Sample records for gamers telling stories

  1. Ghost-Story Telling: Keeping It Appropriate.

    ERIC Educational Resources Information Center

    Weintraub, Jeff

    1996-01-01

    Guidelines for telling ghost stories at camp involve considering children's fears at different ages, telling age appropriate stories, determining appropriate times for telling ghost stories, and minimizing fear when a child becomes frightened by a ghost story. Includes tips on the selection, preparation, and presentation of ghost stories. (LP)

  2. Why Tell Stories?

    ERIC Educational Resources Information Center

    Lockett, Jordan S.; Jones, Rose B.

    2009-01-01

    Storytelling was first developed as a means of transferring important historical information from one generation to another. Though stories are told today more often for entertainment and amusement, the art of storytelling remains of significant value to society. Whether the children are telling the story or simply listening to it, the benefits of…

  3. Tell Me a Story.

    ERIC Educational Resources Information Center

    Rockman, Connie

    2001-01-01

    Discusses the benefits of storytelling by teachers or librarians to elementary and middle school students. Topics include listening; sharing versus performing; finding stories, other than folk tales; guidelines for telling stories; and resources, including print sources and Web sites. (LRW)

  4. Story-telling, Earth-Sciences and Geoethics

    NASA Astrophysics Data System (ADS)

    Bohle, Martin; Sibilla, Anna; Graells, Robert Casals i.

    2015-04-01

    People are engineers, even the artist. People like stories, even the engineers. Engineering shapes the intersections of humans and their environments including with the geosphere. Geoethics considers values upon which to base practices how to intersect the geosphere. Story-telling is a skilful human practice to describe perception of values in different contexts to influence their application. Traditional earth-centric narrations of rural communities have been lost in the global urbanisation process. These former-time narrations related to the "sacrum" - matters not possible to be explained with reasoning. Science and technology, industrialisation and global urbanisation require an other kind of earth-centric story-telling. Now at the fringe of the Anthropocene, humans can base their earth-centricity on knowledge and scientific thinking. We argue that modern story-telling about the functioning of Earth's systems and the impact of humankind's activities on these systems is needed, also in particular because citizens rarely can notice how the geosphere intersects with their daily dealings; putting weather and disasters aside. Modern earth-centric story-telling would offer citizens opportunities to develop informed position towards humankind's place within earth-systems. We argue that such "earth-science story-lines" should be part of the public discourse to engage citizens who have more or less "expert-knowledge". Understanding the functioning of the Earth is needed for economy and values suitable for an anthropophil society. Multi-faceted discussion of anthropogenic global change and geoengineering took off recently; emerging from discussions about weather and hazard mitigation. Going beyond that example; we illustrate opportunities for rich story-telling on intersections of humans' activities and the geosphere. These 'modern narrations' can weave science, demographics, linguistics and cultural histories into earth-centric stories around daily dealings of citizens

  5. Telling Teaching Stories.

    ERIC Educational Resources Information Center

    Gomez, Mary Louise; Tabachnick, B. Robert

    1992-01-01

    Telling teaching stories assists prospective teachers in becoming effective teachers of elementary school children. It offers preservice teachers and teacher educators the challenge of seeing themselves and the opportunity to reflect on their goals and practices. (IAH)

  6. RN students need to tell their stories.

    PubMed

    Blecke, J; Flatt, M M

    1993-04-01

    Finally, what is it about RN students' experiences in the transition process in nursing education that makes their stories need to be told? Actually this question is asked from both the side of the RN students who are the learners and need to tell the stories, and the side of the educator/advisor who needs to have the stories told. In short, the answer to both is that these stories reveal very graphically and meaningfully what is happening in the learning and professional development processes and, simultaneously, they facilitate the progression of those processes. The RN students seem to have an innate sense about what telling their stories will do for them in relation to their learning and professional development processes. They require very little encouragement to prompt their story telling. For the educators/advisors, no other strategy is as adaptable and achieves as much in relation to facilitating the learning and development processes. For both parties, the graphic revelations in stories paint a picture of how past, present, and future blend together to form a meaningful, coherent view of a position in the world. According to Antonovsky's (1979) work on stress and coping, such a view is necessary if stress is to be resisted and health maintained.(ABSTRACT TRUNCATED AT 400 WORDS)

  7. Developing Science Concepts through Story-Telling.

    ERIC Educational Resources Information Center

    Banister, Fiona; Ryan, Charly

    2001-01-01

    Reports on the use of story-telling to develop children's ideas about the water-cycle. Shows that children remember abstract science ideas better when taught in a story format and that they can distinguish the real from the anthropomorphic. (Author/MM)

  8. Story Telling or Storied Telling? Media's Pedagogical Ability to Shape Narrative as a Form of "Knowing"

    ERIC Educational Resources Information Center

    Blevins, Dean G.

    2007-01-01

    Storytellers know that stories are "formed" in their telling. Stories, whether oral or written, personal or mass communicated, ultimately express the boundaries of their medium (their "embodiment" through mediated forms). Religious Educators must always address the medium as well as the message in any theory of narrative accounting. Media often…

  9. Telling Stories: Past and Present Heroes

    ERIC Educational Resources Information Center

    Smith, Colin Bridges

    2007-01-01

    Among the Xhosa tribe in South Africa storytelling is a magnificent art. But these stories are more than mere entertainment. Xhosa scholar Harold Scheub says story-telling for the Xhosa people is "not only a primary means of entertainment and artistic expression in the society, it is also the major educational device." Beyond education,…

  10. Tea and Telling Stories.

    ERIC Educational Resources Information Center

    Michael, Pamela

    2001-01-01

    The annual Women's and Girls' Tea Party and Storytelling Ceremony is held in a Berkeley redwood grove by a creek. Seeking to generate community support for creek restoration, the ceremony/celebration/site-specific performance piece uses childhood rituals and story telling to help participants connect emotionally to each other, the place, its past,…

  11. The 3D Digital Story-telling Media on Batik Learning in Vocational High Schools

    NASA Astrophysics Data System (ADS)

    Widiaty, I.; Achdiani, Y.; Kuntadi, I.; Mubaroq, S. R.; Zakaria, D.

    2018-02-01

    The aim of this research is to make 3D digital Story-telling Media on Batik Learning in Vocational High School. The digital story-telling developed in this research is focused on 3D-based story-telling. In contrast to the digital story-telling that has been developed in existing learning, this research is expected to be able to improve understanding of vocational students about the value of local wisdom batik more meaningful and “live”. The process of making 3D digital story-telling media consists of two processes, namely the creation of 3D objects and the creation of 3D object viewer.

  12. Helping Interviewees Tell Their Stories.

    ERIC Educational Resources Information Center

    Ralston, Steven M.; Kirkwood, William G.; Burant, Patricia A.

    2003-01-01

    Notes that employers' use of behavioral description interviews has increased dramatically within the past decade. Explains that behavioral description questions require respondents to tell stories and that storytelling is now critical to applicants' success in employment interviews. Presents criteria to judge the effectiveness of applicants'…

  13. [Walter Matthias Diggelmann--the healing effect of story telling].

    PubMed

    Schmid, H J

    2001-06-21

    "Stories are weapons against disease" wrote Swiss writer WM Diggelmann (1927-1979). In writing stories he hoped to counteract the lethal course of his cancer. In the past it had helped him to overcome destitution and social disgrace and had given him identity. His last story Walking on the Island of St. Margaret is a ritual which conjures up an intact future by celebrating the past. Stories try to explain the world. They inform or clarify emotions. In telling stories, doctors and nurses demonstrate sympathy and understanding. Perhaps even greater benefits might be derived from patients telling their own stories. In doing so they emerge as individuals and give their lives purpose. Language is more than communication: it is shelter, link, home, ritual. Storytelling helps patients cope with their diseases. It is not clear whether this or any technique of psychotherapy has any effect upon the course of cancer.

  14. Telling Tales: What Stories Can Teach Us about Racism.

    ERIC Educational Resources Information Center

    Bell, Lee Anne

    2003-01-01

    Examines stories that racially diverse, college educated adults tell about race and racism. Discusses the function of stories in culture, presenting counternarratives told predominantly by respondents of color and hegemonic narratives told predominantly by Whites. Analyzes the prevalence and effects of color blind ideology in white stories.…

  15. Story-telling, women's authority and the "Old Wife's Tale": "The Story of the Bottle of Medicine".

    PubMed

    Abrams, Lynn

    2012-01-01

    The focus of this article is a single personal narrative – a Shetland woman's telling of a story about two girls on a journey to fetch a cure for a sick relative from a wise woman. The story is treated as a cultural document which offers the historian a conduit to a past that is respectful of indigenous woman-centred interpretations of how that past was experienced and understood. The "story of the bottle of medicine" is more than a skilful telling of a local tale; it is a memory practice that provides a path to a deeper and more nuanced understanding of a culture. Applying perspectives from anthropology, oral history and narrative analysis, three sets of questions are addressed: the issue of authenticity; the significance of the narrative structure and storytelling strategies employed; and the nature of the female performance. Ultimately the article asks what this story can tell us about women's interpretation of their own history.

  16. Story Telling With Storyboards: Enhancements and Experiences

    NASA Astrophysics Data System (ADS)

    King, T. A.; Grayzeck, E. J.; Galica, C.; Erickson, K. J.

    2016-12-01

    A year ago a tool to help tell stories, called the Planetary Data Storyboard, was introduced. This tool is designed to use today's technologies to tell stories that are rich multi-media experiences, blending text, animations, movies and infographics. The Storyboard tool presents a set of panels that contain representative images of an event with associated notes or instructions. The panels are arranged in a timeline that allow a user to experience a discovery or event in the same way it occurred. Each panel can link to a more detailed source such as a publication, the data that was collected or items derived from the research (like movies or animations). A storyboard can be used to make science discovery more accessible to people by presenting events in an easy to follow layout. A storyboard can also help to teach the scientific method, by following the experiences of a researcher as they investigate a phenomenon or try to understand a new set of observations. We present the new features of Storyboard tool and show example stories for scientific discoveries.

  17. How To Tell Your Literacy Stories through Radio.

    ERIC Educational Resources Information Center

    Martini, Michael A.

    This paper offers advice to educators on how to tell their literacy stories through the medium of radio. It suggests educators examine their story idea closely and decide if radio is the best medium. It also suggests that educators should become familiar with the radio stations in the local market and get to know the personnel at the particular…

  18. Family Experiences: Ways To Lead Change through Telling Your Story.

    ERIC Educational Resources Information Center

    Gabbard, Glenn

    1998-01-01

    Parents of children with disabilities are frequently asked to tell all or part of their family's life story. These stories are potentially powerful ways to develop empathic relationships among parents and professionals. This document discusses ways parents can prepare and present their stories so that key themes are emphasized and the information…

  19. Tell Me a Fairy Tale: A Parent's Guide to Telling Magical and Mythical Stories.

    ERIC Educational Resources Information Center

    Adler, Bill, Jr.

    Designed to help parents tell and retell their children's favorite fairy tales and stories, this collection condenses dozens of plots and lists characters, so that the parent can make a tale as long or as short as a sleepy child needs, personalize the story, and convey the true wonder of the originals through the spoken voice. The 64 tales in the…

  20. To Tell a New Story: Reinventing Narratives of Culture, Identity, and Education.

    ERIC Educational Resources Information Center

    Florio-Ruane, Susan

    1997-01-01

    Reflects on stories educators tell about culture, identity, and education. If stories of self are to help educators reform institutions or build new communities, they must be reinvented to embrace others rather than to defend against contact with others. (SLD)

  1. Three Reading Comprehension Strategies: TELLS, Story Mapping, and QARs.

    ERIC Educational Resources Information Center

    Sorrell, Adrian L.

    1990-01-01

    Three reading comprehension strategies are presented to assist learning-disabled students: an advance organizer technique called "TELLS Fact or Fiction" used before reading a passage, a schema-based technique called "Story Mapping" used while reading, and a postreading method of categorizing questions called…

  2. "Shall I Tell You a Story?" Sharing Love and Values through Storytelling.

    ERIC Educational Resources Information Center

    Collins, Chase

    1992-01-01

    Parents can share love and values with their children through story telling. Because parents know their children intimately, they can create stories that impact their children's developing minds most effectively. The article describes how to create a classic tale in less than 10 minutes. (SM)

  3. Folk Art Tells a Story: An Activity Guide.

    ERIC Educational Resources Information Center

    Thompson, Susan Conklin

    Folk art tells the story of many generations and reflects cultures everywhere. It is a wonderful tool for introducing students to world cultures and traditions. This book brings the world of folk art into the classroom with extension activities that integrate art, social studies, science, language arts, and music. Organized into three sections,…

  4. Telling the Climate Change Story: Framing and Messaging

    NASA Astrophysics Data System (ADS)

    Hassol, S. J.

    2011-12-01

    Scientists have important roles to play in communicating climate change, yet most scientists are not well versed in important aspects of communication. Scientists can improve their communication by helping to develop and deliver effectively framed messages. Research suggests that effective messages about climate change should include science-based descriptions of the risks posed by human-induced warming as well as information about solutions for a better future. Thus, telling the climate change story effectively involves clearly stating that human-induced climate change is happening now and having impacts on society, while also showing that it is not too late to make a difference for the future. For example, framing and messaging should include the fact that lower emissions pathways lead to less severe climate change and fewer impacts than higher emissions pathways. It also involves communicating that there is much we can do to alter our emissions pathway, and that doing these things has other benefits, for example, for human health and the economy. Scientists telling the climate change story should make the threats tangible and the opportunities clear.

  5. Palliative Care: Video Tells a Mother's Story of Caring Support

    MedlinePlus

    ... page please turn JavaScript on. Feature: Palliative Care Video Tells a Mother's Story of Caring Support Past Issues / Spring 2014 Table of Contents YouTube embedded video: http://www.youtube-nocookie.com/embed/-hOBYFS_Z68 ...

  6. Story Telling: Australian Indigenous Women's Means of Health Promotion.

    ERIC Educational Resources Information Center

    Brock, Kaye; Acklin, F.; Newman, J.; Arbon, V.; Trindal, A.; Bermingham, M.; Thompson, B.

    Story-telling, an oral tradition of the indigenous peoples of Australia, was recorded on video as a vehicle for conveying health promotion messages in several urban Aboriginal (Koori) communities in Sydney, Australia. The video was made by a group of Koori women Elders and two female Aboriginal academics. The Elders integrated their personal…

  7. Promoting Honesty: The Influence of Stories on Children's Lie-Telling Behaviours and Moral Understanding

    ERIC Educational Resources Information Center

    Talwar, Victoria; Yachison, Sarah; Leduc, Karissa

    2016-01-01

    Moral stories are a means of communicating the consequences of our actions and emphasizing virtuous behaviour, such as honesty. However, the effect of these stories on children's lie-telling has yet to be thoroughly explored. The current study investigated the influence of moral stories on children's willingness to lie for another individual.…

  8. Mothers' and Children's Story-Telling: A Study of Dyads with Typically Developing Children and Children with ASD

    ERIC Educational Resources Information Center

    Hutchins, Tiffany L.; Deraway, Chelsea; Prelock, Patricia; O'Neill, Ana

    2017-01-01

    The production of specific mental state terms types and functions by caregivers and their TD children and caregivers and their children with ASD were assessed in two contexts: a parent's story-telling task and a child's story-telling task. Caregivers of children with ASD produced less causal talk and proportionally less desire and cognitive talk…

  9. Telling a Good Story: Origins of Broadcast Drama Criticism.

    ERIC Educational Resources Information Center

    Walsh, Kay D.

    To gain insight into how critical standards for broadcast drama evolved with time, this paper examines the critical response to the development of broadcast drama in the first two decades of radio (1920-1940), as reported in the periodical press. The paper is based on two underlying assumptions: (1) that the stories a society tells are indicative…

  10. Narrative and "anti-narrative" in science: How scientists tell stories, and don't.

    PubMed

    Padian, Kevin

    2018-06-04

    Narratives are common to all branches of science, not only to the humanities. Scientists tell stories about how the things we study work, develop, and evolve, and about how we come to be interested in them. Here I add a third domain (Secularity) to Gould's two "non-overlapping magisteria" of Science and Religion, and I review previous work on the parallels in elements between story-telling in literature and science. The stories of each domain have different criteria for judging them valid or useful. In science, especially historical sciences such as biology and geology, particular scientific methods and approaches both structure and test our narratives. Relying on the narrative assumptions of how certain processes, such as natural selection, are supposed to work is treacherous unless they are tested by appropriate historical patterns, such as phylogeny, and rooted in the process of natural mechanisms. The structure of scientific explanation seen in peer-reviewed papers and grant proposals obscures true narrative within a formulaic sequence of "question, methods, materials" and so on that is quite different from the classic narrative of folk-tales and novels, producing an "anti-narrative" that must be "un-learned" before it can be communicated to non-scientists. By adopting some of the techniques of classic story-telling, scientists can become more effective in making our ideas clear, educating the public, and even attracting funding.

  11. Mirror Neurons, the Development of Empathy, and Digital Story Telling

    ERIC Educational Resources Information Center

    Hess, Mary

    2012-01-01

    This article explores the intersection of work in media education, religious education, concerns about digital cultures' impact on human relationality, and the possible role that mirror neurons might play in the development of empathy. Digital story telling--particularly as embodied in the work of the Center for Digital Storytelling…

  12. Tell Me Your Story: A Reflection Strategy for Preservice Teachers

    ERIC Educational Resources Information Center

    Binks, Emily; Smith, Dennie L.; Smith, Lana J.; Joshi, R. Malatesha

    2009-01-01

    "Tell me your story" is a phrase popularly being promoted in the business setting during recent years. The power of storytelling can be utilized in student teacher reflection as a strategy for making connections between theory and practice in authentic classroom environments and enabling preservice teachers to actively develop plans for growth. A…

  13. Telling Stories of Violence in Adult ESL Classrooms: Disrupting Safe Spaces

    ERIC Educational Resources Information Center

    Waterhouse, Monica

    2016-01-01

    This article develops a complex understanding of safe space in relation to adult refugee learners' oral literacy practice of telling stories of violent life experiences in English as a second language (ESL) classrooms. A rhizoanalytic approach brings theoretical and empirical elements into conversation to ask two questions. Can the exigencies of…

  14. Under the IAIA Dome: Acclaimed Filmmaker Inspires Students to Tell Stories with New Media

    ERIC Educational Resources Information Center

    Freeman, Janet

    2010-01-01

    The first thing J. Carlos Peinado tells his students is that every good story begins with a story. Peinado chairs the New Media Arts Department at the Institute of American Indian Arts (IAIA, Santa Fe, New Mexico). He lives what he teaches. Before coming to IAIA, he worked as a professional filmmaker, most recently training his lens on the Fort…

  15. Young Children's Metacognition in the Context of Telling a Written Story

    ERIC Educational Resources Information Center

    Hsieh, Wu-Ying; Ku, Yu-Min; Chen, Yi-Hsin

    2013-01-01

    This study examines young children's metacognition in the context of telling a written story. The participants were 36 children: 12 preschoolers, 12 kindergarteners, and 12 first graders in a kindergarten and a nearby elementary school in a northwestern city in Taiwan. Each child was asked to "read" a 13-page wordless picture book and…

  16. Telling the Story of MindRising: Minecraft, Mindfulness and Meaningful Learning

    ERIC Educational Resources Information Center

    Butler, Deirdre; Brown, Mark; Críosta, Gar Mac

    2016-01-01

    This paper describes a unique project known as MindRising Games. It reports how the innovative use of Minecraft™ combined with the principles of mindfulness and meaningful learning contributed to rich digital story telling. MindRising Games was a competition, which was part of the 100-year commemoration of the Easter Rising, designed to celebrate…

  17. AMIDST: Attracting Minorities to Geosciences Through Involved Digital Story Telling

    NASA Astrophysics Data System (ADS)

    Prakash, A.; Ohler, J.; Cooper, C.; McDermott, M.; Heinrich, J.; Johnson, R.; Leeper, L.; Polk, N.; Wimer, T.

    2009-12-01

    Attracting Minorities to Geosciences Through Involved Digital Story Telling (AMIDST) is a project funded by the Geoscience Directorate of the National Science Foundation through their program entitled Opportunities for Enhancing Diversity in Geosciences. This project centers around the idea of integrating place-based geoscience education with culturally sensitive digital story telling, to engage and attract Alaska’s native and rural children from grades 3 through 5 to geosciences. In Spring 2008 we brought together a team 2 native elders, a group of scientists and technicians, an evaluator, 2 teachers and their 24 third grade students from Fairbanks (interior Alaska) to create computer-based digital stories around the geoscience themes of permafrost, and forest fires. These two to four minutes digital narratives consisted of a series of images accompanied by music and a voice-over narration by the children. In Fall 2008 we worked with a similar group from Nome (coastal town in western Alaska). The geoscience themes were climate change, and gold in Alaska. This time the students used the same kind of “green screen” editing so prevalent in science fiction movies. Students enacted and recorded their stories in front of a green screen and in post-production replaced the green background with photos, drawings and scientific illustrations related to their stories. Evaluation involved pre and post project tests for all participants, mid-term individual interviews and exit-interviews of selected participants. Project final assessment results from an independent education evaluator showed that both students and teachers improved their geo science content knowledge about permafrost, forest fires, gold mining, and sea ice changes. Teachers and students went through a very steep learning curve and gained experience and new understanding in digital storytelling in the context of geologic phenomena of local interest. Children took pride in being creators, directors and

  18. Virtual Reality as a Story Telling Platform for Geoscience Communication

    NASA Astrophysics Data System (ADS)

    Lazar, K.; Moysey, S. M.

    2017-12-01

    Capturing the attention of students and the public is a critical step for increasing societal interest and literacy in earth science issues. Virtual reality (VR) provides a means for geoscience engagement that is well suited to place-based learning through exciting and immersive experiences. One approach is to create fully-immersive virtual gaming environments where players interact with physical objects, such as rock samples and outcrops, to pursue geoscience learning goals. Developing an experience like this, however, can require substantial programming expertise and resources. At the other end of the development spectrum, it is possible for anyone to create immersive virtual experiences with 360-degree imagery, which can be made interactive using easy to use VR editing software to embed videos, audio, images, and other content within the 360-degree image. Accessible editing tools like these make the creation of VR experiences something that anyone can tackle. Using the VR editor ThingLink and imagery from Google Maps, for example, we were able to create an interactive tour of the Grand Canyon, complete with embedded assessments, in a matter of hours. The true power of such platforms, however, comes from the potential to engage students as content authors to create and share stories of place that explore geoscience issues from their personal perspective. For example, we have used combinations of 360-degree images with interactive mapping and web platforms to enable students with no programming experience to create complex web apps as highly engaging story telling platforms. We highlight here examples of how we have implemented such story telling approaches with students to assess learning in courses, to share geoscience research outcomes, and to communicate issues of societal importance.

  19. Telling Their Own Story: How Student Newspapers Reported Campus Unrest, 1962-1970

    ERIC Educational Resources Information Center

    Armstrong, Kaylene Dial

    2013-01-01

    The work of student journalists often appears as a source in the footnotes when researchers tell the story of perhaps the most significant period in the history of higher education in the United States--the student protest era throughout the 1960s and early 1970s. Yet researchers and historians have ignored the student press itself during this…

  20. Telling stories and adding scores: Measuring resilience in young children affected by maternal HIV and AIDS.

    PubMed

    Ebersöhn, Liesel; Eloff, Irma; Finestone, Michelle; Grobler, Adri; Moen, Melanie

    2015-01-01

    "Telling stories and adding scores: Measuring resilience in young children affected by maternal HIV and AIDS", demonstrates how a concurrent mixed method design assisted cross-cultural comparison and ecological descriptions of resilience in young South African children, as well as validated alternative ways to measure resilience in young children. In a longitudinal randomised control trial, which investigated psychological resilience in mothers and children affected by HIV/AIDS, we combined a qualitative projective story-telling technique (Düss Fable) with quantitative data (Child Behaviour Checklist). The children mostly displayed adaptive resilience-related behaviours, although maladaptive behaviours were present. Participating children use internal (resolve/agency, positive future expectations, emotional intelligence) and external protective resources (material resources, positive institutions) to mediate adaptation. Children's maladaptive behaviours were exacerbated by internal (limited problem-solving skills, negative emotions) and external risk factors (chronic and cumulative adversity).

  1. Telling Ghost Stories with the Voice of an Ogre: Deleuze, Identity, and Disruptive Pedagogies

    ERIC Educational Resources Information Center

    Beighton, Christian

    2017-01-01

    French philosopher Gilles Deleuze (1925-95) was something of a cult figure among his university students in the 1970s and 1980s, "telling ghost stories with the voice of an ogre" (Jaeglé, 2005:10). More recently, academic interest in the educational possibilities of his work has grown considerably in Anglophone countries. Perhaps texts…

  2. Telling Anthropocene Tales: Localizing the impacts of global change using data-driven story maps

    NASA Astrophysics Data System (ADS)

    Mychajliw, A.; Hadly, E. A.

    2016-12-01

    Navigating the Anthropocene requires innovative approaches for generating scientific knowledge and for its communication outside academia. The global, synergistic nature of the environmental challenges we face - climate change, human population growth, biodiversity loss, pollution, invasive species and diseases - highlight the need for public outreach strategies that incorporate multiple scales and perspectives in an easily understandable and rapidly accessible format. Data-driven story-telling maps are optimal in that they can display variable geographic scales and their intersections with the environmental challenges relevant to both scientists and non-scientists. Maps are a powerful way to present complex data to all stakeholders. We present an overview of best practices in community-engaged scientific story-telling and data translation for policy-makers by reviewing three Story Map projects that map the geographic impacts of global change across multiple spatial and policy scales: the entire United States, the state of California, and the town of Pescadero, California. We document a chain of translation from a primary scientific manscript to a policy document (Scientific Consensus Statement on Maintaining Humanity's Life Support Systems in the 21st Century) to a set of interactive ArcGIS Story Maps. We discuss the widening breadth of participants (students, community members) and audiences (White House, Governor's Office of California, California Congressional Offices, general public) involved. We highlight how scientists, through careful curation of popular news media articles and stakeholder interviews, can co-produce these communication modules with community partners such as non-governmental organizations and government agencies. The placement of scientific and citizen's everyday knowledge of global change into an appropriate geographic context allows for effective dissemination by political units such as congressional districts and agency management units

  3. [Arrived in Germany: When Children Who have Fled Tell their Stories].

    PubMed

    Gerarts, Katharina; Andresen, Sabine; Ravens-Sieberer, Ulrike; Klasen, Fionna

    2016-12-01

    Arrived in Germany: When Children Who have Fled Tell their Stories For this study, we listened to children who had fled with their families. We made a very conscious decision to focus on accompanied minors who have been displaced, because they go through the standard asylum system with their parent/guardian, which is why they often remain "invisible" as regards their own needs and their specific situation. We gave accompanied children who had fled a space where they could tell their stories and asked them to talk about their memories of their countries of origin, their experiences during their journey and on arrival in Germany, and their lives here, their concerns, but also their hopes and desires. The children presented here come from Afghanistan, Eritrea, Iran, Kosovo, Serbia and Syria. They therefore represent the countries from which people have set out on the always difficult, often life-threatening journey to Germany. And they represent the diversity of experiences of flight and arrival. Those responsible for this study come from various academic disciplines and areas of work. This was important to us in order to focus on the complexity of being a child and a child's everyday life under the conditions experienced while on the run. In view of the vulnerability of children, many challenges are regarded in a different light from previously, for example concerning the organisation of initial reception centres, education and care provisions, medical care, protected spaces and privacy. We want to encourage you to see these spaces, the bureaucratic procedures and coping with everyday life through the eyes of a child.

  4. Telling the Technology Story: PR Strategies for School Leaders. Backgrounder Brief. CoSN Essential Leadership Skills Series

    ERIC Educational Resources Information Center

    Consortium for School Networking (NJ1), 2006

    2006-01-01

    This Backgrounder Brief is an executive summary of "Telling the Technology Story: PR Strategies for School Leaders," a component of the Consortium for School Networking (CoSN) Essential Leadership Skills Series. Public relations is a critical component of a district's successful technology implementation--and it involves communicating on an…

  5. Magnetohydrodynamics with GAMER

    NASA Astrophysics Data System (ADS)

    Zhang, Ui-Han; Schive, Hsi-Yu; Chiueh, Tzihong

    2018-06-01

    GAMER, a parallel Graphic-processing-unit-accelerated Adaptive-MEsh-Refinement (AMR) hydrodynamic code, has been extended to support magnetohydrodynamics (MHD) with both the corner-transport-upwind and MUSCL-Hancock schemes and the constraint transport technique. The divergent preserving operator for AMR has been applied to reinforce the divergence-free constraint on the magnetic field. GAMER-MHD has fully exploited the concurrent executions between the graphic process unit (GPU) MHD solver and other central processing unit computation pertinent to AMR. We perform various standard tests to demonstrate that GAMER-MHD is both second-order accurate and robust, producing results as accurate as those given by high-resolution uniform-grid runs. We also explore a new 3D MHD test, where the magnetic field assumes the Arnold–Beltrami–Childress configuration, temporarily becomes turbulent with current sheets, and finally settles to a lowest-energy equilibrium state. This 3D problem is adopted for the performance test of GAMER-MHD. The single-GPU performance reaches 1.2 × 108 and 5.5 × 107 cell updates per second for the single- and double-precision calculations, respectively, on Tesla P100. We also demonstrate a parallel efficiency of ∼70% for both weak and strong scaling using 1024 XK nodes on the Blue Waters supercomputers.

  6. Storytelling? Everyone Has a Story

    ERIC Educational Resources Information Center

    Keller, Cynthia

    2012-01-01

    School librarians can assume an important role in preserving and perpetuating the oral tradition. The same skills and techniques when telling a personal story can be transmitted to telling various kinds of stories from literature and history. For school librarians to be successful storytellers, they need to select stories that they like and enjoy…

  7. The Telling of the Story.

    ERIC Educational Resources Information Center

    Sillick, Audrey

    1997-01-01

    Evoking storytelling as a human tendency, suggests that stories involve sight, sound, rhythm, voice, and spontaneous imagination. Claims that because stories appeal to children's inner lives, they are optimal for communicating "life and human relationships and the totality of the natural world." Also claims that stories encourage…

  8. Co-Story-ing: Collaborative Story Writing with Children Who Fear

    ERIC Educational Resources Information Center

    Pehrsson, Dale-Elizabeth

    2007-01-01

    This article offers a guide for using collaborative story writing (co-story-ing), an assessment technique as well as a therapeutic intervention for children who demonstrate fears, extreme shyness and difficulty in establishing relationships. Co-story-ing draws from Gardner's Mutual Story Telling Technique. Co-story-ing guides clients as they…

  9. Telling Our Story: A Narrative Therapy Approach to Helping Lesbian, Gay, Bisexual and Transgender People with a Learning Disability Identify and Strengthen Positive Self-identity Stories

    ERIC Educational Resources Information Center

    Elderton, Anna; Clarke, Sally; Jones, Chris; Stacey, James

    2014-01-01

    Historically, and to a somewhat lesser extent presently, people with learning disabilities have had little or no voice in the stories other people (particularly professionals) tell about them and their lives. Four psychology workshops, based on a narrative therapy approach, were run for a group of people with learning disabilities who identify as…

  10. Telling Your Story: Ocean Scientists in the K-12 Classroom

    NASA Astrophysics Data System (ADS)

    McWilliams, H.

    2006-12-01

    Most scientists and engineers are accustomed to presenting their research to colleagues or lecturing college or graduate students. But if asked to speak in front of a classroom full of elementary school or junior high school students, many feel less comfortable. TERC, as part of its work with The Center for Ocean Sciences Education Excellence-New England (COSEE-NE) has designed a workshop to help ocean scientists and engineers develop skills for working with K-12 teachers and students. We call this program: Telling Your Story (TYS). TYS has been offered 4 times over 18 months for a total audience of approximately 50 ocean scientists. We will discuss the rationale for the program, the program outline, outcomes, and what we have learned. ne.net/edu_project_3/index.php

  11. Gamers Go to College

    ERIC Educational Resources Information Center

    Westman, Craig; Bouman, Penny

    2006-01-01

    This book was written both to examine and reveal the Gamer generation as a popular culture trend that has been two plus decades in the making and shaping. And, it is a generation that is now entering college--Gen G. This book explores how the Gamer generation is less a subset of the Millennial generation, but rather a unique generation unto…

  12. Digital Media Stories for Persuasion

    ERIC Educational Resources Information Center

    Leopold, Lisa

    2010-01-01

    Digital media story-telling (which enhances traditional oral story-telling with images, music, and text) has been a focus of recent scholarship for its potential to produce numerous educational benefits. Through digital media storytelling, students' imagination, creativity, critical thinking, writing, public speaking, and organizational or…

  13. The Relationship of Child Maltreatment and Self-Capacities with Distress when Telling One's Story of Childhood Sexual Abuse

    ERIC Educational Resources Information Center

    Palesh, Oxana Gronskaya; Classen, Catherine C.; Field, Nigel; Kraemer, Helena C.; Spiegel, David

    2007-01-01

    This study examined the impact of telling one's story of childhood sexual abuse and its relationship with the survivor's self-capacities and history of other child maltreatment. The baseline data were collected from 134 female CSA survivors who were participating in a large intervention study. Participants were given 10 minutes to describe their…

  14. Foster Care: Creating Interpersonal Change through Story-Telling and Family Play. Strategies to Support Client Assessment and Intervention.

    ERIC Educational Resources Information Center

    Schatz, Mona Struhsaker; Gaddis, Stephen R.; Zimmerman, Toni Schindler

    Story-telling and family play can exert powerful effects on children. Some beliefs, values, and personal life-style choices that relate to how play is created are examined. Using the primary concepts in "narrative therapy,""adventure-based programming," and "family play therapy," play is employed to create an empowerment framework to consider the…

  15. Telling the patient's story: using theatre training to improve case presentation skills.

    PubMed

    Hammer, Rachel R; Rian, Johanna D; Gregory, Jeremy K; Bostwick, J Michael; Barrett Birk, Candace; Chalfant, Louise; Scanlon, Paul D; Hall-Flavin, Daniel K

    2011-06-01

    A medical student's ability to present a case history is a critical skill that is difficult to teach. Case histories presented without theatrical engagement may fail to catch the attention of their intended recipients. More engaging presentations incorporate 'stage presence', eye contact, vocal inflection, interesting detail and succinct, well organised performances. They convey stories effectively without wasting time. To address the didactic challenge for instructing future doctors in how to 'act', the Mayo Medical School and The Mayo Clinic Center for Humanities in Medicine partnered with the Guthrie Theater to pilot the programme 'Telling the Patient's Story'. Guthrie teaching artists taught storytelling skills to medical students through improvisation, writing, movement and acting exercises. Mayo Clinic doctors participated and provided students with feedback on presentations and stories from their own experiences in patient care. The course's primary objective was to build students' confidence and expertise in storytelling. These skills were then applied to presenting cases and communicating with patients in a fresher, more engaging way. This paper outlines the instructional activities as aligned with course objectives. Progress was tracked by comparing pre-course and post-course surveys from the seven participating students. All agreed that the theatrical techniques were effective teaching methods. Moreover, this project can serve as an innovative model for how arts and humanities professionals can be incorporated for teaching and professional development initiatives at all levels of medical education.

  16. Apprendre a raconter? Comment lisons-nous les textes des auteurs eleves (Learning To Tell Stories? How Do We Read the Texts of Student Authors)?

    ERIC Educational Resources Information Center

    Francois, Frederic

    1998-01-01

    The ways that adults have of reading and interpreting students' writing are examined, using for illustration six writing samples of one 13-year-old student. The student's instructions were to tell, in writing, an imaginary story, a true story, a personal history, a favorite dream, the most awful nightmare, and the worst memory. Different attitudes…

  17. Video at Sea: Telling the Stories of the International Ocean Discovery Program

    NASA Astrophysics Data System (ADS)

    Wright, M.; Harned, D.

    2014-12-01

    Seagoing science expeditions offer an ideal opportunity for storytelling. While many disciplines involve fieldwork, few offer the adventure of spending two months at sea on a vessel hundreds of miles from shore with several dozen strangers from all over the world. As a medium, video is nearly ideal for telling these stories; it can capture the thrill of discovery, the agony of disappointment, the everyday details of life at sea, and everything in between. At the International Ocean Discovery Program (IODP, formerly the Integrated Ocean Drilling Program), we have used video as a storytelling medium for several years with great success. Over this timeframe, camera equipment and editing software have become cheaper and easier to use, while web sites such as YouTube and Vimeo have enabled sharing with just a few mouse clicks. When it comes to telling science stories with video, the barriers to entry have never been lower. As such, we have experimented with many different approaches and a wide range of styles. On one end of the spectrum, live "ship-to-shore" broadcasts with school groups - conducted with an iPad and free videoconferencing software such as Skype and Zoom - enable curious minds to engage directly with scientists in real-time. We have also contracted with professional videographers and animators who offer the experience, skill, and equipment needed to produce polished clips of the highest caliber. Amateur videographers (including some scientists looking to make use of their free time on board) have shot and produced impressive shorts using little more than a phone camera. In this talk, I will provide a brief overview of our efforts to connect with the public using video, including a look at how effective certain tactics are for connecting to specific audiences.

  18. Telling and Not-Telling: A Classic Grounded Theory of Sharing Life-Stories

    ERIC Educational Resources Information Center

    Powers, Trudy Lee

    2013-01-01

    This study of "Telling and Not-Telling" was conducted using the classic grounded theory methodology (Glaser 1978, 1992, 1998; Glaser & Strauss, 1967). This unique methodology systematically and inductively generates conceptual theories from data. The goal is to discover theory that explains, predicts, and provides practical…

  19. Deconstructing therapeutic mechanisms in cancer support groups: do we express more emotion when we tell stories or talk directly to each other?

    PubMed

    Tamagawa, Rie; Li, Yong; Gravity, Theo; Piemme, Karen Altree; DiMiceli, Sue; Collie, Kate; Giese-Davis, Janine

    2015-02-01

    Studies indicate that story-telling and emotional expression may be important therapeutic mechanisms. This study examined how they work together over 1 year of supportive-expressive group therapy (SET). Participants were 41 women randomized to SET. We coded emotional expression and story types (story vs. non-story) at the initial session, 4, 8, and 12 months. Women engaged in more storytelling in their initial than later sessions. In later sessions, women expressed significantly more emotion, specifically compassion and high-arousal positive affect. Direct communication (non-story) allowed more positive but also more defensive expression as women supported and challenged each other. Greater hostility in non-story and greater constrained anger during story were associated with increasing depression. Greater high-arousal positive affect in non-story and greater primary negative affect in story were associated with increasing social network size. These results inform clinicians about cues they might use to improve the effectiveness of cancer support groups.

  20. USArray Siting Outreach: Telling the EarthScope Story

    NASA Astrophysics Data System (ADS)

    Dorr, P. M.; Taber, J. J.; McQuillan, P.; Busby, R. W.; Woodward, R.

    2013-12-01

    USArray has engaged in a variety of activities that involve students in and inform the general public about EarthScope. Examples include the highly successful Transportable Array Student Siting Program that employed students and faculty from colleges and universities in the identification of sites for future Transportable Array stations in their region, and a range of informal education and media opportunities where information about EarthScope and its discoveries are shared with educators and the public. During the course of eight summers, more than 135 students from about 55 institutions conducted site reconnaissance for nearly 1375 sites from the West Coast to the East Coast, and from the Gulf of Mexico to the Great Lakes and southern Canada. While telling the EarthScope story, students who participated in the program increased their professional skills and deepened their personal growth. Other students had opportunities to engage in EarthScope-related research as part of the Research Experiences for Undergraduates program. Several EarthScope-focused outreach products for the public and educational audiences have been developed including Ground Motion Visualizations, EarthScope-centric and regional content sets for the IRIS Active Earth Monitor (AEM), and animations of earth processes. A kiosk loan program has helped to broadly disseminate the AEM displays. There have also been articles published in university, local and regional newspapers; stories appearing in national and international print and broadcast media; and documentaries produced by some of the world's most respected scientific and educational production companies that have included a segment about EarthScope and the Transportable Array. Over the next five years, USArray will be deploying and operating Transportable Array stations in Alaska and western Canada. This challenging environment will offer new opportunities to connect with communities throughout the region including native populations.

  1. Healing the Past through Story

    ERIC Educational Resources Information Center

    Mullet, Judy H.; Akerson, Nels M. K.; Turman, Allison

    2013-01-01

    Stories matter, and the stories we tell ourselves matter most. Truth has many layers and narrative helps us makes senses of our multilayered reality. We live a personal narrative that is grounded in our past experience, but embodied in our present. As such, it filters what we see and how we interpret events. Attachment theorists tell us our early…

  2. Samples: The Story That They Tell and Our Role in Better Connecting Their Physical and Data Lifecycles.

    NASA Astrophysics Data System (ADS)

    Stall, S.

    2016-12-01

    The story of a sample starts with a proposal, a data management plan, and funded research. The sample is created, given a unique identifier (IGSN) and properly cared for during its journey to an appropriate storage location. Through its metadata, and publication information, the sample can become well known and shared with other researchers. Ultimately, a valuable sample can tell its entire story through its IGSN, associated ORCIDs, associated publication DOIs, and DOIs of data generated from sample analysis. This journey, or workflow, is in many ways still manual. Tools exist to generate IGSNs for the sample and subsamples. Publishers are committed to making IGSNs machine readable in their journals, but the connection back to the IGSN management system, specifically the System for Earth Sample Registration (SESAR) is not fully complete. Through encouragement of publishers, like AGU, and improved data management practices, such as those promoted by AGU's Data Management Assessment program, the complete lifecycle of a sample can and will be told through the journey it takes from creation, documentation (metadata), analysis, subsamples, publication, and sharing. Publishers and data facilities are using efforts like the Coalition for Publishing Data in the Earth and Space Sciences (COPDESS) to "implement and promote common policies and procedures for the publication and citation of data across Earth Science journals", including IGSNs. As our community improves its data management practices and publishers adopt and enforce machine readable use of unique sample identifiers, the ability to tell the entire story of a sample is close at hand. Better Data Management results in Better Science.

  3. Stories: A List of Stories to Tell and to Read Aloud.

    ERIC Educational Resources Information Center

    Greene, Ellin, Comp.

    This booklet contains lists of folk and fairy tales, stories to be read aloud, and books of poetry for young children. It includes references to children's stories from many countries, stories of heroes and saints, and stories for special occasions. A section of source materials for the storyteller is also included along with subject and…

  4. Tell Me a Story: A Literacy-Based Intervention to Help Children, Early Care Providers, and Parents Talk about Difficult Topics

    ERIC Educational Resources Information Center

    Beardslee, William R.; Bartlett, Jessica Dym; Ayoub, Catherine

    2014-01-01

    The use of storytelling and discussion about difficult topics naturally lends itself to early skill development in both social-emotional and academic (i.e., emergent literacy) domains. In this article, the authors present initial information on the efficacy and feasibility of Tell Me A Story (TMAS), a program focused on supporting early childhood…

  5. Implementing an integrated in-situ coaching, observational audit, and story-telling intervention to support safe surgery.

    PubMed

    Carthey, Jane; McCormack, Katie; Coombes, Julie; Gilbert, Douglas; Farrar, Daniel

    2016-12-01

    This article describes an intervention that combined in-situ coaching, observational audits and story-telling to educate theatre teams at University College London Hospitals about the Five steps to safer surgery (NPSA 2010). Our philosophy was to educate theatre teams about 'what goes right' (good catches, exemplary leadership etc) as well as 'what could be improved'. Results showed improvements on 'behavioural reliability' metrics, a 68% increase in near miss reporting and a reduction in surgical harm incidents. Copyright the Association for Perioperative Practice.

  6. The Path Tells a Story

    NASA Astrophysics Data System (ADS)

    Nack, Frank

    Stories have been shared in every culture because they are a powerful means to entertain, educate, and preserve traditions or instill values. In the history of storytelling technological evolution has changed the tools available to storytellers, from primarily oral representations that have been enriched with gestures and expressions to the sophisticated forms we enjoy today, such as film or complex layered hypermedia environments. Despite these developments the traditional linear presentation of a story is still the most dominant. Yet, the first decade of the twenty-first century established a technology that finally, after many attempts, can challenge the dogma of passive linearity. It is mobile technology that makes people aware that a digital environment opens opportunities to everybody to freely socialize through and with stories relevant for the current spatial, temporal, and social context.

  7. An International Inquiry: Stories of Poverty--Poverty Stories

    ERIC Educational Resources Information Center

    Ciuffetelli Parker, Darlene; Craig, Cheryl J.

    2017-01-01

    This article features an international inquiry of two high-poverty urban schools, one Canadian and one American. The article examines poverty in terms of "small stories" that educators and students live and tell, often on the edges, unheard and unaccounted for in grand narratives. It also expands the story constellations approach to…

  8. The Stories They Tell: Story Production Difficulties of Children with ADHD

    ERIC Educational Resources Information Center

    Freer, Benjamin D.; Hayden, Angela; Lorch, Elizabeth P.; Milich, Richard

    2011-01-01

    This study investigated differences in the structure of stories created by children with attention deficit hyperactivity disorder and their comparison peers. Children created one story without pictorial cues and one with pictorial cues available. Without cues, children with attention deficit hyperactivity disorder told fewer stories based on a…

  9. How Is Frustration Related to Online Gamer Loyalty? A Synthesis of Multiple Theories.

    PubMed

    Huang, Han-Chung; Liao, Gen-Yih; Chiu, Kay-Ling; Teng, Ching-I

    2017-11-01

    Online games can frustrate their gamers, but little was known about how such frustration impacts gamer loyalty. Because novice and experienced gamers may respond differently to frustration, this study investigates how gamers' frustration influences their loyalty and how this influence may differ between novice and experienced gamers. Because of the complexity of this issue, multiple theories were synthesized to develop the theoretical model. This study collected responses from 558 online gamers. Findings indicate that frustration is positively related to novice gamers' participation in task teams, and subsequently their loyalty. However, frustration is negatively related to the self-efficacy of experienced gamers and to their loyalty.

