplars better than “bad” exemplars of six scene categories and then explored whether brain regions previously implicated in natural scene categorization showed a similar sensitivity to how well an image exemplifies a category. In a behavioral experiment participants were more accurate and faster at categorizing good than bad exemplars of natural scenes. In an fMRI experiment participants passively viewed blocks of good or bad exemplars from the same six categories. A multi-voxel pattern classifier trained to discriminate among category blocks showed higher decoding accuracy for good than bad exemplars in the PPA, RSC and V1. This difference in decoding accuracy cannot be explained by differences in overall BOLD signal, as average BOLD activity was either equivalent or higher for bad than good scenes in these areas. These results provide further evidence that V1, RSC and the PPA not only contain information relevant for natural scene categorization, but their activity patterns mirror the fundamentally graded nature of human categories. Analysis of the image statistics of our good and bad exemplars shows that variability in low-level features and image structure is higher among bad than good exemplars. A simulation of our neuroimaging experiment suggests that such a difference in variance could account for the observed differences in decoding accuracy. These results are consistent with both low-level models of scene categorization and models that build categories around a prototype. PMID:23555588
Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones.
Sohn, Bong-Soo
2017-03-11
This paper describes a new method to automatically generate digital bas-reliefs with depth-of-field effects from general scenes. Most previous methods for bas-relief generation take input in the form of 3D models. However, obtaining 3D models of real scenes or objects is often difficult, inaccurate, and time-consuming. From this motivation, we developed a method that takes as input a set of photographs that can be quickly and ubiquitously captured by ordinary smartphone cameras. A depth map is computed from the input photographs. The value range of the depth map is compressed and used as a base map representing the overall shape of the bas-relief. However, the resulting base map contains little information on details of the scene. Thus, we construct a detail map using pixel values of the input image to express the details. The base and detail maps are blended to generate a new depth map that reflects both overall depth and scene detail information. This map is selectively blurred to simulate the depth-of-field effects. The final depth map is converted to a bas-relief surface mesh. Experimental results show that our method generates a realistic bas-relief surface of general scenes with no expensive manual processing.
Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones
Sohn, Bong-Soo
2017-01-01
This paper describes a new method to automatically generate digital bas-reliefs with depth-of-field effects from general scenes. Most previous methods for bas-relief generation take input in the form of 3D models. However, obtaining 3D models of real scenes or objects is often difficult, inaccurate, and time-consuming. From this motivation, we developed a method that takes as input a set of photographs that can be quickly and ubiquitously captured by ordinary smartphone cameras. A depth map is computed from the input photographs. The value range of the depth map is compressed and used as a base map representing the overall shape of the bas-relief. However, the resulting base map contains little information on details of the scene. Thus, we construct a detail map using pixel values of the input image to express the details. The base and detail maps are blended to generate a new depth map that reflects both overall depth and scene detail information. This map is selectively blurred to simulate the depth-of-field effects. The final depth map is converted to a bas-relief surface mesh. Experimental results show that our method generates a realistic bas-relief surface of general scenes with no expensive manual processing. PMID:28287487
Characteristics of nontrauma scene flights for air medical transport.
Krebs, Margaret G; Fletcher, Erica N; Werman, Howard; McKenzie, Lara B
2014-01-01
Little is known about the use of air medical transport for patients with medical, rather than traumatic, emergencies. This study describes the practices of air transport programs, with respect to nontrauma scene responses, in several areas throughout the United States and Canada. A descriptive, retrospective study was conducted of all nontrauma scene flights from 2008 and 2009. Flight information and patient demographic data were collected from 5 air transport programs. Descriptive statistics were used to examine indications for transport, Glasgow Coma Scale Scores, and loaded miles traveled. A total of 1,785 nontrauma scene flights were evaluated. The percentage of scene flights contributed by nontraumatic emergencies varied between programs, ranging from 0% to 44.3%. The most common indication for transport was cardiac, nonST-segment elevation myocardial infarction (22.9%). Cardiac arrest was the indication for transport in 2.5% of flights. One air transport program reported a high percentage (49.4) of neurologic, stroke, flights. The use of air transport for nontraumatic emergencies varied considerably between various air transport programs and regions. More research is needed to evaluate which nontraumatic emergencies benefit from air transport. National guidelines regarding the use of air transport for nontraumatic emergencies are needed. Copyright © 2014 Air Medical Journal Associates. Published by Elsevier Inc. All rights reserved.
High accuracy LADAR scene projector calibration sensor development
NASA Astrophysics Data System (ADS)
Kim, Hajin J.; Cornell, Michael C.; Naumann, Charles B.; Bowden, Mark H.
2008-04-01
A sensor system for the characterization of infrared laser radar scene projectors has been developed. Available sensor systems do not provide sufficient range resolution to evaluate the high precision LADAR projector systems developed by the U.S. Army Research, Development and Engineering Command (RDECOM) Aviation and Missile Research, Development and Engineering Center (AMRDEC). With timing precision capability to a fraction of a nanosecond, it can confirm the accuracy of simulated return pulses from a nominal range of up to 6.5 km to a resolution of 4cm. Increased range can be achieved through firmware reconfiguration. Two independent amplitude triggers measure both rise and fall time providing a judgment of pulse shape and allowing estimation of the contained energy. Each return channel can measure up to 32 returns per trigger characterizing each return pulse independently. Currently efforts include extending the capability to 8 channels. This paper outlines the development, testing, capabilities and limitations of this new sensor system.
NASA Technical Reports Server (NTRS)
Chretien, Jean-Loup (Inventor); Lu, Edward T. (Inventor)
2005-01-01
A dynamic optical filtration system and method effectively blocks bright light sources without impairing view of the remainder of the scene. A sensor measures light intensity and position so that selected cells of a shading matrix may interrupt the view of the bright light source by a receptor. A beamsplitter may be used so that the sensor may be located away from the receptor. The shading matrix may also be replaced by a digital micromirror device, which selectively sends image data to the receptor.
NASA Technical Reports Server (NTRS)
Chretien, Jean-Loup (Inventor); Lu, Edward T. (Inventor)
2005-01-01
A dynamic optical filtration system and method effectively blocks bright light sources without impairing view of the remainder of the scene. A sensor measures light intensity and position so that selected cells of a shading matrix may interrupt the view of the bright light source by a receptor. A beamsplitter may be used so that the sensor may be located away from the receptor. The shading matrix may also be replaced by a digital micromirror device, which selectively sends image data to the receptor.
Image-Based Reconstruction and Analysis of Dynamic Scenes in a Landslide Simulation Facility
NASA Astrophysics Data System (ADS)
Scaioni, M.; Crippa, J.; Longoni, L.; Papini, M.; Zanzi, L.
2017-12-01
The application of image processing and photogrammetric techniques to dynamic reconstruction of landslide simulations in a scaled-down facility is described. Simulations are also used here for active-learning purpose: students are helped understand how physical processes happen and which kinds of observations may be obtained from a sensor network. In particular, the use of digital images to obtain multi-temporal information is presented. On one side, using a multi-view sensor set up based on four synchronized GoPro 4 Black® cameras, a 4D (3D spatial position and time) reconstruction of the dynamic scene is obtained through the composition of several 3D models obtained from dense image matching. The final textured 4D model allows one to revisit in dynamic and interactive mode a completed experiment at any time. On the other side, a digital image correlation (DIC) technique has been used to track surface point displacements from the image sequence obtained from the camera in front of the simulation facility. While the 4D model may provide a qualitative description and documentation of the experiment running, DIC analysis output quantitative information such as local point displacements and velocities, to be related to physical processes and to other observations. All the hardware and software equipment adopted for the photogrammetric reconstruction has been based on low-cost and open-source solutions.
NASA Astrophysics Data System (ADS)
Tosca, M. G.; Diner, D. J.; Garay, M. J.; Kalashnikova, O.
2013-12-01
Anthropogenic fires in Southeast Asia and Central America emit smoke that affects cloud dynamics, meteorology, and climate. We measured the cloud response to direct and indirect forcing from biomass burning aerosols using aerosol retrievals from the Multi-angle Imaging SpectroRadiometer (MISR) and non-synchronous cloud retrievals from the MODerate resolution Imaging Spectroradiometer (MODIS) from collocated morning and afternoon overpasses. Level 2 data from thirty-one individual scenes acquired between 2006 and 2010 were used to quantify changes in cloud fraction, cloud droplet size, cloud optical depth and cloud top temperature from morning (10:30am local time) to afternoon (1:30pm local time) in the presence of varying aerosol burdens. We accounted for large-scale meteorological differences between scenes by normalizing observed changes to the mean difference per individual scene. Elevated AODs reduced cloud fraction and cloud droplet size and increased cloud optical depths in both Southeast Asia and Central America. In mostly cloudy regions, aerosols significantly reduced cloud fraction and cloud droplet sizes, but in clear skies, cloud fraction, cloud optical thickness and cloud droplet sizes increased. In clouds with vertical development, aerosols reduced cloud fraction via semi-direct effects but spurred cloud growth via indirect effects. These results imply a positive feedback loop between anthropogenic burning and cloudiness in both Central America and Southeast Asia, and are consistent with previous studies linking smoke aerosols to both cloud reduction and convective invigoration.
Getzmann, Stephan; Lewald, Jörg; Falkenstein, Michael
2014-01-01
Speech understanding in complex and dynamic listening environments requires (a) auditory scene analysis, namely auditory object formation and segregation, and (b) allocation of the attentional focus to the talker of interest. There is evidence that pre-information is actively used to facilitate these two aspects of the so-called "cocktail-party" problem. Here, a simulated multi-talker scenario was combined with electroencephalography to study scene analysis and allocation of attention in young and middle-aged adults. Sequences of short words (combinations of brief company names and stock-price values) from four talkers at different locations were simultaneously presented, and the detection of target names and the discrimination between critical target values were assessed. Immediately prior to speech sequences, auditory pre-information was provided via cues that either prepared auditory scene analysis or attentional focusing, or non-specific pre-information was given. While performance was generally better in younger than older participants, both age groups benefited from auditory pre-information. The analysis of the cue-related event-related potentials revealed age-specific differences in the use of pre-cues: Younger adults showed a pronounced N2 component, suggesting early inhibition of concurrent speech stimuli; older adults exhibited a stronger late P3 component, suggesting increased resource allocation to process the pre-information. In sum, the results argue for an age-specific utilization of auditory pre-information to improve listening in complex dynamic auditory environments.
Getzmann, Stephan; Lewald, Jörg; Falkenstein, Michael
2014-01-01
Speech understanding in complex and dynamic listening environments requires (a) auditory scene analysis, namely auditory object formation and segregation, and (b) allocation of the attentional focus to the talker of interest. There is evidence that pre-information is actively used to facilitate these two aspects of the so-called “cocktail-party” problem. Here, a simulated multi-talker scenario was combined with electroencephalography to study scene analysis and allocation of attention in young and middle-aged adults. Sequences of short words (combinations of brief company names and stock-price values) from four talkers at different locations were simultaneously presented, and the detection of target names and the discrimination between critical target values were assessed. Immediately prior to speech sequences, auditory pre-information was provided via cues that either prepared auditory scene analysis or attentional focusing, or non-specific pre-information was given. While performance was generally better in younger than older participants, both age groups benefited from auditory pre-information. The analysis of the cue-related event-related potentials revealed age-specific differences in the use of pre-cues: Younger adults showed a pronounced N2 component, suggesting early inhibition of concurrent speech stimuli; older adults exhibited a stronger late P3 component, suggesting increased resource allocation to process the pre-information. In sum, the results argue for an age-specific utilization of auditory pre-information to improve listening in complex dynamic auditory environments. PMID:25540608
Change deafness for real spatialized environmental scenes.
Gaston, Jeremy; Dickerson, Kelly; Hipp, Daniel; Gerhardstein, Peter
2017-01-01
The everyday auditory environment is complex and dynamic; often, multiple sounds co-occur and compete for a listener's cognitive resources. 'Change deafness', framed as the auditory analog to the well-documented phenomenon of 'change blindness', describes the finding that changes presented within complex environments are often missed. The present study examines a number of stimulus factors that may influence change deafness under real-world listening conditions. Specifically, an AX (same-different) discrimination task was used to examine the effects of both spatial separation over a loudspeaker array and the type of change (sound source additions and removals) on discrimination of changes embedded in complex backgrounds. Results using signal detection theory and accuracy analyses indicated that, under most conditions, errors were significantly reduced for spatially distributed relative to non-spatial scenes. A second goal of the present study was to evaluate a possible link between memory for scene contents and change discrimination. Memory was evaluated by presenting a cued recall test following each trial of the discrimination task. Results using signal detection theory and accuracy analyses indicated that recall ability was similar in terms of accuracy, but there were reductions in sensitivity compared to previous reports. Finally, the present study used a large and representative sample of outdoor, urban, and environmental sounds, presented in unique combinations of nearly 1000 trials per participant. This enabled the exploration of the relationship between change perception and the perceptual similarity between change targets and background scene sounds. These (post hoc) analyses suggest both a categorical and a stimulus-level relationship between scene similarity and the magnitude of change errors.
Quick realization of a ship steering training simulation system by virtual reality
NASA Astrophysics Data System (ADS)
Sun, Jifeng; Zhi, Pinghua; Nie, Weiguo
2003-09-01
This paper addresses two problems of a ship handling simulator. Firstly, 360 scene generation, especially 3D dynamic sea wave modeling, is described. Secondly, a multi-computer complementation of ship handling simulator. This paper also gives the experimental results of the proposed ship handling simulator.
Another Vision of Progressivism: Marion Richardson's Triumph and Tragedy.
ERIC Educational Resources Information Center
Smith, Peter
1996-01-01
Profiles the career and contributions of English art teacher Marion Richardson (1892-1946). A dynamic and assertive woman, Richardson's ideas and practices changed British primary and secondary art teaching for many years. She often used "word pictures" (narrative descriptions of scenes or emotions) to inspire her students. (MJP)
Forces and Motion: How Young Children Understand Causal Events
ERIC Educational Resources Information Center
Goksun, Tilbe; George, Nathan R.; Hirsh-Pasek, Kathy; Golinkoff, Roberta M.
2013-01-01
How do children evaluate complex causal events? This study investigates preschoolers' representation of "force dynamics" in causal scenes, asking whether (a) children understand how single and dual forces impact an object's movement and (b) this understanding varies across cause types (Cause, Enable, Prevent). Three-and-a half- to…
The Contexts of Composing: A Dynamic Scene with Movable Centers.
ERIC Educational Resources Information Center
Wiley, Mark L.
An examination of the transformations that the concept of genius undergoes when viewed through the apparently incommensurable expressivistic and social views of composing helps to reconcile phenomenologically objective descriptions of composing with value-laden descriptions of the self in the act of writing. When the description of composition is…
Pedagogical Potentialities in the Dynamic Symbolism of Videocy.
ERIC Educational Resources Information Center
Fantaousakis, Chrysoula
2001-01-01
Examines the communicative effectiveness of content presented in the audiovisual ode of discourse. Ninety children viewed individually four scenes from an audiovisual cartoon in three grade levels. Questions the value placed on the audiovisual mode of communication and addresses its power to organize and present cultural knowledge. (Author/VWL)
Get-in-the-Zone (GITZ) Transition Display Format for Changing Camera Views in Multi-UAV Operations
2008-12-01
the multi-UAV operator will witch between dynamic and static missions, each potentially involving very different scenario environments and task...another. Inspired by cinematography techniques to help audiences maintain spatial understanding of a scene across discrete film cuts, use of a
Effects of Resolution, Range, and Image Contrast on Target Acquisition Performance.
Hollands, Justin G; Terhaar, Phil; Pavlovic, Nada J
2018-05-01
We sought to determine the joint influence of resolution, target range, and image contrast on the detection and identification of targets in simulated naturalistic scenes. Resolution requirements for target acquisition have been developed based on threshold values obtained using imaging systems, when target range was fixed, and image characteristics were determined by the system. Subsequent work has examined the influence of factors like target range and image contrast on target acquisition. We varied the resolution and contrast of static images in two experiments. Participants (soldiers) decided whether a human target was located in the scene (detection task) or whether a target was friendly or hostile (identification task). Target range was also varied (50-400 m). In Experiment 1, 30 participants saw color images with a single target exemplar. In Experiment 2, another 30 participants saw monochrome images containing different target exemplars. The effects of target range and image contrast were qualitatively different above and below 6 pixels per meter of target for both tasks in both experiments. Target detection and identification performance were a joint function of image resolution, range, and contrast for both color and monochrome images. The beneficial effects of increasing resolution for target acquisition performance are greater for closer (larger) targets.
An investigation into the effect of surveillance drones on textile evidence at crime scenes.
Bucknell, Alistair; Bassindale, Tom
2017-09-01
With increasing numbers of Police forces using drones for crime scene surveillance, the effect of the drones on trace evidence present needs evaluation. In this investigation the effect of flying a quadcopter drone at different heights over a controlled scene and taking off at different distances from the scene were measured. Yarn was placed on a range of floor surfaces and the number lost or moved from their original position was recorded. It was possible to estimate "safe" distances above and take off distance from the bath mat (2m and 1m respectively), and carpet tile (3m and 1m) which were the roughest surfaces. The maximum distances tested of 5m above and 2m from was not far enough to prevent significant disturbance with the other floor surfaces. This report illustrates the importance of considering the impact of new technologies into a forensic workflow on established forensic evidence prior to implementation. Copyright © 2017 The Chartered Society of Forensic Sciences. Published by Elsevier B.V. All rights reserved.
CB Database: A change blindness database for objects in natural indoor scenes.
Sareen, Preeti; Ehinger, Krista A; Wolfe, Jeremy M
2016-12-01
Change blindness has been a topic of interest in cognitive sciences for decades. Change detection experiments are frequently used for studying various research topics such as attention and perception. However, creating change detection stimuli is tedious and there is no open repository of such stimuli using natural scenes. We introduce the Change Blindness (CB) Database with object changes in 130 colored images of natural indoor scenes. The size and eccentricity are provided for all the changes as well as reaction time data from a baseline experiment. In addition, we have two specialized satellite databases that are subsets of the 130 images. In one set, changes are seen in rooms or in mirrors in those rooms (Mirror Change Database). In the other, changes occur in a room or out a window (Window Change Database). Both the sets have controlled background, change size, and eccentricity. The CB Database is intended to provide researchers with a stimulus set of natural scenes with defined stimulus parameters that can be used for a wide range of experiments. The CB Database can be found at http://search.bwh.harvard.edu/new/CBDatabase.html .
Robust Models for Optic Flow Coding in Natural Scenes Inspired by Insect Biology
Brinkworth, Russell S. A.; O'Carroll, David C.
2009-01-01
The extraction of accurate self-motion information from the visual world is a difficult problem that has been solved very efficiently by biological organisms utilizing non-linear processing. Previous bio-inspired models for motion detection based on a correlation mechanism have been dogged by issues that arise from their sensitivity to undesired properties of the image, such as contrast, which vary widely between images. Here we present a model with multiple levels of non-linear dynamic adaptive components based directly on the known or suspected responses of neurons within the visual motion pathway of the fly brain. By testing the model under realistic high-dynamic range conditions we show that the addition of these elements makes the motion detection model robust across a large variety of images, velocities and accelerations. Furthermore the performance of the entire system is more than the incremental improvements offered by the individual components, indicating beneficial non-linear interactions between processing stages. The algorithms underlying the model can be implemented in either digital or analog hardware, including neuromorphic analog VLSI, but defy an analytical solution due to their dynamic non-linear operation. The successful application of this algorithm has applications in the development of miniature autonomous systems in defense and civilian roles, including robotics, miniature unmanned aerial vehicles and collision avoidance sensors. PMID:19893631
Characterizing Woody Vegetation Spectral and Structural Parameters with a 3-D Scene Model
NASA Astrophysics Data System (ADS)
Qin, W.; Yang, L.
2004-05-01
Quantification of structural and biophysical parameters of woody vegetation is of great significance in understanding vegetation condition, dynamics and functionality. Such information over a landscape scale is crucial for global and regional land cover characterization, global carbon-cycle research, forest resource inventories, and fire fuel estimation. While great efforts and progress have been made in mapping general land cover types over large area, at present, the ability to quantify regional woody vegetation structural and biophysical parameters is limited. One approach to address this research issue is through an integration of physically based 3-D scene model with multiangle and multispectral remote sensing data and in-situ measurements. The first step of this work is to model woody vegetation structure and its radiation regime using a physically based 3-D scene model and field data, before a robust operational algorithm can be developed for retrieval of important woody vegetation structural/biophysical parameters. In this study, we use an advanced 3-D scene model recently developed by Qin and Gerstl (2000), based on L-systems and radiosity theories. This 3-D scene model has been successfully applied to semi-arid shrubland to study structure and radiation regime at a regional scale. We apply this 3-D scene model to a more complicated and heterogeneous forest environment dominated by deciduous and coniferous trees. The data used in this study are from a field campaign conducted by NASA in a portion of the Superior National Forest (SNF) near Ely, Minnesota during the summers of 1983 and 1984, and supplement data collected during our revisit to the same area of SNF in summer of 2003. The model is first validated with reflectance measurements at different scales (ground observations, helicopter, aircraft, and satellite). Then its ability to characterize the structural and spectral parameters of the forest scene is evaluated. Based on the results from this study and the current multi-spectral and multi-angular satellite data (MODIS, MISR), a robust retrieval system to estimate woody vegetation structural/biophysical parameters is proposed.
High-resolution land cover classification using low resolution global data
NASA Astrophysics Data System (ADS)
Carlotto, Mark J.
2013-05-01
A fusion approach is described that combines texture features from high-resolution panchromatic imagery with land cover statistics derived from co-registered low-resolution global databases to obtain high-resolution land cover maps. The method does not require training data or any human intervention. We use an MxN Gabor filter bank consisting of M=16 oriented bandpass filters (0-180°) at N resolutions (3-24 meters/pixel). The size range of these spatial filters is consistent with the typical scale of manmade objects and patterns of cultural activity in imagery. Clustering reduces the complexity of the data by combining pixels that have similar texture into clusters (regions). Texture classification assigns a vector of class likelihoods to each cluster based on its textural properties. Classification is unsupervised and accomplished using a bank of texture anomaly detectors. Class likelihoods are modulated by land cover statistics derived from lower resolution global data over the scene. Preliminary results from a number of Quickbird scenes show our approach is able to classify general land cover features such as roads, built up area, forests, open areas, and bodies of water over a wide range of scenes.
