Sample records for interactive virtual tour

  1. Virtual Campus Tours.

    ERIC Educational Resources Information Center

    Jarrell, Andrea

    1999-01-01

    College campus "tours" offered online have evolved to include 360-degree views, live video, animation, talking tour guides, interactive maps with photographic links, and detailed information about buildings, departments, and programs. Proponents feel they should enhance, not replace, real tours. The synergy between the virtual tour and…

  2. Interactive Character as a Virtual Tour Guide to an Online Museum Exhibition.

    ERIC Educational Resources Information Center

    de Almeida, Pilar; Yokoi, Shigeki

    Online museums could benefit from digital "lifelike" characters in order to guide users to virtual tours and to customize the tour information to users' interests. Digital characters have been explored in online museum web sites with different degrees of interaction and modes of communication. Such research, however, does not explore…

  3. Private Florida Research University | Nova Southeastern University NSU

    Science.gov Websites

    Accreditations Visit Campus Virtual Tour Newsroom Board of Trustees Contact Us Apply Now / Request Info Apply beautiful 314-acre main campus, you'll be hooked. Launch Virtual Tour Request a Tour View Interactive Map Education NSU Research Tackling Pediatric CancerFinding New Ways to Target Tumors Launch the NSU Virtual

  4. The Effects of Web-Based Interactive Virtual Tours on the Development of Prospective Mathematics Teachers' Spatial Skills

    ERIC Educational Resources Information Center

    Kurtulus, Aytac

    2013-01-01

    The aim of this study was to investigate the effects of web-based interactive virtual tours on the development of prospective mathematics teachers' spatial skills. The study was designed based on experimental method. The "one-group pre-test post-test design" of this method was taken as the research model. The study was conducted with 3rd year…

  5. Creating a Virtual Tour of the American Indian.

    ERIC Educational Resources Information Center

    Roy, Loriene; Christal, Mark

    This paper describes how Potawatomi and Santa Clara Pueblo children came to create a virtual tour of cultural exhibits from the National Museum of the American Indian (NMAI). The first part of this paper explores the nature of museums, how people interact with them, the concept of a virtual museum, and a brief history of NMAI. In addition to three…

  6. Real-time interactive virtual tour on the World Wide Web (WWW)

    NASA Astrophysics Data System (ADS)

    Yoon, Sanghyuk; Chen, Hai-jung; Hsu, Tom; Yoon, Ilmi

    2003-12-01

    Web-based Virtual Tour has become a desirable and demanded application, yet challenging due to the nature of web application's running environment such as limited bandwidth and no guarantee of high computation power on the client side. Image-based rendering approach has attractive advantages over traditional 3D rendering approach in such Web Applications. Traditional approach, such as VRML, requires labor-intensive 3D modeling process, high bandwidth and computation power especially for photo-realistic virtual scenes. QuickTime VR and IPIX as examples of image-based approach, use panoramic photos and the virtual scenes that can be generated from photos directly skipping the modeling process. But, these image-based approaches may require special cameras or effort to take panoramic views and provide only one fixed-point look-around and zooming in-out rather than 'walk around', that is a very important feature to provide immersive experience to virtual tourists. The Web-based Virtual Tour using Tour into the Picture employs pseudo 3D geometry with image-based rendering approach to provide viewers with immersive experience of walking around the virtual space with several snap shots of conventional photos.

  7. KML Tours: A New Platform for Exploring and Sharing Geospatial Data

    NASA Astrophysics Data System (ADS)

    Barcay, D. P.; Weiss-Malik, M.

    2009-12-01

    Google Earth and other virtual globes have allowed millions of people to explore the world from their own home. This technology has also raised the bar for professional visualizations: enabling interactive 3D visualizations to be created from massive data-sets, and shared using the KML language. For academics and professionals alike, an engaging presentation of your geospatial data is generally expected and can be the most effective form of advertisement. To that end, we released 'Touring' in Google Earth 5.0: a new medium for cinematic expression, visualized in Google Earth and written as extensions to the KML language. In a KML tour, the author has fine-grained control over the entire visual experience: precisely moving the virtual camera through the world while dynamically modifying the content, style, position, and visibility of the displayed data. An author can synchronize audio to this experience, bringing further immersion to a visualization. KML tours can help engage a broad user-base and conveying subtle concepts that aren't immediately apparent in traditional geospatial content. Unlike a pre-rendered video, a KML Tour maintains the rich interactivity of Google Earth, allowing users to continue exploring your content, and to mash-up other content with your visualization. This session will include conceptual explanations of the Touring feature in Google Earth, the structure of the touring KML extensions, as well as examples of compelling tours.

  8. Virtual Tour Environment of Cuba's National School of Art

    NASA Astrophysics Data System (ADS)

    Napolitano, R. K.; Douglas, I. P.; Garlock, M. E.; Glisic, B.

    2017-08-01

    Innovative technologies have enabled new opportunities for collecting, analyzing, and sharing information about cultural heritage sites. Through a combination of two of these technologies, spherical imaging and virtual tour environment, we preliminarily documented one of Cuba's National Schools of Art, the National Ballet School.The Ballet School is one of the five National Art Schools built in Havana, Cuba after the revolution. Due to changes in the political climate, construction was halted on the schools before completion. The Ballet School in particular was partially completed but never used for the intended purpose. Over the years, the surrounding vegetation and environment have started to overtake the buildings; damages such as missing bricks, corroded rebar, and broken tie bars can be seen. We created a virtual tour through the Ballet School which highlights key satellite classrooms and the main domed performance spaces. Scenes of the virtual tour were captured utilizing the Ricoh Theta S spherical imaging camera and processed with Kolor Panotour virtual environment software. Different forms of data can be included in this environment in order to provide a user with pertinent information. Image galleries, hyperlinks to websites, videos, PDFs, and links to databases can be embedded within the scene and interacted with by a user. By including this information within the virtual tour, a user can better understand how the site was constructed as well as the existing types of damage. The results of this work are recommendations for how a site can be preliminarily documented and information can be initially organized and shared.

  9. Library Virtual Tours: A Case Study

    ERIC Educational Resources Information Center

    Ashmore, Beth; Grogg, Jill E.

    2004-01-01

    Virtual tours delivered via the Web have become a common tool for both instruction and outreach. This article is a case study of the creation of a virtual tour for a university library and is intended to provide others interested in creating a virtual tour of their library the opportunity to learn from the mistakes and successes of fellow…

  10. Energy & Environmental Issues Interactive CD-ROM. Version 2.0. [CD-ROM].

    ERIC Educational Resources Information Center

    Florida State Univ., Tallahassee.

    This CD-ROM presents various energy and environmental topics. "Great Energy Debate" uses video clips to explore the pros and cons of solar, coal, nuclear, and oil energy sources. "Energy Plant Tour" presents a virtual tour through a plant that converts solid waste into energy. "How Stuff Works" explains energy…

  11. Experiences of using mobile technologies and virtual field tours in Physical Geography: implications for hydrology education

    NASA Astrophysics Data System (ADS)

    Kingston, D. G.; Eastwood, W. J.; Jones, P. I.; Johnson, R.; Marshall, S.; Hannah, D. M.

    2012-05-01

    Education in hydrology is changing rapidly due to diversification of students, emergent major scientific and practical challenges that our discipline must engage with, shifting pedagogic ideas and higher education environments, the need for students to develop new discipline specific and transferrable skills, and the advent of innovative technologies for learning and teaching. This paper focuses on new technologies in the context of learning and teaching in Physical Geography and reflects on the implications of our experiences for education in hydrology. We evaluate the experience of designing and trialling novel mobile technology-based field exercises and a virtual field tour for a Year 1 undergraduate Physical Geography module at a UK university. The new exercises are based on using and obtaining spatial data, operation of meteorological equipment (explained using an interactive DVD), and include introductions to global positioning systems (GPS) and geographical information systems (GIS). The technology and exercises were well received in a pilot study and subsequent rolling-out to the full student cohort (∼150 students). A statistically significant improvement in marks was observed following the redesign. Although the students enjoyed using mobile technology, the increased interactivity and opportunity for peer learning were considered to be the primary benefits by students. This is reinforced further by student preference for the new interactive virtual field tour over the previous "show-and-tell" field exercise. Despite the new exercises having many advantages, exercise development was not trivial due to the high start-up costs, the need for provision of sufficient technical support and the relative difficulty of making year-to-year changes (to the virtual field tour in particular). Our experiences are highly relevant to the implementation of novel learning and teaching technologies in hydrology education.

  12. Touring by Design: Using Information Architecture To Create a Virtual Library Tour.

    ERIC Educational Resources Information Center

    Kittelson, Pat; Jones, Sarah

    2002-01-01

    Describes the development of a Web-based virtual tour of the University of Otago (New Zealand) science library. Highlights include information literacy learning outcomes; information architecture, including information organization and navigation; integrating the tour into course work; and evaluation results. (LRW)

  13. Development of a Virtual Museum Including a 4d Presentation of Building History in Virtual Reality

    NASA Astrophysics Data System (ADS)

    Kersten, T. P.; Tschirschwitz, F.; Deggim, S.

    2017-02-01

    In the last two decades the definition of the term "virtual museum" changed due to rapid technological developments. Using today's available 3D technologies a virtual museum is no longer just a presentation of collections on the Internet or a virtual tour of an exhibition using panoramic photography. On one hand, a virtual museum should enhance a museum visitor's experience by providing access to additional materials for review and knowledge deepening either before or after the real visit. On the other hand, a virtual museum should also be used as teaching material in the context of museum education. The laboratory for Photogrammetry & Laser Scanning of the HafenCity University Hamburg has developed a virtual museum (VM) of the museum "Alt-Segeberger Bürgerhaus", a historic town house. The VM offers two options for visitors wishing to explore the museum without travelling to the city of Bad Segeberg, Schleswig-Holstein, Germany. Option a, an interactive computer-based, tour for visitors to explore the exhibition and to collect information of interest or option b, to immerse into virtual reality in 3D with the HTC Vive Virtual Reality System.

  14. Design and Development of a Virtual Facility Tour Using iPIX(TM) Technology

    NASA Technical Reports Server (NTRS)

    Farley, Douglas L.

    2002-01-01

    The capabilities of the iPIX virtual tour software, in conjunction with a web-based interface create a unique and valuable system that provides users with an efficient virtual capability to tour facilities while being able to acquire the necessary technical content is demonstrated. A users guide to the Mechanics and Durability Branch's virtual tour is presented. The guide provides the user with instruction on operating both scripted and unscripted tours as well as a discussion of the tours for Buildings 1148, 1205 and 1256 and NASA Langley Research Center. Furthermore, an indepth discussion has been presented on how to develop a virtual tour using the iPIX software interface with conventional html and JavaScript. The main aspects for discussion are on network and computing issues associated with using this capability. A discussion of how to take the iPIX pictures, manipulate them and bond them together to form hemispherical images is also presented. Linking of images with additional multimedia content is discussed. Finally, a method to integrate the iPIX software with conventional HTML and JavaScript to facilitate linking with multi-media is presented.

  15. Production of the next-generation library virtual tour.

    PubMed

    Duncan, J M; Roth, L K

    2001-10-01

    While many libraries offer overviews of their services through their Websites, only a small number of health sciences libraries provide Web-based virtual tours. These tours typically feature photographs of major service areas along with textual descriptions. This article describes the process for planning, producing, and implementing a next-generation virtual tour in which a variety of media elements are integrated: photographic images, 360-degree "virtual reality" views, textual descriptions, and contextual floor plans. Hardware and software tools used in the project are detailed, along with a production timeline and budget, tips for streamlining the process, and techniques for improving production. This paper is intended as a starting guide for other libraries considering an investment in such a project.

  16. Combination of Virtual Tours, 3d Model and Digital Data in a 3d Archaeological Knowledge and Information System

    NASA Astrophysics Data System (ADS)

    Koehl, M.; Brigand, N.

    2012-08-01

    The site of the Engelbourg ruined castle in Thann, Alsace, France, has been for some years the object of all the attention of the city, which is the owner, and also of partners like historians and archaeologists who are in charge of its study. The valuation of the site is one of the main objective, as well as its conservation and its knowledge. The aim of this project is to use the environment of the virtual tour viewer as new base for an Archaeological Knowledge and Information System (AKIS). With available development tools we add functionalities in particular through diverse scripts that convert the viewer into a real 3D interface. By beginning with a first virtual tour that contains about fifteen panoramic images, the site of about 150 times 150 meters can be completely documented by offering the user a real interactivity and that makes visualization very concrete, almost lively. After the choice of pertinent points of view, panoramic images were realized. For the documentation, other sets of images were acquired at various seasons and climate conditions, which allow documenting the site in different environments and states of vegetation. The final virtual tour was deducted from them. The initial 3D model of the castle, which is virtual too, was also joined in the form of panoramic images for completing the understanding of the site. A variety of types of hotspots were used to connect the whole digital documentation to the site, including videos (as reports during the acquisition phases, during the restoration works, during the excavations, etc.), digital georeferenced documents (archaeological reports on the various constituent elements of the castle, interpretation of the excavations and the searches, description of the sets of collected objects, etc.). The completely personalized interface of the system allows either to switch from a panoramic image to another one, which is the classic case of the virtual tours, or to go from a panoramic photographic image to a panoramic virtual image. It also allows visualizing, in inlay, digital data, like ancient or recent plans, cross sections, descriptions, explanatory videos, sound comments, etc. This project has lead to very convincing results, that were validated by the historians and the archaeologists who have now an interactive tool, disseminated through internet, allowing at the same time to visit virtually the castle, but also to query the system which sends back localized information. The various levels of understanding and set up details, allow an approach of first level for broad Internet users, but also a deeper approach for a group of scientists who are associated to the development of the ruins of the castle and its environment.

  17. Authoring Tours of Geospatial Data With KML and Google Earth

    NASA Astrophysics Data System (ADS)

    Barcay, D. P.; Weiss-Malik, M.

    2008-12-01

    As virtual globes become widely adopted by the general public, the use of geospatial data has expanded greatly. With the popularization of Google Earth and other platforms, GIS systems have become virtual reality platforms. Using these platforms, a casual user can easily explore the world, browse massive data-sets, create powerful 3D visualizations, and share those visualizations with millions of people using the KML language. This technology has raised the bar for professionals and academics alike. It is now expected that studies and projects will be accompanied by compelling, high-quality visualizations. In this new landscape, a presentation of geospatial data can be the most effective form of advertisement for a project: engaging both the general public and the scientific community in a unified interactive experience. On the other hand, merely dumping a dataset into a virtual globe can be a disorienting, alienating experience for many users. To create an effective, far-reaching presentation, an author must take care to make their data approachable to a wide variety of users with varying knowledge of the subject matter, expertise in virtual globes, and attention spans. To that end, we present techniques for creating self-guided interactive tours of data represented in KML and visualized in Google Earth. Using these methods, we provide the ability to move the camera through the world while dynamically varying the content, style, and visibility of the displayed data. Such tours can automatically guide users through massive, complex datasets: engaging a broad user-base, and conveying subtle concepts that aren't immediately apparent when viewing the raw data. To the casual user these techniques result in an extremely compelling experience similar to watching video. Unlike video though, these techniques maintain the rich interactive environment provided by the virtual globe, allowing users to explore the data in detail and to add other data sources to the presentation.

  18. Production of the next-generation library virtual tour

    PubMed Central

    Duncan, James M.; Roth, Linda K.

    2001-01-01

    While many libraries offer overviews of their services through their Websites, only a small number of health sciences libraries provide Web-based virtual tours. These tours typically feature photographs of major service areas along with textual descriptions. This article describes the process for planning, producing, and implementing a next-generation virtual tour in which a variety of media elements are integrated: photographic images, 360-degree “virtual reality” views, textual descriptions, and contextual floor plans. Hardware and software tools used in the project are detailed, along with a production timeline and budget, tips for streamlining the process, and techniques for improving production. This paper is intended as a starting guide for other libraries considering an investment in such a project. PMID:11837254

  19. Design Virtual Reality Scene Roam for Tour Animations Base on VRML and Java

    NASA Astrophysics Data System (ADS)

    Cao, Zaihui; hu, Zhongyan

    Virtual reality has been involved in a wide range of academic and commercial applications. It can give users a natural feeling of the environment by creating realistic virtual worlds. Implementing a virtual tour through a model of a tourist area on the web has become fashionable. In this paper, we present a web-based application that allows a user to, walk through, see, and interact with a fully three-dimensional model of the tourist area. Issues regarding navigation and disorientation areaddressed and we suggest a combination of the metro map and an intuitive navigation system. Finally we present a prototype which implements our ideas. The application of VR techniques integrates the visualization and animation of the three dimensional modelling to landscape analysis. The use of the VRML format produces the possibility to obtain some views of the 3D model and to explore it in real time. It is an important goal for the spatial information sciences.

  20. National Lab Science Day | News

    Science.gov Websites

    Laboratory news From lab leadership Submit content - login required Provide feedback Subscribe to our officer at Fermilab, guided Secretary Moniz and members of the U.S. Senate and House on virtual tours of virtual tour Particle detector tours Collisions in 3-D DOE facilities Dark matter and dark energy Particle

  1. Virtual tours as a new teaching tool in geoscience: an example from the Western Alps

    NASA Astrophysics Data System (ADS)

    Berger, Antoine; Champagnac, Jean-Daniel; Nomade, Jérome

    2013-04-01

    Since almost two decades, numerical tools allowed to spread the science to the people at large, worldwide. Within a few minutes, it is now easy to find a detailed course on one technical or scientific topic. A teacher can lead students to online contents (created by his/her own or by others) to complement his/her own course, with videos, maps or any other content that would remain accessible for the students a long time after the course itself. In geosciences, many national and international institutions provide real time monitoring of the Earth (e.g. seismicity, climate, volcanisms...) and / or scientific content based on active research or more mature results. There is little doubt that this new scientific content is a great step forward for the students and the researchers alike. Geosciences (and especially geology), however, usually require field observations and in situ measurements, and a good student curriculum cannot be achieved without a significant amount of walking, observations, and questions answered on the field. We, as geologists, all experienced days and days of sun, dust and pouring rain... Most of the universities provide the students with field courses that allow them to (try to) apply what they have learnt in the universities' buildings. However, these few days (often reduced to cut the costs and fit teachers' schedules) may not be sufficient given the complexity of the area visited and the possible lack of some parts of the teacher's explanations for various reasons. It is therefore important to build a virtual suite to the field itself to provide a cost-free support available year round, to eventually achieve or complete the field course. The new images technologies now offer amazing visualization capabilities to "show" the field in an interactive fashion. For instance, a few tens of pictures taken with a good SRL camera equipped with an ultra wide angle lens permit to build a 360° panorama with no deformation of a point of interest. Moreover, these panorama can be linked together to travel from place to place. Last, but not least, the display of any type of information (video of the last year teachers' explanation, close up of a structure, graphic plot, text content, interpreted geological sections etc.) can be integrated in the virtual tour. From this, it is easy to build a full educational virtual tour that can include the information provided in the field book, and even become the field book itself. These virtual tours can be used with any device (laptop, tablet, smartphone...), hence have the potential become key players in field teaching. Finally, these virtual tours can help physically impaired students to complete their geological curriculum with the indispensable field experience they would not have had otherwise. Here we present an example of such a virtual tour build in 2012 across the European Alps during the 1st International Field Course organized by Grenoble University, ETH Zürich and Milano University. This virtual tour covers the Grimsel Pass Aar Massif Hercynian Basement (granite, shear zone and the underground NAGRA test site), the Zermatt area (two continents and two oceans packed together), the Aiguille du Midi incredible overview on most of the W-Alps, and the back limb of the Nappe de Morcles and its relation with the surrounding blocks. Link to the virtual tour: http://www.alpesphoto.com/temp/visites/Suisse/build/virtualtour.swf

  2. Virtual tour: INL's space battery facility

    ScienceCinema

    Johnson, Steve

    2018-05-07

    This virtual tour shows how INL fuels and tests nuclear power systems for deep space missions. To learn more about INL's contribution to the Mars Science Laboratory, visit http://www.inl.gov/marsrover.

  3. Jefferson Lab Virtual Tour

    ScienceCinema

    None

    2018-01-16

    Take a virtual tour of the campus of Thomas Jefferson National Accelerator Facility. You can see inside our two accelerators, three experimental areas, accelerator component fabrication and testing areas, high-performance computing areas and laser labs.

  4. University of Kentucky

    Science.gov Websites

    community are writing new chapters. Follow Along Take the Virtual Tour An immersive, 3D tour of our Dining Net Price Calculator Visit Virtual Visit From President Capilouto Right now, you are joining

  5. NOAA Photo Library - Other NOAA Photo Sites

    Science.gov Websites

    National Marine Mammal Laboratory Resource Assessment and Conservation Engineering Fish Photos by Family Florida - Melbourne: Post Storm Damage Surveys and Summaries Florida - Tallahassee: Virtual Office Tour Kentucky - Jackson: Virtual Tour Kentucky - Louisville: Photo Album Kentucky - Paducah: Photo Gallery

  6. Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites

    NASA Astrophysics Data System (ADS)

    Tuck, Deborah; Kuksa, Iryna

    In the last decade there has been a noticeable growth in the use of virtual reality (VR) technologies for reconstructing cultural heritage sites. However, many of these virtual reconstructions evidence little of sites' social histories. Narrating the Past is a research project that aims to re-address this issue by investigating methods for embedding social histories within cultural heritage sites and by creating narrative based virtual environments (VEs) within them. The project aims to enhance the visitor's knowledge and understanding by developing a navigable 3D story space, in which participants are immersed. This has the potential to create a malleable virtual environment allowing the visitor to configure their own narrative paths.

  7. Using Digital Earth to create online scientific reality tourist guides to tourist attractions in Taiwan, China

    NASA Astrophysics Data System (ADS)

    Ding, Yea-Chung

    2010-11-01

    In recent years national parks worldwide have introduced online virtual tourism, through which potential visitors can search for tourist information. Most virtual tourism websites are a simulation of an existing location, usually composed of panoramic images, a sequence of hyperlinked still or video images, and/or virtual models of the actual location. As opposed to actual tourism, a virtual tour is typically accessed on a personal computer or an interactive kiosk. Using modern Digital Earth techniques such as high resolution satellite images, precise GPS coordinates and powerful 3D WebGIS, however, it's possible to create more realistic scenic models to present natural terrain and man-made constructions in greater detail. This article explains how to create an online scientific reality tourist guide for the Jinguashi Gold Ecological Park at Jinguashi in northern Taiwan, China. This project uses high-resolution Formosat 2 satellite images and digital aerial images in conjunction with DTM to create a highly realistic simulation of terrain, with the addition of 3DMAX to add man-made constructions and vegetation. Using this 3D Geodatabase model in conjunction with INET 3D WebGIS software, we have found Digital Earth concept can greatly improve and expand the presentation of traditional online virtual tours on the websites.

  8. An Interactive Virtual Tour of a Milk Powder Plant

    ERIC Educational Resources Information Center

    Herritsch, Alfred; Rahim, Elin Abdul; Fee, Conan J.; Morison, Ken R.; Gostomski, Peter A.

    2013-01-01

    Immersive learning applications in chemical and process engineering are creating the opportunity to bring entire process plants to the student. While meant to complement field trips, in some cases, this is the only opportunity for students to engage with certain industrial sites due to site regulations (health and safety, hygiene, intellectual…

  9. A virtual tour of geological heritage: Valourising geodiversity using Google Earth and QR code

    NASA Astrophysics Data System (ADS)

    Martínez-Graña, A. M.; Goy, J. L.; Cimarra, C. A.

    2013-12-01

    When making land-use plans, it is necessary to inventory and catalogue the geological heritage and geodiversity of a site to establish an apolitical conservation protection plan to meet the educational and social needs of society. New technologies make it possible to create virtual databases using virtual globes - e.g., Google Earth - and other personal-use geomatics applications (smartphones, tablets, PDAs) for accessing geological heritage information in “real time” for scientific, educational, and cultural purposes via a virtual geological itinerary. Seventeen mapped and georeferenced geosites have been created in Keyhole Markup Language for use in map layers used in geological itinerary stops for different applications. A virtual tour has been developed for Las Quilamas Natural Park, which is located in the Spanish Central System, using geological layers and topographic and digital terrain models that can be overlaid in a 3D model. The Google Earth application was used to import the geosite placemarks. For each geosite, a tab has been developed that shows a description of the geology with photographs and diagrams and that evaluates the scientific, educational, and tourism quality. Augmented reality allows the user to access these georeferenced thematic layers and overlay data, images, and graphics in real time on their mobile devices. These virtual tours can be incorporated into subject guides designed by public. Seven educational and interpretive panels describing some of the geosites were designed and tagged with a QR code that could be printed at each stop or in the printed itinerary. These QR codes can be scanned with the camera found on most mobile devices, and video virtual tours can be viewed on these devices. The virtual tour of the geological heritage can be used to show tourists the geological history of the Las Quilamas Natural Park using new geomatics technologies (virtual globes, augmented reality, and QR codes).

  10. Touring the Campus Library from the World Wide Web.

    ERIC Educational Resources Information Center

    Mosley, Pixey Anne; Xiao, Daniel

    1996-01-01

    The philosophy, design, implementation and evaluation of a World Wide Web-accessible Virtual Library Tour of Texas A & M University's Evans Library is presented. Its design combined technical computer issues and library instruction expertise. The tour can be used to simulate a typical walking tour through the library or heading directly to a…

  11. Designing a Virtual Grand Tour

    ERIC Educational Resources Information Center

    Hansen, Per Skafte

    2004-01-01

    The Virtual Grand Tour (VGT) is a paradigm for integrating a presentation of an overview of a larger subject with the possibility of launching at any time an exploratory study of a given sub-topic. The name derives from the paradigm's emulation of those 18th-century travels intended to educate (especially) young, affluent British men; today, with…

  12. Sandia National Laboratories: Physical, Chemical, and Nano Sciences

    Science.gov Websites

    Robotics R&D 100 Awards Laboratory Directed Research & Development Technology Deployment Centers Honey I shrunk the circuit CINT Virtual Tour Center for Integrated Nanotechnologies Honey I shrunk the circuit Ion Beam Lab Virtual Tour: Coming Soon! Honey I shrunk the circuit CINT 10 Year Anniversary Video

  13. Implementing Virtual Reality Technology as an Effective Web Based Kiosk: Darulaman's Teacher Training College Tour (Ipda Vr Tour)

    ERIC Educational Resources Information Center

    Fadzil, Azman

    2006-01-01

    At present, the development of Virtual Reality (VR) technology is expanding due to the importance and needs to use the 3D elements and 360 degrees panorama in expressing a clearer picture to consumers in various fields such as education, military, medicine, entertainment and so on. The web based VR kiosk project in Darulaman's Teacher Training…

  14. Providing Interactive Access to Cave Geology for All Students, Regardless of Physical Ability

    NASA Astrophysics Data System (ADS)

    Atchison, C. `; Stredney, D.; Hittle, B.; Irving, K.; Toomey, R. S., III; Lemon, N. N.; Price, A.; Kerwin, T.

    2013-12-01

    Based on an identified need to accommodate students with mobility impairments in field-based instructional experiences, this presentation will discuss current efforts to promote participation, broaden diversity, and impart a historical perspective in the geosciences through the use of an interactive virtual environment. Developed through the integration of emerging simulation technologies, this prototypical virtual environment is created from LIDAR data of the Historic Tour route of Mammoth Cave National Park. The educational objectives of the simulation focus on four primary locations within the tour route that provide evidence of the hydrologic impact on the cave and karst formation. The overall objective is to provide a rich experience of a geological field-based learning for all students, regardless of their physical abilities. Employing a virtual environment that interchangeably uses two and three-dimensional representation of geoscience content, this synthetic field-based cave and karst module will provide an opportunity to assess the effectiveness in engaging the student community, and its efficacy in the curriculum when used as an alternative representation of a traditional field experience. The expected outcome is that based on the level of interactivity, the simulated environment will provide adequate pedagogical representation for content transfer without the need for physical experience in the uncontrolled field environment. Additionally, creating such an environment will impact all able-bodied students by providing supplemental resources that can both precede a traditional field experience and allow for students to re-examine a field site long after a the field experience, in both current formal and informal educational settings.

  15. Implementing Virtual Reality Technology as an Effective WEB Based KIOSK: Darulaman's Teacher Training College Tour (IPDA VR Tour)

    ERIC Educational Resources Information Center

    Azman, Fadzil

    2004-01-01

    At present the development of Virtual Reality (VR) technology is expanding due to the importance and needs to use the 3D elements and 360 degrees panorama. In expressing a clearer picture to consumers in various fields such as education, military, medicine, entertainment and so on. In live with the development the web based VR kiosk project in…

  16. Using a Web-Based Resource to Prepare Students for Fieldwork: Evaluating the Dark Peak Virtual Tour

    ERIC Educational Resources Information Center

    McMorrow, Julia

    2005-01-01

    This paper reports on development of a Dark Peak website and its use to prepare first-year geography students for a one-day physical geography field course in the south Pennines. The Virtual Tour (VT) component of the website is the main focus of this paper. Pre- and post-fieldwork evaluations of the first version of the VT by 195 students are…

  17. Advanced Test Reactor Tour

    ScienceCinema

    Miley, Don

    2017-12-21

    The Advanced Test Reactor at Idaho National Laboratory is the foremost nuclear materials test reactor in the world. This virtual tour describes the reactor, how experiments are conducted, and how spent nuclear fuel is handled and stored.

  18. A virtual tour of virtual reality

    NASA Astrophysics Data System (ADS)

    Harris, Margaret

    2018-03-01

    Virtual-reality glasses might still be on the starting blocks, but plenty of companies are working on the technology. Margaret Harris tries on some examples at the Photonics West show in San Francisco

  19. EBR-I Tour

    ScienceCinema

    Miley, Don

    2018-04-16

    Sixty years ago, the first light bulb to be lit with nuclear energy got its juice right here in Idaho. Here's a virtual tour of the place where it all happened. To learn more visit http://www.inl.gov/ebr.

  20. EBR-I Tour

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Miley, Don

    2011-06-01

    Sixty years ago, the first light bulb to be lit with nuclear energy got its juice right here in Idaho. Here's a virtual tour of the place where it all happened. To learn more visit http://www.inl.gov/ebr.

  1. Applying Virtual Reality to commercial Edutainment

    NASA Technical Reports Server (NTRS)

    Grissom, F.; Goza, Sharon P.; Goza, S. Michael

    1994-01-01

    Virtual reality (VR) when defined as a computer generated, immersive, three dimensional graphics environment which provides varying degrees of interactivity, remains an expensive, highly specialized application, yet to find its way into the school, home, or business. As a novel approach to a theme park-type attraction, though, its use can be justified. This paper describes how a virtual reality 'tour of the human digestive system' was created for the Omniplex Science Museum of Oklahoma City, Oklahoma. The customers main objectives were: (1) to educate; (2) to entertain; (3) to draw visitors; and (4) to generate revenue. The 'Edutainment' system ultimately delivered met these goals. As more such systems come into existence the resulting library of licensable programs will greatly reduce development costs to individual institutions.

  2. Stennis Space Center Virtual Tour

    NASA Technical Reports Server (NTRS)

    2009-01-01

    Have you ever wanted to visit Stennis Space Center? Or perhaps you have and you're ready to come back. Either way, you can visit Stennis Space Center from anywhere in world! Click on the video to begin your tour.

  3. Integrating WorldWide Telescope with Wordpress

    NASA Astrophysics Data System (ADS)

    Sands, Mark; Luebbert, J.; Fay, J.; Gay, P. L.

    2010-01-01

    In this project we unite three major components of astronomy and new media: World Wide Telescope, Wordpress, and user supplied audio. Through an easy to use Wordpress plug-in users can create WorldWide Telescope sky tours that allow: a) astronomers and educators to spread the facts and awareness of astronomy, potentially bringing new and interested individuals into the astronomy community; b) bloggers/podcasters to create dynamic, virtual tours of the universe that are nearly boundless; and, c) readers to benefit from the alluring WorldWide Telescope tours by gaining a new and dramatic outlook on our universe. This software has the potential to augment, and in some cases replace, traditional methods of astronomy centered online lectures. With this plugin, it is possible to combine Wordpress-based website content with audio, and a sky tour that can be paused at any object. This ability to pause a sky tour allows the user to further explore the wealth of data provided within WWT. This fully customizable solution includes all of the necessary features required to reproduce a lecture in a more creative and appealing format then some of the standard, typically non-interactive, movies and podcasts currently found online. Through the creation of effective WorldWide Telescope tours, astronomers and educators can better extend astronomy content to astronomy-interested, but not yet engaged, members of the new media community. These tours will provide a better understanding and appreciation for what our universe has to offer. Through this new media approach of integrating WorldWide Telescope with blogs and podcasts, users can now extend their interest in astronomy by exploring the universe themselves, moving beyond provided content to gain a better understanding all on their own.

  4. Exergaming and older adult cognition: a cluster randomized clinical trial.

    PubMed

    Anderson-Hanley, Cay; Arciero, Paul J; Brickman, Adam M; Nimon, Joseph P; Okuma, Naoko; Westen, Sarah C; Merz, Molly E; Pence, Brandt D; Woods, Jeffrey A; Kramer, Arthur F; Zimmerman, Earl A

    2012-02-01

    Dementia cases may reach 100 million by 2050. Interventions are sought to curb or prevent cognitive decline. Exercise yields cognitive benefits, but few older adults exercise. Virtual reality-enhanced exercise or "exergames" may elicit greater participation. To test the following hypotheses: (1) stationary cycling with virtual reality tours ("cybercycle") will enhance executive function and clinical status more than traditional exercise; (2) exercise effort will explain improvement; and (3) brain-derived neurotrophic growth factor (BDNF) will increase. Multi-site cluster randomized clinical trial (RCT) of the impact of 3 months of cybercycling versus traditional exercise, on cognitive function in older adults. Data were collected in 2008-2010; analyses were conducted in 2010-2011. 102 older adults from eight retirement communities enrolled; 79 were randomized and 63 completed. A recumbent stationary ergometer was utilized; virtual reality tours and competitors were enabled on the cybercycle. Executive function (Color Trails Difference, Stroop C, Digits Backward); clinical status (mild cognitive impairment; MCI); exercise effort/fitness; and plasma BDNF. Intent-to-treat analyses, controlling for age, education, and cluster randomization, revealed a significant group X time interaction for composite executive function (p=0.002). Cybercycling yielded a medium effect over traditional exercise (d=0.50). Cybercyclists had a 23% relative risk reduction in clinical progression to MCI. Exercise effort and fitness were comparable, suggesting another underlying mechanism. A significant group X time interaction for BDNF (p=0.05) indicated enhanced neuroplasticity among cybercyclists. Cybercycling older adults achieved better cognitive function than traditional exercisers, for the same effort, suggesting that simultaneous cognitive and physical exercise has greater potential for preventing cognitive decline. This study is registered at Clinicaltrials.gov NCT01167400. Copyright © 2012 American Journal of Preventive Medicine. Published by Elsevier Inc. All rights reserved.

  5. Providing a virtual tour of a glacial watershed

    NASA Astrophysics Data System (ADS)

    Berner, L.; Habermann, M.; Hood, E.; Fatland, R.; Heavner, M.; Knuth, E.

    2007-12-01

    SEAMONSTER, a NASA funded sensor web project, is the SouthEast Alaska MOnitoring Network for Science, Telecommunications, Education, and Research. Seamonster is leveraging existing open-source software and is an implementation of existing sensor web technologies intended to act as a sensor web testbed, an educational tool, a scientific resource, and a public resource. The primary focus area of initial SEAMONSTER deployment is the Lemon Creek watershed, which includes the Lemon Creek Glacier studied as part of the 1957-58 IPY. This presentation describes our year one efforts to maximize education and public outreach activities of SEAMONSTER. During the first summer, 37 sensors were deployed throughout two partially glaciated watersheds and facilitated data acquisition in temperate rain forest, alpine, lacustrine, and glacial environments. Understanding these environments are important for public understanding of climate change. These environments are geographically isolated, limiting public access to, and understanding of, such locales. In an effort to inform the general public and primary educators about the basic processes occurring in these unique natural systems, we are developing an interactive website. This web portal will supplement and enhance environmental science primary education by providing educators and students with interactive access to basic information from the glaciological, hydrological, and meteorological systems we are studying. In addition, we are developing an interactive virtual tour of the Lemon Glacier and its watershed. This effort will include Google Earth as a means of real-time data visualization and will take advantage of time-lapse movies, photographs, maps, and satellite imagery to promote an understanding of these unique natural systems and the role of sensor webs in education.

  6. Case Western Reserve U. Builds Virtual Campus to Woo Prospective Students

    ERIC Educational Resources Information Center

    Young, Jeffrey R.

    2007-01-01

    This article describes a virtual world program that Case Western University administrators built using Second Life. It is designed for use by prospective students, who can tour the campus online. The program shows campus buildings, athletic facilities, a diner, and a virtual dormitory with window views of the athletics fields, a feature of the…

  7. Image-Based Virtual Tours and 3d Modeling of Past and Current Ages for the Enhancement of Archaeological Parks: the Visualversilia 3d Project

    NASA Astrophysics Data System (ADS)

    Castagnetti, C.; Giannini, M.; Rivola, R.

    2017-05-01

    The research project VisualVersilia 3D aims at offering a new way to promote the territory and its heritage by matching the traditional reading of the document and the potential use of modern communication technologies for the cultural tourism. Recently, the research on the use of new technologies applied to cultural heritage have turned their attention mainly to technologies to reconstruct and narrate the complexity of the territory and its heritage, including 3D scanning, 3D printing and augmented reality. Some museums and archaeological sites already exploit the potential of digital tools to preserve and spread their heritage but interactive services involving tourists in an immersive and more modern experience are still rare. The innovation of the project consists in the development of a methodology for documenting current and past historical ages and integrating their 3D visualizations with rendering capable of returning an immersive virtual reality for a successful enhancement of the heritage. The project implements the methodology in the archaeological complex of Massaciuccoli, one of the best preserved roman site of the Versilia Area (Tuscany, Italy). The activities of the project briefly consist in developing: 1. the virtual tour of the site in its current configuration on the basis of spherical images then enhanced by texts, graphics and audio guides in order to enable both an immersive and remote tourist experience; 2. 3D reconstruction of the evidences and buildings in their current condition for documentation and conservation purposes on the basis of a complete metric survey carried out through laser scanning; 3. 3D virtual reconstructions through the main historical periods on the basis of historical investigation and the analysis of data acquired.

  8. Users' Perspectives on Tour-Guide Training Courses Using 3D Tourist Sites

    ERIC Educational Resources Information Center

    Chen, Yu-Fen; Mo, Huai-en

    2014-01-01

    Taiwan is currently attempting to develop itself into a twenty-first century tourist hub to take advantage of today's thriving global tourism economy. In the coming years, Taiwan anticipates an urgent demand for tour guides, and there is a clear need for training solutions that can serve a rapidly growing population. Computer-mediated virtual 3D…

  9. Leveraging Existing Heritage Documentation for Animations: Senate Virtual Tour

    NASA Astrophysics Data System (ADS)

    Dhanda, A.; Fai, S.; Graham, K.; Walczak, G.

    2017-08-01

    The use of digital documentation techniques has led to an increase in opportunities for using documentation data for valorization purposes, in addition to technical purposes. Likewise, building information models (BIMs) made from these data sets hold valuable information that can be as effective for public education as it is for rehabilitation. A BIM can reveal the elements of a building, as well as the different stages of a building over time. Valorizing this information increases the possibility for public engagement and interest in a heritage place. Digital data sets were leveraged by the Carleton Immersive Media Studio (CIMS) for parts of a virtual tour of the Senate of Canada. For the tour, workflows involving four different programs were explored to determine an efficient and effective way to leverage the existing documentation data to create informative and visually enticing animations for public dissemination: Autodesk Revit, Enscape, Autodesk 3ds Max, and Bentley Pointools. The explored workflows involve animations of point clouds, BIMs, and a combination of the two.

  10. NASA Research Being Shared Through Live, Interactive Video Tours

    NASA Technical Reports Server (NTRS)

    Petersen, Ruth A.; Zona, Kathleen A.

    2001-01-01

    On June 2, 2000, the NASA Glenn Research Center Learning Technologies Project (LTP) coordinated the first live remote videoconferencing broadcast from a Glenn facility. The historic event from Glenn's Icing Research Tunnel featured wind tunnel technicians and researchers performing an icing experiment, obtaining results, and discussing the relevance to everyday flight operations and safety. After a brief overview of its history, students were able to "walk through" the tunnel, stand in the control room, and observe a live icing experiment that demonstrated how ice would grow on an airplane wing in flight through an icing cloud. The tour was interactive, with a spirited exchange of questions and explanations between the students and presenters. The virtual tour of the oldest and largest refrigerated icing research tunnel in the world was the second of a series of videoconferencing connections with the AP Physics students at Bay Village High School, Bay Village, Ohio. The first connection, called Aircraft Safety and Icing Research, introduced the Tailplane Icing Program. In an effort to improve aircraft safety by reducing the number of in-flight icing events, Glenn's Icing Branch uses its icing research aircraft to conduct flight tests. The presenter engaged the students in discussions of basic aircraft flight mechanics and the function of the horizontal tailplane, as well as the effect of ice on airfoil (wing or tail) surfaces. A brief video of actual flight footage provided a view of the pilot's actions and reactions and of the horizon during tailplane icing conditions.

  11. An interactive three-dimensional virtual body structures system for anatomical training over the internet.

    PubMed

    Temkin, Bharti; Acosta, Eric; Malvankar, Ameya; Vaidyanath, Sreeram

    2006-04-01

    The Visible Human digital datasets make it possible to develop computer-based anatomical training systems that use virtual anatomical models (virtual body structures-VBS). Medical schools are combining these virtual training systems and classical anatomy teaching methods that use labeled images and cadaver dissection. In this paper we present a customizable web-based three-dimensional anatomy training system, W3D-VBS. W3D-VBS uses National Library of Medicine's (NLM) Visible Human Male datasets to interactively locate, explore, select, extract, highlight, label, and visualize, realistic 2D (using axial, coronal, and sagittal views) and 3D virtual structures. A real-time self-guided virtual tour of the entire body is designed to provide detailed anatomical information about structures, substructures, and proximal structures. The system thus facilitates learning of visuospatial relationships at a level of detail that may not be possible by any other means. The use of volumetric structures allows for repeated real-time virtual dissections, from any angle, at the convenience of the user. Volumetric (3D) virtual dissections are performed by adding, removing, highlighting, and labeling individual structures (and/or entire anatomical systems). The resultant virtual explorations (consisting of anatomical 2D/3D illustrations and animations), with user selected highlighting colors and label positions, can be saved and used for generating lesson plans and evaluation systems. Tracking users' progress using the evaluation system helps customize the curriculum, making W3D-VBS a powerful learning tool. Our plan is to incorporate other Visible Human segmented datasets, especially datasets with higher resolutions, that make it possible to include finer anatomical structures such as nerves and small vessels. (c) 2006 Wiley-Liss, Inc.

  12. Analyzing Visitors' Discourse, Attitudes, Perceptions, and Knowledge Acquisition in an Art Museum Tour after Using a 3D Virtual Environment

    ERIC Educational Resources Information Center

    D'Alba, Adriana

    2012-01-01

    The main purpose of this mixed methods research was to explore and analyze visitors' overall experience while they attended a museum exhibition, and examine how this experience was affected by previously using a virtual 3dimensional representation of the museum itself. The research measured knowledge acquisition in a virtual museum, and compared…

  13. A Virtual "Hello": A Web-Based Orientation to the Library.

    ERIC Educational Resources Information Center

    Borah, Eloisa Gomez

    1997-01-01

    Describes the development of Web-based library services and resources available at the Rosenfeld Library of the Anderson Graduate School of Management at University of California at Los Angeles. Highlights include library orientation sessions; virtual tours of the library; a database of basic business sources; and research strategies, including…

  14. Do Interactive Globes and Games Help Students Learn Planetary Science?

    NASA Astrophysics Data System (ADS)

    Coba, Filis; Burgin, Stephen; De Paor, Declan; Georgen, Jennifer

    2016-01-01

    The popularity of animations and interactive visualizations in undergraduate science education might lead one to assume that these teaching aids enhance student learning. We tested this assumption for the case of the Google Earth virtual globe with a comparison of control and treatment student groups in a general education class of over 370 students at a large public university. Earth and Planetary Science course content was developed in two formats: using Keyhole Markup Language (KML) to create interactive tours in Google Earth (the treatment group) and Portable Document Format (PDF) for on-screen reading (the control group). The PDF documents contained identical text and images to the placemark balloons or "tour stops" in the Google Earth version. Some significant differences were noted between the two groups based on the immediate post-questionnaire with the KML students out-performing the PDF students, but not on the delayed measure. In a separate but related project, we undertake preliminary investigations into methods of teaching basic concepts in planetary mantle convection using numerical simulations. The goal of this project is to develop an interface with a two-dimensional finite element model that will allow students to vary parameters such as the temperatures assigned to the boundaries of the model domain, to help them actively explore important variables that control convection.

  15. Using Webgis and Cloud Tools to Promote Cultural Heritage Dissemination: the Historic up Project

    NASA Astrophysics Data System (ADS)

    Tommasi, A.; Cefalo, R.; Zardini, F.; Nicolaucig, M.

    2017-05-01

    On the occasion of the First World War centennial, GeoSNav Lab (Geodesy and Satellite Navigation Laboratory), Department of Engineering and Architecture, University of Trieste, Italy, in coooperation with Radici&Futuro Association, Trieste, Italy, carried out an educational Project named "Historic Up" involving a group of students from "F. Petrarca" High School of Trieste, Italy. The main goal of the project is to make available to students of Middle and High Schools a set of historical and cultural contents in a simple and immediate way, through the production of a virtual and interactive tour following the event that caused the burst of the First World War: the assassination of Franz Ferdinand and his wife Sofia in Sarajevo occurred on June 28, 1914. A set of Google Apps was used, including Google Earth, Maps, Tour Builder, Street View, Gmail, Drive, and Docs. The Authors instructed the students about software and team-working and supported them along the research. After being checked, all the historical and geographic data have been uploaded on a Google Tour Builder to create a sequence of historical checkpoints. Each checkpoint has texts, pictures and videos that connect the tour-users to 1914. Moreover, GeoSNaV Lab researchers produced a KML (Keyhole Markup Language) file, formed by several polylines and points, representing the itinerary of the funeral procession that has been superimposed on ad-hoc georeferenced historical maps. This tour, freely available online, starts with the arrival of the royals, on June 28th 1914, and follows the couple along the events, from the assassination to the burial in Arstetten (Austria), including their passages through Trieste (Italy), Ljubljana (Slovenia), Graz and Wien (Austria).

  16. Google Earth Grand Tour Themes

    NASA Astrophysics Data System (ADS)

    De Paor, D. G.; Whitmeyer, S. J.; Bentley, C.; Dordevic, M. M.

    2014-12-01

    As part of an NSF TUES Type 3 project entitled "Google Earth for Onsite and Distance Education (GEODE)," we are assembling a "Grand Tour" of locations on Earth and other terrestrial bodies that every geoscience student should know about and visit at least in virtual reality. Based on feedback from colleagues at previous meetings, we have identified nine Grand Tour themes: "Plates and Plumes," "Rocks and Regions," "Geology Through Time," "The Mapping Challenge*," "U.S. National Parks*," "The Magical Mystery Tour*," "Resources and Hazards," "Planets and Moons," and "Top of the Pops." Themes marked with an asterisk are most developed at this stage and will be demonstrated in real time. The Mapping Challenge invites students to trace geological contacts, measure bedding strike and dip and the plunge, trend, and facing of a fold. There is an advanced tool for modeling periclinal folds. The challenge is presented in a game-like format with an emphasis on puzzle-solving that will appeal to students regardless of gender. For the tour of U.S. national parks, we divided the most geologically important parks into four groups—Western Pacific, West Coast, Rockies, and East Coast. We are combining our own team's GigaPan imagery with imagery already available on the Internet. There is a great deal of imagery just waiting to be annotated for geological education purposes. The Magical Mystery Tour takes students to Google Streetview locations selected by instructors. Students are presented with questions or tasks and are given automatic feedback. Other themes are under development. Within each theme, we are crowd-sourcing contributions from colleagues and inviting colleagues to vote for or against proposed locations and student interactions. The GEODE team includes the authors and: Heather Almquist, Stephen Burgin, Cinzia Cervato, Gene Cooper, Paul Karabinos, Terry Pavlis, Jen Piatek, Bill Richards, Jeff Ryan, Ron Schott, Kristen St. John, and Barb Tewksbury.

  17. The Virtual City: Putting Charleston on the World Wide Web.

    ERIC Educational Resources Information Center

    Beagle, Donald

    1996-01-01

    Describes the Charleston Multimedia Project, a World Wide Web guide to the history, architecture, and culture of Charleston, South Carolina, which includes a timeline and virtual tours. Incorporates materials issued by many agencies that were previously held in vertical files. The Charleston County Library's role and future plans are also…

  18. Where's the Chicken? Virtual Reality Brings Poultry Science to the Community College

    ERIC Educational Resources Information Center

    Kloepper, Marcia Owens; Zweiacher, Ed; Curtis, Pat; Evert, Amanda

    2010-01-01

    This article highlights how two institutions--Redlands Community College (RCC) and Auburn University--teamed up to create a virtual world called Eagle Island, where learners enter to learn all they need to know about poultry science. Eagle Island, located in Second Life, provides an opportunity to tour a real-life food processing…

  19. New Virtual Field Trips. Revised Edition.

    ERIC Educational Resources Information Center

    Cooper, Gail; Cooper, Garry

    This book is an annotated guidebook, arranged by subject matter, of World Wide Web sites for K-12 students. The following chapters are included: (1) Virtual Time Machine (i.e., sites that cover topics in world history); (2) Tour the World (i.e., sites that include information about countries); (3) Outer Space; (4) The Great Outdoors; (5) Aquatic…

  20. Virtual Reality as a Story Telling Platform for Geoscience Communication

    NASA Astrophysics Data System (ADS)

    Lazar, K.; Moysey, S. M.

    2017-12-01

    Capturing the attention of students and the public is a critical step for increasing societal interest and literacy in earth science issues. Virtual reality (VR) provides a means for geoscience engagement that is well suited to place-based learning through exciting and immersive experiences. One approach is to create fully-immersive virtual gaming environments where players interact with physical objects, such as rock samples and outcrops, to pursue geoscience learning goals. Developing an experience like this, however, can require substantial programming expertise and resources. At the other end of the development spectrum, it is possible for anyone to create immersive virtual experiences with 360-degree imagery, which can be made interactive using easy to use VR editing software to embed videos, audio, images, and other content within the 360-degree image. Accessible editing tools like these make the creation of VR experiences something that anyone can tackle. Using the VR editor ThingLink and imagery from Google Maps, for example, we were able to create an interactive tour of the Grand Canyon, complete with embedded assessments, in a matter of hours. The true power of such platforms, however, comes from the potential to engage students as content authors to create and share stories of place that explore geoscience issues from their personal perspective. For example, we have used combinations of 360-degree images with interactive mapping and web platforms to enable students with no programming experience to create complex web apps as highly engaging story telling platforms. We highlight here examples of how we have implemented such story telling approaches with students to assess learning in courses, to share geoscience research outcomes, and to communicate issues of societal importance.

  1. Knowledge and Valorization of Historical Sites Through 3d Documentation and Modeling

    NASA Astrophysics Data System (ADS)

    Farella, E.; Menna, F.; Nocerino, E.; Morabito, D.; Remondino, F.; Campi, M.

    2016-06-01

    The paper presents the first results of an interdisciplinary project related to the 3D documentation, dissemination, valorization and digital access of archeological sites. Beside the mere 3D documentation aim, the project has two goals: (i) to easily explore and share via web references and results of the interdisciplinary work, including the interpretative process and the final reconstruction of the remains; (ii) to promote and valorize archaeological areas using reality-based 3D data and Virtual Reality devices. This method has been verified on the ruins of the archeological site of Pausilypon, a maritime villa of Roman period (Naples, Italy). Using Unity3D, the virtual tour of the heritage site was integrated and enriched with the surveyed 3D data, text documents, CAAD reconstruction hypotheses, drawings, photos, etc. In this way, starting from the actual appearance of the ruins (panoramic images), passing through the 3D digital surveying models and several other historical information, the user is able to access virtual contents and reconstructed scenarios, all in a single virtual, interactive and immersive environment. These contents and scenarios allow to derive documentation and geometrical information, understand the site, perform analyses, see interpretative processes, communicate historical information and valorize the heritage location.