  10. Scheherazade's Secret: The Power of Stories and the Desire to Learn

    ERIC Educational Resources Information Center

    Willis, Peter

    2011-01-01

    In this paper I use a story to introduce the idea of stories in adult educational practice. Telling stories seems to be as old as human culture. MacIntyre referred to humans as "story-telling animals" (1981: 201). The secret is the ways in which this storytelling capacity can be used in a holistic humanistic pedagogy. Education, the process of…

  11. Telling Stories of Research

    ERIC Educational Resources Information Center

    Evelyn, Debra

    2004-01-01

    Experimental narrative forms of writing research can offer empowering representations for adult education and feminist researchers. This article presents a selection of academic storytelling in the form of scanned transcript poems or "Learning stories," produced through interviews with women who participated in a special access program…

  12. Story telling and social action: engaging young people to act on climate change

    NASA Astrophysics Data System (ADS)

    Cordero, E.

    2014-12-01

    The realization that well designed graphs and clearly worded summaries were not enough to spur the public and policy makers towards an appropriate understanding of our planet encouraged me to search for other ways to share climate stories with the general public. After co-authoring a popular book on food and climate change and giving many talks to the general public, it struck me that young people were largely missing from the dialogue, and little meaningful progress was being made to design effective solutions. I then started working with faculty and students from the Film and Animation Departments at San Jose State University to develop stories about climate change that would be engaging to younger audiences. The result was the Green Ninja Project, based around the Green Ninja, a superhero who focuses on solutions to climate change using humor and silliness to soften what can be a somewhat challenging topic. The Project includes a) The Green Ninja Show - a series of YouTube videos (over 1,000,000 views) highlighting actions young people can take to reduce climate change, b) The Green Ninja Film Festival where students tell their own climate solutions stories, and c) a collection of educational resources that help teachers bring climate science topics into their classroom using hands-on activities. A key component to this work is promoting social action experiences, so that young people can understand how their actions can make a difference. Based on these experiences, I will provide my own reflections on the challenges and opportunities of communicating climate change with young people.

  13. Tell a Piecewise Story

    ERIC Educational Resources Information Center

    Sinclair, Nathalie; Armstrong, Alayne

    2011-01-01

    Piecewise linear functions and story graphs are concepts usually associated with algebra, but in the authors' classroom, they found success teaching this topic in a distinctly geometrical manner. The focus of the approach was less on learning geometric concepts and more on using spatial and kinetic reasoning. It not only supports the learning of…

  14. Integrating Research and Story Writing.

    ERIC Educational Resources Information Center

    Scott-Simmons, Diana; Barker, Jeanne; Cherry, Nan

    2003-01-01

    Describes a storytelling unit that offers a unique opportunity for students to develop skills in telling and writing stories while enhancing their Internet research skills. Notes that these stories require writers to conduct research and use their imaginations to create a story plot and characters that hold the reader's and listener's interest.…

  15. Karuk Stories #2.

    ERIC Educational Resources Information Center

    Bennett, Ruth, Ed.; And Others

    Three illustrated stories from the Karuk Indians of northwestern California are told in free English translation and in Karuk with literal English translation. English and Karuk Unifon alphabet charts are provided. Stories tell of seasonal migration of the mockingbird and the swamp robin, coyote's quest for the sun and how he determined the sun's…

  16. Constructing Digital Stories

    ERIC Educational Resources Information Center

    Kajder, Sara; Bull, Glen; Albaugh, Susan

    2005-01-01

    A digital story consists of a series of still images combined with a narrated soundtrack to tell a story. This document contains a sequence of seven steps for digital storytelling based on a two-year project in Curry School's Center for Technology and Teacher Education at the University of Virginia. The strategies outlined offer a starting point…

  17. An Airmans Story

    DTIC Science & Technology

    2016-08-01

    4 | Air & Space Power Journal An Airman’s Story General John E. Hyten, USAF Disclaimer: The views and opinions expressed or implied in the Journal...Airman’s story . However, it is a story that Airmen, in general, don’t tell particularly well. We should. The Airman most associated with space is... technological advances have been made and the time is ripe.1 It is most remarkable to realize that this great Airman was talking like this and leaning

  18. Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder.

    PubMed

    Deleuze, Jory; Nuyens, Filip; Rochat, Lucien; Rothen, Stéphane; Maurage, Pierre; Billieux, Joël

    2017-12-01

    Background and aims The DSM-5 includes criteria for diagnosing Internet gaming disorder (IGD) that are adapted from substance abuse and widely used in research and clinical contexts, although evidence supporting their validity remains scarce. This study compared online gamers who do or do not endorse IGD criteria regarding self-control-related abilities (impulsivity, inhibitory control, and decision-making), considered the hallmarks of addictive behaviors. Method A double approach was adopted to distinguish pathological from recreational gamers: The first is the classic DSM-5 approach (≥5 criteria required to endorse the IGD diagnosis), and the second consists in using latent class analysis (LCA) for IGD criteria to distinguish gamers' subgroups. We computed comparisons separately for each approach. Ninety-seven volunteer gamers from the community were recruited. Self-reported questionnaires were used to measure demographic- and game-related characteristics, problematic online gaming (with the Problematic Online Gaming Questionnaire), impulsivity (with the UPPS-P Impulsive Behavior Scale), and depression (with the Beck Depression Inventory-II). Experimental tasks were used to measure inhibitory control (Hybrid-Stop Task) and decision-making abilities (Game of Dice Task). Results Thirty-two participants met IGD criteria (33% of the sample), whereas LCA identified two groups of gamers [pathological (35%) and recreational]. Comparisons that used both approaches (DSM-5 and LCA) failed to identify significant differences regarding all constructs except for variables related to actual or problematic gaming behaviors. Discussion The validity of IGD criteria is questioned, mostly with respect to their relevance in distinguishing high engagement from pathological involvement in video games.

  19. Physiological arousal deficits in addicted gamers differ based on preferred game genre.

    PubMed

    Metcalf, Olivia; Pammer, Kristen

    2014-01-01

    There has been significant discussion surrounding the psychopathology of excessive gaming and whether it constitutes an addiction. The current study investigated physiological and subjective levels of arousal in gamers of two genres and the relationship between sensation seeking and gaming addiction. Heart rate (HR), blood pressure (BP) and skin conductance were recorded at baseline, during gaming for 15 min and after gaming in 30 massively multiplayer online role-playing game (MMORPG) and 30 first-person shooter (FPS) male gamers. Gamers were identified as addicted using the Addiction-Engagement Questionnaire. Sensation seeking was measured using the Arnett Inventory of Sensation Seeking. Addicted MMORPG gamers (n=16) displayed significant decreases in cardiovascular activity during gaming compared to baseline and showed significant increases after gaming. Addicted FPS gamers (n=13) had significant increases in BP during gaming which decreased significantly after gaming. In comparison, non-addicted MMORPG gamers (n=14) had significant decreases in HR during gaming, whereas BP in non-addicted MMORPG and FPS gamers (n=17) increased during gaming and after gaming. There were no significant relationships between sensation seeking and addiction. There are physiological arousal deficits in addicted gamers, and these patterns differ according to the genre of game played. Copyright © 2013 S. Karger AG, Basel.

  20. WHY CAN'T WE LEARN FROM OUR MISTAKES LEARN THE LESSON TELL THE STORY

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    LANGSTAFF, D.C.

    2005-02-03

    Tell the story well and people can learn from the lesson. The United States Department of Energy (DOE) Office of Environmental Management (EM) and its contractors are pursuing environmental remediation at the Hanford Site. This endeavor has been underway for a number of years, both at Hanford and at other sites across the DOE complex. Independently, the occurrence of two fatalities on two Sites at opposite ends of the country within two weeks raised the question, ''What is going on in the Field?'' Corporate EM management communicated directly with Field Office Managers to answer the question. As a result ofmore » this intense interest and focused communication, EM identified four areas that need additional exploration. One of those is, ''EM's ability to learn from its mistakes.'' The need to cultivate the ability to learn from our mistakes is not unique to DOE. A quick review of EM Lessons Learned reports shows that most of the reports in the EM system originate at the sites with the largest budgets doing the most work. A second look, however, reveals that many reports are repetitive, that many people might consider many reports trivial, and that reports on some of the more significant events sometimes take a long time to get distributed across the DOE Complex. Spot checks of event reports revealed frequent identification of symptoms rather than root causes. With a high percentage of identified root causes in the questionable category, it is highly unlikely that the real root causes of many events are being corrected, thus leading to recurrences of events. To learn the lesson from an event, people need to be aware of the root causes of the event. Someone has to tell a story the reader can learn from, i.e., include all the information needed to understand what happened and why it happened. Most importantly, they need to understand the lesson to be learned.« less

  1. Food Labels Tell the Story!

    MedlinePlus

    ... Environment & Health Healthy Living Pollution Reduce, Reuse, Recycle Science – How It Works The Natural World Games Brainteasers Puzzles Riddles Songs Activities Be a Scientist Coloring Science Experiments Stories Lessons Topics Expand Environment & Health Healthy ...

  2. Gamers and Gaming Context: Relationships to Critical Thinking

    ERIC Educational Resources Information Center

    Gerber, Sue; Scott, Logan

    2011-01-01

    Gaming is purported to hold promise for education, in part, because it is thought to develop 21st century skills such as critical thinking. To date, there has been a dearth of generalisable research investigating the relationship between gaming and critical thinking. Results of a survey of 121 adults found that gamers and non-gamers do not differ…

  3. The Primacy of Story.

    ERIC Educational Resources Information Center

    Fuller, Renee

    1991-01-01

    This article tells the story of how the Ball-Stick-Bird reading system, intended for superior dyslexic students, was applied to the teaching of reading to individuals with severe to moderate mental retardation. The system incorporates developmental linguistics to make story reading easier for the beginning student. The first books of the series…

  4. Science stories: flies, planes, worms, and lasers.

    PubMed

    Rolls, Melissa

    2011-11-01

    "Tell a story," my mother instructs her graduate students as they prepare their talks. I will make use of her advice here, and will tell several short stories. The themes revolve around the practice of science-what motivates us to go into science and how we choose questions once we get there. I also touch on progress in scientific tools, teaching, good mentors, and good colleagues, all of which contribute to making a career in science constantly compelling.

  5. Telling War Stories: The Things They Carry

    ERIC Educational Resources Information Center

    Paquette, Paige; Warren, Mike

    2010-01-01

    This webtext reveals two modern-day methods for soldiers to share their war stories: 1) soldiers sharing their stories with cadets from West Point through a project linking veterans from the Global War on Terror with composition students; and 2) soldiers learning in online composition classrooms designed specifically for them.

  6. Sweet Words So Brave: The Story of African American Literature.

    ERIC Educational Resources Information Center

    Brodie, James Michael; Curry, Barbara K.

    This illustrated book introduces readers to African American literature by telling the story of the men and women who contributed to this body of work. The book begins by recounting the Africans' journey into slavery and how they kept their stories alive by telling them to one another, and by handing them down from generation to generation.…

  7. Gesture Frequency Linked Primarily to Story Length in 4-10-Year Old Children's Stories

    ERIC Educational Resources Information Center

    Nicoladis, Elena; Marentette, Paula; Navarro, Samuel

    2016-01-01

    Previous studies have shown that older children gesture more while telling a story than younger children. This increase in gesture use has been attributed to increased story complexity. In adults, both narrative complexity and imagery predict gesture frequency. In this study, we tested the strength of three predictors of children's gesture use in…

  8. What's in a story? A text analysis of burn survivors' web-posted narratives.

    PubMed

    Badger, Karen; Royse, David; Moore, Kelly

    2011-01-01

    Story-telling has been found to be beneficial following trauma, suggesting a potential intervention for burn survivors who frequently make use of? telling their story? as part of their recovery. This study is the first to examine the word content of burn survivors' Web-posted narratives to explore their perceptions of the event, supportive resources, their post-burn well-being, and re-integration using a comparison group and a text data analysis software developed by the widely recognized James Pennebaker. Suggestions for using expressive writing or story-telling as a guided psychosocial intervention with burn survivors are made.

  9. Online video game addiction: identification of addicted adolescent gamers.

    PubMed

    Van Rooij, Antonius J; Schoenmakers, Tim M; Vermulst, Ad A; Van den Eijnden, Regina J J M; Van de Mheen, Dike

    2011-01-01

    To provide empirical data-driven identification of a group of addicted online gamers. Repeated cross-sectional survey study, comprising a longitudinal cohort, conducted in 2008 and 2009. Secondary schools in the Netherlands.   Two large samples of Dutch schoolchildren (aged 13-16 years). Compulsive internet use scale, weekly hours of online gaming and psychosocial variables. This study confirms the existence of a small group of addicted online gamers (3%), representing about 1.5% of all children aged 13-16 years in the Netherlands. Although these gamers report addiction-like problems, relationships with decreased psychosocial health were less evident. The identification of a small group of addicted online gamers supports efforts to develop and validate questionnaire scales aimed at measuring the phenomenon of online video game addiction. The findings contribute to the discussion on the inclusion of non-substance addictions in the proposed unified concept of 'Addiction and Related Disorders' for the DSM-V by providing indirect identification and validation of a group of suspected online video game addicts. © 2010 The Authors, Addiction © 2010 Society for the Study of Addiction.

  10. Telling Our School Library Story

    ERIC Educational Resources Information Center

    Bush, Gail

    2007-01-01

    Librarians are effective in sharing their best practices with each other. Learning from each other is crucial, but not sharing their stories with other members of the school learning community keeps them wondering exactly what it is that librarians do. In this article, the author offers steps that can guide librarians to write for publications…

  11. Becoming a Runner: Big, Middle and Small Stories about Physical Activity Participation in Later Life

    ERIC Educational Resources Information Center

    Griffin, Meridith; Phoenix, Cassandra

    2016-01-01

    How do older adults learn to tell a "new" story about, through, and with the body? We know that narratives are embodied, lived and central to the process of meaning-making--and as such, they do not lie in the waiting for telling, but are an active part of everyday interaction. Telling stories about ourselves to others is one way in which…

  12. Magical Landscapes: Two Love Stories.

    ERIC Educational Resources Information Center

    Moore, John Noell

    2002-01-01

    Introduces two books about magic, one a collection of essays "Ex Libris: Confessions of a Common Reader," which describes the author's inherited lifelong passion for books and reading; and the other a novel, "Mangos, Bananas and Coconuts: A Cuban Love Story," which tells a story of love and magic that seems both real and…

  13. Scientific Story Telling & Social Media The role of social media in effectively communicating science

    NASA Astrophysics Data System (ADS)

    Brinkhuis, D.; Peart, L.

    2012-12-01

    Scientific discourse generally takes place in appropriate journals, using the language and conventions of science. That's fine, as long as the discourse remains in scientific circles. It is only outside those circles that the rules and techniques of engaging social media tools gain importance. A young generation of scientists are eager to share their experiences by using social media, but is this effective? And how can we better integrate all outreach & media channels to engage general audiences? How can Facebook, Twitter, Skype and YouTube be used as synergy tools in scientific story telling? Case: during IODP Expedtion 342 (June-July 2012) onboard the scientific drillship JOIDES Resolution an onboard educator and videographer worked non-stop fort two months on an integrated outreach plan that tried and tested the limits of all social media tools available to interact with an international public while at sea. The results are spectacular!

  14. Telling stories of vaccine-preventable diseases: why it works.

    PubMed

    Cunningham, Rachel M; Boom, Julie A

    2013-01-01

    In this paper, we explore the benefits of storytelling in health communication and, in particular, immunization education. During the mid-20th century polio epidemic, both personal stories and scientific information abounded in the media. However, as rates of vaccine-preventable diseases declined, narratives about the dangers of such diseases faded as did the public fear of them. Meanwhile, anti-vaccine advocates flooded the media and Internet with stories of injured children and tied those injuries, such as autism, to vaccines. Medical experts often counter anti-vaccine concerns with scientific information which can fail to persuade parents. Furthermore, evidence suggests that many people misunderstand quantitative information resulting in a misinterpretation of risk. Compared to scientific information, stories relate life lessons and values. They are effective because they are memorable and relatable. Evidence also suggests that storytelling can effectively improve health knowledge and behaviors. Inspired by In Harm's Way--True Stories of Uninsured Texas Children by the Children's Defense Fund and Faces of Influenza by the American Lung Association, we published Vaccine-Preventable Disease: The Forgotten Story, a collection of photographs and personal stories of families affected by vaccine-preventable diseases. We have found that the stories included in our booklet capture all the benefits of storytelling. Given the many benefits of storytelling, providers should strive to include stories along with medical facts in their daily practice.

  15. Women Leaders Tell Their Stories

    ERIC Educational Resources Information Center

    Grady, Marilyn L.; Curley, Virginia Russell; Lacost, Barbara

    2008-01-01

    The purpose of this research study was to identify examples of women education leaders at their best. There were two parts to the study procedures. First, the women were asked to write a case story about a time when they were involved in a successful leadership experience. Second, the women were divided into small groups of 5-8. In the small…

  16. The Telling Takes Us Home

    NASA Astrophysics Data System (ADS)

    Lazic, G. M.

    2013-04-01

    Carl Sagan reminded us in Cosmos that we have wondered about the stars for as long as we have been human. “Star tellers” like Von Del Chamberlain and Lynn Moroney remind us that, for just as long, we have been telling stories about the stars to explain what we observed. This presentation describes methods of reuniting science and storytelling as complementary approaches to comprehending the cosmos. Examples illustrate how stories can serve as “springboards,” inspire their listeners to new awareness, and involve astronomy educators as reporters, tellers, and mediators.

  17. Complexities of Gaming Cultures: Adolescent Gamers Adapting and Transforming Learning

    ERIC Educational Resources Information Center

    Merkel, Liz; Sanford, Kathy

    2011-01-01

    In 2007, the authors' ethnographic research study of 11 adolescent gamers began in a response to social concern regarding adolescent (dis)engagement in school literacy practices. Since then, the authors' ongoing research has revealed the importance of understanding and knowing more about individual gamers' ways of knowing, and also about the…

  18. I Hate Chicken Breast: A Tale of Resisting Stories and Disembodied Knowledge Construction

    ERIC Educational Resources Information Center

    Moreira, Claudio

    2012-01-01

    In this performance autoethnography, the author explores the simultaneity of telling and resisting stories of lived experience. In the process, the author constructs the notion of "resisting stories" as autoethnographic narratives that both resist and demand telling in the process of making themselves public. In the process the author engages in a…

  19. Narrative Inquiries of School Reform: Storied Lives, Storied Landscapes, Storied Metaphors. Research in Curriculum and Instruction.

    ERIC Educational Resources Information Center

    Craig, Cheryl J.

    This book explores the embodied narrative knowledge that educators hold and express in context and call forth in situations. It is about teachers and principals living and telling and reliving and retelling stories intuitively developed around metaphors borrowed from classical literature, music, drama, mythology, and children's literature to…

  20. Story-Telling: A Method for Assessing Children's Creativity.

    ERIC Educational Resources Information Center

    Hennessey, Beth Ann; Amabile, Teresa M.

    1988-01-01

    The subjective judgment of observers was used to assess verbal creativity. Students, aged 5-10, told a story to accompany a picture series. Teachers rated the stories relative to one another. Interjudge reliability of the creativity measure was highly satisfactory. Two subsequent studies affirmed the results, with slightly lower interjudge…

  1. Composing Storied Ground: Four Generations of Narrative Inquiry

    ERIC Educational Resources Information Center

    Schaafsma, David; Pagnucci, Gian; Wallace, Rob; Stock, Patricia Lambert

    2007-01-01

    Narrative inquiry in English education comes in many shapes and forms--tales of classrooms and communities, didactic argu-stories, postmodern pastiches, open tales with O. Henry endings--but the heart of the enterprise is research in the form of story or, in other words, exploring the world by telling a story about it. In many such tales, all of…

  2. Stories for the Campfire: A Collection of Memorable Tales for Camp.

    ERIC Educational Resources Information Center

    Hanson, Bob, Ed.; Roemmich, Bill, Ed.

    This book offers 46 children's camp stories, including stories about ghosts, adventure, other lands, humor, Indian fables, and stories with a moral. An introduction offers some background of the publication and a few tips on successful story-telling. The stories include: A Full Meal; A Fuzzy Tale; An Ameri-Indian's Ecological Lament and Prophecy;…

  3. Two Stories.

    ERIC Educational Resources Information Center

    Lieberman, Lisa

    2000-01-01

    In this article, the mother of 12-year-old son with autism shares two stories that highlight how her son keeps her humble and how asking for help mutually benefits the giver and receiver. It discusses the need to tell people your needs and to invite them to participate in your life. (CR)

  4. When a Story Must Be Told

    ERIC Educational Resources Information Center

    Lesesne, Teri; Crowe, Chris

    2006-01-01

    Chris Crowe, a university professor and author of young adult novels, sits with Lesesne to discuss his writing of both Mississippi Trial, 1955 (fiction) and Getting Away with Murder: The True Story of the Emmett Till Murder Case (nonfiction), related books that tell the story of a murder case that speaks to us from a half-century ago. Detailing…

  5. A Narrative Inquiry of International Adoption Stories

    ERIC Educational Resources Information Center

    Pryor, Christin; Pettinelli, J. Douglas

    2011-01-01

    The international adoption entrance story is an unexplored topic in the adoption literature. The stories that families tell of beginning life with their new children has important implications for the development of an autobiographical narrative of an adopted child. A coherent autobiographical narrative is vital for healthy childhood development.…

  6. My Bar Graph Tells a Story

    ERIC Educational Resources Information Center

    McMillen, Sue; McMillen, Beth

    2010-01-01

    Connecting stories to qualitative coordinate graphs has been suggested as an effective instructional strategy. Even students who are able to "create" bar graphs may struggle to correctly "interpret" them. Giving children opportunities to work with qualitative graphs can help them develop the skills to interpret, describe, and compare information…

  7. Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers.

    PubMed

    Wittek, Charlotte Thoresen; Finserås, Turi Reiten; Pallesen, Ståle; Mentzoni, Rune Aune; Hanss, Daniel; Griffiths, Mark D; Molde, Helge

    Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway ( N  = 3389). Results showed there were 1.4 % addicted gamers, 7.3 % problem gamers, 3.9 % engaged gamers, and 87.4 % normal gamers. Gender (being male) and age group (being young) were positively associated with addicted-, problem-, and engaged gamers. Place of birth (Africa, Asia, South- and Middle America) were positively associated with addicted- and problem gamers. Video game addiction was negatively associated with conscientiousness and positively associated with neuroticism. Poor psychosomatic health was positively associated with problem- and engaged gaming. These factors provide insight into the field of video game addiction, and may help to provide guidance as to how individuals that are at risk of becoming addicted gamers can be identified.

  8. Story Sparks! How to Kindle Your Young Writers' Imaginations

    ERIC Educational Resources Information Center

    Traver, Warren

    2004-01-01

    Make writing less of a task and more of an adventure through this creative and imaginative collection of writing prompts, targeted at grade levels 2 to 5. It provides not only ideas and inspiration, but also motivation. This book includes: (1) Story Headers: single pictures with story titles that kids write about; (2) Every Picture Tells a Story:…

  9. Quantitative Story Telling: Initial steps towards bridging perspectives and tools for a robust nexus assessment

    NASA Astrophysics Data System (ADS)

    Cabello, Violeta

    2017-04-01

    This communication will present the advancement of an innovative analytical framework for the analysis of Water-Energy-Food-Climate Nexus termed Quantitative Story Telling (QST). The methodology is currently under development within the H2020 project MAGIC - Moving Towards Adaptive Governance in Complexity: Informing Nexus Security (www.magic-nexus.eu). The key innovation of QST is that it bridges qualitative and quantitative analytical tools into an iterative research process in which each step is built and validated in interaction with stakeholders. The qualitative analysis focusses on the identification of the narratives behind the development of relevant WEFC-Nexus policies and innovations. The quantitative engine is the Multi-Scale Analysis of Societal and Ecosystem Metabolism (MuSIASEM), a resource accounting toolkit capable of integrating multiple analytical dimensions at different scales through relational analysis. Although QST may not be labelled a data-driven but a story-driven approach, I will argue that improving models per se may not lead to an improved understanding of WEF-Nexus problems unless we are capable of generating more robust narratives to frame them. The communication will cover an introduction to MAGIC project, the basic concepts of QST and a case study focussed on agricultural production in a semi-arid region in Southern Spain. Data requirements for this case study and the limitations to find, access or estimate them will be presented alongside a reflection on the relation between analytical scales and data availability.

  10. Group treatment for adult women who experienced childhood sexual trauma: is telling the story enough?

    PubMed

    Tyson, A A; Goodman, M

    1996-10-01

    Long-term process-oriented psychotherapy groups for adult survivors of childhood sexual abuse allow an in-depth exploration of both the individual meaning of traumatic experiences and the subsequent effects on current adult life functioning. It may not be curative just to tell the traumatic story. Therapists must also pay careful attention to unconscious reenactments by examining the process of interpersonal relating between and among group members and their therapists. Rather than avoidances, these reenactments are better viewed as a necessary form of remembering and can contribute to the understanding of the past trauma and recognition of current, previously unconscious manifestations in maladaptive behaviour. Such therapeutic benefit began to be evident in some members within 6 months in the group; for others, more time was necessary, often a year or more. Additional study and understanding of the role of reenactments in trauma treatment may lead to more effective intervention strategies that can further elucidate the complexity of this form of memory.

  11. A story: nursing-damaged lives.

    PubMed

    Fenwick, J

    1999-12-01

    This paper presents a story that captures forever a 'difficult', 'horrible' but in many respects totally 'normal' nursing moment. It is a short story of only one person's reality. On that fateful night in which many lives were changed forever, there were, of course, many realities, all of which hold their own truth. This tale is offered in the spirit of sharing and in the hope that others may find it useful. I believe that 'story telling' allows us to revisit and review our practice. In doing so, stories facilitate the discovery of nursing knowledge and the self. Ultimately this contributes to the development of expert practice. Nursing stories, then, become an excellent medium for nursing inquiry, from both an academic and a clinical perspective.

  12. From Collapse to Relationality Improv: High School Stories in Motion for Justice

    ERIC Educational Resources Information Center

    Gardner, Morgan K.; Scarth, Kate

    2017-01-01

    Youth live storied lives (made up of intersecting stories of school, home, peers, and other aspects of lived experience). Therefore, the ways in which youth construct and tell their high school stories are vital for understanding their experiences as first authors (primary creators, constructors, and tellers of their own stories) and protagonists…

  13. Telling Mathematical Stories with Live Editing

    ERIC Educational Resources Information Center

    Thomson, Ian

    2017-01-01

    Using "live editing" it is possible to write code that can be run a section at a time. This makes it easier to spot and correct errors. It can also be used to create an interactive mathematical story. This brief article shows how MATLAB software can be used to take the user on a mathematical journey with historical connections.

  14. Narrating your life after 65 (or: to tell or not to tell, that is the question).

    PubMed

    Lieblich, Amia

    2014-01-01

    This chapter examines differential circumstances whereby aging individuals construct their selves as a narrative or, alternatively, seem to prefer other routes to manifest their identity. The preliminary exploration of questions about the characteristics of those aged who prefer to tell and those who do not, as well as the salutary role of telling, is based on two studies of 65-80-year-old well-functioning Israeli-Jewish seniors. While approximately half of them were willing to conduct a life review, the other half constructed their robust identity through activities and a here-and-now focus. Historical circumstances that involve seeing one's life story as heroic or having an important historical message, as opposed to a series of haphazard events, are considered a major factor in the preference to tell or not to tell. The chapter concludes that there are different strategies for identity management, with an emphasis on either past events or present activities. Neither of these preferences can simply indicate success or failure in aging well. © 2014 Wiley Periodicals, Inc.

  15. The Effect of Telling Lies on Belief in the Truth

    PubMed Central

    Polage, Danielle

    2017-01-01

    The current study looks at the effect of telling lies, in contrast to simply planning lies, on participants’ belief in the truth. Participants planned and told a lie, planned to tell a lie but didn’t tell it, told an unplanned lie, or neither planned nor told a lie (control) about events that did not actually happen to them. Participants attempted to convince researchers that all of the stories told were true. Results show that telling a lie plays a more important role in inflating belief scores than simply preparing the script of a lie. Cognitive dissonance may lead to motivated forgetting of information that does not align with the lie. This research suggests that telling lies may lead to confusion as to the veracity of the lie leading to inflated belief scores. PMID:29358979

  16. Using Stories in Elementary School Counseling: Brief, Narrative Techniques

    ERIC Educational Resources Information Center

    Eppler, Christie; Olsen, Jacob A.; Hidano, Lory

    2009-01-01

    This article describes using stories and story-telling techniques so that elementary professional school counselors can facilitate brief, narrative counseling. These approaches help counselors and students build rapport while assisting in understanding and externalizing the problem. Additionally, these interventions may help generate ideas for…

  17. Dancing a Story: Myth and Movement for Children.

    ERIC Educational Resources Information Center

    Swaim, Salome

    1997-01-01

    Outlines a method of storytelling and movement whereby the teacher tells a story and the children rework and dance the story. Describes supporting scholarly and philosophical concepts; classic myths of many cultures are noted as most appropriate for this process. Suggests that this method enhances cognitive function, stimulates imagination,…

  18. Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe

    PubMed Central

    Jeromin, Franziska; Nyenhuis, Nele; Barke, Antonia

    2016-01-01

    Background and aims Internet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5th edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and persons with Substance Use Disorder show attentional biases towards stimuli related to their addictions. We investigated whether excessive Internet gamers show a similar attentional bias, by using two established experimental paradigms. Methods We measured reaction times of excessive Internet gamers and non-gamers (N = 51, 23.7 ± 2.7 years) by using an addiction Stroop with computer-related and neutral words, as well as a visual probe with computer-related and neutral pictures. Mixed design analyses of variance with the between-subjects factor group (gamer/non-gamer) and the within-subjects factor stimulus type (computer-related/neutral) were calculated for the reaction times as well as for valence and familiarity ratings of the stimulus material. Results In the addiction Stroop, an interaction for group × word type was found: Only gamers showed longer reaction times to computer-related words compared to neutral words, thus exhibiting an attentional bias. In the visual probe, no differences in reaction time between computer-related and neutral pictures were found in either group, but the gamers were faster overall. Conclusions An attentional bias towards computer-related stimuli was found in excessive Internet gamers, by using an addiction Stroop but not by using a visual probe. A possible explanation for the discrepancy could lie in the fact that the visual probe may have been too easy for the gamers. PMID:28092198

  19. Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe.

    PubMed

    Jeromin, Franziska; Nyenhuis, Nele; Barke, Antonia

    2016-03-01

    Background and aims Internet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5 th edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and persons with Substance Use Disorder show attentional biases towards stimuli related to their addictions. We investigated whether excessive Internet gamers show a similar attentional bias, by using two established experimental paradigms. Methods We measured reaction times of excessive Internet gamers and non-gamers (N = 51, 23.7 ± 2.7 years) by using an addiction Stroop with computer-related and neutral words, as well as a visual probe with computer-related and neutral pictures. Mixed design analyses of variance with the between-subjects factor group (gamer/non-gamer) and the within-subjects factor stimulus type (computer-related/neutral) were calculated for the reaction times as well as for valence and familiarity ratings of the stimulus material. Results In the addiction Stroop, an interaction for group × word type was found: Only gamers showed longer reaction times to computer-related words compared to neutral words, thus exhibiting an attentional bias. In the visual probe, no differences in reaction time between computer-related and neutral pictures were found in either group, but the gamers were faster overall. Conclusions An attentional bias towards computer-related stimuli was found in excessive Internet gamers, by using an addiction Stroop but not by using a visual probe. A possible explanation for the discrepancy could lie in the fact that the visual probe may have been too easy for the gamers.

  20. Becoming Black Women: Intimate Stories and Intersectional Identities

    ERIC Educational Resources Information Center

    Wilkins, Amy C.

    2012-01-01

    In this article, I argue that intimate stories are an important resource for the achievement of intersectional identities. Drawing on in-depth interviews with black college students at two predominantly white universities, I examine the stories black college women tell about interracial relationships between black men and white women. I argue that…

  1. Medical Anthropology in Africa: The Trouble with a Single Story.

    PubMed

    Mkhwanazi, Nolwazi

    2016-01-01

    In the growing number of publications in medical anthropology about sub-Saharan Africa, there is a tendency to tell a single story of medicine, health, and health-seeking behavior. The heavy reliance on telling this singular story means that there is very little exposure to other stories. In this article, I draw on five books published in the past five years to illustrate the various components that make up this dominant narrative. I then provide examples of two accounts about medicine, health, and health-seeking behavior in Africa that deviate from this dominant narrative, in order to show the themes that alternative accounts have foregrounded. Ultimately, I make a plea to medical anthropologists to be mindful of the existence of this singular story and to resist the tendency to use its components as scaffolding in their accounts of medicine, health, and health-seeking behavior in Africa.

  2. Gaming the Game: A Study of the Gamer Mode in Educational Wargaming

    ERIC Educational Resources Information Center

    Frank, Anders

    2012-01-01

    A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…

  3. Increased Cortical Thickness in Professional On-Line Gamers

    PubMed Central

    Hyun, Gi Jung; Shin, Yong Wook; Kim, Bung-Nyun; Cheong, Jae Hoon; Jin, Seong Nam

    2013-01-01

    Objective The bulk of recent studies have tested whether video games change the brain in terms of activity and cortical volume. However, such studies are limited by several factors including cross-sectional comparisons, co-morbidity, and short-term follow-up periods. In the present study, we hypothesized that cognitive flexibility and the volume of brain cortex would be correlated with the career length of on-line pro-gamers. Methods High-resolution magnetic resonance scans were acquired in twenty-three pro-gamers recruited from StarCraft pro-game teams. We measured cortical thickness in each individual using FreeSurfer and the cortical thickness was correlated with the career length and the performance of the pro-gamers. Results Career length was positively correlated with cortical thickness in three brain regions: right superior frontal gyrus, right superior parietal gyrus, and right precentral gyrus. Additionally, increased cortical thickness in the prefrontal cortex was correlated with winning rates of the pro-game league. Increased cortical thickness in the prefrontal and parietal cortices was also associated with higher performance of Wisconsin Card Sorting Test. Conclusion Our results suggest that in individuals without pathologic conditions, regular, long-term playing of on-line games is associated with volume changes in the prefrontal and parietal cortices, which are associated with cognitive flexibility. PMID:24474988

  4. Who Are We, But for the Stories We Tell: Family Stories and Healing

    PubMed Central

    Kiser, Laurel J.; Baumgardner, Barbara; Dorado, Joyce

    2010-01-01

    Storytelling is a notable part of family life. Families share stories that illuminate and combine their separate experiences into a meaningful whole. Families narrate both their best and worst life experiences and in this way pass down a heritage of remembrances from one generation to the next. Clinicians working with families who have been impacted by trauma can use family storytelling to aid healing. This article reviews the functions of family storytelling and the skills used by family members in the act of storying to illustrate how therapists can facilitate families' use of their storytelling skills in the healing process. PMID:21197420

  5. The Storytelling Organization: A Study of Story Performance in an Office-Supply Firm.

    ERIC Educational Resources Information Center

    Boje, David M.

    1991-01-01

    Analyzes how employees in a large office supply firm performed stories to make sense of events, introduce change, and gain political advantage. These stories were dynamic, varied by context, and were often challenged and reinterpreted by listeners. The collective story telling system allowed members to supplement individual memories with…

  6. Tennessee's Regents Online Degree Program--A Success Story: An Interview with Dr. Robbie Melton, Associate Vice Chancellor for RODP

    ERIC Educational Resources Information Center

    DeMoulin, Donald F.

    2005-01-01

    As one of the nation's top virtual university systems, the Tennessee Board of Regents' Online Degree Programs (RODP) has a great story to tell. And at Tennessee Tech University, Kevin Liska and students in the Business-Media Center specialize in telling great stories through technology. Together, the two groups will soon release marketing…

  7. Tell It Again! Easy-to-Tell Stories with Activities for Young Children.

    ERIC Educational Resources Information Center

    Raines, Shirley C.; Isbell, Rebecca

    Listening to stories can expand children's knowledge, provide sheer enjoyment, and help children understand their world and how people relate to each other in it. This book compiles tips and suggestions from expert storytellers and teachers, and shows teachers and parents how to capture children's attention and imagination using simple, creative…

  8. The Stories We Tell Ourselves in Law.

    ERIC Educational Resources Information Center

    Elkins, James R.

    1990-01-01

    Stories give meaning to our lives and create community, offering other worlds of relation and possibilities, contexts for human action, sentiment, and feeling. Until recently, law and literature were assumed to be radically different kinds of intellectual activity, and in law, fiction has not been used to teach important lessons. (MSE)

  9. The attitudes, feelings, and experiences of online gamers: a qualitative analysis.

    PubMed

    Hussain, Zaheer; Griffiths, Mark D

    2009-12-01

    The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular leisure activity. The present study set out to explore the attitudes, experiences, and feelings of online gamers. The study entailed 71 interviews with online gamers (52 males, 19 females) from 11 different countries. Six main themes emerged from the analyses of the interview transcripts: (a) online gaming and integration into day-to-day lives; (b) online gaming, excessive play, and problems; (c) addiction; (d) psychosocial impact of online gaming; (e) online gaming, dissociation, and time loss; and (f) online gaming and the alleviation of negative feelings and mood states. These findings specifically showed how gamers used MMORPGs to alleviate negative feelings and provided detailed descriptions of personal problems that had arisen due to playing MMORPGs. The implications of these findings are discussed in relation to previous qualitative and quantitative research in the area.

  10. Stories for the Stage: Student Playwrights Share Their Visions with the Community

    ERIC Educational Resources Information Center

    Winn, Ryan

    2012-01-01

    When the lights come up on College of Menominee Nation's theater productions they illuminate the stories that students want to tell. These stories have traveled from the campfires, to classrooms, and then to the stage. They are original in execution but build on a long tradition of Indigenous storytelling. The stories are specific to the students,…

  11. The feeling of the story: Narrating to regulate anger and sadness.

    PubMed

    Pasupathi, Monisha; Wainryb, Cecilia; Mansfield, Cade D; Bourne, Stacia

    2017-04-01

    Admonitions to tell one's story in order to feel better reflect the belief that narrative is an effective emotion regulation tool. The present studies evaluate the effectiveness of narrative for regulating sadness and anger, and provide quantitative comparisons of narrative with distraction, reappraisal, and reexposure. The results for sadness (n = 93) and anger (n = 89) reveal that narrative is effective at down-regulating negative emotions, particularly when narratives place events in the past tense and include positive emotions. The results suggest that if people tell the "right" kind of story about their experiences, narrative reduces emotional distress linked to those experiences.

  12. More than pretty pictures? How illustrations affect parent-child story reading and children's story recall

    PubMed Central

    Greenhoot, Andrea Follmer; Beyer, Alisa M.; Curtis, Jennifer

    2014-01-01

    Previous research showed that story illustrations fail to enhance young preschoolers' memories when they accompany a pre-recorded story (e.g., Greenhoot and Semb, 2008). In this study we tested whether young children might benefit from illustrations in a more interactive story-reading context. For instance, illustrations might influence parent-child reading interactions, and thus children's story comprehension and recall. Twenty-six 3.5- to 4.5-year-olds and their primary caregivers were randomly assigned to an Illustrated or Non-Illustrated story-reading condition, and parents were instructed to “read or tell the story” as they normally would read with their child. Children recalled the story after a distracter and again after 1 week. Analyses of the story-reading interactions showed that the illustrations prompted more interactive story reading and more parent and child behaviors known to predict improved literacy outcomes. Furthermore, in the first memory interview, children in the Illustrated condition recalled more story events than those in the Non-Illustrated condition. Story reading measures predicted recall, but did not completely account for picture effects. These results suggest that illustrations enhance young preschoolers' story recall in an interactive story reading context, perhaps because the joint attention established in this context supports children's processing of the illustrations. PMID:25101018

  13. Haida Story Telling Time with Activity Folder.

    ERIC Educational Resources Information Center

    Cogo, Robert

    One in a series of curriculum materials on Southeast Alaska Natives, this booklet contains seven myths and legends from the Haida oral tradition, each accompanied by discussion questions and suggested learning activities. Intended for use in the intermediate grades, the stories are two to four pages long with many Haida words included in the text…

  14. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers

    PubMed Central

    Han, Doug Hyun; Lyoo, In Kyoon; Renshaw, Perry F.

    2015-01-01

    Patients with on-line game addiction (POGA) and professional video game players play video games for extended periods of time, but experience very different consequences for their on-line game play. Brain regions consisting of anterior cingulate, thalamus and occpito-temporal areas may increase the likelihood of becoming a pro-gamer or POGA. Twenty POGA, seventeen pro-gamers, and eighteen healthy comparison subjects (HC) were recruited. All magnetic resonance imaging (MRI) was performed on a 1.5 Tesla Espree MRI scanner (SIEMENS, Erlangen, Germany). Voxel-wise comparisons of gray matter volume were performed between the groups using the two-sample t-test with statistical parametric mapping (SPM5). Compared to HC, the POGA group showed increased impulsiveness and perseverative errors, and volume in left thalamus gray matter, but decreased gray matter volume in both inferior temporal gyri, right middle occipital gyrus, and left inferior occipital gyrus, compared with HC. Pro-gamers showed increased gray matter volume in left cingulate gyrus, but decreased gray matter volume in left middle occipital gyrus and right inferior temporal gyrus compared with HC. Additionally, the pro-gamer group showed increased gray matter volume in left cingulate gyrus and decreased left thalamus gray matter volume compared with the POGA group. The current study suggests that increased gray matter volumes of the left cingulate gyrus in pro-gamers and of the left thalamus in POGA may contribute to the different clinical characteristics of pro-gamers and POGA. PMID:22277302

  15. Turning Scientific Presentations into Stories

    ERIC Educational Resources Information Center

    Aruffo, Christopher

    2015-01-01

    To increase students' confidence in giving scientific presentations, students were shown how to present scientific findings as a narrative story. Students who were preparing to give a scientific talk attended a workshop in which they were encouraged to experience the similarities between telling a personal anecdote and presenting scientific data.…

  16. Story Lab: Student Data Privacy

    ERIC Educational Resources Information Center

    Herold, Benjamin

    2015-01-01

    Student data privacy is an increasingly high-profile--and controversial--issue that touches schools and families across the country. There are stories to tell in virtually every community. About three dozen states have passed legislation addressing student data privacy in the past two years, and eight different proposals were floating around…

  17. Spherical versus flat displays for communicating climate science concepts through stories

    NASA Astrophysics Data System (ADS)

    Schollaert Uz, S.; Storksdieck, M.; Duncan, B. N.

    2016-12-01

    One of the most compelling ways to display global Earth science data is through spherical displays. Museums around the world use Science On a Sphere for informal education of the general public, commonly for Earth science. An increasing number of universities and K-12 school systems are acquiring spheres to support formal education curriculum, but the use of spheres in education is relatively new and understanding of their advantages and best practices is still evolving. Many museums do not have the resources to staff their sphere with a facilitator or they have high turn-over of volunteer facilitators without a science background. Many K-12 teachers lack resources or training needed to utilize sphere technology to address global phenomena or Earth system science. One solution to this "facilitator-problem" has been the creation of "canned shows" for spheres, like ClimateBits. These are short videos that help people visualize Earth science concepts through global data sets and simple story-telling. To understand whether and when data driven story-telling works best on a sphere, we surveyed groups that saw identical Earth system science stories presented on a spherical display versus a flat screen. We also surveyed identical groups using live Earth science data story-telling compared to the ClimateBits videos. Some of the advantages of each format were most apparent in the qualitative comments at the end of the surveys

  18. Understanding Modelling in Technology and Science: The Potential of Stories from the Field

    ERIC Educational Resources Information Center

    France, Bev; Compton, Vicki J.; Gilbert, John K.

    2011-01-01

    This paper tells the story of how two biotechnologists used models, one working as a technologist and the other as a scientist. These stories were collected during the development of the key ideas about the nature of technology and technological knowledge during the latest curriculum development in New Zealand. Their stories of how and why they…

  19. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers.

    PubMed

    Han, Doug Hyun; Lyoo, In Kyoon; Renshaw, Perry F

    2012-04-01

    Patients with on-line game addiction (POGA) and professional video game players play video games for extended periods of time, but experience very different consequences for their on-line game play. Brain regions consisting of anterior cingulate, thalamus and occpito-temporal areas may increase the likelihood of becoming a pro-gamer or POGA. Twenty POGA, seventeen pro-gamers, and eighteen healthy comparison subjects (HC) were recruited. All magnetic resonance imaging (MRI) was performed on a 1.5 Tesla Espree MRI scanner (SIEMENS, Erlangen, Germany). Voxel-wise comparisons of gray matter volume were performed between the groups using the two-sample t-test with statistical parametric mapping (SPM5). Compared to HC, the POGA group showed increased impulsiveness and perseverative errors, and volume in left thalamus gray matter, but decreased gray matter volume in both inferior temporal gyri, right middle occipital gyrus, and left inferior occipital gyrus, compared with HC. Pro-gamers showed increased gray matter volume in left cingulate gyrus, but decreased gray matter volume in left middle occipital gyrus and right inferior temporal gyrus compared with HC. Additionally, the pro-gamer group showed increased gray matter volume in left cingulate gyrus and decreased left thalamus gray matter volume compared with the POGA group. The current study suggests that increased gray matter volumes of the left cingulate gyrus in pro-gamers and of the left thalamus in POGA may contribute to the different clinical characteristics of pro-gamers and POGA. Copyright © 2012 Elsevier Ltd. All rights reserved.

