Sample records for game creative writing

  1. Can Games Help Creative Writing Students to Collaborate on Story-Writing Tasks?

    ERIC Educational Resources Information Center

    Jackson, David

    2017-01-01

    Story writing is a complex semantic and creative task, and the difficulty of managing it is made greater by attempting to write in collaboration with others. This complication can deter students from experimenting with collaboration before mastering their own practice in relative privacy. Such reticence is in spite of the fact that there are many…

  2. "The Writing Writes Itself": Deleuzian Desire and the Creative Writing MFA Degree

    ERIC Educational Resources Information Center

    Walker, Ginger Marie

    2017-01-01

    This post-qualitative inquiry project investigated subjectivity (sense of self) among graduates of creative writing Master of Fine Arts (MFA) programs. The project asked how subjectivity is involved in the creative writing process and how that process fuels further writing after a creative piece (such as the MFA thesis) is completed. A…

  3. Creative Writing and Schiller's Aesthetic Education

    ERIC Educational Resources Information Center

    Howarth, Peter

    2007-01-01

    For academics committed to the idea of an all-round aesthetic education, one of the great successes of the last thirty years has been the tremendous expansion of creative writing classes. Despite the dramatic expansion of creative writing as an academic discipline, the methods, ideals, and values of creative writing workshops have very often been…

  4. Creative writing and dementia care: 'making it real'.

    PubMed

    Bailey, Catherine; Jones, Romi; Tiplady, Sue; Quinn, Isabel; Wilcockson, Jane; Clarke, Amanda

    2016-12-01

    Health professionals continue to seek ways to promote positive communication and self-worth when supporting people living with dementia. The value of creative writing techniques as part of reflective practice in nursing and caring for older people with dementia needs further exploration. To introduce creative writing techniques to health professionals as part of dementia-related reflective practice. A local experienced author facilitated creative writing workshops with nine preregistration nursing students (general and mental health), one family carer and five care professionals working with people with dementia. The student nurses reported that the creative writing exercises felt more 'real' than the reflective practice models they had used in their academic and practical studies. Workshop participants also reported they had learnt some creative writing techniques to reduce work-related stress and anxiety. They also saw the impact of writing activities with people living with dementia, which can enable creativity and 'alleviate the common symptoms of depression and anxiety'. Creative writing techniques can support insightful, reflective dementia focused practice. Creative writing, as a tool in reflective practice, may enable health professionals and family carers to become confident and creative partners in older people's care. The added value, time and investment needed to introduce creative writing need to be articulated and acknowledged from within supervision and staffing teams. © 2016 John Wiley & Sons Ltd.

  5. Creative writing in recovery from severe mental illness.

    PubMed

    King, Robert; Neilsen, Philip; White, Emma

    2013-10-01

    There is evidence that creative writing forms an important part of the recovery experience of people affected by severe mental illness. In this paper, we consider theoretical models that explain how creative writing might contribute to recovery, and we discuss the potential for creative writing in psychosocial rehabilitation. We argue that the rehabilitation benefits of creative writing might be optimized through focus on process and technique in writing, rather than content, and that consequently, the involvement of professional writers might be important. We describe a pilot workshop that deployed these principles and was well-received by participants. Finally, we make recommendations regarding the role of creative writing in psychosocial rehabilitation for people recovering from severe mental illness and suggest that the development of an evidence base regarding the effectiveness of creative writing is a priority. © 2012 The Authors; International Journal of Mental Health Nursing © 2012 Australian College of Mental Health Nurses Inc.

  6. The Rise of Creative Writing Programmes

    ERIC Educational Resources Information Center

    Morrison, Blake

    2013-01-01

    Creative writing courses are growing in universities and outside them. Publishers and agents even turn to them now as sources of promise and talent. This article describes a particularly successful MA in creative writing at Goldsmiths College in London and makes a case for the popularity and the usefulness to universities, to aspiring writers and…

  7. Academically Informed Creative Writing in LIS Programs and the Freedom to Be Creative

    ERIC Educational Resources Information Center

    Dali, Keren; Lau, Andrea; Risk, Kevin

    2015-01-01

    This article makes a case for the inclusion of creative writing in Library & Information Science (LIS) courses. Using an example of the course on reading practices and audiences, it shows how creative writing can contribute to the development of creativity, critical thinking, ability for self-direction and independent learning--all the…

  8. Women and Writing: A New Course for the Creative Writing Curriculum.

    ERIC Educational Resources Information Center

    Mallinger, Anita E.

    The promotion of sexual stereotypes that portray girls as passive, dependent, and nurturing appears to have resulted in the socialization of females into roles that run counter to the function of creative imagination; women have been socialized not to write. A college course for students majoring in creative writing is helping women students to…

  9. Creative Writing in America: Theory and Pedagogy.

    ERIC Educational Resources Information Center

    Moxley, Joseph M., Ed.

    Intended for high school and college teachers who are interested in how creative writing can be taught effectively, this book features the ideas of poets, novelists, editors, and playwrights on the fundamental aspects of their craft. The book contains the following chapters: (1) "Notes from a Cell: Creative Writing Programs in Isolation"…

  10. Exploring Processes of Collaborative Creativity--The Role of Emotions in Children's Joint Creative Writing

    ERIC Educational Resources Information Center

    Vass, Eva

    2007-01-01

    This paper reports a study on children's classroom-based collaborative creative writing. Based on socio-cultural theory, the central aim of the research was to contribute to current understanding of young children's creativity, and describe ways in which peer collaboration can resource, stimulate and enhance classroom-based creative writing. The…

  11. A Short Take on Evaluation and Creative Writing

    ERIC Educational Resources Information Center

    James, David L.

    2008-01-01

    Creative writing has been the ugly stepsister in the English discipline for years. On one side, the literature scholars carry the torch for pure language, and, on the other side, the composition and rhetoric theorists approach writing like a science. Somewhere off in a dark corner, the creative writing staff loiters, getting paid to do nothing…

  12. Creative Writing as a Teaching Tool.

    ERIC Educational Resources Information Center

    Starkey, David, Ed.; And Others

    1995-01-01

    Offering the notion of writing pedagogy as a "bazaar with many booths," this collection of articles on teaching creative writing is focused on applicability to all levels of instruction. The 10 articles, after a Foreword by the editor, are, as follows: "Before Writing: Remember What Makes Writing Easy" (Donald M. Murray);…

  13. Digitizing Craft: Creative Writing Studies and New Media--A Proposal

    ERIC Educational Resources Information Center

    Koehler, Adam

    2013-01-01

    This article identifies and examines a digital arm of creative writing studies and organizes that proposal into four categories through which to theorize the "craft" of creative production, each borrowed from Tim Mayers's "(Re)Writing Craft: Composition, Creative Writing, and the Future of English Studies": process, genre, author, and…

  14. "Creative Writing as Freedom, Education as Exploration": Creative Writing as Literary and Visual Arts Pedagogy in the First Year Teacher-Education Experience

    ERIC Educational Resources Information Center

    Anae, Nicole

    2014-01-01

    The themed presentation at the Sydney Writers' Festival on May 25, 2013 entitled "Creative Writing as Freedom, Education as Exploration" brought together three key players in a discussion about imaginative freedom, and the evidence suggesting that the impact of creativity and creative writing on young minds held long lasting, ongoing…

  15. Why Do You Write? Creative Writing and the Reflective Teacher

    ERIC Educational Resources Information Center

    Hains-Wesson, Rachael

    2013-01-01

    In this article, the author asserts that whether we write creatively or academically (or both) it takes time to understand the reasons why we "want" to write, and the more we write, the more we fully begin to appreciate why we have to write in the ?rst place. From an early age, nearly every day, Rachel Hains-Wesson actively participated in…

  16. Deep Habits: Workshop as Critique in Creative Writing

    ERIC Educational Resources Information Center

    Stukenberg, Jill

    2017-01-01

    The creative writing workshop, involving peer critique of manuscripts in progress, is deeply connected to many writerly habits of mind. As such, this article examines workshop as a signature pedagogy in creative writing. Through workshop, students develop awareness of their readers, understanding of how texts are created by readers and through…

  17. Power and Identity in the Creative Writing Classroom

    ERIC Educational Resources Information Center

    Leahy, Anna, Ed.

    2005-01-01

    This book remaps theories and practices for teaching creative writing at university and college level. This collection critiques well-established approaches for teaching creative writing in all genres and builds a comprehensive and adaptable pedagogy based on issues of authority, power, and identity. A long-needed reflection, this book shapes…

  18. Creative Writing Class as Crucible

    ERIC Educational Resources Information Center

    Barron, Monica

    2007-01-01

    In this article, the author relates her experiences as creative writing teacher and her views as a teacher in the aftermath of Virginia Tech shooting. As a teacher who had taught writing and literature for twenty years, the author had received a great deal of submissions from her students about serial killers, rapists, slashers, and murderers and…

  19. More than words: applying the discipline of literary creative writing to the practice of reflective writing in health care education.

    PubMed

    Kerr, Lisa

    2010-12-01

    This paper examines definitions and uses of reflective and creative writing in health care education classrooms and professional development settings. A review of articles related to writing in health care reveals that when teaching narrative competence is the goal, creative writing may produce the best outcomes. Ultimately, the paper describes the importance of defining literary creative writing as a distinct form of writing and recommends scholars interested in using literary creative writing to teach narrative competence study pedagogy of the field.

  20. Re-Writing the Subject: Psychoanalytic Approaches to Creative Writing and Composition Pedagogy.

    ERIC Educational Resources Information Center

    Harris, Judith

    2001-01-01

    Suggests that the teaching of both composition and creative writing would benefit from focusing less exclusively on the writing process and products and more on the writing subject. Claims that focusing on the writing subject through the lens of psychoanalysis provides several potential benefits. Concludes psychoanalysis can be a filtrate for the…

  1. Language Creativity and Co-Emergence of Form and Meaning in Creative Writing Tasks

    ERIC Educational Resources Information Center

    Tin, Tan Bee

    2011-01-01

    Drawing on various theoretical approaches to creativity and the emergentist perspectives, this study examines the opportunities for creative language use and emergence of complex language in creative writing tasks with high formal constraints (acrostics) and those with looser formal constraints (similes). It indicates that formal constraints lead…

  2. Embodied Learning and Creative Writing: An Action Research Study

    ERIC Educational Resources Information Center

    Tobin, Jennifer Ann

    2012-01-01

    This action research study used narrative analysis to explore the role of the body in the writing process of creative writers. Specifically, the purpose of this action research study was threefold: it was first to examine how professional creative writers describe their writing process with particular attention to their perceptions of the role and…

  3. Developing a Pedagogical-Technical Framework to Improve Creative Writing

    ERIC Educational Resources Information Center

    Chong, Stefanie Xinyi; Lee, Chien-Sing

    2012-01-01

    There are many evidences of motivational and educational benefits from the use of learning software. However, there is a lack of study with regards to the teaching of creative writing. This paper aims to bridge the following gaps: first, the need for a proper framework for scaffolding creative writing through learning software; second, the lack of…

  4. The Use of Computers to Aid the Teaching of Creative Writing.

    ERIC Educational Resources Information Center

    Sharples, Mike

    1983-01-01

    An analysis of the writing process is followed by a description of programs used in a computer-based creative writing scheme developed at Edinburgh University. An account of a project to study the program's effect on the creative writings of 11 year old pupils concludes the article. (EAO)

  5. Promoting Creative Tension within Collaborative Writing Groups.

    ERIC Educational Resources Information Center

    Ewald, Helen Rothschild; MacCallum, Virginia

    1990-01-01

    Describes a collaborative writing assignment which features a series of interconnected business messages arising out of a case study and including inhouse memos and an analytical report. Shows how the design of a collaborative writing assignment can foster creative rather than debilitative tension. (RS)

  6. Creative Writing Assignments in a Second Language Course: A Way to Engage Less Motivated Students

    ERIC Educational Resources Information Center

    Arshavskaya, Ekaterina

    2015-01-01

    This article makes a case for using creative writing in a second language course. Creative writing increases students' enthusiasm for writing skills development and supports students' creativity, which is a fundamental aspect of education. In order to engage less motivated students, a series of creative writing assignments was implemented in a…

  7. Literature as a Network: Creative-Writing Scholarship in Literary Magazines

    ERIC Educational Resources Information Center

    Green, Harriett E.

    2014-01-01

    With the increase in undergraduate and graduate programs for creative writing at institutions of higher education in North America, literary journals and magazines now serve as leading scholarly publishing outlets and research resources for creative-writing faculty and students. This study analyzes ten years of citations from nineteen leading…

  8. Writing Is the Funnest Thing: Teaching Creative Writing.

    ERIC Educational Resources Information Center

    Witter, Janet; Emberlin, Don

    1973-01-01

    This curriculum bulletin discusses a program teaching creative writing to fifth and sixth grade children in an attempt to improve the quality of written English. These children wrote briefly every day throughout the school year. Every area of the written language curriculum was covered. Each student wrote letters, reports, stories, editorial…

  9. Improving the 5th Formers' Continuous Writing Skills through the Creative Writing Module

    ERIC Educational Resources Information Center

    Murugiah, Mohana Ram

    2013-01-01

    Writing is a complex task. The development of students' writing skill depends on the teacher's teaching strategy and also the materials used in the writing lesson. In the present study, the effectiveness of a creative writing module was examined that was designed to improve the writing skill of a group of excellent students. It was added with…

  10. Some Video Games Can Increase the Player's Creativity

    ERIC Educational Resources Information Center

    Moffat, David C.; Crombie, William; Shabalina, Olga

    2017-01-01

    It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…

  11. An Analysis of Creative Process Learning in Computer Game Activities through Player Experiences

    ERIC Educational Resources Information Center

    Inchamnan, Wilawan

    2016-01-01

    This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…

  12. "Writing Our Stories": An Anti-Violence Creative Writing Program.

    ERIC Educational Resources Information Center

    Smitherman, Tracy; Thompson, Jeanie

    2002-01-01

    Juvenile offenders studied creative writing and had their work published in anthologies as part of a therapeutic program that is a partnership between a writers' forum and the Alabama Department of Youth Services. A curriculum was developed to train department staff and writers who participate. (SK)

  13. Creative Writing and the Water Cycle.

    ERIC Educational Resources Information Center

    Young, Rich; Virmani, Jyotika; Kusek, Kristen M.

    2001-01-01

    Uses the story "The Life of a Drop of Water" to initiate a creative writing activity and teach about the water cycle. Attempts to stimulate students' understanding of a scientific concept by using their imaginations. (YDS)

  14. From Minotaurs to Creative Writing.

    ERIC Educational Resources Information Center

    Morrison, Paul

    1992-01-01

    An integrated topic approach (on Theseus and the Minotaur) was used to develop creative writing skills of children (ages 12 and 13) with health- and stress-related disorders at a special school in England. Three elements of the topic (presentation, action, and interaction) were developed through which individual assessment, collaboration, and…

  15. A House Divided: On the Future of Creative Writing

    ERIC Educational Resources Information Center

    Andrews, Kimberly

    2009-01-01

    In this essay, the author argues that the current superficial reading practices in creative writing programs are serving not only to marginalize the discipline from the larger body of English studies, but also to stifle the creative, intellectual, and professional progress of its students. Reading for creative writers must be viewed as a critical…

  16. Exploring Connections between Creative Thinking and Higher Attaining Writing

    ERIC Educational Resources Information Center

    Copping, Adrian

    2018-01-01

    This paper explores writing pedagogy in the primary classroom and connections between children thinking creatively and their achievement in writing. Initially 'continuing professional development' for teachers, I designed and facilitated a two-day writing workshop with a class of children around the theme of a Victorian murder mystery. This was…

  17. Personal, Expository, Critical, and Creative: Using Writing in Mathematics Courses

    ERIC Educational Resources Information Center

    Braun, Benjamin

    2014-01-01

    This article provides a framework for creating and using writing assignments based on four types of writing: personal, expository, critical, and creative. This framework includes specific areas of student growth affected by these writing styles. Illustrative sample assignments are given throughout for each type of writing and various combinations…

  18. The Effect of Creative Drama Method on Pre-Service Classroom Teachers' Writing Skills and Attitudes towards Writing

    ERIC Educational Resources Information Center

    Erdogan, Tolga

    2013-01-01

    The aim of the study is to explore the effect of the creative drama method on pre-service classroom teachers' writing skills and attitudes towards writing. Additionally, the views of the pre-service teachers concerning the creative drama method were also investigated in the study. The participants of the study were 24 pre-service teachers studying…

  19. Health-Related Effects of Creative and Expressive Writing

    ERIC Educational Resources Information Center

    Lowe, Geoff

    2006-01-01

    Purpose: The purpose of this paper is to provide an overview of some health-related effects of creative and expressive writing. Design/methodology/approach: Reviews some of the main research studies exploring links between expressive writing and aspects of health, including two new experimental studies showing effects of poetry on mood and immune…

  20. Meditation, Twilight Imagery, and Individuation in Creative Writing.

    ERIC Educational Resources Information Center

    Stewart, Richard D.

    A study explored the relationship between meditation, meditative journal writing, and the Jungian-archetypal notions of creative formulation and individuation or self-integration in student and non-student writing. A case study method was used to examine data from four subjects: an undergraduate, a social services worker, a doctoral student, and a…

  1. The Effectiveness of the Creative Writing Instruction Program Based on Speaking Activities (CWIPSA)

    ERIC Educational Resources Information Center

    Bayat, Seher

    2016-01-01

    This study aims to develop a creative writing instruction program based on speaking activities and to investigate its effect on fourth-grade primary school students' creative writing achievements and writing attitudes. The experimental method based on the pre-test/post-test model was used in this research. The research was conducted with 42…

  2. Zines--The Ultimate Creative Writing Project.

    ERIC Educational Resources Information Center

    Bott, Christie "CJ"

    2002-01-01

    Details a creative writing project based on "zines," which are independently created and published personal magazines. Notes challenges addressed in the project, such as composing an engaging introduction and choice of language in relation to audience. Concludes that the students were enthusiastic about the project, and were interested…

  3. Primary Pupils' Creative Writing: Enacting Identities in a Community of Writers

    ERIC Educational Resources Information Center

    Dobson, Tom; Stephenson, Lisa

    2017-01-01

    This paper focuses on a Community of Writers creative writing project where 25 primary school pupils from lower socio-economic backgrounds took part in creative writing workshops over a 2-week period at a higher education institution. Using practitioner enquiry and discourse analysis, this paper views identity as participation in "figured…

  4. Creative Mathematical Games: The Enhancement of Number Sense of Kindergarten Children Through Fun Activities

    NASA Astrophysics Data System (ADS)

    Mirawati

    2017-02-01

    The research departed from an issue found regarding the number sense of kindergarten children and as a solution to this problem, the research proposes the use of creative mathematical games in the teaching and learning. Departing from the issue and the offered solution, the following problems are about Children’s ability of number sense before and after the implementation of creative mathematical games; the forms of creative mathematical games in improving children’s number sense; the implementation of creative mathematical games in improving children’s number sense; and the factors possibly affecting the implementation of creative mathematical games. This study use action research method. The data were collected through observation, interview, and documentation and then qualitatively analysed using thematic analysis technique. The findings show that children respond positively to the creative mathematical games. They demonstrate fairly high enthusiasm and are able to understand number as well as its meaning in various ways. Children’s number sense has also improved in terms of one-on-one correspondence and mentioning and comparing many objects. The factors possibly affecting the implementation of these creative mathematical games are the media and the stages of teaching and learning that should be in accordance with the level of kindergarten children’s number sense.

  5. Table-Top Role Playing Game and Creativity

    ERIC Educational Resources Information Center

    Chung, Tsui-shan

    2013-01-01

    The current study aims to observe whether individuals who engaged in table-top role playing game (TRPG) were more creative. Participants total 170 (52 TRPG players, 54 electronic role playing game (ERPG) players and 64 Non-players) aged from 19 to 63. In the current study, an online questionnaire is used, adopting the verbal subtests of…

  6. Developing a Differentiated Model for the Teaching of Creative Writing to High Performing Students

    ERIC Educational Resources Information Center

    Ngo, Thu Thi Bich

    2016-01-01

    Differentiating writing instruction has been a puzzling matter for English teachers when it comes to teaching creative writing to high potential and high performing (HPHP) students. The lack of differentiation in creative writing pedagogy for HPHP students in Australia is due to two major issues: (1) teachers' lack of high-level linguistic and…

  7. Close Reading and Creative Writing in Clinical Education: Teaching Attention, Representation, and Affiliation

    PubMed Central

    Charon, Rita; Hermann, Nellie; Devlin, Michael J.

    2015-01-01

    Medical educators increasingly have embraced literary and narrative means of pedagogy, such as the use of learning portfolios, reading works of literature, reflective writing, and creative writing, to teach interpersonal and reflective aspects of medicine. Outcomes studies of such pedagogies support the hypotheses that narrative training can deepen the clinician's attention to a patient and can help to establish the clinician's affiliation with patients, colleagues, teachers, and the self. In this article, the authors propose that creative writing in particular is useful in the making of the physician. Of the conceptual frameworks that explain why narrative training is helpful for clinicians, the authors focus on aesthetic theories to articulate the mechanisms through which creative and reflective writing may have dividends in medical training. These theories propose that accurate perception requires representation and that representation requires reception, providing a rationale for teaching clinicians and trainees how to represent what they perceive in their clinical work and how to read one another's writings. The authors then describe the narrative pedagogy used at the College of Physicians and Surgeons of Columbia University. Since faculty must read what their students write, they receive robust training in close reading. From this training emerged the Reading Guide for Reflective Writing, which has been useful to clinicians as they develop their skills as close readers. This institution-wide effort to teach close reading and creative writing aims to equip students and faculty with the pre-requisites to provide attentive, empathic clinical care. PMID:26200577

  8. Close Reading and Creative Writing in Clinical Education: Teaching Attention, Representation, and Affiliation.

    PubMed

    Charon, Rita; Hermann, Nellie; Devlin, Michael J

    2016-03-01

    Medical educators increasingly have embraced literary and narrative means of pedagogy, such as the use of learning portfolios, reading works of literature, reflective writing, and creative writing, to teach interpersonal and reflective aspects of medicine. Outcomes studies of such pedagogies support the hypotheses that narrative training can deepen the clinician's attention to a patient and can help to establish the clinician's affiliation with patients, colleagues, teachers, and the self. In this article, the authors propose that creative writing in particular is useful in the making of the physician. Of the conceptual frameworks that explain why narrative training is helpful for clinicians, the authors focus on aesthetic theories to articulate the mechanisms through which creative and reflective writing may have dividends in medical training. These theories propose that accurate perception requires representation and that representation requires reception, providing a rationale for teaching clinicians and trainees how to represent what they perceive in their clinical work and how to read one another's writings. The authors then describe the narrative pedagogy used at the College of Physicians and Surgeons of Columbia University. Because faculty must read what their students write, they receive robust training in close reading. From this training emerged the Reading Guide for Reflective Writing, which has been useful to clinicians as they develop their skills as close readers. This institution-wide effort to teach close reading and creative writing aims to equip students and faculty with the prerequisites to provide attentive, empathic clinical care.

  9. Professional training in creative writing is associated with enhanced fronto-striatal activity in a literary text continuation task.

    PubMed

    Erhard, K; Kessler, F; Neumann, N; Ortheil, H-J; Lotze, M

    2014-10-15

    The aim of the present study was to explore brain activities associated with creativity and expertise in literary writing. Using functional magnetic resonance imaging (fMRI), we applied a real-life neuroscientific setting that consisted of different writing phases (brainstorming and creative writing; reading and copying as control conditions) to well-selected expert writers and to an inexperienced control group. During creative writing, experts showed cerebral activation in a predominantly left-hemispheric fronto-parieto-temporal network. When compared to inexperienced writers, experts showed increased left caudate nucleus and left dorsolateral and superior medial prefrontal cortex activation. In contrast, less experienced participants recruited increasingly bilateral visual areas. During creative writing activation in the right cuneus showed positive association with the creativity index in expert writers. High experience in creative writing seems to be associated with a network of prefrontal (mPFC and DLPFC) and basal ganglia (caudate) activation. In addition, our findings suggest that high verbal creativity specific to literary writing increases activation in the right cuneus associated with increased resources obtained for reading processes. Copyright © 2014 Elsevier Inc. All rights reserved.

  10. The Impact of Teacher Training on Creative Writing and Problem-Solving Using Futuristic Scenarios for Creative Problem Solving and Creative Problem Solving Programs

    ERIC Educational Resources Information Center

    Hayel Al-Srour, Nadia; Al-Ali, Safa M.; Al-Oweidi, Alia

    2016-01-01

    The present study aims to detect the impact of teacher training on creative writing and problem-solving using both Futuristic scenarios program to solve problems creatively, and creative problem solving. To achieve the objectives of the study, the sample was divided into two groups, the first consist of 20 teachers, and 23 teachers to second…

  11. Writing Creatively in a Museum: Tracing Lines through Persons, Art Objects and Texts

    ERIC Educational Resources Information Center

    Sabeti, Shari

    2016-01-01

    Creative writing is often thought of as an individual and solitary pursuit. This is partly owing to Romantic (and still popular) notions of "creativity" as residing in highly gifted individuals, but also to the widely held belief that "writing" is a lonely rather than a social activity. The research presented in this paper…

  12. A review of creative and expressive writing as a pedagogical tool in medical education.

    PubMed

    Cowen, Virginia S; Kaufman, Diane; Schoenherr, Lisa

    2016-03-01

    The act of writing offers an opportunity to foster self-expression and organisational abilities, along with observation and descriptive skills. These soft skills are relevant to clinical thinking and medical practice. Medical school curricula employ pedagogical approaches suitable for assessing medical and clinical knowledge, but teaching methods for soft skills in critical thinking, listening and verbal expression, which are important in patient communication and engagement, may be less formal. Creative and expressive writing that is incorporated into medical school courses or clerkships offers a vehicle for medical students to develop soft skills. The aim of this review was to explore creative and expressive writing as a pedagogical tool in medical schools in relation to outcomes of medical education. This project employed a scoping review approach to gather, evaluate and synthesise reports on the use of creative and expressive writing in US medical education. Ten databases were searched for scholarly articles reporting on creative or expressive writing during medical school. Limitation of the results to activities associated with US medical schools, produced 91 articles. A thematic analysis of the articles was conducted to identify how writing was incorporated into the curriculum. Enthusiasm for writing as a pedagogical tool was identified in 28 editorials and overviews. Quasi-experimental, mixed methods and qualitative studies, primarily writing activities, were aimed at helping students cognitively or emotionally process difficult challenges in medical education, develop a personal identity or reflect on interpersonal skills. The programmes and interventions using creative or expressive writing were largely associated with elective courses or clerkships, and not required courses. Writing was identified as a potentially relevant pedagogical tool, but not included as an essential component of medical school curricula. © 2016 John Wiley & Sons Ltd.

  13. Inspiration from Nature: Creative Outdoor Writing Activities.

    ERIC Educational Resources Information Center

    Cardno, Anthony R.

    1998-01-01

    When campers notice the natural world around them, they can identify with nature and build an emotional connection with the environment. Creative-writing activities tied to nature are presented that can help campers enhance their descriptive and communication skills, and also learn something about themselves in the process. (TD)

  14. Teaching Historical Analysis through Creative Writing Assignments

    ERIC Educational Resources Information Center

    Peterson, Janine Larmon; Graham, Lea

    2015-01-01

    Incorporating creative writing exercises in history courses can heighten students' critical reading and analytical skills in an active learning model. We identify and define two types of possible assignments that use model texts as their locus: centripetal, which focuses on specific context and disciplinary terms, and centrifugal, which address…

  15. Computer Games Development and Appreciative Learning Approach in Enhancing Students' Creative Perception

    ERIC Educational Resources Information Center

    Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan

    2010-01-01

    Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…

  16. Perception of Creativity and Game Intelligence in Soccer

    ERIC Educational Resources Information Center

    Leso, Gustavo; Dias, Gonçalo; Ferreira, José Pedro; Gama, José; Couceiro, Micael S.

    2017-01-01

    A questionnaire was used to investigate the perception of creativity and game intelligence of coaches (n = 34, mean age 28.6 with an average of 14.3 years of experience) and players (n = 118, belonging to the ranks U-15 and U-19). Analyses indicated that there were statistically significant differences in most creative concepts inherent in the…

  17. "Poetry Makes Nothing Happen:" Creative Writing and the English Classroom

    ERIC Educational Resources Information Center

    Morgan, Wendy

    2006-01-01

    This paper examines the processes of creative writing, exploring in particular how intuition and analysis, unconscious and conscious, work together, and how the social and the personal are involved in these processes. The author discusses her experience of writing a sustained narrative poem with lyrical elements, and then as a teacher-educator…

  18. The Untamed Imagination: Creative Writing in Schools.

    ERIC Educational Resources Information Center

    Cross, Gillian

    1999-01-01

    Offers thoughts on mastering creative writing, and why a good teacher is essential to the process. Asserts that students must ultimately satisfy themselves and not their teachers, and that a pupil's innermost imagination must be nurtured and given free-rein. Makes emphatic the view that good teaching is one of the most unselfish activities that…

  19. The Poet in the Warehouse. Creative Writing as Inquiry: Using Imaginative Writing To Explore Other Disciplines.

    ERIC Educational Resources Information Center

    McCue, Frances

    This master's project contains two essays and a long poem, examining the possibilities of creative writing as a tool of inquiry in mathematics, history, science, film, art, and architecture. The project's first essay, "The Poet in the Warehouse," introduces a brief history of imaginative writing and an argument for its inclusion in…

  20. Come Talk Story: A Creative Writing Workshop in Hawai'i.

    ERIC Educational Resources Information Center

    Kahaney, Phyllis

    Because of her unfamiliarity with the culture, an experienced creative writing instructor in her first year of teaching on the big island of Hawaii decided to use the standard writing workshop model. The University of Hawaii Hilo draws a diverse mix of students, returning students, and local students who speak Creole. Some students were uncertain…

  1. Treating of Content-Based Instruction to Teach Writing Viewed from EFL Learners' Creativity

    ERIC Educational Resources Information Center

    Jaelani, Selamet Riadi

    2017-01-01

    The objectives of the research are to examine: (1) whether Content-Based Instruction is more effective than Problem-based learning to teach writing to the EFL Learners; (2) whether the EFL Learners having high creativity have better writing than those having low creativity; and (3) whether there is an interaction between teaching methods and EFL…

  2. Creative Writing and Learning in a Conceptual Astrophysics Course

    NASA Astrophysics Data System (ADS)

    Berenson, R.

    2012-08-01

    Creative writing assignments in a conceptual astrophysics course for liberal arts students can reduce student anxiety. This study demonstrates that such assignments also can aid learning as demonstrated by significantly improved performance on exams.

  3. Game changer: the topology of creativity.

    PubMed

    de Vaan, Mathijs; Stark, David; Vedres, Balazs

    2015-01-01

    This article examines the sociological factors that explain why some creative teams are able to produce game changers--cultural products that stand out as distinctive while also being critically recognized as outstanding. The authors build on work pointing to structural folding--the network property of a cohesive group whose membership overlaps with that of another cohesive group. They hypothesize that the effects of structural folding on game changing success are especially strong when overlapping groups are cognitively distant. Measuring social distance separately from cognitive distance and distinctiveness independently from critical acclaim, the authors test their hypothesis about structural folding and cognitive diversity by analyzing team reassembly for 12,422 video games and the career histories of 139,727 video game developers. When combined with cognitive distance, structural folding channels and mobilizes a productive tension of rules, roles, and codes that promotes successful innovation. In addition to serving as pipes and prisms, network ties are also the source of tools and tensions.

  4. Colors of a Different Horse: Rethinking Creative Writing Theory and Pedagogy.

    ERIC Educational Resources Information Center

    Bishop, Wendy, Ed.; Ostrom, Hans, Ed.

    In considering exactly what takes place in creative writing classrooms, this collection of 22 essays reexamines the profession of writing teacher and ponders why certain practices and contexts prevail. The essays and their authors are as follows: "Introduction: Of Radishes and Shadows, Theory and Pedagogy" (Hans Ostrom); (1) "The…

  5. A Creative Approach to the Research Paper: Combining Creative Writing with Academic Research

    ERIC Educational Resources Information Center

    Blue, Tim

    2006-01-01

    This article describes a combination of a research essay and a creative writing assignment that encourages rigorous academic research while allowing students to get "outside the box" of traditional academic research papers. This assignment has five steps. The first two steps offer the chance to introduce academic research along with summary and…

  6. Uniqueness, Integration or Separation? Exploring the Nature of Creativity through Creative Writing by Elementary School Students in Taiwan

    ERIC Educational Resources Information Center

    Chu, Tsai-Ling; Lin, Wei-Wen

    2013-01-01

    The primary goal of our study was to investigate the importance of originality in divergent thinking (DT) tests and to determine whether originality is the best reflection of creativity. To accomplish this, we cross-validated the DT test and creative writing task rating by consensual assessment technique (CAT). Thirty-seven elementary school…

  7. A Learner-Centred Game-Design Approach: Impacts on Teachers' Creativity

    ERIC Educational Resources Information Center

    Frossard, Frederique; Barajas, Mario; Trifonova, Anna

    2012-01-01

    This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students…

  8. Achievement Goals Influence Mastery Experience via Two Paths in Digital Creativity Games among Elementary School Students

    ERIC Educational Resources Information Center

    Yeh, Y. -c.; Lin, C. S.

    2018-01-01

    Although cultivating creativity is greatly emphasized in elementary school education and that digital games can be a promising tool for improving creativity, little research has been conducted to identify and explore how player-related factors might influence the learning outcomes of digital creativity games. This study identifies 3 individual…

  9. "To Be Lived": Theorizing Influence in Creative Writing

    ERIC Educational Resources Information Center

    Cain, Mary Ann

    2009-01-01

    As a field, creative writing must reject its traditional image of "uselessness" and realize its anticapitalist, antiprivatizing potential as a creator of public space. In part, this move would involve teaching students to question traditional notions of influence, as well as the modernist concept of the author as a lone, autonomous individual.

  10. Creative Writing Strategies of Young Children: Evidence from a Study of Chinese Emergent Writing

    ERIC Educational Resources Information Center

    Chen, Si; Zhou, Jing

    2010-01-01

    The ways in which learning graphical representations can encourage the development of creativities in Chinese young children remain to be fully explored. Previous research on children's writing focused on children's symbolization with syllabic languages, providing little information regarding Chinese young children's symbolization and creative…

  11. Setting the Stage for Creative Writing: Plot Scaffolds for Beginning and Intermediate Writers

    ERIC Educational Resources Information Center

    O'Day, Shannon

    2006-01-01

    Standardized writing tests focus more on content than mechanics, but writing instruction typically focuses more on mechanics than content. Plot scaffolds, can help teachers fix the balance and help foster creativity and originality in students' writing. In this practical guide, elementary and middle school teachers will find: (1) a research-based…

  12. Relationships between Computer and Video Game Play and Creativity among Upper Elementary School Students

    ERIC Educational Resources Information Center

    Hamlen, Karla R.

    2009-01-01

    This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…

  13. The Discourse of Collaborative Creative Writing: Peer Collaboration as a Context for Mutual Inspiration

    ERIC Educational Resources Information Center

    Vass, Eva; Littleton, Karen; Miell, Dorothy; Jones, Ann

    2008-01-01

    Drawing on socio-cultural theory, this paper focuses on children's classroom-based collaborative creative writing. The central aim of the reported research was to contribute to our understanding of young children's creativity, and describe ways in which peer collaboration can resource, stimulate and enhance classroom-based creative writing…

  14. Trends in Children's Video Game Play: Practical but Not Creative Thinking

    ERIC Educational Resources Information Center

    Hamlen, Karla R.