ERIC Educational Resources Information Center
Wasserman, Burton
1983-01-01
Art teacher Patricia Dufford has produced a variety of wearable art. Dufford's work in textile printing and clothing construction suggests an exciting range of activities for elementary and secondary art classes. (AM)
Learned saliency transformations for gaze guidance
NASA Astrophysics Data System (ADS)
Vig, Eleonora; Dorr, Michael; Barth, Erhardt
2011-03-01
The saliency of an image or video region indicates how likely it is that the viewer of the image or video fixates that region due to its conspicuity. An intriguing question is how we can change the video region to make it more or less salient. Here, we address this problem by using a machine learning framework to learn from a large set of eye movements collected on real-world dynamic scenes how to alter the saliency level of the video locally. We derive saliency transformation rules by performing spatio-temporal contrast manipulations (on a spatio-temporal Laplacian pyramid) on the particular video region. Our goal is to improve visual communication by designing gaze-contingent interactive displays that change, in real time, the saliency distribution of the scene.
Holographic three-dimensional telepresence using large-area photorefractive polymer.
Blanche, P-A; Bablumian, A; Voorakaranam, R; Christenson, C; Lin, W; Gu, T; Flores, D; Wang, P; Hsieh, W-Y; Kathaperumal, M; Rachwal, B; Siddiqui, O; Thomas, J; Norwood, R A; Yamamoto, M; Peyghambarian, N
2010-11-04
Holography is a technique that is used to display objects or scenes in three dimensions. Such three-dimensional (3D) images, or holograms, can be seen with the unassisted eye and are very similar to how humans see the actual environment surrounding them. The concept of 3D telepresence, a real-time dynamic hologram depicting a scene occurring in a different location, has attracted considerable public interest since it was depicted in the original Star Wars film in 1977. However, the lack of sufficient computational power to produce realistic computer-generated holograms and the absence of large-area and dynamically updatable holographic recording media have prevented realization of the concept. Here we use a holographic stereographic technique and a photorefractive polymer material as the recording medium to demonstrate a holographic display that can refresh images every two seconds. A 50 Hz nanosecond pulsed laser is used to write the holographic pixels. Multicoloured holographic 3D images are produced by using angular multiplexing, and the full parallax display employs spatial multiplexing. 3D telepresence is demonstrated by taking multiple images from one location and transmitting the information via Ethernet to another location where the hologram is printed with the quasi-real-time dynamic 3D display. Further improvements could bring applications in telemedicine, prototyping, advertising, updatable 3D maps and entertainment.
How music alters a kiss: superior temporal gyrus controls fusiform-amygdalar effective connectivity.
Pehrs, Corinna; Deserno, Lorenz; Bakels, Jan-Hendrik; Schlochtermeier, Lorna H; Kappelhoff, Hermann; Jacobs, Arthur M; Fritz, Thomas Hans; Koelsch, Stefan; Kuchinke, Lars
2014-11-01
While watching movies, the brain integrates the visual information and the musical soundtrack into a coherent percept. Multisensory integration can lead to emotion elicitation on which soundtrack valences may have a modulatory impact. Here, dynamic kissing scenes from romantic comedies were presented to 22 participants (13 females) during functional magnetic resonance imaging scanning. The kissing scenes were either accompanied by happy music, sad music or no music. Evidence from cross-modal studies motivated a predefined three-region network for multisensory integration of emotion, consisting of fusiform gyrus (FG), amygdala (AMY) and anterior superior temporal gyrus (aSTG). The interactions in this network were investigated using dynamic causal models of effective connectivity. This revealed bilinear modulations by happy and sad music with suppression effects on the connectivity from FG and AMY to aSTG. Non-linear dynamic causal modeling showed a suppressive gating effect of aSTG on fusiform-amygdalar connectivity. In conclusion, fusiform to amygdala coupling strength is modulated via feedback through aSTG as region for multisensory integration of emotional material. This mechanism was emotion-specific and more pronounced for sad music. Therefore, soundtrack valences may modulate emotion elicitation in movies by differentially changing preprocessed visual information to the amygdala. © The Author (2013). Published by Oxford University Press. For Permissions, please email: journals.permissions@oup.com.
A gaze-contingent display to study contrast sensitivity under natural viewing conditions
NASA Astrophysics Data System (ADS)
Dorr, Michael; Bex, Peter J.
2011-03-01
Contrast sensitivity has been extensively studied over the last decades and there are well-established models of early vision that were derived by presenting the visual system with synthetic stimuli such as sine-wave gratings near threshold contrasts. Natural scenes, however, contain a much wider distribution of orientations, spatial frequencies, and both luminance and contrast values. Furthermore, humans typically move their eyes two to three times per second under natural viewing conditions, but most laboratory experiments require subjects to maintain central fixation. We here describe a gaze-contingent display capable of performing real-time contrast modulations of video in retinal coordinates, thus allowing us to study contrast sensitivity when dynamically viewing dynamic scenes. Our system is based on a Laplacian pyramid for each frame that efficiently represents individual frequency bands. Each output pixel is then computed as a locally weighted sum of pyramid levels to introduce local contrast changes as a function of gaze. Our GPU implementation achieves real-time performance with more than 100 fps on high-resolution video (1920 by 1080 pixels) and a synthesis latency of only 1.5ms. Psychophysical data show that contrast sensitivity is greatly decreased in natural videos and under dynamic viewing conditions. Synthetic stimuli therefore only poorly characterize natural vision.
How music alters a kiss: superior temporal gyrus controls fusiform–amygdalar effective connectivity
Deserno, Lorenz; Bakels, Jan-Hendrik; Schlochtermeier, Lorna H.; Kappelhoff, Hermann; Jacobs, Arthur M.; Fritz, Thomas Hans; Koelsch, Stefan; Kuchinke, Lars
2014-01-01
While watching movies, the brain integrates the visual information and the musical soundtrack into a coherent percept. Multisensory integration can lead to emotion elicitation on which soundtrack valences may have a modulatory impact. Here, dynamic kissing scenes from romantic comedies were presented to 22 participants (13 females) during functional magnetic resonance imaging scanning. The kissing scenes were either accompanied by happy music, sad music or no music. Evidence from cross-modal studies motivated a predefined three-region network for multisensory integration of emotion, consisting of fusiform gyrus (FG), amygdala (AMY) and anterior superior temporal gyrus (aSTG). The interactions in this network were investigated using dynamic causal models of effective connectivity. This revealed bilinear modulations by happy and sad music with suppression effects on the connectivity from FG and AMY to aSTG. Non-linear dynamic causal modeling showed a suppressive gating effect of aSTG on fusiform–amygdalar connectivity. In conclusion, fusiform to amygdala coupling strength is modulated via feedback through aSTG as region for multisensory integration of emotional material. This mechanism was emotion-specific and more pronounced for sad music. Therefore, soundtrack valences may modulate emotion elicitation in movies by differentially changing preprocessed visual information to the amygdala. PMID:24298171
Salient contour extraction from complex natural scene in night vision image
NASA Astrophysics Data System (ADS)
Han, Jing; Yue, Jiang; Zhang, Yi; Bai, Lian-fa
2014-03-01
The theory of center-surround interaction in non-classical receptive field can be applied in night vision information processing. In this work, an optimized compound receptive field modulation method is proposed to extract salient contour from complex natural scene in low-light-level (LLL) and infrared images. The kernel idea is that multi-feature analysis can recognize the inhomogeneity in modulatory coverage more accurately and that center and surround with the grouping structure satisfying Gestalt rule deserves high connection-probability. Computationally, a multi-feature contrast weighted inhibition model is presented to suppress background and lower mutual inhibition among contour elements; a fuzzy connection facilitation model is proposed to achieve the enhancement of contour response, the connection of discontinuous contour and the further elimination of randomly distributed noise and texture; a multi-scale iterative attention method is designed to accomplish dynamic modulation process and extract contours of targets in multi-size. This work provides a series of biologically motivated computational visual models with high-performance for contour detection from cluttered scene in night vision images.
Continuous video coherence computing model for detecting scene boundaries
NASA Astrophysics Data System (ADS)
Kang, Hang-Bong
2001-07-01
The scene boundary detection is important in the semantic understanding of video data and is usually determined by coherence between shots. To measure the coherence, two approaches have been proposed. One is a discrete approach and the other one is a continuous approach. In this paper, we use the continuous approach and propose some modifications on the causal First-In-First-Out(FIFO) short-term memory-based model. One modification is that we allow dynamic memory size in computing coherence reliably regardless of the size of each shot. Another modification is that some shots can be removed from the memory buffer not by the FIFO rule. These removed shots have no or small foreground objects. Using this model, we detect scene boundaries by computing shot coherence. In computing coherence, we add one new term which is the number of intermediate shots between two comparing shots because the effect of intermediate shots is important in computing shot recall. In addition, we also consider shot activity because this is important to reflect human perception. We experiment our computing model on different genres of videos and have obtained reasonable results.
A compressed sensing method with analytical results for lidar feature classification
NASA Astrophysics Data System (ADS)
Allen, Josef D.; Yuan, Jiangbo; Liu, Xiuwen; Rahmes, Mark
2011-04-01
We present an innovative way to autonomously classify LiDAR points into bare earth, building, vegetation, and other categories. One desirable product of LiDAR data is the automatic classification of the points in the scene. Our algorithm automatically classifies scene points using Compressed Sensing Methods via Orthogonal Matching Pursuit algorithms utilizing a generalized K-Means clustering algorithm to extract buildings and foliage from a Digital Surface Models (DSM). This technology reduces manual editing while being cost effective for large scale automated global scene modeling. Quantitative analyses are provided using Receiver Operating Characteristics (ROC) curves to show Probability of Detection and False Alarm of buildings vs. vegetation classification. Histograms are shown with sample size metrics. Our inpainting algorithms then fill the voids where buildings and vegetation were removed, utilizing Computational Fluid Dynamics (CFD) techniques and Partial Differential Equations (PDE) to create an accurate Digital Terrain Model (DTM) [6]. Inpainting preserves building height contour consistency and edge sharpness of identified inpainted regions. Qualitative results illustrate other benefits such as Terrain Inpainting's unique ability to minimize or eliminate undesirable terrain data artifacts.
An unusual pedestrian road trauma: from forensic pathology to forensic veterinary medicine.
Aquila, Isabella; Di Nunzio, Ciro; Paciello, Orlando; Britti, Domenico; Pepe, Francesca; De Luca, Ester; Ricci, Pietrantonio
2014-01-01
Traffic accidents have increased in the last decade, pedestrians being the most affected group. At autopsy, it is evident that the most common cause of pedestrian death is central nervous system injury, followed by skull base fractures, internal bleeding, lower limb haemorrhage, skull vault fractures, cervical spinal cord injury and airway compromise. The attribution of accident responsibility can be realised through reconstruction of road accident dynamics, investigation of the scene, survey of the vehicle involved and examination of the victim(s). A case study concerning a car accident where both humans and pets were involved is reported here. Investigation and reconstruction of the crime scene were conducted by a team consisting of forensic pathologists and forensic veterinarians. At the scene investigation, the pedestrian and his dog were recovered on the side of the road. An autopsy and a necropsy were conducted on the man and the dog, respectively. In addition, a complete inspection of the sports utility vehicle (SUV) implicated in the road accident was conducted. The results of the autopsy and necropsy were compared and the information was used to reconstruct the collision. This unusual case was solved through the collaboration between forensic pathology and veterinary forensic medicine, emphasising the importance of this kind of co-operation to solve a crime scene concerning both humans and animals. Copyright © 2013 Elsevier Ireland Ltd. All rights reserved.
Conspicuity, memorability, comprehension, and priming in road hazard warning signs.
Charlton, Samuel G
2006-05-01
This study assessed driver reactions to 16 road hazard warning signs of various formats by projecting life-sized video of road scenes to drivers in a driving simulator. A range of measures, including attentional and search conspicuity, implicit and explicit recognition, dynamic and static comprehension, and sign priming were collected. Of the signs tested, road works and school warning signs were most often detected, remembered, and understood. Slippery surface warnings were associated with some of the lowest detection and comprehension rates. The effectiveness of the different formats depended on the type of hazard sign. In the case of road works warnings, a flashing variable message format was only slightly more conspicuous than the large dimension format, equal in comprehensibility, and perhaps somewhat worse in terms of memorability. For the school warnings, however, the flashing variable message format appeared to convey a greater sense of potential hazard, produced superior search conspicuity and priming, and was equal in terms of memorability and comprehensibility. The range of measures worked well as a whole with the two measures of conspicuity and the measure of static comprehension showing the greatest consistency.
Design and testing of a dual-band enhanced vision system
NASA Astrophysics Data System (ADS)
Way, Scott P.; Kerr, Richard; Imamura, Joseph J.; Arnoldy, Dan; Zeylmaker, Dick; Zuro, Greg
2003-09-01
An effective enhanced vision system must operate over a broad spectral range in order to offer a pilot an optimized scene that includes runway background as well as airport lighting and aircraft operations. The large dynamic range of intensities of these images is best handled with separate imaging sensors. The EVS 2000 is a patented dual-band Infrared Enhanced Vision System (EVS) utilizing image fusion concepts. It has the ability to provide a single image from uncooled infrared imagers combined with SWIR, NIR or LLLTV sensors. The system is designed to provide commercial and corporate airline pilots with improved situational awareness at night and in degraded weather conditions but can also be used in a variety of applications where the fusion of dual band or multiband imagery is required. A prototype of this system was recently fabricated and flown on the Boeing Advanced Technology Demonstrator 737-900 aircraft. This paper will discuss the current EVS 2000 concept, show results taken from the Boeing Advanced Technology Demonstrator program, and discuss future plans for the fusion system.
Vision Based SLAM in Dynamic Scenes
2012-12-20
the correct relative poses between cameras at frame F. For this purpose, we detect and match SURF features between cameras in dilierent groups, and...all cameras in s uch a challenging case. For a compa rison, we disabled the ’ inte r-camera pose estimation’ and applied the ’ intra-camera pose esti
The Changed/Changing Educational Scene: The State of the Art.
ERIC Educational Resources Information Center
Bunke, Clinton R.; And Others
A special attempt was made to organize this document in terms of the requirements of its readership (members of the Commission on Children, White House Conference, 1980). To this end, the first section, entitled "Gaining Perspective," provides an overview of developments, expectations, issues, dynamics, culture shock, and future trends in…
Comprehension of Infrequent Subject-Verb Agreement Forms: Evidence from French-Learning Children
ERIC Educational Resources Information Center
Legendre, Geraldine; Barriere, Isabelle; Goyet, Louise; Nazzi, Thierry
2010-01-01
Two comprehension experiments were conducted to investigate whether young French-learning children (N = 76) are able to use a single number cue in subject-verb agreement contexts and match a visually dynamic scene with a corresponding verbal stimulus. Results from both preferential looking and pointing demonstrated significant comprehension in…
Toward a Script Theory of Guidance in Computer-Supported Collaborative Learning
ERIC Educational Resources Information Center
Fischer, Frank; Kollar, Ingo; Stegmann, Karsten; Wecker, Christof
2013-01-01
This article presents an outline of a script theory of guidance for computer-supported collaborative learning (CSCL). With its 4 types of components of internal and external scripts (play, scene, role, and scriptlet) and 7 principles, this theory addresses the question of how CSCL practices are shaped by dynamically reconfigured internal…
Action Learning--A Process Which Supports Organisational Change Initiatives
ERIC Educational Resources Information Center
Joyce, Pauline
2012-01-01
This paper reflects on how action learning sets (ALSs) were used to support organisational change initiatives. It sets the scene with contextualising the inclusion of change projects in a masters programme. Action learning is understood to be a dynamic process where a team meets regularly to help individual members address issues through a highly…
Exploring the parahippocampal cortex response to high and low spatial frequency spaces.
Zeidman, Peter; Mullally, Sinéad L; Schwarzkopf, Dietrich Samuel; Maguire, Eleanor A
2012-05-30
The posterior parahippocampal cortex (PHC) supports a range of cognitive functions, in particular scene processing. However, it has recently been suggested that PHC engagement during functional MRI simply reflects the representation of three-dimensional local space. If so, PHC should respond to space in the absence of scenes, geometric layout, objects or contextual associations. It has also been reported that PHC activation may be influenced by low-level visual properties of stimuli such as spatial frequency. Here, we tested whether PHC was responsive to the mere sense of space in highly simplified stimuli, and whether this was affected by their spatial frequency distribution. Participants were scanned using functional MRI while viewing depictions of simple three-dimensional space, and matched control stimuli that did not depict a space. Half the stimuli were low-pass filtered to ascertain the impact of spatial frequency. We observed a significant interaction between space and spatial frequency in bilateral PHC. Specifically, stimuli depicting space (more than nonspatial stimuli) engaged the right PHC when they featured high spatial frequencies. In contrast, the interaction in the left PHC did not show a preferential response to space. We conclude that a simple depiction of three-dimensional space that is devoid of objects, scene layouts or contextual associations is sufficient to robustly engage the right PHC, at least when high spatial frequencies are present. We suggest that coding for the presence of space may be a core function of PHC, and could explain its engagement in a range of tasks, including scene processing, where space is always present.
NASA Technical Reports Server (NTRS)
Spruce, Joseph P.
2001-01-01
Northeast Yellowstone National Park (YNP) has a diversity of forest, range, and wetland cover types. Several remote sensing studies have recently been done in this area, including the NASA Earth Observations Commercial Applications Program (EOCAP) hyperspectral project conducted by Yellowstone Ecosystems Studies (YES) on the use of hyperspectral imaging for assessing riparian and in-stream habitats. In 1999, YES and NASA's Commercial Remote Sensing Program Office began collaborative study of this area, assessing the potential of synergistic use of hyperspectral, synthetic aperture radar (SAR), and multiband thermal data for mapping forest, range, and wetland land cover. Since the beginning, a quality 'reference' land cover map has been desired as a tool for developing and validating other land cover maps produced during the project. This paper recounts an effort to produce such a reference land cover map using low-altitude Airborne Visible/Infrared Imaging Spectrometer (AVIRIS) data and unsupervised classification techniques. The main objective of this study is to assess ISODATA classification for mapping land cover in Northeast YNP using select bands of low-altitude AVIRIS data. A secondary, more long-term objective is to assess the potential for improving ISODATA-based classification of land cover through use of principal components analysis and minimum noise fraction (MNF) techniques. This paper will primarily report on work regarding the primary research objective. This study focuses on an AVIRIS cube acquired on July 23, 1999, by the confluence of Soda Butte Creek with the Lamar River. Range and wetland habitats dominate the image with forested habitats being a comparatively minor component of the scene. The scene generally tracks from southwest to northeast. Most of the scene is valley bottom with some lower side slopes occurring on the western portion. Elevations within the AVIRIS scene range from approximately 1998 to 2165 m above sea level, based on US Geological Survey (USGS) 30-m digital elevation model (DEM) data. Despain and the National Park Service (NPS) provide additional description of the study area.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Geisler-Moroder, David; Lee, Eleanor S.; Ward, Gregory J.
2016-08-29
The Five-Phase Method (5-pm) for simulating complex fenestration systems with Radiance is validated against field measurements. The capability of the method to predict workplane illuminances, vertical sensor illuminances, and glare indices derived from captured and rendered high dynamic range (HDR) images is investigated. To be able to accurately represent the direct sun part of the daylight not only in sensor point simulations, but also in renderings of interior scenes, the 5-pm calculation procedure was extended. The validation shows that the 5-pm is superior to the Three-Phase Method for predicting horizontal and vertical illuminance sensor values as well as glare indicesmore » derived from rendered images. Even with input data from global and diffuse horizontal irradiance measurements only, daylight glare probability (DGP) values can be predicted within 10% error of measured values for most situations.« less
Protection performance evaluation regarding imaging sensors hardened against laser dazzling
NASA Astrophysics Data System (ADS)
Ritt, Gunnar; Koerber, Michael; Forster, Daniel; Eberle, Bernd
2015-05-01
Electro-optical imaging sensors are widely distributed and used for many different purposes, including civil security and military operations. However, laser irradiation can easily disturb their operational capability. Thus, an adequate protection mechanism for electro-optical sensors against dazzling and damaging is highly desirable. Different protection technologies exist now, but none of them satisfies the operational requirements without any constraints. In order to evaluate the performance of various laser protection measures, we present two different approaches based on triangle orientation discrimination on the one hand and structural similarity on the other hand. For both approaches, image analysis algorithms are applied to images taken of a standard test scene with triangular test patterns which is superimposed by dazzling laser light of various irradiance levels. The evaluation methods are applied to three different sensors: a standard complementary metal oxide semiconductor camera, a high dynamic range camera with a nonlinear response curve, and a sensor hardened against laser dazzling.
Imaging live humans through smoke and flames using far-infrared digital holography.
Locatelli, M; Pugliese, E; Paturzo, M; Bianco, V; Finizio, A; Pelagotti, A; Poggi, P; Miccio, L; Meucci, R; Ferraro, P
2013-03-11
The ability to see behind flames is a key challenge for the industrial field and particularly for the safety field. Development of new technologies to detect live people through smoke and flames in fire scenes is an extremely desirable goal since it can save human lives. The latest technologies, including equipment adopted by fire departments, use infrared bolometers for infrared digital cameras that allow users to see through smoke. However, such detectors are blinded by flame-emitted radiation. Here we show a completely different approach that makes use of lensless digital holography technology in the infrared range for successful imaging through smoke and flames. Notably, we demonstrate that digital holography with a cw laser allows the recording of dynamic human-size targets. In this work, easy detection of live, moving people is achieved through both smoke and flames, thus demonstrating the capability of digital holography at 10.6 μm.
