Sample records for interactive multimedia authoring

  1. A Cognitive Model of How Interactive Multimedia Authoring Facilitates Conceptual Understanding of Object-Oriented Programming in Novices

    ERIC Educational Resources Information Center

    Yuen, Timothy; Liu, Min

    2011-01-01

    This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…

  2. Classroom Innovation: Engaging Students in Interactive Multimedia Learning

    ERIC Educational Resources Information Center

    Neo, Tse-Kian; Neo, Mai

    2004-01-01

    With the infusion of the multimedia technology into the education arena, traditional educational materials can be translated into interactive electronic form through the use of multimedia authoring tools. This has allowed teachers to design and incorporate multimedia elements into the content to convey the message in a multi-sensory learning…

  3. The Effects of Instructional Implementation on Learning with Interactive Multimedia Case-Based Instruction

    ERIC Educational Resources Information Center

    Mitchem, Katherine; Koury, Kevin; Fitzgerald, Gail; Hollingsead, Candice; Miller, Kevin; Tsai, Hui-Hsien; Zha, Shenghua

    2009-01-01

    Interactive, multimedia cases with technology supports present new ways of teaching and learning in teacher education. In this mixed-methods, naturalistic study, the authors investigate how and what participants learn from multimedia cases and, in particular, how instructional implementation affects learning outcomes from multimedia cases.…

  4. Integrating Multimedia into the Malaysian Classroom: Engaging Students in Interactive Learning

    ERIC Educational Resources Information Center

    Neo, Tse-Kian; Neo, Mai

    2004-01-01

    In recent years, with the infusion of the multimedia technology into the education arena, traditional educational materials can be translated into interactive electronic form through the use of multimedia authoring tools. This has allowed teachers to design and incorporate multimedia elements and choreograph them in an orderly sequence to convey…

  5. Making an Interactive Calculus Textbook.

    ERIC Educational Resources Information Center

    Larson, Timothy R.

    1995-01-01

    Presents a case study of the design and production of "Interactive Calculus," an interactive multimedia textbook. Discusses reasons for using multimedia textbooks; what an interactive textbook is; content, organization, graphic design, authoring and composition; and work flow. (AEF)

  6. Multimedia Matrix: A Cognitive Strategy for Designers.

    ERIC Educational Resources Information Center

    Sherry, Annette C.

    This instructional development project evaluates the effect of a matrix-based strategy to assist multimedia authors in acquiring and applying principles for effective multimedia design. The Multimedia Matrix, based on the Park and Hannafin "Twenty Principles and Implications for Interactive Multimedia" design, displays a condensed…

  7. Interactive Multimedia-Based E-Learning: A Study of Effectiveness

    ERIC Educational Resources Information Center

    Zhang, Dongsong

    2005-01-01

    The author conducted two experiments to assess effectiveness of interactive e-learning. Students in a fully interactive multimedia-based e-learning environment achieved better performance and higher levels of satisfaction than those in a traditional classroom and those in a less interactive e-learning environment.

  8. Innovative Multimedia for Teaching Nematology

    PubMed Central

    Eisenback, J. D.

    1993-01-01

    The availability of interactive multimedia authoring software programs promises to revolutionize the teaching of nematology. These programs integrate text, hypertext, graphics, animations, video, and sound. The user interacts with the information on demand in a nonlinear fashion. Beginning students can limit themselves to the general outlines of the subject, and advanced students can explore the information to the limits of their ability. Use of interactive multimedia does not eliminate the need for effective, enthusiastic teachers but provides a mechanism for the efficient transfer of information. An interactive multimedia presentation that supplements lectures in an introductory course is presented as an example of the application of this technology for teaching nematology. PMID:19279782

  9. The interactive contents authoring system for terrestrial digital multimedia broadcasting

    NASA Astrophysics Data System (ADS)

    Cheong, Won-Sik; Ahn, Sangwoo; Cha, Jihun; Moon, Kyung Ae

    2007-02-01

    This paper introduces an interactive contents authoring system which can easily and conveniently produce interactive contents for the Terrestrial Digital Multimedia Broadcasting (T-DMB). For interactive broadcasting service, T-DMB adopted MPEG-4 Systems technology. In order to the interactive service becomes flourishing on the market, various types of interactive contents should be well provided prior to the service. In MPEG-4 Systems specification, broadcasting contents are described by the combination of a large number of nodes, routes and descriptors. In order to provide interactive data services through the T-DMB network, it is essential to have an interactive contents authoring system which allows contents authors to compose interactive contents easily and conveniently even if they lack any background on MPEG-4 Systems technology. The introduced authoring system provides powerful graphical user interface and produces interactive broadcasting contents in the forms of binary and textual format. Therefore, the interactive contents authoring system presented in this paper would vastly contribute to the flourishing interactive service.

  10. On the Application of Multimedia in Economics Teaching

    ERIC Educational Resources Information Center

    Ding, Mengchun; Li, Hongxin

    2011-01-01

    Multimedia has become an important teaching technology in higher education inside and outside, with its advantages of super-media, strong expression, and interaction. The application of multimedia teaching connects closely with teaching reform and innovation. In this paper, authors conclude the defects of traditional economics teaching and the…

  11. Audio-Vision: Audio-Visual Interaction in Desktop Multimedia.

    ERIC Educational Resources Information Center

    Daniels, Lee

    Although sophisticated multimedia authoring applications are now available to amateur programmers, the use of audio in of these programs has been inadequate. Due to the lack of research in the use of audio in instruction, there are few resources to assist the multimedia producer in using sound effectively and efficiently. This paper addresses the…

  12. A multimodal dataset for authoring and editing multimedia content: The MAMEM project.

    PubMed

    Nikolopoulos, Spiros; Petrantonakis, Panagiotis C; Georgiadis, Kostas; Kalaganis, Fotis; Liaros, Georgios; Lazarou, Ioulietta; Adam, Katerina; Papazoglou-Chalikias, Anastasios; Chatzilari, Elisavet; Oikonomou, Vangelis P; Kumar, Chandan; Menges, Raphael; Staab, Steffen; Müller, Daniel; Sengupta, Korok; Bostantjopoulou, Sevasti; Katsarou, Zoe; Zeilig, Gabi; Plotnik, Meir; Gotlieb, Amihai; Kizoni, Racheli; Fountoukidou, Sofia; Ham, Jaap; Athanasiou, Dimitrios; Mariakaki, Agnes; Comanducci, Dario; Sabatini, Edoardo; Nistico, Walter; Plank, Markus; Kompatsiaris, Ioannis

    2017-12-01

    We present a dataset that combines multimodal biosignals and eye tracking information gathered under a human-computer interaction framework. The dataset was developed in the vein of the MAMEM project that aims to endow people with motor disabilities with the ability to edit and author multimedia content through mental commands and gaze activity. The dataset includes EEG, eye-tracking, and physiological (GSR and Heart rate) signals collected from 34 individuals (18 able-bodied and 16 motor-impaired). Data were collected during the interaction with specifically designed interface for web browsing and multimedia content manipulation and during imaginary movement tasks. The presented dataset will contribute towards the development and evaluation of modern human-computer interaction systems that would foster the integration of people with severe motor impairments back into society.

  13. A broadband multimedia TeleLearning system

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Wang, Ruiping; Karmouch, A.

    1996-12-31

    In this paper we discuss a broadband multimedia TeleLearning system under development in the Multimedia Information Research Laboratory at the University of Ottawa. The system aims at providing a seamless environment for TeleLearning using the latest telecommunication and multimedia information processing technology. It basically consists of a media production center, a courseware author site, a courseware database, a courseware user site, and an on-line facilitator site. All these components are distributed over an ATM network and work together to offer a multimedia interactive courseware service. An MHEG-based model is exploited in designing the system architecture to achieve the real-time, interactive,more » and reusable information interchange through heterogeneous platforms. The system architecture, courseware processing strategies, courseware document models are presented.« less

  14. Pedagogic Effectiveness of Print, Interactive Multimedia, and Online Resources: A Case Study of IGNOU

    ERIC Educational Resources Information Center

    Dikshit, Jyotsna; Garg, Suresh; Panda, Santosh

    2013-01-01

    In the present paper, the authors report on a comparative study on the pedagogic effectiveness of printed self-learning text with face-to-face tutorial support, interactive multimedia CD-ROM and online learning in an introductory computing module at the certificate level offered at Indira Gandhi National Open University (IGNOU), India. The study…

  15. The Effects of a Synchronous Communication Tool (Yahoo Messenger) on Online Learners' Sense of Community and Their Multimedia Authoring Skills

    ERIC Educational Resources Information Center

    Wang, Shiang-Kwei

    2008-01-01

    Literature suggests that developing a community of learners is the key to a successful online-learning experience. In this study, the instructor of a multimedia authoring course adopted a synchronous communication tool (Yahoo Messenger) to interact with learners orally on a weekly basis and, thereby, to establish a sense among the learners that…

  16. Tele-EnREDando.com: A Multimedia WEB-CALL Software for Mobile Phones.

    ERIC Educational Resources Information Center

    Garcia, Jose Carlos

    2002-01-01

    Presents one of the world's first prototypes of language learning software for smart-phones. Tele-EnREDando.com is an Internet based multimedia application designed for 3G mobile phones with audio, video, and interactive exercises for learning Spanish for business. (Author/VWL)

  17. Developing Multimedia Courseware for the Internet's Java versus Shockwave.

    ERIC Educational Resources Information Center

    Majchrzak, Tina L.

    1996-01-01

    Describes and compares two methods for developing multimedia courseware for use on the Internet: an authoring tool called Shockwave, and an object-oriented language called Java. Topics include vector graphics, browsers, interaction with network protocols, data security, multithreading, and computer languages versus development environments. (LRW)

  18. The interactive use of networking multimedia--innovative education resource for professionals and patients.

    PubMed

    Matthies, H K; Walter, G F; Brandis, A; Stan, A C; Ammann, A; von Jan, U; Porth, A J

    1999-01-01

    The combination of new and rapidly developing interactive multimedia computers and applications with electronic networks will require a restructuring of our traditional approach to strategic planning and organizational structure. Worldwide telecommunication networks (using satellites, cable) are now facilitating the global pooling of healthcare information and medical knowledge independent of location. The development of multimedia information and communication systems demands cooperative working teams of authors, who are able to master several areas of medical knowledge as well as the presentation of these in different multimedia forms. The assemblage of telematics and services offers a base for multimedia applications, for example teleteaching, telelearning, telepublishing, teleconsulting, teleconferencing, telemedicine etc. The expansion of the internet will also lead to the formation of interdisciplinary "Global Education Networks". The theory and practice of education are undergoing dramatic changes. Lifelong learning and adaptation of medical practice to new knowledge and new techniques will be even more important in the future.

  19. Custom controls

    NASA Astrophysics Data System (ADS)

    Butell, Bart

    1996-02-01

    Microsoft's Visual Basic (VB) and Borland's Delphi provide an extremely robust programming environment for delivering multimedia solutions for interactive kiosks, games and titles. Their object oriented use of standard and custom controls enable a user to build extremely powerful applications. A multipurpose, database enabled programming environment that can provide an event driven interface functions as a multimedia kernel. This kernel can provide a variety of authoring solutions (e.g. a timeline based model similar to Macromedia Director or a node authoring model similar to Icon Author). At the heart of the kernel is a set of low level multimedia components providing object oriented interfaces for graphics, audio, video and imaging. Data preparation tools (e.g., layout, palette and Sprite Editors) could be built to manage the media database. The flexible interface for VB allows the construction of an infinite number of user models. The proliferation of these models within a popular, easy to use environment will allow the vast developer segment of 'producer' types to bring their ideas to the market. This is the key to building exciting, content rich multimedia solutions. Microsoft's VB and Borland's Delphi environments combined with multimedia components enable these possibilities.

  20. Kodak's New Photo CD Portfolio: Multimedia for the Rest of Us.

    ERIC Educational Resources Information Center

    Bonime, Andrew

    1994-01-01

    Describes Photo CD Portfolio, an Eastman Kodak product that provides interactive multimedia CD-ROM production capability. The article focuses on the capabilities of the tool's simplest authoring system, Create It, which allows users to work with Photo CD, PICT, or TIFF images, add graphics, text and audio, and create menus with branching. (KRN)

  1. Designing Interactive Learning Systems.

    ERIC Educational Resources Information Center

    Barker, Philip

    1990-01-01

    Describes multimedia, computer-based interactive learning systems that support various forms of individualized study. Highlights include design models; user interfaces; design guidelines; media utilization paradigms, including hypermedia and learner-controlled models; metaphors and myths; authoring tools; optical media; workstations; four case…

  2. Discover the pythagorean theorem using interactive multimedia learning

    NASA Astrophysics Data System (ADS)

    Adhitama, I.; Sujadi, I.; Pramudya, I.

    2018-04-01

    In learning process students are required to play an active role in learning. They do not just accept the concept directly from teachers, but also build their own knowledge so that the learning process becomes more meaningful. Based on the observation, when learning Pythagorean theorem, students got difficulty on determining hypotenuse. One of the solution to solve this problem is using an interactive multimedia learning. This article aims to discuss the interactive multimedia as learning media for students. This was a Research and Development (R&D) by using ADDIE model of development. The results obtained was multimedia which was developed proper for students as learning media. Besides, on Phytagorian theorem learning activity we also compare Discovery Learning (DL) model with interactive multimedia and DL without interactive multimedia, and obtained that DL with interactive gave positive effect better than DL without interactive multimedia. It was also obtainde that interactive multimedia can attract and increase the interest ot the students on learning math. Therefore, the use of interactive multimedia on DL procees can improve student learning achievement.

  3. AMELIE: Authoring Multimedia-Enhanced Learning Interactive Environment for medical contents.

    PubMed

    Sánchez-González, P; Oropesa, I; García-Novoa, J; Gómez, E J

    2013-01-01

    This paper presents the AMELIE Authoring Tool for medical e-learning applications. The tool allows for the creation of enhanced-video based didactic contents, and can be adjusted to any number of platforms and applications. Validation provides preliminary good results on its acceptance and usefulness.

  4. Bye, Bye Verbal-Only Method of Learning: Welcome Interactive Multimedia

    ERIC Educational Resources Information Center

    Faryadi, Qais

    2006-01-01

    Today, our verbal-only paradigm of teaching is on its way out. Interactive multimedia instructions have enabled learners to go forward smiling. Learners are motivated and encouraged by the evolving interactive multimedia to learn cooperatively and above all to learn meaningfully. Integration of interactive multimedia and technology in our…

  5. Multimedia in 1992.

    ERIC Educational Resources Information Center

    Desmarais, Norman

    1991-01-01

    Reviews current developments in multimedia computing for both the business and consumer markets, including interactive multimedia players; compact disc-interactive (CD-I), including levels of audio quality, various video specifications and visual effects, and software; digital video interactive (DVI); and multimedia personal computers. (LRW)

  6. Issues and Obstacles with Multimedia Authoring.

    ERIC Educational Resources Information Center

    Makedon, Fillia; And Others

    This paper discusses some of the common threads shared by three dissimilar cases of multimedia authoring: multimedia conference proceedings, multimedia courseware development, and multimedia information kiosks. The benefits and pitfalls of academic development are reviewed and points of wisdom are shared. The paper draws on the experiences from…

  7. Interactive Multimedia in Education and Training

    ERIC Educational Resources Information Center

    Mishra, Sanjaya, Ed.; Sharma, Ramesh C., Ed.

    2005-01-01

    "Interactive Multimedia in Education and Training" emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. The book discusses issues related to planning, designing and development of interactive multimedia in a persuasive tone and style, offering rich research…

  8. SMIL and SVG in teaching

    NASA Astrophysics Data System (ADS)

    Eidenberger, Horst

    2003-12-01

    This paper describes how the web standards Synchronized Multimedia Integration Language (SMIL) and Scalable Vector Graphics (SVG) are used in teaching at the Vienna University of Technology. SMIL and SVG are used in courses on multimedia authoring. Didactically, the goal is to teach students how to use media objects and timing concepts to build interactive media applications. Additionally, SMIL is applied to generate multimedia content from a database using a content management system. The paper gives background information on the SMIL and SVG standards and sketches how teaching multimedia is organized at the Vienna University of Technology. Courses from the summer term 2003 are described and illustrated in two case studies. General design problems of SMIL-based presentations are modelled as patterns. Additionally, suggestions for improvement in the standards are given and shortcomings of existing user agents are summarized. Our conclusion is that SMIL and SVG are very well suited for teaching multimedia. Currently, the main problem is that all existing SMIL players lack some properties desired for teaching applications (stability, correctness, etc.).

  9. Big Hand Produces CD-I World Disc--First Title Authored Entirely with MediaMogul.

    ERIC Educational Resources Information Center

    Buckman, Brad; Grant, Valerie

    1993-01-01

    Discusses Big Hand Productions' development of CD-I-WORLD, an interactive multimedia magazine on compact disk, designed for mass appeal and complete with advertising. Features of MediaMogul, the prepackaged authoring software that made production of this innovation possible, are described. Sample screen displays are included. (EA)

  10. Assessing Homegrown Library Collections: Using Google Analytics to Track Use of Screencasts and Flash-Based Learning Objects

    ERIC Educational Resources Information Center

    Betty, Paul

    2009-01-01

    Increasing use of screencast and Flash authoring software within libraries is resulting in "homegrown" library collections of digital learning objects and multimedia presentations. The author explores the use of Google Analytics to track usage statistics for interactive Shockwave Flash (.swf) files, the common file output for screencast and Flash…

  11. Interactive Media and Simulation Tools for Technical Training

    NASA Technical Reports Server (NTRS)

    Gramoll, Kurt

    1997-01-01

    Over the last several years, integration of multiple media sources into a single information system has been rapidly developing. It has been found that when sound, graphics, text, animations, and simulations are skillfully integrated, the sum of the parts exceeds the individual parts for effective learning. In addition, simulations can be used to design and understand complex engineering processes. With the recent introduction of many high-level authoring, animation, modeling, and rendering programs for personal computers, significant multimedia programs can be developed by practicing engineers, scientists and even managers for both training and education. However, even with these new tools, a considerable amount of time is required to produce an interactive multimedia program. The development of both CD-ROM and Web-based programs are discussed in addition to the use of technically oriented animations. Also examined are various multimedia development tools and how they are used to develop effective engineering education courseware. Demonstrations of actual programs in engineering mechanics are shown.

  12. Getting a Jump on the Future: Everything You'll Ever Need to Know about Multimedia Authoring Tools.

    ERIC Educational Resources Information Center

    D'Ignazio, Fred

    1992-01-01

    Discusses issues involved with buying and using multimedia authoring programs. Six programs are compared: (1) MediaText, (2) HyperCard, (3) LinkWay Live!, (4) AmigaVision, (5) Director, and (6) Multimedia Desktop. Highlights include the use of multimedia in education, sequential versus hierarchical organization, price, system requirements, digital…

  13. Interactive Multimedia Package in Ameliorating Communicative Skill in English

    ERIC Educational Resources Information Center

    Singaravelu, G.

    2011-01-01

    The study enlightens the effectiveness of Interactive-Multimedia Package in developing communicative skill in English at standard VI. Present methods of developing communicative skill are ineffective to the students in improving their communicative competencies in English. Challenging interactive Multimedia Package helps to enhance the…

  14. Considering the Activity in Interactivity: A Multimodal Perspective

    ERIC Educational Resources Information Center

    Schwartz, Ruth N.

    2010-01-01

    What factors contribute to effective multimedia learning? Increasingly, interactivity is considered a critical component that can foster learning in multimedia environments, including simulations and games. Although a number of recent studies investigate interactivity as a factor in the effective design of multimedia instruction, most examine only…

  15. The Egghead and the TV Eye.

    ERIC Educational Resources Information Center

    Williams, Marium

    This paper describes the first venture of the author (a professor at Kentucky's Morehead State University) into the world of distance learning technology, specifically interactive television. Highlights include the one-way video classroom; multimedia development; compressed video classroom; and use of listservs. An informal evaluation of the…

  16. Transactional interactive multimedia banner

    NASA Astrophysics Data System (ADS)

    Shae, Zon-Yin; Wang, Xiping; von Kaenel, Juerg

    2000-05-01

    Advertising in TV broadcasting has shown that multimedia is a very effective means to present merchandise and attract shoppers. This has been applied to the Web by including animated multimedia banner ads on web pages. However, the issues of coupling interactive browsing, shopping, and secure transactions e.g. from inside a multimedia banner, have only recently started to being explored. Currently there is an explosively growing amount of back-end services available (e.g., business to business commerce (B2B), business to consumer (B2C) commerce, and infomercial services) in the Internet. These services are mostly accessible through static HTML web pages at a few specific web portals. In this paper, we will investigate the feasibility of using interactive multimedia banners as pervasive access point for the B2C, B2B, and infomercial services. We present a system architecture that involves a layer of middleware agents functioning as the bridge between the interactive multimedia banners and back-end services.

  17. Effective Electronic Materials: Are Teachers Aware of These?

    ERIC Educational Resources Information Center

    Luik, P.

    2012-01-01

    This study analyses to what extent teachers recognise which interactive multimedia software is efficient and which is not. The results are based on two correlation studies. The first study was carried out with 35 different pieces of interactive multimedia software for secondary students, and 34 pieces of interactive multimedia software for primary…

  18. Academic Web Authoring Mulitmedia Development and Course Management Tools

    ERIC Educational Resources Information Center

    Halloran, Margaret E.

    2005-01-01

    Course management software enables faculty members to learn one software package for web-based curriculum, assessment, synchronous and asynchronous discussions, collaborative work, multimedia and interactive resource development. There are as many as 109 different course management software packages on the market and several studies have evaluated…

  19. MUMEDALA--An Approach to Multi-Media Authoring.

    ERIC Educational Resources Information Center

    Baker, Philip G.

    1984-01-01

    Discusses pedagogical factors influencing design and construction of sophisticated educational multimedia workstations, and presents an overview of the Multi-Media Authoring Language system, an experimental test vehicle providing a framework in which to conduct hardware, software, and interfacing experiments necessary to produce a solution to…

  20. Use of interactive multimedia disks in the applied environmental sciences program at the Oregon Institute of Technology

    NASA Astrophysics Data System (ADS)

    Jones, Charles R.

    Although a number of studies have been performed regarding the use of interactive multimedia disks in education, none were found which investigated their effect on either retention or recruitment for universities. The purpose of this case study was to gather information regarding student and teacher perceptions on the use of interactive multimedia disks and their effect on retention and recruitment. The primary source of data for this case study was student and teacher interviews. A purposive sample of students taking courses using the interactive multimedia disks in course at the Oregon Institute of Technology and at two Oregon high schools was chosen for the case study. Major findings of the case study were as follows: (1) Students interviewed in this case study perceived the interactive multimedia disk-based instructional method to be equally as effective as the lecture method. (2) Time flexibility in class scheduling was slightly more beneficial to female students than male students and the lack of instructor-led classroom interaction was more of a problem for female students than male students. (3) There was no difference in the perceptions of the college students and the high school students regarding the benefits and drawbacks of the interactive multimedia disk-based classes. (4) The flexible class scheduling made possible through the use of interactive multimedia disks influences some Oregon Institute of Technology students to stay and complete their degree programs. (5) There is some potential for interactive multimedia disk-based courses to be a recruiting tool. However, there is no evidence that it has been a successful recruiting tool for the Oregon Institute of Technology yet.

  1. A Proposed Framework between Internal, External and Pedagogy Dimensions in Adoption of Interactive Multimedia e-Learning

    ERIC Educational Resources Information Center

    Lahwal, Fathia; Al-Ajlan, Ajlan S.; Amain, Mohamad

    2016-01-01

    This study focuses on interactive multimedia e-learning aims to improve our understanding about the dynamics of e-learning. The objective is to critical evaluate and better understand the interrelationships in the proposed framework between internal, external and the pedagogy dimensions in adoption of interactive multimedia and e-learning. It…

  2. Effects of Interactive versus Simultaneous Display of Multimedia Glosses on L2 Reading Comprehension and Incidental Vocabulary Learning

    ERIC Educational Resources Information Center

    Türk, Emine; Erçetin, Gülcan

    2014-01-01

    This study examines the effects of interactive versus simultaneous display of visual and verbal multimedia information on incidental vocabulary learning and reading comprehension of learners of English with lower proficiency levels. In the interactive display condition, learners were allowed to select the type of multimedia information whereas the…

  3. Interactive multimedia consent for biobanking: a randomized trial.

    PubMed

    Simon, Christian M; Klein, David W; Schartz, Helen A

    2016-01-01

    The potential of interactive multimedia to improve biobank informed consent has yet to be investigated. The aim of this study was to test the separate effectiveness of interactivity and multimedia at improving participant understanding and confidence in understanding of informed consent compared with a standard, face-to-face (F2F) biobank consent process. A 2 (face-to-face versus multimedia) × 2 (standard versus enhanced interactivity) experimental design was used with 200 patients randomly assigned to receive informed consent. All patients received the same information provided in the biobank's nine-page consent document. Interactivity (F(1,196) = 7.56, P = 0.007, partial η(2) = 0.037) and media (F(1,196) = 4.27, P = 0.04, partial η(2) = 0.021) independently improved participants' understanding of the biobank consent. Interactivity (F(1,196) = 6.793, P = 0.01, partial η(2) = 0.033), but not media (F(1,196) = 0.455, not significant), resulted in increased participant confidence in their understanding of the biobank's consent materials. Patients took more time to complete the multimedia condition (mean = 18.2 min) than the face-to-face condition (mean = 12.6 min). This study demonstrated that interactivity and multimedia each can be effective at promoting an individual's understanding and confidence in their understanding of a biobank consent, albeit with additional time investment. Researchers should not assume that multimedia is inherently interactive, but rather should separate the two constructs when studying electronic consent.

  4. Technology Options for Multimedia in Distance Learning. A Report for the Commission of the European Communities--Task Force Human Resources, Education, Training, and Youth.

    ERIC Educational Resources Information Center

    Sherwood-Roberts, P.; Vervest, P.

    This report focuses on interactive multimedia delivery platforms available for distance education. An introduction addresses the role of distance education and open learning in covering training needs and advantages of interactive multimedia in training. Chapter 2 proposes a multimedia skills evaluation framework and examines the elements of this…

  5. Digital Storytelling as an Interactive Digital Media Context

    ERIC Educational Resources Information Center

    Anderson, Kate T.; Chua, Puay Hoe

    2010-01-01

    Digital storytelling involves the creation of short, personal narratives combining images, sounds, and text in a multimedia computer-based platform. In education, digital storytelling has been used to foster learning in formal and informal spaces worldwide. The authors offer a critical discussion of claims about digital storytelling's usefulness…

  6. Interactive Video Listening Comprehension in Foreign Language Instruction: Development and Evaluation.

    ERIC Educational Resources Information Center

    Fischer, Robert

    The report details development, at Southwest Texas State University and later at Pennsylvania State University, of a computer authoring system ("Libra") enabling foreign language faculty to develop multimedia lessons focusing on listening comprehension. Staff at Southwest Texas State University first developed a Macintosh version of the…

  7. Author Slide Shows & Texas Wildlife: Thematic Multimedia Projects.

    ERIC Educational Resources Information Center

    Monahan, Susan; Susong, Dee

    1996-01-01

    Describes two multimedia projects at Brentwood Elementary School (Austin, Texas) that are models for training teachers, and students with special needs, about technology. Students authored a multimedia slide show and created HyperStudio stacks about Texas wildlife. The projects increased motivation and improved reading, writing, problem-solving,…

  8. The Effects of Real-Time Interactive Multimedia Teleradiology System

    PubMed Central

    Al-Safadi, Lilac

    2016-01-01

    This study describes the design of a real-time interactive multimedia teleradiology system and assesses how the system is used by referring physicians in point-of-care situations and supports or hinders aspects of physician-radiologist interaction. We developed a real-time multimedia teleradiology management system that automates the transfer of images and radiologists' reports and surveyed physicians to triangulate the findings and to verify the realism and results of the experiment. The web-based survey was delivered to 150 physicians from a range of specialties. The survey was completed by 72% of physicians. Data showed a correlation between rich interactivity, satisfaction, and effectiveness. The results of our experiments suggest that real-time multimedia teleradiology systems are valued by referring physicians and may have the potential for enhancing their practice and improving patient care and highlight the critical role of multimedia technologies to provide real-time multimode interactivity in current medical care. PMID:27294118

  9. Infotech Interactive: Increasing Student Participation Using Multimedia.

    ERIC Educational Resources Information Center

    Baxter, Anthony Q.

    Multimedia techniques allow one to present information using text, video, animations, and sound. "Infotech Interactive" is a CD-ROM multimedia product developed to enhance an introductory computing concepts course. The software includes the following module topics: (1) "Mouse Basics"; (2) "Data into Information"; (3)…

  10. Pedagogical Design Considerations in Sex Education on Interactive Multimedia Using CD-Rom: An Example of Sexual Intercourse

    ERIC Educational Resources Information Center

    Goldman, Juliette D. G.; Torrisi-Steele, Geraldine

    2005-01-01

    Human sexuality is a significant issue for educators to understand and teach about, and for young people to learn about. The development of interactive multimedia technologies has added a range of new dimensions associated with designing pedagogies for sex education on Interactive Multimedia (IMM). Here, a module on CD-Rom on Sexuality and Human…

  11. The development of interactive multimedia based on auditory, intellectually, repetition in repetition algorithm learning to increase learning outcome

    NASA Astrophysics Data System (ADS)

    Munir; Sutarno, H.; Aisyah, N. S.

    2018-05-01

    This research aims to find out how the development of interactive multimedia based on auditory, intellectually, and repetition can improve student learning outcomes. This interactive multimedia is developed through 5 stages. Analysis stages include the study of literature, questionnaire, interviews and observations. The design phase is done by the database design, flowchart, storyboards and repetition algorithm material while the development phase is done by the creation of web-based framework. Presentation material is adapted to the model of learning such as auditory, intellectually, repetition. Auditory points are obtained by recording the narrative material that presented by a variety of intellectual points. Multimedia as a product is validated by material and media experts. Implementation phase conducted on grade XI-TKJ2 SMKN 1 Garut. Based on index’s gain, an increasing of student learning outcomes in this study is 0.46 which is fair due to interest of student in using interactive multimedia. While the multimedia assessment earned 84.36% which is categorized as very well.

  12. Teaching with Interactive Multimedia.

    ERIC Educational Resources Information Center

    Hudson, Tim

    Based on the idea that anyone who is interested in making entertaining and informative presentations in educational settings is interested in multimedia, this practical guide offers tips for communication (and other) teachers who want to integrate and program interactive multimedia into their courses. The guide suggests that teachers on limited…

  13. Interactive Educational Multimedia: Coping with the Need for Increasing Data Storage.

    ERIC Educational Resources Information Center

    Malhotra, Yogesh; Erickson, Ranel E.

    1994-01-01

    Discusses the storage requirements for data forms used in interactive multimedia education and presently available storage devices. Highlights include characteristics of educational multimedia; factors determining data storage requirements; storage devices for video and audio needs; laserdiscs and videodiscs; compact discs; magneto-optical drives;…

  14. The use of multimedia as an adjunct to the informed consent process for Morton's neuroma resection surgery.

    PubMed

    Wang, Calvin; Ammon, Peter; Beischer, Andrew D

    2014-10-01

    The purpose of this study was to assess if a computer-based multimedia education module (MEM) improved patients' comprehension when used as an adjunct to the standard verbal consent process for Morton's neuroma resection surgery. Nineteen patients (15 females and 4 males) considered candidates for Morton's neuroma resection surgery were prospectively recruited. A standardized verbal discussion was had with each patient regarding risks and benefits of surgery, alternative treatments, and the usual postoperative course. Patient understanding was then assessed with a questionnaire. Each patient subsequently viewed the MEM and the questionnaire was repeated. Patients also rated ease of understanding and satisfaction with both methods of patient education. Patients answered a significantly greater proportion of correct answers after viewing the MEM module (85%), compared to verbal discussion alone (61%) (P = .002). Patients rated both the ease of understanding of the module and amount of information provided by the module as a mean of 9.3 cm on a 10 cm Visual Analog Scale (VAS). The majority of patients (76%) rated the multimedia tool as having answered their questions about surgery as well or better than the treating surgeon. An interactive multimedia educational tool was a useful adjunct to the informed consent process for patients considering Morton's neuroma resection surgery. Level II, prospective cohort study. © The Author(s) 2014.

  15. Effectiveness of Interactive Multimedia Environment on Language Acquisition Skills of 6th Grade Students in the United Arab Emirates

    ERIC Educational Resources Information Center

    Almekhlafi, Abdurrahman Ghaleb

    2006-01-01

    This study investigated the effect of interactive multimedia (IMM) program on students' acquisition of some English as a second language (ESL) skills. An interactive multimedia CD-ROM was used with ninety 6th grade ESL students in Al-Ain Model School 2, United Arab Emirates. Students were selected and divided into experimental and control groups…

  16. Enhancement of Teaching and Learning of the Fundamentals of Nuclear Engineering Using Multimedia Courseware.

    ERIC Educational Resources Information Center

    Keyvan, Shahla A.; Pickard, Rodney; Song, Xiaolong

    1997-01-01

    Computer-aided instruction incorporating interactive multimedia and network technologies can boost teaching effectiveness and student learning. This article describes the development and implementation of network server-based interactive multimedia courseware for a fundamental course in nuclear engineering. A student survey determined that 80% of…

  17. Using Multimedia for Distance Learning in Adult, Career, and Vocational Education. Information Series No. 362.

    ERIC Educational Resources Information Center

    Stammen, Ronald M.

    This paper explores how educators are using multimedia for distance learning, beginning with definitions of the concepts of multimedia, hypermedia, hypertext, distance education and distance learning. Three types of telecommunications technologies are described: multimedia with broadcast television, multimedia with interactive video (television),…

  18. Interactive publications: creation and usage

    NASA Astrophysics Data System (ADS)

    Thoma, George R.; Ford, Glenn; Chung, Michael; Vasudevan, Kirankumar; Antani, Sameer

    2006-02-01

    As envisioned here, an "interactive publication" has similarities to multimedia documents that have been in existence for a decade or more, but possesses specific differentiating characteristics. In common usage, the latter refers to online entities that, in addition to text, consist of files of images and video clips residing separately in databases, rarely providing immediate context to the document text. While an interactive publication has many media objects as does the "traditional" multimedia document, it is a self-contained document, either as a single file with media files embedded within it, or as a "folder" containing tightly linked media files. The main characteristic that differentiates an interactive publication from a traditional multimedia document is that the reader would be able to reuse the media content for analysis and presentation, and to check the underlying data and possibly derive alternative conclusions leading, for example, to more in-depth peer reviews. We have created prototype publications containing paginated text and several media types encountered in the biomedical literature: 3D animations of anatomic structures; graphs, charts and tabular data; cell development images (video sequences); and clinical images such as CT, MRI and ultrasound in the DICOM format. This paper presents developments to date including: a tool to convert static tables or graphs into interactive entities, authoring procedures followed to create prototypes, and advantages and drawbacks of each of these platforms. It also outlines future work including meeting the challenge of network distribution for these large files.

  19. A SCORM Compliant Courseware Authoring Tool for Supporting Pervasive Learning

    ERIC Educational Resources Information Center

    Wang, Te-Hua; Chang, Flora Chia-I

    2007-01-01

    The sharable content object reference model (SCORM) includes a representation of distance learning contents and a behavior definition of how users should interact with the contents. Generally, SCORMcompliant systems were based on multimedia and Web technologies on PCs. We further build a pervasive learning environment, which allows users to read…

  20. Closing the Gap Between Practice Environments and Reality: An Interactive Multimedia Program for Oral Communication Training in Japanese. Part 1 Theory; Part 2 Practice.

    ERIC Educational Resources Information Center

    Tsutsui, Michio; Kato, Masashi; Mohr, Bradley

    1998-01-01

    This article is divided into two parts. The first discusses theoretical issues related to the software program introduced, and the second deals with practical issues, including technical and pedagogical considerations in implementing the program. (Author/VWL)

  1. Effectiveness of a Social Change Approach to Sexual Assault Prevention

    ERIC Educational Resources Information Center

    Edwards, Keith E.

    2009-01-01

    The author examined the impact on resident assistants of a social change approach to sexual assault prevention. The interactive multi-media program focused on engaging men on sexual assault prevention, accurately defining rape for college men and women, identifying aspects of the rape culture in society and on-campus, and empowering college…

  2. Disability assessment: the efficacy of multimedia interactive nurse education.

    PubMed

    Chiang, Hui-Chaun; Lin, Feng-Yu; Hwu, Yueh-Juen

    2013-06-01

    Nearly 3% of the population in Taiwan is classified as disabled. Disability assessment directly relates to long-term care quality and resource allocation. The purpose of this study was to explore the effects of a multimedia interactive DVD on enhancing nurse knowledgeand disability assessment skills. The study was a quasi-experimental design. The experimental group received multimedia interactive DVD, and the control group received conventional classroom education. The study gathered data using scales assessing knowledge related to disability assessment and case studies. Scales were implemented before and after multimedia interactive DVD interventions at weeks 2 and 4. In-depth interviews with voice recording were used to collect qualitative data to elicit differences in perception between the experimental and control groups. This study found significant improvements in the experimental group in terms of disability assessment knowledge and case study assessment skills. These improvements lasted through at least 1-month posttest. Analysis of interview data for the experimental group showed that the multimedia interactive DVD provided a more flexible approach to learning than classroom education and improved participant self-confidence to conduct disability assessments. The study showed the effectiveness of the developed multimedia interactive DVD in significantly improving the disability assessment confidences of nurses. Study findings can be used as a reference guide for continuing educational efforts in long-term care settings.

  3. Multimedia: Why Invest?

    ERIC Educational Resources Information Center

    Hirschbuhl, John J.

    1992-01-01

    Discusses the utilization of technology to assist the educational establishment deal with change. Topics addressed include multimedia metaphors such as graphical user interfaces; interactive videodisk systems; problems with current multimedia systems; a Multimedia Sampler developed at the University of North Carolina that includes applications…

  4. An Interactive Multimedia Learning Environment for VLSI Built with COSMOS

    ERIC Educational Resources Information Center

    Angelides, Marios C.; Agius, Harry W.

    2002-01-01

    This paper presents Bigger Bits, an interactive multimedia learning environment that teaches students about VLSI within the context of computer electronics. The system was built with COSMOS (Content Oriented semantic Modelling Overlay Scheme), which is a modelling scheme that we developed for enabling the semantic content of multimedia to be used…

  5. Learning through Multimedia: Speech Recognition Enhancing Accessibility and Interaction

    ERIC Educational Resources Information Center

    Wald, Mike

    2008-01-01

    Lectures can present barriers to learning for many students and although online multimedia materials have become technically easier to create and offer many benefits for learning and teaching, they can be difficult to access, manage, and exploit. This article considers how research on interacting with multimedia can inform developments in using…

  6. Testing the Effectiveness of Interactive Multimedia for Library-User Education

    ERIC Educational Resources Information Center

    Markey, Karen; Armstrong, Annie; De Groote, Sandy; Fosmire, Michael; Fuderer, Laura; Garrett, Kelly; Georgas, Helen; Sharp, Linda; Smith, Cheri; Spaly, Michael; Warner, Joni E.

    2005-01-01

    A test of the effectiveness of interactive multimedia Web sites demonstrates that library users' topic knowledge was significantly greater after visiting the sites than before. Library users want more such sites about library services, their majors, and campus life generally. Librarians describe the roles they want to play on multimedia production…

  7. Using Game Making Pedagogy to Facilitate Student Learning of Interactive Multimedia

    ERIC Educational Resources Information Center

    Cheng, Gary

    2009-01-01

    With the growing importance of interactive multimedia in our society, it is increasingly essential to equip students with knowledge of and skills in multimedia production. However, as the traditional lecture based instruction on this emerging subject area is not effective for students in achieving the expected learning outcomes, a seven stage game…

  8. Interactive multimedia consent for biobanking: A randomized trial

    PubMed Central

    Simon, Christian M.; Klein, David W.; Schartz, Helen A.

    2015-01-01

    Purpose Interactive multimedia’s potential to improve biobank informed consent has yet to be investigated. The aim of this study was to test the separate effectiveness of interactivity and multimedia at improving participant understanding and confidence of understanding of informed consent, compared to a standard, face-to-face (F2F) biobank consent process. Methods A 2 (F2F versus multimedia) × 2 (standard versus enhanced interactivity) experimental design was used with 200 patients randomly assigned to receive informed consent. All patients received the same information provided in the Biobank’s 9-page consent document. Results Interactivity (F(1,196)=7.56, p=0.007, partial η2=0.037) and Media (F(1,196)=4.27, p=0.04, partial η2=0.021) independently improved participants’ understanding of the Biobank consent. Interactivity (F(1,196) = 6.793, p = 0.01, partial η2=0.033), but not Media (F(1,196) = 0.455, n.s.), resulted in increased participant confidence in their understanding of the Biobank’s consent. Patients took more time to complete the multimedia (M=18.2 min.) than the F2F (M=12.6 min.) conditions. Conclusion This study demonstrated that interactivity and multimedia each can be effective at promoting individuals’ understanding and confidence in understanding of a biobank consent, albeit with additional time investment. Researchers should not assume that multimedia is inherently interactive, but rather separate the two constructs when studying electronic consent. PMID:25834945

  9. Storyboard Development for Interactive Multimedia Training.

    ERIC Educational Resources Information Center

    Orr, Kay L.; And Others

    1994-01-01

    Discusses procedures for storyboard development and provides guidelines for designing interactive multimedia courseware, including interactivity, learner control, feedback, visual elements, motion video, graphics/animation, text, audio, and programming. A topical bibliography that lists 98 items is included. (LRW)

  10. "Cancer Cell Biology:" A Student-Centered Instructional Module Exploring the Use of Multimedia to Enrich Interactive, Constructivist Learning of Science

    ERIC Educational Resources Information Center

    Bockholt, Susanne M.; West, J. Paige; Bollenbacher, Walter E.

    2003-01-01

    Multimedia has the potential of providing bioscience education novel learning environments and pedagogy applications to foster student interest, involve students in the research process, advance critical thinking/problem-solving skills, and develop conceptual understanding of biological topics. "Cancer Cell Biology," an interactive, multimedia,…

  11. A Multimedia Publishing Center from Scratch (and Scavenge).

    ERIC Educational Resources Information Center

    D'Ignazio, Fred

    1995-01-01

    Provides guidance for turning the library media center into a place where students can use multimedia tools for research, authoring, and publishing. Sidebars include: a multimedia club sample student contract, a component list for a multimedia workstation starter kit, a checklist for planning and assembling mini-centers, and a sample multimedia…

  12. Visual Enhancements: Improving Deaf Students' Transition Skills Using Multimedia Technology.

    ERIC Educational Resources Information Center

    Davis, Cheryl D.

