Can Games Help Creative Writing Students to Collaborate on Story-Writing Tasks?
ERIC Educational Resources Information Center
Jackson, David
2017-01-01
Story writing is a complex semantic and creative task, and the difficulty of managing it is made greater by attempting to write in collaboration with others. This complication can deter students from experimenting with collaboration before mastering their own practice in relative privacy. Such reticence is in spite of the fact that there are many…
Creative Writing, Problem-Based Learning, and Game-Based Learning Principles
ERIC Educational Resources Information Center
Trekles, Anastasia M.
2012-01-01
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
Things to Do in Duskwood When You're Dead: English Lessons from "World of Warcraft"
ERIC Educational Resources Information Center
Moon, Brian
2008-01-01
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
3 CFR 8395 - Proclamation 8395 of July 6, 2009. National Summer Learning Day, 2009
Code of Federal Regulations, 2010 CFR
2010-01-01
...-on learning and creative projects. Participation can result in gains in writing, reading, and math.... Parents can also encourage youth to keep a journal and to practice math skills through cooking and games...
ERIC Educational Resources Information Center
Greer, Leslie
1977-01-01
The Sociedade Brasileira de Cultura Inglesa of Sao Paolo, Brazil, is an English teaching center which also runs an introductory course to train teachers of English. This article describes some of the projects completed by prospective teachers; they include language games, pictures, cartoons, role-playing and writing creative dialogue. (CHK)
Creative Writing Assignments in a Second Language Course: A Way to Engage Less Motivated Students
ERIC Educational Resources Information Center
Arshavskaya, Ekaterina
2015-01-01
This article makes a case for using creative writing in a second language course. Creative writing increases students' enthusiasm for writing skills development and supports students' creativity, which is a fundamental aspect of education. In order to engage less motivated students, a series of creative writing assignments was implemented in a…
Kerr, Lisa
2010-12-01
This paper examines definitions and uses of reflective and creative writing in health care education classrooms and professional development settings. A review of articles related to writing in health care reveals that when teaching narrative competence is the goal, creative writing may produce the best outcomes. Ultimately, the paper describes the importance of defining literary creative writing as a distinct form of writing and recommends scholars interested in using literary creative writing to teach narrative competence study pedagogy of the field.
ERIC Educational Resources Information Center
Matthews, Paul
This resource book contains over 300 exercises and games for individual and group work in creative writing. Though the book's exercises are intended for group work with adults, teachers of children will encounter many new ideas for the classroom, and individuals working alone will have no difficulty adapting the exercises to their needs. The…
Creative writing and dementia care: 'making it real'.
Bailey, Catherine; Jones, Romi; Tiplady, Sue; Quinn, Isabel; Wilcockson, Jane; Clarke, Amanda
2016-12-01
Health professionals continue to seek ways to promote positive communication and self-worth when supporting people living with dementia. The value of creative writing techniques as part of reflective practice in nursing and caring for older people with dementia needs further exploration. To introduce creative writing techniques to health professionals as part of dementia-related reflective practice. A local experienced author facilitated creative writing workshops with nine preregistration nursing students (general and mental health), one family carer and five care professionals working with people with dementia. The student nurses reported that the creative writing exercises felt more 'real' than the reflective practice models they had used in their academic and practical studies. Workshop participants also reported they had learnt some creative writing techniques to reduce work-related stress and anxiety. They also saw the impact of writing activities with people living with dementia, which can enable creativity and 'alleviate the common symptoms of depression and anxiety'. Creative writing techniques can support insightful, reflective dementia focused practice. Creative writing, as a tool in reflective practice, may enable health professionals and family carers to become confident and creative partners in older people's care. The added value, time and investment needed to introduce creative writing need to be articulated and acknowledged from within supervision and staffing teams. © 2016 John Wiley & Sons Ltd.
An Analysis of Creative Process Learning in Computer Game Activities through Player Experiences
ERIC Educational Resources Information Center
Inchamnan, Wilawan
2016-01-01
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
"The Writing Writes Itself": Deleuzian Desire and the Creative Writing MFA Degree
ERIC Educational Resources Information Center
Walker, Ginger Marie
2017-01-01
This post-qualitative inquiry project investigated subjectivity (sense of self) among graduates of creative writing Master of Fine Arts (MFA) programs. The project asked how subjectivity is involved in the creative writing process and how that process fuels further writing after a creative piece (such as the MFA thesis) is completed. A…
Creative writing in recovery from severe mental illness.
King, Robert; Neilsen, Philip; White, Emma
2013-10-01
There is evidence that creative writing forms an important part of the recovery experience of people affected by severe mental illness. In this paper, we consider theoretical models that explain how creative writing might contribute to recovery, and we discuss the potential for creative writing in psychosocial rehabilitation. We argue that the rehabilitation benefits of creative writing might be optimized through focus on process and technique in writing, rather than content, and that consequently, the involvement of professional writers might be important. We describe a pilot workshop that deployed these principles and was well-received by participants. Finally, we make recommendations regarding the role of creative writing in psychosocial rehabilitation for people recovering from severe mental illness and suggest that the development of an evidence base regarding the effectiveness of creative writing is a priority. © 2012 The Authors; International Journal of Mental Health Nursing © 2012 Australian College of Mental Health Nurses Inc.
Digitizing Craft: Creative Writing Studies and New Media--A Proposal
ERIC Educational Resources Information Center
Koehler, Adam
2013-01-01
This article identifies and examines a digital arm of creative writing studies and organizes that proposal into four categories through which to theorize the "craft" of creative production, each borrowed from Tim Mayers's "(Re)Writing Craft: Composition, Creative Writing, and the Future of English Studies": process, genre, author, and…
ERIC Educational Resources Information Center
Anae, Nicole
2014-01-01
The themed presentation at the Sydney Writers' Festival on May 25, 2013 entitled "Creative Writing as Freedom, Education as Exploration" brought together three key players in a discussion about imaginative freedom, and the evidence suggesting that the impact of creativity and creative writing on young minds held long lasting, ongoing…
Creative Writing and Schiller's Aesthetic Education
ERIC Educational Resources Information Center
Howarth, Peter
2007-01-01
For academics committed to the idea of an all-round aesthetic education, one of the great successes of the last thirty years has been the tremendous expansion of creative writing classes. Despite the dramatic expansion of creative writing as an academic discipline, the methods, ideals, and values of creative writing workshops have very often been…
Erhard, K; Kessler, F; Neumann, N; Ortheil, H-J; Lotze, M
2014-10-15
The aim of the present study was to explore brain activities associated with creativity and expertise in literary writing. Using functional magnetic resonance imaging (fMRI), we applied a real-life neuroscientific setting that consisted of different writing phases (brainstorming and creative writing; reading and copying as control conditions) to well-selected expert writers and to an inexperienced control group. During creative writing, experts showed cerebral activation in a predominantly left-hemispheric fronto-parieto-temporal network. When compared to inexperienced writers, experts showed increased left caudate nucleus and left dorsolateral and superior medial prefrontal cortex activation. In contrast, less experienced participants recruited increasingly bilateral visual areas. During creative writing activation in the right cuneus showed positive association with the creativity index in expert writers. High experience in creative writing seems to be associated with a network of prefrontal (mPFC and DLPFC) and basal ganglia (caudate) activation. In addition, our findings suggest that high verbal creativity specific to literary writing increases activation in the right cuneus associated with increased resources obtained for reading processes. Copyright © 2014 Elsevier Inc. All rights reserved.
Academically Informed Creative Writing in LIS Programs and the Freedom to Be Creative
ERIC Educational Resources Information Center
Dali, Keren; Lau, Andrea; Risk, Kevin
2015-01-01
This article makes a case for the inclusion of creative writing in Library & Information Science (LIS) courses. Using an example of the course on reading practices and audiences, it shows how creative writing can contribute to the development of creativity, critical thinking, ability for self-direction and independent learning--all the…
ERIC Educational Resources Information Center
Vass, Eva
2007-01-01
This paper reports a study on children's classroom-based collaborative creative writing. Based on socio-cultural theory, the central aim of the research was to contribute to current understanding of young children's creativity, and describe ways in which peer collaboration can resource, stimulate and enhance classroom-based creative writing. The…
Effects of the Skills4Genius sports-based training program in creative behavior
Santos, Sara; Jiménez, Sergio; Sampaio, Jaime; Leite, Nuno
2017-01-01
Team Sports has been suggested as a suitable environment to investigate creative behavior. This study’s purpose was two-fold: first, it intended to identify the effects of the Skills4Genius sports-bases training program in thinking, motor, and in-game creative behavior in team sports. Second, it aimed to investigate the relationship between creative thinking and in-game creativity. Forty children from primary school were allocated into control (n = 18, age: 9.2±0.4) and experimental (n = 22, age: 9.5±0.7) groups. The experimental group participated in a five-month training program involving either creative thinking, diversification, physical literacy, and nonlinear pedagogy approaches (Skills4Genius). Variables in the study included: a) creative thinking; b) motor performance (vertical jump, speed, and agility); c) in-game individual creative behavior (attempts, fluency, and versatility); and d) in-game collective behavior (positional regularity). The results suggested that the Skills4Genius program fostered creative thinking, agility, and speed performance. Moreover, it stretched the in-game individual creative behavior mainly through the improvement of the attempts and versatility of the player’s actions. Lastly, it nurtured a better learning of the tactical principles, whereas the children were more coordinated with their teammates’ and opponents’ positioning. Additionally, this study presents a positive correlation linking creative thinking and in-game creative performance. These findings highlighted that creativity is facilitated while players become more thinking and game-skilled. Coaches and educators may apply this functional environment to inspire children’s disposition to move outside the box and trigger a creative spark in team sports players. Notwithstanding, the sports environment is ideally suited for fostering creative behavior, a higher-order disposition that will go on to differentiate the everyday life of a child. PMID:28231260
Effects of the Skills4Genius sports-based training program in creative behavior.
Santos, Sara; Jiménez, Sergio; Sampaio, Jaime; Leite, Nuno
2017-01-01
Team Sports has been suggested as a suitable environment to investigate creative behavior. This study's purpose was two-fold: first, it intended to identify the effects of the Skills4Genius sports-bases training program in thinking, motor, and in-game creative behavior in team sports. Second, it aimed to investigate the relationship between creative thinking and in-game creativity. Forty children from primary school were allocated into control (n = 18, age: 9.2±0.4) and experimental (n = 22, age: 9.5±0.7) groups. The experimental group participated in a five-month training program involving either creative thinking, diversification, physical literacy, and nonlinear pedagogy approaches (Skills4Genius). Variables in the study included: a) creative thinking; b) motor performance (vertical jump, speed, and agility); c) in-game individual creative behavior (attempts, fluency, and versatility); and d) in-game collective behavior (positional regularity). The results suggested that the Skills4Genius program fostered creative thinking, agility, and speed performance. Moreover, it stretched the in-game individual creative behavior mainly through the improvement of the attempts and versatility of the player's actions. Lastly, it nurtured a better learning of the tactical principles, whereas the children were more coordinated with their teammates' and opponents' positioning. Additionally, this study presents a positive correlation linking creative thinking and in-game creative performance. These findings highlighted that creativity is facilitated while players become more thinking and game-skilled. Coaches and educators may apply this functional environment to inspire children's disposition to move outside the box and trigger a creative spark in team sports players. Notwithstanding, the sports environment is ideally suited for fostering creative behavior, a higher-order disposition that will go on to differentiate the everyday life of a child.
NASA Astrophysics Data System (ADS)
Mirawati
2017-02-01
The research departed from an issue found regarding the number sense of kindergarten children and as a solution to this problem, the research proposes the use of creative mathematical games in the teaching and learning. Departing from the issue and the offered solution, the following problems are about Children’s ability of number sense before and after the implementation of creative mathematical games; the forms of creative mathematical games in improving children’s number sense; the implementation of creative mathematical games in improving children’s number sense; and the factors possibly affecting the implementation of creative mathematical games. This study use action research method. The data were collected through observation, interview, and documentation and then qualitatively analysed using thematic analysis technique. The findings show that children respond positively to the creative mathematical games. They demonstrate fairly high enthusiasm and are able to understand number as well as its meaning in various ways. Children’s number sense has also improved in terms of one-on-one correspondence and mentioning and comparing many objects. The factors possibly affecting the implementation of these creative mathematical games are the media and the stages of teaching and learning that should be in accordance with the level of kindergarten children’s number sense.
Motivation and Creativity: Effects of Motivational Orientation on Creative Writers.
ERIC Educational Resources Information Center
Amabile, Teresa M.
This study directly tested the hypothesis that intrinsic motivation is conducive to creativity and extrinsic motivation is detrimental. Chosen because they identified themselves as actively involved in creative writing, 72 young adults participated in individual laboratory sessions where they were asked to write two brief poems. Before writing the…
The Use of Computers to Aid the Teaching of Creative Writing.
ERIC Educational Resources Information Center
Sharples, Mike
1983-01-01
An analysis of the writing process is followed by a description of programs used in a computer-based creative writing scheme developed at Edinburgh University. An account of a project to study the program's effect on the creative writings of 11 year old pupils concludes the article. (EAO)
ERIC Educational Resources Information Center
Yeh, Y. -c.; Lin, C. S.
2018-01-01
Although cultivating creativity is greatly emphasized in elementary school education and that digital games can be a promising tool for improving creativity, little research has been conducted to identify and explore how player-related factors might influence the learning outcomes of digital creativity games. This study identifies 3 individual…
A Short Take on Evaluation and Creative Writing
ERIC Educational Resources Information Center
James, David L.
2008-01-01
Creative writing has been the ugly stepsister in the English discipline for years. On one side, the literature scholars carry the torch for pure language, and, on the other side, the composition and rhetoric theorists approach writing like a science. Somewhere off in a dark corner, the creative writing staff loiters, getting paid to do nothing…
Women and Writing: A New Course for the Creative Writing Curriculum.
ERIC Educational Resources Information Center
Mallinger, Anita E.
The promotion of sexual stereotypes that portray girls as passive, dependent, and nurturing appears to have resulted in the socialization of females into roles that run counter to the function of creative imagination; women have been socialized not to write. A college course for students majoring in creative writing is helping women students to…
The Effectiveness of the Creative Writing Instruction Program Based on Speaking Activities (CWIPSA)
ERIC Educational Resources Information Center
Bayat, Seher
2016-01-01
This study aims to develop a creative writing instruction program based on speaking activities and to investigate its effect on fourth-grade primary school students' creative writing achievements and writing attitudes. The experimental method based on the pre-test/post-test model was used in this research. The research was conducted with 42…
Developing a Differentiated Model for the Teaching of Creative Writing to High Performing Students
ERIC Educational Resources Information Center
Ngo, Thu Thi Bich
2016-01-01
Differentiating writing instruction has been a puzzling matter for English teachers when it comes to teaching creative writing to high potential and high performing (HPHP) students. The lack of differentiation in creative writing pedagogy for HPHP students in Australia is due to two major issues: (1) teachers' lack of high-level linguistic and…
ERIC Educational Resources Information Center
Greeves, Adrian
1988-01-01
Describes one creative writing teacher's use of an owl as a focal point for writing activities and how the writing activities aided the students' personal and creative development. Provides samples of student writing. (ARH)
The Writing Curriculum and the Student.
ERIC Educational Resources Information Center
Ediger, Marlow
Writing must receive major emphasis in teaching-learning situations. There are important differences between creative endeavors and those that involve role learning and exact answers. Creativity emphasizes the novel, the unique, the original, and the open-ended. Creativity should stress writing across the curriculum, and should involve reading and…
ERIC Educational Resources Information Center
Erdogan, Tolga
2013-01-01
The aim of the study is to explore the effect of the creative drama method on pre-service classroom teachers' writing skills and attitudes towards writing. Additionally, the views of the pre-service teachers concerning the creative drama method were also investigated in the study. The participants of the study were 24 pre-service teachers studying…
Deep Habits: Workshop as Critique in Creative Writing
ERIC Educational Resources Information Center
Stukenberg, Jill
2017-01-01
The creative writing workshop, involving peer critique of manuscripts in progress, is deeply connected to many writerly habits of mind. As such, this article examines workshop as a signature pedagogy in creative writing. Through workshop, students develop awareness of their readers, understanding of how texts are created by readers and through…
Literature as a Network: Creative-Writing Scholarship in Literary Magazines
ERIC Educational Resources Information Center
Green, Harriett E.
2014-01-01
With the increase in undergraduate and graduate programs for creative writing at institutions of higher education in North America, literary journals and magazines now serve as leading scholarly publishing outlets and research resources for creative-writing faculty and students. This study analyzes ten years of citations from nineteen leading…
Power and Identity in the Creative Writing Classroom
ERIC Educational Resources Information Center
Leahy, Anna, Ed.
2005-01-01
This book remaps theories and practices for teaching creative writing at university and college level. This collection critiques well-established approaches for teaching creative writing in all genres and builds a comprehensive and adaptable pedagogy based on issues of authority, power, and identity. A long-needed reflection, this book shapes…
ERIC Educational Resources Information Center
Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan
2010-01-01
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Creative C.O.W. or a Moo Is Worth a Thousand Words.
ERIC Educational Resources Information Center
Bowers, Arla
1987-01-01
A teacher details a method, the Creative Concrete Operational Writing (Creative C.O.W.) program to provide an individualized structured approach to creative writing in the primary grades. Sample story plans and worksheets are included. (DB)
Language Creativity and Co-Emergence of Form and Meaning in Creative Writing Tasks
ERIC Educational Resources Information Center
Tin, Tan Bee
2011-01-01
Drawing on various theoretical approaches to creativity and the emergentist perspectives, this study examines the opportunities for creative language use and emergence of complex language in creative writing tasks with high formal constraints (acrostics) and those with looser formal constraints (similes). It indicates that formal constraints lead…
The Rise of Creative Writing Programmes
ERIC Educational Resources Information Center
Morrison, Blake
2013-01-01
Creative writing courses are growing in universities and outside them. Publishers and agents even turn to them now as sources of promise and talent. This article describes a particularly successful MA in creative writing at Goldsmiths College in London and makes a case for the popularity and the usefulness to universities, to aspiring writers and…
Primary Pupils' Creative Writing: Enacting Identities in a Community of Writers
ERIC Educational Resources Information Center
Dobson, Tom; Stephenson, Lisa
2017-01-01
This paper focuses on a Community of Writers creative writing project where 25 primary school pupils from lower socio-economic backgrounds took part in creative writing workshops over a 2-week period at a higher education institution. Using practitioner enquiry and discourse analysis, this paper views identity as participation in "figured…
Creative Writing in America: Theory and Pedagogy.
ERIC Educational Resources Information Center
Moxley, Joseph M., Ed.
Intended for high school and college teachers who are interested in how creative writing can be taught effectively, this book features the ideas of poets, novelists, editors, and playwrights on the fundamental aspects of their craft. The book contains the following chapters: (1) "Notes from a Cell: Creative Writing Programs in Isolation"…
Embodied Learning and Creative Writing: An Action Research Study
ERIC Educational Resources Information Center
Tobin, Jennifer Ann
2012-01-01
This action research study used narrative analysis to explore the role of the body in the writing process of creative writers. Specifically, the purpose of this action research study was threefold: it was first to examine how professional creative writers describe their writing process with particular attention to their perceptions of the role and…
Improving the 5th Formers' Continuous Writing Skills through the Creative Writing Module
ERIC Educational Resources Information Center
Murugiah, Mohana Ram
2013-01-01
Writing is a complex task. The development of students' writing skill depends on the teacher's teaching strategy and also the materials used in the writing lesson. In the present study, the effectiveness of a creative writing module was examined that was designed to improve the writing skill of a group of excellent students. It was added with…
Why Literature Students Should Practise Life Writing
ERIC Educational Resources Information Center
Cardell, Kylie; Douglas, Kate
2018-01-01
This article considers our experiences teaching a hybrid literature/creative writing subject called "Life Writing." We consider the value of literature students engaging in creative writing practice--in this instance, the nonfiction subgenre of life writing--as part of their critical literary studies. We argue that in practicing life…
Personal, Expository, Critical, and Creative: Using Writing in Mathematics Courses
ERIC Educational Resources Information Center
Braun, Benjamin
2014-01-01
This article provides a framework for creating and using writing assignments based on four types of writing: personal, expository, critical, and creative. This framework includes specific areas of student growth affected by these writing styles. Illustrative sample assignments are given throughout for each type of writing and various combinations…
Creative Writing as a Teaching Tool.
ERIC Educational Resources Information Center
Starkey, David, Ed.; And Others
1995-01-01
Offering the notion of writing pedagogy as a "bazaar with many booths," this collection of articles on teaching creative writing is focused on applicability to all levels of instruction. The 10 articles, after a Foreword by the editor, are, as follows: "Before Writing: Remember What Makes Writing Easy" (Donald M. Murray);…
Re-Writing the Subject: Psychoanalytic Approaches to Creative Writing and Composition Pedagogy.
ERIC Educational Resources Information Center
Harris, Judith
2001-01-01
Suggests that the teaching of both composition and creative writing would benefit from focusing less exclusively on the writing process and products and more on the writing subject. Claims that focusing on the writing subject through the lens of psychoanalysis provides several potential benefits. Concludes psychoanalysis can be a filtrate for the…
Writing Creatively in a Museum: Tracing Lines through Persons, Art Objects and Texts
ERIC Educational Resources Information Center
Sabeti, Shari
2016-01-01
Creative writing is often thought of as an individual and solitary pursuit. This is partly owing to Romantic (and still popular) notions of "creativity" as residing in highly gifted individuals, but also to the widely held belief that "writing" is a lonely rather than a social activity. The research presented in this paper…
Developing a Pedagogical-Technical Framework to Improve Creative Writing
ERIC Educational Resources Information Center
Chong, Stefanie Xinyi; Lee, Chien-Sing
2012-01-01
There are many evidences of motivational and educational benefits from the use of learning software. However, there is a lack of study with regards to the teaching of creative writing. This paper aims to bridge the following gaps: first, the need for a proper framework for scaffolding creative writing through learning software; second, the lack of…
ERIC Educational Resources Information Center
Hamlen, Karla R.
2009-01-01
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Some Video Games Can Increase the Player's Creativity
ERIC Educational Resources Information Center
Moffat, David C.; Crombie, William; Shabalina, Olga
2017-01-01
It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…
ERIC Educational Resources Information Center
Hayel Al-Srour, Nadia; Al-Ali, Safa M.; Al-Oweidi, Alia
2016-01-01
The present study aims to detect the impact of teacher training on creative writing and problem-solving using both Futuristic scenarios program to solve problems creatively, and creative problem solving. To achieve the objectives of the study, the sample was divided into two groups, the first consist of 20 teachers, and 23 teachers to second…
Why Do You Write? Creative Writing and the Reflective Teacher
ERIC Educational Resources Information Center
Hains-Wesson, Rachael
2013-01-01
In this article, the author asserts that whether we write creatively or academically (or both) it takes time to understand the reasons why we "want" to write, and the more we write, the more we fully begin to appreciate why we have to write in the ?rst place. From an early age, nearly every day, Rachel Hains-Wesson actively participated in…
Treating of Content-Based Instruction to Teach Writing Viewed from EFL Learners' Creativity
ERIC Educational Resources Information Center
Jaelani, Selamet Riadi
2017-01-01
The objectives of the research are to examine: (1) whether Content-Based Instruction is more effective than Problem-based learning to teach writing to the EFL Learners; (2) whether the EFL Learners having high creativity have better writing than those having low creativity; and (3) whether there is an interaction between teaching methods and EFL…
A review of creative and expressive writing as a pedagogical tool in medical education.
Cowen, Virginia S; Kaufman, Diane; Schoenherr, Lisa
2016-03-01
The act of writing offers an opportunity to foster self-expression and organisational abilities, along with observation and descriptive skills. These soft skills are relevant to clinical thinking and medical practice. Medical school curricula employ pedagogical approaches suitable for assessing medical and clinical knowledge, but teaching methods for soft skills in critical thinking, listening and verbal expression, which are important in patient communication and engagement, may be less formal. Creative and expressive writing that is incorporated into medical school courses or clerkships offers a vehicle for medical students to develop soft skills. The aim of this review was to explore creative and expressive writing as a pedagogical tool in medical schools in relation to outcomes of medical education. This project employed a scoping review approach to gather, evaluate and synthesise reports on the use of creative and expressive writing in US medical education. Ten databases were searched for scholarly articles reporting on creative or expressive writing during medical school. Limitation of the results to activities associated with US medical schools, produced 91 articles. A thematic analysis of the articles was conducted to identify how writing was incorporated into the curriculum. Enthusiasm for writing as a pedagogical tool was identified in 28 editorials and overviews. Quasi-experimental, mixed methods and qualitative studies, primarily writing activities, were aimed at helping students cognitively or emotionally process difficult challenges in medical education, develop a personal identity or reflect on interpersonal skills. The programmes and interventions using creative or expressive writing were largely associated with elective courses or clerkships, and not required courses. Writing was identified as a potentially relevant pedagogical tool, but not included as an essential component of medical school curricula. © 2016 John Wiley & Sons Ltd.
A House Divided: On the Future of Creative Writing
ERIC Educational Resources Information Center
Andrews, Kimberly
2009-01-01
In this essay, the author argues that the current superficial reading practices in creative writing programs are serving not only to marginalize the discipline from the larger body of English studies, but also to stifle the creative, intellectual, and professional progress of its students. Reading for creative writers must be viewed as a critical…
ERIC Educational Resources Information Center
Vass, Eva; Littleton, Karen; Miell, Dorothy; Jones, Ann
2008-01-01
Drawing on socio-cultural theory, this paper focuses on children's classroom-based collaborative creative writing. The central aim of the reported research was to contribute to our understanding of young children's creativity, and describe ways in which peer collaboration can resource, stimulate and enhance classroom-based creative writing…
ERIC Educational Resources Information Center
Stanistreet, Paul
2008-01-01
The Brighton Unemployed Centre Families Project, a community centre run by the unemployed for the unemployed, unwaged and low-waged, has run periodic creative writing classes for 15 years. The centre's creative writing scheme, Salt and Vinegar, gives centre users an opportunity to write about their lives and to develop their writing skills. The…
Exploring Connections between Creative Thinking and Higher Attaining Writing
ERIC Educational Resources Information Center
Copping, Adrian
2018-01-01
This paper explores writing pedagogy in the primary classroom and connections between children thinking creatively and their achievement in writing. Initially 'continuing professional development' for teachers, I designed and facilitated a two-day writing workshop with a class of children around the theme of a Victorian murder mystery. This was…
ERIC Educational Resources Information Center
Daniels, Mindy A.
2012-01-01
The purpose of this case study was to compare the pedagogical and affective efficiency and efficacy of creative prose fiction writing workshops taught via asynchronous computer-mediated online distance education with creative prose fiction writing workshops taught face-to-face in order to better understand their operational pedagogy and…
ERIC Educational Resources Information Center
Seibold, David R.; Steinfatt, Thomas M.
To extend information on communication to game theory, a study was conducted (1) to determine whether there was a relationship between dogmatism of players in a creative alternative game and their game behavior, and (2) to compare the behavior of federal prison inmates playing a game under conditions of real rewards and full communication…
ERIC Educational Resources Information Center
Chu, Tsai-Ling; Lin, Wei-Wen
2013-01-01
The primary goal of our study was to investigate the importance of originality in divergent thinking (DT) tests and to determine whether originality is the best reflection of creativity. To accomplish this, we cross-validated the DT test and creative writing task rating by consensual assessment technique (CAT). Thirty-seven elementary school…
Promoting Creative Tension within Collaborative Writing Groups.
ERIC Educational Resources Information Center
Ewald, Helen Rothschild; MacCallum, Virginia
1990-01-01
Describes a collaborative writing assignment which features a series of interconnected business messages arising out of a case study and including inhouse memos and an analytical report. Shows how the design of a collaborative writing assignment can foster creative rather than debilitative tension. (RS)
Trends in Children's Video Game Play: Practical but Not Creative Thinking
ERIC Educational Resources Information Center
Hamlen, Karla R.
2013-01-01
Prior research has found common trends among children's video game play as related to gender, age, interests, creativity, and other descriptors. This study re-examined the previously reported trends by utilizing principal components analysis with variables such as creativity, general characteristics, and problem-solving methods to determine…
Setting the Stage for Creative Writing: Plot Scaffolds for Beginning and Intermediate Writers
ERIC Educational Resources Information Center
O'Day, Shannon
2006-01-01
Standardized writing tests focus more on content than mechanics, but writing instruction typically focuses more on mechanics than content. Plot scaffolds, can help teachers fix the balance and help foster creativity and originality in students' writing. In this practical guide, elementary and middle school teachers will find: (1) a research-based…
Wearing the Shoe on the Other Foot: Teacher as Student Writer.