An improved artifact removal in exposure fusion with local linear constraints
NASA Astrophysics Data System (ADS)
Zhang, Hai; Yu, Mali
2018-04-01
In exposure fusion, it is challenging to remove artifacts because of camera motion and moving objects in the scene. An improved artifact removal method is proposed in this paper, which performs local linear adjustment in artifact removal progress. After determining a reference image, we first perform high-dynamic-range (HDR) deghosting to generate an intermediate image stack from the input image stack. Then, a linear Intensity Mapping Function (IMF) in each window is extracted based on the intensities of intermediate image and reference image, the intensity mean and variance of reference image. Finally, with the extracted local linear constraints, we reconstruct a target image stack, which can be directly used for fusing a single HDR-like image. Some experiments have been implemented and experimental results demonstrate that the proposed method is robust and effective in removing artifacts especially in the saturated regions of the reference image.
Yue, Shigang; Rind, F Claire
2006-05-01
The lobula giant movement detector (LGMD) is an identified neuron in the locust brain that responds most strongly to the images of an approaching object such as a predator. Its computational model can cope with unpredictable environments without using specific object recognition algorithms. In this paper, an LGMD-based neural network is proposed with a new feature enhancement mechanism to enhance the expanded edges of colliding objects via grouped excitation for collision detection with complex backgrounds. The isolated excitation caused by background detail will be filtered out by the new mechanism. Offline tests demonstrated the advantages of the presented LGMD-based neural network in complex backgrounds. Real time robotics experiments using the LGMD-based neural network as the only sensory system showed that the system worked reliably in a wide range of conditions; in particular, the robot was able to navigate in arenas with structured surrounds and complex backgrounds.
Citrus fruit recognition using color image analysis
NASA Astrophysics Data System (ADS)
Xu, Huirong; Ying, Yibin
2004-10-01
An algorithm for the automatic recognition of citrus fruit on the tree was developed. Citrus fruits have different color with leaves and branches portions. Fifty-three color images with natural citrus-grove scenes were digitized and analyzed for red, green, and blue (RGB) color content. The color characteristics of target surfaces (fruits, leaves, or branches) were extracted using the range of interest (ROI) tool. Several types of contrast color indices were designed and tested. In this study, the fruit image was enhanced using the (R-B) contrast color index because results show that the fruit have the highest color difference among the objects in the image. A dynamic threshold function was derived from this color model and used to distinguish citrus fruit from background. The results show that the algorithm worked well under frontlighting or backlighting condition. However, there are misclassifications when the fruit or the background is under a brighter sunlight.
XCO2 Retrieval Errors from a PCA-based Approach to Fast Radiative Transfer
NASA Astrophysics Data System (ADS)
Somkuti, Peter; Boesch, Hartmut; Natraj, Vijay; Kopparla, Pushkar
2017-04-01
Multiple-scattering radiative transfer (RT) calculations are an integral part of forward models used to infer greenhouse gas concentrations in the shortwave-infrared spectral range from satellite missions such as GOSAT or OCO-2. Such calculations are, however, computationally expensive and, combined with the recent growth in data volume, necessitate the use of acceleration methods in order to make retrievals feasible on an operational level. The principle component analysis (PCA)-based approach to fast radiative transfer introduced by Natraj et al. 2005 is a spectral binning method, in which the many line-by-line monochromatic calculations are replaced by a small set of representative ones. From the PCA performed on the optical layer properties for a scene-dependent atmosphere, the results of the representative calculations are mapped onto all spectral points in the given band. Since this RT scheme is an approximation, the computed top-of-atmosphere radiances exhibit errors compared to the "full" line-by-line calculation. These errors ultimately propagate into the final retrieved greenhouse gas concentrations, and their magnitude depends on scene-dependent parameters such as aerosol loadings or viewing geometry. An advantage of this method is the ability to choose the degree of accuracy by increasing or decreasing the number of empirical orthogonal functions used for the reconstruction of the radiances. We have performed a large set of global simulations based on real GOSAT scenes and assess the retrieval errors induced by the fast RT approximation through linear error analysis. We find that across a wide range of geophysical parameters, the errors are for the most part smaller than ± 0.2 ppm and ± 0.06 ppm (out of roughly 400 ppm) for ocean and land scenes respectively. A fast RT scheme that produces low errors is important, since regional biases in XCO2 even in the low sub-ppm range can cause significant changes in carbon fluxes obtained from inversions (Chevallier et al. 2007).
NASA Astrophysics Data System (ADS)
Pack, Robert T.; Saunders, David; Fullmer, Rees; Budge, Scott
2006-05-01
USU LadarSIM Release 2.0 is a ladar simulator that has the ability to feed high-level mission scripts into a processor that automatically generates scan commands during flight simulations. The scan generation depends on specified flight trajectories and scenes consisting of terrain and targets. The scenes and trajectories can either consist of simulated or actual data. The first modeling step produces an outline of scan footprints in xyz space. Once mission goals have been analyzed and it is determined that the scan footprints are appropriately distributed or placed, specific scans can then be chosen for the generation of complete radiometry-based range images and point clouds. The simulation is capable of quickly modeling ray-trace geometry associated with (1) various focal plane arrays and scanner configurations and (2) various scene and trajectories associated with particular maneuvers or missions.
Active visual search in non-stationary scenes: coping with temporal variability and uncertainty
NASA Astrophysics Data System (ADS)
Ušćumlić, Marija; Blankertz, Benjamin
2016-02-01
Objective. State-of-the-art experiments for studying neural processes underlying visual cognition often constrain sensory inputs (e.g., static images) and our behavior (e.g., fixed eye-gaze, long eye fixations), isolating or simplifying the interaction of neural processes. Motivated by the non-stationarity of our natural visual environment, we investigated the electroencephalography (EEG) correlates of visual recognition while participants overtly performed visual search in non-stationary scenes. We hypothesized that visual effects (such as those typically used in human-computer interfaces) may increase temporal uncertainty (with reference to fixation onset) of cognition-related EEG activity in an active search task and therefore require novel techniques for single-trial detection. Approach. We addressed fixation-related EEG activity in an active search task with respect to stimulus-appearance styles and dynamics. Alongside popping-up stimuli, our experimental study embraces two composite appearance styles based on fading-in, enlarging, and motion effects. Additionally, we explored whether the knowledge obtained in the pop-up experimental setting can be exploited to boost the EEG-based intention-decoding performance when facing transitional changes of visual content. Main results. The results confirmed our initial hypothesis that the dynamic of visual content can increase temporal uncertainty of the cognition-related EEG activity in active search with respect to fixation onset. This temporal uncertainty challenges the pivotal aim to keep the decoding performance constant irrespective of visual effects. Importantly, the proposed approach for EEG decoding based on knowledge transfer between the different experimental settings gave a promising performance. Significance. Our study demonstrates that the non-stationarity of visual scenes is an important factor in the evolution of cognitive processes, as well as in the dynamic of ocular behavior (i.e., dwell time and fixation duration) in an active search task. In addition, our method to improve single-trial detection performance in this adverse scenario is an important step in making brain-computer interfacing technology available for human-computer interaction applications.
NASA Astrophysics Data System (ADS)
Feng, Shijie; Zhang, Yuzhen; Chen, Qian; Zuo, Chao; Li, Rubin; Shen, Guochen
2014-08-01
This paper presents a general solution for realizing high dynamic range three-dimensional (3-D) shape measurement based on fringe projection. Three concrete techniques are involved in the solution for measuring object with large range of reflectivity (LRR) or one with shiny specular surface. For the first technique, the measured surface reflectivities are sub-divided into several groups based on its histogram distribution, then the optimal exposure time for each group can be predicted adaptively so that the bright as well as dark areas on the measured surface are able to be handled without any compromise. Phase-shifted images are then captured at the calculated exposure times and a composite phase-shifted image is generated by extracting the optimally exposed pixels in the raw fringes images. For the second technique, it is proposed by introducing two orthogonal polarizers which are placed separately in front of the camera and projector into the first technique and the third one is developed by combining the second technique with the strategy of properly altering the angle between the transmission axes of the two polarizers. Experimental results show that the first technique can effectively improve the measurement accuracy of diffuse objects with LRR, the second one is capable of measuring object with weak specular reflection (WSR: e.g. shiny plastic surface) and the third can inspect surface with strong specular reflection (SSR: e.g. highlight on aluminum alloy) precisely. Further, more complex scene, such as the one with LRR and WSR, or even the one simultaneously involving LRR, WSR and SSR, can be measured accurately by the proposed solution.
Zhang, Danke; Wu, Si; Rasch, Malte J.
2015-01-01
In natural signals, such as the luminance value across of a visual scene, abrupt changes in intensity value are often more relevant to an organism than intensity values at other positions and times. Thus to reduce redundancy, sensory systems are specialized to detect the times and amplitudes of informative abrupt changes in the input stream rather than coding the intensity values at all times. In theory, a system that responds transiently to fast changes is called a differentiator. In principle, several different neural circuit mechanisms exist that are capable of responding transiently to abrupt input changes. However, it is unclear which circuit would be best suited for early sensory systems, where the dynamic range of the natural input signals can be very wide. We here compare the properties of different simple neural circuit motifs for implementing signal differentiation. We found that a circuit motif based on presynaptic inhibition (PI) is unique in a sense that the vesicle resources in the presynaptic site can be stably maintained over a wide range of stimulus intensities, making PI a biophysically plausible mechanism to implement a differentiator with a very wide dynamical range. Moreover, by additionally considering short-term plasticity (STP), differentiation becomes contrast adaptive in the PI-circuit but not in other potential neural circuit motifs. Numerical simulations show that the behavior of the adaptive PI-circuit is consistent with experimental observations suggesting that adaptive presynaptic inhibition might be a good candidate neural mechanism to achieve differentiation in early sensory systems. PMID:25723493
Zhang, Danke; Wu, Si; Rasch, Malte J
2015-01-01
In natural signals, such as the luminance value across of a visual scene, abrupt changes in intensity value are often more relevant to an organism than intensity values at other positions and times. Thus to reduce redundancy, sensory systems are specialized to detect the times and amplitudes of informative abrupt changes in the input stream rather than coding the intensity values at all times. In theory, a system that responds transiently to fast changes is called a differentiator. In principle, several different neural circuit mechanisms exist that are capable of responding transiently to abrupt input changes. However, it is unclear which circuit would be best suited for early sensory systems, where the dynamic range of the natural input signals can be very wide. We here compare the properties of different simple neural circuit motifs for implementing signal differentiation. We found that a circuit motif based on presynaptic inhibition (PI) is unique in a sense that the vesicle resources in the presynaptic site can be stably maintained over a wide range of stimulus intensities, making PI a biophysically plausible mechanism to implement a differentiator with a very wide dynamical range. Moreover, by additionally considering short-term plasticity (STP), differentiation becomes contrast adaptive in the PI-circuit but not in other potential neural circuit motifs. Numerical simulations show that the behavior of the adaptive PI-circuit is consistent with experimental observations suggesting that adaptive presynaptic inhibition might be a good candidate neural mechanism to achieve differentiation in early sensory systems.
Film cameras or digital sensors? The challenge ahead for aerial imaging
Light, D.L.
1996-01-01
Cartographic aerial cameras continue to play the key role in producing quality products for the aerial photography business, and specifically for the National Aerial Photography Program (NAPP). One NAPP photograph taken with cameras capable of 39 lp/mm system resolution can contain the equivalent of 432 million pixels at 11 ??m spot size, and the cost is less than $75 per photograph to scan and output the pixels on a magnetic storage medium. On the digital side, solid state charge coupled device linear and area arrays can yield quality resolution (7 to 12 ??m detector size) and a broader dynamic range. If linear arrays are to compete with film cameras, they will require precise attitude and positioning of the aircraft so that the lines of pixels can be unscrambled and put into a suitable homogeneous scene that is acceptable to an interpreter. Area arrays need to be much larger than currently available to image scenes competitive in size with film cameras. Analysis of the relative advantages and disadvantages of the two systems show that the analog approach is more economical at present. However, as arrays become larger, attitude sensors become more refined, global positioning system coordinate readouts become commonplace, and storage capacity becomes more affordable, the digital camera may emerge as the imaging system for the future. Several technical challenges must be overcome if digital sensors are to advance to where they can support mapping, charting, and geographic information system applications.
Gray, Nicola S.; Snowden, Robert J.
2017-01-01
Psychopathic individuals show a range of affective processing deficits, typically associated with the interpersonal/affective component of psychopathy. However, previous research has been inconsistent as to whether psychopathy, within both offender and community populations, is associated with deficient autonomic responses to the simple presentation of affective stimuli. Changes in pupil diameter occur in response to emotionally arousing stimuli and can be used as an objective indicator of physiological reactivity to emotion. This study used pupillometry to explore whether psychopathic traits within a community sample were associated with hypo-responsivity to the affective content of stimuli. Pupil activity was recorded for 102 adult (52 female) community participants in response to affective (both negative and positive affect) and affectively neutral stimuli, that included images of scenes, static facial expressions, dynamic facial expressions and sound-clips. Psychopathic traits were measured using the Triarchic Psychopathy Measure. Pupil diameter was larger in response to negative stimuli, but comparable pupil size was demonstrated across pleasant and neutral stimuli. A linear relationship between subjective arousal and pupil diameter was found in response to sound-clips, but was not evident in response to scenes. Contrary to predictions, psychopathy was unrelated to emotional modulation of pupil diameter across all stimuli. The findings were the same when participant gender was considered. This suggests that psychopathy within a community sample is not associated with autonomic hypo-responsivity to affective stimuli, and this effect is discussed in relation to later defensive/appetitive mobilisation deficits. PMID:28118366
If it walks like a duck: nanosensor threat assessment
NASA Astrophysics Data System (ADS)
Chachis, George C.
2003-09-01
A convergence of technologies is making deployment of unattended ground nanosensors operationally feasible in terms of energy, communications for both arbitrated and self-organizing distributed, collective behaviors. A number of nano communications technologies are already making network-centric systems possible for MicroElectrical Mechanical (MEM) sensor devices today. Similar technologies may make NanoElectrical Mechanical (NEM) sensor devices operationally feasible a few years from now. Just as organizational behaviors of large numbers of nanodevices can derive strategies from social insects and other group-oriented animals, bio-inspired heuristics for threat assessment provide a conceptual approach for successful integration of nanosensors into unattended smart sensor networks. Biological models such as the organization of social insects or the dynamics of immune systems show promise as biologically-inspired paradigms for protecting nanosensor networks for security scene analysis and battlespace awareness. The paradox of nanosensors is that the smaller the device is the more useful it is but the smaller it is the more vulnerable it is to a variety of threats. In other words simpler means networked nanosensors are more likely to fall prey to a wide-range of attacks including jamming, spoofing, Janisserian recruitment, Pied-Piper distraction, as well as typical attacks computer network security. Thus, unattended sensor technologies call for network architectures that include security and countermeasures to provide reliable scene analysis or battlespace awareness information. Such network centric architectures may well draw upon a variety of bio-inspired approaches to safeguard, validate and make sense of large quantities of information.
LWIR pupil imaging and prospects for background compensation
NASA Astrophysics Data System (ADS)
LeVan, Paul; Sakoglu, Ünal; Stegall, Mark; Pierce, Greg
2015-08-01
A previous paper described LWIR Pupil Imaging with a sensitive, low-flux focal plane array, and behavior of this type of system for higher flux operations as understood at the time. We continue this investigation, and report on a more detailed characterization of the system over a broad range of pixel fluxes. This characterization is then shown to enable non-uniformity correction over the flux range, using a standard approach. Since many commercial tracking platforms include a "guider port" that accepts pulse width modulation (PWM) error signals, we have also investigated a variation on the use of this port to "dither" the tracking platform in synchronization with the continuous collection of infrared images. The resulting capability has a broad range of applications that extend from generating scene motion in the laboratory for quantifying performance of "realtime, scene-based non-uniformity correction" approaches, to effectuating subtraction of bright backgrounds by alternating viewing aspect between a point source and adjacent, source-free backgrounds.
Guest Editor's introduction: Special issue on distributed virtual environments
NASA Astrophysics Data System (ADS)
Lea, Rodger
1998-09-01
Distributed virtual environments (DVEs) combine technology from 3D graphics, virtual reality and distributed systems to provide an interactive 3D scene that supports multiple participants. Each participant has a representation in the scene, often known as an avatar, and is free to navigate through the scene and interact with both the scene and other viewers of the scene. Changes to the scene, for example, position changes of one avatar as the associated viewer navigates through the scene, or changes to objects in the scene via manipulation, are propagated in real time to all viewers. This ensures that all viewers of a shared scene `see' the same representation of it, allowing sensible reasoning about the scene. Early work on such environments was restricted to their use in simulation, in particular in military simulation. However, over recent years a number of interesting and potentially far-reaching attempts have been made to exploit the technology for a range of other uses, including: Social spaces. Such spaces can be seen as logical extensions of the familiar text chat space. In 3D social spaces avatars, representing participants, can meet in shared 3D scenes and in addition to text chat can use visual cues and even in some cases spatial audio. Collaborative working. A number of recent projects have attempted to explore the use of DVEs to facilitate computer-supported collaborative working (CSCW), where the 3D space provides a context and work space for collaboration. Gaming. The shared 3D space is already familiar, albeit in a constrained manner, to the gaming community. DVEs are a logical superset of existing 3D games and can provide a rich framework for advanced gaming applications. e-commerce. The ability to navigate through a virtual shopping mall and to look at, and even interact with, 3D representations of articles has appealed to the e-commerce community as it searches for the best method of presenting merchandise to electronic consumers. The technology needed to support these systems crosses a number of disciplines in computer science. These include, but are certainly not limited to, real-time graphics for the accurate and realistic representation of scenes, group communications for the efficient update of shared consistent scene data, user interface modelling to exploit the use of the 3D representation and multimedia systems technology for the delivery of streamed graphics and audio-visual data into the shared scene. It is this intersection of technologies and the overriding need to provide visual realism that places such high demands on the underlying distributed systems infrastructure and makes DVEs such fertile ground for distributed systems research. Two examples serve to show how DVE developers have exploited the unique aspects of their domain. Communications. The usual tension between latency and throughput is particularly noticeable within DVEs. To ensure the timely update of multiple viewers of a particular scene requires that such updates be propagated quickly. However, the sheer volume of changes to any one scene calls for techniques that minimize the number of distinct updates that are sent to the network. Several techniques have been used to address this tension; these include the use of multicast communications, and in particular multicast in wide-area networks to reduce actual message traffic. Multicast has been combined with general group communications to partition updates to related objects or users of a scene. A less traditional approach has been the use of dead reckoning whereby a client application that visualizes the scene calculates position updates by extrapolating movement based on previous information. This allows the system to reduce the number of communications needed to update objects that move in a stable manner within the scene. Scaling. DVEs, especially those used for social spaces, are required to support large numbers of simultaneous users in potentially large shared scenes. The desire for scalability has driven different architectural designs, for example, the use of fully distributed architectures which scale well but often suffer performance costs versus centralized and hierarchical architectures in which the inverse is true. However, DVEs have also exploited the spatial nature of their domain to address scalability and have pioneered techniques that exploit the semantics of the shared space to reduce data updates and so allow greater scalability. Several of the systems reported in this special issue apply a notion of area of interest to partition the scene and so reduce the participants in any data updates. The specification of area of interest differs between systems. One approach has been to exploit a geographical notion, i.e. a regular portion of a scene, or a semantic unit, such as a room or building. Another approach has been to define the area of interest as a spatial area associated with an avatar in the scene. The five papers in this special issue have been chosen to highlight the distributed systems aspects of the DVE domain. The first paper, on the DIVE system, described by Emmanuel Frécon and Mårten Stenius explores the use of multicast and group communication in a fully peer-to-peer architecture. The developers of DIVE have focused on its use as the basis for collaborative work environments and have explored the issues associated with maintaining and updating large complicated scenes. The second paper, by Hiroaki Harada et al, describes the AGORA system, a DVE concentrating on social spaces and employing a novel communication technique that incorporates position update and vector information to support dead reckoning. The paper by Simon Powers et al explores the application of DVEs to the gaming domain. They propose a novel architecture that separates out higher-level game semantics - the conceptual model - from the lower-level scene attributes - the dynamic model, both running on servers, from the actual visual representation - the visual model - running on the client. They claim a number of benefits from this approach, including better predictability and consistency. Wolfgang Broll discusses the SmallView system which is an attempt to provide a toolkit for DVEs. One of the key features of SmallView is a sophisticated application level protocol, DWTP, that provides support for a variety of communication models. The final paper, by Chris Greenhalgh, discusses the MASSIVE system which has been used to explore the notion of awareness in the 3D space via the concept of `auras'. These auras define an area of interest for users and support a mapping between what a user is aware of, and what data update rate the communications infrastructure can support. We hope that this selection of papers will serve to provide a clear introduction to the distributed system issues faced by the DVE community and the approaches they have taken in solving them. Finally, we wish to thank Hubert Le Van Gong for his tireless efforts in pulling together all these papers and both the referees and the authors of the papers for the time and effort in ensuring that their contributions teased out the interesting distributed systems issues for this special issue. † E-mail address: rodger@arch.sel.sony.com
Work step indication with grid-pattern projection for demented senior people.
Uranishi, Yuki; Yamamoto, Goshiro; Asghar, Zeeshan; Pulli, Petri; Kato, Hirokazu; Oshiro, Osamu
2013-01-01
This paper proposes a work step indication method for supporting daily work with a grid-pattern projection. To support an independent life of demented senior people, it is desirable that an instruction is easy to understand visually and not complicated. The proposed method in this paper uses a range image sensor and a camera in addition to a projector. A 3D geometry of a target scene is measured by the range image sensor, and the grid-pattern is projected onto the scene directly. Direct projection of the work step is easier to be associated with the target objects around the assisted person, and the grid-pattern is a solution to indicate the spatial instruction. A prototype has been implemented and has demonstrated that the proposed grid-pattern projection is easy to show the work step.
Active polarization descattering.
Treibitz, Tali; Schechner, Yoav Y
2009-03-01
Vision in scattering media is important but challenging. Images suffer from poor visibility due to backscattering and attenuation. Most prior methods for scene recovery use active illumination scanners (structured and gated), which can be slow and cumbersome, while natural illumination is inapplicable to dark environments. The current paper addresses the need for a non-scanning recovery method, that uses active scene irradiance. We study the formation of images under widefield artificial illumination. Based on the formation model, the paper presents an approach for recovering the object signal. It also yields rough information about the 3D scene structure. The approach can work with compact, simple hardware, having active widefield, polychromatic polarized illumination. The camera is fitted with a polarization analyzer. Two frames of the scene are taken, with different states of the analyzer or polarizer. A recovery algorithm follows the acquisition. It allows both the backscatter and the object reflection to be partially polarized. It thus unifies and generalizes prior polarization-based methods, which had assumed exclusive polarization of either of these components. The approach is limited to an effective range, due to image noise and illumination falloff. Thus, the limits and noise sensitivity are analyzed. We demonstrate the approach in underwater field experiments.