    2013-01-01

    Prior research has found common trends among children's video game play as related to gender, age, interests, creativity, and other descriptors. This study re-examined the previously reported trends by utilizing principal components analysis with variables such as creativity, general characteristics, and problem-solving methods to determine…

  15. Multilingualism, Language Policy and Creative Writing in Kenya

    ERIC Educational Resources Information Center

    Mbithi, Esther K

    2014-01-01

    Language use and creative writing go hand in hand. In the process of exploring language, we also engage in the study of literature. An engagement with literature is, indeed, a continuing process of improving our capacity to use language and refining our sensibility to good language use. In Kenya, there are clearly discernible patterns of creative…

  16. Creative Writing for the Verbally Gifted: Senior High.

    ERIC Educational Resources Information Center

    Boesen, Steve

    The guide presents information on a creative writing course for verbally gifted senior high school students. Part I of the course consists of general exploration activities on literary forms: the journal, the poem, the short story, and a student selection from among such types as one-act plays, essays or by-lined articles, editorials, and TV (or…

  17. Digital Games as Creativity Enablers for Children

    ERIC Educational Resources Information Center

    Ott, Michela; Pozzi, Francesca

    2012-01-01

    This article deals with the issue of creativity and the way this can be supported within technology-enhanced learning experiments. Drawing on a long-term research project in the field of games-based learning, the article describes the methodology adopted during the in-field experiments carried out with the aim of developing young children's…

  18. The Mutual Storytelling Writing Game.

    ERIC Educational Resources Information Center

    Scorzelli, James F.; Gold, Julie

    1999-01-01

    Because of differences in cultural backgrounds and learning styles, some children have a difficult time verbalizing their emotions or appear resistant to talking about themselves. Describes a technique, referred to as the mutual storytelling writing game, that has been found to be useful for children who have difficulty in engaging in traditional…

  19. Science and Creative Writing: An Ad(d)verse Relationship?

    ERIC Educational Resources Information Center

    Blake, William E.

    1983-01-01

    Suggests integrating creative writing activities into field trips or outdoor education experiences in science as a method of providing "right-brain" and "left-brain" activities in the same exercise. Provides instructions given to students and a poem written from student "photographs" using imaginary cameras. Also provides two student poems. (JM)

  20. Ctrl F: A Scholar's Tips for Delving into the World of Creative Writing

    ERIC Educational Resources Information Center

    Berchini, Christina

    2016-01-01

    In this experimental nonfiction essay, the author recounts her (many) experiences with having her creative work rejected by mainstream outlets. Detailing the blessing and the curse that is the "Ctrl Find" command, she pokes fun at the creative writing process, and links her difficulties as a writer to her work as a middle school Language…

  1. Stimulating Creative Writing Through Literature: A Guide for Teachers of the Intermediate Grades.

    ERIC Educational Resources Information Center

    Pilon, Alice Barbara Cummings

    A structured writing program for the intermediate grades was designed, utilizing such children's literature as poems, legends, fairy tales, tall tales, and books to stimulate elementary school children to write creatively. Chapters in the teacher's guide for the program present many specific suggestions and activities to help children (1) use…

  2. Foundations for Creativity in the Writing Process: Rhetorical Representations of Ill-Defined Problems.

    ERIC Educational Resources Information Center

    Carey, L. J.; Flower, Linda

    This report examines the composing processes of expert writers to determine which cognitive processes in expository writing produce an opportunity for a creative response. The first section considers how the ill-defined nature of many writing problems and the cognitive processes experts use to solve these problems interact to provide an…

  3. Computer Games Development Experience and Appreciative Learning Approach for Creative Process Enhancement

    ERIC Educational Resources Information Center

    Leng, Eow Yee; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan

    2010-01-01

    Nurturing children into thinking creatively needs to take account of what interest them. Therefore, the study conducted engaged students with computer games development as it corresponded with the young generation's habits and interests. This was done with the purpose to enhance the creative process experienced by students. It involved 69…

  4. Using Written Narratives in Public Health Practice: A Creative Writing Perspective

    PubMed Central

    Kreuter, Matthew W.

    2014-01-01

    Narratives have become an increasingly common health communication tool in recent years. Vivid, engaging writing can help audiences identify with storytellers and understand health messages, but few public health practitioners are trained to create such stories. A transdisciplinary perspective, informed by both creative writing advice and evidence-based public health practices, can help public health professionals use stories more effectively in their work. This article provides techniques for creating written narratives that communicate health information for chronic disease prevention. We guide public health professionals through the process of soliciting, writing, and revising such stories, and we discuss challenges and potential solutions. PMID:24901794

  5. Teaching in the Dark: The Promise and Pedagogy of Creative Writing in Prison

    ERIC Educational Resources Information Center

    Appleman, Deborah

    2013-01-01

    Deborah Appleman's recent research has focused on teaching college-level language and literature courses for incarcerated men. In this article, she discusses using creative writing as a way to unlock creative potential, to foster students' love of language, and to offer a powerful outlet for self-expression in a class she teaches with…

  6. Essential Skills for Creative Writing: Integrating Multiple Domain-Specific Perspectives

    ERIC Educational Resources Information Center

    Barbot, Baptiste; Tan, Mei; Randi, Judi; Santa-Donato, Gabrielle; Grigorenko, Elena L.

    2012-01-01

    The aim of this work was to gather different perspectives on the "key ingredients" involved in creative writing by children--from experts of diverse disciplines, including teachers, linguists, psychologists, writers and art educators. Ultimately, we sought in the experts' convergence or divergence insights on the relative importance of the…

  7. Creative Writing as Public Pedagogy: A Short History of My Life in the Movies

    ERIC Educational Resources Information Center

    Ryan, Michael

    2005-01-01

    In the early 1970's the author of this article decided to dedicate his life to two tasks. The first was to write politically and creatively in popular literary genres such as the detective novel for a larger public than one was likely to find through academic writing. The second was to write politically and inventively within the genres of…

  8. L2 Writing Practice: Game Enjoyment as a Key to Engagement

    ERIC Educational Resources Information Center

    Allen, Laura K.; Crossley, Scott A.; Snow, Erica L.; McNamara, Danielle S.

    2014-01-01

    The Writing Pal (W-Pal) is an intelligent tutoring system (ITS) designed to provide students with explicit writing strategy instruction and practice. W-Pal includes a suite of educational games developed to increase writing engagement and provide opportunities to practice writing strategies. In this study, first (L1) (n = 26) and second (L2)…

  9. The Influence of Working Memory on Reading and Creative Writing Processes in a Second Language.

    ERIC Educational Resources Information Center

    Abu-Rabia, Salim

    2003-01-01

    Investigates the working memory (WM) processing and storage functions; whether WM in writing follows the same process as in reading; and the influence of WM on creative writing. Focuses on high school students (n=47). Finds relationships between WM measures and reading and writing in English as a Second Language. Includes references. (CMK)

  10. Designing Science Games and Science Toys from the Perspective of Scientific Creativity

    ERIC Educational Resources Information Center

    Demir Kaçan, Sibel

    2015-01-01

    This study was conducted with the participation of 21 pre-service science teachers attending the faculty of education of a university in Turkey. The study aims to evaluate pre-service science teachers' science games and science toy designs in terms of scientific creativity. Participants were given a four-week period to design science games or…

  11. Effects of Hierarchical versus Sequential Structuring of Teaching Content on Creativity in Chinese Writing

    ERIC Educational Resources Information Center

    Cheung, Wai Ming

    2011-01-01

    This research employed the Learning Study approach which refers to a blend of Japanese "lesson study" and design-based research to provide support to teachers to teach creatively in Chinese writing. It reports a serendipity finding that remarkable differences in the creativity scores among these classes were noted even though they had the same…

  12. Fairy-tale planet: creative science writing for children

    NASA Astrophysics Data System (ADS)

    Lanza, Tiziana; D'Addezio, Giuliana

    2017-04-01

    During public events organized by our Institute sometimes we have predisposed a corner to entertain primary school children with fairy-tales about the planet. In that occasion we realized that even if children could take part in other activities more in fashion such as laboratories, theatre performances, exhibits, they were very attracted by fairy tales, such an "ancient" tradition. This year within the projects "alternanza scuola-lavoro" we are planning to involve also the students of the secondary schools to learn themselves how to animate a fairy-tale corner for children. The "alternanza scuola lavoro" (interchange school/work) has been recently introduced in the Italian school as a methodology for implementing the second cycle teaching. The general purpose is to ensure that 15 to 18 years old students, beside the access to basic knowledge, can acquire skills in the employment and real work environments experiencing other teaching methods based both on knowledge and know-how. We will then start a new adventure by investigating what will be the best way to introduce children to creative science writing for the planet. The aim would be that of creating a format suitable for children either for writing all together a planet fairy-tale in class, or individually. The final goal is to raise awareness about the environmental problems by stimulating in scholars their own creativity.

  13. The Mississippi Junior College Creative Writing Association: A Decade of Progress.

    ERIC Educational Resources Information Center

    Jones, Emory D., Ed.

    This booklet contains a capsule history of the Mississippi Junior College Creative Writing Association (MJCCWA), its constitution, and the following selected student manuscripts from the past ten years of the MJCCWA's journal, "The Junior College Writer": (1) "Chronology of a Hunt" (William Patrick Story); (2) "House of…

  14. [Narrative and faculty development: results of a five years experience with a creative writing workshop].

    PubMed

    Walker, María Rosa; Zúñiga, Denisse; Triviño, Ximena

    2012-05-01

    Narrative medicine has showed to be a powerful instrument to reinforce relationships, identity, and self-knowledge among health professionals. Subjective issues have been recently recognized as relevant for faculty development in addition to the technical aspects. Since 2006 a creative writing workshop has been included as part of the Diploma in Medical Education at the medical school of the Pontificia Universidad Católica de Chile. To describe the experience and results of the creative writing workshop (2006-2010). Descriptive and retrospective study with a qualitative and quantitative design. Thirty-six teachers of the School of Medicine attended a 12-hour workshop. The Kirkpatrick model for evaluation of educational outcomes was used to report the data obtained in the course evaluation survey and in the stories produced. There were positive results at the four levels of Kirkpatrick evaluation model. The learning objectives of the workshop were achieved and 83 stories were created, compiled and published. The creative writing workshop can provide faculty with protected time for reflective practice about academic experiences and produce educational outcomes at different levels of the Kirkpatrick model.

  15. Creative Writing, Problem-Based Learning, and Game-Based Learning Principles

    ERIC Educational Resources Information Center

    Trekles, Anastasia M.

    2012-01-01

    This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…

  16. Elementary Teachers' Views on the Creative Writing Process: An Evaluation

    ERIC Educational Resources Information Center

    Akkaya, Nevin

    2014-01-01

    The goal of this study is to discover and evaluate both the areas of personal interest and the views of 4th and 5th grade classroom teachers regarding the creative writing process. In this study, one of the qualitative study methods, state study, and related to this, single state design which refers to the whole has been chosen. Research was…

  17. An Investigation of Gender Stereotypes as Revealed through Children's Creative Writing.

    ERIC Educational Resources Information Center

    Gray-Schlegel, Mary Ann; Gray-Schlegel, Thomas

    1996-01-01

    Examines the creative writing of third- and sixth-grade students for gender differences when provided with story starters that introduced either a male or a female character. Finds that identifiable difference and trends related to gender and age appeared in the stories, reflecting the pervasiveness and power of sex-role stereotypes. (RS)

  18. Teenage Mutant Ninja Turtles Counting Pizza Toppings: A Creative Writing Learning Strategy.

    ERIC Educational Resources Information Center

    Buchan, Laura; And Others

    1996-01-01

    This article describes the application of a proofreading mnemonic learning strategy for proofreading creative writing assignments. The mnemonic--Ninja Turtles Counting Pizza Toppings--reminds students to check their work for name, title, capitalization, punctuation, and transition words. Application of the strategy, possible pitfalls, and…

  19. Fostering Creativity through Educational Video Game Development Projects: A Study of Contextual and Task Characteristics

    ERIC Educational Resources Information Center

    Fabricatore, Carlo; López, Ximena

    2013-01-01

    The increasing demand for creative individuals in the labor market requires well-prepared professionals, capable of enhancing competitiveness through new ideas and innovative actions. Educational programs should, therefore, rely on approaches and learning environments that foster creativity. In this study, video game development projects were used…

  20. Motivation and Creativity: Effects of Motivational Orientation on Creative Writers.

    ERIC Educational Resources Information Center

    Amabile, Teresa M.

    This study directly tested the hypothesis that intrinsic motivation is conducive to creativity and extrinsic motivation is detrimental. Chosen because they identified themselves as actively involved in creative writing, 72 young adults participated in individual laboratory sessions where they were asked to write two brief poems. Before writing the…

  1. Concentrated Language Encounter Instruction Model III in Reading and Creative Writing Abilities

    ERIC Educational Resources Information Center

    Promnont, Piyapong; Rattanavich, Saowalak

    2015-01-01

    The research is aimed to study the development of eleventh grade students' reading, creative writing abilities, satisfaction taught through the concentrated language encounter instruction method, CLE model III. One experimental group time series design was used, and the data was analyzed by MANOVA with repeated measures, t-test for one-group…

  2. The Perfectionist Call of Intelligibility: Secondary English, Creative Writing, and Moral Education

    ERIC Educational Resources Information Center

    Belas, Oliver

    2016-01-01

    This article puts forward moral-philosophical arguments for re-building and re-thinking secondary-level (high-school equivalent) English studies around creative writing practices. I take it that when educators and policy makers talk about such entities as the "well-rounded learner," what we have, or should have, in mind is moral agents…

  3. A Current Bibliography of Chicano Literature: Creative and Critical Writings through 1984. Working Bibliography Series No. 2.

    ERIC Educational Resources Information Center

    Trujillo, Roberto G.; Rodriquez, Andres

    The bibliography lists 610 creative works, written by Mexicans and their descendents living or having lived in what is now the United States, published as books, unpublished dissertations of book length, periodical titles that include both creative and critical literary writings on the Chicano experience, and video and sound recordings. The…

  4. Developing Foreign Language Skills, Competence and Identity through a Collaborative Creative Writing Project

    ERIC Educational Resources Information Center

    Feuer, Avital

    2011-01-01

    This study examined the effects of a collaborative creative writing project on identity formation and overall language proficiency development among advanced Hebrew students. In an exercise called "The Zoning Committee", college students created the fictional Israeli-American town of Beit Shemesh, located in northern Michigan.…

  5. Prisoner's Dogmatism Scores and Creative Alternative Game Behavior under Full Communication and Real Reward Conditions: A Correlational Study.

    ERIC Educational Resources Information Center

    Seibold, David R.; Steinfatt, Thomas M.

    To extend information on communication to game theory, a study was conducted (1) to determine whether there was a relationship between dogmatism of players in a creative alternative game and their game behavior, and (2) to compare the behavior of federal prison inmates playing a game under conditions of real rewards and full communication…

  6. Beyond McPoetry: Contemporary American Poetry in the Institutionalized Creative Writing Program Era

    ERIC Educational Resources Information Center

    Porter, Julie LaRue

    2012-01-01

    This dissertation examines the rise of the creative writing program in American higher education and considers its influence on contemporary American poetry. I investigate how the patronage of the university has impacted American poetry and reconfigured the contemporary literary landscape. Using Mark McGurl's (2009) groundbreaking research on…

  7. A Qualitative Case Study Comparing a Computer-Mediated Delivery System to a Face-to-Face Mediated Delivery System for Teaching Creative Writing Fiction Workshops

    ERIC Educational Resources Information Center

    Daniels, Mindy A.

    2012-01-01

    The purpose of this case study was to compare the pedagogical and affective efficiency and efficacy of creative prose fiction writing workshops taught via asynchronous computer-mediated online distance education with creative prose fiction writing workshops taught face-to-face in order to better understand their operational pedagogy and…

  8. The Implementation of APIQ Creative Mathematics Game Method in the Subject Matter of Greatest Common Factor and Least Common Multiple in Elementary School

    NASA Astrophysics Data System (ADS)

    Rahman, Abdul; Saleh Ahmar, Ansari; Arifin, A. Nurani M.; Upu, Hamzah; Mulbar, Usman; Alimuddin; Arsyad, Nurdin; Ruslan; Rusli; Djadir; Sutamrin; Hamda; Minggi, Ilham; Awi; Zaki, Ahmad; Ahmad, Asdar; Ihsan, Hisyam

    2018-01-01

    One of causal factors for uninterested feeling of the students in learning mathematics is a monotonous learning method, like in traditional learning method. One of the ways for motivating students to learn mathematics is by implementing APIQ (Aritmetika Plus Intelegensi Quantum) creative mathematics game method. The purposes of this research are (1) to describe students’ responses toward the implementation of APIQ creative mathematics game method on the subject matter of Greatest Common Factor (GCF) and Least Common Multiple (LCM) and (2) to find out whether by implementing this method, the student’s learning completeness will improve or not. Based on the results of this research, it is shown that the responses of the students toward the implementation of APIQ creative mathematics game method in the subject matters of GCF and LCM were good. It is seen in the percentage of the responses were between 76-100%. (2) The implementation of APIQ creative mathematics game method on the subject matters of GCF and LCM improved the students’ learning.

  9. The Effects of Participation, Performance, and Interest in a Game-Based Writing Environment

    ERIC Educational Resources Information Center

    Liao, Calvin C. Y.; Chang, Wan-Chen; Chan, Tak-Wai

    2018-01-01

    We have observed that many computer-supported writing environments based on pedagogical strategies have only been designed to incorporate the cognitive aspects, but motivational aspects should also be included. Hence, we theorize that integrating game-based learning into the writing environment may be a practical approach that can facilitate…

  10. Emotional Life: Exploring Contradictions in Health Behavior Through Creative Writing in Public Health Education.

    PubMed

    Saffran, Lise

    2017-09-01

    Weaving personal experience with literature on social determinants and health humanities, the author argues that including art and literature in public health education will benefit efforts to integrate health care and public health by reminding practitioners that communities are composed of individuals with complicated and often contradictory impulses. She argues that those whose work involves planning interventions and reviewing population data also need to perform the tasks of mental flexibility, of imagination, to think about the people behind the numbers. Together with colleagues at the University of Missouri, the author researches the role of creative writing and imagination in reducing HIV stigma and finds hopeful signs in student responses that they are prepared to consider the contradictions present in human behavior if they are given the opportunity to reflect deeply upon them. Creative writing, literature, and art belong in public health education, she argues, because that is how we make space for emotion in our lives and how we connect with the emotional lives of others.

  11. Designing Creative Inter-Disciplinary Science and Art Interventions in Schools: The Case of Write a Science Opera (WASO)

    ERIC Educational Resources Information Center

    Ben-Horin, Oded; Chappell, Kerry A.; Halstead, Jill; Espeland, Magne

    2017-01-01

    The goal of this qualitative study is to provide theoretical knowledge and design principles for a creative educational environment characterized by simultaneous study and exploration of science or math, and the arts: Write a Science Opera (WASO). To do so, we used a theory of creativity in education which links collaborative co-creation in…

  12. Student’s Entrepreneur Model Development in Creative Industry through Utilization of Web Development Software and Educational Game

    NASA Astrophysics Data System (ADS)

    Hasan, B.; Hasbullah, H.; Elvyanti, S.; Purnama, W.

    2018-02-01

    The creative industry is the utilization of creativity, skill and talent of individuals to create wealth and jobs by generating and exploiting creativity power of individual. In the field of design, utilization of information technology can spur creative industry, development of creative industry design will accommodate a lot of creative energy that can pour their ideas and creativity without limitations. Open Source software is a trend in the field of information technology has developed since the 1990s. Examples of applications developed by the Open Source approach is the Apache web services, Linux and Android Operating System, the MySQL database. This community service activities based entrepreneurship aims to: 1). give an idea about the profile of the UPI student’s knowledge of entrepreneurship about the business based creative industries in software by using web software development and educational game 2) create a model for fostering entrepreneurship based on the creative industries in software by leveraging web development and educational games, 3) conduct training and guidance on UPI students who want to develop business in the field of creative industries engaged in the software industry . PKM-based entrepreneurship activity was attended by about 35 students DPTE FPTK UPI had entrepreneurial high interest and competence in information technology. Outcome generated from PKM entrepreneurship is the emergence of entrepreneurs from the students who are interested in the creative industry in the field of software which is able to open up business opportunities for themselves and others. Another outcome of this entrepreneurship PKM activity is the publication of articles or scientific publications in journals of national/international indexed.

  13. Pleasantness of Creative Tasks and Creative Performance

    ERIC Educational Resources Information Center

    Zenasni, Franck; Lubart, Todd

    2011-01-01

    To examine the impact of emotion on creative potential, experimental studies have typically focused on the impact of induced or spontaneous mood states on creative performance. In this report the relationship between the perceived pleasantness of tasks (using divergent thinking and story writing tasks) and creative performance was examined.…

  14. Development of Children's Creativity and Manual Skills within Digital Game-Based Learning Environment

    ERIC Educational Resources Information Center

    Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M.

    2014-01-01

    In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…

  15. Creative Thinking for 21st Century Composing Practices: Creativity Pedagogies across Disciplines

    ERIC Educational Resources Information Center

    Lee, Sohui; Carpenter, Russell

    2015-01-01

    In this article, the authors explore the corpus of literature on creative thinking and applied creativity in higher education to help composition teacher-scholars and writing center practitioners improve the application of creativity in written, visual, and multimodal composing practices. From studies of creative thinking investigated across…

  16. CREATIVE ACTIVITIES FOR EVERY SCHOOL.

    ERIC Educational Resources Information Center

    WALSH, ROSALIA

    SUGGESTIONS FOR CREATIVE ACTIVITIES IN THE ELEMENTARY GRADES ARE PRESENTED. THE SUBJECTS OUTLINED ARE CREATIVE ART, CREATIVE DRAMA, CREATIVE THINKING, CREATIVE WRITING AND CREATIVE MATH. UNDER EACH HEADING ACTIVITIES AND THE MATERIALS NEEDED WERE LISTED. AN EXAMPLE OF AN ACTIVITY IN CREATIVE ART IS BOX SCULPTURE, THE MATERIALS NEEDED WERE AN…

  17. The Development of a Model for Creative Writing Instruction for Mattayomsuksa Three Students (Grade 9)

    ERIC Educational Resources Information Center

    Chaiyadejkamjorn, Natsuchawirang; Soonthonrojana, Wimonrat; Sangkhaphanthanon, Thanya

    2017-01-01

    The research aimed to construct an instructional model for creative writing for Mattayomsueksa Three students (Grade 9), to develop the model according to a criterion of 80/80, and to examine the results of the model in use. The research methodology consisted of three phases: phase one studied the current states, problems and needs for teaching…

  18. Creativity in the Age of Technology: Measuring the Digital Creativity of Millennials

    ERIC Educational Resources Information Center

    Hoffmann, Jessica; Ivcevic, Zorana; Brackett, Marc

    2016-01-01

    Digital technology and its many uses form an emerging domain of creative expression for adolescents and young adults. To date, measures of self-reported creative behavior cover more traditional forms of creativity, including visual art, music, or writing, but do not include creativity in the digital domain. This article introduces a new measure,…

  19. Fostering the Memoir Writing Skills as a Creative Non-Fiction Genre Using a WebQuest Model

    ERIC Educational Resources Information Center

    Al-Sayed, Rania Kamal Muhammad; Abdel-Haq, Eman Muhammad; El-Deeb, Mervat Abou-Bakr; Ali, Mahsoub Abdel-Sadeq

    2016-01-01

    The present study aimed at developing the memoir writing skills as a creative non-fiction genre of second year distinguished governmental language preparatory school pupils using the a WebQuest model. Fifty participants from second year at Hassan Abu-Bakr Distinguished Governmental Language School at Al-Qanater Al-Khairia(Qalubia Governorate) were…

  20. The Creative Soccer Platform: New Strategies for Stimulating Creativity in Organized Youth Soccer Practice

    ERIC Educational Resources Information Center

    Rasmussen, Ludvig Johan Torp; Østergaard, Lars Domino

    2016-01-01

    Creativity is essential in soccer due to the unpredictable and complex situations occurring in the game, where stereotypical play gradually loses its efficiency. Further, creativity is an important psychological factor for the development of soccer expertise, and valuing creativity increases satisfaction and well-being. Although creative players…

  1. The Writing Curriculum and the Student.

    ERIC Educational Resources Information Center

    Ediger, Marlow

    Writing must receive major emphasis in teaching-learning situations. There are important differences between creative endeavors and those that involve role learning and exact answers. Creativity emphasizes the novel, the unique, the original, and the open-ended. Creativity should stress writing across the curriculum, and should involve reading and…

  2. Why Literature Students Should Practise Life Writing

    ERIC Educational Resources Information Center

    Cardell, Kylie; Douglas, Kate

    2018-01-01

    This article considers our experiences teaching a hybrid literature/creative writing subject called "Life Writing." We consider the value of literature students engaging in creative writing practice--in this instance, the nonfiction subgenre of life writing--as part of their critical literary studies. We argue that in practicing life…

  3. The Master of Fine Arts (MFA) in Creative Writing in the United States: Teaching the "Unteachable"

    ERIC Educational Resources Information Center

    Caglioti, Carla

    2010-01-01

    The Master of Fine Arts (MFA) in Creative Writing, usually housed within the English Department, has become a progressively more popular field of study among students and budget conscious administrators. But for all its popularity, it is a field that has been left generally unexamined by scholars. While there have been numerous scholarly studies…

  4. The use of an android–based-game in the team assisted individualization to improve students’ creativity and cognitive achievement in chemistry

    NASA Astrophysics Data System (ADS)

    Sugiyarto, K. H.; Ikhsan, J.; Lukman, I. R.

    2018-05-01

    The use of information and communication technology (ICT) in learning process resulted in positive impact to students’ output. This research investigated the difference of improvement of students’ creativity and cognitive achievement due to the use of android-based games on Chemistry Nomenclature in learning method of team-assisted individualization (TAI) into the improvement of students’ creativity and cognitive achievement. This was an quasi experiment research with non-equivalent pretest-posttest control group design involving 2 groups of students of X grade of a senior high school in Yogyakarta, Indonesia, SMAN 1 Seyegan, Sleman. The groups were experiment and control which were chosen randomly, involving 32 students in each group. The difference of learning model in the two groups were the use of android-based games within learning model of TAI in the experiment group, but it was only the use of TAI model in control group. The android-based games were developed and validated previously in this investigation, and were excellent in quality for the use in Chemistry learning process, and were reported separately. The data of both students’ creativity and cognitive achievement were measured before and after learning process. Data of students’ creativity were collected with the instruments of questionnaire and observation sheets, and the data of cognitive achievement were collected with a set of test. Statistical analysis of MANOVA was used to analyze data to measure the difference of the improvement of students’ creativity and cognitive achievement between experiment and control groups. The results showed that the improvement of creativity and cognitive achievement of students in the experiment group was higher significantly than that in control group.

  5. YOUTH CONTEMPLATES. SELECTED CREATIVE WRITINGS, WRITTEN AND ILLUSTRATED BY THE STUDENTS OF THE CHICAGO PUBLIC SCHOOLS.

    ERIC Educational Resources Information Center

    Chicago Board of Education, IL.

    AN ANTHOLOGY OF CREATIVE WRITING IS PRESENTED. THE THEMES ENCOMPASS A RANGE AND VARIETY OF SUBJECTS. ELEVEN SECTIONS INCLUDE THE IDEAS OF THE STUDENTS ON THE FOLLOWING--THEMSELVES AND THEIR PLACE IN THE WORLD, THEIR FAMILY, THEIR SCHOOL, THE CITY OF CHICAGO, PATRIOTISM AND THE UNITED STATES, OUTER SPACE, HUMOR AND LAUGHTER, BEAUTY IN BOTH THE…

  6. Creative Dramatics.

    ERIC Educational Resources Information Center

    Practical Pointers, 1977

    1977-01-01

    Described are uses of creative dramatics with handicapped and non-handicapped children and adults. Creative dramatics is seen to involve acting out situations without formal or strict guidelines, with focus on expression of one's feelings and working cooperatively with others. Activities and leadership hints are listed for warm-up games and…

  7. Pre-Service Teachers' Perceptions on Game Based Learning Scenarios in Primary Reading and Writing Instruction Courses

    ERIC Educational Resources Information Center

    Karadag, Ruhan

    2015-01-01

    The aim of this study was to explore pre-service teachers' perceptions on the use of game-based learning in a Primary Reading and Writing Instruction Course. A mixed method research was used in the study. Participants were composed of a total of 189 pre-service teachers taking the Primary Reading and Writing Instruction course during the fall term…

  8. Plying at Poetic Writing.

    ERIC Educational Resources Information Center

    Cobine, Gary R.

    Creative writing is not a magical art from magic wands, but an everyday practice in the hands of steady writers. Creative writing calls, above all, for self-discipline. Along with intellectual and emotional stamina, a poetic writer needs sensory awareness. The writer also forms a mysterious sixth sense--intuition. In search of the good words, the…

  9. Game-Based Practice versus Traditional Practice in Computer-Based Writing Strategy Training: Effects on Motivation and Achievement

    ERIC Educational Resources Information Center

    Proske, Antje; Roscoe, Rod D.; McNamara, Danielle S.

    2014-01-01

    Achieving sustained student engagement with practice in computer-based writing strategy training can be a challenge. One potential solution is to foster engagement by embedding practice in educational games; yet there is currently little research comparing the effectiveness of game-based practice versus more traditional forms of practice. In this…

  10. Writing Like a Scientist: Exploring Elementary Teachers' Understandings and Practices of Writing in Science

    NASA Astrophysics Data System (ADS)

    Glen, Nicole J.; Dotger, Sharon

    2013-10-01

    This qualitative study examined the connections between elementary teachers’ conceptions of how scientists use writing and how the teachers used writing during science lessons. Data collected included lesson observations, interviews, handouts to students, and curriculum resources. The findings revealed that teachers in this study thought scientists write for several purposes: the presentation of data, observations, experiences, procedures, and facts. The teachers used writing tasks that mirrored this with their students. The teachers also had a limited definition of creativity in writing, and when they had students write creatively in science it was to add in fictional elements. Implications of this study include providing teachers with better models for how and why scientists write, including these models in more inquiry-based science lessons, and directly relating concepts of nature of science to elementary science writing.

  11. The Spawns of Creative Behavior in Team Sports: A Creativity Developmental Framework.

    PubMed

    Santos, Sara D L; Memmert, Daniel; Sampaio, Jaime; Leite, Nuno

    2016-01-01

    Developing creativity in team sports players is becoming an increasing focus in sports sciences. The Creativity Developmental Framework is presented to provide an updated science based background. This Framework describes five incremental creative stages (beginner, explorer, illuminati, creator, and rise) and combines them into multidisciplinary approaches embodied in creative assumptions. In the first training stages, the emphasis is placed on the enrollment in diversification, deliberate play and physical literacy approaches grounded in nonlinear pedagogies. These approaches allow more freedom to discover different movement patterns increasing the likelihood of emerging novel, adaptive and functional solutions. In the later stages, the progressive specialization in sports and the differential learning commitment are extremely important to push the limits of the creative progress at higher levels of performance by increasing the range of skills configurations. Notwithstanding, during all developmental stages the teaching games for understanding, a game-centered approach, linked with the constraints-led approach play an important role to boost the tactical creative behavior. Both perspectives might encourage players to explore all actions possibilities (improving divergent thinking) and prevents the standardization in their actions. Overall, considering the aforementioned practice conditions the Creativity Developmental Framework scrutinizes the main directions that lead to a long-term improvement of the creative behavior in team sports. Nevertheless, this framework should be seen as a work in progress to be later used as the paramount reference in creativity training.

  12. Writing for Publication.

    ERIC Educational Resources Information Center

    Brown, Bill

    1991-01-01

    Students at Hume-Fogg Academic High School in Nashville, Tennessee do every kind of writing, have won numerous writing awards, and have published everything from chapbooks to articles in national literary magazines. According to the creative writing teacher, students are first taught to write about things they know--to go back to their own…

  13. Effects of the Skills4Genius sports-based training program in creative behavior.

    PubMed

    Santos, Sara; Jiménez, Sergio; Sampaio, Jaime; Leite, Nuno

    2017-01-01

    Team Sports has been suggested as a suitable environment to investigate creative behavior. This study's purpose was two-fold: first, it intended to identify the effects of the Skills4Genius sports-bases training program in thinking, motor, and in-game creative behavior in team sports. Second, it aimed to investigate the relationship between creative thinking and in-game creativity. Forty children from primary school were allocated into control (n = 18, age: 9.2±0.4) and experimental (n = 22, age: 9.5±0.7) groups. The experimental group participated in a five-month training program involving either creative thinking, diversification, physical literacy, and nonlinear pedagogy approaches (Skills4Genius). Variables in the study included: a) creative thinking; b) motor performance (vertical jump, speed, and agility); c) in-game individual creative behavior (attempts, fluency, and versatility); and d) in-game collective behavior (positional regularity). The results suggested that the Skills4Genius program fostered creative thinking, agility, and speed performance. Moreover, it stretched the in-game individual creative behavior mainly through the improvement of the attempts and versatility of the player's actions. Lastly, it nurtured a better learning of the tactical principles, whereas the children were more coordinated with their teammates' and opponents' positioning. Additionally, this study presents a positive correlation linking creative thinking and in-game creative performance. These findings highlighted that creativity is facilitated while players become more thinking and game-skilled. Coaches and educators may apply this functional environment to inspire children's disposition to move outside the box and trigger a creative spark in team sports players. Notwithstanding, the sports environment is ideally suited for fostering creative behavior, a higher-order disposition that will go on to differentiate the everyday life of a child.

  14. Effects of the Skills4Genius sports-based training program in creative behavior

    PubMed Central

    Santos, Sara; Jiménez, Sergio; Sampaio, Jaime; Leite, Nuno

    2017-01-01

    Team Sports has been suggested as a suitable environment to investigate creative behavior. This study’s purpose was two-fold: first, it intended to identify the effects of the Skills4Genius sports-bases training program in thinking, motor, and in-game creative behavior in team sports. Second, it aimed to investigate the relationship between creative thinking and in-game creativity. Forty children from primary school were allocated into control (n = 18, age: 9.2±0.4) and experimental (n = 22, age: 9.5±0.7) groups. The experimental group participated in a five-month training program involving either creative thinking, diversification, physical literacy, and nonlinear pedagogy approaches (Skills4Genius). Variables in the study included: a) creative thinking; b) motor performance (vertical jump, speed, and agility); c) in-game individual creative behavior (attempts, fluency, and versatility); and d) in-game collective behavior (positional regularity). The results suggested that the Skills4Genius program fostered creative thinking, agility, and speed performance. Moreover, it stretched the in-game individual creative behavior mainly through the improvement of the attempts and versatility of the player’s actions. Lastly, it nurtured a better learning of the tactical principles, whereas the children were more coordinated with their teammates’ and opponents’ positioning. Additionally, this study presents a positive correlation linking creative thinking and in-game creative performance. These findings highlighted that creativity is facilitated while players become more thinking and game-skilled. Coaches and educators may apply this functional environment to inspire children’s disposition to move outside the box and trigger a creative spark in team sports players. Notwithstanding, the sports environment is ideally suited for fostering creative behavior, a higher-order disposition that will go on to differentiate the everyday life of a child. PMID:28231260

  15. Creative C.O.W. or a Moo Is Worth a Thousand Words.

    ERIC Educational Resources Information Center

    Bowers, Arla

    1987-01-01

    A teacher details a method, the Creative Concrete Operational Writing (Creative C.O.W.) program to provide an individualized structured approach to creative writing in the primary grades. Sample story plans and worksheets are included. (DB)

  16. I'm a Poet? International Doctoral Students at a U.S. University Participate in a Creative Writing Workshop

    ERIC Educational Resources Information Center

    Ostrow, Jill; Ning Chang, Lynn Chih

    2012-01-01

    What happens when international doctoral students participate in a creative writing workshop? Very often, students at our large midwestern U.S. university enter classes having learned English in their native countries with a heavy emphasis on only skills and grammar. They have not had the chance to play with language, to express themselves through…

  17. The Spawns of Creative Behavior in Team Sports: A Creativity Developmental Framework

    PubMed Central

    Santos, Sara D. L.; Memmert, Daniel; Sampaio, Jaime; Leite, Nuno

    2016-01-01

    Developing creativity in team sports players is becoming an increasing focus in sports sciences. The Creativity Developmental Framework is presented to provide an updated science based background. This Framework describes five incremental creative stages (beginner, explorer, illuminati, creator, and rise) and combines them into multidisciplinary approaches embodied in creative assumptions. In the first training stages, the emphasis is placed on the enrollment in diversification, deliberate play and physical literacy approaches grounded in nonlinear pedagogies. These approaches allow more freedom to discover different movement patterns increasing the likelihood of emerging novel, adaptive and functional solutions. In the later stages, the progressive specialization in sports and the differential learning commitment are extremely important to push the limits of the creative progress at higher levels of performance by increasing the range of skills configurations. Notwithstanding, during all developmental stages the teaching games for understanding, a game-centered approach, linked with the constraints-led approach play an important role to boost the tactical creative behavior. Both perspectives might encourage players to explore all actions possibilities (improving divergent thinking) and prevents the standardization in their actions. Overall, considering the aforementioned practice conditions the Creativity Developmental Framework scrutinizes the main directions that lead to a long-term improvement of the creative behavior in team sports. Nevertheless, this framework should be seen as a work in progress to be later used as the paramount reference in creativity training. PMID:27617000

  18. Reading and Writing in the Curriculum.

    ERIC Educational Resources Information Center

    Ediger, Marlow

    There are many kinds of writing activities for pupils. Pupils need to develop proficiency for a variety of types of writing, such as creative writing and poetry, writing in journals, writing about personal experiences, writing an outline, writing an opinion, writing on how something should be done, writing and problem solving, writing to inform,…

  19. Using Creative Writing to Teach Exposition/Artistic/Report Writing.

    ERIC Educational Resources Information Center

    West, William W.