ERIC Educational Resources Information Center
Schwartz, Mimi
1989-01-01
Describes the author's experience of taking two creative writing courses. Stresses the values that are taught: self-investment; avoidance of premature closure; seeing revision as discovery; experimentation; and trusting your own creative power--all necessary for good writing, whether academic or creative. (RAE)
NASA Astrophysics Data System (ADS)
Rahman, Abdul; Saleh Ahmar, Ansari; Arifin, A. Nurani M.; Upu, Hamzah; Mulbar, Usman; Alimuddin; Arsyad, Nurdin; Ruslan; Rusli; Djadir; Sutamrin; Hamda; Minggi, Ilham; Awi; Zaki, Ahmad; Ahmad, Asdar; Ihsan, Hisyam
2018-01-01
One of causal factors for uninterested feeling of the students in learning mathematics is a monotonous learning method, like in traditional learning method. One of the ways for motivating students to learn mathematics is by implementing APIQ (Aritmetika Plus Intelegensi Quantum) creative mathematics game method. The purposes of this research are (1) to describe students’ responses toward the implementation of APIQ creative mathematics game method on the subject matter of Greatest Common Factor (GCF) and Least Common Multiple (LCM) and (2) to find out whether by implementing this method, the student’s learning completeness will improve or not. Based on the results of this research, it is shown that the responses of the students toward the implementation of APIQ creative mathematics game method in the subject matters of GCF and LCM were good. It is seen in the percentage of the responses were between 76-100%. (2) The implementation of APIQ creative mathematics game method on the subject matters of GCF and LCM improved the students’ learning.
Charon, Rita; Hermann, Nellie; Devlin, Michael J.
2015-01-01
Medical educators increasingly have embraced literary and narrative means of pedagogy, such as the use of learning portfolios, reading works of literature, reflective writing, and creative writing, to teach interpersonal and reflective aspects of medicine. Outcomes studies of such pedagogies support the hypotheses that narrative training can deepen the clinician's attention to a patient and can help to establish the clinician's affiliation with patients, colleagues, teachers, and the self. In this article, the authors propose that creative writing in particular is useful in the making of the physician. Of the conceptual frameworks that explain why narrative training is helpful for clinicians, the authors focus on aesthetic theories to articulate the mechanisms through which creative and reflective writing may have dividends in medical training. These theories propose that accurate perception requires representation and that representation requires reception, providing a rationale for teaching clinicians and trainees how to represent what they perceive in their clinical work and how to read one another's writings. The authors then describe the narrative pedagogy used at the College of Physicians and Surgeons of Columbia University. Since faculty must read what their students write, they receive robust training in close reading. From this training emerged the Reading Guide for Reflective Writing, which has been useful to clinicians as they develop their skills as close readers. This institution-wide effort to teach close reading and creative writing aims to equip students and faculty with the pre-requisites to provide attentive, empathic clinical care. PMID:26200577
Charon, Rita; Hermann, Nellie; Devlin, Michael J
2016-03-01
Medical educators increasingly have embraced literary and narrative means of pedagogy, such as the use of learning portfolios, reading works of literature, reflective writing, and creative writing, to teach interpersonal and reflective aspects of medicine. Outcomes studies of such pedagogies support the hypotheses that narrative training can deepen the clinician's attention to a patient and can help to establish the clinician's affiliation with patients, colleagues, teachers, and the self. In this article, the authors propose that creative writing in particular is useful in the making of the physician. Of the conceptual frameworks that explain why narrative training is helpful for clinicians, the authors focus on aesthetic theories to articulate the mechanisms through which creative and reflective writing may have dividends in medical training. These theories propose that accurate perception requires representation and that representation requires reception, providing a rationale for teaching clinicians and trainees how to represent what they perceive in their clinical work and how to read one another's writings. The authors then describe the narrative pedagogy used at the College of Physicians and Surgeons of Columbia University. Because faculty must read what their students write, they receive robust training in close reading. From this training emerged the Reading Guide for Reflective Writing, which has been useful to clinicians as they develop their skills as close readers. This institution-wide effort to teach close reading and creative writing aims to equip students and faculty with the prerequisites to provide attentive, empathic clinical care.
A Learner-Centred Game-Design Approach: Impacts on Teachers' Creativity
ERIC Educational Resources Information Center
Frossard, Frederique; Barajas, Mario; Trifonova, Anna
2012-01-01
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students…
"Writing Our Stories": An Anti-Violence Creative Writing Program.
ERIC Educational Resources Information Center
Smitherman, Tracy; Thompson, Jeanie
2002-01-01
Juvenile offenders studied creative writing and had their work published in anthologies as part of a therapeutic program that is a partnership between a writers' forum and the Alabama Department of Youth Services. A curriculum was developed to train department staff and writers who participate. (SK)
ERIC Educational Resources Information Center
Leng, Eow Yee; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan
2010-01-01
Nurturing children into thinking creatively needs to take account of what interest them. Therefore, the study conducted engaged students with computer games development as it corresponded with the young generation's habits and interests. This was done with the purpose to enhance the creative process experienced by students. It involved 69…
ERIC Educational Resources Information Center
Fabricatore, Carlo; López, Ximena
2013-01-01
The increasing demand for creative individuals in the labor market requires well-prepared professionals, capable of enhancing competitiveness through new ideas and innovative actions. Educational programs should, therefore, rely on approaches and learning environments that foster creativity. In this study, video game development projects were used…
ERIC Educational Resources Information Center
McCue, Frances
This master's project contains two essays and a long poem, examining the possibilities of creative writing as a tool of inquiry in mathematics, history, science, film, art, and architecture. The project's first essay, "The Poet in the Warehouse," introduces a brief history of imaginative writing and an argument for its inclusion in…
The Influence of Working Memory on Reading and Creative Writing Processes in a Second Language.
ERIC Educational Resources Information Center
Abu-Rabia, Salim
2003-01-01
Investigates the working memory (WM) processing and storage functions; whether WM in writing follows the same process as in reading; and the influence of WM on creative writing. Focuses on high school students (n=47). Finds relationships between WM measures and reading and writing in English as a Second Language. Includes references. (CMK)
Writing Is the Funnest Thing: Teaching Creative Writing.
ERIC Educational Resources Information Center
Witter, Janet; Emberlin, Don
1973-01-01
This curriculum bulletin discusses a program teaching creative writing to fifth and sixth grade children in an attempt to improve the quality of written English. These children wrote briefly every day throughout the school year. Every area of the written language curriculum was covered. Each student wrote letters, reports, stories, editorial…
Creative Writing Strategies of Young Children: Evidence from a Study of Chinese Emergent Writing
ERIC Educational Resources Information Center
Chen, Si; Zhou, Jing
2010-01-01
The ways in which learning graphical representations can encourage the development of creativities in Chinese young children remain to be fully explored. Previous research on children's writing focused on children's symbolization with syllabic languages, providing little information regarding Chinese young children's symbolization and creative…
Teaching Writing from a Writer's Point of View.
ERIC Educational Resources Information Center
Hermsen, Terry, Ed.; Fox, Robert, Ed.
Based on a series of successful summer writing institutes, this book presents practical ways for teachers to reinvigorate their classrooms and their own attitudes toward creative writing. In four complementary sections focusing on four groups of writers--creative writers in residence, K-12 students and teachers who participated in the summer…
Table-Top Role Playing Game and Creativity
ERIC Educational Resources Information Center
Chung, Tsui-shan
2013-01-01
The current study aims to observe whether individuals who engaged in table-top role playing game (TRPG) were more creative. Participants total 170 (52 TRPG players, 54 electronic role playing game (ERPG) players and 64 Non-players) aged from 19 to 63. In the current study, an online questionnaire is used, adopting the verbal subtests of…
Culture and Creativity: World of Warcraft Modding in China and the US
NASA Astrophysics Data System (ADS)
Kow, Yong Ming; Nardi, Bonnie
Modding - end-user modification of commercial hardware and software - can be traced back at least to 1961 when Spacewar! was developed by a group of MIT students on a DEC PDP-1. Spacewar! evolved into arcade games including Space Wars produced in 1977 by Cinematronics (Sotamaa 2003). In 1992, players altering Wolfenstein 3-D (1992), a first person shooter game made by id Software, overwrote the graphics and sounds by editing the game files. Learning from this experience, id Software released Doom in 1993 with isolated media files and open source code for players to develop custom maps, images, sounds, and other utilities. Players were able to pass on their modifications to others. By 1996, with the release of Quake, end-user modifications had come to be known as "mods," and modding was an accepted part of the gaming community (Kucklich 2005; Postigo 2008a, b). Since late-2005, we have been studying World of Warcraft (WoW) in which the use of mods is an important aspect of player practice (Nardi and Harris 2006; Nardi et al. 2007). Technically minded players with an interest in extending the game write mods and make them available to players for free download on distribution sites. Most modders work for free, but the distribution sites are commercial enterprises with advertising.
Federal Register 2010, 2011, 2012, 2013, 2014
2010-03-01
... Clinic Application, VA Form 0928--53 hours. f. National Veterans Creative Arts Festival Application, VA... Games, National Veterans Golden Age Games, National Veterans Creative Arts Festival, National Veterans...
Creative Writing as Public Pedagogy: A Short History of My Life in the Movies
ERIC Educational Resources Information Center
Ryan, Michael
2005-01-01
In the early 1970's the author of this article decided to dedicate his life to two tasks. The first was to write politically and creatively in popular literary genres such as the detective novel for a larger public than one was likely to find through academic writing. The second was to write politically and inventively within the genres of…
Creative Writing Class as Crucible
ERIC Educational Resources Information Center
Barron, Monica
2007-01-01
In this article, the author relates her experiences as creative writing teacher and her views as a teacher in the aftermath of Virginia Tech shooting. As a teacher who had taught writing and literature for twenty years, the author had received a great deal of submissions from her students about serial killers, rapists, slashers, and murderers and…
Spoonfuls of Justice, Fistfuls of Writing
ERIC Educational Resources Information Center
Rentz, Lisa Annelouise
2005-01-01
As a part of the artist-mentor program at Battery Creek High School, the author was there to share her creative writing process with the students and their teachers. This article describes creative writing in a Food and Nutrition class which the students put together in a literary cookbook, "Da Food." "Justice on a Page: Writing…
Health-Related Effects of Creative and Expressive Writing
ERIC Educational Resources Information Center
Lowe, Geoff
2006-01-01
Purpose: The purpose of this paper is to provide an overview of some health-related effects of creative and expressive writing. Design/methodology/approach: Reviews some of the main research studies exploring links between expressive writing and aspects of health, including two new experimental studies showing effects of poetry on mood and immune…
ERIC Educational Resources Information Center
Cobine, Gary R.
Creative writing is not a magical art from magic wands, but an everyday practice in the hands of steady writers. Creative writing calls, above all, for self-discipline. Along with intellectual and emotional stamina, a poetic writer needs sensory awareness. The writer also forms a mysterious sixth sense--intuition. In search of the good words, the…
Stimulating Creative Writing Through Literature: A Guide for Teachers of the Intermediate Grades.
ERIC Educational Resources Information Center
Pilon, Alice Barbara Cummings
A structured writing program for the intermediate grades was designed, utilizing such children's literature as poems, legends, fairy tales, tall tales, and books to stimulate elementary school children to write creatively. Chapters in the teacher's guide for the program present many specific suggestions and activities to help children (1) use…
Meditation, Twilight Imagery, and Individuation in Creative Writing.
ERIC Educational Resources Information Center
Stewart, Richard D.
A study explored the relationship between meditation, meditative journal writing, and the Jungian-archetypal notions of creative formulation and individuation or self-integration in student and non-student writing. A case study method was used to examine data from four subjects: an undergraduate, a social services worker, a doctoral student, and a…
"Poetry Makes Nothing Happen:" Creative Writing and the English Classroom
ERIC Educational Resources Information Center
Morgan, Wendy
2006-01-01
This paper examines the processes of creative writing, exploring in particular how intuition and analysis, unconscious and conscious, work together, and how the social and the personal are involved in these processes. The author discusses her experience of writing a sustained narrative poem with lyrical elements, and then as a teacher-educator…
Colors of a Different Horse: Rethinking Creative Writing Theory and Pedagogy.
ERIC Educational Resources Information Center
Bishop, Wendy, Ed.; Ostrom, Hans, Ed.
In considering exactly what takes place in creative writing classrooms, this collection of 22 essays reexamines the profession of writing teacher and ponders why certain practices and contexts prevail. The essays and their authors are as follows: "Introduction: Of Radishes and Shadows, Theory and Pedagogy" (Hans Ostrom); (1) "The…
Becoming More than It Never (Actually) Was: Expressive Writing as Research-Creation
ERIC Educational Resources Information Center
Truman, Sarah E.
2016-01-01
In this article the author combines Chinese literary theory and new materialism with her ongoing research into creative writing. In the opening section, the author discusses how language and writing can be approached using new materialist theories. She then enters into a creative non-fiction "research-creation" piece that explores how…
Monsters under the Bed: Critically Investigating Early Years Writing
ERIC Educational Resources Information Center
Melrose, Andrew
2012-01-01
"Monsters Under the Bed" is an essential text focussing on critical and contemporary issues surrounding writing for "early years" children. Containing a critically creative and a creatively critical investigation of the cult and culture of the child and childhood in fiction and non-fictional writing, it also contains a wealth of ideas and critical…
Designing Science Games and Science Toys from the Perspective of Scientific Creativity
ERIC Educational Resources Information Center
Demir Kaçan, Sibel
2015-01-01
This study was conducted with the participation of 21 pre-service science teachers attending the faculty of education of a university in Turkey. The study aims to evaluate pre-service science teachers' science games and science toy designs in terms of scientific creativity. Participants were given a four-week period to design science games or…
A Creative Approach to the Research Paper: Combining Creative Writing with Academic Research
ERIC Educational Resources Information Center
Blue, Tim
2006-01-01
This article describes a combination of a research essay and a creative writing assignment that encourages rigorous academic research while allowing students to get "outside the box" of traditional academic research papers. This assignment has five steps. The first two steps offer the chance to introduce academic research along with summary and…
Creative Ageing? Selfhood, Temporality and the Older Adult Learner
ERIC Educational Resources Information Center
Sabeti, Shari
2015-01-01
This paper is based on a long-term ethnography of an adult creative writing class situated in a major urban art gallery in the United Kingdom. It takes the claims of one group of older adults--that creative writing made them "feel younger"--as the starting point for exploring this connection further. It places these claims broadly within…
Perception of Creativity and Game Intelligence in Soccer
ERIC Educational Resources Information Center
Leso, Gustavo; Dias, Gonçalo; Ferreira, José Pedro; Gama, José; Couceiro, Micael S.
2017-01-01
A questionnaire was used to investigate the perception of creativity and game intelligence of coaches (n = 34, mean age 28.6 with an average of 14.3 years of experience) and players (n = 118, belonging to the ranks U-15 and U-19). Analyses indicated that there were statistically significant differences in most creative concepts inherent in the…
Creative Writing and Learning in a Conceptual Astrophysics Course
NASA Astrophysics Data System (ADS)
Berenson, R.
2012-08-01
Creative writing assignments in a conceptual astrophysics course for liberal arts students can reduce student anxiety. This study demonstrates that such assignments also can aid learning as demonstrated by significantly improved performance on exams.
Creative Writing and the Water Cycle.
ERIC Educational Resources Information Center
Young, Rich; Virmani, Jyotika; Kusek, Kristen M.
2001-01-01
Uses the story "The Life of a Drop of Water" to initiate a creative writing activity and teach about the water cycle. Attempts to stimulate students' understanding of a scientific concept by using their imaginations. (YDS)
Photography and Writing: Alternative Ways of Learning for ESL Students
ERIC Educational Resources Information Center
Friesen, Helen Lepp
2012-01-01
To writing, painting, drawing, and photography as artistic media, the author would like to add teaching as a creative endeavor as well. Especially in a classroom where English is not the first language for many students, the writing teacher needs to be creative with assignments and activities that address nontraditional ways of learning. Her…
Here Comes the Bogeyman: Exploring Contemporary Issues in Writing for Children
ERIC Educational Resources Information Center
Melrose, Andrew
2011-01-01
"Here Comes the Bogeyman" is an essential text focussing on critical and contemporary issues surrounding writing for children. Containing a critically creative and a creatively critical investigation of the cult and culture of the child and childhood in fiction and non-fictional writing, it also contains a wealth of ideas and critical advice to be…
ERIC Educational Resources Information Center
Carey, L. J.; Flower, Linda
This report examines the composing processes of expert writers to determine which cognitive processes in expository writing produce an opportunity for a creative response. The first section considers how the ill-defined nature of many writing problems and the cognitive processes experts use to solve these problems interact to provide an…
Come Talk Story: A Creative Writing Workshop in Hawai'i.
ERIC Educational Resources Information Center
Kahaney, Phyllis
Because of her unfamiliarity with the culture, an experienced creative writing instructor in her first year of teaching on the big island of Hawaii decided to use the standard writing workshop model. The University of Hawaii Hilo draws a diverse mix of students, returning students, and local students who speak Creole. Some students were uncertain…
ERIC Educational Resources Information Center
Kuo, Ming-Shiou; Chuang, Tsung-Yen
2013-01-01
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
ERIC Educational Resources Information Center
Trujillo, Roberto G.; Rodriquez, Andres
The bibliography lists 610 creative works, written by Mexicans and their descendents living or having lived in what is now the United States, published as books, unpublished dissertations of book length, periodical titles that include both creative and critical literary writings on the Chicano experience, and video and sound recordings. The…
Ctrl F: A Scholar's Tips for Delving into the World of Creative Writing
ERIC Educational Resources Information Center
Berchini, Christina
2016-01-01
In this experimental nonfiction essay, the author recounts her (many) experiences with having her creative work rejected by mainstream outlets. Detailing the blessing and the curse that is the "Ctrl Find" command, she pokes fun at the creative writing process, and links her difficulties as a writer to her work as a middle school Language…
Creative and Critical Engagement: Constructing a Teen Vision of the World
ERIC Educational Resources Information Center
DiMarzio, Erica; Dippre, Ryan
2011-01-01
Today's high-stakes testing world has changed the English classroom a great deal, and perhaps one of the most dramatically affected areas has been that of creative writing. As all English teachers well know, creative writing does not easily lend itself to a multiple-choice test or a five-paragraph essay. As the authors began the push to prepare…
ERIC Educational Resources Information Center
Cheung, Wai Ming
2011-01-01
This research employed the Learning Study approach which refers to a blend of Japanese "lesson study" and design-based research to provide support to teachers to teach creatively in Chinese writing. It reports a serendipity finding that remarkable differences in the creativity scores among these classes were noted even though they had the same…
Teaching in the Dark: The Promise and Pedagogy of Creative Writing in Prison
ERIC Educational Resources Information Center
Appleman, Deborah
2013-01-01
Deborah Appleman's recent research has focused on teaching college-level language and literature courses for incarcerated men. In this article, she discusses using creative writing as a way to unlock creative potential, to foster students' love of language, and to offer a powerful outlet for self-expression in a class she teaches with…
Interaction effect of response medium and working memory capacity on creative idea generation
Hao, Ning; Yuan, Huan; Cheng, Rui; Wang, Qing; Runco, Mark A.
2015-01-01
This study aimed to examine the interaction effect of response medium (i.e., write down ideas and orally report ideas) and working memory capacity (WMC) on creative idea generation. Participants (N = 90) with higher or lower WMC were asked to solve Alternative Uses Task (AUT) problems in the condition of writing down or speaking out ideas. The results showed that fluency of AUT performance was higher in the writing than in the speaking condition. Additionally, participants with higher WMC performed better on AUT fluency than those with lower WMC in the writing condition, while they showed no difference in the speaking condition. Moreover, level of cognitive demand fully mediated the effect of response medium on AUT fluency. Theoretically, these findings indicated the importance of WMC in creative idea generation, which supported the controlled-attention theory of creativity. Practical implications and future directions were discussed. PMID:26528227
Interaction effect of response medium and working memory capacity on creative idea generation.
Hao, Ning; Yuan, Huan; Cheng, Rui; Wang, Qing; Runco, Mark A
2015-01-01
This study aimed to examine the interaction effect of response medium (i.e., write down ideas and orally report ideas) and working memory capacity (WMC) on creative idea generation. Participants (N = 90) with higher or lower WMC were asked to solve Alternative Uses Task (AUT) problems in the condition of writing down or speaking out ideas. The results showed that fluency of AUT performance was higher in the writing than in the speaking condition. Additionally, participants with higher WMC performed better on AUT fluency than those with lower WMC in the writing condition, while they showed no difference in the speaking condition. Moreover, level of cognitive demand fully mediated the effect of response medium on AUT fluency. Theoretically, these findings indicated the importance of WMC in creative idea generation, which supported the controlled-attention theory of creativity. Practical implications and future directions were discussed.
CREATIVE ACTIVITIES FOR EVERY SCHOOL.
ERIC Educational Resources Information Center
WALSH, ROSALIA
SUGGESTIONS FOR CREATIVE ACTIVITIES IN THE ELEMENTARY GRADES ARE PRESENTED. THE SUBJECTS OUTLINED ARE CREATIVE ART, CREATIVE DRAMA, CREATIVE THINKING, CREATIVE WRITING AND CREATIVE MATH. UNDER EACH HEADING ACTIVITIES AND THE MATERIALS NEEDED WERE LISTED. AN EXAMPLE OF AN ACTIVITY IN CREATIVE ART IS BOX SCULPTURE, THE MATERIALS NEEDED WERE AN…
Testing of tactical performance in youth elite soccer.
Memmert, Daniel
2010-01-01
This is a twofold study with the goals of evaluating tactical oriented game test situations for 12-13-year old highly-talented soccer players and to analyze dynamic, intra-individual developments of the players. A cross-sectional design was carried in study 1, using game test situations to measure specific tactics and creative performance for 195 expert players. The results from five evaluation criteria show that both diagnostic instruments can be used for recording football-specific creativity and game intelligence in talented young players. They produced tactical indicators that can be described as objective and valid, exhibit a sufficient degree of differentiation and are easy to record. Study 2 uses a longitudinal design to present a dynamic performance diagnostic tool for analyzing intra-individual improvements of German Soccer Foundation talents according to football-specific creativity and game intelligence. The results with respect to divergent tactical thinking clearly show that very different change processes were observed in the German Soccer Foundation players. Finally, the practical implications for the training process are discussed on the basis of both studies. Key pointsWith game test situations it is possible to assess tactical performance as game intelligence and creativity objective, valid, with a sufficient degree of differentiation, and economically.The results with respect to game intelligence and creativity show that very different change processes were observed in the German Soccer Foundation players dependend on the bases (trainers).Current literature on tactics for school sports as well as for children's, youth and high performance soccer at the club level should place much more emphasis on individual and group-tactical requirements in soccer.
Testing of Tactical Performance in Youth Elite Soccer
2010-01-01
This is a twofold study with the goals of evaluating tactical oriented game test situations for 12-13-year old highly-talented soccer players and to analyze dynamic, intra-individual developments of the players. A cross-sectional design was carried in study 1, using game test situations to measure specific tactics and creative performance for 195 expert players. The results from five evaluation criteria show that both diagnostic instruments can be used for recording football-specific creativity and game intelligence in talented young players. They produced tactical indicators that can be described as objective and valid, exhibit a sufficient degree of differentiation and are easy to record. Study 2 uses a longitudinal design to present a dynamic performance diagnostic tool for analyzing intra-individual improvements of German Soccer Foundation talents according to football-specific creativity and game intelligence. The results with respect to divergent tactical thinking clearly show that very different change processes were observed in the German Soccer Foundation players. Finally, the practical implications for the training process are discussed on the basis of both studies. Key points With game test situations it is possible to assess tactical performance as game intelligence and creativity objective, valid, with a sufficient degree of differentiation, and economically. The results with respect to game intelligence and creativity show that very different change processes were observed in the German Soccer Foundation players dependend on the bases (trainers). Current literature on tactics for school sports as well as for children’s, youth and high performance soccer at the club level should place much more emphasis on individual and group-tactical requirements in soccer. PMID:24149686
ERIC Educational Resources Information Center
Ben-Horin, Oded; Chappell, Kerry A.; Halstead, Jill; Espeland, Magne
2017-01-01
The goal of this qualitative study is to provide theoretical knowledge and design principles for a creative educational environment characterized by simultaneous study and exploration of science or math, and the arts: Write a Science Opera (WASO). To do so, we used a theory of creativity in education which links collaborative co-creation in…
Santos, Sara; Coutinho, Diogo; Gonçalves, Bruno; Schöllhorn, Wolfgang; Sampaio, Jaime; Leite, Nuno
2018-03-01
The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest design using small-sided games situations. The experimental group participated in a 5-month differential-learning program embodied in small-sided games situations, while the control group participated in a typical small-sided games training program. In-game creativity was assessed through notational analyses of the creative components, and the players' positional data were used to compute tactical-derived variables. The findings suggested that differential learning facilitated the development of creative components, mainly concerning attempts (U13, small; U15, small), versatility (U13, moderate; U15, small), and originality (U13, unclear; U15, small) of players' actions. Likewise, the differential-learning approach provided a decrease in fails during the game in both experimental groups (moderate). Moreover, differential learning seemed to favor regularity in pitch-positioning behavior for the distance between players' dyads (U13, small; U15, small), the distance to the team target (U13, moderate; U15, small), and the distance to the opponent target (U13, moderate; U15, small). The differential-learning program stressed creative and positional behavior in both age groups with a distinct magnitude of effects, with the U13 players demonstrating higher improvements over the U15 players. Overall, these findings confirmed that the technical variability promoted by differential learning nurtures regularity of positioning behavior.
The effect of deliberate play on tactical performance in basketball.
Greco, Pablo; Memmert, Daniel; Morales, Juan C P
2010-06-01
This field-based study analyzed effects of a deliberate-play training program in basketball on tactical game intelligence and tactical creativity. 22 youth basketball players, ages 10 to 12 years, completed basketball training in one of two equal-sized groups. The deliberate-play training program contained unstructured game forms in basketball. The placebo group played in traditional structured basketball game forms. Tactical intelligence and creativity was assessed before and after an 18-lesson intervention. Analysis showed significant training improvement only for the deliberate-play group. In addition, this outperformance of the placebo group was not only observed for tactical creativity but also for tactical intelligence.
Intermediate School Game Curriculum. A Balance of the Traditional and the Contemporary.
ERIC Educational Resources Information Center
Gabbard, Carl; Miller, Glen
1987-01-01
This article describes the traditional game curriculum and presents strategies for a model that incorporates selected contemporary applications. Discussed are conventional games, low organization games, and cooperative and creative games. (MT)
L2 Writing Practice: Game Enjoyment as a Key to Engagement
ERIC Educational Resources Information Center
Allen, Laura K.; Crossley, Scott A.; Snow, Erica L.; McNamara, Danielle S.
2014-01-01
The Writing Pal (W-Pal) is an intelligent tutoring system (ITS) designed to provide students with explicit writing strategy instruction and practice. W-Pal includes a suite of educational games developed to increase writing engagement and provide opportunities to practice writing strategies. In this study, first (L1) (n = 26) and second (L2)…
Creative Thinking for 21st Century Composing Practices: Creativity Pedagogies across Disciplines
ERIC Educational Resources Information Center
Lee, Sohui; Carpenter, Russell
2015-01-01
In this article, the authors explore the corpus of literature on creative thinking and applied creativity in higher education to help composition teacher-scholars and writing center practitioners improve the application of creativity in written, visual, and multimodal composing practices. From studies of creative thinking investigated across…
ERIC Educational Resources Information Center
Maire, Hélène; Auriac-Slusarczyk, Emmanuèle; Slusarsczyk, Bernard; Daniel, Marie-France; Thebault, Cathy
2018-01-01
Creative thinking is sometimes neglected by schools. Introducing philosophy in schools represents a commitment to balancing the development of logical and creative thinking, currently exercised only orally. In the present study, the focus is on writing. Firstly, the value of authentic pupil writings is underscored. The pupils and students studied…
NASA Astrophysics Data System (ADS)
Glen, Nicole J.; Dotger, Sharon
2013-10-01
This qualitative study examined the connections between elementary teachers’ conceptions of how scientists use writing and how the teachers used writing during science lessons. Data collected included lesson observations, interviews, handouts to students, and curriculum resources. The findings revealed that teachers in this study thought scientists write for several purposes: the presentation of data, observations, experiences, procedures, and facts. The teachers used writing tasks that mirrored this with their students. The teachers also had a limited definition of creativity in writing, and when they had students write creatively in science it was to add in fictional elements. Implications of this study include providing teachers with better models for how and why scientists write, including these models in more inquiry-based science lessons, and directly relating concepts of nature of science to elementary science writing.
