Sample records for find fun activities

  1. Fun Is More Fun When Others Are Involved.

    PubMed

    Reis, Harry T; O'Keefe, Stephanie D; Lane, Richard D

    2017-01-01

    Fun activities are commonly sought and highly desired yet their affective side has received little scrutiny. The present research investigated two features of fun in two daily diary studies and one laboratory experiment. First, we examined the affective state associated with fun experiences. Second, we investigated the social context of fun, considering whether shared fun is more enjoyable than solitary fun. Findings from these studies indicated that fun is associated with both high-activation and low-activation positive affects, and that it is enhanced when experienced with others (especially friends). However, social fun was associated with increases in high-activation but not low-activation positive affect, suggesting that social interaction emphasizes energizing affective experiences. We also found that loneliness moderated the latter effects, such that lonely individuals received a weaker boost from shared compared to solitary fun. These results add to what is known about the impact of social contexts on affective experience.

  2. Fun Is More Fun When Others Are Involved

    PubMed Central

    Reis, Harry T.; O'Keefe, Stephanie D.; Lane, Richard D.

    2016-01-01

    Fun activities are commonly sought and highly desired yet their affective side has received little scrutiny. The present research investigated two features of fun in two daily diary studies and one laboratory experiment. First, we examined the affective state associated with fun experiences. Second, we investigated the social context of fun, considering whether shared fun is more enjoyable than solitary fun. Findings from these studies indicated that fun is associated with both high-activation and low-activation positive affects, and that it is enhanced when experienced with others (especially friends). However, social fun was associated with increases in high-activation but not low-activation positive affect, suggesting that social interaction emphasizes energizing affective experiences. We also found that loneliness moderated the latter effects, such that lonely individuals received a weaker boost from shared compared to solitary fun. These results add to what is known about the impact of social contexts on affective experience. PMID:28919919

  3. Top 10 Reasons Why Children Find Physical Activity to Be Fun

    ERIC Educational Resources Information Center

    Hopple, Christine J.

    2018-01-01

    "Fun" is considered, from both research and practical knowledge, to be a critical factor in children's decision to participate (or not) in physical activity (PA). Despite its importance, few studies have provided in-depth investigations into what children really mean when they say an activity is fun. The purpose of this article is to…

  4. Top 10 Reasons Why Children Find Physical Activity to Be 'Unfun'

    ERIC Educational Resources Information Center

    Hopple, Christine J.

    2018-01-01

    "That was so fun!" is a phrase that physical education teachers and coaches will likely never get tired of hearing from children. Without fun, youth are unlikely to voluntarily engage in physical activity. While the notion of fun (i.e., enjoyment) in physical activity has been increasingly studied over the past few decades, there has…

  5. The effects of chronic achievement motivation and achievement primes on the activation of achievement and fun goals.

    PubMed

    Hart, William; Albarracín, Dolores

    2009-12-01

    This research examined the hypothesis that situational achievement cues can elicit achievement or fun goals depending on chronic differences in achievement motivation. In 4 studies, chronic differences in achievement motivation were measured, and achievement-denoting words were used to influence behavior. The effects of these variables were assessed on self-report inventories, task performance, task resumption following an interruption, and the pursuit of means relevant to achieving or having fun. Findings indicated that achievement priming (vs. control priming) activated a goal to achieve and inhibited a goal to have fun in individuals with chronically high-achievement motivation but activated a goal to have fun and inhibited a goal to achieve in individuals with chronically low-achievement motivation.

  6. The Effects of Chronic Achievement Motivation and Achievement Primes on the Activation of Achievement and Fun Goals

    PubMed Central

    Hart, William; Albarracín, Dolores

    2013-01-01

    This research examined the hypothesis that situational achievement cues can elicit achievement or fun goals depending on chronic differences in achievement motivation. In 4 studies, chronic differences in achievement motivation were measured, and achievement-denoting words were used to influence behavior. The effects of these variables were assessed on self-report inventories, task performance, task resumption following an interruption, and the pursuit of means relevant to achieving or having fun. Findings indicated that achievement priming (vs. control priming) activated a goal to achieve and inhibited a goal to have fun in individuals with chronically high-achievement motivation but activated a goal to have fun and inhibited a goal to achieve in individuals with chronically low-achievement motivation. PMID:19968423

  7. An understanding of Japanese children's perceptions of fun, barriers, and facilitators of active free play.

    PubMed

    Lee, YingHua; Takenaka, Koji; Kanosue, Kazuyuki

    2015-09-01

    Physical activity contributes to children's physical and mental well-being. Research suggests that active free play helps to maintain and increase physical activity in children and also contributes to social and emotional well-being. To date, these studies have focused on Western countries. Thus, this study was conducted to gain insights into the factors of perceptions of fun, barriers, and facilitators affecting active free play from the perspective of Japanese children using focus group interviews. In Japan, 12 focus groups were conducted with 60 children aged 9-11 years. Children's perceptions of fun in active free play were categorized into socializing, achievement, emotions, and freedom. Additionally, active boys' groups were interested in free play and adventure play; girls' groups were interested in free play with less physical movement and challenges; inactive boys' groups were interested in relaxing and competitive play with bodily contact. However, children mentioned that busy schedules, weather, and health-related factors acted as main barriers. Lastly, children noted facilitators include setting schedules, having access to equipment and playgrounds, and holding special events. The findings provide insights into active free play-related factors for active and inactive Japanese children and also clarify the differences between Japanese and Western children. Such findings will contribute to designing interventions to increase active free play. © The Author(s) 2013.

  8. Kids just wanna have fun: Children's experiences of a weight management programme.

    PubMed

    Watson, Libby A; Baker, Martyn C; Chadwick, Paul M

    2016-05-01

    To explore children's accounts of their experiences of the UK's largest childhood obesity programme, MEND (Mind, Exercise, Nutrition...Do it!) (See www.mendprogramme.org). Semi-structured interviews were conducted with children who had completed the MEND obesity programme. Interviews were transcribed verbatim and analysed using Interpretative Phenomenological Analysis (IPA). Fourteen children spanning diverse areas of London comprised this study (eight male, six female), aged between 11 and 14 years and in secondary school. Participants were interviewed a year after completing one of the London-based MEND obesity programmes. This article focuses on the most common and striking theme to emerge from the original dataset (The complete analysis may be found in L. Watson, Unpublished doctoral thesis): Fun. Subthemes were: 'going with the flow'; active participation in activities that led to new experiences ('actually doing it' - seeing the fun side); the importance of others in the experience of fun ('you do games in unity' - 'it's not as fun on your own'). Children have fun when engaged in interactive and varied activities with opportunity for individual feedback and improvement. When designing childhood obesity programmes, conditions that optimise children's experience of fun should be emphasised over didactic and risk-heavy information pertaining to childhood obesity. What is already known on this subject? Continued growth in childhood obesity and its associated health problems, psychological effects, and economic burden make tackling childhood obesity a public health priority. Multicomponent lifestyle interventions to treat childhood obesity within the community have been shown to reduce overweight and obesity from pre- to post-treatment, increase self-esteem, and are found to be acceptable by parents. MEND is the most widely disseminated evidence-based programme of this kind in the United Kingdom. What does this study add? This study is the first qualitative study to explore the child's experience of attending MEND. The post-treatment maintenance period, where most behaviour change is consolidated (or not), is also captured in this study, with children interviewed at least 1 year post-treatment. Findings unearthed an unexpected and strong theme - that of 'fun' - integral to their experience during their time at MEND. Optimizing conditions for fun is imperative to children's (and adults'?) engagement with, and maintenance of, healthy lifestyle activities. © 2015 The British Psychological Society.

  9. Roller Skating and Interdisciplinary Physical Education

    ERIC Educational Resources Information Center

    Howard-Shaughnessy, Candice; Sluder, J. Brandon

    2015-01-01

    Today, more than 23 million children and adolescents are obese or overweight in the United States. Physical educators strive to find appropriate, yet fun activities to encourage and increase physical activity. Introducing students to a variety of activities can promote family involvement in physical activity and create lifelong physical activity…

  10. Good Planets Are Hard To Find! Ecology Action Workbook and Dictionary.

    ERIC Educational Resources Information Center

    Bazar, Ronald M.; Dehr, Roma

    Even though the condition of the planet is a serious subject, becoming ecologically aware and active can be fun. This workbook provides ecologically conscious-raising activities that children can do at home or with others. A series of worksheets guides students through eight activities including: (1) assessing community resources and environmental…

  11. Fitness, Fun and Friends through Participation in Preferred Physical Activities: Achievable for Children with Disabilities?

    ERIC Educational Resources Information Center

    Nyquist, Astrid; Moser, Thomas; Jahnsen, Reidun

    2016-01-01

    This study investigates the preferences for actual participation in and enjoyment of physical out-of-school activities in children with physical disabilities, including what particular activities they are actually participating in, how often, with whom, where, and how enjoyable they find these activities. The data are based on structured…

  12. It's More Fun than It Sounds--Enhancing Science Concepts through Hands-on Activities for Young Children

    ERIC Educational Resources Information Center

    Guha, Smita

    2012-01-01

    To teach young children, teachers choose topics in science that children are curious about. Children's inquisitive nature is reflected through the activities as they make repetitive sounds to find the cause and effect relationship. Teachers can make best use of those invaluable moments by incorporating those activities into science lessons on…

  13. Teaching Strategies: The Family Fun Fair Connection.

    ERIC Educational Resources Information Center

    Harris, Paulette; Grubb, James

    1997-01-01

    Notes Augusta State University's "Family Fun Fair," developed in 1981 by early childhood teacher candidates, and now a major requirement of one of Augusta's early childhood courses. Describes several fun fair activities and how activities devised by the students are evaluated by the instructor. (HTH)

  14. Fun and Arithmetic Practice with Days and Dates.

    ERIC Educational Resources Information Center

    Richbart, Lynn A.

    1985-01-01

    Two worksheets are given, outlining algorithms to help students determine the day of the week an event will occur and to find the date for Easter. The activity provides computational practice. A computer program for determining Easter is also included. (MNS)

  15. Fun with Foodella: A Pilot Study for Determining the Efficacy of a 2nd Grade Nutrition and Physical Activity Curriculum

    ERIC Educational Resources Information Center

    Winter, Elizabeth M.; Stluka, Suzanne; Wells, Karlys; Wey, Howard; Kemmer, Teresa M.

    2012-01-01

    Fun with Foodella is a nutrition and physical activity workbook designed for elementary-aged youth. The objective was to determine if the Fun with Foodella program increased participant preference for fruit, vegetables, low-fat dairy products, and physical activity. Four intervention (53 students) and four control (68 students) schools…

  16. Lo que da buen resultado en casa. Resultados de la investigacion y Actividades de aprendizaje: Sentido comun y diversion para ninos y adultos (What Works at Home. Research Findings and Learning Activities: Common Sense and Fun for Adults and Children).

    ERIC Educational Resources Information Center

    Crook, Shirley, Ed.

    As part of an effort to encourage Hispanic parents to help their children in school, this home learning guide, which can also be obtained in taped versions, provides parents with learning activities with which to engage their children. Based on research findings, the activities are divided into the following categories: curriculum of the home,…

  17. Matching Element Symbols with State Abbreviations: A Fun Activity for Browsing the Periodic Table of Chemical Elements

    ERIC Educational Resources Information Center

    Woelk, Klaus

    2009-01-01

    A classroom activity is presented in which students are challenged to find matches between the United States two-letter postal abbreviations for states and chemical element symbols. The activity aims to lessen negative apprehensions students might have when the periodic table of the elements with its more than 100 combinations of letters is first…

  18. This is Not a Game - Social Virtual Worlds, Fun, and Learning

    NASA Astrophysics Data System (ADS)

    Bell, Mark W.; Smith-Robbins, Sarah; Withnail, Greg

    This chapter asks a simple question: what is required to make learning fun in social virtual worlds? Several scholars have connected fun with learning but most of these have centered on the function of games in learning. Studies of learning in massive multiplayer online role playing games connect the game mechanics to how learning occurs. However, few have asked whether learning in a virtual world can be fun if there is no game. In a social virtual world, like Second Life (SL) there are no game mechanics (unlike game worlds like World of Warcraft [WoW]). There are no quests, challenges, rewards or other game elements in SL. So can a virtual world that has no game-content provided be a place where fun learning can take place? We define fun and explore how fun has been related to learning. We explore theories of fun from Koster, Crawford, Csíkszentmihályi and others as well as views of the ways fun is explored as related to the learning experience. With these models in mind, we explore how fun is different in a social virtual world. Drawing on definitions of fun from Castronova and others, we see game structures in virtual worlds may not be needed to have fun. These fun activities include game creation, business interactions, and most importantly, identity play and socialization in a social virtual world. Finally, we propose that if learning is to be successful and fun in a social virtual world it should pay close attention to these two activities.

  19. Techniques for Using Humor and Fun in the Language Arts Classroom

    ERIC Educational Resources Information Center

    Minchew, Sue S.; Hopper, Peggy F.

    2008-01-01

    The authors, former middle and high school English teachers, review the rationale for using humor and fun in the classroom and provide detailed descriptions for teaching practices and activities that confer enjoyment and learning for language arts students. Although fun activities, these methods foster vocabulary development, grammar instruction,…

  20. The Value of Fun in Physical Activity

    ERIC Educational Resources Information Center

    El-Sherif, Jennifer L.

    2016-01-01

    According to students, fun, good grades and time with friends are the three key outcomes of physical education. A further review of fun in physical education, from the perspective of students, is included in this article. Selected responses from interviews with high school students reference fun as an important part of their experience in physical…

  1. Leisure Time Safety: Fun, Fun, Fun! Proceed with Caution: Consumer Safety in the Home, VI.

    ERIC Educational Resources Information Center

    Saskatchewan Consumer and Commercial Affairs, Regina.

    Exercising caution during recreational activities will ensure that vacations and holidays do not result in tragedy. This booklet outlines some of the activities that require caution. Proper procedures for cycling--including the use of all terrain vehicles (ATVs), roller skating, and skateboarding are illustrated. Swimming can continue to be…

  2. Kick, Glide, Pole! Cross-Country Skiing Fun (Part II)

    ERIC Educational Resources Information Center

    Duoos, Bridget A.

    2012-01-01

    Part I of Kick, Glide, Pole! Cross-Country Skiing Fun, which was published in last issue, discussed how to select cross-country ski equipment, dress for the activity and the biomechanics of the diagonal stride. Part II focuses on teaching the diagonal stride technique and begins with a progression of indoor activities. Incorporating this fun,…

  3. Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review.

    PubMed

    Mellecker, Robin; Lyons, Elizabeth J; Baranowski, Tom

    2013-06-01

    With exergames (as with physical activity in general), more intense and longer-duration game play should accrue more health benefits. Exergames, however, appear to be played for relatively short durations, often at medium or lower intensities. Ostensibly games are played for fun or enjoyment. Enhancing the fun or enjoyment experienced during exergame play should enhance the intensity and duration of physical activity, and thereby the health benefits. Research, reviewed herein, indicates fun and/or enjoyment in games are inherently laden with psychosocial, physiological, and embodiment substrates. Physical activity may also have separate or closely related psychosocial, physiological, and embodiment enjoyment substrates. Research is needed to integrate these levels of experience and to identify the game mechanics that enhance, and even maximize, the fun or enjoyment experienced in exergames, to thereby increase the health benefit.

  4. The what as well as the why of animal fun.

    PubMed

    Byrne, Richard W

    2015-01-05

    Fun is functional: play is evolution's way of making sure animals acquire and perfect valuable skills in circumstances of relative safety. Yet precisely what animals find fun has seldom been examined for what it can potentially reveal about how they represent and think about the world. Copyright © 2015 Elsevier Ltd. All rights reserved.

  5. Bat Facts and Fun.

    ERIC Educational Resources Information Center

    McKee, Judith A.

    1992-01-01

    Describes a unit of study for elementary school science on bats. Students investigate the different types of bats; examine their behavior; find facts that other students are unlikely to know; write stories about bats; and examine the concept of echolocation, the means by which bats navigate. Suggests integrated activities for mathematics…

  6. The fun integration theory: toward sustaining children and adolescents sport participation.

    PubMed

    Visek, Amanda J; Achrati, Sara M; Mannix, Heather; McDonnell, Karen; Harris, Brandonn S; DiPietro, Loretta

    2015-03-01

    Children cite "fun" as the primary reason for participation in organized sport and its absence as the number-one reason for youth sport attrition. Therefore, the purpose of this study was to develop a theoretical framework of fun using a novel mixed-method assessment of participants in sport (FUN MAPS) via concept mapping. Youth soccer players (n = 142), coaches (n = 37), and parents (n = 57) were stratified by age, sex, and competition level and contributed their ideas through (a) qualitative brainstorming, identifying all of the things that make playing sports fun for players; (b) sorting of ideas; and (c) rating each idea on its importance, frequency, and feasibility. The FUN MAPS identify the 4 fundamental tenets of fun in youth sport within 11 fun-dimensions composed of 81 specific fun-determinants, while also establishing the youth sport ethos. The FUN MAPS provide pictorial evidence-based blueprints for the fun integration theory (FIT), which is a multitheoretical, multidimensional, and stakeholder derived framework that can be used to maximize fun for children and adolescents to promote and sustain an active and healthy lifestyle through sport.

  7. Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review

    PubMed Central

    Mellecker, Robin; Baranowski, Tom

    2013-01-01

    Abstract With exergames (as with physical activity in general), more intense and longer-duration game play should accrue more health benefits. Exergames, however, appear to be played for relatively short durations, often at medium or lower intensities. Ostensibly games are played for fun or enjoyment. Enhancing the fun or enjoyment experienced during exergame play should enhance the intensity and duration of physical activity, and thereby the health benefits. Research, reviewed herein, indicates fun and/or enjoyment in games are inherently laden with psychosocial, physiological, and embodiment substrates. Physical activity may also have separate or closely related psychosocial, physiological, and embodiment enjoyment substrates. Research is needed to integrate these levels of experience and to identify the game mechanics that enhance, and even maximize, the fun or enjoyment experienced in exergames, to thereby increase the health benefit. PMID:24761322

  8. Let's Have Fun! Teaching Social Skills through Stories, Telecommunications, and Activities

    ERIC Educational Resources Information Center

    Zhang, Kaili Chen

    2011-01-01

    This article concerns social skills interventions for children with emotional/behavioral disorders. Drawing on the author's teaching experience and the findings of research on social skills training in schools, and exploring effective ways to facilitate children's social skill development, the paper describes how social skills interventions can be…

  9. Enjoyable learning: the role of humour, games, and fun activities in nursing and midwifery education.

    PubMed

    Baid, Heather; Lambert, Nicky

    2010-08-01

    Education that captures the attention of students is an essential aspect of promoting meaningful, active learning. Rather than standing at the front of a group of learners simply speaking about a topic, teachers have the opportunity of livening up their teaching with humour, games, and other fun activities. This article critically evaluates the benefits and limitations of humour within nursing education as well as the use of games and fun activities as teaching strategies. Examples of various games and interactive activities are also provided. Copyright 2009 Elsevier Ltd. All rights reserved.

  10. Family Fitness Fun

    Cancer.gov

    Being active with your family can be a fun way to get everybody moving. All of you will get the health benefits that come from being active. Plus, you’ll be a positive role model, helping your children develop good habits for an active lifetime.

  11. More than a Job: Helping Your Teenagers Find Success

    ERIC Educational Resources Information Center

    Lapan, Richard T.

    2008-01-01

    The teen years are an excellent time to start thinking about a potential career and to investigate all of the different opportunities available. Motivating adolescents to become actively engaged in their own career development is not always easy, but this book makes it fun. Written for parents, school counselors, and counselors in private practice…

  12. The Fun Integration Theory: Towards Sustaining Children and Adolescents Sport Participation

    PubMed Central

    Visek, Amanda J.; Achrati, Sara M.; Manning, Heather; McDonnell, Karen; Harris, Brandonn S.; DiPietro, Loretta

    2014-01-01

    BACKGROUND Children cite ‘fun’ as the primary reason for participation in organized sport and its absence as the number one reason for youth sport attrition. Therefore, the purpose of this study was to develop a theoretical framework of fun using a novel mixed-method assessment of participants in sport (FUN MAPS) via concept mapping. METHODS Youth soccer players (n = 142), coaches (n = 37), and parents (n = 57) were stratified by age, sex, and competition level and contributed their “fun” ideas through: (a) qualitative brainstorming, identifying all of the things that make playing sports fun for players; (b) sorting of ideas; and (c) rating each idea on its importance, frequency, and feasibility. RESULTS The FUN MAPS identify the four fundamental tenets of fun in youth sport within 11 fun-dimensions composed of 81 specific fun-determinants, while also establishing the youth sport ethos. CONCLUSION The FUN MAPS provide pictorial evidence-based blueprints for the fun integration theory (FIT), which is a multi-theoretical, multidimensional, and stakeholder derived framework that can be used to maximize fun for children and adolescents in order to promote and sustain an active and healthy lifestyle through sport. PMID:24770788

  13. Summer-Time Fun and Learning.

    ERIC Educational Resources Information Center

    Murphy, Linda; Della Corte, Suzanne

    1988-01-01

    The newsletter for parents of handicapped children focuses on summer activities which provide fun and learning without undue expense or effort. Suggestions include encouraging reading activities (including visiting the library, reading out loud, selective television viewing, making a book, and writing letters). Activities to encourage the child's…

  14. Fun, Fundraising

    ERIC Educational Resources Information Center

    Ransdell, Mary

    2004-01-01

    This articles provides a list of ideas for fun fundraising. Ideas include the following activities: putting together a spelling bee; holding a "pajama day"; "Taking frustration out on a balloon" activity; selling "finals week care packages for college students"; and selling "'goblin' insurance" activity (group offers services cleaning up after…

  15. How "fun/importance" fit affects performance: relating implicit theories to instructions.

    PubMed

    Bianco, Amy T; Higgins, E Tory; Klem, Adena

    2003-09-01

    People experience a regulatory fit when they employ means of goal pursuit that fit their regulatory orientation, and this fit increases motivation that can enhance performance. The present studies extend previous research on regulatory fit to the classic motivational variables of fun and importance. They also examine for the first time the effect on performance of the fit between individuals' implicit theories about a task's fun or importance and their strategic engagement of the task as fun or important as induced by task instructions. In all three studies, task performance was better when the external task instructions "fit" rather than did not fit participants' implicit theory for the task. The implications of these findings for understanding the motivational effects of fun and importance are discussed.

  16. Fun in the Sun for School-Agers.

    ERIC Educational Resources Information Center

    Hanus, Maggie

    1996-01-01

    Tells how caregivers planning summertime theme-oriented special events for children can build enthusiasm, encourage cooperation, and provide fun activities. Presents four themes: (1) "Beach Blast"; (2) "Splash Day"; (3) "Crazy Carnival"; and (4) "Balloon Blowout." Describes several activities in each…

  17. Jumping Good Fun

    ERIC Educational Resources Information Center

    Nye, Susan B.

    2010-01-01

    Jumping rope is an activity that can be fun and enjoyable for all students. It requires minimal activity space, can be performed individually or in small groups, and is an inexpensive way to engage students in a lifelong physical activity. Jumping rope is commonly used by coaches and athletes for training purposes to improve aerobic endurance,…

  18. Psychological factors related to physical education classes as predictors of students' intention to partake in leisure-time physical activity.

    PubMed

    Baena-Extremera, Antonio; Granero-Gallegos, Antonio; Ponce-de-León-Elizondo, Ana; Sanz-Arazuri, Eva; Valdemoros-San-Emeterio, María de Los Ángeles; Martínez-Molina, Marina

    2016-04-01

    In view of the rise in sedentary lifestyle amongst young people, knowledge regarding their intention to partake in physical activity can be decisive when it comes to instilling physical activity habits to improve the current and future health of school students. Therefore, the object of this study was to find a predictive model of the intention to partake in leisure- time physical activity based on motivation, satisfaction and competence. The sample consisted of 347 Spanish, male, high school students and 411 female students aged between 13 and 18 years old. We used a questionnaire made up of the Sport Motivation Scale, Sport Satisfaction Instrument, and the competence factor in the Basic Psychological Needs in Exercise Scale and Intention to Partake in Leisure-Time Physical Activity, all of them adapted to school Physical Education. We carried out confirmatory factor analyses and structural equation models. The intention to partake in leisure-time physical activity was predicted by competence and the latter by satisfaction/fun. Intrinsic motivation was revealed to be the best predictor of satisfaction/fun. Intrinsic motivation should be enhanced in order to predict an intention to partake in physical activity in Physical Education students.

  19. Math Puzzlers: 25 Reproducible Puzzles, Games, and Activities that Boost the Math Skills and Up the Fun! Grades 2-5.

    ERIC Educational Resources Information Center

    Kimble-Ellis, Sonya

    Puzzles, games, and activities provide perfect opportunities for students to work in groups, interact, communicate with each other, and discuss strategies. The activities, games, and puzzles contained in this book are designed to help students learn mathematics in a fun yet challenging way. The activities are designed to encourage students to…

  20. The Joy of Moving, Singing, and Being Silly.

    ERIC Educational Resources Information Center

    Liebler, Scott

    1997-01-01

    Explains how moving, singing, and having fun build character, confidence, and coordination while helping children grow up feeling good about themselves. These activities provide an integrated, multisensory approach to learning. Employing a variety of fun and effective activities also helps children release stress and tension. (TJQ)

  1. Disc Activities in Physical Education: A Comprehensive Approach

    ERIC Educational Resources Information Center

    Cramer, Stanley J.

    2017-01-01

    Nearly everyone who throws a disc associates the activity with fun. Over the years, multiple disc games and activities have been invented, combining fun and learning. These are games that many individuals are likely to continue playing long after they have left school and are worthy of being included in a contemporary physical education program.…

  2. Health and Nutrition Curriculum. Informative and Fun for K-8!

    ERIC Educational Resources Information Center

    National Heart Savers Association, Omaha, NE.

    This health and nutrition curriculum for students in grades K-8 teaches students good health habits in order to improve their quality of life. The curriculum consists of a series of activity sheets that offer entertaining and educational activities designed to motivate students to learn while they have fun. Each activity sheet contains a…

  3. Adolescent physical activity participation and motivational determinants across gender, age, and race.

    PubMed

    Butt, Joanne; Weinberg, Robert S; Breckon, Jeff D; Claytor, Randal P

    2011-11-01

    Physical activity (PA) declines as adolescents get older, and the motivational determinants of PA warrant further investigation. The purposes of this study were to investigate the amount of physical and sedentary activity that adolescents participated in across age, gender, and race, and to investigate adolescents' attraction to PA and their perceived barriers and benefits across age, gender, and race. High school students (N = 1163) aged between 13 and 16 years completed questionnaires on minutes and intensity of physical and sedentary activity, interests in physical activity, and perceived benefits and barriers to participating in PA. A series of multivariate analyses of variance were conducted and followed up with discriminant function analysis. PA participation decreased in older females. In addition, fun of physical exertion was a primary attraction to PA for males more than females. Body image as an expected outcome of participating in PA contributed most to gender differences. There is a need to determine why PA drops-off as females get older. Findings underscore the importance of structuring activities differently to sustain interest in male and female adolescents, and highlights motives of having a healthy body image, and making PA fun to enhance participation.

  4. Adapting to the Deep Sea: A Fun Activity with Bioluminescence

    ERIC Educational Resources Information Center

    Rife, Gwynne

    2006-01-01

    Over the past decade, much has been learned about the ocean's secrets and especially about the creatures of the deep sea. The deepest parts of the oceans are currently the focus of many new discoveries in both the physical and biological sciences. Middle school students find the deep sea fascinating and especially seem to enjoy its mysterious and…

  5. Functions of Fun30 Chromatin Remodeler in Regulating Cellular Resistance to Genotoxic Stress

    PubMed Central

    Bi, Xin; Yu, Qun; Siler, Jasmine; Li, Chong; Khan, Ali

    2015-01-01

    The Saccharomyces cerevisiae Fun30 chromatin remodeler has recently been shown to facilitate long-range resection of DNA double strand break (DSB) ends, which proceeds homologous recombination (HR). This is believed to underlie the role of Fun30 in promoting cellular resistance to DSB inducing agent camptothecin. We show here that Fun30 also contributes to cellular resistance to genotoxins methyl methanesulfonate (MMS) and hydroxyurea (HU) that can stall the progression of DNA replication. We present evidence implicating DNA end resection in Fun30-dependent MMS-resistance. On the other hand, we show that Fun30 deletion suppresses the MMS- and HU-sensitivity of cells lacking the Rad5/Mms2/Ubc13-dependent error-free DNA damage tolerance mechanism. This suppression is not the result of a reduction in DNA end resection, and is dependent on the key HR component Rad51. We further show that Fun30 negatively regulates the recovery of rad5Δ mutant from MMS induced G2/M arrest. Therefore, Fun30 has two functions in DNA damage repair: one is the promotion of cellular resistance to genotoxic stress by aiding in DNA end resection, and the other is the negative regulation of a Rad51-dependent, DNA end resection-independent mechanism for countering replicative stress. The latter becomes manifest when Rad5 dependent DNA damage tolerance is impaired. In addition, we find that the putative ubiquitin-binding CUE domain of Fun30 serves to restrict the ability of Fun30 to hinder MMS- and HU-tolerance in the absence of Rad5. PMID:25806814

  6. Bears. Interactive Animal Kit. Grades 1-3.

    ERIC Educational Resources Information Center

    Bernard, Robin

    This kit was created to make learning about bears a fun and meaningful experience for teachers and students. It offers students opportunities to learn about favorite animals through an assortment of fun activities filled with information. The activities interact with science, language arts, critical thinking, music, social studies, math, art, and…

  7. Saccharomyces cerevisiae samples stained with FUN-1 dye can be stored at -20 degrees C for later observation.

    PubMed

    Eggleston, M D; Marshall, P A

    2007-01-01

    FUN-1, a fluorescent vital dye, has been observed to form cylindrical intravacuolar structures within the vacuoles of metabolically active yeast cells. FUN-1 staining, which begins as a diffuse pool of fluorescent cytoplasmic stain, uses an unknown endogenous biochemical processing mechanism to compact and form orange-red cylindrical intravacuolar structures within the cell vacuole. In the clinical setting, FUN-1 is primarily used for identification of fungal infection. FUN-1 is utilized in the laboratory to distinguish between metabolically active and dead fungal cells. Although this stain is useful for distinguishing between live and dead fungal dead cells, few studies have utilized this chemical. This lack of use in the scientific community may be due to the requirement that cells are visualized directly after staining. Thus, it would be of interest to be able to stain cells and store them for later use. Our lab examined the longevity of cylindrical intravacuolar structures in two strains of Saccharomyces cerevisiae stained with FUN-1 and stored at -20 degrees C. We found that cylindrical intravacuolar structures could be reliably observed and imaged utilizing differential interference contrast microscopy and fluorescence microscopy for 21 days. We also observed that cells stained with FUN-1 would resume propagation on yeast extract, peptone, dextrose (YPD) plates after being frozen at -20 degrees C for 21 days. These modifications to the published procedure for FUN-1 dye staining should allow for a more prevalent and less time sensitive use of this important biological tool.

  8. Fun and Learning for Parents and Children: An Activities Handbook.

    ERIC Educational Resources Information Center

    Trans-Management Systems, Inc.

    Based on the assumption that the more parents enjoy playing with their children, the more children will learn from their parents, this booklet is a collection of fun activities for parents to do with their preschool children. The booklet is organized according to location for the activity, whether in a particular room in the house or outdoors.…

  9. The yeast Fun30 and human SMARCAD1 chromatin remodelers promote DNA end resection

    PubMed Central

    Costelloe, Thomas; Louge, Raphaël; Tomimatsu, Nozomi; Mukherjee, Bipasha; Martini, Emmanuelle; Khadaroo, Basheer; Dubois, Kenny; Wiegant, Wouter W.; Thierry, Agnès; Burma, Sandeep; van Attikum, Haico; Llorente, Bertrand

    2012-01-01

    Several homology-dependent pathways can repair potentially lethal DNA double-strand breaks (DSBs). The first step common to all homologous recombination reactions is the 5′-3′ degradation of DSB ends that yields 3′ single-stranded DNA (ssDNA) required for loading of checkpoint and recombination proteins. The Mre11-Rad50-Xrs2/NBS1 complex and Sae2/CtIP initiate end resection while long-range resection depends on the exonuclease Exo1 or the helicase-topoisomerase complex Sgs1-Top3-Rmi1 with the endonuclease Dna21-6. DSBs occur in the context of chromatin, but how the resection machinery navigates through nucleosomal DNA is a process that is not well understood7. Here, we show that the yeast S. cerevisiae Fun30 protein and its human counterpart SMARCAD18, two poorly characterized ATP-dependent chromatin remodelers of the Snf2 ATPase family, are novel factors that are directly involved in the DSB response. Fun30 physically associates with DSB ends and directly promotes both Exo1- and Sgs1-dependent end resection through a mechanism involving its ATPase activity. The function of Fun30 in resection facilitates repair of camptothecin (CPT)-induced DNA lesions, and it becomes dispensable when Exo1 is ectopically overexpressed. Interestingly, SMARCAD1 is also recruited to DSBs and the kinetics of recruitment is similar to that of Exo1. Loss of SMARCAD1 impairs end resection, recombinational DNA repair and renders cells hypersensitive to DNA damage resulting from CPT or PARP inhibitor treatments. These findings unveil an evolutionarily conserved role for the Fun30 and SMARCAD1 chromatin remodelers in controlling end resection, homologous recombination and genome stability in the context of chromatin. PMID:22960744

  10. Making Physics Fun: Key Concepts, Classroom Activities, and Everyday Examples, Grades K-8

    ERIC Educational Resources Information Center

    Prigo, Robert

    2007-01-01

    Teaching physical science in the elementary and middle grades can be challenging for busy teachers faced with growing science demands and limited classroom resources. Robert Prigo provides fun and engaging activities using safe, available materials that educators can easily incorporate into lesson plans. Extensive examples, sample inquiry…

  11. Young's Modulus of a Marshmallow

    NASA Astrophysics Data System (ADS)

    Pestka, Kenneth A.

    2008-03-01

    When teaching the subject of elasticity, it is often difficult to find a straightforward quantitative laboratory that can give a "hands-on" feel for the subject. This paper presents an experiment that demonstrates the essentials of elasticity by observing the behavior of marshmallows under a compressive load. Like other marshmallow-based activities,1,2 this experiment is straightforward, fun, and readily extendable to more complicated and advanced topics.

  12. Assessment of FUN-1 vital dye staining: Yeast with a block in the vacuolar sorting pathway have impaired ability to form CIVS when stained with FUN-1 fluorescent dye.

    PubMed

    Essary, Brandin D; Marshall, Pamela A

    2009-08-01

    FUN-1 [2-chloro-4-(2,3-dihydro-3-methyl-(benzo-1,3-thiazol-2-yl)-methylidene)-1-phenylquinolinium iodide] is a fluorescent dye used in studies of yeast and other fungi to monitor cell viability in the research lab and to assay for active fungal infection in the clinical setting. When the plasma membrane is intact, fungal cells internalize FUN-1 and the dye is seen as diffuse green cytosolic fluorescence. FUN-1 is then transported to the vacuole in metabolically active wild type cells and subsequently is compacted into fluorescent red cylindrical intravacuolar structures (CIVS) by an unknown transport pathway. This dye is used to determine yeast viability, as only live cells form CIVS. However, in live Saccharomyces cerevisiae with impaired protein sorting to the yeast vacuole, we report decreased to no CIVS formation, depending on the cellular location of the block in the sorting pathway. Cells with a block in vesicle-mediated transport from the Golgi to prevacuolar compartment (PVC) or with a block in recycling from the PVC to the Golgi demonstrate a substantial impairment in CIVS formation. Instead, the FUN-1 dye is seen either in small punctate structures under fluorescence or as diffuse red cytosol under white light. Thus, researchers using FUN-1 should be cognizant of the limitations of this procedure in determining cell viability as there are viable yeast mutants with impaired CIVS formation.

  13. Creating Chicago History: Making Outreach Craft Activities Meaningful

    ERIC Educational Resources Information Center

    Karp, Madeline

    2012-01-01

    When it comes to having a traveling outreach activity for a museum, a craft can seem like the perfect solution. It can seemingly be all things at once--educational, quick and fun. But, if poorly constructed, crafts can also have serious fallbacks. Using the Chicago History Museum and the Millennium Park Family Fun Festival as a case study, this…

  14. Janice VanCleave's the Human Body for Every Kid: Easy Activities That Make Learning Science Fun.

    ERIC Educational Resources Information Center

    VanCleave, Janice

    This book provides fun experiments that teach known concepts about the human body. It is designed to teach facts, concepts, and problem-solving strategies. The scientific concepts presented can be applied to many similar situations, and the exercises and activities were selected for their ability to be explained in basic terms with little…

  15. Transforming a conservative company--one laugh at a time.

    PubMed

    Hudson, K M

    2001-01-01

    You wouldn't think of Brady Corporation as an obvious place in which to find a fun culture. This traditional Midwestern company, a manufacturer of industrial signs and other identification products, didn't even allow employees to have coffee at their desks until 1989. But when Katherine Hudson became CEO in 1994, she and her executive team determined that injecting some fun into the company's serious culture could create positive effects within the organization and contribute to increased performance and sales. In this article, Hudson distills her approach to overhauling Brady's culture into six principles of serious fun: More people than you might think are comfortable having fun at work; used with an awareness of cultural sensitivities, fun and laughter really are well-understood international languages; humor can help companies get through tough times; fun can be embodied in formal programs; spontaneous efforts at humor can also be effective; and encouraging fun should begin at the top. She richly illustrates each principle with examples. At Brady, getting people to loosen up and enjoy themselves has fostered a company esprit de corps and greater team camaraderie. It has started conversations that have sparked innovation, helped to memorably convey corporate messages to employees, and increased productivity by reducing stress, among other benefits. And the company has doubled its sales and almost tripled its net income and market capitalization over the past seven years. Brady's experience suggests that promoting fun within the workplace can lead not only to a robust corporate culture but also to improved business performance.

  16. Pokémon Go: A game changer for the physical inactivity crisis?

    PubMed

    LeBlanc, Allana G; Chaput, Jean-Philippe

    2017-08-01

    There is an urgent need to find novel strategies aimed at motivating people to go outside and move more. Pokémon Go blends a fun smartphone game with real-life, outdoor physical activity. Initial reports suggest it is a successful population level strategy to increase physical activity levels. Further research is needed to understand the long-term risks and benefits of this new game. Free-to-play location-based augmented reality mobile games are likely to be a new model for promoting healthy active living in the future. Copyright © 2016 Elsevier Inc. All rights reserved.

  17. Height, fun and safety in the design of children's playground equipment.

    PubMed

    Wakes, Sarah; Beukes, Amanda

    2012-01-01

    The study reported in this paper adopted a holistic design approach to investigate issues associated with height related playground injuries from a users' perspective. The main objective was to gain an understanding of the relationship between height and fun so as to establish practical guidelines for addressing the causes of height related injuries whilst maintaining the attributes of playground equipment that children find fun and challenging. Results show that, on the one hand, the risk of injury increases when height is coupled with the use of upper body strength and, on the other hand, that coordination is a greater source of fun and challenge than height for children. Accordingly, it is suggested that the level of risk of injury attached to children's playground equipment can be reduced when the use of lower body strength and coordination are combined with lower free fall heights.

