Digital Media and Youth: A Primer for School Psychologists
ERIC Educational Resources Information Center
Savina, Elena; Mills, Jennifer L.; Atwood, Kelly; Cha, Jason
2017-01-01
The growing proliferation of digital media over the past few decades has engendered both significant promise and significant concerns regarding children's development. Digital media have changed the ways young people learn, interact with others, and develop essential cognitive and social-emotional skills. This paper provides school psychologists…
The Impact of Developing Technology on Media Communications.
ERIC Educational Resources Information Center
MacDonald, Lindsay W.
1997-01-01
Examines changes in media communications resulting from new information technologies: communications technologies (networks, World Wide Web, digital set-top box); graphic arts (digital photography, CD and digital archives, desktop design and publishing, printing technology); television and video (digital editing, interactive television, news and…
Digital Natives? New and Old Media and Children's Outcomes
ERIC Educational Resources Information Center
Bittman, Michael; Rutherford, Leonie; Brown, Jude; Unsworth, Lens
2011-01-01
The current generation of young children has been described as "digital natives", having been born into a ubiquitous digital media environment. They are envisaged as educationally independent of the guided interaction provided by "digital immigrants": parents and teachers. This article uses data from the Longitudinal Study of…
Digital Media Use in Families: Theories and Strategies for Intervention.
Dalope, Kristin A; Woods, Leonard J
2018-04-01
Family dynamics are increasingly being influenced by digital media. Three frameworks are described to help clinicians to understand and respond to this influence. First, a social-ecological framework shows how media has both a direct and indirect impact on individuals, relationships, communities, and society. Next, family systems theory is introduced to demonstrate digital media-related interactions within families. Finally, a developmental framework explores the role of digital media in shaping parenting. These theories are then integrated into practical strategies that clinicians can use, including recommendations and resources from the American Academy of Pediatrics. Copyright © 2017 Elsevier Inc. All rights reserved.
ERIC Educational Resources Information Center
Creer, Adele
2017-01-01
This paper explores integrating a range of digital media into classroom practice to establish the effectiveness of the media and its encompassing modes as a pedagogical tool with a focus on assessment. Directing attention on a communication skills module, research indicated that bringing a range of digital media into the classroom motivated and…
Big Bang Technology: What's Next in Design Education, Radical Innovation or Incremental Change?
ERIC Educational Resources Information Center
Fleischmann, Katja
2013-01-01
Since the introduction of digital media, design education has been challenged by the ongoing advancement of technology. Technological change has created unprecedented possibilities for designers to engage in the broadening realm of interactive digital media. The increasing sophistication of interactivity has brought a complexity which needs to be…
Interactive food and beverage marketing: targeting adolescents in the digital age.
Montgomery, Kathryn C; Chester, Jeff
2009-09-01
Because of their avid use of new media and their increased spending power, adolescents have become primary targets of a new "Media and Marketing Ecosystem." Digital media resonate particularly well with many of the fundamental developmental tasks of adolescence by enabling instantaneous and constant contact with peers, providing opportunities for self-expression, identity exploration, and social interaction, and facilitating mobility and independence. Six key features of interactive media--ubiquitous connectivity, personalization, peer-to-peer networking, engagement, immersion, and content creation--are emblematic of the ways in which young people are both shaping and being shaped by this new digital culture. The advertising industry, in many instances led by food and beverage marketers, is purposefully exploiting the special relationship that teenagers have with new media, with online marketing campaigns that create unprecedented intimacies between adolescents and the brands and products that now literally surround them. Major food and beverage companies, including Coca-Cola, McDonald's, Burger King, and Kentucky Fried Chicken (KFC), have incorporated these elements into their interactive marketing strategies, posing particular risks to adolescents, who are not being addressed in the current U.S. policy and self-regulatory regimens. However, recent and emerging neuroscience and psychological research on adolescents suggests a need to revisit the traditional approach to regulation of advertising. Despite the growth of interactive marketing, academic research on the impact of digital advertising on children and youth remains underdeveloped. Additional research and policy initiatives are needed to address the growing health threat facing youth in the digital marketplace.
Digital Media, Anxiety, and Depression in Children.
Hoge, Elizabeth; Bickham, David; Cantor, Joanne
2017-11-01
There are growing concerns about the impact of digital technologies on children's emotional well-being, particularly regarding fear, anxiety, and depression. The 2 mental health categories of anxiety and depression will be discussed together because there is significant symptom overlap and comorbidity. Early research has explored the impact of traditional media (eg, television, movies) on children's acute fears, which can result in anxieties and related sleep disturbances that are difficult to remedy. More recent research deals with the interactive nature of newer media, especially social media, and their impacts on anxiety and depression. Key topics of inquiry include the following: anxiety and depression associated with technology-based negative social comparison, anxiety resulting from lack of emotion-regulation skills because of substituted digital media use, social anxiety from avoidance of social interaction because of substituted digital media use, anxiety because of worries about being inadequately connected, and anxiety, depression, and suicide as the result of cyberbullying and related behavior. A growing body of research confirms the relationship between digital media and depression. Although there is evidence that greater electronic media use is associated with depressive symptoms, there is also evidence that the social nature of digital communication may be harnessed in some situations to improve mood and to promote health-enhancing strategies. Much more research is needed to explore these possibilities. Copyright © 2017 by the American Academy of Pediatrics.
The intelligent use of digital tools and social media in practice management.
Carroll, Christopher L; Ramachandran, Pradeep
2014-04-01
The Internet has fundamentally transformed the way patients and health-care providers communicate and interact. The use of digital tools and social media platforms, such as blogs, Facebook, Instagram, and Twitter, have empowered patients to expand their health-care knowledge and have provided practitioners with new ways to gain knowledge, lead discussions, promote causes, and build relationships with patients and other providers. In this article, we discuss the difference between digital communication, static one-way digital presence, and two-way social media connections. We also describe ways to establish and foster your digital profile, review the benefits and risks of engaging professionally in social media, and describe ways in which digital and social media tools may prove useful in both reimbursement and practice management.
Four Approaches to New Media Art Education
ERIC Educational Resources Information Center
Freire, Manuelle; McCarthy, Erin
2014-01-01
Educators are concerned about what their students are learning in their interaction and participation in the digital culture. For art educators specifically, the digital and new media practices youth engage in raise other important questions: When contributing to the digital culture, what are they creating? What are the aesthetic qualities of the…
Does Using Digital Media in Assessment Affect Teacher Practices in Infant and Toddler Classrooms?
ERIC Educational Resources Information Center
Tanyel, Nur; Knopf, Herman T.
2011-01-01
Child outcome studies consistently emphasize the effects of quality childcare on the early development of young children. The purpose of this pilot study was to examine the effects of assessment training and digital media on teacher-child interactions measured using the Caregiver Child Interaction Scale (CCIS). The participants included six infant…
ERIC Educational Resources Information Center
Dugan, Therese E.
2012-01-01
Digital media is a broad concept that includes everything from movies to video games to websites. These media are cultural norms for young people, becoming part of their identity as they use and create content. In this dissertation I discuss the observed diversity of interactions that children from infancy through kindergarten have with digital…
Designing Social Media for Informal Learning and Knowledge Maturing in the Digital Workplace
ERIC Educational Resources Information Center
Ravenscroft, A.; Schmidt, A.; Cook, J.; Bradley, C.
2012-01-01
This paper presents an original approach to designing social media that support informal learning in the digital workplace. It adapts design-based research to take into account the embeddedness of interactions within digitally mediated work-based contexts. The approach is demonstrated through the design, implementation, and evaluation of software…
ERIC Educational Resources Information Center
Baumann, Paul
2012-01-01
Participatory digital media--broadly defined as media such as the Internet, social network sites and cell phones that allow users to interact--are ubiquitous among today's youth. Among teens ages 12-17, 95% have access to the Internet; 70% go online daily; 80% use social networking sites such as Facebook and Twitter; and 77% have cell phones. Many…
How to Craft Social Media for Graduate Study
ERIC Educational Resources Information Center
Huwe, Terence K.
2011-01-01
Social media now offer a fresh opportunity to enliven the learning process. But to gain traction, they will have to prove their relevance. Librarians are quite vocal in advocating for the preservation of human interaction around digital media; one might say that it is their charge to be certain that the human factors within digital libraries are…
Networked Multi-Sensory Experiences: Beyond Browsers on the Web and in the Museum.
ERIC Educational Resources Information Center
Wagmister, Fabian; Burke, Jeff
This paper presents a vision of digital technology for the museum as a dynamic connection-making tool that defines new genres and enables new experiences of existing works. The following media-rich interactive installations and performances developed at the HyperMedia Studio, a digital media research unit in the UCLA (University of California Los…
Using immersive media and digital technology to communicate Earth Science
NASA Astrophysics Data System (ADS)
Kapur, Ravi
2016-04-01
A number of technologies in digital media and interactivity have rapidly advanced and are now converging to enable rich, multi-sensoral experiences which create opportunities for both digital art and science communication. Techniques used in full-dome film-making can now be deployed in virtual reality experiences; gaming technologies can be utilised to explore real data sets; and collaborative interactivity enable new forms of public artwork. This session will explore these converging trends through a number of emerging and forthcoming projects dealing with Earth science, climate change and planetary science.
Voge, Catherine; Hirvela, Kari; Jarzemsky, Paula
2012-01-01
To create an opportunity for students to connect with the Quality and Safety Education for Nurses competencies and demonstrate learning via knowledge transference, the authors piloted a digital media assignment. Students worked in small groups to create an unfolding patient care scenario with embedded decision points, using presentation software. The authors discuss the assignment and its outcomes.
[Digital learning and teaching in medical education : Already there or still at the beginning?
Kuhn, Sebastian; Frankenhauser, Susanne; Tolks, Daniel
2018-02-01
The current choice of digital teaching and learning formats in medicine is very heterogeneous. In addition to the widely used classical static formats, social communication tools, audio/video-based media, interactive formats, and electronic testing systems enrich the learning environment.For medical students, the private use of digital media is not necessarily linked to their meaningful use in the study. Many gain their experience of digital learning in the sense of "assessment drives learning", especially by taking online exams in a passive, consuming role. About half of all medical students can be referred to as "e-examinees" whose handling of digital learning is primarily focused on online exam preparation. Essentially, they do not actively influence their digital environment. Only a quarter can be identified as a "digital all-rounder", who compiles their individual learning portfolio from the broad range of digital media.At present, the use of digital media is not yet an integral and comprehensive component of the teaching framework of medical studies in Germany, but is rather used in the sense of a punctual teaching enrichment. Current trends in digital teaching and learning offerings are mobile, interactive, and personalized platforms as well as increasing the relevance of learning platforms. Furthermore, didactical concepts targeting the changed learning habits of the students are more successful regarding the acceptance and learning outcomes. In addition, digitalization is currently gaining importance as a component in the medical school curricula.
Pharmacy professionalism and the digital age.
Rutter, Paul M; Duncan, Gregory
2011-12-01
To explore how the use of digital media could affect how people view professional behaviour. The growth in social networking sites has been phenomenal and they are now an extremely popular medium for interacting with others both commercially and privately. This as-yet-uncontrolled digital media provides ample opportunities for public and professional scrutiny for the unwary. Instances of employer screening and employee dismissal are already documented. All pharmacists who use digital media now need to be conscious that their virtual presence could be subject to regulator investigation. It is important that individuals are aware of the risks associated with using digital media and that pharmacy organisations begin to provide clear leadership to help pharmacists know what is and is not acceptable. © 2011 The Authors. IJPP © 2011 Royal Pharmaceutical Society.
Usability of digital media in patients with COPD: a pilot study.
Cheung, Amy; Janssen, Anton; Amft, Oliver; Wouters, Emiel F M; Spruit, Martijn A
2013-04-01
Digital media can be integrated in tele-monitoring solutions, serving as the main interface between the patient and the caregiver. Consequently, the selection of the most appropriate digital medium for the specified target group is critical to ensure compliance with the tele-monitoring system. This pilot study aims to gather insights from patients with chronic obstructive pulmonary disease (COPD) on the ease-of-use, efficacy, effectiveness, and satisfaction of different types of digital media. Five off-the-shelf digital media devices were tested on nine patients at CIRO+ in Horn, The Netherlands. Usability was evaluated by asking patients to use each device to answer questions related to their symptoms and health status. Subsequently, patients completed a paper-based device usability questionnaire, which assessed prior experience with digital media, device dimensions, device controllability, response speed, screen readability, ease-of-use, and overall satisfaction. After testing all the devices, patients ranked the devices according to their preference. We identified the netbook as the preferred type of device due to its good controllability, fast response time, and large screen size. The smartphone was the least favorite device as patients found the size of the screen to be too small, which made it difficult to interact with. The pilot study has provided important insights to guide the selection of the most appropriate type of digital medium for implementation in tele-monitoring solutions for patients with COPD. As the digital medium is an important interface to the patient in tele-monitoring solutions, it is essential that patients feel motivated to interact with the digital medium on a regular basis.
Commentary: The relationship status of digital media and professionalism: it's complicated.
Farnan, Jeanne M; Paro, John A M; Higa, Jennifer T; Reddy, Shalini T; Humphrey, Holly J; Arora, Vineet M
2009-11-01
The rising popularity of digital applications, such as social networking, media share sites, and blogging, has significantly affected how medical trainees interact with educators, colleagues, and the public. Despite the increased popularity and use of such applications amongst the current generation of trainees, medical educators have little evidence or guidance about preventing misuse and ensuring standards for professional conduct. As trainees become more technologically savvy, it is the responsibility of medical educators to familiarize themselves not only with the advantages of this technology but also with the potential negative effects of its misuse. Professionalism, appropriateness for public consumption, and individual or institutional representation in digital media content are just some of the salient issues that arise when considering the ramifications of trainees' digital behavior in the absence of established policies or education on risk. In this commentary the authors explore the rising use of digital media and its reflection of medical trainees' professionalism. To address possible issues related to professionalism in digital media, the authors hypothesize potential solutions, including exploring faculty familiarity with digital media and policy development, educating students on the potential risks of misuse, and modeling professionalism in this new digital age.
ERIC Educational Resources Information Center
Hirsch, Jim
2005-01-01
A recent study published by the Kaiser Family Foundation titled "Generation M: Media in the Lives of 8-18 Year Olds" finds that young people today spend an average 6 1/2 hours per day with one or more forms of media. Given that a majority of media available today is in digital format, students are increasingly expecting to use the same or similar…
Work Place Oriented Learning With Digital Media--Consequences for Competency Development
ERIC Educational Resources Information Center
Spottl, Georg; Schulte, Sven; Grantz, Torsten
2012-01-01
Due to their increasing availability and prevalence, digital media allow for a relocation of learning to work processes and support work process oriented learning. This can be put into practice with the aid of different medial/technological and didactical settings. Some examples are the application of mobile terminals, interactive platforms, or…
Effects of Cognitive Styles on 2D Drafting and Design Performance in Digital Media
ERIC Educational Resources Information Center
Pektas, Sule Tasli
2010-01-01
This paper investigates the interactions between design students' cognitive styles, as measured by Riding's Cognitive Styles Analysis, and performance in 2D drafting and design tasks in digital media. An empirical research revealed that Imager students outperformed Verbalisers in both drafting and creativity scores. Wholist-Analytic cognitive…
Digital Storytelling as an Interactive Digital Media Context
ERIC Educational Resources Information Center
Anderson, Kate T.; Chua, Puay Hoe
2010-01-01
Digital storytelling involves the creation of short, personal narratives combining images, sounds, and text in a multimedia computer-based platform. In education, digital storytelling has been used to foster learning in formal and informal spaces worldwide. The authors offer a critical discussion of claims about digital storytelling's usefulness…
The Coming of Digital Desktop Media.
ERIC Educational Resources Information Center
Galbreath, Jeremy
1992-01-01
Discusses the movement toward digital-based platforms including full-motion video for multimedia products. Hardware- and software-based compression techniques for digital data storage are considered, and a chart summarizes features of Digital Video Interactive, Moving Pictures Experts Group, P x 64, Joint Photographic Experts Group, Apple…
Radanielina Hita, Marie Louise; Kareklas, Ioannis; Pinkleton, Bruce
2018-01-01
We demonstrate in our research that discussion-based parental mediation may successfully decrease the negative effects that youth's engagement with alcohol brands on social media may have on attitudes toward alcohol through its effects on critical thinking. A clear pattern was found with positive mediation leading to unhealthy outcomes and negative mediation predicting healthier behaviors. Youth whose parents critiqued media messages reported more critical thinking skills, which predicted less interaction with alcohol brands on social media and fewer expectancies toward alcohol. On the other hand, youth whose parents endorsed media portrayals of drinking reported fewer critical thinking skills and were thus more likely to interact with alcohol brands on social media. Including a media literacy component in alcohol education that target parental strategies and that are conducive to discussion may lead to beneficial health outcomes in the digital era.
Current Issues and Trends in Multidimensional Sensing Technologies for Digital Media
NASA Astrophysics Data System (ADS)
Nagata, Noriko; Ohki, Hidehiro; Kato, Kunihito; Koshimizu, Hiroyasu; Sagawa, Ryusuke; Fujiwara, Takayuki; Yamashita, Atsushi; Hashimoto, Manabu
Multidimensional sensing (MDS) technologies have numerous applications in the field of digital media, including the development of audio and visual equipment for human-computer interaction (HCI) and manufacture of data storage devices; furthermore, MDS finds applications in the fields of medicine and marketing, i.e., in e-marketing and the development of diagnosis equipment.
ERIC Educational Resources Information Center
Stonier, Francis W.
2012-01-01
The purpose of this study was to measure pre-service teacher perception, awareness, and potential use of digital literacies, media, and digital interactive text in their future classrooms. The study grew from the theoretical rationales of new literacies, technological pedagogical content knowledge, and constructivism. New literacies are…
The commercial use of digital media to market alcohol products: a narrative review.
Lobstein, Tim; Landon, Jane; Thornton, Nicole; Jernigan, David
2017-01-01
The rising use of digital media in the last decade, including social networking media and downloadable applications, has created new opportunities for marketing a wide range of goods and services, including alcohol products. This paper aims to review the evidence in order to answer a series of policy-relevant questions: does alcohol marketing through digital media influence drinking behaviour or increases consumption; what methods of promotional marketing are used, and to what extent; and what is the evidence of marketing code violations and especially of marketing to children? A search of scientific, medical and social journals and authoritative grey literature identified 47 relevant papers (including 14 grey literature documents). The evidence indicated (i) that exposure to marketing through digital media was associated with higher levels of drinking behaviour; (ii) that the marketing activities make use of materials and approaches that are attractive to young people and encourage interactive engagement with branded messaging; and (iii) there is evidence that current alcohol marketing codes are being undermined by alcohol producers using digital media. There is evidence to support public health interventions to restrict the commercial promotion of alcohol in digital media, especially measures to protect children and youth. © 2016 Society for the Study of Addiction.
"Scratch"ing below the Surface: Mathematics through an Alternative Digital Lens?
ERIC Educational Resources Information Center
Calder, Nigel; Taylor, Merilyn
2010-01-01
A key element in the examination of how students process mathematics through digital technologies is considering the ways that digital pedagogical media might influence the learning process. How might students' understanding emerge through engagement in a digital-learning environment? Interactive software that has cross-curricula implications and…
Social media: A contextual framework to guide research and practice.
McFarland, Lynn A; Ployhart, Robert E
2015-11-01
Social media are a broad collection of digital platforms that have radically changed the way people interact and communicate. However, we argue that social media are not simply a technology but actually represent a context that differs in important ways from traditional (e.g., face-to-face) and other digital (e.g., email) ways of interacting and communicating. As a result, social media is a relatively unexamined type of context that may affect the cognition, affect, and behavior of individuals within organizations. We propose a contextual framework that identifies the discrete and ambient stimuli that distinguish social media contexts from digital communication media (e.g., email) and physical (e.g., face-to-face) contexts. We then use this contextual framework to demonstrate how it changes more person-centered theories of organizational behavior (e.g., social exchange, social contagion, and social network theories). These theoretical insights are also used to identify a number of practical implications for individuals and organizations. This study's major contribution is creating a theoretical understanding of social media features so that future research may proceed in a theory-based, rather than platform-based, manner. Overall, we intend for this article to stimulate and broadly shape the direction of research on this ubiquitous, but poorly understood, phenomenon. (c) 2015 APA, all rights reserved).
ERIC Educational Resources Information Center
Fleischmann, Katja; Daniel, Ryan
2013-01-01
Increasing complexity is one of the most pertinent issues when discussing the role and future of design, designers and their education. The evolving nature of digital media technology has resulted in a profession in a state of flux with increasingly complex communication and design problems. The ability to collaborate and interact with other…
ERIC Educational Resources Information Center
Austin, Kimberly; Ehrlich, Stacy B.; Puckett, Cassidy; Singleton, Judi
2010-01-01
With the rise in the number of types of digital media and the time youth spend on these platforms, researchers theorize that interacting with digital media can provide significant motivation for youth to participate, create, and become active learners. The Consortium on Chicago School Research, with funding from the John D. and Catherine T.…
Teaching Ethical Know-How in New Literary Spaces
ERIC Educational Resources Information Center
Luce-Kapler, Rebecca; Sumara, Dennis; Iftody, Tammy
2010-01-01
The proliferation of digital media and social networking software highlighted the need for scholars to identify what has been coined "New Literacies". This thinking recognizes that being literate in a digitized world means navigating and interpreting multiple contexts and complex interactions of identification as people communicate, interact, and…
Screen Media Exposure and Obesity in Children and Adolescents
Robinson, Thomas N.; Banda, Jorge A.; Hale, Lauren; Lu, Amy Shirong; Fleming-Milici, Frances; Calvert, Sandra L.; Wartella, Ellen
2018-01-01
Obesity is one of the best-documented outcomes of screen media exposure. Many observational studies find relationships between screen media exposure and increased risks of obesity. Randomized controlled trials of reducing screen time in community settings have reduced weight gain in children, demonstrating a cause and effect relationship. Current evidence suggests that screen media exposure leads to obesity in children and adolescents through increased eating while viewing; exposure to high-calorie, low-nutrient food and beverage marketing that influences children’s preferences, purchase requests, consumption habits; and reduced sleep duration. Some evidence also suggests promise for using interactive media to improve eating and physical activity behaviors to prevent or reduce obesity. Future interdisciplinary research is needed to examine the effects of newer mobile and other digital media exposures on obesity; to examine the effectiveness of additional interventions to mitigate the adverse effects of media exposures on obesity and possible moderators and mediators of intervention effects; to effectively use digital media interventions to prevent and reduce obesity; and to uncover the mechanisms underlying the causal relationships and interactions between obesity-related outcomes and media content, characteristics, and context. PMID:29093041
New Media, New Literacies and the Adolescent Learner
ERIC Educational Resources Information Center
Hughes, Janette
2009-01-01
The goal of this research study was to develop a conceptualization of the relationship between new digital media and adolescent students' writing of poetry while immersed in using new media. More specifically, the research focused on the performative affordances of new media and how these interacted with the students' creative processes as they…
Reframing the Role of Educational Media Technologies
ERIC Educational Resources Information Center
Westera, Wim
2015-01-01
Distance universities excel in using digital media technologies for content delivery and collaborative interaction to compensate for limited face-to-face opportunities. Now that an ever-growing variety of media technologies, devices, and services are flooding the market, possession of expertise about the educational opportunities of these…
Digital Portfolios: Powerful Marketing Tool for Communications Students
ERIC Educational Resources Information Center
Nikirk, Martin
2008-01-01
A digital portfolio is a powerful marketing tool for young people searching for employment in the communication or interactive media fields. With a digital portfolio, students can demonstrate their skills at working with software tools, demonstrate appropriate use of materials, explain technical procedures, show an understanding of processes and…
When Digital Natives Come to School
ERIC Educational Resources Information Center
Dyck, Brenda A.
2006-01-01
As the first generation of students to grow up surrounded by and using digital media comes through the classroom doors, teachers must realize that these students' almost constant interaction with technology has caused them to think and process information differently than students did 10 years ago. Marc Prensky calls today's digital learners…
Children and Adolescents and Digital Media.
Reid Chassiakos, Yolanda Linda; Radesky, Jenny; Christakis, Dimitri; Moreno, Megan A; Cross, Corinn
2016-11-01
Today's children and adolescents are immersed in both traditional and new forms of digital media. Research on traditional media, such as television, has identified health concerns and negative outcomes that correlate with the duration and content of viewing. Over the past decade, the use of digital media, including interactive and social media, has grown, and research evidence suggests that these newer media offer both benefits and risks to the health of children and teenagers. Evidence-based benefits identified from the use of digital and social media include early learning, exposure to new ideas and knowledge, increased opportunities for social contact and support, and new opportunities to access health promotion messages and information. Risks of such media include negative health effects on sleep, attention, and learning; a higher incidence of obesity and depression; exposure to inaccurate, inappropriate, or unsafe content and contacts; and compromised privacy and confidentiality. This technical report reviews the literature regarding these opportunities and risks, framed around clinical questions, for children from birth to adulthood. To promote health and wellness in children and adolescents, it is important to maintain adequate physical activity, healthy nutrition, good sleep hygiene, and a nurturing social environment. A healthy Family Media Use Plan (www.healthychildren.org/MediaUsePlan) that is individualized for a specific child, teenager, or family can identify an appropriate balance between screen time/online time and other activities, set boundaries for accessing content, guide displays of personal information, encourage age-appropriate critical thinking and digital literacy, and support open family communication and implementation of consistent rules about media use. Copyright © 2016 by the American Academy of Pediatrics.
Screen Media Exposure and Obesity in Children and Adolescents.
Robinson, Thomas N; Banda, Jorge A; Hale, Lauren; Lu, Amy Shirong; Fleming-Milici, Frances; Calvert, Sandra L; Wartella, Ellen
2017-11-01
Obesity is one of the best-documented outcomes of screen media exposure. Many observational studies find relationships between screen media exposure and increased risks of obesity. Randomized controlled trials of reducing screen time in community settings have reduced weight gain in children, demonstrating a cause and effect relationship. Current evidence suggests that screen media exposure leads to obesity in children and adolescents through increased eating while viewing; exposure to high-calorie, low-nutrient food and beverage marketing that influences children's preferences, purchase requests, consumption habits; and reduced sleep duration. Some evidence also suggests promise for using interactive media to improve eating and physical activity behaviors to prevent or reduce obesity. Future interdisciplinary research is needed to examine the effects of newer mobile and other digital media exposures on obesity; to examine the effectiveness of additional interventions to mitigate the adverse effects of media exposures on obesity and possible moderators and mediators of intervention effects; to effectively use digital media interventions to prevent and reduce obesity; and to uncover the mechanisms underlying the causal relationships and interactions between obesity-related outcomes and media content, characteristics, and context. Copyright © 2017 by the American Academy of Pediatrics.
Picture My Gender(s): Using Interactive Media to Engage Students in Theories of Gender Construction
ERIC Educational Resources Information Center
Sargent, Carey; Corse, Sarah M.
2013-01-01
We present an exercise on "doing gender" that uses digital media to create an opportunity for interactive learning. Students create photo essays on gender performances in everyday life and then present their photo essays to their peers. This exercise allows undergraduates to engage in "real-life" learning regarding the socially…
The Digital Hood: Social Media Use among Youth in Disadvantaged Neighborhoods
Gilliard-Matthews, Stacia; Dunaev, Jamie; Woods, Marcus; Brawner, Bridgette M.
2016-01-01
This study examines the role of social media in the lives of youth living in disadvantaged neighborhoods. Feminist Standpoint theory, which privileges the voices of marginalized communities in understanding social phenomena, suggests that youth at the margins have specific knowledge that helps us understand social media more broadly. We conducted semi-structured interviews with 30 females and 30 males aged 13 to 24 about their social worlds and neighborhoods, both on- and offline. The findings reveal a dynamic and somewhat concerning interplay between the geographic neighborhood and the digital neighborhood, whereby negative social interactions in the geographic neighborhood are reproduced and amplified on social media. PMID:28694736
The Digital Hood: Social Media Use among Youth in Disadvantaged Neighborhoods.
Stevens, Robin; Gilliard-Matthews, Stacia; Dunaev, Jamie; Woods, Marcus; Brawner, Bridgette M
2017-06-01
This study examines the role of social media in the lives of youth living in disadvantaged neighborhoods. Feminist Standpoint theory, which privileges the voices of marginalized communities in understanding social phenomena, suggests that youth at the margins have specific knowledge that helps us understand social media more broadly. We conducted semi-structured interviews with 30 females and 30 males aged 13 to 24 about their social worlds and neighborhoods, both on- and offline. The findings reveal a dynamic and somewhat concerning interplay between the geographic neighborhood and the digital neighborhood, whereby negative social interactions in the geographic neighborhood are reproduced and amplified on social media.
Empowering Student Voice through Interactive Design and Digital Making
ERIC Educational Resources Information Center
Kim, Yanghee; Searle, Kristin
2017-01-01
Over the last two decades online technology and digital media have provided space for students to participate and express their voices. This paper further explores how new digital technologies, such as humanoid robots and wearable electronics, can be used to offer additional spaces where students' voices are heard. In these spaces, young students…
78 FR 54946 - Privacy Act; System of Records: Digital Outreach and Communications, State-79
Federal Register 2010, 2011, 2012, 2013, 2014
2013-09-06
.... Only members of the public who choose to interact with the Department through a social media outlet or... social media outlet or other electronic means including by submitting feedback, requesting more... RECORDS IN THE SYSTEM: The system may contain information passed through a social media site to facilitate...
Social Media, Collaboration and Social Learning--A Case-Study of Foreign Language Learning
ERIC Educational Resources Information Center
Mondahl, Margrethe; Razmerita, Liana
2014-01-01
Social media has created new possibilities for digitally native students to engage, interact and collaborate in learning tasks that foster learning processes and the overall learning experience. Using both qualitative and quantitative data, this article discusses experiences and challenges of using a social media-enhanced collaborative learning…
Using Imperceptible Digital Watermarking Technologies To Transform Educational Media: A Prototype.
ERIC Educational Resources Information Center
McGraw, Tammy M.; Burdette, Krista; Seale, Virginia B.; Ross, John D.
The Institute for the Advancement of Emerging Technologies in Education (IAETE) at AEL recently explored the potential benefits and limitations of traditional print-based textbooks and many e-book alternatives. Having considered these media, IAETE created prototype interactive textbook pages that retain the salient aspects of print media while…
ERIC Educational Resources Information Center
Guthrie, Patricia Ann
2010-01-01
In recent years, learning objects have emerged as an instructional tool for teachers. Digital libraries and collections provide teachers with free or fee-base access to a variety of learning objects from photos and famous speeches to Flash animations and interactive Java Applets. Learning objects offer opportunities for students to interact with…
ERIC Educational Resources Information Center
Mendes Neto, Francisco Milton; de Carvalho Muniz, Raphael; Filgueira Burlamaqui, Aquiles Medeiros; Castro de Souza, Rafael
2015-01-01
The support of technological resources in teaching and learning has contributed to make them more efficient and enjoyable. Through this support has become quite common to use media resources before explored only for entertainment for educational purposes, among them the TV. The interactive Digital TV (iDTV) provides resources that make possible…
Crafting a positive professional digital profile to augment your practice
Kraakevik, Jeff
2016-01-01
Abstract A digital profile is the sum content about a person on the Internet. A digital profile can be composed of personal or professional information shared on public Web sites posted personally or by others. One of the most effective ways to build a positive professional digital profile is through social media. It is increasingly important to maintain a positive digital profile as others mine the Internet to find out about a professional prior to meeting him or her. As the digital environment continues to grow, it will become increasingly difficult to neglect a professional digital profile without potential negative consequences. There are many benefits to creating a digital presence and using the tools available to learn about neurology and interact with other professionals and patients in ways that were not possible in the past. The spread of social media to a large part of the population makes it unlikely to go away. PMID:29443275
Crafting a positive professional digital profile to augment your practice.
Kraakevik, Jeff
2016-02-01
A digital profile is the sum content about a person on the Internet. A digital profile can be composed of personal or professional information shared on public Web sites posted personally or by others. One of the most effective ways to build a positive professional digital profile is through social media. It is increasingly important to maintain a positive digital profile as others mine the Internet to find out about a professional prior to meeting him or her. As the digital environment continues to grow, it will become increasingly difficult to neglect a professional digital profile without potential negative consequences. There are many benefits to creating a digital presence and using the tools available to learn about neurology and interact with other professionals and patients in ways that were not possible in the past. The spread of social media to a large part of the population makes it unlikely to go away.
Digital item for digital human memory--television commerce application: family tree albuming system
NASA Astrophysics Data System (ADS)
Song, Jaeil; Lee, Hyejoo; Hong, JinWoo
2004-01-01
Technical advance in creating, storing digital media in daily life enables computers to capture human life and remember it as people do. A critical point with digitizing human life is how to recall bits of experience that are associated by semantic information. This paper proposes a technique for structuring dynamic digital object based on MPEG-21 Digital Item (DI) in order to recall human"s memory and providing interactive TV service on family tree albuming system as one of its applications. DIs are a dynamically reconfigurable, uniquely identified, described by a descriptor language, logical unit for structuring relationship among multiple media resources. Digital Item Processing (DIP) provides the means to interact with DIs to remind context to user, with active properties where objects have executable properties. Each user can adapt DIs" active properties to tailor the behavior of DIs to match his/her own specific needs. DIs" technologies in Intellectual Property Management and Protection (IPMP) can be used for privacy protection. In the interaction between the social space and technological space, the internal dynamics of family life fits well sharing family albuming service via family television. Family albuming service can act as virtual communities builders for family members. As memory is shared between family members, multiple annotations (including active properties on contextual information) will be made with snowballing value.
Student Communication and Study Habits of First-Year University Students in the Digital Era
ERIC Educational Resources Information Center
Gallardo-Echenique, Eliana; Bullen, Mark; Marqués-Molías, Luis
2016-01-01
This paper reports on research into the study habits of-university students, their use digital technologies and how they communicate with each other and their professors. We conclude that most students feel comfortable with digital technologies and that they use social media for connecting and interacting with friends rather than for academic…
ERIC Educational Resources Information Center
Spears, Julia; Zobac, Stephanie R.; Spillane, Allison; Thomas, Shannon
2015-01-01
This article aims to identify the marketing strategies utilized by Learning Community (LC) administrators at two large, public, four-year research universities in the Midwest. The use of digital media coupled with face-to-face interaction is identified as an effective method of marketing LCs to the newest population of incoming college students,…
#KidsAnxiety and Social Media: A Review.
Glover, Jenna; Fritsch, Sandra L
2018-04-01
This article reviews the available literature regarding the interaction between child and adolescent anxiety and electronic media. It reviews current research contributing to understanding of the correlation of youth anxiety with engagement in social media and other online platforms, including risk and protective factors. mHealth and eHealth prevention and treatment options, available via various digital resources, are discussed. Suggestions for mental health clinicians' assessment of client's online behaviors and a review of novel treatment options are provided. The article concludes with proposing healthy online technology interventions, including popups for overuse and identification of digitally enhanced posts. Copyright © 2017 Elsevier Inc. All rights reserved.
ERIC Educational Resources Information Center
Bequette, James W.; Brennan, Colleen
2008-01-01
Since the mid-1980s, arts policymakers in Minnesota have positioned "media arts"--defined as the "study and practice of examining human communication through photography, film or video, audio, computer or digital arts, and interactive media"--within the realm of aesthetic education and considered it one of six arts areas. This…
Interactive Television: The State of the Industry.
ERIC Educational Resources Information Center
Galbreath, Jeremy
1996-01-01
Discusses interactive television in the context of the developing information superhighway. Topics include potential applications, including video on demand; telecommunications companies; digital media technologies; content; regulatory issues; the nature of technology users; origination components; distribution/infrastructure components;…
New Media. [SITE 2001 Section].
ERIC Educational Resources Information Center
McNeil, Sara, Ed.
This document contains the following papers on new media from the SITE (Society for Information Technology & Teacher Education) 2001 conference: "Interactive Multimedia Problem-Based Learning: Evaluating Its Use in Pre-Service Teacher Education" (Peter Albion); "Digital Audio Production for the Web" (Jeffrey W. Bauer and Marianne T. Bauer);…
Incorporating social media into dermatologic education.
Ko, Lauren N; Rana, Jasmine; Burgin, Susan
2017-10-15
In the current digital age, medical education has slowly evolved from the largely lecture-based teaching style of the past to incorporate more interactive pedagogical techniques, including use of social media. Already used readily by millennial trainees and clinicians, social media can also be used in innovative ways to teach trainees and facilitate continuing education among practicing clinicians. In this commentary, we discuss many learning benefits of social media and review potential pitfalls of employing social media in both trainee and physician dermatological education.
Instructional Design Issues for Current and Future Interactive Video Media.
ERIC Educational Resources Information Center
Hadley, James A.; Bentley, Joanne; Christiansen, Todd P.
2003-01-01
Addresses some of the issues that instructional designers will face in the near future and ways to deal with new instructional affordances and constraint, including: Menu and Audio, Video, Subpicture Interleaved, Streamlining Digital Media (MAVSI-SDM); three-dimensional flowcharting; designing multi-faceted storyboards and scripts; managing video,…
Setting the Course: Strategies for Writing Digital and Social Guidelines
ERIC Educational Resources Information Center
Pasquini, Laura A.
2016-01-01
This chapter describes how to establish social media guidelines and policies for colleges and universities effectively, based upon a field study of postsecondary education institutions representing 10 different countries. To further community interactions and social media involvement, this chapter will outline effective practical approaches for…
What Immigrant Students Can Teach Us about New Media Literacy
ERIC Educational Resources Information Center
Lam, Wan Shun Eva
2012-01-01
Adolescents who have immigrant backgrounds are developing language, literacy, and social skills across national borders as they use social media and online tools to interact with people and information sources in different communities across their countries of origin and settlement. These transnational digital practices have the potential to serve…
Mobile Media Best Practices: Lessons From 5 Years of "OR Magazine"
ERIC Educational Resources Information Center
Madison, Ed
2015-01-01
Digital publications now provide immersive interactive experiences for users of tablets and other mobile media devices. The ever-changing technology challenges educators to adapt curricula to better prepare students for an uncertain future. This article chronicles the creation of award-winning "OR Magazine" at University of Oregon, which…
The convergence of gambling and digital media: implications for gambling in young people.
King, Daniel; Delfabbro, Paul; Griffiths, Mark
2010-06-01
Adolescents' use of the Internet and other digital media for the purpose of gambling represents a serious concern in modern society. This paper overviews some of the available monetary and non-monetary forms of gambling within new digital and online media and monetary forms of games with gambling-like experiences. With reference to current psychological knowledge on the risk factors that promote adolescent gambling, it is suggested that new gambling technologies may: (a) make gambling more accessible and attractive to young people, (b) may promote factually incorrect information about gambling, (c) provide an easy escape from real world problems such as depression and social isolation, (d) create a gambling environment that easily facilitates peer pressures to gamble, (e) ease parental transmission of gambling attitudes and beliefs, and (f) make gambling more ubiquitous and socially acceptable. The unique risks of Internet gambling for young people are critically discussed, as well as the lack of restricted classification for video games and other media that feature interactive, non-monetary forms of gambling.
Creative Practical Use of Digital Media in Early Childhood Education, Parts 1 & 2.
ERIC Educational Resources Information Center
Chiba, Takeo; Kanou, Akira; Matsuda, Sohei; Izhara, Dai; Ishigahki, Emiko
1997-01-01
Discusses the creative use of television broadcasts, computers for interactive play, electronic instruments for musical expression, and interactive books in Japanese early childhood education. Considers how television can be used more effectively and how computers enhance interaction between children, describes how electronic instruments during…
A Cultural Evolution Approach to Digital Media.
Acerbi, Alberto
2016-01-01
Digital media have today an enormous diffusion, and their influence on the behavior of a vast part of the human population can hardly be underestimated. In this review I propose that cultural evolution theory, including both a sophisticated view of human behavior and a methodological attitude to modeling and quantitative analysis, provides a useful framework to study the effects and the developments of media in the digital age. I will first give a general presentation of the cultural evolution framework, and I will then introduce this more specific research program with two illustrative topics. The first topic concerns how cultural transmission biases, that is, simple heuristics such as "copy prestigious individuals" or "copy the majority," operate in the novel context of digital media. The existence of transmission biases is generally justified with their adaptivity in small-scale societies. How do they operate in an environment where, for example, prestigious individuals possess not-relevant skills, or popularity is explicitly quantified and advertised? The second aspect relates to fidelity of cultural transmission. Digitally-mediated interactions support cheap and immediate high-fidelity transmission, in opposition, for example, to oral traditions. How does this change the content that is more likely to spread? Overall, I suggest the usefulness of a "long view" to our contemporary digital environment, contextualized in cognitive science and cultural evolution theory, and I discuss how this perspective could help us to understand what is genuinely new and what is not.
ERIC Educational Resources Information Center
Johnson, James E.; Christie, James F.