  20. The Feeling of the Story: Narrating to Regulate Anger and Sadness

    PubMed Central

    Pasupathi, Monisha; Wainryb, Cecilia; Mansfield, Cade D.; Bourne, Stacia

    2017-01-01

    Admonitions to tell one’s story in order to feel better reflect the belief that narrative is an effective emotion regulation tool. The present studies evaluate the effectiveness of narrative for regulating sadness and anger, and provide quantitative comparisons of narrative with distraction, reappraisal, and reexposure. The results for sadness (n = 93) and anger (n = 89) reveal that narrative is effective at down-regulating negative emotions, particularly when narratives place events in the past tense and include positive emotions. The results suggest that if people tell the “right” kind of story about their experiences, narrative reduces emotional distress linked to those experiences. PMID:26745208

  1. Would the "Real" Girl Gamer Please Stand Up? Gender, LAN Cafes and the Reformulation of the "Girl" Gamer

    ERIC Educational Resources Information Center

    Beavis, Catherine; Charles, Claire

    2007-01-01

    In this paper we consider the significance of cyber "LAN" cafes as sites where on and off-line practices meet in way that complicates binary notions of the gendered gamer. Existing research into computer games culture suggests a male dominated environment and points to girls' lower levels of competence and participation in games. Building on…

  2. Active listening to cancer patients' stories.

    PubMed

    ten Kroode, H F

    1998-08-01

    Approximately two thirds of all Dutch cancer patients have severe emotional problems; shortly after their change from the treatment regime into the regime of medical controls. Half of them even need professional support. It is, therefore, important that a professional listens with empathy to the patient's version of the illness story. Story telling helps to overcome the existential crisis of being a cancer patient; it is an essential step in the revalidation process. Themes and open questions which structure the communication are suggested in this article.

  3. Trajectories of problem video gaming among adult regular gamers: an 18-month longitudinal study.

    PubMed

    King, Daniel L; Delfabbro, Paul H; Griffiths, Mark D

    2013-01-01

    A three-wave, longitudinal study examined the long-term trajectory of problem gaming symptoms among adult regular video gamers. Potential changes in problem gaming status were assessed at two intervals using an online survey over an 18-month period. Participants (N=117) were recruited by an advertisement posted on the public forums of multiple Australian video game-related websites. Inclusion criteria were being of adult age and having a video gaming history of at least 1 hour of gaming every week over the past 3 months. Two groups of adult video gamers were identified: those players who did (N=37) and those who did not (N=80) identify as having a serious gaming problem at the initial survey intake. The results showed that regular gamers who self-identified as having a video gaming problem at baseline reported more severe problem gaming symptoms than normal gamers, at all time points. However, both groups experienced a significant decline in problem gaming symptoms over an 18-month period, controlling for age, video gaming activity, and psychopathological symptoms.

  4. Daniel's story: self-injury and the case study as method.

    PubMed

    Lovell, Andrew

    This article explores the value of case study methodology as a means of investigating the relationship between people with learning disabilities and self-injury. One life story might appear to be of limited value in this regard; however, it is argued that it might not only be of use in demonstrating the development of an isolated self-injuring career, but there may also be insights into its entrenchment in the lives of others. The telling of one story might serve as a filter, through which the interventions of medication, mechanical restraint and behaviourism can be observed over time. Furthermore, studying one life in some detail might be used to illustrate broader concerns about the context of the transition from institutional to community care. The restrictions of such an approach are acknowledged, particularly in the telling of a story where the main character's words cannot be heard, but maybe that is also the point of undertaking research about those at the margins of society.

  5. Earth Expeditions: Telling the stories of eight NASA field campaigns by focusing on the human side of science

    NASA Astrophysics Data System (ADS)

    Bell, S.

    2016-12-01

    NASA's Earth Right Now communication team kicked off an ambitious multimedia campaign in March 2016 to tell the stories of eight major field campaigns studying regions of critical change from the land, sea and air. Earth Expeditions focused on the human side of science, with live reporting from the field, behind-the-scenes images and videos, and extended storytelling over a six-month period. We reported from Greenland to Namibia, from the eastern United States to the South Pacific. Expedition scientists explored ice sheets, air quality, coral reefs, boreal forests, marine ecosystems and greenhouse gases. All the while the campaign communications team was generating everything from blog posts and social media shareables, to Facebook Live events and a NASA TV series. We also participated in community outreach events and pursued traditional media opportunities. A massive undertaking, we will share lessons learned, best practices for social media and some of our favorite moments when science communication touched our audience's lives.

  6. The Power of Story in the Spiritual Development of Children

    ERIC Educational Resources Information Center

    Hoopes, Marva L.

    2013-01-01

    In a child's life, the church has minimal time to make a maximum impact. The time children are in church must not be wasted, but should be spent in valuable and life changing ways. Stories have long been included in Christian education, but is the practice of telling stories something that is continued merely because "we've always done it…

  7. More How Stories From Alaska.

    ERIC Educational Resources Information Center

    Gray, Minnie

    Taken from Alaskan oral tradition, the five "how" stories are written in simple English prose. "The Four Qayaqs" explains why the porcupine has no fat on his stomach and the beaver has none on his back. "Ptarmigan and the Sandhill Crane" tells how the two very different birds come to look alike. In "Why the Dall…

  8. Can classic moral stories promote honesty in children?

    PubMed

    Lee, Kang; Talwar, Victoria; McCarthy, Anjanie; Ross, Ilana; Evans, Angela; Arruda, Cindy

    2014-08-01

    The classic moral stories have been used extensively to teach children about the consequences of lying and the virtue of honesty. Despite their widespread use, there is no evidence whether these stories actually promote honesty in children. This study compared the effectiveness of four classic moral stories in promoting honesty in 3- to 7-year-olds. Surprisingly, the stories of "Pinocchio" and "The Boy Who Cried Wolf" failed to reduce lying in children. In contrast, the apocryphal story of "George Washington and the Cherry Tree" significantly increased truth telling. Further results suggest that the reason for the difference in honesty-promoting effectiveness between the "George Washington" story and the other stories was that the former emphasizes the positive consequences of honesty, whereas the latter focus on the negative consequences of dishonesty. When the "George Washington" story was altered to focus on the negative consequences of dishonesty, it too failed to promote honesty in children. © The Author(s) 2014.

  9. How to tell a new story about battering.

    PubMed

    Polletta, Francesca

    2009-12-01

    As Evan Stark observes, getting domestic violence against women recognized as coercive control will require a major effort of storytelling. Women's accounts of subjugation have to be narrated in a way that is both true to their experiences and capable of eliciting public understanding, sympathy, and action. This essay draws on an interdisciplinary literature on narrative to show why doing that poses such a formidable challenge. In lieu of the tragic form that has dominated battered women's storytelling, and in lieu of the quest and mystery forms that appear in Stark's own accounts, this article argues for using a rebirth story line.This genre, which has affinities with the fairytales Snow White and Sleeping Beauty, seems an unlikely vehicle for asserting battered women's combination of victimization and agency. Drawing on the stories told by battered women as part of a successful reform effort, however, this article shows how women have used the form effectively.

  10. Story Maps as an Effective Social Medium for Data Synthesis, Communication, and Dissemination

    NASA Astrophysics Data System (ADS)

    Wright, D. J.; Verrill, A.; Artz, M.; Deming, R.

    2014-12-01

    The story map is a new medium for sharing not only data, but also photos, videos, sounds, and maps, as a way to tell a specific and compelling story by way of that content. It is emerging as a popular and effective social media too. The user may employ some fairly sophisticated cartographic functionality without advanced training in cartography or GIS. Story maps are essentially web map applications built from web maps, which in turn are built from web-accessible data (including OGC WMS, WFS). This paper will emphasize the approaches and technologies of web-based GIS to tell "stories" about important connections among scientists, resource managers, and policy makers focused on oceans and coasts within the US; and how combining the new medium of "intelligent Web maps" with text, multimedia content, and intuitive user experiences has a great potential to synthesize the data, and it primary interpretative message in order to inform, educate, and inspire about a wide variety of ocean science and policy issues.

  11. Collage Life Story Elicitation Technique: A Representational Technique for Scaffolding Autobiographical Memories

    ERIC Educational Resources Information Center

    van Schalkwyk, Gertina J.

    2010-01-01

    A basic premise in narrative therapy and inquiry is that life story telling is a mechanism by which experiences are rendered meaningful within some form of structure. However, narrative inquiry has to take cognisance of difficulties ensuing from discursive practices for different populations when eliciting their life stories. In this article I…

  12. Children's Reading Comprehension and Narrative Recall in Sung and Spoken Story Contexts

    ERIC Educational Resources Information Center

    Kouri, Theresa; Telander, Karen

    2008-01-01

    A growing number of reading professionals have advocated teaching literacy through music and song; however, little research exists supporting such practices. The purpose of this study was to determine if sung story book readings would enhance story comprehension and narrative re-tellings in children with histories of speech and language delay.…

  13. Telling tales.

    PubMed

    Denning, Stephen

    2004-05-01

    A carefully chosen story can help the leader of an organization translate an abstract concept into a meaningful mandate for employees. The key is to know which narrative strategies are right for what circumstances. Knowledge management expert Stephen Denning explains that, for optimal effect, form should follow function. Challenging one professional storyteller's view that more is better, Denning points out that it's not always desirable (or practical) to launch into an epic that's jam-packed with complex characters, cleverly placed plot points, an intricate rising action, and a neatly resolved denouement. True, if listeners have time and interest, a narrative-savvy leader can use a vividly rendered tale to promote communication between management and staff, for instance, or even to foster collaboration--especially when the story is emotionally moving. However, if the aim is to motivate people to act when they might not be inclined to do so, it's best to take an approach that's light on detail. Otherwise, the particulars can bog listeners down and prevent them from focusing on the message. Drawing on his experiences at the World Bank and observations made elsewhere, the author provides several dos and don'ts for organizational storytellers, along with examples of narratives that get results. The sidebar "A Storytelling Catalog" presents seven distinct types of stories, the situations in which they should be told, and tips on how to tell them. Many of these aren't even stories in the "well-told" sense--they run the rhetorical gamut from one-liners to full-blown speeches--but they succeed because they're tailored to fit the situation. So even though it's common in business to favor the analytical over the anecdotal, leaders with the strength to push past some initial skepticism about the enterprise of storytelling will find that the creative effort pays off.

  14. Teacher Stories of Cross-Cultural Communication.

    ERIC Educational Resources Information Center

    Jordahl, Angela A.; And Others

    1995-01-01

    A collection of three excerpted stories is provided in this paper about cross-cultural communication. The paper presents excerpts from papers written as assignments by teacher/students in a course about first and second language development. In the paper's first excerpt, Angela Jordahl tells about her involvement with Kurdish students in a…

  15. Stories of Human Autonomy, Law, and Technology

    ERIC Educational Resources Information Center

    Tranter, Kieran

    2010-01-01

    Considering the relationship between human autonomy, law and technology has deep origins. Both technology studies and legal theory tell origin stories about human autonomy as the prize from either a foundational technological or jurisprudential event. In these narratives either law is considered a second order consequence of technology or…

  16. Las Rocas Nos Cuentan (Rocks Tell Their Stories)

    ERIC Educational Resources Information Center

    Llerandi-Roman, Pablo A.

    2012-01-01

    Many Earth science lessons today still focus on memorizing the names of rocks and minerals. This led the author to develop a lesson that reveals the fascinating stories told by rocks through the study of their physical properties. He first designed the lesson for Puerto Rican teachers, hence its Spanish title: "Las Rocas Nos Cuentan Su Historia."…

  17. The Struggle To Be Strong: True Stories by Teens about Overcoming Tough Times.

    ERIC Educational Resources Information Center

    Desetta, Al, Ed.; Wolin, Sybil, Ed.

    This book presents 30 first-person accounts by teenagers that tell how they overcame major life obstacles. Many aren't the everyday problems most kids encounter, which makes their stories especially compelling-and their successes especially inspiring. The young writers wrote their stories to help teenagers with similar problems and stresses. The…

  18. Children’s and Adults’ Conceptualization and Evaluation of Lying and Truth-telling

    PubMed Central

    Xu, Fen; Luo, Yang C.; Fu, Genyue; Lee, Kang

    2010-01-01

    The present study examined children’s and adults’ categorization and moral judgment of truthful and untruthful statements. 7-, 9-and 11-year-old Chinese children and college students read stories in which story characters made truthful or untruthful statements and were asked to classify and evaluate the statements. The statements varied in terms of whether the speaker intended to help or harm a listener and whether the statement was made in a setting that called for informational accuracy or politeness. Results showed that the communicative intent and setting factors jointly influence children’s categorization of lying and truth-telling, which extends an earlier finding (Lee & Ross, 1997) to childhood. Also, we found that children’s and adults’ moral judgments of lying and truth-telling were influenced by the communicative intent but not the setting factor. The present results were discussed in terms of Sweetser’s (1987) folkloristic model of lying. PMID:20936049

  19. The transformative power of story for healing.

    PubMed

    Profeit-LeBlanc, Louise

    2003-01-01

    One of our goals in this session was, not just to talk about the healing power of narrative, but to experience it as well. Louise Profeit-LeBlanc is one of the presenters we invited specifically because of her skills as a storyteller. She has been heavily involved for several years as both an organizer and a participant in the Yukon Storytelling Festival, held every year in late May in Whitehorse. Woven into her presentation is a useful framework for differentiating various kinds of stories. As she tells us a series of stories, she takes us through a wide range of emotions from grief and loss to laughter and awe. For each of her stories, she gives us some personal contextual information that adds to the story’s meaning and helps us appreciate its significance. Her final story, in particular, is the kind of traditional story that has probably existed for a very long time. Such stories may be told with slightly different emphases, depending on the occasion, but they carry wisdom and value for every generation that hears them.

  20. Writing from Within: A Guide to Creativity and Life Story Writing. Third Edition.

    ERIC Educational Resources Information Center

    Selling, Bernard

    Based on the idea that telling personal life stories can be a voyage of self discovery, freeing up images and memories that have long remained hidden, this book explains techniques to help individuals learn to write vivid autobiographical stories and life narratives. Whether used at home, in a classroom, or in a therapy environment, the techniques…

  1. Encouraging a "Romantic Understanding" of Science: The Effect of the Nikola Tesla Story

    ERIC Educational Resources Information Center

    Hadzigeorgiou, Yannis; Klassen, Stephen; Klassen, Cathrine Froese

    2012-01-01

    The purpose of this paper is to discuss and apply the notion of romantic understanding by outlining its features and its potential role in science education, to identify its features in the story of Nikola Tesla, and to describe an empirical study conducted to determine the effect of telling such a story to Grade 9 students. Elaborated features of…

  2. Origin of the Pinenuts and Other Stories from the Walker River Paiute Reservation.

    ERIC Educational Resources Information Center

    George, Wuzzie; And Others

    The four stories gathered from Paiute Tribal Elders through the Ethnic Heritage Studies Program have been changed from the original telling insofar as it was necessary to make them suitable to the elementary level. The short stories, meant to be spoken orally, relate how the Walker Lake Paiutes got pinenuts away from the Owyhee area ("Origin…

  3. Professional learning opportunities from uncovering cover stories of science and science teaching for a scientist-in-transition

    NASA Astrophysics Data System (ADS)

    Ritchie, Stephen M.; Kidman, Gillian; Vaughan, Tanya

    2007-01-01

    Members of particular communities produce and reproduce cultural practices. This is an important consideration for those teacher educators who need to prepare appropriate learning experiences and programs for scientists, as they attempt to change careers to science teaching. We know little about the transition of career-changing scientists as they encounter different contexts and professional cultures, and how their changing identities might impact on their teaching practices. In this narrative inquiry of the stories told by and shared between career-changing scientists in a teacher-preparation program, we identify cover stories of science and teaching. More importantly, we show how uncovering these stories became opportunities for one of these scientists to learn about what sorts of stories of science she tells or should tell in science classrooms and how these stories might impact on her identities as a scientist-teacher in transition. We highlight self-identified contradictions and treat these as resources for further professional learning. Suggestions for improving the teacher-education experiences of scientist-teachers are made. In particular, teacher educators might consider the merits of creating opportunities for career-changing scientists to share their stories and for these stories to be retold for different audiences.

  4. Clients' and therapists' stories about psychotherapy.

    PubMed

    Adler, Jonathan M

    2013-12-01

    This article provides an overview of the emerging field of research on clients' stories about their experiences in psychotherapy. The theory of narrative identity suggests that individuals construct stories about their lives in order to provide the self with a sense of purpose and unity. Psychotherapy stories serve both psychological functions. Focusing on the theme of agency as a vehicle for operationalizing purpose and coherence as a way of operationalizing unity, this article will describe the existing scholarship connecting psychotherapy stories to clients' psychological well-being. Results from cross-sectional qualitative and quantitative studies as well as longitudinal research indicate a connection between the stories clients tell about therapy and their psychological well-being, both over the course of treatment and after it is over. In addition, a preliminary analysis of therapists' stories about their clients' treatment is presented. These analyses reveal that the way therapists recount a particular client's therapy does not impact the relationships between clients' narratives and their improvement. The article concludes with a discussion of how this body of scholarship might be fruitfully applied in the realm of clinical practice. © 2012 Wiley Periodicals, Inc.

  5. Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.

    PubMed

    Achab, Sophia; Nicolier, Magali; Mauny, Frédéric; Monnin, Julie; Trojak, Benoit; Vandel, Pierre; Sechter, Daniel; Gorwood, Philip; Haffen, Emmanuel

    2011-08-26

    Massively Multiplayer Online Role-Playing Games (MMORPGs) are a very popular and enjoyable leisure activity, and there is a lack of international validated instruments to assess excessive gaming. With the growing number of gamers worldwide, adverse effects (isolation, hospitalizations, excessive use, etc.) are observed in a minority of gamers, which is a concern for society and for the scientific community. In the present study, we focused on screening gamers at potential risk of MMORPG addiction. In this exploratory study, we focused on characteristics, online habits and problematic overuse in adult MMORPG gamers. In addition to socio-demographical data and gamer behavioral patterns, 3 different instruments for screening addiction were used in French MMORPG gamers recruited online over 10 consecutive months: the substance dependence criteria for the Diagnostic and Statistical Manual of Mental Disorder, fourth revised edition (DSM-IV-TR) that has been adapted for MMORPG (DAS), the qualitative Goldberg Internet Addiction Disorder scale (GIAD) and the quantitative Orman Internet Stress Scale (ISS). For all scales, a score above a specific threshold defined positivity. The 448 participating adult gamers were mainly young adult university graduates living alone in urban areas. Participants showed high rates of both Internet addiction (44.2% for GIAD, 32.6% for ISS) and DAS positivity (27.5%). Compared to the DAS negative group, DAS positive gamers reported significantly higher rates of tolerance phenomenon (increased amount of time in online gaming to obtain the desired effect) and declared significantly more social, financial (OR: 4.85), marital (OR: 4.61), family (OR: 4.69) and/or professional difficulties (OR: 4.42) since they started online gaming. Furthermore, these gamers self-reported significantly higher rates (3 times more) of irritability, daytime sleepiness, sleep deprivation due to play, low mood and emotional changes since online gaming onset. The DAS

  6. Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population

    PubMed Central

    2011-01-01

    Background Massively Multiplayer Online Role-Playing Games (MMORPGs) are a very popular and enjoyable leisure activity, and there is a lack of international validated instruments to assess excessive gaming. With the growing number of gamers worldwide, adverse effects (isolation, hospitalizations, excessive use, etc.) are observed in a minority of gamers, which is a concern for society and for the scientific community. In the present study, we focused on screening gamers at potential risk of MMORPG addiction. Methods In this exploratory study, we focused on characteristics, online habits and problematic overuse in adult MMORPG gamers. In addition to socio-demographical data and gamer behavioral patterns, 3 different instruments for screening addiction were used in French MMORPG gamers recruited online over 10 consecutive months: the substance dependence criteria for the Diagnostic and Statistical Manual of Mental Disorder, fourth revised edition (DSM-IV-TR) that has been adapted for MMORPG (DAS), the qualitative Goldberg Internet Addiction Disorder scale (GIAD) and the quantitative Orman Internet Stress Scale (ISS). For all scales, a score above a specific threshold defined positivity. Results The 448 participating adult gamers were mainly young adult university graduates living alone in urban areas. Participants showed high rates of both Internet addiction (44.2% for GIAD, 32.6% for ISS) and DAS positivity (27.5%). Compared to the DAS negative group, DAS positive gamers reported significantly higher rates of tolerance phenomenon (increased amount of time in online gaming to obtain the desired effect) and declared significantly more social, financial (OR: 4.85), marital (OR: 4.61), family (OR: 4.69) and/or professional difficulties (OR: 4.42) since they started online gaming. Furthermore, these gamers self-reported significantly higher rates (3 times more) of irritability, daytime sleepiness, sleep deprivation due to play, low mood and emotional changes since online

  7. Deviant bodies, stigmatized identities, and racist acts: examining the experiences of African-American gamers in Xbox Live

    NASA Astrophysics Data System (ADS)

    Gray, K. L.

    2012-12-01

    The purpose of this article is to illustrate how minority gamers, particularly African-American males, are subject to the label of deviant within the virtual gaming community of Xbox Live. They are labeled deviant based on the stigma of their physical identity - blackness, through a process of linguistic profiling. By employing virtual ethnography, the author identifies a process that leads to racism based on how the black gamer sounds within the space. The act of racism emerges through a process involving questioning, provoking, instigating, and ultimately racism. Many black gamers have normalized these racist experiences and have accepted the label of deviant placed upon their bodies.

  8. Geek or Chic? Emerging Stereotypes of Online Gamers

    ERIC Educational Resources Information Center

    Kowert, Rachel; Griffiths, Mark D.; Oldmeadow, Julian A.

    2012-01-01

    The present study sought to examine the extent to which the cultural portrayal of online gamers, often in comical, caricatured, or sensational forms, has become transformed into sets of cognitive associations between the category and traits. A total of 342 participants completed an online survey in which they rated how applicable each of a list of…

  9. Tell Me a Story: Using Short Fiction in Teaching Law and Bioethics.

    ERIC Educational Resources Information Center

    Davis, Dena S.

    1997-01-01

    Describes the use of a short, fictional story about a woman's surgery to illustrate issues and promote discussion about biomedical ethics, particularly the issue of informed consent. Discussion connects the personal story with specific litigation, comparing legal requirements and ethical responsibility in physician-patient communication. (MSE)

  10. Pegi Deitz Shea: Threads of a Story

    ERIC Educational Resources Information Center

    Pierpont, Katherine

    2004-01-01

    This article profiles Pegi Deitz Shea, an author who considers herself a rule-breaker. While she is surely capable of writing lovely, sentimental stories such as "New Moon" (Boyds Mills Press, 1997) and "Bungalow Fungalow" (Clarion Books, 1991), she is concerned with much more than just telling kids about the niceties of life.…

  11. Telling the History of Self-Advocacy: A Challenge for Inclusive Research

    ERIC Educational Resources Information Center

    Walmsley, Jan; Hart, Craig; Davies, Ian; Still, Angela; O'Byrne, Catherine

    2014-01-01

    Background: This paper tells the story of Central England People First's (CEPF) History Project. Method: This was an inclusive research project, owned and controlled by members of CEPF which sought to chart its 21-year history, 1990-2012. Results: It illustrates both the strengths of such a project and some of the challenges. Conclusion: It…

  12. Achieving continuity: a story of stellar magnitude

    NASA Astrophysics Data System (ADS)

    Evans, Michael S.

    2010-03-01

    Scientists tell a story of 2,000 years of stellar magnitude research that traces back to Hipparchus. This story of continuity in practices serves an important role in scientific education and outreach. STS scholars point out many ways that stories of continuity, like many narratives about science, are disconnected from practices. Yet the story of continuity in stellar magnitude is a powerful scientific achievement precisely because of its connection to practice. The historical development of star catalogues shows how specific recording practices connected past and present in a useful way. The narrative of continuity in stellar magnitude, however else it might be subject to STS critique of narrative, maintains its power because of its connection to practice. I suggest that more attention be paid to connections between practice and narrative in STS, and in particular to the ways that historical practices sustain narratives by connecting past and present.

  13. First Person, First Peoples: Native American College Graduates Tell Their Life Stories.

    ERIC Educational Resources Information Center

    Garrod, Andrew, Ed.; Larimore, Colleen, Ed.

    This book presents 13 stories of Native American college students struggling for survival on several planes--intellectual, emotional, physical, spiritual--and striving for success in their own terms in a cultural setting not their own. Although all the students attended Dartmouth College and graduated, the salient common theme of the stories is…

  14. Development of the Life Story in Early Adolescence

    ERIC Educational Resources Information Center

    Steiner, Kristina L.; Pillemer, David B.

    2018-01-01

    Life span developmental psychology proposes that the ability to create a coherent life narrative does not develop until early adolescence. Using a novel methodology, 10-, 12-, and 14-year-old participants were asked to tell their life stories aloud to a researcher. Later, participants separated their transcribed narratives into self-identified…

  15. Stories, Dreams, and Ceremonies--Anishinaabe Ways of Learning.

    ERIC Educational Resources Information Center

    Simpson, Leanne

    2000-01-01

    Focuses on four of the methods used by aboriginal peoples to transmit knowledge and to teach younger people. Describes the Anishinaabe ways of: learning by doing, story telling, dreaming, and ceremonies. The conclusion discusses the benefits and limitations of using such "ways of knowing" in academic endeavors. (Contains 26 references.) (VWC)

  16. Parents of Children with Disabilities: Telling a Different Story.

    ERIC Educational Resources Information Center

    Goddard, Jay A.; Lehr, Ron; Lapadat, Judith C.

    2000-01-01

    Explores the desconstructive view of disability through an analysis of stories using criteria derived from constructivist principles of narrative therapy. Parents' narratives define and deconstruct the dominant discourse about being the parent of a child with disabilities and reveal insights about the impact of stereotypic views of disability.…

  17. Digital Story (Re)telling Using Graded Readers and Smartphones

    ERIC Educational Resources Information Center

    Enokida, Kazumichi

    2016-01-01

    Extensive reading and digital storytelling can utilise "the power of stories" effectively to enhance learners' receptive and productive skills. For the past five years, the author has been working on a classroom project combining these two activities, as a way of integrating Information and Communications Technology (ICT) into his…

  18. An empirical analysis of online gamers' perceptions of game items: modified theory of consumption values approach.

    PubMed

    Park, Bong-Won; Lee, Kun Chang

    2011-01-01

    The aims of this article are (1) to propose a modified theory of consumption values (MTCV) for investigation of online gamer perceptions of the value of purchasable game items and (2) to apply the developed MTCV to multiple game genres and player age groups. To address these aims, 327 valid questionnaires were obtained and analyzed. The original theory of consumption values (TCV) was modified to apply to the specific characteristics of online games. The original TCV specifies five types of consumption values: functional value, social value, emotional value, conditional value, and epistemic value. After revising the TCV to apply to the examination of online games, we proposed that the MTCV be composed of character competency value, enjoyment value, visual authority value, and monetary value. The validity of the MTCV was proven by statistically analyzing the responses provided by the 327 valid questionnaires. To examine the second aim, experiments were conducted to examine the MTCV in three online game genres-massive multiplayer online role-playing games, first-person shooters games, and casual games. The second aim was also studied via questionnaires that examined the ages of online gamers. It was determined that massive multiplayer online role-playing games players regard visual authority value and monetary value as more important than do casual gamers. It was also determined that younger gamers tend to be more interested in visual authority, whereas older gamers tend to be more interested in character competency. This research provides a foundation for future studies to extend the MTCV to consider other user factors, such as cultural effects.

  19. Assessing the impact of historical story telling on student learning of natural selection

    NASA Astrophysics Data System (ADS)

    Fulford, Janice Marie

    Research suggests that because of its historical nature, the learning of evolutionary biology is problematic compared to that of other science disciplines. While explanations used in historical sciences often employ historical narratives, which are distinct from narratives in other contexts, such as stories, the two types of narratives have structural similarities that suggest the potential role of stories based in the history of science for the teaching of evolutionary biology. Stephen Klassen, a prominent science educator, has studied how stories from the history of physics can promote the learning of and attitudes towards science. Klassen's pioneering work identifies structural components of stories (narrative elements) that give them explanatory power. To test Klassen's approach empirically, the present study employed an intervention (The Mystery Phenomenon (MP)) with reference to the history of research on industrial melanism (IM). The episode was chosen for study because it incorporates past scientists' theories and investigations on IM as a strategy to mitigate misconceptions. The efficacy of the unit was studied by means of a mixed-method approach that compared the learning outcomes and experiences of participants using two versions of the MP (one that employs a story that incorporates Klassen's structural components and another that did not). To determine if the story approach impacted the learning of science content goals, participants in both groups took the Concept Inventory of Natural Selection (CINS) as a pre and post-test. A subset of participants also took part in semi-structured interviews to further clarify the analysis of the CINS results and also to assess the impact of Klassen's structural components and student attitudes. The study's results demonstrates that the story version of the MP lesson yielded significant learning gains, and that some of the misconceptions explicitly discussed in the MP lesson displayed significant decreases. In

  20. Taking Digital Stories to Another Level: Making Documentaries

    ERIC Educational Resources Information Center

    Martinez-Alba, Gilda

    2014-01-01

    Using digital stories to have students tell about themselves, share their culture with the class, and learn from each other can help with establishing rapport, shows respect for different cultures, and can be motivating for students and their language teachers. However, what happens after that? After making their first video, students have some…

  1. Story Crafting: Strategies for Facilitating Narrative Career Counselling

    ERIC Educational Resources Information Center

    McMahon, Mary; Watson, Mark

    2012-01-01

    Narrative career counselling is a growing force in career guidance and counselling that offers a direction for the field to respond to the needs of increasingly diverse client groups. In this article, we review established and emerging approaches to narrative career counselling, then focus on the emerging story telling approach. We offer examples…

  2. Giving Personal Examples and Telling Stories in Academic Essays.

    ERIC Educational Resources Information Center

    Hinkel, Eli

    2001-01-01

    Analyzes the extensive use of personal examples and stories in the academic essays of students who are nonnative speakers of English. Draws on a large database of college examination essays to compare the use of personal examples in essays written by native and nonnative speakers. Finds nonnative students not only use examples more often than…

  3. Art Tells a Story. Museum by Mail. Classroom Guide.

    ERIC Educational Resources Information Center

    Faber-Savage, Roxanne

    This kit looks at 10 works of art from ancient to modern times and explores their myths, histories, artistic styles, and stories about art and artists. The kit includes goals and background information, 10 slides with slide presentation, art and writing activities, 5 laminated reproductions, and a bibliography. Activities are related to the 10…

  4. A Studio Tells Its Story: Student-Teachers Learn Differently

    ERIC Educational Resources Information Center

    Leshem, Shosh

    2016-01-01

    The paper presents the story of an experimental learning studio in a teacher education programme at a college in Israel. The study investigates what students found significant in the studio and more specifically, the meanings students attributed to the experiences in the studio and how it constituted a site for learning. Open ended questionnaires…

  5. Voices from the Fields: Children of Migrant Farmworkers Tell Their Stories.

    ERIC Educational Resources Information Center

    Atkin, S. Beth; And Others

    This book contains interviews and poems in which the children of Mexican migrant farmworkers in California describe their daily lives and their dreams for the future. The nine interviews with children and adolescents aged 9-18 are presented as personal narratives that tell of long hard hours in the strawberry fields, constant moving from place to…

  6. Female Gamers: A Thematic Analysis of Their Gaming Experience

    ERIC Educational Resources Information Center

    McLean, Lavinia; Griffiths, Mark D.

    2013-01-01

    International evidence indicates that the number of females involved in video-gaming is increasing. Within the context of this increase, there is a need to explore the experiences of this group of gamers in detail. This study explored female experiences of playing video-games. Data were collected from an online discussion forum dedicated to…

  7. William C. Bagley and the Founding of Essentialism: An Untold Story in American Educational History

    ERIC Educational Resources Information Center

    Null, J. Wesley

    2007-01-01

    Background/Context: Most people who study the history and philosophy of education have heard of essentialism, but few people know the story behind how, when, and why the movement came to exist. This paper tells this story for the first time. Purpose/Conclusions: This essay has three purposes. First, it provides an introduction to the life and…

  8. Telling better stories: strengthening the story in story and simulation

    NASA Astrophysics Data System (ADS)

    Kemp-Benedict, Eric

    2012-12-01

    analysis', which maximizes a quantitative measure of the spread of a set of qualitative scenarios defined by states of driving forces (Carlsen 2009). It could also include a survey of different worldviews, and the qualitative models that they imply, such as that carried out by Sunderlin (Sunderlin 2003). Futures studies has moved forward from the time the SRES was published, and new techniques are now available that can help us to tell better stories of the future. References Alcamo J 2001 Scenarios as Tools for International Environmental Assessments (Cophenhagen: European Environment Agency) Alcamo J 2008 The SAS approach: combining qualitative and quantitative knowledge in environmental scenarios Environmental Futures—The Practice of Environmental Scenario Analysis vol 2, ed J Alcamo (Amsterdam: Elsevier) pp 123-50 Carlsen H 2009 Climate change and the construction of scenario sets that span the range of societal uncertainties Paper for International Studies Association Annual Convention 2009 (New York City, February) Jackson T 2009 Prosperity Without Growth: Economics for a Finite Planet (London: Earthscan) Kriegler E, O'Neill B C, Hallegatte S, Kram T, Lempert R J, Moss R H and Wilbanks T 2012 The need for and use of socio-economic scenarios for climate change analysis: a new approach based on shared socio-economic pathways Glob. Environ. Change 22 807-22 Nakicenovic N and Swart R (eds) 2000 Special Report on Emissions Scenarios (Cambridge: Cambridge University Press) Raskin P, Monks F, Ribeiro T, van Vuuren D and Zurek M 2005 Global scenarios in historical perspective Ecosystems and Human Well-Being: Scenarios: Findings of the Scenarios Working Group vol 2, ed S R Carpenter et al (Washington, DC: Island) pp 35-44 Schweizer V J and Kriegler E 2012 Improving environmental change research with systematic techniques for qualitative scenarios Environ. Res. Lett. 7 044011 Sunderlin W D 2003 Ideology, Social Theory, and the Environment (Lanham, MD: Rowman & Littlefield

  9. Weaving a Webb story: Communicating Science for JWST

    NASA Astrophysics Data System (ADS)

    Lockwood, Alexandra

    2018-01-01

    NASA’s next great observatory is an impressive and complex mission with many tales to tell. Science is a collection of stories and Webb will be a storytelling machine. How are we preparing to share the scientific news to come from this amazing telescope? From news releases to multimedia content to a vast online presence, the stories of the James Webb Space Telescope will require crafting in order to impact the widest audience. We discuss the art of storytelling based on messaging, goals, mediums, and audience, and how you can apply the same principles to communicating your own research.

  10. What to Tell the Public? Information Design as Interpretation in Corridor Planning

    ERIC Educational Resources Information Center

    Lebeaux, Pamela M.

    2012-01-01

    Providing information to the public is a widely recognized function of planning. Yet little attention has been paid to how expert information is characterized for citizens participating in a planning process. The text, maps and images used to tell the story in a planning process can help to bridge the divide between experts and citizens, or act to…

  11. Six Stories about Six States: Programs of Study

    ERIC Educational Resources Information Center

    Shumer, Rob; Digby, Cynthia

    2011-01-01

    The purpose of this investigation is to tell the story of how six states are developing Programs of Study (POS) as mandated by the Perkins IV federal legislation. The authors' effort focuses on how states' technical assistance systems evolved and what successes and challenges existed for states developing POS. There was no intent to compare one…

  12. K'qizaghetnu Ht'ana (Stories from Lime Village).

    ERIC Educational Resources Information Center

    Bobby, Pete; And Others

    A cross section of Athabascan life as related by eight inhabitants of Lime Village, Alaska, is given in this document. The short narratives are printed in English and in Dena'ina. Illustrations accompany the text. The stories tell of making eagle feather robes, birchbark or mooseskin boats, a raincoat from black bear intestines, and boots from…

  13. How Early Intervention Services Became Available in South Florida: A Story for the Silver Screen?

    ERIC Educational Resources Information Center

    Erin, Jane N.

    2013-01-01

    Have you ever imagined yourself as a movie producer who could tell the stories of the remarkable successes in the field of visual impairment and blindness? With the right buildup music and the careful selection of a popular actor or a promising young ingenue (ideally, someone with a visual impairment), any one of these real-life stories could be a…

  14. A Narrative Inquiry into the Experience of Negotiating the Dominant Stories of Physical Education: Living, Telling, Re-Telling and Re-Living

    ERIC Educational Resources Information Center

    Casey, Ashley; Schaefer, Lee

    2016-01-01

    This paper explores the tensions that surfaced as a teacher of physical education (PE) shifted his "stories to live by" [Clandinin, D. J., & Connelly, F. M. (1999). "Storying and restorying ourselves: Narrative and reflection." In A. Y. Chen & J. Van Maanen (Eds.), "The reflective spin: Case studies of teachers in…

  15. The Value of Listening to Grandmothers’ Infant-Feeding Stories

    PubMed Central

    Grassley, Jane S.; Eschiti, Valerie

    2011-01-01

    The purpose of this study was to examine the usefulness of storytelling as a foundation for communicating with grandmothers about breastfeeding. The benefits of storytelling are applied to an analysis of infant-feeding stories that grandmothers told during a focus group study conducted by the authors. Thirty-five grandmothers participated in the study. A qualitative content analysis of the interview transcripts revealed that grandmothers’ infant-feeding stories provided insights into the people (characters) and circumstances (setting) that affected their early experiences of infant feeding. By asking grandmothers to tell their stories, health-care professionals may understand the personal and cultural context grandmothers bring to their support of new mothers and facilitate a place for grandmothers’ voices to be heard. PMID:22654462

  16. KENNEDY SPACE CENTER, FLA. The Astronaut Hall of Fame is dedicated to telling the stories of America’s astronauts. It features the world’s largest collection of personal astronaut mementos plus historic spacecrafts and training simulators. The Hall of Fame is part of the KSC Visitor Complex.

    NASA Image and Video Library

    2003-07-22

    KENNEDY SPACE CENTER, FLA. The Astronaut Hall of Fame is dedicated to telling the stories of America’s astronauts. It features the world’s largest collection of personal astronaut mementos plus historic spacecrafts and training simulators. The Hall of Fame is part of the KSC Visitor Complex.

  17. Tell Me a Story: How Children's Developing Domain Knowledge Affects Their Story Construction

    ERIC Educational Resources Information Center

    Sobel, David M.; Weisberg, Deena Skolnick

    2014-01-01

    Young children distinguish between the physical and biological domains of knowledge. The current study examines how this distinction is expressed in a story construction task. Three- and 4-year-olds were shown pairs of pictures, one that depicted a normal event and one that depicted an event that violated either physical or biological causal…

  18. Social Group Stories in the Media and Child Development.

    PubMed

    Dill-Shackleford, Karen E; Ramasubramanian, Srividya; Behm-Morawitz, Elizabeth; Scharrer, Erica; Burgess, Melinda C R; Lemish, Dafna

    2017-11-01

    How do children and youth come to understand what it means to be a member of a particular race, gender, and other social groups? How do they come to hold beliefs about the groups that they do and do not belong to? Both news stories and fictional narratives that we are tuned into as a culture tell stories about what it means to be a member of a particular social group. In this review article, we relate the latest scientific knowledge on news and entertainment media representations of race, gender and other social categories and what they tell us about how these messages are taken in and processed by developing minds. We include research on identity development, social learning about members of other groups, and both positive and negative behavioral outcomes to cultural messages about race, gender, and other social categories. We offer recommendations for stakeholders to understand the role of the media in educating youth about race, gender and other social categories. Copyright © 2017 by the American Academy of Pediatrics.

  19. Homeless in America: A Children's Story. Part One.

    ERIC Educational Resources Information Center

    Homes for the Homeless, Inc., New York, NY.

    In the early part of 1999, the Institute for Children and Poverty surveyed almost 2,000 families with more than 4,000 children in 24 locations to assess the state of homeless children across the United States. This report tells their story. Families account for almost 40% of U.S. homeless people, and in some cities that percentage is even higher.…

  20. Real Leaders, Real Schools: Stories of Success against Enormous Odds

    ERIC Educational Resources Information Center

    Leader, Gerald C.

    2008-01-01

    "Real Leaders, Real Schools" tells the stories of five urban public school principals who led their schools through profound and transformative changes. In each of these cases, their efforts resulted in dramatic improvements in student achievement--improvements that occurred within the current environment of high-stakes tests. The revealing and…

  1. The Power of Influence: School Nurse Stories.

    PubMed

    Mazyck, Donna; Cellucci, Margaret; Largent, Piper

    2015-07-01

    School nurses have influence, and this influence is ignited with school nurse stories. School nurses must tell school staff, leaders, families, and students what they do to help students access their education. School boards, city councils, and legislators need to know the knowledge, skills, and judgment school nurses use daily. NASN understands that school nurses benefit from a "how to" kit and has developed tools to empower school nurses in advocating for their important role in supporting the health and learning of students. This article provides an overview this newly developed electronic toolkit while at the same time reinforcing the power of influence when sharing your stories. © 2015 The Author(s).

  2. Public Health Interventions: School Nurse Practice Stories.

    PubMed

    Anderson, Linda J W; Schaffer, Marjorie A; Hiltz, Cynthia; O'Leary, Stacie A; Luehr, Ruth Ellen; Yoney, Erika L

    2018-06-01

    This study describes and analyzes school nurses' (SN) experiences with understanding and using public health interventions from the Public Health Intervention Wheel. The Wheel offers a model for naming interventions provided by SNs from a public health perspective. Research teams from academic and SN practice settings conducted six focus groups with school nurses from Minnesota. Participants were asked to share experiences through telling stories from their practice that represented a specific wedge of the Wheel. Researchers organized data by intervention; often stories represented more than one intervention. Stories represented all levels of practice. This study highlights important contributions of school nurses to promote the health of school populations through the use of Wheel interventions. The integration of Wheel interventions in the application of the Framework for 21st-Century School Nursing Practice™ provides SNs with a language to document and communicate their expert professional practice.

  3. Gesture Use in Story Recall by Chinese-English Bilinguals

    ERIC Educational Resources Information Center

    Nicoladis, Elena; Pika, Simone; Yin, Hui; Marentette, Paula

    2007-01-01

    Previous studies have shown inconsistent results concerning bilinguals' use of gestures to compensate for reduced proficiency in their second language (L2). These results could be because of differing task demands. In this study, we asked 16 intermediate English L2 speakers (whose first language [L1] was Chinese) to watch a story and tell it back…

  4. The benefits of being a video gamer in laparoscopic surgery.

    PubMed

    Sammut, Matthew; Sammut, Mark; Andrejevic, Predrag

    2017-09-01

    Video games are mainly considered to be of entertainment value in our society. Laparoscopic surgery and video games are activities similarly requiring eye-hand and visual-spatial skills. Previous studies have not conclusively shown a positive correlation between video game experience and improved ability to accomplish visual-spatial tasks in laparoscopic surgery. This study was an attempt to investigate this relationship. The aim of the study was to investigate whether previous video gaming experience affects the baseline performance on a laparoscopic simulator trainer. Newly qualified medical officers with minimal experience in laparoscopic surgery were invited to participate in the study and assigned to the following groups: gamers (n = 20) and non-gamers (n = 20). Analysis included participants' demographic data and baseline video gaming experience. Laparoscopic skills were assessed using a laparoscopic simulator trainer. There were no significant demographic differences between the two groups. Each participant performed three laparoscopic tasks and mean scores between the two groups were compared. The gamer group had statistically significant better results in maintaining the laparoscopic camera horizon ± 15° (p value = 0.009), in the complex ball manipulation accuracy rates (p value = 0.024) and completed the complex laparoscopic simulator task in a significantly shorter time period (p value = 0.001). Although prior video gaming experience correlated with better results, there were no significant differences for camera accuracy rates (p value = 0.074) and in a two-handed laparoscopic exercise task accuracy rates (p value = 0.092). The results show that previous video-gaming experience improved the baseline performance in laparoscopic simulator skills. Copyright © 2017 IJS Publishing Group Ltd. Published by Elsevier Ltd. All rights reserved.

  5. Videos Designed to Watch but Audience Required Telling stories is a cliché for best practice in videos. Frontier Scientists, a NSF project titled Science in Alaska: using Multimedia to Support Science Education stressed story but faced audience limitations. FS describes project's story process, reach results, and hypothesizes better scenarios.

    NASA Astrophysics Data System (ADS)

    O'Connell, E. A.

    2016-12-01

    Telling stories is a cliché for best practice in science videos. It's upheld as a method to capture audience attention in many fields. Findings from neurobiology research show character-driven stories cause the release of the neurochemical oxytocin in the brain. Oxytocin motivates cooperation with others and enhances a sense of empathy, in particular the ability to experience others' emotions. Developing character tension- as in our video design showcasing scientists along with their work- holds the viewers' attention, promotes recall of story, and has the potential to clearly broadcast the feelings and behaviors of the scientists. The brain chemical change should help answer the questions: Why should a viewer care about this science? How does it improve the world, or our lives? Is just a story-driven video the solution to science outreach? Answer: Not in our multi-media world. Frontier Scientists (FS) discovered in its three year National Science Foundation project titled 'Science in Alaska: using Multimedia to Support Science Education': the storied video is only part of the effort. Although FS created from scratch and drove a multimedia national campaign throughout the project, major reach was not achieved. Despite FS' dedicated web site, YouTube channel, weekly blog, monthly press release, Facebook and G+ pages, Twitter activity, contact with scientists' institutions, and TV broadcast, monthly activity on the web site seemed to plateau at about 3000 visitors to the FS website per month. Several factors hampered the effort: Inadequate funding for social media limited the ability of FS to get the word to untapped markets: those whose interest might be sparked by ad campaigns but who do not actively explore unfamiliar agencies' science education content. However, when institutions took advantage of promoting their scientists through the FS videos we saw an uptick in video views and the participating scientists were often contacted for additional stories or were

  6. Critical Listening and Storying: Fostering Respect for Difference and Action within and beyond a Native American Literature Classroom

    ERIC Educational Resources Information Center

    San Pedro, Timothy; Carlos, Elijah; Mburu, Jane

    2017-01-01

    Relying on the intersections of Indigenous Research Methodologies and Humanizing Research, the authors of this article argue that by re-centering relationships through critical listening and storying, we are better suited to co-construct our shared truths and realities in the space between the telling and hearing of stories. As we do so, we move…

  7. Telling Stories about the Changing Landscape: One Center's Evolution

    NASA Astrophysics Data System (ADS)

    Arnold, C. L., Jr.; Wilson, E. H.; Chadwick, C.; Dickson, D.

