NASA Astrophysics Data System (ADS)
Doyle, Chris
2014-01-01
The Vancouver 2010 Winter Olympics were held from 12 to 28 February 2010, and the Paralympic events followed 2 weeks later. During the Games, the weather posed a grave threat to the viability of one venue and created significant complications for the event schedule at others. Forecasts of weather with lead times ranging from minutes to days helped organizers minimize disruptions to sporting events and helped ensure all medal events were successfully completed. Of comparable importance, however, were the scenarios and forecasts of probable weather for the winter in advance of the Games. Forecasts of mild conditions at the time of the Games helped the Games' organizers mitigate what would have been very serious potential consequences for at least one venue. Snowmaking was one strategy employed well in advance of the Games to prepare for the expected conditions. This short study will focus on how operational decisions were made by the Games' organizers on the basis of both climatological and snowmaking forecasts during the pre-Games winter. An attempt will be made to quantify, economically, the value of some of the snowmaking forecasts made for the Games' operators. The results obtained indicate that although the economic value of the snowmaking forecast was difficult to determine, the Games' organizers valued the forecast information greatly. This suggests that further development of probabilistic forecasts for applications like pre-Games snowmaking would be worthwhile.
Hellsgate Big Game Winter Range Wildlife Mitigation Project : Annual Report 2008.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Whitney, Richard P.; Berger, Matthew T.; Rushing, Samuel
The Hellsgate Big Game Winter Range Wildlife Mitigation Project (Hellsgate Project) was proposed by the Confederated Tribes of the Colville Reservation (CTCR) as partial mitigation for hydropower's share of the wildlife losses resulting from Chief Joseph and Grand Coulee Dams. At present, the Hellsgate Project protects and manages 57,418 acres (approximately 90 miles2) for the biological requirements of managed wildlife species; most are located on or near the Columbia River (Lake Rufus Woods and Lake Roosevelt) and surrounded by Tribal land. To date we have acquired about 34,597 habitat units (HUs) towards a total 35,819 HUs lost from original inundationmore » due to hydropower development. In addition to the remaining 1,237 HUs left unmitigated, 600 HUs from the Washington Department of Fish and Wildlife that were traded to the Colville Tribes and 10 secure nesting islands are also yet to be mitigated. This annual report for 2008 describes the management activities of the Hellsgate Big Game Winter Range Wildlife Mitigation Project (Hellsgate Project) during the past year.« less
Home advantage in the Winter Paralympic Games 1976-2014.
Wilson, Darryl; Ramchandani, Girish
2017-01-01
There is a limited amount of home advantage research concerned with winter sports. There is also a distinct lack of studies that investigate home advantage in the context of para sport events. This paper addresses this gap in the knowledge by examining home advantage in the Winter Paralympic Games. Using a standardised measure of success, we compared the performances of host nations at home with their own performances away from home between 1976 and 2014. Both country level and individual sport level analysis is conducted for this time period. Comparisons are also drawn with the Winter Olympic Games since 1992, the point from which both the Winter Olympic Games and the Winter Paralympic Games have been hosted by the same nations and in the same years. Clear evidence of a home advantage effect in the Winter Paralympic Games was found at country level. When examining individual sports, only alpine skiing and cross country skiing returned a significant home advantage effect. When comparing home advantage in the Winter Paralympic Games with the Winter Olympic Games for the last seven host nations (1992-2014), we found that home advantage was generally more pronounced (although not a statistically significant difference) in the case of the former. The causes of home advantage in the Winter Paralympic Games are unclear and should be investigated further.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Berger, Matthew T.; Judd, Steven L.
This report contains a detailed site-specific management plan for the Hellsgate Winter Range Wildlife Mitigation Project. The report provides background information about the mitigation process, the review process, mitigation acquisitions, Habitat Evaluation Procedures (HEP) and mitigation crediting, current habitat conditions, desired future habitat conditions, restoration/enhancements efforts and maps.
Very-short range forecasting system for 2018 Pyeonchang Winter Olympic and Paralympic games
NASA Astrophysics Data System (ADS)
Nam, Ji-Eun; Park, Kyungjeen; Kim, Minyou; Kim, Changhwan; Joo, Sangwon
2016-04-01
The 23rd Olympic Winter and the 13th Paralympic Winter Games will be held in Pyeongchang, Republic of Korea respectively from 9 to 25 February 2018 and from 9 to 18 February 2018. The Korea Meteorological Administration (KMA) and the National Institute for Meteorological Science (NIMS) have the responsibility to provide weather information for the management of the Games and the safety of the public. NIMS will carry out a Forecast Demonstration Project (FDP) and a Research and Development Project (RDP) which will be called ICE-POP 2018. These projects will focus on intensive observation campaigns to understand severe winter weathers over the Pyeongchang region, and the research results from the RDP will be used to improve the accuracy of nowcasting and very short-range forecast systems during the Games. To support these projects, NIMS developed Very-short range Data Assimilation and Prediction System (VDAPS), which is run in real time with 1 hour cycling interval and up to 12 hour forecasts. The domain is covering Korean Peninsular and surrounding seas with 1.5km horizontal resolution. AWS, windprofiler, buoy, sonde, aircraft, scatwinds, and radar radial winds are assimilated by 3DVAR on 3km resolution inner domain. The rain rate is converted into latent heat and initialized via nudging. The visibility data are also assimilated with the addition of aerosol control variable. The experiments results show the improvement in rainfall over south sea of Korean peninsula. In order to reduce excessive rainfalls during first 2 hours due to the reduced cycling interval, the data assimilation algorithm is optimized.
Onishenko, G G; Popova, A Iu; Bragina, I V; Kuz'kin, B P; Ezhlova, E B; Demina, Iu V; Gus'kov, A S; Ivanov, G E; Chikina, L V; Klindukhova, V P; Grechanaia, T V; Tesheva, S Ch; Kulichenko, A N; Efremenko, D B; Manin, E A; Kuznetsova, I V; Parkhomenko, V V; Kulichenko, O A; Rafeenko, G K; Shcherbina, L I; Zavora, D L; Briukhanov, A F; Eldinova, V E; Iunicheva, Iu V; Derliatko, S K; Komarov, N S
2015-01-01
The experience of the organization and functioning of the laboratory network during the XXII Olympic Winter Games and XI Paralympic Winter Games of 2014 in Sochi is considered. Efforts to establish an effective system of laboratory support, the order of work and interaction of diagnostic laboratories involved in diseases control of population during the Olympic Games are analyzed.
Traveling to Canada for the Vancouver 2010 Winter Olympic and Paralympic Games.
Heggie, Travis W
2009-07-01
The 21st Winter Olympic Games will be held in Vancouver, British Columbia, Canada from February 12 to 28, 2010. Following the Winter Olympic Games, the Winter Paralympic Games will be held from March 12 to 21, 2010. There will be 86 winter sporting events hosted in Vancouver with 5500 athletes staying in two Olympic Villages. Another 2800 members of the media, 25,000 volunteers, and 1 million spectators are expected in attendance. This paper reviews health and safety issues for all travelers to Canada for the 2010 Vancouver Winter Olympic Games with a specific focus on pre-travel planning, road and transportation safety in British Columbia, natural and environmental hazards, Olympic medical facilities, safety and security, and infectious disease.
2010-06-01
Vancouver. Facilitating CBRN Emergency Response for the 2010 Winter Olympic Games E. Vee Defence R&D Canada- Suffield F.-S. Lien University of...ana a A Building-Resolved Wind Field Library for Vancouver. Facilitating CBRN Emergency Response for the 2010 Winter Olympic Games E. Yee Defence...support of emergency response applications (requiring quick turn- around times) for the 2010 Winter Olympic Games . To this purpose, mean wind and
Weather severity index on a mule deer winter range. [Odocoileus hemionus hemionus
DOE Office of Scientific and Technical Information (OSTI.GOV)
Leckenby, D.A.; Adams, A.W.
1986-05-01
Temperature, wind, and snow conditions predictably affect the nutrition, behavior, distribution, productivity, and mortality of free-ranging cattle and big game in winter. Indexing of data obtained with commonly available weather instruments to reflect episodes of positive and negative energy balances of free-ranging ruminants could aid scheduling of feeding programs and planning of cover-forage manipulations. Such a weather severity index was developed and tested over 11 winters. Plausible levels of stress and episodes of relative severity were depicted during winters when mule deer exhibited low, moderate, and high mortality. The index curves mirrored over-winter declines of fat reserves probably sustained bymore » mule deer. Lesser weather severity was predicted and measured in a western juniper woodland than in an adjacent rabbitbrush steppe community in southcentral Oregon. 32 references, 3 figures, 2 tables.« less
DOE Office of Scientific and Technical Information (OSTI.GOV)
Casey, Daniel; Malta, Patrick
1990-06-01
Project goals are to rehabilitate 1120 acres of big game (elk and mule deer, Odocoileus hemionus) winter range on the Hungry Horse and Spotted Bear Districts of Flathead National Forest lands adjacent to Hungry Horse Reservoir. This project represents the initial phase of implementation toward the mitigation goal. A minimum of 547 acres Trust-funded enhancements are called for in this plan. The remainder are part of the typical Forest Service management activities for the project area. Monitor and evaluate the effects of project implementation on the big game forage base and elk and mule deer populations in the project area.more » Monitor enhancement success to determine effective acreage to be credited against mitigation goal. Additional enhancement acreage will be selected elsewhere in the Flathead Forest or other lands adjacent'' to the reservoir based on progress toward the mitigation goal as determined through monitoring. The Wildlife Mitigation Trust Fund Advisory Committee will serve to guide decisions regarding future enhancement efforts. 7 refs.« less
Kuzkin, B P; Kulichenko, A N; Volynkina, A S; Efremenko, D V; Kuznetsova, I V; Kotenev, E S; Lyamkin, G I; Kartsev, N N; Klindukhov, V P
2015-01-01
This paper considers the experience of genotyping and sequencing technologies in laboratories of specialized anti-epidemic team (SAET) during the XXII Olympic Winter Games and XI Paralympic Winter Games of 2014 in Sochi. The work carried out during the pre-Olympic period on performance of readiness by SAET for these studies is analyzed. The results of genotyping strains of pathogens during the Olympic Games are presented. A conclusion about the effectiveness of the use of molecular genetic techniques in terms of SAET is made.
Popova, A Yu; Gus'kov, A S; Ivanov, G E; Chikina, L V; Klindukhov, V P; Nikolaevich, P N; Grechanaya, T V; Balaeva, M I; Vechernyaya, L S; Vechernyaya, E A; Bozhko, I I; Parkhomenko, V V; Kulichenko, O A; Tushina, O V; Manin, E A; Taran, T V
2016-01-01
The problems of catering control various client groups during the XXII Olympic Winter Games and XI Paralympic Winter Games of 2014 in Sochi is one of the priorities of the sanitary and epidemiological welfare of the population during mass events. The data on the order of nutrition of guests and participants of the games, control of food items, sanitary and microbiological monitoring of drinking water, food raw materials and products are presented. It is noted that the ongoing supervisory activities contributed to the sanitary and epidemiological well-being during the Games. The purpose of this study was to lighting modern achievements in the field of nutrition and food microbiology in the period of the Olympic Games and the determination of their value to the further improvement and use at when conducting mass gatherings.
Onishchenko, G G; Bragina, I V; Ezhlova, E B; Demina, V P; Gorskiĭ, A A; Gus'kov, A S; Aksenova, O I; Ivanov, G E; Klindukhov, V P; Nikolaevich, P N; Grechanaia, T B; Kulichenko, A N; Maletskaia, O V; Manin, E A; Parkhomenko, V V; Kulichenko, O A
2015-01-01
The paper generalizes the experience of formation of protection system against biological threats and ensuring sanitary and epidemiological welfare during preparation for the XXII Olympic Winter Games and XI Paralympic Winter Games of 2014 in Sochi. The basic steps for creating this system, since 2007, participation and role of Rospotrebnadzor in this process are shown. The paper deals with such questions as the governmental and administrative structures with federal agencies interaction, development of a regulatory framework governing the safety system of the Olympic Games, development of algorithms of information exchange and management decisions, biological safety in developing infrastructure in Sochi.
Defense.gov Special Report: 2014 Year In Review
. During the 2014 Paralympic Games that followed, five wounded warrior athletes won medals. In the fall , U.S. warrior athletes competed in the inaugural Invictus Games in London and the Warrior Games in Olympians 2014 Winter Olympics 2014 Paralympic Winter Games 2014 Invictus Games Photo of military athlete
Sen. Klobuchar, Amy [D-MN
2014-02-06
Senate - 02/06/2014 Submitted in the Senate, considered, and agreed to without amendment and with a preamble by Unanimous Consent. (All Actions) Tracker: This bill has the status Agreed to in SenateHere are the steps for Status of Legislation:
Gorskiĭ, A A; Gus'kov, A S; Pochtareva, E S; Klindukhov, V P; Nikolaevich, P N; Grechanaia, T V; Vechemyaia, E A; Biriukov, V A; Bozhko, I I; Kulichenko, A N; Taran, T V; Zaĭtsev, A A; Tushina, O V
2015-01-01
There is presented the analysis of activities of the Federal Service for Supervision of Consumer Rights protection and Human Welfare to ensure adequate conditions of accommodation of the participants, attendants and guests of the XXII Olympic Winter Games and XI Paralympic Winter Games of 2014 in the Resort city of Sochi according to regulated requirements. There were detected ways of the strengthening the supervision for the quality of the accommodation during mass sports activities for the assurance of the rights for consumers.
ERIC Educational Resources Information Center
Tarbuth, Lawson, Comp.
Educators may find activities for indoor and outdoor winter programs in the games of the traditional Eskimo. These games are dominated by few-step operations and low level structural organization. For the most part they are quickly organized, begun, terminated, and ready to be recommenced. All types of games can be found, including quiet ones,…
2012-10-01
support for various aspects of CI resilience in BC since 2008, initially for the Vancouver 2010 Olympic and Paralympic Winter Games and, subsequently... Paralympic Winter Games (V2010). Under this project, DRDC provided critical infrastructure (CI) support to two groups: the Integrated Security Unit (ISU...BC since 2008, initially for the Vancouver 2010 Olympic and Paralympic Winter Games and, subsequently, for the development of Emergency Management
2001-05-02
affect the general public’s safety and general welfare during the 2002 Winter Olympic and Paralympic games . A threat carried out that disrupts critical...infrastructure before, during or after the 2002 Winter Olympic and/or Paralympic Games will impact Utah and the nation! The old question…is it a matter...Protection and the 2002 Winter Olympic and Paralympic Games • The need for continued support from federal agencies. President’s Commission on Critical
Onishchenko, G G; Popova, A Iu; Kuzkin, B P; Guskova, A S; Ivanov, G E; Pakskina, N D; Klindukhov, V P; Nikolaevich, P N; Grechanaia, T V; Balaeva, M I; Biriukov, V A; Bozhko, I I; Tesheva, S Ch; Daragan, Iu G; Parkhomenko, V V; Rafeenko, G K; Kulichenko, A N; Manin, E A; Maletskaia, O V; Vasilenko, N F; Efremenko, D V; Orobeĭ, V G; Eldinova, V E; Pilikova, O M; Malaĭ, V I; Iunicheva, Iu V
2015-01-01
In the paper there are presented the basic principles of the organization of activities for the assurance ofthe sanitary- epidemiological welfare in the period ofpreparation and hosting of the XXII Olympic Winter Games and XI Paralympic Winter Games of 2014 in the Resort City of Sochi. There are considered features of the organization ofepidemiological surveillance in the pre-Olympic period, the period of the games and the state of the morbidity rate in the region after the Olympics. There are presented data on certain directions of the work of organs and institutions of the Federal Service for Supervision of Consumer Rights Protection and Human Welfare on the disease control of the event.
Onishchenko, G G; Bragina, I V; Ezhlova, E B; Demina, Iu V; Grechanaia, T V; Nikolaevich, P N; Balaeva, M I; Tesheva, S Ch; Biriukov, V A; Kulichenko, A N; Vasilenko, N F; Maletskaia, O V; Manin, E A; Orobeĭ, V G
2015-01-01
The article presents data on the implementation of a set of preventive activities to ensure sanitation and epidemiological welfare during the XXII Olympic Winter Games and XI Paralympic Winter Games 2014 in Sochi. The importance of monitoring and evaluation of epidemiological risk, as the basis of formation of preventive measures is noticed. The questions of specific, and nonspecific prevention of infectious diseases, especially the work done during the pre-Olympic period are considered. The importance of specifically developed regulatory basis, and health education are emphasized. The conclusion about the effectiveness of the measures taken, which led to a significant reduction of infectious diseases in the region is made.
Bitterbrush ecology - some recent findings
Eamor C. Nord
1959-01-01
Bitterbrush (Purshia ssp. ) is an important element of range grazing capacity in the West . This browse shrub provides premium forage on many important winter-deer ranges and is a valuable part of the diet of many animals. But the shrubs have been destroyed or damaged over large areas by fire, heavy grazing by livestock and game, insect defoliation...
NASA Astrophysics Data System (ADS)
Mo, Ruping; Joe, Paul I.; Doyle, Chris; Whitfield, Paul H.
2014-01-01
A brief review of the anomalous weather conditions during the Vancouver 2010 Winter Olympic and Paralympic Games and the efforts to predict these anomalies based on some preceding El Niño-Southern Oscillation (ENSO) signals are presented. It is shown that the Olympic Games were held under extraordinarily warm conditions in February 2010, with monthly mean temperature anomalies of +2.2 °C in Vancouver and +2.8 °C in Whistler, ranking respectively as the highest and the second highest in the past 30 years (1981-2010). The warm conditions continued, but became less anomalous, in March 2010 for the Paralympic Games. While the precipitation amounts in the area remained near normal through this winter, the lack of snow due to warm conditions created numerous media headlines and practical problems for the alpine competitions. A statistical model was developed on the premise that February and March temperatures in the Vancouver area could be predicted using an ENSO signal with considerable lead time. This model successfully predicted the warmer-than-normal, lower-snowfall conditions for the Vancouver 2010 Winter Olympics and Paralympics.
NASA Astrophysics Data System (ADS)
Bailey, Monika E.; Isaac, George A.; Gultepe, Ismail; Heckman, Ivan; Reid, Janti
2014-01-01
An automated short-range forecasting system, adaptive blending of observations and model (ABOM), was tested in real time during the 2010 Vancouver Olympic and Paralympic Winter Games in British Columbia. Data at 1-min time resolution were available from a newly established, dense network of surface observation stations. Climatological data were not available at these new stations. This, combined with output from new high-resolution numerical models, provided a unique and exciting setting to test nowcasting systems in mountainous terrain during winter weather conditions. The ABOM method blends extrapolations in time of recent local observations with numerical weather predictions (NWP) model predictions to generate short-range point forecasts of surface variables out to 6 h. The relative weights of the model forecast and the observation extrapolation are based on performance over recent history. The average performance of ABOM nowcasts during February and March 2010 was evaluated using standard scores and thresholds important for Olympic events. Significant improvements over the model forecasts alone were obtained for continuous variables such as temperature, relative humidity and wind speed. The small improvements to forecasts of variables such as visibility and ceiling, subject to discontinuous changes, are attributed to the persistence component of ABOM.
Joint Center for Lessons Learned Quarterly Bulletin. Volume 5, Issue 1, September/December 2002
2002-09-01
Federal Response Plan, Basic Plan, April 1999, pgs 1-2. 4 USJFCOM After-action report, XIX Winter Olympic and VII Paralympic Games , Salt Lake City Utah...the Judiciary, United States Senate, May 31, 2001. 7 USJFCOM After-action report, XIX Winter Olympic and VII Paralympic Games , Salt Lake City Utah...Learned from the XIX Winter Olympic and VII Paralympic Games , Salt Lake City Charlene (Charley) Eastman Military Analyst “Time and distance from the events
The injury experience at the 2010 winter paralympic games.
Webborn, Nick; Willick, Stuart; Emery, Carolyn A
2012-01-01
The objective of this study was to examine incidence proportion and the characteristics of athlete injuries sustained during the 2010 Vancouver Paralympic Games. Descriptive epidemiological study. All medical venues at the 2010 Vancouver Paralympic Games, Canada. A total of 505 athletes from 44 National Paralympic Committees participating in the 2010 Vancouver Winter Paralympic Games. Baseline covariates included sport specificity (ie, ice sledge hockey, alpine skiing, Nordic skiing, wheelchair curling), gender, age, and disability classification. All injuries that occurred during the 2010 Vancouver Paralympic Games. "Injury" was defined as any sport-related musculoskeletal complaint that caused the athlete to seek medical attention during the study period, regardless of the athlete's ability to continue with training or competition. The Injury Surveillance System identified a total of 120 injuries among 505 athletes [incidence proportion = 23.8% (95% confidence interval, 20.11-27.7)] participating in the 2010 Winter Paralympic Games. There was a similar injury incidence proportion among male (22.8%) and female (26.6%) athletes [incidence rate ratio = 1.1 (95% confidence interval, 0.7-1.7)]. Medical encounters for musculoskeletal complaints were generated in 34% of all sledge hockey athletes, 22% of alpine ski racers, 19% of Nordic skiers, and 18% of wheelchair curling athletes. The Injury Surveillance System identified sport injuries in 24% of all athletes participating in the 2010 Winter Paralympic Games. The injury risk was significantly higher than during the 2002 (9.4%) and 2006 (8.4%) Winter Paralympic Games. This may reflect improved data collection systems but also highlights the high risk of acute injury in alpine skiing and ice sledge hockey at Paralympic Games. These data will assist future Organizing Committees with the delivery of medical care to athletes with a disability and guide future injury prevention research.
'Lassen' antelope bitterbrush: A browse plant for game and livestock ranges
Nancy Shaw; Stephen B. Monsen
1986-01-01
A unique selection of antelope bitterbrush (Purshia tridentata [Pursh] DC) recently became the first accession of this valuable western shrub species to be released for commercial seed collection and production. Chosen for its productivity, palatability, winter leafiness, cover value, and seedling vigor, 'Lassen' antelope bitterbrush is a useful shrub for...
Quality of life, coach behaviour and competitive anxiety in Winter Youth Olympic Games participants.
Ledochowski, Larissa; Unterrainer, Christine; Ruedl, Gerhard; Schnitzer, Martin; Kopp, Martin
2012-12-01
To ensure the highest technical performance, speed, safety, excellent control and to improve competitive performance, a successful regulation of competitive anxiety is necessary. Therefore, it seems crucial to identify factors influencing competitive anxiety of adolescent athletes. Research suggests that people reporting high quality of life are more capable to cope with stressful and challenging situations than others. The aim of this study was to investigate the impact of quality of life, the involvement of parents in sports career and coach's leadership behaviour on competitive anxiety in Winter Youth Olympic Games participants. During the first Winter Youth Olympic Games 2012 in Innsbruck/Austria, 662 (316 women) participants completed questionnaires and single items to assess quality of life, coach's leadership behaviour, parental involvement in sports career and competitive anxiety. Multiple regression analysis revealed positive influences of high quality of life and useful coach instruction on competitive anxiety. The relationship between quality of life, coach behaviour and competitive anxiety in young elite athletes competing at the first Winter Youth Olympic Games should be considered in long-term programmes for reducing competitive stress.
Livable Winter Cities--Leisure Attitudes and Activities.
ERIC Educational Resources Information Center
Neal, Larry; Coles, Roger, Ed.
1989-01-01
The nine articles included in this feature emphasize how leisure, recreation, health and physical activities make winter cities more livable. Specific topics include techniques for teaching about cold weather safety and cold related injuries, Arctic Winter Games, and results of a study on winter recreation in large North American communities. (IAH)
... Adaptive Sports Program Creative Arts Festival Golden Age Games Summer Sports Clinic Training - Exposure - Experience (TEE) Tournament Wheelchair Games Winter Sports Clinic Locations Hospitals & Clinics Vet Centers ...
Derman, W; Schwellnus, M P; Jordaan, E; Runciman, P; Van de Vliet, P; Blauwet, C; Webborn, N; Willick, S; Stomphorst, J
2016-09-01
To describe the epidemiology of injuries at the Sochi 2014 Winter Paralympic Games. A total of 547 athletes from 45 countries were monitored daily for 12 days during the Sochi 2014 Winter Paralympic Games (6564 athlete days). Daily injury data were obtained from teams with their own medical support (32 teams, 510 athletes) and teams without their own medical support (13 teams, 37 athletes) through electronic data capturing systems. There were 174 total injuries reported, with an injury incidence rate (IR) of 26.5 per 1000 athlete days (95% CI 22.7% to 30.8%). There was a significantly higher IR recorded in alpine skiing/snowboarding (IR of 41.1 (95% CI 33.7% to 49.6%) p=0.0001) compared to cross-country skiing/biathlon, ice sledge hockey or wheelchair curling. Injuries in the shoulder region were the highest single-joint IR (IR of 6.4 (95% CI 4.6% to 8.6%)), although total upper and lower body IR were similar (IR 8.5 vs 8.4 (95% CI 6.4% to 11.1%)). Furthermore, the IR of acute injuries was significantly higher than other types of injury onset (IR of 17.8 (95% CI 14.7% to 21.4%)). In a Winter Paralympic Games setting, athletes report higher injury incidence than do Olympic athletes or athletes in a Summer Paralympic Games setting. The highest incidence of injury was reported in the alpine skiing/snowboarding sporting category. There was a similar incidence of injury in the upper and lower limbs. The joint with the greatest rate of injury reported was the shoulder joint. Our data can inform injury prevention programmes and policy considerations regarding athlete safety in future Winter Paralympic Games. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/
... Adaptive Sports Program Creative Arts Festival Golden Age Games Summer Sports Clinic Training - Exposure - Experience (TEE) Tournament Wheelchair Games Winter Sports Clinic Locations Hospitals & Clinics Vet Centers ...
... Adaptive Sports Program Creative Arts Festival Golden Age Games Summer Sports Clinic Training - Exposure - Experience (TEE) Tournament Wheelchair Games Winter Sports Clinic Locations Hospitals & Clinics Vet Centers ...
Winter Classic hockey game between the Washington Capitals and Chicago Blackhawks, Jan. 1, 2015. The National Hockey League paid tribute to the U.S. Armed Forces during pre-game and in-game festivities. DoD game between the Washington Capitals and Chicago Blackhawks in Nationals Park, Washington, D.C., Jan. 1
Sochi, Russia Winter Olympic Sites Mountain Cluster
2014-02-05
The 2014 Winter Olympic ski runs may be rated double black diamond, but theyre not quite as steep as they appear in this image acquired by NASA Terra spacecraft, of the skiing and snowboarding sites for the Sochi Winter Olympic Games.
Weather Support for the 2002 Winter Olympic and Paralympic Games.
NASA Astrophysics Data System (ADS)
Horel, J.; Potter, T.; Dunn, L.; Steenburgh, W. J.; Eubank, M.; Splitt, M.; Onton, D. J.
2002-02-01
The 2002 Winter Olympic and Paralympic Games will be hosted by Salt Lake City, Utah, during February-March 2002. Adverse weather during this period may delay sporting events, while snow and ice-covered streets and highways may impede access by the athletes and spectators to the venues. While winter snowstorms and other large-scale weather systems typically have widespread impacts throughout northern Utah, hazardous winter weather is often related to local terrain features (the Wasatch Mountains and Great Salt Lake are the most prominent ones). Examples of such hazardous weather include lake-effect snowstorms, ice fog, gap winds, downslope windstorms, and low visibility over mountain passes.A weather support system has been developed to provide weather information to the athletes, games officials, spectators, and the interested public around the world. This system is managed by the Salt Lake Olympic Committee and relies upon meteorologists from the public, private, and academic sectors of the atmospheric science community. Weather forecasting duties will be led by National Weather Service forecasters and a team of private, weather forecasters organized by KSL, the Salt Lake City NBC television affiliate. Other government agencies, commercial firms, and the University of Utah are providing specialized forecasts and support services for the Olympics. The weather support system developed for the 2002 Winter Olympics is expected to provide long-term benefits to the public through improved understanding,monitoring, and prediction of winter weather in the Intermountain West.
Federal Benefits for Veterans, Dependents and Survivors: 2017 Online Edition
... Adaptive Sports Program Creative Arts Festival Golden Age Games Summer Sports Clinic Training - Exposure - Experience (TEE) Tournament Wheelchair Games Winter Sports Clinic Locations Hospitals & Clinics Vet Centers ...
Popova, A Yu; Kuzkin, B P; Demina, Yu V; Dubyansky, V M; Kulichenko, A N; Maletskaya, O V; Shayakhmetov, O Kh; Semenko, O V; Nazarenko, Yu V; Agapitov, D S; Mezentsev, V M; Kharchenko, T V; Efremenko, D V; Oroby, V G; Klindukhov, V P; Grechanaya, T V; Nikolaevich, P N; Tesheva, S Ch; Rafeenko, G K
2015-01-01
To improve the sanitary and epidemiological surveillance at the Olympic Games has developed a system of GIS for monitoring objects and situations in the region of Sochi. The system is based on software package ArcGIS, version 10.2 server, with Web-java.lang. Object, Web-server Apach, and software developed in language java. During th execution of the tasks are solved: the stratification of the region of the Olympic Games for the private and aggregate epidemiological risk OCI various eti- ologies, ranking epidemiologically important facilities for the sanitary and hygienic conditions, monitoring of infectious diseases (in real time according to the preliminary diagnosis). GIS monitoring has shown its effectiveness: Information received from various sources, but focused on one portal. Information was available in real time all the specialists involved in ensuring epidemiological well-being and use at work during the Olympic Games in Sochi.
Effect of forest fragmentation on bird populations
Robbins, C.S.
1979-01-01
Many of the insectivorous songbird species that winter in the tropics are dependent on large unbroken tracts of forest during the breeding season. These species are disappearing from localities where forests are becoming fragmented. By long-range planning, managers can prevent local extinctions of these area-sensitive birds through use of such techniques as management in large units, retention of connecting corridors, and prevention of excessive isolation of forest fragments. Edge conditions can be provided, where appropriate to meet the needs of upland game species.
ERIC Educational Resources Information Center
Council of Outdoor Educators of Quebec, Montreal.
Materials on 11 topics presented at a winter workshop for Quebec outdoor educators have been compiled into this booklet. Action story, instant replay, shoe factory, sound and action, and find an object to fit the description are described and recommended as group dynamic activities. Directions for five games (Superlative Selection; Data…
Paralympic medical services for the 2010 paralympic winter games.
Taunton, Jack; Wilkinson, Michael; Celebrini, Rick; Stewart, Robert; Stasyniuk, Treny; Van de Vliet, Peter; Willick, Stuart; Ferrer, Josep Martinez
2012-01-01
To present the planning and medical encounters for the 2010 Paralympic Winter Games. Prospective medical encounter study. 2010 Paralympic Winter Games. Athletes, coaches, officials, workforce, volunteers, and media. Sport type: alpine, Nordic, and sledge hockey and curling. Participant type: athlete, workforce, and spectators. Terrain and speed. Medical encounters entered in database at competitive (alpine skiing, biathlon, cross-country skiing, sledge hockey, and curling) and noncompetitive (Whistler and Vancouver Polyclinics, presentation centers, opening and closing ceremonies, media center, Paralympic Family Hotel) venues. Forty-two nations participated with 1350 Paralympic athletes, coaches, and officials. There were 2590 accredited medical encounters (657 athletes, 25.4%; 682 International Federation/National Paralympic Committee officials, 26.3%; 57 IPC, 2.2%; 8 media, 0.3%; 1075 workforce, 41.5%; 111 others, 4.3%) and 127 spectator encounters for a total of 2717 encounters. During the preopening period medical services saw 201 accredited personnel. The busiest venues during the Paralympic Games were the Whistler (1633 encounters) and Vancouver (748 encounters) Polyclinics. Alpine, sledge hockey, and curling were the busiest competitive venues. The majority of medical encounters were musculoskeletal (44.6%, n = 1156). Medical services recorded 1657 therapy treatments, 977 pharmaceutical prescriptions dispensed, 204 dental treatments, 353 imaging examinations (more than 50% from alpine skiing), and 390 laboratory tests. There were 24 ambulance transfers with 7 inpatient hospitalizations for a total of 24 inpatient days and 4 outpatient visits. The mandate to have minimal impact on the health services of Vancouver and the Olympic Corridor while offering excellent medical services to the Games was accomplished. This data will be valuable to future organizing committees.
DOT National Transportation Integrated Search
2003-04-29
The purpose of the study is to document and assess the performance of the Utah Department of Transportation (UDOT) advanced traffic management system (ATMS) and advanced traveler information system (ATIS) during the 2002 Winter Olympic Games. An addi...
Winter Secrets: An Instant Lesson Plan.
ERIC Educational Resources Information Center
Collyer, Cam
1997-01-01
Outdoor lesson plan aims to stimulate student interest in animals' adaptations to winter and the various signs and clues to animal behavior. Includes questions for class discussion, tips for guiding the hike, and instructions for two games that illustrate the predator-prey relationship. Notes curriculum connections to the East York (Ontario) Board…
Music Activities for Lemonade in Winter
ERIC Educational Resources Information Center
Cardany, Audrey Berger
2014-01-01
"Lemonade in Winter: A Book About Two Kids Counting Money" is a children's book about math; however, when sharing it in the music classroom, street cries and clapping games emerge. Jenkins' and Karas' book provides a springboard to lessons addressing several music elements, including form, tempo, and rhythm, as well as…
Same Citius, Altius, Fortius…more women, crashes, and McTwists?
Seiler, Stephen
2014-01-01
Almost half of the record 98 events being held at the 2014 Sochi Winter Olympic Games were either not held 20 years ago at Lillehammer or have been substantially modified. The Olympics as a global sports event are not stationary but must adapt and evolve in response to changing demands, just as the remarkable athletes who are competing do. While the Winter Olympics program has steadily grown since Chamonix in 1924, the rate of development has greatly accelerated in the last 20 years. Three factors seem to be instrumental. First, the Winter Olympics program has become more gender balanced. Female hockey teams are battling for gold, and this year women will compete in ski jumping for the first time. Most Winter Olympics sports have equal numbers of events for men and women today, although female participation still lags somewhat behind. Second, many traditional events have been modified by sport-governing bodies toward a more "TV friendly" format. Time-trial starts have been replaced by mass or group starts. "Sprint" and team events have been added to spice up traditional sports like cross-country skiing and speed skating. Finally "extreme" sports like half-pipe and ski-cross have crossed over from the X Games to the Olympics, with some arguing that the Olympics need these popular sports more than the X Games sports need the Olympics. All of these changes create new research questions for sport scientists who are also willing to adapt and evolve.
WLCI researchers employ new approaches to help managers conserve deer migrations
Allen, Leslie A.; Kauffman, Matthew J.
2012-01-01
Elk, mule deer, pronghorn antelope, moose, and bighorn sheep are iconic animals of the American West. These hooved animals, known as ungulates, commonly travel 30–60 miles between seasonal ranges. These migrations between winter and summer ranges are vital for survival and reproduction. As habitat fragmentation continues, the conservation of ungulate migration routes has received considerable attention in the West and across the globe. For example, it is estimated that many ungulate migration routes in the Greater Yellowstone Ecosystem have already been lost. The traditional migration routes of Wyoming ungulates are threatened by unprecedented levels of energy development and by increasing levels of rural ranchette development (including fences, structures, and roads). In the past, migration corridors have been mapped based primarily on the expert opinions of state game managers, but long-term conservation of Wyoming's ungulate migration routes requires a better understanding of migration ecology and more sophisticated management tools. Wyoming Landscape Conservation Initiative (WLCI) researchers investigated the migration of a large mule deer herd across the Dad and Wild Horse winter ranges in southwest Wyoming, where 2,000 gas wells and 1,609 kilometers of pipelines and roads have been proposed for development.
Derman, W; Schwellnus, M P; Jordaan, E; Runciman, P; Van de Vliet, P; Blauwet, C; Webborn, N; Willick, S; Stomphorst, J
2016-09-01
To describe the epidemiology of illness at the Sochi 2014 Winter Paralympic Games. A total of 547 athletes from 45 countries were monitored daily for 12 days over the Sochi 2014 Winter Paralympic Games (6564 athlete days). Illness data were obtained daily from teams without their own medical support (13 teams, 37 athletes) and teams with their own medical support (32 teams, 510 athletes) through electronic data capturing systems. The total number of illnesses reported was 123, with an illness incidence rate (IR) of 18.7 per 1000 athlete days (95% CI 15.1% to 23.2%). The highest IR was reported for wheelchair curling (IR of 20.0 (95% CI 10.1% to 39.6%)). Illnesses in the respiratory system (IR of 5.6 (95% CI 3.8% to 8.0%)), eye and adnexa (IR of 2.7 (95% CI 1.7% to 4.4%)) and digestive system (IR of 2.4 (95% CI 1.4% to 4.2%)) were the most common. Older athletes (35-63 years) had a significantly higher IR than younger athletes (14-25 years, p=0.049). The results of this study indicate that Paralympic athletes report higher illness incidence rates compared to Olympic athletes at similar competitions. The highest rates of illness were reported for the respiratory and digestive systems, eye and adnexa, respectively. Thus, the results of this study form a basis for the identification of physiological systems at higher risk of illness, which can in turn inform illness prevention and management programmes with eventual policy change to promote athlete safety in future editions of the Winter Paralympic Games. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/
Tuominen, Markku; Stuart, Michael J; Aubry, Mark; Kannus, Pekka; Parkkari, Jari
2015-01-01
Background Information on ice hockey injuries at the international level is very limited. The aim of the study was to analyse the incidence, type, mechanism and severity of ice hockey injuries in men's international ice hockey tournaments. Methods All the injuries in men's International Ice Hockey Federation World Championship tournaments over a 7-year period were analysed using a strict definition of injury, standardised reporting strategies and an injury diagnosis made by a team physician. Results 528 injuries were recorded in games resulting in an injury rate of 14.2 per 1000 player-games (52.1/1000 player-game hours). Additionally, 27 injuries occurred during practice. For WC A-pool Tournaments and Olympic Winter Games (OWG) the injury rate was 16.3/1000 player-games (59.6/1000 player-game hours). Body checking, and stick and puck contact caused 60.7% of the injuries. The most common types of injuries were lacerations, sprains, contusions and fractures. A laceration was the most common facial injury and was typically caused by a stick. The knee was the most frequently injured part of the lower body and the shoulder was the most common site of an upper body injury. Arenas with flexible boards and glass reduced the risk of injury by 29% (IRR 0.71, (95% CI 0.56 to 0.91)). Conclusions The incidence of injury during international ice hockey competition is relatively high. Arena characteristics, such as flexible boards and glass, appeared to reduce the risk of injury. PMID:25293341
Reeser, J; Berg, R; Rhea, D; Willick, S
2005-01-01
Background: The Olympic and Paralympic Games rely heavily on volunteers to provide many essential services, including medical care of athletes. Objective: This preliminary investigation sought to characterise the motivational influences and factors responsible for the satisfaction of Olympic and Paralympic healthcare volunteers. Methods: The 2002 Winter Games polyclinic healthcare volunteers were asked to complete a questionnaire designed to elicit information about their motives for volunteering and the factors that contributed to their satisfaction with their volunteer experience. Results: There was no significant difference in the motivation or satisfaction summary scores based on event worked. There was a strong positive correlation between motivation and satisfaction. Physician respondents had a lower mean motivation score than did non-physician volunteers. Conclusions: There were no significant motivational differences between Olympic and Paralympic volunteers, but there were several differences noted between physician and non-physician volunteers. The 2002 polyclinic volunteers appear to have been motivated by a complex process best described as "enlightened self interest," and all were generally well satisfied with their experience. These results may assist organisers of future Games in selecting appropriately motivated volunteer personnel and creating rewarding work environments for them. PMID:15793078
Kuz'kin, B P; Ezhlova, E B; Kulichenko, A N; Maletskaia, O V; Demina, Iu V; Taran, T V; Pakskina, N D; Kharchenko, T V; Grizhebovskiĭ, G M; Savel'ev, V N; Orobeĭ, V G; Klindukhov, V P; Grechanaia, T V; Tesheva, S Ch; Brukhanova, G D
2015-01-01
To assess the epidemiological risk of introduction of serious infectious diseases in the pre-Olympic period defined list of dangerous and exotic infections and held assessment of potential danger threatening. Initial external information to assess the potential risk of skidding were reports, forecasts, posted on the official websites. The risk of skidding and epidemiological complications conditionally designated as high, moderate and minimal risk importation of measles virus-Rate was considered as high. In confirmation of the forecast for the period of the Olympic Games in Sochi have been registered about 100 cases of measles. Moderate risk of importation was determined for poliomyelitis due to wild poliovirus, Lassa fever, cholera, plague, and the minimal--for Dengue fever, yellow fever, the Middle East and respiratory syndrome, diseases caused by viruses Marburg and Ebola. Based on of analysis of previous Olympic Games and subsequent co-events related to the activity of the infectious diseases in the world, mate-cluded that even a slight risk of importation of infectious diseases requires maximum alertness and readiness to conduct adequate epidemiological issues incorporated.
NASA Technical Reports Server (NTRS)
Brass, J. A.; Likens, W. C.; Thornhill, R. R.
1983-01-01
The potential of using LANDSAT satellite imagery to map and inventory pinyon-juniper desert forest types in Douglas and Carson City Counties, Nevada was demonstrated. Specific map and statistical products produced include land cover, mechanical operations capability, big game winter range habitat, fire hazard, and forest harvestability. The Nevada Division of Forestry determined that LANDSAT can produce a reliable and low-cost resource data. Added benefits become apparent when the data are linked to a geographical information system (GIS) containing existing ownership, planning, elevation, slope, and aspect information.
Radiocaesium levels in game in the Czech Republic.
Škrkal, Jan; Rulík, Petr; Fantínová, Karin; Mihalík, Ján; Timková, Jana
2015-01-01
The paper summarizes results of monitoring of (137)Cs activities in game species roaming in the woods over the territory of the Czech Republic for the time interval of 1986-2012. Geometric means and other statistical characteristics were estimated from the data sets on the assumption of log-normal distribution of the data from the time interval 2004-2012 where the character of data distribution had displayed no significant change. Geometric means (in Bq/kg) in meat were: wild boar 5.1, red deer 1.9, roe deer 0.77 and feathered game 0.14. The mean value in the less frequent game amounted to 0.36 Bq/kg. The geometrical standard deviation (GSD) widely varied from 1.6 to 21 for the studied species. Based on mass activity dependence on time, we assessed the effective and environmental half-lives of activity decline. For red deer and roe deer, the effective (137)Cs half-life was 2.9 and 3.2 years, and environmental half-life 3.2 and 3.6 years respectively. The effective half-life of (137)Cs in wild boar of 38 years was determined with large uncertainty and it shows constant influx of (137)Cs activity to the digestive tract of wild boars. A statistically significant season-based (137)Cs level was found in red deer and wild boar. Higher winter and spring activities of (137)Cs in wild boar are linked with decreasing access to naturally occurring food with lower (137)Cs content (chestnuts, acorns, and beech nuts), making boar grub around for ground-deposited food (often for mushrooms with higher activity). Higher winter activities of (137)Cs in red deer meat, most probably, are due to lower access to green diet in winter. The average annual committed effective dose for Czech population based on estimates of game species meat consumption between 2004 and 2012 was insignificant, only 0.03 μSv. Copyright © 2014 Elsevier Ltd. All rights reserved.
Sporner, Michelle L; Fitzgerald, Shirley G; Dicianno, Brad E; Collins, Diane; Teodorski, Emily; Pasquina, Paul F; Cooper, Rory A
2009-01-01
The purpose of this study was to determine the characteristics of individuals who participate in the National Veterans Wheelchair Games (NVWG) and the Winter Sports Clinic (WSC) for veterans with disabilities. In addition, it was of interest to determine how these events had impacted their lives. Participants were recruited at the 20th Winter Sports Clinic, held in Snowmass Colorado and the 26th National Veterans Wheelchair Games held in Anchorage, Alaska. Data of interest included demographic, sport participation information, community integration, self-esteem, and quality of life. A secondary data analysis was completed to determine how comparable individuals who attended the NVWG/WSC were to individuals who did not participate in these events. The 132 participants were a mean age of 47.4 + 13.4 and lived with a disability for an average of 13.4 + 12.1. Participants felt that the NVWG/WSC increased their knowledge of sports equipment (92%), learning sports (89%), mobility skills (84%), and acceptance of disability (84%). The majority of participants stated that the NVWG/WSC improved their life. Of those who participated at the NVWG/WSC, they tended to be more mobile, but have increased physical and cognitive limitations as measured by the CHART when compared to the non-attendees. Recommending veterans participate in events such as the NVWG and WSC can provide psychosocial benefits to veterans with disabilities.
2013-01-01
Background The mobile medical unit/polyclinic (MMU/PC) was an essential part of the medical services to support ill or injured Olympic or Paralympics family during the 2010 Olympic and Paralympics winter games. The objective of this study was to survey the satisfaction of the clinical staff that completed the training programs prior to deployment to the MMU. Methods Medical personnel who participated in at least one of the four training programs, including (1) week-end sessions; (2) web-based modules; (3) just-in-time training; and (4) daily simulation exercises were invited to participate in a web-based survey and comment on their level of satisfaction with training program. Results A total of 64 (out of 94 who were invited) physicians, nurses and respiratory therapists completed the survey. All participants reported favorably that the MMU/PC training positively impacted their knowledge, skills and team functions while deployed at the MMU/PC during the 2010 Olympic Games. However, components of the training program were valued differently depending on clinical job title, years of experience, and prior experience in large scale events. Respondents with little or no experience working in large scale events (45%) rated daily simulations as the most valuable component of the training program for strengthening competencies and knowledge in clinical skills for working in large scale events. Conclusion The multi-phase MMU/PC training was found to be beneficial for preparing the medical team for the 2010 Winter Games. In particular this survey demonstrates the effectiveness of simulation training programs on teamwork competencies in ad hoc groups. PMID:24225074
Sports injuries and illnesses in the Lillehammer 2016 Youth Olympic Winter Games.
Steffen, Kathrin; Moseid, Christine Holm; Engebretsen, Lars; Søberg, Pia K; Amundsen, Olav; Holm, Kristian; Moger, Thomas; Soligard, Torbjørn
2017-01-01
Injury and illness surveillance during high-level youth sports events is an important first step in health prevention and caretaking of the young elite athletes. To analyse injuries and illnesses that occurred during the 10 days 2nd Youth Olympic Winter Games (YOG), held in Lillehammer 2016. We recorded the daily occurrence (or non-occurrence) of injuries and illnesses through the reporting of (1) all National Olympic Committee (NOC) medical teams and (2) the polyclinic and medical venues by the Lillehammer Organising Committee (LYOCOG) medical staff. In total, 1083 athletes (48 double-starters), 46% (n=502) of them females, from 70 NOCs were registered in the study. NOCs and LYOCOG reported 108 injuries and 81 illnesses, equalling to 9.5 injuries and 7.2 illnesses per 100 athletes. The percentage of injured athletes was highest in the snowboard and ski slopestyle and cross disciplines, alpine skiing and skeleton, and lowest in the Nordic skiing disciplines. Approximately, two-thirds of the injuries (n=71, 65.7%) prevented the athlete from training or competition, while 10 injuries (9.3%) were registered with an estimated absence from sport for >7 days. The rate of illness was highest in curling and the Nordic skiing disciplines with most of them being respiratory tract infections (81.5%). Overall, 9% of the athletes incurred at least one injury during the games, and 7% an illness, which is similar to the first YOG in Innsbruck 2012 and slightly lower compared with previous Winter Olympic Games. The incidence of injuries and illnesses varied substantially between sports. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/.
NASA Astrophysics Data System (ADS)
Isaac, G. A.; Joe, P. I.; Mailhot, J.; Bailey, M.; Bélair, S.; Boudala, F. S.; Brugman, M.; Campos, E.; Carpenter, R. L.; Crawford, R. W.; Cober, S. G.; Denis, B.; Doyle, C.; Reeves, H. D.; Gultepe, I.; Haiden, T.; Heckman, I.; Huang, L. X.; Milbrandt, J. A.; Mo, R.; Rasmussen, R. M.; Smith, T.; Stewart, R. E.; Wang, D.; Wilson, L. J.
2014-01-01
A World Weather Research Programme (WWRP) project entitled the Science of Nowcasting Olympic Weather for Vancouver 2010 (SNOW-V10) was developed to be associated with the Vancouver 2010 Olympic and Paralympic Winter Games conducted between 12 February and 21 March 2010. The SNOW-V10 international team augmented the instrumentation associated with the Winter Games and several new numerical weather forecasting and nowcasting models were added. Both the additional observational and model data were available to the forecasters in real time. This was an excellent opportunity to demonstrate existing capability in nowcasting and to develop better techniques for short term (0-6 h) nowcasts of winter weather in complex terrain. Better techniques to forecast visibility, low cloud, wind gusts, precipitation rate and type were evaluated. The weather during the games was exceptionally variable with many periods of low visibility, low ceilings and precipitation in the form of both snow and rain. The data collected should improve our understanding of many physical phenomena such as the diabatic effects due to melting snow, wind flow around and over terrain, diurnal flow reversal in valleys associated with daytime heating, and precipitation reductions and increases due to local terrain. Many studies related to these phenomena are described in the Special Issue on SNOW-V10 for which this paper was written. Numerical weather prediction and nowcast models have been evaluated against the unique observational data set now available. It is anticipated that the data set and the knowledge learned as a result of SNOW-V10 will become a resource for other World Meteorological Organization member states who are interested in improving forecasts of winter weather.
Study on GIS-based sport-games information system
NASA Astrophysics Data System (ADS)
Peng, Hongzhi; Yang, Lingbin; Deng, Meirong; Han, Yongshun
2008-10-01
With the development of internet and such info-technologies as, Information Superhighway, Computer Technology, Remote Sensing(RS), Global Positioning System(GPS), Digital Communication and National Information Network(NIN),etc. Geographic Information System (GIS) becomes more and more popular in fields of science and industries. It is not only feasible but also necessary to apply GIS to large-scale sport games. This paper firstly discussed GIS technology and its application, then elaborated on the frame and content of Sport-Games Geography Information System(SG-GIS) with the function of gathering, storing, processing, sharing, exchanging and utilizing all kind of spatial-temporal information about sport games, and lastly designed and developed a public service GIS for the 6th Asian Winter Games in Changchun, China(CAWGIS). The application of CAWGIS showed that the established SG-GIS was feasible and GIS-based sport games information system was able to effectively process a large amount of sport-games information and provide the real-time sport games service for governors, athletes and the public.
Burkett, Brendan
2012-01-01
To highlight and discuss the considerations for the future development of equipment standards for Winter Paralympic sports. Literature searches were performed (in English) during May 2011 using the key words "technology, winter sport, Olympic, and Paralympic" in the computerized databases PubMed, PsycINFO, Science Direct, and Google Scholar. In addition, personal scientific observations were made at several Winter Paralympic Games. The retrieved articles were screened and assessed for relevance to the biological, biomechanical, and sport medicine aspects of equipment. There are 3 key areas in which technology has influenced sports performance in Paralympic winter sports, namely, specialized prostheses, crutch skis or outriggers (in lieu of poles), and sport-specific wheelchairs (such as the sit-ski). From a sport medicine perspective, a crucial factor not considered in the standard laboratory test of mechanical efficiency is the influence of the human-equipment connection, such as the stump-to-prosthesis interface or the required human-to-wheelchair control. This connectivity is critical to the effective operation of the assistive device. When assessing the efficiency of this equipment, the not-so-obvious, holistic, compensatory factors need to be considered. Assistive equipment is fundamental for a person with a disability to participate and compete in winter sport activities. Although there have been improvements in the mechanical function of some assistive devices, the key issue is matching the residual function of the person with the assistive equipment. Equitable access to this technology will also ensure that the fundamental spirit of fair play that underpins the Paralympic Games is maintained.
Access for all: the rise of the Paralympic Games.
Gold, John R; Gold, Margaret M
2007-05-01
The Paralympic, or Parallel, Games for athletes with disabilities have played a major role over the past half century in changing attitudes towards disability and accelerating the agenda for inclusion. This article charts their development from small beginnings as a competition for disabled ex-servicemen and women in England founded shortly after the Second World War to the present day ambulatory international festival of Summer and Winter Games organized in conjunction with the Olympic Games. The Paralympic Games trace their origins to the work of Dr (later Sir) Ludwig Guttmann at the National Spinal Injuries Unit at Stoke Mandeville Hospital in Buckinghamshire who used sport as an integral part of the treatment of paraplegic patients. A sports competition was held at the hospital to coincide with the Opening Ceremony of the London Games in July 1948. This became an annual event attracting the first international participation in 1952, after which it became the International Stoke Mandeville Games. From 1960 onwards attempts were made to hold every fourth Games in the Olympic host city. Despite initial success in staging the 1960 Games in Rome and the 1964 Games in Tokyo, subsequent host cities refused to host the competitions and alternative locations were found where a package of official support, finance and suitable venues could be assembled. In 1976, the scope of the Games was widened to accept other disabilities. From 1988 onwards, a process of convergence took place that saw the Paralympics brought into the central arena of the Olympics, both literally and figuratively. In the process they have embraced new sports, have encompassed a wider range of disabilities, and helped give credence to the belief that access to sport is available to all. The Paralympics also underline the change from sport as therapeutic competition to that of elite events that carry intrinsic prestige, with growing rivalry over medal tables. For the future, however, questions remain as to whether the current arrangements of separate but supposedly equal festivals assist the continuing development of the Paralympics or perpetuate difference.
DoD Physical Security Technical Support at the 1980 Winter Olympics Village.
1980-09-02
support were provided to the 1980 Winter Olympic Games were: (1) Physical Security, (2) Communications- Electronics , and (3) Medical via the New York Army...vibration-based Fence Pro- tection System (FPS), manufactured by General Telephone and Electronics (GT& E ) and installed for the Federal Bureau of Prisons...CM (Mr. Woomert) DRSXY-GB (Mr. R. E . Cam) Aberdeen Proving Ground, MD 21005 Commander US Army Communications and Electronics Material Readiness
Gautret, Philippe; Mockenhaupt, Frank; Grobusch, Martin P; Rothe, Camilla; von Sonnenburg, Frank; van Genderen, Perry J; Chappuis, Francois; Asgeirsson, Hilmir; Caumes, Eric; Bottieau, Emmanuel; Malvy, Denis; Lopez-Vélez, Rogelio; Jensenius, Mogens; Larsen, Carsten Schade; Castelli, Francesco; Rapp, Christophe; Field, Vanessa; Molina, Israel; Gkrania-Klotsas, Effrossyni; Florescu, Simin; Lalloo, David; Schlagenhauf, Patricia
2016-07-07
We evaluated EuroTravNet (a GeoSentinel subnetwork) data from June 2013 to May 2016 on 508 ill travellers returning from Brazil, to inform a risk analysis for Europeans visiting the 2016 Olympic and Paralympic Games in Brazil. Few dengue fever cases (n = 3) and no cases of chikungunya were documented during the 2013-15 Brazilian winter months, August and September, the period when the Games will be held. The main diagnoses were dermatological (37%), gastrointestinal (30%), febrile systemic illness (29%) and respiratory (11%). This article is copyright of The Authors, 2016.
Interview: partnering with the industry: the Olympic laboratory model.
Cowan, David A; Barker, Campbell P
2012-07-01
David A Cowan and Campbell P Barker speak to Ryan De Vooght-Johnson at Bioanalysis in May 2012 about the partnership between industry and academia for the setup and running of the doping-control laboratory for the London 2012 Olympic Games. David A Cowan is Director of the London 2012 anti-doping laboratory as well as Director of the King's College London Drug Control Centre, the UK's only WADA-accredited anti-doping laboratory, and Head of the Department of Forensic Science and Drug Monitoring. Cowan co-founded the Drug Control Centre in 1978 and became its Director in 1990. He has published extensively in the field of pharmaceutical analysis, especially as it relates to detecting drug administration in sport, and was awarded a personal chair in pharmaceutical toxicology in 1996. Cowan became Head of the Department of Forensic Science and Drug Monitoring at King's College London in 2002. He has served on a number of national and international committees, including the Council of Europe Working Party Investigating Drug Abuse in Sport that led to the first World Anti-Doping Convention, the Laboratory Representative on the International Olympic Committee's Medical Commission, and WADA's Laboratory Accreditation Subcommittee. He is a member of the Crippen Club for Distinguished Toxicologists. In 1998 he was awarded the IOC Trophy for Sport Ethics by the BOA. He was a founding member of the World Association of Anti-Doping Scientists and became its first President serving on its Executive Board between 2001 and 2004. He was a Visiting Laboratory Director at the Salt Lake City Winter Olympic Games 2002, where the first novel erythropoiesis-stimulating protein (NESP) positive was discovered. He was also a senior advisory scientist at both the Turin Winter Olympic Games in 2006 and the Beijing Olympic Games in 2008. He was also a member of the IOC Medical Commission for the Sydney Olympic Games in 2000 and the Vancouver Winter Olympic Games in 2010. The Drug Control Centre undertook the sample analysis during the 2002 Manchester Commonwealth Games and Cowan was Co-Director of the laboratory for the Commonwealth Games in Kuala Lumpur in 1998. Cowan, who has directed the laboratory at King's College London for many years, was a member of the bid team making the presentation to the International Olympic Committee in February 2005. Campbell P Barker has been leading GlaxoSmithKline's delivery of the London 2012 laboratory services since September 2009. Prior to that time he was Director of Global Strategic Projects in GlaxoSmithKline's Consumer Healthcare business from 2006, and from 1994 to 2006 he worked in R&D for Procter & Gamble. Barker holds a PhD in chemistry from the University of Durham.
Sustainable legacies for the 2012 Olympic Games.
Shipway, Richard
2007-05-01
The London 2012 Olympic and Paralympic Games have the unique potential to deliver sustainable sporting, social, cultural, economic and environmental legacies, not just for London as the host city, but for the whole of Britain. This article focuses primarily on the first three of these potential Olympics legacies. The first area explored is the social legacy as it impacts on host communities; second, the potential educational and cultural legacy of the 2012 Games are examined; and finally, there follows an overview of the health benefits that could result from a sustained increase in mass participation in sport, physical activity and exercise. This appraisal is undertaken through a review of existing Olympic literature and examples are drawn from previous summer and winter Games. This preliminary exploration is followed by the identification of some key challenges to be overcome if the opportunities available to a wide and diverse range of stakeholders are to be fully optimized. The article suggests that the 2012 Games can act as a catalyst for sports development throughout Britain, while also assisting with government cross-cutting agendas such as tackling crime, antisocial behaviour, developing healthy and active communities, improving educational attainment, and combating barriers to participation. In doing so, this article argues that priority should be placed at supporting grassroots sport through greater access to sport in the community, and not solely elite level sports development. The article concludes by suggesting that the 2012 Games provide opportunities to deliver real and tangible changes and most importantly, to afford a higher priority to sport, along with the obvious associated health benefits for Britain as a whole. The underlying challenge as we move towards 2012 is to achieve a positive step change in the attitudes towards sport and physical activity in British society. Achieving this would possibly be the greatest legacy of the 2012 Olympic and Paralympic Games.
Gardy, Jennifer L; Naus, Monika; Amlani, Ashraf; Chung, Walter; Kim, Hochan; Tan, Malcolm; Severini, Alberto; Krajden, Mel; Puddicombe, David; Sahni, Vanita; Hayden, Althea S; Gustafson, Reka; Henry, Bonnie; Tang, Patrick
2015-11-15
We used whole-genome sequencing to investigate a dual-genotype outbreak of measles occurring after the XXI Olympic Winter Games in Vancouver, Canada. By sequencing 27 complete genomes from H1 and D8 genotype measles viruses isolated from outbreak cases, we estimated the virus mutation rate, determined that person-to-person transmission is typically associated with 0 mutations between isolates, and established that a single introduction of H1 virus led to the expansion of the outbreak beyond Vancouver. This is the largest measles genomics project to date, revealing novel aspects of measles virus genetics and providing new insights into transmission of this reemerging viral pathogen. © The Author 2015. Published by Oxford University Press on behalf of the Infectious Diseases Society of America. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.
Torino 2006. XX Olympic and IX Paralympic Winter Games: the ENT experience.
Succo, G; Crosetti, E; Mattiazzo, A; Riontino, E; Massazza, G
2008-06-01
A total of 27 competition days, more than 3000 athletes, over 10,000 components of the Olympic family, 3,500 workers, 2,500 volunteers, an overall business of more than 2 billion Euros. These, in a nutshell, are just a few of the data concerning the XX Olympic and the IX Paralympic Winter Games, Torino, Italy, 2006. Such a huge event, obviously required a meticulously organized medical service to cope with the healthcare of the athletes, official workers and the Olympic family, distributed over a geographic area of approximately 80 km in diameter. An ENT service was organized within the medical service, which was divided between 3 Polyclinics, in which 12 ENT Specialists were on duty. The present report gives an account of the final data concerning the service involved, together with a description of the approach used in the actual organization, with a view to providing useful information for colleagues who will be called upon, for a similar service, in future Olympic Winter Games. The ENT healthcare offered was confirmed to be proportional to the requirements, both from a qualitative and quantitative point of view. All the ENT specialists involved, reported having gained an immense store of human experience from having lived the Olympic atmosphere as a volunteer exerting one's own profession. The facilities available in the Polyclinics, which were at a considerable distance from the Hospital, were found to be more than adequate with respect to the pathological conditions and service requested, particularly in 17% of the cases which would otherwise have been sent to a Hospital Outpatient Unit at least 80 km away.
2012-10-01
services de police locaux, de la Gestion des urgences de la Colombie-Britannique et de plusieurs autres organisations locales de sûreté et de sécurité...publique. Dans le cadre de la planification, ces partenaires se sont préparés en vue de tous risques et menaces accidentelles, malveillantes ou...evident that the security environment had changed drastically since Canada had last hosted the Games in Calgary in 1988. North America was still feeling
Vancouver Olympic Site Captures a Gold for Natural Grandeur
2010-02-16
On Feb. 12, 2010, the 21st Winter Olympic Games opened in the city of Vancouver, British Columbia, Canada. NASA Terra spacecraft acquired this image of the city of Vancouver, British Columbia, Canada, on Sept. 29, 2008.
Tuominen, Markku; Hänninen, Timo; Parkkari, Jari; Stuart, Michael J; Luoto, Teemu; Kannus, Pekka; Aubry, Mark
2017-02-01
Concussions in sports are a growing concern. This study describes the incidence, injury characteristics and time trends of concussions in international ice hockey. All concussions in the International Ice Hockey Federation (IIHF) World Championships (WC) and Olympic Winter Games were analysed over 9 ice hockey seasons between 2006 and 2015 using a standardised injury reporting system and diagnoses made by the team physicians. A total of 3293 games were played (169 tournaments, 1212 teams, 26 130 players) comprising 142 244 athletic game exposures. The average injury rate (IR) for concussion was 1.1 per 1000 ice hockey player-games for all IIHF WC tournaments. The IR was the highest in the men's WC A-pool tournaments and Olympic Games (IR 1.6). However, the annual IR for concussion in the men's tournaments has been lower than that in the World Junior tournaments since 2012. When a concussion occurred with contact to a flexible board, the IR was 0.2 per 1000 player games. In contrast, the IR was 1.1, if the board and glass were traditional (for the latter, RR 6.44 (95% CI 1.50 to 27.61)). In the men's tournaments, the trend of concussions caused by illegal hits decreased over the study period. After the 4th Consensus Statement on Concussion in Sport was published (2013), none of the concussed players in the men's WC returned to play on the day of injury. The annual risk of concussion in the men's WC has decreased during the study period. This was most likely due to a reduction in illegal hits. The risk of concussion was significantly lower if games were played on rinks with flexible boards and glass. Rink modifications, improved education and strict rule enforcement should be considered by policymakers in international ice hockey. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/.
A resolution celebrating the 2014 Arctic Winter Games, in Fairbanks, Alaska.
Sen. Murkowski, Lisa [R-AK
2014-03-13
Senate - 03/26/2014 Resolution agreed to in Senate without amendment and with a preamble by Unanimous Consent. (All Actions) Tracker: This bill has the status Agreed to in SenateHere are the steps for Status of Legislation:
BC Transit Fuel Cell Bus Project : Evaluation Results Report
DOT National Transportation Integrated Search
2014-02-02
British Columbia Transit (BC Transit) has been leading a demonstration of fuel cell electric buses (FCEB) in Whistler, Canada, since early 2010. This 20-bus demonstration was introduced during the 2010 Winter Olympic Games and is the worlds larges...
Olympic Health Legacy; Essentials for Lasting Development of Host City.
Lee, Young-Hee; Kim, Jung Moon
2013-03-01
The purpose of the Olympic Games should be to contribute to the social development by leaving behind economic, cultural and environmental legacies to the hosting region. While tangible examples such as venues are often recognized as representative legacies of the Olympics, intangible aspects such as the environment, culture, policy and human resources have been gaining in importance. The Olympic Games, at its most fundamental level, is a sporting event. Sports not only is closely related to the physical health, but is also instrumental to fostering mental health through inspiration. One of the most important sports legacies was the general change in the population's perception on sports and physical activities; due to such change, people were able to enjoy sports as part of healthy and active everyday life and benefit physically. However, compared to tangible legacies such as the facilities, social legacies such as the general health and their planning, execution and achievements are hard to monitor. Therefore, for the Olympics to leave behind socio-cultural legacies that contribute to the development of the hosting region, there must be a thorough business plan that takes into account region-specific purpose, and is divided into stages such as before, during and after the Games. Should the 2018 Winter Olympic Games hope to create continuing contribution to its hosting region, it must leave behind 'Health Legacies' that will enhance the happiness of the hosting region's population. To this end, establishment of region-specific purpose and systematic promotion of business via detailed analysis of precedents are a must. This article aim to review the health legacy endeavors of past host cities and suggest the appropriate forms of health legacy of 2018 Pyeongchang Winter Olympic and Paralympic Games.