2009-01-01
This article examines how play is affected by computers and digital toys. Research indicates that when computer software targeted at children is problem-solving oriented and open-ended, children tend to engage in creative play and interact with peers in a positive manner. On the other hand, drill-and-practice programs can be quite boring and limit…
ERIC Educational Resources Information Center
Washington, Christopher
2015-01-01
Digitally delivered learning shows the promise of enhancing learner motivation and engagement, advancing critical thinking skills, encouraging reflection and knowledge sharing, and improving professional self-efficacy. Digital learning objects take many forms including interactive media, apps and games, video and other e-learning activities and…
Development of an E-Learning Platform for Vocational Education Systems in Germany
ERIC Educational Resources Information Center
Schober, Andreas; Müller, Frederik; Linden, Sabine; Klois, Martha; Künne, Bernd
2014-01-01
This paper describes an existing web-based learning platform named "Third Place of Learning" (TPL)--"Dritter Lernort". This project's aim is to connect the system of vocational education with digital media by a web-based learning platform. TPL supports student's digital learning by means of interactive examples and exercises.…
The Gender and Science Digital Library: Affecting Student Achievement in Science.
ERIC Educational Resources Information Center
Nair, Sarita
2003-01-01
Describes the Gender and Science Digital Library (GSDL), an online collection of high-quality, interactive science resources that are gender-fair, inclusive, and engaging to students. Considers use by teachers and school library media specialists to encourage girls to enter careers in science, technology, engineering, and math (STEM). (LRW)
Young Learners' Transactions with Interactive Digital Texts Using E-Readers
ERIC Educational Resources Information Center
Brown, Sally
2016-01-01
This year-long qualitative study draws from multimodal theory and New Literacies Studies to document the digital literacy experiences of a diverse group of 2nd-graders using e-readers. Twenty-first century classrooms must expand traditional notions of literacy to prepare students for the ever-changing, media-rich world. Students participated in…
Toward Transformation: Digital Tools for Online Dance Pedagogy
ERIC Educational Resources Information Center
Parrish, Mila
2016-01-01
Media advances have changed the ways in which we interact, communicate, teach, and learn. The growth of telecommunication, video sharing sites, specifically YouTube, and social media, have exponentially increased the number of people interested in dance and dance education. Technology presents new ways for students to think about their learning,…
ERIC Educational Resources Information Center
Chesick, Curtis W.
2015-01-01
The digital revolution has created a new ways for society to interact. As technology continues to evolve so does the way culture begins to use it as a channel for communication. Social media has developed as a two way communication tool used by both corporate America as well as individuals. This research begins to look at how Missouri school…
Biagianti, Bruno; Quraishi, Sophia H; Schlosser, Danielle A
2018-04-01
Peer-to-peer interactions and support groups mitigate experiences of social isolation and loneliness often reported by individuals with psychotic disorders. Online peer-to-peer communication can promote broader use of this form of social support. Peer-to-peer interactions occur naturally on social media platforms, but they can negatively affect mental health. Recent digital interventions for persons with psychotic disorders have harnessed the principles of social media to incorporate peer-to-peer communication. This review examined the feasibility, acceptability, and preliminary efficacy of recent digital interventions in order to identify strategies to maximize benefits of online peer-to-peer communication for persons with psychotic disorders. An electronic database search of PubMed, EMBASE, PsycINFO, Ovid MEDLINE, Cochrane Central Register of Controlled Trials, and Health Technology Assessment Database was conducted in February 2017 and yielded a total of 1,015 results. Eight publications that reported data from six independent trials and five interventions were reviewed. The technology supporting peer-to-peer communication varied greatly across studies, from online forums to embedded social networking. When peer-to-peer interactions were moderated by facilitators, retention, engagement, acceptability, and efficacy were higher than for interventions with no facilitators. Individuals with psychotic disorders were actively engaged with moderated peer-to-peer communication and showed improvements in perceived social support. Studies involving service users in intervention design showed higher rates of acceptability. Individuals with psychotic disorders value and benefit from digital interventions that include moderated peer-to-peer interactions. Incorporating peer-to-peer communication into digital interventions for this population may increase compliance with other evidence-based therapies by producing more acceptable and engaging online environments.
ERIC Educational Resources Information Center
Simpson, Amy Beth
2017-01-01
In American high schools, the practice of poetry analysis as a study of language art has declined. Outworn methods have contributed to the trend away from close interactions with the text, to the unfortunate end that millennial high school students neither understand nor enjoy poetry. Digital technology coupled with principles of translation…
Investigating the Use of Social Media by University Undergraduate Informatics Programs in Malaysia
ERIC Educational Resources Information Center
Lim, Jane See Yin; Agostinho, Shirley; Harper, Barry; Chicharo, Joe F.
2013-01-01
The use of digital technologies in higher education has been driven by a number of underlying assumptions about the affordances of the available technology for social interaction and learning. This trend has not only been advocated by administrators who may argue for digital technologies as a catalyst for pedagogical change and engagement, but…
A Cultural Evolution Approach to Digital Media
Acerbi, Alberto
2016-01-01
Digital media have today an enormous diffusion, and their influence on the behavior of a vast part of the human population can hardly be underestimated. In this review I propose that cultural evolution theory, including both a sophisticated view of human behavior and a methodological attitude to modeling and quantitative analysis, provides a useful framework to study the effects and the developments of media in the digital age. I will first give a general presentation of the cultural evolution framework, and I will then introduce this more specific research program with two illustrative topics. The first topic concerns how cultural transmission biases, that is, simple heuristics such as “copy prestigious individuals” or “copy the majority,” operate in the novel context of digital media. The existence of transmission biases is generally justified with their adaptivity in small-scale societies. How do they operate in an environment where, for example, prestigious individuals possess not-relevant skills, or popularity is explicitly quantified and advertised? The second aspect relates to fidelity of cultural transmission. Digitally-mediated interactions support cheap and immediate high-fidelity transmission, in opposition, for example, to oral traditions. How does this change the content that is more likely to spread? Overall, I suggest the usefulness of a “long view” to our contemporary digital environment, contextualized in cognitive science and cultural evolution theory, and I discuss how this perspective could help us to understand what is genuinely new and what is not. PMID:28018200
ERIC Educational Resources Information Center
Baird, Derek E.; Fisher, Mercedes
2006-01-01
Raised in the "always on" world of interactive media, the Internet, and digital messaging technologies, today's student has different expectations and learning styles than previous generations. This net-centric generation values their ability to use the Web to create a self-paced, customized, on-demand learning path that includes multiple forms of…
ERIC Educational Resources Information Center
Bush, Gail
2012-01-01
Thomas et al. have defined transliteracy as "the ability to read, write and interact across a range of platforms, tools and media from signing and orality through handwriting, print, TV, radio and film, to digital social networks" (Transliteracy Research Group). The learner who is transliterate builds knowledge, communicates, and interacts across…
Looking Back--A Lesson Learned: From Videotape to Digital Media
ERIC Educational Resources Information Center
Lys, Franziska
2010-01-01
This paper chronicles the development of Drehort Neubrandenburg Online, an interactive, content-rich audiovisual language learning environment based on documentary film material shot on location in Neubrandenburg, Germany, in 1991 and 2002 and aimed at making language learning more interactive and more real. The paper starts with the description…
ERIC Educational Resources Information Center
Dickey, Michele D.
2010-01-01
With the rising popularity of digital games, a growing number of universities are developing programmes in various areas of digital design and interactive media to meet the needs for game-related courses. Faculty of this emerging field are grappling with the complexity of developing curricula which integrate art, design and technology and of…
ERIC Educational Resources Information Center
Nowinski, Wieslaw L.; Thirunavuukarasuu, Arumugam; Ananthasubramaniam, Anand; Chua, Beng Choon; Qian, Guoyu; Nowinska, Natalia G.; Marchenko, Yevgen; Volkau, Ihar
2009-01-01
Preparation of tests and student's assessment by the instructor are time consuming. We address these two tasks in neuroanatomy education by employing a digital media application with a three-dimensional (3D), interactive, fully segmented, and labeled brain atlas. The anatomical and vascular models in the atlas are linked to "Terminologia…
The Interactive Potential of Multiple Media: A New Look at Inquiry Projects
ERIC Educational Resources Information Center
Ranker, Jason
2010-01-01
This article presents the inquiry and literacy processes of two fifth-grade students as they created a digital video about African American history for a school project. During this process, the students gained experience in researching (both on the Web and in books) and writing, with the overall goal of creating a digital documentary video about…
ERIC Educational Resources Information Center
Freishtat, Richard L.; Sandlin, Jennifer A.
2010-01-01
As youths spend more time engaged in social media and informal learning experiences online, they interact with the public pedagogy of technological spaces. The public pedagogy of technological spaces, specifically Facebook, functions to create a "habitus" for the way youths act and respond in digital discourses and digital culture. This article…
ERIC Educational Resources Information Center
McClure, Marissa
2013-01-01
In this article, I propose that research which focuses on young children's experiences with the interactivity of new media not only furthers findings about young children's digital lives but also enriches the conclusion that children's engagement with artmaking--in general and in traditional ways--is richly complex, affective, and…
ERIC Educational Resources Information Center
Möller, Karla J.
2015-01-01
For over two decades, the field of children's literature has been incorporating more digital technologies into publication of and access to texts. From early computer and CD-ROM adaptations of print picturebooks to the extensive visual and aural interactivity of the newest literature apps, what and how children read has changed significantly in…
ERIC Educational Resources Information Center
Alvarez, Claudio; Salavati, Sadaf; Nussbaum, Miguel; Milrad, Marcelo
2013-01-01
Education systems worldwide must strive to support the teaching of a set of New Media Literacies (NMLs). These literacies respond to the need for educating human capital within participatory cultures in a highly technologized world. In this paper, we present Collboard, a constructivist problem solving activity for fostering the development of…
ERIC Educational Resources Information Center
Reershemius, Gertrud
2017-01-01
This article analyses how speakers of an autochthonous heritage language (AHL) make use of digital media, through the example of Low German, a regional language used by a decreasing number of speakers mainly in northern Germany. The focus of the analysis is on Web 2.0 and its interactive potential for individual speakers. The study therefore…
Gagnon, Kendra; Sabus, Carla
2015-03-01
Since the beginning of the millennium, there has been a remarkable change in how people access and share information. Much of this information is user-generated content found on social media sites. As digital technologies and social media continue to expand, health care providers must adapt their professional communication to meet the expectations and needs of consumers. This adaptation may include communication on social media sites. However, many health care providers express concerns that professional social media use, particularly interactions with patients, is ethically problematic. Social media engagement does not create ethical dissonance if best practices are observed and online communication adheres to terms of service, professional standards, and organizational policy. A well-executed social media presence provides health care providers, including physical therapists, the opportunity-and perhaps a professional obligation-to use social media sites to share or create credible health care information, filling a consumer void for high-quality online information on fitness, wellness, and rehabilitation. This perspective article provides a broad review of the emergence of social media in society and health care, explores policy implications of organizational adoption of health care social media, and proposes individual opportunities and guidelines for social media use by the physical therapy professional. © 2015 American Physical Therapy Association.
Reflective practice as a tool to teach digital professionalism.
Kung, Justin W; Eisenberg, Ronald L; Slanetz, Priscilla J
2012-11-01
Digital professionalism is increasingly being integrated into postgraduate medical education. We developed a small-group, reflective practice-based session incorporating radiology-specific cases to heighten residents' awareness about digital professionalism. Case-based, radiology-specific scenarios were created for a small-group, reflective practice-based session on digital professionalism. Anonymous pre- and postsession surveys evaluating residents' use of social media and their thoughts about the session were administered to the radiology residents. Twenty-five of 38 (66%) residents responded to the presession survey with 40% (10/25) reporting daily social media use; 50% (12/24) witnessing an unprofessional posting on Facebook; and 8% (2/25) posting something unprofessional themselves. Of the 21 residents who attended the session, 13 (62%) responded to the postsession survey. Residents reported that the session added to their understanding of professionalism 3.92, 95% CI (3.57-4.27). As a result of the session, residents stated that they were more aware of protecting patient privacy and confidentiality on social media sites 3.92, 95% CI (3.47-4.37), and would take a more active role in ensuring professional use of social media as it relates to patient care 4.00, 95% CI (3.66-4.34). Residents favorably viewed the reflective case-based session on digital professionalism as a means to be more aware of ways to avoid unprofessional interactions on the internet. Our results suggest that such reflective sessions are an effective method to educate residents on key concepts regarding digital professionalism. Copyright © 2012 AUR. Published by Elsevier Inc. All rights reserved.
Increased Screen Time: Implications for Early Childhood Development and Behavior.
Radesky, Jenny S; Christakis, Dimitri A
2016-10-01
The authors review trends in adoption of new digital technologies (eg, mobile and interactive media) by families with young children (ages 0-8 years), continued use of television and video games, and the evidence for learning from digital versus hands-on play. The authors also discuss continued concerns about health and developmental/behavioral risks of excessive media use for child cognitive, language, literacy, and social-emotional development. This evidence is then applied to clinical care in terms of the screening questions providers can use, tools available to providers and parents, and changes in anticipatory guidance. Copyright © 2016 Elsevier Inc. All rights reserved.
An Ethnographic Inquiry on Internet Cafés within the Context of Turkish Youth Culture
ERIC Educational Resources Information Center
Koc, Mustafa; Ferneding, Karen Ann
2013-01-01
Contemporary studies have become interested in determining transformative effects of information and communication technologies on youngsters' social and cultural identity developments. Internet cafés are techno-social spaces where people access to digital media and interact with global cultural flows. Such interactions are profound because they…
An Ethnographic Inquiry on Internet Cafés within the Context of Turkish Youth Culture
ERIC Educational Resources Information Center
Koc, Mustafa; Ferneding, Karen Ann
2013-01-01
Contemporary studies have become interested in determining transformative effects of information and communication technologies on youngsters' social and cultural identity developments. Internet cafés are techno- social spaces where people access to digital media and interact with global cultural flows. Such interactions are profound because they…
Interactive Media to Support Language Acquisition for Deaf Students
ERIC Educational Resources Information Center
Parton, Becky Sue; Hancock, Robert; Crain-Dorough, Mindy; Oescher, Jeff
2009-01-01
Tangible computing combines digital feedback with physical interactions - an important link for young children. Through the use of Radio Frequency Identification (RFID) technology, a real-world object (i.e. a chair) or a symbolic toy (i.e. a stuffed bear) can be tagged so that students can activate multimedia learning modules automatically. The…
A Framework for Integrating Enhanced TV (ETV) into Distance Education
ERIC Educational Resources Information Center
Yuzer, Volkan; Kurubacak, Gulsun
2003-01-01
The main purpose of this paper is to create digital media design, production, and programming standards for Enhanced TV (ETV) in distance education milieus. ETV, commonly known as Interactive Television, provides increased learner control over viewing and interacting in virtual educational settings. This essential aspect of ETV emphasizes two-way…
Orzech, Kathryn M.; Grandner, Michael A.; Roane, Brandy M.; Carskadon, Mary A.
2016-01-01
Digital media use is widespread in University students, and use of digital media near bedtime has a broadly negative effect on sleep outcomes. Adequate and good quality sleep is important for physical and mental health, but few studies have rigorously measured both sleep and digital media use. In this study, we investigated whether self-reported sleep patterns were associated with digital media use in a first-year University student (N = 254, 48% male) population. Students tracked their sleep through daily online diaries and provided digital media use data in 15-min blocks for 2 h prior to bedtime on nine occasions. A longer duration of digital media use was associated with reduced total sleep time and later bedtime, while greater diversity of digital media use was associated with increased total sleep time and earlier bedtime. Analysis of activities in the last hour before bedtime indicated that activity type plays a role in digital media's effect on sleep, with computer work, surfing the Internet, and listening to music showing the strongest relationship to multiple sleep variables. These findings have implications for physical and mental health of University students and can inform design of devices to minimize negative effects of digital media on sleep. PMID:28163362
Orzech, Kathryn M; Grandner, Michael A; Roane, Brandy M; Carskadon, Mary A
2016-02-01
Digital media use is widespread in University students, and use of digital media near bedtime has a broadly negative effect on sleep outcomes. Adequate and good quality sleep is important for physical and mental health, but few studies have rigorously measured both sleep and digital media use. In this study, we investigated whether self-reported sleep patterns were associated with digital media use in a first-year University student (N = 254, 48% male) population. Students tracked their sleep through daily online diaries and provided digital media use data in 15-min blocks for 2 h prior to bedtime on nine occasions. A longer duration of digital media use was associated with reduced total sleep time and later bedtime, while greater diversity of digital media use was associated with increased total sleep time and earlier bedtime. Analysis of activities in the last hour before bedtime indicated that activity type plays a role in digital media's effect on sleep, with computer work, surfing the Internet, and listening to music showing the strongest relationship to multiple sleep variables. These findings have implications for physical and mental health of University students and can inform design of devices to minimize negative effects of digital media on sleep.
Neuenschwander, Martin
2014-10-01
Digital media are indispensable in school, profession, family and leisure time. 1 to 6 % of all users show dsyfunctional ans addictive patterns, first of all in online and "social" media. In Switzerland over 80 % of young people own a smartphone and "pocket internet". Time of interaction with online-media (hours/day), as well as peer group pattern are markers for risk of addiction. Active music making and sports are protective factors. Family physicians are important in early recognition of "internet addictive disease". Care-givers with special experience in this field are often successful in reducing time of harmful interaction with the internet. Internet addictive disease is not yet classified in ICD and DSM-5 lists, even though it is an increasing reality.
OA57 The digitalisation of dying, loss and grief on social media channels.
Taubert, Mark; Norris, James
2015-04-01
The internet and birth of social media channels have changed the way in which we deal with death, loss and grief forever. Our photo albums are now saved digitally and shared on Facebook. Our private thoughts are now relayed on Twitter. Each year we spend more of our lives online, this workshop will address what happens as we approach death and when we switch off. After building a relationship digitally they recently presented together at the Macmillan Primary Care Conference on the subject 'Can we Palliate Social media'. The outcome of the workshop can be viewed below: 'Can we Palliate Social Media' workshop (about) - http://deadsocial.org/blog/222-macmillan-primary-care-conference BMJ review/results of workshop - http://blogs.bmj.com/spcare/2014/12/04/palliating-social-media-a-seminar-workshop-at-the-macmillan-professionals-conference-in-london/ We will highlight how the digital landscape has changed to help evoke thought and discussion around the subject of digitising death. They will explore the ethical and moral questions regarding end of life within the digital context. The role of the HCP will be examined in relation to social media and patient practice. All attendees will be provided with a number of simple tasks to carryout online. This will again provide a better understanding around the conversations that are occurring online and the digitisation of death. An interactive 40 min workshop will be directed by us. This will conclude with a 20-minute discussion. Leaflets containing relevant tasks for HCPs to carryout online can be carried out after the workshop. Understanding of the main social and digital channels that we (in the UK) use today. Understanding of how online channels have changed how we communicate and behave. The different ways grieving, remembering and mourning occurs online How death, grief and loss is different online Examination of how social media is breaking down the notion of death Reflect on how could/should HCPs and EOL professionals engage online in relation to EOL matters. Understanding how our digital footprint will ultimately become our digital legacy. Each participant/attendee will have a basic understanding of how death, grief and loss are addressed online within the UK. Examples of how different patients (especially children) are using social media in hospitals will be provided to help highlight the catalyst for change that social media has become. © 2015, Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.
Digital media and sexually transmitted infections.
Gilliam, Melissa; Chor, Julie; Hill, Brandon
2014-10-01
Digital media, including the Internet, social networking sites, text messaging, and mobile applications, are ubiquitous among adolescents and young adults. These platforms enable users to obtain important information on a multitude of health topics, they may facilitate risk-taking behaviors, and they can be key components of health interventions. The purpose of this article is to review the recent literature on digital media and sexually transmitted infections, discussing their role in potentiating and reducing risk. This review demonstrates adolescents' use of digital media to gather information on health topics and discusses significant privacy concerns regarding using media to explore sexual health information. Although several studies demonstrate an association between social media and increased sexual risk-taking behaviors, this relationship is not fully understood. Digital media-based interventions are increasingly being developed to either reduce risk or improve management of sexually transmitted infections. As greater numbers of adolescents use digital media, the potential for these platforms to influence sexual risk-taking behaviors is significant. Additional research is needed to better understand the impact of digital media on sexually transmitted infection risk and to develop social media-based interventions to improve sexually transmitted infection outcomes.
The Interplay Between Digital Media Use and Development.
Gerwin, Roslyn L; Kaliebe, Kristopher; Daigle, Monica
2018-04-01
Today's youth develop immersed in a digital media world and the effects are specific to their developmental stage. Clinicians and caretakers should be mindful regarding digital media use patterns; however, this complex and reciprocal relationship defies simple linear descriptions. The impacts of digital media can be powerful. It is important to be cautious but not over-pathologize media use because digital media enables social connections, allows self-soothing in some children, and fills needs for stimulation and self-expression. Young children or those with psychiatric disorders or developmental delays should be considered vulnerable to harmful effects of media content and overuse. Copyright © 2017. Published by Elsevier Inc.
Interactive Panel and Audience Discussion: The Future is Here: Can EPO Navigate the Digital Age?
NASA Astrophysics Data System (ADS)
Shipp, S. S.; Dribin, N.; Gay, P. L.; Stockman, S.
2010-08-01
The digital divide refers to the gap between individuals with access to digital technology and those with limited or no access. In the EPO profession there is another digital divide: the divide between EPO practitioners who believe Twitter and other forms of social networking are the downfall of literacy—and perhaps of American society, and those who see boundless potential for engaging a global audience in Earth and space science. One thing is certain: we're not in our parent's world anymore—our's is a world increasingly run by electrons and hand-held devices that inform, entertain, connect, and fragment our audiences into an infinite number of special-interest groups with shortened attention spans that form and reform in nonlinear ways. How does EPO evolve to match the new media and electronic realities? Is there still a place for storytelling, for laddered learning experiences, for traditional methods? How do we adapt? How do we rise to the new challenges of the new media age?
Farnan, Jeanne M; Snyder Sulmasy, Lois; Worster, Brooke K; Chaudhry, Humayun J; Rhyne, Janelle A; Arora, Vineet M
2013-04-16
User-created content and communications on Web-based applications, such as networking sites, media sharing sites, or blog platforms, have dramatically increased in popularity over the past several years, but there has been little policy or guidance on the best practices to inform standards for the professional conduct of physicians in the digital environment. Areas of specific concern include the use of such media for nonclinical purposes, implications for confidentiality, the use of social media in patient education, and how all of this affects the public's trust in physicians as patient-physician interactions extend into the digital environment. Opportunities afforded by online applications represent a new frontier in medicine as physicians and patients become more connected. This position paper from the American College of Physicians and the Federation of State Medical Boards examines and provides recommendations about the influence of social media on the patient-physician relationship, the role of these media in public perception of physician behaviors, and strategies for physician-physician communication that preserve confidentiality while best using these technologies.
Digital Media's Transformative Role in Education: Beyond Potential to Essential
ERIC Educational Resources Information Center
Chien, Ming-tso
2012-01-01
Achieving effective learning via digital media continues to be a major concern in contemporary education. The daily use of all forms of digital media is part of our lives and therefore becomes a key component of education. Educators must consider the process of digital media curriculum as a learning model and form of experience adapted to…
A Taxonomy of Digital Media Types for Learner-Generated Digital Media Assignments
ERIC Educational Resources Information Center
Reyna, Jorge; Hanham, Jose; Meier, Peter
2017-01-01
The notion of students as co-creators of content in higher education is gaining popularity, with an ever-increasing emphasis on the development of digital media assignments. In a separate paper, the authors introduced the Digital Media Literacies Framework, which is composed of three interrelated domains: (1) conceptual, (2) functional, and (3)…
ERIC Educational Resources Information Center
Dezuanni, Michael
2015-01-01
This article outlines the knowledge and skills students develop when they engage in digital media production and analysis in school settings. The metaphor of "digital building blocks" is used to describe the material practices, conceptual understandings and production of knowledge that lead to the development of digital media literacy.…
Kim, Yonghwan; Wang, Yuan; Oh, Jeyoung
2016-04-01
Social media and mobile phones have emerged as important platforms for college students' communication activities. This study examined how college students' psychological need to belong is associated with their use of social media and smartphones. In addition, it further investigated the effects of college students' digital media use on their social engagement. Findings revealed that students' need to belong was positively related with their use of social media and smartphones, which could further facilitate their social engagement. Moreover, the relationship between the need to belong and social engagement was mediated by college students' digital media use. This study offers empirical evidence of the positive effects of digital media on social behaviors and contributed to further understanding about the mechanisms by which need to belong leads to social engagement through digital media use.
Assessment of Digital Media Use in the Adolescent Psychiatric Evaluation.
Carson, Nicholas J; Gansner, Meredith; Khang, Jeane
2018-04-01
Digital media (also called "new media") have become an important ecosystem in which adolescents develop biologically, psychologically, and socially. When assessing adolescents in the psychiatric interview, a nuanced understanding of digital media use can inform a more accurate formulation. However, there are few published resources to help the psychiatrist assess the impact of digital media during the initial adolescent interview. The authors propose an innovation on the traditional psychiatric assessment that addresses teen Internet use and digital media habits. Through this enhanced assessment, mental health clinicians can improve upon current interviewing practices of twenty-first century adolescents. Copyright © 2017 Elsevier Inc. All rights reserved.
Digital Photography: a Tool for Outreach and Science
NASA Astrophysics Data System (ADS)
Linder, C. A.
2008-12-01
The Live from the Poles project (http://polardiscovery.whoi.edu) is a partnership between polar scientists, media professionals, museums, and the general public. The goal of Live from the Poles is to educate an informal audience about polar science fieldwork using an interactive, photo-driven website and live connections to museum audiences. An embedded media team (photographer and science writer) joins each of the expeditions, reporting on the daily scientific discoveries and life on the ice. This presentation will focus on the use of digital photography not only as a tool to inspire and educate the public, but also as an aid to scientific research. Linder will show photographs from Live from the Poles expeditions to northern Canada, the eastern Arctic Ocean, Antarctica, and Greenland that illustrate the exhilaration and challenges of polar fieldwork. In addition, the presentation will address ways that digital photography, paired with new lightweight GPS receivers, benefit and enhance the research itself.
ERIC Educational Resources Information Center
Reyna, Jorge; Hanham, Jose; Meier, Peter
2018-01-01
Being literate has traditionally meant being able to read and write using the media of the day. In the 21st century, being literate requires additional skills such as competence with digital media creation. Until recently, those who could afford and use equipment and applications to produce digital media content were typically developers and…
NASA Astrophysics Data System (ADS)
Wiana, W.
2018-01-01
The learning process is believed will reach optimal results if facilitated by diversity of learning’s device from aspects of the approach, method, media or it’s evaluation system, in individually, groups, or as well as classical. One of the learning’s Device can be developed in an attempt to improve the results of the study is Computer Based Learning (CBL). CBL was developed aim to help students to understand the concepts of the learning material which presented interactively by the system and able to provide information and learning process better. This research is closely related to efforts to improve the quality of Fashion design in digital format learning, with specific targets to generate interactive multimedia-based animation as effective media and learning resources for fashion design learning. Applications that are generated may be an option for delivering learning material as well as to engender interest in learning as well as understanding with students against the subject matter so that it can improve the learning achievements of students. The instruments used to collect data is a test sheet of mastering the concept which developed on the basis of indicators understanding the concept of fashion design, the material elements and principles of fashion design as well as application on making fashion design. As for the skills test is done through test performance to making fashion design in digital format. The results of testing against the mastery of concepts and skills of fashion designing in digital formatted shows that experimental group obtained significantly higher qualifications compared to the control group. That means that the use of interactive multimedia-based animation, effective to increased mastery of concepts and skills on making fashion design in digital format.
ERIC Educational Resources Information Center
Hobbs, Renee
2010-01-01
This report proposes a detailed plan that positions digital and media literacy as an essential life skill and outlines steps that policymakers, educators, and community advocates can take to help Americans thrive in the digital age. It offers a plan of action for how to bring digital and media literacy education into formal and informal settings…
Emerging Computer Media: On Image Interaction
NASA Astrophysics Data System (ADS)
Lippman, Andrew B.
1982-01-01
Emerging technologies such as inexpensive, powerful local computing, optical digital videodiscs, and the technologies of human-machine interaction are initiating a revolution in both image storage systems and image interaction systems. This paper will present a review of new approaches to computer media predicated upon three dimensional position sensing, speech recognition, and high density image storage. Examples will be shown such as the Spatial Data Management Systems wherein the free use of place results in intuitively clear retrieval systems and potentials for image association; the Movie-Map, wherein inherently static media generate dynamic views of data, and conferencing work-in-progress wherein joint processing is stressed. Application to medical imaging will be suggested, but the primary emphasis is on the general direction of imaging and reference systems. We are passing the age of simple possibility of computer graphics and image porcessing and entering the age of ready usability.
A video processing method for convenient mobile reading of printed barcodes with camera phones
NASA Astrophysics Data System (ADS)
Bäckström, Christer; Södergård, Caj; Udd, Sture
2006-01-01
Efficient communication requires an appropriate choice and combination of media. The print media has succeeded to attract audiences also in our electronic age because of its high usability. However, the limitations of print are self evident. By finding ways of combining printed and electronic information into so called hybrid media, the strengths of both media can be obtained. In hybrid media, paper functions as an interface to the web, integrating printed products into the connected digital world. This is a "reinvention" of printed matter making it into a more communicative technology. Hybrid media means that printed products can be updated in real time. Multimedia clips, personalization and e-shopping can be added as a part of the interactive medium. The concept of enhancing print with interactive features has been around for years. However, the technology has been so far too restricting - people don't want to be tied in front of their PC's reading newspapers. Our solution is communicative and totally mobile. A code on paper or electronic media constitutes the link to mobility.
Evaluation of a Digital Companion for Older Adults with Mild Cognitive Impairment.
Demiris, George; Thompson, Hilaire J; Lazar, Amanda; Lin, Shih-Yin
2016-01-01
Study Objective: The purpose of this study was to examine the feasibility of a digital companion system used by older adults with mild cognitive impairment (MCI). We utilized a commercially available system that is comprehensive in its functionalities (including conversation ability, use of pictures and other media, and reminders) to explore the system's impact on older adults ' social interactions, anxiety, depressive symptoms, and acceptance of the system. Study Design: We conducted a three-month mixed methods evaluation study of the digital companion. Results: Ten female community-dwelling older adults (average age 78.3 years) participated in the study. Overall, participants utilized the tool regularly and appreciated its presence and their interactions. Participants scored higher at the end of the study in cognition and social support scales, and lower in presence of depressive symptoms. Conclusion: Findings indicate the feasibility of a digital companion for people with MCI and inform the need for additional research.
Multimedia architectures: from desktop systems to portable appliances
NASA Astrophysics Data System (ADS)
Bhaskaran, Vasudev; Konstantinides, Konstantinos; Natarajan, Balas R.
1997-01-01
Future desktop and portable computing systems will have as their core an integrated multimedia system. Such a system will seamlessly combine digital video, digital audio, computer animation, text, and graphics. Furthermore, such a system will allow for mixed-media creation, dissemination, and interactive access in real time. Multimedia architectures that need to support these functions have traditionally required special display and processing units for the different media types. This approach tends to be expensive and is inefficient in its use of silicon. Furthermore, such media-specific processing units are unable to cope with the fluid nature of the multimedia market wherein the needs and standards are changing and system manufacturers may demand a single component media engine across a range of products. This constraint has led to a shift towards providing a single-component multimedia specific computing engine that can be integrated easily within desktop systems, tethered consumer appliances, or portable appliances. In this paper, we review some of the recent architectural efforts in developing integrated media systems. We primarily focus on two efforts, namely the evolution of multimedia-capable general purpose processors and a more recent effort in developing single component mixed media co-processors. Design considerations that could facilitate the migration of these technologies to a portable integrated media system also are presented.
Struggle for Social Position in Digital Media Composition
ERIC Educational Resources Information Center
Doerr-Stevens, Candance
2013-01-01
This study investigates the processes and products of multimodal and multi-authored digital media composition. Using ethnographic case study and Mediated Discourse Analysis (Norris & Jones, 2005), this study focuses specifically on the digital media composition of radio and film documentaries, examining struggle among students, media, and…
Towards the application of interaction design to digital TV content development.
Fialho, Francisco A P; Santos, Paloma Maria; Braga, Marcus de Melo; Thaler, Anelise
2012-01-01
Television can be considered one of the main means of mass entertainment. It occupies an important place in people's lives, influencing behavior and creating and/or enforcing consumer's habits and needs. With the advent of Digital Television, a series of new features tend to further impact upon society in many different ways. The main agent of this change is interactivity, which is the leverage that will transform the traditional viewer's role. Interactivity turns the viewer into a user, a partner who receives the content, but also produces, participates and collaborates during the viewing process. This paper aims to discuss the importance of applying interaction design in the development of projects related to digital television. The main factors that may contribute to improve the interaction design in applications for digital TV were identified drawing on a descriptive and qualitative method of investigation. The results showed that the interface design for this new media should not only be aesthetically appealing, but should also focus on usability (i.e. user's wishes and needs). Additionally, the creation of these interfaces requires the investigation of some characteristics and limitations of device interaction, considering the choice of colors, saturation levels and brightness, avoiding graphic symbols and prioritizing the navigation through the numerical buttons of the remote control.
Sustainable Innovations: Bringing Digital Media and Emerging Technologies to the Classroom
ERIC Educational Resources Information Center
Herro, Danielle
2015-01-01
Because traditional schools struggle to effectively understand, implement, and sustain digital learning initiatives, innovating with digital media in classrooms is a difficult endeavor. Practitioners need examples to better understand conditions necessary to move forward with digital media and learning (DML) in schools. This article provides…
ERIC Educational Resources Information Center
Melki, Jad P.
2015-01-01
The role of new media in the Arab uprisings and the news of widespread surveillance of digital and mobile media have triggered a renewed interest in Arab audiences research, particularly as it pertains to these audiences' critical abilities and digital media literacy competencies. Taken for granted have been Arab youth's widespread use of social…
Large Scale Cross Drive Correlation Of Digital Media
2016-03-01
NAVAL POSTGRADUATE SCHOOL MONTEREY, CALIFORNIA THESIS LARGE SCALE CROSS-DRIVE CORRELATION OF DIGITAL MEDIA by Joseph Van Bruaene March 2016 Thesis Co...CROSS-DRIVE CORRELATION OF DIGITAL MEDIA 5. FUNDING NUMBERS 6. AUTHOR(S) Joseph Van Bruaene 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) Naval...the ability to make large scale cross-drive correlations among a large corpus of digital media becomes increasingly important. We propose a
Podcast Creation as Transformative Music Engagement
ERIC Educational Resources Information Center
Bolden, Benjamin; Nahachewsky, James
2015-01-01
This article reports a qualitative study that examined students' experiences of creating podcasts within an undergraduate music education course. Future music educators used digital media technology to assemble and share reflections on significant interactions with music throughout their lives, combining spoken narrative and musical excerpts…
How Do Personality, Synchronous Media, and Discussion Topic Affect Participation?
ERIC Educational Resources Information Center
Blau, Ina; Barak, Azy
2012-01-01
The development of digital technologies increases the use of distance synchronous (real-time) interactions among people. The study explores whether the "readiness to participate", the degree of "actual participation", and the "quality of contribution" to synchronous online group discussions is affected by participant…
NASA Astrophysics Data System (ADS)
Kusuma, M.; Mariana, D.; Anwar, R. K.
2018-03-01
This study explores the role of government in encouraging and providing a model of economic growth, including in the field of micro, small, and medium enterprises. The case studied in this research is the digital media industry. It could be a potential in creating public welfare. The questions in this research are about how to model a development of community-based digital media industry in Cirebon City, West Java; whether the government could bring people to the digital media industry to foster a productive economic society; and how the community appreciates and becomes a part of the digital media industry. By using descriptive and qualitative methods, this study finds that the government has sufficiently active roles in the development of the digital media industry in the society. The society itself has already been open-minded in responding the government’s programs and the development of contemporary technology, such as in the field of selling goods and services. Still, some obstacles might continue to be refined for the success of the community’s digital media industry.
Protest: Critical Lessons of Using Digital Media for Social Change
ERIC Educational Resources Information Center
LaRiviere, Kristin; Snider, Jeanette; Stromberg, Alison; O'Meara, KerryAnn
2012-01-01
In this article, the authors consider the strengths and weaknesses of digital media in the organization of student activism, and how educators can better assist and advise student activists using digital media to create improved learning opportunities. To gain a perspective on the relative strengths and challenges of online media in regard to…
Digital Media and Technology in Afterschool Programs, Libraries, and Museums
ERIC Educational Resources Information Center
Herr-Stephenson, Becky; Rhoten, Diana; Perkel, Dan; Sims, Christo
2011-01-01
Digital media and technology have become culturally and economically powerful parts of contemporary middle-class American childhoods. Immersed in various forms of digital media as well as mobile and Web-based technologies, young people today appear to develop knowledge and skills through participation in media. This MacArthur Report examines the…
Young Children's Learning with Digital Media
ERIC Educational Resources Information Center
Lieberman, Debra A.; Bates, Cynthia H.; So, Jiyeon
2009-01-01
This article reviews a selection of studies on digital media and learning for young children ages 3 to 6. The range of digital media for this age group is growing and includes computer-delivered and online activities; console video games; handheld media, occasionally with GPS or an accelerometer, in cell phones and other wireless mobile devices;…
How Physics World reaches out in a digital age
NASA Astrophysics Data System (ADS)
Durrani, Matin
Physics World is an award-winning international magazine that exists in print and digital formats. Exploiting the opportunities available with digital publishing and apps, our output has expanded hugely in recent years to include technology-linked focus issues, regional special reports on the likes of China, India, Mexico and Brazil, plus audio, video and interactive material too. This growth in content - and new media for presenting physics - reflects wider changes in communication. People increasingly want to access content in a manner and time of their choosing, seeking out information presented in a way that suits them and their needs. That can be challenging for physics communicators because it means tailoring your message to different audiences and the medium they are using. But it's exciting too as you can reach out to many more people into physics - and in many different ways - than was possible in the past. This talk outlines some principles of good communication, including telling a good story, bearing the reader, viewer or listener in mind, using appropriate media, keeping up with social media, and exploiting the power of video. But with new forms of communication constantly emerging, it's worth remembering there is no one ``right answer''.
ERIC Educational Resources Information Center
Vickery, Jacqueline Ryan
2014-01-01
This article considers how after-school digital media clubs, as an example of informal learning, can provide meaningful opportunities for youth to participate in the creation of interest-driven learning ecologies through media production. Ethnographic research was conducted in two after-school digital media clubs at a large, ethnically diverse,…
ERIC Educational Resources Information Center
Dahya, Negin
2017-01-01
This paper offers a critical discussion on voice and representation in youth digital media production in educational settings. The paper builds on existing calls from digital media and visual studies scholars to approach youth-made media with greater attention to context in production practices. In this discussion, the author addresses the…
ERIC Educational Resources Information Center
van Waes, Luuk, Ed.; Leijten, Marielle, Ed.; Neuwirth, Chris, Ed.
2006-01-01
Digital media has become an increasingly powerful force in modern society. This volume brings together outstanding European, American and Australian research in "writing and digital media" and explores its cognitive, social and cultural implications. In addition to presenting programs of original research by internationally known…
Lee, Youn Ok; Momin, Behnoosh; Hansen, Heather; Duke, Jennifer; Harms, Kristin; McCartney, Amanda; Neri, Antonio; Kahende, Jennifer; Zhang, Lei; Stewart, Sherri L
2014-01-01
Digital media are often used to encourage smoking cessation by increasing quitline call volume through direct promotion to smokers or indirect promotion to smoker proxies. The documentation of a program's experiences utilizing digital media is necessary to develop both the knowledge base and a set of best practices. This case study highlights the use of digital media in a proxy-targeted campaign to promote the California Smokers' Helpline to health care professionals from October 2009 to September 2012. We describe the iterative development of the campaign's digital media activities and report campaign summaries of web metrics (website visits, webinar registrations, downloads of online materials, online orders for promotional materials) and media buy (gross impressions) tracking data. The campaign generated more than 2.7 million gross impressions from digital media sources over 3 years. Online orders for promotional materials increased almost 40% over the course of the campaign. A clearly defined campaign strategy ensured that there was a systematic approach in developing and implementing campaign activities and ensuring that lessons learned from previous years were incorporated. Discussion includes lessons learned and recommendations for future improvements reported by campaign staff to inform similar efforts using digital media.
Lee, Youn Ok; Momin, Behnoosh; Hansen, Heather; Duke, Jennifer; Harms, Kristin; McCartney, Amanda; Neri, Antonio; Kahende, Jennifer; Zhang, Lei; Stewart, Sherri L.