    Teachers who restrict their teaching of writing to elements of exposition are likely to fail because there is insufficient content, interest, or challenge in learning simple exposition, and the techniques that contribute to polished exposition are more easily accessible when approached through aesthetic writing. A teaching sequence for using…

  20. Nudging Students into Writing Creatively (Teaching Ideas).

    ERIC Educational Resources Information Center

    Perreault, George; And Others

    1996-01-01

    Describes ideas for writing prompts and assignments proposed by three different teachers: (1) writing poems inspired by smells of herbs and spices; (2) writing about past perceptions and feelings after looking at a photograph; and (3) writing a "self-portrait." (TB)

  1. Sports Writing.

    ERIC Educational Resources Information Center

    Grubaugh, Karl

    2003-01-01

    Lists the following 10 tips for improved sports writing in high school publications: reporting comes before writing; do not try to do too much; show, do not tell; do not do game stories; avoid cliches; avoid "jock-talk"; use the drama of sports; do not write the obvious story; sports is also news; and read great sports writing. (PM)

  2. Spoonfuls of Justice, Fistfuls of Writing

    ERIC Educational Resources Information Center

    Rentz, Lisa Annelouise

    2005-01-01

    As a part of the artist-mentor program at Battery Creek High School, the author was there to share her creative writing process with the students and their teachers. This article describes creative writing in a Food and Nutrition class which the students put together in a literary cookbook, "Da Food." "Justice on a Page: Writing…

  3. Creative Stories: A Storytelling Game Fostering Creativity

    ERIC Educational Resources Information Center

    Koukourikos, Antonis; Karampiperis, Pythagoras; Panagopoulos, George

    2014-01-01

    The process of identifying techniques for fostering creativity, and applying these theoretical constructs in real-world educational activities, is, by nature, multifaceted and not straightforward, pertaining to several fields such as cognitive theory and psychology. Furthermore, the quantification of the impact of different activities on…

  4. Literature and Creative Expression.

    ERIC Educational Resources Information Center

    Carlson, Ruth Kearney

    Films, records, and literature and technique books helpful in encouraging creativity and composition writing are listed and described under the following headings: Books on forms of poetry (4 items); Creative dramatics and puppetry (9); Masks and mask making (9); Oriental forms of poetry--Haiku (9), Tanka (2), and other Oriental verse patterns…

  5. Writing and Science Literacy

    ERIC Educational Resources Information Center

    Weiss-Magasic, Coleen

    2012-01-01

    Writing activities are a sure way to assess and enhance students' science literacy. Sometimes the author's students use technical writing to communicate their lab experiences, just as practicing scientists do. Other times, they use creative writing to make connections to the topics they're learning. This article describes both types of writing…

  6. The Efficiency of Cluster Method in Improving the Creative Writing Skill of 6th Grade Students of Primary School

    ERIC Educational Resources Information Center

    Sahbaz, Namik Kemal; Duran, Gozde

    2011-01-01

    The aim of this research is to search the effect of the cluster method on the creative writing skill of 6th grade students. In this paper, the students of 6-A, studying at Ulas Primary School in 2010-2011 academic year, were divided into two groups as experiment and control. Taking into consideration the various variants, pre-test and last-test…

  7. A Recipe for Writing Motivation

    ERIC Educational Resources Information Center

    Chakraborty, Basanti; Stone, Sandra

    2008-01-01

    There is nothing worse than hearing moans and groans when writing time is announced to students. Motivation for writing begins when students' interests are mixed with opportunities for creativity. This article presents an idea shared by a writing coach who found a way to spark students' interest in writing by developing recipes for more…

  8. Thinking Outside the Box While Playing the Game: A Creative School-Based Approach to Working with Children and Adolescents

    ERIC Educational Resources Information Center

    Martinez, Angel; Lasser, Jon

    2013-01-01

    The process of creating child-developed board games in a counseling setting may promote social, emotional, and behavioral development in children. Using this creative approach, counselors can actively work with children to address referred concerns and build skills that may generalize outside of counseling sessions. A description of the method is…

  9. Construction of a Creative and Self-Transcending Life: George Sudarshan's Conception and Experience of Creativity

    ERIC Educational Resources Information Center

    Raina, Maharaj

    2013-01-01

    This article presents a philosophical perspective on creativity as described in the writings of George Sudarshan, a highly accomplished theoretical physicist and natural philosopher whose vision of creativity was influenced by "the direct experience of transcendence." The article reviews his conceptualization of the various mental states…

  10. Activities and Accomplishments in Various Domains: Relationships with Creative Personality and Creative Motivation in Adolescence

    ERIC Educational Resources Information Center

    Hong, Eunsook; Peng, Yun; O'Neil, Harold F., Jr.

    2014-01-01

    This study examined relationships between five personal traits and adolescents' creative activities and accomplishments in five domains--music, visual arts, creative writing, science, and technology. Participants were 439 tenth graders (220 males and 219 females) in China. The relationships were examined using confirmatory factor analysis.…

  11. Creative Ageing? Selfhood, Temporality and the Older Adult Learner

    ERIC Educational Resources Information Center

    Sabeti, Shari

    2015-01-01

    This paper is based on a long-term ethnography of an adult creative writing class situated in a major urban art gallery in the United Kingdom. It takes the claims of one group of older adults--that creative writing made them "feel younger"--as the starting point for exploring this connection further. It places these claims broadly within…

  12. College Writing: A Personal Approach to Academic Writing. Third Edition.

    ERIC Educational Resources Information Center

    Fulwiler, Toby

    The affirmation of individual creativity in writing is what sets this book apart from other process-oriented rhetorics. Conversational in tone, the book's third edition boasts a writer-to-writer perspective that will put students at ease. The book "walks" students through the main elements of writing from discovery and research to…

  13. Game Board Artists.

    ERIC Educational Resources Information Center

    Szekely, George

    2000-01-01

    Explores children's fascination with creating their own unique games as an art form. Focuses on different games, such as chess, checkers, pogs, and monopoly. States that observing children playing games offers a firsthand lesson in how children create. Discusses what it means to be an art teacher who promotes creative play with games. (CMK)

  14. Teaching Writing from a Writer's Point of View.

    ERIC Educational Resources Information Center

    Hermsen, Terry, Ed.; Fox, Robert, Ed.

    Based on a series of successful summer writing institutes, this book presents practical ways for teachers to reinvigorate their classrooms and their own attitudes toward creative writing. In four complementary sections focusing on four groups of writers--creative writers in residence, K-12 students and teachers who participated in the summer…

  15. Writing Plays Using Creative Problem-Solving.

    ERIC Educational Resources Information Center

    Raiser, Lynne; Hinson, Shirley

    1995-01-01

    This article describes a project which involved inner city elementary grade children with disabilities in writing and performing their own plays. A four-step playwriting process focuses on theme and character development, problem finding, and writing dialogue. The project has led to improved reading skills, attention, memory skills,…

  16. Brain Matters: Neuroscience and Creativity

    ERIC Educational Resources Information Center

    Blevins, Dean G.

    2012-01-01

    This article introduces a relationship between neuroscience and creativity for the sake of religious education. Citing creativity as a process that involves both originality and value, the writing articulates Howard Gardner's interplay between the talent of the person, the internal demands of a discipline, and the quality judgment of the field.…

  17. The Write Brain: How to Educate and Entertain with Learner-Centered Writing

    ERIC Educational Resources Information Center

    Iverson, Kathleen M.

    2009-01-01

    This article presents a conceptual framework for the writing process to facilitate motivation, learning, retention, and knowledge transfer in readers of expository material. Drawing from four well-developed bodies of knowledge--cognitive science, learning theory, technical communication, and creative writing--the author creates a model that allows…

  18. Getting It in Writing: The Quest to Become Outstanding and Effective Teachers of Writing

    ERIC Educational Resources Information Center

    Stankevich, Deborah M., Ed.

    2011-01-01

    Sixteen teachers. Sixteen journeys. All on a quest to become outstanding teachers of writing. All taking different paths to acquire and hone those skills that make a teacher effective. From kindergarten to college, teachers are faced with the daunting task of instilling the art of writing in their students. From creative writing to research, the…

  19. Learning to Write and Draw

    MedlinePlus

    ... LinkedIn Share via email Print How Your Child’s Writing and Art Changes Over Time Creativity is a ... What Can You Do to Encourage Art and Writing Skills Make art a regular part of playtime. ...

  20. Creativity and Tolerance of Ambiguity: An Empirical Study

    ERIC Educational Resources Information Center

    Zenasni, Franck; Besancon, Maud; Lubart, Todd

    2008-01-01

    This study examines the relationship between creativity and tolerance of ambiguity. Participants were parents and their adolescent children. Three measures of creativity were used: a divergent thinking task, a story-writing task and self-evaluation of creative attitudes and behavior. Participants completed two self-report measures of tolerance of…

  1. Writing in the Elementary Classroom.

    ERIC Educational Resources Information Center

    Perrin, Robert

    Twenty-six teachers at a suburban school near Terre Haute, Indiana, responded to a survey to determine the activities used to teach writing in their classrooms. The results suggest the following: (1) writing in elementary classes concentrates heavily on "creative" writing and responses to literature, and should be broadened to include expository…

  2. Writing Pal: Feasibility of an Intelligent Writing Strategy Tutor in the High School Classroom

    ERIC Educational Resources Information Center

    Roscoe, Rod D.; McNamara, Danielle S.

    2013-01-01

    The Writing Pal (W-Pal) is a novel intelligent tutoring system (ITS) that offers writing strategy instruction, game-based practice, essay writing practice, and formative feedback to developing writers. Compared to more tractable and constrained learning domains for ITS, writing is an ill-defined domain because the features of effective writing are…

  3. Game Literacy, Gaming Cultures and Media Education

    ERIC Educational Resources Information Center

    Partington, Anthony

    2010-01-01

    This article presents an overview of how the popular "3-Cs" model (creative, critical and cultural) for literacy and media literacy can be applied to the study of computer games in the English and Media classroom. Focusing on the development of an existing computer games course that encompasses many opportunities for critical activity…

  4. Creative Writing for Language, Content and Literacy Teaching

    ERIC Educational Resources Information Center

    Guillén, María Teresa Fleta; Bermejo, María Luisa García

    2011-01-01

    This paper reports on pedagogies that promote language, content and literacy in English by stimulating learners' creativity. The starting point to promote creativity among learners was music and art. There seems to be a natural connection between music, language and thinking which suggests that incorporating musical experiences into daily…

  5. Writing Laboratory Exercises To Be Used with a Writing and Research Guide.

    ERIC Educational Resources Information Center

    Alicna, Elaine; And Others

    Intended to facilitate a broader emphasis on creative writing in American high school English classes, this manual offers a number of writing laboratory exercises. The exercises are divided into five categories: (1) library skills, including reference book know how, and using the parts of books; (2) critical reading skills, including…

  6. Game Design & Development: Using Computer Games as Creative and Challenging Assignments

    ERIC Educational Resources Information Center

    Seals, Cheryl; Hundley, Jacqueline; Montgomery, Lacey Strange

    2008-01-01

    This paper describes a game design and development course. The rationale for forming this class was to use student excitement with video games as an intrinsic motivation over traditional courses. Today's students have grown up exposed to gaming, interactive environments, and vivid 3D. Computer gaming has the capacity to attract many new students…

  7. See It, Be It, Write It: Using Performing Arts to Improve Writing Skills and Test Scores

    ERIC Educational Resources Information Center

    Blecher-Sass, Hope Sara; Moffitt, Maryellen

    2010-01-01

    Improve students' writing skills and boost their assessment scores while adding arts education, creativity, and fun to your writing curriculum. With this vibrant resource, improving writing skills goes hand-in-hand with improving test scores. Students learn how to use acting and visualization as prewriting activities to help them connect writing…

  8. Wage Slavery or Creative Work?

    PubMed

    Mirowsky, John

    2011-07-01

    Western philosophical and scientific traditions often view human work as inherently onerous, wearisome, and degrading. Adam Smith, writing in the eighteenth century, saw work as the toil and trouble that is the real price humans pay for everything they need or want. Karl Marx, writing in the nineteenth century, considered wage labor alienating, but saw the possibility of self-expressive work. Dupré and Gagnier, a philosopher and a critic writing near the end of the twentieth century, agreed that work could be self-fulfilling, but only for an elite minority. This article summarizes the Western philosophical views of work from ancient to modern times. It reframes the philosophical positions as empirical questions and addresses them with statistics and models drawn from a 1995 U.S. survey. Observations suggest that work, in modern America, is not usually alienated. The great majority of Americans rate their paid work or other main daily activities (mostly unpaid work) as more autonomous and creative than not. Emotional well-being and the sense of control over one's own life increase with the degree of autonomy and creativity. The employed report less autonomous but more creative activity than do the nonemployed. Emotional well-being and perceived control correlate more strongly with creativity than with autonomy. The overall association thus favors employment, especially for the poorly educated, even though they give up more autonomy when employed. On the whole, work in modern America seems more self-fulfilling than onerous, alienating, or degrading.

  9. Monsters under the Bed: Critically Investigating Early Years Writing

    ERIC Educational Resources Information Center

    Melrose, Andrew

    2012-01-01

    "Monsters Under the Bed" is an essential text focussing on critical and contemporary issues surrounding writing for "early years" children. Containing a critically creative and a creatively critical investigation of the cult and culture of the child and childhood in fiction and non-fictional writing, it also contains a wealth of ideas and critical…

  10. The dynamics of narrative writing in primary grade children: writing process factors predict story quality.

    PubMed

    von Koss Torkildsen, Janne; Morken, Frøydis; Helland, Wenche A; Helland, Turid

    In this study of third grade school children, we investigated the association between writing process measures recorded with key stroke logging and the final written product. Moreover, we examined the cognitive predictors of writing process and product measures. Analyses of key strokes showed that while most children spontaneously made local online revisions while writing, few revised previously written text. Children with good reading and spelling abilities made more online revisions than their peers. Two process factors, transcription fluency and online revision activity, contributed to explaining variance in narrative macrostructural quality and story length. As for cognitive predictors, spelling was the only factor that gave a unique contribution to explaining variance in writing process factors. Better spelling was associated with more revisions and faster transcription. The results show that developing writers' ability to make online revisions in creative writing tasks is related to both the quality of the final written product and to individual literacy skills. More generally, the findings indicate that investigations of the dynamics of the writing process may provide insights into the factors that contribute to creative writing during early stages of literacy.

  11. Paperless Writing in World Literature I: Can Students See the Forest without Writing on the Trees?

    ERIC Educational Resources Information Center

    Hoffmann, Christine

    2010-01-01

    Electronic writing offers the opportunity to be creative, impromptu, personal, even improper--unstructured, in other words--while academic writing traps them, catches them up in, an impersonal, uncreative, unimaginative, structured, mechanical--and perhaps even ultimately noncommunicative--experience.

  12. Creative and Critical Engagement: Constructing a Teen Vision of the World

    ERIC Educational Resources Information Center

    DiMarzio, Erica; Dippre, Ryan

    2011-01-01

    Today's high-stakes testing world has changed the English classroom a great deal, and perhaps one of the most dramatically affected areas has been that of creative writing. As all English teachers well know, creative writing does not easily lend itself to a multiple-choice test or a five-paragraph essay. As the authors began the push to prepare…

  13. Structured Creative Processes in Learning Playwriting: Invoking Imaginative Pedagogies

    ERIC Educational Resources Information Center

    Gardiner, Paul; Anderson, Michael

    2018-01-01

    The concept of the 'creative' in creative writing has a vexed history. This article explores the myths surrounding creativity and how they have influenced the way teachers have approached playwriting pedagogy. It reports on research into the teaching and learning experiences of students and teachers in secondary schools, focusing on the…

  14. Dialogic Pedagogy in Creative Practice: A Conversation in Examples

    ERIC Educational Resources Information Center

    Archer, Carol; Kelen, Christopher

    2015-01-01

    This paper surveys examples of dialogic pedagogy in creative practices in the areas of Visual Studies and Creative Writing at universities in Hong Kong and Macao. The authors describe their own participant-observer experience of evolving pedagogy for creative practice through on-site and remote interaction, with colleagues and with and between…

  15. Photography and Writing: Alternative Ways of Learning for ESL Students

    ERIC Educational Resources Information Center

    Friesen, Helen Lepp

    2012-01-01

    To writing, painting, drawing, and photography as artistic media, the author would like to add teaching as a creative endeavor as well. Especially in a classroom where English is not the first language for many students, the writing teacher needs to be creative with assignments and activities that address nontraditional ways of learning. Her…

  16. Wage Slavery or Creative Work?

    PubMed Central

    Mirowsky, John

    2013-01-01

    Western philosophical and scientific traditions often view human work as inherently onerous, wearisome, and degrading. Adam Smith, writing in the eighteenth century, saw work as the toil and trouble that is the real price humans pay for everything they need or want. Karl Marx, writing in the nineteenth century, considered wage labor alienating, but saw the possibility of self-expressive work. Dupré and Gagnier, a philosopher and a critic writing near the end of the twentieth century, agreed that work could be self-fulfilling, but only for an elite minority. This article summarizes the Western philosophical views of work from ancient to modern times. It reframes the philosophical positions as empirical questions and addresses them with statistics and models drawn from a 1995 U.S. survey. Observations suggest that work, in modern America, is not usually alienated. The great majority of Americans rate their paid work or other main daily activities (mostly unpaid work) as more autonomous and creative than not. Emotional well-being and the sense of control over one’s own life increase with the degree of autonomy and creativity. The employed report less autonomous but more creative activity than do the nonemployed. Emotional well-being and perceived control correlate more strongly with creativity than with autonomy. The overall association thus favors employment, especially for the poorly educated, even though they give up more autonomy when employed. On the whole, work in modern America seems more self-fulfilling than onerous, alienating, or degrading. PMID:24156083

  17. The Effect of Process Writing Activities on the Writing Skills of Prospective Turkish Teachers

    ERIC Educational Resources Information Center

    Dilidüzgün, Sükran

    2013-01-01

    Problem statement: Writing an essay is a most difficult creative work and consequently requires detailed instruction. There are in fact two types of instruction that contribute to the development of writing skills: Reading activities analysing texts in content and schematic structure to find out how they are composed and process writing…

  18. Learning via Game Design: From Digital to Card Games and Back Again

    ERIC Educational Resources Information Center

    Marchetti, Emanuela; Valente, Andrea

    2015-01-01

    In this paper we consider the problem of making design of digital games accessible to primary school children and their teachers, and we argue for the need of digital games that are easy to alter by young learners. We know from previous research projects that digital games do not enable children to express their creativity at full, in contrast…

  19. Measuring Creative Capacity in Gifted Students: Comparing Teacher Ratings and Student Products

    ERIC Educational Resources Information Center

    Kettler, Todd; Bower, Janessa

    2017-01-01

    Creativity and giftedness are frequently associated, and schools may use measures of creativity for identifying gifted and talented students. The researchers examined three aspects of elementary student creativity: (a) the relationship between a teacher's rating of student creativity and rubric-scored student writing samples, (b) group differences…

  20. Whose Writing Is it Anyway?: Issues of Control in the Teaching of Writing

    ERIC Educational Resources Information Center

    Fisher, Ros

    2006-01-01

    In the UK, teachers have moved from a process approach to the teaching of writing to a more didactic and objectives led programme. This has given rise to concerns about the suppression of creativity and enjoyment. Writing is a convention bound activity where spelling, punctuation and expectations about different text types imply a right and wrong…

  1. Creative Writing in the Language Arts.

    ERIC Educational Resources Information Center

    Ediger, Marlow

    Pupils need to express themselves in creative processes and products in the language arts curriculum. Too frequently, teachers require behavior which involves conformity on the part of learners. Specific objectives many times delimit pupils' opportunities to express original ideas that come from within the involved learners. Many activities can…

  2. "A Not-So-Simple Story from My Life": Using Auto-Ethnography and Creative Writing to Re-Frame the Heteronormative Narratives of School Life

    ERIC Educational Resources Information Center

    Rickard, Angela

    2014-01-01

    Reflecting on my experience as a teacher and a lesbian in a second-level school in Ireland in the early 1990s, I use an auto-ethnographic approach first to explore some of the ways dominant narratives can silence, constrain and marginalise some people. Projecting forward to an imagined future, I draw on creative writing to "re-frame" how…

  3. Field Botany and Creative Writing: Where the Science of Writing Meets the Writing of Science

    ERIC Educational Resources Information Center

    Killingbeck, Keith

    2006-01-01

    Merging science and writing to enhance both subjects was the objective of a venture known as "Plant Notes." At first, teacher-written notes served as the inspiration for this writing assignment. Later, eclectic student-written novellas, poems, song lyrics, mnemonic devices, and field trip recollections made their way into "Plant Notes" and stole…

  4. Connecting Creativity and Critical Thinking to the Campaign Planning Process

    ERIC Educational Resources Information Center

    Matthews, Marsha Little

    2011-01-01

    Creativity is the central source of meaning for humans and is inseparable from critical thinking. Creativity and critical thinking are required in the fields of communication, public relations, and advertising. Most college students know the "rules" of the "game" of schooling, but for the majority, creativity has been all but extinguished by the…

  5. Here Comes the Bogeyman: Exploring Contemporary Issues in Writing for Children

    ERIC Educational Resources Information Center

    Melrose, Andrew

    2011-01-01

    "Here Comes the Bogeyman" is an essential text focussing on critical and contemporary issues surrounding writing for children. Containing a critically creative and a creatively critical investigation of the cult and culture of the child and childhood in fiction and non-fictional writing, it also contains a wealth of ideas and critical advice to be…

  6. Suddenly Sexy: Creative Nonfiction Rear-ends Composition.

    ERIC Educational Resources Information Center

    Bishop, Wendy

    2003-01-01

    Suggests that there is a real chance right now for letting the possibilities of creative nonfiction infuse, improve, and invigorate the teaching of composition. Concludes that when allowed to explore literary nonfiction, writing students will develop a substantial set of strengths from which to undertake other disciplinary writing challenges as…

  7. Becoming More than It Never (Actually) Was: Expressive Writing as Research-Creation

    ERIC Educational Resources Information Center

    Truman, Sarah E.

    2016-01-01

    In this article the author combines Chinese literary theory and new materialism with her ongoing research into creative writing. In the opening section, the author discusses how language and writing can be approached using new materialist theories. She then enters into a creative non-fiction "research-creation" piece that explores how…

  8. Teaching Math Is All Write

    ERIC Educational Resources Information Center

    Staal, Nancy; Wells, Pamela J.

    2011-01-01

    Both writing and math require purposeful teaching. This article describes how one teacher discovered that she could teach math in a way that paralleled how she taught writing by researching what students know and then nudging them ahead to the next level of understanding. Just as effective writers employ creativity, perseverance, and revising,…

  9. Freeing the Creative Writer: An Introductory Lesson.

    ERIC Educational Resources Information Center

    Ehrle, Lisa

    1990-01-01

    Describes an introductory creative writing lesson in which students gave low grades to passages they later learned were written by William Faulkner and Ernest Hemingway. Reports that the students graded mainly on mechanics and grammar (and very little on content). Notes that students began to learn to manipulate the various aspects of writing. (RS)

  10. Mind, Machine, and Creativity: An Artist's Perspective.

    PubMed

    Sundararajan, Louise

    2014-06-01

    Harold Cohen is a renowned painter who has developed a computer program, AARON, to create art. While AARON has been hailed as one of the most creative AI programs, Cohen consistently rejects the claims of machine creativity. Questioning the possibility for AI to model human creativity, Cohen suggests in so many words that the human mind takes a different route to creativity, a route that privileges the relational, rather than the computational, dimension of cognition. This unique perspective on the tangled web of mind, machine, and creativity is explored by an application of three relational models of the mind to an analysis of Cohen's talks and writings, which are available on his website: www.aaronshome.com.

  11. Mind, Machine, and Creativity: An Artist's Perspective

    PubMed Central

    Sundararajan, Louise

    2014-01-01

    Harold Cohen is a renowned painter who has developed a computer program, AARON, to create art. While AARON has been hailed as one of the most creative AI programs, Cohen consistently rejects the claims of machine creativity. Questioning the possibility for AI to model human creativity, Cohen suggests in so many words that the human mind takes a different route to creativity, a route that privileges the relational, rather than the computational, dimension of cognition. This unique perspective on the tangled web of mind, machine, and creativity is explored by an application of three relational models of the mind to an analysis of Cohen's talks and writings, which are available on his website: www.aaronshome.com. PMID:25541564

  12. Interaction effect of response medium and working memory capacity on creative idea generation.

    PubMed

    Hao, Ning; Yuan, Huan; Cheng, Rui; Wang, Qing; Runco, Mark A

    2015-01-01

    This study aimed to examine the interaction effect of response medium (i.e., write down ideas and orally report ideas) and working memory capacity (WMC) on creative idea generation. Participants (N = 90) with higher or lower WMC were asked to solve Alternative Uses Task (AUT) problems in the condition of writing down or speaking out ideas. The results showed that fluency of AUT performance was higher in the writing than in the speaking condition. Additionally, participants with higher WMC performed better on AUT fluency than those with lower WMC in the writing condition, while they showed no difference in the speaking condition. Moreover, level of cognitive demand fully mediated the effect of response medium on AUT fluency. Theoretically, these findings indicated the importance of WMC in creative idea generation, which supported the controlled-attention theory of creativity. Practical implications and future directions were discussed.

  13. Interaction effect of response medium and working memory capacity on creative idea generation

    PubMed Central

    Hao, Ning; Yuan, Huan; Cheng, Rui; Wang, Qing; Runco, Mark A.

    2015-01-01

    This study aimed to examine the interaction effect of response medium (i.e., write down ideas and orally report ideas) and working memory capacity (WMC) on creative idea generation. Participants (N = 90) with higher or lower WMC were asked to solve Alternative Uses Task (AUT) problems in the condition of writing down or speaking out ideas. The results showed that fluency of AUT performance was higher in the writing than in the speaking condition. Additionally, participants with higher WMC performed better on AUT fluency than those with lower WMC in the writing condition, while they showed no difference in the speaking condition. Moreover, level of cognitive demand fully mediated the effect of response medium on AUT fluency. Theoretically, these findings indicated the importance of WMC in creative idea generation, which supported the controlled-attention theory of creativity. Practical implications and future directions were discussed. PMID:26528227

  14. Beyond Theory: Improving Public Relations Writing through Computer Technology.

    ERIC Educational Resources Information Center

    Neff, Bonita Dostal

    Computer technology (primarily word processing) enables the student of public relations writing to improve the writing process through increased flexibility in writing, enhanced creativity, increased support of management skills and team work. A new instructional model for computer use in public relations courses at Purdue University Calumet…

  15. Defining and Redefining Boundaries in the Creative Writing Workshop.

    ERIC Educational Resources Information Center

    Reichert, Nancy L.

    Acting as a team, a graduate research methods class at Florida State University studied a first-year imaginative writing course, "Writing from Life," designed to help students write autobiography, fiction, and poetry. In the course of this study, intriguing differences became apparent between the attitudes and approaches in this class…

  16. Purpose and Process in Exemplary Teen Writings

    ERIC Educational Resources Information Center

    Olthouse, Jill M.; Sauder, Adrienne E.

    2016-01-01

    Exemplary adolescent creative writers' stories and poems demonstrate a connection between personal purposes for writing and the development of advanced technical skills. This hermeneutic analysis of 33 student texts (which were chosen because of their relation to the topic of literacy) reveals three main reasons for writing (remembrance,…

  17. Web-Based Interactive Writing Environment: Development and Evaluation

    ERIC Educational Resources Information Center

    Yang, Jie Chi; Ko, Hwa Wei; Chung, I. Ling

    2005-01-01

    This study reports the development and evaluation of a web-based interactive writing environment designed for elementary school students. The environment includes three writing themes, "story pass on", "story chameleon" and "thousand ideas", to encourage reading comprehension, creativity and problem-solving skills of…

  18. Tabletop Games in a Digital World

    ERIC Educational Resources Information Center

    Ragatz, Carolyn; Ragatz, Zach

    2018-01-01

    Why encourage children to play board games? In the increasing disconnect of our digital lives, playing games provides a way to connect and relate with others on a human level. Strategy and role-playing games provide intellectual challenges and stretch creativity to keep the gifted mind engaged in solving problems. At the same time, the players…

  19. Differential Learning as a Key Training Approach to Improve Creative and Tactical Behavior in Soccer.

    PubMed

    Santos, Sara; Coutinho, Diogo; Gonçalves, Bruno; Schöllhorn, Wolfgang; Sampaio, Jaime; Leite, Nuno

    2018-03-01

    The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest design using small-sided games situations. The experimental group participated in a 5-month differential-learning program embodied in small-sided games situations, while the control group participated in a typical small-sided games training program. In-game creativity was assessed through notational analyses of the creative components, and the players' positional data were used to compute tactical-derived variables. The findings suggested that differential learning facilitated the development of creative components, mainly concerning attempts (U13, small; U15, small), versatility (U13, moderate; U15, small), and originality (U13, unclear; U15, small) of players' actions. Likewise, the differential-learning approach provided a decrease in fails during the game in both experimental groups (moderate). Moreover, differential learning seemed to favor regularity in pitch-positioning behavior for the distance between players' dyads (U13, small; U15, small), the distance to the team target (U13, moderate; U15, small), and the distance to the opponent target (U13, moderate; U15, small). The differential-learning program stressed creative and positional behavior in both age groups with a distinct magnitude of effects, with the U13 players demonstrating higher improvements over the U15 players. Overall, these findings confirmed that the technical variability promoted by differential learning nurtures regularity of positioning behavior.

  20. "Inspired to Be Creative?": Persons, Objects, and the Public Pedagogy of Museums

    ERIC Educational Resources Information Center

    Sabeti, Shari

    2015-01-01

    This paper explores an enactment of public pedagogy through the ethnographic study of one museum creative writing class. It questions a theory of creativity that insists it is the properties of objects on display that inspire individuals. On the contrary, I argue that the flows of agency identified by the subjects themselves suggest creativity is…

  1. The Game of History: A Creative Review Activity

    ERIC Educational Resources Information Center

    Bell, Christine

    2005-01-01

    About eight days before final exams, teacher, Christine Bell, gives her students a study guide and a new assignment: to create their own board game. She groups students into threes. They have a week or so to prepare their game, the form of which should be based on anything of interest. The key is that the content of their game must include one…

  2. Students' Appropriation, Rejection and Perceptions of Creativity in Reflective Journals

    ERIC Educational Resources Information Center

    O'Connell, Timothy S.; Dyment, Janet E.; Smith, Heidi A.

    2015-01-01

    This paper explores the intersection of reflection, journal writing and creativity. Undergraduate students who participated in a residential field camp were required to keep a creative reflective journal to demonstrate their theoretical and practical understandings of their experience. This study reports on the content analysis of 42 student…

  3. Intermediate School Game Curriculum. A Balance of the Traditional and the Contemporary.

    ERIC Educational Resources Information Center

    Gabbard, Carl; Miller, Glen

    1987-01-01

    This article describes the traditional game curriculum and presents strategies for a model that incorporates selected contemporary applications. Discussed are conventional games, low organization games, and cooperative and creative games. (MT)

  4. Conscious Motivations of Adolescent Visual Artists and Creative Writers: Similarities and Differences

    ERIC Educational Resources Information Center

    Harrington, David M.; Chin-Newman, Christina S.

    2017-01-01

    This exploratory study was designed to expand the field's understanding of talented adolescent visual artists and creative writers and their conscious motivations for engaging in these creative activities. Accordingly, 233 talented high school visual arts (n = 151) and creative writing (n = 82) students were asked to rate the degree to which they…

  5. Microcomputer Activities Which Encourage the Reading-Writing Connection.

    ERIC Educational Resources Information Center

    Balajthy, Ernest

    Many reading teachers, cognizant of the creative opportunities for skill development allowed by new reading-writing software, are choosing to use microcomputers in their classrooms full-time. Adventure story creation programs capitalize on reading-writing integration by allowing children, with appropriate assistance, to create their own…

  6. Technical writing in America: A historical perspective

    NASA Technical Reports Server (NTRS)

    Connaughton, M. E.

    1981-01-01

    The standard distinction between poetic and referential language, the gulf between science and the humanities, and the distress many teachers of English feel when faced for the first time with the prospect of teaching technical writing are discussed. In the introduction of many technical writing textbooks. Technical communication is divorced from other forms of linguistic experience by making language limiting and reductive rather than creative and expansive. The emphasis on technical/scientific writing as radically different had blinded people to those traits it has in common with all species of composition and has led to a neglect of research, on fundamental rhetorical issues. A complete rhetorical theory of technical discourse should include information about the attitudes and motives of writers, the situations which motivate (or coerce) them to write, definitive features of technical style and form, interrelationship of expression and creativity, and functions of communication in shaping and preserving scientific networds and institutions. The previous areas should be explored with respect to contemporary practice and within an historical perspective.

  7. Using gamification to develop academic writing skills in dental undergraduate students.

    PubMed

    El Tantawi, Maha; Sadaf, Shazia; AlHumaid, Jehan

    2018-02-01

    To assess the satisfaction of first-year dental students with gamification and its effect on perceived and actual improvement of academic writing. Two first-year classes of dental undergraduate students were recruited for the study which extended over 4 months and ended in January 2015. A pre-intervention assessment of students' academic writing skills was performed using criteria to evaluate writing. The same criteria were used to evaluate the final writing assignment after the intervention. Students' satisfaction with game aspects was assessed. The per cent change in writing score was regressed on scores of satisfaction with game aspects controlling for gender. Perceived improvement in writing was also assessed. Data from 87 (94.6%) students were available for analysis. Students' overall satisfaction with the gamified experience was modest [mean (SD) = 5.9 (2.1)] and so was their overall perception of improvement in writing [mean (SD) = 6.0 (2.2)]. The per cent score of the first assignment was 35.6 which improved to 80 in the last assignment. Satisfaction with playing the game was significantly associated with higher percentage of improvement in actual writing skills [regression coefficient (95% confidence interval) = 21.1 (1.9, 40.2)]. Using gamification in an obligatory course for first-year dental students was associated with an improvement in academic writing skills although students' satisfaction with game aspects was modest and their willingness to use gamification in future courses was minimal. © 2016 John Wiley & Sons A/S. Published by John Wiley & Sons Ltd.

  8. Those Who Do, Can: Teachers Writing, Writers Teaching. A Sourcebook.

    ERIC Educational Resources Information Center

    Root, Robert L., Jr.; Steinberg, Michael

    Based on a series of seven summer workshops on creative writing and pedagogy, this book offers an "inside-out" approach to teaching and writing, an approach that teachers can use for personal growth and self-enrichment as well as for application and inspiration in their public school classrooms. Essays in the book are: (1) "'The Writing's for Us':…

  9. Research on Three-Part Argumentative Writings for English Majors in China

    ERIC Educational Resources Information Center

    Mingli, Luo

    2012-01-01

    Writing is a kind of creative thinking activity. The teaching of three-part argumentative writing is crucial in college English instruction. Many English majors that fail to write well lack sufficient input of English argumentative reading materials, use Chinese thinking and structure to express their ideas, and lack frequent and sufficient…

  10. "Make It New": Introducing Poetry Through Writing Poetry.

    ERIC Educational Resources Information Center

    Lim, Shirley

    One approach to introducing students to poetry is to have them write and analyze their own poems. Although this approach has some disadvantages, it does serve to tap students' experiences and expressive potential with creative projects and to give them an immediate and direct relationship with the traditional published works. By writing poems…

  11. Using Games to Creatively Enhance the Counselor Education Curriculum

    ERIC Educational Resources Information Center

    Swank, Jacqueline M.