  2. 2D and 3D Traveling Salesman Problem

    ERIC Educational Resources Information Center

    Haxhimusa, Yll; Carpenter, Edward; Catrambone, Joseph; Foldes, David; Stefanov, Emil; Arns, Laura; Pizlo, Zygmunt

    2011-01-01

    When a two-dimensional (2D) traveling salesman problem (TSP) is presented on a computer screen, human subjects can produce near-optimal tours in linear time. In this study we tested human performance on a real and virtual floor, as well as in a three-dimensional (3D) virtual space. Human performance on the real floor is as good as that on a…

  3. Solar Decathlon Update from Secretary Chu

    ScienceCinema

    Chu, Steven

    2017-12-27

    Secretary Steven Chu provides his insights on the 2009 Solar Decathlon in Washington, DC. To view each of the houses in this year's competition and vote for your favorite, visit http://www.solardecathlon.org/virtual_tours/

  4. A Sidewalk Astronomy Experience in Second Life (R) for IYA2009

    NASA Astrophysics Data System (ADS)

    Gauthier, Adrienne J.; Huber, D.; I. New Media Task Group

    2009-01-01

    The NMTG has created an IYA 2009 presence in the 3-dimensional multi-user virtual world called Second Life (R), where residents (or avatars) interact with content built by others in dynamic, innovative, and social ways. The IYA2009 virtual real estate (called an island) will open in early January 2009 with an initial set of exhibits and interactives. Through 2009, additional exhibits, live talks, and webstreamed content will be added.Our Sidewalk Astronomy experience will be premiered for the island opening. We have designed the interactive to replicate a real-life small telescope experience. Visitors to our Second Life telescopes will first see an image of the object "as the eye sees" and will hear/read a narrative about the object, as one would experience in real life. The narratives have been carefully crafted to take the observer on a journey and not just hear straight facts about the object. Diving further into astronomical imagery, avatars will explore visible, infrared, X-ray, and radio views of the object (if available), all wrapped in contextual information that ties the multiwavelength views together. The content of the telescopes will update every month to be equivalent to mid-latitude 9pm sky views for the Northern Hemisphere, Southern Hemisphere pending. Supplemental materials will include World Wide Telescope tours and Google Sky layers. We are hoping to add live star party events throughout the year, using real life video feeds from amateur telescopes. Additionally, we will have links to the Sidewalk Astronomy IYA webpage so virtual residents can find real life star parties to attend. The Sidewalk Astronomy Second Life experience will also have a traveling version that can be placed in multiple locations (stores, events, parks) in order to bring astronomy to the virtual masses in a true Sidewalk Astronomy way.

  5. Virtual Tour of RHIC

    ScienceCinema

    Brookhaven Lab

    2017-12-09

    An animation that follows polarized protons as they travel through the Relativistic Heavy Ion Collider (RHIC) accelerator complex to the experiments. The arrows indicate the direction of each proton's spin. The animation concludes with a fly-by of the RHI

  6. Disclosure of Temporary Exposures as Permanent Website Applications through the Patrimonial Survey

    NASA Astrophysics Data System (ADS)

    Corso, Juan; Garcia-Almirall, Pilar; López, Daniel; Casals, Jordi

    2017-10-01

    In a context of web application in the field of the dissemination of cultural heritage, this article advances in a methodology for the optimization of points clouds obtained through the technology of Laser Scanner (TLS). Identifying the potential of TLS surveys as interactive models that allow the cultural heritage to be perpetuated over time. This point cloud optimization is developed with free software, focusing its exploitation on an interactive web application, which has made it possible to convert two temporary museum exhibitions into permanent exhibitions in virtual format. Developed in conjunction with the Museu d’Història de la Ciutat de Barcelona. The case study focuses on the Palau Reial Major, Gothic style, formed by the chapel of Santa Àgata (built in 1302, on the Roman wall) and Saló del Tinell (built between 1359 and 1370, on the Roman remains). Located in the Plaça del Rei, in the old town of Barcelona. In this application is very important the visual impact, it requires to represent a faithful model of the interior of the building, from the point of view of color and lighting, avoiding the transparencies of the model through a dense cloud of dots, without occlusions, this requires a great quantity of positions. This implies a clear methodology, using different techniques such as photographic proyection, given the complexity of lighting of the building, as much for the artificial lighting as for the lighting of the stained glass. In this process, there were 84 positions that provide greater density of points, which are optimized with free programs. The temporary exhibitions of the case studies, elaborated by the MUHBA in the Saló del Tinell are: “Indianas, 1736-1847. The origins of industrial Barcelona” exposed from May 19, 2012 to March 3, 2013 and “El Món del 1714” exposed from December 20 to September 28, 2014. Both are based on a tour with showcases and exhibitors where different objects of a museum character are shown, such as looms, cloths, dresses, books, among others, accompanied by panels with texts and images that contain the information that each exhibition shows. Virtual applications allow such temporary exposures to become an interactive model, in which information can be permanently consulted. A virtual tour where the user can interact with the information panels and observe in detail the different objects of the exhibition. The results of this work manage to generate a powerful mechanism of diffusion and approximation to the society of the cultural heritage that, otherwise, as a whole as exhibition would disappear.

  7. The effect of audio tours on learning and social interaction: An evaluation at Carlsbad Caverns National Park

    NASA Astrophysics Data System (ADS)

    Novey, Levi T.; Hall, Troy E.

    2007-03-01

    Auditory forms of nonpersonal communication have rarely been evaluated in informal settings like parks and museums. This study evaluated the effect of an interpretive audio tour on visitor knowledge and social behavior at Carlsbad Caverns National Park. A cross-sectional pretest/posttest quasi-experimental design compared the responses of audio tour users (n = 123) and nonusers (n = 131) on several knowledge questions. Observations (n = 700) conducted at seven sites within the caverns documented sign reading, time spent listening to the audio, within group conversation, and other social behaviors for a different sample of visitors. Pretested tour users and nonusers did not differ in visitor characteristics, knowledge, or attitude variables, suggesting the two populations were similar. On a 12-item knowledge quiz, tour users' scores increased from 5.7 to 10.3, and nonusers' scores increased from 6.2 to 8.4. Most visitors were able to identify some of the park's major messages when presented with a multiple-choice question, but more audio users than nonusers identified resource preservation as a primary message in an open-ended question. Based on observations, audio tour users and nonusers did not differ substantially in their interactions with other members of their group or in their reading of interpretive signs in the cave. Audio tour users had positive reactions to the tour, and these reactions, coupled with the positive learning outcomes and negligible effects on social interaction, suggest that audio tours can be an effective communication medium in informal educational settings.

  8. The Aerobic and Cognitive Exercise Study (ACES) for Community-Dwelling Older Adults With or At-Risk for Mild Cognitive Impairment (MCI): Neuropsychological, Neurobiological and Neuroimaging Outcomes of a Randomized Clinical Trial.

    PubMed

    Anderson-Hanley, Cay; Barcelos, Nicole M; Zimmerman, Earl A; Gillen, Robert W; Dunnam, Mina; Cohen, Brian D; Yerokhin, Vadim; Miller, Kenneth E; Hayes, David J; Arciero, Paul J; Maloney, Molly; Kramer, Arthur F

    2018-01-01

    Prior research has found that cognitive benefits of physical exercise and brain health in older adults may be enhanced when mental exercise is interactive simultaneously, as in exergaming. It is unclear whether the cognitive benefit can be maximized by increasing the degree of mental challenge during exercise. This randomized clinical trial (RCT), the Aerobic and Cognitive Exercise Study (ACES) sought to replicate and extend prior findings of added cognitive benefit from exergaming to those with or at risk for mild cognitive impairment (MCI). ACES compares the effects of 6 months of an exer-tour (virtual reality bike rides) with the effects of a more effortful exer-score (pedaling through a videogame to score points). Fourteen community-dwelling older adults meeting screening criteria for MCI (sMCI) were adherent to their assigned exercise for 6 months. The primary outcome was executive function, while secondary outcomes included memory and everyday cognitive function. Exer-tour and exer-score yielded significant moderate effects on executive function (Stroop A/C; d 's = 0.51 and 0.47); there was no significant interaction effect. However, after 3 months the exer-tour revealed a significant and moderate effect, while exer-score showed little impact, as did a game-only condition. Both exer-tour and exer-score conditions also resulted in significant improvements in verbal memory. Effects appear to generalize to self-reported everyday cognitive function. Pilot data, including salivary biomarkers and structural MRI, were gathered at baseline and 6 months; exercise dose was associated with increased BDNF as well as increased gray matter volume in the PFC and ACC. Improvement in memory was associated with an increase in the DLPFC. Improved executive function was associated with increased expression of exosomal miRNA-9. Interactive physical and cognitive exercise (both high and low mental challenge) yielded similarly significant cognitive benefit for adherent sMCI exercisers over 6 months. A larger RCT is needed to confirm these findings. Further innovation and clinical trial data are needed to develop accessible, yet engaging and effective interventions to combat cognitive decline for the growing MCI population. ClinicalTrials.gov ID: NCT02237560.

  9. The Aerobic and Cognitive Exercise Study (ACES) for Community-Dwelling Older Adults With or At-Risk for Mild Cognitive Impairment (MCI): Neuropsychological, Neurobiological and Neuroimaging Outcomes of a Randomized Clinical Trial

    PubMed Central

    Anderson-Hanley, Cay; Barcelos, Nicole M.; Zimmerman, Earl A.; Gillen, Robert W.; Dunnam, Mina; Cohen, Brian D.; Yerokhin, Vadim; Miller, Kenneth E.; Hayes, David J.; Arciero, Paul J.; Maloney, Molly; Kramer, Arthur F.

    2018-01-01

    Prior research has found that cognitive benefits of physical exercise and brain health in older adults may be enhanced when mental exercise is interactive simultaneously, as in exergaming. It is unclear whether the cognitive benefit can be maximized by increasing the degree of mental challenge during exercise. This randomized clinical trial (RCT), the Aerobic and Cognitive Exercise Study (ACES) sought to replicate and extend prior findings of added cognitive benefit from exergaming to those with or at risk for mild cognitive impairment (MCI). ACES compares the effects of 6 months of an exer-tour (virtual reality bike rides) with the effects of a more effortful exer-score (pedaling through a videogame to score points). Fourteen community-dwelling older adults meeting screening criteria for MCI (sMCI) were adherent to their assigned exercise for 6 months. The primary outcome was executive function, while secondary outcomes included memory and everyday cognitive function. Exer-tour and exer-score yielded significant moderate effects on executive function (Stroop A/C; d's = 0.51 and 0.47); there was no significant interaction effect. However, after 3 months the exer-tour revealed a significant and moderate effect, while exer-score showed little impact, as did a game-only condition. Both exer-tour and exer-score conditions also resulted in significant improvements in verbal memory. Effects appear to generalize to self-reported everyday cognitive function. Pilot data, including salivary biomarkers and structural MRI, were gathered at baseline and 6 months; exercise dose was associated with increased BDNF as well as increased gray matter volume in the PFC and ACC. Improvement in memory was associated with an increase in the DLPFC. Improved executive function was associated with increased expression of exosomal miRNA-9. Interactive physical and cognitive exercise (both high and low mental challenge) yielded similarly significant cognitive benefit for adherent sMCI exercisers over 6 months. A larger RCT is needed to confirm these findings. Further innovation and clinical trial data are needed to develop accessible, yet engaging and effective interventions to combat cognitive decline for the growing MCI population. ClinicalTrials.gov ID: NCT02237560 PMID:29780318

  10. Interactive Mold House Tour

    EPA Pesticide Factsheets

    Get a quick glimpse of some of the most important ways to protect your home from mold by this interactive tour of the Mold House. Room-by-room, you'll learn about common mold issues and how to address them.

  11. Introducing HEP to schools through educational scenaria

    NASA Astrophysics Data System (ADS)

    Kourkoumelis, C.; Vourakis, S.

    2015-05-01

    Recent activities, towards the goal of introducing High Energy Physics in the school class, are reviewed. The most efficient method is a half or a full day workshop where the students are introduced to one of the large LHC experiments, follow a "virtual visit" to the experiment's Control Room and perform an interactive analysis of real data. Science cafes and visits to the CERN expositions are also very helpful, provided that the tours/discussions are led by an active scientist and/or a trained teacher. Several EU outreach projects provide databases rich with education scenaria and data analysis tools ready to be used by the teachers in order to bridge the gap between modern research and technology and school education.

  12. Randomized clinical trial of immersive virtual reality tour of the operating theatre in children before anaesthesia.

    PubMed

    Ryu, J-H; Park, S-J; Park, J-W; Kim, J-W; Yoo, H-J; Kim, T-W; Hong, J S; Han, S-H

    2017-11-01

    A virtual reality (VR) tour of the operating theatre before anaesthesia could provide a realistic experience for children. This study was designed to determine whether a preoperative VR tour could reduce preoperative anxiety in children. Children scheduled for elective surgery under general anaesthesia were randomized into a control or VR group. The control group received conventional information regarding anaesthesia and surgery. The VR group watched a 4-min video showing Pororo, the famous little penguin, visiting the operating theatre and explaining what is in it. The main outcome was preoperative anxiety, assessed using the modified Yale Preoperative Anxiety Scale (m-YPAS) before entering the operating theatre. Secondary outcomes included induction compliance checklist (ICC) and procedural behaviour rating scale (PBRS) scores during anaesthesia. A total of 69 children were included in the analysis, 35 in the control group and 34 in the VR group. Demographic data and induction time were similar in the two groups. Children in the VR group had a significantly lower m-YPAS score than those in the control group (median 31·7 (i.q.r. 23·3-37·9) and 51·7 (28·3-63·3) respectively; P < 0·001). During anaesthesia, the VR group had lower ICC and PBRS scores than the control group. This preoperative VR tour of the operating theatre was effective in alleviating preoperative anxiety and increasing compliance during induction of anaesthesia in children undergoing elective surgery. Registration number: UMIN000025232 (http://www.umin.ac.jp/ctr). © 2017 BJS Society Ltd Published by John Wiley & Sons Ltd.

  13. Virtual-reality-Based 3D navigation training for emergency egress from spacecraft.

    PubMed

    Aoki, Hirofumi; Oman, Charles M; Natapoff, Alan

    2007-08-01

    Astronauts have reported spatial disorientation and navigation problems inside spacecraft whose interior visual vertical direction varies from module to module. If they had relevant preflight practice they might orient better. This experiment examined the influence of relative body orientation and individual spatial skills during VR training on a simulated emergency egress task. During training, 36 subjects were each led on 12 tours through a space station by a virtual tour guide. Subjects wore a head-mounted display and controlled their motion with a game-pad. Each tour traversed multiple modules and involved up to three changes in visual vertical direction. Each subject was assigned to one of three groups that maintained different postures: visually upright relative to the "local" module; constant orientation relative to the "station" irrespective of local visual vertical; and "mixed" (local, followed by station orientation). Groups were balanced on the basis of mental rotation and perspective-taking test scores. Subjects then performed 24 emergency egress testing trials without the tour guide. Smoke reduced visibility during the last 12 trials. Egress time, sense of direction (by pointing to origin and destination) and configuration knowledge were measured. Both individual 3D spatial abilities and orientation during training influence emergency egress performance, pointing, and configuration knowledge. Local training facilitates landmark and route learning, but station training enhances sense of direction relative to station, and, therefore, performance in low visibility. We recommend a sequence of local, followed by station, and then randomized orientation training, preferably customized to a trainee's 3D spatial ability.

  14. The Development of a Virtual Company to Support the Reengineering of the NASA/Goddard Hubble Space Telescope Control Center System

    NASA Technical Reports Server (NTRS)

    Lehtonen, Ken

    1999-01-01

    This is a report to the Third Annual International Virtual Company Conference, on The Development of a Virtual Company to Support the Reengineering of the NASA/Goddard Hubble Space Telescope (HST) Control Center System. It begins with a HST Science "Commercial": Brief Tour of Our Universe showing various pictures taken from the Hubble Space Telescope. The presentation then reviews the project background and goals. Evolution of the Control Center System ("CCS Inc.") is then reviewed. Topics of Interest to "virtual companies" are reviewed: (1) "How To Choose A Team" (2) "Organizational Model" (3) "The Human Component" (4) "'Virtual Trust' Among Teaming Companies" (5) "Unique Challenges to Working Horizontally" (6) "The Cultural Impact" (7) "Lessons Learned".

  15. [Memory assessment by means of virtual reality: its present and future].

    PubMed

    Diaz-Orueta, Unai; Climent, Gema; Cardas-Ibanez, Jaione; Alonso, Laura; Olmo-Osa, Juan; Tirapu-Ustarroz, Javier

    2016-01-16

    The human memory is a complex cognitive system whose close relationship with executive functions implies that, in many occasions, a mnemonic deficit comprises difficulties to operate with correctly stored contents. Traditional memory tests, more focused in the information storage than in its processing, may be poorly sensitive both to subjects' daily life functioning and to changes originated by rehabilitation programs. In memory assessment, there is plenty evidence with regards to the need of improving it by means of tests which offer a higher ecological validity, with information that may be presented in various sensorial modalities and produced in a simultaneous way. Virtual reality reproduces three-dimensional environments with which the patient interacts in a dynamic way, with a sense of immersion in the environment similar to the presence and exposure to a real environment, and in which presentation of such stimuli, distractors and other variables may be systematically controlled. The current review aims to go deeply into the trajectory of neuropsychological assessment of memory based in virtual reality environments, making a tour through existing tests designed for assessing learning, prospective, episodic and spatial memory, as well as the most recent attempts to perform a comprehensive evaluation of all memory components.

  16. Fusion Science Education Outreach

    NASA Astrophysics Data System (ADS)

    Danielson, C. A.; DIII-D Education Group

    1996-11-01

    This presentation will focus on education outreach activities at General Atomics that have been expanded to include the general population on science education with a focus on fusion energy. Outreach materials are distributed upon request both nationally and internationally. These materials include a notebook containing copies of DIII--D tour panels, fusion poster, new fusion energy video, new fusion energy brochure, and the electromagnetic spectrum curriculum. The 1996 Fusion Forum (held in the House Caucus Room) included a student/ teacher lunch with Energy Secretary Hazel O'Leary and a private visit to the Forum exhibits. The continuing partnership with Kearny High School includes lectures, job shadowing, internship, equipment donations and an award-winning electric car-racing program. Development of distribution by CD of the existing interactive fusion energy kiosk and a virtual reality tour of the DIII--D facility are underway. The DIII--D fusion education WWW site includes e-mail addresses to ``Ask the Wizard,'' and/or receive GA's outreach materials. Steve Rodecker, a local science teacher, aided by DIII--D fusion staff, won his second Tapestry Award; he also was named the ``1995 National Science Teacher of the Year'' and will be present to share his experiences with the DIII--D educational outreach program.

  17. Cancer Genome Anatomy Project | Office of Cancer Genomics

    Cancer.gov

    The National Cancer Institute (NCI) Cancer Genome Anatomy Project (CGAP) is an online resource designed to provide the research community access to biological tissue characterization data. Request a free copy of the CGAP Website Virtual Tour CD from ocg@mail.nih.gov.

  18. InSight: An innovative multimedia training tool

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Seidel, B.R.; Crites, D.C.; Forsmann, J.H.

    1996-05-01

    InSight is an innovative computer-based multimedia training tool that provides a navigable virtual environment and links to related information. It provides training and guidance for touring and observing operations at any facility or site in a realistic virtual environment. This presentation identifies unique attributes of InSight and describes the initial application at ANL-West. A brief description of the development of this tool, production steps, and an onscreen demonstration of its operation are also provided.

  19. Human Exploration Rover Challenge on This Week @NASA – April 13, 2018

    NASA Image and Video Library

    2018-04-13

    A challenge for the next generation of explorers, an eye-popping virtual tour of the Moon, and introducing the public to a universe of discovery – a few of the stories to tell you about – This Week at NASA!

  20. Tech Talk for Social Studies Teachers: Ancient Egypt.

    ERIC Educational Resources Information Center

    Pahl, Ronald H.

    1998-01-01

    Presents an annotated bibliography of 10 Web sites concerning ancient Egypt that have materials appropriate for social studies classes. Includes virtual tours of Egypt and specific temples, explorations of the pyramids, archaeological and geographic information, and information on the Egyptian "Book of the Dead." (MJP)

  1. Spherical photography and virtual tours for presenting crime scenes and forensic evidence in new zealand courtrooms.

    PubMed

    Tung, Nicole D; Barr, Jason; Sheppard, Dion J; Elliot, Douglas A; Tottey, Leah S; Walsh, Kevan A J

    2015-05-01

    The delivery of forensic science evidence in a clear and understandable manner is an important aspect of a forensic scientist's role during expert witness delivery in a courtroom trial. This article describes an Integrated Evidence Platform (IEP) system based on spherical photography which allows the audience to view the crime scene via a virtual tour and view the forensic scientist's evidence and results in context. Equipment and software programmes used in the creation of the IEP include a Nikon DSLR camera, a Seitz Roundshot VR Drive, PTGui Pro, and Tourweaver Professional Edition. The IEP enables a clear visualization of the crime scene, with embedded information such as photographs of items of interest, complex forensic evidence, the results of laboratory analyses, and scientific opinion evidence presented in context. The IEP has resulted in significant improvements to the pretrial disclosure of forensic results, enhanced the delivery of evidence in court, and improved the jury's understanding of the spatial relationship between results. © 2015 American Academy of Forensic Sciences.

  2. Solar-Heliospheric-Interstellar Cosmic Ray Tour with the NASA Virtual Energetic Particle Observatory and the Space Physics Data Facility

    NASA Astrophysics Data System (ADS)

    Cooper, John F.; Papitashvili, Natalia E.; Johnson, Rita C.; Lal, Nand; McGuire, Robert E.

    2015-04-01

    NASA now has a large collection of solar, heliospheric, and local interstellar (Voyager 1) cosmic ray particle data sets that can be accessed through the data system services of the NASA Virtual Energetic Particle Observatory (VEPO) in collaboration with the NASA Space Physics Data Facility SPDF), respectively led by the first and last authors. The VEPO services were developed to enhance the long-existing OMNIWeb solar wind and energetic particle services of SPDF for on-line browse, correlative, and statistical analysis of NASA and ESA mission fields, plasma, and energetic particle data. In this presentation we take of tour through VEPO and SPDF of SEP reservoir events, the outer heliosphere earlier surveyed by the Pioneer, Voyager, and Ulysses spacecraft and now being probed by New Horizons, and the heliosheath-heliopause-interstellar regions now being explored by the Voyagers and IBEX. Implications of the latter measurements are also considered for the flux spectra of low to high energy cosmic rays in interstellar space.

  3. The Nine Planets Solar System Tour

    Science.gov Websites

    Astronomy news section which gives news, notes and general observations, we also have an interactive tour of ; Notes Astronomy picture of the day. For a full list of contents please see here. cna classes online Professional Astronomy research paper writing help can be found at AdvancedWriters.com. Solar system tour

  4. NREL Open House Features Energy Activities, Tours

    Science.gov Websites

    Open House Features Energy Activities, Tours For more information contact: e:mail: Public Affairs National Renewable Energy Laboratory (NREL) will open its doors 10 a.m. to 3 p.m., Saturday, July 24 for tours of its research facilities and interactive exhibits at the Visitors Center. The Open House

  5. ConTour: Data-Driven Exploration of Multi-Relational Datasets for Drug Discovery.

    PubMed

    Partl, Christian; Lex, Alexander; Streit, Marc; Strobelt, Hendrik; Wassermann, Anne-Mai; Pfister, Hanspeter; Schmalstieg, Dieter

    2014-12-01

    Large scale data analysis is nowadays a crucial part of drug discovery. Biologists and chemists need to quickly explore and evaluate potentially effective yet safe compounds based on many datasets that are in relationship with each other. However, there is a lack of tools that support them in these processes. To remedy this, we developed ConTour, an interactive visual analytics technique that enables the exploration of these complex, multi-relational datasets. At its core ConTour lists all items of each dataset in a column. Relationships between the columns are revealed through interaction: selecting one or multiple items in one column highlights and re-sorts the items in other columns. Filters based on relationships enable drilling down into the large data space. To identify interesting items in the first place, ConTour employs advanced sorting strategies, including strategies based on connectivity strength and uniqueness, as well as sorting based on item attributes. ConTour also introduces interactive nesting of columns, a powerful method to show the related items of a child column for each item in the parent column. Within the columns, ConTour shows rich attribute data about the items as well as information about the connection strengths to other datasets. Finally, ConTour provides a number of detail views, which can show items from multiple datasets and their associated data at the same time. We demonstrate the utility of our system in case studies conducted with a team of chemical biologists, who investigate the effects of chemical compounds on cells and need to understand the underlying mechanisms.

  6. Global Warming and the Arctic in 3D: A Virtual Globe for Outreach

    NASA Astrophysics Data System (ADS)

    Manley, W. F.

    2006-12-01

    Virtual Globes provide a new way to capture and inform the public's interest in environmental change. As an example, a recent Google Earth presentation conveyed 'key findings' from the Arctic Climate Impact Assessment (ACIA, 2004) to middle school students during the 2006 INSTAAR/NSIDC Open House at the University of Colorado. The 20-minute demonstration to 180 eighth graders began with an introduction and a view of the Arctic from space, zooming into the North American Arctic, then to a placemark for the first key finding, 'Arctic climate is now warming rapidly and much larger changes are projected'. An embedded link then opened a custom web page, with brief explanatory text, along with an ACIA graphic illustrating the rise in Arctic temperature, global CO2 concentrations, and carbon emissions for the last millennium. The demo continued with an interactive tour of other key findings (Reduced Sea Ice, Changes for Animals, Melting Glaciers, Coastal Erosion, Changes in Vegetation, Melting Permafrost, and others). Each placemark was located somewhat arbitrarily (which may be a concern for some audiences), but the points represented the messages in a geographic sense and enabled a smooth visual tour of the northern latitudes. Each placemark was linked to custom web pages with photos and concise take-home messages. The demo ended with navigation to Colorado, then Boulder, then the middle school that the students attended, all the while speaking to implications as they live their lives locally. The demo piqued the students' curiosity, and in this way better conveyed important messages about the Arctic and climate change. The use of geospatial visualizations for outreach and education appears to be in its infancy, with much potential.

  7. Web-based three-dimensional Virtual Body Structures: W3D-VBS.

    PubMed

    Temkin, Bharti; Acosta, Eric; Hatfield, Paul; Onal, Erhan; Tong, Alex

    2002-01-01

    Major efforts are being made to improve the teaching of human anatomy to foster cognition of visuospatial relationships. The Visible Human Project of the National Library of Medicine makes it possible to create virtual reality-based applications for teaching anatomy. Integration of traditional cadaver and illustration-based methods with Internet-based simulations brings us closer to this goal. Web-based three-dimensional Virtual Body Structures (W3D-VBS) is a next-generation immersive anatomical training system for teaching human anatomy over the Internet. It uses Visible Human data to dynamically explore, select, extract, visualize, manipulate, and stereoscopically palpate realistic virtual body structures with a haptic device. Tracking user's progress through evaluation tools helps customize lesson plans. A self-guided "virtual tour" of the whole body allows investigation of labeled virtual dissections repetitively, at any time and place a user requires it.

  8. Can virtual reality be used to conduct mass prophylaxis clinic training? A pilot program.

    PubMed

    Yellowlees, Peter; Cook, James N; Marks, Shayna L; Wolfe, Daniel; Mangin, Elanor

    2008-03-01

    To create and evaluate a pilot bioterrorism defense training environment using virtual reality technology. The present pilot project used Second Life, an internet-based virtual world system, to construct a virtual reality environment to mimic an actual setting that might be used as a Strategic National Stockpile (SNS) distribution site for northern California in the event of a bioterrorist attack. Scripted characters were integrated into the system as mock patients to analyze various clinic workflow scenarios. Users tested the virtual environment over two sessions. Thirteen users who toured the environment were asked to complete an evaluation survey. Respondents reported that the virtual reality system was relevant to their practice and had potential as a method of bioterrorism defense training. Computer simulations of bioterrorism defense training scenarios are feasible with existing personal computer technology. The use of internet-connected virtual environments holds promise for bioterrorism defense training. Recommendations are made for public health agencies regarding the implementation and benefits of using virtual reality for mass prophylaxis clinic training.

  9. Public Affairs - Brochures Available

    Science.gov Websites

    Go About Fermilab What is Fermilab? Contributions to Science and Society Virtual Tour Research at Solomon Islands Somalia South Africa South Korea Spain Sri Lanka St Tome (Sao Tome) & Principe Sudan National Accelerator Laboratory Office of Science/U.S. Department of Energy Managed by Fermi Research

  10. A Google Earth Grand Tour of the Terrestrial Planets

    ERIC Educational Resources Information Center

    De Paor, Declan; Coba, Filis; Burgin, Stephen

    2016-01-01

    Google Earth is a powerful instructional resource for geoscience education. We have extended the virtual globe to include all terrestrial planets. Downloadable Keyhole Markup Language (KML) files (Google Earth's scripting language) associated with this paper include lessons about Mercury, Venus, the Moon, and Mars. We created "grand…

  11. Tech Notebook: E-Reference Tools.

    ERIC Educational Resources Information Center

    Sassman, Charlotte

    1999-01-01

    Two resources to help students conduct research are the new CD-ROM versions of the Encarta Encyclopedia Deluxe 2000 (for strong readers, grades 5-8) and the Year 2000 Grolier Multimedia Encyclopedia (for strong readers, grades 3 and up). By supplementing traditional text-based information with specialized features (e.g., virtual tours and video…

  12. Oregon State University | Oregon State University

    Science.gov Websites

    Services About Academics Research Outreach Athletics OSU150 Current Students Online Students Future Students Faculty and Staff Parents and Family Open Menu Open Search search for people and pages Search OSU - and ours. More Research. Virtual Tour Tools and Services Audience Menu Future Students Current

  13. A Trip to Historic Philadelphia on the Web.

    ERIC Educational Resources Information Center

    Wilson, Elizabeth K.

    1997-01-01

    Describes an electronic field trip to colonial Philadelphia (Pennsylvania). The historic locale has generated enough websites (Philadelphia Historic District, Betsy Ross homepage, and the Franklin Institute Science Museum) for students to take a virtual tour of the colonial capital. Suggests structuring the activity as a know-want-learn (KWL)…

  14. Implementing an Education and Outreach Program for the Gemini Observatory in Chile.

    NASA Astrophysics Data System (ADS)

    Garcia, M. A.

    2006-08-01

    Beginning in 2001, the Gemini Observatory began the development of an innovative and aggressive education and outreach program at its Southern Hemisphere site in northern Chile. A principal focus of this effort is centered on local education and outreach to communities surrounding the observatory and its base facility in La Serena Chile. Programs are now established with local schools using two portable StarLab planetaria, an internet-based teacher exchange called StarTeachers and multiple partnerships with local educational institutions. Other elements include a CD-ROM-based virtual tour that allows students, teachers and the public to experience the observatory's sites in Chile and Hawaii. This virtual environment allows interaction using a variety of immersive scenarios such as a simulated observation using real data from Gemini. Pilot projects like "Live from Gemini" are currently being developed which use internet videoconferencing technologies to bring the observatory's facilities into classrooms at universities and remote institutions. Lessons learned from the implementation of these and other programs will be introduced and the challenges of developing educational programming in a developing country will be shared.

  15. An Interactive Teddy Bear Clinic Tour: Teaching Veterinary Students How to Interact with Young Children.

    PubMed

    Dalley, Jessica S; Creary, Patricia R; Durzi, Tiffany; McMurtry, C Meghan

    Although there are existing guidelines for teaching and learning skillful client communication, there remains a need to integrate a developmental focus into veterinary medical curricula to prepare students for interactions with children who accompany their companion animals. The objectives of this teaching tip are (1) to describe the use of a Teddy Bear Clinic Tour as an innovative, applied practice method for teaching veterinary students about clinical communication with children, and (2) to provide accompanying resources to enable use of this method to teach clinical communication at other facilities. This paper includes practical guidelines for organizing a Teddy Bear Clinic Tour at training clinics or colleges of veterinary medicine; an anecdotal description of a pilot study at the Ontario Veterinary College Smith Lane Animal Hospital; and printable resources, including a list of specific clinical communication skills, a sample evaluation sheet for supervisors and students, recommendations for creating a child-friendly environment, examples of child-friendly veterinary vocabulary, and a sample script for a Teddy Bear Clinic Tour. Informed by the resources provided in this teaching tip paper, the Teddy Bear Clinic Tour can be used at your facility as a unique teaching method for clinical communication with children and as a community outreach program to advertise the services at the facility.

  16. Spatial and temporal patterns of nature-based tourism interactions with whale sharks (Rhincodon typus) at Ningaloo Reef, Western Australia

    NASA Astrophysics Data System (ADS)

    Anderson, Douglas J.; Kobryn, Halina T.; Norman, Brad M.; Bejder, Lars; Tyne, Julian A.; Loneragan, Neil R.

    2014-07-01

    As with other nature-based tourism ventures, whale shark tourism is expanding rapidly worldwide, which highlights the need to understand more about the nature of these activities. Records of interactions between tour operators and whale sharks at Ningaloo Reef, Western Australia (22.5°S, 113.5°E) were obtained from the Western Australian Department of Parks and Wildlife from 2006 to 2010 and evaluated to determine the scale of the tourism operations and the spatial and temporal distribution of interactions. The number of whale shark tours at Ningaloo increased by approx. 70% (520-886 tours per year) and the number of interactions with whale sharks by 370% between 2006 (694) and 2010 (3254). The locations of whale shark interactions recorded in logbooks (2006-2009) and electronic monitoring systems (2009 and 2010) were used to plot the smoothed densities of tour operator interactions with whale sharks. Generalised linear models were used to investigate how the presence/absence and number of whale shark interactions at North and South Ningaloo were influenced by the distance to the reef crest, the distance to passages and their interaction terms for the aggregated five-year data set. Over the five years, distance to the reef crest was the best predictor of the presence/absence of whale shark interactions at both North (interactions concentrated within 3 km of the reef crest) and South Ningaloo (interactions within 6 km of the reef crest) followed by distance to passages. The reef passages are very significant areas for tourism interactions with whale sharks at Ningaloo. The distribution of interactions at North and South Ningaloo varied from year to year, particularly in the strong La Niña year of 2010, when average sea surface temperatures remained above 24 °C and whale sharks were observed much later in the year than previously (late August). This study demonstrates the value of the data collected by the tour operators at Ningaloo Reef and managed by a government agency for the conservation of whale sharks and sustainable whale shark tourism.

  17. Senator Doug Jones (D-AL) Tour of MSFC Facilities

    NASA Image and Video Library

    2018-02-22

    Senator Doug Jones (D-Al.) and wife Louise tour the Payload Crew Training Complex (PCTC) at Marshall Space Flight Center. The PCTC simulates International Space Station habitat modules and is interactive for different activities.

  18. South Florida Health Care Centers | NSU

    Science.gov Websites

    Osteopathic Medicine Dr. Pallavi Patel College of Health Care Sciences Farquhar Honors College H. Wayne Committed to community service through a variety of programs. Health Care Centers Over 20 health care Accreditations Visit Campus Virtual Tour Newsroom Board of Trustees Contact Us Apply Now / Request Info Health

  19. Using Web-based Tutorials To Enhance Library Instruction.

    ERIC Educational Resources Information Center

    Kocour, Bruce G.

    2000-01-01

    Describes the development of a Web site for library instruction at Carson-Newman College (TN) and its integration into English composition courses. Describes the use of a virtual tour, a tutorial on database searching, tutorials on specific databases, and library guides to specific disciplines to create an effective mechanism for active learning.…

  20. A Virtual Tour of Plate Tectonics: Using Google Earth for Inquiry Investigations

    ERIC Educational Resources Information Center

    Mulvey, Bridget; Bell, Randy

    2012-01-01

    Google Earth is an exciting way to engage students in scientific inquiry--the foundation of science education standards and reforms. The National Science Education Standards identify inquiry as an active process that incorporates questioning, gathering and analyzing data, and thinking critically about the interplay of evidence and explanations.…

  1. An Examination of Library World Wide Web Sites at Medium-Sized Universities.

    ERIC Educational Resources Information Center

    Tolppanen, Bradley P.; Miller, Joan; Wooden, Martha H.

    2000-01-01

    Presents the results of a study of Web sites for 133 academic libraries serving medium-sized universities. Suggests that navigational and design aspects need improvement; information should not be included unless it will be accessed and used; and greater use should be made of online tutorials and virtual tours to supplement regular bibliographic…

  2. Comparing Virtual and Location-Based Augmented Reality Mobile Learning: Emotions and Learning Outcomes

    ERIC Educational Resources Information Center

    Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P.

    2016-01-01

    Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…

  3. How College Admissions Came to Be Hawked in the Marketplace

    ERIC Educational Resources Information Center

    Fiske, Edward B.

    2008-01-01

    Throughout the 1980s, the marketing of American colleges and universities became both more aggressive and more sophisticated. Colleges created new administrative posts with titles like vice president for enrollment management. Videotapes gave way to CD's and DVD's and, eventually, to virtual tours and e-mail messages and YouTube and all of the…

  4. Tech Talk for Social Studies Teachers Lest We Forget: Remembering Pearl Harbor.

    ERIC Educational Resources Information Center

    Green, Tim

    2001-01-01

    Presents an annotated bibliography that provides Web sites about Pearl Harbor (Hawaii). Includes Web sites that cover Pearl Harbor history, a live view of Pearl Harbor, stories from people who remember where they were during the attack, information on the naval station at Pearl Harbor, and a virtual tour of the USS Arizona. (CMK)

  5. Scientific American Frontiers Teaching Guides for Shows 701-705, October 1996-April 1997.

    ERIC Educational Resources Information Center

    Connecticut Public Television, Hartford.

    These teaching guides are meant to supplement the seventh season (1996-97) of the PBS Series "Scientific American Frontiers". Episode 701 is entitled "Inventing the Future: A Tour of the MIT Media Lab" and the teaching guide contains information and activities on a virtual pet dog, computers of the future, a smart car designed…

  6. Virtual reality at work

    NASA Technical Reports Server (NTRS)

    Brooks, Frederick P., Jr.

    1991-01-01

    The utility of virtual reality computer graphics in telepresence applications is not hard to grasp and promises to be great. When the virtual world is entirely synthetic, as opposed to real but remote, the utility is harder to establish. Vehicle simulators for aircraft, vessels, and motor vehicles are proving their worth every day. Entertainment applications such as Disney World's StarTours are technologically elegant, good fun, and economically viable. Nevertheless, some of us have no real desire to spend our lifework serving the entertainment craze of our sick culture; we want to see this exciting technology put to work in medicine and science. The topics covered include the following: testing a force display for scientific visualization -- molecular docking; and testing a head-mounted display for scientific and medical visualization.

  7. James Hutton's Geological Tours of Scotland: Romanticism, Literary Strategies, and the Scientific Quest

    NASA Astrophysics Data System (ADS)

    Furniss, Tom

    2014-03-01

    Rather than focussing on the relationship between science and literature, this article attempts to read scientific writing as literature. It explores a somewhat neglected element of the story of the emergence of geology in the late eighteenth century—James Hutton's unpublished accounts of the tours of Scotland that he undertook in the years 1785-1788 in search of empirical evidence for his theory of the earth. Attention to Hutton's use of literary techniques and conventions highlights the ways these texts dramatise the journey of scientific discovery and allow Hutton's readers to imagine that they were virtual participants in the geological quest, conducted by a savant whose self-fashioning made him a reliable guide through Scotland's geomorphology and the landscapes of deep time.

  8. A game based virtual campus tour

    NASA Astrophysics Data System (ADS)

    Razia Sulthana, A.; Arokiaraj Jovith, A.; Saveetha, D.; Jaithunbi, A. K.

    2018-04-01

    The aim of the application is to create a virtual reality game, whose purpose is to showcase the facilities of SRM University, while doing so in an entertaining manner. The virtual prototype of the institution is deployed in a game engine which eases the students to look over the infrastructure, thereby reducing the resources utilization. Time and money are the resources in concern today. The virtual campus application assists the end user even from a remote location. The virtual world simulates the exact location and hence the effect is created. Thus, it virtually transports the user to the university, with the help of a VR Headset. This is a dynamic application wherein the user can move in any direction. The VR headset provides an interface to get gyro input and this is used to start and stop the movement. Virtual Campus is size efficient and occupies minimal space. It is scalable against mobile gadgets. This gaming application helps the end user to explore the campus, while having fun too. It is a user friendly application that supports users worldwide.

  9. Virtual Diving in the Underwater Archaeological Site of Cala Minnola

    NASA Astrophysics Data System (ADS)

    Bruno, F.; Lagudi, A.; Barbieri, L.; Muzzupappa, M.; Mangeruga, M.; Pupo, F.; Cozza, M.; Cozza, A.; Ritacco, G.; Peluso, R.; Tusa, S.

    2017-02-01

    The paper presents the application of the technologies and methods defined in the VISAS project for the case study of the underwater archaeological site of Cala Minnola located in the island of Levanzo, in the archipelago of the Aegadian Islands (Sicily, Italy). The VISAS project (http://visas-project.eu) aims to improve the responsible and sustainable exploitation of the Underwater Cultural Heritage by means the development of new methods and technologies including an innovative virtual tour of the submerged archaeological sites. In particular, the paper describes the 3D reconstruction of the underwater archaeological site of Cala Minnola and focus on the development of the virtual scene for its visualization and exploitation. The virtual dive of the underwater archaeological site allows users to live a recreational and educational experience by receiving historical, archaeological and biological information about the submerged exhibits, the flora and fauna of the place.

  10. The Best-Kept Secret in Town

    ERIC Educational Resources Information Center

    Perna, Mark C.

    2006-01-01

    In this article, the author describes how he has toured many impressive schools over the years and has heard one familiar statement that amazes him: "We are the best-kept secret in town." How can a school exist for any significant period of time and be virtually unknown to the community it serves? The truth is that if one considers his school to…

  11. Cancer Genome Anatomy Project (CGAP) | Office of Cancer Genomics

    Cancer.gov

    CGAP generated a wide range of genomics data on cancerous cells that are accessible through easy-to-use online tools. Researchers, educators, and students can find "in silico" answers to biological questions through the CGAP website. Request a free copy of the CGAP Website Virtual Tour CD from ocg@mail.nih.gov to learn how to navigate the website.

  12. Google earth as a source of ancillary material in a history of psychology class.

    PubMed

    Stevison, Blake K; Biggs, Patrick T; Abramson, Charles I

    2010-06-01

    This article discusses the use of Google Earth to visit significant geographical locations associated with events in the history of psychology. The process of opening files, viewing content, adding placemarks, and saving customized virtual tours on Google Earth are explained. Suggestions for incorporating Google Earth into a history of psychology course are also described.

  13. Digital Dome versus Desktop Display: Learning Outcome Assessments by Domain Experts

    ERIC Educational Resources Information Center

    Jacobson, Jeffery

    2013-01-01

    In previous publications, the author reported that students learned about Egyptian architecture and society by playing an educational game based on a virtual representation of a temple. Students played the game in a digital dome or on a standard desktop computer, and (each) then recorded a video tour of the temple. Those who had used the dome…

  14. A Virtual Tour of the Radio Astronomy Process

    NASA Astrophysics Data System (ADS)

    Conrad, S. B.; Finley, D. G.; Claussen, M. J.; Ulvestad, J. S.

    2000-12-01

    In the summer of 2000, two teachers working on a Masters of Science Teaching Degree at New Mexico Tech and participating in the Research Experience for Teachers (RET) program sponsored by the National Science Foundation, spent eight weeks as interns researching and working on projects at the National Radio Astronomy Observatory (NRAO) which will directly benefit students in their classrooms and also impact other science educators. One of the products of the interships is a set of web pages for NRAO's web page educational section. The purpose of these web pages is to familiarize students, teachers, and other people with the process that a radio astronomer goes through to do radio astronomy science. A virtual web tour was created of this process. This required interviewing radio astronomers and other professionals involved with this process at the NRAO (e.g. engineers, data analysts, and operations people), and synthesizing the interviews into a descriptive, visual-based set of web pages. These pages do meet the National as well as New Mexico Standards and Benchmarks for Science Education. The National Radio Astronomy Observatory is a facility of the National Science Foundation, operated under cooperative agreement by Associated Universities, Inc. The NSF's RET program is gratefully acknowledged.

  15. International Study Tour Groups

    ERIC Educational Resources Information Center

    O'Reilly, Frances L.; Matt, John J.; McCaw, William P.; Kero, Patty; Stewart, Courtney; Haddouch, Reda

    2014-01-01

    Using the context of international study tour groups, this study examined the personal and professional transformation that occurred among host faculty and staff at The University of Montana-Missoula as a result of their interactions with traveling academics from other countries. Data were collected from participant responses (n = 27) using a…

  16. TU-E-TOUR-I-00: Exhibit Hall Guided Tours-Dosimters for QC in Diagnostic Imaging (Tuesday)

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    NONE

    Tour Leader: Xia Jiang, Ohio State University, Columbus, OH Tour Guides: Xia Jiang, Ohio State University, Columbus, OH Kevin Little, The University of Chicago, Chicago, IL Christina Sammet, Lurie Children’s Hospital of Chicago, Chicago, IL Participating Vendors: IBA PTW - New York Radcal Corporation RTI Electronics, Inc. Exhibit Hall Guided Tours is a new program launching this year at the Annual Meeting. The Guided Tours are designed to enhance the interaction between meeting attendees and exhibitors. This year’s Imaging Guided Tours are organized around the theme of dosimeters for quality control in diagnostic imaging. Tours will begin with an introductionmore » and background given by Dr. Xia Jiang, the Tour Leader. The introduction will cover the types and properties of different radiation dosimeters used for quality assurance in clinical radiology. Attendees will then break into smaller groups, each lead by an AAPM-member Tour Guide. The tour groups will visit the exhibit booths of vendors who provide appropriate dosimeters, and a vendor representative will give a presentation to the group about their particular product(s). The vendor representatives as well as the Tour Guides will be available to answer questions. Outline: Types and properties of radiation detectors and dosimeters Ionization chamber dosimeters Solid state dosimeters Dosimeter calibration: Primary and secondary standards dosimetry laboratories Instruments for measuring tube voltage and exposure time Vendor presentations will likely cover features and innovations of different dosimeter systems, as well as their practical use. Learning Objectives: Understand the types and properties of different instrumentations used for quality control in diagnostic imaging. Understand the process of dosimeter calibration. Gain familiarity with the latest commercial dosimeter systems from different vendors.« less

  17. WE-C-TOUR-I-00: Exhibit Hall Guided Tours-Dosimters for QC in Diagnostic Imaging (Wednesday)

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    NONE

    Tour Leader: Xia Jiang, Ohio State University, Columbus, OH Tour Guides: Xia Jiang, Ohio State University, Columbus, OH Kevin Little, The University of Chicago, Chicago, IL Adrien Sanchez, University of Chicago, Chicago, IL Participating Vendors: IBA PTW - New York Radcal Corporation RTI Electronics, Inc. Exhibit Hall Guided Tours is a new program launching this year at the Annual Meeting. The Guided Tours are designed to enhance the interaction between meeting attendees and exhibitors. This year’s Imaging Guided Tours are organized around the theme of dosimeters for quality control in diagnostic imaging. Tours will begin with an introduction and backgroundmore » given by Dr. Xia Jiang, the Tour Leader. The introduction will cover the types and properties of different radiation dosimeters used for quality assurance in clinical radiology. Attendees will then break into smaller groups, each lead by an AAPM-member Tour Guide. The tour groups will visit the exhibit booths of vendors who provide appropriate dosimeters, and a vendor representative will give a presentation to the group about their particular product(s). The vendor representatives as well as the Tour Guides will be available to answer questions. Outline: Types and properties of radiation detectors and dosimeters Ionization chamber dosimeters Solid state dosimeters Dosimeter calibration: Primary and secondary standards dosimetry laboratories Instruments for measuring tube voltage and exposure time Vendor presentations will likely cover features and innovations of different dosimeter systems, as well as their practical use. Learning Objectives: Understand the types and properties of different instrumentations used for quality control in diagnostic imaging. Understand the process of dosimeter calibration. Gain familiarity with the latest commercial dosimeter systems from different vendors.« less

  18. Cost effectiveness of virtual reality graded exposure therapy with physiological monitoring for the treatment of combat related post traumatic stress disorder.

    PubMed

    Wood, Dennis Patrick; Murphy, Jennifer; McLay, Robert; Koffman, Robert; Spira, James; Obrecht, Robert E; Pyne, Jeff; Wiederhold, Brenda K

    2009-01-01

    Virtual Reality Graded Exposure Therapy (VRGET) is an effective treatment for combat-related PTSD. We summarize the outcomes of a VRGET pilot study with 12 participants who completed one to multiple combat tours in support of the War on Terrorism and who were subsequently diagnosed with combat-related PTSD. Details of the collaborative program amongst the Virtual Reality Medical Center (VRMC), Office of Naval Research, the Naval Medical Center San Diego (NMCSD) and the Navy Hospital Camp Pendleton are discussed as is the VRGET outcomes of significant reductions in PTSD symptoms severity. We also described the estimated cost-effectiveness of VRGET for the treatment of combat-related PTSD, as contrasted to Treatment as Usual (TAU) for combat-related PTSD.

  19. Reaching the Next Generation of College Students via Their Digital Devices.

    NASA Astrophysics Data System (ADS)

    Whitmeyer, S. J.; De Paor, D. G.; Bentley, C.

    2015-12-01

    Current college students attended school during a decade in which many school districts banned cellphones from the classroom or even from school grounds. These students are used to being told to put away their mobile devices and concentrate on traditional classroom activities such as watching PowerPoint presentations or calculating with pencil and paper. However, due to a combination of parental security concerns and recent education research, schools are rapidly changing policy and embracing mobile devices for ubiquitous learning opportunities inside and outside of the classroom. Consequently, many of the next generation of college students will have expectations of learning via mobile technology. We have developed a range of digital geology resources to aid mobile-based geoscience education at college level, including mapping on iPads and other tablets, "crowd-sourced" field projects, augmented reality-supported asynchronous field classes, 3D and 4D split-screen virtual reality tours, macroscopic and microscopic gigapixel imagery, 360° panoramas, assistive devices for inclusive field education, and game-style educational challenges. Class testing of virtual planetary tours shows modest short-term learning gains, but more work is needed to ensure long-term retention. Many of our resources rely on the Google Earth browser plug-in and application program interface (API). Because of security concerns, browser plug-ins in general are being phased out and the Google Earth API will not be supported in future browsers. However, a new plug-in-free API is promised by Google and an alternative open-source virtual globe called Cesium is undergoing rapid development. It already supports the main aspects of Keyhole Markup Language and has features of significant benefit to geoscience, including full support on mobile devices and sub-surface viewing and touring. The research team includes: Heather Almquist, Stephen Burgin, Cinzia Cervato, Filis Coba, Chloe Constants, Gene Cooper, Mladen Dordevic, Marissa Dudek, Brandon Fitzwater, Bridget Gomez, Tyler Hansen, Paul Karabinos, Terry Pavlis, Jen Piatek, Alan Pitts, Robin Rohrback, Bill Richards, Caroline Robinson, Jeff Rollins, Jeff Ryan, Ron Schott, Kristen St. John, and Barb Tewksbury. Supported by NSF DUE 1323419 and by Google Geo Curriculum Awards.

  20. WE-C-TOUR-I-01: Dosimters for QC in Diagnostic Imaging

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Jiang, X.

    Tour Leader: Xia Jiang, Ohio State University, Columbus, OH Tour Guides: Xia Jiang, Ohio State University, Columbus, OH Kevin Little, The University of Chicago, Chicago, IL Adrien Sanchez, University of Chicago, Chicago, IL Participating Vendors: IBA PTW - New York Radcal Corporation RTI Electronics, Inc. Exhibit Hall Guided Tours is a new program launching this year at the Annual Meeting. The Guided Tours are designed to enhance the interaction between meeting attendees and exhibitors. This year’s Imaging Guided Tours are organized around the theme of dosimeters for quality control in diagnostic imaging. Tours will begin with an introduction and backgroundmore » given by Dr. Xia Jiang, the Tour Leader. The introduction will cover the types and properties of different radiation dosimeters used for quality assurance in clinical radiology. Attendees will then break into smaller groups, each lead by an AAPM-member Tour Guide. The tour groups will visit the exhibit booths of vendors who provide appropriate dosimeters, and a vendor representative will give a presentation to the group about their particular product(s). The vendor representatives as well as the Tour Guides will be available to answer questions. Outline: Types and properties of radiation detectors and dosimeters Ionization chamber dosimeters Solid state dosimeters Dosimeter calibration: Primary and secondary standards dosimetry laboratories Instruments for measuring tube voltage and exposure time Vendor presentations will likely cover features and innovations of different dosimeter systems, as well as their practical use. Learning Objectives: Understand the types and properties of different instrumentations used for quality control in diagnostic imaging. Understand the process of dosimeter calibration. Gain familiarity with the latest commercial dosimeter systems from different vendors.« less

  1. Development of the Virtual Visitor Center at SLAC

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    McDunn, Ruth

    1999-11-17

    The Virtual Visitor Center (VVC) web site (www2.slac.stanford.edu/vvc) is a ''virtual'' version of the Visitor Center, a mini science museum that opened at SLAC in 1996. The VVC was made public in December 1998. Both centers contribute to SLAC mission regarding education of the next generation and increasing scientific awareness of the public. The site is designed to mimic the real visitor center and allow a larger audience to the information. The intent was to reach the 8th-12th grade audience. Considerable effort was made to organize the content, including color-coding graphical elements for each main topic area. Tables of contents,more » a search tool, several photo tours, as well as graphical and non-graphical menu bars allow users many methods of navigating the site. The site was developed over almost two years using an estimated .95 FTE, split between a program manager, graphic designer, content provider (theoretical physicist), and a summer intern (high school teacher). As of November 1999, the site consists of 1,147 files, 935 images, 3,080 internal hyperlinks, and 190 external hyperlinks. The site has had over 1 million hits between January and mid-October 1999 and averages about 600 page views each day. Future plans include bringing the web site into compliance with the W3Cs Web Content Accessibility guidelines, thoroughly integrating the glossary terms, continued incorporation of current research at SLAC, and adding more interactivity.« less

  2. A Multimedia, Augmented Reality Interactive System for the Application of a Guided School Tour

    NASA Astrophysics Data System (ADS)

    Lin, Ko-Chun; Huang, Sheng-Wen; Chu, Sheng-Kai; Su, Ming-Wei; Chen, Chia-Yen; Chen, Chi-Fa

    The paper describes an implementation of a multimedia, augmented reality system used for a guided school tour. The aim of this work is to improve the level of interactions between a viewer and the system by means of augmented reality. In the implemented system, hand motions are captured via computer vision based approaches and analyzed to extract representative actions which are used to interact with the system. In this manner, tactile peripheral hardware such as keyboard and mouse can be eliminated. In addition, the proposed system also aims to reduce hardware related costs and avoid health risks associated with contaminations by contact in public areas.