  18. Use of the vital stain FUN-1 indicates viability of Phytophthora capsici propagules and can be used to predict maximum zoospore production.

    PubMed

    Lewis Ivey, Melanie L; Miller, Sally A

    2014-01-01

    The fluorescent vital dye FUN®-1 (2-chloro-4-[2,3-dihydro-3-methyl-{benzo-1,3-thiazol-2-yl}-methylidene]-1-phenylquinolinium iodide) was evaluated as a tool to assess Phytophthora capsici sporangia and zoospore metabolic activity and viability. Under aerobic conditions, mycelia, sporangia and zoospores cultured on agar medium and stained with FUN-1 exhibited red fluorescent cylindrical intravacuolar structures (CIVS) that were clearly visible at 100× magnification. Encysted zoospores did not exhibit CIVS after exposure to FUN-1 dye. Over 7 d there was a significant reduction in the percent of sporangia containing CIVS, which corresponded with a significant increase in zoospore formation and release. The decline in the percentage of metabolically active sporangia and increase in the number of zoospores fit both a linear and log regression model. The FUN-1 dye was suitable for distinguishing between live and dead sporangia and effective in monitoring the change in metabolic activity of sporangia over time. It will be useful in determining parameters, including P. capsici culture age, that maximize production of zoospores in vitro.

  19. Food advertising targeted at school-age children: a content analysis.

    PubMed

    Folta, Sara C; Goldberg, Jeanne P; Economos, Christina; Bell, Rick; Meltzer, Rachel

    2006-01-01

    To determine whether the contents of food and beverage advertisements are associated with physical activity and athletic ability more often than those for toys and games, and to describe persuasive techniques used in advertising food and beverages to children. A content analysis of advertisements during 31 hours of school-age children's television programming. Chi-square tests were used to examine differences in depictions of physical activity. Types of persuasive techniques were tabulated and, within each advertisement, categorized as implicit or explicit. Food and beverage ads depicted children engaged in physical activity and associated the advertised product with athletic ability significantly more than toy and game ads. Food was most often associated with fun and good times (75%), pleasant taste (54.1%), being hip or cool (43.2%), and feelings of happiness (43.2%). These findings raise concern that greater levels of physical activity and athletic ability in food advertising, in which the product is frequently associated with fun, may promote overconsumption, especially of calorie-dense, nutrient-poor foods. Further research would elucidate whether this concern is warranted. On the other hand, since food advertisements are presumably effective, health educators can use these techniques to formulate messages for nutritious foods. This concept should be tested with well-designed interventions.

  20. Bike Skills Training in PE Is Fun, Keeps Kids Safe

    ERIC Educational Resources Information Center

    Wallace, Judi Lawson; Sutton, Nancy P.

    2015-01-01

    Incorporating bike skills into the elementary- and middle-school physical education curriculum encourages students to be physically active in a fun way while also learning bike safety skills. Winston-Salem's (NC) Safe Routes to School program demonstrates how collaboration with the public schools' health and physical education program can…

  1. Putting the Fun Back into Fluency Instruction

    ERIC Educational Resources Information Center

    Cahill, Mary Ann; Gregory, Anne E.

    2011-01-01

    Based on recent research in fluency instruction, the authors present a scenario in which a teacher focuses her fluency instruction on authentic fluency tasks based in performance. Beginning with establishing a student-friendly definition of fluency and culminating with student engagement in fun fluency activities, this article explores the…

  2. Serious Fun: Life-Deep Learning of Koi Hobbyists

    ERIC Educational Resources Information Center

    Liu, Chi-Chang

    2012-01-01

    Hobby activities can be viewed through the lens of informal, free-choice learning. A wide range of hobbies combine fun and learning-intensive practices, and can contribute to scientific literacy. Hobby learning involves clear goal orientation, persistence and effort, and often results in more richly and strongly connected knowledge; traits highly…

  3. Space Mysteries: Making Science and Astronomy Learning Fun

    NASA Astrophysics Data System (ADS)

    Plait, P.; Tim, G.; Cominsky, L.

    2001-12-01

    How do you get and keep a student's attention during class? Make learning fun! Using a game to teach students ensures that they have fun, enjoy the lesson and remember it. We have developed a series of interactive web and CD based games called "Space Mysteries" to teach students math, physics and astronomy. Using real NASA data, the students must find out Who (or What) dunit in an engaging astronomy mystery. The games include video interviews with famous scientists, actors playing roles who give clues to the solution, and even a few blind alleys and red herrings. The first three games are currently online in beta release at http://mystery.sonoma.edu.

  4. Renewed Search for FUN (Fractionated and Unidentified Nuclear Effects) in Primitive Chondrites

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Tollstrup, D L; Wimpenny, J B; Yin, Q -

    Ca-Al-rich inclusions (CAIs) found in primitive chondrites record processes and conditions of the earliest solar system as they are the oldest known solid objects formed in the solar system [1,2]. CAIs with fractionation and unidentified nuclear anomalies (FUN CAIs; [3]) are very rare and thusfar found exclusively in CV carbonaceous chondrites (e.g., Allende and Vigarano)[4]. FUN CAIs are characterized by large nucleosynthetic anomalies in several elements (Ca, Ti, Si, Sr, Ba, Nd, and Sm), large mass-dependant isotope fractionation (Mg, Si, and O), and very little initial {sup 26}Al [4,5 and reference therein]. Formation of FUN CAIs by thermal processing ofmore » presolar dust aggregates prior to the injection of {sup 26}Al into the protoplanetary disk has been proposed. More recently [5] proposed that FUN CAIs formed from a protosolar molecular cloud after injection of {sup 26}Al but before {sup 26}Al and {sup 27}Al were completely homogenized. Therefore discovering more FUN CAIs to perform U-Pb and other short-lived chronometric dating will provide key constraints on the age of the solar system, the isotopic composition of the protosolar molecular cloud, the earliest stages of the thermal processing in the solar system and the timing of {sup 26}Al and other short-lived radionuclide injection into the nascent solar system. Most known FUN CAIs were discovered and studied > 30 yr ago, and their isotope ratios determined using thermal ionization mass spectrometry (TIMS). Most of these FUN CAIs were almost or entirely consumed during their respective analyses. [5] recently identified a new FUN CAI (NWA 779 KS-1) based on O and Mg isotope ratios determined by SIMS and MCICPMS, respectively. We have initiated a systematic search for FUN CAIs in primitive chondrites, taking advantage of the large mass-dependant Mg isotope effects known for FUN inclusions with little or no inferred {sup 26}Al. Our strategy is to use newly developed sample cells capable of holding very large slabs of meteorites for laser ablation interfaced with a multicollector inductively coupled plasma mass spectrometry (LA-MC-ICPMS) at UC Davis. Here report the initial findings of our search and describe the instrument setup we use that provides rapid throughput and accurate results.« less

  5. Disentangling fun and enjoyment in exergames using an expanded design, play, experience framework: A narrative review

    USDA-ARS?s Scientific Manuscript database

    With exergames (as with physical activity in general), more intense and longer-duration game play should accrue more health benefits. Exergames, however, appear to be played for relatively short durations, often at medium or lower intensities. Ostensibly games are played for fun or enjoyment. Enhanc...

  6. Fun with Singing Wine Glasses

    ERIC Educational Resources Information Center

    Boone, Christine; Galloway, Melodie; Ruiz, Michael J.

    2018-01-01

    A fun activity is presented using singing wine glasses for introductory physics students. Students tune a white wine glass and a red wine glass to as many semitones as possible by filling the glasses with the appropriate amounts of water. A smart phone app is used to measure the frequencies of equal-temperament tones. Then plots of frequency…

  7. Having Fun with Error Analysis

    ERIC Educational Resources Information Center

    Siegel, Peter

    2007-01-01

    We present a fun activity that can be used to introduce students to error analysis: the M&M game. Students are told to estimate the number of individual candies plus uncertainty in a bag of M&M's. The winner is the group whose estimate brackets the actual number with the smallest uncertainty. The exercise produces enthusiastic discussions and…

  8. Vowel Diphthongs. Fun with Phonics! Book 10. Grades 1-2.

    ERIC Educational Resources Information Center

    Daniel, Claire

    This book provides hands-on activities for grades 1-2 that make phonics instruction easy and fun for teachers and children in the classroom. The book offers methods for practice, reinforcement, and assessment of phonics skills. A poem is used to introduce the phonics element of this book, vowel diphthongs. The poem is duplicated so children can…

  9. Process Variability and Capability in Candy Production and Packaging

    ERIC Educational Resources Information Center

    Lembke, Ronald S.

    2016-01-01

    In this short, in-class activity, students use fun size packages of M&Ms to study process variability, including a real-world application of C[subscript pk]. How process variability and legal requirements force the company to put "Not Labeled for Individual Retail Sale" on each fun size package is discussed, as is the economics of…

  10. Final Report on Reading Is Fun-Damental Program Phase II.

    ERIC Educational Resources Information Center

    Reid, Careth B.

    The Friends of the San Francisco Public Library have sponsored a Reading is Fun-Damental (RIF) program for the children and teenagers of San Francisco. Their January and June 1973 reports describe RIF activities in the Western Addition, a primarily black area. The RIF program has: distributed books and placed collections in schools and public…

  11. The Eyes Have It, or Do They?

    ERIC Educational Resources Information Center

    Roy, Ken

    2004-01-01

    Science laboratory activities and classroom demonstrations can be both fun and serious. "Fun" in that the students get nature to expose a few of its secrets in interesting ways. "Serious" in that there needs to be respect for the equipment and materials used in experiments and demonstrations in order to stay out of harm?s way. Laboratory accidents…

  12. Fun and Creative Unit Assessment Ideas for All Students in Physical Education

    ERIC Educational Resources Information Center

    Fencl, Matthew J.

    2014-01-01

    Although traditional methods of assessment--such as rubrics, checklists, skill tests, and quizzes--have long been viable methods of evaluation in physical education, they may at times seem boring or overwhelming. Yet, assessment can be as fun and interesting as the activities that are taught in physical education, and can help to increase…

  13. Fun & Fit, Phase I: A Program for Overweight African American and Hispanic American Children from Low-Income Families

    ERIC Educational Resources Information Center

    Meaney, Karen S.; Hart, Melanie A.; Griffin, L. Kent

    2009-01-01

    Fun & Fit is a program designed to create positive physical activity experiences and to promote healthy lifestyle choices among overweight children from low-income African American and Hispanic American families. The program is a collaborative project between Texas Tech University and the Lubbock Independent School District funded through a…

  14. The RIF Guide to Encouraging Young Readers. A Fun-filled Sourcebook of over 200 Favorite Reading Activities of Kids and Parents from Across the Country, Plus an Annotated List of Books and Resources.

    ERIC Educational Resources Information Center

    Graves, Ruth, Ed.

    Based on the notion that reading is both fun and fundamental, this book contains a stimulating array of activities that parents can use to engage their children in reading from the toddler stage through primary school. The first section provides information on how to use the guide, and some tips for encouraging young readers. The second and major…

  15. You Can Help Your Child with Homework! Ten Fun and Easy Tips [and] Usted puede ayudar a sus hijos con la tarea! Diez sugerencias faciles y divertidas.

    ERIC Educational Resources Information Center

    1997

    This booklet presents parents with 10 "easy and fun" tips for making homework as beneficial as possible for their children and to develop in their children a good attitude about homework. The 10 tips are: make your expectations clear; find the right spot; make time; monitor your child's progress; encourage good habits; support and be available;…

  16. Cognitive-Functional (Cog-Fun) Dyadic Intervention for Children with ADHD and Their Parents: Impact on Parenting Self-Efficacy.

    PubMed

    Hahn-Markowitz, Jeri; Berger, Itai; Manor, Iris; Maeir, Adina

    2018-03-01

    The family context of children with ADHD plays a role in intervention outcomes, especially when parents are involved in treatment. Parental participation in evidence-based treatment for ADHD may play a role in improving their own parenting self-efficacy (PSE) as well as child outcomes. This study examined the impact of Cognitive-Functional (Cog-Fun) intervention in occupational therapy (OT) for school-aged children with ADHD, on PSE. In this randomized controlled trial with crossover design, 107 children were allocated to intervention and waitlist control groups. Intervention participants (n = 50) received Cog-Fun after baseline assessment and waitlist controls (n = 49) received treatment 3 months later. Intervention participants received 3-month follow-up assessment. Treatment included 10 parent-child Cog-Fun weekly sessions. PSE was assessed with the Tool to measure Parenting Self-Efficacy (TOPSE). All children who began treatment completed it. Mixed ANOVA revealed significant Time x Group interaction effects on TOPSE scales of Play and Enjoyment, Control, Self-Acceptance, Knowledge and Learning and Total score, which showed significant improvement with moderate treatment effects for the intervention group. Results were replicated in the control group after crossover. The findings of this study suggest that Cog-Fun OT intervention may be effective for improving aspects of PSE among parents of children with ADHD.

  17. Playing Smart: A Parent's Guide to Enriching, Offbeat Learning Activities for Ages 4-14.

    ERIC Educational Resources Information Center

    Perry, Susan K.; Espeland, Pamela, Ed.

    Recognizing that children need enrichment at home, this book offers hundreds of unusual ways for kids and parents to spend time together. It also demonstrates the fun people can have while learning, and the learning that goes on while having fun. Using this book as a guide, parents and children can survey new subjects ranging from cultural…

  18. Fuel for Fun: a cluster-randomized controlled study of cooking skills, eating behaviors, and physical activity of 4th graders and their families.

    PubMed

    Cunningham-Sabo, Leslie; Lohse, Barbara; Smith, Stephanie; Browning, Ray; Strutz, Erin; Nigg, Claudio; Balgopal, Meena; Kelly, Kathleen; Ruder, Elizabeth

    2016-05-26

    Childhood obesity remains a serious concern in the United States and in many other countries. Direct experience preparing and tasting healthful foods and increasing activity during the school day are promising prevention approaches. Engaging parents and families remains an important challenge. Fuel for Fun: Cooking with Kids Plus Parents and Play is a multi-component school- and family-based intervention for 4th graders and their families intended to promote positive food and activity environments, policies and behaviors at the individual, family and school levels. This paper describes the design and evaluation plan. Four cohorts of 4th-graders and their parents from 8 schools in 2 districts in the same Northern Colorado region are participating in a 4-arm cluster randomized controlled trial. Theory-based Fuel for Fun consists of 5 components delivered over 1 school year: 1) Cooking with Kids - Colorado; an experiential classroom-based cooking and tasting curriculum, 2) Cafeteria Connections; cafeteria-based reinforcements of classroom food experiences using behavioral economic strategies, 3) SPARK active recess; a playground intervention to engage children in moderate to vigorous activity, 4) Fuel for Fun Family; multi-element supports targeting parents to reinforce the 3 school-based components at home, and 5) About Eating; an online interactive program for parents addressing constructs of eating competence and food resource management. Outcomes include child and parent measures of fruit and vegetable preferences and intake, cooking, physical activity, sedentary behaviors and attitudes. School level data assess lunch plate waste and physical activity at recess. In-depth diet and accelerometry assessments are collected with a subsample of parent-child dyads. Data are collected at baseline, immediately post-intervention at 7 months, and at 12 month follow-up. We anticipate recruiting 1320-1584 children and their parents over the length of the project. The Fuel for Fun study design allows for impact assessment of school-, family- and online parent-based intervention components separately and in combination. Study strengths include use of theory- and evidence-based programs, valid child and parent self-report instruments, and objective measures of food, cooking, and physical activity behaviors at the individual, family and school levels. Parent involvement and engagement is examined through multiple strategies. Clinicaltrials.gov registration number NCT02491294 . Registered 7 July, 2015.

  19. Development of Unsteady Aerodynamic and Aeroelastic Reduced-Order Models Using the FUN3D Code

    NASA Technical Reports Server (NTRS)

    Silva, Walter A.; Vatsa, Veer N.; Biedron, Robert T.

    2009-01-01

    Recent significant improvements to the development of CFD-based unsteady aerodynamic reduced-order models (ROMs) are implemented into the FUN3D unstructured flow solver. These improvements include the simultaneous excitation of the structural modes of the CFD-based unsteady aerodynamic system via a single CFD solution, minimization of the error between the full CFD and the ROM unsteady aero- dynamic solution, and computation of a root locus plot of the aeroelastic ROM. Results are presented for a viscous version of the two-dimensional Benchmark Active Controls Technology (BACT) model and an inviscid version of the AGARD 445.6 aeroelastic wing using the FUN3D code.

  20. Improving health-related fitness in children: the Fit-4-Fun randomized controlled trial study protocol.

    PubMed

    Eather, Narelle; Morgan, Philip J; Lubans, David R

    2011-12-05

    Declining levels of physical fitness in children are linked to an increased risk of developing poor physical and mental health. Physical activity programs for children that involve regular high intensity physical activity, along with muscle and bone strengthening activities, have been identified by the World Health Organisation as a key strategy to reduce the escalating burden of ill health caused by non-communicable diseases. This paper reports the rationale and methods for a school-based intervention designed to improve physical fitness and physical activity levels of Grades 5 and 6 primary school children. Fit-4-Fun is an 8-week multi-component school-based health-related fitness education intervention and will be evaluated using a group randomized controlled trial. Primary schools from the Hunter Region in NSW, Australia, will be invited to participate in the program in 2011 with a target sample size of 128 primary schools children (age 10-13). The Fit-4-Fun program is theoretically grounded and will be implemented applying the Health Promoting Schools framework. Students will participate in weekly curriculum-based health and physical education lessons, daily break-time physical activities during recess and lunch, and will complete an 8-week (3 × per week) home activity program with their parents and/or family members. A battery of six health-related fitness assessments, four days of pedometery-assessed physical activity and a questionnaire, will be administered at baseline, immediate post-intervention (2-months) and at 6-months (from baseline) to determine intervention effects. Details of the methodological aspects of recruitment, inclusion criteria, randomization, intervention program, assessments, process evaluation and statistical analyses are described. The Fit-4-Fun program is an innovative school-based intervention targeting fitness improvements in primary school children. The program will involve a range of evidence-based behaviour change strategies to promote and support physical activity of adequate intensity, duration and type, needed to improve health-related fitness. Australia and New Zealand Clinical Trials Register (ANZCTR): ACTRN12611000976987.

  1. Feasibility and Preliminary Efficacy of the Fit4Fun Intervention for Improving Physical Fitness in a Sample of Primary School Children: A Pilot Study

    ERIC Educational Resources Information Center

    Eather, Narelle; Morgan, Philip J.; Lubans, David R.

    2013-01-01

    Objective: The primary objective of this study was to evaluate the feasibility and preliminary efficacy of a school-based physical fitness intervention (Fit4Fun) on the physical fitness and physical activity (PA) levels of primary school children. Methods: A group-randomized controlled trial with a 3-month wait-list control group was conducted in…

  2. Putting program evaluation into practice: enhancing the Girls Just Wanna Have Fun program.

    PubMed

    Bean, Corliss N; Kendellen, Kelsey; Halsall, Tanya; Forneris, Tanya

    2015-04-01

    In recent years there has been a call for increased community physical activity and sport programs for female youth that are deliberately structured to foster positive developmental outcomes. In addition, researchers have recognized the need to empirically evaluate such programs to ensure that youth are provided with optimal opportunities to thrive. This study represents a utilization-focused evaluation of Girls Just Wanna Have Fun, a female-only physical activity-based life skills community program. A utilization-focused evaluation is particularly important when the evaluation is to help stakeholders utilize the findings in practice. The purpose of this study was twofold: (a) to gain an understanding of the ongoing successes and challenges after year two of program implementation and (b) to examine how the adaptations made based on feedback from the first year evaluation were perceived as impacting the program. From interviews with youth participants and program leaders, three main themes with eight sub-themes emerged. The main themes were: (a) applying lessons learned can make a significant difference, (b) continually implementing successful strategies, and (c) ongoing challenges. Overall, this evaluation represents an important step in understanding how to improve program delivery to better meet the needs of the participants in community-based programming. Copyright © 2014 Elsevier Ltd. All rights reserved.

  3. ARC-2011-ACD11-0172-069

    NASA Image and Video Library

    2011-10-01

    Space Farm 7Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission. Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  4. Circumplex Model of Affect: A Measure of Pleasure and Arousal During Virtual Reality Distraction Analgesia.

    PubMed

    Sharar, Sam R; Alamdari, Ava; Hoffer, Christine; Hoffman, Hunter G; Jensen, Mark P; Patterson, David R

    2016-06-01

    Immersive virtual reality (VR) distraction provides clinically effective pain relief and increases subjective reports of "fun" in medical settings of procedural pain. The goal of this study was to better describe the variable of "fun" associated with VR distraction analgesia using the circumplex model (pleasure/arousal) of affect. Seventy-four healthy volunteers (mean age, 29 years; 37 females) received a standardized, 18-minute, multimodal pain sequence (alternating thermal heat and electrical stimulation to distal extremities) while receiving immersive, interactive VR distraction. Subjects rated both their subjective pain intensity and fun using 0-10 Graphic Rating Scales, as well as the pleasantness of their emotional valence and their state of arousal on 9-point scales. Compared with pain stimulation in the control (baseline, no VR) condition, immersive VR distraction significantly reduced subjective pain intensity (P < 0.001). During VR distraction, compared with those reporting negative affect, subjects reporting positive affect did so more frequently (41 percent versus 9 percent), as well as reporting both greater pain reduction (22 percent versus 1 percent) and fun scores (7.0 ± 1.9 versus 2.4 ± 1.4). Several factors-lower anxiety, greater fun, greater presence in the VR environment, and positive emotional valence-were associated with subjective analgesia during VR distraction. Immersive VR distraction reduces subjective pain intensity induced by multimodal experimental nociception. Subjects who report less anxiety, more fun, more VR presence, and more positive emotional valence during VR distraction are more likely to report subjective pain reduction. These findings indicate VR distraction analgesia may be mediated through anxiolytic, attentional, and/or affective mechanisms.

  5. "Yes! We Are Playing a Game, and It's Going to Be Fun!"

    ERIC Educational Resources Information Center

    Barrett, Kelly

    2012-01-01

    Games are for playing, more often than not playing a game is a social experience, it is fun, and we all enjoy playing games. Play and playing are ways in which we learn, so how often are games part of the normal activity of the mathematics classroom? The answer, in most cases, has to be--not often. Is it that games just don't seem to fulfil the…

  6. Girls Just Wanna Have Fun: a process evaluation of a female youth-driven physical activity-based life skills program.

    PubMed

    Bean, Corliss N; Forneris, Tanya; Halsall, Tanya

    2014-01-01

    Integrating a positive youth development framework into physical activity programming has become popular as it is believed that this integration can create the development of both physical and psychosocial skills. However, there has been a lack of intervention fidelity research within the field of positive youth development. The Girls Just Wanna Have Fun program was designed in response to increased calls for physical activity programs for female youth and is a theoretically-grounded physical activity-based life skills program that aims to empower female youth. The purpose of this paper was to provide a detailed description of the program and a process evaluation of the first year of program implementation. From interviews with youth and leaders, as well as documentation from the leaders' weekly online log of each implemented session, themes emerged regarding the successes. Findings from this study indicated that program goals were attained and it appears that the program was implemented, for the most part, as designed. The themes related to successes included using activities to facilitate relational time, providing intentional opportunities for leadership, having communicative program leaders who supported one another, and engaging youth in different types of physical activity. The themes related to challenges included difficulties with facility and transportation, some activities being too much like schoolwork, and social distractions and cliques. Included in the paper is a discussion of practical implications and recommendations for community programmers, as well as future directions for the program. Overall, this process evaluation represents an important step in responding to calls for increased evaluation in community-based programs and aids in understanding the process in which positive youth development programs can be effectively implemented.

  7. Physical activity promotion among underserved adolescents: "make it fun, easy, and popular".

    PubMed

    Louise Bush, Paula; Laberge, Suzanne; Laforest, Sophie

    2010-05-01

    There is a paucity of studies regarding noncurricular physical activity promotion interventions among adolescents, and even less such research pertaining to underserved youth. This article describes the development and implementation of a noncurricular, school-based physical activity promotion program designed for a multiethnic, underserved population of adolescents. The program's impact on leisure-time physical activity (LTPA) and on physical activity enjoyment (PAE) is also presented. The 16-week program, named FunAction, utilizes social marketing principles. Control (n = 90) and intervention (n = 131) students are assessed pre- and postintervention for levels of LTPA and PAE. Results indicate that although the program did not contribute to an increase in LTPA or PAE among intervention group students, participation in the program was elevated. This study offers preliminary evidence that noncurricular physical activity promotion programs that apply social marketing principles can be effective in engaging multiethnic, underserved adolescents in physical activity.

  8. "It's fun, but …" Children with cerebral palsy and their experiences of participation in physical activities.

    PubMed

    Lauruschkus, Katarina; Nordmark, Eva; Hallström, Inger

    2015-01-01

    To explore the experiences of children with cerebral palsy (CP) regarding participation in physical activities, and to describe facilitators and barriers. Sixteen children with CP 8-11 years old who varied in gross motor, cognitive and communicative function participated in either an individual interview or a focus group. Two categories and 10 sub-categories emerged from the content analysis. The category "Being physically active, because …" describes facilitators for being physically active divided into the sub-categories "Enjoying the feeling", "Being capable", "Feeling of togetherness", "Being aware it is good for me", and "Using available opportunities". The second category "Being physically active, but …" describes barriers to being physically active, divided into the sub-categories "Getting tired and experiencing pain", "Something being wrong with my body", "Being dependent on others", "Not being good enough" and "Missing available opportunities". Asking children with CP about the physical activities they enjoy, and giving them the opportunity of trying self-selected activities with the right support is important for facilitating an increased participation in physical activities. Having fun with family and friends when being physically active, and enjoying the sensation of speed should be taken into consideration when designing interventions. When supporting children to become and remain physically active, attention should be paid to pain, fatigue and the accessibility of activities and locations. Implications for Rehabilitation Children want to be physically active together with friends or others. Children want to have fun and enjoy the sensation of speed when being physically active. Self-selected physical activities and the opportunity of trying new activities with the right support is essential for facilitating an increased participation in physical activities. Service planning and design may be facilitated by asking children about the physical activities they enjoy.

  9. Defining Fun and Seeking Flow in English Language Arts

    ERIC Educational Resources Information Center

    Romano, Tom

    2009-01-01

    Students have fun with Facebook, MySpace, YouTube, and video games. They have fun text messaging, talking on cell phones, listening to iPods. They have fun at theme parks and hanging out with friends. As their teacher the author wants to introduce students to another kind of fun. This fun can be time consuming, rigorous, and fulfilling. It's the…

  10. Is fun for everyone? Personality differences in healthcare providers' attitudes toward fun.

    PubMed

    Karl, Katherine A; Peluchette, Joy V; Harland, Lynn

    2007-01-01

    This study examines the role of personality (the Big Five dimensions) in attitudes towards fun and levels of experienced fun in the healthcare environment. Our results show that extraversion and agreeableness were positively related to attitudes toward fun. Extraversion and emotional stability (low neuroticism) were positively related to the level of experienced fun. In general, our sample expressed positive attitudes regarding the appropriateness, salience, and consequences of having fun at work. Additionally, those who reported experiencing greater levels of workplace fun had significantly lower emotional exhaustion and emotional dissonance, as well as higher job satisfaction. Implications for healthcare institutions are discussed.

  11. Survivor Fitness: An Exercise Program for Young Survivors and Patients With Cancer.

    PubMed

    Acevedo, Jose A

    2017-04-01

    Young survivors of cancer often face challenges reintegrating into their schools and communities after treatment. Maintaining a physically active lifestyle is recommended, but finding appropriate exercises that cater to their needs can be difficult. As a result, the pilot fitness program Move4Fun/Move4Fitness was developed. This 12-week basic fitness program teaches young survivors of cancer appropriate exercises and how they can exercise on their own with limited space and equipment. Participants experienced physical and mental transformations demonstrated through weight loss, building of muscle, and increased self-confidence.

  12. Efficacy of Cognitive-Functional (Cog-Fun) Occupational Therapy Intervention Among Children With ADHD: An RCT.

    PubMed

    Hahn-Markowitz, Jeri; Berger, Itai; Manor, Iris; Maeir, Adina

    2016-09-16

    To examine the efficacy of a Cognitive-Functional (Cog-Fun) intervention for children with ADHD. Random allocation of 107 children to study or control groups preceded 10 parent-child weekly Cog-Fun sessions emphasizing executive strategy training in games and daily activities. Controls received treatment after crossover. Study participants were followed up 3 months post-treatment. Outcomes included parent/teacher ratings of executive functions, ADHD symptoms, and parent ratings of quality of life. Eight children withdrew prior to treatment. All children in both groups who began treatment completed it. Mixed effects ANOVA revealed significant Time × Group interaction effects on all parent-reported outcomes. Treatment effects were moderate to large, replicated after crossover in the control group and not moderated by medication. Parent-reported treatment gains in the study group were maintained at follow-up. No significant Time × Group interaction effects were found on teacher outcomes. Cog-Fun occupational therapy (OT) intervention shows positive context-specific effects on parent, but not teacher, ratings. © The Author(s) 2016.

  13. Fun Science: The Use of Variable Manipulation to Avoid Content Instruction

    NASA Astrophysics Data System (ADS)

    Peters-Burton, Erin E.; Hiller, Suzanne E.

    2013-02-01

    This study examined the beliefs and rationale pre-service elementary teachers used to choose activities for upper-elementary students in a 1-week intensive science camp. Six undergraduate elementary pre-service teachers were observed as they took a semester-long science methods class that culminated in a 1-week science camp. This qualitative, phenomenological study found that counselors chose activities with the possibility of fun being a priority rather than teaching content, even after they were confronted with campers who demanded more content. Additionally, all six of the counselors agreed that activities involving variable manipulation were the most successful, even though content knowledge was not required to complete the activities. The counselors felt the variable manipulation activities were successful because students were constructing products and therefore getting to the end of the activity. Implications include building an awareness of the complexity of self-efficacy of science teaching and outcome expectancy to improve teacher education programs.

  14. Improving health-related fitness in children: the fit-4-Fun randomized controlled trial study protocol

    PubMed Central

    2011-01-01

    Background Declining levels of physical fitness in children are linked to an increased risk of developing poor physical and mental health. Physical activity programs for children that involve regular high intensity physical activity, along with muscle and bone strengthening activities, have been identified by the World Health Organisation as a key strategy to reduce the escalating burden of ill health caused by non-communicable diseases. This paper reports the rationale and methods for a school-based intervention designed to improve physical fitness and physical activity levels of Grades 5 and 6 primary school children. Methods/Design Fit-4-Fun is an 8-week multi-component school-based health-related fitness education intervention and will be evaluated using a group randomized controlled trial. Primary schools from the Hunter Region in NSW, Australia, will be invited to participate in the program in 2011 with a target sample size of 128 primary schools children (age 10-13). The Fit-4-Fun program is theoretically grounded and will be implemented applying the Health Promoting Schools framework. Students will participate in weekly curriculum-based health and physical education lessons, daily break-time physical activities during recess and lunch, and will complete an 8-week (3 × per week) home activity program with their parents and/or family members. A battery of six health-related fitness assessments, four days of pedometery-assessed physical activity and a questionnaire, will be administered at baseline, immediate post-intervention (2-months) and at 6-months (from baseline) to determine intervention effects. Details of the methodological aspects of recruitment, inclusion criteria, randomization, intervention program, assessments, process evaluation and statistical analyses are described. Discussion The Fit-4-Fun program is an innovative school-based intervention targeting fitness improvements in primary school children. The program will involve a range of evidence-based behaviour change strategies to promote and support physical activity of adequate intensity, duration and type, needed to improve health-related fitness. Trial Registration No Australia and New Zealand Clinical Trials Register (ANZCTR): ACTRN12611000976987 PMID:22142435

  15. Diabetes - keeping active

    MedlinePlus

    ... quickly. This can result in muscle and joint injury. Involve friends or family. Activity in a group or with partners is usually more fun and motivating. Shopping, Running Errands, and Working When you run errands: Walk ...

  16. Split Ends: Teenage Stepchildren.

    ERIC Educational Resources Information Center

    Webber, Ruth

    Noting that family members need to work together to find ways of relating that feel comfortable, this book is intended to help teenage stepchildren understand stepfamily life and to find ways to make it happier. The chapters are: (1) "Divided Loyalty," including being a go-between for divorcing parents and where to live; (2) "Can Access Be Fun?"…

  17. Social support from teachers mediates physical activity behavior change in children participating in the Fit-4-Fun intervention.

    PubMed

    Eather, Narelle; Morgan, Philip J; Lubans, David R

    2013-05-28

    Few studies have examined the mediators of behavior change in successful school-based physical activity interventions. The aim of this study was to explore potential mediators of physical activity in the Fit-4-Fun program for primary school children. Group randomized controlled trial. Four primary schools were recruited in April, 2011 and randomized by school into intervention or control conditions. Participants included 213 children (mean age = 10.7 years ± 0.6; 52.2% female) with the treatment group (n = 118) completing the 8-week multi-component Fit-4-Fun program. Participants were assessed at baseline, 3- and 6-months. Physical activity was measured using Yamax SW700 pedometers (mean steps/day) and questionnaires were used to assess constructs from Social Cognitive Theory and Competence Motivation Theory. Hypothesized mediators measured included social support from peers, parents and teachers; physical activity self-efficacy (barrier and task); enjoyment; and perceived school physical environment. Mediation was assessed using Preacher and Hayes' multiple mediation regression SPSS macro. Action theory (A), conceptual theory (B) and the significance of the product of coefficients (AB) are reported. The intervention had a significant effect on physical activity (p<0.001). The action theory test results revealed significant treatment effects at 3-months for perceived school environment (A=0.28, p<0.001); and at 6-month follow-up for perceived school environment (A=0.058, p<0.001), teacher social support (A=0.54, p<0.05) and enjoyment (A=-0.23, p<0.05). The conceptual theory test revealed a significant relationship between changes in teacher social support and changes in physical activity at 6-month follow-up (B=828, P<0.05). Teacher social support was shown to have a significant mediating effect on physical activity (AB = 445, CI = 77-1068 steps, proportion= 13%), and perceived school environment approached significance (AB = 434, CI= -415 to 1507 steps, proportion= 13%). The Fit-4-Fun program successfully targeted social support for physical activity provided by classroom teachers which contributed to improved physical activity in children. These results demonstrate that classroom teachers play a key role in influencing physical activity behavior outcomes in children.Trial Registration No: ACTRN12611000976987.

  18. Social support from teachers mediates physical activity behavior change in children participating in the Fit-4-Fun intervention

    PubMed Central

    2013-01-01

    Background Few studies have examined the mediators of behavior change in successful school-based physical activity interventions. The aim of this study was to explore potential mediators of physical activity in the Fit-4-Fun program for primary school children. Design Group randomized controlled trial. Methods Four primary schools were recruited in April, 2011 and randomized by school into intervention or control conditions. Participants included 213 children (mean age = 10.7 years ± 0.6; 52.2% female) with the treatment group (n = 118) completing the 8-week multi-component Fit-4-Fun program. Participants were assessed at baseline, 3- and 6-months. Physical activity was measured using Yamax SW700 pedometers (mean steps/day) and questionnaires were used to assess constructs from Social Cognitive Theory and Competence Motivation Theory. Hypothesized mediators measured included social support from peers, parents and teachers; physical activity self-efficacy (barrier and task); enjoyment; and perceived school physical environment. Mediation was assessed using Preacher and Hayes’ multiple mediation regression SPSS macro. Action theory (A), conceptual theory (B) and the significance of the product of coefficients (AB) are reported. Results The intervention had a significant effect on physical activity (p<0.001). The action theory test results revealed significant treatment effects at 3-months for perceived school environment (A=0.28, p<0.001); and at 6-month follow-up for perceived school environment (A=0.058, p<0.001), teacher social support (A=0.54, p<0.05) and enjoyment (A=-0.23, p<0.05). The conceptual theory test revealed a significant relationship between changes in teacher social support and changes in physical activity at 6-month follow-up (B=828, P<0.05). Teacher social support was shown to have a significant mediating effect on physical activity (AB = 445, CI = 77-1068 steps, proportion= 13%), and perceived school environment approached significance (AB = 434, CI= -415 to 1507 steps, proportion= 13%). Conclusions The Fit-4-Fun program successfully targeted social support for physical activity provided by classroom teachers which contributed to improved physical activity in children. These results demonstrate that classroom teachers play a key role in influencing physical activity behavior outcomes in children. Trial Registration No: ACTRN12611000976987 PMID:23714651

  19. Raising a Fit Preschooler

    MedlinePlus

    ... mathematical experience as you emphasize numbers and counting: How many windows are on the garage door? What numbers are on the houses? These kinds of activities are fun and also help to prepare kids for school. How Much Activity Is Enough? Physical activity guidelines for ...

  20. Gross Motor Activities: Movement for Fun and Learning.

    ERIC Educational Resources Information Center

    Lowenthal, Barbara

    1983-01-01

    Examples are provided of ways in which gross motor activities are integrated into mathematics, language arts, social studies, art, and music and creative movement concepts for preschool- and primary-age children with special needs. (CL)

  1. "Bringing Life to Learning": A Study of Active Learning in Hospitality Education

    ERIC Educational Resources Information Center

    Chau, Salott; Cheung, Catherine

    2017-01-01

    Active learning connects students to the real life situations they will encounter in their future jobs. In hospitality education, active learning implements various lively, fun activities to introduce practical scenarios students may experience in their hospitality careers. This study identifies 18 essential active-learning items of hospitality…

  2. Physical activity among African American and Latino middle school girls: consistent beliefs, expectations, and experiences across two sites.

    PubMed

    Taylor, W C; Yancey, A K; Leslie, J; Murray, N G; Cummings, S S; Sharkey, S A; Wert, C; James, J; Miles, O; McCarthy, W J

    1999-01-01

    Physical inactivity is a major public health concern. Low levels of physical activity are reported in many subgroups of women including adolescent girls. More data are needed to better understand factors related to physical activity participation in adolescent girls. Therefore, we explored adolescent girls' reasons for participating and not participating in physical activity. Two independent samples were taken in California and Texas; the total sample included thirty-four African American and Latino girls. Six focus groups were conducted by trained facilitators. Based on independent qualitative analyses, six replicated themes emerged from the focus groups. Fun, social support, and concern with body image facilitated participation in activity. In contrast, negative experiences in physical education classes, concerns about appearance after activity, and lack of opportunity impeded participation in activity. Overall, the girls showed an interest in physical activity and identified activity motivators and barriers. We discuss the implications of our findings for future research.