    2016-12-01

    Since its inception, the Center for Land Use Education and Research (CLEAR) at the University of Connecticut has had a strong applied research and public outreach focus. As a center that focuses on topics that virtually all have a geographic component, the intersection of Web and mapping technologies over the past decade has been an invaluable tool for communicating information. The primary target audience of this information is land use decision makers, who in New England are almost exclusively at the local (municipal) level and are often unpaid volunteers with little or no science background. Data-driven science communication focusing on this very worthy - and very needy - sector of the populace poses problems different from communicating with academic peers at one end of the spectrum, or the general public on the other end. The information must be understandable and accessible to non-technical users, yet specific and authoritative enough to inform decisions. CLEAR's approach to reaching this audience has evolved over the years in response to new internet and GIS technologies on the one hand, and internal deliberations on the other. A critical point was the 2004 public debut of the Center's Changing Landscape project, comprised of complex remotely-sensed land cover data: CLEAR principals decided to make the data publicly available via the Center website, but also to design a website to make the information accessible in as many ways, and for as many different audiences, as possible. This approach has had considerable success, as evidenced in the widespread use of the land cover information by communities, NGOs, federal and state agencies, and academia. Over the past several years, CLEAR has embraced the ESRI story map as a technological tool that embodies the Center's goal of "democratization" of science-based information through multifaceted accessibility. CLEAR's Story Map Gallery currently has six maps, covering a wide range of topics including the Changing

  8. Diffusion of Innovation Theory and Xbox Live: Examining Minority Gamers' Responses and Rate of Adoption to Changes in Xbox Live

    ERIC Educational Resources Information Center

    Gray, Kishonna L.

    2012-01-01

    This article examines the response of minority gamers as they adopt new innovations in Xbox Live. Using diffusion of innovation theory, specific attention is given to gamers' rate of adoption of the new Xbox Live environment, which was a recent update to the Xbox Live interface. By employing virtual ethnography, observations, and interviews reveal…

  9. Telling the Story of Stroke When It's Hard to Talk

    ERIC Educational Resources Information Center

    Hinckley, Jacqueline J.

    2015-01-01

    Illness narratives may be told in various contexts and are reported to be associated with a variety of positive health outcomes, such as fewer doctors' office visits. The story of stroke onset can be highly varied among people without language impairments, seeming to reflect the way the individual is understanding and adapting to living with the…

  10. Tell Me Your Story: A Pilot Narrative Medicine Curriculum During the Medicine Clerkship.

    PubMed

    Chretien, Katherine C; Swenson, Rebecca; Yoon, Bona; Julian, Ricklie; Keenan, Jonathan; Croffoot, James; Kheirbek, Raya

    2015-07-01

    Narrative medicine educational interventions may enhance patient-centered care, yet most educational interventions do not involve actual patient-provider interactions, nor do they assess narrative competence, a key skill for its practice. An experiential narrative medicine curriculum for medical students was developed and piloted. The purpose of the study was to develop narrative competence, practice attentive listening, and stimulate reflection. Participants were third-year medicine clerkship students. The curriculum involved 1) an introductory session, 2) a patient storytelling activity, and 3) a group reflection session. For the storytelling activity, students elicited illness narratives in storytelling form from patients, listened attentively, wrote their versions of the story, and then read them back to patients. Five student focus groups were conducted between July 2011 and March 2012 (n = 31; 66%) to explore students' experiences, student-patient dynamics, challenges, and what they learned. Patient interviews (n = 17) on their experience were conducted in January 2013. Thematic analysis of the audiotaped stories of ten patients and corresponding student-written stories helped gauge narrative competence. The curriculum was found to be feasible and acceptable to both patients and students. Some patients and students were profoundly moved. Ongoing focus groups resulted in continual process improvement. Students' stories showed attainment of narrative competence.

  11. The Statue of Liberty: Double Stories Provide Historical Perspective

    ERIC Educational Resources Information Center

    Britt, Judy

    2013-01-01

    Standing tall in New York Harbor, the Statue of Liberty is an enduring symbol of America. Layers of historical content and symbolism are uncovered in books that tell various parts of her story. By reading one or more of these books, students can begin to see that the experience of immigration is complex--it's not one narrative, but many that…

  12. The role of structural characteristics in video-game play motivation: a Q-methodology study.

    PubMed

    Westwood, Dave; Griffiths, Mark D

    2010-10-01

    Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people's lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho-structural elements of computer games that motivate gamers to play them. Using Q-Sort methodology, 40 gamers participated in an online Q-sort task. Results identified six distinct types of gamers based on the factors generated: (a) story-driven solo gamers; (b) social gamers; (c) solo limited gamers; (d) hardcore online gamers; (e) solo control/identity gamers; and (f ) casual gamers. These gaming types are discussed, and a brief evaluation of similar and unique elements of the different types of gamer is also offered. The current study shows Q-methodology to be a relevant and applicable method in the psychological research of gaming.

  13. Ghosts, Angels, and Sharks: One Family's Story of Healing and Growth

    ERIC Educational Resources Information Center

    Murphy, Flora; Mendez, Melissa

    2014-01-01

    In this article, the authors tell the story of one family's journey toward healing using the Child First home visiting and Circle of Security Parenting interventions. Parents with complex trauma histories frequently float through services for years looking for guidance to help them address their struggles. Often, these services do not offer…

  14. The Power of Story

    NASA Technical Reports Server (NTRS)

    Cohen, Don; Fox, Jessica

    2008-01-01

    A major knowledge-sharing issue that is the source of many project problems: how to communicate our intentions so that the information received is the same as the information given. One answer is conversation-the back-and-forth of statement, question, and response that gradually brings talkers and listeners to a shared understanding. Stories also offer a way to share knowledge effectively. While the story teller's intent and the listener's interpretation will not be identical, a good story reliably communicates essential knowledge so it is not only understood but absorbed and embraced. Narrative is one of the oldest knowledge-transfer systems in the world. Religion knows it. Politicians know it. Fairytales know it. Now, knowledge management practitioners are coming to know it, too. But why are stories such a powerful knowledge-transfer tool? And what kinds of knowledge do they transfer? Joseph Campbell, the mythologist, defined stories as serving four major functions: the mystical, the cosmological, the sociological, and the pedagogical. The mystical function of narrative lies in its ability to open up emotional realization that often connects with a transcendent idea such as love or forgiveness. He calls this realization "mystical" because it connects the self with the universal. What Campbell calls the cosmological function of stories relates the self to the outside world, focusing on action, on understanding cause and effect and our role in it. For the cosmological function of stories "to be up to date and really to work in the minds of people who are living in the modern scientific world," Campbell notes, "it must incorporate the modern scientific world." We must continually tell stories that demonstrate our current vision of the world. The sociological function of stories, Campbell explains, helps maintain and validate the social order of a society. Stories pass on information about power relationships, taboos, laws, and the inner workings of communities

  15. Using Esri Story Map Technology to Demonstrate SERVIR Global Success Stories

    NASA Astrophysics Data System (ADS)

    Adams, E. C.; Flores, A.; Muench, R.; Coulter, D.; Limaye, A. S.; Irwin, D.

    2016-12-01

    A joint development initiative of the National Aeronautics and Space Administration (NASA) and the United States Agency for International Development (USAID), SERVIR works in partnership with leading regional organizations world-wide to help developing countries build their capacity to use information provided by Earth observing satellites and geospatial technologies for managing climate and weather risks, food security and agriculture, land use change, water resources, and natural disaster response. The SERVIR network currently includes 4 regional hubs: Eastern and Southern Africa, Hindu-Kush-Himalaya, the Lower Mekong region, and West Africa, and has completed project activities in the Mesoamerica region. SERVIR has activities in over 40 countries, has developed 70 custom tools, and has collaborated with 155 institutions to apply current state of the art science and technology to decision making. Many of these efforts have the potential to continue to influence decision-making at new institutions throughout the globe; however, engaging those stakeholders and society while maintaining a global brand identity is challenging. Esri story map technologies have allowed the SERVIR network to highlight the applications of SERVIR projects. Conventional communication approaches have been used in SERVIR to share success stories of our geospatial projects; however, the power of Esri story telling offers a great opportunity to convey effectively the impacts of the geospatial solutions provided through SERVIR to end users. This paper will present use cases of how Esri story map technologies are being used across the SERVIR network to effectively communicate science to SERVIR users and general public. The easy to use design templates and interactive user interface are ideal for highlighting SERVIR's diverse products. In addition, the SERVIR team hopes to continue using story maps for project outreach and user engagement.

  16. Enacting Culture in Gaming: A Video Gamer's Literacy Experiences and Practices

    ERIC Educational Resources Information Center

    Toscano, Aaron Antonio

    2011-01-01

    Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; Selfe & Hawisher 2004, 2007): This discussion argues that video games are another simulacra for postmodern cultural critique. Video games do cultural work by allowing gamers to play out socially constructed hopes and fears. As cultural products mediated…

  17. Stories of People Who Have Attended a Lesbian, Gay, Bisexual and Trans Support Group in a Secure Intellectual Disability Service.

    PubMed

    Tallentire, Liz; Smith, Matthew; David, Lee; Roberts, Adam; Bruce; Morrow, Sarah; Withers, Paul; Smith, Ian

    2016-08-31

    This research is about people who have intellectual disabilities and live in a secure hospital. It is about a group of people who meet at a support group. The support group is for people who are lesbian, gay, bisexual or transgender. These people with intellectual disabilities helped with planning, doing, and telling other people about the research. They told their stories about going to the support group. Their stories were joined together into a group story. The story said that the group helped people in lots of different ways. For some people going to the group was difficult at first because it was ?coming out'. This means telling other people you are lesbian, gay, bisexual, or transgender. Then it got easier and people started to feel better about themselves. Then they wanted to help others and this was important in their lives. This group seemed to help people get better. We have given some ideas for setting up other groups and doing more research. © 2016 John Wiley & Sons Ltd.

  18. The Stories We Need: Anthropology, Philosophy, Narrative and Higher Education Research

    ERIC Educational Resources Information Center

    Scutt, Cecily; Hobson, Julia

    2013-01-01

    As higher education research is largely practised by those immersed within the university, the questions we ask, and the stories we tell, over time co-create the university itself. Using Bruner's concept of the "narrative mode," we argue for a revaluing of narrative and storytelling within higher education research. We ground our…

  19. Re-Doing the Knowledge: Labour, Learning and Life Stories in Transit

    ERIC Educational Resources Information Center

    Cohen, Phil

    2006-01-01

    This paper seeks to map out some of the conceptual territory that will be explored through an international study into the impact of the "knowledge economy" on contemporary forms of learning and life story telling within communities of labour located in different world cities. The paper begins with a brief critical overview of the main…

  20. Called to Act: Stories of Child Care Advocacy in Our Churches.

    ERIC Educational Resources Information Center

    Freeman, Margery, Ed.

    Experiences of church-based child care advocates are narrated in this booklet. Introductory remarks argue that the National Council of Churches (NCC) must advocate high quality, affordable child care for all children and persuade church members to provide it. Part I tells stories about members' efforts to provide child care services to families:…

  1. Living in Stories Through Images and Metaphors: Recognizing Unity in Diversity

    ERIC Educational Resources Information Center

    Xu, Shi Jing; Stevens, Dianne E.

    2005-01-01

    Who are we as teachers and what constitutes a desirable educational experience? Two teachers, one Chinese and the other a white Canadian, tell "a single story [of teaching], integrated by our sense of ourselves" (Crites, 1971, p. 303). Our storytelling is enabled by metaphors and images that serve as tools for reflecting on our actions…

  2. Connecting the Dots: One Teacher's Story of Her Travels on the Information Superhighway.

    ERIC Educational Resources Information Center

    Bracey, Bonnie

    2000-01-01

    This teacher tells her story of venturing into technology-assisted learning and becoming a mentor for others. Highlights include project-based initiatives and professional development; the National Information Infrastructure and the Global Information Infrastructure; PowerUp and the Council of Regional Information Technology Associations(CRITA);…

  3. Geri Keams: "Coyote and Spider Woman and Other Creation Stories." Cue Sheet.

    ERIC Educational Resources Information Center

    Carr, Gail

    This performance guide is designed for teachers to use with students before and after a storytelling performance of "Coyote and Spider Woman and Other Creation Stories," by Geri Keams, a Navajo storyteller. The guide, called a "Cuesheet," contains seven activity sheets for use in class, addressing: (1) The Storyteller Tells Her…

  4. Tell me a story--a conceptual exploration of storytelling in healthcare education.

    PubMed

    Haigh, Carol; Hardy, Pip

    2011-05-01

    The importance of storytelling as the foundation of human experiences cannot be overestimated. The oral traditions focus upon educating and transmitting knowledge and skills and also evolved into one of the earliest methods of communicating scientific discoveries and developments. A wide ranging search of the storytelling, education and health-related literature encompassing the years 1975-2007 was performed. Evidence from disparate elements of education and healthcare were used to inform an exploration of storytelling. This conceptual paper explores the principles of storytelling, evaluates the use of storytelling techniques in education in general, acknowledges the role of storytelling in healthcare delivery, identifies some of the skills learned and benefits derived from storytelling, and speculates upon the use of storytelling strategies in nurse education. Such stories have, until recently been harvested from the experiences of students and of educators, however, there is a growing realization that patients and service users are a rich source of healthcare-related stories that can affect, change and benefit clinical practice. The use of technology such as the Internet discussion boards or digitally-facilitated storytelling has an evolving role in ensuring that patient-generated and experiential stories have a future within nurse education. Copyright © 2010 Elsevier Ltd. All rights reserved.

  5. A Study of Stories: Biblically-Based Creative Writing Exercises as Tools for Recognizing and Learning from Life's Holy Moments

    ERIC Educational Resources Information Center

    Heys, Patricia F.

    2012-01-01

    God speaks to us through the stories of our lives. But in the information age, technology and external narratives have become pervasive, making it difficult to find the space and tools to reflect on our experiences. Technology has changed the way we engage in business, shop, earn degrees, network, and it has changed the ways we tell our stories.…

  6. The role of stories in understanding life events: poststructural construction of the 'self'.

    PubMed

    Carolan, Mary

    2005-07-01

    An appreciation of the construction of the 'self' has the potential to enhance nursing practice. The 'self' within post-structuralism is fashioned through the social discourses and beliefs of the day. These socio-cultural determinants shape the individual and provide meaning for life events. Storytelling and the sharing of stories about these events play a key role in this process. In integrating narrative stories about 'self', individuals are provided with a link to their culture and cultural practices. Events, such as accommodating change or coming to terms with an illness diagnosis, require complex adjustments to the individual's already held identity of 'self'. Sharing stories plays a part in this adjustment and is the principal means by which individuals make sense of their experiences. This understanding of storytelling when caring for patients can encourage the nurse to exchange stories in order to provide opportunities for patients to tell their own stories.

  7. Because Everyone Has a Story to Tell: Interview with Andrew Wright

    ERIC Educational Resources Information Center

    Floris, Flora Debora

    2016-01-01

    This article presents an interview with Andrew Wright, a widely recognized author, illustrator, storyteller, and teacher trainer. Wright has published many ELT books, authored six "Spellbinder" graded readers (1992-1994), and a collection of short stories. As a teacher trainer, Wright worked extensively with both teachers and students in…

  8. Dancing with the Devil and Other Stories My Mother Told Me

    ERIC Educational Resources Information Center

    Madrid, E. Michael

    2009-01-01

    "Dancing with the Devil and Other Stories My Mother Told Me" is an analysis of the history and growth of a popular folktale genre that developed during the 15th century in Mexico and has persisted over time throughout the Southwest. The oral tradition and the telling of folktales are means by which the cultural traditions of people of…

  9. Telling the history of self-advocacy: a challenge for inclusive research.

    PubMed

    Walmsley, Jan

    2014-01-01

    This paper tells the story of Central England People First's (CEPF) History Project. This was an inclusive research project, owned and controlled by members of CEPF which sought to chart its 21-year history, 1990-2012. It illustrates both the strengths of such a project and some of the challenges. It concludes that using inclusive research methods enabled the story to be told, but that it was less successful in addressing questions about why the organization grew and prospered in the 1990s, only to struggle in its later years, and what this tells us about the conditions which enable self-advocacy to flourish. The paper was collaboratively written by the CEPF History Project team and an academic ally. Different fonts differentiate the contributions, although it is acknowledged that lots of the ideas were shared. This paper explores issues in telling the history of self advocacy using inclusive research methods. It explains how and why CEPF recorded its history, what we found out, and some of the questions we have had to think about: whose voices we hear what to include, what to leave out what parts of the research people with learning difficulties can do what self advocacy means to different people how to make use of research other people have done. It raises some new questions about directions for inclusive research. The Paper was written by the CEPF History team - Craig Hart, Ian Davies, Angela Still and Catherine O'Byrne - working with Jan Walmsley. We wanted to make it clear what were Jan Walmsley's ideas and what were our ideas. We have done this by writing our ideas in a different font. BUT lots of the ideas belong to all of us. © 2013 John Wiley & Sons Ltd.

  10. Moving Stories: Exploring Children's Uses of Media in Their Story Telling and the Implications for Teaching about Narrative in Schools

    ERIC Educational Resources Information Center

    Parry, Becky

    2010-01-01

    This article draws on data from research with six ten-year-old children investigating the role of film and media in developing understandings of narrative. I present an account of one of the children, Connor (his chosen pseudonym), whose experiences represent a telling case of the dissonance found between children's knowledge and experience of…

  11. The Wonder of Wolves: A Story & Activities. Revised Edition. The Wonder Series.

    ERIC Educational Resources Information Center

    Robinson, Sandra Chisholm

    This curriculum guide is all about wolves and provides information through the telling of a story about wolves and their history and folklore. The 14 activities contained in this guide employ an interdisciplinary approach and use mazes, puzzles, model-building, and board games to motivate students. Activity topics include building a wolf,…

  12. Finding holism in disaster: a story of Katrina's aftermath.

    PubMed

    Zahourek, Rothlyn

    2007-03-01

    How do we find holism in the aftermath of disasters? This is the author's personal account of being deployed as a psychiatric clinical nurse specialist by the Substance Abuse and Mental Health Services Administration and meeting two survivors in the Lower 9th Ward of New Orleans after Hurricane Katrina. This article tells how she learned from survivors' stories and music about healing and holism in the aftermath of disaster.

  13. Senior Citizens' Personal Stories...Literacy through Narrative...Sharing the Richness of the Past.

    ERIC Educational Resources Information Center

    Lineberry, Colleen

    Using simple writing strategies, senior citizens at an elder camp workshop collected memories in journals. In some cases, readings were used to trigger memories. The exercise enabled students to make connections between their own life experiences and the life experiences of others. Workshops encouraging participants to tell their own stories for…

  14. Telling Stories in Two Languages: Narratives of Bilingual Preschool Children with Typical and Impaired Language

    ERIC Educational Resources Information Center

    Iluz-Cohen, Peri; Walters, Joel

    2012-01-01

    Two studies investigated five- and six-year-old preschool children's narrative production in an attempt to show how LI may impinge on narrative production in measurable ways. Study 1 analyzed renderings of familiar stories for group (typical language development vs. language impairment), story content (Jungle Book/Goldilocks) and language…

  15. Stochastic gradient ascent outperforms gamers in the Quantum Moves game

    NASA Astrophysics Data System (ADS)

    Sels, Dries

    2018-04-01

    In a recent work on quantum state preparation, Sørensen and co-workers [Nature (London) 532, 210 (2016), 10.1038/nature17620] explore the possibility of using video games to help design quantum control protocols. The authors present a game called "Quantum Moves" (https://www.scienceathome.org/games/quantum-moves/) in which gamers have to move an atom from A to B by means of optical tweezers. They report that, "players succeed where purely numerical optimization fails." Moreover, by harnessing the player strategies, they can "outperform the most prominent established numerical methods." The aim of this Rapid Communication is to analyze the problem in detail and show that those claims are untenable. In fact, without any prior knowledge and starting from a random initial seed, a simple stochastic local optimization method finds near-optimal solutions which outperform all players. Counterdiabatic driving can even be used to generate protocols without resorting to numeric optimization. The analysis results in an accurate analytic estimate of the quantum speed limit which, apart from zero-point motion, is shown to be entirely classical in nature. The latter might explain why gamers are reasonably good at the game. A simple modification of the BringHomeWater challenge is proposed to test this hypothesis.

  16. Characteristics of Social Network Gamers: Results of an Online Survey.

    PubMed

    Geisel, Olga; Panneck, Patricia; Stickel, Anna; Schneider, Michael; Müller, Christian A

    2015-01-01

    Current research on Internet addiction (IA) reported moderate to high prevalence rates of IA and comorbid psychiatric symptoms in users of social networking sites (SNS) and online role-playing games. The aim of this study was to characterize adult users of an Internet multiplayer strategy game within a SNS. Therefore, we conducted an exploratory study using an online survey to assess sociodemographic variables, psychopathology, and the rate of IA in a sample of adult social network gamers by Young's Internet Addiction Test (IAT), the Toronto Alexithymia Scale (TAS-26), the Beck Depression Inventory-II (BDI-II), the Symptom Checklist-90-R (SCL-90-R), and the WHO Quality of Life-BREF (WHOQOL-BREF). All participants were listed gamers of "Combat Zone" in the SNS "Facebook." In this sample, 16.2% of the participants were categorized as subjects with IA and 19.5% fulfilled the criteria for alexithymia. Comparing study participants with and without IA, the IA group had significantly more subjects with alexithymia, reported more depressive symptoms, and showed poorer quality of life. These findings suggest that social network gaming might also be associated with maladaptive patterns of Internet use. Furthermore, a relationship between IA, alexithymia, and depressive symptoms was found that needs to be elucidated by future studies.

  17. Gamers as Designers: A Framework for Investigating Design in Gaming Affinity Spaces

    ERIC Educational Resources Information Center

    Duncan, Sean C.

    2010-01-01

    This article addresses recent approaches to uncovering and theorizing the design activities that occur in online gaming affinity spaces. Examples are presented of productive d/Discourse present within online forums around three video game series, video games, or game platforms, and key design practices engaged upon by gamers in these spaces. It is…

  18. Popular Culture Images of Gender as Reflected through Young Children's Story.

    ERIC Educational Resources Information Center

    Clark, Elaine

    A study investigated the impact of popular culture on young children's conception of gender, as revealed through the stories they write and tell. The research was conducted at Grosse Ile High School on the remote Magdalen Islands in the Gulf of Saint Lawrence, Quebec, Canada, from 1991-1994 with 46 students ages 6-7 years old. The concept of the…

  19. Story Processing Ability in Cognitively Healthy Younger and Older Adults

    PubMed Central

    Wright, Heather Harris; Capilouto, Gilson J.; Srinivasan, Cidambi; Fergadiotis, Gerasimos

    2012-01-01

    Purpose The purpose of the study was to examine the relationships among measures of comprehension and production for stories depicted in wordless pictures books and measures of memory and attention for 2 age groups. Method Sixty cognitively healthy adults participated. They consisted of two groups—young adults (20–29 years of age) and older adults (70–89 years of age). Participants completed cognitive measures and several discourse tasks; these included telling stories depicted in wordless picture books and answering multiple-choice comprehension questions pertaining to the story. Results The 2 groups did not differ significantly for proportion of story propositions conveyed; however, the younger group performed significantly better on the comprehension measure as compared with the older group. Only the older group demonstrated a statistically significant relationship between the story measures. Performance on the production and comprehension measures significantly correlated with performance on the cognitive measures for the older group but not for the younger group. Conclusions The relationship between adults’ comprehension of stimuli used to elicit narrative production samples and their narrative productions differed across the life span, suggesting that discourse processing performance changes in healthy aging. Finally, the study’s findings suggest that memory and attention contribute to older adults’ story processing performance. PMID:21106701

  20. Do Social Casino Gamers Migrate to Online Gambling? An Assessment of Migration Rate and Potential Predictors.

    PubMed

    Kim, Hyoun S; Wohl, Michael J A; Salmon, Melissa M; Gupta, Rina; Derevensky, Jeffrey

    2015-12-01

    Social casino games (i.e., free-to-play online gambling games) are enjoyed by millions of players worldwide on a daily basis. Despite being free to play, social casino games share many similarities to traditional casino games. As such, concerns have been raised as to whether social casino games influences the migration to online gambling among people who have not engaged in such activity (see Griffiths in World Online Gambl 9:12-13, 2010). To date, however, no empirical research has assessed this possibility. Thus, the purpose of the present research was to assess the extent to which social casino gamers migrate to online gambling and potential predictors (time spent on social casino games, skill building, enhancement and micro-transactions) of such migration. To this end, social casino gamers who never gambled online (N = 409) completed a questionnaire battery assessing our variables of interest and were re-contacted 6-months later to see if they had engaged in online gambling during the intervening months. Approximately 26% of social casino gamers reported having migrated to online gambling. Importantly, engagement in micro-transactions was the only unique predictor of migration from social casino gaming to online gambling. The implications for the potential harms associated with social casino gaming are discussed.

  1. What's your story?

    PubMed

    Ibarra, Herminia; Lineback, Kent

    2005-01-01

    When you're in the midst of a major career change, telling stories about your professional self can inspire others' belief in your character and in your capacity to take a leap and land on your feet. It also can help you believe in yourself. A narrative thread will give meaning to your career history; it will assure you that, in moving on to something new, you are not discarding everything you've worked so hard to accomplish. Unfortunately, the authors explain in this article, most of us fail to use the power of storytelling in pursuit of our professional goals, or we do it badly. Tales of transition are especially challenging. Not knowing how to reconcile the built-in discontinuities in our work lives, we often relay just the facts. We present ourselves as safe--and dull and unremarkable. That's not a necessary compromise. A transition story has inherent dramatic appeal. The protagonist is you, of course, and what's at stake is your career. Perhaps you've come to an event or insight that represents a point of no return. It's this kind of break with the past that will force you to discover and reveal who you really are. Discontinuity and tension are part of the experience. If these elements are missing from your career story, the tale will fall flat. With all these twists and turns, how do you demonstrate stability and earn listeners' trust? By emphasizing continuity and causality--in other words, by showing that your past is related to the present and, from that trajectory, conveying that a solid future is in sight. If you can make your story of transition cohere, you will have gone far in convincing the listener--and reassuring yourself--that the change makes sense for you and is likely to bring success.

  2. Entextualising mourning on Facebook: stories of grief as acts of sharing

    NASA Astrophysics Data System (ADS)

    Giaxoglou, Korina

    2015-04-01

    Web 2.0 mourning is said to afford increased opportunities for the deceased's and mourners' visibility as well as create in the bereaved an increased sense of social support through the participatory entextualisation of mourning. So far, however, there has been little systematic attention to the uses of narrative in social network sites. The present article addresses this gap by providing an analysis of entextualised moments of mourning as stories shared by a single author over a six-month period on a Facebook Rest in Peace memorial group. The article foregrounds heterogeneity in narrative activity across posts, linking diversity in ways of telling to different types of the online mourner's positioning at three interrelated levels of discourse construction: (1) the representation of the event of death, (2) the alignment (or disalignment) with the dead and the networked mourners and (3) the poster's self. It is argued that telling stories on Facebook memorial sites constitutes an act of sharing affording networked individuals resources for making meaning out of the meaninglessness of a loved one's death in ways that can help render the painful experience of loss tellable and also create a sense of ambient affiliation or affinity with networked mourners.

  3. Each Belongs: The Remarkable Story of the First School System to Move to Inclusion

    ERIC Educational Resources Information Center

    Hansen, Jim

    2012-01-01

    The Hamilton-Wentworth Catholic District School Board has just celebrated 30 Years of Fully Inclusive Education for All. Their mission statement: "EACH BELONGS". This remarkable book by Jim Hansen collects the history--including an extensive collection of documents and letters from teachers and families--that tell the stories of the…

  4. "Inkumbulo" as Remembering, Communing, and Praxis: Retelling the Stories of Transformation and Learning

    ERIC Educational Resources Information Center

    Dlamini, S. Nombuso

    2006-01-01

    In this paper the author looks at what it means to tell, live with, and learn from stories of painful losses resulting from traumatic histories, the most recent history being apartheid. The author's examination centers on the concept of "inkumbulo," a Zulu word that embraces several concepts crucial in studies of historical memory and…

  5. The Influence of Empathy and Morality of Violent Video Game Characters on Gamers' Aggression.

    PubMed

    Gao, Xuemei; Weng, Lei; Zhou, Yuhong; Yu, Hongling

    2017-01-01

    According to the General Aggression Model, situational factors (such as the game characters) and personal factors both affect a gamer's acquisition of aggressive behavior. Previous studies have found not only that the surface features of game characters, such as appearance and clothing, but also that their inherent characteristics, such as morality and identity, can influence a gamer's attitude and behavior. Research has also shown that empathy, as a personal factor, can protect gamers from the impact of media violence. However, past research has focused primarily on single factors affecting the player rather than more comprehensive investigations. This study investigates the influence of the game character's moral features and levels of empathy on the gamer's aggression. The participants were 120 Chinese university students (61 females and 59 males) with ages ranging from 17 to 27 years. Participants first completed a series of questionnaires: a user experience questionnaire, a video game questionnaire, the Buss-Perry Aggression Questionnaire, and a modified version of the Interpersonal Reactivity Index. All participants then had 5 min of practice playing a violent video game. They were then divided into three groups: a high empathy group, a low empathy group, and a no empathy group. After the practice, participants in the high and low empathy groups read empathy materials relating to the game characters; participants in the no empathy group began formal gameplay. All participants played the game for 20 min. Finally, participants were required to complete the Scale of Hostility Status questionnaire, the Implicit Aggression Test, and the Competitive Reaction Time Test. The results show that empathy and the morality of game characters both influence aggression, but empathy affected aggression differently in the participants playing justified roles (i.e., killing others for a moral reason in the game) compared to those playing unjustified roles (i.e., killing others

  6. The Bears Family Projective Test: evaluating stories of children with emotional difficulties.

    PubMed

    Iandolo, Giuseppe; Esposito, Gianluca; Venuti, Paola

    2012-06-01

    The aim of this study was to describe and analyze the storytelling of children with emotional difficulties. Forty children with emotional and relational difficulties (inhibited and impulsive), ages between 5.5 and 9.4 years old, were assessed by a multiaxial procedure and the bears family projective test. The bears family test is a constructive-thematic-projective method based on an anthropomorphic family of bears that children can manipulate to tell a story. The stories of 40 children without emotional difficulties (matched by IQ, socio-economic status, and gender) and 322 typically developing children, aged between four and 10 years old, were used as a reference for comparisons. Results indicated that the stories of children with emotional difficulties showed many unsolved problematic events, unclear characters, negative relationships, and negative behaviors. Unlike the stories of children without emotional difficulties, positive contents didn't prevail over negative, and there wasn't a positive compensation for negative elements.

  7. Dancing Lights: Creating the Aurora Story

    NASA Astrophysics Data System (ADS)

    Wood, E. L.; Cobabe-Ammann, E. A.

    2009-12-01

    Science tells a story about our world, our existence, our history, and the larger environment our planet occupies. Bearing this in mind, we created a series of lessons for 3rd-5th grades using a cross-disciplinary approach to teaching about the aurora by incorporating stories, photos, movies, and geography into the science in order to paint a broad picture and answer the question, “why do we care?” The fundamental backbone of the program is literacy. Students write and illustrate fiction and non-fiction work, poetry, and brochures that solidify both language arts skills and science content. In a time when elementary teachers relegate science to less than one hour per week, we have developed a novel science program that can be easily integrated with other topics during the typical school day to increase the amount of science taught in a school year. We are inspiring students to take an interest in the natural world with this program, a stepping-stone for larger things.

  8. Moccasin on One Foot, High Heel on the Other: Life Story Reflections of Coreen Gladue

    ERIC Educational Resources Information Center

    Vannini, April; Gladue, Coreen

    2009-01-01

    Drawing from life history interviews with Coreen Gladue--a Cree/Metis woman resident of British Columbia, Canada--this article uses poetic representation and visual images to tell stories about Coreen's sense of self and identity, family relations, education, and interpretation of the meanings of Canada's "Indian Act". Poems and…

  9. Volatile Knowing: Parents, Teachers, and the Censored Story of Accountability in America's Public Schools

    ERIC Educational Resources Information Center

    Tollefson, Kaia

    2008-01-01

    "Volatile Knowing" refers to the potential for positive change that can result when parents and teachers talk with each other about the politics and policies of externally defined accountability mandates in education. This text tells the story of twelve teachers and parents who breached the unofficial, but deeply inscribed home/school divide to…

  10. Data Wise in Action: Stories of Schools Using Data to Improve Teaching and Learning

    ERIC Educational Resources Information Center

    Boudett, Kathryn Parker, Ed.; Steele, Jennifer L., Ed.

    2007-01-01

    What does it look like when a school uses data wisely? "Data Wise in Action", a new companion and sequel to the bestselling "Data Wise", tells the stories of eight very different schools following the Data Wise process of using assessment results to improve teaching and learning. "Data Wise in Action" highlights the…

  11. The place of emotion in stories told by children: an exploratory study.

    PubMed

    Allen, N B; Bradley, B S

    1993-09-01

    This study explored the relationship between developmental changes in children's understanding of emotions and their use of affective content (Wilkinson, Barnsley, Hanna, & Swan, 1980) and affective structure (Brewer & Lichtenstein, 1982) in the production of stories. We hypothesized that children with an advanced understanding of emotions would make more use of both affective content and affective structure. This relationship was found only for affective content, which was more advanced in girls than boys. Affective structure did not relate to affective understanding or sex but, rather, to verbal intelligence. The implications of these results for the part played by psychological processes in children's story telling are discussed.

  12. Divine Story-Telling as Self-Presentation: An Analysis of Surat Al-Kahf

    ERIC Educational Resources Information Center

    Bajwa, Rabia

    2012-01-01

    This dissertation explores the application of narrative analysis to five Qur'anic stories in Surat al-Kahf, the eighteenth chapter of the Qur'an. Traditional Qur'anic exegesis treats the narratives atomistically, giving great attention to the historical details, whilst contemporary Western scholarship approaches Qur'anic…

  13. The Palliative Care Chaplain as Story Catcher.

    PubMed

    Cooper, Rhonda S

    2018-01-01

    The role of the professional chaplain on the palliative care team in the health care setting formalizes the concern for the emotional, spiritual, and social well-being of the care recipients and their caregivers. The chaplain also has a peculiar role on the team, in that her most fundamental task is her intentional listening-and-hearing of the other person's story. One palliative chaplain introduces herself as a Story Catcher to care recipients, in an effort both to overcome the resistance some may have to her presence on the team and communicate her essential role and intent in providing spiritual care. This self-appointed sobriquet resonates with the author's embrace of the theory and practice of the late theologian, educator, and civil rights activist Nelle Morton, who coined the phrase "hearing into speech" to describe the process by which another person, through being truly heard and entering into a relationship with the hearer, claims her/his own truth, hope, and identity in the face of adversity. The chaplain as Story Catcher functions as the agent of healing and hope for those who choose to tell their stories and are heard, as they resist their illness and death rather than submit to its indignity. Copyright © 2017 American Academy of Hospice and Palliative Medicine. Published by Elsevier Inc. All rights reserved.

  14. Invisible Mars: New Visuals for Communicating MAVEN's Story

    NASA Astrophysics Data System (ADS)

    Shupla, C. B.; Ali, N. A.; Jones, A. P.; Mason, T.; Schneider, N. M.; Brain, D. A.; Blackwell, J.

    2016-12-01

    Invisible Mars tells the story of Mars' evolving atmosphere, through a script and a series of visuals as a live presentation. Created for Science-On-A-Sphere, the presentation has also been made available to planetariums, and is being expanded to other platforms. The script has been updated to include results from the Mars Atmosphere and Volatile Evolution Mission (MAVEN), and additional visuals have been produced. This poster will share the current Invisible Mars resources available and the plans to further disseminate this presentation.

  15. A new way of telling earthquake stories: MOBEE - the MOBile Earthquake Exhibition

    NASA Astrophysics Data System (ADS)

    Tataru, Dragos; Toma-Danila, Dragos; Nastase, Eduard

    2016-04-01

    developing particular skills by getting in contact with exhibition elements and researchers. In addition, what makes this exhibition and education tool different from other similar initiatives is the mobile and customizable character. Whether it will be hosted for a period in earth science museums, providing them with the tools and resources to turn their audiences into active advocates or used at public events (like Earth Day, Science kiosk or school events), MOBEE can be customized both in size, in presentation and composition. Thus each experience will be unique, perfectly adapted to the event, telling to real and virtual visitors a story about the Earth, earthquakes and their effects.

  16. Writing Juvenile Stories and Novels: How to Write and Sell Fiction for Young People.

    ERIC Educational Resources Information Center

    Whitney, Phyllis A.

    Phyllis Whitney, author of more than 30 juvenile novels and 20 adult novels, offers specific advice to aspiring writers on how to write, and sell, fiction for young people. Telling a good story, entertaining the reader, is the most important factor in each of the four divisions of children's books. These divisions can be structured roughly…

  17. Young Sex-Workers in Ho Chi Minh City Telling Their Life Stories

    ERIC Educational Resources Information Center

    Rubenson, Birgitta; Hanh, Le Thi; Hojer, Bengt; Johansson, Eva

    2005-01-01

    In this study the life stories of 22 sex-workers (age 15-18 years) in Vietnam are organized into three thematic narratives depicting how the girls presented their lives. Poverty, lack of job alternatives and the responsibility to share in the support of their families led the girls into prostitution. Strong family ties gave many girls…

  18. Gossip, stories and friendship: confidentiality in midwifery practice.

    PubMed

    James, S

    1995-12-01

    Women often seek midwifery care as an alternative to the maternity services that are readily available within the insured health care system in Alberta. Some aspects of community-based, primary care midwifery in Alberta that characterize this alternative are the use of story-telling as a form of knowledge, the development of social connections among women seeking midwifery care, and nonauthoritarian relationships between midwives and women. In this paper, the concept of confidentiality, as it relates to these aspects of midwifery practice, is explored, using traditional, caring and feminist models of ethics.

  19. Developing a Critical Consciousness of Race in Place-Based Environmental Education: Franco's Story

    ERIC Educational Resources Information Center

    Miller, Hannah K.

    2018-01-01

    Environmental education (EE) has a history of support for critical place-based pedagogy as a means of learning through engagement in space, both cultural and biophysical. In this paper I tell the story of how Franco--a non-white, non-American undergraduate--engaged with local discourses in a watershed-focused EE program in the rural Midwestern US.…

  20. The Story in the Picture: Inquiry and Artmaking with Young Children. Early Childhood Education Series

    ERIC Educational Resources Information Center

    Mulcahey, Christine

    2009-01-01

    When children look at works of art they tell stories, share experiences, imagine, and explore. This book provides teachers with the skills, and freedom, to design rich and open-ended art experiences for young children. The author looks at the work of a variety of artists and offers guidance for using these artworks as taking-off points for…

  1. The Grant Game as Training Ground for Tractability? An Australian Early Career Researcher's Story

    ERIC Educational Resources Information Center

    Petersen, Eva B.

    2016-01-01

    The future of education research is linked to what early career researchers in Education are doing and learning to do now. This paper presents a narrative of one early career researcher who works and lives in Australia. She tells the story about how she came to research and to an academic life, about what her doctoral work and education taught her…

  2. Polyptych Construction as Historical Methodology: An Intertextual Approach to the Stories of Central Technical School's Past

    ERIC Educational Resources Information Center

    Garnet, Dustin

    2015-01-01

    Adopting the lens of "new histories" as the basis for my inquiry into the institutional legacy of the art program at Toronto's Central Technical School (CTS), I created a methodological framework informed by the traditional art form of the polyptych, in which many panels are joined together to show and tell multilayered stories connected…

  3. Patients as story-tellers of healthcare journeys.

    PubMed

    Lamprell, Klay; Braithwaite, Jeffrey

    2016-09-01

    There are gaps in our comprehension of patients' subjective experiences as they engage with and transit through the healthcare environments implicated in their treatment trajectories. Patients' stories, unlike patient experience data gathered in questionnaires and surveys, express the deeply personal, narrative nature of the journeys that patients take, creating opportunities for qualitative healthcare research. Yet narrative capabilities and propensities vary with individuals, and are affected by the stresses of illness and treatment. This article extends the growing interest in narrative competence training for both practitioners and patients with the investigation of a story-telling model that could facilitate patients to narrate their experiences of healthcare systems. This model is derived from the literary arts. In fiction and autobiography, the journey arc of the central character is often one in which he or she is compelled to leave the comfort of everyday life and face a series of extraordinary events involving challenge and change which forces the character towards practical, intellectual, psychological and philosophical adjustments that define, by the end of the story, the character's 'new normal'. This pattern is known as the 'hero journey'. Its parallels with patients' experiences of healthcare and the way people narrate their stories of illness have long been recognised. We present here a new idea for applying this model as a narrative structure by which patients may construct their stories about being in and moving through the healthcare system. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/

  4. Exploring the Neural Basis of Avatar Identification in Pathological Internet Gamers and of Self-Reflection in Pathological Social Network Users

    PubMed Central

    Leménager, Tagrid; Dieter, Julia; Hill, Holger; Hoffmann, Sabine; Reinhard, Iris; Beutel, Martin; Vollstädt-Klein, Sabine; Kiefer, Falk; Mann, Karl

    2016-01-01

    Background and aims Internet gaming addiction appears to be related to self-concept deficits and increased angular gyrus (AG)-related identification with one’s avatar. For increased social network use, a few existing studies suggest striatal-related positive social feedback as an underlying factor. However, whether an impaired self-concept and its reward-based compensation through the online presentation of an idealized version of the self are related to pathological social network use has not been investigated yet. We aimed to compare different stages of pathological Internet game and social network use to explore the neural basis of avatar and self-identification in addictive use. Methods About 19 pathological Internet gamers, 19 pathological social network users, and 19 healthy controls underwent functional magnetic resonance imaging while completing a self-retrieval paradigm, asking participants to rate the degree to which various self-concept-related characteristics described their self, ideal, and avatar. Self-concept-related characteristics were also psychometrically assessed. Results Psychometric testing indicated that pathological Internet gamers exhibited higher self-concept deficits generally, whereas pathological social network users exhibit deficits in emotion regulation only. We observed left AG hyperactivations in Internet gamers during avatar reflection and a correlation with symptom severity. Striatal hypoactivations during self-reflection (vs. ideal reflection) were observed in social network users and were correlated with symptom severity. Discussion and conclusion Internet gaming addiction appears to be linked to increased identification with one’s avatar, evidenced by high left AG activations in pathological Internet gamers. Addiction to social networks seems to be characterized by emotion regulation deficits, reflected by reduced striatal activation during self-reflection compared to during ideal reflection. PMID:27415603

  5. Exploring the Neural Basis of Avatar Identification in Pathological Internet Gamers and of Self-Reflection in Pathological Social Network Users.

    PubMed

    Leménager, Tagrid; Dieter, Julia; Hill, Holger; Hoffmann, Sabine; Reinhard, Iris; Beutel, Martin; Vollstädt-Klein, Sabine; Kiefer, Falk; Mann, Karl

    2016-09-01

    Background and aims Internet gaming addiction appears to be related to self-concept deficits and increased angular gyrus (AG)-related identification with one's avatar. For increased social network use, a few existing studies suggest striatal-related positive social feedback as an underlying factor. However, whether an impaired self-concept and its reward-based compensation through the online presentation of an idealized version of the self are related to pathological social network use has not been investigated yet. We aimed to compare different stages of pathological Internet game and social network use to explore the neural basis of avatar and self-identification in addictive use. Methods About 19 pathological Internet gamers, 19 pathological social network users, and 19 healthy controls underwent functional magnetic resonance imaging while completing a self-retrieval paradigm, asking participants to rate the degree to which various self-concept-related characteristics described their self, ideal, and avatar. Self-concept-related characteristics were also psychometrically assessed. Results Psychometric testing indicated that pathological Internet gamers exhibited higher self-concept deficits generally, whereas pathological social network users exhibit deficits in emotion regulation only. We observed left AG hyperactivations in Internet gamers during avatar reflection and a correlation with symptom severity. Striatal hypoactivations during self-reflection (vs. ideal reflection) were observed in social network users and were correlated with symptom severity. Discussion and conclusion Internet gaming addiction appears to be linked to increased identification with one's avatar, evidenced by high left AG activations in pathological Internet gamers. Addiction to social networks seems to be characterized by emotion regulation deficits, reflected by reduced striatal activation during self-reflection compared to during ideal reflection.

  6. Accountable to Whom? A Critical Science Counter-Story about a City that Stopped Caring for its Young

    ERIC Educational Resources Information Center

    Fox, Madeline; Fine, Michelle

    2013-01-01

    Coming from a critical youth studies perspective, this article sketches a participatory action research project designed by youth and adults in New York City to evaluate the impact of neo-liberal public policies on young people. Through telling the counter-story of the Polling for Justice (PFJ) project, we propose that re-considering…

  7. Lives Remembered: Telling the Stories of Older People - An Anthology University of York Lives Remembered: Telling the Stories of Older People - An Anthology £5 42pp 9780901931061 0901931063 [Formula: see text].

    PubMed

    2012-02-24

    THREE NURSING students at the University of York have each written a short story based on the memories of a nursing home resident. It is a great read - a snapshot of the residents' younger lives and times long gone.