    1999-01-01

    Discusses developments in technology that provide high-quality visual access to transition information and multimedia instruction for learners with deafness. Identifies a variety of considerations in using multimedia products and describes the pros and cons of different media in the context of several multimedia projects. (Author/CR)

  13. CardioOp: an integrated approach to teleteaching in cardiac surgery.

    PubMed

    Friedl, R; Preisack, M; Schefer, M; Klas, W; Tremper, J; Rose, T; Bay, J; Albers, J; Engels, P; Guilliard, P; Vahl, C F; Hannekum, A

    2000-01-01

    The complexity of cardiac surgery requires continuous training, education and information addressing different individuals: physicians (cardiac surgeons, residents, anaesthesiologists, cardiologists), medical students, perfusionists and patients. Efficacy and efficiency of education and training will likely be improved by the use of multimedia information systems. Nevertheless, computer-based education is facing some serious disadvantages: 1) multimedia productions require tremendous financial and time resources; 2) the obtained multimedia data are only usable for one specific target user group in one specific instructional context; 3) computer based learning programs often show deficiencies in the support of individual learning styles and in providing individual information adjusted to the learner's individual needs. In this paper we describe a computer-system, providing multiple re-use of multimedia-data in different instructional sceneries and providing flexible composition of content to different target user groups. The ZYX document model has been developed, allowing the modelling and flexible on-the-fly composition of multimedia fragments. It has been implemented as a DataBlade module into the object-relational database system Informix Dynamic Server and allows for presentation-neutral storage of multimedia content from the application domain, delivery and presentation of multimedia material, content based retrieval, re-use and composition of multimedia material for different instructional settings. Multimedia data stored in the repository, that can be processed and authored in terms of our identified needs is created by using a next generation authoring environment called CardioOP-Wizard. High-quality intra-operative video is recorded using a video-robot. Difficult surgical procedures are visualized with generic and CT-based 3D-animations. An on-line architecture for multiple re-use and flexible composition of media data has been established. The system contains the following instructional applications (prototypically implemented): a multimedia textbook on operative techniques, an interactive module for problem based-training, a module for creation and presentation of lectures and a module for patient information. Principles of cognitive psychology and knowledge management have been employed in the program. These instructional applications provide information ranging from basic knowledge at the beginner's level, procedural knowledge for the advanced level to implicit knowledge for the professional level. For media-annotation with meta-data a metainformation system, the CardioOP-Clas has been developed. The prototype focuses on aortocoronary bypass grafting and heart transplantation. The demonstrated system reflects an integrated approach in terms of information technology and teaching by means of multiple re-use and composition of stored media-items to the individual user and the chosen educational setting on different instructional levels.

  14. An Authoring System for Creating Computer-Based Role-Performance Trainers.

    ERIC Educational Resources Information Center

    Guralnick, David; Kass, Alex

    This paper describes a multimedia authoring system called MOPed-II. Like other authoring systems, MOPed-II reduces the time and expense of producing end-user applications by eliminating much of the programming effort they require. However, MOPed-II reflects an approach to authoring tools for educational multimedia which is different from most…

  15. Using interactive multimedia e-Books for learning blood cell morphology in pediatric hematology.

    PubMed

    Hsiao, Chih-Cheng; Tiao, Mao-Meng; Chen, Chih-Cheng

    2016-11-14

    This prospective study compares the use of interactive multimedia eBooks (IME) with traditional PowerPoint (TPP) for teaching cell morphology of blood and bone marrow. Fifty-one interns from three Taiwan medical schools training by a single teacher in the pediatric hematology department of Kaohsiung Chang Gung Memorial Hospital, Taiwan, participated in this study. 25 interns were allocated for training with a traditional PowerPoint atlas and 26 interns for training with an interactive multimedia eBook atlas. Learning outcomes were examined by pre-test and post-test using the CellQuiz of CellAtlas App. Attitudes and perceptions were collected by survey questions regarding interest, motivation and effectiveness. There was no difference in the pre-test scores between TPP and IME groups (mean score 27.0 versus 27.9, p = 0.807). However, the interns in the interactive multimedia eBook group achieved significantly better scores in the post-test than the ones in the PowerPoint group (mean score 103.2 versus 70.6; p < 0.001). Overall results of interest, motivation and effectiveness were strongly positive in the multimedia eBook group. Our data supports that interactive multimedia eBooks are more effective than PowerPoint to facilitate learning of cell morphology of blood and bone marrow.

  16. Interactive multimedia for prenatal ultrasound training.

    PubMed

    Lee, W; Ault, H; Kirk, J S; Comstock, C H

    1995-01-01

    This demonstration project examines the utility of interactive multimedia for prenatal ultrasound training. A laser-disc library was linked to a three-dimensional (3-D) heart model and other computer-based training materials through interactive multimedia. A testing module presented ultrasound anomalies and related questions to house-staff physicians through the image library. Users were asked to evaluate these training materials on the basis of perceived instructional value, question content, subjects covered, graphics interface, and ease of use; users were also asked for their comments. House-staff physicians indicated that they consider interactive multimedia to be a helpful adjunct to their core fetal imaging rotation. During a 9-month period, 16 house-staff physicians correctly diagnosed 78 +/- 4% of unknown cases presented through the testing module. The 3-D heart model was also perceived to be a useful teaching aid for spatial orientation skills. Our findings suggest that interactive multimedia and volume visualization models can be used to supplement traditional prenatal ultrasound training. The system provides a broad exposure to ultrasound anomalies, increases opportunities for postnatal correlation, emphasizes motion video for ultrasound training, encourages development of independent diagnostic ability, and helps physicians understand anatomic orientation. We hypothesize that interactive multimedia-based tutorials provide a better overall training experience for house-staff physicians. However, these supplementary methods will require formal evaluation of effectiveness to better understand their potential educational impact.

  17. Designing an eMap to Teach Multimedia Applications Online

    ERIC Educational Resources Information Center

    Ruffini, Michael F.

    2004-01-01

    Teachers and students use multimedia software to create interactive presentations and content projects. Popular multimedia programs include: Microsoft's PowerPoint[R], Knowledge Adventure's HyperStudio[R], and Macromedia's Director MX 2004[R]. Creating multimedia projects engage students in active learning and thinking as they complete projects…

  18. Optimization of Multimedia English Teaching in Context Creation

    ERIC Educational Resources Information Center

    Yang, Weiyan; Fang, Fan

    2008-01-01

    Using multimedia to create a context to teach English has its unique advantages. This paper explores the characteristics of multimedia and integrates how to use multimedia to optimize the context of English teaching as its purpose. In this paper, eight principles, specifically Systematization, Authenticity, Appropriateness, Interactivity,…

  19. Multimedia Learning in an Interactive Self-Explaining Environment: What Works in the Design of Agent-Based Microworlds?

    ERIC Educational Resources Information Center

    Mayer, Richard E.; Dow, Gayle T.; Mayer, Sarah

    2003-01-01

    Students learned about electric motors by asking questions and receiving answers from an on-screen pedagogical agent named Dr. Phyz who stood next to an on-screen drawing of an electric motor. Results are consistent with a cognitive theory of multimedia learning and yield principles for the design of interactive multimedia learning environments.…

  20. Does a Strategy Training Foster Students' Ability to Learn from Multimedia?

    ERIC Educational Resources Information Center

    Scheiter, Katharina; Schubert, Carina; Gerjets, Peter; Stalbovs, Kim

    2015-01-01

    Despite the general effectiveness of multimedia instruction, students do not always benefit from it. This study examined whether students' learning from multimedia can be improved by teaching them relevant learning strategies. On the basis of current theories and research on multimedia learning, the authors developed a strategy training for…

  1. State-of-the-Art Multimedia in 1996: The "Big Four" General Encyclopedias on CD-ROM.

    ERIC Educational Resources Information Center

    Jacso, Peter

    1996-01-01

    Reviews four CD-ROM encyclopedias: Compton's Interactive Encyclopedia, 1996 Edition; Microsoft Encarta 96 Encyclopedia; the 1996 Grolier Multimedia Encyclopedia; and World Book Multimedia Encyclopedia 1996. Focuses on multimedia features, their quantity, quality, accessibility, and playability. Discusses each product's novel features and important…

  2. Increasing Student Learning through Multimedia Projects.

    ERIC Educational Resources Information Center

    Simkins, Michael; Cole, Karen; Tavalin, Fern; Means, Barbara

    This book discusses enhancing student achievement through project-based learning with multimedia. Chapter 1 describes project-based multimedia learning. Chapter 2 presents a multimedia primer, including the five basic types of media objects (i.e., images, text, sound, motion, and interactivity). Chapter 3 addresses making a real-world connection,…

  3. Ontology-Based Multimedia Authoring Tool for Adaptive E-Learning

    ERIC Educational Resources Information Center

    Deng, Lawrence Y.; Keh, Huan-Chao; Liu, Yi-Jen

    2010-01-01

    More video streaming technologies supporting distance learning systems are becoming popular among distributed network environments. In this paper, the authors develop a multimedia authoring tool for adaptive e-learning by using characterization of extended media streaming technologies. The distributed approach is based on an ontology-based model.…

  4. VideoScheme: A Research, Authoring, and Teaching Tool for Multimedia.

    ERIC Educational Resources Information Center

    Matthews, James W.; And Others

    The availability of digital multimedia technology poses new challenges to researchers, authors, and educators, even as it creates new opportunities for communication. VideoScheme, a prototype video programming environment is described, along with its applications in research, authoring and education. In terms of research, VideoScheme can help…

  5. Development of a multimedia CD-ROM on telemedicine and teleradiology

    NASA Astrophysics Data System (ADS)

    Schnur, Mark T.; Williamson, Morgan P.; Goeringer, Fred; Zimnik, Paul; Linn, Reid; Suitor, Charles T.; Rocca, Mitra A.; Strother, Thomas

    1996-04-01

    The Department of Defense Telemedicine Test Bed produced a CD-ROM including information on telemedicine, teleradiology and military medical advanced technology projects. The CD-ROM was produced using media from the Telemedicine Test Bed World Wide Web site and academic papers and presentations. Apple Media Tools software was used to produce the interactive program and the authoring was done on a high speed Apple Macintosh Power PC computer. The process took roughly 100 hours to author 50 Mb of data into 200 frames of interactive material. Future versions of the Telemedicine CD-ROM are in progress which will include much more material to take advantage of the 650 Mb available on a compact disk. This paper graphically depicts and explains the authoring process.

  6. Interactive Presentation of Content

    ERIC Educational Resources Information Center

    Magdin, Martin; Turcáni, Milan; Vrábel, Marek

    2009-01-01

    In the paper we discus about design of universal environment for solution of creating effective multimedia applications with accent on the implementation of interactive elements with the possibility of using the adaptive systems (AS). We also discuss about possibilities of offline presentation of this interactive multimedia adaptive animations…

  7. Promises & Challenges. Proceedings of the Annual Conference on Multimedia in Education & Industry (2nd, Savannah, Georgia, July 29-31, 1993).

    ERIC Educational Resources Information Center

    Association for Applied Interactive Multimedia, Columbia, SC.

    This proceedings of the Association for Applied Interactive Multimedia 1993 conference includes the following papers: "Multimedia in Education and Training: 'Promises and Challenges'" (H. D. Ellis); "Critical Thinking in the Multimedia, Self-Paced English Classroom" (L. Mortensen); "Computer Assisted Instruction" (C.…

  8. Effectiveness of Multimedia Elements in Computer Supported Instruction: Analysis of Personalization Effects, Students' Performances and Costs

    ERIC Educational Resources Information Center

    Zaidel, Mark; Luo, XiaoHui

    2010-01-01

    This study investigates the efficiency of multimedia instruction at the college level by comparing the effectiveness of multimedia elements used in the computer supported learning with the cost of their preparation. Among the various technologies that advance learning, instructors and students generally identify interactive multimedia elements as…

  9. Integrating Multimedia Technology in a High School EFL Program

    ERIC Educational Resources Information Center

    Mayora, Carlos A.

    2006-01-01

    The author describes a Technologically Enhanced Language Learning program in Venezuela and how it helped improve high school EFL instruction. The author presents six challenges of teaching EFL and describes the context for the program. The author then provides a rationale for using multimedia in language teaching, based on theoretical frameworks.…

  10. The Libra Multimedia Authoring Environment and CALL Multimedia Courseware.

    ERIC Educational Resources Information Center

    Fischer, Robert; Farris, Michael

    1999-01-01

    Describes the genesis of the Libra authoring system and provides a detailed view of the design of a courseware program created by means of it. Lessons learned during the dissemination of the authoring system underscore the needs for more in-depth understanding of instructional design and the implementation of pedagogical principles by faculty…

  11. Storyboarding Multimedia Interactions.

    ERIC Educational Resources Information Center

    Martin, Linda C.

    2000-01-01

    Understanding how to include interactivity when designing multimedia-based training (MBT) storyboards is a major key for a successful MBT. Discusses the basic formats of interactions and when to use each format. Describes how to storyboard and areas to address, including: the display area, prompts, branching, programming and graphics notes,…

  12. Multimedia Applications in Heterogeneous Internet/ATM Environments.

    ERIC Educational Resources Information Center

    Wolf, Lars C.

    1999-01-01

    Discussion of multimedia systems focuses on interaction approaches for the quality of service (QoS) architectures developed for the Internet and for asynchronous transfer mode (ATM). Highlights include interactions, videoconferencing, video on demand, a comparison of the ATM and IntServ QoS architectures, interaction models, and subordination…

  13. Multimedia and Business Education.

    ERIC Educational Resources Information Center

    Klemin, V. Wayne

    1993-01-01

    Old technology (the computer) coupled with borrowed technology (television, film, and stereo) complemented by multimedia standards from IBM, Apple, and the MPC Council and linked by new software form a new technology called multimedia, being used in education and in business training. (Author/JOW)

  14. On-demand hypermedia/multimedia service over broadband networks

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Bouras, C.; Kapoulas, V.; Spirakis, P.

    1996-12-31

    In this paper we present a unified approach for delivering hypermedia/multimedia objects over broadband networks. Documents are stored in various multimedia servers, while the inline data may reside in their own media servers, attached to the multimedia servers. The described service consists of several multimedia servers and a set of functions that intend to present to the end user interactive information in real-time. Users interact with the service requesting multimedia documents on demand. Various media streams are transmitted over different parallel connections according lo their transmission requirements. The hypermedia documents are structured using a hypermedia markup language that keeps informationmore » of the spatiotemporal relationships among document`s media components. In order to deal with the variant network behavior, buffering manipulation mechanisms and grading of the transmitted media quality techniques are proposed to smooth presentation and synchronization anomalies.« less

  15. Randomized controlled trial to determine the effectiveness of an interactive multimedia food safety education program for clients of the special supplemental nutrition program for women, infants, and children.

    PubMed

    Trepka, Mary Jo; Newman, Frederick L; Davila, Evelyn P; Matthew, Karen J; Dixon, Zisca; Huffman, Fatma G

    2008-06-01

    Pregnant women and the very young are among those most susceptible to foodborne infections and at high risk of a severe outcome from foodborne infections. To determine if interactive multimedia is a more effective method than pamphlets for delivering food safety education to Special Supplemental Nutrition Program for Women, Infants, and Children (WIC) clients. A randomized controlled trial of WIC clients was conducted. Self-reported food safety practices were compared between pre- and postintervention questionnaires completed >or=2 months after the intervention. Pregnant WIC clients or female caregivers (usually mothers) of WIC clients who were 18 years of age or older and able to speak and read English were recruited from an inner-city WIC clinic. Participants were randomized to receive food safety pamphlets or complete an interactive multimedia food safety education program on a computer kiosk. Change from pre- to postintervention food safety scores. A mean food safety score was determined for each participant for the pre- and postintervention questionnaires. The scores were used in a two-group repeated measures analysis of variance. Of the 394 participants, 255 (64.7%) completed the postintervention questionnaire. Satisfaction with the program was high especially among those with no education beyond high school. When considering a repeated measures analysis of variance model with the two fixed between-subject effects of group and age, a larger improvement in score in the interactive multimedia group than in the pamphlet group (P=0.005) was found, but the size of the group effect was small (partial eta(2)=0.033). Women aged 35 years or older in the interactive multimedia group had the largest increase in score. The interactive multimedia was well-accepted and resulted in improved self-reported food safety practices, suggesting that interactive multimedia is an effective option for food safety education in WIC clinics.

  16. The Interaction of Cognitive Styles with Varying Levels of Feedback in Multimedia Presentation.

    ERIC Educational Resources Information Center

    Khine, Myint Swe

    1996-01-01

    Study of 105 Brunei secondary school students investigating interactive effects of feedback levels using aptitude treatment interaction (ATI) approach and cognitive styles (field dependent-independent (FDI) in multimedia presentations found differences between no feedback (NF) and knowledge of results (KOR), NF and elaborated feedback (EF), none…

  17. Interactive Biology[TM] Multimedia Courseware Series. [CD-ROM].

    ERIC Educational Resources Information Center

    1999

    Interactive Biology Multimedia Courseware is an on-going project, with new titles continually under development. Currently, Interactive Biology includes 38 biological titles on CD-ROM for Macintosh and IBM-compatible systems. Each title deals with a specific biological subject and provides in-depth, comprehensive course material for the 9th grade…

  18. A Video Game-Based Framework for Analyzing Human-Robot Interaction: Characterizing Interface Design in Real-Time Interactive Multimedia Applications

    DTIC Science & Technology

    2006-01-01

    segments video game interaction into domain-independent components which together form a framework that can be used to characterize real-time interactive...multimedia applications in general and HRI in particular. We provide examples of using the components in both the video game and the Unmanned Aerial

  19. Authoritative Authoring: Software That Makes Multimedia Happen.

    ERIC Educational Resources Information Center

    Florio, Chris; Murie, Michael

    1996-01-01

    Compares seven mid- to high-end multimedia authoring software systems that combine graphics, sound, animation, video, and text for Windows and Macintosh platforms. A run-time project was created with each program using video, animation, graphics, sound, formatted text, hypertext, and buttons. (LRW)

  20. Evaluation of Multimedia Authoring Instruction Based in a Behaviorist-Cognitive-Constructivist Continuum.

    ERIC Educational Resources Information Center

    Sherry, Annette C.

    1998-01-01

    This evaluative case study examines the learning experiences of graduate students studying effective multimedia authoring. Continuum-based instructional design, behaviorism, cognitivism, constructivism, collaboration, the role of a matrix, transfer of training, and qualitative and quantitative results are discussed. (LRW)

  1. Children's Writing Goes 3D: A Case Study of One Primary School's Journey into Multimodal Authoring

    ERIC Educational Resources Information Center

    Thomas, Angela

    2012-01-01

    This paper draws from research conducted as part of an Australian Research Council funded Linkage Project "Teaching effective 3D authoring in the middle years: multimedia grammatical design and multimedia authoring pedagogy", which is a collaboration between the University of New England, the University of Tasmania and the Australian…

  2. The Influence of Interactive Multimedia Technology to Enhance Achievement Students on Practice Skills in Mechanical Technology

    NASA Astrophysics Data System (ADS)

    Made Rajendra, I.; Made Sudana, I.

    2018-01-01

    Interactive multimedia technology empowers the educational process by means of increased interaction between teachers and the students. The utilization of technology in the instructional media development has an important role in the increase of the quality of teaching and learning achievements of students. The application of multimedia technology in the instructional media development is able to integrate aspects of knowledge and skills. The success of multimedia technology has revolutionized teaching and learning methods. The design of the study was quasi-experimental with pre and post. The instrument used is the form of questionnaires and tests This study reports research findings indicated that there is a significance difference between the mean performances of students in the experimental group than those students in the control group. The students in the experimental group performed better in mechanical technology practice and in retention test than those in the control group. The study recommended that multimedia instructional tool is an effective tool to enhance achievement students on practice skills in mechanical Technology.

  3. Multimedia category preferences of working engineers

    NASA Astrophysics Data System (ADS)

    Baukal, Charles E.; Ausburn, Lynna J.

    2016-09-01

    Many have argued for the importance of continuing engineering education (CEE), but relatively few recommendations were found in the literature for how to use multimedia technologies to deliver it most effectively. The study reported here addressed this gap by investigating the multimedia category preferences of working engineers. Four categories of multimedia, with two types in each category, were studied: verbal (text and narration), static graphics (drawing and photograph), dynamic non-interactive graphics (animation and video), and dynamic interactive graphics (simulated virtual reality (VR) and photo-real VR). The results showed that working engineers strongly preferred text over narration and somewhat preferred drawing over photograph, animation over video, and simulated VR over photo-real VR. These results suggest that a variety of multimedia types should be used in the instructional design of CEE content.

  4. Multimedia Information Networks in Social Media

    NASA Astrophysics Data System (ADS)

    Cao, Liangliang; Qi, Guojun; Tsai, Shen-Fu; Tsai, Min-Hsuan; Pozo, Andrey Del; Huang, Thomas S.; Zhang, Xuemei; Lim, Suk Hwan

    The popularity of personal digital cameras and online photo/video sharing community has lead to an explosion of multimedia information. Unlike traditional multimedia data, many new multimedia datasets are organized in a structural way, incorporating rich information such as semantic ontology, social interaction, community media, geographical maps, in addition to the multimedia contents by themselves. Studies of such structured multimedia data have resulted in a new research area, which is referred to as Multimedia Information Networks. Multimedia information networks are closely related to social networks, but especially focus on understanding the topics and semantics of the multimedia files in the context of network structure. This chapter reviews different categories of recent systems related to multimedia information networks, summarizes the popular inference methods used in recent works, and discusses the applications related to multimedia information networks. We also discuss a wide range of topics including public datasets, related industrial systems, and potential future research directions in this field.

  5. CAMCE: An Environment to Support Multimedia Courseware Projects.

    ERIC Educational Resources Information Center

    Barrese, R. M.; And Others

    1992-01-01

    Presents results of CAMCE (Computer-Aided Multimedia Courseware Engineering) project research concerned with definition of a methodology to describe a systematic approach for multimedia courseware development. Discussion covers the CAMCE methodology, requirements of an advanced authoring environment, use of an object-based model in the CAMCE…

  6. Preparing dental students to recognize and respond to domestic violence: the impact of a brief tutorial.

    PubMed

    Danley, Dale; Gansky, Stuart A; Chow, Denise; Gerbert, Barbara

    2004-01-01

    The purpose of this study was to evaluate the impact of a brief, interactive multimedia tutorial designed to prepare dentists to recognize and respond to domestic violence. The authors randomly assigned dentists and dental students to one of three groups: a control group or one of two experimental groups in a modified Solomon four-group design. One hundred sixty-one dental students and 13 dentists completed the multimedia tutorial. At the posttest, subjects in both experimental groups demonstrated significantly better scores than did subjects in the control group on most items. The two experimental groups (pretest and posttest, posttest only) did not differ significantly from each other. An engaging, interactive tutorial presenting a simplified model for ways in which dental professionals can recognize and respond to domestic violence significantly improved dental students' knowledge of, and attitudes toward, the topic. Clinicians may improve the care they provide to patients by accessing this brief tutorial and following the lessons contained in it.

  7. A Multitude of Risks in Multimedia.

    ERIC Educational Resources Information Center

    Loving, Bill

    Multimedia presentations offer educators and other communicators new avenues to reach audiences, but they combine a variety of legal hazards. Producers of multimedia can end up on the receiving end of lawsuits based on the many facets of copyright, privacy, and defamation law, as this guide illustrates. Copyright gives authors, composers,…

  8. Instructional Design and the Authoring of Multimedia and Hypermedia Systems: Does a Marriage Make Sense?

    ERIC Educational Resources Information Center

    Gros, Begona; And Others

    1997-01-01

    Examines the relationship between instructional design (ID) and courseware development, especially for multimedia and hypermedia systems. Discusses ID models; external and internal reasons for the neglect of models; characteristics of models suitable for multimedia and hypermedia development; and models integrating those characteristics: Guided…

  9. Cancer Cell Biology: A Student-Centered Instructional Module Exploring the Use of Multimedia to Enrich Interactive, Constructivist Learning of Science

    PubMed Central

    Bockholt, Susanne M.; West, J. Paige; Bollenbacher, Walter E.

    2003-01-01

    Multimedia has the potential of providing bioscience education novel learning environments and pedagogy applications to foster student interest, involve students in the research process, advance critical thinking/problem-solving skills, and develop conceptual understanding of biological topics. Cancer Cell Biology, an interactive, multimedia, problem-based module, focuses on how mutations in protooncogenes and tumor suppressor genes can lead to uncontrolled cell proliferation by engaging students as research scientists/physicians with the task of diagnosing the molecular basis of tumor growth for a group of patients. The process of constructing the module, which was guided by scientist and student feedback/responses, is described. The completed module and insights gained from its development are presented as a potential “multimedia pedagogy” for the development of other multimedia science learning environments. PMID:12822037

  10. Quo vadimus? The 21st Century and multimedia

    NASA Technical Reports Server (NTRS)

    Kuhn, Allan D.

    1991-01-01

    The concept is related of computer driven multimedia to the NASA Scientific and Technical Information Program (STIP). Multimedia is defined here as computer integration and output of text, animation, audio, video, and graphics. Multimedia is the stage of computer based information that allows access to experience. The concepts are also drawn in of hypermedia, intermedia, interactive multimedia, hypertext, imaging, cyberspace, and virtual reality. Examples of these technology developments are given for NASA, private industry, and academia. Examples of concurrent technology developments and implementations are given to show how these technologies, along with multimedia, have put us at the threshold of the 21st century. The STI Program sees multimedia as an opportunity for revolutionizing the way STI is managed.

  11. An Interactive Multimedia Software Program for Exploring Electrochemical Cells.

    ERIC Educational Resources Information Center

    Greenbowe, Thomas J.

    1994-01-01

    Describes computer-animated sequences and interactive multimedia instructional programs for use in introductory chemistry which allow students to explore electrochemical cells. The workbench section enables students to manipulate the experimental apparatus, chemicals, and instruments in order to design and build an experiment. The interactive…

  12. Software and Courseware for a Multimedia Educational Environment.

    ERIC Educational Resources Information Center

    Le Corre, Yves; Schwartz, Jacob

    Prepared for a 1984 Organisation for Economic Cooperation and Development (OECD) conference, this report on the educational applications of new information technologies focuses primarily on the use of interactive audiovisual systems. Potential advantages of interactive multimedia educational environments are discussed and examples are given of…

  13. Evaluating Course Design Principles for Multimedia Learning Materials

    ERIC Educational Resources Information Center

    Scott, Bernard; Cong, Chunyu

    2010-01-01

    Purpose: This paper aims to report on evaluation studies of principles of course design for interactive multimedia learning materials. Design/methodology/approach: At the Defence Academy of the UK, Cranfield University has worked with military colleagues to produce multimedia learning materials for courses on "Military Knowledge". The…

  14. Measurement of Usability for Multimedia Interactive Learning Based on Website in Mathematics for SMK

    NASA Astrophysics Data System (ADS)

    Sukardjo, Moch.; Sugiyanta, Lipur

    2018-04-01

    Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is implemented thoroughly. The only way to get test with high quality results is to start testing at the beginning of the design process and continuously testing each of the next steps. This research performs usability testing on of website by using WAMMI criterion (Website Analysis and Measurement Inventory) and will be focused on how convenience using the website application. Components of Attractiveness, Controllability, Efficiency, Helpfulness, and Learnability are applied. The website in Multimedia Interactive Learning for Mathematics SMK Class X can be in accordance with the purpose to be accepted by student to improve student learning outcomes. The results show that WAMMI method show the usability value of Multimedia Mathematics SMK Class X is about from 70% to 90%.

  15. Multimedia courseware in an open-systems environment: a DoD strategy

    NASA Astrophysics Data System (ADS)

    Welsch, Lawrence A.

    1991-03-01

    The federal government is about to invest billions of dollars to develop multimedia training materials for delivery on computer-based interactive training systems. Acquisition of a variety of computers and peripheral devices hosting various operating systems and suites of authoring system software will be necessary to facilitate the development of this courseware. There is no single source that will satisfy all needs. Although high-performance, low-cost interactive training hardware is available, the products have proprietary software interfaces. Because the interfaces are proprietary, expensive reprogramming is usually required to adapt such software products to other platforms. This costly reprogramming could be eliminated by adopting standard software interfaces. DoD's Portable Courseware Project (PORTCO) is typical of projects worldwide that require standard software interfaces. This paper articulates the strategy whereby PORTCO leverages the open systems movement and the new realities of information technology. These realities encompass changes in the pace at which new technology becomes available, changes in organizational goals and philosophy, new roles of vendors and users, changes in the procurement process, and acceleration toward open system environments. The PORTCO strategy is applicable to all projects and systems that require open systems to achieve mission objectives. The federal goal is to facilitate the creation of an environment in which high quality portable courseware is available as commercial off-the-shelf products and is competitively supplied by a variety of vendors. In order to achieve this goal a system architecture incorporating standards to meet the users' needs must be established. The Request for Architecture (RFA) developed cooperatively by DoD and the National Institute of Standards and Technology (NIST) will generate the PORTCO systems architecture. This architecture must freely integrate the courseware and authoring software from the lower levels of machine architecture and systems service implementation. In addition, the systems architecture will establish how the application-specific technologies relate to other technologies. Further, a computer-based interactive training applications profile must be developed. This profile, along with the systems architecture derived as a result of the RFA, provides the basis for identifying the needed standards. NIST will then accelerate the development of these standards using, but not restricted to, existing standards activities within established standards forums. The federal multimedia courseware effort has adopted the Interactive Multimedia Association (INA) Recommended Practices for Interactive Video Portability as the baseline for the migration of computer-based interactive training systems to an open systems environment based upon international standards. The PORTCO strategy includes an evolutionary migration to a standards-based, Open System Environments (OSE). An important aspect of this migration strategy is to move to open systems via stepwise evolution rather than via quantum leaps. Another area of concern is that of infrastructure issues, such as maintaining and supporting the technologies required for computer-based interactive training. The federal multimedia initiative will use the RFA-based architecture to differentiate between those technologies that can be maintained and supported by existing infrastructure mechanisms and those that require new mechanisms. Existing infrastructure mechanisms will be used and where infrastructure mechanisms do not exist, the approach will be to place high priority on establishing the appropriate mechanisms. Establishing an infrastructure mechanism is a nontrivial task requiring sustained investment of resources.

  16. The Effectiveness of Using Interactive Multimedia in Improving the Concept of Fashion Design and Its Application in The Making of Digital Fashion Design

    NASA Astrophysics Data System (ADS)

    Wiana, W.

    2018-02-01

    This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Non-equivalent Control Group Design. The lectures are conducted in two different classes, namely class A as the Experimental Class and class B as the Control Class. From the calculation result after interpreted using Normalize Gain, there is an increase of higher learning result in student with interactive learning based on motion graphic, compared with student achievement on conventional learning. In this research, interactive multimedia learning based on motion graphic is effective toward the improvement of student learning in concept mastering indicator and on the aspect of making fashion design in digital format.

  17. New Communication Model: Multimedia Art

    ERIC Educational Resources Information Center

    Srnic, Vesna

    2007-01-01

    The purpose of this project, which the author as a mentor has realized during the 2006/2007, was to invent new Educational model, to fill the gap in Education by showing the positive influence of Multimedia Art, especially Multimedia Performance on Permanent Learning at the level of primary school students, college students and teachers or on…

  18. Effects of Multimedia Vocabulary Annotations on Vocabulary Learning and Text Comprehension in ESP Classrooms

    ERIC Educational Resources Information Center

    Lin, Huifen

    2012-01-01

    For the past few decades, instructional materials enriched with multimedia elements have enjoyed increasing popularity. Multimedia-based instruction incorporating stimulating visuals, authentic audios, and interactive animated graphs of different kinds all provide additional and valuable opportunities for students to learn beyond what conventional…

  19. Pointer Animation Implementation at Development of Multimedia Learning of Java Programming

    ERIC Educational Resources Information Center

    Rusli, Muhammad; Atmojo, Yohanes Priyo

    2015-01-01

    This research represents the development research using the references of previous research results related to the development of interactive multimedia learning (learner controlled), specially about the effectiveness and efficiency of multimedia learning of a content that developed by pointer animation implementation showing the content in…

  20. Multimedia Visualizer: An Animated, Object-Based OPAC.

    ERIC Educational Resources Information Center

    Lee, Newton S.

    1991-01-01

    Describes the Multimedia Visualizer, an online public access catalog (OPAC) that uses animated visualizations to make it more user friendly. Pictures of the system are shown that illustrate the interactive objects that patrons can access, including card catalog drawers, librarian desks, and bookshelves; and access to multimedia items is described.…

  1. OCRA, a Mobile Learning Prototype for Understanding Chemistry Concepts

    ERIC Educational Resources Information Center

    Shariman, Tenku Putri Norishah; Talib, Othman

    2017-01-01

    This research studies the effects of an interactive multimedia mobile learning application on students' understanding of chemistry concepts. The Organic Chemistry Reaction Application (OCRA), a mobile learning prototype with touch screen commands, was applied in this research. Through interactive multimedia techniques, students can create and…

  2. Real-Time Multimedia on the Internet: What Will It Take?

    ERIC Educational Resources Information Center

    Sodergren, Mike

    1998-01-01

    Considers the requirements for real-time, interactive multimedia over the Internet. Topics include demand for interactivity; new pricing models for Internet service; knowledgeable suppliers; consumer education on standards; enhanced infrastructure, including bandwidth; and new technology, including RSVP, and end-to-end Internet-working protocol.…

  3. Mercer University's Graduate Certificate in Interactive Multimedia.

    ERIC Educational Resources Information Center

    Leonard, David C.

    Although most programs in technical communication reside in English departments where the focus is on writing, rhetoric, and exposition, the graduate certificate program in interactive multimedia at Mercer University is being developed for the Technical Communication Department within the School of Engineering. As a result, many of the…

  4. Multimedia Analysis plus Visual Analytics = Multimedia Analytics

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Chinchor, Nancy; Thomas, James J.; Wong, Pak C.

    2010-10-01

    Multimedia analysis has focused on images, video, and to some extent audio and has made progress in single channels excluding text. Visual analytics has focused on the user interaction with data during the analytic process plus the fundamental mathematics and has continued to treat text as did its precursor, information visualization. The general problem we address in this tutorial is the combining of multimedia analysis and visual analytics to deal with multimedia information gathered from different sources, with different goals or objectives, and containing all media types and combinations in common usage.

  5. Internet-enabled interactive multimedia asthma education program: a randomized trial.

    PubMed

    Krishna, Santosh; Francisco, Benjamin D; Balas, E Andrew; König, Peter; Graff, Gavin R; Madsen, Richard W

    2003-03-01

    To determine whether health outcomes of children who have asthma can be improved through the use of an Internet-enabled interactive multimedia asthma education program. Two hundred twenty-eight children with asthma visiting a pediatric pulmonary clinic were randomly assigned to control and intervention groups. Children and caregivers in both groups received traditional patient education based on the National Asthma Education and Prevention Program. Intervention group participants received additional self-management education through the Interactive Multimedia Program for Asthma Control and Tracking. Pediatric Asthma Care Knowledge Survey, Pediatric Asthma Caregiver's Quality of Life Questionnaire, asthma symptom history, spirometry, and health services utilization data were collected at the initial visit and at 3 and 12 months. Interactive Multimedia Program for Asthma Control and Tracking significantly increased asthma knowledge of children and caregivers, decreased asthma symptom days (81 vs 51 per year), and decreased number of emergency department visits (1.93 vs 0.62 per year) among the intervention group participants. The intervention group children were also using a significantly lower average daily dose of inhaled corticosteroids (434 vs 754 micro g [beclomethasone equivalents]) at visit 3. Asthma knowledge of all 7- to 17-year-old children correlated with fewer urgent physician visits (r = 0.37) and less frequent use of quick-relief medicines (r = 0.30). Supplementing conventional asthma care with interactive multimedia education can significantly improve asthma knowledge and reduce the burden of childhood asthma.

  6. Traditional Culture into Interactive Arts: The Cases of Lion Dance in Temple Lecture

    NASA Astrophysics Data System (ADS)

    Lee, Wen-Hui; Chen, Chih-Tung; He, Ming-Yu; Hsu, Tao-I.

    The lion dance in Chinese culture is one of profound arts. This work aims to bridge traditional culture and modern multimedia technology and application of network cameras for the interactive tool to design a set of activities to promote the lion as the main body. There consists of the imaging systems and interactive multimedia applications.

  7. Effects of Students' Participation in Authoring of Multimedia Materials on Student Acquisition of Vocabulary.

    ERIC Educational Resources Information Center

    Nikolova, Ofelia R.

    2002-01-01

    Investigated the effects on vocabulary acquisition of student participation in authoring a multimedia institutional module. Sixty-two subjects were randomly assigned to two groups, and each group was randomly assigned to one of two treatments. Showed evidence that students learn vocabulary significantly better when they participate in the creation…

  8. There's Trouble in Paradise: Problems with Educational Metadata Encountered during the MALTED Project.

    ERIC Educational Resources Information Center

    Monthienvichienchai, Rachada; Sasse, M. Angela; Wheeldon, Richard

    This paper investigates the usability of educational metadata schemas with respect to the case of the MALTED (Multimedia Authoring Language Teachers and Educational Developers) project at University College London (UCL). The project aims to facilitate authoring of multimedia materials for language learning by allowing teachers to share multimedia…

  9. Interactive Multimedia Learning: Innovating Classroom Education in a Malaysian University

    ERIC Educational Resources Information Center

    Leow, Fui-Theng; Neo, Mai

    2014-01-01

    This research study was conducted at INTI International University, and aimed at enhancing the quality of classroom learning for University students with three important emphases: Gagne's instructional model, multimedia, and student-centred learning. An Interactive Learning Module (ILM) was developed as the core component in forming the…

  10. Russian HyperTutor: Designing Interactive Multimedia for the Macintosh.

    ERIC Educational Resources Information Center

    Mitrevski, George

    1995-01-01

    Describes an interactive, multimedia computer program designed to teach Russian grammar, and accompany a commercial textbook. Each of the 35 lessons integrates graphics, sound, and animation. A dictionary and extensive vocabulary exercises are also included. Tutorials provide simple but concise grammar explanations that the teacher can edit or…

  11. Multimedia Interactive eBooks in Laboratory Bioscience Education

    ERIC Educational Resources Information Center

    Morris, Neil P.; Lambe, James

    2017-01-01

    Bioscience students in the UK higher education system are making increasing use of technology to support their learning within taught classes and during private study. This experimental study was designed to assess the role for multimedia interactive eBooks in bioscience laboratory classes, delivered using a blended learning approach. Thirty-nine…

  12. Performance and Behavioral Outcomes in Technology-Supported Learning: The Role of Interactive Multimedia

    ERIC Educational Resources Information Center

    Passerini, Katia

    2007-01-01

    Understanding the impact of different technological media on the achievement of instructional goals enables the delivery of a subject matter more effectively. Among the various instructional technologies that advance learning, educators and practitioners recurrently identify interactive multimedia as a very powerful tool for instruction and…

  13. Interactive Multimedia: Practice and Promise.

    ERIC Educational Resources Information Center

    Latchem, Colin, Ed.; And Others

    This book describes developments in interactive multimedia (IMM) in the early 1990s. Its aim is to provide educators, students, trainers, librarians, managers, and practitioners with an overview, not only of the directions and uses of the technology, but also of the research foundations and educational and contextual issues that need to be…

  14. Can Functional Brain Imaging Be Used to Explore Interactivity and Cognition in Multimedia Learning Environments?

    ERIC Educational Resources Information Center

    Dalgarno, Barney; Kennedy, Gregor; Bennett, Sue

    2010-01-01

    This paper reviews existing methods used to address questions about interactivity, cognition and learning in multimedia learning environments. Existing behavioural and self-report methods identified include observations, audit trails, questionnaires, interviews, video-stimulated recall, and think-aloud protocols. The limitations of these methods…

  15. Evaluating the Effectiveness of an Interactive Multimedia Computer-based Patient Education Program in Cardiac Rehabilitation.

    ERIC Educational Resources Information Center

    Jenny, Ng Yuen Yee; Fai, Tam Sing

    2001-01-01

    A study compared 48 cardiac patients who used an interactive multimedia computer-assisted patient education program and 48 taught by tutorial. The computer-assisted instructional method resulted in significantly better knowledge about exercise and self-management of chronic diseases. (Contains 29 references.) (JOW)

  16. Multimedia Projects in Education: Designing, Producing, and Assessing. Second Edition.

    ERIC Educational Resources Information Center

    Ivers, Karen S.; Barron, Ann E.

    This handbook provides educators with strategies and ideas for incorporating multimedia projects into the curriculum for grades 4-12. With a focus on student learning, the authors show how to plan and implement multimedia activities and engage students in expressing themselves through a variety of media. Using the DDD-E model (Decide, Design,…

  17. A Class at Mount Holyoke College Uses "Frankenstein" as a Tool for Teaching Student Multimedia Techniques.

    ERIC Educational Resources Information Center

    Gose, Ben

    1997-01-01

    A Mount Holyoke College (Massachusetts) class on computer applications in history and the humanities, entitled "Frankenstein Meets Multimedia," uses topics from the 1818 novel as the basis for students to develop multimedia compact disks about it. The novel is used because its author was heavily influenced by the philosophy of the…

  18. Pedagogic Design Guidelines for Multimedia Materials: A Call for Collaboration between Practitioners and Researchers

    ERIC Educational Resources Information Center

    Koumi, Jack

    2013-01-01

    This paper argues that pedagogic efficacy of multimedia packages (interactive multimedia presentations) cannot be achieved by experimental research in the absence of a detailed pedagogical screenwriting framework. Following a summary of relevant literature, such a framework is offered, consisting of micro-level design guidelines. The guidelines…

  19. A TAPS Interactive Multimedia Package to Solve Engineering Dynamics Problem

    ERIC Educational Resources Information Center

    Sidhu, S. Manjit; Selvanathan, N.

    2005-01-01

    Purpose: To expose engineering students to using modern technologies, such as multimedia packages, to learn, visualize and solve engineering problems, such as in mechanics dynamics. Design/methodology/approach: A multimedia problem-solving prototype package is developed to help students solve an engineering problem in a step-by-step approach. A…

  20. An Evolving Methodology for Managing Multimedia Courseware Production

    ERIC Educational Resources Information Center

    Giller, Susan; Barker, Philip

    2006-01-01

    It is often claimed that techniques such as "multimedia" and the use of blended learning environments can be used to achieve powerful interactive pedagogies. Indeed, the advent of easy-to-use multimedia technologies has meant that a plethora of digital learning products is now becoming available. Despite the relative ease-of-use of these new…

  1. The Relative Acceptability of the Multimedia Teaching Format

    ERIC Educational Resources Information Center

    Cunningham, William H.; And Others

    1976-01-01

    This research was designed to measure how students enrolled in introductory marketing courses perceived mass section multimedia lecture classes in comparison with other commonly utilized teaching formats. (Author/RK)

  2. English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives. New Literacies and Digital Epistemologies. Volume 61

    ERIC Educational Resources Information Center

    Unsworth, Len, Ed.; Thomas, Angela, Ed.

    2014-01-01

    "English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives" is about the fusion of media and narrative, and explores theoretical and practical dimensions of young people's engagement with contemporary forms of text. It showcases a range of critical interpretative approaches for integrating…

  3. Evaluating the ISDN line to deliver interactive multimedia experiences

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Michaels, D.K.