  3. A qualitative study of student responses to body painting.

    PubMed

    Finn, Gabrielle M; McLachlan, John C

    2010-01-01

    One hundred and thirty-three preclinical medical students participated in 24 focus groups over the period 2007-2009 at Durham University. Focus groups were conducted to ascertain whether or not medical students found body painting anatomical structures to be an educationally beneficial learning activity. Data were analyzed using a grounded theory approach. Five principal themes emerged: (1) body painting as a fun learning activity, (2) body painting promoting retention of knowledge, (3) factors contributing to the memorability of body painting, (4) removal from comfort zone, and (5) the impact of body painting on students' future clinical practice. Students perceive body painting to be a fun learning activity, which aids their retention of the anatomical knowledge acquired during the session. Sensory factors, such as visual stimuli, especially color, and the tactile nature of the activity, promote recall. Students' preference for painting a peer or being painted is often dependent upon their learning style, but there are educational benefits for both roles. The moderate amounts of undressing involved encouraging students to consider issues surrounding body image; this informs their attitudes towards future patients. Body painting is a useful adjunct to traditional anatomy and clinical skills teaching. The fun element involved in the delivery of this teaching defuses the often formal academic context, which in turn promotes a positive learning environment. Copyright 2009 American Association of Anatomists.

  4. Quiz: Water and Your Health

    MedlinePlus

    ... your health Quiz: Water and your health Quiz: Water and your health Clean water is an important part of being healthy. Do you know all of these fun facts about water? Take this quiz to find out! Then, test ...

  5. What Are Dentures?

    MedlinePlus

    ... las dentaduras postizas? Wiggle, wiggle, and finally — it's free. Losing a tooth can be fun for a kid. You can put it under your pillow and look forward to finding some money there in the morning. And then you can ...

  6. Predicting gambling problems from gambling outcome expectancies in college student-athletes.

    PubMed

    St-Pierre, Renée A; Temcheff, Caroline E; Gupta, Rina; Derevensky, Jeffrey; Paskus, Thomas S

    2014-03-01

    While previous research has suggested the potential importance of gambling outcome expectancies in determining gambling behaviour among adolescents, the predictive ability of gambling outcome expectancies has not yet been clearly delineated for college-aged youth. The current study aims to explore the relationships between gender and outcome expectancies in the prediction of gambling severity among college student-athletes. Data from the National Collegiate Athletic Association (NCAA) study assessing gambling behaviours and problems among U.S. college student-athletes were utilized. Complete data was available for 7,517 student-athletes. As expected, male college student-athletes reported more gambling participation as well as greater gambling problems than their female counterparts. Findings showed positive relationships between the outcome expectancies of financial gain, and negative emotional impacts and gambling problems. That is, those who endorsed more items on the outcome expectancy scales for financial gain and negative emotional impacts also tended to endorse more gambling-related problems. Findings also showed a negative relationship between outcome expectancies of fun and enjoyment, and gambling problems over and above the variance accounted for by gender. Those with gambling problems were less likely to have the expectation that gambling would be fun than those without gambling problems. Despite NCAA efforts to curb gambling activity, the results suggest that college student-athletes are at risk for over-involvement in gambling. Therefore, it is important to explore gambling outcome expectancies within this group since the motivations and reasons for gambling might be able to inform treatment initiatives.

  7. Feast! On Stories, Food, and Fun!

    ERIC Educational Resources Information Center

    Dingwall, Cindy

    2000-01-01

    Offers ideas for children's activities to celebrate National Children's Book Week in elementary school libraries. Highlights include activities focused on food; Internet sites; puppet shows; songs; baking; craft projects; guest storytellers; and booktalks by public children's librarians. (LRW)

  8. Land Paddling: Making Fitness Fun

    ERIC Educational Resources Information Center

    Bretzing, Robyn; Barney, David

    2015-01-01

    Research has shown that secondary physical education (6-12) is full of team sport activities (football, basketball, volleyball, etc.). These activities are not bad, yet secondary-age students want a greater variety of activities to participate in. One activity that secondary physical educators can implement is Land paddling. Land paddling is…

  9. Class Acts: Activities and Games for the Business Classroom.

    ERIC Educational Resources Information Center

    Villee, Pat A. Gallo; Kaser, Kenneth J.

    This collection of 30 business classroom activities is designed to help students become active thinkers and doers. It provides a variety of ways for reinforcing concepts, practicing problem-solving and critical-thinking skills, and having fun. This manual provides an objective, instructions, and a material list for each activity. Several…

  10. Improving the fitness and physical activity levels of primary school children: results of the Fit-4-Fun group randomized controlled trial.

    PubMed

    Eather, Narelle; Morgan, Philip J; Lubans, David R

    2013-01-01

    To evaluate the impact of a multi-component school-based physical activity intervention (Fit-4-Fun) on health-related fitness and objectively measured physical activity in primary school children. Four Hunter primary schools were recruited in April, 2011 and randomized by school into treatment or control conditions. Participants included 213 children (mean age = 10.72 years ± 0.6; 52.2% female) with the treatment group (n = 118) completing the 8-week Fit-4-Fun Program. Participants were assessed at baseline and 6-month follow-up, with a 91% retention rate. Cardio-respiratory fitness (CRF) (20 m shuttle run) was the primary outcome, and secondary outcomes included body composition (BMI, BMI(Z)), muscular fitness (7-stage sit-up test, push-up test, basketball throw test, Standing Jump), flexibility (sit and reach) and physical activity (7 days pedometry). After 6-months, significant treatment effects were found for CRF (adjusted mean difference, 1.14 levels, p < 0.001), body composition (BMI mean, -0.96 kg/m(2), p < 0.001 and BMI z-score mean -0.47 z-scores, p < 0.001), flexibility (sit and reach mean, 1.52 cm, p = 0.0013), muscular fitness (sit-ups) (mean 0.62 stages, p = 0.003) and physical activity (mean, 3253 steps/day, p < 0.001). There were no group by time effects for the other muscular fitness measures. A primary school-based intervention focusing on fitness education significantly improved health-related fitness and physical activity levels in children. Copyright © 2012 Elsevier Inc. All rights reserved.

  11. Impact evaluation of "Have Fun - Be Healthy" program: A community based health promotion intervention to prevent childhood obesity.

    PubMed

    Pathirana, Thanya; Stoneman, Rebecca; Lamont, Amanda; Harris, Neil; Lee, Patricia

    2018-04-01

    Childhood obesity is rising in prevalence in Australia. This study aimed to evaluate the impact of the "Have Fun-Be Healthy" (HFBH) intervention, delivered in the Playgroup setting, to generate short term changes in dietary, physical activity and sedentary behaviours of children under 5 years and self-efficacy of parents and primary carers. This intervention consisted of eight structured cooking and physical play sessions delivered over a period of 8 weeks by trained facilitators. Pre- and post-intervention data collection was performed using survey questionnaires administered to parents and carers of children under 5 years from low socioeconomic backgrounds recruited through convenience sampling. A total of 640 pre-intervention surveys and 312 post-intervention surveys were returned. The matched response rate was 45.5%. There was an improvement in mean intake of healthy foods and mean physical activity with a decrease in mean intake of unhealthy food and mean screen time in children (P > .05). Following the intervention, parental/carer self-efficacy in promoting healthy eating and limiting screen time of children improved significantly (P < .05). Children's physical activity levels and consumption of healthy foods were positively correlated with parental/carer self-efficacy (P < .01) while screen time and consumption of unhealthy foods were negatively correlated (P < .01). HFBH intervention was successful in improving the dietary, physical activity and screen time in children and parental self-efficacy. SO WHAT?: Being amongst the first of its' kind in Australia, the findings of this study can have implications for developing and implementing similar future health promotion interventions in comparable settings. © 2017 Australian Health Promotion Association.

  12. Space Flight. Teacher Resources.

    ERIC Educational Resources Information Center

    2001

    This teacher's guide contains information, lesson plans, and diverse student learning activities focusing on space flight. The guide is divided into seven sections: (1) "Drawing Activities" (Future Flight; Space Fun; Mission: Draw); (2) "Geography" (Space Places); (3) "History" (Space and Time); (4)…

  13. Fun with Fungi.

    ERIC Educational Resources Information Center

    McLure, John W.

    1993-01-01

    Describes hands-on activities with fungi that may provoke the curiosity of early adolescents and increase their enjoyment and understanding of a vast, important portion of botany. Some of the activities may be conducted during the winter months when most fieldwork ceases. (PR)

  14. Exercise for Seniors: MedlinePlus Health Topic

    MedlinePlus

    ... Aging) Fitness Shoes and Clothes (National Institute on Aging) Fun Ideas for Being Active All Year (National Institute on Aging) Give Me ... Getting over That Exercise Plateau (National Institute on Aging) - PDF ... (National Institute on Aging) Indoor Activities (National Institute ...

  15. May/June Activity Notebook.

    ERIC Educational Resources Information Center

    Clarke, Jacqueline, Ed.

    1999-01-01

    Presents hand-on, standards-based activities in language arts, math, science, and social studies, including a daily almanac; bookmark buddies; word palettes; bowling for numbers; math thought teasers; plant puzzles; fingerprint fun; a travel bureau; and an end-of-the-year bulletin board of people involved in interesting activities. Reproducible…

  16. Water Conservation and Nonpoint Source Pollution.

    ERIC Educational Resources Information Center

    Farrell-Poe, Kitt

    This book contains science activities that are designed to make learning and demonstrating nonpoint source pollution concepts exciting and fun. These activities can either be used alone or with an existing water resources education curricula. Activities include: Water Tasting, Acting Out the Hydrologic Cycle, Concentration of Chemical Pollutants…

  17. Empathy and well-being correlate with centrality in different social networks.

    PubMed

    Morelli, Sylvia A; Ong, Desmond C; Makati, Rucha; Jackson, Matthew O; Zaki, Jamil

    2017-09-12

    Individuals benefit from occupying central roles in social networks, but little is known about the psychological traits that predict centrality. Across four college freshman dorms ( n = 193), we characterized individuals with a battery of personality questionnaires and also asked them to nominate dorm members with whom they had different types of relationships. This revealed several social networks within dorm communities with differing characteristics. In particular, additional data showed that networks varied in the degree to which nominations depend on ( i ) trust and ( ii ) shared fun and excitement. Networks more dependent upon trust were further defined by fewer connections than those more dependent on fun. Crucially, network and personality features interacted to predict individuals' centrality: people high in well-being (i.e., life satisfaction and positive emotion) were central to networks characterized by fun, whereas people high in empathy were central to networks characterized by trust. Together, these findings provide network-based corroboration of psychological evidence that well-being is socially attractive, whereas empathy supports close relationships. More broadly, these data highlight how an individual's personality relates to the roles that they play in sustaining their community.

  18. Bronco Junction Proves Asthmatic Kids Can Live Active Lives.

    ERIC Educational Resources Information Center

    Foster, Scarlett Lee

    1980-01-01

    Camp Bronco Junction combines physical development, medical self-care knowledge, and fun in its eight-week program for asthmatic youngsters. In this environment, children are able to undertake activities that were formerly thought beyond their physical or emotional capabilities. (CJ)

  19. Acting Atoms.

    ERIC Educational Resources Information Center

    Farin, Susan Archie

    1997-01-01

    Describes a fun game in which students act as electrons, protons, and neutrons. This activity is designed to help students develop a concrete understanding of the abstract concept of atomic structure. (DKM)

  20. Project WET: Curriculum & Activity Guide. K-12.

    ERIC Educational Resources Information Center

    Nelson, Dennis; And Others

    Project WET (Water Education for Teachers) is a nonprofit water education program for educators and young people. This curriculum and activity guide for kindergarten through twelfth grades is a collection of innovative, water-related activities that are hands-on, easy to use, and fun. The activities incorporate a variety of formats such as large…

  1. Exploring Work: Fun Activities for Girls.

    ERIC Educational Resources Information Center

    Education Development Center, Inc., Newton, MA. Women's Educational Equity Act Dissemination Center.

    This document contains learning activities to help middle school girls begin the career planning process and resist gender-role stereotyping. The activities are designed for individuals and/or groups of girls either in classroom settings or in organizations such as Girl Scouts and 4-H Clubs. A total of 30 activities are organized into 4 sections…

  2. Using a socioecological approach to examine participation in sport and physical activity among rural adolescent girls.

    PubMed

    Casey, Meghan M; Eime, Rochelle M; Payne, Warren R; Harvey, Jack T

    2009-07-01

    Adolescence is a critical time for developing lifelong healthy behaviors, including active lifestyles. Participation in sport and physical activity, however, declines during adolescence, and few studies have comprehensively identified why, particularly among rural girls. This article identifies a range of independent and interacting factors that influence sport and physical activity participation of rural adolescent girls. The socioecological model of health was used to guide four focus group discussions with Grade 7 girls (n = 34). The results showed that adolescent girls were positively influenced when sports or physical activities were fun, when they involved being with friends, and when they were supported by families and teachers through role modeling and positive feedback. A range of intrapersonal and organizational factors affected perceived self-competence, particularly the coeducational nature of school physical education classes and peer teasing, which supported social comparisons of skill level. In promoting sport and physical activity to rural adolescent girls, focus must be directed on developmentally appropriate activities that are fun, offering opportunities for single-sex classes, and generating cultural changes that encourage noncompetitive and self-referencing activities.

  3. 25 Years of FUN!

    PubMed

    Ramirez, Julio J

    2017-01-01

    Dr. Julio J. Ramirez, the founding president of the Faculty for Undergraduate Neuroscience (FUN), shared the comments below on November 13, 2016 at the 25 th Anniversary of FUN's founding, when Drs. Sally Frutiger, Stephen George, Julio Ramirez, and Dennison Smith were recognized with the Founders Award for their efforts in launching FUN in 1991.

  4. Kinesthetic Activities for the Classroom

    ERIC Educational Resources Information Center

    Mylott, Elliot; Dunlap, Justin; Lampert, Lester; Widenhorn, Ralf

    2014-01-01

    Educators have found that kinesthetic involvement in an experiment or demonstration can engage students in a powerful way. With that as our goal, we developed three activities that allow students to connect with and quantitatively explore key physics principles from mechanics with three fun physical challenges. By presenting these activities as…

  5. Math in Action. Number-Sense Fun: Solving Riddles, Making Change.

    ERIC Educational Resources Information Center

    Bresser, Rusty; Sheffield, Stephanie; Burns, Marilyn, Ed.

    1997-01-01

    Presents two activities for teaching elementary level mathematics by immersing students in worthwhile literature (the Hello Math Reader series) while introducing them to real-life mathematics. The primary level activity teaches students to use number relationships to solve math riddles. The intermediate level activity has students explore…

  6. Perceptions and Practices of Physical Activity Among Colombian Overweight/Obese Schoolchildren

    PubMed Central

    Olaya-Contreras, Patricia; Ocampo, Diana-Carolina; Ladekjær Larsen, Eva

    2016-01-01

    The purpose of this study was to explore the contexts that shape obese children’s engagement in physical activity (PA) focusing on children’s perceptions. The qualitative design consisted of non-participant observations, and unstructured and semi-structured focus group and individual interviews. Data were analyzed by use of conventional content analysis. Participants were overweight/obese children from a public school in Colombia. The findings show that the main context where PA took place was during physical education (PE) classes at school and in the children’s neighborhoods. The participants perceived the PE classes to be too competitive and demotivating. PA taking place outside school was associated with fun, but occurred only on an infrequent basis and was challenged by living in insecure neighborhoods. Adapting a health promotion approach that emphasizes participation and social environments might motivate obese children to become physically active at school as well as during leisure time. PMID:28462352

  7. FunChIP: an R/Bioconductor package for functional classification of ChIP-seq shapes.

    PubMed

    Parodi, Alice C L; Sangalli, Laura M; Vantini, Simone; Amati, Bruno; Secchi, Piercesare; Morelli, Marco J

    2017-08-15

    Chromatin Immunoprecipitation followed by sequencing (ChIP-seq) generates local accumulations of sequencing reads on the genome ("peaks"), which correspond to specific protein-DNA interactions or chromatin modifications. Peaks are detected by considering their total area above a background signal, usually neglecting their shapes, which instead may convey additional biological information. We present FunChIP, an R/Bioconductor package for clustering peaks according to a functional representation of their shapes: after approximating their profiles with cubic B-splines, FunChIP minimizes their functional distance and classifies the peaks applying a k-mean alignment and clustering algorithm. The whole pipeline is user-friendly and provides visualization functions for a quick inspection of the results. An application to the transcription factor Myc in 3T9 murine fibroblasts shows that clusters of peaks with different shapes are associated with different genomic locations and different transcriptional regulatory activity. The package is implemented in R and is available under Artistic Licence 2.0 from the Bioconductor website (http://bioconductor.org/packages/FunChIP). marco.morelli@iit.it. Supplementary data are available at Bioinformatics online. © The Author (2017). Published by Oxford University Press. All rights reserved. For Permissions, please email: journals.permissions@oup.com

  8. The fun culture in seniors' online communities.

    PubMed

    Nimrod, Galit

    2011-04-01

    Previous research found that "fun on line" is the most dominant content in seniors' online communities. The present study aimed to further explore the fun culture in these communities and to discover its unique qualities. The study applied an online ethnography (netnography) approach, utilizing a full year's data from 6 leading seniors' online communities. The final database included about 50,000 posts. The majority of posts were part of online social games, including cognitive, associative, and creative games. The main subjects in all contents were sex, gender differences, aging, grandparenting, politics, faith, and alcohol. Main participatory behaviors were selective timing, using expressive style, and personalization of the online character. Although most participants were "lurkers," the active participants nurtured community norms and relationships, as reflected in the written dialogues. In a reality of limited alternatives for digital games that meet older adults' needs and interests, seniors found an independent system to satisfy their need for play. Seniors' online communities provided a unique form of casual leisure, whose nature varied among different groups of participants. The fun culture seemed to offer participants many desired benefits, including meaningful play, liminality and communitas, opportunity to practice and demonstrate their abilities, and means for coping with aging. Therefore, it may have positive impact on seniors' well-being and successful aging.

  9. United role of radon decay products and nano-aerosols in radon dosimetry

    NASA Astrophysics Data System (ADS)

    Smerajec, M.; Vaupotič, J.

    2012-04-01

    The major part of human exposure to natural radiation originates from inhalation of radon (Rn) and radon short-lived decay products (RnDP: 218Po, 214Pb, 214Bi and 214Po). RnDP are formed as a result of α-transformation of radon. In the beginning they are positive ions which neutralize and form clusters with air molecules, and later partly attach to background aerosol particles in indoor air. Eventually, they appear as radioactive nano-aerosols with a bimodal size distribution in ranges of 1-10 nm (unattached RnDP) and of 200-800 nm (attached RnDP). When inhaled, they are deposited in the respiratory tract. Deposition is more efficient for smaller particles. Therefore, the fraction (fun) of the unattached RnDP, which appears to be influenced by the number concentration and size distribution of general (background) aerosols in the ambient air, has a crucial role in radon dosimetry. Radon, radon decay products and general aerosols have been monitored simultaneously in the kitchen of a typical rural house under real living conditions, also comprising four human activities generating particular matter: cooking and baking, as two typical activities in kitchen, and cigarette smoking and candle burning. In periods without any human activity, the total number concentration of general aerosol ranged from 1000 to 3000 cm-3,with the geometric mean of particle diameter in the range of 60-68 nm and with 0.1-1 % of particles smaller than 10 nm. Preparation of coffee changed the concentration to 193,000 cm-3, the geometric mean of diameter to 20 nm and fraction of particles smaller than 10 nm to 11 %. The respective changes were for baking cake: 503,000 cm-3, 17 nm and 19 %, for smoking:423,000 cm-3, 83 nm and 0.4 %, and forcandle burning: 945,000 cm-3, 8 nm and 85 %. While, as expected, a reduction of fun was observed during cooking, baking and smoking, when larger particles were emitted, fun did not increase during candle burning with mostly particles smaller than 10 nm produced. Because the processes of RnDP creation by radioactive transformation, their neutralization, clustering and association with aerosol particles need time, the response of fun on the changes in general aerosol is delayed in time and therefore fun response on the fast changes, such as those caused by short human activities, may be obscured and even not observed.

  10. Physical and psychosocial function in residential aged-care elders: effect of Nintendo Wii Sports games.

    PubMed

    Keogh, Justin W L; Power, Nicola; Wooller, Leslie; Lucas, Patricia; Whatman, Chris

    2014-04-01

    This mixed-methods, quasi-experimental pilot study examined whether the Nintendo Wii Sports (NWS) active video game (exergame) system could significantly improve the functional ability, physical activity levels, and quality of life of 34 older adults (4 men and 30 women, 83 ± 8 yr) living in 2 residential aged-care (RAC) centers. Change score analyses indicated the intervention group had significantly greater increases in bicep curl muscular endurance, physical activity levels, and psychological quality of life than the control group (p < .05). Analysis of the quotes underlying the 3 themes (feeling silly, feeling good; having fun; and something to look forward to) suggested that intervention group participants developed a sense of empowerment and achievement after some initial reluctance and anxiousness. They felt that the games were fun and provided an avenue for greater socialization. These results add some further support to the utilization of NWS exergames in the RAC context.

  11. Aquatics and Persons with Disabilities.

    ERIC Educational Resources Information Center

    Schilling, Mary Lou

    1993-01-01

    This bulletin shares information regarding adaptive equipment, recommended interventions, precautions, and fun activities related to aquatic activities and exercise for persons with handicapping conditions. The bulletin begins with a list of 13 safety precautions and then describes instructional aids, adaptive aids, fitness-oriented devices, and…

  12. Chemistry at a Science Museum

    ERIC Educational Resources Information Center

    Silberman, Robert G.; Trautmann, Charles; Merkel, Susan M.

    2004-01-01

    The Sciencenter Museum in Ithaca, New York, materialized from the idea of providing children and museum visitors with hands-on experience of simple chemical activities and puzzles. A brief description and evaluation of the ten fun-filled chemical activities, precautionary measures and management details, are presented.

  13. Fitness Fun with a Nutritional Twist!

    ERIC Educational Resources Information Center

    Lynch, Kristie

    2018-01-01

    The purpose of this article is to describe how to integrate nutrition concepts into physical education activities that include aspects of health- and/or skill-related fitness and relevant nutritional information. Three activities, which are applicable to K-12 physical education classes, are showcased.

  14. The Elderly Perceived Meanings and Values of Virtual Reality Leisure Activities: A Means-End Chain Approach.

    PubMed

    Lin, Cheng-Shih; Jeng, Mei-Yuan; Yeh, Tsu-Ming

    2018-04-03

    This study uses means-end chain (MEC) techniques to examine the awareness, decision-making procedure, and personal values of the elderly with regard to virtual reality leisure activities. The results of the study show that elderly respondents value virtual reality leisure activities that are fun, safe, and easy. In terms of outcome benefits, elderly respondents value feeling physically and mentally healthy, firsthand experience, and satisfied curiosity. In value terms, elderly respondents hope that their chosen virtual reality leisure activities improve not only their relationships with others, but also their enjoyment, quality of life, and sense of belonging. The results show that, while consumers with different awarenesses of virtual reality leisure activities have different decision-making processes, they share creating "good memories" as the terminal value with the most significant effect. This presents a potential opportunity to promote virtual reality leisure activities. Relevant bodies or enterprises can seek to create good memories in consumers by developing activities that are safe and fun, promote good health, and provide good service, thereby attracting the interest of elderly consumers.

  15. The Elderly Perceived Meanings and Values of Virtual Reality Leisure Activities: A Means-End Chain Approach

    PubMed Central

    Lin, Cheng-Shih; Jeng, Mei-Yuan

    2018-01-01

    This study uses means-end chain (MEC) techniques to examine the awareness, decision-making procedure, and personal values of the elderly with regard to virtual reality leisure activities. The results of the study show that elderly respondents value virtual reality leisure activities that are fun, safe, and easy. In terms of outcome benefits, elderly respondents value feeling physically and mentally healthy, firsthand experience, and satisfied curiosity. In value terms, elderly respondents hope that their chosen virtual reality leisure activities improve not only their relationships with others, but also their enjoyment, quality of life, and sense of belonging. The results show that, while consumers with different awarenesses of virtual reality leisure activities have different decision-making processes, they share creating “good memories” as the terminal value with the most significant effect. This presents a potential opportunity to promote virtual reality leisure activities. Relevant bodies or enterprises can seek to create good memories in consumers by developing activities that are safe and fun, promote good health, and provide good service, thereby attracting the interest of elderly consumers. PMID:29614012

  16. Alternate methods of teaching psychopharmacology.

    PubMed

    Zisook, Sidney; Benjamin, Sheldon; Balon, Richard; Glick, Ira; Louie, Alan; Moutier, Christine; Moyer, Trenton; Santos, Cynthia; Servis, Mark

    2005-01-01

    This article reviews methods used to teach psychopharmacology to psychiatry residents that utilize principles of adult learning, enlist active participation of residents, and provide faculty with skills to seek, analyze, and use new information over the course of their careers. The pros and cons of five "nonlecture" methods of teaching are reviewed: 1) journal clubs, 2) problem-based learning, 3) formalized patient-centered training, 4) games, and 5) the use of modern technology. Several programs are beginning to find novel methods of teaching psychopharmacology that are effective and well received by trainees and faculty. Programs need to go beyond the traditional lecture and apprenticeship model of psychopharmacology education to help make learning more fun, useful, relevant and self-sustaining.

  17. 76 FR 77175 - New York Fun Factory Fireworks Display, Western Long Island Sound; Mamaroneck, NY

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-12-12

    ...-AA00 New York Fun Factory Fireworks Display, Western Long Island Sound; Mamaroneck, NY AGENCY: Coast... in support of the New York Fun Factory Fireworks display. This action is necessary to provide for the... the Coast Guard to define regulatory safety zones. On May 10, 2012 New York Fun Factory Events is...

  18. It's fun to transcribe with Fun30: A model for nucleosome dynamics during RNA polymerase II-mediated elongation.

    PubMed

    Lee, Junwoo; Choi, Eun Shik; Lee, Daeyoup

    2018-01-01

    The ability of elongating RNA polymerase II (RNAPII) to regulate the nucleosome barrier is poorly understood because we do not know enough about the involved factors and we lack a conceptual framework to model this process. Our group recently identified the conserved Fun30/SMARCAD1 family chromatin-remodeling factor, Fun30 Fft3 , as being critical for relieving the nucleosome barrier during RNAPII-mediated elongation, and proposed a model illustrating how Fun30 Fft3 may contribute to nucleosome disassembly during RNAPII-mediated elongation. Here, we present a model that describes nucleosome dynamics during RNAPII-mediated elongation in mathematical terms and addresses the involvement of Fun30 Fft3 in this process.

  19. Rainy Days: Program Ideas That Make a Splash.

    ERIC Educational Resources Information Center

    Grayson, Randall

    1996-01-01

    Stresses the importance of planning ahead for rainy day activities at camp. Suggested outdoor activities include learning to build a fire in the rain, dam building, canoe puzzles, and holey garbage-can fill; indoor activities include crafts, pass the present, human game pieces, and opportunities for cabin groups to plan and host a fun activity.…

  20. Kick, Glide, Pole! Cross-Country Skiing Fun (Part I)

    ERIC Educational Resources Information Center

    Duoos, Bridget A.

    2011-01-01

    Cross-country skiing is a great activity for taking a physical education class outside during the cold winter months. It is also a diverse activity that appeals to students of all ages, and is an excellent cardio-respiratory activity to keep students active. This article has provided the first steps in preparing a cross-country skiing lesson in…

  1. Write! Write! Write! Ready-to-Use Writing Process Activities for Grades 4-8.

    ERIC Educational Resources Information Center

    Behrman, Carol H.

    This handbook contains over 265 reproducible writing process activities that help make writing fun for students in grades 4-8. The handbook provides stimulating activities to give students the directed practice they need to learn to write clearly and competently. Designed for minimal teacher input, activities are complete with directions geared to…

  2. Adapting Physical Activities to Promote Overall Health and Development: Suggestions for Interventionists and Families

    ERIC Educational Resources Information Center

    Menear, Kristi Sayers; Davis, Laura

    2007-01-01

    Early movement successes for young children are related to performing activities of daily living without assistance or with minimum assistance, recreational opportunities, and overall health wellness, growth, and development. As children are provided with frequent opportunities to participate in everyday fun and engaging physical activities, they…

  3. Channeling Children's Energy through Vocabulary Activities

    ERIC Educational Resources Information Center

    Schindler, Andrea

    2006-01-01

    In this article, the author shares vocabulary development activities for young learners. These activities channel students' energy and make learning more effective and fun. The author stresses the importance of giving young learners a good language-learning experience, and the challenges of teaching young learners who are not literate in their L1.…

  4. Sports Splash: A Handbook of Reading Activities for Use with Children. A Fun with Reading Book.

    ERIC Educational Resources Information Center

    Thomas, Carol H.

    Intended for individuals involved in teaching children to read--parents, teachers, librarians, and reading specialists--this handbook provides activities and resources to supplement programs designed to encourage children's enjoyment of books. The reading activities presented in this handbook have been developed around a sports theme. The…

  5. No, You Do Not Have to Run Today, You Get to Run

    ERIC Educational Resources Information Center

    Gilbert, Jennie A.

    2004-01-01

    Children's natural play patterns provide opportunity for fitness development. Children typically do not care about the benefits of physical activity or the physiology behind the activities they perform, but they are very interested in participating in fun activities. Often curricula focus on how to feed children values that are important to…

  6. Learn and Play in the Garden: Games, Crafts, and Activities for Children.

    ERIC Educational Resources Information Center

    Herd, Meg

    This book features activities, games, and crafts about gardening for children aged 6 to 12. The organization of the book is based on the seasons and the activities emphasize learning through fun. The spring section includes: (1) "Creating Your Own Vegetable Garden"; (2) "Safe Spraying"; (3) "What to Grow"; (4)…

  7. Fun with Phase Changes

    ERIC Educational Resources Information Center

    Purvis, David

    2006-01-01

    A lot of good elementary science involves studying solids, liquids, and gases, and some inquiry-based activities that are easy to set up and do. In this article, the author presents activities pertaining to simple phase change. Using water as the example, these activities introduce upper-grade students to the idea of the arrangement of molecules…

  8. Number Wonders: 171 Activities to Meet Math Standards & Inspire Students

    ERIC Educational Resources Information Center

    Kuhns, Catherine Jones

    2006-01-01

    In this book, author Catherine Jones Kuhns introduces student- and teacher-friendly math activities designed to get students thinking like mathematicians and loving mathematics, while addressing content standards through grade 2. She also shows how to make math fun for students, get children actively engaged in learning, create a student-centered…

  9. Active Gaming to Promote Physical Activity: Questions to Consider for Your School

    ERIC Educational Resources Information Center

    Meyler, Tim; Banks, Sarah; Wilson, Sandy

    2014-01-01

    The physical activity potential and physiological and motivational benefits of active gaming have been a hot topic in the past few years. It is easy to see why active games are popular among certain populations, particularly those with prior or current video game experience. Video games are fun to play and challenging, give a player total control,…

  10. Assessing Fun Items' Effectiveness in Increasing Learning of College Introductory Statistics Students: Results of a Randomized Experiment

    ERIC Educational Resources Information Center

    Lesser, Lawrence M.; Pearl, Dennis K.; Weber, John J., III

    2016-01-01

    There has been a recent emergence of scholarship on the use of fun in the college statistics classroom, with at least 20 modalities identified. While there have been randomized experiments that suggest that fun can enhance student achievement or attitudes in statistics, these studies have generally been limited to one particular fun modality or…

  11. Exercise for Children

    MedlinePlus

    ... time running and playing. Parents should limit TV, video game and computer time. Parents can set a good example by being active themselves. Exercising together can be fun for everyone. Competitive sports can help kids stay ...

  12. Constructing a Waterwheel

    ERIC Educational Resources Information Center

    Teaching Science, 2015

    2015-01-01

    EngQuest, an initiative of Engineers Australia, provides an exciting, non-competitive way for students to participate in free, fun and educational engineering activities involving mathematics, science and technology. This article provides a sample of one of the middle school activities in the program. The history of water wheels, and their use…

  13. Rocks and Rhymes!

    ERIC Educational Resources Information Center

    Jackson, Julie; Dickinson, Gail; Horton, Danielle

    2010-01-01

    Field-note poetry is the product of the authors' efforts to combine current research in learning and cognition with integrated geoscience and language arts activities. In this article, they present a fun and effective activity that teaches students how to record detailed field notes and sensory observations that become the framework and…

  14. Low Budget Biology: Genetics Unit.

    ERIC Educational Resources Information Center

    Wartski, Bert; Wartski, Lynn Marie

    Some concepts in genetics are difficult for many students to understand. This document provides hands-on, cost efficient, fun activities for students to help them better understand abstract concepts in genetics. Each activity includes: purpose, introduction, materials, procedures, results and conclusion. Some of the topics explored are: (1)…

  15. Motivational Factors That Influence Students' Participation in Outdoor Activities.

    ERIC Educational Resources Information Center

    Festeu, Dorin

    2002-01-01

    A study examined why students participate in outdoor activities. Questionnaires completed by 108 college freshmen aged 18-26 at the University of Transylvania (Romania) were supplemented with participant observation and conversations. Five motivational themes were identified: enjoyment and fun, meeting new friends, enjoying nature, escaping from…

  16. Make Celebrations Fun, Healthy, and Active: 10 Tips to Creating Healthy, Active Events

    MedlinePlus

    United States Department of Agriculture 10 tips Nutrition Education Series MyPlate MyWins Based on the Dietary Guidelines for Americans Make celebrations ... out some of the recipes on WhatsCooking.fns.usda.gov. 8 Keep it simple Have others participate ...

  17. funRNA: a fungi-centered genomics platform for genes encoding key components of RNAi.

    PubMed

    Choi, Jaeyoung; Kim, Ki-Tae; Jeon, Jongbum; Wu, Jiayao; Song, Hyeunjeong; Asiegbu, Fred O; Lee, Yong-Hwan

    2014-01-01

    RNA interference (RNAi) is involved in genome defense as well as diverse cellular, developmental, and physiological processes. Key components of RNAi are Argonaute, Dicer, and RNA-dependent RNA polymerase (RdRP), which have been functionally characterized mainly in model organisms. The key components are believed to exist throughout eukaryotes; however, there is no systematic platform for archiving and dissecting these important gene families. In addition, few fungi have been studied to date, limiting our understanding of RNAi in fungi. Here we present funRNA http://funrna.riceblast.snu.ac.kr/, a fungal kingdom-wide comparative genomics platform for putative genes encoding Argonaute, Dicer, and RdRP. To identify and archive genes encoding the abovementioned key components, protein domain profiles were determined from reference sequences obtained from UniProtKB/SwissProt. The domain profiles were searched using fungal, metazoan, and plant genomes, as well as bacterial and archaeal genomes. 1,163, 442, and 678 genes encoding Argonaute, Dicer, and RdRP, respectively, were predicted. Based on the identification results, active site variation of Argonaute, diversification of Dicer, and sequence analysis of RdRP were discussed in a fungus-oriented manner. funRNA provides results from diverse bioinformatics programs and job submission forms for BLAST, BLASTMatrix, and ClustalW. Furthermore, sequence collections created in funRNA are synced with several gene family analysis portals and databases, offering further analysis opportunities. funRNA provides identification results from a broad taxonomic range and diverse analysis functions, and could be used in diverse comparative and evolutionary studies. It could serve as a versatile genomics workbench for key components of RNAi.

  18. Having Fun and Accepting Challenges Are Natural Instincts: Jigsaw Puzzles to Challenge Students and Test Their Abilities While Having Fun!

    ERIC Educational Resources Information Center

    Rodenbaugh, Hanna R.; Lujan, Heidi L.; Rodenbaugh, David W.; DiCarlo, Stephen E.

    2014-01-01

    Because jigsaw puzzles are fun, and challenging, students will endure and discover that persistence and grit are rewarded. Importantly, play and fun have a biological place just like sleep and dreams. Students also feel a sense of accomplishment when they have completed a puzzle. Importantly, the reward of mastering a challenge builds confidence…

  19. Fun in the College Classroom: Examining Its Nature and Relationship with Student Engagement

    ERIC Educational Resources Information Center

    Tews, Michael J.; Jackson, Kathy; Ramsay, Crystal; Michel, John W.

    2015-01-01

    Despite the popular belief that fun has a positive impact in learning contexts, empirical research on fun in the classroom has been limited. To extend research in this area, the goal of this study was to develop and validate a new scale to assess fun in the classroom and examine its relationship with student engagement. The multi-stage scale…

  20. Fun with singing wine glasses

    NASA Astrophysics Data System (ADS)

    Boone, Christine; Galloway, Melodie; Ruiz, Michael J.

    2018-05-01

    A fun activity is presented using singing wine glasses for introductory physics students. Students tune a white wine glass and a red wine glass to as many semitones as possible by filling the glasses with the appropriate amounts of water. A smart phone app is used to measure the frequencies of equal-temperament tones. Then plots of frequency against water volume percent are made using a spreadsheet. Students can also play combinations of pitches with several glasses. A video (Ruiz 2018 Video: Singing glasses http://mjtruiz.com/ped/wineglasses/) is provided which includes an excerpt of a beautiful piece written for singing glasses and choir: Stars by Latvian composer Ēriks Ešenvalds.

  1. Team Up at Home. Team Nutrition Activity Booklet. Fun Nutrition Activities for the Family.

    ERIC Educational Resources Information Center

    Food and Consumer Service (USDA), Washington, DC.

    This guide booklet helps parents teach their children about healthy nutrition at home. It is part of the U.S. Department of Agriculture's Team Nutrition, which is designed to improve the health and education of children and which actively involves children and their families in nutrition education activities in the school, community, and home. The…

  2. It's not football.

    PubMed

    Ryan, G

    1998-01-01

    Today I am as happy as I could ever be. I have created a lot out of very little, I have worked full time, played full time, got full-time friends, full-time independence, had full-time love and am lucky enough to be with my new full-time love who helps me a great deal both physically and mentally. It is definitely no fun coughing until your chest is sore in the morning, afternoon and evening. Having wringing night-sweats from cepacia. Wanting to sleep more than Mr Sleep from Sleepland. Taking tablets the size of which sunk the Belgrano. Finding time for physiotherapy, eating the right meals, playing on my Playstation. Depression has got through on previous occasions, but not for long, and it has never resulted in anything more than a 'wake up and smell the coffee' call from myself. Having CF is no ball game (otherwise it would be called football or something!), but I have had a lot of fun and will continue to do so for however long. Two years, five years, 20 years--who's to say, not me. We could all have the same left, I just hope that everyone has as much fun.