  8. Engineering the Big Chill: The story of JLab’s Central Helium Liquefier

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Westfall, Catherine

    This article tells the story of the Central Helium Liquefier (CHL) at the Thomas Jefferson National Accelerator Facility (JLab), one of the US National Laboratories. JLab’s successful superconducting radio frequency accelerator was only possible because a group of JLab engineers successfully tackled a complex of difficulties to build a cryogenic system that included the CHL, a task that required advancing the frontier of cryogenic technology. Ultimately, these cryogenic advances were applied far beyond JLab to the benefit of cutting-edge programs at other US national laboratories (Oak Ridge, Brookhaven, and the Facility for Rare Isotope Beams at MSU) as well asmore » NASA. In addition, this innovation story dramatizes the sort of engineer-driven technological problem solving that allows the successful launch and operation of experimental projects. Along the way, the CHL story also provides an important addition to our understanding of the role played by engineers and industry in creating knowledge at physics laboratories.« less

  9. Engineering the Big Chill: The story of JLab’s Central Helium Liquefier

    DOE PAGES

    Westfall, Catherine

    2014-03-29

    This article tells the story of the Central Helium Liquefier (CHL) at the Thomas Jefferson National Accelerator Facility (JLab), one of the US National Laboratories. JLab’s successful superconducting radio frequency accelerator was only possible because a group of JLab engineers successfully tackled a complex of difficulties to build a cryogenic system that included the CHL, a task that required advancing the frontier of cryogenic technology. Ultimately, these cryogenic advances were applied far beyond JLab to the benefit of cutting-edge programs at other US national laboratories (Oak Ridge, Brookhaven, and the Facility for Rare Isotope Beams at MSU) as well asmore » NASA. In addition, this innovation story dramatizes the sort of engineer-driven technological problem solving that allows the successful launch and operation of experimental projects. Along the way, the CHL story also provides an important addition to our understanding of the role played by engineers and industry in creating knowledge at physics laboratories.« less

  10. Linking online gaming and addictive behavior: converging evidence for a general reward deficiency in frequent online gamers.

    PubMed

    Hahn, Tim; Notebaert, Karolien Hilde; Dresler, Thomas; Kowarsch, Linda; Reif, Andreas; Fallgatter, Andreas J

    2014-01-01

    Millions of people regularly play so-called massively multiplayer online role playing games (MMORPGs). Recently, it has been argued that MMORPG overuse is becoming a significant health problem worldwide. Symptoms such as tolerance, withdrawal, and craving have been described. Based on behavioral, resting state, and task-related neuroimaging data, we test whether frequent players of the MMORPG "World of Warcraft" (WoW) - similar to drug addicts and individuals with an increased risk for addictions - show a generally deficient reward system. In frequent players of the MMORPG "World of Warcraft" (WoW-players) and in a control group of non-gamers we assessed (1) trait sensitivity to reward (SR), (2) BOLD responses during monetary reward processing in the ventral striatum, and (3) ventral-striatal resting-state dynamics. We found a decreased neural activation in the ventral striatum during the anticipation of both small and large monetary rewards. Additionally, we show generally altered neurodynamics in this region independent of any specific task for WoW players (resting state). On the behavioral level, we found differences in trait SR, suggesting that the reward processing deficiencies found in this study are not a consequence of gaming, but predisposed to it. These findings empirically support a direct link between frequent online gaming and the broad field of behavioral and drug addiction research, thus opening new avenues for clinical interventions in addicted gamers and potentially improving the assessment of addiction-risk in the vast population of frequent gamers.

  11. Tobacco Content in Video Games: Categorization of Tobacco Typologies and Gamer Recall.

    PubMed

    Forsyth, Susan R; Malone, Ruth E

    2017-11-15

    Tobacco content has been identified in popular video games played by adolescents. To date, there are no established instruments for categorizing tobacco content. We describe development and demonstrate the use of an instrument to categorize types of tobacco content. Interviews were conducted with 61 participants: 20 adolescents (mean age 17.7), and 41 adults (mean age 23.9), who discussed favorite games and recalled tobacco content. All games mentioned were examined for tobacco content by watching movies of game play on YouTube, examining individual game Wiki sites, and reviewing content descriptors provided by the Entertainment Software Rating Board (ESRB), Common Sense Media and the Internet Movie Database (IMDb). A typology of tobacco content was created and correlated with gamer recall of tobacco content. Participants together mentioned 366 games, of which 152 were unique. Tobacco content was verified in 39.5% (60/152) of games. Six categories of content were identified, including "no tobacco content." Of games containing tobacco, 88% (53/60) contained at least two categories of content. Games with more categories were associated with greater gamer recall of tobacco content. Tobacco content is present in video games and consciously recalled by players, with higher accuracy of recall associated with games featuring multiple types of tobacco content and more engaging, player-active content. Playing video games is now a daily part of most adolescents' lives. Tobacco content is present in many popular games. Currently there are no published instruments to assist in categorizing tobacco content in video games. This study describes a systematic approach to categorizing tobacco content in video games and demonstrates that games featuring more categories of tobacco content are associated with more accurate gamer recall of the presence of tobacco content when compared with games with fewer categories of content. Understanding the extent of such content will be essential

  12. Tobacco imagery in video games: ratings and gamer recall.

    PubMed

    Forsyth, Susan R; Malone, Ruth E

    2016-09-01

    To assess whether tobacco content found in video games was appropriately labelled for tobacco-related content by the Entertainment and Software Ratings Board (ESRB). Sixty-five gamer participants (self-identified age range 13-50) were interviewed in-person (n=25) or online (n=40) and asked (A) to list favourite games and (B) to name games that they could recall containing tobacco content. The ESRB database was searched for all games mentioned to ascertain whether they had been assigned tobacco-related content descriptors. Games were independently assessed for tobacco content by examining user-created game wiki sites and watching YouTube videos of gameplay. Games with tobacco-related ESRB content descriptors and/or with tobacco imagery verified by researchers were considered to contain tobacco content. Games identified by participants as including tobacco but lacking verifiable tobacco content were treated as not containing tobacco content. Participants recalled playing 140 unique games, of which 118 were listed in the ESRB database. Participants explicitly recalled tobacco content in 31% (37/118) of the games, of which 94% (35/37) included independently verified tobacco content. Only 8% (9/118) of the games had received ESRB tobacco-related content descriptors, but researchers verified that 42% (50/118) contained such content; 42% (49/118) of games were rated 'M' for mature (content deemed appropriate for ages 17+). Of these, 76% (37/49) contained verified tobacco content; however, only 4% (2/49) received ESRB tobacco-related content descriptors. Gamers are exposed to tobacco imagery in many video games. The ESRB is not a reliable source for determining whether video games contain tobacco imagery. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/

  13. Lesson Plans for "Not for Ourselves Alone: The Story of Elizabeth Cady Stanton and Susan B. Anthony."

    ERIC Educational Resources Information Center

    Prososki, Lisa; Krouse, Judith; Harper, Judith E.

    These lesson plans for high school students were developed to accompany the documentary film by Ken Burns and Paul Barnes which tells the story of Elizabeth Cady Stanton and Susan B. Anthony and their lifelong fight for women's rights. In the lessons students write editorials about women's rights around the world today, interview senior citizens…

  14. Be a Friend: The Story of African American Music in Song, Words, and Pictures [and] Teacher's Guide.

    ERIC Educational Resources Information Center

    Stanley, Leotha

    This instructional resource, intended for grades three and up, includes an illustrated children's book and an audiotape. Also included is a teacher's guide written by Michael P. French. This resource tells the story of African American music in six main sections, beginning with its African roots and then describing five of the major styles of…

  15. "You Must Have a Wealth of Stories": Cross-Linguistic Differences between Addressee Support Behaviour in Australian and Japanese

    ERIC Educational Resources Information Center

    Fujii, Yasunari

    2008-01-01

    This article investigates the various types of support that addressees provide to a speaker who is telling a story. It compares addressee support behaviour in two societies, Japan and Australia, exploring how disparities between the two might relate to differences in the social regimentation of polite and friendly conversation in these cultures.…

  16. FROM THE HISTORY OF PHYSICS: Stories by Yurii Borisovich Rumer

    NASA Astrophysics Data System (ADS)

    Rumer, Yurii B.

    2001-10-01

    Yurii Borisovich Rumer (Yu B) was an excellent story-teller. Grateful listeners long remembered his stories about life in the first years after the 1917 Great Socialist Revolution in Russia, about the Göttingen School, about Albert Einstein, about Soviet physicists, about the years he spent in prison and in the secret research institution where all researchers and staff were prisoners. Unfortunately, nobody was perceptive enough to record these stories for posterity. Yu B himself would not agree to it as after the many years of his gruesome prison experience he was always cautious and carefully censored his stories himself according to the audience and the political climate of the period. The few reminiscences published in his lifetime also exhibit evidence of such self-censorship. M P Kemoklidze made detailed records but she says she destroyed them after publishing the book Quantum age (1989) for which they were intended. Here we are publishing a transcript of the tape recording made by Anna Livanova in 1962 when Yu B visited her in Moscow (she knew him from her days as a student of the Physics Department of Moscow State University). When Livanova was on a business trip to the Novosibirsk Academy Town she attended a talk given by Yu B to the students of Novosibirsk University at which they asked him to tell of the most important occasion in his life. He said it was his meeting with Einstein. In Moscow Livanova recorded an extended version of that talk. Livanova used the recording for writing the essays ''Academy Town in Siberia'' (Znamya magazine, No. 11, 12, 1962) and ''Physicists about Physicists'' (in the book Roads to the Unknown — Writers Telling about Science in which a section was entitled 'Meeting with Einstein'), and her book 'Physicists about Physicists' (Moscow: 'Molodaya Gvardiya' Publishers, 1968) which also included a section on Rumer's meeting with Einstein. The publications were significantly edited and only a part of the recording transcript

  17. Telling metabolic stories to explore metabolomics data: a case study on the yeast response to cadmium exposure.

    PubMed

    Milreu, Paulo Vieira; Klein, Cecilia Coimbra; Cottret, Ludovic; Acuña, Vicente; Birmelé, Etienne; Borassi, Michele; Junot, Christophe; Marchetti-Spaccamela, Alberto; Marino, Andrea; Stougie, Leen; Jourdan, Fabien; Crescenzi, Pierluigi; Lacroix, Vincent; Sagot, Marie-France

    2014-01-01

    The increasing availability of metabolomics data enables to better understand the metabolic processes involved in the immediate response of an organism to environmental changes and stress. The data usually come in the form of a list of metabolites whose concentrations significantly changed under some conditions, and are thus not easy to interpret without being able to precisely visualize how such metabolites are interconnected. We present a method that enables to organize the data from any metabolomics experiment into metabolic stories. Each story corresponds to a possible scenario explaining the flow of matter between the metabolites of interest. These scenarios may then be ranked in different ways depending on which interpretation one wishes to emphasize for the causal link between two affected metabolites: enzyme activation, enzyme inhibition or domino effect on the concentration changes of substrates and products. Equally probable stories under any selected ranking scheme can be further grouped into a single anthology that summarizes, in a unique subnetwork, all equivalently plausible alternative stories. An anthology is simply a union of such stories. We detail an application of the method to the response of yeast to cadmium exposure. We use this system as a proof of concept for our method, and we show that we are able to find a story that reproduces very well the current knowledge about the yeast response to cadmium. We further show that this response is mostly based on enzyme activation. We also provide a framework for exploring the alternative pathways or side effects this local response is expected to have in the rest of the network. We discuss several interpretations for the changes we see, and we suggest hypotheses that could in principle be experimentally tested. Noticeably, our method requires simple input data and could be used in a wide variety of applications. The code for the method presented in this article is available at http://gobbolino.gforge.inria.fr.

  18. Developing an ESIP-wide Process "Pipeline" to Extract Data-driven Stories from Compelling Agriculture and Energy Research on Climate Resilience

    NASA Astrophysics Data System (ADS)

    Hoebelheinrich, N. J.; Eckman, R.; Teng, W. L.; Beltz, C.

    2016-12-01

    The classic approach to scientific storytelling, especially for publication, is to establish the research problem, describe the potential solution and the efforts to solve the problem, and end with the results - whether "successful" or not - as the "Ta Da!" of the story. This classic approach, however, does not necessarily adapt well to the kind of storytelling that policy-making and general public end-users find more compelling, i.e., with the "Ta Da!" element of the story immediately evident. Working with the U.S. Climate Resilience Toolkit (CRT) staff, two collaborative groups of the Earth Science Information Partners (ESIP), Agriculture and Climate and Energy and Climate, have begun to assist agriculture and energy researchers in making the switch in story telling approach and, thus, get more easily understood and actionable information out to potential end-users about how the research data produced can help them. The CRT is a platform for telling stories based on both end-user needs and the data that are used to meet those needs. The ESIP groups are establishing an ESIP-wide process "pipeline," through which research results and data, with the help of group discussions and the use of CRT templates, are transformed into potential stories. When appropriate, the stories are handed off to the CRT staff to be fully developed. Two case studies that are in the process of being added to the CRT involve (1) the use of the RETScreen tool by Natural Resources Canada and (2) a fallow lands mapping project with the California Department of Water Resources to monitor ongoing drought conditions in California. These two case studies will be used to illustrate the process pipeline being developed, discuss lessons learned to date, and suggest future plans for further refining and expanding the process "pipeline."

  19. Transmedia Storytelling in Science Communication: One Subject, Multiple Media, Multiple Stories

    NASA Astrophysics Data System (ADS)

    Unger, M.; Moloney, K.

    2012-12-01

    Each communication medium has particular storytelling strengths. For example, video is particularly good at illustrating a progression of events, text at background and context, and games at describing systems. In what USC's Prof. Henry Jenkins described as "transmedia storytelling," multiple media are used simultaneously, in an expansive rather than repetitive way, to better tell a single, complex story. The audience is given multiple entry points to the story, and the story is exposed to diverse and dispersed audiences, ultimately engaging a broader public. We will examine the effectiveness of a transmedia approach to communicating scientific and other complex concepts to a broad and diverse audience. Using the recently developed Educational Visitor Center at the NCAR-Wyoming Supercomputing Center as a case study, we will evaluate the reach of various means of presenting information about the geosciences, climate change and computational science. These will include an assessment of video, mechanical and digital interactive elements, animated movie segments, web-based content, photography, scientific visualizations, printed material and docent-led activities.

  20. Polaris Undergraduates Connecting With K-12 Students Though Story Telling-Learning About Climate Change Using Web-Mapping Based Investigations

    NASA Astrophysics Data System (ADS)

    Wood, J. H.; Natali, S.; Schade, J. D.; Fiske, G. J.; Linder, C.; Ramos, E.; Weber, L. R.; Kuhn, M. A.

    2014-12-01

    The Polaris Project is a unique undergraduate education, research, and outreach initiative that examines global climate change in the Siberian Arctic. The program focuses on permafrost and carbon processes in the boreal and tundra ecosystems of the Kolyma Watershed, the largest watershed underlain by continuous permafrost. Each summer, a diverse group of undergraduate students and faculty mentors spends one month living on the Kolyma River, developing independent projects that engage the students directly in the biogeosciences through authentic scientific research experiences in remote field sites. In all cases the student projects contribute to the overall goal of the Polaris Project to investigate the transport and transformations of carbon and nutrients as they move among terrestrial and aquatic ecosystems and the atmosphere. Through the use of online interactive ArcGIS maps the students share their experiences and learning, while posing questions in a format that can be used to engage K-12 learners in the classroom. By embedding information; including databases, photographs and video, informational text, and geospatial data; into user-friendly maps the Polaris Project students will "tell the story" of studying climate change in the Siberian tundra in a way that allows the users to explore climate science through inquiry and web-map based investigation. Through performance expectation topics including Weather and Climate, Interactions, Earth's Systems, and Human impacts, this investigation uses consideration of the vast amounts of ancient organic matter locked up in permafrost in the region, and concerns about the fate of this ancient organic carbon as temperatures warm and permafrost thaws, to make K-12 climate change connections with the Next Generation Science Standards (NGSS).

  1. "Do good and talk about it". A CHRISTUS health study emphasizes the importance of telling our stories to the public.

    PubMed

    Meyer, Donna; Wei, Raymond

    2005-01-01

    In a time of public scrutiny, it is paramount that Catholic health care organizations examine their commitments to their communities and effectively communicate community benefit activities to stakeholders-employees, physicians, patients, and the public. CHRISTUS Academy, a leadership development program at CHRISTUS Health, Irving, TX, conducted two studies regarding community benefit. The first researched community benefit practices at more than 20 highly respected, tax-exempt CHA- and VHA-member organizations, comparing them with the practices of about 40 publicly traded, for-profit organizations. The primary conclusion was that community benefit is not just about measuring the numbers-it is also about "telling the story." Unlike the for-profit organizations, tax-exempt health care organizations tend to struggle with adequately measuring and reporting their community contributions. In a second study, the academy surveyed CHRISTUS Health's employees and physicians regarding their knowledge of the system's commitment vis-à-vis identifying and meeting community needs. The vast majority said the system is important to the community and is actively involved in understanding and meeting the needs of the community. However, they also ranked the system lower in terms of working with other community organizations, being a leader in community health, and being known for sponsoring volunteer activities. These lower rankings indicate that the community benefit activities are not well publicized or known within the organization. Catholic health organizations must take an active approach in communicating their work to the public, the media, and each other. In doing so, they fulfill an integral part their mission.

  2. Stories about life narrated by people with Alzheimer's disease.

    PubMed

    Karlsson, Eva; Sävenstedt, Stefan; Axelsson, Karin; Zingmark, Karin

    2014-12-01

    To explore how people with Alzheimer's disease present their life story. Life story work is a key concept in a person-centred care. An important aspect in understanding the subjective experience and supporting the identity of people with dementia is to listen to their life stories. A narrative design with interviews was used. Nine participants with Alzheimer's disease were encouraged to tell about their lives from childhood, adult life, to present life and about their thoughts on the future. The interviews were conducted between September 2010-March 2011 in the participants' homes, with their spouses present and were analysed with a method for analysis of narratives. Contentment, Connectedness, Self-reliance and Personal growth were identified as core dimensions in the participants' life stories and shown like threads throughout life, from childhood, adult life to present life. All participants expressed an overall contentment with life, and connectedness was related to their relation with significant persons and to be included in the local community. Self-reliance was expressed as a strong confidence in the own ability and an overall curiosity throughout life as a sustained quest for personal growth. It is important for healthcare professionals, who work with people with dementia, to understand that people with Alzheimer's disease can maintain an overall trusting and hopeful approach to life. It is also important to use life story work to enhance feelings of being connected to the world and thereby support their identity and sense of self. © 2014 John Wiley & Sons Ltd.

  3. Linking Online Gaming and Addictive Behavior: Converging Evidence for a General Reward Deficiency in Frequent Online Gamers

    PubMed Central

    Hahn, Tim; Notebaert, Karolien Hilde; Dresler, Thomas; Kowarsch, Linda; Reif, Andreas; Fallgatter, Andreas J.

    2014-01-01

    Millions of people regularly play so-called massively multiplayer online role playing games (MMORPGs). Recently, it has been argued that MMORPG overuse is becoming a significant health problem worldwide. Symptoms such as tolerance, withdrawal, and craving have been described. Based on behavioral, resting state, and task-related neuroimaging data, we test whether frequent players of the MMORPG “World of Warcraft” (WoW) – similar to drug addicts and individuals with an increased risk for addictions – show a generally deficient reward system. In frequent players of the MMORPG “World of Warcraft” (WoW-players) and in a control group of non-gamers we assessed (1) trait sensitivity to reward (SR), (2) BOLD responses during monetary reward processing in the ventral striatum, and (3) ventral-striatal resting-state dynamics. We found a decreased neural activation in the ventral striatum during the anticipation of both small and large monetary rewards. Additionally, we show generally altered neurodynamics in this region independent of any specific task for WoW players (resting state). On the behavioral level, we found differences in trait SR, suggesting that the reward processing deficiencies found in this study are not a consequence of gaming, but predisposed to it. These findings empirically support a direct link between frequent online gaming and the broad field of behavioral and drug addiction research, thus opening new avenues for clinical interventions in addicted gamers and potentially improving the assessment of addiction-risk in the vast population of frequent gamers. PMID:25426039

  4. The Gamer Generation Teaches School: The Gaming Practices and Attitudes towards Technology of Pre-Service Teachers

    ERIC Educational Resources Information Center

    Hayes, Elisabeth; Ohrnberger, Maryellen

    2013-01-01

    The purpose of this study was to identify the gaming practices of freshmen undergraduate teacher education students. We also investigated how students who play games compared to non-gamers in their interest in using specific technologies for learning, their beliefs about how technology affects their learning, their orientation towards using new…

  5. Geology of the Woods Hole area, Massachusetts; the story behind the landscape

    USGS Publications Warehouse

    Hutchinson, D.R.; Schwarzman, Beth

    2001-01-01

    The geologic story of the Woods Hole area, Cape Cod, Mass., was written by glacial ice during the last ice age and edited by the ocean waves. If you learn to read today's landscape, you can see the fascinating history it records. The features of Cape Cod, from the ponds and cranberry bogs to the gently sloping sandy uplands and rocky, irregular hills to the beaches, result from the glacial processes that built the cape and the marine processes that still shape it. Many geologists since the late 19th century have contributed to telling this story. The U.S. Geological Survey has studied the geology of Cape Cod in order to provide people with objective scientific data that can be applied to wise stewardship of the land and coasts.

  6. Unpopular, overweight, and socially inept: reconsidering the stereotype of online gamers.

    PubMed

    Kowert, Rachel; Festl, Ruth; Quandt, Thorsten

    2014-03-01

    Online gaming has become an activity associated with a highly specific, caricatured, and often negative image. This "stereotype" has permeated the collective consciousness, as online gamers have become common caricatures in popular media. A lack of comprehensive demographic inquiries into the online gaming population has made it difficult to dispute these stereotypical characteristics and led to rising concerns about the validity of these stereotypes. The current study aims to clarify the basis of these negative characterizations, and determine whether online video game players display the social, physical, and psychological shortcomings stereotypically attributed them. Sampling and recruiting was conducted using a two-stage approach. First, a representative sample of 50,000 individuals aged 14 and older who were asked about their gaming behavior in an omnibus telephone survey. From this sample, 4,500 video game players were called for a second telephone interview, from which the current data were collected. Only those participants who completed all of the questions relating to video game play were retained for the current analysis (n=2,550). Between- and within-group analyses were enlisted to uncover differences between online, offline, and nongame playing communities across varying degrees of involvement. The results indicate that the stereotype of online gamers is not fully supported empirically. However, a majority of the stereotypical attributes was found to hold a stronger relationship with more involved online players than video game players as a whole, indicating an empirical foundation for the unique stereotypes that have emerged for this particular subgroup of video game players.

  7. "All the Stories That We Have": Adolescents' Insights about Literacy and Learning in Secondary Schools. Kids InSight, K-12.

    ERIC Educational Resources Information Center

    Moje, Elizabeth Birr

    Based on the premise that young people have important stories to tell, this book presents adolescents' lives and experiences to show the importance of understanding their literacy practices, to generate ideas for relating those practices to teaching and curriculum development, and to advance the idea that all children need strong, abiding…

  8. Telling metabolic stories to explore metabolomics data: a case study on the yeast response to cadmium exposure

    PubMed Central

    Milreu, Paulo Vieira; Klein, Cecilia Coimbra; Cottret, Ludovic; Acuña, Vicente; Birmelé, Etienne; Borassi, Michele; Junot, Christophe; Marchetti-Spaccamela, Alberto; Marino, Andrea; Stougie, Leen; Jourdan, Fabien; Crescenzi, Pierluigi; Lacroix, Vincent; Sagot, Marie-France

    2014-01-01

    Motivation: The increasing availability of metabolomics data enables to better understand the metabolic processes involved in the immediate response of an organism to environmental changes and stress. The data usually come in the form of a list of metabolites whose concentrations significantly changed under some conditions, and are thus not easy to interpret without being able to precisely visualize how such metabolites are interconnected. Results: We present a method that enables to organize the data from any metabolomics experiment into metabolic stories. Each story corresponds to a possible scenario explaining the flow of matter between the metabolites of interest. These scenarios may then be ranked in different ways depending on which interpretation one wishes to emphasize for the causal link between two affected metabolites: enzyme activation, enzyme inhibition or domino effect on the concentration changes of substrates and products. Equally probable stories under any selected ranking scheme can be further grouped into a single anthology that summarizes, in a unique subnetwork, all equivalently plausible alternative stories. An anthology is simply a union of such stories. We detail an application of the method to the response of yeast to cadmium exposure. We use this system as a proof of concept for our method, and we show that we are able to find a story that reproduces very well the current knowledge about the yeast response to cadmium. We further show that this response is mostly based on enzyme activation. We also provide a framework for exploring the alternative pathways or side effects this local response is expected to have in the rest of the network. We discuss several interpretations for the changes we see, and we suggest hypotheses that could in principle be experimentally tested. Noticeably, our method requires simple input data and could be used in a wide variety of applications. Availability and implementation: The code for the method

  9. "The story God is weaving us into": narrativizing grief, faith, and infant loss in US evangelical women's blog communities

    NASA Astrophysics Data System (ADS)

    Whitehead, Deborah

    2015-04-01

    This case study explores how US evangelical Christian "mommy blog" communities constitute spaces for the collective memorialization of infant loss. Personal religious blogs feature a rich combination of esthetics, narrative structure, description of religious practices and beliefs, reader interaction, and linked networks. Using a textual approach, I illustrate distinctive features in how pregnancy and infant loss and grief are experienced, shared and memorialized in US women's evangelical blogging communities. I argue that the blog format allows for a (re)narrativization of the devastating experience of infant loss as grieving mothers situate their traumatic personal experiences within the context of an ongoing religious narrative in which blog readers also come to participate. As the blogger tells the story of her own loss to a listening public, it becomes a larger shared story, so that it is not just the child's story but also the author's story, their family's story, and "our story" inclusive of the blog community of readers, "the story God is weaving us into," post by post, day by day. Personal religious blogs and their reading publics, therefore, can provide a medium for the ongoing creation of meaning, faith and community in the context of infant loss.

  10. Strategic stories: how 3M is rewriting business planning.

    PubMed

    Shaw, G; Brown, R; Bromiley, P

    1998-01-01

    Virtually all business plans are written as a list of bullet points. Despite the skill or knowledge of their authors, these plans usually aren't anything more than lists of "good things to do." For example: Increase sales by 10%. Reduce distribution costs by 5%. Develop a synergistic vision for traditional products. Rarely do these lists reflect deep thought or inspire commitment. Worse, they don't specify critical relationships between the points, and they can't demonstrate how the goals will be achieved. 3M executive Gordon Shaw began looking for a more coherent and compelling way to present business plans. He found it in the form of strategic stories. Telling stories was already a habit of mind at 3M. Stories about the advent of Post-it Notes and the invention of masking tape help define 3M's identity. They're part of the way people at 3M explain themselves to their customers and to one another. Shaw and his coauthors examine how business plans can be transformed into strategic narratives. By painting a picture of the market, the competition, and the strategy needed to beat the competition, these narratives can fill in the spaces around the bullet points for those who will approve and those who will implement the strategy. When people can locate themselves in the story, their sense of commitment and involvement is enhanced. By conveying a powerful impression of the process of winning, narrative plans can mobilize an entire organization.

  11. Factor Structure of the Internet Addiction Test in Online Gamers and Poker Players.

    PubMed

    Khazaal, Yasser; Achab, Sophia; Billieux, Joel; Thorens, Gabriel; Zullino, Daniele; Dufour, Magali; Rothen, Stéphane

    2015-01-01

    The Internet Addiction Test (IAT) is the most widely used questionnaire to screen for problematic Internet use. Nevertheless, its factorial structure is still debated, which complicates comparisons among existing studies. Most previous studies were performed with students or community samples despite the probability of there being more problematic Internet use among users of specific applications, such as online gaming or gambling. To assess the factorial structure of a modified version of the IAT that addresses specific applications, such as video games and online poker. Two adult samples-one sample of Internet gamers (n=920) and one sample of online poker players (n=214)-were recruited and completed an online version of the modified IAT. Both samples were split into two subsamples. Two principal component analyses (PCAs) followed by two confirmatory factor analyses (CFAs) were run separately. The results of principal component analysis indicated that a one-factor model fit the data well across both samples. In consideration of the weakness of some IAT items, a 17-item modified version of the IAT was proposed. This study assessed, for the first time, the factorial structure of a modified version of an Internet-administered IAT on a sample of Internet gamers and a sample of online poker players. The scale seems appropriate for the assessment of such online behaviors. Further studies on the modified 17-item IAT version are needed.

  12. Ice Stories: Engaging Polar Scientists as Field Correspondents for IPY

    NASA Astrophysics Data System (ADS)

    Miller, M. K.

    2006-12-01

    The International Polar Year (IPY 2007-09) gives the public, teachers, and students an extraordinary opportunity to experience the process of scientific discovery in action. The Exploratorium, working in partnership with international scientists at both poles, will create educational resources for museum and online visitors that celebrate life, legacy and science in the world's polar regions. In this session, Senior Science Producer Mary Miller will discuss the Exploratorium's proposed IPY project, Ice Stories. This unique educational project will provide a public face for IPY by using the power of contemporary media to bring current research to mass audiences with unprecedented intimacy and immediacy. Ice Stories includes: a media-rich, dynamic and continuously updated public Web site; a media-assets database for journalists, media producers, educators, and museum partners; a training program in media production and story-telling for polar scientists Ice Stories provides the public with access to IPY research through the development of a network of Exploratorium-trained polar field correspondents. It makes use of the design, education and production capacity of an informal science center to create a bridge between scientific discovery and interested members of the public. Ice Stories employs sophisticated media production and communication technology as well as strong partnerships with allied research groups and with scientists and international organizations at the poles. The Exploratorium has pioneered in translating current science research into exhibits and presentations accessible to museum and Web audiences. It also has long experience creating award-winning Web sites, professional-development workshops, community outreach, and institutional alliances.

  13. Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study.

    PubMed

    Colder Carras, Michelle; Porter, Anne Marie; Van Rooij, Antonius J; King, Daniel; Lange, Amanda; Carras, Matthew; Labrique, Alain

    2018-02-01

    In response to calls for further research into the phenomenology of Internet gaming disorder (IGD), we used a community-engaged consensus development approach to evaluate how members of the "gamer culture" describe problematic gaming and the relationship of these descriptions to the proposed IGD criteria. Two focus groups of gamers were recruited at a video game convention. Participants were asked to submit suggestions for signs of game "addiction". Participants discussed and ranked the criteria in order of conceptual importance. The rankings were analyzed quantitatively, and then a multidisciplinary team compared the ranked criteria to the DSM-5 IGD proposed criteria. The strongest agreement between participants' rankings and IGD symptomatology was found for harms/functional impairment due to gaming, continued use despite problems, unsuccessful attempts to control gaming, and loss of interest in previous hobbies and entertainment. There was less support for other IGD criteria. Participants also offered new content domains. These findings suggest that collaborative knowledge-building approaches may help researchers and policymakers understand the characteristics and processes specific to problematic video game play and improve content validity of IGD criteria. Future efforts may benefit from multi-stakeholder approaches to refine IGD criteria and inform theory, measurement and intervention.

  14. Narratives of nostalgia in the face of death: The importance of lighter stories of the past in palliative care.

    PubMed

    Synnes, Oddgeir

    2015-08-01

    My research on the stories of palliative care patients emphasizes the heterogeneity of the types of stories they tell, including stories of illness, of everyday life, of the future, and of the past (Synnes, 2012). This article pays special attention to the prevalence of stories of past experiences in which the past is portrayed through idyllic and nostalgic interpretation. In contrast to most research on illness narratives and narrative gerontology that is preoccupied with stories of change, these stories of nostalgia are characterized by a plot where nothing in particular happens. However, this may be the primary purpose for the storytellers in their particular situation of illness and imminent death. The main purpose of nostalgia is precisely to ensure the continuity of identity in the face of adversity (Davis, 1979). In this article, I argue that these stories of nostalgia are vital aspects of maintaining the continuity of the self, or a narrative identity, when much else in life is characterized by discontinuity and uncertainty. Thus, stories of nostalgia should not be dismissed as escapism but valued and listened to as important aspects of narrative care among palliative care patients, and as a way of preserving the sense of a narrative identity. Copyright © 2015 Elsevier Inc. All rights reserved.

  15. Encouraging a "Romantic Understanding" of Science: The Effect of the Nikola Tesla Story

    NASA Astrophysics Data System (ADS)

    Hadzigeorgiou, Yannis; Klassen, Stephen; Klassen, Cathrine Froese

    2012-08-01

    The purpose of this paper is to discuss and apply the notion of romantic understanding by outlining its features and its potential role in science education, to identify its features in the story of Nikola Tesla, and to describe an empirical study conducted to determine the effect of telling such a story to Grade 9 students. Elaborated features of the story are the humanization of meaning, an association with heroes and heroic qualities, the limits of reality and extremes of experience, a sense of wonder, and a contesting of conventions and conventional ideas. The study demonstrates the learning benefits of encouraging a romantic understanding through a story that is structured explicitly around the identified features, in this instance in the context of the production and transmission of alternating current electricity. Quantitative and qualitative analyses of journal entries showed that the group of students who were encouraged to understand the concept of alternating current romantically (the experimental group) became more involved with both the content and the context of the story than a comparison group of students who were taught the concept explicitly, without a context (the control group). The students in the experimental group also performed statistically better on a science-content test taken 1 week and again 8 weeks after the indicated teaching intervention. This finding, along with the content analyses of students' journals, provided evidence of romantic understanding of the science content for those students who listened to the Tesla story.

  16. Stories of change in drug treatment: a narrative analysis of 'whats' and 'hows' in institutional storytelling.

    PubMed

    Andersen, Ditte

    2015-06-01

    Addiction research has demonstrated how recovering individuals need narratives that make sense of past drug use and enable constructions of future, non-addict identities. However, there has not been much investigation into how these recovery narratives actually develop moment-to-moment in drug treatment. Building on the sociology of storytelling and ethnographic fieldwork conducted at two drug treatment institutions for young people in Denmark, this article argues that studying stories in the context of their telling brings forth novel insights. Through a narrative analysis of both 'the whats' (story content) and 'the hows' (storying process) the article presents four findings: (1) stories of change function locally as an institutional requirement; (2) professional drug treatment providers edit young people's storytelling through different techniques; (3) the narrative environment of the drug treatment institution shapes how particular stories make sense of the past, present and future; and (4) storytelling in drug treatment is an interactive achievement. A fine-grained analysis illuminates in particular how some stories on gender and drug use are silenced, while others are encouraged. The demonstration of how local narrative environments shape stories contributes to the general understanding of interactive storytelling in encounters between professionals and clients in treatment settings. © 2015 The Author. Sociology of Health & Illness published by John Wiley & Sons Ltd. on behalf of Foundation for Sociology of Health & Illness.

  17. Sister Mary Theresa Brentano, OSB's Innovative Use of Magnetic Audio Tapes: An Overlooked Story in the History of Educational Technology.

    ERIC Educational Resources Information Center

    Herndon, Linda

    This paper tells the story of Sister Mary Theresa Brentano, O.S.B's (1902-1987) innovative use of magnetic audiotapes to provide instruction for students in grades K-12. From 1952 to approximately 1968, Brentano implemented, refined, and tested her tape teaching methods with special emphasis on individualizing instruction in the elementary school.…

  18. Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers.

    PubMed

    Li, Dongdong; Liau, Albert; Khoo, Angeline

    2011-09-01

    This study examined whether actual-ideal self-discrepancy (AISD) is related to pathological gaming through escapism as a means of reducing depression for adolescent massively multiplayer online gamers. A Discrepancy-reduction Motivation model of pathological video gaming was tested. A survey was conducted on 161 adolescent gamers from secondary schools. Two mediation effects were tested using path analysis: (a) depression would mediate the relationship between AISDs and escapism, and (b) escapism would mediate the relationship between depression and pathological gaming. Results support the hypotheses stated above. The indirect effects of both AISD and depression were significant on pathological gaming. AISD and escapism also had direct effects on pathological gaming. The present study suggests that pathological behaviors may be over-regulated coping strategies of approaching the ideal self and avoiding the actual self.

  19. Ungipaghaghlanga: Quutmiit Yupigita Ungipaghaatangit = Let Me Tell a Story: Legends of the Siberian Eskimos.

    ERIC Educational Resources Information Center

    Koonooka, Christopher

    The language of these stories, Siberian Yupik, in this book were first written down by Russian educator and linguist, Gregoriy A. Menovshchikov, during his 30 years of teaching and working with Eskimo languages in Chukotka, Russian, beginning in the 1930s. Siberian Yupik is the ancestral language of more than 2,000 people equally divided between…

  20. The Horse Boy--attending to the stories our patients tell us.

    PubMed

    Karlinsky, Harry

    2013-07-01

    In the summer of 2007, Rupert Isaacson and Kirsten Neff set off to Mongolia on an extraordinary journey to heal their 7-year old autistic son. Their story was captured on film by a small crew, and both the resulting documentary, The Horse Boy, and the associated book have reached a wide audience. For those involved in psychiatric education, the film represents a valuable opportunity to explore a range of relevant clinical and ethical issues with their learners, including an introduction to the world of complementary and alternative medicine and the emerging discipline of narrative medicine. Perhaps most importantly, The Horse Boy is an impetus for health professionals to consider their own responsibilities when determined patients in their care undertake such remarkable quests to heal themselves or their loved ones.

  1. Life stories of young women who experience rejection from their mothers.

    PubMed

    Mosman, Selina C; Poggenpoel, Marie; Myburgh, Chris

    2015-08-12

    When a daughter perceives rejection from her mother, she is bound to be sensitive to rejection for most if not all of her life. Such an experience influences almost all future relationships. The purpose of this research was to explore and describe the life stories of young women who perceived rejection from their mothers and to formulate guidelines to assist them. A phenomenological interpretive method that is explorative, descriptive, and contextual was used to explore everyday life experiences. Network sampling was used. In-depth phenomenological interviews were conducted with the young women so that they could define the most important dimensions of their life stories and elaborate on what is relevant to them. They were asked: 'Tell me your life story.' One of the authors also had a life story of perceived maternal rejection; hence an auto-ethnography was critical and was included in the study. Thematic data analysis was applied. Themes that emerged from the data were that the young women: (1) perceive ongoing challenges in forming and sustaining relationships in their lives; (2) experience their lives as conflicted because their relationship with the central core of their existence, their mother, is perceived as tumultuous; and (3) experience fundamental links to be missing in their 'mother-daughter relationship'. Only a few women were interviewed regarding perceived rejection from their mothers. Further research in this regard is imperative.

  2. Stories from the Front Line: Unlocking the Voices of Students and Employers Engaged in Innovative Postgraduate Work-Based Learning Programmes in English Universities

    ERIC Educational Resources Information Center

    Smith, Paul J.; Scott, Jonathan M.

    2011-01-01

    This paper explores the views that students and employers have on innovative work-based learning (WBL) programmes in English higher education. The experiences of both students and employers were analysed methodologically, using the organizational story-telling framework (Gabriel, 1999). The themes that have emerged are learning support,…

  3. The story of life: critical insights from evolutionary biology.

    PubMed

    Paulson, Steve; Chang, Melanie Lee; Tattersall, Ian; Morris, Simon Conway

    2018-06-06

    The notion that humans, in all their complexity, are merely an evolutionary accident, an insignificant speck in a boundless cosmos, is deeply unsatisfying for most nonscientists and fails to resonate with their life experience. What, then, can evolutionary biology ultimately tell us about the meaning of our lives? In conversation with Steve Paulson, executive producer and host of To the Best of Our Knowledge, paleoanthropologists Melanie Lee Chang and Ian Tattersall, and paleontologist Simon Conway Morris share their insights on these competing concepts and explain how meaning and purpose can be gleaned from the remarkable story of life itself. © 2018 New York Academy of Sciences.

  4. To Tell the Tooth

    MedlinePlus

    ... Oral Health Made Easy Sesame Street Activity Sheets + Games and Quizzes Visit the Dentist with Marty To ... Dental Health Curriculum Dental Health Demonstrations MouthHealthy Kids > Games and Quizzes > To Tell the Tooth To Tell ...

  5. Nobody Knows the Stories of Others: High School English Language Learners Find Their Poetic Voices by Responding to Works of Art

    ERIC Educational Resources Information Center

    Gulla, Amanda Nicole

    2015-01-01

    This essay tells the story of a collaboration between an English education professor in a large urban university and a high school English teacher working in a school whose population consists almost entirely of new immigrants. The English education professor serves as a visiting teaching artist, introducing the students to studies of works of…

  6. The Golden Lady: The Storied Life of a Multilingual Teacher and Author of Supplemental Reading Materials in a Marginalized South African Language

    ERIC Educational Resources Information Center

    Horan, Deborah A.; Sailors, Misty; Martinez, Miriam; Skerrett, Allison; Makalela, Leketi

    2012-01-01

    Personal narratives can be powerful venues for understanding human experiences. In this paper, we tell the story of Lutanyani, a Black South African multilingual teacher and author of supplemental reading materials in a marginalized South African language. Through various word images, we convey the role of language, in particular written language,…

  7. Factor Structure of the Internet Addiction Test in Online Gamers and Poker Players

    PubMed Central

    Achab, Sophia; Billieux, Joel; Thorens, Gabriel; Zullino, Daniele; Dufour, Magali; Rothen, Stéphane

    2015-01-01

    Background The Internet Addiction Test (IAT) is the most widely used questionnaire to screen for problematic Internet use. Nevertheless, its factorial structure is still debated, which complicates comparisons among existing studies. Most previous studies were performed with students or community samples despite the probability of there being more problematic Internet use among users of specific applications, such as online gaming or gambling. Objective To assess the factorial structure of a modified version of the IAT that addresses specific applications, such as video games and online poker. Methods Two adult samples—one sample of Internet gamers (n=920) and one sample of online poker players (n=214)—were recruited and completed an online version of the modified IAT. Both samples were split into two subsamples. Two principal component analyses (PCAs) followed by two confirmatory factor analyses (CFAs) were run separately. Results The results of principal component analysis indicated that a one-factor model fit the data well across both samples. In consideration of the weakness of some IAT items, a 17-item modified version of the IAT was proposed. Conclusions This study assessed, for the first time, the factorial structure of a modified version of an Internet-administered IAT on a sample of Internet gamers and a sample of online poker players. The scale seems appropriate for the assessment of such online behaviors. Further studies on the modified 17-item IAT version are needed. PMID:26543917

  8. The neural processing of voluntary completed, real and virtual violent and nonviolent computer game scenarios displaying predefined actions in gamers and nongamers.

    PubMed

    Regenbogen, Christina; Herrmann, Manfred; Fehr, Thorsten

    2010-01-01

    Studies investigating the effects of violent computer and video game playing have resulted in heterogeneous outcomes. It has been assumed that there is a decreased ability to differentiate between virtuality and reality in people that play these games intensively. FMRI data of a group of young males with (gamers) and without (controls) a history of long-term violent computer game playing experience were obtained during the presentation of computer game and realistic video sequences. In gamers the processing of real violence in contrast to nonviolence produced activation clusters in right inferior frontal, left lingual and superior temporal brain regions. Virtual violence activated a network comprising bilateral inferior frontal, occipital, postcentral, right middle temporal, and left fusiform regions. Control participants showed extended left frontal, insula and superior frontal activations during the processing of real, and posterior activations during the processing of virtual violent scenarios. The data suggest that the ability to differentiate automatically between real and virtual violence has not been diminished by a long-term history of violent video game play, nor have gamers' neural responses to real violence in particular been subject to desensitization processes. However, analyses of individual data indicated that group-related analyses reflect only a small part of actual individual different neural network involvement, suggesting that the consideration of individual learning history is sufficient for the present discussion.

  9. "Tell Me a Story": The Use of Narrative as a Learning Tool for Natural Selection

    ERIC Educational Resources Information Center

    Prins, Renate; Avraamidou, Lucy; Goedhart, Martin

    2017-01-01

    Grounded within literature pointing to the value of narrative in communicating scientific information, the purpose of this study was to examine the use of stories as a tool for teaching about natural selection in the context of school science. The study utilizes a mixed method, case study approach which focuses on the design, implementation, and…

  10. Social interactions in massively multiplayer online role-playing gamers.

    PubMed

    Cole, Helena; Griffiths, Mark D

    2007-08-01

    To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players from 45 countries. MMORPGs were found to be highly socially interactive environments providing the opportunity to create strong friendships and emotional relationships. The study demonstrated that the social interactions in online gaming form a considerable element in the enjoyment of playing. The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners. It was concluded that virtual gaming may allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, and/or age. MMORPGs also offer a place where teamwork, encouragement, and fun can be experienced.

  11. Telling It like It Is: Developing Social Stories[TM] for Children in Mainstream Primary Schools

    ERIC Educational Resources Information Center

    Whitehead, Jo

    2007-01-01

    In this article, the author reports on a practical strategy originally developed for use with pupils with Autism Spectrum Condition (ASC). Based on a small-scale research project, the article focuses on the use of Social Stories to promote pro-social behaviour with a group of non-ASC pupils. The topic was chosen for systematic enquiry by the…

  12. From education to occupation: the story of Thomas Bessell Kidner.

    PubMed

    Friedland, Judith; Davids-Brumer, Naomi

    2007-02-01

    Thomas Bessell Kidner is well-known in the United States as a great contributor to occupational therapy. He is not well-known in Canada despite the fact that his first contributions to the profession were made here between 1900 and 1918. To tell the story of Thomas Bessell Kidner and his impact on occupational therapy. Interpretive biography research methods using archival materials, published papers and family papers. Kidner's work as an organizer of manual training in elementary schools in Nova Scotia and New Brunswick and as Director of Technical Education for Calgary prepared him for his work as Vocational Secretary of the Military Hospitals Commission during World War I. Kidner developed, implemented and oversaw the reeducation program for injured soldiers across Canada. It included bedside occupations, off-ward and curative workshop activities provided by ward aides, as well as industrial training and apprenticeships in the workplace. Kidner's story stimulates us to revisit our profession's early emphasis on return-to-work. Knowing about our past helps occupational therapists to build a stronger identity.

  13. [The Development of Memory and Creativity in Very Young Children].

    ERIC Educational Resources Information Center

    Fenichel, Emily, Ed.