2017-01-01
Digital media are often used to encourage smoking cessation by increasing quitline call volume through direct promotion to smokers or indirect promotion to smoker proxies. The documentation of a program’s experiences utilizing digital media is necessary to develop both the knowledge base and a set of best practices. This case study highlights the use of digital media in a proxy-targeted campaign to promote the California Smokers’ Helpline to health care professionals from October 2009 to September 2012. We describe the iterative development of the campaign’s digital media activities and report campaign summaries of web metrics (website visits, webinar registrations, downloads of online materials, online orders for promotional materials) and media buy (gross impressions) tracking data. The campaign generated more than 2.7 million gross impressions from digital media sources over 3 years. Online orders for promotional materials increased almost 40% over the course of the campaign. A clearly defined campaign strategy ensured that there was a systematic approach in developing and implementing campaign activities and ensuring that lessons learned from previous years were incorporated. Discussion includes lessons learned and recommendations for future improvements reported by campaign staff to inform similar efforts using digital media. PMID:28239304
Investigating Mathematics through Digital Media: Cognitive Visual Perturbations
ERIC Educational Resources Information Center
Calder, Nigel
2011-01-01
How might investigating mathematical tasks through digital media influence students' learning trajectories, and hence their mathematical thinking? This article reports on elements of an ongoing study that examines how engaging mathematical phenomena through digital pedagogical media might influence understanding. As the students sought…
Digital Media Stories for Persuasion
ERIC Educational Resources Information Center
Leopold, Lisa
2010-01-01
Digital media story-telling (which enhances traditional oral story-telling with images, music, and text) has been a focus of recent scholarship for its potential to produce numerous educational benefits. Through digital media storytelling, students' imagination, creativity, critical thinking, writing, public speaking, and organizational or…
"Immersive Education" Submerges Students in Online Worlds Made for Learning
ERIC Educational Resources Information Center
Foster, Andrea L.
2007-01-01
Immersive Education is a multimillion-dollar project devoted to build virtual-reality software exclusively for education within commercial and nonprofit fantasy spaces like Second Life. The project combines interactive three-dimensional graphics, Web cameras, Internet-based telephony, and other digital media. Some critics have complained that…
Video Game-Based Learning: An Emerging Paradigm for Instruction
ERIC Educational Resources Information Center
Squire, Kurt D.
2008-01-01
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Towards a Philosophy of Academic Publishing
ERIC Educational Resources Information Center
Peters, Michael A.; Jandric, Petar; Irwin, Ruth; Locke, Kirsten; Devine, Nesta; Heraud, Richard; Gibbons, Andrew; Besley, Tina; White, Jayne; Forster, Daniella; Jackson, Liz; Grierson, Elizabeth; Mika, Carl; Stewart, Georgina; Tesar, Marek; Brighouse, Susanne; Arndt, Sonja; Lazaroiu, George; Mihaila, Ramona; Legg, Catherine; Benade, Leon
2016-01-01
This article is concerned with developing a philosophical approach to a number of significant changes to academic publishing, and specifically the global journal knowledge system wrought by a range of new digital technologies that herald the third age of the journal as an electronic, interactive and mixed-media form of scientific communication.…
War Memories and Online Encyclopedias
ERIC Educational Resources Information Center
Makhortykh, Mykola
2017-01-01
This article examines how digital media interact with collective memories and teaching practices by exploring a selection of Wikipedia articles that describe the capture of Lviv by the Germans on 30 June 1941. This event constitutes an important episode in the history of Ukraine and a complex case of violence that produced several controversies…
Teaching and Learning in the Mixed-Reality Science Classroom
ERIC Educational Resources Information Center
Tolentino, Lisa; Birchfield, David; Megowan-Romanowicz, Colleen; Johnson-Glenberg, Mina C.; Kelliher, Aisling; Martinez, Christopher
2009-01-01
As emerging technologies become increasingly inexpensive and robust, there is an exciting opportunity to move beyond general purpose computing platforms to realize a new generation of K-12 technology-based learning environments. Mixed-reality technologies integrate real world components with interactive digital media to offer new potential to…
Coconstructing Meaning: Interactive Literary Discussions in Kindergarten Read-Alouds
ERIC Educational Resources Information Center
Hoffman, Jessica L.
2011-01-01
The new age of digital media and information technologies demands more complex interpretive meaning-making from readers than ever before. Early childhood teachers must therefore incorporate higher-level literacy instruction focused on interpretative meaning to prepare students to meet these increasing literacy demands. This study redesigned the…
Video Game-Based Learning: An Emerging Paradigm for Instruction
ERIC Educational Resources Information Center
Squire, Kurt D.
2013-01-01
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Connected Teaching and Learning in K-16+ Contexts: An Annotated Bibliography
ERIC Educational Resources Information Center
Watulak, Sarah Lohnes; Woodard, Rebecca; Smith, Anna; Johnson, Lindy; Phillips, Nathan; Wargo, Katalin
2018-01-01
Connected learning is "an emerging, synthetic model of learning whose principles are consistent with those of positive youth development, sociocultural learning theory, and findings from ethnographic studies of young people's interest-related interactions with digital media" (Maul et al., 2017, p. 2). It seeks to harness new media…
Competencies for Information Professionals in Learning Labs and Makerspaces
ERIC Educational Resources Information Center
Koh, Kyungwon; Abbas, June
2015-01-01
An increasing number of libraries and museums provide transformative learning spaces, often called "Learning Labs" and "Makerspaces." These spaces invite users to explore traditional and digital media, interact with mentors and peers, and engage in creative projects. For these spaces and programs to be sustainable, it is…
Exploring How Digital Media Technology Can Foster Saudi EFL Students' English Language Learning
ERIC Educational Resources Information Center
Altawil, Abdulmohsin
2016-01-01
Digital media technology has become an integral part of daily life for almost all young students, and for the majority of Saudi EFL (English as a Foreign Language) students. Digital media technology may not be limited to one or two kinds; it has various types such as software and programs, devices, application, websites, social media tools, etc.…
The Longitudinal Association Between Poor Sleep Quality and Cyberbullying, Mediated by Anger.
Erreygers, Sara; Vandebosch, Heidi; Vranjes, Ivana; Baillien, Elfi; De Witte, Hans
2018-01-09
Adolescents tend to go to bed later and sleep less as they grow older, although their need for sleep stays the same throughout adolescence. Poor sleep has negative consequences on personal and interpersonal functioning, including increased aggressive tendencies. With adolescents' social life increasingly including interactions via digital media, these interactions may also become more aggressive when adolescents' sleep problems increase. One of the ways in which online aggression may be enacted is through cyberbullying. Although previous research has examined the role of sleep disruptions in offline bullying, the role of sleep in cyberbullying has not yet been addressed. Therefore, this study examines the longitudinal effect of poor sleep quality on later cyberbullying behavior. Thirteen- to fourteen-year-old adolescents completed self-report measures on sleep quality, anger, cyberbullying perpetration, and frequency of digital media use. Because one of the pathways through which sleep is proposed to be linked to aggression is an affective pathway, namely via angry affect, a mediation model of poor sleep quality predicting cyberbullying via feelings of anger was tested. Results from structural equation modeling and a bootstrap test indicated that poor sleep quality was indeed indirectly associated with later cyberbullying behavior through heightened feelings of anger, even when taking the effects of the use of digital media and previous cyberbullying behavior into account. This finding provides support for the proposed affective pathway linking sleep problems to aggression. As sleep problems and anger seem to play a predicting role in cyberbullying behavior, suggestions for cyberbullying intervention and prevention strategies are formulated.
Evaluation of a Digital Companion for Older Adults with Mild Cognitive Impairment
Demiris, George; Thompson, Hilaire J.; Lazar, Amanda; Lin, Shih-Yin
2016-01-01
Study Objective: The purpose of this study was to examine the feasibility of a digital companion system used by older adults with mild cognitive impairment (MCI). We utilized a commercially available system that is comprehensive in its functionalities (including conversation ability, use of pictures and other media, and reminders) to explore the system’s impact on older adults ‘ social interactions, anxiety, depressive symptoms, and acceptance of the system. Study Design: We conducted a three-month mixed methods evaluation study of the digital companion. Results: Ten female community-dwelling older adults (average age 78.3 years) participated in the study. Overall, participants utilized the tool regularly and appreciated its presence and their interactions. Participants scored higher at the end of the study in cognition and social support scales, and lower in presence of depressive symptoms. Conclusion: Findings indicate the feasibility of a digital companion for people with MCI and inform the need for additional research. PMID:28269845
ERIC Educational Resources Information Center
Williams-Pierce, Caroline
2016-01-01
This commentary serves as an introduction to multiple scholarly fields about the value of digital media for providing contexts for and provoking learning. The author proposes that rather than considering a dichotomy between reading physical books and reading digital media, as encouraged by Cavanaugh et al. (2015), instead consider a scale of sorts…
Federal Register 2010, 2011, 2012, 2013, 2014
2012-11-16
... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-796] Certain Electronic Digital Media... electronic digital media devices and components thereof imported by respondents Samsung Electronics Co, Ltd... Samsung. FOR FURTHER INFORMATION CONTACT: Cathy Chen, Office of the General Counsel, U.S. International...
ERIC Educational Resources Information Center
John D. and Catherine T. MacArthur Foundation, 2012
2012-01-01
MacArthur launched the digital media and learning initiative in 2006 to explore how digital media are changing the way young people learn, socialize, communicate, and play. Since 2006, the Foundation has awarded grants totaling more than $100 million for research, development of innovative new technologies, new learning environments for youth,…
Digital Media and Emergent Literacy
ERIC Educational Resources Information Center
Hisrich, Katy; Blanchard, Jay
2009-01-01
This article discusses digital media and its potential effects on emergent literacy skills development for young children. While the impact of digital media exposure on children's emergent literacy development is largely unknown, it is becoming a significant issue, as more and more young children throughout the world observe and use various forms…
37 CFR 201.28 - Statements of Account for digital audio recording devices or media.
Code of Federal Regulations, 2011 CFR
2011-07-01
... digital audio recording devices or media. 201.28 Section 201.28 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.28 Statements of Account for digital audio recording devices or media. (a) General. This section prescribes rules...
37 CFR 201.28 - Statements of Account for digital audio recording devices or media.
Code of Federal Regulations, 2012 CFR
2012-07-01
... digital audio recording devices or media. 201.28 Section 201.28 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.28 Statements of Account for digital audio recording devices or media. (a) General. This section prescribes rules...
37 CFR 201.28 - Statements of Account for digital audio recording devices or media.
Code of Federal Regulations, 2013 CFR
2013-07-01
... digital audio recording devices or media. 201.28 Section 201.28 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.28 Statements of Account for digital audio recording devices or media. (a) General. This section prescribes rules...
Beyond information and utility: Transforming public spaces with media facades.
Fischer, Patrick Tobias; Zöllner, Christian; Hoffmann, Thilo; Piatza, Sebastian; Hornecker, Eva
2013-01-01
Media facades (often characterized as a building's digital skin) are public displays that substitute dynamic details and information for usually static structures. SMSlingshot is a media facade system at the confluence of art, architecture, and technology design in the context of urban human-computer interaction. It represents a participative approach to public displays that enlivens public spaces and fosters civic and social dialogue as an alternative to advertising and service-oriented information displays. Observations from SMSlingshot's implementation at festival exhibitions provide insight into the roles of scale, distance, and the spatial situation of media facade contexts. The lessons learned apply to most public-display situations and will be useful for designers and developers of this new medium in urban spaces.
The Influence of Children's Gender and Age on Children's Use of Digital Media at Home
ERIC Educational Resources Information Center
Kucirkova, Natalia; Littleton, Karen; Kyparissiadis, Antonios
2018-01-01
This study is the first to systematically investigate the influence of child gender and age, on parents' perceptions of UK children's digital media use at home. It provides an in-depth exploration of how children's age and gender influence the balance between children's use of digital and non-digital media at home. The data draw on 709 parents'…
Digital Divides and Social Network Sites: Which Students Participate in Social Media?
ERIC Educational Resources Information Center
Ahn, June
2011-01-01
Social network sites (SNSs) like Myspace and Facebook are now popular online communities with large teenage user populations. Teens use these technologies to interact, play, explore, and learn in significant ways. As scholars become interested in studying these new online communities, I contribute to the emerging conversation by re-examining…
Webby Award Winners: Interactive Media for the Social Studies
ERIC Educational Resources Information Center
Berson, Ilene R.; Berson, Michael J.
2010-01-01
The Webbys are one of the leading international awards honoring excellence on the Internet. Established in 1996 during the web's infancy, the Webbys are presented by the International Academy of Digital Arts and Sciences, a 550-member body of leading web experts, business figures, luminaries, visionaries, and creative celebrities. These experts…
Toward Convergence: Adapting Music Education to Contemporary Society and Participatory Culture
ERIC Educational Resources Information Center
Tobias, Evan S.
2013-01-01
Knowing how students engage with music outside school music programs can help music educators and their programs evolve. This article offers a look at music teaching and learning in terms of how people are increasingly interacting with music in participatory ways that involve digital technologies and media. This participatory culture offers a…
Cowboys with Cameras: An Interactive Expedition
ERIC Educational Resources Information Center
Robert, Kenny; Lenz, Adam
2009-01-01
Utilizing the same technologies pioneered by the embedded journalists in Iraq, the University of Central Florida (UCF) teamed up with TracStar, Inc to create a small-scale, satellite-based expedition transmission package to accompany a university film and digital media professor into parts of Utah and the Moab Desert that had a historical…
2010 Presidential Address: Learning Religion and Religiously Learning amid Global Cultural Flows
ERIC Educational Resources Information Center
Hess, Mary E.
2011-01-01
Emerging social media that build on digital technologies are reshaping how we interact with each other. Religious education and identity formation within these new cultural flows demands recognition of the shifts in authority, authenticity, and agency that are taking place, as well as the challenges posed by "context collapse." Digital…
Images in Language: Metaphors and Metamorphoses. Visual Learning. Volume 1
ERIC Educational Resources Information Center
Benedek, Andras, Ed.; Nyiri, Kristof, Ed.
2011-01-01
Learning and teaching are faced with radically new challenges in today's rapidly changing world and its deeply transformed communicational environment. We are living in an era of images. Contemporary visual technology--film, video, interactive digital media--is promoting but also demanding a new approach to education: the age of visual learning…
A Virtual Space for Children to Meet and Practice Chinese
ERIC Educational Resources Information Center
Si, Mei
2015-01-01
Second language acquisition after the students have learned their first language is a unique process. One major difference between learning a foreign language and one's mother tongue is that second language learning is often facilitated with digital media, and in particular, through interacting with computers. This project is aimed at leveraging…
Online Activities, Digital Media Literacy, and Networked Individualism of Korean Youth
ERIC Educational Resources Information Center
Park, Sora; Kim, Eun-mee; Na, Eun-Yeong
2015-01-01
Networked individualism enables Internet users to connect and socialize via their loose and transient multiple networks, whereas digital media literacy is a precondition of effective Internet use. In this study, an attempt has been made to find the link between networked individualism, digital media literacy, and young people's perception of their…
Digital Media Education and Advocacy: Addressing Attitudes toward Disability on College Campuses
ERIC Educational Resources Information Center
Hartley, Michael T.; Mapes, Aimee C.; Taylor, Aryn; Bourgeois, Paul J.
2016-01-01
As digital information becomes the preferred mode of communication, media applications have become an emerging context to address attitudes toward disability. This practice brief details digital media as one method to critically frame ableism on college campuses, promoting a more inclusive campus environment. Coordinated by the disability service…
Student Adoption & Development of Digital Learning Media: Action Research and Recommended Practices
ERIC Educational Resources Information Center
Tabor, Sharon W.; Minch, Robert P.
2013-01-01
Digital technologies offer many opportunities for creating engaging course content. In this study we captured student perceptions and adoption choices related to creating and using digital media as learning tools. Podcasts, video and other media were integrated in a variety of contexts and tasks in two undergraduate information technology (IT)…
"Truth," Interrupted: Leveraging Digital Media for Culturally Sustaining Education
ERIC Educational Resources Information Center
Buckley-Marudas, Mary Frances
2017-01-01
This inquiry into the digital discussion forums tied to two English classes in an urban public high school examines the potential of new media to honor the multicultural composition of classrooms and support teachers to design culturally sustaining pedagogies. Given the increasing significance of digital media as well as the growing diversity of…
37 CFR 201.27 - Initial notice of distribution of digital audio recording devices or media.
Code of Federal Regulations, 2013 CFR
2013-07-01
... distribution of digital audio recording devices or media. 201.27 Section 201.27 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.27 Initial notice of distribution of digital audio recording devices or media. (a) General. This section...
37 CFR 201.27 - Initial notice of distribution of digital audio recording devices or media.
Code of Federal Regulations, 2014 CFR
2014-07-01
... distribution of digital audio recording devices or media. 201.27 Section 201.27 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.27 Initial notice of distribution of digital audio recording devices or media. (a) General. This...
37 CFR 201.28 - Statements of Account for digital audio recording devices or media.
Code of Federal Regulations, 2014 CFR
2014-07-01
... digital audio recording devices or media. 201.28 Section 201.28 Patents, Trademarks, and Copyrights U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.28 Statements of Account for digital audio recording devices or media. (a) General. This section prescribes rules...
37 CFR 201.27 - Initial notice of distribution of digital audio recording devices or media.
Code of Federal Regulations, 2012 CFR
2012-07-01
... distribution of digital audio recording devices or media. 201.27 Section 201.27 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.27 Initial notice of distribution of digital audio recording devices or media. (a) General. This section...
37 CFR 201.27 - Initial notice of distribution of digital audio recording devices or media.
Code of Federal Regulations, 2011 CFR
2011-07-01
... distribution of digital audio recording devices or media. 201.27 Section 201.27 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.27 Initial notice of distribution of digital audio recording devices or media. (a) General. This section...
37 CFR 201.27 - Initial notice of distribution of digital audio recording devices or media.
Code of Federal Regulations, 2010 CFR
2010-07-01
... distribution of digital audio recording devices or media. 201.27 Section 201.27 Patents, Trademarks, and Copyrights COPYRIGHT OFFICE, LIBRARY OF CONGRESS COPYRIGHT OFFICE AND PROCEDURES GENERAL PROVISIONS § 201.27 Initial notice of distribution of digital audio recording devices or media. (a) General. This section...
Personal Digital Branding as a Professional Asset in the Digital Age
Kleppinger, Courtney A.
2015-01-01
In recent years, society’s rapid adoption of social media has made the boundary between professional and private life nearly indistinguishable. The literature provides guidance on how to demonstrate professionalism via social media platforms. Social media policies within health professions education tend to be legalistic in nature, serving primarily to highlight behaviors students should avoid. One missing element in social media literature is the concept of online invisibility. In this paper, we define personal digital branding, discuss the professional implications of choosing to abstain from social media use, and urge educators to recognize that the personal digital branding may be an emerging asset for young professionals in the twenty-first century. PMID:26430266
Personal Digital Branding as a Professional Asset in the Digital Age.
Kleppinger, Courtney A; Cain, Jeff
2015-08-25
In recent years, society's rapid adoption of social media has made the boundary between professional and private life nearly indistinguishable. The literature provides guidance on how to demonstrate professionalism via social media platforms. Social media policies within health professions education tend to be legalistic in nature, serving primarily to highlight behaviors students should avoid. One missing element in social media literature is the concept of online invisibility. In this paper, we define personal digital branding, discuss the professional implications of choosing to abstain from social media use, and urge educators to recognize that the personal digital branding may be an emerging asset for young professionals in the twenty-first century.
Comparative life cycle assessments: The case of paper and digital media
DOE Office of Scientific and Technical Information (OSTI.GOV)
Bull, Justin G., E-mail: jgbull@gmail.com; Kozak, Robert A., E-mail: rob.kozak@ubc.ca
The consumption of the written word is changing, as media transitions from paper products to digital alternatives. We reviewed the life cycle assessment (LCA) research literature that compared the environmental footprint of digital and paper media. To validate the role of context in influencing LCA results, we assessed LCAs that did not compare paper and print, but focused on a product or component that is part of the Information and Communication Technology (ICT) sector. Using a framework that identifies problems in LCA conduct, we assessed whether the comparative LCAs were accurate expressions of the environmental footprints of paper and print.more » We hypothesized that the differences between the product systems that produce paper and digital media weaken LCA's ability to compare environmental footprints. We also hypothesized that the characteristics of ICT as an industrial sector weaken LCA as an environmental assessment methodology. We found that existing comparative LCAs offered problematic comparisons of paper and digital media for two reasons — the stark material differences between ICT products and paper products, and the unique characteristics of the ICT sector. We suggested that the context of the ICT sector, best captured by the concept of “Moore's Law”, will continuously impede the ability of the LCA methodology to measure ICT products. -- Highlights: • We review the LCA research that compares paper and digital media. • We contrast the comparative LCAs with LCAs that examine only digital products. • Stark differences between paper and digital media weakens LCA findings. • Digital products in general challenge the LCA method's reliability. • Continuous innovation and global nature of digital products impedes LCA methodology.« less
Okdie, Bradley M; Ewoldsen, David R
2018-01-01
Individuals have a need to maintain positive social interactions, and with the advent of new-media technologies, there are a myriad ways individuals can satisfy this need by engaging socially in mediated (non-face-to-face) communication, hence the need for a special issue on "Relationships in the Digital Age." The articles in this special issue reflect the need to answer theoretical questions brought forth by the increased tendency for individuals to create and maintain interpersonal relationships through mediated forms of communication. The commentary highlights the need for increased research on mediated interpersonal relationships by psychologists and discusses how the articles in the issue can be used to answer theoretical questions about mediated interpersonal communication. The article ends with speculation on how media may create social spaces that may be advantageous for some individuals.
Okdie, Bradley M; Ewoldsen, David R
2018-04-19
Individuals have a need to maintain positive social interactions and with the advent of new media technologies, there are a myriad ways individuals can satisfy this need by engaging socially in mediated (non-face-to-face) communication, hence the need for a special issue on Relationships in the Digital Age. The articles in this special issue reflect the need to answer theoretical questions brought forth by the increased tendency for individuals to create and maintain interpersonal relationships through mediated forms of communication. The commentary highlights the need for increased research on mediated interpersonal relationships by psychologists and discusses how the articles in the issue can be used to answer theoretical questions about mediated interpersonal communication. The article ends with speculation on how media may create social spaces that may be advantageous for some individuals.
Salem, Johannes; Borgmann, Hendrik; Baunacke, Martin; Boehm, Katharina; Hanske, Julian; Macneily, Andrew; Meyer, Christian; Nestler, Tim; Schmid, Marianne; Huber, Johannes
2017-09-01
Digital media have revolutionized communication and information dissemination in healthcare. We aimed to quantify and evaluate professional digital media use among urology residents. We designed a 17-item survey to assess usage and perceived usefulness of digital media, as well as communication type and device type and distributed it via email to 143 Canadian and 721 German urology residents. In total, 58 (41% response rate) residents from Canada and 170 (24% response rate) from Germany reported professional usage rates of 100% on the internet, 89% on apps, and 46% on social media (SoMe). For professional use, residents spent a median of 30 minutes per day on the internet, 10 minutes on apps, and 15 minutes on SoMe. 100% rated the internet, 89% apps, and 31% SoMe as useful for clinical practice. Most (94%) used digital media for communication with colleagues and 23% for communication with patients. Digital media use was allocated to desktop computers (55%) and mobile devices (45%). Canadian residents had higher usage rates of apps (96% vs. 86%; p=0.042) and SoMe (65% vs. 39%; p=0.002) and longer daily usage times for the internet, apps, and SoMe than German residents (p<0.001 each). Digital media are an integral part of the daily professional practice of urology residents, reflected by high usage rates and perceived usefulness of the internet and apps, and the growing importance of SoMe. Urologists should strive to progressively exhaust the vast potential of digital media for academic and clinical practice.
Exploring digital professionalism.
Ellaway, Rachel H; Coral, Janet; Topps, David; Topps, Maureen
2015-01-01
The widespread use of digital media (both computing devices and the services they access) has blurred the boundaries between our personal and professional lives. Contemporary students are the last to remember a time before the widespread use of the Internet and they will be the first to practice in a largely e-health environment. This article explores concepts of digital professionalism and their place in contemporary medical education, and proposes a series of principles of digital professionalism to guide teaching, learning and practice in the healthcare professions. Despite the many risks and fears surrounding their use, digital media are not an intrinsic threat to medical professionalism. Professionals should maintain the capacity for deliberate, ethical, and accountable practice when using digital media. The authors describe a digital professionalism framework structured around concepts of proficiency, reputation, and responsibility. Digital professionalism can be integrated into medical education using strategies based on awareness, alignment, assessment, and accountability. These principles of digital professionalism provide a way for medical students and medical practitioners to embrace the positive aspects of digital media use while being mindful and deliberate in its use to avoid or minimize any negative consequences.
Digital media in the home: technical and research challenges
NASA Astrophysics Data System (ADS)
Ribas-Corbera, Jordi
2005-03-01
This article attempts to identify some of the technology and research challenges facing the digital media industry in the future. We first discuss several trends in the industry, such as the rapid growth of broadband Internet networks and the emergence of networking and media-capable devices in the home. Next, we present technical challenges that result from these trends, such as effective media interoperability in devices, and provide a brief overview of Windows Media, which is one of the technologies in the market attempting to address these challenges. Finally, given these trends and the state of the art, we argue that further research on data compression, encoder optimization, and multi-format transcoding can potentially make a significant technical and business impact in digital media. We also explore the reasons that research on related techniques such as wavelets or scalable video coding is having a relatively minor impact in today"s practical digital media systems.
NeuroTalk: Improving the Communication of Neuroscience
Moser, Mary Anne; McCormick, Jennifer B.; Racine, Eric; Blakeslee, Sandra; Caplan, Arthur; Hayden, Erika Check; Ingram, Jay; Lohwater, Tiffany; McKnight, Peter; Nicholson, Christie; Phillips, Anthony; Sauvé, Kevin D.; Snell, Elaine; Weiss, Sam
2010-01-01
There is increasing pressure for neuroscientists to communicate their research and the societal implications of their findings to the public. Communicating science is challenging and the transformation of communication by digital and interactive media makes the challenge even greater. To successfully facilitate dialogue with the public in this new media landscape we suggest three courses of action for the neuroscience community: a cultural shift that explicitly recognizes and rewards public outreach, the identification and development of neuroscience communication experts, and ongoing empirical research on public communication of neuroscience. PMID:19953102
Predicting Individual Characteristics from Digital Traces on Social Media: A Meta-Analysis.
Settanni, Michele; Azucar, Danny; Marengo, Davide
2018-04-01
The increasing utilization of social media provides a vast and new source of user-generated ecological data (digital traces), which can be automatically collected for research purposes. The availability of these data sets, combined with the convergence between social and computer sciences, has led researchers to develop automated methods to extract digital traces from social media and use them to predict individual psychological characteristics and behaviors. In this article, we reviewed the literature on this topic and conducted a series of meta-analyses to determine the strength of associations between digital traces and specific individual characteristics; personality, psychological well-being, and intelligence. Potential moderator effects were analyzed with respect to type of social media platform, type of digital traces examined, and study quality. Our findings indicate that digital traces from social media can be studied to assess and predict theoretically distant psychosocial characteristics with remarkable accuracy. Analysis of moderators indicated that the collection of specific types of information (i.e., user demographics), and the inclusion of different types of digital traces, could help improve the accuracy of predictions.
NASA Astrophysics Data System (ADS)
Canal, Fernando; Garcia-Mateos, Jorge; Rodriguez-Larena, Jorge; Rivera, Alejandro; Aparicio, E.
2000-12-01
Medical therapeutic applications using lasers involves understanding the light tissue interaction, in particular the rate ofphotochemical and thermal reactions. Tissue is composed ofa mix ofturbid media. Light propagation in turbid media can be described by the so-called Equation of Radiative Transfer, an integro-differential equation where scattering, absorption and internal reflection are significant factors in determining the light distribution in tissue. The Equation of Radiative Transfer however can not commonly be solved analytically.' In order to visualize and simulate the effects of laser light on heart tissues (myocardium) in relation to the treatment of irregular heart rates or so called arrhythmias, a fast interactive computer program has been developed in Java.
Vroom: designing an augmented environment for remote collaboration in digital cinema production
NASA Astrophysics Data System (ADS)
Margolis, Todd; Cornish, Tracy
2013-03-01
As media technologies become increasingly affordable, compact and inherently networked, new generations of telecollaborative platforms continue to arise which integrate these new affordances. Virtual reality has been primarily concerned with creating simulations of environments that can transport participants to real or imagined spaces that replace the "real world". Meanwhile Augmented Reality systems have evolved to interleave objects from Virtual Reality environments into the physical landscape. Perhaps now there is a new class of systems that reverse this precept to enhance dynamic media landscapes and immersive physical display environments to enable intuitive data exploration through collaboration. Vroom (Virtual Room) is a next-generation reconfigurable tiled display environment in development at the California Institute for Telecommunications and Information Technology (Calit2) at the University of California, San Diego. Vroom enables freely scalable digital collaboratories, connecting distributed, high-resolution visualization resources for collaborative work in the sciences, engineering and the arts. Vroom transforms a physical space into an immersive media environment with large format interactive display surfaces, video teleconferencing and spatialized audio built on a highspeed optical network backbone. Vroom enables group collaboration for local and remote participants to share knowledge and experiences. Possible applications include: remote learning, command and control, storyboarding, post-production editorial review, high resolution video playback, 3D visualization, screencasting and image, video and multimedia file sharing. To support these various scenarios, Vroom features support for multiple user interfaces (optical tracking, touch UI, gesture interface, etc.), support for directional and spatialized audio, giga-pixel image interactivity, 4K video streaming, 3D visualization and telematic production. This paper explains the design process that has been utilized to make Vroom an accessible and intuitive immersive environment for remote collaboration specifically for digital cinema production.
The Scope of Digital Image Media in Art Education
ERIC Educational Resources Information Center
Ortegren, Hans
2012-01-01
In this case study of forms 7-9 in a Swedish school, the subject conceptions of and teaching practices in art subjects of schoolteachers and pupils are studied, in particular with regard to digital media. How the core content of a subject is conceived is compared to the importance of digital media in the teaching practice. For three years a class…
(Re)Writing Civics in the Digital Age: The Role of Social Media in Student (Dis)Engagement
ERIC Educational Resources Information Center
Portman Daley, Joannah
2012-01-01
(Re)Writing Civics in the Digital Age: The Role of Social Media in Student (Dis)Engagement addresses an important gap in the knowledge of civic rhetoric available in Rhetoric and Composition by using qualitative methods to explore the parameters of civic engagement through social media-based digital writing. With funding from URI's Office of…
Digital Refractometry of Piezoelectric Crystalline Media
1988-11-01
Research and Development Technical Report SLCET-TR-87-0727-1 III DIGITAL REFRACTOMETRY OF PIEZOELECTRIC CRYSTALLINE MEDIA CD Dr. Edward Collett...1L 1 DA313485 11. TITLE (include Security Classification) DIGITAL REFRACTOMETRY OF PIEZOELECTRIC CRYSTALLINE MEDIA (U) 12. PERSONAL AUTHOR(S) Dr...GROUP SUB-GROUP Lasers; quartz; dielectrics; permittivity; refractometry 9 U-1optics; millimeter waves; microwaves; crystals. ,. ABSTRACT (Continue on
Artists' Perception of the Use of Digital Media in Painting
ERIC Educational Resources Information Center
Agyeman, Cynthia A.
2015-01-01
Painting is believed to predate recorded history and has been in existence for over 35,000 (Ayres, 1985; Bolton, 2013) years. Over the years, painting has evolved; new styles have been developed and digital media have been explored. Each period of change goes through a period of rejection before it is accepted. In the 1960s, digital media was…
Developing Digital and Media Literacies in Children and Adolescents.
Turner, Kristen Hawley; Jolls, Tessa; Hagerman, Michelle Schira; O'Byrne, William; Hicks, Troy; Eisenstock, Bobbie; Pytash, Kristine E
2017-11-01
In today's global culture and economy, in which individuals have access to information at their fingertips at all times, digital and media literacy are essential to participate in society. But what specific competencies must young citizens acquire? How do these competencies influence pedagogy? How are student knowledge, attitudes, and behaviors changed? What are the best ways to assess students' digital and media literacy? These questions underscore what parents, educators, health professionals, and community leaders need to know to ensure that youth become digitally and media literate. Experimental and pilot programs in the digital and media literacy fields are yielding insights, but gaps in understanding and lack of support for research and development continue to impede growth in these areas. Learning environments no longer depend on seat time in factory-like school settings. Learning happens anywhere, anytime, and productivity in the workplace depends on digital and media literacy. To create the human capital necessary for success and sustainability in a technology-driven world, we must invest in the literacy practices of our youth. In this article, we make recommendations for research and policy priorities. Copyright © 2017 by the American Academy of Pediatrics.
Re-Mixing Multimodal Resources: Multiliteracies and Digital Production in Norwegian Media Education
ERIC Educational Resources Information Center
Erstad, Ola; Gilje, Oystein; de Lange, Thomas
2007-01-01
Youngsters are increasingly using digital technologies through participation in informal settings. Schools, however, seem to be struggling with implementing digital technologies into formal school activities. With the impact of digital technologies, media education can be seen as an increasingly important "transactional learning space"…
Zero Feet Away: The Digital Geography of Gay Social Media.
Roth, Yoel
2016-01-01
For this contribution to the "Cartographies" section of the special issue on "Mapping Queer Bioethics," the author focuses on the terrains of digital media, geosocial networking, and sexually based social media in LGBT communities. Addressing the communal potentials and ethical complications of geosocial connections made possible by such sexually based social media, the author asks whether digital forms of cartography via applications such as Grindr and Scruff simplify, complicate, or merely expose historically longstanding notions of queer interconnectivity.
Language Learning 2.0--International Collaboration Made Easy
ERIC Educational Resources Information Center
Kotikoski, Tuula-Harriet; Doshi, Natasha
2014-01-01
The Internet has become part of our daily life and serves as a source of knowledge as well as a space for interaction. E-learning is thus a vital element in teaching, and digital media offer not only the possibility to support the individual learning processes of students, but also to foster multilingualism and to immerse into authentic learning…
Integrating Augmented Reality in Higher Education: A Multidisciplinary Study of Student Perceptions
ERIC Educational Resources Information Center
Delello, Julie A.; McWhorter, Rochell R.; Camp, Kerri M.
2015-01-01
Augmented reality (AR) is an emerging technology that blends physical objects with virtual reality. Through the integration of digital and print media, a gap between the "on and offline" worlds are merged, radically shifting student-computer interaction in the classroom. This research examined the results of a multiple case study on the…
"Blog, Blog, Blog": Online Journaling in Graduate Classes
ERIC Educational Resources Information Center
Craig, Dorothy Valcarcel; Young, Barbara
2009-01-01
In his recent publication, "Grown up Digital" (2009), Tapscott points out that many young adults between the ages of 25-35 are able to interact with various media in addition to multitasking approximately five activities at the same time. The same age group--many of whom are practicing teachers pursuing advanced degrees for a variety of…
Year-Round Learning: Linking School, Afterschool, and Summer Learning to Support Student Success
ERIC Educational Resources Information Center
Dechenes, Sarah; Malone, Helen Janc
2011-01-01
Learning consists of all the ways that youth acquire new knowledge, skills, values, and behaviors. It happens not just in school, but also through afterschool and summer activities, time spent with the family, and increasingly, through interaction with digital media. Broadening ideas about where, when, and how learning happens helps communities to…
ERIC Educational Resources Information Center
Matthews, John; Seow, Peter
2007-01-01
This article investigates very young children's use of a stylus-driven, electronic painting and drawing on the tablet PC. The authors compare their development in the use of this device with their use of other mark-making media, including those which derive from pencil and paper technologies and also with mouse-driven electronic paintbox programs.…
ERIC Educational Resources Information Center
Greenhow, Christine, Ed.; Sonnevend, Julia, Ed.; Agur, Colin, Ed.
2016-01-01
How are widely popular social media such as Facebook, Twitter, and Instagram transforming how teachers teach, how kids learn, and the very foundations of education? What controversies surround the integration of social media in students' lives? The past decade has brought increased access to new media, and with this new opportunities and…
Detecting European Rabbit ( Oryctolagus cuniculus) Disease Outbreaks by Monitoring Digital Media.
Peacock, David E; Grillo, Tiggy L
2018-04-18
Digital media and digital search tools offer simple and effective means to monitor for pathogens and disease outbreaks in target organisms. Using tools such as Rich Site Summary feeds, and Google News and Google Scholar specific key word searches, international digital media were actively monitored from 2012 to 2016 for pathogens and disease outbreaks in the taxonomic order Lagomorpha, with a specific focus on the European rabbit ( Oryctolagus cuniculus). The primary objective was identifying pathogens for assessment as potential new biocontrol agents for Australia's pest populations of the European rabbit. A number of pathogens were detected in digital media reports. Additional benefits arose in the regular provision of case reports and research on myxomatosis and rabbit haemorrhagic disease virus that assisted with current research.
Teaching professionalism in the digital age on the psychiatric consultation-liaison service.
Baer, Wendy; Schwartz, Ann C
2011-01-01
The rapid emergence of social media, including Facebook and YouTube, have added a new dimension to defining, teaching, and role modeling professionalism in the medical field. Explicit and consistent role modeling of professional behaviors are needed to encourage the development of professional physicians. The purpose of this article is to investigate the challenges and opportunities at the interface of professionalism and social media for physicians. The medical literature via PubMed was reviewed with key words including "Facebook," "YouTube," "social media," "digital media," and key issues are discussed. Our residency program was surveyed regarding their experiences with digital media in medical practice and the findings are discussed. Sample topics and relevant, thought provoking questions generated from our practices are outlined. Case vignettes are offered to exemplify issues with regard to professionalism raised by digital and social media in medical practice. Social media sites offer great opportunity to widely distribute valuable health care information as well as provide physicians with a venue to de-stress. In this new digital age, trainees and lifelong learners must learn to be mindful of professionalism while using social media in order to protect their privacy as well as the image of physicians. Copyright © 2011 The Academy of Psychosomatic Medicine. Published by Elsevier Inc. All rights reserved.
Inspiring Students through Digital Media Teleschool Teacher, Hawaii Schools Digital Media Program
ERIC Educational Resources Information Center
Yamashita, Irene
2005-01-01
Video is a powerful tool, and it can be used to motivate student achievement and learning. One of the greatest advantages in getting students to work with digital media is that they can retake and re-edit a project until they are satisfied with it. Students become very occupied in applying what they have learned by producing mini-documentaries,…
ERIC Educational Resources Information Center
Rivoltella, Pier Cesare
2012-01-01
This article aims to map issues of Media Education currently under debate in Europe. It points out three main research trends. The first one concerns digital natives and their skills in media and technologies. Here we have quite a dialectic situation: on the one hand, a lot of scholars and policymakers are sure that digital natives exist, that…
Using digital media to promote kidney disease education.
Goldstein, Karen; Briggs, Michael; Oleynik, Veronica; Cullen, Mac; Jones, Jewel; Newman, Eileen; Narva, Andrew
2013-07-01
Health-care providers and patients increasingly turn to the Internet-websites as well as social media platforms-for health-related information and support. Informed by research on audience behaviors and preferences related to digital health information, the National Kidney Disease Education Program (NKDEP) developed a comprehensive and user-friendly digital ecosystem featuring content and platforms relevant for each audience. NKDEP's analysis of website metrics and social media conversation mapping related to CKD revealed gaps and opportunities, informing the development of a digital strategy to position NKDEP as a trustworthy digital source for evidence-based kidney disease information. NKDEP launched a redesigned website (www.nkdep.nih.gov) with enhanced content for multiple audiences as well as a complementary social media presence on Twitter and Facebook serving to drive traffic to the website as well as actively engage target audiences in conversations about kidney disease. The results included improved website metrics and increasing social media engagement among consumers and health-care providers. NKDEP will continue to monitor trends, explore new directions, and work to improve communication across digital platforms. Published by Elsevier Inc.
Using Digital Media to Promote Kidney Disease Education
Goldstein, Karen; Briggs, Michael; Oleynik, Veronica; Cullen, Mac; Jones, Jewel; Newman, Eileen
2013-01-01
Healthcare providers and patients increasingly turn to the Internet—websites as well as social media platforms—for health-related information and support. Informed by research on audience behaviors and preferences related to digital health information, the National Kidney Disease Education Program (NKDEP) developed a comprehensive and user-friendly digital ecosystem featuring content and platforms relevant for each audience. NKDEP's analysis of website metrics and social media conversation mapping related to chronic kidney disease revealed gaps and opportunities, informing the development of a digital strategy to position NKDEP as a trustworthy digital source for evidence-based kidney disease information. NKDEP launched a redesigned website (www.nkdep.nih.gov) with enhanced content for multiple audiences as well as a complementary social media presence on Twitter and Facebook, serving to drive traffic to the website as well as actively engage target audiences in conversations about kidney disease. The results included improved website metrics and increasing social media engagement among consumers and healthcare providers. NKDEP will continue to monitor trends, explore new directions, and work to improve communication across digital platforms. PMID:23809289
Multimodal Discourse Strategies of Factuality and Subjectivity in Educational Digital Storytelling
ERIC Educational Resources Information Center
Bou-Franch, Patricia
2012-01-01
As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant…
Digital Media, Technologies and Scholarship: Some Shapes of eResearch in Educational Inquiry
ERIC Educational Resources Information Center
Markauskaite, Lina
2010-01-01
This paper discusses some recent developments in digital media, research technologies and scholarly practices that are known under the umbrella term of "eResearch". Drawing on conceptual ideas of digital materialism, epistemic artefacts and epistemic tools, this paper discusses how the digital inscription of knowledge and knowing could…
7 CFR 1755.901 - Incorporation by Reference.
Code of Federal Regulations, 2011 CFR
2011-01-01
..., Digital Systems and Networks, Transmission media characteristics—Optical fibre cables, Characteristics of... Systems and Media, Digital Systems and Networks, Transmission media characteristics—Optical fibre cables... National Archives and Records Administration (NARA). For information on the availability of these materials...