Olympic Health Legacy; Essentials for Lasting Development of Host City
Lee, Young-Hee; Kim, Jung Moon
2013-01-01
The purpose of the Olympic Games should be to contribute to the social development by leaving behind economic, cultural and environmental legacies to the hosting region. While tangible examples such as venues are often recognized as representative legacies of the Olympics, intangible aspects such as the environment, culture, policy and human resources have been gaining in importance. The Olympic Games, at its most fundamental level, is a sporting event. Sports not only is closely related to the physical health, but is also instrumental to fostering mental health through inspiration. One of the most important sports legacies was the general change in the population’s perception on sports and physical activities; due to such change, people were able to enjoy sports as part of healthy and active everyday life and benefit physically. However, compared to tangible legacies such as the facilities, social legacies such as the general health and their planning, execution and achievements are hard to monitor. Therefore, for the Olympics to leave behind socio-cultural legacies that contribute to the development of the hosting region, there must be a thorough business plan that takes into account region-specific purpose, and is divided into stages such as before, during and after the Games. Should the 2018 Winter Olympic Games hope to create continuing contribution to its hosting region, it must leave behind ‘Health Legacies’ that will enhance the happiness of the hosting region’s population. To this end, establishment of region-specific purpose and systematic promotion of business via detailed analysis of precedents are a must. This article aim to review the health legacy endeavors of past host cities and suggest the appropriate forms of health legacy of 2018 Pyeongchang Winter Olympic and Paralympic Games. PMID:26064832
Narrow-headed garter snake (Thamnophis rufipunctatus)
Nowak, Erika M.
2006-01-01
The narrow-headed garter snake is a harmless, nonvenomous snake that is distinguished by its elongated, triangular-shaped head and the red or dark spots on its olive to tan body. Today, the narrow-headed garter snake is a species of special concern in the United States because of its decline over much of its historic range. Arizona's Oak Creek has historically contained the largest population of narrow-headed garter snakes in the United States. The U.S. Geological Survey (USGS) and the Arizona Game and Fish Department jointly funded research by USGS scientists in Oak Creek to shed light on the factors causing declining population numbers. The research resulted in better understanding of the snake's habitat needs, winter and summer range, and dietary habits. Based on the research findings, the U.S. Forest Service has developed recommendations that visitors and local residents can adopt to help slow the decline of the narrow-headed garter snake in Oak Creek.
BC Transit Fuel Cell Bus Project Evaluation Results : Second Report
DOT National Transportation Integrated Search
2014-09-01
Beginning in 2009, British Columbia Transit (BC Transit) led a project to conduct a 5-year demonstration of 20 fuel cell electric buses (FCEB) in Whistler, Canada. The FCEB fleet was introduced during the 2010 Winter Olympic Games and operated throug...
Preparation and accreditation of anti-doping laboratories for the Olympic Games.
Botrè, Francesco; Wu, Moutian; Boghosian, Thierry
2012-07-01
This article outlines the process of preparation of an anti-doping laboratory in view of the activities to be performed on the occasion of the Olympic Games, focusing in particular on the accreditation requirements of the World Anti-Doping Agency (WADA) and ISO/IEC 17025, as well as on the additional obligations required by the International Olympic Committee, which is the testing authority responsible for the anti-doping activities at the Olympics. Due to the elevated workload expected on the occasion of the Olympic Games, the designated anti-doping laboratory needs to increase its analytical capacity (samples processed/time) and capability by increasing the laboratory's resources in terms of space, instrumentation and personnel. Two representative cases, one related to the Winter Olympic Games (Torino 2006) and one related to the Summer Olympic Games (Beijing 2008), are presented in detail, in order to discuss the main aspects of compliance with both the WADA and ISO/IEC 17025 accreditation requirements.
Torino 2006. XX Olympic and IX Paralympic Winter Games: the ENT experience
Succo, G; Crosetti, E; Mattiazzo, A; Riontino, E; Massazza, G
2008-01-01
Summary A total of 27 competition days, more than 3000 athletes, over 10,000 components of the Olympic family, 3,500 workers, 2,500 volunteers, an overall business of more than 2 billion Euros. These, in a nutshell, are just a few of the data concerning the XX Olympic and the IX Paralympic Winter Games, Torino, Italy, 2006. Such a huge event, obviously required a meticulously organized medical service to cope with the healthcare of the athletes, official workers and the Olympic family, distributed over a geographic area of approximately 80 km in diameter. An ENT service was organized within the medical service, which was divided between 3 Polyclinics, in which 12 ENT Specialists were on duty. The present report gives an account of the final data concerning the service involved, together with a description of the approach used in the actual organization, with a view to providing useful information for colleagues who will be called upon, for a similar service, in future Olympic Winter Games. The ENT healthcare offered was confirmed to be proportional to the requirements, both from a qualitative and quantitative point of view. All the ENT specialists involved, reported having gained an immense store of human experience from having lived the Olympic atmosphere as a volunteer exerting one’s own profession. The facilities available in the Polyclinics, which were at a considerable distance from the Hospital, were found to be more than adequate with respect to the pathological conditions and service requested, particularly in 17% of the cases which would otherwise have been sent to a Hospital Outpatient Unit at least 80 km away. PMID:18646571
NASA Astrophysics Data System (ADS)
Mailhot, J.; Milbrandt, J. A.; Giguère, A.; McTaggart-Cowan, R.; Erfani, A.; Denis, B.; Glazer, A.; Vallée, M.
2014-01-01
Environment Canada ran an experimental numerical weather prediction (NWP) system during the Vancouver 2010 Winter Olympic and Paralympic Games, consisting of nested high-resolution (down to 1-km horizontal grid-spacing) configurations of the GEM-LAM model, with improved geophysical fields, cloud microphysics and radiative transfer schemes, and several new diagnostic products such as density of falling snow, visibility, and peak wind gust strength. The performance of this experimental NWP system has been evaluated in these winter conditions over complex terrain using the enhanced mesoscale observing network in place during the Olympics. As compared to the forecasts from the operational regional 15-km GEM model, objective verification generally indicated significant added value of the higher-resolution models for near-surface meteorological variables (wind speed, air temperature, and dewpoint temperature) with the 1-km model providing the best forecast accuracy. Appreciable errors were noted in all models for the forecasts of wind direction and humidity near the surface. Subjective assessment of several cases also indicated that the experimental Olympic system was skillful at forecasting meteorological phenomena at high-resolution, both spatially and temporally, and provided enhanced guidance to the Olympic forecasters in terms of better timing of precipitation phase change, squall line passage, wind flow channeling, and visibility reduction due to fog and snow.
Bullock, Nicola; Gulbin, Jason P; Martin, David T; Ross, Angus; Holland, Terry; Marino, Frank
2009-02-15
The aims of this study were to talent transfer, rapidly develop, and qualify an Australian female athlete in the skeleton event at the 2006 Torino Winter Olympic Games and quantify the volume of skeleton-specific training and competition that would enable this to be achieved. Initially, 26 athletes were recruited through a talent identification programme based on their 30-m sprint time. After attending a selection camp, 10 athletes were invited to undertake an intensified skeleton training programme. Four of these athletes were then selected to compete for Australia on the World Cup circuit. All completed runs and simulated push starts were documented over a 14-month period. The athlete who eventually represented Australia at the Torino Winter Olympic Games did so following approximately 300 start simulations and about 220 training/competition runs over a period of 14 months. Using a deliberate programming model, these findings provide a guide to the minimum exposure required for a novice skeleton athlete to reach Olympic representative standard following intensified sport-specific training. The findings of this study are discussed in the context of the deliberate practice theory and offer the term "deliberate programming" as an alternative way of incorporating all aspects of expert development.
ERIC Educational Resources Information Center
MacLeod, Lewis
1978-01-01
Description of a simulation game in which the objective is to keep a city's streets clear of snow through the winter without overspending the road and traffic maintenance department's budget. Journal available from Faculty of Education, 3700 McTavish Street, Montreal, H3A 1Y2, Quebec, Canada. (Author/CK)
75 FR 52363 - Black Bayou Lake National Wildlife Refuge, Ouachita Parish, LA
Federal Register 2010, 2011, 2012, 2013, 2014
2010-08-25
... maintain the public benefits they provide and to help fulfill international obligations contained in... game hunting; migratory bird hunting; fishing; hiking, jogging, and walking; boating; all-terrain... capabilities will be improved to enhance moist-soil management for the benefit of wintering waterfowl and...
A Game for All Seasons, 1971: Recreational Facilities, University of Oregon
ERIC Educational Resources Information Center
Progressive Architecture, 1973
1973-01-01
Handball and tennis courts are covered with a large slatted roof with slats open to the north to provide protection from the winter rain and summer sun as well as allow adequate ventilation and good illumination from the diffused north light. (Author/MF)
ERIC Educational Resources Information Center
Wilcox, Dawn Renee; Roberts, Shannon; Wilcox, David
2010-01-01
With the 2010 Winter Olympic Games prominent in the media, children were exposed to images of athletes skiing down snow-covered slopes, coasting furiously on bobsleds, and skating gracefully across the ice. Therefore, the authors capitalized on their children's natural curiosity about the world around them by exploring the concept of motion in a…
Leisure time activities in teenagers in urban and rural areas.
Borzecki, Andrzej; Nieradko, Barbara; Gnasś, Bogumiła; Sieklucka-Dziuba, Maria
2002-01-01
The work aimed to determine the leisure time activities in teenagers on weekdays, weekends, during winter and summer holidays. Vast majority of teenagers spend their leisure time resting in a passive way, i.e. watching TV or playing computer games irrespectively of the season. As a result of this, the number of kids with posture defects increase. On weekdays the country teenagers spend much more time doing outdoor sports and games than town children. They also more often help their parents and less frequently travel away from their homes than children living in towns.
Illness Among Paralympic Athletes: Epidemiology, Risk Markers, and Preventative Strategies.
Janse Van Rensburg, Dina Christina; Schwellnus, Martin; Derman, Wayne; Webborn, Nick
2018-05-01
Paralympic athletes have unique preexisting medical conditions that predispose them to increased risk of illness, but data are limited to studies conducted during the last 3 Paralympic Games. This article reviews the epidemiology of illness (risk, patterns, and predictors) in Paralympic athletes and provides practical guidelines for illness prevention. The incidence rate of illness (per 1000 athlete-days) in Paralympic athletes is high in Summer (10.0-13.2) and Winter (18.7) Paralympic Games. The authors propose general and specific guidelines on preventative strategies regarding illness in these athletes. Copyright © 2018 Elsevier Inc. All rights reserved.
King, D. Tommy; Fischer, Justin W.; Strickland, Bronson K.; Walter, W. David; Cunningham, Fred L.; Wang, Guiming
2016-01-01
Satellite telemetry was used to investigate summer and winter home ranges for resident and migrant American White Pelicans (Pelecanus erythrorhynchos) captured in the southeastern United States between 2002 and 2007. Home range utilization distributions were calculated using 50% and 95% kernel density estimators with the plug-in bandwidth selector. Mean summer home ranges (95%) varied from 177 to 4,710 km2 and mean winter home ranges (95%) ranged from 185 to 916 km2. Mean 50% and 95% home ranges of adult American White Pelicans during summer tended to be larger than those during winter, whereas mean 50% and 95% home ranges of immature pelicans during summer tended to be smaller than those during winter. Home ranges for all American White Pelicans encompassed the latitude range of 24°–55° N, including wintering, stop over, and nesting habitat. These data provide baseline movement and home range data for future studies of American White Pelican ecology.
Winter range arrival and departure of white-tailed deer in northeastern Minnesota
Nelson, M.E.
1995-01-01
I analyzed 364 spring and 239 fall migrations by 194 white-tailed deer (Odocoileus virginianus) from 1975 to 1993 in northeastern Minnesota to determine the proximate cause of arrivals on and departures from winter ranges. The first autumn temperatures below -7?C initiated fall migrations for 14% (95% confidence interval (CI) = 0-30) of female deer prior to snowfall in three autumns, but only 2% remained on winter ranges. During 14 autumns, the first temperatures below -7?C coincidental with snowfalls elicited migration in 45% (95% CI = 34-57) of females, and 91 % remained on winter ranges. Arrival dates failed to correlate with independent variables of temperature and snow depth, precluding predictive modeling of arrival on winter ranges. During 13 years, a mean of 80% of females permanently arrived on winter ranges by 31 December. Mean departure dates from winter ranges varied annually (19 March - 4 May) and between winter ranges (14 days) and according to snow depth (15-cm differences). Only 15 - 41 % of deer departed when snow depths were> 30 cm but 80% had done so by the time of lO-cm depths. Mean weekly snow depths in March (18-85 cm) and mean temperature in April (0.3 -8.1 ?c) explained most of the variation in mean departure dates from two winter ranges (Ely, R2 = 0.87, P < 0.0005, n = 19 springs; Isabella, R2 = 0.85, P = 0.0001, n = 12 springs). Mean differences between observed mean departure dates and mean departure dates predicted from equations ranged from 3 days (predictions within the study area) to 8 days (predictions for winter ranges 100-440 km distant).
Palmer-Green, Debbie; Elliott, Niall
2015-01-01
Background Sports injury and illness surveillance is the first step in injury and illness prevention, and is important for the protection of both athlete health and performance in major competitions. Aim To identify the prevalence, severity nature and causes of athlete injuries and illnesses in the Great Britain Olympic Team (TeamGB) during the Sochi 2014 Winter Olympic Games. Methods The observational prospective cohort study followed the Great Britain Injury/Illness Performance Project surveillance methodology and obtained information on injuries and illnesses that occurred during the Games between 30 January and 23 February 2014 in TeamGB athletes (n=56). Results Among the 56 TeamGB athletes, there were 27 injuries and 11 illnesses during the Olympic Games period. This equated to 39% sustaining at least one injury and 18% at least one illness, with an incidence of 48.2 injuries and 19.6 illnesses per 100 athletes, respectively. Of all injuries and illnesses, 9% and 7%, respectively, resulted in time loss. The risk of sustaining an injury was highest for freestyle skiing, skeleton and snowboarding; and lowest for curling, biathlon and Alpine skiing (with no reported injuries); with the lower limb being the most commonly injured location. Respiratory system illnesses were most frequently reported overall, and older female athletes were the ones most affected by illness. Conclusions The risk of injury was double the risk of illness for TeamGB athletes. Overall, the rate of time-loss issues was low. Methodological considerations are important when interpreting data, and prevention strategies should focus on those issues causing the greatest risk, in terms of prevalence and severity, to athlete health and performance. PMID:25425714
Sports injuries and illnesses in the Sochi 2014 Olympic Winter Games.
Soligard, Torbjørn; Steffen, Kathrin; Palmer-Green, Debbie; Aubry, Mark; Grant, Marie-Elaine; Meeuwisse, Willem; Mountjoy, Margo; Budgett, Richard; Engebretsen, Lars
2015-04-01
Systematic surveillance of injuries and illnesses is the foundation for developing preventive measures in sport. To analyse the injuries and illnesses that occurred during the XXII Olympic Winter Games, held in Sochi in 2014. We recorded the daily occurrence (or non-occurrence) of injuries and illnesses (1) through the reporting of all National Olympic Committee (NOC) medical teams and (2) in the polyclinic and medical venues by the Sochi 2014 medical staff. NOC and Sochi 2014 medical staff reported 391 injuries and 249 illnesses among 2780 athletes from 88 NOCs, equalling incidences of 14 injuries and 8.9 illnesses per 100 athletes over an 18-day period of time. Altogether, 12% and 8% of the athletes incurred at least one injury or illness, respectively. The percentage of athletes injured was highest in aerial skiing, snowboard slopestyle, snowboard cross, slopestyle skiing, halfpipe skiing, moguls skiing, alpine skiing, and snowboard halfpipe. Thirty-nine per cent of the injuries were expected to prevent the athlete from participating in competition or training. Women suffered 50% more illnesses than men. The rate of illness was highest in skeleton, short track, curling, cross-country skiing, figure skating, bobsleigh and aerial skiing. A total of 159 illnesses (64%) affected the respiratory system, and the most common cause of illness was infection (n=145, 58%). Overall, 12% of the athletes incurred at least one injury during the games, and 8% an illness, which is similar to prior Olympic Games. The incidence of injuries and illnesses varied substantially between sports. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.
Sports injuries and illnesses during the Winter Olympic Games 2010.
Engebretsen, Lars; Steffen, Kathrin; Alonso, Juan Manuel; Aubry, Mark; Dvorak, Jiri; Junge, Astrid; Meeuwisse, Willem; Mountjoy, Margo; Renström, Per; Wilkinson, Mike
2010-09-01
Identification of high-risk sports, including their most common and severe injuries and illnesses, will facilitate the identification of sports and athletes at risk at an early stage. To analyse the frequencies and characteristics of injuries and illnesses during the XXI Winter Olympic Games in Vancouver 2010. All National Olympic Committees' (NOC) head physicians were asked to report daily the occurrence (or non-occurrence) of newly sustained injuries and illnesses on a standardised reporting form. In addition, the medical centres at the Vancouver and Whistler Olympic clinics reported daily on all athletes treated for injuries and illnesses. Physicians covering 2567 athletes (1045 females, 1522 males) from 82 NOCs participated in the study. The reported 287 injuries and 185 illnesses resulted in an incidence of 111.8 injuries and 72.1 illnesses per 1000 registered athletes. In relation to the number of registered athletes, the risk of sustaining an injury was highest for bobsleigh, ice hockey, short track, alpine freestyle and snowboard cross (15-35% of registered athletes were affected in each sport). The injury risk was lowest for the Nordic skiing events (biathlon, cross country skiing, ski jumping, Nordic combined), luge, curling, speed skating and freestyle moguls (less than 5% of registered athletes). Head/cervical spine and knee were the most common injury locations. Injuries were evenly distributed between training (54.0%) and competition (46.0%; p=0.18), and 22.6% of the injuries resulted in an absence from training or competition. In skeleton, figure and speed skating, curling, snowboard cross and biathlon, every 10th athlete suffered from at least one illness. In 113 illnesses (62.8%), the respiratory system was affected. At least 11% of the athletes incurred an injury during the games, and 7% of the athletes an illness. The incidence of injuries and illnesses varied substantially between sports. Analyses of injury mechanisms in high-risk Olympic winter sports are essential to better direct injury-prevention strategies.
NASA Astrophysics Data System (ADS)
Miranda, Eduardo R.; Kirke, Alexis
At the time when the first author was post-graduate student, in the evenings he used to entertain himself with the equipment in the electronic music studio at the University of York until dawn. It must have been around three o'clock in the morning of a rather cold winter night in the late 1980s, when he connected his Atari 1040ST computer to a synthesizer to test the first prototype of a system, which he was developing for his thesis. The system, named CAMUS (short for Cellular Automata Music), implemented a method that he invented to render music from the behaviour of the Game of Life (GoL) cellular automata (CA).
Medical services at the first Winter Youth Olympic Games 2012 in Innsbruck/Austria.
Blank, Cornelia; Schamasch, Patrick; Engebretsen, Lars; Haslinger, Simon; Ruedl, Gerhard; Fink, Christian; Schobersberger, Wolfgang
2012-12-01
The Youth Olympic Games (YOG) are a new format designed by the International Olympic Committee. So far no reference data are available regarding the organisation or implementation of the medical services that were needed for the Winter Youth Olympic Games that took place for the first time in Innsbruck 9-24 January 2012. (1) To provide insight into what is needed to prepare for such a complex high level sporting event from a medical perspective, (2) to provide data on medical services for future organising committees and (3) to provide information on different National Olympic Committee (NOC) delegation structures and the consequences of registering a National Olympic Committee Team Physician. A medical information system in the form of a patient data-management system was developed with all involved parties to standardise data collection. All medical encounters occurring at any IYOGOC medical service centre (including physiotherapy and psychology facilities) were tracked and collected in daily reports. Data evaluation was prepared based on different interest groups (Athletes, National Olympic Committees, Workforce, International Olympic Committee and Media) and analysed. 327 medical encounters (42.8% athletes; out of these, 57.9% were accounted to athletes with own NOC team physician) were seen during the YOG 2012. The total number of hospital transports was 27.3%, of which 8.9% were hospitalised with an average length of 1.9 nights. Physiotherapy usage was low with only 19 medical encounters resulting in a referral to physiotherapy accounting for 67 treatments during the entire YOG. Psychological care service was not used at all. The main reason for illnesses was disorders of the respiratory system (28.8%), injuries mostly affected upper extremities (49.6%) and were mostly diagnosed with lacerations and contusions (26.2%). Injury (70.7%) and illness (29.3%) incidences in athletes were slightly lower than previous studies showed. 40.0% of NOC delegations registered their own team physicians, which led to a significant difference in usage frequency of medical service (-3%, p=0.012). Medical service coverage at the first Winter Youth Olympic Games seemed to be appropriate. No disaster or epidemic disease challenged the medical service plan. Future organising committees could use the provided data as a reference for their planning efforts.
W. Mark Ford; Kely N. Mertz; Jennifer M. Menzel; Kenneth K. Sturm
2007-01-01
We radio-tracked two male and one female Virginia northern flying squirrels (Glaucomys sabrinus fuscus) in the Allegheny Mountains of West Virginia at Snowshoe Mountain Resort, in winter 2003 and Canaan Valley National Wildlife Refuge in winter 2004, respectively, to document winter home range and habitat use in or near ski areas. Male home range...
Current range of the eastern population of Painted Bunting (Passerina ciris). Part II: Winter range
Sykes, P.W.; Holzman, S.; Iñigo-Elias, Eduardo E.
2007-01-01
The importance of wintering areas for Neotropical migrants is well established. The wintering range of the eastern population of Painted Bunting (Passerina ciris) is described in detail and presented in maps. The paper also discusses extralimital records from islands in the Caribbean Basin as well as scattered wintering individuals outside the winter range. The possibility of eastern birds wintering on the Yucatan Peninsula and adjacent Central America is considered. An extensive treatment of the protected areas of Peninsular Florida, the northern Bahamas, and Cuba describes the importance of upland habitats within these protected areas for wintering buntings. This information should be useful to land management agencies, conservation organizations, and private landholders for the welfare of the bunting and biodiversity in general and may also be of interest to ornithologists, other biological disciplines, naturalists, and birders.
Sen. Thune, John [R-SD
2014-03-11
Senate - 03/11/2014 Submitted in the Senate, considered, and agreed to without amendment and with a preamble by Unanimous Consent. (All Actions) Tracker: This bill has the status Agreed to in SenateHere are the steps for Status of Legislation:
Selling Exclusion: Images of Students of Color in Bowl Game Advertising
ERIC Educational Resources Information Center
Harris, Michael S.; Bourke, Brian
2008-01-01
Each winter, the best collegiate football programs compete in the Bowl Championship Series. in addition to showcasing their prowess of the field, each school is afforded opportunities to highlight other aspects of their institution in the form of advertising spots. The current study analyzed each of these spots for the 43 university participants…
Marketing Effectiveness of the Nanjing Youth Olympic Games: Implications for Physical Activity
ERIC Educational Resources Information Center
Judge, Lawrence W.; Lee, Don; Hoover, Donald L.; Petersen, Jeffrey C.; Bellar, David M.; Deitz, Sarah; Leitzelar, Brianna; Holtzclaw, Kara
2016-01-01
Despite a successful inaugural hosting of the Summer YOG in Singapore 2010 and the Winter YOG in Innsbruck (2012), prior research shows many individuals worldwide still lack awareness of this event, especially in the target markets of youth, adolescents, and young adults. This study sought to determine the level of awareness of the YOG, in…
Burning for birds: concepts and applications
R. Todd Engstrom; David J. Brownlie
2002-01-01
Prescribed fire is being used extensively for habitat management of non-game birds, although the area burned today is small relative to the amount of land that burned historically. Results of a non-scientific questionnaire of public and private land managers in the eastern U.S. revealed prescribed fire is being used to provide winter, breeding season, and migration...
Assessing impacts of oil-shale development on the Piceance Basin mule deer herd
DOE Office of Scientific and Technical Information (OSTI.GOV)
White, G.C.; Garrott, R.A.
Development of energy resources on big game ranges generally negatively impacts these important wildlife resources. Although habitat disturbance is generally important, this impact is overshadowed by the negative impacts due to an increasing human population in the area. Increased human activities particularly stress animals during winter periods when inadequate nutrition levels may have already severely impacted the population. Increased road traffic and poaching causes additional deaths, which a decline in survival rates expected, or at least changes in the cause of mortality. This paper describes the experimental design to monitor and mitigate the impact of oil shale development in northwesternmore » Colorado on the Piceance Basin mule deer herd. Biotelemetry techniques are used to measure changes through time in movements, habitat utilization, and survival rates between control and treatment areas. 2 figures.« less
Anti-doping analyses at the Sochi Olympic and Paralympic Games 2014.
Sobolevsky, Tim; Krotov, Grigory; Dikunets, Marina; Nikitina, Maria; Mochalova, Elena; Rodchenkov, Grigory
2014-01-01
The laboratory anti-doping services during XXII Winter Olympic and XI Paralympic games in Sochi in 2014 were provided by a satellite laboratory facility located within the strictly secured Olympic Park. This laboratory, established and operated by the personnel of Antidoping Center, Moscow, has been authorized by the World Anti-Doping Agency (WADA) to conduct doping control analyses. The 4-floor building accommodated the most advanced analytical instrumentation and became a place of attraction for more than 50 Russian specialists and 25 foreign experts, including independent observers. In total, 2134 urine and 479 blood samples were delivered to the laboratory and analyzed during the Olympic Games (OG), and 403 urine and 108 blood samples - during the Paralympic Games (PG). The number of erythropoietin tests requested in urine was 946 and 166 at the OG and PG, respectively. Though included in the test distribution plan, a growth hormone analysis was cancelled by the Organizing Committee just before the Games. Several adverse analytical findings have been reported including pseudoephedrine (1 case), methylhexaneamine (4 cases), trimetazidine (1 case), dehydrochloromethyltestosterone (1 case), clostebol (1 case), and a designer stimulant N-ethyl-1-phenylbutan-2-amine (1 case). Copyright © 2014 John Wiley & Sons, Ltd.
Attributes of seasonal home range influence choice of migratory strategy in white-tailed deer
Henderson, Charles R.; Mitchell, Michael S.; Myers, Woodrow L.; Lukacs, Paul M.; Nelson, Gerald P.
2018-01-01
Partial migration is a common life-history strategy among ungulates living in seasonal environments. The decision to migrate or remain on a seasonal range may be influenced strongly by access to high-quality habitat. We evaluated the influence of access to winter habitat of high quality on the probability of a female white-tailed deer (Odocoileus virginianus) migrating to a separate summer range and the effects of this decision on survival. We hypothesized that deer with home ranges of low quality in winter would have a high probability of migrating, and that survival of an individual in winter would be influenced by the quality of their home range in winter. We radiocollared 67 female white-tailed deer in 2012 and 2013 in eastern Washington, United States. We estimated home range size in winter using a kernel density estimator; we assumed the size of the home range was inversely proportional to its quality and the proportion of crop land within the home range was proportional to its quality. Odds of migrating from winter ranges increased by 3.1 per unit increase in home range size and decreased by 0.29 per unit increase in the proportion of crop land within a home range. Annual survival rate for migrants was 0.85 (SD = 0.05) and 0.84 (SD = 0.09) for residents. Our finding that an individual with a low-quality home range in winter is likely to migrate to a separate summer range accords with the hypothesis that competition for a limited amount of home ranges of high quality should result in residents having home ranges of higher quality than migrants in populations experiencing density dependence. We hypothesize that density-dependent competition for high-quality home ranges in winter may play a leading role in the selection of migration strategy by female white-tailed deer.
Thevis, Mario; Hemmersbach, Peter; Geyer, Hans; Schänzer, Wilhelm
2009-12-15
Activities concerning the fight against doping with regard to the Paralympic Games have been initiated in 1984, when first doping controls were conducted. The foundation of the International Paralympic Committee exactly 20 years ago (1989) considerably supported systematic sports drug-testing programs specifically designed to meet the particular challenges related to disabled sports, which yielded a variety of adverse analytical findings (e.g., with anabolic steroids, diuretics, corticosteroids, and stimulants) especially at Paralympic Summer Games. In Germany, doping controls for handicapped athletes were established in 1992 and have been conducted since by the National Paralympic Committee Germany and the National Anti-Doping Agency. Also here, various analogies in terms of antidoping rule violations were found in comparison to doping controls of nondisabled athletes. In the present article, available numbers of samples analyzed at Paralympic Summer and Winter Games as well as within the doping control program for disabled sports in Germany are summarized, and particularities concerning sample collection and the doping method termed boosting are presented.
75 FR 57061 - Public Land Order No. 7748; Extension of Public Land Order No. 6797; Wyoming
Federal Register 2010, 2011, 2012, 2013, 2014
2010-09-17
... of the Whiskey Mountain Bighorn Sheep Winter Range in Fremont County. DATES: Effective Date... Whiskey Mountain Bighorn Sheep Winter Range. The withdrawal extended by this order will expire on....C. Ch. 2) to protect the Whiskey Mountain Bighorn Sheep Winter Range, is hereby extended for an...
Harvey, Léa; Fortin, Daniel
2013-01-01
Spatial heterogeneity in the strength of trophic interactions is a fundamental property of food web spatial dynamics. The feeding effort of herbivores should reflect adaptive decisions that only become rewarding when foraging gains exceed 1) the metabolic costs, 2) the missed opportunity costs of not foraging elsewhere, and 3) the foraging costs of anti-predator behaviour. Two aspects of these costs remain largely unexplored: the link between the strength of plant-herbivore interactions and the spatial scale of food-quality assessment, and the predator-prey spatial game. We modeled the foraging effort of free-ranging plains bison (Bison bison bison) in winter, within a mosaic of discrete meadows. Spatial patterns of bison herbivory were largely driven by a search for high net energy gains and, to a lesser degree, by the spatial game with grey wolves (Canis lupus). Bison decreased local feeding effort with increasing metabolic and missed opportunity costs. Bison herbivory was most consistent with a broad-scale assessment of food patch quality, i.e., bison grazed more intensively in patches with a low missed opportunity cost relative to other patches available in the landscape. Bison and wolves had a higher probability of using the same meadows than expected randomly. This co-occurrence indicates wolves are ahead in the spatial game they play with bison. Wolves influenced bison foraging at fine scale, as bison tended to consume less biomass at each feeding station when in meadows where the risk of a wolf's arrival was relatively high. Also, bison left more high-quality vegetation in large than small meadows. This behavior does not maximize their energy intake rate, but is consistent with bison playing a shell game with wolves. Our assessment of bison foraging in a natural setting clarifies the complex nature of plant-herbivore interactions under predation risk, and reveals how spatial patterns in herbivory emerge from multi-scale landscape heterogeneity. PMID:24039909
Palmer-Green, Debbie; Elliott, Niall
2015-01-01
Sports injury and illness surveillance is the first step in injury and illness prevention, and is important for the protection of both athlete health and performance in major competitions. To identify the prevalence, severity nature and causes of athlete injuries and illnesses in the Great Britain Olympic Team (TeamGB) during the Sochi 2014 Winter Olympic Games. The observational prospective cohort study followed the Great Britain Injury/Illness Performance Project surveillance methodology and obtained information on injuries and illnesses that occurred during the Games between 30 January and 23 February 2014 in TeamGB athletes (n=56). Among the 56 TeamGB athletes, there were 27 injuries and 11 illnesses during the Olympic Games period. This equated to 39% sustaining at least one injury and 18% at least one illness, with an incidence of 48.2 injuries and 19.6 illnesses per 100 athletes, respectively. Of all injuries and illnesses, 9% and 7%, respectively, resulted in time loss. The risk of sustaining an injury was highest for freestyle skiing, skeleton and snowboarding; and lowest for curling, biathlon and Alpine skiing (with no reported injuries); with the lower limb being the most commonly injured location. Respiratory system illnesses were most frequently reported overall, and older female athletes were the ones most affected by illness. The risk of injury was double the risk of illness for TeamGB athletes. Overall, the rate of time-loss issues was low. Methodological considerations are important when interpreting data, and prevention strategies should focus on those issues causing the greatest risk, in terms of prevalence and severity, to athlete health and performance. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.
Uher-Koch, Brian D.; Esler, Daniel N.; Iverson, Samuel A.; Ward, David; Boyd, Sean; Kirk, Molly; Lewis, Tyler L.; VanStratt, Corey S.; Brodhead, Katherine M.; Hupp, Jerry W.; Schmutz, Joel A.
2016-01-01
We quantified variation in winter survival of Surf Scoters (Melanitta perspicillata (L., 1758)) across nearly 30° of latitude on the Pacific coast of North America to evaluate potential effects on winter distributions, including observed differential distributions of age and sex classes. We monitored fates of 297 radio-marked Surf Scoters at three study sites: (1) near the northern periphery of their wintering range in southeast Alaska, USA, (2) the range core in British Columbia, Canada, and (3) the southern periphery in Baja California, Mexico. We detected 34 mortalities and determined that survival averaged lower at the range peripheries than in the range core, was lower during mid-winter than during late winter at all sites, and was positively correlated with body mass within locations. Although neither age nor sex class had direct effects, mass effects led to differential survival patterns among classes. When simultaneously incorporating these interacting influences, adult males of mean mass for their location had highest survival at the northern range periphery in Alaska, whereas adult females and juveniles had higher survival at the range core and the southern periphery. Our observations help to explain patterns of differential migration and distribution reported for this species and highlight seasonal periods (mid-winter) and locations (range peripheries) of elevated levels of mortality for demographically important age–sex classes (adult females).
Winter home-range characteristics of American Marten (Martes americana) in Northern Wisconsin
Joseph B. Dumyahn; Patrick A. Zollner
2007-01-01
We estimated home-range size for American marten (Martes americana) in northern Wisconsin during the winter months of 2001-2004, and compared the proportion of cover-type selection categories (highly used, neutral and avoided) among home-ranges (95% fixed-kernel), core areas (50% fixed-kernel) and the study area. Average winter homerange size was 3....
Fruit production in mature and recently regenerated forests of the Appalachians
Cathryn H. Greenberg; Douglas J. Levey; David L. Loftis
2007-01-01
Fleshy fruit is a key food resource for both game and nongame wildlife, and it may be especially important for migratory birds during fall and for resident birds and mammals during winter. Land managers need to know how land uses affect the quantities and species of fruit produced in different forest types and how fruit production varies seasonally and as young stands...
Naval War College Review. Volume 67, Number 1, Winter 2014
2014-01-01
squishier” terms, phrases, and concepts yielded by qualitative techniques, such as grounded theory , ethnography , case studies , or content analysis.43...variety of established, qualitative techniques (i.e., grounded theory , content analysis, and survey research ) to “triangulate” the game’s findings...mari- time research , regional studies , distance education, war gaming, and education/ programs at the operational level of war. each of these intricate
Taylor, Peta S; Hemsworth, Paul H; Groves, Peter J; Gebhardt-Henrich, Sabine G; Rault, Jean-Loup
2018-06-01
Little is known about the effect of accessing an outdoor range on chicken welfare. We tracked individual ranging behavior of 538 mixed-sex Ross 308 chickens on a commercial farm across 4 flocks in winter and summer. Before range access, at 17 to 19 d of age, and post-range access, at 30 to 33 and 42 to 46 d of age in winter and summer flocks respectively, welfare indicators were measured on chickens (pre-range: winter N = 292; summer N = 280; post-range: winter N = 131; summer N = 140), including weight, gait score, dermatitis and plumage condition. Post-ranging autopsies were performed (winter: N = 170; summer: N = 60) to assess breast burn, leg health, and ascites. Fewer chickens accessed the range in winter flocks (32.5%) than summer flocks (82.1%). Few relationships between welfare and ranging were identified in winter, likely due to minimal ranging and the earlier age of post-ranging data collection compared to summer flocks. In summer flocks prior to range access, chickens that accessed the range weighed 4.9% less (P = 0.03) than chickens that did not access the range. Pre-ranging weight, gait score, and overall plumage cover predicted the amount of range use by ranging chickens in summer flocks (P < 0.01), but it explained less than 5% of the variation, suggesting other factors are associated with ranging behavior. In summer flocks post-range access, ranging chickens weighed 12.8% less than non-ranging chickens (P < 0.001). More range visits were associated with lower weight (P < 0.01), improved gait scores (P = 0.02), greater breast plumage cover (P = 0.02), lower ascites index (P = 0.01), and less pericardial fluid (P = 0.04). More time spent on the range was associated with lower weight (P < 0.01) and better gait scores (P < 0.01). These results suggest that accessing an outdoor range in summer is partly related to changes in broiler chicken welfare. Further investigations are required to determine causation.
Georgakopoulos, Costas; Saugy, Martial; Giraud, Sylvain; Robinson, Neil; Alsayrafi, Mohammed
2012-07-01
The Summer Olympic Games constitute the biggest concentration of human sports and activities in a particular place and time since 776 BCE, when the written history of the Olympic Games in Olympia began. Summer and Winter Olympic anti-doping laboratories, accredited by the International Olympic Committee in the past and the World Anti-Doping Agency in the present times, acquire worldwide interest to apply all new analytical advancements in the fight against doping in sports, hoping that this major human event will not become dirty by association with this negative phenomenon. This article summarizes the new analytical progresses, technologies and knowledge used by the Olympic laboratories, which for the vast majority of them are, eventually, incorporated into routine anti-doping analysis.
Sociodemographic profile of an Olympic team.
Lawrence, D W
2017-07-01
To document the distribution of sociodemographic markers (race and relative access to wealth) in athletes participating at the summer and Winter Olympic Games (OGs). Cross-sectional descriptive epidemiological study. Sociodemographic data were collected from publically available resources for all athletes representing four countries (Canada, United States of America, Great Britain and Australia) at the 2014 Sochi Winter OGs and 2016 Rio Summer OGs. The prevalence of white and privately educated athletes were identified for each sport, country, and team with consideration and comparison to the general population. Access indices (i.e. the combined race socio-economic access index [CAI]) were developed to describe the relative distribution of white and privately educated athletes representing each sport, country and team compared to the respective general population. A total of 568 winter and 1643 summer athletes were included in this study. Privately educated athletes constituted 30.3% and 32.7% of winter and summer athletes, respectively; while 94.9% of winter and 81.7% of summer athletes were white. The CAIs of the Canadian, American, British and Australian winter Olympic teams were 0.52, 0.42, 0.61 and 0.45, respectively. The CAIs, for the Canadian, American, British and Australian summer Olympic teams were 0.89, 1.13, 0.82 and 0.83, respectively. Summer and winter sports with the greatest and least racial and socio-economic biases were identified. Racial and socio-economic biases were identified in both summer and winter Olympic sports; predominantly favouring white and privately educated Olympic athletes. These findings prompt further inquiry into barriers for sport-specific participation and advancement, in addition to the practice of providing substantial public resources in support for Olympic sports and athletes. Copyright © 2017 The Royal Society for Public Health. Published by Elsevier Ltd. All rights reserved.
Mountain big sagebrush age distribution and relationships on the northern Yellowstone Winter Range
Carl L. Wambolt; Trista L. Hoffman
2001-01-01
This study was conducted within the Gardiner Basin, an especially critical wintering area for native ungulates utilizing the Northern Yellowstone Winter Range. Mountain big sagebrush plants on 33 sites were classified as large (≥22 cm canopy cover), small (
Winter distribution of willow flycatcher subspecies
Paxton, E.H.; Unitt, P.; Sogge, M.K.; Whitfield, M.; Keim, P.
2011-01-01
Documenting how different regions across a species' breeding and nonbreeding range are linked via migratory movements is the first step in understanding how events in one region can influence events in others and is critical to identifying conservation threats throughout a migratory animal's annual cycle. We combined two studies that evaluated migratory connectivity in the Willow Flycatcher (Empidonax traillii), one using mitochondrial DNA sequences from 172 flycatchers sampled throughout their winter range, and another which examined morphological characteristics of 68 museum specimens collected in the winter range. Our results indicate that the four subspecies occupy distinct but overlapping regions of the winter range. Connectivity between specific breeding and winter grounds appears to be moderate to strong, with distributions that suggest migration patterns of both the chain and leap-frog types connecting the breeding and nonbreeding grounds. The Pacific lowlands of Costa Rica appear to be a key winter location for the endangered Southwestern Willow Flycatcher (E. t. extimus), although other countries in Central America may also be important for the subspecies. ?? The Cooper Ornithological Society 2011.
Smart Building. Volume 2: System Description
2006-05-01
demonstrated.this technology at the 2002 Winter Olympic Games in Salt Lake City, Utah. The system was installed on a building known as Social Hall Plaza...select the detailed engineering contractors. 3.1.3.8 Sealing the Protective Envelope Due to the type of roof construction on the building there was ...in time to support the Olympics . Prototype testing was completed following the Olympics and additional testing may be performed to better
Comparative toxicity of lead shot in black ducks and mallards
Rattner, B.A.; Fleming, W.J.
1988-01-01
An extreme sensitivity of pen-reared black ducks (BDs) to lead shot was observed incidental to development of an enzyme assay (Pain & Rattner, 1988). Intubation of pen-reared BDs with one no. 4 lead shot resulted in 60% mortality in 6 days. It was concluded that BDs were more sensitive to lead shot than expected, or that lead toxicity may be exacerbated by stressful conditions (elevated temperature, confinement in small pens). We reexamined lead shot toxicity in BDs and mallards (MLs). In winter 1986 (Ta=1.7-14.6? C), pen-reared and wild BDs, and game-farm and wild MLs were sham-dosed or given one no. 4 shot. After 14 days, dosed birds were redosed with two or four additional shot. Since the original observation of enhanced. shot toxicity to BDs occurred during summer, the study was also repeated in summer 1987 (Ta=I7:6-30.9?C), with pen-reared BDs and game-farm MLs. Mortality, overt intoxication, weight change, aminolevulinic acid dehydratase activity, and protoporphyrin concentration were used to compare sensitivity among groups. Sensitivity to lead shot was similar between BDs and MLs. However, the wild ducks appeared more vulnerable than their domesticated counterparts, and signs of intoxication were more pronounced in winter than in summer.
Serious Games: Video Games for Good?
ERIC Educational Resources Information Center
Sanford, Kathy; Starr, Lisa J.; Merkel, Liz; Bonsor Kurki, Sarah
2015-01-01
As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this…
Game relativity: how context influences strategic decision making.
Vlaev, Ivo; Chater, Nick
2006-01-01
Existing models of strategic decision making typically assume that only the attributes of the currently played game need be considered when reaching a decision. The results presented in this article demonstrate that the so-called "co-operativeness" of the previously played prisoner's dilemma games influence choices and predictions in the current prisoner's dilemma game, which suggests that games are not considered independently. These effects involved reinforcement-based assimilation to the previous choices and also a perceptual contrast of the present game with preceding games, depending on the range and the rank of their co-operativeness. A. Parducci's (1965) range frequency theory and H. Helson's (1964) adaptation level theory are plausible theories of relative judgment of magnitude information, which could provide an account of these context effects. ((c) 2006 APA, all rights reserved).
Handbook of Games and Simulation Exercises.
ERIC Educational Resources Information Center
Gibbs, G. I., Ed.
Nearly 2,000 games and simulations are listed along with details of their content, suppliers, and audience. The games range in level from those designed to teach young children to read, to those intended for postgraduate study of political decision-making. The subject range is equally wide. Management topics convered include: industrial relations,…
NASA Technical Reports Server (NTRS)
Davidson, Frederic M.; Sun, Xiaoli
1993-01-01
This interim report consists of four separate reports from our research on the receivers of NASA's Gravity And Magnetic Experiment Satellite (GAMES). The first report is entitled 'Analysis of phase estimation bias of GAMES receiver due to Doppler shift.' The second report is 'Background radiation on GAMES fine ranging detector from the moon, the planets, and the stars.' The third report is 'Background radiation on GAMES receivers from the ocean sun glitter and the direct sun.' The fourth report is 'GAMES receiver performance versus background radiation power on the detectors.'
Mule deer and elk winter diet as an indicator of habitat competition
Michael R. Frisina; Carl L. Wambolt; W. Wyatt Fraas; Glen Guenther
2008-01-01
Mule deer (Odocoileus hemionus) populations have gradually declined in recent decades, while elk (Cervus elaphus) have often increased throughout their common ranges. The cause is uncertain and a source of debate. Increasing elk numbers on these ungulate winter ranges may be causing competition for resources. We contrast winter...
Paxton, Eben H.; Unitt, Philip; Sogge, Mark K.; Whitfield, Mary; Keim, Paul
2011-01-01
Documenting how different regions across a species' breeding and nonbreeding range are linked via migratory movements is the first step in understanding how events in one region can influence events in others and is critical to identifying conservation threats throughout a migratory animal's annual cycle. We combined two studies that evaluated migratory connectivity in the Willow Flycatcher (Empidonax traillii), one using mitochondrial DNA sequences from 172 flycatchers sampled throughout their winter range, and another which examined morphological characteristics of 68 museum specimens collected in the winter range. Our results indicate that the four subspecies occupy distinct but overlapping regions of the winter range. Connectivity between specific breeding and winter grounds appears to be moderate to strong, with distributions that suggest migration patterns of both the chain and leap-frog types connecting the breeding and nonbreeding grounds. The Pacific lowlands of Costa Rica appear to be a key winter location for the endangered Southwestern Willow Flycatcher (E. t. extimus), although other countries in Central America may also be important for the subspecies.
Chutes and Ladders for the Impatient
ERIC Educational Resources Information Center
Cheteyan, Leslie A.; Hengeveld, Stewart; Jones, Michael A.
2011-01-01
In this paper, we review the rules and game board for "Chutes and Ladders", define a Markov chain to model the game regardless of the spinner range, and describe how properties of Markov chains are used to determine that an optimal spinner range of 15 minimizes the expected number of turns for a player to complete the game. Because the Markov…
Comparative toxicity of lead shot in black ducks (Anas rubripes) and mallards (Anas platyrhynchos)
Rattner, B.A.; Fleming, W.J.; Bunck, C.M.
1989-01-01
In winter, pen-reared and wild black ducks (Anas rubripes), and game farm and wild mallards (Anas platyrhynchos), maintained on pelleted feed, were sham-dosed or given one number 4 lead shot. After 14 days, dosed birds were redosed with two or four additional lead shot. This dosing regimen also was repeated in summer using pen-reared black ducks and game farm mallards. Based upon mortality, overt intoxication, weight change, delta-aminolevulinic acid dehydratase activity and protoporphyrin concentration, black ducks and mallards were found to be equally tolerant to lead shot. However, captive wild ducks were more sensitive than their domesticated counterparts, as evidenced by greater mortality and weight loss following lead shot administration. This difference may be related to stress associated with captivity and unnatural diet.
NASA Astrophysics Data System (ADS)
Ogasawara, Takashi; Tanimoto, Jun; Fukuda, Eriko; Hagishima, Aya; Ikegaya, Naoki
2014-12-01
In 2 × 2 prisoner's dilemma (PD) games, network reciprocity is one mechanism for adding social viscosity, leading to a cooperative equilibrium. In this paper, we explain how gaming neighborhoods and strategy-adaptation neighborhoods affect network reciprocity independently in spatial PD games. We explore an appropriate range of strategy adaptation neighborhoods as opposed to the conventional method of making the gaming and strategy adaptation neighborhoods coincide to enhance the level of cooperation. In cases of expanding gaming neighborhoods, network reciprocity falls to a low level relative to the conventional setting. In the discussion below, which is based on the results of our simulation, we explore how these enhancements come about. Essentially, varying the range of the neighborhoods influences how cooperative clusters form and expand in the evolutionary process.
Using Role-Playing Games to Teach Astronomy: An Evaluation
NASA Astrophysics Data System (ADS)
Francis, Paul
Since 1998, I've been experimenting with the use of role-playing games to teach astronomy. Students play the role of competing teams of researchers, racing to solve some astrophysical mystery. In this article, I review what has been learned from using these games around the world over the last eight years. The most common problem encountered is a tendency for students to become overly political. An unexpected benefit of these games is the boost that they give to student self- confidence. Overall, they seem to work well with a wide range of students, ranging from ninth grade to graduate school, and students exposed to this game comment repeatedly on how the games changed their attitudes toward the scientific process.
1992-09-20
The city of Sapporo on the northernmost of the Japanese Home Island of Hokkaido (43.5N, 141.5E), host to the 1986 Winter Olympic Games is situated along the margin of a large valley which extends across the island from the Sea of Japan to the Pacific Ocean. The Valley is largely cultivated (the lighter green of the cultivated land distinguishes it from the gray urban development of Sapporo), but much of the island remains heavily forested.
Energy cost and game flow of 5 exer-games in trained players.
Bronner, Shaw; Pinsker, Russell; Noah, J Adam
2013-05-01
To determine energy expenditure and player experience in exer-games designed for novel platforms. Energy cost of 7 trained players was measured in 5 music-based exer-games. Participants answered a questionnaire about "game flow," experience of enjoyment, and immersion in game play. Energy expenditure during game play ranged from moderate to vigorous intensity (4 - 9 MET). Participant achieved highest MET levels and game flow while playing StepMania and lowest MET levels and game flow when playing Wii Just Dance 3(®) and Kinect Dance Central™. Game flow scores positively correlated with MET levels. Physiological measurement and game flow testing during game development may help to optimize exer-game player activity and experience.
Carleton, Scott A.; Martinez Del Rio, Carlos; Robinson, Timothy J.
2015-01-01
The white-winged dove (Zenaida asiatica) serves an important ecological role as a diurnal pollinator of the saguaro cactus in the Sonoran desert and an economic role as a highly sought after game bird in North America. White-winged doves are intimately linked to anthropogenic changes on the landscape and because of this, have experienced dramatic population fluctuations over the last 75 years in response, both positively and negatively, to anthropogenic changes on the landscape. To understand the factors driving population growth and decline of migratory species like the white-winged dove, it is imperative we study resource use on both their breeding and wintering grounds. To understand how populations are distributed on the wintering grounds, we tested an alternative to band recovery approaches by using stable isotope analysis. Before we could use isotope analysis to link breeding and wintering locations for this species, we first needed to determine if hydrogen (δ2H) and carbon (δ13C) stable isotopes in feather tissue (δ2Hf and δ13Cf, respectively) could differentiate among populations of white-winged doves across their breeding range in Texas, New Mexico, and Arizona. δ2Hf and δ13Cf not only differentiated between populations of white-winged doves that breed in the United States, but δ2Hf also provided further differentiation in white-winged doves that breed in native Sonoran Desert and agricultural habitats in the western portion of their range. Ecological processes associated with desert resources and anthropogenic influences, specifically saguaro cacti and irrigated crops, largely determined δ2Hf in some white-winged doves in Arizona whereas δ2H of precipitation (δ2Hp) largely determined δ2Hfof doves in New Mexico and Texas. This study highlights the usefulness of stable isotope analysis to differentiate populations of animals across the landscape and the insight isotopes can provide into habitat and resource use. Published 2015. This article is a U.S. Government work and is in the public domain in the USA.
Diffuse migratory connectivity in two species of shrubland birds: evidence from stable isotopes
Knick, Steven T.; Leu, Matthias; Rotenberry, John T.; Hanser, Steven E.; Fesenmyer, Kurt
2014-01-01
Connecting seasonal ranges of migratory birds is important for understanding the annual template of stressors that influence their populations. Brewer’s sparrows (Spizella breweri) and sagebrush sparrows (Artemisiospiza nevadensis) share similar sagebrush (Artemisia spp.) habitats for breeding but have different population trends that might be related to winter location. To link breeding and winter ranges, we created isoscapes of deuterium [stable isotope ratio (δ) of deuterium; δ2H] and nitrogen (δ15N) for each species modeled from isotope ratios measured in feathers of 264 Brewer’s and 82 sagebrush sparrows and environmental characteristics at capture locations across their breeding range. We then used feather δ2Hf and δ15Nf measured in 1,029 Brewer’s and 527 sagebrush sparrows captured on winter locations in southwestern United States to assign probable breeding ranges. Intraspecies population mixing from across the breeding range was strong for both Brewer’s and sagebrush sparrows on winter ranges. Brewer’s sparrows but not sagebrush sparrows were linked to more northerly breeding locations in the eastern part of their winter range. Winter location was not related to breeding population trends estimated from US Geological Survey Breeding Bird Survey routes for either Brewer’s or sagebrush sparrows. Primary drivers of population dynamics are likely independent for each species; Brewer’s and sagebrush sparrows captured at the same winter location did not share predicted breeding locations or population trends. The diffuse migratory connectivity displayed by Brewer’s and sagebrush sparrows measured at the coarse spatial resolution in our analysis also suggests that local environments rather than broad regional characteristics are primary drivers of annual population trends.
U.S. Naval War College Global 2014 Game Report
2015-02-01
Gaming Department faculty and documents the findings of these efforts. The War Gaming Department conducts high quality research , analysis, gaming, and...Navy. It strives to provide interested parties with intellectually honest analysis of complex problems using a wide range of research tools and...3 II. Research Methodology and Game Design .............................................................. 5 Research Questions
Linking Pedagogical Theory of Computer Games to their Usability
ERIC Educational Resources Information Center
Ang, Chee Siang; Avni, Einav; Zaphiris, Panayiotis
2008-01-01
This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that…
REFractions: The Representing Equivalent Fractions Game
ERIC Educational Resources Information Center
Tucker, Stephen I.
2014-01-01
Stephen Tucker presents a fractions game that addresses a range of fraction concepts including equivalence and computation. The REFractions game also improves students' fluency with representing, comparing and adding fractions.
2017-12-08
Sochi, Russia Winter Olympic Sites (Mountain Cluster) The 2014 Winter Olympic ski runs may be rated double black diamond, but they're not quite as steep as they appear in this image of the skiing and snowboarding sites for the Sochi Winter Olympic Games, acquired on Jan. 4, 2014, by the Advanced Spaceborne Thermal Emission and Reflection Radiometer (ASTER) instrument on NASA's Terra spacecraft. Rosa Khutar ski resort near Sochi, Russia, is in the valley at center, and the runs are visible on the shadowed slopes on the left-hand side of the valley. Height has been exaggerated 1.5 times to bring out topographic details. The games, which begin on Feb. 7 and continue for 17 days, feature six new skiing and boarding events plus the return of the legendary Jamaican bobsled team to the winter games for the first time since 2002. In this southwest-looking image, red indicates vegetation, white is snow, and the resort site appears in gray. The area imaged is about 11 miles (18 kilometers) across in the foreground and 20 miles (32 kilometers) from front to back. The image was created from the ASTER visible and near-infrared bands, draped over ASTER-derived digital elevation data. With its 14 spectral bands from the visible to the thermal infrared wavelength region and its high spatial resolution of 15 to 90 meters (about 50 to 300 feet), ASTER images Earth to map and monitor the changing surface of our planet. ASTER is one of five Earth-observing instruments launched Dec. 18, 1999, on Terra. The instrument was built by Japan's Ministry of Economy, Trade and Industry. A joint U.S./Japan science team is responsible for validation and calibration of the instrument and data products. The broad spectral coverage and high spectral resolution of ASTER provides scientists in numerous disciplines with critical information for surface mapping and monitoring of dynamic conditions and temporal change. Example applications are: monitoring glacial advances and retreats; monitoring potentially active volcanoes; identifying crop stress; determining cloud morphology and physical properties; wetlands evaluation; thermal pollution monitoring; coral reef degradation; surface temperature mapping of soils and geology; and measuring surface heat balance. The U.S. science team is located at NASA's Jet Propulsion Laboratory, Pasadena, Calif. The Terra mission is part of NASA's Science Mission Directorate, Washington, D.C. More information about ASTER is available at asterweb.jpl.nasa.gov/. credit:NASA/GSFC/METI/ERSDAC/JAROS, and U.S./Japan ASTER Science Team NASA image use policy. NASA Goddard Space Flight Center enables NASA’s mission through four scientific endeavors: Earth Science, Heliophysics, Solar System Exploration, and Astrophysics. Goddard plays a leading role in NASA’s accomplishments by contributing compelling scientific knowledge to advance the Agency’s mission. Follow us on Twitter Like us on Facebook Find us on Instagram
Descriptive epidemiology of Paralympic sports injuries.
Webborn, Nick; Emery, Carolyn
2014-08-01
Paralympic sports have seen an exponential increase in participation since 16 patients took part in the first Stoke Mandeville Games on the opening day of the 1948 London Olympic Games. More than 4,000 athletes took part in the London 2012 Paralympic Games. Few sporting events have seen such rapid evolution. This rapid pace of change also has meant challenges for understanding the injury risks of participation, not only because of the variety of sports, impairment types, the evolution of adapted equipment but also because of the inclusion of additional impairment types and development of new sports over time. Early studies were limited in scope but patterns of injuries are slowly emerging within Winter and Summer Paralympic sports. The IPC's London 2012 study is the largest to date with a prospective cohort study involving 49,910 athlete-days. The results identified large differences across sports and highlighted the need for longitudinal sport specific studies rather than solely games-time studies. This will require collaboration with international sports federations to examine injury patterns and risk factors for injury in this population to appropriately inform injury prevention strategies. Further studies will also need to address the impact of sporting participation, injury, and future health. Copyright © 2014 American Academy of Physical Medicine and Rehabilitation. Published by Elsevier Inc. All rights reserved.
Physiological responses of Yellowstone bison to winter nutritional deprivation
DelGiudice, Glenn D.; Singer, Francis J.; Seal, Ulysses S.; Bowser, Gillian
1994-01-01
Because nutrition is critically related to other aspects of bison (Bison bison) ecology, and the winter ranges inhabited by bison in Yellowstone National Park (YNP) are ecologically diverse, it was important to determine if nutritional deprivation differences occurred among winter ranges. We used chemistry profiles of urine suspended in snow to compare nutritional deprivation of bison from January to April 1988 on 4 sampling areas of 3 winter ranges in YNP. Declining (P < 0.001) trends of urinary potassium: creatinine ratios in bison on all 4 sampling areas indicated progressive nutritional deprivation through late March. Concurrent increases (P ≤ 0.001) in mean urea nitrogen: creatinine ratios from late February through late march in 3 of 4 areas suggested that increased net catabolism was occurring. Diminished creatinine ratios of sodium and phosphorus reflected low dietary intake of these minerals throughout winter. Mean values and trends of urinary characteristics indicated nutritional deprivation varied among 3 winter ranges in YNP. Continued physiological monitoring of nutritional deprivation, along with detailed examination of other aspects of the bison's ecology, will provide greater insight into the role of ungulate nutrition in the dynamics of such a complex system and improve management.
Gamification and serious games for personalized health.
McCallum, Simon
2012-01-01
Computer games are no longer just a trivial activity played by children in arcades. Social networking and casual gaming have broadened the market for, and acceptance of, games. This has coincided with a realization of their power to engage and motivate players. Good computer games are excellent examples of modern educational theory [1]. The military, health providers, governments, and educators, all use computer games. This paper focuses on Games for Health, discussing the range of areas and approaches to developing these games. We extend a taxonomy for Games for Health, describe a case study on games for dementia sufferers, and finally, present some challenges and research opportunities in this area.
Winter survival of Eurasian woodcock Scolopax rusticola in central Italy
Aradis, A.; Miller, M.W.; Landucci, G.; Ruda, P.; Taddei, S.; Spina, F.
2008-01-01
The Eurasian woodcock Scolopax rusticola is a popular game bird in much of Europe. However, little is known about its population dynamics. We estimated winter survival of woodcock in a protected area with no hunting in central Italy. We radio-tagged 68 woodcocks with battery-powered radio-transmitters during 2001-2005. Woodcocks were captured in fields at night from November through February and fitted with radios. Birds were classified on capture as juveniles or adults using plumage characteristics. Woodcocks were relocated daily through March of each year or until they died, disappeared from the study area, or until their radio failed. We constructed a set of eight competing models of daily survival for the period 1 December - 28 February. Estimates of survival were obtained using the program SURVIV and Akaike's Information Criteria. The best model suggested daily survival was a constant 0.9985 (95% CI = 0.9972-0.9998), corresponding to a survival rate of 0.88 (SE = 0.05) for the 90-day winter study period. Our estimate of juvenile survival is higher than previously reported, and may reflect the protected status of the study area. Our estimates of winter survival may be helpful in managing harvested woodcock populations as well as in conserving populations in an increasingly urbanised environment. ?? Wildlife Biology (2008).
Social perceptions versus meteorological observations of snow and winter along the Front Range
NASA Astrophysics Data System (ADS)
Milligan, William James, IV
This research aims to increase understanding of Front Range residents' perceptions of snow, winter and hydrologic events. This study also investigates how an individual's characteristics may shape perceptions of winter weather and climate. A survey was administered to determine if perceptions of previous winters align with observed meteorological data. The survey also investigated how individual characteristics influence perceptions of snow and winter weather. The survey was conducted primarily along the Front Range area of the state of Colorado in the United States of America. This is a highly populated semi-arid region that acts as an interface between the agricultural plains to the east that extend to the Mississippi River and the Rocky Mountains to the west. The climate is continental, and while many people recreate in the snowy areas of the mountains, most live where annual snowfall amounts are low. Precipitation, temperature, and wind speed datasets from selected weather stations were analyzed to determine correct survey responses. Survey analysis revealed that perceptions of previous winters do not necessarily align with observed meteorological data. The mean percentage of correct responses to all survey questions was 36.8%. Further analysis revealed that some individual characteristics (e.g. winter recreation, source of winter weather information) did influence correct responses to survey questions.
[Zika Virus - Impact on the 2016 Olympic Games in Rio de Janeiro].
Warnke, K; Paul, J
2016-08-01
There is an ongoing discussion in the media about the Zika virus and the question of whether or not athletes and visitors will be at risk of an infection during the Olympic Games in Rio de Janeiro in 2016. According to an assessment published on 31 May 2016 by the IOC and the WHO, participants and visitors have no reason to panic. However, increasing public pressure has caused the WHO to re-evaluate the current situation, and further recommendations will likely be given before the Olympic Games start. The current facts are as follows: 1) The Olympic Summer Games will be held during the winter months in Brazil, when the appearance of mosquitoes is expected to be low. 2) Extensive use of insecticides every 6 to 8 weeks in Rio de Janeiro and all Olympic venues has almost eradicated the mosquito population. 3) Individual protection of athletes, trainers and visitors is crucial (wearing appropriate clothing with skin coverage, sleeping under mosquito nets, using contact insecticides for clothing and mosquito nets, and applying insect repellents on a regular basis). 4) Pregnant women should avoid travelling to any country with current Zika virus activity. In sum, the risk to incur a Zika virus infection during the Olympic Games in Rio de Janeiro will likely be comparable to the risk in other countries where cases of Zika virus infections are registered. © Georg Thieme Verlag KG Stuttgart · New York.
2012-03-01
Figure 2 Advantage of Value Focused Thinking Figure 3 shows the ten-step approach for executing VFT. This helps people learn techniques to...country is economically. So, it is natural proxy scale. Among winter Olympic Games, the players in figure skating are evaluated by examiners using...dollars Gross national product Constructed Points in Figure skating Letter Grade in School 17 2.4.4 Step-4 Create Value Function It is
Learning with Professionals. Selected Works from the Joint Military Intelligence College
2005-07-01
ten, Berlin Game, Mexico Set, and London Match (all published by Alfred A. Knopf) are the first three and most rewarding. The tenth volume, Winter... Mexico in the late 1980. The police chief is conducting a murder investigation of the estranged wife of a U.S. ambassador. His inquiries point to a...occasional lapses with Mexico that ended in violence) and broad expanses of ocean to the east and west. Whenever threats from within have manifested
Behm, Jocelyn E.; Wang, Lin; Huang, Yong; Long, Yongcheng; Zhu, Jianguo
2011-01-01
Environmental factors that affect spatiotemporal distribution patterns of animals usually include resource availability, temperature, and the risk of predation. However, they do not explain the counterintuitive preference of high elevation range in winter by the black-and-white snub-nosed monkey (Rhinopithecus bieti). We asked whether variation of sunshine along with elevations is the key driving force. To test this hypothesis, we conducted field surveys to demonstrate that there was a statistically significant pattern of high elevation use during winter. We then asked whether this pattern can be explained by certain environmental factors, namely temperature, sunshine duration and solar radiation. Finally, we concluded with a possible ecological mechanism for this pattern. In this study, we employed GIS technology to quantify solar radiation and sunshine duration across the monkey's range. Our results showed that: 1) R. bieti used the high altitude range between 4100–4400 m in winter although the yearly home range spanned from 3500–4500 m; 2) both solar radiation and sunshine duration increased with elevation while temperature decreased with elevation; 3) within the winter range, the use of range was significantly correlated with solar radiation and sunshine duration; 4) monkeys moved to the areas with high solar radiation and duration following a snowfall, where the snow melts faster and food is exposed earlier. We concluded that sunshine was the main factor that influences selection of high elevation habitat for R. bieti in winter. Since some other endotherms in the area exhibit similar winter distributional patterns, we developed a sunshine hypothesis to explain this phenomenon. In addition, our work also represented a new method of integrating GIS models into traditional field ecology research to study spatiotemporal distribution pattern of wildlife. We suggest that further theoretical and empirical studies are necessary for better understanding of sunshine influence on wildlife range use. PMID:21915329
The Winter Olympics in Lillehammer: the last dress rehearsal for Atlanta '96.