    1997-01-01

    This theme issue explores the development of memory and creativity in very young children. The first article, "The Guy Who Went Up the Steep Nicken: The Emergence of Story Telling during the First Three Years" (Susan Engel), describes the developmental stages of children's story telling. The reasons children tell stories and strategies for…

  14. Dark Matter and Cosmic Web Story

    NASA Astrophysics Data System (ADS)

    Einasto, Jaan

    2014-01-01

    The development of concepts of dark matter and cosmic web are described as paradigm changes in cosmology. As characteristic in paradigm shifts, there is no single discovery; the new concepts were developed step-by-step by many scientists. The book describes the classical cosmological paradigm, elaborated in the first half of the 20th century. Next the book describes problems in the classical picture, and steps to solve the discrepancies, which eventually led to the formation of the modern cosmological paradigm. The new paradigm tells that the Universe is dominated by dark matter and dark energy, that it has the structure in the form of the cosmic web, and that it has evolved through an inflationary initial stage. The story is told from the perspective of one of the participants of events. The book concentrates to the path of the research, difficulties encountered, and discussions in favour or against new concepts. A special flavour gives to the story the description of difficulties of doing revolutionary research in an occupied country behind the Iron Curtain -- as well as convincing scientists in the West -- and the development of Estonia towards a free country. The book is accompanied by a website (http://www.aai.ee/~einasto/DarkMatter) which contains additional material: copies of originals of some crucial papers, astronomical movies, and also movies which show the private life of the author.

  15. Van tells residential conservation story. [Potomac Edison Co. of Allegheny Power System

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Not Available

    1976-01-15

    Potomac Edison Co. is taking its residential energy-conservation story to the public via a mobile van that will be on display at schools, service clubs, shopping centers, fairs, and exhibits. The van is equiped with exhibits featuring the latest in energy-saving equipment and techniques in insulation, ventilation, hot water, solar energy, load control, fireplace heat control, utility billing, appliances, appliance efficiency, lighting, heat pump, and furnace heat recovery. The exhibits are not limited to electrical applications. One shows the effect that an orifice installed in a shower head has on the amount of hot water used. The device cuts themore » amounts of both water and energy use to about one-half. Each display item is readily available from local sources. (MCW)« less

  16. Story Grammar Ability in Children with and without Language Disorder: Story Generation, Story Retelling, and Story Comprehension.

    ERIC Educational Resources Information Center

    Merritt, Donna DiSegna; Liles, Betty Z.

    1987-01-01

    Twenty language-impaired and 20 unimpaired children, aged 9-11, generated and retold stories and answered comprehension questions. The stories produced by language-disordered children contained fewer complete story episodes, fewer main and subordinate clauses per complete episode, and a lower frequency of use of story grammar components than those…

  17. The development and evaluation of online stories to enhance clinical learning experiences across health professions in rural Australia.

    PubMed

    Paliadelis, Penny Susan; Stupans, Leva; Parker, Vicki; Piper, Donella; Gillan, Pauline; Lea, Jackie; Jarrott, Helen Mary; Wilson, Rhonda; Hudson, Judith N; Fagan, Anthea

    2015-01-01

    Clinical placement learning experiences are integral to all health and medical curricula as a means of integrating theory into practice and preparing graduates to deliver safe, high-quality care to health consumers. A growing challenge for education providers is to access sufficient clinical placements with experienced supervisors who are skilled at maximising learning opportunities for students. This paper reports on the development and evaluation of an innovative online learning program aimed at enhancing student and clinical supervisors' preparedness for effective workplace-based learning. The evidence-based learning program used 'story-telling' as the learning framework. The stories, which were supported by a range of resources, aimed to engage the learners in understanding student and supervisor responsibilities, as well as the expectations and competencies needed to support effective learning in the clinical environment. Evaluation of this program by the learners and stakeholders clearly indicated that they felt authentically 'connected' with the characters in the stories and developed insights that suggested effective learning had occurred.

  18. Can stories influence African-American patients' intentions to change hypertension management behaviors? A randomized control trial.

    PubMed

    Bokhour, Barbara G; Fix, Gemmae M; Gordon, Howard S; Long, Judith A; DeLaughter, Kathryn; Orner, Michelle B; Pope, Charlene; Houston, Thomas K

    2016-09-01

    Information-only interventions for hypertension management have limited effectiveness, particularly among disadvantaged populations. We assessed the impact of viewing African-American patients' stories of successfully controlling hypertension on intention to change hypertension management behaviors and engagement with educational materials. In a three-site randomized trial, 618 African-American Veterans with uncontrolled hypertension viewed an information-only DVD about hypertension (control) or a DVD adding videos of African-American Veterans telling stories about successful hypertension management (intervention). After viewing, patients were asked about their engagement with the DVD, and their intentions to change behavior. Mean scores were compared with two-sided t-tests. Results favored the Stories intervention, with significantly higher emotional engagement versus control (4.3 vs. 2.2 p<0.0001). Intervention patients reported significantly greater intentions to become more physically active (4.6 vs. 4.4, p=0.018), use salt substitutes (3.9 vs. 3.4, p=0.006), talk openly with their doctor about hypertension (4.6 vs. 4.5, p=0.049), and remember to take hypertension medication (4.8 vs. 4.6, p=0.04). Patients were more emotionally engaged and reported intentions to change behavior when watching real patient hypertension management success stories. Stories may be more influential than information alone, and represent a scalable approach to modifying behavioral intention. Published by Elsevier Ireland Ltd.

  19. The Gamer Who Became Me

    ERIC Educational Resources Information Center

    Lobuts, John, Jr.

    2011-01-01

    This autobiography is an attempt to write and share the author's personal story, first as a learner, then as a teacher. It also attempts to share the educational gifts initially bestowed and then passed on from one generation to the next. The writer will talk about how games and simulations were first inherited and learned, then employed in…

  20. Exploring story grammar structure in the book reading interactions of African American mothers and their preschool children: a pilot investigation.

    PubMed

    Harris, Yvette R; Rothstein, Susan E

    2014-01-01

    The aim of this investigation was to identify the book reading behaviors and book reading styles of middle class African American mothers engaged in a shared book reading activity with their preschool children. To this end, the mothers and their children were videotaped reading one of three books, Julius, Grandfather and I, or Somewhere in Africa. Both maternal and child behaviors were coded for the frequency of occurrence of story grammar elements contained in their stories and maternal behaviors were also coded for their use of narrative eliciting strategies. In addition, mothers were queried about the quality and quantity of book reading/story telling interactions in the home environment. The results suggest that there is a great deal of individual variation in how mothers use the story grammar elements and narrative eliciting strategies to engage their children in a shared book reading activity. Findings are discussed in terms of suggestions for additional research and practical applications are offered on ways to optimally engage African American preschool children and African American families from diverse socioeconomic backgrounds in shared book reading interactions.

  1. Exploring story grammar structure in the book reading interactions of African American mothers and their preschool children: a pilot investigation

    PubMed Central

    Harris, Yvette R.; Rothstein, Susan E.

    2014-01-01

    The aim of this investigation was to identify the book reading behaviors and book reading styles of middle class African American mothers engaged in a shared book reading activity with their preschool children. To this end, the mothers and their children were videotaped reading one of three books, Julius, Grandfather and I, or Somewhere in Africa. Both maternal and child behaviors were coded for the frequency of occurrence of story grammar elements contained in their stories and maternal behaviors were also coded for their use of narrative eliciting strategies. In addition, mothers were queried about the quality and quantity of book reading/story telling interactions in the home environment. The results suggest that there is a great deal of individual variation in how mothers use the story grammar elements and narrative eliciting strategies to engage their children in a shared book reading activity. Findings are discussed in terms of suggestions for additional research and practical applications are offered on ways to optimally engage African American preschool children and African American families from diverse socioeconomic backgrounds in shared book reading interactions. PMID:24926276

  2. STORY AND HISTORY IN FETAL BEHAVIOR RESEARCH.

    PubMed

    Brakke, Karen

    2015-09-01

    In their monograph, DiPietro, Costigan, and Voegtline present an important and thoughtful portrait of low-risk fetal development during the last trimester of gestation, and they also pay tribute to the Fels Longitudinal Study investigators' early work in this area. In this commentary, the history and legacy of the Fels Institute is further explored within the broader context of fetal research, and DiPietro et al.'s findings are placed in alignment with contemporary dynamic systems' theoretical approaches that emphasize longitudinal analysis of emergent behavior and process during early development. The commentary puts forth the assertion that the work reported by DiPietro and her colleagues tells a story that sets the stage for a new generation of technology-enhanced and culturally expanded investigations of fetal behavior. © 2015 The Society for Research in Child Development, Inc.

  3. How Do I Begin to Tell a Story That Has Not Been Told? Anarchism, Autoethnography, and the Middle Ground

    ERIC Educational Resources Information Center

    DeLeon, Abraham P.

    2010-01-01

    As a testament to the growing literature on autoethnography and my own connections to systemic and direct racism, this article is a therapeutic way to explore my past through the ancient way of telling, testifying, and developing knowledge through narrative inquiry. Testimony opens new ways of looking at the world by participating in a subversive…

  4. Ice Stories: An Educational Collaboration between the Exploratorium and IPY Scientists.

    NASA Astrophysics Data System (ADS)

    Mary, M. K.

    2007-12-01

    The Exploratorium, a renowned interactive science museum in San Francisco, has launched a major NSF-funded public education project to highlight research in the Arctic and Antarctic during the International Polar Year. "Ice Stories" will partner museum media and web producers with polar scientists working in the field to bring their research to the Internet and museum audiences via live Webcasts, video clips, blogs, podcasts, and other media platforms. To prepare scientists for their role as field correspondents, the Exploratoirum will train a cohort of 20- 30 young investigators in media collection, production and narrative story telling during an intensive one-week workshop in San Francisco. The museum will curate the polar field reports, and other IPY news and education events, into a continuously updated Web portal on the Exploratorium's award-winning Website and highlight the ongoing research in museum programming, floor demonstrations, and exhibits. These unique collaborations between formal and informal science can serve as a model for other partnerships during major scientific endeavors beyond the International Polar Year.

  5. Embodiment: a conceptual glossary for epidemiology

    PubMed Central

    Krieger, N.

    2005-01-01

    Embodiment. This construct and process are central to ecosocial theory and epidemiological inquiry. Recognising that we, as humans, are simultaneously social beings and biological organisms, the notion of "embodiment" advances three critical claims: (1) bodies tell stories about—and cannot be studied divorced from—the conditions of our existence; (2) bodies tell stories that often—but not always—match people's stated accounts; and (3) bodies tell stories that people cannot or will not tell, either because they are unable, forbidden, or choose not to tell. Just as the proverbial "dead man's bones" do in fact tell tales, via forensic pathology and historical anthropometry, so too do our living bodies tell stories about our lives, whether or not these are ever consciously expressed. This glossary sketches some key concepts, definitions, and hypotheses relevant for using the construct of "embodiment" in epidemiological research, so as to promote not only rigorous science but also social equity in health. PMID:15831681

  6. Telling our stories

    USDA-ARS?s Scientific Manuscript database

    You and I are really lucky. We live at a time when there are so many tools and resources available to us in the sciences. With all of our digital technologies we can connect with almost anyone in the world, whenever we want. We can share data and ideas almost instantaneously. We can contribute t...

  7. Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures.

    PubMed

    Nuyens, Filip; Deleuze, Jory; Maurage, Pierre; Griffiths, Mark D; Kuss, Daria J; Billieux, Joël

    2016-06-01

    Background and aims Multiplayer Online Battle Arena (MOBA) games have become the most popular type of video games played worldwide, superseding the playing of Massively Multiplayer Online Role-Playing Games and First-Person Shooter games. However, empirical studies focusing on the use and abuse of MOBA games are still very limited, particularly regarding impulsivity, which is an indicator of addictive states but has not yet been explored in MOBA games. In this context, the objective of the present study is to explore the associations between impulsivity and symptoms of addictive use of MOBA games in a sample of highly involved League of Legends (LoL, currently the most popular MOBA game) gamers. Methods Thirty-six LoL gamers were recruited and completed both experimental (Single Key Impulsivity Paradigm) and self-reported impulsivity assessments (s-UPPS-P Impulsive Behavior Scale, Barratt Impulsiveness Scale), in addition to an assessment of problematic video game use (Problematic Online Gaming Questionnaire). Results Results showed links between impulsivity-related constructs and signs of excessive MOBA game involvement. Findings indicated that impaired ability to postpone rewards in an experimental laboratory task was strongly related to problematic patterns of MOBA game involvement. Although less consistent, several associations were also found between self-reported impulsivity traits and signs of excessive MOBA game involvement. Conclusions Despite these results are preliminary and based upon a small (self-selected) sample, the present study highlights potential psychological factors related to the addictive use of MOBA games.

  8. Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures

    PubMed Central

    Nuyens, Filip; Deleuze, Jory; Maurage, Pierre; Griffiths, Mark D.; Kuss, Daria J.; Billieux, Joël

    2016-01-01

    Background and aims Multiplayer Online Battle Arena (MOBA) games have become the most popular type of video games played worldwide, superseding the playing of Massively Multiplayer Online Role-Playing Games and First-Person Shooter games. However, empirical studies focusing on the use and abuse of MOBA games are still very limited, particularly regarding impulsivity, which is an indicator of addictive states but has not yet been explored in MOBA games. In this context, the objective of the present study is to explore the associations between impulsivity and symptoms of addictive use of MOBA games in a sample of highly involved League of Legends (LoL, currently the most popular MOBA game) gamers. Methods Thirty-six LoL gamers were recruited and completed both experimental (Single Key Impulsivity Paradigm) and self-reported impulsivity assessments (s-UPPS-P Impulsive Behavior Scale, Barratt Impulsiveness Scale), in addition to an assessment of problematic video game use (Problematic Online Gaming Questionnaire). Results Results showed links between impulsivity-related constructs and signs of excessive MOBA game involvement. Findings indicated that impaired ability to postpone rewards in an experimental laboratory task was strongly related to problematic patterns of MOBA game involvement. Although less consistent, several associations were also found between self-reported impulsivity traits and signs of excessive MOBA game involvement. Conclusions Despite these results are preliminary and based upon a small (self-selected) sample, the present study highlights potential psychological factors related to the addictive use of MOBA games. PMID:27156376

  9. Butterfly in the Quantum World; The story of the most fascinating quantum fractal

    NASA Astrophysics Data System (ADS)

    Satija, Indubala I.

    2016-08-01

    ``Butterfly in the Quantum World'' by Indu Satija, with contributions by Douglas Hofstadter, is the first book ever to tell the story of the ``Hofstadter butterfly'', a beautiful and fascinating graph lying at the heart of the quantum theory of matter. The butterfly came out of a simple-sounding question: What happens if you immerse a crystal in a magnetic field? What energies can the electrons take on? From 1930 onwards, physicists struggled to answer this question, until 1974, when graduate student Douglas Hofstadter discovered that the answer was a graph consisting of nothing but copies of itself nested down infinitely many times. This wild mathematical object caught the physics world totally by surprise, and it continues to mesmerize physicists and mathematicians today. The butterfly plot is intimately related to many other important phenomena in number theory and physics, including Apollonian gaskets, the Foucault pendulum, quasicrystals, the quantum Hall effect, and many more. Its story reflects the magic, the mystery, and the simplicity of the laws of nature, and Indu Satija, in a wonderfully personal style, relates this story, enriching it with a vast number of lively historical anecdotes, many photographs, beautiful visual images, and even poems, making her book a great feast, for the eyes, for the mind and for the soul.

  10. The success story of Fatima Begum.

    PubMed

    1999-12-01

    This article tells the success story of Fatima Begum from Jhenaidaha, Bangladesh. Having learned of the Integrated Rural Women Development Program of the Bangladesh Rural Development Board, Fatima started a Mohila Samobaya Samity or Women's Cooperative Society on August 21, 1993, with a deposit of Tk. 15 as savings and Tk. 10 as share. In 1994 and 1997 she received loans which she used to purchase a cow, for small trade, and for starting a grocery shop. She had repaid all her loans and had increased her savings deposit to Tk. 1530 and share to Tk. 710. She also had purchased 5 decimals of land and constructed a small house. Meanwhile, Fatima had adopted family planning methods and had two children. Fatima is now the elected Director of Jhenaidaha Sadar Thana Cooperative Societies Federation. Her own society is considered an ideal organization under her leadership. Her society now has 28 members and the amount of thrift-deposit has become Tk. 25,590.

  11. Practice Makes Perfect? The Impact of Coaching and Moral Stories on Children's Lie-Telling

    ERIC Educational Resources Information Center

    Talwar, Victoria; Yachison, Sarah; Leduc, Karissa; Nagar, Pooja Megha

    2018-01-01

    Children (n = 202; 4 to 7 years old) witnessed a confederate break a toy and were asked to keep the transgression a secret. Children were randomly assigned to a Coaching condition (i.e., No Coaching, Light Coaching, or Heavy Coaching) and a Moral Story condition (i.e., Positive or Neutral). Overall, 89.7% of children lied about the broken toy when…

  12. DNA in the Criminal Justice System: The DNA Success Story in Perspective.

    PubMed

    Mapes, Anna A; Kloosterman, Ate D; de Poot, Christianne J

    2015-07-01

    Current figures on the efficiency of DNA as an investigative tool in criminal investigations only tell part of the story. To get the DNA success story in the right perspective, we examined all forensic reports from serious (N = 116) and high-volume crime cases (N = 2791) over the year 2011 from one police region in the Netherlands. These data show that 38% of analyzed serious crime traces (N = 384) and 17% of analyzed high-volume crime traces (N = 386) did not result in a DNA profile. Turnaround times (from crime scene to DNA report) were 66 days for traces from serious crimes and 44 days for traces from high-volume crimes. Suspects were truly identified through a match with the Offender DNA database of the Netherlands in 3% of the serious crime cases and in 1% of the high-volume crime cases. These data are important for both the forensic laboratory and the professionals in the criminal justice system to further optimize forensic DNA testing as an investigative tool. © 2015 American Academy of Forensic Sciences.

  13. (Un)doing gender in a rehabilitation context: a narrative analysis of gender and self in stories of chronic muscle pain.

    PubMed

    Ahlsen, Birgitte; Bondevik, Hilde; Mengshoel, Anne Marit; Solbrække, Kari Nyheim

    2014-01-01

    To explore how gender appears in the stories of self-told by men and women undergoing rehabilitation for chronic muscle pain. The material, which consists of qualitative interviews with 10 men and 6 women with chronic neck pain, was analyzed from a gender sensitive perspective using narrative method. The analysis was inspired by Arthur Frank's typologies of illness narratives (restitution, chaos and quest). The women's stories displayed selves that were actively trying to transcend their former identity and life conditions, in which their pain was embedded. Their stories tended to develop from "chaos", towards a quest narrative with a more autonomous self. The selves in the men's stories appeared to be actively seeking a solution to the pain within a medical context. Framed as a restitution narrative, rooted in a biomedical model of disease, the voice often heard in the men's stories was of a self-dependent on future health care. Our findings contribute greater nuance to a dominant cultural conception that men are more independent than women in relation to health care. Understanding the significance of gender in the construction of selves in stories of chronic pain may help to improve the health care offered to patients suffering from chronic pain. Implications for Rehabilitation Patients tell stories that powerfully communicate their particular illness experiences. Cultural expectations of femininity and masculinity play a significant role with regard to how the patients construct their stories, which may be important to health professionals' perceptions of the patients' problem. Health care professionals should listen carefully to the patient's own story and be sensitive to the significance of gender when trying to understand these people's health problem.

  14. Interruption of Community: A Chronicle of the Journey from Segregation to Dis-Integration

    ERIC Educational Resources Information Center

    Roberson, Deborah C.

    2017-01-01

    Traditional research often excludes the voices of marginalized populations such as African Americans, who are usually written about instead of being allowed to tell their own stories (King, 2005). This research gives African Americans the opportunity to "tell their stories" of segregation and integration. Leaving the telling of our…

  15. Wingless Flight: The Lifting Body Story

    NASA Technical Reports Server (NTRS)

    Reed, R. Dale; Lister, Darlene (Editor); Huntley, J. D. (Editor)

    1997-01-01

    Wingless Flight tells the story of the most unusual flying machines ever flown, the lifting bodies. It is my story about my friends and colleagues who committed a significant part of their lives in the 1960s and 1970s to prove that the concept was a viable one for use in spacecraft of the future. This story, filled with drama and adventure, is about the twelve-year period from 1963 to 1975 in which eight different lifting-body configurations flew. It is appropriate for me to write the story, since I was the engineer who first presented the idea of flight-testing the concept to others at the NASA Flight Research Center. Over those twelve years, I experienced the story as it unfolded day by day at that remote NASA facility northeast of los Angeles in the bleak Mojave Desert. Benefits from this effort immediately influenced the design and operational concepts of the winged NASA Shuttle Orbiter. However, the full benefits would not be realized until the 1990s when new spacecraft such as the X-33 and X-38 would fully employ the lifting-body concept. A lifting body is basically a wingless vehicle that flies due to the lift generated by the shape of its fuselage. Although both a lifting reentry vehicle and a ballistic capsule had been considered as options during the early stages of NASA's space program, NASA initially opted to go with the capsule. A number of individuals were not content to close the book on the lifting-body concept. Researchers including Alfred Eggers at the NASA Ames Research Center conducted early wind-tunnel experiments, finding that half of a rounded nose-cone shape that was flat on top and rounded on the bottom could generate a lift-to-drag ratio of about 1.5 to 1. Eggers' preliminary design sketch later resembled the basic M2 lifting-body design. At the NASA Langley Research Center, other researchers toyed with their own lifting-body shapes. Meanwhile, some of us aircraft-oriented researchers at the, NASA Flight Research Center at Edwards Air

  16. Extensive deep vein thrombosis following prolonged gaming ('gamer's thrombosis'): a case report.

    PubMed

    Chang, Hsien-Cheng Leon; Burbridge, Hayley; Wong, Conroy

    2013-10-08

    The average time spent playing video games is increasing. Prolonged immobility associated with gaming may therefore be an important risk factor for venous thromboembolism. We report a case of deep vein thrombosis associated with prolonged playing of PlayStation® games. A 31-year-old Caucasian man, an exterior painter, presented with a three-day history of left leg pain and swelling after playing PlayStation® games for almost eight hours a day for four consecutive days. Doppler ultrasound of the left leg confirmed extensive left leg deep venous thrombosis requiring thrombolysis and anticoagulation. Video gaming should be considered a risk factor for venous thromboembolism. Further studies are needed to estimate the degree of risk associated with prolonged periods of playing video games, and education for preventing venous thrombosis should be provided to gamers.

  17. Female Captive Stories in the United States from the Colonial Era to Present: A Study in the Pervasive Elements of the Traditional Narrative

    DTIC Science & Technology

    2005-01-01

    sources, gathering and maintaining the data needed , and completing and reviewing the collection of information. Send comments regarding this burden...used as a means of propaganda which promotes the ideology of “good versus evil, Christianity versus non-Christianity, or America versus the “other...Work! To Set ‘Em Free (Poster) 74 5 Introduction The people of the United States of America tell many stories that are unique to

  18. Competing and Conflicting Identity Plotlines: Navigating Personal Narratives of Entering Teaching

    ERIC Educational Resources Information Center

    Rice, Mary

    2011-01-01

    This self-study explores the range of stories I tell about coming to teach, my perceptions of the various audiences as I engage in the telling of such stories, and the competing and conflicting plotlines entailed in the set of stories. Using positioning theory and narrative inquiry tools, I identify and unpack a canon of stories that have one of…

  19. Narrative Analysis: Clinical Applications of Story Generation and Story Retelling.

    ERIC Educational Resources Information Center

    Merritt, Donna DiSegna; Liles, Betty Z.

    1989-01-01

    Twenty language-disordered and 20 nonimpaired children, aged 9-11, performed story generation and story retelling tasks. For both groups, retold narratives were longer and contained more story grammar components and complete episode structures. Clause length differentiated story generation from story retelling for the language-disordered children…

  20. 'If I can walk that far': space and embodiment in stories of illness and recovery.

    PubMed

    Heavey, Emily

    2018-05-17

    Illness and recovery transform embodied experience, and transform the experience of space. Space, in turn, is a valuable resource in the telling of an illness narrative. Starting from a phenomenological perspective that takes the body to be the centre of experience, and hence of selfhood and storytelling, this article offers an argument for and an approach to analysing space as a narrative resource in stories about illness and recovery. Using a case study of one woman's stories about her amputation, it demonstrates how both narrated space and narrating space can be used as devices to structure the narrative and position its characters and interlocutors to construct the narrator's embodied experiences and identities. The article reveals intersections between embodied experience, space, and narrative identity construction, offering a new way of attending to illness narratives and a new way of engaging with narrative space. © 2018 Foundation for the Sociology of Health & Illness.

  1. Listening with a narrative ear: Insights from a study of fall stories in older adults.

    PubMed

    Pereles, Laurie; Jackson, Roberta; Rosenal, Tom; Nixon, Lara

    2017-01-01

    To determine the value of adding a patient narrative to the clinical assessment of falls in the elderly. Qualitative study of interviews. A fall prevention clinic in Calgary, Alta. Fifteen older adults on a wait list for assessment by the fall clinic and the physiotherapists who assessed them. Participants' stories were audiorecorded and later transcribed and summarized. Stories were collected using open-ended questions, first inviting participants to tell the interviewer about themselves, and then the circumstances of their falls and their reflections on them. In a subsequent visit, transcriptions or summaries were returned to patients for member checking. Narratives were read and analyzed by all 4 investigators using a narrative approach and a close-reading technique. With the patients' additional consent, stories were shared with the fall prevention team for their insights and reactions. Interviews with physiotherapists were audiorecorded and transcribed. The narrative analysis provided new insights into the attitudes about and perceptions of the causes of falls, their effects, and rehabilitation. Close reading exposed presentation of self, locus of control, and underlying social and emotional issues. The addition of patient narratives to clinical assessments offers clinicians an understanding of patients' perspectives, which can be used to better engage patients in rehabilitation. Copyright© the College of Family Physicians of Canada.

  2. "Don't Tell Me No; I Tell You No!": Facilitating Self-Control in Infants and Toddlers

    ERIC Educational Resources Information Center

    Tu, Tsunghui; Lash, Martha

    2007-01-01

    "Don't tell me no; I tell you no!" is a classic example of a frustrated mother reprimanding her toddler. Certainly, other parents and even teachers of young children experience and/or understand this sentiment as they pursue the slow process of teaching infants and toddlers self-control and self-regulation. This article illuminates how teachers…

  3. Children's Lie-Telling to Conceal a Parent's Transgression: Legal Implications

    PubMed Central

    Talwar, Victoria; Lee, Kang; Bala, Nicholas; Lindsay, R. C. L.

    2008-01-01

    Children's lie-telling behavior to conceal the transgression of a parent was examined in 2 experiments. In Experiment 1 (N = 137), parents broke a puppet and told their children (3–11-year-olds) not to tell anyone. Children answered questions about the event. Children's moral understanding of truth- and lie-telling was assessed by a second interviewer and the children then promised to tell the truth (simulating court competence examination procedures). Children were again questioned about what happened to the puppet. Regardless of whether the interview was conducted with their parent absent or present, most children told the truth about their parents' transgression. When the likelihood of the child being blamed for the transgression was reduced, significantly more children lied. There was a significant, yet limited, relation between children's lie-telling behavior and their moral understanding of lie- or truth-telling. Further, after children were questioned about issues concerning truth- and lie-telling and asked to promise to tell the truth, significantly more children told the truth about their parents' transgression. Experiment 2 (N = 64) replicated these findings, with children who were questioned about lies and who then promised to tell the truth more likely to tell the truth in a second interview than children who did not participate in this procedure before questioning. Implications for the justice system are discussed. PMID:15499823

  4. Core story creation: analysing narratives to construct stories for learning.

    PubMed

    Petty, Julia; Jarvis, Joy; Thomas, Rebecca

    2018-03-16

    Educational research uses narrative enquiry to gain and interpret people's experiences. Narrative analysis is used to organise and make sense of acquired narrative. 'Core story creation' is a way of managing raw data obtained from narrative interviews to construct stories for learning. To explain how core story creation can be used to construct stories from raw narratives obtained by interviewing parents about their neonatal experiences and then use these stories to educate learners. Core story creation involves reconfiguration of raw narratives. Reconfiguration includes listening to and rereading transcribed narratives, identifying elements of 'emplotment' and reordering these to form a constructed story. Thematic analysis is then performed on the story to draw out learning themes informed by the participants. Core story creation using emplotment is a strategy of narrative reconfiguration that produces stories which can be used to develop resources relating to person-centred education about the patient experience. Stories constructed from raw narratives in the context of constructivism can provide a medium or an 'end product' for use in learning resource development. This can then contribute to educating students or health professionals about patients' experiences. ©2018 RCN Publishing Company Ltd. All rights reserved. Not to be copied, transmitted or recorded in any way, in whole or part, without prior permission of the publishers.

  5. "I Haven't Lost Hope of Reaching Out …": Exposing Racism in Sport by Elevating Counternarratives

    ERIC Educational Resources Information Center

    Baker-Lewton, Alison; Sonn, Christopher C.; Vincent, David Nyuol; Curnow, Fletcher

    2017-01-01

    This paper tells the "back story" to the development of a local soccer hub, which focuses on the experiences of a predominantly South Sudanese team called the Western Tigers. We use a counter-story telling approach anchored in critical race theory, to develop a composite story that brings together biographical and autobiographical…

  6. The First Afro-American Theater

    ERIC Educational Resources Information Center

    Molette, Carlton W., II

    1970-01-01

    Article focuses on the pre-Civil War black theater, and sees narrative story telling, story telling in dialogue form, persuasive speeches, sermons, song, dance, and instrumental music as part of the black theatrical heritage. (KG)

  7. Telling stories about abortion: abortion-related plots in American film and television, 1916-2013.

    PubMed

    Sisson, Gretchen; Kimport, Katrina

    2014-05-01

    Popular discourse on abortion in film and television assumes that abortions are under- and misrepresented. Research indicates that such representations influence public perception of abortion care and may play a role in the production of social myths around abortion, with consequences for women's experience of abortion. To date, abortion plotlines in American film and television have not been systematically tracked and analyzed. A comprehensive online search was conducted to identify all representations of pregnancy decision making and abortion in American film and television through January 2013. Search results were coded for year, pregnancy decision and mortality outcome. A total of 310 plotlines were identified, with an overall upward trend over time in the number of representations of abortion decision making. Of these plotlines, 173 (55.8%) resulted in abortion, 80 (25.8%) in parenting, 13 (4.2%) in adoption and 21 (6.7%) in pregnancy loss, and 16 (5.1%) were unresolved. A total of 13.5% (n=42) of stories ended with the death of the woman who considered an abortion, whether or not she obtained one. Abortion-related plotlines occur more frequently than popular discourse assumes. Year-to-year variation in frequency suggests an interactive relationship between media representations, cultural attitudes and policies around abortion regulation, consistent with cultural theory of the relationship between media products and social beliefs. Patterns of outcomes and rates of mortality are not representative of real experience and may contribute to social myths around abortion. The narrative linking of pregnancy termination with mortality is of particular note, supporting the social myth associating abortion with death. This analysis empirically describes the number of abortion-related plotlines in American film and television. It contributes to the systematic evaluation of the portrayal of abortion in popular culture and provides abortion care professionals and

  8. Automated indexing of Internet stories for health behavior change: weight loss attitude pilot study.

    PubMed

    Manuvinakurike, Ramesh; Velicer, Wayne F; Bickmore, Timothy W

    2014-12-09

    Automated health behavior change interventions show promise, but suffer from high attrition and disuse. The Internet abounds with thousands of personal narrative accounts of health behavior change that could not only provide useful information and motivation for others who are also trying to change, but an endless source of novel, entertaining stories that may keep participants more engaged than messages authored by interventionists. Given a collection of relevant personal health behavior change stories gathered from the Internet, the aim of this study was to develop and evaluate an automated indexing algorithm that could select the best possible story to provide to a user to have the greatest possible impact on their attitudes toward changing a targeted health behavior, in this case weight loss. An indexing algorithm was developed using features informed by theories from behavioral medicine together with text classification and machine learning techniques. The algorithm was trained using a crowdsourced dataset, then evaluated in a 2×2 between-subjects randomized pilot study. One factor compared the effects of participants reading 2 indexed stories vs 2 randomly selected stories, whereas the second factor compared the medium used to tell the stories: text or animated conversational agent. Outcome measures included changes in self-efficacy and decisional balance for weight loss before and after the stories were read. Participants were recruited from a crowdsourcing website (N=103; 53.4%, 55/103 female; mean age 35, SD 10.8 years; 65.0%, 67/103 precontemplation; 19.4%, 20/103 contemplation for weight loss). Participants who read indexed stories exhibited a significantly greater increase in self-efficacy for weight loss compared to the control group (F1,107=5.5, P=.02). There were no significant effects of indexing on change in decisional balance (F1,97=0.05, P=.83) and no significant effects of medium on change in self-efficacy (F1,107=0.04, P=.84) or decisional

  9. Automated Indexing of Internet Stories for Health Behavior Change: Weight Loss Attitude Pilot Study

    PubMed Central

    Manuvinakurike, Ramesh; Velicer, Wayne F

    2014-01-01

    Background Automated health behavior change interventions show promise, but suffer from high attrition and disuse. The Internet abounds with thousands of personal narrative accounts of health behavior change that could not only provide useful information and motivation for others who are also trying to change, but an endless source of novel, entertaining stories that may keep participants more engaged than messages authored by interventionists. Objective Given a collection of relevant personal health behavior change stories gathered from the Internet, the aim of this study was to develop and evaluate an automated indexing algorithm that could select the best possible story to provide to a user to have the greatest possible impact on their attitudes toward changing a targeted health behavior, in this case weight loss. Methods An indexing algorithm was developed using features informed by theories from behavioral medicine together with text classification and machine learning techniques. The algorithm was trained using a crowdsourced dataset, then evaluated in a 2×2 between-subjects randomized pilot study. One factor compared the effects of participants reading 2 indexed stories vs 2 randomly selected stories, whereas the second factor compared the medium used to tell the stories: text or animated conversational agent. Outcome measures included changes in self-efficacy and decisional balance for weight loss before and after the stories were read. Results Participants were recruited from a crowdsourcing website (N=103; 53.4%, 55/103 female; mean age 35, SD 10.8 years; 65.0%, 67/103 precontemplation; 19.4%, 20/103 contemplation for weight loss). Participants who read indexed stories exhibited a significantly greater increase in self-efficacy for weight loss compared to the control group (F 1,107=5.5, P=.02). There were no significant effects of indexing on change in decisional balance (F 1,97=0.05, P=.83) and no significant effects of medium on change in self

  10. Relationship between scientific knowledge and fortune-telling.

    PubMed

    Shein, Paichi Pat; Li, Yuh-Yuh; Huang, Tai-Chu

    2014-10-01

    This study takes on a relational and situated perspective to understand the relationship between scientific knowledge and fortune-telling. Measures included socio-demographic characteristics, knowledge of scientific facts and methods, and fortune-telling beliefs and practices. A sample of 1863 adults was drawn from a population of Taiwanese citizens using the method of probability proportional to size. The findings showed that knowledge of scientific methods was negatively associated with fortune-telling beliefs. However, knowledge of scientific facts was, by and large, positively associated with engagement in fortune-telling practices, a phenomenon known as cognitive polyphasia. This study does not imply that science communication or education have no effect on promoting scientific knowledge; rather, it hopes to encourage researchers and practitioners to use a culturally sensitive lens to rethink the role of science in society and its relationship with other forms of knowledge and belief. © The Author(s) 2014.

  11. Stories we tell one another: narrative reflection and the art of oncology.

    PubMed

    Steensma, David P

    2013-01-01

    Storytelling is a deeply human act-ancient, universal, and familiar. But in this data-driven "Information Age," is there still room for narrative? As oncologists, we often feel overclocked, increasingly forced to microtask and live by the business world's mantra of "faster, cheaper, better," while our carefully honed humanistic clinical skills are coldly commoditized into Relative Value Units, our aptitude measured with tools that emphasize form over substance. In such an environment, can we still afford the inefficiency of anecdotes? Some might argue that we no longer need patient and physician narratives to inform care; instead, accurate molecular subtyping of tumors, good pharmaceutical agents, and rigorous clinical trial results are enough. Yet stories and reflections about being a doctor or being a patient remain important and instructive even in this era of molecular cancer medicine, even in the face of our increasing reliance on high-tech diagnostics and narrowly targeted smart therapeutics. Amid the pressures of rapidly changing practice patterns and the daily emotional challenges of working with seriously ill and dying patients, the acts of reflection and storytelling can also help keep us sane. Here I discuss the persistent importance of narrative in the context of the "Art of Oncology" forum of the Journal of Clinical Oncology.

  12. The nitrous oxide "dream" of Cora Gray: a dental anesthesia story of 1884.

    PubMed

    Christen, Arden G; Christen, Joan A

    2014-01-01

    In the September 1884 issue of Frank Leslie's Popular Monthly magazine, a fictional dramatic short story was published concerning the dental use of nitrous oxide. Entitled, "Cora Gray," it was written by the well-known American journalist and poet John Whittaker Watson (1815-1848), who authored hundreds of sentimental, tragic and dramatic poems, serials and stories concerning the destitute lives and deaths of downtrodden young women of that time. His greatest poetic effort, "Beautiful Snow," (1869) tells of a young prostitute who freezes to death in a snow bank. Watson, born in New York City, was educated at the University of New York, where he studied medicine. He also developed and used his skills as an engraver, journalist and writer. Watson obviously based his imaginative narrative on his medical knowledge of nitrous oxide and its physical and psychological side effects when inhaled. The story centers around the dreamlike romantic experiences of a 19-year-old female dental patient while she is under the effects of this gas. It explicitly depicts the administration of nitrous oxide and the resulting erotic visions and hallucinations that the young patient experiences. We make reference to other cautionary scientific writings from the late 1800s, in order to point out and clarify the potentially negative repercussions of nitrous oxide when administered to female dental patients without the presence of a third party. The ethics and propriety of anesthesia administration remain as perennial questions in dentistry to this day.

  13. Popcorn Story Frames.

    ERIC Educational Resources Information Center

    DiLella, Carol Ann

    This paper presents "popcorn story frames"--holistic outlines that facilitate comprehension when reading and writing stories, useful for outlining stories read and for creating outlines for original student stories--that are particularly useful for elementary and intermediate school students. "Popcorn" pops in a horizontal…

  14. Story-Telling for Science: One Scientist's Story

    NASA Astrophysics Data System (ADS)

    Alley, R. B.

    2014-12-01

    Science is the most successful way humans have developed to understand the world, and application of the knowledge gained has been essential in allowing a few million hunter-gatherers become a few billion grower-builders. Yet, at least anecdotally, there is a growing tendency for many people to reject science without knowing what they are rejecting, and the ranks of scientists are thinned by having so many students arrive at our universities neither prepared to study science nor open to the possibility of doing so. This growing gap represents a growing opportunity for scientists to use their expertise in the service of humanity. Based on my experience, the biggest requirement for scientists to do so is simply to engage, but engagement is more successful in teamwork with experienced communicators and unexpected voices, and using narrative and history.

  15. Tools for the Telling.

    ERIC Educational Resources Information Center

    Sullivan, Peggy

    1992-01-01

    Discusses the art of storytelling for librarians, focusing on programing trends, stage fright, and selecting stories. Several books and videotapes providing storytelling instruction or suggested stories are described. An annotated bibliography of eight items is included. (MES)

  16. The Secret between Storytelling and Retelling: Tea, School, & Narrative

    ERIC Educational Resources Information Center

    Yu, Jie

    2014-01-01

    In this paper, I will tell two of my personal stories to try to explore the secret or opaque space between the original telling and retelling of stories in narrative inquiry. Based upon my difficult struggles with the two stories of tea, school, and narrative, I suggest that narrative inquiry has to be a complex loop of relationship, reflexivity,…

  17. Keep it Simple

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Wiley, H. S.

    2010-05-01

    Creating a story for a particular audience is one of the most difficult tasks for anyone to learn. This is true for scientists and writers as well as any creative artist who tries to understand the complexity of the world and explain it to other people. Telling a good story always takes skill. Telling a popular story, however, requires simplification.

  18. Made in America: Immigrant Students in Our Public Schools.

    ERIC Educational Resources Information Center

    Olsen, Laurie

    This book tells the story of immigrant students as they learn about the United States and being American in school. It also tells the stories of the teachers who teach them, the educators who have shaped their educational program, and their English-speaking, U.S.-born schoolmates. These stories are told in the context of an urban high school in…

  19. A study of storytelling, humour and learning in medicine.

    PubMed

    Calman, K

    2001-01-01

    Story telling is a fundamental part of clinical practice. It provides the mechanism by which doctors and patients communicate and understand the meaning of illness and possible ways of dealing with it. Humour is a particular aspect of story telling and, while there are some negative aspects, generally does have a therapeutic benefit. The physiological effects of laughter are considerable. Both story telling and humour are important for learning and are complementary to the more formal learning from text books and lectures. Stories assist in the development of emotional knowledge. The hypothesis of the contagious theory of behaviour change is presented as a way in which ideas are transmitted from one person to another.

  20. Story asides as a useful construct in examining adults' story recall.

    PubMed

    Bluck, Susan; Alea, Nicole; Baron-Lee, Jacqueline M; Davis, Danielle K

    2016-02-01

    Older adults sometimes exhibit higher levels of off-target verbosity during story recall than do young adults. This appears as the inclusion of extraneous information not directly relevant to the topic. Some production of such material has been clearly related to cognitive decline, particularly older adults' inability to inhibit production of irrelevant information. In tandem, however, research also suggests that some extraneous information is indirectly related to the topic and may reflect age differences in communicative styles. To further elucidate the social-cognitive aspect of this issue, the question of import is: What is the content of the additional information provided by participants during story recall? The present study answers this question. Grounded in the autobiographical memory and life story literatures, we introduce the construct, story asides, and a reliable content-analytic scheme for its assessment. Young and older adults (N = 129) recalled 1 of 2 types of stories: a personal autobiographical memory or an experimenter-generated fictional story. Narratives were reliably coded for story asides. As expected, older adults produced more story asides than young adults only for autobiographical stories. The discussion focuses on the role of story asides in everyday communication including the possibility that they may be a sign of communicative expertise. (c) 2016 APA, all rights reserved).

  1. Story asides as a useful construct in examining adults' story recall

    PubMed Central

    Bluck, Susan; Alea, Nicole; Baron-Lee, Jacqueline M.; Davis, Danielle K.

    2016-01-01

    Older adults sometimes exhibit higher levels of off-target verbosity during story recall than do young adults. This appears as the inclusion of extraneous information not directly relevant to the topic. Some production of such material has been clearly related to cognitive decline, particularly older adults’ inability to inhibit production of irrelevant information. In tandem, however, research also suggests that some extraneous information is indirectly related to the topic and may reflect age differences in communicative styles. To further elucidate the social cognitive aspect of this issue, the question of import is: What is the content of the additional information provided by participants during story recall? The present study answers this question. Grounded in the autobiographical memory and life story literatures, we introduce the construct, story asides, and a reliable content-analytic scheme for its assessment. Young and older adults (N = 129) recalled one of two types of stories: a personal autobiographical memory or an experimenter-generated fictional story. Narratives were reliably coded for story asides. As expected, older adults produced more story asides than young adults only for autobiographical stories. The discussion focuses on the role of story asides in everyday communication including the possibility that they may be a sign of communicative expertise. PMID:26751005

  2. Online computer gaming: a comparison of adolescent and adult gamers.

    PubMed

    Griffiths, M D; Davies, Mark N O; Chappell, Darren

    2004-02-01

    Despite the growing popularity of online game playing, there have been no surveys comparing adolescent and adult players. Therefore, an online questionnaire survey was used to examine various factors of online computer game players (n = 540) who played the most popular online game Everquest. The survey examined basic demographic information, playing frequency (i.e. amount of time spent playing the game a week), playing history (i.e. how long they had been playing the game, who they played the game with, whether they had ever gender swapped their game character, the favourite and least favourite aspects of playing the game, and what they sacrifice (if anything) to play the game. Results showed that adolescent gamers were significantly more likely to be male, significantly less likely to gender swap their characters, and significantly more likely to sacrifice their education or work. In relation to favourite aspects of game play, the biggest difference between the groups was that significantly more adolescents than adults claimed their favourite aspect of playing was violence. Results also showed that in general, the younger the player, the longer they spent each week playing.

  3. Story Telling: Crafting Identities

    ERIC Educational Resources Information Center

    McMahon, Mary; Watson, Mark

    2013-01-01

    Career guidance clients are seeking to craft new identities that better position them in their careers. The focus of the present article is on narrative career counselling's potential contribution in providing a meaningful and useful experience for career guidance clients. To illustrate the potential of narrative career counselling, the story…

  4. Telling science’s stories

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Wiley, H. S.