    2012-01-01

    Utilizing games within the classroom may assist counselor educators with enhancing learning. Counselor educators may integrate games within the curriculum to assist students in learning and developing self-awareness and to assess knowledge and skills. This article describes the utilization of games within experiential-learning theory and presents…

  12. Integrating Levels of Critical Thinking into Writing Assignments for Introductory Psychology Students.

    ERIC Educational Resources Information Center

    Willis, A. Sandra

    Short analytical writing exercises were designed to develop critical thinking and writing skills; stimulate creative thinking and writing; promote learning of psychological concepts; and to assess student knowledge. Design of these assignments was based on Bloom's taxonomy of multiple levels of critical thinking: recall, comprehension,…

  13. Video Games and the First Amendment: "Brown v. Entertainment Merchants Association"

    ERIC Educational Resources Information Center

    Schwinn, Steven D.

    2011-01-01

    Video games today give players an unprecedented opportunity to become part of the game. They literally put players in the game. And with rapid technological improvements and endless creativity, games are only becoming more realistic. They are also becoming more violent. Today's games allow players to kill, maim, dismember, and torture victims by…

  14. Journaling and the Improvement of Writing Skills for Incoming College Freshmen

    ERIC Educational Resources Information Center

    Hight, Jim D.

    2013-01-01

    Journaling is an effective tool for the development of writing skills and creative thinking; however, research has not revealed how it improves writing skills in the college classroom. The majority of the studies related to journaling are elementary school studies, which do not provide statistics on how journaling can improve writing skills for…

  15. Creativity and Introductory Physics

    NASA Astrophysics Data System (ADS)

    Guilaran, Ildefonso (Fonsie) J.

    2012-01-01

    When I was an undergraduate physics major, I would often stay up late with my physics major roommate as we would digest the physics content we were learning in our courses and explore our respective imaginations armed with our new knowledge. Such activity during my undergraduate years was confined to informal settings, and the first formal creativity assignment in my physics education did not come until well into my graduate years when my graduate advisor demanded that I write a prospectus for my dissertation. I have often lamented the fact that the first formal assignment in which I was required to be creative, take responsibility for my own learning and research objectives, and see them to completion during my physics education came so late, considering the degree to which creative attributes are celebrated in the personalities of great physicists. In this essay I will apply some of the basic concepts as defined by creativity-related psychology literature to physics pedagogy, relate these concepts to the exchanges in this journal concerning Michael Sobel's paper "Physics for the Non-Scientist: A Middle Way," and provide the framework for a low-overhead creativity assignment that can easily be implemented at all levels of physics education.

  16. Archibabel: Tracing the Writing Architecture Project in Architectural Education

    ERIC Educational Resources Information Center

    Lappin, Sarah A.; Erk, Gül Kaçmaz; Martire, Agustina

    2015-01-01

    Though much recent scholarship has investigated the potential of writing in creative practice (including visual arts, drama, even choreography), there are few models in the literature which discuss writing in the context of architectural education. This article aims to address this dearth of pedagogical research, analysing the cross-disciplinary…

  17. THE ADVENTURES OF BROWN SUGAR, ADVENTURES IN CREATIVE WRITING.

    ERIC Educational Resources Information Center

    STEGALL, CARRIE

    A TEACHER'S EXPERIENCE IN GUIDING A GROUP OF 40 FOURTH-GRADERS IN WRITING A BOOK IS REPORTED, AND THE BOOK IS INCLUDED. PROVIDED ARE DESCRIPTIONS OF--(1) THE STEP-BY-STEP PROCESS OF WRITING EACH CHAPTER OF THE BOOK, (2) THE DEVELOPMENT OF THE STUDENTS'"OWN ENGLISH BOOK"--RULES FOR USAGE, SPELLING, PUNCTUATION, AND CAPITALIZATION,…

  18. The Adventures of Brown Sugar; Adventures in Creative Writing.

    ERIC Educational Resources Information Center

    Stegall, Carrie

    A teacher's experience in guiding a group of 40 fourth-graders in writing a book is reported, and the book is included. Provided are descriptions of--(1) the step-by-step process of writing each chapter of the book, (2) the development of the students'"own English book"--rules for usage, spelling, punctuation, and capitalization, discovered by the…

  19. Lost Voices of the Harlem Renaissance: Writing Assigned at Howard University, 1919-31.

    ERIC Educational Resources Information Center

    Zaluda, Scott

    1998-01-01

    Examines writing assignments, articles, textbooks, and other expressions of faculty thinking from courses about relationships among education, writing, and society in philosophy, English, history, and sociology at Howard University, a historically black university. Finds writing assignments at once conservative, subversive, and creative, in a…

  20. Genetic Screening: A Unique Game of Survival

    ERIC Educational Resources Information Center

    Kurvink, Karen; Bowser, Jessica

    2004-01-01

    A creative learning game that helps students reinforce basic genetic information and facilitate the identification and understanding of the more subtle issues is presented. The basic framework of the game was conceived by a business major taking non-biology major course 'heredity and society-intertwining legacy.

  1. Let's Tell the Good News about Reading and Writing.

    ERIC Educational Resources Information Center

    Corbett, William D.

    1989-01-01

    Since the media seldom feature good news about education, principals need to highlight elementary school children's reading and writing accomplishments. Principals can hear students read aloud in the hallway, send interesting compositions to the superintendent's office, and post creative writing efforts on the walls of local banks, pizza parlors,…

  2. The voices of neurosurgeons: doctors' non-medical writing.

    PubMed

    Bernstein, Mark

    2007-05-01

    Biomedical publishing is an integral part of medicine--both to those who produce it and those who consume it to improve the care of their patients. Non-medical writing by surgeons usually takes the form of creative non-fiction, generally reflective essays on moving and emotionally charged situations such as working in the trenches in war-time or in natural disasters, or dealing with individual patients. Such writing is both creative and cathartic for neurosurgeons, and can help educate patients thus improving the doctor-patient relationship. The purpose of this article is to encourage fellow neurosurgeons to pursue this enjoyable and valuable endeavour, to utter a call to arms so to speak.

  3. Picturing Words: Using Photographs and Fiction to Enliven Writing for ELL Students

    ERIC Educational Resources Information Center

    Haines, Shana J.

    2015-01-01

    This article describes a teacher-research project in which a class of fifth-grade English language learners demonstrated that learning about photography and using it as inspiration for their creative writing authenticated their writing task, helped them bring their outside-school worlds inside school, increased their enthusiasm for writing, and…

  4. 5 CFR 551.209 - Creative professionals.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... performance of work requiring invention, imagination, originality, or talent in a recognized field of artistic or creative endeavor as opposed to routine mental, manual, mechanical, or physical work. The work..., writing, acting, and the graphic arts. The exemption does not apply to work which can be produced by a...

  5. 5 CFR 551.209 - Creative professionals.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... performance of work requiring invention, imagination, originality, or talent in a recognized field of artistic or creative endeavor as opposed to routine mental, manual, mechanical, or physical work. The work..., writing, acting, and the graphic arts. The exemption does not apply to work which can be produced by a...

  6. 5 CFR 551.209 - Creative professionals.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... performance of work requiring invention, imagination, originality, or talent in a recognized field of artistic or creative endeavor as opposed to routine mental, manual, mechanical, or physical work. The work..., writing, acting, and the graphic arts. The exemption does not apply to work which can be produced by a...

  7. Building a scholar in writing (BSW): A model for developing students' critical writing skills.

    PubMed

    Bailey, Annette; Zanchetta, Margareth; Velasco, Divine; Pon, Gordon; Hassan, Aafreen

    2015-11-01

    Several authors have highlighted the importance of writing in developing reflective thinking skills, transforming knowledge, communicating expressions, and filling knowledge gaps. However, difficulties with higher order processing and critical analysis affect students' ability to write critical and thoughtful essays. The Building a Scholar in Writing (BSW) model is a 6-step process of increasing intricacies in critical writing development. Development of critical writing is proposed to occur in a processed manner that transitions from presenting simple ideas (just bones) in writing, to connecting ideas (connecting bones), to formulating a thesis and connecting key components (constructing a skeleton), to supporting ideas with evidence (adding muscle), to building creativity and originality (adding essential organs), and finally, developing strong, integrated, critical arguments (adding brain). This process symbolically represents the building of a scholar. The idea of building a scholar equates to progressively giving life and meaning to a piece of writing with unique scholarly characteristics. This progression involves a transformation in awareness, thinking, and understanding, as well as advancement in students' level of critical appraisal skills. Copyright © 2015 Elsevier Ltd. All rights reserved.

  8. Murder on Grimm Isle: The Impact of Game Narrative Design in an Educational Game-Based Learning Environment

    ERIC Educational Resources Information Center

    Dickey, Michele D.

    2011-01-01

    The purpose of this research is to investigate the impact of narrative design in a game-based learning environment. Specifically, this investigation focuses the narrative design in an adventure-styled, game-based learning environment for fostering argumentation writing by looking at how the game narrative impacted player/learner (1) intrinsic…

  9. Just Society as a Fair Game: John Rawls and Game Theory in the 1950s.

    PubMed

    Gališanka, Andrius

    2017-01-01

    I explore the influence of game theory on the political philosopher John Rawls as a way of analyzing the character of his democratic thought. Recent narratives bring Rawls closer to direct democracy as a result of game theory's influence. I argue that game theory prompted creative, organic developments in Rawls's political framework rather than shaping it. It prompted Rawls to emphasize autonomy and fairness, leading him to the analogy between a just society and a fair game. And it prompted thought experiments that analyzed our considered judgments. This was an idealized analysis unconnected to the vision of direct democracy.

  10. Guidelines for Writing the Director's Manual for a Simulation Game.

    ERIC Educational Resources Information Center

    Fennessey, Gail M.

    The Director's Manual is an important part of any simulation game. This paper provides an outline that will help the game designer prepare a well-organized and effective manual. Six sections that should be in the manual are discussed: the overview of the game, preparing for the game session, the game session, debriefing the game (the post game…

  11. [Applying Game-Based Learning in Nursing Education: Empathy Board Game Learning].

    PubMed

    Lu, Chueh-Fen; Wu, Shu-Mei; Shu, Ying-Mei; Yeh, Mei-Yu

    2018-02-01

    Attending lectures and reading are two common approaches to acquiring knowledge, while repetitive practice is a common approach to acquiring skills. Nurturing proper attitudes in students is one of the greatest challenges for educators. Health professionals must incorporate empathy into their practice. Creative teaching strategies may offer a feasible approach to enhancing empathy-related competence. The present article focuses on analyzing current, empathy-related curriculums in nursing education in Taiwan, exploring the concepts of empathy and game-based learning, presenting the development of an empathy board game as a teaching aid, and, finally, evaluating the developed education application. Based on the learner-centered principle, this aid was designed with peer learning, allowing learners to influence the learning process, to simulate the various roles of clients, and to develop diverse interpersonal dialogues. The continuous learning loops were formed using the gamification mechanism and transformation, enabling students to connect and practice the three elements of empathy ability: emotion, cognition and expression. Via the game elements of competition, interaction, storytelling, real-time responses, concretizing feedback, integrated peer learning, and equality between teachers and students, students who play patient roles are able to perceive different levels of comfort, which encourages the development of insight into the meaning of empathy. Thereby, the goals of the empathy lesson is achievable within a creative game-based learning environment.

  12. "The Return of the Unicorn": Creative Writing Activities.

    ERIC Educational Resources Information Center

    Inman, Kathy Huse; Kreitzer, Jack

    The classroom activities suggested in this resource booklet, proven successful by South Dakota poet Jack Kreitzer, are designed to spark or increase students' creativity by bringing the exciting language of poetry alive in the elementary and secondary classroom. Introductory comments present thoughts on what poetry is and how it should be taught,…

  13. Creative Product Problem-Solving Game: Exploring Torrance's Creative Strengths by Making an Object from a Set of Given Materials

    ERIC Educational Resources Information Center

    Rule, Audrey C.; Zhbanova, Ksenia; Webb, Angela Hileman; Evans, Judy; Schneider, Jean S.; Parpucu, Harun; Logan, Stephanie; Van Meeteren, Beth; Alkouri, Zaid; Ruan, Bin

    2011-01-01

    Creativity is a talent that undergirds invention and innovation, making it an important skill in today's society. Although students are often told to "be creative," they many times do not know how and have little practice in this skill. This document presents an analysis of 33 creative products made by adult participants at a state conference for…

  14. Voxel-based morphometry in creative writers: Gray-matter increase in a prefronto-thalamic-cerebellar network.

    PubMed

    Neumann, Nicola; Domin, Martin; Erhard, Katharina; Lotze, Martin

    2018-05-18

    Continuous practice modulates those features of brain anatomy specifically associated with requirements of the respective training task. The current study aimed to highlight brain structural changes going along with long-term experience in creative writing. To this end, we investigated the gray-matter volume of 23 expert writers with voxel-based morphometry and compared it to 28 matched non-expert controls. Expert writers had higher gray-matter volume in the right superior frontal and middle frontal gyri (BA 9,10) as well as left middle frontal gyrus (BA 9, 10, 46), the bilateral medial dorsal nuclei of the thalamus and left posterior cerebellum. A regression analysis confirmed the association of enhanced gray-matter volume in the right superior frontal gyrus (BA 10) with practice index of writing. In region-of interest based regression analyses, we found associations of gray-matter volume in the right Broca's analogue (BA 44) and right primary visual cortex (BA 17) with creativity ratings of the texts written during scanning, but not with a standardized verbal creativity test. Creative writing thus seems to be strongly connected to a prefronto-thalamic-cerebellar network that supports the continuous generation, organization and revision of ideas that is necessary to write literary texts. This article is protected by copyright. All rights reserved. This article is protected by copyright. All rights reserved.

  15. Exploring creativity and critical thinking in traditional and innovative problem-based learning groups.

    PubMed

    Chan, Zenobia C Y

    2013-08-01

    To explore students' attitude towards problem-based learning, creativity and critical thinking, and the relevance to nursing education and clinical practice. Critical thinking and creativity are crucial in nursing education. The teaching approach of problem-based learning can help to reduce the difficulties of nurturing problem-solving skills. However, there is little in the literature on how to improve the effectiveness of a problem-based learning lesson by designing appropriate and innovative activities such as composing songs, writing poems and using role plays. Exploratory qualitative study. A sample of 100 students participated in seven semi-structured focus groups, of which two were innovative groups and five were standard groups, adopting three activities in problem-based learning, namely composing songs, writing poems and performing role plays. The data were analysed using thematic analysis. There are three themes extracted from the conversations: 'students' perceptions of problem-based learning', 'students' perceptions of creative thinking' and 'students' perceptions of critical thinking'. Participants generally agreed that critical thinking is more important than creativity in problem-based learning and clinical practice. Participants in the innovative groups perceived a significantly closer relationship between critical thinking and nursing care, and between creativity and nursing care than the standard groups. Both standard and innovative groups agreed that problem-based learning could significantly increase their critical thinking and problem-solving skills. Further, by composing songs, writing poems and using role plays, the innovative groups had significantly increased their awareness of the relationship among critical thinking, creativity and nursing care. Nursing educators should include more types of creative activities than it often does in conventional problem-based learning classes. The results could help nurse educators design an appropriate

  16. Chiqui-traca-ban-tau: Movements and Creativity Expression without Limits

    ERIC Educational Resources Information Center

    Volmar-Vega, Vilmarie; Kozub, Francis M.

    2016-01-01

    Chiqui-traca-ban-tau is a creative dance activity that can be enjoyed by a wide range of children. It is also a game that provides teachers with a physical activity option that promotes higher-order thinking and remembering skills necessary to support learning in the Common Core. The game involves each child taking a turn leading a four-beat…

  17. Collaborative Problem Writing in the Multicultural Classroom.

    ERIC Educational Resources Information Center

    Padula, Janice; Nin, Lucy; Lam, Sucy

    1998-01-01

    Suggests that teachers could write problems to suit student populations in their schools and in the process of doing so encourage discussion, reflection, and writing by their students on mathematical language. Presents a series of games for the creation of equations for Year 7 students. (Contains 13 references.) (ASK)

  18. Using Comic Art to Improve Speaking, Reading and Writing

    ERIC Educational Resources Information Center

    Bowkett, Steve

    2011-01-01

    "Using Comic Art to Improve Speaking, Reading and Writing" uses children's interest in pictures, comics and graphic novels as a way of developing their creative writing abilities, reading skills and oracy. The book's underpinning strategy is the use of comic art images as a visual analogue to help children generate, organise and refine their ideas…

  19. EFFECTS OF THREE DIFFERENT STIMULI ON THE CREATIVITY OF CHILDREN'S COMPOSITIONS.

    ERIC Educational Resources Information Center

    MAY, FRANK B.; TABACHNICK, B. ROBERT

    THIS STUDY BEGAN AN ATTEMPT TO DETERMINE THE BASIC CHARACTERISTICS OF EFFECTIVE MOTIVATING STIMULI FOR USE IN ELEMENTARY SCHOOL WRITING PROGRAMS. IN PARTICULAR, IT DEALT WITH THE EFFECTS OF ORGANIZED AND UNORGANIZED STIMULI ON THE CREATIVE WRITING ABILITY OF THIRD- AND SIXTH-GRADE STUDENTS. THE CHILDREN WERE DIVIDED INTO SIX GROUPS. ONE GROUP OF…

  20. The Impact of Integrating Visuals in an Elementary Creative Writing Process.

    ERIC Educational Resources Information Center

    Bailey, Margaret; And Others

    Most children's books are filled with pictures, yet when schools design curricula to teach writing, they often ignore the role of visual images in the writing process. Historically, methods for teaching writing have focused on text. Even relatively recent techniques like brainstorming and story webbing still focus on verbal information. In some…

  1. Investigating Connections among Reading, Writing, and Language Development: A Multiliteracies Perspective

    ERIC Educational Resources Information Center

    Paesani, Kate

    2016-01-01

    This study explores relationships among reading literature, creative writing, and language development in a university-level advanced French grammar course through the theoretical lens of the multiliteracies framework. The goal is to investigate reading-writing connections and whether these literacy practices facilitate students' understanding and…

  2. Theoretically Speaking: An Examination of Four Theories and How They Support Writing in the Classroom

    ERIC Educational Resources Information Center

    Hodges, Tracey S.

    2017-01-01

    Writing is complex, and the more researchers understand the cognitive processes and engagement for writing, the more complex the relationships between cognition and producing writing appear. Writing theory is constantly shifting from a focus on mechanics and form to a focus on creativity and sociability. This literature review analyzes four…

  3. Using Improvisational Exercises in General Education to Advance Creativity, Inventiveness and Innovation

    ERIC Educational Resources Information Center

    Hackbert, Peter H.

    2010-01-01

    Creativity is the process of generating something new or original that has value to an individual, a group, an organization, an industry or a society. Improvisational theater techniques are used to enhance creative thinking and action in a variety of disciplines as broad as education, theater, dance, painting, writing and music, law, business, and…

  4. Students' Evaluation of Writing Assignments in an Abnormal Psychology Course.

    ERIC Educational Resources Information Center

    Procidano, Mary E.

    1991-01-01

    Presents a study in which students in an abnormal psychology class rated the usefulness of drafts for two writing assignments. Reports that a research proposal was more effective than a case study in generating interest in psychology and opportunity for creativity. Concludes that writing assignments should reflect important aspects of a…

  5. Priceless Conceptual Thresholds: Beyond the "Stuck Place" in Writing

    ERIC Educational Resources Information Center

    Wisker, Gina; Savin-Baden, Maggi

    2009-01-01

    This paper explores the idea of conceptual threshold crossing in the writing process and in particular stuck moments and the process of moving on, valuing the pricelessness of preliminality, the vision of a possible movement through a portal and the creative learning leap into focused, formed writing. Our work to date is based on formal and less…

  6. Cognitive Analysis of Educational Games: The Number Game.

    PubMed

    van der Maas, Han L J; Nyamsuren, Enkhbold

    2017-04-01

    We analyze the cognitive strategies underlying performance in the Number task, a Math game that requires both arithmetic fluency and mathematical creativity. In this game all elements in a set of numbers (for instance, 2, 5, 9) have to be used precisely once to create a target number (for instance, 27) with basic arithmetic operations (solution: [5-2] × 9). We argue that some instances of this game are NP complete, by showing its relation to the well-known Partition problem. We propose heuristics based on the distinction in forward and backward reasoning. The Number Game is part of Math Garden, a popular online educational platform for practicing and monitoring math skills using innovations in computerized adaptive testing. These educational games generate enormous amounts of rich data on children's cognitive development. We found converging evidence for the use of forward proximity heuristics in the data of Math Garden, consisting of more than 20 million answers to 1,700 items. Item difficulties and the structure of correct answers were analyzed. Copyright © 2016 Cognitive Science Society, Inc.

  7. Pictionary-based fMRI paradigm to study the neural correlates of spontaneous improvisation and figural creativity.

    PubMed

    Saggar, Manish; Quintin, Eve-Marie; Kienitz, Eliza; Bott, Nicholas T; Sun, Zhaochun; Hong, Wei-Chen; Chien, Yin-hsuan; Liu, Ning; Dougherty, Robert F; Royalty, Adam; Hawthorne, Grace; Reiss, Allan L

    2015-05-28

    A novel game-like and creativity-conducive fMRI paradigm is developed to assess the neural correlates of spontaneous improvisation and figural creativity in healthy adults. Participants were engaged in the word-guessing game of Pictionary(TM), using an MR-safe drawing tablet and no explicit instructions to be "creative". Using the primary contrast of drawing a given word versus drawing a control word (zigzag), we observed increased engagement of cerebellum, thalamus, left parietal cortex, right superior frontal, left prefrontal and paracingulate/cingulate regions, such that activation in the cingulate and left prefrontal cortices negatively influenced task performance. Further, using parametric fMRI analysis, increasing subjective difficulty ratings for drawing the word engaged higher activations in the left pre-frontal cortices, whereas higher expert-rated creative content in the drawings was associated with increased engagement of bilateral cerebellum. Altogether, our data suggest that cerebral-cerebellar interaction underlying implicit processing of mental representations has a facilitative effect on spontaneous improvisation and figural creativity.

  8. Made in Hawai'i: Critical Studies and the Academy for Creative Media

    ERIC Educational Resources Information Center

    Ng, Konrad

    2009-01-01

    In this article, the author offers a brief history of the Academy for Creative Media (ACM)--the University of Hawai'i's primary academic program for the production and study of film, animation, and computer game design--and its mission to fulfill the Hawai'i state government's agenda to diversify the economy with creative media and high…

  9. Career Writing as a Dialogue about Work Experience: A Recipe for Luck Readiness?

    ERIC Educational Resources Information Center

    Lengelle, Reinekke; Meijers, Frans; Poell, Rob; Geijsel, Femke; Post, Mijke

    2016-01-01

    In this article, we examined whether career writing--creative, expressive, and reflective writing--can increase luck readiness, which is the ability to respond and make use of (career) opportunities. Two 2-day writing courses were taught to third-year bachelor students, one before and one after work placements. In this exploratory study, results…

  10. Why Academics Have a Hard Time Writing Good Grant Proposals

    ERIC Educational Resources Information Center

    Porter, Robert

    2007-01-01

    When they are new to the grant game, even scholars with fine publishing records can struggle with proposal writing. Many are surprised to find that the writing style that made them successful as academics is not well suited to crafting a winning proposal. To succeed at grant writing, most researchers need to learn a new set of writing skills. This…

  11. Sustainability as a Design Principle for Composition: Situational Creativity as a Habit of Mind

    ERIC Educational Resources Information Center

    Newcomb, Matthew

    2012-01-01

    Design is a rhetorical activity that requires creative thinking in response to difficult situations. That creative work ultimately builds new relationships and new contexts. Sustainable design can become an approach to composition that alters ways of thinking about writing situations, keeping ethical and contextual factors in focus, and…

  12. Placebo can enhance creativity.

    PubMed

    Rozenkrantz, Liron; Mayo, Avraham E; Ilan, Tomer; Hart, Yuval; Noy, Lior; Alon, Uri

    2017-01-01

    The placebo effect is usually studied in clinical settings for decreasing negative symptoms such as pain, depression and anxiety. There is interest in exploring the placebo effect also outside the clinic, for enhancing positive aspects of performance or cognition. Several studies indicate that placebo can enhance cognitive abilities including memory, implicit learning and general knowledge. Here, we ask whether placebo can enhance creativity, an important aspect of human cognition. Subjects were randomly assigned to a control group who smelled and rated an odorant (n = 45), and a placebo group who were treated identically but were also told that the odorant increases creativity and reduces inhibitions (n = 45). Subjects completed a recently developed automated test for creativity, the creative foraging game (CFG), and a randomly chosen subset (n = 57) also completed two manual standardized creativity tests, the alternate uses test (AUT) and the Torrance test (TTCT). In all three tests, participants were asked to create as many original solutions and were scored for originality, flexibility and fluency. The placebo group showed higher originality than the control group both in the CFG (p<0.04, effect size = 0.5) and in the AUT (p<0.05, effect size = 0.4), but not in the Torrance test. The placebo group also found more shapes outside of the standard categories found by a set of 100 CFG players in a previous study, a feature termed out-of-the-boxness (p<0.01, effect size = 0.6). The findings indicate that placebo can enhance the originality aspect of creativity. This strengthens the view that placebo can be used not only to reduce negative clinical symptoms, but also to enhance positive aspects of cognition. Furthermore, we find that the impact of placebo on creativity can be tested by CFG, which can quantify multiple aspects of creative search without need for manual coding. This approach opens the way to explore the behavioral and neural mechanisms by which placebo

  13. Placebo can enhance creativity

    PubMed Central

    Rozenkrantz, Liron; Mayo, Avraham E.; Ilan, Tomer; Hart, Yuval

    2017-01-01

    Background The placebo effect is usually studied in clinical settings for decreasing negative symptoms such as pain, depression and anxiety. There is interest in exploring the placebo effect also outside the clinic, for enhancing positive aspects of performance or cognition. Several studies indicate that placebo can enhance cognitive abilities including memory, implicit learning and general knowledge. Here, we ask whether placebo can enhance creativity, an important aspect of human cognition. Methods Subjects were randomly assigned to a control group who smelled and rated an odorant (n = 45), and a placebo group who were treated identically but were also told that the odorant increases creativity and reduces inhibitions (n = 45). Subjects completed a recently developed automated test for creativity, the creative foraging game (CFG), and a randomly chosen subset (n = 57) also completed two manual standardized creativity tests, the alternate uses test (AUT) and the Torrance test (TTCT). In all three tests, participants were asked to create as many original solutions and were scored for originality, flexibility and fluency. Results The placebo group showed higher originality than the control group both in the CFG (p<0.04, effect size = 0.5) and in the AUT (p<0.05, effect size = 0.4), but not in the Torrance test. The placebo group also found more shapes outside of the standard categories found by a set of 100 CFG players in a previous study, a feature termed out-of-the-boxness (p<0.01, effect size = 0.6). Conclusions The findings indicate that placebo can enhance the originality aspect of creativity. This strengthens the view that placebo can be used not only to reduce negative clinical symptoms, but also to enhance positive aspects of cognition. Furthermore, we find that the impact of placebo on creativity can be tested by CFG, which can quantify multiple aspects of creative search without need for manual coding. This approach opens the way to explore the behavioral

  14. The Elephants Teach: Creative Writing since 1880

    ERIC Educational Resources Information Center

    Myers, David Gershom

    2006-01-01

    When Vladimir Nabokov was up for a chair in literature at Harvard, the linguist Roman Jakobson protested: "What's next? Shall we appoint elephants to teach zoology?" That anecdote, with which D. G. Myers begins "The Elephants Teach", perfectly frames the issues this book tackles. Myers explores more than a century of debate over how writing should…

  15. Fun While Showing, Not Telling: Crafting Vivid Detail in Writing

    ERIC Educational Resources Information Center

    Del Nero, Jennifer Renner

    2017-01-01

    This teaching tip highlights three writing minilessons that help students construct vivid sensory detail (textual detail related to the five senses) in their fiction and creative nonfiction writing. Learning to show, not tell, is a difficult task for novice writers. The author explores reasons why this is the case and provides directions for the…

  16. The Authored Voice: Emerging Approaches to Exegesis Design in Creative Practice PhDs

    ERIC Educational Resources Information Center

    Ings, Welby

    2015-01-01

    In 2004, Robert Nelson noted in creative, practice-led research degrees that the exegesis had been reconceptualised as a cultural contribution to scholarship. He suggested that the challenge this posed was the need for writing to interface effectively with the nature and calibre of the creative work. A decade on from his observation, this article…

  17. The "Reverse Case Study:" Enhancing Creativity in Case-Based Instruction in Leadership Studies

    ERIC Educational Resources Information Center

    Atkinson, Timothy N.

    2014-01-01

    In this application brief I share a case study assignment I used in my "Leadership in Complex Organizations" classes to promote creativity in problem solving. I sorted Ph.D. students into two teams and trained them to use creative writing techniques to "encode" theory into their own cases. A sense of competition emerged. Later,…

  18. Creative Writing and Promoting Understanding in Science: Alternative Ways to Interest Students in Writing about Science

    ERIC Educational Resources Information Center

    Akcay, Hakan; Hand, Brian; Norton-Meier, Lori

    2010-01-01

    Science writing opportunities are used as a resource to enable students to understand science concepts. This study represents three different writing-to-learn tasks that enable students to learn science and to demonstrate their developing understanding about the human body system. The teacher and students engaged in a variety of science enquiries…

  19. Developing a 3D Game Design Authoring Package to Assist Students' Visualization Process in Design Thinking

    ERIC Educational Resources Information Center

    Kuo, Ming-Shiou; Chuang, Tsung-Yen

    2013-01-01

    The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…

  20. Playing interprofessional games: reflections on using the Interprofessional Education Game (iPEG).

    PubMed

    Joseph, Sundari; Diack, Lesley

    2015-05-01

    This report explores the relevance of gaming in IPE curriculum design with the use of the Interprofessional Education Game (iPEG) as an activity aimed to achieve positive interprofessional learning outcomes for students. It was designed to enable the understanding of professional roles and responsibilities in patient/client care settings. We provide a description of its implementation and evaluation with first year student cohorts (900+ per cohort) over a 3-year period within an established interprofessional education (IPE) programme. The game encapsulates fun and memorable learning styles to explore professional stereotypes and team approaches to care delivery. It can be a valuable teaching tool for those designing IPE curriculum. Evaluation data from students and staff were mainly positive. We discuss the use of the game and its potential to be adapted in flexible and creative ways to assist educators in consider incorporating gaming within their own IPE programmes.

  1. Creative Movement and Physical Development. Books for Professionals.

    ERIC Educational Resources Information Center

    Hagens, Helen E.

    1994-01-01

    Reviews three books on creative movement and physical development appropriate for early childhood teachers: (1) "Hello Toes! Movement Games for Children" (A. F. Barlin and N. Kalev); (2) "Movement Activities for Early Childhood" (C. T. Hammett); and (3) "Designing Preschool Movement Programs" (S. W. Sanders). (MDM)

  2. The Cross-Cultural Invariance of Creative Cognition: A Case Study of Creative Writing in U.S. and Russian College Students

    ERIC Educational Resources Information Center

    Kornilov, Sergey A.; Kornilova, Tatiana V.; Grigorenko, Elena L.

    2016-01-01

    Unlike intelligence, creativity has rarely been investigated from the standpoint of cross-cultural invariance of the structure of the instruments used to measure it. In the study reported in this article, we investigated the cross-cultural invariance of expert ratings of creative stories written by undergraduate students from the Russian…

  3. Things to Do in Duskwood When You're Dead: English Lessons from "World of Warcraft"

    ERIC Educational Resources Information Center

    Moon, Brian

    2008-01-01

    "World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…

  4. A Narrative Metaphor to Facilitate Educational Game Authoring

    ERIC Educational Resources Information Center

    Marchiori, Eugenio J.; Torrente, Javier; del Blanco, Angel; Moreno-Ger, Pablo; Sancho, Pilar; Fernandez-Manjon, Baltasar

    2012-01-01

    In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational "point-and-click" adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development process, using a narrative-based representation. WEEV is based on a pragmatic reinterpretation of…

  5. 3 CFR 8395 - Proclamation 8395 of July 6, 2009. National Summer Learning Day, 2009

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ...-on learning and creative projects. Participation can result in gains in writing, reading, and math.... Parents can also encourage youth to keep a journal and to practice math skills through cooking and games...

  6. Designing Role-Playing Video Games for Ethical Thinking

    ERIC Educational Resources Information Center

    Schrier, Karen

    2017-01-01

    How can we better design games, such as role-playing video games (RPGs), to support the practice of ethical thinking? Ethical thinking is a critical component of twenty-first century citizenship and we need to design ways to creatively support its practice. This study investigates how male participants, ages 18-34, make ethical decisions in three…

  7. Pictionary-based fMRI paradigm to study the neural correlates of spontaneous improvisation and figural creativity

    PubMed Central

    Saggar, Manish; Quintin, Eve-Marie; Kienitz, Eliza; Bott, Nicholas T.; Sun, Zhaochun; Hong, Wei-Chen; Chien, Yin-hsuan; Liu, Ning; Dougherty, Robert F.; Royalty, Adam; Hawthorne, Grace; Reiss, Allan L.

    2015-01-01

    A novel game-like and creativity-conducive fMRI paradigm is developed to assess the neural correlates of spontaneous improvisation and figural creativity in healthy adults. Participants were engaged in the word-guessing game of PictionaryTM, using an MR-safe drawing tablet and no explicit instructions to be “creative”. Using the primary contrast of drawing a given word versus drawing a control word (zigzag), we observed increased engagement of cerebellum, thalamus, left parietal cortex, right superior frontal, left prefrontal and paracingulate/cingulate regions, such that activation in the cingulate and left prefrontal cortices negatively influenced task performance. Further, using parametric fMRI analysis, increasing subjective difficulty ratings for drawing the word engaged higher activations in the left pre-frontal cortices, whereas higher expert-rated creative content in the drawings was associated with increased engagement of bilateral cerebellum. Altogether, our data suggest that cerebral-cerebellar interaction underlying implicit processing of mental representations has a facilitative effect on spontaneous improvisation and figural creativity. PMID:26018874

  8. Writing on Riding: The Value of Experiential Learning and Multidisciplinary Experience

    ERIC Educational Resources Information Center

    Ryan, Mollison

    2017-01-01

    Mollison Ryan served as the undergraduate intern for "About Campus" during the 2016-2017 academic year. She graduated from Virginia Tech in 2017 as a member of Phi Beta Kappa with a double major in Creative Writing and Professional and Technical Writing. She also holds a 2016 United States Equestrian Federation Horse of the Year title…

  9. Using Games To Teach Chemistry: An Annotated Bibliography

    NASA Astrophysics Data System (ADS)

    Russell, Jeanne V.

    1999-04-01

    A list of published or marketed games based on a chemistry motif is presented. Each game is listed according to its level, subject matter, and title. A bibliographic notation and a short description are given for each game. For Introductory/High School/General Chemistry, 45 games are listed under the subjects General Knowledge; Elements & Atomic Structure (not Symbols); Nomenclature, Formulas, & Equation Writing; Chemical Reactions: Solutions & Solubilities; and Other Subjects. Seventeen games are listed under Organic Chemistry and 4 games under Other Chemistry Games. Computer games designed for outdated computers (PDP-11, TRS-80, and Apple II) are not included.

  10. Supporting Creativity, Inclusion and Collaborative Multi-Professional Learning

    ERIC Educational Resources Information Center

    Davis, John M.

    2013-01-01

    This article connects arguments in the field of integrated and multi-professional working concerning the need to promote a strengths-based approach to children, childhood and children's services with writing about creativity in schooling. It utilizes strength-based and social justice approaches to encourage professionals who work with children and…

  11. "Everybody Wants Somebody to Hear Their Story": High School Students Writing Screenplays

    ERIC Educational Resources Information Center

    Bedard, Carol; Fuhrken, Charles

    2010-01-01

    Writing a screenplay was an assignment that was part of Storytelling Through Film, a program sponsored by the Austin Film Festival, a professional film organization. In six weeks, students in creative writing and English classes first learned about the genre of screenwriting and then wrote original screenplays. The curriculum was a collaborative…

  12. Poetry Writing in General Physics Courses

    ERIC Educational Resources Information Center

    Schmidt, William L.