Cantwell, J D
1994-06-01
Buoyed by the Norwegian spirit and example, our Atlanta Olympic medical team returned with a sense of admiration and also with the self-confidence that we can provide the same quality of medical care in 1996. It won't be an easy task, though, as the summer games are at least eight times the size of the winter games. It will take great cooperation and self-sacrifice from area physicians and hospitals that are now seemingly enmeshed in vigorous competition for the health care dollar. Perhaps, like Bjornson, I am also an idealist. But I truly feel that we can rise to the occasion and cooperate fully in unselfish ways to accomplish what needs to be done. We will then be able to look back upon the experience with a great sense of self-satisfaction, not for personal accolades, but for a job well done. In 1996, we can show the world the remarkable and too often maligned American health care system and, in so doing, make friends with people from all over the globe. "Let our deeds speak for themselves," implored Bjornson. I toasted that thought with a second glass of Chateau Batailley, then took a long nap and dreamed that I had slapped the hockey puck past the Russian goalie in double overtime to bring a gold medal back to the good old U.S. of A.
Physiological effects of a new racing suit for elite cross country skiers.
Sperlich, B; Holmberg, H C
2011-12-01
The aim of this paper was to investigate the influence of the new cross country racing suit, designed for the Olympic Winter Games in Vancouver 2010, on cardio-respiratory, thermoregulatory and perceptual responses. Six elite cross country skiers (29±6 years, peak oxygen uptake 73.2±6.9 mL·min-1·kg-1) performed two exercise bouts wearing either the 2009 or the 2010 racing suit. Bouts consisted of incremental testing on roller skis (12 km·h-1 at 5° inclination; 11 km·h-1 at 6° inclination and 12 km·h-1at 8° inclination for six minutes). During increasing intensities, significantly lower values were found for oxygen uptake, minute ventilation, RER and heart rate when wearing the new suit compared to the old one (P<0.05; effect sizes: 0.21-4.00). Core temperature was lower with the new suit during steps 2 and 3 (P<0.05, effect size: 1.22-1.27). Also, mean skin temperature was lower during the last increment (P<0.05, effect size: 0.87). The new 2010 racing suit, developed specifically for the Olympic Winter Games in Vancouver 2010, demonstrated lower values for oxygen uptake, minute ventilation, heart rate, skin and core temperature, ratings of thermal and sweat sensation when compared to the 2009 racing suit.
Simulation games that integrate research, entertainment, and learning around ecosystem services
DOE Office of Scientific and Technical Information (OSTI.GOV)
Costanza, Robert; Chichakly, Karim; Dale, Virginia
Humans currently spend over 3 billion person-hours per week playing computer games. Most of these games are purely for entertainment, but use of computer games for education has also expanded dramatically. At the same time, experimental games have become a staple of social science research but have depended on relatively small sample sizes and simple, abstract situations, limiting their range and applicability. If only a fraction of the time spent playing computer games could be harnessed for research, it would open up a huge range of new opportunities. We review the use of games in research, education, and entertainment andmore » develop ideas for integrating these three functions around the idea of ecosystem services valuation. This approach to valuation can be seen as a version of choice modeling that allows players to generate their own scenarios taking account of the trade-offs embedded in the game, rather than simply ranking pre-formed scenarios. We outline a prototype game called Lagom Island to test the proposition that gaming can be used to reveal the value of ecosystem services. Ultimately, our prototype provides a potential pathway and functional building blocks for approaching the relatively untapped potential of games in the context of ecosystem services research.« less
Simulation games that integrate research, entertainment, and learning around ecosystem services
Costanza, Robert; Chichakly, Karim; Dale, Virginia; ...
2014-11-07
Humans currently spend over 3 billion person-hours per week playing computer games. Most of these games are purely for entertainment, but use of computer games for education has also expanded dramatically. At the same time, experimental games have become a staple of social science research but have depended on relatively small sample sizes and simple, abstract situations, limiting their range and applicability. If only a fraction of the time spent playing computer games could be harnessed for research, it would open up a huge range of new opportunities. We review the use of games in research, education, and entertainment andmore » develop ideas for integrating these three functions around the idea of ecosystem services valuation. This approach to valuation can be seen as a version of choice modeling that allows players to generate their own scenarios taking account of the trade-offs embedded in the game, rather than simply ranking pre-formed scenarios. We outline a prototype game called Lagom Island to test the proposition that gaming can be used to reveal the value of ecosystem services. Ultimately, our prototype provides a potential pathway and functional building blocks for approaching the relatively untapped potential of games in the context of ecosystem services research.« less
Mental preparation for the 2014 Winter Paralympic Games.
Martin, Jeffrey
2012-01-01
The purpose of this review is to describe how Paralympians can prepare for the 2014 Paralympic Games through mental skill use. A search of adapted physical activity, sport psychology, and disability-specific journals was conducted along with electronic databases (eg, ArticleFirst) using the terms sport psychology, Olympics, Paralympics, psychological and mental preparation and skills, imagery, visualization, self-talk, anxiety, confidence, and performance enhancement. Reference lists from relevant articles were then used to continue the search. No constraining dates were used. A review of the results from both qualitative and quantitative research on Paralympians, Olympians, and elite-level athletes suggests that mental preparation and mental skill development can help Paralympians enhance their performances. Sport psychologists can help Paralympians develop mental skills to manage the unique stressors of the Paralympics to increase the odds of having superior performances.
Ferro, Pamela J.; Budke, Christine M.; Peterson, Markus J.; Cox, Dayna; Roltsch, Emily; Merendino, Todd; Nelson, Matt
2010-01-01
We studied the prevalence of influenza A virus in wintering waterfowl from the Central Flyway on the Gulf Coast of Texas. Of 5,363 hunter-harvested migratory and resident waterfowl and wetland-associated game birds sampled during 3 consecutive hunting seasons (September–January 2006–07, 2007–08, and 2008–09), real-time reverse transcription–PCR detected influenza A matrix sequences in 8.5% of samples, H5 in 0.7%, and H7 in 0.6%. Virus isolation yielded 134 influenza A viruses, including N1–N9, H1–H7, H10, and H11 subtypes. Low-pathogenicity H7 subtype was isolated during January, September, and November 2007 and January 2008; low-pathogenicity H5 subtype was isolated during November and December 2007. PMID:20678315
Joseph L. Ganey; William M. Block
2005-01-01
We summarized existing knowledge on winter movements and range and habitat use of radio-marked Mexican spotted owls. In light of that information, we evaluated the adequacy of current management guidelines. Seasonal movement or "migration" appears to be a regular feature of the winter ecology of Mexican spotted owls. Most radio-marked owls studied were...
Braunisch, Veronika; Patthey, Patrick; Arlettaz, Raphaël
2011-04-01
Outdoor winter recreation exerts an increasing pressure upon mountain ecosystems, with unpredictable, free-ranging activities (e.g., ski mountaineering, snowboarding, and snowshoeing) representing a major source of stress for wildlife. Mitigating anthropogenic disturbance requires the spatially explicit prediction of the interference between the activities of humans and wildlife. We applied spatial modeling to localize conflict zones between wintering Black Grouse (Tetrao tetrix), a declining species of Alpine timberline ecosystems, and two free-ranging winter sports (off-piste skiing [including snow-boarding] and snowshoeing). Track data (snow-sports and birds' traces) obtained from aerial photographs taken over a 585-km transect running along the timberline, implemented within a maximum entropy model, were used to predict the occurrence of snow sports and Black Grouse as a function of landscape characteristics. By modeling Black Grouse presence in the theoretical absence of free-ranging activities and ski infrastructure, we first estimated the amount of habitat reduction caused by these two factors. The models were then extrapolated to the altitudinal range occupied by Black Grouse, while the spatial extent and intensity of potential conflict were assessed by calculating the probability of human-wildlife co-occurrence. The two snow-sports showed different distribution patterns. Skiers' occurrence was mainly determined by ski-lift presence and a smooth terrain, while snowshoers' occurrence was linked to hiking or skiing routes and moderate slopes. Wintering Black Grouse avoided ski lifts and areas frequented by free-ranging snow sports. According to the models, Black Grouse have faced a substantial reduction of suitable wintering habitat along the timberline transect: 12% due to ski infrastructure and another 16% when adding free-ranging activities. Extrapolating the models over the whole study area results in an overall habitat loss due to ski infrastructure of 10%, while there was a > 10% probability of human-wildlife encounters on 67% of the remaining area of suitable wintering habitat. Only 23% of the wintering habitat was thus free of anthropogenic disturbance. By identifying zones of potential conflict, while rating its relative intensity, our model provides a powerful tool to delineate and prioritize areas where wildlife winter refuges and visitor steering measures should be implemented.
Into the Weeds: A Critical Analysis of Game Mechanics and Learning Goals in Games for Learning
ERIC Educational Resources Information Center
Horstman, Theresa
2013-01-01
In the broadest scope, the purpose of this research is to expose the range and complexity of how educational games support learning. In a more narrowed scope, the purpose is to develop a method to help identify the qualities of educational video games that support learning. This is accomplished by analyzing the design of the game and the…
A Study of Memory Effects in a Chess Database.
Schaigorodsky, Ana L; Perotti, Juan I; Billoni, Orlando V
2016-01-01
A series of recent works studying a database of chronologically sorted chess games-containing 1.4 million games played by humans between 1998 and 2007- have shown that the popularity distribution of chess game-lines follows a Zipf's law, and that time series inferred from the sequences of those game-lines exhibit long-range memory effects. The presence of Zipf's law together with long-range memory effects was observed in several systems, however, the simultaneous emergence of these two phenomena were always studied separately up to now. In this work, by making use of a variant of the Yule-Simon preferential growth model, introduced by Cattuto et al., we provide an explanation for the simultaneous emergence of Zipf's law and long-range correlations memory effects in a chess database. We find that Cattuto's Model (CM) is able to reproduce both, Zipf's law and the long-range correlations, including size-dependent scaling of the Hurst exponent for the corresponding time series. CM allows an explanation for the simultaneous emergence of these two phenomena via a preferential growth dynamics, including a memory kernel, in the popularity distribution of chess game-lines. This mechanism results in an aging process in the chess game-line choice as the database grows. Moreover, we find burstiness in the activity of subsets of the most active players, although the aggregated activity of the pool of players displays inter-event times without burstiness. We show that CM is not able to produce time series with bursty behavior providing evidence that burstiness is not required for the explanation of the long-range correlation effects in the chess database. Our results provide further evidence favoring the hypothesis that long-range correlations effects are a consequence of the aging of game-lines and not burstiness, and shed light on the mechanism that operates in the simultaneous emergence of Zipf's law and long-range correlations in a community of chess players.
Winter habitat selection patterns of Merriam's turkeys in the southern Black Hills, South Dakota
Chad P. Lehman; Mark A. Rumble; Lester D. Flake
2007-01-01
In northern areas of their expanded range, information on Merriam's turkeys (Meleagris gallopavo merriami) is lacking, specifically pertaining to wintering behavior and factors associated with winter habitat selection. Forest managers need detailed quantification of the effects of logging and other management practices on wintering habitats...
Mario, Siervo; Hannah, Cameron; Jonathan, Wells C K; Jose, Lara
2014-12-01
Video-game playing is associated with an increased obesity risk. The association of video-game playing with body composition, physical activity and eating behaviour was investigated. A total of 45 young males (age range 18-27 years, BMI range 18.5-35.1 kg/m(2)) were recruited. Measurements of body composition and blood pressure were performed. The EPIC-FFQ questionnaire was used to assess dietary intake. A questionnaire battery was administered to assess physical activity, eating behaviour, sleep quality and frequency of video-game playing (hours/week). Subjects were categorised into frequent (>7 h/week) and non-frequent (≤7 h/week) players. Frequent video-game players had greater waist circumference and fat mass. Video-game playing was significantly associated with high added sugar and low fibre consumption. A higher level of dietary restraint was observed in non-frequent video-game users. These preliminary results identify frequent video-game playing as an important lifestyle behaviour which may have important implications for understanding obesity risk in young male adults.
USDA-ARS?s Scientific Manuscript database
Heifers grazing winter range require supplemental nutrients to compliment dormant forage to achieve optimal growth and performance. A study was conducted to evaluate nutritional environment and effect of different supplementation strategies for developing heifers grazing dormant winter range. Eigh...
The virtual brain: 30 years of video-game play and cognitive abilities.
Latham, Andrew J; Patston, Lucy L M; Tippett, Lynette J
2013-09-13
Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation, of attention as well as precise bimanual movements. Evidence to date suggests that both brief and extensive exposure to video-game play can result in a broad range of enhancements to various cognitive faculties that generalize beyond the original context. Despite promise, video-game research is host to a number of methodological issues that require addressing before progress can be made in this area. Here an effort is made to consolidate the past 30 years of literature examining the effects of video-game play on cognitive faculties and, more recently, neural systems. Future work is required to identify the mechanism that allows the act of video-game play to generate such a broad range of generalized enhancements.
The virtual brain: 30 years of video-game play and cognitive abilities
Latham, Andrew J.; Patston, Lucy L. M.; Tippett, Lynette J.
2013-01-01
Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation, of attention as well as precise bimanual movements. Evidence to date suggests that both brief and extensive exposure to video-game play can result in a broad range of enhancements to various cognitive faculties that generalize beyond the original context. Despite promise, video-game research is host to a number of methodological issues that require addressing before progress can be made in this area. Here an effort is made to consolidate the past 30 years of literature examining the effects of video-game play on cognitive faculties and, more recently, neural systems. Future work is required to identify the mechanism that allows the act of video-game play to generate such a broad range of generalized enhancements. PMID:24062712
Health care planning and education via gaming-simulation: a two-stage experiment.
Gagnon, J H; Greenblat, C S
1977-01-01
A two-stage process of gaming-simulation design was conducted: the first stage of design concerned national planning for hemophilia care; the second stage of design was for gaming-simulation concerning the problems of hemophilia patients and health care providers. The planning design was intended to be adaptable to large-scale planning for a variety of health care problems. The educational game was designed using data developed in designing the planning game. A broad range of policy-makers participated in the planning game.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Watson, Katheryn A.; Boal, Clint W.; Groen, Laurie M.
Swainson’s hawks (Buteo swainsoni) are a long-distance migratory species that breed in western North America and winter in Argentina. As a grassland species, they can also be found in agricultural settings, such as croplands and pastures. Wind energy is expanding rapidly across the breeding range of the population we chose to study, and we suspect the industry is also expanding in their wintering range and across the migratory pathway. Wind turbines pose a threat to birds, and migratory species may be especially susceptible to turbine-related mortality when these structures are placed in important migratory pathways. The purposes of this longtermmore » study were to examine potential threats that wind energy might pose to Swainson’s hawks on the breeding range, wintering range, and during migration, add to the body of ecological knowledge on migration and wintering habits, and describe breeding habits in a portion of their range that is relatively understudied.« less
Tree planters` notes, Volume 46, Number 1, Winter 1995
DOE Office of Scientific and Technical Information (OSTI.GOV)
Nisley, R.
1995-12-31
;Contents: Will We Run Out of Wood in the South; Effectiveness of Big Game Repellent - Powder(R) (BGR-P) and Garlic in Inhibiting Browsing of Western Redclear by Black-Tailed Deer; Germinant Sowing in South Africa; A New Greenhouse Photoperiod Lighting System for Prevention of Seedling Dormancy; Nitrogen Fertilization Requirements of Douglas-fir Container Seedlings Vary by Seed Source; Legume Seeding Trials in a Forested Area of North-Central Washington; and Survival and Growth of Planted Loblolly Pine Seedlings on a Severely Rutted Site.
Seasonal variation in the range areas of the diurnal rodent Octodon degus
Quirici, Verónica; Castro, Rodrigo A.; Ortiz-Tolhuysen, Liliana; Chesh, Adrian S.; Burger, Joseph Robert; Miranda, Eduardo; Cortés, Arturo; Hayes, Loren D.; Ebensperger, Luis A.
2012-01-01
Both breeding activity and abundance and quality of available food are expected to influence daily movements of animals. Animals are predicted to range over large areas to meet high energy demands associated with reproduction (females) or to increase mating success (males). However, animals should expand their range areas whenever food conditions deteriorate. To examine the extent to which breeding activity versus food availability influence space use, we compared the size and location of range areas (home ranges) of the degu (Octodon degus), a diurnal rodent from semiarid environments of north-central Chile, during the austral winter and summer seasons. Degus produce young during the austral spring (September–October) when high-quality food is readily available. In contrast, degus do not breed during the austral summer (January–March) when food is scarce and of low quality. We predicted that degus would range over smaller areas in winter if the availability of food has a greater influence on space than breeding activity. Individuals were radiotracked in winter and the following summer over a 3-year period. Surveys of herbaceous cover were conducted during winter and summer to determine seasonal changes in the abundance and quality of primary food. In summer degus expanded and moved the location of their range areas to locations with available food. Given that preferred food was less abundant in summer than winter, we suggest that degu range areas are strongly influenced by food conditions. PMID:22328788
Seasonal variation in the range areas of the diurnal rodent Octodon degus.
Quirici, Verónica; Castro, Rodrigo A; Ortiz-Tolhuysen, Liliana; Chesh, Adrian S; Burger, Joseph Robert; Miranda, Eduardo; Cortés, Arturo; Hayes, Loren D; Ebensperger, Luis A
2010-01-01
Both breeding activity and abundance and quality of available food are expected to influence daily movements of animals. Animals are predicted to range over large areas to meet high energy demands associated with reproduction (females) or to increase mating success (males). However, animals should expand their range areas whenever food conditions deteriorate. To examine the extent to which breeding activity versus food availability influence space use, we compared the size and location of range areas (home ranges) of the degu (Octodon degus), a diurnal rodent from semiarid environments of north-central Chile, during the austral winter and summer seasons. Degus produce young during the austral spring (September-October) when high-quality food is readily available. In contrast, degus do not breed during the austral summer (January-March) when food is scarce and of low quality. We predicted that degus would range over smaller areas in winter if the availability of food has a greater influence on space than breeding activity. Individuals were radiotracked in winter and the following summer over a 3-year period. Surveys of herbaceous cover were conducted during winter and summer to determine seasonal changes in the abundance and quality of primary food. In summer degus expanded and moved the location of their range areas to locations with available food. Given that preferred food was less abundant in summer than winter, we suggest that degu range areas are strongly influenced by food conditions.
Winter range expansion of a hummingbird is associated with urbanization and supplementary feeding
Wood, Eric M.
2017-01-01
Anthropogenic changes to the landscape and climate cause novel ecological and evolutionary pressures, leading to potentially dramatic changes in the distribution of biodiversity. Warm winter temperatures can shift species' distributions to regions that were previously uninhabitable. Further, urbanization and supplementary feeding may facilitate range expansions and potentially reduce migration tendency. Here we explore how these factors interact to cause non-uniform effects across a species's range. Using 17 years of data from the citizen science programme Project FeederWatch, we examined the relationships between urbanization, winter temperatures and the availability of supplementary food (i.e. artificial nectar) on the winter range expansion (more than 700 km northward in the past two decades) of Anna's hummingbirds (Calypte anna). We found that Anna's hummingbirds have colonized colder locations over time, were more likely to colonize sites with higher housing density and were more likely to visit feeders in the expanded range compared to the historical range. Additionally, their range expansion mirrored a corresponding increase over time in the tendency of people to provide nectar feeders in the expanded range. This work illustrates how humans may alter the distribution and potentially the migratory behaviour of species through landscape and resource modification. PMID:28381617
Nutritional condition of Pacific Black Brant wintering at the extremes of their range
Mason, D.D.; Barboza, P.S.; Ward, D.H.
2006-01-01
Endogenous stores of energy allow birds to survive periods of severe weather and food shortage during winter. We documented changes in lipid, protein, moisture, and ash in body tissues of adult female Pacific Black Brant (Branta bernicla nigricans) and modeled the energetic costs of wintering. Birds were collected at the extremes of their winter range, in Alaska and Baja California, Mexico. Body lipids decreased over winter for birds in Alaska but increased for those in Baja California. Conversely, body protein increased over winter for Brant in Alaska and remained stable for birds in Baja California. Lipid stores likely fuel migration for Brant wintering in Baja California and ensure winter survival for those in Alaska. Increases in body protein may support earlier reproduction for Brant in Alaska. Predicted energy demands were similar between sites during late winter but avenues of expenditure were different. Birds in Baja California spent more energy on lipid synthesis while those in Alaska incurred higher thermoregulatory costs. Estimated daily intake rates of eelgrass were similar between sites in early winter; however, feeding time was more constrained in Alaska because of high tides and short photoperiods. Despite differences in energetic costs and foraging time, Brant wintering at both sites appeared to be in good condition. We suggest that wintering in Alaska may be more advantageous than long-distance migration if winter survival is similar between sites and constraints on foraging time do not impair body condition. ?? The Cooper Ornithological Society 2006.
Poleward shifts in winter ranges of North American birds
Frank A. La Sorte; Frank R., III Thompson
2007-01-01
Climate change is thought to promote the poleward movement of geographic ranges; however, the spatial dynamics, mechanisms, and regional anthropogenic drivers associated with these trends have not been fully explored. We estimated changes in latitude of northern range boundaries, center of occurrence, and center of abundance for 254 species of winter avifauna in North...
Kollander, Barbro; Widemo, Fredrik; Ågren, Erik; Larsen, Erik H; Loeschner, Katrin
2017-03-01
This study investigated whether game meat may contain nanoparticles of lead from ammunition. Lead nanoparticles in the range 40 to 750 nm were detected by ICP-MS in single particle mode in game shot with lead-containing bullets. The median diameter of the detected nanoparticles was around 60 nm. The particle mass concentration ranged from 290 to 340 ng/g meat and the particle number concentrations from 27 to 50 million particles/g meat. The size limit of detection strongly depended on the level of dissolved lead and was in the range of 40 to 80 nm. In game meat sampled more than 10 cm away from the wound channel, no lead particles with a diameter larger than 40 nm were detected. In addition to dissolved lead in meat that originated from particulates, the presence of lead nano particles in game meat represents a hitherto unattended source of lead with a largely unknown toxicological impact to humans. Graphical Abstract Detection of lead nanoparticles in game meat by single particle ICP-MS following use of leadcontaining bullets.
Clark, Daniel E.; Koenen, Kiana K. G.; Whitney, Jillian J.; MacKenzie, Kenneth G.; DeStefano, Stephen
2016-01-01
While the breeding ecology of gulls (Laridae) has been well studied, their movements and spatial organization during the non-breeding season is poorly understood. The seasonal movements, winter-site fidelity, and site persistence of Ring-billed (Larus delawarensis) and Herring (L. argentatus) gulls to wintering areas were studied from 2008–2012. Satellite transmitters were deployed on Ring-billed Gulls (n = 21) and Herring Gulls (n = 14). Ten Ring-billed and six Herring gulls were tracked over multiple winters and > 300 wing-tagged Ring-billed Gulls were followed to determine winter-site fidelity and persistence. Home range overlap for individuals between years ranged between 0–1.0 (95% minimum convex polygon) and 0.31–0.79 (kernel utilization distributions). Ringbilled and Herring gulls remained at local wintering sites during the non-breeding season from 20–167 days and 74–161 days, respectively. The probability of a tagged Ring-billed Gull returning to the same site in subsequent winters was high; conversely, there was a low probability of a Ring-billed Gull returning to a different site. Ring-billed and Herring gulls exhibited high winter-site fidelity, but exhibited variable site persistence during the winter season, leading to a high probability of encountering the same individuals in subsequent winters.
Annual movements of a steppe eagle (Aquila nipalensis) summering in Mongolia and wintering in Tibet
Ellis, D.H.; Moon, S.L.; Robinson, J.W.
2001-01-01
An adult female steppe eagle (Aquila nipalensis Hodgson) was captured and fitted with a satellite transmitter in June 1995 in southeastern Mongolia. In fall, it traveled southwest towards India as expected, but stopped in southeastern Tibet and wintered in a restricted zone within the breeding range of the steppe eagle. In spring, the bird returned to the same area of Mongolia where it was captured. These observations, though derived from the movements of a single bird, suggest three things that are contrary to what is generally believed about steppe eagle biology. First, not all steppe eagles move to warmer climes in winter. Second, not all steppe eagles are nomadic in winter. Finally, because our bird wintered at the periphery of the steppe eagle breeding range in Tibet, perhaps birds that breed in this same area also winter there. If so, not all steppe eagles are migratory.
O'Brien, M; Robertson, A
2010-05-01
Women have historically taken part in sports for many centuries. The first recorded female game competitions were the Herean Games in approximately 1,000 BC, named after the Goddess Hera. Held at Olympia in Greece, these games were for women alone and were thought to have originated as part of ancient fertility rights. Historically there is evidence of sporting activities involving women, but nothing of significance until after the 1948 summer Olympic Games, when 385 female athletes participated. Over the last six decades there has been a noted rise in the number of female athletes, reaching its maximum with the 2008 Beijing Olympics, where over 42% of the 11,028 athletes were women. Similarly in 2006, at the Turin Winter Olympics in Italy, 40% of the 2,500 athletes were females. In the 2012 Olympics, the Olympic Committee anticipates that approximately 44% of all athletes participating will be female. Despite there being a significant rise in the number of elite athletes in the UK, there appears to be an overall decrease in the amount and intensity of physical exercise undertaken by teenage girls. This is considered to be due to the fact that physical education is no longer an integral part of the school curriculum in the UK. There is, however, a small but significant group of elite athletes who start to train at a very early age (9-10 years old) especially in gymnastics, skating, swimming and athletics.
Protozoa and digestive tract parameters of the impala.
Booyse, Dirk; Dehority, Burk A
2011-10-12
Intestinal contents were collected from eight impala at three different localities during the winter hunting season (2005-2009), as well as from another 24 animals from a one-year trial at a game farm called Ditholo (2003-2004). Gas production, protozoa counts and several other physiological parameters were measured from both rumen and caecum or colon contents. Only higher ophryoscolecid and Isotrichidae species of protozoa were counted and identified. Ostracodinium gracile was present in all 32 impala. Eudiplodinium maggii was present in 31 animals and Eudiplodinium impalae and Epidinium (either ecaudatum or caudatum) in 30 animals. Dasytricha ruminantium was present in only 11 of the impala. Concentrations of protozoa were correlated with the season of sample collection and highly correlated with the animals living on the game farm. Gas production (mL/g of wet rumen ingesta) was weakly correlated with protozoa concentration but not with the season of collection.
NASA Astrophysics Data System (ADS)
Belair, S.; Bernier, N.; Tong, L.; Mailhot, J.
2008-05-01
The 2010 Winter Olympic and Paralympic Games will take place in Vancouver, Canada, from 12 to 28 February 2010 and from 12 to 21 March 2010, respectively. In order to provide the best possible guidance achievable with current state-of-the-art science and technology, Environment Canada is currently setting up an experimental numerical prediction system for these special events. This system consists of a 1-km limited-area atmospheric model that will be integrated for 16h, twice a day, with improved microphysics compared with the system currently operational at the Canadian Meteorological Centre. In addition, several new and original tools will be used to adapt and refine predictions near and at the surface. Very high-resolution two-dimensional surface systems, with 100-m and 20-m grid size, will cover the Vancouver Olympic area. Using adaptation methods to improve the forcing from the lower-resolution atmospheric models, these 2D surface models better represent surface processes, and thus lead to better predictions of snow conditions and near-surface air temperature. Based on a similar strategy, a single-point model will be implemented to better predict surface characteristics at each station of an observing network especially installed for the 2010 events. The main advantage of this single-point system is that surface observations are used as forcing for the land surface models, and can even be assimilated (although this is not expected in the first version of this new tool) to improve initial conditions of surface variables such as snow depth and surface temperatures. Another adaptation tool, based on 2D stationnary solutions of a simple dynamical system, will be used to produce near-surface winds on the 100-m grid, coherent with the high- resolution orography. The configuration of the experimental numerical prediction system will be presented at the conference, together with preliminary results for winter 2007-2008.
Behavioural and physiological response of trout to winter habitat in tailwaters in Wyoming, USA
Annear, T.C.; Hubert, W.; Simpkins, D.; Hebdon, L.
2002-01-01
Fisheries managers have often suggested that survival of trout during the winter is a major factor affecting population densities in many stream ecosystems in the Rocky Mountains. In Wyoming, trout population reductions from fall to spring in excess of 90% have been documented in some reservoir tailwaters. Though biologists have surmised that these reductions were the result of either mortality or emigration from some river sections, the specific mechanisms have not been defined and the factors leading to the trout loss are unknown. This is a review of four studies that were conducted or funded between 1991 and 1998 by the Wyoming Game and Fish Department to understand the extent of overwinter losses, identify some of the mechanisms leading to those conditions and develop management strategies to help avoid those impacts. Winter studies were conducted on tailwater fisheries in the Green, North Platte, Bighorn and Shoshone rivers to document trout population dynamics, assess physical habitat availability, evaluate trout movement and habitat selection, and understand the relationships between food availability and bioenergetic relationships. Results indicate that winter trout losses are extreme in some years, that trout movement and habitat selection are affected by supercooled flows, and that mortality is probably not directly due to starvation. The combination of physiological impairment with frequently altered habitat availability probably leads to indirect mortality from predators and other factors. Copyright ?? 2002 John Wiley & Sons, Ltd.
ERIC Educational Resources Information Center
Haagsma, Maria C.; King, Daniel L.; Pieterse, Marcel E.; Peters, Oscar
2013-01-01
Although excessive video gaming has been linked to a range of psychological problems in young people, there have been few systematic attempts to conceptualize problem gaming using established psychological theory. The aim of this study was to examine problematic game use (PGU) using the Theory of Planned Behavior (TPB). A two-wave, six-month…
Designing After-School Learning Using the Massively Multiplayer Online Role-Playing Game
ERIC Educational Resources Information Center
King, Elizabeth M.
2015-01-01
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
ERIC Educational Resources Information Center
Adamo-Villani, Nicoletta; Oania, Marcus; Cooper, Stephen
2013-01-01
We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of introductory computing courses. The IA Game is a role-playing serious game (RPG) in which the student travels…
Digital Games for Young Children Ages Three to Six: From Research to Design
ERIC Educational Resources Information Center
Lieberman, Debra A.; Fisk, Maria Chesley; Biely, Erica
2009-01-01
Young children ages 3 to 6 play a wide range of digital games, which are now available on large screens, handheld screens, electronic learning systems, and electronic toys, and their time spent with games is growing. This article examines effects of digital games and how they could be designed to best serve children's needs. A small body of…
ERIC Educational Resources Information Center
Lameras, Petros; Arnab, Sylvester; Dunwell, Ian; Stewart, Craig; Clarke, Samantha; Petridis, Panagiotis
2017-01-01
This paper consolidates evidence and material from a range of specialist and disciplinary fields to provide an evidence-based review and synthesis on the design and use of serious games in higher education. Search terms identified 165 papers reporting conceptual and empirical evidence on how learning attributes and game mechanics may be planned,…
NASA Astrophysics Data System (ADS)
Hayes, P.; Trigg, J. L.; Stauffer, D.; Hunter, G.; McQueen, J.
2006-05-01
Consequence assessment (CA) operations are those processes that attempt to mitigate negative impacts of incidents involving hazardous materials such as chemical, biological, radiological, nuclear, and high explosive (CBRNE) agents, facilities, weapons, or transportation. Incident types range from accidental spillage of chemicals at/en route to/from a manufacturing plant, to the deliberate use of radiological or chemical material as a weapon in a crowded city. The impacts of these incidents are highly variable, from little or no impact to catastrophic loss of life and property. Local and regional scale atmospheric conditions strongly influence atmospheric transport and dispersion processes in the boundary layer, and the extent and scope of the spread of dangerous materials in the lower levels of the atmosphere. Therefore, CA personnel charged with managing the consequences of CBRNE incidents must have detailed knowledge of current and future weather conditions to accurately model potential effects. A meteorology team was established at the U.S. Defense Threat Reduction Agency (DTRA) to provide weather support to CA personnel operating DTRA's CA tools, such as the Hazard Prediction and Assessment Capability (HPAC) tool. The meteorology team performs three main functions: 1) regular provision of meteorological data for use by personnel using HPAC, 2) determination of the best performing medium-range model forecast for the 12 - 48 hour timeframe and 3) provision of real-time help-desk support to users regarding acquisition and use of weather in HPAC CA applications. The normal meteorology team operations were expanded during a recent modeling project which took place during the 2006 Winter Olympic Games. The meteorology team took advantage of special weather observation datasets available in the domain of the Winter Olympic venues and undertook a project to improve weather modeling at high resolution. The varied and complex terrain provided a special challenge to the modelers on the meteorology team. Some of the Olympic venues were located in the mountains to the west of Torino, while the rest were located on the relatively flat plain in and around the cities of Pinerolo and Torino to the east. DTRA partners at Pennsylvania State University (PSU) and the U.S. National Center for Atmospheric Research (NCAR) established data collection and assimilation, and forecast modeling processes that used special weather station observations provided by the Area Previsione e Monitoraggio Ambientale of Italy's ARPA Piemonte. At PSU a version of the MM5 was especially prepared to use observation data to forecast weather in a four-nest configuration. Two other DTRA partners provided independent weather forecast models against which the PSU model data were compared. The U.S. Air Force Weather Agency provided its MM5 forecast model data and the U.S. National Oceanic and Atmospheric Administration's National Centers for Environmental Prediction provided data from a special version of their WRF model. The project produced many opportunities to improve the modeling and forecasting capability at DTRA. DTRA and its partners plan to expand upon this experience during upcoming field tests, and to further improve and expand the capability to provide accurate high-resolution weather forecast information to hazard and consequence assessment operations.
Games, Simulations and Virtual Labs for Science Education: a Compendium and Some Examples
NASA Astrophysics Data System (ADS)
Russell, R. M.
2012-12-01
We have assembled a list of computer-based simulations, games, and virtual labs for science education. This list, with links to the sources of these resources, is available online. The entries span a broad range of science, math, and engineering topics. They also span a range of target student ages, from elementary school to university students. We will provide a brief overview of this web site and the resources found on it. We will also briefly demonstrate some of our own educational simulations and games. Computer-based simulations and virtual labs are valuable resources for science educators in various settings, allowing learners to experiment and explore "what if" scenarios. Educational computer games can motivate learners in both formal and informal settings, encouraging them to spend much more time exploring a topic than they might otherwise be inclined to do. Part of this presentation is effectively a "literature review" of numerous sources of simulations, games, and virtual labs. Although we have encountered several nice collections of such resources, those collections seem to be restricted in scope. They either represent materials developed by a specific group or agency (e.g. NOAA's games web site) or are restricted to a specific discipline (e.g. geology simulations and virtual labs). This presentation directs viewers to games, simulations, and virtual labs from many different sources and spanning a broad range of STEM disciplines.
Müller, Lisa; Hildebrandt, Carolin; Raschner, Christian
2017-01-01
The aim of this study was to analyse the role of a relative age effect (RAE) and to investigate the influence of biological maturity status on the RAE at the 7th International Children`s Winter Games. The birth dates of all 572 participants (365 males, 207 females) were analysed, and the biological maturity status of 384 athletes (243 males, 141 females) was assessed by the age at peak height velocity (APHV) method. A RAE was present in the total sample (χ2 = 67.81; p < 0.001), and among both male (χ2 = 49.02; p < 0.001) and female athletes (χ2 = 37.00; p < 0.001) as well as for strength- (χ2 = 56.46; p < 0.001), endurance- (χ2 = 20.48; p = 0.039) and technique-related types of sports (χ2 = 20.48; p = 0.041). No significant differences in biological maturity status were present between the male athletes of single relative age quarters. Among the female athletes a significant difference was present (F = 5.94, p < 0.001); relatively younger female athletes had significantly lower values in the APHV, which indicated that they were maturing earlier. However, when dividing the athletes into normal, early and late maturing athletes, it could be seen that among the relatively younger athletes, hardly any late maturing athletes were present. These findings revealed that relatively younger athletes seemed to only have a chance for selection if they were early maturing, whereas relatively older athletes had an increased likelihood for selection independent of their biological maturity status. In the future, the relative age and the biological maturity status should be considered in the talent development system for various types of winter sport, to contribute to more fairness and to not discriminate against relatively younger and less mature athletes. Key points The relative age strongly influenced the participation rate at the 7th ICG in 2016. A highly significant RAE was present among male and female participants and among athletes of all three groups of sport disciplines: strength-, endurance- and technique-related types of sport. A significant influence of the biological maturity status on the selection was present among female participants – relatively younger female athletes were more mature than relatively older athletes. Relatively younger male and female athletes seem to only have a chance for selection for the Games if they are early maturing, whereas relatively older athletes have an increased likelihood for selection independent of their biological maturity status. In the future, the biological maturity status and the relative age should be considered in the talent development system for various types of winter sport, to contribute to more fairness and to not discriminate against relatively younger and less mature athletes. PMID:28630572
Männikkö, Niko; Ruotsalainen, Heidi; Demetrovics, Zsolt; Lopez-Fernandez, Olatz; Myllymäki, Laura; Miettunen, Jouko; Kääriäinen, Maria
2017-09-14
Multiplatform digital media use and gaming have been increased in recent years. The aim of this study was to examine associations between sociodemographics and digital gaming behavior characteristics (i.e., gaming time, medium, and genres) with problematic gaming behavior in adolescents. A convenience sample of Finnish junior high school students (n = 560; mean age 14 years, ranging from 12 to 16 years) participated in the cross-sectional survey, of which, 83% (n = 465) reported having played digital games regularly. Sociodemographic data, different forms of digital media use, gaming behavior characteristics and problematic gaming behavior was assessed. Study participants spent on average one hour per day playing digital games; casual games (23.9%), shooting games (19.8%), and sport games (12.9%), were the most popular games among participants. By using regression analysis, a blended family structure and gaming time related positively to problematic gaming behavior. Preferences for game genres such as solo, Massively Multiplayer Online Role-Playing and strategy-management games were also positively associated with problematic use of digital games. These findings provide knowledge that can be utilized in the prevention of the possible negative consequences of digital gaming.
Grills, Ardath; Morrison, Stephanie; Nelson, Bradley; Miniota, Jennifer; Watts, Alexander; Cetron, Martin S
2016-07-22
Zika virus belongs to the genus Flavivirus of the family Flaviviridae; it is transmitted to humans primarily through the bite of an infected Aedes species mosquito (e.g., Ae. aegypti and Ae. albopictus) (1). Zika virus has been identified as a cause of congenital microcephaly and other serious brain defects (2). As of June 30, 2016, CDC had issued travel notices for 49 countries and U.S. territories across much of the Western hemisphere (3), including Brazil, where the 2016 Olympic and Paralympic Games (Games of the XXXI Olympiad, also known as Rio 2016; Games) will be hosted in Rio de Janeiro in August and September 2016. During the Games, mosquito-borne Zika virus transmission is expected to be low because August and September are winter months in Brazil, when cooler and drier weather typically reduces mosquito populations (4). CDC conducted a risk assessment to predict those countries susceptible to ongoing Zika virus transmission resulting from introduction by a single traveler to the Games. Whereas all countries are at risk for travel-associated importation of Zika virus, CDC estimated that 19 countries currently not reporting Zika outbreaks have the environmental conditions and population susceptibility to sustain mosquito-borne transmission of Zika virus if a case were imported from infection at the Games. For 15 of these 19 countries, travel to Rio de Janeiro during the Games is not estimated to increase substantially the level of risk above that incurred by the usual aviation travel baseline for these countries. The remaining four countries, Chad, Djibouti, Eritrea, and Yemen, are unique in that they do not have a substantial number of travelers to any country with local Zika virus transmission, except for anticipated travel to the Games. These four countries will be represented by a projected, combined total of 19 athletes (plus a projected delegation of about 60 persons), a tiny fraction of the 350,000-500,000 visitors expected at the Games.* Overall travel volume to the Games represents a very small fraction (<0.25%) of the total estimated 2015 travel volume to Zika-affected countries,(†) highlighting the unlikely scenario that Zika importation would be solely attributable to travel to the Games. To prevent Zika virus infection and its complications among athletes and visitors to the Games and importation of Zika virus into countries that could sustain local transmission, pregnant women should not travel to the Games, mosquito bites should be avoided while traveling and for 3 weeks after returning home, and measures should be taken to prevent sexual transmission (Box).
Development of Mathematical Skills Developing Game Software.
Hajdics, Gyula; Guzsvinecz, Tibor; Szucs, Veronika; Sik Lanyi, Cecilia
2017-01-01
Using basic mathematical operations is not easy for everyone. The AndMaths game for Android devices was developed to help elementary school students to learn these basic mathematical skills in the number ranges of twenties, fifties, hundreds and thousands. The user can freely select the number ranges.
Carroll, James M.; Krementz, David G.
2014-01-01
Wilson's snipe Gallinago delicata is one of the least studied North American game birds, and information on snipe populations and abundance is mostly unknown. We conducted roadside surveys stratified at the township level in the lower Mississippi Alluvial Valley (LMAV) in Arkansas, Mississippi and Louisiana, as well as the Red River Region, and the Gulf Coastal Plain of Louisiana during winters of 2009 and 2010. We identified observer, vegetation cover, and water cover as important covariates in estimating snipe densities. We detected 2915 snipe along 814 line transects (1450 km) for 2009 and 2010 combined. We estimated snipe densities of 8.05 individuals km-2 (95% CI: 4.57-14.17) in 2009, and 2.13 individuals km-2 (95% CI: 1.47-3.08) in 2010. We used the resulting snipe density estimates within the study area to calculate abundance estimates of 1 026 431 (95% CI: 582 707-1 806 774) in 2009, and 271 590 (95% CI: 187 435-392 722) in 2010 for the LMAV. Our data indicate that a road transect survey method is effective for estimating wintering snipe density and abundance in the lower Mississippi Flyway.
A Serious Game for Clinical Assessment of Cognitive Status: Validation Study.
Tong, Tiffany; Chignell, Mark; Tierney, Mary C; Lee, Jacques
2016-05-27
We propose the use of serious games to screen for abnormal cognitive status in situations where it may be too costly or impractical to use standard cognitive assessments (eg, emergency departments). If validated, serious games in health care could enable broader availability of efficient and engaging cognitive screening. The objective of this work is to demonstrate the feasibility of a game-based cognitive assessment delivered on tablet technology to a clinical sample and to conduct preliminary validation against standard mental status tools commonly used in elderly populations. We carried out a feasibility study in a hospital emergency department to evaluate the use of a serious game by elderly adults (N=146; age: mean 80.59, SD 6.00, range 70-94 years). We correlated game performance against a number of standard assessments, including the Mini-Mental State Examination (MMSE), Montreal Cognitive Assessment (MoCA), and the Confusion Assessment Method (CAM). After a series of modifications, the game could be used by a wide range of elderly patients in the emergency department demonstrating its feasibility for use with these users. Of 146 patients, 141 (96.6%) consented to participate and played our serious game. Refusals to play the game were typically due to concerns of family members rather than unwillingness of the patient to play the game. Performance on the serious game correlated significantly with the MoCA (r=-.339, P <.001) and MMSE (r=-.558, P <.001), and correlated (point-biserial correlation) with the CAM (r=.565, P <.001) and with other cognitive assessments. This research demonstrates the feasibility of using serious games in a clinical setting. Further research is required to demonstrate the validity and reliability of game-based assessments for clinical decision making.
A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
Chignell, Mark; Tierney, Mary C.; Lee, Jacques
2016-01-01
Background We propose the use of serious games to screen for abnormal cognitive status in situations where it may be too costly or impractical to use standard cognitive assessments (eg, emergency departments). If validated, serious games in health care could enable broader availability of efficient and engaging cognitive screening. Objective The objective of this work is to demonstrate the feasibility of a game-based cognitive assessment delivered on tablet technology to a clinical sample and to conduct preliminary validation against standard mental status tools commonly used in elderly populations. Methods We carried out a feasibility study in a hospital emergency department to evaluate the use of a serious game by elderly adults (N=146; age: mean 80.59, SD 6.00, range 70-94 years). We correlated game performance against a number of standard assessments, including the Mini-Mental State Examination (MMSE), Montreal Cognitive Assessment (MoCA), and the Confusion Assessment Method (CAM). Results After a series of modifications, the game could be used by a wide range of elderly patients in the emergency department demonstrating its feasibility for use with these users. Of 146 patients, 141 (96.6%) consented to participate and played our serious game. Refusals to play the game were typically due to concerns of family members rather than unwillingness of the patient to play the game. Performance on the serious game correlated significantly with the MoCA (r=–.339, P <.001) and MMSE (r=–.558, P <.001), and correlated (point-biserial correlation) with the CAM (r=.565, P <.001) and with other cognitive assessments. Conclusions This research demonstrates the feasibility of using serious games in a clinical setting. Further research is required to demonstrate the validity and reliability of game-based assessments for clinical decision making. PMID:27234145
Korschgen, Carl E.; Green, W.L.; Kenow, Kevin P.
1997-01-01
Number, total biomass, and individual mass of winter buds of Vallisneria americana was significantly related to the depth of the 1% of surface irradiance (Z) and the photosynthetic photon irradiance calculated for each shading treatment imposed during this study. Between the range of 23.8 and 111.2 cm depth for the 1% Z, total biomass of winterbuds produced ranged from 0.63 to 0.01 g, counts ranged from 3.5 to 0.1, and mass of individual winterbuds ranged from 0.18 to 0.04 g. Total biomass of winter buds produced was reduced when plants were exposed to a 14-day period without irradiance during the middle of the growing season. Applying the results of the culture experiments to conditions found in Navigation Pool 8 of the Upper Mississippi River suggests that irradiance may indeed limit the distribution and abundance of Vallisneria americana by reducing the number and size of winter buds. (C) 1997 Elsevier Science B.V.
Constructionist Gaming: Understanding the Benefits of Making Games for Learning.
Kafai, Yasmin B; Burke, Quinn
2015-10-02
There has been considerable interest in examining the educational potential of playing video games. One crucial element, however, has traditionally been left out of these discussions-namely, children's learning through making their own games. In this article, we review and synthesize 55 studies from the last decade on making games and learning. We found that the majority of studies focused on teaching coding and academic content through game making, and that few studies explicitly examined the roles of collaboration and identity in the game making process. We argue that future discussions of serious gaming ought to be more inclusive of constructionist approaches to realize the full potential of serious gaming. Making games, we contend, not only more genuinely introduces children to a range of technical skills but also better connects them to each other, addressing the persistent issues of access and diversity present in traditional digital gaming cultures.
Constructionist Gaming: Understanding the Benefits of Making Games for Learning
Kafai, Yasmin B.; Burke, Quinn
2015-01-01
There has been considerable interest in examining the educational potential of playing video games. One crucial element, however, has traditionally been left out of these discussions—namely, children's learning through making their own games. In this article, we review and synthesize 55 studies from the last decade on making games and learning. We found that the majority of studies focused on teaching coding and academic content through game making, and that few studies explicitly examined the roles of collaboration and identity in the game making process. We argue that future discussions of serious gaming ought to be more inclusive of constructionist approaches to realize the full potential of serious gaming. Making games, we contend, not only more genuinely introduces children to a range of technical skills but also better connects them to each other, addressing the persistent issues of access and diversity present in traditional digital gaming cultures. PMID:27019536
The value of agricultural wetlands as invertebrate resources for wintering shorebirds
Taft, Oriane W.; Haig, Susan M.
2005-01-01
Agricultural landscapes have received little recognition for the food resources they provide to wintering waterbirds. In the Willamette Valley of Oregon, modest yet significant populations of wintering shorebirds (Charadriiformes) regularly use hundreds of dispersed wetlands on agricultural lands. Benthic invertebrates are a critical resource for the survival of overwintering shorebirds, yet the abundance of invertebrate resources in agricultural wetlands such as these has not been quantified. To evaluate the importance of agricultural wetlands to a population of wintering shorebirds, the density, biomass, and general community composition of invertebrates available to birds were quantified at a sample of Willamette Valley sites during a wet (1999–2000) and a dry winter (2000–2001). Invertebrate densities ranged among wetlands from 173 to 1925 (mean ± S.E.: 936 ± 106) individuals/m2 in the wet winter, and from 214 to 3484 (1028 ± 155) individuals/m2 in the dry winter. Total invertebrate estimated biomass among wetlands ranged from 35 to 652 (mean ± S.E.: 364 ± 35) mg/m2 in the wet winter, and from 85 to 1405 (437 ± 62) mg/m2 in the dry winter. These estimates for food abundance were comparable to that observed in some other important freshwater wintering regions in North America.
Confounded winter and spring phenoclimatology on large herbivore ranges
Christianson, David; Klaver, Robert W.; Middleton, Arthur; Kauffman, Matthew
2013-01-01
Annual variation in winter severity and growing season vegetation dynamics appear to influence the demography of temperate herbivores but parsing winter from spring effects requires independent metrics of environmental conditions specific to each season. We tested for independence in annual variation amongst four common metrics used to describe winter severity and early growing season vegetation dynamics across the entire spatial distribution of elk (Cervus elaphus) in Wyoming from 1989 to 2006. Winter conditions and early growing season dynamics were correlated in a specific way. Winters with snow cover that ended early tended to be followed by early, but slow, rises in the normalized difference vegetation index (NDVI), while long winters with extended periods of snow cover were often followed by late and rapid rises in NDVI. Across the 35 elk ranges, 0.4–86.8 % of the variation in the rate of increase in NDVI’s in spring was explained by the date snow cover disappeared from SNOTEL stations. Because phenoclimatological metrics are correlated across seasons and shifting due to climate change, identifying environmental constraints on herbivore fitness, particularly migratory species, is more difficult than previously recognized.
Robert C. Musselman; John L. Korfmacher
2007-01-01
A study was begun in the winter of 2000-2001 and continued through the winter of 2001-2002 to examine air quality at the Green Rock snowmobile staging area at 2,985 m elevation in the Snowy Range of Wyoming. The study was designed to evaluate the effects of winter recreation snowmobile activity on air quality at this high elevation site by measuring levels of...
1999-01-08
KENNEDY SPACE CENTER, FLA. -- The Merritt Island National Wildlife Refuge, which shares a boundary with the Kennedy Space Center, is winter home to hundreds of waterfowl such as these coots and pintail ducks. The smaller coot inhabits open ponds and marshes, wintering in saltwater bays and inlets. They range from southern Canada to northern South America. The pintail can be found in marshes, prairie ponds and tundra, and salt marshes in winter. They range from Alaska and Greenland south to Central America and the West Indies
A Study of Memory Effects in a Chess Database
Schaigorodsky, Ana L.; Perotti, Juan I.; Billoni, Orlando V.
2016-01-01
A series of recent works studying a database of chronologically sorted chess games–containing 1.4 million games played by humans between 1998 and 2007– have shown that the popularity distribution of chess game-lines follows a Zipf’s law, and that time series inferred from the sequences of those game-lines exhibit long-range memory effects. The presence of Zipf’s law together with long-range memory effects was observed in several systems, however, the simultaneous emergence of these two phenomena were always studied separately up to now. In this work, by making use of a variant of the Yule-Simon preferential growth model, introduced by Cattuto et al., we provide an explanation for the simultaneous emergence of Zipf’s law and long-range correlations memory effects in a chess database. We find that Cattuto’s Model (CM) is able to reproduce both, Zipf’s law and the long-range correlations, including size-dependent scaling of the Hurst exponent for the corresponding time series. CM allows an explanation for the simultaneous emergence of these two phenomena via a preferential growth dynamics, including a memory kernel, in the popularity distribution of chess game-lines. This mechanism results in an aging process in the chess game-line choice as the database grows. Moreover, we find burstiness in the activity of subsets of the most active players, although the aggregated activity of the pool of players displays inter-event times without burstiness. We show that CM is not able to produce time series with bursty behavior providing evidence that burstiness is not required for the explanation of the long-range correlation effects in the chess database. Our results provide further evidence favoring the hypothesis that long-range correlations effects are a consequence of the aging of game-lines and not burstiness, and shed light on the mechanism that operates in the simultaneous emergence of Zipf’s law and long-range correlations in a community of chess players. PMID:28005922
Habitat use by female mallards in the lower mississippi alluvial valley
Davis, B.E.; Afton, A.D.; Cox, R.R.
2009-01-01
Mallard (Anas platyrhynchos) populations in the lower Mississippi Alluvial Valley (LMAV), USA, historically averaged 1.6 million and represented the largest concentrations of wintering mallards in North America. Effective management of this wintering population requires current information on use of habitats. Accordingly, we employed radiotelemetry techniques to assess proportional use of habitats by female mallards during winters 20042005 and 20052006. We divided winters into 4 time periods defined by hunting seasons (FIRST, SPLIT, SECOND, and POST) and recorded diurnal and nocturnal locations. We examined variations in proportional use of habitats and use of areas closed to hunting due to effects of age (immature or ad), winter (20042005 or 20052006), time period (SECOND or POST), individual female, and all potential interactions of these effects, using locations recorded during the latter 2 time periods. We found that diurnal and nocturnal proportional use of habitats varied inconsistently among time periods and winters. Mean proportional use of forested wetlands ranged from 0.475 to 0.816 and from 0.428 to 0.764 during diurnal and nocturnal sampling periods, respectively. Diurnal proportional use of areas closed to hunting varied inconsistently among time periods and winters. Mean proportional use of areas closed to hunting ranged from 0.183 to 0.423 during diurnal sampling periods. Nocturnal use of areas closed to hunting varied inconsistently among female ages and time periods and among female ages and winters. Mean proportional use of areas closed to hunting ranged from 0.211 to 0.445 during nocturnal sampling periods. Our research suggests that forested wetlands in the LMAV provide important wintering habitats for female mallards; continued restoration and establishment of these habitats should benefit female mallards.
Habitat use by female mallards in the lower Mississippi alluvial valley
Davis, Bruce E.; Afton, Alan D.; Cox, Robert R.
2009-01-01
Mallard (Anas platyrhynchos) populations in the lower Mississippi Alluvial Valley (LMAV), USA, historically averaged 1.6 million and represented the largest concentrations of wintering mallards in North America. Effective management of this wintering population requires current information on use of habitats. Accordingly, we employed radiotelemetry techniques to assess proportional use of habitats by female mallards during winters 2004-2005 and 2005-2006. We divided winters into 4 time periods defined by hunting seasons (FIRST, SPLIT, SECOND, and POST) and recorded diurnal and nocturnal locations. We examined variations in proportional use of habitats and use of areas closed to hunting due to effects of age (immature or ad), winter (2004-2005 or 2005-2006), time period (SECOND or POST), individual female, and all potential interactions of these effects, using locations recorded during the latter 2 time periods. We found that diurnal and nocturnal proportional use of habitats varied inconsistently among time periods and winters. Mean proportional use of forested wetlands ranged from 0.475 to 0.816 and from 0.428 to 0.764 during diurnal and nocturnal sampling periods, respectively. Diurnal proportional use of areas closed to hunting varied inconsistently among time periods and winters. Mean proportional use of areas closed to hunting ranged from 0.183 to 0.423 during diurnal sampling periods. Nocturnal use of areas closed to hunting varied inconsistently among female ages and time periods and among female ages and winters. Mean proportional use of areas closed to hunting ranged from 0.211 to 0.445 during nocturnal sampling periods. Our research suggests that forested wetlands in the LMAV provide important wintering habitats for female mallards; continued restoration and establishment of these habitats should benefit female mallards.
Climate-driven effects of fire on winter habitat for caribou in the Alaskan-Yukon Arctic.
Gustine, David D; Brinkman, Todd J; Lindgren, Michael A; Schmidt, Jennifer I; Rupp, T Scott; Adams, Layne G
2014-01-01
Climatic warming has direct implications for fire-dominated disturbance patterns in northern ecosystems. A transforming wildfire regime is altering plant composition and successional patterns, thus affecting the distribution and potentially the abundance of large herbivores. Caribou (Rangifer tarandus) are an important subsistence resource for communities throughout the north and a species that depends on terrestrial lichen in late-successional forests and tundra systems. Projected increases in area burned and reductions in stand ages may reduce lichen availability within caribou winter ranges. Sufficient reductions in lichen abundance could alter the capacity of these areas to support caribou populations. To assess the potential role of a changing fire regime on winter habitat for caribou, we used a simulation modeling platform, two global circulation models (GCMs), and a moderate emissions scenario to project annual fire characteristics and the resulting abundance of lichen-producing vegetation types (i.e., spruce forests and tundra >60 years old) across a modeling domain that encompassed the winter ranges of the Central Arctic and Porcupine caribou herds in the Alaskan-Yukon Arctic. Fires were less numerous and smaller in tundra compared to spruce habitats throughout the 90-year projection for both GCMs. Given the more likely climate trajectory, we projected that the Porcupine caribou herd, which winters primarily in the boreal forest, could be expected to experience a greater reduction in lichen-producing winter habitats (-21%) than the Central Arctic herd that wintered primarily in the arctic tundra (-11%). Our results suggest that caribou herds wintering in boreal forest will undergo fire-driven reductions in lichen-producing habitats that will, at a minimum, alter their distribution. Range shifts of caribou resulting from fire-driven changes to winter habitat may diminish access to caribou for rural communities that reside in fire-prone areas.
Climate-driven effects of fire on winter habitat for caribou in the Alaskan-Yukon Arctic
Gustine, David D.; Brinkman, Todd J.; Lindgren, Michael A.; Schmidt, Jennifer I.; Rupp, T. Scott; Adams, Layne G.
2014-01-01
Climatic warming has direct implications for fire-dominated disturbance patterns in northern ecosystems. A transforming wildfire regime is altering plant composition and successional patterns, thus affecting the distribution and potentially the abundance of large herbivores. Caribou (Rangifer tarandus) are an important subsistence resource for communities throughout the north and a species that depends on terrestrial lichen in late-successional forests and tundra systems. Projected increases in area burned and reductions in stand ages may reduce lichen availability within caribou winter ranges. Sufficient reductions in lichen abundance could alter the capacity of these areas to support caribou populations. To assess the potential role of a changing fire regime on winter habitat for caribou, we used a simulation modeling platform, two global circulation models (GCMs), and a moderate emissions scenario to project annual fire characteristics and the resulting abundance of lichen-producing vegetation types (i.e., spruce forests and tundra >60 years old) across a modeling domain that encompassed the winter ranges of the Central Arctic and Porcupine caribou herds in the Alaskan-Yukon Arctic. Fires were less numerous and smaller in tundra compared to spruce habitats throughout the 90-year projection for both GCMs. Given the more likely climate trajectory, we projected that the Porcupine caribou herd, which winters primarily in the boreal forest, could be expected to experience a greater reduction in lichen-producing winter habitats (−21%) than the Central Arctic herd that wintered primarily in the arctic tundra (−11%). Our results suggest that caribou herds wintering in boreal forest will undergo fire-driven reductions in lichen-producing habitats that will, at a minimum, alter their distribution. Range shifts of caribou resulting from fire-driven changes to winter habitat may diminish access to caribou for rural communities that reside in fire-prone areas.
Moving Past "Hello World": Learning to Mod in an Online Affinity Space
ERIC Educational Resources Information Center
Subramanian, Shree Durga
2012-01-01
Game modding has increasingly become a mainstream and "cutting edge" medium to foster a broad range of critical software design and programming practices to learners coming from wide-ranging educational and professional backgrounds. Participatory practices, like game modding, are highly interest-driven and entail intense engagement with…
Environmental Games To Teach Concepts and Issues.
ERIC Educational Resources Information Center
Bromley, Gail
2000-01-01
Describes several games from various sources which can help in teaching about photosynthesis, pollution, pollination, plant parts, Earth history time-scale, biodiversity conservation, values, and communication. Requires little equipment and games are easy to organize and effective with various age groups ranging from primary to adult. (Author/YDS)
Range Cattle Winter Water Consumption in Northern Great Plains
USDA-ARS?s Scientific Manuscript database
Water consumption and DMI has been found to be positively correlated and may interact to alter range cow productivity. Environmental conditions can have a significant influence on water consumption during the winter. The objective of this study was to determine influences of water and air temperatur...
Spring feeding on ungulate carcasses by grizzly bears in Yellowstone National Park
Green, Gerald I.; Mattson, D.J.; Peek, J.M.
1997-01-01
We studied the spring use of ungulate carcasses by grizzly bears (Ursus arctos horribilis) on ungulate winter ranges in Yellowstone National Park. We observed carcasses and bear tracks on survey routes that were travelled biweekly during spring of 1985-90 in the Firehole-Gibbon winter range and spring of 1987-90 in the Northern winter range. The probability that grizzly bears used a carcass was positively related to elevation and was lower within 400 m of a road, or within 5 km of a major recreational development compared to elsewhere. Carcass use peaked in April, coincident with peak ungulate deaths. Grizzly bears also were more likely to use carcasses in the Firehole-Gibbon compared to Northern Range study area. We attributed the effects of study area and elevation to the fact that grizzly bears den and are first active in the spring at high elevations and to differences in densities of competing scavengers. Probability of grizzly bear use was strongly related to body mass of carcasses on the Northern Range where densities of coyotes (Canis latrans) and black bears (U. americanus) appeared to be much higher than in the Firehole-Gibbon study area. We suggest that additional restrictions on human activity in ungulate winter ranges or movement of carcasses to remote areas could increase grizzly bear use of carrion. Fewer competing scavengers and greater numbers of adult ungulates vulnerable to winter mortality could have the same effect.
Memory is relevant in the symmetric phase of the minority game
NASA Astrophysics Data System (ADS)
Ho, K. H.; Man, W. C.; Chow, F. K.; Chau, H. F.
2005-06-01
Minority game is a simple-mined econophysical model capturing the cooperative behavior among selfish players. Previous investigations, which were based on numerical simulations up to about 100 players for a certain parameter α in the range 0.1≲α≲1 , suggested that memory is irrelevant to the cooperative behavior of the minority game in the so-called symmetric phase. Here using a large scale numerical simulation up to about 3000 players in the parameter range 0.01≲α≲1 , we show that the mean variance of the attendance in the minority game actually depends on the memory in the symmetric phase. We explain such dependence in the framework of crowd-anticrowd theory. Our findings conclude that one should not overlook the feedback mechanism buried under the correlation in the history time series in the study of minority game.
Two-target game model of an air combat with fire-and-forget all-aspect missiles
NASA Technical Reports Server (NTRS)
Davidovitz, A.; Shinar, J.
1989-01-01
An air combat duel between similar aggressive fighter aircraft, both equipped with the same type of guided missiles, is formulated as a two-target differential game using the dynamic model of the game of two identical cars. Each of the identical target sets represents the effective firing envelope of an all-aspect fire-and-forget air-to-air missile. The firing range limits depend on the target aspect angle and are approximated by analytical functions. The maximum range, computed by taking into account the optimal missile avoidance maneuver of the target, determines the no-escape firing envelope. The solution consists of the decomposition of the game space into four regions: the respective winning zones of the two opponents, the draw zone, and the region where the game terminates by a mutual kill. The solution provides a new insight for future air combat analysis.
De La Cruz, Susan E. W.; Eadie, John M.; Miles, A. Keith; Yee, Julie; Spragens, Kyle A.; Palm, Eric C.; Takekawa, John Y.
2014-01-01
Wide-ranging marine birds rely on multiple habitats for wintering, breeding, and migrating, and their conservation may be dependent on protecting networks of key areas. Urbanized estuaries are critical wintering and stopover areas for many declining sea ducks in North America; however, conservation measures within estuaries are difficult to establish given lack of knowledge about habitat use by these species and the variety of competing human interests. We applied hierarchical modeling to evaluate resource selection of sea ducks (surf scoters, Melanitta perspicillata) wintering in San Francisco Bay, California, USA, a large and highly urbanized estuary. We also examined their distribution, home range, and movements with respect to key habitat features and regions within the estuary. Herring roe was the strongest predictor of bird locations; however, eelgrass, water depth and salinity were also highly-ranked, with sea ducks using deeper areas of higher salinity associated with herring roe and eelgrass presence during mid-winter. Sea ducks were also strongly associated with ferry routes, suggesting these areas may contain resources that are too important to avoid and emphasizing the need to better understand water traffic effects. Movements and home range size differed between males and females in early winter but became more similar in late winter. Birds traveled farther and used several sub-bays in early winter compared to mid-winter when herring roe availability peaked in the Central Bay. Our findings identified key environmental variables, highlighted core use areas, and documented critical periods for consideration when developing conservation plans for sea ducks in urbanized estuaries.
Tactical swimming activity and heart rate aspects of youth water polo game.