Color constancy in a scene with bright colors that do not have a fully natural surface appearance.
Fukuda, Kazuho; Uchikawa, Keiji
2014-04-01
Theoretical and experimental approaches have proposed that color constancy involves a correction related to some average of stimulation over the scene, and some of the studies showed that the average gives greater weight to surrounding bright colors. However, in a natural scene, high-luminance elements do not necessarily carry information about the scene illuminant when the luminance is too high for it to appear as a natural object color. The question is how a surrounding color's appearance mode influences its contribution to the degree of color constancy. Here the stimuli were simple geometric patterns, and the luminance of surrounding colors was tested over the range beyond the luminosity threshold. Observers performed perceptual achromatic setting on the test patch in order to measure the degree of color constancy and evaluated the surrounding bright colors' appearance mode. Broadly, our results support the assumption that the visual system counts only the colors in the object-color appearance for color constancy. However, detailed analysis indicated that surrounding colors without a fully natural object-color appearance had some sort of influence on color constancy. Consideration of this contribution of unnatural object color might be important for precise modeling of human color constancy.
Infrared hyperspectral imaging for chemical vapour detection
NASA Astrophysics Data System (ADS)
Ruxton, K.; Robertson, G.; Miller, W.; Malcolm, G. P. A.; Maker, G. T.; Howle, C. R.
2012-10-01
Active hyperspectral imaging is a valuable tool in a wide range of applications. One such area is the detection and identification of chemicals, especially toxic chemical warfare agents, through analysis of the resulting absorption spectrum. This work presents a selection of results from a prototype midwave infrared (MWIR) hyperspectral imaging instrument that has successfully been used for compound detection at a range of standoff distances. Active hyperspectral imaging utilises a broadly tunable laser source to illuminate the scene with light at a range of wavelengths. While there are a number of illumination methods, the chosen configuration illuminates the scene by raster scanning the laser beam using a pair of galvanometric mirrors. The resulting backscattered light from the scene is collected by the same mirrors and focussed onto a suitable single-point detector, where the image is constructed pixel by pixel. The imaging instrument that was developed in this work is based around an IR optical parametric oscillator (OPO) source with broad tunability, operating in the 2.6 to 3.7 μm (MWIR) and 1.5 to 1.8 μm (shortwave IR, SWIR) spectral regions. The MWIR beam was primarily used as it addressed the fundamental absorption features of the target compounds compared to the overtone and combination bands in the SWIR region, which can be less intense by more than an order of magnitude. We show that a prototype NCI instrument was able to locate hydrocarbon materials at distances up to 15 metres.
How Beauty Determines Gaze! Facial Attractiveness and Gaze Duration in Images of Real World Scenes
Mitrovic, Aleksandra; Goller, Jürgen
2016-01-01
We showed that the looking time spent on faces is a valid covariate of beauty by testing the relation between facial attractiveness and gaze behavior. We presented natural scenes which always pictured two people, encompassing a wide range of facial attractiveness. Employing measurements of eye movements in a free viewing paradigm, we found a linear relation between facial attractiveness and gaze behavior: The more attractive the face, the longer and the more often it was looked at. In line with evolutionary approaches, the positive relation was particularly pronounced when participants viewed other sex faces. PMID:27698984
SAR backscatter from coniferous forest gaps
NASA Technical Reports Server (NTRS)
Day, John L.; Davis, Frank W.
1992-01-01
A study is in progress comparing Airborne Synthetic Aperture Radar (AIRSAR) backscatter from coniferous forest plots containing gaps to backscatter from adjacent gap-free plots. Issues discussed are how do gaps in the range of 400 to 1600 sq m (approximately 4-14 pixels at intermediate incidence angles) affect forest backscatter statistics and what incidence angles, wavelengths, and polarizations are most sensitive to forest gaps. In order to visualize the slant-range imaging of forest and gaps, a simple conceptual model is used. This strictly qualitative model has led us to hypothesize that forest radar returns at short wavelengths (eg., C-band) and large incidence angles (e.g., 50 deg) should be most affected by the presence of gaps, whereas returns at long wavelengths and small angles should be least affected. Preliminary analysis of 1989 AIRSAR data from forest near Mt. Shasta supports the hypothesis. Current forest backscatter models such as MIMICS and Santa Barbara Discontinuous Canopy Backscatter Model have in several cases correctly predicted backscatter from forest stands based on inputs of measured or estimated forest parameters. These models do not, however, predict within-stand SAR scene texture, or 'intrinsic scene variability' as Ulaby et al. has referred to it. For instance, the Santa Barbara model, which may be the most spatially coupled of the existing models, is not truly spatial. Tree locations within a simulated pixel are distributed according to a Poisson process, as they are in many natural forests, but tree size is unrelated to location, which is not the case in nature. Furthermore, since pixels of a simulated stand are generated independently in the Santa Barbara model, spatial processes larger than one pixel are not modeled. Using a different approach, Oliver modeled scene texture based on an hypothetical forest geometry. His simulated scenes do not agree well with SAR data, perhaps due to the simple geometric model used. Insofar as texture is the expression of biological forest processes, such as succession and disease, and physical ones, such as fire and wind-throw, it contains useful information about the forest, and has value in image interpretation and classification. Forest gaps are undoubtedly important contributors to scene variance. By studying the localized effects of gaps on forest backscatter, guided by our qualitative model, we hope to understand more clearly the manner in which spatial heterogeneities in forests produce variations in backscatter, which collectively give rise to scene texture.
Driving with indirect viewing sensors: understanding the visual perception issues
NASA Astrophysics Data System (ADS)
O'Kane, Barbara L.
1996-05-01
Visual perception is one of the most important elements of driving in that it enables the driver to understand and react appropriately to the situation along the path of the vehicle. The visual perception of the driver is enabled to the greatest extent while driving during the day. Noticeable decrements in visual acuity, range of vision, depth of field and color perception occur at night and under certain weather conditions. Indirect viewing sensors, utilizing various technologies and spectral bands, may assist the driver's normal mode of driving. Critical applications in the military as well as other official activities may require driving at night without headlights. In these latter cases, it is critical that the device, being the only source of scene information, provide the required scene cues needed for driving on, and often-times, off road. One can speculate about the scene information that a driver needs, such as road edges, terrain orientation, people and object detection in or near the path of the vehicle, and so on. But the perceptual qualities of the scene that give rise to these perceptions are little known and thus not quantified for evaluation of indirect viewing devices. This paper discusses driving with headlights and compares the scene content with that provided by a thermal system in the 8 - 12 micrometers micron spectral band, which may be used for driving at some time. The benefits and advantages of each are discussed as well as their limitations in providing information useful for the driver who must make rapid and critical decisions based upon the scene content available. General recommendations are made for potential avenues of development to overcome some of these limitations.
Improved linearity using harmonic error rejection in a full-field range imaging system
NASA Astrophysics Data System (ADS)
Payne, Andrew D.; Dorrington, Adrian A.; Cree, Michael J.; Carnegie, Dale A.
2008-02-01
Full field range imaging cameras are used to simultaneously measure the distance for every pixel in a given scene using an intensity modulated illumination source and a gain modulated receiver array. The light is reflected from an object in the scene, and the modulation envelope experiences a phase shift proportional to the target distance. Ideally the waveforms are sinusoidal, allowing the phase, and hence object range, to be determined from four measurements using an arctangent function. In practice these waveforms are often not perfectly sinusoidal, and in some cases square waveforms are instead used to simplify the electronic drive requirements. The waveforms therefore commonly contain odd harmonics which contribute a nonlinear error to the phase determination, and therefore an error in the range measurement. We have developed a unique sampling method to cancel the effect of these harmonics, with the results showing an order of magnitude improvement in the measurement linearity without the need for calibration or lookup tables, while the acquisition time remains unchanged. The technique can be applied to existing range imaging systems without having to change or modify the complex illumination or sensor systems, instead only requiring a change to the signal generation and timing electronics.
a Modeling Method of Fluttering Leaves Based on Point Cloud
NASA Astrophysics Data System (ADS)
Tang, J.; Wang, Y.; Zhao, Y.; Hao, W.; Ning, X.; Lv, K.; Shi, Z.; Zhao, M.
2017-09-01
Leaves falling gently or fluttering are common phenomenon in nature scenes. The authenticity of leaves falling plays an important part in the dynamic modeling of natural scenes. The leaves falling model has a widely applications in the field of animation and virtual reality. We propose a novel modeling method of fluttering leaves based on point cloud in this paper. According to the shape, the weight of leaves and the wind speed, three basic trajectories of leaves falling are defined, which are the rotation falling, the roll falling and the screw roll falling. At the same time, a parallel algorithm based on OpenMP is implemented to satisfy the needs of real-time in practical applications. Experimental results demonstrate that the proposed method is amenable to the incorporation of a variety of desirable effects.
Dynamic modeling method for infrared smoke based on enhanced discrete phase model
NASA Astrophysics Data System (ADS)
Zhang, Zhendong; Yang, Chunling; Zhang, Yan; Zhu, Hongbo
2018-03-01
The dynamic modeling of infrared (IR) smoke plays an important role in IR scene simulation systems and its accuracy directly influences the system veracity. However, current IR smoke models cannot provide high veracity, because certain physical characteristics are frequently ignored in fluid simulation; simplifying the discrete phase as a continuous phase and ignoring the IR decoy missile-body spinning. To address this defect, this paper proposes a dynamic modeling method for IR smoke, based on an enhanced discrete phase model (DPM). A mathematical simulation model based on an enhanced DPM is built and a dynamic computing fluid mesh is generated. The dynamic model of IR smoke is then established using an extended equivalent-blackbody-molecule model. Experiments demonstrate that this model realizes a dynamic method for modeling IR smoke with higher veracity.
Vegetation in transition: the Southwest's dynamic past century
Raymond M. Turner
2005-01-01
Monitoring that follows long-term vegetation changes often requires selection of a temporal baseline. Any such starting point is to some degree artificial, but in some instances there are aids that can be used as guides to baseline selection. Matched photographs duplicating scenes first recorded on film a century or more ago reveal changes that help select the starting...
NASA Astrophysics Data System (ADS)
Paul, F.
2015-11-01
Although animated images are very popular on the internet, they have so far found only limited use for glaciological applications. With long time series of satellite images becoming increasingly available and glaciers being well recognized for their rapid changes and variable flow dynamics, animated sequences of multiple satellite images reveal glacier dynamics in a time-lapse mode, making the otherwise slow changes of glacier movement visible and understandable to the wider public. For this study, animated image sequences were created for four regions in the central Karakoram mountain range over a 25-year time period (1990-2015) from freely available image quick-looks of orthorectified Landsat scenes. The animations play automatically in a web browser and reveal highly complex patterns of glacier flow and surge dynamics that are difficult to obtain by other methods. In contrast to other regions, surging glaciers in the Karakoram are often small (10 km2 or less), steep, debris-free, and advance for several years to decades at relatively low annual rates (about 100 m a-1). These characteristics overlap with those of non-surge-type glaciers, making a clear identification difficult. However, as in other regions, the surging glaciers in the central Karakoram also show sudden increases of flow velocity and mass waves travelling down glacier. The surges of individual glaciers are generally out of phase, indicating a limited climatic control on their dynamics. On the other hand, nearly all other glaciers in the region are either stable or slightly advancing, indicating balanced or even positive mass budgets over the past few decades.
NASA Astrophysics Data System (ADS)
Cabanski, Wolfgang A.; Breiter, Rainer; Koch, R.; Mauk, Karl-Heinz; Rode, Werner; Ziegler, Johann; Eberhardt, Kurt; Oelmaier, Reinhard; Schneider, Harald; Walther, Martin
2000-07-01
Full video format focal plane array (FPA) modules with up to 640 X 512 pixels have been developed for high resolution imaging applications in either mercury cadmium telluride (MCT) mid wave (MWIR) infrared (IR) or platinum silicide (PtSi) and quantum well infrared photodetector (QWIP) technology as low cost alternatives to MCT for high performance IR imaging in the MWIR or long wave spectral band (LWIR). For the QWIP's, a new photovoltaic technology was introduced for improved NETD performance and higher dynamic range. MCT units provide fast frame rates > 100 Hz together with state of the art thermal resolution NETD < 20 mK for short snapshot integration times of typically 2 ms. PtSi and QWIP modules are usually operated in a rolling frame integration mode with frame rates of 30 - 60 Hz and provide thermal resolutions of NETD < 80 mK for PtSi and NETD < 20 mK for QWIP, respectively. Due to the lower quantum efficiency compared to MCT, however, the integration time is typically chosen to be as long 10 - 20 ms. The heat load of the integrated detector cooler assemblies (IDCAs) could be reduced to an amount as low, that a 1 W split liner cooler provides sufficient cooling power to operate the modules -- including the QWIP with 60 K operation temperature -- at ambient temperatures up to 65 degrees Celsius. Miniaturized command/control electronics (CCE) available for all modules provide a standardized digital interface, with 14 bit analogue to digital conversion for state to the art correctability, access to highly dynamic scenes without any loss of information and simplified exchangeability of the units. New modular image processing hardware platforms and software for image visualization and nonuniformity correction including scene based self learning algorithms had to be developed to accomplish for the high data rates of up to 18 M pixels/s with 14-bit deep data, allowing to take into account nonlinear effects to access the full NETD by accurate reduction of residual fixed pattern noise. The main features of these modules are summarized together with measured performance data for long range detection systems with moderately fast to slow F-numbers like F/2.0 - F/3.5. An outlook shows most recent activities at AIM, heading for multicolor and faster frame rate detector modules based on MCT devices.
Wass, Sam V; Smith, Tim J
2014-07-01
Little research hitherto has examined how individual differences in attention, as assessed using standard experimental paradigms, relate to individual differences in how attention is spontaneously allocated in more naturalistic contexts. Here, we analyzed the time intervals between refoveating eye movements (fixation durations) while typically developing 11-month-old infants viewed a 90-min battery ranging from complex dynamic to noncomplex static materials. The same infants also completed experimental assessments of cognitive control, psychomotor reaction times (RT), processing speed (indexed via peak look during habituation), and arousal (indexed via tonic pupil size). High test-retest reliability was found for fixation duration, across testing sessions and across types of viewing material. Increased cognitive control and increased arousal were associated with reduced variability in fixation duration. For fixations to dynamic stimuli, in which a large proportion of saccades may be exogenously cued, we found that psychomotor RT measures were most predictive of mean fixation duration; for fixations to static stimuli, in contrast, in which there is less exogenous attentional capture, we found that psychomotor RT did not predict performance, but that measures of cognitive control and arousal did. The implications of these findings for understanding the development of attentional control in naturalistic settings are discussed.
Low Complexity Compression and Speed Enhancement for Optical Scanning Holography
Tsang, P. W. M.; Poon, T.-C.; Liu, J.-P.; Kim, T.; Kim, Y. S.
2016-01-01
In this paper we report a low complexity compression method that is suitable for compact optical scanning holography (OSH) systems with different optical settings. Our proposed method can be divided into 2 major parts. First, an automatic decision maker is applied to select the rows of holographic pixels to be scanned. This process enhances the speed of acquiring a hologram, and also lowers the data rate. Second, each row of down-sampled pixels is converted into a one-bit representation with delta modulation (DM). Existing DM-based hologram compression techniques suffers from the disadvantage that a core parameter, commonly known as the step size, has to be determined in advance. However, the correct value of the step size for compressing each row of hologram is dependent on the dynamic range of the pixels, which could deviate significantly with the object scene, as well as OSH systems with different opical settings. We have overcome this problem by incorporating a dynamic step-size adjustment scheme. The proposed method is applied in the compression of holograms that are acquired with 2 different OSH systems, demonstrating a compression ratio of over two orders of magnitude, while preserving favorable fidelity on the reconstructed images. PMID:27708410
Runway Texture and Grid Pattern Effects on Rate-of-Descent Perception
NASA Technical Reports Server (NTRS)
Schroeder, J. A.; Dearing, M. G.; Sweet, B. T.; Kaiser, M. K.; Rutkowski, Mike (Technical Monitor)
2001-01-01
To date, perceptual errors occur in determining descent rate from a computer-generated image in flight simulation. Pilots tend to touch down twice as hard in simulation than in flight, and more training time is needed in simulation before reaching steady-state performance. Barnes suggested that recognition of range may be the culprit, and he cited that problems such as collimated objects, binocular vision, and poor resolution lead to poor estimation of the velocity vector. Brown's study essentially ruled out that the lack of binocular vision is the problem. Dorfel added specificity to the problem by showing that pilots underestimated range in simulated scenes by 50% when 800 ft from the runway threshold. Palmer and Petitt showed that pilots are able to distinguish between a 1.7 ft/sec and 2.9 ft/sec sink rate when passively observing sink rates in a night scene. Platform motion also plays a role, as previous research has shown that the addition of substantial platform motion improves pilot estimates of vertical velocity and results in simulated touchdown rates more closely resembling flight. This experiment examined how some specific variations in the visual scene properties affect a pilot's perception of sink rate. It extended another experiment that focused on the visual and motion cues necessary for helicopter autorotations. In that experiment, pilots performed steep approaches to a runway. The visual content of the runway and its surroundings varied in two ways: texture and rectangular grid spacing. Four textures, included a no-texture case, were evaluated. Three grid spacings, including a no-grid case, were evaluated. The results showed that pilot better controlled their vertical descent rates when good texture cues were present. No significant differences were found for the grid manipulation. Using those visual scenes a simple psychophysics, experiment was performed. The purpose was to determine if the variations in the visual scenes allowed pilots to better perceive vertical velocity. To determine that answer, pilots passively viewed a particular visual scene in which the vehicle was descending at two different rates. Pilots had to select which of the two rates they thought was the fastest rate. The difference between the two rates changed using a staircase method, depending on whether or not the pilot was correct, until a minimum threshold between the two descent rates was reached. This process was repeated for all of the visual scenes to decide whether or not the visual scenes did allow pilots to perceive vertical velocity better among them. All of the data have yet to be analyzed; however, neither the effects of grid nor texture revealed any statistically significant trends. On further examination of the staircase method employed, a possibility exists that the lack of an evident trend may be due to the exit criterion used during the study. As such, the experiment will be repeated with an improved exit criterion in February. Results of this study will be presented in the submitted paper.
Knoblauch, Andreas; Palm, Günther
2002-09-01
To investigate scene segmentation in the visual system we present a model of two reciprocally connected visual areas using spiking neurons. Area P corresponds to the orientation-selective subsystem of the primary visual cortex, while the central visual area C is modeled as associative memory representing stimulus objects according to Hebbian learning. Without feedback from area C, a single stimulus results in relatively slow and irregular activity, synchronized only for neighboring patches (slow state), while in the complete model activity is faster with an enlarged synchronization range (fast state). When presenting a superposition of several stimulus objects, scene segmentation happens on a time scale of hundreds of milliseconds by alternating epochs of the slow and fast states, where neurons representing the same object are simultaneously in the fast state. Correlation analysis reveals synchronization on different time scales as found in experiments (designated as tower, castle, and hill peaks). On the fast time scale (tower peaks, gamma frequency range), recordings from two sites coding either different or the same object lead to correlograms that are either flat or exhibit oscillatory modulations with a central peak. This is in agreement with experimental findings, whereas standard phase-coding models would predict shifted peaks in the case of different objects.
Snow Coverage Analysis Using ASTER over the Sierra Nevada Mountain Range
NASA Astrophysics Data System (ADS)
Ross, B.
2017-12-01
Snow has strong impacts on human behavior, state and local activities, and the economy. The Sierra Nevada snowpack is California's most important natural reservoir of water. Such snow is melting sooner and faster. A recent California drought study showed that there was a deficit of 1.5 million acre-feet of water in 2014 due to the fast melting rates. Scientists have been using the Moderate Resolution Imaging Spectrometer (MODIS) which is available at the spatial resolution of 500-meter, to analyze the changes in snow coverage. While such analysis provides us with the valuable information, it would be more beneficial to employ the imageries at a higher spatial resolution for snow studies. Advanced Spaceborne Thermal Emission and Reflectance Radiometer (ASTER), which acquires the high-resolution imageries ranging from 15-meter to 90-meter, has recently become freely available to the public. Our study utilized two scenes obtained from ASTER to investigate the changes in snow extent over the Sierra Nevada's mountain area for an 8-year period. These two scenes were collected on April 11, 2007 and April 16, 2015 covering the same geographic region. Normalized Difference Snow Index (NDSI) was adopted to delineate the snow coverage in each scene. Our study shows a substantial decrease of snow coverage in the studied geographic region by pixel count.
Papenmeier, Frank; Huff, Markus
2010-02-01
Analyzing gaze behavior with dynamic stimulus material is of growing importance in experimental psychology; however, there is still a lack of efficient analysis tools that are able to handle dynamically changing areas of interest. In this article, we present DynAOI, an open-source tool that allows for the definition of dynamic areas of interest. It works automatically with animations that are based on virtual three-dimensional models. When one is working with videos of real-world scenes, a three-dimensional model of the relevant content needs to be created first. The recorded eye-movement data are matched with the static and dynamic objects in the model underlying the video content, thus creating static and dynamic areas of interest. A validation study asking participants to track particular objects demonstrated that DynAOI is an efficient tool for handling dynamic areas of interest.
Attractive Flicker--Guiding Attention in Dynamic Narrative Visualizations.