  3. The Effect of Audio Tours on Learning and Social Interaction: An Evaluation at Carlsbad Caverns National Park

    ERIC Educational Resources Information Center

    Novey, Levi T.; Hall, Troy E.

    2007-01-01

    Auditory forms of nonpersonal communication have rarely been evaluated in informal settings like parks and museums. This study evaluated the effect of an interpretive audio tour on visitor knowledge and social behavior at Carlsbad Caverns National Park. A cross-sectional pretest/posttest quasi-experimental design compared the responses of audio…

  4. Campus Eco Tours: An Integrative & Interactive Field Project for Undergraduate Biology Students

    ERIC Educational Resources Information Center

    Boes, Katie E.

    2013-01-01

    Outdoor areas within or near college campuses offer an opportunity for biology students to observe the natural world and apply concepts from class. Here, I describe an engaging and integrative project where undergraduate non-major biology students work in teams to develop and present professional "eco tours." This project takes place over multiple…

  5. Comparative Analysis of Visitors' Experiences and Knowledge Acquisition between a 3Dimensional Online and a Real-World Art Museum Tour

    ERIC Educational Resources Information Center

    D' Alba, Adriana; Jones, Greg; Wright, Robert

    2015-01-01

    This paper discusses a study conducted in the fall of 2011 and the spring of 2012 which explored the use of existing 3D virtual environment technologies by bringing a selected permanent museum exhibit displayed at a museum located in central Mexico into an online 3Dimensional experience. Using mixed methods, the research study analyzed knowledge…

  6. Leveraging Google Geo Tools for Interactive STEM Education: Insights from the GEODE Project

    NASA Astrophysics Data System (ADS)

    Dordevic, M.; Whitmeyer, S. J.; De Paor, D. G.; Karabinos, P.; Burgin, S.; Coba, F.; Bentley, C.; St John, K. K.

    2016-12-01

    Web-based imagery and geospatial tools have transformed our ability to immerse students in global virtual environments. Google's suite of geospatial tools, such as Google Earth (± Engine), Google Maps, and Street View, allow developers and instructors to create interactive and immersive environments, where students can investigate and resolve common misconceptions in STEM concepts and natural processes. The GEODE (.net) project is developing digital resources to enhance STEM education. These include virtual field experiences (VFEs), such as an interactive visualization of the breakup of the Pangaea supercontinent, a "Grand Tour of the Terrestrial Planets," and GigaPan-based VFEs of sites like the Canadian Rockies. Web-based challenges, such as EarthQuiz (.net) and the "Fold Analysis Challenge," incorporate scaffolded investigations of geoscience concepts. EarthQuiz features web-hosted imagery, such as Street View, Photo Spheres, GigaPans, and Satellite View, as the basis for guided inquiry. In the Fold Analysis Challenge, upper-level undergraduates use Google Earth to evaluate a doubly-plunging fold at Sheep Mountain, WY. GEODE.net also features: "Reasons for the Seasons"—a Google Earth-based visualization that addresses misconceptions that abound amongst students, teachers, and the public, many of whom believe that seasonality is caused by large variations in Earth's distance from the Sun; "Plate Euler Pole Finder," which helps students understand rotational motion of tectonic plates on the globe; and "Exploring Marine Sediments Using Google Earth," an exercise that uses empirical data to explore the surficial distribution of marine sediments in the modern ocean. The GEODE research team includes the authors and: Heather Almquist, Cinzia Cervato, Gene Cooper, Helen Crompton, Terry Pavlis, Jen Piatek, Bill Richards, Jeff Ryan, Ron Schott, Barb Tewksbury, and their students and collaborating colleagues. We are supported by NSF DUE 1323419 and a Google Geo Curriculum Award.

  7. Individual differences in individualism and collectivism predict ratings of virtual cities' liveability and environmental quality.

    PubMed

    Rubin, Mark; Morrison, Tessa

    2014-01-01

    The present research investigated individual differences in individualism and collectivism as predictors of people's reactions to cities. Psychology undergraduate students (N = 148) took virtual guided tours around historical cities. They then evaluated the cities' liveability and environmental quality and completed measures of individualism and collectivism. Mediation analyses showed that people who scored high in self-responsibility (individualism) rated the cities as more liveable because they perceived them to be richer and better resourced. In contrast, people who scored high in collectivism rated the cities as having a better environmental quality because they perceived them to (1) provide a greater potential for community and social life and (2) allow people to express themselves. These results indicate that people's evaluations of virtual cities are based on the degree to which certain aspects of the cities are perceived to be consistent with individualist and collectivist values.

  8. Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior

    PubMed Central

    Rosenberg, Robin S.; Baughman, Shawnee L.; Bailenson, Jeremy N.

    2013-01-01

    Background Recent studies have shown that playing prosocial video games leads to greater subsequent prosocial behavior in the real world. However, immersive virtual reality allows people to occupy avatars that are different from them in a perceptually realistic manner. We examine how occupying an avatar with the superhero ability to fly increases helping behavior. Principal Findings Using a two-by-two design, participants were either given the power of flight (their arm movements were tracked to control their flight akin to Superman’s flying ability) or rode as a passenger in a helicopter, and were assigned one of two tasks, either to help find a missing diabetic child in need of insulin or to tour a virtual city. Participants in the “super-flight” conditions helped the experimenter pick up spilled pens after their virtual experience significantly more than those who were virtual passengers in a helicopter. Conclusion The results indicate that having the “superpower” of flight leads to greater helping behavior in the real world, regardless of how participants used that power. A possible mechanism for this result is that having the power of flight primed concepts and prototypes associated with superheroes (e.g., Superman). This research illustrates the potential of using experiences in virtual reality technology to increase prosocial behavior in the physical world. PMID:23383029

  9. Integrated VR platform for 3D and image-based models: a step toward interactive image-based virtual environments

    NASA Astrophysics Data System (ADS)

    Yoon, Jayoung; Kim, Gerard J.

    2003-04-01

    Traditionally, three dimension models have been used for building virtual worlds, and a data structure called the "scene graph" is often employed to organize these 3D objects in the virtual space. On the other hand, image-based rendering has recently been suggested as a probable alternative VR platform for its photo-realism, however, due to limited interactivity, it has only been used for simple navigation systems. To combine the merits of these two approaches to object/scene representations, this paper proposes for a scene graph structure in which both 3D models and various image-based scenes/objects can be defined, traversed, and rendered together. In fact, as suggested by Shade et al., these different representations can be used as different LOD's for a given object. For instance, an object might be rendered using a 3D model at close range, a billboard at an intermediate range, and as part of an environment map at far range. The ultimate objective of this mixed platform is to breath more interactivity into the image based rendered VE's by employing 3D models as well. There are several technical challenges in devising such a platform: designing scene graph nodes for various types of image based techniques, establishing criteria for LOD/representation selection, handling their transitions, implementing appropriate interaction schemes, and correctly rendering the overall scene. Currently, we have extended the scene graph structure of the Sense8's WorldToolKit, to accommodate new node types for environment maps billboards, moving textures and sprites, "Tour-into-the-Picture" structure, and view interpolated objects. As for choosing the right LOD level, the usual viewing distance and image space criteria are used, however, the switching between the image and 3D model occurs at a distance from the user where the user starts to perceive the object's internal depth. Also, during interaction, regardless of the viewing distance, a 3D representation would be used, it if exists. Before rendering, objects are conservatively culled from the view frustum using the representation with the largest volume. Finally, we carried out experiments to verify the theoretical derivation of the switching rule and obtained positive results.

  10. Overview of Virtual Observatory Tools

    NASA Astrophysics Data System (ADS)

    Allen, M. G.

    2009-07-01

    I provide a brief introduction and tour of selected Virtual Observatory tools to highlight some of the core functions provided by the VO, and the way that astronomers may use the tools and services for doing science. VO tools provide advanced functions for searching and using images, catalogues and spectra that have been made available in the VO. The tools may work together by providing efficient and innovative browsing and analysis of data, and I also describe how many VO services may be accessed by a scripting or command line environment. Early science usage of the VO provides important feedback on the development of the system, and I show how VO portals try to address early user comments about the navigation and use of the VO.

  11. Awakening to the other: reflections on developing intercultural competence through an undergraduate study tour.

    PubMed

    Stone, Teresa E; Francis, Lyn; van der Riet, Pamela; Dedkhard, Saowapa; Junlapeeya, Piyatida; Orwat, Edith

    2014-12-01

    For the past 4 years, undergraduate students from the Faculty of Health, University of Newcastle, Newcastle, Australia, have undertaken a two week cultural study tour in Thailand, being exposed to a broad range of cultural interactions, health settings in rural and remote areas, and health-treatment approaches, including traditional and complementary therapies. Student evaluations and reflections were collected after the 2010 and 2011 study tours. This paper reports on findings following thematic analysis of the data, which identified central themes, including connectivity to others, "awakenings", "embodiment", and looking to the future. Findings included a recognition by students of a growth in awareness and change in perspective, which they felt would impact on their future approach in caring for patients from culturally- and linguistically-diverse backgrounds. We conclude that the study tour provided an effective way of sensitizing students to cultural differences and promoting cross-cultural awareness. © 2014 Wiley Publishing Asia Pty Ltd.

  12. NASA’s New “Gravity Assist” Podcast Debuts Nov. 15

    NASA Image and Video Library

    2017-10-27

    Join us November 15 for the debut of the new NASA podcast, “Gravity Assist,” hosted by Dr. Jim Green, NASA’s director of planetary science. Gravity Assist is a virtual tour of the solar system and beyond with the top scientists in the world as your guides. The weekly podcast kicks off with a special 10-part series on the solar system that begins with the Sun, and takes you outward to Pluto and beyond.

  13. Public outreach supports the entire life-cycle of the Ketzin pilot site, Germany

    NASA Astrophysics Data System (ADS)

    Martens, Sonja; Kollersberger, Tanja; Möller, Fabian; Liebscher, Axel

    2017-04-01

    Interdisciplinary research at the Ketzin pilot site in Germany contributes to the understanding of the geological CO2 storage since 2004. In addition to the research activities, public outreach has been a key element through the entire life-cycle of the project including site assessment, characterization, development as well as operation (2008-2013) and post-closure. From the very beginning of the project, the research activities were accompanied by an open dialogue with the general public including locals and interested people from all over Germany and the world. The visitor centre at the Ketzin site is run by GFZ and the most important contact point to inform about first-hand experiences from the project. Up to now, about 3,000 visitors came to the Ketzin site for guided tours and the annual open house days. In addition, project status and progress are disseminated in brochures and on the public website www.co2ketzin.de. The Ketzin project is also presented in short films, e.g. on monitoring, drilling and well closure. As the post-closure and pre-transfer phase started after the cease of CO2 injection in August 2013 and the injection facility was dismantled in December 2013, we were looking for a tool to further inform about the previous operation and site infrastructure. A virtual tour was set up for the Ketzin site which is accessible via the website. This tour includes several videos which virtually guide you on site and provide information on the (former) facilities. Public acceptance is a key issue for the Ketzin project as it is for any other CO2 storage project. For example, an open communication with the local residents helped to conduct large-scale seismic campaigns without severe restrictions. The experience from the Ketzin pilot site shows that honest communication and a diverse dissemination program is able to overcome critical public perception even for highly debated technologies.

  14. Web 3D for Public, Environmental and Occupational Health: Early Examples from Second Life®

    PubMed Central

    Kamel Boulos, Maged N.; Ramloll, Rameshsharma; Jones, Ray; Toth-Cohen, Susan

    2008-01-01

    Over the past three years (2006–2008), the medical/health and public health communities have shown a growing interest in using online 3D virtual worlds like Second Life® (http://secondlife.com/) for health education, community outreach, training and simulations purposes. 3D virtual worlds are seen as the precursors of ‘Web 3D’, the next major iteration of the Internet that will follow in the coming years. This paper provides a tour of several flagship Web 3D experiences in Second Life®, including Play2Train Islands (emergency preparedness training), the US Centers for Disease Control and Prevention—CDC Island (public health), Karuna Island (AIDS support and information), Tox Town at Virtual NLM Island (US National Library of Medicine - environmental health), and Jefferson’s Occupational Therapy Center. We also discuss the potential and future of Web 3D. These are still early days of 3D virtual worlds, and there are still many more untapped potentials and affordances of 3D virtual worlds that are yet to be explored, as the technology matures further and improves over the coming months and years. PMID:19190358

  15. The relationship of training load to physical-capacity changes during international tours in high-performance junior tennis players.

    PubMed

    Murphy, Alistair P; Duffield, Rob; Kellett, Aaron; Reid, Machar

    2015-03-01

    Given the travel that punctuates junior tennis development, an understanding of the changes in fitness owing to touring and the association between training loads (TLs) and fitness on return is vital. The authors investigated physical-capacity changes from pretour to posttour, determining if those changes were related to the TL of athletes on tour. Thirty junior athletes completed fitness testing before and after 4-wk tours. Testing included double-leg countermovement jump (CMJ), dominant single-leg and nondominant single-leg CMJ, speed (5, 10, 20 m), modified 5-0-5 agility (left and right), 10 × 20-m repeated-sprint ability (RSA), and multistage fitness tests. Repeated-measures ANOVAs determined physical-capacity change, with effect-size analysis establishing the magnitude of change. To avoid regression toward the mean, a 1/3-split technique was implemented for comparative analysis (high to low TLs). Moderate effects (d=0.50-0.70) for reductions of up to 3.6% in 5-, 10-, and 20-m speeds were observed. However, all remaining changes were only of trivial to small magnitude (d<0.40). Closer analysis of the interaction between TL and physical capacities (1/3-split) revealed that subjects who completed the greatest amount of total and tennis TL returned with a greater decline in speed and aerobic capacities (d>0.80). Furthermore, it was observed that match load dictates on- and off-court TL, with an increase in matches won understandably stunting exposure to off-court TL. Specific training should be prescribed on tour to maintain speed characteristics over a 4-wk international tour. On-tour training schedules should be carefully monitored to maximize specific TL exposure after losses on tour.

  16. Interaction with Public at Subaru Telescope

    NASA Astrophysics Data System (ADS)

    Hayashi, Saeko S.; Fuse, T.; Ishida, C. M.; Usuda-Sato, K.

    2007-05-01

    I would like to report the effort at Subaru Telescope informing general public what the Subaru is doing and what are the results. The challenge is in two areas, one that our funding agency and the headquarters are in Japan, therefore the distance service in Japanese is a must, while reaching out the local and international community in English is essential in creating awareness that can support our day-to-day operation in the long term. Therefore, the Public Information and Outreach Office at Subaru creates materials in two languages, gives lectures locally in English and remotely in Japanese, and conducts facility tours. Challenge two is the site itself. We have two facilities, one at sea level, the other at the top of Mauna Kea approximately 14,000 feet altitude. The base facility tour mostly accompanies the seminars or lectures held in the facility, including ones for students. The summit tour is offered to the general public via internet registration. Also we do strive to accommodate special requests from groups with specific interests. In the general public tours, we see schoolteachers, amateur astronomers, technically interested people, and people seeking something adventurous. The altitude of the site is a natural obstacle for access, and as a result, we meet very enthusiastic people who are able to overcome logistical challenges. Annual statistics from past years can be summarized as following: * Press release 10 to 20 times 2 languages *Web topics 30 times 2 languages *Summit tour (telescope site) 300+ groups, 1500 to 2000 visitors, including both the general public tours and special/VIP tours. All the facility tours are escorted by Subaru staff. *Base Facility visit by100 groups, as many as1000 participants. *Lectures: remote 15, local 50+ (including a special program of classroom visits), plus some out of the island lectures.

  17. Software of Seismic Proportions Promotes Enjoyable Learning

    NASA Technical Reports Server (NTRS)

    2005-01-01

    While working for NASA, Jack Sculley and Terry Brooks had a revelation. They wanted to find a novel and unique way to present the scientific principles of NASA research to the public, so as to not only enlighten, but entertain. Suddenly, their revelation morphed into something even grander. "Why stop at NASA?" they asked themselves. With this thought, Sculley and Brooks left NASA and set out to convey voluminous scientific findings from different organizations in the form of digital, interactive media that would enhance the exploration and adventure interests of people of all ages. Sculley, a former researcher at Ames Research Center, the Jet Propulsion Laboratory (JPL), and Apple, Inc. s and LucasFilm Ltd. s multimedia labs, and Brooks, a former public information officer at JPL and an Emmy award-winning documentary film producer, founded Seismic Entertainment in 1989 to communicate their "edutainment" ideas. The two acknowledge that NASA has provided much of the inspiration and content for Seismic Entertainment over the past decade and a half. Additionally, Sculley s experience as a virtual reality and Mars specialist and Brooks s experience creating NASA public access programs were significant to the San Francisco-based company s success. Its most recent project, "Inside NASA," provides virtual tours of NASA s field centers and allows for a comprehensive focus on the broad range of NASA programs for the benefit of the general public

  18. Images of Earth and Space: The Role of Visualization in NASA Science

    NASA Technical Reports Server (NTRS)

    1996-01-01

    Fly through the ocean at breakneck speed. Tour the moon. Even swim safely in the boiling sun. You can do these things and more in a 17 minute virtual journey through Earth and space. The trek is by way of colorful scientific visualizations developed by the NASA/Goddard Space Flight Center's Scientific Visualization Studio and the NASA HPCC Earth and Space Science Project investigators. Various styles of electronic music and lay-level narration provide the accompaniment.

  19. Virtual Planning at Work: A Tour of NASA Future Flight Central

    NASA Technical Reports Server (NTRS)

    McClenahen, Jim; Dorighi, Nancy S. (Technical Monitor)

    2000-01-01

    FutureFlight Central will permit integration of tomorrow's technologies in a risk-free simulation of any airport, airfield, and tower cab environment. The facility provides an opportunity for airlines to mitigate passenger delays by fine tuning airport hub operations, gate management and ramp movement procedures. It also allows airport managers an opportunity to study effects of various improvements at their airports. Finally, it enables air traffic controllers to provide feedback and to become familiar with new airport operations and technologies before final installation.

  20. 1964 Great Alaska Earthquake: a photographic tour of Anchorage, Alaska

    USGS Publications Warehouse

    Thoms, Evan E.; Haeussler, Peter J.; Anderson, Rebecca D.; McGimsey, Robert G.

    2014-01-01

    On March 27, 1964, at 5:36 p.m., a magnitude 9.2 earthquake, the largest recorded earthquake in U.S. history, struck southcentral Alaska (fig. 1). The Great Alaska Earthquake (also known as the Good Friday Earthquake) occurred at a pivotal time in the history of earth science, and helped lead to the acceptance of plate tectonic theory (Cox, 1973; Brocher and others, 2014). All large subduction zone earthquakes are understood through insights learned from the 1964 event, and observations and interpretations of the earthquake have influenced the design of infrastructure and seismic monitoring systems now in place. The earthquake caused extensive damage across the State, and triggered local tsunamis that devastated the Alaskan towns of Whittier, Valdez, and Seward. In Anchorage, the main cause of damage was ground shaking, which lasted approximately 4.5 minutes. Many buildings could not withstand this motion and were damaged or collapsed even though their foundations remained intact. More significantly, ground shaking triggered a number of landslides along coastal and drainage valley bluffs underlain by the Bootlegger Cove Formation, a composite of facies containing variably mixed gravel, sand, silt, and clay which were deposited over much of upper Cook Inlet during the Late Pleistocene (Ulery and others, 1983). Cyclic (or strain) softening of the more sensitive clay facies caused overlying blocks of soil to slide sideways along surfaces dipping by only a few degrees. This guide is the document version of an interactive web map that was created as part of the commemoration events for the 50th anniversary of the 1964 Great Alaska Earthquake. It is accessible at the U.S. Geological Survey (USGS) Alaska Science Center website: http://alaska.usgs.gov/announcements/news/1964Earthquake/. The website features a map display with suggested tour stops in Anchorage, historical photographs taken shortly after the earthquake, repeat photography of selected sites, scanned documents, and small-scale maps, as well as links to slideshows of additional photographs and Google Street View™ scenes. Buildings in Anchorage that were severely damaged, sites of major landslides, and locations of post-earthquake engineering responses are highlighted. The web map can be used online as a virtual tour or in a physical self-guided tour using a web-enabled Global Positioning System (GPS) device. This publication serves the purpose of committing most of the content of the web map to a single distributable document. As such, some of the content differs from the online version.

  1. Research and Construction Lunar Stereoscopic Visualization System Based on Chang'E Data

    NASA Astrophysics Data System (ADS)

    Gao, Xingye; Zeng, Xingguo; Zhang, Guihua; Zuo, Wei; Li, ChunLai

    2017-04-01

    With lunar exploration activities carried by Chang'E-1, Chang'E-2 and Chang'E-3 lunar probe, a large amount of lunar data has been obtained, including topographical and image data covering the whole moon, as well as the panoramic image data of the spot close to the landing point of Chang'E-3. In this paper, we constructed immersive virtual moon system based on acquired lunar exploration data by using advanced stereoscopic visualization technology, which will help scholars to carry out research on lunar topography, assist the further exploration of lunar science, and implement the facilitation of lunar science outreach to the public. In this paper, we focus on the building of lunar stereoscopic visualization system with the combination of software and hardware by using binocular stereoscopic display technology, real-time rendering algorithm for massive terrain data, and building virtual scene technology based on panorama, to achieve an immersive virtual tour of the whole moon and local moonscape of Chang'E-3 landing point.

  2. Combining Digital Archives Content with Serious Game Approach to Create a Gamified Learning Experience

    NASA Astrophysics Data System (ADS)

    Shih, D.-T.; Lin, C. L.; Tseng, C.-Y.

    2015-08-01

    This paper presents an interdisciplinary to develop content-aware application that combines game with learning on specific categories of digital archives. The employment of content-oriented game enhances the gamification and efficacy of learning in culture education on architectures and history of Hsinchu County, Taiwan. The gamified form of the application is used as a backbone to support and provide a strong stimulation to engage users in learning art and culture, therefore this research is implementing under the goal of "The Digital ARt/ARchitecture Project". The purpose of the abovementioned project is to develop interactive serious game approaches and applications for Hsinchu County historical archives and architectures. Therefore, we present two applications, "3D AR for Hukou Old " and "Hsinchu County History Museum AR Tour" which are in form of augmented reality (AR). By using AR imaging techniques to blend real object and virtual content, the users can immerse in virtual exhibitions of Hukou Old Street and Hsinchu County History Museum, and to learn in ubiquitous computing environment. This paper proposes a content system that includes tools and materials used to create representations of digitized cultural archives including historical artifacts, documents, customs, religion, and architectures. The Digital ARt / ARchitecture Project is based on the concept of serious game and consists of three aspects: content creation, target management, and AR presentation. The project focuses on developing a proper approach to serve as an interactive game, and to offer a learning opportunity for appreciating historic architectures by playing AR cards. Furthermore, the card game aims to provide multi-faceted understanding and learning experience to help user learning through 3D objects, hyperlinked web data, and the manipulation of learning mode, and then effectively developing their learning levels on cultural and historical archives in Hsinchu County.

  3. AIRTOURS: Application of an Interactive Computer Model to Analyze the Manpower Requirements and Operational Tour Opportunities of the Aviation Warfare Community.

    DTIC Science & Technology

    1980-12-01

    U through 30 Z, representing individual account billets primarily composed of student and transient officer requirements. In total, 64 individual...necessitating immediate changes to current policies, test proposed alternatives, and analyze outcomes in a cost effective manner [Ref. 5]. Application of...officers in fact, for 1981 the model projects that 29% of tour A billets will be unfilled. However, the model does not account for various detailing

  4. Astronomy Aid

    NASA Technical Reports Server (NTRS)

    1995-01-01

    As a Jet Propulsion Laboratory astronomer, John D. Callahan developed a computer program called Multimission Interactive Planner (MIP) to help astronomers analyze scientific and optical data collected on the Voyager's Grand Tour. The commercial version of the program called XonVu is published by XonTech, Inc. Callahan has since developed two more advanced programs based on MIP technology, Grand Tour and Jovian Traveler, which simulate Voyager and Giotto missions. The software allows astronomers and space novices to view the objects seen by the spacecraft, manipulating perspective, distance and field of vision.

  5. TLS and photogrammetry for the modeling of a historic wooden framework

    NASA Astrophysics Data System (ADS)

    Koehl, M.; Viale, M.

    2012-04-01

    The building which is the object of the study is located in the center of Andlau, France. This mansion that was built in 1582 was the residence of the Lords of Andlau from the XVIth century until the French Revolution. Its architecture represents the Renaissance style of the XVIth century in particular by its volutes and its spiral staircase inside the polygonal turret. In January 2005, the municipality of Andlau became the owner of this Seigneury which is intended to welcome the future Heritage Interpretation Center (HIC), a museum is also going to be created there. Three levels of attic of this building are going to be restored and isolated, the historic framework will that way be masked and the last three levels will not be accessible any more. In this context, our lab was asked to model the framework to allow to make diagnoses there, to learn to know and to consolidate the knowledge on this type of historic framework. Finally, next to a virtual visualization, we provided other applications in particular the creation of an accurate 3D model of the framework for animations, as well as for foundation of an historical information system and for supplying the future museum and HIC with digital data. The project contains different phases: the data acquisition, the model creation and data structuring, the creation of an interactive model and the integration in a historic information system. All levels of the attic were acquired: a 3D Trimble GX scanner and partially a Trimble CX scanner were used in particular for the acquisition of data in the highest part of the framework. The various scans were directly georeferenced in the field thanks to control points, then merged together in an unique point cloud covering the whole structure. Several panoramic photos were also realized to create a virtual tour of the framework and the surroundings of the Seigneury. The purpose of the project was to supply a 3D model allowing the creation of scenographies and interactive contents which will be integrated into an informative device. That way, the public can easily visualize the framework, manipulate the 3D model, discover the construction and the various parts of the historical wooden structure. The raw point cloud cannot be used for this kind of applications. It is thus necessary, from the data which it supplies, to create an exploitable model. Several parameters are to be taken into account: the level of detail of the 3D model, the necessary time to model all the beams, the weight of the final files and finally the type of applied texture. The idea was to implement a workflow to reconcile these various criteria, several methods were tested. This project allowed to create a range of solutions (3D models of the complete framework, virtual tour, interactive 3D models, video animations) to allow an uninitiated public to take advantage of 3D material and software often reserved for the professionals. The work was completed by the comparison between a theoretical model of the framework and a more detailed model of the current state, which allowed to make diagnoses and to study the movements of the structure in the time and to supply important data for rehabilitation and renovation operations.

  6. Second Star to the Right and Straight On!

    NASA Astrophysics Data System (ADS)

    Benacchio, L.

    2016-01-01

    The aim of the project “Second Star to the Right and Straight On!” is to recover the relationship between man and the sky, present all over our medieval city, but virtually invisible to inhabitants and tourists nowadays. The city we are speaking of is Padua, Italy, an ancient and noble one, with its seven-century-old university, the Scrovegni Chapel, where Giotto painted a comet—probably Halley's—for the first time, and many other monuments and frescoes in which the sky plays an important role. The city also features dozens of smaller pieces of artwork, such as paintings and coats of arms, on the external walls of historical buildings in the town center that also convey the same message. The product of this research will be a guide to Padua's sky for a completely new “astronomical” city tour available to the five million tourists visiting Padua every year as well as to Italian classrooms. The resources will be available as a book (in Italian), Seconda Stella a Destra, a website1, and an interactive mobile app.

  7. Enhancing nursing students' understanding of threshold concepts through the use of digital stories and a virtual community called 'Wiimali'.

    PubMed

    Levett-Jones, Tracy; Bowen, Lynette; Morris, Amanda

    2015-03-01

    Wiimali is a dynamic virtual community developed in 2010 and first implemented into our Bachelor of Nursing (BN) program in 2011. The word Wiimali comes from the Gumiluraai Aboriginal language. Wiimali and the digital stories it comprises were designed to engage nursing students and enhance their understanding of the threshold concepts integral to safe and effective nursing practice. In this paper we illustrate some of the key features of Wiimali with web links to a virtual tour of the community and a selection of digital stories. We explain how this innovative educational approach has the potential to lead to transformative learning about concepts such as social justice, person-centred care and patient safety. Consistent feedback about Wiimali attests to the positive impact of this educational approach. Students have commented on how Wiimali caused them to think differently about the concepts of community and social justice; how it brings the health-related problems of community members to life; and how the digital stories enhance their learning about person-centred care and patient safety. Copyright © 2014 Elsevier Ltd. All rights reserved.

  8. iMuseumA: an agent-based context-aware intelligent museum system.

    PubMed

    Ayala, Inmaculada; Amor, Mercedes; Pinto, Mónica; Fuentes, Lidia; Gámez, Nadia

    2014-11-10

    Currently, museums provide their visitors with interactive tour guide applications that can be installed in mobile devices and provide timely tailor-made multimedia information about exhibits on display. In this paper, we argue that mobile devices not only could provide help to visitors, but also to museum staff. Our goal is to integrate, within the same system, multimedia tour guides with the management facilities required by museums. In this paper, we present iMuseumA (intelligent museum with agents), a mobile-based solution to customize visits and perform context-aware management tasks. iMuseumA follows an agent-based approach, which makes it possible to interact easily with the museum environment and make decisions based on its current status. This system is currently deployed in the Museum of Informatics at the Informatics School of the University of Málaga, and its main contributions are: (i) a mobile application that provides management facilities to museum staff by means of sensing and processing environmental data; (ii) providing an integrated solution for visitors, tour guides and museum staff that allows coordination and communication enrichment among different groups of users; (iii) using and benefiting from group communication for heterogeneous groups of users that can be created on demand.

  9. Hangout with CERN: a direct conversation with the public

    NASA Astrophysics Data System (ADS)

    Rao, Achintya; Goldfarb, Steven; Kahle, Kate

    2016-04-01

    Hangout with CERN refers to a weekly, half-hour-long, topical webcast hosted at CERN. The aim of the programme is threefold: (i) to provide a virtual tour of various locations and facilities at CERN, (ii) to discuss the latest scientific results from the laboratory, and, most importantly, (iii) to engage in conversation with the public and answer their questions. For each ;episode;, scientists gather around webcam-enabled computers at CERN and partner institutes/universities, connecting to one another using the Google+ social network's ;Hangouts; tool. The show is structured as a conversation mediated by a host, usually a scientist, and viewers can ask questions to the experts in real time through a Twitter hashtag or YouTube comments. The history of Hangout with CERN can be traced back to ICHEP 2012, where several physicists crowded in front of a laptop connected to Google+, using a ;Hangout On Air; webcast to explain to the world the importance of the discovery of the Higgs-like boson, announced just two days before at the same conference. Hangout with CERN has also drawn inspiration from two existing outreach endeavours: (i) ATLAS Virtual Visits, which connected remote visitors with scientists in the ATLAS Control Room via video conference, and (ii) the Large Hangout Collider, in which CMS scientists gave underground tours via Hangouts to groups of schools and members of the public around the world. In this paper, we discuss the role of Hangout with CERN as a bi-directional outreach medium and an opportunity to train scientists in effective communication.

  10. 2.5D/3D Models for the enhancement of architectural-urban heritage. An Virtual Tour of design of the Fascist headquarters in Littoria

    NASA Astrophysics Data System (ADS)

    Ippoliti, E.; Calvano, M.; Mores, L.

    2014-05-01

    Enhancement of cultural heritage is not simply a matter of preserving material objects but comes full circle only when the heritage can be enjoyed and used by the community. This is the rationale behind this presentation: an urban Virtual Tour to explore the 1937 design of the Fascist Headquarters in Littoria, now part of Latina, by the architect Oriolo Frezzotti. Although the application is deliberately "simple", it was part of a much broader framework of goals. One such goal was to create "friendly and perceptively meaningful" interfaces by integrating different "3D models" and so enriching. In fact, by exploiting the activation of natural mechanisms of visual perception and the ensuing emotional emphasis associated with vision, the illusionistic simulation of the scene facilitates access to the data even for "amateur" users. A second goal was to "contextualise the information" on which the concept of cultural heritage is based. In the application, communication of the heritage is linked to its physical and linguistic context; the latter is then used as a basis from which to set out to explore and understand the historical evidence. A third goal was to foster the widespread dissemination and sharing of this heritage of knowledge. On the one hand we worked to make the application usable from the Web, on the other, we established a reliable, rapid operational procedure with high quality processed data and ensuing contents. The procedure was also repeatable on a large scale.

  11. Can Virtual Museums Motivate Students? Toward a Constructivist Learning Approach

    NASA Astrophysics Data System (ADS)

    Katz, James E.; Halpern, Daniel

    2015-12-01

    This study aims to assess the effectiveness of immersive environments that have been implemented by museums to attract new visitors. Based on the frameworks introduced by telepresence and media richness theories, and following a constructivist-based learning approach, we argue that the greater the similarity of an online museum experience is to its physical counterpart, the more positive will be the observer's perception of the collection. We reason that the similarity would lead online visitors to develop greater cognitive involvement which in turn will produce more positive attitudes toward the collection. In support of this argument, we present the results of a comparative study in which 565 participants were exposed randomly to four different exhibitions: two-dimensional collections of art and aircraft museums and three-dimensional tours of similar museums. Results indicate that whereas 3D tours have a strong effect on users' intentions to visit the real museum, cognitive involvement and sense of presence mediate the association between these variables. In terms of managerial implications, our study shows that if educational professionals want to stimulate their students to visit museums, 3D tours appear to be more effective for engaging learners through a realistic-looking environment. By offering richer perceptual cues and multimodal feedback (e.g., users can view 3D objects from multiple viewpoints or zoom in/out the objects), the study suggests that participants may increase their reasoning process and become more interested in cultural content.

  12. The Arctic Visiting Speakers Program

    NASA Astrophysics Data System (ADS)

    Wiggins, H. V.; Fahnestock, J.

    2013-12-01

    The Arctic Visiting Speakers Program (AVS) is a program of the Arctic Research Consortium of the U.S. (ARCUS) and funded by the National Science Foundation. AVS provides small grants to researchers and other Arctic experts to travel and share their knowledge in communities where they might not otherwise connect. The program aims to: initiate and encourage arctic science education in communities with little exposure to arctic research; increase collaboration among the arctic research community; nurture communication between arctic researchers and community residents; and foster arctic science education at the local level. Individuals, community organizations, and academic organizations can apply to host a speaker. Speakers cover a wide range of arctic topics and can address a variety of audiences including K-12 students, graduate and undergraduate students, and the general public. Preference is given to tours that reach broad and varied audiences, especially those targeted to underserved populations. Between October 2000 and July 2013, AVS supported 114 tours spanning 9 different countries, including tours in 23 U.S. states. Tours over the past three and a half years have connected Arctic experts with over 6,600 audience members. Post-tour evaluations show that AVS consistently rates high for broadening interest and understanding of arctic issues. AVS provides a case study for how face-to-face interactions between arctic scientists and general audiences can produce high-impact results. Further information can be found at: http://www.arcus.org/arctic-visiting-speakers.

  13. Wide-angle vision for road views

    NASA Astrophysics Data System (ADS)

    Huang, F.; Fehrs, K.-K.; Hartmann, G.; Klette, R.

    2013-03-01

    The field-of-view of a wide-angle image is greater than (say) 90 degrees, and so contains more information than available in a standard image. A wide field-of-view is more advantageous than standard input for understanding the geometry of 3D scenes, and for estimating the poses of panoramic sensors within such scenes. Thus, wide-angle imaging sensors and methodologies are commonly used in various road-safety, street surveillance, street virtual touring, or street 3D modelling applications. The paper reviews related wide-angle vision technologies by focusing on mathematical issues rather than on hardware.

  14. Discipline-based planetary education research and computational fluid dynamics analysis of Mars

    NASA Astrophysics Data System (ADS)

    Coba, Filis

    This thesis originates from the testing and implementation of an IRB-approved interactive animation designed to help students understand what causes The Reasons For The Seasons (RFTS) on Earth. Results from the testing indicated a small improvement in student understanding after exposure to the animation. Next, using the 3-D mapping tool Google Earth, students explored seasons and other planetary features on Mercury, Venus, the Moon and Mars through IRB-approved interactive tours which were developed and tested for astronomy education. Results from the tests indicated that there were statistically significant learning gains (p-value < 0.05) after students interacted with the tours compared to those who did not. The development of the tours inspired a geophysics study of the possibility of former plate motion (or plate tectonics) on Mars. A 2-D finite element convection model for the mantle of Mars was designed and solved using COMSOL Multiphysics 5.1, to investigate whether or not thermal gradients in a Mars-sized planet could cause vigorous upper mantle convection, consistent with plate tectonic processes. Results from this project indicated that stable convection could occur in the interior of a Mars-like planet assuming the presence of sufficiently high thermal gradients at about 0.8 times the mantle temperature of Earth. The convective patterns resembled hot upwelling and cool downwelling which may be similar to subduction-like features. Furthermore, increasing the temperature of the hot boundaries resulted in faster, more rigorous convective motions and a hotter average temperature.

  15. iMuseumA: An Agent-Based Context-Aware Intelligent Museum System

    PubMed Central

    Ayala, Inmaculada; Amor, Mercedes; Pinto, Mónica; Fuentes, Lidia; Gámez, Nadia

    2014-01-01

    Currently, museums provide their visitors with interactive tour guide applications that can be installed in mobile devices and provide timely tailor-made multimedia information about exhibits on display. In this paper, we argue that mobile devices not only could provide help to visitors, but also to museum staff. Our goal is to integrate, within the same system, multimedia tour guides with the management facilities required by museums. In this paper, we present iMuseumA (intelligent museum with agents), a mobile-based solution to customize visits and perform context-aware management tasks. iMuseumA follows an agent-based approach, which makes it possible to interact easily with the museum environment and make decisions based on its current status. This system is currently deployed in the Museum of Informatics at the Informatics School of the University of Málaga, and its main contributions are: (i) a mobile application that provides management facilities to museum staff by means of sensing and processing environmental data; (ii) providing an integrated solution for visitors, tour guides and museum staff that allows coordination and communication enrichment among different groups of users; (iii) using and benefiting from group communication for heterogeneous groups of users that can be created on demand. PMID:25390409

  16. Virtual performer: single camera 3D measuring system for interaction in virtual space

    NASA Astrophysics Data System (ADS)

    Sakamoto, Kunio; Taneji, Shoto

    2006-10-01

    The authors developed interaction media systems in the 3D virtual space. In these systems, the musician virtually plays an instrument like the theremin in the virtual space or the performer plays a show using the virtual character such as a puppet. This interactive virtual media system consists of the image capture, measuring performer's position, detecting and recognizing motions and synthesizing video image using the personal computer. In this paper, we propose some applications of interaction media systems; a virtual musical instrument and superimposing CG character. Moreover, this paper describes the measuring method of the positions of the performer, his/her head and both eyes using a single camera.

  17. “An Instrument for the Frontiers of Modern Astronomy”: An Exhibit for the Harlan J. Smith 2.7-m Telescope Lobby at McDonald Observatory

    NASA Astrophysics Data System (ADS)

    Preston, Sandra; Cianciolo, F.; Jones, T.; Wetzel, M.; Mace, K.; Barrick, R.; Kelton, P.; Cochran, A.; Johnson, R.

    2007-05-01

    Of the 100,000 visitors that come to McDonald Observatory each year, about half of them visit the Harlan J. Smith 2.7-m Telescope. Visitors experience the 2.7-m telescope as part of a guided tour, a self-guided tour, and during the once-a-month special viewing nights, that are unique to a telescope this size. Recent safety requirements limiting visitor access to the dome-floor level and a need to modernize out-of-date displays in the 2.7-m lobby area, motivated us to do this new exhibit. A planning team consisting of McDonald Observatory personnel from Outreach & Education, Physical Plant, and Administration came together via videoconferences (between Austin and Fort Davis) to develop an exhibit for the lobby area of this telescope. As the planning process unfolded, the team determined that a mix of static displays and modern technology such as flat panel displays and DVD video were key to presenting the history of the facility, introducing basic concepts about the telescope and current research, as well as giving virtual access to the dome floor for visitors on the self-guided tour. This approach also allows for content development and much of production to be done in-house, which was important from both a cost and maintenance standpoint. A representative of the Smith family was also consulted throughout the development of the exhibit to insure that the exhibit plan was seen as an acceptable memorial to the late director. The exhibit was installed in January 2007.

  18. Integrating LiDAR Data into Earth Science Education

    NASA Astrophysics Data System (ADS)

    Robinson, S. E.; Arrowsmith, R.; de Groot, R. M.; Crosby, C. J.; Whitesides, A. S.; Colunga, J.

    2010-12-01

    The use of high-resolution topography derived from Light Detection and Ranging (LiDAR) in the study of active tectonics is widespread and has become an indispensable tool to better understand earthquake hazards. For this reason and the spectacular representation of the phenomena the data provide, it is appropriate to integrate these data into the Earth science education curriculum. A collaboration between Arizona State University, the OpenTopography Facility, and the Southern California Earthquake Center are developing, three earth science education products to inform students and other audiences about LiDAR and its application to active tectonics research. First, a 10-minute introductory video titled LiDAR: Illuminating Earthquakes was produced and is freely available online through the OpenTopography portal and SCEC. The second product is an update and enhancement of the Wallace Creek Interpretive Trail website (www.scec.org/wallacecreek). LiDAR topography data products have been added along with the development of a virtual tour of the offset channels at Wallace Creek using the B4 LiDAR data within the Google Earth environment. The virtual tour to Wallace Creek is designed as a lab activity for introductory undergraduate geology courses to increase understanding of earthquake hazards through exploration of the dramatic offset created by the San Andreas Fault (SAF) at Wallace Creek and Global Positioning System-derived displacements spanning the SAF at Wallace Creek . This activity is currently being tested in courses at Arizona State University. The goal of the assessment is to measure student understanding of plate tectonics and earthquakes after completing the activity. Including high-resolution topography LiDAR data into the earth science education curriculum promotes understanding of plate tectonics, faults, and other topics related to earthquake hazards.

  19. Virtual Reality Visualization of Permafrost Dynamics Along a Transect Through Northern Alaska

    NASA Astrophysics Data System (ADS)

    Chappell, G. G.; Brody, B.; Webb, P.; Chord, J.; Romanovsky, V.; Tipenko, G.

    2004-12-01

    Understanding permafrost dynamics poses a significant challenge for researchers and planners. Our project uses nontraditional visualization tools to create a 3-D interactive virtual-reality environment in which permafrost dynamics can be explored and experimented with. We have incorporated a numerical soil temperature model by Gennadiy Tipenko and Vladimir Romanovsky of the Geophysical institute at the University of Alaska Fairbanks into an animated tour in space and time in the virtual reality facility of the Arctic Region Supercomputing Center at the University of Alaska Fairbanks. The software is being written by undergraduate interns Patrick Webb and Jordanna Chord under the direction of Professors Chappell and Brody. When using our software, the user appears to be surrounded by a 3-D computer-generated model of the state of Alaska. The eastern portion of the state is displaced upward from the western portion. The data are represented on an animated vertical strip running between the two parts, as if eastern Alaska were raised up, and the soil at the cut could be viewed. We use coloring to highlight significant properties and features of the soil: temperature, the active layer, etc. The user can view data from various parts of the state simply by walking to the appropriate location in the model, or by using a flying-style interface to cover longer distances. Using a control panel, the user can also alter the time, viewing the data for a particular date, or watching the data change with time: a high-speed movie in which long-term changes in permafrost are readily apparent. In the second phase of the project, we connect the visualization directly to the model, running in real time. We allow the user to manipulate the input data and get immediate visual feedback. For example, the user might specify the kind and placement of ground cover, by ``painting'' snowpack, plant species, or fire damage, and be able to see the effect on permafrost stability with no significant time lag.

  20. Arctic Visiting Speakers Series (AVS)

    NASA Astrophysics Data System (ADS)

    Fox, S. E.; Griswold, J.

    2011-12-01

    The Arctic Visiting Speakers (AVS) Series funds researchers and other arctic experts to travel and share their knowledge in communities where they might not otherwise connect. Speakers cover a wide range of arctic research topics and can address a variety of audiences including K-12 students, graduate and undergraduate students, and the general public. Host applications are accepted on an on-going basis, depending on funding availability. Applications need to be submitted at least 1 month prior to the expected tour dates. Interested hosts can choose speakers from an online Speakers Bureau or invite a speaker of their choice. Preference is given to individuals and organizations to host speakers that reach a broad audience and the general public. AVS tours are encouraged to span several days, allowing ample time for interactions with faculty, students, local media, and community members. Applications for both domestic and international visits will be considered. Applications for international visits should involve participation of more than one host organization and must include either a US-based speaker or a US-based organization. This is a small but important program that educates the public about Arctic issues. There have been 27 tours since 2007 that have impacted communities across the globe including: Gatineau, Quebec Canada; St. Petersburg, Russia; Piscataway, New Jersey; Cordova, Alaska; Nuuk, Greenland; Elizabethtown, Pennsylvania; Oslo, Norway; Inari, Finland; Borgarnes, Iceland; San Francisco, California and Wolcott, Vermont to name a few. Tours have included lectures to K-12 schools, college and university students, tribal organizations, Boy Scout troops, science center and museum patrons, and the general public. There are approximately 300 attendees enjoying each AVS tour, roughly 4100 people have been reached since 2007. The expectations for each tour are extremely manageable. Hosts must submit a schedule of events and a tour summary to be posted online. Hosts must acknowledge the National Science Foundation Office of Polar Programs and ARCUS in all promotional materials. Host agrees to send ARCUS photographs, fliers, and if possible a video of the main lecture. Host and speaker agree to collect data on the number of attendees in each audience to submit as part of a post-tour evaluation. The grants can generally cover all the expenses of a tour, depending on the location. A maximum of 2,000 will be provided for the travel related expenses of a speaker on a domestic visit. A maxiμm of 2,500 will be provided for the travel related expenses of a speaker on an international visit. Each speaker will receive an honorarium of $300.

  1. How to Arrange Student Tours to the Soviet Union.

    ERIC Educational Resources Information Center

    Winokur, Marshall

    The details of planning a student tour to the Soviet Union are described by an experienced tour organizer. Student tours of one to three weeks are presented as rewarding alternatives to lengthy overseas study. Recommendations are made regarding choice of tour type, length of tour, travel agencies, time of year to travel, advertising a tour,…

  2. a Historical Timber Frame Model for Diagnosis and Documentation Before Building Restoration

    NASA Astrophysics Data System (ADS)

    Koehl, M.; Viale, A.; Reeb, S.

    2013-09-01

    The aim of the project that is described in this paper was to define a four-level timber frame survey mode of a historical building: the so-called "Andlau's Seigniory", Alsace, France. This historical building (domain) was built in the late XVIth century and is now in a stage of renovation in order to become a heritage interpretation centre. The used measurement methods combine Total Station measurements, Photogrammetry and 3D Terrestrial Laser scanner. Different modelling workflows were tested and compared according to the data acquisition method, but also according to the characteristics of the reconstructed model in terms of accuracy and level of detail. 3D geometric modelling of the entire structure was performed including modelling the degree of detail adapted to the needs. The described 3D timber framework exists now in different versions, from a theoretical and geometrical one up to a very detailed one, in which measurements and evaluation of deformation by time are potentially allowed. The virtually generated models involving archaeologists, architects, historians and specialists in historical crafts, are intended to be used during the four stages of the project: (i) knowledge of the current state of needs for diagnosis and understanding of former construction techniques; (ii) preparation and evaluation of restoration steps; (iii) knowledge and documentation concerning the archaeological object; (iv) transmission and dissemination of knowledge through the implementation of museum animations. Among the generated models we can also find a documentation of the site in the form of virtual tours created from panoramic photographs before and during the restoration works. Finally, the timber framework model was structured and integrated into a 3D GIS, where the association of descriptive and complementary digital documents was possible. Both offer tools leading to the diagnosis, the understanding of the structure, knowledge dissemination, documentation and the creation of educational activities. The integration of these measurements in a historical information system will lead to the creation of an interactive model and the creation of a digital visual display unit for consultation. It will be offered to any public to understand interactively the art of constructing a Renaissance structure, with detailed photos, descriptive texts and graphics. The 3D digital model of the framework will be used directly in the interpretation path, within the space dedicated to "Seigniory" of Andlau. An interactive touch-screen will be installed. It will incorporate several levels of playgrounds (playful, evocative and teaching). In a virtual way, it will deal with the different stages of building a wooden framework and clarify the art of construction.

  3. Solving Wakulla Springs underwater mysteries. Using GPS to map Florida's underground caverns

    USGS Publications Warehouse

    Am, Ende B.

    2002-01-01

    Located in the Woodville Karst Plain stretching south from Tallahassee to the Gulf of Mexico, Florida's Wakulla Springs is one of the largest and deepest freshwater Springs in the world. It is also a gateway into one of the longest underwater cave system in the United States, a system that remained largely unexplored until recently. Soon, however, thanks to one of the world's most extreme scientific and exploration-related diving projects ever undertaken, visitors to Wakulla Springs State Park will be able to take a virtual tour through the Spring's huge underwater labyrinth. Using such cutting-edge technology as a 3D Digital Wall Mapper (DWM) and the Global Positioning System (GPS), the Wakulla 2 Expedition - with 151 volunteer cave divers, scientists and engineers from all over the world - created the world's first three-dimensional digital map of an underwater cave. Underwater caves are priceless treasures, helping supply fresh water to the region as well as acting as 'time capsules' to the past. Home to creatures found in few other places, areas such as Wakulla face threats of pollution and over-development. Wakulla 2 hopes their 3D interactive 'swim through' will help increase the understanding and preservation of these important areas.

  4. New Outreach Initiatives at the Princeton Plasma Physics Laboratory

    NASA Astrophysics Data System (ADS)

    Zwicker, Andrew; Dominguez, Arturo; Greco, Shannon; Ortiz, Deedee; Delooper, John

    2015-11-01

    In FY15, PPPL concentrated its efforts on a portfolio of outreach activities centered around plasma science and fusion energy that have the potential to reach a large audience and have a significant and measurable impact. The overall goal of these outreach activities is to expose the public (within New Jersey, the US and the world) to the Department of Energy's scientific endeavors and specifically to PPPL's research regarding fusion and plasma science. The projects include several new activities along with upgrades to existing ones. The new activities include the development of outreach demos for the plasma physics community and the upgrade of the Internet Plasma Physics Experience (IPPEX). Our first plasma demo is a low cost DC glow discharge, suitable for tours as well as for student laboratories (plasma breakdown, spectroscopy, probes). This has been field tested in a variety of classes and events. The upgrade to the IPPEX web site includes a new template and a new interactive virtual tokamak. Future work on IPPEX will provide users limited access to data from NSTX-U. Finally, our Young Women's Conference was expanded and improved. These and other new outreach activities will be presented.

  5. Automated Design of Propellant-Optimal, End-to-End, Low-Thrust Trajectories for Trojan Asteroid Tours

    NASA Technical Reports Server (NTRS)

    Stuart, Jeffrey; Howell, Kathleen; Wilson, Roby

    2013-01-01

    The Sun-Jupiter Trojan asteroids are celestial bodies of great scientific interest as well as potential resources offering water and other mineral resources for longterm human exploration of the solar system. Previous investigations under this project have addressed the automated design of tours within the asteroid swarm. This investigation expands the current automation scheme by incorporating options for a complete trajectory design approach to the Trojan asteroids. Computational aspects of the design procedure are automated such that end-to-end trajectories are generated with a minimum of human interaction after key elements and constraints associated with a proposed mission concept are specified.