NASA Astrophysics Data System (ADS)
Yang, W. B.; Yen, Y. N.; Cheng, H. M.
2015-08-01
The integration of preservation of heritage and the digital technology is an important international trend in the 21st century. The digital technology not only is able to record and preserve detailed documents and information of heritage completely, but also brings the value-added features effectively. In this study, 3D laser scanning is used to perform the digitalized archives for the interior and exterior body work of the building which contains integration of 3D scanner technology, mobile scanning collaboration and multisystem reverse modeling and integration technology. The 3D model is built by combining with multi-media presentations and reversed modeling in real scale to perform the simulation of virtual reality (VR). With interactive teaching and presentation of augmented reality to perform the interaction technology to extend the continuously update in traditional architecture information. With the upgrade of the technology and value-added in digitalization, the cultural asset value can be experienced through 3D virtual reality which makes the information presentation from the traditional reading in the past toward user operation with sensory experience and keep exploring the possibilities and development of cultural asset preservation by using digital technology makes the presentation and learning of cultural asset information toward diversification.
Digital Media Literacy in a Sports, Popular Culture and Literature Course
ERIC Educational Resources Information Center
Fortuna, Carolyn
2015-01-01
This article considers how media sports culture is an apt space for digital media literacy instruction. Describing a senior year high school English course that requires students to deconstruct and compose with sports media texts, the author outlines how learning modules, analysis of curated collections of texts through heuristics, and mentor…
Trending now: future directions in digital media for the public health sector.
Burke-Garcia, Amelia; Scally, Gabriel
2014-12-01
Digital media usage is expanding enormously and is starting to be used as a public health intervention and communication tool. It has an ability to increase the reach of public health research and communication, as well as drive measurable behaviour change. But there is an absence of both deep and wide understanding of the opportunities within digital media, i.e. most people think only of Facebook and Twitter when they think of social media; smart, strategic planning for its widespread use is not common practice and rigorous evaluative studies of its effectiveness are few and far between. This paper analyses the published literature on this topic and identifies the top 10 directions that use of digital media is likely to take in the medium term. The analysis strongly supports the position that digital media needs to be taken seriously as a vehicle for public health activity in its own right and not merely as an adjunct to other campaigns. Digital media will continue to develop and move from being an add-on to existing activity to being the major vehicle for significant elements of research, data collection and advocacy. It is important that public health leaders fully understand and engage in its development and use. © The Author 2014. Published by Oxford University Press on behalf of Faculty of Public Health. All rights reserved. for permissions, please e-mail: journals.permissions@oup.com.
Digital Media for Primary Health Care in Austria.
Kriegel, Johannes; Tuttle-Weidinger, Linda; Reckwitz, Luise
2017-01-01
Primary health care (PHC) is currently being improved in all developed industries. The aim is to make healthcare more patient-centered and close to the patient's place of residence. In addition to the organizational and interdisciplinary reorientation, the use of digital media is increasingly being emphasized. Through literature research and an online survey among Austrian doctors and general practitioners, the current and future challenges for the use of digital media in networked and regional primary health care were identified and prioritized. It becomes clear that basic functions like documentation, communication and coordination in the individual medical practice are at the forefront. In the future it will be necessary to support regional and interprofessional networking through digital media.
The 3D Digital Story-telling Media on Batik Learning in Vocational High Schools
NASA Astrophysics Data System (ADS)
Widiaty, I.; Achdiani, Y.; Kuntadi, I.; Mubaroq, S. R.; Zakaria, D.
2018-02-01
The aim of this research is to make 3D digital Story-telling Media on Batik Learning in Vocational High School. The digital story-telling developed in this research is focused on 3D-based story-telling. In contrast to the digital story-telling that has been developed in existing learning, this research is expected to be able to improve understanding of vocational students about the value of local wisdom batik more meaningful and “live”. The process of making 3D digital story-telling media consists of two processes, namely the creation of 3D objects and the creation of 3D object viewer.
The transition to digital media in biocommunications.
Lynch, P J
1996-01-01
As digital audiovisual media become dominant in biomedical communications, the skills of human interface design and the technology of client-server multimedia data networks will underlie and influence virtually every aspect of biocommunications professional practice. The transition to digital communications media will require financial, organizational, and professional changes in current biomedical communications departments, and will require a multi-disciplinary approach that will blur the boundaries of the current biocommunications professions.
ERIC Educational Resources Information Center
Dahya, Negin; Jenson, Jennifer
2015-01-01
In this article, the authors discuss findings from a digital media production club with racialized girls in a low-income school in Toronto, Ontario. Specifically, the authors consider how student-produced media is impacted by ongoing postcolonial structures relating to power and representation in the school and in the media production work of…
ERIC Educational Resources Information Center
Schmidt, H. C.
2012-01-01
While the perception exists that today's university students are digital natives, comfortable with all forms of new media and digital technology, previous research has suggested that there may be limits to our students' media savvy. This study considers the extent to which students possess competencies related to the message communication…
A Queer Critical Media Literacies Framework in a Digital Age
ERIC Educational Resources Information Center
Leent, Lisa; Mills, Kathy
2018-01-01
Media literacy skills are focal for many educators across the globe in an age of ubiquitous access to the Internet and the rapid circulation of digital texts. A critical media literacies perspective is often a key element in teaching adolescents to read a range of texts. A queer critical media literacies pedagogy supports a social justice agenda…
ERIC Educational Resources Information Center
Luehmann, April, Ed.; Borasi, Raffaella, Ed.
2011-01-01
New literacies have many functions in schools and learning, but science and mathematics education are among the contexts where their full potential has yet to be explored. This book both illustrates and critically analyzes the practice of blogging and its possibilities for fostering different ways of communicating, interacting, learning, and…
ERIC Educational Resources Information Center
Bouris, Alida; Mancino, Jenny; Jagoda, Patrick; Hill, Brandon J.; Gilliam, Melissa
2016-01-01
This paper presents findings from a focus group study conducted to evaluate "The Source," an alternate reality game (ARG). ARGs are a relatively new genre of interactive digital games that use a variety of media to engage game players. We developed modules on sexual health, sexual orientation, and homophobia in a game that was delivered…
PESTEL Factors for E-Learning Revisited: The 4Es of Tutoring for Value Added Learning
ERIC Educational Resources Information Center
Graham, Deryn
2018-01-01
There is a growing prevalence in the use of digital media for education management and international partnerships; however, research continues to reflect the position that the absence of social interaction is a major barrier to a positive on-line learning experience. In 2007, a paper described the application of PESTE (Political, Economic, Social,…
ERIC Educational Resources Information Center
Gomez, Kimberley; Lee, Ung-Sang
2015-01-01
John Seely Brown suggested that learning environments should be spaces in which all work is public, is subject to iterative critique by instructors and peers, and in which social interaction is primary. In such spaces, students and teachers engage in a situated cognition approach to teaching and learning where "cognitive accomplishments rely…
Digital Life and Youth Well-being, Social Connectedness, Empathy, and Narcissism.
James, Carrie; Davis, Katie; Charmaraman, Linda; Konrath, Sara; Slovak, Petr; Weinstein, Emily; Yarosh, Lana
2017-11-01
Youth well-being, social connectedness, and personality traits, such as empathy and narcissism, are at the crux of concerns often raised about the impacts of digital life. Understanding known impacts, and research gaps, in these areas is an important first step toward supporting media use that contributes positively to youth's happiness, life satisfaction, and prosocial attitudes and behaviors. By examining existing work addressing these issues across domains, we found that a complex interplay of individual factors, type of digital media engagement, and experiences in media contexts informs outcomes related to well-being, social connectedness, empathy, and narcissism. We argue that further research is needed to uncover how, where, when, and for whom digital media practices support positive well-being and social connectedness outcomes. Specifically, research needs to move beyond correlational studies to uncover causal connections between traits like narcissism and media use. Longitudinal studies are also needed to explore patterns of media use over time and related impacts. Further research is needed to explore how specific technologies can be designed to support positive well-being, social outcomes, and prosocial personality traits. Finally, research is needed regarding parenting, educational practices, and policies that support positive digital media use and related outcomes. Although existing research suggests that digital life has mixed potentials and effects for well-being, social connectedness, empathy, and narcissism, we provide recommendations for clinicians, policy makers, and educators in partnering with caregivers and youth to support media use that promotes positive outcomes in these areas. Copyright © 2017 by the American Academy of Pediatrics.
Social Media, Education and Data Sharing
NASA Astrophysics Data System (ADS)
King, T. A.; Walker, R. J.; Masters, A.
2011-12-01
Social media is a blending of technology and social interactions which allows for the creation and exchange of user-generated content. Social media started as conversations between groups of people, now companies are using social media to communicate with customers and politicians use it to communicate with their constituents. Social media is now finding uses in the science communities. This adoption is driven by the expectation of students that technology will be an integral part of their research and that it will match the technology they use in their social lifes. Students are using social media to keep informed and collaborate with others. They have also replaced notepads with smart mobile devices. We have been introducing social media components into Virtual Observatories as a way to quickly access and exchange information with a tap or a click. We discuss the use of Quick Response (QR) codes, Digital Object Identifiers (DOIs), unique identifiers, Twitter, Facebook and tiny URL redirects as ways to enable easier sharing of data and information. We also discuss what services and features are needed in a Virtual Observatory to make data sharing with social media possible.
Veenstra, Aaron S; Park, Chang Sup; Lyons, Benjamin A; Kang, Cheeyoun Stephanie; Iyer, Narayanan
2015-07-01
As digital media technologies have evolved and become more powerful, the prevalence of mixed-media content-that is, content that mixes multiple media such as text and video-has increased considerably. Perhaps nowhere is this more apparent than YouTube, now the Web's third most trafficked site. YouTube provides for video sharing in an environment otherwise dominated by textual titles, descriptions, and comments. As such, it is an ideal venue in which to examine the impact of intramedium interaction on message evaluation. This study uses a survey experiment to test first-person and third-person evaluations of campaign ads from the Obama and Romney campaigns, and the comments posted about them on YouTube, using two real ads and one set of fake comments. Findings suggest that partisan perceptions of the manipulated ads transfer to the constant comments, and that the contextual cue of the YouTube environment reciprocally impacts partisan evaluation of the ads themselves.
Social Media Use and Access to Digital Technology in US Young Adults in 2016.
Villanti, Andrea C; Johnson, Amanda L; Ilakkuvan, Vinu; Jacobs, Megan A; Graham, Amanda L; Rath, Jessica M
2017-06-07
In 2015, 90% of US young adults with Internet access used social media. Digital and social media are highly prevalent modalities through which young adults explore identity formation, and by extension, learn and transmit norms about health and risk behaviors during this developmental life stage. The purpose of this study was to provide updated estimates of social media use from 2014 to 2016 and correlates of social media use and access to digital technology in data collected from a national sample of US young adults in 2016. Young adult participants aged 18-24 years in Wave 7 (October 2014, N=1259) and Wave 9 (February 2016, N=989) of the Truth Initiative Young Adult Cohort Study were asked about use frequency for 11 social media sites and access to digital devices, in addition to sociodemographic characteristics. Regular use was defined as using a given social media site at least weekly. Weighted analyses estimated the prevalence of use of each social media site, overlap between regular use of specific sites, and correlates of using a greater number of social media sites regularly. Bivariate analyses identified sociodemographic correlates of access to specific digital devices. In 2014, 89.42% (weighted n, 1126/1298) of young adults reported regular use of at least one social media site. This increased to 97.5% (weighted n, 965/989) of young adults in 2016. Among regular users of social media sites in 2016, the top five sites were Tumblr (85.5%), Vine (84.7%), Snapchat (81.7%), Instagram (80.7%), and LinkedIn (78.9%). Respondents reported regularly using an average of 7.6 social media sites, with 85% using 6 or more sites regularly. Overall, 87% of young adults reported access or use of a smartphone with Internet access, 74% a desktop or laptop computer with Internet access, 41% a tablet with Internet access, 29% a smart TV or video game console with Internet access, 11% a cell phone without Internet access, and 3% none of these. Access to all digital devices with Internet was lower in those reporting a lower subjective financial situation; there were also significant differences in access to specific digital devices with Internet by race, ethnicity, and education. The high mean number of social media sites used regularly and the substantial overlap in use of multiple social media sites reflect the rapidly changing social media environment. Mobile devices are a primary channel for social media, and our study highlights disparities in access to digital technologies with Internet access among US young adults by race/ethnicity, education, and subjective financial status. Findings from this study may guide the development and implementation of future health interventions for young adults delivered via the Internet or social media sites. ©Andrea C Villanti, Amanda L Johnson, Vinu Ilakkuvan, Megan A Jacobs, Amanda L Graham, Jessica M Rath. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.06.2017.
Social Media Use and Access to Digital Technology in US Young Adults in 2016
Johnson, Amanda L; Ilakkuvan, Vinu; Jacobs, Megan A; Graham, Amanda L; Rath, Jessica M
2017-01-01
Background In 2015, 90% of US young adults with Internet access used social media. Digital and social media are highly prevalent modalities through which young adults explore identity formation, and by extension, learn and transmit norms about health and risk behaviors during this developmental life stage. Objective The purpose of this study was to provide updated estimates of social media use from 2014 to 2016 and correlates of social media use and access to digital technology in data collected from a national sample of US young adults in 2016. Methods Young adult participants aged 18-24 years in Wave 7 (October 2014, N=1259) and Wave 9 (February 2016, N=989) of the Truth Initiative Young Adult Cohort Study were asked about use frequency for 11 social media sites and access to digital devices, in addition to sociodemographic characteristics. Regular use was defined as using a given social media site at least weekly. Weighted analyses estimated the prevalence of use of each social media site, overlap between regular use of specific sites, and correlates of using a greater number of social media sites regularly. Bivariate analyses identified sociodemographic correlates of access to specific digital devices. Results In 2014, 89.42% (weighted n, 1126/1298) of young adults reported regular use of at least one social media site. This increased to 97.5% (weighted n, 965/989) of young adults in 2016. Among regular users of social media sites in 2016, the top five sites were Tumblr (85.5%), Vine (84.7%), Snapchat (81.7%), Instagram (80.7%), and LinkedIn (78.9%). Respondents reported regularly using an average of 7.6 social media sites, with 85% using 6 or more sites regularly. Overall, 87% of young adults reported access or use of a smartphone with Internet access, 74% a desktop or laptop computer with Internet access, 41% a tablet with Internet access, 29% a smart TV or video game console with Internet access, 11% a cell phone without Internet access, and 3% none of these. Access to all digital devices with Internet was lower in those reporting a lower subjective financial situation; there were also significant differences in access to specific digital devices with Internet by race, ethnicity, and education. Conclusions The high mean number of social media sites used regularly and the substantial overlap in use of multiple social media sites reflect the rapidly changing social media environment. Mobile devices are a primary channel for social media, and our study highlights disparities in access to digital technologies with Internet access among US young adults by race/ethnicity, education, and subjective financial status. Findings from this study may guide the development and implementation of future health interventions for young adults delivered via the Internet or social media sites. PMID:28592394
ERIC Educational Resources Information Center
Nowell, Shanedra D.
2014-01-01
This study focused on ways teachers and students in an urban high school used technologies often labeled as disruptive (i.e. social media and mobile phones) as learning and relationship building tools, inside and outside the classroom. In this teacher research study, secondary teachers discussed digital literacies, the digital divide, and digital…
An Exploratory Study on the Digital Identity Formation of Korean University EFL Learners
ERIC Educational Resources Information Center
Lee, Jang Ho; Kim, Heyoung
2014-01-01
The present study aims to sketch the contours of new media ecology for Korean university students as well as to examine how these learners shape and negotiate their digital identity by using social networking services and digital devices. It also investigates their use of digital media for learning English as a foreign language (EFL). In total,…
The use of digital media by women using the maternity services in a developed country.
O'Higgins, A; Murphy, O C; Egan, A; Mullaney, L; Sheehan, S; Turner, M J
2014-01-01
The provision of high quality healthcare information about pregnancy is important to women and to healthcare professionals and it is 1 driven, in part, by a desire to improve clinical outcomes,. The objective of this study was to examine the use of digital media by women' to access pregnancy information. A questionnaire was distributed to women attending a large maternity hospital. Of the 522 respondents, the mean age was 31.8 years, 45% (235/522) were nulliparous, 62% (324/522) lived in the capital city and 29% (150/522) attended the hospital as private patients. Overall 95% (498/522) used the internet for pregnancy information, 76% (399/522) had a smartphone and 59% (235/399) of smartphone owners had used a pregnancy smartapp. The nature of internet usage for pregnancy information included discussion forums (70%), social networks (67%), video media (48%), e-books (15%), blogs (13%), microblogs (9%) and podcasts (4%). Even women who were socially disadvantaged reported high levels of digital media usage. In contemporary maternity care women use digital media extensively for pregnancy information. All maternity services should have a digital media strategy.
NASA Astrophysics Data System (ADS)
Agustin, RR; Liliasari, L.; Sinaga, P.; Rochintaniawati, D.
2017-09-01
Atoms, ions and molecules are considered as abstract concepts that often lead to students’ learning difficulties. Th is study aimed at providing description of pre-service science teachers (PSTs)’ creative thinking skills on atoms, elements and compounds digital media creation. Qualitative descriptive method were employed to acquire data. Instruments used were rubric of PSTs’ digital teaching media, open ended question related to PSTs’ technological knowledge and pre-test about atoms, ions and molecules that were given to eighteen PSTs. The study reveals that PSTs’ creative thinking skills were still low and inadequate to create qualified teaching media of atoms, ions and molecules. PSTs’ content and technological knowledge in regard with atoms, ions and molecules are the most contributing factors. This finding support the necessity of developing pre-service and in-service science teachers’ creative thinking skill in digital media that is embedded to development of technological content knowledge.
More than Chatting Online: Children, Marketing and the Use of Digital Media
ERIC Educational Resources Information Center
Snyder, Ilana; Jevons, Colin; Henderson, Michael; Gabbott, Mark; Beale, Denise
2011-01-01
While schools have taught media literacy for many years, new challenges are raised by the growth of digital media and the sophistication of marketing techniques aimed at children. In response to a moral panic over the dangers posed by new media, schools have focused on cyber-safety education to reduce the incidence of phenomena such as…
Student-Created Digital Media and Engagement in Middle School History
ERIC Educational Resources Information Center
Alexander, Curby
2014-01-01
In this study, student engagement during classroom activities was investigated where sixth graders created digital media projects using historical images. The study employed a qualitative design involving observations, student artifacts, and interviews while students were creating digital storyboards using a Web-based application developed for…
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Measuring Children’s Media Use in the Digital Age
Vandewater, Elizabeth A.; Lee, Sook-Jung
2009-01-01
In this new and rapidly changing era of digital technology, there is increasing consensus among media scholars that there is an urgent need to develop measurement approaches which more adequately capture media use The overarching goal of this paper is facilitate the development of measurement approaches appropriate for capturing children’s media use in the digital age. The paper outlines various approaches to measurement, focusing mainly on those which have figured prominently in major existing studies of children’s media use. We identify issues related to each technique, including advantages and disadvantages. We also include a review of existing empirical comparisons of various methodologies. The paper is intended to foster discussion of the best ways to further research and knowledge regarding the impact of media on children. PMID:19763246
A model for a PC-based, universal-format, multimedia digitization system: moving beyond the scanner.
McEachen, James C; Cusack, Thomas J; McEachen, John C
2003-08-01
Digitizing images for use in case presentations based on hardcopy films, slides, photographs, negatives, books, and videos can present a challenging task. Scanners and digital cameras have become standard tools of the trade. Unfortunately, use of these devices to digitize multiple images in many different media formats can be a time-consuming and in some cases unachievable process. The authors' goal was to create a PC-based solution for digitizing multiple media formats in a timely fashion while maintaining adequate image presentation quality. The authors' PC-based solution makes use of off-the-shelf hardware applications to include a digital document camera (DDC), VHS video player, and video-editing kit. With the assistance of five staff radiologists, the authors examined the quality of multiple image types digitized with this equipment. The authors also quantified the speed of digitization of various types of media using the DDC and video-editing kit. With regard to image quality, the five staff radiologists rated the digitized angiography, CT, and MR images as adequate to excellent for use in teaching files and case presentations. With regard to digitized plain films, the average rating was adequate. As for performance, the authors recognized a 68% improvement in the time required to digitize hardcopy films using the DDC instead of a professional quality scanner. The PC-based solution provides a means for digitizing multiple images from many different types of media in a timely fashion while maintaining adequate image presentation quality.
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Pedagogy Meets Digital Media: A Tangle of Teachers, Strategies, and Tactics
ERIC Educational Resources Information Center
Rust, Julie
2017-01-01
Although increasingly encouraged to incorporate digital media into classrooms to prepare students for engaged participation in a digital world, teachers are often taken by surprise when paradigm clashes arise between traditional school expectations and the affordances of these new spaces. Through data gathered from ethnographic methodologies…
Let's Scrum! Learning Digital Media Collaboratively
ERIC Educational Resources Information Center
Wilson, Daniel G.; Brown, Joshua; Burke, Adam A.
2013-01-01
The changing landscape of digital media and software development has immense impact on society, not only through consumer use of the products, but also in the way these technologies are developed. Modern software and media-development companies are using collaborative methods to develop innovative and useful products. Technology and engineering…
The Role of Social Media Tools: Accessible Tourism for Disabled Citizens
ERIC Educational Resources Information Center
Altinay, Zehra; Saner, Tulen; Bahçelerli, Nesrin M.; Altinay, Fahriye
2016-01-01
Knowledge sharing becomes important to accomplish digital citizenship. Social media tools become popular to share and diffuse the knowledge in the digitalization. This social media learning and knowledge sharing platforms provides accessibility to the services within societies especially for disabled citizens. This research study aims to evaluate…
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Business Analytics Manager, Digital First Media, Denver, Colorado, 2 years Cloud Architect and Developer , Solar Intelligence, Denver, Colorado, 2 years Technical Data Architect and SEO Lead, Digital First Media
Shafer, Paul R; Rodes, Robert; Kim, Annice; Hansen, Heather; Patel, Deesha; Coln, Caryn; Beistle, Diane
2016-01-01
Background Federal and state public health agencies in the United States are increasingly using digital advertising and social media to promote messages from broader multimedia campaigns. However, little evidence exists on population-level campaign awareness and relative cost efficiencies of digital advertising in the context of a comprehensive public health education campaign. Objective Our objective was to compare the impact of increased doses of digital video and television advertising from the 2013 Tips From Former Smokers (Tips) campaign on overall campaign awareness at the population level. We also compared the relative cost efficiencies across these media platforms. Methods We used data from a large national online survey of approximately 15,000 US smokers conducted in 2013 immediately after the conclusion of the 2013 Tips campaign. These data were used to compare the effects of variation in media dose of digital video and television advertising on population-level awareness of the Tips campaign. We implemented higher doses of digital video among selected media markets and randomly selected other markets to receive similar higher doses of television ads. Multivariate logistic regressions estimated the odds of overall campaign awareness via digital or television format as a function of higher-dose media in each market area. All statistical tests used the .05 threshold for statistical significance and the .10 level for marginal nonsignificance. We used adjusted advertising costs for the additional doses of digital and television advertising to compare the cost efficiencies of digital and television advertising on the basis of costs per percentage point of population awareness generated. Results Higher-dose digital video advertising was associated with 94% increased odds of awareness of any ad online relative to standard-dose markets (P<.001). Higher-dose digital advertising was associated with a marginally nonsignificant increase (46%) in overall campaign awareness regardless of media format (P=.09). Higher-dose television advertising was associated with 81% increased odds of overall ad awareness regardless of media format (P<.001). Increased doses of television advertising were also associated with significantly higher odds of awareness of any ad on television (P<.001) and online (P=.04). The adjusted cost of each additional percentage point of population-level reach generated by higher doses of advertising was approximately US $440,000 for digital advertising and US $1 million for television advertising. Conclusions Television advertising generated relatively higher levels of overall campaign awareness. However, digital video was relatively more cost efficient for generating awareness. These results suggest that digital video may be used as a cost-efficient complement to traditional advertising modes (eg, television), but digital video should not replace television given the relatively smaller audience size of digital video viewers. PMID:27627853
Davis, Kevin C; Shafer, Paul R; Rodes, Robert; Kim, Annice; Hansen, Heather; Patel, Deesha; Coln, Caryn; Beistle, Diane
2016-09-14
Federal and state public health agencies in the United States are increasingly using digital advertising and social media to promote messages from broader multimedia campaigns. However, little evidence exists on population-level campaign awareness and relative cost efficiencies of digital advertising in the context of a comprehensive public health education campaign. Our objective was to compare the impact of increased doses of digital video and television advertising from the 2013 Tips From Former Smokers (Tips) campaign on overall campaign awareness at the population level. We also compared the relative cost efficiencies across these media platforms. We used data from a large national online survey of approximately 15,000 US smokers conducted in 2013 immediately after the conclusion of the 2013 Tips campaign. These data were used to compare the effects of variation in media dose of digital video and television advertising on population-level awareness of the Tips campaign. We implemented higher doses of digital video among selected media markets and randomly selected other markets to receive similar higher doses of television ads. Multivariate logistic regressions estimated the odds of overall campaign awareness via digital or television format as a function of higher-dose media in each market area. All statistical tests used the .05 threshold for statistical significance and the .10 level for marginal nonsignificance. We used adjusted advertising costs for the additional doses of digital and television advertising to compare the cost efficiencies of digital and television advertising on the basis of costs per percentage point of population awareness generated. Higher-dose digital video advertising was associated with 94% increased odds of awareness of any ad online relative to standard-dose markets (P<.001). Higher-dose digital advertising was associated with a marginally nonsignificant increase (46%) in overall campaign awareness regardless of media format (P=.09). Higher-dose television advertising was associated with 81% increased odds of overall ad awareness regardless of media format (P<.001). Increased doses of television advertising were also associated with significantly higher odds of awareness of any ad on television (P<.001) and online (P=.04). The adjusted cost of each additional percentage point of population-level reach generated by higher doses of advertising was approximately US $440,000 for digital advertising and US $1 million for television advertising. Television advertising generated relatively higher levels of overall campaign awareness. However, digital video was relatively more cost efficient for generating awareness. These results suggest that digital video may be used as a cost-efficient complement to traditional advertising modes (eg, television), but digital video should not replace television given the relatively smaller audience size of digital video viewers.
Sexually Transmitted Diseases (and HIV)
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Youth and digital media: a policy research agenda.
Montgomery, K
2000-08-01
At a time when researchers are still sorting out the complex relationship between adolescents and the mass media, the entire nature of the media system is undergoing dramatic change. The explosive growth of the Internet is ushering in a new digital media culture. Youth are embracing the new technologies much more rapidly than adults. In addition, because of their increased spending power, youth have become a valuable target market for advertisers. These trends have spurred the proliferation of Web sites and other forms of new-media content specifically designed for teens and children. The burgeoning digital marketplace has spawned a new generation of market research companies, and market research on children and youth is outpacing academic research on youth and the newer media. The emergence of this new media culture holds both promise and peril for youth. Whether the positive or negative vision of the digital future prevails will be determined, in large part, by decisions being made now and in the next few years in the halls of government and in corporate boardrooms. Research has contributed to the resolutions of several recent legislative and policy decisions in areas including television violence and the V-chip, children's educational television programming, and privacy and marketing to children on the Web. Future research needs to be designed with the public policy agenda in mind. The academic community has much to contribute to the debates over new developments in the digital age.
Using Technology to Improve Cancer Care: Social Media, Wearables, and Electronic Health Records.
Fisch, Michael J; Chung, Arlene E; Accordino, Melissa K
2016-01-01
Digital engagement has become pervasive in the delivery of cancer care. Internet- and cellular phone-based tools and systems are allowing large groups of people to engage with each other and share information. Health systems and individual health professionals are adapting to this revolution in consumer and patient behavior by developing ways to incorporate the benefits of technology for the purpose of improving the quality of medical care. One example is the use of social media platforms by oncologists to foster interaction with each other and to participate with the lay public in dialogue about science, medicine, and cancer care. In addition, consumer devices and sensors (wearables) have provided a new, growing dimension of digital engagement and another layer of patient-generated health data to foster better care and research. Finally, electronic health records have become the new standard for oncology care delivery, bringing new opportunities to measure quality in real time and follow practice patterns, as well as new challenges as providers and patients seek ways to integrate this technology along with other forms of digital engagement to produce more satisfaction in the process of care along with measurably better outcomes.
The digital media revolution: what it means for the AJR.
Kanne, Jeffrey P
2011-07-01
The digital media revolution is in full swing, fueled by rapid growth of the Internet and proliferation of handheld devices capable of accessing electronically data from virtually anywhere. With this growth of digital media, the printing industry is seeing declines in circulation and advertising revenue. Scholarly journals, including the American Journal of Roentgenology, are not immune from this changing paradigm. The scholarly journal of the future should be a platform for the active exchange of new information and ideas.
Digital and social media opportunities for dietary behaviour change.
McGloin, Aileen F; Eslami, Sara
2015-05-01
The way that people communicate, consume media and seek and receive information is changing. Forty per cent of the world's population now has an internet connection, the average global social media penetration is 39% and 1·5 billion people have internet access via mobile phone. This large-scale move in population use of digital, social and mobile media presents an unprecedented opportunity to connect with individuals on issues concerning health. The present paper aims to investigate these opportunities in relation to dietary behaviour change. Several aspects of the digital environment could support behaviour change efforts, including reach, engagement, research, segmentation, accessibility and potential to build credibility, trust, collaboration and advocacy. There are opportunities to influence behaviour online using similar techniques to traditional health promotion programmes; to positively affect health-related knowledge, skills and self-efficacy. The abundance of data on citizens' digital behaviours, whether through search behaviour, global positioning system tracking, or via demographics and interests captured through social media profiles, offer exciting opportunities for effectively targeting relevant health messages. The digital environment presents great possibilities but also great challenges. Digital communication is uncontrolled, multi-way and co-created and concerns remain in relation to inequalities, privacy, misinformation and lack of evaluation. Although web-based, social-media-based and mobile-based studies tend to show positive results for dietary behaviour change, methodologies have yet to be developed that go beyond basic evaluation criteria and move towards true measures of behaviour change. Novel approaches are necessary both in the digital promotion of behaviour change and in its measurement.
"Honk against homophobia": rethinking relations between media and sexual minorities.
Venzo, Paul; Hess, Kristy
2013-01-01
The theory of "symbolic annihilation" or "symbolic violence" has been used in academic literature to describe the way in which sexual minorities have been ignored, trivialized, or condemned by the media. This article aims to de-center research from issues of media representation to consider the capacity for minority groups to proactively use new media and its various avenues for interactivity, social networking, and feedback to fight social exclusion. This work suggests that new media has become a space in which the nominally marginal in society may acquire "social artillery"-a term used to describe how sexual minorities utilize their expanding and more readily accessible social connections in digital space to combat instances of homophobia. The research draws on the results of an inquiry into the relation between media and a regional youth social justice group in Australia tackling homophobia. The research demonstrates that the group is becoming increasingly adept and comfortable with using a cross-section of media platforms to fulfill their own objectives, rather than seeing themselves as passive subjects of media representation. This article argues that this sets an example for other socially excluded groups looking to renegotiate their relation with the media in regional areas.
NASA Astrophysics Data System (ADS)
Lugmayr, Artur R.; Mailaparampil, Anurag; Tico, Florina; Kalli, Seppo; Creutzburg, Reiner
2003-01-01
Digital television (digiTV) is an additional multimedia environment, where metadata is one key element for the description of arbitrary content. This implies adequate structures for content description, which is provided by XML metadata schemes (e.g. MPEG-7, MPEG-21). Content and metadata management is the task of a multimedia repository, from which digiTV clients - equipped with an Internet connection - can access rich additional multimedia types over an "All-HTTP" protocol layer. Within this research work, we focus on conceptual design issues of a metadata repository for the storage of metadata, accessible from the feedback channel of a local set-top box. Our concept describes the whole heterogeneous life-cycle chain of XML metadata from the service provider to the digiTV equipment, device independent representation of content, accessing and querying the metadata repository, management of metadata related to digiTV, and interconnection of basic system components (http front-end, relational database system, and servlet container). We present our conceptual test configuration of a metadata repository that is aimed at a real-world deployment, done within the scope of the future interaction (fiTV) project at the Digital Media Institute (DMI) Tampere (www.futureinteraction.tv).
Black Feminist Hip-Hop Rhetorics and the Digital Public Sphere
ERIC Educational Resources Information Center
Duthely, Regina
2017-01-01
Digital public discourse spaces like Twitter and blogs like The Crunk Feminist Collective allow for Black voices not only to be inserted in the mainstream media, but to transform those media to focus on their needs from their perspective. These digital counterdiscourses challenge the traditional boundaries between the academy and the community,…
Digital Booktalk: Digital Media for Reluctant Readers
ERIC Educational Resources Information Center
Gunter, Glenda; Kenny, Robert
2008-01-01
New learning and communications paradigms of today's learners are extending the definition of literacy and directly affecting how reading and writing skills are acquired (Leu, 2000). Mirroring an ever-expanding definition of literacy, new college and K-12 curricular programs that redefine digital media are popping up all over the country. Story is…
Ethical Implications of Digital Imaging in Photojournalism.
ERIC Educational Resources Information Center
Terry, Danal; Lasorsa, Dominic L.
Arguing that the news media are about to adopt digital imaging systems that will have far-reaching implications for the practice of journalism, this paper discusses how the news media is expected to adopt the new technology and explains why the marriage of journalism and digital imaging will create ethical issues with respect to photo manipulation…
ERIC Educational Resources Information Center
Bridgstock, Ruth
2016-01-01
This article explores how universities might engage more effectively with the imperative to develop students' twenty-first century skills for the information society, by examining learning challenges and professional learning strategies of successful digital media professionals. The findings of qualitative interviews with professionals from…
iPads and Paintbrushes: Integrating Digital Media into an Intergenerational Art Class
ERIC Educational Resources Information Center
Heydon, Rachel; McKee, Lori; Daly, Bridget
2017-01-01
This exploratory case study integrated digital media into an intergenerational art class. Its goals were to generate knowledge of how to bring young children and elders together to expand their opportunities for meaning-making and seeing themselves in affirming ways so as to generate transferable understanding of digitally enhanced multimodal…
Sites of Possibility: Applied Theatre and Digital Storytelling with Youth
ERIC Educational Resources Information Center
Alrutz, Megan
2013-01-01
As a process for engaging marginalised voices in the social/cultural economy of the media, digital storytelling has garnered much attention from media artists, community organisers and scholars since the early 1990s. The practice of digital storytelling, or the making and sharing of personal narratives through recorded voice-overs, digital…
A review of Education and Social Media using conflict and functionalist theories
NASA Astrophysics Data System (ADS)
Cian, Heidi; Amann, Holly
2017-09-01
Education and Social Media: Toward a Digital Future (2016), edited by Christine Greenhow, Julia Sonnevend, and Colin Agur, is a compilation of essays by leading contributors to the digital and social media movement in education. The chapters within this volume provide a granular look at the current landscape of how digital media is utilized across educational levels, fields of study, and geographic areas. The book is divided into three sections discussing the emerging use of social media in education, challenges in its implementation, and potential directions as tech-based education continues to evolve. In this review, we situate the ideas presented in Education and Social Media in the functionalist and conflict theories of educational perspective to further illuminate the potential of digital learning in supporting increased access to education for marginalized student populations. We discuss how these competing views are both given voice in Education and Social Media, prompting the reader to critically reflect on advantages and dangers presented by increased use of technological platforms in educational settings. Topics discussed include online universities, peer-developed curriculum, and differential use of technology based on school socioeconomic demographics. We also suggest areas that have emerged in need of further discussion since the book's publication.
Revisiting the Media Generation: Youth Media Use and Computational Literacy Instruction
ERIC Educational Resources Information Center
Jenson, Jennifer; Droumeva, Milena
2017-01-01
An ongoing challenge of 21st century learning is ensuring everyone has the requisite skills to participate in a digital, knowledge-based economy. Once an anathema to parents and teachers, digital games are increasingly at the forefront of conversations about ways to address student engagement and provoke challenges to media pedagogies. While…
Computational approach to integrate 3D X-ray microtomography and NMR data
NASA Astrophysics Data System (ADS)
Lucas-Oliveira, Everton; Araujo-Ferreira, Arthur G.; Trevizan, Willian A.; Fortulan, Carlos A.; Bonagamba, Tito J.
2018-07-01
Nowadays, most of the efforts in NMR applied to porous media are dedicated to studying the molecular fluid dynamics within and among the pores. These analyses have a higher complexity due to morphology and chemical composition of rocks, besides dynamic effects as restricted diffusion, diffusional coupling, and exchange processes. Since the translational nuclear spin diffusion in a confined geometry (e.g. pores and fractures) requires specific boundary conditions, the theoretical solutions are restricted to some special problems and, in many cases, computational methods are required. The Random Walk Method is a classic way to simulate self-diffusion along a Digital Porous Medium. Bergman model considers the magnetic relaxation process of the fluid molecules by including a probability rate of magnetization survival under surface interactions. Here we propose a statistical approach to correlate surface magnetic relaxivity with the computational method applied to the NMR relaxation in order to elucidate the relationship between simulated relaxation time and pore size of the Digital Porous Medium. The proposed computational method simulates one- and two-dimensional NMR techniques reproducing, for example, longitudinal and transverse relaxation times (T1 and T2, respectively), diffusion coefficients (D), as well as their correlations. For a good approximation between the numerical and experimental results, it is necessary to preserve the complexity of translational diffusion through the microstructures in the digital rocks. Therefore, we use Digital Porous Media obtained by 3D X-ray microtomography. To validate the method, relaxation times of ideal spherical pores were obtained and compared with the previous determinations by the Brownstein-Tarr model, as well as the computational approach proposed by Bergman. Furthermore, simulated and experimental results of synthetic porous media are compared. These results make evident the potential of computational physics in the analysis of the NMR data for complex porous materials.
NASA Technical Reports Server (NTRS)
Halem, Milton
1999-01-01
In a recent address at the California Science Center in Los Angeles, Vice President Al Gore articulated a Digital Earth Vision. That vision spoke to developing a multi-resolution, three-dimensional visual representation of the planet into which we can roam and zoom into vast quantities of embedded geo-referenced data. The vision was not limited to moving through space, but also allowing travel over a time-line, which can be set for days, years, centuries, or even geological epochs. A working group of Federal Agencies, developing a coordinated program to implement the Vice President's vision, developed the definition of the Digital Earth as a visual representation of our planet that enables a person to explore and interact with the vast amounts of natural and cultural geo-referenced information gathered about the Earth. One of the challenges identified by the agencies was whether the technology existed that would be available to permanently store and deliver all the digital data that enterprises might want to save for decades and centuries. Satellite digital data is growing by Moore's Law as is the growth of computer generated data. Similarly, the density of digital storage media in our information-intensive society is also increasing by a factor of four every three years. The technological bottleneck is that the bandwidth for transferring data is only growing at a factor of four every nine years. This implies that the migration of data to viable long-term storage is growing more slowly. The implication is that older data stored on increasingly obsolete media are at considerable risk if they cannot be continuously migrated to media with longer life times. Another problem occurs when the software and hardware systems for which the media were designed are no longer serviced by their manufacturers. Many instances exist where support for these systems are phased out after mergers or even in going out of business. In addition, survivability of older media can suffer from physical breakdown of components (e.g. tapes simply lose their magnetic properties after a long time in storage). As a result, a potential data survivability crisis is emerging. The scale of the crisis is comparable to that facing the Social Security System. Sometime in one or two decades, the exponential growth of data will become so great that many enterprises will not be able to migrate through their data to more permanent media during the lifetime of the media on which it resides. This will result in significant losses of data and their resultant impacts. To avoid this crisis, we need to plan and devote greater financial and intellectual resources are needed for the development and refinement of new storage media and migration technologies in order to preserve all data any organization determines worth saving permanently. This talk will explore technological solutions and suggested recommendations to address this technological data crisis.
Müller, Christin R; Pfetsch, Jan; Ittel, Angela
2014-10-01
The use of digital information and communication technologies is an integral part of adolescents' everyday life. Besides various opportunities for information, entertainment, and communication, media use is associated with risks such as cyberbullying. Cyberbullying refers to aggressive behavior in the context of computer-mediated communication, characterized by repetition, an intention to harm, and power imbalance. Previous studies have shown that increased media use is a major risk factor for cyberbullying and cybervictimization. Given that restricting media use is not a practical way to reduce the negative effects inherent in media use, the present study examines the relevance of ethical media competence. We expected ethical media competence to buffer the effect of increased media use on cyberbullying and cybervictimization. A survey was conducted with 934 students (53% female) aged 10-17 years (M=13.26, SD=1.63). As expected, hierarchical regression analyses showed a positive main effect of media use, a negative main effect of ethical media competence, and a negative interaction effect of media use and media competence on cyberbullying and cybervictimization. Simple slope analyses revealed that at high levels of ethical media competence, media use has almost no effect on cybervictimization and a significant negative effect on cyberbullying. Consequently, promoting ethical media competence constitutes a potential measure to prevent the risks of increased media use for cyberbullying and cybervictimization.
