Sample records for interactive whiteboard technology

  1. Learning with Interactive Whiteboards: Determining the Factors on Promoting Interactive Whiteboards to Students by Technology Acceptance Model

    ERIC Educational Resources Information Center

    Kilic, Eylem; Güler, Çetin; Çelik, H. Eray; Tatli, Cemal

    2015-01-01

    Purpose: The purpose of this study is to investigate the factors which might affect the intention to use interactive whiteboards (IWBs) by university students, using Technology Acceptance Model by the structural equation modeling approach. The following hypothesis guided the current study: H1. There is a positive relationship between IWB…

  2. The Impact of Interactive Whiteboard Technology on Ninth Grade English at Selected Rural High Schools in Upstate South Carolina

    ERIC Educational Resources Information Center

    Smith, Mark S.

    2013-01-01

    The purpose of this study was to determine the impact of interactive whiteboard technology on ninth grade English End of Course scores in two high schools in the Upstate of South Carolina in the school year 2011-2012. This study also sought to determine what impact interactive whiteboard technology had on the factors of gender, socio-economic…

  3. Integer Operations Using a Whiteboard

    ERIC Educational Resources Information Center

    Andrews, Delise R.

    2011-01-01

    Interactive whiteboards are somewhat unimpressive at first and look like the whiteboards that already hang on the walls of many classrooms. However, integrating interactive whiteboard technology in a unit on adding and subtracting integers enhances student engagement and understanding. In this article, the author describes how she used an…

  4. The Wonders of Interactive Whiteboards

    ERIC Educational Resources Information Center

    Starkman, Neal

    2006-01-01

    This article discusses the advantages of using interactive whiteboards in the classroom. Developed by Smart Technologies, the Smart Board is one of several interactive whiteboards on the market today. Through Smart Board, starters can write, erase, and perform mouse functions with their finger, a pen, or anything with a maneuverable, firm surface.…

  5. Teachers' Remarks on Interactive Whiteboard with LCD Panel Technology

    ERIC Educational Resources Information Center

    Koçak, Ömer; Gülcü, Aslan

    2013-01-01

    This study investigated the opinions of teachers about using interactive whiteboards with an LCD panel that was installed in classrooms within the FATIH educational project. The study was conducted at six high schools in which installation of interactive whiteboards with an LCD panel in classrooms was completed and teachers who received training…

  6. Levels of Use of Interactive Whiteboard Technology in the Primary Mathematics Classroom

    ERIC Educational Resources Information Center

    Serow, Penelope; Callingham, Rosemary

    2011-01-01

    Despite the availability of Interactive Whiteboard (IWB) technology in a large number of Australian primary schools, many teachers focus only on technical issues as opposed to pedagogical engagement in an attempt to incorporate the technology. Previous research suggests that the technology is being used for sophisticated transmission-style…

  7. Tips for Using Interactive Whiteboards to Increase Participation of Students with Disabilities

    ERIC Educational Resources Information Center

    Whitby, Peggy J. S.; Leininger, Mark L.; Grillo, Kelly

    2012-01-01

    Whiteboard technology has become commonplace in the inclusive classroom and has the potential to merge traditional teaching pedagogy with the technological age. However, teachers report little training on how to incorporate whiteboards into lesson planning. The number of students with disabilities educated in the general education setting has…

  8. The Effect of Interactive Whiteboard Technology on a Math Curriculum Unit

    ERIC Educational Resources Information Center

    Flory, Vern

    2012-01-01

    Purpose: The purpose of this research was to determine the effect of interactive whiteboard technology on the math curriculum in a single school district. Methodology: Six second grade teachers tracked their technology use during math instruction to be compared with student performance on a common assessment at the conclusion a counting money unit…

  9. Interactive Whiteboards in Mathematics Spaces: An Examination of Technology Integration in An Urban Middle School

    ERIC Educational Resources Information Center

    Young, Jamaal; Hamilton, Christina; Cason, Marti

    2017-01-01

    The purpose of this study was to examine the effects of integrating Interactive Whiteboard (IWB) technology on middle school mathematics achievement in an urban school. Propensity score matching was used to create a comparable control group in order to isolate the effects of IWB technology on mathematics achievement. An initial experimental group…

  10. Efficacy of Interactive Whiteboard on Psychomotor Skills Achievement of Students in Isometric and Orthographic Projection

    ERIC Educational Resources Information Center

    Gambari, Isiaka A.; Balogun, Sherifat A.; Alfa, Ahmadu S.

    2014-01-01

    This paper discusses importance of technology education and evidences of declining performance of junior secondary school students in basic technology subject. Potentials on interactive whiteboard (IWB) as one of the new technologies to meet the challenges of the 21st century are also discussed. The efficacy of IWB for teaching Isometric and…

  11. Integration of Interactive Whiteboard in Swedish Preschool Practices

    ERIC Educational Resources Information Center

    Bourbour, Maryam; Vigmo, Sylvi; Samuelsson, Ingrid Pramling

    2015-01-01

    This paper aims at exploring the roles preschool teachers give technologies in mathematics education and the ways they structure their mathematics learning activities using interactive whiteboard (IWB) as a technological artefact. Data collected from observations of three preschool teachers embedding IWB in a preschool practice in Sweden provided…

  12. Shared Cognition Facilitated by Teacher Use of Interactive Whiteboard Technologies

    ERIC Educational Resources Information Center

    Redman, Christine; Vincent, John

    2014-01-01

    This paper reports on a study designed to examine the dialogic processes teachers used to sustain focused discussions, using questioning techniques and Interactive Whiteboards (IWBs). IWBs and their related technologies such as plasma touch screens and projected tablets have passed through several phases of implementation as classroom objects,…

  13. Use an Interactive Whiteboard: Get a Handle on How This Technology Can Spice up the Classroom

    ERIC Educational Resources Information Center

    Branzburg, Jeffrey

    2006-01-01

    Interactive whiteboards are desirable peripherals these days. When hooked up to a computer, the whiteboard's screen becomes a "live" computer desktop, which can be tapped to pull down menus, highlight, and move or open files. Users can also circle relevant sections on the projected image, draw geometric figures, and underline. Then they can save…

  14. Learning Mathematics with Interactive Whiteboards and Computer-Based Graphing Utility

    ERIC Educational Resources Information Center

    Erbas, Ayhan Kursat; Ince, Muge; Kaya, Sukru

    2015-01-01

    The purpose of this study was to explore the effect of a technology-supported learning environment utilizing an interactive whiteboard (IWB) and NuCalc graphing software compared to a traditional direct instruction-based environment on student achievement in graphs of quadratic functions and attitudes towards mathematics and technology. Sixty-five…

  15. Middle Years Science Teachers Voice Their First Experiences with Interactive Whiteboard Technology

    ERIC Educational Resources Information Center

    Gadbois, Shannon A.; Haverstock, Nicole

    2012-01-01

    Among new technologies, interactive whiteboards (IWBs) particularly seem to engage students and offer entertainment value that may make them highly beneficial for learning. This study examined 10 Grade 6 teachers' initial experiences and uses of IWBs for teaching science. Through interviews, classroom visits, and field notes, the outcomes…

  16. Technology Integration: Exploring Interactive Whiteboards as Dialogic Spaces in the Foundation Phase Classroom

    ERIC Educational Resources Information Center

    de Silva, Chamelle R.; Chigona, A.; Adendorff, S. A.

    2016-01-01

    Among its many affordances, the interactive whiteboard (IWB) as a digital space for children's dialogic engagement in the Foundation Phase classroom remains largely under-exploited. This paper emanates from a study which was undertaken in an attempt to understand how teachers acquire knowledge of emerging technologies and how this shapes their…

  17. Interactive Whiteboards: Do Teachers Really Use Them Interactively?

    ERIC Educational Resources Information Center

    Tatli, Cemal; Kiliç, Eylem

    2016-01-01

    The aim of this quantitative study is to examine high school teachers' use of specific features of interactive whiteboards (IWBs). During the 2012-2013 academic school year, 535 teachers in pilot schools from 10 provinces under the FATIH Project (Movement of Enhancing Opportunities and Improving Technology) participated. Data were collected…

  18. Open Educational Resources for Call Teacher Education: The iTILT Interactive Whiteboard Project

    ERIC Educational Resources Information Center

    Whyte, Shona; Schmid, Euline Cutrim; van Hazebrouck Thompson, Sanderin; Oberhofer, Margret

    2014-01-01

    This paper discusses challenges and opportunities arising during the development of open educational resources (OERs) to support communicative language teaching (CLT) with interactive whiteboards (IWBs). iTILT (interactive Technologies in Language Teaching), a European Lifelong Learning Project, has two main aims: (a) to promote "best…

  19. The Effect of the Interactive Functions of Whiteboards on Elementary Students' Learning

    ERIC Educational Resources Information Center

    Luo, Yi-Fang; Yang, Shu Ching

    2016-01-01

    In recent years, the interactive whiteboard (IWB) has been regarded as the most prominent information and communication technology auxiliary instruction device. It is touted as elevating the traditional teaching environment to a digital teaching environment because of its highly interactive features. The purpose of this study is to investigate…

  20. Interactive Whiteboard Technologies in High School: A Comparison of Their Impact on the Levels of Measure That Determine a Return on Investment

    ERIC Educational Resources Information Center

    Schipper, Joseph M.; Yocum, Russell G.

    2016-01-01

    This quantitative, quasi-experimental, nonequivalent group study examined the impact on levels of measure that determine a return on investment of differing forms of interactive whiteboard (IWB) technology used at a high school in a suburban school district in southeastern Virginia. Three forms of IWB were compared: a full-screen IWB, a mobile…

  1. Use of Interactive Whiteboard in the Mathematics Classroom: Students' Perceptions within the Framework of the Technology Acceptance Model

    ERIC Educational Resources Information Center

    Önal, Nezih

    2017-01-01

    The purpose of the present research was to reveal students' perceptions regarding the use of the interactive whiteboard in the mathematics classroom within the framework of the Technology Acceptance Model. Semi-structured interviews were performed with 58 secondary school students (5th, 6th, 7th, and 8th grades) to collect data. The data obtained…

  2. Exploring Middle School Teachers' Perceptions and Applications of a Site-Based, Technology-Related Professional Development Program Focused on Interactive Whiteboards and Classroom Response Systems

    ERIC Educational Resources Information Center

    Desai, Shreya J.

    2012-01-01

    This qualitative study examined five middle school teachers' perceptions of a site-based, technology-related professional development (TRPD) program focused on the interactive whiteboard (IWB) and the classroom response system (CRS) and the practices implemented in the teachers' classrooms as a result of participation in the TRPD…

  3. Shared Cognition Facilitated by Teacher Use of Interactive Whiteboard Technologies

    ERIC Educational Resources Information Center

    Redman, Christine; Vincent, John Terence

    2015-01-01

    Purpose: The purpose of this study is to examine questioning opportunities afforded by interactive whiteboards (IWBs) by highlighting pedagogical decisions enacted by teachers to ensure that they work with the wider affordances of the device. Design/Methodology/Approach: Three primary/elementary teachers participated in a study designed to…

  4. The Interactive Whiteboard: A Transitional Technology Supporting Diverse Teaching Practices

    ERIC Educational Resources Information Center

    Winzenried, Arthur; Dalgarno, Barney; Tinkler, Jacqueline

    2010-01-01

    This article describes the findings of a qualitative study investigating teacher perspectives on the impact of interactive whiteboards (IWBs) on their classroom teaching practice, using intensive case studies focusing on six primary and secondary teachers from two rural schools. The study found that all teachers were enthusiastic, had seen…

  5. Interactive Whiteboards in Japanese Education

    ERIC Educational Resources Information Center

    Liversidge, Gordon

    2013-01-01

    The use of interactive whiteboards (IWBs) is widespread in the United Kingdom, Australia, and to some extent in the United States and Canada. However, this potentially learning enhancing technology has been adopted very little in Japan at any level of education, apart from some international schools. Furthermore, one of the world's two leading IWB…

  6. Interactive Whiteboards: Real Beauty or Just "Lipstick"?

    ERIC Educational Resources Information Center

    Slay, Hannah; Sieborger, Ingrid; Hodgkinson-Williams, Cheryl

    2008-01-01

    There has been extensive investment by governments and individual schools in interactive whiteboard technology in developed countries premised on the assumption that their use in education will impact positively on learners' achievements. Developing countries, such as South Africa, keen to raise attainment among their learners are following suit.…

  7. Practise What You Preach: The Interactive Whiteboard in Preschool Mathematics Education

    ERIC Educational Resources Information Center

    Bourbour, Maryam; Masoumi, Davoud

    2017-01-01

    The Interactive Whiteboard (IWB) is now a common technological artefact in Swedish preschools and schools. This study examines preschool teachers' thinking behind the embedding of IWB in the early years' mathematics classroom and how preschool teachers structure their mathematical activities when using IWB. Two complementary empirical studies,…

  8. Enhancing Performance Knowledge and Self-Esteem in Classroom Language Learning: The Potential of the ACTIVote Component of Interactive Whiteboard Technology

    ERIC Educational Resources Information Center

    Schmid, Euline Cutrim

    2007-01-01

    This article reports on a qualitative study concerning the use of interactive whiteboard (IWB) technology in the teaching of English for Academic Purposes (EAP)/Study Skills to international students. The study was carried out at a British University in the summers of 2003 and 2004. Its primary aim was to throw detailed light on the potential of…

  9. Learning Effects of Interactive Whiteboard Pedagogy for Students in Taiwan from the Perspective of Multiple Intelligences

    ERIC Educational Resources Information Center

    Chen, Hong-Ren; Chiang, Chih-Hao; Lin, Wen-Shan

    2013-01-01

    With the rapid progress in information technology, interactive whiteboards have become IT-integrated in teaching activities. The theory of multiple intelligences argues that every person possesses multiple intelligences, emphasizing learners' cognitive richness and the possible role of these differences in enhanced learning. This study is the…

  10. Making Learning Active with Interactive Whiteboards, Podcasts, and Digital Storytelling in ELL Classrooms

    ERIC Educational Resources Information Center

    Hur, Jung Won; Suh, Suhyun

    2012-01-01

    The purpose of this study was to examine effective ways to integrate an interactive whiteboard, podcast, and digital storytelling for language proficiency development in English language learners. Researchers integrated these three technologies into a 60-hour intensive summer English program and investigated their impacts on student vocabulary…

  11. Lutheran School Teachers' Instructional Usage of the Interactive Whiteboard

    ERIC Educational Resources Information Center

    Powers, Jillian R.

    2014-01-01

    The purpose of this mixed methods study was twofold. First, the study assessed whether Davis' (1989) Technology Acceptance Model (TAM) was useful in predicting instructional usage of the interactive whiteboard (IWB), as reported by K-8 teachers. Second, the study set out to understand what motivated those teachers to use the IWB for classroom…

  12. Understanding Early Childhood Student Teachers' Acceptance and Use of Interactive Whiteboard

    ERIC Educational Resources Information Center

    Wong, Kung-Teck; Russo, Sharon; McDowall, Janet

    2013-01-01

    Purpose: The purpose of this paper is to understand early childhood student teachers' self-reported acceptance and use of interactive whiteboard (IWB), by employing the Unified Theory of Acceptance and Use of Technology (UTAUT) as the research framework. Design/methodology/approach: A total of 112 student teachers enrolled in science-related…

  13. Research of Technical Knowledge and Creativity Development of Children in Pre-Primary Education through Interactive Whiteboard

    ERIC Educational Resources Information Center

    Brecka, Peter; Cervenanská, Marcela

    2016-01-01

    The introduced study represents methodology and results of research focused on utilization of interactive whiteboard as didactic technology mediating information through multimedia worksheets applied in education process in pre-primary education. Its aim was to determine whether it can significantly increase the level of children's acquired…

  14. Teachers' Belief and Use of Interactive Whiteboards for Teaching and Learning

    ERIC Educational Resources Information Center

    Turel, Yalin Kilic; Johnson, Tristan E.

    2012-01-01

    Interactive whiteboards (IWB) are regarded as one of the most revolutionary instructional technologies for various educational levels. While the impacts of IWBs in classroom settings have been examined recently in a number of studies, this study not only looks at the perception but also examines the actual usage and behaviors associated with…

  15. Interactive Whiteboards and Implications for Use in Education

    ERIC Educational Resources Information Center

    Gibson, Danita C.

    2013-01-01

    Interactive whiteboards (IWBs) have increasingly become a technology tool used in the educational field. IWBs are touch-sensitive screens that work in conjunction with a computer and a projector, and which are used to display information from a computer. As a qualitative case study, this study investigated the SMART Board-infused instructional…

  16. Interactive Whiteboard Professional Development: A Look through the Eyes of Early Childhood Educators

    ERIC Educational Resources Information Center

    Evans, Nicole Southerland

    2012-01-01

    With vastly ever-changing technology, there come greater possibilities in the school classroom. One possibility includes the interactive whiteboard, IWB (Higgins, Beauchamp, & Miller, 2007). However, there is little research on how to effectively promote the use of an IWB in the classroom for anything other than as a mediating tool. One option…

  17. Interactive Whiteboards in Early Childhood Mathematics: Strategies for Effective Implementation in Pre-K-Grade 3

    ERIC Educational Resources Information Center

    Linder, Sandra M.

    2012-01-01

    Teachers are using technological innovations--including interactive whiteboards--in pre-K-grade 3 classrooms across the country. An IWB is a wall-mounted, touch-sensitive flat screen. When connected to a computer (or another electronic device) and a projector, it displays enlarged instructional content (such as a math word problem, pictures or…

  18. Getting the Most from Your Interactive Whiteboard Investment: Three Guiding Principles for Designing Effective Professional Development

    ERIC Educational Resources Information Center

    DeSantis, Josh

    2012-01-01

    The adoption of interactive whiteboards (IWB) in many schools outpaced the delivery of adequate professional development on their use. Many teachers receive IWBs without adequate training on methods to use the technology to improve their instruction. Consequently, IWBs remain an underutilized resource in many classrooms. Teachers who are given…

  19. Interactive Whiteboards Produce Small Gains in Elementary Students' Self-Reported Motivation in Mathematics

    ERIC Educational Resources Information Center

    Torff, Bruce; Tirotta, Rose

    2010-01-01

    A treatment/control study (N = 773) was conducted to determine the extent to which use of interactive whiteboard technology (IWB) was associated with upper elementary students' self-reported level of motivation in mathematics. Students in the treatment group reported higher levels of motivation relative to control students, but the effect was…

  20. An Interactive Whiteboard Student Survey: Development, Validity and Reliability

    ERIC Educational Resources Information Center

    Turel, Yalin Kilic

    2011-01-01

    The interactive whiteboard (IWB) has become a popular technology for instructors over the last decade. Though research asserts that the IWBs facilitate learning in different ways, there is a lack of studies examining actual IWB use in classroom settings based on learners' perspectives by means of valid instruments. The purpose of this study is to…

  1. Teacher Use of the Interactive Whiteboard in Primary Schools: Towards an Effective Transition Framework

    ERIC Educational Resources Information Center

    Beauchamp, Gary

    2004-01-01

    The growing use of the interactive whiteboard (IWB) in primary school teaching forms part of a number of initiatives within the schools of the United Kingdom to develop the use of information and communications technology (ICT) in teaching and learning. The IWB presents both challenges and opportunities to teachers, particularly in terms of staff…

  2. The Negative and Positive Characteristics of Teacher Technology Professional Development Programs in Relation to Efficient Classroom Integration and Knowledge of Interactive Whiteboards

    ERIC Educational Resources Information Center

    Bey, Marie A.

    2012-01-01

    The key to educational reform is the well-prepared teacher. Giving the teacher continuous, immediate, and supported access to interactive whiteboard (IWB) professional development programs (PDPs) is necessary for creating the potential for deep and sustained changes of the educational programs. This qualitative case study explored the negative and…

  3. Build Your Own Board: Brightboards Offer a Cost-Effective Alternative to Interactive Whiteboards

    ERIC Educational Resources Information Center

    Vallis, Keith; Williamson, Peter

    2009-01-01

    Interactive whiteboards are all the rage in classrooms across the world these days, and for good reason. Like most technology, they hold students' attention much better than a traditional lecture-and-blackboard lesson ever could. They also solve the problem of having only one classroom computer for 30 students by projecting the screen at the front…

  4. The Effects of Using an Interactive Whiteboard on the Academic Achievement of University Students

    ERIC Educational Resources Information Center

    Akbas, Oktay; Pektas, Huseyin Mirac

    2011-01-01

    The aim of this study was to identify the effects of the use of an interactive whiteboard on the academic achievement of university students on the topic of electricity in a science and technology laboratory class. The study was designed as a pretest/posttest control group experimental study. Mean, standard deviation and t- tests were used for…

  5. The Impact of Interactive Whiteboard Technology on Medical Students' Achievement in ESL Essay Writing: An Early Study in Egypt

    ERIC Educational Resources Information Center

    Albaaly, Emad; Higgins, Steven

    2012-01-01

    This study investigated the impact of the interactive whiteboard on Egyptian medical students' achievement in essay writing in English as a second language (ESL). First, the writing micro-skills judged essential to help these students improve their essay writing were identified, using a questionnaire which investigated experts' views. This gave…

  6. A Qualitative Study of Student and Teacher Perceptions Utilizing Interactive Whiteboards in Middle School Classrooms

    ERIC Educational Resources Information Center

    Corbo, Donna Cirillo

    2014-01-01

    Since the No Child Left Behind Act of 2001, interactive whiteboards (IWBs) have become a reality and a popular concept in addressed technology use in elementary and secondary schools and the importance of 21st century skills, integrating classrooms across the United States and abroad. The purpose of this qualitative case study was to examine the…

  7. Understanding an Elementary School Teachers' Journey of Using Technology in the Classroom from Sand Table to Interactive Whiteboard

    ERIC Educational Resources Information Center

    Ersoy, Ali; Bozkurt, Mahmut

    2015-01-01

    The aim of this study is to understand an elementary teachers' experiences about using interactive whiteboard (IWB) in the classroom. Narrative inquiry were adopted to conduct the study. The data were collected through semi-structured interviews with the teacher and analysed through narrative analysis. In the study, two major stories emerged. The…

  8. A Quantitative Study of an Interactive Whiteboard Implementation in a Suburban School District: Years of Teaching Experience and Grade Level Taught Compared to Peak Stage of Concern

    ERIC Educational Resources Information Center

    Kotch, Jason M.