  3. Empathy and well-being correlate with centrality in different social networks

    PubMed Central

    Morelli, Sylvia A.; Ong, Desmond C.; Makati, Rucha; Jackson, Matthew O.; Zaki, Jamil

    2017-01-01

    Individuals benefit from occupying central roles in social networks, but little is known about the psychological traits that predict centrality. Across four college freshman dorms (n = 193), we characterized individuals with a battery of personality questionnaires and also asked them to nominate dorm members with whom they had different types of relationships. This revealed several social networks within dorm communities with differing characteristics. In particular, additional data showed that networks varied in the degree to which nominations depend on (i) trust and (ii) shared fun and excitement. Networks more dependent upon trust were further defined by fewer connections than those more dependent on fun. Crucially, network and personality features interacted to predict individuals’ centrality: people high in well-being (i.e., life satisfaction and positive emotion) were central to networks characterized by fun, whereas people high in empathy were central to networks characterized by trust. Together, these findings provide network-based corroboration of psychological evidence that well-being is socially attractive, whereas empathy supports close relationships. More broadly, these data highlight how an individual’s personality relates to the roles that they play in sustaining their community. PMID:28851835

  4. No-Fail Software Gifts for Kids.

    ERIC Educational Resources Information Center

    Buckleitner, Warren

    1996-01-01

    Reviews children's software packages: (1) "Fun 'N Games"--nonviolent games and activities; (2) "Putt-Putt Saves the Zoo"--matching, logic games, and animal facts; (3) "Big Job"--12 logic games with video from job sites; (4) "JumpStart First Grade"--15 activities introducing typical school lessons; and (5) "Read, Write, & Type!"--progressively…

  5. Educating the Consumer of Television: An Interactive Approach.

    ERIC Educational Resources Information Center

    Splaine, John; Splaine, Pam

    Incorporating skills and procedures which students can use in many areas of the curriculum, this book, and accompanying "teacher's guide," provides interactive activities that are fun and that help students in grades 4 through 12 become critical viewers of television. The book provides homework activities that turn the normally wasted…

  6. It All Adds Up: Learning Early Math through Play and Games

    ERIC Educational Resources Information Center

    Ramani, Geetha B.; Eason, Sarah H.

    2015-01-01

    Playing and learning mathematics do not have to be mutually exclusive activities, especially in kindergarten. Play and games can give young children opportunities to learn and develop foundational math skills that are aligned with Common Core standards for mathematics through age-appropriate, fun, and engaging activities.

  7. Fun and Interdisciplinary Daytime Astrophysical Activities

    ERIC Educational Resources Information Center

    Aroca, S. C.; Schiel, D.; Silva, C. C.

    2008-01-01

    The present article describes some activities performed with high-school students in the "Solar Physics" course developed in a Brazilian science centre. The topics of chemical composition, temperature and stellar evolution were taught in a room totally dedicated to study of the Sun, a solar room, designed with simple and inexpensive…

  8. No Cost/Low Cost: A Solution for Creative Physical Education Activities

    ERIC Educational Resources Information Center

    Messerole, Michael J.; Black, Bryan M.

    2014-01-01

    This article describes how the use of Pringles cans and other tube containers can help physical education teachers gain a new perspective on incorporating a reusable, recyclable, durable product to create fun activities that support the development of fundamental skills in the physical education environment.

  9. Sustaining Our Forest Resource: What is Your Role?

    ERIC Educational Resources Information Center

    Osterndorf, Laurie; Piraino, Nancy

    This booklet provides students with challenging and fun activities to encourage learning about the sustainability of natural forest resources. Activities include: (1) "Forest-opoly"; (2) "Lost in the Woods"; (3) "Chain of Changes"; (4) "Choices, Choices"; (5) "Conflicts & Controversies"; (6) "Tree Towns"; (7) "Feeding the Forest"; (8) "Get to the…

  10. Mardi Gras Math

    ERIC Educational Resources Information Center

    Eubanks-Turner, Christina; Hajj, Najat

    2015-01-01

    In this article, Christina Eubanks-Turner and Najat Hajj describe a planning process that they used to create a fun-filled eighth-grade math activity that focused on parade planning. The activity was designed to enhance and supplement the eighth-grade algebra curriculum on linear equations and functions, help students use mathematical habits of…

  11. Fun Games and Activities for Pronunciation and Phonetics Classes at Universities.

    ERIC Educational Resources Information Center

    Makarova, Veronica

    Class activities and games designed to stimulate student interest and provide feedback in English-as-a-Second-Language (ESOL) pronunciation and phonetics are described. They are intended to address specific challenges of a typical Japanese, ESOL classroom--low student motivation and inadequate feedback--and to supplement conventional language…

  12. Interactive Video Games in Physical Education

    ERIC Educational Resources Information Center

    Trout, Josh; Christie, Brett

    2007-01-01

    As the obesity epidemic in the United States spreads among children and teenagers, due in part to sedentary lifestyles, some physical education programs are using interactive video games to keep students engaged in physical activity. These innovative games make physical activity fun and challenging for both high- and low-skilled students. Although…

  13. Farkle Fundamentals and Fun. Activities for Students

    ERIC Educational Resources Information Center

    Hooley, Donald E.

    2014-01-01

    The dice game Farkle provides an excellent basis for four activities that reinforce probability and expected value concepts for students in an introductory statistics class. These concepts appear in the increasingly popular AP statistics course (Peck 2011) and are used in analyzing ethical issues from insurance and gambling (COMAP 2009; Woodward…

  14. Kick-Start Your Class: Academic Icebreakers to Engage Students

    ERIC Educational Resources Information Center

    Johnson, LouAnne

    2012-01-01

    LouAnne Johnson's newest book is a collection of fun and simple educational icebreaker activities that get students excited and engaged from the very first minute of class. These activities are great to use with students at all levels, and many of the activities include variations and modifications for different groups. Research has shown that the…

  15. The Big Book of Therapeutic Activity Ideas for Children and Teens: Inspiring Arts-Based Activities and Character Education Curricula

    ERIC Educational Resources Information Center

    Joiner, Lindsey

    2011-01-01

    For difficult or challenging children and teenagers in therapeutic or school settings, creative activities can be an excellent way of increasing enjoyment and boosting motivation, making the sessions more rewarding and successful for everyone involved. This resource provides over one hundred tried-and-tested fun and imaginative therapeutic…

  16. 4-H Horticulture Project Activity Guides. Leader's Guide and Units 1-3.

    ERIC Educational Resources Information Center

    Illinois Univ., Urbana. Cooperative Extension Service.

    This document, concerning the 4-H horticulture project, includes a leader's guide and three youth activity guides. The leader's guide can be used to plan group project meetings that are both fun and educational. Activities can be adapted to various age groups. The leader's guide includes basic information for growing plants indoors and outdoors,…

  17. Healthy and Creative Tap Dance: Teaching a Lifetime Physical Activity

    ERIC Educational Resources Information Center

    Hernandez, Barbara L. Michiels; Ozmun, Michelle; Keeton, Gladys

    2013-01-01

    As a result of competitive dance television shows, interest in tap dance seems to have increased in the past few years. Tap dance is a challenging and fun lifetime physical activity that is appropriate for people of all ages. It is an excellent activity for K-12 physical education programs, higher education, parks and recreation facilities,…

  18. Juan's Dilemma: A New Twist on the Old Lemon Battery

    ERIC Educational Resources Information Center

    Hunt, Vanessa; Sorey, Timothy; Balandova, Evguenia; Palmquist, Bruce

    2010-01-01

    When life hands you lemons, make a battery! In this article, the authors describe an activity they refer to as "Juan's Dilemma," an extension of the familiar lemon-battery activity (Goodisman 2001). Juan's Dilemma integrates oxidation and reduction chemistry with circuit theory in a fun, real-world exercise. The authors designed this activity for…

  19. Active Adult Play: Improving Children's Health and Behavior while Having Fun

    ERIC Educational Resources Information Center

    Nelson, Bryan G.; Uba, Gregory

    2009-01-01

    All teachers can be supportive of children's active play by running, jumping, and playing with them and by reducing the time spent simply standing around "supervising" their play. In this article, the authors describe the benefits of active play and offer some encouragement that will get teachers and their coworkers to run around with children.…

  20. Women with fibromyalgia's experience with three motion-controlled video game consoles and indicators of symptom severity and performance of activities of daily living.

    PubMed

    Mortensen, Jesper; Kristensen, Lola Qvist; Brooks, Eva Petersson; Brooks, Anthony Lewis

    2015-01-01

    Little is known of Motion-Controlled Video Games (MCVGs) as an intervention for people with chronic pain. The aim of this study was to explore the experience women with fibromyalgia syndrome (FMS) had, using commercially available MCVGs; and to investigate indicators of symptom severity and performance of activities of daily living (ADL). Of 15 female participants diagnosed with FMS, 7 completed a program of five sessions with Nintendo Wii (Wii), five sessions with PlayStation 3 Move (PS3 Move) and five sessions with Microsoft Xbox Kinect (Xbox Kinect). Interviews were conducted at baseline and post-intervention and were supported by data from observation and self-reported assessment. Participants experienced play with MCVGs as a way to get distraction from pain symptoms while doing fun and manageable exercise. They enjoyed the slow pace and familiarity of Wii, while some considered PS3 Move to be too fast paced. Xbox Kinect was reported as the best console for exercise. There were no indication of general improvement in symptom severity or performance of ADL. This study demonstrated MCVG as an effective healthcare intervention for the women with FMS who completed the program, with regards to temporary pain relief and enjoyable low impact exercise. Implications for Rehabilitation Exercise is recommended in the management of fibromyalgia syndrome (FMS). People with FMS often find it counterintuitive to exercise because of pain exacerbation, which may influence adherence to an exercise program. Motion-controlled video games may offer temporary pain relief and fun low impact exercise for women with FMS.

  1. Focus groups for developing a peer mentoring program to improve self-management in pediatric inflammatory bowel disease.

    PubMed

    Mackner, Laura M; Ruff, Jessica M; Vannatta, Kathryn

    2014-10-01

    Inflammatory bowel disease (IBD) presents challenges for self-management in many areas. A peer mentoring program may offer advantages over other forms of self-management interventions because youth may be more receptive to learning self-management skills from a peer than from a parent or professional. The purpose of the present study was to identify themes from focus groups to inform development of a peer mentoring program for improving self-management in pediatric IBD. Focus groups were conducted for youth ages 12 to 17, stratified by age (3 groups; n = 14), young adults ages 18 to 20 (1 group; n = 5), and parents of the youth (3 groups; n = 17). Broad questions covered program goals, general program characteristics, mentor/mentee characteristics, and family involvement, and transcriptions were analyzed via directed content analysis, with the a priori codes specified as the broad questions above. Participants identified the primary goals of a program as support, role model, information/education, and fun. They described a program that would include a year-long, 1-on-1 mentor relationship with a peer who has had IBD for at least a year, educational group activities, fun activities that are not focused on IBD, expectations for in-person contact 1 to 2 times per month, and mentor-to-mentor and parent support. Many of the suggestions from the focus groups correspond with research findings associated with successful mentoring programs. Using participants' suggestions and empirically based best practices for mentoring may result in an effective peer mentoring program for improving self-management in youth with IBD.

  2. Comment

    NASA Astrophysics Data System (ADS)

    2001-01-01

    Physics...fun? 'Physics is Fun' - it's a book, a course, a summer school... Physics, with a reputation for hard maths, nonsensical equations and crazy teachers living with a permanent bad hair day, yes, PHYSICS IS FUN! Maybe if we say it often enough our students will believe us. PHYSICS IS FUN! Keep saying it, and try to believe it. But we are scientists, and we have to look at the evidence and acknowledge the truth: when most people recall the fun times they had at school-how many think about their physics classes? Try asking them. Let's face it - although our students enjoy our exciting demonstrations, the well-structured development of concepts in our classes, and the cooperative and supportive atmosphere of our classrooms and laboratories, even when they find that their physics teachers are the most kind, considerate and approachable of people, even then, when we've done all we can to make physics pleasant, fun and exciting, our students have to fathom out physics... and that can be hard! 'Physics isn't fun in the trivial sense, it's hard work: but you get a fantastic sense of achievement when you make progress.' This is my counsel to most young people who come to discuss whether or not to opt for physics. We try our best to make the material accessible and interesting, but at the end of the day, struggling with something that intially you can't do, but eventually you can do, is part of developing in physics. But what about the teachers? November's meeting of physics teachers from across Europe, Physics on Stage, featured many of the best innovations in physics teaching from the 22 countries which sent delegations (see News). It is probably no surprise, but we need to take note that the most popular stands, talks and lectures were the ones which were most fun. And there is lots of fun to be had doing physics. Whether it is toys, music, poetry, or simply talking about the symmetry in particle physics-the most popular stands, workshops and lectures were those where teachers could enjoy the fun in physics again. Even physics teachers are human! It is so easy to get bogged down in the drudge of everyday teaching and forget the students, let alone ourselves. But if you think back to the good teachers you had at school - weren't they the ones who were enjoying themselves, and maybe not perfectly organized. There has to be a moment at which a good teacher says 'I'm going to do this, because I want to... it's fun physics!' No other justification is needed. Our new look for 2001 So here is the first issue of the new-look Physics Education - and we sincerely hope that you enjoy it. The Editorial Board and the publishing team have been working hard for the past few months to keep the best of the old format, but to make a fresher, more user-friendly publication. As incoming Editor I must acknowledge the excellent work done by Ken Dobson and Jill Membrey, the outgoing team. It is a tough act to follow, but a challenge I am privileged to undertake. As a physics teacher I know how difficult it can be to stay inspired and up-to-date, so as Editor of Physics Education I want to support your professional development as much as possible. Starting with support for student teachers (see Starting Out), through to teachers in charge of equipment and budgets (see Technical Trimmings and Reviews): we want to share good practice. Finally, let's laugh at ourselves-don't miss Signing Off: a humorous look at physics teaching. I've really enjoyed working on this new format, and I hope that you enjoy the read. Please give us lots of feedback and send in your own contributions. I'm very pleased that our first issue has two special features: to me they represent the potential and the purpose of physics education. Sport is an exciting growth area of science in which increasing numbers of students want to understand the basic laws of motion and the application of sophisticated technology; and communicating physics - well that's not just fun, it's fundamental. EditorDr Kerry Parker

  3. Physical Activity | NIH MedlinePlus the Magazine

    MedlinePlus

    ... pdf Child Nutrition: https://medlineplus.gov/childnutrition.html Secrets to Making School Lunches Kids Won't Want ... gov/health/educational/wecan/news-events/matte14.htm Secrets to Making Healthy and Fun School Lunches: http:// ...

  4. Physical activity

    MedlinePlus

    ... the best way to stay healthy. Information An effective exercise program needs to be fun and keep you motivated. It helps to have a goal. Your goal might be to: Manage a health condition Reduce stress Improve your stamina Buy clothes ...

  5. Seniors' online communities: a quantitative content analysis.

    PubMed

    Nimrod, Galit

    2010-06-01

    To examine the contents and characteristics of seniors' online communities and to explore their potential benefits to older adults. Quantitative content analysis of a full year's data from 14 leading online communities using a novel computerized system. The overall database included 686,283 messages. There was a constant increase in the daily activity level during the research period. Content analysis identified 13 main subjects discussed in the communities, including (in descending order) "Fun on line," "Retirement," "Family," "Health," "Work and Study," "Recreation" "Finance," "Religion and Spirituality," "Technology," "Aging," "Civic and Social," "Shopping," and "Travels." The overall tone was somewhat more positive than negative. The findings suggest that the utilities of Information and Communications Technologies for older adults that were identified in previous research are valid for seniors' online communities as well. However, the findings suggest several other possible benefits, which may be available only to online communities. The communities may provide social support, contribute to self-preservation, and serve as an opportunity for self-discovery and growth. Because they offer both leisure activity and an expanded social network, it is suggested that active participation in the communities may contribute to the well-being of older adults. Directions for future research and applied implications are further discussed.

  6. Hooke's Law and the Stiffness of a Plastic Spoon

    NASA Astrophysics Data System (ADS)

    Pestka, Kenneth A.; Warren, Cori

    2012-11-01

    The study of elastic properties of solids is essential to both physics and engineering. Finding simple, easy-to-visualize examples to demonstrate these concepts is often difficult. In a previous article written by one of us (KAPII), a simple method for determining Youngs modulus using marshmallows was given. In this article we will illustrate another method to explore elastic properties of everyday materials. This experiment uses a common plastic spoon exposed to a transverse force in order to determine the stiffness constant, yield point, and rupture point of the plastic spoon. In addition, much like the "Youngs Modulus of a Marshmallow" activity, this experiment visually demonstrates Hooke's law, is fun and easy to perform, and leaves a lasting impression on the students.

  7. [Risks and injuries of go-karting].

    PubMed

    Bley, T; Gahr, R H

    2002-06-01

    The demands on leisuretime activities are getting more exacting. So trendy sports just like inline-skating, mountain-biking, paragliding, bungee-jumping or driving go karts become increasing popular. On the other side risks and injuries of this fun sports are not enough represented. We observed in a 16 months period 5 serious accidents with go karts. The injuries included bruise of lower leg, a contusion of the stomach with a pancreatic lesion, an instable fracture of the spinal column, a difficult fracture of the knee and upper tibia and a large sized burnwound. The mean hospitalization time was 32,5 days (17-54 days) and the average age of the patients 27,7 years (9-45 years). The lack of safety devices and the subjective inexperience make go kart driving a dangerous fun. The TUV worked out guidelines for security of indoor kart centres but they don't have any legal liability in case of injury. Therefore everyone carrying out fun sports like go kart driving should be aware of the dangers and should gather information whether the accident insurance will help out in case of injury.

  8. "Intelligences That Plants Can Pass On": Play Dough, Fun and Teaching Strategies with Insights to Multiple Intelligences

    ERIC Educational Resources Information Center

    Laughlin, Kevin; Foley, Andi

    2012-01-01

    The "Intelligences That Plants Can Pass On" is an activity that involves several of Gardner's Multiple Intelligences and was designed for demonstrating the practical use of Multiple Intelligences in delivering education programs to all ages of learners. Instructions are provided for how to implement this activity, and the activity is linked to…

  9. Dribbling a Basketball: Activities for Fun and Improvement

    ERIC Educational Resources Information Center

    Barney, David; McGaha, Patrick

    2005-01-01

    Basketball is a great activity. All that is required is a ball and basket. A natural reaction when handed a basketball is to dribble the ball, but in order to be a skilled dribbler, practice is required. Players need drills and activities that will build the confidence they need to play in an actual game. With beginning teachers in mind, this…

  10. WHEN ONSET MEETS DESISTANCE: COGNITIVE TRANSFORMATION AND ADOLESCENT MARIJUANA EXPERIMENTATION.

    PubMed

    Kreager, Derek A; Ragan, Daniel T; Nguyen, Holly; Staff, Jeremy

    2016-06-01

    Desistance scholars primarily focus on changing social roles, cognitive transformations, and shifting identities to understand the cessation of serious crime and illicit drug use in adulthood. In the current study, we move the spotlight away from adulthood and toward adolescence, the developmental stage when the prevalence of offending and substance use peak and desistance from most of these behaviors begins. Our primary hypothesis is that changes in perceived psychic rewards surrounding initial forays into marijuana use strongly predict adolescents' decisions to cease or persist that behavior. In addition, based on social learning expectations, we hypothesize that peer perceptions and behaviors provide mechanisms for perceptual change. We test these hypotheses using longitudinal data of marijuana use, perceptions, and peer networks from the PROmoting School-community-university Partnerships to Enhance Resilience (PROSPER) study. We estimate hazard models of marijuana initiation and within-person models of perceptual updating for youth from grades 6 to 12 ( n =6,154). We find that changes in marijuana's perceived psychic rewards surrounding initiation differentiated experimenters from persisters. Experimenters had significantly lower updated perceptions of marijuana as a fun behavior compared to persisters and these perceptions dropped after the initiation wave. In contrast, persisters updated their perceptions in upward directions and maintained more positive perceptions over time. Inconsistent with social learning expectations, initiators' updated perceptions of marijuana as a fun activity were not explained by peer-reported behaviors or attitudes.

  11. New Year's Reading Resolutions.

    ERIC Educational Resources Information Center

    Bates, Nancy; And Others

    1988-01-01

    Activities to enhance reading with listening, thinking, writing, and fun are suggested. Topics include celebrate Reading Week, superbowl reading, book buddies, biography binge, laughing and learning, oral reading, reading sweepstakes, idea lists, fairy tale showdown, and parent reading tips. (MT)

  12. Sea Soup: Discovering the Watery World of Phytoplankton and Zooplankton. Teacher's Guide.

    ERIC Educational Resources Information Center

    Stevens, Betsy T.

    This book is an inquiry- and discovery-based teacher's guide. The interesting and fun activities in this teacher's guide meet the challenge of relating tiny, microscopic organisms to the lives of children. The inquiry-based activities range from designing and making a phytoplankter and collecting phytoplankton to designing an experiment for…

  13. Recreation Resource Manual

    ERIC Educational Resources Information Center

    Human Development Institute, 2008

    2008-01-01

    Recreation is any voluntary activity that is enjoyable and fun. Recreation refreshes, revitalizes and improves a person's quality of life. Consider some recreation activity you may have an interest in. Suppose you are interested in gardening but have never tried it. Let's take a look at how you can learn about it, do it, and in the process get…

  14. Aeronautics: An Educator's Guide with Activities in Science, Mathematics, and Technology Education.

    ERIC Educational Resources Information Center

    Anderson, Charles; Biggs, Pat; Brown, Deborah; Culivan, Steve; Ellis, Sue; Gerard, James; Hardwick, Ellen; Poff, Norm; Rosenberg, Carla; Shearer, Deborah; Tripp, Octavia; Ernst, Ron

    This educator's guide explains basic aeronautical concepts and provides a background in the history of aviation within the context of flight environment (atmosphere, airports, and navigation). The activities in this guide are designed to be uncomplicated and fun. They were developed by NASA Aerospace Education Services Program specialists who have…

  15. Aerospace for the Very Young.

    ERIC Educational Resources Information Center

    2003

    This packet includes games and activities concerning aerospace education for the very young. It is designed to develop and strengthen basic concepts and skills in a non-threatening atmosphere of fun. Activities include: (1) "The Sun, Our Nearest Star"; (2) "Twinkle, Twinkle, Little Star, How I Wonder Where You Are"; (3) "Shadows"; (4) "The Earth…

  16. Ramps and Pathways: Developmentally Appropriate, Intellectually Rigorous, and Fun Physical Science

    ERIC Educational Resources Information Center

    Zan, Betty; Geiken, Rosemary

    2010-01-01

    The authors have spent many years providing professional development in the area of science education, working alongside teachers and observing children in the classroom. These experiences have convinced them that activities involving inclined planes are possibly the best science activities they have ever encountered. They call their collection of…

  17. Double the Fun with Two-Person, One-Rope Jump Rope

    ERIC Educational Resources Information Center

    Heumann, Kristin J.; Murray, Steven Ross

    2018-01-01

    One popular activity within physical education curricula today is jump rope. Jump rope is recognized as an excellent activity for developing motor skills and the affective domain, and it aligns with several recommended outcomes for physical education listed by the SHAPE America--Society of Health and Physical Educators. This article describes…

  18. 474 Science Activities for Young Children.

    ERIC Educational Resources Information Center

    Green, Moira D.

    This book uses a child-initiated, whole language approach to help children have fun while exploring the world of science. The activities are divided into 23 units. Each unit begins with an "Attention Getter," the purpose of which is to introduce the unit to children in a way that grabs their attention, stimulates their interest, and creates…

  19. Tom, Tom, the Piper's Son: Reading While Having Fun.

    ERIC Educational Resources Information Center

    Holmes, Kerry

    2003-01-01

    This article describes how a first-grade teacher used poetry to provide students of diverse ability levels with reading and language activities that stimulated their interest and improved basic skills. Activities with poetry included reading the poems aloud individually and as a group, discussing and analyzing the poems' words and meanings, and…

  20. Fitbit and Fitabase Technology: Tracking and Evaluating Youth Physical Activity

    ERIC Educational Resources Information Center

    Franzen-Castle, Lisa; Dunker, Tara; Chai, Weiwen; Krehbiel, Michelle

    2017-01-01

    With the health of today's youth a national priority, professionals need tools for accurately assessing activity patterns and motivating behavior change. Fitness technology may be a promising tool for promoting positive behavior change. The afterschool program WeCook: Fun with Food and Fitness focused on improving food preparation skills,…

  1. Incredible Edibles: Science You Can Eat!

    ERIC Educational Resources Information Center

    Buckbee, Susan J.; And Others

    This book is designed to be a guide for a hands-on science experience for students in grades 3 through 6. Over 200 students can participate at the same time, moving from one station to another. The activities have been selected to encourage experimentation, creativity, higher-order thinking and fun with science. All activities use multi-modality…

  2. The Effect of Climbing Wall Use on the Grip Strength of Fourth-Grade Students

    ERIC Educational Resources Information Center

    Lirgg, Cathy D.; Dibrezzo, Ro; Gray, Michelle; Esslinger, Travis

    2011-01-01

    Physical educators are challenged to provide quality experiences that are fun for their students, enhance fitness levels, and build confidence. These challenges are amplified with the current decrease in activity levels of American youth. A possible solution to enhancing physical activity engagement in children is to incorporate climbing walls…

  3. H[subscript 2]O and You

    ERIC Educational Resources Information Center

    Jackson, Julie

    2009-01-01

    Learning about states of matter is fun and exciting when students, acting as water molecules, role-play moving from a solid to a liquid to a gas. The 5-E lesson plan model provides the framework for this activity, ensuring that students actively engage in inquiry science while creatively constructing knowledge. (Contains 2 figures.)

  4. Having Fun in the Classroom: Subtitling Activities

    ERIC Educational Resources Information Center

    Beseghi, Micol

    2014-01-01

    This article analyses the role of subtitles both as a functional activity and a didactic tool in translation teaching and foreign language learning. It presents the results of a didactic project carried out with a class of university students enrolled in the first year of Laurea Magistrale in Lingue e Letterature Straniere (University of Parma).…

  5. Studying as Fun and Games: Effects on College Students' Quiz Performance

    ERIC Educational Resources Information Center

    Neef, Nancy A.; Perrin, Christopher J.; Haberlin, Alayna T.; Rodrigues, Lilian C.

    2011-01-01

    We examined college students' participation in a game activity for studying course material on their subsequent quiz performance. Game conditions were alternated with another activity counterbalanced across two groups of students in a multielement design. Overall, the mean percentage correct on quizzes was higher during the game condition than…

  6. Personality of young drivers in Oman: Relationship to risky driving behaviors and crash involvement among Sultan Qaboos University students.

    PubMed

    Al Azri, Mohammed; Al Reesi, Hamed; Al-Adawi, Samir; Al Maniri, Abdullah; Freeman, James

    2017-02-17

    Drivers' behaviors such as violations and errors have been demonstrated to predict crash involvement among young Omani drivers. However, there is a dearth of studies linking risky driving behaviors to the personality of young drivers. The aim of the present study was to assess such traits within a sample of young Omani drivers (as measured through the behavioral inhibition system [BIS] and the behavioral activation system [BAS]) and determine links with aberrant driving behaviors and self-reported crash involvement. A cross-sectional study was conducted at the Sultan Qaboos University that targeted all licensed Omani's undergraduate students. A total of 529 randomly selected students completed the self-reported questionnaire that included an assessment of driving behaviors (e.g., Driver Behaviour Questionnaire, DBQ) as well as the BIS/BAS measures. A total of 237 participants (44.8%) reported involvement in at least one crash since being licensed. Young drivers with lower BIS-Anxiety scores and higher BAS-Fun Seeking tendencies as well as male drivers were more likely to report driving violations. Statistically significant gender differences were observed on all BIS and BAS subscales (except for BAS-Fun) and the DBQ subscales, because males reported higher trait scores. Though personality traits were related to aberrant driving behaviors at the bivariate level, the constructs were not predictive of engaging in violations or errors. Furthermore, consistent with previous research, a supplementary multivariate logistic regression analysis revealed that only driving experience was predictive of crash involvement. The findings highlight that though personality traits influence self-reported driving styles (and differ between the genders), the relationship with crash involvement is not as clear. This article further outlines the key findings of the study in regards to understanding core psychological constructs that increase crash risk.

  7. Schoolyard Lessons: More and More Schools Are Finding Ways To Take Education Outdoors.

    ERIC Educational Resources Information Center

    Boss, Suzie

    2001-01-01

    School gardens can teach kids about cooperation, nature, science, creativity, and community service. Gardens also help teachers address students' diverse needs and interests. Tips for school gardeners include: make it easy to use, keep groups small, be inclusive, build partnerships, have clear rules, think year-round, have fun, and celebrate…

  8. Picture Science: Using Digital Photography to Teach Young Children

    ERIC Educational Resources Information Center

    Neumann-Hinds, Carla

    2007-01-01

    Young children love to investigate the natural world, and they love to take photographs. "Picture Science" goes beyond just documenting class projects. The book shows how to use digital photography to make each step in the scientific process--from posing a question, to gathering data, to showing findings--concrete and fun for children. Keyed…

  9. 3-2-1 Ignition*: Making Science Creative, Accessible and Fun

    ERIC Educational Resources Information Center

    Reichardt, Oliver

    2013-01-01

    For over 250 years, the RSA (Royal Society for the Encouragement of Arts, Manufactures and Commerce) has been committed to finding practical solutions to today's social challenges. The Society's way of working consists of providing a platform for critical debate and new ideas; working with partners to translate knowledge and progressive thinking…

  10. No Fun Anymore: Leisure and Marital Quality across the Transition to Parenthood

    ERIC Educational Resources Information Center

    Claxton, Amy; Perry-Jenkins, Maureen

    2008-01-01

    This study examines changes in leisure patterns across the transition to parenthood for dual-earner, working-class couples, as well as the relationship between leisure and marital quality. To this end, 147 heterosexual couples were interviewed across the transition to parenthood. Findings indicate that during the transition to parenthood, husbands…

  11. Health Education Video Games for Children and Adolescents: Theory, Design, and Research Findings.

    ERIC Educational Resources Information Center

    Lieberman, Debra A.

    This study examined whether video games could be effective health education and therapeutic interventions for children and adolescents with diabetes. KIDZ Health Software developed a game about diabetes self-management, and tested its effectiveness for children with diabetes. The Packy and Marlon Super Nintendo video game promotes fun,…

  12. Designing Mobile Technology to Enhance Library Space Use: Findings from an Undergraduate Student Competition

    ERIC Educational Resources Information Center

    Ward, David; Hahn, Jim; Mestre, Lori S.

    2015-01-01

    To explore how libraries might integrate student perspectives and needs into their mobile development workflow, one large academic research library developed a fun, collaborative design methodology in order to stimulate student creativity. As part of a national IMLS (Institute for Museums and Library Services) grant, "The Student/Library…

  13. Artists Paint ... Fantasy

    ERIC Educational Resources Information Center

    Herberholz, Barbara

    2012-01-01

    When he painted a portrait of Holy Roman Emperor Rudolph II (1552-1612), Giuseppe Arcimboldo used his imagination, and portrayed him as "Vertumnus," the Roman god of vegetation and the seasons. It's fun to find the different fruits, vegetables and flowers he used: pea-pod eyelids, a gourd for the forehead. Court painters of the time usually…

  14. "Disorienting, Fun or Meaningful?": Looking beyond the Boundaries of the Museum

    ERIC Educational Resources Information Center

    Birmingham, Daniel

    2016-01-01

    A growing body of research highlights how informal science learning environments (ISLE's) can alter modes of participation in science for youth who are traditionally marginalized in science (Calabrese Barton and Tan in "J Learn Sci" 19(2):187-229, 2010). While these findings reveal successful examples of ISLE's potential to bridge…

  15. Facilitating Parent Centers: A Sharing of Ideas and Experiences.

    ERIC Educational Resources Information Center

    Heath, Terri; And Others

    This handbook describes the development and operation of family enhancement programs in Parent Centers in Wisconsin. Parent Centers, also called Family Centers, provide opportunities for parents to meet each other and to share concerns, ideas and fun. They can be "legitimate" places for parents to find friends for their children and…

  16. Dogs Are More Fun Than Computers: Seven Random Observations about Information Technology in Higher Education.

    ERIC Educational Resources Information Center

    McCredie, John W.

    1999-01-01

    The recipient of an award for leadership in information technology (IT) in higher education discusses some considerations in approaching IT use, including finding balance and avoiding burnout; transformations made possible by technology; problems and frustrations of rapid technological advance; organizational values and IT; and the manner in which…

  17. Motives Matter: Motives for Playing Pokémon Go and Implications for Well-Being.

    PubMed

    Yang, Chia-Chen; Liu, Dong

    2017-01-01

    Mobile games such as Pokémon Go have become a major form of entertainment, and yet little is known about why people play the games and how their motives associate with well-being. Although literature on motives for playing video and online games is informative, the findings may not reflect the full spectrum of mobile gaming motives due to some unique affordances of mobile games (e.g., mobility). To catch up with the evolving gaming context, a popular mobile game, Pokémon Go, was taken as an example to explore individuals' mobile gaming motives. A Pokémon Go Motive Scale was developed. Seven motives were identified through factor analyses based on survey data from 262 Pokémon Go players (45 percent women; M age  = 30.71, standard deviation = 7.77): Exercise, Fun, Escapism, Nostalgia, Friendship Maintenance, Relationship Initiation, and Achievement. Both Fun and Friendship Maintenance were positive correlates of well-being, whereas Escapism and Nostalgia were negative correlates. Relationship Initiation was associated with both better and poorer well-being. Implications of the findings are discussed.

  18. Healthy habits are no fun: How Dutch youth negotiate discourses about food, fit, fat, and fun.

    PubMed

    van Amsterdam, Noortje; Knoppers, Annelies

    2018-03-01

    In this article, we use the notion of "biopedagogical practices" to explore how Dutch youth respond to health messages that focus on body weight. Previous studies suggest that such health messages encourage body dissatisfaction in youth. Few studies, however, focus on the local/cultural specificity of youth's responses to these biopedagogical practices. In this article, we address questions about the re-interpretation of and resistance to health messages that Dutch youth engage in and how these can be understood in their local context. The data were drawn from two previously conducted studies in which a total of 64 Dutch teenagers (aged 12-18 years) took part. We employed a variety of qualitative data collection methods and a feminist poststructuralist perspective to analyze how Dutch youth negotiate biopedagogical practices about health. The results show that our participants constructed health in terms of appearance and reproduced negative constructions regarding fat embodiment. Yet they also often circumvented "healthy" lifestyle behaviors prescribed by biopedagogies of health. They did so first by avoiding physical activities because they were afraid of displaying fat embodiment in the settings of sport and physical education where surveillance is omnipresent. Second, they disregarded advice about healthy eating by drawing on having fun as an alternative discursive resource. We argue that having fun is both part of youth culture and characteristic of the discourse about sociability ( gezelligheid) that is a central element of Dutch culture.

  19. Sensitivity Analysis of Multidisciplinary Rotorcraft Simulations

    NASA Technical Reports Server (NTRS)

    Wang, Li; Diskin, Boris; Biedron, Robert T.; Nielsen, Eric J.; Bauchau, Olivier A.

    2017-01-01

    A multidisciplinary sensitivity analysis of rotorcraft simulations involving tightly coupled high-fidelity computational fluid dynamics and comprehensive analysis solvers is presented and evaluated. An unstructured sensitivity-enabled Navier-Stokes solver, FUN3D, and a nonlinear flexible multibody dynamics solver, DYMORE, are coupled to predict the aerodynamic loads and structural responses of helicopter rotor blades. A discretely-consistent adjoint-based sensitivity analysis available in FUN3D provides sensitivities arising from unsteady turbulent flows and unstructured dynamic overset meshes, while a complex-variable approach is used to compute DYMORE structural sensitivities with respect to aerodynamic loads. The multidisciplinary sensitivity analysis is conducted through integrating the sensitivity components from each discipline of the coupled system. Numerical results verify accuracy of the FUN3D/DYMORE system by conducting simulations for a benchmark rotorcraft test model and comparing solutions with established analyses and experimental data. Complex-variable implementation of sensitivity analysis of DYMORE and the coupled FUN3D/DYMORE system is verified by comparing with real-valued analysis and sensitivities. Correctness of adjoint formulations for FUN3D/DYMORE interfaces is verified by comparing adjoint-based and complex-variable sensitivities. Finally, sensitivities of the lift and drag functions obtained by complex-variable FUN3D/DYMORE simulations are compared with sensitivities computed by the multidisciplinary sensitivity analysis, which couples adjoint-based flow and grid sensitivities of FUN3D and FUN3D/DYMORE interfaces with complex-variable sensitivities of DYMORE structural responses.

  20. The Magic of Janice VanCleave.

    ERIC Educational Resources Information Center

    Winarski, Diana L.

    1995-01-01

    Profiles the author of 28 science books for children, teachers, and parents. Most of the books focus on science fair projects, teaching science to elementary school students, and fun science activities that parents and teachers can use with students. (MDM)

  1. Double Your Pleasure, Double Your Funds.

    ERIC Educational Resources Information Center

    McCall, Miles; Sitton, Bob

    1999-01-01

    Discusses a variety of fun activities that college and universities can develop as alumni fund-raising events: a golf tournament; scholarship auctions (silent, on-the-spot, live televised, and live); charitable raffles; duck dashes; themed banquets; and a tuition raffle. (MSE)

  2. Science Teaching to Fire the Imagination.

    ERIC Educational Resources Information Center

    Sandford, Diana; Fleetwood, Julie

    1997-01-01

    Presents a range of exciting ideas for encouraging active learning, for illuminating new concepts, and for making science lessons fun. Topics include modeling, matter, heat, diffusion, changes of state, heat transfer, energy changes, atomic structure, waves, gravity, enzymes, and habitats. (JRH)

  3. Bubble, Bubble, Toil and Trouble.

    ERIC Educational Resources Information Center

    Journal of Chemical Education, 2001

    2001-01-01

    Bubbles are a fun way to introduce the concepts of surface tension, intermolecular forces, and the use of surfactants. Presents two activities in which students add chemicals to liquid dishwashing detergent with water in order to create longer lasting bubbles. (ASK)

  4. Circumplex Model of Affect: A Measure of Pleasure and Arousal During Virtual Reality Distraction Analgesia

    PubMed Central

    Alamdari, Ava; Hoffer, Christine; Hoffman, Hunter G.; Jensen, Mark P.; Patterson, David R.