  6. 14 CFR 136.39 - Air tour management plans (ATMP).

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... 14 Aeronautics and Space 3 2010-01-01 2010-01-01 false Air tour management plans (ATMP). 136.39... TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.39 Air tour management plans (ATMP). (a) Establishment. The Administrator, in cooperation with the Director, shall...

  7. 14 CFR 136.39 - Air tour management plans (ATMP).

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    ... 14 Aeronautics and Space 3 2011-01-01 2011-01-01 false Air tour management plans (ATMP). 136.39 Section 136.39 Aeronautics and Space FEDERAL AVIATION ADMINISTRATION, DEPARTMENT OF TRANSPORTATION... TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.39 Air tour...

  8. Virtual goods recommendations in virtual worlds.

    PubMed

    Chen, Kuan-Yu; Liao, Hsiu-Yu; Chen, Jyun-Hung; Liu, Duen-Ren

    2015-01-01

    Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtual global companies' intelligence resources, but also makes it difficult for users to find suitable virtual goods fit for their virtual home in daily virtual life. In the VWs, users decorate their houses, visit others' homes, create families, host parties, and so forth. Users establish their social life circles through these activities. This research proposes a novel virtual goods recommendation method based on these social interactions. The contact strength and contact influence result from interactions with social neighbors and influence users' buying intention. Our research highlights the importance of social interactions in virtual goods recommendation. The experiment's data were retrieved from an online VW platform, and the results show that the proposed method, considering social interactions and social life circle, has better performance than existing recommendation methods.

  9. Virtual Goods Recommendations in Virtual Worlds

    PubMed Central

    Chen, Kuan-Yu; Liao, Hsiu-Yu; Chen, Jyun-Hung; Liu, Duen-Ren

    2015-01-01

    Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtual global companies' intelligence resources, but also makes it difficult for users to find suitable virtual goods fit for their virtual home in daily virtual life. In the VWs, users decorate their houses, visit others' homes, create families, host parties, and so forth. Users establish their social life circles through these activities. This research proposes a novel virtual goods recommendation method based on these social interactions. The contact strength and contact influence result from interactions with social neighbors and influence users' buying intention. Our research highlights the importance of social interactions in virtual goods recommendation. The experiment's data were retrieved from an online VW platform, and the results show that the proposed method, considering social interactions and social life circle, has better performance than existing recommendation methods. PMID:25834837

  10. Examining Interactivity in Synchronous Virtual Classrooms

    ERIC Educational Resources Information Center

    Martin, Florence; Parker, Michele A.; Deale, Deborah F.

    2012-01-01

    Interaction is crucial to student satisfaction in online courses. Adding synchronous components (virtual classroom technologies) to online courses can facilitate interaction. In this study, interaction within a synchronous virtual classroom was investigated by surveying 21 graduate students in an instructional technology program in the…

  11. A MASSive Laboratory Tour. An Interactive Mass Spectrometry Outreach Activity for Children

    NASA Astrophysics Data System (ADS)

    Jungmann, Julia H.; Mascini, Nadine E.; Kiss, Andras; Smith, Donald F.; Klinkert, Ivo; Eijkel, Gert B.; Duursma, Marc C.; Cillero Pastor, Berta; Chughtai, Kamila; Chughtai, Sanaullah; Heeren, Ron M. A.

    2013-07-01

    It is imperative to fascinate young children at an early stage in their education for the analytical sciences. The exposure of the public to mass spectrometry presently increases rapidly through the common media. Outreach activities can take advantage of this exposure and employ mass spectrometry as an exquisite example of an analytical science in which children can be fascinated. The presented teaching modules introduce children to mass spectrometry and give them the opportunity to experience a modern research laboratory. The modules are highly adaptable and can be applied to young children from the age of 6 to 14 y. In an interactive tour, the students explore three major scientific concepts related to mass spectrometry; the building blocks of matter, charged particle manipulation by electrostatic fields, and analyte identification by mass analysis. Also, the students carry out a mass spectrometry experiment and learn to interpret the resulting mass spectra. The multistage, inquiry-based tour contains flexible methods, which teach the students current-day research techniques and possible applications to real research topics. Besides the scientific concepts, laboratory safety and hygiene are stressed and the students are enthused for the analytical sciences by participating in "hands-on" work. The presented modules have repeatedly been successfully employed during laboratory open days. They are also found to be extremely suitable for (early) high school science classes during laboratory visit-focused field trips.

  12. Promoting Pre-college Science Education

    NASA Astrophysics Data System (ADS)

    Taylor, P. L.; Lee, R. L.

    2000-10-01

    The Fusion Education Program, with continued support from DOE, has strengthened its interactions with educators in promoting pre-college science education for students. Projects aggressively pursued this year include an on-site, college credited, laboratory-based 10-day educator workshop on plasma and fusion science; completion of `Starpower', a fusion power plant simulation on interactive CD; expansion of scientist visits to classrooms; broadened participation in an internet-based science olympiad; and enhancements to the tours of the DIII-D Facility. In the workshop, twelve teachers used bench top devices to explore basic plasma physics. Also included were radiation experiments, computer aided drafting, techniques to integrate fusion science and technology in the classroom, and visits to a University Physics lab and the San Diego Supercomputer Center. Our ``Scientist in a Classroom'' program reached more than 2200 students at 20 schools. Our `Starpower' CD allows a range of interactive learning from the effects of electric and magnetic fields on charged particles to operation of a Tokamak-based power plant. Continuing tours of the DIII-D facility were attended by more than 800 students this past year.

  13. VISUAL DATA MINING IN ATMOSPHERIC SCIENCE DATA

    EPA Science Inventory

    This paper discusses the use of simple visual tools to explore multivariate spatially-referenced data. It describes interactive approaches such as linked brushing, and dynamic methods such as the grand tour. applied to studying the Comprehensive Ocean-Atmosphere Data Set (COADS)....

  14. Fermilab Education High School Tours

    Science.gov Websites

    three weeks before the date of the tour using the tour request form. Physical Science Tours include @fnal.gov Physical Science Tours Amanda Early, Education Office Fermilab, MS226 P.O. Box 500 Batavia, IL

  15. Novel interactive virtual showcase based on 3D multitouch technology

    NASA Astrophysics Data System (ADS)

    Yang, Tao; Liu, Yue; Lu, You; Wang, Yongtian

    2009-11-01

    A new interactive virtual showcase is proposed in this paper. With the help of virtual reality technology, the user of the proposed system can watch the virtual objects floating in the air from all four sides and interact with the virtual objects by touching the four surfaces of the virtual showcase. Unlike traditional multitouch system, this system cannot only realize multi-touch on a plane to implement 2D translation, 2D scaling, and 2D rotation of the objects; it can also realize the 3D interaction of the virtual objects by recognizing and analyzing the multi-touch that can be simultaneously captured from the four planes. Experimental results show the potential of the proposed system to be applied in the exhibition of historical relics and other precious goods.

  16. National Boy Scout Jamboree

    NASA Technical Reports Server (NTRS)

    1989-01-01

    This video looks at a NASA sponsored exhibit at the National Boy Scout Jamboree in Fredricksburg, VA. Boy Scouts are shown interacting with NASA researchers and astronauts and touring mockups of Space Station Freedom and Apollo 11. NASA's program to encourage the researchers of tomorrow is detailed.

  17. Round Table: Connecting Local and National New Media Programs in The IYA 2009

    NASA Astrophysics Data System (ADS)

    Gay, Pamela L.; IYA New Media Task Group

    2008-05-01

    The International Year of Astronomy is designing programs to provide the public dynamic online astronomy experiences in the places they already go to work, play, and learn online. Recognizing that the Internet is a conversation, the IYA New Media projects focus on bringing together community-based projects in creative, interactive programs. This workshop will introduce participants to planned New Media programs and invite participants to become part of the content providing community. Used correctly, these technologies, including social networks like Facebook, virtual communities like Second Life, and data sharing tools like Google Sky, will allow us to make astronomy part of the digital zeitgeist. In this round-table discussion, we will first provide astronomy communicators and content providers a tour de force of existing new media programs and demonstrate ways they can plug their content into the IYA New Media framework. Next, we will open the floor to the community to seek input on what tools they wish to see, and what ways they want to be able to plug their content, communities, and projects into the IYA internet framework. Special emphasis will be given to: The Space Carnival, Second Life, Social Content Sharing (e.g. YouTube, Flikr, Facebook Widgets, etc), Social Data Processing (e.g. Galaxy Zoo), Google Sky, the World Wide Virtual Telescope, the 365 Days of Astronomy podcast, Astro Twitter, and VAMP. All content providers, including PIO officers, E/PO professionals, bloggers, journalists, and podcasters are welcome. While some laptops will be provided, participants are welcome to bring their own computers. All content presented will be available after the workshop on the IYA New Media website: http://astronomy2009.us/newmedia/

  18. Intelligent Motion and Interaction Within Virtual Environments

    NASA Technical Reports Server (NTRS)

    Ellis, Stephen R. (Editor); Slater, Mel (Editor); Alexander, Thomas (Editor)

    2007-01-01

    What makes virtual actors and objects in virtual environments seem real? How can the illusion of their reality be supported? What sorts of training or user-interface applications benefit from realistic user-environment interactions? These are some of the central questions that designers of virtual environments face. To be sure simulation realism is not necessarily the major, or even a required goal, of a virtual environment intended to communicate specific information. But for some applications in entertainment, marketing, or aspects of vehicle simulation training, realism is essential. The following chapters will examine how a sense of truly interacting with dynamic, intelligent agents may arise in users of virtual environments. These chapters are based on presentations at the London conference on Intelligent Motion and Interaction within a Virtual Environments which was held at University College, London, U.K., 15-17 September 2003.

  19. 3D Inhabited Virtual Worlds: Interactivity and Interaction between Avatars, Autonomous Agents, and Users.

    ERIC Educational Resources Information Center

    Jensen, Jens F.

    This paper addresses some of the central questions currently related to 3-Dimensional Inhabited Virtual Worlds (3D-IVWs), their virtual interactions, and communication, drawing from the theory and methodology of sociology, interaction analysis, interpersonal communication, semiotics, cultural studies, and media studies. First, 3D-IVWs--seen as a…

  20. Lessons Learned from Creating the Public Earthquake Resource Center at CERI

    NASA Astrophysics Data System (ADS)

    Patterson, G. L.; Michelle, D.; Johnston, A.

    2004-12-01

    The Center for Earthquake Research and Information (CERI) at the University of Memphis opened the Public Earthquake Resource Center (PERC) in May 2004. The PERC is an interactive display area that was designed to increase awareness of seismology, Earth Science, earthquake hazards, and earthquake engineering among the general public and K-12 teachers and students. Funding for the PERC is provided by the US Geological Survey, The NSF-funded Mid America Earthquake Center, and the University of Memphis, with input from the Incorporated Research Institutions for Seismology. Additional space at the facility houses local offices of the US Geological Survey. PERC exhibits are housed in a remodeled residential structure at CERI that was donated by the University of Memphis and the State of Tennessee. Exhibits were designed and built by CERI and US Geological Survey staff and faculty with the help of experienced museum display subcontractors. The 600 square foot display area interactively introduces the basic concepts of seismology, real-time seismic information, seismic network operations, paleoseismology, building response, and historical earthquakes. Display components include three 22" flat screen monitors, a touch sensitive monitor, 3 helicorder elements, oscilloscope, AS-1 seismometer, life-sized liquefaction trench, liquefaction shake table, and building response shake table. All displays include custom graphics, text, and handouts. The PERC website at www.ceri.memphis.edu/perc also provides useful information such as tour scheduling, ask a geologist, links to other institutions, and will soon include a virtual tour of the facility. Special consideration was given to address State science standards for teaching and learning in the design of the displays and handouts. We feel this consideration is pivotal to the success of any grass roots Earth Science education and outreach program and represents a valuable lesson that has been learned at CERI over the last several years. Another critical lesson that has been learned is to employ K-12 education professionals and utilize undergrad and graduate student workers in the University's Department of Education. Such staff members are keenly aware of the pressures and needs in diverse communities such as Shelby County, Tennessee and are uniquely suited to design and implement new and innovative programs that provide substantive short-term user benefits and promote long-term relationships with the K-12 teachers, students, and teacher's organizations.

  1. Sense of presence and anxiety during virtual social interactions between a human and virtual humans.

    PubMed

    Morina, Nexhmedin; Brinkman, Willem-Paul; Hartanto, Dwi; Emmelkamp, Paul M G

    2014-01-01

    Virtual reality exposure therapy (VRET) has been shown to be effective in treatment of anxiety disorders. Yet, there is lack of research on the extent to which interaction between the individual and virtual humans can be successfully implanted to increase levels of anxiety for therapeutic purposes. This proof-of-concept pilot study aimed at examining levels of the sense of presence and anxiety during exposure to virtual environments involving social interaction with virtual humans and using different virtual reality displays. A non-clinical sample of 38 participants was randomly assigned to either a head-mounted display (HMD) with motion tracker and sterescopic view condition or a one-screen projection-based virtual reality display condition. Participants in both conditions engaged in free speech dialogues with virtual humans controlled by research assistants. It was hypothesized that exposure to virtual social interactions will elicit moderate levels of sense of presence and anxiety in both groups. Further it was expected that participants in the HMD condition will report higher scores of sense of presence and anxiety than participants in the one-screen projection-based display condition. Results revealed that in both conditions virtual social interactions were associated with moderate levels of sense of presence and anxiety. Additionally, participants in the HMD condition reported significantly higher levels of presence than those in the one-screen projection-based display condition (p = .001). However, contrary to the expectations neither the average level of anxiety nor the highest level of anxiety during exposure to social virtual environments differed between the groups (p = .97 and p = .75, respectively). The findings suggest that virtual social interactions can be successfully applied in VRET to enhance sense of presence and anxiety. Furthermore, our results indicate that one-screen projection-based displays can successfully activate levels of anxiety in social virtual environments. The outcome can prove helpful in using low-cost projection-based virtual reality environments for treating individuals with social phobia.

  2. Brave New (Interactive) Worlds: A Review of the Design Affordances and Constraints of Two 3D Virtual Worlds as Interactive Learning Environments

    ERIC Educational Resources Information Center

    Dickey, Michele D.

    2005-01-01

    Three-dimensional virtual worlds are an emerging medium currently being used in both traditional classrooms and for distance education. Three-dimensional (3D) virtual worlds are a combination of desk-top interactive Virtual Reality within a chat environment. This analysis provides an overview of Active Worlds Educational Universe and Adobe…

  3. Presentation Stations of the General Atomics Fusion Educational Program

    NASA Astrophysics Data System (ADS)

    Lee, R. L.; Fusion Group Education Outreach Team

    1996-11-01

    The General Atomics Fusion Group's Educational Program has been actively promoting fusion science and applications throughout San Diego County's secondary school systems for over three years. The educational program allows many students to learn more about nuclear fusion science, its applications, and what it takes to become an active participant in an important field of study. It also helps educators to better understand how to teach fusion science in their classroom. Tours of the DIII--D facility are a centerpiece of the program. Over 1000 students visited the DIII--D research facility during the 1995--1996 school year for a half-day of presentations, discussions, and hands-on learning. Interactive presentations are provided at six different stations by GA scientists and engineers to small groups of students during the tours. Stations include topics on energy, plasma science, the electromagnetic spectrum, radiation and risk assessment, and data acquisition. Included also is a tour of the DIII--D machine hall and model where students can see and discuss many aspects of the tokamak. Portions of each station will be presented and discussed.

  4. An Inverse MOOC Model: Small Virtual Field Geology Classes with Many Teachers (Invited)

    NASA Astrophysics Data System (ADS)

    De Paor, D. G.; Whitmeyer, S. J.; Bentley, C.

    2013-12-01

    In the Massive Open Online Courses (MOOCs) mode of instruction, one or a small group of collaborating instructors lecture online to a large (often extremely large) number of students. We are experimenting with an inverse concept: an online classroom in which a small group of collaborating students are taught by dozens of collaborating instructors. This experiment is part of a new NSF TUES Type 3 project titled 'Google Earth for Onsite and Distance Education (GEODE).' Among the goals of the project are the development of an online course called the 'Grand Tour.' We are inviting dozens of colleagues to record virtual field trips (VFTs) and upload them to Google Earth. Students enrolled in the course will be assigned to a small group and tasked with a research project--for example to write a report on foreland thrust belts. They will select a small subset of available VFTs to follow and will be scaffolded by virtual specimens, emergent cross sections, analytical simulations (virtual tricorders), and a game style environment. Instant feedback based on auto-logging will enable adaptive learning. The design is suited to both onsite and distance education and will facilitate access to iconic geologic sites around the world to persons with mobility constraints. We invite input from the community to help guide the design phase of this project. Prototypes of the above-listed learning resources have already been developed and are freely available at http://www.DigitalPlanet.org.

  5. The Role of Semantics in Next-Generation Online Virtual World-Based Retail Store

    NASA Astrophysics Data System (ADS)

    Sharma, Geetika; Anantaram, C.; Ghosh, Hiranmay

    Online virtual environments are increasingly becoming popular for entrepreneurship. While interactions are primarily between avatars, some interactions could occur through intelligent chatbots. Such interactions require connecting to backend business applications to obtain information, carry out real-world transactions etc. In this paper, we focus on integrating business application systems with virtual worlds. We discuss the probable features of a next-generation online virtual world-based retail store and the technologies involved in realizing the features of such a store. In particular, we examine the role of semantics in integrating popular virtual worlds with business applications to provide natural language based interactions.

  6. Real and Virtual Heritage - The Plate Archive of Sonneberg Observatory - Digitisation, Preservation and Scientific Programme

    NASA Astrophysics Data System (ADS)

    Kroll, Peter

    The real heritage of Sonneberg Observatory consists of several buildings with seven domes, a number of telescopes for photographic and photoelectric measurements, a plate archive - which is the second-largest in the world - and a scientific library. While the instruments are today mainly used for public observing tours and to a limited degree for continuing sky patrol, the plate archive is systematically scanned in order to make the whole information stored in the emulsion of the plates accessible to the astronomical community and to allow the scientific study of all stars ever recorded. First pilot studies give a taste of what output can be expected from the digitized plate archive.

  7. Investigation of Simulated Trading — A multi agent based trading system for optimization purposes

    NASA Astrophysics Data System (ADS)

    Schneider, Johannes J.

    2010-07-01

    Some years ago, Bachem, Hochstättler, and Malich proposed a heuristic algorithm called Simulated Trading for the optimization of vehicle routing problems. Computational agents place buy-orders and sell-orders for customers to be handled at a virtual financial market, the prices of the orders depending on the costs of inserting the customer in the tour or for his removal. According to a proposed rule set, the financial market creates a buy-and-sell graph for the various orders in the order book, intending to optimize the overall system. Here I present a thorough investigation for the application of this algorithm to the traveling salesman problem.

  8. Grasping Reality Through Illusion: Interactive Graphics Serving Science

    DTIC Science & Technology

    1988-03-01

    SIGGRAPH, or riding techniques to the enhancement of scientific computing. StarTours at Disneyland shows how stunningly far we ........ have come. We need...supercomputer References matching and steering tools. Such tools must be Bergman, L., Fuchs, H., Grant , E., Spach, S. [1986] universal and application

  9. About NREL | NREL

    Science.gov Websites

    tour through NREL's campus. NREL's 327-acre campus in Golden, Colorado, houses many research projects. Explore the ESIF's interactive illustration to learn more. Photo of NREL's Research Support Facility. Research Support Facility Completed in 2010, NREL's ultra-high-efficiency Research Support

  10. LVC interaction within a mixed-reality training system

    NASA Astrophysics Data System (ADS)

    Pollock, Brice; Winer, Eliot; Gilbert, Stephen; de la Cruz, Julio

    2012-03-01

    The United States military is increasingly pursuing advanced live, virtual, and constructive (LVC) training systems for reduced cost, greater training flexibility, and decreased training times. Combining the advantages of realistic training environments and virtual worlds, mixed reality LVC training systems can enable live and virtual trainee interaction as if co-located. However, LVC interaction in these systems often requires constructing immersive environments, developing hardware for live-virtual interaction, tracking in occluded environments, and an architecture that supports real-time transfer of entity information across many systems. This paper discusses a system that overcomes these challenges to empower LVC interaction in a reconfigurable, mixed reality environment. This system was developed and tested in an immersive, reconfigurable, and mixed reality LVC training system for the dismounted warfighter at ISU, known as the Veldt, to overcome LVC interaction challenges and as a test bed for cuttingedge technology to meet future U.S. Army battlefield requirements. Trainees interact physically in the Veldt and virtually through commercial and developed game engines. Evaluation involving military trained personnel found this system to be effective, immersive, and useful for developing the critical decision-making skills necessary for the battlefield. Procedural terrain modeling, model-matching database techniques, and a central communication server process all live and virtual entity data from system components to create a cohesive virtual world across all distributed simulators and game engines in real-time. This system achieves rare LVC interaction within multiple physical and virtual immersive environments for training in real-time across many distributed systems.

  11. The electronic-commerce-oriented virtual merchandise model

    NASA Astrophysics Data System (ADS)

    Fang, Xiaocui; Lu, Dongming

    2004-03-01

    Electronic commerce has been the trend of commerce activities. Providing with Virtual Reality interface, electronic commerce has better expressing capacity and interaction means. But most of the applications of virtual reality technology in EC, 3D model is only the appearance description of merchandises. There is almost no information concerned with commerce information and interaction information. This resulted in disjunction of virtual model and commerce information. So we present Electronic Commerce oriented Virtual Merchandise Model (ECVMM), which combined a model with commerce information, interaction information and figure information of virtual merchandise. ECVMM with abundant information provides better support to information obtainment and communication in electronic commerce.

  12. Can Robots and Humans Get Along?

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Scholtz, Jean

    2007-06-01

    Now that robots have moved into the mainstream—as vacuum cleaners, lawn mowers, autonomous vehicles, tour guides, and even pets—it is important to consider how everyday people will interact with them. A robot is really just a computer, but many researchers are beginning to understand that human-robot interactions are much different than human-computer interactions. So while the metrics used to evaluate the human-computer interaction (usability of the software interface in terms of time, accuracy, and user satisfaction) may also be appropriate for human-robot interactions, we need to determine whether there are additional metrics that should be considered.

  13. Strategies for Increasing the Interactivity of Children's Synchronous Learning in Virtual Environments

    ERIC Educational Resources Information Center

    Katlianik, Ivan

    2013-01-01

    Enabling distant individuals to assemble in one virtual environment, synchronous distance learning appeals to researchers and practitioners alike because of its unique educational opportunities. One of the vital components of successful synchronous distance learning is interactivity. In virtual environments, interactivity is limited by the…

  14. Taking Your Show on the Road.

    ERIC Educational Resources Information Center

    Buchanan, Suzanne

    1998-01-01

    Describes a local interpretation program in New England that uses a motorcoach to take visitors on a day-long tour of several sites in the region. Explains how to create similar programs elsewhere and gives advice for preparing for the tour, orienting tour members, interpreting on the road, pacing tours over a day, and stopping at tour sites. (PVD)

  15. 14 CFR 136.35 - Prohibition of commercial air tour operations over the Rocky Mountain National Park.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... operations over the Rocky Mountain National Park. 136.35 Section 136.35 Aeronautics and Space FEDERAL... COMPENSATION OR HIRE: CERTIFICATION AND OPERATIONS COMMERCIAL AIR TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.35 Prohibition of commercial air tour operations over the Rocky...

  16. 14 CFR 136.35 - Prohibition of commercial air tour operations over the Rocky Mountain National Park.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... operations over the Rocky Mountain National Park. 136.35 Section 136.35 Aeronautics and Space FEDERAL... COMPENSATION OR HIRE: CERTIFICATION AND OPERATIONS COMMERCIAL AIR TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.35 Prohibition of commercial air tour operations over the Rocky...

  17. 14 CFR 136.35 - Prohibition of commercial air tour operations over the Rocky Mountain National Park.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... operations over the Rocky Mountain National Park. 136.35 Section 136.35 Aeronautics and Space FEDERAL... COMPENSATION OR HIRE: CERTIFICATION AND OPERATIONS COMMERCIAL AIR TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.35 Prohibition of commercial air tour operations over the Rocky...

  18. 14 CFR 136.35 - Prohibition of commercial air tour operations over the Rocky Mountain National Park.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... operations over the Rocky Mountain National Park. 136.35 Section 136.35 Aeronautics and Space FEDERAL... COMPENSATION OR HIRE: CERTIFICATION AND OPERATIONS COMMERCIAL AIR TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.35 Prohibition of commercial air tour operations over the Rocky...

  19. 14 CFR 136.35 - Prohibition of commercial air tour operations over the Rocky Mountain National Park.

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    ... operations over the Rocky Mountain National Park. 136.35 Section 136.35 Aeronautics and Space FEDERAL... COMPENSATION OR HIRE: CERTIFICATION AND OPERATIONS COMMERCIAL AIR TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.35 Prohibition of commercial air tour operations over the Rocky...

  20. Virtual interactive presence and augmented reality (VIPAR) for remote surgical assistance.

    PubMed

    Shenai, Mahesh B; Dillavou, Marcus; Shum, Corey; Ross, Douglas; Tubbs, Richard S; Shih, Alan; Guthrie, Barton L

    2011-03-01

    Surgery is a highly technical field that combines continuous decision-making with the coordination of spatiovisual tasks. We designed a virtual interactive presence and augmented reality (VIPAR) platform that allows a remote surgeon to deliver real-time virtual assistance to a local surgeon, over a standard Internet connection. The VIPAR system consisted of a "local" and a "remote" station, each situated over a surgical field and a blue screen, respectively. Each station was equipped with a digital viewpiece, composed of 2 cameras for stereoscopic capture, and a high-definition viewer displaying a virtual field. The virtual field was created by digitally compositing selected elements within the remote field into the local field. The viewpieces were controlled by workstations mutually connected by the Internet, allowing virtual remote interaction in real time. Digital renderings derived from volumetric MRI were added to the virtual field to augment the surgeon's reality. For demonstration, a fixed-formalin cadaver head and neck were obtained, and a carotid endarterectomy (CEA) and pterional craniotomy were performed under the VIPAR system. The VIPAR system allowed for real-time, virtual interaction between a local (resident) and remote (attending) surgeon. In both carotid and pterional dissections, major anatomic structures were visualized and identified. Virtual interaction permitted remote instruction for the local surgeon, and MRI augmentation provided spatial guidance to both surgeons. Camera resolution, color contrast, time lag, and depth perception were identified as technical issues requiring further optimization. Virtual interactive presence and augmented reality provide a novel platform for remote surgical assistance, with multiple applications in surgical training and remote expert assistance.

  1. Evaluating Remapped Physical Reach for Hand Interactions with Passive Haptics in Virtual Reality.

    PubMed

    Han, Dustin T; Suhail, Mohamed; Ragan, Eric D

    2018-04-01

    Virtual reality often uses motion tracking to incorporate physical hand movements into interaction techniques for selection and manipulation of virtual objects. To increase realism and allow direct hand interaction, real-world physical objects can be aligned with virtual objects to provide tactile feedback and physical grasping. However, unless a physical space is custom configured to match a specific virtual reality experience, the ability to perfectly match the physical and virtual objects is limited. Our research addresses this challenge by studying methods that allow one physical object to be mapped to multiple virtual objects that can exist at different virtual locations in an egocentric reference frame. We study two such techniques: one that introduces a static translational offset between the virtual and physical hand before a reaching action, and one that dynamically interpolates the position of the virtual hand during a reaching motion. We conducted two experiments to assess how the two methods affect reaching effectiveness, comfort, and ability to adapt to the remapping techniques when reaching for objects with different types of mismatches between physical and virtual locations. We also present a case study to demonstrate how the hand remapping techniques could be used in an immersive game application to support realistic hand interaction while optimizing usability. Overall, the translational technique performed better than the interpolated reach technique and was more robust for situations with larger mismatches between virtual and physical objects.

  2. Natural gesture interfaces

    NASA Astrophysics Data System (ADS)

    Starodubtsev, Illya

    2017-09-01

    The paper describes the implementation of the system of interaction with virtual objects based on gestures. The paper describes the common problems of interaction with virtual objects, specific requirements for the interfaces for virtual and augmented reality.

  3. Calendar of Tours and Special Events

    Science.gov Websites

    Search Calendar of Tours and Special Events Tour Info Public Tours Registrar Other Calendars All - 3:30 PM, for Public 6 Ask-a-Scientist Guided Tour of Fermilab: Triggering at the LHC: Too much data IS a good thing by Jahred Adelman, 1:00 PM-4:00 PM, for Teachers, Students, Public 20 Get to Know

  4. 41 CFR 302-3.216 - When must I begin my first tour renewal travel from Alaska or Hawaii?

    Code of Federal Regulations, 2010 CFR

    2010-07-01

    ... first tour renewal travel from Alaska or Hawaii? 302-3.216 Section 302-3.216 Public Contracts and... must I begin my first tour renewal travel from Alaska or Hawaii? You must begin your first tour renewal travel within 5 years of your first consecutive tours in either Alaska or Hawaii. ...

  5. 78 FR 57796 - Safety Zone; Pro Hydro-X Tour, Atlantic Ocean, Islamorada, FL

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-09-20

    ... 1625-AA00 Safety Zone; Pro Hydro-X Tour, Atlantic Ocean, Islamorada, FL AGENCY: Coast Guard, DHS... waters of the Atlantic Ocean, Islamorada, Florida during the Pro Hydro- X Tour. The Pro Hydro-X Tour is a... course for each race. The Pro Hydro-X Tour is scheduled to take place on September 20, 21, and 22, 2013...

  6. The Feasibility of a Galileo-Style Tour of the Uranian Satellites

    NASA Technical Reports Server (NTRS)

    Heaton, Andrew F.; Longuski, James M.; Vanhooser, Teresa B. (Technical Monitor)

    2001-01-01

    Gravity-assist trajectories have been a key to outer Solar System exploration. In particular, the gravity-assist tour of the Jovian satellites has contributed significantly to the success of the Galileo mission. A comparison of the Jovian system to the Uranian system reveals that the two possess similar satellite/planet mass ratios. Tisserand graphs of the Uranian system also indicate the potential for tours at Uranus. In this paper. We devise tour strategies and design a prototypical tour of the Uranian satellites, proving that tours at Uranus are feasible.

  7. Students' Collective Knowledge Construction in the Virtual Learning Environment ""ToLigado"--Your School Interactive Newspaper"

    ERIC Educational Resources Information Center

    Passarelli, Brasilina

    2008-01-01

    Introduction: The ToLigado Project--Your School Interactive Newspaper is an interactive virtual learning environment conceived, developed, implemented and supported by researchers at the School of the Future Research Laboratory of the University of Sao Paulo, Brazil. Method: This virtual learning environment aims to motivate trans-disciplinary…

  8. Engineering Internship Program Report

    NASA Technical Reports Server (NTRS)

    Bosch, Brian Y.

    1994-01-01

    Towards the end of the summer, I prepared for a presentation to the chief of the Flight Crew Support Division to obtain funding for Phase 1 of the project. I presented information on the tracking systems, David Ray presented on the POGO and PABF and the integration of the virtual reality systems, and Mike Van Chau talked about other hardware issues such as head-mounted display, 3-D sound, gloves, graphics platforms, and other peripherals. The funding was approved, and work was to begin at the end of August in evaluating a couple of the tracking systems, to integrate the graphics platform and video equipment with the POGO, and to build a larger gantry for the POGO. This tour I learned how to effectively gather information and present them in a convincible form to gain funding. I explored a entirely new area of technology, that being virtual reality from the most general form down to finer details in its tracking systems. The experiences over the summer have added a lot of detail to work at the Johnson Space Center, life within NASA, and to the many possibilities for becoming involved with the space program.

  9. Paleoradiology: advanced CT in the evaluation of nine Egyptian mummies.

    PubMed

    Hoffman, Heidi; Torres, William E; Ernst, Randy D

    2002-01-01

    Axial thin-collimation state-of-the-art spiral computed tomography (CT) was combined with sagittal and coronal reformatting, three-dimensional (3D) reconstruction, and virtual "fly-through" techniques to nondestructively study nine Egyptian mummies. These techniques provided important paleopathologic and historical information about mummification techniques, depicted anatomy in the most informative imaging plane, illustrated the soft-tissue preservation and physical appearance of mummies in superb detail, and generated an intriguing virtual tour through hollow mummified remains without harming the specimens themselves. Images generated with these methods can help archaeologists and Egyptologists understand these fascinating members of mankind and can serve as adjunct visual aids for laypersons who are interested in mummies. CT has emerged as the imaging modality of choice for the examination of Egyptian mummies due to its noninvasive cross-sectional nature and inherently superior contrast and spatial resolution. As multi-detector row CT and postprocessing tools evolve, the capabilities and applications of CT will continue to proliferate, attesting to the expanded versatility and utility of CT as a noninvasive research tool in the multidisciplinary study of Egyptian mummies. Copyright RSNA, 2002

  10. Virtual Frog Dissection Kit Version 2.2

    Science.gov Websites

    Virtual Frog Dissection Kit This award-winning interactive program is part of the "Whole Frog " project. You can interactively dissect a (digitized) frog named Fluffy, and play the Virtual Frog animals other than the frog that have a computer-graphics based virtual dissection page. We get frequent

  11. Tour leaders with detailed knowledge of travel-related diseases play a key role in disease prevention

    PubMed Central

    Hsu, Shu-Hua; Huang, Hsien-Liang; Lu, Chia-Wen; Cheng, Shao-Yi; Lee, Long-Teng; Chiu, Tai-Yuan; Huang, Kuo-Chin

    2018-01-01

    Abstract In Taiwan, group tours are a popular mode of international travel; hence, group tour leaders must ensure traveler safety and health. This study identified factors influencing tour leaders’ willingness to recommend pretravel medical consultation and vaccination. A cross-sectional questionnaire survey was administered to tour leaders from January 2011 to December 2012. Multivariate logistic regression analyses were performed to estimate the odds ratios of having a positive attitude and willingness based on different knowledge scores of the tour leaders after adjustments for age, sex, education level, and seniority. Tour leaders with a more detailed knowledge of both travel-related infectious and noninfectious diseases demonstrated a higher willingness to receive vaccination. They believed that consultation at travel clinics before travel can improve travelers’ health (P < .05). This study supports the importance and effectiveness on educating tour leaders’ knowledge about travel-related diseases to improve health care for travelers. PMID:29419678

  12. Tour leaders with detailed knowledge of travel-related diseases play a key role in disease prevention.

    PubMed

    Hsu, Shu-Hua; Huang, Hsien-Liang; Lu, Chia-Wen; Cheng, Shao-Yi; Lee, Long-Teng; Chiu, Tai-Yuan; Huang, Kuo-Chin

    2018-02-01

    In Taiwan, group tours are a popular mode of international travel; hence, group tour leaders must ensure traveler safety and health. This study identified factors influencing tour leaders' willingness to recommend pretravel medical consultation and vaccination.A cross-sectional questionnaire survey was administered to tour leaders from January 2011 to December 2012. Multivariate logistic regression analyses were performed to estimate the odds ratios of having a positive attitude and willingness based on different knowledge scores of the tour leaders after adjustments for age, sex, education level, and seniority.Tour leaders with a more detailed knowledge of both travel-related infectious and noninfectious diseases demonstrated a higher willingness to receive vaccination. They believed that consultation at travel clinics before travel can improve travelers' health (P < .05).This study supports the importance and effectiveness on educating tour leaders' knowledge about travel-related diseases to improve health care for travelers.

  13. Physics Teachers Workshop

    ScienceCinema

    Huggins, DaNel; Calhoun, John; Palmer, Alyson; Thorpe, Steve; Vanderveen, Anne

    2017-12-09

    INL is looking for the nation's top high school physics teachers to attend our July workshop in Idaho Falls. Participants get to learn from nuclear researchers, tour facilities including a research reactor and interact with peers from across the country. You can learn more about INL projects at http://www.facebook.com/idahonationallaboratory

  14. Career Area Rotation Model: User's Manual.

    ERIC Educational Resources Information Center

    Williams, Richard B.; And Others

    The Career Area Rotation Model (CAROM) was developed as a result of the need for a computer based model describing the rotation of airmen within a specific career area (occupational specialty) through various categories of tour duty, accommodating all policies and interactions which are relevant for evaluation purposes. CAROM is an entity…

  15. Using College Web Sites for Student Recruitment: A Relationship Marketing Study.

    ERIC Educational Resources Information Center

    Kittle, Bart; Ciba, Diane

    2001-01-01

    Using a five-level relationship marketing model, four-year college and university Web page content was analyzed focusing on pre-transaction student recruitment strategies in three content areas: applications, faculty, and tours. Descriptive and statistical results indicate increasing amounts of interactivity and two-way communication from 1997 to…

  16. Physics Teachers Workshop

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Huggins, DaNel; Calhoun, John; Palmer, Alyson

    INL is looking for the nation's top high school physics teachers to attend our July workshop in Idaho Falls. Participants get to learn from nuclear researchers, tour facilities including a research reactor and interact with peers from across the country. You can learn more about INL projects at http://www.facebook.com/idahonationallaboratory

  17. Fermilab | Visit Fermilab | Tours, Programs and Events

    Science.gov Websites

    Book Newsroom Newsroom News and features Press releases Photo gallery Fact sheets and brochures Media media Video of shutdown event Guest book Tevatron Impact June 11, 2012 About the symposium Symposium Quick Links Home Contact Phone Book Fermilab at Work For Industry Jobs Interact Facebook Twitter

  18. Are Grocery Store Tours Capturing the Right Audience? Characteristics of Students Who Volunteer to Receive a Grocery Store Tour

    ERIC Educational Resources Information Center

    Hilliard, Elizabeth; Brunt, Ardith; Stangl, Christa; Borr, Mari

    2016-01-01

    The goal of this research is to examine the demographics of students volunteering to receive a grocery store tour in order to assess if these students represent those most in need of the information. Dietetics students trained in giving grocery store tours through a Produce for Better Health grant provided store tours to college student…

  19. 78 FR 22808 - Special Local Regulations; Pro Hydro-X Tour, Lake Dora; Tavares, FL

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-04-17

    ...-AA08 Special Local Regulations; Pro Hydro-X Tour, Lake Dora; Tavares, FL AGENCY: Coast Guard, DHS... regulation on the waters on Lake Dora in Tavares, Florida during the Pro Hydro-X Tour, a series of high-speed... Hydro-X Tour, a series of high-speed personal watercraft races. The Pro Hydro-X Tour will be held on...

  20. Coercive Narratives, Motivation and Role Playing in Virtual Worlds

    DTIC Science & Technology

    2002-01-01

    resource for making immersive virtual environments highly engaging. Interaction also appeals to our natural desire to discover. Reading a book contains...participation in an open-ended Virtual Environment (VE). I intend to take advantage of a participants’ natural tendency to prefer interaction when possible...I hope this work will expand the potential of experience within virtual worlds. K e y w o r d s : Immersive Environments , Virtual Environments

  1. Human agency beliefs influence behaviour during virtual social interactions.

    PubMed

    Caruana, Nathan; Spirou, Dean; Brock, Jon

    2017-01-01

    In recent years, with the emergence of relatively inexpensive and accessible virtual reality technologies, it is now possible to deliver compelling and realistic simulations of human-to-human interaction. Neuroimaging studies have shown that, when participants believe they are interacting via a virtual interface with another human agent, they show different patterns of brain activity compared to when they know that their virtual partner is computer-controlled. The suggestion is that users adopt an "intentional stance" by attributing mental states to their virtual partner. However, it remains unclear how beliefs in the agency of a virtual partner influence participants' behaviour and subjective experience of the interaction. We investigated this issue in the context of a cooperative "joint attention" game in which participants interacted via an eye tracker with a virtual onscreen partner, directing each other's eye gaze to different screen locations. Half of the participants were correctly informed that their partner was controlled by a computer algorithm ("Computer" condition). The other half were misled into believing that the virtual character was controlled by a second participant in another room ("Human" condition). Those in the "Human" condition were slower to make eye contact with their partner and more likely to try and guide their partner before they had established mutual eye contact than participants in the "Computer" condition. They also responded more rapidly when their partner was guiding them, although the same effect was also found for a control condition in which they responded to an arrow cue. Results confirm the influence of human agency beliefs on behaviour in this virtual social interaction context. They further suggest that researchers and developers attempting to simulate social interactions should consider the impact of agency beliefs on user experience in other social contexts, and their effect on the achievement of the application's goals.

  2. Innovative application of virtual display technique in virtual museum

    NASA Astrophysics Data System (ADS)

    Zhang, Jiankang

    2017-09-01

    Virtual museum refers to display and simulate the functions of real museum on the Internet in the form of 3 Dimensions virtual reality by applying interactive programs. Based on Virtual Reality Modeling Language, virtual museum building and its effective interaction with the offline museum lie in making full use of 3 Dimensions panorama technique, virtual reality technique and augmented reality technique, and innovatively taking advantages of dynamic environment modeling technique, real-time 3 Dimensions graphics generating technique, system integration technique and other key virtual reality techniques to make sure the overall design of virtual museum.3 Dimensions panorama technique, also known as panoramic photography or virtual reality, is a technique based on static images of the reality. Virtual reality technique is a kind of computer simulation system which can create and experience the interactive 3 Dimensions dynamic visual world. Augmented reality, also known as mixed reality, is a technique which simulates and mixes the information (visual, sound, taste, touch, etc.) that is difficult for human to experience in reality. These technologies make virtual museum come true. It will not only bring better experience and convenience to the public, but also be conducive to improve the influence and cultural functions of the real museum.

  3. International Tours with Student Ensembles.

    ERIC Educational Resources Information Center

    Wilcox, Ella

    2001-01-01

    Discusses the process of planning an international performance tour to include discussions on the mission, preparation, funding, delegation, and communication. Includes information on immunizations, passports, visas, tour companies, choosing a tour company, resources for travel information, and tips for travel with student performers. (CMK)

  4. Automated Design of the Europa Orbiter Tour

    NASA Technical Reports Server (NTRS)

    Heaton, Andrew F.; Strange, Nathan J.; Longusaki, James M.; Bonfiglio, Eugene P.

    2000-01-01

    In this paper we investigate tours of the Jovian satellites Europa, Ganymede, and Callisto for the Europa Orbiter Mission. The principal goal of the tour design is to lower arrival V(sub infinity) for the final Europa encounter while meeting all of the design constraints. Key constraints arise from considering the total time of the tour and the radiation dosage of a tour. These tours may employ 14 or more encounters with the Jovian satellites, hence there is an enormous number of possible sequences of these satellites to investigate. We develop a graphical method that greatly aids the design process.

  5. Automated Design of the Europa Orbiter Tour

    NASA Technical Reports Server (NTRS)

    Heaton, Andrew F.; Strange, Nathan J.; Longuski, James M.; Bonfiglio, Eugene P.; Taylor, Irene (Technical Monitor)

    2000-01-01

    In this paper we investigate tours of the Jovian satellites Europa Ganymede, and Callisto for the Europa Orbiter Mission. The principal goal of the tour design is to lower arrival V_ for the final Europa encounter while meeting all of the design constraints. Key constraints arise from considering the total time of the tour and the radiation dosage of a tour. These tours may employ 14 or more encounters with the Jovian satellites. hence there is an enormous number of possible sequences of these satellites to investigate. We develop a graphical method that greatly aids the design process.

  6. The Effects of Communicative Genres on Intra-Group Conflict in Virtual Student Teams

    ERIC Educational Resources Information Center

    Hsu, Jung-Lung; Chou, Huey-Wen

    2009-01-01

    With increasing convenience and prevalence, the distant communication application has become a promising way for individuals who are eager to cooperate and interact virtually. This study explored the question of whether the collaborative interaction of the virtual teams has any effect on the conflict and network structure of virtual groups. A…

  7. The application and value of virtual animation in Jinzhai revolutionary site

    NASA Astrophysics Data System (ADS)

    Liu, Gang; Zhou, Xiaocheng

    2017-04-01

    A virtual interactive technology in Jinzhai revolutionary site virtual interactive animation, with “Internet plus Jinzhai revolutionary site virtual animation” spread display, to achieve a variety of ways to carry forward the patriotic education, Jinzhai red culture, but also promote benign circulation of red tourism and economic development of Jinzhai revolutionary site protection investment group.

  8. Headphone and Head-Mounted Visual Displays for Virtual Environments

    NASA Technical Reports Server (NTRS)

    Begault, Duran R.; Ellis, Stephen R.; Wenzel, Elizabeth M.; Trejo, Leonard J. (Technical Monitor)

    1998-01-01

    A realistic auditory environment can contribute to both the overall subjective sense of presence in a virtual display, and to a quantitative metric predicting human performance. Here, the role of audio in a virtual display and the importance of auditory-visual interaction are examined. Conjectures are proposed regarding the effectiveness of audio compared to visual information for creating a sensation of immersion, the frame of reference within a virtual display, and the compensation of visual fidelity by supplying auditory information. Future areas of research are outlined for improving simulations of virtual visual and acoustic spaces. This paper will describe some of the intersensory phenomena that arise during operator interaction within combined visual and auditory virtual environments. Conjectures regarding audio-visual interaction will be proposed.

  9. The U.S. Commercial Air Tour Industry: A Review of Aviation Safety Concerns

    PubMed Central

    Ballard, Sarah-Blythe

    2016-01-01

    The U.S. Title 14 Code of Federal Regulations defines commercial air tours as “flight[s] conducted for compensation or hire in an airplane or helicopter where a purpose of the flight is sightseeing.” The incidence of air tour crashes in the United States is disproportionately high relative to similar commercial aviation operations, and air tours operating under Part 91 governance crash significantly more than those governed by Part 135. This paper reviews the government and industry response to four specific areas of air tour safety concern: surveillance of flight operations, pilot factors, regulatory standardization, and maintenance quality assurance. It concludes that the government and industry have successfully addressed many of these tenet issues, most notably by: advancing the operations surveillance infrastructure through implementation of en route, ground-based, and technological surveillance methods; developing Aeronautical Decision Making and cue-based training programs for air tour pilots; consolidating federal air tour regulations under Part 136; and developing public-private partnerships for raising maintenance operating standards and improving quality assurance programs. However, opportunities remain to improve air tour safety by: increasing the number and efficiency of flight surveillance programs; addressing pilot fatigue with more restrictive flight hour limitations for air tour pilots; ensuring widespread uptake of maintenance quality assurance programs, especially among high-risk operators not currently affiliated with private air tour safety programs; and eliminating the 25-mile exception allowing Part 91 operators to conduct commercial air tours without the safety oversight required of Part 135 operators. PMID:24597160

  10. The U.S. commercial air tour industry: a review of aviation safety concerns.

    PubMed

    Ballard, Sarah-Blythe

    2014-02-01

    The U.S. Title 14 Code of Federal Regulations defines commercial air tours as "flight[s] conducted for compensation or hire in an airplane or helicopter where a purpose of the flight is sightseeing." The incidence of air tour crashes in the United States is disproportionately high relative to similar commercial aviation operations, and air tours operating under Part 91 governance crash significantly more than those governed by Part 135. This paper reviews the government and industry response to four specific areas of air tour safety concern: surveillance of flight operations, pilot factors, regulatory standardization, and maintenance quality assurance. It concludes that the government and industry have successfully addressed many of these tenet issues, most notably by: advancing the operations surveillance infrastructure through implementation of en route, ground-based, and technological surveillance methods; developing Aeronautical Decision Making and cue-based training programs for air tour pilots; consolidating federal air tour regulations under Part 136; and developing public-private partnerships for raising maintenance operating standards and improving quality assurance programs. However, opportunities remain to improve air tour safety by: increasing the number and efficiency of flight surveillance programs; addressing pilot fatigue with more restrictive flight hour limitations for air tour pilots; ensuring widespread uptake of maintenance quality assurance programs, especially among high-risk operators not currently affiliated with private air tour safety programs; and eliminating the 25-mile exception allowing Part 91 operators to conduct commercial air tours without the safety oversight required of Part 135 operators.

  11. Not Just a Game … When We Play Together, We Learn Together: Interactive Virtual Environments and Gaming Engines for Geospatial Visualization

    NASA Astrophysics Data System (ADS)

    Shipman, J. S.; Anderson, J. W.

    2017-12-01

    An ideal tool for ecologists and land managers to investigate the impacts of both projected environmental changes and policy alternatives is the creation of immersive, interactive, virtual landscapes. As a new frontier in visualizing and understanding geospatial data, virtual landscapes require a new toolbox for data visualization that includes traditional GIS tools and uncommon tools such as the Unity3d game engine. Game engines provide capabilities to not only explore data but to build and interact with dynamic models collaboratively. These virtual worlds can be used to display and illustrate data that is often more understandable and plausible to both stakeholders and policy makers than is achieved using traditional maps.Within this context we will present funded research that has been developed utilizing virtual landscapes for geographic visualization and decision support among varied stakeholders. We will highlight the challenges and lessons learned when developing interactive virtual environments that require large multidisciplinary team efforts with varied competences. The results will emphasize the importance of visualization and interactive virtual environments and the link with emerging research disciplines within Visual Analytics.

  12. Report on the 1990 European Asphalt Study Tour

    DOT National Transportation Integrated Search

    1991-06-01

    In mid-September 1990, a team of pavement specialists from the United States participated in a 2-week study tour of six European nations. The tour, designated the European Asphalt Study Tour (EAST), was arranged through the efforts of the National As...

  13. Economic tour package model using heuristic

    NASA Astrophysics Data System (ADS)

    Rahman, Syariza Abdul; Benjamin, Aida Mauziah; Bakar, Engku Muhammad Nazri Engku Abu

    2014-07-01

    A tour-package is a prearranged tour that includes products and services such as food, activities, accommodation, and transportation, which are sold at a single price. Since the competitiveness within tourism industry is very high, many of the tour agents try to provide attractive tour-packages in order to meet tourist satisfaction as much as possible. Some of the criteria that are considered by the tourist are the number of places to be visited and the cost of the tour-packages. Previous studies indicate that tourists tend to choose economical tour-packages and aiming to visit as many places as they can cover. Thus, this study proposed tour-package model using heuristic approach. The aim is to find economical tour-packages and at the same time to propose as many places as possible to be visited by tourist in a given geographical area particularly in Langkawi Island. The proposed model considers only one starting point where the tour starts and ends at an identified hotel. This study covers 31 most attractive places in Langkawi Island from various categories of tourist attractions. Besides, the allocation of period for lunch and dinner are included in the proposed itineraries where it covers 11 popular restaurants around Langkawi Island. In developing the itinerary, the proposed heuristic approach considers time window for each site (hotel/restaurant/place) so that it represents real world implementation. We present three itineraries with different time constraints (1-day, 2-day and 3-day tour-package). The aim of economic model is to minimize the tour-package cost as much as possible by considering entrance fee of each visited place. We compare the proposed model with our uneconomic model from our previous study. The uneconomic model has no limitation to the cost with the aim to maximize the number of places to be visited. Comparison between the uneconomic and economic itinerary has shown that the proposed model have successfully achieved the objective that minimize the tour cost and cover maximum number of places to be visited.

  14. Orion Spacecraft Parachute Test on This Week @NASA – March 10, 2017

    NASA Image and Video Library

    2017-03-10

    NASA conducted the latest successful test of the Orion spacecraft’s parachute system on March 8 in the skies above the U.S. Army’s Yuma Proving Ground in Arizona. The test was designed to evaluate the parachutes’ performance in an emergency abort situation that would require Orion to be jettisoned from the agency’s Space Launch System rocket during a launch. Even at this relatively low altitude, the parachutes are designed to fully deploy and safely return Orion and its crew to Earth. Also, Shin Honored by Aviation Week, Space Station Resupply Mission Targeted for March 19, Small Business Innovation Proposals Selected, Deep Space Atomic Clock, Modern Figures Virtual Tour, and NASA Aero “Night of Flight”!

  15. Issue of data acquisition and processing using short range photogrammetry and terrestrial laser scanning for educational portals and virtual museums based on Wawel cathedral. (Polish Title: Problematyka pozyskiwania i przetwarzania danych fotogrametrycznych i z naziemnego skaningu laserowego na potrzeby tworzenia portali edukacyjnych i wirtualnych muzeów na przykładzie Katedry Wawelskiej)

    NASA Astrophysics Data System (ADS)

    Mitka, B.; Szelest, P.

    2013-12-01

    This paper presents the issues related to the acquisition and processing of terrestrial photogrammetry and laser scanning for building educational portals and virtual museums. Discusses the specific requirements of measurement technology and data processing for all kinds of objects, ranging from architecture through sculpture and architectural detail on the fabric and individual museum exhibits. Educational portals and virtual museums require a modern, high-quality visuals (3D models, virtual tours, animations, etc.) supplemented by descriptive content or audio commentary. Source for obtaining such materials are mostly terrestrial laser scanning and photogrammetry as technologies that provide complete information about the presented geometric objects. However, the performance requirements of web services impose severe restrictions on the presented content. It is necessary to use optimalization geometry process to streamline the way of its presentation. Equally important problem concerns the selection of appropriate technology and process measurement data processing presented for each type of objects. Only skillful selection of measuring equipment and data processing tools effectively ensure the achievement of a satisfactory end result. Both terrestrial laser scanning technology and digital close range photogrammetry has its strengths which should be used but also the limitations that must be taken into account in this kind of work. The key is choosing the right scanner for both the measured object and terrain such as pixel size in the performance of his photos.