    Every biologist has been frustrated by an inability to find a specific piece of information in the literature. You are planning an experiment and you want to know whether factor X modifies the cellular response to factor Y. How do you find this information? Reference books and review articles are little help because most are supremely superficial, and any specific information they might contain is hopelessly out of date (not to mention the problem with constantly changing biological nomenclature). Online searching is only useful if the data you are looking for happens to be in the title or abstract. Unlessmore » what you’re looking for is the main subject of the paper, perusing the literature is almost hopeless. So what’s the best way to find biological information? The universal struggle that biologists undergo to find information in published papers indicates that the literature is not the actual repository of most biological knowledge. Most useful information, it seems, is not actually written down, but is passed orally between investigators. In other words, the best way to find biological information is to talk to other scientists.« less

  5. Telling Stories with Technology

    ERIC Educational Resources Information Center

    Technology & Learning, 2008

    2008-01-01

    John Long, technology program specialist at Florida's Palm Beach County School District, has put up impressive numbers over the years. He provides training and support for the district's 104 elementary schools. Long has also presented at 20 conferences and helped launch a district technology conference that today attracts 2,000 participants--a…

  6. Prairie Stories

    ERIC Educational Resources Information Center

    Robertson, Amy; Blake, Kathryn

    2011-01-01

    Stories read aloud or written by students help science come alive and engage students as active participants in their learning. Students gain a sense of place by learning about their local ecosystem by listening to stories read aloud, doing prairie-related activities, and writing stories of their own. This article describes a prairie unit that…

  7. My partner's stories: relationships between personal and vicarious life stories within romantic couples.

    PubMed

    Panattoni, Katherine; Thomsen, Dorthe Kirkegaard

    2018-06-12

    In this paper, we examined relationships and differences between personal and vicarious life stories, i.e., the life stories one knows of others. Personal and vicarious life stories of both members of 51 young couples (102 participants), based on McAdams' Life Story Interview (2008), were collected. We found significant positive relationships between participants' personal and vicarious life stories on agency and communion themes and redemption sequences. We also found significant positive relationships between participants' vicarious life stories about their partners and those partners' personal life stories on agency and communion, but not redemption. Furthermore, these relationships were not explained by similarity between couples' two personal life stories, as no associations were found between couples' personal stories on agency, communion and redemption. These results suggest that the way we construct the vicarious life stories of close others may reflect how we construct our personal life stories.

  8. [Video games: are the motivations and intensity of use changing with age? Comparison between a population of adolescent and adult gamers].

    PubMed

    Caillon, J; Bouju, G; Grall-Bronnec, M

    2014-03-01

    Despite the popularity of video games, few studies have been conducted in France on their use. The objective of this study was to gather data from a sample of French video game players to learn more about this population. This approach also aimed to examine whether differences exist between adolescent and adult gamers in terms of their motivations to play and whether this practice met the criteria for problem video game playing. A questionnaire collecting sociodemographic data and assessing the problems associated with the use of video games, as well as motivations to play, was distributed during a video game festival and on the Internet. A total of 778 people responded to the questionnaire. The results showed that there were few differences between adolescent and adult gamers. Both groups had an intense video game habit. The majority of them sometimes had the feeling of losing control of their use and sacrificed other activities to play video games. This last dimension was most frequently cited by adults. The feeling of spending more time playing was most frequently cited by adolescents. Concerning motivations to play, the two groups differed only on the score of the "social" dimension, significantly higher among adolescents. Copyright © 2014 Elsevier Masson SAS. All rights reserved.

  9. Storying Environmental Education

    ERIC Educational Resources Information Center

    Blenkinsop, Sean; Judson, Gillian

    2010-01-01

    This paper sets out to explore the role of story in education. Through the employment of story itself as medium the discussion examines how story is currently used in educational settings. The next step is to posit story as a learning tool and curricular heavy-lifter through introduction to the theory of Imaginative Education as proposed by Kieran…

  10. From Doctors' Stories to Doctors' Stories, and Back Again.

    PubMed

    Childress, Marcia Day

    2017-03-01

    Stories have always been central to medicine, but during the twentieth century bioscience all but eclipsed narrative's presence in medical practice. In Doctors' Stories, published in 1991, Kathryn Montgomery excavated medicine's narrative foundations and functions to reveal new possibilities for how to conceive and characterize medicine. Physicians' engagement with stories has since flourished, especially through the narrative medicine movement, although in the twenty-first century this has been challenged by the health care industry's business-minded and data-driven clinical systems. But doctors' stories-and Montgomery's text-remain crucial, schooling clinicians in reflection, ethical awareness, and resilience. Physicians who write even short, 55-word reflective stories can hold to humanistic and ethical understandings of patient care and of themselves as healers even as they practice in systematized settings and employ evidence-based expertise. © 2017 American Medical Association. All Rights Reserved.

  11. Cancer Storytelling: A Study of Well-Being Expressions Made by Patients.

    PubMed

    Brown, Gregory; de Jong, Jim J W

    2018-03-01

    Many cancer patients tell their story to help others. This paper reports a study of 160 such stories, which were processed using a grounded theory methodology. The stories were rich in emotional words and in metaphors and these, along with self-talk and meaning-for-life, provided the commonest indications of the patients' well-being. Cancer patients, through the process of telling their story, help themselves and enhance their well-being. The method of active listening is described, with associated risks for professionals.

  12. Bring an axe and your wildest dreams: Post-apocalyptic desires, science distrust, and the de(con)struction of a zombie story

    NASA Astrophysics Data System (ADS)

    Long, Samantha Jo

    Observing the current popularity of the zombie narrative in American culture, this thesis explores the questions "why zombie?" and "why now?" through a combination of research and the creation of an original zombie story. Moving beyond existing criticism which argues that the zombie transforms to fit each generation's specific fears, I argue that zombie movies, novels, and video games from George A. Romero-onwards continually speak to a distrust of science and scientific progress while additionally romanticizing the post-apocalyptic landscape. Consequently, the zombie's unprecedented mainstream popularity over the last fifteen years could be read as symptomatic of this distrust intensifying, paralleling an increasing politicization of science and a rise in apocalyptic thinking within the public sphere. Through the deconstruction of my own zombie story, I uncover not only what these timely narratives tell us about our perceptions of the future, but also how they can help us change them.

  13. Organization and Leadership in Hospitals

    NASA Astrophysics Data System (ADS)

    Taylor, James H.

    Good Morning. I was surprised yesterday morning after listening to Karl Weick's wonderful presentation to find myself thinking that I should be telling a story, rather than making an attempt to give an academic lecture. I am not an academic and most of the communicating I do is, in essence, story telling. Listening to Dr. Weick, I was struck by how effective his narrative was in making his points. If an outstanding scholar can stand before so many accomplished academics and tell a story, I decided that it would be all right for this practitioner to do so also. So I left the disk with my PowerPoint presentation in my room. I hope you will find my story interesting.

  14. Sharing our stories.

    PubMed

    Thieman, Leann

    2008-06-01

    HOW MANY TIMES over the years have nurses exclaimed, "I could write a book!"? Well now, together, we have. Nurses from all over the world contributed their stories to Chicken Soup for the Nurse's Soul and the recently released Chicken Soup for the Nurse's Soul, Second Dose. In this new department, I'll share some of these stories with you-real anecdotes about the challenges and joys of being a nurse.Forever, nurses have been sharing their stories at bedsides, break rooms, and nurses' stations to inspire and uphold each other. Stories from students help us recall why we entered this profession in the first place. Stories from seasoned nurses reveal why we stay. Some stories reflect on the "good old days"-many of which didn't seem all that good at the time! But all of them give us hope.

  15. The Influence of an Educational Course on Language Expression and Treatment of Gaming Addiction for Massive Multiplayer Online Role-Playing Game (MMORPG) Players

    ERIC Educational Resources Information Center

    Kim, Pyoung Won; Kim, Seo Young; Shim, Miseon; Im, Chang-Hwan; Shon, Young-Min

    2013-01-01

    Addiction to Massive Multiple Online Role-Playing Games (MMORPGs) among juveniles has become a serious problem in Korea and has led to legislation prohibiting juveniles from playing games after midnight. One key factor in gaming addiction is the so-called narrative, or story, gamers create for themselves while playing. This study investigated how…

  16. Intoxicating stories: the characteristics, contexts and implications of drinking stories among Danish youth.

    PubMed

    Tutenges, Sébastien; Sandberg, Sveinung

    2013-11-01

    To study the characteristics, contexts and implications of drinking stories among young drinkers. Ethnographic fieldwork was conducted among Danish youth at a beach resort in Bulgaria. The fieldwork included three months of participant observation and 45 semi-structured interviews with a total of 104 tourists and 11 guides. The participants in the study were aged between 16 and 26 years. The participants often shared drinking stories with each other. The stories they told involved alcohol consumption followed by one or several acts of transgression such as stripping, fighting or vomiting. They generally told the stories with amusement or pride. However, some stories were told in a critical tone and focused on negative experiences. The data suggest that for many participants, part of their reason for engaging in heavy drinking and drunken transgressions was that they wanted to build a repertoire of personal drinking stories. Their drinking behaviour was subtly motivated, inspired and guided by the drinking stories that they heard from others, as well as by the drinking stories that they themselves wanted to create. There is an intimate interactional relationship between drinking behaviour and drinking stories. Drinking behaviours can generate stories, but the stories, in turn, influence behaviours and attitudes related to alcohol. Drinking stories are therefore key to understanding drinking among youth. Copyright © 2013 Elsevier B.V. All rights reserved.

  17. Telling children their mother is seriously ill or dying: mapping French people's views.

    PubMed

    Muñoz Sastre, M T; Sorum, P C; Mullet, E

    2016-01-01

    What to tell children when their mother's life is seriously endangered is a largely unstudied issue. We had 255 lay persons in France judge the appropriateness of the parents' behaviour in 48 scenarios of parents dealing with this problem. The scenarios comprised according to a four within-subject orthogonal design: child's age (4, 6, 8 or 10 years), severity of disease (lethal or worrisome but curable), child's concern or not about his or her mother's illness and parents' decision about how much to tell (tell nothing, minimize or tell the full truth). Cluster analysis revealed four clusters, labelled 'always tell the truth' (33%), 'tell the truth or minimize' (16%), 'tell nothing or minimize' (22%) and 'depends on child's age and level of concern' (29%). Women and participants who had already faced breaking bad news like this to children were more frequently members of the two 'tell the truth' clusters than other participants. People who have already experienced a situation of having to tell a child about their mother's bad health tend to think, more than others, that telling the truth is the best policy. © 2015 John Wiley & Sons Ltd.

  18. Children's Reasoning about Lie-Telling and Truth-Telling in Politeness Contexts

    ERIC Educational Resources Information Center

    Heyman, Gail D.; Sweet, Monica A.; Lee, Kang

    2009-01-01

    Children's reasoning about lying and truth-telling was examined among participants ages 7-11 (total N = 181) with reference to conflicts between being honest and protecting the feelings of others. In Study 1, participants showed different patterns of evaluation and motivational inference in politeness contexts vs. transgression contexts: in…

  19. Introducing GAMER: A Fast and Accurate Method for Ray-tracing Galaxies Using Procedural Noise

    NASA Astrophysics Data System (ADS)

    Groeneboom, N. E.; Dahle, H.

    2014-03-01

    We developed a novel approach for fast and accurate ray-tracing of galaxies using procedural noise fields. Our method allows for efficient and realistic rendering of synthetic galaxy morphologies, where individual components such as the bulge, disk, stars, and dust can be synthesized in different wavelengths. These components follow empirically motivated overall intensity profiles but contain an additional procedural noise component that gives rise to complex natural patterns that mimic interstellar dust and star-forming regions. These patterns produce more realistic-looking galaxy images than using analytical expressions alone. The method is fully parallelized and creates accurate high- and low- resolution images that can be used, for example, in codes simulating strong and weak gravitational lensing. In addition to having a user-friendly graphical user interface, the C++ software package GAMER is easy to implement into an existing code.

  20. A storied-identity analysis approach to teacher candidates learning to teach in an urban setting

    NASA Astrophysics Data System (ADS)

    Ibourk, Amal

    While many studies have investigated the relationship between teachers' identity work and their developing practices, few of these identity focused studies have honed in on teacher candidates' learning to teach in an urban setting. Drawing upon narrative inquiry methodology and a "storied identity" analytic framework, I examined how the storied identities of science learning and becoming a science teacher shape teacher candidates' developing practice. In particular, I examined the stories of three interns, Becky, David, and Ashley, and I tell about their own experiences as science learners, their transitions to science teachers, and the implications this has for the identity work they did as they navigated the challenges of learning to teach in high-needs schools. Initially, each of the interns highlighted a feeling of being an outsider, and having a difficult time becoming a fully valued member of their classroom community in their storied identities of becoming a science teacher in the beginning of their internship year. While the interns named specific challenges, such as limited lab materials and different math abilities, I present how they adapted their lesson plans to address these challenges while drawing from their storied identities of science learning. My study reveals that the storied identities of becoming a science teacher informed how they framed their initial experiences teaching in an urban context. In addition, my findings reveal that the more their storied identities of science learning and becoming a science teacher overlapped, the more they leveraged their storied identity of science learning in order to implement teaching strategies that helped them make sense of the challenges that surfaced in their classroom contexts. Both Becky and Ashley leveraged their storied identities of science learning more than David did in their lesson planning and learning to teach. David's initial storied identity of becoming a science teacher revealed how he

  1. Story Telling: Research and Action to Improve 6th Grade Students' Views about Certain Aspects of Nature of Science

    ERIC Educational Resources Information Center

    Kahraman, Feray; Karatas, Faik Özgür

    2015-01-01

    This study is a four-week section of ongoing attempts that aim to improve 6th grade students' understandings of the nature of science. The study was carried out in a sixth grade science and technology class at a rural middle school with 15 students on the basis of action research methodology. During the study, four different stories based on the…

  2. Truth-telling to patients' terminal illness: what makes oncology nurses act individually?

    PubMed

    Huang, Shu-He; Tang, Fu-In; Liu, Chang-Yi; Chen, Mei-Bih; Liang, Te-Hsin; Sheu, Shuh-Jen

    2014-10-01

    Nurses encounter the challenge of truth-telling to patients' terminal illness (TTPTI) in their daily care activities, particularly for nurses working in the pervasive culture of family protectiveness and medical paternalism. This study aims to investigate oncology nurses' major responses to handling this issue and to explore what factors might explain oncology nurses' various actions. A pilot quantitative study was designed to describe full-time nurses' (n = 70) truth-telling experiences at an oncology centre in Taipei. The potential influencing factors of nurses' demographic data, clinical characteristics, and truth-telling attitudes were also explored. Most nurses expressed that truth-telling was a physician's responsibility. Nevertheless, 70.6% of nurses responded that they had performed truth-telling, and 20 nurses (29.4%) reported no experience. The reasons for inaction were "Truth-telling is not my duty", "Families required me to conceal the truth", and "Truth-telling is difficult for me". Based on a stepwise regression analysis, nurses' truth-telling acts can be predicted based on less perceived difficulty of talking about "Do not resuscitate" with patients, a higher perceived authorisation from the unit, and more oncology work experience (adjusted R² = 24.1%). Oncology care experience, perceived comfort in communication with terminal patients, and unit authorisation are important factors for cultivating nurses' professional accountability in truth-telling. Nursing leaders and educators should consider reducing nursing barriers for truth-telling, improving oncology nurses' professional accountability, and facilitating better quality care environments for terminal patients. Copyright © 2014 Elsevier Ltd. All rights reserved.

  3. The Comparison of the Impact of Storytelling and Digital Storytelling Assignments on Students' Motivations for Learning

    ERIC Educational Resources Information Center

    Kasami, Naoko

    2017-01-01

    The purpose of this study was to explore how a Digital StoryTelling (DST) assignment affected and changed students' motivations for learning English as a Foreign Language (EFL) in comparison with a StoryTelling (ST) assignment. A course entitled "Information English" was held for Japanese university students at a faculty of information…

  4. "In-Between" Asia and Australia: On the Politics of Teaching English as the "Other"

    ERIC Educational Resources Information Center

    Koh, Aaron

    2012-01-01

    This article mobilizes story-telling to narrate my lived experience of teaching English as a minority academic in one Australian university. Positioning myself as living "in-between" two cultures and as an "Other", I tell my story of how I have been "racialized" and "Othered" because I do not look White, and…

  5. Guided Story Invention.

    ERIC Educational Resources Information Center

    Schnelle, Linda; Riley, James D.

    Guided story invention is a strategy for whole language instruction. The strategy stimulates construction of story and storylike passages, and incorporates: (1) student knowledge of story structure; (2) the reading and writing of meaningful text; (3) a focus on meaning as a function of teacher coaching; and (4) encouragement of self-monitoring of…

  6. My Story: Real Stories of People Living with Thalassemia

    MedlinePlus

    ... My Story Recommend on Facebook Tweet Share Compartir Real Stories from People living with Thalassemia On this ... blood diseases. Eventually, I would really like to travel the world and treat patients in places where ...

  7. Prereaders' Story Processing Strategies.

    ERIC Educational Resources Information Center

    Harlin, Rebecca P.

    A study examined prereaders' story processing strategies by assessing their performance on tasks that tapped their ability to (1) use story grammar and role playing, (2) retell a wordless picture book, (3) read a predictable book, (4) retell an oral story, (5) sequence pictured story events, and (6) fingerpoint-read a nursery rhyme. Parent…

  8. Showing and telling: using tablet technology to engage students in mathematics

    NASA Astrophysics Data System (ADS)

    Ingram, Naomi; Williamson-Leadley, Sandra; Pratt, Keryn

    2016-03-01

    This paper reports on a qualitative investigation into the use of Show and Tell tablet technology in mathematics classrooms. A Show and Tell application (app) allows the user to capture voice and writing or text in real time. Described here are the perceptions of 11 teachers during and after their exploration into the use of Show and Tell in their primary and secondary classrooms. These perceptions were used to evaluate Show and Tell tablet technology against a framework of student engagement and effective pedagogy. The results of the study indicated that the teachers perceived both the level and the quality of the students' engagement were high. Using Show and Tell apps enabled the teachers to enact effective pedagogy within their classroom practices. Importantly, through the use of Show and Tell recordings, students' thinking became visible to themselves, their teachers and other students in the class. This thinking then formed the basis of robust discussions and negotiation about the mathematical concepts and the strategies the students used to solve problems.

  9. Story Book Science

    ERIC Educational Resources Information Center

    Enfield, Mark; Mathew, Eliza

    2012-01-01

    Young children love stories, and teachers love to read stories. Young children also love to explore the motion of objects--they watch tossed balls, observe objects rolling down ramps, and are mesmerized by spinning tops. Yet it can be challenging to integrate these two loves, stories and exploring motion, in one lesson. Furthermore, while children…

  10. Introducing GAMER: A fast and accurate method for ray-tracing galaxies using procedural noise

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Groeneboom, N. E.; Dahle, H., E-mail: nicolaag@astro.uio.no

    2014-03-10

    We developed a novel approach for fast and accurate ray-tracing of galaxies using procedural noise fields. Our method allows for efficient and realistic rendering of synthetic galaxy morphologies, where individual components such as the bulge, disk, stars, and dust can be synthesized in different wavelengths. These components follow empirically motivated overall intensity profiles but contain an additional procedural noise component that gives rise to complex natural patterns that mimic interstellar dust and star-forming regions. These patterns produce more realistic-looking galaxy images than using analytical expressions alone. The method is fully parallelized and creates accurate high- and low- resolution images thatmore » can be used, for example, in codes simulating strong and weak gravitational lensing. In addition to having a user-friendly graphical user interface, the C++ software package GAMER is easy to implement into an existing code.« less

  11. Dylan Pritchett, Storyteller. Cue Sheet for Students.

    ERIC Educational Resources Information Center

    Evans, Karen L. B.

    Designed to be used before and after attending a storytelling performance by Dylan Pritchett, this cue sheet presents information about the performance and suggests activities that can be done with classmates, friends, or family members. The cue sheet discusses where and why people tell stories, what makes a story good for telling, what makes a…

  12. Children tell white lies to make others feel better.

    PubMed

    Warneken, Felix; Orlins, Emily

    2015-09-01

    We investigated whether children tell white lies simply out of politeness or as a means to improve another person's mood. A first experimental phase probed children's individual insight to use white lies when prosocial behaviour was called for. We compared a situation in which a person had expressed sadness about her artwork and the goal was to make her feel better (Sad condition) with a situation in which a person was indifferent about her work (Neutral condition). Children at 7 years and older were more likely to tell a white lie than the blunt truth in the Sad over the Neutral condition. Five-year-olds showed only a trend. A second phase tested whether children selectively use white lie telling after it was modelled by an adult. Results showed that after modelling, children from all age groups were significantly more likely to use white lies in the Sad condition than in the Neutral condition. Taken together, these results show that children are attentive to another person's affective states when choosing whether to tell a white lie or tell the truth. We discuss the emergence of this behaviour in relation to children's developing social cognition and the increasing sophistication of children's prosocial behaviour. © 2015 The British Psychological Society.

  13. Tellings, Retellings, and Tellings Within Tellings: The Structuring and Organization of Narrative in Kuna Indian Discourse. Sociolinguistic Working Paper Number 83.

    ERIC Educational Resources Information Center

    Sherzer, Joel

    A system of classification for tellings and retellings by Panama's Kuna Indians reveals the dimensions of their structure and function, textually, contextually, strategically, and ethnographically. Kuna verbal life can be characterized in terms of three distinct ritual-ceremonial traditions marked by three distinct languages, settings, sets of…

  14. Telling about the analyst's pregnancy.

    PubMed

    Uyehara, L A; Austrian, S; Upton, L G; Warner, R H; Williamson, R A

    1995-01-01

    Pregnancy is one of several events in the life of an analyst which may affect an analysis, calling for special technical considerations. For the analyst, this exception to the tenet of anonymity, along with countertransference guilt, narcissistic preoccupation, heightened infantile conflicts, and intense patient responses, may stimulate anxiety that becomes focused on the timing and manner of informing the patient. For the patient, preoccupation with the timing of the telling may serve as a displacement from other meanings of the pregnancy. Candidate analysts may face particular difficulties managing the impact of their pregnancies on control cases. We address practical and technical considerations in telling, the transference and counter-transference surrounding it, ethical concerns, and the challenges of supervising a pregnant candidate.

  15. Showing and Telling: Using Tablet Technology to Engage Students in Mathematics

    ERIC Educational Resources Information Center

    Ingram, Naomi; Williamson-Leadley, Sandra; Pratt, Keryn

    2016-01-01

    This paper reports on a qualitative investigation into the use of Show and Tell tablet technology in mathematics classrooms. A Show and Tell application (app) allows the user to capture voice and writing or text in real time. Described here are the perceptions of 11 teachers during and after their exploration into the use of Show and Tell in their…

  16. Standards and Stories: The Interactional Work of Informed Choice in Ontario Midwifery Care

    PubMed Central

    Spoel, Philippa; Mckenzie, Pamela; James, Susan; Hobberlin, Jessica

    2013-01-01

    This paper uses a discourse-rhetorical approach to analyze how Ontario midwives and their clients interactionally accomplish the healthcare communicative process of «informed choice.» Working with four excerpts from recorded visits between Ontario midwives and women, the analysis focuses on the discursive rendering during informed choice conversations of two contrasting kinds of evidence — professional standards and story-telling — related to potential interventions during labour. We draw on the concepts of discursive hybridity (Sarangi and Roberts 1999) and recontextualization (Linell 1998; Sarangi 1998) to trace the complex and creative ways in which the conversational participants reconstruct the meanings of these evidentiary sources to address their particular care contexts. This analysis shows how, though very different in their forms, both modes of evidence function as hybrid and flexible discursive resources that perform both instrumental and social-relational healthcare work. PMID:24289941

  17. Suggestopedia Based Storytelling Teaching Model for Primary Students in Salatiga

    ERIC Educational Resources Information Center

    Sunardi; Waluyo, Herman J.; Suudi, Astini; Wardani, Nugraheni Eko

    2018-01-01

    Teaching and learning speaking skills should be able to engage students in a creative process. Students have to be able to speak in front of the class, create a dialogue, tell a story, and produce the language creatively. The teaching and learning of the speaking skill focusing on story telling ability can work well when supported by the…

  18. Story Structure and Age Effects on Children's Ability to Sequence Stories. Technical Report No. 122.

    ERIC Educational Resources Information Center

    McClure, Erica; Mason, Jana

    To investigate the strategies children use in comprehending written stories, third, sixth, and ninth grade students were given scrambled six-sentence stories and asked to reorder them. Three versions of each of six stories were created. The first version was the canonical form of the story predicted by story grammar rules; the second version began…

  19. Lying and Truth-Telling in Children: From Concept to Action

    PubMed Central

    Xu, Fen; Bao, Xuehua; Fu, Genyue; Talwar, Victoria; Lee, Kang

    2010-01-01

    While there has been extensive research on children's moral knowledge about lying and truth-telling and their actual lie- or truth-telling behaviors, research to examine the relationship between the 2 is extremely rare. This study examined one hundred and twenty 7-, 9-, and 11-year-olds' moral understanding of lies and their actual lying behaviors in a politeness situation. Results revealed that as age increased, children increasingly evaluated others' lying in politeness situations less negatively and were more inclined to tell lies in such situations themselves. Contrary to previous findings, children's socio-moral knowledge about lying was significantly related to their actual behaviors particularly when children's rationales underlying their moral judgments were consistent with their motives for actual lie- or truth-telling in the politeness situation. PMID:20438462

  20. The human story of Crew 173- capturing a Mars analog mission

    NASA Astrophysics Data System (ADS)

    Shaw, Niamh; Musilova, Michaela; Pons Lorente, Arnau; Sisaid, Idriss; Naor, Roy; Blake, Richard

    2017-04-01

    An international crew of six scientists, engineers, artists and entrepreneurs with different space specialisations were selected by the Mars Society to take part in a Martian simulation in January 2017. An ambitious outreach and media strategy was developed, aimed at communicating the benefits of missions to Mars to the public and to capture the public's interest by telling the human story of the crew's mission. Entitled Crew 173 Team PRIMA, they entered the Mars Desert Research Station in the Utah Desert and conducted research in 3D printing, hydroponics, geology and astronomy. Both the scientific and community experience of this mission was documented through still image, video, audio, diary and daily journalling by the resident artist of the mission, Niamh Shaw. The full experience of the crew was documented (before, during and after the expedition), to capture each individual experience of the crew and the human experience of isolation of future human space missions.

  1. Children of suicide: the telling and the knowing.

    PubMed

    Cain, Albert C

    2002-01-01

    Amidst the still limited literature on survivors of suicide, and the particularly scanty literature on children of parental suicide, little focal attention has been given to the special issues surrounding surviving parents telling the children that their deceased parent's death was a suicide. Those few papers that deal with this topic have primarily emphasized the destructive consequences of not telling of the suicidal nature of the death, with imperatives to tell the children the whole truth and do so promptly post-death. Based primarily on clinical and preventive work with children of suicide, this absolutism and one-size-fits-all approach is questioned, the difference between being told and knowing accented and illustrated, and the nature and effects of surviving parent explanatory frameworks for the suicide--the 'why' of it--explored.

  2. How to tell a patient's story? Influence of the case narrative design on the clinical reasoning process in virtual patients.

    PubMed

    Hege, Inga; Dietl, Anita; Kiesewetter, Jan; Schelling, Jörg; Kiesewetter, Isabel

    2018-02-28

    Virtual patients (VPs) are narrative-based educational activities to train clinical reasoning in a safe environment. Our aim was to explore the influence of the design of the narrative and level of difficulty on the clinical reasoning process, diagnostic accuracy and time-on-task. In a randomized controlled trial, we analyzed the clinical reasoning process of 46 medical students with six VPs in three different variations: (1) patients showing a friendly behavior, (2) patients showing a disruptive behavior and (3) a version without a patient story. For easy VPs, we did not see a significant difference in diagnostic accuracy. For difficult VPs, the diagnostic accuracy was significantly higher for participants who worked on the friendly VPs compared to the other two groups. Independent from VP difficulty, participants identified significantly more problems and tests for disruptive than for friendly VPs; time on task was comparable for these two groups. The extrinsic motivation of participants working on the VPs without a patient story was significantly lower than for the students working on the friendly VPs. Our results indicate that the measured VP difficulty has a higher influence on the clinical reasoning process and diagnostic accuracy than the variations in the narratives.

  3. Clinical predictors of gaming abstinence in help-seeking adult problematic gamers.

    PubMed

    King, Daniel L; Adair, Cam; Saunders, John B; Delfabbro, Paul H

    2018-03-01

    Research into the effectiveness of interventions for problematic gaming has been limited by a lack of data concerning the clinical characteristics of voluntary treatment-seekers; the nature and history of their gaming problems; and, their reasons for seeking help. The study aimed to identify variables predictive of short-term commitment to gaming abstinence following initial voluntary contact with an online help service. A total of 186 adult gamers with gaming-related problems were recruited online. Participants completed the DSM-5 Internet gaming disorder (IGD) checklist, Depression Anxiety Stress Scales-21, Internet Gaming Cognition Scale, Gaming Craving Scale, and Gaming Quality of Life Scale. A one-week follow up survey assessed adherence with intended gaming abstinence. Abstainers were less likely to have withdrawal symptoms and less likely to play action shooting games. Participants with mood symptoms (40% of the total) reported significantly more IGD symptoms, stronger maladaptive gaming cognitions (e.g., overvaluing game rewards), more previous occurrences of gaming problems, and poorer quality of life. However, mood symptoms did not predict abstinence from or continuation of gaming. Adults with gaming disorder seeking help to reduce their gaming may benefit initially from strategies that manage withdrawal and psychoeducation about riskier gaming activities. Copyright © 2018 Elsevier B.V. All rights reserved.

  4. Teaching through Narrative

    ERIC Educational Resources Information Center

    Hannam, Fraser Douglas

    2015-01-01

    Story telling in its most basic form is a means by which a culture passes onto the next generation what they have found to be useful, to be of value, or to be good. Curriculum can be understood as a certain way of telling a story about the world. By contextualising units of work within a narrative, lessons become more meaningful, dynamic and…

  5. El lenador, el nino, y el burro. Serie Primaria. (The Woodcutter, the Little Boy, and the Donkey. Primary Series.)

    ERIC Educational Resources Information Center

    Marquez, Jerry

    The illustrated book tells the story of a woodcutter, his son, and their donkey. Written in Spanish, the story tells how one day after cutting and selling the wood, the woodcutter, who was very tired, decided to ride the donkey back home. On the way, they met some young girls who thought the woodcutter was very mean for making his son walk while…

  6. Hunting Stories.

    ERIC Educational Resources Information Center

    Johnson, Frank

    Eleven stories describe traditional practices and true adventures of the Tlingit hunters of Southeast Alaska. The stories are accompanied by learning activities and discussion questions for students and are arranged under the headings of bear, mountain goat and deer, and seal and sea lion. Topics include hunting weapons and strategies, bravery,…

  7. Children's preference for social stories.

    PubMed

    Barnes, Jennifer L; Bloom, Paul

    2014-02-01

    Many scholars have proposed theories to explain the appeal of fictional stories, but relatively little research has examined this issue from a developmental perspective. Here, we investigate the role that social and mental content play in attracting children to stories. In Experiment 1, 4- to 8-year-old children preferred stories that contained people over those that focused on objects. In Experiment 2, children preferred stories with mental content over stories that were described purely in terms of action, while in Experiment 3, children preferred stories with more characters to those with fewer but did not prefer stories that contained mental states embedded in other mental states. No age effects were found. These results are discussed in terms of theories of fiction, and directions are suggested for future research.

  8. Read You Loud and Clear! The Story of NASA's Spaceflight Tracking and Data Network

    NASA Technical Reports Server (NTRS)

    Tsiao, Sunny

    2008-01-01

    A historical account is provided of NASA's Spaceflight Tracking and Data Network (STDN), starting with its formation in the late 1950s to what it is today in the first decade of the 21st century. It traces the roots of the tracking network from its beginnings at the White Sands Missile Range in New Mexico to the Tracking and Data Relay Satellite System space-based constellation of today. The story spans the early days of satellite tracking using the Minitrack Network, through the expansion of the Satellite Tracking and Data Acquisition Network and the Manned Space Flight Network, and finally, to the Space and Ground networks of today. These accounts tell how international goodwill and foreign cooperation were crucial to the operation of the network and why the space agency chose to build the STDN as it did.

  9. Webcam Stories

    ERIC Educational Resources Information Center

    Clidas, Jeanne

    2011-01-01

    Stories, steeped in science content and full of specific information, can be brought into schools and homes through the power of live video streaming. Video streaming refers to the process of viewing video over the internet. These videos may be live (webcam feeds) or recorded. These stories are engaging and inspiring. They offer opportunities to…

  10. Making Stories, Making Sense.

    ERIC Educational Resources Information Center

    Rubin, Andee

    1980-01-01

    Describes a set of tools (called Story Maker, Pre-Fab Story Maker, and Story Maker Maker) for teaching creative writing that takes advantage of the potential power of the social situation in the classroom, focuses on higher-level structures in text, and integrates reading and writing in school. (AEA)

  11. Will They or Won't They? Secret Telling in Interpersonal Interactions.

    PubMed

    Kowalski, Robin Marie; Morgan, Chad Alan; Whittaker, Elizabeth; Zaremba, Brittany; Frazee, Laura; Dean, Jessica

    2015-01-01

    This study investigated predictors of within-gender secret telling. Eighty-eight participants were exposed to either a "positive" or a "negative" secret about another individual. Just under 20% of participants told the secret. Conscientiousness, secret condition, empathy, and the conscientiousness by secret condition interaction had effects on the rate of secret telling, χ(2) (5,82) = 17.78, p = .003, AIC = 80.60. Conscientiousness had a negative effect on secret telling among participants that told the "negative" secret.

  12. Here to Tell My Story

    ERIC Educational Resources Information Center

    Teaching Tolerance, 2005

    2005-01-01

    Gerda Weissmann Klein was 15 years old in September 1939 when Germany invaded the city of Bielitz (present-day Bielsko), Poland. In her memoir, "All But My Life," she recounts the horror of losing family and friends, of life in concentration camps, of the death march and of liberation in 1945 by an American soldier named Kurt Klein, who…

  13. Re-Seeing Resistances: Telling Stories

    ERIC Educational Resources Information Center

    Reda, Mary M.

    2007-01-01

    The author's mother has taught advanced classes at a small Catholic elementary school. She also does private tutoring for at-risk students from neighboring high schools and colleges in an affluent suburban area. The author teaches at a large public, urban university. Her mother tutors Algebra through Calculus in a fairly traditional lecture-style…

  14. In defence of story-telling.

    PubMed

    Currie, Adrian; Sterelny, Kim

    2017-04-01

    We argue that narratives are central to the success of historical reconstruction. Narrative explanation involves tracing causal trajectories across time. The construction of narrative, then, often involves postulating relatively speculative causal connections between comparatively well-established events. But speculation is not always idle or harmful: it also aids in overcoming local underdetermination by forming scaffolds from which new evidence becomes relevant. Moreover, as our understanding of the past's causal milieus become richer, the constraints on narrative plausibility become increasingly strict: a narrative's admissibility does not turn on mere logical consistency with background data. Finally, narrative explanation and explanation generated by simple, formal models complement one another. Where models often achieve isolation and precision at the cost of simplification and abstraction, narratives can track complex changes in a trajectory over time at the cost of simplicity and precision. In combination both allow us to understand and explain highly complex historical sequences. Copyright © 2017 Elsevier Ltd. All rights reserved.

  15. Every Feather Tells a Story

    ERIC Educational Resources Information Center

    Chessin, Debby; Chessin, Laura

    2006-01-01

    For Mr. Kim's fifth-grade students, recess is not just for playing and getting exercise! One spring, he observed a small group of his students near their class bluebird box, examining various bird feathers found on the ground. Building on students' natural curiosity, Mr. Kim purchased some feathers for further exploration in the classroom. He was…

  16. The Story Titan Dunes Tell

    NASA Image and Video Library

    2009-06-10

    An intricate, fingerprint-like pattern of dunes is seen in this dramatic radar image of Saturn moon Titan captured by NASA Cassini spacecraft on May 21, 2009 from an altitude of 965 kilometers about 600 miles.

  17. Let's Tell a Story Together

    ERIC Educational Resources Information Center

    Kelsey, Karishma; Zaliwski, Andrew

    2017-01-01

    Aim/Purpose: The teaching solution presented in this paper was implemented to overcome the common problems encountered by authors during years of practice of applied business studies teaching. Background: In our school, we have deep multicultural environments where both teachers and students are coming from different countries and cultures. The…

  18. Each Crater Tells a Story

    NASA Image and Video Library

    2010-04-07

    The unusual shapes of craters at the Flamsteed Constellation region of interest provide information about the thickness of the lunar regolith in this region in this image taken by NASA Lunar Reconnaissance Orbiter.

  19. [Truth telling and advance care planning at the end of life].

    PubMed

    Hu, Wen-Yu; Yang, Chia-Ling

    2009-02-01

    One of the core values in terminal care the respect of patient 'autonomy'. This essay begins with a discussion of medical ethics principles and the Natural Death Act in Taiwan and then summarizes two medical ethical dilemmas, truth telling and advance care planning (ACP), faced in the development of hospice and palliative care in Taiwan. The terminal truth telling process incorporates the four basic principles of Assessment and preparation, Communication with family, Truth-telling process, and Support and follow up (the so-called "ACTs"). Many experts suggest practicing ACP by abiding by the following five steps: (1) presenting and illustrating topics; (2) facilitating a structured discussion; (3) completing documents with advanced directives (ADs); (4) reviewing and updating ADs; and (5) applying ADs in clinical circumstances. Finally, the myths and challenges in truth telling and ADs include the influence of healthcare system procedures and priorities, inadequate communication skills, and the psychological barriers of medical staffs. Good communication skills are critical to truth telling and ACP. Significant discussion about ACP should help engender mutual trust between patients and the medical staffs who take the time to establish such relationships. Promoting patient autonomy by providing the opportunity of a good death is an important goal of truth telling and ACP in which patients have opportunities to choose their terminal treatment.

  20. The Disarming Seduction of Stories.

    ERIC Educational Resources Information Center

    Hoy, Pat C., II

    2001-01-01

    Contends that essays are the proper rhetorical domain of stories, the place where stories most naturally belong when they are being used for the development and enlargement of ideas. Notes that stories are so powerful and distracting that when used together to make a familiar story, they can divert attention away from the essay's idea. Concludes…

  1. Teaching How to Tell Time.

    ERIC Educational Resources Information Center

    Britton, Richard Aquinas

    1981-01-01

    An approach to teaching time telling to learning disabled children begins with the child drawing a clock, then designating 5-minute marks, using old alarm or play clocks to manipulate the hands, and drawing clock hands to represent specific times. (CL)

  2. That Was a Good Story! Preliminary Construction of the Perceived Story Quality Index

    ERIC Educational Resources Information Center

    Baron, Jacqueline M.; Bluck, Susan

    2011-01-01

    The objective of this research was to develop a preliminary Perceived Story Quality Index to assess laypersons' views of story quality. Research to date has not employed a standard measure of perceived quality, nor reported whether different lay-raters judge stories similarly. The study involved systematically generating core dimensions of…

  3. From Stalemate to Settlement: Lessons for Afghanistan from Historical Insurgencies That Have Been Resolved Through Negotiations

    DTIC Science & Technology

    2014-01-01

    the leaders of Colombia, Turkey , Spain, the United Kingdom, and other countries.4 But the fact of the matter is that governments and...proceeded exactly in this way; the master narrative tells the story of many insurgencies without telling the precise story of any spe- cific insurgency...legitimate negotiating partners, was the result of exhaustive track II diplomacy—specifically, the Inter- Tajik Dialogue, overseen by Russian

  4. Regulating cinematic stories about reproduction: pregnancy, childbirth, abortion and movie censorship in the US, 1930-1958.

    PubMed

    Kirby, David A

    2017-09-01

    In the mid-twentieth century film studios sent their screenplays to Hollywood's official censorship body, the Production Code Administration (PCA), and to the Catholic Church's Legion of Decency for approval and recommendations for revision. This article examines the negotiations between filmmakers and censorship groups in order to show the stories that censors did, and did not, want told about pregnancy, childbirth and abortion, as well as how studios fought to tell their own stories about human reproduction. I find that censors considered pregnancy to be a state of grace and a holy obligation that was restricted to married women. For censors, human reproduction was not only a private matter, it was also an unpleasant biological process whose entertainment value was questionable. They worried that realistic portrayals of pregnancy and childbirth would scare young women away from pursuing motherhood. In addition, I demonstrate how filmmakers overcame censors' strict prohibitions against abortion by utilizing ambiguity in their storytelling. Ultimately, I argue that censors believed that pregnancy and childbirth should be celebrated but not seen. But if pregnancy and childbirth were required then censors preferred mythic versions of motherhood instead of what they believed to be the sacred but horrific biological reality of human reproduction.

  5. Story as World Making

    ERIC Educational Resources Information Center

    Short, Kathy G.

    2012-01-01

    Stories are woven so tightly into the fabric of our everyday lives that it's easy to overlook their significance in framing how we think about ourselves and the world. Stories are meaning making, providing a means of structuring and reflecting on our experiences in order to understand their significance. Story is also life making, a way of…

  6. Addictive Potential of Internet Applications and Differential Correlates of Problematic Use in Internet Gamers versus Generalized Internet Users in a Representative Sample of Adolescents.

    PubMed

    Rosenkranz, Tabea; Müller, Kai W; Dreier, Michael; Beutel, Manfred E; Wölfling, Klaus

    2017-01-01

    This paper examines the addictive potential of 8 different Internet applications, distinguishing male and female users. Moreover, differential correlates of problematic use are investigated in Internet gamers (IG) and generalized Internet users (GIU). In a representative sample of 5,667 adolescents aged 12-19 years, use of Internet applications, problematic Internet use, psychopathologic symptoms (emotional problems, hyperactivity/inattention, and psychosomatic complaints), personality (conscientiousness and extraversion), psychosocial correlates (perceived stress and self-efficacy), and coping strategies were assessed. The addictive potential of Internet applications was examined in boys and girls using regression analysis. MANOVAs were conducted to examine differential correlates of problematic Internet use between IG and GIU. Chatting and social networking most strongly predicted problematic Internet use in girls, while gaming was the strongest predictor in boys. Problematic IG exhibited multiple psychosocial problems compared to non-problematic IG. In problematic Internet users, GIU reported even higher psychosocial burden and displayed dysfunctional coping strategies more frequently than gamers. The results extend previous findings on the addictive potential of Internet applications and validate the proposed distinction between specific and generalized problematic Internet use. In addition to Internet gaming disorder, future studies should also focus on other highly addictive Internet applications, that is, chatting or social networking, regarding differential correlates of problematic use. © 2017 S. Karger AG, Basel.

  7. Sometimes you need a weatherman to tell you which way the wind blows: the Weather Underground Experience

    NASA Astrophysics Data System (ADS)

    Masters, J.

    2012-12-01

    The world greatly needs scientists who are brave enough to go outside their zone of comfort and spend extra time and effort engaging with the public on weather and climate change issues. I'll describe my 20-year long science communication odyssey as a co-founder of the Weather Underground. Originally an educational project at the University of Michigan, the Weather Underground transformed into the highly successful commercial Internet weather web site wunderground.com in 1995. Lessons learned: Find your own unique voice. Be entertaining; don't be such a scientist. Tell stories. Earn people's trust. Use colorful graphs, images that show people, historical events, or scenes of local interest to illustrate your message. Be careful with criticism. Allow your audience to participate. Enrich people's experience by turning them on to other groups that offer unique and interesting information. Collaborate with other communicators with the goal of providing the public with simple, clear messages, repeated by a variety of trusted sources.

  8. Using Counter-Stories to Challenge Stock Stories about Traveller Families

    ERIC Educational Resources Information Center

    D'Arcy, Kate

    2017-01-01

    Critical Race Theory (CRT) is formed from a series of different methodological tools to expose and address racism and discrimination. Counter-stories are one of these tools. This article considers the potential of counter-stories as a methodological, theoretical and practical tool to analyse existing educational inequalities for Traveller…

  9. Helping medical students to acquire a deeper understanding of truth-telling.

    PubMed

    Hurst, Samia A; Baroffio, Anne; Ummel, Marinette; Burn, Carine Layat

    2015-01-01

    Truth-telling is an important component of respect for patients' self-determination, but in the context of breaking bad news, it is also a distressing and difficult task. We investigated the long-term influence of a simulated patient-based teaching intervention, integrating learning objectives in communication skills and ethics into students' attitudes and concerns regarding truth-telling. We followed two cohorts of medical students from the preclinical third year to their clinical rotations (fifth year). Open-ended responses were analysed to explore medical students' reported difficulties in breaking bad news. This intervention was implemented during the last preclinical year of a problem-based medical curriculum, in collaboration between the doctor-patient communication and ethics programs. Over time, concerns such as empathy and truthfulness shifted from a personal to a relational focus. Whereas 'truthfulness' was a concern for the content of the message, 'truth-telling' included concerns on how information was communicated and how realistically it was received. Truth-telling required empathy, adaptation to the patient, and appropriate management of emotions, both for the patient's welfare and for a realistic understanding of the situation. Our study confirms that an intervention confronting students with a realistic situation succeeds in making them more aware of the real issues of truth-telling. Medical students deepened their reflection over time, acquiring a deeper understanding of the relational dimension of values such as truth-telling, and honing their view of empathy.

  10. Helping medical students to acquire a deeper understanding of truth-telling.

    PubMed

    Hurst, Samia A; Baroffio, Anne; Ummel, Marinette; Layat Burn, Carine

    2015-01-01

    Problem Truth-telling is an important component of respect for patients' self-determination, but in the context of breaking bad news, it is also a distressing and difficult task. Intervention We investigated the long-term influence of a simulated patient-based teaching intervention, integrating learning objectives in communication skills and ethics into students' attitudes and concerns regarding truth-telling. We followed two cohorts of medical students from the preclinical third year to their clinical rotations (fifth year). Open-ended responses were analysed to explore medical students' reported difficulties in breaking bad news. Context This intervention was implemented during the last preclinical year of a problem-based medical curriculum, in collaboration between the doctor-patient communication and ethics programs. Outcome Over time, concerns such as empathy and truthfulness shifted from a personal to a relational focus. Whereas 'truthfulness' was a concern for the content of the message, 'truth-telling' included concerns on how information was communicated and how realistically it was received. Truth-telling required empathy, adaptation to the patient, and appropriate management of emotions, both for the patient's welfare and for a realistic understanding of the situation. Lessons learned Our study confirms that an intervention confronting students with a realistic situation succeeds in making them more aware of the real issues of truth-telling. Medical students deepened their reflection over time, acquiring a deeper understanding of the relational dimension of values such as truth-telling, and honing their view of empathy.

  11. Conceptualization of the Unknown by 6-, 9-, and 14-Year-Old Children in a Story-Telling Context: In Search of a "Heffalump."