    2011-01-01

    Integrating technology into the classroom is thought to motivate students, keep them engaged, increase available resources, and improve student achievement. Interactive whiteboards (IWBs) are currently being implemented in many classrooms. The purpose of this causal-comparative quantitative study was to identify if years of teaching experience or…

  9. An Examination of Interactive Whiteboard Perceptions using the Concerns-Based Adoption Model Stages of Concern and the Apple Classrooms of Tomorrow Model of Instructional Evolution

    ERIC Educational Resources Information Center

    Hall, Jeffrey; Chamblee, Gregory; Slough, Scott

    2013-01-01

    Two high school mathematics teachers who use Interactive Whiteboards (IWBs) in the classroom were interviewed annually over the course of three years regarding their perceptions of the technology. During the third year, the two teachers were asked to complete the Concerns-Based Adoption Model Stages of Concern Questionnaire. The data obtained from…

  10. Analyzing the Perceptions and Use of Interactive Whiteboards by Prekindergarten Teachers in Presentation of Classroom Lessons

    ERIC Educational Resources Information Center

    Rosetti, Jennifer

    2012-01-01

    In an attempt to improve poor academic performance of students, many schools are purchasing interactive whiteboards to enhance lesson presentations. Interactive whiteboards are seldom being used to present lessons. The purpose of this quantitative study was to compare how frequently interactive whiteboards are used by prekindergarten teachers in…

  11. Interactive Whiteboard for Primary Schools in Mauritius: An Effective Tool or Just Another Trend?

    ERIC Educational Resources Information Center

    Bahadur, Goonesh Kumar; Oogarah, Deorani

    2013-01-01

    Mauritius is among the few African countries where the interactive whiteboard has been implemented in all primary schools. The interactive whiteboard is an important tool in the classroom as it changes the mode of instruction. Many researches have been carried out in many countries to investigate the effectiveness of the interactive whiteboard.…

  12. Interactive Whiteboards and All That Jazz: Analysing Classroom Activity with Interactive Technologies

    ERIC Educational Resources Information Center

    Tanner, Howard; Beauchamp, Gary; Jones, Sonia; Kennewell, Steve

    2010-01-01

    The term "orchestration", has been used to describe the teacher's role in activity settings incorporating interactive technologies. This musical analogy suggests pre-planned manipulation of events to generate "performance" leading to learning. However, in two recent projects we have observed how effective teaching and learning…

  13. An Investigation of the Effects of Interactive Whiteboards as Perceived by Ohio High School Foreign Language Teachers

    ERIC Educational Resources Information Center

    Langan-Perez, Julie

    2013-01-01

    Grounding education in technology with a global orientation is relevant to educating students in the United States today. A technology-oriented education with a global orientation can prepare students to be in a position to use technology and interact with others on a global scale. One example of a technology tool is Interactive Whiteboards…

  14. The Benefits & Drawbacks of Integrating Cloud Computing and Interactive Whiteboards in Teacher Preparation

    ERIC Educational Resources Information Center

    Blue, Elfreda; Tirotta, Rose

    2011-01-01

    Twenty-first century technology has changed the way tools are used to support and enhance learning and instruction. Cloud computing and interactive white boards, make it possible for learners to interact, simulate, collaborate, and document learning experiences and real world problem-solving. This article discusses how various technologies (blogs,…

  15. Thirty Simple Ideas for Interactive Whiteboards

    ERIC Educational Resources Information Center

    Adams, Caralee

    2011-01-01

    This article presents thirty simple ideas for interactive whiteboards and how IWB can make one's teaching life easier. These teaching ideas for the interactive whiteboard can be used by teachers every day. Tips for classroom management are also presented.

  16. Whiteboards at Your Service: Interactive Whiteboards Can Assist Teachers, Students, Trainers, and District Office Personnel

    ERIC Educational Resources Information Center

    Branzburg, Jeffrey

    2007-01-01

    Interactive whiteboards have made quite a splash in classrooms in recent years. When a computer image is projected on the whiteboard using an LCD projector, users can directly control the computer from the whiteboard. In some systems such as Smart and Mimio, the finger is used in place of a mouse to open and run programs or move windows around. In…

  17. Collaborative Research Methodology for Investigating Teaching and Learning: The Use of Interactive Whiteboard Technology

    ERIC Educational Resources Information Center

    Armstrong, Victoria; Barnes, Sally; Sutherland, Rosamund; Curran, Sarah; Mills, Simon; Thompson, Ian

    2005-01-01

    This paper discusses the results of a research project which aimed to capture, analyse and communicate the complex interactions between students, teachers and technology that occur in the classroom. Teachers and researchers used an innovative research design developed through the InterActive Education Project (Sutherland et al., 2003). Video case…

  18. Let's Hear It for ...

    ERIC Educational Resources Information Center

    Federoff, Matt; Hicks, Troy; Mangiacapre, Anthony; Reilly, Erin; Imbriale, Ryan; Sheninger, Eric; Meyer, Dan; Langhorst, Eric

    2011-01-01

    If you were transported back to school, what kind of technology would most engage you? This article presents responses from leading technology educators who were asked this question. The following technological tools are highlighted: interactive whiteboards, wikis, teacher-created websites, story creation tools, cell phones, Skype, digital…

  19. The Use of Interactive Whiteboards: Enhancing the Nature of Teaching Young Language Learners

    ERIC Educational Resources Information Center

    Giannikas, Christina Nicole

    2016-01-01

    Language teaching can be enhanced by effective uses of technology; nonetheless, there are teachers who are reluctant to integrate technology in their practice. The debated issue has resulted in a number of Ministries of Education worldwide, including the Greek Ministry, to support a transition through the introduction of Interactive Whiteboards…

  20. Success Factors and Challenges of an Information Communication Technology Network in Rural Schools

    ERIC Educational Resources Information Center

    Mihai, Maryke A.

    2017-01-01

    In April 2008, an interactive information communication technology (ICT) network was established in Mpumalanga, South Africa. the network involved the implementation of SMART board interactive whiteboards (IWBs) and collaboration between a leading school and several disadvantaged schools. the main purpose of the Mpumalanga IWB project was to reach…

  1. Exploring the Effects of Professional Development for the Interactive Whiteboard on Teachers' Technology Self-Efficacy

    ERIC Educational Resources Information Center

    DeSantis, Joshua D.

    2013-01-01

    Identifying means of assisting teachers in integrating technology during their instruction is becoming more important as the rate new technologies enter the classroom accelerates. The primary means of helping in-service teachers employ new technologies in their classrooms is frequently professional development. Unfortunately, professional…

  2. Exploring the Contribution of a Content-Infused Interactive Whiteboard for School Readiness

    ERIC Educational Resources Information Center

    McManis, Lilla D.; Gunnewig, Susan B.; McManis, Mark H.

    2010-01-01

    This exploratory study examined the relationship between use of an interactive (touchscreen) whiteboard and development of school readiness skills. Over one school year, public school regular education prekindergarten classrooms used an interactive whiteboard with preloaded literacy and math activities. The children were low-income and English…

  3. Interactive Whiteboards in Education: A Literature Scoping Survey

    ERIC Educational Resources Information Center

    Mariz, Candice; Stephenson, Jennifer; Carter, Mark

    2017-01-01

    Interactive whiteboards are increasing in popularity and prevalence in education. A scoping survey was performed to ascertain the types of documents available from academic databases on the use of interactive whiteboards with school-aged children. More than half of all the identified documents were grey literature: that is, comprised of…

  4. Interactive Whiteboards for Teaching and Learning Science: Ascertaining Research

    ERIC Educational Resources Information Center

    Mata, Liliana; Lazar, Gabriel; Lazar, Iuliana

    2016-01-01

    The purpose of this paper is to analyze of latest research focused on the investigation of interactive whiteboards used in teaching and learning Science. In the theoretical framework the main objectives are: a) the identification of specific research regarding the integration of interactive whiteboards in teaching and learning Science and b) the…

  5. How Interactive Is the Interactive Whiteboard?

    ERIC Educational Resources Information Center

    Quashie, Valerie

    2009-01-01

    An interactive whiteboard (IWB) is simply a surface onto which a computer screen can be displayed, via a projector. It is touch-sensitive and lets one use a pen like a mouse, controlling the computer from the board itself. Everything that can be displayed on a computer can be displayed onto the whiteboard and, if the computer is linked to speakers…

  6. Getting the Most out of Your Interactive Whiteboard: A Practical Guide

    ERIC Educational Resources Information Center

    Buttner, Amy

    2011-01-01

    Put your interactive whiteboard to immediate use with confidence and skill, and launch your classroom directly into the 21st-century! In this book, teacher and SMART-Certified Trainer Amy Buttner provides clear, practical steps for making the most of your interactive whiteboard, plus other multimedia tools and the web. You'll learn how to design…

  7. Brief report: learning via the electronic interactive whiteboard for two students with autism and a student with moderate intellectual disability.

    PubMed

    Yakubova, Gulnoza; Taber-Doughty, Teresa

    2013-06-01

    The effects of a multicomponent intervention (a self-operated video modeling and self-monitoring delivered via an electronic interactive whiteboard (IWB) and a system of least prompts) on skill acquisition and interaction behavior of two students with autism and one student with moderate intellectual disability were examined using a multi-probe across students design. Students were taught to operate and view video modeling clips, perform a chain of novel tasks and self-monitor task performance using a SMART Board IWB. Results support the effectiveness of a multicomponent intervention in improving students' skill acquisition. Results also highlight the use of this technology as a self-operated and interactive device rather than a traditional teacher-operated device to enhance students' active participation in learning.

  8. What gets missed when deploying new technologies in A&E?

    PubMed

    Broome, C; Adams, A

    2005-06-01

    This paper presents a longitudinal study (over 4 months) of an A&E department where the existing whiteboards were replaced with PC-based computer systems. The study was conducted in two parts - an observation of the physical whiteboard usage and in-depth interviews with all users of both the traditional whiteboard usage and the replacement technology. The research was conducted with the systems manager and all whiteboard users (i.e. nursing management, nurses, doctors, porters, and agency staff) across a spread of time frames. Although the technology supported simple information requirements, complex co-ordination, collaboration, and awareness issues were left unsupported. The important role of a pen-holder (information co-ordinator) was poorly supported by the replacement technology as was the task of annotating information with changing situations and needs. Specific deployment issues are derived from these findings that should guide designers when implementing technology replacements for current physical information formats (e.g. whiteboards, notice boards, shared paper notes).

  9. Principals as Enablers in the Use of Technology in High Schools

    ERIC Educational Resources Information Center

    Pye, Jane M.

    2013-01-01

    Use of educational technology, hardware and software such as whiteboards, simulators, math solvers, and language programs, has been shown to enhance learning by providing a more vivid, interactive experience. Yet a number of studies in the last 5 to 7 years have reported low use of educational technology (e-technology) by high school teachers and…

  10. Green Technology to Support Education of Students with Moderate Intellectual Disability

    ERIC Educational Resources Information Center

    Mata, Liliana; Diaconescu, Alina; Lazar, Gabriel; Lazar, Iuliana

    2015-01-01

    The purpose of this study is to investigate the aspects that green technology offers in the education of students with moderate intellectual disability. The theoretical part highlights the technical facilities that green technology offers to education. An analysis of the most recent studies focuses on the use of interactive whiteboard to improve…

  11. Interactive Multimedia Distance Learning (IMDL)

    DTIC Science & Technology

    1999-01-01

    scales to their original values. Media Toolbar. The Media Toolbar provides the instructor the ability to choose camera positions, use the whiteboard ...on the classroom server computer. Whiteboard . Activates a whiteboard associated with the MIDL system. The whiteboard is used to annotate the course...button. Media Control Panel. The Media Control Panel allows the instructor to choose a camera position, use the whiteboard , play some computer video, use

  12. Building a Better Biology Lab? Testing Tablet PC Technology in a Core Laboratory Course

    ERIC Educational Resources Information Center

    Pryor, Gregory; Bauer, Vernon

    2008-01-01

    Tablet PC technology can enliven the classroom environment because it is dynamic, interactive, and "organic," relative to the rigidity of chalkboards, whiteboards, overhead projectors, and PowerPoint presentations. Unlike traditional computers, tablet PCs employ "digital linking," allowing instructors and students to freehand annotate, clarify,…

  13. Modification of Instructional Delivery and Student Learning with the Use of Educational Technologies

    ERIC Educational Resources Information Center

    Rogers, Jeffrey Ray

    2012-01-01

    The purpose of this study was to determine if educational technologies, including LCD projectors, interactive whiteboards, tablets, document cameras, and student response systems, modify instructional delivery and student learning. This case study was researched in four classrooms, including an English, math, science and social studies classroom…

  14. SMART Boards Rock

    ERIC Educational Resources Information Center

    Giles, Rebecca M.; Shaw, Edward L.

    2011-01-01

    SMART Board is a technology that combines the functionality of a whiteboard, computer, and projector into a single system. The interactive nature of the SMART Board offers many practical uses for providing an introduction to or review of material, while the large work area invites collaboration through social interaction and communication. As a…

  15. Research on the Learning Effects of Multimedia Assisted Instruction Using Information Technology Model

    ERIC Educational Resources Information Center

    Chen, Chen-Yuan

    2012-01-01

    As technology advances, whether from the previous multi-media teaching, online teaching, or now interactive whiteboard, the various changes in both hardware and software resources as well as information are very huge. The information is quickly circulating under the changes in the old and new technology, and the new knowledge has been created.…

  16. A Research-Informed, School-Based Professional Development Workshop Programme to Promote Dialogic Teaching with Interactive Technologies

    ERIC Educational Resources Information Center

    Hennessy, Sara; Dragovic, Tatjana; Warwick, Paul

    2018-01-01

    The study reported in this article investigated the influence of a research-informed, school-based, professional development workshop programme on the quality of classroom dialogue using the interactive whiteboard (IWB). The programme aimed to develop a dialogic approach to teaching and learning mediated through more interactive uses of the IWB,…

  17. The Influence of Digital Interactive Textbook Instruction on Student Learning Preferences, Outcomes, and Motivation

    ERIC Educational Resources Information Center

    O'Bannon, Blanche W.; Skolits, Gary J.; Lubke, Jennifer K.

    2017-01-01

    This study examined achievement when an interactive textbook (iBook) was used in place of lecture to teach students to create instructional flipcharts for a Promethean interactive whiteboard. The study was conducted with students enrolled in a required technology course for teachers at a large research-intensive university in the southeastern…

  18. Smart boards: a reemerging technology.

    PubMed

    Brigham, Tara J

    2013-01-01

    Smart boards, also known as interactive whiteboards (IWBs), are large, interactive, touch-sensitive displays that are mainly used for presentation or educational purposes. While some may not consider this an emerging technology today, changes in the design and capabilities challenge that line of thinking. This column will explain what a smart board is, provide a brief history about it, and describe where it is currently used and why it might be a technology to consider having in a library today.

  19. Mind the Gap: Task Design and Technology in Novice Language Teachers' Practice

    ERIC Educational Resources Information Center

    Smits, Tom F. H.; Oberhofer, Margret; Colpaert, Jozef

    2016-01-01

    This paper focuses on the possibilities/challenges for English as a Foreign Language (EFL) teachers designing tasks grounded in Task-Based Language Teaching (TBLT) and taking advantage of the affordances of technology--Interactive WhiteBoards (IWBs). Teachers have been shown to confuse tasks with exercises or activities. The interactive…

  20. Study the Effectiveness of Technology-Enhanced Interactive Teaching Environment on Student Learning of Junior High School Biology

    ERIC Educational Resources Information Center

    Yang, Kai-Ti; Wang, Tzu-Hua; Chiu, Mei-Hung

    2015-01-01

    This research investigates the effectiveness of integrating Interactive Whiteboard (IWB) into the junior high school biology teaching. This research adopts a quasi-experimental design and divides the participating students into the conventional ICT-integrated learning environment and IWB-integrated learning environment. Before teaching, students…

  1. Comparison of the Effects of SMART Board Technology and Flash Card Instruction on Sight Word Recognition and Observational Learning

    ERIC Educational Resources Information Center

    Mechling, Linda C.; Gast, David L.; Thompson, Kimberly L.

    2009-01-01

    This study compared the effectiveness of SMART Board, interactive whiteboard technology and traditional flash cards in teaching reading in a small-group instructional arrangement. Three students with moderate intellectual disabilities were taught to read grocery store aisle marker words under each condition. Observational learning (students…

  2. Role of Assessment Conversations in a Technology-Aided Classroom with English Language Learners: An Exploratory Study

    ERIC Educational Resources Information Center

    Menon, Preetha

    2018-01-01

    This article is drawn from a study conducted to explore how assessment conversations, a type of informal formative assessment, can support science learning in a technology-aided seventh-grade classroom in Northern California. The classroom setting where the study took place used interactive whiteboards in conjunction with the inquiry-based…

  3. Impact of Smart Board Technology: An Investigation of Sight Word Reading and Observational Learning

    ERIC Educational Resources Information Center

    Mechling, Linda C.; Gast, David L.; Krupa, Kristin

    2007-01-01

    The effects of SMART Board technology, an interactive electronic whiteboard, and a 3s constant time delay (CTD) procedure was evaluated for teaching sight word reading to students with moderate intellectual disabilties within a small group arrangment. A multiple probe design across three word sets and replicated with three students was used to…

  4. Towards a TPACK-Fostering ICT Instructional Process for Teachers: Lessons from the Implementation of Interactive Whiteboard Instruction

    ERIC Educational Resources Information Center

    Koh, Joyce Hwee Ling; Divaharan, Shanti

    2013-01-01

    This paper describes an on-going design-based research project that aims to develop an instructional process to facilitate pre-service teachers' technological pedagogical content knowledge (TPACK) development as they learn to integrate information and communication technology (ICT) in their teaching content subjects. In conjunction with an…

  5. The Effectiveness of Educational Technology Applications for Enhancing Mathematics Achievement in K-12 Classrooms: A Meta-Analysis. Best Evidence Encyclopedia (BEE)

    ERIC Educational Resources Information Center

    Cheung, Alan C. K.; Slavin, Robert E.

    2011-01-01

    The use of educational technology in K-12 classrooms has been gaining tremendous momentum across the country since the 1990s. Many school districts have been investing heavily in various types of technology, such as computers, mobile devices, internet access, and interactive whiteboards. Almost all public schools have access to the internet and…

  6. Interactive Whiteboard Integration in Classrooms: Active Teachers Understanding about Their Training Process

    NASA Astrophysics Data System (ADS)

    Pujol, Meritxell Cortada; Quintana, Maria Graciela Badilla; Romaní, Jordi Riera

    With the incorporation in education of Information and Communication Technologies (ICT), especially the Interactive Whiteboard (IWB), emerges the need for a proper teacher training process due to adequate the integration and the didactic use of this tool in the classroom. This article discusses the teachers' perception on the training process for ICT integration. Its main aim is to contribute to the unification of minimum criteria for effective ICT implementation in any training process for active teachers. This case study begins from the development of a training model called Eduticom which was putted into practice in 4 schools in Catalonia, Spain. Findings indicated different teachers' needs such as an appropriate infrastructure, a proper management and a flexible training model which essentially addresses methodological and didactic aspects of IWB uses in the classroom.

  7. Web-Exclusive--Exposing Technomyths: Getting Technical about Technology and Teaching / A Solid Foundation of Success: Research Supports the Effectiveness of Interactive Whiteboards

    ERIC Educational Resources Information Center

    Phillips, Linda M.; Lovell, Meridith A.; Jones, Heather Sadler

    2012-01-01

    In some provinces, Interactive White Boards (IWBs) have been recommended for every classroom. The primary and alluring claim made in the promotional and anecdotal literature is that IWBs promote interactivity, which in turn is the crux of three secondary claims of achievement, engagement, and motivation. Careful analysis of research shows these…

  8. The CloudBoard Research Platform: an interactive whiteboard for corporate users

    NASA Astrophysics Data System (ADS)

    Barrus, John; Schwartz, Edward L.

    2013-03-01

    Over one million interactive whiteboards (IWBs) are sold annually worldwide, predominantly for classroom use with few sales for corporate use. Unmet needs for IWB corporate use were investigated and the CloudBoard Research Platform (CBRP) was developed to investigate and test technology for meeting these needs. The CBRP supports audio conferencing with shared remote drawing activity, casual capture of whiteboard activity for long-term storage and retrieval, use of standard formats such as PDF for easy import of documents via the web and email and easy export of documents. Company RFID badges and key fobs provide secure access to documents at the board and automatic logout occurs after a period of inactivity. Users manage their documents with a web browser. Analytics and remote device management is provided for administrators. The IWB hardware consists of off-the-shelf components (a Hitachi UST Projector, SMART Technologies, Inc. IWB hardware, Mac Mini, Polycom speakerphone, etc.) and a custom occupancy sensor. The three back-end servers provide the web interface, document storage, stroke and audio streaming. Ease of use, security, and robustness sufficient for internal adoption was achieved. Five of the 10 boards installed at various Ricoh sites have been in daily or weekly use for the past year and total system downtime was less than an hour in 2012. Since CBRP was installed, 65 registered users, 9 of whom use the system regularly, have created over 2600 documents.