    2016-01-01

    Abstract Objective: Immersive virtual reality (VR) distraction provides clinically effective pain relief and increases subjective reports of “fun” in medical settings of procedural pain. The goal of this study was to better describe the variable of “fun” associated with VR distraction analgesia using the circumplex model (pleasure/arousal) of affect. Materials and Methods: Seventy-four healthy volunteers (mean age, 29 years; 37 females) received a standardized, 18-minute, multimodal pain sequence (alternating thermal heat and electrical stimulation to distal extremities) while receiving immersive, interactive VR distraction. Subjects rated both their subjective pain intensity and fun using 0–10 Graphic Rating Scales, as well as the pleasantness of their emotional valence and their state of arousal on 9-point scales. Results: Compared with pain stimulation in the control (baseline, no VR) condition, immersive VR distraction significantly reduced subjective pain intensity (P < 0.001). During VR distraction, compared with those reporting negative affect, subjects reporting positive affect did so more frequently (41 percent versus 9 percent), as well as reporting both greater pain reduction (22 percent versus 1 percent) and fun scores (7.0 ± 1.9 versus 2.4 ± 1.4). Several factors—lower anxiety, greater fun, greater presence in the VR environment, and positive emotional valence—were associated with subjective analgesia during VR distraction. Conclusions: Immersive VR distraction reduces subjective pain intensity induced by multimodal experimental nociception. Subjects who report less anxiety, more fun, more VR presence, and more positive emotional valence during VR distraction are more likely to report subjective pain reduction. These findings indicate VR distraction analgesia may be mediated through anxiolytic, attentional, and/or affective mechanisms. PMID:27171578

  5. Does the Animal Fun program improve motor performance in children aged 4-6 years?

    PubMed

    Piek, J P; McLaren, S; Kane, R; Jensen, L; Dender, A; Roberts, C; Rooney, R; Packer, T; Straker, L

    2013-10-01

    The Animal Fun program was designed to enhance the motor ability of young children by imitating the movements of animals in a fun, inclusive setting. The efficacy of this program was investigated through a randomized controlled trial using a multivariate nested cohort design. Pre-intervention scores were recorded for 511 children aged 4.83 years to 6.17 years (M=5.42 years, SD=3.58 months). Six control and six intervention schools were compared 6 months later following the intervention, and then again at 18 months after the initial testing when the children were in their first school year. Changes in motor performance were examined using the Bruininks-Oseretsky Test of Motor Proficiency short form. Data were analyzed using multi-level-mixed effects linear regression. A significant Condition×Time interaction was found, F(2,1219)=3.35, p=.035, demonstrating that only the intervention group showed an improvement in motor ability. A significant Sex×Time interaction was also found, F(2,1219)=3.84, p=.022, with boys improving over time, but not girls. These findings have important implications for the efficacy of early intervention of motor skills and understanding the differences in motor performance between boys and girls. Copyright © 2012 Elsevier B.V. All rights reserved.

  6. Fun and Enjoyment in Physical Education: Young People's Attitudes

    ERIC Educational Resources Information Center

    Dismore, Harriet; Bailey, Richard

    2011-01-01

    Fun and enjoyment are recurring themes in physical education literature, although there has been some debate concerning the distinction between the two concepts. Whereas enjoyment is generally regarded as helpful in fostering positive attitudes towards physical education, fun has not always been considered an appropriate outcome of physical…

  7. The FUN of identifying gene function in bacterial pathogens; insights from Salmonella functional genomics.

    PubMed

    Hammarlöf, Disa L; Canals, Rocío; Hinton, Jay C D

    2013-10-01

    The availability of thousands of genome sequences of bacterial pathogens poses a particular challenge because each genome contains hundreds of genes of unknown function (FUN). How can we easily discover which FUN genes encode important virulence factors? One solution is to combine two different functional genomic approaches. First, transcriptomics identifies bacterial FUN genes that show differential expression during the process of mammalian infection. Second, global mutagenesis identifies individual FUN genes that the pathogen requires to cause disease. The intersection of these datasets can reveal a small set of candidate genes most likely to encode novel virulence attributes. We demonstrate this approach with the Salmonella infection model, and propose that a similar strategy could be used for other bacterial pathogens. Copyright © 2013 Elsevier Ltd. All rights reserved.

  8. The Ben Franklin Book of Easy and Incredible Experiments, Activities, Projects, and Science Fun.

    ERIC Educational Resources Information Center

    Rudy, Lisa Jo, Ed.

    Benjamin Franklin was the first great American scientist. This book contains activities which are organized into six subjects that Benjamin Franklin investigated: observation and experimentation, meteorology, electricity, sound and music, paper and printing, and lenses and vision. At the end of each chapter is a list of resources and ideas. The…

  9. Do-It-Yourself Fractal Functions

    ERIC Educational Resources Information Center

    Shriver, Janet; Willard, Teri; McDaniel, Mandy

    2017-01-01

    In the set of fractal activities described in this article, students will accomplish much more than just creating a fun set of cards that simply resemble an art project. Goals of this activity, designed for an algebra 1 class, are to encourage students to generate data, look for and analyze patterns, and create their own models--all from a set of…

  10. Science Fun: Hands-On Science with Dr. Zed.

    ERIC Educational Resources Information Center

    Penrose, Gordon

    This book presents 65 simple, safe, and intriguing hands-on science activities. In doing these simple experiments, children can make a variety of discoveries that will surprise them. It includes many activities from discovering how people see color and what makes people's hair stand on end, to creating a tornado in a jar or a propeller-driven boat…

  11. Using Culturally Relevant Teaching in a Co-Educational Mathematics Class of a Patriarchal Community

    ERIC Educational Resources Information Center

    Mogari, David

    2017-01-01

    The paper reports on the use of culturally relevant teaching in a class located in a patriarchal community. The paper is conceptualised around the notion that learners' familiar context provided by the socio-cultural activities can facilitate mathematics learning and make it fun to learn. Data were derived from a lesson activity using…

  12. More Fun and Curiosity with Magnetic Guns in the Classroom

    ERIC Educational Resources Information Center

    Chittasirinuwat, O.; Kruatong, T.; Paosawatyanyong, B.

    2011-01-01

    The magnetic gun was chosen as a hands-on activity for our high school students. When conducting this activity in the classroom, we found some interesting points were raised following difficulties encountered by the students. Some students proposed that during the collision, the magnet changed its pole then it pushed the last ball out of the…

  13. Sounds Like Fun: Activities for Developing Phonological Awareness, Revised Edition

    ERIC Educational Resources Information Center

    Spector, Cecile Cyrul

    2009-01-01

    Kids love jokes--and teachers and SLPs love fast and easy ways to improve students' phonological awareness. That's why every elementary and middle-school SLP and educator needs this playful, effective activity book, packed with jokes and riddles that increase students' awareness of the phonemes that make up words. The perfect way to avoid "drill…

  14. Teaching Children To Love: 80 Games & Fun Activities for Raising Balanced Children in Unbalanced Times.

    ERIC Educational Resources Information Center

    Childre, Doc Lew; Paddison, Sara Hatch, Ed.

    Raising children in today's fast-paced society requires love and technique. Ways that parents can teach children to love, teach them values, and help them balance their lives are discussed in this activity book. The text opens with a discussion of heart intelligence (what is sometimes equated with emotional intelligence). Heart intelligence…

  15. Using Family Leisure Activities to Support Families Living with Autism Spectrum Disorders

    ERIC Educational Resources Information Center

    Lock, Robin H.; Hendricks, C. Bret; Bradley, Loretta J.; Layton, Carol A.

    2010-01-01

    Support for families of children with autism spectrum disorders continues to be important, but formal support groups may not ft every need. The authors describe Family Fun Days, a program that paired leisure activities with opportunities for support. There was an increase in the number of participants over traditional support meetings,…

  16. Kids Food CyberClub. Teacher's Guide. First Edition.

    ERIC Educational Resources Information Center

    Belyea, Monica

    This guide is designed to help teachers educate students to be healthier now and in the future. It presents fun, learner-centered activities about nutrition, food, hunger, and food sources. It offers an overview of each section of the Kids Food CyberClub web site, and classroom activities teachers can use to expand on information students will…

  17. Children's Caravan: A Reading Activities Idea Book for Use with Children. A Fun with Reading Book.

    ERIC Educational Resources Information Center

    Kimball, Judith A.

    Intended for elementary school teachers and librarians, this book was designed to help in the development of reading programs for young children. Five sections are included: (1) planning ahead, which includes getting organized, making decorations, collecting "junque" (craft materials and other items needed for craft activities); (2) conducting…

  18. Outdoor Class Project: The Potential Benefits to Foster EFL Students' Language Proficiency

    ERIC Educational Resources Information Center

    Fajaria, Indah

    2013-01-01

    There are such myriad ideas upon English teaching-learning process. Everybody can share each fabulous idea through various media. One of fun English learnings that can motivate EFL students' eagerness to practice English easily is an outdoor class activity. This project could sometimes deals with an outbound activities which provide the numerous…

  19. It's All Fun and Games in "Tiny's Diner": Preschool Programming in Unusual Exhibit Spaces

    ERIC Educational Resources Information Center

    Moynihan, Nora; Diamant-Cohen, Betsy

    2012-01-01

    Welcome to Port Discovery's "Tiny's Diner" where children can be seen doing the chicken dance or putting pickles on their heads. What do these activities have to do with promoting nutrition through early literacy activities? Educators know that young children learn through play, which can include using drama, games, movement,…

  20. Moving Souls: History Offers Insights into Physical Activity that Go beyond Fitness and Fun

    ERIC Educational Resources Information Center

    Sydnor, Synthia

    2005-01-01

    This article looks at four theoretical themes that scholars insist on when studying history. The themes--social memory, liminality, community, and critique--may be useful in stimulating the direction, planning, and practice of physical activity in young adults. These particular themes were chosen because they seem to match some of the…

  1. Northern Parkway PTA Makes Health a Habit

    ERIC Educational Resources Information Center

    Ferdinand, Marilyn

    2011-01-01

    Health and fitness have been on the agenda of Northern Parkway Elementary School for quite some time, thanks to the concerted efforts of its involved and active PTA officers and members. For the past five years, the Northern Parkway PTA has held a popular and well-attended Family Fun and Fitness Night and has complemented the activities and…

  2. The Wii Club: Gaming for Weight Loss in Overweight and Obese Youth

    PubMed Central

    Abraham, Anisha A.; Calvert, Sandra L.

    2012-01-01

    Abstract Our 20-week “Wii Club” intervention for overweight and obese adolescents demonstrated weight loss, increased self-efficacy, and improved peer support from cooperative exergame play. Videogames that require motor activity in a social context may be a fun, effective tool to promote healthy weight and physical activity among youth. PMID:23565349

  3. Need to Develop Physical Fitness? Head for the Pool

    ERIC Educational Resources Information Center

    Grosse, Susan J.

    2008-01-01

    For children who do not particularly enjoy physical activity, water can entice and stimulate participation in even the most reluctant. Individuals exercising in water do not feel overheated or sweaty. Fun activities engage the mind in positive thoughts. This reduces focus on how hard something is and creates an "I can do this" outlook that is so…

  4. Studying as fun and games: effects on college students' quiz performance.

    PubMed

    Neef, Nancy A; Perrin, Christopher J; Haberlin, Alayna T; Rodrigues, Lilian C

    2011-01-01

    We examined college students' participation in a game activity for studying course material on their subsequent quiz performance. Game conditions were alternated with another activity counterbalanced across two groups of students in a multielement design. Overall, the mean percentage correct on quizzes was higher during the game condition than in the no-game condition.

  5. Fitness and Your 13- to 18-year-old

    MedlinePlus

    ... sports can boost self-confidence, provide chances for social interaction, and offer a chance to have fun. And regular physical activity can help prevent heart disease, diabetes, and other ... face many new social and academic pressures in addition to dealing with ...

  6. For Kids | Volcano World | Oregon State University

    Science.gov Websites

    Volcanic Gases Volcanic Lightning Volcanic Sounds Volcanic Hazards Kids Only! Art Gallery Volcano Games Lightning Volcanic Sounds Volcanic Hazards Kids Only! Art Gallery Volcano Games Adventures and Fun Virtual volcano? Check out our games and fun section below! Kids' Volcano Art Gallery Games & Fun Stuff

  7. The Fun Culture in Seniors' Online Communities

    ERIC Educational Resources Information Center

    Nimrod, Galit

    2011-01-01

    Purpose of the study: Previous research found that "fun on line" is the most dominant content in seniors' online communities. The present study aimed to further explore the "fun culture" in these communities and to discover its unique qualities. Design and Methods: The study applied an online ethnography (netnography) approach, utilizing a full…

  8. FunCoup 3.0: database of genome-wide functional coupling networks

    PubMed Central

    Schmitt, Thomas; Ogris, Christoph; Sonnhammer, Erik L. L.

    2014-01-01

    We present an update of the FunCoup database (http://FunCoup.sbc.su.se) of functional couplings, or functional associations, between genes and gene products. Identifying these functional couplings is an important step in the understanding of higher level mechanisms performed by complex cellular processes. FunCoup distinguishes between four classes of couplings: participation in the same signaling cascade, participation in the same metabolic process, co-membership in a protein complex and physical interaction. For each of these four classes, several types of experimental and statistical evidence are combined by Bayesian integration to predict genome-wide functional coupling networks. The FunCoup framework has been completely re-implemented to allow for more frequent future updates. It contains many improvements, such as a regularization procedure to automatically downweight redundant evidences and a novel method to incorporate phylogenetic profile similarity. Several datasets have been updated and new data have been added in FunCoup 3.0. Furthermore, we have developed a new Web site, which provides powerful tools to explore the predicted networks and to retrieve detailed information about the data underlying each prediction. PMID:24185702

  9. Suitability of the Miller Function and Participation Scales (M-FUN) for use with Israeli Children.

    PubMed

    Rihtman, Tanya; Parush, Shula

    2014-01-01

    OBJECTIVE. Our aim was to generate a Hebrew translation of the Miller Function and Participation Scales (M-FUN) and assess the validity of U.S. norms for Israeli children. METHOD. All components of the M-FUN were translated, and a pilot study revealed a need for further investigation. The Hebrew M-FUN's fine, gross, and visual-motor (VM) components and M-FUN participation questionnaires were administered to 267 Israeli children (128 boys, 139 girls; mean age = 59.21 mo, standard deviation = 17.84). RESULTS. Significant correlations supported construct validity between age and all motor and participation scores as well as age-group differences. Significant differences between the U.S. and Israeli samples were found only for the VM score. Participation and motor scores were significantly correlated. CONCLUSION. Although VM score results should be interpreted with caution, we provide evidence for use of the fine and gross motor norms and the U.S. criterion-referenced participation scores of the M-FUN with Israeli children. Copyright © 2014 by the American Occupational Therapy Association, Inc.

  10. FunCoup 3.0: database of genome-wide functional coupling networks.

    PubMed

    Schmitt, Thomas; Ogris, Christoph; Sonnhammer, Erik L L

    2014-01-01

    We present an update of the FunCoup database (http://FunCoup.sbc.su.se) of functional couplings, or functional associations, between genes and gene products. Identifying these functional couplings is an important step in the understanding of higher level mechanisms performed by complex cellular processes. FunCoup distinguishes between four classes of couplings: participation in the same signaling cascade, participation in the same metabolic process, co-membership in a protein complex and physical interaction. For each of these four classes, several types of experimental and statistical evidence are combined by Bayesian integration to predict genome-wide functional coupling networks. The FunCoup framework has been completely re-implemented to allow for more frequent future updates. It contains many improvements, such as a regularization procedure to automatically downweight redundant evidences and a novel method to incorporate phylogenetic profile similarity. Several datasets have been updated and new data have been added in FunCoup 3.0. Furthermore, we have developed a new Web site, which provides powerful tools to explore the predicted networks and to retrieve detailed information about the data underlying each prediction.

  11. Connections '99. Proceedings of a Faculty Conference (5th, Victoria, British Columbia, Canada, May 1999).

    ERIC Educational Resources Information Center

    Gibbons, Sandra L., Ed.; Liedtke, Werner W., Ed.

    This proceedings contains 13 papers from the 1999 annual conference of the Faculty of Education, University of Victoria (British Columbia). The papers are: (1) "Sacred and the Profane in Advertising Art" (Bill Zuk, Robert Dalton); (2) "Finding the Fund$ in Fun Run: Evaluating the Effectiveness and Efficiency of Physical Activity…

  12. "Fun" Pedagogy Curtails Intellectual Rigor in a U.S. History Class

    ERIC Educational Resources Information Center

    DiCamillo, Lorrei

    2010-01-01

    This case study examines a U.S. History class where a veteran teacher uses challenging primary source documents and a debate to encourage his students to think critically about history. The teacher is knowledgeable about the subject matter and articulates a clear purpose for teaching. Surprisingly, the author finds that the teacher's methods,…

  13. Building a Business: 10 Steps to Fun, Freedom and Financial Independence.

    ERIC Educational Resources Information Center

    Neault, Roberta A.

    Although self-employment is a growing career option in Canada, many career practitioners find it personally difficult to make the leap from being an employee to starting a business. E-mail surveys completed by 13 self-employed career practitioners and counselors revealed six key factors that contributed to their business success: vision and…

  14. Gendered Practices in the Contemporary Workplace: A Critique of What Often Constitutes Front Page News in "The Wall Street Journal."

    ERIC Educational Resources Information Center

    Buzzanell, Patrice M.

    2001-01-01

    Analyzes and critiques a front-page article in the "Wall Street Journal." Finds that, underlying an image of fun and equitable workplace, is a disquieting depiction of adversarial gendered relationships, and of career advice that can damage the competence assessments and long-term advancement of women. (SR)

  15. From Indian Corn to Outer Space: Women Invent in America.

    ERIC Educational Resources Information Center

    Showell, Ellen H.; Amram, Fred M. B.

    This book is about women who have made contributions that have changed the world and continue to change lives, sometimes having overcome enormous social obstacles. It examines American history to find women who have invented for fun and profit, invented to make their own lives better, and who, as a result of their employment by the National…

  16. Books, Biodiversity, and Beyond!

    ERIC Educational Resources Information Center

    Governor, Donna; Helms, Sarah

    2007-01-01

    Reading in science class does not have to be boring, but it is no secret to students or teachers that textbooks are not much fun to read. It is always a challenge for teachers to find reading materials that would grab the interests of their students. In this article, the author relates how she used Biodiversity, a nonfiction book by Dorothy…

  17. From Play to Thoughtful Learning: A Design Strategy to Engage Children with Mathematical Representations

    ERIC Educational Resources Information Center

    Sedig, Kamran

    2008-01-01

    Many children do not like learning mathematics. They do not find mathematics fun, motivating, and engaging, and they think it is difficult to learn. Computer-based games have the potential and possibility of addressing this problem. This paper proposes a strategy for designing game-based learning environments that takes advantage of the…

  18. Advertising the "New Fun-Tier": Selling Casinos to Consumers

    ERIC Educational Resources Information Center

    McMullan, John L.; Miller, Delthia

    2010-01-01

    There is an absence of research on the commercial advertising of gambling as it relates to casinos. This study examines print, radio, television and point of sale casino ads that aired in Canada. Using quantitative and qualitative methods we analyze a convenience sample of 367 ads that aired or were printed in 2005 and 2006. Our findings indicate…

  19. Emerald dragon bites vs veggie beans: Fun food names increase children's consumption of novel healthy foods.

    PubMed

    Musher-Eizenman, Dara R; Oehlhof, Marissa Wagner; Young, Kathleen M; Hauser, Jessica C; Galliger, Courtney; Sommer, Alyssa

    2011-10-01

    Caregivers often struggle with food neophobia on the part of young children. This study examined whether labeling novel healthy foods with fun names would increase children's willingness to try those foods and encourage them to eat more of those foods in a child care setting. Thirty-nine toddler and preschool age children (mean age = 3.9 years) were served each of three foods twice, once labeled with a fun name and once with a healthy name. Percentage of the food consumed by each child was recorded. Overall, children ate a greater percentage of the target foods when they were labeled with fun names. Also, a larger percentage of the children tasted the foods when they were labeled with fun names. This simple strategy could be effective for increasing consumption of healthy foods among young children.

  20. Development of interest in science and interest in teaching elementary science: Influence of informal, school, and inquiry methods course experiences

    NASA Astrophysics Data System (ADS)

    Bulunuz, Mizrap

    Inquiry-based science instruction is a major goal of science education reform. However, there is little research examining how preservice elementary teachers might be motivated to teach through inquiry. This quantitative study was designed to examine the role of background experiences and an inquiry science methods course on interest in science and interest in teaching science. The course included many activities and assignments at varying levels of inquiry, designed to teach content and inquiry methods and to model effective teaching. The study involved analyses of surveys completed by students in the course on their experiences with science before, during, and at the end of the course. The following questions guided the design of this study and analysis of the data: (1) What science background experiences (school, home, and informal education) do participants have and how do those experiences affect initial interest in science? (2) Among the hands-on activities in the methods course, is there a relationship between level of inquiry of the activity and the motivational quality (interesting, fun, and learning) of the activity? (3) Does the course affect participants' interest and attitude toward science? (4) What aspects of the course contribute to participants' interest in teaching science and choice to teach science? Descriptive and inferential analysis of a background survey revealed that participants with high and low initial interest in science differed significantly on remembering about elementary school science and involvement in science related activities in childhood/youth. Analysis of daily ratings of each hands-on activity on motivational qualities (fun, interest, and learning) indicated that there were significant differences in motivational quality of the activities by level of inquiry with higher levels of inquiry rated more positively. Pre/post surveys indicated that participants increased in interest in science and a number of variables reflecting more positive feelings about science and science teaching. Regression analysis found that the best predictors for interest in teaching science were experiencing fun activities in the science methods course followed by the interest participants brought to the course. This study highlights the motivational aspects of the methods course in developing interest in science and interest in teaching science.

  1. FUN3D Manual: 12.9

    NASA Technical Reports Server (NTRS)

    Biedron, Robert T.; Carlson, Jan-Renee; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, Bil; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; hide

    2016-01-01

    This manual describes the installation and execution of FUN3D version 12.9, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  2. FUN3D Manual: 13.2

    NASA Technical Reports Server (NTRS)

    Biedron, Robert T.; Carlson, Jan-Renee; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, William L.; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; hide

    2017-01-01

    This manual describes the installation and execution of FUN3D version 13.2, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  3. FUN3D Manual: 12.6

    NASA Technical Reports Server (NTRS)

    Biedron, Robert T.; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, William L.; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; Rumsey, Christopher L.; hide

    2015-01-01

    This manual describes the installation and execution of FUN3D version 12.6, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  4. FUN3D Manual: 12.7

    NASA Technical Reports Server (NTRS)

    Biedron, Robert T.; Carlson, Jan-Renee; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, Bil; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; hide

    2015-01-01

    This manual describes the installation and execution of FUN3D version 12.7, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  5. FUN3D Manual: 12.5

    NASA Technical Reports Server (NTRS)

    Biedron, Robert T.; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, William L.; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; Rumsey, Christopher L.; hide

    2014-01-01

    This manual describes the installation and execution of FUN3D version 12.5, including optional dependent packages. FUN3D is a suite of computational uid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables ecient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  6. FUN3D Manual: 12.8

    NASA Technical Reports Server (NTRS)

    Biedron, Robert T.; Carlson, Jan-Renee; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, Bil; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; hide

    2015-01-01

    This manual describes the installation and execution of FUN3D version 12.8, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  7. FUN3D Manual: 12.4

    NASA Technical Reports Server (NTRS)

    Biedron, Robert T.; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, Bil; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; Rumsey, Christopher L.; hide

    2014-01-01

    This manual describes the installation and execution of FUN3D version 12.4, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixedelement unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  8. FUN3D Manual: 13.1

    NASA Technical Reports Server (NTRS)

    Biedron, Robert T.; Carlson, Jan-Renee; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, Bil; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; hide

    2017-01-01

    This manual describes the installation and execution of FUN3D version 13.1, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  9. FUN3D Manual: 13.0

    NASA Technical Reports Server (NTRS)

    Biedron, Robert T.; Carlson, Jan-Renee; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, Bill; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; hide

    2016-01-01

    This manual describes the installation and execution of FUN3D version 13.0, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  10. Oh What FUN We've Had! Reflections on the Past and a Look to the Future.

    PubMed

    Dickinson, Shelly D

    2012-01-01

    In 2011 FUN celebrated 20 years of training tomorrow's neuroscientists today. Over the past two decades we've become an international organization of members dedicated to excellence in teaching and research at the undergraduate level. FUN has enacted its mission through our flagship journal JUNE, student travel awards, faculty awards, education workshops, and regional conferences. More recent initiatives include the equipment loan program, department/program consulting service, the honor society Nu Rho Psi, and neuroscience study abroad opportunities. FUN is poised to continue enhancing undergraduate neuroscience education and research over the next 20 years.

  11. FUN3D Manual: 13.3

    NASA Technical Reports Server (NTRS)

    Biedron, Robert T.; Carlson, Jan-Renee; Derlaga, Joseph M.; Gnoffo, Peter A.; Hammond, Dana P.; Jones, William T.; Kleb, Bil; Lee-Rausch, Elizabeth M.; Nielsen, Eric J.; Park, Michael A.; hide

    2018-01-01

    This manual describes the installation and execution of FUN3D version 13.3, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver enables efficient gradient-based design and grid adaptation to reduce estimated discretization error. FUN3D is available with and without a reacting, real-gas capability. This generic gas option is available only for those persons that qualify for its beta release status.

  12. Back-to-School Health Tips: Exercise and Sleep | NIH MedlinePlus the Magazine

    MedlinePlus

    ... playing and running. So parents should limit TV, video game time, and computer time. They should set a good example by being physically active themselves. Exercising together can be fun for everyone. Some easy ways for kids to ...

  13. Reward Your Students with an Online Scavenger Hunt!

    ERIC Educational Resources Information Center

    Board, Keith

    2013-01-01

    Do you have a class of students who do excellent work and whom you would like to give an enjoyable reward? Try an "Internet scavenger hunt" for a fun and educational change of pace! This article shares how to run the activity.

  14. Computer Learning for Young Children.

    ERIC Educational Resources Information Center

    Choy, Anita Y.

    1995-01-01

    Computer activities that combine education and entertainment make learning easy and fun for preschoolers. Computers encourage social skills, language and literacy skills, cognitive development, problem solving, and eye-hand coordination. The paper describes one teacher's experiences setting up a computer center and using computers with…

  15. Creative Arts.

    ERIC Educational Resources Information Center

    Castellano, Richard J.; Fleming, Mary Ann

    Educational goals and objectives, student activities, and visual aids are included in this guide to a three-dimensional design unit that combines creative art and industrial arts skills. Course goals include challenging students' creative skills, encouraging student interaction and successful group work, and providing an atmosphere of fun and…

  16. Happy Time Mathematics

    ERIC Educational Resources Information Center

    Chilcote, Elinor; And Others

    1975-01-01

    Games and activities, which are fun, practical, and related to the child's world, are presented. Suggestions are given for building skills in estimating lengths, guessing how many, recognizing patterns in counting, multiplying with "waffles," classifying by attributes, and adding and subtracting with special cards, relays, and play…

  17. Sometimes Getting There Is Half the Fun

    ERIC Educational Resources Information Center

    Hanlon, Kerri

    2008-01-01

    Vacations for exceptional families require flexibility, persistence, a sense of humor, and a view of the world as the glass being half full. In this article, the author shares her family's summer vacation experience. If "getting there is half the fun," the author's family has had more than their share of fun times. She has learned the…

  18. Putting Fun Back into Learning.

    ERIC Educational Resources Information Center

    Rao, Srikumar S.

    1995-01-01

    People will learn better if they like what they are learning. Computers offer an extensive library of cases, examples, and stories that are easy to access, fun to work through, and tell students what they want to know. One example is the ASK system, a 15-module, self-study, multimedia program that is fun for trainees to use, which should enhance…

  19. Young Children at Home and in School: 212 Educational Activities for Their Parents, Teachers, and Caregivers.

    ERIC Educational Resources Information Center

    Morse, Philip S.; Brand, Lillian B.

    This source book is designed to give parents, teachers, and other caregivers of young children more than 200 sample activities for children that are fun, easy, and educationally sound. Chapter 1 introduces principles of early childhood programs, the "home-school connection," and tips on how to communicate with children. This chapter also gives an…

  20. Engaging Focus Group Methodology: The 4-H Middle School-Aged Youth Learning and Leading Study

    ERIC Educational Resources Information Center

    Scott, Siri; Grant, Samantha; Nippolt, Pamela Larson

    2015-01-01

    With young people, discussing complex issues such as learning and leading in a focus group can be a challenge. To help prime youth for the discussion, we created a focus group approach that featured a fun, interactive activity. This article includes a description of the focus group activity, lessons learned, and suggestions for additional…

  1. Global Art: Activities, Projects, and Inventions from Around the World.

    ERIC Educational Resources Information Center

    Kohl, MaryAnn F.; Potter, Jean

    This activity book contains over 130 art ideas from around the world, combining the fun and creativity of art with the mysteries of history, the lure of geography, and the diversity of the cultures of the world. These projects allow children to explore the world through art with a process, not a product, approach to artistic outcome; the process…

  2. MainXchange in the Classroom: The New Internet Stock Market Game. Teacher's Guide and Student Activities.

    ERIC Educational Resources Information Center

    1998

    This teaching guide/student activities booklet, for grades 6-9 and 7-11, outlines an Internet-based stock exchange simulation that allows students to learn about the stock market in a fun format. The simulation (the "MainXchange") described in the booklet offers students the opportunity to engage in "real-life" investing, while…

  3. Math Academy: Play Ball! Explorations in Data Analysis & Statistics. Book 3: Supplemental Math Materials for Grades 3-8

    ERIC Educational Resources Information Center

    Rimbey, Kimberly

    2008-01-01

    Created by teachers for teachers, the Math Academy tools and activities included in this booklet were designed to create hands-on activities and a fun learning environment for the teaching of mathematics to the students. This booklet contains the "Math Academy--Play Ball! Explorations in Data Analysis & Statistics," which teachers can use to…

  4. Math Academy: Are You Game? Explorations in Probability. Supplemental Math Materials for Grades 3-6

    ERIC Educational Resources Information Center

    Rimbey, Kimberly

    2007-01-01

    Created by teachers for teachers, the Math Academy tools and activities included in this booklet were designed to create hands-on activities and a fun learning environment for the teaching of mathematics to the students. This booklet contains the themed program "Are You Game? Math Academy--Explorations in Probability," which teachers can use to…

  5. Math Academy: Dining Out! Explorations in Fractions, Decimals, & Percents. Book 4: Supplemental Math Materials for Grades 3-8

    ERIC Educational Resources Information Center

    Rimbey, Kimberly

    2007-01-01

    Created by teachers for teachers, the Math Academy tools and activities included in this booklet were designed to create hands-on activities and a fun learning environment for the teaching of mathematics to the students. This booklet contains the "Math Academy--Dining Out! Explorations in Fractions, Decimals, and Percents," which teachers can use…

  6. Making Friends, PreK-3: A Social Skills Program for Inclusive Settings. Second Edition

    ERIC Educational Resources Information Center

    Ross, Ruth Herron; Roberts-Pacchione, Beth

    2011-01-01

    Research shows that a child's social and behavioral skills affect the development of cognitive and physical abilities. Set students on a path to success and have fun doing it with this activity-packed second edition of "Wanna Play". The authors provide hundreds of activities that help children learn how to behave appropriately and make friends.…

  7. Emerald dragon bites vs veggie beans: Fun food names increase children's consumption of novel healthy foods

    PubMed Central

    Musher-Eizenman, Dara R.; Oehlhof, Marissa Wagner; Young, Kathleen M.; Hauser, Jessica C.; Galliger, Courtney; Sommer, Alyssa

    2014-01-01

    Caregivers often struggle with food neophobia on the part of young children. This study examined whether labeling novel healthy foods with fun names would increase children's willingness to try those foods and encourage them to eat more of those foods in a child care setting. Thirty-nine toddler and preschool age children (mean age = 3.9 years) were served each of three foods twice, once labeled with a fun name and once with a healthy name. Percentage of the food consumed by each child was recorded. Overall, children ate a greater percentage of the target foods when they were labeled with fun names. Also, a larger percentage of the children tasted the foods when they were labeled with fun names. This simple strategy could be effective for increasing consumption of healthy foods among young children. PMID:26257583

  8. FUN-L: gene prioritization for RNAi screens.

    PubMed

    Lees, Jonathan G; Hériché, Jean-Karim; Morilla, Ian; Fernández, José M; Adler, Priit; Krallinger, Martin; Vilo, Jaak; Valencia, Alfonso; Ellenberg, Jan; Ranea, Juan A; Orengo, Christine

    2015-06-15

    Most biological processes remain only partially characterized with many components still to be identified. Given that a whole genome can usually not be tested in a functional assay, identifying the genes most likely to be of interest is of critical importance to avoid wasting resources. Given a set of known functionally related genes and using a state-of-the-art approach to data integration and mining, our Functional Lists (FUN-L) method provides a ranked list of candidate genes for testing. Validation of predictions from FUN-L with independent RNAi screens confirms that FUN-L-produced lists are enriched in genes with the expected phenotypes. In this article, we describe a website front end to FUN-L. The website is freely available to use at http://funl.org © The Author 2015. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.

  9. Rationale, design and methods for a randomised and controlled trial to evaluate "Animal Fun"--a program designed to enhance physical and mental health in young children.

    PubMed

    Piek, Jan P; Straker, Leon M; Jensen, Lynn; Dender, Alma; Barrett, Nicholas C; McLaren, Sue; Roberts, Clare; Reid, Carly; Rooney, Rosie; Packer, Tanya; Bradbury, Greer; Elsley, Sharon

    2010-11-04

    Children with poor motor ability have been found to engage less in physical activities than other children, and a lack of physical activity has been linked to problems such as obesity, lowered bone mineral density and cardiovascular risk factors. Furthermore, if children are confident with their fine and gross motor skills, they are more likely to engage in physical activities such as sports, crafts, dancing and other physical activity programs outside of the school curriculum which are important activities for psychosocial development. The primary objective of this project is to comprehensively evaluate a whole of class physical activity program called Animal Fun designed for Pre-Primary children. This program was designed to improve the child's movement skills, both fine and gross, and their perceptions of their movement ability, promote appropriate social skills and improve social-emotional development. The proposed randomized and controlled trial uses a multivariate nested cohort design to examine the physical (motor coordination) and psychosocial (self perceptions, anxiety, social competence) outcomes of the program. The Animal Fun program is a teacher delivered universal program incorporating animal actions to facilitate motor skill and social skill acquisition and practice. Pre-intervention scores on motor and psychosocial variables for six control schools and six intervention schools will be compared with post-intervention scores (end of Pre-Primary year) and scores taken 12 months later after the children's transition to primary school Year 1. 520 children aged 4.5 to 6 years will be recruited and it is anticipated that 360 children will be retained to the 1 year follow-up. There will be equal numbers of boys and girls. If this program is found to improve the child's motor and psychosocial skills, this will assist in the child's transition into the first year of school. As a result of these changes, it is anticipated that children will have greater enjoyment participating in physical activities which will further promote long term physical and mental health. This trial is registered in the Australian and New Zealand Clinical trials Registry (ACTRN12609000869279).

  10. How to Program to the Homeless.

    ERIC Educational Resources Information Center

    Polzer, Christopher M.

    1995-01-01

    Recreation leaders recommend reaching out to homeless individuals and providing programs that may help improve their health, bring them some fun and happiness, and boost their quality of life. The paper describes how one North Carolina county addressed the issue through recreation programs and other activities. (SM)

  11. Students dance longitudinal standing waves

    NASA Astrophysics Data System (ADS)

    Ruiz, Michael J.

    2017-05-01

    A demonstration is presented that involves students dancing longitudinal standing waves. The resulting kinaesthetic experience and visualization both contribute towards an understanding of the natural modes of vibrations in open and closed pipes. A video of this fun classroom activity is provided (http://mjtruiz.com/ped/dance/).

  12. Fun Food Experiences for Preschool Children with Handicaps.

    ERIC Educational Resources Information Center

    Mosiman, Joyce; And Others

    The manual includes lesson plans and suggestions for introducting handicapped children to good nutrition through enjoyable activities. Special considerations for specific types of handicaps are briefly noted (including safety considerations for children with physical disabilities). Each lesson is organized according to purpose, teacher objectives,…

  13. Effects of an Environmentally-relevant Mixture of Pyrethroid Insecticides on Spontaneous Activity in Primary Cortical Networks on Microelectrode Arrays

    EPA Science Inventory

    Pyrethroid insecticides exert their insecticidal and toxicological effects primarily by disrupting voltage-gated sodium channel (VGSC) function, resulting in altered neuronal excitability. Numerous studies of individual pyrethroids have characterized effects on mammalian VGSC fun...

  14. Protein Structure

    ERIC Educational Resources Information Center

    Asmus, Elaine Garbarino

    2007-01-01

    Individual students model specific amino acids and then, through dehydration synthesis, a class of students models a protein. The students clearly learn amino acid structure, primary, secondary, tertiary, and quaternary structure in proteins and the nature of the bonds maintaining a protein's shape. This activity is fun, concrete, inexpensive and…

  15. Pilgrims, Pumpkins, and Turkeys: A Thanksgiving Bounty!!!

    ERIC Educational Resources Information Center

    Byerly, Greg; Brodie, Carolyn S.

    1999-01-01

    Describes several Thanksgiving Web sites, including those with historical information, favorite Thanksgiving foods and recipes, songs and games, arts and crafts activities, and some sites "just for fun." Sites include everything from the Macy's Day Parade site, to PlimothonWeb, to Thanksgiving clip art. (AEF)

  16. Swimnastics Is Fun.

    ERIC Educational Resources Information Center

    Sholtis, MG.

    This document provides a guide to various recreational swimming and conditioning programs designed as a means of attaining and maintaining physical fitness through water activities while the body is submerged in water. Part 1, "Swimnastics Theory," discusses the objectives of a swimnastics program, its purpose, and various types of conditioning…

  17. WHEN ONSET MEETS DESISTANCE: COGNITIVE TRANSFORMATION AND ADOLESCENT MARIJUANA EXPERIMENTATION*

    PubMed Central

    Kreager, Derek A.; Ragan, Daniel T.; Nguyen, Holly; Staff, Jeremy

    2016-01-01

    Purpose Desistance scholars primarily focus on changing social roles, cognitive transformations, and shifting identities to understand the cessation of serious crime and illicit drug use in adulthood. In the current study, we move the spotlight away from adulthood and toward adolescence, the developmental stage when the prevalence of offending and substance use peak and desistance from most of these behaviors begins. Our primary hypothesis is that changes in perceived psychic rewards surrounding initial forays into marijuana use strongly predict adolescents’ decisions to cease or persist that behavior. In addition, based on social learning expectations, we hypothesize that peer perceptions and behaviors provide mechanisms for perceptual change. Methods We test these hypotheses using longitudinal data of marijuana use, perceptions, and peer networks from the PROmoting School-community-university Partnerships to Enhance Resilience (PROSPER) study. We estimate hazard models of marijuana initiation and within-person models of perceptual updating for youth from grades 6 to 12 (n=6,154). Results We find that changes in marijuana’s perceived psychic rewards surrounding initiation differentiated experimenters from persisters. Experimenters had significantly lower updated perceptions of marijuana as a fun behavior compared to persisters and these perceptions dropped after the initiation wave. In contrast, persisters updated their perceptions in upward directions and maintained more positive perceptions over time. Inconsistent with social learning expectations, initiators’ updated perceptions of marijuana as a fun activity were not explained by peer-reported behaviors or attitudes. PMID:27478762

  18. Wiggles and Wags: Dog 1--Fun Activities for You and Your Dog. 4-H Skills for Life Animal Series. National 4-H Curriculum. BU-08166

    ERIC Educational Resources Information Center

    National 4-H Council, 2005

    2005-01-01

    These guides are activity guides. Several fact-filled books about dogs are listed as resources on this guide. The activities are active, hands-on, and engaging and are guided by the 4-H motto: Learning by Doing. As youth explore a dog project topic of interest to them, they also practice essential life skills. Although a few dog project youth will…

  19. Physicists in Primary Schools (PIPS) Project: Fun Presentations for Physicists to Take into Schools Worldwide (abstract)

    NASA Astrophysics Data System (ADS)

    Marks, Ann

    2009-04-01

    The Physicists in Primary Schools (PIPS) project is a joint venture initiated by the UK Women in Physics Group. A team from the University of Sheffield, with Engineering and Physical Sciences Research Council funding, has developed fun presentations and novel class activities using everyday articles for physicists to take into primary schools. The objectives are to instill enthusiasm in young children-including girls-through the enjoyment and excitement of physics, and support primary school teachers with a curriculum which includes many abstract concepts. All PIPS material is free to download from the Institute of Physics website (www.iop.org/pips), providing PowerPoint presentations and detailed explanations, as well as videos of the activities in classrooms. The topics are suitable for children age 4 to 11 years. There is interest in translating the presentations into other languages as there are few words on the slides and the material is likely valuable for older age groups. The presentations therefore have the potential to be useful worldwide.