  16. WebIntera-Classroom: An Interaction-Aware Virtual Learning Environment for Augmenting Learning Interactions

    ERIC Educational Resources Information Center

    Chen, Jingjing; Xu, Jianliang; Tang, Tao; Chen, Rongchao

    2017-01-01

    Interaction is critical for successful teaching and learning in a virtual learning environment (VLE). This paper presents a web-based interaction-aware VLE--WebIntera-classroom--which aims to augment learning interactions by increasing the learner-to-content and learner-to-instructor interactions. We design a ubiquitous interactive interface that…

  17. Social interactions in virtual reality exposure therapy: A proof-of-concept pilot study.

    PubMed

    Morina, Nexhmedin; Brinkman, Willem-Paul; Hartanto, Dwi; Kampmann, Isabel L; Emmelkamp, Paul M G

    2015-01-01

    Research on virtual reality exposure therapy (VRET) has demonstrated good treatment efficacy with regards to several anxiety disorders. Yet, there is lack of knowledge about the value of integrating interaction between clients and virtual humans in VRET. Such interaction might prove effective in treating psychological complaints that involve social interactions, such as social anxiety. A VRET system specifically designed to expose clients with social anxiety disorder to anxiety provoking social situations was applied to 16 and 18 individuals with high and low levels of social anxiety, respectively. Participants engaged in two exposure sessions in several free speech dialogues with virtual humans while being monitored by a therapist. Participants with high levels of social anxiety reported significantly lower levels of social anxiety three months after exposure to two virtual reality interaction sessions than before treatment (p < 0.01). In the group with low levels of social anxiety, no significant change of social anxiety was reported between pre-treatment and follow-up. Additionally, participants in both groups reported higher self-efficacy three months after treatment than before treatment (ps ≤ 0.001). These findings indicate that virtual reality technology that incorporates social interactions may be successfully applied for therapeutic purposes.

  18. LAFD: TA-15 DARHT Firefighter Facility Familiarization Tour, OJT 53044, Revision 0.2

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Rutherford, Victor Stephen; Priestley, Terry B.; Maestas, Marvin Manuel

    The Los Alamos National Laboratory (LANL or the Lab) will conduct familiarization tours for the Los Alamos County Fire Department (LAFD) at the Dual-Axis Radiographic Hydrodynamic Test (DARHT) Facility, TA-15-0312. The purpose of these tours is to orient LAFD firefighters to the DARHT facility layout and hazards. This document provides information and figures to supplement the familiarization tours. The document will be distributed to the trainees at the time of the familiarization tour. A checklist (Attachment A) has also been developed to ensure that all required information is consistently presented to LAFD personnel during the familiarization tours.

  19. Cassini Tour Atlas Automated Generation

    NASA Technical Reports Server (NTRS)

    Grazier, Kevin R.; Roumeliotis, Chris; Lange, Robert D.

    2011-01-01

    During the Cassini spacecraft s cruise phase and nominal mission, the Cassini Science Planning Team developed and maintained an online database of geometric and timing information called the Cassini Tour Atlas. The Tour Atlas consisted of several hundreds of megabytes of EVENTS mission planning software outputs, tables, plots, and images used by mission scientists for observation planning. Each time the nominal mission trajectory was altered or tweaked, a new Tour Atlas had to be regenerated manually. In the early phases of Cassini s Equinox Mission planning, an a priori estimate suggested that mission tour designers would develop approximately 30 candidate tours within a short period of time. So that Cassini scientists could properly analyze the science opportunities in each candidate tour quickly and thoroughly so that the optimal series of orbits for science return could be selected, a separate Tour Atlas was required for each trajectory. The task of manually generating the number of trajectory analyses in the allotted time would have been impossible, so the entire task was automated using code written in five different programming languages. This software automates the generation of the Cassini Tour Atlas database. It performs with one UNIX command what previously took a day or two of human labor.

  20. Campus Sustainability Tours: Exploring an Uncharted Tool

    ERIC Educational Resources Information Center

    Trahan, Ellen R.; North, Leslie A.; Gripshover, Margaret M.; Huss, Jeanine M.

    2017-01-01

    Purpose: This paper aims to explore the development narrative and usage of environmental sustainability tours available at universities and takes an in-depth look into the Western Kentucky University (WKU) Green Tour. Design/methodology/approach: Questionnaires and interviews were conducted with sustainability leaders involved in tours at their…

  1. Prosthetic Leg Control in the Nullspace of Human Interaction.

    PubMed

    Gregg, Robert D; Martin, Anne E

    2016-07-01

    Recent work has extended the control method of virtual constraints, originally developed for autonomous walking robots, to powered prosthetic legs for lower-limb amputees. Virtual constraints define desired joint patterns as functions of a mechanical phasing variable, which are typically enforced by torque control laws that linearize the output dynamics associated with the virtual constraints. However, the output dynamics of a powered prosthetic leg generally depend on the human interaction forces, which must be measured and canceled by the feedback linearizing control law. This feedback requires expensive multi-axis load cells, and actively canceling the interaction forces may minimize the human's influence over the prosthesis. To address these limitations, this paper proposes a method for projecting virtual constraints into the nullspace of the human interaction terms in the output dynamics. The projected virtual constraints naturally render the output dynamics invariant with respect to the human interaction forces, which instead enter into the internal dynamics of the partially linearized prosthetic system. This method is illustrated with simulations of a transfemoral amputee model walking with a powered knee-ankle prosthesis that is controlled via virtual constraints with and without the proposed projection.

  2. Feasibility of a Grocery Store Tour for Parents and Their Adolescents: A Randomized Controlled Pilot Study.

    PubMed

    Nikolaus, Cassandra J; Graziose, Matthew M; Nickols-Richardson, Sharon M

    To evaluate the feasibility of a grocery store tour for parents and their adolescents being led by adults or adolescent peers. Randomized controlled pilot study with surveys at baseline and post-program, and at 3- and 6-month follow-up. Midwestern midsized grocery stores. Sixty-one parents and their 71 11- to 14-year-old adolescents. Nutrition education during 1 90-minute grocery store tour. Process observations and participants' tour perceptions provided fidelity outcomes. Questionnaires quantitatively assessed participants' knowledge, self-efficacy, and tour strategy use. Chi-square and McNemar tests were used to analyze categorical data, and Kruskal-Wallis, Wilcoxon signed-rank, and Mann-Whitney U tests were employed for continuous variables (significance at P < .05). Over 90% of tour tasks were rated as completed well for adult and peer leaders. Participants had positive tour perceptions but noted deficiencies in teen leaders' knowledge and leadership skills. Overall, parents and adolescents retained increased self-efficacy from pre-tour to post-tour intervals. Despite limited knowledge retention, parents reported they had increased (6.5 ± 4.19) healthful grocery shopping behaviors in the 6 months after the intervention. Peers may feasibly lead grocery store tours but they may need additional resources and support to be highly effective. Copyright © 2017 The Authors. Published by Elsevier Inc. All rights reserved.

  3. Combining Social Media with Innovative Ways of Communicating about the James Webb Space Telescope

    NASA Astrophysics Data System (ADS)

    Masetti, Margaret

    2012-01-01

    In keeping with the cutting-edge nature of the James Webb Space Telescope, NASA is using a variety of social and interactive media to engage the public. While we do have a regularly updated static website, we are now also using various interactives (like Flash games and a 3D Tour of the spacecraft) to better explain what the Webb telescope is and how it works. To encourage future generations, we are a partner in an educational engineering design challenge which makes use of a virtual Second Life-like world. Additionally, the public can now watch Webb come together before their eyes by accessing our live webcam, which shows telescope hardware being built in our cleanroom. We are working to make Webb as much of a part of pop culture as the Hubble Space Telescope is. We facilitated the filming of a "Late Night with Jimmy Fallon” segment (called "Hubble Gotchu") featuring Webb and Webb scientists at NASA's Goddard Space Flight Center. A visit to the highly rated sitcom "The Big Bang Theory” resulted in Webb lithos, magnets, posters, a scale model, and more being regularly featured on the set of the show. The most important aspect to creating interesting ways to engage the public is having the ability to communicate and form relationships with as many people as possible. To that end, we are using tools like blogs (e.g., NASA Blueshift) and popular social media (Facebook, Twitter, YouTube, and Flickr) to reach out to as many people as we can and to enable them to share and spread the content we provide.

  4. Dynamic training devices in CRM training

    NASA Technical Reports Server (NTRS)

    Lawver, J.

    1984-01-01

    Pilot training effectiveness and flying safety of a seasonal tour flight company are described. The change from single pilot to two pilot operated twin otters is examined. The use of the ATC 810 training device, its possibilities and training capacity is outlined. Problem areas which may arise, emergency system and pilot/passenger interaction are analyzed.

  5. Theoretical Explanation for Success of Deep-Level-Learning Study Tours

    ERIC Educational Resources Information Center

    Bergsteiner, Harald; Avery, Gayle C.

    2008-01-01

    Study tours can help internationalize curricula and prepare students for global workplaces. We examine benefits of tours providing deep-level learning experiences rather than industrial tourism using five main theoretical frameworks to highlight the diverse learning benefits associated with intensive study tours in particular. Relevant theoretical…

  6. Controlled interaction: strategies for using virtual reality to study perception.

    PubMed

    Durgin, Frank H; Li, Zhi

    2010-05-01

    Immersive virtual reality systems employing head-mounted displays offer great promise for the investigation of perception and action, but there are well-documented limitations to most virtual reality systems. In the present article, we suggest strategies for studying perception/action interactions that try to depend on both scale-invariant metrics (such as power function exponents) and careful consideration of the requirements of the interactions under investigation. New data concerning the effect of pincushion distortion on the perception of surface orientation are presented, as well as data documenting the perception of dynamic distortions associated with head movements with uncorrected optics. A review of several successful uses of virtual reality to study the interaction of perception and action emphasizes scale-free analysis strategies that can achieve theoretical goals while minimizing assumptions about the accuracy of virtual simulations.

  7. Towards Gesture-Based Multi-User Interactions in Collaborative Virtual Environments

    NASA Astrophysics Data System (ADS)

    Pretto, N.; Poiesi, F.

    2017-11-01

    We present a virtual reality (VR) setup that enables multiple users to participate in collaborative virtual environments and interact via gestures. A collaborative VR session is established through a network of users that is composed of a server and a set of clients. The server manages the communication amongst clients and is created by one of the users. Each user's VR setup consists of a Head Mounted Display (HMD) for immersive visualisation, a hand tracking system to interact with virtual objects and a single-hand joypad to move in the virtual environment. We use Google Cardboard as a HMD for the VR experience and a Leap Motion for hand tracking, thus making our solution low cost. We evaluate our VR setup though a forensics use case, where real-world objects pertaining to a simulated crime scene are included in a VR environment, acquired using a smartphone-based 3D reconstruction pipeline. Users can interact using virtual gesture-based tools such as pointers and rulers.

  8. A 3D character animation engine for multimodal interaction on mobile devices

    NASA Astrophysics Data System (ADS)

    Sandali, Enrico; Lavagetto, Fabio; Pisano, Paolo

    2005-03-01

    Talking virtual characters are graphical simulations of real or imaginary persons that enable natural and pleasant multimodal interaction with the user, by means of voice, eye gaze, facial expression and gestures. This paper presents an implementation of a 3D virtual character animation and rendering engine, compliant with the MPEG-4 standard, running on Symbian-based SmartPhones. Real-time animation of virtual characters on mobile devices represents a challenging task, since many limitations must be taken into account with respect to processing power, graphics capabilities, disk space and execution memory size. The proposed optimization techniques allow to overcome these issues, guaranteeing a smooth and synchronous animation of facial expressions and lip movements on mobile phones such as Sony-Ericsson's P800 and Nokia's 6600. The animation engine is specifically targeted to the development of new "Over The Air" services, based on embodied conversational agents, with applications in entertainment (interactive story tellers), navigation aid (virtual guides to web sites and mobile services), news casting (virtual newscasters) and education (interactive virtual teachers).

  9. Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases.

    PubMed

    Gatica-Rojas, Valeska; Méndez-Rebolledo, Guillermo

    2014-04-15

    Two key characteristics of all virtual reality applications are interaction and immersion. Systemic interaction is achieved through a variety of multisensory channels (hearing, sight, touch, and smell), permitting the user to interact with the virtual world in real time. Immersion is the degree to which a person can feel wrapped in the virtual world through a defined interface. Virtual reality interface devices such as the Nintendo® Wii and its peripheral nunchuks-balance board, head mounted displays and joystick allow interaction and immersion in unreal environments created from computer software. Virtual environments are highly interactive, generating great activation of visual, vestibular and proprioceptive systems during the execution of a video game. In addition, they are entertaining and safe for the user. Recently, incorporating therapeutic purposes in virtual reality interface devices has allowed them to be used for the rehabilitation of neurological patients, e.g., balance training in older adults and dynamic stability in healthy participants. The improvements observed in neurological diseases (chronic stroke and cerebral palsy) have been shown by changes in the reorganization of neural networks in patients' brain, along with better hand function and other skills, contributing to their quality of life. The data generated by such studies could substantially contribute to physical rehabilitation strategies.

  10. Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases

    PubMed Central

    Gatica-Rojas, Valeska; Méndez-Rebolledo, Guillermo

    2014-01-01

    Two key characteristics of all virtual reality applications are interaction and immersion. Systemic interaction is achieved through a variety of multisensory channels (hearing, sight, touch, and smell), permitting the user to interact with the virtual world in real time. Immersion is the degree to which a person can feel wrapped in the virtual world through a defined interface. Virtual reality interface devices such as the Nintendo® Wii and its peripheral nunchuks-balance board, head mounted displays and joystick allow interaction and immersion in unreal environments created from computer software. Virtual environments are highly interactive, generating great activation of visual, vestibular and proprioceptive systems during the execution of a video game. In addition, they are entertaining and safe for the user. Recently, incorporating therapeutic purposes in virtual reality interface devices has allowed them to be used for the rehabilitation of neurological patients, e.g., balance training in older adults and dynamic stability in healthy participants. The improvements observed in neurological diseases (chronic stroke and cerebral palsy) have been shown by changes in the reorganization of neural networks in patients’ brain, along with better hand function and other skills, contributing to their quality of life. The data generated by such studies could substantially contribute to physical rehabilitation strategies. PMID:25206907

  11. Touring the Saturnian System

    NASA Astrophysics Data System (ADS)

    Wolf, Aron A.

    2002-07-01

    The Cassini mission to Saturn employs a Saturn orbiter and a Titan probe to conduct an intensive investigation of the Saturnian system. The orbiter flies a series of orbits, incorporating flybys of the Saturnian satellites, called the ‘satellite tour.’ During the tour, the gravitational fields of the satellites (mainly Titan) are used to modify and control the orbit, targeting from one satellite flyby to the next. The tour trajectory must also be designed to maximize opportunities for a diverse set of science observations, subject to mission-imposed constraints. Tour design studies have been conducted for Cassini over a period of several years to identify trades and strategies for achieving these sometimes conflicting goals. Concepts, strategies, and techniques previously developed for the Galileo mission to Jupiter have been modified, and new ones have been developed, to meet the requirements of the Cassini mission. A sample tour is presented illustrating the application of tour design strategies developed for Cassini.

  12. Cosmic Origins: A Traveling Science Exhibit and Education Program

    NASA Astrophysics Data System (ADS)

    Dusenbery, P. B.; Morrow, C. A.; Harold, J.

    2003-12-01

    The Space Science Institute of Boulder, Colorado, is developing a 3,000 square-foot traveling exhibition, called Cosmic Origins, which will bring origins-related research and discoveries to students and the American public. Cosmic Origins will have three interrelated exhibit areas: Star Formation, Planet Quest, and Search for Life. Exhibit visitors will explore the awesome events surrounding the birth of stars and planets; they will join scientists in the hunt for planets outside our solar system including those that may be in "habitable zones" around other stars; and finally they will be able to learn about the wide range of conditions for life on Earth and how scientists are looking for signs of life beyond Earth. Visitors will also learn about the tools scientists' use, such as space-based and ground-based telescopes, to improve our understanding of the cosmos. Exhibit content will address age-old questions that form the basis of NASA's Origins and Astrobiology programs: Where did we come from? Are we alone? In addition to the exhibit, our project will include workshops for educators and docents at host sites, as well as a public Web site that will use a virtual rendering of exhibit content. The exhibit's size will permit it to visit medium sized museums in underserved regions of the country. It will begin its 3-year tour to 9 host museums and science centers in early 2005. A second 3-year tour is also planned for 2008. The Association of Science-Technology Centers (ASTC) will manage the exhibit's national tour. Current partners in the Cosmic Origins project include ASTC, the Denver Museum of Nature and Science, Lawrence Hall of Science, NASA Astrobiology Institute, NASA missions (e.g. PlanetQuest, SIRTF, and Kepler), New York Hall of Science, the SETI Institute, and the Space Telescope Science Institute. The exhibition is supported by grants from NSF and NASA. This report will focus on the Planet Quest part of the exhibition.

  13. Behavioural Effects of Tourism on Oceanic Common Dolphins, Delphinus sp., in New Zealand: The Effects of Markov Analysis Variations and Current Tour Operator Compliance with Regulations

    PubMed Central

    Meissner, Anna M.; Christiansen, Fredrik; Martinez, Emmanuelle; Pawley, Matthew D. M.; Orams, Mark B.; Stockin, Karen A.

    2015-01-01

    Common dolphins, Delphinus sp., are one of the marine mammal species tourism operations in New Zealand focus on. While effects of cetacean-watching activities have previously been examined in coastal regions in New Zealand, this study is the first to investigate effects of commercial tourism and recreational vessels on common dolphins in an open oceanic habitat. Observations from both an independent research vessel and aboard commercial tour vessels operating off the central and east coast Bay of Plenty, North Island, New Zealand were used to assess dolphin behaviour and record the level of compliance by permitted commercial tour operators and private recreational vessels with New Zealand regulations. Dolphin behaviour was assessed using two different approaches to Markov chain analysis in order to examine variation of responses of dolphins to vessels. Results showed that, regardless of the variance in Markov methods, dolphin foraging behaviour was significantly altered by boat interactions. Dolphins spent less time foraging during interactions and took significantly longer to return to foraging once disrupted by vessel presence. This research raises concerns about the potential disruption to feeding, a biologically critical behaviour. This may be particularly important in an open oceanic habitat, where prey resources are typically widely dispersed and unpredictable in abundance. Furthermore, because tourism in this region focuses on common dolphins transiting between adjacent coastal locations, the potential for cumulative effects could exacerbate the local effects demonstrated in this study. While the overall level of compliance by commercial operators was relatively high, non-compliance to the regulations was observed with time restriction, number or speed of vessels interacting with dolphins not being respected. Additionally, prohibited swimming with calves did occur. The effects shown in this study should be carefully considered within conservation management plans, in order to reduce the risk of detrimental effects on common dolphins within the region. PMID:25565523

  14. Behavioural effects of tourism on oceanic common dolphins, Delphinus sp., in New Zealand: the effects of Markov analysis variations and current tour operator compliance with regulations.

    PubMed

    Meissner, Anna M; Christiansen, Fredrik; Martinez, Emmanuelle; Pawley, Matthew D M; Orams, Mark B; Stockin, Karen A

    2015-01-01

    Common dolphins, Delphinus sp., are one of the marine mammal species tourism operations in New Zealand focus on. While effects of cetacean-watching activities have previously been examined in coastal regions in New Zealand, this study is the first to investigate effects of commercial tourism and recreational vessels on common dolphins in an open oceanic habitat. Observations from both an independent research vessel and aboard commercial tour vessels operating off the central and east coast Bay of Plenty, North Island, New Zealand were used to assess dolphin behaviour and record the level of compliance by permitted commercial tour operators and private recreational vessels with New Zealand regulations. Dolphin behaviour was assessed using two different approaches to Markov chain analysis in order to examine variation of responses of dolphins to vessels. Results showed that, regardless of the variance in Markov methods, dolphin foraging behaviour was significantly altered by boat interactions. Dolphins spent less time foraging during interactions and took significantly longer to return to foraging once disrupted by vessel presence. This research raises concerns about the potential disruption to feeding, a biologically critical behaviour. This may be particularly important in an open oceanic habitat, where prey resources are typically widely dispersed and unpredictable in abundance. Furthermore, because tourism in this region focuses on common dolphins transiting between adjacent coastal locations, the potential for cumulative effects could exacerbate the local effects demonstrated in this study. While the overall level of compliance by commercial operators was relatively high, non-compliance to the regulations was observed with time restriction, number or speed of vessels interacting with dolphins not being respected. Additionally, prohibited swimming with calves did occur. The effects shown in this study should be carefully considered within conservation management plans, in order to reduce the risk of detrimental effects on common dolphins within the region.

  15. 14 CFR 136.11 - Helicopter floats for over water.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... 14 Aeronautics and Space 3 2014-01-01 2014-01-01 false Helicopter floats for over water. 136.11... TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Air Tour Safety Standards § 136.11 Helicopter floats for over water. (a) A helicopter used in commercial air tours over water beyond the shoreline must...

  16. 14 CFR 136.11 - Helicopter floats for over water.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... 14 Aeronautics and Space 3 2013-01-01 2013-01-01 false Helicopter floats for over water. 136.11... TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Air Tour Safety Standards § 136.11 Helicopter floats for over water. (a) A helicopter used in commercial air tours over water beyond the shoreline must...

  17. 14 CFR 136.11 - Helicopter floats for over water.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... 14 Aeronautics and Space 3 2012-01-01 2012-01-01 false Helicopter floats for over water. 136.11... TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Air Tour Safety Standards § 136.11 Helicopter floats for over water. (a) A helicopter used in commercial air tours over water beyond the shoreline must...

  18. 14 CFR 136.11 - Helicopter floats for over water.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... 14 Aeronautics and Space 3 2010-01-01 2010-01-01 false Helicopter floats for over water. 136.11... TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Air Tour Safety Standards § 136.11 Helicopter floats for over water. (a) A helicopter used in commercial air tours over water beyond the shoreline must...

  19. 14 CFR 136.37 - Overflights of national parks and tribal lands.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... 14 Aeronautics and Space 3 2013-01-01 2013-01-01 false Overflights of national parks and tribal... COMMERCIAL AIR TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.37 Overflights of national parks and tribal lands. (a) General. A commercial air tour operator may not conduct...

  20. 14 CFR 136.37 - Overflights of national parks and tribal lands.

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    ... 14 Aeronautics and Space 3 2011-01-01 2011-01-01 false Overflights of national parks and tribal... COMMERCIAL AIR TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.37 Overflights of national parks and tribal lands. (a) General. A commercial air tour operator may not conduct...

  1. 14 CFR 136.37 - Overflights of national parks and tribal lands.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... 14 Aeronautics and Space 3 2010-01-01 2010-01-01 false Overflights of national parks and tribal... COMMERCIAL AIR TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.37 Overflights of national parks and tribal lands. (a) General. A commercial air tour operator may not conduct...

  2. 14 CFR 136.37 - Overflights of national parks and tribal lands.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... 14 Aeronautics and Space 3 2014-01-01 2014-01-01 false Overflights of national parks and tribal... COMMERCIAL AIR TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.37 Overflights of national parks and tribal lands. (a) General. A commercial air tour operator may not conduct...

  3. 14 CFR 136.37 - Overflights of national parks and tribal lands.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... 14 Aeronautics and Space 3 2012-01-01 2012-01-01 false Overflights of national parks and tribal... COMMERCIAL AIR TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.37 Overflights of national parks and tribal lands. (a) General. A commercial air tour operator may not conduct...

  4. Learning and Personality on Study Tours Abroad

    ERIC Educational Resources Information Center

    Miao, Shin Yu; Harris, Roger

    2012-01-01

    Study tours abroad are important arenas for post-compulsory education. This paper focuses on how personality affects students' learning on study tours abroad. The research involved 66 learners from one higher education institution in Taiwan on tours to the UK, the USA and Australia. Data were gathered using questionnaires and learning journals,…

  5. Human agency beliefs influence behaviour during virtual social interactions

    PubMed Central

    Brock, Jon

    2017-01-01

    In recent years, with the emergence of relatively inexpensive and accessible virtual reality technologies, it is now possible to deliver compelling and realistic simulations of human-to-human interaction. Neuroimaging studies have shown that, when participants believe they are interacting via a virtual interface with another human agent, they show different patterns of brain activity compared to when they know that their virtual partner is computer-controlled. The suggestion is that users adopt an “intentional stance” by attributing mental states to their virtual partner. However, it remains unclear how beliefs in the agency of a virtual partner influence participants’ behaviour and subjective experience of the interaction. We investigated this issue in the context of a cooperative “joint attention” game in which participants interacted via an eye tracker with a virtual onscreen partner, directing each other’s eye gaze to different screen locations. Half of the participants were correctly informed that their partner was controlled by a computer algorithm (“Computer” condition). The other half were misled into believing that the virtual character was controlled by a second participant in another room (“Human” condition). Those in the “Human” condition were slower to make eye contact with their partner and more likely to try and guide their partner before they had established mutual eye contact than participants in the “Computer” condition. They also responded more rapidly when their partner was guiding them, although the same effect was also found for a control condition in which they responded to an arrow cue. Results confirm the influence of human agency beliefs on behaviour in this virtual social interaction context. They further suggest that researchers and developers attempting to simulate social interactions should consider the impact of agency beliefs on user experience in other social contexts, and their effect on the achievement of the application’s goals. PMID:28948104

  6. Digital Immersive Virtual Environments and Instructional Computing

    ERIC Educational Resources Information Center

    Blascovich, Jim; Beall, Andrew C.

    2010-01-01

    This article reviews theory and research relevant to the development of digital immersive virtual environment-based instructional computing systems. The review is organized within the context of a multidimensional model of social influence and interaction within virtual environments that models the interaction of four theoretical factors: theory…

  7. Virtual Teams and Human Work Interaction Design - Learning to Work in and Designing for Virtual Teams

    NASA Astrophysics Data System (ADS)

    Orngreen, Rikke; Clemmensen, Torkil; Pejtersen, Annelise Mark

    The boundaries and work processes for how virtual teams interact are undergoing changes, from a tool and stand-alone application orientation, to the use of multiple generic platforms chosen and redesigned to the specific context. These are often at the same time designed both by professional software developers and the individual members of the virtual teams, rather than determined on a single organizational level. There may be no impact of the technology per se on individuals, groups or organizations, as the technology for virtual teams rather enhance situation ambiguity and disrupt existing task-artifact cycles. This ambiguous situation calls for new methods for empirical work analysis and interaction design that can help us understand how organizations, teams and individuals learn to organize, design and work in virtual teams in various networked contexts.

  8. The Adaptive Effects Of Virtual Interfaces: Vestibulo-Ocular Reflex and Simulator Sickness.

    DTIC Science & Technology

    1998-08-07

    rearrangement: a pattern of stimulation differing from that existing as a result of normal interactions with the real world. Stimulus rearrangements can...is immersive and interactive . virtual interface: a system of transducers, signal processors, computer hardware and software that create an... interactive medium through which: 1) information is transmitted to the senses in the form of two- and three dimensional virtual images and 2) psychomotor

  9. Photorealistic virtual anatomy based on Chinese Visible Human data.

    PubMed

    Heng, P A; Zhang, S X; Xie, Y M; Wong, T T; Chui, Y P; Cheng, C Y

    2006-04-01

    Virtual reality based learning of human anatomy is feasible when a database of 3D organ models is available for the learner to explore, visualize, and dissect in virtual space interactively. In this article, we present our latest work on photorealistic virtual anatomy applications based on the Chinese Visible Human (CVH) data. We have focused on the development of state-of-the-art virtual environments that feature interactive photo-realistic visualization and dissection of virtual anatomical models constructed from ultra-high resolution CVH datasets. We also outline our latest progress in applying these highly accurate virtual and functional organ models to generate realistic look and feel to advanced surgical simulators. (c) 2006 Wiley-Liss, Inc.

  10. Getting the point across: exploring the effects of dynamic virtual humans in an interactive museum exhibit on user perceptions.

    PubMed

    Rivera-Gutierrez, Diego; Ferdig, Rick; Li, Jian; Lok, Benjamin

    2014-04-01

    We have created “You, M.D.”, an interactive museum exhibit in which users learn about topics in public health literacy while interacting with virtual humans. You, M.D. is equipped with a weight sensor, a height sensor and a Microsoft Kinect that gather basic user information. Conceptually, You, M.D. could use this user information to dynamically select the appearance of the virtual humans in the interaction attempting to improve learning outcomes and user perception for each particular user. For this concept to be possible, a better understanding of how different elements of the visual appearance of a virtual human affects user perceptions is required. In this paper, we present the results of an initial user study with a large sample size (n =333) ran using You, M.D. The study measured users’ reactions based on the user’s gender and body-mass index (BMI) when facing virtual humans with BMI either concordant or discordant from the user’s BMI. The results of the study indicate that concordance between the users’ BMI and the virtual human’s BMI affects male and female users differently. The results also show that female users rate virtual humans as more knowledgeable than male users rate the same virtual humans.

  11. Events Calendar: Smithsonian Marine Ecosystems Exhibit: Smithsonian Marine

    Science.gov Websites

    Tours FREE | Behind-the-Scenes Tour of the Research Station tour participant Third Thursday of each month at 2PM - Free. Registration is required. Once a month we open our doors to the public to share scenes tours. All activities are included with the price of admission. FREE DAY | First Tuesday of each

  12. 14 CFR Appendix A to Part 136 - Special Operating Rules for Air Tour Operators in the State of Hawaii

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    .... Applicability. This appendix prescribes operating rules for airplane and helicopter visual flight rules air tour... any sightseeing flight conducted under visual flight rules in an airplane or helicopter for compensation or hire. “Air tour operator” means any person who conducts an air tour. Section 3. Helicopter...

  13. 14 CFR Appendix A to Part 136 - Special Operating Rules for Air Tour Operators in the State of Hawaii

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    .... Applicability. This appendix prescribes operating rules for airplane and helicopter visual flight rules air tour... any sightseeing flight conducted under visual flight rules in an airplane or helicopter for compensation or hire. “Air tour operator” means any person who conducts an air tour. Section 3. Helicopter...

  14. 14 CFR Appendix A to Part 136 - Special Operating Rules for Air Tour Operators in the State of Hawaii

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    .... Applicability. This appendix prescribes operating rules for airplane and helicopter visual flight rules air tour... any sightseeing flight conducted under visual flight rules in an airplane or helicopter for compensation or hire. “Air tour operator” means any person who conducts an air tour. Section 3. Helicopter...

  15. 14 CFR Appendix A to Part 136 - Special Operating Rules for Air Tour Operators in the State of Hawaii

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    .... Applicability. This appendix prescribes operating rules for airplane and helicopter visual flight rules air tour... any sightseeing flight conducted under visual flight rules in an airplane or helicopter for compensation or hire. “Air tour operator” means any person who conducts an air tour. Section 3. Helicopter...

  16. Guided Educational Tourism as Informal Physical Geography Education on St. Helena Island, Michigan

    ERIC Educational Resources Information Center

    Lane, Joseph M.; Stoltman, Joseph P.

    2017-01-01

    Guided educational tours are a major activity within informal education. This article examines the potential for tour guides of a largely historical tour of St. Helena Island, Michigan, to include physical geography within the tour. Using field data and interview methods, the researchers identified the physical features of the island that could be…

  17. 78 FR 34570 - Special Local Regulations; Pro Hydro-X Tour, Lake Dora; Tavares, FL

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-06-10

    ...-AA08 Special Local Regulations; Pro Hydro-X Tour, Lake Dora; Tavares, FL AGENCY: Coast Guard, DHS... waters of Lake Dora in Tavares, Florida, during the Pro Hydro-X Tour, a series of high-speed personal... published a notice of proposed rulemaking (NPRM) entitled Special Local Regulations; Pro Hydro-X Tour, Lake...

  18. Social Interaction Development through Immersive Virtual Environments

    ERIC Educational Resources Information Center

    Beach, Jason; Wendt, Jeremy

    2014-01-01

    The purpose of this pilot study was to determine if participants could improve their social interaction skills by participating in a virtual immersive environment. The participants used a developing virtual reality head-mounted display to engage themselves in a fully-immersive environment. While in the environment, participants had an opportunity…

  19. Body Image and Anti-Fat Attitudes: An Experimental Study Using a Haptic Virtual Reality Environment to Replicate Human Touch.

    PubMed

    Tremblay, Line; Roy-Vaillancourt, Mélina; Chebbi, Brahim; Bouchard, Stéphane; Daoust, Michael; Dénommée, Jessica; Thorpe, Moriah

    2016-02-01

    It is well documented that anti-fat attitudes influence the interactions individuals have with overweight people. However, testing attitudes through self-report measures is challenging. In the present study, we explore the use of a haptic virtual reality environment to physically interact with overweight virtual human (VH). We verify the hypothesis that duration and strength of virtual touch vary according to the characteristics of VH in ways similar to those encountered from interaction with real people in anti-fat attitude studies. A group of 61 participants were randomly assigned to one of the experimental conditions involving giving a virtual hug to a female or a male VH of either normal or overweight. We found significant associations between body image satisfaction and anti-fat attitudes and sex differences on these measures. We also found a significant interaction effect of the sex of the participants, sex of the VH, and the body size of the VH. Female participants hugged longer the overweight female VH than overweight male VH. Male participants hugged longer the normal-weight VH than the overweight VH. We conclude that virtual touch is a promising method of measuring attitudes, emotion and social interactions.

  20. Social Protocols for Agile Virtual Teams

    NASA Astrophysics Data System (ADS)

    Picard, Willy

    Despite many works on collaborative networked organizations (CNOs), CSCW, groupware, workflow systems and social networks, computer support for virtual teams is still insufficient, especially support for agility, i.e. the capability of virtual team members to rapidly and cost efficiently adapt the way they interact to changes. In this paper, requirements for computer support for agile virtual teams are presented. Next, an extension of the concept of social protocol is proposed as a novel model supporting agile interactions within virtual teams. The extended concept of social protocol consists of an extended social network and a workflow model.

  1. All in the Training: Techniques for Enhancing Karst Landscape Education through Show Cave Interpretation

    ERIC Educational Resources Information Center

    North, Leslie; van Beynen, Philip

    2016-01-01

    Despite the abundance of karst terrains and a universal lack of knowledge about the role they play in supplying freshwater resources, informal environmental education through guided show cave tours is poorly understood. This study evaluated techniques for educating cave guides on how to disseminate information about human-karst interactions to…

  2. Factors Affecting Healthful Eating Among Touring Popular Musicians and Singers.

    PubMed

    Cizek, Erin; Kelly, Patrick; Kress, Kathleen; Mattfeldt-Beman, Mildred

    2016-06-01

    Maintaining good health is essential for touring musicians and singers. The stressful demands of touring may impact food choices, leading to detrimental effects on health and performance. This exploratory pilot study aimed to assess factors affecting healthful eating of touring musicians and singers. A 46-item survey was used to assess food- and nutrition-related attitudes, knowledge and behaviors, and environmental factors, as well as lifestyle, musical background, and demographic data. Participants (n=35) were recruited from a musicians' assistance foundation as well as touring musical theater productions and a music festival. Results indicate that touring musicians and singers had positive attitudes regarding healthful foods. Of 35 respondents, 80.0% indicated eating healthful food was important to them. Respondents reported feeling confident selecting (76.5%) and preparing (82.4%) healthful foods; however, they showed uncertainty when determining if carbohydrate-containing foods should be consumed or avoided. Respondents indicated environmental factors including availability and cost of healthy food options and tour schedules limited access to healthful foods. Venues (73.5%), fast food restaurants (67.6%), and airports (64.7%) were the most frequently identified locations in need of offering more healthful food choices. Respondents (52.9%) indicated more support from others while touring would help them make healthier food choices. More research is needed to develop mobile wellness programs as well as performance-based nutrition guidelines for musicians and singers that address the unique demands associated with touring.

  3. Grocery Store (or Supermarket) Tours as an Effective Nutrition Education Medium: A Systematic Review.

    PubMed

    Nikolaus, Cassandra J; Muzaffar, Henna; Nickols-Richardson, Sharon M

    2016-09-01

    To evaluate evidence regarding grocery store tours as an effective nutrition education medium for improving nutrition knowledge and food-related behaviors. A systematic literature review of studies published from 1984 to 2015 concerning grocery store (or supermarket) tours and impact on nutrition knowledge and behaviors. Three investigators independently reviewed articles, extracted details, and assessed the quality of each study. Of 307 citations identified, 8 were reviewed and 6 were of neutral quality. Increases in nutrition knowledge were reported in 4 studies, as evaluated by investigator-designed quizzes, with short intervals between tours and assessments. Six programs assessed behavior change using subjective reports or objective purchasing behavior measures; 2 studies did not perform statistical analyses. The 6 studies that reported positive health-related outcomes had varying topics, tour lengths, and target audiences. Grocery store tours are increasingly used as an avenue for nutrition education to improve knowledge and/or alter food selection behaviors and may result in positive outcomes, but it is unknown whether these outcomes persist for longer than 3 months after the tour and whether there are common attributes of effective grocery store tours. More rigorous studies with uniform methodology in study design and outcome measures are needed to confirm the effectiveness of supermarket tours. Copyright © 2016 Society for Nutrition Education and Behavior. Published by Elsevier Inc. All rights reserved.

  4. History in Your Hand: Design Elements to Enhance Adoption of a Mobile Multimedia Historical Tour

    ERIC Educational Resources Information Center

    Mallchok, Malia M.

    2017-01-01

    The purpose of this qualitative design case study was to determine the design elements that can lead to technology acceptance of a mobile multimedia tour at an informal historical site. Using rapid prototyping, a tour prototype was developed using a low-cost Website building platform. The tour was then tested with thirteen participants in two…

  5. 75 FR 53980 - Notice of Field Tours for the Pinedale Anticline Working Group

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-09-02

    ...) PAWG will conduct field tours of the Pinedale Anticline Project Area (PAPA). Tours are open to the...-LXSI016K0000] Notice of Field Tours for the Pinedale Anticline Working Group AGENCY: Bureau of Land Management... RSVP no later than one week prior to each field trip to Shelley Gregory, BLM Pinedale Field Office, P.O...

  6. 76 FR 22723 - Notice of Meetings of the Pinedale Anticline Working Group, Wyoming

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-04-22

    ... meetings and a field tour in Pinedale, Wyoming. All meetings and tours are open to the public. DATES: The.... Mountain Time at the BLM Pinedale Field Office. A field tour of the Pinedale Anticline Project Area (PAPA... no later than 1 week prior to the field tour to Shelley Gregory, BLM Pinedale Field Office, P.O. Box...

  7. Enhancing the Entertainment Experience of Blind and Low-Vision Theatregoers through Touch Tours

    ERIC Educational Resources Information Center

    Udo, J. P.; Fels, D. I.

    2010-01-01

    In this paper we demonstrate how universal design theory and the research available on museum-based touch tours can be used to develop a touch tour for blind and low-vision theatregoers. We discuss these theoretical and practical approaches with reference to data collected and experience gained from the creation and execution of a touch tour for…

  8. Role of virtual reality for cerebral palsy management.

    PubMed

    Weiss, Patrice L Tamar; Tirosh, Emanuel; Fehlings, Darcy

    2014-08-01

    Virtual reality is the use of interactive simulations to present users with opportunities to perform in virtual environments that appear, sound, and less frequently, feel similar to real-world objects and events. Interactive computer play refers to the use of a game where a child interacts and plays with virtual objects in a computer-generated environment. Because of their distinctive attributes that provide ecologically realistic and motivating opportunities for active learning, these technologies have been used in pediatric rehabilitation over the past 15 years. The ability of virtual reality to create opportunities for active repetitive motor/sensory practice adds to their potential for neuroplasticity and learning in individuals with neurologic disorders. The objectives of this article is to provide an overview of how virtual reality and gaming are used clinically, to present the results of several example studies that demonstrate their use in research, and to briefly remark on future developments. © The Author(s) 2014.

  9. Shader Lamps Virtual Patients: the physical manifestation of virtual patients.

    PubMed

    Rivera-Gutierrez, Diego; Welch, Greg; Lincoln, Peter; Whitton, Mary; Cendan, Juan; Chesnutt, David A; Fuchs, Henry; Lok, Benjamin

    2012-01-01

    We introduce the notion of Shader Lamps Virtual Patients (SLVP) - the combination of projector-based Shader Lamps Avatars and interactive virtual humans. This paradigm uses Shader Lamps Avatars technology to give a 3D physical presence to conversational virtual humans, improving their social interactivity and enabling them to share the physical space with the user. The paradigm scales naturally to multiple viewers, allowing for scenarios where an instructor and multiple students are involved in the training. We have developed a physical-virtual patient for medical students to conduct ophthalmic exams, in an interactive training experience. In this experience, the trainee practices multiple skills simultaneously, including using a surrogate optical instrument in front of a physical head, conversing with the patient about his fears, observing realistic head motion, and practicing patient safety. Here we present a prototype system and results from a preliminary formative evaluation of the system.

  10. Preadolescent Girls' and Boys' Virtual MUD Play

    ERIC Educational Resources Information Center

    Calvert, Sandra L.; Strouse, Gabrielle A.; Strong, Bonnie L.; Huffaker, David A.; Lai, Sean

    2009-01-01

    Same and opposite-sex pairs of preadolescents interacted twice in a MUD, a virtual domain where they created characters known as avatars and socially interacted with one another. Boys interacted primarily through rapid scene shifts and playful exchanges; girls interacted with one another through written dialogue. Opposite-sex pairs lagged behind…

  11. Automating the Generation of the Cassini Tour Atlas Database

    NASA Technical Reports Server (NTRS)

    Grazier, Kevin R.; Roumeliotis, Chris; Lange, Robert D.

    2010-01-01

    The Tour Atlas is a large database of geometrical tables, plots, and graphics used by Cassini science planning engineers and scientists primarily for science observation planning. Over time, as the contents of the Tour Atlas grew, the amount of time it took to recreate the Tour Atlas similarly grew--to the point that it took one person a week of effort. When Cassini tour designers estimated that they were going to create approximately 30 candidate Extended Mission trajectories--which needed to be analyzed for science return in a short amount of time--it became a necessity to automate. We report on the automation methodology that reduced the amount of time it took one person to (re)generate a Tour Atlas from a week to, literally, one UNIX command.

  12. Investigation of guided school tours, student learning, and science reform recommendations at a museum of natural history

    NASA Astrophysics Data System (ADS)

    Cox-Petersen, Anne M.; Marsh, David D.; Kisiel, James; Melber, Leah M.

    2003-02-01

    A study of docent-led guided school tours at a museum of natural history was investigated. Researchers engaged in naturalistic inquiry to describe how natural history content was conveyed to students and what students gained from this model of touring. They also investigated how the content and pedagogy within the guided tour complemented recommendations from formal science standards documents and informal learning literature. About 30 visiting school groups in Grades 2-8 were observed. Teachers (n = 30) and select students (n = 85) were interviewed. Researchers found that tours were organized in a didactic way that conflicted with science education reform documents and research related to learning within informal contexts. Students' responses to interview questions indicated high satisfaction with the tours but low levels of science learning.

  13. Interactive Virtual and Physical Manipulatives for Improving Students' Spatial Skills

    ERIC Educational Resources Information Center

    Ha, Oai; Fang, Ning

    2018-01-01

    An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…

  14. Using Virtual Reality to Help Students with Social Interaction Skills

    ERIC Educational Resources Information Center

    Beach, Jason; Wendt, Jeremy

    2015-01-01

    The purpose of this study was to determine if participants could improve their social interaction skills by participating in a virtual immersive environment. The participants used a developing virtual reality head-mounted display to engage themselves in a fully-immersive environment. While in the environment, participants had an opportunity to…

  15. Using SOLO to Evaluate an Educational Virtual Environment in a Technology Education Setting

    ERIC Educational Resources Information Center

    Padiotis, Ioannis; Mikropoulos, Tassos A.

    2010-01-01

    The present research investigates the contribution of an interactive educational virtual environment on milk pasteurization to the learning outcomes of 40 students in a technical secondary school using SOLO taxonomy. After the interaction with the virtual environment the majority of the students moved to higher hierarchical levels of understanding…

  16. Investigating Research Approaches: Classroom-Based Interaction Studies in Physical and Virtual Contexts

    ERIC Educational Resources Information Center

    Hartwick, Peggy

    2018-01-01

    This article investigates research approaches used in traditional classroom-based interaction studies for identifying a suitable research method for studies in three-dimensional virtual learning environments (3DVLEs). As opportunities for language learning and teaching in virtual worlds emerge, so too do new research questions. An understanding of…

  17. Science Laboratory Depth of Learning: Interactive Multimedia Simulation and Virtual Dissection Software

    ERIC Educational Resources Information Center

    Yuza, Steve C.

    2010-01-01

    The purpose of this study was to determine the effects of interactive multimedia simulations and virtual dissection software on depth of learning among students participating in biology and chemistry laboratory courses. By understanding more about how simulation and virtual dissection software changes depth of learning, educators will have the…

  18. Planning and Management in Tertiary Education. Report on Study Tour. Cost Effectiveness in Colleges of Advanced Education.

    ERIC Educational Resources Information Center

    Peters, Howard

    This document presents the data gathered by the author when he made an international study tour in 1970. The purpose of the tour was the investigation of planning and management in tertiary education, with particular reference to the cost effectiveness of colleges of higher education in Australia. The tour began with visits to the cities of…

  19. Modeling, materials, and metrics: the three-m approach to FCS signature solutions

    NASA Astrophysics Data System (ADS)

    Gonda, Teresa G.; Thomas, David J.; Namburu, Raju; Edwards, Timothy

    2002-08-01

    There is a push in the Army to develop lighter vehicles that can get to remote parts of the world quickly. This objective force is not some new vehicle, but a whole new way of fighting wars. The Future Combat System (FCS), as it is called, has an extremely aggressive timeline and must rely on modeling and simulation to aid in defining the goals, optimizing the design and materials, and testing the performance of the various FCS systems concepts. While virtual prototyping for vehicles (both military and commercial) has been around as a concept for well over a decade and its use is promoted heavily in tours and in boardrooms, the actual application of virtual protoyping is often limited and when successful has been confined to specific physical engineering areas such as weight, space, stress, mobility, and ergonomics. If FCS is to succeed in its acquisition schedule, virtual prototyping will have to be relied on heavily and its application expanded. Signature management is an example of an area that would benefit greatly from virtual prototyping tools. However, there are several obstacles to achieving this goal. To rigorously analyze a vehicle's IR and visual signatures extensively in several different environments over different weather and seasonal conditions could result millions of potentially unique signatures to evaluate. In addition, there is no real agreement on what evaluate means or even what value is used to represent signature; Delta T( degree(s)C), Probability of Detection? What the user really wants to know is: how do I make my system survivable? This paper attempts to describe and then bound the problem and describe how the Army is attempting to deal with some of these issues in a holistic manner using SMART (Simulation and Modeling for Acquisition, Requirements, and Training) principles.

  20. Only Image Based for the 3d Metric Survey of Gothic Structures by Using Frame Cameras and Panoramic Cameras

    NASA Astrophysics Data System (ADS)

    Pérez Ramos, A.; Robleda Prieto, G.

    2016-06-01

    Indoor Gothic apse provides a complex environment for virtualization using imaging techniques due to its light conditions and architecture. Light entering throw large windows in combination with the apse shape makes difficult to find proper conditions to photo capture for reconstruction purposes. Thus, documentation techniques based on images are usually replaced by scanning techniques inside churches. Nevertheless, the need to use Terrestrial Laser Scanning (TLS) for indoor virtualization means a significant increase in the final surveying cost. So, in most cases, scanning techniques are used to generate dense point clouds. However, many Terrestrial Laser Scanner (TLS) internal cameras are not able to provide colour images or cannot reach the image quality that can be obtained using an external camera. Therefore, external quality images are often used to build high resolution textures of these models. This paper aims to solve the problem posted by virtualizing indoor Gothic churches, making that task more affordable using exclusively techniques base on images. It reviews a previous proposed methodology using a DSRL camera with 18-135 lens commonly used for close range photogrammetry and add another one using a HDR 360° camera with four lenses that makes the task easier and faster in comparison with the previous one. Fieldwork and office-work are simplified. The proposed methodology provides photographs in such a good conditions for building point clouds and textured meshes. Furthermore, the same imaging resources can be used to generate more deliverables without extra time consuming in the field, for instance, immersive virtual tours. In order to verify the usefulness of the method, it has been decided to apply it to the apse since it is considered one of the most complex elements of Gothic churches and it could be extended to the whole building.

  1. Seamless 3D interaction for virtual tables, projection planes, and CAVEs

    NASA Astrophysics Data System (ADS)

    Encarnacao, L. M.; Bimber, Oliver; Schmalstieg, Dieter; Barton, Robert J., III

    2000-08-01

    The Virtual Table presents stereoscopic graphics to a user in a workbench-like setting. This device shares with other large- screen display technologies (such as data walls and surround- screen projection systems) the lack of human-centered unencumbered user interfaces and 3D interaction technologies. Such shortcomings present severe limitations to the application of virtual reality (VR) technology to time- critical applications as well as employment scenarios that involve heterogeneous groups of end-users without high levels of computer familiarity and expertise. Traditionally such employment scenarios are common in planning-related application areas such as mission rehearsal and command and control. For these applications, a high grade of flexibility with respect to the system requirements (display and I/O devices) as well as to the ability to seamlessly and intuitively switch between different interaction modalities and interaction are sought. Conventional VR techniques may be insufficient to meet this challenge. This paper presents novel approaches for human-centered interfaces to Virtual Environments focusing on the Virtual Table visual input device. It introduces new paradigms for 3D interaction in virtual environments (VE) for a variety of application areas based on pen-and-clipboard, mirror-in-hand, and magic-lens metaphors, and introduces new concepts for combining VR and augmented reality (AR) techniques. It finally describes approaches toward hybrid and distributed multi-user interaction environments and concludes by hypothesizing on possible use cases for defense applications.

  2. The impact of a simulated grand tour on sleep, mood, and well-being of competitive cyclists.

    PubMed

    Lastella, M; Roach, G D; Halson, S L; Martin, D T; West, N P; Sargent, C

    2015-12-01

    Professional cycling is considered one of the most demanding of all endurance sports. The three major professional cycling stages races (i.e. Tour de France, Giro d'Italia and Vuelta a España) require cyclists to compete daily covering between ~150-200 km for three consecutive weeks. Anecdotal evidence indicates that such an event has a significant effect on the sleep, mood, and general well-being of cyclists, particularly during the latter stages of the event. The primary aim of this study was to simulate a grand tour and determine the impact a grand tour has on the sleep, mood, and general well-being of competitive cyclists. Twenty-one male cyclists (M±SD, age 22.2±2.7 years) were examined for 39 days across three phases (i.e. baseline, simulated grand tour, and recovery). Sleep was assessed using sleep diaries and wrist activity monitors. Mood and general well-being were assessed using the Brunel Mood Scale (BRUMS) and Visual Analogue Scales (VAS). The amount and quality of sleep as assessed by the wrist activity monitors declined during the simulated grand tour. In contrast, self-reported sleep quality improved throughout the study. Cyclists' mood and general well-being as indicated by vigour, motivation, physical and mental state declined during the simulated tour. Future investigations should examine sleep, mood and well-being during an actual grand tour. Such data could prove instrumental toward understanding the sleep and psychological changes that occur during a grand tour.

  3. The Nature of Adolescent Learner Interaction in a Virtual High School Setting

    ERIC Educational Resources Information Center

    Borup, J.; Graham, C.R.; Davies, R.S.

    2013-01-01

    This study used survey data to measure the effect of learners' reported interactions with content, peers, and instructors on several course outcomes in two virtual high school courses that emphasized interactive learning. Surveys found that the large majority of students viewed all investigated types of interaction as educational and motivational.…

  4. Direct manipulation of virtual objects

    NASA Astrophysics Data System (ADS)

    Nguyen, Long K.