  9. The New Digital Wave: Dive in! Whiteboards Are Quickly Changing How We Teach

    ERIC Educational Resources Information Center

    Shorr, Pamela Wheaton

    2006-01-01

    There was a time when the chalkboard was revolutionary. Before it came along, teachers would walk from student to student, drawing problems on individual slates. Now interactive whiteboards promise to reinvent instruction again. Many teachers are now discovering the benefits of using whiteboards. This article presents several strategies on how…

  10. The Impact of Interactive Whiteboards on Teacher--Pupil Interaction in the National Literacy and Numeracy Strategies

    ERIC Educational Resources Information Center

    Smith, Fay; Hardman, Frank; Higgins, Steve

    2006-01-01

    The study set out to investigate the impact of interactive whiteboards (IWBs) on teacher--pupil interaction at Key Stage 2 in the teaching of literacy and numeracy. As part of the National Literacy and Numeracy Strategies, IWBs have been made widely available as a pedagogic tool for promoting interactive whole class teaching. In order to…

  11. Gender Inequality in the Primary Classroom: Will Interactive Whiteboards Help?

    ERIC Educational Resources Information Center

    Smith, Fay; Hardman, Frank; Higgins, Steve

    2007-01-01

    This paper sets out to investigate (i) gender differences in whole class classroom interaction with a sample of teachers who were not using interactive whiteboards (IWBs) in their lessons; and (ii) the short-term and longer term impact of IWB use upon gender differences in classroom interaction. The study focused upon teacher-student interaction…

  12. Management Challenges in an Information Communication Technology (ICT) Network in Rural Schools

    ERIC Educational Resources Information Center

    Mihai, Maryke; Nieuwenhuis, Jan

    2015-01-01

    This study concerns the management of an interactive whiteboard (IWB) network started in April 2008 in Mpumalanga, with a leading school partnered with several disadvantaged schools, transmitting lessons in Mathematics and Science. Many educational institutions try to provide learners with better learning opportunities by equipping schools with…

  13. What Students Really Want in Science Class

    ERIC Educational Resources Information Center

    Goldenberg, Lauren B.

    2011-01-01

    Nowadays, there are lots of digital resources available to teachers. Tools such as Teachers' Domain, an online digital library (see "On the web"); interactive whiteboards; computer projection devices; laptop carts; and robust wireless internet services make it easy for teachers to use technology in the classroom. In fact, in one…

  14. Board's IQ: What Makes a Board Smart?

    ERIC Educational Resources Information Center

    Somyurek, Sibel; Atasoy, Bilal; Ozdemir, Selcuk

    2009-01-01

    The amount of investment that has been made in interactive whiteboards (IWB) in the Turkish educational system during the past several years is quite striking. This investment is part of a plan to integrate information and communication technologies (ICT) into the Turkish educational system, with the goal of increasing the qualitative and…

  15. Chalk, What Chalk?

    ERIC Educational Resources Information Center

    Butler, Loren L.

    2004-01-01

    When it comes to technological wizardry in the classroom, interactive whiteboards stand on the cutting edge of the future. Students seem innately able to manipulate any type of computerized equipment, and, more important, they are highly motivated to engage in "techno-discovery." It is the duty of every educator to facilitate further discovery and…

  16. Understanding the Use of Interactive Whiteboards in Primary Science

    ERIC Educational Resources Information Center

    Sweeney, Trudy

    2013-01-01

    This paper explores the dimensions of change experienced by a specialist primary science teacher in Australia as she attempted to embed an interactive whiteboard into her practice as a tool to enhance interactive teaching and learning. This paper uses the theoretical frameworks of activity theory and the stages of concern to understand the…

  17. An Evaluation of Professional Development on Using Student Response Systems and Interactive Whiteboards for Formative Assessment in the Middle Schools of a Southeastern School District

    ERIC Educational Resources Information Center

    Fuller, Julia Susanne

    2011-01-01

    The purchase of 21st-century technologies for each middle school teacher in my school system coinciding with a historic lack of significant professional development in technology integration provided the impetus for the study. To address the problem, professional development focused on helping teachers use student response systems and mobile…

  18. Interactive Whiteboards and All that Jazz: The Contribution of Musical Metaphors to the Analysis of Classroom Activity with Interactive Technologies

    ERIC Educational Resources Information Center

    Beauchamp, Gary; Kennewell, Steve; Tanner, Howard; Jones, Sonia

    2010-01-01

    The teacher's role has often been described as one of "orchestration", and this musical analogy is a powerful one in characterising the manipulation of features in the classroom setting in order to generate activity or "performance" which leads to learning. However, a classical view of orchestration would fail to recognise the extent to which…

  19. Using Interactive Whiteboards in Teaching Retail Mathematics

    ERIC Educational Resources Information Center

    Greene, Marla; Kirpalani, Nicole

    2013-01-01

    Undergraduate marketing students have sometimes been found to lack mathematical skills. It can therefore be challenging for instructors to effectively teach courses that depend on mathematical problem-solving skills. This paper discusses the use of interactive whiteboards as an innovative way to teach retail mathematics effectively. The authors…

  20. Lecturing with a Virtual Whiteboard

    NASA Astrophysics Data System (ADS)

    Milanovic, Zoran

    2006-09-01

    Recent advances in computer technology, word processing software, and projection systems have made traditional whiteboard lecturing obsolete. Tablet personal computers connected to display projectors and running handwriting software have replaced the marker-on-whiteboard method of delivering a lecture. Since the notes can be saved into an electronic file, they can be uploaded to a class website to be perused by the students later. This paper will describe the author's experiences in using this new technology to deliver physics lectures at an engineering school. The benefits and problems discovered will be reviewed and results from a survey of student opinions will be discussed.

  1. Perceptions of the Effectiveness of Interactive Whiteboards on Student Engagement

    ERIC Educational Resources Information Center

    Phelps, Robin J.

    2012-01-01

    This study examined the effectiveness of interactive whiteboards on student engagement. Perceptions from 108 middle school students and one middle school teacher were analyzed to answer the research question: What are the perceptions of middle school students and one middle school teacher regarding student engagement during lessons using an…

  2. Interactive Whiteboards: Boon or Bandwagon? A Critical Review of the Literature

    ERIC Educational Resources Information Center

    Smith, Heather J.; Higgins, Steve; Wall, Kate; Miller, Jen

    2005-01-01

    This article reviews the literature concerning the introduction of interactive whiteboards (IWBs) in educational settings. It identifies common themes to emerge from a burgeoning and diverse literature, which includes reports and summaries available on the Internet. Although the literature reviewed is overwhelmingly positive about the impact and…

  3. Using Interactive Whiteboards to Enhance Mathematics Teaching

    ERIC Educational Resources Information Center

    Kent, Peter

    2006-01-01

    Over the past three years, Richardson Primary School has transformed its entire educational program based around the widespread introduction of interactive whiteboards (IWBs) into the school. A review of this initiative states that "Richardson is the first school in the ACT, and probably Australia, where the total school community, the…

  4. The Full Monty: Locating Resources, Creating, and Presenting a Web Enhanced History Course.

    ERIC Educational Resources Information Center

    Bazillion, Richard J.; Braun, Connie L.

    2001-01-01

    Discusses how to develop a history course using the World Wide Web; course development software; full text digitized articles, electronic books, primary documents, images, and audio files; and computer equipment such as LCD projectors and interactive whiteboards. Addresses the importance of support for faculty using technology in teaching. (PAL)

  5. Literacy and Language Teaching and Learning with Interactive Whiteboards in Early Schooling

    ERIC Educational Resources Information Center

    Prinsloo, Mastin; Sasman, Felicity

    2015-01-01

    Research on education and technology has sometimes examined model rather than typical practices, and has thus presented an idealized notion of what such resources might offer to situated users in education. This article asks what happens when particular digital resources, designed for one purpose, or carrying particular expectations regarding…

  6. What's Lurking in Our Lake?

    ERIC Educational Resources Information Center

    Peters, Mackenzie; Scott, Catherine

    2017-01-01

    Computers, laptops, interactive whiteboards, and iPads make regular appearances in our daily lessons, but are they being used to their fullest potential? In an effort to use technology with students in a meaningful way, the authors incorporated a free app and online graphing resource into a second-grade lesson on the characteristics of a lake…

  7. From "Work-and-Walk-By" to "Sherpa-at-Work"

    ERIC Educational Resources Information Center

    Drijvers, Paul

    2011-01-01

    Nowadays, many technological means are available to support teaching, such as the interactive whiteboard, class sets of laptop or netbook computers, and high speed internet access. For mathematics education there are advanced software packages for geometry, algebra, calculus, and statistics, which in many cases are available on line at no cost.…

  8. Learning as Students to become Better Teachers: Pre-Service Teachers' IWB Learning Experience

    ERIC Educational Resources Information Center

    Divaharan, Shanti; Koh, Joyce Hwee Ling

    2010-01-01

    The study presented in this paper involved 124 Singaporean pre-service teachers who were attending a core information and communications technology (ICT) module, which is a component of their teacher education program. During this module, the pre-service teachers were introduced to the interactive whiteboard (IWB) through an instructional approach…

  9. Continuity and Change in Literacy Practices: A Move towards Multiliteracies

    ERIC Educational Resources Information Center

    Kitson, Lisbeth; Fletcher, Margaret; Kearney, Judith

    2007-01-01

    In this paper we present findings from an empirical study-in-progress that investigates how a teacher integrates technology, specifically an Interactive Whiteboard (IWB), to teach multiliterate practices when reading multi-modal texts. This research was a collaboration between a teacher and a team of university-based researchers as they used…

  10. What whiteboards in a trauma center operating suite can teach us about emergency department communication.

    PubMed

    Xiao, Yan; Schenkel, Stephen; Faraj, Samer; Mackenzie, Colin F; Moss, Jacqueline

    2007-10-01

    Highly reliable, efficient collaborative work relies on excellent communication. We seek to understand how a traditional whiteboard is used as a versatile information artifact to support communication in rapid-paced, highly dynamic collaborative work. The similar communicative demands of the trauma operating suite and an emergency department (ED) make the findings applicable to both settings. We took photographs and observed staff's interaction with a whiteboard in a 6-bed surgical suite dedicated to trauma service. We analyzed the integral role of artifacts in cognitive activities as when workers configure and manage visual spaces to simplify their cognitive tasks. We further identified characteristics of the whiteboard as a communicative information artifact in supporting coordination in fast-paced environments. We identified 8 ways in which the whiteboard was used by physicians, nurses, and with other personnel to support collaborative work: task management, team attention management, task status tracking, task articulation, resource planning and tracking, synchronous and asynchronous communication, multidisciplinary problem solving and negotiation, and socialization and team building. The whiteboard was highly communicative because of its location and installation method, high interactivity and usability, high expressiveness, and ability to visualize transition points to support work handoffs. Traditional information artifacts such as whiteboards play significant roles in supporting collaborative work. How these artifacts are used provides insights into complicated information needs of teamwork in highly dynamic, high-risk settings such as an ED.

  11. Interactive Whiteboards and Digital Teaching Book to Secondary School Teachers and Contextual Affordances: Hybrid or Substitute?

    ERIC Educational Resources Information Center

    Pacurar, Ecaterina; Clad, Nicolas

    2015-01-01

    The objective of our study is to analyze the utility and the integration of the interactive whiteboard (IWB) and interactive textbook into the teaching skills. This project concerns middle and high school teachers with professional career guidance in France. The research had as objectives the appropriation in the use of IWB features and the…

  12. Do Screen Presentations via Interactive Whiteboards Increase Engagement in Whole-Group Lessons for Students with Autism Spectrum Disorder? A Pilot Study

    ERIC Educational Resources Information Center

    Mariz, Candice; Carter, Mark; Stephenson, Jennifer

    2017-01-01

    Visual presentations may assist students with autism spectrum disorder (ASD) to access instruction, and they may be more engaged when interacting with screen media in particular. Interactive whiteboards (IWBs) are large electronic screens that are used for instruction in many classrooms. An alternating treatment design was used to compare the…

  13. Brief Report: Learning via the Electronic Interactive Whiteboard for Two Students with Autism and a Student with Moderate Intellectual Disability

    ERIC Educational Resources Information Center

    Yakubova, Gulnoza; Taber-Doughty, Teresa

    2013-01-01

    The effects of a multicomponent intervention (a self-operated video modeling and self-monitoring delivered via an electronic interactive whiteboard (IWB) and a system of least prompts) on skill acquisition and interaction behavior of two students with autism and one student with moderate intellectual disability were examined using a multi-probe…

  14. A New Way of Using the Interactive Whiteboard in a High School Physics Classroom: A Case Study

    ERIC Educational Resources Information Center

    Gregorcic, Bor; Etkina, Eugenia; Planinsic, Gorazd

    2018-01-01

    In recent decades, the interactive whiteboard (IWB) has become a relatively common educational tool in Western schools. The IWB is essentially a large touch screen, that enables the user to interact with digital content in ways that are not possible with an ordinary computer-projector-canvas setup. However, the unique possibilities of IWBs are…

  15. Primary School Students' Perceptions of Interactive Whiteboards

    ERIC Educational Resources Information Center

    Hall, Ian; Higgins, S

    2005-01-01

    Students involved in the interactive whiteboard (IWB) evaluation, sponsored by the Centre for British Teachers (CfBT), were interviewed in regard to their perceptions about IWBs. Twelve group interviews (72 students) were conducted between January and Easter 2004 with Year 6 students (between 10 and 11 years of age) in six Local Education…

  16. Educational Software Employing Group Competition Using an Interactive Electronic Whiteboard

    ERIC Educational Resources Information Center

    Otsuki, Yoko; Bandoh, Hirokazu; Kato, Naoki; Indurkhya, Bipin; Nakagawa, Masaki

    2004-01-01

    This article presents a design of educational software employing group competition using a large interactive electronic whiteboard, and a report on its experimental use. Group competition and collaboration are useful methods to cultivate originality and communication skills. To share the same space, the same large screen, and face-to-face…

  17. A Case Study of Interactive Whiteboard Professional Development for Elementary Mathematics Teachers

    ERIC Educational Resources Information Center

    Essig, Dawn

    2011-01-01

    In a northeastern US state, the higher the grade the level, the more students do not meet the state mathematics standards. Teachers need effective professional development in classroom strategies and tools, such as interactive whiteboards (IWB), to assist them in preparing students to meet state standards. Multimedia learning theory and…

  18. Interactive Whiteboards: A New Tool for Extension Education

    ERIC Educational Resources Information Center

    Schroeder, Mary M.; Burns, Connie S.; Reicks, Marla M.

    2011-01-01

    Use of interactive whiteboards (IWBs) in school classrooms and conference rooms is increasing. To evaluate the effectiveness of IWBs as a tool for Extension education, two groups of 3rd and 4th grade Minnesota students (n=325) were taught nutrition using traditional methods or IWBs. Significant increases in knowledge and behavior were observed in…

  19. What Matters Most when Students and Teachers Use Interactive Whiteboards in Mathematics Classrooms?

    ERIC Educational Resources Information Center

    McQuillan, Kimberley; Northcote, Maria; Beamish, Peter

    2012-01-01

    Teachers are encouraged to immerse their students in rich and engaging learning environments (NSW Department of Education and Training, 2003). One teaching tool that can facilitate the creation of rich learning environments is the interactive whiteboard (IWB) (Baker, 2009). When teaching mathematics, the varied representational aspects of IWBs can…

  20. Secondary School Teachers' Perceptions of Interactive Whiteboard Training Workshops: A Case Study from Taiwan

    ERIC Educational Resources Information Center

    Lai, Horng-Ji

    2010-01-01

    The purpose of this study was to explore secondary school teachers' perceptions of interactive whiteboard (IWB) training workshops in Taiwan. This study also sought to identify potential problems associated with the design of IWB training workshops in order to improve their effectiveness. This research employed observations and interviews to…

  1. The Interactive Classroom: An Overview of Smart Notebook Software

    ERIC Educational Resources Information Center

    Nichols, Bryan E.

    2015-01-01

    Interactive whiteboards are increasingly used in school classrooms. SMART Boards have been adopted in many schools, including music classes taught by specialists. This article provides specific tips for using the most popular whiteboard application. The main features of the software as well as specific strategies for maximizing their use in the…

  2. Pace, Interactivity and Multimodality in Teachers' Design of Texts for Interactive Whiteboards in the Secondary School Classroom

    ERIC Educational Resources Information Center

    Jewitt, Carey; Moss, Gemma; Cardini, Alejandra

    2007-01-01

    Teachers making texts for use in the classroom is nothing new, it is an established aspect of pedagogic practice. The introduction of interactive whiteboards (IWBs) into UK secondary schools has, however, impacted on this practice in a number of ways. Changes in the site of design and display--from the printed page or worksheet and the blackboard…

  3. Interactive Whiteboards in State School Settings: Teacher Responses to Socio-Constructivist Hegemonies

    ERIC Educational Resources Information Center

    Schmid, Euline Cutrim; Whyte, Shona

    2012-01-01

    Recent CALL research suggests that the arrival of new technologies in the language classroom has led to an increased dominance of the socio-constructivist paradigm (Felix, 2006). Borg (2006) suggests, however, that the hegemony of this paradigm may not extend beyond well-researched university and private ESL contexts. The present study tests this…

  4. The Blended Learning Shift: New Report Shows Blended Learning Growing in U.S. Private Schools

    ERIC Educational Resources Information Center

    Warren, Travis

    2015-01-01

    The technology conversation in independent schools has evolved considerably over the last five years. In particular, it has moved beyond the question of how can schools augment traditional classroom practices with hardware (laptops, interactive whiteboards, etc.) to the question of how software can improve outcomes and enable new learning models,…

  5. Measuring the Relationship between Agriculture Teachers' Self-Efficacy, Outcome Expectation, Interest, and Their Use of Interactive Whiteboards

    ERIC Educational Resources Information Center

    Bunch, J. C.; Robinson, J. Shane; Edwards, M. Craig

    2012-01-01

    The purpose of this descriptive-correlational study was to examine the level of self-efficacy of Oklahoma secondary agricultural education teachers regarding their use of the interactive whiteboard (IWB) in classroom teaching. The study also sought to determine if relationships existed between teachers' IWB self-efficacy scores, outcome…

  6. Using the Interactive Whiteboard to Resource Continuity and Support Multimodal Teaching in a Primary Science Classroom

    ERIC Educational Resources Information Center

    Gillen, J.; Littleton, K.; Twiner, A.; Staarman, J. K.; Mercer, N.

    2008-01-01

    All communication is inherently multimodal, and understandings of science need to be multidimensional. The interactive whiteboard offers a range of potential benefits to the primary science classroom in terms of relative ease of integration of a number of presentational and ICT functions, which, taken together, offers new opportunities for…

  7. Students' Use of the Interactive Whiteboard during Physics Group Work

    ERIC Educational Resources Information Center

    Mellingsaeter, Magnus Strøm; Bungum, Berit

    2015-01-01

    This paper presents a case study of how the interactive whiteboard (IWB) may facilitate collective meaning-making processes in group work in engineering education. In the case, first-year students attended group-work sessions as an organised part of a basic physics course at a Norwegian university college. Each student group was equipped with an…

  8. Primary School Teachers' Use of Digital Resources with Interactive Whiteboards: The Australian Context

    ERIC Educational Resources Information Center

    Maher, Damian; Phelps, Renata; Urane, Nikkita; Lee, Mal

    2012-01-01

    As interactive whiteboards appear in increasing numbers in primary classrooms, questions will continue to be asked about the effectiveness of these devices in supporting teaching and learning. It is not the board itself, however, which is likely to make a difference to student learning outcomes, but the resources which teachers choose to use in…

  9. TPACK in Elementary and High School Teachers' Self-Reported Classroom Practices with the Interactive Whiteboard (IWB)

    ERIC Educational Resources Information Center

    Lefebvre, Sonia; Samson, Ghislain; Gareau, Alexandre; Brouillette, Nancy

    2016-01-01

    The interactive whiteboard (IWB) is increasingly used for teaching and learning in the classroom. Nevertheless, the ways that teachers incorporate this tool within their teaching practices remain poorly understood. This paper examines elementary and high school teachers' self-reported practices with the IWB. The conceptual framework centers on…

  10. Quantitative Causal-Comparative Relationship between Interactive Whiteboard Instruction and Student Science Proficiency

    ERIC Educational Resources Information Center

    Danelczyk, Ewa Krystyna

    2013-01-01

    The purpose of this quantitative causal-comparative study was to investigate the relationship between the instructional effects of the interactive whiteboard and students' proficiency levels in eighth-grade science as evidenced by the state FCAT scores. A total of 46 eighth-grade science teachers in a South Florida public school district completed…

  11. Towards a Better Understanding of the Potential of Interactive Whiteboards in Stimulating Mathematics Learning

    ERIC Educational Resources Information Center

    De Vita, Mauro; Verschaffel, Lieven; Elen, Jan

    2018-01-01

    This research explored the stimulation of mathematics understanding and learning in an Interactive Whiteboard (IWB) environment. IWB affordances appear to be best used when mathematical tasks engage students in mathematical reasoning and when all students are involved in the discussion. The intent of this project was to design and implement,…

  12. The Use of Interactive Whiteboards in Teaching Non-Roman Scripts

    ERIC Educational Resources Information Center

    Tozcu, Anjel

    2008-01-01

    This study explores the use of the interactive whiteboards in teaching the non-Latin based orthographies of Hindi, Pashto, Dari, Persian (Farsi), and Hebrew. All these languages use non-roman scripts, and except for Hindi, they are cursive. Thus, letters within words are connected and for beginners the script may look quite complicated,…

  13. The Effect of Interactive Whiteboard-Based Instruction on Mathematics Performance of English Learners

    ERIC Educational Resources Information Center

    Link, Tammy

    2012-01-01

    A quasi-experimental research study was conducted to investigate the performance of English learners (ELs) on mathematics assessments when using interactive whiteboard (IWB)-based instruction as compared to text-based instruction. A sample of 47 seventh-and eighth-grade EL students from ABC Middle School (name has been changed) was included in…

  14. Computer Graphics Instruction in VizClass

    ERIC Educational Resources Information Center

    Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko

    2005-01-01

    "VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…

  15. Using the Interactive Whiteboard to Scaffold a Metalanguage: Teaching Higher Order Thinking Skills in Preservice Teacher Education

    ERIC Educational Resources Information Center

    Harrison, Neil

    2013-01-01

    This research focuses on how the interactive whiteboard (IWB) can be effectively used to teach higher order thinking skills to primary preservice teachers in the history classroom. The case study finds that skills such as analysis, evaluation and inference constitute a valuable metalanguage that needs to be explicitly taught to preservice…

  16. Teachers' and Students' Perceptions of Interactive Whiteboards in the English as a Foreign Language Classroom

    ERIC Educational Resources Information Center

    Öz, Hüseyin

    2014-01-01

    This article reports on the findings of a study conducted to investigate teachers' and students' perceptions of interactive whiteboards (IWBs) in the English as a foreign language (EFL) classroom and to find out differences of perceptions according to some variables such as gender, level of English proficiency, hours of weekly IWB use, and years…

  17. Effects of Traditional versus Tactual/Kinesthetic versus Interactive-Whiteboard Instruction on Primary Students' Vocabulary Achievement- and Attitude-Test Scores

    ERIC Educational Resources Information Center

    Masera, Ronald M.