Lupo, Corrado; Capranica, Laura; Cugliari, Giovanni; Gomez, Miguel A; Tessitore, Antonio
2016-09-01
Although physical demands could differently occur during particular phases of the youth water polo game, at present, literature lacks of time-motion and heart rate data referred to specific tactical situation. Therefore, the present study aimed to analyze a youth water polo game, specifying heart rate, and swimming activity aspects in relation to game situations. Twenty-six youth male players (15.6±0.5 years old) voluntary played a friendly game, which was tactically analyzed (offensive and defensive Even and Counterattack situation, and Power-play, Inferiority and Game Breaks) using notational analysis procedures. Successively, the heart rate (aerobic, anaerobic) and time motion (horizontal, vertical, and duel swimming patterns, with and without ball possession, backstroke) analyses were applied only to six (3 for team) players because they performed at list half of the total game duration. The tactical scenarios were mainly characterized by offensive (33%) and defensive (33%) even possessions, and game breaks (23%). No effect emerged between situations in terms of heart rate distribution, because it principally resulted as aerobic (range: 58-97%). The swimming activity analysis mainly showed differences (P≤0.05) between offensive counterattack and power-play in terms of distance (1 min of game, single pattern), time duration (1 min of game), and speed (single pattern) related to the horizontal activity. Repeated high intensity activities were performed 3.0±2.8 (range: 1-7) during the game. The findings of the present study provide important information for the planning of youth water polo training, with specific reference to playing situations.
Using serious gaming to transfer knowledge and develop soft skills in postgraduate education
NASA Astrophysics Data System (ADS)
Craven, Joanne; Corzo Perez, Gerald Augusto; Karimi, Poolad; Dastgheib, Ali
2017-04-01
"Serious gaming" is gaming designed for a purpose other than entertainment and involves using board games, computer games and role-plays or a combination of all, for serious purposes, such as education, outreach, training, or decision support. It is argued that this approach provides a safe environment which facilitates group learning, allows for "learning by experience" in fields where long timescales or high risks make real experience impossible, motivates learners and stimulates players from different disciplines to share knowledge with each other. UNESCO-IHE offers education to water sector professionals from around the globe. All the courses at UNESCO-IHE involve serious games in one way or another. A varied range of games is developed and/or used: the group sizes for the games range from 5 students to over 100. Sometimes they are used as simulations to illustrate feedbacks, tradeoffs, variability, uncertainty and other phenomena, create an awareness of multidimensional water related issues, and sometimes they are used to train and develop soft skills, such as interdisciplinary collaboration, creative problem identification and problem solving, teamwork and robust decision-making under uncertainty. Often, they are able to do both, which is a key strength of serious games as an education tool. These games are also been used in research and advisory projects as well to communicate research outputs to stakeholders and the public and together with them reach an optimum technical decision which is socially viable. This session will discuss the experience with these games and what lessons can be learned for the future.
The Price of Anarchy in Network Creation Games Is (Mostly) Constant
NASA Astrophysics Data System (ADS)
Mihalák, Matúš; Schlegel, Jan Christoph
We study the price of anarchy and the structure of equilibria in network creation games. A network creation game (first defined and studied by Fabrikant et al. [4]) is played by n players {1,2,...,n}, each identified with a vertex of a graph (network), where the strategy of player i, i = 1,...,n, is to build some edges adjacent to i. The cost of building an edge is α> 0, a fixed parameter of the game. The goal of every player is to minimize its creation cost plus its usage cost. The creation cost of player i is α times the number of built edges. In the SumGame (the original variant of Fabrikant et al. [4]) the usage cost of player i is the sum of distances from i to every node of the resulting graph. In the MaxGame (variant defined and studied by Demaine et al. [3]) the usage cost is the eccentricity of i in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy of the game (of both variants) for various ranges of α, and give new insights into the structure of equilibria for various values of α. The two main results of the paper show that for α > 273·n all equilibria in SumGame are trees and thus the price of anarchy is constant, and that for α> 129 all equilibria in MaxGame are trees and the price of anarchy is constant. For SumGame this (almost) answers one of the basic open problems in the field - is price of anarchy of the network creation game constant for all values of α? - in an affirmative way, up to a tiny range of α.
Seasonal movement, residency, and migratory patterns of Wilson's Snipe (Gallinago delicata)
Cline, Brittany B.; Haig, Susan M.
2011-01-01
Cross-seasonal studies of avian movement establish links between geographically distinct wintering, breeding, and migratory stopover locations, or assess site fidelity and movement between distinct phases of the annual cycle. Far fewer studies have investigated individual movement patterns within and among seasons over an annual cycle. Within western Oregon's Willamette Valley throughout 2007, we quantified intra- and interseasonal movement patterns, fidelity (regional and local), and migratory patterns of 37 radiomarked Wilson's Snipe (Gallinago delicata) to elucidate residency in a region of breeding- and wintering-range overlap. Telemetry revealed complex regional population structure, including winter residents (74%), winter transients (14%), summer residents (9%), and one year-round resident breeder (3%). Results indicated a lack of connectivity between winter and summer capture populations, some evidence of partial migration, and between-season fidelity to the region (winter-resident return; subsequent fall). Across seasons, the extent of movements and use of multiple wetland sites suggested that Wilson's Snipe were capable of exploratory movements but more regularly perceived local and fine-scale segments of the landscape as connected. Movements differed significantly by season and residency; individuals exhibited contracted movements during late winter and more expansive movements during precipitation-limited periods (late spring, summer, fall). Mean home-range size was 3.5 ± 0.93 km2 (100% minimum convex polygon [MCP]) and 1.6 ± 0.42 km2 (95% fixed kernel) and did not vary by sex; however, home range varied markedly by season (range of 100% MCPs: 1.04–7.56 km2). The results highlight the need to consider seasonal and interspecific differences in shorebird life histories and space-use requirements when developing regional wetland conservation plans.
Movements by juvenile and immature Steller's Sea Eagles Haliaeetus pelagicus tracked by satellite
McGrady, M.J.; Ueta, M.; Potapov, E.R.; Utekhina, I.; Marterov, V.; Ladyguine, A.; Zykov, V.; Cibor, J.; Fuller, Mark R.; Seegar, J.K.
2003-01-01
Twenty-four juvenile Steller's Sea Eagles Haliaeetus pelagicus were tracked via satellite from natal areas in Magadan, Kabarovsk, Amur, Sakhalin and Kamchatka. Nestling dispersal occurred between 9 September and 6 December (n = 24), mostly 14 September-21 October, and did not differ among regions or years. Most eagles made stopovers of 4-28 days during migration. Migration occurred 9 September-18 January, mostly along previously described routes, taking 4-116 days to complete (n = 18). Eagles averaged 47.8 km/day excluding stopovers; 22.9 km/day including stopovers. The mean degrees of latitude spanned during migration was: Kamchatka, 2.1; Magadan, 11.6; Amur, 7.3; and Sakhalin, 1.1. Eagle winter range sizes varied. Eagles concentrated in 1-3 subareas within overall winter ranges. The mean size of the first wintering subareas was 274 km2, the second 529 km2, and the third 1181 km2. Second wintering areas were south of first wintering areas. Spring migration started between 2 February and 31 March. Two eagles from Magadan were tracked onto summering grounds, well south of their natal areas. Both had early and late summering areas. One bird was followed for 25 months. It initiated its second autumn migration in the first half of October and arrived on its wintering grounds on 26 December. The second autumn migration covered 1839 km (20.9-22.4 km/day). Unlike its first winter when it used two subareas, this bird used only one subarea in 1998-99, but this was located near wintering areas used in 1997-98. It left its wintering ground between 13 April and 13 May, and arrived on its summering grounds between 7 June and 8 July. Unlike most satellite radiotracking studies, data are presented from a relatively large number of birds from across their breeding range, including new information on eagle movements on the wintering grounds and during the second year
Elliott, Luther; Golub, Andrew; Price, Matthew; Bennett, Alexander
2015-08-01
This article examines recent combat veterans' experiences of "first-person shooter" (FPS) gaming and its relationship to posttraumatic stress disorder (PTSD). Current PTSD treatment approaches increasingly use virtual reality (VR) technologies, which have many similarities with FPS games. To explore these similarities, this article presents six case studies from recently separated veterans in New York City who reported both current PTSD symptoms and regular use of combat-themed FPS games. In open-ended interviews, participants discussed a range of benefits as well as the importance of regulating use and avoiding particular contextual dimensions of gaming to maintain healthy gaming habits. Findings demonstrate the need for more comprehensive study and dissemination of best-practices information about FPS gaming in the context of combat-related PTSD symptomatology.
The toxic torch of the modern Olympic Games.
Prendergast, Heather M; Bannen, Todd; Erickson, Timothy B; Honore, Kierre R
2003-03-01
One of the most enduring symbols of the Olympics is the torch or flame, an icon of peace and sportsmanship that has its roots in Ancient Greece. According to the Creed of the Olympics: "The important thing in the Games is not winning, but taking part. The essential thing is not conquering. but fighting well." The modern Olympic Games (1896-2000) have been heavy laden with controversy, as athletes have abused performance enhancing drugs to thrust themselves into the limelight in search of gold. It was not until 1967 that the International Olympic Medical Commission began banning drugs. Full-scale drug testing was instituted in 1972.: Retrospective review of modern summer and winter Olympics Game sources (1896-2002) was done for documentation of drug abuse, drug-related overdoses, and positive drug screens. Data were collected for the type of drug documented. the athlete's name, their country of origin, and Olympic event. Seventy cases were identified. The most common class of agents were steroids (29), followed by stimulants (22), diuretics (7), beta-2 agonists (2), and beta blockers (1). Alcohol and marijuana, while not historically prohibited, have been outlawed by several individual sport federations. Toxicities of these 2 agents were most likely under-reported. Countries of origin of individual athletes included Bulgaria (7), USA (7), Sweden (4), Spain (4), Japan (2), Poland (2), Greece (2), Canada (2), Hungary (2), Russia (2), Austria (2), and Great Britain, Norway, Romania, Armenian, and Latvian, each with 1. The most common Olympic events in which drug abuse was documented were weightlifting (25), trackand field (12), skiing (5), wrestling (5), volleyball (3), modern pentathlon (3), cycling (2), swimming (2), gymnastics (1), and rowing (1). As athletic pressures and financial gains of the Olympic Games heighten, more toxicities are likely to occur despite attempts at restricting performance-enhancing drugs.
Ramo, Cristina; Amat, Juan A; Nilsson, Leif; Schricke, Vincent; Rodríguez-Alonso, Mariano; Gómez-Crespo, Enrique; Jubete, Fernando; Navedo, Juan G; Masero, José A; Palacios, Jesús; Boos, Mathieu; Green, Andy J
2015-01-01
The unusually high quality of census data for large waterbirds in Europe facilitates the study of how population change varies across a broad geographical range and relates to global change. The wintering population of the greylag goose Anser anser in the Atlantic flyway spanning between Sweden and Spain has increased from 120 000 to 610 000 individuals over the past three decades, and expanded its wintering range northwards. Although population sizes recorded in January have increased in all seven countries in the wintering range, we found a pronounced northwards latitudinal effect in which the rate of increase is higher at greater latitudes, causing a constant shift in the centre of gravity for the spatial distribution of wintering geese. Local winter temperatures have a strong influence on goose numbers but in a manner that is also dependent on latitude, with the partial effect of temperature (while controlling for the increasing population trend between years) being negative at the south end and positive at the north end of the flyway. Contrary to assumptions in the literature, the expansion of crops exploited by greylag geese has made little contribution to the increases in population size. Only in one case (expansion of winter cereals in Denmark) did we find evidence of an effect of changing land use. The expanding and shifting greylag population is likely to have increasing impacts on habitats in northern Europe during the course of this century.
USDA-ARS?s Scientific Manuscript database
Extending the grazing season into the fall and winter increases the sustainability of livestock production by reducing winter feed costs. However, without exception, stockpiled range grasses do not meet nutritional requirements for ruminant livestock. This study compared fall/winter grazing of tra...
Assessment of levels of bacterial contamination of large wild game meat in Europe.
Membré, Jeanne-Marie; Laroche, Michel; Magras, Catherine
2011-08-01
The variations in prevalence and levels of pathogens and fecal contamination indicators in large wild game meat were studied to assess their potential impact on consumers. This analysis was based on hazard analysis, data generation and statistical analysis. A total of 2919 meat samples from three species (red deer, roe deer, wild boar) were collected at French game meat traders' facilities using two sampling protocols. Information was gathered on the types of meat cuts (forequarter or haunch; first sampling protocol) or type of retail-ready meat (stewing meat or roasting meat; second protocol), and also on the meat storage conditions (frozen or chilled), country of origin (eight countries) and shooting season (autumn, winter, spring). The samples were analyzed in both protocols for detection and enumeration of Escherichia coli, coagulase+staphylococci and Clostridium perfringens. In addition, detection and enumeration of thermotolerant coliforms and Listeria monocytogenes were performed for samples collected in the first and second protocols, respectively. The levels of bacterial contamination of the raw meat were determined by performing statistical analysis involving probabilistic techniques and Bayesian inference. C. perfringens was found in the highest numbers for the three indicators of microbial quality, hygiene and good handling, and L. monocytogenes in the lowest. Differences in contamination levels between game species and between meats distributed as chilled or frozen products were not significant. These results might be included in quantitative exposure assessments. Copyright © 2011 Elsevier Ltd. All rights reserved.
An extended two-target differential game model for medium-range air combat game analysis
NASA Technical Reports Server (NTRS)
Shinar, J.
1985-01-01
The first phase of an investigation of a two-target game, representing an air combat with boresight limited all-aspect guided missiles is summarized. The results, obtained by using a line of sight coordinate system, are compared to a similar recently published work. The comparison indicates that improved insight, gained by using line of sight coordinates, allows to discover important new features of the game solution.
NASA Astrophysics Data System (ADS)
Shekhar, M. S.; Devi, Usha; Dash, S. K.; Singh, G. P.; Singh, Amreek
2018-04-01
The current trends in diurnal temperature range, maximum temperature, minimum temperature, mean temperature, and sun shine hours over different ranges and altitudes of Western Himalaya during winter have been studied. Analysis of 25 years of data shows an increasing trend in diurnal temperature range over all the ranges and altitudes of Western Himalaya during winter, thereby confirming regional warming of the region due to present climate change and global warming. Statistical studies show significant increasing trend in maximum temperature over all the ranges and altitudes of Western Himalaya. Minimum temperature shows significant decreasing trend over Pir Panjal and Shamshawari range and significant increasing trend over higher altitude of Western Himalaya. Similarly, sunshine hours show significant decreasing trend over Karakoram range. There exists strong positive correlation between diurnal temperature range and maximum temperature for all the ranges and altitudes of Western Himalaya. Strong negative correlation exists between diurnal temperature range and minimum temperature over Shamshawari and Great Himalaya range and lower altitude of Western Himalaya. Sunshine hours show strong positive correlation with diurnal temperature range over Pir Panjal and Great Himalaya range and lower and higher altitudes.
1999-01-08
KENNEDY SPACE CENTER, FLA. -- A pintail duck is poised for landing, joining other ducks and coots on the waters of the Merritt Island National Wildlife Refuge at Kennedy Space Center. The refuge is winter home to hundreds of waterfowl such as these coots and pintail ducks. The smaller coot inhabits open ponds and marshes, wintering in saltwater bays and inlets. They range from southern Canada to northern South America. The pintail can be found in marshes, prairie ponds and tundra, and salt marshes in winter. They range from Alaska and Greenland south to Central America and the West Indies
Eichenbaum, Adam; Kattner, Florian; Bradford, Daniel; Gentile, Douglas A; Green, C Shawn
2015-08-01
Research indicates that a small subset of those who routinely play video games show signs of pathological habits, with side effects ranging from mild (e.g., being late) to quite severe (e.g., losing a job). However, it is still not clear whether individual types, or genres, of games are most strongly associated with Internet gaming disorder (IGD). A sample of 4,744 University of Wisconsin-Madison undergraduates (Mage=18.9 years; SD=1.9 years; 60.5% female) completed questionnaires on general video game playing habits and on symptoms of IGD. Consistent with previous reports: 5.9-10.8% (depending on classification criteria) of individuals who played video games show signs of pathological play. Furthermore, real-time strategy and role-playing video games were more strongly associated with pathological play, compared with action and other games (e.g., phone games). The current investigation adds support to the idea that not all video games are equal. Instead, certain genres of video games, specifically real-time strategy and role-playing/fantasy games, are disproportionately associated with IGD symptoms.
Zeigenfuss, Linda C.; Johnson, Therese L.
2015-12-17
Increases in the number of small-diameter, tree-sized (stems greater than 2.5 meter height) aspen stems were observed but only inside fences that excluded ungulates. In unfenced areas, stand structure was stagnant, with many medium- and large-diameter (older) stems and no replacement of small-diameter stems. By 2013, aspen saplings (stems less than or equal to 2.5 meter height) were recruiting on 29 percent of sampled sites, an increase from 13 percent of sites at baseline, but this was mainly due to growth inside fences. Upland herbaceous offtake dropped below baseline levels (61 percent) on both core and noncore winter range in 2010–14. Less than 10 percent of the upland areas had intense herbivory (greater than 85 percent offtake), and less than 30 percent of the landscape had offtake greater than 70 percent after 2009. Offtake levels in 2013 and 2014 indicated an increase in grazing pressure on upland sites compared to 2010–12 levels, but this change may have been in response to loss of large patches of both herbaceous and woody forage in Moraine Park following the 2012 Fern Lake Fire. Winter willow offtake remained steady from 2009 to 2014, and although there were no substantial increases in offtake, there were also no consistent declines. Winter-range willow offtake was below the baseline level of 35 percent only in 2013 and 2014. Willow heights have stayed at or above baseline levels of 0.9 meter. Average heights of willow increased compared to baseline measures within fenced habitat on the core winter range and on noncore (all unfenced) winter range. Willow cover increased at least 75 percent compared to baseline within core winter-range fenced areas and roughly 25 percent in noncore winter range. Overall, during the first 5 years of implementation, the EVMP at Rocky Mountain National Park seems to be making steady progress toward the vegetation objectives set out by the EVMP. Habitat fencing has been the most effective means of improving aspen and willow habitat conditions.
Evolutionary games in the multiverse.
Gokhale, Chaitanya S; Traulsen, Arne
2010-03-23
Evolutionary game dynamics of two players with two strategies has been studied in great detail. These games have been used to model many biologically relevant scenarios, ranging from social dilemmas in mammals to microbial diversity. Some of these games may, in fact, take place between a number of individuals and not just between two. Here we address one-shot games with multiple players. As long as we have only two strategies, many results from two-player games can be generalized to multiple players. For games with multiple players and more than two strategies, we show that statements derived for pairwise interactions no longer hold. For two-player games with any number of strategies there can be at most one isolated internal equilibrium. For any number of players with any number of strategies , there can be at most isolated internal equilibria. Multiplayer games show a great dynamical complexity that cannot be captured based on pairwise interactions. Our results hold for any game and can easily be applied to specific cases, such as public goods games or multiplayer stag hunts.
77 FR 17007 - Kootenai National Forest, Cabinet Ranger District, Montana Pilgrim Timber Sale Project
Federal Register 2010, 2011, 2012, 2013, 2014
2012-03-23
... fire use. Big game forage would be enhanced through use of prescribed fire to rejuvenate and increase... open road density in areas managed for big game summer range. Subsequent analyses of potential... for big game species, notably elk, deer, and bears. Generally, these areas are on southerly aspects...
ERIC Educational Resources Information Center
Gilliam, Melissa; Bouris, Alida; Hill, Brandon; Jagoda, Patrick
2016-01-01
Alternate Reality Games (ARGs) are multiplayer role-playing games that use the real world as their primary platform and incorporate a range of media, including video, audio, email, mobile technologies, websites, live performance, and social networks. This paper describes the development, implementation, and player reception of "The…
The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education
ERIC Educational Resources Information Center
Denholm, John A.; Protopsaltis, Aristidis; de Freitas, Sara
2013-01-01
This paper reports on a conducted study, measuring the perceptions of post-graduate students on the effectiveness of serious games in the classroom. Four games were used (Project Management Exercise, "Winning Margin" Business Simulation, Management of Change and Management of Product Design and Development) with scenarios ranging from…
Playing in the Dark with Online Games for Girls
ERIC Educational Resources Information Center
Sinker, Rebecca; Phillips, Mike; de Rijke, Victoria
2017-01-01
"Pregnant Rapunzel Emergency" is part of a series of online free games aimed at young girls (forhergames.com or babygirlgames.com), where dozens of characters from fairy tales, children's toys and media feature in recovery settings, such as "Barbie flu". The range of games available to choose from includes not only dressing,…
From pairwise to group interactions in games of cyclic dominance.
Szolnoki, Attila; Vukov, Jeromos; Perc, Matjaž
2014-06-01
We study the rock-paper-scissors game in structured populations, where the invasion rates determine individual payoffs that govern the process of strategy change. The traditional version of the game is recovered if the payoffs for each potential invasion stem from a single pairwise interaction. However, the transformation of invasion rates to payoffs also allows the usage of larger interaction ranges. In addition to the traditional pairwise interaction, we therefore consider simultaneous interactions with all nearest neighbors, as well as with all nearest and next-nearest neighbors, thus effectively going from single pair to group interactions in games of cyclic dominance. We show that differences in the interaction range affect not only the stationary fractions of strategies but also their relations of dominance. The transition from pairwise to group interactions can thus decelerate and even revert the direction of the invasion between the competing strategies. Like in evolutionary social dilemmas, in games of cyclic dominance, too, the indirect multipoint interactions that are due to group interactions hence play a pivotal role. Our results indicate that, in addition to the invasion rates, the interaction range is at least as important for the maintenance of biodiversity among cyclically competing strategies.
Methods Used in Game Development to Foster FLOW
NASA Technical Reports Server (NTRS)
Jeppsen, Isaac Ben
2010-01-01
Games designed for entertainment have a rich history of providing compelling experiences. From consoles to PCs, games have managed to present intuitive and effective interfaces for a wide range of game styles to successfully allow users to "walk-up-and-play". Once a user is hooked, successful games artfully present challenging experiences just within reach of a user's ability, weaving each task and achievement into a compelling and engaging experience. In this paper, engagement is discussed in terms of the psychological theory of Flow. I argue that engagement should be one of the primary goals when developing a serious game and I discuss the best practices and techniques that have emerged from traditional video game development which help foster the creation of engaging, high Flow experiences.
Sagebrush-ungulate relationships on the Northern Yellowstone Winter Range
Carl L. Wambolt
2005-01-01
Sagebrush (Artemisia) taxa have historically been the landscape dominants over much of the Northern Yellowstone Winter Range (NYWR). Their importance to the unnaturally large ungulate populations on the NYWR throughout the twentieth century has been recognized since the 1920s. Sagebrush-herbivore ecology has been the focus of research on the NYWR for...
Habitat-effectiveness index for elk on Blue Mountain Winter Ranges.
Jack Ward Thomas; Donavin A. Leckenby; Mark Henjum; Richard J. Pedersen; Larry D. Bryant
1988-01-01
An elk-habitat evaluation procedure for winter ranges in the Blue Mountains of eastern Oregon and Washington is described. The index is based on an interaction of size and spacing of cover and forage areas, roads open to traffic per unit of area, cover quality, and quantity and quality of forage.
Jacques, C.N.; Jenks, J.A.; Klaver, R.W.
2009-01-01
Knowledge of seasonal movements by pronghorns (Antilocapra americana) within the easternmost extension of sagebrush-steppe communities is limited. Current hypotheses regarding movement patterns suggest that pronghorns initiate seasonal movements in response to severe winter weather, snowfall patterns, spatial and temporal variation in forage abundance, and availability of water. From January 2002 to August 2005, we monitored movements of 76 adult (≥1.5 years) female pronghorns on 2 study areas (Harding and Fall River counties) in western South Dakota. We collected 8,750 visual locations, calculated 204 home ranges, and documented 17 seasonal movements. Eighty-four percent (n = 55) of pronghorns were nonmigratory and 10% (n = 6) were conditional migrators. Mean distance between summer and winter range was 23.1 km (SE = 2.8 km, n = 13). Five adult pronghorns (8%) dispersed a mean distance of 37.6 km (SE = 12.4 km); of which 1 female moved a straight-line distance of 75.0 km. Winter and summer home-range size varied (P < 0.0001) between study sites. Mean 95% adaptive kernel winter and summer home-range size of pronghorns was 55.5 and 19.7 km2, respectively, in Harding County and 127.2 and 65.9 km2, respectively, in Fall River County. Nonmigratory behavior exhibited by pronghorns was likely associated with minimal snow cover and moderate temperatures during winter 2002–2004. Variation in size of adult seasonal home ranges between sites was likely associated with differences in forage distribution and availability between regions.
Condition of Euphausia crystallorophias off East Antarctica in winter in comparison to other seasons
NASA Astrophysics Data System (ADS)
Nicol, S.; Virtue, P.; King, R.; Davenport, S. R.; McGaffin, A. F.; Nichols, P.
2004-08-01
Antarctic coastal krill ( Euphausia crystallorophias) were collected in Austral winter (July/August) 1999 in the Mertz Glacier polynya off the coast of East Antarctica and were compared to krill collected off East Antarctica during summer in 1996 and 2001 and spring 1999. A range of experiments and measurements were conducted to assess their relative condition in winter and summer. Krill collected in winter had pale yellow-green digestive glands, indicating some recent feeding activity. The size of the digestive glands was small relative to those of krill caught in summer. This indicates that feeding had been occurring at low levels during the collection period. Growth rates, measured using the instantaneous growth rate methodology, were close to zero in winter (range -5% to 7% per moult). This was an indication that some food had been available during the period of the moult cycle. Growth rates in spring ranged from -0.5% to +8.7% per moult and from 4% to 12% per moult in the summer. The mean length of the winter moult cycle (68 days) was considerably greater than the measured intermoult period in summer and spring (24-33 days). Lipid levels were low in winter, less than 5% of body weight, compared to summer levels of ˜15% (dry weight). Winter krill were richer in wax esters and poorer in polar lipids than specimens collected in summer. Krill in winter were lacking in C16 PUFA that are markers of the phytoplankton diet common in summer krill. Krill caught in the winter had significantly higher levels of 20:1 and 22:1 fatty acids (2.3%) and alcohols (8.1%) than krill sampled in summer (0.2%, 0%), indicating a shift to a carnivorous diet. Results from this study suggest that E. crystallorophias respond to low food abundance during the winter through metabolic and physiological processes. These processes were reflected in a decrease in growth rate and a significant increase in the intermoult period. The process of lipid utilisation and switching to a carnivorous/detrital type diet are also overwintering strategies employed by this species.
Longitudinal effects of violent video games on aggression in Japan and the United States.
Anderson, Craig A; Sakamoto, Akira; Gentile, Douglas A; Ihori, Nobuko; Shibuya, Akiko; Yukawa, Shintaro; Naito, Mayumi; Kobayashi, Kumiko
2008-11-01
Youth worldwide play violent video games many hours per week. Previous research suggests that such exposure can increase physical aggression. We tested whether high exposure to violent video games increases physical aggression over time in both high- (United States) and low- (Japan) violence cultures. We hypothesized that the amount of exposure to violent video games early in a school year would predict changes in physical aggressiveness assessed later in the school year, even after statistically controlling for gender and previous physical aggressiveness. In 3 independent samples, participants' video game habits and physically aggressive behavior tendencies were assessed at 2 points in time, separated by 3 to 6 months. One sample consisted of 181 Japanese junior high students ranging in age from 12 to 15 years. A second Japanese sample consisted of 1050 students ranging in age from 13 to 18 years. The third sample consisted of 364 United States 3rd-, 4th-, and 5th-graders ranging in age from 9 to 12 years. RESULTS. Habitual violent video game play early in the school year predicted later aggression, even after controlling for gender and previous aggressiveness in each sample. Those who played a lot of violent video games became relatively more physically aggressive. Multisample structure equation modeling revealed that this longitudinal effect was of a similar magnitude in the United States and Japan for similar-aged youth and was smaller (but still significant) in the sample that included older youth. These longitudinal results confirm earlier experimental and cross-sectional studies that had suggested that playing violent video games is a significant risk factor for later physically aggressive behavior and that this violent video game effect on youth generalizes across very different cultures. As a whole, the research strongly suggests reducing the exposure of youth to this risk factor.
Stålhandske, Sandra; Lehmann, Philipp; Pruisscher, Peter; Leimar, Olof
2015-12-01
The effect of spring temperature on spring phenology is well understood in a wide range of taxa. However, studies on how winter conditions may affect spring phenology are underrepresented. Previous work on Anthocharis cardamines (orange tip butterfly) has shown population-specific reaction norms of spring development in relation to spring temperature and a speeding up of post-winter development with longer winter durations. In this experiment, we examined the effects of a greater and ecologically relevant range of winter durations on post-winter pupal development of A. cardamines of two populations from the United Kingdom and two from Sweden. By analyzing pupal weight loss and metabolic rate, we were able to separate the overall post-winter pupal development into diapause duration and post-diapause development. We found differences in the duration of cold needed to break diapause among populations, with the southern UK population requiring a shorter duration than the other populations. We also found that the overall post-winter pupal development time, following removal from winter cold, was negatively related to cold duration, through a combined effect of cold duration on diapause duration and on post-diapause development time. Longer cold durations also lead to higher population synchrony in hatching. For current winter durations in the field, the A. cardamines population of southern UK could have a reduced development rate and lower synchrony in emergence because of short winters. With future climate change, this might become an issue also for other populations. Differences in winter conditions in the field among these four populations are large enough to have driven local adaptation of characteristics controlling spring phenology in response to winter duration. The observed phenology of these populations depends on a combination of winter and spring temperatures; thus, both must be taken into account for accurate predictions of phenology.
Winter ecology of the greater prairie chicken on the Sheyenne National Grasslands, North Dakota
John E. Toepfer; Robert L. Eng
1988-01-01
Twenty radio-tagged prairie-chickens (6 cocks, 14 hens) were followed during the winter of 1984-85 on the Sheyenne National Grasslands in North Dakota. A total of 3,945 (2,879 day and 1,066 night) locations were obtained from 9 December to 15 March. Winter survival was high at 58.8%. Mean winter home range was 8.4 km2 and slightly larger for hens...
Internet Gaming Addiction: A Technological Hazard.
Sachdeva, Ankur; Verma, Rohit
2015-12-01
The Internet is considered a beneficial tool in research, communication, and information. Still, its excessive and prolonged use has the potential of causing addiction. The presentation of this technological hazard may range from a mild socio-personal distress to a gross disorganization in behavior and self-care. No reported study on Internet gaming addiction is available from India. We reported a case of two brothers, diagnosed with Internet gaming addiction, who showed grossly disorganized behavior and severely compromised self-care. The condition was managed by pharmacological and non-pharmacological therapies, with sustained improvement after 6 months follow up. Internet gaming addiction may cause severe personal, social, and occupational problems. Despite the range of severity and various presentations of this disorder, DSM-5 lacks the severity classifier. Early identification and management may result in complete recovery.
Waterfowl and their wintering grounds in Mexico, 1937-64
Saunders, George B.; Saunders, Dorothy Chapman
1981-01-01
The U.S. Fish and Wildlife Service has been interested in migratory birds, especially waterfowl, in Mexico for many years, An early period of cooperation in waterfowl administration was culminated in 1937 with the final ratification of the Convention Between the United States and the United Mexican States for the Protection of Migratory Birds and Game Mammals, usually referred to as the Migratory Bird Treat.Management of waterfowl on this continent is primarily carried out by hunting regulations. Current information on the status of each species must be obtained each year to serve as a basis for any needed modifications in the regulations. In the United States and Canada, wildlife biologists of the U.S. Fish and Wildlife Service and the Canadian Wildlife Service annually make the surveys to obtain this basic information. But the Government of Mexico has made no comparable surveys. Mexicans are not interested in hunting waterfowl to the extent that citizens of the United States and Canada are. As a consequence, Mexico's Department of Game emphasizes activities other than waterfowl management.Waterfowl, especially ducks, winter in or migrate through Mexico in large numbers, so it is obvious that and continental surveys of the winter population should include Mexico. Some general investigations of waterfowl distribution there were made in 1926 and earlier by E. A. Goldman. He was familiar with much of Mexico because he and E. W. Nelson studied mammals and biota there for many years. In the 1930's, because of the greater emphasis on waterfowl conservation and management, more detailed surveys were made of the continental breeding and wintering populations. One of these activities was designated as the midwinter, or January, inventory.In the early 1940's the senior author, who had been the Central Flyaway Biologist since 1937, recommended that the waterfowl wintering grounds in Mexico be included in the coverage of the midwinter waterfowl inventory. This was arranged in 1947, and the first aerial coverage, which only included coastal localities, was made in January-February of that year. The information obtained confirmed the value and advisability of including the Mexican wintering grounds in the annual survey; beginning in 1951 the wintering grounds in the Mexican highlands also were included. The surveys of Mexico were continued, except in 1957, through 1965; after 1965 they were greatly reduced.Ground reconnaissance and surveys had begun in Mexico with the preliminary work of Goldman in 1926, but quantitative studies were not started until 1937. The ground surveys continued at intervals in various parts of the Republic until 1960. Ground surveys are invaluable for such purposes as securing ecological information, specimens of birds and plants, and historical data about the areas from local residents, but the only satisfactory method of obtaining accurate quantitative information on waterfowl populations and their distribution is by airplane. Consequently, the major emphasis since 1947 has been on the annual aerial surveys. Ground studies were made much less frequently and were carried out mainly to obtain correlative information on the waterfowl foods available, the ecology of habitats, and for liaison with wildlife officials and biologists in Mexico.An important reason for the surveys of the waterfowl wintering grounds in Mexico was to determine their adequacy for the population of birds using them, and their potential to accommodate additional waterfowl if the wintering grounds in the United States became inadequate and larger flights entered Mexico. Other advantages included providing accurate information to hunters and other interested persons in the United States regarding the waterfowl shooting in Mexico, and determining the current status of these birds and their habitats in that country. Some of these findings were previously summarized by us (Saunders and Saunders 1949; Saunders 1964).
More than Just a Game? Combat-Themed Gaming Among Recent Veterans with Posttraumatic Stress Disorder
Golub, Andrew; Price, Matthew; Bennett, Alexander
2015-01-01
Abstract This article examines recent combat veterans' experiences of “first-person shooter” (FPS) gaming and its relationship to posttraumatic stress disorder (PTSD). Current PTSD treatment approaches increasingly use virtual reality (VR) technologies, which have many similarities with FPS games. To explore these similarities, this article presents six case studies from recently separated veterans in New York City who reported both current PTSD symptoms and regular use of combat-themed FPS games. In open-ended interviews, participants discussed a range of benefits as well as the importance of regulating use and avoiding particular contextual dimensions of gaming to maintain healthy gaming habits. Findings demonstrate the need for more comprehensive study and dissemination of best-practices information about FPS gaming in the context of combat-related PTSD symptomatology. PMID:26182214
Dragonfly: strengthening programming skills by building a game engine from scratch
NASA Astrophysics Data System (ADS)
Claypool, Mark
2013-06-01
Computer game development has been shown to be an effective hook for motivating students to learn both introductory and advanced computer science topics. While games can be made from scratch, to simplify the programming required game development often uses game engines that handle complicated or frequently used components of the game. These game engines present the opportunity to strengthen programming skills and expose students to a range of fundamental computer science topics. While educational efforts have been effective in using game engines to improve computer science education, there have been no published papers describing and evaluating students building a game engine from scratch as part of their course work. This paper presents the Dragonfly-approach in which students build a fully functional game engine from scratch and make a game using their engine as part of a junior-level course. Details on the programming projects are presented, as well as an evaluation of the results from two offerings that used Dragonfly. Student performance on the projects as well as student assessments demonstrates the efficacy of having students build a game engine from scratch in strengthening their programming skills.
Satellite Maps Deliver More Realistic Gaming
NASA Technical Reports Server (NTRS)
2013-01-01
When Redwood City, California-based Electronic Arts (EA) decided to make SSX, its latest snowboarding video game, it faced challenges in creating realistic-looking mountains. The solution was NASA's ASTER Global Digital Elevation Map, made available by the Jet Propulsion Laboratory, which EA used to create 28 real-life mountains from 9 different ranges for its award-winning game.
The Effects of Playing Educational Video Games on Kindergarten Achievement.
ERIC Educational Resources Information Center
Din, Feng S.; Calao, Josephine
2001-01-01
Investigated whether kindergarten students who played Sony PlayStation educational video games for 40 minutes daily for 11 weeks learned better than peers who did not play such games. Found that the experimental group gained significantly more than the control group in spelling and decoding on the Wide Range Achievement Test-R3. Found no…
The Benefits of Game Use in a Signal Processing Graduate Class
2012-05-01
advantages to using games in the classroom has been well doc- umented throughout the years and their use is supported by a range of learning theories [7], [8...TITLE AND SUBTITLE The Benefits Of Game Use In A Signal Processing Graduate Class 5a. CONTRACT NUMBER 5b. GRANT NUMBER 5c. PROGRAM ELEMENT NUMBER
Choices and Chances: The Sociology Role-Playing Game--The Sociological Imagination in Practice
ERIC Educational Resources Information Center
Simpson, Joseph M.; Elias, Vicky L.
2011-01-01
This article introduces a sociology role-playing game (RPG) used to demonstrate the broad range of social forces, institutions, and structures in a semester-long series of in-class and homework assignments. RPGs and other simulation games have been frequently suggested as a useful teaching methodology because of their unique ability to allow…
Fire, grazing history, lichen abundance, and winter distribution of caribou in Alaska's taiga
Collins, William B.; Dale, Bruce W.; Adams, Layne G.; McElwain, Darien E.; Joly, Kyle
2011-01-01
In the early 1990s the Nelchina Caribou (Rangifer tarandus) Herd (NCH) began a dramatic shift to its current winter range, migrating at least an additional 100 km beyond its historic range. We evaluated the impacts of fire and grazing history on lichen abundance and subsequent use and distribution by the NCH. Historic (prior to 1990) and current (2002) winter ranges of the NCH had similar vascular vegetation, lichen cover (P = 0.491), and fire histories (P = 0.535), but the former range had significantly less forage lichen biomass as a result of grazing by caribou. Biomass of forage lichens was twice as great overall (P = 0.031) and 4 times greater in caribou selected sites on the current range than in the historic range, greatly increasing availability to caribou. Caribou on the current range selected for stands with >20% lichen cover (P < 0.001), greater than 1,250 kg/ha (P < 0.001) forage lichen biomass and stands older than 80 yr postfire (P < 0.001). After fires, forage lichen cover and biomass seldom recovered sufficiently to attract caribou grazing until after ≥60 yr, and, as a group, primary forage lichen species did not reach maximum abundance until 180 yr postfire. Recovery following overgrazing can occur much more quickly because lichen cover, albeit mostly fragments, and organic substrates remain present. Our results provide benchmarks for wildlife managers assessing condition of caribou winter range and predicting effects of fires on lichen abundance and caribou distribution. Of our measurements of cover and biomass by species, densities and heights of trees, elevation, slope and aspect, only percentage cover by Cladonia amaurocraea, Cladina rangiferina, Flavocetraria cuculata, and lowbush cranberry (Vaccinium vitis‐idaea) were necessary for predicting caribou use of winter range.
Upper lethal temperatures in three cold-tolerant insects are higher in winter than in summer.
Vu, Henry M; Duman, John G
2017-08-01
Upper lethal temperatures (ULTs) of cold-adapted insect species in winter have not been previously examined. We anticipated that as the lower lethal temperatures (LLTs) decreased (by 20-30°C) with the onset of winter, the ULTs would also decrease accordingly. Consequently, given the recent increases in winter freeze-thaw cycles and warmer winters due to climate change, it became of interest to determine whether ambient temperatures during thaws were approaching ULTs during the cold seasons. However, beetle Dendroides canadensis (Coleoptera: Pyrochroidae) larvae had higher 24 and 48 h ULT 50 (the temperature at which 50% mortality occurred) in winter than in summer. The 24 and 48 h ULT 50 for D. canadensis in winter were 40.9 and 38.7°C, respectively. For D. canadensis in summer, the 24 and 48 h ULT 50 were 36.7 and 36.4°C. During the transition periods of spring and autumn, the 24 h ULT 50 was 37.3 and 38.5°C, respectively. While D. canadensis in winter had a 24 h LT 50 range between LLT and ULT of 64°C, the summer range was only 41°C. Additionally, larvae of the beetle Cucujus clavipes clavipes (Coleoptera: Cucujidae) and the cranefly Tipula trivittata (Diptera: Tipulidae) also had higher ULTs in winter than in summer. This unexpected phenomenon of increased temperature survivorship at both lower and higher temperatures in the winter compared with that in the summer has not been previously documented. With the decreased high temperature tolerance as the season progresses from winter to summer, it was observed that environmental temperatures are closest to upper lethal temperatures in spring. © 2017. Published by The Company of Biologists Ltd.
Migration of northern yellowstone elk: Implications of spatial structuring
White, P.J.; Proffitt, K.M.; Mech, L.D.; Evans, S.B.; Cunningham, J.A.; Hamlin, K.L.
2010-01-01
Migration can enhance survival and recruitment of mammals by increasing access to higher-quality forage or reducing predation risk, or both. We used telemetry locations collected from 140 adult female elk during 20002003 and 20072008 to identify factors influencing the migration of northern Yellowstone elk. Elk wintered in 2 semidistinct herd segments and migrated 10140 km to at least 12 summer areas in Yellowstone National Park (YNP) and nearby areas of Montana. Spring migrations were delayed after winters with increased snow pack, with earlier migration in years with earlier vegetation green-up. Elk wintering at lower elevations outside YNP migrated an average of 13 days earlier than elk at higher elevations. The timing of autumn migrations varied annually, but elk left their summer ranges at about the same time regardless of elevation, wolf numbers, or distance to their wintering areas. Elk monitored for multiple years typically returned to the same summer (96 fidelity, n 52) and winter (61 fidelity, n 41) ranges. Elk that wintered at lower elevations in or near the northwestern portion of the park tended to summer in the western part of YNP (56), and elk that wintered at higher elevations spent summer primarily in the eastern and northern parts of the park (82). Elk did not grossly modify their migration timing, routes, or use areas after wolf restoration. Elk mortality was low during summer and migration (8 of 225 elk-summers). However, spatial segregation and differential mortality and recruitment between herd segments on the northern winter range apparently contributed to a higher proportion of the elk population wintering outside the northwestern portion of YNP and summering in the western portion of the park. This change could shift wolf spatial dynamics more outside YNP and increase the risk of transmission of brucellosis from elk to cattle north of the park. ?? 2010 American Society of Mammalogists.
Climate-Driven Effects of Fire on Winter Habitat for Caribou in the Alaskan-Yukon Arctic
Gustine, David D.; Brinkman, Todd J.; Lindgren, Michael A.; Schmidt, Jennifer I.; Rupp, T. Scott; Adams, Layne G.
2014-01-01
Climatic warming has direct implications for fire-dominated disturbance patterns in northern ecosystems. A transforming wildfire regime is altering plant composition and successional patterns, thus affecting the distribution and potentially the abundance of large herbivores. Caribou (Rangifer tarandus) are an important subsistence resource for communities throughout the north and a species that depends on terrestrial lichen in late-successional forests and tundra systems. Projected increases in area burned and reductions in stand ages may reduce lichen availability within caribou winter ranges. Sufficient reductions in lichen abundance could alter the capacity of these areas to support caribou populations. To assess the potential role of a changing fire regime on winter habitat for caribou, we used a simulation modeling platform, two global circulation models (GCMs), and a moderate emissions scenario to project annual fire characteristics and the resulting abundance of lichen-producing vegetation types (i.e., spruce forests and tundra >60 years old) across a modeling domain that encompassed the winter ranges of the Central Arctic and Porcupine caribou herds in the Alaskan-Yukon Arctic. Fires were less numerous and smaller in tundra compared to spruce habitats throughout the 90-year projection for both GCMs. Given the more likely climate trajectory, we projected that the Porcupine caribou herd, which winters primarily in the boreal forest, could be expected to experience a greater reduction in lichen-producing winter habitats (−21%) than the Central Arctic herd that wintered primarily in the arctic tundra (−11%). Our results suggest that caribou herds wintering in boreal forest will undergo fire-driven reductions in lichen-producing habitats that will, at a minimum, alter their distribution. Range shifts of caribou resulting from fire-driven changes to winter habitat may diminish access to caribou for rural communities that reside in fire-prone areas. PMID:24991804
Injury incidence in a men's elite bandy league: an epidemiological study of a full regular season.
Timpka, T; Risto, O; Borg, K; Johansson, J
2007-12-01
Bandy is a popular European winter team-sport. The best bandy teams participate in semi-professional leagues, where the play-off games attract more than 10,000 spectators. Injury patterns in elite bandy have not been investigated previously. The aim of this study is to examine the incidence and types of injuries sustained during elite bandy games for men. Twelve of the 16 teams in the Swedish elite bandy league during the 2002 season participated in the study. In total, 36 injuries were recorded, corresponding to 7.3 injuries/1000 player game hours and 5.7 injuries/1000 athlete exposures. Collision was the most common injury cause (47%), while contusion was the most common injury type (25%), followed by fracture (22%) and ligament rupture (19%). The study showed that the injury incidence in elite bandy is low, but also that the injuries that are still sustained are relatively severe. This pattern can be explained by the fact that even though bandy rules do not allow body checks, collisions between skaters moving at high speeds still cause the majority of injuries. Further studies of the injury rehabilitation practices, and the implementation and evaluation of safety programs in elite bandy are warranted.
The potential of virtual reality and gaming to assist successful aging with disability.
Lange, B S; Requejo, P; Flynn, S M; Rizzo, A A; Valero-Cuevas, F J; Baker, L; Winstein, C
2010-05-01
Using the advances in computing power, software and hardware technologies, virtual reality (VR), and gaming applications have the potential to address clinical challenges for a range of disabilities. VR-based games can potentially provide the ability to assess and augment cognitive and motor rehabilitation under a range of stimulus conditions that are not easily controllable and quantifiable in the real world. This article discusses an approach for maximizing function and participation for those aging with and into a disability by combining task-specific training with advances in VR and gaming technologies to enable positive behavioral modifications for independence in the home and community. There is potential for the use of VR and game applications for rehabilitating, maintaining, and enhancing those processes that are affected by aging with and into disability, particularly the need to attain a balance in the interplay between sensorimotor function and cognitive demands and to reap the benefits of task-specific training and regular physical activity and exercise.
Kyle Joly; Randi R. Jandt; Cynthia R. Meyers; Martha J. Cole
2007-01-01
The population of the Western Arctic Herd, estimated at 490,000 caribou (Rangifer tarandus granti) in 2003, is at its highest level in 30 years. Twenty permanent range transects were established in the winter range of the Western Arctic Herd in 1981 to assess the impacts of grazing. These transects were revisited in 1995 and 1996 (1995/96). Only 18...
Ranging Behaviour of Commercial Free-Range Broiler Chickens 1: Factors Related to Flock Variability
Hemsworth, Paul H.; Groves, Peter J.; Rault, Jean-Loup
2017-01-01
Simple Summary Free-range chicken meat consumption has increased. However, little is known about how meat chickens use the outdoor range. Understanding ranging behaviour could help improve management and shed and range design to ensure optimal ranging opportunities. We tracked 1200 individual broiler chickens in four mixed sex flocks on one commercial farm across two seasons. More chickens accessed the range in summer than winter. Chickens that accessed the range in winter did so less frequently and for a shorter period of time daily than chickens ranging in summer. The number of chickens ranging and the frequency and duration of range visits increased over the first two weeks of range access and stabilised thereafter. More chickens entered and exited the range through particular doors in the shed. More chickens ranged in the morning and evening compared to the middle of the day. Ranging behaviour decreased with increased rainfall and shed dew point. This study provides knowledge regarding ranging behaviour in commercial conditions that may guide improvements on farm to provide chickens with optimal ranging opportunities. Abstract Little is known about the ranging behaviour of chickens. Understanding ranging behaviour is required to improve management and shed and range design to ensure optimal ranging opportunities. Using Radio Frequency Identification technology, we tracked 300 individual broiler chickens in each of four mixed sex ROSS 308 flocks on one commercial farm across two seasons. Ranging behaviour was tracked from the first day of range access (21 days of age) until 35 days of age in winter and 44 days of age in summer. Range use was higher than previously reported from scan sampling studies. More chickens accessed the range in summer (81%) than winter (32%; p < 0.05). On average, daily frequency and duration of range use was greater in summer flocks (4.4 ± 0.1 visits for a total of 26.3 ± 0.8 min/day) than winter flocks (3.2 ± 0.2 visits for a total of 7.9 ± 1.0 min/day). Seasonal differences were only marginally explained by weather conditions and may reflect the reduction in range exposure between seasons (number of days, hours per day, and time of day). Specific times of the day (p < 0.01) and pop-holes were favoured (p < 0.05). We provide evidence of relationships between ranging and external factors that may explain ranging preferences. PMID:28726734
Behavior of mule deer on the Keating Winter Range.
W.B. Fowler; J.E. Dealy
1987-01-01
Observations are presented from 4 years of record, 1976 to 1979, on behavior of mule deer (Odocoileus hemionus) in relation to site variables on the Keating Winter Range in northeastern Oregon. Analyses of animal use per unit area showed that the preferential selection of cells was related primarily to static site variables and secondarily to...
Randi Jandt; Kyle Joly; C. Randy Meyers; Charles Racine
2008-01-01
Lichen regeneration timelines are needed to establish sound fire management guidelines for caribou (Rangifer tarandus) winter range. Paired burned and unburned permanent vegetative cover transects were established after 1981, 1977, and 1972 tundra fires in northwestern Alaska to document regrowth of tundra vegetation including caribou forage...
Greater sage-grouse winter habitat use on the eastern edge of their range
Christopher C. Swanson; Mark A. Rumble; Nicholas W. Kaczor; Robert W. Klaver; Katie M. Herman-Brunson; Jonathan A. Jenks; Kent C. Jensen
2013-01-01
Greater sage-grouse (Centrocercus urophasianus) at the western edge of the Dakotas occur in the transition zone between sagebrush and grassland communities. These mixed sagebrush (Artemisia sp.) and grasslands differ from those habitats that comprise the central portions of the sage-grouse range; yet, no information is available on winter habitat selection within this...
Cordeiro d'Ornellas, Marcos; Cargnin, Diego João; Cervi Prado, Ana Lúcia
2015-01-01
Video games have become a major entertainment industry and one of the most popular leisure forms, ranging from laboratory experiments to a mainstream cultural medium. Indeed, current games are multimodal and multidimensional products, relying on sophisticated features including not only a narrative-driven story but also impressive graphics and detailed settings. All of these elements helped to create a seamless and appealing product that have resulted in a growing number of players and in the number of game genres. Although video games have been used in education, simulation, and training, another application that exploits serious gaming is the exploration of player experience in the context of game research. Recent advances in the natural user interfaces and player experience have brought new perspectives on the in-game assessment of serious games. This paper evaluates the impact of player experience in the design of a serious game for upper extremity stroke rehabilitation. The game combines biofeedback and mirror neurons both in single and multiplayer mode. Results have shown that the game is a feasible solution to integrate serious games into the physical therapy routine.
U. S. Naval Forces, Vietnam Monthly Historical Supplement for June 1967
1967-09-17
Sat Special Zone River Patrol Group ..••««•.«.. e 3 Delta River Patrol Group ...o.....«•...« 6 GAME WARDM Units 0 .... . 12 GAME WARDEN...at certain Operation GAME WARDEN and Ojreratxcn MARKET TIME support bas5So The work performed by the Seabees was part of th« continuing "Level of...operational availability of MARKET TIME and GAME WARDEN patrol boats continued to be generally excellent 5, ranging from 80 percent for WPBs and PCFs
Short-Term Forecasts Using NU-WRF for the Winter Olympics 2018
NASA Technical Reports Server (NTRS)
Srikishen, Jayanthi; Case, Jonathan L.; Petersen, Walter A.; Iguchi, Takamichi; Tao, Wei-Kuo; Zavodsky, Bradley T.; Molthan, Andrew
2017-01-01
The NASA Unified-Weather Research and Forecasting model (NU-WRF) will be included for testing and evaluation in the forecast demonstration project (FDP) of the International Collaborative Experiment -PyeongChang 2018 Olympic and Paralympic (ICE-POP) Winter Games. An international array of radar and supporting ground based observations together with various forecast and now-cast models will be operational during ICE-POP. In conjunction with personnel from NASA's Goddard Space Flight Center, the NASA Short-term Prediction Research and Transition (SPoRT) Center is developing benchmark simulations for a real-time NU-WRF configuration to run during the FDP. ICE-POP observational datasets will be used to validate model simulations and investigate improved model physics and performance for prediction of snow events during the research phase (RDP) of the project The NU-WRF model simulations will also support NASA Global Precipitation Measurement (GPM) Mission ground-validation physical and direct validation activities in relation to verifying, testing and improving satellite-based snowfall retrieval algorithms over complex terrain.
Adolescents' Views on Active and Non-Active Videogames: A Focus Group Study.
Simons, Monique; de Vet, Emely; Hoornstra, Sjoukje; Brug, Johannes; Seidell, Jaap; Chinapaw, Mai
2012-06-01
Active games require whole-body movement and may be an innovative tool to substitute sedentary pastime with more active time and may therefore contribute to adolescents' health. To inform strategies aimed at reducing sedentary behavior by replacing non-active with active gaming, perceptions and context of active and non-active gaming are explored. Six focus groups were conducted with adolescents 12-16 years old representing a range of education levels. A semistructured question route was used containing questions about perceptions and the context of gaming. The adolescents had positive attitudes toward active gaming, especially the social interactive aspect, which was greatly appreciated. A substantial number of adolescents enjoyed non-active games more than active ones, mainly because of better game controls and more diversity in non-active games. Active games were primarily played when there was a social gathering. Few game-related rules and restrictions at home were reported. Given the positive attitudes of adolescents and the limited restrictions for gaming at home, active videogames may potentially be used in a home setting as a tool to reduce sedentary behavior. However, to make active games as appealing as non-active games, attention should be paid to the quality, diversity, and sustainability of active games, as these aspects are currently inferior to those of traditional non-active games.
Evolutionary games in the multiverse
Gokhale, Chaitanya S.; Traulsen, Arne
2010-01-01
Evolutionary game dynamics of two players with two strategies has been studied in great detail. These games have been used to model many biologically relevant scenarios, ranging from social dilemmas in mammals to microbial diversity. Some of these games may, in fact, take place between a number of individuals and not just between two. Here we address one-shot games with multiple players. As long as we have only two strategies, many results from two-player games can be generalized to multiple players. For games with multiple players and more than two strategies, we show that statements derived for pairwise interactions no longer hold. For two-player games with any number of strategies there can be at most one isolated internal equilibrium. For any number of players with any number of strategies , there can be at most isolated internal equilibria. Multiplayer games show a great dynamical complexity that cannot be captured based on pairwise interactions. Our results hold for any game and can easily be applied to specific cases, such as public goods games or multiplayer stag hunts. PMID:20212124
Miller, Tricia A.; Brooks, Robert P.; Lanzone, Michael J.; Cooper, Jeff; O'Malley, Kieran; Brandes, David; Duerr, Adam E.; Katzner, Todd
2017-01-01
Movement behavior and its relationship to habitat provide critical information toward understanding the effects of changing environments on birds. The eastern North American population of Golden Eagles (Aquila chrysaetos) is a genetically distinct and small population of conservation concern. To evaluate the potential responses of this population to changing landscapes, we calculated the home range and core area sizes of 52 eagles of 6 age–sex classes during the summer and winter seasons. Variability in range size was related to variation in topography and open cover, and to age and sex. In summer, eagle ranges that were smaller had higher proportions of ridge tops and open cover and had greater topographic roughness than did larger ranges. In winter, smaller ranges had higher proportions of ridge tops, hillsides and cliffs, and open cover than did larger ranges. All age and sex classes responded similarly to topography and open cover in both seasons. Not surprisingly, adult eagles occupied the smallest ranges in both seasons. Young birds used larger ranges than adults, and subadults in summer used the largest ranges (>9,000 km2). Eastern adult home ranges in summer were 2–10 times larger than those reported for other populations in any season. Golden Eagles in eastern North America may need to compensate for generally lower-quality habitat in the region by using larger ranges that support access to adequate quantities of resources (prey, updrafts, and nesting, perching, and roosting sites) associated with open cover and diverse topography. Our results suggest that climate change–induced afforestation on the breeding grounds and ongoing land cover change from timber harvest and energy development on the wintering grounds may affect the amount of suitable habitat for Golden Eagles in eastern North America.
Winter movements of Louisiana pine snakes (Pituophis ruthveni) in Texas and Louisiana
Josh B. Pierce; D. Craig Rudolph; Shirley J. Burgdorf; Richard R. Schaefer; Richard N. Conner; John G. Himes; C. Mike Duran; Laurence M. Hardy; Robert R. Fleet
2014-01-01
Despite concerns that the Louisiana Pine Snake (Pituophis ruthveni) has been extirpated from large portions of its historic range, only a limited number of studies on their movement patterns have been published. Winter movement patterns are of particular interest since it has been hypothesized that impacts of management practices would be reduced during the winter....
White-tailed deer migration and its role in wolf predation
Hoskinson, R.L.; Mech, L.D.
1976-01-01
Seventeen white-tailed deer (Odocoileus virginianus) were radio-tagged in winter yards and tracked for up to 17 months each (881 locations) from January 1973 through August 1974 in the central Superior National Forest of NE Minnesota following a drastic decline in deer numbers. Ten vyolves (Canis lupus) from 7 packs in the same area were radiotracked before and/or during the same period (703 locations). Deer had winter ranges averaging 26.4 ha. Spring migration took place from 26 March to 23 April and was related to loss of snow cover. Deer generally migrated ENE in straight-line distances of 10.0 to 38.0 km to summer ranges. Two fawns did not migrate. Arrival on summer ranges was between 19 April and 18 May, and summer ranges varied from 48.1 to 410.4 ha. Migration back to the same winter yards took place in early December, coincident with snow accumulation and low temperatures. Social grouping appeared strongest during migration and winter yarding. Survival of the radio-tagged deer was studied through 1 May 1975. Four deer were killed by wolves, one was poached, and one drowned. Mean age of the captured deer was 5.4 years and estimated minimum survival after capture was 2.6 years, giving an estimated total minimum survival of 8.0 years. This unusually high survival rate appeared to be related to the fact that both winter and summer ranges of these deer were situated along wolf-pack territory edges rather than in centers. In addition, most summer ranges of the radio-tagged deer were along major waterways where the deer could escape wolves.
Simulations, Games, and Virtual Labs for Science Education: a Compendium and Some Examples
NASA Astrophysics Data System (ADS)
Russell, R. M.
2011-12-01
We have assembled a list of computer-based simulations, games, and virtual labs for science education. This list, with links to the sources of these resources, is available online. The entries span a broad range of science, math, and engineering topics. They also span a range of target student ages, from elementary school to university students. We will provide a brief overview of this web site and the resources found on it. We will also briefly demonstrate some of our own educational simulations, including the "Very, Very Simple Climate Model", and report on formative evaluations of these resources. Computer-based simulations and virtual labs are valuable resources for science educators in various settings, allowing learners to experiment and explore "what if" scenarios. Educational computer games can motivate learners in both formal and informal settings, encouraging them to spend much more time exploring a topic than they might otherwise be inclined to do. Part of this presentation is effectively a "literature review" of numerous sources of simulations, games, and virtual labs. Although we have encountered several nice collections of such resources, those collections seem to be restricted in scope. They either represent materials developed by a specific group or agency (e.g. NOAA's games web site) or are restricted to a specific discipline (e.g. geology simulations and virtual labs). This presentation directs viewers to games, simulations, and virtual labs from many different sources and spanning a broad range of STEM disciplines.
Making Games in the Classroom: Benefits and Gender Concerns
ERIC Educational Resources Information Center
Robertson, Judy
2012-01-01
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11-12 year old learners made their own computer games…
Indoor Thermal Factors and Symptoms in Office Workers: Findings from the U.S. EPA BASE Study
DOE Office of Scientific and Technical Information (OSTI.GOV)
Mendell, Mark; Mirer, Anna
2008-06-01
Some prior research in office buildings has associated higher indoor temperatures even within the recommended thermal comfort range with increased worker symptoms. We reexamined this relationship in data from 95 office buildings in the U.S. Environmental Protection Agency's Building Assessment Survey and Evaluation (BASE) Study. We investigated relationships between building-related symptoms and thermal metrics constructed from real-time measurements. We estimated odds ratios (ORs) and 95percent confidence intervals in adjusted logistic regression models with general estimating equations, overall and by season. Winter indoor temperatures spanned the recommended winter comfort range; summer temperatures were mostly colder than the recommended summer range. Increasingmore » indoor temperatures, overall, were associated with increases in few symptoms. Higher winter indoor temperatures, however, were associated with increases in all symptoms analyzed. Higher summer temperatures, above 23oC, were associated with decreases in most symptoms. Humidity ratio, a metric of absolute humidity, showed few clear associations. Thus, increased symptoms with higher temperatures within the thermal comfort range were found only in winter. In summer, buildings were overcooled, and only the higher observed temperatures were within the comfort range; these were associated with decreased symptoms. Confirmation of these findings would suggest that thermal management guidelines consider health effects as well as comfort.« less
Huber, Meghan; Rabin, Bryan; Docan, Ciprian; Burdea, Grigore C; AbdelBaky, Moustafa; Golomb, Meredith R
2010-03-01
The convergence of game technology, the Internet, and rehabilitation science forms the second-generation virtual rehabilitation framework. This paper presents the first pilot study designed to look at the feasibility of at-home use of gaming technology adapted to address hand impairments in adolescents with hemiplegia due to perinatal stroke or intraventricular hemorrhage. Three participants trained at home for approximately 30 min/day, several days a week, for six to ten months. During therapy, they wore a fifths dimension technologies ultra sensing glove and played custom-developed Java 3D games on a modified PlayStation 3. The games were designed to accommodate the participants' limited range of motion, and to improve finger range and speed of motion. Trials took place in Indiana, while monitoFring/data storage took place at Rutgers Tele-Rehabilitation Institute (New Jersey). Significant improvements in finger range of motion (as measured by the sensing glove) were associated with self- and family-reported improvements in activities of daily living. In online subjective evaluations, participants indicated that they liked the system ease of use, clarity of instructions, and appropriate length of exercising. Other telerehabilitation studies are compared to this study and its technology challenges. Directions for future research are included.
Stark, Sari; Julkunen-Tiitto, Riitta; Kumpula, Jouko
2007-03-01
Mammalian herbivores commonly alter the concentrations of secondary compounds in plants and, by this mechanism, have indirect effects on litter decomposition and soil carbon and nutrient cycling. In northernmost Fennoscandia, the subarctic mountain birch (Betula pubescens ssp. czerepanovii) forests are important pasture for the semidomestic reindeer (Rangifer tarandus). In the summer ranges, mountain birches are intensively browsed, whereas in the winter ranges, reindeer feed on ground lichens, and the mountain birches remain intact. We analyzed the effect of summer browsing on the concentrations of secondary substances, litter decomposition, and soil nutrient pools in areas that had been separated as summer or winter ranges for at least 20 years, and we predicted that summer browsing may reduce levels of secondary compounds in the mountain birch and, by this mechanism, have an indirect effect on the decomposition of mountain birch leaf litter and soil nutrient cycling. The effect of browsing on the concentration of secondary substances in the mountain birch leaves varied between different years and management districts, but in some cases, the concentration of condensed tannins was lower in the summer than in the winter ranges. In a reciprocal litter decomposition trial, both litter origin and emplacement significantly affected the litter decomposition rate. Decomposition rates were faster for the litter originating from and placed into the summer range. Soil inorganic nitrogen (N) concentrations were higher in the summer than in the winter ranges, which indicates that reindeer summer browsing may enhance the soil nutrient cycling. There was a tight inverse relationship between soil N and foliar tannin concentrations in the winter range but not in the summer range. This suggests that in these strongly nutrient-limited ecosystems, soil N availability regulates the patterns of resource allocation to condensed tannins in the absence but not in the presence of browsing.
NASA Astrophysics Data System (ADS)
Norra, Stefan; Yu, Yang; Dietze, Volker; Schleicher, Nina; Fricker, Mathieu; Kaminski, Uwe; Chen, Yuan; Stüben, Doris; Cen, Kuang
2016-01-01
Beijing is well known as a megacity facing severe atmospheric pollution problems. One very important kind of pollution is the high amount of particles in Beijing's atmosphere. Numerous studies investigated the dynamics of fine particles smaller 10 μm. Less information is available on the coarse particle fraction larger 10 μm, although geogenic dusts, which often are composed by those coarser particles, frequently affect the air quality in Beijing. Therefore, systematic sampling and analysis of size fractionated particulate matter between 2.5 and 80 μm was performed in Beijing from April 2005 till October 2009. Atmospheric particles were collected in the North-West of Beijing using a cost-effective passive sampling method called Sigma-2. Altogether, 200 weeks could be analysed and assessed. Concentrations and size distribution of atmospheric coarse particles were determined by automated microscopic single particle analysis. Seasonal variability of the total mass of different size fractions was identified as follows: spring > winter > autumn > summer. High concentrations of transparent mineral particles indicate the activity of geogenic sources in spring and winter time, due to asian dust events and resuspension of soil from local bare land during dry and windy periods. The percentage of opaque particle components differs seasonally with relatively high values in winter, confirming combustion of fossil fuels for heating purposes as a predominant pollution source in this season. The influence of meteorological conditions on concentrations and size distribution of atmospheric particulate matter between 2.5 and 80 μm is demonstrated for the whole sampling period. Lowest pollution by coarse aerosols occurred during the period of the 2008 Olympic Summer Games. A general trend of decreasing total coarse particle mass concentrations was observed. Due to frequently observed high total coarse particle mass concentrations of several 100 μg·m-³ it is strongly recommended to enhance research and observation regarding these air pollutants to gain a better understanding of their dynamics, health effects, well being impacts on Beijing inhabitants and the effectiveness of mitigation measures.