    2013-01-01

    Poetry writing in the context of physics is a student-centered activity that enables students to view the world through the window of physics and make connections to everyday life scenarios. Poetry assignments provide a creative and atypical challenge to students, creating more student-centered class discussions and a fun, light-hearted approach…

  13. Games as Artistic Medium: Interfacing Complexity Theory in Game-Based Art Pedagogy

    ERIC Educational Resources Information Center

    Patton, Ryan Matthew

    2011-01-01

    Having computer skills, let alone access to a personal computer, has become a necessary component of contemporary Western society and many parts of the world. Digital media literacy involves youth being able to view, participate in, and make creative works with technologies in personal and meaningful ways. Games, defined in this study as…

  14. Magazine Mania Gets Kids Writing and Thinking.

    ERIC Educational Resources Information Center

    Gozzi, Joan Daniels

    1987-01-01

    Magazine Mania is a series of seven reproducible self-motivating activities involving magazines such as "National Geographic" and "Ranger Rick." While enjoying the activities pupils will be increasing their self awareness, appreciation of foreign cultures, divergent thinking skills, skimming, research skills, creative writing skills, vocabulary,…

  15. Fostering 21st Century Skills through Game Design and Development

    ERIC Educational Resources Information Center

    Garvey, Gregory P.

    2015-01-01

    This reflection paper argues that the design and development of digital games teach essential 21st century skills. Intrinsic to application and game development is design thinking. Design thinking requires iterative development, which demands creativity, critical thinking and problem solving. Students are engaged through learning by doing in both…

  16. A Key to Creativity: Children Write for Children.

    ERIC Educational Resources Information Center

    Caulfield, Jane

    1984-01-01

    A program in which very able older (14- to 15-year-olds) students write for younger ones (5- to 7-year-olds) features six-phase approach that includes composition of an idea, illustrations, the manufacturing process, optional animation, preview and publishing, and presentation of the final product. (CL)

  17. Craft So Hard to Learn: Conversations with Poets and Novelists about the Teaching of Writing.

    ERIC Educational Resources Information Center

    Graham, John, Ed.; Garrett, George, Ed.

    This collection of interviews on the subjects of teaching and learning writing comes from eleven writers who were also college teachers of writing. The writers were on a staff of poets and novelists at the Hollins Conference in Creative Writing and Cinema, which took place in June 1970. John Graham, a member of the conference staff, taped 110…

  18. Textbook Writing and Creativity: The Case of Mendeleev.

    ERIC Educational Resources Information Center

    Graham, Loren R.

    1983-01-01

    Historical reconstruction of Dmitrii Mendeleev's part in the creation of the Periodic Table of Elements illustrates how important the process of textbook writing was in this scientific development. A clear difference is seen between logical reconstruction of the discovery process and the insights provided by historical reconstruction of the same…

  19. Linguistic Audacity: Shakespeare's Language and Student Writing

    ERIC Educational Resources Information Center

    Goodman, Barbara A.

    2011-01-01

    Shakespeare molded language to meet his needs. Can students learn from his example? In this article, the author suggests studying Shakespeare's creative use of functional shift, spelling, and vocabulary to help students develop greater control of their own writing. The author is advocating that teachers approach Shakespeare as descriptive…

  20. Monologue Writing as Social Education: Applying Creative Practice

    ERIC Educational Resources Information Center

    Welsh, Scott

    2017-01-01

    This paper explores an example of applied theatre and praxis learning in an Australian classroom with drama students aged 16-17 years which took the form of "real fiction" or social theatre monologue writing. It presents monologue responses from nine participants, altered by the researcher to protect identities and to tease out issues…

  1. Computer Game Design Classes: The Students' and Professionals' Perspectives

    ERIC Educational Resources Information Center

    Swacha, Jakub; Skrzyszewski, Adam; Syslo, Wojciech A.

    2010-01-01

    There are multiple reasons that justify teaching computer game design. Its multi-aspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team. Thinking of game design classes, one needs direction on what to focus on so that the students could benefit the most. In this paper, we present…

  2. Inductive Reasoning and Writing

    ERIC Educational Resources Information Center

    Rooks, Clay; Boyd, Robert

    2003-01-01

    Induction, properly understood, is not merely a game, nor is it a gimmick, nor is it an artificial way of explaining an element of reasoning. Proper understanding of inductive reasoning--and the various types of reasoning that the authors term inductive--enables the student to evaluate critically other people's writing and enhances the composition…

  3. Suicide and creativity: the case of Sylvia Plath.

    PubMed

    Runco, M A

    1998-01-01

    This article explores the idea that although much can be learned by viewing Sylvia Plath's poetry as an expression of her thinking and affect, additional insights are afforded by reversing the typical direction of effect and by viewing Plath's affect, and in particular her depression, as a result of her writing. Consistent with this interpretation is Plath's huge investment in writing. This may have contributed to the sensitivity that predisposed her to stress and depression. This perspective is tied to the existing creativity literature and interwoven and contrasted with existing descriptions of Plath's work and tragic death.

  4. Education the Way Ahead? An Evaluation of a Pilot Course on Scenario Writing

    ERIC Educational Resources Information Center

    Viebahn, Peter; Hilton, Gillian

    2006-01-01

    Scenario writing is a method to promote creative thinking and a proactive approach to dealing with the future. ATEE's Research and Development Centre "Curricula in Teacher Education" has adapted this method for use in teacher education. A Comenius funded course on Scenario writing was run over five days with teachers, teacher--educators,…

  5. Top Ten Strategies for Teachers of Writing

    ERIC Educational Resources Information Center

    Miholic, Vincent, Comp.

    2004-01-01

    This volume presents a compilation of approaches, theory, processes, and experiences for teachers of writing and, by extension, student writers at all levels. The following mixture of theory and consistent applications amply answer this criticism and provide a generous blend of cognitive, metacognitive and affective realms of creativity as well as…

  6. Writing from Within: A Guide to Creativity and Life Story Writing. Third Edition.

    ERIC Educational Resources Information Center

    Selling, Bernard

    Based on the idea that telling personal life stories can be a voyage of self discovery, freeing up images and memories that have long remained hidden, this book explains techniques to help individuals learn to write vivid autobiographical stories and life narratives. Whether used at home, in a classroom, or in a therapy environment, the techniques…

  7. Using Educational Games for Sign Language Learning--A SignWriting Learning Game: Case Study

    ERIC Educational Resources Information Center

    Bouzid, Yosra; Khenissi, Mohamed Ali; Essalmi, Fathi; Jemni, Mohamed

    2016-01-01

    Apart from being used as a means of entertainment, computer games have been adopted for a long time as a valuable tool for learning. Computer games can offer many learning benefits to students since they can consume their attention and increase their motivation and engagement which can then lead to stimulate learning. However, most of the research…

  8. Creativity and Learning Jazz: The Practice of "Listening"

    ERIC Educational Resources Information Center

    Black, Steven P.

    2008-01-01

    This article is about interaction, culture, and creativity. The ethnographic setting is a set of jazz performance classes at a California university. Although I write about jazz music, the reader need not have a background in studying or performing jazz (or music in general) to understand this article. In the title of the article, the term…

  9. Creative Crisis: English Teacher Testimony of the Violent Writings of High School Youth

    ERIC Educational Resources Information Center

    Brown, Lori; Buskey, Frederick

    2014-01-01

    Violent writing is a real, yet rarely understood phenomenon in the secondary and post-secondary classroom. The 2007 Virginia Tech shooting tragedy sensationalized violent writing as a marker of disturbed and violent persons. However, violent writing comes in multiple forms and is composed for multiple reasons. As secondary schools wrestle with…

  10. Historical Perspectives on Games and Education from the Learning Sciences

    ERIC Educational Resources Information Center

    Shelton, Brett E.; Satwicz, Tom; Caswell, Tom

    2011-01-01

    This paper reviews three classic theorists' writing on games, learning, and development. Piaget, Vygotsky, and Bruner all wrote about games and play as important to thinking and learning. This review attempts to synthesize their perspectives as a means to revisit underused theoretical perspectives on the role of games in education. The views of…

  11. Cognitive Science Implications for Enhancing Training Effectiveness in a Serious Gaming Context

    ERIC Educational Resources Information Center

    Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy

    2007-01-01

    Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…

  12. Epileptic Hypergraphia: The Impact of Prolific Writing on Language Creativity

    ERIC Educational Resources Information Center

    Ammari, Elham H.

    2012-01-01

    Catalyzed academic concerns have been shown so far to tackle the issue of temporal lobe epileptic hypergraphia and the extent of its creativity. Temporal lobe epilepsy hence, (TLE) as a neurological brain disorder, has captured the attention of concerned scholars ever since. A constellation of TLE and its cohorts have baffled scientists,…

  13. How commercial and ``violent'' video games can promote culturally sensitive science learning: some questions and challenges

    NASA Astrophysics Data System (ADS)

    Kwah, Helen

    2012-12-01

    In their paper, Muñoz and El-Hani propose to bring video games into science classrooms to promote culturally sensitive ethics and citizenship education. Instead of bringing "educational" games, Muñoz and El-Hani take a more creative route and include games such as Fallout 3® precisely because they are popular and they reproduce ideological and violent representations of gender, race, class, nationality, science and technology. However, there are many questions that arise in bringing these commercial video games into science classrooms, including the questions of how students' capacities for critical reflection can be facilitated, whether traditional science teachers can take on the role of using such games in their classrooms, and which video games would be most appropriate to use. In this response, I raise these questions and consider some of the challenges in order to further the possibility of implementing Muñoz and El-Hani's creative proposal for generating culturally sensitive science classrooms.

  14. Verbal creativity in semantic variant primary progressive aphasia.

    PubMed

    Wu, Teresa Q; Miller, Zachary A; Adhimoolam, Babu; Zackey, Diana D; Khan, Baber K; Ketelle, Robin; Rankin, Katherine P; Miller, Bruce L

    2015-02-01

    Emergence of visual and musical creativity in the setting of neurologic disease has been reported in patients with semantic variant primary progressive aphasia (svPPA), also called semantic dementia (SD). It is hypothesized that loss of left anterior frontotemporal function facilitates activity of the right posterior hemispheric structures, leading to de novo creativity observed in visual artistic representation. We describe creativity in the verbal domain, for the first time, in three patients with svPPA. Clinical presentations are carefully described in three svPPA patients exhibiting verbal creativity, including neuropsychology, neurologic exam, and structural magnetic resonance imaging (MRI). Voxel-based morphometry (VBM) was performed to quantify brain atrophy patterns in these patients against age-matched healthy controls. All three patients displayed new-onset creative writing behavior and produced extensive original work during the course of disease. Patient A developed interest in wordplay and generated a large volume of poetry. Patient B became fascinated with rhyming and punning. Patient C wrote and published a lifestyle guidebook. An overlap of their structural MR scans showed uniform sparing in the lateral portions of the language-dominant temporal lobe (superior and middle gyri) and atrophy in the medial temporal cortex (amygdala, limbic cortex). New-onset creativity in svPPA may represent a paradoxical functional facilitation. A similar drive for production is found in visually artistic and verbally creative patients. Mirroring the imaging findings in visually artistic patients, verbal preoccupation and creativity may be associated with medial atrophy in the language-dominant temporal lobe, but sparing of lateral dominant temporal and non-dominant posterior cortices.

  15. Writing Invention: Sometimes an Anti-Social Act, or the Relationship of Anger and the Impulse To Write. [Revised.

    ERIC Educational Resources Information Center

    Corso, Gail S.

    Writing teachers notice how students who succeed with their written projects often do so after they have moved to a kind of anger either with themselves or the project, with external stimuli, or with a general sense of injustice. They are stimulated by the emotion to creative problem solving, and as an effect, they may succeed at eliminating the…

  16. A Study of 3rd and 5th Grade Students' Oral Language during the Writing Process in Elementary Classrooms.

    ERIC Educational Resources Information Center

    Kasten, Wendy C.; Clarke, Barbara K.

    Using ethnographic techniques to observe seven fifth grade and seven third grade students, a study examined the function of children's oral language during creative writing sessions in typical classroom situations. Findings indicated that oral language plays an important role in the writing process; specifically, that it (1) accompanies writing as…

  17. Creative Design of Digital Cognitive Games: Application of Cognitive Toys and Isomorphism

    ERIC Educational Resources Information Center

    Sedig, Kamran; Haworth, Robert

    2012-01-01

    Digital cognitive games (DCGs) are games whose primary purpose is to mediate (i.e., support, develop, and enhance) cognitive activities such as problem solving, decision making, planning, and critical reasoning. As these games increase in popularity and usage, more attention should be paid to their design. Currently, there is a lack of design…

  18. Let the (Board) Games Begin: Creative Ways to Enhance Teaching and Learning

    ERIC Educational Resources Information Center

    Sardone, Nancy B.; Devlin-Scherer, Roberta

    2016-01-01

    Gaming, in its many forms, is becoming a more active force in classrooms. To prepare preservice candidates for this trend, one teacher education program asked candidates (n = 60) to develop games in varied curricular fields tied to curriculum standards. This article describes the development of a model game, assignment requirements, provides a…

  19. Writing the Right Contract: Getting What You Want.

    ERIC Educational Resources Information Center

    Finkel, Karen E.

    1998-01-01

    Outsourcing of school services creates a need for educators to learn how best to select a contractor. Contracted student transportation is used to illustrate flexibility and creativity in writing a request for proposal, the evaluation process, and the importance of contractors' willingness to work alongside the district as a genuine business…

  20. Integrating Reading and Writing: One Professor's Story

    ERIC Educational Resources Information Center

    DuBrowa, Melissa

    2011-01-01

    In these austere and uncertain financial times, colleges are caught in a quandary: they need to admit a certain number of students each term in order to make budget, yet many of the students they admit are developmental in nature by virtue of their critical thinking, writing and/or math scores on their entrance exams. Creative colleges are…

  1. Teaching with Your Librarian: Reading About Writing

    ERIC Educational Resources Information Center

    Meagher, Sandy

    2005-01-01

    This document contains some book suggestions to help introduce all the various parts of writing. Helping students understand figures of speech takes more than a book ? it takes a creative teacher and interested students. One book that teachers and students have had a great time with is Monkey Business by Wallace Edwards, (Kids Can Press, 2004,…

  2. Effect of quantum learning model in improving creativity and memory

    NASA Astrophysics Data System (ADS)

    Sujatmika, S.; Hasanah, D.; Hakim, L. L.

    2018-04-01

    Quantum learning is a combination of many interactions that exist during learning. This model can be applied by current interesting topic, contextual, repetitive, and give opportunities to students to demonstrate their abilities. The basis of the quantum learning model are left brain theory, right brain theory, triune, visual, auditorial, kinesthetic, game, symbol, holistic, and experiential learning theory. Creativity plays an important role to be success in the working world. Creativity shows alternatives way to problem-solving or creates something. Good memory plays a role in the success of learning. Through quantum learning, students will use all of their abilities, interested in learning and create their own ways of memorizing concepts of the material being studied. From this idea, researchers assume that quantum learning models can improve creativity and memory of the students.

  3. Producing an Online Undergraduate Literary Magazine: A Guide to Using Problem-Based Learning in the Writing and Publishing Classroom

    ERIC Educational Resources Information Center

    Persichetti, Amy L.

    2016-01-01

    This article will illustrate how a problem-based learning (PBL) course (Savery, 2006) can be used in a writing program as a vehicle for both creative and preprofessional learning. English 420: Writing, Publishing, and Editing is offered every fall, and its counterpart, English 423: Writing, Publishing, and Editing is offered each spring. The…

  4. Does One Stand to Gain by Combining Art with Philosophy? A Study of Fourth-Year College (13/14 Years of Age) Philosophical Writings Produced within the "Precphi/Philosophemes" Corpus

    ERIC Educational Resources Information Center

    Maire, Hélène; Auriac-Slusarczyk, Emmanuèle; Slusarsczyk, Bernard; Daniel, Marie-France; Thebault, Cathy

    2018-01-01

    Creative thinking is sometimes neglected by schools. Introducing philosophy in schools represents a commitment to balancing the development of logical and creative thinking, currently exercised only orally. In the present study, the focus is on writing. Firstly, the value of authentic pupil writings is underscored. The pupils and students studied…

  5. The Important Things about Writing in Secondary Mathematics Classes

    ERIC Educational Resources Information Center

    Jao, Limin; Hall, Jennifer

    2018-01-01

    In this article, the authors present a writing activity that allowed pre-service teachers to be creative in the mathematics classroom. Inspired by "The Important Book" by Margaret Wise Brown, students explored secondary-level mathematics concepts, discussing various attributes/characteristics of each concept through their written…

  6. Letters from the Future: The Use of Therapeutic Letter Writing in Counseling Sexual Abuse Survivors

    ERIC Educational Resources Information Center

    Kress, Victoria E.; Hoffman, Rachel; Thomas, Amanda M.

    2008-01-01

    In the context of counseling sexual abuse survivors, the creative counseling technique of having clients write letters--to themselves or others--from a future context is described. A theoretical framework for writing letters to oneself from the future is presented. Specific types of letters from the future are explained, and case examples and…

  7. Passion play: Will Wright and games for science learning

    NASA Astrophysics Data System (ADS)

    Ching, Dixie

    2012-12-01

    Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may benefit from an examination of the work of video game designer Will Wright. Wright designs through a constructivist lens and his open-ended, sandbox games ( SimCity, The Sims, Spore) present wide "possibility spaces" that allow players to exercise their critical thinking and problem solving skills. His games invoke a delight in discovery that inspire creative acts and interest-driven learning both during and outside of the game. Finally, he reminds us that failure-based learning is a viable strategy for building expertise and understanding.

  8. Improving Student Writing through a Language Rich Environment.

    ERIC Educational Resources Information Center

    Corona, Cathy; Spangenberger, Sandra; Venet, Iris

    A program developed interventions for improving student writing in the areas of technique and creativity. The targeted population consisted of students in the first through fourth grades in three different school sites, all being similar upper-middle class communities, located in the suburbs of a mid-western city. The problems that some students…

  9. Motivating Primary Students to Write Using Writer's Workshop

    ERIC Educational Resources Information Center

    Conroy, Michelle; Marchand, Trisha; Webster, Matt

    2009-01-01

    The purpose of this action research project is to motivate elementary students in writing, specifically in the areas of creativity, detail, and accuracy. The teacher researchers wanted to develop self-motivated and knowledgeable writers. This project was conducted from September 2nd, 2008 to January 30th, 2009. The targeted students enjoyed…

  10. Visual Literacy Connections to Thinking, Reading and Writing.

    ERIC Educational Resources Information Center

    Sinatra, Richard

    Providing both rationale and technique for practitioners, this book emphasizes the influence of visual literacy upon the reading, writing, and creative development of learners. The nine chapters of the book are arranged into three sections, with the first setting forth the basic components of visual literacy and how they manifest themselves in…

  11. Where love flies free: women, home, and writing in Cook County Jail.

    PubMed

    Stanford, Ann Folwell

    2005-01-01

    Several definitions of "home," drawn from dozens provided by the Oxford Dictionary of the English Language, underscore how a large urban county jail becomes many forms of home for the women detainees there. Drawing on the women's poetry and the mechanics of creative writing workshops facilitated by the author for the last seven years at Cook County Jail, this essay describes some of the realities of the criminal (in)justice system and how the women's writing becomes a way of writing against the grain of official discourse, thus altering certain definitions of this "home."

  12. Mixing It up: Bringing Young People's Digital Creativity to Class

    ERIC Educational Resources Information Center

    Burwell, Catherine

    2012-01-01

    Remix is the practice of recombining music, sound, images, and words from sources such as film, television, video, online games, advertising, and novels into new kinds of creative blends. It is a process of re-assembling, recontextualizing, and creating new meanings, and a practice at which young, media-savvy creators excel. Increasingly, youth…

  13. Case Study 3: Students' Experiences of Interdisciplinary Learning While Building Scientific Video Games

    ERIC Educational Resources Information Center

    Jennett, Charlene; Papadopoulou, Sofia; Himmelstein, Jesse; Vaugoux, Alexandre; Roger, Vincent; Cox, Anna L.

    2017-01-01

    Game jams, hackathons and similar group game creation events have become increasingly popular over the past decade (Fowler et al., 2015). They provide new and exciting opportunities for education and research. They foster creative thinking and innovation (Preston et al., 2012), and strengthen project management and communication skills (Smith…

  14. Case Study 2: Using Games Based on Giant Dice and Time Restrictions to Enable Creativity When Teaching Artistic or Creative Subjects

    ERIC Educational Resources Information Center

    Barnard, Dan

    2017-01-01

    This case study draws on some experiments I have been doing in the use of dice in the ideas generation phase of a creative project. It draws on workshops I have run with creative technology students at Goldsmiths, with a range of adults at the Counterplay Conference in Aarhus (Denmark) and the Playful Learning Conference at Manchester Metropolitan…

  15. Writing to Learn the Reformation: Or, Who Was Ulrich Zwingli and Why Should I Care?

    ERIC Educational Resources Information Center

    Jordon, Sherry

    2014-01-01

    This article describes the use of "Writing to Learn" assignments in a course on the Theology of the Protestant and Catholic Reformations. These short, informal assignments promote active learning by focusing on writing as a process for critical thinking and as a way to learn the content of the course. They help students creatively engage…

  16. How Commercial and "Violent" Video Games Can Promote Culturally Sensitive Science Learning: Some Questions and Challenges

    ERIC Educational Resources Information Center

    Kwah, Helen

    2012-01-01

    In their paper, Munoz and El-Hani propose to bring video games into science classrooms to promote culturally sensitive ethics and citizenship education. Instead of bringing "educational" games, Munoz and El-Hani take a more creative route and include games such as Fallout 3[R] precisely because they are popular and they reproduce ideological and…

  17. Poetic Voices: Writing, Reading, and Responding to Poetry

    ERIC Educational Resources Information Center

    Bandre, Patricia E.

    2012-01-01

    "Poetic Voices: Writing, Reading, and Responding to Poetry" was the title of the 2011 Master Class in Children's Literature. Woven into this session were the insights of poets Joyce Sidman and Pat Mora who shared their creative processes and the voices that inspire their poetry. In addition, Barbara Kiefer provided advice regarding how to connect…

  18. Effects of video-game ownership on young boys' academic and behavioral functioning: a randomized, controlled study.

    PubMed

    Weis, Robert; Cerankosky, Brittany C

    2010-04-01

    Young boys who did not own video games were promised a video-game system and child-appropriate games in exchange for participating in an "ongoing study of child development." After baseline assessment of boys' academic achievement and parent- and teacher-reported behavior, boys were randomly assigned to receive the video-game system immediately or to receive the video-game system after follow-up assessment, 4 months later. Boys who received the system immediately spent more time playing video games and less time engaged in after-school academic activities than comparison children. Boys who received the system immediately also had lower reading and writing scores and greater teacher-reported academic problems at follow-up than comparison children. Amount of video-game play mediated the relationship between video-game ownership and academic outcomes. Results provide experimental evidence that video games may displace after-school activities that have educational value and may interfere with the development of reading and writing skills in some children.

  19. A picture's worth a thousand words: engaging youth in CBPR using the creative arts.

    PubMed

    Yonas, Michael A; Burke, Jessica G; Rak, Kimberly; Bennett, Antoine; Kelly, Vera; Gielen, Andrea C

    2009-01-01

    Engaging youth and incorporating their unique expertise into the research process is important when addressing issues related to their health. Visual Voices is an arts-based participatory data collection method designed to work together with young people and communities to collaboratively elicit, examine, and celebrate the perspectives of youth. To present a process for using the creative arts with young people as a participatory data collection method and to give examples of their perspectives on safety and violence. Using the creative arts, this study examined and illustrates the perspectives of how community factors influence safety and violence. Visual Voices was conducted with a total of 22 African-American youth in two urban neighborhoods. This method included creative arts-based writing, drawing, and painting activities designed to yield culturally relevant data generated and explored by youth. Qualitative data were captured through the creative content of writings, drawings, and paintings created by the youths as well as transcripts from audio recorded group discussion. Data was analyzed for thematic content and triangulated across traditional and nontraditional mediums. Findings were interpreted with participants and shared publicly for further reflection and utilization. The youth participants identified a range of issues related to community factors, community safety, and violence. Such topics included the role of schools and social networks within the community as safe places and corner stores and abandoned houses as unsafe places. Visual Voices is a creative research method that provides a unique opportunity for youth to generate a range of ideas through access to the multiple creative methods provided. It is an innovative process that generates rich and valuable data about topics of interest and the lived experiences of young community members.

  20. Creative Exercises in General Chemistry: A Student-Centered Assessment

    ERIC Educational Resources Information Center

    Lewis, Scott E.; Shaw, Janet L.; Freeman, Kathryn A.

    2010-01-01

    Creative exercises (CEs) are a form of assessment in which students are given a prompt and asked to write down as many distinct, correct, and relevant facts about the prompt as they can. Students receive credit for each fact that they include that is related to the prompt and distinct from the other facts they list. With CEs, students have an…

  1. Developing Critical Thinking Skills and Improving Expressive Language through Creative Writing.

    ERIC Educational Resources Information Center

    Goodman, Harriet E.

    A practicum was conducted to develop critical thinking and improve expression through creative written language utilizing precision teaching as an evaluation of student performance. Six students (grades second through sixth) with low idea generation and few organization skills were trained by three teachers and a teacher advisor using…

  2. An Examination of At-Risk College Freshmen's Expository Literacy Skills Using Interactive Online Writing Activities

    ERIC Educational Resources Information Center

    Mongillo, Geraldine; Wilder, Hilary

    2012-01-01

    This qualitative study focused on at-risk college freshmen's ability to read and write expository text using game-like, online expository writing activities. These activities required participants to write descriptions of a target object so that peers could guess what the object was, after which they were given the results of those guesses as…

  3. The Power of Limits and the Pleasure of Games: An Easy and Fun Piano Duo Improvisation

    ERIC Educational Resources Information Center

    Thibeault, Matthew D.

    2012-01-01

    This column presents an improvisation game designed to be played by any two musicians from beginner through professional skill level. The author argues that two aspects are critical for success: one, an understanding of the creative power of limits; and, two, the importance of framing the activity as a game. The game, based on the limit of the…

  4. Enhancing Students' Creative Writing Skills: An Action Research Project

    ERIC Educational Resources Information Center

    Nasir, Laraib; Naqvi, Syeda Meenoo; Bhamani, Shelina

    2013-01-01

    This research aimed to improve written expression (composition) skills of 5th grade students of an elite private school. The research was designed under the paradigm of action research. A total sample of 39 students' from the same grade was chosen for the study. The baseline assessment was carried out to explore the pre-intervention writing skill…

  5. Alternate Reality Gaming: Teaching Visual Art Skills to Multiple Subject Credential Candidates

    ERIC Educational Resources Information Center

    Engdahl, Eric

    2014-01-01

    Through Alternate Reality Games, students engage in narrative, play, cooperation, creativity, and joy by creating storylines focusing on one element of art. In 2008, the Luce Center at the Smithsonian American Art Museum presented Ghosts of a Chance. The first Alternative Reality Game (ARG) to be hosted by a museum, it was designed to deepen and…

  6. Curriculum as Transmitter of Socioeconomic and Political Values: Case Study of a Middle School Writing Project.

    ERIC Educational Resources Information Center

    Martin, June M.

    This research project analyzed the manifest and hidden curriculum of a sixth-grade writing project to determine how it transmitted societal values. Entitled "Right is Write", the writing project was a simulation game in which students played roles of writers, agents, editors, and publishers interacting to produce, evaluate, buy, and sell…

  7. Increasing Creativity with the Self-Studies in Basic English Classes

    ERIC Educational Resources Information Center

    Yagcioglu, Ozlem

    2016-01-01

    There are many materials, books and resources for the self-studies which can be useful in the ESL and in the EFL classrooms. Choosing the ones which can make learners more creative and happier will help our students to develop their language skills in speaking, reading, writing and listening. This paper deals with the methods and approaches to…

  8. Chuck out the Chintz? "Stripped Floor" Writing and the Catalogue of Convention: Alternative Perspectives on Management Inquiry

    ERIC Educational Resources Information Center

    Harvey, Brendon

    2004-01-01

    Contends that the conventions of writing about management inquiry limit the choices for creativity, and potential wider audiences. Using examples taken from teaching and PhD research, critical incidents are explored to demonstrate different forms of writing that offer the potential for alternative ways of sense making. Research indicates the…

  9. [The facets of creativity in the light of bipolar mood alterations].

    PubMed

    Szakács, Réka

    2018-01-30

    The link between creativity, as the highest expression form of human achievement, and bipolar disorder came into focus of scientific investigations and research. Accomplished writers, composers and visual artists show a substantially higher rate of affective disorders, prodominantly bipolar mood disorders, comparing to the general population. Then again, patients afflicted with bipolar II subtype (hypomania and depression), as well as persons presenting the mildest form of bipolar mood swings (cyclothymia) possess higher creative skills. It evokes therefore that certain forms and mood states of bipolar disorder, notably hypomania might convey cognitive, emotional/affective, and motivational benefits to creativity. The aim of this paper is to display expression forms of creativity (writing, visual art, scientific work) as well as productivity (literary and scientific work output, number of artworks and exhibitions, awards) in the light of clinically diagnosed mood states at an eminent creative individual, treated for bipolar II disorder. Analysing the affective states, we found a striking relation between hypomanic episodes and visual artistic creativity and achievement, as well as scientific performance, whereas mild-moderate depressed mood promoted literary work. Severe depression and mixed states were not associated with creative activities, and intriguingly, long-term stabilised euthymic mood, exempted from marked affective lability, is disadvantageous regarding creativity. It seems, thereby, that mood functions as a sluice of creativity. Nevertheless, it is likely that there is a complex interaction between bipolar mood disorder spectrum and psychological factors promoting creativity, influenced also by individual variability due to medication, comorbid conditions, and course of disorder.

  10. The Angel in the Academy: The Creative Writer as Helpmeet on the Distaff Side of English Studies.

    ERIC Educational Resources Information Center

    Elliott, Gayle

    Women who wish to assume full voice in their writing have no choice but to raise questions regarding their status and the status of creative writing within the academy. Tillie Olsen and Elaine Showalter have documented the bias in texts taught at the university in which women have little place, if at all. The effects are devastating: if the voices…

  11. Collaboration, Creativity and the Co-Construction of Oral and Written Texts

    ERIC Educational Resources Information Center

    Rojas-Drummond, S. M.; Albarran, C. D.; Littleton, K. S.

    2008-01-01

    In this paper we explore how primary school children "learn to collaborate" and "collaborate to learn" on creative writing projects by using diverse cultural artefacts--including oracy, literacy and ICT. We begin by reviewing some key sociocultural concepts which serve as a theoretical framework for the research reported. Secondly, we describe the…

  12. Sharing Teaching Ideas: Active Participation in the Classroom through Creative Problem Generation.

    ERIC Educational Resources Information Center

    Gonzales, Nancy A.; And Others

    1996-01-01

    Presents an activity to involve students in mathematical communication and creative thinking. The activity is similar to the "pass it along" gossip game in which each person in a chain adds a piece of information. The class analyzes the resulting mathematics problem using George Polya's problem-solving techniques. (MKR)

  13. Breaking the rules of the game: Ethical implications for nursing practice and education.

    PubMed

    Milton, Constance L

    2006-07-01

    Rules in games are fundamental to the ethics of practice. Rules provide a context or space where a game is defined and played. Throughout human life, games may be formalized with written and unwritten rules. Imaginations may be sparked in the creative structuring of new, informal games. Formal and informal rules can serve to provide direction for what may be viewed as decorum and appropriate behavior with professional groups. In this column, the author illuminates possible ethical meanings for rule-making and breaking with implications for nursing practice and education from a nursing theoretical perspective.

  14. U. of Iowa Writing Students Quash Planned Open Access

    ERIC Educational Resources Information Center

    Foster, Andrea L.

    2008-01-01

    The University of Iowa has reversed course on a plan to make some students' theses freely available online, following protests from students in the university's writing programs. The students said the plan could have threatened the potential commercial value of their novels, plays, and other creative works. The controversy began in late winter,…

  15. Creativity, alcohol and drug abuse: the pop icon Jim Morrison.

    PubMed

    Holm-Hadulla, Rainer M; Bertolino, Alina

    2014-01-01

    Alcohol and drug abuse is frequent among performers and pop musicians. Many of them hope that alcohol and drugs will enhance their creativity. Scientific studies are scarce and conclusions limited for methodological reasons. Furthermore, extraordinary creativity can hardly be grasped by empirical-statistical methods. Thus, ideographic studies are necessary to learn from extraordinarily creative persons about the relationship of creativity with alcohol and drugs. The pop icon Jim Morrison can serve as an exemplary case to investigate the interrelation between alcohol and drug abuse and creativity. Morrison's self-assessments in his works and letters as well as the descriptions by others are analyzed under the perspective of creativity research. In the lyrics of Jim Morrison and in biographical descriptions, we can see how Jim Morrison tried to cope with traumatic events, depressive moods and uncontrolled impulses through creative activities. His talent, skill and motivation to write creatively were independent from taking alcohol and drugs. He used alcohol and drugs to transgress restrictive social norms, to broaden his perceptions and to reinforce his struggle for self-actualization. In short, his motivation to create something new and authentic was reinforced by alcohol and drugs. More important was the influence of a supportive group that enabled Morrison's talents to flourish. However, soon the frequent use of high doses of alcohol and drugs weakened his capacity to realize creative motivation. Jim Morrison is an exemplary case showing that heavy drinking and the abuse of LSD, mescaline and amphetamines damages the capacity to realize creative motivation. Jim Morrison is typical of creative personalities like Amy Winehouse, Janis Joplin, Brian Jones and Jimmy Hendrix who burn their creativity in early adulthood through alcohol and drugs. We suppose that the sacrificial ritual of their decay offers some benefits for the excited spectators. One of these is the

  16. Developing a computer game to prepare children for surgery.

    PubMed

    Rassin, Michal; Gutman, Yaira; Silner, Dina

    2004-12-01

    Computer games are a major part of the culture of children and teenagers in many developed countries. Research shows that children of the computer age prefer computer-assisted learning to any other teaching strategy. Health care workers traditionally have used dolls, games, drawings, creative arts, and even videotapes to prepare children for surgery. No studies have been conducted in Israel on using computers to help ailing children in general or to help children preparing for surgery in particular. This article discusses the potential for using computers to educate patients based on a review of the literature and interviews with children and describes the process of computer game development.

  17. A Creative Model for a Post-Treatment Group for Women with Cancer.

    ERIC Educational Resources Information Center

    Slakov, June; Leslie, Mary

    2003-01-01

    A four-week experiential group for women at the British Columbia Cancer Agency offers the creative tools of art, meditation, and journal writing to help focus the inner work of healing in the presence of others. Using comments from the participants, a brief history, framework, and overview are outlined. (Contains 24 references.) (GCP)

  18. Lesson Play Tasks as a Creative Venture for Teachers and Teacher Educators

    ERIC Educational Resources Information Center

    Zazkis, Rina

    2017-01-01

    This study focuses on instances of creativity in the design of Lesson Play tasks and in prospective teachers' responses to the tasks. A Lesson Play task assumes a theatrical interpretation of the word "play" and requires teachers to write a script for an imaginary interaction between a teacher-character and student-characters, attending…

  19. Expanding Views of Creative Science: A Response to Ghassib's Productivist Industrial Model

    ERIC Educational Resources Information Center

    Ambrose, Don

    2010-01-01

    It was refreshing to read Hisham Ghassib's (2010) article outlining his model of scientific knowledge production. Too few scholarly writings in creative studies and gifted education deal with issues at the large-scale, panoramic level of analysis. Ghassib (2010) would not disappoint Albert Einstein who lamented that "I have little patience with…

  20. A Creatively Creative Taxonomy on Creativity: A New Model of Creativity and Other Novel Forms of Behavior.

    ERIC Educational Resources Information Center

    Stahl, Robert J.