    Interacting with a Virtual Environment (VE) generally requires the user to correctly perceive the relative position and orientation of virtual objects. For applications requiring interaction in personal space, the user may also need to accurately judge the position of the virtual object relative to that of a real object, for example, a virtual button and the user's real hand. This is difficult since VEs generally only provide a subset of the cues experienced in the real world. Complicating matters further, VEs presented by currently available visual displays may be inaccurate or distorted due to technological limitations. Fundamental physiological and psychological aspects of vision as they pertain to the task of object manipulation were thoroughly reviewed. Other sensory modalities -- proprioception, haptics, and audition -- and their cross-interactions with each other and with vision are briefly discussed. Visual display technologies, the primary component of any VE, were canvassed and compared. Current applications and research were gathered and categorized by different VE types and object interaction techniques. While object interaction research abounds in the literature, pockets of research gaps remain. Direct, dexterous, manual interaction with virtual objects in Mixed Reality (MR), where the real, seen hand accurately and effectively interacts with virtual objects, has not yet been fully quantified. An experimental test bed was designed to provide the highest accuracy attainable for salient visual cues in personal space. Optical alignment and user calibration were carefully performed. The test bed accommodated the full continuum of VE types and sensory modalities for comprehensive comparison studies. Experimental designs included two sets, each measuring depth perception and object interaction. The first set addressed the extreme end points of the Reality-Virtuality (R-V) continuum -- Immersive Virtual Environment (IVE) and Reality Environment (RE). This validated, linked, and extended several previous research findings, using one common test bed and participant pool. The results provided a proven method and solid reference points for further research. The second set of experiments leveraged the first to explore the full R-V spectrum and included additional, relevant sensory modalities. It consisted of two full-factorial experiments providing for rich data and key insights into the effect of each type of environment and each modality on accuracy and timeliness of virtual object interaction. The empirical results clearly showed that mean depth perception error in personal space was less than four millimeters whether the stimuli presented were real, virtual, or mixed. Likewise, mean error for the simple task of pushing a button was less than four millimeters whether the button was real or virtual. Mean task completion time was less than one second. Key to the high accuracy and quick task performance time observed was the correct presentation of the visual cues, including occlusion, stereoscopy, accommodation, and convergence. With performance results already near optimal level with accurate visual cues presented, adding proprioception, audio, and haptic cues did not significantly improve performance. Recommendations for future research include enhancement of the visual display and further experiments with more complex tasks and additional control variables.

  5. Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges

    PubMed Central

    Bombari, Dario; Schmid Mast, Marianne; Canadas, Elena; Bachmann, Manuel

    2015-01-01

    The goal of the present review is to explain how immersive virtual environment technology (IVET) can be used for the study of social interactions and how the use of virtual humans in immersive virtual environments can advance research and application in many different fields. Researchers studying individual differences in social interactions are typically interested in keeping the behavior and the appearance of the interaction partner constant across participants. With IVET researchers have full control over the interaction partners, can standardize them while still keeping the simulation realistic. Virtual simulations are valid: growing evidence shows that indeed studies conducted with IVET can replicate some well-known findings of social psychology. Moreover, IVET allows researchers to subtly manipulate characteristics of the environment (e.g., visual cues to prime participants) or of the social partner (e.g., his/her race) to investigate their influences on participants’ behavior and cognition. Furthermore, manipulations that would be difficult or impossible in real life (e.g., changing participants’ height) can be easily obtained with IVET. Beside the advantages for theoretical research, we explore the most recent training and clinical applications of IVET, its integration with other technologies (e.g., social sensing) and future challenges for researchers (e.g., making the communication between virtual humans and participants smoother). PMID:26157414

  6. Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges.

    PubMed

    Bombari, Dario; Schmid Mast, Marianne; Canadas, Elena; Bachmann, Manuel

    2015-01-01

    The goal of the present review is to explain how immersive virtual environment technology (IVET) can be used for the study of social interactions and how the use of virtual humans in immersive virtual environments can advance research and application in many different fields. Researchers studying individual differences in social interactions are typically interested in keeping the behavior and the appearance of the interaction partner constant across participants. With IVET researchers have full control over the interaction partners, can standardize them while still keeping the simulation realistic. Virtual simulations are valid: growing evidence shows that indeed studies conducted with IVET can replicate some well-known findings of social psychology. Moreover, IVET allows researchers to subtly manipulate characteristics of the environment (e.g., visual cues to prime participants) or of the social partner (e.g., his/her race) to investigate their influences on participants' behavior and cognition. Furthermore, manipulations that would be difficult or impossible in real life (e.g., changing participants' height) can be easily obtained with IVET. Beside the advantages for theoretical research, we explore the most recent training and clinical applications of IVET, its integration with other technologies (e.g., social sensing) and future challenges for researchers (e.g., making the communication between virtual humans and participants smoother).

  7. The architect's perspective on the tour and map perspective.

    PubMed

    Papadopoulou, Athina

    2015-09-01

    Literature in linguistics suggests that when people are asked to provide an oral spatial description, they usually provide a body-centered narrative; they adopt a Tour Perspective, that is, an imaginary tour of the space rather than a Map Perspective, that is, a description focused on spatial relations as seen from above (Linde and Labov in Language 51(1):924-939, 1975; Howald in Discursive constraints on space in narrative: evidence from guilty plea discourse, eVox 3, 2009). I conducted a pilot experiment to address the following questions: Does the formal knowledge of architects--their familiarity with plan drawings and maps--override the tendency to adopt the tour perspective? Does the tour perspective depend on the actual experience of space? Twenty-two graduate students in architecture were asked to respond to the following questions: (1) "Can you describe the layout of your apartment?" (2) "Can you describe the layout of an ideal apartment?" In the responses to the first question most participants used the tour perspective. In the responses to the second question most participants used the map perspective. The results provide evidence that architects' formal knowledge does not override the preference of the tour perspective in descriptions of experienced space. Moreover, that the tour perspective is associated with the actual experience of space.

  8. The Effects of Instructor-Avatar Immediacy in Second Life, an Immersive and Interactive Three-Dimensional Virtual Environment

    ERIC Educational Resources Information Center

    Lawless-Reljic, Sabine Karine

    2010-01-01

    Growing interest of educational institutions in desktop 3D graphic virtual environments for hybrid and distance education prompts questions on the efficacy of such tools. Virtual worlds, such as Second Life[R], enable computer-mediated immersion and interactions encompassing multimodal communication channels including audio, video, and text-.…

  9. Using Virtual Interactive Training Agents (ViTA) with Adults with Autism and Other Developmental Disabilities

    ERIC Educational Resources Information Center

    Burke, Shanna L.; Bresnahan, Tammy; Li, Tan; Epnere, Katrina; Rizzo, Albert; Partin, Mary; Ahlness, Robert M.; Trimmer, Matthew

    2018-01-01

    Conversational virtual human (VH) agents are increasingly used to support role-play experiential learning. This project examined whether a Virtual Interactive Training Agent (ViTA) system would improve job interviewing skills in individuals with autism and developmental disabilities (N = 32). A linear mixed model was employed to evaluate adjusted…

  10. Inquiry style interactive virtual experiments: a case on circular motion

    NASA Astrophysics Data System (ADS)

    Zhou, Shaona; Han, Jing; Pelz, Nathaniel; Wang, Xiaojun; Peng, Liangyu; Xiao, Hua; Bao, Lei

    2011-11-01

    Interest in computer-based learning, especially in the use of virtual reality simulations is increasing rapidly. While there are good reasons to believe that technologies have the potential to improve teaching and learning, how to utilize the technology effectively in teaching specific content difficulties is challenging. To help students develop robust understandings of correct physics concepts, we have developed interactive virtual experiment simulations that have the unique feature of enabling students to experience force and motion via an analogue joystick, allowing them to feel the applied force and simultaneously see its effects. The simulations provide students learning experiences that integrate both scientific representations and low-level sensory cues such as haptic cues under a single setting. In this paper, we introduce a virtual experiment module on circular motion. A controlled study has been conducted to evaluate the impact of using this virtual experiment on students' learning of force and motion in the context of circular motion. The results show that the interactive virtual experiment method is preferred by students and is more effective in helping students grasp the physics concepts than the traditional education method such as problem-solving practices. Our research suggests that well-developed interactive virtual experiments can be useful tools in teaching difficult concepts in science.

  11. Importance of Matching Physical Friction, Hardness, and Texture in Creating Realistic Haptic Virtual Surfaces.

    PubMed

    Culbertson, Heather; Kuchenbecker, Katherine J

    2017-01-01

    Interacting with physical objects through a tool elicits tactile and kinesthetic sensations that comprise your haptic impression of the object. These cues, however, are largely missing from interactions with virtual objects, yielding an unrealistic user experience. This article evaluates the realism of virtual surfaces rendered using haptic models constructed from data recorded during interactions with real surfaces. The models include three components: surface friction, tapping transients, and texture vibrations. We render the virtual surfaces on a SensAble Phantom Omni haptic interface augmented with a Tactile Labs Haptuator for vibration output. We conducted a human-subject study to assess the realism of these virtual surfaces and the importance of the three model components. Following a perceptual discrepancy paradigm, subjects compared each of 15 real surfaces to a full rendering of the same surface plus versions missing each model component. The realism improvement achieved by including friction, tapping, or texture in the rendering was found to directly relate to the intensity of the surface's property in that domain (slipperiness, hardness, or roughness). A subsequent analysis of forces and vibrations measured during interactions with virtual surfaces indicated that the Omni's inherent mechanical properties corrupted the user's haptic experience, decreasing realism of the virtual surface.

  12. [Virtual microscopy in pathology teaching and postgraduate training (continuing education)].

    PubMed

    Sinn, H P; Andrulis, M; Mogler, C; Schirmacher, P

    2008-11-01

    As with conventional microscopy, virtual microscopy permits histological tissue sections to be viewed on a computer screen with a free choice of viewing areas and a wide range of magnifications. This, combined with the possibility of linking virtual microscopy to E-Learning courses, make virtual microscopy an ideal tool for teaching and postgraduate training in pathology. Uses of virtual microscopy in pathology teaching include blended learning with the presentation of digital teaching slides in the internet parallel to presentation in the histology lab, extending student access to histology slides beyond the lab. Other uses are student self-learning in the Internet, as well as the presentation of virtual slides in the classroom with or without replacing real microscopes. Successful integration of virtual microscopy depends on its embedding in the virtual classroom and the creation of interactive E-learning content. Applications derived from this include the use of virtual microscopy in video clips, podcasts, SCORM modules and the presentation of virtual microscopy using interactive whiteboards in the classroom.

  13. LAFD: TA-55 General Facility Familiarization Tour, Course #55261

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Rutherford, Victor Stephen; Miller, Joshua; Mason, Robert Clifford

    Los Alamos National Laboratory (LANL) will conduct familiarization tours for personnel of the Los Alamos County Fire Department (LAFD) at the TA-55 General Facility. These familiarization tours are official LANL business; the purpose of these tours is to orient LAFD firefighters to the facility so that they can respond efficiently and quickly to a variety of emergency situations. This orientation includes, among other topics, ingress and egress of the area and buildings, layout and organization of the facility, evacuation procedures and assembly points, and areas of concern within the various buildings at the facility. LAFD firefighters have the skills andmore » abilities to perform firefighting operations and other emergency response tasks that cannot be provided by LANL personnel who have the required clearance level. This handout provides details of the information, along with maps and diagrams, to be presented during the familiarization tours. The handout will be distributed to the trainees at the time of the tour. A corresponding checklist will also be used as guidance during the familiarization tours to ensure that all required information is presented to LAFD personnel.« less

  14. Virtual Interactomics of Proteins from Biochemical Standpoint

    PubMed Central

    Kubrycht, Jaroslav; Sigler, Karel; Souček, Pavel

    2012-01-01

    Virtual interactomics represents a rapidly developing scientific area on the boundary line of bioinformatics and interactomics. Protein-related virtual interactomics then comprises instrumental tools for prediction, simulation, and networking of the majority of interactions important for structural and individual reproduction, differentiation, recognition, signaling, regulation, and metabolic pathways of cells and organisms. Here, we describe the main areas of virtual protein interactomics, that is, structurally based comparative analysis and prediction of functionally important interacting sites, mimotope-assisted and combined epitope prediction, molecular (protein) docking studies, and investigation of protein interaction networks. Detailed information about some interesting methodological approaches and online accessible programs or databases is displayed in our tables. Considerable part of the text deals with the searches for common conserved or functionally convergent protein regions and subgraphs of conserved interaction networks, new outstanding trends and clinically interesting results. In agreement with the presented data and relationships, virtual interactomic tools improve our scientific knowledge, help us to formulate working hypotheses, and they frequently also mediate variously important in silico simulations. PMID:22928109

  15. Game controller modification for fMRI hyperscanning experiments in a cooperative virtual reality environment.

    PubMed

    Trees, Jason; Snider, Joseph; Falahpour, Maryam; Guo, Nick; Lu, Kun; Johnson, Douglas C; Poizner, Howard; Liu, Thomas T

    2014-01-01

    Hyperscanning, an emerging technique in which data from multiple interacting subjects' brains are simultaneously recorded, has become an increasingly popular way to address complex topics, such as "theory of mind." However, most previous fMRI hyperscanning experiments have been limited to abstract social interactions (e.g. phone conversations). Our new method utilizes a virtual reality (VR) environment used for military training, Virtual Battlespace 2 (VBS2), to create realistic avatar-avatar interactions and cooperative tasks. To control the virtual avatar, subjects use a MRI compatible Playstation 3 game controller, modified by removing all extraneous metal components and replacing any necessary ones with 3D printed plastic models. Control of both scanners' operation is initiated by a VBS2 plugin to sync scanner time to the known time within the VR environment. Our modifications include:•Modification of game controller to be MRI compatible.•Design of VBS2 virtual environment for cooperative interactions.•Syncing two MRI machines for simultaneous recording.

  16. Game controller modification for fMRI hyperscanning experiments in a cooperative virtual reality environment

    PubMed Central

    Trees, Jason; Snider, Joseph; Falahpour, Maryam; Guo, Nick; Lu, Kun; Johnson, Douglas C.; Poizner, Howard; Liu, Thomas T.

    2014-01-01

    Hyperscanning, an emerging technique in which data from multiple interacting subjects’ brains are simultaneously recorded, has become an increasingly popular way to address complex topics, such as “theory of mind.” However, most previous fMRI hyperscanning experiments have been limited to abstract social interactions (e.g. phone conversations). Our new method utilizes a virtual reality (VR) environment used for military training, Virtual Battlespace 2 (VBS2), to create realistic avatar-avatar interactions and cooperative tasks. To control the virtual avatar, subjects use a MRI compatible Playstation 3 game controller, modified by removing all extraneous metal components and replacing any necessary ones with 3D printed plastic models. Control of both scanners’ operation is initiated by a VBS2 plugin to sync scanner time to the known time within the VR environment. Our modifications include:•Modification of game controller to be MRI compatible.•Design of VBS2 virtual environment for cooperative interactions.•Syncing two MRI machines for simultaneous recording. PMID:26150964

  17. Using Virtual Pets to Promote Physical Activity in Children: An Application of the Youth Physical Activity Promotion Model.

    PubMed

    Ahn, Sun Joo Grace; Johnsen, Kyle; Robertson, Tom; Moore, James; Brown, Scott; Marable, Amanda; Basu, Aryabrata

    2015-01-01

    A virtual pet was developed based on the framework of the youth physical activity promotion model and tested as a vehicle for promoting physical activity in children. Children in the treatment group interacted with the virtual pet for three days, setting physical activity goals and teaching tricks to the virtual pet when their goals were met. The virtual pet became more fit and learned more sophisticated tricks as the children achieved activity goals. Children in the control group interacted with a computer system presenting equivalent features but without the virtual pet. Physical activity and goal attainment were evaluated using activity monitors. Results indicated that children in the treatment group engaged in 1.09 more hours of daily physical activity (156% more) than did those in the control group. Physical activity self-efficacy and beliefs served as mediators driving this increase in activity. Children that interacted with the virtual pet also expressed higher intentions than children in the control group to continue physical activity in the future. Theoretical and practical potentials of using a virtual pet to systematically promote physical activity in children are discussed.

  18. Telemedicine with mobile devices and augmented reality for early postoperative care.

    PubMed

    Ponce, Brent A; Brabston, Eugene W; Shin Zu; Watson, Shawna L; Baker, Dustin; Winn, Dennis; Guthrie, Barton L; Shenai, Mahesh B

    2016-08-01

    Advanced features are being added to telemedicine paradigms to enhance usability and usefulness. Virtual Interactive Presence (VIP) is a technology that allows a surgeon and patient to interact in a "merged reality" space, to facilitate both verbal, visual, and manual interaction. In this clinical study, a mobile VIP iOS application was introduced into routine post-operative orthopedic and neurosurgical care. Survey responses endorse the usefulness of this tool, as it relates to The virtual interaction provides needed virtual follow-up in instances where in-person follow-up may be limited, and enhances the subjective patient experience.

  19. Touring Mars Online, Real-time, in 3D for Math and Science Educators and Students

    ERIC Educational Resources Information Center

    Jones, Greg; Kalinowski, Kevin

    2007-01-01

    This article discusses a project that placed over 97% of Mars' topography made available from NASA into an interactive 3D multi-user online learning environment beginning in 2003. In 2005 curriculum materials that were created to support middle school math and science education were developed. Research conducted at the University of North Texas…

  20. KSC-00pp0753

    NASA Image and Video Library

    2000-06-13

    Children on a tour at the KSC Visitor Complex get an early look at the Discovery Channel's Liberty Bell 7 Space Capsule Exhibit, which opens to the public on Saturday, June 17. They are on a re-creation of the deck of Ocean Project, the ship that located and recovered the space capsule from the floor of the Atlantic Ocean. Liberty Bell 7 launched U.S. Air Force Captain Virgil “Gus” Grissom July 21, 1961, on a mission that lasted 15 minutes and 37 seconds before sinking. It lay undetected for nearly four decades before a Discovery Channel expedition located it and recovered it. The space capsule, now restored and preserved, is part of an interactive exhibit touring science centers and museums in 12 cities throughout the United States until 2003. The exhibit also includes hands-on elements such as a capsule simulator, a centrifuge, and ROV pilot

  1. KSC00pp0753

    NASA Image and Video Library

    2000-06-13

    Children on a tour at the KSC Visitor Complex get an early look at the Discovery Channel's Liberty Bell 7 Space Capsule Exhibit, which opens to the public on Saturday, June 17. They are on a re-creation of the deck of Ocean Project, the ship that located and recovered the space capsule from the floor of the Atlantic Ocean. Liberty Bell 7 launched U.S. Air Force Captain Virgil “Gus” Grissom July 21, 1961, on a mission that lasted 15 minutes and 37 seconds before sinking. It lay undetected for nearly four decades before a Discovery Channel expedition located it and recovered it. The space capsule, now restored and preserved, is part of an interactive exhibit touring science centers and museums in 12 cities throughout the United States until 2003. The exhibit also includes hands-on elements such as a capsule simulator, a centrifuge, and ROV pilot

  2. Liberty Bell 7 Space Capsule Exhibit previews at Visitor Complex

    NASA Technical Reports Server (NTRS)

    2000-01-01

    Children on a tour at the KSC Visitor Complex get an early look at the Discovery Channel's Liberty Bell 7 Space Capsule Exhibit, which opens to the public on Saturday, June 17. They are on a re- creation of the deck of Ocean Project, the ship that located and recovered the space capsule from the floor of the Atlantic Ocean. Liberty Bell 7 launched U.S. Air Force Captain Virgil '''Gus''' Grissom July 21, 1961, on a mission that lasted 15 minutes and 37 seconds before sinking. It lay undetected for nearly four decades before a Discovery Channel expedition located it and recovered it. The space capsule, now restored and preserved, is part of an interactive exhibit touring science centers and museums in 12 cities throughout the United States until 2003. The exhibit also includes hands-on elements such as a capsule simulator, a centrifuge, and ROV pilot.

  3. Tips for Choir Tours.

    ERIC Educational Resources Information Center

    Phillips, Kenneth H.

    1996-01-01

    Outlines 15 suggestions for preplanning and implementing choir tours. Briefly discusses; booking and travel agencies, options for financing, establishing educational objectives, parental permission forms, chaperons, housing, and performance apparel. Recommends planning a tour at least a year in advance. (MJP)

  4. IVHS Denver Metro Area, Traffic Operations Center Tour

    DOT National Transportation Integrated Search

    1992-10-01

    THE PURPOSE OF THIS DOCUMENT IS TO RELATE THE EXPERIENCES LEARNED DURING THE RECENT TRAFFIC OPERATIONS CENTER (TOC) TOUR. THIS TOUR INCLUDED VISITS TO THE FOLLOWING: : - COMPASS - HIGHWAY 401 TRAFFIC MANAGEMENT SYSTEM IN THE TORONTO METROPOLITAN A...

  5. WE-C-TOUR-T-00: Exhibit Hall Guided Tours-Microdosimeters for Therapy (Wednesday) WE-C-TOUR-T-01

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    NONE

    Tour Leader: Indra Das, NYU Langone Medical Center, New York, NY Tour Guides: Hsui Ai, Indiana University School of Medicine, Indianapolis, IN Paulina Galvis, NYU Langone Medical Center, New York, NY Olga Volotoskova, NYU Langone Medical Center, New York, NY Participating Vendors: IBA PTW – New York RTI Electronics, Inc. Standard Imaging, Inc. Sun Nuclear Corporation Small fields are increasing used in specialized radiation treatments such as Gammaknife, Cyberknife, Tomotherapy, IMRT, VMAT, SRS and SBRT. Due to small field size electron transport creates lateral electronic disequilibrium and thus dosimetry could be very difficult. Microdetectors are used for small field dosimetrymore » which will be discussed in preface of this tour as below: Understanding small field e.g. meaning and definition of small field IAEA definition and approach Characteristics of microdetectors in terms of perturbation, recombination, correction Suitability of microdetectors in small field dosimetry.« less

  6. Virtual environments simulation in research reactor

    NASA Astrophysics Data System (ADS)

    Muhamad, Shalina Bt. Sheik; Bahrin, Muhammad Hannan Bin

    2017-01-01

    Virtual reality based simulations are interactive and engaging. It has the useful potential in improving safety training. Virtual reality technology can be used to train workers who are unfamiliar with the physical layout of an area. In this study, a simulation program based on the virtual environment at research reactor was developed. The platform used for virtual simulation is 3DVia software for which it's rendering capabilities, physics for movement and collision and interactive navigation features have been taken advantage of. A real research reactor was virtually modelled and simulated with the model of avatars adopted to simulate walking. Collision detection algorithms were developed for various parts of the 3D building and avatars to restrain the avatars to certain regions of the virtual environment. A user can control the avatar to move around inside the virtual environment. Thus, this work can assist in the training of personnel, as in evaluating the radiological safety of the research reactor facility.

  7. Interactivity in the Online Learning Environment: A Study of Users of the North Carolina Virtual Public School

    ERIC Educational Resources Information Center

    Ingerham, Laura

    2012-01-01

    Recent studies of online learning environments reveal the importance of interaction within the virtual environment. Abrami, Bernard, Bures, Borokhovski, and Tamim (2011) identify and study 3 types of student interactions: student-content, student-teacher, and student-student. This article builds on this classification of interactions as it…

  8. Addressing Learning Strategies for the Next Generation

    NASA Astrophysics Data System (ADS)

    Morris, P. A.; Reiff, P. H.; Sumners, C.

    2009-12-01

    Access to computers and interactive toys such as X Box have had impacts on learning strategies. New types of simulations and entertainment approaches will be increasingly important to reach out and encourage careers in science, technology, engineering and math (STEM) disciplines including space science. Examples of effective tools are planetarium shows and CD’s and DVD’s that can be distributed to teachers, students and the general public. Planetarium shows are no longer restricted to fixed dome venues but are increasingly being adapted to portable domes that have the advantage of transporting the activity to a school, community event or neighborhood center. Groups of individuals who may not normally consider a planetarium show as a family or group event are exposed to a learning experience which is also entertaining. Selected planetarium shows are available in languages other than English, including Spanish. Hands-on interactive activities are available that will enhance the experience of the attendees. Pre and post testing have shown [Sumners et al., 2006, 2008] that these activities are effective for improving STEM knowledge. New planetarium technology includes using a Wii controller for navigating through buildings. These so far have been applied to games but could be applied to a virtual tour of the space station, for example. CD’s and DVD’s are important for augmenting the activities of the planetarium shows as they provide additional learning activities that can be used either in the home, the classroom or as an enhancement for planetarium events. Simulations on the Sun, planetary or solar events, related games such as TIC TAC TOE are easily incorporated. It is important to provide additional support for the teachers that will enable them to incorporate the data into their curriculum and state mandated achievement levels.

  9. Interaction Design and Usability of Learning Spaces in 3D Multi-user Virtual Worlds

    NASA Astrophysics Data System (ADS)

    Minocha, Shailey; Reeves, Ahmad John

    Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web, which users can 'inhabit' and interact via their own graphical, self-representations known as 'avatars'. 3D virtual worlds are being used in many applications: education/training, gaming, social networking, marketing and commerce. Second Life is the most widely used 3D virtual world in education. However, problems associated with usability, navigation and way finding in 3D virtual worlds may impact on student learning and engagement. Based on empirical investigations of learning spaces in Second Life, this paper presents design guidelines to improve the usability and ease of navigation in 3D spaces. Methods of data collection include semi-structured interviews with Second Life students, educators and designers. The findings have revealed that design principles from the fields of urban planning, Human- Computer Interaction, Web usability, geography and psychology can influence the design of spaces in 3D multi-user virtual environments.

  10. Defining Virtual Interactions: A Taxonomy for Researchers and Practitioners

    DTIC Science & Technology

    1999-11-01

    Engineering and Management of the Air Force Institute of Technology Air University Air Education and Training Command In Partial Fulfillment of the...information technology and produce the maximum benefits for all virtual components involved. Vlll DEFINING VIRTUAL INTERACTIONS: A TAXONOMY FOR...allow the human factor to maximize information exchange and provide high quality products to intelligence consumers. Applicability of this research In

  11. The Virtual Museum of Minerals and Molecules: Molecular Visualization in a Virtual Hands-On Museum

    ERIC Educational Resources Information Center

    Barak, Phillip; Nater, Edward A.

    2005-01-01

    The Virtual Museum of Minerals and Molecules (VMMM) is a web-based resource presenting interactive, 3-D, research-grade molecular models of more than 150 minerals and molecules of interest to chemical, earth, plant, and environmental sciences. User interactivity with the 3-D display allows models to be rotated, zoomed, and specific regions of…

  12. Australian DefenceScience. Volume 16, Number 2, Winter

    DTIC Science & Technology

    2008-01-01

    Making Virtual Advisers speedily interactive To provide an authentically interactive experience for humans working with Virtual Advisers, the Virtual...peer trusted and strong authentication for checking of security credentials without recourse to third parties or infrastructure, thus eliminating...multiple passwords, or carry around multiple security tokens.” Each CodeStick device is readied for use with a biometric authentication process. Since

  13. A New Continent of Ideas

    NASA Technical Reports Server (NTRS)

    1990-01-01

    While a new technology called 'virtual reality' is still at the 'ground floor' level, one of its basic components, 3D computer graphics is already in wide commercial use and expanding. Other components that permit a human operator to 'virtually' explore an artificial environment and to interact with it are being demonstrated routinely at Ames and elsewhere. Virtual reality might be defined as an environment capable of being virtually entered - telepresence, it is called - or interacted with by a human. The Virtual Interface Environment Workstation (VIEW) is a head-mounted stereoscopic display system in which the display may be an artificial computer-generated environment or a real environment relayed from remote video cameras. Operator can 'step into' this environment and interact with it. The DataGlove has a series of fiber optic cables and sensors that detect any movement of the wearer's fingers and transmit the information to a host computer; a computer generated image of the hand will move exactly as the operator is moving his gloved hand. With appropriate software, the operator can use the glove to interact with the computer scene by grasping an object. The DataSuit is a sensor equipped full body garment that greatly increases the sphere of performance for virtual reality simulations.

  14. Magical Stories: Blending Virtual Reality and Artificial Intelligence.

    ERIC Educational Resources Information Center

    McLellan, Hilary

    Artificial intelligence (AI) techniques and virtual reality (VR) make possible powerful interactive stories, and this paper focuses on examples of virtual characters in three dimensional (3-D) worlds. Waldern, a virtual reality game designer, has theorized about and implemented software design of virtual teammates and opponents that incorporate AI…

  15. Virtual-Reality-Based Social Interaction Training for Children with High-Functioning Autism

    ERIC Educational Resources Information Center

    Ke, Fengfeng; Im, Tami

    2013-01-01

    Employing the multiple-baseline across-subjects design, the authors examined the implementation and potential effect of a virtual-reality-based social interaction program on the interaction and communication performance of children with high functioning autism. The data were collected via behavior observation and analysis, questionnaires, and…

  16. Kindergarten Children's Interactions with Touchscreen Mathematics Virtual Manipulatives: An Innovative Mixed Methods Analysis

    ERIC Educational Resources Information Center

    Tucker, Stephen I.; Lommatsch, Christina W.; Moyer-Packenham, Patricia S.; Anderson-Pence, Katie L.; Symanzik, Jürgen

    2017-01-01

    The purpose of this study was to examine patterns of mathematical practices evident during children's interactions with touchscreen mathematics virtual manipulatives. Researchers analyzed 33 Kindergarten children's interactions during activities involving apps featuring mathematical content of early number sense or quantity in base ten, recorded…

  17. The NeMO Explorer Web Site: Interactive Exploration of a Recent Submarine Eruption and Hydrothermal Vents, Axial Volcano, Juan de Fuca Ridge

    NASA Astrophysics Data System (ADS)

    Weiland, C.; Chadwick, W. W.; Embley, R. W.

    2001-12-01

    To help visualize the submarine volcanic landscape at NOAA's New Millennium Observatory (NeMO), we have created the NeMO Explorer web site: http://www.pmel.noaa.gov/vents/nemo/explorer.html. This web site takes visitors a mile down beneath the ocean surface to explore Axial Seamount, an active submarine volcano 300 miles off the Oregon coast. We use virtual reality to put visitors in a photorealistic 3-D model of the seafloor that lets them view hydrothermal vents and fresh lava flows as if they were really on the seafloor. At each of six virtual sites there is an animated tour and a 360o panorama in which users can view the volcanic landscape and see biological communities within a spatially accurate context. From the six sites there are hyperlinks to 50 video clips taken by a remotely operated vehicle. Each virtual site concentrates on a different topic, including the dynamics of the 1998 eruption at Axial volcano (Rumbleometer), high-temperature hydrothermal vents (CASM and ASHES), diffuse hydrothermal venting (Marker33), subsurface microbial blooms (The Pit), and the boundary between old and new lavas (Castle vent). In addition to exploring the region geographically, visitors can also explore the web site via geological concepts. The concepts gallery lets you quickly find information about mid-ocean ridges, hydrothermal vents, vent fauna, lava morphology, and more. Of particular interest is an animation of the January 1998 eruption, which shows the rapid inflation (by over 3 m) and draining of the sheet flow. For more info see Fox et al., Nature, v.412, p.727, 2001. This project was funded by NOAA's High Performance Computing and Communication (HPCC) and Vents Programs. Our goal is to present a representative portion of the vast collection of NOAA's multimedia imagery to the public in a way that is easy to use and understand. These data are particularly challenging to present because of their high data rates and low contextual information. The 3-D models create effective context and new video technology allows us to present good quality video at lower data rates. Related curriculum materials for middle- and high-school students are also available from the NeMO web site at http://www.pmel.noaa.gov/vents/nemo/education.html. >http://www.pmel.noaa.gov/vents/nemo/explorer.html

  18. Using a Field Experience to Build Understanding of Planetary Geology

    NASA Astrophysics Data System (ADS)

    Higbie, M.; Treiman, A.; Kiefer, W.; Shipp, S.

    2004-12-01

    In the summer of 2004, the Lunar and Planetary Institute hosted 25 middle- and high-school teachers on a week-long field experience in Idaho and Montana. This workshop mixed field work with classroom experiences and provided educators and scientists the opportunity to interact. The educators investigated deposits associated with Glacial Lake Missoula floods and lava flows in the Craters of the Moon National Monument and Preserve. The participants applied what they learned about Earth-based processes to develop understanding of processes operating on Mars and the most recent results from NASA's missions to Mars. This was the most recent of five field-based experiences that used Earth-planet comparisons as a basis for experiential learning. These field experiences all are designed to strengthen content knowledge of geologic processes and planetary sciences. Learning geology through fieldwork enables participants to take ownership of the content through real-life experience; in essence, the teacher becomes the student. Establishing deeper knowledge of the content increases their confidence in facilitating inquiry-based science in their own classrooms. In addition to content, the educators are immersed in the process of science. Participants make observations, compile notes and illustrations, debate interpretations, draw conclusions, and communicate findings. Care was taken to separate observations and interpretations to help build an understanding of scientific reasoning. Discussions often involved questions without solutions, or with multiple solutions. While some participants expressed discomfort with these aspects of the nature of science, most were more comfortable with open-ended, inquiry based exploration by the close of the workshop. The field work is coupled with discussion and activities in the classroom. Participants reflected on the field sites and placed them in the context of the geologic history of the region. Observations and interpretations at individual field stops were related to planetary observations. The educators worked in small groups to develop a virtual tour of the different field stops, intended for use by their students. Development of the virtual tour allowed participants to solidify knowledge and enabled instructors to verify comprehension. The Web site became an educational tool, prompting further discussion and investigation. Field work was complemented by hands-on, inquiry based, standards-based classroom activities. Because the activities related directly to processes observed in the field, the participants were able to make detailed observations and were better able to make connections with the content. They were more confident in identifying where the activities served as strong models and where the activities failed to model the real world. The participants were more comfortable asking questions and experimenting with variables. In the next several months, the participants will be surveyed in an effort to track how the experience is incorporated into the classroom and leveraged across the educational community. We are grateful for support from NASA's Office of Space Science and Sandia National Laboratories.

  19. District of Columbia tour bus management initiative final report.

    DOT National Transportation Integrated Search

    2003-10-01

    The objective of the District of Columbia Tour Bus Management Initiative is to develop a plan that will ameliorate the long-standing problems, as identified above, that negatively affect tour bus operations as well as traffic conditions, the visitor ...

  20. Role of Voluntary Organizations in Astronomy Popularization: A case study of "Khagol Mandal", Mumbai, India.

    NASA Astrophysics Data System (ADS)

    Sule, A.; Joshi, S.; Deshpande, A.; Joglekar, H.; Soman, Y.

    2006-08-01

    In India, Astronomy research institutions are few and far spaced as compared to the population density. Further, the public outreach activities of research institutes cannot cover most of the academic institutes in their area as they way out-number public outreach resource potential of any institute. The organisations of amateur astronomy enthusiasts do come handy in this scenario. We here present a case study of "Khagol Mandal", an a voluntary organisation primarily based in Mumbai, India's economic capital. In 20 years since its inception in 1985-86, Khagol Mandal has given more than 1000 public outreach programmes in various schools, undergraduate colleges, famous city hangouts, apart from their regular overnight programmes in Vangani, a sleepy village on the outskirts of the city. Study tours on special occasions like TSE'95 and TSE'99 as well as regular study tours to meteor crater at Lonar, Maharashtra facilitate their volunteers with glimpses of real research work in astronomy. These have inspired a number of students to take professional astronomy careers. With a volunteer force, probably largest in India or even South Asia, Khagol Mandal is well poised to take advantage of the newest tools like the Virtual Observatory and make the use of existing goodwill to take these tools to the layman. With little guidance from senior researchers, organisations like these can provide a solution to ever increasing need of man power for secondary data analysis.

  1. More Than A SketchUp

    NASA Technical Reports Server (NTRS)

    Davis, Derrick D.

    2014-01-01

    This 2014 summer internship assignment at John F. Kennedy Space Center (K.S.C) was conducted with the National Aeronautics and Space Administration (NASA) Engineering and Technology (NE) group in support of the Control and Data Systems Division (NE-C) within the Test, Operations & Support Software Engineering Branch (NE-C2). The primary focus of this project was to assist Branch Chief Laurie B. Griffin, to support NASA's Small Payload Launch Integrated Testing Services (SPLITS) mission, by mastering the capabilities of 3-D modeling software called SketchUp. I used SketchUp to create a virtual environment for different laboratories of the NE-00 Division. My mission was to have these models uploaded into a K.S.C Partnerships Website and be used as a visual aid to viewers who browsed the site. The leads of this project were Kay L. Craig, Business and Industry Specialist (AD-A) and Steven E. Cain, (FA-C). I teamed with fellow intern Tait Sorenson of the Flight Structures and Thermal Protection Systems Branch (NE-M5) and met with many K.S.C lab managers willing to display their lab's structure and capabilities. The information collected during these lab tours was vital to the building of the K.S.C Partnerships Website. To accomplish this goal Sorenson and I later teamed with fellow Marketing intern Marlee Pereda-Ramos, of the Spaceport Planning Office In Center Planning And Development (AD-A) Along with Ramos, Tait and I toured an array of laboratories and got first hand exposure to their functions and capabilities.

  2. A Tour of Big Data, Open Source Data Management Technologies from the Apache Software Foundation

    NASA Astrophysics Data System (ADS)

    Mattmann, C. A.

    2012-12-01

    The Apache Software Foundation, a non-profit foundation charged with dissemination of open source software for the public good, provides a suite of data management technologies for distributed archiving, data ingestion, data dissemination, processing, triage and a host of other functionalities that are becoming critical in the Big Data regime. Apache is the world's largest open source software organization, boasting over 3000 developers from around the world all contributing to some of the most pervasive technologies in use today, from the HTTPD web server that powers a majority of Internet web sites to the Hadoop technology that is now projected at over a $1B dollar industry. Apache data management technologies are emerging as de facto off-the-shelf components for searching, distributing, processing and archiving key science data sets both geophysical, space and planetary based, all the way to biomedicine. In this talk, I will give a virtual tour of the Apache Software Foundation, its meritocracy and governance structure, and also its key big data technologies that organizations can take advantage of today and use to save cost, schedule, and resources in implementing their Big Data needs. I'll illustrate the Apache technologies in the context of several national priority projects, including the U.S. National Climate Assessment (NCA), and in the International Square Kilometre Array (SKA) project that are stretching the boundaries of volume, velocity, complexity, and other key Big Data dimensions.

  3. Fusion Sciences Education Outreach in the Middle Schools, an Unplanned Case Study

    NASA Astrophysics Data System (ADS)

    Danielson, C. A.

    1997-11-01

    Before bringing a class to General Atomics (GA) for the DIII--D educational tour, the teacher is provided with pre-tour materials which include a videotape, curriculum notebook and fusion poster. These materials are used in the classroom to familiarize students with fusion concepts before the tour. This presentation will focus on the results of projects of 7th grade students of Chula Vista Junior High School (a magnet school for performing arts with a majority of Hispanic students). The assignment given by Physics Teacher Caryn Hoffman to her students prior to the tour was to focus on one or two of the DIII--D tour guides, ask questions relating to their careers in science and then prepare a presentation based on their interviews and their tour experience. The completed projects were very diverse -- calendars, comic strips, newspapers, plays, and board games were some of the media the students used. Tour guides selected by the students ranged from physicists, designers and computer support personnel. Project results reflected a surprisingly good understanding of fusion science concepts. Subsequent classroom interviews with the students demonstrated an overall increase in science interest and a specific interest in plasma and fusion research.

  4. Los Alamos County Fire Department LAFD: TA-55 PF-4 Facility Familiarization Tour, OJT 55260

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Rutherford, Victor Stephen

    Los Alamos National Laboratory (LANL) will conduct familiarization tours for Los Alamos County Fire Department (LAFD) personnel at the Plutonium Facility (PF-4) at Technical Area (TA)-55. These familiarization tours are official LANL business; the purpose of these tours is to orient the firefighters to the facility so that they can respond efficiently and quickly to a variety of emergency situations. This orientation includes the ingress and egress of the area and buildings, layout and organization of the facility, evacuation procedures and assembly points, and areas of concern within the various buildings at the facility. LAFD firefighters have the skills andmore » abilities to perform firefighting operations and other emergency response tasks that cannot be provided by other LANL personnel who have the required clearance level. This handout provides details of the information, along with maps and diagrams, to be presented during the familiarization tours. The handout will be distributed to the trainees at the time of the tour. A corresponding checklist will also be used as guidance during the familiarization tours to ensure that all required information is presented to LAFD personnel.« less

  5. LAFD: TA-3 NISC & SCC Facility Familiarization Tour, OJT #53356

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Rutherford, Victor Stephen; Norman, Rich; Montoya, Gene

    2017-10-24

    Los Alamos National Laboratory (LANL, the Laboratory, or the Lab) conducts familiarization tours for Los Alamos County Fire Department (LAFD) personnel at the Strategic Computing Complex (SCC), TA-03-2327, and the Nonproliferation & International Security Complex (NISC), TA-03-2322. These tours are official LANL business; their purpose is to orient the firefighters to the SCC and the NISC so that they can respond efficiently and quickly to a variety of emergency situations. The tour includes ingress and egress of the buildings, layout and organization of the buildings, evacuation procedures, and areas of concern to emergency responders within these buildings. LAFD firefighters havemore » the training, skills, and abilities to perform these emergency responder tasks; other LANL personnel who have the required clearance level cannot perform these tasks. This handout provides details of the information, along with maps and diagrams, to be presented during the familiarization tours. The report will be distributed to the trainees at the time of the tour. A corresponding checklist will also be used as guidance during the familiarization tours to ensure that all required information is presented to the LAFD personnel.« less

  6. LAFD: TA-55 RLUOB/CUB Facility Familiarization Tour, OJT #55265

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Rutherford, Victor Stephen

    2017-09-14

    Los Alamos National Laboratory (LANL) conducts familiarization tours for personnel of the Los Alamos County Fire Department (LAFD) at the RLUOB/CUB, technical area (TA)-55, 400/440, facility, Radiological Laboratory Utility Office Building (RLUOB)/Central Utility Building (CUB). These familiarization tours are official LANL business; the purpose of these tours is to orient LAFD firefighters to the facility so that they can respond efficiently and quickly to a variety of emergency situations. This orientation includes, among other topics, the ingress and egress of the area and buildings, layout and organization of the facility, evacuation procedures and assembly points, and areas of concern withinmore » the various buildings at the facility. LAFD firefighters have the skills and abilities to perform firefighting operations and other emergency response tasks that cannot be provided by other LANL personnel who have the required clearance level. This handout provides details of the information, along with maps and diagrams, to be presented during the familiarization tours. The handout is distributed to the trainees at the time of the tour; a corresponding checklist is also used as guidance during the familiarization tours to ensure that all required information is presented to LAFD personnel.« less

  7. Does trust matter more in virtual teams? A meta-analysis of trust and team effectiveness considering virtuality and documentation as moderators.

    PubMed

    Breuer, Christina; Hüffmeier, Joachim; Hertel, Guido

    2016-08-01

    Team trust has often been discussed both as requirement and as challenge for team effectiveness, particularly in virtual teams. However, primary studies on the relationship between trust and team effectiveness have provided mixed findings. The current review summarizes existing studies on team trust and team effectiveness based on meta-analytic methodology. In general, we assumed team trust to facilitate coordination and cooperation in teams, and therefore to be positively related with team effectiveness. Moreover, team virtuality and documentation of interactions were considered as moderators of this relationship because they should affect perceived risks during teamwork. While team virtuality should increase, documentation of interaction should decrease the relationship between team trust and team effectiveness. Findings from 52 studies with 54 independent samples (representing 12,615 individuals in 1,850 teams) confirmed our assumptions. In addition to the positive overall relationship between team trust and team effectiveness criteria (ρ = .33), the relationship between team trust and team performance was stronger in virtual teams (ρ = .33) as compared to face-to-face teams (ρ = .22), and weaker when team interactions were documented (ρ = .20) as compared to no such documentation (ρ = .29). Thus, documenting team interactions seems to be a viable complement to trust-building activities, particularly in virtual teams. (PsycINFO Database Record (c) 2016 APA, all rights reserved).

  8. Virtual reality: new method of teaching anorectal and pelvic floor anatomy.

    PubMed

    Dobson, Howard D; Pearl, Russell K; Orsay, Charles P; Rasmussen, Mary; Evenhouse, Ray; Ai, Zhuming; Blew, Gregory; Dech, Fred; Edison, Marcia I; Silverstein, Jonathan C; Abcarian, Herand

    2003-03-01

    A clear understanding of the intricate spatial relationships among the structures of the pelvic floor, rectum, and anal canal is essential for the treatment of numerous pathologic conditions. Virtual-reality technology allows improved visualization of three-dimensional structures over conventional media because it supports stereoscopic-vision, viewer-centered perspective, large angles of view, and interactivity. We describe a novel virtual reality-based model designed to teach anorectal and pelvic floor anatomy, pathology, and surgery. A static physical model depicting the pelvic floor and anorectum was created and digitized at 1-mm intervals in a CT scanner. Multiple software programs were used along with endoscopic images to generate a realistic interactive computer model, which was designed to be viewed on a networked, interactive, virtual-reality display (CAVE or ImmersaDesk). A standard examination of ten basic anorectal and pelvic floor anatomy questions was administered to third-year (n = 6) and fourth-year (n = 7) surgical residents. A workshop using the Virtual Pelvic Floor Model was then given, and the standard examination was readministered so that it was possible to evaluate the effectiveness of the Digital Pelvic Floor Model as an educational instrument. Training on the Virtual Pelvic Floor Model produced substantial improvements in the overall average test scores for the two groups, with an overall increase of 41 percent (P = 0.001) and 21 percent (P = 0.0007) for third-year and fourth-year residents, respectively. Resident evaluations after the workshop also confirmed the effectiveness of understanding pelvic anatomy using the Virtual Pelvic Floor Model. This model provides an innovative interactive educational framework that allows educators to overcome some of the barriers to teaching surgical and endoscopic principles based on understanding highly complex three-dimensional anatomy. Using this collaborative, shared virtual-reality environment, teachers and students can interact from locations world-wide to manipulate the components of this model to achieve the educational goals of this project along with the potential for virtual surgery.

  9. Integration of the virtual 3D model of a control system with the virtual controller

    NASA Astrophysics Data System (ADS)

    Herbuś, K.; Ociepka, P.

    2015-11-01

    Nowadays the design process includes simulation analysis of different components of a constructed object. It involves the need for integration of different virtual object to simulate the whole investigated technical system. The paper presents the issues related to the integration of a virtual 3D model of a chosen control system of with a virtual controller. The goal of integration is to verify the operation of an adopted object of in accordance with the established control program. The object of the simulation work is the drive system of a tunneling machine for trenchless work. In the first stage of work was created an interactive visualization of functioning of the 3D virtual model of a tunneling machine. For this purpose, the software of the VR (Virtual Reality) class was applied. In the elaborated interactive application were created adequate procedures allowing controlling the drive system of a translatory motion, a rotary motion and the drive system of a manipulator. Additionally was created the procedure of turning on and off the output crushing head, mounted on the last element of the manipulator. In the elaborated interactive application have been established procedures for receiving input data from external software, on the basis of the dynamic data exchange (DDE), which allow controlling actuators of particular control systems of the considered machine. In the next stage of work, the program on a virtual driver, in the ladder diagram (LD) language, was created. The control program was developed on the basis of the adopted work cycle of the tunneling machine. The element integrating the virtual model of the tunneling machine for trenchless work with the virtual controller is the application written in a high level language (Visual Basic). In the developed application was created procedures responsible for collecting data from the running, in a simulation mode, virtual controller and transferring them to the interactive application, in which is verified the operation of the adopted research object. The carried out work allowed foot the integration of the virtual model of the control system of the tunneling machine with the virtual controller, enabling the verification of its operation.

  10. Evaluating the Effects of Immersive Embodied Interaction on Cognition in Virtual Reality

    NASA Astrophysics Data System (ADS)

    Parmar, Dhaval

    Virtual reality is on its advent of becoming mainstream household technology, as technologies such as head-mounted displays, trackers, and interaction devices are becoming affordable and easily available. Virtual reality (VR) has immense potential in enhancing the fields of education and training, and its power can be used to spark interest and enthusiasm among learners. It is, therefore, imperative to evaluate the risks and benefits that immersive virtual reality poses to the field of education. Research suggests that learning is an embodied process. Learning depends on grounded aspects of the body including action, perception, and interactions with the environment. This research aims to study if immersive embodiment through the means of virtual reality facilitates embodied cognition. A pedagogical VR solution which takes advantage of embodied cognition can lead to enhanced learning benefits. Towards achieving this goal, this research presents a linear continuum for immersive embodied interaction within virtual reality. This research evaluates the effects of three levels of immersive embodied interactions on cognitive thinking, presence, usability, and satisfaction among users in the fields of science, technology, engineering, and mathematics (STEM) education. Results from the presented experiments show that immersive virtual reality is greatly effective in knowledge acquisition and retention, and highly enhances user satisfaction, interest and enthusiasm. Users experience high levels of presence and are profoundly engaged in the learning activities within the immersive virtual environments. The studies presented in this research evaluate pedagogical VR software to train and motivate students in STEM education, and provide an empirical analysis comparing desktop VR (DVR), immersive VR (IVR), and immersive embodied VR (IEVR) conditions for learning. This research also proposes a fully immersive embodied interaction metaphor (IEIVR) for learning of computational concepts as a future direction, and presents the challenges faced in implementing the IEIVR metaphor due to extended periods of immersion. Results from the conducted studies help in formulating guidelines for virtual reality and education researchers working in STEM education and training, and for educators and curriculum developers seeking to improve student engagement in the STEM fields.

  11. Kalaupapa National Historic Park Air Tour Management Plan planning and NEPA scoping study

    DOT National Transportation Integrated Search

    2005-03-03

    The Federal Aviation Administration (FAA), in cooperation with the National Park Service (NPS), has initiated the development of an Air Tour Management Plan (ATMP) for Kalaupapa Historic Park pursuant to the National Parks Air Tour Management Act of ...

  12. Intermountain west range improvement practices: lessons learned

    USDA-ARS?s Scientific Manuscript database

    The Nevada Section, Society for Range Management held its annual summer field tour July 29-30, 2016 in Eureka, Nevada, where numerous private land owners, conservation districts, consultants, state and federal agencies participated in a learningful and exciting tour. The tour included the cooperatio...

  13. Kaloko-Honokohau National Historical Park Air Tour Management Plan planning and NEPA scoping document

    DOT National Transportation Integrated Search

    2004-03-03

    The Federal Aviation Administration (FAA), in cooperation with the National Park Service (NPS), has initiated the development of an Air Tour Management Plan (ATMP) for Kaloko-Honokohau Historic Park pursuant to the National Parks Air Tour Management ...

  14. Traveling salesman problem, conformal invariance, and dense polymers.

    PubMed

    Jacobsen, J L; Read, N; Saleur, H

    2004-07-16

    We propose that the statistics of the optimal tour in the planar random Euclidean traveling salesman problem is conformally invariant on large scales. This is exhibited in the power-law behavior of the probabilities for the tour to zigzag repeatedly between two regions, and in subleading corrections to the length of the tour. The universality class should be the same as for dense polymers and minimal spanning trees. The conjectures for the length of the tour on a cylinder are tested numerically.

  15. Evolution-based Virtual Content Insertion with Visually Virtual Interactions in Videos

    NASA Astrophysics Data System (ADS)

    Chang, Chia-Hu; Wu, Ja-Ling

    With the development of content-based multimedia analysis, virtual content insertion has been widely used and studied for video enrichment and multimedia advertising. However, how to automatically insert a user-selected virtual content into personal videos in a less-intrusive manner, with an attractive representation, is a challenging problem. In this chapter, we present an evolution-based virtual content insertion system which can insert virtual contents into videos with evolved animations according to predefined behaviors emulating the characteristics of evolutionary biology. The videos are considered not only as carriers of message conveyed by the virtual content but also as the environment in which the lifelike virtual contents live. Thus, the inserted virtual content will be affected by the videos to trigger a series of artificial evolutions and evolve its appearances and behaviors while interacting with video contents. By inserting virtual contents into videos through the system, users can easily create entertaining storylines and turn their personal videos into visually appealing ones. In addition, it would bring a new opportunity to increase the advertising revenue for video assets of the media industry and online video-sharing websites.

  16. Building interactive virtual environments for simulated training in medicine using VRML and Java/JavaScript.

    PubMed

    Korocsec, D; Holobar, A; Divjak, M; Zazula, D

    2005-12-01

    Medicine is a difficult thing to learn. Experimenting with real patients should not be the only option; simulation deserves a special attention here. Virtual Reality Modelling Language (VRML) as a tool for building virtual objects and scenes has a good record of educational applications in medicine, especially for static and animated visualisations of body parts and organs. However, to create computer simulations resembling situations in real environments the required level of interactivity and dynamics is difficult to achieve. In the present paper we describe some approaches and techniques which we used to push the limits of the current VRML technology further toward dynamic 3D representation of virtual environments (VEs). Our demonstration is based on the implementation of a virtual baby model, whose vital signs can be controlled from an external Java application. The main contributions of this work are: (a) outline and evaluation of the three-level VRML/Java implementation of the dynamic virtual environment, (b) proposal for a modified VRML Timesensor node, which greatly improves the overall control of system performance, and (c) architecture of the prototype distributed virtual environment for training in neonatal resuscitation comprising the interactive virtual newborn, active bedside monitor for vital signs and full 3D representation of the surgery room.

  17. A Fully Immersive Set-Up for Remote Interaction and Neurorehabilitation Based on Virtual Body Ownership

    PubMed Central

    Perez-Marcos, Daniel; Solazzi, Massimiliano; Steptoe, William; Oyekoya, Oyewole; Frisoli, Antonio; Weyrich, Tim; Steed, Anthony; Tecchia, Franco; Slater, Mel; Sanchez-Vives, Maria V.