Violence in Teen-Rated Video Games
Haninger, Kevin; Ryan, M. Seamus; Thompson, Kimberly M
2004-01-01
Context: Children's exposure to violence in the media remains a source of public health concern; however, violence in video games rated T (for “Teen”) by the Entertainment Software Rating Board (ESRB) has not been quantified. Objective: To quantify and characterize the depiction of violence and blood in T-rated video games. According to the ESRB, T-rated video games may be suitable for persons aged 13 years and older and may contain violence, mild or strong language, and/or suggestive themes. Design: We created a database of all 396 T-rated video game titles released on the major video game consoles in the United States by April 1, 2001 to identify the distribution of games by genre and to characterize the distribution of content descriptors for violence and blood assigned to these games. We randomly sampled 80 game titles (which included 81 games because 1 title included 2 separate games), played each game for at least 1 hour, and quantitatively assessed the content. Given the release of 2 new video game consoles, Microsoft Xbox and Nintendo GameCube, and a significant number of T-rated video games released after we drew our random sample, we played and assessed 9 additional games for these consoles. Finally, we assessed the content of 2 R-rated films, The Matrix and The Matrix: Reloaded, associated with the T-rated video game Enter the Matrix. Main Outcome Measures: Game genre; percentage of game play depicting violence; depiction of injury; depiction of blood; number of human and nonhuman fatalities; types of weapons used; whether injuring characters, killing characters, or destroying objects is rewarded or is required to advance in the game; and content that may raise concerns about marketing T-rated video games to children. Results: Based on analysis of the 396 T-rated video game titles, 93 game titles (23%) received content descriptors for both violence and blood, 280 game titles (71%) received only a content descriptor for violence, 9 game titles (2%) received only a content descriptor for blood, and 14 game titles (4%) received no content descriptors for violence or blood. In the random sample of 81 T-rated video games we played, 79 games (98%) involved intentional violence for an average of 36% of game play time, and 34 games (42%) contained blood. More than half of the games (51%) depicted 5 or more types of weapons, with players able to select weapons in 48 games (59%). We observed 37 games (46%) that rewarded or required the player to destroy objects, 73 games (90%) that rewarded or required the player to injure characters, and 56 games (69%) that rewarded or required the player to kill. We observed a total of 11,499 character deaths in the 81 games, occurring at an average rate of 122 deaths per hour of game play (range 0 to 1310). This included 5689 human deaths, occurring at an average rate of 61 human deaths per hour of game play (range 0 to 1291). Overall, we identified 44 games (54%) that depicted deaths to nonhuman characters and 51 games (63%) that depicted deaths to human characters, including the player. Conclusions: Content analysis suggests a significant amount of violence, injury, and death in T-rated video games. Given the large amount of violence involving guns and knives, the relative lack of blood suggests that many T-rated video games do not realistically portray the consequences of violence. Physicians and parents should appreciate that T-rated video games may be a source of exposure to violence and some unexpected content for children and adolescents, and that the majority of T-rated video games provide incentives to the players to commit simulated acts of violence. PMID:15208514
Violence in teen-rated video games.
Haninger, Kevin; Ryan, M Seamus; Thompson, Kimberly M
2004-03-11
Children's exposure to violence in the media remains a source of public health concern; however, violence in video games rated T (for "Teen") by the Entertainment Software Rating Board (ESRB) has not been quantified. To quantify and characterize the depiction of violence and blood in T-rated video games. According to the ESRB, T-rated video games may be suitable for persons aged 13 years and older and may contain violence, mild or strong language, and/or suggestive themes. We created a database of all 396 T-rated video game titles released on the major video game consoles in the United States by April 1, 2001 to identify the distribution of games by genre and to characterize the distribution of content descriptors for violence and blood assigned to these games. We randomly sampled 80 game titles (which included 81 games because 1 title included 2 separate games), played each game for at least 1 hour, and quantitatively assessed the content. Given the release of 2 new video game consoles, Microsoft Xbox and Nintendo GameCube, and a significant number of T-rated video games released after we drew our random sample, we played and assessed 9 additional games for these consoles. Finally, we assessed the content of 2 R-rated films, The Matrix and The Matrix: Reloaded, associated with the T-rated video game Enter the Matrix. Game genre; percentage of game play depicting violence; depiction of injury; depiction of blood; number of human and nonhuman fatalities; types of weapons used; whether injuring characters, killing characters, or destroying objects is rewarded or is required to advance in the game; and content that may raise concerns about marketing T-rated video games to children. Based on analysis of the 396 T-rated video game titles, 93 game titles (23%) received content descriptors for both violence and blood, 280 game titles (71%) received only a content descriptor for violence, 9 game titles (2%) received only a content descriptor for blood, and 14 game titles (4%) received no content descriptors for violence or blood. In the random sample of 81 T-rated video games we played, 79 games (98%) involved intentional violence for an average of 36% of game play time, and 34 games (42%) contained blood. More than half of the games (51%) depicted 5 or more types of weapons, with players able to select weapons in 48 games (59%). We observed 37 games (46%) that rewarded or required the player to destroy objects, 73 games (90%) that rewarded or required the player to injure characters, and 56 games (69%) that rewarded or required the player to kill. We observed a total of 11,499 character deaths in the 81 games, occurring at an average rate of 122 deaths per hour of game play (range 0 to 1310). This included 5689 human deaths, occurring at an average rate of 61 human deaths per hour of game play (range 0 to 1291). Overall, we identified 44 games (54%) that depicted deaths to nonhuman characters and 51 games (63%) that depicted deaths to human characters, including the player. Content analysis suggests a significant amount of violence, injury, and death in T-rated video games. Given the large amount of violence involving guns and knives, the relative lack of blood suggests that many T-rated video games do not realistically portray the consequences of violence. Physicians and parents should appreciate that T-rated video games may be a source of exposure to violence and some unexpected content for children and adolescents, and that the majority of T-rated video games provide incentives to the players to commit simulated acts of violence.
Reed, J.A.; Flint, Paul L.
2007-01-01
We studied the movements and foraging effort of radio-marked Steller's Eiders (Polysticta stelleri) and Harlequin Ducks (Histrionicus histrionicus) to evaluate habitat quality in an area impacted by industrial activity near Dutch Harbor, Alaska. Foraging effort was relatively low, with Steller's Eiders foraging only 2.7 ± 0.6 (SE) hours per day and Harlequin Ducks 4.1 ± 0.5 hours per day. Low-foraging effort during periods of high-energetic demand generally suggests high food availability, and high food availability frequently corresponds with reductions in home range size. However, the winter ranges of Harlequin Ducks did not appear to be smaller than usual, with the mean range size in our study (5.5 ± 1.1 km2) similar to that reported by previous investigators. The mean size of the winter ranges of Steller's Eiders was similar (5.1 ± 1.3 km2), but no comparable estimates are available. Eutrophication of the waters near Dutch Harbor caused by seafood processing and municipal sewage effluent may have increased populations of the invertebrate prey of these sea ducks and contributed to their low-foraging effort. The threat of predation by Bald Eagles (Haliaeetus leucocephalus) that winter near Dutch Harbor may cause Steller's Eiders and Harlequin Ducks to move further offshore when not foraging, contributing to an increase in range sizes. Thus, the movement patterns and foraging behavior of these ducks likely represent a balance between the cost and benefits of wintering in a human-influenced environment.
Srinivasan, Rajagopalbabu; Riley, David; Diffie, Stan; Shrestha, Anita; Culbreath, Albert
2014-04-01
Thrips-transmitted Tomato spotted wilt virus (TSWV) has a broad host range including crops and weeds. In Georgia, TSWV is known to consistently affect peanut, tomato, pepper, and tobacco production. These crops are grown from March through November. In the crop-free period, weeds are presumed to serve as a green bridge for thrips and TSWV. Previous studies have identified several winter weeds as TSWV and thrips hosts. However, their ability to influence TSWV transmission in crops is still not completely understood. To further understand these interactions, population dynamics of two prevalent vectors, viz., Frankliniella fusca (Hinds) and Frankliniella occidentalis (Pergande), on selected winter weeds were monitored from October through April in four counties from 2004 to 2008. Peak populations were typically recorded in March. F. fusca and F. occidentalis adults were found on winter weeds and their percentages ranged from 0 to 68% in comparison with other adults. Immatures outnumbered all adults. Microcosm experiments indicated that the selected winter weeds differentially supported F. fusca reproduction and development. The time required to complete one generation (adult to adult) ranged from 11 to 16 d. Adult recovery ranged from 0.97 to 2.2 per female released. In addition, transmission assays revealed that thrips efficiently transmitted TSWV from peanut to weeds, the incidence of infection ranged from 10 to 55%. Back transmission assays with thrips from TSWV-infected weeds resulted in up to 75% TSWV infection in peanut. These whole-plant transmission and back transmission assays provide the basis for TSWV persistence in farmscapes year round.
Scase, Mark; Kreiner, Karl; Ascolese, Antonio
2018-01-01
In Europe the number of elderly people is increasing. This population growth has resulted in higher healthcare costs. The purpose of this project was to try to promote active ageing in people aged 65-80 with mild cognitive impairment through cognitive games delivered via a tablet computer. Age-appropriate cognitive games were developed targeting different aspects of cognition and then experiences of elderly people using these games were evaluated. The design of games was developed through iterative user-centered design focus groups with elderly people as participants. The experiences of participants playing the games over a 47 day period were explored through semi-structured interviews. Four games were developed that addressed a range of cognitive functions such as perception, attention, memory, language, comprehension and executive function. The participants were able to play these games without external intervention over an extended period and reported positively on their experiences. Cognitive games can be used successfully by people with mild cognitive impairment to promote active ageing.
Designing Serious Game Interventions for Individuals with Autism.
Whyte, Elisabeth M; Smyth, Joshua M; Scherf, K Suzanne
2015-12-01
The design of "Serious games" that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning.
NASA Astrophysics Data System (ADS)
Prabhakara, Kusuma; Hively, W. Dean; McCarty, Gregory W.
2015-07-01
Winter cover crops are an essential part of managing nutrient and sediment losses from agricultural lands. Cover crops lessen sedimentation by reducing erosion, and the accumulation of nitrogen in aboveground biomass results in reduced nutrient runoff. Winter cover crops are planted in the fall and are usually terminated in early spring, making them susceptible to senescence, frost burn, and leaf yellowing due to wintertime conditions. This study sought to determine to what extent remote sensing indices are capable of accurately estimating the percent groundcover and biomass of winter cover crops, and to analyze under what critical ranges these relationships are strong and under which conditions they break down. Cover crop growth on six fields planted to barley, rye, ryegrass, triticale or wheat was measured over the 2012-2013 winter growing season. Data collection included spectral reflectance measurements, aboveground biomass, and percent groundcover. Ten vegetation indices were evaluated using surface reflectance data from a 16-band CROPSCAN sensor. Restricting analysis to sampling dates before the onset of prolonged freezing temperatures and leaf yellowing resulted in increased estimation accuracy. There was a strong relationship between the normalized difference vegetation index (NDVI) and percent groundcover (r2 = 0.93) suggesting that date restrictions effectively eliminate yellowing vegetation from analysis. The triangular vegetation index (TVI) was most accurate in estimating high ranges of biomass (r2 = 0.86), while NDVI did not experience a clustering of values in the low and medium biomass ranges but saturated in the higher range (>1500 kg/ha). The results of this study show that accounting for index saturation, senescence, and frost burn on leaves can greatly increase the accuracy of estimates of percent groundcover and biomass for winter cover crops.
Prabhakara, Kusuma; Hively, W. Dean; McCarty, Greg W.
2015-01-01
Winter cover crops are an essential part of managing nutrient and sediment losses from agricultural lands. Cover crops lessen sedimentation by reducing erosion, and the accumulation of nitrogen in aboveground biomass results in reduced nutrient runoff. Winter cover crops are planted in the fall and are usually terminated in early spring, making them susceptible to senescence, frost burn, and leaf yellowing due to wintertime conditions. This study sought to determine to what extent remote sensing indices are capable of accurately estimating the percent groundcover and biomass of winter cover crops, and to analyze under what critical ranges these relationships are strong and under which conditions they break down. Cover crop growth on six fields planted to barley, rye, ryegrass, triticale or wheat was measured over the 2012–2013 winter growing season. Data collection included spectral reflectance measurements, aboveground biomass, and percent groundcover. Ten vegetation indices were evaluated using surface reflectance data from a 16-band CROPSCAN sensor. Restricting analysis to sampling dates before the onset of prolonged freezing temperatures and leaf yellowing resulted in increased estimation accuracy. There was a strong relationship between the normalized difference vegetation index (NDVI) and percent groundcover (r2 = 0.93) suggesting that date restrictions effectively eliminate yellowing vegetation from analysis. The triangular vegetation index (TVI) was most accurate in estimating high ranges of biomass (r2 = 0.86), while NDVI did not experience a clustering of values in the low and medium biomass ranges but saturated in the higher range (>1500 kg/ha). The results of this study show that accounting for index saturation, senescence, and frost burn on leaves can greatly increase the accuracy of estimates of percent groundcover and biomass for winter cover crops.
NASA Astrophysics Data System (ADS)
Feng, S.
2017-12-01
Winter seasons have significant societal impacts across all sectors ranging from direct human health to ecosystems, transportation, and recreation. This study quantifies the severity of winter and its spatial-temporal variations using a newly developed winter severity index and daily temperature, snowfall and snow depth. The winter severity and the number of extreme winter days are decreasing across the global terrestrial areas during 1901-2015 except the southeast United States and isolated regions in the Southern Hemisphere. These changes are dominated by winter warming, while the changes in daily snowfall and snow depth played a secondary role. The simulations of multiple CMIP5 climate models can well capture the spatial and temporal variations of the observed changes in winter severity and extremes during 1951-2005. The models are consistent in projecting a future milder winter under various scenarios. The winter severity is projected to decrease 60-80% in the middle-latitude Northern Hemisphere under the business-as-usual scenario. The winter arrives later, ends earlier and the length of winter season will be notably shorter. The changes in harsh winter in the polar regions are weak, mainly because the warming leads to more snowfall in the high latitudes.
Model-based assessment of aspen responses to elk herbivory in Rocky Mountain National Park
Peter J. Weisberg; Michael B. Coughenour
2001-01-01
In Rocky Mountain National Park, aspen has been observed to decline on elk winter range for many decades. The SAVANNA ecosystem model was adapted to explore interactions between elk herbivory and aspen dynamics on the elk winter range. Several scenarios were explored that considered different levels of overall elk population; different levels of elk utilization of...
Mortality of aspen on the Gros Ventre elk winter range
Richard G. Krebill
1972-01-01
Stands of aspen on the Gros Ventre elk winter range of northwestern Wyoming are suffering high mortality and are not regenerating satisfactorily. If the 1970 mortality rate (3.6 percent) continues, about a two-thirds reduction in the numbers of tree-sized aspen can be expected by year 2000. Collected evidence suggests that the mortality rate is unusually high because...
NASA Technical Reports Server (NTRS)
Lent, P. C. (Principal Investigator)
1976-01-01
The author has identified the following significant results. Winter and summer moose range maps of three selected areas were produced (1:63,360 scale). The analytic approach is very similar to modified clustering. Preliminary results indicate that this method is not only more accurate but considerably less expensive than supervised classification techniques.
American black duck summer range versus winter range: a dichotomy of riches
Longcore, J.R.; Perry, Matthew C.
2002-01-01
The status of the American black duck (Anas rubripes) population has more often been attributed to a single event than to multiple events over time and throughout space. The difference in the quality of the habitat, however defined, within breeding areas in the North and in the southerly wintering areas, especially Chesapeake Bay, also has been proposed as affecting black duck status. The obvious question is 'What variable cuts across all habitats, time, and space to affect black ducks?' This paper attempts to answer that question by examining the connectivity of seemingly unrelated variables and events associated with the black duck's summer range and its winter range relative to population change. Insights from examples of relations among these variables reveal how results may be confounded and even misleading. A perspective that may be required to ensure future black duck populations is discussed.
Migratory double breeding in Neotropical migrant birds.
Rohwer, Sievert; Hobson, Keith A; Rohwer, Vanya G
2009-11-10
Neotropical migratory songbirds typically breed in temperate regions and then travel long distances to spend the majority of the annual cycle in tropical wintering areas. Using stable-isotope methodology, we provide quantitative evidence of dual breeding ranges for 5 species of Neotropical migrants. Each is well known to have a Neotropical winter range and a breeding range in the United States and Canada. However, after their first bout of breeding in the north, many individuals migrate hundreds to thousands of kilometers south in midsummer to breed a second time during the same summer in coastal west Mexico or Baja California Sur. They then migrate further south to their final wintering areas in the Neotropics. Our discovery of dual breeding ranges in Neotropical migrants reveals a hitherto unrealized flexibility in life-history strategies for these species and underscores that demographic models and conservation plans must consider dual breeding for these migrants.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Tuskan, Gerald A; Yin, Tongming
Lack of aspen (Populus tremuloides) recruitment and canopy replacement of aspen stands that grow on the edges of grasslands on the low-elevation elk (Cervus elaphus) winter range of Rocky Mountain National Park (RMNP) in Colorado has been a cause of concern for more than 70 years (Packard, 1942; Olmsted, 1979; Stevens, 1980; Hess, 1993; R.J. Monello, T.L. Johnson, and R.G. Wright, Rocky Mountain National Park, 2006, written commun.). These aspen stands are a significant resource since they are located close to the park's road system and thus are highly visible to park visitors. Aspen communities are integral to the ecologicalmore » structure of montane and subalpine landscapes because they contain high native species richness of plants, birds, and butterflies (Chong and others, 2001; Simonson and others, 2001; Chong and Stohlgren, 2007). These low-elevation, winter range stands also represent a unique component of the park's plant community diversity since most (more than 95 percent) of the park's aspen stands grow in coniferous forest, often on sheltered slopes and at higher elevations, while these winter range stands are situated on the low-elevation ecotone between the winter range grasslands and some of the park's drier coniferous forests.« less
Taylor, Caroline M; Golding, Jean; Emond, Alan M
2014-05-01
Concern has recently been expressed about Pb levels in Pb-shot game meat. Our aim was to determine the consumption of game birds in a representative sample population in the UK, and in children and women of childbearing age in particular. Population-based cross-sectional cohort study. Data from 4 d diet diaries from the UK National Diet and Nutrition Survey (NDNS; 2008-2010) were extracted to analyse data on game bird consumption in the sample population, in women of childbearing age (15-45 years old) and in children ≤6 years old. Home-based study in representative areas of the UK. Participants in the NDNS (2008-2010; n 2126, age 1·5 to >65 years). Fifty-eight participants (2·7 %) reported eating game birds. The mean intake was 19·5 (sd 18·1) g/d (median 15·6, range 1·3-92·9 g/d). In women of childbearing age (15-45 years), 11/383 (2·9 %) reported eating game birds, with a mean intake of 22·4 (sd 25·8) g/d (median 15·6, range 2·0-92·9 g/d). In children aged ≤6 years old, 3/342 (0·9 %) were reported as eating game birds, with a mean intake of 6·8 (sd 9·7) g/d (median 2·4, range 1·3-23·2 g/d). The prevalence of consumption of game birds by women of childbearing age and children ≤6 years old was relatively low and intakes were small. However, any exposure to Pb in these two groups is undesirable. As are uncertainties about the ability of the diet diary method to capture the consumption of food items that are infrequently consumed, alternative methods of capturing these data should be used in future studies.
Major winter and nonwinter floods in selected basins in New York and Pennsylvania
Langbein, Walter Basil
1947-01-01
The scientific design of flood-control works is based on an evaluation of the hydrologic factors basic to flood events, particularly how rainfall and snow runoff, soil conditions, and channel influences can combine to produce greater or lesser floods. For this purpose an analysis of the pertinent hydrologic data is needed. The methods of analysis adopted should conform as closely as possible to those already in use and must be adapted to the quality of the available information. Maximum floods in 8 basins in New York and Pennsylvania during the winter and nonwinter months were studied, a total of 21 floods. The most outstanding winter flood of record in the North Atlantic region was that of March 1936. Rainfall plus snow melt in the basins studied ranged between 3.04 and 6.87 inches, and associated volumes of direct runoff from 1.88 to 5.63 inches. Winter floods have a common characteristic in their relation to freezing temperature. The antecedent periods, representing a period of snow accumulation and frost penetration, are below freezing, and the flood itself is contemporaneous with a period of above-freezing temperatures, usually associated with rain, during which the previously accumulated snow is melted. A second common characteristic of major winter floods is their tendency to be associated with widespread causal meteorologic conditions. There was a more complete conversion of rainfall and snow melt into runoff during the winter storms studied than during the wettest nonwinter flood. Snow melt during winter floods ranged from 0.04 to 0.07 inch per degree-day above 32° F. The depth of mean areal rainfall produced by the nonwinter storms studied ranged from 3.05 to 4.96 inches. The maximum 24-hour quantity at single stations was 14 inches, which was measured during the storm of July 1935 in New York. The volume of direct runoff ranged between 1.39 and 3.41 inches. The portion of rainfall that was converted into runoff varied in accordance with the rate of antecedent base flow, expressed in second-feet per square mile, and emphasized the influence of antecedent conditions. The average volume of direct runoff during winter floods was 4.24 inches, and the average during nonwinter floods was 2.44 inches. The latter, however, were more concentrated as to time, tending to compensate for large volume of runoff in winter, so that the crest rates of direct runoff averaged 0.056 inches per hour during the winter and 0.051 inches during the nonwinter period.
Range-wide patterns of migratory connectivity in the western sandpiper Calidris mauri
Franks, Samantha E.; Norris, D. Ryan; Kyser, T. Kurt; Fernández, Guillermo; Schwarz, Birgit; Carmona, Roberto; Colwell, Mark A.; Sandoval, Jorge Correa; Dondua, Alexey; Gates, H. River; Haase, Ben; Hodkinson, David J.; Jiménez, Ariam; Lanctot, Richard B.; Ortego, Brent; Sandercock, Brett K.; Sanders, Felicia J.; Takekawa, John Y.; Warnock, Nils; Ydenberg, Ron C.; Lank, David B.
2012-01-01
Understanding the population dynamics of migratory animals and predicting the consequences of environmental change requires knowing how populations are spatially connected between different periods of the annual cycle. We used stable isotopes to examine patterns of migratory connectivity across the range of the western sandpiper Calidris mauri. First, we developed a winter isotope basemap from stable-hydrogen (δD), -carbon (δ13C), and -nitrogen (δ15N) isotopes of feathers grown in wintering areas. δD and δ15N values from wintering individuals varied with the latitude and longitude of capture location, while δ13C varied with longitude only. We then tested the ability of the basemap to assign known-origin individuals. Sixty percent of wintering individuals were correctly assigned to their region of origin out of seven possible regions. Finally, we estimated the winter origins of breeding and migrant individuals and compared the resulting empirical distribution against the distribution that would be expected based on patterns of winter relative abundance. For breeding birds, the distribution of winter origins differed from expected only among males in the Yukon-Kuskokwim (Y-K) Delta and Nome, Alaska. Males in the Y-K Delta originated overwhelmingly from western Mexico, while in Nome, there were fewer males from western North America and more from the Baja Peninsula than expected. An unexpectedly high proportion of migrants captured at a stopover site in the interior United States originated from eastern and southern wintering areas, while none originated from western North America. In general, we document substantial mixing between the breeding and wintering populations of both sexes, which will buffer the global population of western sandpipers from the effects of local habitat loss on both breeding and wintering grounds.
Fit for the fight? Illnesses in the Norwegian team in the Vancouver Olympic Games.
Hanstad, Dag Vidar; Rønsen, Ola; Andersen, Svein S; Steffen, Kathrin; Engebretsen, Lars
2011-06-01
The development of strategies to prevent illnesses before and during Olympic Games provides a basis for improved health and Olympic results. (1) To document the efficacy of a prevention programme on illness in a national Olympic team before and during the 2010 Vancouver Olympic Winter Games (OWG), (2) to compare the illness incidence in the Norwegian team with Norwegian incidence data during the Turin 2006 OWG and (3) to compare the illness incidence in the Norwegian team with illness rates of other nations in the Vancouver OWG. Information on prevention measures of illnesses in the Norwegian Olympic team was based on interviews with the Chief Medical Officer (CMO) and the Chief Nutrition and Sport Psychology Officers, and on a review of CMO reports before and after the 2010 OWG. The prevalence data on illness were obtained from the daily reports on injuries and illness to the International Olympic Committee. The illness rate was 5.1% (five of 99 athletes) compared with 17.3% (13 out of 75 athletes) in Turin (p=0.008). A total of four athletes missed one competition during the Vancouver Games owing to illness, compared with eight in Turin. The average illness rate for all nations in the Vancouver OWG was 7.2%. Conclusions Although no definite cause-and-effect link between the implementation of preventive measures and the prevalence of illness in the 2010 OWG could be established, the reduced illness rate compared with the 2006 OWG, and the low prevalence of illnesses compared with other nations in the Vancouver OWG suggest that the preparations were effective.
Impact of Gamification of Vision Tests on the User Experience.
Bodduluri, Lakshmi; Boon, Mei Ying; Ryan, Malcolm; Dain, Stephen J
2017-08-01
Gamification has been incorporated into vision tests and vision therapies in the expectation that it may increase the user experience and engagement with the task. The current study aimed to understand how gamification affects the user experience, specifically during the undertaking of psychophysical tasks designed to estimate vision thresholds (chromatic and achromatic contrast sensitivity). Three tablet computer-based games were developed with three levels of gaming elements. Game 1 was designed to be a simple clinical test (no gaming elements), game 2 was similar to game 1 but with added gaming elements (i.e., feedback, scores, and sounds), and game 3 was a complete game. Participants (N = 144, age: 9.9-42 years) played three games in random order. The user experience for each game was assessed using a Short Feedback Questionnaire. The median (interquartile range) fun level for the three games was 2.5 (1.6), 3.9 (1.7), and 2.5 (2.8), respectively. Overall, participants reported greater fun level and higher preparedness to play the game again for game 2 than games 1 and 3 (P < 0.05). There were significant positive correlations observed between fun level and preparedness to play the game again for all the games (p < 0.05). Engagement (assessed as completion rates) did not differ between the games. Gamified version (game 2) was preferred to the other two versions. Over the short term, the careful application of gaming elements to vision tests was found to increase the fun level of users, without affecting engagement with the vision test.
Barbet-Massin, Morgane; Walther, Bruno A.; Thuiller, Wilfried; Rahbek, Carsten; Jiguet, Frédéric
2009-01-01
We modelled the present and future sub-Saharan winter distributions of 64 trans-Saharan migrant passerines to predict the potential impacts of climate change. These predictions used the recent ensemble modelling developments and the latest IPCC climatic simulations to account for possible methodological uncertainties. Results suggest that 37 species would face a range reduction by 2100 (16 of these by more than 50%); however, the median range size variation is −13 per cent (from −97 to +980%) under a full dispersal hypothesis. Range centroids were predicted to shift by 500±373 km. Predicted changes in range size and location were spatially structured, with species that winter in southern and eastern Africa facing larger range contractions and shifts. Predicted changes in regional species richness for these long-distance migrants are increases just south of the Sahara and on the Arabian Peninsula and major decreases in southern and eastern Africa. PMID:19324660
Effects of sea ice on winter site fidelity of Pacific common eiders (Somateria mollissima v-nigrum)
Petersen, Margaret R.; Douglas, David C.; Wilson, Heather M.; McCloskey, Sarah E.
2012-01-01
In northern marine habitats, the presence or absence of sea ice results in variability in the distribution of many species and the quality and availability of pelagic winter habitat. To understand the effects of ice on intra- and inter-annual winter site fidelity and movements in a northern sea-duck species, we marked 25 adult Pacific Common Eiders (Somateria mollissima v-nigrum) on their nesting area at Cape Espenberg, Alaska, with satellite transmitters and monitored their movements to their wintering areas in the northern Bering Sea for a 2-year period. We examined changes in winter fidelity in relation to home-range characteristics and ice. Characteristics of polynyas (areas with persistent open water during winter) varied substantially and likely had an effect on the size of winter ranges and movements within polynyas. Movements within polynyas were correlated with changes in weather that affected ice conditions. Ninety-five percent of individuals were found within their 95% utilization distribution (UD) of the previous year, and 90% were found within their 50% UD. Spatial distributions of winter locations between years changed for 32% of the individuals; however, we do not consider these subtle movements biologically significant. Although ice conditions varied between polynyas within and between years, the Common Eiders monitored in our study showed a high degree of fidelity to their winter areas. This observation is counterintuitive, given the requirement that resources are predictable for site fidelity to occur; however, ice may not have been severe enough to restrict access to other resources and, subsequently, force birds to move.
Kyle Joly; F. Stuart III Chapin; David R. Klein
2010-01-01
Lichens are an important winter forage for large, migratory herds of caribou (Rangifer tarandus granti) that can influence population dynamics through effects on body condition and in turn calf recruitment and survival. We investigated the vegetative and physiographic characteristics of winter range of the Western Arctic Herd in northwest Alaska, one...
K. P. McFarland; C. C. Rimmer; J. E. Goetz; Y. Aubry; J. M. Wunderle Jr.; A. Hayes-Sutton; J. M. Townsend; A. Llanes Sosa; A. Kirkconnell
2013-01-01
Conservation planning and implementation require identifying pertinent habitats and locations where protection and management may improve viability of targeted species. The winter range of Bicknellâs Thrush (Catharus bicknelli), a threatened Nearctic-Neotropical migratory songbird, is restricted to the Greater Antilles. We analyzed winter records from the mid-1970s to...
Developmental plasticity of mating calls enables acoustic communication in diverse environments
Beckers, Oliver M; Schul, Johannes
2008-01-01
Male calls of the katydid Neoconocephalus triops exhibit substantial developmental plasticity in two parameters: (i) calls of winter males are continuous and lack the verse structure of summer calls and (ii) at equal temperatures, summer males produce calls with a substantially higher pulse rate than winter males. We raised female N. triops under conditions that reliably induced either summer or winter phenotype and tested their preferences for the call parameters that differ between summer and winter males. Neither generation was selective for the presence of verses, but females had strong preferences for pulse rates: only a narrow range of pulse rates was attractive. The attractive ranges did not differ between summer and winter females. Both male pulse rate and female preference for pulse rate changed with ambient temperature, but female preference changed more than the male calls. As a result, the summer call was attractive only at 25°C, whereas the slower winter call was attractive only at 20°C. Thus, developmental plasticity of male calls compensates for differences in temperature dependency between calls and preferences and enables the communication system to function in heterogeneous environments. The potential role of call plasticity during the invasion of new habitats is discussed. PMID:18302998
DOE Office of Scientific and Technical Information (OSTI.GOV)
Grimes, B.H.; Huish, M.T.; Kerby, J.H.
1989-08-01
Species profiles are literature summaries of the taxonomy, morphology, range, life history, and environmental requirements of coastal species. They are designed to assist in environmental impact assessments. The summer flounder supports an important commercial and recreational fishery in the Mid-Atlantic and are important constituent of estuarine and continental shelf systems throughout the region. Summer flounder spawning begins in September and winter flounder spawning begins in June. Summer flounder eggs are pelagic whereas winter flounder eggs are demersal. Summer flounder larvae are more abundant in inlets, and juveniles are found in estuarine seagrass beds in salinities {>=}12 ppt. Winter flounder juvenilesmore » are abundant in shallow bays and estuaries, moving seaward in spring and summer. Growth of winter flounder and summer flounder is seasonal. There are probably three spawning populations of both species which produce a complex stock pattern. Summer flounder are tolerant of a wide range of chemical and physica faactors, but prefer {gt}10 ppt salinities. Winter flounder optimal temperature is 18.5 {degree}C. Diseases of winter flounder are more prevalent in polluted waters. Summer flounder are tolerant of sediments laden with contaminants. 64 refs., 5 figs., 2 tabs.« less
NASA Astrophysics Data System (ADS)
Kuttippurath, J.; Godin-Beekmann, S.; Lefèvre, F.; Goutail, F.
2010-06-01
The stratospheric ozone loss during the Arctic winters 2004/05-2009/10 is investigated by using high resolution simulations from the chemical transport model Mimosa-Chim and observations from Microwave Limb Sounder (MLS) on Aura by the passive tracer technique. The winter 2004/05 was the coldest of the series with strongest chlorine activation. The ozone loss diagnosed from both model and measurements inside the polar vortex at 475 K ranges from ~1-0.7 ppmv in the warm winter 2005/06 to 1.7 ppmv in the cold winter 2004/05. Halogenated (chlorine and bromine) catalytic cycles contribute to 75-90% of the accumulated ozone loss at this level. At 675 K the lowest loss of ~0.4 ppmv is computed in 2008/09 from both simulations and observations and, the highest loss is estimated in 2006/07 by the model (1.3 ppmv) and in 2004/05 by MLS (1.5 ppmv). Most of the ozone loss (60-75%) at this level results from cycles catalysed by nitrogen oxides (NO and NO2) rather than halogens. At both 475 and 675 K levels the simulated ozone evolution inside the polar vortex is in reasonably good agreement with the observations. The ozone total column loss deduced from the model calculations at the MLS sampling locations inside the vortex ranges between 40 DU in 2005/06 and 94 DU in 2004/05, while that derived from observations ranges between 37 DU and 111 DU in the same winters. These estimates from both Mimosa-Chim and MLS are in general good agreement with those from the ground-based UV-VIS (ultra violet-visible) ozone loss analyses for the respective winters.
Habitat Suitability Index Models: American black duck (wintering)
Lewis, James C.; Garrison, Russell L.
1984-01-01
INTRODUCTION The American black duck, commonly known as the black duck, is migratory and has a wide geographic range. American black ducks breed from Cape Hatteras, North Carolina, west to the Mississippi River and north through the eastern Canadian boreal forest (Bellrose 1976). The winter range extends from the Rio Grande River on the Texas coast, northeast to Lake Michigan, east to Nova Scotia, south to Florida, and west to Texas (Wright 1954). American black ducks arrive on their wintering habitats between September and early December and remain there until February to April (Bellrose 1976). Their preferred habitat varies considerably through the wintering range. Habitat use appears related to food availability, freedom from disturbance, weather, and often upon the presence of large bodies of open water. These interrelated elements are essential for meeting the energy demands and other nutritional requirements of black ducks in response to the rigors of cold weather and migration. In the Atlantic Flyway, winter populations of American black ducks concentrate in marine and estuarine wetlands (U.S. Fish and Wildlife Service 1979). They use salt marshes and small tidal bays for feeding and loafing areas. In wintering areas north of Chesapeake Bay, American black ducks frequently feed on tidal flats and rest in emergent wetlands or on ice-free bays, rivers, and coastal reservoirs. In the Chesapeake bay area, migrant and wintering American black ducks occupy a wide variety of habitats (Stewart 1962). They strongly favor brackish bays with extensive adjacent agricultural lands. Estuarine bays, coastal salt marshes, tidal fresh marshes, and adjacent impoundments receive high usage. American black ducks also concentrate in forested wetlands in and adjacent to estuaries in the South Atlantic Flyway, especially in Virginia and North Carolina.
Application of DIVWAG at Rodman Laboratory
1976-03-01
Continue on reveree eide It neceaemry mnd identify by block number) DIVWAG War Game Simulation Mathematical Model 20. ABSTRACT (Continue on...parameters. Rodman Laboratory is using DIVWAG in a simulation mode. In this model of operation, once a game has been completed, a representative...a period of play by a blue (red) artillery battery as a function of range and game time). t Ü UNCLASSIFIED SECURITY CLASSIFICATION OF THIS
Wintering ecology of adult North American ospreys
Washburn, Brian E.; Martell, Mark S.; Bierregaard, Richard O.; Henny, Charles J.; Dorr, Brian S.; Olexa, Thomas J.
2014-01-01
North American Ospreys (Pandion haliaetus) typically migrate long distances to their wintering grounds in the tropics. Beyond the general distribution of their wintering range (i.e., the Caribbean, South America, and Central America), very little is known about the wintering ecology of these birds. We used satellite telemetry to determine the duration of wintering period, to examine the characteristics of wintering areas used by Ospreys, and to quantify space use and activity patterns of wintering Ospreys. Adult Ospreys migrated to wintering sites and exhibited high wintering site fidelity among years. Overall, Ospreys wintered on river systems (50.6%) more than on lakes (19.0%), and use of coastal areas was (30.4%) intermediate. Ospreys remained on their wintering grounds for an average of 154 d for males and 167 d for females. Locations of wintering Ospreys obtained via GPS-capable satellite telemetry suggest these birds move infrequently and their movements are very localized (i.e., 2 and 1.4 km2, respectively. Overall, our findings suggest wintering adult North American Ospreys are very sedentary, demonstrating a pattern of limited daily movements and high fidelity to a few select locations (presumably roosts). We suggest this wintering strategy might be effective for reducing the risk of mortality and maximizing energy conservation.
Video games as a tool to train visual skills.
Achtman, R L; Green, C S; Bavelier, D
2008-01-01
Adult brain plasticity, although possible, is often difficult to elicit. Training regimens in adults can produce specific improvements on the trained task without leading to general enhancements that would improve quality of life. This paper considers the case of playing action video games as a way to induce widespread enhancement in vision. We review the range of visual skills altered by action video game playing as well as the game components important in promoting visual plasticity. Further, we discuss what these results might mean in terms of rehabilitation for different patient populations.
Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments
NASA Astrophysics Data System (ADS)
Reuderink, Boris; Nijholt, Anton; Poel, Mannes
We present the design and development of Affective Pacman, a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a significant effect of the frustration induction on the EEG.
Experimental game theory and behavior genetics.
Cesarini, David; Dawes, Christopher T; Johannesson, Magnus; Lichtenstein, Paul; Wallace, Björn
2009-06-01
We summarize the findings from a research program studying the heritability of behavior in a number of widely used economic games, including trust, dictator, and ultimatum games. Results from the standard behavior genetic variance decomposition suggest that strategies and fundamental economic preference parameters are moderately heritable, with estimates ranging from 18 to 42%. In addition, we also report new evidence on so-called "hyperfair" preferences in the ultimatum game. We discuss the implications of our findings with special reference to current efforts that seek to understand the molecular genetic architecture of complex social behaviors.
Home range use and survival of southern flying squirrels in fragmented forest landscapes
Jacques, Christopher N.; Zweep, James S.; Jenkins, Sean E.; Klaver, Robert W.
2017-01-01
We studied home range use, spatial activity patterns, and annual survival of southern flying squirrels (SFS; Glaucomys volans) across fragmented landscapes of west-central Illinois. We calculated seasonal home range sizes and annual survival from 67 animals (36 males, 31 females) captured during 2014–2016. Home range and core area sizes were similar (P ≥ 0.46) among males and females across summer (April–September) and winter (October–March) seasons. Average distance between consecutive animal locations did not vary by sex, season, or year. Similarly, cumulative distance between consecutive locations did not vary by sex, season, or year and ranged from 1,189 to 1,661 m between summer and winter seasons. Mean annual composite home range and core area sizes were 10.39 and 1.25 ha, respectively; estimated home ranges (10.3 ha) of females are the largest documented for this species. We documented 8 deaths, all attributed to predation, the majority (63%) of which occurred during winter; annual survival was 71%. Our results underscore effects of habitat productivity on seasonal home range dynamics and space use patterns of SFS in fragmented landscapes. SFS may compensate for reduced availability of overstory mast-producing trees that characterize unproductive habitats and low-density populations by exhibiting similar movement patterns and use of available habitat by both sexes throughout the year. Winter communal nesting appears to be influenced by availability of cavity trees, thereby confirming the importance of standing snags in contributing essential habitat to flying squirrel populations in fragmented forests.
Industrial Partnership Prosperity Game{trademark}
DOE Office of Scientific and Technical Information (OSTI.GOV)
Boyak, K.; Berman, M.; Beck, D.
1998-02-01
Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Centermore » at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.« less
The effects of plant competition upon the growth and survival of bitterbrush seedlings
Richard L. Hubbard
1956-01-01
Many winter deer ranges throughout the West have been steadily deteriorating as a result of overgrazing, fire, and insect depredations. Lack of winter forage has caused heavy mortality of deer. The problem has become so acute that some of the western states have started research to determine what can be done to rehabilitate these ranges, if and when the causes of...
DOE Office of Scientific and Technical Information (OSTI.GOV)
Fan, Jiwen; Leung, Lai-Yung R.; DeMott, Paul J.
2014-05-01
In the paper “Aerosol impacts on California winter clouds and precipitation during CalWater 2011: local pollution versus long-range transported dust” by J. Fan et al., wrong versions of Fig. 8 and Fig. 12 were published. Please find the correct figures below.
Tendon rupture associated with excessive smartphone gaming.
Gilman, Luke; Cage, Dori N; Horn, Adam; Bishop, Frank; Klam, Warren P; Doan, Andrew P
2015-06-01
Excessive use of smartphones has been associated with injuries. A 29-year-old, right hand-dominant man presented with chronic left thumb pain and loss of active motion from playing a Match-3 puzzle video game on his smartphone all day for 6 to 8 weeks. On physical examination, the left extensor pollicis longus tendon was not palpable, and no tendon motion was noted with wrist tenodesis. The thumb metacarpophalangeal range of motion was 10° to 80°, and thumb interphalangeal range of motion was 30° to 70°. The clinical diagnosis was rupture of the left extensor pollicis longus tendon. The patient subsequently underwent an extensor indicis proprius (1 of 2 tendons that extend the index finger) to extensor pollicis longus tendon transfer. During surgery, rupture of the extensor pollicis longus tendon was seen between the metacarpophalangeal and wrist joints. The potential for video games to reduce pain perception raises clinical and social considerations about excessive use, abuse, and addiction. Future research should consider whether pain reduction is a reason some individuals play video games excessively, manifest addiction, or sustain injuries associated with video gaming.
Parry, Ingrid; Carbullido, Clarissa; Kawada, Jason; Bagley, Anita; Sen, Soman; Greenhalgh, David; Palmieri, Tina
2014-08-01
Commercially available interactive video games are commonly used in rehabilitation to aide in physical recovery from a variety of conditions and injuries, including burns. Most video games were not originally designed for rehabilitation purposes and although some games have shown therapeutic potential in burn rehabilitation, the physical demands of more recently released video games, such as Microsoft Xbox Kinect™ (Kinect) and Sony PlayStation 3 Move™ (PS Move), have not been objectively evaluated. Video game technology is constantly evolving and demonstrating different immersive qualities and interactive demands that may or may not have therapeutic potential for patients recovering from burns. This study analyzed the upper extremity motion demands of Kinect and PS Move using three-dimensional motion analysis to determine their applicability in burn rehabilitation. Thirty normal children played each video game while real-time movement of their upper extremities was measured to determine maximal excursion and amount of elevation time. Maximal shoulder flexion, shoulder abduction and elbow flexion range of motion were significantly greater while playing Kinect than the PS Move (p≤0.01). Elevation time of the arms above 120° was also significantly longer with Kinect (p<0.05). The physical demands for shoulder and elbow range of motion while playing the Kinect, and to a lesser extent PS Move, are comparable to functional motion needed for daily tasks such as eating with a utensil and hair combing. Therefore, these more recently released commercially available video games show therapeutic potential in burn rehabilitation. Objectively quantifying the physical demands of video games commonly used in rehabilitation aides clinicians in the integration of them into practice and lays the framework for further research on their efficacy. Copyright © 2013 Elsevier Ltd and ISBI. All rights reserved.
Heart Rate Response in Spectators of the Montreal Canadiens Hockey Team.
Khairy, Leia T; Barin, Roxana; Demonière, Fabrice; Villemaire, Christine; Billo, Marie-Josée; Tardif, Jean-Claude; Macle, Laurent; Khairy, Paul
2017-12-01
To our knowledge, heart rate responses have not previously been assessed in hockey fans. We quantified heart rate increases in spectators of the Montreal Canadiens, compared televised with live games, explored features associated with peak heart rates, and assessed whether increases correlate with a fan passion score. Healthy adults were enrolled, with half attending live games and half viewing televised games. All subjects completed questionnaires and had continuous Holter monitoring. Intensity of the physical stress response was defined according to previously published heart rate index thresholds as mild (< 1.33), moderate (1.33-1.83), or vigorous (> 1.83). In 20 participants, 35% women, age 46 ± 10 years, the heart rate increased by a median of 92% during the hockey game, from 60 (interquartile range, 54-65) beats per minute at rest to 114 (interquartile range, 103-129) beats per minute (P < 0.001). The heart rate increased by 110% vs 75% during live vs televised games (P < 0.001). Heart rate index (2.16 ± 0.27 vs 1.73 ± 0.15; P < 0.001) and percent maximum predicted heart rate attained (75% ± 8% vs 58% ± 7%; P < 0.001) were significantly higher during live vs televised games. Number of premature beats was nonsignificantly higher during live games (5 vs 1; P = 0.181). The fan passion score was not predictive of the heart rate response (P = 0.753). Peak heart rates most commonly occurred during overtime (40%) and scoring opportunities for (25%) and against (15%). It is exciting to watch the Montreal Canadiens! Viewing a live hockey game is associated with a heart rate response equivalent to vigorous physical stress and a televised game to moderate physical stress. Copyright © 2017 Canadian Cardiovascular Society. Published by Elsevier Inc. All rights reserved.
Game story space of professional sports: Australian rules football
NASA Astrophysics Data System (ADS)
Kiley, Dilan Patrick; Reagan, Andrew J.; Mitchell, Lewis; Danforth, Christopher M.; Dodds, Peter Sheridan
2016-05-01
Sports are spontaneous generators of stories. Through skill and chance, the script of each game is dynamically written in real time by players acting out possible trajectories allowed by a sport's rules. By properly characterizing a given sport's ecology of "game stories," we are able to capture the sport's capacity for unfolding interesting narratives, in part by contrasting them with random walks. Here we explore the game story space afforded by a data set of 1310 Australian Football League (AFL) score lines. We find that AFL games exhibit a continuous spectrum of stories rather than distinct clusters. We show how coarse graining reveals identifiable motifs ranging from last-minute comeback wins to one-sided blowouts. Through an extensive comparison with biased random walks, we show that real AFL games deliver a broader array of motifs than null models, and we provide consequent insights into the narrative appeal of real games.
Prosperity Game: Advanced Manufacturing Day, May 17, 1994
DOE Office of Scientific and Technical Information (OSTI.GOV)
Berman, M.
1994-12-01
Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents a 90-minute Prosperity Game conducted as part of Advanced Manufacturing Day on May 17, 1994.more » This was the fourth game conducted under the direction of the Center for National Industrial Alliances at Sandia. Although previous games lasted from one to two days, this abbreviated game produced interesting and important results. Most of the strategies proposed in previous games were reiterated here. These included policy changes in international trade, tax laws, the legal system, and the educational system. Government support of new technologies was encouraged as well as government-industry partnerships. The importance of language in international trade was an original contribution of this game. The deliberations and recommendations of these teams provide valuable insights as to the views of this diverse group of decision makers concerning policy changes, foreign competition, and the development, delivery and commercialization of new technologies.« less
A large scale test of the gaming-enhancement hypothesis.
Przybylski, Andrew K; Wang, John C
2016-01-01
A growing research literature suggests that regular electronic game play and game-based training programs may confer practically significant benefits to cognitive functioning. Most evidence supporting this idea, the gaming-enhancement hypothesis , has been collected in small-scale studies of university students and older adults. This research investigated the hypothesis in a general way with a large sample of 1,847 school-aged children. Our aim was to examine the relations between young people's gaming experiences and an objective test of reasoning performance. Using a Bayesian hypothesis testing approach, evidence for the gaming-enhancement and null hypotheses were compared. Results provided no substantive evidence supporting the idea that having preference for or regularly playing commercially available games was positively associated with reasoning ability. Evidence ranged from equivocal to very strong in support for the null hypothesis over what was predicted. The discussion focuses on the value of Bayesian hypothesis testing for investigating electronic gaming effects, the importance of open science practices, and pre-registered designs to improve the quality of future work.
Ranging Behaviour of Commercial Free-Range Broiler Chickens 1: Factors Related to Flock Variability.
Taylor, Peta S; Hemsworth, Paul H; Groves, Peter J; Gebhardt-Henrich, Sabine G; Rault, Jean-Loup
2017-07-20
Little is known about the ranging behaviour of chickens. Understanding ranging behaviour is required to improve management and shed and range design to ensure optimal ranging opportunities. Using Radio Frequency Identification technology, we tracked 300 individual broiler chickens in each of four mixed sex ROSS 308 flocks on one commercial farm across two seasons. Ranging behaviour was tracked from the first day of range access (21 days of age) until 35 days of age in winter and 44 days of age in summer. Range use was higher than previously reported from scan sampling studies. More chickens accessed the range in summer (81%) than winter (32%; p < 0.05). On average, daily frequency and duration of range use was greater in summer flocks (4.4 ± 0.1 visits for a total of 26.3 ± 0.8 min/day) than winter flocks (3.2 ± 0.2 visits for a total of 7.9 ± 1.0 min/day). Seasonal differences were only marginally explained by weather conditions and may reflect the reduction in range exposure between seasons (number of days, hours per day, and time of day). Specific times of the day ( p < 0.01) and pop-holes were favoured ( p < 0.05). We provide evidence of relationships between ranging and external factors that may explain ranging preferences.
Dots & dashes : piecing together transit's future.
DOT National Transportation Integrated Search
2008-11-01
Dots & Dashes is an interactive board game that is used at public planning meetings to engage stakeholders in long range transit planning. Groups of three to six people use game pieces with monetary values to choose the priorities of transit projects...
Serious gaming in women's health care.
de Wit-Zuurendonk, L D; Oei, S G
2011-11-01
Computer-based (serious) gaming is a new field in medical education, which has the potential to become an important tool for healthcare professionals for learning a range of clinical skills. To evaluate the current status of serious gaming in medicine, we performed a systematic literature review. In June 2011, we undertook a search in PubMed and Embase databases with the MeSH terms video games, education, training, gaming and healthcare. Thirty relevant papers were identified, reviewed and summarised. The studies showed that serious gaming is a stimulating learning method and that students are enthusiastic about its use. Studies have shown that previous recreational gaming is associated with greater surgical skill, especially for laparoscopy. In addition to surgical skills, serious gaming is potentially a good method for learning clinical decision-making and patient interaction. Games are already being developed for teaching specific clinical skills, for example in cardiology and orthopaedics for example. Initial studies suggest that serious gaming is likely to be an effective training method; however, there is a paucity of studies showing the conclusive clinical benefit of serious gaming. Future studies should focus on demonstrating the clinical effectiveness of serious gaming on skills used in patient care. © 2011 The Authors BJOG An International Journal of Obstetrics and Gynaecology © 2011 RCOG.
ERIC Educational Resources Information Center
Cohen, Martin J.
During 1973-74, the World Game was studied as an experiment on a community college campus. World Game is a means of engaging humanity's best intelligence on the situations and problems arising from living on Earth, and it is a means of ensuring that the intelligence and energy of wide ranges of people are engaged in the work. The experiment was…
The Current State of Head and Neck Injuries in Extreme Sports
Sharma, Vinay K.; Rango, Juan; Connaughton, Alexander J.; Lombardo, Daniel J.; Sabesan, Vani J.
2015-01-01
Background: Since their conception during the mid-1970s, international participation in extreme sports has grown rapidly. The recent death of extreme snowmobiler Caleb Moore at the 2013 Winter X Games has demonstrated the serious risks associated with these sports. Purpose: To examine the incidence and prevalence of head and neck injuries (HNIs) in extreme sports. Study Design: Descriptive epidemiological study. Methods: The National Electronic Injury Surveillance System (NEISS) was used to acquire data from 7 sports (2000-2011) that were included in the Winter and Summer X Games. Data from the NEISS database were collected for each individual sport per year and type of HNI. Cumulative data for overall incidence and injuries over the entire 11-year period were calculated. National estimates were determined using NEISS-weighted calculations. Incidence rates were calculated for extreme sports using data from Outdoor Foundation Participation Reports. Results: Over 4 million injuries were reported between 2000 and 2011, of which 11.3% were HNIs. Of all HNIs, 83% were head injuries and 17% neck injuries. The 4 sports with the highest total incidence of HNI were skateboarding (129,600), snowboarding (97,527), skiing (83,313), and motocross (78,236). Severe HNI (cervical or skull fracture) accounted for 2.5% of extreme sports HNIs. Of these, skateboarding had the highest percentage of severe HNIs. Conclusion: The number of serious injuries suffered in extreme sports has increased as participation in the sports continues to grow. A greater awareness of the dangers associated with these sports offers an opportunity for sports medicine and orthopaedic physicians to advocate for safer equipment, improved on-site medical care, and further research regarding extreme sports injuries. PMID:26535369
Evaluating the impacts of wildland fires on caribou in interior Alaska
Joly, Kyle; Adams, Layne G.; Dale, Bruce W.; Collins, William
2002-01-01
Caribou are found throughout the boreal forests of interior Alaska, a region subject to chronic and expansive wildland fires. Fruticose lichens, if available, constitute the majority of the winter diet of caribou throughout their range and are common in mature boreal forests but largely absent from early successional stages. Fire, the dominant ecological driving force, increases vegetative diversity and productivity across the landscape but may reduce the availability of caribou winter forage for decades.Increasingly, wildland fire regimes are influenced by humans seeking to reduce fire hazards or mitigate the effects of years of fire suppression. Consequently, biologists have debated the importance of forage lichens to the dynamics of caribou populations, and land managers have questioned the importance of fire regime to wintering caribou. To better understand the impacts of wildland fire on caribou, we are simultaneously investigating the relationships between fire history, caribou movements, forage lichen availability, and caribou nutritional performance on their winter range.
The influence of game genre on Internet gaming disorder.
Na, Euihyeon; Choi, Inyoung; Lee, Taek-Ho; Lee, Hyeseon; Rho, Mi Jung; Cho, Hyun; Jung, Dong Jin; Kim, Dai-Jin
2017-06-29
Background and aims Although Internet gaming disorder (IGD) has been investigated in detail, minimal research has been conducted regarding the influence of different game genres on IGD. The aim of this study is to compare the characteristics of members of game genre-specific groups with IGD and to identify factors associated with IGD status in each group in a large sample of adults. Methods Internet games were categorized into four genres: real-time strategy games, massive multiplayer online role-playing games (MMORPG), sport games, and first-person shooter (FPS) games. Participants (n = 2,923) who usually played one of these games completed an anonymous online survey that collected sociodemographic, game usage pattern, and psychopathological assessment data. Results MMORPG and FPS game players more frequently met the criteria for IGD than participants in the other two groups. Differences between the IGD-suspected gamers within the genre-specific groups were observed for a few items, such as average game-playing time and the subscales of the behavioral activation system; however, the factors that contributed to the development of IGD within each game genre-specific group were found to be considerably different. Discussion and conclusions The findings of this study suggest that IGD is a stable psychiatric diagnosis encompassing users of a broad range of game genres. In addition, the development of strategies for the prevention of and early intervention on individuals at high risk for developing IGD may require consideration of the distinct characteristics identified as effective predictors of IGD in users of each game genre.
The influence of game genre on Internet gaming disorder
Na, Euihyeon; Choi, Inyoung; Lee, Taek-Ho; Lee, Hyeseon; Rho, Mi Jung; Cho, Hyun; Jung, Dong Jin; Kim, Dai-Jin
2017-01-01
Background and aims Although Internet gaming disorder (IGD) has been investigated in detail, minimal research has been conducted regarding the influence of different game genres on IGD. The aim of this study is to compare the characteristics of members of game genre-specific groups with IGD and to identify factors associated with IGD status in each group in a large sample of adults. Methods Internet games were categorized into four genres: real-time strategy games, massive multiplayer online role-playing games (MMORPG), sport games, and first-person shooter (FPS) games. Participants (n = 2,923) who usually played one of these games completed an anonymous online survey that collected sociodemographic, game usage pattern, and psychopathological assessment data. Results MMORPG and FPS game players more frequently met the criteria for IGD than participants in the other two groups. Differences between the IGD-suspected gamers within the genre-specific groups were observed for a few items, such as average game-playing time and the subscales of the behavioral activation system; however, the factors that contributed to the development of IGD within each game genre-specific group were found to be considerably different. Discussion and conclusions The findings of this study suggest that IGD is a stable psychiatric diagnosis encompassing users of a broad range of game genres. In addition, the development of strategies for the prevention of and early intervention on individuals at high risk for developing IGD may require consideration of the distinct characteristics identified as effective predictors of IGD in users of each game genre. PMID:28658960
Beyond arctic and alpine: the influence of winter climate on temperate ecosystems.
Ladwig, Laura M; Ratajczak, Zak R; Ocheltree, Troy W; Hafich, Katya A; Churchill, Amber C; Frey, Sarah J K; Fuss, Colin B; Kazanski, Clare E; Muñoz, Juan D; Petrie, Matthew D; Reinmann, Andrew B; Smith, Jane G
2016-02-01
Winter climate is expected to change under future climate scenarios, yet the majority of winter ecology research is focused in cold-climate ecosystems. In many temperate systems, it is unclear how winter climate relates to biotic responses during the growing season. The objective of this study was to examine how winter weather relates to plant and animal communities in a variety of terrestrial ecosystems ranging from warm deserts to alpine tundra. Specifically, we examined the association between winter weather and plant phenology, plant species richness, consumer abundance, and consumer richness in 11 terrestrial ecosystems associated with the U.S. Long-Term Ecological Research (LTER) Network. To varying degrees, winter precipitation and temperature were correlated with all biotic response variables. Bud break was tightly aligned with end of winter temperatures. For half the sites, winter weather was a better predictor of plant species richness than growing season weather. Warmer winters were correlated with lower consumer abundances in both temperate and alpine systems. Our findings suggest winter weather may have a strong influence on biotic activity during the growing season and should be considered in future studies investigating the effects of climate change on both alpine and temperate systems.
Normative values for a tablet computer-based application to assess chromatic contrast sensitivity.
Bodduluri, Lakshmi; Boon, Mei Ying; Ryan, Malcolm; Dain, Stephen J
2018-04-01
Tablet computer displays are amenable for the development of vision tests in a portable form. Assessing color vision using an easily accessible and portable test may help in the self-monitoring of vision-related changes in ocular/systemic conditions and assist in the early detection of disease processes. Tablet computer-based games were developed with different levels of gamification as a more portable option to assess chromatic contrast sensitivity. Game 1 was designed as a clinical version with no gaming elements. Game 2 was a gamified version of game 1 (added fun elements: feedback, scores, and sounds) and game 3 was a complete game with vision task nested within. The current study aimed to determine the normative values and evaluate repeatability of the tablet computer-based games in comparison with an established test, the Cambridge Colour Test (CCT) Trivector test. Normally sighted individuals [N = 100, median (range) age 19.0 years (18-56 years)] had their chromatic contrast sensitivity evaluated binocularly using the three games and the CCT. Games 1 and 2 and the CCT showed similar absolute thresholds and tolerance intervals, and game 3 had significantly lower values than games 1, 2, and the CCT, due to visual task differences. With the exception of game 3 for blue-yellow, the CCT and tablet computer-based games showed similar repeatability with comparable 95% limits of agreement. The custom-designed games are portable, rapid, and may find application in routine clinical practice, especially for testing younger populations.
Simulating the influences of various fire regimes on caribou winter habitat
Rupp, T. Scott; Olson, Mark; Adams, Layne G.; Dale, Bruce W.; Joly, Kyle; Henkelman, Jonathan; Collins, William B.; Starfield, Anthony M.
2006-01-01
Caribou are an integral component of high‐latitude ecosystems and represent a major subsistence food source for many northern people. The availability and quality of winter habitat is critical to sustain these caribou populations. Caribou commonly use older spruce woodlands with adequate terrestrial lichen, a preferred winter forage, in the understory. Changes in climate and fire regime pose a significant threat to the long‐term sustainability of this important winter habitat. Computer simulations performed with a spatially explicit vegetation succession model (ALFRESCO) indicate that changes in the frequency and extent of fire in interior Alaska may substantially impact the abundance and quality of winter habitat for caribou. We modeled four different fire scenarios and tracked the frequency, extent, and spatial distribution of the simulated fires and associated changes to vegetation composition and distribution. Our results suggest that shorter fire frequencies (i.e., less time between recurring fires) on the winter range of the Nelchina caribou herd in eastern interior Alaska will result in large decreases of available winter habitat, relative to that currently available, in both the short and long term. A 30% shortening of the fire frequency resulted in a 3.5‐fold increase in the area burned annually and an associated 41% decrease in the amount of spruce–lichen forest found on the landscape. More importantly, simulations with more frequent fires produced a relatively immature forest age structure, compared to that which currently exists, with few stands older than 100 years. This age structure is at the lower limits of stand age classes preferred by caribou from the Nelchina herd. Projected changes in fire regime due to climate warming and/or additional prescribed burning could substantially alter the winter habitat of caribou in interior Alaska and lead to changes in winter range use and/or population dynamics.
Subsequent-year recaptures at winter sites in three species of shrubland sparrows (Emberizidae)
Knick, Steven T.; Leu, Matthias; Hanser, Steven E.
2017-01-01
The tendency by individual birds to return to winter sites in subsequent years can be important in assessing the potential influence of habitat changes during the nonbreeding period. We recaptured five Brewer's (Spizella breweri), seven sagebrush (Artemisiospiza nevadensis), and three black-throated (Amphispiza bilineata) sparrows from 1–3 subsequent years at the same winter location following their initial capture. Two Brewer's and one sagebrush sparrow returned to the same winter location at least 4 years after their initial capture. Levels of feather deuterium indicated that birds captured together on winter sites had different breeding ranges. Although individuals of these species returned to specific sites used in previous years, the low recapture rate suggests that wintering individuals may use an itinerant strategy adapted to seasonal food resources.
Torpor in free-ranging antechinus: does it increase fitness?
NASA Astrophysics Data System (ADS)
Rojas, A. Daniella; Körtner, Gerhard; Geiser, Fritz
2014-02-01
Antechinus are small, insectivorous, heterothermic marsupial mammals that use torpor from late summer to early winter and reproduce once a year in late winter/early spring. Males die after mating, most females produce only a single litter, but some survive a second winter and produce another litter. As it is not known how these females manage to survive the second winter after the energetically demanding reproductive period and then reproduce a second time, we aimed to provide the first data on thermal biology of free-ranging antechinus by using temperature telemetry. Male Antechinus stuartii and Antechinus flavipes rarely entered torpor in autumn/early winter in the wild, expressing only shallow bouts of <2 h. Female A. stuartii used torpor extensively, employing bouts up to 16.7 h with body temperatures as low as 17.8 °C. Interestingly, although first and second year females used similar torpor patterns, torpor occurrence was almost twofold in second year (93 % of days) than first year females (49 %), and the proportion of the overall monitoring period animals spent torpid was 3.2-fold longer in the former with a corresponding shorter activity period. Our study suggests that intensive use of torpor is crucial for second year females for autumn and winter survival and production of a second litter. We provide the first evidence of an age-related pattern in daily torpor expression in free-ranging mammals and show that torpor use is a complex process that is affected not only by the current energy availability and thermal conditions but also by the reproductive history and age of individuals.
NASA Astrophysics Data System (ADS)
Caicedo, J. A.; Uman, M. A.; Pilkey, J. T.
2018-01-01
We present the first lightning evolution studies, via the Lightning Mapping Array (LMA) and radar, performed in North Central Florida. Parts of three winter/spring frontal storms (cold season) and two complete summer (warm season) multicell storms are studied. Storm parameters measured are as follows: total number of flashes, flash-type classification, first flashes, flash initiation altitude, flash initiation power, flash rate (flashes per minute), charge structure, altitude and temperature ranges of the inferred charge regions, atmospheric isotherm altitude, radar base reflectivity (dBZ), and radar echo tops (EET). Several differences were found between summer multicell and winter/spring frontal storms in North Central Florida: (1) in winter/spring storms, the range of altitudes that all charge regions occupy is up to 1 km lower in altitude than in summer storms, as are the 0°C, -10°C, and -20°C isotherms; (2) lightning activity in summer storms is highly correlated with changes in radar signatures, in particular, echo tops; and (3) the LMA average initiation power of all flash types in winter/frontal storms is about an order of magnitude larger than that for summer storms. In relation to storms in other geographical locations, North Central Florida seasonal storms were found to have similarities in most parameters studied with a few differences, examples in Florida being (1) colder initiation altitudes for intracloud flashes, (2) charge regions occupying larger ranges of atmospheric temperatures, and (3) winter/spring frontal storms not having much lightning activity in the stratiform region.