ERIC Educational Resources Information Center
Rasmussen, Ludvig Johan Torp; Østergaard, Lars Domino
2016-01-01
Creativity is essential in soccer due to the unpredictable and complex situations occurring in the game, where stereotypical play gradually loses its efficiency. Further, creativity is an important psychological factor for the development of soccer expertise, and valuing creativity increases satisfaction and well-being. Although creative players…
Zines--The Ultimate Creative Writing Project.
ERIC Educational Resources Information Center
Bott, Christie "CJ"
2002-01-01
Details a creative writing project based on "zines," which are independently created and published personal magazines. Notes challenges addressed in the project, such as composing an engaging introduction and choice of language in relation to audience. Concludes that the students were enthusiastic about the project, and were interested…
Reading and Writing in the Curriculum.
ERIC Educational Resources Information Center
Ediger, Marlow
There are many kinds of writing activities for pupils. Pupils need to develop proficiency for a variety of types of writing, such as creative writing and poetry, writing in journals, writing about personal experiences, writing an outline, writing an opinion, writing on how something should be done, writing and problem solving, writing to inform,…
The Mississippi Junior College Creative Writing Association: A Decade of Progress.
ERIC Educational Resources Information Center
Jones, Emory D., Ed.
This booklet contains a capsule history of the Mississippi Junior College Creative Writing Association (MJCCWA), its constitution, and the following selected student manuscripts from the past ten years of the MJCCWA's journal, "The Junior College Writer": (1) "Chronology of a Hunt" (William Patrick Story); (2) "House of…
Teenage Mutant Ninja Turtles Counting Pizza Toppings: A Creative Writing Learning Strategy.
ERIC Educational Resources Information Center
Buchan, Laura; And Others
1996-01-01
This article describes the application of a proofreading mnemonic learning strategy for proofreading creative writing assignments. The mnemonic--Ninja Turtles Counting Pizza Toppings--reminds students to check their work for name, title, capitalization, punctuation, and transition words. Application of the strategy, possible pitfalls, and…
From Minotaurs to Creative Writing.
ERIC Educational Resources Information Center
Morrison, Paul
1992-01-01
An integrated topic approach (on Theseus and the Minotaur) was used to develop creative writing skills of children (ages 12 and 13) with health- and stress-related disorders at a special school in England. Three elements of the topic (presentation, action, and interaction) were developed through which individual assessment, collaboration, and…
Suddenly Sexy: Creative Nonfiction Rear-ends Composition.
ERIC Educational Resources Information Center
Bishop, Wendy
2003-01-01
Suggests that there is a real chance right now for letting the possibilities of creative nonfiction infuse, improve, and invigorate the teaching of composition. Concludes that when allowed to explore literary nonfiction, writing students will develop a substantial set of strengths from which to undertake other disciplinary writing challenges as…
Inspiration from Nature: Creative Outdoor Writing Activities.
ERIC Educational Resources Information Center
Cardno, Anthony R.
1998-01-01
When campers notice the natural world around them, they can identify with nature and build an emotional connection with the environment. Creative-writing activities tied to nature are presented that can help campers enhance their descriptive and communication skills, and also learn something about themselves in the process. (TD)
Science and Creative Writing: An Ad(d)verse Relationship?
ERIC Educational Resources Information Center
Blake, William E.
1983-01-01
Suggests integrating creative writing activities into field trips or outdoor education experiences in science as a method of providing "right-brain" and "left-brain" activities in the same exercise. Provides instructions given to students and a poem written from student "photographs" using imaginary cameras. Also provides two student poems. (JM)
Essential Skills for Creative Writing: Integrating Multiple Domain-Specific Perspectives
ERIC Educational Resources Information Center
Barbot, Baptiste; Tan, Mei; Randi, Judi; Santa-Donato, Gabrielle; Grigorenko, Elena L.
2012-01-01
The aim of this work was to gather different perspectives on the "key ingredients" involved in creative writing by children--from experts of diverse disciplines, including teachers, linguists, psychologists, writers and art educators. Ultimately, we sought in the experts' convergence or divergence insights on the relative importance of the…
Teaching Historical Analysis through Creative Writing Assignments
ERIC Educational Resources Information Center
Peterson, Janine Larmon; Graham, Lea
2015-01-01
Incorporating creative writing exercises in history courses can heighten students' critical reading and analytical skills in an active learning model. We identify and define two types of possible assignments that use model texts as their locus: centripetal, which focuses on specific context and disciplinary terms, and centrifugal, which address…
ERIC Educational Resources Information Center
Feuer, Avital
2011-01-01
This study examined the effects of a collaborative creative writing project on identity formation and overall language proficiency development among advanced Hebrew students. In an exercise called "The Zoning Committee", college students created the fictional Israeli-American town of Beit Shemesh, located in northern Michigan.…
Digital Games as Creativity Enablers for Children
ERIC Educational Resources Information Center
Ott, Michela; Pozzi, Francesca
2012-01-01
This article deals with the issue of creativity and the way this can be supported within technology-enhanced learning experiments. Drawing on a long-term research project in the field of games-based learning, the article describes the methodology adopted during the in-field experiments carried out with the aim of developing young children's…
Pleasantness of Creative Tasks and Creative Performance
ERIC Educational Resources Information Center
Zenasni, Franck; Lubart, Todd
2011-01-01
To examine the impact of emotion on creative potential, experimental studies have typically focused on the impact of induced or spontaneous mood states on creative performance. In this report the relationship between the perceived pleasantness of tasks (using divergent thinking and story writing tasks) and creative performance was examined.…
Measuring Creative Capacity in Gifted Students: Comparing Teacher Ratings and Student Products
ERIC Educational Resources Information Center
Kettler, Todd; Bower, Janessa
2017-01-01
Creativity and giftedness are frequently associated, and schools may use measures of creativity for identifying gifted and talented students. The researchers examined three aspects of elementary student creativity: (a) the relationship between a teacher's rating of student creativity and rubric-scored student writing samples, (b) group differences…
NASA Astrophysics Data System (ADS)
Hasan, B.; Hasbullah, H.; Elvyanti, S.; Purnama, W.
2018-02-01
The creative industry is the utilization of creativity, skill and talent of individuals to create wealth and jobs by generating and exploiting creativity power of individual. In the field of design, utilization of information technology can spur creative industry, development of creative industry design will accommodate a lot of creative energy that can pour their ideas and creativity without limitations. Open Source software is a trend in the field of information technology has developed since the 1990s. Examples of applications developed by the Open Source approach is the Apache web services, Linux and Android Operating System, the MySQL database. This community service activities based entrepreneurship aims to: 1). give an idea about the profile of the UPI student’s knowledge of entrepreneurship about the business based creative industries in software by using web software development and educational game 2) create a model for fostering entrepreneurship based on the creative industries in software by leveraging web development and educational games, 3) conduct training and guidance on UPI students who want to develop business in the field of creative industries engaged in the software industry . PKM-based entrepreneurship activity was attended by about 35 students DPTE FPTK UPI had entrepreneurial high interest and competence in information technology. Outcome generated from PKM entrepreneurship is the emergence of entrepreneurs from the students who are interested in the creative industry in the field of software which is able to open up business opportunities for themselves and others. Another outcome of this entrepreneurship PKM activity is the publication of articles or scientific publications in journals of national/international indexed.
Creativity in the Age of Technology: Measuring the Digital Creativity of Millennials
ERIC Educational Resources Information Center
Hoffmann, Jessica; Ivcevic, Zorana; Brackett, Marc
2016-01-01
Digital technology and its many uses form an emerging domain of creative expression for adolescents and young adults. To date, measures of self-reported creative behavior cover more traditional forms of creativity, including visual art, music, or writing, but do not include creativity in the digital domain. This article introduces a new measure,…
Concentrated Language Encounter Instruction Model III in Reading and Creative Writing Abilities
ERIC Educational Resources Information Center
Promnont, Piyapong; Rattanavich, Saowalak
2015-01-01
The research is aimed to study the development of eleventh grade students' reading, creative writing abilities, satisfaction taught through the concentrated language encounter instruction method, CLE model III. One experimental group time series design was used, and the data was analyzed by MANOVA with repeated measures, t-test for one-group…
Beyond McPoetry: Contemporary American Poetry in the Institutionalized Creative Writing Program Era
ERIC Educational Resources Information Center
Porter, Julie LaRue
2012-01-01
This dissertation examines the rise of the creative writing program in American higher education and considers its influence on contemporary American poetry. I investigate how the patronage of the university has impacted American poetry and reconfigured the contemporary literary landscape. Using Mark McGurl's (2009) groundbreaking research on…
"To Be Lived": Theorizing Influence in Creative Writing
ERIC Educational Resources Information Center
Cain, Mary Ann
2009-01-01
As a field, creative writing must reject its traditional image of "uselessness" and realize its anticapitalist, antiprivatizing potential as a creator of public space. In part, this move would involve teaching students to question traditional notions of influence, as well as the modernist concept of the author as a lone, autonomous individual.
An Investigation of Gender Stereotypes as Revealed through Children's Creative Writing.
ERIC Educational Resources Information Center
Gray-Schlegel, Mary Ann; Gray-Schlegel, Thomas
1996-01-01
Examines the creative writing of third- and sixth-grade students for gender differences when provided with story starters that introduced either a male or a female character. Finds that identifiable difference and trends related to gender and age appeared in the stories, reflecting the pervasiveness and power of sex-role stereotypes. (RS)
Freeing the Creative Writer: An Introductory Lesson.
ERIC Educational Resources Information Center
Ehrle, Lisa
1990-01-01
Describes an introductory creative writing lesson in which students gave low grades to passages they later learned were written by William Faulkner and Ernest Hemingway. Reports that the students graded mainly on mechanics and grammar (and very little on content). Notes that students began to learn to manipulate the various aspects of writing. (RS)
The Untamed Imagination: Creative Writing in Schools.
ERIC Educational Resources Information Center
Cross, Gillian
1999-01-01
Offers thoughts on mastering creative writing, and why a good teacher is essential to the process. Asserts that students must ultimately satisfy themselves and not their teachers, and that a pupil's innermost imagination must be nurtured and given free-rein. Makes emphatic the view that good teaching is one of the most unselfish activities that…
Learning from the Land: Teaching Ecology through Stories and Activities.
ERIC Educational Resources Information Center
Ellis, Brian Fox
This book strives to combine creative writing, the whole language approach, thinking skills, and problem-solving strategies with an introduction to ecological concepts. It aims to bring scientific facts to life by creating empathy for wild creatures and teach basic science skills by using creative writing and storytelling. This book contains nine…
Classroom Remix: Patterns of Pedagogy in a Techno-Literacies Poetry Unit
ERIC Educational Resources Information Center
Callahan, Meg; King, Jennifer M.
2011-01-01
Researchers collaborated with two high school creative writing teachers to consider how a particular use of technology--PowerPoint poetry interpretations--would function in their creative writing classes. Their findings encouraged them to consider three kinds of "classroom remix" related to the introduction of techno-literacy practices into the…
Walker, María Rosa; Zúñiga, Denisse; Triviño, Ximena
2012-05-01
Narrative medicine has showed to be a powerful instrument to reinforce relationships, identity, and self-knowledge among health professionals. Subjective issues have been recently recognized as relevant for faculty development in addition to the technical aspects. Since 2006 a creative writing workshop has been included as part of the Diploma in Medical Education at the medical school of the Pontificia Universidad Católica de Chile. To describe the experience and results of the creative writing workshop (2006-2010). Descriptive and retrospective study with a qualitative and quantitative design. Thirty-six teachers of the School of Medicine attended a 12-hour workshop. The Kirkpatrick model for evaluation of educational outcomes was used to report the data obtained in the course evaluation survey and in the stories produced. There were positive results at the four levels of Kirkpatrick evaluation model. The learning objectives of the workshop were achieved and 83 stories were created, compiled and published. The creative writing workshop can provide faculty with protected time for reflective practice about academic experiences and produce educational outcomes at different levels of the Kirkpatrick model.
ERIC Educational Resources Information Center
Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M.
2014-01-01
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
Nudging Students into Writing Creatively (Teaching Ideas).
ERIC Educational Resources Information Center
Perreault, George; And Others
1996-01-01
Describes ideas for writing prompts and assignments proposed by three different teachers: (1) writing poems inspired by smells of herbs and spices; (2) writing about past perceptions and feelings after looking at a photograph; and (3) writing a "self-portrait." (TB)
Multilingualism, Language Policy and Creative Writing in Kenya
ERIC Educational Resources Information Center
Mbithi, Esther K
2014-01-01
Language use and creative writing go hand in hand. In the process of exploring language, we also engage in the study of literature. An engagement with literature is, indeed, a continuing process of improving our capacity to use language and refining our sensibility to good language use. In Kenya, there are clearly discernible patterns of creative…
EFFECTS OF THREE DIFFERENT STIMULI ON THE CREATIVITY OF CHILDREN'S COMPOSITIONS.
ERIC Educational Resources Information Center
MAY, FRANK B.; TABACHNICK, B. ROBERT
THIS STUDY BEGAN AN ATTEMPT TO DETERMINE THE BASIC CHARACTERISTICS OF EFFECTIVE MOTIVATING STIMULI FOR USE IN ELEMENTARY SCHOOL WRITING PROGRAMS. IN PARTICULAR, IT DEALT WITH THE EFFECTS OF ORGANIZED AND UNORGANIZED STIMULI ON THE CREATIVE WRITING ABILITY OF THIRD- AND SIXTH-GRADE STUDENTS. THE CHILDREN WERE DIVIDED INTO SIX GROUPS. ONE GROUP OF…
Creative Writing for the Verbally Gifted: Senior High.
ERIC Educational Resources Information Center
Boesen, Steve
The guide presents information on a creative writing course for verbally gifted senior high school students. Part I of the course consists of general exploration activities on literary forms: the journal, the poem, the short story, and a student selection from among such types as one-act plays, essays or by-lined articles, editorials, and TV (or…
The Perfectionist Call of Intelligibility: Secondary English, Creative Writing, and Moral Education
ERIC Educational Resources Information Center
Belas, Oliver
2016-01-01
This article puts forward moral-philosophical arguments for re-building and re-thinking secondary-level (high-school equivalent) English studies around creative writing practices. I take it that when educators and policy makers talk about such entities as the "well-rounded learner," what we have, or should have, in mind is moral agents…
NASA Astrophysics Data System (ADS)
Sugiyarto, K. H.; Ikhsan, J.; Lukman, I. R.
2018-05-01
The use of information and communication technology (ICT) in learning process resulted in positive impact to students’ output. This research investigated the difference of improvement of students’ creativity and cognitive achievement due to the use of android-based games on Chemistry Nomenclature in learning method of team-assisted individualization (TAI) into the improvement of students’ creativity and cognitive achievement. This was an quasi experiment research with non-equivalent pretest-posttest control group design involving 2 groups of students of X grade of a senior high school in Yogyakarta, Indonesia, SMAN 1 Seyegan, Sleman. The groups were experiment and control which were chosen randomly, involving 32 students in each group. The difference of learning model in the two groups were the use of android-based games within learning model of TAI in the experiment group, but it was only the use of TAI model in control group. The android-based games were developed and validated previously in this investigation, and were excellent in quality for the use in Chemistry learning process, and were reported separately. The data of both students’ creativity and cognitive achievement were measured before and after learning process. Data of students’ creativity were collected with the instruments of questionnaire and observation sheets, and the data of cognitive achievement were collected with a set of test. Statistical analysis of MANOVA was used to analyze data to measure the difference of the improvement of students’ creativity and cognitive achievement between experiment and control groups. The results showed that the improvement of creativity and cognitive achievement of students in the experiment group was higher significantly than that in control group.
Chiqui-traca-ban-tau: Movements and Creativity Expression without Limits
ERIC Educational Resources Information Center
Volmar-Vega, Vilmarie; Kozub, Francis M.
2016-01-01
Chiqui-traca-ban-tau is a creative dance activity that can be enjoyed by a wide range of children. It is also a game that provides teachers with a physical activity option that promotes higher-order thinking and remembering skills necessary to support learning in the Common Core. The game involves each child taking a turn leading a four-beat…
ERIC Educational Resources Information Center
Martinez, Angel; Lasser, Jon
2013-01-01
The process of creating child-developed board games in a counseling setting may promote social, emotional, and behavioral development in children. Using this creative approach, counselors can actively work with children to address referred concerns and build skills that may generalize outside of counseling sessions. A description of the method is…
ERIC Educational Resources Information Center
Szekely, George
2000-01-01
Explores children's fascination with creating their own unique games as an art form. Focuses on different games, such as chess, checkers, pogs, and monopoly. States that observing children playing games offers a firsthand lesson in how children create. Discusses what it means to be an art teacher who promotes creative play with games. (CMK)
Creativity and Tolerance of Ambiguity: An Empirical Study
ERIC Educational Resources Information Center
Zenasni, Franck; Besancon, Maud; Lubart, Todd
2008-01-01
This study examines the relationship between creativity and tolerance of ambiguity. Participants were parents and their adolescent children. Three measures of creativity were used: a divergent thinking task, a story-writing task and self-evaluation of creative attitudes and behavior. Participants completed two self-report measures of tolerance of…
Using Written Narratives in Public Health Practice: A Creative Writing Perspective
Kreuter, Matthew W.
2014-01-01
Narratives have become an increasingly common health communication tool in recent years. Vivid, engaging writing can help audiences identify with storytellers and understand health messages, but few public health practitioners are trained to create such stories. A transdisciplinary perspective, informed by both creative writing advice and evidence-based public health practices, can help public health professionals use stories more effectively in their work. This article provides techniques for creating written narratives that communicate health information for chronic disease prevention. We guide public health professionals through the process of soliciting, writing, and revising such stories, and we discuss challenges and potential solutions. PMID:24901794
Neumann, Nicola; Domin, Martin; Erhard, Katharina; Lotze, Martin
2018-05-18
Continuous practice modulates those features of brain anatomy specifically associated with requirements of the respective training task. The current study aimed to highlight brain structural changes going along with long-term experience in creative writing. To this end, we investigated the gray-matter volume of 23 expert writers with voxel-based morphometry and compared it to 28 matched non-expert controls. Expert writers had higher gray-matter volume in the right superior frontal and middle frontal gyri (BA 9,10) as well as left middle frontal gyrus (BA 9, 10, 46), the bilateral medial dorsal nuclei of the thalamus and left posterior cerebellum. A regression analysis confirmed the association of enhanced gray-matter volume in the right superior frontal gyrus (BA 10) with practice index of writing. In region-of interest based regression analyses, we found associations of gray-matter volume in the right Broca's analogue (BA 44) and right primary visual cortex (BA 17) with creativity ratings of the texts written during scanning, but not with a standardized verbal creativity test. Creative writing thus seems to be strongly connected to a prefronto-thalamic-cerebellar network that supports the continuous generation, organization and revision of ideas that is necessary to write literary texts. This article is protected by copyright. All rights reserved. This article is protected by copyright. All rights reserved.
Elementary Teachers' Views on the Creative Writing Process: An Evaluation
ERIC Educational Resources Information Center
Akkaya, Nevin
2014-01-01
The goal of this study is to discover and evaluate both the areas of personal interest and the views of 4th and 5th grade classroom teachers regarding the creative writing process. In this study, one of the qualitative study methods, state study, and related to this, single state design which refers to the whole has been chosen. Research was…
ERIC Educational Resources Information Center
Chaiyadejkamjorn, Natsuchawirang; Soonthonrojana, Wimonrat; Sangkhaphanthanon, Thanya
2017-01-01
The research aimed to construct an instructional model for creative writing for Mattayomsueksa Three students (Grade 9), to develop the model according to a criterion of 80/80, and to examine the results of the model in use. The research methodology consisted of three phases: phase one studied the current states, problems and needs for teaching…
Fostering the Memoir Writing Skills as a Creative Non-Fiction Genre Using a WebQuest Model
ERIC Educational Resources Information Center
Al-Sayed, Rania Kamal Muhammad; Abdel-Haq, Eman Muhammad; El-Deeb, Mervat Abou-Bakr; Ali, Mahsoub Abdel-Sadeq
2016-01-01
The present study aimed at developing the memoir writing skills as a creative non-fiction genre of second year distinguished governmental language preparatory school pupils using the a WebQuest model. Fifty participants from second year at Hassan Abu-Bakr Distinguished Governmental Language School at Al-Qanater Al-Khairia(Qalubia Governorate) were…
The Master of Fine Arts (MFA) in Creative Writing in the United States: Teaching the "Unteachable"
ERIC Educational Resources Information Center
Caglioti, Carla
2010-01-01
The Master of Fine Arts (MFA) in Creative Writing, usually housed within the English Department, has become a progressively more popular field of study among students and budget conscious administrators. But for all its popularity, it is a field that has been left generally unexamined by scholars. While there have been numerous scholarly studies…
ERIC Educational Resources Information Center
Ritter, Kelly
2011-01-01
The feminized labor of composition studies is usually seen as being in service of, or subservient to, literary studies, ignoring composition's disaffective position against other fields, specifically creative writing. Viewing composition studies' complex labor histories in tandem with the meteoric rise of creative writing allows for a new way of…
Game Design & Development: Using Computer Games as Creative and Challenging Assignments
ERIC Educational Resources Information Center
Seals, Cheryl; Hundley, Jacqueline; Montgomery, Lacey Strange
2008-01-01
This paper describes a game design and development course. The rationale for forming this class was to use student excitement with video games as an intrinsic motivation over traditional courses. Today's students have grown up exposed to gaming, interactive environments, and vivid 3D. Computer gaming has the capacity to attract many new students…
ERIC Educational Resources Information Center
Chuang, Tsung-Yen; Huang, Yun-Hsuan
2015-01-01
Mobile technology has rapidly made digital games a popular entertainment to this digital generation, and thus digital game design received considerable attention in both the game industry and design education. Digital game design involves diverse dimensions in which digital game story design (DGSD) particularly attracts our interest, as the…
Video Games and the First Amendment: "Brown v. Entertainment Merchants Association"
ERIC Educational Resources Information Center
Schwinn, Steven D.
2011-01-01
Video games today give players an unprecedented opportunity to become part of the game. They literally put players in the game. And with rapid technological improvements and endless creativity, games are only becoming more realistic. They are also becoming more violent. Today's games allow players to kill, maim, dismember, and torture victims by…
Connecting Creativity and Critical Thinking to the Campaign Planning Process
ERIC Educational Resources Information Center
Matthews, Marsha Little
2011-01-01
Creativity is the central source of meaning for humans and is inseparable from critical thinking. Creativity and critical thinking are required in the fields of communication, public relations, and advertising. Most college students know the "rules" of the "game" of schooling, but for the majority, creativity has been all but extinguished by the…
ERIC Educational Resources Information Center
Geras, Adele
1993-01-01
Discusses the points of comparison between cooking and writing, between books and food, as they relate to creative writing. Describes how recipe ingredients lists, cooking methods, menus, leftovers, and food presentation all relate to writing. (HB)
The Effects of Participation, Performance, and Interest in a Game-Based Writing Environment
ERIC Educational Resources Information Center
Liao, Calvin C. Y.; Chang, Wan-Chen; Chan, Tak-Wai
2018-01-01
We have observed that many computer-supported writing environments based on pedagogical strategies have only been designed to incorporate the cognitive aspects, but motivational aspects should also be included. Hence, we theorize that integrating game-based learning into the writing environment may be a practical approach that can facilitate…
ERIC Educational Resources Information Center
Brown, Bill
1991-01-01
Students at Hume-Fogg Academic High School in Nashville, Tennessee do every kind of writing, have won numerous writing awards, and have published everything from chapbooks to articles in national literary magazines. According to the creative writing teacher, students are first taught to write about things they know--to go back to their own…
A Recipe for Writing Motivation
ERIC Educational Resources Information Center
Chakraborty, Basanti; Stone, Sandra
2008-01-01
There is nothing worse than hearing moans and groans when writing time is announced to students. Motivation for writing begins when students' interests are mixed with opportunities for creativity. This article presents an idea shared by a writing coach who found a way to spark students' interest in writing by developing recipes for more…
... LinkedIn Share via email Print How Your Child’s Writing and Art Changes Over Time Creativity is a ... What Can You Do to Encourage Art and Writing Skills Make art a regular part of playtime. ...
ERIC Educational Resources Information Center
Raina, Maharaj
2013-01-01
This article presents a philosophical perspective on creativity as described in the writings of George Sudarshan, a highly accomplished theoretical physicist and natural philosopher whose vision of creativity was influenced by "the direct experience of transcendence." The article reviews his conceptualization of the various mental states…
ERIC Educational Resources Information Center
Hong, Eunsook; Peng, Yun; O'Neil, Harold F., Jr.
2014-01-01
This study examined relationships between five personal traits and adolescents' creative activities and accomplishments in five domains--music, visual arts, creative writing, science, and technology. Participants were 439 tenth graders (220 males and 219 females) in China. The relationships were examined using confirmatory factor analysis.…
Dialogic Pedagogy in Creative Practice: A Conversation in Examples
ERIC Educational Resources Information Center
Archer, Carol; Kelen, Christopher
2015-01-01
This paper surveys examples of dialogic pedagogy in creative practices in the areas of Visual Studies and Creative Writing at universities in Hong Kong and Macao. The authors describe their own participant-observer experience of evolving pedagogy for creative practice through on-site and remote interaction, with colleagues and with and between…
Structured Creative Processes in Learning Playwriting: Invoking Imaginative Pedagogies
ERIC Educational Resources Information Center
Gardiner, Paul; Anderson, Michael
2018-01-01
The concept of the 'creative' in creative writing has a vexed history. This article explores the myths surrounding creativity and how they have influenced the way teachers have approached playwriting pedagogy. It reports on research into the teaching and learning experiences of students and teachers in secondary schools, focusing on the…
ERIC Educational Resources Information Center
Chicago Board of Education, IL.
AN ANTHOLOGY OF CREATIVE WRITING IS PRESENTED. THE THEMES ENCOMPASS A RANGE AND VARIETY OF SUBJECTS. ELEVEN SECTIONS INCLUDE THE IDEAS OF THE STUDENTS ON THE FOLLOWING--THEMSELVES AND THEIR PLACE IN THE WORLD, THEIR FAMILY, THEIR SCHOOL, THE CITY OF CHICAGO, PATRIOTISM AND THE UNITED STATES, OUTER SPACE, HUMOR AND LAUGHTER, BEAUTY IN BOTH THE…
ERIC Educational Resources Information Center
Ostrow, Jill; Ning Chang, Lynn Chih
2012-01-01
What happens when international doctoral students participate in a creative writing workshop? Very often, students at our large midwestern U.S. university enter classes having learned English in their native countries with a heavy emphasis on only skills and grammar. They have not had the chance to play with language, to express themselves through…
Using gamification to develop academic writing skills in dental undergraduate students.
El Tantawi, Maha; Sadaf, Shazia; AlHumaid, Jehan
2018-02-01
To assess the satisfaction of first-year dental students with gamification and its effect on perceived and actual improvement of academic writing. Two first-year classes of dental undergraduate students were recruited for the study which extended over 4 months and ended in January 2015. A pre-intervention assessment of students' academic writing skills was performed using criteria to evaluate writing. The same criteria were used to evaluate the final writing assignment after the intervention. Students' satisfaction with game aspects was assessed. The per cent change in writing score was regressed on scores of satisfaction with game aspects controlling for gender. Perceived improvement in writing was also assessed. Data from 87 (94.6%) students were available for analysis. Students' overall satisfaction with the gamified experience was modest [mean (SD) = 5.9 (2.1)] and so was their overall perception of improvement in writing [mean (SD) = 6.0 (2.2)]. The per cent score of the first assignment was 35.6 which improved to 80 in the last assignment. Satisfaction with playing the game was significantly associated with higher percentage of improvement in actual writing skills [regression coefficient (95% confidence interval) = 21.1 (1.9, 40.2)]. Using gamification in an obligatory course for first-year dental students was associated with an improvement in academic writing skills although students' satisfaction with game aspects was modest and their willingness to use gamification in future courses was minimal. © 2016 John Wiley & Sons A/S. Published by John Wiley & Sons Ltd.
ERIC Educational Resources Information Center
Proske, Antje; Roscoe, Rod D.; McNamara, Danielle S.
2014-01-01
Achieving sustained student engagement with practice in computer-based writing strategy training can be a challenge. One potential solution is to foster engagement by embedding practice in educational games; yet there is currently little research comparing the effectiveness of game-based practice versus more traditional forms of practice. In this…
... Adaptive Sports Program Creative Arts Festival Golden Age Games Summer Sports Clinic Training - Exposure - Experience (TEE) Tournament Wheelchair Games Winter Sports Clinic Locations Hospitals & Clinics Vet Centers ...