Waldner, Manuela; Le Muzic, Mathieu; Bernhard, Matthias; Purgathofer, Werner; Viola, Ivan
2014-12-01
Focus+context techniques provide visual guidance in visualizations by giving strong visual prominence to elements of interest while the context is suppressed. However, finding a visual feature to enhance for the focus to pop out from its context in a large dynamic scene, while leading to minimal visual deformation and subjective disturbance, is challenging. This paper proposes Attractive Flicker, a novel technique for visual guidance in dynamic narrative visualizations. We first show that flicker is a strong visual attractor in the entire visual field, without distorting, suppressing, or adding any scene elements. The novel aspect of our Attractive Flicker technique is that it consists of two signal stages: The first "orientation stage" is a short but intensive flicker stimulus to attract the attention to elements of interest. Subsequently, the intensive flicker is reduced to a minimally disturbing luminance oscillation ("engagement stage") as visual support to keep track of the focus elements. To find a good trade-off between attraction effectiveness and subjective annoyance caused by flicker, we conducted two perceptual studies to find suitable signal parameters. We showcase Attractive Flicker with the parameters obtained from the perceptual statistics in a study of molecular interactions. With Attractive Flicker, users were able to easily follow the narrative of the visualization on a large display, while the flickering of focus elements was not disturbing when observing the context.
NASA Technical Reports Server (NTRS)
Parrish, Russell V.; Busquets, Anthony M.; Williams, Steven P.; Nold, Dean E.
2003-01-01
A simulation study was conducted in 1994 at Langley Research Center that used 12 commercial airline pilots repeatedly flying complex Microwave Landing System (MLS)-type approaches to parallel runways under Category IIIc weather conditions. Two sensor insert concepts of 'Synthetic Vision Systems' (SVS) were used in the simulated flights, with a more conventional electro-optical display (similar to a Head-Up Display with raster capability for sensor imagery), flown under less restrictive visibility conditions, used as a control condition. The SVS concepts combined the sensor imagery with a computer-generated image (CGI) of an out-the-window scene based on an onboard airport database. Various scenarios involving runway traffic incursions (taxiing aircraft and parked fuel trucks) and navigational system position errors (both static and dynamic) were used to assess the pilots' ability to manage the approach task with the display concepts. The two SVS sensor insert concepts contrasted the simple overlay of sensor imagery on the CGI scene without additional image processing (the SV display) to the complex integration (the AV display) of the CGI scene with pilot-decision aiding using both object and edge detection techniques for detection of obstacle conflicts and runway alignment errors.
A Drastic Change in Background Luminance or Motion Degrades the Preview Benefit.
Osugi, Takayuki; Murakami, Ikuya
2017-01-01
When some distractors (old items) precede some others (new items) in an inefficient visual search task, the search is restricted to new items, and yields a phenomenon termed the preview benefit. It has recently been demonstrated that, in this preview search task, the onset of repetitive changes in the background disrupts the preview benefit, whereas a single transient change in the background does not. In the present study, we explored this effect with dynamic background changes occurring in the context of realistic scenes, to examine the robustness and usefulness of visual marking. We examined whether preview benefit in a preview search task survived through task-irrelevant changes in the scene, namely a luminance change and the initiation of coherent motion, both occurring in the background. Luminance change of the background disrupted preview benefit if it was synchronized with the onset of the search display. Furthermore, although the presence of coherent background motion per se did not affect preview benefit, its synchronized initiation with the onset of the search display did disrupt preview benefit if the motion speed was sufficiently high. These results suggest that visual marking can be destroyed by a transient event in the scene if that event is sufficiently drastic.
Trained Eyes: Experience Promotes Adaptive Gaze Control in Dynamic and Uncertain Visual Environments
Taya, Shuichiro; Windridge, David; Osman, Magda
2013-01-01
Current eye-tracking research suggests that our eyes make anticipatory movements to a location that is relevant for a forthcoming task. Moreover, there is evidence to suggest that with more practice anticipatory gaze control can improve. However, these findings are largely limited to situations where participants are actively engaged in a task. We ask: does experience modulate anticipative gaze control while passively observing a visual scene? To tackle this we tested people with varying degrees of experience of tennis, in order to uncover potential associations between experience and eye movement behaviour while they watched tennis videos. The number, size, and accuracy of saccades (rapid eye-movements) made around ‘events,’ which is critical for the scene context (i.e. hit and bounce) were analysed. Overall, we found that experience improved anticipatory eye-movements while watching tennis clips. In general, those with extensive experience showed greater accuracy of saccades to upcoming event locations; this was particularly prevalent for events in the scene that carried high uncertainty (i.e. ball bounces). The results indicate that, even when passively observing, our gaze control system utilizes prior relevant knowledge in order to anticipate upcoming uncertain event locations. PMID:23951147
Optical system for object detection and delineation in space
NASA Astrophysics Data System (ADS)
Handelman, Amir; Shwartz, Shoam; Donitza, Liad; Chaplanov, Loran
2018-01-01
Object recognition and delineation is an important task in many environments, such as in crime scenes and operating rooms. Marking evidence or surgical tools and attracting the attention of the surrounding staff to the marked objects can affect people's lives. We present an optical system comprising a camera, computer, and small laser projector that can detect and delineate objects in the environment. To prove the optical system's concept, we show that it can operate in a hypothetical crime scene in which a pistol is present and automatically recognize and segment it by various computer-vision algorithms. Based on such segmentation, the laser projector illuminates the actual boundaries of the pistol and thus allows the persons in the scene to comfortably locate and measure the pistol without holding any intermediator device, such as an augmented reality handheld device, glasses, or screens. Using additional optical devices, such as diffraction grating and a cylinder lens, the pistol size can be estimated. The exact location of the pistol in space remains static, even after its removal. Our optical system can be fixed or dynamically moved, making it suitable for various applications that require marking of objects in space.
Analysis of AIRS and IASI System Performance Under Clear and Cloudy Conditions
NASA Technical Reports Server (NTRS)
Aumann, Hartmut H.; Strow, L. Larrabee
2010-01-01
The radiometric and spectral system performance of space-borne infrared radiometers is generally specified and analyzed under strictly cloud-free, spatially uniform and warm conditions, with the assumption that the observed performance applies to the full dynamic range under clear and cloudy conditions and that random noise cancels for the evaluation of the radiometric accuracy. Such clear conditions are found in only one percent of the data. Ninety nine percent of the data include clouds, which produce spatially highly non-uniform scenes with 11 micrometers window brightness temperatures as low as 200K. We use AIRS and IASI radiance spectra to compare system performance under clear and a wide range of cloudy conditions. Although the two instruments are in polar orbits, with the ascending nodes separated by four hours, daily averages already reveal surprisingly similar measurements. The AIRS and IASI radiometric performance based on the mean of large numbers of observation is comparable and agrees within 200 mK over a wide range of temperatures. There are also some unexpected differences at the 200 -500 mK level, which are of significance for climate applications. The results were verified with data from July 2007 through January 2010, but many can already be gleaned from the analysis of a single day of data.
Atmospheric Science Data Center
2018-04-23
... the long term time series of ozone data from OMI and SBUV instruments. Scene Reflectivity (clouds, aerosolos, and surface) is derived as ... available and are expected to support a wide range of scientific studies. Project Title: DSCOVR ...
Crustal Fractures of Ophir Planum
2002-05-23
This NASA Mars Odyssey image covers a tract of plateau territory called Ophir Planum. The most obvious features in this scene are the fractures ranging from 1 to 5 km wide running from the upper left to lower right.
Scene recognition following locomotion around a scene.
Motes, Michael A; Finlay, Cory A; Kozhevnikov, Maria
2006-01-01
Effects of locomotion on scene-recognition reaction time (RT) and accuracy were studied. In experiment 1, observers memorized an 11-object scene and made scene-recognition judgments on subsequently presented scenes from the encoded view or different views (ie scenes were rotated or observers moved around the scene, both from 40 degrees to 360 degrees). In experiment 2, observers viewed different 5-object scenes on each trial and made scene-recognition judgments from the encoded view or after moving around the scene, from 36 degrees to 180 degrees. Across experiments, scene-recognition RT increased (in experiment 2 accuracy decreased) with angular distance between encoded and judged views, regardless of how the viewpoint changes occurred. The findings raise questions about conditions in which locomotion produces spatially updated representations of scenes.
Kanda, Hideyuki; Okamura, Tomonori; Turin, Tanvir Chowdhury; Hayakawa, Takehito; Kadowaki, Takashi; Ueshima, Hirotsugu
2006-06-01
Japanese serial television dramas are becoming very popular overseas, particularly in other Asian countries. Exposure to smoking scenes in movies and television dramas has been known to trigger initiation of habitual smoking in young people. Smoking scenes in Japanese dramas may affect the smoking behavior of many young Asians. We examined smoking scenes and smoking-related items in serial television dramas targeting young audiences in Japan during the same season in two consecutive years. Fourteen television dramas targeting the young audience broadcast between July and September in 2001 and 2002 were analyzed. A total of 136 h 42 min of television programs were divided into unit scenes of 3 min (a total of 2734 unit scenes). All the unit scenes were reviewed for smoking scenes and smoking-related items. Of the 2734 3-min unit scenes, 205 (7.5%) were actual smoking scenes and 387 (14.2%) depicted smoking environments with the presence of smoking-related items, such as ash trays. In 185 unit scenes (90.2% of total smoking scenes), actors were shown smoking. Actresses were less frequently shown smoking (9.8% of total smoking scenes). Smoking characters in dramas were in the 20-49 age group in 193 unit scenes (94.1% of total smoking scenes). In 96 unit scenes (46.8% of total smoking scenes), at least one non-smoker was present in the smoking scenes. The smoking locations were mainly indoors, including offices, restaurants and homes (122 unit scenes, 59.6%). The most common smoking-related items shown were ash trays (in 45.5% of smoking-item-related scenes) and cigarettes (in 30.2% of smoking-item-related scenes). Only 3 unit scenes (0.1 % of all scenes) promoted smoking prohibition. This was a descriptive study to examine the nature of smoking scenes observed in Japanese television dramas from a public health perspective.
ERIC Educational Resources Information Center
Huang, Tsung-Ren; Grossberg, Stephen
2010-01-01
How do humans use target-predictive contextual information to facilitate visual search? How are consistently paired scenic objects and positions learned and used to more efficiently guide search in familiar scenes? For example, humans can learn that a certain combination of objects may define a context for a kitchen and trigger a more efficient…
English- and Mandarin-Learning Infants' Discrimination of Actions and Objects in Dynamic Events
ERIC Educational Resources Information Center
Chen, Jie; Tardif, Twila; Pulverman, Rachel; Casasola, Marianella; Zhu, Liqi; Zheng, Xiaobei; Meng, Xiangzhi
2015-01-01
The present studies examined the role of linguistic experience in directing English and Mandarin learners' attention to aspects of a visual scene. Specifically, they asked whether young language learners in these 2 cultures attend to differential aspects of a word-learning situation. Two groups of English and Mandarin learners, 6-8-month-olds (n =…
ERIC Educational Resources Information Center
Anzivino, Barbara; Tilley, Leon J.; Ingalls, Laura R.; Hall, Adam B.; Drugan, John E.
2009-01-01
An undergraduate organic chemistry experiment demonstrating real-life application of GC-MS to arson accelerant identification is described. Students are given the task of comparing a sample recovered from a "crime scene" to that from a "suspect's clothing". Accelerants subjected to different conditions are recovered using a quick and simple…
ERIC Educational Resources Information Center
Gedek, Haley M.; Pantelis, Peter C.; Kennedy, Daniel P.
2018-01-01
The comprehension of dynamically unfolding social situations is made possible by the seamless integration of multimodal information merged with rich intuitions about the thoughts and behaviors of others. We examined how high-functioning adults with autism spectrum disorder and neurotypical controls made a complex social judgment (i.e. rating the…
Orientation Preferences and Motion Sickness Induced in a Virtual Reality Environment.
Chen, Wei; Chao, Jian-Gang; Zhang, Yan; Wang, Jin-Kun; Chen, Xue-Wen; Tan, Cheng
2017-10-01
Astronauts' orientation preferences tend to correlate with their susceptibility to space motion sickness (SMS). Orientation preferences appear universally, since variable sensory cue priorities are used between individuals. However, SMS susceptibility changes after proper training, while orientation preferences seem to be intrinsic proclivities. The present study was conducted to investigate whether orientation preferences change if susceptibility is reduced after repeated exposure to a virtual reality (VR) stimulus environment that induces SMS. A horizontal supine posture was chosen to create a sensory context similar to weightlessness, and two VR devices were used to produce a highly immersive virtual scene. Subjects were randomly allocated to an experimental group (trained through exposure to a provocative rotating virtual scene) and a control group (untrained). All subjects' orientation preferences were measured twice with the same interval, but the experimental group was trained three times during the interval, while the control group was not. Trained subjects were less susceptible to SMS, with symptom scores reduced by 40%. Compared with untrained subjects, trained subjects' orientation preferences were significantly different between pre- and posttraining assessments. Trained subjects depended less on visual cues, whereas few subjects demonstrated the opposite tendency. Results suggest that visual information may be inefficient and unreliable for body orientation and stabilization in a rotating visual scene, while reprioritizing preferences for different sensory cues was dynamic and asymmetric between individuals. The present findings should facilitate customization of efficient and proper training for astronauts with different sensory prioritization preferences and dynamic characteristics.Chen W, Chao J-G, Zhang Y, Wang J-K, Chen X-W, Tan C. Orientation preferences and motion sickness induced in a virtual reality environment. Aerosp Med Hum Perform. 2017; 88(10):903-910.
Adaptive fusion of infrared and visible images in dynamic scene
NASA Astrophysics Data System (ADS)
Yang, Guang; Yin, Yafeng; Man, Hong; Desai, Sachi
2011-11-01
Multiple modalities sensor fusion has been widely employed in various surveillance and military applications. A variety of image fusion techniques including PCA, wavelet, curvelet and HSV has been proposed in recent years to improve human visual perception for object detection. One of the main challenges for visible and infrared image fusion is to automatically determine an optimal fusion strategy for different input scenes along with an acceptable computational cost. This paper, we propose a fast and adaptive feature selection based image fusion method to obtain high a contrast image from visible and infrared sensors for targets detection. At first, fuzzy c-means clustering is applied on the infrared image to highlight possible hotspot regions, which will be considered as potential targets' locations. After that, the region surrounding the target area is segmented as the background regions. Then image fusion is locally applied on the selected target and background regions by computing different linear combination of color components from registered visible and infrared images. After obtaining different fused images, histogram distributions are computed on these local fusion images as the fusion feature set. The variance ratio which is based on Linear Discriminative Analysis (LDA) measure is employed to sort the feature set and the most discriminative one is selected for the whole image fusion. As the feature selection is performed over time, the process will dynamically determine the most suitable feature for the image fusion in different scenes. Experiment is conducted on the OSU Color-Thermal database, and TNO Human Factor dataset. The fusion results indicate that our proposed method achieved a competitive performance compared with other fusion algorithms at a relatively low computational cost.
Measuring river from the cloud - River width algorithm development on Google Earth Engine
NASA Astrophysics Data System (ADS)
Yang, X.; Pavelsky, T.; Allen, G. H.; Donchyts, G.
2017-12-01
Rivers are some of the most dynamic features of the terrestrial land surface. They help distribute freshwater, nutrients, sediment, and they are also responsible for some of the greatest natural hazards. Despite their importance, our understanding of river behavior is limited at the global scale, in part because we do not have a river observational dataset that spans both time and space. Remote sensing data represent a rich, largely untapped resource for observing river dynamics. In particular, publicly accessible archives of satellite optical imagery, which date back to the 1970s, can be used to study the planview morphodynamics of rivers at the global scale. Here we present an image processing algorithm developed using the Google Earth Engine cloud-based platform, that can automatically extracts river centerlines and widths from Landsat 5, 7, and 8 scenes at 30 m resolution. Our algorithm makes use of the latest monthly global surface water history dataset and an existing Global River Width from Landsat (GRWL) dataset to efficiently extract river masks from each Landsat scene. Then a combination of distance transform and skeletonization techniques are used to extract river centerlines. Finally, our algorithm calculates wetted river width at each centerline pixel perpendicular to its local centerline direction. We validated this algorithm using in situ data estimated from 16 USGS gauge stations (N=1781). We find that 92% of the width differences are within 60 m (i.e. the minimum length of 2 Landsat pixels). Leveraging Earth Engine's infrastructure of collocated data and processing power, our goal is to use this algorithm to reconstruct the morphodynamic history of rivers globally by processing over 100,000 Landsat 5 scenes, covering from 1984 to 2013.
Rice, Katherine; Moriuchi, Jennifer M; Jones, Warren; Klin, Ami
2012-03-01
To examine patterns of variability in social visual engagement and their relationship to standardized measures of social disability in a heterogeneous sample of school-aged children with autism spectrum disorders (ASD). Eye-tracking measures of visual fixation during free-viewing of dynamic social scenes were obtained for 109 children with ASD (mean age, 10.2 ± 3.2 years), 37 of whom were matched with 26 typically-developing (TD) children (mean age, 9.5 ± 2.2 years) on gender, age, and IQ. The smaller subset allowed between-group comparisons, whereas the larger group was used for within-group examinations of ASD heterogeneity. Between-group comparisons revealed significantly attenuated orientation to socially salient aspects of the scenes, with the largest effect size (Cohen's d = 1.5) obtained for reduced fixation on faces. Within-group analyses revealed a robust association between higher fixation on the inanimate environment and greater social disability. However, the associations between fixation on the eyes and mouth and social adaptation varied greatly, even reversing, when comparing different cognitive profile subgroups. Although patterns of social visual engagement with naturalistic social stimuli are profoundly altered in children with ASD, the social adaptivity of these behaviors varies for different groups of children. This variation likely represents different patterns of adaptation and maladaptation that should be traced longitudinally to the first years of life, before complex interactions between early predispositions and compensatory learning take place. We propose that variability in these early mechanisms of socialization may serve as proximal behavioral manifestations of genetic vulnerabilities. Copyright © 2012 American Academy of Child and Adolescent Psychiatry. Published by Elsevier Inc. All rights reserved.
Enabling model customization and integration
NASA Astrophysics Data System (ADS)
Park, Minho; Fishwick, Paul A.
2003-09-01
Until fairly recently, the idea of dynamic model content and presentation were treated synonymously. For example, if one was to take a data flow network, which captures the dynamics of a target system in terms of the flow of data through nodal operators, then one would often standardize on rectangles and arrows for the model display. The increasing web emphasis on XML, however, suggests that the network model can have its content specified in an XML language, and then the model can be represented in a number of ways depending on the chosen style. We have developed a formal method, based on styles, that permits a model to be specified in XML and presented in 1D (text), 2D, and 3D. This method allows for customization and personalization to exert their benefits beyond e-commerce, to the area of model structures used in computer simulation. This customization leads naturally to solving the bigger problem of model integration - the act of taking models of a scene and integrating them with that scene so that there is only one unified modeling interface. This work focuses mostly on customization, but we address the integration issue in the future work section.
Robust curb detection with fusion of 3D-Lidar and camera data.
Tan, Jun; Li, Jian; An, Xiangjing; He, Hangen
2014-05-21
Curb detection is an essential component of Autonomous Land Vehicles (ALV), especially important for safe driving in urban environments. In this paper, we propose a fusion-based curb detection method through exploiting 3D-Lidar and camera data. More specifically, we first fuse the sparse 3D-Lidar points and high-resolution camera images together to recover a dense depth image of the captured scene. Based on the recovered dense depth image, we propose a filter-based method to estimate the normal direction within the image. Then, by using the multi-scale normal patterns based on the curb's geometric property, curb point features fitting the patterns are detected in the normal image row by row. After that, we construct a Markov Chain to model the consistency of curb points which utilizes the continuous property of the curb, and thus the optimal curb path which links the curb points together can be efficiently estimated by dynamic programming. Finally, we perform post-processing operations to filter the outliers, parameterize the curbs and give the confidence scores on the detected curbs. Extensive evaluations clearly show that our proposed method can detect curbs with strong robustness at real-time speed for both static and dynamic scenes.
NASA Technical Reports Server (NTRS)
Stowe, Larry; Hucek, Richard; Ardanuy, Philip; Joyce, Robert
1994-01-01
Much of the new record of broadband earth radiation budget satellite measurements to be obtained during the late 1990s and early twenty-first century will come from the dual-radiometer Clouds and Earth's Radiant Energy System Instrument (CERES-I) flown aboard sun-synchronous polar orbiters. Simulation studies conducted in this work for an early afternoon satellite orbit indicate that spatial root-mean-square (rms) sampling errors of instantaneous CERES-I shortwave flux estimates will range from about 8.5 to 14.0 W/m on a 2.5 deg latitude and longitude grid resolution. Rms errors in longwave flux estimates are only about 20% as large and range from 1.5 to 3.5 W/sq m. These results are based on an optimal cross-track scanner design that includes 50% footprint overlap to eliminate gaps in the top-of-the-atmosphere coverage, and a 'smallest' footprint size to increase the ratio in the number of observations lying within to the number of observations lying on grid area boundaries. Total instantaneous measurement error also depends on the variability of anisotropic reflectance and emission patterns and on retrieval methods used to generate target area fluxes. Three retrieval procedures from both CERES-I scanners (cross-track and rotating azimuth plane) are used. (1) The baseline Earth Radiaton Budget Experiment (ERBE) procedure, which assumes that errors due to the use of mean angular dependence models (ADMs) in the radiance-to-flux inversion process nearly cancel when averaged over grid areas. (2) To estimate N, instantaneous ADMs are estimated from the multiangular, collocated observations of the two scanners. These observed models replace the mean models in computation of satellite flux estimates. (3) The scene flux approach, conducts separate target-area retrievals for each ERBE scene category and combines their results using area weighting by scene type. The ERBE retrieval performs best when the simulated radiance field departs from the ERBE mean models by less than 10%. For larger perturbations, both the scene flux and collocation methods produce less error than the ERBE retrieval. The scene flux technique is preferable, however, because it involves fewer restrictive assumptions.
Learning to recognize objects on the fly: a neurally based dynamic field approach.
Faubel, Christian; Schöner, Gregor
2008-05-01
Autonomous robots interacting with human users need to build and continuously update scene representations. This entails the problem of rapidly learning to recognize new objects under user guidance. Based on analogies with human visual working memory, we propose a dynamical field architecture, in which localized peaks of activation represent objects over a small number of simple feature dimensions. Learning consists of laying down memory traces of such peaks. We implement the dynamical field model on a service robot and demonstrate how it learns 30 objects from a very small number of views (about 5 per object are sufficient). We also illustrate how properties of feature binding emerge from this framework.