Mangrove species' responses to winter air temperature extremes in China
Chen, Luzhen; Wang, Wenqing; Li, Qingshun Q.; Zhang, Yihui; Yang, Shengchang; Osland, Michael J.; Huang, Jinliang; Peng, Congjiao
2017-01-01
The global distribution and diversity of mangrove forests is greatly influenced by the frequency and intensity of winter air temperature extremes. However, our understanding of how different mangrove species respond to winter temperature extremes has been lacking because extreme freezing and chilling events are, by definition, relatively uncommon and also difficult to replicate experimentally. In this study, we investigated species-specific variation in mangrove responses to winter temperature extremes in China. In 10 sites that span a latitudinal gradient, we quantified species-specific damage and recovery following a chilling event, for mangrove species within and outside of their natural range (i.e., native and non-native species, respectively). To characterize plant stress, we measured tree defoliation and chlorophyll fluorescence approximately one month following the chilling event. To quantify recovery, we measured chlorophyll fluorescence approximately nine months after the chilling event. Our results show high variation in the geographic- and species-specific responses of mangroves to winter temperature extremes. While many species were sensitive to the chilling temperatures (e.g., Bruguiera sexangula and species in the Sonneratia and Rhizophora genera), the temperatures during this event were not cold enough to affect certain species (e.g., Kandelia obovata, Aegiceras corniculatum, Avicennia marina, and Bruguiera gymnorrhiza). As expected, non-native species were less tolerant of winter temperature extremes than native species. Interestingly, tidal inundation modulated the effects of chilling. In comparison with other temperature-controlled mangrove range limits across the world, the mangrove range limit in China is unique due to the combination of the following three factors: (1) Mangrove species diversity is comparatively high; (2) winter air temperature extremes, rather than means, are particularly intense and play an important ecological role; and (3) due to afforestation and restoration efforts, several species of non-native mangroves have been introduced beyond their natural range limits. Hence, from a global perspective, mangroves in China provide valuable opportunities to advance understanding of the effects of freezing and chilling temperatures on mangroves. Within the context of climate change, our findings provide a foundation for better understanding and preparing for mangrove species-specific responses to future changes in the duration and intensity of winter temperature extremes.
Video games as a tool to train visual skills
Achtman, R.L.; Green, C.S.; Bavelier, D.
2010-01-01
Purpose Adult brain plasticity, although possible, is often difficult to elicit. Training regimens in adults can produce specific improvements on the trained task without leading to general enhancements that would improve quality of life. This paper considers the case of playing action video games as a way to induce widespread enhancement in vision. Conclusions We review the range of visual skills altered by action video game playing as well as the game components important in promoting visual plasticity. Further, we discuss what these results might mean in terms of rehabilitation for different patient populations. PMID:18997318
Increasing Speed of Processing With Action Video Games
Dye, Matthew W.G.; Green, C. Shawn; Bavelier, Daphne
2010-01-01
In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range of tasks, and without compromising accuracy. Here we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy. Critically, this increase in speed is observed across various tasks beyond game situations. Video gaming may therefore provide an efficient training regimen to induce a general speeding of perceptual reaction times without decreases in accuracy of performance. PMID:20485453
Ely, Craig R; Franson, J Christian
2014-04-01
Tundra swans (Cygnus columbianus) like many waterfowl species are susceptible to lead (Pb) poisoning, and Pb-induced mortality has been reported from many areas of their wintering range. Little is known however about Pb levels throughout the annual cycle of tundra swans, especially during summer when birds are on remote northern breeding areas where they are less likely to be exposed to anthropogenic sources of Pb. Our objective was to document summer Pb levels in tundra swans throughout their breeding range in Alaska to determine if there were population-specific differences in blood Pb concentrations that might pose a threat to swans and to humans that may consume them. We measured blood Pb concentrations in tundra swans at five locations in Alaska, representing birds that winter in both the Pacific Flyway and Atlantic Flyway. We also marked swans at each location with satellite transmitters and coded neck bands, to identify staging and wintering sites and determine if winter site use correlated with summer Pb concentrations. Blood Pb levels were generally low (<0.2 μg/ml) in swans across all breeding areas. Pb levels were lower in cygnets than adults, suggesting that swans were likely exposed to Pb on wintering areas or on return migration to Alaska, rather than on the summer breeding grounds. Blood Pb levels varied significantly across the five breeding areas, with highest concentrations in birds on the North Slope of Alaska (wintering in the Atlantic Flyway), and lowest in birds from the lower Alaska Peninsula that rarely migrate south for winter.
Ely, Craig R.; Franson, Christian
2014-01-01
Tundra swans (Cygnus columbianus) like many waterfowl species are susceptible to lead (Pb) poisoning, and Pb-induced mortality has been reported from many areas of their wintering range. Little is known however about Pb levels throughout the annual cycle of tundra swans, especially during summer when birds are on remote northern breeding areas where they are less likely to be exposed to anthropogenic sources of Pb. Our objective was to document summer Pb levels in tundra swans throughout their breeding range in Alaska to determine if there were population-specific differences in blood Pb concentrations that might pose a threat to swans and to humans that may consume them. We measured blood Pb concentrations in tundra swans at five locations in Alaska, representing birds that winter in both the Pacific Flyway and Atlantic Flyway. We also marked swans at each location with satellite transmitters and coded neck bands, to identify staging and wintering sites and determine if winter site use correlated with summer Pb concentrations. Blood Pb levels were generally low ( < 0.2 μg/ml) in swans across all breeding areas. Pb levels were lower in cygnets than adults, suggesting that swans were likely exposed to Pb on wintering areas or on return migration to Alaska, rather than on the summer breeding grounds. Blood Pb levels varied significantly across the five breeding areas, with highest concentrations in birds on the North Slope of Alaska (wintering in the Atlantic Flyway), and lowest in birds from the lower Alaska Peninsula that rarely migrate south for winter.
Emergence of long distance bird migrations: a new model integrating global climate changes
NASA Astrophysics Data System (ADS)
Louchart, Antoine
2008-12-01
During modern birds history, climatic and environmental conditions have evolved on wide scales. In a continuously changing world, landbirds annual migrations emerged and developed. However, models accounting for the origins of these avian migrations were formulated with static ecogeographic perspectives. Here I reviewed Cenozoic paleoclimatic and paleontological data relative to the palearctic paleotropical long distance (LD) migration system. This led to propose a new model for the origin of LD migrations, the ‘shifting home’ model (SHM). It is based on a dynamic perspective of climate evolution and may apply to the origins of most modern migrations. Non-migrant tropical African bird taxa were present at European latitudes during most of the Cenozoic. Their distribution limits shifted progressively toward modern tropical latitudes during periods of global cooling and increasing seasonality. In parallel, decreasing winter temperatures in the western Palearctic drove shifts of population winter ranges toward the equator. I propose that this induced the emergence of most short distance migrations, and in turn LD migrations. This model reconciliates ecologically tropical ancestry of most LD migrants with predominant winter range shifts, in accordance with requirements for heritable homing. In addition, it is more parsimonious than other non-exclusive models. Greater intrinsic plasticity of winter ranges implied by the SHM is supported by recently observed impacts of the present global warming on migrating birds. This may induce particular threats to some LD migrants. The ancestral, breeding homes of LD migrants were not ‘northern’ or ‘southern’ but shifted across high and middle latitudes while migrations emerged through winter range shifts themselves.
NASA Astrophysics Data System (ADS)
Kuttippurath, J.; Godin-Beekmann, S.; Lefèvre, F.; Goutail, F.
2010-10-01
The polar stratospheric ozone loss during the Arctic winters 2004/2005-2009/2010 is investigated by using high resolution simulations from the chemical transport model Mimosa-Chim and observations from Aura Microwave Limb Sounder (MLS), by applying the passive tracer technique. The winter 2004/2005 shows the coldest temperatures, highest area of polar stratospheric clouds and strongest chlorine activation in 2004/2005-2009/2010. The ozone loss diagnosed from both simulations and measurements inside the polar vortex at 475 K ranges from 0.7 ppmv in the warm winter 2005/2006 to 1.5-1.7 ppmv in the cold winter 2004/2005. Halogenated (chlorine and bromine) catalytic cycles contribute to 75-90% of the ozone loss at this level. At 675 K the lowest loss of 0.3-0.5 ppmv is computed in 2008/2009, and the highest loss of 1.3 ppmv is estimated in 2006/2007 by the model and in 2004/2005 by MLS. Most of the ozone loss (60-75%) at this level results from nitrogen catalytic cycles rather than halogen cycles. At both 475 and 675 K levels the simulated ozone and ozone loss evolution inside the vortex is in reasonably good agreement with the MLS observations. The ozone partial column loss in 350-850 K deduced from the model calculations at the MLS sampling locations inside the polar vortex ranges between 43 DU in 2005/2006 and 109 DU in 2004/2005, while those derived from the MLS observations range between 26 DU and 115 DU for the same winters. The partial column ozone depletion derived in that vertical range is larger than that estimated in 350-550 K by 19±7 DU on average, mainly due to NOx chemistry. The column ozone loss estimates from both Mimosa-Chim and MLS in 350-850 K are generally in good agreement with those derived from ground-based ultraviolet-visible spectrometer total ozone observations for the respective winters, except in 2010.
Daily and seasonal activity patterns in the eastern gray squirrel
DOE Office of Scientific and Technical Information (OSTI.GOV)
Bland, M.E.
1977-03-01
The daily and seasonal activity patterns of the eastern gray squirrel were investigated between July 1, 1971 and September 16, 1972. Seasonal variations existed in the amount of time per day squirrels were active, the time of onset and cessation of activity, and the size of home range. Squirrels were most active in the fall and spring and least active in the winter. Two peaks in activity (morning and evening) with a mid-day resting period were characteristic of the summer activity pattern. During the winter one brief period of activity occurred during the warm mid-day hours. In the fall themore » time of onset of activity was consistent and occurred 20 to 30 minutes before sunrise. Cessation of activity was also regular and took place 20 to 30 minutes after sunset. Times of onset and cessation of activity were irregular during the winter and summer with onset usually occurring after sunrise and cessation before sunset. Home range size was smallest in winter and largest in late spring and late summer. Male and female range sizes were similar in fall and winter but in the spring and summer ranges of males exceeded those of females. During winter one night nest location was used per given two week period and daytime activity was restricted to the area around the den site. In spring, summer, and fall each squirrel used between two and three nest locations per two week period and squirrels traveled considerable distance from the den site. Hardwood and cedar forests were heavily utilized by the squirrels with approximately 53 percent of the locations occurring in hardwood forests and 38 percent in cedar forests. Correlations between the amount of time per day squirrels were active and various abiotic and biotic factors were made. Snow cover and/or extremely cold temperatures during the winter and early spring curtailed movement, and rainy weather in summer decreased activity. The availability of acorns in the autumn and the appearance of food in the spring increased movement.« less
Belotti, Elisa; Weder, Nicole; Bufka, Luděk; Kaldhusdal, Arne; Küchenhoff, Helmut; Seibold, Heidi; Woelfing, Benno; Heurich, Marco
2015-01-01
In Central Europe, protected areas are too small to ensure survival of populations of large carnivores. In the surrounding areas, these species are often persecuted due to competition with game hunters. Therefore, understanding how predation intensity varies spatio-temporally across areas with different levels of protection is fundamental. We investigated the predation patterns of Eurasian lynx (Lynx lynx) on roe deer (Capreolus capreolus) and red deer (Cervus elaphus) in both protected areas and multi-use landscapes of the Bohemian Forest Ecosystem. Based on 359 roe and red deer killed by 10 GPS-collared lynx, we calculated the species-specific annual kill rates and tested for effects of season and lynx age, sex and reproductive status. Because roe and red deer in the study area concentrate in unprotected lowlands during winter, we modeled spatial distribution of kills separately for summer and winter and calculated-the probability of a deer killed by lynx and-the expected number of kills for areas with different levels of protection. Significantly more roe deer (46.05–74.71/year/individual lynx) were killed than red deer (1.57–9.63/year/individual lynx), more deer were killed in winter than in summer, and lynx family groups had higher annual kill rates than adult male, single adult female and subadult female lynx. In winter the probability of a deer killed and the expected number of kills were higher outside the most protected part of the study area than inside; in summer, this probability did not differ between areas, and the expected number of kills was slightly larger inside than outside the most protected part of the study area. This indicates that the intensity of lynx predation in the unprotected part of the Bohemian Forest Ecosystem increases in winter, thus mitigation of conflicts in these areas should be included as a priority in the lynx conservation strategy. PMID:26379142
Goodwin, Shikha Jain; Dziobek, Derek
2016-09-01
Ever since video games were available to the general public, they have intrigued brain researchers for many reasons. There is an enormous amount of diversity in the video game research, ranging from types of video games used, the amount of time spent playing video games, the definition of video gamer versus non-gamer to the results obtained after playing video games. In this paper, our goal is to provide a critical discussion of these issues, along with some steps towards generalization using the discussion of an article published by Clemenson and Stark (2005) as the starting point. The authors used a distinction between 2D versus 3D video games to compare their effects on the learning and memory in humans. The primary hypothesis of the authors is that the exploration of virtual environments while playing video games is a human correlate of environment enrichment. Authors found that video gamers performed better than the non-video gamers, and if non-gamers are trained on playing video gamers, 3D games provide better environment enrichment compared to 2D video games, as indicated by better memory scores. The end goal of standardization in video games is to be able to translate the field so that the results can be used for greater good.
Goodwin, Shikha Jain; Dziobek, Derek
2016-01-01
Ever since video games were available to the general public, they have intrigued brain researchers for many reasons. There is an enormous amount of diversity in the video game research, ranging from types of video games used, the amount of time spent playing video games, the definition of video gamer versus non-gamer to the results obtained after playing video games. In this paper, our goal is to provide a critical discussion of these issues, along with some steps towards generalization using the discussion of an article published by Clemenson and Stark (2005) as the starting point. The authors used a distinction between 2D versus 3D video games to compare their effects on the learning and memory in humans. The primary hypothesis of the authors is that the exploration of virtual environments while playing video games is a human correlate of environment enrichment. Authors found that video gamers performed better than the non-video gamers, and if non-gamers are trained on playing video gamers, 3D games provide better environment enrichment compared to 2D video games, as indicated by better memory scores. The end goal of standardization in video games is to be able to translate the field so that the results can be used for greater good. PMID:27747256
U. S. Naval Forces, Vietnam Monthly Historical Supplement for April 1967
1967-07-03
and permanent faci- lities at GAME WARDEN and MARKET TIME support bases continued to progress satisfactorily. At Nha Be, a helicopter landing...of boats for MARKET TIME and GAME WARDEN continued to be generally excellent, ranging from 91 per cent for PCFs to 96 per cent for PBRs, The...ministered to the needs of personnel stationed at various GAME KARDEN and MARKET TIME support bases. The following tabulation is a statistical
Grider, John F; Larsen, Angela L; Homyack, Jessica A; Kalcounis-Rueppell, Matina C
2016-01-01
Across the entire distribution of a species, populations may have variable responses to environmental perturbations. Many bat species experience mortality in large portions of their range during hibernation and along migratory paths to and from wintering grounds, from White-nose syndrome (WNS) and wind energy development, respectively. In some areas, warm temperatures may allow bats to remain active through winter, thus decreasing their susceptibility to WNS and/or mortality associated with migration to wintering grounds. These areas could act as a refugia and be important for the persistence of local populations. To determine if warmer temperatures affect bat activity, we compared year-round activity of bat populations in the Coastal Plain and Piedmont of North Carolina, USA, two regions that differ in winter temperature. We established six recording stations, four along a 295-kilometer north-south transect in the Coastal Plain, and two in the Piedmont of North Carolina. We recorded bat activity over two years. We supplemented our recordings with mist-net data. Although bat activity was lower during winter at all sites, the odds of recording a bat during winter were higher at Coastal Plain sites when compared with Piedmont sites. Further, bats in the Piedmont had a lower level of winter activity compared to summer activity than bats in the Coastal Plain that had more similar levels of activity in the winter and summer. We found high bat species richness on the Coastal Plain in winter, with winter-active species including those known to hibernate throughout most of their range and others known to be long distance migrants. In particular, two species impacted by WNS, the northern long-eared bat (Myotis septentrionalis) and tricolored bat (Perimyotis subflavus), were present year round in the Coastal Plain. The tricolored bat was also present year-round in the Piedmont. In the Coastal Plain, the long distance migratory hoary bat (Lasiurus cinereus) was active in the winter but not present during the other seasons, and the long distance migratory silver-haired bat (Lasionycteris noctivagans) was active primarily in the winter, suggesting the Coastal Plain may be an overwintering ground for these two species. We suggest that the winter activity exhibited by populations of bats on the North Carolina Coastal Plain has important conservation implications and these populations should be carefully monitored and afforded protection.
Paudel, Nabin
2018-01-18
The objective of this study was to review games for amblyopia (lazy eye) that are commercially available in mobile applications (apps) stores and assess the involvement of eye care professionals in their development. The Google play store and the Apple iTunes store were searched in July 2017 and updated in September 2017 for amblyopia games using the terms amblyopia, lazy eye, amblyopia therapy, lazy eye therapy, lazy eye exercises, amblyopia exercises, lazy eye games, and amblyopia games. General ophthalmology or optometry apps and apps in languages other than English were excluded. A total of 42 games were identified, 12 Android only (28%), 20 iOS only (48%), and 10 (24%) both Android and iOS. Most of the games were available under the medical category (60%). Most of the games were released in 2015. The price of the games ranged from $0.00 to $32.00 (USD). Nearly half of the games (45%) were to be played binocularly either using red-green goggles (38%) or a virtual reality set (7%). Only 7% of the games had explicitly documented the involvement of eye care professionals during game development. Only one game (app) was developed in collaboration with a research group and a children's hospital. This study identified that most of the currently available games do not have eye care professional input. An establishment of the quality assurance by a body of qualified eye care professionals could enhance the confidence of patients and clinicians using the game.
Rail Transit Winterization Technology and Systems Operations Study
DOT National Transportation Integrated Search
1980-09-01
The severe winters of 1977-1978 and 1978-1979 caused all snowbelt transit systems to experience a variety of problems which resulted in impaired service ranging from systems delays to complete system shutdowns. The scope of this report includes a sum...
McFarland, Kent P.; Rimmer, Christopher C.; Goetz, James E.; Aubry, Yves; Wunderle, Joseph M.; Sutton, Anne; Townsend, Jason M.; Sosa, Alejandro Llanes; Kirkconnell, Arturo
2013-01-01
Conservation planning and implementation require identifying pertinent habitats and locations where protection and management may improve viability of targeted species. The winter range of Bicknell’s Thrush (Catharus bicknelli), a threatened Nearctic-Neotropical migratory songbird, is restricted to the Greater Antilles. We analyzed winter records from the mid-1970s to 2009 to quantitatively evaluate winter distribution and habitat selection. Additionally, we conducted targeted surveys in Jamaica (n = 433), Cuba (n = 363), Dominican Republic (n = 1,000), Haiti (n = 131) and Puerto Rico (n = 242) yielding 179 sites with thrush presence. We modeled Bicknell’s Thrush winter habitat selection and distribution in the Greater Antilles in Maxent version 3.3.1. using environmental predictors represented in 30 arc second study area rasters. These included nine landform, land cover and climatic variables that were thought a priori to have potentially high predictive power. We used the average training gain from ten model runs to select the best subset of predictors. Total winter precipitation, aspect and land cover, particularly broadleaf forests, emerged as important variables. A five-variable model that contained land cover, winter precipitation, aspect, slope, and elevation was the most parsimonious and not significantly different than the models with more variables. We used the best fitting model to depict potential winter habitat. Using the 10 percentile threshold (>0.25), we estimated winter habitat to cover 33,170 km2, nearly 10% of the study area. The Dominican Republic contained half of all potential habitat (51%), followed by Cuba (15.1%), Jamaica (13.5%), Haiti (10.6%), and Puerto Rico (9.9%). Nearly one-third of the range was found to be in protected areas. By providing the first detailed predictive map of Bicknell’s Thrush winter distribution, our study provides a useful tool to prioritize and direct conservation planning for this and other wet, broadleaf forest specialists in the Greater Antilles. PMID:23326554
Development of migratory behavior in northern white-tailed deer
Nelson, M.E.
1998-01-01
I examined the development of migratory behavior in northern white-tailed deer (Odocoileus virginianus) from 1975 to 1996 by radio-tracking adult females and their fawns. Of 40 migratory fawns with radio-collared mothers, all returned from winter ranges to their mothers' summer ranges, as did 36 fawns with unknown mothers. Of 1.5- to 3.0-year-old daughters with radio-collared mothers, 67-80% continued migrating with mothers to their traditional summer ranges. Eighty-four percent (16/19) of yearling dispersers continued migratory behavior after replacing their natal summer ranges with their dispersal ranges, and 88% (14/16) of these continued migrating to their natal winter ranges, some through at least 6.5 years of age. Twenty percent (4/20) of nonmigratory fawns dispersed as yearlings, and two became migratory between their dispersal summer ranges and new winter ranges, one through 4.9 years of age and another through 6.5 years. Seven fawns changed their movement behavior from migratory to nonmigratory or vice versa as yearlings or when older, indicating that migratory behavior is not under rigid genetic control. Thus, the adaptiveness of migration must depend upon natural selection operating upon varying capacities and propensities to learn and mimic long-distance movements and not upon migratory behavior directly.
Chen, Mei-Hsiang; Huang, Lan-Ling; Lee, Chang-Franw; Hsieh, Ching-Lin; Lin, Yu-Chao; Liu, Hsiuchih; Chen, Ming-I; Lu, Wen-Shian
2015-07-01
To investigate the acceptability and potential efficacy of two commercial video games for improving upper extremity function after stroke in order to inform future sample size and study design. A controlled clinical trial design using sequential allocation into groups. A clinical occupational therapy department. Twenty-four first-stroke patients. Patients were assigned to one of three groups: conventional group, Wii group, and XaviX group. In addition to regular one-hour conventional rehabilitation, each group received an additional half-hour of upper extremity exercises via conventional devices, Wii games, or XaviX games, for eight weeks. The Fugl-Meyer Assessment of motor function, Box and Block Test of Manual Dexterity, Functional Independence Measure, and upper extremity range of motion were used at baseline and postintervention. Also, a questionnaire was used to assess motivation and enjoyment. The effect size of differences in change scores between the Wii and conventional groups ranged from 0.71 (SD 0.59) to 0.28 (SD 0.58), on the Fugl-Meyer Assessment of motor function (d = 0.74) was larger than that between the XaviX and conventional groups, ranged from 0.44 (SD 0.49) to 0.28 (SD 0.58) (d = 0.30). Patient enjoyment was significantly greater in the video game groups (Wii mean 4.25, SD 0.89; XaviX mean 4.38, SD 0.52) than in the conventional group (mean 2.25, SD 0.89, F = 18.55, p < 0.001), but motivation was not significantly different across groups. Patients were positive to using video games in rehabilitation. A sample size of 72 patients (24 per group) would be appropriate for a full study. © The Author(s) 2014.
Gabbiadini, Alessandro; Riva, Paolo
2018-03-01
Violent video game playing has been linked to a wide range of negative outcomes, especially in adolescents. In the present research, we focused on a potential determinant of adolescents' willingness to play violent video games: social exclusion. We also tested whether exclusion can predict increased aggressiveness following violent video game playing. In two experiments, we predicted that exclusion could increase adolescents' preferences for violent video games and interact with violent game playing fostering adolescents' aggressive inclinations. In Study 1, 121 adolescents (aged 10-18 years) were randomly assigned to a manipulation of social exclusion. Then, they evaluated the violent content of nine different video games (violent, nonviolent, or prosocial) and reported their willingness to play each presented video game. The results showed that excluded participants expressed a greater willingness to play violent games than nonviolent or prosocial games. No such effect was found for included participants. In Study 2, both inclusionary status and video game contents were manipulated. After a manipulation of inclusionary status, 113 adolescents (aged 11-16 years) were randomly assigned to play either a violent or a nonviolent video game. Then, they were given an opportunity to express their aggressive inclinations toward the excluders. Results showed that excluded participants who played a violent game displayed the highest level of aggressive inclinations than participants who were assigned to the other experimental conditions. Overall, these findings suggest that exclusion increases preferences for violent games and that the combination of exclusion and violent game playing fuels aggressive inclinations. © 2017 Wiley Periodicals, Inc.
Migration patterns and wintering range of common loons breeding in the Northeastern United States
Kenow, K.P.; Adams, D.; Schoch, N.; Evers, D.C.; Hanson, W.; Yates, D.; Savoy, L.; Fox, T.J.; Major, A.; Kratt, R.; Ozard, J.
2009-01-01
A study, using satellite telemetry, was conducted to determine the precise migration patterns and wintering locations of Common Loons (Gavia immer) breeding in the northeastern United States. Transmitters were implanted in 17 loons (16 adults and one juvenile) that were captured on breeding lakes in New York, New Hampshire, and Maine during the summers of 2003, 2004, and 2005. Transmitters from ten of the birds provided adequate location data to document movement to wintering areas. Most adult loons appeared to travel non-stop from breeding lakes, or neighboring lakes (within 15 km), to the Atlantic coast. Adult loons marked in New Hampshire and Maine wintered 152 to 239 km from breeding lakes, along the Maine coast. Adult loons marked in the Adirondack Park of New York wintered along the coasts of Massachusetts (414 km from breeding lake), Rhode Island (362 km), and southern New Jersey (527 km). Most of the loons remained relatively stationary throughout the winter, but the size of individual wintering areas of adult loons ranged from 43 to 1,159 km 2, based on a 95% fixed kernel utilization distribution probability. A juvenile bird from New York made a number of stops at lakes and reservoirs en route to Long Island Sound (325 km from breeding lake). Maximum functional life of transmitters was about 12 months, providing an opportunity to document spring migration movements as well. This work provides essential information for development and implementation of regional Common Loon conservation strategies in the Northeastern U.S.
Home-Based Computer Gaming in Vestibular Rehabilitation of Gaze and Balance Impairment.
Szturm, Tony; Reimer, Karen M; Hochman, Jordan
2015-06-01
Disease or damage of the vestibular sense organs cause a range of distressing symptoms and functional problems that could include loss of balance, gaze instability, disorientation, and dizziness. A novel computer-based rehabilitation system with therapeutic gaming application has been developed. This method allows different gaze and head movement exercises to be coupled to a wide range of inexpensive, commercial computer games. It can be used in standing, and thus graded balance demands using a sponge pad can be incorporated into the program. A case series pre- and postintervention study was conducted of nine adults diagnosed with peripheral vestibular dysfunction who received a 12-week home rehabilitation program. The feasibility and usability of the home computer-based therapeutic program were established. Study findings revealed that using head rotation to interact with computer games, when coupled to demanding balance conditions, resulted in significant improvements in standing balance, dynamic visual acuity, gaze control, and walking performance. Perception of dizziness as measured by the Dizziness Handicap Inventory also decreased significantly. These preliminary findings provide support that a low-cost home game-based exercise program is well suited to train standing balance and gaze control (with active and passive head motion).
The influence of season on the sensory profile of Egyptian goose (Alopochen aegyptiacus) meat.
Geldenhuys, Greta; Muller, Nina; Hoffman, Louwrens C
2016-09-01
The feeding activities of Egyptian geese are becoming a problem for crop farmers in South Africa. Their grain-based diet during the harvesting season compared to the diet during the rest of the year may have an influence on the meat quality, especially the sensory profile. Descriptive sensory analysis, physical measurements, and the proximate composition were used to investigate these effects. Season was a major influential factor with the meat from summer associating with sweet-oily-duck and beef attributes in contrast to the strong association towards the game, metallic, and fish attributes of the winter meat. This is due to the difference in the main fatty acids; winter was higher (P ≤ 0.05) in polyunsaturated fatty acids ( PUFA: ) (C18:3 n-3) and summer higher (P ≤ 0.05) in monounsaturated fatty acid (C18:1 n-9). This study established that season has a significant effect on the sensory profile of Egyptian goose meat and should be considered regarding the utilization and consumption. © 2016 Poultry Science Association Inc.
Thermodynamic and liquid profiling during the 2010 Winter Olympics
DOE Office of Scientific and Technical Information (OSTI.GOV)
Ware, R.; Cimini, D.; Campos, E.
2013-10-01
Tropospheric observations by a microwave profiling radiometer and six-hour radiosondes were obtained during the Alpine Venue of the 2010 Winter Olympic Games at Whistler, British Columbia, by Environment Canada. The radiometer provided continuous temperature, humidity and liquid (water) profiles during all weather conditions including rain, sleet and snow. Gridded analysis was provided by the U.S. National Oceanic and Atmospheric Administration. We compare more than two weeks of radiometer neural network and radiosonde temperature and humidity soundings including clear and precipitating conditions. Corresponding radiometer liquid and radiosonde wind soundings are shown. Close correlation is evident between radiometer and radiosonde temperature andmore » humidity profiles up to 10 km height and among southwest winds, liquid water and upper level thermodynamics, consistent with up-valley advection and condensation of moist maritime air. We compare brightness temperatures observed by the radiometer and forward-modeled from radiosonde and gridded analysis. Radiosonde-equivalent observation accuracy is demonstrated for radiometer neural network temperature and humidity retrievals up to 800 m height and for variational retrievals that combine radiometer and gridded analysis up to 10 km height« less
Motion sickness and postural sway in console video games.
Stoffregen, Thomas A; Faugloire, Elise; Yoshida, Ken; Flanagan, Moira B; Merhi, Omar
2008-04-01
We tested the hypotheses that (a) participants might develop motion sickness while playing "off-the-shelf" console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness. There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation). Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display). Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness. The results indicate that console video games carry a significant risk of motion sickness. Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.
Why do you play? The development of the motives for online gaming questionnaire (MOGQ).
Demetrovics, Zsolt; Urbán, Róbert; Nagygyörgy, Katalin; Farkas, Judit; Zilahy, Dalma; Mervó, Barbara; Reindl, Antónia; Ágoston, Csilla; Kertész, Andrea; Harmath, Eszter
2011-09-01
Although the majority of research focuses on the risks and disadvantages of online gaming, the present authors suggest that online games also represent new ways of satisfying basic human needs within the conditions of modern society. The aim of our present study was to reveal and operationalize the components of the motivational basis of online gaming. A total 3,818 persons (90.6% males; mean age 20.9 years, SD = 5.81) were recruited through websites providing online games. A combined method of exploratory and confirmatory factor analysis was applied. The results confirmed our preliminary model as we identified seven motivational factors (social, escape, competition, coping, skill development, fantasy, and recreation), which were used to develop the 27-item Motives for Online Gaming Questionnaire (MOGQ). The seven dimensions identified seem to cover the full range of possible motives for gaming, and the MOGQ proved to be an adequate measurement tool to assess these motives.
Learning outcomes in a simulation game for associate degree nursing students.
Clark-C
1977-01-01
Learning outcomes of a simulation game designed to have one-to-one correspondence between behavioral objectives and game plays is reported. The behavioral objectives were core concepts in psychiatric mental health nursing taught to associate degree nursing students. Decisions to use the simulation game method method grew out of difficulties inherent in the community college nursing program, as well as the need for self-paced, efficient, learner-centered learning and evaluative tools. After the trial and revision of the game, a number of research hypotheses were tested. Simulation gaming was found to be an effective mode of learning, and students who acted as teachers for other students learned significantly more than those who were taught. Some of the recommendations for further research were to study varied nursing populations, to add a control group, to test the long-range learning effects of playing the game, to decrease experimenter bias, to study transfer of learning to actual nurse-patient situations and changes in attitudes toward psychiatric patients, and to develop more simulation games for nursing education.
A large scale test of the gaming-enhancement hypothesis
Wang, John C.
2016-01-01
A growing research literature suggests that regular electronic game play and game-based training programs may confer practically significant benefits to cognitive functioning. Most evidence supporting this idea, the gaming-enhancement hypothesis, has been collected in small-scale studies of university students and older adults. This research investigated the hypothesis in a general way with a large sample of 1,847 school-aged children. Our aim was to examine the relations between young people’s gaming experiences and an objective test of reasoning performance. Using a Bayesian hypothesis testing approach, evidence for the gaming-enhancement and null hypotheses were compared. Results provided no substantive evidence supporting the idea that having preference for or regularly playing commercially available games was positively associated with reasoning ability. Evidence ranged from equivocal to very strong in support for the null hypothesis over what was predicted. The discussion focuses on the value of Bayesian hypothesis testing for investigating electronic gaming effects, the importance of open science practices, and pre-registered designs to improve the quality of future work. PMID:27896035
Nije Bijvank, Marije; Konijn, Elly A; Bushman, Brad J
2012-02-01
This research focuses on low educational ability as a risk factor for aggression and violent game play. We propose that boys of lower educational ability are more attracted to violent video games than other boys are, and that they are also higher in trait aggressiveness and sensation seeking. Participants were Dutch boys in public schools (N = 830, age-range 11-17). In the Netherlands, standardized tests are used to place students into lower, medium, and higher educational ability groups. Results showed that boys in the lower educational ability group preferred to play violent, stand-alone games, identified more with video game characters, and perceived video games to be more realistic than other boys did. Lower levels of education were also related to higher levels of aggressiveness and sensation seeking. Higher educational ability boys preferred social, multiplayer games. Within a risk and resilience model, boys with lower educational ability are at greater risk for aggression. Copyright © 2011 The Foundation for Professionals in Services for Adolescents. All rights reserved.
Positive Pedagogy for Sport Coaching
ERIC Educational Resources Information Center
Light, Richard L.; Harvey, Stephen
2017-01-01
The literature suggests that, despite some challenges in their implementation, player/athlete-centred, inquiry-based approaches to teaching games and coaching team sport can improve game playing ability, increase player/athlete motivation and provide positive affective experiences of learning. A range of these approaches, including Teaching Games…
Modeling Reality - How Computers Mirror Life
NASA Astrophysics Data System (ADS)
Bialynicki-Birula, Iwo; Bialynicka-Birula, Iwona
2005-01-01
The bookModeling Reality covers a wide range of fascinating subjects, accessible to anyone who wants to learn about the use of computer modeling to solve a diverse range of problems, but who does not possess a specialized training in mathematics or computer science. The material presented is pitched at the level of high-school graduates, even though it covers some advanced topics (cellular automata, Shannon's measure of information, deterministic chaos, fractals, game theory, neural networks, genetic algorithms, and Turing machines). These advanced topics are explained in terms of well known simple concepts: Cellular automata - Game of Life, Shannon's formula - Game of twenty questions, Game theory - Television quiz, etc. The book is unique in explaining in a straightforward, yet complete, fashion many important ideas, related to various models of reality and their applications. Twenty-five programs, written especially for this book, are provided on an accompanying CD. They greatly enhance its pedagogical value and make learning of even the more complex topics an enjoyable pleasure.
Serious Games that Improve Performance
NASA Technical Reports Server (NTRS)
McGowan, Clement, III; Pecheux, Benjamin
2010-01-01
Serious games can help people function more effectively in complex settings, facilitate their role as team members, and provide insight into their team's mission. In such games, coordination and cooperation among team members are foundational to the mission's success and provide a preview of what individuals and the team as a whole could choose to do in a real scenario. Serious games often model events requiring life-or-death choices, such as civilian rescue during chemical warfare. How the players communicate and what actions they take can determine the number of lives lost or saved. However, merely playing a game is not enough to realize its most practical value, which is in learning what actions and communication methods are closest to what the mission requires. Teams often play serious games in isolation, so when the game is complete, an analytical stage is needed to extract the strategies used and examine each strategy's success relative to the others chosen. Recognizing the importance of this next stage, Noblis has been developing Game Analysis, software that parses individual game play into meaningful units and generates a strategic analysis. Trainers create a custom game-specific grammar that reflects the objects and range of actions allowable in a particular game, which Game Analysis then uses to parse the data and generate a practical analysis. Trainers have then enough information to represent strategies in tools, such as Gantt and heat map charts. First-responder trainees in North Carolina have already partnered Hot-Zone and Game Analysis with great success.
Content and ratings of mature-rated video games.
Thompson, Kimberly M; Tepichin, Karen; Haninger, Kevin
2006-04-01
To quantify the depiction of violence, blood, sexual themes, profanity, substances, and gambling in video games rated M (for "mature") and to measure agreement between the content observed and the rating information provided to consumers on the game box by the Entertainment Software Rating Board. We created a database of M-rated video game titles, selected a random sample, recorded at least 1 hour of game play, quantitatively assessed the content, performed statistical analyses to describe the content, and compared our observations with the Entertainment Software Rating Board content descriptors and results of our prior studies. Harvard University, Boston, Mass. Authors and 1 hired game player. M-rated video games. Percentages of game play depicting violence, blood, sexual themes, gambling, alcohol, tobacco, or other drugs; use of profanity in dialogue, song lyrics, or gestures. Although the Entertainment Software Rating Board content descriptors for violence and blood provide a good indication of such content in the game, we identified 45 observations of content that could warrant a content descriptor in 29 games (81%) that lacked these content descriptors. M-rated video games are significantly more likely to contain blood, profanity, and substances; depict more severe injuries to human and nonhuman characters; and have a higher rate of human deaths than video games rated T (for "teen"). Parents and physicians should recognize that popular M-rated video games contain a wide range of unlabeled content and may expose children and adolescents to messages that may negatively influence their perceptions, attitudes, and behaviors.
Proportion offered in the Dictator and Ultimatum Games decreases with amount and social distance.
Bechler, Christopher; Green, Leonard; Myerson, Joel
2015-06-01
Behavior in both the Dictator Game and the Ultimatum Game is of special interest because proposers often violate the predictions of normative economic theory: On average, offers in both games are higher than what would be considered income-maximizing. In the present study, the initial amount provided to the proposer and the social distance between the proposer and the respondent were both varied across a wide range, and the effects of these manipulations on offers in the Dictator Game and the Ultimatum Game were examined in a broad sample of participants recruited via MTurk. Although the amount offered was consistently higher in the Ultimatum Game, the proportion of the amount offered decreased as the size of the initial amount increased in both games. Moreover, the proportion offered also decreased as a function of the social distance between the proposer and the responder. The present results extend our knowledge of the determinants of proposers' behavior in two-person economic games and emphasize the importance of social distance and the amount of money at stake as factors that affect people's economic decisions. Copyright © 2015 Elsevier B.V. All rights reserved.
Use of electronic games by young children and fundamental movement skills?
Barnett, Lisa M; Hinkley, Trina; Okely, Anthony D; Hesketh, Kylie; Salmon, Jo
2012-06-01
This study investigated associations between pre-school children's time spent playing electronic games and their fundamental movement skills. In 2009, 53 children had physical activity (Actigraph accelerometer counts per minute), parent proxy-report of child's time in interactive and non-interactive electronic games (min./week), and movement skill (Test of Gross Motor Development-2) assessed. Hierarchical linear regression, adjusting for age (range = 3-6 years), sex (Step 1), and physical activity (cpm; M=687, SD=175.42; Step 2), examined the relationship between time in (a) non-interactive and (b) interactive electronic games and locomotor and object control skill. More than half (59%, n=31) of the children were female. Adjusted time in interactive game use was associated with object control but not locomotor skill. Adjusted time in non-interactive game use had no association with object control or locomotor skill. Greater time spent playing interactive electronic games is associated with higher object control skill proficiency in these young children. Longitudinal and experimental research is required to determine if playing these games improves object control skills or if children with greater object control skill proficiency prefer and play these games.
Video Game Rehabilitation of Velopharyngeal Dysfunction: A Case Series.
Cler, Gabriel J; Mittelman, Talia; Braden, Maia N; Woodnorth, Geralyn Harvey; Stepp, Cara E
2017-06-22
Video games provide a promising platform for rehabilitation of speech disorders. Although video games have been used to train speech perception in foreign language learners and have been proposed for aural rehabilitation, their use in speech therapy has been limited thus far. We present feasibility results from at-home use in a case series of children with velopharyngeal dysfunction (VPD) using an interactive video game that provided real-time biofeedback to facilitate appropriate nasalization. Five participants were recruited across a range of ages, VPD severities, and VPD etiologies. Participants completed multiple weeks of individual game play with a video game that provides feedback on nasalization measured via nasal accelerometry. Nasalization was assessed before and after training by using nasometry, aerodynamic measures, and expert perceptual judgments. Four participants used the game at home or school, with the remaining participant unwilling to have the nasal accelerometer secured to his nasal skin, perhaps due to his young age. The remaining participants showed a tendency toward decreased nasalization after training, particularly for the words explicitly trained in the video game. Results suggest that video game-based systems may provide a useful rehabilitation platform for providing real-time feedback of speech nasalization in VPD. https://doi.org/10.23641/asha.5116828.
NASA Astrophysics Data System (ADS)
Kurkovsky, Stan
2013-06-01
Computer games have been accepted as an engaging and motivating tool in the computer science (CS) curriculum. However, designing and implementing a playable game is challenging, and is best done in advanced courses. Games for mobile devices, on the other hand, offer the advantage of being simpler and, thus, easier to program for lower level students. Learning context of mobile game development can be used to reinforce many core programming topics, such as loops, classes, and arrays. Furthermore, it can also be used to expose students in introductory computing courses to a wide range of advanced topics in order to illustrate that CS can be much more than coding. This paper describes the author's experience with using mobile game development projects in CS I and II, how these projects were integrated into existing courses at several universities, and the lessons learned from this experience.
Beutel, Manfred E; Hoch, Christina; Wölfling, Klaus; Müller, Kai W
2011-01-01
Since March 2008 we have offered outpatient treatment for computer game and internet addiction. This article presents the assessment and clinical characterization of the first cohort of one year. The reasons for seeking help (phone consultations, N=346) as well as sociodemographic and psychometric characteristics (N=131) (assessment of computer game addiction; SCL-90R) are presented. Consultation was initiated mainly by relatives--mostly the mothers (86%); 48% report achievement failure and social isolation, lack of control (38%) and conflicts within the family (33%). Two-thirds of the mainly male (96%) patients (N=131) with an average age of 22 (range 13-47) years met the criteria for pathological computer gaming, characterized by an excessive number of hours and preoccupation with gaming, high distress, and unemployment. Symptoms resemble those of other addiction disorders. The consequences for disorder-specific treatment concepts and research are discussed.
NASA Astrophysics Data System (ADS)
Wilber, Dara H.; Clarke, Douglas G.; Alcoba, Catherine M.; Gallo, Jenine
2016-01-01
The effect of climate variability on flatfish includes not only the effects of warming on sensitive life history stages, but also impacts from more frequent or unseasonal extreme cold temperatures. Cold weather events can affect the overwintering capabilities of flatfish near their low temperature range limits. We examined the responses of two flatfish species, the thin-bodied windowpane (Scophthalmus aquosus) and cold-tolerant winter flounder (Pseudopleuronectes americanus), to variable winter temperatures in a Northwest Atlantic estuary using abundance and size data collected during a monitoring study, the Aquatic Biological Survey, conducted from 2002 to 2010. Winter and spring abundances of small (50 to 120 mm total length) juvenile windowpane were positively correlated with adult densities (spawning stock) and fall temperatures (thermal conditions experienced during post-settlement development for the fall-spawned cohort) of the previous year. Windowpane abundances in the estuary were significantly reduced and the smallest size class was nearly absent after several consecutive years with cold (minimum temperatures < 1 °C) winters. Interannual variation in winter flounder abundances was unrelated to the severity of winter temperatures. A Paulik diagram illustrates strong positive correlations between annual abundances of sequential winter flounder life history stages (egg, larval, Age-1 juvenile, and adult male) within the estuary, reflecting residency within the estuary through their first year of life. Temperature variables representing conditions during winter flounder larval and post-settlement development were not significant factors in multiple regression models exploring factors that affect juvenile abundances. Likewise, densities of predators known to consume winter flounder eggs and/or post-settlement juveniles were not significantly related to interannual variation in winter flounder juvenile abundances. Colder estuarine temperatures through the first year of life were associated with smaller Age-1 winter flounder body size. For example, Age-1 winter flounder developing under conditions that differed by 1.9 °C in mean daily water temperature, averaged 98.7 mm total length (TL) and 123.1 mm TL, for the relatively cold vs. moderate years, respectively. More frequent cold temperature extremes associated with climate variability may negatively impact the overwintering capabilities of some flatfish near their cold temperature range limits, whereas cold-tolerant species may experience reduced growth, which imparts the ecological challenges associated with smaller body size.
The range of medication storage temperatures in aeromedical emergency medical services.
Madden, J F; O'Connor, R E; Evans, J
1999-01-01
The United States Pharmacopoeia (USP) recommends that medication storage temperatures should be maintained between 15 degrees C and 30 degrees C (59 degrees F to 86 degrees F). Concerns have been raised that storage temperatures in EMS may deviate from this optimal range, predisposing drugs to degradation. This study was conducted to determine whether temperatures inside the drug box carried by paramedics aboard a helicopter remained within the range. The Aviation Section, with a paramedic on board, utilizes two helicopters and conducts approximately 80 patient care flights per month. A dual-display indoor/outdoor thermometer with memory was used to measure the highest and lowest temperatures during each shift. The thermometer was kept with medications in a nylon drug bag, which remained on the helicopter except when needed for patient care. Ambient temperature measurements at the location of the helicopter base were obtained from the National Climatic Data Center. Temperature ranges were recorded during day shift (8 AM to 4 PM) and night shift (4 PM to 12 AM) during the winter from December 1, 1995, to March 13, 1996, and summer from June 17, 1996, to September 14, 1996. Statistical analysis was performed using chi-square and the Bonferroni-adjusted t-test. Compared with the winter day period, the winter night period had lower minimum (13.2 degrees C vs 14.7 degrees C, p = 0.003) and maximum (20.3 degrees C vs 21.2 degrees C, p = 0.02) temperatures. Both were below the USP minimum. The summer day period had higher maximum temperatures than the summer night period (31.2 degrees C vs 27.6 degrees C, p = 5 x 10(-9)). The mean daytime summer maximum exceeded the USP upper limit. Storage temperatures outside of the USP range were observed during 49% of winter days, 62% of winter nights, 56% of summer days, and 27% of summer nights. There was a significant tendency for summer days (p = 8 x 10(-8)) and winter nights (p = 0.009) to be outside of the acceptable range. There was moderate correlation between ambient and drug box temperatures (r2 = 0.49). Medications stored aboard an EMS helicopter are exposed to extremes of temperature, even inside a drug bag. Measures are needed to attenuate storage temperature fluctuations aboard aeromedical helicopters.
Ecological scale and seasonal heterogeneity in the spatial behaviors of giant pandas.
Zhang, Zejun; Sheppard, James K; Swaisgood, Ronald R; Wang, Guan; Nie, Yonggang; Wei, Wei; Zhao, Naxun; Wei, Fuwen
2014-01-01
We report on the first study to track the spatial behaviors of wild giant pandas (Ailuropoda melanoleuca) using high-resolution global positioning system (GPS) telemetry. Between 2008 and 2009, 4 pandas (2 male and 2 female) were tracked in Foping Reserve, China for an average of 305 days (± 54.8 SE). Panda home ranges were larger than those of previous very high frequency tracking studies, with a bimodal distribution of space-use and distinct winter and summer centers of activity. Home range sizes were larger in winter than in summer, although there was considerable individual variability. All tracked pandas exhibited individualistic, unoriented and multiphasic movement paths, with a high level of tortuosity within seasonal core habitats and directed, linear, large-scale movements between habitats. Pandas moved from low elevation winter habitats to high elevation (>2000 m) summer habitats in May, when temperatures averaged 17.5 °C (± 0.3 SE), and these large-scale movements took <1 month to complete. The peak in panda mean elevation occurred in Jul, after which they began slow, large-scale movements back to winter habitats that were completed in Nov. An adult female panda made 2 longdistance movements during the mating season. Pandas remain close to rivers and streams during winter, possibly reflecting the elevated water requirements to digest their high-fiber food. Panda movement path tortuosity and first-passage-time as a function of spatial scale indicated a mean peak in habitat search effort and patch use of approximately 700 m. Despite a high degree of spatial overlap between panda home ranges, particularly in winter, we detected neither avoidance nor attraction behavior between conspecifics. © 2012 Wiley Publishing Asia Pty Ltd, ISZS and IOZ/CAS.
Future{at}Labs.Prosperity Game{trademark}
DOE Office of Scientific and Technical Information (OSTI.GOV)
Beck, D.F.; Boyack, K.W.; Berman, M.
Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games, Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Future{at}Labs.Prosperity Game{trademark} conducted under the sponsorship of the Industry Advisory Boards of the national labs, themore » national labs, Lockheed Martin Corporation, and the University of California. Players were drawn from all stakeholders involved including government, industry, labs, and academia. The primary objectives of this game were to: (1) explore ways to optimize the role of the multidisciplinary labs in serving national missions and needs; (2) explore ways to increase collaboration and partnerships among government, laboratories, universities, and industry; and (3) create a network of partnership champions to promote findings and policy options. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning the future of the labs.« less
DOE Office of Scientific and Technical Information (OSTI.GOV)
Bermann, M.; VanDevender, J.P.
1994-08-01
Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Prosperity Game conducted under the sponsorship of the Electronic Industries Association. Almost all ofmore » the players were from the electronics industry. The game explored policy changes that could enhance US competitiveness in the manufacturing of consumer electronics. Four teams simulated a presidentially appointed commission comprised of high-level representatives from government, industry, universities and national laboratories. A single team represented the foreign equivalent of this commission, formed to develop counter strategies for any changes in US policies. The deliberations and recommendations of these teams provide valuable insights as to the views of this industry concerning policy changes, foreign competition, and the development, delivery and commercialization of new technologies.« less
Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games.
Alber, Julia M; Watson, Anna M; Barnett, Tracey E; Mercado, Rebeccah; Bernhardt, Jay M
2015-07-01
Previous research has shown the use of electronic video games as an effective method for increasing content knowledge about the risks of drugs and alcohol use for adolescents. Although best practice suggests that theory, health communication strategies, and game appeal are important characteristics for developing games, no instruments are currently available to examine the quality and content of tobacco prevention and cessation electronic games. This study presents the systematic development of a coding instrument to measure the quality, use of theory, and health communication strategies of tobacco cessation and prevention electronic games. Using previous research and expert review, a content analysis coding instrument measuring 67 characteristics was developed with three overarching categories: type and quality of games, theory and approach, and type and format of messages. Two trained coders applied the instrument to 88 games on four platforms (personal computer, Nintendo DS, iPhone, and Android phone) to field test the instrument. Cohen's kappa for each item ranged from 0.66 to 1.00, with an average kappa value of 0.97. Future research can adapt this coding instrument to games addressing other health issues. In addition, the instrument questions can serve as a useful guide for evidence-based game development.
Molde, Helge; Holmøy, Bjørn; Merkesdal, Aleksander Garvik; Torsheim, Torbjørn; Mentzoni, Rune Aune; Hanns, Daniel; Sagoe, Dominic; Pallesen, Ståle
2018-06-05
The scope and variety of video games and monetary gambling opportunities are expanding rapidly. In many ways, these forms of entertainment are converging on digital and online video games and gambling sites. However, little is known about the relationship between video gaming and gambling. The present study explored the possibility of a directional relationship between measures of problem gaming and problem gambling, while also controlling for the influence of sex and age. In contrast to most previous investigations which are based on cross-sectional designs and non-representative samples, the present study utilized a longitudinal design conducted over 2 years (2013, 2015) and comprising 4601 participants (males 47.2%, age range 16-74) drawn from a random sample from the general population. Video gaming and gambling were assessed using the Gaming Addiction Scale for Adolescents and the Canadian Problem Gambling Index, respectively. Using an autoregressive cross-lagged structural equation model, we found a positive relationship between scores on problematic gaming and later scores on problematic gambling, whereas we found no evidence of the reverse relationship. Hence, video gaming problems appear to be a gateway behavior to problematic gambling behavior. In future research, one should continue to monitor the possible reciprocal behavioral influences between gambling and video gaming.
Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games
Alber, Julia M.; Watson, Anna M.; Barnett, Tracey E.; Mercado, Rebeccah
2015-01-01
Abstract Previous research has shown the use of electronic video games as an effective method for increasing content knowledge about the risks of drugs and alcohol use for adolescents. Although best practice suggests that theory, health communication strategies, and game appeal are important characteristics for developing games, no instruments are currently available to examine the quality and content of tobacco prevention and cessation electronic games. This study presents the systematic development of a coding instrument to measure the quality, use of theory, and health communication strategies of tobacco cessation and prevention electronic games. Using previous research and expert review, a content analysis coding instrument measuring 67 characteristics was developed with three overarching categories: type and quality of games, theory and approach, and type and format of messages. Two trained coders applied the instrument to 88 games on four platforms (personal computer, Nintendo DS, iPhone, and Android phone) to field test the instrument. Cohen's kappa for each item ranged from 0.66 to 1.00, with an average kappa value of 0.97. Future research can adapt this coding instrument to games addressing other health issues. In addition, the instrument questions can serve as a useful guide for evidence-based game development. PMID:26167842
Chlamydial-caused infectious keratoconjunctivitis in bighorn sheep of Yellowstone National Park
Meagher, Mary; Quinn, William J.; Stackhouse, Larry
1992-01-01
An epizootic of infectious keratoconjuctivitis occurred in bighorn sheep (Ovis canadensis) in Yellowstone National Park during the winter of 1981-82. The causative organism was identified as Chlamydia sp. Mortality related to the epizootic was approximately 60% of an estimated 500 bighorn sheep in the northern range population. The infection probably affected all sex and age classes, but field surveys of live animals and mortality suggested that mature rams died disproportionately. Limited field observations the following winter on individuals having both normal and cloudy-appearing eyes suggested that half of the bighorns then present on the core units of winter range had contracted the disease and survived. By 1988, there were about 300 bighorn sheep in the population.
Science Teachers' Perceptions of the Relationship Between Game Play and Inquiry Learning
NASA Astrophysics Data System (ADS)
Mezei, Jessica M.
The implementation of inquiry learning in American science classrooms remains a challenge. Teachers' perceptions of inquiry learning are predicated on their past educational experiences, which means outdated methods of learning may influence teachers' instructional approaches. In order to enhance their understanding and ultimately their implementation of inquiry learning, teachers need new and more relevant models. This study takes a preliminary step exploring the potential of game play as a valuable experience for science teachers. It has been proposed that game play and inquiry experiences can embody constructivist processes of learning, however there has been little work done with science teachers to systematically explore the relationship between the two. Game play may be an effective new model for teacher education and it is important to understand if and how teachers relate game playing experience and knowledge to inquiry. This study examined science teachers' game playing experiences and their perceptions of inquiry experiences and evaluated teacher's recognition of learning in both contexts. Data was collected through an online survey (N=246) and a series of follow-up interviews (N=29). Research questions guiding the study were: (1) What is the nature of the relationship between science teachers' game experience and their perceptions of inquiry? (2) How do teachers describe learning in and from game playing as compared with inquiry science learning? and (3) What is the range of similarities and differences teachers articulate between game play and inquiry experiences?. Results showed weak quantitative links between science teachers' game experiences and their perceptions of inquiry, but identified promising game variables such as belief in games as learning tools, game experiences, and playing a diverse set of games for future study. The qualitative data suggests that teachers made broad linkages in terms of parallels of both teaching and learning. Teachers mostly articulated learning connections in terms of the active or participatory nature of the experiences. Additionally, a majority of teachers discussed inquiry learning in concert with inquiry teaching which led to a wider range of comparisons made based on the teacher's interpretation of inquiry as a pedagogical approach instead of focusing solely on inquiry learning. This study has implications for both research and practice. Results demonstrate that teachers are interested in game play as it relates to learning and the linkages teachers made between the domains suggests it may yet prove to be a fruitful analogical device that could be leveraged for teacher development. However, further study is needed to test these claims and ultimately, research that further aligns the benefits of game play experiences to teacher practice is encouraged in order to build on the propositions and findings of this thesis.
Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis.
Männikkö, Niko; Ruotsalainen, Heidi; Miettunen, Jouko; Pontes, Halley M; Kääriäinen, Maria
2017-11-01
This systematic review and meta-analysis aimed to investigate the interplay between problematic gaming behaviour and health-related outcomes at different developmental stages. A total of 50 empirical studies met the specified inclusion criteria, and a meta-analysis using correlation coefficients was used for the studies that reported adverse health implications regarding the impact of problematic gaming behaviour on depression, anxiety, obsessive-compulsive disorder and somatisation. Overall, the results suggested that problematic gaming behaviour is significantly associated with a wide range of detrimental health-related outcomes. Finally, the limitations of this review alongside its implications were discussed and considered for future research.
Moneymed: a game to develop management skills in general practice
Essex, B.; Jackson, R. N.
1981-01-01
A game has been developed to train people in the financial and administrative skills needed for effective general practice management. These skills cover a wide range of legal, economic, administrative and personnel problems encountered in general practice. Thirty-four trainees and six trainers showed a highly significant improvement in knowledge and problem-solving skills after playing the game. The format and design of the game allow the problem type, complexity and solution to vary and to be readily updated. So far, this seems to be one of the most effective instruments yet developed for learning these skills. Imagesp736-a PMID:7338867
Ganusevich, S.A.; Maechtle, T.L.; Seegar, W.S.; Yates, M.A.; McGrady, M.J.; Fuller, M.; Schueck, L.; Dayton, J.; Henny, C.J.
2004-01-01
Four female Peregrine Falcons Falco peregrinus breeding on the Kola Peninsula, Russia, were fitted with satellite-received transmitters in 1994. Their breeding home ranges averaged 1175 (sd = ±714) km2, and overlapped considerably. All left their breeding grounds in September and migrated generally south-west along the Baltic Sea. The mean travel rate for three falcons was 190 km/day. Two Falcons wintered on the coasts of France and in southern Spain, which were, respectively, 2909 and 4262 km from their breeding sites. Data on migration routes suggested that Falcons took a near-direct route to the wintering areas. No prolonged stopovers were apparent. The 90% minimum convex polygon winter range of a bird that migrated to Spain encompassed 213 km2 (n = 54). The area of the 50% minimum convex polygon was 21.5 km2 (n = 29). Data from this study agree with others from North America that show that Falcons breeding in a single area do not necessarily follow the same migratory path southward and do not necessarily use the same wintering grounds.
Geographic variation in winter adaptations of snowshoe hares (Lepus americanus)
Gigliotti, Laura C.; Diefenbach, Duane R.; Sheriff, M.J.
2017-01-01
Understanding adaptations of nonhibernating northern endotherms to cope with extreme cold is important because climate-induced changes in winter temperatures and snow cover are predicted to impact these species the most. We compared winter pelage characteristics and heat production of snowshoe hares (Lepus americanus Erxleben, 1777) on the southern edge of their range, in Pennsylvania (USA), to a northern population, in the Yukon (Canada), to investigate how hares might respond to changing environmental conditions. We also investigated how hares in Pennsylvania altered movement rates and resting spot selection to cope with variable winter temperatures. Hares from Pennsylvania had shorter, less dense, and less white winter coats than their northern counterparts, suggesting lower coat insulation. Hares in the southern population had lower pelage temperatures, indicating that they produced less heat than those in the northern population. In addition, hares in Pennsylvania did not select for resting spots that offered thermal advantages, but selected locations offering visual obstruction from predators. Movement rates were associated with ambient temperature, with the smallest movements occurring at the lower and upper range of observed ambient temperatures. Our results indicate that snowshoe hares may be able to adapt to future climate conditions via changes in pelage characteristics, metabolism, and behavior.
Virtual Education: Guidelines for Using Games Technology
ERIC Educational Resources Information Center
Schofield, Damian
2014-01-01
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. This technology has been used to generate a range of interactive Virtual Reality (VR) learning environments across a spectrum of…
Pearcy, Benjamin T D; Roberts, Lynne D; McEvoy, Peter M
2016-05-01
Internet Gaming Disorder (IGD) is in the early stages of recognition as a disorder, following its inclusion in the Diagnostic and Statistical Manual for Mental Disorders (DSM-5; American Psychiatric Association(1)) as a condition for further study. Existing measures of Internet gaming pathology are limited in their ability to measure IGD as defined in the DSM-5. We present the initial development and validation of a new measure derived from the proposed DSM-5 criteria for IGD, the Personal Internet Gaming Disorder Evaluation-9 (PIE-9). A student sample (n = 119) and a community sample (n = 285), sourced through a variety of online gaming forums, completed an online survey comprising the new measure, existing measures of IGD, and a range of health and demographic questions. Exploratory and confirmatory factor analysis supported a single factor structure for the 9-item PIE-9. Internal consistency (α = 0.89) and test-retest reliability (intraclass correlation [ICC] = 0.77) were high. Convergent validity was demonstrated with similar gaming addiction measures. Predictive validity was established through significant differences in distress and disability between those who met the criteria for IGD and those who did not. The distress and disability associated with meeting IGD criteria fell within the range of other common DSM-5 disorders. Preliminary testing of the PIE-9 has demonstrated that it is an efficient and straightforward measure for use in further research of IGD, and as a potential screening measure in clinical practice.
Leino, Tony; Torsheim, Torbjørn; Blaszczynski, Alex; Griffiths, Mark; Mentzoni, Rune; Pallesen, Ståle; Molde, Helge
2015-12-01
The aim of this study was to examine the relationship between the structural characteristics and gambling behavior among video lottery terminal (VLT) gamblers. The study was ecological valid, because the data consisted of actual gambling behavior registered in the participants natural gambling environment without intrusion by researchers. Online behavioral tracking data from Multix, an eight game video lottery terminal, were supplied by Norsk-Tipping (the state owned gambling company in Norway). The sample comprised the entire population of Multix gamblers (N = 31,109) who had gambled in January 2010. The individual number of bets made across games was defined as the dependent variable, reward characteristics of a game (i.e., payback percentage, hit frequency, size of winnings and size of jackpot) and bet characteristics of a game (i.e., range of betting options and availability of advanced betting options) served as the independent variables. Control variables were age and gender. Two separate cross-classified multilevel random intercepts models were used to analyze the relationship between bets made, reward characteristics and bet characteristics, where the number of bets was nested within both individuals and within games. The results show that the number of bets is positively associated with payback percentage, hit frequency, being female and age, and negatively associated with size of wins and range of available betting options. In summary, the results show that the reward characteristics and betting options explained 27% and 15% of the variance in the number of bets made, respectively. It is concluded that structural game characteristics affect gambling behavior. Implications of responsible gambling are discussed.
Connectivity of wood thrush breeding, wintering, and migration sites based on range-wide tracking.
Stanley, Calandra Q; McKinnon, Emily A; Fraser, Kevin C; Macpherson, Maggie P; Casbourn, Garth; Friesen, Lyle; Marra, Peter P; Studds, Colin; Ryder, T Brandt; Diggs, Nora E; Stutchbury, Bridget J M
2015-02-01
Many migratory animals are experiencing rapid population declines, but migration data with the geographic scope and resolution to quantify the complex network of movements between breeding and nonbreeding regions are often lacking. Determining the most frequently used migration routes and nonbreeding regions for a species is critical for understanding population dynamics and making effective conservation decisions. We tracked the migration of individual Wood Thrushes (Hylocichla mustelina) (n = 102) from across their range with light-level geolocators and, for the first time, quantified migration routes and wintering regions for distinct breeding populations. We identified regional and species-level migratory connectivity networks for this declining songbird by combining our tracking results with range-wide breeding abundance estimates and forest cover data. More than 50% of the species occupied the eastern wintering range (Honduras to Costa Rica), a region that includes only one-third of all wintering habitat and that is undergoing intensive deforestation. We estimated that half of all Wood Thrushes in North America migrate south through Florida in fall, whereas in spring approximately 73% funnel northward through a narrow span along the central U.S. Gulf Coast (88-93°W). Identifying migratory networks is a critical step for conservation of songbirds and we demonstrated with Wood Thrushes how it can highlight conservation hotspots for regional populations and species as a whole. © 2014 Society for Conservation Biology.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Casey, Daniel; Malta, Patrick
Portions of two important elk (Cervus elaphus) winter ranges totalling 8749 acres were lost due to the construction of the Hungry Horse Dam hydroelectric facility. This habitat loss decreased the carrying capacity of the both the elk and the mule deer (Odocoileus hemionus). In 1985, using funds from the Bonneville Power Administration (BPA) as authorized by the Northwest Power Act, the Montana Department of Fish, Wildlife and Parks (FWP) completed a wildlife mitigation plan for Hungry Horse Reservoir. This plan identified habitat enhancement of currently-occupied winter range as the most cost-efficient, easily implemented mitigation alternative available to address these large-scalemore » losses of winter range. The Columbia Basin Fish and Wildlife Program, as amended in 1987, authorized BPA to fund winter range enhancement to meet an adjusted goal of 133 additional elk. A 28-month advance design phase of the BPA-funded project was initiated in September 1987. Primary goals of this phase of the project included detailed literature review, identification of enhancement areas, baseline (elk population and habitat) data collection, and preparation of 3-year and 10-year implementation plans. This document will serve as a site-specific habitat and population monitoring plan which outlines our recommendations for evaluating the results of enhancement efforts against mitigation goals. 25 refs., 13 figs., 7 tabs.« less
'Blue Whale Challenge': A Game or Crime?
Mukhra, Richa; Baryah, Neha; Krishan, Kewal; Kanchan, Tanuj
2017-11-11
A bewildering range of games are emerging every other day with newer elements of fun and entertainment to woo youngsters. Games are meant to reduce stress and enhance the cognitive development of children as well as adults. Teenagers are always curious to indulge in newer games; and e-gaming is one such platform providing an easy access and quicker means of entertainment. The particular game challenge which has taken the world by storm is the dangerous "Blue Whale Challenge" often involving vulnerable teenagers. The Blue Whale Challenge is neither an application nor internet based game but the users get a link through social media chat groups to enter this "deadly" challenge game. This probably is the only game where the participant has to end his/her life to complete the game. The innocent teenagers are being targeted based on their depressed psychology and are coercively isolated from their social milieux on the pretext of keeping the challenges confidential. To add to the woes, no option is offered to quit the challenge even if the contender is unable to complete the challenge. Blue Whale Challenge in its sheer form could be seen as an illegal, unethical and inhumane endeavor in our present society. The present communication discusses the severe effects of the game on teenagers, the ethical concerns involved and the preventive measures necessary to curb it.