Paperless Writing in World Literature I: Can Students See the Forest without Writing on the Trees?
ERIC Educational Resources Information Center
Hoffmann, Christine
2010-01-01
Electronic writing offers the opportunity to be creative, impromptu, personal, even improper--unstructured, in other words--while academic writing traps them, catches them up in, an impersonal, uncreative, unimaginative, structured, mechanical--and perhaps even ultimately noncommunicative--experience.
Creative Stories: A Storytelling Game Fostering Creativity
ERIC Educational Resources Information Center
Koukourikos, Antonis; Karampiperis, Pythagoras; Panagopoulos, George
2014-01-01
The process of identifying techniques for fostering creativity, and applying these theoretical constructs in real-world educational activities, is, by nature, multifaceted and not straightforward, pertaining to several fields such as cognitive theory and psychology. Furthermore, the quantification of the impact of different activities on…
ERIC Educational Resources Information Center
Practical Pointers, 1977
1977-01-01
Described are uses of creative dramatics with handicapped and non-handicapped children and adults. Creative dramatics is seen to involve acting out situations without formal or strict guidelines, with focus on expression of one's feelings and working cooperatively with others. Activities and leadership hints are listed for warm-up games and…
Saggar, Manish; Quintin, Eve-Marie; Kienitz, Eliza; Bott, Nicholas T; Sun, Zhaochun; Hong, Wei-Chen; Chien, Yin-hsuan; Liu, Ning; Dougherty, Robert F; Royalty, Adam; Hawthorne, Grace; Reiss, Allan L
2015-05-28
A novel game-like and creativity-conducive fMRI paradigm is developed to assess the neural correlates of spontaneous improvisation and figural creativity in healthy adults. Participants were engaged in the word-guessing game of Pictionary(TM), using an MR-safe drawing tablet and no explicit instructions to be "creative". Using the primary contrast of drawing a given word versus drawing a control word (zigzag), we observed increased engagement of cerebellum, thalamus, left parietal cortex, right superior frontal, left prefrontal and paracingulate/cingulate regions, such that activation in the cingulate and left prefrontal cortices negatively influenced task performance. Further, using parametric fMRI analysis, increasing subjective difficulty ratings for drawing the word engaged higher activations in the left pre-frontal cortices, whereas higher expert-rated creative content in the drawings was associated with increased engagement of bilateral cerebellum. Altogether, our data suggest that cerebral-cerebellar interaction underlying implicit processing of mental representations has a facilitative effect on spontaneous improvisation and figural creativity.
Using Games to Creatively Enhance the Counselor Education Curriculum
ERIC Educational Resources Information Center
Swank, Jacqueline M.
2012-01-01
Utilizing games within the classroom may assist counselor educators with enhancing learning. Counselor educators may integrate games within the curriculum to assist students in learning and developing self-awareness and to assess knowledge and skills. This article describes the utilization of games within experiential-learning theory and presents…
... Adaptive Sports Program Creative Arts Festival Golden Age Games Summer Sports Clinic Training - Exposure - Experience (TEE) Tournament Wheelchair Games Winter Sports Clinic Locations Hospitals & Clinics Vet Centers ...
ERIC Educational Resources Information Center
Rule, Audrey C.; Zhbanova, Ksenia; Webb, Angela Hileman; Evans, Judy; Schneider, Jean S.; Parpucu, Harun; Logan, Stephanie; Van Meeteren, Beth; Alkouri, Zaid; Ruan, Bin
2011-01-01
Creativity is a talent that undergirds invention and innovation, making it an important skill in today's society. Although students are often told to "be creative," they many times do not know how and have little practice in this skill. This document presents an analysis of 33 creative products made by adult participants at a state conference for…
"Inspired to Be Creative?": Persons, Objects, and the Public Pedagogy of Museums
ERIC Educational Resources Information Center
Sabeti, Shari
2015-01-01
This paper explores an enactment of public pedagogy through the ethnographic study of one museum creative writing class. It questions a theory of creativity that insists it is the properties of objects on display that inspire individuals. On the contrary, I argue that the flows of agency identified by the subjects themselves suggest creativity is…
NASA Astrophysics Data System (ADS)
Kwah, Helen
2012-12-01
In their paper, Muñoz and El-Hani propose to bring video games into science classrooms to promote culturally sensitive ethics and citizenship education. Instead of bringing "educational" games, Muñoz and El-Hani take a more creative route and include games such as Fallout 3® precisely because they are popular and they reproduce ideological and violent representations of gender, race, class, nationality, science and technology. However, there are many questions that arise in bringing these commercial video games into science classrooms, including the questions of how students' capacities for critical reflection can be facilitated, whether traditional science teachers can take on the role of using such games in their classrooms, and which video games would be most appropriate to use. In this response, I raise these questions and consider some of the challenges in order to further the possibility of implementing Muñoz and El-Hani's creative proposal for generating culturally sensitive science classrooms.
... Adaptive Sports Program Creative Arts Festival Golden Age Games Summer Sports Clinic Training - Exposure - Experience (TEE) Tournament Wheelchair Games Winter Sports Clinic Locations Hospitals & Clinics Vet Centers ...
The Mary Ingraham Bunting Institute of Radcliffe College Technical Report. Science Scholars Program
1993-08-31
Yang-Mills- Higgs Functional on TR3 with Arbitrary Coupling Constant" Cheryl A. White, Neuroscience, Massachusetts Institute of Technology, "Role of...Bunting Fellow (Creative Writing) Felw(Creative Writing) Non-minimal Critical Points for the Yang-Mills- indepenident Writer IndepnetWir Higgs ...galaxy formation. Recent work by E. Carlson on cosmological models that produce a small cosmological constant might also naturally produce self
The Angel in the Academy: The Creative Writer as Helpmeet on the Distaff Side of English Studies.
ERIC Educational Resources Information Center
Elliott, Gayle
Women who wish to assume full voice in their writing have no choice but to raise questions regarding their status and the status of creative writing within the academy. Tillie Olsen and Elaine Showalter have documented the bias in texts taught at the university in which women have little place, if at all. The effects are devastating: if the voices…
Defining and Redefining Boundaries in the Creative Writing Workshop.
ERIC Educational Resources Information Center
Reichert, Nancy L.
Acting as a team, a graduate research methods class at Florida State University studied a first-year imaginative writing course, "Writing from Life," designed to help students write autobiography, fiction, and poetry. In the course of this study, intriguing differences became apparent between the attitudes and approaches in this class…
The Write Brain: How to Educate and Entertain with Learner-Centered Writing
ERIC Educational Resources Information Center
Iverson, Kathleen M.
2009-01-01
This article presents a conceptual framework for the writing process to facilitate motivation, learning, retention, and knowledge transfer in readers of expository material. Drawing from four well-developed bodies of knowledge--cognitive science, learning theory, technical communication, and creative writing--the author creates a model that allows…
Using Creative Writing to Teach Exposition/Artistic/Report Writing.
ERIC Educational Resources Information Center
West, William W.
Teachers who restrict their teaching of writing to elements of exposition are likely to fail because there is insufficient content, interest, or challenge in learning simple exposition, and the techniques that contribute to polished exposition are more easily accessible when approached through aesthetic writing. A teaching sequence for using…
ERIC Educational Resources Information Center
Willis, A. Sandra
Short analytical writing exercises were designed to develop critical thinking and writing skills; stimulate creative thinking and writing; promote learning of psychological concepts; and to assess student knowledge. Design of these assignments was based on Bloom's taxonomy of multiple levels of critical thinking: recall, comprehension,…
ERIC Educational Resources Information Center
Weiss-Magasic, Coleen
2012-01-01
Writing activities are a sure way to assess and enhance students' science literacy. Sometimes the author's students use technical writing to communicate their lab experiences, just as practicing scientists do. Other times, they use creative writing to make connections to the topics they're learning. This article describes both types of writing…
Beyond Theory: Improving Public Relations Writing through Computer Technology.
ERIC Educational Resources Information Center
Neff, Bonita Dostal
Computer technology (primarily word processing) enables the student of public relations writing to improve the writing process through increased flexibility in writing, enhanced creativity, increased support of management skills and team work. A new instructional model for computer use in public relations courses at Purdue University Calumet…
Writing in the Elementary Classroom.
ERIC Educational Resources Information Center
Perrin, Robert
Twenty-six teachers at a suburban school near Terre Haute, Indiana, responded to a survey to determine the activities used to teach writing in their classrooms. The results suggest the following: (1) writing in elementary classes concentrates heavily on "creative" writing and responses to literature, and should be broadened to include expository…
Lost Voices of the Harlem Renaissance: Writing Assigned at Howard University, 1919-31.
ERIC Educational Resources Information Center
Zaluda, Scott
1998-01-01
Examines writing assignments, articles, textbooks, and other expressions of faculty thinking from courses about relationships among education, writing, and society in philosophy, English, history, and sociology at Howard University, a historically black university. Finds writing assignments at once conservative, subversive, and creative, in a…
See It, Be It, Write It: Using Performing Arts to Improve Writing Skills and Test Scores
ERIC Educational Resources Information Center
Blecher-Sass, Hope Sara; Moffitt, Maryellen
2010-01-01
Improve students' writing skills and boost their assessment scores while adding arts education, creativity, and fun to your writing curriculum. With this vibrant resource, improving writing skills goes hand-in-hand with improving test scores. Students learn how to use acting and visualization as prewriting activities to help them connect writing…
ERIC Educational Resources Information Center
Hodges, Tracey S.
2017-01-01
Writing is complex, and the more researchers understand the cognitive processes and engagement for writing, the more complex the relationships between cognition and producing writing appear. Writing theory is constantly shifting from a focus on mechanics and form to a focus on creativity and sociability. This literature review analyzes four…
The Spawns of Creative Behavior in Team Sports: A Creativity Developmental Framework.
Santos, Sara D L; Memmert, Daniel; Sampaio, Jaime; Leite, Nuno
2016-01-01
Developing creativity in team sports players is becoming an increasing focus in sports sciences. The Creativity Developmental Framework is presented to provide an updated science based background. This Framework describes five incremental creative stages (beginner, explorer, illuminati, creator, and rise) and combines them into multidisciplinary approaches embodied in creative assumptions. In the first training stages, the emphasis is placed on the enrollment in diversification, deliberate play and physical literacy approaches grounded in nonlinear pedagogies. These approaches allow more freedom to discover different movement patterns increasing the likelihood of emerging novel, adaptive and functional solutions. In the later stages, the progressive specialization in sports and the differential learning commitment are extremely important to push the limits of the creative progress at higher levels of performance by increasing the range of skills configurations. Notwithstanding, during all developmental stages the teaching games for understanding, a game-centered approach, linked with the constraints-led approach play an important role to boost the tactical creative behavior. Both perspectives might encourage players to explore all actions possibilities (improving divergent thinking) and prevents the standardization in their actions. Overall, considering the aforementioned practice conditions the Creativity Developmental Framework scrutinizes the main directions that lead to a long-term improvement of the creative behavior in team sports. Nevertheless, this framework should be seen as a work in progress to be later used as the paramount reference in creativity training.
The Spawns of Creative Behavior in Team Sports: A Creativity Developmental Framework
Santos, Sara D. L.; Memmert, Daniel; Sampaio, Jaime; Leite, Nuno
2016-01-01
Developing creativity in team sports players is becoming an increasing focus in sports sciences. The Creativity Developmental Framework is presented to provide an updated science based background. This Framework describes five incremental creative stages (beginner, explorer, illuminati, creator, and rise) and combines them into multidisciplinary approaches embodied in creative assumptions. In the first training stages, the emphasis is placed on the enrollment in diversification, deliberate play and physical literacy approaches grounded in nonlinear pedagogies. These approaches allow more freedom to discover different movement patterns increasing the likelihood of emerging novel, adaptive and functional solutions. In the later stages, the progressive specialization in sports and the differential learning commitment are extremely important to push the limits of the creative progress at higher levels of performance by increasing the range of skills configurations. Notwithstanding, during all developmental stages the teaching games for understanding, a game-centered approach, linked with the constraints-led approach play an important role to boost the tactical creative behavior. Both perspectives might encourage players to explore all actions possibilities (improving divergent thinking) and prevents the standardization in their actions. Overall, considering the aforementioned practice conditions the Creativity Developmental Framework scrutinizes the main directions that lead to a long-term improvement of the creative behavior in team sports. Nevertheless, this framework should be seen as a work in progress to be later used as the paramount reference in creativity training. PMID:27617000
ERIC Educational Resources Information Center
McFarland, Ron; And Others
1992-01-01
Presents six teaching suggestions from classroom teachers regarding creative scenarios with literary figures, lemons in the classroom (to aid descriptive writing), conferences using a computer, organizational patterns in writing, an epistolary icebreaker in composition, and using five-minute writings as review. (SR)
Learning via Game Design: From Digital to Card Games and Back Again
ERIC Educational Resources Information Center
Marchetti, Emanuela; Valente, Andrea
2015-01-01
In this paper we consider the problem of making design of digital games accessible to primary school children and their teachers, and we argue for the need of digital games that are easy to alter by young learners. We know from previous research projects that digital games do not enable children to express their creativity at full, in contrast…
Game Literacy, Gaming Cultures and Media Education
ERIC Educational Resources Information Center
Partington, Anthony
2010-01-01
This article presents an overview of how the popular "3-Cs" model (creative, critical and cultural) for literacy and media literacy can be applied to the study of computer games in the English and Media classroom. Focusing on the development of an existing computer games course that encompasses many opportunities for critical activity…
Tabletop Games in a Digital World
ERIC Educational Resources Information Center
Ragatz, Carolyn; Ragatz, Zach
2018-01-01
Why encourage children to play board games? In the increasing disconnect of our digital lives, playing games provides a way to connect and relate with others on a human level. Strategy and role-playing games provide intellectual challenges and stretch creativity to keep the gifted mind engaged in solving problems. At the same time, the players…
ERIC Educational Resources Information Center
Kornilov, Sergey A.; Kornilova, Tatiana V.; Grigorenko, Elena L.
2016-01-01
Unlike intelligence, creativity has rarely been investigated from the standpoint of cross-cultural invariance of the structure of the instruments used to measure it. In the study reported in this article, we investigated the cross-cultural invariance of expert ratings of creative stories written by undergraduate students from the Russian…
ERIC Educational Resources Information Center
Harrington, David M.; Chin-Newman, Christina S.
2017-01-01
This exploratory study was designed to expand the field's understanding of talented adolescent visual artists and creative writers and their conscious motivations for engaging in these creative activities. Accordingly, 233 talented high school visual arts (n = 151) and creative writing (n = 82) students were asked to rate the degree to which they…
ERIC Educational Resources Information Center
Karadag, Ruhan
2015-01-01
The aim of this study was to explore pre-service teachers' perceptions on the use of game-based learning in a Primary Reading and Writing Instruction Course. A mixed method research was used in the study. Participants were composed of a total of 189 pre-service teachers taking the Primary Reading and Writing Instruction course during the fall term…
ERIC Educational Resources Information Center
Rickard, Angela
2014-01-01
Reflecting on my experience as a teacher and a lesbian in a second-level school in Ireland in the early 1990s, I use an auto-ethnographic approach first to explore some of the ways dominant narratives can silence, constrain and marginalise some people. Projecting forward to an imagined future, I draw on creative writing to "re-frame" how…
ERIC Educational Resources Information Center
Sahbaz, Namik Kemal; Duran, Gozde
2011-01-01
The aim of this research is to search the effect of the cluster method on the creative writing skill of 6th grade students. In this paper, the students of 6-A, studying at Ulas Primary School in 2010-2011 academic year, were divided into two groups as experiment and control. Taking into consideration the various variants, pre-test and last-test…
ERIC Educational Resources Information Center
Powers, John
1990-01-01
Describes a method of teaching Edgar Allan Poe's writings which uses writing as a tool to decipher the story and to teach a valuable lesson in creative writing and style, and which shows students how a text changes when it is either abridged or adapted. (SR)
Creative Writing for Language, Content and Literacy Teaching
ERIC Educational Resources Information Center
Guillén, María Teresa Fleta; Bermejo, María Luisa García
2011-01-01
This paper reports on pedagogies that promote language, content and literacy in English by stimulating learners' creativity. The starting point to promote creativity among learners was music and art. There seems to be a natural connection between music, language and thinking which suggests that incorporating musical experiences into daily…
Literature and Creative Expression.
ERIC Educational Resources Information Center
Carlson, Ruth Kearney
Films, records, and literature and technique books helpful in encouraging creativity and composition writing are listed and described under the following headings: Books on forms of poetry (4 items); Creative dramatics and puppetry (9); Masks and mask making (9); Oriental forms of poetry--Haiku (9), Tanka (2), and other Oriental verse patterns…
Students' Appropriation, Rejection and Perceptions of Creativity in Reflective Journals
ERIC Educational Resources Information Center
O'Connell, Timothy S.; Dyment, Janet E.; Smith, Heidi A.
2015-01-01
This paper explores the intersection of reflection, journal writing and creativity. Undergraduate students who participated in a residential field camp were required to keep a creative reflective journal to demonstrate their theoretical and practical understandings of their experience. This study reports on the content analysis of 42 student…
Proposal Savvy: Creating Successful Proposals for Media Projects.
ERIC Educational Resources Information Center
Parsigian, Elise K.
Suggesting that the need for creative thinking, creative problem solving, and creative presentations binds the components of the field of communication (journalism, advertising, and public relations), this book presents a guide to proposal thinking and proposal writing for anyone in the field of communication. The book helps readers evaluate,…
Brain Matters: Neuroscience and Creativity
ERIC Educational Resources Information Center
Blevins, Dean G.
2012-01-01
This article introduces a relationship between neuroscience and creativity for the sake of religious education. Citing creativity as a process that involves both originality and value, the writing articulates Howard Gardner's interplay between the talent of the person, the internal demands of a discipline, and the quality judgment of the field.…
Game changer: the topology of creativity.
de Vaan, Mathijs; Stark, David; Vedres, Balazs
2015-01-01
This article examines the sociological factors that explain why some creative teams are able to produce game changers--cultural products that stand out as distinctive while also being critically recognized as outstanding. The authors build on work pointing to structural folding--the network property of a cohesive group whose membership overlaps with that of another cohesive group. They hypothesize that the effects of structural folding on game changing success are especially strong when overlapping groups are cognitively distant. Measuring social distance separately from cognitive distance and distinctiveness independently from critical acclaim, the authors test their hypothesis about structural folding and cognitive diversity by analyzing team reassembly for 12,422 video games and the career histories of 139,727 video game developers. When combined with cognitive distance, structural folding channels and mobilizes a productive tension of rules, roles, and codes that promotes successful innovation. In addition to serving as pipes and prisms, network ties are also the source of tools and tensions.
Chan, Zenobia C Y
2013-08-01
To explore students' attitude towards problem-based learning, creativity and critical thinking, and the relevance to nursing education and clinical practice. Critical thinking and creativity are crucial in nursing education. The teaching approach of problem-based learning can help to reduce the difficulties of nurturing problem-solving skills. However, there is little in the literature on how to improve the effectiveness of a problem-based learning lesson by designing appropriate and innovative activities such as composing songs, writing poems and using role plays. Exploratory qualitative study. A sample of 100 students participated in seven semi-structured focus groups, of which two were innovative groups and five were standard groups, adopting three activities in problem-based learning, namely composing songs, writing poems and performing role plays. The data were analysed using thematic analysis. There are three themes extracted from the conversations: 'students' perceptions of problem-based learning', 'students' perceptions of creative thinking' and 'students' perceptions of critical thinking'. Participants generally agreed that critical thinking is more important than creativity in problem-based learning and clinical practice. Participants in the innovative groups perceived a significantly closer relationship between critical thinking and nursing care, and between creativity and nursing care than the standard groups. Both standard and innovative groups agreed that problem-based learning could significantly increase their critical thinking and problem-solving skills. Further, by composing songs, writing poems and using role plays, the innovative groups had significantly increased their awareness of the relationship among critical thinking, creativity and nursing care. Nursing educators should include more types of creative activities than it often does in conventional problem-based learning classes. The results could help nurse educators design an appropriate curriculum for preparing professional and ethical nurses for future clinical practice. © 2013 Blackwell Publishing Ltd.
ERIC Educational Resources Information Center
Trede, Mildred
1991-01-01
The "Game of Decisions" is presented to encourage students to consider the consequences of banning books and/or ideas. The game involves story writing, creating probability graphs, writing a letter protesting censorship from a chosen historical period, and examining a controversial science issue. Three thesis statements for generating group…
Getting It in Writing: The Quest to Become Outstanding and Effective Teachers of Writing
ERIC Educational Resources Information Center
Stankevich, Deborah M., Ed.
2011-01-01
Sixteen teachers. Sixteen journeys. All on a quest to become outstanding teachers of writing. All taking different paths to acquire and hone those skills that make a teacher effective. From kindergarten to college, teachers are faced with the daunting task of instilling the art of writing in their students. From creative writing to research, the…
Field Botany and Creative Writing: Where the Science of Writing Meets the Writing of Science
ERIC Educational Resources Information Center
Killingbeck, Keith
2006-01-01
Merging science and writing to enhance both subjects was the objective of a venture known as "Plant Notes." At first, teacher-written notes served as the inspiration for this writing assignment. Later, eclectic student-written novellas, poems, song lyrics, mnemonic devices, and field trip recollections made their way into "Plant Notes" and stole…
The Impact of Integrating Visuals in an Elementary Creative Writing Process.
ERIC Educational Resources Information Center
Bailey, Margaret; And Others
Most children's books are filled with pictures, yet when schools design curricula to teach writing, they often ignore the role of visual images in the writing process. Historically, methods for teaching writing have focused on text. Even relatively recent techniques like brainstorming and story webbing still focus on verbal information. In some…
Picturing Words: Using Photographs and Fiction to Enliven Writing for ELL Students
ERIC Educational Resources Information Center
Haines, Shana J.
2015-01-01
This article describes a teacher-research project in which a class of fifth-grade English language learners demonstrated that learning about photography and using it as inspiration for their creative writing authenticated their writing task, helped them bring their outside-school worlds inside school, increased their enthusiasm for writing, and…
Research on Three-Part Argumentative Writings for English Majors in China
ERIC Educational Resources Information Center
Mingli, Luo
2012-01-01
Writing is a kind of creative thinking activity. The teaching of three-part argumentative writing is crucial in college English instruction. Many English majors that fail to write well lack sufficient input of English argumentative reading materials, use Chinese thinking and structure to express their ideas, and lack frequent and sufficient…
Writing Laboratory Exercises To Be Used with a Writing and Research Guide.
ERIC Educational Resources Information Center
Alicna, Elaine; And Others
Intended to facilitate a broader emphasis on creative writing in American high school English classes, this manual offers a number of writing laboratory exercises. The exercises are divided into five categories: (1) library skills, including reference book know how, and using the parts of books; (2) critical reading skills, including…
College Writing: A Personal Approach to Academic Writing. Third Edition.
ERIC Educational Resources Information Center
Fulwiler, Toby
The affirmation of individual creativity in writing is what sets this book apart from other process-oriented rhetorics. Conversational in tone, the book's third edition boasts a writer-to-writer perspective that will put students at ease. The book "walks" students through the main elements of writing from discovery and research to…
Genetic Screening: A Unique Game of Survival
ERIC Educational Resources Information Center
Kurvink, Karen; Bowser, Jessica
2004-01-01
A creative learning game that helps students reinforce basic genetic information and facilitate the identification and understanding of the more subtle issues is presented. The basic framework of the game was conceived by a business major taking non-biology major course 'heredity and society-intertwining legacy.
Web-Based Interactive Writing Environment: Development and Evaluation
ERIC Educational Resources Information Center
Yang, Jie Chi; Ko, Hwa Wei; Chung, I. Ling
2005-01-01
This study reports the development and evaluation of a web-based interactive writing environment designed for elementary school students. The environment includes three writing themes, "story pass on", "story chameleon" and "thousand ideas", to encourage reading comprehension, creativity and problem-solving skills of…
Creative Design of Digital Cognitive Games: Application of Cognitive Toys and Isomorphism
ERIC Educational Resources Information Center
Sedig, Kamran; Haworth, Robert
2012-01-01
Digital cognitive games (DCGs) are games whose primary purpose is to mediate (i.e., support, develop, and enhance) cognitive activities such as problem solving, decision making, planning, and critical reasoning. As these games increase in popularity and usage, more attention should be paid to their design. Currently, there is a lack of design…
Let the (Board) Games Begin: Creative Ways to Enhance Teaching and Learning
ERIC Educational Resources Information Center
Sardone, Nancy B.; Devlin-Scherer, Roberta
2016-01-01
Gaming, in its many forms, is becoming a more active force in classrooms. To prepare preservice candidates for this trend, one teacher education program asked candidates (n = 60) to develop games in varied curricular fields tied to curriculum standards. This article describes the development of a model game, assignment requirements, provides a…
Interactive Story Authoring: A Viable Form of Creative Expression for the Classroom
ERIC Educational Resources Information Center
Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K.
2008-01-01
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Federal Benefits for Veterans, Dependents and Survivors: 2017 Online Edition
... Adaptive Sports Program Creative Arts Festival Golden Age Games Summer Sports Clinic Training - Exposure - Experience (TEE) Tournament Wheelchair Games Winter Sports Clinic Locations Hospitals & Clinics Vet Centers ...
Poetry Parodies: Explorations and Imitations.
ERIC Educational Resources Information Center
Bishop, Wendy
1990-01-01
Argues that writing parodies of poetry is a productive, nonthreatening introduction to the creative effort of poem making. Provides several suggestions that may help in the parody-writing process. (RS)
Saggar, Manish; Quintin, Eve-Marie; Kienitz, Eliza; Bott, Nicholas T.; Sun, Zhaochun; Hong, Wei-Chen; Chien, Yin-hsuan; Liu, Ning; Dougherty, Robert F.; Royalty, Adam; Hawthorne, Grace; Reiss, Allan L.
2015-01-01
A novel game-like and creativity-conducive fMRI paradigm is developed to assess the neural correlates of spontaneous improvisation and figural creativity in healthy adults. Participants were engaged in the word-guessing game of PictionaryTM, using an MR-safe drawing tablet and no explicit instructions to be “creative”. Using the primary contrast of drawing a given word versus drawing a control word (zigzag), we observed increased engagement of cerebellum, thalamus, left parietal cortex, right superior frontal, left prefrontal and paracingulate/cingulate regions, such that activation in the cingulate and left prefrontal cortices negatively influenced task performance. Further, using parametric fMRI analysis, increasing subjective difficulty ratings for drawing the word engaged higher activations in the left pre-frontal cortices, whereas higher expert-rated creative content in the drawings was associated with increased engagement of bilateral cerebellum. Altogether, our data suggest that cerebral-cerebellar interaction underlying implicit processing of mental representations has a facilitative effect on spontaneous improvisation and figural creativity. PMID:26018874
ERIC Educational Resources Information Center
Barnard, Dan
2017-01-01
This case study draws on some experiments I have been doing in the use of dice in the ideas generation phase of a creative project. It draws on workshops I have run with creative technology students at Goldsmiths, with a range of adults at the Counterplay Conference in Aarhus (Denmark) and the Playful Learning Conference at Manchester Metropolitan…
Sustainability as a Design Principle for Composition: Situational Creativity as a Habit of Mind
ERIC Educational Resources Information Center
Newcomb, Matthew
2012-01-01
Design is a rhetorical activity that requires creative thinking in response to difficult situations. That creative work ultimately builds new relationships and new contexts. Sustainable design can become an approach to composition that alters ways of thinking about writing situations, keeping ethical and contextual factors in focus, and…
Saturday Subway Ride: A Report on the Initial Tryout.
ERIC Educational Resources Information Center
Quilling, Mary R.; And Others
"Saturday Subway Ride," a program designed to teach pupils creative thinking techniques and positive attitudes toward creative ideas, is a 92-page workbook in a story-exercise format. Secondary objectives for the product include improving verbal fluency and creative writing. Three classrooms 61 sixth graders and 34 fifth graders at two…
von Koss Torkildsen, Janne; Morken, Frøydis; Helland, Wenche A; Helland, Turid
In this study of third grade school children, we investigated the association between writing process measures recorded with key stroke logging and the final written product. Moreover, we examined the cognitive predictors of writing process and product measures. Analyses of key strokes showed that while most children spontaneously made local online revisions while writing, few revised previously written text. Children with good reading and spelling abilities made more online revisions than their peers. Two process factors, transcription fluency and online revision activity, contributed to explaining variance in narrative macrostructural quality and story length. As for cognitive predictors, spelling was the only factor that gave a unique contribution to explaining variance in writing process factors. Better spelling was associated with more revisions and faster transcription. The results show that developing writers' ability to make online revisions in creative writing tasks is related to both the quality of the final written product and to individual literacy skills. More generally, the findings indicate that investigations of the dynamics of the writing process may provide insights into the factors that contribute to creative writing during early stages of literacy.