Bernardo, Theresa M; Malinowski, Robert P
2005-01-01
In this article, advances in the application of medical media to education, clinical care, and research are explored and illustrated with examples, and their future potential is discussed. Impact is framed in terms of the Sloan Consortium's five pillars of quality education: access; student and faculty satisfaction; learning effectiveness; and cost effectiveness. (Hiltz SR, Zhang Y, Turoff M. Studies of effectiveness of learning networks. In Bourne J, Moore J, ed. Elements of Quality Online Education. Needham, MA: Sloan-Consortium, 2002:15-45). The alternatives for converting analog media (text, photos, graphics, sound, video, animations, radiographs) to digital media and direct digital capture are covered, as are options for storing, manipulating, retrieving, and sharing digital collections. Diagnostic imaging is given particular attention, clarifying the difference between computerized radiography and digital radiography and explaining the accepted standard (DICOM) and the advantages of Web PACS. Some novel research applications of medical media are presented.
Kahle, Kate; Sharon, Aviv J; Baram-Tsabari, Ayelet
2016-01-01
Although the scientific community increasingly recognizes that its communication with the public may shape civic engagement with science, few studies have characterized how this communication occurs online. Social media plays a growing role in this engagement, yet it is not known if or how different platforms support different types of engagement. This study sets out to explore how users engage with science communication items on different platforms of social media, and what are the characteristics of the items that tend to attract large numbers of user interactions. Here, user interactions with almost identical items on five of CERN's social media platforms were quantitatively compared over an eight-week period, including likes, comments, shares, click-throughs, and time spent on CERN's site. The most popular items were qualitatively analyzed for content features. Findings indicate that as audience size of a social media platform grows, the total rate of engagement with content tends to grow as well. However, per user, engagement tends to decline with audience size. Across all platforms, similar topics tend to consistently receive high engagement. In particular, awe-inspiring imagery tends to frequently attract high engagement across platforms, independent of newsworthiness. To our knowledge, this study provides the first cross-platform characterization of public engagement with science on social media. Findings, although focused on particle physics, have a multidisciplinary nature; they may serve to benchmark social media analytics for assessing science communication activities in various domains. Evidence-based suggestions for practitioners are also offered.
Baram-Tsabari, Ayelet
2016-01-01
Although the scientific community increasingly recognizes that its communication with the public may shape civic engagement with science, few studies have characterized how this communication occurs online. Social media plays a growing role in this engagement, yet it is not known if or how different platforms support different types of engagement. This study sets out to explore how users engage with science communication items on different platforms of social media, and what are the characteristics of the items that tend to attract large numbers of user interactions. Here, user interactions with almost identical items on five of CERN's social media platforms were quantitatively compared over an eight-week period, including likes, comments, shares, click-throughs, and time spent on CERN's site. The most popular items were qualitatively analyzed for content features. Findings indicate that as audience size of a social media platform grows, the total rate of engagement with content tends to grow as well. However, per user, engagement tends to decline with audience size. Across all platforms, similar topics tend to consistently receive high engagement. In particular, awe-inspiring imagery tends to frequently attract high engagement across platforms, independent of newsworthiness. To our knowledge, this study provides the first cross-platform characterization of public engagement with science on social media. Findings, although focused on particle physics, have a multidisciplinary nature; they may serve to benchmark social media analytics for assessing science communication activities in various domains. Evidence-based suggestions for practitioners are also offered. PMID:27232498
Children's media culture in the new millennium: mapping the digital landscape.
Montgomery, K C
2000-01-01
A new "children's digital media culture" is swiftly moving into place on the Internet. In this article, the author describes the technological, demographic, and market forces shaping this new digital media culture and the rich array of Web sites being created for children and teens. Many nonprofit organizations, museums, educational institutions, and government agencies are playing a significant role in developing online content for children, offering them opportunities to explore the world, form communities with other children, and create their own works of art and literature. For the most part, however, the heavily promoted commercial sites, sponsored mainly by media conglomerates and toy companies, are overshadowing the educational sites. Because of the unique interactive features of the Internet, companies are able to integrate advertising and Web site content to promote "brand awareness" and "brand loyalty" among children, encouraging them to become consumers beginning at a very early age. The possibility that a child's exploration on the Internet might lead to inappropriate content, aggressive advertising, or even dangerous contact with strangers has given rise to a number of efforts to create "safe zones" for children--that is, places in cyberspace where children can be protected from both marketers and predators. Federal legislation now requires parental permission before commercial Web sites can collect personal information from children under age 13. Several companies offer filtering, blocking, and monitoring software to safeguard children from harmful content or predators. Generally lacking in debates concerning children's use of the Internet, however, is a more proactive definition of quality--one that would help ensure the creation and maintenance of Web sites that enhance children's learning and development and not merely keep them from harm. In the concluding section of this article, the author recommends actions to promote development of a quality media culture that would help children become good citizens as well as responsible consumers.
The Nerdy Teacher: Pedagogical Identities for a Digital Age
ERIC Educational Resources Information Center
Hull, Glynda; Scott, John; Higgs, Jennifer
2014-01-01
Professional learning around digital media often focuses on tool use and neglects consideration of teachers as interested, creative producers of digital media artifacts. The best way to help teachers learn about and adapt technology in their classrooms is by immersing them in hands-on work in the same way their students use social networks and…
ERIC Educational Resources Information Center
Anderson, Talea
2015-01-01
In 2013-2014, Brooks Library at Central Washington University (CWU) launched library content in three systems: a digital asset-management system, an institutional repository (IR), and a web-based discovery layer. In early 2014, the archives at the library began to use these systems to disseminate media recently digitized from legacy formats. As…
Teacher Motivations for Digital and Media Literacy: An Examination of Turkish Educators
ERIC Educational Resources Information Center
Hobbs, Renee; Tuzel, Sait
2017-01-01
Educators have a variety of beliefs and attitudes about the best ways to support students' critical thinking, creativity, communication and collaboration skills by connecting the classroom to contemporary society, mass media and popular culture. Teachers who advance digital and media literacy may have a complex set of attitudes and habits of mind…
Digital Youth with Disabilities. MacArthur Foundation Series on Digital Media and Learning
ERIC Educational Resources Information Center
Alper, Meryl
2014-01-01
Most research on media use by young people with disabilities focuses on the therapeutic and rehabilitative uses of technology; less attention has been paid to their day-to-day encounters with media and technology--the mundane, sometimes pleasurable and sometimes frustrating experiences of "hanging out, messing around, and geeking out."…
Human-Computer Interaction and Information Management Research Needs
2003-10-01
Davis Highway, Suite 1204, Arlington VA 22202-4302. Respondents should be aware that notwithstanding any other provision of law, no person shall be...hand-held personal digital assistants, networked sensors and actuators, and low-power computers on satellites. 5 most complex tools that humans have...calculations using data on external media such as tapes evolved into our multi-functional 21st century systems. More ideas came as networks of computing
Report on Distance Learning Technologies.
1995-09-01
26 cities. The CSX system includes full-motion video, animations , audio, and interactive examples and testing to teach the use of a new computer...video. The change to all-digital media now permits the use of full-motion video, animation , and audio on networks. It is possible to have independent...is possible to download entire multimedia presentations from the network. To date there is not a great deal known about teaching courses using the
ERIC Educational Resources Information Center
Noguerón-Liu, Silvia
2016-01-01
This article explores the ways in which adult immigrants engaged in discussion about immigration news at a web design course during the passing of Senate Bill 1070 in Arizona. Drawing on the method and theory of mediated discourse analysis, two focal interactions reveal the diverse positions that students took up in relation to anti-immigrant…
ERIC Educational Resources Information Center
Sheehan, Mike; Laitinen, Jaana
2010-01-01
For ten years now the Earth Charter has been inspiring global citizens to engage in conversations and actions that benefit everybody. This article describes e-GLO, the Earth Charter Global Learning Opportunity, the Earth Charter International's semester-long, online leadership course inspired by the Earth Charter. It is developed and implemented…
[The impact of digital media on relations, play and learning in young children].
Panayoty-Vanhoutte, Carole
2015-01-01
Screens are occupying an increasingly bigger place in families, which can have harmful consequences on the development of young children. To ensure their harmonious construction, children must not be deprived of games which involve interaction with the outside world and adults. They need exchanges with their parents and with professionals aware of the role which they have to play in a child's discoveries.
Durack, Jeremy C.; Chao, Chih-Chien; Stevenson, Derek; Andriole, Katherine P.; Dev, Parvati
2002-01-01
Medical media collections are growing at a pace that exceeds the value they currently provide as research and educational resources. To address this issue, the Stanford MediaServer was designed to promote innovative multimedia-based application development. The nucleus of the MediaServer platform is a digital media database strategically designed to meet the information needs of many biomedical disciplines. Key features include an intuitive web-based interface for collaboratively populating the media database, flexible creation of media collections for diverse and specialized purposes, and the ability to construct a variety of end-user applications from the same database to support biomedical education and research. PMID:12463820
Durack, Jeremy C; Chao, Chih-Chien; Stevenson, Derek; Andriole, Katherine P; Dev, Parvati
2002-01-01
Medical media collections are growing at a pace that exceeds the value they currently provide as research and educational resources. To address this issue, the Stanford MediaServer was designed to promote innovative multimedia-based application development. The nucleus of the MediaServer platform is a digital media database strategically designed to meet the information needs of many biomedical disciplines. Key features include an intuitive web-based interface for collaboratively populating the media database, flexible creation of media collections for diverse and specialized purposes, and the ability to construct a variety of end-user applications from the same database to support biomedical education and research.
Cattoni, Jan; Gamble, Lucinda; Gibson, Julie; Hunter, Ernest; Jones, Anita; Mitchell, Sarah; Pelham, Steven; Smith, Rakana; Travers, Helen
2009-08-01
In conjunction with the Creating Futures conference, the inaugural meeting of the National Indigenous Health and New Media Forum (NIHNMF--pronounced as 'nymph') was held at the Tanks Gallery in Cairns, Queensland, Australia. This paper describes the background to this innovative meeting of media minds. It also explores an emerging vision for addressing Indigenous health disparities through digital inclusion to overcome the 'digital divide' between mainstream and Indigenous Australians that constrains the delivery of appropriate health promotion to this health priority population.
[Adolescent Use of Digital Media and Parental Mediation - A Research Review].
Pfetsch, Jan
2018-02-01
Adolescent Use of Digital Media and Parental Mediation - A Research Review Digital media are wide spread, frequently used, and highly relevant in the lives of children, adolescents and their parents. Because parents aim to reduce or prevent potential risks of media use for their children, many parents apply different strategies of parental mediation of children's media use: restrictive parental mediation, active parental mediation, co-media use, technical monitoring, and participatory learning. These forms of parental mediation have differential impact on children and adolescents. Different types of media (e. g. television, video games, internet, and mobile phones) have common features but also specific characteristics that lead to partially inconsistent research findings that are not only due to age differences of children and adolescents. Concerning an impact model of parental mediation, the current contribution presents overarching and divergent empirical findings, approaches the effectiveness of parental mediation for cyberbullying, and discusses practical implications as well as research gaps in the analysis of parental mediation.
The value and use of social media as communication tool in the plant sciences.
Osterrieder, Anne
2013-07-11
Social media now complements many parts of our lives. Facebook, Twitter, YouTube and many other social networking sites allow users to share and interact with online content and to connect with like-minded people. Its strengths - rapid dissemination and amplification of content and the ability to lead informal conversations - make it a powerful tool to use in a professional context. This commentary explains the overall concept of social media and offers suggestions on usage and possible types of scientific content. It advises researchers on the potential benefits and how to take a strategic approach towards building a social media presence. It also presents examples of effective social media use within the plant science community. Common reasons for scientists to not engage with social media include the fear of appearing unprofessional, posting something wrong or being misunderstood, or a lack of confidence in their computer skills. With the rapid changes in academic publishing, dissemination and science communication, as well as the rise of 'altmetrics' to track online engagement with scientific content, digital literacy will become an essential skill in a scientist's tool kit.
The transformative power of social media: Considerations for practice and emerging leaders.
Booth, Richard G; Strudwick, Gillian; Fraser, Robert
2017-05-01
Social media has transformed how people communicate both in non-healthcare and healthcare-specific settings. Due to social media's growing importance in society, it is likely that this form of communication will reshape various elements of how healthcare is conceptualized, managed, and delivered. To explore this emerging issue, this article describes the current use of social media in healthcare and examines the future digital transformation of healthcare. Finally, recommendations toward leveraging social media, and how emerging leaders can act as digital stewards to inform future healthcare environments, are also provided.
O'Mara, Ben
2013-09-01
Participatory processes are effective for digital video production that promotes health and wellbeing with communities from diverse cultural and linguistic backgrounds, including migrants and refugees. Social media platforms YouTube, Vimeo, Flickr and others demonstrate potential for extending and enhancing this production approach. However, differences within and between communities in terms of their quality of participation online suggest that social media risk becoming exclusive online environments and a barrier to health and wellbeing promotion. This article examines the literature and recent research and practice in Australia to identify opportunities and challenges when using social media with communities from diverse cultural and linguistic backgrounds. It proposes a hybrid approach for digital video production that integrates 'online' and 'offline' participation and engages with the differences between migrants and refugees to support more inclusive health and wellbeing promotion using digital technology.
NASA Astrophysics Data System (ADS)
Cian, Heidi; Amann, Holly
2017-11-01
Education and Social Media: Toward a Digital Future (2016), edited by Christine Greenhow, Julia Sonnevend, and Colin Agur, is a compilation of essays by leading contributors to the digital and social media movement in education. The chapters within this volume provide a granular look at the current landscape of how digital media is utilized across educational levels, fields of study, and geographic areas. The book is divided into three sections discussing the emerging use of social media in education, challenges in its implementation, and potential directions as tech-based education continues to evolve. In this review, we situate the ideas presented in Education and Social Media in the functionalist and conflict theories of educational perspective to further illuminate the potential of digital learning in supporting increased access to education for marginalized student populations. We discuss how these competing views are both given voice in Education and Social Media, prompting the reader to critically reflect on advantages and dangers presented by increased use of technological platforms in educational settings. Topics discussed include online universities, peer-developed curriculum, and differential use of technology based on school socioeconomic demographics. We also suggest areas that have emerged in need of further discussion since the book's publication.
Media-Augmented Exercise Machines
NASA Astrophysics Data System (ADS)
Krueger, T.
2002-01-01
Cardio-vascular exercise has been used to mitigate the muscle and cardiac atrophy associated with adaptation to micro-gravity environments. Several hours per day may be required. In confined spaces and long duration missions this kind of exercise is inevitably repetitive and rapidly becomes uninteresting. At the same time, there are pressures to accomplish as much as possible given the cost- per-hour for humans occupying orbiting or interplanetary. Media augmentation provides a the means to overlap activities in time by supplementing the exercise with social, recreational, training or collaborative activities and thereby reducing time pressures. In addition, the machine functions as an interface to a wide range of digital environments allowing for spatial variety in an otherwise confined environment. We hypothesize that the adoption of media augmented exercise machines will have a positive effect on psycho-social well-being on long duration missions. By organizing and supplementing exercise machines, data acquisition hardware, computers and displays into an interacting system this proposal increases functionality with limited additional mass. This paper reviews preliminary work on a project to augment exercise equipment in a manner that addresses these issues and at the same time opens possibilities for additional benefits. A testbed augmented exercise machine uses a specialty built cycle trainer as both input to a virtual environment and as an output device from it using spatialized sound, and visual displays, vibration transducers and variable resistance. The resulting interactivity increases a sense of engagement in the exercise, provides a rich experience of the digital environments. Activities in the virtual environment and accompanying physiological and psychological indicators may be correlated to track and evaluate the health of the crew.
Digital health care--the convergence of health care and the Internet.
Frank, S R
2000-04-01
The author believes that interactive media (the Internet and the World Wide Web) and associated applications used to access those media (portals, browsers, specialized Web-based applications) will result in a substantial, positive, and measurable impact on medical care faster than any previous information technology or communications tool. Acknowledging the dynamic environment, the author classifies "pure" digital health care companies into three business service areas: content, connectivity, and commerce. Companies offering these services are attempting to tap into a host of different markets within the health care industry including providers, payers, pharmaceutical and medical products companies, employers, distributors, and consumers. As the fastest growing medium in history, and given the unique nature of health care information and the tremendous demand for content among industry professionals and consumers, the Internet offers a more robust and targeted direct marketing opportunity than traditional media. From the medical consumer's standpoint (i.e., the patient) the author sees the Internet as performing five critical functions: (1) Disseminate information, (2) Aid informed decision making, (3) Promote health, (4) Provide a means for information exchange and support--the community concept, and (5) Increase self-care and manage demand for health services, lowering direct medical costs. The author firmly submits the Web will provide overall benefits to the health care economy as health information consumers manage their own health problems that might not directly benefit from an encounter with a health professional. Marrying the Internet to other interactive technologies, including voice recognition systems and telephone-based triage lines among others, holds the promise of reducing unnecessary medical services.
Composing across Multiple Media: A Case Study of Digital Video Production in a Fifth Grade Classroom
ERIC Educational Resources Information Center
Ranker, Jason
2008-01-01
This is a qualitative case study of two students' composing processes as they developed a documentary video about the Dominican Republic in an urban, public middle school classroom. While using a digital video editing program, the students moved across multiple media (the Web, digital video, books, and writing), drawing semiotic resources from…
ERIC Educational Resources Information Center
Mirra, Nicole; Morrell, Ernest; Filipiak, Danielle
2018-01-01
The teaching of media and digital literacies has gained increased attention in the 20 years following the New London Group's landmark publication. From approaches urging the study of popular culture to calls for youth led social media revolution, there is no shortage of approaches. Yet scant attention is offered toward articulating a new and…
ERIC Educational Resources Information Center
Hynan, Amanda; Murray, Janice; Goldbart, Juliet
2014-01-01
Young people are using digital technology and online social media within their everyday lives to enrich their social relationships. The UK government believes that using digital technology can improve social inclusion. One well-recognized outcome measure for establishing social inclusion is to examine opportunities for self-determination.…
ERIC Educational Resources Information Center
Folkestad, James E.; Banning, James
2010-01-01
Digital media applications (DMAs) have emerged in abundance over the last ten years. Enabled by exponential growth in computing power and inexpensive data storage, these applications are easy to use and inexpensive (often free) to own. DMAs not only allow users to produce digital content efficiently they allow users to exploit the connective power…
ERIC Educational Resources Information Center
Williamson, Ben
2013-01-01
Although ideas about digital media and learning have become an important area for educational research, little attention has been given to the practical and conceptual implications for the school curriculum. In this book, Ben Williamson examines a series of contemporary curriculum innovations in the United States, Great Britain, and Australia that…
What's in a Name? The Anatomy of Defining New/Multi/Modal/Digital/Media Texts
ERIC Educational Resources Information Center
Lauer, Claire
2012-01-01
In a 2009 "Computers and Composition" article, I examined how the terms multimedia and multimodal were used in academic and industry situations. This webtext extends that argument to investigate the ways in which a variety of other terms, including digital media and new media, are defined by scholars in the fields of computers and composition and…
It's Not All about the Music: Digital Goods, Social Media, and the Pressure of Peers
ERIC Educational Resources Information Center
Sopha, Matthew
2013-01-01
Social media offers a powerful platform for the independent digital content producer community to develop, disperse, and maintain their brands. In terms of information systems research, the broad majority of the work has not examined hedonic consumption on Social Media Sites (SMS). The focus has mostly been on the organizational perspectives and…
Panzera, Anthony D; Schneider, Tali K; Martinasek, Mary P; Lindenberger, James H; Couluris, Marisa; Bryant, Carol A; McDermott, Robert J
2013-12-01
Self-management of asthma can now leverage new media technologies. To optimize implementation they must employ a consumer-oriented developmental approach. This study explored benefits of and barriers to improved asthma self-management and identified key elements for the development of a digital media tool to enhance asthma control. Between August 2010 and January 2011, 18 teens with asthma and 18 parent-caregivers participated in semistructured in-depth interviews to identify mechanisms for improving asthma self-management and propose characteristics for developing a digital media tool to aid such efforts. Teens and caregivers enumerated physician-recommended strategies for asthma management as well as currently employed strategies. Both groups thought of a potential digital media solution as positive, but indicated specific design requirements for such a solution to have utility. Whereas most participants perceived mobile platforms to be viable modes to improve asthma self-management, interest in having social networking capabilities was mixed. A digital media product capable of tracking conditions, triggers, and related asthma activities can be a core element of improved asthma control for youth. Improved asthma control will help decrease school absenteeism. © 2013, American School Health Association.
Digital media, the developing brain and the interpretive plasticity of neuroplasticity.
Choudhury, Suparna; McKinney, Kelly A
2013-04-01
The use and misuse of digital technologies among adolescents has been the focus of fiery debates among parents, educators, policy-makers and in the media. Recently, these debates have become shaped by emerging data from cognitive neuroscience on the development of the adolescent brain and cognition. "Neuroplasticity" has functioned as a powerful metaphor in arguments both for and against the pervasiveness of digital media cultures that increasingly characterize teenage life. In this paper, we propose that the debates concerning adolescents are the meeting point of two major social anxieties both of which are characterized by the threat of "abnormal" (social) behaviour: existing moral panics about adolescent behaviour in general and the growing alarm about intense, addictive, and widespread media consumption in modern societies. Neuroscience supports these fears but the same kinds of evidence are used to challenge these fears and reframe them in positive terms. Here, we analyze discourses about digital media, the Internet, and the adolescent brain in the scientific and lay literature. We argue that while the evidential basis is thin and ambiguous, it has immense social influence. We conclude by suggesting how we might move beyond the poles of neuro-alarmism and neuro-enthusiasm. By analyzing the neurological adolescent in the digital age as a socially extended mind, firstly, in the sense that adolescent cognition is distributed across the brain, body, and digital media tools and secondly, by viewing adolescent cognition as enabled and transformed by the institution of neuroscience, we aim to displace the normative terms of current debates.
Research in DRM architecture based on watermarking and PKI
NASA Astrophysics Data System (ADS)
Liu, Ligang; Chen, Xiaosu; Xiao, Dao-ju; Yi, Miao
2005-02-01
Analyze the virtue and disadvantage of the present digital copyright protecting system, design a kind of security protocol model of digital copyright protection, which equilibrium consider the digital media"s use validity, integrality, security of transmission, and trade equity, make a detailed formalize description to the protocol model, analyze the relationship of the entities involved in the digital work copyright protection. The analysis of the security and capability of the protocol model shows that the model is good at security and practicability.
Status of emerging standards for removable computer storage media and related contributions of NIST
NASA Technical Reports Server (NTRS)
Podio, Fernando L.
1992-01-01
Standards for removable computer storage media are needed so that users may reliably interchange data both within and among various computer installations. Furthermore, media interchange standards support competition in industry and prevent sole-source lock-in. NIST participates in magnetic tape and optical disk standards development through Technical Committees X3B5, Digital Magnetic Tapes, X3B11, Optical Digital Data Disk, and the Joint Technical Commission on Data Permanence. NIST also participates in other relevant national and international standards committees for removable computer storage media. Industry standards for digital magnetic tapes require the use of Standard Reference Materials (SRM's) developed and maintained by NIST. In addition, NIST has been studying care and handling procedures required for digital magnetic tapes. NIST has developed a methodology for determining the life expectancy of optical disks. NIST is developing care and handling procedures for optical digital data disks and is involved in a program to investigate error reporting capabilities of optical disk drives. This presentation reflects the status of emerging magnetic tape and optical disk standards, as well as NIST's contributions in support of these standards.
Digital case-based learning system in school.
Gu, Peipei; Guo, Jiayang
2017-01-01
With the continuing growth of multi-media learning resources, it is important to offer methods helping learners to explore and acquire relevant learning information effectively. As services that organize multi-media learning materials together to support programming learning, the digital case-based learning system is needed. In order to create a case-oriented e-learning system, this paper concentrates on the digital case study of multi-media resources and learning processes with an integrated framework. An integration of multi-media resources, testing and learning strategies recommendation as the learning unit is proposed in the digital case-based learning framework. The learning mechanism of learning guidance, multi-media materials learning and testing feedback is supported in our project. An improved personalized genetic algorithm which incorporates preference information and usage degree into the crossover and mutation process is proposed to assemble the personalized test sheet for each learner. A learning strategies recommendation solution is proposed to recommend learning strategies for learners to help them to learn. The experiments are conducted to prove that the proposed approaches are capable of constructing personalized sheets and the effectiveness of the framework.
Digital case-based learning system in school
Gu, Peipei
2017-01-01
With the continuing growth of multi-media learning resources, it is important to offer methods helping learners to explore and acquire relevant learning information effectively. As services that organize multi-media learning materials together to support programming learning, the digital case-based learning system is needed. In order to create a case-oriented e-learning system, this paper concentrates on the digital case study of multi-media resources and learning processes with an integrated framework. An integration of multi-media resources, testing and learning strategies recommendation as the learning unit is proposed in the digital case-based learning framework. The learning mechanism of learning guidance, multi-media materials learning and testing feedback is supported in our project. An improved personalized genetic algorithm which incorporates preference information and usage degree into the crossover and mutation process is proposed to assemble the personalized test sheet for each learner. A learning strategies recommendation solution is proposed to recommend learning strategies for learners to help them to learn. The experiments are conducted to prove that the proposed approaches are capable of constructing personalized sheets and the effectiveness of the framework. PMID:29107965
Clar, C; Dyakova, M; Curtis, K; Dawson, C; Donnelly, P; Knifton, L; Clarke, A
2014-12-01
To undertake a scoping review and to map research in the area of digital media use in public health. Scoping review. PubMed, PsycINFO, Google and major textbooks of public health communication and health psychology were searched for primary studies or systematic reviews examining the use of digital media in a health context. Searches focussed on studies published between the start of 2000 and the end of June 2013. Abstracts of reviews of public health interventions were examined with respect to target groups, health topic, intervention characteristics, media used, study design, issues of quality and ethics, and outcomes. To map this area of work fully, this information was supplemented by adding information from primary studies. Areas were identified where systematic review evidence was scarce or non-existent by comparing the final map with information from the reviews analysed. 221 systematic reviews related to digital media use in a public health context were included. Most reviews included studies with an experimental design and general 'at risk' target populations. Specific settings were not specified in the majority of reviews. A large variety of health topics were covered. About a quarter of reviews did not specify a health topic but were concerned with broader issues of health promotion, disease prevention, or health education. Over half of the reviews focussed on eHealth and telemedicine, and another third were concerned with mass media - social marketing. Reviews most frequently reported behaviour-related outcomes or conducted some form of content analysis or analysis of the use of particular media. Research gaps were identified relating to community-based research, participation and empowerment, active media use (especially with respect to visual media und use of specific visual methodologies), and the use of salutogenic or assets-based approaches. The available research relating to digital media use in public health is dominated by studies relating to eHealth, telehealth or social marketing; emphasising the passive reception of messages and a focus on individual behaviour change approaches. Issues of quality and ethics need to be taken into account more consistently. Further research is needed with respect to more participatory methods, particularly those which would seek to use digital media as a means to harness individual and community assets. Copyright © 2014 The Royal Society for Public Health. Published by Elsevier Ltd. All rights reserved.
Effects of Digital Footprint on Career Management: Evidence from Social Media in Business Education
NASA Astrophysics Data System (ADS)
Benson, Vladlena; Filippaios, Fragkiskos
As online social media gain immense popularity among Internet users, we would like to explore the implication of social networking on career management. This paper links social capital theories and the impact of online social networks on ties between individuals in social and business uses. Social media contributes to building up individual digital footprint, or Internet content linked to individual names. We then propose a typology of the digital footprint based on the evidence from a survey of business students. Discussion of the implications of the study and arising research questions conclude the article.
ERIC Educational Resources Information Center
Valdivia, Andrea
2017-01-01
This article accounts for an experience of digital storytelling workshops with indigenous adolescents in Chile, and proposes a theoretical and methodological approach to analyze digital creations with a dialogic and ethnographic point of view. Based on this, it discusses the possibilities of digital media production as a strategy for the…
ERIC Educational Resources Information Center
Park, Sora; Burford, Sally
2013-01-01
This study examined whether gaining access to a new digital device enhanced the digital media literacy of young adults and what factors determine such change. Thirty-five young adults were given a mobile tablet device and observed for one year. Participants engaged in an online community, responding regularly to online surveys and discussion…
Walk This Way: Detailed Steps for Transferring Born-Digital Content from Media You Can Read In-House
ERIC Educational Resources Information Center
Barrera-Gomez, Julianna; Erway, Ricky
2013-01-01
This document is a companion to the report, "You've Got to Walk before You Can Run: First Steps for Managing Born-Digital Content Received on Physical Media." Like the "First Steps" report, the intended audience is those who are just starting to manage born-digital materials, from those wondering where to begin, to those who…
NASA Astrophysics Data System (ADS)
Cossiavelou, Vassiliki
EU counties have a historically unique opportunity to enable their creative industries to promote the knowledge societies, applying new business models to their media content and networks markets, that are digital dividend (DD) aware. This new extra-media gatekeeping factor could shape new alliances and co operations among the member states and the global media markets, as well.
ERIC Educational Resources Information Center
Hallaq, Tom
2016-01-01
While new technology continues to develop and become increasingly affordable, and students have increased access to digital media, one might wonder if requiring such technology in the classroom is akin to throwing the car keys to a teenager who has not completed a driver's education course. The purpose of this study was to develop a valid and…
The Prospects for Increasing the Reuse of Digital Training Content
2009-01-01
reuse, and using mandates or financial pressure to stimulate reuse. One mechanism for addressing incentive issues is the high- level directive that...the average cost of developing interactive multimedia instruction (IMI), level 2–3,2 in 2007 was $24,700 (Brandon Hall Research, 2007). The 1 One... Level refers to “ levels of interactivity” between the learner and DL media, with higher levels involving more learner participation. Levels of
Training Psychiatry Residents in Professionalism in the Digital World.
John, Nadyah Janine; Shelton, P G; Lang, Michael C; Ingersoll, Jennifer
2017-06-01
Professionalism is an abstract concept which makes it difficult to define, assess and teach. An additional layer of complexity is added when discussing professionalism in the context of digital technology, the internet and social media - the digital world. Current physicians-in-training (residents and fellows) are digital natives having been raised in a digital, media saturated world. Consequently, their use of digital technology and social media has been unconstrained - a reflection of it being integral to their social construct and identity. Cultivating the professional identity and therefore professionalism is the charge of residency training programs. Residents have shown negative and hostile attitudes to formalized professionalism curricula in training. Approaches to these curricula need to consider the learning style of Millennials and incorporate more active learning techniques that utilize technology. Reviewing landmark position papers, guidelines and scholarly work can therefore be augmented with use of vignettes and technology that are available to residency training programs for use with their Millennial learners.
Digital Screen Media and Cognitive Development.
Anderson, Daniel R; Subrahmanyam, Kaveri
2017-11-01
In this article, we examine the impact of digital screen devices, including television, on cognitive development. Although we know that young infants and toddlers are using touch screen devices, we know little about their comprehension of the content that they encounter on them. In contrast, research suggests that children begin to comprehend child-directed television starting at ∼2 years of age. The cognitive impact of these media depends on the age of the child, the kind of programming (educational programming versus programming produced for adults), the social context of viewing, as well the particular kind of interactive media (eg, computer games). For children <2 years old, television viewing has mostly negative associations, especially for language and executive function. For preschool-aged children, television viewing has been found to have both positive and negative outcomes, and a large body of research suggests that educational television has a positive impact on cognitive development. Beyond the preschool years, children mostly consume entertainment programming, and cognitive outcomes are not well explored in research. The use of computer games as well as educational computer programs can lead to gains in academically relevant content and other cognitive skills. This article concludes by identifying topics and goals for future research and provides recommendations based on current research-based knowledge. Copyright © 2017 by the American Academy of Pediatrics.
Happy ending: a randomized controlled trial of a digital multi-media smoking cessation intervention.
Brendryen, Håvar; Kraft, Pål
2008-03-01
To assess the long-term efficacy of a fully automated digital multi-media smoking cessation intervention. Two-arm randomized control trial (RCT). Setting World Wide Web (WWW) study based in Norway. Subjects (n = 396) were recruited via internet advertisements and assigned randomly to conditions. Inclusion criteria were willingness to quit smoking and being aged 18 years or older. The treatment group received the internet- and cell-phone-based Happy Ending intervention. The intervention programme lasted 54 weeks and consisted of more than 400 contacts by e-mail, web-pages, interactive voice response (IVR) and short message service (SMS) technology. The control group received a self-help booklet. Additionally, both groups were offered free nicotine replacement therapy (NRT). Abstinence was defined as 'not even a puff of smoke, for the last 7 days', and assessed by means of internet surveys or telephone interviews. The main outcome was repeated point abstinence at 1, 3, 6 and 12 months following cessation. Participants in the treatment group reported clinically and statistically significantly higher repeated point abstinence rates than control participants [22.3% versus 13.1%; odds ratio (OR) = 1.91, 95% confidence interval (CI): 1.12-3.26, P = 0.02; intent-to-treat). Improved adherence to NRT and a higher level of post-cessation self-efficacy were observed in the treatment group compared with the control group. As the first RCT documenting the long-term treatment effects of such an intervention, this study adds to the promise of digital media in supporting behaviour change.
Global health education: a pilot in trans-disciplinary, digital instruction
Wipfli, Heather; Press, David J.; Kuhn, Virginia
2013-01-01
Background The development of new global health academic programs provides unique opportunities to create innovative educational approaches within and across universities. Recent evidence suggests that digital media technologies may provide feasible and cost-effective alternatives to traditional classroom instruction; yet, many emerging global health academic programs lag behind in the utilization of modern technologies. Objective We created an inter-departmental University of Southern California (USC) collaboration to develop and implement a course focused on digital media and global health. Design Course curriculum was based on core tenants of modern education: multi-disciplinary, technologically advanced, learner-centered, and professional application of knowledge. Student and university evaluations were reviewed to qualitatively assess course satisfaction and educational outcomes. Results ‘New Media for Global Health’ ran for 18 weeks in the Spring 2012 semester with N=41 students (56.1% global health and 43.9% digital studies students). The course resulted in a number of high quality global health-related digital media products available at http://iml420.wordpress.com/. Challenges confronted at USC included administrative challenges related to co-teaching and frustration from students conditioned to a rigid system of teacher-led learning within a specific discipline. Quantitative and qualitative course evaluations reflected positive feedback for the course instructors and mixed reviews for the organization of the course. Conclusion The development of innovative educational programs in global health requires on-going experimentation and information sharing across departments and universities. Digital media technologies may have implications for future efforts to improve global health education. PMID:23643297
Global health education: a pilot in trans-disciplinary, digital instruction.
Wipfli, Heather; Press, David J; Kuhn, Virginia
2013-05-02
The development of new global health academic programs provides unique opportunities to create innovative educational approaches within and across universities. Recent evidence suggests that digital media technologies may provide feasible and cost-effective alternatives to traditional classroom instruction; yet, many emerging global health academic programs lag behind in the utilization of modern technologies. We created an inter-departmental University of Southern California (USC) collaboration to develop and implement a course focused on digital media and global health. Course curriculum was based on core tenants of modern education: multi-disciplinary, technologically advanced, learner-centered, and professional application of knowledge. Student and university evaluations were reviewed to qualitatively assess course satisfaction and educational outcomes. 'New Media for Global Health' ran for 18 weeks in the Spring 2012 semester with N=41 students (56.1% global health and 43.9% digital studies students). The course resulted in a number of high quality global health-related digital media products available at http://iml420.wordpress.com/. Challenges confronted at USC included administrative challenges related to co-teaching and frustration from students conditioned to a rigid system of teacher-led learning within a specific discipline. Quantitative and qualitative course evaluations reflected positive feedback for the course instructors and mixed reviews for the organization of the course. The development of innovative educational programs in global health requires on-going experimentation and information sharing across departments and universities. Digital media technologies may have implications for future efforts to improve global health education.
Peyman, Nooshin; Rezai-Rad, Majid; Tehrani, Hadi; Gholian-Aval, Mahdi; Vahedian-Shahroodi, Mohammad; Heidarian Miri, Hamid
2018-01-15
Technological advances have caused poor mobility and lower physical activity among humankind. This study was conducted to assess the impact of a digital media-based (multi-media, internet, and mobile phone) health intervention on promotion of women's physical activity. In this quasi-experimental study, 360 women were divided into case and control groups. The digital media-based educational intervention was conducted in two months in the case group electronically, using mail and Internet and telephone platforms. Physical activity was measured using International Physical Activity Questionnaire (IPAQ) that estimated women's physical activity rate in the previous week. Data was analyzed using descriptive and analytical statistics (ANOVA, chi-square, paired and independent t-tests) using SPSS 20. The mean score of knowledge, attitude and level of physical activity in the control group were not significantly different before and after the intervention. While in the case group, this difference before and after the intervention was significant (p < 0.001), and mean scores of the above-mentioned factors increased after the intervention. Using innovative and digital media-based health education can be effective in improving health-based behavior such as physical activity. Therefore, it seems necessary to develop user-based strategies and strengthen the behavioral change theories and hypotheses based on digital media for effective influence on behavior. Iranian Registry of Clinical Trials (IRCT), IRCT20160619028529N5 . Registered December 24, 2017 [retrospectively registered].
Framework for emotional mobile computation for creating entertainment experience
NASA Astrophysics Data System (ADS)
Lugmayr, Artur R.
2007-02-01
Ambient media are media, which are manifesting in the natural environment of the consumer. The perceivable borders between the media and the context, where the media is used are getting more and more blurred. The consumer is moving through a digital space of services throughout his daily life. As we are developing towards an experience society, the central point in the development of services is the creation of a consumer experience. This paper reviews possibilities and potentials of the creation of entertainment experiences with mobile phone platforms. It reviews sensor network capable of acquiring consumer behavior data, interactivity strategies, psychological models for emotional computation on mobile phones, and lays the foundations of a nomadic experience society. The paper rounds up with a presentation of several different possible service scenarios in the field of entertainment and leisure computation on mobiles. The goal of this paper is to present a framework and evaluation of possibilities of applying sensor technology on mobile platforms to create an increasing consumer entertainment experience.
The Social Media Revolution in Nephrology Education.
Colbert, Gates B; Topf, Joel; Jhaveri, Kenar D; Oates, Tom; Rheault, Michelle N; Shah, Silvi; Hiremath, Swapnil; Sparks, Matthew A
2018-05-01
The past decade has been marked by the increasing use of social media platforms, often on mobile devices. In the nephrology community, this has resulted in the organic and continued growth of individuals interested in using these platforms for education and professional development. Here, we review several social media educational resources used in nephrology education and tools including Twitter, videos, blogs, and visual abstracts. We will also review how these tools are used together in the form of games (NephMadness), online journal clubs (NephJC), interactive learning (GlomCon), and digital mentorship (Nephrology Social Media Collective [NSMC] Internship) to build unique educational experiences that are available globally 24 hours per day. Throughout this discussion, we focus on specific examples of free open-access medical education (FOAMed) tools that provide education and professional growth at minimal or no cost to the user. In addition, we discuss inclusion of FOAMed resource development in the promotion and tenure process, along with potential pitfalls and future directions.
Exposing Vital Forensic Artifacts of USB Devices in the Windows 10 Registry
2015-06-01
12b. DISTRIBUTION CODE 13. ABSTRACT (maximum 200 words) Digital media devices are regularly seized pursuant to criminal investigations and...ABSTRACT Digital media devices are regularly seized pursuant to criminal investigations and Microsoft Windows is the most commonly encountered... digital footprints available on seized computers that assist in re-creating a crime scene and telling the story of the events that occurred. Part of this
"I Don't Even Know What Blogging Is": The Role of Digital Media in a Five-Year-Old Girl's Life
ERIC Educational Resources Information Center
Teichert, Laura; Anderson, Ann
2014-01-01
Using a qualitative lens, this study investigated the role of digital media in the life of a five-year-old girl. The study focused on determining what this five-year-old knew about technology, what digital tools was she currently using and how important were these tools in her everyday life. Data collection included semi-structured interviews…
Vaccine Hesitancy and Online Information: The Influence of Digital Networks.