At the Intersection of Networks and Highly Interactive Online Games
NASA Astrophysics Data System (ADS)
Armitage, Grenville
The game industry continues to evolves its techniques for extracting the most realistic 'immersion' experience for players given the vagaries on best-effort Internet service. A key challenge for service providers is understanding the characteristics of traffic imposed on networks by games, and their service quality requirements. Interactive online games are particularly susceptible to the side effects of other non-interactive (or delay- and loss-tolerant) traffic sharing next- generation access links. This creates challenges out toward the edges, where high-speed home LANs squeeze through broadband consumer access links to reach the Internet. In this chapter we identify a range of research work exploring many issues associated with the intersection of highly interactive games and the Internet, and hopefully stimulate some further thinking along these lines.
Serious Game Co-Design for Children with Type 1 Diabetes.
Chomutare, Taridzo; Johansen, Svein-Gunnar; Hartvigsen, Gunnar; Årsand, Eirik
2016-01-01
Co-design or participatory design has emerged as a useful concept where stakeholders and end-users have a greater stake in designing the end product. To date, few accounts exist of the use of the concept in serious game design, especially for children with chronic diseases. We report initial steps in serious game co-design for children with type 1 diabetes. Participants included 14 children (mean age 8.6 years, range of 4-13) who were invited to sketch a diabetes game. The most prevalent themes that emerged from the sketches (N=17) include blood glucose monitoring (n=12), nutrition (n=8) and insulin (n=8); all of which are consistent with diabetes education guidelines. Co-design is a promising concept for understanding children's world-view when designing healthcare games.
Winter Survival of Meloidogyne incognita in Six Soil Types
Windham, G. L.; Barker, K. R.
1988-01-01
Winter survival of Meloidogyne incognita in six soil types (Fuquay sand, Norfolk loamy sand, Portsmouth loamy sand, muck, Cecil sandy clay loam, and Cecil sandy clay) was determined in microplots at one location from November 1981 to May 1982 and from November 1982 to March 1983. Survival, based on second-stage juveniles (J2) of M. incognita, from November 1981 until May 1982 ranged from 1% in the muck soil to 6% in a Cecil sandy clay loam, but survival rates were much higher the next year following a winter with higher average temperatures. Survival rates of J2 from November to March ranged from 20 to 40% the first winter and from 38 to 87% the second. Soil type did not have a striking effect on the overwintering capabilities ofM. incognita. There were no differences between clay and sand soils, whereas survival of J2 in the muck tended to be lower than in the mineral soils. PMID:19290193
Winter Survival of Meloidogyne incognita in Six Soil Types.
Windham, G L; Barker, K R
1988-01-01
Winter survival of Meloidogyne incognita in six soil types (Fuquay sand, Norfolk loamy sand, Portsmouth loamy sand, muck, Cecil sandy clay loam, and Cecil sandy clay) was determined in microplots at one location from November 1981 to May 1982 and from November 1982 to March 1983. Survival, based on second-stage juveniles (J2) of M. incognita, from November 1981 until May 1982 ranged from 1% in the muck soil to 6% in a Cecil sandy clay loam, but survival rates were much higher the next year following a winter with higher average temperatures. Survival rates of J2 from November to March ranged from 20 to 40% the first winter and from 38 to 87% the second. Soil type did not have a striking effect on the overwintering capabilities ofM. incognita. There were no differences between clay and sand soils, whereas survival of J2 in the muck tended to be lower than in the mineral soils.
Tobacco imagery in video games: ratings and gamer recall.
Forsyth, Susan R; Malone, Ruth E
2016-09-01
To assess whether tobacco content found in video games was appropriately labelled for tobacco-related content by the Entertainment and Software Ratings Board (ESRB). Sixty-five gamer participants (self-identified age range 13-50) were interviewed in-person (n=25) or online (n=40) and asked (A) to list favourite games and (B) to name games that they could recall containing tobacco content. The ESRB database was searched for all games mentioned to ascertain whether they had been assigned tobacco-related content descriptors. Games were independently assessed for tobacco content by examining user-created game wiki sites and watching YouTube videos of gameplay. Games with tobacco-related ESRB content descriptors and/or with tobacco imagery verified by researchers were considered to contain tobacco content. Games identified by participants as including tobacco but lacking verifiable tobacco content were treated as not containing tobacco content. Participants recalled playing 140 unique games, of which 118 were listed in the ESRB database. Participants explicitly recalled tobacco content in 31% (37/118) of the games, of which 94% (35/37) included independently verified tobacco content. Only 8% (9/118) of the games had received ESRB tobacco-related content descriptors, but researchers verified that 42% (50/118) contained such content; 42% (49/118) of games were rated 'M' for mature (content deemed appropriate for ages 17+). Of these, 76% (37/49) contained verified tobacco content; however, only 4% (2/49) received ESRB tobacco-related content descriptors. Gamers are exposed to tobacco imagery in many video games. The ESRB is not a reliable source for determining whether video games contain tobacco imagery. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/
University Prosperity Game. Final report
DOE Office of Scientific and Technical Information (OSTI.GOV)
Boyack, K.W.; Berman, M.
Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management atmore » the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.« less
Physiological Monitoring During Simulation Training and Testing
2005-07-29
35. Participants varied in combat experience, rank, and competence with video games . Subject’s years of service ranged from less than 1 year to 15...Shoothouse Exercises Figure 10 SVRTUALRE6MCA ’ Experiment I Video game VS. Real world In this study, we asked the question of whether or not the action of...playing a video game would affect the outcome of the performance in the real shoothouse and real village. There is some evidence in the literature that
A quantum relativistic battle of the sexes cellular automaton
NASA Astrophysics Data System (ADS)
Alonso-Sanz, Ramón; Situ, Haozhen
2017-02-01
The effect of variable entangling on the dynamics of a spatial quantum relativistic formulation of the iterated battle of the sexes game is studied in this work. The game is played in the cellular automata manner, i.e., with local and synchronous interaction. The game is assessed in fair and unfair contests. Despite the full range of quantum parameters initially accessible, they promptly converge into fairly stable configurations, that often show rich spatial structures in simulations with no negligible entanglement.
Mitre, Naim; Foster, Randal C; Lanningham-Foster, Lorraine; Levine, James A.
2014-01-01
Background Screen time continues to be a major contributing factor to sedentariness in children. There have been more creative approaches to increase physical over the last few years. One approach has been through the use of video games. In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure and movement in lean and obese children. Our primary hypothesis was that energy expenditure and movement decreases while watching television, in lean and obese children. Our secondary hypothesis was that energy expenditure and movement increases when playing the same game with an activity-promoting video game console compared to a sedentary video game console, in lean and obese children. Methods Eleven boys (10 ± 1 year) and eight girls (9 ± 1 year) ranging in BMI from 14–29 kg/m2 (eleven lean and eight overweight or obese) were recruited. Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game (Nintendo Wii) console. Results Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console(125.3 ± 38.2 Kcal/hr vs. 79.7 ± 20.1 and 79.4 ±15.7, P<0.0001, respectively). When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console (p<0.0001). Conclusion The amount of movement and energy expenditure of television watching and playing video games on a sedentary video game console is not different. Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living. PMID:22145458
Does "Word Coach" Coach Words?
ERIC Educational Resources Information Center
Cobb, Tom; Horst, Marlise
2011-01-01
This study reports on the design and testing of an integrated suite of vocabulary training games for Nintendo[TM] collectively designated "My Word Coach" (Ubisoft, 2008). The games' design is based on a wide range of learning research, from classic studies on recycling patterns to frequency studies of modern corpora. Its general usage…
A Virtual Education: Guidelines for Using Games Technology
ERIC Educational Resources Information Center
Schofield, Damian
2014-01-01
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Multimedia Games for Fun and Learning English in Preschool
ERIC Educational Resources Information Center
Agudo, J. Enrique; Rico, Mercedes; Sánchez, Héctor
2015-01-01
Based on the assumption that educational software addressing Primary school learners must comprise a set of features to encourage children's creativity and development, the appropriate design of second language hypermedia adaptive games for Primary School children can pose a wide range of challenges both for the language teacher and computer…
The effects of video game playing on attention, memory, and executive control.
Boot, Walter R; Kramer, Arthur F; Simons, Daniel J; Fabiani, Monica; Gratton, Gabriele
2008-11-01
Expert video game players often outperform non-players on measures of basic attention and performance. Such differences might result from exposure to video games or they might reflect other group differences between those people who do or do not play video games. Recent research has suggested a causal relationship between playing action video games and improvements in a variety of visual and attentional skills (e.g., [Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423, 534-537]). The current research sought to replicate and extend these results by examining both expert/non-gamer differences and the effects of video game playing on tasks tapping a wider range of cognitive abilities, including attention, memory, and executive control. Non-gamers played 20+ h of an action video game, a puzzle game, or a real-time strategy game. Expert gamers and non-gamers differed on a number of basic cognitive skills: experts could track objects moving at greater speeds, better detected changes to objects stored in visual short-term memory, switched more quickly from one task to another, and mentally rotated objects more efficiently. Strikingly, extensive video game practice did not substantially enhance performance for non-gamers on most cognitive tasks, although they did improve somewhat in mental rotation performance. Our results suggest that at least some differences between video game experts and non-gamers in basic cognitive performance result either from far more extensive video game experience or from pre-existing group differences in abilities that result in a self-selection effect.
An iPhone Game with GOES-R Insight
NASA Astrophysics Data System (ADS)
Fitzpatrick, A. J.; Fisher, D. K.; Leon, N.; Space Place Team
2011-12-01
Our team developed a game, "Satellite Insight," for iPhone, iPod, or iPad. The game highlights the environmental and weather data-gathering potential of the next generation GOES-R satellite. We aimed to create a game that would have educational value, feature a real NOAA mission, and increase awareness of the GOES satellites and especially of the societal benefits deriving from this next generation of technology. We also wanted to reach a different, broader audience of a wider age range than we normally target with our NASA (spaceplace.nasa.gov) and NOAA (scijinks.gov) websites for kids. Oh . . . and we wanted the game to be fun. Although we had developed many fun and educational Flash games hosted on our Space Place and SciJinks Weather Laboratory websites for kids, developing an iOS game presented some different challenges: (1) players are usually interested in playing only very short games, under two minutes; (2) we wanted the game to appeal to a range of ages; and (3) the small touch screen requires a totally different type of interface design. The game is about gathering and storing different types of data collected by GOES-R, with the data rate increasing rapidly while you try to keep up. Six different types (colors, with different symbols) of tiles drop down from the top of a grid and collect in the columns. Touch any block that is in a group of three or more like blocks, then touch the GOES-R satellite icon below the grid to "save" the data and clear the selected blocks off the grid. If more than two columns completely fill up, the game is over. The "data rate" speeds up quickly, making it more challenging to keep the grid from overflowing. "Power-up" symbols appear periodically, which, when touched, do helpful things, such as clear out your tallest column. Players try to beat their own best "survival" time. The first lesson we learned in developing this game was to make sure the game play concept was simple and feasible to implement. Our first idea, in which the player combined raw data types to create processed GOES-R data products, turned out to require human invention of each and every game scenario. It would have been way too labor intensive to create enough of them to keep the game interesting. The second lesson we learned was the need to simplify the science. We had to come up with a much simplified set of data to represent the numerous and sophisticated data types collected by GOES-R's six major instruments. The third lesson was that the interface must take into account that the user's two thumbs cover about 25% of the screen, thus elements must placed and spaced accordingly. And the fourth lesson was that game behavior may need to be modified or enhanced (with "power-ups" and rate adjustments, for example) to make the game fun.
NASA Astrophysics Data System (ADS)
Walden, Von P.; Hudson, Stephen R.; Cohen, Lana; Murphy, Sarah Y.; Granskog, Mats A.
2017-08-01
The Norwegian young sea ice campaign obtained the first measurements of the surface energy budget over young, thin Arctic sea ice through the seasonal transition from winter to summer. This campaign was the first of its kind in the North Atlantic sector of the Arctic. This study describes the atmospheric and surface conditions and the radiative and turbulent heat fluxes over young, thin sea ice. The shortwave albedo of the snow surface ranged from about 0.85 in winter to 0.72-0.80 in early summer. The near-surface atmosphere was typically stable in winter, unstable in spring, and near neutral in summer once the surface skin temperature reached 0°C. The daily average radiative and turbulent heat fluxes typically sum to negative values (-40 to 0 W m-2) in winter but then transition toward positive values of up to nearly +60 W m-2 as solar radiation contributes significantly to the surface energy budget. The sensible heat flux typically ranges from +20-30 W m-2 in winter (into the surface) to negative values between 0 and -20 W m-2 in spring and summer. A winter case study highlights the significant effect of synoptic storms and demonstrates the complex interplay of wind, clouds, and heat and moisture advection on the surface energy components over sea ice in winter. A spring case study contrasts a rare period of 24 h of clear-sky conditions with typical overcast conditions and highlights the impact of clouds on the surface radiation and energy budgets over young, thin sea ice.
A geographical and seasonal comparison of nitrogen uptake by phytoplankton in the Southern Ocean
NASA Astrophysics Data System (ADS)
Philibert, R.; Waldron, H.; Clark, D.
2015-03-01
The impact of light and nutrients (such as silicate and iron) availability on nitrogen uptake and primary production vary seasonally and regionally in the Southern Ocean. The seasonal cycle of nitrogen uptake by phytoplankton in the Southern Ocean is not fully resolved over an annual scale due to the lack of winter in situ measurements. In this study, nitrate and ammonium uptake rates were measured using 15N tracers during a winter cruise in July 2012 and a summer cruise in February-March 2013. The winter cruise consisted of two legs: leg 1 extended from Cape Town to the ice margin along the GoodHope line and leg 2 stretched from the ice margin to Marion Island. The summer cruise was mostly focused on the subantarctic zone of the Atlantic sector. In winter, nitrogen uptake rates were measured at 55 and 1% of the surface photosynthetically active radiation (sPAR). The summer uptake rates were measured at four light depths corresponding to 55, 30, 10 and 3% sPAR. The integrated nitrate uptake rates during the winter cruise ranged from 0.17 to 5.20 mmol N m-2 d-1 (average 1.14 mmol N m-2 d-1) while the ammonium uptake rates ranged from 0.60 to 32.86 mmol N m-2 d-1 (average 6.73 mmol N m-2 d-1). During the summer cruise, the mean-integrated nitrate uptake rate was 0.20 mmol N m-2 d-1 with a range between 0.10 and 0.38 mmol N m-2 d-1. The integrated ammonium uptake rate averaged 4.39 mmol N m-2 d-1 and ranged from 1.12 to 9.05 mmol N m-2 d-1. The factors controlling nitrogen uptake in winter and summer were investigated. During the winter cruise, it was found that the different nitrogen uptake regimes were not separated by the fronts of the Antarctic Circumpolar Current (ACC). Light (in terms of day length) and ammonium concentration had the most influence on the nitrogen uptake. In the summer, increases in the mixed layer depth (MLD) resulted in increased nitrogen uptake rates. This suggests that the increases in the MLD could be alleviating nutrient limitations experienced by the phytoplankton at the end of summer.
The challenges of developing a contrast-based video game for treatment of amblyopia
Hussain, Zahra; Astle, Andrew T.; Webb, Ben S.; McGraw, Paul V.
2014-01-01
Perceptual learning of visual tasks is emerging as a promising treatment for amblyopia, a developmental disorder of vision characterized by poor monocular visual acuity. The tasks tested thus far span the gamut from basic psychophysical discriminations to visually complex video games. One end of the spectrum offers precise control over stimulus parameters, whilst the other delivers the benefits of motivation and reward that sustain practice over long periods. Here, we combined the advantages of both approaches by developing a video game that trains contrast sensitivity, which in psychophysical experiments, is associated with significant improvements in visual acuity in amblyopia. Target contrast was varied adaptively in the game to derive a contrast threshold for each session. We tested the game on 20 amblyopic subjects (10 children and 10 adults), who played at home using their amblyopic eye for an average of 37 sessions (approximately 11 h). Contrast thresholds from the game improved reliably for adults but not for children. However, logMAR acuity improved for both groups (mean = 1.3 lines; range = 0–3.6 lines). We present the rationale leading to the development of the game and describe the challenges of incorporating psychophysical methods into game-like settings. PMID:25404922
The challenges of developing a contrast-based video game for treatment of amblyopia.
Hussain, Zahra; Astle, Andrew T; Webb, Ben S; McGraw, Paul V
2014-01-01
Perceptual learning of visual tasks is emerging as a promising treatment for amblyopia, a developmental disorder of vision characterized by poor monocular visual acuity. The tasks tested thus far span the gamut from basic psychophysical discriminations to visually complex video games. One end of the spectrum offers precise control over stimulus parameters, whilst the other delivers the benefits of motivation and reward that sustain practice over long periods. Here, we combined the advantages of both approaches by developing a video game that trains contrast sensitivity, which in psychophysical experiments, is associated with significant improvements in visual acuity in amblyopia. Target contrast was varied adaptively in the game to derive a contrast threshold for each session. We tested the game on 20 amblyopic subjects (10 children and 10 adults), who played at home using their amblyopic eye for an average of 37 sessions (approximately 11 h). Contrast thresholds from the game improved reliably for adults but not for children. However, logMAR acuity improved for both groups (mean = 1.3 lines; range = 0-3.6 lines). We present the rationale leading to the development of the game and describe the challenges of incorporating psychophysical methods into game-like settings.
Some dynamics of signaling games.
Huttegger, Simon; Skyrms, Brian; Tarrès, Pierre; Wagner, Elliott
2014-07-22
Information transfer is a basic feature of life that includes signaling within and between organisms. Owing to its interactive nature, signaling can be investigated by using game theory. Game theoretic models of signaling have a long tradition in biology, economics, and philosophy. For a long time the analyses of these games has mostly relied on using static equilibrium concepts such as Pareto optimal Nash equilibria or evolutionarily stable strategies. More recently signaling games of various types have been investigated with the help of game dynamics, which includes dynamical models of evolution and individual learning. A dynamical analysis leads to more nuanced conclusions as to the outcomes of signaling interactions. Here we explore different kinds of signaling games that range from interactions without conflicts of interest between the players to interactions where their interests are seriously misaligned. We consider these games within the context of evolutionary dynamics (both infinite and finite population models) and learning dynamics (reinforcement learning). Some results are specific features of a particular dynamical model, whereas others turn out to be quite robust across different models. This suggests that there are certain qualitative aspects that are common to many real-world signaling interactions.
Some dynamics of signaling games
Huttegger, Simon; Skyrms, Brian; Tarrès, Pierre; Wagner, Elliott
2014-01-01
Information transfer is a basic feature of life that includes signaling within and between organisms. Owing to its interactive nature, signaling can be investigated by using game theory. Game theoretic models of signaling have a long tradition in biology, economics, and philosophy. For a long time the analyses of these games has mostly relied on using static equilibrium concepts such as Pareto optimal Nash equilibria or evolutionarily stable strategies. More recently signaling games of various types have been investigated with the help of game dynamics, which includes dynamical models of evolution and individual learning. A dynamical analysis leads to more nuanced conclusions as to the outcomes of signaling interactions. Here we explore different kinds of signaling games that range from interactions without conflicts of interest between the players to interactions where their interests are seriously misaligned. We consider these games within the context of evolutionary dynamics (both infinite and finite population models) and learning dynamics (reinforcement learning). Some results are specific features of a particular dynamical model, whereas others turn out to be quite robust across different models. This suggests that there are certain qualitative aspects that are common to many real-world signaling interactions. PMID:25024209
DOE Office of Scientific and Technical Information (OSTI.GOV)
Berman, M.; Boyack, K.; VanDevender, J.P.
Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Playersmore » were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.« less
Engelhardt, Christopher R; Mazurek, Micah O
2014-07-01
Environmental correlates of problem behavior among individuals with autism spectrum disorder remain relatively understudied. The current study examined the contribution of in-room (i.e. bedroom) access to a video game console as one potential correlate of problem behavior among a sample of 169 boys with autism spectrum disorder (ranging from 8 to 18 years of age). Parents of these children reported on (1) whether they had specific rules regulating their child's video game use, (2) whether their child had in-room access to a variety of screen-based media devices (television, computer, and video game console), and (3) their child's oppositional behaviors. Multivariate regression models showed that in-room access to a video game console predicted oppositional behavior while controlling for in-room access to other media devices (computer and television) and relevant variables (e.g. average number of video game hours played per day). Additionally, the association between in-room access to a video game console and oppositional behavior was particularly large when parents reported no rules on their child's video game use. The current findings indicate that both access and parental rules regarding video games warrant future experimental and longitudinal research as they relate to problem behavior in boys with autism spectrum disorder. © The Author(s) 2013.
Ecological studies of the timber wolf in Northeastern Minnesota.
L. David Mech; L.D. Jr. Frenzel
1971-01-01
Aerial observations and radio tracking showed that wolves had ranges of 43 to 1,000 square miles. Kill rate during usual winters was one deer per wolf per 18 days, but harsher winters allowed increased kill. Wolf-killed deer generally were older and had more abnormalities than hunter-killed deer.
Phenotypic plasticity of winter wheat heading date and grain yield across the U.S. Great Plains
USDA-ARS?s Scientific Manuscript database
Phenotypic plasticity describes the range of phenotypes produced by a single genotype under varying environmental conditions. We evaluated the extent of phenotypic variation and plasticity in thermal time to heading and grain yield in 299 hard winter wheat (Triticum aestivum L.) genotypes representa...
Serious Games for Psychotherapy: A Systematic Review.
Eichenberg, Christiane; Schott, Markus
2017-06-01
In the evolving digital age, media applications are increasingly playing a greater role in the field of psychotherapy. While the Internet is already in the phase of being established when it comes to the care of mental disorders, experimentation is going on with other modern media such as serious games. A serious game is a game in which education and behavior change is the goal, alongside with entertainment. The objective of the present article was to provide a first empirical overview of serious games applied to psychotherapy and psychosomatic rehabilitation. Therefore, a systematic literature search, including the terms "serious game" or "computer game" and "psychotherapy" or "rehabilitation" or "intervention" or "mental disorders" in the databases Medline and PsycINFO, was performed. Subsequently, an Internet search was conducted to identify studies not published in journals. Publications not providing empirical data about effectiveness were excluded. On the basis of this systematic literature review, the results of N = 15 studies met inclusion criteria. They utilized primarily cognitive behavioral techniques and can be useful for treating a range of mental disorders. Serious games are effective both as a stand-alone intervention or part of psychotherapy and appeal to patients independent of age and sex. Included serious games proved to be an effective therapeutic component. Nonetheless, findings are not conclusive and more research is needed to further investigate the effectiveness of serious games for psychotherapeutic purposes.
Energy Expenditure and Intensity of Active Video Games in Children and Adolescents.
Canabrava, Karina L R; Faria, Fernanda R; Lima, Jorge R P de; Guedes, Dartagnan P; Amorim, Paulo R S
2018-03-01
This study aimed to compare the energy expenditure and intensity of active video games to that of treadmill walking in children and adolescents. Seventy-two boys and girls (aged 8-13 years) were recruited from local public schools. Energy expenditure and heart rate were measured during rest, during 3-km/hr, 4-km/hr, and 5-km/hr walks, and during active games (Adventure, Boxing I, Boxing II, and Dance). During walking and active games, we also assessed physical activity using an accelerometer. The energy expenditure of the active games Adventure, Boxing I, Boxing II, and Dance was similar to that of treadmill walking at 5 km/hr in boys and girls. Heart rate was significantly higher for the game Adventure compared with walking at 3 km/hr, 4 km/hr, and 5 km/hr and the game Dance in both genders. The heart rate of girls during the games Adventure and Dance was significantly higher compared with boys. There was a statistically significant difference (p < .05, with an effect size ranging from 0.40 to 3.54) in the counts·min -1 , measured through accelerometry, between activities. XBOX 360 Kinect games provide energy expenditure and physical activity of moderate intensity for both genders. The use of active video games can be an interesting alternative to increase physical activity levels.
Prosperity game for the national electronics manufacturing initiative
DOE Office of Scientific and Technical Information (OSTI.GOV)
Berman, M.; VanDevender, J.P.; Berry, I.
1995-05-01
Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Prosperity Game conducted under the sponsorship of the Electronics Subcommittee of the Civilian Industrialmore » Technology Committee (under the National Science and Technology Council), and the Electronics Partnership Project. Players were drawn from the electronics industry, from government, national laboratories, and universities, and from Japan and Austria. The primary objectives of this game were: To connect the technical and non-technical (i.e., policy) issues that were developed in the roadmap-making endeavor of the National Electronics Manufacturing Initiative (NENI);to provide energy, enthusiasm and people to help the roadmap succeed; and to provide insight into high-leverage public and private investments. The deliberations and recommendations of these teams provide valuable insights as to the views of this diverse group of decision makers concerning policy changes, foreign competition, the robustness of strategic thinking and planning, and the development, delivery and commercialization of new technologies.« less
Prosperity Games prototyping with the American Electronics Association, March 8--9, 1994
DOE Office of Scientific and Technical Information (OSTI.GOV)
Berman, M.; VanDevender, J.P.
1994-08-01
Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Prosperity Game conducted under the sponsorship of the American Electronics Association in conjunction withmore » the Electronics Subcommittee of the Civilian Industrial Technology Committee of the National Science and Technology Council. Players were drawn from government, national laboratories, and universities, as well as from the electronics industry. The game explored policy changes that could enhance US competitiveness in the manufacturing of consumer electronics. Two teams simulated a presidentially appointed commission comprised of high-level representatives from government, industry, universities and national laboratories. A single team represented the foreign equivalent of this commission, formed to develop counter strategies for any changes in US policies. The deliberations and recommendations of these teams provide valuable insights as to the views of this diverse group of decision makers concerning policy changes, foreign competition, and the development, delivery and commercialization of new technologies.« less
Educational gaming in the health sciences: systematic review.
Blakely, Gillian; Skirton, Heather; Cooper, Simon; Allum, Peter; Nelmes, Pam
2009-02-01
This paper is a report of a review to investigate the use of games to support classroom learning in the health sciences. One aim of education in the health sciences is to enable learners to develop professional competence. Students have a range of learning styles and innovative teaching strategies assist in creating a dynamic learning environment. New attitudes towards experiential learning methods have contributed to the expansion of gaming as a strategy. A search for studies published between January 1980 and June 2008 was undertaken, using appropriate search terms. The databases searched were: British Education Index, British Nursing Index, The Cochrane Library, CINAHLPlus, Medline, PubMed, ERIC, PsychInfo and Australian Education Index. All publications and theses identified through the search were assessed for relevance. Sixteen papers reporting empirical studies or reviews that involved comparison of gaming with didactic methods were included. The limited research available indicates that, while both traditional didactic methods and gaming have been successful in increasing student knowledge, neither method is clearly more helpful to students. The use of games generally enhances student enjoyment and may improve long-term retention of information. While the use of games can be viewed as a viable teaching strategy, care should be exercised in the use of specific games that have not been assessed objectively. Further research on the use of gaming is needed to enable educators to gaming techniques appropriately for the benefit of students and, ultimately, patients.
Drinking games and contextual factors of 21st birthday drinking.
Neighbors, Clayton; Rodriguez, Lindsey M; Rinker, Dipali V; DiBello, Angelo M; Young, Chelsie M; Chen, Chun-Han
2014-09-01
21st birthday celebrations are among the highest risks for alcohol use throughout emerging adulthood and celebrants often experience a range of alcohol-related consequences. The present research considered what happens when drinking games are paired with an already high-risk event (i.e., 21st birthday celebrations) and how drinking games compare with other contextual factors on 21st birthdays. Approximately four days after turning 21, 1124 college students (55% women) completed an online survey assessing alcohol use and related consequences experienced during their birthday celebrations. Participants were also asked whether drinking games and other contextual factors were associated with their celebrations. Overall, 18% of participants reported playing drinking games during their 21st birthday celebrations. These individuals reported consuming more alcohol, had higher estimated BACs, and experienced more negative consequences than those who did not play drinking games. The association between playing drinking games and alcohol use and negative consequences was stronger for men. The effect of drinking games on negative consequences was mediated through elevated BAC levels. Receiving bar specials, having drinks purchased, playing drinking games, and loud music were uniquely and significantly associated with all alcohol outcomes. Together, these results suggest that drinking games are part of a larger context of risk contributing to extreme drinking on 21st birthdays. Furthermore, these results will help to facilitate interventions that are more individually tailored to target specific contextual risks, behaviors, and events.
Broeren, Jurgen; Claesson, Lisbeth; Goude, Daniel; Rydmark, Martin; Sunnerhagen, Katharina S
2008-01-01
The main purpose of this study was to place a virtual reality (VR) system, designed to assess and to promote motor performance in the affected upper extremity in subjects after stroke, in a nonhospital environment. We also wanted to investigate if playing computer games resulted in improved motor function in persons with prior stroke. The intervention involved 11 patients after stroke who received extra rehabilitation by training on a computer 3 times a week during a 4-week period. The control group involved 11 patients after stroke who continued their previous rehabilitation (no extra computer training) during this period. The mean age of all was 68 years (range = 47-85) and the average time after stroke 66 months (range = 15-140). The VR training consisted of challenging games, which provided a range of difficulty levels that allow practice to be fun and motivating. An additional group of 11 right-handed aged matched individuals without history of neurological or psychiatric illnesses served as reference subjects. All the participants reported that they were novel computer game players. After an initial introduction they learned to use the VR system quickly. The treatment group demonstrated improvements in motor outcome for the trained upper extremity, but this was not detected in real-life activities. The results of this research suggest the usefulness of computer games in training motor performance. VR can be used beneficially not only by younger participants but also by older persons to enhance their motor performance after stroke. Copyright 2008 S. Karger AG, Basel.
Computer games supporting cognitive behaviour therapy in children.
Brezinka, Veronika
2014-01-01
Therapeutic computer games might enhance children's motivation for psychotherapy, facilitate their understanding of important therapeutic concepts, structure therapy sessions, enhance treatment of migrant children and disseminate evidence-based treatment approaches. The game Treasure Hunt was developed to support cognitive behaviour therapy with children who come into treatment for various mental health problems. To evaluate the applicability and appropriateness of the game, 124 therapists answered a questionnaire on their impression of Treasure Hunt three months after download. Of these, 42 consented to participate in the further evaluation and sent questionnaires of 218 children in whose therapy Treasure Hunt had been used. A limitation of these data is an eventual positive bias, as therapists with a positive attitude towards therapeutic computer games may have been more likely to participate. Data show that the vast majority of children were satisfied their therapist had used the game during treatment. Therapists used Treasure Hunt for a broad range of diagnoses. They judged the game as helpful in the explanation of cognitive-behavioural concepts, used it as reinforcement and reported it enhanced child motivation for psychotherapy and strengthened the therapeutic relationship with the child.
Altruism in multiplayer snowdrift games with threshold and punishment
NASA Astrophysics Data System (ADS)
Zhang, Chunyan; Liu, Zhongxin; Sun, Qinglin; Chen, Zengqiang
2015-09-01
The puzzle of cooperation attracts broader concerns of the scientific community nowadays. Here we adopt an extra mechanism of punishment in the framework of a threshold multiple-player snowdrift game employed as the scenario for the cooperation problem. Two scenarios are considered: defectors will suffer punishment regardless of the game results, and defectors will incur punishment only when the game fails. We show by analysis that given this assumption, punishing free riders can significantly influence the evolution outcomes, and the results are driven by the specific components of the punishing rule. Particularly, punishing defectors always, not only when the game fails, can be more effective for maintaining public cooperation in multi-player systems. Intriguingly larger thresholds of the game provide a more favorable scenario for the coexistence of the cooperators and defectors under a broad value range of parameters. Further, cooperators are best supported by the large punishment on defectors, and then dominate and stabilize in the population, under the premise that defectors always incur punishment regardless of whether the game ends successfully or not.
Earth Girl Volcano: An Interactive Casual Game about Complex Volcanic Hazards
NASA Astrophysics Data System (ADS)
Kerlow, I.
2017-12-01
Earth Girl Volcano is an interactive casual strategy game for disaster preparedness. The project is designed for mainstream audiences, particularly for children, as an engaging and fun way to learn about volcano hazards, monitoring, and mitigation strategies. The game is deceptively simple but it provides a toolbox to address practically all volcanic hazards ranging from gas and ash fall to pyroclastic flows, lava and lahars. This presentation shows the basic dynamic to explore the area, assess the risk, choose the best-suited tools and execute a mitigation strategy within the available budget. This game is a real-time simulation of a crowd evacuation that allows players to intervene before and during the disaster.
Distribution strategy of energy supply chain based on corporate social responsibility
NASA Astrophysics Data System (ADS)
Song, Qiaona
2018-02-01
From corporate social responsibilities influence on the consumer`s preferences, applying the basic Idea of game theory, the study on tactics of profit distribution of the one-period game between manufacturer and vendor in energy supply chain,then the repetitive game results of the two partners are discussed. The results show that alliance pricing is the unique nash equilibrium of the one-period game between manufacturer and vendor,and the expect profit of both manufacturer and vendor will increase after cooperation in the range of agreed value of the profit distribution factor. It`s optimal for manufacturer and vendor to insist on alliance pricing for their long-term benefits in energy supply chain.
Inferring physical properties of galaxies from their emission-line spectra
NASA Astrophysics Data System (ADS)
Ucci, G.; Ferrara, A.; Gallerani, S.; Pallottini, A.
2017-02-01
We present a new approach based on Supervised Machine Learning algorithms to infer key physical properties of galaxies (density, metallicity, column density and ionization parameter) from their emission-line spectra. We introduce a numerical code (called GAME, GAlaxy Machine learning for Emission lines) implementing this method and test it extensively. GAME delivers excellent predictive performances, especially for estimates of metallicity and column densities. We compare GAME with the most widely used diagnostics (e.g. R23, [N II] λ6584/Hα indicators) showing that it provides much better accuracy and wider applicability range. GAME is particularly suitable for use in combination with Integral Field Unit spectroscopy, both for rest-frame optical/UV nebular lines and far-infrared/sub-millimeter lines arising from photodissociation regions. Finally, GAME can also be applied to the analysis of synthetic galaxy maps built from numerical simulations.
NASA Astrophysics Data System (ADS)
Kato, Shungo; Pochanart, Pakpong; Kajii, Yoshizumi
Chichi-jima island is located in the Pacific about 1000 km from the Japanese main island and is an ideal remote observatory from which to assess the long-range transport of polluted air from East Asia. The ozone concentration was measured from August 1997 to August 1998. Owing to the air mass change, the seasonal variation of ozone shows a distinct character: low concentration (about 13 ppbv) for the maritime air mass during the summer, and high concentration (about 40 ppbv) for the continental air mass during the winter. To assess the contribution of the long-range transport of polluted air during winter, nonmethane hydrocarbons were also measured in December 1999. Using backward trajectory analysis, the transport time of the air mass from the source area in the Pacific rim region was calculated for each sample. The concentration of hydrocarbons shows a clear negative correlation against the transport time. This analysis clearly shows the transport of polluted air, emitted in East Asia, to the Pacific during the winter. The plots of suitable hydrocarbon pairs showed that the decrease of hydrocarbon concentrations during winter is mainly caused by the mixing with clean background air.
Buma, Brian; Hennon, Paul E; Harrington, Constance A; Popkin, Jamie R; Krapek, John; Lamb, Melinda S; Oakes, Lauren E; Saunders, Sari; Zeglen, Stefan
2017-07-01
Climate change is causing rapid changes to forest disturbance regimes worldwide. While the consequences of climate change for existing disturbance processes, like fires, are relatively well studied, emerging drivers of disturbance such as snow loss and subsequent mortality are much less documented. As the climate warms, a transition from winter snow to rain in high latitudes will cause significant changes in environmental conditions such as soil temperatures, historically buffered by snow cover. The Pacific coast of North America is an excellent test case, as mean winter temperatures are currently at the snow-rain threshold and have been warming for approximately 100 years post-Little Ice Age. Increased mortality in a widespread tree species in the region has been linked to warmer winters and snow loss. Here, we present the first high-resolution range map of this climate-sensitive species, Callitropsis nootkatensis (yellow-cedar), and document the magnitude and location of observed mortality across Canada and the United States. Snow cover loss related mortality spans approximately 10° latitude (half the native range of the species) and 7% of the overall species range and appears linked to this snow-rain transition across its range. Mortality is commonly >70% of basal area in affected areas, and more common where mean winter temperatures is at or above the snow-rain threshold (>0 °C mean winter temperature). Approximately 50% of areas with a currently suitable climate for the species (<-2 °C) are expected to warm beyond that threshold by the late 21st century. Regardless of climate change scenario, little of the range which is expected to remain suitable in the future (e.g., a climatic refugia) is in currently protected landscapes (<1-9%). These results are the first documentation of this type of emerging climate disturbance and highlight the difficulties of anticipating novel disturbance processes when planning for conservation and management. © 2016 John Wiley & Sons Ltd.
ERIC Educational Resources Information Center
Evanson, Nick
2004-01-01
Basic electronic devices have been used to great effect with console computer games. This paper looks at a range of devices from the very simple, such as microswitches and potentiometers, up to the more complex Hall effect probe. There is a great deal of relatively straightforward use of simple devices in computer games systems, and having read…
A Review of the IEE's Involvement in Academic Gaming.
ERIC Educational Resources Information Center
Ellington, H. I.; And Others
In partnership with the Institute of Technology in Aberdeen, the Institution of Electrical Engineers (IEE) has pioneered the development of a range of highly sophisticated simulation games and case studies based on realistic engineering scenarios for use in secondary and higher education and industrial training. The initial involvement of IEE in…
Scribble Scrabble: Ready-in-a-Minute Math Games.
ERIC Educational Resources Information Center
Sharp, Richard M.; And Others
Mathematics research has discovered two elements that are consistently linked to student achievement: parental involvement and manipulative materials. This book offers a rich assortment of spinner, matrix, and card learning games which can be used in the classroom or at home. The concepts and skills range from whole number operations to geometry.…
ERIC Educational Resources Information Center
Trinter, Christine P.; Brighton, Catherine M.; Moon, Tonya R.
2015-01-01
Primary grade students enter the mathematics classroom with a range of differences including students' mathematical readiness, mathematical conceptions, interests, and learning profiles. Addressing the learning needs of students is not a trivial task, but accounting for these needs is essential for supporting students as they continually work…
The Value of ICT from a Learning Game-Playing Perspective
ERIC Educational Resources Information Center
McNeill, Michael C.; Fry, Joan M.
2012-01-01
This study evaluated an Information and Communication Technology (ICT) case study in physical education teacher education from a student perspective. Action research evaluated the impact of a range of ICT options on student teachers' learning to play as well as learning to teach games in a secondary school context. Although multiple media were…
Language Games: University Responses to Ranking Metrics
ERIC Educational Resources Information Center
Heffernan, Troy A.; Heffernan, Amanda
2018-01-01
League tables of universities that measure performance in various ways are now commonplace, with numerous bodies providing their own rankings of how institutions throughout the world are seen to be performing on a range of metrics. This paper uses Lyotard's notion of language games to theorise that universities are regaining some power over being…
Drivers and Barriers to Adopting Gamification: Teachers' Perspectives
ERIC Educational Resources Information Center
Sánchez-Mena, Antonio; Martí-Parreño, José
2017-01-01
Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a wide range of areas including education. Despite increasing academic research exploring the use of gamification in education little is known about teachers' main drivers and barriers to using gamification in their courses. Using a phenomenology…
Students' Learning Outcomes and Learning Experiences through Playing a Serious Educational Game
ERIC Educational Resources Information Center
Cheng, Meng-Tzu; Annetta, Len
2012-01-01
This study attempted to examine students' learning outcomes and their learning experiences through playing a Serious Educational Game. A mixed-method research design was employed collecting both quantitative and qualitative data. A total of 98 middle-school students ranging from sixth to eighth grades participated through paper-and-pencil…
GAMES identifies and annotates mutations in next-generation sequencing projects.
Sana, Maria Elena; Iascone, Maria; Marchetti, Daniela; Palatini, Jeff; Galasso, Marco; Volinia, Stefano
2011-01-01
Next-generation sequencing (NGS) methods have the potential for changing the landscape of biomedical science, but at the same time pose several problems in analysis and interpretation. Currently, there are many commercial and public software packages that analyze NGS data. However, the limitations of these applications include output which is insufficiently annotated and of difficult functional comprehension to end users. We developed GAMES (Genomic Analysis of Mutations Extracted by Sequencing), a pipeline aiming to serve as an efficient middleman between data deluge and investigators. GAMES attains multiple levels of filtering and annotation, such as aligning the reads to a reference genome, performing quality control and mutational analysis, integrating results with genome annotations and sorting each mismatch/deletion according to a range of parameters. Variations are matched to known polymorphisms. The prediction of functional mutations is achieved by using different approaches. Overall GAMES enables an effective complexity reduction in large-scale DNA-sequencing projects. GAMES is available free of charge to academic users and may be obtained from http://aqua.unife.it/GAMES.
Analytical model for minority games with evolutionary learning
NASA Astrophysics Data System (ADS)
Campos, Daniel; Méndez, Vicenç; Llebot, Josep E.; Hernández, Germán A.
2010-06-01
In a recent work [D. Campos, J.E. Llebot, V. Méndez, Theor. Popul. Biol. 74 (2009) 16] we have introduced a biological version of the Evolutionary Minority Game that tries to reproduce the intraspecific competition for limited resources in an ecosystem. In comparison with the complex decision-making mechanisms used in standard Minority Games, only two extremely simple strategies ( juveniles and adults) are accessible to the agents. Complexity is introduced instead through an evolutionary learning rule that allows younger agents to learn taking better decisions. We find that this game shows many of the typical properties found for Evolutionary Minority Games, like self-segregation behavior or the existence of an oscillation phase for a certain range of the parameter values. However, an analytical treatment becomes much easier in our case, taking advantage of the simple strategies considered. Using a model consisting of a simple dynamical system, the phase diagram of the game (which differentiates three phases: adults crowd, juveniles crowd and oscillations) is reproduced.
Spiliopoulos, Leonidas
2015-01-01
The question of whether, and if so how, learning can be transfered from previously experienced games to novel games has recently attracted the attention of the experimental game theory literature. Existing research presumes that learning operates over actions, beliefs or decision rules. This study instead uses a connectionist approach that learns a direct mapping from game payoffs to a probability distribution over own actions. Learning is operationalized as a backpropagation rule that adjusts the weights of feedforward neural networks in the direction of increasing the probability of an agent playing a myopic best response to the last game played. One advantage of this approach is that it expands the scope of the model to any possible n × n normal-form game allowing for a comprehensive model of transfer of learning. Agents are exposed to games drawn from one of seven classes of games with significantly different strategic characteristics and then forced to play games from previously unseen classes. I find significant transfer of learning, i.e., behavior that is path-dependent, or conditional on the previously seen games. Cooperation is more pronounced in new games when agents are previously exposed to games where the incentive to cooperate is stronger than the incentive to compete, i.e., when individual incentives are aligned. Prior exposure to Prisoner's dilemma, zero-sum and discoordination games led to a significant decrease in realized payoffs for all the game classes under investigation. A distinction is made between superficial and deep transfer of learning both—the former is driven by superficial payoff similarities between games, the latter by differences in the incentive structures or strategic implications of the games. I examine whether agents learn to play the Nash equilibria of games, how they select amongst multiple equilibria, and whether they transfer Nash equilibrium behavior to unseen games. Sufficient exposure to a strategically heterogeneous set of games is found to be a necessary condition for deep learning (and transfer) across game classes. Paradoxically, superficial transfer of learning is shown to lead to better outcomes than deep transfer for a wide range of game classes. The simulation results corroborate important experimental findings with human subjects, and make several novel predictions that can be tested experimentally. PMID:25873855
de Souza Pereira, Márcia; Heitmann, Dieter; Reifenhäuser, Werner; Meire, Rodrigo Ornellas; Santos, Luciana Silva; Torres, João Paulo M; Malm, Olaf; Körner, Wolfgang
2007-04-01
Monitoring of immission of persistent organic pollutants in the industrialized area of Volta Redonda (V.R.) and in the National Park of Itatiaia (PNI) in southeast Brazil was performed using an endemic bromeliad species as biomonitor and measuring bulk deposition rates of polychlorinated biphenyls (PCB) and polycyclic aromatic hydrocarbons (PAH). For the sum of PCB, overall deposition rates were between 17 and 314 ng/(m2 day) in winter and between 43 and 81 ng/(m2 day) in summer, respectively. Deposition rates of dioxin-like PCBs ranged from 0.14 to 2.8 pg WHO-TEQ/(m2 day) in winter and from 0.90 to 4.3 pg WHO-TEQ/(m2 day) in summer. PCB deposition rates (total PCB and WHO-TEQ) were in the same range in winter in V.R. and PNI. In summer, contamination levels in V.R. were 6-10-folds higher than in PNI. PCB concentrations in biomonitor samples from V.R. and PNI were in the same range in summer and in winter. Concentrations of total PCB ranged from 14 to 95 microg/kg dry matter (d.m.) in winter and from 18 to 27 microg/kg d.m. in summer, respectively. The TEQ values were between 1.7 and 4.1 ng WHO-TEQ/kg d.m. in winter and between 1.9 and 2.9 ng WHO-TEQ/kg d.m. in summer. PCB concentrations of di-ortho PCB but not of non-ortho PCB were a factor of 2-4 lower in summer in both areas. PCB congener profiles resembled those from technical formulations. The profiles shifted to the higher chlorinated congeners in summer, probable due to revolatilisation of the lighter components at higher temperatures. PCB profiles in biomonitor resembled those from deposition samples and the shift to the heavier congeners in summer was even more pronounced. PAH deposition rates were in a similar range in both areas (131-2415 ng/(m2 day)). PAH levels in biomonitor samples from V.R. were about one order of magnitude higher than in samples from PNI indicating the impact of local sources. PAH profiles revealed stationary thermal processes as main source of contamination in V.R. whereas in PNI, biomass burning seems to be the main contamination source.
NASA Astrophysics Data System (ADS)
Yang, Chen Ning
2013-05-01
Werner Heisenberg was one of the greatest physicists of all times. When he started out as a young research worker, the world of physics was in a very confused and frustrating state, which Abraham Pais has described1 as: It was the spring of hope, it was the winter of despair using Charles Dickens' words in A Tale of Two Cities. People were playing a guessing game: There were from time to time great triumphs in proposing, through sheer intuition, make-shift schemes that amazingly explained some regularities in spectral physics, leading to joy. But invariably such successes would be followed by further work which reveal the inconsistency or inadequacy of the new scheme, leading to despair...
Janssen, Anna; Shaw, Tim; Goodyear, Peter; Kerfoot, B Price; Bryce, Deborah
2015-10-12
Digital games have been demonstrated to be beneficial for a range of non-recreational purposes, with a particular focus on their value for education. There is a limited amount of research supporting their use for medical education, but their are several studies on their use in areas such as surgical training, and life-support re-training. However, a significant gap exists in demonstrating how they engage with learners and games can be used most effectively in medical education. This pilot study assessed the value of digital games for teaching anatomy, by evaluating participant engagement and their attitudes towards a team-based strategy game. A digital game platform was designed, and then populated with anatomy questions developed by subject matter experts. Second year medical students were recruited to play three matches of the game. At the end of each match participants were asked to complete a Likert rating of their experiences of the game across five domains. Semi-structured interviews were conducted to assess engagement with the platform and perceived value to learners. Sixteen participants volunteered to participate. Post-match ratings indicated that participants had a generally positive experience with the game, with 89 % of respondents agreeing the game was engaging, 93 % of respondents agreeing the game was challenging and 74 % indicating they would like to play the game again if given the opportunity. A total of fourteen participants agreed to be interviewed after playing three matches of the game. Interview responses supported the findings of the post-match ratings that the game was considered enjoyable and engaging. Participants noted they particularly enjoyed the competitive aspect of the game, particularly the opportunity to play against peers they consider their academic equals. In addition to finding the game engaging interview participants indicated they perceived the game impacted on their knowledge around anatomy. In particular, participants noted that the game provided them unique insight into their knowledge strengths and deficits. This study demonstrated that digital games can engage medical students in traditionally-challenging areas such as anatomy and offer learners unique insights into their knowledge strengths and deficits.
Genetic differentiation between sympatric and allopatric wintering populations of Snow Geese
Humphries, E.M.; Peters, J.L.; Jonsson, J.E.; Stone, R.; Afton, A.D.; Omland, K.E.
2009-01-01
Blackwater National Wildlife Refuge on the Delmarva Peninsula, Maryland, USA has been the wintering area of a small population of Lesser Snow Geese (Chen caerulescens caerulescens; LSGO) since the 1930s. Snow Geese primarily pair in wintering areas and gene flow could be restricted between this and other LSGO wintering populations. Winter pair formation also could facilitate interbreeding with sympatric but morphologically differentiated Greater Snow Geese (C. c. atlantica; GSGO).We sequenced 658 bp of the mitochondrial DNA control region for 68 Snow Geese from East Coast and Louisiana wintering populations to examine the level of genetic differentiation among populations and subspecies. We found no evidence for genetic differentiation between LSGO populations but, consistent with morphological differences, LSGO and GSGO were significantly differentiated. We also found a lack of genetic differentiation between different LSGO morphotypes from Louisiana. We examined available banding data and found the breeding range of Delmarva LSGO overlaps extensively with LSGO that winter in Louisiana, and documented movements between wintering populations. Our results suggest the Delmarva population of LSGO is not a unique population unit apart from Mid-Continent Snow Geese. ?? 2009 by the Wilson Ornithological Society.
The development of indonesian online game addiction questionnaire.
Jap, Tjibeng; Tiatri, Sri; Jaya, Edo Sebastian; Suteja, Mekar Sari
2013-01-01
Online game is an increasingly popular source of entertainment for all ages, with relatively prevalent negative consequences. Addiction is a problem that has received much attention. This research aims to develop a measure of online game addiction for Indonesian children and adolescents. The Indonesian Online Game Addiction Questionnaire draws from earlier theories and research on the internet and game addiction. Its construction is further enriched by including findings from qualitative interviews and field observation to ensure appropriate expression of the items. The measure consists of 7 items with a 5-point Likert Scale. It is validated by testing 1,477 Indonesian junior and senior high school students from several schools in Manado, Medan, Pontianak, and Yogyakarta. The validation evidence is shown by item-total correlation and criterion validity. The Indonesian Online Game Addiction Questionnaire has good item-total correlation (ranging from 0.29 to 0.55) and acceptable reliability (α = 0.73). It is also moderately correlated with the participant's longest time record to play online games (r = 0.39; p<0.01), average days per week in playing online games (ρ = 0.43; p<0.01), average hours per days in playing online games (ρ = 0.41; p<0.01), and monthly expenditure for online games (ρ = 0.30; p<0.01). Furthermore, we created a clinical cut-off estimate by combining criteria and population norm. The clinical cut-off estimate showed that the score of 14 to 21 may indicate mild online game addiction, and the score of 22 and above may indicate online game addiction. Overall, the result shows that Indonesian Online Game Addiction Questionnaire has sufficient psychometric property for research use, as well as limited clinical application.
The Development of Indonesian Online Game Addiction Questionnaire
Jap, Tjibeng; Tiatri, Sri; Jaya, Edo Sebastian; Suteja, Mekar Sari
2013-01-01
Online game is an increasingly popular source of entertainment for all ages, with relatively prevalent negative consequences. Addiction is a problem that has received much attention. This research aims to develop a measure of online game addiction for Indonesian children and adolescents. The Indonesian Online Game Addiction Questionnaire draws from earlier theories and research on the internet and game addiction. Its construction is further enriched by including findings from qualitative interviews and field observation to ensure appropriate expression of the items. The measure consists of 7 items with a 5-point Likert Scale. It is validated by testing 1,477 Indonesian junior and senior high school students from several schools in Manado, Medan, Pontianak, and Yogyakarta. The validation evidence is shown by item-total correlation and criterion validity. The Indonesian Online Game Addiction Questionnaire has good item-total correlation (ranging from 0.29 to 0.55) and acceptable reliability (α = 0.73). It is also moderately correlated with the participant's longest time record to play online games (r = 0.39; p<0.01), average days per week in playing online games (ρ = 0.43; p<0.01), average hours per days in playing online games (ρ = 0.41; p<0.01), and monthly expenditure for online games (ρ = 0.30; p<0.01). Furthermore, we created a clinical cut-off estimate by combining criteria and population norm. The clinical cut-off estimate showed that the score of 14 to 21 may indicate mild online game addiction, and the score of 22 and above may indicate online game addiction. Overall, the result shows that Indonesian Online Game Addiction Questionnaire has sufficient psychometric property for research use, as well as limited clinical application. PMID:23560113
Mimarakis, D; Roumeliotaki, T; Roussos, P; Giakoumaki, S G; Bitsios, P
2018-01-01
Urbanicity, immigration and winter-birth are stable epidemiological risk factors for schizophrenia, but their relationship to schizotypy is unknown. This is a first examination of the association of these epidemiological risk factors with positive schizotypy, in nonclinical adolescents, controlling for a range of potential and known confounders. We collected socio-demographics, life-style, family and school circumstances, positive schizotypy dimensions and other personality traits from 445 high school pupils (192 males, 158 immigrants) from 9 municipalities in Athens and Heraklion, Greece, which covered a range of host population and migrant densities. Using multivariate hierarchical linear regressions models, we estimated the association of schizotypy dimensions with: (1) demographics of a priori interest (winter-birth, immigrant status, urban characteristics), including family financial and mental health status; (2) factors resulting from principal component analysis (PCA) of the demographic and personal data; (3) factors resulting from PCA of the personality questionnaires. Adolescent women scored higher on schizotypy than men. High anxiety/neuroticism was the most consistent and significant predictor of all schizotypy dimensions in both sexes. In the fully adjusted models, urbanicity predicted magical thinking and unusual experiences in women, while winter-birth and immigration predicted paranoid ideation and unusual experiences respectively in men. These results support the continuum hypothesis and offer potential insights in the nature of risk conferred by winter-birth, urbanicity and immigration and the nature of important sex differences. Controlling for a wide range of potential confounding factors increases the robustness of these results and confidence that these were not spurious associations. Copyright © 2017 Elsevier Masson SAS. All rights reserved.
Osterberg, Kristin L; Horswill, Craig A; Baker, Lindsay B
2009-01-01
Context: Urine specific gravity (USG) has been used to estimate hydration status in athletes on the field, with increasing levels of hypohydration indicated by higher USG measurements (eg, greater than 1.020). Whether initial hydration status based on a urine measure is related to subsequent drinking response during exercise or athletic competition is unclear. Objective: To determine the relationship between pregame USG and the volume of fluid consumed by players in a professional basketball game. Design: Cross-sectional study. Setting: Basketball players were monitored during Summer League competition. Patients or Other Participants: Players (n = 29) from 5 teams of the National Basketball Association agreed to participate. Main Outcome Measure(s): Pregame USG was measured for each player on 2 occasions. Athletes were given ad libitum access to fluid during each game and were unaware of the purpose of the study. Volume of fluid intake was measured for each player. To assess sweat loss, athletes were weighed in shorts before and after each game. Results: Sweat loss ranged from 1.0 to 4.6 L, with a mean sweat loss of 2.2 ± 0.8 L. Fluid intake ranged from 0.1 to 2.9 L, with a mean fluid intake of 1.0 ± 0.6 L. Pregame USG was greater than 1.020 in 52% of the urine samples collected and was not correlated with fluid volume consumed during either of the games (r = 0.15, P = .48, and r = 0.15, P = .52, respectively). Conclusions: Approximately half of the players began the games in a hypohydrated state, as indicated by USG. Fluid intake during the game did not compensate for poor hydration status before competition. Furthermore, sweat losses in these players during games were substantial (greater than 2 L in approximately 20 minutes of playing time). Therefore, both pregame and during-game hydration strategies, such as beverage availability and player education, should be emphasized. PMID:19180219
Asthma prevalence in German Olympic athletes: A comparison of winter and summer sport disciplines.
Selge, Charlotte; Thomas, Silke; Nowak, Dennis; Radon, Katja; Wolfarth, Bernd
2016-09-01
Prevalence of asthma in elite athletes shows very wide ranges. It remains unclear to what extent this is influenced by the competition season (winter vs. summer) or the ventilation rate achieved during competition. The aim of this study was to evaluate prevalence of asthma in German elite winter and summer athletes from a wide range of sport disciplines and to identify high risk groups. In total, 265 German elite winter athletes (response 77%) and 283 German elite summer athletes (response 64%) answered validated respiratory questionnaires. Using logistic regression, the asthma risks associated with competition season and ventilation rate during competition, respectively, were investigated. A subset of winter athletes was also examined for their FENO-levels and lung function. With respect to all asthma outcomes, no association was found with the competition season. Regarding the ventilation rate, athletes in high ventilation sports were at increased risk of asthma, as compared to athletes in low ventilation sports (doctors' diagnosed asthma: OR 2.32, 95% CI 1.19-4.53; use of asthma medication: OR 4.46, 95% CI 1.52-13.10; current wheeze or use of asthma medication: OR 2.78, 95% CI 1.34-5.76). Athletes with doctors' diagnosed asthma were at an approximate four-fold risk of elevated FENO-values. The clinically relevant finding of this study is that athletes' asthma seems to be more common in sports with high ventilation during competition, whereas the summer or winter season had no impact on the frequency of the disease. Among winter athletes, elevated FENO suggested suboptimal control of asthma. Copyright © 2016 Elsevier Ltd. All rights reserved.
The history of the U. S. Department of Agriculture, Agricultural Research Service in Nevada
USDA-ARS?s Scientific Manuscript database
The severe winter of 1889-1890 nearly wiped out the range livestock industry in Nevada and resulted in livestock operators understanding that they needed irrigated hay production to carry their stock through the winter months. Congress funded the construction of irrigation in Nevada in which was nam...
Effects of weather on habitat selection and behavior of mallards wintering in Nebraska
Jorde, Dennis G.; Krapu, G.L.; Crawford, R.D.; Hay, M.A.
1984-01-01
Sex and age ratios, habitat selection, spatial characteristics, and time budgets of Mallards (Anas platyrhynchos) wintering on the Platte River in south central Nebraska were studied from mid-December to early April 1978-1980. The proportion of females and subadults in the population increased substantially from a cold to a mild winter. Radio-tagged Mallards shifted from riverine to canal roost sites during the coldest periods of the winter, seemingly because of more favorable microclimatic conditions there. Subadults ranged over larger areas during winter than did adults. Activity patterns varied with weather conditions, time of day, and habitat type. During cold periods, energetically costly activities such as aggression and courtship decreased at roost sites and the intensity of foraging activities in fields increased. Mallards were more active at riverine than canal sites during both years. High energy requirements and intense competition for scarce food appear to be primary factors limiting the northernmost distribution of Mallards in winter and causing their skewed sex and age ratios.
Winter climate limits subantarctic low forest growth and establishment.
Harsch, Melanie A; McGlone, Matt S; Wilmshurst, Janet M
2014-01-01
Campbell Island, an isolated island 600 km south of New Zealand mainland (52 °S, 169 °E) is oceanic (Conrad Index of Continentality = -5) with small differences between mean summer and winter temperatures. Previous work established the unexpected result that a mean annual climate warming of c. 0.6 °C since the 1940's has not led to upward movement of the forest limit. Here we explore the relative importance of summer and winter climatic conditions on growth and age-class structure of the treeline forming species, Dracophyllum longifolium and Dracophyllum scoparium over the second half of the 20th century. The relationship between climate and growth and establishment were evaluated using standard dendroecological methods and local climate data from a meteorological station on the island. Growth and establishment were correlated against climate variables and further evaluated within hierarchical regression models to take into account the effect of plot level variables. Winter climatic conditions exerted a greater effect on growth and establishment than summer climatic conditions. Establishment is maximized under warm (mean winter temperatures >7 °C), dry winters (total winter precipitation <400 mm). Growth, on the other hand, is adversely affected by wide winter temperature ranges and increased rainfall. The contrasting effect of winter warmth on growth and establishment suggests that winter temperature affects growth and establishment through differing mechanisms. We propose that milder winters enhance survival of seedlings and, therefore, recruitment, but increases metabolic stress on established plants, resulting in lower growth rates. Future winter warming may therefore have complex effects on plant growth and establishment globally.
Winter Climate Limits Subantarctic Low Forest Growth and Establishment
Harsch, Melanie A.; McGlone, Matt S.; Wilmshurst, Janet M.
2014-01-01
Campbell Island, an isolated island 600 km south of New Zealand mainland (52°S, 169°E) is oceanic (Conrad Index of Continentality = −5) with small differences between mean summer and winter temperatures. Previous work established the unexpected result that a mean annual climate warming of c. 0.6°C since the 1940's has not led to upward movement of the forest limit. Here we explore the relative importance of summer and winter climatic conditions on growth and age-class structure of the treeline forming species, Dracophyllum longifolium and Dracophyllum scoparium over the second half of the 20th century. The relationship between climate and growth and establishment were evaluated using standard dendroecological methods and local climate data from a meteorological station on the island. Growth and establishment were correlated against climate variables and further evaluated within hierarchical regression models to take into account the effect of plot level variables. Winter climatic conditions exerted a greater effect on growth and establishment than summer climatic conditions. Establishment is maximized under warm (mean winter temperatures >7 °C), dry winters (total winter precipitation <400 mm). Growth, on the other hand, is adversely affected by wide winter temperature ranges and increased rainfall. The contrasting effect of winter warmth on growth and establishment suggests that winter temperature affects growth and establishment through differing mechanisms. We propose that milder winters enhance survival of seedlings and, therefore, recruitment, but increases metabolic stress on established plants, resulting in lower growth rates. Future winter warming may therefore have complex effects on plant growth and establishment globally. PMID:24691026
Nouchi, Rui; Taki, Yasuyuki; Takeuchi, Hikaru; Hashizume, Hiroshi; Nozawa, Takayuki; Kambara, Toshimune; Sekiguchi, Atsushi; Miyauchi, Carlos Makoto; Kotozaki, Yuka; Nouchi, Haruka; Kawashima, Ryuta
2013-01-01
Do brain training games work? The beneficial effects of brain training games are expected to transfer to other cognitive functions. Yet in all honesty, beneficial transfer effects of the commercial brain training games in young adults have little scientific basis. Here we investigated the impact of the brain training game (Brain Age) on a wide range of cognitive functions in young adults. We conducted a double-blind (de facto masking) randomized controlled trial using a popular brain training game (Brain Age) and a popular puzzle game (Tetris). Thirty-two volunteers were recruited through an advertisement in the local newspaper and randomly assigned to either of two game groups (Brain Age, Tetris). Participants in both the Brain Age and the Tetris groups played their game for about 15 minutes per day, at least 5 days per week, for 4 weeks. Measures of the cognitive functions were conducted before and after training. Measures of the cognitive functions fell into eight categories (fluid intelligence, executive function, working memory, short-term memory, attention, processing speed, visual ability, and reading ability). Our results showed that commercial brain training game improves executive functions, working memory, and processing speed in young adults. Moreover, the popular puzzle game can engender improvement attention and visuo-spatial ability compared to playing the brain training game. The present study showed the scientific evidence which the brain training game had the beneficial effects on cognitive functions (executive functions, working memory and processing speed) in the healthy young adults. Our results do not indicate that everyone should play brain training games. However, the commercial brain training game might be a simple and convenient means to improve some cognitive functions. We believe that our findings are highly relevant to applications in educational and clinical fields. UMIN Clinical Trial Registry 000005618.
D.E.E.P. Learning: Promoting Informal STEM Learning through Ocean Research Simulation Games
NASA Astrophysics Data System (ADS)
Simms, E.; Rohrlick, D.; Layman, C.; Peach, C. L.; Orcutt, J. A.; Keen, C. S.; Matthews, J.; Nsf Ooi-Ci Education; Public Engagement Team
2010-12-01
It is generally recognized that interactive digital games have the potential to promote the development of valuable learning and life skills, including data processing, decision-making, critical thinking, planning, communication and collaboration (Kirriemuir and MacFarlane, 2006). But the research and development of educational games, and the study of the educational value of interactive games in general, have lagged far behind the same efforts for games created for the purpose of entertainment. Our group is attempting to capitalize on the facts that games are now played in 67% of American households (ESA, 2010), and across a broad range of ages, by developing effective and engaging simulation games that promote Science, Technology, Engineering and Mathematics (STEM) literacy in informal science education institutions (ISEIs; e.g., aquariums, museums, science centers). In particular, we are developing games based on the popular Microsoft Xbox360 gaming platform and the free Microsoft XNA game development kit, which engage ISEI visitors in the exploration and understanding of the deep-sea environment. Known as Deep-sea Extreme Environment Pilot (D.E.E.P.), the games place players in the role of piloting a remotely-operated vehicle (ROV) to complete science-based objectives associated with the exploration of ocean observing systems and hydrothermal vent environments. In addition to creating a unique educational product, our efforts are intended to identify 1) the key elements of a successful STEM-based simulation game experience in an informal science education institution, and 2) which aspects of game design (e.g., challenge, curiosity, fantasy, personal recognition) are most effective at maximizing both learning and enjoyment. We will share our progress to date, including formative assessment results from testing the game prototypes at Birch Aquarium at Scripps, and discuss the potential benefits and challenges to interactive gaming as a tool to support STEM literacy.