Creative Crisis: English Teacher Testimony of the Violent Writings of High School Youth
ERIC Educational Resources Information Center
Brown, Lori; Buskey, Frederick
2014-01-01
Violent writing is a real, yet rarely understood phenomenon in the secondary and post-secondary classroom. The 2007 Virginia Tech shooting tragedy sensationalized violent writing as a marker of disturbed and violent persons. However, violent writing comes in multiple forms and is composed for multiple reasons. As secondary schools wrestle with…
Journaling and the Improvement of Writing Skills for Incoming College Freshmen
ERIC Educational Resources Information Center
Hight, Jim D.
2013-01-01
Journaling is an effective tool for the development of writing skills and creative thinking; however, research has not revealed how it improves writing skills in the college classroom. The majority of the studies related to journaling are elementary school studies, which do not provide statistics on how journaling can improve writing skills for…
The Effect of Process Writing Activities on the Writing Skills of Prospective Turkish Teachers
ERIC Educational Resources Information Center
Dilidüzgün, Sükran
2013-01-01
Problem statement: Writing an essay is a most difficult creative work and consequently requires detailed instruction. There are in fact two types of instruction that contribute to the development of writing skills: Reading activities analysing texts in content and schematic structure to find out how they are composed and process writing…
Overcoming Fear and Loathing in Advertising Copywriting Courses.
ERIC Educational Resources Information Center
Pearce, R. Charles
Writing techniques espoused by Peter Elbow, applied to the teaching of writing in advertising copywriting classes can help students develop into better writers, generating better copy ideas. The shift of focus from writing a finished piece the first time to concentrating on the process of writing allows for a freer flow of ideas and creativity.…
Career Writing as a Dialogue about Work Experience: A Recipe for Luck Readiness?
ERIC Educational Resources Information Center
Lengelle, Reinekke; Meijers, Frans; Poell, Rob; Geijsel, Femke; Post, Mijke
2016-01-01
In this article, we examined whether career writing--creative, expressive, and reflective writing--can increase luck readiness, which is the ability to respond and make use of (career) opportunities. Two 2-day writing courses were taught to third-year bachelor students, one before and one after work placements. In this exploratory study, results…
Fostering 21st Century Skills through Game Design and Development
ERIC Educational Resources Information Center
Garvey, Gregory P.
2015-01-01
This reflection paper argues that the design and development of digital games teach essential 21st century skills. Intrinsic to application and game development is design thinking. Design thinking requires iterative development, which demands creativity, critical thinking and problem solving. Students are engaged through learning by doing in both…
Cognitive Science Implications for Enhancing Training Effectiveness in a Serious Gaming Context
ERIC Educational Resources Information Center
Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy
2007-01-01
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
ERIC Educational Resources Information Center
Kwah, Helen
2012-01-01
In their paper, Munoz and El-Hani propose to bring video games into science classrooms to promote culturally sensitive ethics and citizenship education. Instead of bringing "educational" games, Munoz and El-Hani take a more creative route and include games such as Fallout 3[R] precisely because they are popular and they reproduce ideological and…
The Game of History: A Creative Review Activity
ERIC Educational Resources Information Center
Bell, Christine
2005-01-01
About eight days before final exams, teacher, Christine Bell, gives her students a study guide and a new assignment: to create their own board game. She groups students into threes. They have a week or so to prepare their game, the form of which should be based on anything of interest. The key is that the content of their game must include one…
Writing Plays Using Creative Problem-Solving.
ERIC Educational Resources Information Center
Raiser, Lynne; Hinson, Shirley
1995-01-01
This article describes a project which involved inner city elementary grade children with disabilities in writing and performing their own plays. A four-step playwriting process focuses on theme and character development, problem finding, and writing dialogue. The project has led to improved reading skills, attention, memory skills,…
Microcomputer Activities Which Encourage the Reading-Writing Connection.
ERIC Educational Resources Information Center
Balajthy, Ernest
Many reading teachers, cognizant of the creative opportunities for skill development allowed by new reading-writing software, are choosing to use microcomputers in their classrooms full-time. Adventure story creation programs capitalize on reading-writing integration by allowing children, with appropriate assistance, to create their own…
ERIC Educational Resources Information Center
Clark, Carlton
2008-01-01
The mock research paper combines creative writing with academic writing and, in the process, breaks down that binary. This article describes a writing assignment that offers an introduction to the college research paper genre. This assignment helps students focus on crafting an argument and learning genre conventions while postponing until the…
The Mutual Storytelling Writing Game.
ERIC Educational Resources Information Center
Scorzelli, James F.; Gold, Julie
1999-01-01
Because of differences in cultural backgrounds and learning styles, some children have a difficult time verbalizing their emotions or appear resistant to talking about themselves. Describes a technique, referred to as the mutual storytelling writing game, that has been found to be useful for children who have difficulty in engaging in traditional…
ERIC Educational Resources Information Center
Hackbert, Peter H.
2010-01-01
Creativity is the process of generating something new or original that has value to an individual, a group, an organization, an industry or a society. Improvisational theater techniques are used to enhance creative thinking and action in a variety of disciplines as broad as education, theater, dance, painting, writing and music, law, business, and…
The voices of neurosurgeons: doctors' non-medical writing.
Bernstein, Mark
2007-05-01
Biomedical publishing is an integral part of medicine--both to those who produce it and those who consume it to improve the care of their patients. Non-medical writing by surgeons usually takes the form of creative non-fiction, generally reflective essays on moving and emotionally charged situations such as working in the trenches in war-time or in natural disasters, or dealing with individual patients. Such writing is both creative and cathartic for neurosurgeons, and can help educate patients thus improving the doctor-patient relationship. The purpose of this article is to encourage fellow neurosurgeons to pursue this enjoyable and valuable endeavour, to utter a call to arms so to speak.
Let's Tell the Good News about Reading and Writing.
ERIC Educational Resources Information Center
Corbett, William D.
1989-01-01
Since the media seldom feature good news about education, principals need to highlight elementary school children's reading and writing accomplishments. Principals can hear students read aloud in the hallway, send interesting compositions to the superintendent's office, and post creative writing efforts on the walls of local banks, pizza parlors,…
Archibabel: Tracing the Writing Architecture Project in Architectural Education
ERIC Educational Resources Information Center
Lappin, Sarah A.; Erk, Gül Kaçmaz; Martire, Agustina
2015-01-01
Though much recent scholarship has investigated the potential of writing in creative practice (including visual arts, drama, even choreography), there are few models in the literature which discuss writing in the context of architectural education. This article aims to address this dearth of pedagogical research, analysing the cross-disciplinary…
ERIC Educational Resources Information Center
Staal, Nancy; Wells, Pamela J.
2011-01-01
Both writing and math require purposeful teaching. This article describes how one teacher discovered that she could teach math in a way that paralleled how she taught writing by researching what students know and then nudging them ahead to the next level of understanding. Just as effective writers employ creativity, perseverance, and revising,…
Purpose and Process in Exemplary Teen Writings
ERIC Educational Resources Information Center
Olthouse, Jill M.; Sauder, Adrienne E.
2016-01-01
Exemplary adolescent creative writers' stories and poems demonstrate a connection between personal purposes for writing and the development of advanced technical skills. This hermeneutic analysis of 33 student texts (which were chosen because of their relation to the topic of literacy) reveals three main reasons for writing (remembrance,…
ERIC Educational Resources Information Center
Paesani, Kate
2016-01-01
This study explores relationships among reading literature, creative writing, and language development in a university-level advanced French grammar course through the theoretical lens of the multiliteracies framework. The goal is to investigate reading-writing connections and whether these literacy practices facilitate students' understanding and…
Vanilla Fudge Beer and Poetic Inspiration.
ERIC Educational Resources Information Center
Hlavsa, Virginia V. James
1993-01-01
Offers a narrative on the therapeutic benefits of writing poetry which examines the creative process in relation to reading misperceptions and to useful delays in word retrieval. Suggests that a particular learning disability may signal a creative capability. (SR)
Whose Writing Is it Anyway?: Issues of Control in the Teaching of Writing
ERIC Educational Resources Information Center
Fisher, Ros
2006-01-01
In the UK, teachers have moved from a process approach to the teaching of writing to a more didactic and objectives led programme. This has given rise to concerns about the suppression of creativity and enjoyment. Writing is a convention bound activity where spelling, punctuation and expectations about different text types imply a right and wrong…
ERIC Educational Resources Information Center
Akcay, Hakan; Hand, Brian; Norton-Meier, Lori
2010-01-01
Science writing opportunities are used as a resource to enable students to understand science concepts. This study represents three different writing-to-learn tasks that enable students to learn science and to demonstrate their developing understanding about the human body system. The teacher and students engaged in a variety of science enquiries…
ERIC Educational Resources Information Center
Kasten, Wendy C.; Clarke, Barbara K.
Using ethnographic techniques to observe seven fifth grade and seven third grade students, a study examined the function of children's oral language during creative writing sessions in typical classroom situations. Findings indicated that oral language plays an important role in the writing process; specifically, that it (1) accompanies writing as…
Those Who Do, Can: Teachers Writing, Writers Teaching. A Sourcebook.
ERIC Educational Resources Information Center
Root, Robert L., Jr.; Steinberg, Michael
Based on a series of seven summer workshops on creative writing and pedagogy, this book offers an "inside-out" approach to teaching and writing, an approach that teachers can use for personal growth and self-enrichment as well as for application and inspiration in their public school classrooms. Essays in the book are: (1) "'The Writing's for Us':…
Improving Written Expression in the Elementary Schools; A Rationale and Plan.
ERIC Educational Resources Information Center
Brouillet, Frank B.
This booklet is intended to help people establish goals, objectives, activities, and evaluation tools for teaching elementary writing. The following topics are discussed: practical writing, invention, writing games, voice, personal writing, strategies and techniques teachers can use to enhance personal writing, teaching grammar and writing,…
Saffran, Lise
2017-09-01
Weaving personal experience with literature on social determinants and health humanities, the author argues that including art and literature in public health education will benefit efforts to integrate health care and public health by reminding practitioners that communities are composed of individuals with complicated and often contradictory impulses. She argues that those whose work involves planning interventions and reviewing population data also need to perform the tasks of mental flexibility, of imagination, to think about the people behind the numbers. Together with colleagues at the University of Missouri, the author researches the role of creative writing and imagination in reducing HIV stigma and finds hopeful signs in student responses that they are prepared to consider the contradictions present in human behavior if they are given the opportunity to reflect deeply upon them. Creative writing, literature, and art belong in public health education, she argues, because that is how we make space for emotion in our lives and how we connect with the emotional lives of others.
The Power of Limits and the Pleasure of Games: An Easy and Fun Piano Duo Improvisation
ERIC Educational Resources Information Center
Thibeault, Matthew D.
2012-01-01
This column presents an improvisation game designed to be played by any two musicians from beginner through professional skill level. The author argues that two aspects are critical for success: one, an understanding of the creative power of limits; and, two, the importance of framing the activity as a game. The game, based on the limit of the…
Weis, Robert; Cerankosky, Brittany C
2010-04-01
Young boys who did not own video games were promised a video-game system and child-appropriate games in exchange for participating in an "ongoing study of child development." After baseline assessment of boys' academic achievement and parent- and teacher-reported behavior, boys were randomly assigned to receive the video-game system immediately or to receive the video-game system after follow-up assessment, 4 months later. Boys who received the system immediately spent more time playing video games and less time engaged in after-school academic activities than comparison children. Boys who received the system immediately also had lower reading and writing scores and greater teacher-reported academic problems at follow-up than comparison children. Amount of video-game play mediated the relationship between video-game ownership and academic outcomes. Results provide experimental evidence that video games may displace after-school activities that have educational value and may interfere with the development of reading and writing skills in some children.
ERIC Educational Resources Information Center
Jennett, Charlene; Papadopoulou, Sofia; Himmelstein, Jesse; Vaugoux, Alexandre; Roger, Vincent; Cox, Anna L.
2017-01-01
Game jams, hackathons and similar group game creation events have become increasingly popular over the past decade (Fowler et al., 2015). They provide new and exciting opportunities for education and research. They foster creative thinking and innovation (Preston et al., 2012), and strengthen project management and communication skills (Smith…
ERIC Educational Resources Information Center
O'Hanlon, Charlene
2011-01-01
Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural…
ERIC Educational Resources Information Center
Lamb, Richard; Annetta, Leonard; Vallett, David
2015-01-01
Introduction: Creativity is the production of the new, original, unique, and divergent products and ideas mediated through lateral thinking. Evidence suggests that high levels of creativity and fluency are important in the continued development of student interest, efficacy and ultimately career impact in the sciences. Method: In this study, 559…
Made in Hawai'i: Critical Studies and the Academy for Creative Media
ERIC Educational Resources Information Center
Ng, Konrad
2009-01-01
In this article, the author offers a brief history of the Academy for Creative Media (ACM)--the University of Hawai'i's primary academic program for the production and study of film, animation, and computer game design--and its mission to fulfill the Hawai'i state government's agenda to diversify the economy with creative media and high…
Magical arts: the poetics of play.
Jacobus, Mary
2005-01-01
The paper argues that links between play and magic in British Object Relations point to the persistence of aesthetic concerns within psychoanalysis. Magical thinking is present in British Object Relations psychoanalysis from its beginnings in Klein's play technique and early aesthetic writings, surfacing elsewhere in Susan Isaac's educational experiments and her theories of metaphor. Marion Milner's clinical account of the overlapping areas of illusion and symbol-formation in a boy's war-games link the primitive rituals of Frazer's "The Golden Bough" with her patient's creativity. In Winnicott's concept of the transitional object, the theory of play achieves its apotheosis as a diffusive theory of culture or "private madness," and as a paradigm for psychoanalysis itself. Tracing the non-positivistic, mystical, and poetical elements in British Object Relations underlines the extent to which aesthetics is not just entangled with psychoanalysis, but constitutive of it in its mid-twentieth century manifestations.
Writing Pal: Feasibility of an Intelligent Writing Strategy Tutor in the High School Classroom
ERIC Educational Resources Information Center
Roscoe, Rod D.; McNamara, Danielle S.
2013-01-01
The Writing Pal (W-Pal) is a novel intelligent tutoring system (ITS) that offers writing strategy instruction, game-based practice, essay writing practice, and formative feedback to developing writers. Compared to more tractable and constrained learning domains for ITS, writing is an ill-defined domain because the features of effective writing are…
The Authored Voice: Emerging Approaches to Exegesis Design in Creative Practice PhDs
ERIC Educational Resources Information Center
Ings, Welby
2015-01-01
In 2004, Robert Nelson noted in creative, practice-led research degrees that the exegesis had been reconceptualised as a cultural contribution to scholarship. He suggested that the challenge this posed was the need for writing to interface effectively with the nature and calibre of the creative work. A decade on from his observation, this article…
The "Reverse Case Study:" Enhancing Creativity in Case-Based Instruction in Leadership Studies
ERIC Educational Resources Information Center
Atkinson, Timothy N.
2014-01-01
In this application brief I share a case study assignment I used in my "Leadership in Complex Organizations" classes to promote creativity in problem solving. I sorted Ph.D. students into two teams and trained them to use creative writing techniques to "encode" theory into their own cases. A sense of competition emerged. Later,…
Technical writing in America: A historical perspective
NASA Technical Reports Server (NTRS)
Connaughton, M. E.
1981-01-01
The standard distinction between poetic and referential language, the gulf between science and the humanities, and the distress many teachers of English feel when faced for the first time with the prospect of teaching technical writing are discussed. In the introduction of many technical writing textbooks. Technical communication is divorced from other forms of linguistic experience by making language limiting and reductive rather than creative and expansive. The emphasis on technical/scientific writing as radically different had blinded people to those traits it has in common with all species of composition and has led to a neglect of research, on fundamental rhetorical issues. A complete rhetorical theory of technical discourse should include information about the attitudes and motives of writers, the situations which motivate (or coerce) them to write, definitive features of technical style and form, interrelationship of expression and creativity, and functions of communication in shaping and preserving scientific networds and institutions. The previous areas should be explored with respect to contemporary practice and within an historical perspective.
ERIC Educational Resources Information Center
Persichetti, Amy L.
2016-01-01
This article will illustrate how a problem-based learning (PBL) course (Savery, 2006) can be used in a writing program as a vehicle for both creative and preprofessional learning. English 420: Writing, Publishing, and Editing is offered every fall, and its counterpart, English 423: Writing, Publishing, and Editing is offered each spring. The…
Craft So Hard to Learn: Conversations with Poets and Novelists about the Teaching of Writing.
ERIC Educational Resources Information Center
Graham, John, Ed.; Garrett, George, Ed.
This collection of interviews on the subjects of teaching and learning writing comes from eleven writers who were also college teachers of writing. The writers were on a staff of poets and novelists at the Hollins Conference in Creative Writing and Cinema, which took place in June 1970. John Graham, a member of the conference staff, taped 110…
How to Teach Poetry Writing: Workshops for Ages 8-13. Developing Creative Literacy, 2nd Edition
ERIC Educational Resources Information Center
Morgan, Michaela
2011-01-01
Now in a fully revised and extended second edition, "How to Teach Poetry Writing: Workshops for Ages 8-13" is a practical and activity based resource of writing workshops to help you teach poetry in the primary classroom. Designed to help build writing, speaking and listening skills, this book contains a wide selection of workshops exemplifying a…
North Carolina Tales Fly with Fourth Grade Tellers
ERIC Educational Resources Information Center
Westman, Gretchen Daub
2008-01-01
In fourth grade, North Carolina students are required to write their own personal narratives. The teachers felt that telling a story would be a great stepping stone toward writing one. Rather than focusing on grammar and the mechanics of writing, students could focus on story development and creativity. In this article, the author describes how…
Creativity and the Composing Process: Making Thought Visible.
ERIC Educational Resources Information Center
Perl, Sondra
Observing writers in isolation, pulling them into research settings in neatly designed studies will reveal nothing about the circumstances that enable people to write. Context, or the setting in which writing actually takes place, may be the most enabling circumstance. Many first grade teachers believe their students cannot write or even spell.…
"Make It New": Introducing Poetry Through Writing Poetry.
ERIC Educational Resources Information Center
Lim, Shirley
One approach to introducing students to poetry is to have them write and analyze their own poems. Although this approach has some disadvantages, it does serve to tap students' experiences and expressive potential with creative projects and to give them an immediate and direct relationship with the traditional published works. By writing poems…
Students' Evaluation of Writing Assignments in an Abnormal Psychology Course.
ERIC Educational Resources Information Center
Procidano, Mary E.
1991-01-01
Presents a study in which students in an abnormal psychology class rated the usefulness of drafts for two writing assignments. Reports that a research proposal was more effective than a case study in generating interest in psychology and opportunity for creativity. Concludes that writing assignments should reflect important aspects of a…
Computer Game Design Classes: The Students' and Professionals' Perspectives
ERIC Educational Resources Information Center
Swacha, Jakub; Skrzyszewski, Adam; Syslo, Wojciech A.
2010-01-01
There are multiple reasons that justify teaching computer game design. Its multi-aspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team. Thinking of game design classes, one needs direction on what to focus on so that the students could benefit the most. In this paper, we present…
Designing Role-Playing Video Games for Ethical Thinking
ERIC Educational Resources Information Center
Schrier, Karen
2017-01-01
How can we better design games, such as role-playing video games (RPGs), to support the practice of ethical thinking? Ethical thinking is a critical component of twenty-first century citizenship and we need to design ways to creatively support its practice. This study investigates how male participants, ages 18-34, make ethical decisions in three…
ERIC Educational Resources Information Center
Moore, Kimberly
2018-01-01
Minecraft is an open world survival computer game that was originally created in Sweden in 2011 and later purchased by Microsoft® in 2014. It is among the most popular computer games with students of all ages because it gives players a sense of ownership and opportunities for creative exploration. The game has three unique features: (1) no clear…
Games as Artistic Medium: Interfacing Complexity Theory in Game-Based Art Pedagogy
ERIC Educational Resources Information Center
Patton, Ryan Matthew
2011-01-01
Having computer skills, let alone access to a personal computer, has become a necessary component of contemporary Western society and many parts of the world. Digital media literacy involves youth being able to view, participate in, and make creative works with technologies in personal and meaningful ways. Games, defined in this study as…
Guidelines for Writing the Director's Manual for a Simulation Game.
ERIC Educational Resources Information Center
Fennessey, Gail M.
The Director's Manual is an important part of any simulation game. This paper provides an outline that will help the game designer prepare a well-organized and effective manual. Six sections that should be in the manual are discussed: the overview of the game, preparing for the game session, the game session, debriefing the game (the post game…
Wage Slavery or Creative Work?
Mirowsky, John
2013-01-01
Western philosophical and scientific traditions often view human work as inherently onerous, wearisome, and degrading. Adam Smith, writing in the eighteenth century, saw work as the toil and trouble that is the real price humans pay for everything they need or want. Karl Marx, writing in the nineteenth century, considered wage labor alienating, but saw the possibility of self-expressive work. Dupré and Gagnier, a philosopher and a critic writing near the end of the twentieth century, agreed that work could be self-fulfilling, but only for an elite minority. This article summarizes the Western philosophical views of work from ancient to modern times. It reframes the philosophical positions as empirical questions and addresses them with statistics and models drawn from a 1995 U.S. survey. Observations suggest that work, in modern America, is not usually alienated. The great majority of Americans rate their paid work or other main daily activities (mostly unpaid work) as more autonomous and creative than not. Emotional well-being and the sense of control over one’s own life increase with the degree of autonomy and creativity. The employed report less autonomous but more creative activity than do the nonemployed. Emotional well-being and perceived control correlate more strongly with creativity than with autonomy. The overall association thus favors employment, especially for the poorly educated, even though they give up more autonomy when employed. On the whole, work in modern America seems more self-fulfilling than onerous, alienating, or degrading. PMID:24156083
Wage Slavery or Creative Work?
Mirowsky, John
2011-07-01
Western philosophical and scientific traditions often view human work as inherently onerous, wearisome, and degrading. Adam Smith, writing in the eighteenth century, saw work as the toil and trouble that is the real price humans pay for everything they need or want. Karl Marx, writing in the nineteenth century, considered wage labor alienating, but saw the possibility of self-expressive work. Dupré and Gagnier, a philosopher and a critic writing near the end of the twentieth century, agreed that work could be self-fulfilling, but only for an elite minority. This article summarizes the Western philosophical views of work from ancient to modern times. It reframes the philosophical positions as empirical questions and addresses them with statistics and models drawn from a 1995 U.S. survey. Observations suggest that work, in modern America, is not usually alienated. The great majority of Americans rate their paid work or other main daily activities (mostly unpaid work) as more autonomous and creative than not. Emotional well-being and the sense of control over one's own life increase with the degree of autonomy and creativity. The employed report less autonomous but more creative activity than do the nonemployed. Emotional well-being and perceived control correlate more strongly with creativity than with autonomy. The overall association thus favors employment, especially for the poorly educated, even though they give up more autonomy when employed. On the whole, work in modern America seems more self-fulfilling than onerous, alienating, or degrading.
ERIC Educational Resources Information Center
DeSchryver, Michael D.; Yadav, Aman
2015-01-01
For too long, creativity in schools has been almost solely associated with art, music, and writing classes. Now, creative thinking skills are increasingly emphasized across the disciplines. At the same time, technological progress has brought about calls for the integration of new literacies and computational thinking to prepare students as…
Using Comic Art to Improve Speaking, Reading and Writing
ERIC Educational Resources Information Center
Bowkett, Steve
2011-01-01
"Using Comic Art to Improve Speaking, Reading and Writing" uses children's interest in pictures, comics and graphic novels as a way of developing their creative writing abilities, reading skills and oracy. The book's underpinning strategy is the use of comic art images as a visual analogue to help children generate, organise and refine their ideas…
Fun While Showing, Not Telling: Crafting Vivid Detail in Writing
ERIC Educational Resources Information Center
Del Nero, Jennifer Renner
2017-01-01
This teaching tip highlights three writing minilessons that help students construct vivid sensory detail (textual detail related to the five senses) in their fiction and creative nonfiction writing. Learning to show, not tell, is a difficult task for novice writers. The author explores reasons why this is the case and provides directions for the…
THE ADVENTURES OF BROWN SUGAR, ADVENTURES IN CREATIVE WRITING.
ERIC Educational Resources Information Center
STEGALL, CARRIE
A TEACHER'S EXPERIENCE IN GUIDING A GROUP OF 40 FOURTH-GRADERS IN WRITING A BOOK IS REPORTED, AND THE BOOK IS INCLUDED. PROVIDED ARE DESCRIPTIONS OF--(1) THE STEP-BY-STEP PROCESS OF WRITING EACH CHAPTER OF THE BOOK, (2) THE DEVELOPMENT OF THE STUDENTS'"OWN ENGLISH BOOK"--RULES FOR USAGE, SPELLING, PUNCTUATION, AND CAPITALIZATION,…
The Adventures of Brown Sugar; Adventures in Creative Writing.
ERIC Educational Resources Information Center
Stegall, Carrie
A teacher's experience in guiding a group of 40 fourth-graders in writing a book is reported, and the book is included. Provided are descriptions of--(1) the step-by-step process of writing each chapter of the book, (2) the development of the students'"own English book"--rules for usage, spelling, punctuation, and capitalization, discovered by the…
Education the Way Ahead? An Evaluation of a Pilot Course on Scenario Writing
ERIC Educational Resources Information Center
Viebahn, Peter; Hilton, Gillian
2006-01-01
Scenario writing is a method to promote creative thinking and a proactive approach to dealing with the future. ATEE's Research and Development Centre "Curricula in Teacher Education" has adapted this method for use in teacher education. A Comenius funded course on Scenario writing was run over five days with teachers, teacher--educators,…
ERIC Educational Resources Information Center
Franklin, Sharon, Ed.; Madian, Jon, Ed.
1986-01-01
Produced using a Macintosh Plus and LaserWriter Printer, these journals present articles relating to word processing in the classroom. Articles and their authors for the November/December 1986 issue include: "Computer Assisted Instruction: Western Europe" (Owen and Irene Thomas); "FrEd Writing" (B. Fleury); "Writing Up a…
Priceless Conceptual Thresholds: Beyond the "Stuck Place" in Writing
ERIC Educational Resources Information Center
Wisker, Gina; Savin-Baden, Maggi
2009-01-01
This paper explores the idea of conceptual threshold crossing in the writing process and in particular stuck moments and the process of moving on, valuing the pricelessness of preliminality, the vision of a possible movement through a portal and the creative learning leap into focused, formed writing. Our work to date is based on formal and less…
Writing on Riding: The Value of Experiential Learning and Multidisciplinary Experience
ERIC Educational Resources Information Center
Ryan, Mollison
2017-01-01
Mollison Ryan served as the undergraduate intern for "About Campus" during the 2016-2017 academic year. She graduated from Virginia Tech in 2017 as a member of Phi Beta Kappa with a double major in Creative Writing and Professional and Technical Writing. She also holds a 2016 United States Equestrian Federation Horse of the Year title…
ERIC Educational Resources Information Center
Harvey, Brendon
2004-01-01
Contends that the conventions of writing about management inquiry limit the choices for creativity, and potential wider audiences. Using examples taken from teaching and PhD research, critical incidents are explored to demonstrate different forms of writing that offer the potential for alternative ways of sense making. Research indicates the…
ERIC Educational Resources Information Center
Bender, Evelyn
The American Library Association's Carroll Preston Baber Research Award supported this project on the use, impact and feasibility of a computer assisted writing facility located in the library of Stetson Middle School in Philadelphia, an inner city school with a population of minority, "at risk" students. The writing facility consisted…
"Everybody Wants Somebody to Hear Their Story": High School Students Writing Screenplays
ERIC Educational Resources Information Center
Bedard, Carol; Fuhrken, Charles
2010-01-01
Writing a screenplay was an assignment that was part of Storytelling Through Film, a program sponsored by the Austin Film Festival, a professional film organization. In six weeks, students in creative writing and English classes first learned about the genre of screenwriting and then wrote original screenplays. The curriculum was a collaborative…
ERIC Educational Resources Information Center
Grubaugh, Karl
2003-01-01
Lists the following 10 tips for improved sports writing in high school publications: reporting comes before writing; do not try to do too much; show, do not tell; do not do game stories; avoid cliches; avoid "jock-talk"; use the drama of sports; do not write the obvious story; sports is also news; and read great sports writing. (PM)
Alternate Reality Gaming: Teaching Visual Art Skills to Multiple Subject Credential Candidates
ERIC Educational Resources Information Center
Engdahl, Eric
2014-01-01
Through Alternate Reality Games, students engage in narrative, play, cooperation, creativity, and joy by creating storylines focusing on one element of art. In 2008, the Luce Center at the Smithsonian American Art Museum presented Ghosts of a Chance. The first Alternative Reality Game (ARG) to be hosted by a museum, it was designed to deepen and…
ERIC Educational Resources Information Center
Wells, Donald H.