    Some of the most used, misused, and abused terms in contemporary education are the words "create,""creative," and "creativity." One way of understanding creativity is to reject the current practice of assuming that creative behavior is directly caused by some special kind of mental operation called "creative thinking." What can be accepted is the…

  1. The Writing Process: Effects of Life-Span Development on Imaging.

    ERIC Educational Resources Information Center

    Shock, Diane Hahn

    A qualitative study focused on incubation and illumination within the act of writing to determine if life-span development affects image production during these creative, cognitive acts. Sixteen subjects of both sexes from four age groups represented major developmental stages in the life cycle. The research design provided two 90-minute sessions…

  2. School to Work: Using Active Learning to Teach Business Writing

    ERIC Educational Resources Information Center

    Karmas, Cristina

    2011-01-01

    To succeed as tomorrow's workers in the knowledge society of the new century--a world characterized by ceaseless change, boundless knowledge and endless doubt, today's business writing students must develop the skills and traits needed to become creative problem-solvers, flexible team-players and risk-taking life-time learners (Bereiter, 2002a).…

  3. Creativity and Creative Teams

    NASA Technical Reports Server (NTRS)

    Wood, Richard M.; Bauer, Steven X. S.; Hunter, Craig A.

    2001-01-01

    A review of the linkage between knowledge, creativity, and design is presented and related to the best practices of multidisciplinary design teams. The discussion related to design and design teams is presented in the context of both the complete aerodynamic design community and specifically the work environment at the NASA Langley Research Center. To explore ways to introduce knowledge and creativity into the research and design environment at NASA Langley Research Center a creative design activity was executed within the context of a national product development activity. The success of the creative design team activity gave rise to a need to communicate the experience in a straightforward and managed approach. As a result the concept of creative potential its formulated and assessed with a survey of a small portion of the aeronautics research staff at NASA Langley Research Center. The final section of the paper provides recommendations for future creative organizations and work environments.

  4. The Chronotopes of Technology-Mediated Creative Learning Practices in an Elementary School Community

    ERIC Educational Resources Information Center

    Kumpulainen, Kristiina; Mikkola, Anna; Jaatinen, Anna-Mari

    2014-01-01

    This socioculturally informed study examines space-time configurations of students' technology-mediated creative learning practices in a Finnish elementary school over a school musical project. This study focuses on the social practices of 21 students who worked with personal laptops, wireless internet access, and a collaborative writing service,…

  5. A Heart of Wisdom: Life Writing as Empathetic Inquiry. Complicated Conversation: A Book Series of Curriculum Studies. Volume 39

    ERIC Educational Resources Information Center

    Chambers, Cynthia M., Ed.; Hasebe-Ludt, Erika, Ed.; Leggo, Carl, Ed.; Sinner, Anita, Ed.

    2012-01-01

    This anthology explores life writing as a mode of educational inquiry, one where students and teachers may get a "heart of wisdom" as they struggle with the tensions and complexities of learning and teaching in challenging contemporary circumstances. Contributors write first-person creative non-fiction in a variety of life-writing…

  6. Creative and Computational Thinking in the Context of New Literacies: Working with Teachers to Scaffold Complex Technology-Mediated Approaches to Teaching and Learning

    ERIC Educational Resources Information Center

    DeSchryver, Michael D.; Yadav, Aman

    2015-01-01

    For too long, creativity in schools has been almost solely associated with art, music, and writing classes. Now, creative thinking skills are increasingly emphasized across the disciplines. At the same time, technological progress has brought about calls for the integration of new literacies and computational thinking to prepare students as…

  7. A Picture’s Worth a Thousand Words: Engaging Youth in CBPR Using the Creative Arts

    PubMed Central

    Yonas, Michael A.; Burke, Jessica G.; Rak, Kimberly; Bennett, Antoine; Kelly, Vera; Gielen, Andrea C.

    2010-01-01

    Background Engaging youth and incorporating their unique expertise into the research process is important when addressing issues related to their health. Visual Voices is an arts-based participatory data collection method designed to work together with young people and communities to collaboratively elicit, examine, and celebrate the perspectives of youth. Objectives To present a process for using the creative arts with young people as a participatory data collection method and to give examples of their perspectives on safety and violence. Methods Using the creative arts, this study examined and illustrates the perspectives of how community factors influence safety and violence. Visual Voices was conducted with a total of 22 African-American youth in two urban neighborhoods. This method included creative arts-based writing, drawing, and painting activities designed to yield culturally relevant data generated and explored by youth. Qualitative data were captured through the creative content of writings, drawings, and paintings created by the youths as well as transcripts from audio recorded group discussion. Data was analyzed for thematic content and triangulated across traditional and nontraditional mediums. Findings were interpreted with participants and shared publicly for further reflection and utilization. Conclusion The youth participants identified a range of issues related to community factors, community safety, and violence. Such topics included the role of schools and social networks within the community as safe places and corner stores and abandoned houses as unsafe places. Visual Voices is a creative research method that provides a unique opportunity for youth to generate a range of ideas through access to the multiple creative methods provided. It is an innovative process that generates rich and valuable data about topics of interest and the lived experiences of young community members. PMID:20097996

  8. What Is on Our Children's Minds? An Analysis of Children's Writings as Reflections of Group-Specific Socialisation Practices

    ERIC Educational Resources Information Center

    Denessen, Eddie; Hornstra, Lisette; van den Bergh, Linda

    2010-01-01

    In the present study it has been examined how children's creative writing tasks may contribute to teachers' understanding of children's values. Writings of 300 elementary school children about what they would do if they were the boss of The Netherlands were obtained and seemed to reflect different types of values. Most children were concerned with…

  9. Teacher-Training Projects

    ERIC Educational Resources Information Center

    Greer, Leslie

    1977-01-01

    The Sociedade Brasileira de Cultura Inglesa of Sao Paolo, Brazil, is an English teaching center which also runs an introductory course to train teachers of English. This article describes some of the projects completed by prospective teachers; they include language games, pictures, cartoons, role-playing and writing creative dialogue. (CHK)

  10. Why Historical Fiction Writing? Helping Students Think Rigorously and Creatively

    ERIC Educational Resources Information Center

    Hughes, Ryan

    2013-01-01

    The Common Core State Standards (CCSS) lays out "a vision of what it means to be a literate person in the twenty-first century." Among educators, conversations about reading and writing have shifted to reflect the CCSS emphasis on informational, technical, opinion, and other non-narrative forms. Yet, these standards also demand that…

  11. Importance of Technical Writing in Engineering Education

    NASA Astrophysics Data System (ADS)

    Narayanan, M.

    2010-12-01

    It is important to recognize technical writing as a creative vehicle to communicate with the audience. It is indeed possible to motivate a reluctant learner by encouraging student writing combined with reading and research. John Kosakowski is of the opinion that writing assignments actually help to strengthen the self-confidence of a lethargic learner (Kosakowski, 1998). Researchers in the area of cognitive science and educational psychology are also of the opinion that encouraging students to writing actually helps the learners cultivate a positive attitude toward the subject matter in question. One must also recognize the fact that the students are indeed very reluctant to devote time and effort that requiress descriptive long writing assignments. One has to be more creative towards assignments that utilize problem-solving pedagogy (Saxe, 1988; Senge, 1990; Sims, 1995; Young & Young, 1999). Education World writer Gloria Chaika (Chaika, 2000) states that “Talent is important, but practice creates the solid base that allows that unique talent to soar. Like athletes, writers learn by doing. Good writing requires the same kind of dedicated practice that athletes put in. Young writers often lack the support they need to practice writing and develop their talent to the fullest, though.” Writing assignments have several key elements and the author has outlined below, some ideas for conducting assessment. 1. Identification of a purpose. 2. Focusing on the subject matter. 3. Attracting the attention of audience. 4. Format, flow and familiarity of the structure. 5. Observation of formality, voice and tone. 6. Promotion of critical thinking. 7. Importance of Logic and evidence-based reasoning. 8. Follows a realistic time line. 9. Process and procedure are properly outlined. References: Barr, R. B., & Tagg, J. (1995, November/December). From teaching to learning: A new paradigm for undergraduate education. Change: The Magazine of Higher Education, 13-24. Cox, M. D

  12. The Openhearted Audience: Ten Authors Talk about Writing for Children.

    ERIC Educational Resources Information Center

    Haviland, Virginia, Ed.

    This book contains comments by ten authors of children's literature concerning the influences they feel account for the particular qualities that define their books and about creative writing and children's literature in general. In the first article, P. L. Travers stresses the importance of fairy tales, myths, and legends in shaping her work,…

  13. Video Games, Adolescents, and the Displacement Effect

    ERIC Educational Resources Information Center

    Fisher, Carla Christine

    2012-01-01

    The displacement effect (the idea that time spent in one activity displaces time spent in other activities) was examined within the lens of adolescents' video game use and their time spent reading, doing homework, in physically active sports and activities, in creative play, and with parents and friends. Data were drawn from the Panel Study…

  14. Handwriting or Typewriting? The Influence of Pen- or Keyboard-Based Writing Training on Reading and Writing Performance in Preschool Children.

    PubMed

    Kiefer, Markus; Schuler, Stefanie; Mayer, Carmen; Trumpp, Natalie M; Hille, Katrin; Sachse, Steffi

    2015-01-01

    Digital writing devices associated with the use of computers, tablet PCs, or mobile phones are increasingly replacing writing by hand. It is, however, controversially discussed how writing modes influence reading and writing performance in children at the start of literacy. On the one hand, the easiness of typing on digital devices may accelerate reading and writing in young children, who have less developed sensory-motor skills. On the other hand, the meaningful coupling between action and perception during handwriting, which establishes sensory-motor memory traces, could facilitate written language acquisition. In order to decide between these theoretical alternatives, for the present study, we developed an intense training program for preschool children attending the German kindergarten with 16 training sessions. Using closely matched letter learning games, eight letters of the German alphabet were trained either by handwriting with a pen on a sheet of paper or by typing on a computer keyboard. Letter recognition, naming, and writing performance as well as word reading and writing performance were assessed. Results did not indicate a superiority of typing training over handwriting training in any of these tasks. In contrast, handwriting training was superior to typing training in word writing, and, as a tendency, in word reading. The results of our study, therefore, support theories of action-perception coupling assuming a facilitatory influence of sensory-motor representations established during handwriting on reading and writing.

  15. Zen and Writing: Anglo-American Interpretations, Revolutionary Possibilities: A Review Article.

    ERIC Educational Resources Information Center

    Hum, Sue

    1996-01-01

    Discusses three books on Zen and writing that (1) question assumptions of Western discourse and literacy practices; (2) offer ideas to help individual writers unearth their creative energy and potential; (3) advocate alternative discursive practices; (4) discuss possibilities of an embodied literacy predicated on kindness and compassion; and (5)…

  16. The Views of Turkish Pre-Service Teachers about Effectiveness of Cluster Method as a Teaching Writing Method

    ERIC Educational Resources Information Center

    Kitis, Emine; Türkel, Ali

    2017-01-01

    The aim of this study is to find out Turkish pre-service teachers' views on effectiveness of cluster method as a writing teaching method. The Cluster Method can be defined as a connotative creative writing method. The way the method works is that the person who brainstorms on connotations of a word or a concept in abscence of any kind of…

  17. Gender: Its relation to Mathematical Creative Thinking Skill

    NASA Astrophysics Data System (ADS)

    Permatasari, H. R.; Wahyudin, W.

    2017-09-01

    Mathematical creative thinking skill is one of the most important capabilities in the present century, both for men and women. One of the current issues is about gender and how gender mainstreaming can be realized optimally. The purpose of this study is to determine the comparison of the mathematical creative thinking skill increasing between male and female students after the application of Team Games Tournament (TGT) learning. This research was conducted at 28 students in the 4th grade of an elementary school in Bandung City. The research method used is quasi experiment because it is aimed to test wether there are differences in mathematical creative thinking skill improving between male and female students after being treatment in the form of learnig with TGT. The result of this research is that there is no difference in mathematical creative thinking skill improving between male and female students after the application of TGT learning. It is influenced by some factors such as how the teacher treats male and female with the same treatment in learning process. Recommendation of this research that can be done further research about this topic more deeply. Beside that, the teacher especially in elementary school can use the TGT learning application to reduce the gap between male and female students during the learning process.

  18. Creative foraging: An experimental paradigm for studying exploration and discovery

    PubMed Central

    Mayo, Avraham E.; Mayo, Ruth; Rozenkrantz, Liron; Tendler, Avichai; Alon, Uri; Noy, Lior

    2017-01-01

    Creative exploration is central to science, art and cognitive development. However, research on creative exploration is limited by a lack of high-resolution automated paradigms. To address this, we present such an automated paradigm, the creative foraging game, in which people search for novel and valuable solutions in a large and well-defined space made of all possible shapes made of ten connected squares. Players discovered shape categories such as digits, letters, and airplanes as well as more abstract categories. They exploited each category, then dropped it to explore once again, and so on. Aligned with a prediction of optimal foraging theory (OFT), during exploration phases, people moved along meandering paths that are about three times longer than the shortest paths between shapes; when exploiting a category of related shapes, they moved along the shortest paths. The moment of discovery of a new category was usually done at a non-prototypical and ambiguous shape, which can serve as an experimental proxy for creative leaps. People showed individual differences in their search patterns, along a continuum between two strategies: a mercurial quick-to-discover/quick-to-drop strategy and a thorough slow-to-discover/slow-to-drop strategy. Contrary to optimal foraging theory, players leave exploitation to explore again far before categories are depleted. This paradigm opens the way for automated high-resolution study of creative exploration. PMID:28767668

  19. The Intensities and High Sensitivity of a Gifted Creative Genius: Sylvia Ashton-Warner

    ERIC Educational Resources Information Center

    White, Sonia

    2014-01-01

    This article explores the inner world of Sylvia Ashton-Warner, a gifted woman whose writing and teaching pedagogy earned her national and international acclaim. However, the acknowledged genius of her work is not explored herein. Rather, the inner world of a creatively gifted adult is examined, with particular reference to Dabrowski's…

  20. NIM: A Game-Playing Program. Artificial Intelligence Memo Number 254.

    ERIC Educational Resources Information Center

    Papert, Seymour; Solomon, Cynthia

    Students learned to plan and write complex computer programs by writing a program for playing NIM, a game in which two players alternatively remove one, two, or three sticks from an original pile of 21, with the player taking the last one being the winner. The primary teaching purpose was to develop the idea that a final goal--i.e., winning--could…

  1. Five Lines for Sixth Grade. (A Lesson Model for Teaching the Writing of the Cinquain Poem to Sixth Grade Students.).

    ERIC Educational Resources Information Center

    Burgess, Carol A.

    Sixth grade students can use cinquain poems to explore language, learn grammar, and write creatively. Before learning about cinquains, students should be introduced to simpler poetic forms. To introduce cinquains, the teacher writes a simple example on the board and has the students informally figure out the parts of speech and grammatical…

  2. Knowledge Interaction Design for Creative Knowledge Work

    NASA Astrophysics Data System (ADS)

    Nakakoji, Kumiyo; Yamamoto, Yasuhiro

    This paper describes our approach for the development of application systems for creative knowledge work, particularly for early stages of information design tasks. Being a cognitive tool serving as a means of externalization, an application system affects how the user is engaged in the creative process through its visual interaction design. Knowledge interaction design described in this paper is a framework where a set of application systems for different information design domains are developed based on an interaction model, which is designed for a particular model of a thinking process. We have developed two sets of application systems using the knowledge interaction design framework: one includes systems for linear information design, such as writing, movie-editing, and video-analysis; the other includes systems for network information design, such as file-system navigation and hypertext authoring. Our experience shows that the resulting systems encourage users to follow a certain cognitive path through graceful user experience.

  3. Assessment of Creative Writing: The Case of Singapore Secondary Chinese Language Curriculum

    ERIC Educational Resources Information Center

    Tung, Chan Kwong

    2015-01-01

    In Singapore and in elsewhere alike, educators nowadays are paying much more attention on the set of teaching and assessment recommendations called the 21st century skills that include creativity at the policy, programmatic, school and classroom levels. As these education systems develop and respond to the demands of the new century, educators are…

  4. Applying the neuroscience of creativity to creativity training

    PubMed Central

    Onarheim, Balder; Friis-Olivarius, Morten

    2013-01-01

    This article investigates how neuroscience in general, and neuroscience of creativity in particular, can be used in teaching “applied creativity” and the usefulness of this approach to creativity training. The article is based on empirical data and our experiences from the Applied NeuroCreativity (ANC) program, taught at business schools in Denmark and Canada. In line with previous studies of successful creativity training programs the ANC participants are first introduced to cognitive concepts of creativity, before applying these concepts to a relevant real world creative problem. The novelty in the ANC program is that the conceptualization of creativity is built on neuroscience, and a crucial aspect of the course is giving the students a thorough understanding of the neuroscience of creativity. Previous studies have reported that the conceptualization of creativity used in such training is of major importance for the success of the training, and we believe that the neuroscience of creativity offers a novel conceptualization for creativity training. Here we present pre/post-training tests showing that ANC students gained more fluency in divergent thinking (a traditional measure of trait creativity) than those in highly similar courses without the neuroscience component, suggesting that principles from neuroscience can contribute effectively to creativity training and produce measurable results on creativity tests. The evidence presented indicates that the inclusion of neuroscience principles in a creativity course can in 8 weeks increase divergent thinking skills with an individual relative average of 28.5%. PMID:24137120

  5. Daisaku Ikeda and Value-Creative Dialogue: A New Current in Interculturalism and Educational Philosophy

    ERIC Educational Resources Information Center

    Goulah, Jason

    2012-01-01

    This article focuses on Daisaku Ikeda's (1928- ) philosophy and practice of intercultural dialogue--what I call "value-creative dialogue"--as a new current in interculturalism and educational philosophy and theory. I use excerpts from Ikeda's writings to consider two aspects of his approach to dialogue. First, I locate his approach…

  6. Multimedia Games for Fun and Learning English in Preschool

    ERIC Educational Resources Information Center

    Agudo, J. Enrique; Rico, Mercedes; Sánchez, Héctor

    2015-01-01

    Based on the assumption that educational software addressing Primary school learners must comprise a set of features to encourage children's creativity and development, the appropriate design of second language hypermedia adaptive games for Primary School children can pose a wide range of challenges both for the language teacher and computer…

  7. Exploring "Magic Cottage": A Virtual Reality Environment for Stimulating Children's Imaginative Writing

    ERIC Educational Resources Information Center

    Patera, Marianne; Draper, Steve; Naef, Martin

    2008-01-01

    This paper presents an exploratory study that created a virtual reality environment (VRE) to stimulate motivation and creativity in imaginative writing at primary school level. The main aim of the study was to investigate if an interactive, semi-immersive virtual reality world could increase motivation and stimulate pupils' imagination in the…

  8. Handwriting or Typewriting? The Influence of Pen- or Keyboard-Based Writing Training on Reading and Writing Performance in Preschool Children

    PubMed Central

    Kiefer, Markus; Schuler, Stefanie; Mayer, Carmen; Trumpp, Natalie M.; Hille, Katrin; Sachse, Steffi

    2015-01-01

    Digital writing devices associated with the use of computers, tablet PCs, or mobile phones are increasingly replacing writing by hand. It is, however, controversially discussed how writing modes influence reading and writing performance in children at the start of literacy. On the one hand, the easiness of typing on digital devices may accelerate reading and writing in young children, who have less developed sensory-motor skills. On the other hand, the meaningful coupling between action and perception during handwriting, which establishes sensory-motor memory traces, could facilitate written language acquisition. In order to decide between these theoretical alternatives, for the present study, we developed an intense training program for preschool children attending the German kindergarten with 16 training sessions. Using closely matched letter learning games, eight letters of the German alphabet were trained either by handwriting with a pen on a sheet of paper or by typing on a computer keyboard. Letter recognition, naming, and writing performance as well as word reading and writing performance were assessed. Results did not indicate a superiority of typing training over handwriting training in any of these tasks. In contrast, handwriting training was superior to typing training in word writing, and, as a tendency, in word reading. The results of our study, therefore, support theories of action-perception coupling assuming a facilitatory influence of sensory-motor representations established during handwriting on reading and writing. PMID:26770286

  9. Sing Me the Creation: A Sourcebook for Poets and Teachers, and for All Who Wish To Develop the Life of the Imagination.

    ERIC Educational Resources Information Center

    Matthews, Paul

    This resource book contains over 300 exercises and games for individual and group work in creative writing. Though the book's exercises are intended for group work with adults, teachers of children will encounter many new ideas for the classroom, and individuals working alone will have no difficulty adapting the exercises to their needs. The…

  10. Neglected Genres of Creative Writing: Why Care Who Killed Roger Ackroyd?

    ERIC Educational Resources Information Center

    Beene, LynnDianne

    Arriving college students find themselves unprepared for the demands of academic writing. Despite the sometimes condescending critical attitudes of its literary worth and the pressures of composition specialists to use nonfiction texts as instructional aids, detective fiction, like any fiction, favors the underlying characteristics students…

  11. How to Teach Poetry Writing: Workshops for Ages 8-13. Developing Creative Literacy, 2nd Edition

    ERIC Educational Resources Information Center

    Morgan, Michaela

    2011-01-01

    Now in a fully revised and extended second edition, "How to Teach Poetry Writing: Workshops for Ages 8-13" is a practical and activity based resource of writing workshops to help you teach poetry in the primary classroom. Designed to help build writing, speaking and listening skills, this book contains a wide selection of workshops exemplifying a…

  12. Applied Creativity: The Creative Marketing Breakthrough Model

    ERIC Educational Resources Information Center

    Titus, Philip A.

    2007-01-01

    Despite the increasing importance of personal creativity in today's business environment, few conceptual creativity frameworks have been presented in the marketing education literature. The purpose of this article is to advance the integration of creativity instruction into marketing classrooms by presenting an applied creative marketing…

  13. Meta-Creativity: Being Creative about Creativity

    ERIC Educational Resources Information Center

    Runco, Mark A.

    2015-01-01

    The concept of meta-creativity is defined and explored, with examples drawn from the long and productive career of Arthur Cropley. "Meta-creativity" may sound like jargon, but then again, given how meta is used in the sciences (e.g., "meta-analysis," "meta-cognition"), it is a perfectly apt term. It is the best label…

  14. Creativity

    ERIC Educational Resources Information Center

    Kaufman, James C.; Sternberg, Robert J.

    2007-01-01

    Creativity is sometimes seen as irrelevant to educational practice. With an increased focus on standardized test scores, creative teachers and those who encourage creativity in the classroom often are accused of being idealists or missing the big picture. But the authors believe instead that creativity brings valuable benefits to the classroom. In…

  15. Investigating the Use of ICT-Based Concept Mapping Techniques on Creativity in Literacy Tasks

    ERIC Educational Resources Information Center

    Riley, Nigel R.; Ahlberg, Mauri

    2004-01-01

    The key research question in this small-scale study focuses on the effects that an ICT (information and communications technologies)-based concept mapping intervention has on creativity and writing achievement in 10-11-year-old primary age pupils. The data shows that pupils using a concept mapping intervention significantly improve their NFER…

  16. A History of Professional Writing Instruction in American Colleges: Years of Acceptance, Growth, and Doubt. SMU Studies in Composition and Rhetoric Series.

    ERIC Educational Resources Information Center

    Adams, Katherine H.

    In addition to providing a chronicle of the history of college writing programs in America, this book recognizes their common beginnings, their respective strengths, and the collaboration necessary to train students to be effective writers. The book examines the common roots of courses in creative writing, journalism, technical and business…

  17. A Voice of Her Own: Women and the Journal-Writing Journey.

    ERIC Educational Resources Information Center

    Schiwy, Marlene A.

    Since many women writers in the past have known that keeping a journal is a powerful tool of creative expression and self-healing, this book shows that journal writing is the ideal way for an individual to find her voice, an opportunity for women to explore feelings, intuitions, perceptions, and ideas often suppressed in society, and to record the…

  18. The Energy Expenditure of an Activity-Promoting Video Game compared to Sedentary Video Games and TV Watching

    PubMed Central

    Mitre, Naim; Foster, Randal C; Lanningham-Foster, Lorraine; Levine, James A.

    2014-01-01

    Background Screen time continues to be a major contributing factor to sedentariness in children. There have been more creative approaches to increase physical over the last few years. One approach has been through the use of video games. In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure and movement in lean and obese children. Our primary hypothesis was that energy expenditure and movement decreases while watching television, in lean and obese children. Our secondary hypothesis was that energy expenditure and movement increases when playing the same game with an activity-promoting video game console compared to a sedentary video game console, in lean and obese children. Methods Eleven boys (10 ± 1 year) and eight girls (9 ± 1 year) ranging in BMI from 14–29 kg/m2 (eleven lean and eight overweight or obese) were recruited. Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game (Nintendo Wii) console. Results Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console(125.3 ± 38.2 Kcal/hr vs. 79.7 ± 20.1 and 79.4 ±15.7, P<0.0001, respectively). When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console (p<0.0001). Conclusion The amount of movement and energy expenditure of television watching and playing video games on a sedentary video game console is not different. Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living. PMID:22145458

  19. Teaching Creatively and Teaching for Creativity

    ERIC Educational Resources Information Center

    Brinkman, David J.

    2010-01-01

    This article provides a brief review of generally accepted ideas about creativity, followed by examples of music teachers teaching creatively and teaching their students to be more creative. Implications for teacher education and policy recommendations for music education are discussed.

  20. Parallel appearance of compulsive behaviors and artistic creativity in Parkinson's disease.

    PubMed

    Joutsa, Juho; Martikainen, Kirsti; Kaasinen, Valtteri

    2012-01-01

    A 55-year-old male with idiopathic Parkinson's disease developed three behavioral changes under combination therapy with selegiline, cabergoline and levodopa. Co-existent behaviors included severe pathological gambling, punding and novel skills in writing poetry (published poetry books). Brain [(18)F]fluorodopa PET imaging showed decreased tracer uptake in the striatum contralateral to the predominant motor symptoms, consistent with the clinical diagnosis of Parkinson's disease. Uptake in the ventral striatum was markedly high. Brain MRI before and after behavioral changes showed no pathological findings. The patient was diagnosed as having Parkinson's disease together with DSM-IV criteria-fulfilling pathological gambling and punding-like stereotyped behavior. There are no established criteria for the classification of emerged artistic creativity, although there are descriptions of the phenomenon in the literature. Inspired by the case, we conducted a preliminary survey - including 290 patients with Parkinson's disease - exploring the possible relationship between creativity and impulsive-compulsive behaviors. The case, supported by the results of the survey, adds to the cumulative evidence of the association between dopaminergic medication and enhanced creativity, and suggests a possible linkage between increased artistic creativity and impulsive-compulsive behaviors in Parkinson's disease. Furthermore, it could be speculated that the high mesolimbic dopamine function might relate to the behavioral changes observed in this patient, and is suggestive of the overlapping neurobiological mechanisms of compulsive behaviors and artistic creativity.

  1. Parallel Appearance of Compulsive Behaviors and Artistic Creativity in Parkinson's Disease

    PubMed Central

    Joutsa, Juho; Martikainen, Kirsti; Kaasinen, Valtteri

    2012-01-01

    A 55-year-old male with idiopathic Parkinson's disease developed three behavioral changes under combination therapy with selegiline, cabergoline and levodopa. Co-existent behaviors included severe pathological gambling, punding and novel skills in writing poetry (published poetry books). Brain [18F]fluorodopa PET imaging showed decreased tracer uptake in the striatum contralateral to the predominant motor symptoms, consistent with the clinical diagnosis of Parkinson's disease. Uptake in the ventral striatum was markedly high. Brain MRI before and after behavioral changes showed no pathological findings. The patient was diagnosed as having Parkinson's disease together with DSM-IV criteria-fulfilling pathological gambling and punding-like stereotyped behavior. There are no established criteria for the classification of emerged artistic creativity, although there are descriptions of the phenomenon in the literature. Inspired by the case, we conducted a preliminary survey – including 290 patients with Parkinson's disease – exploring the possible relationship between creativity and impulsive-compulsive behaviors. The case, supported by the results of the survey, adds to the cumulative evidence of the association between dopaminergic medication and enhanced creativity, and suggests a possible linkage between increased artistic creativity and impulsive-compulsive behaviors in Parkinson's disease. Furthermore, it could be speculated that the high mesolimbic dopamine function might relate to the behavioral changes observed in this patient, and is suggestive of the overlapping neurobiological mechanisms of compulsive behaviors and artistic creativity. PMID:22679432

  2. Encouraging Reading/Writing Literacy with Young Children in the Home.

    ERIC Educational Resources Information Center

    Valeri-Gold, Maria

    1989-01-01

    Lists 10 practical suggestions and literature sources for parents to use with their children, including creating a "reading and writing corner," playing word games such as "pictodictionary," taking children to the library, and using magazines and newspapers as sources of learning material. Lists newsletters, brochures, and…

  3. An Analytic Creativity Assessment Scale for Digital Game Story Design: Construct Validity, Internal Consistency and Interrater Reliability

    ERIC Educational Resources Information Center

    Chuang, Tsung-Yen; Huang, Yun-Hsuan

    2015-01-01

    Mobile technology has rapidly made digital games a popular entertainment to this digital generation, and thus digital game design received considerable attention in both the game industry and design education. Digital game design involves diverse dimensions in which digital game story design (DGSD) particularly attracts our interest, as the…

  4. The Effect of Observational Learning on Students' Performance, Processes, and Motivation in Two Creative Domains

    ERIC Educational Resources Information Center

    Groenendijk, Talita; Janssen, Tanja; Rijlaarsdam, Gert; van den Bergh, Huub

    2013-01-01

    Background. Previous research has shown that observation can be effective for learning in various domains, for example, argumentative writing and mathematics. The question in this paper is whether observational learning can also be beneficial when learning to perform creative tasks in visual and verbal arts. Aims. We hypothesized that observation…

  5. Re-Theorizing the Role of Creative Writing in Composition Studies: Cautionary Notes towards Re-Thinking the Essay in the Teaching of Writing.

    ERIC Educational Resources Information Center

    Julier, Laura

    An essay, often called a personal essay, familiar essay, lyric essay, the disjunctive or spiral essay, is a piece of writing which takes its form in the shifts and turns of a particular mind at work. The essay is a piece of writing which pays attention to and sometimes plays with form; often uses images and figures that are familiar with poetry;…

  6. The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections.

    PubMed

    Souza, Vânia de; Gazzinelli, Maria Flávia; Soares, Amanda Nathale; Fernandes, Marconi Moura; Oliveira, Rebeca Nunes Guedes de; Fonseca, Rosa Maria Godoy Serpa da

    2017-04-01

    To describe the Papo Reto [Straight Talk] game and reflect on its theoretical-methodological basis. Analytical study on the process of elaboration of the Papo Reto online game, destined to adolescents aged 15-18 years, with access to the Game between 2014 and 2015. the interactions of 60 adolescents from Belo Horizonte and São Paulo constituted examples of the potentialities of the Game to favor the approach to sexuality with adolescents through simulation of reality, invention and interaction. Based on those potentialities, four thinking categories were discussed: the game as pedagogic device; the game as simulation of realities; the game as device for inventive learning; and the game empowering the interaction. By permitting that the adolescents take risks on new ways, the Game allows them to become creative and active in the production of senses, in the creation of their discourses and in the ways of thinking, feeling and acting in the sexuality field.

  7. Participatory Creativity: Getting the Creative Juices Flowing

    ERIC Educational Resources Information Center

    Hernandez, Luis

    2012-01-01

    Why is creativity an important part of an organization? Isn't that something that the children should be doing so that their families can put it up on the refrigerator door and say, "Look how creative she is!"? But creativity is much more than that and should be an ingredient of any smart and savvy organization. Creativity reflects that an…

  8. Creatives Teaching Creativity

    ERIC Educational Resources Information Center

    Gustina, Charles; Sweet, Rebecca

    2014-01-01

    Creativity is very much in the forefront of current international economic news. As developing countries successfully vie with established economies for manufacturing and less-skilled jobs, the pressure is on the developed world to move on to the next economic break-through. Innovation and the creativity that drive it are seen as crucial to this…

  9. Further Thoughts on "How Task Features Impact Evidence from Assessments Embedded in Simulations and Games"

    ERIC Educational Resources Information Center

    Oliveri, María Elena; Khan, Saad

    2014-01-01

    María Oliveri, and Saad Khan write that the article: "How Task Features Impact Evidence from Assessments Embedded in Simulations and Games" provided helpful illustrations regarding the implementation of evidence-centered assessment design (Mislevy & Haertel, 2006; Mislevy, Steinberg, & Almond, 1999) with games and simulations.…

  10. Writing on the Bus: Using Athletic Team Notebooks and Journals to Advance Learning and Performance in Sports

    ERIC Educational Resources Information Center

    Kent, Richard

    2012-01-01

    "Writing on the Bus" showcases the what, how, and why of using athletic team notebooks and journals. The book guides coaches and athletes, from elementary school through college, in analyzing games while thinking deeply about motivation, goal setting, and communication in order to optimize performance. Filled with lesson plans, writing activities,…

  11. Creative self-efficacy development and creative performance over time.

    PubMed

    Tierney, Pamela; Farmer, Steven M

    2011-03-01

    Building from an established framework of self-efficacy development, this study provides a longitudinal examination of the development of creative self-efficacy in an ongoing work context. Results show that increases in employee creative role identity and perceived creative expectation from supervisors over a 6-month time period were associated with enhanced sense of employee capacity for creative work. Contrary to what was expected, employees who experienced increased requirements for creativity in their jobs actually reported a decreased sense of efficaciousness for creative work. Results show that increases in creative self-efficacy corresponded with increases in creative performance as well. PsycINFO Database Record (c) 2011 APA, all rights reserved.

  12. Computer Game Development as a Literacy Activity

    ERIC Educational Resources Information Center

    Owston, Ron; Wideman, Herb; Ronda, Natalia Sinitskaya; Brown, Christine

    2009-01-01

    This study examined computer game development as a pedagogical activity to motivate and engage students in curriculum-related literacy activities. We hypothesized that as a consequence, students would improve their traditional reading and writing skills as well as develop new digital literacy skills. Eighteen classes of grade 4 students were…

  13. Creative Intelligence, Creative Practice: Lowenfeld Redux

    ERIC Educational Resources Information Center

    Burton, Judith M.

    2009-01-01

    Volume 1, No. 2, of "Studies in Art Education," appearing in spring 1960, included an article by Viktor Lowenfeld titled "Creative Intelligence." Here, he highlighted his belief in the importance of creative intelligence to human functioning, linking it to creative practice as represented most purely in the artworks of children and untutored…

  14. Improving Video Game Development: Facilitating Heterogeneous Team Collaboration through Flexible Software Processes

    NASA Astrophysics Data System (ADS)

    Musil, Juergen; Schweda, Angelika; Winkler, Dietmar; Biffl, Stefan

    Based on our observations of Austrian video game software development (VGSD) practices we identified a lack of systematic processes/method support and inefficient collaboration between various involved disciplines, i.e. engineers and artists. VGSD includes heterogeneous disciplines, e.g. creative arts, game/content design, and software. Nevertheless, improving team collaboration and process support is an ongoing challenge to enable a comprehensive view on game development projects. Lessons learned from software engineering practices can help game developers to increase game development processes within a heterogeneous environment. Based on a state of the practice survey in the Austrian games industry, this paper presents (a) first results with focus on process/method support and (b) suggests a candidate flexible process approach based on Scrum to improve VGSD and team collaboration. Results showed (a) a trend to highly flexible software processes involving various disciplines and (b) identified the suggested flexible process approach as feasible and useful for project application.

  15. Brain structure links everyday creativity to creative achievement.

    PubMed

    Zhu, Wenfeng; Chen, Qunlin; Tang, Chaoying; Cao, Guikang; Hou, Yuling; Qiu, Jiang

    2016-03-01

    Although creativity is commonly considered to be a cornerstone of human progress and vital to all realms of our lives, its neural basis remains elusive, partly due to the different tasks and measurement methods applied in research. In particular, the neural correlates of everyday creativity that can be experienced by everyone, to some extent, are still unexplored. The present study was designed to investigate the brain structure underlying individual differences in everyday creativity, as measured by the Creative Behavioral Inventory (CBI) (N=163). The results revealed that more creative activities were significantly and positively associated with larger gray matter volume (GMV) in the regional premotor cortex (PMC), which is a motor planning area involved in the creation and selection of novel actions and inhibition. In addition, the gray volume of the PMC had a significant positive relationship with creative achievement and Art scores, which supports the notion that training and practice may induce changes in brain structures. These results indicate that everyday creativity is linked to the PMC and that PMC volume can predict creative achievement, supporting the view that motor planning may play a crucial role in creative behavior. Published by Elsevier Inc.

  16. Language Simulations: The Blending Space for Writing and Critical Thinking

    ERIC Educational Resources Information Center

    Kovalik, Doina L.; Kovalik, Ludovic M.