High resolution satellite observations of mesoscale oceanography in the Tasman Sea, 1978 - 1979
NASA Technical Reports Server (NTRS)
Nilsson, C. S.; Andrews, J. C.; Hornibrook, M.; Latham, A. R.; Speechley, G. C.; Scully-Power, P. (Principal Investigator)
1982-01-01
Of the Nearly 1000 standard infrared photographic images received, 273 images were on computer compatible tape. It proved necessary to digitally enhance the scene contrast to cover only a select few degrees K over the photographic grey scale appropriate to the scene-specific range of sea surface temperature (SST). Some 178 images were so enhanced. Comparison with sea truth show that SST, as seen by satellite, provides a good guide to the ocean currents and eddies off East Australia, both in summer and winter. This is in contrast, particularly in summer, to SST mapped by surface survey, which usually lacks the necessary spatial resolution.
Application of cellular automata approach for cloud simulation and rendering
DOE Office of Scientific and Technical Information (OSTI.GOV)
Christopher Immanuel, W.; Paul Mary Deborrah, S.; Samuel Selvaraj, R.
Current techniques for creating clouds in games and other real time applications produce static, homogenous clouds. These clouds, while viable for real time applications, do not exhibit an organic feel that clouds in nature exhibit. These clouds, when viewed over a time period, were able to deform their initial shape and move in a more organic and dynamic way. With cloud shape technology we should be able in the future to extend to create even more cloud shapes in real time with more forces. Clouds are an essential part of any computer model of a landscape or an animation ofmore » an outdoor scene. A realistic animation of clouds is also important for creating scenes for flight simulators, movies, games, and other. Our goal was to create a realistic animation of clouds.« less
Analysis Of AVIRIS Data From LEO-15 Using Tafkaa Atmospheric Correction
NASA Technical Reports Server (NTRS)
Montes, Marcos J.; Gao, Bo-Cai; Davis, Curtiss O.; Moline, Mark
2004-01-01
We previously developed an algorithm named Tafkaa for atmospheric correction of remote sensing ocean color data from aircraft and satellite platforms. The algorithm allows quick atmospheric correction of hyperspectral data using lookup tables generated with a modified version of Ahmad & Fraser s vector radiative transfer code. During the past few years we have extended the capabilities of the code. Current modifications include the ability to account for within scene variation in solar geometry (important for very long scenes) and view geometries (important for wide fields of view). Additionally, versions of Tafkaa have been made for a variety of multi-spectral sensors, including SeaWiFS and MODIS. In this proceeding we present some initial results of atmospheric correction of AVIRIS data from the 2001 July Hyperspectral Coastal Ocean Dynamics Experiment (HyCODE) at LEO-15.
Intrinsic dimensionality predicts the saliency of natural dynamic scenes.
Vig, Eleonora; Dorr, Michael; Martinetz, Thomas; Barth, Erhardt
2012-06-01
Since visual attention-based computer vision applications have gained popularity, ever more complex, biologically inspired models seem to be needed to predict salient locations (or interest points) in naturalistic scenes. In this paper, we explore how far one can go in predicting eye movements by using only basic signal processing, such as image representations derived from efficient coding principles, and machine learning. To this end, we gradually increase the complexity of a model from simple single-scale saliency maps computed on grayscale videos to spatiotemporal multiscale and multispectral representations. Using a large collection of eye movements on high-resolution videos, supervised learning techniques fine-tune the free parameters whose addition is inevitable with increasing complexity. The proposed model, although very simple, demonstrates significant improvement in predicting salient locations in naturalistic videos over four selected baseline models and two distinct data labeling scenarios.
Constructing, Perceiving, and Maintaining Scenes: Hippocampal Activity and Connectivity
Zeidman, Peter; Mullally, Sinéad L.; Maguire, Eleanor A.
2015-01-01
In recent years, evidence has accumulated to suggest the hippocampus plays a role beyond memory. A strong hippocampal response to scenes has been noted, and patients with bilateral hippocampal damage cannot vividly recall scenes from their past or construct scenes in their imagination. There is debate about whether the hippocampus is involved in the online processing of scenes independent of memory. Here, we investigated the hippocampal response to visually perceiving scenes, constructing scenes in the imagination, and maintaining scenes in working memory. We found extensive hippocampal activation for perceiving scenes, and a circumscribed area of anterior medial hippocampus common to perception and construction. There was significantly less hippocampal activity for maintaining scenes in working memory. We also explored the functional connectivity of the anterior medial hippocampus and found significantly stronger connectivity with a distributed set of brain areas during scene construction compared with scene perception. These results increase our knowledge of the hippocampus by identifying a subregion commonly engaged by scenes, whether perceived or constructed, by separating scene construction from working memory, and by revealing the functional network underlying scene construction, offering new insights into why patients with hippocampal lesions cannot construct scenes. PMID:25405941
A Multi-Resolution Approach for an Automated Fusion of Different Low-Cost 3D Sensors
Dupuis, Jan; Paulus, Stefan; Behmann, Jan; Plümer, Lutz; Kuhlmann, Heiner
2014-01-01
The 3D acquisition of object structures has become a common technique in many fields of work, e.g., industrial quality management, cultural heritage or crime scene documentation. The requirements on the measuring devices are versatile, because spacious scenes have to be imaged with a high level of detail for selected objects. Thus, the used measuring systems are expensive and require an experienced operator. With the rise of low-cost 3D imaging systems, their integration into the digital documentation process is possible. However, common low-cost sensors have the limitation of a trade-off between range and accuracy, providing either a low resolution of single objects or a limited imaging field. Therefore, the use of multiple sensors is desirable. We show the combined use of two low-cost sensors, the Microsoft Kinect and the David laserscanning system, to achieve low-resolved scans of the whole scene and a high level of detail for selected objects, respectively. Afterwards, the high-resolved David objects are automatically assigned to their corresponding Kinect object by the use of surface feature histograms and SVM-classification. The corresponding objects are fitted using an ICP-implementation to produce a multi-resolution map. The applicability is shown for a fictional crime scene and the reconstruction of a ballistic trajectory. PMID:24763255
Matching optical flow to motor speed in virtual reality while running on a treadmill
Lafortuna, Claudio L.; Mugellini, Elena; Abou Khaled, Omar
2018-01-01
We investigated how visual and kinaesthetic/efferent information is integrated for speed perception in running. Twelve moderately trained to trained subjects ran on a treadmill at three different speeds (8, 10, 12 km/h) in front of a moving virtual scene. They were asked to match the visual speed of the scene to their running speed–i.e., treadmill’s speed. For each trial, participants indicated whether the scene was moving slower or faster than they were running. Visual speed was adjusted according to their response using a staircase until the Point of Subjective Equality (PSE) was reached, i.e., until visual and running speed were perceived as equivalent. For all three running speeds, participants systematically underestimated the visual speed relative to their actual running speed. Indeed, the speed of the visual scene had to exceed the actual running speed in order to be perceived as equivalent to the treadmill speed. The underestimation of visual speed was speed-dependent, and percentage of underestimation relative to running speed ranged from 15% at 8km/h to 31% at 12km/h. We suggest that this fact should be taken into consideration to improve the design of attractive treadmill-mediated virtual environments enhancing engagement into physical activity for healthier lifestyles and disease prevention and care. PMID:29641564
Matching optical flow to motor speed in virtual reality while running on a treadmill.
Caramenti, Martina; Lafortuna, Claudio L; Mugellini, Elena; Abou Khaled, Omar; Bresciani, Jean-Pierre; Dubois, Amandine
2018-01-01
We investigated how visual and kinaesthetic/efferent information is integrated for speed perception in running. Twelve moderately trained to trained subjects ran on a treadmill at three different speeds (8, 10, 12 km/h) in front of a moving virtual scene. They were asked to match the visual speed of the scene to their running speed-i.e., treadmill's speed. For each trial, participants indicated whether the scene was moving slower or faster than they were running. Visual speed was adjusted according to their response using a staircase until the Point of Subjective Equality (PSE) was reached, i.e., until visual and running speed were perceived as equivalent. For all three running speeds, participants systematically underestimated the visual speed relative to their actual running speed. Indeed, the speed of the visual scene had to exceed the actual running speed in order to be perceived as equivalent to the treadmill speed. The underestimation of visual speed was speed-dependent, and percentage of underestimation relative to running speed ranged from 15% at 8km/h to 31% at 12km/h. We suggest that this fact should be taken into consideration to improve the design of attractive treadmill-mediated virtual environments enhancing engagement into physical activity for healthier lifestyles and disease prevention and care.
Sanford, Michelle R.
2017-01-01
Collection of insects at the scene is one of the most important aspects of forensic entomology and proper collection is one of the biggest challenges for any investigator. Adult flies are highly mobile and ubiquitous at scenes, yet their link to the body and the time of colonization (TOC) and post-mortem interval (PMI) estimates is not well established. Collection of adults is widely recommended for casework but has yet to be rigorously evaluated during medicolegal death investigations for its value to the investigation. In this study, sticky card traps and immature collections were compared for 22 cases investigated by the Harris County Institute of Forensic Sciences, Houston, TX, USA. Cases included all manner of death classifications and a range of decomposition stages from indoor and outdoor scenes. Overall, the two methods successfully collected at least one species in common only 65% of the time, with at least one species unique to one of the methods 95% of the time. These results suggest that rearing of immature specimens collected from the body should be emphasized during training to ensure specimens directly associated with the colonization of the body can be identified using adult stages if necessary. PMID:28338605
Rolls, Edmund T.; Webb, Tristan J.
2014-01-01
Searching for and recognizing objects in complex natural scenes is implemented by multiple saccades until the eyes reach within the reduced receptive field sizes of inferior temporal cortex (IT) neurons. We analyze and model how the dorsal and ventral visual streams both contribute to this. Saliency detection in the dorsal visual system including area LIP is modeled by graph-based visual saliency, and allows the eyes to fixate potential objects within several degrees. Visual information at the fixated location subtending approximately 9° corresponding to the receptive fields of IT neurons is then passed through a four layer hierarchical model of the ventral cortical visual system, VisNet. We show that VisNet can be trained using a synaptic modification rule with a short-term memory trace of recent neuronal activity to capture both the required view and translation invariances to allow in the model approximately 90% correct object recognition for 4 objects shown in any view across a range of 135° anywhere in a scene. The model was able to generalize correctly within the four trained views and the 25 trained translations. This approach analyses the principles by which complementary computations in the dorsal and ventral visual cortical streams enable objects to be located and recognized in complex natural scenes. PMID:25161619
A multi-resolution approach for an automated fusion of different low-cost 3D sensors.
Dupuis, Jan; Paulus, Stefan; Behmann, Jan; Plümer, Lutz; Kuhlmann, Heiner
2014-04-24
The 3D acquisition of object structures has become a common technique in many fields of work, e.g., industrial quality management, cultural heritage or crime scene documentation. The requirements on the measuring devices are versatile, because spacious scenes have to be imaged with a high level of detail for selected objects. Thus, the used measuring systems are expensive and require an experienced operator. With the rise of low-cost 3D imaging systems, their integration into the digital documentation process is possible. However, common low-cost sensors have the limitation of a trade-off between range and accuracy, providing either a low resolution of single objects or a limited imaging field. Therefore, the use of multiple sensors is desirable. We show the combined use of two low-cost sensors, the Microsoft Kinect and the David laserscanning system, to achieve low-resolved scans of the whole scene and a high level of detail for selected objects, respectively. Afterwards, the high-resolved David objects are automatically assigned to their corresponding Kinect object by the use of surface feature histograms and SVM-classification. The corresponding objects are fitted using an ICP-implementation to produce a multi-resolution map. The applicability is shown for a fictional crime scene and the reconstruction of a ballistic trajectory.
Bayesian modeling of cue interaction: bistability in stereoscopic slant perception.
van Ee, Raymond; Adams, Wendy J; Mamassian, Pascal
2003-07-01
Our two eyes receive different views of a visual scene, and the resulting binocular disparities enable us to reconstruct its three-dimensional layout. However, the visual environment is also rich in monocular depth cues. We examined the resulting percept when observers view a scene in which there are large conflicts between the surface slant signaled by binocular disparities and the slant signaled by monocular perspective. For a range of disparity-perspective cue conflicts, many observers experience bistability: They are able to perceive two distinct slants and to flip between the two percepts in a controlled way. We present a Bayesian model that describes the quantitative aspects of perceived slant on the basis of the likelihoods of both perspective and disparity slant information combined with prior assumptions about the shape and orientation of objects in the scene. Our Bayesian approach can be regarded as an overarching framework that allows researchers to study all cue integration aspects-including perceptual decisions--in a unified manner.
Parallel phase-sensitive three-dimensional imaging camera
Smithpeter, Colin L.; Hoover, Eddie R.; Pain, Bedabrata; Hancock, Bruce R.; Nellums, Robert O.
2007-09-25
An apparatus is disclosed for generating a three-dimensional (3-D) image of a scene illuminated by a pulsed light source (e.g. a laser or light-emitting diode). The apparatus, referred to as a phase-sensitive 3-D imaging camera utilizes a two-dimensional (2-D) array of photodetectors to receive light that is reflected or scattered from the scene and processes an electrical output signal from each photodetector in the 2-D array in parallel using multiple modulators, each having inputs of the photodetector output signal and a reference signal, with the reference signal provided to each modulator having a different phase delay. The output from each modulator is provided to a computational unit which can be used to generate intensity and range information for use in generating a 3-D image of the scene. The 3-D camera is capable of generating a 3-D image using a single pulse of light, or alternately can be used to generate subsequent 3-D images with each additional pulse of light.
NASA Technical Reports Server (NTRS)
Erickson, J. D.; Macdonald, R. B. (Principal Investigator)
1982-01-01
A "quick look" investigation of the initial LANDSAT-4, thematic mapper (TM) scene received from Goddard Space Flight Center was performed to gain early insight into the characteristics of TM data. The initial scene, containing only the first four bands of the seven bands recorded by the TM, was acquired over the Detroit, Michigan, area on July 20, 1982. It yielded abundant information for scientific investigation. A wide variety of studies were conducted to assess all aspects of TM data. They ranged from manual analyses of image products to detect obvious optical, electronic, or mechanical defects to detailed machine analyses of the digital data content for evaluation of spectral separability of vegetative/nonvegetative classes. These studies were applied to several segments extracted from the full scene. No attempt was made to perform end-to-end statistical evaluations. However, the output of these studies do identify a degree of positive performance from the TM and its potential for advancing state-of-the-art crop inventory and condition assessment technology.
Forensic Chemistry--A Symposium Collection.
ERIC Educational Resources Information Center
Journal of Chemical Education, 1985
1985-01-01
Presents a collection of articles to provide chemistry teachers with resource materials to add forensic chemistry units to their chemistry courses. Topics range from development of forensic science laboratory courses and mock-crime scenes to forensic serology and analytical techniques. (JN)
A comparison of viewer reactions to outdoor scenes and photographs of those scenes
Elwood, Jr. Shafer; Thomas A. Richards; Thomas A. Richards
1974-01-01
A color-slide projection or photograph can be used to determine reactions to an actual scene if the presentation adequately includes most of the elements in the scene. Eight kinds of scenes were subjected to three different types of presentation: (A) viewing. the actual scenes, (B) viewing color slides of the scenes, and (C) viewing color photographs of the scenes. For...
Target discrimination strategies in optics detection
NASA Astrophysics Data System (ADS)
Sjöqvist, Lars; Allard, Lars; Henriksson, Markus; Jonsson, Per; Pettersson, Magnus
2013-10-01
Detection and localisation of optical assemblies used for weapon guidance or sniper rifle scopes has attracted interest for security and military applications. Typically a laser system is used to interrogate a scene of interest and the retro-reflected radiation is detected. Different system approaches for area coverage can be realised ranging from flood illumination to step-and-stare or continuous scanning schemes. Independently of the chosen approach target discrimination is a crucial issue, particularly if a complex scene such as in an urban environment and autonomous operation is considered. In this work target discrimination strategies in optics detection are discussed. Typical parameters affecting the reflected laser radiation from the target are the wavelength, polarisation properties, temporal effects and the range resolution. Knowledge about the target characteristics is important to predict the target discrimination capability. Two different systems were used to investigate polarisation properties and range resolution information from targets including e.g. road signs, optical reflexes, rifle sights and optical references. The experimental results and implications on target discrimination will be discussed. If autonomous operation is required target discrimination becomes critical in order to reduce the number of false alarms.
An integrated pipeline to create and experience compelling scenarios in virtual reality
NASA Astrophysics Data System (ADS)
Springer, Jan P.; Neumann, Carsten; Reiners, Dirk; Cruz-Neira, Carolina
2011-03-01
One of the main barriers to create and use compelling scenarios in virtual reality is the complexity and time-consuming efforts for modeling, element integration, and the software development to properly display and interact with the content in the available systems. Still today, most virtual reality applications are tedious to create and they are hard-wired to the specific display and interaction system available to the developers when creating the application. Furthermore, it is not possible to alter the content or the dynamics of the content once the application has been created. We present our research on designing a software pipeline that enables the creation of compelling scenarios with a fair degree of visual and interaction complexity in a semi-automated way. Specifically, we are targeting drivable urban scenarios, ranging from large cities to sparsely populated rural areas that incorporate both static components (e. g., houses, trees) and dynamic components (e. g., people, vehicles) as well as events, such as explosions or ambient noise. Our pipeline has four basic components. First, an environment designer, where users sketch the overall layout of the scenario, and an automated method constructs the 3D environment from the information in the sketch. Second, a scenario editor used for authoring the complete scenario, incorporate the dynamic elements and events, fine tune the automatically generated environment, define the execution conditions of the scenario, and set up any data gathering that may be necessary during the execution of the scenario. Third, a run-time environment for different virtual-reality systems provides users with the interactive experience as designed with the designer and the editor. And fourth, a bi-directional monitoring system that allows for capturing and modification of information from the virtual environment. One of the interesting capabilities of our pipeline is that scenarios can be built and modified on-the-fly as they are being presented in the virtual-reality systems. Users can quickly prototype the basic scene using the designer and the editor on a control workstation. More elements can then be introduced into the scene from both the editor and the virtual-reality display. In this manner, users are able to gradually increase the complexity of the scenario with immediate feedback. The main use of this pipeline is the rapid development of scenarios for human-factors studies. However, it is applicable in a much more general context.
Local adaptive contrast enhancement for color images
NASA Astrophysics Data System (ADS)
Dijk, Judith; den Hollander, Richard J. M.; Schavemaker, John G. M.; Schutte, Klamer
2007-04-01
A camera or display usually has a smaller dynamic range than the human eye. For this reason, objects that can be detected by the naked eye may not be visible in recorded images. Lighting is here an important factor; improper local lighting impairs visibility of details or even entire objects. When a human is observing a scene with different kinds of lighting, such as shadows, he will need to see details in both the dark and light parts of the scene. For grey value images such as IR imagery, algorithms have been developed in which the local contrast of the image is enhanced using local adaptive techniques. In this paper, we present how such algorithms can be adapted so that details in color images are enhanced while color information is retained. We propose to apply the contrast enhancement on color images by applying a grey value contrast enhancement algorithm to the luminance channel of the color signal. The color coordinates of the signal will remain the same. Care is taken that the saturation change is not too high. Gamut mapping is performed so that the output can be displayed on a monitor. The proposed technique can for instance be used by operators monitoring movements of people in order to detect suspicious behavior. To do this effectively, specific individuals should both be easy to recognize and track. This requires optimal local contrast, and is sometimes much helped by color when tracking a person with colored clothes. In such applications, enhanced local contrast in color images leads to more effective monitoring.
Modeling job sites in real time to improve safety during equipment operation
NASA Astrophysics Data System (ADS)
Caldas, Carlos H.; Haas, Carl T.; Liapi, Katherine A.; Teizer, Jochen
2006-03-01
Real-time three-dimensional (3D) modeling of work zones has received an increasing interest to perform equipment operation faster, safer and more precisely. In addition, hazardous job site environment like they exist on construction sites ask for new devices which can rapidly and actively model static and dynamic objects. Flash LADAR (Laser Detection and Ranging) cameras are one of the recent technology developments which allow rapid spatial data acquisition of scenes. Algorithms that can process and interpret the output of such enabling technologies into threedimensional models have the potential to significantly improve work processes. One particular important application is modeling the location and path of objects in the trajectory of heavy construction equipment navigation. Detecting and mapping people, materials and equipment into a three-dimensional computer model allows analyzing the location, path, and can limit or restrict access to hazardous areas. This paper presents experiments and results of a real-time three-dimensional modeling technique to detect static and moving objects within the field of view of a high-frame update rate laser range scanning device. Applications related to heavy equipment operations on transportation and construction job sites are specified.
NASA Astrophysics Data System (ADS)
Gero, P. J.; Knuteson, R. O.; Hackel, D.; Best, F. A.; Garcia, R.; Phillips, C.; Revercomb, H. E.; Smith, W. L.; Verret, E.; Lantagne, S. M.; Roy, C. B.
2014-12-01
A new ship-based Fourier transform spectrometer has been developed to measure the atmospheric downwelling and reflected infrared radiance spectrum at the Earth's surface with high absolute accuracy. This instrument was designed and built by ABB (Québec, Canada) based on the heritage of the Atmospheric Emitted Radiance Interferometer (AERI) designed by the University of Wisconsin Space Science and Engineering Center (UW-SSEC) for the Department of Energy (DOE) Atmospheric Radiation Measurement (ARM) Program. Prior versions of the M-AERI have been operated by the University of Miami for over a decade on research ships transiting the Atlantic and Pacific in support of NASA and NOAA satellite validation. The M-AERI measures infrared radiance between 520-3020 cm-1 (3.3-19 μm), at a resolution of 1 cm-1, using two detectors cooled to cryogenic temperatures with a Stirling cycle cooler. A gold-coated rotating scene mirror allows the M-AERI to selectively view the atmospheric scene at zenith, and ocean/atmospheric scenes over a range of +/- 45° from the horizon. The AERI uses two high-emissivity blackbodies for radiometric calibration, which in conjunction with the instrument design and a suite of rigorous laboratory diagnostics, ensures the radiometric accuracy to be better than 1% (3σ) of the ambient radiance. The M-AERI radiance spectra can be used to retrieve profiles of temperature and water vapor in the troposphere, as well as measurements of trace gases, cloud properties, and ocean skin temperature. The M-AERI measurement of ocean skin temperature has a demonstrated accuracy of better than 0.1 K. The first marine deployment of the new M-AERI will be as part of the second ARM mobile facility (AMF-2) during the ARM Cloud Aerosol Precipitation Experiment (ACAPEX) on board the NOAA Ship Ronald H. Brown in early 2015, occurring jointly with the NOAA CalWater 2 experiment. This field campaign aims to improve understanding and modeling of large-scale dynamics and cloud and precipitation processes associated with atmospheric rivers and aerosol-cloud interactions that influence precipitation variability and extremes in the western United States.