1996-01-01
A survey of 98 college professors regarding their creative writing habits and productivity found that creative productivity was significantly correlated with the use of forced incubation (deliberate time delay to allow naturally unenhanced incubation of ideas to occur). Professors who intentionally set aside manuscripts for a period of time to…
Creative Movement and Physical Development. Books for Professionals.
ERIC Educational Resources Information Center
Hagens, Helen E.
1994-01-01
Reviews three books on creative movement and physical development appropriate for early childhood teachers: (1) "Hello Toes! Movement Games for Children" (A. F. Barlin and N. Kalev); (2) "Movement Activities for Early Childhood" (C. T. Hammett); and (3) "Designing Preschool Movement Programs" (S. W. Sanders). (MDM)
Software Reviews: "Pow! Zap! Ker-plunk! The Comic Book Maker" (Pelican Software).
ERIC Educational Resources Information Center
Porter, Bernajean
1990-01-01
Reviews the newest addition to Pelican's Creative Writing Series of instructional software, which uses the comic book format to provide a unique writing environment for satire, symbolism, sequencing, and combining text and graphics to communicate ideas. (SR)
ERIC Educational Resources Information Center
Wong, Shun Han Rebekah
2015-01-01
This article introduces the Hong Kong Baptist University's Heritage project (http://heritage.lib.hkbu.edu.hk/), a multi-disciplinary online showcase for curriculum-related creative outputs that were produced by faculty and students of the university. Initiated and led by the University Library, this project was a collaborative effort with six…
ERIC Educational Resources Information Center
Dickey, Michele D.
2011-01-01
The purpose of this research is to investigate the impact of narrative design in a game-based learning environment. Specifically, this investigation focuses the narrative design in an adventure-styled, game-based learning environment for fostering argumentation writing by looking at how the game narrative impacted player/learner (1) intrinsic…
Creative Writing in the Language Arts.
ERIC Educational Resources Information Center
Ediger, Marlow
Pupils need to express themselves in creative processes and products in the language arts curriculum. Too frequently, teachers require behavior which involves conformity on the part of learners. Specific objectives many times delimit pupils' opportunities to express original ideas that come from within the involved learners. Many activities can…
5 CFR 551.209 - Creative professionals.
Code of Federal Regulations, 2014 CFR
2014-01-01
... performance of work requiring invention, imagination, originality, or talent in a recognized field of artistic or creative endeavor as opposed to routine mental, manual, mechanical, or physical work. The work..., writing, acting, and the graphic arts. The exemption does not apply to work which can be produced by a...
5 CFR 551.209 - Creative professionals.
Code of Federal Regulations, 2013 CFR
2013-01-01
... performance of work requiring invention, imagination, originality, or talent in a recognized field of artistic or creative endeavor as opposed to routine mental, manual, mechanical, or physical work. The work..., writing, acting, and the graphic arts. The exemption does not apply to work which can be produced by a...
5 CFR 551.209 - Creative professionals.
Code of Federal Regulations, 2012 CFR
2012-01-01
... performance of work requiring invention, imagination, originality, or talent in a recognized field of artistic or creative endeavor as opposed to routine mental, manual, mechanical, or physical work. The work..., writing, acting, and the graphic arts. The exemption does not apply to work which can be produced by a...
A Future Fair: Building Tomorrow Today.
ERIC Educational Resources Information Center
Weatherly, Myra S.
1992-01-01
Gifted intermediate-level students in Greenville, South Carolina, held a Future Fair in which students completed projects and developed critical and creative thinking skills as they investigated real problems. Projects such as models, inventions, photo essays, and creative writing focused on future schools, art, fashions, space travel, and other…
No-Fail Software Gifts for Kids.
ERIC Educational Resources Information Center
Buckleitner, Warren
1996-01-01
Reviews children's software packages: (1) "Fun 'N Games"--nonviolent games and activities; (2) "Putt-Putt Saves the Zoo"--matching, logic games, and animal facts; (3) "Big Job"--12 logic games with video from job sites; (4) "JumpStart First Grade"--15 activities introducing typical school lessons; and (5) "Read, Write, & Type!"--progressively…
A Narrative Metaphor to Facilitate Educational Game Authoring
ERIC Educational Resources Information Center
Marchiori, Eugenio J.; Torrente, Javier; del Blanco, Angel; Moreno-Ger, Pablo; Sancho, Pilar; Fernandez-Manjon, Baltasar
2012-01-01
In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational "point-and-click" adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development process, using a narrative-based representation. WEEV is based on a pragmatic reinterpretation of…
Suicide and creativity: the case of Sylvia Plath.
Runco, M A
1998-01-01
This article explores the idea that although much can be learned by viewing Sylvia Plath's poetry as an expression of her thinking and affect, additional insights are afforded by reversing the typical direction of effect and by viewing Plath's affect, and in particular her depression, as a result of her writing. Consistent with this interpretation is Plath's huge investment in writing. This may have contributed to the sensitivity that predisposed her to stress and depression. This perspective is tied to the existing creativity literature and interwoven and contrasted with existing descriptions of Plath's work and tragic death.
Writing from Within: A Guide to Creativity and Life Story Writing. Third Edition.
ERIC Educational Resources Information Center
Selling, Bernard
Based on the idea that telling personal life stories can be a voyage of self discovery, freeing up images and memories that have long remained hidden, this book explains techniques to help individuals learn to write vivid autobiographical stories and life narratives. Whether used at home, in a classroom, or in a therapy environment, the techniques…
Letters from the Future: The Use of Therapeutic Letter Writing in Counseling Sexual Abuse Survivors
ERIC Educational Resources Information Center
Kress, Victoria E.; Hoffman, Rachel; Thomas, Amanda M.
2008-01-01
In the context of counseling sexual abuse survivors, the creative counseling technique of having clients write letters--to themselves or others--from a future context is described. A theoretical framework for writing letters to oneself from the future is presented. Specific types of letters from the future are explained, and case examples and…
Story Sparks! How to Kindle Your Young Writers' Imaginations
ERIC Educational Resources Information Center
Traver, Warren
2004-01-01
Make writing less of a task and more of an adventure through this creative and imaginative collection of writing prompts, targeted at grade levels 2 to 5. It provides not only ideas and inspiration, but also motivation. This book includes: (1) Story Headers: single pictures with story titles that kids write about; (2) Every Picture Tells a Story:…
Writing to Learn the Reformation: Or, Who Was Ulrich Zwingli and Why Should I Care?
ERIC Educational Resources Information Center
Jordon, Sherry
2014-01-01
This article describes the use of "Writing to Learn" assignments in a course on the Theology of the Protestant and Catholic Reformations. These short, informal assignments promote active learning by focusing on writing as a process for critical thinking and as a way to learn the content of the course. They help students creatively engage…
ERIC Educational Resources Information Center
Chambers, Cynthia M., Ed.; Hasebe-Ludt, Erika, Ed.; Leggo, Carl, Ed.; Sinner, Anita, Ed.
2012-01-01
This anthology explores life writing as a mode of educational inquiry, one where students and teachers may get a "heart of wisdom" as they struggle with the tensions and complexities of learning and teaching in challenging contemporary circumstances. Contributors write first-person creative non-fiction in a variety of life-writing…
NIM: A Game-Playing Program. Artificial Intelligence Memo Number 254.
ERIC Educational Resources Information Center
Papert, Seymour; Solomon, Cynthia
Students learned to plan and write complex computer programs by writing a program for playing NIM, a game in which two players alternatively remove one, two, or three sticks from an original pile of 21, with the player taking the last one being the winner. The primary teaching purpose was to develop the idea that a final goal--i.e., winning--could…
Mind, Machine, and Creativity: An Artist's Perspective.
Sundararajan, Louise
2014-06-01
Harold Cohen is a renowned painter who has developed a computer program, AARON, to create art. While AARON has been hailed as one of the most creative AI programs, Cohen consistently rejects the claims of machine creativity. Questioning the possibility for AI to model human creativity, Cohen suggests in so many words that the human mind takes a different route to creativity, a route that privileges the relational, rather than the computational, dimension of cognition. This unique perspective on the tangled web of mind, machine, and creativity is explored by an application of three relational models of the mind to an analysis of Cohen's talks and writings, which are available on his website: www.aaronshome.com.
Mind, Machine, and Creativity: An Artist's Perspective
Sundararajan, Louise
2014-01-01
Harold Cohen is a renowned painter who has developed a computer program, AARON, to create art. While AARON has been hailed as one of the most creative AI programs, Cohen consistently rejects the claims of machine creativity. Questioning the possibility for AI to model human creativity, Cohen suggests in so many words that the human mind takes a different route to creativity, a route that privileges the relational, rather than the computational, dimension of cognition. This unique perspective on the tangled web of mind, machine, and creativity is explored by an application of three relational models of the mind to an analysis of Cohen's talks and writings, which are available on his website: www.aaronshome.com. PMID:25541564
Influence of Near Tasks on Posture in Myopic Chinese Schoolchildren
Bao, Jinhua; Drobe, Björn; Wang, Yuwen; Chen, Ke; Seow, Eu Jin; Lu, Fan
2015-01-01
ABSTRACT Purpose To investigate near-vision posture in Chinese myopic schoolchildren and compare near-vision posture during different near-vision tasks (i.e., playing video games, reading, and writing). Methods The study investigated 120 myopic children (grades 1 through 6 and aged 6 to 13 years). An electromagnetic motion-tracking system was used for continuous measurements of the working distance and head declination of the subjects while they were playing video games or reading or writing at a desk. The reading and writing documents were adjusted by grade level (i.e., grades 1 to 2, 3 to 4, and 5 to 6). For analysis, the subjects were grouped in two refractive groups according to their median spherical equivalent refractive error (−1.50D). Results The myopic schoolchildren used close working distances for all tasks: 21.3 ± 5.2 cm (video games), 27.2 ± 6.4 cm (reading), and 24.9 ± 5.8 cm (writing). The mean head declinations were 63.5 ± 12.2 deg (video games), 37.1 ± 12.8 deg (reading), and 44.5 ± 14.1 deg (writing). Working distance decreased significantly across time for the reading and writing tasks (p < 0.001). Head declination increased significantly across time only for the reading task (p < 0.001). Grade level significantly influenced working distance, but the difference was not significant when working distance was adjusted by the subject’s size. No differences were observed within the refractive or the accommodative lag groups in terms of the posture data (p > 0.05). Working distance was negatively correlated with head declination (r = −0.53, p < 0.001). Conclusions Close working distances were observed for Chinese myopic schoolchildren. The attention dedicated to each task, the task difficulty, and the page/screen size may affect near working distance and head declination. Handheld video games were associated with the closest working distance, which may be a risk factor for myopia progression, according to previous studies. PMID:26107025
Supporting Creativity, Inclusion and Collaborative Multi-Professional Learning
ERIC Educational Resources Information Center
Davis, John M.
2013-01-01
This article connects arguments in the field of integrated and multi-professional working concerning the need to promote a strengths-based approach to children, childhood and children's services with writing about creativity in schooling. It utilizes strength-based and social justice approaches to encourage professionals who work with children and…
Developing Critical Thinking Skills and Improving Expressive Language through Creative Writing.
ERIC Educational Resources Information Center
Goodman, Harriet E.
A practicum was conducted to develop critical thinking and improve expression through creative written language utilizing precision teaching as an evaluation of student performance. Six students (grades second through sixth) with low idea generation and few organization skills were trained by three teachers and a teacher advisor using…
Poetry: It's Not Just for English Class Anymore
ERIC Educational Resources Information Center
Connor-Greene, Patricia A.; Young, Art; Paul, Catherine; Murdoch, Janice W.
2005-01-01
Higher level thought involves both critical and creative thinking skills. Although the psychological literature is rich with research on teaching critical thinking, relatively little published work addresses ways of promoting creative thinking. In this article we describe the use of poetry writing in an abnormal psychology class to encourage…
ERIC Educational Resources Information Center
Julier, Laura
An essay, often called a personal essay, familiar essay, lyric essay, the disjunctive or spiral essay, is a piece of writing which takes its form in the shifts and turns of a particular mind at work. The essay is a piece of writing which pays attention to and sometimes plays with form; often uses images and figures that are familiar with poetry;…
Teaching with Technology. Software That's Right for You.
ERIC Educational Resources Information Center
Allen, Denise
1995-01-01
Recommends software to help teachers plan curriculum in the areas of comprehensive language arts ("Cornerstone"); writing and information ("Keroppi Day Hopper"); creative writing and imagination ("Imagination Express"); reading ("Jo-Jo's Reading Circus"); math ("Careers in Math: From Architects to Astronauts") and nature ("Eyewitness"). Provides…
ERIC Educational Resources Information Center
Rubin, Andee
1980-01-01
Describes a set of tools (called Story Maker, Pre-Fab Story Maker, and Story Maker Maker) for teaching creative writing that takes advantage of the potential power of the social situation in the classroom, focuses on higher-level structures in text, and integrates reading and writing in school. (AEA)
Magazine Mania Gets Kids Writing and Thinking.
ERIC Educational Resources Information Center
Gozzi, Joan Daniels
1987-01-01
Magazine Mania is a series of seven reproducible self-motivating activities involving magazines such as "National Geographic" and "Ranger Rick." While enjoying the activities pupils will be increasing their self awareness, appreciation of foreign cultures, divergent thinking skills, skimming, research skills, creative writing skills, vocabulary,…
DOE Office of Scientific and Technical Information (OSTI.GOV)
Greitzer, Frank L.; Kuchar, Olga A.; Huston, Kristy A.
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.
Historical Perspectives on Games and Education from the Learning Sciences
ERIC Educational Resources Information Center
Shelton, Brett E.; Satwicz, Tom; Caswell, Tom
2011-01-01
This paper reviews three classic theorists' writing on games, learning, and development. Piaget, Vygotsky, and Bruner all wrote about games and play as important to thinking and learning. This review attempts to synthesize their perspectives as a means to revisit underused theoretical perspectives on the role of games in education. The views of…
Why Academics Have a Hard Time Writing Good Grant Proposals
ERIC Educational Resources Information Center
Porter, Robert
2007-01-01
When they are new to the grant game, even scholars with fine publishing records can struggle with proposal writing. Many are surprised to find that the writing style that made them successful as academics is not well suited to crafting a winning proposal. To succeed at grant writing, most researchers need to learn a new set of writing skills. This…
ERIC Educational Resources Information Center
Burgess, Carol A.
Sixth grade students can use cinquain poems to explore language, learn grammar, and write creatively. Before learning about cinquains, students should be introduced to simpler poetic forms. To introduce cinquains, the teacher writes a simple example on the board and has the students informally figure out the parts of speech and grammatical…
ERIC Educational Resources Information Center
Denessen, Eddie; Hornstra, Lisette; van den Bergh, Linda
2010-01-01
In the present study it has been examined how children's creative writing tasks may contribute to teachers' understanding of children's values. Writings of 300 elementary school children about what they would do if they were the boss of The Netherlands were obtained and seemed to reflect different types of values. Most children were concerned with…
ERIC Educational Resources Information Center
Adams, Katherine H.
In addition to providing a chronicle of the history of college writing programs in America, this book recognizes their common beginnings, their respective strengths, and the collaboration necessary to train students to be effective writers. The book examines the common roots of courses in creative writing, journalism, technical and business…
Sharing Teaching Ideas: Active Participation in the Classroom through Creative Problem Generation.
ERIC Educational Resources Information Center
Gonzales, Nancy A.; And Others
1996-01-01
Presents an activity to involve students in mathematical communication and creative thinking. The activity is similar to the "pass it along" gossip game in which each person in a chain adds a piece of information. The class analyzes the resulting mathematics problem using George Polya's problem-solving techniques. (MKR)
Mixing It up: Bringing Young People's Digital Creativity to Class
ERIC Educational Resources Information Center
Burwell, Catherine
2012-01-01
Remix is the practice of recombining music, sound, images, and words from sources such as film, television, video, online games, advertising, and novels into new kinds of creative blends. It is a process of re-assembling, recontextualizing, and creating new meanings, and a practice at which young, media-savvy creators excel. Increasingly, youth…
Multimedia Games for Fun and Learning English in Preschool
ERIC Educational Resources Information Center
Agudo, J. Enrique; Rico, Mercedes; Sánchez, Héctor
2015-01-01
Based on the assumption that educational software addressing Primary school learners must comprise a set of features to encourage children's creativity and development, the appropriate design of second language hypermedia adaptive games for Primary School children can pose a wide range of challenges both for the language teacher and computer…
Rap and Technology Teach the Art of Argument
ERIC Educational Resources Information Center
Fink, Rosalie
2017-01-01
How can teachers integrate rap and technology strategies to teach students with learning disabilities the art of persuasive argument writing? This teacher research study presents creative new approaches for teaching argument writing. Strategies used in the study helped college freshmen with learning disabilities (LD) succeed in developing…
Is There a Hemingway in the House?
ERIC Educational Resources Information Center
Schmidt, Laurel
2004-01-01
Creative warm-up activities help most of the articulate students who hate writing and unblock the most reluctant writers. Some of the warm-up activities for students in elementary grades that help in taking the fright out of writing, or just reduce the initial resistance are described.
ERIC Educational Resources Information Center
Peng, John; And Others
1988-01-01
Discusses four applications of the microcomputer to the classroom: (1) a program listing of how to draw circles on the Apple II computers; (2) using a database to help write stories; (3) switching computers with others while writing stories to encourage creativity; and (4) a listing of a LOGO kaleidoscope program. (MVL)
The Important Things about Writing in Secondary Mathematics Classes
ERIC Educational Resources Information Center
Jao, Limin; Hall, Jennifer
2018-01-01
In this article, the authors present a writing activity that allowed pre-service teachers to be creative in the mathematics classroom. Inspired by "The Important Book" by Margaret Wise Brown, students explored secondary-level mathematics concepts, discussing various attributes/characteristics of each concept through their written…
Just Society as a Fair Game: John Rawls and Game Theory in the 1950s.
Gališanka, Andrius
2017-01-01
I explore the influence of game theory on the political philosopher John Rawls as a way of analyzing the character of his democratic thought. Recent narratives bring Rawls closer to direct democracy as a result of game theory's influence. I argue that game theory prompted creative, organic developments in Rawls's political framework rather than shaping it. It prompted Rawls to emphasize autonomy and fairness, leading him to the analogy between a just society and a fair game. And it prompted thought experiments that analyzed our considered judgments. This was an idealized analysis unconnected to the vision of direct democracy.
"The Return of the Unicorn": Creative Writing Activities.
ERIC Educational Resources Information Center
Inman, Kathy Huse; Kreitzer, Jack
The classroom activities suggested in this resource booklet, proven successful by South Dakota poet Jack Kreitzer, are designed to spark or increase students' creativity by bringing the exciting language of poetry alive in the elementary and secondary classroom. Introductory comments present thoughts on what poetry is and how it should be taught,…
Epileptic Hypergraphia: The Impact of Prolific Writing on Language Creativity
ERIC Educational Resources Information Center
Ammari, Elham H.
2012-01-01
Catalyzed academic concerns have been shown so far to tackle the issue of temporal lobe epileptic hypergraphia and the extent of its creativity. Temporal lobe epilepsy hence, (TLE) as a neurological brain disorder, has captured the attention of concerned scholars ever since. A constellation of TLE and its cohorts have baffled scientists,…
ERIC Educational Resources Information Center
Vail, Kathleen
1997-01-01
Describes curriculum at New Orleans Center for Creative Arts (NOCCA), a public high school that offers a rigorous fine-arts curriculum in music, dance, visual arts, theater, and creative writing. A total of 260 students attend home schools half of the day and take classes at NOCCA the second half. Although not founded as a magnet school, the…
Collaboration, Creativity and the Co-Construction of Oral and Written Texts
ERIC Educational Resources Information Center
Rojas-Drummond, S. M.; Albarran, C. D.; Littleton, K. S.
2008-01-01
In this paper we explore how primary school children "learn to collaborate" and "collaborate to learn" on creative writing projects by using diverse cultural artefacts--including oracy, literacy and ICT. We begin by reviewing some key sociocultural concepts which serve as a theoretical framework for the research reported. Secondly, we describe the…
The Chronotopes of Technology-Mediated Creative Learning Practices in an Elementary School Community
ERIC Educational Resources Information Center
Kumpulainen, Kristiina; Mikkola, Anna; Jaatinen, Anna-Mari
2014-01-01
This socioculturally informed study examines space-time configurations of students' technology-mediated creative learning practices in a Finnish elementary school over a school musical project. This study focuses on the social practices of 21 students who worked with personal laptops, wireless internet access, and a collaborative writing service,…
Breaking the rules of the game: Ethical implications for nursing practice and education.
Milton, Constance L
2006-07-01
Rules in games are fundamental to the ethics of practice. Rules provide a context or space where a game is defined and played. Throughout human life, games may be formalized with written and unwritten rules. Imaginations may be sparked in the creative structuring of new, informal games. Formal and informal rules can serve to provide direction for what may be viewed as decorum and appropriate behavior with professional groups. In this column, the author illuminates possible ethical meanings for rule-making and breaking with implications for nursing practice and education from a nursing theoretical perspective.
Software Reviews: Programs Worth a Second Look.
ERIC Educational Resources Information Center
Classroom Computer Learning, 1989
1989-01-01
Reviews three computer software programs: (1) "The Children's Writing and Publishing Center"--writing and creative arts, grades 2-8, Apple II; (2) "Slide Shop"--graphics and desktop presentations, grades 4-12, Apple II and IBM; and (3) "Solve It"--problem solving and language arts, grades 4-12, Apple II. (MVL)
Release the Body, Release the Mind.
ERIC Educational Resources Information Center
Stoner, Martha Goff
1998-01-01
A college English teacher describes the anxiety and resentment of students during in-class writing assignments and the successful classroom use of meditation and body movement. Movement seemed to relax the students, change their attitudes, and release their creative impulses to write. Implications related to the body-mind connection are pondered.…
Neglected Genres of Creative Writing: Why Care Who Killed Roger Ackroyd?
ERIC Educational Resources Information Center
Beene, LynnDianne
Arriving college students find themselves unprepared for the demands of academic writing. Despite the sometimes condescending critical attitudes of its literary worth and the pressures of composition specialists to use nonfiction texts as instructional aids, detective fiction, like any fiction, favors the underlying characteristics students…
Down the Yellow Chip Road: Hypertext Portfolios in Oz.
ERIC Educational Resources Information Center
Fischer, Katherine M.
1996-01-01
Describes a creative writing class in which students used hypertext to develop their writing portfolios. Suggests that, much like "Kansas Dorothy" who ventured into Oz, a "tornado" carried these students and their teacher from the safe Paperland to the yellow chip road of electronic portfolios. Notes that students' portfolios…
A Two-Process Model of Paragraph Development.
ERIC Educational Resources Information Center
Woodson, Linda
Paragraph writing mediated by imagery is richer, more flexible, and more creative than that produced by the somewhat impoverished, predictable, one-process model usually taught in composition classes. Since the writing advice given students differs considerably from the practice of professional writers, students should be given exercises that not…
Poetry Writing in General Physics Courses
ERIC Educational Resources Information Center
Schmidt, William L.
2013-01-01
Poetry writing in the context of physics is a student-centered activity that enables students to view the world through the window of physics and make connections to everyday life scenarios. Poetry assignments provide a creative and atypical challenge to students, creating more student-centered class discussions and a fun, light-hearted approach…
Writing the Right Contract: Getting What You Want.
ERIC Educational Resources Information Center
Finkel, Karen E.
1998-01-01
Outsourcing of school services creates a need for educators to learn how best to select a contractor. Contracted student transportation is used to illustrate flexibility and creativity in writing a request for proposal, the evaluation process, and the importance of contractors' willingness to work alongside the district as a genuine business…
Top Ten Strategies for Teachers of Writing
ERIC Educational Resources Information Center
Miholic, Vincent, Comp.
2004-01-01
This volume presents a compilation of approaches, theory, processes, and experiences for teachers of writing and, by extension, student writers at all levels. The following mixture of theory and consistent applications amply answer this criticism and provide a generous blend of cognitive, metacognitive and affective realms of creativity as well as…
Linguistic Audacity: Shakespeare's Language and Student Writing
ERIC Educational Resources Information Center
Goodman, Barbara A.
2011-01-01
Shakespeare molded language to meet his needs. Can students learn from his example? In this article, the author suggests studying Shakespeare's creative use of functional shift, spelling, and vocabulary to help students develop greater control of their own writing. The author is advocating that teachers approach Shakespeare as descriptive…
ERIC Educational Resources Information Center
Connelly, John; Connelly, Marilyn
2008-01-01
This article aims to help teachers looking for an exciting major unit designed to help their students meet educational standards in these areas: (1) library research skills, (2) preparing and writing a standard, (3) research paper, in this case on a significant figure in world history, (4) writing a creative story, including adaptation of…
A Key to Creativity: Children Write for Children.
ERIC Educational Resources Information Center
Caulfield, Jane
1984-01-01
A program in which very able older (14- to 15-year-olds) students write for younger ones (5- to 7-year-olds) features six-phase approach that includes composition of an idea, illustrations, the manufacturing process, optional animation, preview and publishing, and presentation of the final product. (CL)
Textbook Writing and Creativity: The Case of Mendeleev.
ERIC Educational Resources Information Center
Graham, Loren R.
1983-01-01
Historical reconstruction of Dmitrii Mendeleev's part in the creation of the Periodic Table of Elements illustrates how important the process of textbook writing was in this scientific development. A clear difference is seen between logical reconstruction of the discovery process and the insights provided by historical reconstruction of the same…
High Impact Creative Pedagogy Using a Maker Model of Composition
ERIC Educational Resources Information Center
Bell, Stephanie
2017-01-01
This article recommends that faculty developers promote online writing assignments--from blogs to podcasts--that make use of the interactive tools of the "social Web." Unlike traditional essays, which are typically private documents exchanged between student and instructor, online writing tasks can become sites of engagement and…
ERIC Educational Resources Information Center
Martin, June M.
This research project analyzed the manifest and hidden curriculum of a sixth-grade writing project to determine how it transmitted societal values. Entitled "Right is Write", the writing project was a simulation game in which students played roles of writers, agents, editors, and publishers interacting to produce, evaluate, buy, and sell…
ERIC Educational Resources Information Center
Kitis, Emine; Türkel, Ali
2017-01-01
The aim of this study is to find out Turkish pre-service teachers' views on effectiveness of cluster method as a writing teaching method. The Cluster Method can be defined as a connotative creative writing method. The way the method works is that the person who brainstorms on connotations of a word or a concept in abscence of any kind of…
ERIC Educational Resources Information Center
Corso, Gail S.
Writing teachers notice how students who succeed with their written projects often do so after they have moved to a kind of anger either with themselves or the project, with external stimuli, or with a general sense of injustice. They are stimulated by the emotion to creative problem solving, and as an effect, they may succeed at eliminating the…
Math Thinking Motivators. A Good Apple Math Activity Book for Grades 2-7.
ERIC Educational Resources Information Center
Bernstein, Bob
In this booklet are 43 mathematical games and activities to stimulate creative thinking in grades 2-7. The goal of teaching divergent thinking is stressed, as well as the need to encourage positive self-image, motivation, and creativity. For each activity, the mathematical skills addressed in the activity are listed; topics span the elementary…
Thinking beyond the Obvious Boundaries in Mathematics: An Exploration of Joyous Discovery.
ERIC Educational Resources Information Center
de Vries, Marianne E.
1992-01-01
Ideas for the development of creative exploration in mathematics are offered, including games to play in class (e.g., card games and tangrams), competitions (sample problems), clubs and math evenings (math relays and treasure hunts), projects (possible topics in patchwork quilting, art, and music), and math camps. (DB)
Alaskan Native Games--A Cross-Cultural Addition to the Physical Education Curriculum.