Getman, Rebekah; Helmi, Mohammad; Roberts, Hal; Yansane, Alfa; Cutler, David; Seymour, Brittany
2017-12-01
This article analyzes the digital childhood vaccination information network for vaccine-hesitant parents. The goal of this study was to explore the structure and influence of vaccine-hesitant content online by generating a database and network analysis of vaccine-relevant content. We used Media Cloud, a searchable big-data platform of over 550 million stories from 50,000 media sources, for quantitative and qualitative study of an online media sample based on keyword selection. We generated a hyperlink network map and measured indegree centrality of the sources and vaccine sentiment for a random sample of 450 stories. 28,122 publications from 4,817 sources met inclusion criteria. Clustered communities formed based on shared hyperlinks; communities tended to link within, not among, each other. The plurality of information was provaccine (46.44%, 95% confidence interval [39.86%, 53.20%]). The most influential sources were in the health community (National Institutes of Health, Centers for Disease Control and Prevention) or mainstream media ( New York Times); some user-generated sources also had strong influence and were provaccine (Wikipedia). The vaccine-hesitant community rarely interacted with provaccine content and simultaneously used primary provaccine content within vaccine-hesitant narratives. The sentiment of the overall conversation was consistent with scientific evidence. These findings demonstrate an online environment where scientific evidence online drives vaccine information outside of the vaccine-hesitant community but is also prominently used and misused within the robust vaccine-hesitant community. Future communication efforts should take current context into account; more information may not prevent vaccine hesitancy.
Health-related media use among youth audiences in Senegal
Glik, Deborah; Massey, Philip; Gipson, Jessica; Dieng, Thierno; Rideau, Alexandre; Prelip, Michael
2016-01-01
Lower- and middle-income countries (LMICs) are experiencing rapid changes in access to and use of new internet and digital media technologies. The purpose of this study was to better understand how younger audiences are navigating traditional and newer forms of media technologies, with particular emphasis on the skills and competencies needed to obtain, evaluate and apply health-related information, also defined as health and media literacy. Sixteen focus group discussions were conducted throughout Senegal in September 2012 with youth aged 15–25. Using an iterative coding process based on grounded theory, four themes emerged related to media use for health information among Senegalese youth. They include the following: (i) media utilization; (ii) barriers and conflicts regarding media utilization; (iii) uses and gratifications and (iv) health and media literacy. Findings suggest that Senegalese youth use a heterogeneous mix of media platforms (i.e. television, radio, internet) and utilization often occurs with family members or friends. Additionally, the need for entertainment, information and connectedness inform media use, mostly concerning sexual and reproductive health information. Importantly, tensions arise as youth balance innovative and interactive technologies with traditional and conservative values, particularly concerning ethical and privacy concerns. Findings support the use of multipronged intervention approaches that leverage both new media, as well as traditional media strategies, and that also address lack of health and media literacy in this population. Implementing health-related interventions across multiple media platforms provides an opportunity to create an integrated, as opposed to a disparate, user experience. PMID:25113152
17 CFR 23.202 - Daily trading records.
Code of Federal Regulations, 2014 CFR
2014-04-01
..., instant messaging, chat rooms, electronic mail, mobile device, or other digital or electronic media. Such...; (ii) Moneys borrowed and moneys loaned; (iii) The daily calculation of the value of each outstanding... rooms, electronic mail, mobile device, or other digital or electronic media; (2) Reliable timing data...
17 CFR 23.202 - Daily trading records.
Code of Federal Regulations, 2013 CFR
2013-04-01
..., instant messaging, chat rooms, electronic mail, mobile device, or other digital or electronic media. Such...; (ii) Moneys borrowed and moneys loaned; (iii) The daily calculation of the value of each outstanding... rooms, electronic mail, mobile device, or other digital or electronic media; (2) Reliable timing data...
Ghosts of inventions: Patent law's digital mediations.
Kang, Hyo Yoon
2018-04-01
This article examines the shifts in the material ordering of inventions in patent law organization and their effects on the meaning and scope of inventions as intellectual property. Formats and media are constitutive of the establishment and stabilization of inventions as objects of intellectual property. Modern patent law's materiality had been dominated by paper documents but ever more consists of digital images, files, and networked data. The article traces and analyzes such effects of digital media on the meaning of intellectual/intangible property and argues that inventions increasingly matter as digital data in the legal realm.
Rice, Emma S; Haynes, Emma; Royce, Paul; Thompson, Sandra C
2016-05-25
The use of social media and digital technologies has grown rapidly in Australia and around the world, including among Indigenous young people who face social disadvantage. Given the potential to use social media for communication, providing information and as part of creating and responding to social change, this paper explores published literature to understand how Indigenous Australian youth use digital technologies and social media, and its positive and negative impacts. Online literature searches were conducted in three databases: PubMed, Google Scholar and Informit in August 2014; with further searches of additional relevant databases (Engineering Village; Communication & mass media complete; Computers & applied sciences complete; Web of Science) undertaken in May 2015. In addition, relevant literature was gathered using citation snowballing so that additional peer-reviewed and grey literature was included. Articles were deemed relevant if they discussed social media and/or digital technologies and Indigenous Australians. After reading and reviewing all relevant articles, a thematic analysis was used to identify overall themes and identify specific examples. A total of 22 papers were included in the review. Several major themes were identified about how and why Indigenous young people use social media: identity, power and control, cultural compatibility and community and family connections. Examples of marketing for health and health promotion approaches that utilize social media and digital technologies were identified. Negative uses of social media such as cyber bullying, cyber racism and the exchange of sexually explicit content between minors are common with limited approaches to dealing with this at the community level. Strong cultural identity and community and family connections, which can be enhanced through social media, are linked to improved educational and health outcomes. The confidence that Indigenous young people demonstrate when approaching the use of social media invites its further use, including in arenas where this group may not usually participate, such as in research. Future research could examine ways to minimise the misuse of social media while maximising its positive potential in the lives of Indigenous young people. Future research should also focus on the positive application of social media and showing evidence in health promotion interventions in order to reduce health inequities between Indigenous and non-Indigenous young people.
Digital Storytelling: Expanding Media Possibilities for Learning
ERIC Educational Resources Information Center
McLellan, Hilary, Ed.
2008-01-01
Stories offer a powerful framework for engagement, reflection, and other important skills that young people need to learn. As digital media have expanded, so have the possibilities for creating stories. Here, several examples of those new possibilities are examined, examples that highlight student-produced online broadcasting initiatives,…
Graphical User Interface in Art
NASA Astrophysics Data System (ADS)
Gwilt, Ian
This essay discusses the use of the Graphical User Interface (GUI) as a site of creative practice. By creatively repositioning the GUI as a work of art it is possible to challenge our understanding and expectations of the conventional computer interface wherein the icons and navigational architecture of the GUI no longer function as a technological tool. These artistic recontextualizations are often used to question our engagement with technology and to highlight the pivotal place that the domestic computer has taken in our everyday social, cultural and (increasingly), creative domains. Through these works the media specificity of the screen-based GUI can broken by dramatic changes in scale, form and configuration. This can be seen through the work of new media artists who have re-imagined the GUI in a number of creative forms both, within the digital, as image, animation, net and interactive art, and in the analogue, as print, painting, sculpture, installation and performative event. Furthermore as a creative work, the GUI can also be utilized as a visual way-finder to explore the relationship between the dynamic potentials of the digital and the concretized qualities of the material artifact.
Mid-twentieth-century anatomical transparencies and the depiction of three-dimensional form.
Wall, Shelley
2010-11-01
Before the advent of digital visualization, the "anatomical transparency"--layered images of organ systems, printed on a transparent medium--flourished in the mid-twentieth century as an interactive means to represent complex anatomical relationships to medical professionals and lay audiences. This article introduces the transparency work of medical illustrators Gladys McHugh and Ernest W. Beck, situating it in the historical context of strategies to represent three-dimensional anatomical relationships using print media.
Online 4d Reconstruction Using Multi-Images Available Under Open Access
NASA Astrophysics Data System (ADS)
Ioannides, M.; Hadjiprocopi, A.; Doulamis, N.; Doulamis, A.; Protopapadakis, E.; Makantasis, K.; Santos, P.; Fellner, D.; Stork, A.; Balet, O.; Julien, M.; Weinlinger, G.; Johnson, P. S.; Klein, M.; Fritsch, D.
2013-07-01
The advent of technology in digital cameras and their incorporation into virtually any smart mobile device has led to an explosion of the number of photographs taken every day. Today, the number of images stored online and available freely has reached unprecedented levels. It is estimated that in 2011, there were over 100 billion photographs stored in just one of the major social media sites. This number is growing exponentially. Moreover, advances in the fields of Photogrammetry and Computer Vision have led to significant breakthroughs such as the Structure from Motion algorithm which creates 3D models of objects using their twodimensional photographs. The existence of powerful and affordable computational machinery not only the reconstruction of complex structures but also entire cities. This paper illustrates an overview of our methodology for producing 3D models of Cultural Heritage structures such as monuments and artefacts from 2D data (pictures, video), available on Internet repositories, social media, Google Maps, Bing, etc. We also present new approaches to semantic enrichment of the end results and their subsequent export to Europeana, the European digital library, for integrated, interactive 3D visualisation within regular web browsers using WebGl and X3D. Our main goal is to enable historians, architects, archaeologists, urban planners and affiliated professionals to reconstruct views of historical structures from millions of images floating around the web and interact with them.
2016-12-01
digital media , art, multiculturalism, communication flow theory 15. NUMBER OF PAGES 143 16. PRICE CODE 17. SECURITY CLASSIFICATION OF REPORT...and Chad as a Case Study,” 59. 41 methods), and mass communication ( communication to a large audience via mass media ).91 According to a 2007...proliferation of digital technology for at least the foreseeable future. Early communication theorists considered mass- media communication flow to be a
Media Arts: Arts Education for a Digital Age
ERIC Educational Resources Information Center
Peppler, Kylie A.
2010-01-01
Background/Context: New technologies have been largely absent in arts education curriculum even though they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. This paper draws upon the emerging professional field of "media arts" and the ways in which youth use new…
ERIC Educational Resources Information Center
Hobbs, Renee; Coiro, Julie
2016-01-01
Hobbs and Coiro describe a new approach to the professional development of educators, librarians, and media professionals that emphasizes the value of collaborative, interdisciplinary relationships. The authors explore why creative collaboration using digital media texts, tools, and technologies is vital to support the professional development of…
Children's Media Culture in the New Millennium: Mapping the Digital Landscape.
ERIC Educational Resources Information Center
Montgomery, Kathryn C.
2000-01-01
Describes technological, demographic, and market forces shaping the new digital media culture and the various Web sites being created for children and teens, explaining how heavily-promoted commercial sites overshadow educational sites. Discusses efforts to create safe Internet zones for children. Recommends actions to promote development of a…
Personal Fabrication Systems: From Bits to Atoms
ERIC Educational Resources Information Center
Bull, Glen; Garofalo, Joe
2009-01-01
Media--text, images, audio, and video--underwent a transformation from analog to digital formats during the transition from the 20th to the 21st century. Digital media can easily be replicated, downloaded, revised, edited, and reposted, and the implications of this are affecting education, government, entertainment, culture, and society. The…
Underwood, Marion K; Ehrenreich, Samuel E
2017-01-01
Many adolescents are heavily engaged with social media and text messaging (George & Odgers, 2015; Lenhart, 2015), yet few psychologists have studied what digital communication means for adolescents' relationships and adjustment. This article proposes that psychologists should embrace the careful study of adolescents' digital communication. We discuss theoretical frameworks for understanding adolescents' involvement with social media, present less widely recognized perils of intense involvement with social media, and highlight positive features of digital communication. Coconstruction theory suggests that adolescents help to create the content of digital communication that shapes their lives, and that there may be strong continuity between adolescents' offline and online lives (Subrahmanyam, Smahel, & Greenfield, 2006). However, psychological theories and research methods could further illuminate the power and the pain of adolescents' digital communication. Psychologists need to understand more about subtle but potentially serious risks that adolescents might face: The agony of victimization by even a single episode of cyberbullying and the pain of social exclusion and comparison resulting from vast amounts of time reading large social media feeds and seeing friends doing things without you and comparing your inner emotional experience to everyone else's highly groomed depictions of their seemingly marvelous lives. If we seek to understand developmental psychopathology and to help youth at risk, psychologists need to embrace careful study of the content of adolescents' online communication, parents need to talk with their children about their own online experiences and become familiar with social media themselves, and clinicians need to address adolescents' online social lives in prevention and treatment programs. (PsycINFO Database Record (c) 2017 APA, all rights reserved).
Underwood, Marion K.; Ehrenreich, Samuel E.
2016-01-01
Many adolescents are heavily engaged with social media and text messaging (George & Odgers, 2016; Lenhart, 2015), yet few psychologists have studied what digital communication means for adolescents’ relationships and adjustment. This paper proposes that psychologists should embrace the careful study of adolescents’ digital communication. We discuss theoretical frameworks for understanding adolescents’ involvement with social media, present less widely recognized perils of intense involvement with social media, and highlight positive features of digital communication. Co-construction theory suggests that adolescents help to create the content of digital communication that shapes their lives, and that there may be strong continuity between adolescents’ offline and online lives (Subrahmanyam, Smahel, & Greenfield, 2006). However, psychological theories and research methods could further illuminate the power and the pain of adolescents’ digital communication. Psychologists need to understand more about subtle but potentially serious risks that adolescents might face: the agony of victimization by even a single episode of cyberbullying and the pain of social exclusion and comparison resulting from vast amounts of time reading large social media feeds and seeing friends doing things without you and comparing your inner emotional experience to everyone else’s highly groomed depictions of their seemingly marvelous lives. If we seek to understand developmental psychopathology and to help youth at risk, psychologists need to embrace careful study of the content of adolescents’ online communication, parents need to talk with their children about their own online experiences and become familiar with social media themselves, and clinicians need to address adolescents’ online social lives in prevention and treatment programs. PMID:28221066
Turban, Jack L; Potenza, Marc N; Hoff, Rani A; Martino, Steve; Kraus, Shane W
2017-03-01
Digital social media platforms represent outlets through which individuals may find partners for sexual encounters. Using a sample of US post-deployment military veterans, the current study evaluated the prevalence of digital sex seeking as well as clinical correlates of psychopathology, suicidal ideation, and sexually transmitted infections (STIs). Using data from a baseline telephone interview and follow-up internet-based survey, we examined the prevalence of sexual partnering via digital social media platforms in a national sample of 283 US combat veterans. Among veterans, 35.5% of men and 8.5% of women reported having used digital social media to meet someone for sex. Individuals who reported having used digital social media to find sexual partners (DSMSP+) as compared to those who did not (DSMSP-) were more likely to be young, male, and in the Marine Corps. After adjusting for sociodemographic variables, DSMSP+ status was associated with post-traumatic stress disorder (OR=2.26, p=0.01), insomnia (OR=1.99, p=0.02), depression (OR=1.95, p=0.03), hypersexuality (OR=6.16, p<0.001), suicidal ideation (OR=3.24, p=0.04), and treatment for an STI (OR=1.98, p=0.04). Among US post-deployment military veterans, DSMSP+ behaviors were prevalent, particularly among men. The association between DSMSP+ behaviors and PTSD, insomnia, depression, hypersexuality, suicidal ideation, and STIs suggest that veterans who engage in DSMSP+ behaviors should be particularly thoroughly screened and evaluated for these psychiatric concerns and counseled on the benefits of safe sexual practices. Published by Elsevier Ltd.
NASA Astrophysics Data System (ADS)
Patel, K. C.; Ruiz, R.; Lille, J.; Wan, L.; Dobiz, E.; Gao, H.; Robertson, N.; Albrecht, T. R.
2012-03-01
Directed self-assembly is emerging as a promising technology to define sub-20nm features. However, a straightforward path to scale block copolymer lithography to single-digit fabrication remains challenging given the diverse material properties found in the wide spectrum of self-assembling materials. A vast amount of block copolymer research for industrial applications has been dedicated to polystyrene-b-methyl methacrylate (PS-b-PMMA), a model system that displays multiple properties making it ideal for lithography, but that is limited by a weak interaction parameter that prevents it from scaling to single-digit lithography. Other block copolymer materials have shown scalability to much smaller dimensions, but at the expense of other material properties that could delay their insertion into industrial lithographic processes. We report on a line doubling process applied to block copolymer patterns to double the frequency of PS-b-PMMA line/space features, demonstrating the potential of this technique to reach single-digit lithography. We demonstrate a line-doubling process that starts with directed self-assembly of PS-b-PMMA to define line/space features. This pattern is transferred into an underlying sacrificial hard-mask layer followed by a growth of self-aligned spacers which subsequently serve as hard-masks for transferring the 2x frequency doubled pattern to the underlying substrate. We applied this process to two different block copolymer materials to demonstrate line-space patterns with a half pitch of 11nm and 7nm underscoring the potential to reach single-digit critical dimensions. A subsequent patterning step with perpendicular lines can be used to cut the fine line patterns into a 2-D array of islands suitable for bit patterned media. Several integration challenges such as line width control and line roughness are addressed.
Computational approach to integrate 3D X-ray microtomography and NMR data.
Lucas-Oliveira, Everton; Araujo-Ferreira, Arthur G; Trevizan, Willian A; Fortulan, Carlos A; Bonagamba, Tito J
2018-05-04
Nowadays, most of the efforts in NMR applied to porous media are dedicated to studying the molecular fluid dynamics within and among the pores. These analyses have a higher complexity due to morphology and chemical composition of rocks, besides dynamic effects as restricted diffusion, diffusional coupling, and exchange processes. Since the translational nuclear spin diffusion in a confined geometry (e.g. pores and fractures) requires specific boundary conditions, the theoretical solutions are restricted to some special problems and, in many cases, computational methods are required. The Random Walk Method is a classic way to simulate self-diffusion along a Digital Porous Medium. Bergman model considers the magnetic relaxation process of the fluid molecules by including a probability rate of magnetization survival under surface interactions. Here we propose a statistical approach to correlate surface magnetic relaxivity with the computational method applied to the NMR relaxation in order to elucidate the relationship between simulated relaxation time and pore size of the Digital Porous Medium. The proposed computational method simulates one- and two-dimensional NMR techniques reproducing, for example, longitudinal and transverse relaxation times (T 1 and T 2 , respectively), diffusion coefficients (D), as well as their correlations. For a good approximation between the numerical and experimental results, it is necessary to preserve the complexity of translational diffusion through the microstructures in the digital rocks. Therefore, we use Digital Porous Media obtained by 3D X-ray microtomography. To validate the method, relaxation times of ideal spherical pores were obtained and compared with the previous determinations by the Brownstein-Tarr model, as well as the computational approach proposed by Bergman. Furthermore, simulated and experimental results of synthetic porous media are compared. These results make evident the potential of computational physics in the analysis of the NMR data for complex porous materials. Copyright © 2018 Elsevier Inc. All rights reserved.
Digimarc MediaBridge: the birth of a consumer product from concept to commercial application
NASA Astrophysics Data System (ADS)
Perry, Burt; MacIntosh, Brian; Cushman, David
2002-04-01
This paper examines the issues encountered in the development and commercial deployment of a system based on digital watermarking technology. The paper provides an overview of the development of digital watermarking technology and the first applications to use the technology. It also looks at how we took the concept of digital watermarking as a communications channel within a digital environment and applied it to the physical print world to produce the Digimarc MediaBridge product. We describe the engineering tradeoffs that were made to balance competing requirements of watermark robustness, image quality, embedding process, detection speed and end user ease of use. Today, the Digimarc MediaBridge product links printed materials to auxiliary information about the content, via the Internet, to provide enhanced informational marketing, promotion, advertising and commerce opportunities.
Digital learning programs - competition for the classical microscope?
Schmidt, Peter
2013-01-01
The development of digital media has been impressive in recent years which is also among the reason for their increasing use in academic teaching. This is especially true for teaching Anatomy and Histology in the first two years in medical and dental curricula. Modern digital technologies allow for efficient, affordable and easily accessible distribution of histological images in high quality. Microscopy depends almost exclusively on such images. Since 20 years numerous digital teaching systems have been developed for this purpose. Respective developments have changed the ways students acquire knowledge and prepare for exams. Teaching staff should adapt lectures, seminars and labs accordingly. As a first step, a collection of high resolution digital microscopic slides was made available for students at the Friedrich-Schiller-University in Jena. The aim of the present study was to evaluate the importance of conventional light microscopy and related technologies in current and future medical and dental education aswell. A survey was done among 172 medical and dental students at the Friedrich-Schiller-University Jena. 51% of students use now frequently new digital media for learning histology in contrast to 5% in the year 2000 [1]. Digital media including Internet, CD- based learning combined with social networks successfully compete with classical light microscopy.
Method for acquiring, storing and analyzing crystal images
NASA Technical Reports Server (NTRS)
Gester, Thomas E. (Inventor); Rosenblum, William M. (Inventor); Christopher, Gayle K. (Inventor); Hamrick, David T. (Inventor); Delucas, Lawrence J. (Inventor); Tillotson, Brian (Inventor)
2003-01-01
A system utilizing a digital computer for acquiring, storing and evaluating crystal images. The system includes a video camera (12) which produces a digital output signal representative of a crystal specimen positioned within its focal window (16). The digitized output from the camera (12) is then stored on data storage media (32) together with other parameters inputted by a technician and relevant to the crystal specimen. Preferably, the digitized images are stored on removable media (32) while the parameters for different crystal specimens are maintained in a database (40) with indices to the digitized optical images on the other data storage media (32). Computer software is then utilized to identify not only the presence and number of crystals and the edges of the crystal specimens from the optical image, but to also rate the crystal specimens by various parameters, such as edge straightness, polygon formation, aspect ratio, surface clarity, crystal cracks and other defects or lack thereof, and other parameters relevant to the quality of the crystals.
Teenage intimate partner violence: Factors associated with victimization among Norwegian youths.
Hellevik, Per; Øverlien, Carolina
2016-07-06
The aim of the present study was threefold: (1) learn more about factors associated with teenage intimate partner violence (IPV) victimization; (2) explore aspects of digital media use in connection with teenage IPV; (3) and compare the impact IPV victimization has on boys and girls. Survey data from 549 Norwegian students, mean age 15.2 years, who had experience(s) with being in intimate relationship(s), were examined. Experiences with psychological, physical, digital, and sexual violence were analyzed. In total, 42.9% of the participants had experienced some form of IPV: 29.1% had experienced digital violence; 25.9% had experienced psychological violence; 18.8% had experienced sexual violence; and 12.8% had experienced physical violence. Factors significantly associated with teenage IPV victimization were female gender, older partners, domestic violence, bullying victimization, low academic achievements, and sending sexual messages via digital media. Girls reported to be significantly more negatively impacted by the victimization than boys. CONCLUSIONS SOME TEENAGERS EXPERIENCE VICTIMIZATION IN THEIR INTIMATE RELATIONSHIPS, AND FOR MANY DIGITAL MEDIA SEEMS TO PLAY A CENTRAL ROLE IN THIS VIOLENCE TEENAGERS WHO EXPERIENCE VICTIMIZATION OUTSIDE THEIR RELATIONSHIPS OR HAVE RISKY LIFESTYLES HAVE A HIGHER RISK OF EXPERIENCING IPV VICTIMIZATION A FOCUS ON TEENAGE IPV, AND ESPECIALLY DIGITAL MEDIA'S ROLE IN THIS VIOLENCE, IS NEEDED IF THIS PUBLIC HEALTH ISSUE IS TO BE COMBATED. © 2016 the Nordic Societies of Public Health.
Burke-Garcia, Amelia; Mathew, Sunitha
2017-06-01
Social media is increasingly being used in research, including recruitment. For the Bayley Short Form Formative Study, which was conducted under the the National Children's Study, traditional methods of recruitment proved to be ineffective. Therefore, digital media were identified as potential channels for recruitment. Results included successful recruitment of over 1800 infant and toddler participants to the Study. This paper outlines the methods, results, and future research opportunities.
An examination of how alcohol brands use sport to engage consumers on social media.
Westberg, Kate; Stavros, Constantino; Smith, Aaron C T; Munro, Geoff; Argus, Kevin
2018-01-01
To examine how alcohol brands use sport in their communication activities on social media. Despite extensive research exploring alcohol advertising and sponsorship through sport, minimal attention has been given to digital platforms. This study undertakes a qualitative content analysis to examine the social media activity of alcohol brands sponsoring the three largest spectator sports in Australia: Australian rules football, rugby league and cricket. Four sport-related social media strategies are identified through which alcohol brands solicit interaction with consumers, often involving co-creation of content and social activation. These strategies act as 'calls to action' and through the association of sport and alcohol encourage consumers to engage in competition, collaboration, celebration and consumption. These strategies are further strengthened by communications which draw upon themes of identity and camaraderie to resonate with the consumer. Sport-linked social media strategies utilised by alcohol brands extend beyond just promoting their product. They seek higher levels of engagement with the consumer to amplify and augment the connection between alcohol and the sport spectator experience. The discussion highlights the powerful combination of sport and social media as a mechanism by which these brands seek to interact with consumers and encourage them to both create and promote content to their social networks. These strategies allow alcohol brands to extend their marketing efforts in a manner which can elude alcohol codes and prove difficult for regulators to identify and control. [Westberg K, Stavros C, Smith ACT, Munro G, Argus K. An examination of how alcohol brands use sport to engage consumers on social media. Drug Alcohol Rev 2018;37:28-35]. © 2016 Australasian Professional Society on Alcohol and other Drugs.
The new threat of digital marketing.
Montgomery, Kathryn C; Chester, Jeff; Grier, Sonya A; Dorfman, Lori
2012-06-01
Because of their avid use of new media and their increased spending power, children and teens have become primary targets of a new "media and marketing ecosystem." The digital marketplace is undergoing rapid innovation as new technologies and software applications continue to reshape the media landscape and user behaviors. The advertising industry, in many instances led by food and beverage marketers, is purposefully exploiting the special relationship that youth have with new media, as online marketing campaigns create unprecedented intimacies between adolescents and the brands and products that now literally surround them. Copyright © 2012 Elsevier Inc. All rights reserved.
Interdisciplinary education in optics and photonics based on microcontrollers
NASA Astrophysics Data System (ADS)
Dreßler, Paul; Wielage, Heinz-Hermann; Haiss, Ulrich; Vauderwange, Oliver; Curticapean, Dan
2014-07-01
Not only is the number of new devices constantly increasing, but so is their application complexity and power. Most of their applications are in optics, photonics, acoustic and mobile devices. Working speed and functionality is achieved in most of media devices by strategic use of digital signal processors and microcontrollers of the new generation. Considering all these premises of media development dynamics, the authors present how to integrate microcontrollers and digital signal processors in the curricula of media technology lectures by using adequate content. This also includes interdisciplinary content that consists of using the acquired knowledge in media software. These entries offer a deeper understanding of photonics, acoustics and media engineering.
The Net Generation, the Internet, and Political Communication and Participation
ERIC Educational Resources Information Center
Velicki, Damir; Dumancic, Mario; Topolovcan, Tomislav
2017-01-01
The Net Generation, a generation which grew up with digital media, differs from older generations which entered the world of digital media and the Internet afterwards. The Internet itself opened new possibilities of communication and participation in the sphere of politics as well. Research was conducted among students at the Faculty of Teacher…
Stop-Motion to Foster Digital Literacy in Elementary School
ERIC Educational Resources Information Center
Sun, Koun-Tem; Wang, Chun-Huang; Liku, Ming-Chi
2017-01-01
Although digital media literacy is recognized as providing the essential competencies required for living in a new media age, it has only just started to gain focus in Taiwan's elementary education. One of the reasons is examination-oriented education, which diverts scarce resources away from this informal learning. The other reason is that…
Connected Learning: Harnessing the Information Age to Make Learning More Powerful
ERIC Educational Resources Information Center
Roc, Martens
2014-01-01
This report introduces connected learning, a promising educational approach supported by the MacArthur Foundation and the Digital Learning Media (DLM) initiative that schools and out-of-school sites are adopting to enhance student learning and outcomes by connecting their education to their interests. Connected learning uses digital media to…
ERIC Educational Resources Information Center
Pavlik, John V.
2015-01-01
Emerging technologies are fueling a third paradigm of education. Digital, networked and mobile media are enabling a disruptive transformation of the teaching and learning process. This paradigm challenges traditional assumptions that have long characterized educational institutions and processes, including basic notions of space, time, content,…
What Learners "Know" through Digital Media Production: Learning by Design
ERIC Educational Resources Information Center
Mills, Kathy A.
2010-01-01
The power to influence others in ever expanding social networks in the new knowledge economy is tied to capabilities with digital media production that require increased technological knowledge. This article draws on research in primary classrooms to examine the repertoires of cross-disciplinary knowledge that literacy learners need to produce…
Empowering Learners with Digital and Media Literacy
ERIC Educational Resources Information Center
Hobbs, Renee
2011-01-01
School librarians and teachers are working together in a national movement to bring digital and media literacy to all citizens. When people think of the term "literacy," what generally springs to mind is reading and writing, speaking and listening. These are foundational elements of literacy. But because people use so many different types of…
ERIC Educational Resources Information Center
Topolovcan, Tomislav; Matijevic, Milan
2016-01-01
The aim of this research was to investigate whether particular socio-demographic characteristics of pupils in lower secondary education, their level of computer selfefficacy and motivation for using digital media in class are considered significant predictors of constructivist learning. Furthermore, the aim was to investigate the characteristics…
Increasing Digital Media and Learning in Classrooms through School-University Partnerships
ERIC Educational Resources Information Center
Herro, Danielle; Qian, Meihua; Jacques, Lorraine
2017-01-01
This article describes findings from a faculty-in-residence program at a Southern middle school in the United States. The goal of the school-university partnership was to increase digital media and learning (DML) integration in classrooms and provide the university with contextualized experiences to strengthen its teacher education programs.…
ERIC Educational Resources Information Center
Waters, John K.
2009-01-01
When the John D. and Catherine T. MacArthur Foundation launched its $50 million digital media and learning initiative three years ago, the expectation was that research in this area would expand people's understanding of the impact of digital media and communications technologies on how young people will learn in the future. By the time the first…
Digital Media Production to Support Literacy for Secondary Students with Diverse Learning Abilities
ERIC Educational Resources Information Center
Leach, April Marie
2017-01-01
Producing digital media is a hands-on, inquiry-based mindful process that naturally embeds Universal Design for Learning (UDL) principles into literacy instruction, providing options for learning and assessment for a wide array of students with diverse learning abilities. Video production learning experiences acknowledge the cognitive talents of…
Preserving Long-Term Access to United States Government Documents in Legacy Digital Formats
ERIC Educational Resources Information Center
Woods, Kam A.
2010-01-01
Over the past several decades, millions of digital objects of significant scientific, economic, cultural, and historic value have been published and distributed to libraries and archives on removable media. Providing long-term access to these documents, media files, and software executables is an increasingly complex task because of dependencies…
Middle School Students' Social Media Use
ERIC Educational Resources Information Center
Martin, Florence; Wang, Chuang; Petty, Teresa; Wang, Weichao; Wilkins, Patti
2018-01-01
Cyber bullying, digital identity, impact of digital footprints, and use of inappropriate social media are topics that are gaining attention in K-12 schools. As more schools and school districts are implementing 1-1 and "bring your own technology" initiatives, attention to these topics is becoming increasingly important. A total of 593…
Integrating Metrics across the Marketing Curriculum: The Digital and Social Media Opportunity
ERIC Educational Resources Information Center
Spiller, Lisa; Tuten, Tracy
2015-01-01
Modern digital and social media formats have revolutionized marketing measurement, producing an abundance of data, meaningful metrics, new tools, and methodologies. This increased emphasis on metrics in the marketing industry signifies the need for increased quantitative and critical thinking content in our marketing coursework if we are to…
Digital Making with "At-Risk" Youth
ERIC Educational Resources Information Center
Hughes, Janette Michelle
2017-01-01
Purpose: The purpose of this paper is to explore how a small group of adolescents in an alternative care and treatment program develop digital literacy skills over time while immersed in a rich media setting. It also explores how the students use new media tools and affordances to "perform" their identities and to present themselves…
ERIC Educational Resources Information Center
Dalton, Elizabeth M.
2017-01-01
Universal Design for Learning (UDL), a framework for designing instruction to address the wide range of learner variation in today's inclusive classrooms, can be applied effectively to broaden access, understanding, and engagement in digital and media literacy learning for ALL. UDL supports constructivist learning principles. UDL strategies and…
Trelease, R B; Nieder, G L; Dørup, J; Hansen, M S
2000-04-15
Continuing evolution of computer-based multimedia technologies has produced QuickTime, a multiplatform digital media standard that is supported by stand-alone commercial programs and World Wide Web browsers. While its core functions might be most commonly employed for production and delivery of conventional video programs (e.g., lecture videos), additional QuickTime VR "virtual reality" features can be used to produce photorealistic, interactive "non-linear movies" of anatomical structures ranging in size from microscopic through gross anatomic. But what is really included in QuickTime VR and how can it be easily used to produce novel and innovative visualizations for education and research? This tutorial introduces the QuickTime multimedia environment, its QuickTime VR extensions, basic linear and non-linear digital video technologies, image acquisition, and other specialized QuickTime VR production methods. Four separate practical applications are presented for light and electron microscopy, dissectable preserved specimens, and explorable functional anatomy in magnetic resonance cinegrams.
Health-related media use among youth audiences in Senegal.
Glik, Deborah; Massey, Philip; Gipson, Jessica; Dieng, Thierno; Rideau, Alexandre; Prelip, Michael
2016-03-01
Lower- and middle-income countries (LMICs) are experiencing rapid changes in access to and use of new internet and digital media technologies. The purpose of this study was to better understand how younger audiences are navigating traditional and newer forms of media technologies, with particular emphasis on the skills and competencies needed to obtain, evaluate and apply health-related information, also defined as health and media literacy. Sixteen focus group discussions were conducted throughout Senegal in September 2012 with youth aged 15-25. Using an iterative coding process based on grounded theory, four themes emerged related to media use for health information among Senegalese youth. They include the following: (i) media utilization; (ii) barriers and conflicts regarding media utilization; (iii) uses and gratifications and (iv) health and media literacy. Findings suggest that Senegalese youth use a heterogeneous mix of media platforms (i.e. television, radio, internet) and utilization often occurs with family members or friends. Additionally, the need for entertainment, information and connectedness inform media use, mostly concerning sexual and reproductive health information. Importantly, tensions arise as youth balance innovative and interactive technologies with traditional and conservative values, particularly concerning ethical and privacy concerns. Findings support the use of multipronged intervention approaches that leverage both new media, as well as traditional media strategies, and that also address lack of health and media literacy in this population. Implementing health-related interventions across multiple media platforms provides an opportunity to create an integrated, as opposed to a disparate, user experience. © The Author 2014. Published by Oxford University Press. All rights reserved. For Permissions, please email: journals.permissions@oup.com.
DOE Office of Scientific and Technical Information (OSTI.GOV)
NONE
1997-06-01
HPAC Info-dex is part of an integrated communications system designed by Heating/Piping/Air Conditioning magazine. This reference and directory issue is updated annually each June. It contains seven sections that will help one find the answers one needs to solve a wide variety of mechanical systems problems. Much of the information contained in this directory is available in digital media as well--through HPAC Info-disk, the CD-ROM version of HPAC Info-dex, and on the Website, HPAC Interactive, http://www.penton.com/hpac/.
Visual design for the user interface, Part 1: Design fundamentals.
Lynch, P J
1994-01-01
Digital audiovisual media and computer-based documents will be the dominant forms of professional communication in both clinical medicine and the biomedical sciences. The design of highly interactive multimedia systems will shortly become a major activity for biocommunications professionals. The problems of human-computer interface design are intimately linked with graphic design for multimedia presentations and on-line document systems. This article outlines the history of graphic interface design and the theories that have influenced the development of today's major graphic user interfaces.
Sexual Media and Childhood Well-being and Health.
Collins, Rebecca L; Strasburger, Victor C; Brown, Jane D; Donnerstein, Edward; Lenhart, Amanda; Ward, L Monique
2017-11-01
Sexual content is highly prevalent in traditional media, and portrayals rarely depict the responsibilities and risks (eg, condom use, pregnancy) associated with sexual activity. Exposure to such content is linked with shifts in attitudes about sex and gender, earlier progression to sexual activity, pregnancy, and sexually transmitted infection among adolescents. However, little information is available about moderators and mediators of these effects. We also know little about digital media, their sex-related content, and their potential influence on youth. Data from a few studies of older youth indicate that sexual displays on social media sites are related to problematic beliefs and behaviors among those who post this content and among viewers. Online pornography appears to be more problematic for youth than off-line sources. Given the vast and increasing amount of time youth spend online and their developmental openness to influence, more research attention to digital sexual media is needed. Those who undertake this work should identify potential negative consequences of use and opportunities to improve adolescent sexual health through digital media. Studies of on- and off-line media in which researchers examine younger media audiences, identify processes explaining sexual media effects on behavior, and moderators of effects are needed. Such studies could be used to inform interventions to reduce negative outcomes and increase positive media effects. Policy makers should stimulate the development of such interventions, including tools to help parents identify and manage negative media influences on their children's sexual well-being and development and dissemination of innovative media literacy programs related to sexual health. Copyright © 2017 by the American Academy of Pediatrics.
Digital Literacy Learning in Higher Education through Digital Storytelling Approach
ERIC Educational Resources Information Center
Chan, Banny S. K.; Churchill, Daniel; Chiu, Thomas K. F.
2017-01-01
It is necessary to develop digital literacy skills with which students can communicate and express their ideas effectively using digital media. The educational sectors around the world are beginning to incorporate digital literacy into the curriculum. Digital storytelling, one of the possible classroom activities, is an approach which may help…
Study of Gas Flow Characteristics in Tight Porous Media with a Microscale Lattice Boltzmann Model
Zhao, Jianlin; Yao, Jun; Zhang, Min; Zhang, Lei; Yang, Yongfei; Sun, Hai; An, Senyou; Li, Aifen
2016-01-01
To investigate the gas flow characteristics in tight porous media, a microscale lattice Boltzmann (LB) model with the regularization procedure is firstly adopted to simulate gas flow in three-dimensional (3D) digital rocks. A shale digital rock and a sandstone digital rock are reconstructed to study the effects of pressure, temperature and pore size on microscale gas flow. The simulation results show that because of the microscale effect in tight porous media, the apparent permeability is always higher than the intrinsic permeability, and with the decrease of pressure or pore size, or with the increase of temperature, the difference between apparent permeability and intrinsic permeability increases. In addition, the Knudsen numbers under different conditions are calculated and the results show that gas flow characteristics in the digital rocks under different Knudsen numbers are quite different. With the increase of Knudsen number, gas flow in the digital rocks becomes more uniform and the effect of heterogeneity of the porous media on gas flow decreases. Finally, two commonly used apparent permeability calculation models are evaluated by the simulation results and the Klinkenberg model shows better accuracy. In addition, a better proportionality factor in Klinkenberg model is proposed according to the simulation results. PMID:27587293
Roland, Damian; Spurr, Jesse; Cabrera, Daniel
2017-07-14
Online communities of practice (oCoPs) may emerge from interactions on social media. These communities offer an open digital space and flat role hierarchy for information sharing and provide a strong group identity, rapid flow of information, content curation, and knowledge translation. To date, there is only a small body of evidence in medicine or health care to verify the existence of an oCoP. We aimed to examine the emergence of an oCoP through the study of social media interactions of the free open access medical education (FOAM) movement. We examined social media activity in Twitter by analyzing the network centrality metrics of tweets with the #FOAMed hashtag and compared them with previously validated criteria of a community of practice (CoP). The centrality analytics of the FOAM community showed concordance with aspects of a general CoP (in terms of community, domain, and practice), as well as some specific traits of a health care community, including social control, common purpose, flat hierarchy, and network-based and concrete achievement. This study demonstrated preliminary evidence of an oCoP focused on education and based on social media interactions. Further examination of the topology of the network is needed to definitely prove the existence of an oCoP. Given that these communities result in significant knowledge translation and practice change, further research in this area appears warranted. ©Damian Roland, Jesse Spurr, Daniel Cabrera. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 14.07.2017.
Digital Literacy in the Medical Curriculum: A Course With Social Media Tools and Gamification.
Mesko, Bertalan; Győrffy, Zsuzsanna; Kollár, János
2015-10-01
The profession of practicing medicine is based on communication, and as social media and other digital technologies play a major role in today's communication, digital literacy must be included in the medical curriculum. The value of social media has been demonstrated several times in medicine and health care, therefore it is time to prepare medical students for the conditions they will have to face when they graduate. The aim of our study was to design a new e-learning-based curriculum and test it with medical students. An elective course was designed to teach students how to use the Internet, with a special emphasis on social media. An e-learning platform was also made available and students could access material about using digital technologies on the online platforms they utilized the most. All students filled in online surveys before and after the course in order to provide feedback about the curriculum. Over a 3-year period, 932 students completed the course. The course did not increase the number of hours spent online but aimed at making that time more efficient and useful. Based on the responses of students, they found the information provided by the curriculum useful for their studies and future practices. A well-designed course, improved by constant evaluation-based feedback, can be suitable for preparing students for the massive use of the Internet, social media platforms, and digital technologies. New approaches must be applied in modern medical education in order to teach students new skills. Such curriculums that put emphasis on reaching students on the online channels they use in their studies and everyday lives introduce them to the world of empowered patients and prepare them to deal with the digital world.