NASA Astrophysics Data System (ADS)
Moorhead, Ian R.; Gilmore, Marilyn A.; Houlbrook, Alexander W.; Oxford, David E.; Filbee, David R.; Stroud, Colin A.; Hutchings, G.; Kirk, Albert
2001-09-01
Assessment of camouflage, concealment, and deception (CCD) methodologies is not a trivial problem; conventionally the only method has been to carry out field trials, which are both expensive and subject to the vagaries of the weather. In recent years computing power has increased, such that there are now many research programs using synthetic environments for CCD assessments. Such an approach is attractive; the user has complete control over the environmental parameters and many more scenarios can be investigated. The UK Ministry of Defence is currently developing a synthetic scene generation tool for assessing the effectiveness of air vehicle camouflage schemes. The software is sufficiently flexible to allow it to be used in a broader range of applications, including full CCD assessment. The synthetic scene simulation system (CAMEO- SIM) has been developed, as an extensible system, to provide imagery within the 0.4 to 14 micrometers spectral band with as high a physical fidelity as possible. it consists of a scene design tool, an image generator, that incorporates both radiosity and ray-tracing process, and an experimental trials tool. The scene design tool allows the user to develop a 3D representation of the scenario of interest from a fixed viewpoint. Target(s) of interest can be placed anywhere within this 3D representation and may be either static or moving. Different illumination conditions and effects of the atmosphere can be modeled together with directional reflectance effects. The user has complete control over the level of fidelity of the final image. The output from the rendering tool is a sequence of radiance maps, which may be used by sensor models or for experimental trials in which observers carry out target acquisition tasks. The software also maintains an audit trail of all data selected to generate a particular image, both in terms of material properties used and the rendering options chosen. A range of verification tests has shown that the software computes the correct values for analytically tractable scenarios. Validation test using simple scenes have also been undertaken. More complex validation tests using observer trials are planned. The current version of CAMEO-SIM and how its images are used for camouflage assessment is described. The verification and validation tests undertaken are discussed. In addition, example images will be used to demonstrate the significance of different effects, such as spectral rendering and shadows. Planned developments of CAMEO-SIM are also outlined.
Viewing the dynamics and control of visual attention through the lens of electrophysiology
Woodman, Geoffrey F.
2013-01-01
How we find what we are looking for in complex visual scenes is a seemingly simple ability that has taken half a century to unravel. The first study to use the term visual search showed that as the number of objects in a complex scene increases, observers’ reaction times increase proportionally (Green and Anderson, 1956). This observation suggests that our ability to process the objects in the scenes is limited in capacity. However, if it is known that the target will have a certain feature attribute, for example, that it will be red, then only an increase in the number of red items increases reaction time. This observation suggests that we can control which visual inputs receive the benefit of our limited capacity to recognize the objects, such as those defined by the color red, as the items we seek. The nature of the mechanisms that underlie these basic phenomena in the literature on visual search have been more difficult to definitively determine. In this paper, I discuss how electrophysiological methods have provided us with the necessary tools to understand the nature of the mechanisms that give rise to the effects observed in the first visual search paper. I begin by describing how recordings of event-related potentials from humans and nonhuman primates have shown us how attention is deployed to possible target items in complex visual scenes. Then, I will discuss how event-related potential experiments have allowed us to directly measure the memory representations that are used to guide these deployments of attention to items with target-defining features. PMID:23357579
Barrès, Victor; Lee, Jinyong
2014-01-01
How does the language system coordinate with our visual system to yield flexible integration of linguistic, perceptual, and world-knowledge information when we communicate about the world we perceive? Schema theory is a computational framework that allows the simulation of perceptuo-motor coordination programs on the basis of known brain operating principles such as cooperative computation and distributed processing. We present first its application to a model of language production, SemRep/TCG, which combines a semantic representation of visual scenes (SemRep) with Template Construction Grammar (TCG) as a means to generate verbal descriptions of a scene from its associated SemRep graph. SemRep/TCG combines the neurocomputational framework of schema theory with the representational format of construction grammar in a model linking eye-tracking data to visual scene descriptions. We then offer a conceptual extension of TCG to include language comprehension and address data on the role of both world knowledge and grammatical semantics in the comprehension performances of agrammatic aphasic patients. This extension introduces a distinction between heavy and light semantics. The TCG model of language comprehension offers a computational framework to quantitatively analyze the distributed dynamics of language processes, focusing on the interactions between grammatical, world knowledge, and visual information. In particular, it reveals interesting implications for the understanding of the various patterns of comprehension performances of agrammatic aphasics measured using sentence-picture matching tasks. This new step in the life cycle of the model serves as a basis for exploring the specific challenges that neurolinguistic computational modeling poses to the neuroinformatics community.
Ryals, Anthony J.; Wang, Jane X.; Polnaszek, Kelly L.; Voss, Joel L.
2015-01-01
Although hippocampus unequivocally supports explicit/ declarative memory, fewer findings have demonstrated its role in implicit expressions of memory. We tested for hippocampal contributions to an implicit expression of configural/relational memory for complex scenes using eye-movement tracking during functional magnetic resonance imaging (fMRI) scanning. Participants studied scenes and were later tested using scenes that resembled study scenes in their overall feature configuration but comprised different elements. These configurally similar scenes were used to limit explicit memory, and were intermixed with new scenes that did not resemble studied scenes. Scene configuration memory was expressed through eye movements reflecting exploration overlap (EO), which is the viewing of the same scene locations at both study and test. EO reliably discriminated similar study-test scene pairs from study-new scene pairs, was reliably greater for similarity-based recognition hits than for misses, and correlated with hippocampal fMRI activity. In contrast, subjects could not reliably discriminate similar from new scenes by overt judgments, although ratings of familiarity were slightly higher for similar than new scenes. Hippocampal fMRI correlates of this weak explicit memory were distinct from EO-related activity. These findings collectively suggest that EO was an implicit expression of scene configuration memory associated with hippocampal activity. Visual exploration can therefore reflect implicit hippocampal-related memory processing that can be observed in eye-movement behavior during naturalistic scene viewing. PMID:25620526
ERIC Educational Resources Information Center
Montoya, Mauricio Hincapié; Díaz, Christian Andrés; Moreno, Gustavo Adolfo
2017-01-01
Nowadays, the use of technology to improve teaching and learning experiences in the classroom has been promoted. One of these technologies is augmented reality, which allows overlaying layers of virtual information on real scene with the aim of increasing the perception that user has of reality. Augmented reality has proved to offer several…
Concave Surround Optics for Rapid Multi-View Imaging
2006-11-01
thus is amenable to capturing dynamic events avoiding the need to construct and calibrate an array of cameras. We demonstrate the system with a high...hard to assemble and calibrate . In this paper we present an optical system capable of rapidly moving the viewpoint around a scene. Our system...flexibility, large camera arrays are typically expensive and require significant effort to calibrate temporally, geometrically and chromatically
Thermal and range fusion for a planetary rover
NASA Technical Reports Server (NTRS)
Caillas, Claude
1992-01-01
This paper describes how fusion between thermal and range imaging allows us to discriminate different types of materials in outdoor scenes. First, we analyze how pure vision segmentation algorithms applied to thermal images allow discriminating materials such as rock and sand. Second, we show how combining thermal and range information allows us to better discriminate rocks from sand. Third, as an application, we examine how an autonomous legged robot can use these techniques to explore other planets.
West Coast, United States and Mexico
1990-04-29
This view shows the west coast of the United States and Mexico (32.5N, 118.0W) and gives an indication of the range of view from orbital altitude. The visual range of this particular scene is from Skammon's Lagoon on Baja to the northern tip of California's Central Valley and Sierra Nevada, a range of over 15 degrees of latitude. Coastal fog drapes over southern California and northern Baja California. White Sands, New Mexico is at far right center.
Knips, Guido; Zibner, Stephan K U; Reimann, Hendrik; Schöner, Gregor
2017-01-01
Reaching for objects and grasping them is a fundamental skill for any autonomous robot that interacts with its environment. Although this skill seems trivial to adults, who effortlessly pick up even objects they have never seen before, it is hard for other animals, for human infants, and for most autonomous robots. Any time during movement preparation and execution, human reaching movement are updated if the visual scene changes (with a delay of about 100 ms). The capability for online updating highlights how tightly perception, movement planning, and movement generation are integrated in humans. Here, we report on an effort to reproduce this tight integration in a neural dynamic process model of reaching and grasping that covers the complete path from visual perception to movement generation within a unified modeling framework, Dynamic Field Theory. All requisite processes are realized as time-continuous dynamical systems that model the evolution in time of neural population activation. Population level neural processes bring about the attentional selection of objects, the estimation of object shape and pose, and the mapping of pose parameters to suitable movement parameters. Once a target object has been selected, its pose parameters couple into the neural dynamics of movement generation so that changes of pose are propagated through the architecture to update the performed movement online. Implementing the neural architecture on an anthropomorphic robot arm equipped with a Kinect sensor, we evaluate the model by grasping wooden objects. Their size, shape, and pose are estimated from a neural model of scene perception that is based on feature fields. The sequential organization of a reach and grasp act emerges from a sequence of dynamic instabilities within a neural dynamics of behavioral organization, that effectively switches the neural controllers from one phase of the action to the next. Trajectory formation itself is driven by a dynamical systems version of the potential field approach. We highlight the emergent capacity for online updating by showing that a shift or rotation of the object during the reaching phase leads to the online adaptation of the movement plan and successful completion of the grasp.
Knips, Guido; Zibner, Stephan K. U.; Reimann, Hendrik; Schöner, Gregor
2017-01-01
Reaching for objects and grasping them is a fundamental skill for any autonomous robot that interacts with its environment. Although this skill seems trivial to adults, who effortlessly pick up even objects they have never seen before, it is hard for other animals, for human infants, and for most autonomous robots. Any time during movement preparation and execution, human reaching movement are updated if the visual scene changes (with a delay of about 100 ms). The capability for online updating highlights how tightly perception, movement planning, and movement generation are integrated in humans. Here, we report on an effort to reproduce this tight integration in a neural dynamic process model of reaching and grasping that covers the complete path from visual perception to movement generation within a unified modeling framework, Dynamic Field Theory. All requisite processes are realized as time-continuous dynamical systems that model the evolution in time of neural population activation. Population level neural processes bring about the attentional selection of objects, the estimation of object shape and pose, and the mapping of pose parameters to suitable movement parameters. Once a target object has been selected, its pose parameters couple into the neural dynamics of movement generation so that changes of pose are propagated through the architecture to update the performed movement online. Implementing the neural architecture on an anthropomorphic robot arm equipped with a Kinect sensor, we evaluate the model by grasping wooden objects. Their size, shape, and pose are estimated from a neural model of scene perception that is based on feature fields. The sequential organization of a reach and grasp act emerges from a sequence of dynamic instabilities within a neural dynamics of behavioral organization, that effectively switches the neural controllers from one phase of the action to the next. Trajectory formation itself is driven by a dynamical systems version of the potential field approach. We highlight the emergent capacity for online updating by showing that a shift or rotation of the object during the reaching phase leads to the online adaptation of the movement plan and successful completion of the grasp. PMID:28303100
An Analysis of the Max-Min Texture Measure.
1982-01-01
PANC 33 D2 Confusion Matrices for Scene A, IR 34 D3 Confusion Matrices for Scene B, PANC 35 D4 Confusion Matrices for Scene B, IR 36 D5 Confusion...Matrices for Scene C, PANC 37 D6 Confusion Matrices for Scene C, IR 38 D7 Confusion Matrices for Scene E, PANC 39 D8 Confusion Matrices for Scene E, IR 40...D9 Confusion Matrices for Scene H, PANC 41 DIO Confusion Matrices for Scene H, JR 42 3 .D 10CnuinMtie o cn ,IR4 AN ANALYSIS OF THE MAX-MIN TEXTURE
Enhanced RGB-D Mapping Method for Detailed 3D Indoor and Outdoor Modeling
Tang, Shengjun; Zhu, Qing; Chen, Wu; Darwish, Walid; Wu, Bo; Hu, Han; Chen, Min
2016-01-01
RGB-D sensors (sensors with RGB camera and Depth camera) are novel sensing systems that capture RGB images along with pixel-wise depth information. Although they are widely used in various applications, RGB-D sensors have significant drawbacks including limited measurement ranges (e.g., within 3 m) and errors in depth measurement increase with distance from the sensor with respect to 3D dense mapping. In this paper, we present a novel approach to geometrically integrate the depth scene and RGB scene to enlarge the measurement distance of RGB-D sensors and enrich the details of model generated from depth images. First, precise calibration for RGB-D Sensors is introduced. In addition to the calibration of internal and external parameters for both, IR camera and RGB camera, the relative pose between RGB camera and IR camera is also calibrated. Second, to ensure poses accuracy of RGB images, a refined false features matches rejection method is introduced by combining the depth information and initial camera poses between frames of the RGB-D sensor. Then, a global optimization model is used to improve the accuracy of the camera pose, decreasing the inconsistencies between the depth frames in advance. In order to eliminate the geometric inconsistencies between RGB scene and depth scene, the scale ambiguity problem encountered during the pose estimation with RGB image sequences can be resolved by integrating the depth and visual information and a robust rigid-transformation recovery method is developed to register RGB scene to depth scene. The benefit of the proposed joint optimization method is firstly evaluated with the publicly available benchmark datasets collected with Kinect. Then, the proposed method is examined by tests with two sets of datasets collected in both outside and inside environments. The experimental results demonstrate the feasibility and robustness of the proposed method. PMID:27690028
Enhanced RGB-D Mapping Method for Detailed 3D Indoor and Outdoor Modeling.
Tang, Shengjun; Zhu, Qing; Chen, Wu; Darwish, Walid; Wu, Bo; Hu, Han; Chen, Min
2016-09-27
RGB-D sensors (sensors with RGB camera and Depth camera) are novel sensing systems that capture RGB images along with pixel-wise depth information. Although they are widely used in various applications, RGB-D sensors have significant drawbacks including limited measurement ranges (e.g., within 3 m) and errors in depth measurement increase with distance from the sensor with respect to 3D dense mapping. In this paper, we present a novel approach to geometrically integrate the depth scene and RGB scene to enlarge the measurement distance of RGB-D sensors and enrich the details of model generated from depth images. First, precise calibration for RGB-D Sensors is introduced. In addition to the calibration of internal and external parameters for both, IR camera and RGB camera, the relative pose between RGB camera and IR camera is also calibrated. Second, to ensure poses accuracy of RGB images, a refined false features matches rejection method is introduced by combining the depth information and initial camera poses between frames of the RGB-D sensor. Then, a global optimization model is used to improve the accuracy of the camera pose, decreasing the inconsistencies between the depth frames in advance. In order to eliminate the geometric inconsistencies between RGB scene and depth scene, the scale ambiguity problem encountered during the pose estimation with RGB image sequences can be resolved by integrating the depth and visual information and a robust rigid-transformation recovery method is developed to register RGB scene to depth scene. The benefit of the proposed joint optimization method is firstly evaluated with the publicly available benchmark datasets collected with Kinect. Then, the proposed method is examined by tests with two sets of datasets collected in both outside and inside environments. The experimental results demonstrate the feasibility and robustness of the proposed method.
NASA Astrophysics Data System (ADS)
Sozzi, B.; Olivieri, M.; Mariani, P.; Giunti, C.; Zatti, S.; Porta, A.
2014-05-01
Due to the fast-growing of cooled detector sensitivity in the last years, on the image 10-20 mK temperature difference between adjacent objects can theoretically be discerned if the calibration algorithm (NUC) is capable to take into account and compensate every spatial noise source. To predict how the NUC algorithm is strong in all working condition, the modeling of the flux impinging on the detector becomes a challenge to control and improve the quality of a properly calibrated image in all scene/ambient conditions including every source of spurious signal. In literature there are just available papers dealing with NU caused by pixel-to-pixel differences of detector parameters and by the difference between the reflection of the detector cold part and the housing at the operative temperature. These models don't explain the effects on the NUC results due to vignetting, dynamic sources out and inside the FOV, reflected contributions from hot spots inside the housing (for example thermal reference far of the optical path). We propose a mathematical model in which: 1) detector and system (opto-mechanical configuration and scene) are considered separated and represented by two independent transfer functions 2) on every pixel of the array the amount of photonic signal coming from different spurious sources are considered to evaluate the effect on residual spatial noise due to dynamic operative conditions. This article also contains simulation results showing how this model can be used to predict the amount of spatial noise.
Feature diagnosticity and task context shape activity in human scene-selective cortex.
Lowe, Matthew X; Gallivan, Jason P; Ferber, Susanne; Cant, Jonathan S
2016-01-15
Scenes are constructed from multiple visual features, yet previous research investigating scene processing has often focused on the contributions of single features in isolation. In the real world, features rarely exist independently of one another and likely converge to inform scene identity in unique ways. Here, we utilize fMRI and pattern classification techniques to examine the interactions between task context (i.e., attend to diagnostic global scene features; texture or layout) and high-level scene attributes (content and spatial boundary) to test the novel hypothesis that scene-selective cortex represents multiple visual features, the importance of which varies according to their diagnostic relevance across scene categories and task demands. Our results show for the first time that scene representations are driven by interactions between multiple visual features and high-level scene attributes. Specifically, univariate analysis of scene-selective cortex revealed that task context and feature diagnosticity shape activity differentially across scene categories. Examination using multivariate decoding methods revealed results consistent with univariate findings, but also evidence for an interaction between high-level scene attributes and diagnostic visual features within scene categories. Critically, these findings suggest visual feature representations are not distributed uniformly across scene categories but are shaped by task context and feature diagnosticity. Thus, we propose that scene-selective cortex constructs a flexible representation of the environment by integrating multiple diagnostically relevant visual features, the nature of which varies according to the particular scene being perceived and the goals of the observer. Copyright © 2015 Elsevier Inc. All rights reserved.
Crime scene investigation, reporting, and reconstuction (CSIRR)
NASA Astrophysics Data System (ADS)
Booth, John F.; Young, Jeffrey M.; Corrigan, Paul
1997-02-01
Graphic Data Systems Corporation (GDS Corp.) and Intellignet Graphics Solutions, Inc. (IGS) combined talents in 1995 to design and develop a MicroGDSTM application to support field investiations of crime scenes, such as homoicides, bombings, and arsons. IGS and GDS Corp. prepared design documents under the guidance of federal, state, and local crime scene reconstruction experts and with information from the FBI's evidence response team field book. The application was then developed to encompass the key components of crime scene investigaton: staff assigned to the incident, tasks occuring at the scene, visits to the scene location, photogrpahs taken of the crime scene, related documents, involved persons, catalogued evidence, and two- or three- dimensional crime scene reconstruction. Crime scene investigation, reporting, and reconstruction (CSIRR$CPY) provides investigators with a single applicaiton for both capturing all tabular data about the crime scene and quickly renderng a sketch of the scene. Tabular data is captured through ituitive database forms, while MicroGDSTM has been modified to readily allow non-CAD users to sketch the scene.
Thermal Texture Generation and 3d Model Reconstruction Using SFM and Gan
NASA Astrophysics Data System (ADS)
Kniaz, V. V.; Mizginov, V. A.
2018-05-01
Realistic 3D models with textures representing thermal emission of the object are widely used in such fields as dynamic scene analysis, autonomous driving, and video surveillance. Structure from Motion (SfM) methods provide a robust approach for the generation of textured 3D models in the visible range. Still, automatic generation of 3D models from the infrared imagery is challenging due to an absence of the feature points and low sensor resolution. Recent advances in Generative Adversarial Networks (GAN) have proved that they can perform complex image-to-image transformations such as a transformation of day to night and generation of imagery in a different spectral range. In this paper, we propose a novel method for generation of realistic 3D models with thermal textures using the SfM pipeline and GAN. The proposed method uses visible range images as an input. The images are processed in two ways. Firstly, they are used for point matching and dense point cloud generation. Secondly, the images are fed into a GAN that performs the transformation from the visible range to the thermal range. We evaluate the proposed method using real infrared imagery captured with a FLIR ONE PRO camera. We generated a dataset with 2000 pairs of real images captured in thermal and visible range. The dataset is used to train the GAN network and to generate 3D models using SfM. The evaluation of the generated 3D models and infrared textures proved that they are similar to the ground truth model in both thermal emissivity and geometrical shape.
Use of thermal inertia determined by HCMM to predict nocturnal cold prone areas in Florida
NASA Technical Reports Server (NTRS)
Allen, L. H., Jr. (Principal Investigator); Chen, E.; Martsolf, J. D.; Jones, P. H.
1981-01-01
The HCMM transparency scenes for the available winter of 1978-1979 were evaluated; scenes were identified on processed magnetic tapes; other remote sensing information was identified; and a soil heat flux model with variable-depth thermal profile was developed. The Image 100 system was used to compare HCMM and GOES transparent images of surface thermal patterns. Excellent correspondence of patterns was found, with HCMM giving the greater resolution. One image shows details of thermal patterns in Florida that are attributable to difference in near surface water contents. The wide range of surface temperatures attributable to surface thermal inertia that exist in the relatively flat Florida topography is demonstrated.
Compressive Coded-Aperture Multimodal Imaging Systems
NASA Astrophysics Data System (ADS)
Rueda-Chacon, Hoover F.