    1994-05-06

    We will use the 128 kilobit/sec ISDN connection from the Lawrence Livermore National Laboratory to the Livermore High School Math Learning Center to provide students there with interactive multimedia educational experiences. These experiences may consist of tutorials, exercises, and interactive puzzles to teach students` course material. We will determine if it is possible to store the multimedia files at LLNL and deliver them to the student machines via FTP as they are needed. An evaluation of the effect of the ISDN data rate is a substantial component of our research and suggestions on how to best use the ISDN linemore » in this capacity will be given.« less

  4. Using Multimedia Authoring Tools in Primary Science.

    ERIC Educational Resources Information Center

    Rodrigues, Susan

    1997-01-01

    Reports on a project in which children develop instructional technology skills while learning a great deal of science. Explains how children construct a multimedia presentation on the topic of invertebrates. (DDR)

  5. What Works: The Results of Evaluations on Two Interactive Multimedia Programs.

    ERIC Educational Resources Information Center

    Schmidt, Kathy J.

    The American Institute for Learning (AIL) has developed two interactive multimedia drug-awareness programs for secondary students who have used substances experimentally or are being challenged by others to experiment with drugs. The first, "Addiction and Its Processes," is an awareness program with video and computer capabilities and an…

  6. The Effectiveness of an Interactive Multimedia Program to Influence Eating Habits

    ERIC Educational Resources Information Center

    Irvine, A. Blair; Ary, Dennis V.; Grove, Dean A.; Gilfillan-Morton, Lynn

    2004-01-01

    An interactive multimedia program to encourage individuals to decrease their dietary fat consumption and to increase consumption of fruits and vegetables was developed and evaluated at two worksites. The program presented content tailored to the user by gender, content interests, race, and age group. It was tested using a randomized treatment and…

  7. Technology and Interactive Multimedia. Identifying Emerging Issues and Trends in Technology for Special Education.

    ERIC Educational Resources Information Center

    Ashton, Ray

    As part of a 3-year study to identify emerging issues and trends in technology for special education, this paper addresses the role of interactive multimedia, especially the digital, optical compact disc technologies, in providing instructional services to special education students. An overview identifies technological and economic trends,…

  8. Toddler Techies: A Study of Young Children's Interaction with Computers

    ERIC Educational Resources Information Center

    Ellis, Kirsten; Blashki, Kathy

    2004-01-01

    This article describes an ethnographic study of children's behavioural interaction with multimedia within a familiar context. The rationale for such a study was to provide data and evaluation of the capabilities of young children in an expressly modified multimedia environment and to determine the usefulness of employing technology as an adjunct…

  9. Snapshots of Interactive Multimedia at Work Across the Curriculum in Deaf Education: Implications for Public Address Training

    ERIC Educational Resources Information Center

    Parton, Becky Sue

    2006-01-01

    A review of the literature yields many intriguing applications of interactive multimedia technology that can be seen through a series of "snapshots" describing current projects and initiatives for deaf education. The five main categories chosen to represent these activities are: instructional design, communication bridges, skill development…

  10. The Implementation of Interactive Multimedia Learning Materials in Teaching Listening Skills

    ERIC Educational Resources Information Center

    Ampa, Andi Tenri

    2015-01-01

    One of the factors that may affect the success of the learning process is the use of learning media. Therefore, this research aimed to implement and evaluate the interactive multimedia learning materials using Wondershare Quizcreator program and audio materials in teaching "English listening skills". The research problem was whether or…

  11. Effects of Storytelling to Facilitate EFL Speaking Using Web-Based Multimedia System

    ERIC Educational Resources Information Center

    Hwang, Wu-Yuin; Shadiev, Rustam; Hsu, Jung-Lung; Huang, Yueh-Min; Hsu, Guo-Liang; Lin, Yi-Chun

    2016-01-01

    This study applied storytelling in the English as a foreign language (EFL) classroom in order to promote speaking skills. Students were asked to practice speaking EFL through producing individual and interactive stories with a Web-based multimedia system. We aimed to investigate an effectiveness of applying individual and interactive storytelling…

  12. Using Interactive Multimedia to Teach Pedestrian Safety: An Exploratory Study

    ERIC Educational Resources Information Center

    Glang, Ann; Noell, John; Ary, Dennis; Swartz, Lynne

    2005-01-01

    Objectives: To evaluate an interactive multimedia (IMM) program that teaches young children safe pedestrian skills. Methods: The program uses IMM (animation and video) to teach children critical skills for crossing streets safely. A computer-delivered video assessment and a real-life street simulation were used to measure the effectiveness of the…

  13. The Developer's Handbook to Interactive Multimedia: A Practical Guide for Educational Applications.

    ERIC Educational Resources Information Center

    Phillips, Rob

    Interactive multimedia (IMM) is a technology with the potential to change the way people learn, acquire information, and entertain themselves. This technology brings together a range of fields and requires the skills of professionals from those fields. This handbook offers practical advice on issues related to developing successful interactive…

  14. Relationships among Learning Styles and Motivation with Computer-Aided Instruction in an Agronomy Course

    ERIC Educational Resources Information Center

    McAndrews, Gina M.; Mullen, Russell E.; Chadwick, Scott A.

    2005-01-01

    Multi-media learning tools were developed to enhance student learning for an introductory agronomy course at Iowa State University. During fall 2002, the new interactive computer program, called Computer Interactive Multimedia Program for Learning Enhancement (CIMPLE) was incorporated into the teaching, learning, and assessment processes of the…

  15. Effectiveness of an Interactive Multimedia Learning Package in Developing Attitude towards Mathematics

    ERIC Educational Resources Information Center

    Muthulakshmi, P.; Veliappan, A.

    2016-01-01

    The present study has been designed to investigate the effectiveness of an interactive multimedia learning package in developing attitude towards Mathematics. After establishing homogeneity with reference to the students' quarterly marks in Mathematics and the scores of intelligence test, they were divided into 21 learners in control group and 21…

  16. The Impact of Multimedia Effect on Science Learning: Evidence from Eye Movements

    ERIC Educational Resources Information Center

    She, Hsiao-Ching; Chen, Yi-Zen

    2009-01-01

    This study examined how middle school students constructed their understanding of the mitosis and meiosis processes at a molecular level through multimedia learning materials presented in different interaction and sensory modality modes. A two (interaction modes: animation/simulation) by two (sensory modality modes: narration/on-screen text)…

  17. An Interactive Multimedia Program to Prevent HIV Transmission in Men with Intellectual Disability

    ERIC Educational Resources Information Center

    Wells, Jennifer; Clark, Khaya; Sarno, Karen

    2014-01-01

    The efficacy of a computer-based interactive multimedia HIV/AIDS prevention program for men with intellectual disability (ID) was examined using a quasi-experimental within-subjects design. Thirty-seven men with mild to moderate intellectual disability evaluated the program. The pretest and posttest instruments assessed HIV/AIDS knowledge…

  18. The "Primitive Mode of Representation" and the Evolution of Interactive Multimedia.

    ERIC Educational Resources Information Center

    Plowman, Lydia

    1994-01-01

    Findings from fieldwork analyzing children's use of four interactive multimedia programs are compared with a description of early film features and used as the basis to consider problems faced by an audience encountering a nascent medium. Methods adopted to facilitate understanding of films and their suitability for adaptation to multimedia…

  19. Science Laboratory Depth of Learning: Interactive Multimedia Simulation and Virtual Dissection Software

    ERIC Educational Resources Information Center

    Yuza, Steve C.

    2010-01-01

    The purpose of this study was to determine the effects of interactive multimedia simulations and virtual dissection software on depth of learning among students participating in biology and chemistry laboratory courses. By understanding more about how simulation and virtual dissection software changes depth of learning, educators will have the…

  20. Multimedia Listening Comprehension: Metacognitive Instruction or Metacognitive Instruction through Dialogic Interaction

    ERIC Educational Resources Information Center

    Bozorgian, Hossein; Alamdari, Ebrahim Fakhri

    2018-01-01

    This study is an attempt to investigate the effect of metacognitive instruction through dialogic interaction in a joint activity on advanced Iranian English as a foreign language (EFL) learners' multimedia listening and their metacognitive awareness in listening comprehension. The data were collected through (N = 180) male and female Iranian…

  1. The Effects of Multimedia Content Design Modalities on Students' Motivation and Achievement in History

    ERIC Educational Resources Information Center

    Park, Sanghoon; Braud, Allison

    2017-01-01

    This study examined the effects of different multimedia design modalities on middle-school students' motivation and achievement in history and also sought to determine whether an interaction effect on achievement occurs between students' prior knowledge and the different multimedia design modalities. Two groups of eighth-grade students enrolled in…

  2. Investigating Deaf Students' Use of Visual Multimedia Resources in Reading Comprehension

    ERIC Educational Resources Information Center

    Nikolaraizi, Magda; Vekiri, Ioanna; Easterbrooks, Susan R.

    2013-01-01

    A mixed research design was used to examine how deaf students used the visual resources of a multimedia software package that was designed to support reading comprehension. The viewing behavior of 8 deaf students, ages 8-12 years, was recorded during their interaction with multimedia software that included narrative texts enriched with Greek Sign…

  3. The Effectiveness of a Web-Based Interactive Multimedia System in Tertiary Education.

    ERIC Educational Resources Information Center

    Nooriafshar, Mehryar

    Many hundreds of hours have gone into the preparation of the multimedia system for the University of Southern Queensland (USQ) unit, Introduction to Management Science. This multimedia system is placed at the heart of a total technology approach to teaching (TTAT) which interlinks various technologies in delivering unit material to both internal…

  4. Application of Interactive Multimedia Tools in Teaching Mathematics--Examples of Lessons from Geometry

    ERIC Educational Resources Information Center

    Milovanovic, Marina; Obradovic, Jasmina; Milajic, Aleksandar

    2013-01-01

    This article presents the benefits and importance of using multimedia in the math classes by the selected examples of multimedia lessons from geometry (isometric transformations and regular polyhedra). The research included two groups of 50 first year students of the Faculty of the Architecture and the Faculty of Civil Construction Management.…

  5. Interactive Multimedia as Autonomous Learning Resource in the South Slope of Kelud Mountain in Blitar Regency

    ERIC Educational Resources Information Center

    Wahyuningtyas, Neni; Ratnawati, Nurul

    2016-01-01

    This research article reports on the development and usage of multimedia products for Instructing Social Studies (IPS) in the South Slope, Kelud Mountain schools, Blitar Regency of Indonesia. The fast pace development of multimedia products and tools has seen the increasing of children's preference to watching cinema films, playing games, and…

  6. Integrating distributed multimedia systems and interactive television networks

    NASA Astrophysics Data System (ADS)

    Shvartsman, Alex A.

    1996-01-01

    Recent advances in networks, storage and video delivery systems are about to make commercial deployment of interactive multimedia services over digital television networks a reality. The emerging components individually have the potential to satisfy the technical requirements in the near future. However, no single vendor is offering a complete end-to-end commercially-deployable and scalable interactive multimedia applications systems over digital/analog television systems. Integrating a large set of maturing sub-assemblies and interactive multimedia applications is a major task in deploying such systems. Here we deal with integration issues, requirements and trade-offs in building delivery platforms and applications for interactive television services. Such integration efforts must overcome lack of standards, and deal with unpredictable development cycles and quality problems of leading- edge technology. There are also the conflicting goals of optimizing systems for video delivery while enabling highly interactive distributed applications. It is becoming possible to deliver continuous video streams from specific sources, but it is difficult and expensive to provide the ability to rapidly switch among multiple sources of video and data. Finally, there is the ever- present challenge of integrating and deploying expensive systems whose scalability and extensibility is limited, while ensuring some resiliency in the face of inevitable changes. This proceedings version of the paper is an extended abstract.

  7. Integrated multimedia information system on interactive CATV network

    NASA Astrophysics Data System (ADS)

    Lee, Meng-Huang; Chang, Shin-Hung

    1998-10-01

    In the current CATV system architectures, they provide one- way delivery of a common menu of entertainment to all the homes through the cable network. Through the technologies evolution, the interactive services (or two-way services) can be provided in the cable TV systems. They can supply customers with individualized programming and support real- time two-way communications. With a view to the service type changed from the one-way delivery systems to the two-way interactive systems, `on demand services' is a distinct feature of multimedia systems. In this paper, we present our work of building up an integrated multimedia system on interactive CATV network in Shih Chien University. Besides providing the traditional analog TV programming from the cable operator, we filter some channels to reserve them as our campus information channels. In addition to the analog broadcasting channel, the system also provides the interactive digital multimedia services, e.g. Video-On- Demand (VOD), Virtual Reality, BBS, World-Wide-Web, and Internet Radio Station. These two kinds of services are integrated in a CATV network by the separation of frequency allocation for the analog broadcasting service and the digital interactive services. Our ongoing work is to port our previous work of building up a VOD system conformed to DAVIC standard (for inter-operability concern) on Ethernet network into the current system.

  8. The Interactivity Effect in Multimedia Learning

    ERIC Educational Resources Information Center

    Evans, Chris; Gibbons, Nicola J.

    2007-01-01

    The aim of this study was to determine whether the addition of interactivity to a computer-based learning package enhances the learning process. A sample of 33 (22 male and 11 female) undergraduates on a Business and Management degree used a multimedia system to learn about the operation of a bicycle pump. The system consisted of a labelled…

  9. Interactive Multimedia in University Teaching and Learning: Some Pointers to Help Promote Discussion of Design Criteria.

    ERIC Educational Resources Information Center

    Trevitt, Chris

    This paper addresses criteria in the design and development of computer-based courseware. The term "interactive multimedia" describes both the technology and the demands placed on the user. It implies that the user becomes actively engaged with the subject, thereby improving the likelihood that net learning takes place. However, nothing…

  10. Effects of Multiple Simulation Presentation among Students of Different Anxiety Levels in the Learning of Probability

    ERIC Educational Resources Information Center

    Fong, Soon Fook; Por, Fei Ping; Tang, Ai Ling

    2012-01-01

    The purpose of this study was to investigate the effects of multiple simulation presentation in interactive multimedia are on the achievement of students with different levels of anxiety in the learning of Probability. The interactive multimedia courseware was developed in two different modes, which were Multiple Simulation Presentation (MSP) and…

  11. Key Factors for the Development of a Culturally Appropriate Interactive Multimedia Informative Program for Aboriginal Health Workers

    ERIC Educational Resources Information Center

    El Sayed, Faeka; Soar, Jeffrey; Wang, Zoe

    2012-01-01

    This research aims to create and evaluate a model for a culturally appropriate, interactive, multimedia and informative health program for Aboriginal and Torres Strait Islander health workers that aims to improve the capacity to independently control their learning within an attractive learning environment. The research also aims to provide…

  12. A Computer-Based Interactive Multimedia Program to Reduce HIV Transmission for Women with Intellectual Disability

    ERIC Educational Resources Information Center

    Wells, J.; Clark, K. D.; Sarno, K.

    2012-01-01

    Background: Despite recent recognition of the need for preventive sexual health materials for people with intellectual disability (ID), there have been remarkably few health-based interventions designed for people with mild to moderate ID. The purpose of this study was to evaluate the effects of a computer-based interactive multimedia (CBIM)…

  13. Value-Based Interactive Multimedia Development through Integrated Practice for the Formation of Students' Character

    ERIC Educational Resources Information Center

    Komalasari, Kokom; Saripudin, Didin

    2017-01-01

    This study aims to describe the development of value-based interactive multimedia through integrated practice for the formation of students' character. This study uses Research and Development Design at the Department of Social Sciences Education at Indonesia University of Education. Conceptually, the design in question is integration of living…

  14. Design Interactive: A Nonlinear, Multimedia Approach to Teaching Introduction to Visual Communication and Principles of Design

    ERIC Educational Resources Information Center

    Palilonis, Jennifer; Butler, Darrell; Leidig-Farmen, Pamela

    2013-01-01

    As online teaching techniques continue to evolve, new opportunities surface for research and insight regarding best practices for the development and implementation of interactive, multimedia teaching and learning tools. These tools are particularly attractive for courses that lend themselves to a rich media approach. Such is the case for visual…

  15. When Learning Is Just a Click Away: Does Simple User Interaction Foster Deeper Understanding of Multimedia Messages?

    ERIC Educational Resources Information Center

    Mayer, Richard E.; Chandler, Paul

    2001-01-01

    In two experiments, students received two presentations of a narrated animation explaining how lightning forms, followed by retention and transfer tests. The goal was to determine possible benefits of incorporating a modest amount of computer-user interactivity within a multimedia explanation. Results were consistent with cognitive load theory and…

  16. A Survey of the Application of Multimedia in the Process of Teaching and Learning in KUiTTHO, Malaysia

    ERIC Educational Resources Information Center

    Kamaruddin, Nafisah Kamariah Md; Hamid, Mohd Zaidi Bin Abdul

    2005-01-01

    Scientific research shows that the process of remembering done in the human brain is faster when people receive many emphasizes in various forms for a short period. The concept of interactivity in multimedia helps the human brain to improve the process of learning. In addition, different approaches of multimedia make lessons very entertaining…

  17. The Development of a Museum Multimedia Program and the Effect of Audio on User Completion Rate.

    ERIC Educational Resources Information Center

    Chadwick, John

    1992-01-01

    Discusses the role of interactive multimedia in museums; describes the development and design at the New Mexico Museum of Natural History of a multimedia program on water conservation; analyzes the effect of the presence of audio on the users' completion of the program; and discusses evaluation of the program. (10 references) (LRW)

  18. Effects of Multimedia Story Reading and Questioning on Preschoolers' Vocabulary Learning, Story Comprehension and Reading Engagement

    ERIC Educational Resources Information Center

    Zhou, Ninger; Yadav, Aman

    2017-01-01

    The use of multimedia story applications on touch-interactive mobile devices has become prevalent in early education settings. However, despite the promise of multimedia story applications for early learning outcomes, there has been a dearth of research on the educational benefits of such tools, and whether their effects can be strengthened with…

  19. The Effect of a Multimedia Learning Environment on the Knowledge, Attitude, Confidence, and Skill of Dental Hygiene Students

    ERIC Educational Resources Information Center

    Stegeman, Cynthia A.

    2011-01-01

    The purpose of this study was to compare the effects of a student-centered, interactive, case-based, multimedia learning environment to a traditional tutorial-based, multimedia learning environment on second-year dental hygiene students (n = 29). Surveys were administered at four points to measure attainment and retention of knowledge, attitude,…

  20. Multimedia environmental management

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Soesilo, J.A.; Wiley, W.D.

    1999-09-01

    This book explores and supports the argument that effective environmental management must be based on a multimedia approach, which focuses simultaneously on air, water, and waste and enables managers to assess the resulting financial, operation, and management benefits. The multimedia approach, which can be used to design an effective compliance program, includes proper waste and material handling management, systematic monitoring, and record keeping requirements. This approach integrates a wide array of environmental requirements and decision processes, which the authors examine in sixteen chapters, organized into four parts: the role of environmental management; environmental aspects of business operation, environmental processes; andmore » environmental management trends. Within these parts, the authors highlight the development of modern environmental management and provide an overview of federal laws pertinent to multimedia environmental management. They examine such issues as chemical storage and transportation, tank system operations and requirements, waste determination, spill response procedures, and employee training. Environmental processes addressed in the book include the management of solid and hazardous waste, wastewater treatment systems, stormwater management, air emission control, and site remediation. The authors also briefly discuss significant initiatives in US environmental management and look toward corporate sustainable development.« less

  1. Designing high-quality interactive multimedia learning modules.

    PubMed

    Huang, Camillan

    2005-01-01

    Modern research has broadened scientific knowledge and revealed the interdisciplinary nature of the sciences. For today's students, this advance translates to learning a more diverse range of concepts, usually in less time, and without supporting resources. Students can benefit from technology-enhanced learning supplements that unify concepts and are delivered on-demand over the Internet. Such supplements, like imaging informatics databases, serve as innovative references for biomedical information, but could improve their interaction interfaces to support learning. With information from these digital datasets, multimedia learning tools can be designed to transform learning into an active process where students can visualize relationships over time, interact with dynamic content, and immediately test their knowledge. This approach bridges knowledge gaps, fosters conceptual understanding, and builds problem-solving and critical thinking skills-all essential components to informatics training for science and medicine. Additional benefits include cost-free access and ease of dissemination over the Internet or CD-ROM. However, current methods for the design of multimedia learning modules are not standardized and lack strong instructional design. Pressure from administrators at the top and students from the bottom are pushing faculty to use modern technology to address the learning needs and expectations of contemporary students. Yet, faculty lack adequate support and training to adopt this new approach. So how can faculty learn to create educational multimedia materials for their students? This paper provides guidelines on best practices in educational multimedia design, derived from the Virtual Labs Project at Stanford University. The development of a multimedia module consists of five phases: (1) understand the learning problem and the users needs; (2) design the content to harness the enabling technologies; (3) build multimedia materials with web style standards and human factors principles; (4) user testing; (5) evaluate and improve design.

  2. Effectively incorporating selected multimedia content into medical publications

    PubMed Central

    2011-01-01

    Until fairly recently, medical publications have been handicapped by being restricted to non-electronic formats, effectively preventing the dissemination of complex audiovisual and three-dimensional data. However, authors and readers could significantly profit from advances in electronic publishing that permit the inclusion of multimedia content directly into an article. For the first time, the de facto gold standard for scientific publishing, the portable document format (PDF), is used here as a platform to embed a video and an audio sequence of patient data into a publication. Fully interactive three-dimensional models of a face and a schematic representation of a human brain are also part of this publication. We discuss the potential of this approach and its impact on the communication of scientific medical data, particularly with regard to electronic and open access publications. Finally, we emphasise how medical teaching can benefit from this new tool and comment on the future of medical publishing. PMID:21329532

  3. Effectively incorporating selected multimedia content into medical publications.

    PubMed

    Ziegler, Alexander; Mietchen, Daniel; Faber, Cornelius; von Hausen, Wolfram; Schöbel, Christoph; Sellerer, Markus; Ziegler, Andreas

    2011-02-17

    Until fairly recently, medical publications have been handicapped by being restricted to non-electronic formats, effectively preventing the dissemination of complex audiovisual and three-dimensional data. However, authors and readers could significantly profit from advances in electronic publishing that permit the inclusion of multimedia content directly into an article. For the first time, the de facto gold standard for scientific publishing, the portable document format (PDF), is used here as a platform to embed a video and an audio sequence of patient data into a publication. Fully interactive three-dimensional models of a face and a schematic representation of a human brain are also part of this publication. We discuss the potential of this approach and its impact on the communication of scientific medical data, particularly with regard to electronic and open access publications. Finally, we emphasise how medical teaching can benefit from this new tool and comment on the future of medical publishing.

  4. Instructional multimedia program versus standard lecture: a comparison of two methods for teaching the undergraduate orthodontic curriculum.

    PubMed

    Aly, M; Elen, J; Willems, G

    2004-02-01

    To compare the effectiveness of an interactive multimedia courseware package versus standard lectures regarding knowledge, understanding, and transfer of content, as well as problem-solving skills in orthodontics. Pre- and post-test assessments of final-year dental students (n = 26), who either used an interactive multimedia courseware package (n = 15) or attended standard lectures (n = 11) on equivalent material of the undergraduate orthodontic curriculum were carried out. Both groups were tested by written and multiple-choice questions covering knowledge, understanding, and application areas in the curriculum. A one-way anova was carried out in order to check statistical difference between the two groups. The P-value was set at 0.05. There was no difference in prior knowledge between the groups at baseline. Generally, no significant difference was seen between the two groups in relation to answers to questions about knowledge, understanding, and application in the orthodontic curriculum. However, both groups improved their scores after the course. In one question investigating the extent of understanding the instructional content of the multidisciplinary orthodontic treatment, the multimedia courseware package group scored significantly better. In this study, the instructional interactive multimedia program was found to be at least as effective as the standard lecture of the orthodontic curriculum for undergraduate training in orthodontics.

  5. Food Safety Education Using an Interactive Multimedia Kiosk in a WIC Setting: Correlates of Client Satisfaction and Practical Issues

    ERIC Educational Resources Information Center

    Trepka, Mary Jo; Newman, Frederick L.; Huffman, Fatma G.; Dixon, Zisca

    2010-01-01

    Objective: To assess acceptability of food safety education delivered by interactive multimedia (IMM) in a Supplemental Nutrition Program for Women, Infants and Children Program (WIC) clinic. Methods: Female clients or caregivers (n = 176) completed the food-handling survey; then an IMM food safety education program on a computer kiosk.…

  6. Multimedia as an Interactive Platform in Learning Volcanoes in Social Sciences among Upper Primary Students--An Experiment

    ERIC Educational Resources Information Center

    Ravi, R.; Malathy, V. A.

    2010-01-01

    Instructional technology is a growing field which uses technology as a means to solve teaching and learning challenges, both in the classroom and outside the classroom that is in distance learning environments. Multimedia is an interactive instructional technology used in the classroom for teaching learning process has a wide significance to the…

  7. Developing and Evaluating an Interactive Multimedia Instructional Tool: Learning Outcomes and User Experiences of Optometry Students

    ERIC Educational Resources Information Center

    Wang, Ling

    2008-01-01

    This study developed an interactive multimedia-based software program for Optics instruction, which was expected to overcome the imperfection of traditional optical labs. The researcher evaluated the effectiveness of the program through an experimental study that compared the learning outcomes of the students who used and did not use the software.…

  8. Interactive multimedia demonstrations for teaching fluid dynamics

    NASA Astrophysics Data System (ADS)

    Rowley, Clarence

    2008-11-01

    We present a number of multimedia tools, developed by undergraduates, for teaching concepts from introductory fluid mechanics. Short movies are presented, illustrating concepts such as hydrostatic pressure, the no-slip condition, boundary layers, and surface tension. In addition, we present a number of interactive demonstrations, which allow the user to interact with a simple model of a given concept via a web browser, and compare with experimental data. In collaboration with Mack Pasqual and Lindsey Brown, Princeton University.

  9. Design Issues for Producing Effective Multimedia Presentations.

    ERIC Educational Resources Information Center

    Mason, Lisa D.

    1997-01-01

    Discusses design issues for interactive multimedia. Notes that technical communication instructors must consider navigational aids, the degree of control a user should have, audio cues, color and typographical elements, visual elements, and copyright issues. (RS)

  10. Benefits and Pitfalls of Multimedia and Interactive Features in Technology-Enhanced Storybooks

    PubMed Central

    Takacs, Zsofia K.; Swart, Elise K.; Bus, Adriana G.

    2015-01-01

    A meta-analysis was conducted on the effects of technology-enhanced stories for young children’s literacy development when compared to listening to stories in more traditional settings like storybook reading. A small but significant additional benefit of technology was found for story comprehension (g+ = 0.17) and expressive vocabulary (g+ = 0.20), based on data from 2,147 children in 43 studies. When investigating the different characteristics of technology-enhanced stories, multimedia features like animated pictures, music, and sound effects were found beneficial. In contrast, interactive elements like hotspots, games, and dictionaries were found to be distracting. Especially for children disadvantaged because of less stimulating family environments, multimedia features were helpful and interactive features were detrimental. Findings are discussed from the perspective of cognitive processing theories. PMID:26640299

  11. Benefits and Pitfalls of Multimedia and Interactive Features in Technology-Enhanced Storybooks: A Meta-Analysis.

    PubMed

    Takacs, Zsofia K; Swart, Elise K; Bus, Adriana G

    2015-12-01

    A meta-analysis was conducted on the effects of technology-enhanced stories for young children's literacy development when compared to listening to stories in more traditional settings like storybook reading. A small but significant additional benefit of technology was found for story comprehension (g+ = 0.17) and expressive vocabulary (g+ = 0.20), based on data from 2,147 children in 43 studies. When investigating the different characteristics of technology-enhanced stories, multimedia features like animated pictures, music, and sound effects were found beneficial. In contrast, interactive elements like hotspots, games, and dictionaries were found to be distracting. Especially for children disadvantaged because of less stimulating family environments, multimedia features were helpful and interactive features were detrimental. Findings are discussed from the perspective of cognitive processing theories.

  12. Learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences for continuing engineering education instructional design

    NASA Astrophysics Data System (ADS)

    Baukal, Charles Edward, Jr.

    A literature search revealed very little information on how to teach working engineers, which became the motivation for this research. Effective training is important for many reasons such as preventing accidents, maximizing fuel efficiency, minimizing pollution emissions, and reducing equipment downtime. The conceptual framework for this study included the development of a new instructional design framework called the Multimedia Cone of Abstraction (MCoA). This was developed by combining Dale's Cone of Experience and Mayer's Cognitive Theory of Multimedia Learning. An anonymous survey of 118 engineers from a single Midwestern manufacturer was conducted to determine their demographics, learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences. The learning strategy preference profile and verbal-visual cognitive styles of the sample were statistically significantly different than the general population. The working engineers included more Problem Solvers and were much more visually-oriented than the general population. To study multimedia preferences, five of the seven levels in the MCoA were used. Eight types of multimedia were compared in four categories (types in parantheses): text (text and narration), static graphics (drawing and photograph), non-interactive dynamic graphics (animation and video), and interactive dynamic graphics (simulated virtual reality and real virtual reality). The first phase of the study examined multimedia preferences within a category. Participants compared multimedia types in pairs on dual screens using relative preference, rating, and ranking. Surprisingly, the more abstract multimedia (text, drawing, animation, and simulated virtual reality) were preferred in every category to the more concrete multimedia (narration, photograph, video, and real virtual reality), despite the fact that most participants had relatively little prior subject knowledge. However, the more abstract graphics were only slightly preferred to the more concrete graphics. In the second phase, the more preferred multimedia types in each category from the first phase were compared against each other using relative preference, rating, and ranking and overall rating and ranking. Drawing was the most preferred multimedia type overall, although only slightly more than animation and simulated virtual reality. Text was a distant fourth. These results suggest that instructional content for continuing engineering education should include problem solving and should be highly visual.

  13. Visualizing petroleum systems with a combination of GIS and multimedia technologies: An example from the West Siberia Basin

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Walsh, D.B.; Grace, J.D.

    1996-12-31

    Petroleum system studies provide an ideal application for the combination of Geographic Information System (GIS) and multimedia technologies. GIS technology is used to build and maintain the spatial and tabular data within the study region. Spatial data may comprise the zones of active source rocks and potential reservoir facies. Similarly, tabular data include the attendant source rock parameters (e.g. pyroloysis results, organic carbon content) and field-level exploration and production histories for the basin. Once the spatial and tabular data base has been constructed, GIS technology is useful in finding favorable exploration trends, such as zones of high organic content, maturemore » source rocks in positions adjacent to sealed, high porosity reservoir facies. Multimedia technology provides powerful visualization tools for petroleum system studies. The components of petroleum system development, most importantly generation, migration and trap development typically span periods of tens to hundreds of millions of years. The ability to animate spatial data over time provides an insightful alternative for studying the development of processes which are only captured in {open_quotes}snapshots{close_quotes} by static maps. New multimedia-authoring software provides this temporal dimension. The ability to record this data on CD-ROMs and allow user- interactivity further leverages the combination of spatial data bases, tabular data bases and time-based animations. The example used for this study was the Bazhenov-Neocomian petroleum system of West Siberia.« less

  14. Visualizing petroleum systems with a combination of GIS and multimedia technologies: An example from the West Siberia Basin

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Walsh, D.B.; Grace, J.D.

    1996-01-01

    Petroleum system studies provide an ideal application for the combination of Geographic Information System (GIS) and multimedia technologies. GIS technology is used to build and maintain the spatial and tabular data within the study region. Spatial data may comprise the zones of active source rocks and potential reservoir facies. Similarly, tabular data include the attendant source rock parameters (e.g. pyroloysis results, organic carbon content) and field-level exploration and production histories for the basin. Once the spatial and tabular data base has been constructed, GIS technology is useful in finding favorable exploration trends, such as zones of high organic content, maturemore » source rocks in positions adjacent to sealed, high porosity reservoir facies. Multimedia technology provides powerful visualization tools for petroleum system studies. The components of petroleum system development, most importantly generation, migration and trap development typically span periods of tens to hundreds of millions of years. The ability to animate spatial data over time provides an insightful alternative for studying the development of processes which are only captured in [open quotes]snapshots[close quotes] by static maps. New multimedia-authoring software provides this temporal dimension. The ability to record this data on CD-ROMs and allow user- interactivity further leverages the combination of spatial data bases, tabular data bases and time-based animations. The example used for this study was the Bazhenov-Neocomian petroleum system of West Siberia.« less

  15. Development and Evaluation of a Multimedia CD-ROM for Exercise During Pregnancy and Postpartum

    PubMed Central

    Hausenblas, Heather A.; Brewer, Britton W.; Van Raalte, Judy L.; Cook, Brian; Downs, Danielle Symons; Weis, Carol Ann; Nigg, Claudio; Cruz, Amelia

    2008-01-01

    Objective To meet the need for an interactive product on exercise during pregnancy and postpartum, we developed and evaluated a personally-tailored multimedia CD-ROM. Methods Pregnant and postpartum women, who were randomly assigned to either the experimental group (PregXercise™ CD-ROM) or the control group (CD-ROM with neutral content), navigated through the CD-ROM for 1 hour. Main outcomes were exercise self-efficacy and knowledge. Results In analyses of covariance, compared with the control group, the experimental group had significant increases in self-efficacy and knowledge. Conclusion The multimedia CD-ROM delivering information about exercise motivation, guidelines, and prescription was effective in improving exercise self-efficacy and knowledge. Practice Implications Our preliminary results illustrate that healthcare professionals and researchers may use interactive multimedia for improving exercise behavior and related outcomes with pregnant and postpartum women. PMID:18068940

  16. Developing Exemplar Interactive Multimedia Instruction for Unmanned Aircraft System Repairers

    DTIC Science & Technology

    2017-08-01

    material and also compared the effectiveness of two different IMI design approaches used to progress the learner through the various training modules...instruction. For the Hydraulics Theory and Components, we compared the learner-controlled Interactive Multimedia Instruction and the designer ... Design Three UAS Repairer IMI modules were developed, and the effectiveness of each was compared to the current live instruction covering the

  17. Teaching through Interactive Multi-Media Programming. A New Philosophy of the Social Sciences and a New Epistemology of Creativity.

    ERIC Educational Resources Information Center

    Riskin, Steve R.

    This paper discusses the results of an experimental, non-traditional university class in sociology in which students produced an interactive multimedia module in a social science subject area using a computer system that allowed instant access to film, sound, television, images, and text. There were no constraints on the selection of media, or the…

  18. Testing the Effects of Interactive Courseware Template for the Learning of History among Form One Students

    ERIC Educational Resources Information Center

    bin Mohamad, Rossafri; Muninday, Balakrishnan; Govindasamy, Malliga

    2010-01-01

    This article presents a study on the use of multimedia technology for the teaching of Form (Grade) One history, which is a form of narrative subject in nature. Specifically, it is to study the viability of multimedia materials in supporting active learning for subjects which are in narrative form. Due to the scarcity of interactive multimedia…

  19. Cognitive Load and Learning Effects of Having Students Organize Pictures and Words in Multimedia Environments: The Role of Student Interactivity and Feedback

    ERIC Educational Resources Information Center

    Moreno, Roxana; Valdez, Alfred

    2005-01-01

    The cognitive load and learning effects of dual-code and interactivity--two multimedia methods intended to promote meaningful learning--were examined. In Experiment 1, college students learned about the causal chain of events leading to the process of lightning formation with a set of words and corresponding pictures (Group WP), pictures (Group…

  20. Echo the Bat and the Pigeon Adventure

    NASA Technical Reports Server (NTRS)

    Butcher, Ginger

    2000-01-01

    A multimedia, CD ROM to teach 2nd graders about remote sensing was created and developed into a web site. Distribution was expanded for Grades K-4 or 5-8. The idea was to have a story introduction, interactive story and a teacher's website. Interactive Multimedia Adventures in Grade School Education using Remote Sensing (I.M.A.G.E.R.S.) was created. The lessons are easy to use, readily available and aligned with national standards. This resource combines hands-on activities with an interactive web site

  1. MULTIMEDIA EXPOSURE MODELING

    EPA Science Inventory

    This task addresses a number of issues that arise in multimedia modeling with an emphasis on interactions among the atmosphere and multiple other environmental media. Approaches for working with multiple types of models and the data sets are being developed. Proper software tool...

  2. Multimedia Equipment for Distance Education.

    ERIC Educational Resources Information Center

    Schiller, Scott S.

    1993-01-01

    Discusses the use of multimedia equipment for distance education. Topics addressed include use of the Internet; distance learning for educators; and cable television and/or fiber optics, including interactive television and satellite technology. A sidebar lists online and telecommunications providers. (LRW)

  3. Who Benefits from Virtuality?

    ERIC Educational Resources Information Center

    Harper, Barry; Hedberg, John G.; Wright, Rob

    2000-01-01

    Discusses the use of constructivist frameworks to develop effective and successful learning environments, including educational software. Topics include technology supporting reform; virtuality and multimedia; attributes of interactive multimedia and virtual reality; and examples of context and learner active participation. (Contains 35…

  4. Digital multimedia books produced using iBooks Author for pre-operative surgical patient information.

    PubMed

    Briggs, Matthew; Wilkinson, Caroline; Golash, Aprajay

    2014-10-01

    Presenting patients with medical information and ensuring informed consent can be difficult due to patients with varying levels of literacy, physical and mental disabilities and spoken languages. Patients obtaining information from external sources, such as the internet, can also be problematic as the information can be irrelevant, inaccurate or misleading. A patient satisfaction study was performed in order to assess the effectiveness of using ebooks in order to communicate pre and post surgical information to neurosurgical patients. 3 digital books were produced using iBooks Author (a free desktop publishing program designed by Apple) including ACDF (anterior cervical discectomy and fusion), lumbar laminectomy and lumbar discectomy. Each book contained written information organised into sections and chapters along with an array of multimedia elements including 3D animations, interactive diagrams, 3D models of anatomy and patient experience videos. 32 volunteer patients were then presented with the digital books via an iPad during their preoperative assessment and then asked to complete a questionnaire. The results demonstrated a demand for this type of digital presentation of medical information and also showed patients no longer felt the need to seek further information from external sources.

  5. Four Sides to Every Story: Creating Effective Multimedia Business Simulations.

    ERIC Educational Resources Information Center

    Graham, William; Legere, Sylvie M.

    1998-01-01

    Discusses the goal-based design concepts used to build a CD-ROM-based course for senior executives at Andersen Consulting. Topics include quality management; continuous improvement; problem-centered learning; video storytelling; feedback; multimedia learning environments; course organization; and possible future applications. (Author/LRW)

  6. Multimedia: Developing Creativity and Innovation in Engineering, Science,

    Science.gov Websites

    Find ScienceCinema Search Results Multimedia: Developing Creativity and Innovation in Engineering , Science, and Medicine Citation Details Title: Developing Creativity and Innovation in Engineering, Science , and Medicine Title: Developing Creativity and Innovation in Engineering, Science, and Medicine Authors

  7. Multimedia: The Future of Information Delivery to Homes and Businesses.

    ERIC Educational Resources Information Center

    Katz, Matthew

    1993-01-01

    Provides an overview of developments in bringing affordable interactive multimedia services to homes and businesses. Viewpoints and efforts of leaders in the movement toward an electronic superhighway are described, including cable companies, telephone companies, entertainment, and publishing industries. (EAM)

  8. FDDI information management system for centralizing interactive, computerized multimedia clinical experiences in pediatric rheumatology/Immunology.

    PubMed

    Rouhani, R; Cronenberger, H; Stein, L; Hannum, W; Reed, A M; Wilhelm, C; Hsiao, H

    1995-01-01

    This paper describes the design, authoring, and development of interactive, computerized, multimedia clinical simulations in pediatric rheumatology/immunology and related musculoskeletal diseases, the development and implementation of a high speed information management system for their centralized storage and distribution, and analytical methods for evaluating the total system's educational impact on medical students and pediatric residents. An FDDI fiber optic network with client/server/host architecture is the core. The server houses digitized audio, still-image video clips and text files. A host station houses the DB2/2 database containing case-associated labels and information. Cases can be accessed from any workstation via a customized interface in AVA/2 written specifically for this application. OS/2 Presentation Manager controls, written in C, are incorporated into the interface. This interface allows SQL searches and retrievals of cases and case materials. In addition to providing user-directed clinical experiences, this centralized information management system provides designated faculty with the ability to add audio notes and visual pointers to image files. Users may browse through case materials, mark selected ones and download them for utilization in lectures or for editing and converting into 35mm slides.

  9. Multimedia Web Searching Trends.

    ERIC Educational Resources Information Center

    Ozmutlu, Seda; Spink, Amanda; Ozmutlu, H. Cenk

    2002-01-01

    Examines and compares multimedia Web searching by Excite and FAST search engine users in 2001. Highlights include audio and video queries; time spent on searches; terms per query; ranking of the most frequently used terms; and differences in Web search behaviors of U.S. and European Web users. (Author/LRW)

  10. Networked Multimedia: Are We There Yet?

    ERIC Educational Resources Information Center

    Wyman, Bill

    1997-01-01

    Discusses the technological advances in electronic communication over the last 30 years. Touches on various real-time interactive multimedia communications, including video on demand, videocassettes, laser discs, CD-ROM, a history of networking, terminal/host and client/server networking, intraoperability and interoperability and multimedia…

  11. A Cognitive Approach to e-Learning

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Greitzer, Frank L.; Rice, Douglas M.; Eaton, Sharon L.

    2003-12-01

    Like traditional classroom instruction, distributed learning derives from passive training paradigms. Just as student-centered classroom teaching methods have been applied over several decades of classroom instruction, interactive approaches have been encouraged for distributed learning. While implementation of multimedia-based training features may appear to produce active learning, sophisticated use of multimedia features alone does not necessarily enhance learning. This paper describes the results of applying cognitive science principles to enhance learning in a student-centered, distributed learning environment, and lessons learned in developing and delivering this training. Our interactive, scenario-based approach exploits multimedia technology within a systematic, cognitive framework for learning. Themore » basis of the application of cognitive principles is the innovative use of multimedia technology to implement interaction elements. These simple multimedia interactions, which are used to support new concepts, are later combined with other interaction elements to create more complex, integrated practical exercises. This technology-based approach may be applied in a variety of training and education contexts, but is especially well suited for training of equipment operators and maintainers. For example, it has been used in a sustainment training application for the United States Army's Combat Support System Automated Information System Interface (CAISI). The CAISI provides a wireless communications capability that allows various logistics systems to communicate across the battlefield. Based on classroom training material developed by the CAISI Project Office, the Pacific Northwest National Laboratory designed and developed an interactive, student-centered distributed-learning application for CAISI operators and maintainers. This web-based CAISI training system is also distributed on CD media for use on individual computers, and material developed for the computer-based course can be used in the classroom. In addition to its primary role in sustainment training, this distributed learning course can complement or replace portions of the classroom instruction, thus supporting a blended learning solution.« less

  12. The Atlas of Physiology and Pathophysiology: Web-based multimedia enabled interactive simulations.

    PubMed

    Kofranek, Jiri; Matousek, Stanislav; Rusz, Jan; Stodulka, Petr; Privitzer, Pavol; Matejak, Marek; Tribula, Martin

    2011-11-01

    The paper is a presentation of the current state of development for the Atlas of Physiology and Pathophysiology (Atlas). Our main aim is to provide a novel interactive multimedia application that can be used for biomedical education where (a) simulations are combined with tutorials and (b) the presentation layer is simplified while the underlying complexity of the model is retained. The development of the Atlas required the cooperation of many professionals including teachers, system analysts, artists, and programmers. During the design of the Atlas, tools were developed that allow for component-based creation of simulation models, creation of interactive multimedia and their final coordination into a compact unit based on the given design. The Atlas is a freely available online application, which can help to explain the function of individual physiological systems and the causes and symptoms of their disorders. Copyright © 2010 Elsevier Ireland Ltd. All rights reserved.