Digital Literacy in the Medical Curriculum: A Course With Social Media Tools and Gamification
Győrffy, Zsuzsanna; Kollár, János
2015-01-01
Background The profession of practicing medicine is based on communication, and as social media and other digital technologies play a major role in today’s communication, digital literacy must be included in the medical curriculum. The value of social media has been demonstrated several times in medicine and health care, therefore it is time to prepare medical students for the conditions they will have to face when they graduate. Objective The aim of our study was to design a new e-learning-based curriculum and test it with medical students. Method An elective course was designed to teach students how to use the Internet, with a special emphasis on social media. An e-learning platform was also made available and students could access material about using digital technologies on the online platforms they utilized the most. All students filled in online surveys before and after the course in order to provide feedback about the curriculum. Results Over a 3-year period, 932 students completed the course. The course did not increase the number of hours spent online but aimed at making that time more efficient and useful. Based on the responses of students, they found the information provided by the curriculum useful for their studies and future practices. Conclusions A well-designed course, improved by constant evaluation-based feedback, can be suitable for preparing students for the massive use of the Internet, social media platforms, and digital technologies. New approaches must be applied in modern medical education in order to teach students new skills. Such curriculums that put emphasis on reaching students on the online channels they use in their studies and everyday lives introduce them to the world of empowered patients and prepare them to deal with the digital world. PMID:27731856
Lupton, Deborah
2016-07-19
Many women in countries in the global North access digital media information sources during pregnancy and the early years of motherhood. These include websites, blogs, online discussion forums, apps and social media platforms. Little previous research has sought to investigate in detail how women use the diverse range of digital media now available to them and what types of information they value. A qualitative study using focus groups was conducted to address these issues. Four focus groups were held in Sydney, Australia, including a total of 36 women who were either pregnant or had given birth in the previous three years. The participants were asked to talk about the types of digital media they used for pregnancy and parenting purposes, why they used them and in what ways they found them useful or helpful (or not). Group discussions were transcribed and thematically analysed, identifying the dominant information characteristics identified by women as valuable and useful. Nine characteristics emerged from the focus group discussions as most important to women: information that was: 1) immediate; 2) regular; 3) detailed; 4) entertaining; 5) customised; 6) practical; 7) professional; 8) reassuring; and 9) unbiased. These characteristics were valued for different purposes and needs. Digital media provided women with details when they most needed them or at times when they had opportunities to access them. The study showed that women value apps or digital platforms that are multi-functional. The findings revealed the importance of using digital information for establishing and maintaining social connections and intimate relationships with other mothers. However, participants also highly valued expert advice and expressed the desire for greater and more ready access to information and support offered by healthcare professionals. Pregnant women and those with young children place a high value on the information and support they receive from and sharing using online sources and apps. They are accustomed to ready and immediate access to information using digital technologies and want better access to that offered by professionals. Recognising and finding ways to meet these needs should be included in planning healthcare provision and support for this group. Further research with women from socioeconomically disadvantaged backgrounds and non-urban locations is required to identify whether they have different information needs and values from the women who were included in the study reported here.
Why Map Issues? On Controversy Analysis as a Digital Method
2015-01-01
This article takes stock of recent efforts to implement controversy analysis as a digital method in the study of science, technology, and society (STS) and beyond and outlines a distinctive approach to address the problem of digital bias. Digital media technologies exert significant influence on the enactment of controversy in online settings, and this risks undermining the substantive focus of controversy analysis conducted by digital means. To address this problem, I propose a shift in thematic focus from controversy analysis to issue mapping. The article begins by distinguishing between three broad frameworks that currently guide the development of controversy analysis as a digital method, namely, demarcationist, discursive, and empiricist. Each has been adopted in STS, but only the last one offers a digital “move beyond impartiality.” I demonstrate this approach by analyzing issues of Internet governance with the aid of the social media platform Twitter. PMID:26336325
Using a digital storytelling assignment to teach public health advocacy.
de Castro, A B; Levesque, Salem
2018-03-01
The need and expectation for advocacy is central to public health nursing practice. Advocacy efforts that effectively call attention to population health threats and promote the well-being of communities rely on strategies that deliver influential messaging. The digital story is a lay method to capture meaningful, impactful stories that can be used to advocate for public health concerns. Readily available, user-friendly digital technologies allow engagement in digital media production to create digital stories. This paper describes how digital story making can be utilized as an academic assignment to teach public health advocacy within an undergraduate nursing curriculum. Providing nursing students this artistic outlet can facilitate meeting academic learning goals, while also equipping them with creative skills that can be applied in future professional practice. Nursing educators can take advantage of institutional resources and campus culture to support the use of novel digital media assignments that facilitate application of advocacy concepts. © 2017 Wiley Periodicals, Inc.
Hoffman, Eric W; Pinkleton, Bruce E; Weintraub Austin, Erica; Reyes-Velázquez, Wanda
2014-01-01
Alcohol marketers have increasingly moved their advertising efforts into digital and social media venues. As a result, the purpose of this study is to investigate associations between students' use of social media, their exposure to alcohol marketing messages through social media, and their alcohol-related beliefs and behaviors. Public and private university students (N = 637) participated November and December 2011 and April 2012. College students completed online surveys to measure their exposure to social and online media generally, as well as their alcohol-related digital media use and alcohol use. Use of social media related to alcohol marketing predicted alcohol consumption and engaging in risky behaviors, whereas the use of social media more generally did not. Students' use of alcohol-related social media-marketing content associates with their problem drinking. Results have implications for alcohol abuse reduction efforts targeted at college students and suggest the importance of considering social, cultural, and cognitive factors in campaign planning and design.
ERIC Educational Resources Information Center
Ndawula, Stephen; Ngobi, David Henry; Namugenyi, Deborah; Nakawuki, Rose Coaster
2012-01-01
University students in Uganda had been confined to use of traditional educational technologies such as chalkboards, papers and text books. Digital Media Approach recently found its way in the academia at public universities in Uganda. Information and communication technology (ICT) have become popular means of surfing, downloading and obtaining…
ERIC Educational Resources Information Center
Weninger, Csilla
2017-01-01
Technological changes have reshaped communication, social life as well as the conditions of work, challenging schools to foster skills and capacities that help youth to competently and confidently navigate these new socio-technological terrains as workers, citizens and private individuals. Responding to these changes, media and digital literacy…
ERIC Educational Resources Information Center
Kurubacak, Gulsun
2007-01-01
This paper discusses culture, as a source of conflict than of synergy, and how it affects the use of new media to build digital citizenships. It also argues that the cultural dimensions of Geert Hofsteded, who demonstrates that there are national and regional cultural groupings that affect behavior of organizations, are very persistent across…
ERIC Educational Resources Information Center
Homan, Elizabeth C.
2014-01-01
Today's teachers are faced with a number of options when it comes to sharing knowledge about their professions. In the digital age, teachers use social media, online professional networks, email listservs, and blogging connections to share knowledge and resources. Here, I describe how one teacher engages with social media to develop networks that…
Critical Democracy through Digital Media Production in a Third-Grade Classroom
ERIC Educational Resources Information Center
Montgomery, Sarah E.
2014-01-01
This article explores the ways that alternative digital media production by elementary students can support education for critical democracy. The article centers on a collaborative, qualitative study in which students in a 3rd-grade class at a Title One school created and disseminated podcasts about issues of historical injustice rooted in the key…
Digital Spring? New Media and New Politics on the Campus
ERIC Educational Resources Information Center
Bessant, Judith
2014-01-01
Whilst the dynamics informing processes have taken time to become clear, civic resistance initiated by young people using new media began in Egypt in 2010 against the Mubarak regime, soon widened to Tunisia, Yemen and Libya. Known as the "Arab Spring", this phenomenon re-ignited discussion about the political role of digital space and…
ERIC Educational Resources Information Center
Ehret, Christian; Hollett, Ty; Jocius, Robin
2016-01-01
Representational logic cannot account for the entanglements of all that matters in making new media: feeling bodies, vibrant matter, feeling bodies and vibrant matter all moving and at different rates. In the currently shifting communicative landscape, where mobile technologies are the primary means for youths' digital production, all this…
A Funds of Knowledge Approach to the Appropriation of New Media in a High School Writing Classroom
ERIC Educational Resources Information Center
Schwartz, Lisa H.
2015-01-01
Youths' learner-generated designs, instantiated in digital practices, spaces and artifacts, are underutilized in schools. Additionally, digital media tools are often taken up in reductive ways that serve to perpetuate deficit discourses for youth from nondominant communities, rather than reflect the creativity and innovation that youth practice…
ERIC Educational Resources Information Center
Noguerón-Liu, Silvia
2017-01-01
This article examines immigrant adults' understandings of privacy, risk, and vulnerability in digital literacy practices that involve visual media. Although the benefits of digital media production have been explored with immigrant youths, the perspectives of adults remain unexplored. Informed by critical and transnational perspectives to digital…
Teens, Digital Media, and the Chicago Public Library. Research Report
ERIC Educational Resources Information Center
Sebring, Penny Bender; Brown, Eric R.; Julian, Kate M.; Ehrlich, Stacy B.; Sporte, Susan E.; Bradley, Erin; Meyer, Lisa
2013-01-01
Opened in fall 2009, YOUmedia attracts high schoolaged teens who want a safe and welcoming place to hang out and socialize, as well as those with established or nascent interests in both digital and traditional media. With the guidance of staff and the synergy of peer involvement, participants discover and pursue their interests through both…
Insights of School Head about Marketing Education Services through Digital Media
ERIC Educational Resources Information Center
Iqbal, Samer
2016-01-01
This study mainly focuses on the insights of a private school's head pertaining to the use of digital media in educational marketing. The qualitative research paradigm was chosen for this study and in depth phenomenological interview was conducted from a head of a private school. Two themes were extracted from the data: Marketing educational…
36 CFR 1237.18 - What are the environmental standards for audiovisual records storage?
Code of Federal Regulations, 2014 CFR
2014-07-01
... ISO 18920 (incorporated by reference, see § 1237.3). (2) Color images and acetate-based media. Keep in... color images and the deterioration of acetate-based media. (b) Digital images on magnetic tape. For digital images stored on magnetic tape, keep in an area maintained at a constant temperature range of 62...
36 CFR 1237.18 - What are the environmental standards for audiovisual records storage?
Code of Federal Regulations, 2012 CFR
2012-07-01
... ISO 18920 (incorporated by reference, see § 1237.3). (2) Color images and acetate-based media. Keep in... color images and the deterioration of acetate-based media. (b) Digital images on magnetic tape. For digital images stored on magnetic tape, keep in an area maintained at a constant temperature range of 62...
36 CFR 1237.18 - What are the environmental standards for audiovisual records storage?
Code of Federal Regulations, 2011 CFR
2011-07-01
... ISO 18920 (incorporated by reference, see § 1237.3). (2) Color images and acetate-based media. Keep in... color images and the deterioration of acetate-based media. (b) Digital images on magnetic tape. For digital images stored on magnetic tape, keep in an area maintained at a constant temperature range of 62...
36 CFR § 1237.18 - What are the environmental standards for audiovisual records storage?
Code of Federal Regulations, 2013 CFR
2013-07-01
... ISO 18920 (incorporated by reference, see § 1237.3). (2) Color images and acetate-based media. Keep in... color images and the deterioration of acetate-based media. (b) Digital images on magnetic tape. For digital images stored on magnetic tape, keep in an area maintained at a constant temperature range of 62...
Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment
ERIC Educational Resources Information Center
Wilson, Dawn; Alaniz, Katie; Sikora, Joshua
2016-01-01
Educators who engage with today's students appreciate the impact digital media has on the lives of our younger generations. Learners of today consume, create, and publish multimedia content continuously, using a variety of devices such as cell phones, tablets, and computers. They generate original and innovative products through programs, apps,…
ERIC Educational Resources Information Center
Brownell, Cassie J.; Wargo, Jon M.
2017-01-01
Attuning to the acoustic ecologies of multicultural education, this critical qualitative project interrogated how elementary prospective teachers (PST) used digital media to write community through and with sound. Examining PST produced soundscapes and the practice of sonic cartography, this study inquired how "hearing" difference and…
Digital Media Engagement and the Moral/Ethical Thinking of Fifth Grade Bloggers
ERIC Educational Resources Information Center
Cortez-Riggio, Kim-Marie
2014-01-01
This study of digital media engagement, through participation in a class blog, explored its impact on 5th grade students' communication and collaboration, and morality and ethics-based thinking, in regards to the socially significant topic of cyber bullying. The use of a classroom blog as a space to develop cyber citizenship skills was also…
Symbolic Violence and Diversity in the Digital Age: The Genesis of a New Lexicon
ERIC Educational Resources Information Center
Benavidez, Max
2011-01-01
This dissertation examines the nexus of communication, diversity, and policy setting in major institutions--higher education, the media, and government--in an historical era when the Internet, social networks, mobile devices, and other forms of digital media define the times. The ultimate aim is to develop a new, conditional lexicon that provides…
Digital learning programs - competition for the classical microscope?
Schmidt, Peter
2013-01-01
The development of digital media has been impressive in recent years which is also among the reason for their increasing use in academic teaching. This is especially true for teaching Anatomy and Histology in the first two years in medical and dental curricula. Modern digital technologies allow for efficient, affordable and easily accessible distribution of histological images in high quality. Microscopy depends almost exclusively on such images. Since 20 years numerous digital teaching systems have been developed for this purpose. Respective developments have changed the ways students acquire knowledge and prepare for exams. Teaching staff should adapt lectures, seminars and labs accordingly. As a first step, a collection of high resolution digital microscopic slides was made available for students at the Friedrich-Schiller-University in Jena. The aim of the present study was to evaluate the importance of conventional light microscopy and related technologies in current and future medical and dental education aswell. A survey was done among 172 medical and dental students at the Friedrich-Schiller-University Jena. 51% of students use now frequently new digital media for learning histology in contrast to 5% in the year 2000 [1]. Digital media including Internet, CD- based learning combined with social networks successfully compete with classical light microscopy. PMID:23467698
Bornkessel, Alexandra; Furberg, Robert; Lefebvre, R Craig
2014-07-01
Social media brings a new dimension to health care for patients, providers, and their support networks. Increasing evidence demonstrates that patients who are more actively involved in their healthcare experience have better health outcomes and incur lower costs. In the field of cardiology, social media are proposed as innovative tools for the education and update of clinicians, physicians, nurses, and medical students. This article reviews the use of social media by healthcare providers and patients and proposes a model of "networked care" that integrates the use of digital social networks and platforms by both patients and providers and offers recommendations for providers to optimize their use and understanding of social media for quality improvement.
ERIC Educational Resources Information Center
Cirell, Anna Montana
2017-01-01
Digital media is becoming increasingly important to learning in today's changing times. At the same time, digital technologies and related digital skills are unevenly distributed. Further, deficit-based notions of this digital divide define the public's educational paradigm. Against this backdrop, I forayed into the social reality of one rural…
Optimizing digital 8mm drive performance
NASA Technical Reports Server (NTRS)
Schadegg, Gerry
1993-01-01
The experience of attaching over 350,000 digital 8mm drives to 85-plus system platforms has uncovered many factors which can reduce cartridge capacity or drive throughput, reduce reliability, affect cartridge archivability and actually shorten drive life. Some are unique to an installation. Others result from how the system is set up to talk to the drive. Many stem from how applications use the drive, the work load that's present, the kind of media used and, very important, the kind of cleaning program in place. Digital 8mm drives record data at densities that rival those of disk technology. Even with technology this advanced, they are extremely robust and, given proper usage, care and media, should reward the user with a long productive life. The 8mm drive will give its best performance using high-quality 'data grade' media. Even though it costs more, good 'data grade' media can sustain the reliability and rigorous needs of a data storage environment and, with proper care, give users an archival life of 30 years or more. Various factors, taken individually, may not necessarily produce performance or reliability problems. Taken in combination, their effects can compound, resulting in rapid reductions in a drive's serviceable life, cartridge capacity, or drive performance. The key to managing media is determining the importance one places upon their recorded data and, subsequently, setting media usage guidelines that can deliver data reliability. Various options one can implement to optimize digital 8mm drive performance are explored.
Multimodality and interactivity: connecting properties of serious games with educational outcomes.
Ritterfeld, Ute; Shen, Cuihua; Wang, Hua; Nocera, Luciano; Wong, Wee Ling
2009-12-01
Serious games have become an important genre of digital media and are often acclaimed for their potential to enhance deeper learning because of their unique technological properties. Yet the discourse has largely remained at a conceptual level. For an empirical evaluation of educational games, extra effort is needed to separate intertwined and confounding factors in order to manipulate and thus attribute the outcome to one property independent of another. This study represents one of the first attempts to empirically test the educational impact of two important properties of serious games, multimodality and interactivity, through a partial 2 x 3 (interactive, noninteractive by high, moderate, low in multimodality) factorial between-participants follow-up experiment. Results indicate that both multimodality and interactivity contribute to educational outcomes individually. Implications for educational strategies and future research directions are discussed.
Digital Audio Application to Short Wave Broadcasting
NASA Technical Reports Server (NTRS)
Chen, Edward Y.
1997-01-01
Digital audio is becoming prevalent not only in consumer electornics, but also in different broadcasting media. Terrestrial analog audio broadcasting in the AM and FM bands will be eventually be replaced by digital systems.
Study of the precision guided communication of digital television
NASA Astrophysics Data System (ADS)
Liu, Lun
2012-04-01
Along with the progress and development of the digital technology, there produced the transmission of the new media by medium of such as the network, mobile phones and the digital television, while among them digital TV has the superiority of other media. The appearance and development of digital TV will induce a profound change in the broadcasting and television industry chain. This paper started with discussing the transformation of digital television in profit model, mode of operation and mode of transmission to construct the precision-guided communication theory; And then analyzes the properties and marketing nature of the precision-guided communication to make the construction of the precision-guided communication marketing mode; And put forward the implementing of the precision-guided communication marketing strategies and concrete steps; At the end of the article the author summarized four conclusions.
Roberts, Donald F; Foehr, Ulla G
2008-01-01
American youth are awash in media. They have television sets in their bedrooms, personal computers in their family rooms, and digital music players and cell phones in their backpacks. They spend more time with media than any single activity other than sleeping, with the average American eight- to eighteen-year-old reporting more than six hours of daily media use. The growing phenomenon of "media multitasking"--using several media concurrently--multiplies that figure to eight and a half hours of media exposure daily. Donald Roberts and Ulla Foehr examine how both media use and media exposure vary with demographic factors such as age, race and ethnicity, and household socioeconomic status, and with psychosocial variables such as academic performance and personal adjustment. They note that media exposure begins early, increases until children begin school, drops off briefly, then climbs again to peak at almost eight hours daily among eleven- and twelve-year-olds. Television and video exposure is particularly high among African American youth. Media exposure is negatively related to indicators of socioeconomic status, but that relationship may be diminishing. Media exposure is positively related to risk-taking behaviors and is negatively related to personal adjustment and school performance. Roberts and Foehr also review evidence pointing to the existence of a digital divide--variations in access to personal computers and allied technologies by socioeconomic status and by race and ethnicity. The authors also examine how the recent emergence of digital media such as personal computers, video game consoles, and portable music players, as well as the media multitasking phenomenon they facilitate, has increased young people's exposure to media messages while leaving media use time largely unchanged. Newer media, they point out, are not displacing older media but are being used in concert with them. The authors note which young people are more or less likely to use several media concurrently and which media are more or less likely to be paired with various other media. They argue that one implication of such media multitasking is the need to reconceptualize "media exposure."
Why to Limit Your Child's Media Use
... families) own a device used to play video games . Why Limit Media Use? Overuse of digital media ... social networking, chat rooms, e-mail, and online games to contact and exploit children. Cyberbullying . Children and ...
Paterson, Helen; Carpenter, Christine
2015-01-01
This study aimed to explore how adults with severe acquired communication difficulties experience and make decisions about the communication methods they use. The primary objectives were to explore their perceptions of different communication methods, how they choose communication methods to use in different situations and with different communication partners, and what facilitates their decision-making. A qualitative phenomenological approach was used. Data collection methods were face-to-face video-recorded interviews using each participant's choice of communication method and e-mail interviews. The methodological challenges of involving participants with severe acquired communication disorders in research were addressed in the study design. Seven participants, all men, were recruited from a long-term care setting in a rehabilitation hospital. The data analysis process was guided by Colaizzi's (1978) analytic framework. Four main themes were identified: communicating in the digital age – e-mail and social media, encountering frustrations in using communication technologies, role and identity changes and the influences of communication technology and seeking a functional interaction using communication technologies. Adults with acquired communication difficulties find digital communication, such as e-mail and social media, and mainstream technologies, such as iPads, beneficial in communicating with others. Current communication technologies present a number of challenges for adults with disabilities and are limited in their communicative functions to support desired interactions. The implications for AAC technology development and speech and language therapy service delivery are addressed.
Digital Preservation in Open-Source Digital Library Software
ERIC Educational Resources Information Center
Madalli, Devika P.; Barve, Sunita; Amin, Saiful
2012-01-01
Digital archives and digital library projects are being initiated all over the world for materials of different formats and domains. To organize, store, and retrieve digital content, many libraries as well as archiving centers are using either proprietary or open-source software. While it is accepted that print media can survive for centuries with…
Lessons learnt from a MOOC about social media for digital health literacy.
Atique, Suleman; Hosueh, Mowafa; Fernandez-Luque, Luis; Gabarron, Elia; Wan, Marian; Singh, Onkar; Traver Salcedo, Vicente; Li, Yu-Chuan Jack; Shabbir, Syed-Abdul
2016-08-01
Nowadays, the Internet and social media represent prime channels for health information seeking and peer support. However, benefits of health social media can be reduced by low digital health literacy. We designed a massive open online course (MOOC) course about health social media to increase the students' digital health literacy. In this course, we wanted to explore the difficulties confronted by the MOOC users in relation to accessing quality online health information and to propose methods to overcome the issues. An online survey was carried out to assess the students' digital health literacy. This survey was one of the activities for the enrolled learners in an online course entitled "Social Media in Health Care" on "FutureLearn", one of the popular MOOC platforms. The course was hosted by Taipei Medical University, Taiwan. Data from a total of 300 respondents were collected through the online survey from 14 December 2015 to 10 January 2016. Most participants (61%) considered finding online health information is easy or very easy, while 39% were unsure or found it difficult to retrieve online health information. Most (63%) were not sure about judging whether available information can be used for making health decisions. This study indicates a demand for more training to increase skills to improve the capability of health consumers to identify trustworthy, useful health information. More research to understand the health information seeking process will be crucial in identifying the skillsets that need to be further developed. MOOCs about digital health can be a great source of knowledge when it comes to studying patients' needs.
ERIC Educational Resources Information Center
Campana, Joe
2014-01-01
Informal learning networks play a key role in the skill and professional development of professionals, working in micro-businesses within Australia's digital media industry, as they do not have access to learning and development or human resources sections that can assist in mapping their learning pathway. Professionals working in this environment…
A Life in Bits and Bytes: A Portrait of a College Student and Her Life with Digital Media
ERIC Educational Resources Information Center
Davis, Katie
2011-01-01
Background/Context: Digital media seem to pervade all aspects of American youth's lives, from communicating with friends and family to learning about the world around them. Many educators and scholars celebrate the new opportunities for learning that Web 2.0 tools present, and empirical evidence suggests that computer-mediated communication…
ERIC Educational Resources Information Center
Ranker, Jason
2015-01-01
In this article, the author presents examples of two ninth-grade students' literacy processes as they used blogs and digital video (amongst other media) to inquire into the subject matter of fast food. The author discusses the students' uses of these focal media through the concept of affordances, a concept that refers to the distinct…
The Work of Writing in the Age of Its Digital Reproducibility
ERIC Educational Resources Information Center
Kalantzis, Mary; Cope, Bill
2011-01-01
This chapter has two dimensions. As its analytical basis, the chapter surveys the changing landscape of what might be called the new digital media. The chapter then asks, on a practical dimension, what might educators do with this new media in that important site for the formation of the social relationships of meaning-making, the school? How does…
ERIC Educational Resources Information Center
Gleason, Benjamin; von Gillern, Sam
2018-01-01
This article explores how social media use in formal and informal learning spaces can support the development of digital citizenship for secondary school students. As students increasingly spend large amounts of time online (e.g., an average of six hours of screen time per day, excluding school and homework), it is critical that they are…
ERIC Educational Resources Information Center
Kurubacak, Gulsun
2007-01-01
This paper discusses culture, as a source of conflict than of synergy, how affects the use of new media to build digital citizenships. It also argues that the cultural dimensions of Geert Hofstede, who demonstrates that there are national and regional cultural groupings that affect the behavior of organizations, are very persistent across time.…
ERIC Educational Resources Information Center
Jocius, Robin
2013-01-01
This qualitative study explores how adolescent high school students in an AP English class used multiple forms of media (the internet, digital video, slide show software, video editing tools, literary texts, and writing) to respond to and analyze a contemporary novel, "The Kite Runner". Using a multimodal analysis framework, the author explores…
Using Video in Urban Elementary Professional Development to Support Digital Media Arts Integration
ERIC Educational Resources Information Center
Woodard, Rebecca; Machado, Emily
2017-01-01
Using ethnographic methods, this article looks closely at how a team of first-grade teachers and digital media artists in an urban elementary school used video in innovative ways during professional development over the course of one year. Extending a body of literature that primarily documents how video can be used as a tool in professional…
ERIC Educational Resources Information Center
Collins, E. Anthony
2011-01-01
Artistic, scholarly, and professional works by individual faculty members in the field of film and digital media are not being adequately recognized or rewarded as scholarship activity during performance evaluation in institutions of higher learning. Conventional systems for the recognition and evaluation of work prioritize scientism and compel…
Improvization and Strategic Risk-Taking in Informal Learning with Digital Media Literacy
ERIC Educational Resources Information Center
Hobbs, Renee
2013-01-01
The city provides a rich array of learning opportunities for young children. However, in many urban schools, often it can be logistically difficult to get young children out of the building. But when elementary children are encouraged to view the city as a classroom and use digital media to explore and represent their neighborhoods, they can be…
ERIC Educational Resources Information Center
Stewart, Olivia Grace
2017-01-01
In this article-style dissertation, I explore how students used digital technologies, specifically three social media platforms, as multimodal writing platforms while creating a digital portfolio in a senior English class. These platforms are 1) Weebly pages: a website building platform, 2) Weebly Blogs: a feature of Weebly, and 3) Instagram: a…
ERIC Educational Resources Information Center
Williams, Robert Warren
2012-01-01
The purpose of this transcendental phenomenological study is to describe how digital immigrant teachers perceive the influence of social media on the affective and cognitive development of students at three high schools in Alabama. As the prevalence of social technologies is increasing, educators must understand how it is affecting students in…
ERIC Educational Resources Information Center
Kimotho, Stephen Gichuhi; Nyaga, Rahab Njeri
2016-01-01
Ethnicity in Kenya permeates all spheres of life. However, it is in politics that ethnicity is most visible. Election time in Kenya often leads to ethnic competition and hatred, often expressed through various media. Ethnic hate speech characterized the 2007 general elections in party rallies and through text messages, emails, posters and…
A Second Level Pictorial Turn? The Emergence of Digital Ekphrasis from The Visuality of New Media
ERIC Educational Resources Information Center
Shiel, Nina
2013-01-01
The increasing visuality of our culture was observed in 1994 by Mitchell, who coined the term "pictorial turn" to describe the interest in the visual taking place in culture and discourse (Mitchell, 1994). Since then, this process has increased further, particularly in all the areas of digital/new media. This chapter will consider this…
Nurturing Young Readers: How Digital Media Can Promote Literacy Instead of Undermining It
ERIC Educational Resources Information Center
Guernsey, Lisa; Levine, Michael H.
2016-01-01
Young children today are gaining access to a dizzying array of apps, games, and videos. With all of this digital media at their fingertips, two urgent questions have emerged in preschools and elementary schools: Could technology interfere with the way children learn to read? Or could it help? While questions continue to arise about the challenges…
Computer Skills and Digital Media Uses among Young Students in Rio de Janeiro
ERIC Educational Resources Information Center
Duarte, Rosalia; Cazelli, Sibele; Migliora, Rita; Coimbra, Carlos
2013-01-01
The main purpose of this paper is provide information relevant for the formulation of new policies for the integration of technology in education from the discussion of research results that analyse computer skills and digital media uses among students (between 12 to 18 years old) from schools in the city of Rio de Janeiro, Brazil. The schools…
ERIC Educational Resources Information Center
Lee, Lena; Tu, Xintian
2016-01-01
As digital media devices have been increasingly used in early childhood educational settings, this study examined whether the iPad with a Vygotskian social development approach--namely, More Knowledgeable Other--can be integrated into low-income preschool classrooms to improve science learning. An analysis of variance was used to examine the…
Media Literacy Education: Harnessing the Technological Imaginary
ERIC Educational Resources Information Center
Fry, Katherine G.
2011-01-01
An important challenge for media literacy education in the next decade will be to cultivate a commanding voice in the cultural conversation about new and emerging communication media. To really have a stake in the social, economic and educational developments that emerge around new digital media in the U.S. and globally, media literacy educators…
ERIC Educational Resources Information Center
Patterson, Michael C.
2017-01-01
The present study investigated the use of multiple digital media technologies, including social networking platforms, by students while preparing for an examination (media multitasking) and the subsequent effects on exam performance. The level of media multitasking (number of simultaneous media technologies) and duration of study were used as…
Screen time and young children: Promoting health and development in a digital world.
2017-11-01
The digital landscape is evolving more quickly than research on the effects of screen media on the development, learning and family life of young children. This statement examines the potential benefits and risks of screen media in children younger than 5 years, focusing on developmental, psychosocial and physical health. Evidence-based guidance to optimize and support children's early media experiences involves four principles: minimizing, mitigating, mindfully using and modelling healthy use of screens. Knowing how young children learn and develop informs best practice strategies for health care providers.
Use of learning media by undergraduate medical students in pharmacology: a prospective cohort study.
Gutmann, Joanna; Kühbeck, Felizian; Berberat, Pascal O; Fischer, Martin R; Engelhardt, Stefan; Sarikas, Antonio
2015-01-01
The ubiquity of the internet and computer-based technologies has an increasing impact on higher education and the way students access information for learning. Moreover, there is a paucity of information about the quantitative and qualitative use of learning media by the current student generation. In this study we systematically analyzed the use of digital and non-digital learning resources by undergraduate medical students. Daily online surveys and semi-structured interviews were conducted with a cohort of 338 third year medical students enrolled in a general pharmacology course. Our data demonstrate a predominant use of digital over non-digital learning resources (69 ± 7% vs. 31 ± 7%; p < 0.01) by students. Most used media for learning were lecture slides (26.8 ± 3.0%), apps (22.0 ± 3.7%) and personal notes (15.5 ± 2.7%), followed by textbooks (> 300 pages) (10.6 ± 3.3%), internet search (7.9 ± 1.6%) and e-learning cases (7.6 ± 3.0%). When comparing learning media use of teaching vs. pre-exam self-study periods, textbooks were used significantly less during self-study (-55%; p < 0.01), while exam questions (+334%; p < 0.01) and e-learning cases (+176%; p < 0.01) were utilized more. Taken together, our study revealed a high prevalence and acceptance of digital learning resources by undergraduate medical students, in particular mobile applications.
Use of Learning Media by Undergraduate Medical Students in Pharmacology: A Prospective Cohort Study
Gutmann, Joanna; Kühbeck, Felizian; Berberat, Pascal O.; Fischer, Martin R.; Engelhardt, Stefan; Sarikas, Antonio
2015-01-01
The ubiquity of the internet and computer-based technologies has an increasing impact on higher education and the way students access information for learning. Moreover, there is a paucity of information about the quantitative and qualitative use of learning media by the current student generation. In this study we systematically analyzed the use of digital and non-digital learning resources by undergraduate medical students. Daily online surveys and semi-structured interviews were conducted with a cohort of 338 third year medical students enrolled in a general pharmacology course. Our data demonstrate a predominant use of digital over non-digital learning resources (69 ± 7% vs. 31 ± 7%; p < 0.01) by students. Most used media for learning were lecture slides (26.8 ± 3.0%), apps (22.0 ± 3.7%) and personal notes (15.5 ± 2.7%), followed by textbooks (> 300 pages) (10.6 ± 3.3%), internet search (7.9 ± 1.6%) and e-learning cases (7.6 ± 3.0%). When comparing learning media use of teaching vs. pre-exam self-study periods, textbooks were used significantly less during self-study (-55%; p < 0.01), while exam questions (+334%; p < 0.01) and e-learning cases (+176%; p < 0.01) were utilized more. Taken together, our study revealed a high prevalence and acceptance of digital learning resources by undergraduate medical students, in particular mobile applications. PMID:25849565
Multimodal user interfaces to improve social integration of elderly and mobility impaired.
Dias, Miguel Sales; Pires, Carlos Galinho; Pinto, Fernando Miguel; Teixeira, Vítor Duarte; Freitas, João
2012-01-01
Technologies for Human-Computer Interaction (HCI) and Communication have evolved tremendously over the past decades. However, citizens such as mobility impaired or elderly or others, still face many difficulties interacting with communication services, either due to HCI issues or intrinsic design problems with the services. In this paper we start by presenting the results of two user studies, the first one conducted with a group of mobility impaired users, comprising paraplegic and quadriplegic individuals; and the second one with elderly. The study participants carried out a set of tasks with a multimodal (speech, touch, gesture, keyboard and mouse) and multi-platform (mobile, desktop) system, offering an integrated access to communication and entertainment services, such as email, agenda, conferencing, instant messaging and social media, referred to as LHC - Living Home Center. The system was designed to take into account the requirements captured from these users, with the objective of evaluating if the adoption of multimodal interfaces for audio-visual communication and social media services, could improve the interaction with such services. Our study revealed that a multimodal prototype system, offering natural interaction modalities, especially supporting speech and touch, can in fact improve access to the presented services, contributing to the reduction of social isolation of mobility impaired, as well as elderly, and improving their digital inclusion.
Multimedia content management in MPEG-21 framework
NASA Astrophysics Data System (ADS)
Smith, John R.
2002-07-01
MPEG-21 is an emerging standard from MPEG that specifies a framework for transactions of multimedia content. MPEG-21 defines the fundamental concept known as a digital item, which is the unit of transaction in the multimedia framework. A digital item can be used to package content for such as a digital photograph, a video clip or movie, a musical recording with graphics and liner notes, a photo album, and so on. The packaging of the media resources, corresponding identifiers, and associated metadata is provided in the declaration of the digital item. The digital item declaration allows for more effective transaction, distribution, and management of multimedia content and corresponding metadata, rights expressions, variations of media resources. In this paper, we describe various challenges for multimedia content management in the MPEG-21 framework.
ERIC Educational Resources Information Center
Vickers, Richard; Field, James; Melakoski, Cai
2015-01-01
In 2013 five universities from across Europe undertook an innovative project "Media Culture 2020", combining skills and forces to develop new practices that would face the challenge of the convergence of digital media, taking full advantage of social media and cloud-based technologies. The aim of the Media Culture 2020 project was to…
Reed, Lauren A; Tolman, Richard M; Ward, L Monique
2016-11-01
Digital dating abuse (DDA) is a pattern of behaviors that control, pressure, or threaten a dating partner using a cell phone or the Internet. A survey of 365 college students was conducted, finding that digital monitoring behaviors were especially common. There were no gender differences in number of DDA behaviors experienced, but women reported more negative hypothetical reactions to sexual messaging than men. DDA was associated with measures of physical, sexual, and psychological dating violence. Results suggest that digital media are a context for potentially harmful dating behaviors, and the experience of DDA may differ by gender for sexual behaviors. © The Author(s) 2016.
Mathieson, Kathleen; Leafman, Joan S; Horton, Mark B
2017-01-01
Health care access for medically underserved patients managing chronic conditions is challenging. While telemedicine can support patient education and engagement, the "digital divide" may be particularly problematic among the medically underserved. This study evaluated physical access to digital devices, use of e-mail and social media tools, and perceptions of telemedicine among American Indian (AI) patients with diabetes mellitus (DM). Survey data were collected from AI patients with DM during teleophthalmology exams. Eighty-eight percent of patients had access to digital device(s), 70% used e-mail, and 56% used social media. Younger age and greater education were positively associated with e-mail and social media use (p < .05). Most (60%) considered telemedicine an excellent medium for health-related patient education. American Indian patients with DM had access enabling patient education via telemedicine. Future work should examine patient technology preferences and effectiveness of technology-based education in improving outcomes among medically underserved populations.
Supporting Digital Literacy across the Curriculum through Blended Support: A Pilot Project Report
ERIC Educational Resources Information Center
Smith, Samara
2014-01-01
This article describes the Collaborative Media Center pilot at SUNY Old Westbury, a digital literacy project with the aim of narrowing the digital divide at the College by embedding digital projects across the curriculum. The article explains how the Center supported students in four linked courses to create digital projects. Assessment data and…
The Effects of Digital Marketing of Unhealthy Commodities on Young People: A Systematic Review
Buchanan, Limin; Kelly, Bridget; Kariippanon, Kishan
2018-01-01
The marketing of unhealthy commodities through traditional media is known to impact consumers’ product attitudes and behaviors. Less is known about the impacts of digital marketing (online promotional activities), especially among young people who have a strong online presence. This review systematically assesses the relationship between digital marketing and young people’s attitudes and behaviors towards unhealthy commodities. Literature was identified in June 2017 by searches in six electronic databases. Primary studies (both qualitative and quantitative) that examined the effect of digital marketing of unhealthy food or beverages, alcohol and tobacco products on young people’s (12 to 30 years) attitudes, intended and actual consumption were reviewed. 28 relevant studies were identified. Significant detrimental effects of digital marketing on the intended use and actual consumption of unhealthy commodities were revealed in the majority of the included studies. Findings from the qualitative studies were summarized and these findings provided insights on how digital marketing exerts effects on young people. One of the key findings was that marketers used peer-to-peer transmission of messages on social networking sites (e.g., friends’ likes and comments on Facebook) to blur the boundary between marketing contents and online peer activities. Digital marketing of unhealthy commodities is associated with young people’s use and beliefs of these products. The effects of digital marketing varied between product types and peer endorsed marketing (earned media) may exert greater negative impacts than owned or paid media marketing. PMID:29382140
The Effects of Digital Marketing of Unhealthy Commodities on Young People: A Systematic Review.
Buchanan, Limin; Kelly, Bridget; Yeatman, Heather; Kariippanon, Kishan
2018-01-29
The marketing of unhealthy commodities through traditional media is known to impact consumers' product attitudes and behaviors. Less is known about the impacts of digital marketing (online promotional activities), especially among young people who have a strong online presence. This review systematically assesses the relationship between digital marketing and young people's attitudes and behaviors towards unhealthy commodities. Literature was identified in June 2017 by searches in six electronic databases. Primary studies (both qualitative and quantitative) that examined the effect of digital marketing of unhealthy food or beverages, alcohol and tobacco products on young people's (12 to 30 years) attitudes, intended and actual consumption were reviewed. 28 relevant studies were identified. Significant detrimental effects of digital marketing on the intended use and actual consumption of unhealthy commodities were revealed in the majority of the included studies. Findings from the qualitative studies were summarized and these findings provided insights on how digital marketing exerts effects on young people. One of the key findings was that marketers used peer-to-peer transmission of messages on social networking sites (e.g., friends' likes and comments on Facebook) to blur the boundary between marketing contents and online peer activities. Digital marketing of unhealthy commodities is associated with young people's use and beliefs of these products. The effects of digital marketing varied between product types and peer endorsed marketing (earned media) may exert greater negative impacts than owned or paid media marketing.
Digital watermarking opportunities enabled by mobile media proliferation
NASA Astrophysics Data System (ADS)
Modro, Sierra; Sharma, Ravi K.
2009-02-01
Consumer usages of mobile devices and electronic media are changing. Mobile devices now include increased computational capabilities, mobile broadband access, better integrated sensors, and higher resolution screens. These enhanced features are driving increased consumption of media such as images, maps, e-books, audio, video, and games. As users become more accustomed to using mobile devices for media, opportunities arise for new digital watermarking usage models. For example, transient media, like images being displayed on screens, could be watermarked to provide a link between mobile devices. Applications based on these emerging usage models utilizing watermarking can provide richer user experiences and drive increased media consumption. We describe the enabling factors and highlight a few of the usage models and new opportunities. We also outline how the new opportunities are driving further innovation in watermarking technologies. We discuss challenges in market adoption of applications based on these usage models.
Social media for school nurses: promoting school health in the 21st century.
Wysocki, Regina
2015-05-01
People across the globe use social media to connect with one another, stay in touch with friends and family, and exchange information. Health care has embraced social media, and nursing organizations such as the American Nurses Association (ANA) and NASN have a presence in the social media landscape. The students in our schools today are digital natives who grew up with and are at home in the world of technology. With so many options in the digital world, the question is how can school nurses harness this technology to connect with their students and families? More importantly, how can school nurses use social media in a professional and responsible manner and help to enhance the profession of school nursing overall? This article will outline the planning and implementation of an ongoing social media campaign on wellness and healthy behaviors by one Texas suburban school district. © 2015 The Author(s).