    2010-01-01

    This researcher examined the effects of Traditional versus Tactual/Kinesthetic versus Interactive Whiteboard instruction on short- and long-term word-recall and attitude-test scores of primary students. The sample included 87 children, 45 kindergarten and 42 first-grade students. Participants were 41 males and 46 females from a suburban elementary…

  18. "Horrible or Happy--We'll Have a Little Grey Now": Aesthetic Judgements in Children's Narration with an Interactive Whiteboard

    ERIC Educational Resources Information Center

    Skantz Åberg, Ewa

    2017-01-01

    This empirical study investigates what activities emerge when six-year olds are instructed to create narratives with an interactive whiteboard (IWB). A detailed analysis is provided of what the participants are oriented towards in the activity, and further what aesthetic judgements are used and their role in the evolving activity. Theoretically,…

  19. Collboard: Fostering New Media Literacies in the Classroom through Collaborative Problem Solving Supported by Digital Pens and Interactive Whiteboards

    ERIC Educational Resources Information Center

    Alvarez, Claudio; Salavati, Sadaf; Nussbaum, Miguel; Milrad, Marcelo

    2013-01-01

    Education systems worldwide must strive to support the teaching of a set of New Media Literacies (NMLs). These literacies respond to the need for educating human capital within participatory cultures in a highly technologized world. In this paper, we present Collboard, a constructivist problem solving activity for fostering the development of…

  20. What to Use for Mathematics in High School: PC, Tablet or Graphing Calculator?

    ERIC Educational Resources Information Center

    Korenova, Lilla

    2015-01-01

    Digital technologies have made their way not only into our everyday lives, but nowadays they are also commonly used in schools. Computers, tablets and smartphones are now part of the lives of this new generation of students, so it's only natural that they are used for educational purposes as well. Besides the interactive whiteboards, computers and…

  1. Model of the Students' Key Competences Development through Interactive Whiteboard in the Subject of Technology

    ERIC Educational Resources Information Center

    Brecka, Peter; Valentová, Monika

    2017-01-01

    The basis of the submitted study are the continuously rising demands to alter the curricula with the aim to develop students' key competences in order to increase their professional versatility. The lack of scientific research and discussions show that little investigation has been done on the issue of development of key competences. Therefore,…

  2. Reconceptualising Understandings of Texts, Readers and Contexts: One English Teacher's Response to Using Multimodal Texts and Interactive Whiteboards

    ERIC Educational Resources Information Center

    Kitson, Lisbeth

    2011-01-01

    The comprehension of multimodal texts is now a key concern with the release of the Australian National Curriculum for English (ACARA, 2010). However, the nature of multimodal texts, the diversity of readers in classrooms, and the complex technological environments through which multimodal texts are mediated, requires English teachers to reconsider…

  3. The Impact of the Interactive Whiteboard on the Teacher and Children's Language Use in an ESL Immersion Classroom

    ERIC Educational Resources Information Center

    Coyle, Yvette; Yanez, Lorena; Verdu, Mercedes

    2010-01-01

    As a teaching resource, interactive whiteboards (IWB) are becoming increasingly popular in schools outside the UK, including Spain. Research carried out so far has tended to examine the effects of IWB use on teaching and learning in monolingual contexts where English is the first language for learners. The present study adds a new dimension to…

  4. The Effect of Teaching Supported by Interactive Whiteboard on Students' Mathematical Achievements in Lower Secondary Education

    ERIC Educational Resources Information Center

    Tunaboylu, Ceren; Demir, Ergül

    2017-01-01

    The aim of this study is to investigate the effect of using the interactive whiteboard in mathematics teaching process on the 7th-grade students' achievement. This study was conducted as experimental design. Experimental and control groups were composed of 58 7th-grade students from one school in the 2015-2016 educational year in Ankara. As a…

  5. SMART Moves? A Case Study of One Teacher's Pedagogical Change through Use of the Interactive Whiteboard

    ERIC Educational Resources Information Center

    Mohon, Elizabeth H.

    2008-01-01

    This case study investigates how the use of an interactive whiteboard (IWB) leads to pedagogical change within a UK secondary school classroom. A teacher's experiences as recorded in a reflective journal, and the responses of students as recorded in a questionnaire, are set within the context of rhetoric about the value of IWBs. It is argued that…

  6. Investigating the Use of Interactive Whiteboards during the Pre-Task Phase of Speaking Tasks in the Secondary English Classroom

    ERIC Educational Resources Information Center

    Handley, Zoe

    2012-01-01

    Working within a task-based approach to the teaching of speaking, two interactive whiteboard-based pre-task activities focusing on different phases of the speech production process (Levelt, 1989) were developed and compared with an activity based on the speaking activities currently offered in English as a foreign language course books. The first…

  7. The Interactive Whiteboard: Uses, Benefits, and Challenges. A Survey of 11,683 Students and 1,131 Teachers

    ERIC Educational Resources Information Center

    Karsenti, Thierry

    2016-01-01

    Over the past five years, the interactive whiteboard (IWB) has been massively introduced into schools across the province of Quebec, Canada. This study explores how the IWB is being used, and the associated benefits and challenges. Data on 11,683 students (from 4th year elementary to grade 12) and 1,131 teachers were collected with five…

  8. A Case-Study of One Teacher's Use of an Interactive Whiteboard System to Support Knowledge Co-Construction in the History Classroom

    ERIC Educational Resources Information Center

    Deaney, Rosemary; Chapman, Arthur; Hennessy, Sara

    2009-01-01

    Interactive whiteboards (IWBs) have rapidly become an integral feature of many classrooms across the UK and elsewhere, but debate continues regarding the pedagogical implications of their use. This article reports on an in-depth case-study from the wider T-MEDIA project (Teacher Mediation of Subject Learning with ICT: a Multimedia Approach). A key…

  9. The Use of the Interactive Whiteboard in Mathematics and Mathematics Lessons from the Perspective of Turkish Middle School Students

    ERIC Educational Resources Information Center

    Önal, Nezih; Demir, Cennet Göloglu

    2017-01-01

    It is a great paradox that despite the great importance attached to mathematics education in Turkey, high failure rates are observed among Turkish students in mathematics. For this reason, new applications are implemented in the field of mathematics education in Turkey. One of these applications is the use of technology in mathematics education.…

  10. Digital natives come of age: the reality of today's early career teachers using mobile devices to teach mathematics

    NASA Astrophysics Data System (ADS)

    Orlando, Joanne; Attard, Catherine

    2016-03-01

    Digital natives are now of age and comprise the new generation of early career teachers (ECTs). This is an important change in teacher demographics given that new technologies have been introduced into classrooms with expectations that teachers embed them effectively into the teaching of mathematics. This paper draws on the data of three separate studies and reanalyses it to explore how a small group of four early career primary school teachers use information and communication technologies (ICT) in their teaching of mathematics. Two of the ECTs were observed using interactive whiteboards in their mathematics teaching, and two were observed predominantly using tablets. Two important variables developed from the research presented in this paper suggest that ECT's uses of technology to teach mathematics may not be without complications. First, the teachers appeared to experience "device conflict", in that the type of device and its particular affordances and limitations were the primary factors that influenced their mathematics. This was particularly evident in the uses of fixed and mobile devices. The interactive whiteboard (IWB) did not pose pedagogical challenges to the ECTs as their stable location facilitated the opportunity to still use these devices in traditional teaching ways. However, tablets did pose a problem because of their mobility and the need to reconfigure the organisation and to some extent the roles of teacher and student. The second finding was that the teachers' mathematical knowledge for teaching appeared to be directly related to the ways they used their technology.

  11. Developing Competencies for Using the Interactive Whiteboard to Implement Communicative Language Teaching in the English as a Foreign Language Classroom

    ERIC Educational Resources Information Center

    Cutrin Schmid, Euline

    2010-01-01

    This paper discusses the findings of a case study conducted with an English as a Foreign Language (EFL) teacher at a German secondary school. This case study is part of a research project that investigates the new competencies that EFL teachers need to acquire in order to be able to use the interactive whiteboard (IWB) to develop their practice,…

  12. Factors That Have an Effect on Students' Scores on the Florida Algebra 1 End-of-Course Assessment in Algebra 1 Classrooms Using Interactive Whiteboard Tools

    ERIC Educational Resources Information Center

    Kelley, Ginno Paoli

    2012-01-01

    This study examined the factors that have an effect on student scores on the Florida End-of-Course (EOC) Assessment in four secondary Algebra 1 classrooms using interactive whiteboard tools (IWTs). Four teachers and 335 students were observed in one public suburban school in central Florida during the second half of the spring term. Hierarchical…

  13. The Effects of White Boards on Student Achievement in Fourth Grade Mathematics as Measures on the Palmetto Achievement Test (PACT) at Selected Schools in North Central South Carolina

    ERIC Educational Resources Information Center

    Campbell, Tanya Lighty

    2010-01-01

    The purpose of this study was to investigate whether the use of interactive Whiteboard technology in mathematics class could improve student achievement as measured by scores achieved on the South Carolina State Palmetto Achievement Test (PACT). The study examined fourth grade mathematics achievement test scores for students whose teachers used…

  14. Easy Implementation of Internet-Based Whiteboard Physics Tutorials

    ERIC Educational Resources Information Center

    Robinson, Andrew

    2008-01-01

    The requirement for a method of capturing problem solving on a whiteboard for later replay stems from my teaching load, which includes two classes of first-year university general physics, each with relatively large class sizes of approximately 80-100 students. Most university-level teachers value one-to-one interaction with the students and find…

  15. Using the Diffusion of Innovation Theory to Explain the Degree of English Teachers' Adoption of Interactive Whiteboards in the Modern Systems School in Jordan: A Case Study

    ERIC Educational Resources Information Center

    Jwaifell, Mustafa; Gasaymeh, Al-Mothana

    2013-01-01

    This study aimed to explain the use of interactive whiteboards (IWBs) by English female teachers in Modern Systems School in Jordan. Viewed from the lens of Rogers' Diffusion of Innovation Theory, the study examined and reported teachers' use of IWB and its features that have impact on their decisions to adopt it in Modern Systems School . The…

  16. Enhancing the radiology learning experience with electronic whiteboard technology.

    PubMed

    Lipton, Michael L; Lipton, Leah G

    2010-06-01

    The purpose of this study is to quantitatively evaluate the use of an interactive whiteboard for use in teaching diagnostic radiology and MRI physics. An interactive whiteboard (SMART Board model 3000i) was used during an MRI physics course and diagnostic radiology teaching conferences. A multiquestion instrument was used to quantify responses. Responses are reported as simple percentages of response number and, for ordinal scale questions, the two-tailed Student's t test was used to assess deviation from the neutral response. All of the subjects attended all sessions and completed the assessment questionnaire; 89% of respondents said that image quality of the SMART Board was superior to that of a projector-screen combination, 11% said that the image quality was similar, and none said that it was inferior. Sixty-seven percent of respondents said that the SMART Board's display of diagrams was superior to that of a conventional whiteboard, 33% said it was similar, and none said it was inferior. Participants thought that the smaller SMART Board display compared with the projector screen was an unimportant limitation (p = 0.03). Room lighting did not degrade image quality (p = 0.007), and a trend toward preference for the lighted room (while using the SMART Board) was detected (p = 0.15) but was not significant. The impact of the SMART Board on the visual material and flow of teaching sessions was favorable (p = 0.005). All of the subjects preferred the SMART Board over a traditional projector and screen combination. Learners endorsed that the SMART Board significantly enhanced learning, universally preferring it to the standard projector and screen approach. Major advantages include enhanced engagement of learners; enhanced integration of images and annotations or diagrams, including display of both images and diagrams simultaneously on a single screen; and the ability to review, revise, save, and distribute diagrams and annotated images. Disadvantages include cost and potentially complicated setup in very large auditoriums.

  17. Medical high-resolution image sharing and electronic whiteboard system: A pure-web-based system for accessing and discussing lossless original images in telemedicine.

    PubMed

    Qiao, Liang; Li, Ying; Chen, Xin; Yang, Sheng; Gao, Peng; Liu, Hongjun; Feng, Zhengquan; Nian, Yongjian; Qiu, Mingguo

    2015-09-01

    There are various medical image sharing and electronic whiteboard systems available for diagnosis and discussion purposes. However, most of these systems ask clients to install special software tools or web plug-ins to support whiteboard discussion, special medical image format, and customized decoding algorithm of data transmission of HRIs (high-resolution images). This limits the accessibility of the software running on different devices and operating systems. In this paper, we propose a solution based on pure web pages for medical HRIs lossless sharing and e-whiteboard discussion, and have set up a medical HRI sharing and e-whiteboard system, which has four-layered design: (1) HRIs access layer: we improved an tile-pyramid model named unbalanced ratio pyramid structure (URPS), to rapidly share lossless HRIs and to adapt to the reading habits of users; (2) format conversion layer: we designed a format conversion engine (FCE) on server side to real time convert and cache DICOM tiles which clients requesting with window-level parameters, to make browsers compatible and keep response efficiency to server-client; (3) business logic layer: we built a XML behavior relationship storage structure to store and share users' behavior, to keep real time co-browsing and discussion between clients; (4) web-user-interface layer: AJAX technology and Raphael toolkit were used to combine HTML and JavaScript to build client RIA (rich Internet application), to meet clients' desktop-like interaction on any pure webpage. This system can be used to quickly browse lossless HRIs, and support discussing and co-browsing smoothly on any web browser in a diversified network environment. The proposal methods can provide a way to share HRIs safely, and may be used in the field of regional health, telemedicine and remote education at a low cost. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  18. Leaping Out of Our Skins: Postmodern Considerations in Use of an Electronic Whiteboard to Foster Critical Engagement in Early Literacy Lessons

    ERIC Educational Resources Information Center

    Solvie, Pamela A.

    2007-01-01

    Postmodern theory is used to consider literacy instruction with and without an electronic whiteboard to investigate what it means to move beyond using technology to replicate older models of classroom structure that may be historically situated but that also limit or at least, do not support engagement in ways that may be possible through use of…

  19. A New Way of Using the Interactive Whiteboard in a High School Physics Classroom: A Case Study

    NASA Astrophysics Data System (ADS)

    Gregorcic, Bor; Etkina, Eugenia; Planinsic, Gorazd

    2017-02-01

    In recent decades, the interactive whiteboard (IWB) has become a relatively common educational tool in Western schools. The IWB is essentially a large touch screen, that enables the user to interact with digital content in ways that are not possible with an ordinary computer-projector-canvas setup. However, the unique possibilities of IWBs are rarely leveraged to enhance teaching and learning beyond the primary school level. This is particularly noticeable in high school physics. We describe how a high school physics teacher learned to use an IWB in a new way, how she planned and implemented a lesson on the topic of orbital motion of planets, and what tensions arose in the process. We used an ethnographic approach to account for the teacher's and involved students' perspectives throughout the process of teacher preparation, lesson planning, and the implementation of the lesson. To interpret the data, we used the conceptual framework of activity theory. We found that an entrenched culture of traditional white/blackboard use in physics instruction interferes with more technologically innovative and more student-centered instructional approaches that leverage the IWB's unique instructional potential. Furthermore, we found that the teacher's confidence in the mastery of the IWB plays a crucial role in the teacher's willingness to transfer agency within the lesson to the students.

  20. Real-time science and outreach from the UNOLS fleet via HiSeasNet

    NASA Astrophysics Data System (ADS)

    Foley, S.; Berger, J.; Orcutt, J. A.; Brice, D.; Coleman, D. F.; Grabowski, E. M.

    2010-12-01

    The HiSeasNet satellite communications network has ben providing cost-effective, reliable, continuous Internet connectivity to the UNOLS oceanographic research fleet for nearly nine years. During that time, HiSeasNet has supported science and outreach programs with a variety of real-time interactions back to shore including videoconferencing, webcasting, shared whiteboards, and streaming high-definition video feeds. Solutions have varied in scale, cost, and capability. As real-time science and outreach becomes more common, experience with a variety of technologies continues to build, and more opportunities yet to explore.

  1. Captions, Whiteboards, Animation, and Videos: Technology Improves Access

    ERIC Educational Resources Information Center

    Beal-Alvarez, Jennifer S.; Cannon, Joanna E.

    2015-01-01

    The field of deaf education lacks rigorous research that supports any singular instructional practice (Luckner, Sebold, Cooney, Young III, & Muir 2005/2006; Easterbrooks & Stephenson, 2012). However studies indicate that technology, frequently used during instruction with students who are deaf or hard of hearing (Easterbrooks, Stephenson,…

  2. Do-It-Yourself Whiteboard-Style Physics Video Lectures

    NASA Astrophysics Data System (ADS)

    Douglas, Scott Samuel; Aiken, John Mark; Greco, Edwin; Schatz, Michael; Lin, Shih-Yin

    2017-01-01

    Video lectures are increasingly being used in physics instruction. For example, video lectures can be used to "flip" the classroom, i.e., to deliver, via the Internet, content that is traditionally transmitted by in-class lectures (e.g., presenting concepts, working examples, etc.), thereby freeing up classroom time for more interactive instruction. To date, most video lectures are live lecture recordings or screencasts. The hand-animated "whiteboard" video is an alternative to these more common styles and affords unique creative opportunities such as stop-motion animation or visual "demonstrations" of phenomena that would be difficult to demo in a classroom. In the spring of 2013, a series of whiteboard-style videos were produced to provide video lecture content for Georgia Tech introductory physics instruction, including flipped courses and a MOOC. This set of videos (which also includes screencasts and live recordings) can be found on the "Your World is Your Lab" YouTube channel. In this article, we describe this method of video production, which is suitable for an instructor working solo or in collaboration with students; we explore students' engagement with these videos in a separate work. A prominent example of whiteboard animation is the "Minute Physics" video series by Henry Reich, whose considerable popularity and accessible, cartoony style were the original inspiration for our own video lectures.

  3. Doing science by waving hands: Talk, symbiotic gesture, and interaction with digital content as resources in student inquiry

    NASA Astrophysics Data System (ADS)

    Gregorcic, Bor; Planinsic, Gorazd; Etkina, Eugenia

    2017-12-01

    In this paper, we investigate some of the ways in which students, when given the opportunity and an appropriate learning environment, spontaneously engage in collaborative inquiry. We studied small groups of high school students interacting around and with an interactive whiteboard equipped with Algodoo software, as they investigated orbital motion. Using multimodal discourse analysis, we found that in their discussions the students relied heavily on nonverbal meaning-making resources, most notably hand gestures and resources in the surrounding environment (items displayed on the interactive whiteboard). They juxtaposed talk with gestures and resources in the environment to communicate ideas that they initially were not able to express using words alone. By spontaneously recruiting and combining a diverse set of meaning-making resources, the students were able to express relatively fluently complex ideas on a novel physics topic, and to engage in practices that resemble a scientific approach to exploration of new phenomena.