  13. Learner Performance in Multimedia Learning Arrangements: An Analysis across Instructional Approaches

    ERIC Educational Resources Information Center

    Eysink, Tessa H. S.; de Jong, Ton; Berthold, Kirsten; Kolloffel, Bas; Opfermann, Maria; Wouters, Pieter

    2009-01-01

    In this study, the authors compared four multimedia learning arrangements differing in instructional approach on effectiveness and efficiency for learning: (a) hypermedia learning, (b) observational learning, (c) self-explanation-based learning, and (d) inquiry learning. The approaches all advocate learners' active attitude toward the learning…

  14. Empowering Teachers to Author Multimedia Learning Resources That Support Students' Critical Thinking

    ERIC Educational Resources Information Center

    Holley, Debbie; Boyle, Tom

    2012-01-01

    Students studying Marketing, Fashion, Public Relations, Advertising and similar subjects need to develop a "critical eye" in relation to images, media and digital technologies. This project aims to empower teachers to develop multimedia learning resources that would support students engaging in this essential activity. Developing such…

  15. Using Multimedia Tools to Support Teacher Candidates' Learning

    ERIC Educational Resources Information Center

    Kennedy, Michael J.; Ely, Emily; Thomas, Cathy Newman; Pullen, Paige C.; Newton, Jennifer R.; Ashworth, Kristen; Cole, Mira T.; Lovelace, Shelly P.

    2012-01-01

    Content Acquisition Podcasts (CAPs), created using Mayer's Cognitive Theory of Multimedia Learning, are a form of instructional technology that can deliver critical course content and be used by teacher educators to conserve limited face-to-face instructional time. In this study, the authors investigate whether the sequence of instruction for CAP…

  16. Examining Multimedia Competencies for Educational Technologists in Higher Education

    ERIC Educational Resources Information Center

    Iqdami, Muhammad Nazil; Branch, Robert Maribe

    2016-01-01

    The authors investigated educational technology multimedia competencies for professionals who work in higher education institutions. Similar studies have been proposed, but none of them have focused on competencies required in the context of higher education. An online survey adapting sixteen competency factors from a study conducted by Rizhaupt…

  17. Local CD-ROM in interaction with HTML documents over the Internet.

    PubMed

    Mattheos, N; Nattestad, A; Attström, R

    2000-08-01

    The internet and computer assisted learning have enhanced the possibilities of providing quality distance learning in dentistry. The use of multimedia material is an essential part of such distance learning courses. However the Internet technology available has limitations regarding transmission of large multimedia files. Therefore especially when addressing undergraduate students or geographically isolated professionals, large download times make distance learning unattractive. This problem was technically solved in a distance learning course for undergraduate students from all over Europe. The present communication describes a method to bypass the problem of transmitting large multimedia files by the use of a specially designed CD-ROM. This CD-ROM was run locally on the students' PC interacting with HTML documents sent over the Internet.

  18. Integrating Multimedia Techniques into CS Pedagogy.

    ERIC Educational Resources Information Center

    Adams, Sandra Honda; Jou, Richard; Nasri, Ahmad; Radimsky, Anne-Louise; Sy, Bon K.

    Through its grants, the National Science Foundation sponsors workshops that inform faculty of current topics in computer science. Such a workshop, entitled, "Developing Multimedia-based Interactive Laboratory Modules for Computer Science," was given July 27-August 6, 1998, at Illinois State University at Normal. Each participant was…

  19. User Evaluation of Hypermedia Encyclopedias.

    ERIC Educational Resources Information Center

    Gillham, Mark; Buckner, Kathy

    1997-01-01

    To establish evaluation criteria for home multimedia products, this study examined 13 case studies of experienced users of CD-ROM encyclopedias aimed at the home consumer. Findings ranked seven features from most to least important: searching; textual content; browsing; multimedia; aesthetics; interactivity; and system performance. Results suggest…

  20. Multimedia in the informed consent process for endoscopic sinus surgery: A randomized control trial.

    PubMed

    Siu, Jennifer M; Rotenberg, Brian W; Franklin, Jason H; Sowerby, Leigh J

    2016-06-01

    To determine patient recall of specific risks associated with endoscopic sinus surgery and whether an adjunct multimedia education module is an effective patient tool in enhancing the standard informed consent process. Prospective, randomized, controlled trial. Fifty consecutive adult patients scheduled for endoscopic sinus surgery at a rhinology clinic of a tertiary care hospital were recruited for this study. Informed consent was studied by comparing the number of risks recalled when patients had a verbal discussion in conjunction with a 6-minute interactive module or the verbal discussion alone. Early recall was measured immediately following the informed consent process, and delayed recall was measured 3 to 4 weeks after patient preference details were also collected. Early risk recall in the multimedia group was significantly higher than the control group (P = .0036); however, there was no difference between the groups in delayed risk recall. Seventy-six percent of participants expressed interest in viewing the multimedia module if available online between the preoperative and procedural day. Sixty-eight percent of patients preferred having the multimedia module as an adjunct to the informed consent process as opposed to the multimedia consent process alone. There is an early improvement in overall risk recall in patients who complete an interactive multimedia module, with a clear patient preference for this method. Here we emphasize the well-known challenges of patient education and demonstrate the effectiveness of integrating technology into clinical practice in order to enhance the informed consent process. 1b Laryngoscope, 126:1273-1278, 2016. © 2015 The American Laryngological, Rhinological and Otological Society, Inc.

  1. Voice and gesture-based 3D multimedia presentation tool

    NASA Astrophysics Data System (ADS)

    Fukutake, Hiromichi; Akazawa, Yoshiaki; Okada, Yoshihiro

    2007-09-01

    This paper proposes a 3D multimedia presentation tool that allows the user to manipulate intuitively only through the voice input and the gesture input without using a standard keyboard or a mouse device. The authors developed this system as a presentation tool to be used in a presentation room equipped a large screen like an exhibition room in a museum because, in such a presentation environment, it is better to use voice commands and the gesture pointing input rather than using a keyboard or a mouse device. This system was developed using IntelligentBox, which is a component-based 3D graphics software development system. IntelligentBox has already provided various types of 3D visible, reactive functional components called boxes, e.g., a voice input component and various multimedia handling components. IntelligentBox also provides a dynamic data linkage mechanism called slot-connection that allows the user to develop 3D graphics applications by combining already existing boxes through direct manipulations on a computer screen. Using IntelligentBox, the 3D multimedia presentation tool proposed in this paper was also developed as combined components only through direct manipulations on a computer screen. The authors have already proposed a 3D multimedia presentation tool using a stage metaphor and its voice input interface. This time, we extended the system to make it accept the user gesture input besides voice commands. This paper explains details of the proposed 3D multimedia presentation tool and especially describes its component-based voice and gesture input interfaces.

  2. You Be the Chemist [Multimedia Kit].

    ERIC Educational Resources Information Center

    National Association of Chemical Distributors, Arlington, VA. Educational Foundation.

    This multimedia kit includes a teacher's manual, video, and activity packet. The unique interactive course uses safe, controlled dynamic experiments to teach kids about chemistry, the proper handling of chemicals, and responsible product stewardship. Students are asked to hypothesize about chemical substances, collect and analyze data, and share…

  3. Virtual Knowledge: The Best Buys in 1998 CD-ROM Encyclopedias.

    ERIC Educational Resources Information Center

    Burg, Barbara; Kautzman, Amy M.

    1998-01-01

    Discusses questions to consider and features to look for in selecting a CD-ROM encyclopedia. Reviews Encyclopaedia Britannica CD 98 Multimedia Edition, Compton's Interactive Encyclopedia 1998, Microsoft Encarta 98 Encyclopedia, and Grolier Multimedia Encyclopedia 1998. Contact information, price, and system requirements are listed. (JAK)

  4. Employing Cognitive Tools within Interactive Multimedia Applications.

    ERIC Educational Resources Information Center

    Hedberg, John; And Others

    This paper describes research into the use of cognitive tools in the classroom using "Exploring the Nardoo", an information landscape designed to support student investigation. Simulations and support tools which allow multimedia reporting are embedded in the package and are supported by several metacognitive tools for the writing…

  5. WebGL and web audio software lightweight components for multimedia education

    NASA Astrophysics Data System (ADS)

    Chang, Xin; Yuksel, Kivanc; Skarbek, Władysław

    2017-08-01

    The paper presents the results of our recent work on development of contemporary computing platform DC2 for multimedia education usingWebGL andWeb Audio { the W3C standards. Using literate programming paradigm the WEBSA educational tools were developed. It offers for a user (student), the access to expandable collection of WEBGL Shaders and web Audio scripts. The unique feature of DC2 is the option of literate programming, offered for both, the author and the reader in order to improve interactivity to lightweightWebGL andWeb Audio components. For instance users can define: source audio nodes including synthetic sources, destination audio nodes, and nodes for audio processing such as: sound wave shaping, spectral band filtering, convolution based modification, etc. In case of WebGL beside of classic graphics effects based on mesh and fractal definitions, the novel image processing analysis by shaders is offered like nonlinear filtering, histogram of gradients, and Bayesian classifiers.

  6. Interactive Multimedia Training in Osteoporosis Prevention of Female High School Students: An Interventional Study.

    PubMed

    Zarshenas, Ladan; Keshavarz, Tala; Momennasab, Marzieh; Zarifsanaiey, Nahid

    2017-08-01

    Given the limitations of traditional teaching methods in the learning process of adolescents, this study was designed to investigate the effects of osteoporosis prevention training through interactive multimedia method on the degree of knowledge and self-efficacy of female high school students. In this interventional study which was conducted in 2016 in Fars province, Iran, 120 high school students were selected through proportional stratified sampling from schools and different classes at first, second, third, and pre-university grades. The participants were randomly divided into two groups, each containing 60 students. Educational interventions for the test group included an interactive multimedia CD, and for the control group was an educational booklet. Before and one month after the intervention the students' level of knowledge and self-efficacy was measured. The spss 19 statistical software was used, and descriptive and analytical tests were performed to analyze the data. Results showed a significant difference in self-efficacy scores after the intervention (P=0.012) with the test group obtained a higher self-efficacy score than the control group. Also, a significant increase was observed in the knowledge score of both groups after the training (P<0.001), but the knowledge score between the two groups was not statistically significant (P=0.38) after the intervention. The use of new training methods like interactive multimedia CD for public education, particular adolescents about health and hygiene is recommended.

  7. The Short-term Effects of ASPIRA: A Web-based, Multimedia Smoking Prevention Program for Adolescents in Romania: A Cluster Randomized Trial.

    PubMed

    Nădăşan, Valentin; Foley, Kristie L; Pénzes, Melinda; Paulik, Edit; Mihăicuţă, Ștefan; Ábrám, Zoltán; Bálint, Jozsef; Csibi, Monika; Urbán, Robert

    2017-08-01

    Although web-based, multimedia smoking prevention programs have been tested in several high-income countries, their efficacy in Central and Eastern Europe is unknown. The aim of this trial was to assess the short-term effects of ASPIRA, among Romanian and Hungarian speaking ninth graders in Tirgu Mures, Romania. ASPIRA is the Romanian acronym for the translated and adapted version of ASPIRE, "A Smoking Prevention Interactive Experience," an evidence-based smoking prevention program originally developed to prevent tobacco use among high school students in the United States. Sixteen high schools in Tirgu Mures, Romania were randomized to receive five weekly sessions of the ASPIRA web-based, multimedia program or to a control condition. Socio-demographic data, psychosocial characteristics, and smoking behavior were collected from students at baseline and at 6 months. A hierarchical logistic regression analysis was conducted to test the efficacy of the intervention on smoking initiation and current smoking among 1369 students. Never-smoker students in the intervention arm were 35% less likely to report smoking initiation 6 months after the baseline assessment (OR = 0.65, 95%CI: 0.44-0.97). Reduced smoking initiation was observed most notably among students who were exposed to at least 75% of the ASPIRA program. There was no statistically significant effect of the intervention on current tobacco use (OR = 0.80, 95%CI: 0.44-1.46). ASPIRA, an adapted version of the evidence-based, multimedia ASPIRE program that was originally developed and tested in the United States may decrease smoking initiation among multi-ethnic adolescents in Central and Eastern Europe. (1). Web-based, multimedia smoking prevention programs may be effective tools to prevent smoking initiation among multi-ethnic adolescent communities in Central and Eastern Europe. (2). The degree of exposure is critical, only high exposure to the multimedia smoking prevention program is associated with reduced smoking initiation. © The Author 2016. Published by Oxford University Press on behalf of the Society for Research on Nicotine and Tobacco.

  8. Authoring Multimedia Learning Material Using Open Standards and Free Software

    ERIC Educational Resources Information Center

    Tellez, Alberto Gonzalez

    2007-01-01

    Purpose: The purpose of this paper is to describe the case of synchronized multimedia presentations. Design/methodology/approach: The proposal is based on SMIL as composition language. Particularly, the paper reuses and customizes the SMIL template used by INRIA on their technical presentations. It also proposes a set of free tools to produce…

  9. Creating Multimedia Courseware for ESP.

    ERIC Educational Resources Information Center

    Goertzen, Philip; Howard, Ron

    1995-01-01

    This report details the development of computer software to teach English-as-a-Second-Language skills for medical diagnosis. Design of a prototype unit of multimedia materials using a common authoring tool required about 300 hours of work over a period of 9 months. The report describes the overall design of the courseware, hardware used, stages of…

  10. Multimedia Projects in Education: Designing, Producing, and Assessing, Third Edition

    ERIC Educational Resources Information Center

    Ivers, Karen S.; Barron, Ann E.

    2005-01-01

    Building on the materials in the two previous successful editions, this book features approximately 40% all new material and updates the previous information. The authors use the DDD-E model (Decide, Design, Develop--Evaluate) to show how to select and plan multimedia projects, use presentation and development tools, manage graphics, audio, and…

  11. Smithsonian Folkways: Resources for World and Folk Music Multimedia

    ERIC Educational Resources Information Center

    Beegle, Amy Christine

    2012-01-01

    This column describes multimedia resources available to teachers on the Smithsonian Folkways website. In addition to massive collections of audio and video recordings and advanced search tools already available through this website, the Smithsonian Global Sound educational initiative brought detailed lesson plans and interactive features to the…

  12. Effective Use of Audio Media in Multimedia Presentations.

    ERIC Educational Resources Information Center

    Kerr, Brenda

    This paper emphasizes research-based reasons for adding audio to multimedia presentations. The first section summarizes suggestions from a review of research on the effectiveness of audio media when accompanied by other forms of media; types of research studies (e.g., evaluation, intra-medium, and aptitude treatment interaction studies) are also…

  13. My Science Tutor: A Conversational Multimedia Virtual Tutor

    ERIC Educational Resources Information Center

    Ward, Wayne; Cole, Ron; Bolaños, Daniel; Buchenroth-Martin, Cindy; Svirsky, Edward; Weston, Tim

    2013-01-01

    My Science Tutor (MyST) is an intelligent tutoring system designed to improve science learning by elementary school students through conversational dialogs with a virtual science tutor in an interactive multimedia environment. Marni, a lifelike 3-D character, engages individual students in spoken dialogs following classroom investigations using…

  14. Constructing a Multimedia Mobile Classroom Using a Novel Feedback System

    ERIC Educational Resources Information Center

    Huang, Wen-Chen; Chen, Ching-Wen; Weng, Richard

    2015-01-01

    In the conventional classroom, many obstacles hinder interaction between an instructor and students, such as limited class hours, fixed seating, and inadequate time for meetings after class. This work develops a novel multimedia mobile classroom feedback system (MMCFS) that instantly displays students' responses, such as class-related questions or…

  15. QoS Adaptation in Multimedia Multicast Conference Applications for E-Learning Services

    ERIC Educational Resources Information Center

    Deusdado, Sérgio; Carvalho, Paulo

    2006-01-01

    The evolution of the World Wide Web service has incorporated new distributed multimedia conference applications, powering a new generation of e-learning development and allowing improved interactivity and prohuman relations. Groupware applications are increasingly representative in the Internet home applications market, however, the Quality of…

  16. Supporting Student Differences in Listening Comprehension and Vocabulary Learning with Multimedia Annotations

    ERIC Educational Resources Information Center

    Jones, Linda C.

    2009-01-01

    This article describes how effectively multimedia learning environments can assist second language (L2) students of different spatial and verbal abilities with listening comprehension and vocabulary learning. In particular, it explores how written and pictorial annotations interacted with high/low spatial and verbal ability learners and thus…

  17. Making the Best of New Information Technologies at Eurostat.

    ERIC Educational Resources Information Center

    Guittet, Christian

    Eurostat, the Statistical Office of the European Communities, is already making use of the new possibilities offered by the multimedia revolution and has started research to allow further progress in this direction. This paper defines interactive multimedia as the achievement of a dynamic symbiosis between several means of expression (several…

  18. Designing Effective Multimedia Kiosks.

    ERIC Educational Resources Information Center

    Liu, Min; Wheat, John

    Interactive kiosks are becoming very popular in industries, educational institutions and public facilities. This paper discusses the design and development of a multimedia kiosk (Project iTOWER) by the University of Texas at Austin using the state-of-the-art technology and reports the results of the use of this system by students. The kiosk…

  19. Multimedia and Management Accounting: Adding Creativity to Accounting.

    ERIC Educational Resources Information Center

    Heisz, Mary A.; Blake, Catherine M.; Andrusyszyn, Mary-Anne

    2000-01-01

    Describes the development of an interactive multimedia accounting module for management accounting at the University of Western Ontario. Discusses results of a study of graduate students that investigated the influence of the module on learning and retention compared to traditional instruction as well as students' perceptions of the module.…

  20. An Interactive Multimedia Dichotomous Key for Teaching Plant Identification

    ERIC Educational Resources Information Center

    Jacquemart, Anne-Laure; Lhoir, Pierre; Binard, Fabian; Descamps, Charlotte

    2016-01-01

    Teaching plant identification includes demonstrating how to use dichotomous keys; this requires knowledge of numerous botanical terms and can be challenging, confusing and frustrating for students. Here, we developed a multimedia tool to help students (1) learn botanical terms, (2) practice, train and test their knowledge of plant identification…

  1. Masterclass Pedagogy for Multimedia Applications in Teacher Education

    ERIC Educational Resources Information Center

    Doherty, Catherine

    2007-01-01

    This paper describes an elective unit in the application of new technologies for pre-service teachers which employed a metaphor of masterclasses in its design to engage the students in value-added interactions around their individual multimedia projects. A masterclass involves the class group auditing an individual's detailed consultation with a…

  2. Using Physiological Measures to Assess the Effects of Animated Pedagogical Agents in Multimedia Instruction

    ERIC Educational Resources Information Center

    Romero-Hall, Enilda; Watson, Ginger; Papelis, Yiannnis

    2014-01-01

    To examine the visual attention, emotional responses, learning, perceptions and attitudes of learners interacting with an animated pedagogical agent, this study compared a multimedia learning environment with an emotionally-expressive animated pedagogical agent, with a non-expressive animated pedagogical agent, and without an agent. Visual…

  3. Development of a prototype interactive learning system using multi-media technology for mission independent training program

    NASA Technical Reports Server (NTRS)

    Matson, Jack E.

    1992-01-01

    The Spacelab Mission Independent Training Program provides an overview of payload operations. Most of the training material is currently presented in workbook form with some lecture sessions to supplement selected topics. The goal of this project was to develop a prototype interactive learning system for one of the Mission Independent Training topics to demonstrate how the learning process can be improved by incorporating multi-media technology into an interactive system. This report documents the development process and some of the problems encountered during the analysis, design, and production phases of this system.

  4. Human eye haptics-based multimedia.

    PubMed

    Velandia, David; Uribe-Quevedo, Alvaro; Perez-Gutierrez, Byron

    2014-01-01

    Immersive and interactive multimedia applications offer complementary study tools in anatomy as users can explore 3D models while obtaining information about the organ, tissue or part being explored. Haptics increases the sense of interaction with virtual objects improving user experience in a more realistic manner. Common eye studying tools are books, illustrations, assembly models, and more recently these are being complemented with mobile apps whose 3D capabilities, computing power and customers are increasing. The goal of this project is to develop a complementary eye anatomy and pathology study tool using deformable models within a multimedia application, offering the students the opportunity for exploring the eye from up close and within with relevant information. Validation of the tool provided feedback on the potential of the development, along with suggestions on improving haptic feedback and navigation.

  5. A computer-based training system combining virtual reality and multimedia

    NASA Technical Reports Server (NTRS)

    Stansfield, Sharon A.

    1993-01-01

    Training new users of complex machines is often an expensive and time-consuming process. This is particularly true for special purpose systems, such as those frequently encountered in DOE applications. This paper presents a computer-based training system intended as a partial solution to this problem. The system extends the basic virtual reality (VR) training paradigm by adding a multimedia component which may be accessed during interaction with the virtual environment. The 3D model used to create the virtual reality is also used as the primary navigation tool through the associated multimedia. This method exploits the natural mapping between a virtual world and the real world that it represents to provide a more intuitive way for the student to interact with all forms of information about the system.

  6. Socio-Psycho-Linguistic Determined Expert-Search System (SPLDESS) Development with Multimedia Illustration Elements

    NASA Astrophysics Data System (ADS)

    Ponomarev, Vasily

    SPLDESS development with the elements of a multimedia illustration of traditional hypertext search results by Internet search engine provides research of information propagation innovative effect during the public access information-recruiting networks of information kiosks formation at the experimental stage with the mirrors at the constantly updating portal for Internet users. Author of this publication put the emphasis on a condition of pertinent search engine results of the total answer by the user inquiries, that provide the politically correct and not usurping socially-network data mining effect at urgent monitoring. Development of the access by devices of the new communication types with the newest technologies of data transmission, multimedia and an information exchange from the first innovation line usage support portal is presented also (including the device of social-psycho-linguistic determination according the author's conception).

  7. Moving college students to a better understanding of substrate specificity of enzymes through utilizing multimedia pre-training and an interactive enzyme model

    NASA Astrophysics Data System (ADS)

    Saleh, Mounir R.

    Scientists' progress in understanding enzyme specificity uncovered a complex natural phenomenon. However, not all of the currently available biology textbooks seem to be up to date on this progress. Students' understanding of how enzymes work is a core requirement in biochemistry and biology tertiary education. Nevertheless, current pre-college science education does not provide students with enough biochemical background to enable them to understand complex material such as this. To bridge this gap, a multimedia pre-training presentation was prepared to fuel the learner's prior knowledge with discrete facts necessary to understand the presented concept. This treatment is also known to manage intrinsic cognitive load during the learning process. An interactive instructional enzyme model was also built to motivate students to learn about substrate specificity of enzymes. Upon testing the effect of this combined treatment on 111 college students, desirable learning outcomes were found in terms of cognitive load, motivation, and achievement. The multimedia pre-training group reported significantly less intrinsic cognitive load, higher motivation, and demonstrated higher transfer performance than the control and post-training groups. In this study, a statistical mediation model is also proposed to explain how cognitive load and motivation work in concert to foster learning from multimedia pre-training. This type of research goes beyond simple forms of "what works" to a deeper understanding of "how it works", thus enabling informed decisions for multimedia instructional design. Multimedia learning plays multiple roles in science education. Therefore, science learners would be some of the first to benefit from improving multimedia instructional design. Accordingly, complex scientific phenomena can be introduced to college students in a motivating, informative, and cognitively efficient learning environment.

  8. COMET Multimedia modules and objects in the digital library system

    NASA Astrophysics Data System (ADS)

    Spangler, T. C.; Lamos, J. P.

    2003-12-01

    Over the past ten years of developing Web- and CD-ROM-based training materials, the Cooperative Program for Operational Meteorology, Education and Training (COMET) has created a unique archive of almost 10,000 multimedia objects and some 50 web based interactive multimedia modules on various aspects of weather and weather forecasting. These objects and modules, containing illustrations, photographs, animations,video sequences, audio files, are potentially a valuable resource for university faculty and students, forecasters, emergency managers, public school educators, and other individuals and groups needing such materials for educational use. The COMET Modules are available on the COMET educational web site http://www.meted.ucar.edu, and the COMET Multimedia Database (MMDB) makes a collection of the multimedia objects available in a searchable online database for viewing and download over the Internet. Some 3200 objects are already available at the MMDB Website: http://archive.comet.ucar.edu/moria/

  9. 75 FR 47223 - Louisiana: Final Authorization of State-Initiated Changes and Incorporation by Reference of...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-08-05

    ... Section (6PD-O), Multimedia Planning and Permitting Division, EPA Region 6, 1445 Ross Avenue, Dallas... Section (6PD- O), Multimedia Planning and Permitting Division, EPA Region 6, 1445 Ross Avenue, Dallas... following location: EPA Region 6, 1445 Ross Avenue, Dallas, Texas, 75202-2733, phone number (214) 665- 8533...

  10. 77 FR 41292 - Louisiana: Final Authorization of State-Initiated Changes and Incorporation by Reference of...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2012-07-13

    ... Oversight Section (6PD-O), Multimedia Planning and Permitting Division, EPA Region 6, 1445 Ross Avenue... Section (6PD- O), Multimedia Planning and Permitting Division, EPA Region 6, 1445 Ross Avenue Dallas... location: EPA Region 6, 1445 Ross Avenue Dallas, Texas, 75202-2733, phone number (214) 665-8533 or (214...

  11. Planning the National Agricultural Library's Multimedia CD-ROM "Ornamental Horticulture."

    ERIC Educational Resources Information Center

    Mason, Pamela R.

    1991-01-01

    Discussion of issues involved in planning a multimedia CD-ROM product explains the selection of authoring tools, the design of a user interface, expert systems, text conversion and capture (including scanning and optical character recognition), and problems associated with image files. The use of audio is also discussed, and a 14-item glossary is…

  12. Multimedia Information Retrieval Literature Review

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Wong, Pak C.; Bohn, Shawn J.; Payne, Deborah A.

    This survey paper highlights some of the recent, influential work in multimedia information retrieval (MIR). MIR is a branch area of multimedia (MM). The young and fast-growing area has received strong industrial and academic support in the United States and around the world (see Section 7 for a list of major conferences and journals of the community). The term "information retrieval" may be misleading to those with different computer science or information technology backgrounds. As shown in our discussion later, it indeed includes topics from user interaction, data analytics, machine learning, feature extraction, information visualization, and more.

  13. Developing Computer-Assisted Instruction Multimedia For Educational Technology Course of Coastal Area Students

    NASA Astrophysics Data System (ADS)

    Idris, Husni; Nurhayati, Nurhayati; Satriani, Satriani

    2018-05-01

    This research aims to a) identify instructional software (interactive multimedia CDs) by developing Computer-Assisted Instruction (CAI) multimedia that is eligible to be used in the instruction of the Educational Technology course; b) analysis the role of instructional software (interactive multimedia CDs) on the Educational Technology course through the development of Computer-Assisted Instruction (CAI) multimedia to improve the quality of education and instructional activities. This is Research and Development (R&D). It employed the descriptive procedural model of development, which outlines the steps to be taken to develop a product, which is instructional multimedia. The number of subjects of the research trial or respondents for each stage was 20 people. To maintain development quality, an expert in materials outside the materials under study, an expert in materials who is also a Educational Technology lecturer, a small groupof 3 students, a medium-sized group of 10 students, and 20 students to participate in the field testing took part in this research. Then, data collection instruments were developed in two stages, namely: a) developing the instruments; and b) trying out instruments. Data on students’ responses were collected using questionnaires and analyzed using descriptive statistics with percentage and categorization techniques. Based on data analysis results, it is revealed that the Computer-Assisted Instruction (CAI) multimedia developed and tried out among students during the preliminary field testing falls into the “Good” category, with the aspects of instruction, materials, and media falling into the “Good” category. Subsequently, results of the main field testing among students also suggest that it falls into the “Good” category, with the aspects of instruction, materials, and media falling into the “Good” category. Similarly, results of the operational field testing among students also suggest that it falls into the “Good” category. Thus, it can be concluded that quality of the Computer-Assisted Instruction (CAI) multimedia developed in this research falls into the “Good” category viewed from the aspects of instruction, materials, and media. In other words, overall, the quality of this multimedia belongs to the “Good” category.

  14. Memory Characteristics and Modality in Multimedia Learning: An Aptitude-Treatment-Interaction Study

    ERIC Educational Resources Information Center

    Seufert, Tina; Schutze, Maren; Brunken, Roland

    2009-01-01

    According to the modality effect in multimedia, a text accompanying a picture should be auditorily presented instead of visually in order to avoid split of attention. In two experimental studies (34 and 78 participants, respectively), the impact and possible compensatory effects of two aptitude variables, that is, memory strategy skills and…

  15. An Investigation of Behaviorist and Cognitive Approaches to Instructional Multimedia Design

    ERIC Educational Resources Information Center

    Deubel, Patricia

    2003-01-01

    Typically, guidelines for design of interactive multimedia systems have been based on intuitive beliefs of designers rather than being founded on relevant research and theory. As advances in technology create new opportunities for education, it is important to use a range of theoretical perspectives to optimize use of new technology in teaching…

  16. Validation of Acceptance of Coercive Sexual Behavior (ACSB). A Multimedia Measure of Adolescent Dating Attitudes

    ERIC Educational Resources Information Center

    Teten, Andra L.; Hall, Gordon C. Nagayama; Pacifici, Caesar

    2005-01-01

    The psychometric properties of the Acceptance of Coercive Sexual Behavior (ACSB), a multimedia measure of adolescent dating attitudes, were examined. The ACSB is an interactive instrument that uses video vignettes to depict adolescent dating situations. Analyses of the measure's factor structure, internal consistency, test-retest reliability, and…

  17. Multimedia in Higher Education: A Practical Guide to New Tools for Interactive Teaching and Learning.

    ERIC Educational Resources Information Center

    Falk, Dennis R.; Carlson, Helen L.

    This book is designed to offer an overall paradigm for designing instruction related to multimedia. Each chapter explores the paradigm through literature reviews, lists of pertinent questions, case studies, guidelines, and resource suggestions. The first two parts discuss defining an instructional problem and generating solutions via multimedia…

  18. A Survey of Recent Advances in Optical and Multimedia Information Technologies.

    ERIC Educational Resources Information Center

    Jessop, Deborah

    1997-01-01

    Examines developments in multimedia technologies and in the World Wide Web. Discusses CD-recordable, CD-rewritable, cable modems, personal digital assistants, digital video discs, interactivity and virtual worlds, advertising on the Web, and Intranets and CD-ROM networks. Eight tables and figures show costs, download time, estimated sales, storage…

  19. The Effectiveness of Interactivity in Multimedia Software Tutorials

    ERIC Educational Resources Information Center

    Whitman, Lisa

    2013-01-01

    Many people face the challenge of finding effective computer-based software instruction, including employees who must learn how to use software applications for their job and students of distance education classes. Therefore, it is important to conduct research on how computer-based multimedia software tutorials should be designed so they are as…

  20. PODIUM: Presentation Overlay Display for Interactive Uses of Media.

    ERIC Educational Resources Information Center

    Hofstetter, Fred T.

    1989-01-01

    Describes PODIUM, an educational software application that serves as a user interface to IBM's multimedia hardware. Faculty lecture outlines using IBM's InfoWindow and Audio Visual Connection (AVC) are explained for the fields of science, mathematics, music, and art, and a facility at the University of Delaware for using multimedia is described.…

  1. Using Multimedia to Enhance Knowledge of Service Attitude in the Hospitality Industry

    ERIC Educational Resources Information Center

    Kuo, Chun Min

    2012-01-01

    Having used a quasi-experimental research model and the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) calibration method to gather and implement data, the researcher developed an interactive multimedia assisted learning (MAL) program promoting proper service attitudes in the hospitality industry. In order to gauge MAL program's…

  2. Application of Several Multimedia Approaches to the Teaching of CNS Pharmacology: Parkinson's Disease and Antiparkinsonism Drugs.

    ERIC Educational Resources Information Center

    Faulkner, Thomas P.; Sprague, Jon E.

    1996-01-01

    A multimedia approach to drug therapy for Parkinson's Disease, part of a pharmacy school central nervous system course, integrated use of lecture, textbook, video/graphic technology, the movie "Awakenings," Internet and World Wide Web, and an interactive animated movie. A followup questionnaire found generally positive student attitudes…

  3. Embracing Technology: Learning a Foreign Language in Multimedia Environments.

    ERIC Educational Resources Information Center

    Shen, Hui Zhong

    2003-01-01

    Examines the experience of two young children learning Modern Standard Chinese (MSC) through playing in an unstructured home situation. Reports findings of their interaction with the software "The Language market." he research is the first phase of a longitudinal study of two young children learning MSC in a multimedia learning environment.…

  4. From the Teachers' Perspective: A Way of Simplicity for Multimedia Design

    ERIC Educational Resources Information Center

    Hirca, Necati

    2009-01-01

    Presently, teaching and presentation methods are changing from chalk and blackboards to interactive methods. Multimedia technology is presently used in many schools, however much of the commercially-available software programs don't allow teachers to share their experiences. Adobe Captivate 3 is a computer program that enables teachers, without…

  5. The Interaction between Multimedia Data Analysis and Theory Development in Design Research

    ERIC Educational Resources Information Center

    van Nes, Fenna; Doorman, Michiel

    2010-01-01

    Mathematics education researchers conducting instruction experiments using a design research methodology are challenged with the analysis of often complex and large amounts of qualitative data. In this paper, we present two case studies that show how multimedia analysis software can greatly support video data analysis and theory development in…

  6. Teacher-Guided Interactive Multimedia for Teaching English in an EFL Context

    ERIC Educational Resources Information Center

    Tsai, Roland; Jenks, Michael

    2009-01-01

    This quasi-experimental study explored the effect of a "Teacher Guided Multimedia" CD-ROM program as a supplement in teaching vocabulary acquisition to EFL students. Eighty seven juniors in the Food and Beverage Management Department at Yuanpei University in northern Taiwan participated in the study. Students from two intact classes were…

  7. Using Multimedia for Teaching Analysis in History of Modern Architecture.

    ERIC Educational Resources Information Center

    Perryman, Garry

    This paper presents a case for the development and support of a computer-based interactive multimedia program for teaching analysis in community college architecture design programs. Analysis in architecture design is an extremely important strategy for the teaching of higher-order thinking skills, which senior schools of architecture look for in…

  8. Using the iBook in medical education and healthcare settings--the iBook as a reusable learning object; a report of the author's experience using iBooks Author software.

    PubMed

    Payne, Karl Fb; Goodson, Alexander Mc; Tahim, Arpan; Wharrad, Heather J; Fan, Kathleen

    2012-12-01

    The recently launched iBooks 2 from Apple has created a new genre of 'interactive multimedia eBook'. This article aims to dscribe the benefit of the iBook in a medical education and healthcare setting. We discuss the attributes of an iBook as compared with the requirements of the conventional web-based Reusable Learning Object. The structure and user interface within an iBook is highlighted, and the iBook-creating software iBooks Author is discussed in detail. A report of personal experience developing and distributing an iBook for junior trainees in oral and maxillofacial surgery is provided, with discussion of the limitations of this approach and the need for further evidence-based studies.

  9. Development of interactive multimedia applications

    NASA Technical Reports Server (NTRS)

    Leigh, Albert; Wang, Lui

    1993-01-01

    Multimedia is making an increasingly significant contribution to our informational society. The usefulness of this technology is already evident in education, business presentations, informational kiosks (e.g., in museums), training and the entertainment environment. Institutions, from grade schools to medical schools, are exploring the use of multifaceted electronic text books and teaching aids to enhance course materials. Through multimedia, teachers and students can take full advantage of the cognitive value of animation, audio, video and other types in a seamless application. The Software Technology Branch at NASA Johnson Space Center (NASA/JSC) is taking similar approaches to apply the state-of-the-art technology to space training, mission operations and other applications. This paper discusses the characteristics and development of multimedia applications at the NASA/JSC.

  10. Converting laserdisc video to digital video: a demonstration project using brain animations.

    PubMed

    Jao, C S; Hier, D B; Brint, S U

    1995-01-01

    Interactive laserdiscs are of limited value in large group learning situations due to the expense of establishing multiple workstations. The authors implemented an alternative to laserdisc video by using indexed digital video combined with an expert system. High-quality video was captured from a laserdisc player and combined with waveform audio into an audio-video-interleave (AVI) file format in the Microsoft Video-for-Windows environment (Microsoft Corp., Seattle, WA). With the use of an expert system, a knowledge-based computer program provided random access to these indexed AVI files. The program can be played on any multimedia computer without the need for laserdiscs. This system offers a high level of interactive video without the overhead and cost of a laserdisc player.

  11. Report and recommendations on multimedia materials for teaching and learning electricity and magnetism

    NASA Astrophysics Data System (ADS)

    Dȩbowska, E.; Girwidz, R.; Greczyło, T.; Kohnle, A.; Mason, B.; Mathelitsch, L.; Melder, T.; Michelini, M.; Ruddock, I.; Silva, J.

    2013-05-01

    This paper presents the results of a peer review of multimedia materials for teaching and learning electricity and magnetism prepared as a part of the annual activities undertaken by an international group of scientists associated with Multimedia Physics in Teaching and Learning. The work promotes the use of valuable and freely accessible information technology materials for different levels of teaching, mostly higher education. The authors discuss the process of selecting resources and the rubrics used in the rating process. The reviews of high-quality learning resources are presented along with descriptions of valuable didactical features.

  12. A Multimedia, Augmented Reality Interactive System for the Application of a Guided School Tour

    NASA Astrophysics Data System (ADS)

    Lin, Ko-Chun; Huang, Sheng-Wen; Chu, Sheng-Kai; Su, Ming-Wei; Chen, Chia-Yen; Chen, Chi-Fa

    The paper describes an implementation of a multimedia, augmented reality system used for a guided school tour. The aim of this work is to improve the level of interactions between a viewer and the system by means of augmented reality. In the implemented system, hand motions are captured via computer vision based approaches and analyzed to extract representative actions which are used to interact with the system. In this manner, tactile peripheral hardware such as keyboard and mouse can be eliminated. In addition, the proposed system also aims to reduce hardware related costs and avoid health risks associated with contaminations by contact in public areas.

  13. Effects of a Teacher-Made Multimedia Program on Teaching Driver Education

    ERIC Educational Resources Information Center

    Lee, Yeunjoo; Keckley, Kurt

    2006-01-01

    Through a case study, the authors share a story of a high school special education teacher who developed a multimedia program to teach driver education (i.e., speed limits and road signs). The high school students (n = 24) had mild disabilities, and were enrolled in a driver education class in a rural high school. The teacher developed the…

  14. When Listening Is Better Than Reading: Performance Gains on Cardiac Auscultation Test Questions.

    PubMed

    Short, Kathleen; Bucak, S Deniz; Rosenthal, Francine; Raymond, Mark R

    2018-05-01

    In 2007, the United States Medical Licensing Examination embedded multimedia simulations of heart sounds into multiple-choice questions. This study investigated changes in item difficulty as determined by examinee performance over time. The data reflect outcomes obtained following initial use of multimedia items from 2007 through 2012, after which an interface change occurred. A total of 233,157 examinees responded to 1,306 cardiology test items over the six-year period; 138 items included multimedia simulations of heart sounds, while 1,168 text-based items without multimedia served as controls. The authors compared changes in difficulty of multimedia items over time with changes in difficulty of text-based cardiology items over time. Further, they compared changes in item difficulty for both groups of items between graduates of Liaison Committee on Medical Education (LCME)-accredited and non-LCME-accredited (i.e., international) medical schools. Examinee performance on cardiology test items with multimedia heart sounds improved by 12.4% over the six-year period, while performance on text-based cardiology items improved by approximately 1.4%. These results were similar for graduates of LCME-accredited and non-LCME-accredited medical schools. Examinees' ability to interpret auscultation findings in test items that include multimedia presentations increased from 2007 to 2012.

  15. Comparing Novice and Expert Perceptions of Interactive Multimedia Tools for Conveying Conceptions of Size and Scale

    ERIC Educational Resources Information Center

    Magana, Alejandra; Newby, Timothy; Brophy, Sean

    2012-01-01

    Education in nanotechnology presents major challenges in science literacy. One of these challenges relates to conveying size and scale-related concepts. Because of the potential difficulties in conveying concepts and ideas that are not visible to the naked eye, multimedia for learning could be an appropriate vehicle to deliver curricular materials…

  16. Interactive Multimedia Instruction versus Traditional Training Programmes: Analysis of Their Effectiveness and Perception

    ERIC Educational Resources Information Center

    Shanthy, T. Rajula; Thiagarajan, R.

    2011-01-01

    In this article, the practicability of introduction of computer multimedia as an educational tool was compared with the traditional approach for training sugarcane growers in ratoon management practices in three villages of Tamil Nadu state, India using pre-test, post-test control group experimental design. A CD-ROM was developed as a multimedia…

  17. It's Not How Multi the Media, It's How the Media Is Used.

    ERIC Educational Resources Information Center

    Feifer, R.; Allender, L.

    Multimedia educational software is often a glitzy version of old technology. Some educational software has become better as developers began to ask, "In what ways can the computer facilitate learning, that were not possible before?" One answer to this question is: provide a simulated environment for the learner to interact with. For multimedia to…

  18. Investigating Learners' Attitudes toward Virtual Reality Learning Environments: Based on a Constructivist Approach

    ERIC Educational Resources Information Center

    Huang, Hsiu-Mei; Rauch, Ulrich; Liaw, Shu-Sheng

    2010-01-01

    The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from a conventional multimedia to a more immersive, interactive, intuitive and exciting VR learning environment. VRLEs simulate the real world through the…

  19. Malaysian Perspective: Designing Interactive Multimedia Learning Environment for Moral Values Education

    ERIC Educational Resources Information Center

    Mukti, Norhayati Abd; Hwa, Siew Pei

    2004-01-01

    The field of education is faced with various new challenges in meeting the demands of teaching and learning for the 21st century. One of the new challenges is the call for the integration of ICT (Information and communication technologies) in teaching and learning as an alternative mode of instruction delivery. Multimedia technology for instance,…

  20. Designing for Discovery: Interactive Multimedia Learning Environments at Bank Street College. Technical Report No. 15.

    ERIC Educational Resources Information Center

    Wilson, Kathleen; Tally, William

    This report discusses "multimedia" instruction as it applies to successful learning environments at Bank Street College of Education (New York), ranging from pre-electronic to electronic. In four of the interviews detailed, a Bank Street College professor, researcher, and two Bank Street School for Children teachers offer different perspectives…

  1. Play It Again, Sam! Adapting Common Games into Multimedia Models Used for Student Reviews.

    ERIC Educational Resources Information Center

    Metcalf, Karen K.; Barlow, Amy; Hudson, Lisa; Jones, Elizabeth; Lyons, Dennis; Piersall, James; Munfus, Laureen

    1998-01-01

    Provides guidelines on how to adapt common games such as checkers, tic tac toe, obstacle courses, and memory joggers into interactive games in multimedia courseware. Emphasizes creating generic games that can be recycled and used for multiple topics to save development time and keep costs low. Discusses topic themes, game structure, and…

  2. Research on the Learning Effects of Multimedia Assisted Instruction Using Information Technology Model

    ERIC Educational Resources Information Center

    Chen, Chen-Yuan

    2012-01-01

    As technology advances, whether from the previous multi-media teaching, online teaching, or now interactive whiteboard, the various changes in both hardware and software resources as well as information are very huge. The information is quickly circulating under the changes in the old and new technology, and the new knowledge has been created.…

  3. Effects of Visual Cues and Self-Explanation Prompts: Empirical Evidence in a Multimedia Environment

    ERIC Educational Resources Information Center

    Lin, Lijia; Atkinson, Robert K.; Savenye, Wilhelmina C.; Nelson, Brian C.