ERIC Educational Resources Information Center
Frey, Richard D.; Allen, Mike
1989-01-01
Importing traditional, yet unknown, physical activities from different cultures is an exciting way to add creativity and imagination to the physical education curriculum. Explanations, accompanied by teaching hints, are given of several traditional Alaskan native games which have been successfully used with K-Six students in the Anchorage School…
Video Games, Adolescents, and the Displacement Effect
ERIC Educational Resources Information Center
Fisher, Carla Christine
2012-01-01
The displacement effect (the idea that time spent in one activity displaces time spent in other activities) was examined within the lens of adolescents' video game use and their time spent reading, doing homework, in physically active sports and activities, in creative play, and with parents and friends. Data were drawn from the Panel Study…
Using Educational Games for Sign Language Learning--A SignWriting Learning Game: Case Study
ERIC Educational Resources Information Center
Bouzid, Yosra; Khenissi, Mohamed Ali; Essalmi, Fathi; Jemni, Mohamed
2016-01-01
Apart from being used as a means of entertainment, computer games have been adopted for a long time as a valuable tool for learning. Computer games can offer many learning benefits to students since they can consume their attention and increase their motivation and engagement which can then lead to stimulate learning. However, most of the research…
Creativity and Learning Jazz: The Practice of "Listening"
ERIC Educational Resources Information Center
Black, Steven P.
2008-01-01
This article is about interaction, culture, and creativity. The ethnographic setting is a set of jazz performance classes at a California university. Although I write about jazz music, the reader need not have a background in studying or performing jazz (or music in general) to understand this article. In the title of the article, the term…
The Intensities and High Sensitivity of a Gifted Creative Genius: Sylvia Ashton-Warner
ERIC Educational Resources Information Center
White, Sonia
2014-01-01
This article explores the inner world of Sylvia Ashton-Warner, a gifted woman whose writing and teaching pedagogy earned her national and international acclaim. However, the acknowledged genius of her work is not explored herein. Rather, the inner world of a creatively gifted adult is examined, with particular reference to Dabrowski's…
Assessment of Creative Writing: The Case of Singapore Secondary Chinese Language Curriculum
ERIC Educational Resources Information Center
Tung, Chan Kwong
2015-01-01
In Singapore and in elsewhere alike, educators nowadays are paying much more attention on the set of teaching and assessment recommendations called the 21st century skills that include creativity at the policy, programmatic, school and classroom levels. As these education systems develop and respond to the demands of the new century, educators are…
ERIC Educational Resources Information Center
Estrada, Brittany; Warren, Susan
2014-01-01
Efforts to support marginalized students require not only identifying systemic inequities, but providing a classroom infrastructure that supports the academic achievement of all students. This action research study examined the effects of implementing goal-setting strategies and emphasizing creativity in a culturally responsive classroom (CRC) on…
ERIC Educational Resources Information Center
Dollinger, Stephen J.; Kazmierczak, Elzbieta; Storkerson, Peter K.
2011-01-01
This study evaluated a creative workshop where college students (N = 300) devised self-expressive products to explore their inner and outer worlds. Participants devised products with drawing and writing components to examine their relationships with negative life events, self-concepts, and worldviews. Participants then evaluated the workshop.…
A Creative Model for a Post-Treatment Group for Women with Cancer.
ERIC Educational Resources Information Center
Slakov, June; Leslie, Mary
2003-01-01
A four-week experiential group for women at the British Columbia Cancer Agency offers the creative tools of art, meditation, and journal writing to help focus the inner work of healing in the presence of others. Using comments from the participants, a brief history, framework, and overview are outlined. (Contains 24 references.) (GCP)
ERIC Educational Resources Information Center
Groenendijk, Talita; Janssen, Tanja; Rijlaarsdam, Gert; van den Bergh, Huub
2013-01-01
Background. Previous research has shown that observation can be effective for learning in various domains, for example, argumentative writing and mathematics. The question in this paper is whether observational learning can also be beneficial when learning to perform creative tasks in visual and verbal arts. Aims. We hypothesized that observation…
Investigating the Use of ICT-Based Concept Mapping Techniques on Creativity in Literacy Tasks
ERIC Educational Resources Information Center
Riley, Nigel R.; Ahlberg, Mauri
2004-01-01
The key research question in this small-scale study focuses on the effects that an ICT (information and communications technologies)-based concept mapping intervention has on creativity and writing achievement in 10-11-year-old primary age pupils. The data shows that pupils using a concept mapping intervention significantly improve their NFER…
Lesson Play Tasks as a Creative Venture for Teachers and Teacher Educators
ERIC Educational Resources Information Center
Zazkis, Rina
2017-01-01
This study focuses on instances of creativity in the design of Lesson Play tasks and in prospective teachers' responses to the tasks. A Lesson Play task assumes a theatrical interpretation of the word "play" and requires teachers to write a script for an imaginary interaction between a teacher-character and student-characters, attending…
ERIC Educational Resources Information Center
Goulah, Jason
2012-01-01
This article focuses on Daisaku Ikeda's (1928- ) philosophy and practice of intercultural dialogue--what I call "value-creative dialogue"--as a new current in interculturalism and educational philosophy and theory. I use excerpts from Ikeda's writings to consider two aspects of his approach to dialogue. First, I locate his approach…
Expanding Views of Creative Science: A Response to Ghassib's Productivist Industrial Model
ERIC Educational Resources Information Center
Ambrose, Don
2010-01-01
It was refreshing to read Hisham Ghassib's (2010) article outlining his model of scientific knowledge production. Too few scholarly writings in creative studies and gifted education deal with issues at the large-scale, panoramic level of analysis. Ghassib (2010) would not disappoint Albert Einstein who lamented that "I have little patience with…
ERIC Educational Resources Information Center
Mongillo, Geraldine; Wilder, Hilary
2012-01-01
This qualitative study focused on at-risk college freshmen's ability to read and write expository text using game-like, online expository writing activities. These activities required participants to write descriptions of a target object so that peers could guess what the object was, after which they were given the results of those guesses as…
Collaborative Problem Writing in the Multicultural Classroom.
ERIC Educational Resources Information Center
Padula, Janice; Nin, Lucy; Lam, Sucy
1998-01-01
Suggests that teachers could write problems to suit student populations in their schools and in the process of doing so encourage discussion, reflection, and writing by their students on mathematical language. Presents a series of games for the creation of equations for Year 7 students. (Contains 13 references.) (ASK)
Using Games To Teach Chemistry: An Annotated Bibliography
NASA Astrophysics Data System (ADS)
Russell, Jeanne V.
1999-04-01
A list of published or marketed games based on a chemistry motif is presented. Each game is listed according to its level, subject matter, and title. A bibliographic notation and a short description are given for each game. For Introductory/High School/General Chemistry, 45 games are listed under the subjects General Knowledge; Elements & Atomic Structure (not Symbols); Nomenclature, Formulas, & Equation Writing; Chemical Reactions: Solutions & Solubilities; and Other Subjects. Seventeen games are listed under Organic Chemistry and 4 games under Other Chemistry Games. Computer games designed for outdated computers (PDP-11, TRS-80, and Apple II) are not included.
Studies and Suggestions on Prewriting Activities
ERIC Educational Resources Information Center
Zheng, Shigao; Dai, Weiping
2012-01-01
This paper studies and suggests the need for writing instruction by which students can experience writing as a creative process in exploring and communicating meaning. The prewriting activities generate ideas which can encourage a free flow of thoughts and help students discover both what they want to say and how to say it on paper. Through the…
The Writing Process: Effects of Life-Span Development on Imaging.
ERIC Educational Resources Information Center
Shock, Diane Hahn
A qualitative study focused on incubation and illumination within the act of writing to determine if life-span development affects image production during these creative, cognitive acts. Sixteen subjects of both sexes from four age groups represented major developmental stages in the life cycle. The research design provided two 90-minute sessions…
The Story of Ourselves: Teaching History through Children's Literature.
ERIC Educational Resources Information Center
Tunnell, Michael O.; Ammon, Richard
This collection of writings by trade book authors, public school teachers, and college-faculty offers support for using children's literature in history education. Divided into three parts, the Introduction asks "Why Teach History to the Young?" (Terrie L. Epstein). Part 1, "The Creative Process," addresses the process of writing and illustrating…
The Elephants Teach: Creative Writing since 1880
ERIC Educational Resources Information Center
Myers, David Gershom
2006-01-01
When Vladimir Nabokov was up for a chair in literature at Harvard, the linguist Roman Jakobson protested: "What's next? Shall we appoint elephants to teach zoology?" That anecdote, with which D. G. Myers begins "The Elephants Teach", perfectly frames the issues this book tackles. Myers explores more than a century of debate over how writing should…
Poetic Voices: Writing, Reading, and Responding to Poetry
ERIC Educational Resources Information Center
Bandre, Patricia E.
2012-01-01
"Poetic Voices: Writing, Reading, and Responding to Poetry" was the title of the 2011 Master Class in Children's Literature. Woven into this session were the insights of poets Joyce Sidman and Pat Mora who shared their creative processes and the voices that inspire their poetry. In addition, Barbara Kiefer provided advice regarding how to connect…
U. of Iowa Writing Students Quash Planned Open Access
ERIC Educational Resources Information Center
Foster, Andrea L.
2008-01-01
The University of Iowa has reversed course on a plan to make some students' theses freely available online, following protests from students in the university's writing programs. The students said the plan could have threatened the potential commercial value of their novels, plays, and other creative works. The controversy began in late winter,…
School to Work: Using Active Learning to Teach Business Writing
ERIC Educational Resources Information Center
Karmas, Cristina
2011-01-01
To succeed as tomorrow's workers in the knowledge society of the new century--a world characterized by ceaseless change, boundless knowledge and endless doubt, today's business writing students must develop the skills and traits needed to become creative problem-solvers, flexible team-players and risk-taking life-time learners (Bereiter, 2002a).…
Improving Student Writing through a Language Rich Environment.
ERIC Educational Resources Information Center
Corona, Cathy; Spangenberger, Sandra; Venet, Iris
A program developed interventions for improving student writing in the areas of technique and creativity. The targeted population consisted of students in the first through fourth grades in three different school sites, all being similar upper-middle class communities, located in the suburbs of a mid-western city. The problems that some students…
Motivating Primary Students to Write Using Writer's Workshop
ERIC Educational Resources Information Center
Conroy, Michelle; Marchand, Trisha; Webster, Matt
2009-01-01
The purpose of this action research project is to motivate elementary students in writing, specifically in the areas of creativity, detail, and accuracy. The teacher researchers wanted to develop self-motivated and knowledgeable writers. This project was conducted from September 2nd, 2008 to January 30th, 2009. The targeted students enjoyed…
Visual Literacy Connections to Thinking, Reading and Writing.
ERIC Educational Resources Information Center
Sinatra, Richard
Providing both rationale and technique for practitioners, this book emphasizes the influence of visual literacy upon the reading, writing, and creative development of learners. The nine chapters of the book are arranged into three sections, with the first setting forth the basic components of visual literacy and how they manifest themselves in…
Zen and Writing: Anglo-American Interpretations, Revolutionary Possibilities: A Review Article.
ERIC Educational Resources Information Center
Hum, Sue
1996-01-01
Discusses three books on Zen and writing that (1) question assumptions of Western discourse and literacy practices; (2) offer ideas to help individual writers unearth their creative energy and potential; (3) advocate alternative discursive practices; (4) discuss possibilities of an embodied literacy predicated on kindness and compassion; and (5)…
How to Handle the Paper Load. Classroom Practices in Teaching English, 1979-1980.
ERIC Educational Resources Information Center
Stanford, Gene; And Others
This collection of 27 articles written by educators suggests to classroom teachers creative ways of teaching writing well even when confronted with unreasonably large classes. The articles are presented under six main headings: ungraded writing, teacher involvement--not evaluation, student self-editing, practice with parts, focused feedback, and…
ERIC Educational Resources Information Center
Patera, Marianne; Draper, Steve; Naef, Martin
2008-01-01
This paper presents an exploratory study that created a virtual reality environment (VRE) to stimulate motivation and creativity in imaginative writing at primary school level. The main aim of the study was to investigate if an interactive, semi-immersive virtual reality world could increase motivation and stimulate pupils' imagination in the…
Breathing Words Slowly: Creative Writing and Counselor Self-Care--The Writing Workout
ERIC Educational Resources Information Center
Warren, Jane; Morgan, Michael M.; Morris, Lay-Nah Blue; Morris, Tanaya Moon
2010-01-01
Professional counselors work daily with compassion and connection, yet must also manage trauma and pain. Clients' stories of loneliness, fear, abuse, and anger frequently fill the landscape of a counselor's work. Counselors may experience burnout, compassion fatigue, and vicarious trauma by failing to recognize and adequately address the negative…
Why Historical Fiction Writing? Helping Students Think Rigorously and Creatively
ERIC Educational Resources Information Center
Hughes, Ryan
2013-01-01
The Common Core State Standards (CCSS) lays out "a vision of what it means to be a literate person in the twenty-first century." Among educators, conversations about reading and writing have shifted to reflect the CCSS emphasis on informational, technical, opinion, and other non-narrative forms. Yet, these standards also demand that…
Monologue Writing as Social Education: Applying Creative Practice
ERIC Educational Resources Information Center
Welsh, Scott
2017-01-01
This paper explores an example of applied theatre and praxis learning in an Australian classroom with drama students aged 16-17 years which took the form of "real fiction" or social theatre monologue writing. It presents monologue responses from nine participants, altered by the researcher to protect identities and to tease out issues…
My Galaxy of Memories, Feelings, and Dreams.
ERIC Educational Resources Information Center
Tomek, George; Tomek, Marilee
Young people are encouraged to use this writing journal for kids as a means to think, write, and be creative. The journal helps children to explore their worlds, learn about their families, and record their memories, feelings, and dreams. Following explanatory sections for parents, teachers, and the writer, the journal contains these sections:…
Using the Lesson Cycle in Teaching Composition: A Plan for Creativity.
ERIC Educational Resources Information Center
Robitaille, Marilyn M.
Designed to combine the science and the art of teaching composition, this series of assignments encourages junior high and high school writing students to explore tone, original visual images, point of view, and other literary techniques. One assignment asks students to write a number of paragraphs alternately using sarcasm, humor, melancholy, and…
ERIC Educational Resources Information Center
Mehta, Diane
2006-01-01
Thomas Sayers Ellis, assistant professor of creative writing at New York's Sarah Lawrence College, is one of many scholars fighting for the soul of Black poetry, a struggle that takes place largely off-campus. Unless one is accepted into a top-level graduate poetry program, such as Boston University's program or the Iowa Writing Workshop, a poet's…
ERIC Educational Resources Information Center
Persichetti, Amy Lee
2011-01-01
Over the past several decades, interdisciplinary programming, community engagement courses, and Writing Across the Curriculum initiatives have proliferated as colleges and universities seek to enhance student learning outcomes, prepare students for a global economy, and seek creative solutions to emergent social and scientific problems…
Measuring Voice in Poetry Written by Second Language Learners
ERIC Educational Resources Information Center
Hanauer, David I.
2015-01-01
There is increasing usage of creative writing in the ESL/EFL classroom based on the argument that this pedagogy develops writer's voice, emotional engagement, and ownership. Within the context of teaching poetry writing to second language learners, the current article develops a scientific approach to ways in which voice can be measured and then…
[Applying Game-Based Learning in Nursing Education: Empathy Board Game Learning].
Lu, Chueh-Fen; Wu, Shu-Mei; Shu, Ying-Mei; Yeh, Mei-Yu
2018-02-01
Attending lectures and reading are two common approaches to acquiring knowledge, while repetitive practice is a common approach to acquiring skills. Nurturing proper attitudes in students is one of the greatest challenges for educators. Health professionals must incorporate empathy into their practice. Creative teaching strategies may offer a feasible approach to enhancing empathy-related competence. The present article focuses on analyzing current, empathy-related curriculums in nursing education in Taiwan, exploring the concepts of empathy and game-based learning, presenting the development of an empathy board game as a teaching aid, and, finally, evaluating the developed education application. Based on the learner-centered principle, this aid was designed with peer learning, allowing learners to influence the learning process, to simulate the various roles of clients, and to develop diverse interpersonal dialogues. The continuous learning loops were formed using the gamification mechanism and transformation, enabling students to connect and practice the three elements of empathy ability: emotion, cognition and expression. Via the game elements of competition, interaction, storytelling, real-time responses, concretizing feedback, integrated peer learning, and equality between teachers and students, students who play patient roles are able to perceive different levels of comfort, which encourages the development of insight into the meaning of empathy. Thereby, the goals of the empathy lesson is achievable within a creative game-based learning environment.
Creative Play Leads to Lasting Memories
ERIC Educational Resources Information Center
Goff, Lynn
2010-01-01
When the author visits art museums, she always winds up in the children's section of the museum shop looking for appropriate books and games for her students. The games always intrigue her; however, they are rarely designed for more than two to four players, and the cost is often prohibitive. In light of this frustrating situation, she has spent a…
Get Kids Moving: Simple Activities To Build Gross-Motor Skills.
ERIC Educational Resources Information Center
Texas Child Care, 2003
2003-01-01
Highlights the importance of activities to build gross motor skills and provides hints for encouraging such activities. Specific areas of activities presented are: (1) running and jumping; (2) music games; (3) action games; (4) races; (5) bed sheets or parachutes; (6) hula hoops; (7) balls; (8) batting; (9) balance; and (10) creative movement. (SD)
ERIC Educational Resources Information Center
Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G.
2014-01-01
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…
What Happened Next? Making and Using an Interactive DVD Quiz Game
ERIC Educational Resources Information Center
Sluman, Jonny
2013-01-01
In this article Jonny Sluman describes how he adapted an interactive DVD quiz game at a Christmas family get-together into an exciting, creative science activity to teach his students. The rounds included: a "quick fire" question round, a "what happened next" round, a music round, and a "spot the difference" round.…
Fairy-tale planet: creative science writing for children
NASA Astrophysics Data System (ADS)
Lanza, Tiziana; D'Addezio, Giuliana
2017-04-01
During public events organized by our Institute sometimes we have predisposed a corner to entertain primary school children with fairy-tales about the planet. In that occasion we realized that even if children could take part in other activities more in fashion such as laboratories, theatre performances, exhibits, they were very attracted by fairy tales, such an "ancient" tradition. This year within the projects "alternanza scuola-lavoro" we are planning to involve also the students of the secondary schools to learn themselves how to animate a fairy-tale corner for children. The "alternanza scuola lavoro" (interchange school/work) has been recently introduced in the Italian school as a methodology for implementing the second cycle teaching. The general purpose is to ensure that 15 to 18 years old students, beside the access to basic knowledge, can acquire skills in the employment and real work environments experiencing other teaching methods based both on knowledge and know-how. We will then start a new adventure by investigating what will be the best way to introduce children to creative science writing for the planet. The aim would be that of creating a format suitable for children either for writing all together a planet fairy-tale in class, or individually. The final goal is to raise awareness about the environmental problems by stimulating in scholars their own creativity.
Poetry in teaching pharmacology: Exploring the possibilities.
Kalra, Juhi; Singh, Satendra; Badyal, Dinesh; Barua, Purnima; Sharma, Taruna; Dhasmana, Dinesh Chandra; Singh, Tejinder
2016-10-01
To explore poetry as a tool for active learning in linking knowledge and affective domains and to find if correlating learning with imagination can be used in "assessment for learning." After taking a conventional lecture on Asthma, a creative writing assignment in the form of poetry writing was given to the students. Different triggers were given to the students to channelize their thought pattern in a given direction that was linked to specific areas of academic relevance. Students were asked to reflect on this learning experience and the faculty was asked to evaluate the student assignment on a 5-point Likert scale. Most student groups scored well in the "overall assessment" of creative assignments and were rated as good or fair by the faculty. Students reflections were very informative and revealed that more than 90% of the students liked the exercise and many were too exuberant and liberal with emotional reactions that breathed positive. Around 5% students found the exercise average and another 5% found it very childish. Poetry writing turned out to be like a simulation exercise that linked academic knowledge, creativity, and the affective domain in an assumed scenario, rehearsed in free locales of mind. The metaphorical transition embedded in its subtle creation helped assess deeper understanding of the subject and the logical sequence of thought pattern.
ERIC Educational Resources Information Center
Oliveri, María Elena; Khan, Saad
2014-01-01
María Oliveri, and Saad Khan write that the article: "How Task Features Impact Evidence from Assessments Embedded in Simulations and Games" provided helpful illustrations regarding the implementation of evidence-centered assessment design (Mislevy & Haertel, 2006; Mislevy, Steinberg, & Almond, 1999) with games and simulations.…
The Effects of Intertextual Reading Approach on the Development of Creative Writing Skills
ERIC Educational Resources Information Center
Akdal, Deniz; Sahin, Ayfer
2014-01-01
Problem Statement: The aim of the first five years of primary school is to teach and help the students develop basic skills as stated in the Primary School Language Program and Guide. Creative thinking and intertextual reading are among these skills, and it is important to give these to the students during language courses. Purpose of Study: The…
Dance and Literacy Hand in Hand: Using Uncommon Practices to Meet the Common Core
ERIC Educational Resources Information Center
Adams, Janet H.
2016-01-01
As a dance teacher in public elementary schools for the last 25 years, Janet Adams has always recognized the creative link between dance and writing, and offered her students structured opportunities to combine the two. She has also honed her management skills and kept a pretty tight ship. Creative expression, though, be it through dancing or…
ERIC Educational Resources Information Center
Al-Shara, Zaydun
2015-01-01
The last few decades have witnessed an interesting new dimension in creative writing as a number of novelists have addressed literary theory in their literary texts, thus acting as creative metacritics. One intriguing writer who addresses theory in her fiction is the British novelist Jeanette Winterson. In this paper I intend to present Winterson…
Creative Exercises in General Chemistry: A Student-Centered Assessment
ERIC Educational Resources Information Center
Lewis, Scott E.; Shaw, Janet L.; Freeman, Kathryn A.
2010-01-01
Creative exercises (CEs) are a form of assessment in which students are given a prompt and asked to write down as many distinct, correct, and relevant facts about the prompt as they can. Students receive credit for each fact that they include that is related to the prompt and distinct from the other facts they list. With CEs, students have an…
Writing Trojan Horses and War Machines: The Creative Political in Music Education Research
ERIC Educational Resources Information Center
Gould, Elizabeth
2011-01-01
North American music education is a commodity sold to pre-service and in-service music teachers. Like all mass-produced consumables, it is valuable to the extent that it is not creative, that is, to the extent that it is reproducible. This is demonstrated in curricular materials, notably general music series textbook and music scores available…
Increasing Creativity with the Self-Studies in Basic English Classes
ERIC Educational Resources Information Center
Yagcioglu, Ozlem
2016-01-01
There are many materials, books and resources for the self-studies which can be useful in the ESL and in the EFL classrooms. Choosing the ones which can make learners more creative and happier will help our students to develop their language skills in speaking, reading, writing and listening. This paper deals with the methods and approaches to…
ERIC Educational Resources Information Center
Sanchez-Munoz, Ana
2013-01-01
This study explores various linguistic strategies that characterize what is commonly referred to as "Spanglish"; namely, code-switching, code-mixing, borrowings and other language contact phenomena commonly employed by Chicana/o bilinguals. The analysis of linguistic features is based on creative pieces of writing produced by Chicana/o…
ERIC Educational Resources Information Center
Tobin, Jennifer A.; Tisdell, Elizabeth J.
2015-01-01
This article reports the findings of a qualitative study that used narrative analysis to explore the role of embodied learning in the writing processes of creative writers. From a theoretical framework that draws on Merleau-Ponty's philosophy of the body, Gendlin's concepts of felt sense and focusing, and Jordi's analysis of reflection for…
Experiential Learning in the Age of Web 2.0: The Rap Video Project
ERIC Educational Resources Information Center
Peterson, Mark
2018-01-01
The following experiential-learning innovation for Web 2.0 allows students to engage in creativity that is focused on writing poetry about a course-related topic and then recording a three-minute rap video based on this poetry. The rap video project described in this article offers students an opportunity to apply critical- and creative-thinking…
ERIC Educational Resources Information Center
Bullard, Sue Burzynski; Anderson, Nancy
2014-01-01
Effective writing requires mastering grammar. For journalists, this mastery is critical because research shows poor grammar erodes media credibility. College writing instructors say students do not understand basic grammar concepts, and greater numbers of students are enrolling in remedial writing classes. This quasi-experimental mixed methods…
How Do I Earn Buy-In from Digital Natives?
ERIC Educational Resources Information Center
Schechter, Amy; Denmon, Jennifer M.
2012-01-01
Many teachers find it difficult to encourage their students to write in class, yet writing is becoming increasingly important in academic and workplace settings. Students are already writing through cell phone texting, gaming systems, and social networking sites every day, but these resources go largely untapped in many English language arts…
The Openhearted Audience: Ten Authors Talk about Writing for Children.
ERIC Educational Resources Information Center
Haviland, Virginia, Ed.
This book contains comments by ten authors of children's literature concerning the influences they feel account for the particular qualities that define their books and about creative writing and children's literature in general. In the first article, P. L. Travers stresses the importance of fairy tales, myths, and legends in shaping her work,…
Integrating Reading and Writing: One Professor's Story
ERIC Educational Resources Information Center
DuBrowa, Melissa
2011-01-01
In these austere and uncertain financial times, colleges are caught in a quandary: they need to admit a certain number of students each term in order to make budget, yet many of the students they admit are developmental in nature by virtue of their critical thinking, writing and/or math scores on their entrance exams. Creative colleges are…
Letting the Boundaries Draw Themselves: What Theory and Practice Have Been Trying To Tell Us.
ERIC Educational Resources Information Center
Ostrom, Hans; Bishop, Wendy
Two colleagues in the field of composition studies speak to each other during a panel discussion titled, "Writing, Rhetoric, and 'Creative' Writing: Refiguring the Undergrduate Curriculum." The first respondent posits that academic department boundaries are out of date; they block the way to many useful collaborations. The same can be…
Enhancing Students' Creative Writing Skills: An Action Research Project
ERIC Educational Resources Information Center
Nasir, Laraib; Naqvi, Syeda Meenoo; Bhamani, Shelina
2013-01-01
This research aimed to improve written expression (composition) skills of 5th grade students of an elite private school. The research was designed under the paradigm of action research. A total sample of 39 students' from the same grade was chosen for the study. The baseline assessment was carried out to explore the pre-intervention writing skill…
The Mad Genie in the Attic: Performances of Identity in Year 6 Boys' Creative Writing
ERIC Educational Resources Information Center
Dobson, Tom
2015-01-01
Identity studies relating to writing in educational setting have tended to focus on the analysis of non-fiction texts. Aligning a Bakhtinian view of language with the concept of identity as participation in "figured worlds" [Holland et al. 1998, "Identity and Agency in Cultural Worlds". London: Harvard University Press], this…
Right along the Border: Mexican-American Students Write Themselves into The(ir) World
ERIC Educational Resources Information Center
Zwerling, Philip
2009-01-01
Hidalgo County, Texas, is one of the poorest in the country. The population in the Lower Rio Grande Valley is 85% Mexican-American. Underprepared for college and juggling full time jobs, their own children, and sometimes dysfunctional extended families, students often do not expect to succeed. I recently taught a Creative Writing course which…
Teaching with Your Librarian: Reading About Writing
ERIC Educational Resources Information Center
Meagher, Sandy
2005-01-01
This document contains some book suggestions to help introduce all the various parts of writing. Helping students understand figures of speech takes more than a book ? it takes a creative teacher and interested students. One book that teachers and students have had a great time with is Monkey Business by Wallace Edwards, (Kids Can Press, 2004,…
ERIC Educational Resources Information Center
Halbritter, Bump; Blon, Noah; Creighton, Caron
2011-01-01
Documentary movie making is not academic writing. Nor is it traditional academic research. However, I have found it to be a remarkable vehicle for teaching both of these things...each semester I am amazed and humbled by the creativity and sincerity that my students bring to their work.
Differential Learning as a Key Training Approach to Improve Creative and Tactical Behavior in Soccer
ERIC Educational Resources Information Center
Santos, Sara; Coutinho, Diogo; Gonçalves, Bruno; Schöllhorn, Wolfgang; Sampaio, Jaime; Leite, Nuno
2018-01-01
Purpose: The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest…
Passion play: Will Wright and games for science learning
NASA Astrophysics Data System (ADS)
Ching, Dixie
2012-12-01
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may benefit from an examination of the work of video game designer Will Wright. Wright designs through a constructivist lens and his open-ended, sandbox games ( SimCity, The Sims, Spore) present wide "possibility spaces" that allow players to exercise their critical thinking and problem solving skills. His games invoke a delight in discovery that inspire creative acts and interest-driven learning both during and outside of the game. Finally, he reminds us that failure-based learning is a viable strategy for building expertise and understanding.