  4. Don't Erase that Whiteboard! Archiving Student Work on a Photo-Sharing Website

    ERIC Educational Resources Information Center

    Price, Edward; Tsui, Stephen; Hart, Alicia; Saucedo, Lydia

    2011-01-01

    Students in physics courses often use whiteboards to brainstorm, solve problems, and present results to the rest of the class, particularly in courses involving collaborative small group work and whole class discussions. The whiteboards contain a valuable record of students' collaborative work. Once a whiteboard is erased, however, its contents…

  5. Edulabs for the Integration of Technologies in Basic Education--Monitoring the AGIRE Project

    ERIC Educational Resources Information Center

    Pombo, Lúcia; Carlos, Vânia; Loureiro, Maria João

    2016-01-01

    The AGIRE project is a partnership between the University of Aveiro, a consortium comprising 26 companies related to teaching and learning, and one School Grouping, with the financial support of QREN. The project is embedded into the Edulab concept (school laboratories with technological equipment, as tablets, laptops, whiteboards, and educational…

  6. Utilizing a Low-Cost, Laser-Driven Interactive System (LaDIS) to Improve Learning in Developing Rural Regions

    ERIC Educational Resources Information Center

    Liou, Wei-Kai; Chang, Chun-Yen

    2014-01-01

    This study proposes an innovation Laser-Driven Interactive System (LaDIS), utilizing general IWBs (Interactive Whiteboard) didactics, to support student learning for rural and developing regions. LaDIS is a system made to support traditional classroom practices between an instructor and a group of students. This invention effectively transforms a…

  7. Doing Science by Waving Hands: Talk, Symbiotic Gesture, and Interaction with Digital Content as Resources in Student Inquiry

    ERIC Educational Resources Information Center

    Gregorcic, Bor; Planinsic, Gorazd; Etkina, Eugenia

    2017-01-01

    In this paper, we investigate some of the ways in which students, when given the opportunity and an appropriate learning environment, spontaneously engage in collaborative inquiry. We studied small groups of high school students interacting around and with an interactive whiteboard equipped with Algodoo software, as they investigated orbital…

  8. Managing and Communicating Operational Workflow: Designing and Implementing an Electronic Outpatient Whiteboard.

    PubMed

    Steitz, Bryan D; Weinberg, Stuart T; Danciu, Ioana; Unertl, Kim M

    2016-01-01

    Healthcare team members in emergency department contexts have used electronic whiteboard solutions to help manage operational workflow for many years. Ambulatory clinic settings have highly complex operational workflow, but are still limited in electronic assistance to communicate and coordinate work activities. To describe and discuss the design, implementation, use, and ongoing evolution of a coordination and collaboration tool supporting ambulatory clinic operational workflow at Vanderbilt University Medical Center (VUMC). The outpatient whiteboard tool was initially designed to support healthcare work related to an electronic chemotherapy order-entry application. After a highly successful initial implementation in an oncology context, a high demand emerged across the organization for the outpatient whiteboard implementation. Over the past 10 years, developers have followed an iterative user-centered design process to evolve the tool. The electronic outpatient whiteboard system supports 194 separate whiteboards and is accessed by over 2800 distinct users on a typical day. Clinics can configure their whiteboards to support unique workflow elements. Since initial release, features such as immunization clinical decision support have been integrated into the system, based on requests from end users. The success of the electronic outpatient whiteboard demonstrates the usefulness of an operational workflow tool within the ambulatory clinic setting. Operational workflow tools can play a significant role in supporting coordination, collaboration, and teamwork in ambulatory healthcare settings.

  9. Real-time interactive projection system based on infrared structured-light method

    NASA Astrophysics Data System (ADS)

    Qiao, Xiaorui; Zhou, Qian; Ni, Kai; He, Liang; Wu, Guanhao; Mao, Leshan; Cheng, Xuemin; Ma, Jianshe

    2012-11-01

    Interactive technologies have been greatly developed in recent years, especially in projection field. However, at present, most interactive projection systems are based on special designed interactive pens or whiteboards, which is inconvenient and limits the improvement of user experience. In this paper, we introduced our recent progress on theoretically modeling a real-time interactive projection system. The system permits the user to easily operate or draw on the projection screen directly by fingers without any other auxiliary equipment. The projector projects infrared striping patterns onto the screen and the CCD captures the deformational image. We resolve the finger's position and track its movement by processing the deformational image in real-time. A new way to determine whether the finger touches the screen is proposed. The first deformational fringe on the fingertip and the first fringe at the finger shadow are the same one. The correspondence is obtained, so the location parameters can be decided by triangulation. The simulation results are given, and errors are analyzed.

  10. American Society for Metabolic and Bariatric Surgery

    MedlinePlus

    ... View IH Executive Council Treat Your Obesity Whiteboard Videos ASMBS has released three informative whiteboard patient education ... already an ASMB... Contact The President Share Whiteboard Videos Enjoy ObesityWeek on demand View the latest issue ...

  11. MO-F-CAMPUS-T-02: An Electronic Whiteboard Platform to Manage Treatment Planning Process

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    DiCostanzo, D; Woollard, J; Gupta, N

    2015-06-15

    Purpose: In an effort to improve patient safety and streamline the radiotherapy treatment planning (TP) process, a software based whiteboard had been developed and put in use in our facility Methods: The electronic whiteboard developed using SQL database (DB) and PHP/JavaScript based web interface, is published via department intranet and login credentials. The DB stores data for each TP process such as patient information, plan type, simulation/start dates, physician, dosimetrist, QA and the current status in planning process. Users interact with the DB per plan and perform status updates in real time as the planning process progresses. All user interactionsmore » with the DB are recorded with timestamps so as to calculate statistical information for TP process management such as contouring times, planning and review times, dosimetry, physics and therapist QA times. External beam and brachytherapy plans are categorized according to complexity (ex: IMRT, 3D, HDR, LDR etc) and treatment types and applicators. Each plan category is assigned specific timelines for each planning process. When a plan approaches or passes the predetermined timeline, users are alerted via color coded graphical cues. When certain process items are not completed in time, pre-determined actions are triggered such as a delay in treatment start date. Results: Our institution has been using the electronic whiteboard for two years. Implementation of pre-determined actions based on the statistical information collected by the whiteboard improved our TP process. For example, the average time for normal tissue contouring decreased from 0.73±1.37 to 0.24±0.33 days. The average time for target volume contouring decreased from 3.2±2.84 to 2.37±2.54 days. This increase in efficiency allows more time for quality assurance processes, improving patient safety. Conclusion: The electronic whiteboard has been an invaluable tool for streamlining our TP processes. It facilitates timely and accurate communication between all parties involved in the TP process increasing patient safety.« less

  12. Collaborative Workspaces within Distributed Virtual Environments.

    DTIC Science & Technology

    1996-12-01

    such as a text document, a 3D model, or a captured image using a collaborative workspace called the InPerson Whiteboard . The Whiteboard contains a...commands for editing objects drawn on the screen. Finally, when the call is completed, the Whiteboard can be saved to a file for future use . IRIS Annotator... use , and a shared whiteboard that includes a number of multimedia annotation tools. Both systems are also mindful of bandwidth limitations and can

  13. Perceptions of the IWB for Second Language Teaching and Learning: The iTILT Project

    ERIC Educational Resources Information Center

    Whyte, Shona; Beauchamp, Gary; Hillier, Emily

    2012-01-01

    Recent emphasis on target language interaction in task-based, technologymediated language classrooms makes the interactive whiteboard (IWB) an attractive tool: it constitutes a "digital hub" particularly suited to younger learners who require greater visual support and active learning. However, recent research in UK and French primary…

  14. [HYGIENIC REGULATION OF THE USE OF ELECTRONIC EDUCATIONAL RESOURCES IN THE MODERN SCHOOL].

    PubMed

    Stepanova, M I; Aleksandrova, I E; Sazanyuk, Z I; Voronova, B Z; Lashneva, L P; Shumkova, T V; Berezina, N O

    2015-01-01

    We studied the effect of academic studies with the use a notebook computer and interactive whiteboard on the functional state of an organism of schoolchildren. Using a complex of hygienic and physiological methods of the study we established that regulation of the computer activity of students must take into account not only duration but its intensity either. Design features of a notebook computer were shown both to impede keeping the optimal working posture in primary school children and increase the risk offormation of disorders of vision and musculoskeletal system. There were established the activating influence of the interactive whiteboard on performance activities and favorable dynamics of indices of the functional state of the organism of students under keeping optimal density of the academic study and the duration of its use. There are determined safety regulations of the work of schoolchildren with electronic resources in the educational process.

  15. Humans and Their Impact on Cyber Agility

    DTIC Science & Technology

    2012-06-01

    clearly). - Range of media across which these interactions occur (e.g. voice, email, video conferencing and whiteboards) - Collaborations (working...abilities that they need to accomplish the task at hand Combat Assessment Battle Damage Assessment ( BDA ) + Munitions Effectiveness Assessment (MEA), a

  16. Electronic whiteboards: review of the literature.

    PubMed

    Randell, Rebecca; Greenhalgh, Joanne; Wyatt, Jeremy; Gardner, Peter; Pearman, Alan; Honey, Stephanie; Dowding, Dawn

    2015-01-01

    Electronic whiteboards are being introduced into hospitals to communicate real-time patient information instantly to staff. This paper provides a preliminary review of the current state of evidence for the effect of electronic whiteboards on care processes and patient outcomes. A literature search was performed for the dates 1996 to 2014 on MEDLINE, EMBASE, IEEE Xplore, Science Direct, and the ACM Digital Library. Thirteen papers, describing 11 studies, meeting the inclusion criteria were identified. The majority of studies took place in the Emergency Department. While studies looked at the impact of electronic whiteboards on the process of care, there is an absence of evidence concerning impact on patient outcomes. There is a need for robust research measuring the impact of electronic whiteboards on inpatient care.

  17. Recalibrating Reference within a Dual-Space Interaction Environment

    ERIC Educational Resources Information Center

    Zemel, Alan; Koschmann, Timothy

    2013-01-01

    In this paper we examine how two groups of middle school students arrive at shared understandings of and solutions to mathematical problems. Our data consists of logs of student participation in the Virtual Math Teams (VMT) system as they work on math problems. The project supports interaction both through chat and through a virtual whiteboard. We…

  18. Archiving Student Solutions with Tablet PCs in a Discussion-based Introductory Physics Class

    NASA Astrophysics Data System (ADS)

    Price, Edward; De Leone, Charles

    2008-10-01

    Many active learning based physics courses use whiteboards as a space for groups to respond to prompts based on short lab activities, problem solving, or inquiry-oriented activities. Whiteboards are volatile; once erased, the material is lost. Tablet PCs and software such as Ubiquitous Presenter can be used as digital whiteboards in active learning classes. This enables automatic capture and archiving of student work for online review by students, instructors, and researchers. We studied the use of digital whiteboards in an active-learning introductory physics course at California State University, San Marcos. In this paper we examine the archival features of digital whiteboards', and characterize the use of these features by students and instructors, and explore possible uses for researchers and curriculum developers.

  19. Supporting Patient Care in the Emergency Department with a Computerized Whiteboard System

    PubMed Central

    Aronsky, Dominik; Jones, Ian; Lanaghan, Kevin; Slovis, Corey M.

    2008-01-01

    Efficient information management and communication within the emergency department (ED) is essential to providing timely and high-quality patient care. The ED whiteboard (census board) usually serves as an ED’s central access point for operational and patient-related information. This article describes the design, functionality, and experiences with a computerized ED whiteboard, which has the ability to display relevant operational and patient-related information in real time. Embedded functionality, additional whiteboard views, and the integration with ED and institutional information system components, such as the computerized patient record or the provider order entry system, provide rapid access to more detailed information. As an information center, the computerized whiteboard supports our ED environment not only for providing patient care, but also for operational, educational, and research activities. PMID:18096913

  20. Resistance Is Futile

    ERIC Educational Resources Information Center

    O'Hanlon, Charlene

    2009-01-01

    How odd it should seem that even today, with interactive whiteboards, content management systems, wireless broadband, handhelds, and every sort of sophisticated computing device penetrating and improving the classroom experience for students, David Roh, general manager for Follett Digital Resources can still say, "There are hundreds of…

  1. Integrating External Software into SMART Board™ Calculus Lessons

    ERIC Educational Resources Information Center

    Wolmer, Allen; Khazanov, Leonid

    2011-01-01

    Interactive Whiteboards (IWBs) are becoming commonplace throughout primary, secondary, and postsecondary classrooms. However, the focus of the associated lesson creation & management software tools delivered with IWBs has been the primary grades, while secondary and postsecondary mathematics lessons have requirements beyond what is delivered…

  2. They Can Hear You Now: Increasing Clarity in Speech and Instructional Media Reaps Big Dividends for Both Students and Teachers

    ERIC Educational Resources Information Center

    Jones, Elaine

    2008-01-01

    Over the past few decades, school teachers have been embracing a number of electronic technologies for use in the classroom. Computers are now prevalent; overhead projectors are being replaced with dynamic teaching tools such as data projection, electronic whiteboards, and video media. One key technology is just beginning to catch up to the…

  3. Managing and Communicating Operational Workflow

    PubMed Central

    Weinberg, Stuart T.; Danciu, Ioana; Unertl, Kim M.

    2016-01-01

    Summary Background Healthcare team members in emergency department contexts have used electronic whiteboard solutions to help manage operational workflow for many years. Ambulatory clinic settings have highly complex operational workflow, but are still limited in electronic assistance to communicate and coordinate work activities. Objective To describe and discuss the design, implementation, use, and ongoing evolution of a coordination and collaboration tool supporting ambulatory clinic operational workflow at Vanderbilt University Medical Center (VUMC). Methods The outpatient whiteboard tool was initially designed to support healthcare work related to an electronic chemotherapy order-entry application. After a highly successful initial implementation in an oncology context, a high demand emerged across the organization for the outpatient whiteboard implementation. Over the past 10 years, developers have followed an iterative user-centered design process to evolve the tool. Results The electronic outpatient whiteboard system supports 194 separate whiteboards and is accessed by over 2800 distinct users on a typical day. Clinics can configure their whiteboards to support unique workflow elements. Since initial release, features such as immunization clinical decision support have been integrated into the system, based on requests from end users. Conclusions The success of the electronic outpatient whiteboard demonstrates the usefulness of an operational workflow tool within the ambulatory clinic setting. Operational workflow tools can play a significant role in supporting coordination, collaboration, and teamwork in ambulatory healthcare settings. PMID:27081407

  4. Revisiting Mathematics Manipulative Materials

    ERIC Educational Resources Information Center

    Swan, Paul; Marshall, Linda

    2010-01-01

    It is over 12 years since "APMC" published Bob Perry and Peter Howard's research on the use of mathematics manipulative materials in primary mathematics classrooms. Since then the availability of virtual manipulatives and associated access to computers and interactive whiteboards have caused educators to rethink the use of mathematics…

  5. A Study of Multi-Representation of Geometry Problem Solving with Virtual Manipulatives and Whiteboard System

    ERIC Educational Resources Information Center

    Hwang, Wu-Yuin; Su, Jia-Han; Huang, Yueh-Min; Dong, Jian-Jie

    2009-01-01

    In this paper, the development of an innovative Virtual Manipulatives and Whiteboard (VMW) system is described. The VMW system allowed users to manipulate virtual objects in 3D space and find clues to solve geometry problems. To assist with multi-representation transformation, translucent multimedia whiteboards were used to provide a virtual 3D…

  6. Pre-Service Science Teachers and ICT: Communities of Practice?

    ERIC Educational Resources Information Center

    Cleaves, Anna; Toplis, Rob

    2008-01-01

    The practices and justifications of 15 pre-service science teachers in using ICT were explored by survey, observation and interview. Interactive whiteboards are frequently employed, although predominantly as projection screens for presentations, whilst datalogging and spreadsheets are used infrequently. Trainees incorporate ICT to enhance pupil…

  7. Fixed, Fluid, and Transient: Negotiating Layers of Art Classroom Material Culture

    ERIC Educational Resources Information Center

    Woywod, Christine

    2015-01-01

    Objects of material culture have meaning. American flags, worktables, bulletin boards, interactive whiteboards, and large white-faced clocks signify "classroom" while color wheels, cupboards, cabinets, sinks, drawing supplies, and that particular scent that lingers after years of exposure to painting materials even more specifically…

  8. Exploring The Moon through a 21st Century Learning Environment of Interactive Whiteboards

    NASA Astrophysics Data System (ADS)

    Runyon, C. J.; Hall, C.; Joyner, E.; Meyer, H. M.

    2012-12-01

    Lunar exploration has an important role to play in inspiring students to hone their skills and understanding, as well as encouraging them to pursue careers in science, technology engineering and math (STEM). Many of NASA's current lunar educational materials do not dynamically engage the whole learner or effectively address 21st Century skills. We present examples of several dynamic lunar science activities for use on interactive white boards. These activities are replicable and incorporate NASA mission-derived sampling and analysis techniques. Building on a highly visual and tactile workforce, it is imperative that today's classrooms keep up with technologies that are the media of modern life. Interactive white boards offer a coordinated curricula and supporting resources that are immediately usable in most classrooms across America. Our dynamic classroom materials are rich in scientific processes, meet the national standards of learning in STEM, and are teacher-vetted for content and usability. Incorporating educational activities created from the NASA Lunar Science Institute team activities, the Moon Mineralogy Mapper (M3) Educator's Guide, and more current NASA lunar missions, we offer three dynamic modules for use on an interactive white board. SMART activities implement the mastery teaching model, employing instructional strategies so that all students can achieve the same level of learning. Our goal is to provide educators with multiple resources for teaching their students about the Moon and engaging their interest in pursuing STEM in the future. In addition to background information, inquiry-oriented lessons allow students to gather information and data directly through the Internet. For example, with the return of high resolution/high spatial data from M3/Chandrayaan-1, we can now better identify, discern and understand the compositional variations on the lunar surface. Data and analysis techniques from the M3 imaging spectrometer are incorporated into the lessons. Module I: Students explore the properties of light and use an ALTA hand-held spectrometer to identify and map compositional variation on the moon's surface, discovering that the Moon is similar to, yet different from, the Earth and terrestrial planets. Module II: Students break up into teams of "Orbiters" and "Earth scientists" to gather reflectance data from "Moon rocks" and Earth rocks respectively. Students compare the reflectance spectra from those to identify the rock types on the Moon. Module III: Students create and compare color-coded mineralogy maps and topographical maps of the Moon. Using spectroscopic data and their understanding of cratering and volcanism from previous activities, students create questions and devise theories for the geologic history of the Moon. Current research is inconclusive as to whether or not the use of 21st century technologies are effective as learning tools. Although the technology may be available in modern classrooms, many teachers still teach with traditional instructional strategies. We have seen, that when students actively engage and are a part of using the technology, they develop a deeper understanding and a desire to learn more about the topics covered. The interactive whiteboard technology permits students to directly immerse themselves with the content.

  9. Integrating "GeoGebra" into IWB-Equipped Teaching Environments: Preliminary Results

    ERIC Educational Resources Information Center

    Lavicza, Zsolt; Papp-Varga, Zsuzsanna

    2010-01-01

    The aims of the project described in this paper are threefold. Firstly, the authors aim to examine how "GeoGebra", an open-source dynamic mathematics software application, can be used successfully for mathematics teaching in interactive whiteboard (IWB)-equipped teaching environments. Secondly, they intend to uncover how professional…

  10. An English Uprising

    ERIC Educational Resources Information Center

    Ball, Derek; Ball, Barbara

    2006-01-01

    Recently the authors visited Poland for a few days. The purpose of their visit was to talk to some Polish teachers about using interactive whiteboards (IWBs) in the teaching of mathematics. They ran a workshop for primary teachers and secondary teachers and they found that these teachers were quite responsive in working with the mathematics…

  11. Effective Teaching: Preparation and Implementation. Fourth Edition

    ERIC Educational Resources Information Center

    Hunt, Gilbert H.; Wiseman, Dennis G.; Touzel, Timothy J.

    2009-01-01

    Schools today have transcended from the chalkboard to the whiteboard and are populated by students who are not frightened to use the technology of this new age of learning. During this period of dynamic change, teachers must be ready to meet the challenges of preparing students for a global society characterized by diversity and ever-increasing…

  12. Whiteboard animation for knowledge mobilization: a test case from the Slave River and Delta, Canada.

    PubMed

    Bradford, Lori E A; Bharadwaj, Lalita A

    2015-01-01

    To present the co-creation of a whiteboard animation video, an enhanced e-storytelling technique for relaying traditional knowledge interview results as narratives. We present a design for translating interview results into a script and accompanying series of figures, followed by technical steps to create a whiteboard animation product. Our project used content analysis and researcher triangulation, followed by a collaborative process to develop an animated video to disseminate research findings. A 13-minute long whiteboard animation video was produced from a research study about changing environments in northern Canadian communities and was distributed to local people. Three challenging issues in the video creation process including communication issues, technical difficulties and contextual debate were resolved among the supporting agencies and researchers. Dissemination of findings is a crucial step in the research process. Whiteboard animation video products may be a viable and culturally-appropriate form of relaying research results back to Indigenous communities in a storytelling format.

  13. Whiteboard animation for knowledge mobilization: a test case from the Slave River and Delta, Canada.

    PubMed

    Bradford, Lori E A; Bharadwaj, Lalita A

    2015-01-01

    Objective To present the co-creation of a whiteboard animation video, an enhanced e-storytelling technique for relaying traditional knowledge interview results as narratives. Design We present a design for translating interview results into a script and accompanying series of figures, followed by technical steps to create a whiteboard animation product. Method Our project used content analysis and researcher triangulation, followed by a collaborative process to develop an animated video to disseminate research findings. A 13-minute long whiteboard animation video was produced from a research study about changing environments in northern Canadian communities and was distributed to local people. Three challenging issues in the video creation process including communication issues, technical difficulties and contextual debate were resolved among the supporting agencies and researchers. Conclusions Dissemination of findings is a crucial step in the research process. Whiteboard animation video products may be a viable and culturally-appropriate form of relaying research results back to Indigenous communities in a storytelling format.