    2016-01-01

    The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load, and intrinsic motivation in an interactive multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular system. A total of 126 college students were…

  4. Probabilities and Predictions: Modeling the Development of Scientific Problem-Solving Skills

    ERIC Educational Resources Information Center

    Stevens, Ron; Johnson, David F.; Soller, Amy

    2005-01-01

    The IMMEX (Interactive Multi-Media Exercises) Web-based problem set platform enables the online delivery of complex, multimedia simulations, the rapid collection of student performance data, and has already been used in several genetic simulations. The next step is the use of these data to understand and improve student learning in a formative…

  5. The Effects of Participating in a Multi-Media Social Skills Intervention on the Social Functioning of Three Middle School Students with IEPs

    ERIC Educational Resources Information Center

    Geiger, Michael Damon, Jr.

    2012-01-01

    Students with emotional disturbance exhibit difficulty interpreting and responding appropriately to social situations occurring in the community, home, and school. Interactive multimedia instruction has advanced to the degree that it is possible to create learning environments that encourage active problem solving and knowledge construction. This…

  6. Multimedia Design Principles for Constructing Prescriptive, Democratic and Cybernetic Learning Environments.

    ERIC Educational Resources Information Center

    Schwier, Richard A.

    The quality of multimedia-based interaction is more the product of the way instruction is designed, and less the result of the system on which it is delivered. To fully exploit the capabilities of more powerful instructional technologies, designers must also reexamine the assumptions and expand the strategies employed in instructional design.…

  7. A Smart Curriculum for Middle-School Science Instruction: A Web-Based Curriculum Integrating Assessment and Instruction.

    ERIC Educational Resources Information Center

    1996

    This paper discusses a model of integrated instruction and assessment called SMART (Special Multimedia Arenas for Refining Thinking). SMART involves interactive use of the Internet and multimedia software. The Internet serves three important functions: it acts as a formative assessment tool by providing individualized feedback to students, creates…

  8. Interactive bibliographical database on color

    NASA Astrophysics Data System (ADS)

    Caivano, Jose L.

    2002-06-01

    The paper describes the methodology and results of a project under development, aimed at the elaboration of an interactive bibliographical database on color in all fields of application: philosophy, psychology, semiotics, education, anthropology, physical and natural sciences, biology, medicine, technology, industry, architecture and design, arts, linguistics, geography, history. The project is initially based upon an already developed bibliography, published in different journals, updated in various opportunities, and now available at the Internet, with more than 2,000 entries. The interactive database will amplify that bibliography, incorporating hyperlinks and contents (indexes, abstracts, keywords, introductions, or eventually the complete document), and devising mechanisms for information retrieval. The sources to be included are: books, doctoral dissertations, multimedia publications, reference works. The main arrangement will be chronological, but the design of the database will allow rearrangements or selections by different fields: subject, Decimal Classification System, author, language, country, publisher, etc. A further project is to develop another database, including color-specialized journals or newsletters, and articles on color published in international journals, arranged in this case by journal name and date of publication, but allowing also rearrangements or selections by author, subject and keywords.

  9. [Development of Web-based multimedia content for a physical examination and health assessment course].

    PubMed

    Oh, Pok-Ja; Kim, Il-Ok; Shin, Sung-Rae; Jung, Hoe-Kyung

    2004-10-01

    This study was to develop Web-based multimedia content for Physical Examination and Health Assessment. The multimedia content was developed based on Jung's teaching and learning structure plan model, using the following 5 processes : 1) Analysis Stage, 2) Planning Stage, 3) Storyboard Framing and Production Stage, 4) Program Operation Stage, and 5) Final Evaluation Stage. The web based multimedia content consisted of an intro movie, main page and sub pages. On the main page, there were 6 menu bars that consisted of Announcement center, Information of professors, Lecture guide, Cyber lecture, Q&A, and Data centers, and a site map which introduced 15 week lectures. In the operation of web based multimedia content, HTML, JavaScript, Flash, and multimedia technology (Audio and Video) were utilized and the content consisted of text content, interactive content, animation, and audio & video. Consultation with the experts in context, computer engineering, and educational technology was utilized in the development of these processes. Web-based multimedia content is expected to offer individualized and tailored learning opportunities to maximize and facilitate the effectiveness of the teaching and learning process. Therefore, multimedia content should be utilized concurrently with the lecture in the Physical Examination and Health Assessment classes as a vital teaching aid to make up for the weakness of the face-to- face teaching-learning method.

  10. CompuLung: a multimedia CBL on pulmonary auscultation.

    PubMed Central

    Mangione, S.; Dennis, S.

    1992-01-01

    Cardio-pulmonary auscultation, a time honored art, is suffering a declining interest caused by competing diagnostic technology and inadequate training of physicians. Overreliance on diagnostic technology is expensive, not cost-effective and bound to lead to loss of our clinical heritage. We need novel methods to teach and revive this art. Computer-Based Learning (CBL), particularly multimedia supporting graphics plus sound-and-motion pictures, appears to be ideally suited for teaching and sharpening this skill. We present in this paper a multimedia CBL ("CompuLung"), that provides the user with a comprehensive and interactive tutorial on pulmonary auscultation. PMID:1482999

  11. Analysis of Learning Tools in the study of Developmental of Interactive Multimedia Based Physic Learning Charged in Problem Solving

    NASA Astrophysics Data System (ADS)

    Manurung, Sondang; Demonta Pangabean, Deo

    2017-05-01

    The main purpose of this study is to produce needs analysis, literature review, and learning tools in the study of developmental of interactive multimedia based physic learning charged in problem solving to improve thinking ability of physic prospective student. The first-year result of the study is: result of the draft based on a needs analysis of the facts on the ground, the conditions of existing learning and literature studies. Following the design of devices and instruments performed as well the development of media. Result of the second study is physics learning device -based interactive multimedia charged problem solving in the form of textbooks and scientific publications. Previous learning models tested in a limited sample, then in the evaluation and repair. Besides, the product of research has an economic value on the grounds: (1) a virtual laboratory to offer this research provides a solution purchases physics laboratory equipment is expensive; (2) address the shortage of teachers of physics in remote areas as a learning tool can be accessed offline and online; (3). reducing material or consumables as tutorials can be done online; Targeted research is the first year: i.e story board learning physics that have been scanned in a web form CD (compact disk) and the interactive multimedia of gas Kinetic Theory concept. This draft is based on a needs analysis of the facts on the ground, the existing learning conditions, and literature studies. Previous learning models tested in a limited sample, then in the evaluation and repair.

  12. Preliminary Design of ICI-based Multimedia for Reconceptualizing Electric Conceptions at Universitas Pendidikan Indonesia

    NASA Astrophysics Data System (ADS)

    Samsudin, A.; Suhandi, A.; Rusdiana, D.; Kaniawati, I.

    2016-08-01

    Interactive Conceptual Instruction (ICI) based Multimedia has been developed to represent the electric concepts turn into more real and meaningful learning. The initial design of ICI based multimedia is a multimedia computer that allows users to explore the entire electric concepts in terms of the existing conceptual and practical. Pre-service physics teachers should be provided with the learning that could optimize the conceptions held by re-conceptualizing concepts in Basic Physics II, especially the concepts about electricity. To collect and to analyze the data genuinely and comprehensively, researchers utilized a developing method of ADDIE which has comprehensive steps: analyzing, design, development, implementation, and evaluation. The ADDIE developing steps has been utilized to describe comprehensively from the phase of analysis program up until the evaluation program. Based on data analysis, it can be concluded that ICI-based multimedia could effectively increase the pre-service physics teachers’ understanding on electric conceptions for re-conceptualizing electric conceptions at Universitas Pendidikan Indonesia.

  13. Multimedia: Frontiers in Laser Cooling, Single-Molecule Biophysics, and

    Science.gov Websites

    ScienceCinema Database Search DOE ScienceCinema for Multimedia × Find + Fielded Search Audio Search × Fielded Search Title: × Description/Abstract: × Bibliographic Data: × Author/Speaker: × Name Name ORCID Media Oldest) Title (# to Z) OSTI ID (Highest to Lowest) Close Clear All Find ScienceCinema Search Results

  14. Could a Laptop Computer plus the Liquid Crystal Display Projector Amount to Improved Multimedia Geoscience Instruction?

    ERIC Educational Resources Information Center

    Chang, C.Y.

    2004-01-01

    In this study, a multimedia computer-aided tutorial (MCAT) on the topic of debris-flow hazards was developed for senior high-school students in Taiwan. The format of the new course is a blend of whole-class presentations, interactive discussions among the teacher and students, and classroom activities using the MCAT software. The whole-class…

  15. The Effect of a "Learner as Multimedia Designer" Environment on At-Risk High School Students' Motivation and Learning of Design Knowledge.

    ERIC Educational Resources Information Center

    Liu, Min; Rutledge, Keith

    This paper investigates the effect of engaging students in designing interactive multimedia programs. The design process has been shown to heighten motivation and to develop skills in project management, research, organization and representation, presentation, and reflection. At the same time, previous studies have also revealed that it is…

  16. Learner Perceptions on Instructional Design of Multimedia in Learning Abstract Concepts in Science at a Distance

    ERIC Educational Resources Information Center

    Kulasekara, Geetha Udayangani; Jayatilleke, Buddhini Gayathri; Coomaraswamy, Uma

    2011-01-01

    This study was carried out to explore learner perceptions on the instructional design features of interactive multimedia (IMM), which was especially designed to support the open and distance learners studying microbiology as a part of the BSc degree programme of the Open University of Sri Lanka (OUSL). The purpose of developing this IMM was to…

  17. Imagery and Visual Literacy: Selected Readings from the Annual Conference of the International Visual Literacy Association (26th, Tempe, Arizona, October 12-16, 1994).

    ERIC Educational Resources Information Center

    Beauchamp, Darrell G.; And Others

    This document contains selected conference papers all relating to visual literacy. The topics include: process issues in visual literacy; interpreting visual statements; what teachers need to know; multimedia presentations; distance education materials for correctional use; visual culture; audio-visual interaction in desktop multimedia; the…

  18. The Daktari: An Interactive, Multi-Media Tool for Knowledge Transfer among Poor Livestock Keepers in Kenya

    ERIC Educational Resources Information Center

    Nielsen, Louise; Heffernan, Claire; Lin, Yibo; Yu, Jun

    2010-01-01

    This article describes the findings from the assessment of a touch-screen, multi-media learning program on livestock health and production: "The Daktari." The program was tested on a sample of 62 livestock keepers in the Nairobi slums of Kariobangi and Kibera. The study examined prior knowledge regarding three livestock diseases (liver…

  19. A Taxonomy of Interaction for Instructional Multimedia.

    ERIC Educational Resources Information Center

    Schwier, Richard A.

    This paper rejects the hardware-based "levels of interaction" made popular in interactive video literature to describe human-machine interaction in favor of a new taxonomy of learner-media interaction based on the type of cognitive engagement experienced by learners. Interaction can be described on three levels, based on the quality of…

  20. Interactive visual comparison of multimedia data through type-specific views

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Burtner, Edwin R.; Bohn, Shawn J.; Payne, Deborah A.

    2013-02-05

    Analysts who work with collections of multimedia to perform information foraging understand how difficult it is to connect information across diverse sets of mixed media. The wealth of information from blogs, social media, and news sites often can provide actionable intelligence; however, many of the tools used on these sources of content are not capable of multimedia analysis because they only analyze a single media type. As such, analysts are taxed to keep a mental model of the relationships among each of the media types when generating the broader content picture. To address this need, we have developed Canopy, amore » novel visual analytic tool for analyzing multimedia. Canopy provides insight into the multimedia data relationships by exploiting the linkages found in text, images, and video co-occurring in the same document and across the collection. Canopy connects derived and explicit linkages and relationships through multiple connected visualizations to aid analysts in quickly summarizing, searching, and browsing collected information to explore relationships and align content. In this paper, we will discuss the features and capabilities of the Canopy system and walk through a scenario illustrating how this system might be used in an operational environment. Keywords: Multimedia (Image/Video/Music) Visualization.« less

  1. Cooperation Support in Computer-Aided Authoring and Learning.

    ERIC Educational Resources Information Center

    Muhlhauser, Max; Rudebusch, Tom

    This paper discusses the use of Computer Supported Cooperative Work (CSCW) techniques for computer-aided learning (CAL); the work was started in the context of project Nestor, a joint effort of German universities about cooperative multimedia authoring/learning environments. There are four major categories of cooperation for CAL: author/author,…

  2. FTDD973: A multimedia knowledge-based system and methodology for operator training and diagnostics

    NASA Technical Reports Server (NTRS)

    Hekmatpour, Amir; Brown, Gary; Brault, Randy; Bowen, Greg

    1993-01-01

    FTDD973 (973 Fabricator Training, Documentation, and Diagnostics) is an interactive multimedia knowledge based system and methodology for computer-aided training and certification of operators, as well as tool and process diagnostics in IBM's CMOS SGP fabrication line (building 973). FTDD973 is an example of what can be achieved with modern multimedia workstations. Knowledge-based systems, hypertext, hypergraphics, high resolution images, audio, motion video, and animation are technologies that in synergy can be far more useful than each by itself. FTDD973's modular and object-oriented architecture is also an example of how improvements in software engineering are finally making it possible to combine many software modules into one application. FTDD973 is developed in ExperMedia/2; and OS/2 multimedia expert system shell for domain experts.

  3. Design, Development, and Innovation of an Interactive Multimedia Training Simulator for Responding to Air Transportation Bomb Threats

    NASA Technical Reports Server (NTRS)

    Chung, Christopher A.; Marwaha, Shweta

    2005-01-01

    This paper describes an interactive multimedia simulator for air transportation bomb threat training. The objective of this project is to improve the air transportation sector s capability to respond to bomb threats received by commercial airports and aircraft. The simulator provides realistic training on receiving and responding to a variety of bomb threats that might not otherwise be possible due to time, cost, or operational constraints. Validation analysis indicates that the use of the simulator resulted in statistically significant increases in individual ability to respond to these types of bomb threats.

  4. Educational and Scientific Applications of the \\itTime Navigator}

    NASA Astrophysics Data System (ADS)

    Cole, M.; Snow, J. T.; Slatt, R. M.

    2001-05-01

    Several recent conferences have noted the need to focus on the evolving interface between research and education at all levels of science, mathematics, engineering, and technology education. This interface, which is a distinguishing feature of graduate education in the U.S., is increasingly in demand at the undergraduate and K-12 levels, particularly in the earth sciences. In this talk, we present a new database for earth systems science and will explore applications to K-12 and undergraduate education, as well as the scientific and graduate role. The University of Oklahoma, College of Geosciences is in the process of acquiring the \\itTime Navigator}, a multi-disciplinary, multimedia database, which will form the core asset of the Center for Earth Systems Science. The Center, whose mission is to further the understanding of the dynamic Earth within both the academic and the general public communities, will serve as a portal for research, information, and education for scientists and educators. \\itTime Navigator} was developed over a period of some twenty years by the noted British geoscience author, Ron Redfern, in connection with the recently published, \\itOrigins, the evolution of continents, oceans and life}, the third in a series of books for the educated layperson. Over the years \\itTime Navigator} has evolved into an interactive, multimedia database displaying much of the significant geological, paleontological, climatological, and tectonic events from the latest Proterozoic (750 MYA) through to the present. The focus is mainly on the Western Hemisphere and events associated with the coalescence and breakup of Pangea and the evolution of the earth into its present form. \\itOrigins} will be available as early as Fall 2001 as an interactive electronic book for the general, scientifically-literate public. While electronic books are unlikely to replace traditional print books, the format does allow non-linear exploration of content. We believe that the electronic version of \\itOrigins} can be a demonstration project for delivering multimedia content to a variety of audiences. In the first half of this presentation, we give a brief overview of \\itTime Navigator}, including a demonstration of the content and sophistication of the database, We will focus on layered, multimedia features, ease of use, and interactivity. The second half of the presentation will feature undergraduate and 9-12 applications which are built around a series of "research projects" emphasizing application of the Scientific Method, analyzing scientific data, and how scientists achieve consensus on theories.

  5. Web-based multimedia courseware for emergency cardiac patient management simulations.

    PubMed

    Ambrosiadou, V; Compton, T; Panchal, T; Polovina, S

    2000-01-01

    This is a multidisciplinary inter-departmental/faculty project between the departments of computer science, electronic, communications and electrical engineering and nursing and paramedic sciences. The objective is to develop a web based multimedia front end to existing simulations of cardiac emergency scenaria. It will be used firstly in the teaching of nurses. The University of Hertfordshire is the only University in Britain using simulations of cardiac emergency scenaria for nurse and paramedic science education and therefore this project will add the multimedia dimension in distributed courses over the web and will assess the improvement in the educational process. The use of network and multimedia technologies, provide interactive learning, immediate feedback to students' responses, individually tailored instructions, objective testing and entertaining delivery. The end product of this project will serve as interactive material to enhance experiential learning for nursing students using the simulations of cardiac emergency scenaria. The emergency treatment simulations have been developed using VisSim and may be compiled as C code. The objective of the project is to provide a web based user friendly multimedia interface in order to demonstrate the way in which patients may be managed in critical situations by applying advanced technological equipment and drug administration. Then the user will be able to better appreciate the concepts involved by running the VisSim simulations. The evaluation group for the proposed software will be the Department of Nursing and Paramedic Sciences About 200 nurses use simulations every year for training purposes as part of their course requirements.

  6. A web-based instruction module for interpretation of craniofacial cone beam CT anatomy.

    PubMed

    Hassan, B A; Jacobs, R; Scarfe, W C; Al-Rawi, W T

    2007-09-01

    To develop a web-based module for learner instruction in the interpretation and recognition of osseous anatomy on craniofacial cone-beam CT (CBCT) images. Volumetric datasets from three CBCT systems were acquired (i-CAT, NewTom 3G and AccuiTomo FPD) for various subjects using equipment-specific scanning protocols. The datasets were processed using multiple software to provide two-dimensional (2D) multiplanar reformatted (MPR) images (e.g. sagittal, coronal and axial) and three-dimensional (3D) visual representations (e.g. maximum intensity projection, minimum intensity projection, ray sum, surface and volume rendering). Distinct didactic modules which illustrate the principles of CBCT systems, guided navigation of the volumetric dataset, and anatomic correlation of 3D models and 2D MPR graphics were developed using a hybrid combination of web authoring and image analysis techniques. Interactive web multimedia instruction was facilitated by the use of dynamic highlighting and labelling, and rendered video illustrations, supplemented with didactic textual material. HTML coding and Java scripting were heavily implemented for the blending of the educational modules. An interactive, multimedia educational tool for visualizing the morphology and interrelationships of osseous craniofacial anatomy, as depicted on CBCT MPR and 3D images, was designed and implemented. The present design of a web-based instruction module may assist radiologists and clinicians in learning how to recognize and interpret the craniofacial anatomy of CBCT based images more efficiently.

  7. Measuring interactivity on tobacco control websites.

    PubMed

    Freeman, Becky; Chapman, Simon

    2012-08-01

    With the increased reach of Web 2.0, Internet users expect webpages to be interactive. No studies have been conducted to assess whether tobacco control-relevant sites have implemented these features. The authors conducted an analysis of an international sample of tobacco control-relevant websites to determine their level of interactivity. The sample included 68 unique websites selected from Google searches in 5 countries, on each country's Google site, using the term smoking. The 68 sites were analyzed for 10 categories of interactive tools. The most common type of interactive content found on 46 (68%) of sites was for multimedia featuring content that was not primarily text based, such as photo galleries, videos, or podcasts. Only 11 (16%) websites-outside of media sites-allowed people to interact and engage with the site owners and other users by allowing posting comments on content and/or hosting forums/discussions. Linkages to social networking sites were low: 17 pages (25%) linked to Twitter, 15 (22%) to Facebook, and 11 (16%) to YouTube. Interactivity and connectedness to online social media appears to still be in its infancy among tobacco control-relevant sites.

  8. Challenges Facing 3-D Audio Display Design for Multimedia

    NASA Technical Reports Server (NTRS)

    Begault, Durand R.; Null, Cynthia H. (Technical Monitor)

    1998-01-01

    The challenges facing successful multimedia presentation depend largely on the expectations of the designer and end user for a given application. Perceptual limitations in distance, elevation and azimuth sound source simulation differ significantly between headphone and cross-talk cancellation loudspeaker listening and therefore must be considered. Simulation of an environmental context is desirable but the quality depends on processing resources and lack of interaction with the host acoustical environment. While techniques such as data reduction of head-related transfer functions have been used widely to improve simulation fidelity, another approach involves determining thresholds for environmental acoustic events. Psychoacoustic studies relevant to this approach are reviewed in consideration of multimedia applications

  9. Multimedia Based on Scientific Approach for Periodic System of Element

    NASA Astrophysics Data System (ADS)

    Sari, S.; Aryana, D. M.; Subarkah, C. Z.; Ramdhani, M. A.

    2018-01-01

    This study aims to describe the application of interactive multimedia on the concept of the periodic system of elements. The study was conducted by using the one-shot case study design. The subjects in this study were 35 high school students of class XI IPA. Results showed that the stages of observing, questioning, data collecting (experimenting), and communicating are all considered very good. This shows that multimedia can assist students in explaining the development of the periodic system of elements, ranging from Triade doberrainer, Newland Octarchic Law, Mendeleyev, and the modern periodic, as well as atomic radius, ionization energy, and electronegativity of an element in the periodic system.

  10. Kino'jib'alil ri Qati't Qamam--El Pensamiento de Nuestros Abuelos (Our Grandparents' Thinking). [CD-ROM].

    ERIC Educational Resources Information Center

    Academy for Educational Development, Washington, DC.

    This CD-ROM is part of an interactive and dynamic multimedia package of information and games for learning K'iche' and Ixil. Groups of students from each of the four teacher training schools re-enacted various Mayan traditions and documented them in this multimedia CD-ROM. The following presentations are included on the CD-ROM: Uxe'al nutinamit…

  11. The Role of Learners' Field Dependence and Gender on the Effects of Conversational versus Non-Conversational Narrations in Multimedia Environment

    ERIC Educational Resources Information Center

    Wei, Liew Tze; Su-Mae, Tan; Wi, Tay Nuo

    2014-01-01

    The main objective of this study was to ascertain if the effectiveness of conversational narrations and non-conversational narrations in multimedia environment will be mediated by learners' field dependence and gender. 53 participants (25 field dependent and 28 field independent subjects) were randomly divided to interact with either one of…

  12. A Challenge for Developers: Preserving the Interactivity of Human Relations in a Standalone Application.

    ERIC Educational Resources Information Center

    Mazur, F. E.

    1993-01-01

    Describes the efforts taken by the Cornell Interactive Theater Ensemble to provide interactive human relations training on date rape using live dramatizations, video with facilitated audience participation, and an electronic multimedia format with decision trees for interactive involvement. (EA)

  13. The semantic pathfinder: using an authoring metaphor for generic multimedia indexing.

    PubMed

    Snoek, Cees G M; Worring, Marcel; Geusebroek, Jan-Mark; Koelma, Dennis C; Seinstra, Frank J; Smeulders, Arnold W M

    2006-10-01

    This paper presents the semantic pathfinder architecture for generic indexing of multimedia archives. The semantic pathfinder extracts semantic concepts from video by exploring different paths through three consecutive analysis steps, which we derive from the observation that produced video is the result of an authoring-driven process. We exploit this authoring metaphor for machine-driven understanding. The pathfinder starts with the content analysis step. In this analysis step, we follow a data-driven approach of indexing semantics. The style analysis step is the second analysis step. Here, we tackle the indexing problem by viewing a video from the perspective of production. Finally, in the context analysis step, we view semantics in context. The virtue of the semantic pathfinder is its ability to learn the best path of analysis steps on a per-concept basis. To show the generality of this novel indexing approach, we develop detectors for a lexicon of 32 concepts and we evaluate the semantic pathfinder against the 2004 NIST TRECVID video retrieval benchmark, using a news archive of 64 hours. Top ranking performance in the semantic concept detection task indicates the merit of the semantic pathfinder for generic indexing of multimedia archives.

  14. Influence of learning style on instructional multimedia effects on graduate student cognitive and psychomotor performance.

    PubMed

    Smith, A Russell; Cavanaugh, Catherine; Jones, Joyce; Venn, John; Wilson, William

    2006-01-01

    Learning outcomes may improve in graduate healthcare students when attention is given to individual learning styles. Interactive multimedia is one tool shown to increase success in meeting the needs of diverse learners. The purpose of this study was to examine the effect of learning style and type of instruction on physical therapy students' cognitive and psychomotor performance. Participants were obtained by a sample of convenience with students recruited from two physical therapy programs. Twenty-seven students volunteered to participate from Program 1. Twenty-three students volunteered to participate from Program 2. Gregorc learning styles were identified through completion of the Gregorc Style Delineator. Students were randomly assigned to one of two instructional strategies: 1) instructional CD or 2) live demonstration. Differences in cognitive or psychomotor performance following instructional multimedia based on learning style were not demonstrated in this study. Written examination scores improved with both instructional strategies demonstrating no differences between the strategies. Practical examination ankle scores were significantly higher in participants receiving CD instruction than in participants receiving live presentation. Learning style did not significantly affect this improvement. Program 2 performed significantly better on written knee and practical knee and ankle examinations. Learning style had no significant effect on student performance following instruction in clinical skills via interactive multimedia. Future research may include additional measurement instruments assessing other models of learning styles and possible interaction of learning style and instructional strategy on students over longer periods of time, such as a semester or an entire curriculum.

  15. The scientific learning approach using multimedia-based maze game to improve learning outcomes

    NASA Astrophysics Data System (ADS)

    Setiawan, Wawan; Hafitriani, Sarah; Prabawa, Harsa Wara

    2016-02-01

    The objective of curriculum 2013 is to improve the quality of education in Indonesia, which leads to improving the quality of learning. The scientific approach and supported empowerment media is one approach as massaged of curriculum 2013. This research aims to design a labyrinth game based multimedia and apply in the scientific learning approach. This study was conducted in one of the Vocational School in Subjects of Computer Network on 2 (two) classes of experimental and control. The method used Mix Method Research (MMR) which combines qualitative in multimedia design, and quantitative in the study of learning impact. The results of a survey showed that the general of vocational students like of network topology material (68%), like multimedia (74%), and in particular, like interactive multimedia games and flash (84%). Multimediabased maze game developed good eligibility based on media and material aspects of each value 840% and 82%. Student learning outcomes as a result of using a scientific approach to learning with a multimediabased labyrinth game increase with an average of gain index about (58%) and higher than conventional multimedia with index average gain of 0.41 (41%). Based on these results the scientific approach to learning by using multimediabased labyrinth game can improve the quality of learning and increase understanding of students. Multimedia of learning based labyrinth game, which developed, got a positive response from the students with a good qualification level (75%).

  16. One year study on the integrative intervention of acupressure and interactive multimedia for visual health in school children.

    PubMed

    Yeh, Mei-Ling; Chen, Hsing-Hsia; Chung, Yu-Chu

    2012-12-01

    This study used a larger sample size, added a long-term observation of the effect of intervention, and provided an integrated intervention of acupressure and interactive multimedia of visual health instruction for school children. The short- and long-term effects of the interventions were then evaluated by visual health knowledge, visual acuity, and refractive error. A repeated pretest-posttest controlled trial was used with two experimental groups and one control group. Four elementary schools in northern Taiwan. 287 School children with visual impairment in fourth grade were recruited. One experimental group received the integrative intervention of acupressure and interactive multimedia of visual health instruction (ACIMU), and another received auricular acupressure (AC) alone; whereas a control group received no intervention. Two 10-week interventions were separately given in the fall and spring semesters. The short- and long-term effects of the interventions were then evaluated by visual health knowledge, visual acuity, and refractive error. During the school year the visual health knowledge was significantly higher in the ACIMU group than the control group (p<0.001). A significant difference in the changing visual acuity was in the three groups (p<0.001), with the improvement in the ACIMU group. No difference in the refractive error was found between any two groups (p>0.05). This study demonstrated that a long-term period of acupressure is required to improve school children's visual health. School children receiving the intervention of acupressure combined with interactive multimedia had better improvement of visual health and related knowledge than others. Further study is suggested in which visual health and preventative needs can be established for early childhood. Copyright © 2012 Elsevier Ltd. All rights reserved.

  17. Linkage of additional contents to moving objects and video shots in a generic media framework for interactive television

    NASA Astrophysics Data System (ADS)

    Lopez, Alejandro; Noe, Miquel; Fernandez, Gabriel

    2004-10-01

    The GMF4iTV project (Generic Media Framework for Interactive Television) is an IST European project that consists of an end-to-end broadcasting platform providing interactivity on heterogeneous multimedia devices such as Set-Top-Boxes and PCs according to the Multimedia Home Platform (MHP) standard from DVB. This platform allows the content providers to create enhanced audiovisual contents with a degree of interactivity at moving object level or shot change from a video. The end user is then able to interact with moving objects from the video or individual shots allowing the enjoyment of additional contents associated to them (MHP applications, HTML pages, JPEG, MPEG4 files...). This paper focus the attention to the issues related to metadata and content transmission, synchronization, signaling and bitrate allocation of the GMF4iTV project.

  18. Image Engine: an object-oriented multimedia database for storing, retrieving and sharing medical images and text.

    PubMed Central

    Lowe, H. J.

    1993-01-01

    This paper describes Image Engine, an object-oriented, microcomputer-based, multimedia database designed to facilitate the storage and retrieval of digitized biomedical still images, video, and text using inexpensive desktop computers. The current prototype runs on Apple Macintosh computers and allows network database access via peer to peer file sharing protocols. Image Engine supports both free text and controlled vocabulary indexing of multimedia objects. The latter is implemented using the TView thesaurus model developed by the author. The current prototype of Image Engine uses the National Library of Medicine's Medical Subject Headings (MeSH) vocabulary (with UMLS Meta-1 extensions) as its indexing thesaurus. PMID:8130596

  19. Virtual reality and 3D visualizations in heart surgery education.

    PubMed

    Friedl, Reinhard; Preisack, Melitta B; Klas, Wolfgang; Rose, Thomas; Stracke, Sylvia; Quast, Klaus J; Hannekum, Andreas; Gödje, Oliver

    2002-01-01

    Computer assisted teaching plays an increasing role in surgical education. The presented paper describes the development of virtual reality (VR) and 3D visualizations for educational purposes concerning aortocoronary bypass grafting and their prototypical implementation into a database-driven and internet-based educational system in heart surgery. A multimedia storyboard has been written and digital video has been encoded. Understanding of these videos was not always satisfying; therefore, additional 3D and VR visualizations have been modelled as VRML, QuickTime, QuickTime Virtual Reality and MPEG-1 applications. An authoring process in terms of integration and orchestration of different multimedia components to educational units has been started. A virtual model of the heart has been designed. It is highly interactive and the user is able to rotate it, move it, zoom in for details or even fly through. It can be explored during the cardiac cycle and a transparency mode demonstrates coronary arteries, movement of the heart valves, and simultaneous blood-flow. Myocardial ischemia and the effect of an IMA-Graft on myocardial perfusion is simulated. Coronary artery stenoses and bypass-grafts can be interactively added. 3D models of anastomotique techniques and closed thrombendarterectomy have been developed. Different visualizations have been prototypically implemented into a teaching application about operative techniques. Interactive virtual reality and 3D teaching applications can be used and distributed via the World Wide Web and have the power to describe surgical anatomy and principles of surgical techniques, where temporal and spatial events play an important role, in a way superior to traditional teaching methods.

  20. Portable color multimedia training systems based on monochrome laptop computers (CBT-in-a-briefcase), with spinoff implications for video uplink and downlink in spaceflight operations

    NASA Technical Reports Server (NTRS)

    Scott, D. W.

    1994-01-01

    This report describes efforts to use digital motion video compression technology to develop a highly portable device that would convert 1990-91 era IBM-compatible and/or MacIntosh notebook computers into full-color, motion-video capable multimedia training systems. An architecture was conceived that would permit direct conversion of existing laser-disk-based multimedia courses with little or no reauthoring. The project did not physically demonstrate certain critical video keying techniques, but their implementation should be feasible. This investigation of digital motion video has spawned two significant spaceflight projects at MSFC: one to downlink multiple high-quality video signals from Spacelab, and the other to uplink videoconference-quality video in realtime and high quality video off-line, plus investigate interactive, multimedia-based techniques for enhancing onboard science operations. Other airborne or spaceborne spinoffs are possible.

  1. The Risks of Multimedia Methods

    PubMed Central

    Lenert, Leslie A.; Ziegler, Jennifer; Lee, Tina; Unfred, Christine; Mahmoud, Ramy

    2000-01-01

    Objective: While the use of multimedia methods in medical education and decision support can facilitate learning, it also has certain hazards. One potential hazard is the inadvertent triggering of racial and gender bias by the appearance of actors or patients in presentations. The authors hypothesized that race and gender affect preferences. To explore this issue they studied the effects of actors' race and gender on preference ratings for health states that include symptoms of schizophrenia. Design: A convenience sample of patients with schizophrenia, family members of patients, and health professionals was used. Participants were randomly assigned to rate two health states, one portrayed by either a man of mixed race (Hispanic-black) or a white man and the second portrayed by either a white woman or a white man. Measurements: Visual analog scale (VAS) and standard gamble ratings of health state preferences for health states that include symptoms of mild and moderate schizophrenia. Results: Studies of the effects of the race of the actor (n = 114) revealed that racial mismatch between the actor and the participant affected the participant's preferences for health states. Ratings were lower when racial groups differed (mean difference, 0.098 for visual analog scale ratings and 0.053 lower in standard gamble, P = 0.006 for interactions between the race of the subject and the actor). In studies of the effects of a female actress on ratings (n = 117), we found no evidence of a corresponding interaction between the gender of the actor and the study participant. Rather, an interaction between actor's gender and method of assessment was observed. Standard gamble ratings (difference between means, 0.151), but not visual analog scale ratings (difference, 0.005), were markedly higher when the state was portrayed by the actress (P = 0.003 for interactions between actor's gender and method of preference assessment). Differential effects on standard gamble ratings suggest than an actor's gender may influence the willingness of viewers to gamble to gain health benefits (or risk attitude). Conclusions: Educators and researchers considering the use of multimedia methods for decision support need to be aware of the potential for the race and gender of patients or actors to influence preferences for health states and thus, potentially, medical decisions. PMID:10730601

  2. The Multimedia Case as a Tool for Professional Development: An Analysis of Online and Face-to-Face Interaction among Mathematics Pre-Service Teachers, In-Service Teachers, Mathematicians, and Mathematics Teacher Educators

    ERIC Educational Resources Information Center

    McGraw, Rebecca; Lynch, Kathleen; Koc, Yusuf; Budak, Ayfer; Brown, Catherine A.

    2007-01-01

    In this study, we consider the potential of multimedia cases as tools for teacher professional development. Specifically, we examined online and face-to-face discussions that occurred within groups composed of pre-service mathematics teachers, in-service mathematics teachers, mathematicians, and mathematics teacher educators. Discussions within…

  3. Multimedia Technology in Language and Culture Restoration Efforts at San Juan Pueblo: A Brief History of the Development of the Tewa Language Project.

    ERIC Educational Resources Information Center

    Jacobs, Sue-Ellen; Tuttle, Siri G.; Martinez, Esther

    1998-01-01

    The Tewa Language Project CD-ROM was developed at the University of Washington in collaboration with San Juan Pueblo, New Mexico, to restore the use of spoken and written Tewa and to repatriate cultural property. The CD-ROM contains an interactive multimedia dictionary, songs, stories, photographs, land and water data, and linguistic resources…

  4. Designing Interactions for Learning: Physicality, Interactivity, and Interface Effects in Digital Environments

    ERIC Educational Resources Information Center

    Hoffman, Daniel L.

    2013-01-01

    The purpose of the study is to better understand the role of physicality, interactivity, and interface effects in learning with digital content. Drawing on work in cognitive science, human-computer interaction, and multimedia learning, the study argues that interfaces that promote physical interaction can provide "conceptual leverage"…

  5. Map based multimedia tool on Pacific theatre in World War II

    NASA Astrophysics Data System (ADS)

    Pakala Venkata, Devi Prasada Reddy

    Maps have been used for depicting data of all kinds in the educational community for many years. A standout amongst the rapidly changing methods of teaching is through the development of interactive and dynamic maps. The emphasis of the thesis is to develop an intuitive map based multimedia tool, which provides a timeline of battles and events in the Pacific theatre of World War II. The tool contains summaries of major battles and commanders and has multimedia content embedded in it. The primary advantage of this Map tool is that one can quickly know about all the battles and campaigns of the Pacific Theatre by accessing Timeline of Battles in each region or Individual Battles in each region or Summary of each Battle in an interactive way. This tool can be accessed via any standard web browser and motivate the user to know more about the battles involved in the Pacific Theatre. It was made responsive using Google maps API, JavaScript, HTML5 and CSS.

  6. Social Media Visual Analytics for Events

    NASA Astrophysics Data System (ADS)

    Diakopoulos, Nicholas; Naaman, Mor; Yazdani, Tayebeh; Kivran-Swaine, Funda

    For large-scale multimedia events such as televised debates and speeches, the amount of content on social media channels such as Facebook or Twitter can easily become overwhelming, yet still contain information that may aid and augment understanding of the multimedia content via individual social media items, or aggregate information from the crowd's response. In this work we discuss this opportunity in the context of a social media visual analytic tool, Vox Civitas, designed to help journalists, media professionals, or other researchers make sense of large-scale aggregations of social media content around multimedia broadcast events. We discuss the design of the tool, present and evaluate the text analysis techniques used to enable the presentation, and detail the visual and interaction design. We provide an exploratory evaluation based on a user study in which journalists interacted with the system to analyze and report on a dataset of over one 100 000 Twitter messages collected during the broadcast of the U.S. State of the Union presidential address in 2010.

  7. Facial Animations: Future Research Directions & Challenges

    NASA Astrophysics Data System (ADS)

    Alkawaz, Mohammed Hazim; Mohamad, Dzulkifli; Rehman, Amjad; Basori, Ahmad Hoirul

    2014-06-01

    Nowadays, computer facial animation is used in a significant multitude fields that brought human and social to study the computer games, films and interactive multimedia reality growth. Authoring the computer facial animation, complex and subtle expressions are challenging and fraught with problems. As a result, the current most authored using universal computer animation techniques often limit the production quality and quantity of facial animation. With the supplement of computer power, facial appreciative, software sophistication and new face-centric methods emerging are immature in nature. Therefore, this paper concentrates to define and managerially categorize current and emerged surveyed facial animation experts to define the recent state of the field, observed bottlenecks and developing techniques. This paper further presents a real-time simulation model of human worry and howling with detail discussion about their astonish, sorrow, annoyance and panic perception.

  8. Design guidelines for interactive multimedia learning environments to promote social inclusion.

    PubMed

    Brown, D J; Powell, H M; Battersby, S; Lewis, J; Shopland, N; Yazdanparast, M

    There is a continuing need for guidelines to aid in the design of Interactive Multimedia Learning Environments (IMLE) to promote effective learning. The project introduced in this paper looks at an important subset of this problem, the design of interactive learning environments to promote social inclusion. A consortium of six partners contributed toward defining learning material to develop a range of work based skills, including horticulture, IT and catering. These were then developed into IMLE prototypes. Formative evaluation of these prototypes then revealed a range of usability problems, which were grouped into generic types and frequency of occurrence. The most important and frequently occurring problems were used to distil a set of design guidelines for the development of effective IMLE. The results from this usability content analysis were also used to refine the initial prototypes to improve their usability and effectiveness. These guidelines, termed the Greenhat Design Guidelines, can be adopted for use by all multimedia developers aiming to promote the social inclusion of vulnerable or socially disadvantaged groups of people. The refined IMLE can be accessed via the Greenhat Server to improve the employment-related skills of socially excluded people.

  9. Multimedia architectures: from desktop systems to portable appliances

    NASA Astrophysics Data System (ADS)

    Bhaskaran, Vasudev; Konstantinides, Konstantinos; Natarajan, Balas R.

    1997-01-01

    Future desktop and portable computing systems will have as their core an integrated multimedia system. Such a system will seamlessly combine digital video, digital audio, computer animation, text, and graphics. Furthermore, such a system will allow for mixed-media creation, dissemination, and interactive access in real time. Multimedia architectures that need to support these functions have traditionally required special display and processing units for the different media types. This approach tends to be expensive and is inefficient in its use of silicon. Furthermore, such media-specific processing units are unable to cope with the fluid nature of the multimedia market wherein the needs and standards are changing and system manufacturers may demand a single component media engine across a range of products. This constraint has led to a shift towards providing a single-component multimedia specific computing engine that can be integrated easily within desktop systems, tethered consumer appliances, or portable appliances. In this paper, we review some of the recent architectural efforts in developing integrated media systems. We primarily focus on two efforts, namely the evolution of multimedia-capable general purpose processors and a more recent effort in developing single component mixed media co-processors. Design considerations that could facilitate the migration of these technologies to a portable integrated media system also are presented.

  10. Designing and Evaluating an Interactive Multimedia Web-Based Simulation for Developing Nurses’ Competencies in Acute Nursing Care: Randomized Controlled Trial

    PubMed Central

    Wong, Lai Fun; Chan, Sally Wai-Chi; Ho, Jasmine Tze Yin; Mordiffi, Siti Zubaidah; Ang, Sophia Bee Leng; Goh, Poh Sun; Ang, Emily Neo Kim

    2015-01-01

    Background Web-based learning is becoming an increasingly important instructional tool in nursing education. Multimedia advancements offer the potential for creating authentic nursing activities for developing nursing competency in clinical practice. Objective This study aims to describe the design, development, and evaluation of an interactive multimedia Web-based simulation for developing nurses’ competencies in acute nursing care. Methods Authentic nursing activities were developed in a Web-based simulation using a variety of instructional strategies including animation video, multimedia instructional material, virtual patients, and online quizzes. A randomized controlled study was conducted on 67 registered nurses who were recruited from the general ward units of an acute care tertiary hospital. Following a baseline evaluation of all participants’ clinical performance in a simulated clinical setting, the experimental group received 3 hours of Web-based simulation and completed a survey to evaluate their perceptions of the program. All participants were re-tested for their clinical performances using a validated tool. Results The clinical performance posttest scores of the experimental group improved significantly (P<.001) from the pretest scores after the Web-based simulation. In addition, compared to the control group, the experimental group had significantly higher clinical performance posttest scores (P<.001) after controlling the pretest scores. The participants from the experimental group were satisfied with their learning experience and gave positive ratings for the quality of the Web-based simulation. Themes emerging from the comments about the most valuable aspects of the Web-based simulation include relevance to practice, instructional strategies, and fostering problem solving. Conclusions Engaging in authentic nursing activities using interactive multimedia Web-based simulation can enhance nurses’ competencies in acute care. Web-based simulations provide a promising educational tool in institutions where large groups of nurses need to be trained in acute nursing care and accessibility to repetitive training is essential for achieving long-term retention of clinical competency. PMID:25583029

  11. Designing and evaluating an interactive multimedia Web-based simulation for developing nurses' competencies in acute nursing care: randomized controlled trial.