    2012-01-01

    Although telerehabilitation systems represent one of the most technologically appealing clinical solutions for the immediate future, they still present limitations that prevent their standardization. Here we propose an integrated approach that includes three key and novel factors: (a) fully immersive virtual environments, including virtual body representation and ownership; (b) multimodal interaction with remote people and virtual objects including haptic interaction; and (c) a physical representation of the patient at the hospital through embodiment agents (e.g., as a physical robot). The importance of secure and rapid communication between the nodes is also stressed and an example implemented solution is described. Finally, we discuss the proposed approach with reference to the existing literature and systems. PMID:22787454

  18. Touring the Saturnian system

    NASA Astrophysics Data System (ADS)

    Wolf, Aron A.

    1996-10-01

    The Cassini mission to Saturn employs a Saturn orbiter and a Titan probe to conduct an intensive investigation of the Saturnian system. The Cassini orbiter flies a series of obits, incorporating flybys of the Saturnian satellites, called the 'satellite tour'. During the tour, the gravitational fields of the satellites are used to modify and control the orbit, targeting from one satellite flyby to the next. The tour trajectory must also be designed to maximize opportunities for science observations, subject to mission-imposed constraints. Tour design studies have been conducted for Cassini to identify trades and strategies for achieving these sometimes conflicting goals. Concepts, strategies, and techniques previously developed for the Galileo mission to Jupiter have been modified, and new ones have been developed, to meet the requirements of the Cassini mission.

  19. Sensory Tours as a Method for Engaging Children as Active Researchers: Exploring the Use of Wearable Cameras in Early Childhood Research

    ERIC Educational Resources Information Center

    Green, Carie

    2016-01-01

    This article explores the use of wearable cameras with children as a data collection means to engage young children as active researchers in recording their experiences in natural environments. This method captures children's unique perspectives of being-in-the-world, depicting what they see, hear, say, touch, and their interactions with others.…

  20. The Complexity of the Affordance-Ability Relationship When Second-Grade Children Interact with Mathematics Virtual Manipulative Apps

    ERIC Educational Resources Information Center

    Tucker, Stephen I.; Moyer-Packenham, Patricia S.; Westenskow, Arla; Jordan, Kerry E.

    2016-01-01

    The purpose of this study was to explore relationships between app affordances and user abilities in second graders' interactions with mathematics virtual manipulative touchscreen tablet apps. The research questions focused on varying manifestations of affordance-ability relationships during children's interactions with mathematics virtual…

  1. IMMERSE: Interactive Mentoring for Multimodal Experiences in Realistic Social Encounters

    DTIC Science & Technology

    2015-08-28

    undergraduates funded by your agreement who graduated during this period and will receive scholarships or fellowships for further studies in science... Player Locomotion 9.2 Interacting with Real and Virtual Objects 9.3 Animation Combinations and Stage Management 10. Recommendations on the Way Ahead...Interaction with Virtual Characters ................................52! 9.1! Player Locomotion

  2. Student Tours--Who Is Watching Your Child?

    ERIC Educational Resources Information Center

    Holcomb, John H.

    1983-01-01

    Most parents do not recognize the difference between school-sponsored tours and those sponsored commercially, because both may be advertised through the schools. Parents considering tours for their children should look into the qualifications of the sponsoring organization and chaperones, provisions for medical care, and other matters. (PP)

  3. Development of improved ambient computation methods in support of the National Parks Air Tour Management Act

    DOT National Transportation Integrated Search

    2008-09-01

    Approximately 85 National Park units with commercial air tours will need Air Tour : Management Plans (ATMPs). The objective of an ATMP is to prevent or mitigate : significant adverse impacts to National Park resources. Noise impacts must be : charact...

  4. The Brightest in Solar Homes to Shine in Public Tour

    Science.gov Websites

    open to the public Oct. 19 as part of the National Solar Home Tour sponsored by the American Solar are taking part in this year's national tour. Locally the homes will be open to the public from 10 a.m

  5. Agency and Gender Influence Older Adults' Presence-Related Experiences in an Interactive Virtual Environment.

    PubMed

    Kothgassner, Oswald D; Goreis, Andreas; Kafka, Johanna X; Hlavacs, Helmut; Beutl, Leon; Kryspin-Exner, Ilse; Felnhofer, Anna

    2018-05-01

    While virtual humans are increasingly used to benefit the elderly, considerably little is still known about older adults' virtual experiences. However, due to age-related changes, older adults' perceptions of virtual environments (VEs) may be unique. Hence, our objective was to examine possible gender differences in immersion, flow, and emotional states as well as physical and social presence in elderly males and females interacting either with a computer-controlled agent or a human-controlled avatar. Seventy-eight German-speaking older adults were randomly assigned to an avatar or an agent condition and were exposed to a brief social encounter in a virtual café. Results indicate no overall gender differences, but a significant effect of agency on social presence, physical presence, immersion, and flow. Participants in the avatar condition reported higher levels in all measures, except for involvement. Furthermore, significant gender × agency interactions were found, with females showing more social presence, spatial presence, and flow when interacting with a human-controlled avatar and more realism when conversing with an agent. Also, all participants showed significant changes in their affect post exposure. In sum, older adults' virtual experiences seem to follow unique patterns, yet, they do not preclude the elderly from successfully participating in VEs.

  6. Using voice input and audio feedback to enhance the reality of a virtual experience

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Miner, N.E.

    1994-04-01

    Virtual Reality (VR) is a rapidly emerging technology which allows participants to experience a virtual environment through stimulation of the participant`s senses. Intuitive and natural interactions with the virtual world help to create a realistic experience. Typically, a participant is immersed in a virtual environment through the use of a 3-D viewer. Realistic, computer-generated environment models and accurate tracking of a participant`s view are important factors for adding realism to a virtual experience. Stimulating a participant`s sense of sound and providing a natural form of communication for interacting with the virtual world are equally important. This paper discusses the advantagesmore » and importance of incorporating voice recognition and audio feedback capabilities into a virtual world experience. Various approaches and levels of complexity are discussed. Examples of the use of voice and sound are presented through the description of a research application developed in the VR laboratory at Sandia National Laboratories.« less

  7. Empirical Protocol for Measuring Virtual Tachyon / Tardon Interactions in a Dirac Vacuum

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Amoroso, Richard L.; Rauscher, Elizabeth A.

    2010-12-22

    Here we present discussion for the utility of resonant interference in Calabi-Yau mirror symmetry as a putative empirical test of the existence of virtual tachyon / tardon interactions in a covariant Dirac polarized vacuum.

  8. 14 CFR 381.13 - Price increases.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... 14 Aeronautics and Space 4 2010-01-01 2010-01-01 false Price increases. 381.13 Section 381.13... REGULATIONS SPECIAL EVENT TOURS § 381.13 Price increases. (a) Should the tour operator increase a participant's tour price by more than 10 percent (aggregate of all increases to that participant), that...

  9. 14 CFR 93.319 - Commercial air tour limitations.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... 14 Aeronautics and Space 2 2012-01-01 2012-01-01 false Commercial air tour limitations. 93.319... (CONTINUED) AIR TRAFFIC AND GENERAL OPERATING RULES SPECIAL AIR TRAFFIC RULES Special Flight Rules in the Vicinity of Grand Canyon National Park, AZ § 93.319 Commercial air tour limitations. (a) Unless excepted...

  10. 14 CFR 93.319 - Commercial air tour limitations.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... 14 Aeronautics and Space 2 2014-01-01 2014-01-01 false Commercial air tour limitations. 93.319... (CONTINUED) AIR TRAFFIC AND GENERAL OPERATING RULES SPECIAL AIR TRAFFIC RULES Special Flight Rules in the Vicinity of Grand Canyon National Park, AZ § 93.319 Commercial air tour limitations. (a) Unless excepted...

  11. 77 FR 48201 - Membership in the National Parks Overflights Advisory Group Aviation Rulemaking Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2012-08-13

    ... commercial air tour operators (2), general aviation (1), Native American tribal (1), and environmental (2.... Vacancies filled include the two commercial tour operator openings, the general aviation opening, the tribal... comprised of a balanced group of representatives of general aviation, commercial air tour operations...

  12. 77 FR 27835 - Membership Availability in the National Parks Overflights Advisory Group Aviation Rulemaking...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2012-05-11

    ... commercial air tour operations over and near national parks. This notice informs the public of six vacancies... Committee (ARC)] for members representing general aviation (one vacancy), commercial air tour operators (two..., commercial air tour operations, environmental concerns, and Native American tribes. The Administrator of the...

  13. 14 CFR 93.319 - Commercial air tour limitations.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... 14 Aeronautics and Space 2 2010-01-01 2010-01-01 false Commercial air tour limitations. 93.319... (CONTINUED) AIR TRAFFIC AND GENERAL OPERATING RULES SPECIAL AIR TRAFFIC RULES Special Flight Rules in the Vicinity of Grand Canyon National Park, AZ § 93.319 Commercial air tour limitations. (a) Unless excepted...

  14. Take a Tour of Our Facility | Energy Systems Integration Facility | NREL

    Science.gov Websites

    Take a Tour of Our Facility Take a Tour of Our Facility The Energy Systems Integration Facility Optical Characterization Laboratory System Performance Laboratory Power Systems Integration Laboratory Control Room Energy Storage Laboratory Outdoor Testing Areas Outdoor Testing Areas Energy Systems

  15. 14 CFR 136.41 - Interim operating authority.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... AND NATIONAL PARKS AIR TOUR MANAGEMENT National Parks Air Tour Management § 136.41 Interim operating... terminate 180 days after the date on which an air tour management plan is established for the park and tribal lands; (6) Shall promote protection of national park resources, visitor experiences, and tribal...

  16. Senator Doug Jones (D-AL) Tour of MSFC Facilities

    NASA Image and Video Library

    2018-02-22

    Senator Doug Jones (D-AL.) and wife, Louise, tour Marshall Space Flight facilities. Steve Doering, manager, Stages Element, Space Launch System (SLS) program at MSFC, also tour the Payload Operations Integration Center (POIC) where Marshall controllers oversee stowage requirements aboard the International Space Station (ISS) as well as scientific experiments.

  17. Artrain's "Uniquely American" to Tour the Golden State.

    ERIC Educational Resources Information Center

    Becker, Therese

    1983-01-01

    The nation's only touring art museum was conceived by the Michigan Council for the Arts in 1971 as a way to bring art to the people. Exhibits for the 1983 California tour, the specially designed railroad cars, the school educational program, and Artrain's functions in communities are described. (SR)

  18. Lake Mead National Recreational Area air tour management plan and planning and National Environmental Policy Act scoping document

    DOT National Transportation Integrated Search

    2004-04-19

    The Federal Aviation Administration (FAA), in cooperation with the National Park Service (NPS), has initiated the development of an Air Tour Management Plan (ATMP) for Lake Mead National Recreation Area (LAME) pursuant to the National Parks Air Tour ...

  19. Tour Opens Doors, Minds to Solar Energy

    Science.gov Websites

    ., Oct. 5, 1998 — The third annual Tour of Solar Homes will open the doors to hundreds of passive and Conifer, will be open 10 a.m. to 4 p.m. NREL's Visitors Center will open at 9 a.m. The Boulder tour, which

  20. Improving Enlisted Fleet Manning

    DTIC Science & Technology

    2014-07-01

    instance, if initial training is 9 months long, the first sea tour would be 51 months long under T+X. • “ 4YO /60”: A 4-year initial obligation and a 60...months Increase student IA BA from 236 to 316 CS Sea manning overage overall and at E-5; sea manning gaps at E-8 and E-9 Stay at 4YO /54 Lengthen...from 4YO /60 to 5YO/60 Shorten first shore tour to 26 months Lengthen second shore tour to 48 months Lengthen third sea tour to 48 months Increase

  1. Two Models of Time Constrained Target Travel between Two Endpoints Constructed by the Application of Brownian Motion and a Random Tour.

    DTIC Science & Technology

    1983-03-01

    the Naval Postgraduate School. As my *advisor, Prof. Gaver suggested and derived the Brownian bridge, as well as nudged me in the right direction when...the * random tour process by deriving the mean square radial distance for a random tour with arbitrary course change distribution to be: EECR I2(V / 2...random tour model, li = Iy = 8, and equation (3)x y results as expected. The notion of an arbitrary course change distribution is important because the

  2. DiTour 3.1

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Pelaia II, Thomas A.

    2015-06-30

    There is a need for software that allows a tour guide to present different tracks of slides and then return to the default slide show automatically upon completion. A mobile solution is needed for trade shows. DiTour is an iPad/iPhone app that pulls presentation content from a website, stores it on the device and presents it on a connected display. A tour guide can select a track to present and it will automatically return to the default track after a timeout. It offers a mobile solution which is ideal for trade shows.

  3. Association Rule Analysis for Tour Route Recommendation and Application to Wctsnop

    NASA Astrophysics Data System (ADS)

    Fang, H.; Chen, C.; Lin, J.; Liu, X.; Fang, D.

    2017-09-01

    The increasing E-tourism systems provide intelligent tour recommendation for tourists. In this sense, recommender system can make personalized suggestions and provide satisfied information associated with their tour cycle. Data mining is a proper tool that extracting potential information from large database for making strategic decisions. In the study, association rule analysis based on FP-growth algorithm is applied to find the association relationship among scenic spots in different cities as tour route recommendation. In order to figure out valuable rules, Kulczynski interestingness measure is adopted and imbalance ratio is computed. The proposed scheme was evaluated on Wangluzhe cultural tourism service network operation platform (WCTSNOP), where it could verify that it is able to quick recommend tour route and to rapidly enhance the recommendation quality.

  4. Diamond Tours

    NASA Technical Reports Server (NTRS)

    2007-01-01

    On April 24, a group traveling with Diamond Tours visited StenniSphere, the visitor center at NASA John C. Stennis Space Center in South Mississippi. The trip marked Diamond Tours' return to StenniSphere since Hurricane Katrina struck the Gulf Coast on Aug. 29, 2005. About 25 business professionals from Georgia enjoyed the day's tour of America's largest rocket engine test complex, along with the many displays and exhibits at the museum. Before Hurricane Katrina, the nationwide company brought more than 1,000 visitors to StenniSphere each month. That contributed to more than 100,000 visitors from around the world touring the space center each year. In past years StenniSphere's visitor relations specialists booked Diamond Tours two or three times a week, averaging 40 to 50 people per visit. SSC was established in the 1960s to test the huge engines for the Saturn V moon rockets. Now 40 years later, the center tests every main engine for the space shuttle. SSC will soon begin testing the rocket engines that will power spacecraft carrying Americans back to the moon and on to Mars. For more information or to book a tour, visit http://www.nasa.gov/centers/stennis/home/index.html and click on the StenniSphere logo; or call 800-237-1821 or 228-688-2370.

  5. Diamond Tours

    NASA Image and Video Library

    2007-04-27

    On April 24, a group traveling with Diamond Tours visited StenniSphere, the visitor center at NASA John C. Stennis Space Center in South Mississippi. The trip marked Diamond Tours' return to StenniSphere since Hurricane Katrina struck the Gulf Coast on Aug. 29, 2005. About 25 business professionals from Georgia enjoyed the day's tour of America's largest rocket engine test complex, along with the many displays and exhibits at the museum. Before Hurricane Katrina, the nationwide company brought more than 1,000 visitors to StenniSphere each month. That contributed to more than 100,000 visitors from around the world touring the space center each year. In past years StenniSphere's visitor relations specialists booked Diamond Tours two or three times a week, averaging 40 to 50 people per visit. SSC was established in the 1960s to test the huge engines for the Saturn V moon rockets. Now 40 years later, the center tests every main engine for the space shuttle. SSC will soon begin testing the rocket engines that will power spacecraft carrying Americans back to the moon and on to Mars. For more information or to book a tour, visit http://www.nasa.gov/centers/stennis/home/index.html and click on the StenniSphere logo; or call 800-237-1821 or 228-688-2370.

  6. A free ride? An analysis of the association of casino bus tours and problem gambling among older adults.

    PubMed

    van der Maas, Mark; Mann, Robert E; Matheson, Flora I; Turner, Nigel E; Hamilton, Hayley A; McCready, John

    2017-12-01

    Little research has examined the relationship between incentives used by gambling venues to attract customers and the experience of gambling-related harm. Organized and subsidized bus tours are a common example of such incentives. The aim of this study was to examine whether bus-tour patronage was associated with increased odds of problem gambling among older adults. This study also compared rates of bus-tour use by socio-demographic characteristics and gambling behaviours. Pearson's χ 2 tests and Mann-Whitney U-tests were applied for bivariate analyses. Multivariate generalized mixed-effects regression modelling was used to examine the relationship between bus-tour patronage and problem gambling while controlling for possible confounding factors. Seven gambling venues located in Central and Southwestern Ontario, Canada. A total of 1978 gambling venue patrons over the age of 55 years. Problem gambling as indicated by the Problem Gambling Severity Index, bus-tour patronage in the 12 months prior to the survey, spending per gambling visit and past-month slot machine participation. Regression analyses showed that bus-tour patronage was associated with higher odds of problem gambling [odds ratio (OR) = 1.71, confidence interval (CI) = 1.06, 2.76] after controlling for several demographic characteristics, type of gambling and gambling expenditures. Bivariate analyses showed past-year bus-tour patronage was associated with more frequent slot machine play (χ 2 = 48.16, P < 0.001), more past-year gambling venue visits (P < 0.001) and lower spending on gambling per casino visit (P < 0.001). Compared with non-patrons, bus tour patrons were more likely to be female (χ 2 = 21.92, P < 0.001), born outside Canada (χ 2 = 113.18, P < 0.001), above the age of 75 (χ 2 = 24.02, P < 0.001) and retired (χ 2 = 16.60, P < 0.001). When adjusting for potential confounders among older adults, using bus tours to access Canadian gambling venues is associated with increased risk of problem gambling. Bus-tour patrons are more likely to be female, born outside Canada and above the age of 75 years. © 2017 The Authors. Addiction published by John Wiley & Sons Ltd on behalf of Society for the Study of Addiction.

  7. Interactions with Virtual People: Do Avatars Dream of Digital Sheep?. Chapter 6

    NASA Technical Reports Server (NTRS)

    Slater, Mel; Sanchez-Vives, Maria V.

    2007-01-01

    This paper explores another form of artificial entity, ones without physical embodiment. We refer to virtual characters as the name for a type of interactive object that have become familiar in computer games and within virtual reality applications. We refer to these as avatars: three-dimensional graphical objects that are in more-or-less human form which can interact with humans. Sometimes such avatars will be representations of real-humans who are interacting together within a shared networked virtual environment, other times the representations will be of entirely computer generated characters. Unlike other authors, who reserve the term agent for entirely computer generated characters and avatars for virtual embodiments of real people; the same term here is used for both. This is because avatars and agents are on a continuum. The question is where does their behaviour originate? At the extremes the behaviour is either completely computer generated or comes only from tracking of a real person. However, not every aspect of a real person can be tracked every eyebrow move, every blink, every breath rather real tracking data would be supplemented by inferred behaviours which are programmed based on the available information as to what the real human is doing and her/his underlying emotional and psychological state. Hence there is always some programmed behaviour it is only a matter of how much. In any case the same underlying problem remains how can the human character be portrayed in such a manner that its actions are believable and have an impact on the real people with whom it interacts? This paper has three main parts. In the first part we will review some evidence that suggests that humans react with appropriate affect in their interactions with virtual human characters, or with other humans who are represented as avatars. This is so in spite of the fact that the representational fidelity is relatively low. Our evidence will be from the realm of psychotherapy, where virtual social situations are created that do test whether people react appropriately within these situations. We will also consider some experiments on face-to-face virtual communications between people in the same shared virtual environments. The second part will try to give some clues about why this might happen, taking into account modern theories of perception from neuroscience. The third part will include some speculations about the future developments of the relationship between people and virtual people. We will suggest that a more likely scenario than the world becoming populated by physically embodied virtual people (robots, androids) is that in the relatively near future we will interact more and more in our everyday lives with virtual people- bank managers, shop assistants, instructors, and so on. What is happening in the movies with computer graphic generated individuals and entire crowds may move into the space of everyday life.

  8. Virtual Education: Guidelines for Using Games Technology

    ERIC Educational Resources Information Center

    Schofield, Damian

    2014-01-01

    Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. This technology has been used to generate a range of interactive Virtual Reality (VR) learning environments across a spectrum of…

  9. SciEthics Interactive: Science and Ethics Learning in a Virtual Environment

    ERIC Educational Resources Information Center

    Nadolny, Larysa; Woolfrey, Joan; Pierlott, Matthew; Kahn, Seth

    2013-01-01

    Learning in immersive 3D environments allows students to collaborate, build, and interact with difficult course concepts. This case study examines the design and development of the TransGen Island within the SciEthics Interactive project, a National Science Foundation-funded, 3D virtual world emphasizing learning science content in the context of…

  10. An interactive VR system based on full-body tracking and gesture recognition

    NASA Astrophysics Data System (ADS)

    Zeng, Xia; Sang, Xinzhu; Chen, Duo; Wang, Peng; Guo, Nan; Yan, Binbin; Wang, Kuiru

    2016-10-01

    Most current virtual reality (VR) interactions are realized with the hand-held input device which leads to a low degree of presence. There is other solutions using sensors like Leap Motion to recognize the gestures of users in order to interact in a more natural way, but the navigation in these systems is still a problem, because they fail to map the actual walking to virtual walking only with a partial body of the user represented in the synthetic environment. Therefore, we propose a system in which users can walk around in the virtual environment as a humanoid model, selecting menu items and manipulating with the virtual objects using natural hand gestures. With a Kinect depth camera, the system tracks the joints of the user, mapping them to a full virtual body which follows the move of the tracked user. The movements of the feet can be detected to determine whether the user is in walking state, so that the walking of model in the virtual world can be activated and stopped by means of animation control in Unity engine. This method frees the hands of users comparing to traditional navigation way using hand-held device. We use the point cloud data getting from Kinect depth camera to recognize the gestures of users, such as swiping, pressing and manipulating virtual objects. Combining the full body tracking and gestures recognition using Kinect, we achieve our interactive VR system in Unity engine with a high degree of presence.

  11. 'Putting it on the table': direct-manipulative interaction and multi-user display technologies for semi-immersive environments and augmented reality applications.

    PubMed

    Encarnação, L Miguel; Bimber, Oliver

    2002-01-01

    Collaborative virtual environments for diagnosis and treatment planning are increasingly gaining importance in our global society. Virtual and Augmented Reality approaches promised to provide valuable means for the involved interactive data analysis, but the underlying technologies still create a cumbersome work environment that is inadequate for clinical employment. This paper addresses two of the shortcomings of such technology: Intuitive interaction with multi-dimensional data in immersive and semi-immersive environments as well as stereoscopic multi-user displays combining the advantages of Virtual and Augmented Reality technology.

  12. Protein tyrosine phosphatases: Ligand interaction analysis and optimisation of virtual screening.

    PubMed

    Ghattas, Mohammad A; Atatreh, Noor; Bichenkova, Elena V; Bryce, Richard A

    2014-07-01

    Docking-based virtual screening is an established component of structure-based drug discovery. Nevertheless, scoring and ranking of computationally docked ligand libraries still suffer from many false positives. Identifying optimal docking parameters for a target protein prior to virtual screening can improve experimental hit rates. Here, we examine protocols for virtual screening against the important but challenging class of drug target, protein tyrosine phosphatases. In this study, common interaction features were identified from analysis of protein-ligand binding geometries of more than 50 complexed phosphatase crystal structures. It was found that two interactions were consistently formed across all phosphatase inhibitors: (1) a polar contact with the conserved arginine residue, and (2) at least one interaction with the P-loop backbone amide. In order to investigate the significance of these features on phosphatase-ligand binding, a series of seeded virtual screening experiments were conducted on three phosphatase enzymes, PTP1B, Cdc25b and IF2. It was observed that when the conserved arginine and P-loop amide interactions were used as pharmacophoric constraints during docking, enrichment of the virtual screen significantly increased in the three studied phosphatases, by up to a factor of two in some cases. Additionally, the use of such pharmacophoric constraints considerably improved the ability of docking to predict the inhibitor's bound pose, decreasing RMSD to the crystallographic geometry by 43% on average. Constrained docking improved enrichment of screens against both open and closed conformations of PTP1B. Incorporation of an ordered water molecule in PTP1B screening was also found to generally improve enrichment. The knowledge-based computational strategies explored here can potentially inform structure-based design of new phosphatase inhibitors using docking-based virtual screening. Copyright © 2014 Elsevier Inc. All rights reserved.

  13. A Proposed Treatment for Visual Field Loss caused by Traumatic Brain Injury using Interactive Visuotactile Virtual Environment

    NASA Astrophysics Data System (ADS)

    Farkas, Attila J.; Hajnal, Alen; Shiratuddin, Mohd F.; Szatmary, Gabriella

    In this paper, we propose a novel approach of using interactive virtual environment technology in Vision Restoration Therapy caused by Traumatic Brain Injury. We called the new system Interactive Visuotactile Virtual Environment and it holds a promise of expanding the scope of already existing rehabilitation techniques. Traditional vision rehabilitation methods are based on passive psychophysical training procedures, and can last up to six months before any modest improvements can be seen in patients. A highly immersive and interactive virtual environment will allow the patient to practice everyday activities such as object identification and object manipulation through the use 3D motion sensoring handheld devices such data glove or the Nintendo Wiimote. Employing both perceptual and action components in the training procedures holds the promise of more efficient sensorimotor rehabilitation. Increased stimulation of visual and sensorimotor areas of the brain should facilitate a comprehensive recovery of visuomotor function by exploiting the plasticity of the central nervous system. Integrated with a motion tracking system and an eye tracking device, the interactive virtual environment allows for the creation and manipulation of a wide variety of stimuli, as well as real-time recording of hand-, eye- and body movements and coordination. The goal of the project is to design a cost-effective and efficient vision restoration system.

  14. Virtual Patients in a Behavioral Medicine Massive Open Online Course (MOOC): A Qualitative and Quantitative Analysis of Participants' Perceptions.

    PubMed

    Berman, Anne H; Biguet, Gabriele; Stathakarou, Natalia; Westin-Hägglöf, Beata; Jeding, Kerstin; McGrath, Cormac; Zary, Nabil; Kononowicz, Andrzej A

    2017-10-01

    The purpose of this article is to explore learners' perceptions of using virtual patients in a behavioral medicine Massive Open Online Course (MOOCs) and thereby describe innovative ways of disseminating knowledge in health-related areas. A 5-week MOOC on behavioral medicine was hosted on the edX platform. The authors developed two branched virtual patients consisting of video recordings of a live standardized patient, with multiple clinical decision points and narration unfolding depending on learners' choices. Students interacted with the virtual patients to treat stress and sleep problems. Answers to the exit survey and participant comments from the discussion forum were analyzed qualitatively and quantitatively. In total, 19,236 participants enrolled in the MOOC, out of which 740 received the final certificate. The virtual patients were completed by 2317 and 1640 participants respectively. Among survey respondents (n = 442), 83.1% agreed that the virtual patient exercise was helpful. The qualitative analysis resulted in themes covering what it was like to work with the virtual patient, with subthemes on learner-centered education, emotions/eustress, game comparisons, what the participants learned, what surprised them, how confident participants felt about applying interventions in practice, suggestions for improvement, and previous experiences of virtual patients. Students were enthusiastic about interacting with the virtual patients as a means to apply new knowledge about behavioral medicine interventions. The most common suggestion was to incorporate more interactive cases with various levels of complexity. Further research should include patient outcomes and focus on interprofessional aspects of learning with virtual patients in a MOOC.

  15. US Commercial Air Tour Crashes, 2000–2011: Burden, Fatal Risk Factors, and FIA Score Validation

    PubMed Central

    Ballard, Sarah-Blythe; Beaty, Leland P.; Baker, Susan P.

    2013-01-01

    Introduction This study provides new public health data concerning the US commercial air tour industry. Risk factors for fatality in air tour crashes were analyzed to determine the value of the FIA score in predicting fatal outcomes. Methods Using the Federal Aviation Administration’s (FAA) General Aviation and Air Taxi Survey and National Transportation Safety Board data, the incidence of commercial air tour crashes from 2000 through 2010 was calculated. Fatality risk factors for crashes occurring from 2000 through 2011 were analyzed using regression methods. The FIA score, Li and Baker’s fatality risk index, was validated using receiver operating characteristic (ROC) curves. Results The industry-wide commercial air tour crash rate was 2.7 per 100,000 flight hours. The incidence rates of Part 91 and 135 commercial air tour crashes were 3.4 and 2.3 per 100,000 flight hours, respectively (relative risk [RR] 1.5, 95% confidence interval [CI] 1.1–2.1, P=0.015). Of the 152 air tour crashes that occurred from 2000 through 2011, 30 (20%) involved at least one fatality and, on average, 3.5 people died per fatal crash. Fatalities were associated with three major risk factors: fire (Adjusted odds ratio [AOR] 5.1, 95% CI 1.5–16.7, P=0.008), instrument meteorological conditions (AOR 5.4, 95% CI 1.1–26.4, P=0.038), and off-airport location (AOR 7.2, 95% CI 1.6–33.2, P=0.011). The area under the FIA Score’s ROC curve was 0.79 (95% CI 0.71–0.88). Discussion Commercial air tour crash rates were high relative to similar commercial aviation operations. Disparities between Part 91 and 135 air tour crash rates reflect regulatory disparities that require FAA action. The FIA Score appeared to be a valid measurement of fatal risk in air tour crashes. The FIA should prioritize interventions that address the three major risk factors identified by this study. PMID:23631935

  16. The co-definition of self: conversations in virtual reality.

    PubMed

    Cantamesse, Matteo

    2009-01-01

    Conversation analysis can take the form of a qualitative methodology for the exploration of discursive productions, whose main goal is the formulation of hypotheses for reading psychosocial interaction through descriptive models of interlocution. Therefore, in this study, conversations in a shared Virtual Environment have been analyzed in order to understand the specific structure, dynamics, and phenomenology of Virtual Reality effects on the "interactive micro-chains" that constitute the communicative thread of daily experience.

  17. A Second Chance at Health: How a 3D Virtual World Can Improve Health Self-Efficacy for Weight Loss Management Among Adults.

    PubMed

    Behm-Morawitz, Elizabeth; Lewallen, Jennifer; Choi, Grace

    2016-02-01

    Health self-efficacy, or the beliefs in one's capabilities to perform health behaviors, is a significant factor in eliciting health behavior change, such as weight loss. Research has demonstrated that virtual embodiment has the potential to alter one's psychology and physicality, particularly in health contexts; however, little is known about the impacts embodiment in a virtual world has on health self-efficacy. The present research is a randomized controlled trial (N = 90) examining the effectiveness of virtual embodiment and play in a social virtual world (Second Life [SL]) for increasing health self-efficacy (exercise and nutrition efficacy) among overweight adults. Participants were randomly assigned to a 3D social virtual world (avatar virtual interaction experimental condition), 2D social networking site (no avatar virtual interaction control condition), or no intervention (no virtual interaction control condition). The findings of this study provide initial evidence for the use of SL to improve exercise efficacy and to support weight loss. Results also suggest that individuals who have higher self-presence with their avatar reap more benefits. Finally, quantitative findings are triangulated with qualitative data to increase confidence in the results and provide richer insight into the perceived effectiveness and limitations of SL for meeting weight loss goals. Themes resulting from the qualitative analysis indicate that participation in SL can improve motivation and efficacy to try new physical activities; however, individuals who have a dislike for video games may not be benefitted by avatar-based virtual interventions. Implications for research on the transformative potential of virtual embodiment and self-presence in general are discussed.

  18. Two 175 ton geothermal chiller heat pumps for leed platinum building technology demonstration project. Operation data, data collection and marketing

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Kolo, Daniel

    The activities funded by this grant helped educate and inform approximately six thousand individuals who participated in guided tours of the geothermal chiller plant at Johnson Controls Corporate Headquarters in Glendale, Wisconsin over the three year term of the project. In addition to those who took the formal tour, thousands more were exposed to hands-on learning at the self-service video kiosks located in the headquarters building and augmented reality tablet app that allowed for self-guided tours. The tours, video, and app focused on the advantages of geothermal heat pump chillers, including energy savings and environmental impact. The overall tour andmore » collateral also demonstrated the practical application of this technology and how it can be designed into a system that includes many other sustainable technologies without sacrificing comfort or health of building occupants Among tour participants were nearly 1,000 individuals, representing 130 organizations identified as potential purchasers of geothermal heat pump chillers. In addition to these commercial clients, tours were well attended by engineering, facilities, and business trade groups. This has also been a popular tour for groups from Universities around the Midwest and K-12 schools from Wisconsin and Northern Illinois A sequence of operations was put into place to control the chillers and they have been tuned and maintained to optimize the benefit from the geothermal water loop. Data on incoming and outgoing water temperature and flow from the geothermal field was logged and sent to DOE monthly during the grant period to demonstrate energy savings.« less

  19. The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?

    PubMed

    Zibrek, Katja; Kokkinara, Elena; Mcdonnell, Rachel

    2018-04-01

    Virtual characters that appear almost photo-realistic have been shown to induce negative responses from viewers in traditional media, such as film and video games. This effect, described as the uncanny valley, is the reason why realism is often avoided when the aim is to create an appealing virtual character. In Virtual Reality, there have been few attempts to investigate this phenomenon and the implications of rendering virtual characters with high levels of realism on user enjoyment. In this paper, we conducted a large-scale experiment on over one thousand members of the public in order to gather information on how virtual characters are perceived in interactive virtual reality games. We were particularly interested in whether different render styles (realistic, cartoon, etc.) would directly influence appeal, or if a character's personality was the most important indicator of appeal. We used a number of perceptual metrics such as subjective ratings, proximity, and attribution bias in order to test our hypothesis. Our main result shows that affinity towards virtual characters is a complex interaction between the character's appearance and personality, and that realism is in fact a positive choice for virtual characters in virtual reality.

  20. A Virtual Education: Guidelines for Using Games Technology

    ERIC Educational Resources Information Center

    Schofield, Damian

    2014-01-01

    Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…

  1. Synchronous Learning Best Practices: An Action Research Study

    ERIC Educational Resources Information Center

    Warden, Clyde A.; Stanworth, James O.; Ren, Jian Biao; Warden, Antony R.

    2013-01-01

    Low cost and significant advances in technology now allow instructors to create their own virtual learning environments. Creating social interactions within a virtual space that emulates the physical classroom remains challenging. While students are familiar with virtual worlds and video meetings, they are inexperienced as virtual learners. Over a…

  2. 5 CFR 550.1305 - Treatment as basic pay.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... within the regular tour of duty, but outside the basic 40-hour workweek, is basic pay only for the... hours that are part of a firefighter's regular tour of duty (as computed under § 550.1303) and the... overtime pay for hours in a firefighter's regular tour of duty is derived by multiplying the applicable...

  3. 14 CFR 136.9 - Life preservers for over water.

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    ... 14 Aeronautics and Space 3 2011-01-01 2011-01-01 false Life preservers for over water. 136.9... TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Air Tour Safety Standards § 136.9 Life preservers... is wearing a life preserver from before takeoff until flight is no longer over water. (b) The...

  4. 14 CFR 136.9 - Life preservers for over water.

    Code of Federal Regulations, 2010 CFR

    2010-01-01

    ... 14 Aeronautics and Space 3 2010-01-01 2010-01-01 false Life preservers for over water. 136.9... TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Air Tour Safety Standards § 136.9 Life preservers... is wearing a life preserver from before takeoff until flight is no longer over water. (b) The...

  5. 78 FR 5242 - Membership in the National Parks Overflights Advisory Group Aviation Rulemaking Committee

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-01-24

    ... commercial air tour operator interests due to an incumbent member's completion of a three-year term... environmental concerns and commercial air tour operator interests need to apply by February 22, 2013. FOR... advisory group is comprised of a balanced group of representatives of general aviation, commercial air tour...

  6. Fostering Multicultural and Identity Development in Adult Learners through Study Tours

    ERIC Educational Resources Information Center

    Ribeiro, Michele D.

    2005-01-01

    The author qualitatively examined adult learners' experiences on a study tour to South Africa and assessed the effectiveness of the tour as a tool for enhanced multicultural awareness. The findings may be of interest to counselors/educators who teach about multicultural issues or wish to enhance their personal growth in multiculturalism.

  7. Assisted Cycling Tours

    ERIC Educational Resources Information Center

    Hollingsworth, Jan Carter

    2008-01-01

    This article discusses Assisted Cycling Tours (ACT), a Westminster, Colorado based 501(c)3, non-profit that is offering the joy of bicycle tours in breathtaking, scenic locations to children and adults with developmental and physical disabilities and their families. ACT was founded by Bob Matter and his son David with a goal of opening up the…

  8. Study Tours and the Diversification of Cultural Capital Acquisition

    ERIC Educational Resources Information Center

    Slotkin, Michael H.; Vamosi, Alexander R.; Perez, Enrique M.; Durie, Christopher J.; Eisenberg, Jarin R.

    2016-01-01

    Purpose: This paper aims to provide evidence on the role study tours play in expanding student cultural capital via increased confidence in international travel. Design/methodology/approach: In this paper, survey data from individuals who participated in a study tour experience offered by a Florida-based university are analyzed for the assessment…

  9. Students as Tour Guides: Innovation in Fieldwork Assessment

    ERIC Educational Resources Information Center

    Coe, Neil M.; Smyth, Fiona M.

    2010-01-01

    This paper introduces and details an innovative mode of fieldcourse assessment in which students take on the role of tour guides to offer their lecturer and peers a themed, theoretically informed journey through the urban landscape of Havana, Cuba. Informed by notions of student-centered learning and mobile methods, the tour offers an enjoyable,…

  10. 14 CFR 136.9 - Life preservers for over water.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... 14 Aeronautics and Space 3 2014-01-01 2014-01-01 false Life preservers for over water. 136.9... TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Air Tour Safety Standards § 136.9 Life preservers... is wearing a life preserver from before takeoff until flight is no longer over water. (b) The...

  11. 14 CFR 136.9 - Life preservers for over water.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... 14 Aeronautics and Space 3 2012-01-01 2012-01-01 false Life preservers for over water. 136.9... TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Air Tour Safety Standards § 136.9 Life preservers... is wearing a life preserver from before takeoff until flight is no longer over water. (b) The...

  12. 14 CFR 136.9 - Life preservers for over water.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... 14 Aeronautics and Space 3 2013-01-01 2013-01-01 false Life preservers for over water. 136.9... TOURS AND NATIONAL PARKS AIR TOUR MANAGEMENT National Air Tour Safety Standards § 136.9 Life preservers... is wearing a life preserver from before takeoff until flight is no longer over water. (b) The...

  13. Connecting Universal Design for Learning with Gallery Tours in Art Museum Education

    ERIC Educational Resources Information Center

    Neach, Lauren

    2017-01-01

    My research study titled, "Connecting Universal Design for Learning with Gallery Tours in Art Museum Education," establishes a relationship between gallery tours in art museum education and the principles of UDL, (CAST, 2011). Through this study I will address contemporary theories on art museum education, volunteer guide training, and…

  14. Defense.gov Special Report: Travels with Winnefeld: USO Tour

    Science.gov Websites

    : USO April 2012 Top Stories USO Tour Brings Ramstein Troops, Families Together Service members and USO celebrities paid a surprise visit to wounded warriors at an aeromedical staging facility on Ramstein Air Base in Germany. Story USO Spring Tour Entertains Troops in Afghanistan Nearly 400 excited

  15. Indentations and Starting Points in Traveling Sales Tour Problems: Implications for Theory

    ERIC Educational Resources Information Center

    MacGregor, James N.

    2012-01-01

    A complete, non-trivial, traveling sales tour problem contains at least one "indentation", where nodes in the interior of the point set are connected between two adjacent nodes on the boundary. Early research reported that human tours exhibited fewer such indentations than expected. A subsequent explanation proposed that this was because…

  16. Power to Production: Activity Guide.

    ERIC Educational Resources Information Center

    Massachusetts Univ., Lowell. Tsongas Industrial History Center.

    This field trip program consists of a 90-minute interpretive tour and a 90-minute hands-on workshop. The tour and workshop explore the role of water power in the Industrial Revolution. On the tour, students discover firsthand the unique resources of Lowell, Massachusetts, and the Park, while the workshop brings these historic resources to life as…

  17. Virtual reality and telerobotics applications of an Address Recalculation Pipeline

    NASA Technical Reports Server (NTRS)

    Regan, Matthew; Pose, Ronald

    1994-01-01

    The technology described in this paper was designed to reduce latency to user interactions in immersive virtual reality environments. It is also ideally suited to telerobotic applications such as interaction with remote robotic manipulators in space or in deep sea operations. in such circumstances the significant latency is observed response to user stimulus which is due to communications delays, and the disturbing jerkiness due to low and unpredictable frame rates on compressed video user feedback or computationally limited virtual worlds, can be masked by our techniques. The user is provided with highly responsive visual feedback independent of communication or computational delays in providing physical video feedback or in rendering virtual world images. Virtual and physical environments can be combined seamlessly using these techniques.

  18. DOE Office of Scientific and Technical Information (OSTI.GOV)

    Rutherford, Victor Stephen

    Los Alamos National Laboratory (LANL) will conduct familiarization tours for personnel of the Los Alamos County Fire Department (LAFD) at TA-16 high explosives (HE) facilities. These familiarization tours are official LANL business; the purpose of these tours is to orient LAFD firefighters to the facility so that they can respond efficiently and quickly to a variety of emergency situations. This orientation includes, among other topics, ingress and egress of the area and buildings, layout and organization of the facility, evacuation procedures and assembly points, and areas of concern within the various buildings at the facility. LAFD firefighters have the skillsmore » and abilities to perform firefighting operations and other emergency response tasks that cannot be provided by LANL personnel who have the required clearance. This handout provides details of the information, along with maps and diagrams, to be presented during the familiarization tours. The handout will be distributed to the trainees at the time of the tour. A corresponding checklist will also be used as guidance during the familiarization tours to ensure that all required information is presented to LAFD personnel.« less

  19. Traveling Exhibitions: translating current science into effective science exhibitions

    NASA Astrophysics Data System (ADS)

    Dusenbery, P.; Morrow, C.; Harold, J.

    The Space Science Institute (SSI) of Boulder, Colorado has recently developed two museum exhibits called the Space Weather Center and MarsQuest. It is currently planning to develop two other exhibitions called Cosmic Origins and InterActive Earth. Museum exhibitions provide research scientists the opportunity to engage in a number of activities that are vital to the success of earth and space outreach programs. The Space Weather Center was developed in partnership with various research missions at NASA's Goddard Space Flight Center. The focus of the presentation will be on the Institute's MarsQuest exhibition. This project is a 5000 square-foot, 2.5M, traveling exhibition that is now touring the country. The exhibit's 3-year tour is enabling millions of Americans to share in the excitement of the scientific exploration of Mars and learn more about their own planet in the process. The associated planetarium show and education program will also be described, with particular emphasis on workshops to orient host museum staff (e.g. museum educators and docents). The workshops make innovative connections between the exhibitions interactive experiences and lesson plans aligned with the National Science Education Standards. SSI is also developing an interactive web site called MarsQuest On-line. The linkage between the web site, education program and exhibit will be discussed. MarsQuest and SSI's other exhibitions are good models for actively involving scientists and their discoveries to help improve informal science education in the museum community and for forging a stronger connection between formal and informal education.

  20. Virtually supportive: a feasibility pilot study of an online support group for dementia caregivers in a 3D virtual environment.

    PubMed

    O'Connor, Mary-Frances; Arizmendi, Brian J; Kaszniak, Alfred W

    2014-08-01

    Caregiver support groups effectively reduce stress from caring for someone with dementia. These same demands can prevent participation in a group. The present feasibility study investigated a virtual online caregiver support group to bring the support group into the home. While online groups have been shown to be helpful, submissions to a message board (vs. live conversation) can feel impersonal. By using avatars, participants interacted via real-time chat in a virtual environment in an 8-week support group. Data indicated lower levels of perceived stress, depression and loneliness across participants. Importantly, satisfaction reports also indicate that caregivers overcame the barriers to participation, and had a strong sense of the group's presence. This study provides the framework for an accessible and low cost online support group for a dementia caregiver. The study demonstrates the feasibility of interactive group in a virtual environment for engaging members in meaningful interaction. Copyright © 2014 Elsevier Inc. All rights reserved.

  1. World Presidents Organization

    NASA Technical Reports Server (NTRS)

    2010-01-01

    Members of the World Presidents' Organization enjoy exhibits at StenniSphere, the visitor center and museum at NASA's John C. Stennis Space Center during a Jan. 26 visit to the site. WPO members from several states spent the day touring Stennis facilities and learning about the work of the nation's premier rocket engine testing site. Exhibits enjoyed included a mockup of the International Space Station and the interactive Science on a Sphere globe.

  2. A Walking Tour of Islamic Cairo: An Interactive Slide Lecture. Fulbright-Hays Summer Seminars Abroad Program, 2000 (Egypt and Israel).

    ERIC Educational Resources Information Center

    Stanik, Joseph T.

    This curriculum project, a lesson on Islamic Cairo, could be used in a unit on Islamic civilization in an advanced placement high school world history or world civilization course, or it could be used in a college level Middle Eastern history or Islamic civilization course. Upon completion of the lesson, students will be able to describe in…

  3. Teddy and I Get a Check-Up: A Pilot Educational Intervention Teaching Children Coping Strategies for Managing Procedure-Related Pain and Fear.

    PubMed

    Dalley, Jessica S; McMurtry, C Meghan

    2016-01-01

    Background. Pediatric medical information provision literature focuses on hospitalization and surgical procedures, but children would also benefit from an educational program regarding more commonly experienced medical procedures (e.g., needles, general check-up). Objective. To determine whether an evidence-based educational program reduced children's ratings of fear of and expected pain from medical stimuli and increased their knowledge of procedural coping strategies. Methods. An educational, interactive, developmentally appropriate Teddy Bear Clinic Tour was developed and delivered at a veterinary clinic. During this tour, 71 5-10-year-old children (Mage = 6.62 years, SD = 1.19) were taught about medical equipment, procedures, and coping strategies through modelling and rehearsal. In a single-group, pretest posttest design, participants reported their fear of and expected pain from medical and nonmedical stimuli. Children were also asked to report strategies they would use to cope with procedural fear. Results. Children's ratings for expected pain during a needle procedure were reduced following the intervention. No significant change occurred in children's fear of needles. Children reported more intervention-taught coping strategies at Time 2. Conclusions. The results of this study suggest that an evidence-based, interactive educational program can reduce young children's expectations of needle pain and may help teach them procedural coping strategies.

  4. Self-Regulated Learning in Virtual Communities

    ERIC Educational Resources Information Center

    Delfino, Manuela; Dettori, Giuliana; Persico, Donatella

    2008-01-01

    This paper investigates self-regulated learning (SRL) in a virtual learning community of adults interacting through asynchronous textual communication. The investigation method chosen is interaction analysis, a qualitative/quantitative approach allowing a systematic study of the contents of the messages exchanged within online communities. The…

  5. An Intelligent Virtual Human System For Providing Healthcare Information And Support

    DTIC Science & Technology

    2011-01-01

    for clinical purposes. Shifts in the social and scientific landscape have now set the stage for the next major movement in Clinical Virtual Reality ...College; dMadigan Army Medical Center Army Abstract. Over the last 15 years, a virtual revolution has taken place in the use of Virtual Reality ... Virtual Reality with the “birth” of intelligent virtual humans. Seminal research and development has appeared in the creation of highly interactive

  6. The Perception and Costs of the Interview Process for Plastic Surgery Residency Programs: Can the Process Be Streamlined?

    PubMed

    Susarla, Srinivas M; Swanson, Edward W; Slezak, Sheri; Lifchez, Scott D; Redett, Richard J

    2017-01-01

    The purpose of this study was to assess applicant perceptions and costs associated with the interview process for plastic surgery residency positions. This was a cross-sectional survey of applicants to the integrated- and independent-track residencies at the authors' institution. All applicants who were interviewed were invited to complete a Web-based survey on costs and perceptions of various components of the interview process. Descriptive and bivariate statistics were computed to compare applicants to the two program tracks. Fifty-three applicants were interviewed for residency positions; 48 completed a survey (90.5 percent response rate). Thirty-four applicants were candidates for the integrated program; 16 applicants were candidates for the independent program. The program spent $2763 per applicant interviewed; 63 percent of applicants spent more than $5000 on the interview process. More than 70 percent of applicants missed more than 7 days of work to attend interviews. Independent applicants felt less strongly that interviews were critical to the selection process and placed less value on physically visiting the hospital and direct, in-person interaction. Applicants placed little value on program informational talks. Applicants who had experience with virtual interviews felt more positively about the format of a video interview relative to those who did not. The residency interview process is resource intensive for programs and applicants. Removing informational talks may improve the process. Making physical tours and in-person interviews optional are other alternatives that merit future study.

  7. Communicating for Climate Change Adaptation: Lessons from a Case Study with Nature-Based Tour Operators

    NASA Astrophysics Data System (ADS)

    Timm, K.; Sparrow, E. B.; Pettit, E. C.; Trainor, S. F.; Taylor, K.

    2014-12-01

    Increasing temperatures are projected to have a positive effect on the length of Alaska's tourism season, but the natural attractions that tourism relies on, such as glaciers, wildlife, fish, or other natural resources, may change. In order to continue to derive benefits from these resources, nature-based tour operators may have to adapt to these changes, and communication is an essential, but poorly understood, component of the climate change adaptation process. The goal of this study was to determine how to provide useful climate change information to nature-based tour operators by answering the following questions: 1. What environmental changes do nature-based tour operators perceive? 2. How are nature-based tour operators responding to climate and environmental change? 3. What climate change information do nature-based tour operators need? To answer these questions, twenty-four nature-based tour operators representing 20 different small and medium sized businesses in Juneau, Alaska were interviewed. The results show that many of Juneau's nature-based tour operators are observing, responding to, and in some cases, actively planning for further changes in the environment. The types of responses tended to vary depending on the participants' certainty in climate change and the perceived risks to their organization. Using these two factors, this study proposes a framework to classify climate change responses for the purpose of generating meaningful information and communication processes that promote adaptation and build adaptive capacity. During the course of the study, several other valuable lessons were learned about communicating about adaptation. The results of this study demonstrate that science communication research has an important place in the practice of promoting and fostering climate change adaptation. While the focus of this study was tour operators, the lessons learned may be valuable to other organizations striving to engage unique groups in climate change adaptation planning efforts and to social scientists trying to understanding of the role of communication in climate change adaptation.

  8. Interactive Immersive Virtualmuseum: Digital Documentation for Virtual Interaction

    NASA Astrophysics Data System (ADS)

    Clini, P.; Ruggeri, L.; Angeloni, R.; Sasso, M.

    2018-05-01

    Thanks to their playful and educational approach Virtual Museum systems are very effective for the communication of Cultural Heritage. Among the latest technologies Immersive Virtual Reality is probably the most appealing and potentially effective to serve this purpose; nevertheless, due to a poor user-system interaction, caused by an incomplete maturity of a specific technology for museum applications, it is still quite uncommon to find immersive installations in museums. This paper explore the possibilities offered by this technology and presents a workflow that, starting from digital documentation, makes possible an interaction with archaeological finds or any other cultural heritage inside different kinds of immersive virtual reality spaces. Two different cases studies are presented: the National Archaeological Museum of Marche in Ancona and the 3D reconstruction of the Roman Forum of Fanum Fortunae. Two different approaches not only conceptually but also in contents; while the Archaeological Museum is represented in the application simply using spherical panoramas to give the perception of the third dimension, the Roman Forum is a 3D model that allows visitors to move in the virtual space as in the real one. In both cases, the acquisition phase of the artefacts is central; artefacts are digitized with the photogrammetric technique Structure for Motion then they are integrated inside the immersive virtual space using a PC with a HTC Vive system that allows the user to interact with the 3D models turning the manipulation of objects into a fun and exciting experience. The challenge, taking advantage of the latest opportunities made available by photogrammetry and ICT, is to enrich visitors' experience in Real Museum making possible the interaction with perishable, damaged or lost objects and the public access to inaccessible or no longer existing places promoting in this way the preservation of fragile sites.

  9. Effect of signals on two-route traffic system with real-time information

    NASA Astrophysics Data System (ADS)

    Tobita, Kazuhiro; Nagatani, Takashi

    2012-12-01

    We study the effect of signals on the vehicular traffic in the two-route system at the tour-time feedback strategy where the vehicles move ahead through a series of signals. The Nagel-Schreckenberg model is applied to the vehicular motion. The traffic signals are controlled by both cycle time and split. The tour times on two routes fluctuate periodically and alternately. The period increases with decreasing the split. Also, the tour time on each route varies with time by synchronizing with the density. The dependences of tour times and densities on both split and cycle time are clarified.

  10. Neuropsychological benefits of stationary bike exercise and a cybercycle exergame for older adults with diabetes: an exploratory analysis.