Nouchi, Rui; Taki, Yasuyuki; Takeuchi, Hikaru; Hashizume, Hiroshi; Nozawa, Takayuki; Kambara, Toshimune; Sekiguchi, Atsushi; Miyauchi, Carlos Makoto; Kotozaki, Yuka; Nouchi, Haruka; Kawashima, Ryuta
2013-01-01
Background Do brain training games work? The beneficial effects of brain training games are expected to transfer to other cognitive functions. Yet in all honesty, beneficial transfer effects of the commercial brain training games in young adults have little scientific basis. Here we investigated the impact of the brain training game (Brain Age) on a wide range of cognitive functions in young adults. Methods We conducted a double-blind (de facto masking) randomized controlled trial using a popular brain training game (Brain Age) and a popular puzzle game (Tetris). Thirty-two volunteers were recruited through an advertisement in the local newspaper and randomly assigned to either of two game groups (Brain Age, Tetris). Participants in both the Brain Age and the Tetris groups played their game for about 15 minutes per day, at least 5 days per week, for 4 weeks. Measures of the cognitive functions were conducted before and after training. Measures of the cognitive functions fell into eight categories (fluid intelligence, executive function, working memory, short-term memory, attention, processing speed, visual ability, and reading ability). Results and Discussion Our results showed that commercial brain training game improves executive functions, working memory, and processing speed in young adults. Moreover, the popular puzzle game can engender improvement attention and visuo-spatial ability compared to playing the brain training game. The present study showed the scientific evidence which the brain training game had the beneficial effects on cognitive functions (executive functions, working memory and processing speed) in the healthy young adults. Conclusions Our results do not indicate that everyone should play brain training games. However, the commercial brain training game might be a simple and convenient means to improve some cognitive functions. We believe that our findings are highly relevant to applications in educational and clinical fields. Trial Registration UMIN Clinical Trial Registry 000005618. PMID:23405164
Representation of Cultural Role-Play for Training
NASA Technical Reports Server (NTRS)
Santarelli, Thomas; Pepe, Aaron; Rosenzweiz, Larry; Paulus, John; Yi, Ahn Na
2010-01-01
The Department of Defense (000) has successfully applied a number of methods for cultural familiarization training ranging from stand-up classroom training, to face-to-face live role-play, to so-called smart-cards. Recent interest has turned to the use of single and mUlti-player gaming technologies to augment these traditional methods of cultural familiarization. One such system, termed CulturePad, has been designed as a game-based role-play environment suitable for use in training and experimentation involving cultural roleplay scenarios. This paper describes the initial CulturePad effort focused on a literature review regarding the use of role-play for cultural training and a feasibility assessment of using a game-mediated environment for role-play. A small-scale pilot involving cultural experts was conducted to collect qualitative behavioral data comparing live role-play to game-mediated role-play in a multiplayer gaming engine.
Quantum Locality in Game Strategy
NASA Astrophysics Data System (ADS)
Melo-Luna, Carlos A.; Susa, Cristian E.; Ducuara, Andrés F.; Barreiro, Astrid; Reina, John H.
2017-03-01
Game theory is a well established branch of mathematics whose formalism has a vast range of applications from the social sciences, biology, to economics. Motivated by quantum information science, there has been a leap in the formulation of novel game strategies that lead to new (quantum Nash) equilibrium points whereby players in some classical games are always outperformed if sharing and processing joint information ruled by the laws of quantum physics is allowed. We show that, for a bipartite non zero-sum game, input local quantum correlations, and separable states in particular, suffice to achieve an advantage over any strategy that uses classical resources, thus dispensing with quantum nonlocality, entanglement, or even discord between the players’ input states. This highlights the remarkable key role played by pure quantum coherence at powering some protocols. Finally, we propose an experiment that uses separable states and basic photon interferometry to demonstrate the locally-correlated quantum advantage.
Quantum Locality in Game Strategy
Melo-Luna, Carlos A.; Susa, Cristian E.; Ducuara, Andrés F.; Barreiro, Astrid; Reina, John H.
2017-01-01
Game theory is a well established branch of mathematics whose formalism has a vast range of applications from the social sciences, biology, to economics. Motivated by quantum information science, there has been a leap in the formulation of novel game strategies that lead to new (quantum Nash) equilibrium points whereby players in some classical games are always outperformed if sharing and processing joint information ruled by the laws of quantum physics is allowed. We show that, for a bipartite non zero-sum game, input local quantum correlations, and separable states in particular, suffice to achieve an advantage over any strategy that uses classical resources, thus dispensing with quantum nonlocality, entanglement, or even discord between the players’ input states. This highlights the remarkable key role played by pure quantum coherence at powering some protocols. Finally, we propose an experiment that uses separable states and basic photon interferometry to demonstrate the locally-correlated quantum advantage. PMID:28327567
A New Integrated Weighted Model in SNOW-V10: Verification of Categorical Variables
NASA Astrophysics Data System (ADS)
Huang, Laura X.; Isaac, George A.; Sheng, Grant
2014-01-01
This paper presents the verification results for nowcasts of seven categorical variables from an integrated weighted model (INTW) and the underlying numerical weather prediction (NWP) models. Nowcasting, or short range forecasting (0-6 h), over complex terrain with sufficient accuracy is highly desirable but a very challenging task. A weighting, evaluation, bias correction and integration system (WEBIS) for generating nowcasts by integrating NWP forecasts and high frequency observations was used during the Vancouver 2010 Olympic and Paralympic Winter Games as part of the Science of Nowcasting Olympic Weather for Vancouver 2010 (SNOW-V10) project. Forecast data from Canadian high-resolution deterministic NWP system with three nested grids (at 15-, 2.5- and 1-km horizontal grid-spacing) were selected as background gridded data for generating the integrated nowcasts. Seven forecast variables of temperature, relative humidity, wind speed, wind gust, visibility, ceiling and precipitation rate are treated as categorical variables for verifying the integrated weighted forecasts. By analyzing the verification of forecasts from INTW and the NWP models among 15 sites, the integrated weighted model was found to produce more accurate forecasts for the 7 selected forecast variables, regardless of location. This is based on the multi-categorical Heidke skill scores for the test period 12 February to 21 March 2010.
NASA Technical Reports Server (NTRS)
2002-01-01
Salt Lake City, Utah, will host the 2002 Winter Olympic Games. The city is located on the southeastern shore of the Great Salt Lake and sits to the west of the Wasatch Mountains, which rise more than 3,500 meters (10,000 feet) above sea level. The city was first settled in 1847 by pioneers seeking relief from religious persecution. Today Salt Lake City, the capital of Utah, is home to more than 170,000 residents. This true-color image of Salt Lake City was acquired by the Enhanced Thematic Mapper Plus (ETM+), flying aboard Landsat 7, on May 26, 2000. The southeastern tip of the Great Salt Lake is visible in the upper left of the image. The furrowed green and brown landscape running north-south is a portion of the Wasatch Mountains, some of which are snow-capped (white pixels). The greyish pixels in the center of the image show the developed areas of the city. A number of water reservoirs can be seen east of the mountain range. Salt Lake City International Airport is visible on the northwestern edge of the city. About 20 miles south of the airport is the Bingham Canyon Copper Mine (tan pixels), the world's largest open pit excavation. See also this MODIS image of Utah. Image courtesy NASA Landsat7 Science Team and USGS Eros Data Center
Alsafi, Z; Hameed, Y; Amin, P; Shamsad, S; Raja, U; Alsafi, A; Hamady, M S
2017-09-01
To investigate the effect of playing computer games and manual dexterity on catheter-wire manipulation in a mechanical aortic model. Medical student volunteers filled in a preprocedure questionnaire assessing their exposure to computer games. Their manual dexterity was measured using a smartphone game. They were then shown a video clip demonstrating renal artery cannulation and were asked to reproduce this. All attempts were timed. Two-tailed Student's t-test was used to compare continuous data, while Fisher's exact test was used for categorical data. Fifty students aged 18-22 years took part in the study. Forty-six completed the task at an average of 168 seconds (range 103-301 seconds). There was no significant difference in the dexterity score or time to cannulate the renal artery between male and female students. Students who played computer games for >10 hours per week had better dexterity scores than those who did not play computer games: 9.1 versus 10.2 seconds (p=0.0237). Four of 19 students who did not play computer games failed to complete the task, while all of those who played computer games regularly completed the task (p=0.0168). Playing computer games is associated with better manual dexterity and ability to complete a basic interventional radiology task for novices. Copyright © 2017 The Royal College of Radiologists. Published by Elsevier Ltd. All rights reserved.
Computer games and fine motor skills.
Borecki, Lukasz; Tolstych, Katarzyna; Pokorski, Mieczyslaw
2013-01-01
The study seeks to determine the influence of computer games on fine motor skills in young adults, an area of incomplete understanding and verification. We hypothesized that computer gaming could have a positive influence on basic motor skills, such as precision, aiming, speed, dexterity, or tremor. We examined 30 habitual game users (F/M - 3/27; age range 20-25 years) of the highly interactive game Counter Strike, in which players impersonate soldiers on a battlefield, and 30 age- and gender-matched subjects who declared never to play games. Selected tests from the Vienna Test System were used to assess fine motor skills and tremor. The results demonstrate that the game users scored appreciably better than the control subjects in all tests employed. In particular, the players did significantly better in the precision of arm-hand movements, as expressed by a lower time of errors, 1.6 ± 0.6 vs. 2.8 ± 0.6 s, a lower error rate, 13.6 ± 0.3 vs. 20.4 ± 2.2, and a shorter total time of performing a task, 14.6 ± 2.9 vs. 32.1 ± 4.5 s in non-players, respectively; p < 0.001 all. The findings demonstrate a positive influence of computer games on psychomotor functioning. We submit that playing computer games may be a useful training tool to increase fine motor skills and movement coordination.
Winter Cover Crop Effects on Nitrate Leaching in Subsurface Drainage as Simulated by RZWQM-DSSAT
NASA Astrophysics Data System (ADS)
Malone, R. W.; Chu, X.; Ma, L.; Li, L.; Kaspar, T.; Jaynes, D.; Saseendran, S. A.; Thorp, K.; Yu, Q.
2007-12-01
Planting winter cover crops such as winter rye (Secale cereale L.) after corn and soybean harvest is one of the more promising practices to reduce nitrate loss to streams from tile drainage systems without negatively affecting production. Because availability of replicated tile-drained field data is limited and because use of cover crops to reduce nitrate loss has only been tested over a few years with limited environmental and management conditions, estimating the impacts of cover crops under the range of expected conditions is difficult. If properly tested against observed data, models can objectively estimate the relative effects of different weather conditions and agronomic practices (e.g., various N fertilizer application rates in conjunction with winter cover crops). In this study, an optimized winter wheat cover crop growth component was integrated into the calibrated RZWQM-DSSAT hybrid model and then we compare the observed and simulated effects of a winter cover crop on nitrate leaching losses in subsurface drainage water for a corn-soybean rotation with N fertilizer application rates over 225 kg N ha-1 in corn years. Annual observed and simulated flow-weighted average nitrate concentration (FWANC) in drainage from 2002 to 2005 for the cover crop treatments (CC) were 8.7 and 9.3 mg L-1 compared to 21.3 and 18.2 mg L-1 for no cover crop (CON). The resulting observed and simulated FWANC reductions due to CC were 59% and 49%. Simulations with the optimized model at various N fertilizer rates resulted in average annual drainage N loss differences between CC and CON to increase exponentially from 12 to 34 kg N ha-1 for rates of 11 to 261 kg N ha-1. The results suggest that RZWQM-DSSAT is a promising tool to estimate the relative effects of a winter crop under different conditions on nitrate loss in tile drains and that a winter cover crop can effectively reduce nitrate losses over a range of N fertilizer levels.
Episodic acidification of a coastal plain stream in Virginia
O'Brien, A. K.; Eshleman, K.N.
1996-01-01
This study investigates the episodic acidification of Reedy Creek, a wetland-influenced coastal plain stream near Richmond, Virginia. Primary objectives of the study were to quantify the episodic variability of acid- base chemistry in Reedy Creek, to examine the seasonal variability in episodic response and to explain the hydrological and geochemical factors that contribute to episodic acidification. Chemical response was similar in each of the seven storms examined, however, the ranges in concentrations observed were commonly greater in summer/fall storms than in winter/spring storms. An increase in SO4/2- concentration with discharge was observed during all storms and peak concentration occurred at or near peak flow. Small increases in Mg2+, Ca2+, K+ concentrations and dissolved organic carbon (DOC) were observed during most storms. At the same time, ANC, Na+ and Cl- concentrations usually decreased with increasing discharge. In summer/fall storms, the absolute increase in SO4/2- concentration was one-third to 15 times the increase observed in winter/spring storms; the decrease in ANC during summer/fall storms was usually within the range of the decrease observed in winter/spring storms. In contrast, the decrease in Na+ and Cl- concentrations during winter/spring storms was much greater than that observed during summer/fall storms. Data show that while base flow anion deficit was higher in summer/fall than in winter/spring, anion deficit decreased during most summer/fall storms. In contrast, base flow anion deficit was lower in spring and winter, but increased during winter/spring storms. Increased SO4/2- concentration was the main cause of episodic acidification during storms at Reedy Creek, but increased anion deficit indicates organic acids may contribute to episodic acidification during winter/spring storms. Changes in SO4/2- concentration coincident with the hydrograph rise indicate quick routing of water through the watershed. Saturation overland flow appears to be the likely mechanism by which solutes are transported to the stream during storm flow.
Minority games with score-dependent and agent-dependent payoffs
NASA Astrophysics Data System (ADS)
Ren, F.; Zheng, B.; Qiu, T.; Trimper, S.
2006-10-01
Score-dependent and agent-dependent payoffs of the strategies are introduced into the standard minority game. The intrinsic periodicity is consequently removed, and the stylized facts arise, such as long-range volatility correlations and “fat tails” in the distribution of the returns. The agent dependence of the payoffs is essential in producing the long-range volatility correlations. The new payoffs lead to a better performance in the dynamic behavior nonlocal in time, and can coexist with the inactive strategy. We also observe that the standard deviation σ2/N is significantly reduced, thus the efficiency of the system is distinctly improved. Based on this observation, we give a qualitative explanation for the long-range volatility correlations.
Activity and energy expenditure in older people playing active video games.
Taylor, Lynne M; Maddison, Ralph; Pfaeffli, Leila A; Rawstorn, Jonathan C; Gant, Nicholas; Kerse, Ngaire M
2012-12-01
Tayl To quantify energy expenditure in older adults playing interactive video games while standing and seated, and secondarily to determine whether participants' balance status influenced the energy cost associated with active video game play. Cross-sectional study. University research center. Community-dwelling adults (N=19) aged 70.7±6.4 years. Participants played 9 active video games, each for 5 minutes, in random order. Two games (boxing and bowling) were played in both seated and standing positions. Energy expenditure was assessed using indirect calorimetry while at rest and during game play. Energy expenditure was expressed in kilojoules per minute and metabolic equivalents (METs). Balance was assessed using the mini-BESTest, the Activities-specific Balance Confidence Scale, and the Timed Up and Go (TUG). Mean ± SD energy expenditure was significantly greater for all game conditions compared with rest (all P≤.01) and ranged from 1.46±.41 METs to 2.97±1.16 METs. There was no significant difference in energy expenditure, activity counts, or perceived exertion between equivalent games played while standing and seated. No significant correlations were observed between energy expenditure or activity counts and balance status. Active video games provide light-intensity exercise in community-dwelling older people, whether played while seated or standing. People who are unable to stand may derive equivalent benefits from active video games played while seated. Further research is required to determine whether sustained use of active video games alters physical activity levels in community settings for this population. Copyright © 2012 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.
Automatic Assessment of Complex Task Performance in Games and Simulations. CRESST Report 775
ERIC Educational Resources Information Center
Iseli, Markus R.; Koenig, Alan D.; Lee, John J.; Wainess, Richard
2010-01-01
Assessment of complex task performance is crucial to evaluating personnel in critical job functions such as Navy damage control operations aboard ships. Games and simulations can be instrumental in this process, as they can present a broad range of complex scenarios without involving harm to people or property. However, "automatic"…
Behavioral Management of Exceptional Children Using Video Games as Reward.
ERIC Educational Resources Information Center
Buckalew, L.W.; Buckalew, Patricia Bowman
1983-01-01
Seventeen children ranging in age from 9 to 15 years and from grades four and eight in five classes for students with emotional conflicts were placed on a video game reward system. The observation of enhanced classroom decorum and individual performance of students suggest the effectiveness of this reward in modifying behavior. (Author/PN)
Simulation/Games. A Selected Bibliography for the use of Educators/Administrators.
ERIC Educational Resources Information Center
Jensen, Ida-Marie
This partially annotated bibliography on simulation and gaming contains over 1,000 citations arranged alphabetically by author's last name. Types of sources included are books, periodical articles, dissertations, and material in the ERIC system. Dates of citations range from 1956-1971 with most in the mid to late 60's. Also included is a list of…
Looking Forward: Games, Rhymes and Exercises To Help Children Develop Their Learning Abilities.
ERIC Educational Resources Information Center
von Heider, Molly
The range of games, rhymes, songs, and exercises for children collected in this book are based on Rudolf Steiner's educational philosophy and are designed to lay the foundation for sound later learning. The book's chapters are: (1) "Learning Aids"; (2) "The Early Years"; (3) "Foot Exercises: Kindergarten or Class I, 5-7…
Video Game Rehabilitation of Velopharyngeal Dysfunction: A Case Series
Mittelman, Talia; Braden, Maia N.; Woodnorth, Geralyn Harvey; Stepp, Cara E.
2017-01-01
Purpose Video games provide a promising platform for rehabilitation of speech disorders. Although video games have been used to train speech perception in foreign language learners and have been proposed for aural rehabilitation, their use in speech therapy has been limited thus far. We present feasibility results from at-home use in a case series of children with velopharyngeal dysfunction (VPD) using an interactive video game that provided real-time biofeedback to facilitate appropriate nasalization. Method Five participants were recruited across a range of ages, VPD severities, and VPD etiologies. Participants completed multiple weeks of individual game play with a video game that provides feedback on nasalization measured via nasal accelerometry. Nasalization was assessed before and after training by using nasometry, aerodynamic measures, and expert perceptual judgments. Results Four participants used the game at home or school, with the remaining participant unwilling to have the nasal accelerometer secured to his nasal skin, perhaps due to his young age. The remaining participants showed a tendency toward decreased nasalization after training, particularly for the words explicitly trained in the video game. Conclusion Results suggest that video game–based systems may provide a useful rehabilitation platform for providing real-time feedback of speech nasalization in VPD. Supplemental Material https://doi.org/10.23641/asha.5116828 PMID:28655049
Double-dealing behavior potentially promotes cooperation in evolutionary prisoner's dilemma games
NASA Astrophysics Data System (ADS)
Dai, Qionglin; Li, Haihong; Cheng, Hongyan; Li, Yuting; Yang, Junzhong
2010-11-01
We investigate the effects of double-dealing behavior on cooperation in evolutionary games. Each individual in a population has two attributes: character and action. One's action may be consistent with one's character or not. We provide analytical results by a mean-field description of evolutionary prisoner's dilemma games (PDGs). Moreover, we give numerical results on different networks, ranging from square lattices to scale-free networks (SFNs). Two important conclusions have been drawn from the results on SFNs. Firstly, if only non-influential individuals (those with low degrees) have chances of becoming double-dealers, cooperation is certain to deteriorate. Secondly, when influential individuals (those with high degrees) adopt double-dealing behavior moderately, cooperation would be enhanced, which is in opposition to the traditional belief. These results help us to understand better the social phenomenon of the existence of double-dealers. In addition to the PDG, other types of games including the snowdrift game, the stag-hunt game and the harmony game have also been studied on our model. The results for these three games are also presented, which are consistent with the results for the PDG qualitatively. Furthermore, we consider our model under the co-evolution framework, in which the probability of an individual changing into a double-dealer and the individual strategy both could evolve during the evolutionary process.
A search game model of the scatter hoarder's problem
Alpern, Steve; Fokkink, Robbert; Lidbetter, Thomas; Clayton, Nicola S.
2012-01-01
Scatter hoarders are animals (e.g. squirrels) who cache food (nuts) over a number of sites for later collection. A certain minimum amount of food must be recovered, possibly after pilfering by another animal, in order to survive the winter. An optimal caching strategy is one that maximizes the survival probability, given worst case behaviour of the pilferer. We modify certain ‘accumulation games’ studied by Kikuta & Ruckle (2000 J. Optim. Theory Appl.) and Kikuta & Ruckle (2001 Naval Res. Logist.), which modelled the problem of optimal diversification of resources against catastrophic loss, to include the depth at which the food is hidden at each caching site. Optimal caching strategies can then be determined as equilibria in a new ‘caching game’. We show how the distribution of food over sites and the site-depths of the optimal caching varies with the animal's survival requirements and the amount of pilfering. We show that in some cases, ‘decoy nuts’ are required to be placed above other nuts that are buried further down at the same site. Methods from the field of search games are used. Some empirically observed behaviour can be shown to be optimal in our model. PMID:22012971
Lucotte, Marc; Paquet, Serge; Moingt, Matthieu
2016-05-01
The fluctuations of mercury levels (Hg) in fish consumed by sport fishers in North-Eastern America depend upon a plethora of interrelated biological and abiological factors. To identify the dominant factors ultimately controlling fish Hg concentrations, we compiled mercury levels (Hg) during the 1976-2010 period in 90 large natural lakes in Quebec (Canada) for two major game species: northern pike (Esox lucius) and walleye (Sander vitreus). Our statistical analysis included 28 geographic information system variables and 15 climatic variables, including sulfate deposition. Higher winter temperatures explained 36% of the variability in higher walleye growth rates, in turn accounting for 54% of the variability in lower Hg concentrations. For northern pike, the dominance of a flat topography in the watershed explained 31% of the variability in lower Hg concentrations. Higher mean annual temperatures explained 27% of the variability in higher pike Hg concentrations. Pelagic versus littoral preferred habitats for walleye and pike respectively could explain the contrasted effect of temperature between the two species. Heavy logging could only explain 2% of the increase in walleye Hg concentrations. The influence of mining on fish Hg concentrations appeared to be masked by climatic effects.
Markham, Francis; Doran, Bruce; Young, Martin
2016-08-01
An emerging body of research has documented an association between problem gambling and domestic violence in a range of study populations and locations. Yet little research has analysed this relationship at ecological scales. This study investigates the proposition that gambling accessibility and the incidence of domestic violence might be linked. The association between police-recorded domestic violence and electronic gaming machine accessibility is described at the postcode level. Police recorded family incidents per 10,000 and domestic-violence related physical assault offenses per 10,000 were used as outcome variables. Electronic gaming machine accessibility was measured as electronic gaming machines per 10,000 and gambling venues per 100,000. Bayesian spatio-temporal mixed-effects models were used to estimate the associations between gambling accessibility and domestic violence, using annual postcode-level data in Victoria, Australia between 2005 and 2014, adjusting for a range of covariates. Significant associations of policy-relevant magnitudes were found between all domestic violence and EGM accessibility variables. Postcodes with no electronic gaming machines were associated with 20% (95% credibility interval [C.I.]: 15%, 24%) fewer family incidents per 10,000 and 30% (95% C.I.: 24%, 35%) fewer domestic-violence assaults per 10,000, when compared with postcodes with 75 electronic gaming machine per 10,000. The causal relations underlying these associations are unclear. Quasi-experimental research is required to determine if reducing gambling accessibility is likely to reduce the incidence of domestic violence. Copyright © 2016 Elsevier Ltd. All rights reserved.
Record-breaking Ozone Loss during Arctic Winter 2010/2011: Comparison with Arctic Winter 1996/1997
NASA Astrophysics Data System (ADS)
Godin Beekmann, S.; Kuttipurath, J.; Lefèvre, F.; Santee, M. L.; Froidevaux, L.
2011-12-01
Polar processing and chemical ozone loss is analysed during the Arctic winter/spring 2010/2011. The analyses with temperatures and potential vorticity (PV) data show a prolonged vortex from early December through mid-April. The PV maps illustrate strong vortex persistence in the lower stratosphere between 450 and 675 K, showing similar evolution with time. The minimum temperatures extracted from ECMWF data at 40-90°N show values below 195 K for a record period of first week of December through second week of April, indicating the longest period of colder temperatures for 17 years. At 10 hPa, there was a warming of about 10 K at 60°N and 40 K at 90°N around mid-January. The heat flux also showed high values in line with the increase in temperatures, of about 425 m K/s at 60°N at the same pressure level. However, the westerlies were strong (e.g. 35-45 m/s at 60°N) enough to keep the vortex intact until mid-April. Because of the cold temperatures in late winter and early spring, large areas of Polar Stratospheric Clouds (PSC) were found in the 400-600 K isentropic level range. Though the maximum values of PSCs area are smaller compared to other cold winters such as 2005, the extended period of presence of PSCs during this winter was exceptional, especially in late February-mid-March, in agreement with the cold temperatures during the period. Ozone loss analyses with high resolution Mimosa-Chim chemical transport model simulations show that the loss started by early January, and was about 0.5 ppmv in late January. The loss progressed slowly to 1 ppmv by the end of February, and then intensified by early March. The ozone depletion estimated by the passive method finds a maximum value of about 2-2.3 ppmv by the end of March-early April in the 450-550K range inside the vortex, which coincides with the areas of PSCs and high chlorine activation. This is the largest loss ever estimated with this model for any Arctic winter. It is consistent with the unprecedented chlorine activation that occurred in the winter, as the modeled ClO values show about 1.7 ppbv in early January and about 1 ppbv in March at 450-550K. This is longest period of chlorine activation noted among the Arctic winters. The ozone partial column loss reaches about 115-150 DU in the range 350 - 550 K. These model results for ozone, ozone loss and ClO are in good agreement with those found from Aura Microwave Limb Sounder observations. Since the winter 1996/1997 was also very cold in March - April, a comparison between both winters 2011 and 1997 will be presented, based on temperature, PV, Heat flux data and ozone loss estimations. Similarities and differences in the polar processing and ozone loss during both winters will be discussed using various measurements and model simulations. Copyright 2011. All rights reserved.
NASA Astrophysics Data System (ADS)
Schleicher, N. J.; Schäfer, J.; Chen, Y.; Blanc, G.; Chen, Y.; Chai, F.; Cen, K.; Norra, S.
2016-01-01
Atmospheric particulate mercury (HgP) was studied before, during, and after the Olympic Summer Games in Beijing, China, in August 2008 in order to investigate the efficiency of the emission control measures implemented by the Chinese Government. These source control measures comprised traffic reductions, increase in public transportation, planting of vegetation, establishment of parks, building freeze at construction sites, cleaner production techniques for industries and industry closures in Beijing and also in the surrounding areas. Strictest measures including the ;odd-even ban; to halve the vehicle volume were enforced from the 20th of July to the 20th of September 2008. The Olympic period provided the unique opportunity to investigate the efficiency of these comprehensive actions implemented in order to reduce air pollution on a large scale. Therefore, the sampling period covered summer (August, September) and winter (December and January) samples over several years from December 2005 to September 2013. Average HgP concentrations in total suspended particulates (TSP) sampled in August 2008 were 81 ± 39 pg/m3 while TSP mass concentrations were 93 ± 49 μg/m3. This equals a reduction by about 63% for TSP mass and 65% for HgP, respectively, compared to the previous two years demonstrating the short-term success of the measures. However, after the Olympic Games, HgP concentrations increased again to pre-Olympic levels in August 2009 while values in August 2010 decreased again by 30%. Moreover, winter samples, which were 2- to 11-fold higher than corresponding August values, showed decreasing concentrations over the years indicating a long-term improvement of HgP pollution in Beijing. However, regarding adverse health effects, comparisons with soil guideline values and studies from other cities highlighted that HgP concentrations in TSP remained high in Beijing despite respective control measures. Consequently, future mitigation measures need to be tailored more specifically to further reduce HgP concentrations in Beijing.
Games and gambling involvement among casino patrons.
LaPlante, Debi A; Afifi, Tracie O; Shaffer, Howard J
2013-06-01
A growing literature is addressing the nature of the relationships among gambling activity, gambling involvement, and gambling-related problems. This research suggests that among the general population, compared to playing any specific game, gambling involvement is a better predictor of gambling-related problems. To date, researchers have not examined these relationships among casino patrons, a population that differs from the general population in a variety of important ways. A survey of 1160 casino patrons at two Las Vegas resort casinos allowed us to determine relationships between the games that patrons played during the 12 months before their casino visit, the games that patrons played during their casino visit, and patrons' self-perceived history of gambling-related problems. Results indicate that playing specific gambling games onsite predicted (i.e., statistically significant odds ratios ranging from .5 to 4.51) self-perceived gambling-related problems. However, after controlling for involvement, operationally defined as the number of games played during the current casino visit and self-reported gambling frequency during the past 12 months, the relationships between games and gambling-related problems disappeared or were attenuated (i.e., odds ratios no longer statistically significant). These results extend the burgeoning literature related to gambling involvement and its relationship to gambling-related problems.
Nucleation and growth of sub-3 nm particles in the polluted urban atmosphere of a megacity in China
NASA Astrophysics Data System (ADS)
Yu, Huan; Zhou, Luyu; Dai, Liang; Shen, Wenchao; Dai, Wei; Zheng, Jun; Ma, Yan; Chen, Mindong
2016-03-01
Particle size distribution down to 1.4 nm was measured in the urban atmosphere of Nanjing, China, in spring, summer, and winter during 2014-2015. Sub-3 nm particle event, which is equivalent to nucleation event, occurred on 42 out of total 90 observation days, but new particles could grow to cloud condensation nuclei (CCN)-active sizes on only 9 days. In summer, infrequent nucleation was limited by both unfavorable meteorological conditions (high temperature and relative humidity - RH) and reduced anthropogenic precursor availability due to strict emission control measures during the 2014 Youth Olympic Games in Nanjing. The limiting factors for nucleation in winter and spring were meteorological conditions (radiation, temperature, and RH) and condensation sink, but for the further growth of sub-3 nm particles to CCN-active sizes, anthropogenic precursors again became limiting factors. Nucleation events were strong in the polluted urban atmosphere. Initial J1.4 at the onset and peak J1.4 at the noontime could be up to 2.1 × 102 and 2.5 × 103 cm-3 s-1, respectively, during the eight nucleation events selected from different seasons. Time-dependent J1.4 usually showed good linear correlations with a sulfuric acid proxy for every single event (R2 = 0.56-0.86, excluding a day with significant nocturnal nucleation), but the correlation among all eight events deteriorated (R2 = 0.17) due to temperature or season change. We observed that new particle growth rate (GR) did not increase monotonically with particle size, but had a local maximum up to 25 nm h-1 between 1 and 3 nm. The existence of local maxima GR in sub-3 nm size range, though sensitive to measurement uncertainties, gives new insight into cluster dynamics in polluted environments. In this study such growth rate behavior was interpreted as the solvation effect of organic activating vapor in newly formed inorganic nuclei.
Seasonal cues induce phenotypic plasticity of Drosophila suzukii to enhance winter survival.
Shearer, Peter W; West, Jessica D; Walton, Vaughn M; Brown, Preston H; Svetec, Nicolas; Chiu, Joanna C
2016-03-22
As global climate change and exponential human population growth intensifies pressure on agricultural systems, the need to effectively manage invasive insect pests is becoming increasingly important to global food security. Drosophila suzukii is an invasive pest that drastically expanded its global range in a very short time since 2008, spreading to most areas in North America and many countries in Europe and South America. Preliminary ecological modeling predicted a more restricted distribution and, for this reason, the invasion of D. suzukii to northern temperate regions is especially unexpected. Investigating D. suzukii phenology and seasonal adaptations can lead to a better understanding of the mechanisms through which insects express phenotypic plasticity, which likely enables invasive species to successfully colonize a wide range of environments. We describe seasonal phenotypic plasticity in field populations of D. suzukii. Specifically, we observed a trend of higher proportions of flies with the winter morph phenotype, characterized by darker pigmentation and longer wing length, as summer progresses to winter. A laboratory-simulated winter photoperiod and temperature (12:12 L:D and 10 °C) were sufficient to induce the winter morph phenotype in D. suzukii. This winter morph is associated with increased survival at 1 °C when compared to the summer morph, thus explaining the ability of D. suzukii to survive cold winters. We then used RNA sequencing to identify gene expression differences underlying seasonal differences in D. suzukii physiology. Winter morph gene expression is consistent with known mechanisms of cold-hardening such as adjustments to ion transport and up-regulation of carbohydrate metabolism. In addition, transcripts involved in oogenesis and DNA replication were down-regulated in the winter morph, providing the first molecular evidence of a reproductive diapause in D. suzukii. To date, D. suzukii cold resistance studies suggest that this species cannot overwinter in northern locations, e.g. Canada, even though they are established pests in these regions. Combining physiological investigations with RNA sequencing, we present potential mechanisms by which D. suzukii can overwinter in these regions. This work may contribute to more accurate population models that incorporate seasonal variation in physiological parameters, leading to development of better management strategies.
Tanabe, Aiko; Masuki, Shizue; Nemoto, Ken-Ichi; Nose, Hiroshi
2018-04-01
Habitual exercise training is recommended to young people for their health promotion, but adherence may be influenced by atmospheric temperature (T a ) if performed outdoors. We compared the adherence to and the effects of a home-based interval walking training (IWT) program on sedentary female college students between winter and summer. For summer training over 176 days, 48 subjects (18-22 years old) were randomly divided into two groups: the control group (CNT summer , n = 24), which maintained a sedentary lifestyle as before, and the IWT group (IWT summer , n = 24), which performed IWT while energy expenditure was monitored by accelerometry. For winter training over 133 days, another group of 47 subjects (18-24 years old) was randomly divided into CNT winter (n = 24) and IWT winter (n = 23), as in summer. The peak T a per day was 26 ± 6 °C (SD) (range of 9-35 °C) in summer, much higher than 7 ± 5 °C (range of - 3-20 °C) in winter (P < 0.001). During a ~ 50-day vacation period, participants walked 2.1 ± 0.3 (SE) days/week in IWT summer , less than 4.2 ± 0.3 days/week in IWT winter (P < 0.001), with half of the energy expenditure/week for fast walking during the winter vacation (P < 0.02), whereas both IWT groups walked ~ 2 days/week during a school period (P > 0.8). After training, the peak aerobic capacity and knee flexion force increased in IWT winter (P < 0.01) but not in CNT winter (P > 0.3). Conversely, these parameters decreased in the summer groups. Thus, the adherence to and effects of IWT on sedentary female college students in Japan decreased in summer at least partially due to a high T a .
NASA Astrophysics Data System (ADS)
Hardy, Bruce L.; Moncel, Marie-Hélène; Daujeard, Camille; Fernandes, Paul; Béarez, Philippe; Desclaux, Emmanuel; Chacon Navarro, Maria Gema; Puaud, Simon; Gallotti, Rosalia
2013-12-01
Neanderthal behavior is often described in one of two contradictory ways: 1) Neanderthals were behaviorally inflexible and specialized in large game hunting or 2) Neanderthals exhibited a wide range of behaviors and exploited a wide range of resources including plants and small, fast game. Using stone tool residue analysis with supporting information from zooarchaeology, we provide evidence that at the Abri du Maras, Ardèche, France, Neanderthals were behaviorally flexible at the beginning of MIS 4. Here, Neanderthals exploited a wide range of resources including large mammals, fish, ducks, raptors, rabbits, mushrooms, plants, and wood. Twisted fibers on stone tools provide evidence of making string or cordage. Using a variety of lines of evidence, we show the presence of stone projectile tips, possibly used in complex projectile technology. This evidence shows a level of behavioral variability that is often denied to Neanderthals. Furthermore, it sheds light on perishable materials and resources that are not often recovered which should be considered more fully in reconstructions of Neanderthal behavior.
The relationship of blue crab abundance to winter mortality of Whooping Cranes
Pugesek, Bruce H.; Baldwin, Michael J.; Stehn, Thomas
2013-01-01
We sampled blue crab (Callinectes sapidus) numbers in marshes on the Aransas National Wildlife Refuge, Texas from 1998-2006, while simultaneously censusing the wintering population of Whooping Cranes (Grus americana) on the refuge and surrounding habitats. This was done to determine whether mortality of wintering Whooping Cranes was related to the availability of this food source. Yearly variation in crab numbers was high, ranging from a low of 0.1 crabs to a high of 3.4 crabs per 100-m transect section. Significant non-linear increases in both juvenile and adult mortality in relation to decreasing crab abundance was observed. Results suggest that some threshold of crab abundance exists in which Whooping Cranes have higher survival on their wintering grounds.
NASA Astrophysics Data System (ADS)
Rahman, A.; Ahmar, A. S.
2017-09-01
This research has a purpose to compare ARIMA Model and Holt-Winters Model based on MAE, RSS, MSE, and RMS criteria in predicting Primary Energy Consumption Total data in the US. The data from this research ranges from January 1973 to December 2016. This data will be processed by using R Software. Based on the results of data analysis that has been done, it is found that the model of Holt-Winters Additive type (MSE: 258350.1) is the most appropriate model in predicting Primary Energy Consumption Total data in the US. This model is more appropriate when compared with Holt-Winters Multiplicative type (MSE: 262260,4) and ARIMA Seasonal model (MSE: 723502,2).
Terry L. Master; Robert S. Mulvihill; Robert C. Leberman; Julio Sanchez; Ernesto Carmen
2005-01-01
We made preliminary observations on the winter distribution, ecology and behavior of Louisiana Waterthrushes (Seiurus motacilla) in Costa Rica during January 1999 and 2000. We visited 24 headwater streams in three of the four principal mountain ranges in the country (Cordilleras Tilarán, Central, and the Talamanca) and confirmed the...
Habitat conditions associated with lynx hunting behavior during winter in northern Washington
Benjamin T. Maletzke; Gary M. Koehler; Robert B. Wielgus; Keith B. Aubry; Marc A. Evans
2008-01-01
Effectively managing habitat for threatened populations of Canada lynx (Lynx canadensis) requires knowledge of habitat conditions that provide for the ecological needs of lynx. We snow-tracked lynx to identify habitat conditions associated with hunting behavior and predation during winters of 2002-2003 and 2003-2004 in the northern Cascade Range in...
How Do Plants and Animals Prepare for Winter?
ERIC Educational Resources Information Center
Larm, Brooke
2017-01-01
This article describes how a farm-based class in the Great Lakes region investigated how plants and animals prepare for winter. Two groups of children, ranging in ages from three to five years old, had a farm, pasture, gardens, forest, and a pond available for exploration. A low teacher-to-child ratio was maintained, with one teacher to…
Violence in E-rated video games.
Thompson, K M; Haninger, K
2001-08-01
Children's exposure to violence, alcohol, tobacco and other substances, and sexual messages in the media are a source of public health concern; however, content in video games commonly played by children has not been quantified. To quantify and characterize the depiction of violence, alcohol, tobacco and other substances, and sex in video games rated E (for "Everyone"), analogous to the G rating of films, which suggests suitability for all audiences. We created a database of all existing E-rated video games available for rent or sale in the United States by April 1, 2001, to identify the distribution of games by genre and to characterize the distribution of content descriptors associated with these games. We played and assessed the content of a convenience sample of 55 E-rated video games released for major home video game consoles between 1985 and 2000. Game genre; duration of violence; number of fatalities; types of weapons used; whether injuring characters or destroying objects is rewarded or is required to advance in the game; depiction of alcohol, tobacco and other substances; and sexual content. Based on analysis of the 672 current E-rated video games played on home consoles, 77% were in sports, racing, or action genres and 57% did not receive any content descriptors. We found that 35 of the 55 games we played (64%) involved intentional violence for an average of 30.7% of game play (range, 1.5%-91.2%), and we noted significant differences in the amount of violence among game genres. Injuring characters was rewarded or required for advancement in 33 games (60%). The presence of any content descriptor for violence (n = 23 games) was significantly correlated with the presence of intentional violence in the game (at a 5% significance level based on a 2-sided Wilcoxon rank-sum test, t(53) = 2.59). Notably, 14 of 32 games (44%) that did not receive a content descriptor for violence contained acts of violence. Action and shooting games led to the largest numbers of deaths from violent acts, and we found a significant correlation between the proportion of violent game play and the number of deaths per minute of play. We noted potentially objectionable sexual content in 2 games and the presence of alcohol in 1 game. Content analysis suggests a significant amount of violence in some E-rated video games. The content descriptors provide some information to parents and should be used along with the rating, but the game's genre also appears to play a role in the amount of violent play. Physicians and parents should understand that popular E-rated video games may be a source of exposure to violence and other unexpected content for children and that games may reward the players for violent actions.
Slip resistance of winter footwear on snow and ice measured using maximum achievable incline.
Hsu, Jennifer; Shaw, Robert; Novak, Alison; Li, Yue; Ormerod, Marcus; Newton, Rita; Dutta, Tilak; Fernie, Geoff
2016-05-01
Protective footwear is necessary for preventing injurious slips and falls in winter conditions. Valid methods for assessing footwear slip resistance on winter surfaces are needed in order to evaluate footwear and outsole designs. The purpose of this study was to utilise a method of testing winter footwear that was ecologically valid in terms of involving actual human testers walking on realistic winter surfaces to produce objective measures of slip resistance. During the experiment, eight participants tested six styles of footwear on wet ice, on dry ice, and on dry ice after walking over soft snow. Slip resistance was measured by determining the maximum incline angles participants were able to walk up and down in each footwear-surface combination. The results indicated that testing on a variety of surfaces is necessary for establishing winter footwear performance and that standard mechanical bench tests for footwear slip resistance do not adequately reflect actual performance. Practitioner Summary: Existing standardised methods for measuring footwear slip resistance lack validation on winter surfaces. By determining the maximum inclines participants could walk up and down slopes of wet ice, dry ice, and ice with snow, in a range of footwear, an ecologically valid test for measuring winter footwear performance was established.
Slip resistance of winter footwear on snow and ice measured using maximum achievable incline
Hsu, Jennifer; Shaw, Robert; Novak, Alison; Li, Yue; Ormerod, Marcus; Newton, Rita; Dutta, Tilak; Fernie, Geoff
2016-01-01
Abstract Protective footwear is necessary for preventing injurious slips and falls in winter conditions. Valid methods for assessing footwear slip resistance on winter surfaces are needed in order to evaluate footwear and outsole designs. The purpose of this study was to utilise a method of testing winter footwear that was ecologically valid in terms of involving actual human testers walking on realistic winter surfaces to produce objective measures of slip resistance. During the experiment, eight participants tested six styles of footwear on wet ice, on dry ice, and on dry ice after walking over soft snow. Slip resistance was measured by determining the maximum incline angles participants were able to walk up and down in each footwear–surface combination. The results indicated that testing on a variety of surfaces is necessary for establishing winter footwear performance and that standard mechanical bench tests for footwear slip resistance do not adequately reflect actual performance. Practitioner Summary: Existing standardised methods for measuring footwear slip resistance lack validation on winter surfaces. By determining the maximum inclines participants could walk up and down slopes of wet ice, dry ice, and ice with snow, in a range of footwear, an ecologically valid test for measuring winter footwear performance was established. PMID:26555738
de Souza Pereira, Márcia; Waller, Ulrich; Reifenhäuser, Werner; Torres, João Paulo M; Malm, Olaf; Körner, Wolfgang
2007-04-01
Monitoring of immission of persistent organic pollutants in the industrialized area of Volta Redonda (V.R.) and in the National Park of Itatiaia (PNI) in southeast Brazil was performed using an endemic Bromeliad species as biomonitor and measuring total deposition rates on funnels covered with polyurethane foams. Samples were collected during 78 days in V.R. and 95 days in PNI in winter (dry season, June-August 2003) and during 114 days in both areas in summer (rainy season, December 2003-February 2004). The PCDD/PCDF deposition rates ranged from 0.10 to 1.9 pg WHO-TEQ/(m2 day) in winter and from 0.11 to 2.2 pg WHO-TEQ/(m2 day) in summer. Deposition rates found in V.R. in summer were four- to ninefold higher than those measured in PNI, while in winter deposition rates in both regions were in the same range. Deposition rates in V.R. in summer were about five fold lower than those measured in 1996. PCDD/PCDF levels in biomonitor samples were between 0.95 and 14.6 ng WHO-TEQ/kg d.m. in winter and between 2.2 and 5.2 ng WHO-TEQ/kg d.m. in summer. In winter, concentrations found in V.R. were up to 11 times higher than those found in PNI, while in summer the levels measured in both areas were comparable. The homologue and isomer profiles found in the deposition as well as in the biomonitor samples from V.R. indicate that steel production is the main source of contamination in the region, whereas in PNI, the long range transport of these pollutants is the predominant contamination pathway.
Zhao, Ben; Ata-Ui-Karim, Syed Tahir; Yao, Xia; Tian, YongChao; Cao, WeiXing; Zhu, Yan; Liu, XiaoJun
2016-01-01
Diagnosing the status of crop nitrogen (N) helps to optimize crop yield, improve N use efficiency, and reduce the risk of environmental pollution. The objectives of the present study were to develop a critical N (Nc) dilution curve for winter wheat (based on spike dry matter [SDM] during the reproductive growth period), to compare this curve with the existing Nc dilution curve (based on plant dry matter [DM] of winter wheat), and to explore its ability to reliably estimate the N status of winter wheat. Four field experiments, using varied N fertilizer rates (0-375 kg ha-1) and six cultivars (Yangmai16, Ningmai13, Ningmai9, Aikang58, Yangmai12, Huaimai 17), were conducted in the Jiangsu province of eastern China. Twenty plants from each plot were sampled to determine the SDM and spike N concentration (SNC) during the reproductive growth period. The spike Nc curve was described by Nc = 2.85×SDM-0.17, with SDM ranging from 0.752 to 7.233 t ha-1. The newly developed curve was lower than the Nc curve based on plant DM. The N nutrition index (NNI) for spike dry matter ranged from 0.62 to 1.1 during the reproductive growth period across the seasons. Relative yield (RY) increased with increasing NNI; however, when NNI was greater than 0.96, RY plateaued and remained stable. The spike Nc dilution curve can be used to correctly identify the N nutrition status of winter wheat to support N management during the reproductive growth period for winter wheat in eastern China.
NASA Astrophysics Data System (ADS)
Liu, T.; Schmitt, R. W.; Li, L.
2017-12-01
Using 69 years of historical data from 1948-2017, we developed a method to globally search for sea surface salinity (SSS) and temperature (SST) predictors of regional terrestrial precipitation. We then applied this method to build an autumn (SON) SSS and SST-based 3-month lead predictive model of winter (DJF) precipitation in southwestern United States. We also find that SSS-only models perform better than SST-only models. We previously used an arbitrary correlation coefficient (r) threshold, |r| > 0.25, to define SSS and SST predictor polygons for best subset regression of southwestern US winter precipitation; from preliminary sensitivity tests, we find that |r| > 0.18 yields the best models. The observed below-average precipitation (0.69 mm/day) in winter 2015-2016 falls within the 95% confidence interval of the prediction model. However, the model underestimates the anomalous high precipitation (1.78 mm/day) in winter 2016-2017 by more than three-fold. Moisture transport mainly attributed to "pineapple express" atmospheric rivers (ARs) in winter 2016-2017 suggests that the model falls short on a sub-seasonal scale, in which case storms from ARs contribute a significant portion of seasonal terrestrial precipitation. Further, we identify a potential mechanism for long-range SSS and precipitation teleconnections: standing Rossby waves. The heat applied to the atmosphere from anomalous tropical rainfall can generate standing Rossby waves that propagate to higher latitudes. SSS anomalies may be indicative of anomalous tropical rainfall, and by extension, standing Rossby waves that provide the long-range teleconnections.
Exploring Space on the Computer
NASA Technical Reports Server (NTRS)
Bozym, Patrick
2004-01-01
For the past year Dennis Stocker has been in the process of developing pencil and paper games, which are fun, challenging, and educational for middle school and high school students. The latest version of these pencil and paper games is Spaceship Commander. The objective of the game is to earn points by plotting the flight path of a spaceship so astronauts can perform microgravity experiments, and make short-range measurements of other planets. During my ten weeks here at the GRC my goal is to create a computer based version of Spaceship commander. During the development of this game the primary focus has been on making it as educational and fun for the student as possible. The main educational objective of this game is to give students an understanding of forces and motion, including gravity. This is done by incorporating Newton's laws into the game. For example a spacecraft in the video game experiences a gravitational force applied to it by planets. The software I am using to create this game is a freeware application called Game Maker. Game Maker allows novice computer programmers like me to create arcade style games using a visual drag and drop interface. By using functions provided by Game Maker and a few I have written myself, I have been able to create a few simple computer games. Currently the computer game allows the student to navigate a space ship around planets, and asteroids by using the arrow keys on the numeric keypad. Each time an arrow key is pressed by the student the corresponding acceleration of the space ship is seen on the screen. Points are earned by navigating the space ship close enough to planets to gather scientific data. However the game encourages the student to plan his or her course carefully, because if the student gets too close to a planet they may not be able to escape the planet s gravity, and crash into the planet. The next step in the game development is to include a launch sequence which allows the student to launch from their home planet at a speed and direction determined by the student. Additional information is included in the original extended abstract.
Iko, W.M.; Archuleta, A.S.; Knopf, F.L.
2003-01-01
Declines of over 60% in mountain plover (Charadrius montanus) populations over the past 30 years have made it a species of concern throughout its current range and a proposed species for listing under the U.S. Endangered Species Act. Wintering mountain plovers spend considerable time on freshly plowed agricultural fields where they may potentially be exposed to anticholinesterase pesticides. Because of the population status and wintering ecology of plovers, the objectives of our study were to use nondestructive methods to report baseline plasma cholinesterase (ChE) levels in free-ranging mountain plovers wintering in California, USA, and to assess whether sampled birds showed signs of ChE inhibition related to anticholinesterase chemical exposure. We compared plasma ChE activity for mountain plovers sampled from the Carrizo Plain (an area relatively free of anticholinesterase pesticide use) with similar measures for plovers from the Central Valley (where anticholinesterase pesticides are widely used). Analyses for ChE inhibition indicated that none of the plovers had been recently exposed to these chemicals. However, mean ChE levels of plovers from the Central Valley were significantly higher (32%) than levels reported for plovers from the Carrizo Plain. This result differs from our original assumption of higher exposure risk to mountain plovers in the Central Valley but does suggest that some effect is occurring in the ChE activity of mountain plovers wintering in California.
Seasonality of Groundwater Recharge in the Basin and Range Province, Western North America
NASA Astrophysics Data System (ADS)
Neff, K. L.; Meixner, T.; Ajami, H.; De La Cruz, L.
2015-12-01
For water-scarce communities in the western U.S., it is critical to understand groundwater recharge regimes and how those regimes might shift in the face of climate change and impact groundwater resources. Watersheds in the Basin and Range Geological Province are characterized by a variable precipitation regime of wet winters and variable summer precipitation. The relative contributions to groundwater recharge by summer and winter precipitation vary throughout the province, with winter precipitation recharge dominant in the northern parts of the region, and recharge from summer monsoonal precipitation playing a more significant role in the south, where the North American Monsoon (NAM) extends its influence. Stable water isotope data of groundwater and seasonal precipitation from sites in Sonora, Mexico and the U.S. states of California, Nevada, Utah, Arizona, Colorado, New Mexico, and Texas were examined to estimate and compare groundwater recharge seasonality throughout the region. Contributions of winter precipitation to annual recharge vary from 69% ± 41% in the southernmost Río San Miguel Basin in Sonora, Mexico, to 100% ± 36% in the westernmost Mojave Desert of California. The Normalized Seasonal Wetness Index (NSWI), a simple water budget method for estimating recharge seasonality from climatic data, was shown to approximate recharge seasonality well in several winter precipitation-dominated systems, but less well in basins with significant summer precipitation.
Barber-Meyer, Shannon; Mech, L. David
2016-01-01
Moose (Alces americanus) in northeastern Minnesota have declined by 55% since 2006. Although the cause is unresolved, some studies have suggested that Gray Wolves (Canis lupus) contributed to the decline. After the Moose decline, wolves could either decline or switch prey. To determine which occurred in our study area, we compared winter wolf counts and summer diet before and after the Moose decline. While wolf numbers in our study area nearly doubled from 23 in winter 2002 to an average of 41 during winters 2011–2013, calf:cow ratios (the number of calves per cow observed during winter surveys) in the wider Moose range more than halved from 0.93 in 2002 to an average of 0.31 during 2011–2013. Compared to summer 2002, wolves in summers 2011–2013 consumed fewer Moose and more White-tailed Deer (Odocoileus virginianus). While deer densities were similar during each period, average vulnerability, as reflected by winter severity, was greater during 2011–2013 than 2002, probably explaining the wolf increase. During the wolf increase Moose calves remained a summer food item. These findings suggest that in part of the Moose range, deer subsidized wolf numbers while wolves also preyed on Moose calves. This contributed to a Moose decline and is a possible case of apparent competition and inverse-density-dependent predation.
Memory and long-range correlations in chess games
NASA Astrophysics Data System (ADS)
Schaigorodsky, Ana L.; Perotti, Juan I.; Billoni, Orlando V.
2014-01-01
In this paper we report the existence of long-range memory in the opening moves of a chronologically ordered set of chess games using an extensive chess database. We used two mapping rules to build discrete time series and analyzed them using two methods for detecting long-range correlations; rescaled range analysis and detrended fluctuation analysis. We found that long-range memory is related to the level of the players. When the database is filtered according to player levels we found differences in the persistence of the different subsets. For high level players, correlations are stronger at long time scales; whereas in intermediate and low level players they reach the maximum value at shorter time scales. This can be interpreted as a signature of the different strategies used by players with different levels of expertise. These results are robust against the assignation rules and the method employed in the analysis of the time series.
Chiqui-traca-ban-tau: Movements and Creativity Expression without Limits
ERIC Educational Resources Information Center
Volmar-Vega, Vilmarie; Kozub, Francis M.
2016-01-01
Chiqui-traca-ban-tau is a creative dance activity that can be enjoyed by a wide range of children. It is also a game that provides teachers with a physical activity option that promotes higher-order thinking and remembering skills necessary to support learning in the Common Core. The game involves each child taking a turn leading a four-beat…
Children's Coping with "In Vivo" Peer Rejection: An Experimental Investigation
ERIC Educational Resources Information Center
Reijntjes, Albert; Stegge, Hedy; Terwogt, Mark Meerum; Kamphuis, Jan Henk; Telch, Michael J.
2006-01-01
We examined children's behavioral coping in response to an "in vivo" peer rejection manipulation. Participants (N = 186) ranging between 10 and 13 years of age, played a computer game based on the television show "Survivor" and were randomized to either peer rejection (i.e., being voted out of the game) or non-rejection control. During a five-min.…
What Do We Learn in Smethwick Village? Computer Games, Media Learning and Discursive Confusion
ERIC Educational Resources Information Center
McDougall, Julian
2007-01-01
This article presents findings from research exploring the intervention made by the introduction of computer games as an object of study in Media Studies at AS level in England. The outcome is a range of discursive data in the form of teachers and students from two English colleges talking about their experiences of this curriculum encounter. This…
ERIC Educational Resources Information Center
Engelhardt, Christopher R.; Mazurek, Micah O.
2014-01-01
Environmental correlates of problem behavior among individuals with autism spectrum disorder remain relatively understudied. The current study examined the contribution of in-room (i.e. bedroom) access to a video game console as one potential correlate of problem behavior among a sample of 169 boys with autism spectrum disorder (ranging from 8 to…
NASA Technical Reports Server (NTRS)
Eckermann, S. D.; Wu, D. L.
2012-01-01
Orographic gravity-wave (OGW) parameterizations in models produce waves over subtropical mountain ranges in Australia and Africa that propagate into the stratosphere during austral winter and deposit momentum, affecting weather and climate. Satellite sensors have measured stratospheric GWs for over a decade, yet find no evidence of these waves. So are parameterizations failing here? Here we argue that the short wavelengths of subtropical OGWs place them near or below the detection limits of satellite sensors. To test this hypothesis, we reanalyze nine years of stratospheric radiances from the Atmospheric Infrared Sounder (AIRS) on NASA's Aqua satellite during austral winter, applying new averaging techniques to maximize signal-to-noise and improve thresholds for OGW detection. Deep climatological enhancements in stratospheric OGW variance over specific mountain ranges in Australia and southern Africa are revealed for the first time, which exhibit temporal and vertical variations consistent with predicted OGW responses to varying background winds.
Ranging Behaviour of Commercial Free-Range Broiler Chickens 2: Individual Variation.
Taylor, Peta S; Hemsworth, Paul H; Groves, Peter J; Gebhardt-Henrich, Sabine G; Rault, Jean-Loup
2017-07-20
Little is known about broiler chicken ranging behaviour. Previous studies have monitored ranging behaviour at flock level but whether individual ranging behaviour varies within a flock is unknown. Using Radio Frequency Identification technology, we tracked 1200 individual ROSS 308 broiler chickens across four mixed sex flocks in two seasons on one commercial farm. Ranging behaviour was tracked from first day of range access (21 days of age) until 35 days of age in winter flocks and 44 days of age in summer flocks. We identified groups of chickens that differed in frequency of range visits: chickens that never accessed the range (13 to 67% of tagged chickens), low ranging chickens (15 to 44% of tagged chickens) that accounted for <15% of all range visits and included chickens that used the range only once (6 to 12% of tagged chickens), and high ranging chickens (3 to 9% of tagged chickens) that accounted for 33 to 50% of all range visits. Males spent longer on the range than females in winter ( p < 0.05). Identifying the causes of inter-individual variation in ranging behaviour may help optimise ranging opportunities in free-range systems and is important to elucidate the potential welfare implications of ranging.
Nintendo related injuries and other problems: review.
Jalink, Maarten B; Heineman, Erik; Pierie, Jean-Pierre E N; ten Cate Hoedemaker, Henk O
2014-12-16
To identify all reported cases of injury and other problems caused by using a Nintendo video gaming system. Review. Search of PubMed and Embase in June 2014 for reports on injuries and other problems caused by using a Nintendo gaming system. Most of the 38 articles identified were case reports or case series. Injuries and problems ranged from neurological and psychological to surgical. Traditional controllers with buttons were associated with tendinitis of the extensor of the thumb. The joystick on the Nintendo 64 controller was linked to palmar ulceration. The motion sensitive Wii remote was associated with musculoskeletal problems and various traumas. Most problems are mild and prevalence is low. The described injuries were related to the way the games are controlled, which varies according to the video game console. © Jalink et al 2014.
2014-01-01
Background Existing instruments for measuring problematic computer and console gaming and internet use are often lengthy and often based on a pathological perspective. The objective was to develop and present a new and short non-clinical measurement tool for perceived problems related to computer use and gaming among adolescents and to study the association between screen time and perceived problems. Methods Cross-sectional school-survey of 11-, 13-, and 15-year old students in thirteen schools in the City of Aarhus, Denmark, participation rate 89%, n = 2100. The main exposure was time spend on weekdays on computer- and console-gaming and internet use for communication and surfing. The outcome measures were three indexes on perceived problems related to computer and console gaming and internet use. Results The three new indexes showed high face validity and acceptable internal consistency. Most schoolchildren with high screen time did not experience problems related to computer use. Still, there was a strong and graded association between time use and perceived problems related to computer gaming, console gaming (only boys) and internet use, odds ratios ranging from 6.90 to 10.23. Conclusion The three new measures of perceived problems related to computer and console gaming and internet use among adolescents are appropriate, reliable and valid for use in non-clinical surveys about young people’s everyday life and behaviour. These new measures do not assess Internet Gaming Disorder as it is listed in the DSM and therefore has no parity with DSM criteria. We found an increasing risk of perceived problems with increasing time spent with gaming and internet use. Nevertheless, most schoolchildren who spent much time with gaming and internet use did not experience problems. PMID:24731270
Kennedy, Andrea; Semple, Lisa; Alderson, Kerri; Bouskill, Vanessa; Karasevich, Janice; Riske, Brenda; van Gunst, Sheri
Children who are living with chronic conditions may be supported in self-care through enjoyable active learning and family social processes. This research focused on development and evaluation of "Don't Push Your Luck!", an educational board game designed to inspire family discussion about chronic conditions, and help affected children learn about self-care choices and consequences. Mixed-method research was conducted with families from one outpatient Cystic Fibrosis Clinic and four Hemophilia Treatment Centres in Canada and United States (N=72). In phase I, board game prototype and questionnaires were refined with affected boys, siblings, and parents living with hemophilia (n=11), compared with families living with cystic fibrosis (n=11). In phase II, final board game was evaluated with families living with hemophilia (n=50). Data collection included pre-post-game questionnaires on decision-making and Haemo-QoL Index©, and post-game enjoyment. Analysis included descriptive statistics, inferential statistics (non-parametric), and qualitative themes. Findings revealed this game was an enjoyable and effective resource to engage families in self-care discussions. Key themes included communication, being involved, knowing, decisions and consequences, and being connected. Qualitative and quantitative findings aligned. Statistical significance suggests the game enhanced family engagement to support decision-making skills, as parents identified that the game helped them talk about important topics, and children gained insight regarding family supports and self-care responsibility. This board game was an effective, developmentally appropriate family resource to facilitate engagement and conversation about everyday life experiences in preparation for self-care. There is promising potential to extend this educational family board game intervention with a greater range of school-age children and families living with chronic conditions. Copyright © 2017 Elsevier Inc. All rights reserved.
Prior video game exposure does not enhance robotic surgical performance.
Harper, Jonathan D; Kaiser, Stefan; Ebrahimi, Kamyar; Lamberton, Gregory R; Hadley, H Roger; Ruckle, Herbert C; Baldwin, D Duane
2007-10-01
Prior research has demonstrated that counterintuitive laparoscopic surgical skills are enhanced by experience with video games. A similar relation with robotic surgical skills has not been tested. The purpose of this study was to determine whether prior video-game experience enhances the acquisition of robotic surgical skills. A series of 242 preclinical medical students completed a self-reported video-game questionnaire detailing the frequency, duration, and peak playing time. The 10 students with the highest and lowest video-game exposure completed a follow-up questionnaire further quantifying video game, sports, musical instrument, and craft and hobby exposure. Each subject viewed a training video demonstrating the use of the da Vinci surgical robot in tying knots, followed by 3 minutes of proctored practice time. Subjects then tied knots for 5 minutes while an independent blinded observer recorded the number of knots tied, missed knots, frayed sutures, broken sutures, and mechanical errors. The mean playing time for the 10 game players was 15,136 total hours (range 5,840-30,000 hours). Video-game players tied fewer knots than nonplayers (5.8 v 9.0; P = 0.04). Subjects who had played sports for at least 4 years had fewer mechanical errors (P = 0.04), broke fewer sutures (P = 0.01), and committed fewer total errors (P = 0.01). Similarly, those playing musical instruments longer than 5 years missed fewer knots (P = 0.05). In the extremes of video-game experience tested in this study, game playing was inversely correlated with the ability to learn robotic suturing. This study suggests that advanced surgical skills such as robotic suturing may be learned more quickly by athletes and musicians. Prior extensive video-game exposure had a negative impact on robotic performance.
Recreation economics to inform migratory species conservation: Case study of the northern pintail
Mattsson, Brady J.; Dubovsky, James A.; Thogmartin, Wayne E.; Bagstad, Kenneth J.; Goldstein, Joshua H.; Loomis, John B.; Diffendorfer, James E.; Semmens, Darius J.; Wiederholt, Ruscena; Lopez-Hoffman, Laura
2018-01-01
Quantification of the economic value provided by migratory species can aid in targeting management efforts and funding to locations yielding the greatest benefits to society and species conservation. Here we illustrate a key step in this process by estimating hunting and birding values of the northern pintail (Anas acuta) within primary breeding and wintering habitats used during the species’ annual migratory cycle in North America. We used published information on user expenditures and net economic values (consumer surplus) for recreational viewing and hunting to determine the economic value of pintail-based recreation in three primary breeding areas and two primary wintering areas. Summed expenditures and consumer surplus for northern pintail viewing were annually valued at $70M, and annual sport hunting totaled $31M (2014 USD). Expenditures for viewing ($42M) were more than twice as high than those for hunting ($18M). Estimates of consumer surplus, defined as the amount consumers are willing to pay above their current expenditures, were $15M greater for viewing ($28M) than for hunting ($13M). We discovered substantial annual consumer surplus ($41M) available for pintail conservation from birders and hunters. We also found spatial differences in economic value among the primary regions used by pintails, with viewing generally valued more in breeding regions than in wintering regions and the reverse being true for hunting. The economic value of pintail-based recreation in the Western wintering region ($26M) exceeded that in any other region by at least a factor of three. Our approach of developing regionally explicit economic values can be extended to other taxonomic groups, and is particularly suitable for migratory game birds because of the availability of large amounts of data. When combined with habitat-linked population models, regionally explicit values could inform development of more effective conservation finance and policy mechanisms to enhance environmental management and societal benefits across the geographically dispersed areas used by migratory species.