  20. "Ten Things" to Enhance Learning and Fun in the Classroom

    ERIC Educational Resources Information Center

    Mermelstein, Aaron David

    2016-01-01

    This Teaching Technique introduces a fun, versatile game that gets students thinking, talking, and working together in the English as a second language (ESL) or English as a foreign language (EFL) classroom. It is easy to prepare, and it is a fun and efficient way to enhance learning. The game can be adapted to almost any grade level or ESL/EFL…

  1. Behavioral approach and orbitofrontal cortical activity during decision-making in substance dependence.

    PubMed

    Yamamoto, Dorothy J; Banich, Marie T; Regner, Michael F; Sakai, Joseph T; Tanabe, Jody

    2017-11-01

    Behavioral approach, defined as behavior directed toward a reward or novel stimulus, when elevated, may increase one's vulnerability to substance use disorder. Behavioral approach has been associated with relatively greater left compared to right frontal activity; behavioral inhibition may be associated with relatively greater right compared to left frontal brain activity. We hypothesized that substance dependent individuals (SDI) would have higher behavioral approach than controls and greater prefrontal cortical activity during decision-making involving reward. We hypothesized that behavioral approach would correlate with left frontal activity during decision-making and that the correlation would be stronger in SDI than controls. 31 SDI and 21 controls completed the Behavioral Inhibition System/Behavioral Approach System (BIS/BAS) scales and performed a decision-making task during fMRI. Orbitofrontal (OFC) and dorsolateral prefrontal activity were correlated with BIS and BAS scores. Compared to controls, SDI had higher BAS Fun Seeking scores (p<0.001) and worse decision-making performance (p=0.004). BAS Fun Seeking correlated with left OFC activity during decision-making across group (r=0.444, p<0.003). The correlation did not differ by group. There was no correlation between BIS and right frontal activity. Left OFC may play a role in reward-related decision-making in substance use disorder especially in individuals with high behavioral approach. Copyright © 2017 Elsevier B.V. All rights reserved.

  2. Development, Verification and Use of Gust Modeling in the NASA Computational Fluid Dynamics Code FUN3D

    NASA Technical Reports Server (NTRS)

    Bartels, Robert E.

    2012-01-01

    This paper presents the implementation of gust modeling capability in the CFD code FUN3D. The gust capability is verified by computing the response of an airfoil to a sharp edged gust. This result is compared with the theoretical result. The present simulations will be compared with other CFD gust simulations. This paper also serves as a users manual for FUN3D gust analyses using a variety of gust profiles. Finally, the development of an Auto-Regressive Moving-Average (ARMA) reduced order gust model using a gust with a Gaussian profile in the FUN3D code is presented. ARMA simulated results of a sequence of one-minus-cosine gusts is shown to compare well with the same gust profile computed with FUN3D. Proper Orthogonal Decomposition (POD) is combined with the ARMA modeling technique to predict the time varying pressure coefficient increment distribution due to a novel gust profile. The aeroelastic response of a pitch/plunge airfoil to a gust environment is computed with a reduced order model, and compared with a direct simulation of the system in the FUN3D code. The two results are found to agree very well.

  3. Ctrl F: A Scholar's Tips for Delving into the World of Creative Writing

    ERIC Educational Resources Information Center

    Berchini, Christina

    2016-01-01

    In this experimental nonfiction essay, the author recounts her (many) experiences with having her creative work rejected by mainstream outlets. Detailing the blessing and the curse that is the "Ctrl Find" command, she pokes fun at the creative writing process, and links her difficulties as a writer to her work as a middle school Language…

  4. Finding the Right Camp: Tips Based on Over 70 Years of Experience

    ERIC Educational Resources Information Center

    Morgan, Bill

    2011-01-01

    Camp provides an opportunity for a child to have fun, learn and grow in a safe, nurturing, and enriching environment. Tucked away in the picturesque Catoctin Mountain Park in Western Maryland, The League for People with Disabilities has run a summer camp program for over 70 years. Camp Greentop, the campground, is part of the national park, built…

  5. Try This: Construct a Water Catchment

    ERIC Educational Resources Information Center

    Teaching Science, 2017

    2017-01-01

    EngQuest, an initiative of Engineers Australia, provides an exciting, non-competitive way for students to participate in free, fun and educational engineering activities involving mathematics, science and technology. This article describes a project designed to teach middle school students how to construct a water catchment system. Water…

  6. Layer-Cake Earth

    ERIC Educational Resources Information Center

    Tedford, Rebecca; Warny, Sophie

    2006-01-01

    In this article, the authors offer a safe, fun, effective way to introduce geology concepts to elementary school children of all ages: "coring" layer cakes. This activity introduces the concepts and challenges that geologists face and at the same time strengthens students' inferential, observational, and problem-solving skills. It also addresses…

  7. Access Nature[TM]: 45 Fun, Hands-On Activities for Everyone!

    ERIC Educational Resources Information Center

    Almeras, Bethe Gilbert; Heath, David

    "Access Nature" is an outdoor science curriculum that focuses on habitats. This curriculum targets students ages 6-14 and aims to develop environmental awareness, environmental leadership skills, and outdoor knowledge and skills. Specific adaptations for disabled students are also considered. Contents include: (1) "Introduction to…

  8. Spooky Suspects

    ERIC Educational Resources Information Center

    Pacifici, Lara

    2011-01-01

    This activity presents an option for covering biology content while engaging students in an investigation that highlights the spirit of Halloween. Students are engaged in the story line and have fun trying to solve the mystery kidnapping by using science skills to examine the evidence and eliminate some ghoulish suspects. (Contains 1 figure.)

  9. Physical Education in the Rural Elementary School.

    ERIC Educational Resources Information Center

    DeWall, Barbara; Degler, Judith

    1985-01-01

    By using special teachable moments, small segments of lessons, or short periods of time during the school day, classroom teachers can integrate cooperative games, rhythmical activities, fundamentals of movement, outdoor recreation, and leisure concepts into the rural elementary school curriculum. Prime considerations should include fun, action,…

  10. Healthy Kids; Healthy World - Take Your Child to Work Day 2016

    Cancer.gov

    On April 28th CGH joined several NCI offices at the Shady Grove campus to celebrate Take Your Child to Work Day 2016. Volunteers hosted three activity stations, each offering creative fun with a message: With healthy kids, we can create a healthier world.

  11. Fun with Weather

    ERIC Educational Resources Information Center

    Yildirim, Rana

    2007-01-01

    This three-part weather-themed lesson for young learners connects weather, clothing, and feelings vocabulary. The target structures covered are: asking about the weather; comparing weather; using the modal auxiliary, should; and the question word, when. The lessons utilize all four skills and include such activities as going outside, singing,…

  12. Observing Flat Birds and Other Fun Birding Activities for K-12 Students.

    ERIC Educational Resources Information Center

    Matthews, Catherine E.; Connors, John

    2002-01-01

    Introduces the concept of the flat bird, which is a life-size color cutout of a bird, and uses flat birds to introduce the study of birds. Includes suggestions for teaching about common characteristics of birds and information on resource materials. (YDS)

  13. A Double-Minded Fractal

    ERIC Educational Resources Information Center

    Simoson, Andrew J.

    2009-01-01

    This article presents a fun activity of generating a double-minded fractal image for a linear algebra class once the idea of rotation and scaling matrices are introduced. In particular the fractal flip-flops between two words, depending on the level at which the image is viewed. (Contains 5 figures.)

  14. Suueeet Kickin' ... Suueeet Sweatin'

    ERIC Educational Resources Information Center

    Clevenger, Karen

    2005-01-01

    This article focuses on cardio-kickboxing, one of the hottest fitness trends sweeping the nation's fitness centers. The activity moves beyond the basics of kickboxing and provides participants with skills and techniques that help to enhance form, speed, power, and balance. Cardio-kickboxing is fun because it deviates from more conventional…

  15. The After-School Alternatives.

    ERIC Educational Resources Information Center

    Pekow, Charles

    1998-01-01

    Three companies (Voyager Expanded Learning, Mindsurf, and EXPLORE) have introduced after-school programs that emphasize stress-free academic enrichment activities. The companies differ, but share a fun-learning concept, maintain low staff-child ratios of about 1:8, and serve grades K-8. The operative words are flexibility and affordability. Some…

  16. Primary Science Interview: Science Sparks

    ERIC Educational Resources Information Center

    Bianchi, Lynne

    2016-01-01

    In this "Primary Science" interview, Lynne Bianchi talks with Emma Vanstone about "Science Sparks," which is a website full of creative, fun, and exciting science activity ideas for children of primary-school age. "Science Sparks" started with the aim of inspiring more parents to do science at home with their…

  17. Fun with Flukes: The Use of ICT in the Study of Larval Trematode Behaviour.

    ERIC Educational Resources Information Center

    Rea, J. G.; Irwin, S. W. B.

    2001-01-01

    Recommends a number of investigations using video-capture and two readily available, non-pathogenic larval Digeneans with contrasting life cycles and behavior. The activities support the hypothesis that parasites exhibit behavior that increases their chances of a host infection. (DDR)

  18. Improving fundamental movement skills in Hong Kong students through an assessment for learning intervention that emphasizes fun, mastery, and support: the A + FMS randomized controlled trial study protocol.

    PubMed

    Chan, Cecilia; Ha, Amy; Ng, Johan Y Y

    2016-01-01

    Assessment for learning has been identified as an effective strategy to help children learn more effectively. Developing children to master basic movement skills in primary school requires formative assessments to inform instruction and learning. This study reports the rationale and methods for an assessment-based intervention that emphasizes fun, mastery and support (A + FMS) designed to improve fundamental movement skill (FMS) proficiency of primary schoolchildren. Utilizing a cluster randomized controlled trial, the A + FMS intervention was designed to improve FMS proficiency of Hong Kong Chinese schoolchildren. A target sample of 282 students or more from 10 Grade 3 classes (from five schools) will be recruited and randomly assigned into an experimental group or a wait-list control group. Competence motivation theory provided a framework for the intervention that emphasizes fun activities to develop basic fundamentals, improving mastery of movement, and providing support for teaching and learning skills. Primary outcome measures are the raw scores of six objectively measured FMS (i.e., jump, hop, skip, dribble, catch, and overhand throw). Secondary outcomes include self-reported measures: enjoyment in physical education, perceived physical competence, perceived skill competence, and perceived social support. Teachers in the experimental group are required to attend a six-h training workshop and integrate 550 min of assessment for learning strategies into their physical education lessons. Resources such as videos, skills checklists, and equipment will also be provided to support children to accumulate extra learning and practice time after school. The rate of changes in primary and secondary outcomes across the experimental and control groups will be compared to determine the effectiveness of the program. The A + FMS is an innovative school-based intervention targeting improvements in movement mastery by supporting physical education teachers in FMS instruction and assessment practices. The findings from the study may be used to guide pre-service teacher education and continuous professional development in FMS teaching and assessment. Trial registration CUHK_CCRB00479.

  19. Motivators of and Barriers to Engaging in Physical Activity: Perspectives of Low-Income Culturally Diverse Adolescents and Adults.

    PubMed

    Bragg, Marie A; Tucker, Carolyn M; Kaye, Lily B; Desmond, Frederic

    2009-01-01

    Obesity rates are rising in the United States, especially among low-income and racial/ethnic minority individuals. Exploring motivators and barriers relative to engaging in physical activity is imperative. The purpose of this study was to identify motivators and barriers relative to engagement in physical activity as reported by culturally diverse low-income adolescents and adults. A total of 91 adolescent (11 to 15 years of age) and adult (18 years of age or older) participants who self-identified as African American, Hispanic, or non-Hispanic White engaged in age group-, race/ethnicity-, and gender-concordant focus groups. Qualitative data analysis indicated that the motivators and barriers most commonly identified among the adolescent and adult focus groups were: social influence; time and priorities; physical environment; fun and enjoyment; inherently physical activities; weight concerns; fatigue, physical discomfort and current fitness level; and immediate positive feelings. Findings were generally similar across age group, gender and race/ethnicity. Age group-specific, gender-specific and race/ethnicity-specific motivators and barriers were related to how commonly the motivators and barriers were identified among each group. Implications for increasing physical activity among low-income culturally diverse adolescents and adults are discussed.

  20. Leading the Pack: Dog 3--Fun Activities for You and Your Dog. 4-H Skills for Life Animal Series. National 4-H Curriculum. BU-08168

    ERIC Educational Resources Information Center

    National 4-H Council, 2005

    2005-01-01

    Experienced youth investigate responsible breeding, diseases, caring for geriatric dogs, training, service dogs, dog roles and careers related to dogs. This guide provides youth with numerous leadership opportunities. Because youth development programs help build tomorrow's leaders, leadership is a strong theme in Level 3 activities. One will be…

  1. Effects of Age and Experience on Physical Activity Accumulation during Kin-Ball

    ERIC Educational Resources Information Center

    Hastie, Peter A.; Langevin, Francois; Wadsworth, Danielle

    2011-01-01

    With a specific agenda of creating a fun activity that emphasized teamwork, cooperation, and sportsmanship, Mario Demers, a Canadian physical education professor, created Kin-Ball in the mid 1980s. The game involves three teams of four players each in which a large ball (4 feet diameter and 2.2 pounds weight (1.22 m and 1 kg, respectively) is sent…

  2. Math Academy: Let's Go to the Mall! Explorations in Combinatorics. Book 5: Supplemental Math Materials for Grades 3-8

    ERIC Educational Resources Information Center

    Rimbey, Kimberly

    2008-01-01

    Created by teachers for teachers, the Math Academy tools and activities included in this booklet were designed to create hands-on activities and a fun learning environment for the teaching of mathematics to the students. This booklet contains the "Math Academy--Let's Go to the Mall! Explorations in Combinatorics," which teachers can use to enhance…

  3. Using Caldecotts across the Curriculum: Reading and Writing Mini-Lessons, Math and Science Spin-Offs, Unique Art Activities, and More.

    ERIC Educational Resources Information Center

    Novelli, Joan

    Intended for teachers of grades K-2, this book aims to inspire students with the award-winning art and stories found in Caldecott books. The book uses Caldecott winners as springboards to provide lively, literature-based learning experiences--from projects that encourage children's own artistic expression to fun and creative activities that…

  4. FunRich proteomics software analysis, let the fun begin!

    PubMed

    Benito-Martin, Alberto; Peinado, Héctor

    2015-08-01

    Protein MS analysis is the preferred method for unbiased protein identification. It is normally applied to a large number of both small-scale and high-throughput studies. However, user-friendly computational tools for protein analysis are still needed. In this issue, Mathivanan and colleagues (Proteomics 2015, 15, 2597-2601) report the development of FunRich software, an open-access software that facilitates the analysis of proteomics data, providing tools for functional enrichment and interaction network analysis of genes and proteins. FunRich is a reinterpretation of proteomic software, a standalone tool combining ease of use with customizable databases, free access, and graphical representations. © 2015 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  5. Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames

    PubMed Central

    Mellecker, Robin; Buday, Richard; Gao, Zan; Hinkley, Trina; Esparza, Laura; Alexander, Shirley

    2015-01-01

    Abstract Despite active videogames' popularity and ability to increase a player's energy expenditure, research indicates their use sharply declines over time, which limits their utility in promoting physical activity. A frequent criticism is that a player's interest is quickly exhausted. At the preconference of the International Society of Behavioral Nutrition and Physical Activity 2014, a group of investigators and videogame developers gathered to share lessons learned from using serious videogames in health behavior change and offer insight to guide future efforts. PMID:26181681

  6. Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames.

    PubMed

    Maloney, Ann E; Mellecker, Robin; Buday, Richard; Gao, Zan; Hinkley, Trina; Esparza, Laura; Alexander, Shirley

    2015-02-01

    Despite active videogames' popularity and ability to increase a player's energy expenditure, research indicates their use sharply declines over time, which limits their utility in promoting physical activity. A frequent criticism is that a player's interest is quickly exhausted. At the preconference of the International Society of Behavioral Nutrition and Physical Activity 2014, a group of investigators and videogame developers gathered to share lessons learned from using serious videogames in health behavior change and offer insight to guide future efforts.

  7. Freestanding membrane composed of micro-ring array with ultrahigh sidewall aspect ratio for application in lightweight cathode arrays

    NASA Astrophysics Data System (ADS)

    Wang, Lanlan; Liu, Hongzhong; Jiang, Weitao; Gao, Wei; Chen, Bangdao; Li, Xin; Ding, Yucheng; An, Ningli

    2014-12-01

    A freestanding multilayer ultrathin nano-membrane (FUN-membrane) with a micro-ring array (MRA) is successfully fabricated through the controllable film deposition. Each micro-ring of FUN-membrane is 3 μm in diameter, 2 μm in height and sub-100 nm in sidewall thickness, demonstrating an ultrahigh sidewall aspect ratio of 20:1. In our strategy, a silica layer (200 nm in thickness), a chromium transition layer (5 nm-thick) and a gold layer (40 nm-thick), were in sequence deposited on patterned photoresist. After removal of the photoresist by lift-off process, a FUN-membrane with MRA was peeled off from the substrate, where the gold layer acted as a protecting layer to prevent the MRA from fracture. The FUN-membrane was then transferred to a flexible polycarbonate (PC) sheet coated with indium tin oxide (ITO) layer, which was then used as a flexible and lightweight cathode. Remarkably, the field emission effect of the fabricated FUN-membrane cathode performs a high field-enhancement factor of 1.2 × 104 and a low turn-on voltage of 2 V/μm, indicating the advantages of the sharp metal edge of MRA. Due to the rational design and material versatility, the FUN-membrane thus could be transferred to either rigid or flexible substrate, even curved surface, such as the skin of bio-robot's arm or leg. Additionally, the FUN-membrane composed of MRA with extremely high aspect ratio of insulator-metal sidewall, also provides potential applications in optical devices, lightweight and flexible display devices, and electronic eye imagers.

  8. The effect of the UP4FUN pilot intervention on objectively measured sedentary time and physical activity in 10-12 year old children in Belgium: the ENERGY-project.

    PubMed

    Verloigne, Maïte; Bere, Elling; Van Lippevelde, Wendy; Maes, Lea; Lien, Nanna; Vik, Froydis N; Brug, Johannes; Cardon, Greet; De Bourdeaudhuij, Ilse

    2012-09-18

    BAKCKGROUND: The first aim was to examine the effect of the UP4FUN pilot intervention on children's total sedentary time. The second aim was to investigate if the intervention had an effect on children's physical activity (PA) level. Finally, we aimed to investigate demographic differences (i.e. age, gender, ethnicity, living status and having siblings) between children in the intervention group who improved in sedentary time and PA at post-test and children in the intervention group who worsened in sedentary time and PA at post-test. The six weeks UP4FUN intervention was tested in a randomized controlled trial with pre-test post-test design with five intervention and five control schools in Belgium and included children of the 5th and 6th grade. The children wore accelerometers for seven days at pre- and post-test. Analyses included children with valid accelerometer data for at least two weekdays with minimum 10h-wearing time and one weekend day with 8h-wearing time. Final analyses included 372 children (60% girls, mean age = 10.9 ± 0.7 years). There were no significant differences in the change in sedentary time or light PA between intervention and control schools for the total sample or for the subgroup analyses by gender. However, children (specifically girls) in the intervention group had a higher decrease in moderate-to-vigorous PA than children in the control group. In the intervention group, children who lived with both parents and children with one or more siblings were less likely to reduce sedentary time after exposure to the intervention. Older children, girls and children who lived with both parents were less likely to increase light PA after the intervention. The UP4FUN intervention did not result in an effect on children's sedentary time. Based on the high amounts of accelerometer-derived sedentary time in this age group, more efforts are needed to develop strategies to reduce children's sedentary time.

  9. The effect of the UP4FUN pilot intervention on objectively measured sedentary time and physical activity in 10–12 year old children in Belgium: the ENERGY-project

    PubMed Central

    2012-01-01

    Bakckground The first aim was to examine the effect of the UP4FUN pilot intervention on children’s total sedentary time. The second aim was to investigate if the intervention had an effect on children’s physical activity (PA) level. Finally, we aimed to investigate demographic differences (i.e. age, gender, ethnicity, living status and having siblings) between children in the intervention group who improved in sedentary time and PA at post-test and children in the intervention group who worsened in sedentary time and PA at post-test. Methods The six weeks UP4FUN intervention was tested in a randomized controlled trial with pre-test post-test design with five intervention and five control schools in Belgium and included children of the 5th and 6th grade. The children wore accelerometers for seven days at pre- and post-test. Analyses included children with valid accelerometer data for at least two weekdays with minimum 10h-wearing time and one weekend day with 8h-wearing time. Result Final analyses included 372 children (60% girls, mean age = 10.9 ± 0.7 years). There were no significant differences in the change in sedentary time or light PA between intervention and control schools for the total sample or for the subgroup analyses by gender. However, children (specifically girls) in the intervention group had a higher decrease in moderate-to-vigorous PA than children in the control group. In the intervention group, children who lived with both parents and children with one or more siblings were less likely to reduce sedentary time after exposure to the intervention. Older children, girls and children who lived with both parents were less likely to increase light PA after the intervention. Conclusion The UP4FUN intervention did not result in an effect on children’s sedentary time. Based on the high amounts of accelerometer-derived sedentary time in this age group, more efforts are needed to develop strategies to reduce children’s sedentary time. PMID:22989231

  10. Chemical Alias: An Engaging Way to Examine Nomenclature

    ERIC Educational Resources Information Center

    Kurushkin, Mikhail; Mikhaylenko, Maria

    2015-01-01

    An educational card game, "Chemical Alias," has been developed as an alternative method of reviewing students' knowledge of nomenclature. In contrast to conventional tests, this highly competitive activity is a fun and effective way to examine and reinforce nomenclature. The students play in pairs, using Clark's famous spiral arrangement…

  11. Marketing Strategies for Recruiting 4-H Members in West Virginia.

    ERIC Educational Resources Information Center

    Wingenbach, Gary J.; Nestor, Cheryl; Lawrence, Layle D.; Gartin, Stacy A.; Woloshuk, Jean; Mulkeen, Patricia

    2000-01-01

    According to a survey of 174 West Virginia 4-H members aged 13-18, the Internet and word of mouth were most effective in recruiting new members. Active messages stressing camps, fun, and friendship had the most influence on retention. A statewide marketing plan was recommended. (SK)

  12. Oh, and We Do Reading Too

    ERIC Educational Resources Information Center

    Babicki, Laurie; Luke, Sally

    2007-01-01

    In this article, the authors describe the Reading Buddies program. In this program, children of varied ages experience cooperation and mutual respect, have fun together, and share themselves with others. When Reading Buddies meet, reading and learning to read are the activities, yet another real benefit appears to be the enhancement of the…

  13. Is It True That "Blonds Have More Fun"?

    ERIC Educational Resources Information Center

    Bonsangue, Martin V.

    1992-01-01

    Describes the model for decision making used in inferential statistics and real-world applications that parallel the statistical model. Discusses two activities that ask students to write about a personal decision-making experience and create a mock trial in which the class makes the decision of guilt or innocence. (MDH)

  14. Nutritionopoly: Let Healthy Choices "Monopolize" Your Lifestyle

    ERIC Educational Resources Information Center

    Person, Ashley L.; Colby, Sarah E.; Eubanks, Janie W.

    2011-01-01

    Nutritionopoly, an interactive educational program based on the popular board game, Monopoly, was held at a college university dining hall. Students actively participated in the game while learning important nutrition and health-related information. Feedback showed that it was effective in increasing awareness and knowledge while being fun and…

  15. Using Elephant's Toothpaste as an Engaging and Flexible Curriculum Alignment Project

    ERIC Educational Resources Information Center

    Eldridge, Daniel S.

    2015-01-01

    There is an increasing focus across all educational sectors to ensure that learning objectives are aligned with learning activities and assessments. An attractive approach previously published is that of curriculum alignment projects. This paper discusses the use of the fun and famous "Elephant's Toothpaste" experiment as a customizable…

  16. Fun with Ionic Compounds

    ERIC Educational Resources Information Center

    Logerwell, Mollianne G.; Sterling, Donna R.

    2007-01-01

    Ionic bonding is a fundamental topic in high school chemistry, yet it continues to be a concept that students struggle to understand. Even if they understand atomic structure and ion formation, it can be difficult for students to visualize how ions fit together to form compounds. This article describes several engaging activities that help…

  17. Get Ready to Read! Making Child Care Work for You

    ERIC Educational Resources Information Center

    Moomaw, Sally; Hieronymus, Brenda; Pearson, Yvonne

    2006-01-01

    Teachers can help parents foster emerging literacy skills in their preschool children in a way that is developmentally appropriate and fun: by collaborating to develop their child's lifelong love of reading and writing. Incorporating selected teacher-tested activities from the popular book "More Than Letters," this accessible guide…

  18. Poetry Writing in General Physics Courses

    ERIC Educational Resources Information Center

    Schmidt, William L.

    2013-01-01

    Poetry writing in the context of physics is a student-centered activity that enables students to view the world through the window of physics and make connections to everyday life scenarios. Poetry assignments provide a creative and atypical challenge to students, creating more student-centered class discussions and a fun, light-hearted approach…

  19. Building Effective Programs for Summer Learning.

    ERIC Educational Resources Information Center

    Johnson, Peter

    Summer learning comes from reading books, singing songs, playing games, listening to stories, taking trips, and all kinds of other fun activities that kids rarely realize are actually good for them. However, this kind of summer learning can be more difficult for children of low-income and other disadvantaged families. Careful analysis of…

  20. Fun and Games, but Learning Too.

    ERIC Educational Resources Information Center

    Ahmad, Paula

    1989-01-01

    Recommends the use of visual art games to introduce art units and stimulate student interest. Outlines strategies for 10 visual art games adaptable for most age and skill levels. Based on familiar games such as "tic-tac-toe" or "hangman," these activities deal with artists, artistic skills or concepts, and art history. (LS)

  1. Connected yet Distracted: Multitasking among College Students

    ERIC Educational Resources Information Center

    Mokhtari, Kouider; Delello, Julie; Reichard, Carla

    2015-01-01

    In this study, 935 undergraduate college students from a regional four-year university responded to an online time-diary survey asking them to report their multitasking habits and practices while engaged in four main activities: reading voluntarily for fun, reading for academic purposes, watching television (TV), and using the Internet. Results…

  2. Integrating Mathematics across the Curriculum. NCTM-Aligned Activities.

    ERIC Educational Resources Information Center

    Martin, Hope

    An effective curriculum gives students the opportunity to perceive relationships among different topics in mathematics, use mathematics in their everyday lives, and apply mathematical thinking and problem solving to other curriculum areas. This book contains fun and creative ways to integrate mathematics across the curriculum with a diversity of…

  3. "That Was Brilliant!"

    ERIC Educational Resources Information Center

    Thompson, Penny; Fleetwood, Colin; Garnett, Rosie; Metcalfe, Gareth

    2012-01-01

    In this article, the authors report on the Top Marks project and some of the successful activities that made assessment "real." The aim of Top Marks project was to "invigorate the assessment of science with fun, relevance, real-life and engagement". The project involved collaboration between schools and primary science consultants from the Centre…

  4. Fun with Buoyancy.

    ERIC Educational Resources Information Center

    Cuicchi, Paul M.; Winter, Joshua B.; Hamil, Burnette

    2003-01-01

    Presents an activity to teach buoyancy. The lab determines what mass of sand can be added to the open end of hollow plastic containers of various shapes so that objects just float at the surface, without sinking, with their entire volume submerged. Discusses Archimedes' principle and aligns with current national science education standards.…

  5. Outdoor Classrooms--Planning Makes Perfect

    ERIC Educational Resources Information Center

    Haines, Sarah

    2006-01-01

    Schoolyard wildlife habitats aren't just for beauty and fun--they are outdoor classrooms where real science learning takes place. Schoolyard habitat projects involve conservation and restoration of wildlife habitat; however, the learning doesn't have to stop there--outdoor classrooms can foster many kinds of active learning across the curriculum…

  6. Using Sweat Socks and Chromosomes to Illustrate Nuclear Division.

    ERIC Educational Resources Information Center

    Oakley, Claire R.

    1994-01-01

    Using socks with colored bands, a teacher makes mitosis and meiosis fun and meaningful for students. Asserts that during extension activities students used the aforementioned exercise as a springboard to better understand the phases of the cell cycle of Allium root tips, whitefish blastula, and Lillium anthers. (ZWH)

  7. ARC-2011-ACD11-0172-065

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  8. ARC-2011-ACD11-0172-067

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  9. ARC-2011-ACD11-0172-077

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  10. ARC-2011-ACD11-0172-041

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  11. ARC-2011-ACD11-0172-046

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  12. ARC-2011-ACD11-0172-070

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  13. ARC-2011-ACD11-0172-047

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  14. ARC-2011-ACD11-0172-076

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  15. ARC-2011-ACD11-0172-074

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  16. ARC-2011-ACD11-0172-049

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  17. ARC-2011-ACD11-0172-075

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  18. ARC-2011-ACD11-0172-078

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  19. ARC-2011-ACD11-0172-042

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  20. ARC-2011-ACD11-0172-073

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  1. ARC-2011-ACD11-0172-079

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  2. Fun & Fitness with Balloons

    ERIC Educational Resources Information Center

    Farrell, Anne; Faigenbaum, Avery; Radler, Tracy

    2010-01-01

    The urgency to improve fitness levels and decrease the rate of childhood obesity has been at the forefront of physical education philosophy and praxis. Few would dispute that school-age youth need to participate regularly in physical activities that enhance and maintain both skill- and health-related physical fitness. Regular physical activity…

  3. Elemental Food for Thought

    ERIC Educational Resources Information Center

    Cady, Susan

    2005-01-01

    One of the first tasks students learn in chemistry is to pronounce and spell the names of elements and learn their corresponding chemical symbols. Repetitive oral recitation is commonly used to learn this information, but games and puzzles can make this task creative, variable, and fun. Elemental Food for Thought is a puzzlelike activity that…

  4. The Early Years: Blowing Bubbles

    ERIC Educational Resources Information Center

    Ashbrook, Peggy

    2016-01-01

    Blowing bubbles is not only a favorite summer activity for young children. Studying bubbles that are grouped together, or "foam," is fun for children and fascinating to many real-world scientists. Foam is widely used--from the bedroom (mattresses) to outer space (insulating panels on spacecraft). Bubble foam can provide children a…

  5. Sesame Street PEP Handbook. Second Edition.

    ERIC Educational Resources Information Center

    Children's Television Workshop, New York, NY.

    This handbook for early childhood educators describes the Sesame Street PEP, an educational enrichment program for 3- to 5-year-olds that makes learning a fun and challenging adventure by using the educational goals of the Sesame Street show, children's books, and developmentally appropriate activities. This program seeks to: (1) stimulate…

  6. Shelterwood Teacher's Guide: Discovering the Forest.

    ERIC Educational Resources Information Center

    Markowsky, Judy Kellogg

    This teacher's guide explores forest diversity, from learning about different kind of trees to understanding how the layers in a forest provide habitat for all kinds of animals and insects. Each chapter offers useful introductory material and clear objectives, followed by fun activities that encourage exploration while teaching important skills.…

  7. The Dirty Water Challenge

    ERIC Educational Resources Information Center

    Walker, Mark; Kremer, Angelika; Schluter, Kirsten

    2007-01-01

    "The Dirty Water Challenge" is a fun activity that teaches children about their environment in an engaging and practical way. Inquiry is embedded within the practical--students have to design, plan, and then build their own design of water filter. Students are exposed to important concepts from a variety of scientific disciplines, including how…

  8. Famous Threesomes: Uncommon Uses for Common Stories.

    ERIC Educational Resources Information Center

    Spears, Jo Ann Lohl

    2003-01-01

    This article presents a unit of fun and developmentally satisfying activities, using familiar folk stories focusing on threesomes. Each example involves story time, block center, art center, dramatic play, listening area, math and manipulatives center, folder game, group times, cooking, writing center, discovery center, and the music and movement…

  9. Optimists Have More Fun, but Do They Learn Better? On the Influence of Emotional and Social Factors on Learning Introductory Computer Science

    ERIC Educational Resources Information Center

    Bennedsen, Jens; Caspersen, Michael E.

    2008-01-01

    In order to better understand predictors of success and, when possible, improve the design of the first year computer science courses at university to increase the likelihood of success, we study a number of factors that may potentially indicate students' computer science aptitude. Based on findings in general education, we have studied the…

  10. The Effectiveness of Game-Based Learning as an Instructional Strategy to Engage Students in Higher Education in Singapore

    ERIC Educational Resources Information Center

    Tham, Raymond; Tham, Lesley

    2014-01-01

    The Internet Generation today is accustomed to multi-tasking, graphics, fun, and fantasy. Educators are finding it challenging to engage and motivate students with the traditional mode of teaching. They are increasingly seeking to tap the potential of game-based learning to engage and motivate learners. Game-based learning is also catching on in…

  11. Partners in Play: An Adlerian Approach to Play Therapy. Third Edition

    ERIC Educational Resources Information Center

    Kottman, Terry; Meany-Walen, Kristin

    2016-01-01

    Play therapy expert Terry Kottman and her colleague Kristin Meany-Walen provide a comprehensive update to this spirited and fun text on integrating Adlerian techniques into play therapy. Clinicians, school counselors, and students will find this to be the definitive guide for using Adlerian strategies with children to foster positive growth and…

  12. What if Other Species Could Compete in the Olympics?

    ERIC Educational Resources Information Center

    Keeler, Georgie

    2012-01-01

    To date, the fastest Olympic sprinter is Usain Bolt, who ran 200 m in 19.19 seconds. Would any other animal species on the planet have a chance of beating this man in a race? Children find this kind of question intriguing, and introducing a topic like this is a great way to make biology and mathematics fun. It provides a more practical application…

  13. "Who's There?": Shakespeare and the Dragon of Autism

    ERIC Educational Resources Information Center

    Renino, Christopher

    2009-01-01

    Dan recently turned 13; Nick will soon be 12. Both boys are smart and fun; both are loving, write like angels, like to learn, and want friends; both are autistic and hope to learn to speak. They find it challenging to relate to and function in this world, and they work hard to improve their abilities to do so. Last fall, Nick and Dan became…

  14. Changelings and Shape Shifters? Identity Play and Pedagogical Positioning of Staff in Immersive Virtual Worlds

    ERIC Educational Resources Information Center

    Savin-Baden, Maggi

    2010-01-01

    This paper presents a study that used narrative inquiry to explore staff experiences of learning and teaching in immersive worlds. The findings introduced issues relating to identity play, the relationship between pedagogy and play and the ways in which learning, play and fun were managed (or not). At the same time there was a sense of imposed or…

  15. Improving Operational Wargaming: Its All Fun and Games Until Someone Loses a War

    DTIC Science & Technology

    2016-05-26

    Approved for public release; distribution is unlimited Improving Operational Wargaming: It’s All Fun and Games Until Someone Loses a War A...Improving Operational Wargaming: It’s All Fun and Games Until Someone Loses a War Sb. GRANT NUMBER Sc. PROGRAM ELEMENT NUMBER 6. AUTHOR(S) Sd. PROJECT...theory-including game element analysis and wargame pathologies-provides an excellent rubric for creating and evaluating wargames and wargaming

  16. Modularization and Validation of FUN3D as a CREATE-AV Helios Near-Body Solver

    NASA Technical Reports Server (NTRS)

    Jain, Rohit; Biedron, Robert T.; Jones, William T.; Lee-Rausch, Elizabeth M.

    2016-01-01

    Under a recent collaborative effort between the US Army Aeroflightdynamics Directorate (AFDD) and NASA Langley, NASA's general unstructured CFD solver, FUN3D, was modularized as a CREATE-AV Helios near-body unstructured grid solver. The strategies adopted in Helios/FUN3D integration effort are described. A validation study of the new capability is performed for rotorcraft cases spanning hover prediction, airloads prediction, coupling with computational structural dynamics, counter-rotating dual-rotor configurations, and free-flight trim. The integration of FUN3D, along with the previously integrated NASA OVERFLOW solver, lays the ground for future interaction opportunities where capabilities of one component could be leveraged with those of others in a relatively seamless fashion within CREATE-AV Helios.

  17. Sowing Seeds for Healthier Diets: Children's Perspectives on School Gardening.

    PubMed

    Nury, Edris; Sarti, Asia; Dijkstra, Coosje; Seidell, Jacob C; Dedding, Christine

    2017-06-25

    School gardening programmes are among the most promising interventions to improve children's vegetable intake. Yet, low vegetable intake among children remains a persistent public health challenge. This study aimed to explore children's perspectives, experiences, and motivations concerning school gardening in order to better understand and increase its potential for health promotion. Using participant observation and semi-structured interviews, we provided 45 primary schoolchildren (9-10 years) from Amsterdam, who participated in a comprehensive year-round school gardening programme, the opportunity to share their experiences and ideas on school gardening. Children particularly expressed enjoyment of the outdoor gardening portion of the programme as it enabled them to be physically active and independently nurture their gardens. Harvesting was the children's favourite activity, followed by planting and sowing. In contrast, insufficient gardening time and long explanations or instructions were especially disliked. Experiencing fun and enjoyment appeared to play a vital role in children's motivation to actively participate. Children's suggestions for programme improvements included more autonomy and opportunities for experimentation, and competition elements to increase fun and variety. Our results indicate that gaining insight into children's perspectives allows matching school gardening programmes more to children's wishes and expectations, thereby potentially enhancing their intrinsic motivation for gardening and vegetable consumption.

  18. Out-of-School Time Is Critical for Children: Who Participates in Programs? Research-to-Results Fact Sheet. Publication #2006-20

    ERIC Educational Resources Information Center

    Theokas, Christina; Bloch, Margot

    2006-01-01

    School-age children and adolescents in the United States have a lot of discretionary time (6.5 to 8 hours per day). Participating in organized out-of-school time programs and activities is one constructive and safe way that children can spend their free time. These activities can provide supervision, fun, and opportunities to develop new skills…

  19. Playwise: 365 Fun-Filled Activities for Building Character, Conscience, and Emotional Intelligence in Children.

    ERIC Educational Resources Information Center

    Weston, Denise Chapman; Weston, Mark S.