Art, Storytelling, and the Digital Economy
ERIC Educational Resources Information Center
Ohier, Jason
2007-01-01
A digital story can be anything that uses digital technology to construct narrative. It comes in many forms, including short movies and documentaries, using still images, voice-over narration, and music. It can be academic, abstract, or highly personal. Digital storytelling provides a powerful media literacy opportunity, as students are required…
Creating Trading Networks of Digital Archives.
ERIC Educational Resources Information Center
Cooper, Brian; Garcia-Molina, Hector
Digital materials are vulnerable to a number of different kinds of failures, including decay of the digital media, loss due to hackers and viruses, accidental deletions, natural disasters, and bankruptcy of the institution holding the collection. Digital archives can best survive failures if they have made several copies of their collections at…
Newly Qualified Teachers' Professional Digital Competence: Implications for Teacher Education
ERIC Educational Resources Information Center
Gudmundsdottir, Greta Björk; Hatlevik, Ove Edvard
2018-01-01
The professional digital competence (PDC) of teachers is of growing importance in classrooms, now that digital resources and digital media are becoming important parts of teachers' everyday practice. This study explores how newly qualified teachers are prepared to use information and communication technology (ICT) in their initial teacher…
ERIC Educational Resources Information Center
Clarke, Alan; Milner, Helen; Killer, Terry; Dixon, Genny
2008-01-01
As the Government publishes its action plan for consultation on digital inclusion, the authors consider some of the challenges and opportunities for the delivery of digital inclusion. Clarke argues that digital inclusion requires more than access to technology or the skills to use it effectively, it demands information and media literacy. Milner…
ERIC Educational Resources Information Center
Coyle, Karen
2006-01-01
Mass digitization of the bound volumes that we generally call "books" has begun, and, thanks to the interest in Google and all that it does, it is getting widespread media attention. The Open Content Alliance (OCA), a library initiative formed after Google announced its library book digitization project, has brought library digitization projects…
Mirror Neurons, the Development of Empathy, and Digital Story Telling
ERIC Educational Resources Information Center
Hess, Mary
2012-01-01
This article explores the intersection of work in media education, religious education, concerns about digital cultures' impact on human relationality, and the possible role that mirror neurons might play in the development of empathy. Digital story telling--particularly as embodied in the work of the Center for Digital Storytelling…
Developing Students' Professional Digital Identity
ERIC Educational Resources Information Center
Cochrane, Thomas; Antonczak, Laurent
2015-01-01
In contrast to the myth of the "Digital Native" and the ubiquity of Facebook use, we have found that students' digital identities are predominantly social with their online activity beyond Facebook limited to being social media consumers rather than producers. Within a global economy students need to learn new digital literacy skills to…
ERIC Educational Resources Information Center
Hobbs, Renee; Donnelly, Katie; Friesem, Jonathan; Moen, Mary
2013-01-01
Many students enroll in video production courses in high school as part of a vocational, career, or technical program. While there has been an explosion of scholarly work in digital literacy in informal settings, less is known about how digital and media literacy competencies are developed through school-based video production courses. This study…
ERIC Educational Resources Information Center
Erixon, Per-Olof; Marner, Anders; Scheid, Manfred; Strandberg, Tommy; Ortegren, Hans
2012-01-01
There are great expectations that new digital technology will become a powerful tool for developing education activities. Like many countries in Europe and worldwide, Sweden has invested a large amount of resources in new technology and new media (hereafter called digital media), and they have become a natural and important part of school…
The Professor's Guide to Taming Technology: Leveraging Digital Media, Web 2.0 and More for Learning
ERIC Educational Resources Information Center
King, Kathleen P., Ed.; Cox, Thomas D., Ed.
2010-01-01
This book is provided as a guide, encouragement and handbook for faculty to introduce digital media in language they can understand and provide strategies and activities they can quickly assimilate into their teaching. The authors are excited that more people will be able to benefit from the powerful help and guidance contained in this book. This…
ERIC Educational Resources Information Center
Edwards, Susan
2016-01-01
Technology, digital media and popular culture form an important aspect of young children's life-worlds in contemporary post-industrial societies. A problem for early childhood educators is how to most effectively integrate these aspects of children's life-worlds into the provision of play-based learning. Traditionally, research has considered…
ERIC Educational Resources Information Center
Selby, Les; Russell, David
2005-01-01
Purpose: To report on the progress of Digital Media U, a tailor-made portal, learning environment and management system. Design/methodology/approach: Discusses the design of the learning content domains, acquisition of the content and the systems for managing the curriculum in the future, including the application of a new model of accreditation.…
ERIC Educational Resources Information Center
Eckhoff, Angela
2017-01-01
This research documents the use of digital media by young children in outdoor play spaces. The research was conducted at a child care center on an urban university campus in the southeastern USA. The research employed a participatory design and used a qualitative, reflexive approach to include the child's voice, ideas, and understandings of their…
ERIC Educational Resources Information Center
Hines, Mary Beth; Kersulov, Michael
2015-01-01
This article investigates the nature of student resistance to and engagement with digital media and twenty-first-century literacies in the English classroom at Last Chance High, an alternative high school. It traces the dynamic interplay of literacy practices and identity performances with and around digital media, exploring one student's…
Media Literacy Policy in Flanders Belgium: From Parliamentary Discussions to Public Policy
ERIC Educational Resources Information Center
Van Audenhove, Leo; Mariën, Ilse; Vanwynsberghe, Hadewijch
2018-01-01
Media literacy has gained in importance in policy discussions on media, digital media and the Internet in many countries. How do these policies develop and what can be learned? This case study explores the factors contributing to the successful formulation and implementation of media literacy in Flanders-Belgium. By examining the trajectory of…
Social Media Literacy as an IEP Intervention for Social and Emotional Learning
ERIC Educational Resources Information Center
Probst, Donnell
2017-01-01
Media literacy and special education communities have largely ignored the impact of digital media useonspecial education students with Autism spectrum disorder and Emotional and Behavioral Disorder. This paper investigates the possibility of using social media literacy education as part of an individualized education plan (IEP) intervention for…
Teaching Social Media Journalism: Challenges and Opportunities for Future Curriculum Design
ERIC Educational Resources Information Center
Bor, Stephanie E.
2014-01-01
In response to the growing demand for digitally competent employees in the news media industry, journalism schools are cautiously integrating social media reporting into their curriculum. This study explores techniques for teaching news reporting on social media platforms focusing on challenges and opportunities for learning engagement that…
Use of digital media technology for primary prevention of STIs/HIV in youth.
Chávez, Noé Rubén; Shearer, Lee S; Rosenthal, Susan L
2014-10-01
The relevant literature was reviewed to identify issues in research evaluating digital media technology (DMT) interventions for the primary prevention of STIs/HIV in adolescents and young adults. A literature search with relevant key terms was conducted in PubMed, for articles with studies that included: (a) participants between 11-29 years; (b) use of one or more of the following forms of DMT: interactive digital video or CD-ROM, computer, text messaging, or Internet; (c) evaluation of an STI/HIV primary prevention intervention; and (d) use of a cognitive, psychosocial, behavioral, or biological outcome. Twenty-nine studies were identified and included in the review. Based on the review of these studies, 7 main issues were discussed and recommendations for improving future research were offered. The 7 main issues were: (a) need for a balance between universal application and specific sub-group focus, (b) lack of a developmental framework, (c) challenge of applying DMT in resource limited contexts, (d) rapidly changing nature of DMT, (e) lack of biological outcomes, (f) lack of comparison/control groups to assess the impact of DMT, and (g) limited temporal follow-up. There is increasing literature evaluating the effectiveness of DMT for preventing STIs/HIV among adolescents and young adults. A careful consideration of 7 main issues identified in the literature can improve the design and evaluation of these interventions and enhance our understanding of their effectiveness. Copyright © 2014 North American Society for Pediatric and Adolescent Gynecology. Published by Elsevier Inc. All rights reserved.
Schwind, Jessica S.; Wolking, David J.; Brownstein, John S.; Mazet, Jonna A. K.; Smith, Woutrina A.
2014-01-01
Digital disease detection tools are technologically sophisticated, but dependent on digital information, which for many areas suffering from high disease burdens is simply not an option. In areas where news is often reported in local media with no digital counterpart, integration of local news information with digital surveillance systems, such as HealthMap (Boston Children’s Hospital), is critical. Little research has been published in regards to the specific contribution of local health-related articles to digital surveillance systems. In response, the USAID PREDICT project implemented a local media surveillance (LMS) pilot study in partner countries to monitor disease events reported in print media. This research assessed the potential of LMS to enhance digital surveillance reach in five low- and middle-income countries. Over 16 weeks, select surveillance system attributes of LMS, such as simplicity, flexibility, acceptability, timeliness, and stability were evaluated to identify strengths and weaknesses in the surveillance method. Findings revealed that LMS filled gaps in digital surveillance network coverage by contributing valuable localized information on disease events to the global HealthMap database. A total of 87 health events were reported through the LMS pilot in the 16-week monitoring period, including 71 unique reports not found by the HealthMap digital detection tool. Furthermore, HealthMap identified an additional 236 health events outside of LMS. It was also observed that belief in the importance of the project and proper source selection from the participants was crucial to the success of this method. The timely identification of disease outbreaks near points of emergence and the recognition of risk factors associated with disease occurrence continue to be important components of any comprehensive surveillance system for monitoring disease activity across populations. The LMS method, with its minimal resource commitment, could be one tool used to address the information gaps seen in global ‘hot spot’ regions. PMID:25333618
Noar, Seth M; Ribisl, Kurt M; Althouse, Benjamin M; Willoughby, Jessica Fitts; Ayers, John W
2013-12-01
Announcements of cancer diagnoses from public figures may stimulate cancer information seeking and media coverage about cancer. This study used digital surveillance to quantify the effects of pancreatic cancer public figure announcements on online cancer information seeking and cancer media coverage. We compiled a list of public figures (N = 25) who had been diagnosed with or had died from pancreatic cancer between 2006 and 2011. We specified interrupted time series models using data from Google Trends to examine search query shifts for pancreatic cancer and other cancers. Weekly media coverage archived on Google News were also analyzed. Most public figures' pancreatic cancer announcements corresponded with no appreciable change in pancreatic cancer search queries or media coverage. In contrast, Patrick Swayze's diagnosis was associated with a 285% (95% confidence interval [CI]: 212 to 360) increase in pancreatic cancer search queries, though it was only weakly associated with increases in pancreatic cancer media coverage. Steve Jobs's death was associated with a 197% (95% CI: 131 to 266) increase in pancreatic cancer queries and a 3517% (95% CI: 2882 to 4492) increase in pancreatic cancer media coverage. In general, a doubling in pancreatic cancer-specific media coverage corresponded with a 325% increase in pancreatic cancer queries. Digital surveillance is an important tool for future cancer control research and practice. The current application of these methods suggested that pancreatic cancer announcements (diagnosis or death) by particular public figures stimulated media coverage of and online information seeking for pancreatic cancer.
The Future of Web Maps in Next Generation Textbooks
NASA Astrophysics Data System (ADS)
DiBiase, D.; Prasad, S.
2014-12-01
The reformation of the "Object Formerly Known as Textbook" (coined by the Chronicle of Higher Education) toward a digital future is underway. Emerging nextgen texts look less like electronic books ("ebooks") and more like online courseware. In addition to text and illustrations, nextgen textbooks for STEM subjects are likely to combine quizzes, grade management tools, support for social learning, and interactive media including web maps. Web maps are interactive, multi-scale, online maps that enable teachers and learners to explore, interrogate, and mash up the wide variety of map layers available in the cloud. This presentation will show how web maps coupled with interactive quizzes enable students' purposeful explorations and interpretations of spatial patterns related to humankind's interactions with the earth. Attendees will also learn about Esri's offer to donate ArcGIS Online web mapping subscriptions to every U.S. school as part of the President Obama's ConnectED initiative.
Using Digital Technology to Engage and Communicate with Patients: A Survey of Patient Attitudes.
Jenssen, Brian P; Mitra, Nandita; Shah, Anand; Wan, Fei; Grande, David
2016-01-01
As primary care moves toward a system of population health management, providers will need to engage patients outside traditional office-based interactions. We assessed patient attitudes regarding technology use to communicate with their primary care team or to engage with other patients outside typical office settings. Design/Participants/Main Measures We conducted a national survey using GfK KnowledgePanel(®) to examine attitudes on the use of digital technology (email, text messaging, and social media such as Facebook and Twitter) to communicate with primary care teams about health behavior goals and test results. We also assessed attitudes toward the use of digital technologies to engage with other patients in activities such as peer coaching. Of the 5119 panel members invited to participate, 3336 completed the survey (response rate, 65.2 %). Among respondents, more than half (58 %) reported using Facebook, and nearly two-thirds (64.1 %) used text messaging. Overall, few participants were willing to communicate about health goals via social media (3.1 %) or text messaging (13.3 %), compared to email (48.8 %) or phone (75.5 %) (results were similar for communication about test results). Among those that used text messaging, race/ethnicity was the only factor independently associated with greater support for text messaging [African American (OR 1.44; 95 % CI, 1.01-2.06) and Hispanic (OR 1.8; 95 % CI, 1.25-2.59)] in multivariate models. Participants interested in engaging in peer coaching through Facebook (11.7 %) were more likely to be younger (p < 0.0001), female (p < 0.001), and a racial/ethnic minority (African American, non-Hispanic or Hispanic, p < 0.0004). Despite regular use of new digital technology such as text messaging and social media, few participants supported using these tools for communicating with their physicians' practice. Participants were most supportive of using email for communication. Contrary to previous studies, among users of technology, low socioeconomic status and racial/ethnic minorities were equally or more likely to support use.
Broadband set-top box using MAP-CA processor
NASA Astrophysics Data System (ADS)
Bush, John E.; Lee, Woobin; Basoglu, Chris
2001-12-01
Advances in broadband access are expected to exert a profound impact in our everyday life. It will be the key to the digital convergence of communication, computer and consumer equipment. A common thread that facilitates this convergence comprises digital media and Internet. To address this market, Equator Technologies, Inc., is developing the Dolphin broadband set-top box reference platform using its MAP-CA Broadband Signal ProcessorT chip. The Dolphin reference platform is a universal media platform for display and presentation of digital contents on end-user entertainment systems. The objective of the Dolphin reference platform is to provide a complete set-top box system based on the MAP-CA processor. It includes all the necessary hardware and software components for the emerging broadcast and the broadband digital media market based on IP protocols. Such reference design requires a broadband Internet access and high-performance digital signal processing. By using the MAP-CA processor, the Dolphin reference platform is completely programmable, allowing various codecs to be implemented in software, such as MPEG-2, MPEG-4, H.263 and proprietary codecs. The software implementation also enables field upgrades to keep pace with evolving technology and industry demands.
Sen, Robin
2016-06-01
The circumstances of those who are, or have been, in the care system may augment concern about their use of mobile phones and the internet, but little is specifically known about such use. Presenting findings from an exploratory study which investigated the experiences and views of six care leavers and four looked after children, this paper considers their social contact via mobile phones and the internet. Exploration of the study data is located alongside wider empirical findings around internet use and critical consideration of theoretical insights from the work of Bauman, Castells and LaMendola. Participants' reported use of digital media was not substantially different to that of their peer group: their core virtual networks had significant overlap with their core offline networks and social contact via digital media could provide welcome, if limited and individualised, social support. The most prominent difficulty arising from the use of these media was forms of verbal abuse by those known to the young people offline. While the centrality of digital technology within young people's lives influenced the way they communicated, underlying issues within their social relationships reflected greater similarity with a pre-digital age than has sometimes been suggested.
Sensory Metrics of Neuromechanical Trust.
Softky, William; Benford, Criscillia
2017-09-01
Today digital sources supply a historically unprecedented component of human sensorimotor data, the consumption of which is correlated with poorly understood maladies such as Internet addiction disorder and Internet gaming disorder. Because both natural and digital sensorimotor data share common mathematical descriptions, one can quantify our informational sensorimotor needs using the signal processing metrics of entropy, noise, dimensionality, continuity, latency, and bandwidth. Such metrics describe in neutral terms the informational diet human brains require to self-calibrate, allowing individuals to maintain trusting relationships. With these metrics, we define the trust humans experience using the mathematical language of computational models, that is, as a primitive statistical algorithm processing finely grained sensorimotor data from neuromechanical interaction. This definition of neuromechanical trust implies that artificial sensorimotor inputs and interactions that attract low-level attention through frequent discontinuities and enhanced coherence will decalibrate a brain's representation of its world over the long term by violating the implicit statistical contract for which self-calibration evolved. Our hypersimplified mathematical understanding of human sensorimotor processing as multiscale, continuous-time vibratory interaction allows equally broad-brush descriptions of failure modes and solutions. For example, we model addiction in general as the result of homeostatic regulation gone awry in novel environments (sign reversal) and digital dependency as a sub-case in which the decalibration caused by digital sensorimotor data spurs yet more consumption of them. We predict that institutions can use these sensorimotor metrics to quantify media richness to improve employee well-being; that dyads and family-size groups will bond and heal best through low-latency, high-resolution multisensory interaction such as shared meals and reciprocated touch; and that individuals can improve sensory and sociosensory resolution through deliberate sensory reintegration practices. We conclude that we humans are the victims of our own success, our hands so skilled they fill the world with captivating things, our eyes so innocent they follow eagerly.
Storage media for computers in radiology.
Dandu, Ravi Varma
2008-11-01
The introduction and wide acceptance of digital technology in medical imaging has resulted in an exponential increase in the amount of data produced by the radiology department. There is an insatiable need for storage space to archive this ever-growing volume of image data. Healthcare facilities should plan the type and size of the storage media that they needed, based not just on the volume of data but also on considerations such as the speed and ease of access, redundancy, security, costs, as well as the longevity of the archival technology. This article reviews the various digital storage media and compares their merits and demerits.
Digital atmospheres: affective practices of care in Elefriends.
Tucker, Ian M; Goodings, Lewis
2017-05-01
This article develops the concept of digital atmosphere to analyse the affective power of social media to shape practices of care and support for people living with mental distress. Using contemporary accounts of affective atmospheres, the article focuses on feelings of distress, support and care that unfold through digital atmospheres. The power of social media intersects with people's support and care-seeking practices in multiple ways and not in a straightforward model of 'accessing or providing support'. Indeed, we find that the caring relations developed through social media often need to be cared for themselves. The article draws on online and interview data from a larger project investigating how practices of care and support are (re)configured in the mental health-related social media site Elefriends. Users have to negotiate the disruption of moving support online, as well as the possibility of becoming subject to a fragility in care, in which caring for oneself becomes bound up in the ambiguities of caring for others. We argue that understanding how experiences of distress are shaped by social media is essential for understanding the implications of the increased digitisation of mental healthcare. © 2017 Foundation for the Sociology of Health & Illness.
Digital Literacy: A Prerequisite for Effective Learning in a Blended Learning Environment?
ERIC Educational Resources Information Center
Tang, Chun Meng; Chaw, Lee Yen
2016-01-01
Blended learning has propelled into mainstream education in recent years with the help of digital technology. Commonly available digital devices and the Internet have made access to learning resources such as learning management systems, online libraries, digital media, etc. convenient and flexible for both lecturers and students. Beyond the…
A Concept Analysis of Digital Citizenship for Democratic Citizenship Education in the Internet Age
ERIC Educational Resources Information Center
Choi, Moonsun
2016-01-01
Despite the importance of promoting socially responsible citizenship in the Internet age, there is a paucity of research on how digital citizenship or digital citizens might be defined and/or investigated. This study found 4 major categories that construct digital citizenship: "Ethics," "Media and Information Literacy,"…
Digital Journeys: A Perspective on Understanding the Digital Experiences of International Students
ERIC Educational Resources Information Center
Chang, Shanton; Gomes, Catherine
2017-01-01
The authors in this conceptual paper draw on the literature on information seeking behavior, social media use, and international student experiences to propose Digital Journeys as a framework which helps us understand the online behavior of international students. Here we theorize that the Digital Journey is the transition that individuals make…
Digital Storytelling: A Method for Engaging Students and Increasing Cultural Competency
ERIC Educational Resources Information Center
Grant, Natalie S.; Bolin, Brien L.
2016-01-01
Digital storytelling is explored as a method of engaging students in the development of media literacy and cultural competency. This paper describes the perceptions and experiences of 96 undergraduate students at a large Midwestern university, after completing a digital storytelling project in a semester-long diversity course. Digital storytelling…
Capturing Children's Knowledge-Making Dialogues in Minecraft
ERIC Educational Resources Information Center
Wernholm, Marina; Vigmo, Sylvi
2015-01-01
The aim of this article is to address how online tools and digital technologies can influence data collection opportunities. We are still at the early stages of piecing together a more holistic picture of the role of digital media in young people's everyday lives, especially regarding digital gaming among younger children. Digital technologies…
Digital cinema video compression
NASA Astrophysics Data System (ADS)
Husak, Walter
2003-05-01
The Motion Picture Industry began a transition from film based distribution and projection to digital distribution and projection several years ago. Digital delivery and presentation offers the prospect to increase the quality of the theatrical experience for the audience, reduce distribution costs to the distributors, and create new business opportunities for the theater owners and the studios. Digital Cinema also presents an opportunity to provide increased flexibility and security of the movies for the content owners and the theater operators. Distribution of content via electronic means to theaters is unlike any of the traditional applications for video compression. The transition from film-based media to electronic media represents a paradigm shift in video compression techniques and applications that will be discussed in this paper.
ERIC Educational Resources Information Center
McTaggart, Alex, Comp.
2009-01-01
International Council for Educational Media-Conseil International des Medias Educatifs (ICEM-CIME) brings together experts from the fields of education, media, IT, and educational media production. Since its formation in 1950, the organization has witnessed and contributed to educational media in an international forum. The 2009 ICEM conference…
ERIC Educational Resources Information Center
Alharbi, Wafa Owaydhah; Alturki, Khaled Ibrahim
2018-01-01
The study aimed to identify the degree of social media contribution to reinforcing digital citizenship meaning from the viewpoint of female students at Imam Mohammed bin Saud Islamic University in Riyadh. The study was an attempt to answer the following two questions in order to achieve the objectives of the study: To which extent does SnapChat…
ERIC Educational Resources Information Center
Kynigos, Chronis; Psycharis, Giorgos
2009-01-01
The paper describes a study of the contexts of six teams, expert in research and development of digital media for learning mathematics, who cross-experimented in classrooms with the use of each other's artefacts. Contextual issues regarding the designed tasks and technologies, the socio-systemic milieu and the ways in which the researchers worked…
ERIC Educational Resources Information Center
Nam, Chaebong
2013-01-01
This paper shows how the legacy of Jane Addams' socialized education can live on in today's progressive education, especially in the digital age. Discussion is drawn from a case study of an anti-underage drinking campaign conducted by urban youth of color in an afterschool program. The media ecology environment in the campaign--the integrated…
ERIC Educational Resources Information Center
Rushkoff, Douglas
2011-01-01
When asked what Facebook is for, kids will say that it's there to help them make friends. The kids the author celebrated in his early books as "digital natives," capable of seeing through all efforts of big media and marketing, have actually proven less able to discern the integrity of the sources they read and the intentions of the programs they…
NASA Astrophysics Data System (ADS)
Foster, J.; Connolly, R.
2017-12-01
WGBH's "Bringing the Universe to America's Classrooms" project is a 5-year effort to design, produce and evaluate digital media tools and resources that support scientific practice skills in diverse K-12 learners. Resources leverage data and content from NASA and WGBH signature programs, like NOVA, into sound instructional experiences that provide K-12 STEM teachers with free, quality resources for teaching topics in the Earth and Space Sciences. Resources address the content and practices in the new K-12 Framework for Science Education and are aligned with the NGSS. Participants will learn about design strategies, findings from our evaluation efforts, and how to access free resources on PBS LearningMedia.
Crying wolf? Biosecurity and metacommunication in the context of the 2009 swine flu pandemic.
Nerlich, Brigitte; Koteyko, Nelya
2012-07-01
This article explores how the 2009 pandemic of swine flu (H1N1) intersected with issues of biosecurity in the context of an increasing entanglement between the spread of disease and the spread of information. Drawing on research into metacommunication, the article studies the rise of communication about ways in which swine flu was communicated, both globally and locally, during the pandemic. It examines and compares two corpora of texts, namely UK newspaper articles and blogs, written between 28 March and 11 June 2009, that is, the period from the start of the outbreak till the WHO announcement of the pandemic. Findings show that the interaction between traditional and digital media as well as the interaction between warnings about swine flu and previous warnings about other epidemics contributed to a heightened discourse of blame and counter-blame but also, more surprisingly, self-blame and reflections about the role the media in pandemic communication. The consequences of this increase in metacommunication for research into crisis communication are explored. Copyright © 2011 Elsevier Ltd. All rights reserved.
Boeckman, Lindsay M; White, Ashley H; Burbank, Andrea D; Paulson, Sjonna; Beebe, Laura A
2018-01-01
Background Modern technology (ie, websites and social media) has significantly changed social mores in health information access and delivery. Although mass media campaigns for health intervention have proven effective and cost-effective in changing health behavior at a population scale, this is best studied in traditional media sources (ie, radio and television). Digital health interventions are options that use short message service/text messaging, social media, and internet technology. Although exposure to these products is becoming ubiquitous, electronic health information is novel, incompletely disseminated, and frequently inaccurate, which decreases public trust. Previous research has shown that audience trust in health care providers significantly moderates health outcomes, demographics significantly influence audience trust in electronic media, and preexisting health behaviors such as smoking status significantly moderate audience receptivity to traditional mass media. Therefore, modern health educators must assess audience trust in all sources, both media (traditional and digital) and interpersonal, to balance pros and cons before structuring multicomponent community health interventions. Objective We aimed to explore current trust and moderators of trust in health information sources given recent changes in digital health information access and delivery to inform design of future health interventions in Oklahoma. Methods We conducted phone surveys of a cross-sectional sample of 1001 Oklahoma adults (age 18-65 years) in spring 2015 to assess trust in seven media sources: traditional (television and radio), electronic (online and social media), and interpersonal (providers, insurers, and family/friends). We also gathered information on known moderators of trust (sociodemographics and tobacco use status). We modeled log odds of a participant rating a source as “trustworthy” (SAS PROC SURVEYLOGISTIC), with subanalysis for confounders (sociodemographics and tobacco use). Results Oklahomans showed the highest trust in interpersonal sources: 81% (808/994) reported providers were trustworthy, 55% (550/999) for friends and family, and 48% (485/998) for health insurers. For media sources, 24% of participants (232/989) rated the internet as trustworthy, followed by 21% of participants for television (225/998), 18% for radio (199/988), and only 11% for social media (110/991). Despite this low self-reported trust in social media, 40% (406/991) of participants reported using social media for tobacco-related health information. Trust in health providers did not vary by subpopulation, but sociodemographic variables (gender, income, and education) and tobacco use status significantly moderated trust in other sources. Women were on the whole more trusting than men, trust in media decreased with income, and trust in friends and family decreased with education. Conclusions Health education interventions should incorporate digital media, particularly when targeting low-income populations. Utilizing health care providers in social media settings could leverage high-trust and low-cost features of providers and social media, respectively. PMID:29434015
Understanding Social Media Use as Alienation: A Review and Critique
ERIC Educational Resources Information Center
Reveley, James
2013-01-01
The opportunities social media provide for agential expressions of subjectivity and experiential learning, relative to social media's role in reproducing digital-era capitalism, are the subject of keen debate. There is now a burgeoning academic literature which suggests that social media users are, to a greater or lesser degree, alienated by…
Social Empowerment in Mexican Violent Contexts through Media Competence
ERIC Educational Resources Information Center
Grijalva-Verdugo, Abel-Antonio; Moreno-Candil, David
2017-01-01
The acquisition of digital skills, media diet management, and general knowledge of ICT, is essential for the development and empowerment of audiences in the current media ecology, particularly considering the political and social challenges of the Latin American environment. In that sense, the study of media competence is urgent for sizing up the…
The Ideas of Henry Jenkins and Libraries
ERIC Educational Resources Information Center
Anderson, Byron
2008-01-01
Henry Jenkins, director of the Comparative Media Studies Program at the Massachusetts Institute of Technology and keynote speaker at the 2007 American Library Association's "Gaming, Learning and Libraries Symposium" in Chicago is a visionary leader in the areas of new media and media convergence. In a white paper on digital media and learning…
Martiník, Ivo
2015-01-01
Rich-media describes a broad range of digital interactive media that is increasingly used in the Internet and also in the support of education. Last year, a special pilot audiovisual lecture room was built as a part of the MERLINGO (MEdia-rich Repository of LearnING Objects) project solution. It contains all the elements of the modern lecture room determined for the implementation of presentation recordings based on the rich-media technologies and their publication online or on-demand featuring the access of all its elements in the automated mode including automatic editing. Property-preserving Petri net process algebras (PPPA) were designed for the specification and verification of the Petri net processes. PPPA does not need to verify the composition of the Petri net processes because all their algebraic operators preserve the specified set of the properties. These original PPPA are significantly generalized for the newly introduced class of the SNT Petri process and agent nets in this paper. The PLACE-SUBST and ASYNC-PROC algebraic operators are defined for this class of Petri nets and their chosen properties are proved. The SNT Petri process and agent nets theory were significantly applied at the design, verification, and implementation of the programming system ensuring the pilot audiovisual lecture room functionality.
Martiník, Ivo
2015-01-01
Rich-media describes a broad range of digital interactive media that is increasingly used in the Internet and also in the support of education. Last year, a special pilot audiovisual lecture room was built as a part of the MERLINGO (MEdia-rich Repository of LearnING Objects) project solution. It contains all the elements of the modern lecture room determined for the implementation of presentation recordings based on the rich-media technologies and their publication online or on-demand featuring the access of all its elements in the automated mode including automatic editing. Property-preserving Petri net process algebras (PPPA) were designed for the specification and verification of the Petri net processes. PPPA does not need to verify the composition of the Petri net processes because all their algebraic operators preserve the specified set of the properties. These original PPPA are significantly generalized for the newly introduced class of the SNT Petri process and agent nets in this paper. The PLACE-SUBST and ASYNC-PROC algebraic operators are defined for this class of Petri nets and their chosen properties are proved. The SNT Petri process and agent nets theory were significantly applied at the design, verification, and implementation of the programming system ensuring the pilot audiovisual lecture room functionality. PMID:26258164
Videos for Science Communication and Nature Interpretation: The TIB|AV-Portal as Resource.
NASA Astrophysics Data System (ADS)
Marín Arraiza, Paloma; Plank, Margret; Löwe, Peter
2016-04-01
Scientific audiovisual media such as videos of research, interactive displays or computer animations has become an important part of scientific communication and education. Dynamic phenomena can be described better by audiovisual media than by words and pictures. For this reason, scientific videos help us to understand and discuss environmental phenomena more efficiently. Moreover, the creation of scientific videos is easier than ever, thanks to mobile devices and open source editing software. Video-clips, webinars or even the interactive part of a PICO are formats of scientific audiovisual media used in the Geosciences. This type of media translates the location-referenced Science Communication such as environmental interpretation into computed-based Science Communication. A new way of Science Communication is video abstracting. A video abstract is a three- to five-minute video statement that provides background information about a research paper. It also gives authors the opportunity to present their research activities to a wider audience. Since this kind of media have become an important part of scientific communication there is a need for reliable infrastructures which are capable of managing the digital assets researchers generate. Using the reference of the usecase of video abstracts this paper gives an overview over the activities by the German National Library of Science and Technology (TIB) regarding publishing and linking audiovisual media in a scientifically sound way. The German National Library of Science and Technology (TIB) in cooperation with the Hasso Plattner Institute (HPI) developed a web-based portal (av.tib.eu) that optimises access to scientific videos in the fields of science and technology. Videos from the realms of science and technology can easily be uploaded onto the TIB|AV Portal. Within a short period of time the videos are assigned a digital object identifier (DOI). This enables them to be referenced, cited, and linked (e.g. to the relevant article or further supplement materials). By using media fragment identifiers not only the whole video can be cited, but also individual parts of it. Doing so, users are also likely to find high-quality related content (for instance, a video abstract and the corresponding article or an expedition documentary and its field notebook). Based on automatic analysis of speech, images and texts within the videos a large amount of metadata associated with the segments of the video is automatically generated. These metadata enhance the searchability of the video and make it easier to retrieve and interlink meaningful parts of the video. This new and reliable library-driven infrastructure allow all different types of data be discoverable, accessible, citable, freely reusable, and interlinked. Therefore, it simplifies Science Communication
Glacier Research Digital Science Communication Evolution 1996-2014
NASA Astrophysics Data System (ADS)
Pelto, M. S.
2014-12-01
This talk will focus on the changes in communicating science in the last 20 years from the perspective of the same research project. Essentially the rapid innovation in online communication requires the scientist learning and utilizing a new platform of communication each year. To maintain relevant visibility and ongoing research activities requires finding synergy between the two. I will discuss how digital communication has inspired my research efforts. This talk will also examine overall visitation and media impact metrics over this period. From developing a highly visible glacier research web page in 1996, to writing more than 400 blog posts since 2008, and in 2014 utilizing a videographer and illustration artist in the field, this is the story of one scientist's digital communication-media evolution. The three main observations are that: 1) Overall visitation has not expanded as rapidly in the last decade. 2) Contact and cooperation with colleagues has expanded quite rapidly since 2008. 3) Media impact peaked in 2005, but is nearing that peak again. The key factors in visibility and media impact for a "small market" research institution/project has been providing timely and detailed content to collaborative sites, such as RealClimate, BAMS State of the Climate, Climate Denial Crock of the Week, and Skeptical Science that can then be repurposed by the media. A review of the visitor metrics to the digital glacier sites I have maintained from 1996-2014 indicate visibility of each platform has a similar growth curve, transitioning to a plateau, but overall visitation does not increase in kind with the increase in number of platforms. Media metrics is more event driven and does not follow the visitor metric pattern.
Image resolution in the digital era: notion and clinical implications.
Rakhshan, Vahid
2014-12-01
Digital radiographs need additional metadata in order to be accurate when being converted to analog media. Resolution is a major reason of failures in proper printing or digitizing the images. This letter shortly explains the overlooked pitfalls of digital radiography and photography in dental practice, and briefly instructs the reader how to avoid or rectify common problems associated with resolution calibration of digital radiographs.
Evaluation of Digital Technology and Software Use among Business Education Teachers
ERIC Educational Resources Information Center
Ellis, Richard S.; Okpala, Comfort O.
2004-01-01
Digital video cameras are part of the evolution of multimedia digital products that have positive applications for educators, students, and industry. Multimedia digital video can be utilized by any personal computer and it allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics,…
ERIC Educational Resources Information Center
Buckley-Marudas, Mary Frances
2016-01-01
Understanding what happens when teachers embrace digital media for literacy learning is critical to realizing the potential of learning in the digital era. This article examines some of the ways that a high school teacher and his students leverage digital technologies for literacy learning in their humanities classrooms. The author introduces the…
Digital Television: Sharpening the Focus on Children. Media Now, Spring 2004
ERIC Educational Resources Information Center
Espejo, Eileen; Miller, Patti
2004-01-01
As television transitions from analog to digital, questions arise as to how to best meet the needs of children. What are the potential benefits of digital television? How can the technology be used to serve children and families, while at the same time protect them from possible harm? The transition to digital television offers a unique…
Looks Like Me, Sounds Like Me! Race, Culture, and Language in the Creation of Digital Media
ERIC Educational Resources Information Center
Brown, Bryan A.; Edouard, Kareem
2017-01-01
The technology education movement includes the introduction and application of digital books into science classrooms. These digital books are attractive alternatives to traditional texts because they can be customized for students. This qualitative study examined 35 students as they customized their own digital books. Using a variety of digital…
Dental Videographic Analysis using Digital Age Media.
Agarwal, Anirudh; Seth, Karan; Parmar, Siddharaj; Jhawar, Rahul
2016-01-01
This study was to evaluate a new method of smile analysis using videographic and photographic softwares (as in this study Photoshop Elements X, Windows Movie Maker 2012) as primary assessment tools and to develop an index for malocclusion and treatment plan that could be used in assessing severity of maloc-clussion. Agarwal A, Seth K, Parmar S, Jhawar R. Dental Videographic Analysis using Digital Age Media. Int J Clin Pediatr Dent 2016;9(4):355-363.
The ethics of social media in dental practice: challenges.
Peltier, Bruce; Curley, Arthur
2013-07-01
This is the first of two essays written to consider several important trends in dental practice that result from innovations in digital and social media. This essay reviews ethical and legal implications of the use of websites, Facebook, review sites, email and other digital innovations in dental practice. The second essay provides ethical tools for analysis, illuminates areas of ethical concern in today's practice environment and offers recommendations for future practice.
Digital Media, Participatory Politics, and Positive Youth Development.
Middaugh, Ellen; Clark, Lynn Schofield; Ballard, Parissa J
2017-11-01
Research on the social implications of adolescent technology use often focuses on identifying and preventing risk. However, adolescence is also a time of rapidly expanding capacities, expectations of autonomy, and identity exploration. In this article, we highlight findings from research in the field of youth civic development, which point to the importance of youth civic engagement during adolescence for later adult civic engagement as well as for promoting positive developmental outcomes. Researchers suggest that certain forms of Internet use (such as information seeking, social network site use, media production, and participation in online communities) promote civic engagement and that digital tools play an important role in youth empowerment efforts. In this article, we suggest a need for greater attention to efforts to promote digital media competencies among adolescents and for greater coordination of research on adolescent risk and adolescent autonomy and empowerment related to Internet use. Copyright © 2017 by the American Academy of Pediatrics.
Sex, Sexuality, Sexting, and SexEd: Adolescents and the Media
ERIC Educational Resources Information Center
Brown, Jane D.; Keller, Sarah; Stern, Susannah
2009-01-01
The traditional media (television, radio, movies, magazines) and new, digital media (the Internet, Social Networking Sites such as Facebook and Myspace, and cell phones) have become important sex educators for adolescents. Adolescents in the United States spend six to seven hours a day with some form of media, often using more than one kind…
ERIC Educational Resources Information Center
Talib, Saman
2018-01-01
Social media permeates the daily lives of millennials, as they use it constantly for a variety of reasons. A significant contributing factor is the availability of social media through smartphones and mobile apps. This kind of immersive and complex media environment calls for a literacy pedagogy that prepares students to understand, engage with,…
Digitally Inspired Thinking: Can Social Media Lead to Deep Learning in Higher Education?
ERIC Educational Resources Information Center
Samuels-Peretz, Debbie; Dvorkin Camiel, Lana; Teeley, Karen; Banerjee, Gouri
2017-01-01
In this study, students from a variety of disciplines, who were enrolled in six courses that incorporate the use of social media, were surveyed to evaluate their perception of how the integration of social-media tools supports deep approaches to learning. Students reported that social media supports deep learning both directly and indirectly,…
A Social Media Practicum: An Action-Learning Approach to Social Media Marketing and Analytics
ERIC Educational Resources Information Center
Atwong, Catherine T.
2015-01-01
To prepare students for the rapidly evolving field of digital marketing, which requires more and more technical skills every year, a social media practicum creates a learning environment in which students can apply marketing principles and become ready for collaborative work in social media marketing and analytics. Using student newspapers as…
ERIC Educational Resources Information Center
Gretter, Sarah; Yadav, Aman
2018-01-01
Despite the numerous benefits of media & information literacy for students in today's digital society, the lack of teacher preparation in teaching media and information literacy skills suggests a gap between the societal rationale for students becoming media literate and the sustainable preparation of teachers. The purpose of this exploratory…
New Media but Same Old Tricks: Food Marketing to Children in the Digital Age.
Kelly, Bridget; Vandevijvere, Stefanie; Freeman, Becky; Jenkin, Gabrielle
2015-03-01
'New media' refers to digital technologies, which offer unmatched opportunities for food companies to engage with young people. This paper explores the emergence of food marketing using new media, the potential impact of this marketing on young people, and current and potential policy responses to limit exposure to these promotions. Foremost in any informed policy discussion is the need for robust evidence to demonstrate the need for intervention. In this case, such evidence relates to the extent of children's exposures to commercial food promotions via new media, and the nature of these promotions. Approaches to, and challenges of, collecting and assessing these data are discussed. There is accumulating evidence that food marketing on new media is increasing and influences children's food preferences and choices. The impact of integrated campaigns, which reinforce commercial messages across multiple platforms, and of new media, which engage personally with potential consumers, is likely to be greater than that of traditional marketing.
Hoffman, Eric W; Austin, Erica Weintraub; Pinkleton, Bruce E; Austin, Bruce W
2017-07-01
College students' use of digital communication technology has led to a rapid expansion of digital alcohol marketing efforts. Two surveys (total usable n = 637) were conducted to explore college students' experiences with alcohol-related social media, their decision making related to alcohol use, and their problematic drinking behaviors. Study results indicated that students' use of alcohol-related social media predicted their problem drinking behaviors. In addition, students' wishful identification, perceived desirability, perceived similarity, and normative beliefs predicted their expectancies for drinking alcohol. Finally, students' expectancies for drinking alcohol predicted their problematic drinking behaviors.