    PubMed

    Liaw, Sok Ying; Wong, Lai Fun; Chan, Sally Wai-Chi; Ho, Jasmine Tze Yin; Mordiffi, Siti Zubaidah; Ang, Sophia Bee Leng; Goh, Poh Sun; Ang, Emily Neo Kim

    2015-01-12

    Web-based learning is becoming an increasingly important instructional tool in nursing education. Multimedia advancements offer the potential for creating authentic nursing activities for developing nursing competency in clinical practice. This study aims to describe the design, development, and evaluation of an interactive multimedia Web-based simulation for developing nurses' competencies in acute nursing care. Authentic nursing activities were developed in a Web-based simulation using a variety of instructional strategies including animation video, multimedia instructional material, virtual patients, and online quizzes. A randomized controlled study was conducted on 67 registered nurses who were recruited from the general ward units of an acute care tertiary hospital. Following a baseline evaluation of all participants' clinical performance in a simulated clinical setting, the experimental group received 3 hours of Web-based simulation and completed a survey to evaluate their perceptions of the program. All participants were re-tested for their clinical performances using a validated tool. The clinical performance posttest scores of the experimental group improved significantly (P<.001) from the pretest scores after the Web-based simulation. In addition, compared to the control group, the experimental group had significantly higher clinical performance posttest scores (P<.001) after controlling the pretest scores. The participants from the experimental group were satisfied with their learning experience and gave positive ratings for the quality of the Web-based simulation. Themes emerging from the comments about the most valuable aspects of the Web-based simulation include relevance to practice, instructional strategies, and fostering problem solving. Engaging in authentic nursing activities using interactive multimedia Web-based simulation can enhance nurses' competencies in acute care. Web-based simulations provide a promising educational tool in institutions where large groups of nurses need to be trained in acute nursing care and accessibility to repetitive training is essential for achieving long-term retention of clinical competency.

  12. Perception of approaching and retreating floor-projected shapes in a large, immersive, multimedia learning environment.

    PubMed

    Dolgov, Igor; Birchfield, David A; McBeath, Michael K; Thornburg, Harvey; Todd, Christopher G

    2009-04-01

    Perception of floor-projected moving geometric shapes was examined in the context of the Situated Multimedia Arts Learning Laboratory (SMALLab), an immersive, mixed-reality learning environment. As predicted, the projected destinations of shapes which retreated in depth (proximal origin) were judged significantly less accurately than those that approached (distal origin). Participants maintained similar magnitudes of error throughout the session, and no effect of practice was observed. Shape perception in an immersive multimedia environment is comparable to the real world. One may conclude that systematic exploration of basic psychological phenomena in novel mediated environments is integral to an understanding of human behavior in novel human-computer interaction architectures.

  13. Application of multimedia image technology in engineering report demonstration system

    NASA Astrophysics Data System (ADS)

    Lili, Jiang

    2018-03-01

    With the rapid development of global economic integration, people’s strong desire for a wide range of global exchanges and interactions has been promoted, and there are more unprecedented convenient means for people to know the world and even to transform the world. At this stage, we realize that the traditional mode of work has become difficult to adapt to the changing trends of the world and informatization, multimedia, science and technology have become the mainstream of the times. Therefore, this paper will mainly analyze the present situation of the project report demonstration system and the key points of the work and put forward with pertinence specific application strategy of the integration with multimedia image technology.

  14. Effective self-regulated science learning through multimedia-enriched skeleton concept maps

    NASA Astrophysics Data System (ADS)

    Marée, Ton J.; van Bruggen, Jan M.; Jochems, Wim M. G.

    2013-04-01

    Background: This study combines work on concept mapping with scripted collaborative learning. Purpose: The objective was to examine the effects of self-regulated science learning through scripting students' argumentative interactions during collaborative 'multimedia-enriched skeleton concept mapping' on meaningful science learning and retention. Programme description: Each concept in the enriched skeleton concept map (ESCoM) contained annotated multimedia-rich content (pictures, text, animations or video clips) that elaborated the concept, and an embedded collaboration script to guide students' interactions. Sample: The study was performed in a Biomolecules course on the Bachelor of Applied Science program in the Netherlands. All first-year students (N=93, 31 women, 62 men, aged 17-33 years) took part in this study. Design and methods: The design used a control group who received the regular course and an experimental group working together in dyads on an ESCoM under the guidance of collaboration scripts. In order to investigate meaningful understanding and retention, a retention test was administered a month after the final exam. Results: Analysis of covariance demonstrated a significant experimental effect on the Biomolecules exam scores between the experimental group and the control, and the difference between the groups on the retention test also reached statistical significance. Conclusions: Scripted collaborative multimedia ESCoM mapping resulted in meaningful understanding and retention of the conceptual structure of the domain, the concepts, and their relations. Not only was scripted collaborative multimedia ESCoM mapping more effective than the traditional teaching approach, it was also more efficient in requiring far less teacher guidance.

  15. Teacher experiences in the use of the "Zoology Zone" multimedia resource in elementary science

    NASA Astrophysics Data System (ADS)

    Paradis, Lynne Darlene

    This interpretive research study explored the experiences of teachers with the use of the Zoology Zone multimedia resource in teaching grade three science. Four generalist teachers used the multimedia resource in the teaching of the Animal Life Cycle topic from the Alberta grade three science program. The experiences of the teachers were examined through individual interviews, classroom visits and group interviews. Three dimensions of the study, as they related to elementary science teaching using the Zoology Zone multimedia resource were examined: (a) technology as a teaching resource, (b) science education and constructivist theory, and (c) teacher learning. In the area of planning for instruction, the teachers found that using the multimedia resource demanded more time and effort than using non-computer resources because of the dependence teachers had on others for ensuring access to computer labs and setting up the multimedia resource to run on school computers. The teachers felt there was value in giving students the opportunity to independently explore the multimedia resource because it captured their attention, included appropriate content, and was designed so that students could navigate through the teaming activities easily and make choices about how to proceed with their own learning. Despite the opportunities for student directed learning, the teachers found that it was also necessary to include some teacher directed learning to ensure that students were learning the mandated curriculum. As the study progressed, it became evident that the teachers valued the social dimensions of learning by making it a priority to include lessons that encouraged student to student interaction, student to teacher interaction, small group and whole class discussion, and peer teaching. When students were engaged with the multimedia resource, the teacher facilitated learning by circulating to each student and discussing student findings. Teachers focussed primarily on the content components of the Alberta science program of studies. They stated that the time allotted for science instruction was insufficient to effectively address the teaching of skills for science inquiry and of the 'big' ideas in science. The teachers stated that they valued inquiry teaching, constructivist teaching and the integration of the Information and Communication Technology (ICT) outcomes but that utilizing these teaching approaches was challenging because of the depth and breadth of the mandated curriculum. It became apparent that science instruction did not meet all the expectations of the mandated science curriculum and that the teachers did not plan for the integration of the ICT outcomes. The teachers in the study stated that they felt that multimedia resources did have a place in the elementary science curriculum and that the ICT outcomes could be achieved as part of science instruction using the Zoology Zone multimedia resource. The study concludes with some implications for teachers, educational policy makers and school administration, related to the use of multimedia resources in the teaching of elementary science and in the teaching of the ICT outcomes.

  16. Internet-based Interactive Construction Management Learning System.

    ERIC Educational Resources Information Center

    Sawhney, Anil; Mund, Andre; Koczenasz, Jeremy

    2001-01-01

    Describes a way to incorporate practical content into the construction engineering and management curricula: the Internet-based Interactive Construction Management Learning System, which uses interactive and adaptive learning environments to train students in the areas of construction methods, equipment and processes using multimedia, databases,…

  17. Designing Templates for Interactive Tasks in CALL Tutorials.

    ERIC Educational Resources Information Center

    Ruhlmann, Felicitas

    The development of templates for computer-assisted language learning (CALL) is discussed, based on experiences with primarily linear multimedia tutorial programs. Design of templates for multiple-choice questions and interactive tasks in a prototype module is described. Possibilities of enhancing interactivity by introducing problem-oriented…

  18. A Multimedia Tutorial for Charged-Particle Beam Dynamics. Final report

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Silbar, Richard R.

    1999-07-26

    In September 1995 WhistleSoft, Inc., began developing a computer-based multimedia tutorial for charged-particle beam dynamics under Phase II of a Small Business Innovative Research grant from the U.S. Department of Energy. In Phase I of this project (see its Final Report) we had developed several prototype multimedia modules using an authoring system on NeXTStep computers. Such a platform was never our intended target, and when we began Phase II we decided to make the change immediately to develop our tutorial modules for the Windows and Macintosh microcomputer market. This Report details our progress and accomplishments. It also gives a flavormore » of the look and feel of the presently available and upcoming modules.« less

  19. Gender and stereotypes in motivation to study computer programming for careers in multimedia

    NASA Astrophysics Data System (ADS)

    Doubé, Wendy; Lang, Catherine

    2012-03-01

    A multimedia university programme with relatively equal numbers of male and female students in elective programming subjects provided a rare opportunity to investigate female motivation to study and pursue computer programming in a career. The MSLQ was used to survey 85 participants. In common with research into deterrence of females from STEM domains, females displayed significantly lower self-efficacy and expectancy for success. In contrast to research into deterrence of females from STEM domains, both genders placed similar high values on computer programming and shared high extrinsic and intrinsic goal orientation. The authors propose that the stereotype associated with a creative multimedia career could attract female participation in computer programming whereas the stereotype associated with computer science could be a deterrent.

  20. Interactive and Non-Interactive Pictures in Multimedia Learning Environments: Effects on Learning Outcomes and Learning Efficiency

    ERIC Educational Resources Information Center

    Rasch, Thorsten; Schnotz, Wolfgang

    2009-01-01

    New technologies enable flexible combinations of text and interactive or non-interactive pictures. The aim of the present study was to investigate (a) whether adding pictures to texts is generally beneficial for learning or whether it can also have detrimental effects, (b) how interactivity of pictures affects learning, (c) whether the…

  1. Understanding Patterns of Interactive Courseware Use within Malaysian Primary Smart Schools

    ERIC Educational Resources Information Center

    Kamaruddin, Norfadilah

    2015-01-01

    Rapid advancement of multimedia technology plays one of the most important roles in classrooms as interactive courseware has been used in presenting content and information. These initial forms of analysis have helped to establish the extent that the current existing interactive courseware used are present and contribute to users' interaction and…

  2. Multimedia educational interventions for consumers about prescribed and over-the-counter medications.

    PubMed

    Ciciriello, Sabina; Johnston, Renea V; Osborne, Richard H; Wicks, Ian; deKroo, Tanya; Clerehan, Rosemary; O'Neill, Clare; Buchbinder, Rachelle

    2013-04-30

    Health consumers increasingly want access to accurate, evidence-based information about their medications. Currently, education about medications (that is, information that is designed to achieve health or illness related learning) is provided predominantly via spoken communication between the health provider and consumer, sometimes supplemented with written materials. There is evidence, however, that current educational methods are not meeting consumer needs. Multimedia educational programs offer many potential advantages over traditional forms of education delivery. To assess the effects of multimedia patient education interventions about prescribed and over-the-counter medications in people of all ages, including children and carers. We searched the Cochrane Central Register of Controlled Trials (CENTRAL, The Cochrane Library 2011, Issue 6), MEDLINE (1950 to June 2011), EMBASE (1974 to June 2011), CINAHL (1982 to June 2011), PsycINFO (1967 to June 2011), ERIC (1966 to June 2011), ProQuest Dissertation & Theses Database (to June 2011) and reference lists of articles. Randomised controlled trials (RCTs) and quasi-RCTs of multimedia-based patient education about prescribed or over-the-counter medications in people of all ages, including children and carers, if the intervention had been targeted for their use. Two review authors independently extracted data and assessed the risk of bias of included studies. Where possible, we contacted study authors to obtain missing information. We identified 24 studies that enrolled a total of 8112 participants. However, there was significant heterogeneity in the comparators used and the outcomes measured, which limited the ability to pool data. Many of the studies did not report sufficient information in their methods to allow judgment of their risk of bias. From the information that was reported, three of the studies had a high risk of selection bias and one was at high risk of bias due to lack of blinding of the outcome assessors. None of the included studies reported the minimum clinically important difference for the outcomes that were measured. We have therefore reported results from the studies but have been unable to interpret whether differences were of clinical importance.The main findings of the review are as follows.Knowledge: There is low quality evidence that multimedia education was more effective than usual care (non-standardised education provided as part of usual clinical care) or no education (standardised mean difference (SMD) 1.04, 95% confidence interval (CI) 0.49 to 1.58, six studies with 817 participants). There was considerable statistical heterogeneity (I(2) = 89%), however, all but one of the studies favoured the multimedia group. There is moderate quality evidence that multimedia education was not more effective at improving knowledge than control multimedia interventions (i.e. multimedia programs that do not provide information about the medication) (mean difference (MD) of knowledge scores 2.78%, 95% CI -1.48 to 7.0, two studies with 568 participants). There is moderate quality evidence that multimedia education was more effective when added to a co-intervention (written information or brief standardised instructions provided by a health professional) compared with the co-intervention alone (MD of knowledge scores 24.59%, 95% CI 22.34 to 26.83, two studies with 381 participants).Skill acquisition: There is moderate quality evidence that multimedia education was more effective than usual care or no education (MD of inhaler technique score 18.32%, 95% CI 11.92 to 24.73, two studies with 94 participants) and written education (risk ratio (RR) of improved inhaler technique 2.14, 95% CI 1.33 to 3.44, two studies with 164 participants). There is very low quality evidence that multimedia education was equally effective as education by a health professional (MD of inhaler technique score -1.01%, 95% CI -15.75 to 13.72, three studies with 130 participants).Compliance with medications: There is moderate quality evidence that there was no difference between multimedia education and usual care or no education (RR of complying 1.02, 95% CI 0.96 to 1.08, two studies with 4552 participants).We could not determine the effect of multimedia education on other outcomes, including patient satisfaction, self-efficacy and health outcomes, due to an inadequate number of studies from which to draw conclusions. This review provides evidence that multimedia education about medications is more effective than usual care (non-standardised education provided by health professionals as part of usual clinical care) or no education, in improving both knowledge and skill acquisition. It also suggests that multimedia education is at least equivalent to other forms of education, including written education and education provided by a health professional. However, this finding is based on often low quality evidence from a small number of trials. Multimedia education about medications could therefore be considered as an adjunct to usual care but there is inadequate evidence to recommend it as a replacement for written education or education by a health professional. Multimedia education may be considered as an alternative to education provided by a health professional, particularly in settings where provision of detailed education by a health professional is not feasible. More studies evaluating multimedia educational interventions are required in order to increase confidence in the estimate of effect of the intervention.Conclusions regarding the effect of multimedia education were limited by the lack of information provided by study authors about the educational interventions, and variability in their content and quality. Studies testing educational interventions should provide detailed information about the interventions and comparators. Research is required to establish a framework that is specific for the evaluation of the quality of multimedia educational programs. Conclusions were also limited by the heterogeneity in the outcomes reported and the instruments used to measure them. Research is required to identify a core set of outcomes which should be measured when evaluating patient educational interventions. Future research should use consistent, reliable and validated outcome measures so that comparisons can be made between studies.

  3. A Population-Family Planning Resource Center: A Community Educational Service

    ERIC Educational Resources Information Center

    Berde, Carol

    1974-01-01

    The author discusses a multi-media library and information center in population and family planning which is associated with a Planned Parenthood affiliate and provides many segments of the community with educational materials and services and strengthens the affiliate's programs. (Author)

  4. AIDA: An Integrated Authoring Environment for Educational Software.

    ERIC Educational Resources Information Center

    Mendes, Antonio Jose; Mendes, Teresa

    1996-01-01

    Describes an integrated authoring environment, AIDA ("Ambiente Integrado de Desenvolvimento de Aplicacoes educacionais"), that was developed at the University of Coimbra (Portugal) for educational software. Highlights include the design module, a prototyping tool that allows for multimedia, simulations, and modularity; execution module;…

  5. The Multimedia Classroom

    ERIC Educational Resources Information Center

    McRae, Stuart

    1976-01-01

    At the Learning Center for Anthropology at Santa Fe Community College (Gainesville, Florida), various experiences using different types of media were substituted for the traditional academic menu. (Author)

  6. Interactive Anatomical and Surgical Live Stream Lectures Improve Students' Academic Performance in Applied Clinical Anatomy

    ERIC Educational Resources Information Center

    Shiozawa, Thomas; Butz, Benjamin; Herlan, Stephan; Kramer, Andreas; Hirt, Bernhard

    2017-01-01

    Tuebingen's "Sectio Chirurgica" (TSC) is an innovative, interactive, multimedia, and transdisciplinary teaching method designed to complement dissection courses. The Tuebingen's "Sectio Chirurgica" (TSC) allows clinical anatomy to be taught via interactive live stream surgeries moderated by an anatomist. This method aims to…

  7. Trust Management in Mobile Ad Hoc Networks for Bias Minimization and Application Performance Maximization

    DTIC Science & Technology

    2014-02-26

    set of anomaly detection rules 62 I.-R. Chen et al. / Ad Hoc Networks 19 (2014) 59–74 Author’s personal copy including the interval rule (for...deficiencies in anomaly detection (e.g., imperfection of rules) by a false negative probability (PHfn) of misidentifying an unhealthy node as a...multimedia servers, Multimedia Syst. 8 (2) (2000) 83–91. [53] R. Mitchell, I.R. Chen, Adaptive intrusion detection for unmanned aircraft systems based on

  8. eduCRATE--a Virtual Hospital architecture.

    PubMed

    Stoicu-Tivadar, Lăcrimioara; Stoicu-Tivadar, Vasile; Berian, Dorin; Drăgan, Simona; Serban, Alexandru; Serban, Corina

    2014-01-01

    eduCRATE is a complex project proposal which aims to develop a virtual learning environment offering interactive digital content through original and integrated solutions using cloud computing, complex multimedia systems in virtual space and personalized design with avatars. Compared to existing similar products the project brings the novelty of using languages for medical guides in order to ensure a maximum of flexibility. The Virtual Hospital simulations will create interactive clinical scenarios for which students will find solutions for positive diagnosis and therapeutic management. The solution based on cloud computing and immersive multimedia is an attractive option in education because is economical and it matches the current working style of the young generation to whom it addresses.

  9. Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening

    NASA Astrophysics Data System (ADS)

    Camurri, Antonio

    Research on HCI and multimedia systems for art and entertainment based on non-verbal, full-body, emotional and social interaction is the main topic of this paper. A short review of previous research projects in this area at our centre are presented, to introduce the main issues discussed in the paper. In particular, a case study based on novel paradigms of social active music listening is presented. Active music listening experience enables users to dynamically mould expressive performance of music and of audiovisual content. This research is partially supported by the 7FP EU-ICT Project SAME (Sound and Music for Everyone, Everyday, Everywhere, Every Way, www.sameproject.eu).

  10. Interactive visual comparison of multimedia data through type-specific views

    NASA Astrophysics Data System (ADS)

    Burtner, Russ; Bohn, Shawn; Payne, Debbie

    2013-01-01

    Analysts who work with collections of multimedia to perform information foraging understand how difficult it is to connect information across diverse sets of mixed media. The wealth of information from blogs, social media, and news sites often can provide actionable intelligence; however, many of the tools used on these sources of content are not capable of multimedia analysis because they only analyze a single media type. As such, analysts are taxed to keep a mental model of the relationships among each of the media types when generating the broader content picture. To address this need, we have developed Canopy, a novel visual analytic tool for analyzing multimedia. Canopy provides insight into the multimedia data relationships by exploiting the linkages found in text, images, and video co-occurring in the same document and across the collection. Canopy connects derived and explicit linkages and relationships through multiple connected visualizations to aid analysts in quickly summarizing, searching, and browsing collected information to explore relationships and align content. In this paper, we will discuss the features and capabilities of the Canopy system and walk through a scenario illustrating how this system might be used in an operational environment.

  11. Multimedia educational tools for cognitive surgical skill acquisition in open and laparoscopic colorectal surgery: a randomized controlled trial.

    PubMed

    Shariff, U; Kullar, N; Haray, P N; Dorudi, S; Balasubramanian, S P

    2015-05-01

    Conventional teaching in surgical training programmes is constrained by time and cost, and has room for improvement. This study aimed to determine the effectiveness of a multimedia educational tool developed for an index colorectal surgical procedure (anterior resection) in teaching and assessment of cognitive skills and to evaluate its acceptability amongst general surgical trainees. Multimedia educational tools in open and laparoscopic anterior resection were developed by filming multiple operations which were edited into procedural steps and substeps and then integrated onto interactive navigational platforms using Adobe® Flash® Professional CS5 10.1. A randomized controlled trial was conducted on general surgical trainees to evaluate the effectiveness of online multimedia in comparison with conventional 'study day' teaching for the acquisition of cognitive skills. All trainees were assessed before and after the study period. Trainees in the multimedia group evaluated the tools by completing a survey. Fifty-nine trainees were randomized but 27% dropped out, leaving 43 trainees randomized to the multimedia group (n = 25) and study day group (n = 18) who were available for analysis. Posttest scores improved significantly in both groups (P < 0.01). The change in scores (mean ± SD) in the multimedia group was not significantly different from the study day group (6.02 ± 5.12 and 5.31 ± 3.42, respectively; P = 0.61). Twenty-five trainees completed the evaluation survey and experienced an improvement in their decision making (67%) and in factual and anatomical knowledge (88%); 96% agreed that the multimedia tool was a useful additional educational resource. Multimedia tools are effective for the acquisition of cognitive skills in colorectal surgery and are well accepted as an educational resource. Colorectal Disease © 2014 The Association of Coloproctology of Great Britain and Ireland.

  12. The Palenque Project: A Process of Design and Development as Research in the Evolution of an Optical Disc Prototype for Children. Technical Report No. 47.

    ERIC Educational Resources Information Center

    Wilson, Kathleen S.; Tally, William J.

    This report describes the Palenque Project, a highly interactive, multimedia, optical disc research prototype which was developed for home use and tested by observing 25 children in the 9 to 14 year age range and their families and 8 12-year-olds in pairs. It is noted that the project was intended to create a rich, multimedia database environment…

  13. Significances of Multimedia Technologies Training

    NASA Astrophysics Data System (ADS)

    Zhang, Fulei

    The use of multimedia technologies in education has enabled teachers to simulate final outcomes and assist s-tudents in applying knowledge learned from textbooks, thereby compensating for the deficiency of traditional teach- ing methods. It is important to examine how effective these technologies are in practical use. This study developed online learning-teaching resource platforms using Flash multimedia, providing interactive and integrated features in an easy-to-use user interface, in order to discuss Computer-Aided Drawing (CAD). The study utilized a teaching experiment with a non-equivalent pretest-posttest control group design to test and discuss students' professional cognition, operating skill cognition, and level of learning satisfaction during the learning process. No significant differences emerged between the groups in regards to professional cognition or operation skills cognition. However, a significant difference in learning satisfaction was noted, indicating that the coursework with multimedia Flash produced greater satisfaction than with traditional learning methods. Results are explained in detail and recommendations for further research provided.

  14. The Los Alamos universe: Using multimedia to promote laboratory capabilities

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Kindel, J.

    2000-03-01

    This project consists of a multimedia presentation that explains the technological capabilities of Los Alamos National Laboratory. It takes the form of a human-computer interface built around the metaphor of the universe. The project is intended promote Laboratory capabilities to a wide audience. Multimedia is simply a means of communicating information through a diverse set of tools--be they text, sound, animation, video, etc. Likewise, Los Alamos National Laboratory is a collection of diverse technologies, projects, and people. Given the ample material available at the Laboratory, there are tangible benefits to be gained by communicating across media. This paper consists ofmore » three parts. The first section provides some basic information about the Laboratory, its mission, and its needs. The second section introduces this multimedia presentation and the metaphor it is based on along with some basic concepts of color and user interaction used in the building of this project. The final section covers construction of the project, pitfalls, and future improvements.« less

  15. Development and test of a model for designing interactive CD-ROMs for teaching nursing skills.

    PubMed

    Jeffries, P R

    2000-01-01

    The use of interactive multimedia is well documented in the education literature as a medium for learning. Many schools of nursing and healthcare agencies purchase commercially-made CD-ROM products, and, in other cases, educators develop their own. Since nurses are increasingly designing CD-ROMs, they must be aware of the instructional design needed to develop comprehensive and effective CD-ROMs that do not compromise the quality of education. This article describes a process for developing and testing an interactive, multimedia CD-ROM on oral medication administration, using an instructional design model based on Chickering and Gamson's Principles of Good Practices in Education. Results from testing the model are reported. The findings can be used to guide the work of nurse educators who are interested in developing educational software.

  16. The effects and measures of auricular acupressure and interactive multimedia for smoking cessation in college students.

    PubMed

    Yeh, Mei-Ling; Wang, Pei-Lan; Lin, Jaung-Geng; Chung, Mei-Ling

    2014-01-01

    The earlier one starts to smoke, the more likely it is that one's tobacco use will increase. Either auricular acupressure or multimedia education could improve physiological health status and reduce smoking for young smokers. This study aimed to evaluate the effects of a 10-week auricular acupressure (AA) and interactive multimedia (IM) on smoking cessation in college smokers. A pre- and posttest control research design with two experiments (AA and IM) and one control was used. Thirty-two participants were in each of three groups. A significant difference from pretest to posttest among three groups was exhibited on carbon monoxide (CO), cotinine, and nicotine dependence. Scheffe's post hoc test found significances on CO in the AA between the IM and the control and cotinine and nicotine dependence between the AA and the control. After controlling the covariates, the main effect of the group was no difference in all outcomes. The interventions, especially AA, may contribute to a decrease of CO, cotinine, and nicotine dependence along with the time change. An analysis without controlling influences may overestimate interventional effects.

  17. The use of computer assisted technology to enhance student psychiatric nurses learning during a practice placement.

    PubMed

    Denny, Margaret; Higgins, Agnes

    2003-06-01

    Despite the available literature that identifies the value of integrating computer-assisted learning into the curriculum, psychiatric nurse education lags behind in this area of curriculum development. The purpose of this paper is to report on a pilot project involving the use of a computer assisted learning (CAL) interactive multimedia (IMM) package called 'Admissions,' as a self-directed learning tool with two-second year psychiatric nursing students. The students were on a practice placement in an Irish mental health service. The aim of using the multimedia resource was to augment the students' learning during their practice placement and enable them to re-examine the issue of psychosis from a multiplicity of perspectives. This paper provides a brief description of the interactive multimedia package, together with a discussion on the support offered to the students during its use. experiential taxonomy is used as a framework to guide the discussion on the learning and evaluation process used. Feedback from the students suggests that the CAL package is easy to use, informative and promoted independence and self-directed study.

  18. The Effects and Measures of Auricular Acupressure and Interactive Multimedia for Smoking Cessation in College Students

    PubMed Central

    Yeh, Mei-Ling; Wang, Pei-Lan; Lin, Jaung-Geng; Chung, Mei-Ling

    2014-01-01

    The earlier one starts to smoke, the more likely it is that one's tobacco use will increase. Either auricular acupressure or multimedia education could improve physiological health status and reduce smoking for young smokers. This study aimed to evaluate the effects of a 10-week auricular acupressure (AA) and interactive multimedia (IM) on smoking cessation in college smokers. A pre- and posttest control research design with two experiments (AA and IM) and one control was used. Thirty-two participants were in each of three groups. A significant difference from pretest to posttest among three groups was exhibited on carbon monoxide (CO), cotinine, and nicotine dependence. Scheffe's post hoc test found significances on CO in the AA between the IM and the control and cotinine and nicotine dependence between the AA and the control. After controlling the covariates, the main effect of the group was no difference in all outcomes. The interventions, especially AA, may contribute to a decrease of CO, cotinine, and nicotine dependence along with the time change. An analysis without controlling influences may overestimate interventional effects. PMID:24987436

  19. Bravo, Silvestre!

    ERIC Educational Resources Information Center

    Kline, Harriet

    1971-01-01

    Discussion of a successful Federally funded program designed to teach English to Mexican-Americans in Edinburg, Texas. The author credited this success to the multi-media approach of teaching languages. (AF)

  20. An ergonomic study on the navigation structure and information units of websites with multimedia content. A case study of the Xbox 360 promotional website.

    PubMed

    Ariel, Eduardo; de Moraes, Anamaria

    2012-01-01

    This paper presents an ergonomic study on the navigation structures and information units of entertainment sites with multimedia content. This research is a case study on the XBOX 360 promotional website. It analyzes the presentation of the content on a grid that simulates the spatial displacement of the screen's elements and evaluates the interaction that the page allows for, from the users' point of view.

  1. Visual design for the user interface, Part 1: Design fundamentals.

    PubMed

    Lynch, P J

    1994-01-01

    Digital audiovisual media and computer-based documents will be the dominant forms of professional communication in both clinical medicine and the biomedical sciences. The design of highly interactive multimedia systems will shortly become a major activity for biocommunications professionals. The problems of human-computer interface design are intimately linked with graphic design for multimedia presentations and on-line document systems. This article outlines the history of graphic interface design and the theories that have influenced the development of today's major graphic user interfaces.

  2. Learning to Integrate New Technologies into Teaching and Learning through a Design-Based Model of Professional Development

    ERIC Educational Resources Information Center

    O'Hara, Susan; Pritchard, Robert; Huang, Cammy; Pella, Shannon

    2013-01-01

    As multimedia and technological savvy continue to expand existing notions of contemporary literacy, the need to prepare teachers to use a variety of classroom technologies has never been greater (Author1 & Author2, 2008a; Author1 & Author2, 2009). In order for teachers to be prepared to use such technologies, the structure of teacher…

  3. Festive Fowl

    ERIC Educational Resources Information Center

    Rudecki, Maryanna

    2011-01-01

    This article presents a multimedia painting lesson based on chickens and their habitats. It describes how the author launched this lesson. Before launching this lesson, the author's third-grade students practice techniques for using tempera paint along with a variety of tools for printmaking. They have knowledge of primary and secondary colors,…

  4. Children in Hospital--The Part A-V Can Play

    ERIC Educational Resources Information Center

    Iodice, Carol

    1976-01-01

    In order to assist children to learn more about their anticipated stay in the hospital, and to make it as satisfying or pleasant an experience as possible, a number of programs and techniques have been developed at the Middlesex Memorial Hospital (Connecticut) that use a multimedia approach. (Author/ER)

  5. Group Coordination Support in Networked Multimedia Systems

    DTIC Science & Technology

    1999-12-01

    GRANT NUMBER 5c. PROGRAM ELEMENT NUMBER 6. AUTHOR(S) 5d. PROJECT NUMBER 5e. TASK NUMBER 5f. WORK UNIT NUMBER 7. PERFORMING ORGANIZATION NAME(S...51 2.3.3 Aggregation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 2.4 Discussion...Hierarchical aggregation of concurrent sessions and corresponding session graph. 23 2.4 User attributes

  6. Comparison of traditional and interactive teaching methods in a UK emergency department.

    PubMed

    Armstrong, Peter; Elliott, Tim; Ronald, Julie; Paterson, Brodie

    2009-12-01

    Didactic teaching remains a core component of undergraduate education, but developing computer assisted learning (CAL) packages may provide useful alternatives. We compared the effectiveness of interactive multimedia-based tutorials with traditional, lecture-based models for teaching arterial blood gas interpretation to fourth year medical students. Participants were randomized to complete a tutorial in either lecture or multimedia format containing identical content. Upon completion, students answered five multiple choice questions assessing post-tutorial knowledge, and provided feedback on their allocated learning method. Marks revealed no significant difference between either group. All lecture candidates rated their teaching as good, compared with 89% of the CAL group. All CAL users found multiple choice questions assessment useful, compared with 83% of lecture participants. Both groups highlighted the importance of interaction. CAL complements other teaching methods, but should be seen as an adjunct to, rather than a replacement for, traditional methods, thus offering students a blended learning environment.

  7. Interactive multimedia preventive alcohol education: a technology application in higher education.

    PubMed

    Reis, J; Riley, W; Lokman, L; Baer, J

    2000-01-01

    This article summarizes the process of implementation and short-term impact on knowledge and attitudes of an interactive multimedia software program on preventive alcohol education for young adults. The three factors related to behavioral change addressed in the software are self-efficacy in maintaining personal control and safety while using alcohol, attitudes and related expectations regarding the physiological and behavioral consequences of alcohol consumption, and peer norms regarding alcohol consumption. As compared to alternative alcohol education and a no-alcohol education groups, students using the interactive computer lesson reported learning more about dose-response and ways to intervene with friends in peril. The article concludes with consideration of the import of this technology for informing students about the consequences of alcohol use, and the utility to higher education institutions of using this technology in an era when pressures increase for due diligence around student safety but with few additional institutional resources.

  8. Push and pull models to manage patient consent and licensing of multimedia resources in digital repositories for case-based reasoning.

    PubMed

    Kononowicz, Andrzej A; Zary, Nabil; Davies, David; Heid, Jörn; Woodham, Luke; Hege, Inga

    2011-01-01

    Patient consents for distribution of multimedia constitute a significant element of medical case-based repositories in medicine. A technical challenge is posed by the right of patients to withdraw permission to disseminate their images or videos. A technical mechanism for spreading information about changes in multimedia usage licenses is sought. The authors gained their experience by developing and managing a large (>340 cases) repository of virtual patients within the European project eViP. The solution for dissemination of license status should reuse and extend existing metadata standards in medical education. Two methods: PUSH and PULL are described differing in the moment of update and the division of responsibilities between parties in the learning object exchange process. The authors recommend usage of the PUSH scenario because it is better adapted to legal requirements in many countries. It needs to be stressed that the solution is based on mutual trust of the exchange partners and therefore is most appropriate for use in educational alliances and consortia. It is hoped that the proposed models for exchanging consents and licensing information will become a crucial part of the technical frameworks for building case-based repositories.

  9. Exploring creative activity: a software environment for multimedia systems

    NASA Astrophysics Data System (ADS)

    Farrett, Peter W.; Jardine, David A.

    1992-03-01

    This paper examines various issues related to the theory, design, and implementation of a system that supports creative activity for a multimedia environment. The system incorporates artificial intelligence notions to acquire concepts of the problem domain. This paper investigates this environment by considering a model that is a basis for a system, which supports a history of user interaction. A multimedia system that supports creative activity is problematic. It must function as a tool allowing users to experiment dynamically with their own creative reasoning process--a very nebulous task environment. It should also support the acquisition of domain knowledge so that empirical observation can be further evaluated. This paper aims to illustrate that via the reuse of domain-specific knowledge, closely related ideas can be quickly developed. This approach is useful in the following sense: Multimedia navigational systems hardcode referential links with respect to a web or network. Although users can access or control navigation in a nonlinear (static) manner, these referential links are 'frozen' and can not capture their creative actions, which are essential in tutoring or learning applications. This paper describes a multimedia assistant based on the notion of knowledge- links, which allows users to navigate through creative information in a nonlinear (dynamic) fashion. A selection of prototype code based on object-oriented techniques and logic programming partially demonstrates this.

  10. Innovating information-delivery for potential clinical trials participants. What do patients want from multi-media resources?

    PubMed

    Shneerson, Catherine; Windle, Richard; Cox, Karen

    2013-01-01

    To discover whether the provision of clinical trials information via a multi-media platform could better meet the needs, preferences and practices of potential cancer trial participants. A mixed qualitative and quantitative questionnaire was delivered to 72 participants from cancer support groups to elicit views on the provision and design features of multimedia resources in delivering clinical trials information. Perceived lack of information is an expressed barrier to clinical trials participation. Multimedia resources were viewed positively as a way to address this barrier by most potential clinical trials participants; in particular by helping to align information to individual needs, promote active engagement with information, and by allowing more control of the learning experience. Whilst text remained the most valued attribute of any resource, other highly rated attributes included the resource being simple to use, easily accessible, having a clear focus, incorporating examples and visual aids, and being interactive. Provision of support for the learning resource was also rated highly. As in other areas, such as education, multimedia resources may enhance the delivery and acceptance of information regarding clinical trials. Better alignment of information may have a positive impact on recruitment and retention into clinical trials. Copyright © 2012 Elsevier Ireland Ltd. All rights reserved.

  11. Image-Language Interaction in Online Reading Environments: Challenges for Students' Reading Comprehension

    ERIC Educational Resources Information Center

    Chan, Eveline; Unsworth, Len

    2011-01-01

    This paper presents the qualitative results of a study of students' reading of multimodal texts in an interactive, online environment. The study forms part of a larger project which addressed image-language interaction as an important dimension of language pedagogy and assessment for students growing up in a multimedia digital age. Thirty-two Year…

  12. Getting the Most out of Your Interactive Whiteboard: A Practical Guide

    ERIC Educational Resources Information Center

    Buttner, Amy

    2011-01-01

    Put your interactive whiteboard to immediate use with confidence and skill, and launch your classroom directly into the 21st-century! In this book, teacher and SMART-Certified Trainer Amy Buttner provides clear, practical steps for making the most of your interactive whiteboard, plus other multimedia tools and the web. You'll learn how to design…

  13. Learner Control in Hypermedia Environments

    ERIC Educational Resources Information Center

    Scheiter, Katharina; Gerjets, Peter

    2007-01-01

    Contrary to system-controlled multimedia learning environments, hypermedia systems are characterized by a high level of interactivity. This interactivity is referred to as learner control in the respective literature. For several reasons this learner control is seen as a major advantage of hypermedia for learning and instruction. For instance,…

  14. "Bohr's Atomic Model."

    ERIC Educational Resources Information Center

    Willden, Jeff

    2001-01-01

    "Bohr's Atomic Model" is a small interactive multimedia program that introduces the viewer to a simplified model of the atom. This interactive simulation lets students build an atom using an atomic construction set. The underlying design methodology for "Bohr's Atomic Model" is model-centered instruction, which means the central model of the…

  15. Practical Issues in Interactive Multimedia Design.

    ERIC Educational Resources Information Center

    James, Jeff

    This paper describes a range of computer assisted learning software models--linear, unstructured, and ideal--and discusses issues such as control, interactivity, and ease-of-programming. It also introduces a "compromise model" used for a package currently under development at the Hong Kong Polytechnic University, which is intended to…

  16. Brain-computer interaction research at the Computer Vision and Multimedia Laboratory, University of Geneva.

    PubMed

    Pun, Thierry; Alecu, Teodor Iulian; Chanel, Guillaume; Kronegg, Julien; Voloshynovskiy, Sviatoslav

    2006-06-01

    This paper describes the work being conducted in the domain of brain-computer interaction (BCI) at the Multimodal Interaction Group, Computer Vision and Multimedia Laboratory, University of Geneva, Geneva, Switzerland. The application focus of this work is on multimodal interaction rather than on rehabilitation, that is how to augment classical interaction by means of physiological measurements. Three main research topics are addressed. The first one concerns the more general problem of brain source activity recognition from EEGs. In contrast with classical deterministic approaches, we studied iterative robust stochastic based reconstruction procedures modeling source and noise statistics, to overcome known limitations of current techniques. We also developed procedures for optimal electroencephalogram (EEG) sensor system design in terms of placement and number of electrodes. The second topic is the study of BCI protocols and performance from an information-theoretic point of view. Various information rate measurements have been compared for assessing BCI abilities. The third research topic concerns the use of EEG and other physiological signals for assessing a user's emotional status.

  17. Developing protein documentaries and other multimedia presentations for molecular biology.

    PubMed

    Quinn, G; Wang, H P; Martinez, D; Bourne, P E

    1999-01-01

    Computer-based multimedia technology for distance learning and research has come of age--the price point is acceptable, domain experts using off-the-shelf software can prepare compelling materials, and the material can be efficiently delivered via the Internet to a large audience. While not presenting any new scientific results, this paper outlines experiences with a variety of commercial and free software tools and the associated protocols we have used to prepare protein documentaries and other multimedia presentations relevant to molecular biology. A protein documentary is defined here as a description of the relationship between structure and function in a single protein or in a related family of proteins. A description using text and images which is further enhanced by the use of sound and interactive graphics. Examples of documentaries prepared to describe cAMP dependent protein kinase, the founding structural member of the protein kinase family for which there is now over 40 structures can be found at http://franklin.burnham-inst.org/rcsb. A variety of other prototype multimedia presentations for molecular biology described in this paper can be found at http://fraklin.burnham-inst.org.

  18. Environmental awareness -- An interactive multimedia CD-ROM

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Huntelmann, A.; Petruk, M.W.

    1998-07-01

    As corporations move to new and innovative ways of structuring high-performance work teams, effective training is being recognized as a key to insuring success. Time and scheduling constraints tend to limit the effectiveness of traditional approaches to training. This has led Edmonton Power Inc. to explore the use of CD-ROM based multimedia as a means of delivering individualized instruction in an effective and timely manner. This session will demonstrate a multimedia CD-ROM based course on Environmental Awareness designed for workers in the electrical utilities industry. The objective of the course is to make workers aware of their roles and responsibilitiesmore » with respect to their impact on the environment. This session will also describe the instructional design strategy underlying this approach to training and will present some preliminary findings with respect to the effectiveness of this approach. Individuals who are interested in improving the effectiveness of their environmental training program as well as individuals who are interested in understanding the strengths of multimedia CD-ROM based training will find this session useful and informative.« less

  19. Worksite-based internet multimedia program for family caregivers of persons with dementia.

    PubMed

    Beauchamp, Natasha; Irvine, A Blair; Seeley, John; Johnson, Brian

    2005-12-01

    Our goal was to evaluate the efficacy of a multimedia support program delivered over the Internet to employed family caregivers of persons with dementia. The evaluation of this program involved 299 employed family caregivers participating in a pretest-posttest randomized clinical trial with a 30-day follow-up and a waitlist control condition. Validated instruments include the Center for Epidemiologic Studies-Depression scale, the State-Trait Anxiety Inventory, the Caregiver Strain scale from Benjamin Rose, and Positive Aspects of Caregiving used in the nationwide REACH study. Those who viewed Caregiver's Friend: Dealing with Dementia 30 days postexposure demonstrated significant improvements in depression, anxiety, level and frequency of stress, caregiver strain, self-efficacy, and intention to seek help, as well as perceptions of positive aspects of caregiving. Interactive multimedia interventions delivered over the Internet appear to be uniquely suited to provide low-cost, effective, convenient, individually tailored programs that present educational information, cognitive and behavioral skills, and affective learning opportunities. This makes Web-based multimedia a promising avenue for work-life balance programs, employee-assistance providers, and organizations interested in improving family caregiver health and well-being.

  20. Modernizing the Mohs Surgery Consultation: Instituting a Video Module for Improved Patient Education and Satisfaction.