    2007-01-01

    This article describes a language simulation involving six distinct phases: an in-class quick response, a card game, individual research, a classroom debate, a debriefing session, and an argumentative essay. An analysis of student artifacts--quick-response writings and final essays, respectively, both addressing the definition of liberty in a…

  17. Self-reported creativity in bipolar disorder: prevalence, types and associated outcomes in mania versus hypomania.

    PubMed

    McCraw, Stacey; Parker, Gordon; Fletcher, Kathryn; Friend, Paul

    2013-12-01

    Bipolar (BP) disorder has been linked to creativity following investigation of prominent artists and controlled trials of creativity in BP disorder patients. However, it is unclear whether creativity is differentially expressed across the BP I and BP II subtypes. 219 patients (aged 19-63 years) diagnosed with BP disorder by clinical interview and DSM-IV criteria were asked whether they tended to be more creative during hypo/manic episodes, and answered five questions about personality styles associated with creativity. Qualitative analyses were performed on a smaller subset of 69 BP patients (n=19 BP I, n=50 BP II) who provided written responses of the types of creative activities engaged in when hypo/manic and any perceived advantages or disadvantages of their creative pursuits. 82% of BP patients affirmed being creative when hypo/manic, with comparable results for the BP I and BP II subtypes (84% and 81% respectively). Both BP subtypes engaged mostly in writing, painting, work or business ideas and 'other' forms of art; however BP II patients were more likely to draw and be musical. Both subgroups reported the consequences of feeling good, being productive or quitting their project. BP I patients were more likely to overspend during their creative highs while BP II patients were more likely to experience improved focus and clarity. BP patients affirming creative highs were significantly more likely to report creative personality styles more generally outside of a mood episode. BP patients' self-reported creative activities were not retrospectively judged for quality or originality and so may reflect common creative abilities rather than exceptional quality. The impact of depressive episodes on creativity was not assessed. Uneven sample sizes in the BP I and BP II subgroups may have compromised statistical power. Creativity during hypo/manic episodes was extremely common in both BP subtypes. While some nuances in activity type and outcomes were observed, no

  18. Using Games To Teach Chemistry: An Annotated Bibliography.

    ERIC Educational Resources Information Center

    Russell, Jeanne V.

    1999-01-01

    Lists 67 published or marketed chemistry games organized under the following categories: (1) general knowledge; (2) elements and atomic structure; (3) nomenclature, formulas, and equation writing; (4) chemical reactions; (5) solutions and solubilities; (6) organic chemistry, and (8) miscellaneous subjects. Includes a brief description of each…

  19. The Effects of Intertextual Reading Approach on the Development of Creative Writing Skills

    ERIC Educational Resources Information Center

    Akdal, Deniz; Sahin, Ayfer

    2014-01-01

    Problem Statement: The aim of the first five years of primary school is to teach and help the students develop basic skills as stated in the Primary School Language Program and Guide. Creative thinking and intertextual reading are among these skills, and it is important to give these to the students during language courses. Purpose of Study: The…

  20. Writing Trojan Horses and War Machines: The Creative Political in Music Education Research

    ERIC Educational Resources Information Center

    Gould, Elizabeth

    2011-01-01

    North American music education is a commodity sold to pre-service and in-service music teachers. Like all mass-produced consumables, it is valuable to the extent that it is not creative, that is, to the extent that it is reproducible. This is demonstrated in curricular materials, notably general music series textbook and music scores available…

  1. Writing Down the Days: 365 Creative Journaling Ideas for Young People.

    ERIC Educational Resources Information Center

    Dahlstrom, Lorraine M.; Espeland, Pamela, Ed.

    This book offers an entire year of journaling ideas--some serious, some "silly," but all tied to the calendar year. In fact, the book's sections are the months of the year. Each idea in the book comes with a fact-filled introduction and aims to prove that writing does not have to be boring or dull. As a special feature, many entries in…

  2. Reader-Centered Technical Writing

    NASA Astrophysics Data System (ADS)

    Narayanan, M.

    2012-12-01

    Technical writing is an essential part of professional communication and in recent years it has shifted from a genre-based approach. Formerly, technical writing primarily focused on generating templates of documents and sometimes it was creating or reproducing traditional forms with minor modifications and updates. Now, technical writing looks at the situations surrounding the need to write. This involves deep thinking about the goals and objectives of the project on hand. Furthermore, one observes that it is very important for any participatory process to have the full support of management. This support needs to be well understood and believed by employees. Professional writing may be very persuasive in some cases. When presented in the appropriate context, technical writing can persuade a company to improve work conditions ensuring employee safety and timely production. However, one must recognize that lot of professional writing still continues to make use of reports and instruction manuals. Normally, technical and professional writing addresses four aspects. Objective: The need for generating a given professionally written technical document and the goals the document is expected to achieve and accomplish. Clientele: The clientele who will utilize the technical document. This may include the people in the organization. This may also include "unintended readers." Customers: The population that may be affected by the content of the technical document generated. This includes the stakeholders who will be influenced. Environment: The background in which the document is created. Also, the nature of the situation that warranted the generation of the document. Swiss Psychologist Jean Piaget's view of Learning focuses on three aspects. The author likes to extend Jean Piaget's ideas to students, who are asked to prepare and submit Reader-Centered Technical Writing reports and exercises. Assimilation: Writers may benefit specifically, by assimilating a new object into

  3. Right along the Border: Mexican-American Students Write Themselves into The(ir) World

    ERIC Educational Resources Information Center

    Zwerling, Philip

    2009-01-01

    Hidalgo County, Texas, is one of the poorest in the country. The population in the Lower Rio Grande Valley is 85% Mexican-American. Underprepared for college and juggling full time jobs, their own children, and sometimes dysfunctional extended families, students often do not expect to succeed. I recently taught a Creative Writing course which…

  4. Creativity and Self-Exploration in Projective Drawings of Abused Women: Evaluating the inside Me-outside Me Workshop

    ERIC Educational Resources Information Center

    Dollinger, Stephen J.; Kazmierczak, Elzbieta; Storkerson, Peter K.

    2011-01-01

    This study evaluated a creative workshop where college students (N = 300) devised self-expressive products to explore their inner and outer worlds. Participants devised products with drawing and writing components to examine their relationships with negative life events, self-concepts, and worldviews. Participants then evaluated the workshop.…

  5. Differential Learning as a Key Training Approach to Improve Creative and Tactical Behavior in Soccer

    ERIC Educational Resources Information Center

    Santos, Sara; Coutinho, Diogo; Gonçalves, Bruno; Schöllhorn, Wolfgang; Sampaio, Jaime; Leite, Nuno

    2018-01-01

    Purpose: The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest…

  6. Using Fan Fiction to Teach Critical Reading and Writing Skills

    ERIC Educational Resources Information Center

    Kell, Tracey

    2009-01-01

    In this article, the author talks about fan fiction, which is defined by Jenkins (2008) as "original stories and novels which are set in the fictional universe of favorite television series, films, comics, games or other media properties." Fan fiction generally involves writing stories with a combination of established characters and established…

  7. Connecting the Dots: Linking Creativity, Synthesis Skills, and the Students' Anxiety about the Future

    ERIC Educational Resources Information Center

    Susnea, Ioan; Pecheanu, Emilia; Dumitriu, Luminita; Cocu, Adina

    2017-01-01

    In the past few years we have participated in several EU funded projects, aimed to create the educational content and auxiliary ICT tools to support the development of some essential soft skills of the students: the creativity, and the ability to write syntheses of the ideas extracted from various sources. In this context, we produced an easy to…

  8. The art of writing good research proposals.

    PubMed

    van Ekelenburg, Henk

    2010-01-01

    Whilst scientists are by default motivated by intellectual challenges linked to the area of their interest rather than have an interest in the financial component related to their work, the reality of today is that funding for their work does not come automatically More and more governments provide project-related funding rather than multipurpose funding that covers the total annual costs of a research performing entity (such as a university department). So, like it or not, researchers have to present their research ideas and convince funding bodies about the usefulness and importance of their intended research work. Writing the research proposal is not simply typing words and punctuation. It requires succinctly and clearly chronicling the facts, as well as crafting a convincing line of reasoning for funding the project. For the best result, both the logical, verbal left side of the brain and the intuitive, creative right side of the brain need to work as a team. This article covers the process of writing a proposal, from research idea to submission to the funding body. The key to good writing is linking the text into a logical project flow. Therefore, in the early stage of writing an RTD proposal, developing the chain of reasoning and creating a flow chart is recommended to get a clear overview of the entire project and to visualise how the many work packages are connected.

  9. Computational Social Creativity.

    PubMed

    Saunders, Rob; Bown, Oliver

    2015-01-01

    This article reviews the development of computational models of creativity where social interactions are central. We refer to this area as computational social creativity. Its context is described, including the broader study of creativity, the computational modeling of other social phenomena, and computational models of individual creativity. Computational modeling has been applied to a number of areas of social creativity and has the potential to contribute to our understanding of creativity. A number of requirements for computational models of social creativity are common in artificial life and computational social science simulations. Three key themes are identified: (1) computational social creativity research has a critical role to play in understanding creativity as a social phenomenon and advancing computational creativity by making clear epistemological contributions in ways that would be challenging for other approaches; (2) the methodologies developed in artificial life and computational social science carry over directly to computational social creativity; and (3) the combination of computational social creativity with individual models of creativity presents significant opportunities and poses interesting challenges for the development of integrated models of creativity that have yet to be realized.

  10. Creative Learning

    ERIC Educational Resources Information Center

    Wiggins, Grant

    2017-01-01

    This article consists of short quotations from the author's chapter "Creative Learning" written for the "Routledge International Handbook of Creative Learning." It argues that, when assessing creativity, we should look for fitness to purpose as well as inventiveness, and that creativity can be assessed and recognised in a wide…

  11. Affective creativity meets classic creativity in the scanner.

    PubMed

    Perchtold, Corinna M; Papousek, Ilona; Koschutnig, Karl; Rominger, Christian; Weber, Hannelore; Weiss, Elisabeth M; Fink, Andreas

    2018-01-01

    The investigation of neurocognitive processes underlying more real-life creative behavior is among the greatest challenges in creativity research. In this fMRI study, we addressed this issue by investigating functional patterns of brain activity while participants were required to be creative in an affective context. Affective creativity was assessed in terms of individual's inventiveness in generating alternative appraisals for anger-evoking events, which has recently emerged as a new ability concept in cognitive reappraisal research. In addition, a classic divergent thinking task was administered. Both creativity tasks yielded strong activation in left prefrontal regions, indicating their shared cognitive processing demands like the inhibition of prepotent responses, shifting between different perspectives and controlled memory retrieval. Regarding task-specific differences, classic creative ideation activated a characteristic divergent thinking network comprising the left supramarginal, inferior temporal, and inferior frontal gyri. Affective creativity on the other hand specifically recruited the right superior frontal gyrus, presumably involved in the postretrieval monitoring of reappraisal success, and core hubs of the default-mode network, which are also implicated in social cognition. As a whole, by taking creativity research to the realm of emotion, this study advances our understanding of how more real-life creativity is rooted in the brain. Hum Brain Mapp 39:393-406, 2018. © 2017 Wiley Periodicals, Inc. © 2017 Wiley Periodicals, Inc.

  12. What Happened Next? Making and Using an Interactive DVD Quiz Game

    ERIC Educational Resources Information Center

    Sluman, Jonny

    2013-01-01

    In this article Jonny Sluman describes how he adapted an interactive DVD quiz game at a Christmas family get-together into an exciting, creative science activity to teach his students. The rounds included: a "quick fire" question round, a "what happened next" round, a music round, and a "spot the difference" round.…

  13. Alaskan Native Games--A Cross-Cultural Addition to the Physical Education Curriculum.

    ERIC Educational Resources Information Center

    Frey, Richard D.; Allen, Mike

    1989-01-01

    Importing traditional, yet unknown, physical activities from different cultures is an exciting way to add creativity and imagination to the physical education curriculum. Explanations, accompanied by teaching hints, are given of several traditional Alaskan native games which have been successfully used with K-Six students in the Anchorage School…

  14. Creative Work Careers: Pathways and Portfolios for the Creative Economy

    ERIC Educational Resources Information Center

    Ashton, Daniel

    2015-01-01

    This article examines the career opportunities, challenges and trajectories of creative work. As part of the Creative Trident approach to creative workforce measurements, the embedded mode draws attention to creative work as it is undertaken outside of the creative industries. This article further considers and conceptualises the complex careers…

  15. The lived experience of visual creative expression for young adult cancer survivors.

    PubMed

    Green, A R; Young, R A

    2015-09-01

    Engaging in visual creative expression individually and in a therapeutic setting can be a beneficial experience for cancer survivors; however, most research in this field has been conducted with older adults. The current study aimed to address this gap by utilising van Manen's hermeneutic phenomenology to answer the following question: 'What is the lived experience and meaning of visual creative expression for young adult cancer survivors?' Seven young adults, diagnosed with cancer between the ages of 18 and 35, were interviewed about creative expression experiences, which they engaged in individually and/or in a therapeutic setting. Data analysis included a thematic reflection, guided existential reflection, and a process of writing and rewriting. Two superordinate themes were identified: increased self-understanding and a healing experience. Seven subthemes were also identified and included the following: being in the flow, allowing the body to express itself, renegotiating control, changing one's environment, being seen, respect for art as a separate entity and giving back. Findings suggest that visual creative expression can be a meaningful experience for young adult cancer survivors, and that this experience espouses both similarities and differences from experiences of older adult survivors. Recommendations are made for future research, in addition to implications for practitioners. © 2014 John Wiley & Sons Ltd.

  16. Peer review and competition in the Art Exhibition Game

    PubMed Central

    Goldstone, Robert L.; Helbing, Dirk

    2016-01-01

    To investigate the effect of competitive incentives under peer review, we designed a novel experimental setup called the Art Exhibition Game. We present experimental evidence of how competition introduces both positive and negative effects when creative artifacts are evaluated and selected by peer review. Competition proved to be a double-edged sword: on the one hand, it fosters innovation and product diversity, but on the other hand, it also leads to more unfair reviews and to a lower level of agreement between reviewers. Moreover, an external validation of the quality of peer reviews during the laboratory experiment, based on 23,627 online evaluations on Amazon Mechanical Turk, shows that competition does not significantly increase the level of creativity. Furthermore, the higher rejection rate under competitive conditions does not improve the average quality of published contributions, because more high-quality work is also rejected. Overall, our results could explain why many ground-breaking studies in science end up in lower-tier journals. Differences and similarities between the Art Exhibition Game and scholarly peer review are discussed and the implications for the design of new incentive systems for scientists are explained. PMID:27402744

  17. Peer review and competition in the Art Exhibition Game.

    PubMed

    Balietti, Stefano; Goldstone, Robert L; Helbing, Dirk

    2016-07-26

    To investigate the effect of competitive incentives under peer review, we designed a novel experimental setup called the Art Exhibition Game. We present experimental evidence of how competition introduces both positive and negative effects when creative artifacts are evaluated and selected by peer review. Competition proved to be a double-edged sword: on the one hand, it fosters innovation and product diversity, but on the other hand, it also leads to more unfair reviews and to a lower level of agreement between reviewers. Moreover, an external validation of the quality of peer reviews during the laboratory experiment, based on 23,627 online evaluations on Amazon Mechanical Turk, shows that competition does not significantly increase the level of creativity. Furthermore, the higher rejection rate under competitive conditions does not improve the average quality of published contributions, because more high-quality work is also rejected. Overall, our results could explain why many ground-breaking studies in science end up in lower-tier journals. Differences and similarities between the Art Exhibition Game and scholarly peer review are discussed and the implications for the design of new incentive systems for scientists are explained.

  18. [Creativeness and creative personalities--a study of successful entrepreneurs].

    PubMed

    Goebel, P

    1991-01-01

    The term creativity is defined, and the underlying creative process is described. The creative process is developed with the help of the new metaphors. The two most successful and creative from over 130 entrepreneurs involved in a research project are taken as examples. The essentials of the creative process the inexhaustible process of the phantasy concerning certain ideas and problems is enlarged in connection with the results of the Giessen Test S and the two above-mentioned entrepreneurs.

  19. Grow Creativity!

    ERIC Educational Resources Information Center

    Shively, Candace Hackett

    2011-01-01

    Creativity matters. A shared vocabulary and lens for creativity helps teachers and students know what it means to "be creative" and where to start. J. P. Guilford's FFOE model of divergent thinking from the 1950s offers four dimensions to describe creativity: (1) Fluency; (2) Flexibility; (3) Originality; and (4) Elaboration. FFOE makes time spent…

  20. Defining and Measuring Creativity: Are Creativity Tests Worth Using?

    ERIC Educational Resources Information Center

    Cropley, Arthur J.

    2000-01-01

    This article argues that creativity tests are best thought of as measures of creative potential because creative achievement depends on additional factors not measured by creativity tests, such as technical skill, field knowledge, mental health, and opportunity. The need for assessment to be based on several tests is emphasized. (Contains…

  1. Learning from the experts: exploring playground experience and activities using a write and draw technique.

    PubMed

    Knowles, Zoe Rebecca; Parnell, Daniel; Stratton, Gareth; Ridgers, Nicola Diane

    2013-03-01

    Qualitative research into the effect of school recess on children's physical activity is currently limited. This study used a write and draw technique to explore children's perceptions of physical activity opportunities during recess. 299 children age 7-11 years from 3 primary schools were enlisted. Children were grouped into Years 3 & 4 and Years 5 & 6 and completed a write and draw task focusing on likes and dislikes. Pen profiles were used to analyze the data. Results indicated 'likes' focused on play, positive social interaction, and games across both age groups but showed an increasing dominance of games with an appreciation for being outdoors with age. 'Dislikes' focused on dysfunctional interactions linked with bullying, membership, equipment, and conflict for playground space. Football was a dominant feature across both age groups and 'likes/dislikes' that caused conflict and dominated the physically active games undertaken. Recess was important for the development of conflict management and social skills and contributed to physical activity engagement. The findings contradict suggestions that time spent in recess should be reduced because of behavioral issues.

  2. Turning Pupils on to Learning: Creative Classrooms in Action. Creative Teaching/Creative Schools

    ERIC Educational Resources Information Center

    Elkington, Rob, Ed.

    2011-01-01

    "Turning Pupils on to Learning" documents and makes visible how creative learning approaches can engage and motivate children in their learning. The book features six case studies of creative learning projects that cover the early years through to Key Stage 3 which are written by the teachers and creative practitioners involved. From the creation…

  3. Let's Begin Again: Sierra On-Line and the Origins of the Graphical Adventure Game

    ERIC Educational Resources Information Center

    Nooney, Laine

    2017-01-01

    The author retells the origin story of Sierra On-Line and its historic first product, the graphical adventure game "Mystery House." She reviews the academic and journalistic writing that placed the story almost exclusively inside a narrative about early computer games, treating it as a saga of the competition between the graphic…

  4. Sophie's story: writing missing journeys.

    PubMed

    Parr, Hester; Stevenson, Olivia

    2014-10-01

    'Sophie's story' is a creative rendition of an interview narrative gathered in a research project on missing people. The paper explains why Sophie's story was written and details the wider intention to provide new narrative resources for police officer training, families of missing people and returned missing people. We contextualize this cultural intervention with an argument about the transformative potential of writing trauma stories. It is suggested that trauma stories produce difficult and unknown affects, but ones that may provide new ways of talking about unspeakable events. Sophie's story is thus presented as a hopeful cultural geography in process, and one that seeks to help rewrite existing social scripts about missing people.

  5. "That Ain't No Ninja Turtles": The Prevalence and Influence of Popular Culture in the Talk and Writing of Prekindergarten Children

    ERIC Educational Resources Information Center

    Kissel, Brian T.

    2011-01-01

    This article describes how 2 classrooms of 4-year-old children incorporated popular media (cartoons, television shows, video games, movies, and music) into their conversations with peers during writing. The findings assert that (a) children naturally incorporate popular culture into their writing, (b) children include popular culture in their…

  6. Crossing the invisible line: De-differentiation of wake, sleep and dreaming may engender both creative insight and psychopathology.

    PubMed

    Llewellyn, Sue

    2016-11-01

    Writing about dreaming, the poet Raymond Carver said "I feel as if I've crossed some kind of invisible line". In creative people, the "line" between wake, dreaming and psychopathology may be porous, engendering a de-differentiated, super-critical, hybrid state. Evidence exists for a relationship between creativity and psychopathology but its nature has been elusive. De-differentiation between wake, sleep and dreaming may be the common substrate, as dream-like cognition pervades wake and wake-like neurophysiology suffuses sleep. Chaos theory posits brain states as inherently labile, transient and dynamically unstable. Over and above transient dissociations, an enduring and, sometimes, progressive, de-differentiation may be possible. Evidence indicates that sleep and dreaming facilitate creative insight. In consequence, a mild to moderate form of de-differentiation may enhance creativity but if wake-like neurobiology permeates sleep this may disrupt sleep-dependent memory processing and emotional regulation. If de-differentiation is progressive and enduring, various forms of psychopathology may result. Copyright © 2016 Elsevier Inc. All rights reserved.

  7. The effect of observational learning on students' performance, processes, and motivation in two creative domains.

    PubMed

    Groenendijk, Talita; Janssen, Tanja; Rijlaarsdam, Gert; van den Bergh, Huub

    2013-03-01

    Previous research has shown that observation can be effective for learning in various domains, for example, argumentative writing and mathematics. The question in this paper is whether observational learning can also be beneficial when learning to perform creative tasks in visual and verbal arts. We hypothesized that observation has a positive effect on performance, process, and motivation. We expected similarity in competence between the model and the observer to influence the effectiveness of observation. Sample.  A total of 131 Dutch students (10(th) grade, 15 years old) participated. Two experiments were carried out (one for visual and one for verbal arts). Participants were randomly assigned to one of three conditions; two observational learning conditions and a control condition (learning by practising). The observational learning conditions differed in instructional focus (on the weaker or the more competent model of a pair to be observed). We found positive effects of observation on creative products, creative processes, and motivation in the visual domain. In the verbal domain, observation seemed to affect the creative process, but not the other variables. The model similarity hypothesis was not confirmed. Results suggest that observation may foster learning in creative domains, especially in the visual arts. © 2011 The British Psychological Society.

  8. Teaching Creativity--Creatively with Psychosynthesis.

    ERIC Educational Resources Information Center

    du Pont de Bie, Alexis I.

    1985-01-01

    The author suggests that students can achieve an expansion of successful creative problem-solving through the use of psychosynthesis and allied techniques in transpersonal psychology. This paper discusses the philosophical rational of teaching creativity and examples of a practicum for use in the classroom or work place. (Author/CL)

  9. Enhancing learning: A comparison of lecture and gaming outcomes.

    PubMed

    Gipson, Mary; Bear, Mary

    2013-01-01

    Contrary to what we anticipated, our outcomes indicated that learning and satisfaction with learning were no different between the traditional lecture group and the educational gaming group. Learners in the gaming group scored on the examination just as well as, but no higher than, did those in the lecture group. Similarly, students in the gaming group were just as, but no more, satisfied with their learning than were students in the lecture group. Of note, both teaching/learning strategies were shown to be effective for learning with students earning a B average on the examination. Likewise, students in both groups were very satisfied with their respective teaching/learning strategies. Given that our assessment did not support gaming as a superior teaching/learning strategy over lecture, what remains now is the need for a longitudinal study to determine if there are differences in long-term learning. As we implement creative methods of instruction, it is also important to test their effectiveness to ensure that the teaching-learning process is evidence based.

  10. Understanding Creativity in the Workplace: An Examination of Individual Styles and Training in Relation to Creative Confidence and Creative Self-Leadership

    ERIC Educational Resources Information Center

    Phelan, Sherry; Young, Angela M.

    2003-01-01

    Creative Self-Leadership and Creative Confidence were examined in relation to Creative Style Preference and Training. It was hypothesized that perceptions of Creative Self-Leadership and Creative Confidence were related to personal Creative Style Preferences and that Training would be associated with higher levels of Creative Self-Leadership and…

  11. The use of gaming strategies in a transcultural setting.

    PubMed

    Gary, R; Marrone, S; Boyles, C

    1998-01-01

    Saudi Arabia's vast economic resources have enabled the development of state-of-the-art hospitals. Nurses recruited from around the world staff these hospitals creating one of the most multicultural practice settings in the world. Ethnic, educational, and experiential diversity; language and communication barriers; and alternative ways of knowing and learning challenge nurse educators to be more creative and explore opportunities for greater participation and learning among various cultural groups. Gaming, as a teaching-learning strategy for multicultural participants, affords the necessary flexibility and nonthreatening atmosphere which facilitates positive interactions among different, and often competing, communication patterns and learning styles. This article explores how and why gaming is as an effective educational strategy in a transcultural setting.

  12. Creativity as action: findings from five creative domains

    PubMed Central

    Glaveanu, Vlad; Lubart, Todd; Bonnardel, Nathalie; Botella, Marion; de Biaisi, Pierre-Marc; Desainte-Catherine, Myriam; Georgsdottir, Asta; Guillou, Katell; Kurtag, Gyorgy; Mouchiroud, Christophe; Storme, Martin; Wojtczuk, Alicja; Zenasni, Franck

    2013-01-01

    The present paper outlines an action theory of creativity and substantiates this approach by investigating creative expression in five different domains. We propose an action framework for the analysis of creative acts built on the assumption that creativity is a relational, inter-subjective phenomenon. This framework, drawing extensively from the work of Dewey (1934) on art as experience, is used to derive a coding frame for the analysis of interview material. The article reports findings from the analysis of 60 interviews with recognized French creators in five creative domains: art, design, science, scriptwriting, and music. Results point to complex models of action and inter-action specific for each domain and also to interesting patterns of similarity and differences between domains. These findings highlight the fact that creative action takes place not “inside” individual creators but “in between” actors and their environment. Implications for the field of educational psychology are discussed. PMID:23596431

  13. Factors for radical creativity, incremental creativity, and routine, noncreative performance.

    PubMed

    Madjar, Nora; Greenberg, Ellen; Chen, Zheng

    2011-07-01

    This study extends theory and research by differentiating between routine, noncreative performance and 2 distinct types of creativity: radical and incremental. We also use a sensemaking perspective to examine the interplay of social and personal factors that may influence a person's engagement in a certain level of creative action versus routine, noncreative work. Results demonstrate that willingness to take risks, resources for creativity, and career commitment are associated primarily with radical creativity; that the presence of creative coworkers and organizational identification are associated with incremental creativity; and that conformity and organizational identification are linked with routine performance. Theoretical and managerial implications are discussed.

  14. Story Starters on the Aztecs, Incas, and Mayas. A Creative Writing Program.

    ERIC Educational Resources Information Center

    Henrich, Steve; Henrich, Jean

    Designed to supplement an established language arts and social studies program, this books deals with the Aztecs, Incas, and Mayas of Latin America. All of the "Story Starter" books are intended to give a variety of vocabulary and story ideas to help with the writing process. Each of the books is divided into four main sections: (1) an…

  15. Dynamic Creative Interaction Networks and Team Creativity Evolution: A Longitudinal Study

    ERIC Educational Resources Information Center

    Jiang, Hui; Zhang, Qing-Pu; Zhou, Yang

    2018-01-01

    To assess the dynamical effects of creative interaction networks on team creativity evolution, this paper elaborates a theoretical framework that links the key elements of creative interaction networks, including node, edge and network structure, to creativity in teams. The process of team creativity evolution is divided into four phases,…

  16. Simulation/Gaming in the EAP Writing Class: Benefits and Drawbacks.

    ERIC Educational Resources Information Center

    Salies, Tania Gastao

    2002-01-01

    Describes an integrated use of simulation/gaming in an English for Academic Purposes (EAP) class, analyzes benefits and drawbacks, and suggest how the technique could apply to other specific contexts. Explains how international students ran a simulation on gun control; discusses the debriefing process; and considers motivation, metacognitive…

  17. "I Know Down to My Ribs": A Narrative Research Study on the Embodied Adult Learning of Creative Writers

    ERIC Educational Resources Information Center

    Tobin, Jennifer A.; Tisdell, Elizabeth J.

    2015-01-01

    This article reports the findings of a qualitative study that used narrative analysis to explore the role of embodied learning in the writing processes of creative writers. From a theoretical framework that draws on Merleau-Ponty's philosophy of the body, Gendlin's concepts of felt sense and focusing, and Jordi's analysis of reflection for…

  18. The Interface of Creativity, Fluency, Lateral Thinking, and Technology While Designing Serious Educational Games in a Science Classroom

    ERIC Educational Resources Information Center

    Lamb, Richard; Annetta, Leonard; Vallett, David

    2015-01-01

    Introduction: Creativity is the production of the new, original, unique, and divergent products and ideas mediated through lateral thinking. Evidence suggests that high levels of creativity and fluency are important in the continued development of student interest, efficacy and ultimately career impact in the sciences. Method: In this study, 559…

  19. Creativity: Potential and Progress.

    ERIC Educational Resources Information Center

    Sisk, Dorothy A.

    This paper explores definitions of creativity, theories and models of creativity, and the classic stages of creativity. Creativity is best defined in terms of an interactive process. The creative process in adults often results in creative and useful products, and such creativity is judged in terms of their quantity and quality of patents,…

  20. Exploration of student's creativity by integrating STEM knowledge into creative products

    NASA Astrophysics Data System (ADS)

    Mayasari, Tantri; Kadarohman, Asep; Rusdiana, Dadi; Kaniawati, Ida

    2016-02-01

    Creativity is an important capability that should be held to competitive standards in the 21st century in entering the era of information and knowledge. It requires a creative generation that is able to innovate to meet the challenges of an increasingly complex future. This study examines the student's creativity level by integrating STEM (Science, Technology, Engineering, and Mathematics) knowledge to make creative products in renewable energy (solar energy). Total respondents in this study were 29 students who take applied science course. This research used qualitative and quantitative method (mixed methods), and used "4P" dimension of creativity to assess student's creativity level. The result showed a creative product is influenced by STEM knowledge that can support student's creativity while collaborating an application of knowledge, skills, and ability to solve daily problems associated with STEM.

  1. Unlocking Creativity.

    ERIC Educational Resources Information Center

    Antonietti, Alessandro

    1997-01-01

    Debunks five misconceptions about improving creative thinking. To encourage students to think creatively, instructional techniques should reflect an integrated set of mental skills, use materials mimicking real-life situations, consider students' beliefs and tendencies toward creative thinking, show metacognitive sensibility, and foster a creative…

  2. General and Domain-Specific Contributions to Creative Ideation and Creative Performance

    PubMed Central

    An, Donggun; Runco, Mark A.

    2016-01-01

    The general objective of this study was to reexamine two views of creativity, one positing that there is a general creative capacity or talent and the other that creativity is domain-specific. These two views were compared by (a) testing correlations among measures of domain-general and domain-specific creativity and (b) examining how the general and the specific measures was each related to indices of knowledge, motivation, and personality. Participants were 147 college students enrolled in a foreign language course. Data were collected on participants’ domain knowledge, motivation, and creative personality, as well as four measures representing “General or Domain-Specific Creative Ideation” or “Creative Performance and Activity”. Results indicated that the four measures of creativity were correlated with one another, except for “General Performance and Activity” and “Domain-Specific Ideation.” A canonical correlation indicated that knowledge, motivation, and personality were significantly correlated with the four creativity measures (Rc = .49, p < .01). Multiple regressions uncovered particular relationships consistent with the view that creativity has both general and domain-specific contributions. Limitations, such as the focus on one domain, and future directions are discussed. PMID:27872664

  3. Schizophrenia and creativity.

    PubMed

    Degmečić, Dunja

    2018-06-01

    Creativity is defined as an idea or product that is both novel or original and useful or adaptive. Despite the value of creativity at the personal and societal level, the tendency for creative individuals to suffer from what we would now call mental illness has been noted for thousands of years. In the mid-twentieth century, empirical evidence for the connection between creativity and psychopathology began to emerge. In this paper author brings literature review of the studies done about connection between creativity and psychopathology, as well as connection on schizofrenia and creativity. Author also point out that creating can be therapeutic for those who are already suffering from mental illness, and that creative art therapies applied in clinical and psychiatric settings report positive health-related outcomes.

  4. Creativity Awards: Great Expectations?

    ERIC Educational Resources Information Center

    Kilgour, Mark; Sasser, Sheila; Koslow, Scott

    2013-01-01

    Given the creativity inherent in advertising, one useful measure of creativity may be the advertising creativity award. Although creativity awards have been used by academics, agencies, and clients as indicators of exemplary creative work, there is surprisingly little research as to what creative elements they actually represent. Senior agency…

  5. Engaging Communities: Encouraging Faculty to Teach in an Interdisciplinary Community Engagement Core Curriculum with an Emphasis on Writing Instruction

    ERIC Educational Resources Information Center

    Persichetti, Amy Lee

    2011-01-01

    Over the past several decades, interdisciplinary programming, community engagement courses, and Writing Across the Curriculum initiatives have proliferated as colleges and universities seek to enhance student learning outcomes, prepare students for a global economy, and seek creative solutions to emergent social and scientific problems…

  6. Conscious Augmentation of Creative State Enhances "Real" Creativity in Open-Ended Analogical Reasoning.

    PubMed

    Weinberger, Adam B; Iyer, Hari; Green, Adam E

    2016-01-01

    Humans have an impressive ability to augment their creative state (i.e., to consciously try and succeed at thinking more creatively). Though this "thinking cap" phenomenon is commonly experienced, the range of its potential has not been fully explored by creativity research, which has often focused instead on creativity as a trait. A key question concerns the extent to which conscious augmentation of state creativity can improve creative reasoning. Although artistic creativity is also of great interest, it is creative reasoning that frequently leads to innovative advances in science and industry. Here, we studied state creativity in analogical reasoning, a form of relational reasoning that spans the conceptual divide between intelligence and creativity and is a core mechanism for creative innovation. Participants performed a novel Analogy Finding Task paradigm in which they sought valid analogical connections in a matrix of word-pairs. An explicit creativity cue elicited formation of substantially more creative analogical connections (measured via latent semantic analysis). Critically, the increase in creative analogy formation was not due to a generally more liberal criterion for analogy formation (that is, it appeared to reflect "real" creativity rather than divergence at the expense of appropriateness). The use of an online sample provided evidence that state creativity augmentation can be successfully elicited by remote cuing in an online environment. Analysis of an intelligence measure provided preliminary indication that the influential "threshold hypothesis," which has been proposed to characterize the relationship between intelligence and trait creativity, may be extensible to the new domain of state creativity.

  7. Utilizing Creative Pedagogy

    ERIC Educational Resources Information Center

    Muirhead, Brent

    2011-01-01

    The article discusses creative teaching for public school teachers. It provides historical background on creativity research and highlights the barriers to creative teaching. The article emphasizes the relevant ways that teachers can encourage creativity in student work while supporting course objectives and standardized test preparation. The…

  8. The assessment of creativity in creativity/psychopathology research - a systematic review.

    PubMed

    Thys, E; Sabbe, B; De Hert, M

    2014-01-01

    The possible link between creativity and psychopathology has been a long time focus of research up to the present day. However, this research is hampered by methodological problems, especially the definition and assessment of creativity. This makes interpretation and comparison of studies difficult and possibly accounts for the contradictory results of this research. In this systematic review of the literature, research articles in the field of creativity and psychopathology were searched for creativity assessment tools. The tools used in the collected articles are presented and discussed. The results indicate that a multitude of creativity assessment tools were used, that many studies only used one tool to assess creativity and that most of these tools were only used in a limited number of studies. A few assessment tools stand out by a more frequent use, also outside psychopathological research, and more solid psychometric properties. Most scales used to evaluate creativity have poor psychometric properties. The scattered methodology to assess creativity compromises the generalizability and validity of this research. The field should creatively develop new validated instruments.

  9. HUMOR STYLES, CREATIVE PERSONALITY TRAITS, AND CREATIVE THINKING IN A HONG KONG SAMPLE.

    PubMed

    Yue, Xiao Dong; Hui, Anna Na

    2015-12-01

    Humor is found to be an essential element of creative thinking in Western culture. In Eastern culture, however, the relationship between creativity and humor is ambivalent. This study examined the relationship among humor styles, creative personality traits, and creative thinking abilities. A sample of 118 Chinese undergraduates in Hong Kong was recruited to complete the Humor Styles Questionnaire, the three Creative Personality subscales of the Chinese Personality Assessment Inventory-2 (CPAI-2), and the Verbal Test of the Wallach-Kogan Creativity Tests. Results show that humor styles are uncorrelated with creative thinking abilities of flexibility, fluency, and originality, but affiliative humor and aggressive humor are correlated with creative personality traits of novelty and diversity. A hierarchical multiple regression shows that both humor styles and creative personality traits of novelty and diversity account for non-significant variance on creative thinking abilities. These findings largely support a hypothesized non-association between humor styles and creative measures. They also pose a sharp contrast to findings obtained in the West, in which humor styles are typically correlated with both creative thinking abilities and creative personality traits.