    ERIC Educational Resources Information Center

    Pramling, Niklas; Norlander, Torsten; Archer, Trevor

    2003-01-01

    Examined 6-, 9-, and 14-year-olds' imagination of the unknown within a storytelling context. Performed phenomenological analysis of the two youngest groups' drawings and the oldest group's story on the "heffalump" theme. Derived eight categories providing an image-analysis of the concept of the "unknown" structured as "something-otherwise," that…

  12. Truth telling in medical practice: students' opinions versus their observations of attending physicians' clinical practice.

    PubMed

    Tang, Woung-Ru; Fang, Ji-Tseng; Fang, Chun-Kai; Fujimori, Maiko

    2013-07-01

    Truth telling or transmitting bad news is a problem that all doctors must frequently face. The purpose of this cross-sectional study was to investigate if medical students' opinions of truth telling differed from their observations of attending physicians' actual clinical practice. The subjects were 275 medical clerks/interns at a medical center in northern Taiwan. Data were collected on medical students' opinions of truth telling, their observations of physicians' clinical practice, students' level of satisfaction with truth telling practiced by attending physicians, and cancer patients' distress level when they were told the truth. Students' truth-telling awareness was significantly higher than the clinical truth-telling practice of attending physicians (p<0.001), and the means for these parameters had a moderate difference, especially in three aspects: method, emotional support, and providing additional information (p<0.001). Regardless of this difference, students were satisfied with the truth telling of attending physicians (mean ± SD=7.33 ± 1.74). However, our data also show that when cancer patients were informed of bad news, they all experienced medium to above average distress (5.93 ± 2.19). To develop the ability to tell the truth well, one must receive regular training in communication skills, including experienced attending physicians. This study found a significant difference between medical students' opinions on truth telling and attending physicians' actual clinical practice. More research is needed to objectively assess physicians' truth telling in clinical practice and to study the factors affecting the method of truth telling used by attending physicians in clinical practice. Copyright © 2012 John Wiley & Sons, Ltd.

  13. Life stories of depressed adult women in peri-urban Namibia.

    PubMed

    Shifiona, N N; Poggenpoel, M; Myburgh, C P H

    2006-05-01

    The problems women in peri-urban Namibia are faced with are multi-dimensional. Like women in other communities they face the pressure of having a number of responsibilities, namely working, being a wife and mother, taking care of their families and perhaps caring for aging parents. Sometimes the pressure can be too overwhelming to manage. As a result, many women become depressed. Studies on depression among black African women in Namibia could not be traced. It was therefore considered to find out how women suffering from depression from this part of the world tell their life stories. The purpose of the study was two-fold: Firstly, to explore and describe the life stories of depressed adult women in peri-urban Namibia, and secondly to use the information obtained to describe guidelines for psychiatric nurses working with these patients at psychiatric outpatient clinics as well as in the community. A qualitative phenomenological research design of an explorative, descriptive and contextual nature was used. The researcher approached the subjects and their experiences with an open mind. Ten depressed adult women between 21-55 years were involved in the research. The researcher strived to adhere to the principles of trustworthiness. To ensure this Guba's model (in Krefting, 1991: 217) of trustworthiness was adopted. All the interviews were analysed following Tesch's method (Creswell, 1994: 154-55). The services of an independent coder were obtained. The results indicated that impaired interpersonal interactions and stressful life events have a negative influence on the daily life of women leading to the development of depressive symptoms. Guidelines to support psychiatric nurses working with depressed women were drawn up.

  14. Accomplished Story Telling: English Teachers Write about Their Professional Lives (The Standards for Teachers of English Language and Literacy in Australia Project)

    ERIC Educational Resources Information Center

    Doecke, Brenton

    2004-01-01

    This paper draws on research that has recently been conducted in Australia on the possibility of formulating professional standards for teachers of English in primary and secondary schools. English teachers around the country have played a vital role in the project, writing stories in an effort to capture "accomplished" English teaching,…

  15. The Tell-Rif belt in the geodynamic frame of the West Mediterranean

    NASA Astrophysics Data System (ADS)

    Leprêtre, Rémi; Frizon de Lamotte, Dominique; Combier, Violaine; Gorini, Christian; Eschard, Remi

    2017-04-01

    The Tell-Rif (Tell in Algeria and Tunisia; Rif in Morocco) or Maghrebides is the orogenic system fringing the West Mediterranean basins to the south. This system comprises 3 major tectonic-paleogeographic zones from north to south: (1) the internal zones (AlKaPeCa for Alboran, Kabylies, Peloritan, Calabria) originated from the former northern European margin of the Maghrebian Tethys (MT); (2) the "flyschs zone" regarded as the former sedimentary cover of the MT and (3) the external zones, the former southern African passive margin of the MT. In the geodynamic frame of the West Mediterranean basins formation, the Tell-Rif is interpreted as the direct result of the progressive closure of the MT until the collision between AlKaPeCa and Africa at 17 Ma and the propagation of the deformation within Africa. Such a scenario gives a consistent explanation for the off-shore geodynamics and is now shared by almost all the authors. Nevertheless, all the geodynamic models do not integrate recent developments regarding the geology the Tell-Rif. In particular, the following points must be integrated in any models: (1) The importance of pre-Late Oligocene (pre-30 Ma) contractional events not only in the Atlas System, where they are well established, but also in the Tell-Rif system, where their effects are often ignored or minimized; (2) The existence of MP-BT metamorphic rocks associated with fragments of ophiolites in the Eastern External Rif and likely in the Western External Tell suggesting that the southern Maghrebian Tethys margin is more complicated than what could be expected for a single linear oceanic domain; (3) The presence over the Rif and western Tell of wide Miocene basins developed along with the ones of the West Mediterranean Basins. Among these basins, the Cheliff Basin occupies a large part of the western Tell in Algeria. These elements must be taken into account for a reassessment of the complex relationships between the West Mediterranean Basins and the

  16. Understanding personal narratives: an approach to practice.

    PubMed

    Sander, Ruth

    2005-04-01

    Nurses can collaborate with people to express their stories or life journey portraits through arts such as dance, painting, photography, weaving or story-telling, and to cast themselves as heroes in their own stories rather than victims of life's circumstances.

  17. Industrial Art: Mission to Meaning

    ERIC Educational Resources Information Center

    Wilhelm, Mike

    2009-01-01

    This is a story about industrial art. It is certainly not a story about smart studios and fashionable galleries, subtle techniques and aesthetic beauty. This is a story of sheet rock, nails, and low-grade lumber in the hands of unskilled teenage laborers. While this story boasts of no future museum pieces, it tells a heartwarming story of rare…

  18. The Weir: Storytelling that Transforms

    ERIC Educational Resources Information Center

    Karpiak, Irene E.

    2008-01-01

    Through the acts of telling our stories, writing our stories, and reading others' stories, we become known both to others and to ourselves. Drawing on the theme of transformation in the recent play "The Weir," this article explores the place of story in adult and continuing education and considers how story told by students can break…

  19. Sophie's story: writing missing journeys.

    PubMed

    Parr, Hester; Stevenson, Olivia

    2014-10-01

    'Sophie's story' is a creative rendition of an interview narrative gathered in a research project on missing people. The paper explains why Sophie's story was written and details the wider intention to provide new narrative resources for police officer training, families of missing people and returned missing people. We contextualize this cultural intervention with an argument about the transformative potential of writing trauma stories. It is suggested that trauma stories produce difficult and unknown affects, but ones that may provide new ways of talking about unspeakable events. Sophie's story is thus presented as a hopeful cultural geography in process, and one that seeks to help rewrite existing social scripts about missing people.

  20. Telling stories out of school: experiencing the paramedic's oral traditions and role dissonance.

    PubMed

    Lazarsfeld-Jensen, Ann

    2014-11-01

    Role dissonance is an uncomfortable experience for graduate paramedics, and some blame their university education for the problem. For paramedics the conflict is between identifying as a rescuer and acting largely as a care giver. With vocational pathways into so many uniformed professions closing down in preference for graduate entrants, young new professionals have to negotiate a rapidly changing work culture. Their older colleagues may be challenged and threatened by the new order. For paramedics the problem is compounded by the newness of its place in the tertiary landscape. Since 9/11 young people have been increasingly attracted to rescue roles. Yet in Australia there is increasing need and scope for health workers in remote and aging populations, a preference not immediately attractive to young people hoping for a more heroic future. While the near professions such as nursing have established their discourses around culture, role and pedagogy, paramedics is still trying to chisel its identity. The myths of paramedic glories past tend to add to the confusion of graduates. Due to a lack of empirical studies of non-clinical aspects of paramedicine, a bricolage methodology was used to refresh data from two discrete qualitative research projects conducted in 2011. Both projects had originally been interested in optimal paramedic preceptorship before and after graduation, but neither had explored the implicit theme which revealed the role of rescue experiences in paramedic culture and identity. The bricolage included a new search of literature from near professions and applied new theoretical frameworks to the analysis of the extant data, to demonstrate how storytelling as an element of paramedic collegiality perpetuates rescue stories that are then used to define paramedic work. Copyright © 2014 Elsevier Ltd. All rights reserved.

  1. The passion and the peril: storytelling in medicine.

    PubMed

    Ofri, Danielle

    2015-08-01

    Medical caregivers are always telling stories because stories provide meaning to much of their working lives. Although there is surely an element of shock value in the stories that medical professionals choose to share, the compulsion to tell a story is largely motivated by the profound emotions kindled by the clinical experience. This impulse needs to be recognized by the profession, even nurtured. However, as Wells and colleagues highlight in this issue, social media adds a new twist to storytelling. Exponential amplification combined with lack of space for nuance is a toxic brew. This needs to be explicitly emphasized with medical trainees. Although privacy rules already exist, the meaning of professionalism is to cleave to the spirit of the law, not just the letter of the law. Caregivers' primary duty is toward patients, not to writing careers or to online following. Consent should be obtained wherever possible. Identifying characteristics must be changed. Any story that might be damaging, hurtful, or embarrassing to a patient does not belong in the public sphere. Nevertheless, those in medicine need to recognize that the impulse to tell a story is innate in the human race, especially so in the caregiving professions. Experienced caregivers need to help students understand that stories provide depth and meaning to medicine but, when broadcast inappropriately, can cause harm.

  2. Narrative Survival. The Power of Personal Narration, Discussed through the Personal Story-Telling of Fictional Characters, Particularly Those Created by Margaret Atwood.

    ERIC Educational Resources Information Center

    Shepherd, Valerie

    1995-01-01

    Examines the component parts of personal narrative, the sort of language resources they consist of, and the respective roles they can play in turning sense into experience. People share in the making of their stories, evaluating them creatively with the help of their hearers. To survive in a complex world of meanings, a narrator must constantly…

  3. How to Tell When Labor Begins

    MedlinePlus

    ... labor? • How can I tell the difference between true labor and false labor? What happens when labor ... Your uterus may contract off and on before “true” labor begins. These irregular contractions are called false ...

  4. The Effects of Storytelling and Story Reading on the Oral Language Complexity and Story Comprehension of Young Children

    ERIC Educational Resources Information Center

    Isbell, Rebecca; Sobol, Joseph; Lindauer, Liane; Lowrance, April

    2004-01-01

    The purpose of this study was to determine how storytelling and story reading influence the language development and story comprehension of young children from 3 to 5 years of age. During the study, two groups of children heard the same 24 stories. Group A heard the stories told and Group B heard the stories read from a book. The language pre- and…

  5. Stories in Conversation.

    ERIC Educational Resources Information Center

    Hofer, Roberta Senner

    Although conversational stories within one individual's corpus share the same structure, they have features that set them apart from one another. Based on the stories' general characteristics and the way they function in ongoing talk, they can be identified as: (1) durable personal experience narratives (PENs), which are often repeated during the…

  6. Disremembering the holocaust.

    PubMed

    Kannai, Ruth

    2012-11-01

    The essay describes an elderly Holocaust survivor, who re-experiences the horrors of the Holocaust through his senile hallucinations. Although he is demented, telling and re-telling the story to a therapist helps him regain a sense of control and feel less frightened. He is finally able to revise the nightmarish story into a narrative that enables him to find strength and meaning. Copyright © 2012 Elsevier Ireland Ltd. All rights reserved.

  7. Introducing Interactive Technology--"Toy Story 3"

    ERIC Educational Resources Information Center

    Nikirk, Martin

    2011-01-01

    "To infinity and beyond!" is the catchphrase of Buzz Lightyear, Universe Protection Unit space ranger, a character in the Disney/Pixar "Toy Story" franchise. The three films in the franchise--"Toy Story," 1993; "Toy Story 2," 1999; and "Toy Story 3," 2010--incorporate an innovative blend of many different genres, having spun off video games and…

  8. Writing Stories in the Sciences

    ERIC Educational Resources Information Center

    Lee, Eunbae; Maerz, John C.

    2015-01-01

    Writing stories is advocated as an excellent means of learning the process of science; however, little is understood about students' experiences of engaging in story writing in postsecondary science courses. The study described in this article was designed to improve the practice of using stories in science by examining students' lived experience…

  9. The Differences in Preference for Truth-telling of Patients With Cancer of Different Genders.

    PubMed

    Chen, Shih-Ying; Wang, Hung-Ming; Tang, Woung-Ru

    Patients' personality traits, especially age, gender, and cancer stage, tend to affect doctors' truth-telling methods. However, there is a lack of studies investigating the influence of patients' gender on truth-telling, especially for Asian cultures. The aims of this study were to qualitatively investigate the differences in preferences for truth-telling for patients with cancer of different genders and explore patients' preferences for decision making. For this descriptive qualitative study, in-depth interviews were conducted with 20 patients with cancer (10 men and 10 women) using a semistructured interview guide. All interviews were audiotaped and transcribed verbatim. Data collection and analysis occurred concurrently; content analysis developed categories and themes. Data analysis revealed 2 themes: (1) similar gender preferences for truth-telling and decision making: knowledge of their medical condition, direct and frank truthfulness, and assistance in decision making for subsequent treatment programs, and (2) preferences in truth-telling that differed by gender: women wanted family members present for confirmation of diagnosis, whereas men did not; men preferred truth-telling for only key points of their cancer, whereas women wanted detailed information; and men did not want to know their survival period, whereas women wanted this information. Our study revealed similar gender preferences for truth-telling regarding knowledge and decision making; however, preferences differed for family support, scope of information, and survival time. These findings can serve as a reference for nurses and other healthcare personnel when implementing truth-telling for patients given a diagnosis of cancer. Strategies can be targeted for specific preferences of men and women.

  10. Truth-Telling, Ritual Culture, and Latino College Graduates in the Anthropocene

    ERIC Educational Resources Information Center

    Gildersleeve, Ryan Evely

    2017-01-01

    This article seeks to trace the cartography of truth-telling through a posthuamanist predicament of ritual culture in higher education and critical inquiry. Ritual culture in higher education such as graduation ceremony produces and reflects the realities of becoming subjects. These spaces are proliferating grounds for truth telling and practical…

  11. Preschoolers' Quarantining of Fantasy Stories

    ERIC Educational Resources Information Center

    Richert, Rebekah A.; Smith, Erin I.

    2011-01-01

    Preschool-aged children are exposed to fantasy stories with the expectation that they will learn messages in those stories that are applied to real-world situations. We examined children's transfer from fantastical and real stories. Over the course of 2 studies, 3 1/2- to 5 1/2-year-old children were less likely to transfer problem solutions from…

  12. Turtles All the Way: Simulacra and Resistance to Simulacra in Indigenous Teachers' Discussion of Indigenous Children's Literature

    ERIC Educational Resources Information Center

    Strong-Wilson, Teresa

    2008-01-01

    We are made up of stories: the stories we hear, the stories we tell. Intertextual connections form through repeatedly hearing stories, many of which stem back to childhood. This paper foregrounds a teachers-as-readers literature circle in which a group of Indigenous teachers in Canada discussed, among other titles, Rafe Martin's "The Rough…

  13. U-2 with fictitious NASA markings to support CIA cover story for pilot Gary Powers, shot down over S

    NASA Technical Reports Server (NTRS)

    1960-01-01

    After Francis Gary Powers was shot down over the Soviet Union during a CIA spy flight on 1 May 1960, NASA issued a press release with a cover story about a U-2 conducting weather research that may have strayed off course after the pilot 'reported difficulties with his oxygen equipment.' To bolster the cover-up, a U-2 was quickly painted in NASA markings, with a fictitious NASA serial number, and put on display for the news media at the NASA Flight Research Center at Edwards Air Force Base on 6 May 1960. The next day, Soviet Premier Nikita Kruschev exposed the cover-up by revealing that the pilot had been captured, and espionage equipment had been recovered from the wreckage. 7 May 1956 - NACA Director Dr. Hugh L. Dryden issues a press release stating that U-2 aircraft are conducting weather research for NACA with Air Force support from Watertown, Nevada. 22 May 1956 - A second press release is issued with cover story for U-2 aircraft operating overseas. 1 May 1960 - Francis Gary Powers is shot down near Sverdlovsk. 6 May 1960 - U-2 with fictitious NASA serial number and NASA markings is shown to news media to bolster cover story of NASA weather research flights with U-2. 7 May 1960 - Soviet Premier Kruschev announces capture and confession of Powers. 1960 - Dr. Hugh L. Dryden tells senate committee that some 200 U-2 flights carrying NASA weather instrumentation have taken place since 1956. 2 April 1971 - NASA receives two U-2C aircraft for high-altitude research.

  14. How to Tell Bad News

    ERIC Educational Resources Information Center

    Long, Nicholas J.

    2012-01-01

    Therapists, physicians, police officers, and emergency staff often are the messengers of bad news. They have to tell a patient, a parent, or a loved one about a death, an accident, a school shooting, a life-threatening diagnosis, a terrorist attack, or a suicide. Usually the messenger bears a heavy responsibility but has little training and seeks…

  15. Story-Making as Methodology: Disrupting Dominant Stories through Multimedia Storytelling.

    PubMed

    Rice, Carla; Mündel, Ingrid

    2018-05-01

    In this essay, we discuss multimedia story-making methodologies developed through Re•Vision: The Centre for Art and Social Justice that investigates the power of the arts, especially story, to positively influence decision makers in diverse sectors. Our story-making methodology brings together majority and minoritized creators to represent previously unattended experiences (e.g., around mind-body differences, queer sexuality, urban Indigenous identity, and Inuit cultural voice) with an aim to building understanding and shifting policies/practices that create barriers to social inclusion and justice. We analyze our ongoing efforts to rework our storytelling methodology, spotlighting acts of revising carried out by facilitators and researchers as they/we redefine methodological terms for each storytelling context, by researcher-storytellers as they/we rework material from our lives, and by receivers of the stories as we revise our assumptions about particular embodied histories and how they are defined within dominant cultural narratives and institutional structures. This methodology, we argue, contributes to the existing qualitative lexicon by providing innovative new approaches not only for chronicling marginalized/misrepresented experiences and critically researching selves, but also for scaffolding intersectional alliances and for imagining more just futures. © 2018 Canadian Sociological Association/La Société canadienne de sociologie.

  16. Voices of Canadian Literacy. Plus Teacher's Guide and Workbook.

    ERIC Educational Resources Information Center

    Weinstein, Lee, Ed.

    This book presents the lives, stories, and photographs of Canadian adults who are literacy learners. Each of the seven features in the book tells one aspect of Canada's literacy story. "Orval: The Stories of Orval Daugherty," includes: "Time is Short" (Bounchanh Chanthavimone); "Flash Back" (Wendi Rooks); "The…

  17. Effects of an Individualized Narrative Intervention on Children's Storytelling and Comprehension Skills

    ERIC Educational Resources Information Center

    Spencer, Trina D.; Kajian, Mandana; Petersen, Douglas B.; Bilyk, Nicholas

    2013-01-01

    Narrative skills that are important for preschoolers include retelling stories, telling personal stories, and answering questions about stories. Narrative abilities form the foundation of reading comprehension. The purpose of this study was to investigate the effect of an individually delivered language intervention on the narrative skills of…

  18. Building Stories about Sea Level Rise through Interactive Visualizations

    NASA Astrophysics Data System (ADS)

    Stephens, S. H.; DeLorme, D. E.; Hagen, S. C.

    2013-12-01

    Digital media provide storytellers with dynamic new tools for communicating about scientific issues via interactive narrative visualizations. While traditional storytelling uses plot, characterization, and point of view to engage audiences with underlying themes and messages, interactive visualizations can be described as 'narrative builders' that promote insight through the process of discovery (Dove, G. & Jones, S. 2012, Proc. IHCI 2012). Narrative visualizations are used in online journalism to tell complex stories that allow readers to select aspects of datasets to explore and construct alternative interpretations of information (Segel, E. & Heer, J. 2010, IEEE Trans. Vis. Comp. Graph.16, 1139), thus enabling them to participate in the story-building process. Nevertheless, narrative visualizations also incorporate author-selected narrative elements that help guide and constrain the overall themes and messaging of the visualization (Hullman, J. & Diakopoulos, N. 2011, IEEE Trans. Vis. Comp. Graph. 17, 2231). One specific type of interactive narrative visualization that is used for science communication is the sea level rise (SLR) viewer. SLR viewers generally consist of a base map, upon which projections of sea level rise scenarios can be layered, and various controls for changing the viewpoint and scenario parameters. They are used to communicate the results of scientific modeling and help readers visualize the potential impacts of SLR on the coastal zone. Readers can use SLR viewers to construct personal narratives of the effects of SLR under different scenarios in locations that are important to them, thus extending the potential reach and impact of scientific research. With careful selection of narrative elements that guide reader interpretation, the communicative aspects of these visualizations may be made more effective. This presentation reports the results of a content analysis of a subset of existing SLR viewers selected in order to comprehensively

  19. Neural Responses to Truth Telling and Risk Propensity under Asymmetric Information

    PubMed Central

    Suzuki, Hideo; Misaki, Masaya; Krueger, Frank; Bodurka, Jerzy

    2015-01-01

    Trust is multi-dimensional because it can be characterized by subjective trust, trust antecedent, and behavioral trust. Previous research has investigated functional brain responses to subjective trust (e.g., a judgment of trustworthiness) or behavioral trust (e.g., decisions to trust) in perfect information, where all relevant information is available to all participants. In contrast, we conducted a novel examination of the patterns of functional brain activity to a trust antecedent, specifically truth telling, in asymmetric information, where one individual has more information than others, with the effect of varying risk propensity. We used functional magnetic resonance imaging (fMRI) and recruited 13 adults, who played the Communication Game, where they served as the “Sender” and chose either truth telling (true advice) or lie telling (false advice) regarding the best payment allocation for their partner. Our behavioral results revealed that subjects with recreational high risk tended to choose true advice. Moreover, fMRI results yielded that the choices of true advice were associated with increased cortical activation in the anterior rostral medial and frontopolar prefrontal cortices, middle frontal cortex, temporoparietal junction, and precuneus. Furthermore, when we specifically evaluated a role of the bilateral amygdala as the region of interest (ROI), decreased amygdala response was associated with high risk propensity, regardless of truth telling or lying. In conclusion, our results have implications for how differential functions of the cortical areas may contribute to the neural processing of truth telling. PMID:26325581

  20. Helping medical students to acquire a deeper understanding of truth-telling

    PubMed Central

    Hurst, Samia A.; Baroffio, Anne; Ummel, Marinette; Burn, Carine Layat

    2015-01-01

    Problem Truth-telling is an important component of respect for patients’ self-determination, but in the context of breaking bad news, it is also a distressing and difficult task. Intervention We investigated the long-term influence of a simulated patient-based teaching intervention, integrating learning objectives in communication skills and ethics into students’ attitudes and concerns regarding truth-telling. We followed two cohorts of medical students from the preclinical third year to their clinical rotations (fifth year). Open-ended responses were analysed to explore medical students’ reported difficulties in breaking bad news. Context This intervention was implemented during the last preclinical year of a problem-based medical curriculum, in collaboration between the doctor–patient communication and ethics programs. Outcome Over time, concerns such as empathy and truthfulness shifted from a personal to a relational focus. Whereas ‘truthfulness’ was a concern for the content of the message, ‘truth-telling’ included concerns on how information was communicated and how realistically it was received. Truth-telling required empathy, adaptation to the patient, and appropriate management of emotions, both for the patient's welfare and for a realistic understanding of the situation. Lessons learned Our study confirms that an intervention confronting students with a realistic situation succeeds in making them more aware of the real issues of truth-telling. Medical students deepened their reflection over time, acquiring a deeper understanding of the relational dimension of values such as truth-telling, and honing their view of empathy. PMID:26563958

  1. Scripting History: The Genre of Desegregation Stories

    ERIC Educational Resources Information Center

    Lesley, Naomi

    2015-01-01

    This article argues that desegregation stories form a subset of the school story genre. In drawing upon school story traditions, desegregation stories offer some unexpected and politically contentious solutions to the problems of segregated schooling, including queer friendships and critiques of classroom pedagogy. Nevertheless, the resolution of…

  2. Effectiveness of Japanese SHARE model in improving Taiwanese healthcare personnel's preference for cancer truth telling.

    PubMed

    Tang, Woung-Ru; Chen, Kuan-Yu; Hsu, Sheng-Hui; Juang, Yeong-Yuh; Chiu, Shin-Che; Hsiao, Shu-Chun; Fujimori, Maiko; Fang, Chun-Kai

    2014-03-01

    Communication skills training (CST) based on the Japanese SHARE model of family-centered truth telling in Asian countries has been adopted in Taiwan. However, its effectiveness in Taiwan has only been preliminarily verified. This study aimed to test the effect of SHARE model-centered CST on Taiwanese healthcare providers' truth-telling preference, to determine the effect size, and to compare the effect of 1-day and 2-day CST programs on participants' truth-telling preference. For this one-group, pretest-posttest study, 10 CST programs were conducted from August 2010 to November 2011 under certified facilitators and with standard patients. Participants (257 healthcare personnel from northern, central, southern, and eastern Taiwan) chose the 1-day (n = 94) or 2-day (n = 163) CST program as convenient. Participants' self-reported truth-telling preference was measured before and immediately after CST programs, with CST program assessment afterward. The CST programs significantly improved healthcare personnel's truth-telling preference (mean pretest and posttest scores ± standard deviation (SD): 263.8 ± 27.0 vs. 281.8 ± 22.9, p < 0.001). The CST programs effected a significant, large (d = 0.91) improvement in overall truth-telling preference and significantly improved method of disclosure, emotional support, and additional information (p < 0.001). Participation in 1-day or 2-day CST programs did not significantly affect participants' truth-telling preference (p > 0.05) except for the setting subscale. Most participants were satisfied with the CST programs (93.8%) and were willing to recommend them to colleagues (98.5%). The SHARE model-centered CST programs significantly improved Taiwanese healthcare personnel's truth-telling preference. Future studies should objectively assess participants' truth-telling preference, for example, by cancer patients, their families, and other medical team personnel and at longer times after CST programs. Copyright © 2013 John Wiley

  3. Telling the truth.

    PubMed

    Jackson, J

    1991-03-01

    Are doctors and nurses bound by just the same constraints as everyone else in regard to honesty? What, anyway, does honesty require? Telling no lies? Avoiding intentional deception by whatever means? From a utilitarian standpoint lying would seem to be on the same footing as other forms of intentional deception: yielding the same consequences. But utilitarianism fails to explain the wrongness of lying. Doctors and nurses, like everyone else, have a prima facie duty not to lie--but again like everyone else, they are not duty-bound to avoid intentional deception, lying apart; except where it would involve a breach of trust.

  4. When to Tell Your Child About Adoption

    MedlinePlus

    ... Pediatrician Family Life Medical Home Family Dynamics Adoption & Foster Care Communication & Discipline Types of Families Media Work & ... Community Healthy Children > Family Life > Family Dynamics > Adoption & Foster Care > When to Tell Your Child About Adoption ...

  5. Truth-telling in clinical practice.

    PubMed Central

    Hébert, P. C.

    1994-01-01

    Disclosure by doctors to patients has changed during the past 30 years in the direction of honesty, but deception and nondisclosure are still common. Clear ethical and legal precedents and guidelines regarding truth-telling exist. Physicians should not protect patients from potentially upsetting information; they will be held responsible should patients be injured due to failure to disclose. PMID:7888823

  6. Professional Growth. On the Brink of Illiteracy.

    ERIC Educational Resources Information Center

    Cook, Jimmie

    1996-01-01

    Proposes teaching only language arts for three years for children from poor families who do not emphasize reading. Suggests methods including teacher and student story telling; story reading; practicing letter formations; singing or talking along with records or videotapes; discussing word meanings; reading poetry; and story writing with corrected…

  7. The Use of Children's Literature in Malaysian Kindergartens.

    ERIC Educational Resources Information Center

    Cheng, Karen Kow Yip

    This paper discusses the use of storytelling as a pedagogic tool in Malaysian kindergartens. By listening to stories, the children learn to tell stories that involve communicating meaning. This is an effective learning technique, because stories and storytelling feed the children's imaginations, hone their listening skills, extend their…

  8. Job's story and family health.

    PubMed

    Badalamenti, Anthony F

    2009-06-01

    This paper examines the book of Job for encoded psychological meaning. Its main conclusion is that the story imagery expresses a need to rectify fatherly and parental oblivion for a child who is the object of the destructive envy of a sibling. A family dynamic is constructed from the story's repeated emphasis of Job's blamelessness and the story's position that Satan both proposes and causes Job's sufferings. The emergent family model sees Job as representing a son, Satan an envious rival, and God a father or parent(s). This paper proposes that Job's story may be reactive to a period where male authority was at risk of becoming excessive, threatening family and community health.

  9. "Um, I Can Tell You're Lying": Linguistic Markers of Deception versus Truth-Telling in Speech

    ERIC Educational Resources Information Center

    Arciuli, Joanne; Mallard, David; Villar, Gina

    2010-01-01

    Lying is a deliberate attempt to transmit messages that mislead others. Analysis of language behaviors holds great promise as an objective method of detecting deception. The current study reports on the frequency of use and acoustic nature of "um" and "like" during laboratory-elicited lying versus truth-telling. Results obtained using a…

  10. Narrating Your Life after 65 (Or: To Tell or Not to Tell, That Is the Question)

    ERIC Educational Resources Information Center

    Lieblich, Amia

    2014-01-01

    This chapter examines differential circumstances whereby aging individuals construct their selves as a narrative or, alternatively, seem to prefer other routes to manifest their identity. The preliminary exploration of questions about the characteristics of those aged who prefer to tell and those who do not, as well as the salutary role of…

  11. Old Father Story Teller: Grandfather Stories of the Pueblo Native American Indians.

    ERIC Educational Resources Information Center

    Velarde, Pablita

    Pablita Velarde, renowned artist and lecturer, recalls some of the Tewa legends handed down orally through the generations. She heard her grandfather and great-grandfather relate these tales on cold winter evenings at Santa Clara Pueblo when she was a child. The six stories told by Old Father Story Teller are "The Stars," which ties the…

  12. Reconsidering the Power of Story in Religious Education

    ERIC Educational Resources Information Center

    Crain, Margaret Ann

    2007-01-01

    Papers for the 2006 Religious Education Association Conference explored the power of stories--the Qur'an stories of Islam, the power of traditional Korean folk stories to shape values, how story informs Christian baptism, and a discussion of the Confucian stories that continue to shape many cultures in Asia. Other papers challenged the power of…

  13. Proceed with Caution: Using Native American Folktales in the Classroom

    ERIC Educational Resources Information Center

    Reese, Debbie

    2007-01-01

    Traditional stories include myths, legends, and folktales rooted in the oral storytelling traditions of a given people. Through story, people pass their religious beliefs, customs, history, lifestyle, language, values, and the places they hold sacred from one generation to the next. As such, stories and their telling are more than simple…

  14. Stories of Success: Understanding Academic Achievement of Hispanic Students in Science

    NASA Astrophysics Data System (ADS)

    Harris, Amanda

    A review of the literature shows that there is much evidence to suggest the challenges facing Hispanic students in American public schools. Hispanic enrollment in K--12 public schools has increased from 6 to 19% in the last thirty years, yet schools have not made adequate adjustments to accommodate this changing population. Issues such as remedial tracking and cultural differences have led to low high school graduate rates for Hispanic students and inequities in schooling experiences (Gay, 2000). Particularly in the area of science, Hispanic students struggle with academic success (Cole & Espinoza, 2008). Despite these obstacles, some Hispanic students are academically successful (Rochin & Mello, 2007; Merisotis & Kee, 2006). This dissertation tells the stories of these Hispanic students who have been successful in science in secondary public schools. This study followed a grounded theory methodology and utilized individual interviews to collect data about Hispanics who have demonstrated achievement in the area of science. Through the analysis of these interviews, factors were identified which may have contributed to the success of these Hispanics in the field of science. Implications for future practice in public schools are also discussed.

  15. Medical ethics and truth telling in the case of androgen insensitivity syndrome.

    PubMed Central

    Natarajan, A

    1996-01-01

    Should a physician always tell the truth to a patient? Is biomedical ethics too "politically correct" in certain situations? The second-place winner in the 1995 Logie Medical Ethics Essay Contest discusses whether telling the truth is the proper course for a physician dealing with certain patients. Images p569-a PMID:8630847

  16. Head Start Success Stories.

    ERIC Educational Resources Information Center

    Sorensen, Monica, Ed.

    This publication presents a collection of true stories that demonstrate the ways in which children's and parents' lives have been enriched as a result of their involvement with Project Head Start. The stories describe remarkable achievements, often made in the face of great disadvantages and difficult circumstances, which illustrate, through…

  17. Soldiers Magazine | Telling the Soldier's story

    Science.gov Websites

    mission Saving 1st Sgt. Jackson, part 2: A life rebuilt A suicidal first sergeant finds the strength to get help for PTSD and reclaim his life. (DoD graphic by Peggy Frierson) Saving 1st Sgt. Jackson, part 2: A life rebuilt Saving 1st Sgt. Jackson, part 2: A life rebuilt Saving 1st Sgt. Jackson part 1: A

  18. Using Photography to Tell a Story

    ERIC Educational Resources Information Center

    Thompson, Susan; Williams, Kayenta

    2008-01-01

    Photography can be an exciting way to integrate art and creativity into social studies. Photography allows students to use creative self-expression in revealing the symbolism in historic places, people, or scenes with a richness that words alone often cannot accomplish. In this article, the authors provide several ideas for creating photo essays.…

  19. Let Me Tell You a Story

    ERIC Educational Resources Information Center

    Parkinson, Deirdre

    2007-01-01

    HMP Cornton Vale is Scotland's only female prison. Based in Stirlingshire, it accommodates adults and young women, both sentenced and untried. Most sentenced prisoners are short-term prisoners with sentences of between two and four years. Cornton Vale offers a range of formal and non-formal activities for the women, some educational, others…

  20. Statistical Literacy: Data Tell a Story

    ERIC Educational Resources Information Center

    Sole, Marla A.

    2016-01-01

    Every day, students collect, organize, and analyze data to make decisions. In this data-driven world, people need to assess how much trust they can place in summary statistics. The results of every survey and the safety of every drug that undergoes a clinical trial depend on the correct application of appropriate statistics. Recognizing the…

  1. Tell your sustainability story, minus hype

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Madison, Alison L.

    Monthly Economic Diversication column for the Tri-City Herald... By now, many of us are starting to slack off on our New Year’s resolutions to vigorously become healthier, happier, more productive superhumans. While our intentions are in the right place, we try to insert these lofty goals into already hectic lives wrought with engrained routines. We break them because they’re simply not sustainable unless they become integral to our daily operation. The same is true of businesses who still think going "green" is something to talk about rather than wholeheartedly do. The concept of being "green" started as a buzzword severalmore » years ago, something companies would attach to their advertising to convince customers they cared about more than just making a buck. Since that time, the concept now referred to as "sustainability" has evolved considerably and is becoming a fundamental part of how companies do business. As such, marketing efforts to tout sustainability, previously seen as fluffy, are now respected for their proven power to affect the bottom line.« less

  2. Museum Theatre: Telling Stories through Objects.

    ERIC Educational Resources Information Center

    Schindel, Dorothy Napp

    2002-01-01

    Explains that Museum Theatre's goal is to teach through drama by using experiential interpretive strategies that bypass the lecture format. Outlines a production of Museum Theatre which helped a museum redefine itself. Concludes that Museum Theatre helps shift the focus of programming from simple object display to an emphasis on the human…

  3. Six city clients tell their stories.

    PubMed

    1995-03-24

    Six clients of the Division of AIDS Services have filed a lawsuit against New York Mayor Rudolph Giuliani, citing an inability to accommodate their disabilities. One of the named plaintiffs, [name removed]., lost her benefits after her case manager insisted she visit the office even though she was hospitalized for symptoms of pneumonia. When she recovered, [name removed] took two subway trains and walked six blocks to the office and was told to come back with more documentation. [Name removed]. was not reunited with her nine children (most of whom were placed in foster homes,) even though she found a house large enough for the family, because the agency did not process the paperwork quickly, and was also denied more money for children's expenses. [Name removed]., who has three children, had to quit her job as a nurse's aide as her illness progressed. When she applied for assistance, her caseworker told her she had to wait in line behind his other 65 clients. [Name removed], after eight months, still has not received her nutrition and transportation allowances. [Name removed]. received a food stamp budget of 60 percent of what he should have gotten and was therefore unable to eat the food his doctor recommended because he could not afford it. [Name removed]. had to live on the streets for the one month it took the agency to find him temporary shelter after his landlord tried to evict him. After he was hospitalized due to dehydration, he discovered the agency had rented his room to someone else. [Name removed]. tried to call his case manager in December 1994 to fend off a pending eviction, but was told that there is no one on staff by that name. The agency never made a home visit, nor has it helped him apply for home care.

  4. Experiencing Engagement: Stories from the Field

    ERIC Educational Resources Information Center

    Fear, Frank A.; Bruns, Karen; Sandmeyer, Louise; Fields, Ann M.; Buhler, Stephen; Burnham, Byron; Imig, Gail

    2003-01-01

    How do people experience engagement? We explore this question by interpreting stories of engagement, stories associated with projects undertaken in conjunction with the W. K. Kellogg Foundation's Leadership for Institutional Change (LINC) initiative. The stories convey a sense of what it means to be and feel engaged: it is a resonant experience,…

  5. The Story behind the Story.

    ERIC Educational Resources Information Center

    Norum, Karen E.

    This paper discusses one author's decision to write a fictive story about her experiences as a beginning professor. It highlights her obligations to: a poster presentation on an arts-based approach to research; the audience who would attend the poster presentation and read the text; others who might appear in the text; and herself. Overall, her…

  6. Telling the truth.

    PubMed Central

    Jackson, J

    1991-01-01

    Are doctors and nurses bound by just the same constraints as everyone else in regard to honesty? What, anyway, does honesty require? Telling no lies? Avoiding intentional deception by whatever means? From a utilitarian standpoint lying would seem to be on the same footing as other forms of intentional deception: yielding the same consequences. But utilitarianism fails to explain the wrongness of lying. Doctors and nurses, like everyone else, have a prima facie duty not to lie--but again like everyone else, they are not duty-bound to avoid intentional deception, lying apart; except where it would involve a breach of trust. PMID:2033634

  7. Story Structures: Comments on Recent Literature.

    ERIC Educational Resources Information Center

    Peterson, Gordon

    Several theories of story structure are reviewed in this paper, including those of D. Rumelhart, R. Schank, and T. van Dijk. Examples are given of Rumelhart's story grammar consisting of elements such as setting, episodes, events, and reactions that must be present to form a coherent structure. Schank's contribution to story structure theory is…

  8. Stronger Together: Use of Storytelling at a Dietetics Conference to Promote Professional Collaboration.

    PubMed

    Fox, Ann; Gillis, Doris; Anderson, Barb; Lordly, Daphne

    2017-03-01

    During a Dietitians of Canada conference session (2015), 4 facilitators drew upon "Alice's Adventures in Wonderland" (Alice) to engage participants in discussing the future of dietetic education. The aim was to feature Nova Scotia (NS) collaborative experiences as an example of dietetic education planning that could be implemented elsewhere. Three vignettes from the Alice story were chosen as metaphoric representations of dilemmas and assumptions commonly faced by dietetic educators. Story quotations and facilitator questions related to each vignette-guided discussion. The 3-part story-based arts approach of hearing stories, recognizing stories, and telling stories enabled participants to reflect on their own practice, relate to the challenges of others, and question conventional wisdom. Participants heard the Alice stories, recognized their experiences through the NS examples and had an opportunity to tell their own stories during discussions. Participants identified barriers to and strategies for collaborative planning in their own regions. Evaluation suggests most participants were positively engaged by the storytelling approach. Participants recommended that future offerings allow more time for orientation and for completion of planned activities. Bilingual programming should also be considered. Participants valued the unconventional approach to workshop engagement and planned to implement it in their own workplaces.

  9. The paradox of evil/homosexuality.

    PubMed

    Woo, Juhyun

    2015-01-01

    In this article, I analyze "personal experience stories around the homosexual" that entered into the parliamentary debates on the Sexual Offences Act in Britain in the 1950s and 1960s and shaped understandings of sexual citizenship in particular ways. Specific attention is paid to the effects of political storytelling involved in the making of British sexual citizens. I explore how the paradoxical figure of the evil homosexual emerges and how politicians, in telling stories of the evil homosexuality, police the border that can effectively separate sexual outsiders from sexual citizens. I conclude with an analysis of these stories, and how their telling is closely linked to the postwar social welfare thinking in Britain.

  10. Ojibwe Waasa Inaabidaa: We Look in All Directions.

    ERIC Educational Resources Information Center

    Peacock, Thomas; Wisuri, Marlene

    Developed as a companion to a public television series, this book tells the story of the Anishinaabe/Ojibwe people, their history, and their culture from precontact times to the present. Chapter 1 discusses oral tradition and summarizes creation stories and migration stories that link the Ojibwe to other culturally and linguistically similar…

  11. Reading and American Sign Language: Strategies for Translation.

    ERIC Educational Resources Information Center

    Burkholder, Kim

    1999-01-01

    A hearing teacher for whom American Sign Language is a second language identifies nine strategies developed for reading and telling stories to deaf children. These include: ask obvious questions related to the story, portray written dialog as conversation, emphasize points by saying the same thing with different signs, and adapt the story to…

  12. Home Again, Home Again, Jiggedy-Jig (Views and Reviews).

    ERIC Educational Resources Information Center

    Otto, Wayne

    1992-01-01

    Discusses Roger Schank's book "Tell Me a Story," noting that understanding stories (their structure, acquisition, and retelling) is at the heart of understanding intelligence. Notes that the best reading teachers adapt their stories--rather than relying on rules--for the guidance they need to work with different students at different times. (SR)

  13. User Study of a New Smart Toy for Children's Storytelling

    ERIC Educational Resources Information Center

    Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat

    2014-01-01

    This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.

  14. Stories That Heal: Understanding the Effects of Creating Digital Stories With Pediatric and Adolescent/Young Adult Oncology Patients.

    PubMed

    Laing, Catherine M; Moules, Nancy J; Estefan, Andrew; Lang, Mike

    The purpose of this philosophical hermeneutic study was to determine if, and understand how, digital stories might be effective therapeutic tools to use with children and adolescents/young adults (AYA) with cancer, thus helping mitigate suffering. Sixteen participants made digital stories with the help of a research assistant trained in digital storytelling and were interviewed following the completion of their stories. Findings from this research revealed that digital stories were a way to have others understand their experiences of cancer, allowed for further healing from their sometimes traumatic experiences, had unexpected therapeutic effects, and were a way to reconcile past experiences with current life. Digital stories, we conclude, show great promise with the pediatric and AYA oncology community and we believe are a way in which the psychosocial effects of cancer treatment may be addressed. Recommendations for incorporating digital stories into clinical practice and follow-up programs are offered.

  15. Performance-Based Seismic Retrofit of Soft-Story Woodframe Buildings

    Treesearch

    P. Bahmani; J.W. van de Lindt; S.E. Pryor; G.L. Mochizuki; M. Gershfeld; D. Rammer; J. Tian; D. Symans

    2013-01-01

    Soft-story woodframe buildings are recognizable by their large garage openings at the bottom story which are typically for parking and storage. In soft-story buildings the relative stiffness and strength of the soft-story, usually the bottom story, is significantly less than the upper stories due to the presence of large openings which reduce the available space for...

  16. From Stories of Staying to Stories of Leaving: A US Beginning Teacher's Experience

    ERIC Educational Resources Information Center

    Craig, Cheryl J.

    2014-01-01

    This narrative inquiry traces a beginning teacher's unfolding career over a six-year period in a diverse middle school in the fourth largest city in the USA. The work revolves around two conceptualizations: "stories to live by" and "stories to leave by." How these identity-related phenomena surface and play out in an…

  17. The Role of Episodic Structure and of Story Length in Children's Recall of Simple Stories

    ERIC Educational Resources Information Center

    Glenn, Christine G.

    1978-01-01

    It was hypothesized that if the episodic structure of a story determines subjects' organization of that story in memory, then variation in structure should affect the organization of information in recall. (Author/NCR)

  18. Stories on Research, Research on Stories

    ERIC Educational Resources Information Center

    Petit, Sandrine; Mougenot, Catherine; Fleury, Philippe

    2011-01-01

    This article deals with a group of researchers involved in Participatory Action Research projects on biodiversity and who volunteered to take part in a "storytelling" experiment. Their "stories" were used to describe this new type of research collective comprising various partners, including researchers and managers, focused on obtaining directly…

  19. Nunatchiagmi (Stories about Buckland).

    ERIC Educational Resources Information Center

    Thomas, Evans

    Printed in both Inupiat and English, this 32 page booklet recounts stories of native life in Buckland, Alaska. It is printed in large type and simply written; illustrations accompany each short narrative. Several stories are told by Evans Thomas who remembers his boyhood days as he fired a shotgun for the first time, shot his first seal, broke a…

  20. Gedanken fictions

    NASA Astrophysics Data System (ADS)

    Gardner, Kate

    2017-07-01

    The 14 pairs of short story and essay in Thought X: Fictions and Hypotheticals have at their root the concept that thought experiments in science and philosophy tell stories as they build a scenario to prove a point.