Multimodal imaging refers to the framework of capturing images that span different physical domains such as space, spectrum, depth, time, polarization, and others. For instance, spectral images are modeled as 3D cubes with two spatial and one spectral coordinate. Three-dimensional cubes spanning just the space domain, are referred as depth volumes. Imaging cubes varying in time, spectra or depth, are referred as 4D-images. Nature itself spans different physical domains, thus imaging our real world demands capturing information in at least 6 different domains simultaneously, giving turn to 3D-spatial+spectral+polarized dynamic sequences. Conventional imaging devices, however, can capture dynamic sequences with up-to 3 spectral channels, in real-time, by the use of color sensors. Capturing multiple spectral channels require scanning methodologies, which demand long time. In general, to-date multimodal imaging requires a sequence of different imaging sensors, placed in tandem, to simultaneously capture the different physical properties of a scene. Then, different fusion techniques are employed to mix all the individual information into a single image. Therefore, new ways to efficiently capture more than 3 spectral channels of 3D time-varying spatial information, in a single or few sensors, are of high interest. Compressive spectral imaging (CSI) is an imaging framework that seeks to optimally capture spectral imagery (tens of spectral channels of 2D spatial information), using fewer measurements than that required by traditional sensing procedures which follows the Shannon-Nyquist sampling. Instead of capturing direct one-to-one representations of natural scenes, CSI systems acquire linear random projections of the scene and then solve an optimization algorithm to estimate the 3D spatio-spectral data cube by exploiting the theory of compressive sensing (CS). To date, the coding procedure in CSI has been realized through the use of ``block-unblock" coded apertures, commonly implemented as chrome-on-quartz photomasks. These apertures block or permit to pass the entire spectrum from the scene at given spatial locations, thus modulating the spatial characteristics of the scene. In the first part, this thesis aims to expand the framework of CSI by replacing the traditional block-unblock coded apertures by patterned optical filter arrays, referred as ``color" coded apertures. These apertures are formed by tiny pixelated optical filters, which in turn, allow the input image to be modulated not only spatially but spectrally as well, entailing more powerful coding strategies. The proposed colored coded apertures are either synthesized through linear combinations of low-pass, high-pass and band-pass filters, paired with binary pattern ensembles realized by a digital-micromirror-device (DMD), or experimentally realized through thin-film color-patterned filter arrays. The optical forward model of the proposed CSI architectures will be presented along with the design and proof-of-concept implementations, which achieve noticeable improvements in the quality of the reconstructions compared with conventional block-unblock coded aperture-based CSI architectures. On another front, due to the rich information contained in the infrared spectrum as well as the depth domain, this thesis aims to explore multimodal imaging by extending the range sensitivity of current CSI systems to a dual-band visible+near-infrared spectral domain, and also, it proposes, for the first time, a new imaging device that captures simultaneously 4D data cubes (2D spatial+1D spectral+depth imaging) with as few as a single snapshot. Due to the snapshot advantage of this camera, video sequences are possible, thus enabling the joint capture of 5D imagery. It aims to create super-human sensing that will enable the perception of our world in new and exciting ways. With this, we intend to advance in the state of the art in compressive sensing systems to extract depth while accurately capturing spatial and spectral material properties. The applications of such a sensor are self-evident in fields such as computer/robotic vision because they would allow an artificial intelligence to make informed decisions about not only the location of objects within a scene but also their material properties.
Image reconstruction of dynamic infrared single-pixel imaging system
NASA Astrophysics Data System (ADS)
Tong, Qi; Jiang, Yilin; Wang, Haiyan; Guo, Limin
2018-03-01
Single-pixel imaging technique has recently received much attention. Most of the current single-pixel imaging is aimed at relatively static targets or the imaging system is fixed, which is limited by the number of measurements received through the single detector. In this paper, we proposed a novel dynamic compressive imaging method to solve the imaging problem, where exists imaging system motion behavior, for the infrared (IR) rosette scanning system. The relationship between adjacent target images and scene is analyzed under different system movement scenarios. These relationships are used to build dynamic compressive imaging models. Simulation results demonstrate that the proposed method can improve the reconstruction quality of IR image and enhance the contrast between the target and the background in the presence of system movement.
Linking brain, mind and behavior.
Makeig, Scott; Gramann, Klaus; Jung, Tzyy-Ping; Sejnowski, Terrence J; Poizner, Howard
2009-08-01
Cortical brain areas and dynamics evolved to organize motor behavior in our three-dimensional environment also support more general human cognitive processes. Yet traditional brain imaging paradigms typically allow and record only minimal participant behavior, then reduce the recorded data to single map features of averaged responses. To more fully investigate the complex links between distributed brain dynamics and motivated natural behavior, we propose the development of wearable mobile brain/body imaging (MoBI) systems that continuously capture the wearer's high-density electrical brain and muscle signals, three-dimensional body movements, audiovisual scene and point of regard, plus new data-driven analysis methods to model their interrelationships. The new imaging modality should allow new insights into how spatially distributed brain dynamics support natural human cognition and agency.
Bar, Moshe; Aminoff, Elissa; Schacter, Daniel L.
2009-01-01
The parahippocampal cortex (PHC) has been implicated both in episodic memory and in place/scene processing. We proposed that this region should instead be seen as intrinsically mediating contextual associations, and not place/scene processing or episodic memory exclusively. Given that place/scene processing and episodic memory both rely on associations, this modified framework provides a platform for reconciling what seemed like different roles assigned to the same region. Comparing scenes with scenes, we show here that the PHC responds significantly more strongly to scenes with rich contextual associations compared with scenes of equal visual qualities but less associations. This result provides the strongest support to the view that the PHC mediates contextual associations in general, rather than places or scenes proper, and necessitates a revision of current views such as that the PHC contains a dedicated place/scenes “module.” PMID:18716212
Dynamic calibration of pan-tilt-zoom cameras for traffic monitoring.
Song, Kai-Tai; Tai, Jen-Chao
2006-10-01
Pan-tilt-zoom (PTZ) cameras have been widely used in recent years for monitoring and surveillance applications. These cameras provide flexible view selection as well as a wider observation range. This makes them suitable for vision-based traffic monitoring and enforcement systems. To employ PTZ cameras for image measurement applications, one first needs to calibrate the camera to obtain meaningful results. For instance, the accuracy of estimating vehicle speed depends on the accuracy of camera calibration and that of vehicle tracking results. This paper presents a novel calibration method for a PTZ camera overlooking a traffic scene. The proposed approach requires no manual operation to select the positions of special features. It automatically uses a set of parallel lane markings and the lane width to compute the camera parameters, namely, focal length, tilt angle, and pan angle. Image processing procedures have been developed for automatically finding parallel lane markings. Interesting experimental results are presented to validate the robustness and accuracy of the proposed method.
Comprehensive Understanding for Vegetated Scene Radiance Relationships
NASA Technical Reports Server (NTRS)
Kimes, D. S.; Deering, D. W.
1984-01-01
The improvement of our fundamental understanding of the dynamics of directional scattering properties of vegetation canopies through analysis of field data and model simulation data is discussed. Directional reflectance distributions spanning the entire existance hemisphere were measured in two field studies; one using a Mark III 3-band radiometer and one using rapid scanning bidirectional field instrument called PARABOLA. Surfaces measured included corn, soybeans, bare soils, grass lawn, orchard grass, alfalfa, cotton row crops, plowed field, annual grassland, stipa grass, hard wheat, salt plain shrubland, and irrigated wheat. Some structural and optical measurements were taken. Field data show unique reflectance distributions ranging from bare soil to complete vegetation canopies. Physical mechanisms causing these trends are proposed based on scattering properties of soil and vegetation. Soil exhibited a strong backscattering peak toward the Sun. Complete vegetation exhibited a bowl distribution with the minimum reflectance near nadir. Incomplete vegetation canopies show shifting of the minimum reflectance off of nadir in the forward scattering direction because both the scattering properties or the vegetation and soil are observed.
Liquid crystal uncooled thermal imager development
NASA Astrophysics Data System (ADS)
Clark, H. R.; Bozler, C. O.; Berry, S. R.; Reich, R. K.; Bos, P. J.; Finnemeyer, V. A.; Bryant, D. R.; McGinty, C.
2016-09-01
An uncooled thermal imager is being developed based on a liquid crystal (LC) transducer. Without any electrical connections, the LC transducer pixels change the long-wavelength infrared (LWIR) scene directly into a visible image as opposed to an electric signal in microbolometers. The objectives are to develop an imager technology scalable to large formats (tens of megapixels) while maintaining or improving the noise equivalent temperature difference (NETD) compared to microbolometers. The present work is demonstrating that the LCs have the required performance (sensitivity, dynamic range, speed, etc.) to enable a more flexible uncooled imager. Utilizing 200-mm wafers, a process has been developed and arrays have been fabricated using aligned LCs confined in 20×20-μm cavities elevated on thermal legs. Detectors have been successfully fabricated on both silicon and fused silica wafers using less than 10 photolithographic mask steps. A breadboard camera system has been assembled to test the imagers. Various sensor configurations are described along with advantages and disadvantages of component arrangements.
NASA Technical Reports Server (NTRS)
Thompson, Karl E.; Rust, David M.; Chen, Hua
1995-01-01
A new type of image detector has been designed to analyze the polarization of light simultaneously at all picture elements (pixels) in a scene. The Integrated Dual Imaging Detector (IDID) consists of a polarizing beamsplitter bonded to a custom-designed charge-coupled device with signal-analysis circuitry, all integrated on a silicon chip. The IDID should simplify the design and operation of imaging polarimeters and spectroscopic imagers used, for example, in atmospheric and solar research. Other applications include environmental monitoring and robot vision. Innovations in the IDID include two interleaved 512 x 1024 pixel imaging arrays (one for each polarization plane), large dynamic range (well depth of 10(exp 6) electrons per pixel), simultaneous readout and display of both images at 10(exp 6) pixels per second, and on-chip analog signal processing to produce polarization maps in real time. When used with a lithium niobate Fabry-Perot etalon or other color filter that can encode spectral information as polarization, the IDID can reveal tiny differences between simultaneous images at two wavelengths.
Bodyguard of lies: the vicissitudes of deception among mad men and women.
Prince, Robert
2011-12-01
The television series Mad Men is critically acclaimed despite grievous flaws as a drama. Its immense popularity is important psychological data and needs to be explored from the vantage of the dynamics of deception, including motivation, appeal and consequences for relationships and the self. The show's creator is inspired by John Cheever, the depth of whose complex characterizations is contrasted to the lures of the show. The parallel between the manipulations of authenticity inherent in advertising, the relationships between those who are involved in it and the relationship the show establishes with its audience is studied through two contiguous brief scenes that portray multiple reverberating deceits. These characters in these scenes are understood as creating both longing and disappointment at multiple levels. The psychic costs for both the deceivers, those deceived, as well as witnesses to the deception are fundamental.
Mu, Tingkui; Pacheco, Shaun; Chen, Zeyu; Zhang, Chunmin; Liang, Rongguang
2017-02-13
In this paper, the design and experimental demonstration of a snapshot linear-Stokes imaging spectropolarimeter (SLSIS) is presented. The SLSIS, which is based on division-of-focal-plane polarimetry with four parallel linear polarization channels and integral field spectroscopy with numerous slit dispersive paths, has no moving parts and provides video-rate Stokes-vector hyperspectral datacubes. It does not need any scanning in the spectral, spatial or polarization dimension and offers significant advantages of rapid reconstruction without heavy computation during post-processing. The principle and the experimental setup of the SLSIS are described in detail. The image registration, Stokes spectral reconstruction and calibration procedures are included, and the system is validated using measurements of tungsten light and a static scene. The SLSIS's snapshot ability to resolve polarization spectral signatures is demonstrated using measurements of a dynamic scene.
Mu, Tingkui; Pacheco, Shaun; Chen, Zeyu; Zhang, Chunmin; Liang, Rongguang
2017-01-01
In this paper, the design and experimental demonstration of a snapshot linear-Stokes imaging spectropolarimeter (SLSIS) is presented. The SLSIS, which is based on division-of-focal-plane polarimetry with four parallel linear polarization channels and integral field spectroscopy with numerous slit dispersive paths, has no moving parts and provides video-rate Stokes-vector hyperspectral datacubes. It does not need any scanning in the spectral, spatial or polarization dimension and offers significant advantages of rapid reconstruction without heavy computation during post-processing. The principle and the experimental setup of the SLSIS are described in detail. The image registration, Stokes spectral reconstruction and calibration procedures are included, and the system is validated using measurements of tungsten light and a static scene. The SLSIS’s snapshot ability to resolve polarization spectral signatures is demonstrated using measurements of a dynamic scene. PMID:28191819
Stereoscopic augmented reality with pseudo-realistic global illumination effects
NASA Astrophysics Data System (ADS)
de Sorbier, Francois; Saito, Hideo
2014-03-01
Recently, augmented reality has become very popular and has appeared in our daily life with gaming, guiding systems or mobile phone applications. However, inserting object in such a way their appearance seems natural is still an issue, especially in an unknown environment. This paper presents a framework that demonstrates the capabilities of Kinect for convincing augmented reality in an unknown environment. Rather than pre-computing a reconstruction of the scene like proposed by most of the previous method, we propose a dynamic capture of the scene that allows adapting to live changes of the environment. Our approach, based on the update of an environment map, can also detect the position of the light sources. Combining information from the environment map, the light sources and the camera tracking, we can display virtual objects using stereoscopic devices with global illumination effects such as diffuse and mirror reflections, refractions and shadows in real time.
Translucent Radiosity: Efficiently Combining Diffuse Inter-Reflection and Subsurface Scattering.
Sheng, Yu; Shi, Yulong; Wang, Lili; Narasimhan, Srinivasa G
2014-07-01
It is hard to efficiently model the light transport in scenes with translucent objects for interactive applications. The inter-reflection between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows, and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflection or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflection and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.
Free-viewpoint video of human actors using multiple handheld Kinects.
Ye, Genzhi; Liu, Yebin; Deng, Yue; Hasler, Nils; Ji, Xiangyang; Dai, Qionghai; Theobalt, Christian
2013-10-01
We present an algorithm for creating free-viewpoint video of interacting humans using three handheld Kinect cameras. Our method reconstructs deforming surface geometry and temporal varying texture of humans through estimation of human poses and camera poses for every time step of the RGBZ video. Skeletal configurations and camera poses are found by solving a joint energy minimization problem, which optimizes the alignment of RGBZ data from all cameras, as well as the alignment of human shape templates to the Kinect data. The energy function is based on a combination of geometric correspondence finding, implicit scene segmentation, and correspondence finding using image features. Finally, texture recovery is achieved through jointly optimization on spatio-temporal RGB data using matrix completion. As opposed to previous methods, our algorithm succeeds on free-viewpoint video of human actors under general uncontrolled indoor scenes with potentially dynamic background, and it succeeds even if the cameras are moving.
NASA Astrophysics Data System (ADS)
Gålfalk, Magnus; Olofsson, Göran; Crill, Patrick; Bastviken, David
2016-04-01
Methane (CH4) is one of the most important greenhouse gases, and an important energy carrier in biogas and natural gas. Its large-scale emission patterns have been unpredictable and the source and sink distributions are poorly constrained. Remote assessment of CH4 with high sensitivity at a m2 spatial resolution would allow detailed mapping of the near-ground distribution and anthropogenic sources in landscapes but has hitherto not been possible. Here we show that CH4 gradients can be imaged on the
NASA Astrophysics Data System (ADS)
White, Brian J.; Berg, David J.; Kan, Janis Y.; Marino, Robert A.; Itti, Laurent; Munoz, Douglas P.
2017-01-01
Models of visual attention postulate the existence of a saliency map whose function is to guide attention and gaze to the most conspicuous regions in a visual scene. Although cortical representations of saliency have been reported, there is mounting evidence for a subcortical saliency mechanism, which pre-dates the evolution of neocortex. Here, we conduct a strong test of the saliency hypothesis by comparing the output of a well-established computational saliency model with the activation of neurons in the primate superior colliculus (SC), a midbrain structure associated with attention and gaze, while monkeys watched video of natural scenes. We find that the activity of SC superficial visual-layer neurons (SCs), specifically, is well-predicted by the model. This saliency representation is unlikely to be inherited from fronto-parietal cortices, which do not project to SCs, but may be computed in SCs and relayed to other areas via tectothalamic pathways.
Analytic double product integrals for all-frequency relighting.
Wang, Rui; Pan, Minghao; Chen, Weifeng; Ren, Zhong; Zhou, Kun; Hua, Wei; Bao, Hujun
2013-07-01
This paper presents a new technique for real-time relighting of static scenes with all-frequency shadows from complex lighting and highly specular reflections from spatially varying BRDFs. The key idea is to depict the boundaries of visible regions using piecewise linear functions, and convert the shading computation into double product integrals—the integral of the product of lighting and BRDF on visible regions. By representing lighting and BRDF with spherical Gaussians and approximating their product using Legendre polynomials locally in visible regions, we show that such double product integrals can be evaluated in an analytic form. Given the precomputed visibility, our technique computes the visibility boundaries on the fly at each shading point, and performs the analytic integral to evaluate the shading color. The result is a real-time all-frequency relighting technique for static scenes with dynamic, spatially varying BRDFs, which can generate more accurate shadows than the state-of-the-art real-time PRT methods.
Overview of the EarthCARE simulator and its applications
NASA Astrophysics Data System (ADS)
van Zadelhoff, G.; Donovan, D. P.; Lajas, D.
2011-12-01
The EarthCARE Simulator (ECSIM) was initially developed in 2004 as a scientific tool to simulate atmospheric scenes, radiative transfer and instrument models for the four instruments of the EarthCARE mission. ECSIM has subsequently been significantly further enhanced and is evolving into a tool for both mission performance assessment and L2 retrieval development. It is an ESA requirement that all L2 retrieval algorithms foreseen for the ground segment will be integrated and tested in ECSIM. It is furthermore envisaged, that the (retrieval part of) ECSIM will be the tool for scientists to work with on updates and new L2 algorithms during the EarthCARE Commissioning phase and beyond. ECSIM is capable of performing 'end to end' simulations of single, or any combination of the EarthCARE instruments. That is, ECSIM starts with an input atmospheric ``scene'', then uses various radiative transfer and instrument models in order to generate synthetic observations which can be subsequently inverted. The results of the inversions may then be compared to the input "truth". ECSIM consists of a modular general framework populated by various models. The models within ECSIM are grouped according to the following scheme: 1) Scene creation models (3D atmospheric scene definition) 2) Orbit models (orbit and orientation of the platform as it overflies the scene) 3) Forward models (calculate the signal impinging on the telescope/antenna of the instrument(s) in question) 4) Instrument models (calculate the instrument response to the signals calculated by the Forward models) 5) Retrieval models (invert the instrument signals to recover relevant geophysical information) Within the default ECSIM models crude instrument specific parameterizations (i.e. empirically based radar reflectivity vs. IWC relationships) are avoided. Instead, the radiative transfer forward models are kept separate (as possible) from the instrument models. In order to accomplish this, the atmospheric scenes are specified in high detail (i.e. bin resolved [cloud] size distributions) and the relevant wavelength dependent optical properties are specified in a separate database. This helps insure that all the instruments involved in the simulation are treated consistently and that the physical relationships between the various measurements are realistically captured. ECSIM is mainly used as an algorithm development platform for EarthCARE. However, it has also been used for simulating Calipso, CloudSAT, future multi-wavelength HSRL satellite missions and airborne HSRL data, showing the versatility of the tool. Validating L2 retrieval algorithms require the creation of atmospheric scenes ranging in complexity from very simple (blocky) to 'realistic' (high resolution) scenes. Recent work on the evaluation of aerosol retrieval algorithms from satellite lidar data (e.g. ATLID) required these latter scenes, which were created based on HSRL and in-situ measurements from the DLR FALCON aircraft. The synthetic signals were subsequently evaluated by comparing to the original measured signals. In this presentation an overview of the EarthCARE Simulator, its philosophy and the construction of realistic "scenes'' based on actual campaign observations is presented.
Tompkins, Matthew L.; Woods, Andy T.; Aimola Davies, Anne M.
2016-01-01
Drawing inspiration from sleight-of-hand magic tricks, we developed an experimental paradigm to investigate whether magicians’ misdirection techniques could be used to induce the misperception of “phantom” objects. While previous experiments investigating sleight-of-hand magic tricks have focused on creating false assumptions about the movement of an object in a scene, our experiment investigated creating false assumptions about the presence of an object in a scene. Participants watched a sequence of silent videos depicting a magician performing with a single object. Following each video, participants were asked to write a description of the events in the video. In the final video, participants watched the Phantom Vanish Magic Trick, a novel magic trick developed for this experiment, in which the magician pantomimed the actions of presenting an object and then making it magically disappear. No object was presented during the final video. The silent videos precluded the use of false verbal suggestions, and participants were not asked leading questions about the objects. Nevertheless, 32% of participants reported having visual impressions of non-existent objects. These findings support an inferential model of perception, wherein top-down expectations can be manipulated by the magician to generate vivid illusory experiences, even in the absence of corresponding bottom-up information. PMID:27493635
Person perception precedes theory of mind: an event related potential analysis.
Wang, Y W; Lin, C D; Yuan, B; Huang, L; Zhang, W X; Shen, D L
2010-09-29
Prior to developing an understanding of another person's mental state, an ability termed "theory of mind" (ToM), a perception of that person's appearance and actions is required. However the relationship between this "person perception" and ToM is unclear. To investigate the time course of ToM and person perception, event-related potentials (ERP) were recorded while 17 normal adults received three kinds of visual stimuli: cartoons involving people (person perception cartoons), cartoons involving people and also requiring ToM for comprehension (ToM cartoons), and scene cartoons. We hypothesized that the respective patterns of brain activation would be different under these three stimuli, at different stages in time. Our findings supported this proposal: the peak amplitudes of P200 for scene cartoons were significantly lower than for person perception or ToM cartoons, while there were no significant differences between the latter two for P200. During the 1000-1300 ms epoch, the mean amplitudes of the late positive components (LPC) for person perception were more positive than for scene representation, while the mean amplitudes of the LPC for ToM were more positive than for person perception. The present study provides preliminary evidence of the neural dynamic that underlies the dissociation between person perception and ToM. Copyright 2010 IBRO. Published by Elsevier Ltd. All rights reserved.