    PubMed

    Anderson-Hanley, Cay; Arciero, Paul J; Westen, Sarah C; Nimon, Joseph; Zimmerman, Earl

    2012-07-01

    This quasi-experimental exploratory study investigated neuropsychological effects of exercise among older adults with diabetes mellitus (DM) compared with adults without diabetes (non-DM), and it examined the feasibility of using a stationary bike exergame as a form of exercise for older adults with and without diabetes. It is a secondary analysis that uses a small dataset from a larger randomized clinical trial (RCT) called the Cybercycle Study, which compared cognitive and physiological effects of traditional stationary cycling versus cybercycling. In the RCT and the secondary analysis, older adults living in eight independent living retirement facilities in the state of New York were enrolled in the study and assigned to exercise five times per week for 45 min per session (two times per week was considered acceptable for retention in the study) by using a stationary bicycle over the course of 3 months. They were randomly assigned to use either a standard stationary bicycle or a "cybercycle" with a video screen that displayed virtual terrains, virtual tours, and racing games with virtual competitors. For this secondary analysis, participants in the RCT who had type 2 DM (n = 10) were compared with age-matched non-DM exercisers (n = 10). The relationship between exercise and executive function (i.e., Color Trials 2, Digit Span Backwards, and Stroop C tests) was examined for DM and non-DM patients. Older adults with and without diabetes were able to use cybercycles successfully and complete the study, so the feasibility of this form of exercise for this population was supported. However, in contrast with the larger RCT, this small subset did not demonstrate statistically significant differences in executive function between the participants who used cybercycles and those who used stationary bikes with no games or virtual content on a video screen. Therefore, the study combined the two groups and called them "exercisers" and compared cognitive outcomes for DM versus non-DM patients. As predicted, exercisers with DM exhibited significant gains in executive function as measured by the Color Trails 2 test, controlling for age and education, while non-DM exercisers did not significantly gain in this measure [group × time interaction, F(1,16]) = 9.75; p = .007]. These preliminary results support the growing literature that finds that exercise may improve cognition among older adult with DM. Additional research is needed to clarify why certain aspects of executive function might be differentially affected. The current findings may encourage physicians to prescribe exercise for diabetes management and may help motivate DM patients' compliance for engaging in physical activity. © 2012 Diabetes Technology Society.

  11. Neuropsychological Benefits of Stationary Bike Exercise and a Cybercycle Exergame for Older Adults with Diabetes: An Exploratory Analysis

    PubMed Central

    Anderson-Hanley, Cay; Arciero, Paul J.; Westen, Sarah C.; Nimon, Joseph; Zimmerman, Earl

    2012-01-01

    Objective This quasi-experimental exploratory study investigated neuropsychological effects of exercise among older adults with diabetes mellitus (DM) compared with adults without diabetes (non-DM), and it examined the feasibility of using a stationary bike exergame as a form of exercise for older adults with and without diabetes. It is a secondary analysis that uses a small dataset from a larger randomized clinical trial (RCT) called the Cybercycle Study, which compared cognitive and physiological effects of traditional stationary cycling versus cybercycling. Methods In the RCT and the secondary analysis, older adults living in eight independent living retirement facilities in the state of New York were enrolled in the study and assigned to exercise five times per week for 45 min per session (two times per week was considered acceptable for retention in the study) by using a stationary bicycle over the course of 3 months. They were randomly assigned to use either a standard stationary bicycle or a “cybercycle” with a video screen that displayed virtual terrains, virtual tours, and racing games with virtual competitors. For this secondary analysis, participants in the RCT who had type 2 DM (n = 10) were compared with age-matched non-DM exercisers (n = 10). The relationship between exercise and executive function (i.e., Color Trials 2, Digit Span Backwards, and Stroop C tests) was examined for DM and non-DM patients. Results Older adults with and without diabetes were able to use cybercycles successfully and complete the study, so the feasibility of this form of exercise for this population was supported. However, in contrast with the larger RCT, this small subset did not demonstrate statistically significant differences in executive function between the participants who used cybercycles and those who used stationary bikes with no games or virtual content on a video screen. Therefore, the study combined the two groups and called them “exercisers” and compared cognitive outcomes for DM versus non-DM patients. As predicted, exercisers with DM exhibited significant gains in executive function as measured by the Color Trails 2 test, controlling for age and education, while non-DM exercisers did not significantly gain in this measure [group × time interaction, F(1,16]) = 9.75; p = .007]. Conclusions These preliminary results support the growing literature that finds that exercise may improve cognition among older adult with DM. Additional research is needed to clarify why certain aspects of executive function might be differentially affected. The current findings may encourage physicians to prescribe exercise for diabetes management and may help motivate DM patients’ compliance for engaging in physical activity. PMID:22920811

  12. 3D Virtual Environment Used to Support Lighting System Management in a Building

    NASA Astrophysics Data System (ADS)

    Sampaio, A. Z.; Ferreira, M. M.; Rosário, D. P.

    The main aim of the research project, which is in progress at the UTL, is to develop a virtual interactive model as a tool to support decision-making in the planning of construction maintenance and facilities management. The virtual model gives the capacity to allow the user to transmit, visually and interactively, information related to the components of a building, defined as a function of the time variable. In addition, the analysis of solutions for repair work/substitution and inherent cost are predicted, the results being obtained interactively and visualized in the virtual environment itself. The first component of the virtual prototype concerns the management of lamps in a lighting system. It was applied in a study case. The interactive application allows the examination of the physical model, visualizing, for each element modeled in 3D and linked to a database, the corresponding technical information concerned with the use of the material, calculated for different points in time during their life. The control of a lamp stock, the constant updating of lifetime information and the planning of periodical local inspections are attended on the prototype. This is an important mean of cooperation between collaborators involved in the building management.

  13. Integrating Video-Capture Virtual Reality Technology into a Physically Interactive Learning Environment for English Learning

    ERIC Educational Resources Information Center

    Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang

    2010-01-01

    The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…

  14. Virtual Teleoperation for Unmanned Aerial Vehicles

    DTIC Science & Technology

    2012-01-24

    Gilbert, S., “Wayfinder: Evaluating Multitouch Interaction in Supervisory Control of Unmanned Vehicles,” Proceedings of ASME 2nd World Conference on... interactive virtual reality environment that fuses available information into a coherent picture that can be viewed from multiple perspectives and scales...for multimodal interaction • Generally abstracted controller hardware and graphical interfaces facilitating deployment on a variety of VR platform

  15. Behavioural responses of dusky dolphin groups (Lagenorhynchus obscurus) to tour vessels off Kaikoura, New Zealand.

    PubMed

    Lundquist, David; Gemmell, Neil J; Würsig, Bernd

    2012-01-01

    Commercial viewing and swimming with dusky dolphins (Lagenorhynchus obscurus) near Kaikoura, New Zealand began in the late 1980s and researchers have previously described changes in vocalisation, aerial behaviour, and group spacing in the presence of vessels. This study was conducted to assess the current effects that tourism has on the activity budget of dusky dolphins to provide wildlife managers with information for current decision-making and facilitate development of quantitative criteria for management of this industry in the future. First-order time discrete Markov chain models were used to assess changes in the behavioural state of dusky dolphin pods targeted by tour vessels. Log-linear analysis was conducted on behavioural state transitions to determine whether the likelihood of dolphins moving from one behavioural state to another changed based on natural and anthropogenic factors. The best-fitting model determined by Akaike Information Criteria values included season, time of day, and vessel presence within 300 m. Interactions with vessels reduced the proportion of time dolphins spent resting in spring and summer and increased time spent milling in all seasons except autumn. Dolphins spent more time socialising in spring and summer, when conception occurs and calves are born, and the proportion of time spent resting was highest in summer. Resting decreased and traveling increased in the afternoon. Responses to tour vessel traffic are similar to those described for dusky dolphins elsewhere. Disturbance linked to vessels may interrupt social interactions, carry energetic costs, or otherwise affect individual fitness. Research is needed to determine if increased milling is a result of acoustic masking of communication due to vessel noise, and to establish levels at which changes to behavioural budgets of dusky dolphins are likely to cause long-term harm. Threshold values from these studies would allow managers to set appropriate operational conditions based on quantifiable criteria.

  16. Embodied social interaction constitutes social cognition in pairs of humans: a minimalist virtual reality experiment.

    PubMed

    Froese, Tom; Iizuka, Hiroyuki; Ikegami, Takashi

    2014-01-14

    Scientists have traditionally limited the mechanisms of social cognition to one brain, but recent approaches claim that interaction also realizes cognitive work. Experiments under constrained virtual settings revealed that interaction dynamics implicitly guide social cognition. Here we show that embodied social interaction can be constitutive of agency detection and of experiencing another's presence. Pairs of participants moved their "avatars" along an invisible virtual line and could make haptic contact with three identical objects, two of which embodied the other's motions, but only one, the other's avatar, also embodied the other's contact sensor and thereby enabled responsive interaction. Co-regulated interactions were significantly correlated with identifications of the other's avatar and reports of the clearest awareness of the other's presence. These results challenge folk psychological notions about the boundaries of mind, but make sense from evolutionary and developmental perspectives: an extendible mind can offload cognitive work into its environment.

  17. Embodied social interaction constitutes social cognition in pairs of humans: A minimalist virtual reality experiment

    PubMed Central

    Froese, Tom; Iizuka, Hiroyuki; Ikegami, Takashi

    2014-01-01

    Scientists have traditionally limited the mechanisms of social cognition to one brain, but recent approaches claim that interaction also realizes cognitive work. Experiments under constrained virtual settings revealed that interaction dynamics implicitly guide social cognition. Here we show that embodied social interaction can be constitutive of agency detection and of experiencing another's presence. Pairs of participants moved their “avatars” along an invisible virtual line and could make haptic contact with three identical objects, two of which embodied the other's motions, but only one, the other's avatar, also embodied the other's contact sensor and thereby enabled responsive interaction. Co-regulated interactions were significantly correlated with identifications of the other's avatar and reports of the clearest awareness of the other's presence. These results challenge folk psychological notions about the boundaries of mind, but make sense from evolutionary and developmental perspectives: an extendible mind can offload cognitive work into its environment. PMID:24419102

  18. Virtually There.

    ERIC Educational Resources Information Center

    Lanier, Jaron

    2001-01-01

    Describes tele-immersion, a new medium for human interaction enabled by digital technologies. It combines the display and interaction techniques of virtual reality with new vision technologies that transcend the traditional limitations of a camera. Tele-immersion stations observe people as moving sculptures without favoring a single point of view.…

  19. The virtual mirror: a new interaction paradigm for augmented reality environments.

    PubMed

    Bichlmeier, Christoph; Heining, Sandro Michael; Feuerstein, Marco; Navab, Nassir

    2009-09-01

    Medical augmented reality (AR) has been widely discussed within the medical imaging as well as computer aided surgery communities. Different systems for exemplary medical applications have been proposed. Some of them produced promising results. One major issue still hindering AR technology to be regularly used in medical applications is the interaction between physician and the superimposed 3-D virtual data. Classical interaction paradigms, for instance with keyboard and mouse, to interact with visualized medical 3-D imaging data are not adequate for an AR environment. This paper introduces the concept of a tangible/controllable Virtual Mirror for medical AR applications. This concept intuitively augments the direct view of the surgeon with all desired views on volumetric medical imaging data registered with the operation site without moving around the operating table or displacing the patient. We selected two medical procedures to demonstrate and evaluate the potentials of the Virtual Mirror for the surgical workflow. Results confirm the intuitiveness of this new paradigm and its perceptive advantages for AR-based computer aided interventions.

  20. Use of virtual reality technique for the training of motor control in the elderly. Some theoretical considerations.

    PubMed

    de Bruin, E D; Schoene, D; Pichierri, G; Smith, S T

    2010-08-01

    Virtual augmented exercise, an emerging technology that can help to promote physical activity and combine the strengths of indoor and outdoor exercise, has recently been proposed as having the potential to increase exercise behavior in older adults. By creating a strong presence in a virtual, interactive environment, distraction can be taken to greater levels while maintaining the benefits of indoor exercises which may result in a shift from negative to positive thoughts about exercise. Recent findings on young participants show that virtual reality training enhances mood, thus, increasing enjoyment and energy. For older adults virtual, interactive environments can influence postural control and fall events by stimulating the sensory cues that are responsible in maintaining balance and orientation. However, the potential of virtual reality training has yet to be explored for older adults. This manuscript describes the potential of dance pad training protocols in the elderly and reports on the theoretical rationale of combining physical game-like exercises with sensory and cognitive challenges in a virtual environment.

  1. THE COLLEGE FACILITIES THING, IMPRESSIONS OF AN AIRBORNE SEMINAR AND A GUIDE FOR JUNIOR COLLEGE PLANNERS.

    ERIC Educational Resources Information Center

    REED, BOB H.; HARPER, WILLIAM A.

    IN THE SUMMER OF 1967, THE AMERICAN ASSOCIATION OF JUNIOR COLLEGES CONDUCTED AN "AIRBORNE PLANNING TOUR FOR NEW JUNIOR COLLEGES," SUPPORTED BY A GRANT FROM EDUCATIONAL FACILITIES LABORATORIES. THE TOUR INCLUDED VISITS TO 19 COLLEGES AND UNIVERSITIES WHOSE BUILDINGS WERE CONSIDERED ARCHITECTURALLY OUTSTANDING IN SOME WAY. TOUR PARTICIPANTS WERE…

  2. Swamp tours in Louisiana post Hurricane Katrina and Hurricane Rita

    Treesearch

    Dawn J. Schaffer; Craig A. Miller

    2007-01-01

    Hurricanes Katrina and Rita made landfall in southern Louisiana during August and September 2005. Prior to these storms, swamp tours were a growing sector of nature-based tourism that entertained visitors while teaching about local flora, fauna, and culture. This study determined post-hurricane operating status of tours, damage sustained, and repairs made. Differences...

  3. 41 CFR 302-3.213 - What allowances will I receive for tour renewal travel?

    Code of Federal Regulations, 2011 CFR

    2011-07-01

    ... 41 Public Contracts and Property Management 4 2011-07-01 2011-07-01 false What allowances will I receive for tour renewal travel? 302-3.213 Section 302-3.213 Public Contracts and Property Management... SPECIFIC TYPE Types of Transfers Overseas Tour Renewal Agreement § 302-3.213 What allowances will I receive...

  4. 41 CFR 302-3.213 - What allowances will I receive for tour renewal travel?

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... 41 Public Contracts and Property Management 4 2014-07-01 2014-07-01 false What allowances will I receive for tour renewal travel? 302-3.213 Section 302-3.213 Public Contracts and Property Management... SPECIFIC TYPE Types of Transfers Overseas Tour Renewal Agreement § 302-3.213 What allowances will I receive...

  5. 41 CFR 302-3.213 - What allowances will I receive for tour renewal travel?

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... 41 Public Contracts and Property Management 4 2013-07-01 2012-07-01 true What allowances will I receive for tour renewal travel? 302-3.213 Section 302-3.213 Public Contracts and Property Management... SPECIFIC TYPE Types of Transfers Overseas Tour Renewal Agreement § 302-3.213 What allowances will I receive...

  6. 41 CFR 302-3.213 - What allowances will I receive for tour renewal travel?

    Code of Federal Regulations, 2012 CFR

    2012-07-01

    ... 41 Public Contracts and Property Management 4 2012-07-01 2012-07-01 false What allowances will I receive for tour renewal travel? 302-3.213 Section 302-3.213 Public Contracts and Property Management... SPECIFIC TYPE Types of Transfers Overseas Tour Renewal Agreement § 302-3.213 What allowances will I receive...

  7. 41 CFR 302-3.213 - What allowances will I receive for tour renewal travel?

    Code of Federal Regulations, 2010 CFR

    2010-07-01

    ... 41 Public Contracts and Property Management 4 2010-07-01 2010-07-01 false What allowances will I receive for tour renewal travel? 302-3.213 Section 302-3.213 Public Contracts and Property Management... SPECIFIC TYPE Types of Transfers Overseas Tour Renewal Agreement § 302-3.213 What allowances will I receive...

  8. 76 FR 26948 - Small Business Jobs Act Tour: Selected Provisions Having an Effect on Government Contracting

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-05-10

    ...] Small Business Jobs Act Tour: Selected Provisions Having an Effect on Government Contracting AGENCY: U.S... series of public meetings on the implementation of provisions of the Small Business Jobs Act of 2010... INFORMATION CONTACT: Richard L. Miller, Small Business Job's Act Tour-Office of Government Contracting and...

  9. Sharing Lived Experience with Incarceration to Encourage Visitor Empathy: A Case Study through Conversation

    ERIC Educational Resources Information Center

    Robinson, Marvin; Zalut, Lauren

    2018-01-01

    In an effort to humanize the issues surrounding mass incarceration, and to foster empathy in historic site visitors, Eastern State Penitentiary Historic Site launched a pilot tour program that hired formerly incarcerated people to give tours of the building. These 15-minute tours allowed visitors to hear personal stories of incarceration alongside…

  10. 75 FR 1834 - Membership Availability in the National Parks Overflights Advisory Group Aviation; Rulemaking...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-01-13

    ... Parks Air Tour Management Act of 2000 (the Act) was enacted on April 5, 2000, as Public Law 106-181. The... National Parks Overflights Advisory Group Aviation; Rulemaking Committee To Represent Commercial Air Tour... (FAA), as required by the National Parks Air Tour Management Act of 2000, established the National...

  11. The Experiential Learning Impact of International and Domestic Study Tours: Class Excursions That Are More than Field Trips

    ERIC Educational Resources Information Center

    Gomez-Lanier, Lilia

    2017-01-01

    Experiential education programs, such as international and domestic study tours, bridge the limitations of formal learning classroom by allowing students to experience reality in a new learning dimension. This mixed-methods study explores experiential learning during a domestic interior design study tour to New York City and an international…

  12. 75 FR 35832 - Notice of Public Tour and Meeting, Twin Falls District Resource Advisory Council, Idaho

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-06-23

    ... of Public Tour and Meeting, Twin Falls District Resource Advisory Council, Idaho AGENCY: Bureau of... Land Management (BLM) Twin Falls District Resource Advisory Council (RAC) will attend a two-day tour and meeting as indicated below. DATES: July 20-21, 2010. The Twin Falls District RAC members will meet...

  13. An Industrial Chemistry Course that Optimizes the Value of Plant Tours

    ERIC Educational Resources Information Center

    Hartman, J. Stephen

    2005-01-01

    Plant tours, when emphasized appropriately and fully integrated into an industrial chemistry course, are very useful in motivating students and deepening their understanding of the chemical industry. Emphasis is placed on plant tours as it adds immediacy and a practical flavor to the course and is a good preparation for the graduates who move from…

  14. Pre-Trip Expectations and Post-Trip Satisfaction with Marine Tour Interpretation in Hawaii: Applying the Norm Activation Model

    ERIC Educational Resources Information Center

    Littlejohn, Kerrie; Needham, Mark D.; Szuster, Brian W.; Jordan, Evan J.

    2016-01-01

    This article examines environmental education by focusing on recreationist expectations for interpretation on marine tours, satisfaction with this interpretation and whether expectations were met, and how these perceptions correlate with components of the norm activation model. Recreationists surveyed before and after tours to Molokini, Hawaii (n…

  15. Development of Youth Leadership Life Skills of Texas Youth as San Antonio Livestock Exposition School Tour Guides

    ERIC Educational Resources Information Center

    Real, Laura A.; Harlin, Julie F.

    2006-01-01

    This study's purpose was to determine the youth leadership life skills of Texas 4- H, FFA, and FCCLA members participating as school tour guides. Descriptive characteristics were evaluated to determine those affecting leadership life skills development. School tour guides participating in the exit-meeting during the 2004 San Antonio Livestock…

  16. Solar Home Tour and Exhibitor Showcase Open Doors to Renewable Energy

    Science.gov Websites

    Information Home Tour and Exhibitor Showcase Open Doors to Renewable Energy Information Golden energy efficiency products and services. The Exhibitor Showcase is open for two days at the NREL Visitors . Oct. 13. The Exhibitor Showcase is free and open to the public. The Denver-area self-guided home tour

  17. Heuristics for Comparing the Lengths of Completed E-TSP Tours: Crossings and Areas

    ERIC Educational Resources Information Center

    MacGregor, James N.

    2017-01-01

    The article reports three experiments designed to explore heuristics used in comparing the lengths of completed Euclidean Traveling Salesman Problem (E-TSP) tours. The experiments used paired comparisons in which participants judged which of two completed tours of the same point set was shorter. The first experiment manipulated two factors, the…

  18. Pathway to STEM: Using Outreach Initiatives as a Method of Identifying, Educating and Recruiting the Next Generation of Scientists and Engineers

    NASA Astrophysics Data System (ADS)

    Ortiz-Arias, Deedee; Zwicker, Andrew; Dominguez, Arturo; Greco, Shannon

    2017-10-01

    The Princeton Plasma Physics Laboratory (PPPL) uses a host of outreach initiatives to inform the general population: the Young Women's Conference, Science Bowl, Science Undergraduate Laboratory Internship, My Brother's Keeper, a variety of workshops for university faculty and undergraduate students, public and scheduled lab tours, school and community interactive plasma science demonstrations. In addition to informing and educating the public about the laboratory's important work in the areas of Plasma and Fusion, these outreach initiatives, are also used as an opportunity to identify/educate/recruit the next generation of the STEM workforce. These programs provide the laboratory with the ability to: engage the next generation at different paths along their development (K-12, undergraduate, graduate, professional), at different levels of scientific content (science demonstrations, remote experiments, lectures, tours), in some instances, targeting underrepresented groups in STEM (women and minorities), and train additional STEM educators to take learned content into their own classrooms.

  19. Designing Virtual Museum Using Web3D Technology

    NASA Astrophysics Data System (ADS)

    Zhao, Jianghai

    VRT was born to have the potentiality of constructing an effective learning environment due to its 3I characteristics: Interaction, Immersion and Imagination. It is now applied in education in a more profound way along with the development of VRT. Virtual Museum is one of the applications. The Virtual Museum is based on the WEB3D technology and extensibility is the most important factor. Considering the advantage and disadvantage of each WEB3D technology, VRML, CULT3D AND VIEWPOINT technologies are chosen. A web chatroom based on flash and ASP technology is also been created in order to make the Virtual Museum an interactive learning environment.

  20. Varieties of virtualization

    NASA Technical Reports Server (NTRS)

    Ellis, Stephen R.

    1991-01-01

    Natural environments have a content, i.e., the objects in them; a geometry, i.e., a pattern of rules for positioning and displacing the objects; and a dynamics, i.e., a system of rules describing the effects of forces acting on the objects. Human interaction with most common natural environments has been optimized by centuries of evolution. Virtual environments created through the human-computer interface similarly have a content, geometry, and dynamics, but the arbitrary character of the computer simulation creating them does not insure that human interaction with these virtual environments will be natural. The interaction, indeed, could be supernatural but it also could be impossible. An important determinant of the comprehensibility of a virtual environment is the correspondence between the environmental frames of reference and those associated with the control of environmental objects. The effects of rotation and displacement of control frames of reference with respect to corresponding environmental references differ depending upon whether perceptual judgement or manual tracking performance is measured. The perceptual effects of frame of reference displacement may be analyzed in terms of distortions in the process of virtualizing the synthetic environment space. The effects of frame of reference displacement and rotation have been studied by asking subjects to estimate exocentric direction in a virtual space.

  1. [A new age of mass casuality education? : The InSitu project: realistic training in virtual reality environments].

    PubMed

    Lorenz, D; Armbruster, W; Vogelgesang, C; Hoffmann, H; Pattar, A; Schmidt, D; Volk, T; Kubulus, D

    2016-09-01

    Chief emergency physicians are regarded as an important element in the care of the injured and sick following mass casualty accidents. Their education is very theoretical; practical content in contrast often falls short. Limitations are usually the very high costs of realistic (large-scale) exercises, poor reproducibility of the scenarios, and poor corresponding results. To substantially improve the educational level because of the complexity of mass casualty accidents, modified training concepts are required that teach the not only the theoretical but above all the practical skills considerably more intensively than at present. Modern training concepts should make it possible for the learner to realistically simulate decision processes. This article examines how interactive virtual environments are applicable for the education of emergency personnel and how they could be designed. Virtual simulation and training environments offer the possibility of simulating complex situations in an adequately realistic manner. The so-called virtual reality (VR) used in this context is an interface technology that enables free interaction in addition to a stereoscopic and spatial representation of virtual large-scale emergencies in a virtual environment. Variables in scenarios such as the weather, the number wounded, and the availability of resources, can be changed at any time. The trainees are able to practice the procedures in many virtual accident scenes and act them out repeatedly, thereby testing the different variants. With the aid of the "InSitu" project, it is possible to train in a virtual reality with realistically reproduced accident situations. These integrated, interactive training environments can depict very complex situations on a scale of 1:1. Because of the highly developed interactivity, the trainees can feel as if they are a direct part of the accident scene and therefore identify much more with the virtual world than is possible with desktop systems. Interactive, identifiable, and realistic training environments based on projector systems could in future enable a repetitive exercise with changes within a decision tree, in reproducibility, and within different occupational groups. With a hard- and software environment numerous accident situations can be depicted and practiced. The main expense is the creation of the virtual accident scenes. As the appropriate city models and other three-dimensional geographical data are already available, this expenditure is very low compared with the planning costs of a large-scale exercise.

  2. Daedalus in Dublin: A Physicist's Labyrinth

    NASA Astrophysics Data System (ADS)

    O'Connor, Thomas C.

    2014-03-01

    I describe some of the rich physical and natural-philosophy heritage of the urban center of the Irish capital Dublin (first tour) and its environs (second tour), in a two-part excursion that could take between two and eight hours in toto. In terms of history, both tours center around the nineteenth century. The first tour is located in and around Trinity College, and we encounter such personages as William Rowan Hamilton, George Fitzgerald, Ernest Walton, and Erwin Schrödinger, among others. Moving away from Trinity College, the second tour explores some of the periphery of the city. I describe the role of politics, money, and religion in shaping the emergence and development of scientific talent among the Irish people, and consequently the footprint left by physics in the city today, with its numerous sites and names that put Irish physics in an honorable place among the nations.

  3. TU-E-TOUR-T-00: Exhibit Hall Guided Tours-Microdosimeters for Therapy (Tuesday)

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    NONE

    Tour Leader: Indra Das, NYU Langone Medical Center, New York, NY Tour Guides: Hsui Ai, Indiana University School of Medicine, Indianapolis, IN Aaron Andersen, Indiana University School of Medicine, Indianapolis, IN Olga Volotoskova, NYU Langone Medical Center, New York, NY Participating Vendors: IBA PTW – New York RTI Electronics, Inc. Standard Imaging, Inc. Sun Nuclear Corporation Small fields are increasing used in specialized radiation treatments such as Gammaknife, Cyberknife, Tomotherapy, IMRT, VMAT, SRS and SBRT. Due to small field size electron transport creates lateral electronic disequilibrium and thus dosimetry could be very difficult. Microdetectors are used for small field dosimetrymore » which will be discussed in preface of this tour as below: Understanding small field e.g. meaning and definition of small field IAEA definition and approach Characteristics of microdetectors in terms of perturbation, recombination, correction Suitability of microdetectors in small field dosimetry.« less

  4. Personalized Location-Based Recommendation Services for Tour Planning in Mobile Tourism Applications

    NASA Astrophysics Data System (ADS)

    Yu, Chien-Chih; Chang, Hsiao-Ping

    Travel and tour planning is a process of searching, selecting, grouping and sequencing destination related products and services including attractions, accommodations, restaurants, and activities. Personalized recommendation services aim at suggesting products and services to meet users’ preferences and needs, while location-based services focus on providing information based on users’ current positions. Due to the fast growing of user needs in the mobile tourism domain, how to provide personalized location-based tour recommendation services becomes a critical research and practical issue. The objective of this paper is to propose a system architecture and design methods for facilitating the delivery of location-based recommendation services to support personalized tour planning. Based on tourists’ current location and time, as well as personal preferences and needs, various recommendations regarding sightseeing spots, hotels, restaurants, and packaged tour plans can be generated efficiently. An application prototype is also implemented to illustrate and test the system feasibility and effectiveness.

  5. Internet Teleprescence by Real-Time View-Dependent Image Generation with Omnidirectional Video Camera

    NASA Astrophysics Data System (ADS)

    Morita, Shinji; Yamazawa, Kazumasa; Yokoya, Naokazu

    2003-01-01

    This paper describes a new networked telepresence system which realizes virtual tours into a visualized dynamic real world without significant time delay. Our system is realized by the following three steps: (1) video-rate omnidirectional image acquisition, (2) transportation of an omnidirectional video stream via internet, and (3) real-time view-dependent perspective image generation from the omnidirectional video stream. Our system is applicable to real-time telepresence in the situation where the real world to be seen is far from an observation site, because the time delay from the change of user"s viewing direction to the change of displayed image is small and does not depend on the actual distance between both sites. Moreover, multiple users can look around from a single viewpoint in a visualized dynamic real world in different directions at the same time. In experiments, we have proved that the proposed system is useful for internet telepresence.

  6. Teaching Basic Field Skills Using Screen-Based Virtual Reality Landscapes

    NASA Astrophysics Data System (ADS)

    Houghton, J.; Robinson, A.; Gordon, C.; Lloyd, G. E. E.; Morgan, D. J.

    2016-12-01

    We are using screen-based virtual reality landscapes, created using the Unity 3D game engine, to augment the training geoscience students receive in preparing for fieldwork. Students explore these landscapes as they would real ones, interacting with virtual outcrops to collect data, determine location, and map the geology. Skills for conducting field geological surveys - collecting, plotting and interpreting data; time management and decision making - are introduced interactively and intuitively. As with real landscapes, the virtual landscapes are open-ended terrains with embedded data. This means the game does not structure student interaction with the information as it is through experience the student learns the best methods to work successfully and efficiently. These virtual landscapes are not replacements for geological fieldwork rather virtual spaces between classroom and field in which to train and reinforcement essential skills. Importantly, these virtual landscapes offer accessible parallel provision for students unable to visit, or fully partake in visiting, the field. The project has received positive feedback from both staff and students. Results show students find it easier to focus on learning these basic field skills in a classroom, rather than field setting, and make the same mistakes as when learning in the field, validating the realistic nature of the virtual experience and providing opportunity to learn from these mistakes. The approach also saves time, and therefore resources, in the field as basic skills are already embedded. 70% of students report increased confidence with how to map boundaries and 80% have found the virtual training a useful experience. We are also developing landscapes based on real places with 3D photogrammetric outcrops, and a virtual urban landscape in which Engineering Geology students can conduct a site investigation. This project is a collaboration between the University of Leeds and Leeds College of Art, UK, and all our virtual landscapes are freely available online at www.see.leeds.ac.uk/virtual-landscapes/.

  7. An Exploration of Interactions between Virtual Mentors and Preservice Teachers

    ERIC Educational Resources Information Center

    Reese, Jill

    2017-01-01

    This study describes interactions between preservice music teachers and experienced teachers during virtual mentoring sessions embedded in field experiences for an elementary general music methods course. Participants were preservice music teachers (mentees) and experienced teachers (mentors). Videos of six mentoring sessions were transcribed,…

  8. DHM simulation in virtual environments: a case-study on control room design.

    PubMed

    Zamberlan, M; Santos, V; Streit, P; Oliveira, J; Cury, R; Negri, T; Pastura, F; Guimarães, C; Cid, G

    2012-01-01

    This paper will present the workflow developed for the application of serious games in the design of complex cooperative work settings. The project was based on ergonomic studies and development of a control room among participative design process. Our main concerns were the 3D human virtual representation acquired from 3D scanning, human interaction, workspace layout and equipment designed considering ergonomics standards. Using Unity3D platform to design the virtual environment, the virtual human model can be controlled by users on dynamic scenario in order to evaluate the new work settings and simulate work activities. The results obtained showed that this virtual technology can drastically change the design process by improving the level of interaction between final users and, managers and human factors team.

  9. A computer-based training system combining virtual reality and multimedia

    NASA Technical Reports Server (NTRS)

    Stansfield, Sharon A.

    1993-01-01

    Training new users of complex machines is often an expensive and time-consuming process. This is particularly true for special purpose systems, such as those frequently encountered in DOE applications. This paper presents a computer-based training system intended as a partial solution to this problem. The system extends the basic virtual reality (VR) training paradigm by adding a multimedia component which may be accessed during interaction with the virtual environment. The 3D model used to create the virtual reality is also used as the primary navigation tool through the associated multimedia. This method exploits the natural mapping between a virtual world and the real world that it represents to provide a more intuitive way for the student to interact with all forms of information about the system.

  10. Who Benefits from Virtuality?

    ERIC Educational Resources Information Center

    Harper, Barry; Hedberg, John G.; Wright, Rob

    2000-01-01

    Discusses the use of constructivist frameworks to develop effective and successful learning environments, including educational software. Topics include technology supporting reform; virtuality and multimedia; attributes of interactive multimedia and virtual reality; and examples of context and learner active participation. (Contains 35…

  11. Taking Advantage of STEM (Science, Technology, Engineering, and Math) Popularity to Enhance Student/Public Engagement

    NASA Astrophysics Data System (ADS)

    Dittrich, T. M.

    2011-12-01

    For a student group on campus, "the public" can refer to other students on campus or citizens from the community (including children, parents, teenagers, professionals, tradespeople, older people, and others). All of these groups have something to offer that can enrich the experiences of a student group. Our group focuses on science, technology, engineering and math (STEM) education in K-12 schools, university courses, and outreach activities with the general public. We will discuss the experiences of "All Things STEM" on the University of Colorado-Boulder campus and outreach in Boulder and Weld County, CO. Our experiences include (1) tours and events that offer an opportunity for student/public interaction, (2) grant requests and projects that involve community outreach, and (3) organizing conferences and events with campus/public engagement. Since our group is STEM-oriented, tours of water treatment plants, recycling centers, and science museums are a great way to create connections. Our most successful campus/public tour is our annual tour of the Valmont Station coal power plant near Boulder. We solicit students from all over campus and Boulder public groups with the goal to form a diverse and intimate 8 person group (students, school teachers, mechanics, hotel managers, etc.) that takes a 1.5 hr tour of the plant guided by the Chief Engineer. This includes a 20 minute sit-down discussion of anything the group wants to talk about including energy policy, plant history, recent failures, coal versus other fuels, and environmental issues. The tour concludes with each member placing a welding shield over their face and looking at the flames in the middle of the boiler, a little excitement that adds to the connections the group forms with each other. We have received over 11,000 to work with local K-12 schools and CU-Boulder undergraduate and graduate classes to develop a platform to help students learn and explain water quality concepts in a more practical manner. Our goal is to expand the use of these modules to a more broad public audience, including at a future campus/public event know as "All Things Water". We have also organized a walking tour/demo with 3rd-5th graders in a small mining town west of Boulder where we hiked to an old historical mine site, measured water quality (pH, dissolved lead, conductivity), and coated the inside of small bottles with silver. Organizing and hosting a conference can also be a great way to facilitate a discussion of ideas within the community. "All Things STEM" organized a broad student research conference related to water quality and water treatment which included research from 22 students from 11 different countries. We worked with 12 local engineering consultants, municipalities, and local businesses to provide 2000 for student awards. Our presentation will focus on lessons we have learned on how to take advantage of student energy, excitement, and time on campus to receive funding opportunities for planning events that engage the public. We will also talk about our experiences in using student energy to develop partnerships with K-12 schools, community groups, and industry professionals.

  12. Virtual acoustic environments for comprehensive evaluation of model-based hearing devices.

    PubMed

    Grimm, Giso; Luberadzka, Joanna; Hohmann, Volker

    2018-06-01

    Create virtual acoustic environments (VAEs) with interactive dynamic rendering for applications in audiology. A toolbox for creation and rendering of dynamic virtual acoustic environments (TASCAR) that allows direct user interaction was developed for application in hearing aid research and audiology. The software architecture and the simulation methods used to produce VAEs are outlined. Example environments are described and analysed. With the proposed software, a tool for simulation of VAEs is available. A set of VAEs rendered with the proposed software was described.

  13. Virtual temporal bone: an interactive 3-dimensional learning aid for cranial base surgery.

    PubMed

    Kockro, Ralf A; Hwang, Peter Y K

    2009-05-01

    We have developed an interactive virtual model of the temporal bone for the training and teaching of cranial base surgery. The virtual model was based on the tomographic data of the Visible Human Project. The male Visible Human's computed tomographic data were volumetrically reconstructed as virtual bone tissue, and the individual photographic slices provided the basis for segmentation of the middle and inner ear structures, cranial nerves, vessels, and brainstem. These structures were created by using outlining and tube editing tools, allowing structural modeling either directly on the basis of the photographic data or according to information from textbooks and cadaver dissections. For training and teaching, the virtual model was accessed in the previously described 3-dimensional workspaces of the Dextroscope or Dextrobeam (Volume Interactions Pte, Ltd., Singapore), whose interfaces enable volumetric exploration from any perspective and provide virtual tools for drilling and measuring. We have simulated several cranial base procedures including approaches via the floor of the middle fossa and the lateral petrous bone. The virtual model suitably illustrated the core facts of anatomic spatial relationships while simulating different stages of bone drilling along a variety of surgical corridors. The system was used for teaching during training courses to plan and discuss operative anatomy and strategies. The Virtual Temporal Bone and its surrounding 3-dimensional workspace provide an effective way to study the essential surgical anatomy of this complex region and to teach and train operative strategies, especially when used as an adjunct to cadaver dissections.

  14. R&W Club Frederick Readies for Spring and Beyond | Poster

    Cancer.gov

    By Carolynne Keenan, Guest Writer What do discounted Frederick Keys tickets, a wine tour of Frederick area vineyards, a Segway tour of Washington, DC, a summertime National Parks tour, and a special children’s Easter party have in common? All are activities that the Recreation & Welfare (R&W) Club Frederick is currently developing for spring 2013. At the first members meeting

  15. 41 CFR 302-3.211 - What is an allowance for overseas tour renewal travel?

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... 41 Public Contracts and Property Management 4 2013-07-01 2012-07-01 true What is an allowance for overseas tour renewal travel? 302-3.211 Section 302-3.211 Public Contracts and Property Management Federal... TYPE Types of Transfers Overseas Tour Renewal Agreement § 302-3.211 What is an allowance for overseas...

  16. 41 CFR 302-3.211 - What is an allowance for overseas tour renewal travel?

    Code of Federal Regulations, 2010 CFR

    2010-07-01

    ... 41 Public Contracts and Property Management 4 2010-07-01 2010-07-01 false What is an allowance for overseas tour renewal travel? 302-3.211 Section 302-3.211 Public Contracts and Property Management Federal... TYPE Types of Transfers Overseas Tour Renewal Agreement § 302-3.211 What is an allowance for overseas...

  17. 41 CFR 302-3.211 - What is an allowance for overseas tour renewal travel?

    Code of Federal Regulations, 2011 CFR

    2011-07-01

    ... 41 Public Contracts and Property Management 4 2011-07-01 2011-07-01 false What is an allowance for overseas tour renewal travel? 302-3.211 Section 302-3.211 Public Contracts and Property Management Federal... TYPE Types of Transfers Overseas Tour Renewal Agreement § 302-3.211 What is an allowance for overseas...

  18. 41 CFR 302-3.211 - What is an allowance for overseas tour renewal travel?

    Code of Federal Regulations, 2012 CFR

    2012-07-01

    ... 41 Public Contracts and Property Management 4 2012-07-01 2012-07-01 false What is an allowance for overseas tour renewal travel? 302-3.211 Section 302-3.211 Public Contracts and Property Management Federal... TYPE Types of Transfers Overseas Tour Renewal Agreement § 302-3.211 What is an allowance for overseas...

  19. 41 CFR 302-3.211 - What is an allowance for overseas tour renewal travel?

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... 41 Public Contracts and Property Management 4 2014-07-01 2014-07-01 false What is an allowance for overseas tour renewal travel? 302-3.211 Section 302-3.211 Public Contracts and Property Management Federal... TYPE Types of Transfers Overseas Tour Renewal Agreement § 302-3.211 What is an allowance for overseas...

  20. "Pushing the Boundaries": Participant Motivation and Self-Reported Benefits of Short-Term International Study Tours

    ERIC Educational Resources Information Center

    Bretag, Tracey; van der Veen, Robert

    2017-01-01

    Short-term overseas study tours serve as a means of developing students' global competencies. The authors conducted pre-departure and post-return focus groups with three groups of students at an Australian university who had participated in short-term study tours to Asia to explore their motivations for participating and their self-reported…

  1. 41 CFR 302-3.219 - Is there a limit on how many times I may receive reimbursement for tour renewal travel?

    Code of Federal Regulations, 2011 CFR

    2011-07-01

    ... many times I may receive reimbursement for tour renewal travel? 302-3.219 Section 302-3.219 Public Contracts and Property Management Federal Travel Regulation System RELOCATION ALLOWANCES RELOCATION....219 Is there a limit on how many times I may receive reimbursement for tour renewal travel? (a) If you...

  2. 41 CFR 302-3.219 - Is there a limit on how many times I may receive reimbursement for tour renewal travel?

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... many times I may receive reimbursement for tour renewal travel? 302-3.219 Section 302-3.219 Public Contracts and Property Management Federal Travel Regulation System RELOCATION ALLOWANCES RELOCATION....219 Is there a limit on how many times I may receive reimbursement for tour renewal travel? (a) If you...

  3. 41 CFR 302-3.212 - How do I know if I am eligible to receive an allowance for overseas tour renewal travel?

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... eligible to receive an allowance for overseas tour renewal travel? 302-3.212 Section 302-3.212 Public Contracts and Property Management Federal Travel Regulation System RELOCATION ALLOWANCES RELOCATION....212 How do I know if I am eligible to receive an allowance for overseas tour renewal travel? You are...

  4. 41 CFR 302-3.219 - Is there a limit on how many times I may receive reimbursement for tour renewal travel?

    Code of Federal Regulations, 2010 CFR

    2010-07-01

    ... many times I may receive reimbursement for tour renewal travel? 302-3.219 Section 302-3.219 Public Contracts and Property Management Federal Travel Regulation System RELOCATION ALLOWANCES RELOCATION....219 Is there a limit on how many times I may receive reimbursement for tour renewal travel? (a) If you...

  5. 41 CFR 302-3.219 - Is there a limit on how many times I may receive reimbursement for tour renewal travel?

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... many times I may receive reimbursement for tour renewal travel? 302-3.219 Section 302-3.219 Public Contracts and Property Management Federal Travel Regulation System RELOCATION ALLOWANCES RELOCATION....219 Is there a limit on how many times I may receive reimbursement for tour renewal travel? (a) If you...

  6. 41 CFR 302-3.219 - Is there a limit on how many times I may receive reimbursement for tour renewal travel?

    Code of Federal Regulations, 2012 CFR

    2012-07-01

    ... many times I may receive reimbursement for tour renewal travel? 302-3.219 Section 302-3.219 Public Contracts and Property Management Federal Travel Regulation System RELOCATION ALLOWANCES RELOCATION....219 Is there a limit on how many times I may receive reimbursement for tour renewal travel? (a) If you...

  7. Sri Lanka--Canada School Library & Information Services Programme Components: A School Library Study Tour. Final Report.

    ERIC Educational Resources Information Center

    Brown, Gerald R.

    This document reports on a study tour of Canadian schools conducted by the Sri Lanka Ministry of Education. The purposes of the tour were to: develop an awareness of the scope of modern school library programming; investigate the aspects of implementation of a modern school library program including staffing, facilities, educational programming,…

  8. 26 CFR 1.513-7 - Travel and tour activities of tax exempt organizations.

    Code of Federal Regulations, 2013 CFR

    2013-04-01

    ... expeditions around the world, including in the Y region of country Z. In cooperation with the National Museum... artifacts from the collection of the Z National Museum. V instituted a program of travel tours to V's archaeological sites located in the Y region. The tours were initially proposed by V staff members as a means of...

  9. 26 CFR 1.513-7 - Travel and tour activities of tax exempt organizations.

    Code of Federal Regulations, 2011 CFR

    2011-04-01

    ... expeditions around the world, including in the Y region of country Z. In cooperation with the National Museum... artifacts from the collection of the Z National Museum. V instituted a program of travel tours to V's archaeological sites located in the Y region. The tours were initially proposed by V staff members as a means of...

  10. 26 CFR 1.513-7 - Travel and tour activities of tax exempt organizations.

    Code of Federal Regulations, 2014 CFR

    2014-04-01

    ... expeditions around the world, including in the Y region of country Z. In cooperation with the National Museum... artifacts from the collection of the Z National Museum. V instituted a program of travel tours to V's archaeological sites located in the Y region. The tours were initially proposed by V staff members as a means of...

  11. 26 CFR 1.513-7 - Travel and tour activities of tax exempt organizations.

    Code of Federal Regulations, 2012 CFR

    2012-04-01

    ... expeditions around the world, including in the Y region of country Z. In cooperation with the National Museum... artifacts from the collection of the Z National Museum. V instituted a program of travel tours to V's archaeological sites located in the Y region. The tours were initially proposed by V staff members as a means of...

  12. Alternative Submarine Watch Systems: Recommendation for a New CF Submarine Watch Schedule (Systemes Differents d’Horaire de Garde a Bord des Sous-Marins: Nouvel Horaire Recommande Pour les Sous-Marins des FC)

    DTIC Science & Technology

    2010-01-01

    comparativement à une efficacité cognitive de 96 % pour l’horaire de 1 tour sur trois de quatre heures ainsi que pour l’horaire de 1 tour sur trois de...tour sur 2 (8-4-4-8) comparativement à une efficacité cognitive de 96 % pour l’horaire de 1 tour sur trois de quatre heures ainsi que pour l’horaire...FAST™ (Fatigue Avoidance and Safety Tool), a computer application designed to predict and prevent fatigue in operational settings. The output of FAST

  13. Jovian Tour Design for Orbiter and Lander Missions to Europa

    NASA Technical Reports Server (NTRS)

    Campagnola, Stefano; Buffington, Brent B.; Petropoulos, Anastassios E.

    2013-01-01

    Europa is one of the most interesting targets for solar system exploration, as its ocean of liquid water could harbor life. Following the recommendation of the Planetary Decadal Survey, NASA commissioned a study for a flyby mission, an orbiter mission, and a lander mission. This paper presents the moon tours for the lander and orbiter concepts. The total delta v and radiation dose would be reduced by exploiting multi-body dynamics and avoiding phasing loops in the Ganymede-to- Europa transfer. Tour 11-O3, 12-L1 and 12-L4 are presented in details and their performaces compared to other tours from previous Europa mission studies.

  14. Modification of a School Programme in the Deutsches Museum to Enhance Students' Attitudes and Understanding

    NASA Astrophysics Data System (ADS)

    Stavrova, Olga; Urhahne, Detlef

    2010-11-01

    The study examines the nature, conditions, and outcomes of student learning from an organised guided tour in the Deutsches Museum in Munich. The instructional methods that best support students' cognitive and affective learning as well as how students' motivational and emotional states influence their achievement were investigated. A sample of 96 secondary school students took part in two different versions of a guided tour on an energy topic. The tours varied in the degree of support of students' active involvement, group work, and the variety of general activities offered during the tour. The data collected indicate that both tour versions led to an increase in student understanding of the visit topic to nearly the same extent. However, the version stimulating students' active participation, group work, and including a larger variety of activities aroused more positive attitudes. Students of the modified school programme showed higher interest and intrinsic motivation, felt more competent, and were less bored after the guided tour. In addition, the results suggest that students' visit-related emotional states predict the degree of their post-visit topic understanding, even when demographics and prior knowledge are taken into consideration.

  15. Comparative study on collaborative interaction in non-immersive and immersive systems

    NASA Astrophysics Data System (ADS)

    Shahab, Qonita M.; Kwon, Yong-Moo; Ko, Heedong; Mayangsari, Maria N.; Yamasaki, Shoko; Nishino, Hiroaki

    2007-09-01

    This research studies the Virtual Reality simulation for collaborative interaction so that different people from different places can interact with one object concurrently. Our focus is the real-time handling of inputs from multiple users, where object's behavior is determined by the combination of the multiple inputs. Issues addressed in this research are: 1) The effects of using haptics on a collaborative interaction, 2) The possibilities of collaboration between users from different environments. We conducted user tests on our system in several cases: 1) Comparison between non-haptics and haptics collaborative interaction over LAN, 2) Comparison between non-haptics and haptics collaborative interaction over Internet, and 3) Analysis of collaborative interaction between non-immersive and immersive display environments. The case studies are the interaction of users in two cases: collaborative authoring of a 3D model by two users, and collaborative haptic interaction by multiple users. In Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects. In Virtual Stretcher, multiple users can collaborate on moving a stretcher together while feeling each other's haptic motions.

  16. Ano Nuevo to Santa Cruz, California : a photographic tour of the coastline

    USGS Publications Warehouse

    Chezar, Henry; Wong, Florence L.

    2000-01-01

    This interactive CD ROM contains over 500 overlapping photographic images of the California coastline from A?o Nuevo to Santa Cruz. The images were taken from the R/V David Johnston to illustrate the coastal geology adjacent to part of the Monterey Bay National Marine Sanctuary. The introductory home page starts a series of links to a regional map, more detailed area maps, and finally the individual photographic images.

  17. Argonne's 2012 Earth Day Event

    ScienceCinema

    Roberts, Jeff; Luck, Bill; Lynch, Peter; Lambiase,

    2018-05-30

    Argonne's 2012 Earth Day event drew crowds from across the laboratory. Argonne and U.S. Department of Energy employees toured booths and interactive displays set up by Argonne programs and clubs. Several of Argonne's partners participated, including U.S. Department of Energy, University of Chicago, Abri Credit Union, DuPage County Forest Preserve, DuPage Water Commission, PACE and Morton Arboretum. Argonne scientists and engineers also participated in a poster session, discussing their clean energy research.

  18. Shared virtual environments for telerehabilitation.

    PubMed

    Popescu, George V; Burdea, Grigore; Boian, Rares

    2002-01-01

    Current VR telerehabilitation systems use offline remote monitoring from the clinic and patient-therapist videoconferencing. Such "store and forward" and video-based systems cannot implement medical services involving patient therapist direct interaction. Real-time telerehabilitation applications (including remote therapy) can be developed using a shared Virtual Environment (VE) architecture. We developed a two-user shared VE for hand telerehabilitation. Each site has a telerehabilitation workstation with a videocamera and a Rutgers Master II (RMII) force feedback glove. Each user can control a virtual hand and interact hapticly with virtual objects. Simulated physical interactions between therapist and patient are implemented using hand force feedback. The therapist's graphic interface contains several virtual panels, which allow control over the rehabilitation process. These controls start a videoconferencing session, collect patient data, or apply therapy. Several experimental telerehabilitation scenarios were successfully tested on a LAN. A Web-based approach to "real-time" patient telemonitoring--the monitoring portal for hand telerehabilitation--was also developed. The therapist interface is implemented as a Java3D applet that monitors patient hand movement. The monitoring portal gives real-time performance on off-the-shelf desktop workstations.

  19. Evaluation of Wearable Haptic Systems for the Fingers in Augmented Reality Applications.

    PubMed

    Maisto, Maurizio; Pacchierotti, Claudio; Chinello, Francesco; Salvietti, Gionata; De Luca, Alessandro; Prattichizzo, Domenico

    2017-01-01

    Although Augmented Reality (AR) has been around for almost five decades, only recently we have witnessed AR systems and applications entering in our everyday life. Representative examples of this technological revolution are the smartphone games "Pokémon GO" and "Ingress" or the Google Translate real-time sign interpretation app. Even if AR applications are already quite compelling and widespread, users are still not able to physically interact with the computer-generated reality. In this respect, wearable haptics can provide the compelling illusion of touching the superimposed virtual objects without constraining the motion or the workspace of the user. In this paper, we present the experimental evaluation of two wearable haptic interfaces for the fingers in three AR scenarios, enrolling 38 participants. In the first experiment, subjects were requested to write on a virtual board using a real chalk. The haptic devices provided the interaction forces between the chalk and the board. In the second experiment, subjects were asked to pick and place virtual and real objects. The haptic devices provided the interaction forces due to the weight of the virtual objects. In the third experiment, subjects were asked to balance a virtual sphere on a real cardboard. The haptic devices provided the interaction forces due to the weight of the virtual sphere rolling on the cardboard. Providing haptic feedback through the considered wearable device significantly improved the performance of all the considered tasks. Moreover, subjects significantly preferred conditions providing wearable haptic feedback.

  20. Deaf-Accessibility for Spoonies: Lessons from Touring "Eve and Mary Are Having Coffee" While Chronically Ill

    ERIC Educational Resources Information Center

    Barokka (Okka), Khairani

    2017-01-01

    This article presents lessons from touring a show on pain with limited resources and in chronic pain. In 2014, I toured solo deaf-accessible poetry/art show "Eve and Mary Are Having Coffee" in various forms in the UK, Austria, and India. As an Indonesian woman with then-extreme chronic pain and fatigue, herein are lessons learned from…

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