    Noting that we are raising our children in a morally ambiguous world and we have to do more than just discipline them and hope for the best, this book is a manual for raising children who are emotionally and intellectually capable and confident, by means of play activities that imbue a sense of right and wrong. Each chapter of the manual begins…

  20. Math Academy: Can You See It in Nature? Explorations in Patterns & Functions. Book 2: Supplemental Math Materials for Grades 3-8

    ERIC Educational Resources Information Center

    Rimbey, Kimberly

    2007-01-01

    Created by teachers for teachers, the Math Academy tools and activities included in this booklet were designed to create hands-on activities and a fun learning environment for the teaching of mathematics to students. This booklet contains the "Math Academy--Can You See It in Nature? Explorations in Patterns & Functions," which a teacher can use to…

  1. Being normal, not vulnerable: case study of a 2-day residential programme for young adults with cancer

    PubMed Central

    Martins, Ana; Taylor, Rachel M; Morgan, Sue; Fern, Lorna A

    2017-01-01

    Objectives To identify and describe the outcomes and facilitating processes of participation at ‘Find Your Sense of Tumour’ (FYSOT), a 2-day residential programme/conference for young people with cancer, from the perspective of professionals attending and patient representatives. Design Case study. Setting Observation of the ‘Find Your Sense of Tumour’ over 18s residential programme and face-to-face interviews in hospital and phone interviews. Participants Twenty-six participants — 19 professionals from hospitals across the UK who accompanied young people to FYSOT; 3 programme organisers; and 4 young people from the programme steering committee. Methods Participant observation and semistructured interviews. Results This process evaluation of an educational, social and peer-to-peer support residential weekend for young people with cancer identified key outcomes for young people — positive attitudes (increased sociability, confidence), belonging (feeling accepted, understood), recreation (trying new activities, having fun) and increased knowledge (balance between educational talks and interactions with other young people); and three overarching facilitating processes — being with other young people, the professionals accompanying young people to the event for support and guidance, and the conference/intentional programming. Being in a safe, relaxed and fun environment with other young people facilitates the development of peer support networks and increases young people’s confidence and knowledge. Although the focus of the residential programme is on young people, interviewees acknowledge the impact of attending on professionals’ motivation, learning and changes in practice. Conclusions This study has extended our understanding of the role of residential programmes by identifying outcomes and facilitating mechanisms. We have shown that residential programmes have an important role in providing participants with social, emotional and informational support, as well as play an important role in redefining normality. Longitudinal quantitative and qualitative research is needed to optimise outcomes and design and implement quality programmes that support young people’s development. PMID:28710210

  2. Being normal, not vulnerable: case study of a 2-day residential programme for young adults with cancer.

    PubMed

    Martins, Ana; Taylor, Rachel M; Morgan, Sue; Fern, Lorna A

    2017-07-13

    To identify and describe the outcomes and facilitating processes of participation at 'Find Your Sense of Tumour' (FYSOT), a 2-day residential programme/conference for young people with cancer, from the perspective of professionals attending and patient representatives. Case study. Observation of the 'Find Your Sense of Tumour' over 18s residential programme and face-to-face interviews in hospital and phone interviews. Twenty-six participants - 19 professionals from hospitals across the UK who accompanied young people to FYSOT; 3 programme organisers; and 4 young people from the programme steering committee. Participant observation and semistructured interviews. This process evaluation of an educational, social and peer-to-peer support residential weekend for young people with cancer identified key outcomes for young people - positive attitudes (increased sociability, confidence), belonging (feeling accepted, understood), recreation (trying new activities, having fun) and increased knowledge (balance between educational talks and interactions with other young people); and three overarching facilitating processes - being with other young people, the professionals accompanying young people to the event for support and guidance, and the conference/intentional programming. Being in a safe, relaxed and fun environment with other young people facilitates the development of peer support networks and increases young people's confidence and knowledge. Although the focus of the residential programme is on young people, interviewees acknowledge the impact of attending on professionals' motivation, learning and changes in practice. This study has extended our understanding of the role of residential programmes by identifying outcomes and facilitating mechanisms. We have shown that residential programmes have an important role in providing participants with social, emotional and informational support, as well as play an important role in redefining normality. Longitudinal quantitative and qualitative research is needed to optimise outcomes and design and implement quality programmes that support young people's development. © Article author(s) (or their employer(s) unless otherwise stated in the text of the article) 2017. All rights reserved. No commercial use is permitted unless otherwise expressly granted.

  3. Cluster randomised trial of a school-community child health promotion and obesity prevention intervention: findings from the evaluation of fun 'n healthy in Moreland!

    PubMed

    Waters, Elizabeth; Gibbs, Lisa; Tadic, Maryanne; Ukoumunne, Obioha C; Magarey, Anthea; Okely, Anthony D; de Silva, Andrea; Armit, Christine; Green, Julie; O'Connor, Thea; Johnson, Britt; Swinburn, Boyd; Carpenter, Lauren; Moore, Graham; Littlecott, Hannah; Gold, Lisa

    2017-08-03

    Multi-level, longer-term obesity prevention interventions that focus on inequalities are scarce. Fun 'n healthy in Moreland! aimed to improve child adiposity, school policies and environments, parent engagement, health behaviours and child wellbeing. All children from primary schools in an inner urban, culturally diverse and economically disadvantaged area in Victoria, Australia were eligible for participation. The intervention, fun 'n healthy in Moreland!, used a Health Promoting Schools Framework and provided schools with evidence, school research data and part time support from a Community Development Worker to develop health promoting strategies. Comparison schools continued as normal. Participants were not blinded to intervention status. The primary outcome was change in adiposity. Repeated cross-sectional design with nested longitudinal subsample. Students from twenty-four primary schools (clusters) were randomised (aged 5-12 years at baseline). 1426 students from 12 intervention schools and 1539 students from 10 comparison schools consented to follow up measurements. Despite increased prevalence of healthy weight across all schools, after 3.5 years of intervention there was no statistically significant difference between trial arms in BMI z score post-intervention (Mean (sd): Intervention 0.68(1.16); Comparison: 0.72(1.12); Adjusted mean difference (AMD): -0.05, CI: -0.19 to 0.08, p = 0.44). Children from intervention schools consumed more daily fruit serves (AMD: 0.19, CI:0.00 to 0.37, p = 0.10), were more likely to have water (AOR: 1.71, CI:1.05 to 2.78, p = 0.03) and vegetables (AOR: 1.23, CI: 0.99 to 1.55, p = 0.07), and less likely to have fruit juice/cordial (AOR: 0.58, CI:0.36 to 0.93, p = 0.02) in school lunch compared to children in comparison schools. More intervention schools (8/11) had healthy eating and physical activity policies compared with comparison schools (2/9). Principals and schools highly valued the approach as a catalyst for broader positive school changes. The cost of the intervention per child was $65 per year. The fun n healthy in Moreland! intervention did not result in statistically significant differences in BMI z score across trial arms but did result in greater policy implementation, increased parent engagement and resources, improved child self-rated health, increased fruit, vegetable and water consumption, and reduction in sweet drinks. A longer-term follow up evaluation may be needed to demonstrate whether these changes are sustainable and impact on childhood overweight and obesity. ACTRN12607000385448 (Date submitted 31/05/2007; Date registered 23/07/2007; Date last updated 15/12/2009).

  4. Supervisory Control Information Management Research (SCIMR) Studies: Determination of Efficiency for a Variety of Input Control Equipment (DEVICE)

    DTIC Science & Technology

    2010-08-01

    Belkin n52te, the Saitek Cyborg Command Unit, the Wacom Bamboo Fun with stylus, the Wacom Bamboo Fun with touch, and the Xbox 360 controller...4 4 Saitek Cyborg Command Unit function mapping ....................................... 4 iv 5 Wacom Bamboo Fun with stylus and touch...versus Belkin n52te by task . 30 B-2 Participants’ preferences for standard mouse versus Saitek Cyborg Command Unit by task

  5. Targeting of the Fun30 nucleosome remodeller by the Dpb11 scaffold facilitates cell cycle-regulated DNA end resection

    PubMed Central

    Bantele, Susanne CS; Ferreira, Pedro; Gritenaite, Dalia; Boos, Dominik; Pfander, Boris

    2017-01-01

    DNA double strand breaks (DSBs) can be repaired by either recombination-based or direct ligation-based mechanisms. Pathway choice is made at the level of DNA end resection, a nucleolytic processing step, which primes DSBs for repair by recombination. Resection is thus under cell cycle control, but additionally regulated by chromatin and nucleosome remodellers. Here, we show that both layers of control converge in the regulation of resection by the evolutionarily conserved Fun30/SMARCAD1 remodeller. Budding yeast Fun30 and human SMARCAD1 are cell cycle-regulated by interaction with the DSB-localized scaffold protein Dpb11/TOPBP1, respectively. In yeast, this protein assembly additionally comprises the 9-1-1 damage sensor, is involved in localizing Fun30 to damaged chromatin, and thus is required for efficient long-range resection of DSBs. Notably, artificial targeting of Fun30 to DSBs is sufficient to bypass the cell cycle regulation of long-range resection, indicating that chromatin remodelling during resection is underlying DSB repair pathway choice. DOI: http://dx.doi.org/10.7554/eLife.21687.001 PMID:28063255

  6. Pursuing Pleasures of Productivity: University Students' Use of Prescription Stimulants for Enhancement and the Moral Uncertainty of Making Work Fun.

    PubMed

    Petersen, Margit Anne; Nørgaard, Lotte Stig; Traulsen, Janine M

    2015-12-01

    This article presents ethnographic data on the use of prescription stimulants for enhancement purposes by university students in New York City. The study shows that students find stimulants a helpful tool in preventing procrastination, particularly in relation to feeling disinterested, overloaded, or insecure. Using stimulants, students seek pleasure in the study situation, for example, to get rid of unpleasant states of mind or intensify an already existing excitement. The article illustrates the notion that enhancement strategies do not only concern productivity in the quantitative sense of bettering results, performances, and opportunities. Students also measure their own success in terms of the qualitative experience of working hard. The article further argues that taking an ethnographic approach facilitates the study of norms in the making, as students experience moral uncertainty-not because they improve study skills and results-but because they enhance the study experience, making work fun. The article thereby seeks to nuance simplistic neoliberal ideas of personhood.

  7. "Science Is Served": Small Experiments a la Carte

    ERIC Educational Resources Information Center

    Calza, G.; Oss, S.

    2011-01-01

    As is well known, scientific entertainment can be a fruitful way to attract people of any age to science. Depending on the specific purpose, different mixtures of science and amusement can be considered, so emphasizing scientific education with respect to fun aspects or vice versa. Moreover, when proposing "hands-on" activities in such learning…

  8. "Not" Just Wanna Have Fun: Teaching Listening Skills with Songs

    ERIC Educational Resources Information Center

    Abdullah, Amalia Qistina

    2013-01-01

    Teaching listening skills is very challenging to ESL teachers. It involves active participation from both teachers and students to ensure the objectives of teaching listening skills can be achieved. Hence, this presentation provides interesting and exciting strategies to teach listening skills using selected songs. It is hoped that this would…

  9. Place Names: Making the Basics of Geography Fun to Learn.

    ERIC Educational Resources Information Center

    Vogeler, Ingolf

    1988-01-01

    Arguing that students need to have knowledge about places and regions to understand current and past world affairs, a college-level geography course (University of Wisconsin Eau Claire) which teaches physical and cultural place names is described. Presents course objectives, topics, and activities and states that it serves student needs and…

  10. NASA in the Park, 2018

    NASA Image and Video Library

    2018-06-20

    NASA in the Park on June 16 in Huntsville featured more than 60 exhibits and demonstrations by NASA experts, as well as performances by Marshall musicians, educational opportunities, games and hands-on activities for all ages. NASA employee Renae Scoble and her husband Ryan and son Titus enjoy the the fun and games at NASA in the Park.

  11. Application of Games in College English Teaching in China

    ERIC Educational Resources Information Center

    Yang, Qiaoyan; Dixon, Virginia L.

    2015-01-01

    Games are an activity with rules, goals, and create fun (Hadfield, 2007). Games can stimulate learning and motivation, and students get very absorbed in games, some of which are suitable for college students in studying English as their second language. Appropriate use of games in college English teaching could help students eliminate the…

  12. What Microbe Are You!

    ERIC Educational Resources Information Center

    Weersing, Kimberley; Padilla-Gamino, Jacqueline; Bruno, Barbara

    2010-01-01

    Students--and just about everyone else--tend to have a wide range of misconceptions about microbes. This article is aimed at changing how students view microbes by engaging them in two hands-on activities that are fun and creative and align with both the National Science Education Standards (NRC 1996) and the Essential Principles of Ocean Literacy…

  13. Teaching Fractions and Decimals: Fun with Picture Grids.

    ERIC Educational Resources Information Center

    Stix, Andi

    In these two companion papers, a learning activity is introduced that teaches students how mathematics works through the visual aid of picture grids. The picture grids are composed of 60 different acrylic stained-glass window overlays. Each fractional part is represented by a different color: fifths are green, quarters are yellow, etc. The square…

  14. Raising the Grade: A Title IX Curriculum.

    ERIC Educational Resources Information Center

    Smith, Susan J.; Fleming, Paula

    Building an effective classroom for all boys and girls is the first step in increasing student achievement. This curriculum guide is a collection of practical tools for teachers and fun activities for kindergarten through twelfth-grade students, developed to help all students to succeed in the classroom. The curriculum is designed to be used…

  15. Playing Golf Is Elementary

    ERIC Educational Resources Information Center

    Goldman, Jill S.; Pfluge, Kevin F.

    2010-01-01

    Golf is a lifelong activity that people of all ages can enjoy if they experience success and have fun. Early involvement in the sport facilitates the development of the ability to strike an object with an implement. Striking with implements can be challenging for young children and teachers, but golf can be taught in all elementary school settings…

  16. Making Psychology in the Schools Indispensable: Crisis Intervention for Fun and Profit.

    ERIC Educational Resources Information Center

    Aronin, Loeb

    One of the first steps psychologists can take toward making themselves indispensable in the schools is to actively participate in the planning, implementation, and evaluation of crisis intervention teams. Unless effective crisis intervention strategies are instituted, the educational process comes to a standstill. School psychologists need to play…

  17. Burst Mode Composite Photography for Dynamic Physics Demonstrations

    ERIC Educational Resources Information Center

    Lincoln, James

    2018-01-01

    I am writing this article to raise awareness of burst mode photography as a fun and engaging way for teachers and students to experience physics demonstration activities. In the context of digital photography, "burst mode" means taking multiple photographs per second, and this is a feature that now comes standard on most digital…

  18. Pregaming: A High-Risk Behavior. Prevention Update

    ERIC Educational Resources Information Center

    Higher Education Center for Alcohol, Drug Abuse, and Violence Prevention, 2010

    2010-01-01

    "Pregaming" or "pre-loading" is what college students call the practice of drinking alcohol in a private setting prior to attending an organized event or social activity where alcohol might or might not be served. According to one student, "Pregames are usually a fun part of the night because you're just with a few close…

  19. Making School and Community Recreation Fun for Everyone: Places and Ways To Integrate.

    ERIC Educational Resources Information Center

    Moon, M. Sherril, Ed.

    This text offers case studies, models, and specific techniques to assist children, teenagers, and adults with disabilities to participate more fully in local school and neighborhood social and leisure activities. Three basic themes are stressed: first, that of using a community leisure facilitator to support people with disabilities in community…

  20. After-School Spaces: Looking for Learning in All the Right Places

    ERIC Educational Resources Information Center

    Schnittka, Christine G.; Evans, Michael A.; Won, Samantha G. L.; Drape, Tiffany A.

    2016-01-01

    After-school settings provide youth with homework support, social outlets and fun activities, and help build self-confidence. They are safe places for forming relationships with caring adults. More after-school settings are starting to integrate Science, Technology, Engineering, and Mathematics (STEM) topics. What science skills and concepts might…

  1. Game Changers

    ERIC Educational Resources Information Center

    McCollum, Sean

    2011-01-01

    New concepts of PE and sports programs are making it more fun for everyone to play. Diets featuring fast food, sugary soft drinks and declining physical activity have contributed to a tripling of childhood obesity rates in the United States in the last 30 years, according to the U.S. Centers for Disease Control. Today, nearly a third of American…

  2. Rev Your Engines!

    ERIC Educational Resources Information Center

    Blanchard, Margaret; Sharp, Jennifer; Grable, Lisa

    2009-01-01

    As part of the "Car Lab Project," students constructed rubber band cars, raced them, and worked through a number of automotive activities. The students engaged in this project certainly had fun, but they also used high-tech gear such as motion sensors and graphing calculators to gather data on the distance and time cars traveled and to generate…

  3. Helping Students Rise and Shine

    ERIC Educational Resources Information Center

    Ross, Flynn; Gendron, Marcia; Nogar, Dan; Queen, Marjorie

    2018-01-01

    A high-poverty, previously low-performing elementary school in Maine shifted its from looking mainly at achievement and test scores to focusing on ways to create motivated, confident, engaged students. They created Rise and Shine, through which all 3rd-5th graders start each day with a fun, challenging activity chosen from a big menu--from…

  4. Connecting Kids: Exploring Diversity Together.

    ERIC Educational Resources Information Center

    Hill, Linda D.

    This book aims to show a way to guide children from different backgrounds to include each other in an atmosphere of safety, equality, choice, and fun. All of the cooperative games, creative activities, and nature experiences are organized according to 20 connecting skills that are especially important for learning to be welcoming and welcomed.…

  5. CLAS: Classroom Listening and Speaking. Preschool.

    ERIC Educational Resources Information Center

    Plourde, Lynn

    This oral language program, designed for children ages 3 to 5, is divided into 11 sections covering the themes of self and senses; family, home, and friends; teddy bears; school and community; colors; food; animals; clothes; summer fun; holidays; and vehicles. Numerous cutouts are provided to prepare for the activities in this book, and each…

  6. Mathingo: Reviewing Calculus with Bingo Games

    ERIC Educational Resources Information Center

    Forman, Sean; Forman, Sylvia

    2008-01-01

    Games are a useful and fun way to review material in class, and encourage students to actively participate in review sessions. In fact, researchers have concluded that playing games can be an effective learning tool, especially in mathematics, in situations where the goal is to reinforce specific ideas or concepts. Two places this type of…

  7. 3 CFR 8633 - Proclamation 8633 of March 1, 2011. Read Across America Day, 2011

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... imagination, and unlock the potential that lies within each of our children. Reading is the foundation upon... engaging children in good reading habits and making reading a fun and interactive activity. Regardless of... life. Parents and mentors can help build fundamental skills by reading aloud to children regularly...

  8. Fun with The Plant Nutrient Team. Teacher's Guide.

    ERIC Educational Resources Information Center

    Potash and Phosphate Inst., Atlanta, GA.

    This guide is a work in progress; to be continually updated with further information (more stimulating experiments and unusual facts), consequently not every page will have a corresponding page in the activity book. It was created to provide teachers with a useful, informative resource regardless of their educational emphasis. It aims at helping…

  9. Fun with Colour

    ERIC Educational Resources Information Center

    Rennie, Richard

    2015-01-01

    The Australian Curriculum: Science for Year 5 includes "recognising that the colour of an object depends on the properties of the object and the color of the light source". This article shows how much more can be done with color in the science laboratory. Activities include using a prism to explore white light, using a hand lens to…

  10. Teen Drinking Prevention Program: Teen Action Guide.

    ERIC Educational Resources Information Center

    Substance Abuse and Mental Health Services Administration (DHHS/PHS), Rockville, MD. Center for Substance Abuse Prevention.

    This guide was designed to help teenagers become involved in fun, alcohol-free activities. It provides youth with ideas on how to influence and change the factors that encourage teenage drinking. The guide has four purposes: (1) raise public awareness of the underage drinking crisis; (2) change community norms that encourage underage drinking; (3)…

  11. Kids, Parents, and Sports: Some Questions and Answers (with Memory Jogger).

    ERIC Educational Resources Information Center

    Hellstedt, Jon C.

    1988-01-01

    For many children, sports participation develops skills and provides a fun activity. For others, however, it may have negative effects, including loss of self-esteem, depression and agressive behavior. Major psychological issues associated with youth sports are discussed and suggestions on how to encourage a child's participation are offered. (JL)

  12. DEVELOPMENT AND USE OF RARE EARTH TRACERS IN THE MODIFIED DRY PARTICLE DEPOSITION SYSTEM (FORMERLY "DUST" CHAMBER)

    EPA Science Inventory

    This report was submitted in partial fulfillment of Contract 68-D5-0040 by Research Triangle Institute under the sponsorship of the United States Environmental Protection Agency. This report covers a period from October 1, 1996 to September 30, 1999 and includes activities fun...

  13. Serious Fun: Viewing Hobbyist Activities through a Learning Lens

    ERIC Educational Resources Information Center

    Liu, Chi-Chang; Falk, John H.

    2014-01-01

    This paper reviews a wide range of literature applicable to understanding why and how hobbyists learn. Of particular importance appear to be theories such as situated learning and communities of practice, but insights from the cognitive sciences related to expertise, motivation, and interest also emerged as important. The boundaries between formal…

  14. Time to Translate: Deciphering the Codon in the Classroom

    ERIC Educational Resources Information Center

    Firooznia, Fardad

    2015-01-01

    I describe and evaluate a fun and simple role-playing exercise that allows students to actively work through the process of translation. This exercise can easily be completed during a 50-minute class period, with time to review the steps and contemplate complications such as the effects of various types of mutations.

  15. Kids and Chemistry: Large Event Guide.

    ERIC Educational Resources Information Center

    Tinnesand, Michael

    This guide is intended to provide Kids and Chemistry (K&C) with a variety of age-appropriate, fun, and safe demonstrations. It features information on planning a large event and includes safety guidelines. Several activities are included under each major topic. Topics include: (1) Acids and Bases; (2) Unsigned; (3) Kool Tie-Dye; (4) Secret…

  16. Adam's Dream

    ERIC Educational Resources Information Center

    Piacenti, Alexandria

    2011-01-01

    Growing up as a young girl, summer camp was a typical affair. Packed lunches kept cold with frozen freezer packs, seemingly endless slip n' slides, activities, games, contests. Every morning, the author was eager to wake up and head off to hours and hours of fun with friends and counselors. However, one may think the camping experience could not…

  17. Assessing Students' Learning of Internal Controls: Closing the Loop

    ERIC Educational Resources Information Center

    Amer, T. S.; Mohrweis, Lawrence C.

    2009-01-01

    This study describes the multifaceted components of an assessment process. The paper explains a novel approach in which an advisory council participated in a "fun," hands-on activity to rank-order learning outcomes. The top ranked learning competency, as identified by the advisory council, was the need for students to gain a better…

  18. Mathematics Hiding in the Nets for a Cube

    ERIC Educational Resources Information Center

    Jeon, Kyungsoon

    2009-01-01

    Whether they are third graders or teacher candidates, students can learn about perimeter and area while having fun manipulating two-dimensional figures into three-dimensional objects. In this article, the author describes a common mathematical activity for geometry students by creating nets for a cube. By making connections between nets in two…

  19. Dance Is Not a Dirty Word

    ERIC Educational Resources Information Center

    Goodwin, Brenda

    2010-01-01

    Successful physical educators should always search for fun and effective ways to keep their students fit and active. According to Garber, McKinney, and Carleton (1992), an aerobic dance program can be "an effective alternative to a traditional walk-jog training regime." Such a program can provide students with a unique, creative, and worthwhile…

  20. ARC-2011-ACD11-0172-066

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Solar System (Corn) Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission.

  1. Food and Fitness Fun in Houston

    ERIC Educational Resources Information Center

    Carson, Diane E.

    2005-01-01

    Childhood obesity is on the rise and there is no indication that the trend is reversing. To reverse this trend, it is critical that children develop and foster healthy eating behaviors and physical activity patterns to help reduce the risk of developing long-term chronic diseases such as obesity, type 2 diabetes, heart disease, and others. One…

  2. Grammar Games

    ERIC Educational Resources Information Center

    Brown, Kim

    2004-01-01

    The mere mention of a grammar lesson can set students' eyes rolling. The fun activities described in this article can turn those blank looks into smiles. Here, the author presents grammar games namely: (1) noun tennis; (2) the minister's cat; (3) kids take action; (4) what's my adverb?; (5) and then I saw...; and (6) grammar sing-along.

  3. Compass Games: An Introduction to Orienteering Skills

    ERIC Educational Resources Information Center

    Sension-Hall, Debra

    2011-01-01

    Compasses are useful tools for teaching the basics of navigation. Knowing where you are, where you are going, and how to get there are important facets of outdoor recreation. Compass games are a fun way to teach introductory navigation skills, and this article describes how they can be used as innovative, nontraditional activities in physical…

  4. Observation Projects: People-Watching for Fun and Learning.

    ERIC Educational Resources Information Center

    Litterst, Judith K.

    In keeping with the trend toward active, participative learning, observation projects for speech communication students can allow them to experiment with designing and carrying out a study of human communication. Students can be encouraged to look at the dynamics of a church congregation, a courtroom, a pre-game football huddle, or an office, and…

  5. Girls (and Boys) Just Want to Have Fun: A Mixed-Methods Examination of the Role of Gender in Youth Mentoring Relationship Duration and Quality.

    PubMed

    Spencer, Renée; Drew, Alison L; Walsh, Jill; Kanchewa, Stella S

    2018-02-01

    This prospective, mixed-methods study examined the role of gender in youth mentoring relationship duration and quality. Participants were 67 gender-matched pairs of adult mentors and youth participating in community-based mentoring programs as well as the youths' guardians. Mentors and youth completed surveys and qualitative interviews at multiple time points. At baseline, male youth reported stronger relationships with their guardians. Analysis of the survey data from the 3-month follow-up revealed that male mentors and youth reported stronger mentoring relationship quality. Male matches were more likely to last at least 1 year. Further, male youth whose matches lasted at least 1 year reported better relationships with their guardians at baseline and reported stronger mentoring relationships after 3 months, compared to both females whose matches lasted greater than a year, and females whose matches lasted less than 1 year. Examinations of the qualitative interviews from a sub-sample of matched pairs (n = 29) showed that male and female youth and male mentors held similar expectations for the relationship, mainly to engage in fun activities, while female mentors were more often looking for a close relationship to develop quickly, which resulted in a disconnect between female mentees' and female mentors' expectations. Findings highlight the importance of developmentally appropriate relationships for youth and suggest that mentoring programs may be able facilitate longer, more effective matches for girls by tempering female mentors' expectations for how close and quickly those relationships will develop.

  6. Choose Health: Food, Fun, and Fitness Youth Curriculum Promotes Positive Behaviors.

    PubMed

    Wolfe, Wendy S; Scott-Pierce, Michelle; Dollahite, Jamie

    2017-11-20

    Evaluate whether participation in Choose Health: Food, Fun, and Fitness (CHFFF), a hands-on, experiential curriculum aimed at third- to sixth-graders, resulted in improvements in the targeted obesity and chronic disease prevention behaviors. The researchers evaluated CHFFF in low-income youth participating in 2 federal programs in New York State during 2013-2015. Food and activity behaviors were assessed using the Expanded Food and Nutrition Education Program third- through fifth- and sixth- through eighth-grade pre-post surveys, along with 2 sets of added CHFFF-specific items completed by subsamples. Educators trained in CHFFF had youth complete the surveys as they delivered the curriculum, primarily in schools and after-school programs. Paired t tests showed significant (P < .01) positive changes before to after CHFFF education for consumption of vegetables, fruits, sweetened drinks, nutrition label reading, and other food and activity behaviors. Results provide practice-based evidence that CHFFF promotes positive behavior change in participating youth. Copyright © 2017 Society for Nutrition Education and Behavior. Published by Elsevier Inc. All rights reserved.

  7. An integrated methods study of the experiences of youth with severe disabilities in leisure activity settings: the importance of belonging, fun, and control and choice.

    PubMed

    King, Gillian; Gibson, Barbara E; Mistry, Bhavnita; Pinto, Madhu; Goh, Freda; Teachman, Gail; Thompson, Laura

    2014-01-01

    The aim was to examine the leisure activity setting experiences of two groups of youth with severe disabilities - those with complex continuing care (CCC) needs and those who have little functional speech and communicate using augmentative and alternative communication (AAC). Twelve youth took part in a mixed methods study, in which their experiences were ascertained using qualitative methods (observations, photo elicitation and interviews) and the measure of Self-Reported Experiences of Activity Settings (SEAS). Data integration occurred using a "following a thread" technique and case-by-case analysis. The analysis revealed several highly valued aspects of leisure activity setting experiences for youth, including engagement with others, enjoying the moment, and control and choice in selection and participation in activity settings. The findings provide preliminary insights into the nature of optimal activity settings for youth with severe disabilities, and the mediators of these experiences. Compared to other youth, the data illustrate both the commonalities of experiences and differences in the ways in which these experiences are attained. Implications for research concern the utility of mixed methods approaches in understanding the complex nature of participation experiences. Implications for clinical practice concern the importance of not assuming the nature of youths' experiences.

  8. The Periodic Table. Physical Science in Action[TM]. Schlessinger Science Library. [Videotape].

    ERIC Educational Resources Information Center

    2000

    Kids know that when they are lost, they look at a map to find their way. It's no different in the world of science, as they'll learn in The Periodic Table--a fun and engaging look at the road map of the elements. Young students will learn about key information included on the table, including atomic number, atomic mass and chemical symbol. They'll…

  9. Fun and games in Berkeley: the early years (1956-2013).

    PubMed

    Tinoco, Ignacio

    2014-01-01

    Life at Berkeley for the past 57 years involved research on the thermodynamics, kinetics, and spectroscopic properties of RNA to better understand its structures, interactions, and functions. We (myself and all the graduate students and postdocs who shared in the fun) began with dinucleoside phosphates and slowly worked our way up to megadalton-sized RNA molecular motors. We used UV absorption, circular dichroism, circular intensity differential scattering, fluorescence, NMR, and single-molecule methods. We learned a lot and had fun doing it.

  10. [Wellbeing, team spirit and a fun run for women].

    PubMed

    Gougeon, Brigitte

    2017-12-01

    The fun run La Parisienne, has been bringing together in Paris every September for the last 21 years, thousands of women running alongside each other to say no to breast cancer. Many caregivers also take part, in teams or with friends, like at the Odysséa fun run in which families can also participate. Charity sports events for the benefit of research which promote femininity, team spirit, sharing and wellbeing. Copyright © 2017 Elsevier Masson SAS. All rights reserved.

  11. Coping strategies used by hospitalized children with cancer undergoing chemotherapy.

    PubMed

    Sposito, Amanda Mota Pacciulio; Silva-Rodrigues, Fernanda Machado; Sparapani, Valéria de Cássia; Pfeifer, Luzia Iara; de Lima, Regina Aparecida Garcia; Nascimento, Lucila Castanheira

    2015-03-01

    To analyze coping strategies used by children with cancer undergoing chemotherapy during hospitalization. This was an exploratory study to analyze qualitative data using an inductive thematic analysis. Semistructured interviews using puppets were conducted with 10 children with cancer, between 7 and 12 years old, who were hospitalized and undergoing chemotherapy. The coping strategies to deal with chemotherapy were: understanding the need for chemotherapy; finding relief for the chemotherapy's side effects and pain; seeking pleasure in nourishment; engaging in entertaining activities and having fun; keeping the hope of cure alive; and finding support in religion. Children with cancer undergoing chemotherapy need to cope with hospitalizations, pain, medication side effects, idle time, and uncertainty regarding the success of treatment. These challenges motivated children to develop their own coping strategies, which were effective while undergoing chemotherapy. By gaining knowledge and further understanding about valid coping strategies during chemotherapy treatment, health professionals can mobilize personal and material resources from the children, health teams, and institutions aiming to potentiate the use of these strategies to make treatments the least traumatic. © 2015 Sigma Theta Tau International.

  12. A Volunteer Basketball Clinic for Children with Disabilities: Professional Development Impact on Student-Athletes and Physical Therapy Students.

    PubMed

    Altenburger, Peter; Wilson, Anne M

    2017-01-01

    The purpose of this study was to assess the change in perceptions of student-athletes, physical therapy students, and parents of children who helped to facilitate an athletic skills camp for children with disabilities. Participants experienced 3 hours of basketball activity yearly. Data were collected for 3 consecutive years from a total of 51 parents, 15 student-athletes, and 22 physical therapy students. Pre- and post-survey data were evaluated by two independent researchers. Common themes were developed for all participant groups and cross-group comparisons were evaluated. Findings indicated a synergistic benefit for student-athletes and physical therapy students derived from their impact and children with disabilities. Perceptual changes in students included a decrease in fear in working with disabled children, an appreciation for the value of having fun, and increased growth in civic identity and desire to volunteer.

  13. AAV-mediated in vivo functional selection of tissue-protective factors against ischaemia

    PubMed Central

    Ruozi, Giulia; Bortolotti, Francesca; Falcione, Antonella; Dal Ferro, Matteo; Ukovich, Laura; Macedo, Antero; Zentilin, Lorena; Filigheddu, Nicoletta; Cappellari, Gianluca Gortan; Baldini, Giovanna; Zweyer, Marina; Barazzoni, Rocco; Graziani, Andrea; Zacchigna, Serena; Giacca, Mauro

    2015-01-01

    Functional screening of expression libraries in vivo would offer the possibility of identifying novel biotherapeutics without a priori knowledge of their biochemical function. Here we describe a procedure for the functional selection of tissue-protective factors based on the in vivo delivery of arrayed cDNA libraries from the mouse secretome using adeno-associated virus (AAV) vectors. Application of this technique, which we call FunSel, in the context of acute ischaemia, revealed that the peptide ghrelin protects skeletal muscle and heart from ischaemic damage. When delivered to the heart using an AAV9 vector, ghrelin markedly reduces infarct size and preserves cardiac function over time. This protective activity associates with the capacity of ghrelin to sustain autophagy and remove dysfunctional mitochondria after myocardial infarction. Our findings describe an innovative tool to identify biological therapeutics and reveal a novel role of ghrelin as an inducer of myoprotective autophagy. PMID:26066847

  14. Persuasive Mobile Health Applications

    NASA Astrophysics Data System (ADS)

    Garcia Wylie, Carlos; Coulton, Paul

    With many industrialized societies bearing the cost of an increasingly sedentary lifestyle on the health of their populations there is a need to find new ways of encouraging physical activity to promote better health and well being. With the increasing power of mobile phones and the recent emergence of personal heart rate monitors, aimed at dedicated amateur runners, there is now a possibility to develop “Persuasive Mobile Health Applications” to promote well being through the use of real-time physiological data and persuade users to adopt a healthier lifestyle. In this paper we present a novel general health monitoring software for mobile phones called Heart Angel. This software is aimed at helping users monitor, record, as well as improve their fitness level through built-in cardio-respiratory tests, a location tracking application for analyzing heart rate exertion over time and location, and a fun mobile-exergame called Health Defender.

  15. Creativity and diabetes education: Essentiality, impact and way forward.

    PubMed

    Sarda, Archana

    2015-04-01

    The changing diabetes in children (CDiC) program is a unique program aimed at children suffering from type 1 diabetes. The whole focus of CDiC is to provide comprehensive care including diabetes education. Various innovative and creative diabetes educational materials have been developed, which makes learning fun. Lot of diabetes camps are held at CDiC, focusing on diabetes education, experience sharing and fun activities. CDiC faces many challenges in an effort to cater to the needs of most deserving children with type 1 diabetes mellitus (T1DM) throughout the country, to provide comprehensive care including self-sufficiency, to serve children for as long as possible and to ultimately have better outcomes for all children with T1DM. The CDiC program aims to make the child more positive, secure and hopeful and initiate and strive for comprehensive diabetes care for the economically underprivileged children with T1DM.

  16. Efficacy of propidium iodide and FUN-1 stains for assessing viability in basidiospores of Rhizopogon roseolus.

    PubMed

    Fernández-Miranda, Elena; Majada, Juan; Casares, Abelardo

    2017-01-01

    The use of spores in applications of ectomycorrhizal fungi requires information regarding spore viability and germination, especially in genera such as Rhizopogon with high rates of spore dormancy. The authors developed a protocol to assess spore viability of Rhizopogon roseolus using four vital stains to quantify spore viability and germination and to optimize storage procedures. They showed that propidium iodide is an excellent stain for quantifying nonviable spores. Observing red fluorescent intravacuolar structures following staining with 2-chloro-4-(2,3-dihydro-3-methyl-(benzo-1,3-thiazol-2-yl)-methylidene)-1-phenylquinolinium iodide (FUN-1) can help identify viable spores that are activated. At 6 mo and 1 y, the spores kept in a water suspension survived better than those left within intact, dry gasterocarps. Our work highlights the importance of temperature, nutrients, and vitamins for maturation and germination of spores of R. roseolus during 1 y of storage.

  17. Understanding the Magic of the Bicycle; Basic scientific explanations to the two-wheeler's mysterious and fascinating behavior

    NASA Astrophysics Data System (ADS)

    Connolly, Joseph W.

    The bicycle is a common, yet unique mechanical contraption in our world. In spite of this, the bike's physical and mechanical principles are understood by a select few. You do not have to be a genius to join this small group of people who understand the physics of cycling. This is your guide to fundamental principles (such as Newton's laws) and the book provides intuitive, basic explanations for the bicycle's behaviour. Each concept is introduced and illustrated with simple, everyday examples. Although cycling is viewed by most as a fun activity, and almost everyone acquires the basic skills at a young age, few understand the laws of nature that give magic to the ride. This is a closer look at some of these fun, exhilarating, and magical aspects of cycling. In the reading, you will also understand other physical principles such as motion, force, energy, power, heat, and temperature.

  18. Angelo State SPS Marsh White Award: Physics After School Special (P.A.S.S.)

    NASA Astrophysics Data System (ADS)

    Desai, Vikesh; Sauncy, Toni

    2012-03-01

    With a recent Marsh White Award from the SPS National Office, the Angelo State SPS has teamed up with a local YMCA after school program to provide fun lab experiences for the diverse group of K-3^rd graders. Several undergraduate presenters are involved, and the funding was used to purchase tshirts for all participants. The afterschool group of approximately 30 children has visited the campus for the first lab session and plans three additional hands on lab experiences over the course of the semester. For the final visit, the Peer Pressure Team will conduct a full demonstration show and P.A.S.S. Party. The goal of this public engagement is to motivate these young students to learn more about physics with hands on activities in a fun and safe environment and to establish meaningful mentoring relationships between undergraduate physics majors and younger students.