  14. Whiteboard animation for knowledge mobilization: a test case from the Slave River and Delta, Canada

    PubMed Central

    Bradford, Lori E. A.; Bharadwaj, Lalita A.

    2015-01-01

    Objective To present the co-creation of a whiteboard animation video, an enhanced e-storytelling technique for relaying traditional knowledge interview results as narratives. Design We present a design for translating interview results into a script and accompanying series of figures, followed by technical steps to create a whiteboard animation product. Method Our project used content analysis and researcher triangulation, followed by a collaborative process to develop an animated video to disseminate research findings. A 13-minute long whiteboard animation video was produced from a research study about changing environments in northern Canadian communities and was distributed to local people. Three challenging issues in the video creation process including communication issues, technical difficulties and contextual debate were resolved among the supporting agencies and researchers. Conclusions Dissemination of findings is a crucial step in the research process. Whiteboard animation video products may be a viable and culturally-appropriate form of relaying research results back to Indigenous communities in a storytelling format. PMID:26507716

  15. Struggling to Move Beyond Projection: A Case Study of Instructional Use of an Interactive White Board in Elementary Social Studies

    ERIC Educational Resources Information Center

    Sheffield, Caroline C.

    2015-01-01

    Interactive whiteboards (IWBs) are increasingly prevalent in U.S. classrooms. Yet, little is known about how this tool is being used to teach social studies. This case study through classroom observations, interviews, and student focus groups examines how two fifth-grade teachers use the IWB to teach U.S. history. The data indicate that when the…

  16. Don't Erase that Whiteboard! Archiving Student Work on a Photo-Sharing Website

    NASA Astrophysics Data System (ADS)

    Price, Edward; Tsui, Stephen; Hart, Alicia; Saucedo, Lydia

    2011-10-01

    Students in physics courses often use whiteboards to brainstorm, solve problems, and present results to the rest of the class, particularly in courses involving collaborative small group work and whole class discussions. The whiteboards contain a valuable record of students' collaborative work. Once a whiteboard is erased, however, its contents are lost and no longer accessible to students, instructors, or researchers and curriculum developers. We solve this problem using wireless-enabled digital cameras to create an archive of students' work on the photo-sharing website Flickr.com. This provides a persistent record of class activities that our students use frequently and find valuable. In this paper, we describe how this works in class and how students use the photos.

  17. The Physics of the Data Projector

    ERIC Educational Resources Information Center

    Reid, Alastair

    2008-01-01

    Data projectors have become a common sight in school classrooms, often in conjunction with an interactive whiteboard. Long periods of continuous use coupled with the transfer of a large amount of thermal energy from the projector's bulb means that they frequently break down, often in such a manner that they become uneconomic to repair. In this…

  18. People, Places, and Pandas: Engaging Preschoolers with Interactive Whiteboards

    ERIC Educational Resources Information Center

    Berson, Ilene R.; Cross, Megan D.; Ward, Jennifer; Berson, Michael J.

    2014-01-01

    In this article, the authors describe a recent project undertaken at the University of South Florida's (USF) Preschool for Creative Learning. To align with the inquiry approach of their laboratory school, the environment at the Preschool is designed so that children can learn through exploration and individual initiative. The administration and…

  19. Primary Children's Management of Themselves and Others in Collaborative Group Work: "Sometimes It Takes Patience…"

    ERIC Educational Resources Information Center

    Kershner, Ruth; Warwick, Paul; Mercer, Neil; Kleine Staarman, Judith

    2014-01-01

    We focus on children's approaches to managing group work in classrooms where collaborative learning principles are explicit. Small groups of 8-10 year olds worked on collaborative science activities using an interactive whiteboard. Insubsequent interviews, they spoke of learning to "be patient" and "wait", for multiple social…

  20. Interactive Whiteboard Use: The Catalyst of Student Achievement

    ERIC Educational Resources Information Center

    Lamberth, Tenneille Terrell

    2012-01-01

    The No Child Left Behind (NCLB) Act of 2001 forced school districts to become more accountable by requiring all students to read on grade level by the year 2014. However, President Obama's educational policy shift is allowing states to develop their own accountability and improvement system. This study examined fourth and eighth grade math…

  1. Engaging Digital Natives

    ERIC Educational Resources Information Center

    Preusse-Burr, Beatrix

    2011-01-01

    Many classrooms have interactive whiteboards and several computers and many schools are equipped with a computer lab and mobile labs. However, there typically are not enough computers for every student in each classroom; mobile labs are often shared between several members of a team and time in the computer labs needs to be scheduled in advance.…

  2. Project ACTIVate: Innovations from New Zealand

    ERIC Educational Resources Information Center

    Yelas, Janet; Engles, Paul

    2010-01-01

    This case study discusses a collaborative three year project involving two school clusters located in the North Island and South Island of New Zealand. The project was named "Project ACTIVate" and its main thrust was to study how the use of the interactive whiteboard (IWB) combined with teaching, learning and research across schools. The…

  3. I See What You Are Doing: Student Views on Lecturer Use of Tablet PCs in the Engineering Mathematics Classroom

    ERIC Educational Resources Information Center

    Maclaren, Peter; Wilson, David; Klymchuk, Sergiy

    2017-01-01

    Mathematically intensive engineering subjects at a tertiary level have traditionally been taught in classroom environments using whiteboards or blackboards. This paper reports on student views of the effectiveness of board and alternative technologies used within existing classroom contexts. Students in this study revealed a strong preference for…

  4. The Whiteboard Revolution: Illuminating Science Communication in the Digital Age.

    PubMed

    Mar, Florie Anne; Ordovas-Montanes, Jose; Oksenberg, Nir; Olson, Alexander M

    2016-04-01

    Journal-based science communication is not accessible or comprehensible to a general public curious about science and eager for the next wave of scientific innovation. We propose an alternative medium for scientists to communicate their work to the general public in an engaging and digestible way through the use of whiteboard videos. We describe the process of producing science whiteboard videos and the benefits and challenges therein. Copyright © 2016 Elsevier Ltd. All rights reserved.

  5. Proceedings of the Workshop on The Human-Computer Partnership in Decision-Support Held in San Luis Obispo, California on May 2-4, 2000

    DTIC Science & Technology

    2000-09-01

    commission in 1979. He holds a Bachelor of Science Degree from Southwest Missouri State University and is a graduate of the US Army’s Armor Officer Advance...1195/12 TARAWA ARG / 13TH MEU ~ WARNET successfully supported VTC, chat, file transfers, whiteboard collaboration • Used regularly to conduct CPR5 staff...Novel employment of WARNET capability • Whiteboard capability supported CIWS repair • Whiteboard capability used to familiarize medical staff on

  6. New tools for a new age: An evolution or revolution in higher education?

    PubMed Central

    Gleadow, Roslyn; Honeydew, Melissa; Ford, Allie; Isaac, Bronwyn; Abbott, Kirsti

    2015-01-01

    In this paper we describe how digital technologies can be used to enhance collaboration and student engagement in a large, multicampus undergraduate science unit. Four innovations developed and implemented over a period of eight years are described: use of electronic whiteboards, on-line discussion forums, social media and blogs. In showing the intermediate steps in the evolution of the use of digital and communication technologies, we demonstrate that to be effective, good educational principles are paramount. PMID:26925225

  7. Capturing Your Students' Attention is Easier with this Month's Software Selections. Blue Ribbon Reviews

    ERIC Educational Resources Information Center

    Lindroth, Linda

    2005-01-01

    This article describes new presentation tools and game shows that can make the classroom into a learning stage. RM Easiteach Studio, a presentation software from RM Educational Software, provides teaching tools for use on any interactive whiteboard. Classroom Jeopardy[R] from Educational Insights includes a scoreboard/base control unit, three…

  8. Tracing the Knowledge Building Process through Discussions Mediated by a CSCL Environment: A Case Study

    ERIC Educational Resources Information Center

    Adanir, Gülgün Afacan

    2017-01-01

    This case study demonstrates the use of interaction analysis techniques to explore students' knowledge building process evidenced in time-stamped logs of a CSCL environment that consists of chat, shared whiteboard, and wiki features. The study was performed in a graduate level course, which covers online assignments that expect students to…

  9. The Effect of a Student Response System on Student Achievement in Mathematics within an Elementary Classroom

    ERIC Educational Resources Information Center

    Dix, Yvette Ellsworth

    2013-01-01

    The objective of this quasi-experimental quantitative study was to determine if the use of a student response system, combined with an interactive whiteboard, led to increased student achievement in mathematics within a fifth grade classroom as measured by a district benchmark assessment and the annual Arizona Instrument to Measure Standards…

  10. Perceptions of the Use of Interactive Whiteboards in Teaching Literacy to Elementary School Students

    ERIC Educational Resources Information Center

    Brown-Wyatt, Valencia

    2011-01-01

    Under No Child Left Behind Act 2001, the Reading First initiative was a component geared toward strengthening literacy skills in schools that were in need of improvement. Despite the intervention attempts through this initiative, research shows that students continue to struggle in literacy, which widens the achievement gap in urban school…

  11. Developing the School of the Future Based on Quality Principles

    NASA Astrophysics Data System (ADS)

    Doukas, Constantinos I.; Kotsanis, Yannis; Economu, Vassilis; Riviou, Katerina

    Our school's vision is to deliver a more attractive, qualitative and technologically equipped school to our students in order to prepare them to be active 21st Century citizens. In this paper we present the on-going effort that we have made during the last years, towards this direction. Our initial step towards building the "School of the Future" is the implementation of a "Classroom of the Future", as well as the experience gained through our participation in the homonym project. In this classroom our students have a light-weight portable "electronic schoolbag" (Tablet PC) and are connected wirelessly to the interactive whiteboard of their classroom and their teacher's "electronic" tools. This schoolbag contains all of their books and sheets as well as virtual labs, simulations, multimedia material, their schoolwork and every tool related to the educational process.

  12. Designing privacy-friendly digital whiteboards for mediation of clinical progress

    PubMed Central

    2014-01-01

    Background In hospitals, digital versions of dry-erase whiteboards are increasingly becoming more common. One of the purposes with such whiteboards is to support coordination of care by augmenting visibility and availability of clinical information. However, clinical information usually concerns patients and is regarded as sensitive personal health information, meaning that it should be access controlled. The purpose of this study is to explore how digital whiteboards can be designed for supporting coordination of care, by providing clinicians with useful information in a usable way, and at the same time protect patient privacy. Methods A demo application was designed, demonstrated and evaluated iteratively. In total, 15 professional ward nurses role-played a scenario in which the application played a central part. Afterwards, the participants were interviewed. All interviews were recorded, transcribed verbatim, and analysed qualitatively. Results The participants valued having updated clinical information presented on a digital whiteboard, even if the information was de-identified and abstracted. According to the participants, such information could possibly improve inter-departmental communication, reduce the number of electronic health record-logins, and make nurses more rapidly aware of new information. The participants expected that they would be able to re-identify much of the de-identified information in real situations based on their insight into their patients’ recent and expected care activities. Moreover, they also valued being able to easily access more detailed information and verify patient identities. While abstraction and de-identification was regarded to sufficiently protect the patients’ privacy, the nurses also pointed out the importance of having control over what can be seen by other patients and passers-by if detailed medical information was accessed on a digital whiteboard. Conclusions Presenting updated information from patient care activities on a digital whiteboard in a de-identified and abstracted format may support coordination of care at a hospital ward without compromising patient privacy. PMID:24708868

  13. Designing privacy-friendly digital whiteboards for mediation of clinical progress.

    PubMed

    Gjære, Erlend Andreas; Lillebo, Børge

    2014-04-04

    In hospitals, digital versions of dry-erase whiteboards are increasingly becoming more common. One of the purposes with such whiteboards is to support coordination of care by augmenting visibility and availability of clinical information. However, clinical information usually concerns patients and is regarded as sensitive personal health information, meaning that it should be access controlled. The purpose of this study is to explore how digital whiteboards can be designed for supporting coordination of care, by providing clinicians with useful information in a usable way, and at the same time protect patient privacy. A demo application was designed, demonstrated and evaluated iteratively. In total, 15 professional ward nurses role-played a scenario in which the application played a central part. Afterwards, the participants were interviewed. All interviews were recorded, transcribed verbatim, and analysed qualitatively. The participants valued having updated clinical information presented on a digital whiteboard, even if the information was de-identified and abstracted. According to the participants, such information could possibly improve inter-departmental communication, reduce the number of electronic health record-logins, and make nurses more rapidly aware of new information. The participants expected that they would be able to re-identify much of the de-identified information in real situations based on their insight into their patients' recent and expected care activities. Moreover, they also valued being able to easily access more detailed information and verify patient identities. While abstraction and de-identification was regarded to sufficiently protect the patients' privacy, the nurses also pointed out the importance of having control over what can be seen by other patients and passers-by if detailed medical information was accessed on a digital whiteboard. Presenting updated information from patient care activities on a digital whiteboard in a de-identified and abstracted format may support coordination of care at a hospital ward without compromising patient privacy.

  14. Flexibility First, Then Standardize: A Strategy for Growing Inter-Departmental Systems.

    PubMed

    á Torkilsheyggi, Arnvør

    2015-01-01

    Any attempt to use IT to standardize work practices faces the challenge of finding a balance between standardization and flexibility. In implementing electronic whiteboards with the goal of standardizing inter-departmental practices, a hospital in Denmark chose to follow the strategy of "flexibility first, then standardization." To improve the local grounding of the system, they first focused on flexibility by configuring the whiteboards to support intra-departmental practices. Subsequently, they focused on standardization by using the white-boards to negotiate standardization of inter-departmental practices. This paper investigates the chosen strategy and finds: that super users on many wards managed to configure the whiteboard to support intra-departmental practices; that initiatives to standardize inter-departmental practices improved coordination of certain processes; and that the chosen strategy posed a challenge for finding the right time and manner to shift the balance from flexibility to standardization.

  15. Digital and Conventional Microscopy--Learning Effects Detected through Eye Tracking and the Use of Interactive Whiteboards

    ERIC Educational Resources Information Center

    Berg, Julia; Jäkel, Lissy; Penzes, Anamarija

    2016-01-01

    Learning the meaningful use of the microscope is an essential requirement in school curricula. Modern science and medicine is hardly conceivable without the inclusion of microscopy. The number of didactic studies in this area, however, is negligible. Real microscopy is rarely used to gain knowledge in higher school years. Could the understanding…

  16. The Effect of the Use of Interactive Whiteboard on Students' Motivation

    ERIC Educational Resources Information Center

    Ozerbas, Mehmet Arif

    2013-01-01

    The purpose of this study is to determine how the use of smart board affects the motivation levels of students. This research was carried out with true experimental group and a control group. The sample of the study consists of 50 sophomore students, studying at the Department of Classroom Teaching of the Elementary Education Division at Gazi…

  17. Smart Board in the Music Classroom

    ERIC Educational Resources Information Center

    Baker, Jean

    2007-01-01

    A Smart Board is an interactive whiteboard connected to a computer and a data projector. Images can be projected on the board, and the Smart Board can be used as a computer. A person can control the computer using his finger, and can mark directly on the screen using various colors. Best of all, users can easily import many types of information,…

  18. Smart in Mathematics? Exploring the Effects of In-Class-Level Differentiation Using SMARTboard on Math Proficiency

    ERIC Educational Resources Information Center

    Cabus, Sofie J.; Haelermans, Carla; Franken, Sonja

    2017-01-01

    This paper explored the effects of in-class-level differentiation by making innovative use of an interactive whiteboard (SMARTboard) on math proficiency. Therefore, this paper evaluates the use of SMARTboard in class, in combination with teacher training, using a randomized field experiment among 199 pre-vocational students in seventh grade in the…

  19. Construction of mathematical knowledge using graphic calculators (CAS) in the mathematics classroom

    NASA Astrophysics Data System (ADS)

    Hitt, Fernando

    2011-09-01

    Mathematics education researchers are asking themselves about why technology has impacted heavily on the social environment and not in the mathematics classroom. The use of technology in the mathematics classroom has not had the expected impact, as it has been its use in everyday life (i.e. cell phone). What about teachers' opinions? Mathematics teachers can be divided into three categories: those with a boundless overflow (enthusiasm) who want to use the technology without worrying much about the construction of mathematical concepts, those who reject outright the use of technology because they think that their use inhibits the development of mathematical skills and others that reflect on the balance that must exist between paper-pencil activities and use of technology. The mathematics teacher, by not having clear examples that support this last option about the balance of paper-pencil activities and technology, opt for one of the extreme positions outlined above. In this article, we show the results of research on a methodology based on collaborative learning (ACODESA) in the training of mathematics teachers in secondary schools and implementation of activities in an environment of paper-pencil and CAS in the mathematics classroom. We also note that with the development of technology on the use of electronic tablets and interactive whiteboards, these activities will take on greater momentum in the near future.

  20. Evaluation of Domain-Specific Collaboration Interfaces for Team Command and Control Tasks

    DTIC Science & Technology

    2012-05-01

    Technologies 1.1.1. Virtual Whiteboard Cognitive theories relating the utilization, storage, and retrieval of verbal and spatial information, such as...AE Spatial emergent SE Auditory linguistic AL Spatial positional SP Facial figural FF Spatial quantitative SQ Facial motive FM Tactile figural...driven by the auditory linguistic (AL), short-term memory (STM), spatial attentive (SA), visual temporal (VT), and vocal process (V) subscales. 0

  1. Participatory methods for Inuit public health promotion and programme evaluation in Nunatsiavut, Canada.

    PubMed

    Saini, Manpreet

    2017-01-01

    Engaging stakeholders is crucial for health promotion and programme evaluations; understanding how to best engage stakeholders is less clear, especially within Indigenous communities. The objectives of this thesis research were to use participatory methods to: (1) co-develop and evaluate a whiteboard video for use as a public health promotion tool in Rigolet, Nunatsiavut, and (2) develop and validate a framework for participatory evaluation of Inuit public health initiatives in Nunatsiavut, Labrador. Data collection tools included interactive workshops, community events, interviews, focus-group discussions and surveys. Results indicated the whiteboard video was an engaging and suitable medium for sharing public health messaging due to its contextually relevant elements. Participants identified 4 foundational evaluation framework components necessary to conduct appropriate evaluations, including: (1) community engagement, (2) collaborative evaluation development, (3) tailored evaluation data collection and (4) evaluation scope. This research illustrates stakeholder participation is critical to develop and evaluate contextually relevant public health initiatives in Nunatsiavut, Labrador and should be considered in other Indigenous communities.

  2. Effects-Driven Participatory Design: Learning from Sampling Interruptions.

    PubMed

    Brandrup, Morten; Østergaard, Kija Lin; Hertzum, Morten; Karasti, Helena; Simonsen, Jesper

    2017-01-01

    Participatory design (PD) can play an important role in obtaining benefits from healthcare information technologies, but we contend that to fulfil this role PD must incorporate feedback from real use of the technologies. In this paper we describe an effects-driven PD approach that revolves around a sustained focus on pursued effects and uses the experience sampling method (ESM) to collect real-use feedback. To illustrate the use of the method we analyze a case that involves the organizational implementation of electronic whiteboards at a Danish hospital to support the clinicians' intra- and interdepartmental coordination. The hospital aimed to reduce the number of phone calls involved in coordinating work because many phone calls were seen as unnecessary interruptions. To learn about the interruptions we introduced an app for capturing quantitative data and qualitative feedback about the phone calls. The investigation showed that the electronic whiteboards had little potential for reducing the number of phone calls at the operating ward. The combination of quantitative data and qualitative feedback worked both as a basis for aligning assumptions to data and showed ESM as an instrument for triggering in-situ reflection. The participant-driven design and redesign of the way data were captured by means of ESM is a central contribution to the understanding of how to conduct effects-driven PD.

  3. Improving a Lecture-Size Molecular Model Set by Repurposing Used Whiteboard Markers

    ERIC Educational Resources Information Center

    Dragojlovic, Veljko

    2015-01-01

    Preparation of an inexpensive model set from whiteboard markers and either HGS molecular model set or atoms made of wood is described. The model set is relatively easy to prepare and is sufficiently large to be suitable as an instructor set for use in lectures.