A picture's worth a thousand words: engaging youth in CBPR using the creative arts.
Yonas, Michael A; Burke, Jessica G; Rak, Kimberly; Bennett, Antoine; Kelly, Vera; Gielen, Andrea C
2009-01-01
Engaging youth and incorporating their unique expertise into the research process is important when addressing issues related to their health. Visual Voices is an arts-based participatory data collection method designed to work together with young people and communities to collaboratively elicit, examine, and celebrate the perspectives of youth. To present a process for using the creative arts with young people as a participatory data collection method and to give examples of their perspectives on safety and violence. Using the creative arts, this study examined and illustrates the perspectives of how community factors influence safety and violence. Visual Voices was conducted with a total of 22 African-American youth in two urban neighborhoods. This method included creative arts-based writing, drawing, and painting activities designed to yield culturally relevant data generated and explored by youth. Qualitative data were captured through the creative content of writings, drawings, and paintings created by the youths as well as transcripts from audio recorded group discussion. Data was analyzed for thematic content and triangulated across traditional and nontraditional mediums. Findings were interpreted with participants and shared publicly for further reflection and utilization. The youth participants identified a range of issues related to community factors, community safety, and violence. Such topics included the role of schools and social networks within the community as safe places and corner stores and abandoned houses as unsafe places. Visual Voices is a creative research method that provides a unique opportunity for youth to generate a range of ideas through access to the multiple creative methods provided. It is an innovative process that generates rich and valuable data about topics of interest and the lived experiences of young community members.
A Picture’s Worth a Thousand Words: Engaging Youth in CBPR Using the Creative Arts
Yonas, Michael A.; Burke, Jessica G.; Rak, Kimberly; Bennett, Antoine; Kelly, Vera; Gielen, Andrea C.
2010-01-01
Background Engaging youth and incorporating their unique expertise into the research process is important when addressing issues related to their health. Visual Voices is an arts-based participatory data collection method designed to work together with young people and communities to collaboratively elicit, examine, and celebrate the perspectives of youth. Objectives To present a process for using the creative arts with young people as a participatory data collection method and to give examples of their perspectives on safety and violence. Methods Using the creative arts, this study examined and illustrates the perspectives of how community factors influence safety and violence. Visual Voices was conducted with a total of 22 African-American youth in two urban neighborhoods. This method included creative arts-based writing, drawing, and painting activities designed to yield culturally relevant data generated and explored by youth. Qualitative data were captured through the creative content of writings, drawings, and paintings created by the youths as well as transcripts from audio recorded group discussion. Data was analyzed for thematic content and triangulated across traditional and nontraditional mediums. Findings were interpreted with participants and shared publicly for further reflection and utilization. Conclusion The youth participants identified a range of issues related to community factors, community safety, and violence. Such topics included the role of schools and social networks within the community as safe places and corner stores and abandoned houses as unsafe places. Visual Voices is a creative research method that provides a unique opportunity for youth to generate a range of ideas through access to the multiple creative methods provided. It is an innovative process that generates rich and valuable data about topics of interest and the lived experiences of young community members. PMID:20097996
ERIC Educational Resources Information Center
Kangas, Marjaana
2010-01-01
This paper reports on a pilot study in which children aged 7-12 (N = 68) had an opportunity to study in a novel formal and informal learning setting. The learning activities were extended from the classroom to the playful learning environment (PLE), an innovative playground enriched by technological tools. Curriculum-based learning was intertwined…
Game-Based Learning: How to Delight and Instruct in The 21st Century
ERIC Educational Resources Information Center
Foreman, Joel
2004-01-01
Not long after he completed his Ph.D. at the University of Michigan, Mike Van Lent used his interest in videogames and artificial intelligence to land a research professorship at the University of Southern California (USC). There he edits the Journal of Game Development and conducts studies for the Institute for Creative Technologies, a $45…
ERIC Educational Resources Information Center
Hsiao, Kuo-Lun; Huang, Tien-Chi; Chen, Mu-Yen; Chiang, Nien-Ting
2018-01-01
Although ubiquitous learning is a novel and creative teaching approach, two key issues inhibit its success overall: a lack of appropriate learning strategies regarding learning objectives, and ineffective learning tools for receiving knowledge regarding the chosen subjects. To address these issues, we develops and designs a game-based educational…
Where love flies free: women, home, and writing in Cook County Jail.
Stanford, Ann Folwell
2005-01-01
Several definitions of "home," drawn from dozens provided by the Oxford Dictionary of the English Language, underscore how a large urban county jail becomes many forms of home for the women detainees there. Drawing on the women's poetry and the mechanics of creative writing workshops facilitated by the author for the last seven years at Cook County Jail, this essay describes some of the realities of the criminal (in)justice system and how the women's writing becomes a way of writing against the grain of official discourse, thus altering certain definitions of this "home."
How Do the "Real Housewives" Get to History Class? A Multimodal Twist on a Project
ERIC Educational Resources Information Center
Adams, Caswell
2016-01-01
When eighth-grade students tire of writing, their history teacher must get creative to keep their attention for the next project. By applying a multimodal design to an old project, the teacher creates a new one that appeals to various learners and creative minds. The result is not only historical learning but also an opportunity to see how…
ERIC Educational Resources Information Center
Susnea, Ioan; Pecheanu, Emilia; Dumitriu, Luminita; Cocu, Adina
2017-01-01
In the past few years we have participated in several EU funded projects, aimed to create the educational content and auxiliary ICT tools to support the development of some essential soft skills of the students: the creativity, and the ability to write syntheses of the ideas extracted from various sources. In this context, we produced an easy to…
ERIC Educational Resources Information Center
Woodruff, Barbara Bilson, Ed.; And Others
1990-01-01
With each issue focusing on different themes, volume 17 of "Inside English" looks at the writing process, literature and literacy, composition and creativity, and pedagogical alternatives and classroom writing. In addition to regular columns on the English Council of California Two-Year Colleges (ECCTYC) and legislative concerns, the following…
ERIC Educational Resources Information Center
ERIC Clearinghouse on Reading and Communication Skills, Urbana, IL.
This collection of abstracts is part of a continuing series providing information on recent doctoral dissertations. The 19 titles deal with the following topics: the dynamics of creative expression, modular scheduling and student success in freshman composition, growth in writing ability through immersion in a university discipline, massed and…
Story Starters on the Aztecs, Incas, and Mayas. A Creative Writing Program.
ERIC Educational Resources Information Center
Henrich, Steve; Henrich, Jean
Designed to supplement an established language arts and social studies program, this books deals with the Aztecs, Incas, and Mayas of Latin America. All of the "Story Starter" books are intended to give a variety of vocabulary and story ideas to help with the writing process. Each of the books is divided into four main sections: (1) an…
A Voice of Her Own: Women and the Journal-Writing Journey.
ERIC Educational Resources Information Center
Schiwy, Marlene A.
Since many women writers in the past have known that keeping a journal is a powerful tool of creative expression and self-healing, this book shows that journal writing is the ideal way for an individual to find her voice, an opportunity for women to explore feelings, intuitions, perceptions, and ideas often suppressed in society, and to record the…
ERIC Educational Resources Information Center
Lee, Michael C.
2017-01-01
The purpose of this quantitative experimental posttest-only control group research study was to determine the degree to which differences exist in outcomes between students using a video game-based instruction and students using a traditional non-video game-based instruction in accelerated degree program courses at a 4-year university in Illinois…
Let's Begin Again: Sierra On-Line and the Origins of the Graphical Adventure Game
ERIC Educational Resources Information Center
Nooney, Laine
2017-01-01
The author retells the origin story of Sierra On-Line and its historic first product, the graphical adventure game "Mystery House." She reviews the academic and journalistic writing that placed the story almost exclusively inside a narrative about early computer games, treating it as a saga of the competition between the graphic…
Developing a computer game to prepare children for surgery.
Rassin, Michal; Gutman, Yaira; Silner, Dina
2004-12-01
Computer games are a major part of the culture of children and teenagers in many developed countries. Research shows that children of the computer age prefer computer-assisted learning to any other teaching strategy. Health care workers traditionally have used dolls, games, drawings, creative arts, and even videotapes to prepare children for surgery. No studies have been conducted in Israel on using computers to help ailing children in general or to help children preparing for surgery in particular. This article discusses the potential for using computers to educate patients based on a review of the literature and interviews with children and describes the process of computer game development.
Prisoners of Childhood? Child Abuse and the Development of Heroes and Monsters in "Ender's Game"
ERIC Educational Resources Information Center
Gross, Melissa
2007-01-01
Alice Miller's work provides a theoretical framework to assess the effects of child abuse and its relationship to the development of creativity, hatred, and violence in the novel "Ender's Game." Analysis focuses on the extent to which children are manipulated in order to meet the needs of adults, the presence of behaviors such as the repression of…
ERIC Educational Resources Information Center
Decker, Adrienne; Phelps, Andrew; Egert, Christopher A.
2017-01-01
This article explores the critical need to articulate computing as a creative discipline and the potential for gender and ethnic diversity that such efforts enable. By embracing a culture shift within the discipline and using games as a medium of discourse, we can engage students and faculty in a broader definition of computing. The transformative…
Implementation Fest: The Last Decade
2010-08-01
architectures New Learning Technologies Simulations, games, and virtual world Mobile systems Performance support, S1000D tech manuals Intelligent...Darwars Ambush (ECS) Gator 6 (Will Interactive) Games Today 22 VBS2 Enhanced Learning Environment using Creative Technology – Bilateral Negotiations...5f. WORK UNIT NUMBER 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) Advanced Decision Learning (ADL),1901 N. Beauregard Street Suite 600
Poetry in teaching pharmacology: Exploring the possibilities
Kalra, Juhi; Singh, Satendra; Badyal, Dinesh; Barua, Purnima; Sharma, Taruna; Dhasmana, Dinesh Chandra; Singh, Tejinder
2016-01-01
Objectives: To explore poetry as a tool for active learning in linking knowledge and affective domains and to find if correlating learning with imagination can be used in “assessment for learning.” Materials and Methods: After taking a conventional lecture on Asthma, a creative writing assignment in the form of poetry writing was given to the students. Different triggers were given to the students to channelize their thought pattern in a given direction that was linked to specific areas of academic relevance. Students were asked to reflect on this learning experience and the faculty was asked to evaluate the student assignment on a 5-point Likert scale. Results: Most student groups scored well in the “overall assessment” of creative assignments and were rated as good or fair by the faculty. Students reflections were very informative and revealed that more than 90% of the students liked the exercise and many were too exuberant and liberal with emotional reactions that breathed positive. Around 5% students found the exercise average and another 5% found it very childish. Conclusion: Poetry writing turned out to be like a simulation exercise that linked academic knowledge, creativity, and the affective domain in an assumed scenario, rehearsed in free locales of mind. The metaphorical transition embedded in its subtle creation helped assess deeper understanding of the subject and the logical sequence of thought pattern. PMID:28031611
ERIC Educational Resources Information Center
Kent, Richard
2012-01-01
"Writing on the Bus" showcases the what, how, and why of using athletic team notebooks and journals. The book guides coaches and athletes, from elementary school through college, in analyzing games while thinking deeply about motivation, goal setting, and communication in order to optimize performance. Filled with lesson plans, writing activities,…
A "Sense-able" Approach to Classical Argument (Instructional Note).
ERIC Educational Resources Information Center
Beaman, Marian L.
1995-01-01
Describes two practices that make the writing of a persuasive essay more manageable for writing students: (1) a game in which students attempt to match a list of logical fallacies with an instance in Max Shulman's "Love Is a Fallacy"; and (2) a graphic arrangement that students can use to organize their ideas on one page before writing.…
ERIC Educational Resources Information Center
Kissel, Brian T.
2011-01-01
This article describes how 2 classrooms of 4-year-old children incorporated popular media (cartoons, television shows, video games, movies, and music) into their conversations with peers during writing. The findings assert that (a) children naturally incorporate popular culture into their writing, (b) children include popular culture in their…
[The place of cyber addiction in teenagers' addictive behavior].
Valleur, Marc
2013-01-01
The easy access which modern teenagers have to new technologies favours their excessive use of video games, as they seek to escape potential existential difficulties. This harmful aspect should not mask the creative potential of games for the majority of teenagers. Treatment for young people with a gaming addiction is based on psychotherapy and takes into account the family dimension of the problem. This article presents an interview with Marc Valleur, a psychiatrist and head physician at Marmottan hospital specialising in the care and support of people with addictions.
ERIC Educational Resources Information Center
Cahnmann-Taylor, Melisa; Bleyle, Susan; Hwang, Yohan; Zhang, Kuo
2017-01-01
Teachers of World English are no longer charged with teaching a fixed set of grammar rules and lexical choices but with teaching creative ways to navigate varieties of English and other world languages according to a wide set of contextual variables. Although there is a great deal of advocacy for teaching creativity and strategy in TESOL…
Souza, Vânia de; Gazzinelli, Maria Flávia; Soares, Amanda Nathale; Fernandes, Marconi Moura; Oliveira, Rebeca Nunes Guedes de; Fonseca, Rosa Maria Godoy Serpa da
2017-04-01
To describe the Papo Reto [Straight Talk] game and reflect on its theoretical-methodological basis. Analytical study on the process of elaboration of the Papo Reto online game, destined to adolescents aged 15-18 years, with access to the Game between 2014 and 2015. the interactions of 60 adolescents from Belo Horizonte and São Paulo constituted examples of the potentialities of the Game to favor the approach to sexuality with adolescents through simulation of reality, invention and interaction. Based on those potentialities, four thinking categories were discussed: the game as pedagogic device; the game as simulation of realities; the game as device for inventive learning; and the game empowering the interaction. By permitting that the adolescents take risks on new ways, the Game allows them to become creative and active in the production of senses, in the creation of their discourses and in the ways of thinking, feeling and acting in the sexuality field.
Creative Ways to Teach Nutrition
ERIC Educational Resources Information Center
Spitze, Hazel Taylor; And Others
1977-01-01
Presents activities, materials, and instructions for three classroom games developed in University of Illinois nutrition education workshops on new ways to teach nutrition: Vit-A-Vend, Nutrition Basketball, and Nutrition Baseball. (MF)
Knowles, Zoe Rebecca; Parnell, Daniel; Stratton, Gareth; Ridgers, Nicola Diane
2013-03-01
Qualitative research into the effect of school recess on children's physical activity is currently limited. This study used a write and draw technique to explore children's perceptions of physical activity opportunities during recess. 299 children age 7-11 years from 3 primary schools were enlisted. Children were grouped into Years 3 & 4 and Years 5 & 6 and completed a write and draw task focusing on likes and dislikes. Pen profiles were used to analyze the data. Results indicated 'likes' focused on play, positive social interaction, and games across both age groups but showed an increasing dominance of games with an appreciation for being outdoors with age. 'Dislikes' focused on dysfunctional interactions linked with bullying, membership, equipment, and conflict for playground space. Football was a dominant feature across both age groups and 'likes/dislikes' that caused conflict and dominated the physically active games undertaken. Recess was important for the development of conflict management and social skills and contributed to physical activity engagement. The findings contradict suggestions that time spent in recess should be reduced because of behavioral issues.
Writing Down the Days: 365 Creative Journaling Ideas for Young People.
ERIC Educational Resources Information Center
Dahlstrom, Lorraine M.; Espeland, Pamela, Ed.
This book offers an entire year of journaling ideas--some serious, some "silly," but all tied to the calendar year. In fact, the book's sections are the months of the year. Each idea in the book comes with a fact-filled introduction and aims to prove that writing does not have to be boring or dull. As a special feature, many entries in…
Be Creative and Collaborative: Strategies and Implications of Blogging in EFL Classes
ERIC Educational Resources Information Center
Roy, Catherine Karen
2016-01-01
The 21st century has seen the emergence of blogs as an authentic writing practice that provides students with a sense of immediacy by allowing them to document their lives as stories or to engage their classmates with real or imaginary tales. In this study, Saudi EFL students were asked to post their writing in a blog and collaborate with their…
An Interview with Stephen King.
ERIC Educational Resources Information Center
Janeczko, Paul
1980-01-01
The author of five best-selling novels, including "Carrie,""Salem's Lot,""The Shining,""The Stand," and "The Dead Zone," discusses the teaching of creative writing at high school and college levels. (DF)
NASA Astrophysics Data System (ADS)
Musil, Juergen; Schweda, Angelika; Winkler, Dietmar; Biffl, Stefan
Based on our observations of Austrian video game software development (VGSD) practices we identified a lack of systematic processes/method support and inefficient collaboration between various involved disciplines, i.e. engineers and artists. VGSD includes heterogeneous disciplines, e.g. creative arts, game/content design, and software. Nevertheless, improving team collaboration and process support is an ongoing challenge to enable a comprehensive view on game development projects. Lessons learned from software engineering practices can help game developers to increase game development processes within a heterogeneous environment. Based on a state of the practice survey in the Austrian games industry, this paper presents (a) first results with focus on process/method support and (b) suggests a candidate flexible process approach based on Scrum to improve VGSD and team collaboration. Results showed (a) a trend to highly flexible software processes involving various disciplines and (b) identified the suggested flexible process approach as feasible and useful for project application.
Playing interprofessional games: reflections on using the Interprofessional Education Game (iPEG).
Joseph, Sundari; Diack, Lesley
2015-05-01
This report explores the relevance of gaming in IPE curriculum design with the use of the Interprofessional Education Game (iPEG) as an activity aimed to achieve positive interprofessional learning outcomes for students. It was designed to enable the understanding of professional roles and responsibilities in patient/client care settings. We provide a description of its implementation and evaluation with first year student cohorts (900+ per cohort) over a 3-year period within an established interprofessional education (IPE) programme. The game encapsulates fun and memorable learning styles to explore professional stereotypes and team approaches to care delivery. It can be a valuable teaching tool for those designing IPE curriculum. Evaluation data from students and staff were mainly positive. We discuss the use of the game and its potential to be adapted in flexible and creative ways to assist educators in consider incorporating gaming within their own IPE programmes.
ERIC Educational Resources Information Center
Bertocchini, Paola; And Others
1991-01-01
Four ideas for French language classroom activities are described, including an exercise highlighting creative use of language in daily commercial life, a language activity focusing on acquired immune deficiency syndrome; a grammar lesson using a French song about colors; and a game designed to teach French names. (MSE)
ERIC Educational Resources Information Center
Vahed, Zubeda
1982-01-01
Classroom activities for ESL that use music and musical instruments are suggested to develop locomotor skills, auditory discrimination, and reading and writing skills. Such activities could include using musical instruments, playing imagination games, writing lyrics, hearing ethnic music, and having music-related events and visitors. (MSE)
Peer review and competition in the Art Exhibition Game.
Balietti, Stefano; Goldstone, Robert L; Helbing, Dirk
2016-07-26
To investigate the effect of competitive incentives under peer review, we designed a novel experimental setup called the Art Exhibition Game. We present experimental evidence of how competition introduces both positive and negative effects when creative artifacts are evaluated and selected by peer review. Competition proved to be a double-edged sword: on the one hand, it fosters innovation and product diversity, but on the other hand, it also leads to more unfair reviews and to a lower level of agreement between reviewers. Moreover, an external validation of the quality of peer reviews during the laboratory experiment, based on 23,627 online evaluations on Amazon Mechanical Turk, shows that competition does not significantly increase the level of creativity. Furthermore, the higher rejection rate under competitive conditions does not improve the average quality of published contributions, because more high-quality work is also rejected. Overall, our results could explain why many ground-breaking studies in science end up in lower-tier journals. Differences and similarities between the Art Exhibition Game and scholarly peer review are discussed and the implications for the design of new incentive systems for scientists are explained.
Using Games To Teach Chemistry: An Annotated Bibliography.
ERIC Educational Resources Information Center
Russell, Jeanne V.
1999-01-01
Lists 67 published or marketed chemistry games organized under the following categories: (1) general knowledge; (2) elements and atomic structure; (3) nomenclature, formulas, and equation writing; (4) chemical reactions; (5) solutions and solubilities; (6) organic chemistry, and (8) miscellaneous subjects. Includes a brief description of each…
Effect of quantum learning model in improving creativity and memory
NASA Astrophysics Data System (ADS)
Sujatmika, S.; Hasanah, D.; Hakim, L. L.
2018-04-01
Quantum learning is a combination of many interactions that exist during learning. This model can be applied by current interesting topic, contextual, repetitive, and give opportunities to students to demonstrate their abilities. The basis of the quantum learning model are left brain theory, right brain theory, triune, visual, auditorial, kinesthetic, game, symbol, holistic, and experiential learning theory. Creativity plays an important role to be success in the working world. Creativity shows alternatives way to problem-solving or creates something. Good memory plays a role in the success of learning. Through quantum learning, students will use all of their abilities, interested in learning and create their own ways of memorizing concepts of the material being studied. From this idea, researchers assume that quantum learning models can improve creativity and memory of the students.
ERIC Educational Resources Information Center
Phillips, Amy Criniti
2009-01-01
During the fourth year of Amy Phillips' teaching assistantship in the spring semester of 2008, she was asked to teach a 300-level advanced writing course in which she was given the creative freedom to design the syllabus, choose the textbooks, craft all assignments, and organize the course content. However, there was one stipulation: the course,…
ERIC Educational Resources Information Center
Austin, Marion
1982-01-01
Project Soar, a Saturday enrichment program for gifted students (6-14 years old), allows students to work intensively in a single area of interest. Examples are cited of students' work in crewel embroidery, creative writing, and biochemistry. (CL)
ERIC Educational Resources Information Center
Dukore, Bernard F.
1971-01-01
Shaw's preoccupation with Hamlet resonates in his creative writing. Article documents this statement not only by examining his novels and plays but by searching through prefaces, postscripts, reviews, letters, speeches, etc. that span Shaw's lifetime. (Author/RB)
Coping with Grief: Life After Loss
... a walk or swimming, or by doing something creative like writing or painting. For others, it may ... to get caught up in certain kinds of thinking, says Shear, who studies complicated grief. They may ...
Teaching Chess to Young Children.
ERIC Educational Resources Information Center
Bankauskas, Deborah
2000-01-01
Presents suggestions for teaching chess to young children as part of the problem-solving component of a kindergarten mathematics curriculum. Discusses the introduction of pairs of chess characters, playing challenge games with teachers to enhance skill development, and writing down the rules of the game. Notes that children's problem-solving and…
Simulation/Gaming in the EAP Writing Class: Benefits and Drawbacks.
ERIC Educational Resources Information Center
Salies, Tania Gastao
2002-01-01
Describes an integrated use of simulation/gaming in an English for Academic Purposes (EAP) class, analyzes benefits and drawbacks, and suggest how the technique could apply to other specific contexts. Explains how international students ran a simulation on gun control; discusses the debriefing process; and considers motivation, metacognitive…
Computer Game Development as a Literacy Activity
ERIC Educational Resources Information Center
Owston, Ron; Wideman, Herb; Ronda, Natalia Sinitskaya; Brown, Christine
2009-01-01
This study examined computer game development as a pedagogical activity to motivate and engage students in curriculum-related literacy activities. We hypothesized that as a consequence, students would improve their traditional reading and writing skills as well as develop new digital literacy skills. Eighteen classes of grade 4 students were…
Inductive Reasoning and Writing
ERIC Educational Resources Information Center
Rooks, Clay; Boyd, Robert
2003-01-01
Induction, properly understood, is not merely a game, nor is it a gimmick, nor is it an artificial way of explaining an element of reasoning. Proper understanding of inductive reasoning--and the various types of reasoning that the authors term inductive--enables the student to evaluate critically other people's writing and enhances the composition…
Encouraging Reading/Writing Literacy with Young Children in the Home.
ERIC Educational Resources Information Center
Valeri-Gold, Maria
1989-01-01
Lists 10 practical suggestions and literature sources for parents to use with their children, including creating a "reading and writing corner," playing word games such as "pictodictionary," taking children to the library, and using magazines and newspapers as sources of learning material. Lists newsletters, brochures, and…
Autoethnography: Exploring Gender Diversity.
Merryfeather, Lyn; Bruce, Anne
2016-01-01
Academic discourse proscribes a particular way of writing that may leave the reader informed but uninspired. There are three intentions for this paper: to create a counter-discourse for academic writing, to illustrate autoethnograpy as a compelling approach to nursing inquiry, and to demonstrate how autoethnography is well suited to research the experience of people who identify as transgender or transsexual. The setting is a doctoral nursing seminar where the student is introducing autoethnography to fellow students. All characters are fictionalized compositions. The writing is in the style of creative non-fiction and illustrates the use of evocative prose and poetry. © 2014 Wiley Periodicals, Inc.
Go Chemistry: A Card Game to Help Students Learn Chemical Formulas
ERIC Educational Resources Information Center
Morris, Todd A.
2011-01-01
For beginning chemistry students, the basic tasks of writing chemical formulas and naming covalent and ionic compounds often pose difficulties and are only sufficiently grasped after extensive practice with homework sets. An enjoyable card game that can replace or, at least, complement nomenclature homework sets is described. "Go Chemistry" is…
ERIC Educational Resources Information Center
Pocorobba, Janet; And Others
1996-01-01
Presents activities found to be useful in English-as-a-Second-Language (ESL) classes, including a game in which the teacher guesses the meaning of words in students' native tongues; an exercise in which students write predictions, such as weather forecasting, in English; a game in which students explain the meaning of selected idioms in their own…
Internet Wargaming with Distributed Processing Using the Client-Server Model
1997-03-01
in for war game development . There are tool kits for writing binary files that are interpreted by a particular plug-in. The most popular plug-in set...multi-player game development , the speed with which the environment is changing should be taken into 35 account. For this project JavaScript was chosen
Mat-Rix-Toe: Improving Writing through a Game-Based Project in Linear Algebra
ERIC Educational Resources Information Center
Graham-Squire, Adam; Farnell, Elin; Stockton, Julianna Connelly
2014-01-01
The Mat-Rix-Toe project utilizes a matrix-based game to deepen students' understanding of linear algebra concepts and strengthen students' ability to express themselves mathematically. The project was administered in three classes using slightly different approaches, each of which included some editing component to encourage the…
Writing in the Wild: Writers' Motivation in Fan-Based Affinity Spaces
ERIC Educational Resources Information Center
Curwood, Jen Scott; Magnifico, Alecia Marie; Lammers, Jayne C.
2013-01-01
In order to understand the culture of the physical, virtual, and blended spheres that adolescents inhabit, we build on Gee's concept of affinity spaces. Drawing on our ethnographic research of adolescent literacies related to The Hunger Games novels, the Neopets online game, and The Sims videogames, this article explores the nature of…
Communicating Science through Editorial Cartoons in Microbiology Classrooms †
dela Cruz, Thomas Edison E.; Aril-dela Cruz, Jeane V.
2018-01-01
The use of graphical illustration in lecture presentations can make a seemingly boring lesson more attractive and enticing to students. Creating science-themed illustrations and science-based narratives can also lead to creative and critical thinking among students. We used writing editorials and creating editorial cartoons as a learning activity to promote critical thinking and creative skills that are essential in communicating scientific information. This activity can be used with a range of audiences, at various educational levels and in basic to advanced courses. PMID:29904513
Language Simulations: The Blending Space for Writing and Critical Thinking
ERIC Educational Resources Information Center
Kovalik, Doina L.; Kovalik, Ludovic M.
2007-01-01
This article describes a language simulation involving six distinct phases: an in-class quick response, a card game, individual research, a classroom debate, a debriefing session, and an argumentative essay. An analysis of student artifacts--quick-response writings and final essays, respectively, both addressing the definition of liberty in a…
Using Fan Fiction to Teach Critical Reading and Writing Skills
ERIC Educational Resources Information Center
Kell, Tracey
2009-01-01
In this article, the author talks about fan fiction, which is defined by Jenkins (2008) as "original stories and novels which are set in the fictional universe of favorite television series, films, comics, games or other media properties." Fan fiction generally involves writing stories with a combination of established characters and established…
A Discussion with Suzanne Fisher Staples: The Author as Writer and Cultural Observer.
ERIC Educational Resources Information Center
Sawyer, Walter E.; Sawyer, Jean C.
1993-01-01
Presents an interview with Suzanne Fisher Staples, author of the children's novel, "Shabanu, Daughter of the Wind." Discusses Staples' creative writing process, background, and the writer's role as cultural observer. (HB)
Clustering: An Interactive Technique to Enhance Learning in Biology.
ERIC Educational Resources Information Center
Ambron, Joanna
1988-01-01
Explains an interdisciplinary approach to biology and writing which increases students' mastery of vocabulary, scientific concepts, creativity, and expression. Describes modifications of the clustering technique used to summarize lectures, integrate reading and understand textbook material. (RT)