  19. Motivators of and Barriers to Engaging in Physical Activity: Perspectives of Low-Income Culturally Diverse Adolescents and Adults

    PubMed Central

    Bragg, Marie A.; Tucker, Carolyn M.; Kaye, Lily B.; Desmond, Frederic

    2017-01-01

    Background Obesity rates are rising in the United States, especially among low-income and racial/ethnic minority individuals. Exploring motivators and barriers relative to engaging in physical activity is imperative. Purpose The purpose of this study was to identify motivators and barriers relative to engagement in physical activity as reported by culturally diverse low-income adolescents and adults. Methods A total of 91 adolescent (11 to 15 years of age) and adult (18 years of age or older) participants who self-identified as African American, Hispanic, or non-Hispanic White engaged in age group-, race/ethnicity-, and gender-concordant focus groups. Results Qualitative data analysis indicated that the motivators and barriers most commonly identified among the adolescent and adult focus groups were: social influence; time and priorities; physical environment; fun and enjoyment; inherently physical activities; weight concerns; fatigue, physical discomfort and current fitness level; and immediate positive feelings. Discussion Findings were generally similar across age group, gender and race/ethnicity. Age group-specific, gender-specific and race/ethnicity-specific motivators and barriers were related to how commonly the motivators and barriers were identified among each group. Translation to Health Education Practice Implications for increasing physical activity among low-income culturally diverse adolescents and adults are discussed. PMID:29527247

  20. "FIND Technology": investigating the feasibility, efficacy and safety of controller-free interactive digital rehabilitation technology in an inpatient stroke population: study protocol for a randomized controlled trial.

    PubMed

    Bird, M L; Cannell, J; Callisaya, M L; Moles, E; Rathjen, A; Lane, K; Tyson, A; Smith, S

    2016-04-16

    Stroke results in significant disability, which can be reduced by physical rehabilitation. High levels of repetition and activity are required in rehabilitation, but patients are typically sedentary. Using clinically relevant and fun computer games may be one way to achieve increased activity in rehabilitation. A single-blind randomized controlled trial will be conducted to evaluate the feasibility, efficacy and safety of novel stroke-specific rehabilitation software. This software uses controller-free client interaction and inertial motion sensors. Elements of feasibility include recruitment into the trial, ongoing participation (adherence and dropout), perceived benefit, enjoyment and ease of use of the games. Efficacy will be determined by measuring activity and using upper-limb tasks as well as measures of balance and mobility. The hypothesis that the intervention group will have increased levels of physical activity within rehabilitation and improved physical outcomes compared with the control group will be tested. Results from this study will provide a basis for discussion of feasibility of this interactive video technological solution in an inpatient situation. Differences in activity levels between groups will be the primary measure of efficacy. It will also provide data on measures of upper-limb function, balance and mobility. ACTRN12614000427673 . Prospectively registered 17 April 2014.

  1. "Are We Gonna Do Anything Fun?"

    ERIC Educational Resources Information Center

    Mitchell-Dwyer, Barbi

    1981-01-01

    Reports on ways of having fun with the classics of literature. Describes classroom uses of parody and satire to emphasize the themes and characterizations found in Shakespeare, J.D. Salinger, Ernest Hemingway, and other noted authors. (RL)

  2. Literacy in a Bag: Colorado School for the Deaf Sends Reading Home

    ERIC Educational Resources Information Center

    Branch, Deborah

    2009-01-01

    To assist parents with deaf or hard of hearing children who may need help supporting their child's learning, the Colorado School for the Deaf and the Blind developed Family Literacy Packs. These literacy packs, available to families within the state of Colorado, provide fun, interactive activities that help parents support their children's…

  3. Agrileisure: Exploring the "fun" of local food

    Treesearch

    Ben Amsden; Jesse McEntee

    2012-01-01

    Farm-based agri-tourism, home-based hobby farming, rural/urban farmers markets, and community-supported agriculture (CSA) are all examples of agriculturally themed activities that, for many, include a measure of leisure and recreation. While people once saw the farm primarily as a space for work and production, a new generation is beginning to see farms as family-...

  4. See It, Be It, Write It: Using Performing Arts to Improve Writing Skills and Test Scores

    ERIC Educational Resources Information Center

    Blecher-Sass, Hope Sara; Moffitt, Maryellen

    2010-01-01

    Improve students' writing skills and boost their assessment scores while adding arts education, creativity, and fun to your writing curriculum. With this vibrant resource, improving writing skills goes hand-in-hand with improving test scores. Students learn how to use acting and visualization as prewriting activities to help them connect writing…

  5. Does "Sneaky Fox" Facilitate Learning? Examining the Effects of Seductive Details in Physical Education

    ERIC Educational Resources Information Center

    Shen, Bo; McCaughtry, Nate; Martin, Jeffrey; Dillion, Suzanna

    2006-01-01

    While seductive details are enjoyable, they are unimportant content or activities intentionally inserted to make class fun and interesting. The purpose of this study was to examine the effect of seductive details on students' learning of net games in physical education. Participants were 240 middle school students. A videotaped lesson example…

  6. The Story of the Calvin Cycle: Bringing Carbon Fixation to Life

    ERIC Educational Resources Information Center

    Firooznia, Fardad

    2007-01-01

    A fun, simple, musical role-playing exercise that allows students to actively step through and visualize the biochemical steps of the Calvin cycle. This musical can easily be completed in about 15 minutes with more than enough time during a 50-minute class period to review the steps and clarify the process further.

  7. The Octet Rules: A Dating Game for Atoms

    ERIC Educational Resources Information Center

    Welborn, Jennifer

    2004-01-01

    To develop student interest in the periodic table, the author developed a simple, but fun, role-playing activity. This play is used after students have learned the basic structure of atoms and the general layout of the periodic table. It also comes after students have learned the basics of ionic and covalent bonding. The basic idea of bonding is…

  8. It's How You Play the Game: Cooperation Puts a Fun Spin on Children's Activities.

    ERIC Educational Resources Information Center

    Valentine, Glenda

    1995-01-01

    Cooperative games can teach children to work together. Fifteen games, suitable for three different age groups, are outlined. It is essential that everyone be allowed to play, but no one be forced to participate; criticisms, teasing, and rough play are not allowed, and rule changes must be accepted by everyone. (SLD)

  9. Diversity Awareness for K-6 Teachers: The Impact on Student Learning

    ERIC Educational Resources Information Center

    McLeod, Rona Leach

    2011-01-01

    "Diversity Awareness for K-6 Teachers: The Impact on Student Learning" is a resource guide for elementary teachers and college-level student teachers for teaching diversity awareness across the various areas of content. It contains many exciting activities teachers can use to enhance learning while making learning and teaching fun and exciting.…

  10. Petticoat Pioneers: Athletic Advances for Women in Victorian and Edwardian New Zealand.

    ERIC Educational Resources Information Center

    Crawford, Scott A. G. M.

    Women in colonial New Zealand did not have the variety of recreational options available in the "motherland" (Great Britain). Nevertheless, there was a social climate of acceptance if not for the female athlete then certainly for the woman eager to enjoy the fun and freedom of recreational activities. In New Zealand, the social class…

  11. Board Games in the Business Classroom: How to Play "Business Decisions"

    ERIC Educational Resources Information Center

    Clausen, Daniel

    2017-01-01

    Games have long been a staple of active learning environments. They are a fantastic way to reduce anxiety, promote competition, and energize classrooms. Board games, in particular, can be very useful in building real-world skills in a fun and non-threatening environment. Therefore, the author uses them extensively for Business English classes and…

  12. Creative Activity and Its Impact on Student Learning--Issues of Implementation

    ERIC Educational Resources Information Center

    Allam, Claire

    2008-01-01

    The use of filmmaking as a creative learning tool within the academic curriculum has been pioneered at the University of Sheffield. Filmmaking has been found to promote a lively, exciting and challenging environment in the classroom. It produces highly motivated students and makes learning fun by giving them a sense of empowerment and achievement.…

  13. Of Apples and Animals: An Introduction to Biotechnology.

    ERIC Educational Resources Information Center

    Mourad, Teresa M.; And Others

    This guide is designed to foster an understanding of the basic concepts underlying biotechnology through simple activities that are fun and creative for students in grades 3-5. It contains four units that will lead young students to an appreciation of how biotechnology is possible and some of its applications. The process of learning is intended…

  14. Physical Development: Indoor Motor Activities

    ERIC Educational Resources Information Center

    Strickland, Eric

    2005-01-01

    In this article, the author features creative ways to fit a lot of movement and fun inside the classroom when there is bad weather. He suggests that, to be creative in the classroom, one can create crawling tunnels for children by moving chairs away from tables and draping sheets or towels over their tops and sides. Or one can weave an obstacle…

  15. Hang in there! Quick takes on Y2K.

    PubMed

    Lewis, A G; Weingart, V S

    1998-11-01

    Cliffhangers in movies are great fun. But not in real life. Think Y2K. If you haven't scripted a way to beat the millennium bug, there are workable solutions that can be created in six months. Here's how to begin production: Prioritize activities, expenditures and resources, and apply them to the most vital problems first.

  16. How Deductive Are You?

    ERIC Educational Resources Information Center

    Jeffery, Sharon

    2004-01-01

    This article describes an activity that one science teacher uses with her eighth grade class on the first day of school. Wanting to start the year off "right" (whatever that is), this teacher purposely plans to model the thinking behavior she expects from her students and to let them have some fun to settle those first-day jitters. She also wants…

  17. From Tutor Scripts to Talking Sticks: 100 Ways to Differentiate Instruction in K-12 Inclusive Classrooms

    ERIC Educational Resources Information Center

    Kluth, Paula; Danaher, Sheila

    2010-01-01

    Differentiated instruction engages students of all abilities as active learners, decision-makers, and problem solvers--making educational experiences more meaningful for all. This one-of-a-kind book proves that designing differentiated instruction can be simple and fun! Packed with creative adaptation ideas like fidget bags, doodle notes, and…

  18. Quick Reads: Using Ipads to Explore Parabolas

    ERIC Educational Resources Information Center

    Bixler, Sharon G.

    2014-01-01

    An iPad® can be used to teach students to graph parabolas with ease and grasp vocabulary quickly. Parabolas come to life for students in this easily implemented activity described in this article. Teachers can use this tool in a fun and interactive way to not only address these graphing and vocabulary concepts but also introduce and explore…

  19. Gym Class Renaissance: In the "New PE," Every Kid Can Succeed, Not Just the Jocks.

    ERIC Educational Resources Information Center

    Boss, Suzie

    2000-01-01

    Schools in the Seattle (Washington) area are leaders in a trend toward a new "success-oriented" physical education. Schools offer a wide variety of activities that provide opportunities for participation, success, and fun for every student; teach cooperation and problem solving in addition to skills; and promote attitudes and habits that…

  20. Using Summer Programs To Explore the Relationship between Time and Learning.

    ERIC Educational Resources Information Center

    DeBlois, Robert

    1997-01-01

    Notes that it is not known whether more time spent in school increases children's learning. Suggests that instead of running the "assembly line" for more hours, educators might try a summer program based on enrichment and fun-time activities as an alternative way to discover whether more learning time would be a good investment. An important…

  1. FITNESS SCAVENGER HUNTS for Middle School Students

    ERIC Educational Resources Information Center

    Beighle, Aaron; Darst, Paul W.

    2004-01-01

    The field of physical education continues to shift from an emphasis on physical fitness to a focus on regular physical activity. Routines of the past such as jogging, push-ups, and sit-ups are now giving way to more thoughtful, creative routines designed to motivate students by making physical education more fun and diversified. Ranging from 7-10…

  2. Specialization in Youth Sport: What Coaches Should Tell Parents

    ERIC Educational Resources Information Center

    Bodey, Kimberly J.; Judge, Lawrence W.; Hoover, Jonathan V.

    2013-01-01

    We live in the age of the performance ethic. Youth sport, a highly visible and valued activity in communities across the nation, is a proving ground for children and parents alike. Fun sometimes equates to being a better athlete. The sport experience is assessed in terms of enhanced technical skill development and competitive ranking (Coakley,…

  3. Demonstrating the CollaTrEx Framework for Collaborative Context-Aware Mobile Training and Exploration

    ERIC Educational Resources Information Center

    Botev, Jean

    2016-01-01

    The CollaTrEx framework for collaborative context-aware mobile training and exploration is designed for the in-situ collaboration within groups of learners performing together diverse educational activities to explore their environment in a fun and intuitive way. It employs both absolute and relative spatio-temporal context for determining…

  4. YouTube Video Project: A "Cool" Way to Learn Communication Ethics

    ERIC Educational Resources Information Center

    Lehman, Carol M.; DuFrene, Debbie D.; Lehman, Mark W.

    2010-01-01

    The millennial generation embraces new technologies as a natural way of accessing and exchanging information, staying connected, and having fun. YouTube, a video-sharing site that allows users to upload, view, and share video clips, is among the latest "cool" technologies for enjoying quick laughs, employing a wide variety of corporate activities,…

  5. Advice to an Inexperienced School Age Child Care Teacher from an Expert.

    ERIC Educational Resources Information Center

    Heath, Frances

    1996-01-01

    Advocates the creation of an "at-home" environment in after-school programs to encourage children to wind down after active days and to make child care a place of security, love, and fun. Suggests that a quiet environment, snacks, homework, puzzles and games, outdoor or gymnasium play comprise an effective after-school program. (KDFB)

  6. Ojibway Hockey CD ROM in the Making.

    ERIC Educational Resources Information Center

    Williams, Shirley I.

    A shortage of instructional materials and activities is a continual problem for Native language courses, as is making the material relevant to students. The Native way of teaching and learning has always been to have fun. In response to these concerns, a group of language experts at Trent University (Ontario) are developing a CD-ROM for high…

  7. Sowing Seeds for Healthier Diets: Children’s Perspectives on School Gardening

    PubMed Central

    Nury, Edris; Sarti, Asia; Dijkstra, Coosje; Seidell, Jacob C.; Dedding, Christine

    2017-01-01

    School gardening programmes are among the most promising interventions to improve children’s vegetable intake. Yet, low vegetable intake among children remains a persistent public health challenge. This study aimed to explore children’s perspectives, experiences, and motivations concerning school gardening in order to better understand and increase its potential for health promotion. Using participant observation and semi-structured interviews, we provided 45 primary schoolchildren (9–10 years) from Amsterdam, who participated in a comprehensive year-round school gardening programme, the opportunity to share their experiences and ideas on school gardening. Children particularly expressed enjoyment of the outdoor gardening portion of the programme as it enabled them to be physically active and independently nurture their gardens. Harvesting was the children’s favourite activity, followed by planting and sowing. In contrast, insufficient gardening time and long explanations or instructions were especially disliked. Experiencing fun and enjoyment appeared to play a vital role in children’s motivation to actively participate. Children’s suggestions for programme improvements included more autonomy and opportunities for experimentation, and competition elements to increase fun and variety. Our results indicate that gaining insight into children’s perspectives allows matching school gardening programmes more to children’s wishes and expectations, thereby potentially enhancing their intrinsic motivation for gardening and vegetable consumption. PMID:28672836

  8. KELT-FUN and the discovery of KELT-18b

    NASA Astrophysics Data System (ADS)

    McLeod, Kim K.; Melton, Casey; Stassun, Keivan G.; KELT Collaboration

    2017-01-01

    The Kilodegree Extremely Little Telescope (KELT) project is a ground-based, wide-field, synoptic sky survey whose primary goal is to discover exoplanets around bright (8 < V < 11) host stars. KELT photometric observations are carried out using two small robotic telescopes: KELT-North in Arizona, operating since 2005; and KELT-South in South Africa, operating since 2009. Once a transit candidate is identified by the survey telescopes, KELT relies on its Follow Up Network (KELT-FUN) of observatories to vet and characterize the systems by obtaining more precise light curves and radial-velocities. KELT-FUN now includes nearly 50 telescopes around the world and the photometric follow-up is carried out by a diverse set of partners at universities, small colleges, high schools, and private amateur facilities, often with the help of students. We describe KELT-FUN operations and announce the discovery of KELT-18b, a strongly-irradiated hot Jupiter orbiting a mid-F star.

  9. Fun and Games and Boredom.

    PubMed

    Buday, Richard; Baranowski, Tom; Thompson, Debbe

    2012-08-01

    Serious videogames use entertainment to teach, train, or change behavior. What began in the 1970s as tentative attempts to create learning software is now a recognized videogame genre and an emerging health science. Although more research is needed, a growing body of literature suggests serious videogames can be effective. Support for serious videogames, however, is not universal. An informal Web search reveals numerous skeptics. Critics question serious videogames' entertainment value and, thus, their viability. "How can serious videogames attract and maintain players," the argument goes, "if they aren't as much fun as commercial titles, or even any fun at all?" This article examines the argument that, to be effective, serious videogames should be overtly fun and comparable to commercial off-the-shelf videogames. It explores differences between game developer- and researcher-led projects and discusses ways serious videogames can avoid boring and alienating players. It concludes that direct comparisons between serious and commercial game entertainment values may be misdirected.

  10. Rapid susceptibility testing of fungi by flow cytometry using vital staining.

    PubMed Central

    Wenisch, C; Linnau, K F; Parschalk, B; Zedtwitz-Liebenstein, K; Georgopoulos, A

    1997-01-01

    A 1-h assay for antifungal susceptibility testing measuring the impairment of fungal metabolic activity was developed. Yeast viability was analyzed by flow cytometry with a novel fluorescent probe, FUN-1, which emits a red fluorescence when the yeast is metabolically active. For nine Candida albicans strains tested, this method yielded results comparable to those obtained by the standard M27 procedure for amphotericin B, flucytosine, fluconazole, and ketoconazole. Whether the flow cytometry antifungal susceptibility test results correlate with the in vivo activities of the drugs remains to determined. PMID:8968873

  11. Optics activity for hospitalized children

    NASA Astrophysics Data System (ADS)

    Gargallo, Ana; Gómez-Varela, Ana I.; González-Nuñez, Hector; Delgado, Tamara; Almaguer, Citlalli; Cambronero, Ferran; Garcia-Sanchez, Angel; Flores-Arias, Maria T.

    2014-08-01

    USC-OSA is a student chapter whose objective is to bring Optics knowledge closer to the non-optics community. The activity developed at the Hospital school was one of the most important last year. It was consisted in a few Optics experiments and workshops with hospitalized children of different ages and pathologies. The experiments had to be adapted to their physical conditions with the aim of everyone could participate. We think this activity has several benefits including spreading Optics through children meanwhile they have fun and forget their illness for a while.

  12. Leisure activities in Prader-Wlli syndrome: Implications for health, cognition and adaptive functioning

    PubMed Central

    Dykens, Elisabeth M

    2012-01-01

    To this day, I can recite the Sara Sparrow definition of adaptive behavior. To this day, I recall Sara sitting on the other side of a one-way mirror observing me, an inexperienced clinical psychology intern, administer the Vineland Adaptive Behavior Scales to the mother of a child with learning disabilities. Talk about nervous-- the world’s expert on adaptive behavior held my very internship and career success in her hands! Even though I stumbled through it, Sara reassured me that I did great…all I needed was more practice. So, thousands of Vineland’s later, I was launched. Both my first and my latest publications in the disability field used assessment tools that I learned from Sara—primarily the Vineland, but also several cognitive tests. Beyond these tools, I cherish key insights from Sara that have stayed with me over the long haul. First and foremost, Sara taught me how to be a real psychologist, how to carefully observe and assess people with standardized tools and with my own eyes and ears. Second, she instilled a practical skill that I still am working on—always be on time even if others are late! Third, Sara imbued a sense of fun and adventure into our training and she continued to be a source of inspiration and fun in the years after I left Yale. For us data-driven types, the process of research and discovery is inherently fun—it is a total blast. Yet Sara modeled that fun and enjoyment need to come in other ways that are more balanced or well-rounded—that are, in a word, adaptive. It seems a fitting tribute to Sara to submit a paper that related her treasured Vineland Scales to how people with developmental disabilities have fun. Thank you, Sara. PMID:22484792

  13. Olympic opening ceremony was a vibrant feast of fun and energy.

    PubMed

    Crawford, Linda

    2012-08-08

    If director Danny Boyle's intention at the Olympic opening ceremony was to provide a snapshot of Britain today, he succeeded. It was an inspired feast of energy, colour and vibrancy - as well as being great fun.

  14. Soil science is way more fun than a proper job (Philippe Duchaufour Medal Lecture)

    NASA Astrophysics Data System (ADS)

    Smith, Pete

    2017-04-01

    Having now worked in soil science and climate change for over 20 years, I find myself giving one of the "old man / old woman" lectures at the EGU2017. You probably get picked to do this when your peers think that you are about to die soon, so I had better make the most of my time left! We are very fortunate to have a career in science, and to belong to the soils, and the wider, biogeosciences communities. If ever you get fed up with your teaching load, with your experiment that won't work, your model that you can't get running, or your paper that reviewers do not realise for the gem that you know it is, remember that we could be doing a 9 to 5 job, stuck in an office, with no opportunities to meet, talk and have fun with others from around the world with whom we share the same passion. I hope you enjoy your research careers and the time you spend with your work friends as much as I have. In this presentation I will reflect on how much I have learned about soils, climate, and the politics of how things get done over the past 20 years, and I will pick out some changes in our understanding of soils, and their role in the world as I go. I will draw on examples not only from my own work, but those of others, and will reflect on the some of the fun I have had while doing this "job".

  15. FunShift: a database of function shift analysis on protein subfamilies

    PubMed Central

    Abhiman, Saraswathi; Sonnhammer, Erik L. L.

    2005-01-01

    Members of a protein family normally have a general biochemical function in common, but frequently one or more subgroups have evolved a slightly different function, such as different substrate specificity. It is important to detect such function shifts for a more accurate functional annotation. The FunShift database described here is a compilation of function shift analysis performed between subfamilies in protein families. It consists of two main components: (i) subfamilies derived from protein domain families and (ii) pairwise subfamily comparisons analyzed for function shift. The present release, FunShift 12, was derived from Pfam 12 and consists of 151 934 subfamilies derived from 7300 families. We carried out function shift analysis by two complementary methods on families with up to 500 members. From a total of 179 210 subfamily pairs, 62 384 were predicted to be functionally shifted in 2881 families. Each subfamily pair is provided with a markup of probable functional specificity-determining sites. Tools for searching and exploring the data are provided to make this database a valuable resource for protein function annotation. Knowledge of these functionally important sites will be useful for experimental biologists performing functional mutation studies. FunShift is available at http://FunShift.cgb.ki.se. PMID:15608176

  16. Concurrent Validity of Two Standardized Measures of Gross Motor Function in Young Children with Autism Spectrum Disorder.

    PubMed

    Holloway, Jamie M; Long, Toby; Biasini, Fred

    2018-04-02

    This study provides information on how two standardized measures based on different theoretical frameworks can be used in collecting information on motor development and performance in 4- and 5-year-olds with autism spectrum disorder (ASD). The purpose of the study was to determine the concurrent validity of the Miller Function and Participation Scales (M-FUN) with the Peabody Developmental Motor Scales, Second Edition (PDMS-2) in young children with ASD. The gross motor sections of the PDMS-2 and the M-FUN were administered to 22 children with ASD between the ages of 48 and 71 months. Concurrent validity between overall motor scores and agreement in identification of motor delay were assessed. A very strong correlation (Pearson's r =.851) was found between the M-FUN scale scores and the PDMS-2 gross motor quotients (GMQs). Strong agreement in identification of children with average motor skills and delayed motor skills at 1.5 standard deviations below the mean was also found. This study supports the concurrent validity of the M-FUN with the PDMS-2 for young children with ASD. While both tests provide information regarding motor delay, the M-FUN may provide additional information regarding the neurological profile of the child.

  17. Calcium-aluminum-rich inclusions with fractionation and unidentified nuclear effects (FUN CAIs): II. Heterogeneities of magnesium isotopes and 26Al in the early Solar System inferred from in situ high-precision magnesium-isotope measurements

    NASA Astrophysics Data System (ADS)

    Park, Changkun; Nagashima, Kazuhide; Krot, Alexander N.; Huss, Gary R.; Davis, Andrew M.; Bizzarro, Martin

    2017-03-01

    Calcium-aluminum-rich inclusions with isotopic mass fractionation effects and unidentified nuclear isotopic anomalies (FUN CAIs) have been studied for more than 40 years, but their origins remain enigmatic. Here we report in situ high precision measurements of aluminum-magnesium isotope systematics of FUN CAIs by secondary ion mass spectrometry (SIMS). Individual minerals were analyzed in six FUN CAIs from the oxidized CV3 carbonaceous chondrites Axtell (compact Type A CAI Axtell 2271) and Allende (Type B CAIs C1 and EK1-4-1, and forsterite-bearing Type B CAIs BG82DH8, CG-14, and TE). Most of these CAIs show evidence for excess 26Mg due to the decay of 26Al. The inferred initial 26Al/27Al ratios [(26Al/27Al)0] and the initial magnesium isotopic compositions (δ26Mg0) calculated using an exponential law with an exponent β of 0.5128 are (3.1 ± 1.6) × 10-6 and 0.60 ± 0.10‰ (Axtell 2271), (3.7 ± 1.5) × 10-6 and -0.20 ± 0.05‰ (BG82DH8), (2.2 ± 1.1) × 10-6 and -0.18 ± 0.05‰ (C1), (2.3 ± 2.4) × 10-5 and -2.23 ± 0.37‰ (EK1-4-1), (1.5 ± 1.1) × 10-5 and -0.42 ± 0.08‰ (CG-14), and (5.3 ± 0.9) × 10-5 and -0.05 ± 0.08‰ (TE) with 2σ uncertainties. We infer that FUN CAIs recorded heterogeneities of magnesium isotopes and 26Al in the CAI-forming region(s). Comparison of 26Al-26Mg systematics, stable isotope (oxygen, magnesium, calcium, and titanium) and trace element studies of FUN and non-FUN igneous CAIs indicates that there is a continuum among these CAI types. Based on these observations and evaporation experiments on CAI-like melts, we propose a generic scenario for the origin of igneous (FUN and non-FUN) CAIs: (i) condensation of isotopically normal solids in an 16O-rich gas of approximately solar composition; (ii) formation of CAI precursors by aggregation of these solids together with variable abundances of isotopically anomalous grains-possible carriers of unidentified nuclear (UN) effects; and (iii) melt evaporation of these precursors accompanied by crystallization under different temperatures and gas pressures, leading to the observed variations in mass-dependent isotopic fractionation (F) effects.

  18. AutoCTF: Creating Diverse Pwnables via Automated Bug Injection

    DTIC Science & Technology

    2017-05-31

    Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence (2012), AAAI’12, AAAI Press, pp. 1620–1627. [19] SZARKA, G. Blinker. https://gs509...to be created from the same initial program. Although CTF challenges are fun, engaging and gen- erally thought to be a good vehicle for cybersecurity ...vulnerabilities and how players find and exploit them. We believe this research has the potential to not only improve cybersecurity ed- ucation but also

  19. Views of Adolescent Female Youth on Physical Activity During Early Adolescence

    PubMed Central

    Yungblut, Hope E.; Schinke, Robert J.; McGannon, Kerry R.

    2012-01-01

    Early adolescence is a time when a transition away from sport and physical activity participation is at its highest level among female youth (Hedstrom & Gould, 2004). This has led to the identification of barriers and facilitators of physical activity participation for adolescent females. Consequently there have been calls to overcome barriers and augment facilitators via the creation of gender-relevant programming. Despite these calls and efforts, a gender disparity remains, and a detailed understanding of how girls experience and interpret physical activity within the context of their lives is still lacking. The current project aimed to gain further insight into the foregoing using tenets of Interpretive Phenomenology to further understand the lived physical activity experiences of females during early adolescence, delineating their barriers to participation and the factors enabling participation. Five themes were identified and made into vignettes to facilitate understanding from adolescent females' perspectives: friends or don't know anyone, good or not good enough, fun or not fun; good feeling or gross; and peer support or peer pressure. The physical activity promotion implications for female youth are discussed within the context of these themes. Key points Please provide 3-5 bullet points of the study. Inductive qualitative methodologies can encourage the much-needed voice of female youth in sport and physical activity research. Vignettes serve, not only as a method to illustrate data, but also as a medium to teach contextually relevant information to participants and sport science service providers. The barriers and solutions to female youth engagement in physical activity are best understood through the perspectives of the intended participant. Female youth can serve as central informants in the development and analysis of research projects relating to female youth physical activity. PMID:24149121

  20. Serious but Fun, Self-Directed yet Social: Blogging as a Form of Lifelong Learning

    ERIC Educational Resources Information Center

    Harju, Vilhelmiina; Pehkonen, Leila; Niemi, Hannele

    2016-01-01

    The article explores the role of digital media in supporting lifelong learning. In particular, it focuses on bloggers who write their blogs voluntarily in their own free time. The aim is to examine how lifelong learning--viewed as self-directed, nonformal learning and active participation that evolves from a desire for self-actualization--occurs…

  1. Young People and E-Safety: The Results of the 2015 London Grid for Learning E-Safety Survey

    ERIC Educational Resources Information Center

    Wespieser, Karen

    2015-01-01

    This report looks at the online activities of London's young people. The report highlights that children and young people use technology to have fun, study and communicate with others. Most children and young people have positive experiences online. On the whole they are sensible online and do not put themselves "at risk". However, the…

  2. Pressure for Fun: A Course Module for Increasing Chemical Engineering Students' Excitement and Interest in Mechanical Parts

    ERIC Educational Resources Information Center

    Scarbrough, Will J.; Case, Jennifer M.

    2006-01-01

    A new module in a first year mechanical drawing course was designed with the primary goal of exciting chemical engineering students about mechanical things. Other goals included increasing student ability and confidence to explain how things work. A variety of high intensity, hands-on, facilitated group activities using pumps and valves were…

  3. Sharing Nature with Children: A Parents' and Teachers' Nature-awareness Guidebook.

    ERIC Educational Resources Information Center

    Cornell, Joseph Bharat

    The guidebook presents 42 educational games designed for people of all temperaments and intended to open up nature to children (ages 3 and up) and adults. The games are organized in seven major sections according to the type of activity: Close Up with Nature, How Much Can You See, Nature's Balance, Learning Is Fun, Play and Discovery, Spotting and…

  4. Do-It-Yourself Early Learning: Easy and Fun Activities from Everyday Home Center Materials

    ERIC Educational Resources Information Center

    Johnson, Jeff A.; Johnson, Tasha A.

    2006-01-01

    Learning through play is as natural and important for young children as breathing. With this book, parents and teachers can create toys that help children become more confident, develop their intellect, and encourage play and exploration--all with materials easily found at the local hardware store or home center. Written by two experienced family…

  5. Monster Magic: A Reading Activities Idea Book for Use with Children. A Fun with Reading Book.

    ERIC Educational Resources Information Center

    Fowler, Zinita

    Intended as a usable resource for librarians and teachers in planning and implementing a program for young library users and students, this book was developed to stimulate children to use the library. The introduction contains opening comments--including an explanation of how the theme of "monster magic" inspires creativity, specific goals, and a…

  6. Knowing Me, Knowing Who? Getting to Know Your Students' Preferred Learning Style

    ERIC Educational Resources Information Center

    Reed, Julian A.; Banks, Aaron L.; Carlisle, Cynthia S.

    2004-01-01

    Recognizing each student's preferred learning style not only enhances the teaching and learning experience, but helps make the gymnasium a fun place to learn new skills and be physically active. This article addresses three objectives that form a pedagogical strategy with the potential to "get to know" the students in a more personal way. First,…

  7. So, You Love Animals: An Action-Packed, Fun-Filled Book To Help Kids Help Animals.

    ERIC Educational Resources Information Center

    Weil, Zoe

    This humane education activity book is written for children with the goal of helping them learn to respect animals and the environment. Not only does the guide provide information, introduce new ideas, and encourage critical thinking, it also lets young people know that they can help save animals and the environment. Children are invited to join…

  8. ARC-2011-ACD11-0172-014

    NASA Image and Video Library

    2011-10-01

    Space Farm 7 Program; NASA Day at the Dell'osso Family Farm, Lathrop,CA for the opening of the Kepler Corn Maze. Lots of fun activities were available and Kepler scientists gave talks and hands on demos to the audience of kids and adults alike to better understand Kepler and it's mission. Michele Johnson, Kepler/Ames PAO on far right attends opening ceremony.

  9. Preventing Child Sexual Abuse within Youth-serving Organizations: Getting Started on Policies and Procedures

    ERIC Educational Resources Information Center

    Saul, Janet; Audage, Natalie C.

    2007-01-01

    Youth-serving organizations strive to create a safe environment for youth, employees, and volunteers so that youth can grow, learn, and have fun. Part of creating a safe environment is making sure that youth are not harmed in any way while participating in organization-sponsored activities. One risk in any organization working directly with youth…

  10. Partnering with Parents: Using Cap Kits to Support Learning Activities at Home

    ERIC Educational Resources Information Center

    Sanderson, Donna

    2017-01-01

    The idea of using plastic bottle caps to enhance children's literacy and math skills was introduced in a pre-kindergarten methods and field class at West Chester University. We wanted an essentially cost-free way to create fun, hands-on, educational games for young students to learn basic skills supporting the Common Core State Standards (adopted…

  11. Baby and Toddler Learning Fun: 50 Interactive and Developmental Activities To Enjoy with Your Child.

    ERIC Educational Resources Information Center

    Goldberg, Sally

    Based on the view that almost every interaction a parent has with an infant is an opportunity to help the baby learn more about the world, this book provides parents with simple and effective ways to enrich their infant's environment and to boost their childs language, motor, and social skills. Introductory remarks describe the learning areas…

  12. Mobile Game-Based Learning in Secondary Education: Engagement, Motivation and Learning in a Mobile City Game

    ERIC Educational Resources Information Center

    Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten

    2009-01-01

    Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…

  13. Making a Fun Cartesian Diver: A Simple Project to Engage Kinaesthetic Learners

    ERIC Educational Resources Information Center

    Amir, Nazir; Subramaniam, R.

    2007-01-01

    Students in the normal technical stream are generally less academically inclined. Teaching physics to them can be a challenge. A possible way to engage such kinaesthetic learners is to encourage them to fabricate physics-based toys. The activity described in this article shows how a group of three students were able to come up with a creative…

  14. Food, fun, and fitness internet program for girls: Pilot evaluation of an e-Health youth obesity prevention program examining predictors of obesity

    USDA-ARS?s Scientific Manuscript database

    This pilot study tested whether an Internet-based intervention could achieve change in fruit, juice, and vegetable consumption, physical activity, and self-efficacy in youth at-risk of obesity. Participants were 80 8- to 10-year-old African American girls at-risk of obesity, with a home computer, In...

  15. Understanding children: a qualitative study on health assets of the Internet in Spain.

    PubMed

    Hernán-García, Mariano; Botello-Díaz, Blanca; Marcos-Marcos, Jorge; Toro-Cárdenas, Silvia; Gil-García, Eugenia

    2015-02-01

    This research was designed to explore the opinions held by primary school pupils about the Internet as a source of assets for health and well-being. A qualitative study was carried out based on 8 focus groups comprising 64 pupils from 8 primary schools in Spain. Our findings describe the Internet as a tool for learning, communication, fun and health care. In addition, they reveal how children understand influences on health and well-being in relation to their view of the Internet. The results are discussed in terms of the public-health implications of digital literacy, as well as its connection to well-being, especially in relation to health assets. The Internet is an important resource for children's health and well-being, which, through learning, communication, fun and health care, encourages them to make use of it. Digital and health literacy constitutes the foundation required for browsing the Internet in a positive way, as identified by the children interviewed in this study, and especially in relation to the health assets that the Internet can contain.

  16. Personal and interpersonal correlates of bullying behaviors among Korean middle school students.

    PubMed

    Lee, Chang-Hun

    2010-01-01

    This study simultaneously investigates personal and interpersonal traits that were found to be important factors of bullying behavior using data collected from 1,238 randomly selected Korean middle school students. Using a modified and expanded definition of bullying based on a more culturally sensitive approach to bullying, this study categorizes bullies into three groups: Type I (minor-covert-nonchronic bullying), Type II (moderate-covert-chronic or severe-overt-nonchronic bullying), and Type III (severe-overt-chronic bullying). In addition, this study empirically tests several factors for the first time. Those factors are fun-seeking tendency, teachers' attitude toward bullying, teachers' effectiveness of intervention, teachers' moral authority, power dynamic, and pseudofriendship. The comparison across three groups provided unique findings that different factors were differently related to different groups of bullies. Specifically, teachers have influence on bullying only for the moderate group (Type II), and parents have influence on bullying only for the minor group (Type I). The most important and constant factors across all different groups were prior bullying victimization experience and fun-seeking tendency.

  17. Fun with Physics.

    ERIC Educational Resources Information Center

    McGrath, Susan

    This book shows how physics relates to daily life. Chapters included are: (1) "Physics of Fun" (dealing with the concepts of friction, Bernoulli's principle, lift, buoyancy, adhesion, cohesion, surface tension, gas expansion, waves, light, mirror images, and solar cells); (2) "Physics of Nature" (illustrating the concepts of inertia, static…

  18. Skull Practice.

    ERIC Educational Resources Information Center

    Slesnick, Irwin L.

    1988-01-01

    Disguises a lesson about skulls with some fun to cause less fear among students. Outlines strategies, questions, and answers for use. Includes a skull mask which can be photocopied and distributed to students as a learning tool and a fun Halloween treat. Also shown is a picture of skull parts. (RT)

  19. The effect of inmates' self-reported childhood and adolescent animal cruelty: motivations on the number of convictions for adult violent interpersonal crimes.

    PubMed

    Hensley, Christopher; Tallichet, Suzanne E

    2008-04-01

    Few researchers have investigated the potentially predictive power of motives for childhood and adolescent animal cruelty as it is associated with interpersonal violence in adulthood. Based on a sample of 261 inmates at medium- and maximum-security prisons in a southern state, the present study examines the relationship among several retrospectively reported motives (anger, fun, dislike, and imitation) for animal cruelty and violent crime convictions (assault, rape, and murder). Almost half reported abusing animals out of anger, whereas more than one third did so for fun. Dislike for the animal and imitation were less frequently occurring motives. Participants who abused animals at an earlier age and those who did so out of anger or for fun were more likely to repeat the offense. Regression analyses revealed that abusing an animal out of fun in their youth was the most statistically salient motive for predicting later interpersonal violence as adults.

  20. Smiling is fun: a Coping with Stress and Emotion Regulation Program.

    PubMed

    Botella, Cristina; Mira, Adriana; Garcia-Palacios, Azucena; Quero, Soledad; Navarro, Ma Vicenta; Riera López Del Amo, Antonio; Molinari, Guadalupe; Castilla, Diana; Moragrega, Inés; Soler, Carla; Alcañiz, Mariano; Baños, Rosa Maria

    2012-01-01

    Emotional disorders (Anxiety disorders and Mood disorders) are one of the most common health problems worldwide, and their economic costs are very high. People suffering from emotional disorders often use maladaptive emotion regulation strategies and have low coping behaviour that contributes to the presence of clinical symptoms. For this reason, it is important to develop strategies to monitor coping and promote emotion regulation in people exposed to high levels of stress. Information and Communication Technologies (ICT) can help us in this task. Recent systematic reviews of literature on evidence-based CBT treatments delivered via the Internet show that these approaches are effective. We have developed an intervention program ICT based: Coping with Stress and Emotion Regulation Program (Smiling is Fun), a self-applied program via the Internet. Smiling is Fun follows a transdiagnostic perspective, and it is based on CBT techniques. However, it also includes other psychological strategies to improve positive mood. The aim of the present work is to describe Smiling is Fun and the study designed to test its efficacy.

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