    PubMed

    Newsom, Emily; Lee, Erica; Rossi, Anthony; Dusza, Stephen; Nehal, Kishwer

    2018-06-01

    Studies show that patients recall less than half of the information given by their physicians. Use of video in medicine increases patient comprehension and satisfaction and decreases anxiety. However, studies have not elaborated on video content. To use principles of learning with multimedia to improve the Mohs surgery consultation. The authors developed 2 informational videos on Mohs surgery: traditional versus narrative. The focus of the traditional video was purely didactic. The narrative video included patient testimonials, patient-physician interaction, and animations. New Mohs surgery patients viewed either the traditional (n = 40) or the narrative video (n = 40). Existing Mohs surgery patients (n = 40) viewed both videos. Both groups answered questionnaires about their satisfaction. For new Mohs surgery patients, no significant difference was found between the traditional and the narrative video groups because respondent satisfaction was high for both video formats. For existing Mohs surgery patients, all respondents (100%) reported that videos were helpful for understanding Mohs surgery; however, the majority would recommend the narrative over the traditional format (72.5% vs 27.5%, p = .01). Technology is useful for patient education because all patients preferred seeing a video to no video. Further research is needed to optimize effective multimedia use in patient education.

  1. The cost of developing a computerized tailored interactive multimedia intervention vs. a print based Photonovella intervention for HPV vaccine education.

    PubMed

    Karanth, Siddharth S; Lairson, David R; Savas, Lara S; Vernon, Sally W; Fernández, María E

    2017-08-01

    Mobile technology is opening new avenues for healthcare providers to create and implement tailored and personalized health education programs. We estimate and compare the cost of developing an i-Pad based tailored interactive multimedia intervention (TIMI) and a print based (Photonovella) intervention to increase human papillomavirus (HPV) immunization. The development costs of the interventions were calculated using a societal perspective. Direct cost included the cost of planning the study, conducting focus groups, and developing the intervention materials by the research staff. Costs also included the amount paid to the vendors who produced the TIMI and Photonovella. Micro cost data on the staff time and materials were recorded in logs for tracking personnel time, meeting time, supplies and software purchases. The costs were adjusted for inflation and reported in 2015 USD. The total cost of developing the Photonovella was $66,468 and the cost of developing the TIMI was $135,978. The amortized annual cost for the interventions calculated at a 3% discount rate and over a 7-year period was $10,669 per year for the Photonovella and $21,825 per year for the TIMI intervention. The results would inform decision makers when planning and investing in the development of interactive multimedia health interventions. Copyright © 2017 Elsevier Ltd. All rights reserved.

  2. Tobacco Use Prevention for the Young (TUPY-S): Development, Validity and Reliability of an Interactive Multimedia Strategy from the Adolescents’ Perspective in Malaysia

    PubMed Central

    Zin, Faridah Mohd; Hillaluddin, Azlin Hilma; Mustaffa, Jamaludin

    2017-01-01

    Objective: This study aims to develop, validate and determine the reliability of an interactive multimedia strategy to prevent tobacco use among the young (TUPY-S) from an adolescents’ perspective. Methods: A descriptive study design was utilized. A modular instruction guideline by Russel (1974) was followed in the entire process, comprising a feasibility study, a review of existing modules, specification of the objectives, identification of the construct criterion items, learner analysis and entry behavior specification, establishment of the sequence instruction and media selection, a tryout with students and a field test. Result: Feasibility was agreed among the researchers and the school authorities. Culturally suitable rigorously developed tobacco use preventive strategies delivered using information technology (IT) are lacking in the literature. The objective of TUPY-S is to prevent tobacco use among adolescents living in Malaysia. Identified construct criterion items include knowledge, attitude, intention to use, self-efficacy, and refusal skill. The target population was early adolescents belonging to generation-Z. Content was developed from the adolescents’ perspective and delivered using IT in Malay language. Content validity, assessed by six experts in the field and module development, was good at 86%. The students’ tryout showed satisfactory face validity subjectively and objectively (85.5%) and high alpha Cronbach reliability (0.91). Conclusion: TUPY-S was confirmed to suit early adolescents of the current generation living in Malaysia. It demonstrated good content validity among the experts, satisfactory face validity and reliability among the target population. TUPY-S is ready to be evaluated for its effectiveness among early adolescents. PMID:28612599

  3. Multimedia and physiology: a new way to ensure the quality of medical education and medical knowledge.

    PubMed

    Lessard, Yvon; Siregar, Pridi; Julen, Nathalie; Sinteff, Jean-Paul; Le Beux, Pierre

    2006-01-01

    since the eighties and the existence of virtual campuses, the value of computers in distance education has been acknowledged. The development of information and communication technologies is driving at discriminating distance education and on-line education. the aim of the "Campus Numérique de Physiologie" is not to reproduce an on-line copy of classical textbooks but to put at students' and physicians' disposal the huge possibilities of multimedia resources for an active and easier understanding of complex physiopathological phenomena. the on-line course materials were created using both original IBC-made and registered trade-mark software tools. Multiscale modelling and corresponding knowledge bases were implemented by mathematicians, biologists and software engineers from Rennes. The website, which is accessible through a server of the French Virtual Medical University, was developed in the language HTML/PHP connected to a MySQL database. the content managing system is consistent with classical home page facilities and multicriteria browser. Interactive resources are freely available for the site's users. Two- and three-dimensional simulations born out of mathematical qualitative and quantitative models at the molecular, cellular or organic level keep students active with regards to fundamental mechanisms by interactively manipulating the simulation environment. authors comment the already available course materials which should stimulate the creation of new documents following a validation by a qualified commission of the "Société de Physiologie". Providing evaluation tests, teachers anticipate that the increasing content of this virtual campus will allow users to gain a complete understanding and an integrative view of many physiopathological mechanisms.

  4. Visual Attention and Applications in Multimedia Technologies

    PubMed Central

    Le Callet, Patrick; Niebur, Ernst

    2013-01-01

    Making technological advances in the field of human-machine interactions requires that the capabilities and limitations of the human perceptual system are taken into account. The focus of this report is an important mechanism of perception, visual selective attention, which is becoming more and more important for multimedia applications. We introduce the concept of visual attention and describe its underlying mechanisms. In particular, we introduce the concepts of overt and covert visual attention, and of bottom-up and top-down processing. Challenges related to modeling visual attention and their validation using ad hoc ground truth are also discussed. Examples of the usage of visual attention models in image and video processing are presented. We emphasize multimedia delivery, retargeting and quality assessment of image and video, medical imaging, and the field of stereoscopic 3D images applications. PMID:24489403

  5. A Digital Broadcast Item (DBI) enabling metadata repository for digital, interactive television (digiTV) feedback channel networks

    NASA Astrophysics Data System (ADS)

    Lugmayr, Artur R.; Mailaparampil, Anurag; Tico, Florina; Kalli, Seppo; Creutzburg, Reiner

    2003-01-01

    Digital television (digiTV) is an additional multimedia environment, where metadata is one key element for the description of arbitrary content. This implies adequate structures for content description, which is provided by XML metadata schemes (e.g. MPEG-7, MPEG-21). Content and metadata management is the task of a multimedia repository, from which digiTV clients - equipped with an Internet connection - can access rich additional multimedia types over an "All-HTTP" protocol layer. Within this research work, we focus on conceptual design issues of a metadata repository for the storage of metadata, accessible from the feedback channel of a local set-top box. Our concept describes the whole heterogeneous life-cycle chain of XML metadata from the service provider to the digiTV equipment, device independent representation of content, accessing and querying the metadata repository, management of metadata related to digiTV, and interconnection of basic system components (http front-end, relational database system, and servlet container). We present our conceptual test configuration of a metadata repository that is aimed at a real-world deployment, done within the scope of the future interaction (fiTV) project at the Digital Media Institute (DMI) Tampere (www.futureinteraction.tv).

  6. Teaching Purposes, Learning Goals, and Multimedia Production in Teacher Education

    ERIC Educational Resources Information Center

    Baird, John; Love, Kristina

    2003-01-01

    The authors of this article coordinate and teach different core subjects within a course of preservice teacher education in the Faculty of Education, University of Melbourne, Australia. Both subjects are obligatory, and are taught to the same cohort of students. The first author coordinates the subject Learning and Teaching; the second author…

  7. Authoring of Adaptive Computer Assisted Assessment of Free-Text Answers

    ERIC Educational Resources Information Center

    Alfonseca, Enrique; Carro, Rosa M.; Freire, Manuel; Ortigosa, Alvaro; Perez, Diana; Rodriguez, Pilar

    2005-01-01

    Adaptation techniques can be applied not only to the multimedia contents or navigational possibilities of a course, but also to the assessment. In order to facilitate the authoring of adaptive free-text assessment and its integration within adaptive web-based courses, Adaptive Hypermedia techniques and Free-text Computer Assisted Assessment are…

  8. Vocabulary Development at Home: A Multimedia Elaborated Picture Supporting Parent-Toddler Interaction

    ERIC Educational Resources Information Center

    Gremmen, M. C.; Molenaar, I.; Teepe, R. C.

    2016-01-01

    Some children enter elementary school with large vocabulary delays, which negatively influence their later school performance. A rich home language environment can support vocabulary development through frequent high-quality parent-toddler interaction. Elaborated picture home activities can support this rich home language environment. This study…

  9. Interactive Distance Education: A Cognitive Load Perspective

    ERIC Educational Resources Information Center

    Kalyuga, Slava

    2012-01-01

    Evidence-based approaches to the design of the next generation of interactive distance education need to take into account established multimedia learning principles. Cognitive load theory is a theory that has significantly contributed to the development of such principles. It has applied our knowledge of major features and processing limitations…

  10. Visual Elements and Container Metaphors for Multi-Media.

    ERIC Educational Resources Information Center

    Howarth, Mike

    1997-01-01

    An interactive version of an educational radio program can be developed quickly and easily with a main menu interface that takes into account physical classroom conditions; interactive learning interfaces that accommodate eye and vision requirements of children; and a story interface design informed by the "container" metaphor and the 2-D…

  11. WINDS: A Web-Based Intelligent Interactive Course on Data-Structures

    ERIC Educational Resources Information Center

    Sirohi, Vijayalaxmi

    2007-01-01

    The Internet has opened new ways of learning and has brought several advantages to computer-aided education. Global access, self-paced learning, asynchronous teaching, interactivity, and multimedia usage are some of these. Along with the advantages comes the challenge of designing the software using the available facilities. Integrating online…

  12. Using Interactive Software to Teach Foundational Mathematical Skills

    ERIC Educational Resources Information Center

    Lysenko, Larysa; Rosenfield, Steven; Dedic, Helena; Savard, Annie; Idan, Einat; Abrami, Philip C.; Wade, C. Anne; Naffi, Nadia

    2016-01-01

    The pilot research presented here explores the classroom use of Emerging Literacy in Mathematics (ELM) software, a research-based bilingual interactive multimedia instructional tool, and its potential to develop emerging numeracy skills. At the time of the study, a central theme of early mathematics curricula, "Number Concept," was fully…

  13. Macintosh and Photo-CD Technologies Provide Orientations to Southwestern College Library.

    ERIC Educational Resources Information Center

    Alexander, William J.; And Others

    Due to a rapidly increasing demand for bibliographic instruction, Southwestern College in San Ysidro, California, devised an interactive English-Spanish multimedia library skills program using Macintosh and Kodak PhotoCD technologies. First, a PhotoCD containing 100 photos of library services was produced. Then, an interactive Macintosh program…

  14. CD-I and Full Motion Video.

    ERIC Educational Resources Information Center

    Chen, Ching-chih

    1991-01-01

    Describes compact disc interactive (CD-I) as a multimedia home entertainment system that combines audio, visual, text, graphic, and interactive capabilities. Full-screen video and full-motion video (FMV) are explained, hardware for FMV decoding is described, software is briefly discussed, and CD-I titles planned for future production are listed.…

  15. Storytelling: An Important Component of Successful Training.

    ERIC Educational Resources Information Center

    Siegel, Mark

    1996-01-01

    The director of production at Interactive Media Communications discusses its multimedia training models that address health and safety issues. Their purpose is to create entertaining instructional designs to guide the student in an interactive approach. The article describes two CD-ROM products (on hazardous chemicals and safe driving),…

  16. Collaborative Information and Multimedia to Assess Team Interaction in Technology Teacher Preparation

    ERIC Educational Resources Information Center

    Ernst, Jeremy V.; Clark, Aaron C.

    2011-01-01

    The utilization of information technology to assist communication and collaboration has become a central theme in information systems research and practice. Rising information and communication technologies could considerably enhance interaction and collaboration. For the purposes of this research study, applications that permit documents and…

  17. Seeing Science through Symmetry

    NASA Astrophysics Data System (ADS)

    Gould, L. I.

    Seeing Through Symmetry is a course that introduces non-science majors to the pervasive influence of symmetry in science. The concept of symmetry is usedboth as a link between subjects (such as physics, biology, mathematics, music, poetry, and art) and as a method within a subject. This is done through the development and use of interactive multimedia learning environments to stimulate learning. Computer-based labs enable the student to further explore the concept by being gently led from the arts to science. This talk is an update that includes some of the latest changes to the course. Explanations are given on methodology and how a variety of interactive multimedia tools contribute to both the lecture and lab portion of the course (created in 1991 and taught almost every semester since then, including one in Sweden).

  18. Practical and generalizable architecture for an intelligent tutoring system

    NASA Astrophysics Data System (ADS)

    Kaplan, Randy M.; Trenholm, Harriet

    1993-03-01

    In this paper we describe an intelligent tutoring system (ITS) called HYDRIVE (hydraulics interactive video experience). This system is built using several novel approaches to intelligent tutoring. The underlying rationale for HYDRIVE is based on the results of a cognitive task analysis. The reasoning component of the system makes extensive use of a hierarchical knowledge representation. Reasoning within the system is accomplished using a logic-based approach and is linked to a highly interactive interface using multimedia. The knowledge representation contains information that drives the multimedia elements of the system, and the reasoning components select the appropriate information to assess student knowledge or guide the student at any particular moment. As this system will be deployed throughout the Air Force maintenance function, the implementation platform is the IBM PC.

  19. An interactive multimedia program to prevent HIV transmission in men with intellectual disability.

    PubMed

    Wells, Jennifer; Clark, Khaya; Sarno, Karen

    2014-05-01

    The efficacy of a computer-based interactive multimedia HIV/AIDS prevention program for men with intellectual disability (ID) was examined using a quasi-experimental within-subjects design. Thirty-seven men with mild to moderate intellectual disability evaluated the program. The pretest and posttest instruments assessed HIV/AIDS knowledge (high-risk fluids, HIV transmission, and condom facts) and condom application skills. All outcome measures showed statistically significant gains from pretest to posttest, with medium to large effect sizes. In addition, a second study was conducted with twelve service providers who work with men with ID. Service providers reviewed the HIV/AIDS prevention program, completed a demographics questionnaire, and a program satisfaction survey. Overall, service providers rated the program highly on several outcome measures (stimulation, relevance, and usability).

  20. Promoting aging well: evaluation of Vital-Aging-Multimedia Program in Madrid, Spain.

    PubMed

    Caprara, Mariagiovanna; Fernández-Ballesteros, Rocío; Alessandri, Guido

    2016-09-01

    This article attests to the effectiveness of Vital Aging-Multimedia (VA-M, 'Vivir con Vitalidad-M'), a psycho-educational multimedia program designed to promote successful aging. The program was implemented over 3 months through 35 h of video lessons grouped into 15 thematic units addressing four domains of experience commonly associated with aging well: health and healthy habits, cognitive functioning, aging self-efficacy and well-being and social participation. In accordance with a quasi-experimental design, a total of 115 senior citizens (aged 54-82) participated: 73 subjects attended the VA-M, while 42 subjects with similar characteristics served as controls. All subjects were assessed before and after the program on target variables related to the above domains of functioning. Significant changes in most of the examined variables documented the positive effects of the program. © The Author 2015. Published by Oxford University Press. All rights reserved. For Permissions, please email: journals.permissions@oup.com.

  1. Discovery Learning, Representation, and Explanation within a Computer-Based Simulation: Finding the Right Mix

    ERIC Educational Resources Information Center

    Rieber, Lloyd P.; Tzeng, Shyh-Chii; Tribble, Kelly

    2004-01-01

    The purpose of this research was to explore how adult users interact and learn during an interactive computer-based simulation supplemented with brief multimedia explanations of the content. A total of 52 college students interacted with a computer-based simulation of Newton's laws of motion in which they had control over the motion of a simple…

  2. General formulation of characteristic time for persistent chemicals in a multimedia environment

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Bennett, D.H.; McKone, T.E.; Kastenberg, W.E.

    1999-02-01

    A simple yet representative method for determining the characteristic time a persistent organic pollutant remains in a multimedia environment is presented. The characteristic time is an important attribute for assessing long-term health and ecological impacts of a chemical. Calculating the characteristic time requires information on decay rates in multiple environmental media as well as the proportion of mass in each environmental medium. The authors explore the premise that using a steady-state distribution of the mass in the environment provides a means to calculate a representative estimate of the characteristic time while maintaining a simple formulation. Calculating the steady-state mass distributionmore » incorporates the effect of advective transport and nonequilibrium effects resulting from the source terms. Using several chemicals, they calculate and compare the characteristic time in a representative multimedia environment for dynamic, steady-state, and equilibrium multimedia models, and also for a single medium model. They demonstrate that formulating the characteristic time based on the steady-state mass distribution in the environment closely approximates the dynamic characteristic time for a range of chemicals and thus can be used in decisions regarding chemical use in the environment.« less

  3. Security of medical multimedia.

    PubMed

    Tzelepi, S; Pangalos, G; Nikolacopoulou, G

    2002-09-01

    The application of information technology to health care has generated growing concern about the privacy and security of medical information. Furthermore, data and communication security requirements in the field of multimedia are higher. In this paper we describe firstly the most important security requirements that must be fulfilled by multimedia medical data, and the security measures used to satisfy these requirements. These security measures are based mainly on modern cryptographic and watermarking mechanisms as well as on security infrastructures. The objective of our work is to complete this picture, exploiting the capabilities of multimedia medical data to define and implement an authorization model for regulating access to the data. In this paper we describe an extended role-based access control model by considering, within the specification of the role-permission relationship phase, the constraints that must be satisfied in order for the holders of the permission to use those permissions. The use of constraints allows role-based access control to be tailored to specifiy very fine-grained and flexible content-, context- and time-based access control policies. Other restrictions, such as role entry restriction also can be captured. Finally, the description of system architecture for a secure DBMS is presented.

  4. A Randomized Controlled Trial of a Cervical Cancer Education Intervention for Latinas Delivered Through Interactive, Multimedia Kiosks.

    PubMed

    Valdez, Armando; Napoles, Anna M; Stewart, Susan L; Garza, Alvaro

    2018-02-01

    US Latina women experience disproportionately high cervical cancer incidence and mortality rates. These health disparities are largely preventable with routine pap tests and human papillomavirus (HPV) screening. This study tested the efficacy of a cervical cancer education intervention to improve risk factor knowledge, attitudes, self-efficacy, and self-reported behavior related to cervical cancer screening among low-income Latinas who had not been screened in the past 2 years, compared to a usual care control group. Low-income Latinas who had not had a pap test in the prior 2 years were recruited from three Federally Qualified Health Centers and randomly assigned to intervention and control groups, with in-person assessment at baseline and 6-month follow-up. Women in the intervention group received a one-time low-literacy cervical cancer education program through an interactive, multimedia kiosk in either English or Spanish based on their language preference. Compared to the control group, the intervention group demonstrated greater knowledge (p < 0.0001) and more favorable attitudes at follow-up; fewer intervention group women never thought of getting a pap test (46 vs. 54 %, p = 0.050) or agreed that it is fate whether a woman gets cervical cancer or not (24 vs. 31 %, p = 0.043). The groups did not differ significantly on the proportion who had obtained or made an appointment for a pap test at follow-up (51 vs. 48 %, p = 0.35). Both groups reported high levels of self-efficacy regarding pap screening at post-intervention. A one-time interactive, multimedia educational intervention improved cervical cancer knowledge and attitudes among low-income Latinas but had no effect on cervical cancer-screening behavior. Exposure of the control group to the pre-test conducted on the multimedia kiosk may have influenced their screening behavior.

  5. Intermedia: Tomorrow's AV Experience Today

    ERIC Educational Resources Information Center

    McVey, G. F.

    1970-01-01

    The coordinator of the Multimedia Instructional Laboratory at Wisconsin describes an experimental course whose primary objective was to expose through direct student participation the relationships and processes involved when messages are presented through several media simultaneously." (Author/LS)

  6. Gestures in an Intelligent User Interface

    NASA Astrophysics Data System (ADS)

    Fikkert, Wim; van der Vet, Paul; Nijholt, Anton

    In this chapter we investigated which hand gestures are intuitive to control a large display multimedia interface from a user's perspective. Over the course of two sequential user evaluations, we defined a simple gesture set that allows users to fully control a large display multimedia interface, intuitively. First, we evaluated numerous gesture possibilities for a set of commands that can be issued to the interface. These gestures were selected from literature, science fiction movies, and a previous exploratory study. Second, we implemented a working prototype with which the users could interact with both hands and the preferred hand gestures with 2D and 3D visualizations of biochemical structures. We found that the gestures are influenced to significant extent by the fast paced developments in multimedia interfaces such as the Apple iPhone and the Nintendo Wii and to no lesser degree by decades of experience with the more traditional WIMP-based interfaces.

  7. Through Our Eyes

    ERIC Educational Resources Information Center

    Narva, Sara

    2009-01-01

    Through Our Eyes was a multimedia performance created in collaboration with the author's five modern dance students. Through video, sound, and dance, the piece shows some ways race has affected their lives. The author did not set out at the beginning of the semester to make this project in her dance class. It was born out of a hard conversation,…

  8. Collaborative Learning with Web 2.0 Tools: Analysing Malaysian Students' Perceptions and Peer Interaction

    ERIC Educational Resources Information Center

    Leow, Fui Theng; Neo, Mai

    2015-01-01

    Today, ICT, web resources and multimedia contents have become prevalent in Malaysian university classrooms; hence, the learning approaches need to be redesigned for enabling students to use these technologies in co-constructing new meaning. This study analyses student's perception and their peer interaction in the constructivist-collaborative…

  9. Interactive Courseware for Supporting Learners Competency in Practical Skills

    ERIC Educational Resources Information Center

    Baharuddin; Dalle, Juhriyansyah

    2017-01-01

    This study is carried out to develop an interactive multimedia learning aid that increases students' competency in practicing electrical motor installation. Students of Public Vocational High School in Langkat, Indonesia involve in this study. The Research and Development (R&D) methodology by Borg and Gall (1998) is adapted in this study, in…

  10. Interactive and Multimedia Contents Associated with a System for Computer-Aided Assessment

    ERIC Educational Resources Information Center

    Paiva, Rui C.; Ferreira, Milton S.; Mendes, Ana G.; Eusébio, Augusto M. J.

    2015-01-01

    This article presents a research study addressing the development, implementation, evaluation, and use of Interactive Modules for Online Training (MITO) of mathematics in higher education. This work was carried out in the context of the MITO project, which combined several features of the learning and management system Moodle, the computer-aided…

  11. Model-Driven Development of Interactive Multimedia Applications with MML

    NASA Astrophysics Data System (ADS)

    Pleuss, Andreas; Hussmann, Heinrich

    There is an increasing demand for high-quality interactive applications which combine complex application logic with a sophisticated user interface, making use of individual media objects like graphics, animations, 3D graphics, audio or video. Their development is still challenging as it requires the integration of software design, user interface design, and media design.

  12. Using Animation and Interactivity To Enrich Reading and Writing Activities.

    ERIC Educational Resources Information Center

    Gladhart, Marsha A.

    In the hands of inspired teachers, computers can provide opportunities for creativity and interaction that add new excitement to learning. PowerPoint and HyperStudio are just two examples of computer software that are frequently used by students to share knowledge and develop communication skills using multimedia. Publishing their work with the…

  13. A Case Study of Interactive Whiteboard Professional Development for Elementary Mathematics Teachers

    ERIC Educational Resources Information Center

    Essig, Dawn

    2011-01-01

    In a northeastern US state, the higher the grade the level, the more students do not meet the state mathematics standards. Teachers need effective professional development in classroom strategies and tools, such as interactive whiteboards (IWB), to assist them in preparing students to meet state standards. Multimedia learning theory and…

  14. Teaching about Human Relationships Education for Primary School Student-Teachers Using an Interactive CD-ROM

    ERIC Educational Resources Information Center

    Goldman, Juliette D. G.; Torrisi-Steele, Geraldine

    2009-01-01

    Human Relationships Education is a very important part of primary school student-teacher education. All primary school children need sound guidance and enhanced knowledge about puberty, growing up successfully, and feeling competent and confident in themselves. An interactive multimedia CD-ROM was designed and developed for some Australian…

  15. Virtual Learning Worlds as a Bridge between Arts and Humanities and Science and Technology

    ERIC Educational Resources Information Center

    Dunning, Jeremy; Bhattacharya, Sunand; Daniels, David; Dunning, Katherine

    2007-01-01

    Science and technology, when applied to educational excellence, have become part of the arts and humanities of tomorrow. The interactive multimedia technology tools available to educators today provide an opportunity to build into the distance or traditional course through learning objects, highly interactive experiential exercises that allow the…

  16. Collaborative Spaces for GIS-Based Multimedia Cartography in Blended Environments

    ERIC Educational Resources Information Center

    Balram, Shivanand; Dragicevic, Suzana

    2008-01-01

    The interaction spaces between instructors and learners in the traditional face-to-face classroom environment are being changed by the diffusion and adoption of many forms of computer-based pedagogy. An integrated understanding of these evolving interaction spaces together with how they interconnect and leverage learning are needed to develop…

  17. Research of Technical Knowledge and Creativity Development of Children in Pre-Primary Education through Interactive Whiteboard

    ERIC Educational Resources Information Center

    Brecka, Peter; Cervenanská, Marcela

    2016-01-01

    The introduced study represents methodology and results of research focused on utilization of interactive whiteboard as didactic technology mediating information through multimedia worksheets applied in education process in pre-primary education. Its aim was to determine whether it can significantly increase the level of children's acquired…

  18. Screen Design for Children's Reading: Some Key Issues.

    ERIC Educational Resources Information Center

    Walker, Sue; Reynolds, Linda

    2000-01-01

    Draws attention to design issues that are likely to affect the way that children interact with screen-based information texts. Presents information based on the findings of the Interactive Multimedia in Primary Schools (IMPS) project funded by the British Library. Summarizes the design-related aspects of the project, highlighting those issues that…

  19. EdMOO: One Approach to a Multimedia Collaborative Environment.

    ERIC Educational Resources Information Center

    Holkner, Bernard

    The nature of the multiuser object oriented (MOO) environment lends itself to flexible and rich interactive collaboration space providing interactive discussion, mail, mailing list, and news features to its virtual denizens. EdMOO (HREF1) was created in mid-1995 as an environment for teachers to experience the text based virtual reality…

  20. Screen Design Guidelines for Motivation in Interactive Multimedia Instruction: A Survey and Framework for Designers.

    ERIC Educational Resources Information Center

    Lee, Sung Heum; Boling, Elizabeth

    1999-01-01

    Identifies guidelines from the literature relating to screen design and design of interactive instructional materials. Describes two types of guidelines--those aimed at enhancing motivation and those aimed at preventing loss of motivation--for typography, graphics, color, and animation and audio. Proposes a framework for considering motivation in…

  1. Learning Effectiveness and Cognitive Loads in Instructional Materials of Programming Language on Single and Dual Screens

    ERIC Educational Resources Information Center

    Hsu, Jenq-Muh; Chang, Ting-Wen; Yu, Pao-Ta

    2012-01-01

    The teaching and learning environment in a traditional classroom typically includes a projection screen, a projector, and a computer within a digital interactive table. Instructors may apply multimedia learning materials using various information communication technologies to increase interaction effects. However, a single screen only displays a…

  2. Interactive Media to Support Language Acquisition for Deaf Students

    ERIC Educational Resources Information Center

    Parton, Becky Sue; Hancock, Robert; Crain-Dorough, Mindy; Oescher, Jeff

    2009-01-01

    Tangible computing combines digital feedback with physical interactions - an important link for young children. Through the use of Radio Frequency Identification (RFID) technology, a real-world object (i.e. a chair) or a symbolic toy (i.e. a stuffed bear) can be tagged so that students can activate multimedia learning modules automatically. The…

  3. Illustrated Plant Identification Keys: An Interactive Tool to Learn Botany

    ERIC Educational Resources Information Center

    Silva, Helena; Pinho, Rosa; Lopes, Lisia; Nogueira, Antonio J. A.; Silveira, Paulo

    2011-01-01

    An Interactive Dichotomous Key (IDK) for 390 "taxa" of vascular plants from the Ria de Aveiro, available on a website, was developed to help teach botany to school and universitary students. This multimedia tool includes several links to Descriptive and Illustrated Glossaries. Questionnaires answered by high-school and undergraduate students about…

  4. Using multimedia for patient information--a program about nocturnal enuresis.

    PubMed

    Evans, J H; Collier, J; Crook, I; Garrud, P; Harris, P; MacKinlay, D R; Redsell, S A

    1998-05-01

    To identify the information needs of children with nocturnal enuresis, and to design, produce and evaluate an interactive computer program to provide this information. The program was developed over an 18-month period using information provided by children, parents and professionals, and was evaluated in a hospital-based enuresis clinic in 65 children. Usability and knowledge gained were also evaluated in 43 healthy children aged 8-10 years attending a local inner-city primary school. An interactive program about nocturnal enuresis was developed, which runs on a personal computer and uses sound, voice, cartoon drawings and animation in a modular design. Knowledge scores increased in clinic attendees and in schoolchildren after using the program (Wilcoxon matched pairs test, P < 0.001). This improvement was maintained when the program was re-tested 6-10 months later. This interactive computer program holds children's attention and increases their understanding of enuresis. Interactive multimedia may be useful to complement the information provided by health professionals. This method of communication may be particularly useful for children with a low level of literacy.

  5. A network-based training environment: a medical image processing paradigm.

    PubMed

    Costaridou, L; Panayiotakis, G; Sakellaropoulos, P; Cavouras, D; Dimopoulos, J

    1998-01-01

    The capability of interactive multimedia and Internet technologies is investigated with respect to the implementation of a distance learning environment. The system is built according to a client-server architecture, based on the Internet infrastructure, composed of server nodes conceptually modelled as WWW sites. Sites are implemented by customization of available components. The environment integrates network-delivered interactive multimedia courses, network-based tutoring, SIG support, information databases of professional interest, as well as course and tutoring management. This capability has been demonstrated by means of an implemented system, validated with digital image processing content, specifically image enhancement. Image enhancement methods are theoretically described and applied to mammograms. Emphasis is given to the interactive presentation of the effects of algorithm parameters on images. The system end-user access depends on available bandwidth, so high-speed access can be achieved via LAN or local ISDN connections. Network based training offers new means of improved access and sharing of learning resources and expertise, as promising supplements in training.

  6. Coupled auralization and virtual video for immersive multimedia displays

    NASA Astrophysics Data System (ADS)

    Henderson, Paul D.; Torres, Rendell R.; Shimizu, Yasushi; Radke, Richard; Lonsway, Brian

    2003-04-01

    The implementation of maximally-immersive interactive multimedia in exhibit spaces requires not only the presentation of realistic visual imagery but also the creation of a perceptually accurate aural experience. While conventional implementations treat audio and video problems as essentially independent, this research seeks to couple the visual sensory information with dynamic auralization in order to enhance perceptual accuracy. An implemented system has been developed for integrating accurate auralizations with virtual video techniques for both interactive presentation and multi-way communication. The current system utilizes a multi-channel loudspeaker array and real-time signal processing techniques for synthesizing the direct sound, early reflections, and reverberant field excited by a moving sound source whose path may be interactively defined in real-time or derived from coupled video tracking data. In this implementation, any virtual acoustic environment may be synthesized and presented in a perceptually-accurate fashion to many participants over a large listening and viewing area. Subject tests support the hypothesis that the cross-modal coupling of aural and visual displays significantly affects perceptual localization accuracy.

  7. Multi-media authoring - Instruction and training of air traffic controllers based on ASRS incident reports

    NASA Technical Reports Server (NTRS)

    Armstrong, Herbert B.; Roske-Hofstrand, Renate J.

    1989-01-01

    This paper discusses the use of computer-assisted instructions and flight simulations to enhance procedural and perceptual motor task training. Attention is called to the fact that incorporating the accident and incident data contained in reports filed with the Aviation Safety Reporting System (ASRS) would be a valuable training tool which the learner could apply for other situations. The need to segment the events is emphasized; this would make it possible to modify events in order to suit the needs of the training environment. Methods were developed for designing meaningful scenario development on runway incursions on the basis of analysis of ASRS reports. It is noted that, while the development of interactive training tools using the ASRS and other data bases holds much promise, the design and production of interactive video programs and laser disks are very expensive. It is suggested that this problem may be overcome by sharing the costs of production to develop a library of materials available to a broad range of users.

  8. Multimedia consultation session recording and playback using Java-based browser in global PACS

    NASA Astrophysics Data System (ADS)

    Martinez, Ralph; Shah, Pinkesh J.; Yu, Yuan-Pin

    1998-07-01

    The current version of the Global PACS software system uses a Java-based implementation of the Remote Consultation and Diagnosis (RCD) system. The Java RCD includes a multimedia consultation session between physicians that includes text, static image, image annotation, and audio data. The JAVA RCD allows 2-4 physicians to collaborate on a patient case. It allows physicians to join the session via WWW Java-enabled browsers or stand alone RCD application. The RCD system includes a distributed database archive system for archiving and retrieving patient and session data. The RCD system can be used for store and forward scenarios, case reviews, and interactive RCD multimedia sessions. The RCD system operates over the Internet, telephone lines, or in a private Intranet. A multimedia consultation session can be recorded, and then played back at a later time for review, comments, and education. A session can be played back using Java-enabled WWW browsers on any operating system platform. The JAVA RCD system shows that a case diagnosis can be captured digitally and played back with the original real-time temporal relationships between data streams. In this paper, we describe design and implementation of the RCD session playback.

  9. A multimedia case based approach to the study of office ergonomics.

    PubMed

    August-Dalfen, Sharon; Snider, Laurie

    2003-01-01

    Multimedia technology has the capacity to provide students with an interactive approach to problem based learning and to bridge the gap between theoretical knowledge and clinical practice. The present paper describes the design and development of the program ErgoROM, a CD which presents a case study to assist occupational therapy students in their studies of office ergonomics. A pilot study showed that overall, 91% of respondents rated the ErgoROM as either "Excellent" or "Very Good". Additionally they reported that ErgoROM had a positive impact on active learning and critical thinking.

  10. Comprehensive multiplatform collaboration

    NASA Astrophysics Data System (ADS)

    Singh, Kundan; Wu, Xiaotao; Lennox, Jonathan; Schulzrinne, Henning G.

    2003-12-01

    We describe the architecture and implementation of our comprehensive multi-platform collaboration framework known as Columbia InterNet Extensible Multimedia Architecture (CINEMA). It provides a distributed architecture for collaboration using synchronous communications like multimedia conferencing, instant messaging, shared web-browsing, and asynchronous communications like discussion forums, shared files, voice and video mails. It allows seamless integration with various communication means like telephones, IP phones, web and electronic mail. In addition, it provides value-added services such as call handling based on location information and presence status. The paper discusses the media services needed for collaborative environment, the components provided by CINEMA and the interaction among those components.

  11. Using multimedia information and communication technology (ICT) to provide added value to reminiscence therapy for people with dementia : Lessons learned from three field studies.

    PubMed

    Bejan, Alexander; Gündogdu, Ramazan; Butz, Katherina; Müller, Nadine; Kunze, Christophe; König, Peter

    2018-01-01

    In the care of people with dementia (PwD), occupational therapies and activities aiming at maintaining the quality of life of PwD, such as reminiscence therapy (RT), are taking on a more and more important role. Information and communication technology (ICT) has the potential to improve and to facilitate RT by facilitating access to and selection of biographical information and related contents or by providing novel multimodal interaction forms to trigger memories; however, interactive multimedia technology is barely used in practice. This article presents three exploratory field studies that evaluated different aspects of RT technology use for PwD in care homes, including the utilization of online movie databases, interactive surface touch computers as well as natural user interfaces allowing gestures and haptic interaction. In these studies, the usage of prototype systems was observed in occupational sessions by 5, 12 and 16 PwD. The results indicate positive effects of technology use, e. g. in the form of verbally elicited reminiscence statements, expressed joy and playful interaction. Lessons learned for the design of technology-based RT interventions are presented and discussed.

  12. Components of an Effective Multi-Media System for College and University Instruction

    ERIC Educational Resources Information Center

    McVey, G. F.

    1975-01-01

    This article represents the text of an illustrated lecture presented at the Contece 2: The Second National Conference of Educational Technology Applied to Higher Education, October 14-19, 1973, Sao Paulo, Brazil. (Author)

  13. Computer-assisted 3D design software for teaching neuro-ophthalmology of the oculomotor system and training new retinal surgery techniques

    NASA Astrophysics Data System (ADS)

    Glittenberg, Carl; Binder, Susanne

    2004-07-01

    Purpose: To create a more effective method of demonstrating complex subject matter in ophthalmology with the use of high end, 3-D, computer aided animation and interactive multimedia technologies. Specifically, to explore the possibilities of demonstrating the complex nature of the neuroophthalmological basics of the human oculomotor system in a clear and non confusing way, and to demonstrate new forms of retinal surgery in a manner that makes the procedures easier to understand for other retinal surgeons. Methods and Materials: Using Reflektions 4.3, Monzoom Pro 4.5, Cinema 4D XL 5.03, Cinema 4D XL 8 Studio Bundle, Mediator 4.0, Mediator Pro 5.03, Fujitsu-Siemens Pentium III and IV, Gericom Webgine laptop, M.G.I. Video Wave 1.0 and 5, Micrografix Picture Publisher 6.0 and 8, Amorphium 1.0, and Blobs for Windows, we created 3-D animations showing the origin, insertion, course, main direction of pull, and auxiliary direction of pull of the six extra-ocular eye muscles. We created 3-D animations that (a) show the intra-cranial path of the relevant oculomotor cranial nerves and which muscles are supplied by them, (b) show which muscles are active in each of the ten lines of sight, (c) demonstrate the various malfunctions of oculomotor systems, as well as (d) show the surgical techniques and the challenges in radial optic neurotomies and subretinal surgeries. Most of the 3-D animations were integrated in interactive multimedia teaching programs. Their effectiveness was compared to conventional teaching methods in a comparative study performed at the University of Vienna. We also performed a survey to examine the response of students being taught with the interactive programs. We are currently in the process of placing most of the animations in an interactive web site in order to make them freely available to everyone who is interested. Results: Although learning how to use complex 3-D computer animation and multimedia authoring software can be very time consuming and frustrating, we found that once the programs are mastered they can be used to create 3-D animations that drastically improve the quality of medical demonstrations. The comparative study showed a significant advantage of using these technologies over conventional teaching methods. The feedback from medical students, doctors, and retinal surgeons was overwhelmingly positive. A strong interest was expressed to have more subjects and techniques demonstrated in this fashion. Conclusion: 3-D computer technologies should be used in the demonstration of all complex medical subjects. More effort and resources need to be given to the development of these technologies that can improve the understanding of medicine for students, doctors, and patients alike.

  14. Interactive Multimedia-Based Animation: A Study of Effectiveness on Fashion Design Technology Learning

    NASA Astrophysics Data System (ADS)

    Wiana, W.

    2018-01-01

    The learning process is believed will reach optimal results if facilitated by diversity of learning’s device from aspects of the approach, method, media or it’s evaluation system, in individually, groups, or as well as classical. One of the learning’s Device can be developed in an attempt to improve the results of the study is Computer Based Learning (CBL). CBL was developed aim to help students to understand the concepts of the learning material which presented interactively by the system and able to provide information and learning process better. This research is closely related to efforts to improve the quality of Fashion design in digital format learning, with specific targets to generate interactive multimedia-based animation as effective media and learning resources for fashion design learning. Applications that are generated may be an option for delivering learning material as well as to engender interest in learning as well as understanding with students against the subject matter so that it can improve the learning achievements of students. The instruments used to collect data is a test sheet of mastering the concept which developed on the basis of indicators understanding the concept of fashion design, the material elements and principles of fashion design as well as application on making fashion design. As for the skills test is done through test performance to making fashion design in digital format. The results of testing against the mastery of concepts and skills of fashion designing in digital formatted shows that experimental group obtained significantly higher qualifications compared to the control group. That means that the use of interactive multimedia-based animation, effective to increased mastery of concepts and skills on making fashion design in digital format.

  15. Using the Power of Media to Communicate Science: A Question of Style?

    ERIC Educational Resources Information Center

    Imhof, Heidi

    1991-01-01

    Discusses educational effects of the style, content, and quality inherent in several multimedia and desktop-publishing products available to science teachers, including books, interactive software, videos, and computer simulations. (JJK)

  16. Approximating the Practice of Mathematics Teaching: What Learning Can Web-Based, Multimedia Storyboarding Software Enable?

    ERIC Educational Resources Information Center

    Herbst, Patricio; Chieu, Vu-Minh; Rougée, Annick

    2014-01-01

    This paper builds on Grossman's notion of approximations of practice as scaled-down opportunities for preservice teachers to learn to teach by doing. The authors propose the use of media rich, collaborative web-authoring tools for preservice teachers to create, complete, or edit scenarios in which they practice particular activities of teaching,…

  17. Q & A with Ed Tech Leaders: Interview with Michael W. Allen

    ERIC Educational Resources Information Center

    Shaughnessy, Michael F.

    2014-01-01

    Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…

  18. Creating an Interactive Virtual Community of Linguistically and Culturally Responsive Content Teacher-Learners to Serve English Learners

    ERIC Educational Resources Information Center

    Kim, Sujin; Song, Kim; Coppersmith, Sarah

    2018-01-01

    This qualitative case study was framed by an experiential learning approach organized around video resources and linguistically and culturally responsive content teaching. The study explored an overarching research question: How did teacher-learners in a grant project interact with a multimedia learning platform that combined teaching video and…

  19. Reta'maxik Qatzij--Conociendo Nuestro Idioma (Knowing Our Language). [CD-ROM].

    ERIC Educational Resources Information Center

    Academy for Educational Development, Washington, DC.