  4. Positive and Negative Aspects of the IWB and Tablet Computers in the First Grade of Primary School: A Multiple-Perspective Approach

    ERIC Educational Resources Information Center

    Fekonja-Peklaj, Urška; Marjanovic-Umek, Ljubica

    2015-01-01

    The aim of this qualitative study was to evaluate the positive and negative aspects of the interactive whiteboard (IWB) and tablet computers use in the first grade of primary school from the perspectives of three groups of evaluators, namely the teachers, the pupils and an independent observer. The sample included three first grade classes with…

  5. SU-F-P-03: Management of Time to Treatment Inititation: Case for An Electronic Whiteboard

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Adnani, N

    2016-06-15

    Purpose: To determine if data mining of an electronic whiteboard improves the management of the Time to Treatment Initiation (TTI) in radiation oncology. Methods: An electronic whiteboard designed to help in managing the planning workflow and improves communication regarding patient planning progress was used to record the dates at which each phase of the planning process began or completed. These are CT Sim date, Plan Start, Physician Review, Physicist Review, Approval for Treatment Delivery, Setup or Verification of Simulation. Results: During clinical implementation, the electronic whiteboard was able to fulfill its primary objective of providing a transparent account of themore » planning progress of each patient. Peer pressure also meant that individual tasks, such as contouring, were easily brought to the attention of the responsible party and prioritized accordingly. Data mining to analyze the electronic whiteboard per patient (figure 1), per diagnosis (figure 2), per treatment modality (figure 3), per physician (figure 4), per planner (figure 5), etc., added another sophisticated tool in the management of Time to Treatment Initiation without compromising quality of the plans being generated. A longer than necessary time between CT Sim and Plan Start can be discussed among the members of the treatment team as an indication of inadequate/outdated CT Simulator, Contouring Tools, Image Fusion Tools, Other Imaging Studies (MRI, PET/CT) performed, etc. The same for the Plan Start to Physician Review where an extended time than expected may be due unrealistic planning goals, limited planning system features, etc. Conclusion: An Electronic Whiteboard in radiation oncology is not only helping with organizing planning workflow, it is also a potent tool that can be used to reduce the Time to Treatment Initiation by providing the clinic with hard data about the duration of each phase treatment planning as a function of different variable affecting the planning process. The work is supported by the Global Medical Physics Institute.« less

  6. Effect of Using Smartphones as Clickers and Tablets as Digital Whiteboards on Students' Engagement and Learning

    ERIC Educational Resources Information Center

    Remón, Javier; Sebastián, Víctor; Romero, Enrique; Arauzo, Jesús

    2017-01-01

    This work addresses the use of tablets and smartphones to enhance both student learning and engagement. Tablets were tested as potential substitutes for digital whiteboards, while smartphones were tested as potential survey media in the classroom using a question and answer method. Two teaching strategies were evaluated and compared: (1)…

  7. Students Achieve More in New York Integrated Math AB with TI Graphing Calculators and the TI-Navigator[TM] System. Case Study 3

    ERIC Educational Resources Information Center

    Morse, Dana F.

    2007-01-01

    This study took place at Skaneateles High School in Skaneateles, New York in a grade 10 Integrated Math AB course with 52 students in 3 sections using the TI-84 Plus family graphing calculators and the TI-Navigator classroom learning system with a projector and interactive whiteboard. New York State is phasing in a new curriculum that integrates…

  8. Synchronous distance interactive classroom conferencing.

    PubMed

    Oz, Halit Hami

    2005-01-01

    New medical schools have been opened in the eastern and southeastern regions of the country. They are also in great need of basic medical science teachers. However, due to security reasons over the past two decades, teachers from the established universities do not desire to travel to these medical schools for lectures. The objective of this study was to develop a synchronous classroom conferencing system to teach basic science courses between two general purpose technology enhanced classrooms of two different universities--Istanbul University (IU) and Istanbul and Harran University (HU), Urfa--located 1,500 miles apart in Turkey. I videostreamed the instructor, content from document camera, Power Point presentations at IU, and the students at both places, IU and HU. In addition, I synchronously broadcast two whiteboards by attaching two mimio devices to the two blackboards in the IU classroom to capture and convert everything written or drawn on them into broadcasting over the intranet. This technique is called "boardcasting," which allows users to stream ink and audio together over the Internet or intranet live. A total of 260 students at IU and 150 students at HU were involved. Off-campus HU students also have asynchronous access to the stored lecture video materials at any time. Midterm and final examinations were administered simultaneously using the same questions at both sites in two universities under the observation of the teaching faculty using the very same system. This system permitted interaction between the students in the class at IU and remote-campus students at HU and the instructor in real time. The instructors at IU were able to maintain a significant level of spontaneity in using their multimedia materials and electronic whiteboards. The mean midterm and final exam scores of students at both universities were similar. The system developed in this study can be used by the medical faculty at the main teaching hospitals to deliver their lectures in real time to the medical students when they are on placement in general practices, ambulatory clinics, and district hospitals in rural areas or to the students of other medical schools. This is an efficacious system in developing countries where availability of high-speed networks and cost of communication are major concerns.

  9. How about Teaching Literacy with Science? Strategies Employing Whiteboards Can Be Used to Address "Common Core" Literacy Standards While Including Science Practices

    ERIC Educational Resources Information Center

    West, Andrew; Sullivan, Kelsey; Kirchner, Jana

    2016-01-01

    To an outside observer, there is nothing really novel about whiteboarding. An observer passing a classroom would see students using dry-erase markers to write and sketch their ideas on large, dry-erase-type boards. However, like so many things in education, the subtleties that an outside observer might not notice are the precise things that make…

  10. Visual thinking in action: visualizations as used on whiteboards.

    PubMed

    Walny, Jagoda; Carpendale, Sheelagh; Riche, Nathalie Henry; Venolia, Gina; Fawcett, Philip

    2011-12-01

    While it is still most common for information visualization researchers to develop new visualizations from a data- or taskdriven perspective, there is growing interest in understanding the types of visualizations people create by themselves for personal use. As part of this recent direction, we have studied a large collection of whiteboards in a research institution, where people make active use of combinations of words, diagrams and various types of visuals to help them further their thought processes. Our goal is to arrive at a better understanding of the nature of visuals that are created spontaneously during brainstorming, thinking, communicating, and general problem solving on whiteboards. We use the qualitative approaches of open coding, interviewing, and affinity diagramming to explore the use of recognizable and novel visuals, and the interplay between visualization and diagrammatic elements with words, numbers and labels. We discuss the potential implications of our findings on information visualization design. © 2011 IEEE

  11. Teaching astronomy with dry erase whiteboards

    NASA Astrophysics Data System (ADS)

    Slater, Timothy F.

    2016-09-01

    In the quest to become a great astronomy teacher, one carefully considers what might be the best textbook, what might be the best homework collection and grading system, which classroom policies promote an active learning environment, and which teaching inclinations and strategies might work best with this year's students. But what about teaching equipment? As you are thinking about next year's teaching hardware needs, a surprisingly effective tool to consider adding to your cabinet that consistently encourages more active learning is a stack of small dry erase whiteboards.

  12. Do Bedside Visual Tools Improve Patient and Caregiver Satisfaction? A Systematic Review of the Literature.

    PubMed

    Goyal, Anupama A; Tur, Komalpreet; Mann, Jason; Townsend, Whitney; Flanders, Scott A; Chopra, Vineet

    2017-11-01

    Although common, the impact of low-cost bedside visual tools, such as whiteboards, on patient care is unclear. To systematically review the literature and assess the influence of bedside visual tools on patient satisfaction. Medline, Embase, SCOPUS, Web of Science, CINAHL, and CENTRAL. Studies of adult or pediatric hospitalized patients reporting physician identification, understanding of provider roles, patient-provider communication, and satisfaction with care from the use of visual tools were included. Outcomes were categorized as positive, negative, or neutral based on survey responses for identification, communication, and satisfaction. Two reviewers screened studies, extracted data, and assessed the risk of study bias. Sixteen studies met the inclusion criteria. Visual tools included whiteboards (n = 4), physician pictures (n = 7), whiteboard and picture (n = 1), electronic medical record-based patient portals (n = 3), and formatted notepads (n = 1). Tools improved patients' identification of providers (13/13 studies). The impact on understanding the providers' roles was largely positive (8/10 studies). Visual tools improved patient-provider communication (4/5 studies) and satisfaction (6/8 studies). In adults, satisfaction varied between positive with the use of whiteboards (2/5 studies) and neutral with pictures (1/5 studies). Satisfaction related to pictures in pediatric patients was either positive (1/3 studies) or neutral (1/3 studies). Differences in tool format (individual pictures vs handouts with pictures of all providers) and study design (randomized vs cohort) may explain variable outcomes. The use of bedside visual tools appears to improve patient recognition of providers and patient-provider communication. Future studies that include better design and outcome assessment are necessary before widespread use can be recommended. © 2017 Society of Hospital Medicine

  13. Interactive whiteboards in third grade science instruction

    NASA Astrophysics Data System (ADS)

    Rivers, Grier

    Strategies have been put into place to affect improvement in science achievement, including the use of Interactive Whiteboards (IWBs) in science instruction. IWBs enable rich resources, appropriate pacing, and multimodal presentation of content deemed as best practices. Professional development experiences, use of resources, instructional practices, and changes in professional behavior in science teachers were recorded. Also recorded were differences in the engagement and motivation of students in IWB classrooms versus IWB-free classrooms and observed differences in students' problem solving, critical thinking, and collaboration. Using a mixed-method research design quantitative data were collected to identify achievement levels of the target population on the assumption that all students, regardless of ability, will achieve greater mastery of science content in IWB classrooms. Qualitative data were collected through observations, interviews, videotapes, and a survey to identify how IWBs lead to increased achievement in third grade classrooms and to develop a record of teachers' professional practices, and students' measures of engagement and motivation. Comparative techniques determined whether science instruction is more effective in IWB classroom than in IWB-free classrooms. The qualitative findings concluded that, compared to science teachers who work in IWB-free settings, elementary science teachers who used IWBs incorporated more resources to accommodate learning objectives and the varied abilities and learning styles of their students. They assessed student understanding more frequently and perceived their classrooms as more collaborative and interactive. Furthermore, they displayed willingness to pursue professional development and employed different engagement strategies. Finally, teachers who used IWBs supported more instances of critical thinking and problem-solving. Quantitative findings concluded that students of all ability levels were more motivated and engaged in IWB classes. Best practices distilled included combining IWBs with handheld peripherals to maximize assessment; the determination that formal professional development is more effective than peer coaching; that effectively managing an IWB classroom is as vital as learning how to use board itself; and that IWB teachers should be able to modify resources to tailor them for the circumstances of their classroom.

  14. Teacher and pupil perspectives on the use of Virtual Field Trips as physically active lessons.

    PubMed

    Norris, E; Shelton, N; Dunsmuir, S; Duke-Williams, O; Stamatakis, E

    2015-11-25

    Virtual Field Trips (VFTs) are emerging physically active lessons that combine curriculum content with globe-based movement using interactive whiteboards. No research has yet examined the acceptability of these sessions by target users. This study aimed to (1) assess current physically active lesson teaching practices, (2) assess teacher attitudes towards VFTs and (3) investigate pupil perceptions of VFTs. Data was collected from teaching staff interviews (n = 12) and three elementary school pupil focus groups (k = 3, n = 18), with all participants provided with a sample VFT session. Thematic analysis was used to analyse data. Teachers described VFTs as a flexible teaching tool, allowing inclusive learning across abilities and a range of taught subjects. They stressed a packed curriculum may make delivering VFT sessions problematic and warned that some teachers may be resistant to their use of technology. Pupils enjoyed the ability to move in the classroom and the ability to share a new teaching experience with their peers. This work suggests positive attitudes towards VFTs as novel, physically active lessons and identifies potential teacher concerns for consideration in forthcoming intervention planning. Future experimental work will assess if these attitudes persist during longitudinal exposure to VFTs.

  15. Overview of Human-Centric Space Situational Awareness (SSA) Science and Technology (S&T)

    NASA Astrophysics Data System (ADS)

    Ianni, J.; Aleva, D.; Ellis, S.

    2012-09-01

    A number of organizations, within the government, industry, and academia, are researching ways to help humans understand and react to events in space. The problem is both helped and complicated by the fact that there are numerous data sources that need to be planned (i.e., tasked), collected, processed, analyzed, and disseminated. A large part of the research is in support of the Joint Space Operational Center (JSpOC), National Air and Space Intelligence Center (NASIC), and similar organizations. Much recent research has been specifically targeting the JSpOC Mission System (JMS) which has provided a unifying software architecture. This paper will first outline areas of science and technology (S&T) related to human-centric space situational awareness (SSA) and space command and control (C2) including: 1. Object visualization - especially data fused from disparate sources. Also satellite catalog visualizations that convey the physical relationships between space objects. 2. Data visualization - improve data trend analysis as in visual analytics and interactive visualization; e.g., satellite anomaly trends over time, space weather visualization, dynamic visualizations 3. Workflow support - human-computer interfaces that encapsulate multiple computer services (i.e., algorithms, programs, applications) into a 4. Command and control - e.g., tools that support course of action (COA) development and selection, tasking for satellites and sensors, etc. 5. Collaboration - improve individuals or teams ability to work with others; e.g., video teleconferencing, shared virtual spaces, file sharing, virtual white-boards, chat, and knowledge search. 6. Hardware/facilities - e.g., optimal layouts for operations centers, ergonomic workstations, immersive displays, interaction technologies, and mobile computing. Secondly we will provide a survey of organizations working these areas and suggest where more attention may be needed. Although no detailed master plan exists for human-centric SSA and C2, we see little redundancy among the groups supporting SSA human factors at this point.

  16. Evaluating Acquisition of Knowledge about Infertility Using a Whiteboard Video.

    PubMed

    Thomson, Ashley A; Brown, Meghan; Zhang, Shannon; Stern, Emily; Hahn, Philip M; Reid, Robert L

    2016-07-01

    Myths about fertility are commonplace in society. Few studies have investigated educational approaches to bridge gaps in knowledge among consumers. We evaluated the effectiveness of an animated, 15-minute whiteboard video to effect change in knowledge about infertility. We recruited medical students in their first or second year of training for participation. The students completed the study before their formal lectures on infertility issues. Participants completed questionnaires assessing infertility knowledge immediately before and one week after watching the educational video. Before and after scores (maximum = 50 points) were compared using paired t tests. The study cohort included 101 medical students; 69% (70/101) were female and 31% (31/101) were male. Overall, students increased their score by 4.0/50 (95% CI 3.2 to 4.8, P < 0.001) from 36.5/50 to 40.5/50. Female students improved slightly more in their responses than did male students (mean improvement 4.7/50 vs. 2.5/50). A whiteboard video presentation on infertility resulted in short-term improvement in medical students' knowledge of basic reproductive biology, infertility risk factors, treatments, and common myths associated with infertility. Copyright © 2016 The Society of Obstetricians and Gynaecologists of Canada/La Société des obstétriciens et gynécologues du Canada. Published by Elsevier Inc. All rights reserved.

  17. Pragmatists, positive communicators, and shy enthusiasts: three viewpoints on Web conferencing in health sciences education.

    PubMed

    Valaitis, Ruta; Akhtar-Danesh, Noori; Eva, Kevin; Levinson, Anthony; Wainman, Bruce

    2007-12-31

    Web conferencing is a synchronous technology that allows coordinated online audio and visual interactions with learners logged in to a central server. Recently, its use has grown rapidly in academia, while research on its use has not kept up. Conferencing systems typically facilitate communication and support for multiple presenters in different locations. A paucity of research has evaluated synchronous Web conferencing in health sciences education. McMaster University Faculty of Health Sciences trialed Wimba's Live Classroom Web conferencing technology to support education and curriculum activities with students and faculty. The purpose of this study was to explore faculty, staff, and student perceptions of Web conferencing as a support for teaching and learning in health sciences. The Live Classroom technology provided features including real-time VoIP audio, an interactive whiteboard, text chat, PowerPoint slide sharing, application sharing, and archiving of live conferences to support student education and curriculum activities. Q-methodology was used to identify unique and common viewpoints of participants who had exposure to Web conferencing to support educational applications during the trial evaluation period. This methodology is particularly useful for research on human perceptions and interpersonal relationships to identify groups of participants with different perceptions. It mixes qualitative and quantitative methods. In a Q-methodology study, the goal is to uncover different patterns of thought rather than their numerical distribution among the larger population. A total of 36 people participated in the study, including medical residents (14), nursing graduate students (11), health sciences faculty (9), and health sciences staff (2). Three unique viewpoints were identified: pragmatists (factor 1), positive communicators (factor 2A), and shy enthusiasts (factor 2B). These factors explained 28% (factor 1) and 11% (factor 2) of the total variance, respectively. The majority of respondents were pragmatists (n = 26), who endorsed the value of Web conferencing yet identified that technical and ease-of-use problems could jeopardize its use. Positive communicators (N = 4) enjoyed technology and felt that Web conferencing could facilitate communication in a variety of contexts. Shy enthusiasts (N = 4) were also positive and comfortable with the technology but differed in that they preferred communicating from a distance rather than face-to-face. Common viewpoints were held by all groups: they found Web conferencing to be superior to audio conferencing alone, felt more training would be useful, and had no concerns that Web conferencing would hamper their interactivity with remote participants or that students accustomed to face-to-face learning would not enjoy Web conferencing. Overall, all participants, including pragmatists who were more cautious about the technology, viewed Web conferencing as an enabler, especially when face-to-face meetings were not possible. Adequate technical support and training need to be provided for successful ongoing implementation of Web conferencing.

  18. An Innovative Teaching Method To Promote Active Learning: Team-Based Learning

    NASA Astrophysics Data System (ADS)

    Balasubramanian, R.

    2007-12-01

    Traditional teaching practice based on the textbook-whiteboard- lecture-homework-test paradigm is not very effective in helping students with diverse academic backgrounds achieve higher-order critical thinking skills such as analysis, synthesis, and evaluation. Consequently, there is a critical need for developing a new pedagogical approach to create a collaborative and interactive learning environment in which students with complementary academic backgrounds and learning skills can work together to enhance their learning outcomes. In this presentation, I will discuss an innovative teaching method ('Team-Based Learning (TBL)") which I recently developed at National University of Singapore to promote active learning among students in the environmental engineering program with learning abilities. I implemented this new educational activity in a graduate course. Student feedback indicates that this pedagogical approach is appealing to most students, and promotes active & interactive learning in class. Data will be presented to show that the innovative teaching method has contributed to improved student learning and achievement.

  19. [Virtual microscopy in pathology teaching and postgraduate training (continuing education)].

    PubMed

    Sinn, H P; Andrulis, M; Mogler, C; Schirmacher, P

    2008-11-01

    As with conventional microscopy, virtual microscopy permits histological tissue sections to be viewed on a computer screen with a free choice of viewing areas and a wide range of magnifications. This, combined with the possibility of linking virtual microscopy to E-Learning courses, make virtual microscopy an ideal tool for teaching and postgraduate training in pathology. Uses of virtual microscopy in pathology teaching include blended learning with the presentation of digital teaching slides in the internet parallel to presentation in the histology lab, extending student access to histology slides beyond the lab. Other uses are student self-learning in the Internet, as well as the presentation of virtual slides in the classroom with or without replacing real microscopes. Successful integration of virtual microscopy depends on its embedding in the virtual classroom and the creation of interactive E-learning content. Applications derived from this include the use of virtual microscopy in video clips, podcasts, SCORM modules and the presentation of virtual microscopy using interactive whiteboards in the classroom.

  20. Different Strokes for Different Folks: Visual Presentation Design between Disciplines

    PubMed Central

    Gomez, Steven R.; Jianu, Radu; Ziemkiewicz, Caroline; Guo, Hua; Laidlaw, David H.

    2015-01-01

    We present an ethnographic study of design differences in visual presentations between academic disciplines. Characterizing design conventions between users and data domains is an important step in developing hypotheses, tools, and design guidelines for information visualization. In this paper, disciplines are compared at a coarse scale between four groups of fields: social, natural, and formal sciences; and the humanities. Two commonplace presentation types were analyzed: electronic slideshows and whiteboard “chalk talks”. We found design differences in slideshows using two methods – coding and comparing manually-selected features, like charts and diagrams, and an image-based analysis using PCA called eigenslides. In whiteboard talks with controlled topics, we observed design behaviors, including using representations and formalisms from a participant’s own discipline, that suggest authors might benefit from novel assistive tools for designing presentations. Based on these findings, we discuss opportunities for visualization ethnography and human-centered authoring tools for visual information. PMID:26357149

  1. Different Strokes for Different Folks: Visual Presentation Design between Disciplines.

    PubMed

    Gomez, S R; Jianu, R; Ziemkiewicz, C; Guo, Hua; Laidlaw, D H

    2012-12-01

    We present an ethnographic study of design differences in visual presentations between academic disciplines. Characterizing design conventions between users and data domains is an important step in developing hypotheses, tools, and design guidelines for information visualization. In this paper, disciplines are compared at a coarse scale between four groups of fields: social, natural, and formal sciences; and the humanities. Two commonplace presentation types were analyzed: electronic slideshows and whiteboard "chalk talks". We found design differences in slideshows using two methods - coding and comparing manually-selected features, like charts and diagrams, and an image-based analysis using PCA called eigenslides. In whiteboard talks with controlled topics, we observed design behaviors, including using representations and formalisms from a participant's own discipline, that suggest authors might benefit from novel assistive tools for designing presentations. Based on these findings, we discuss opportunities for visualization ethnography and human-centered authoring tools for visual information.

  2. Paying for Clinical Trials

    Cancer.gov

    Learn about the different types of costs related to taking part in a clinical trial, and who is expected to pay for which costs. This whiteboard animation from the National Cancer Insitute (NCI) is part of a video series about clinical trials.

  3. Project UNITY: Cross Domain Visualization Collaboration

    NASA Astrophysics Data System (ADS)

    Moore, J.; Havig, P.

    UNITY is an International Cooperative Research and Development (ICR&D) project between the United States and Great Britain under the Research and Development Projects (RDP) Memorandum of Agreement (MOA). UNITYs objectives are to develop and evaluate the operational concepts and requirements for undertaking combined operations: a) pursuant to the interests of mission partners, b) develop, experiment, and demonstrate, transitionable emergent technologies, capabilities, or concepts, which facilitate the sharing of information and products between mission partners, and c) identify and define additional emerging technologies that may need to be developed to support current and future military information sharing. Collaboration between coalition partners is essentially for accurate and timely decision making in the ever increasing nature and tempo of global security. The purpose for this project is to develop engineering solutions in order to further investigate the human factors issues that arise while sharing information in a collaborative environment where security is an issue. The biggest difference between existing available solutions are in the presentation and interaction with the interface on both ends of the collaboration in order to preserve the expressed intent of shared situation awareness while also enabling markups and content on one screen that the other collaborator does not see and vice versa. The UNITY project stresses collaboration differently than all known realtime collaboration software in production, aka groupware, on the market today. The tradition of What You See Is What I See (WYSIWIS) as in typical implementations of shared whiteboards simply do not address the need for local and private information to be displayed in context with shareable data. This paper addresses the concerns, problems, and some solutions for shared 3D visualization and 2D tabular visualizations which are explored and presented within the space situation awareness problem set.