  10. Optimizing Creativity

    ERIC Educational Resources Information Center

    Sisk, Dorothy A.

    2014-01-01

    Transforming education or business starts with transforming one's mind, and that inner transformation starts with opening up to--indeed welcoming--the inevitable bursts of creativity available to everyone. Sidney J Parnes, one of the world's leading experts on creative problem-solving (CPSI), innovation and creativity, said, "I dream a dream,…

  11. IBSE and Creativity Development

    ERIC Educational Resources Information Center

    Trnova, Eva

    2014-01-01

    Creativity plays a very important role in education. Most of educational systems support creativity as relevant competence for the 21st century. According to the findings of experts, teachers' creativity is important for the development of students' creativity. We introduce a theoretical base of creativity and styles of creativity. Based on our…

  12. Technology in the Service of Creativity: Computer Assisted Writing Project--Stetson Middle School, Philadelphia, Pennsylvania. Final Report.

    ERIC Educational Resources Information Center

    Bender, Evelyn

    The American Library Association's Carroll Preston Baber Research Award supported this project on the use, impact and feasibility of a computer assisted writing facility located in the library of Stetson Middle School in Philadelphia, an inner city school with a population of minority, "at risk" students. The writing facility consisted…

  13. A systematic review of creative thinking/creativity in nursing education.

    PubMed

    Chan, Zenobia C Y

    2013-11-01

    This systematic review aimed to identify the types of nursing course structure that promotes students' creative thinking and creativity. Systematic review. Five electronic databases: The British Nursing Index, CINAHL, PsycINFO, Scopus and Ovid Medline. The databases were systematically searched to identify studies that discussed the concept of creative thinking in nursing education or reported a strategy that improved students' creative thinking. Qualitative studies or studies that included qualitative data were included. After reading the full content of the included studies, key themes and concepts were extracted and synthesized. Eight studies were identified. Four main themes relating to the course structure in teaching creativity were developed: diversity learning, freedom to learn, learning with confidence and learning through group work. To promote creative thinking in nursing students, educators themselves need to be creative in designing courses that allow students to learn actively and convert thoughts into actions. Educators should balance course freedom and guidance to allow students to develop constructive and useful ideas. Confidence and group work may play significant roles in helping students to express themselves and think creatively. Copyright © 2012 Elsevier Ltd. All rights reserved.

  14. Learning Outcomes and Processes in Massively Multiplayer Online Games: Exploring the Perceptions of Players

    ERIC Educational Resources Information Center

    Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G.

    2014-01-01

    Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…

  15. Big Questions, Small Works, Lots of Layers: Documentary Video Production and the Teaching of Academic Research and Writing

    ERIC Educational Resources Information Center

    Halbritter, Bump; Blon, Noah; Creighton, Caron

    2011-01-01

    Documentary movie making is not academic writing. Nor is it traditional academic research. However, I have found it to be a remarkable vehicle for teaching both of these things...each semester I am amazed and humbled by the creativity and sincerity that my students bring to their work.

  16. The Creative Personality

    ERIC Educational Resources Information Center

    Selby, Edwin C.; Shaw, Emily J.; Houtz, John C.

    2005-01-01

    The study of the creative personality has established itself as a major avenue of research on creativity and creative problem solving, other areas being creative process, product, and environment (or press). With respect to personality research, over the past 50-plus years, many studies have examined characteristics, attitudes, preferences,…

  17. Creativity and Mindfulness

    ERIC Educational Resources Information Center

    Batalo, Manuela Lynn

    2012-01-01

    In this study, I explored the personal attitudes toward creativity of students enrolled in digital photography classes at a Southern California community college, and attempted to discover if awareness brought to creativity and participating in a creative process affects these attitudes. Pink (2005) suggested that creativity is a desirable 21st…

  18. Sophie’s story: writing missing journeys

    PubMed Central

    Stevenson, Olivia

    2014-01-01

    ‘Sophie’s story’ is a creative rendition of an interview narrative gathered in a research project on missing people. The paper explains why Sophie’s story was written and details the wider intention to provide new narrative resources for police officer training, families of missing people and returned missing people. We contextualize this cultural intervention with an argument about the transformative potential of writing trauma stories. It is suggested that trauma stories produce difficult and unknown affects, but ones that may provide new ways of talking about unspeakable events. Sophie’s story is thus presented as a hopeful cultural geography in process, and one that seeks to help rewrite existing social scripts about missing people. PMID:29710880

  19. The Relationship between Creative Thinking Ability and Creative Personality of Preschoolers

    ERIC Educational Resources Information Center

    Lee, Kyung-Hwa

    2005-01-01

    This study investigates the relationship between creative thinking ability and creative personality of preschoolers. Prior research showed that the correlation coefficient between creative thinking ability and creative personality of teenagers was very low (Hah, 1999), so this research was undertaken to validate the test and to examine how…

  20. Asian Creativity, Chapter One: Creativity across Three Chinese Societies

    ERIC Educational Resources Information Center

    Wu, Jing-Jyi; Albanese, Dale

    2010-01-01

    This commentary looks at the contributions and future research implications of the four articles in this Special Issue of "Thinking Skills and Creativity" to the fields of creativity and creativity education, both in culture-specific and culture-general terms. The articles included in this Special Issue draw attention to issues of…

  1. Creative Self-Efficacy Development and Creative Performance over Time

    ERIC Educational Resources Information Center

    Tierney, Pamela; Farmer, Steven M.

    2011-01-01

    Building from an established framework of self-efficacy development, this study provides a longitudinal examination of the development of creative self-efficacy in an ongoing work context. Results show that increases in employee creative role identity and perceived creative expectation from supervisors over a 6-month time period were associated…

  2. Cooperation makes two less-creative individuals turn into a highly-creative pair.

    PubMed

    Xue, Hua; Lu, Kelong; Hao, Ning

    2018-05-15

    This study aimed to investigate which type of group (e.g., consisting of less-creative or highly-creative individuals) would perform better in solving creativity problems, and explore the underlying inter-brain neural correlates between team members. A preliminary test (an alternative-uses task) was performed to rank individuals' level of creativity, and divide participants into three types of dyads: high-high (two highly-creative individuals), low-low (two less-creative individuals), and high-low (one highly-creative and one less-creative individual). Dyads were then asked to solve a realistic presented problem (RPP; a typical creativity problem) during which a functional near-infrared spectroscopy (fNIRS)-based hyperscanning device was used to record the variation of interpersonal brain synchronization (IBS). Results revealed that less-creative individuals, while working together, would perform as well as highly-creative individuals. The low-low dyads showed higher levels of cooperation behaviour than the other two types of dyads. The fNIRS results revealed increased IBS only for low-low dyads at PFC (prefrontal cortex) and rTPJ (right temporal-parietal junction) brain regions during RPP task performance. In the rDLPFC (right dorsolateral prefrontal cortex), the IBS in the low-low dyads was stronger than that of high-high and high-low dyads. In the rTPJ, the IBS in the low-low dyads was only stronger than that of the high-low dyads. Besides, the IBS at rDLPFC and rTPJ regions in the low-low dyads was positively correlated with their cooperation behaviour and group creative performance. These findings indicated when two less-creative individuals worked on a creativity problem together, they tended to cooperate with each other (indicated by both behaviour index and increased IBS at rDLPFC and rTPJ), which benefited their creative performance. Copyright © 2018 Elsevier Inc. All rights reserved.

  3. Teaching for Creativity

    ERIC Educational Resources Information Center

    Meyer, Allison Antink

    2012-01-01

    Science teachers are often content to leave creativity to the arts and humanities classes. Fostering creativity in science, if attempted at all, is a challenge often relegated to the gifted classroom. But not just the privileged few have the capacity to be creative. Simply restructuring existing lessons can help promote creativity in all science…

  4. Linguistics and Creativity.

    ERIC Educational Resources Information Center

    de Beaugrande, Robert

    Two main viewpoints have been consistently implied in linguistic research on creativity. The externalist sees creativity as outside the normal language, and the internalist views creativity as a basic process of language use. In this paper, creativity is regarded as the adaptation of the potential of systems to the demands of a particular act of…

  5. "Who Soy Yo?": The Creative Use of "Spanglish" to Express a Hybrid Identity in Chicana/o Heritage Language Learners of Spanish

    ERIC Educational Resources Information Center

    Sanchez-Munoz, Ana

    2013-01-01

    This study explores various linguistic strategies that characterize what is commonly referred to as "Spanglish"; namely, code-switching, code-mixing, borrowings and other language contact phenomena commonly employed by Chicana/o bilinguals. The analysis of linguistic features is based on creative pieces of writing produced by Chicana/o…

  6. The Creative Class and the Creative Economy in Spain

    ERIC Educational Resources Information Center

    Báez, Juan Miguel; Bergua, José Angel; Pac, David

    2014-01-01

    This article describes an application in Spain of Florida's model (2002/2010, 2005) about creativity, economy and growth. Creativity is an indicator that measures and combines technology, talent, and tolerance. Each of these is composed of three subindices. The most important conclusion from the data reported here is that creativity in particular,…

  7. Creativity meets neuroscience: experimental tasks for the neuroscientific study of creative thinking.

    PubMed

    Fink, Andreas; Benedek, Mathias; Grabner, Roland H; Staudt, Beate; Neubauer, Aljoscha C

    2007-05-01

    The psychometric assessment of different facets of creative abilities as well as the availability of experimental tasks for the neuroscientific study of creative thinking has replaced the view of creativity as an unsearchable trait. In this article we provide a brief overview of contemporary methodologies used for the operationalization of creative thinking in a neuroscientific context. Empirical studies are reported which measured brain activity (by means of EEG, fMRI, NIRS or PET) during the performance of different experimental tasks. These tasks, along with creative idea generation tasks used in our laboratory, constitute useful tools in uncovering possible brain correlates of creative thinking. Nevertheless, much more work is needed in order to establish reliable and valid measures of creative thinking, in particular measures of novelty or originality of creative insights.

  8. Creative motivation: creative achievement predicts cardiac autonomic markers of effort during divergent thinking.

    PubMed

    Silvia, Paul J; Beaty, Roger E; Nusbaum, Emily C; Eddington, Kari M; Kwapil, Thomas R

    2014-10-01

    Executive approaches to creativity emphasize that generating creative ideas can be hard and requires mental effort. Few studies, however, have examined effort-related physiological activity during creativity tasks. Using motivational intensity theory as a framework, we examined predictors of effort-related cardiac activity during a creative challenge. A sample of 111 adults completed a divergent thinking task. Sympathetic (PEP and RZ) and parasympathetic (RSA and RMSSD) outcomes were assessed using impedance cardiography. As predicted, people with high creative achievement (measured with the Creative Achievement Questionnaire) showed significantly greater increases in sympathetic activity from baseline to task, reflecting higher effort. People with more creative achievements generated ideas that were significantly more creative, and creative performance correlated marginally with PEP and RZ. The results support the view that creative thought can be a mental challenge. Copyright © 2014 Elsevier B.V. All rights reserved.

  9. What Happens When I Write? Pupils' Writing about Writing

    ERIC Educational Resources Information Center

    Barbeiro, Luis Filipe

    2011-01-01

    This article presents pupils' awareness of writing as elicited through a metawriting task, in other words a task in which pupils from the third, fourth and sixth forms (grades) were required to write about writing. The analysis of the texts revealed the pupils' increasing ability to write texts focusing on writing and on the subject's relationship…

  10. Mapping Creativity: Creativity Measurements Network Analysis

    ERIC Educational Resources Information Center

    Pinheiro, Igor Reszka; Cruz, Roberto Moraes

    2014-01-01

    This article borrowed network analysis tools to discover how the construct formed by the set of all measures of creativity configures itself. To this end, using a variant of the meta-analytical method, a database was compiled simulating 42,381 responses to 974 variables centered on 64 creativity measures. Results, although preliminary, indicate…

  11. Local Integration Ontological Model of Creative Class Migrants for Creative Cities

    ERIC Educational Resources Information Center

    Sangkakorn, Korawan; Chakpitak, Nopasit; Yodmongkol, Pitipong

    2015-01-01

    An innovative creative class drives creative cities, urban areas in which diverse cultures are integrated into social and economic functions. The creative city of Chiang Mai, Thailand is renowned for its vibrant Lan Na culture and traditions, and draws new migrants from other areas in Thailand seeking to become part of the creative class. This…

  12. Game-Based Learning: How to Delight and Instruct in The 21st Century

    ERIC Educational Resources Information Center

    Foreman, Joel

    2004-01-01

    Not long after he completed his Ph.D. at the University of Michigan, Mike Van Lent used his interest in videogames and artificial intelligence to land a research professorship at the University of Southern California (USC). There he edits the Journal of Game Development and conducts studies for the Institute for Creative Technologies, a $45…

  13. Creativity, Content, and Policy

    ERIC Educational Resources Information Center

    Hope, Samuel

    2010-01-01

    Creativity, content, and policy have multiple relationships. Creativity and disciplinary content are inextricably linked. In dealing with creativity, the first education policy choice is whether to recognize and act on that fact. Care is needed in using the term "creativity" in advocacy contexts, lest the relationship between creativity and…

  14. Conscious Augmentation of Creative State Enhances “Real” Creativity in Open-Ended Analogical Reasoning

    PubMed Central

    Weinberger, Adam B.; Iyer, Hari; Green, Adam E.

    2016-01-01

    Humans have an impressive ability to augment their creative state (i.e., to consciously try and succeed at thinking more creatively). Though this “thinking cap” phenomenon is commonly experienced, the range of its potential has not been fully explored by creativity research, which has often focused instead on creativity as a trait. A key question concerns the extent to which conscious augmentation of state creativity can improve creative reasoning. Although artistic creativity is also of great interest, it is creative reasoning that frequently leads to innovative advances in science and industry. Here, we studied state creativity in analogical reasoning, a form of relational reasoning that spans the conceptual divide between intelligence and creativity and is a core mechanism for creative innovation. Participants performed a novel Analogy Finding Task paradigm in which they sought valid analogical connections in a matrix of word-pairs. An explicit creativity cue elicited formation of substantially more creative analogical connections (measured via latent semantic analysis). Critically, the increase in creative analogy formation was not due to a generally more liberal criterion for analogy formation (that is, it appeared to reflect “real” creativity rather than divergence at the expense of appropriateness). The use of an online sample provided evidence that state creativity augmentation can be successfully elicited by remote cuing in an online environment. Analysis of an intelligence measure provided preliminary indication that the influential “threshold hypothesis,” which has been proposed to characterize the relationship between intelligence and trait creativity, may be extensible to the new domain of state creativity. PMID:26959821

  15. Creativity on tap? Effects of alcohol intoxication on creative cognition

    PubMed Central

    Benedek, Mathias; Panzierer, Lisa; Jauk, Emanuel; Neubauer, Aljoscha C.

    2017-01-01

    Anecdotal reports link alcohol intoxication to creativity, while cognitive research highlights the crucial role of cognitive control for creative thought. This study examined the effects of mild alcohol intoxication on creative cognition in a placebo-controlled design. Participants completed executive and creative cognition tasks before and after consuming either alcoholic beer (BAC of 0.03) or non-alcoholic beer (placebo). Alcohol impaired executive control, but improved performance in the Remote Associates Test, and did not affect divergent thinking ability. The findings indicate that certain aspects of creative cognition benefit from mild attenuations of cognitive control, and contribute to the growing evidence that higher cognitive control is not always associated with better cognitive performance. PMID:28705663

  16. Managing for creativity.

    PubMed

    Florida, Richard; Goodnight, Jim

    2005-01-01

    A company's most important asset isn't raw materials, transportation systems, or political influence. It's creative capital--simply put, an arsenal of creative thinkers whose ideas can be turned into valuable products and services. Creative employees pioneer new technologies, birth new industries, and power economic growth. If you want your company to succeed, these are the people you entrust it to. But how do you accommodate the complex and chaotic nature of the creative process while increasing efficiency, improving quality, and raising productivity? Most businesses haven't figured this out. A notable exception is SAS Institute, the world's largest privately held software company. SAS makes Fortune's 100 Best Companies to Work For list every year. The company has enjoyed low employee turnover, high customer satisfaction, and 28 straight years of revenue growth. What's the secret to all this success? The authors, an academic and a CEO, approach this question differently, but they've come to the same conclusion: SAS has learned how to harness the creative energies of all its stakeholders, including its customers, software developers, managers, and support staff. Its framework for managing creativity rests on three guiding principles. First, help employees do their best work by keeping them intellectually engaged and by removing distractions. Second, make managers responsible for sparking creativity and eliminate arbitrary distinctions between "suits" and "creatives". And third, engage customers as creative partners so you can deliver superior products. Underlying all three principles is a mandate to foster interaction--not just to collect individuals' ideas. By nurturing relationships among developers, salespeople, and customers, SAS is investing in its future creative capital. Within a management framework like SAS's, creativity and productivity flourish, flexibility and profitability go hand in hand, and work/life balance and hard work aren't mutually exclusive.

  17. [Creativity and bipolar disorder].

    PubMed

    Maçkalı, Zeynep; Gülöksüz, Sinan; Oral, Timuçin

    2014-01-01

    The relationship between creativity and bipolar disorder has been an intriguing topic since ancient times. Early studies focused on describing characteristics of creative people. From the last quarter of the twentieth century, researchers began to focus on the relationship between mood disorders and creativity. Initially, the studies were based on biographical texts and the obtained results indicated a relationship between these two concepts. The limitations of the retrospective studies led the researchers to develop systematic investigations into this area. The systematic studies that have focused on artistic creativity have examined both the prevalence of mood disorders and the creative process. In addition, a group of researchers addressed the relationship in terms of affective temperaments. Through the end of the 90's, the scope of creativity was widened and the notion of everyday creativity was proposed. The emergence of this notion led researchers to investigate the associations of the creative process in ordinary (non-artist) individuals. In this review, the descriptions of creativity and creative process are mentioned. Also, the creative process is addressed with regards to bipolar disorder. Then, the relationship between creativity and bipolar disorder are evaluated in terms of aforementioned studies (biographical, systematic, psychobiographical, affective temperaments). In addition, a new model, the "Shared Vulnerability Model" which was developed to explain the relationship between creativity and psychopathology is introduced. Finally, the methodological limitations and the suggestions for resolving these limitations are included.

  18. Narrowing the creativity gap: the moderating effects of perceived support for creativity.

    PubMed

    DiLiello, Trudy C; Houghton, Jeffery D; Dawley, David

    2011-01-01

    This article examines the role of 3 types of perceived support for creativity in moderating the relation between creative self-efficacy and self-perceived creativity. The findings suggest significant interaction effects for perceived work-group support and supervisor support, but not for perceived organizational support. This study is among the first to (a) examine the importance of perceived support for creativity in unlocking creative potential and increasing creativity in organizations and (b) use interaction terms in structural equation modeling (SEM) to investigate moderator effects in an applied research setting. These results imply that organizational interventions focused on training supervisors and work-group members to support creativity in the workplace may be more effective than broader and less focused interventions at the organizational level.

  19. Where to Look? Creative Self-Efficacy, Knowledge Retrieval, and Incremental and Radical Creativity

    ERIC Educational Resources Information Center

    Jaussi, Kimberly S.; Randel, Amy E.

    2014-01-01

    Although incremental creativity and radical creativity have been established as two distinct types of creativity, many questions remain about the antecedents and processes that result in these two types of creativity. This field study considered the impact of a motivational factor (creative self-efficacy), as well as factors that involve…

  20. Emotional Creativity and Real-Life Involvement in Different Types of Creative Leisure Activities

    ERIC Educational Resources Information Center

    Trnka, Radek; Zahradnik, Martin; Kuška, Martin

    2016-01-01

    The role of emotional creativity in practicing creative leisure activities and in the preference of college majors remains unknown. This study aims to explore how emotional creativity measured by the Emotional Creativity Inventory (ECI; Averill, 1999) is interrelated with the real-life involvement in different types of specific creative leisure…

  1. Computer Aided Creativity.

    ERIC Educational Resources Information Center

    Proctor, Tony

    1988-01-01

    Explores the conceptual components of a computer program designed to enhance creative thinking and reviews software that aims to stimulate creative thinking. Discusses BRAIN and ORACLE, programs intended to aid in creative problem solving. (JOW)

  2. Metacognition as a Moderator of Creative Ideation and Creative Production

    ERIC Educational Resources Information Center

    Puryear, Jeb S.

    2015-01-01

    Recent theoretical work has called for exploration of the moderating effects of cognitive factors on the relationship between creative ideation and creative production. The Cognitive-Creative Sifting model suggests skills in processing and transforming information influence the association. This study used the Runco Ideational Behavior Scale,…

  3. Placing Students at the Heart of Creative Learning. Creative Teaching/Creative Schools

    ERIC Educational Resources Information Center

    Owen, Nick, Ed.

    2011-01-01

    "Placing Students at the Heart of Creative Learning" shows teachers of key stages 2 and 3 how to introduce creativity into what is often seen as a prescriptive and stifling curriculum, and addresses the tensions that can exist between the requirement to follow the curriculum and the desire to employ innovative pedagogies. It offers…

  4. Lab Aliens, Legendary Fossils, and Deadly Science Potions: Views of Science and Scientists from Fifth Graders in a Free-Choice Creative Writing Program

    NASA Astrophysics Data System (ADS)

    Hellman, Leslie G.

    This qualitative study uses children's writing to explore the divide between a conception of Science as a humanistic discipline reliant on creativity, ingenuity and out of the box thinking and a persistent public perception of science and scientists as rigid and methodical. Artifacts reviewed were 506 scripts written during 2014 and 2016 by 5th graders participating in an out-of classroom, mentor supported, free-choice 10-week arts and literacy initiative. 47% (237) of these scripts were found to contain content relating to Science, Scientists, Science Education and the Nature of Science. These 237 scripts were coded for themes; characteristics of named scientist characters were tracked and analyzed. Findings included NOS understandings being expressed by representation of Science and Engineering Practices; Ingenuity being primarily linked to Engineering tasks; common portrayals of science as magical or scientists as villains; and a persistence in negative stereotypes of scientists, including a lack of gender equity amongst the named scientist characters. Findings suggest that representations of scientists in popular culture highly influence the portrayals of scientists constructed by the students. Recommendations to teachers include encouraging explicit consideration of big-picture NOS concepts such as ethics during elementary school and encouraging the replacement of documentary or educational shows with more engaging fictional media.

  5. Creativity on tap? Effects of alcohol intoxication on creative cognition.

    PubMed

    Benedek, Mathias; Panzierer, Lisa; Jauk, Emanuel; Neubauer, Aljoscha C

    2017-11-01

    Anecdotal reports link alcohol intoxication to creativity, while cognitive research highlights the crucial role of cognitive control for creative thought. This study examined the effects of mild alcohol intoxication on creative cognition in a placebo-controlled design. Participants completed executive and creative cognition tasks before and after consuming either alcoholic beer (BAC of 0.03) or non-alcoholic beer (placebo). Alcohol impaired executive control, but improved performance in the Remote Associates Test, and did not affect divergent thinking ability. The findings indicate that certain aspects of creative cognition benefit from mild attenuations of cognitive control, and contribute to the growing evidence that higher cognitive control is not always associated with better cognitive performance. Copyright © 2017 The Authors. Published by Elsevier Inc. All rights reserved.

  6. Brain and Creativity

    NASA Astrophysics Data System (ADS)

    Oliverio, A.

    Creativity can be considered from different points of view. Afirst possibility is to trace its natural history in mammals, mostly in non human primates. A second one is to consider mental processes, such as analogies, that may result in creative associations as evident in many fields, from arts to sciences. These two approaches lead to a better understanding of cognitive systems at the roots of creative behaviour. A third strategy relies on an analysis of primary and secondary states of mind characterizing flow and creativity. Flow, the mental state of operation in which a person is fully immersed in what he or she is doing, typical of intense problem solving activities, has been explained in terms of reduced prefrontal activity. While it is not difficult to carry out tests of problem solving activity, creativity is much more elusive and it is not easy to measure it. Thus, flow has often been simplistically assimilated to creativity and it has been assumed that also creati ve performance depends on low prefrontal activity. It is instead proposed that creativity involves two consecutive steps: 1. Generation of novelty, mostly in the ventral striatum. 2. Analysis of novelty by the prefrontal cortex that transforms it into creative behaviour. The emergence of creativity has been explained through a Darwinian process based upon the classic variation-selection procedure. Thus, basal ganglia, with their implicit strategies and memories, may be regarded as a mechanism that continuously generates novelty (variation) while the prefrontal cortex, possibly its dorsolateral areas, may be considered as the computational mechanism that transforms novelty (selection) into explicit creative behaviours.

  7. Neuroanatomy of Creativity

    PubMed Central

    Jung, Rex E.; Segall, Judith M.; Bockholt, H. Jeremy; Flores, Ranee A.; Smith, Shirley M.; Chavez, Robert S.; Haier, Richard J.

    2009-01-01

    Creativity has long been a construct of interest to philosophers, psychologists and, more recently, neuroscientists. Recent efforts have focused on cognitive processes likely to be important to the manifestation of novelty and usefulness within a given social context. One such cognitive process – divergent thinking – is the process by which one extrapolates many possible answers to an initial stimulus or target data set. We sought to link well established measures of divergent thinking and creative achievement (Creative Achievement Questionnaire – CAQ) to cortical thickness in a cohort of young (23.7 ± 4.2 years), healthy subjects. Three independent judges ranked the creative products of each subject using the consensual assessment technique (Amabile, 1982) from which a “composite creativity index” (CCI) was derived. Structural magnetic resonance imaging was obtained at 1.5 Tesla Siemens scanner. Cortical reconstruction and volumetric segmentation were performed with the FreeSurfer image analysis suite. A region within the lingual gyrus was negatively correlated with CCI; the right posterior cingulate correlated positively with the CCI. For the CAQ, lower left lateral orbitofrontal volume correlated with higher creative achievement; higher cortical thickness was related to higher scores on the CAQ in the right angular gyrus. This is the first study to link cortical thickness measures to psychometric measures of creativity. The distribution of brain regions, associated with both divergent thinking and creative achievement, suggests that cognitive control of information flow among brain areas may be critical to understanding creative cognition. PMID:19722171

  8. Go Chemistry: A Card Game to Help Students Learn Chemical Formulas

    ERIC Educational Resources Information Center

    Morris, Todd A.

    2011-01-01

    For beginning chemistry students, the basic tasks of writing chemical formulas and naming covalent and ionic compounds often pose difficulties and are only sufficiently grasped after extensive practice with homework sets. An enjoyable card game that can replace or, at least, complement nomenclature homework sets is described. "Go Chemistry" is…

  9. Age, Emotion Regulation Strategies, Temperament, Creative Drama, and Preschoolers' Creativity

    ERIC Educational Resources Information Center

    Yeh, Yu-Chu; Li, Me-Lin

    2008-01-01

    Based on Yeh's (2004) "Ecological Systems Model of Creativity Development", this study investigated the effects that age, the use of emotion regulation strategies, temperament, and exposure to creative drama instruction have on the development of creativity among preschool children. Participants were 116 4- to 6-year-old preschool children. This…

  10. Creative Differences: Teaching Creativity across the Disciplines

    ERIC Educational Resources Information Center

    Marquis, Elizabeth; Vajoczki, Susan

    2012-01-01

    Several authors have suggested that educational institutions have a responsibility to foster creativity in their students. Yet, research has shown that creativity is a variable concept that can mean different things in different fields and contexts (Kaufman & Baer, 2005). As a result, generic pedagogical techniques for developing creativity…

  11. Innovative Writing Instruction: Writing Selves, Writing Stories

    ERIC Educational Resources Information Center

    Kinloch, Valeria, Ed.

    2009-01-01

    In this third "Innovative Writing Instruction" column, the author invited a former high school teacher on the verge of preparing for doctoral candidacy exams, an instructor and doctoral student interested in writing research/practice, and a university supervisor for teacher education preservice students to share aspects of their writing selves,…

  12. The use of poetry writing in nurse education: An evaluation.

    PubMed

    Jack, Kirsten

    2015-09-01

    Arts based approaches have been used in health education in various ways e.g. to develop emotional awareness, reduce anxiety and stress and assess communication skills. This evaluation aimed to explore the use of poetry writing as a way for undergraduate nursing students to consider their feelings about important practice issues. 42 first year undergraduate nursing students were asked to write a poem which focussed on an important nursing issue e.g. compassion, communication or the therapeutic role of the nurse. They were then asked to read the poem aloud to a small group and discuss its meaning. 60% (n=24) of students reported that the exercise had increased understanding of their chosen subject, 75% (n=30) stated that they had learned something about themselves and 65% (n=26) of students stated that they had enjoyed the poetry writing exercise. Qualitative comments suggested that the use of poetry enabled greater understanding of others' experiences, promoted open and honest reflection on feelings and supported the development of confidence. There is a need for teaching methods which engage and develop students' imagination, if they are going to be adequately prepared for the demands of nursing practice. Poetry writing and discussion supports the development of confidence, therapeutic communication skills and the ability to think creatively. Copyright © 2015 Elsevier Ltd. All rights reserved.

  13. Personal Characteristics That Distinguish Creative Scientists from Less Creative Scientists

    ERIC Educational Resources Information Center

    Tang, Chaoying; Kaufman, James C.

    2017-01-01

    What are the personal characteristics that distinguish the creative scientist from the less creative scientist? This study used the concept of implicit theory in a four-part study of scientists and graduate students in science. In the first part, we collected 1382 adjective words that describe the personal characteristics of the creative scientist…

  14. Creativity and Ethics: The Relationship of Creative and Ethical Problem-Solving.

    PubMed

    Mumford, Michael D; Waples, Ethan P; Antes, Alison L; Brown, Ryan P; Connelly, Shane; Murphy, Stephen T; Devenport, Lynn D

    2010-02-01

    Students of creativity have long been interested in the relationship between creativity and deviant behaviors such as criminality, mental disease, and unethical behavior. In the present study we wished to examine the relationship between creative thinking skills and ethical decision-making among scientists. Accordingly, 258 doctoral students in the health, biological, and social sciences were asked to complete a measure of creative processing skills (e.g., problem definition, conceptual combination, idea generation) and a measure of ethical decision-making examining four domains, data management, study conduct, professional practices, and business practices. It was found that ethical decision-making in all four of these areas was related to creative problem-solving processes with late cycle processes (e.g., idea generation and solution monitoring) proving particularly important. The implications of these findings for understanding the relationship between creative and deviant thought are discussed.

  15. Creativity and Ethics: The Relationship of Creative and Ethical Problem-Solving

    PubMed Central

    Mumford, Michael D.; Waples, Ethan P.; Antes, Alison L.; Brown, Ryan P.; Connelly, Shane; Murphy, Stephen T.; Devenport, Lynn D.

    2010-01-01

    Students of creativity have long been interested in the relationship between creativity and deviant behaviors such as criminality, mental disease, and unethical behavior. In the present study we wished to examine the relationship between creative thinking skills and ethical decision-making among scientists. Accordingly, 258 doctoral students in the health, biological, and social sciences were asked to complete a measure of creative processing skills (e.g., problem definition, conceptual combination, idea generation) and a measure of ethical decision-making examining four domains, data management, study conduct, professional practices, and business practices. It was found that ethical decision-making in all four of these areas was related to creative problem-solving processes with late cycle processes (e.g., idea generation and solution monitoring) proving particularly important. The implications of these findings for understanding the relationship between creative and deviant thought are discussed. PMID:21057603

  16. "Making the Ordinary More Extraordinary": Exploring Creativity as a Health Promotion Practice Among Older Adults in a Community-Based Professionally Taught Arts Program.

    PubMed

    Cantu, Adelita G; Fleuriet, K Jill

    2018-06-01

    Document psychosocial and mental well-being outcomes across artistic mediums and classes of a community-based, professionally taught arts program for older adults. One hundred and thirty-eight students completed pre and post class surveys about expectations/experiences when creating art in four mediums (painting, drawing, mixed media, creative writing). In addition, 162 students composed one-paragraph biographical narratives describing their relationships to art and creative engagement. Text was coded for a priori and emergent themes to identify and explain well-being outcomes. Results of this new study supported and expanded our earlier model of improved psychosocial and mental well-being due to creative engagement: impact of class-cognitive focus and outcome of class-cognitive focus, happiness as component of mental and social well-being due to creative engagement, and robust sense of calmness during the creative process. Results suggest that professionally taught arts programming can contribute to well-being and may contribute to brain health through promoting an enhanced ability to focus. Holistic nursing treats creativity as healing, and results suggest that creative engagement should be a priority in therapeutic programming, and individual counseling for older adults to begin engaging in some form of art making suited to their abilities should be incorporated into nursing practice.

  17. "Survivor" torches "Who Wants to Be a Physician?" in the educational games ratings war.

    PubMed

    Howard, Mary G; Collins, Heidi L; DiCarlo, Stephen E

    2002-12-01

    We recently developed an educational game for reviewing respiratory physiology in a large classroom. The "Who Wants to be a Physician?" game encouraged medical students to be active participants in the learning process. An evaluation of the game documented that students enjoyed the active format, and the students reported that the game enhanced their ability to understand and retain information. However, the evaluation also revealed that the game had limitations. Specifically, the students recommended the use of multiple-choice questions to match the Medical Board Examination format and to speed up the game (i.e., cover more topics). The students also wanted to increase their level of participation and interaction. Finally, we wanted to emphasize the benefits of peer instruction as a collaborative learning tool. To address these limitations, we designed a new game, "Survivor." Survivor incorporated multiple-choice questions and emphasized peer instruction and a capacity to gather information and solve novel problems. In addition, participation was increased by including the student audience in the game. Finally, an evaluation instrument was utilized to assess the effectiveness of this instructional tool in an academic setting. As a result of these improvements, the evaluation documents that the newly developed tool is a more effective educational game that couples fun and creative excitement with proven and effective educational concepts.

  18. Creative Thinking for Individuals and Teams. An Essay on Creative Thinking for Military Professionals

    DTIC Science & Technology

    2009-01-01

    to creativity that are posited by Teresa Amabile in Creativity in Context. 11 The Amabile model of creativity presents a framework composed of...Associates, 2003), 396–429. 11 Teresa M. Amabile , Creativity in Context: Update to the Social Psychology of Creativity (Boulder, CO: Westview

  19. Culture and Creativity: World of Warcraft Modding in China and the US

    NASA Astrophysics Data System (ADS)

    Kow, Yong Ming; Nardi, Bonnie

    Modding - end-user modification of commercial hardware and software - can be traced back at least to 1961 when Spacewar! was developed by a group of MIT students on a DEC PDP-1. Spacewar! evolved into arcade games including Space Wars produced in 1977 by Cinematronics (Sotamaa 2003). In 1992, players altering Wolfenstein 3-D (1992), a first person shooter game made by id Software, overwrote the graphics and sounds by editing the game files. Learning from this experience, id Software released Doom in 1993 with isolated media files and open source code for players to develop custom maps, images, sounds, and other utilities. Players were able to pass on their modifications to others. By 1996, with the release of Quake, end-user modifications had come to be known as "mods," and modding was an accepted part of the gaming community (Kucklich 2005; Postigo 2008a, b). Since late-2005, we have been studying World of Warcraft (WoW) in which the use of mods is an important aspect of player practice (Nardi and Harris 2006; Nardi et al. 2007). Technically minded players with an interest in extending the game write mods and make them available to players for free download on distribution sites. Most modders work for free, but the distribution sites are commercial enterprises with advertising.

  20. Where Creativity Meets Technology: A Library-Led, Multi-Disciplinary Online Showcase for Artworks, Creative Writings, and Movies Displayed with 3D and HTML5 Technology

    ERIC Educational Resources Information Center

    Wong, Shun Han Rebekah

    2015-01-01

    This article introduces the Hong Kong Baptist University's Heritage project (http://heritage.lib.hkbu.edu.hk/), a multi-disciplinary online showcase for curriculum-related creative outputs that were produced by faculty and students of the university. Initiated and led by the University Library, this project was a collaborative effort with six…