    This CD-ROM is part of an interactive and dynamic multimedia package of information and games for learning K'iche' and Ixil. This CD-ROM includes six books in electronic format with interactive exercises that support improved bilingual and intercultural education and teacher training, specifically in the languages of K'iche' and Ixil. Books…

  20. Advance Planning Briefing for Industry. Technology Requirements Briefings

    DTIC Science & Technology

    2009-02-17

    procedure drills through complex multiplayer interactions representative of a motorcade under heavy attack. The tool shall provide a first-person...Integrated Munitions Effect Assessment IMI Interactive Multimedia Instruction IP Internet Protocol IPE Intelligence Preparation of the Environment IR...CTTSO Programs and Mission Areas/Subgroups 13 Requirement Descriptions Blast Effects and Mitigation (BX) 16 Chemical, Biological, Radiological, and

  1. Studying the Impact of Using Multimedia Interactive Programs at Children Ability to Learn Basic Math Skills

    ERIC Educational Resources Information Center

    Nusir, Sawsan; Alsmadi, Izzat; Al-Kabi, Mohammed; Sharadgah, Fatima

    2012-01-01

    The continuous inventions and evolutions in all information technology fields open new channels and opportunities to enhance teaching and educational methods. In one side, those may improve the abilities of educators to present information in an interactive and media enhanced formats relative to traditional methods. This may help students or…

  2. Studying the Impact of Using Multimedia Interactive Programs on Children's Ability to Learn Basic Math Skills

    ERIC Educational Resources Information Center

    Nusir, Sawsan; Alsmadi, Izzat; Al-Kabi, Mohammed; Sharadgah, Fatima

    2013-01-01

    The continuous inventions and evolutions in all information technology fields open new channels and opportunities to enhance teaching and educational methods. On one side, these may improve the abilities of educators to present information in interactive and media-enhanced formats relative to traditional methods. This may help students or learners…

  3. Estimating Computer-Based Training Development Times

    DTIC Science & Technology

    1987-10-14

    beginners , must be sure they interpret terms correctly. As a result of this informal validation, the authors suggest refinements in the tool which...Productivity tools available: automated design tools, text processor interfaces, flowcharting software, software interfaces a Multimedia interfaces e

  4. Semiotics and agents for integrating and navigating through multimedia representations of concepts

    NASA Astrophysics Data System (ADS)

    Joyce, Dan W.; Lewis, Paul H.; Tansley, Robert H.; Dobie, Mark R.; Hall, Wendy

    1999-12-01

    The purpose of this paper is two-fold. We begin by exploring the emerging trend to view multimedia information in terms of low-level and high-level components; the former being feature-based and the latter the 'semantics' intrinsic to what is portrayed by the media object. Traditionally, this has been viewed by employing analogies with generative linguistics. Recently, a new perceptive based on the semiotic tradition has been alluded to in several papers. We believe this to be a more appropriate approach. From this, we propose an approach for tackling this problem which uses an associative data structure expressing authored information together with intelligent agents acting autonomously over this structure. We then show how neural networks can be used to implement such agents. The agents act as 'vehicles' for bridging the gap between multimedia semantics and concrete expressions of high-level knowledge, but we suggest that traditional neural network techniques for classification are not architecturally adequate.

  5. Web-Based Data Collection

    ERIC Educational Resources Information Center

    Hsiao, E-Ling; Moore, David Richard

    2009-01-01

    Instruction is increasingly being delivered through distributed multimedia applications. Instruction delivered through these online environments creates robust opportunities for content presentation and learner interaction. These environments give the designer control over every aspect of the instructional experience. With some simple…

  6. Video Discs in Libraries.

    ERIC Educational Resources Information Center

    Barker, Philip

    1986-01-01

    Discussion of developments in information storage technology likely to have significant impact upon library utilization focuses on hardware (videodisc technology) and software developments (knowledge databases; computer networks; database management systems; interactive video, computer, and multimedia user interfaces). Three generic computer-based…

  7. Workstation Meets Playstation.

    ERIC Educational Resources Information Center

    Salopek, Jennifer J.

    1998-01-01

    Discusses the use of simulation, a form of interactive multimedia training that re-creates the work environment to a degree of near realism, as a training method. Discusses the benefits of simulations and the cost and process of developing materials. (JOW)

  8. COR V2: teaching observational research with multimedia courseware.

    PubMed

    Blasko, Dawn G; Kazmerski, Victoria A; Torgerson, Carla N

    2004-05-01

    Courseware for Observational Research (COR Version 2) is an interactive multimedia program designed to teach the foundation of the scientific method: systematic observation. COR uses digital video with interactive coding to teach basic concepts, such as creating precise operational definitions; using frequency, interval, and duration coding; developing sampling strategies; and analyzing and interpreting data. Through lessons, a case study, and laboratory exercises, it gradually scaffolds students from teacher-directed learning into self-directed learning. The newest addition to COR is a case study in which students work collaboratively, using their own observations to make recommendations about a child's disruptive behavior in an after-school program. Evaluations of the lessons showed that classes using COR received better grades on their field observations than did those using methods that are more traditional. Students' confidence and knowledge increased as they moved through each section of the program.

  9. European Union RACE program contributions to digital audiovisual communications and services

    NASA Astrophysics Data System (ADS)

    de Albuquerque, Augusto; van Noorden, Leon; Badique', Eric

    1995-02-01

    The European Union RACE (R&D in advanced communications technologies in Europe) and the future ACTS (advanced communications technologies and services) programs have been contributing and continue to contribute to world-wide developments in audio-visual services. The paper focuses on research progress in: (1) Image data compression. Several methods of image analysis leading to the use of encoders based on improved hybrid DCT-DPCM (MPEG or not), object oriented, hybrid region/waveform or knowledge-based coding methods are discussed. (2) Program production in the aspects of 3D imaging, data acquisition, virtual scene construction, pre-processing and sequence generation. (3) Interoperability and multimedia access systems. The diversity of material available and the introduction of interactive or near- interactive audio-visual services led to the development of prestandards for video-on-demand (VoD) and interworking of multimedia services storage systems and customer premises equipment.

  10. Making Microcomputers Accessible to Blind Persons.

    ERIC Educational Resources Information Center

    Ruconich, Sandra K.; And Others

    1986-01-01

    The article considers advantages and limitations of tactile, auditory, and visual means of microcomputer access for blind students. Discussed are electronic braille, paper braille, the Optacon, synthesized speech, and enlarged print. Improved multimedia access technology is predicted for the future. (Author/DB)

  11. Electronic Learning in Yugoslavia.

    ERIC Educational Resources Information Center

    Barker, Philip G.

    1990-01-01

    Describes a course taught at the University of Zagreb (Yugoslavia) on electronic learning methods based upon computer-assisted learning techniques. The course content is outlined, including lectures, workshops, videotapes, demonstration software, and courseware authoring; a multimedia teaching laboratory is described; and an evaluation of course…

  12. The Use of Patient Education in a Prison Mental Health Treatment Program.

    ERIC Educational Resources Information Center

    Melville, Charles; Brown, Calvin

    1987-01-01

    Presented four-hour multimedia workshop for 31 schizophrenic prison inmates to help them understand schizophrenia and its treatment. Comparison of pretest and posttest showed highly significant increase in knowledge about symptoms of schizophrenia, causes, and treatment. (Author)

  13. Computation of Low Speed Cavity Noise

    NASA Technical Reports Server (NTRS)

    Blech, Richard A. (Technical Monitor); Loh, Ching Y.

    2004-01-01

    Over the last five years, the Aircraft Icing Project of the NASA Aviation Safety Program has developed a number of in-flight icing education and training aids to support increased awareness for pilots of the hazards associated with atmospheric icing conditions. Through the development of this work, a number of new instructional design approaches and media delivery methods have been introduced to enhance the learning experience, expand user interactivity and participation, and, hopefully, increase the learner retention rates. The goal of using these multimedia techniques is to increase the effectiveness of the training materials. This paper will describe the multimedia technology that has been introduced and give examples of how it was used.

  14. The Pathway Active Learning Environment: An interactive web-based tool for physics education

    NASA Astrophysics Data System (ADS)

    Nakamura, Christopher Matthew

    The work described here represents an effort to design, construct, and test an interactive online multimedia learning environment that can provide physics instruction to students in their homes. The system was designed with one-on-one human tutoring in mind as the mode of instruction. The system uses an original combination of a video-based tutor that incorporates natural language processing video-centered lessons and additional illustrative multimedia. Our Synthetic Interview (SI) tutor provides pre-recorded video answers from expert physics instructors in response to students' typed natural language questions. Our lessons cover Newton's laws and provide a context for the tutoring interaction to occur, connect physics ideas to real-world behavior of mechanical systems, and allow for quantitative testing of physics. Additional multimedia can be used to supplement the SI tutors' explanations and illustrate the physics of interest. The system is targeted at students of algebra-based and concept-based physics at the college and high school level. The system logs queries to the SI tutor, responses to lesson questions and several other interactions with the system, tagging those interactions with a username and timestamp. We have provided several groups of students with access to our system under several different conditions ranging from the controlled conditions of our interview facility to the naturalistic conditions of use at home. In total nearly two-hundred students have accessed the system. To gain insight into the ways students might use the system and understand the utility of its various components we analyzed qualitative interview data collected with 22 algebra-based physics students who worked with our system in our interview facility. We also performed a descriptive analysis of data from the system's log of user interactions. Finally we explored the use of machine learning to explore the possibility of using automated assessment to augment the interactive capabilities of the system as well as to identify productive and unproductive use patterns. This work establishes a proof-of-concept level demonstration of the feasibility of deploying this type of system. The impact of this work and the possibility of future research efforts are discussed in the context of Internet technologies that are changing rapidly.

  15. The Future of Reading: Don't Worry. It Might Be Better than You Think

    ERIC Educational Resources Information Center

    Green, John

    2010-01-01

    It is a fun parlor game to speculate about what the future of books will look like. The author wonders whether stories will be read on screens and supplemented with gaming, illustration, video, and multimedia riddles. In this essay, the author shares his vision of the future of reading and describes what he learned from writing a story based on…

  16. Comparison of the Effectiveness of Interactive Didactic Lecture Versus Online Simulation-Based CME Programs Directed at Improving the Diagnostic Capabilities of Primary Care Practitioners.

    PubMed

    McFadden, Pam; Crim, Andrew

    2016-01-01

    Diagnostic errors in primary care contribute to increased morbidity and mortality, and billions in costs each year. Improvements in the way practicing physicians are taught so as to optimally perform differential diagnosis can increase patient safety and lower the costs of care. This study represents a comparison of the effectiveness of two approaches to CME training directed at improving the primary care practitioner's diagnostic capabilities against seven common and important causes of joint pain. Using a convenience sampling methodology, one group of primary care practitioners was trained by a traditional live, expert-led, multimedia-based training activity supplemented with interactive practice opportunities and feedback (control group). The second group was trained online with a multimedia-based training activity supplemented with interactive practice opportunities and feedback delivered by an artificial intelligence-driven simulation/tutor (treatment group). Before their respective instructional intervention, there were no significant differences in the diagnostic performance of the two groups against a battery of case vignettes presenting with joint pain. Using the same battery of case vignettes to assess postintervention diagnostic performance, there was a slight but not statistically significant improvement in the control group's diagnostic accuracy (P = .13). The treatment group, however, demonstrated a significant improvement in accuracy (P < .02; Cohen d, effect size = 0.79). These data indicate that within the context of a CME activity, a significant improvement in diagnostic accuracy can be achieved by the use of a web-delivered, multimedia-based instructional activity supplemented by practice opportunities and feedback delivered by an artificial intelligence-driven simulation/tutor.

  17. Stackable middleware services for advanced multimedia applications. Final report for period July 14, 1999 - July 14, 2001

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Feng, Wu-chi; Crawfis, Roger, Weide, Bruce

    2002-02-01

    In this project, the authors propose the research, development, and distribution of a stackable component-based multimedia streaming protocol middleware service. The goals of this stackable middleware interface include: (1) The middleware service will provide application writers and scientists easy to use interfaces that support their visualization needs. (2) The middleware service will support a variety of image compression modes. Currently, many of the network adaptation protocols for video have been developed with DCT-based compression algorithms like H.261, MPEG-1, or MPEG-2 in mind. It is expected that with advanced scientific computing applications that the lossy compression of the image data willmore » be unacceptable in certain instances. The middleware service will support several in-line lossless compression modes for error-sensitive scientific visualization data. (3) The middleware service will support two different types of streaming video modes: one for interactive collaboration of scientists and a stored video streaming mode for viewing prerecorded animations. The use of two different streaming types will allow the quality of the video delivered to the user to be maximized. Most importantly, this service will happen transparently to the user (with some basic controls exported to the user for domain specific tweaking). In the spirit of layered network protocols (like ISO and TCP/IP), application writers should not have to know a large amount about lower level network details. Currently, many example video streaming players have their congestion management techniques tightly integrated into the video player itself and are, for the most part, ''one-off'' applications. As more networked multimedia and video applications are written in the future, a larger percentage of these programmers and scientist will most likely know little about the underlying networking layer. By providing a simple, powerful, and semi-transparent middleware layer, the successful completion of this project will help serve as a catalyst to support future video-based applications, particularly those of advanced scientific computing applications.« less

  18. Exploring the Cognitive Loads of High-School Students as They Learn Concepts in Web-Based Environments

    ERIC Educational Resources Information Center

    Chang, Cheng-Chieh; Yang, Fang-Ying

    2010-01-01

    This study measured high-school learners' cognitive load as they interacted with different web-based curriculum components, and examined the interactions between cognitive load and web-based concept learning. Participants in this study were 105 11th graders from an academic senior high school in Taiwan. An online, multimedia curriculum on the…

  19. The Avenor Virtual Trainer Project--A 3D Interactive Training Module on Energy Control Procedures: Development and First Validation Results.

    ERIC Educational Resources Information Center

    Giardina, Max

    This paper examines the implementation of 3D simulation through the development of the Avenor Virtual Trainer and how situated learning and fidelity of model representation become the basis for more effective Interactive Multimedia Training Situations. The discussion will focus of some principles concerned with situated training, simulation,…

  20. An Evaluation of Independent Learning of the Japanese Hiragana System Using an Interactive CD

    ERIC Educational Resources Information Center

    Geraghty, Barbara; Quinn, Ann Marcus

    2009-01-01

    As Japanese uses three writing systems (hiragana, katakana, and the ideograms known as kanji), and as materials in the target language include all three, it is a major challenge to learn to read and write quickly. This paper focuses on interactive multi-media methods of teaching Japanese reading which foster learner autonomy. As little has been…

  1. Mars Navigator: An Interactive Multimedia Program about Mars, Aerospace Engineering, Astronomy, and the JPL Mars Missions. [CD-ROM

    ERIC Educational Resources Information Center

    Gramoll, Kurt

    This CD-ROM introduces basic astronomy and aerospace engineering by examining the Jet Propulsion Laboratory's (JPL) Mars Pathfinder and Mars Global Surveyor missions to Mars. It contains numerous animations and narrations in addition to detailed graphics and text. Six interactive laboratories are included to help understand topics such as the…

  2. Combating Tobacco Use in the United States Army

    DTIC Science & Technology

    2010-04-01

    videogame , tobacco use, military. 16. SECURITY CLASSIFICATION OF: 17. LIMITATION OF ABSTRACT 18. NUMBER OF PAGES 19a. NAME OF RESPONSIBLE... videogame is theory-guided and uses animations, videos and interactive activities to provide facts about smoking and tobacco use, as well as provides...prevention and cessation interactive multimedia tool ( videogame ) among active Army personnel stationed at Fort Hood, Texas. Body Throughout the

  3. Mi.L.A: Multilingual and Multifaceted Mobile Interactive Applications for Children with Autism

    ERIC Educational Resources Information Center

    Loizides, Fernando; Kartapanis, Iosif; Sella, Francesca; Papadima-Sophocleous, Salomi

    2015-01-01

    In this paper we present the initial stages of a project entitled Minority Language Applications (Mi.L.A) which aims to facilitate material for children with autism in a multilingual setting using interactive multimedia that increase both the awareness as well as the access to information for patients who need it. Pilot testing the applications…

  4. Impact of A Smoking Prevention Interactive Experience (ASPIRE), an interactive, multimedia smoking prevention and cessation curriculum for culturally diverse high-school students.

    PubMed

    Prokhorov, Alexander V; Kelder, Steven H; Shegog, Ross; Murray, Nancy; Peters, Ronald; Agurcia-Parker, Carolyn; Cinciripini, Paul M; de Moor, Carl; Conroy, Jennifer L; Hudmon, Karen Suchanek; Ford, Kentya H; Marani, Salma

    2008-09-01

    Few studies have examined the long-term efficacy of computer-based smoking prevention and cessation programs. We analyzed the long-term impact of A Smoking Prevention Interactive Experience (ASPIRE), a theoretically sound computer-based smoking prevention and cessation curriculum for high school students. Sixteen predominantly minority, inner-city high schools were randomly assigned to receive the ASPIRE curriculum or standard care (receipt of the National Cancer Institute's Clearing the Air self-help booklet). A total of 1160 students, 1098 of whom were nonsmokers and 62 smokers at baseline, were included. At 18-month follow-up, among baseline nonsmokers, smoking initiation rates were significantly lower in the ASPIRE condition (1.9% vs. 5.8%, p < .05). Students receiving ASPIRE also demonstrated significantly higher decisional balance against smoking and decreased temptations to smoke. Differences between groups in self-efficacy and resistance skills were not significant. There was a nonsignificant trend toward improved smoking cessation with ASPIRE, but low recruitment of smokers precluded conclusions with respect to cessation. ASPIRE demonstrated the potential for an interactive multimedia program to promote smoking prevention. Further studies are required to determine ASPIRE's effects on cessation.

  5. 12 CFR 1015.2 - Definitions.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... duration of the oral disclosure; (4) In communications made through interactive media, such as the internet..., or internet-based multimedia commercial communications, the required disclosures shall be made at the..., newspaper, magazine, pamphlet, leaflet, circular, mailer, book insert, free standing insert, letter...

  6. 12 CFR 1015.2 - Definitions.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... duration of the oral disclosure; (4) In communications made through interactive media, such as the internet..., or internet-based multimedia commercial communications, the required disclosures shall be made at the..., newspaper, magazine, pamphlet, leaflet, circular, mailer, book insert, free standing insert, letter...

  7. 12 CFR 1015.2 - Definitions.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... duration of the oral disclosure; (4) In communications made through interactive media, such as the internet..., or internet-based multimedia commercial communications, the required disclosures shall be made at the..., newspaper, magazine, pamphlet, leaflet, circular, mailer, book insert, free standing insert, letter...

  8. Interactive Design and the Mythical "Intuitive User Interface."

    ERIC Educational Resources Information Center

    Bielenberg, Daniel R.

    1993-01-01

    Discusses the design of graphical user interfaces. Highlights include conceptual models, including user needs, content, and what multimedia can do; and tools for building the users' mental models, including metaphor, natural mappings, prompts, feedback, and user testing. (LRW)

  9. Extended preoperative patient education using a multimedia DVD-impact on patients receiving a laparoscopic cholecystectomy: a randomised controlled trial.

    PubMed

    Wilhelm, D; Gillen, S; Wirnhier, H; Kranzfelder, M; Schneider, A; Schmidt, A; Friess, H; Feussner, H

    2009-03-01

    The informed consent is a legal requirement prior to surgery and should be based on an extensive preoperative interview. Multimedia productions can therefore be utilised as supporting tool. In a prospective randomised trial, we evaluated the impact of an extended education on patients undergoing cholecystectomy. For extended patient information, a professionally built DVD was used. After randomisation to either the DVD or the control group, patients were informed with or without additional presentation of the DVD. The quality of education was evaluated using a purpose-built questionnaire. One hundred fourteen patients were included in the DVD and 98 in the control group. Patient characteristics did not differ significantly despite a higher educational level in the DVD group. The score of correctly answered questions was higher in the DVD group (19.88 vs. 17.58 points, p < 0.001). As subgroup analysis revealed, particular patient characteristics additionally impacted on results. Patients should be informed the most extensively prior to any surgical procedure. Multimedia productions therefore offer a suitable instrument. In the presented study, we could prove the positive impact of an information DVD on patients knowledge. Nevertheless, multimedia tools cannot replace personal interaction and should only be used to support daily work.

  10. Creation Stations.

    ERIC Educational Resources Information Center

    Sauer, Jeff; Murphy, Sam

    1997-01-01

    In this comparison, NewMedia lab looks at 10 Pentium II workstations preconfigured for demanding three dimensional and multimedia work with OpenGL cards and fast Ultra SCSI hard drives. Highlights include costs, tests with Photoshop, technical support, and a sidebar that explains Accelerated Graphics Port. (Author/LRW)

  11. Health Education in Mauritius.

    ERIC Educational Resources Information Center

    Mamet, Linda

    1983-01-01

    Presents some extracts from a survey given to new mothers to determine the approach of a multimedia campaign on mother and child health and the importance of breastfeeding in Mauritius. These extracts include information on socioeconomic characteristics, housing conditions, pregnancy and childbirth habits, and breastfeeding. (Author/MBR)

  12. Technology in Middle School Reading Education: Opportunities to Transform the Classroom.

    ERIC Educational Resources Information Center

    Blanchard, Jay; And Others

    1995-01-01

    Discusses the uses of multimedia, telecommunications, and word processing and desktop publishing in middle school reading education and examines three issues that affect teachers' opportunities to compete with popular culture's media: implementation, integration, and impact on achievement. (Author/LRW)

  13. 78 FR 42089 - Statement of Organization, Functions and Delegations of Authority

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-07-15

    ... related to external media relations and internal employee communications including those for the..., visual, and multimedia activities in support of communications efforts through multiple media formats... of Communications and the Office of Management. Specifically, this notice: (1) Transfers the Freedom...

  14. An interactive physics-based unmanned ground vehicle simulator leveraging open source gaming technology: progress in the development and application of the virtual autonomous navigation environment (VANE) desktop

    NASA Astrophysics Data System (ADS)

    Rohde, Mitchell M.; Crawford, Justin; Toschlog, Matthew; Iagnemma, Karl D.; Kewlani, Guarav; Cummins, Christopher L.; Jones, Randolph A.; Horner, David A.

    2009-05-01

    It is widely recognized that simulation is pivotal to vehicle development, whether manned or unmanned. There are few dedicated choices, however, for those wishing to perform realistic, end-to-end simulations of unmanned ground vehicles (UGVs). The Virtual Autonomous Navigation Environment (VANE), under development by US Army Engineer Research and Development Center (ERDC), provides such capabilities but utilizes a High Performance Computing (HPC) Computational Testbed (CTB) and is not intended for on-line, real-time performance. A product of the VANE HPC research is a real-time desktop simulation application under development by the authors that provides a portal into the HPC environment as well as interaction with wider-scope semi-automated force simulations (e.g. OneSAF). This VANE desktop application, dubbed the Autonomous Navigation Virtual Environment Laboratory (ANVEL), enables analysis and testing of autonomous vehicle dynamics and terrain/obstacle interaction in real-time with the capability to interact within the HPC constructive geo-environmental CTB for high fidelity sensor evaluations. ANVEL leverages rigorous physics-based vehicle and vehicle-terrain interaction models in conjunction with high-quality, multimedia visualization techniques to form an intuitive, accurate engineering tool. The system provides an adaptable and customizable simulation platform that allows developers a controlled, repeatable testbed for advanced simulations. ANVEL leverages several key technologies not common to traditional engineering simulators, including techniques from the commercial video-game industry. These enable ANVEL to run on inexpensive commercial, off-the-shelf (COTS) hardware. In this paper, the authors describe key aspects of ANVEL and its development, as well as several initial applications of the system.

  15. A picture is worth a thousand words: needs assessment for multimedia radiology reports in a large tertiary care medical center.

    PubMed

    Nayak, Lina; Beaulieu, Christopher F; Rubin, Daniel L; Lipson, Jafi A

    2013-12-01

    Radiology reports are the major, and often only, means of communication between radiologists and their referring clinicians. The purposes of this study are to identify referring physicians' preferences about radiology reports and to quantify their perceived value of multimedia reports (with embedded images) compared with narrative text reports. We contacted 1800 attending physicians from a range of specialties at large tertiary care medical center via e-mail and a hospital newsletter linking to a 24-question electronic survey between July and November 2012. One hundred sixty physicians responded, yielding a response rate of 8.9%. Survey results were analyzed using Statistical Analysis Software (SAS Institute Inc, Cary, NC). Of the 160 referring physicians respondents, 142 (89%) indicated a general interest in reports with embedded images and completed the remainder of the survey questions. Of 142 respondents, 103 (73%) agreed or strongly agreed that reports with embedded images could improve the quality of interactions with radiologists; 129 respondents (91%) agreed or strongly agreed that having access to significant images enhances understanding of a text-based report; 110 respondents (77%) agreed or strongly agreed that multimedia reports would significantly improve referring physician satisfaction; and 85 respondents (60%) felt strongly or very strongly that multimedia reports would significantly improve patient care and outcomes. Creating accessible, readable, and automatic multimedia reports should be a high priority to enhance the practice and satisfaction of referring physicians, improve patient care, and emphasize the critical role radiology plays in current medical care. Copyright © 2013 AUR. Published by Elsevier Inc. All rights reserved.

  16. Comparison of Different Instructional Multimedia Designs for Improving Student Science-Process Skill Learning

    NASA Astrophysics Data System (ADS)

    Chien, Yu-Ta; Chang, Chun-Yen

    2012-02-01

    This study developed three forms of computer-based multimedia, including Static Graphics (SG), Simple Learner-Pacing Animation (SLPA), and Full Learner-Pacing Animation (FLPA), to assist students in learning topographic measuring. The interactive design of FLPA allowed students to physically manipulate the virtual measuring mechanism, rather than passively observe dynamic or static images. The students were randomly assigned to different multimedia groups. The results of a one-way ANOVA analysis indicated that (1) there was a significant difference with a large effect size ( f = .69) in mental effort ratings among three groups, and the post-hoc test indicated that FLPA imposed less cognitive load on students than did SG ( p = .007); (2) the differences of practical performance scores among groups reached the statistic significant level with a large effect size ( f = .76), and the post-hoc test indicated that FLPA fostered better learning outcomes than both SLPA and SG ( p = .004 and p = .05, respectively); (3) the difference in instructional efficiency that was computed by the z-score combination of students' mental effort ratings and practical performance scores among the three groups obtained the statistic significant level with a large effect size ( f = .79), and the post-hoc test indicated that FLPA brought students higher instructional efficiency than those of both SLPA and SG ( p = .01 and .005, respectively); (4) no significant effect was found in instructional time-spans between groups ( p = .637). Overall, FLPA was recommended as the best multimedia form to facilitate topographic measurement learning. The implications of instructional multimedia design were discussed from the perspective of cognitive load theory.

  17. Revitalizing pathology laboratories in a gastrointestinal pathophysiology course using multimedia and team-based learning techniques.

    PubMed

    Carbo, Alexander R; Blanco, Paola G; Graeme-Cooke, Fiona; Misdraji, Joseph; Kappler, Steven; Shaffer, Kitt; Goldsmith, Jeffrey D; Berzin, Tyler; Leffler, Daniel; Najarian, Robert; Sepe, Paul; Kaplan, Jennifer; Pitman, Martha; Goldman, Harvey; Pelletier, Stephen; Hayward, Jane N; Shields, Helen M

    2012-05-15

    In 2008, we changed the gastrointestinal pathology laboratories in a gastrointestinal pathophysiology course to a more interactive format using modified team-based learning techniques and multimedia presentations. The results were remarkably positive and can be used as a model for pathology laboratory improvement in any organ system. Over a two-year period, engaging and interactive pathology laboratories were designed. The initial restructuring of the laboratories included new case material, Digital Atlas of Video Education Project videos, animations and overlays. Subsequent changes included USMLE board-style quizzes at the beginning of each laboratory, with individual readiness assessment testing and group readiness assessment testing, incorporation of a clinician as a co-teacher and role playing for the student groups. Student responses for pathology laboratory contribution to learning improved significantly compared to baseline. Increased voluntary attendance at pathology laboratories was observed. Spontaneous student comments noted the positive impact of the laboratories on their learning. Pathology laboratory innovations, including modified team-based learning techniques with individual and group self-assessment quizzes, multimedia presentations, and paired teaching by a pathologist and clinical gastroenterologist led to improvement in student perceptions of pathology laboratory contributions to their learning and better pathology faculty evaluations. These changes can be universally applied to other pathology laboratories to improve student satisfaction. Copyright © 2012 Elsevier GmbH. All rights reserved.

  18. Textbooks: Prospects for the Technological Era.

    ERIC Educational Resources Information Center

    Bettex, Maurice

    1995-01-01

    Examines why textbooks will survive despite competition from new technological inventions. Discusses opposition to textbooks through the development of audiovisual aids, multimedia, and interactivity; advantages of textbooks over other educational media; development of print media; five principles for developing textbook content; and future…

  19. The Power of String: Building a Conceptual Foundation for Measuring Rate

    ERIC Educational Resources Information Center

    Lucey, Linda Polhemus; Jennings, Sybillyn; Olson, Peter; Rubenfeld, Lester; Holmes, Aliya E.

    2007-01-01

    This article describes how Lego robotics, interactive multimedia, and a simple manipulative--string--can be offered to students through coordinated activities to help them build a conceptual foundation for measuring rate. (Contains 5 figures and 3 tables.)

  20. Learning Styles.

    ERIC Educational Resources Information Center

    Dyrud, Marilyn A., Ed.

    1997-01-01

    Presents three articles that explore the concept of learning styles and its application in business communication: (1) "Learning Styles and Teaching Styles: Who Should Adapt to Whom?" (Thomas C. Thompson); (2) "The Effect of Interactive Multimedia on Learning Styles" (Stevina U. Evuleocha); and (3) "Applying Kolb Learning…

  1. The art and science of patient storytelling-harnessing narrative communication for behavioral interventions: the ACCE project.

    PubMed

    Houston, Thomas K; Cherrington, Andrea; Coley, Heather L; Robinson, Kimberly M; Trobaugh, John A; Williams, Jessica H; Foster, Pamela H; Ford, Daniel E; Gerber, Ben S; Shewchuk, Richard M; Allison, Jeroan J

    2011-08-01

    Narrative communication is an emerging form of persuasive communication used in health education to solicit actual patient stories. Eliciting a narrative is an open-ended process and may or may not map to desired intervention objectives or underlying behavioral constructs. In addition, incorporating actual, unscripted narratives into multimedia interventions is challenging. The authors evaluated a protocol of editing narratives for a multimedia intervention to promote smoking cessation in the African American community that maintains fidelity to the original message and was related to behavioral constructs from social cognitive theory. The authors used four steps: (a) narrative collection (videotaping), (b) narrative review (rating of content), (c) narrative editing (documentary style), and (d) pilot testing (usability and assessment of transportation). The authors videotaped 50 personal smoking cessation narratives. After coding for presence of theoretical constructs, perceived risks of smoking (present in 53% of narratives) was the most common related behavioral construct. Four narratives were chosen for inclusion in the DVD. Pilot testing showed viewers reported high level of transportation into the narrative. The authors found that some behavioral constructs were rare and difficult to solicit in this population but that the final product was engaging to the viewers. Lessons learned may be useful for other video-based behavioral interventions that incorporate personal narratives.

  2. Native Americans on CD-ROM: Two Approaches.

    ERIC Educational Resources Information Center

    Singer, Linda A.

    1997-01-01

    Provides extensive reviews of two CD-ROM titles related to Native Americans: (1) Microsoft's "500 Nations: Stories of the North American Indian Experience" and (2) "The American Indian: A Multimedia Encyclopedia: by Facts on File." Evaluation criteria include content; authority; search engine; audience appropriateness; price;…

  3. Pour un enseignement aspectuo-modal et illustre des temps du passe (For an Illustrated, Modal-Aspectual Teaching of the Past Tenses).

    ERIC Educational Resources Information Center

    Gezundhajt, Henriette

    2000-01-01

    Demonstrates how multimedia tools can be combined with an enunciation based analysis of the French verb system in order to develop innovative ways of teaching the imparfait and passe compose. (Author/VWL)

  4. Leveraging the power of Web 2.0 tools: a wiki platform as a multimedia teaching and learning environment in dental education.

    PubMed

    Salajan, Florin D; Mount, Greg J

    2012-04-01

    This article presents the development and implementation of a wiki-based application for the delivery of educational content in dentistry. The Dental Procedure Education System (DPES) is a new web application that uses SharePoint to combine online collaborative authoring characteristic of wiki spaces with instructional video documentaries. Harnessing the wiki's versatility, DPES offers faculty members an avenue to develop an authoritative source of information for both students, through DPES Pro, and the public at large, through DPES Public. Principles of cognitive theory of multimedia learning, constructivist theory, and collaborative writing were employed in the development of DPES. An authoring protocol, with a clearly defined sequence of steps, was established in order to keep the production of the DPES procedures consistent and predictable. Initial, anecdotal user reports indicate that DPES is well received among dental students and faculty members. Expected outcomes and benefits of DPES use are discussed, and directions for research are proposed.

  5. A Case-Study of One Teacher's Use of an Interactive Whiteboard System to Support Knowledge Co-Construction in the History Classroom

    ERIC Educational Resources Information Center

    Deaney, Rosemary; Chapman, Arthur; Hennessy, Sara

    2009-01-01

    Interactive whiteboards (IWBs) have rapidly become an integral feature of many classrooms across the UK and elsewhere, but debate continues regarding the pedagogical implications of their use. This article reports on an in-depth case-study from the wider T-MEDIA project (Teacher Mediation of Subject Learning with ICT: a Multimedia Approach). A key…

  6. Instruction-level performance modeling and characterization of multimedia applications

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Luo, Y.; Cameron, K.W.

    1999-06-01

    One of the challenges for characterizing and modeling realistic multimedia applications is the lack of access to source codes. On-chip performance counters effectively resolve this problem by monitoring run-time behaviors at the instruction-level. This paper presents a novel technique of characterizing and modeling workloads at the instruction level for realistic multimedia applications using hardware performance counters. A variety of instruction counts are collected from some multimedia applications, such as RealPlayer, GSM Vocoder, MPEG encoder/decoder, and speech synthesizer. These instruction counts can be used to form a set of abstract characteristic parameters directly related to a processor`s architectural features. Based onmore » microprocessor architectural constraints and these calculated abstract parameters, the architectural performance bottleneck for a specific application can be estimated. Meanwhile, the bottleneck estimation can provide suggestions about viable architectural/functional improvement for certain workloads. The biggest advantage of this new characterization technique is a better understanding of processor utilization efficiency and architectural bottleneck for each application. This technique also provides predictive insight of future architectural enhancements and their affect on current codes. In this paper the authors also attempt to model architectural effect on processor utilization without memory influence. They derive formulas for calculating CPI{sub 0}, CPI without memory effect, and they quantify utilization of architectural parameters. These equations are architecturally diagnostic and predictive in nature. Results provide promise in code characterization, and empirical/analytical modeling.« less

  7. Protect your heart: a culture-specific multimedia cardiovascular health education program.

    PubMed

    Shah, Amy; Clayman, Marla L; Glass, Sara; Kandula, Namratha R

    2015-04-01

    South Asians, the second fastest growing racial/ethnic minority in the United States, have high rates of coronary heart disease. Few coronary heart disease prevention efforts target this population. The authors developed and tested a culture-specific, multimedia coronary heart disease prevention education program in English and Hindi for South Asians. Participants were recruited from community organizations in Chicago, Illinois, between June and October of 2011. Bilingual interviewers used questionnaires to assess participants' knowledge and perceptions before and after the patient education program. The change from pretest score to posttest score was calculated using a paired t test. Linear regression was used to determine the association between posttest scores and education and language. Participants' (N = 112) average age was 41 years, 67% had more than a high school education, and 50% spoke Hindi. Participants' mean pretest score was 15 (SD = 4). After the patient education program, posttest scores increased significantly among all participants (posttest score = 24, SD = 4), including those with limited English proficiency. Lower education was associated with a lower posttest score (β = -2.2, 95% CI [-0.68, -3.83]) in adjusted regression. A culture-specific, multimedia patient education program significantly improved knowledge and perceptions about coronary heart disease prevention among South Asian immigrants. Culturally salient multimedia education may be an effective and engaging way to deliver health information to diverse patient populations.

  8. An Interdisciplinary Practical for Multimedia Engineering Students

    ERIC Educational Resources Information Center

    Marcos-Jorquera, Diego; Pertegal-Felices, María Luisa; Jimeno-Morenilla, Antonio; Gilar-Corbí, Raquel

    2017-01-01

    Interdisciplinary projects in the industry typically require collaboration between professionals from various fields. However, this relationship is not generally addressed in the training offered by university programs, which often ignore this interdisciplinary approach. This paper offers an example of interdisciplinary interaction through joint…

  9. Information Literacy Assessment

    ERIC Educational Resources Information Center

    Warmkessel, Marjorie M.

    2007-01-01

    This article presents an annotated list of seven recent articles on the topic of information literacy assessment. They include: (1) "The Three Arenas of Information Literacy Assessment" (Bonnie Gratch Lindauer); (2) "Testing the Effectiveness of Interactive Multimedia for Library-User Education" (Karen Markey et al.); (3)…

  10. WORKSHOP ON MINING IMPACTED NATIVE AMERICAN LANDS CD

    EPA Science Inventory

    Multimedia Technology is an exciting mix of cutting-edge Information Technologies that utilize a variety of interactive structures, digital video and audio technologies, 3-D animation, high-end graphics, and peer-reviewed content that are then combined in a variety of user-friend...

  11. In-Flight Icing Training for Pilots Using Multimedia Technology

    NASA Technical Reports Server (NTRS)

    Burke, Kevin M.; VanZante, Judith Foss; Bond, Thomas H.

    2004-01-01

    Over the last five years, the Aircraft Icing Project of the NASA Aviation Safety Program has developed a number of in-flight icing education and training aids to support increased awareness for pilots of the hazards associated with atmospheric icing conditions. Through the development of this work, a number of new instructional design approaches and media delivery methods have been introduced to enhance the learning experience, expand user interactivity and participation, and, hopefully, increase the learner retention rates. The goal of using these multimedia techniques is to increase the effectiveness of the training materials. This paper will describe the mutlimedia technology that has been introduced and give examples of how it was used.

  12. Simulation of polycyclic aromatic hydrocarbons transport in multimedia

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Chen, L.; Chu, C.J.

    1999-07-01

    Many studies have indicated that the threat from toxic air pollutants such as VOCs comes not through inhalation by humans while the pollutants are in a gaseous state but through absorption when the pollutants are in a solid state such as in an aerosol or particulate form. Pollutants such as Polycyclic Aromatic Hydrocarbons (PAHs) usually exist in a semi-volatile state. To assess the risk of the PAHs, one needs to estimate the dose of the pollutants to which a human would be exposed through various pathways. In this study, the authors modified a Spatial Multimedia Compartmental Model (SMCM) originally developedmore » by UCLA Professor Cohen to predict the PAHs distribution among multimedia such as air, water, soil and sediment in the Taipei metropolitan area. Three PAHs were considered in this study. They are Benzo(a)pyrene, Pyrene and Chrysene. When PAHs are emitted into atmosphere, physical and chemical mechanisms may redistribute the PAHs among multimedia. Five cases of PAHs distribution in multimedia were simulated: (1) PAHs distribution in a dry condition, (2) PAHs distribution when there are different dry deposition velocities, (3) PAHs distribution under a single rainfall event, (4) PAHs distribution when there are different soil properties, (5) PAHs distribution under a random rainfall case. The simulation results are concluded: (1) In the dry case, the PAHs accumulate mostly in soil and air compartments, (2) Different dry depositing velocities will affect the PAHs distribution among compartments. (3) Different soil properties affect the PAHs concentration in the soil and sediment compartments, (4) The soil PAHs concentrations usually increase for those PAHs with a high solid/gas ratio. (5) The random rainfall only affects the PAHs concentration in the soil.« less

  13. 75 FR 49528 - Freescale Semiconductor, Inc., Networking and Multimedia Group (“NMG”) Excluding the Multimedia...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-08-13

    ..., Inc., Networking and Multimedia Group (``NMG'') Excluding the Multimedia Applications Division..., Inc., Networking and Multimedia Group (``NMG''), excluding the Multimedia Applications Division... certification for workers of the subject firm. The workers are engaged in internal design and engineering...

  14. Consideration of Insulin Pumps or Continuous Glucose Monitors by Adolescents With Type 1 Diabetes and Their Parents: Stakeholder Engagement in the Design of Web-Based Decision Aids.

    PubMed

    Wysocki, Tim; Hirschfeld, Fiona; Miller, Louis; Izenberg, Neil; Dowshen, Steven A; Taylor, Alex; Milkes, Amy; Shinseki, Michelle T; Bejarano, Carolina; Kozikowski, Chelsea; Kowal, Karen; Starr-Ashton, Penny; Ross, Judith L; Kummer, Mark; Carakushansky, Mauri; Lyness, D'Arcy; Brinkman, William; Pierce, Jessica; Fiks, Alexander; Christofferson, Jennifer; Rafalko, Jessica; Lawson, Margaret L

    2016-08-01

    This article describes the stakeholder-driven design, development, and testing of web-based, multimedia decision aids for youth with type 1 diabetes who are considering the insulin pump or continuous glucose monitoring and their parents. This is the initial phase of work designed to develop and evaluate the efficacy of these decision aids in promoting improved decision-making engagement with use of a selected device. Qualitative interviews of 36 parents and adolescents who had previously faced these decisions and 12 health care providers defined the content, format and structure of the decision aids. Experts in children's health media helped the research team to plan, create, and refine multimedia content and its presentation. A web development firm helped organize the content into a user-friendly interface and enabled tracking of decision aid utilization. Throughout, members of the research team, adolescents, parents, and 3 expert consultants offered perspectives about the website content, structure, and function until the design was complete. With the decision aid websites completed, the next phase of the project is a randomized controlled trial of usual clinical practice alone or augmented by use of the decision aid websites. Stakeholder-driven development of multimedia, web-based decision aids requires meticulous attention to detail but can yield exceptional resources for adolescents and parents contemplating major changes to their diabetes regimens. © 2016 The Author(s).

  15. Learning in the Digital Era.

    ERIC Educational Resources Information Center

    Basto, Jorge

    1999-01-01

    Describes a training system designed and developed by the Portuguese Welding and Quality Institute of Macau for all aspects of open learning. Highlights include the technical training of teachers, using the Internet; the Asian version; and new challenges resulting from new training technologies such as shared multimedia networks. (Author/LRW)

  16. The Myth about Students

    ERIC Educational Resources Information Center

    Oblinger, Diana G.; Hawkins, Brian L.

    2005-01-01

    In this article, the authors discuss the reality of today's current students and their expectations of the institutions they attend. Specifically, they describe the current generation, the Net Generation, of traditional-age college students who have grown up with computers and the Internet, living in a rapid-response, multimedia, anytime-anywhere…

  17. Information Scaffolding: Application to Technical Animation

    ERIC Educational Resources Information Center

    Newman, Catherine Claire

    2010-01-01

    Information Scaffolding is a user-centered approach to information design; a method devised to aid "everyday" authors in information composition. Information Scaffolding places a premium on audience-centered documents by emphasizing the information needs and motivations of a multimedia document's intended audience. The aim of this…

  18. A Mini-Curriculum for Robotics Education.

    ERIC Educational Resources Information Center

    Jones, Preston K.

    This practicum report documents the development of a four-lesson multimedia program for robotics instruction for fourth and seventh grade students. The commercial film "Robot Revolution" and the videocassette tape "Robotics" were used, along with two author-developed slide/audiotape presentations and 14 overhead transparency foils. Two robots,…

  19. Leveraging Multimedia at Millipore

    ERIC Educational Resources Information Center

    Caporizzo, Marilyn

    2009-01-01

    Millipore Corp.--a global company of 6,100 employees for which the author serves as the science and patent information specialist--supplies products and expertise that span the research, development, and production stages in the life science research and biologic drug manufacturing fields. Millipore's corporate library, the information group,…

  20. Digital "Testimonio" as a Signature Pedagogy for Latin@ Studies

    ERIC Educational Resources Information Center

    Benmayor, Rina

    2012-01-01

    This article proposes the curricular integration of digital "testimonio" as a "signature" pedagogy in Latin@ Studies. The "testimonio" tradition of urgent narratives and the creative multimedia languages of digital storytelling--text, voice, image, and sound--invite historically marginalized subjects, especially younger generations, to author and…

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