  4. Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force

    PubMed Central

    Johnson-Glenberg, Mina C.; Megowan-Romanowicz, Colleen; Birchfield, David A.; Savio-Ramos, Caroline

    2016-01-01

    Embodiment theory proposes that knowledge is grounded in sensorimotor systems, and that learning can be facilitated to the extent that lessons can be mapped to these systems. This study with 109 college-age participants addresses two overarching questions: (a) how are immediate and delayed learning gains affected by the degree to which a lesson is embodied, and (b) how do the affordances of three different educational platforms affect immediate and delayed learning? Six 50 min-long lessons on centripetal force were created. The first factor was the degree of embodiment with two levels: (1) low and (2) high. The second factor was platform with three levels: (1) a large scale “mixed reality” immersive environment containing both digital and hands-on components called SMALLab, (2) an interactive whiteboard system, and (3) a mouse-driven desktop computer. Pre-tests, post-tests, and 1-week follow-up (retention or delayed learning gains) tests were administered resulting in a 2 × 3 × 3 design. Two knowledge subtests were analyzed, one that relied on more declarative knowledge and one that relied on more generative knowledge, e.g., hand-drawing vectors. Regardless of condition, participants made significant immediate learning gains from pre-test to post-test. There were no significant main effects or interactions due to platform or embodiment on immediate learning. However, from post-test to follow-up the level of embodiment interacted significantly with time, such that participants in the high embodiment conditions performed better on the subtest devoted to generative knowledge questions. We posit that better retention of certain types of knowledge can be seen over time when more embodiment is present during the encoding phase. This sort of retention may not appear on more traditional factual/declarative tests. Educational technology designers should consider using more sensorimotor feedback and gestural congruency when designing and opportunities for instructor professional development need to be provided as well. PMID:27933009

  5. Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force.

    PubMed

    Johnson-Glenberg, Mina C; Megowan-Romanowicz, Colleen; Birchfield, David A; Savio-Ramos, Caroline

    2016-01-01

    Embodiment theory proposes that knowledge is grounded in sensorimotor systems, and that learning can be facilitated to the extent that lessons can be mapped to these systems. This study with 109 college-age participants addresses two overarching questions: (a) how are immediate and delayed learning gains affected by the degree to which a lesson is embodied, and (b) how do the affordances of three different educational platforms affect immediate and delayed learning? Six 50 min-long lessons on centripetal force were created. The first factor was the degree of embodiment with two levels: (1) low and (2) high. The second factor was platform with three levels: (1) a large scale "mixed reality" immersive environment containing both digital and hands-on components called SMALLab , (2) an interactive whiteboard system, and (3) a mouse-driven desktop computer. Pre-tests, post-tests, and 1-week follow-up (retention or delayed learning gains) tests were administered resulting in a 2 × 3 × 3 design. Two knowledge subtests were analyzed, one that relied on more declarative knowledge and one that relied on more generative knowledge, e.g., hand-drawing vectors. Regardless of condition, participants made significant immediate learning gains from pre-test to post-test. There were no significant main effects or interactions due to platform or embodiment on immediate learning. However, from post-test to follow-up the level of embodiment interacted significantly with time, such that participants in the high embodiment conditions performed better on the subtest devoted to generative knowledge questions. We posit that better retention of certain types of knowledge can be seen over time when more embodiment is present during the encoding phase. This sort of retention may not appear on more traditional factual/declarative tests. Educational technology designers should consider using more sensorimotor feedback and gestural congruency when designing and opportunities for instructor professional development need to be provided as well.

  6. Early blindness alters the spatial organization of verbal working memory.

    PubMed

    Bottini, Roberto; Mattioni, Stefania; Collignon, Olivier

    2016-10-01

    Several studies suggest that serial order in working memory (WM) is grounded on space. For a list of ordered items held in WM, items at the beginning of the list are associated with the left side of space and items at the end of the list with the right side. This suggests that maintaining items in verbal WM is performed in strong analogy to writing these items down on a physical whiteboard for later consultation (The Mental Whiteboard Hypothesis). What drives this spatial mapping of ordered series in WM remains poorly understood. In the present study we tested whether visual experience is instrumental in establishing the link between serial order in WM and spatial processing. We tested early blind (EB), late blind (LB) and sighted individuals in an auditory WM task. Replicating previous studies, left-key responses were faster for early items in the list whereas later items facilitated right-key responses in the sighted group. The same effect was observed in LB individuals. In contrast, EB participants did not show any association between space and serial position in WM. These results suggest that early visual experience plays a critical role in linking ordered items in WM and spatial representations. The analogical spatial structure of WM may depend in part on the actual experience of using spatially organized devices (e.g., notes, whiteboards) to offload WM. These practices are largely precluded to EB individuals, who instead rely to mnemonic devices that are less spatially organized (e.g., recordings, vocal notes). The way we habitually organize information in the external world may bias the way we organize information in our WM. Copyright © 2016 Elsevier Ltd. All rights reserved.

  7. Improving Staff Communication and Transitions of Care Between Obstetric Triage and Labor and Delivery.

    PubMed

    O'Rourke, Kathleen; Teel, Joseph; Nicholls, Erika; Lee, Daniel D; Colwill, Alyssa Covelli; Srinivas, Sindhu K

    2018-03-01

    To improve staff perception of the quality of the patient admission process from obstetric triage to the labor and delivery unit through standardization. Preassessment and postassessment online surveys. A 13-bed labor and delivery unit in a quaternary care, Magnet Recognition Program, academic medical center in Pennsylvania. Preintervention (n = 100), postintervention (n = 52), and 6-month follow-up survey respondents (n = 75) represented secretaries, registered nurses, surgical technicians, certified nurse-midwives, nurse practitioners, maternal-fetal medicine fellows, anesthesiologists, and obstetric and family medicine attending and resident physicians from triage and labor and delivery units. We educated staff and implemented interventions, an admission huddle and safety time-out whiteboard, to standardize the admission process. Participants were evaluated with the use of preintervention, postintervention, and 6-month follow-up surveys about their perceptions regarding the admission process. Data tracked through the electronic medical record were used to determine compliance with the admission huddle and whiteboards. A 77% reduction (decrease of 49%) occurred in the perception of incomplete patient admission processes from baseline to 6-month follow-up after the intervention. Postintervention and 6-month follow-up survey results indicated that 100% of respondents responded strongly agree/agree/neutral that the new admission process improved communication surrounding care for patients. Data in the electronic medical record indicated that compliance with use of admission huddles and whiteboards increased from 50% to 80% by 6 months. The new patient admission process, including a huddle and safety time-out board, improved staff perception of the quality of admission from obstetric triage to the labor and delivery unit. Copyright © 2018 AWHONN, the Association of Women's Health, Obstetric and Neonatal Nurses. Published by Elsevier Inc. All rights reserved.

  8. Markers

    ERIC Educational Resources Information Center

    Healthy Schools Network, Inc., 2011

    2011-01-01

    Dry erase whiteboards come with toxic dry erase markers and toxic cleaning products. Dry erase markers labeled "nontoxic" are not free of toxic chemicals and can cause health problems. Children are especially vulnerable to environmental health hazards; moreover, schools commonly have problems with indoor air pollution, as they are more densely…

  9. Educational Technologies in Problem-Based Learning in Health Sciences Education: A Systematic Review

    PubMed Central

    Jin, Jun

    2014-01-01

    Background As a modern pedagogical philosophy, problem-based learning (PBL) is increasingly being recognized as a major research area in student learning and pedagogical innovation in health sciences education. A new area of research interest has been the role of emerging educational technologies in PBL. Although this field is growing, no systematic reviews of studies of the usage and effects of educational technologies in PBL in health sciences education have been conducted to date. Objective The aim of this paper is to review new and emerging educational technologies in problem-based curricula, with a specific focus on 3 cognate clinical disciplines: medicine, dentistry, and speech and hearing sciences. Analysis of the studies reviewed focused on the effects of educational technologies in PBL contexts while addressing the particular issue of scaffolding of student learning. Methods A comprehensive computerized database search of full-text articles published in English from 1996 to 2014 was carried out using 3 databases: ProQuest, Scopus, and EBSCOhost. Eligibility criteria for selection of studies for review were also determined in light of the population, intervention, comparison, and outcomes (PICO) guidelines. The population was limited to postsecondary education, specifically in dentistry, medicine, and speech and hearing sciences, in which PBL was the key educational pedagogy and curriculum design. Three types of educational technologies were identified as interventions used to support student inquiry: learning software and digital learning objects; interactive whiteboards (IWBs) and plasma screens; and learning management systems (LMSs). Results Of 470 studies, 28 were selected for analysis. Most studies examined the effects of learning software and digital learning objects (n=20) with integration of IWB (n=5) and LMS (n=3) for PBL receiving relatively less attention. The educational technologies examined in these studies were seen as potentially fit for problem-based health sciences education. Positive outcomes for student learning included providing rich, authentic problems and/or case contexts for learning; supporting student development of medical expertise through the accessing and structuring of expert knowledge and skills; making disciplinary thinking and strategies explicit; providing a platform to elicit articulation, collaboration, and reflection; and reducing perceived cognitive load. Limitations included cumbersome scenarios, infrastructure requirements, and the need for staff and student support in light of the technological demands of new affordances. Conclusions This literature review demonstrates the generally positive effect of educational technologies in PBL. Further research into the various applications of educational technology in PBL curricula is needed to fully realize its potential to enhance problem-based approaches in health sciences education. PMID:25498126

  10. Educational technologies in problem-based learning in health sciences education: a systematic review.

    PubMed

    Jin, Jun; Bridges, Susan M

    2014-12-10

    As a modern pedagogical philosophy, problem-based learning (PBL) is increasingly being recognized as a major research area in student learning and pedagogical innovation in health sciences education. A new area of research interest has been the role of emerging educational technologies in PBL. Although this field is growing, no systematic reviews of studies of the usage and effects of educational technologies in PBL in health sciences education have been conducted to date. The aim of this paper is to review new and emerging educational technologies in problem-based curricula, with a specific focus on 3 cognate clinical disciplines: medicine, dentistry, and speech and hearing sciences. Analysis of the studies reviewed focused on the effects of educational technologies in PBL contexts while addressing the particular issue of scaffolding of student learning. A comprehensive computerized database search of full-text articles published in English from 1996 to 2014 was carried out using 3 databases: ProQuest, Scopus, and EBSCOhost. Eligibility criteria for selection of studies for review were also determined in light of the population, intervention, comparison, and outcomes (PICO) guidelines. The population was limited to postsecondary education, specifically in dentistry, medicine, and speech and hearing sciences, in which PBL was the key educational pedagogy and curriculum design. Three types of educational technologies were identified as interventions used to support student inquiry: learning software and digital learning objects; interactive whiteboards (IWBs) and plasma screens; and learning management systems (LMSs). Of 470 studies, 28 were selected for analysis. Most studies examined the effects of learning software and digital learning objects (n=20) with integration of IWB (n=5) and LMS (n=3) for PBL receiving relatively less attention. The educational technologies examined in these studies were seen as potentially fit for problem-based health sciences education. Positive outcomes for student learning included providing rich, authentic problems and/or case contexts for learning; supporting student development of medical expertise through the accessing and structuring of expert knowledge and skills; making disciplinary thinking and strategies explicit; providing a platform to elicit articulation, collaboration, and reflection; and reducing perceived cognitive load. Limitations included cumbersome scenarios, infrastructure requirements, and the need for staff and student support in light of the technological demands of new affordances. This literature review demonstrates the generally positive effect of educational technologies in PBL. Further research into the various applications of educational technology in PBL curricula is needed to fully realize its potential to enhance problem-based approaches in health sciences education.

  11. Space to Think: Large, High-Resolution Displays for Sensemaking

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Andrews, Christopher P.; Endert, Alexander; North, Chris

    2010-05-05

    Space supports human cognitive abilities in a myriad of ways. The note attached to the side of the monitor, the papers spread out on the desk, diagrams scrawled on a whiteboard, and even the keys left out on the counter are all examples of using space to recall, reveal relationships, and think. Technological advances have made it possible to construct large display environments in which space has real meaning. This paper examines how increased space affects the way displays are regarded and used within the context of the cognitively demanding task of sensemaking. A study was conducted observing analysts usingmore » a prototype large, high-resolution display to solve an analytic problem. This paper reports on the results of this study and suggests a number of potential design criteria for future sensemaking tools developed for large, high-resolution displays.« less

  12. A Context-Based Strategy for Teaching Vocabulary

    ERIC Educational Resources Information Center

    Nelson, Deanna L.

    2008-01-01

    Students in Deanna L. Nelson's high school classroom study vocabulary gradually over a period of time. Students begin by collecting words from readings and listing them on a designated whiteboard. They prepare practice quizzes to exchange with peers and engage in frequent vocabulary discussions that emphasize recognition of context clues and other…

  13. Do-It-Yourself Whiteboard-Style Physics Video Lectures

    ERIC Educational Resources Information Center

    Douglas, Scott Samuel; Aiken, John Mark; Greco, Edwin; Schatz, Michael; Lin, Shih-Yin

    2017-01-01

    Video lectures are increasingly being used in physics instruction. For example, video lectures can be used to "flip" the classroom, i.e., to deliver, via the Internet, content that is traditionally transmitted by in-class lectures (e.g., presenting concepts, working examples, etc.), thereby freeing up classroom time for more interactive…

  14. Evolution of technology in teaching: Blackboard and beyond in Medical Education

    PubMed Central

    Mendis, Susirith; John, Lisha Jenny; Shanthakumari, Nisha; Sreedharan, Jayadevan; Shaikh, Rizwana B

    2016-01-01

    Teaching and learning the passing of knowledge from one generation to another - has been in existence from the earliest times of human civilization. It began in 1801, with a large piece of slate hung on the wall in a school in Scotland to provide information to a large audience at one time. In the US by mid-19th century, every class room had a blackboard to teach students. The modern version of the blackboard is either green or brown board. This was introduced in late 1960s. The whiteboards came into use during the late 1980s. Projected aids have been used since 1420. The various devices used are the epidiascope, slide projector, overhead projector for transparencies and the micro projector. An instrument to project images from a horizontal surface onto a vertical screen was invented in the 1870s. By the 1960s, transparencies were in use in classrooms. The ‘Hyalotype’, a transparent image of a photograph using actual black and white photographs on a glass slide that could be projected was invented in 1851. By 1916, the German company Agfa started producing colored lantern slides. The first version of PowerPoint was released by Microsoft in the year 1990. Cell phones, palmtops, and handheld computers; tablets, laptops, and media players are included under mobile learning devices. With the evolution of technology, students achieved competence and interested in interactive learning. The education industry has moved from distance learning to e-learning and finally to m-learning as knowledge expanded exponentially and the demand escalated. While using teaching aids with advanced technology, we must not forget the lessons from the past, striking a balance between embracing new methods of teaching and learning while upholding the timeless principles of education. The newer educational technology can be part of a comprehensive system for lifelong education. Conclusion: Use of technology in education has come a long way since the earliest times of human civilization. While embarking on aids with advanced technology, we need to take full cognizance of the lessons from the past, striking a balance between embracing new methods of teaching and learning while holding on to the timeless principles of education. Thus, the newer educational technology can be effective tools of teaching and learning in this rapidly changing technological world and be part of a comprehensive system for lifelong education. Acknowledgements: The authors wish to acknowledge Prof. Raja Bandaranayake for his valuable suggestions and editing this manuscript. PMID:27822404

  15. Evolution of technology in teaching: Blackboard and beyond in Medical Education.

    PubMed

    Muttappallymyalil, Jayakumary; Mendis, Susirith; John, Lisha Jenny; Shanthakumari, Nisha; Sreedharan, Jayadevan; Shaikh, Rizwana B

    2016-10-01

    the passing of knowledge from one generation to another - has been in existence from the earliest times of human civilization. It began in 1801, with a large piece of slate hung on the wall in a school in Scotland to provide information to a large audience at one time. In the US by mid-19th century, every class room had a blackboard to teach students. The modern version of the blackboard is either green or brown board. This was introduced in late 1960s. The whiteboards came into use during the late 1980s. Projected aids have been used since 1420. The various devices used are the epidiascope, slide projector, overhead projector for transparencies and the micro projector. An instrument to project images from a horizontal surface onto a vertical screen was invented in the 1870s. By the 1960s, transparencies were in use in classrooms. The 'Hyalotype', a transparent image of a photograph using actual black and white photographs on a glass slide that could be projected was invented in 1851. By 1916, the German company Agfa started producing colored lantern slides. The first version of PowerPoint was released by Microsoft in the year 1990. Cell phones, palmtops, and handheld computers; tablets, laptops, and media players are included under mobile learning devices. With the evolution of technology, students achieved competence and interested in interactive learning. The education industry has moved from distance learning to e-learning and finally to m-learning as knowledge expanded exponentially and the demand escalated. While using teaching aids with advanced technology, we must not forget the lessons from the past, striking a balance between embracing new methods of teaching and learning while upholding the timeless principles of education. The newer educational technology can be part of a comprehensive system for lifelong education. Use of technology in education has come a long way since the earliest times of human civilization. While embarking on aids with advanced technology, we need to take full cognizance of the lessons from the past, striking a balance between embracing new methods of teaching and learning while holding on to the timeless principles of education. Thus, the newer educational technology can be effective tools of teaching and learning in this rapidly changing technological world and be part of a comprehensive system for lifelong education. The authors wish to acknowledge Prof. Raja Bandaranayake for his valuable suggestions and editing this manuscript.

  16. Communication technology in trauma centers: a national survey.

    PubMed

    Xiao, Yan; Kim, Young-Ju; Gardner, Sharyn D; Faraj, Samer; MacKenzie, Colin F

    2006-01-01

    The relationship between information and communication technology (ICT) and trauma work coordination has long been recognized. The purpose of the study was to investigate the type and frequency of use of various ICTs to activate and organize trauma teams in level I/II trauma centers. In a cross-sectional survey, questionnaires were mailed to trauma directors and clinicians in 457 trauma centers in the United States. Responses were received from 254 directors and 767 clinicians. Communication with pre-hospital care providers was conducted predominantly via shortwave radio (67.3%). The primary communication methods used to reach trauma surgeons were manual (56.7%) and computerized group page (36.6%). Computerized group page (53.7%) and regular telephone (49.8%) were cited as the most advantageous devices; e-mail (52.3%) and dry erase whiteboard (52.1%) were selected as the least advantageous. Attending surgeons preferred less overhead paging and more cellular phone communication than did emergency medicine physicians and nurses. Cellular phones have become an important part of hospital-field communication. In high-volume trauma centers, there is a need for more accurate methods of communicating with field personnel and among hospital care providers.

  17. Engaging Students in the Classroom with "WeBWorK" CLASS

    ERIC Educational Resources Information Center

    Engelke, Nicole; Karakok, Gulden; Wangberg, Aaron

    2016-01-01

    "WeBWorK" CLASS combines the best features of online homework and digital whiteboards to create a system that provides instructors with information on students' problem-solving processes, as well as their final answer. The system's utilization of tools that can sort students based on correct and incorrect homework and quiz answers and…

  18. Sharing Solutions: Persistence and Grounding in Multimodal Collaborative Problem Solving

    ERIC Educational Resources Information Center

    Dillenbourg, Pierre; Traum, David

    2006-01-01

    This article reports on an exploratory study of the relationship between grounding and problem solving in multimodal computer-mediated collaboration. This article examines two different media, a shared whiteboard and a MOO environment that includes a text chat facility. A study was done on how the acknowledgment rate (how often partners give…

  19. Sparking Old and New Ideas

    ERIC Educational Resources Information Center

    Williams-Rossi, Dara; Campbell, Laurie O.

    2012-01-01

    In the past, teachers have used chalkboards for "chalk talks," a strategy where a teacher wrote words and drew images to demonstrate reflecting, document generating ideas, and explore knowledge. Out with the old-school version and in with the "Marker Sparker" method, which uses whiteboards or poster paper and colorful markers to achieve the same…

  20. Vertical Whiteboarding: Riding the Wave of Student Activity in a Mathematics Classroom

    ERIC Educational Resources Information Center

    Forrester, Tricia; Sandison, Carolyn E.; Denny, Sue

    2017-01-01

    In 2014 we commenced working on the Inspiring Mathematics and Science in Teacher Education (IMSITE) project, aimed at improving mathematics and science education in Australia by improving the recruitment, development, and retention of mathematics and science teachers. In this project we undertook a range of activities, the most exciting of which…

  1. Flippin' Fluid Mechanics - Using Online Technology to Enhance the In-Class Learning Experience

    NASA Astrophysics Data System (ADS)

    Webster, D. R.; Majerich, D. M.

    2013-11-01

    This study provides an empirical analysis of using online technologies and team problem solving sessions to shift an undergraduate fluid mechanics course from a traditional lecture format to a collaborative learning environment. Students were from two consecutive semesters of the same course taught by the same professor. One group used online technologies and solved problems in class and the other did not. Out of class, the treatment group watched 72 short (11 minutes, average) video lectures covering course topics and example problems being solved. Three times a week students worked in teams of two to solve problems on desktop whiteboard tablets while the instructor and graduate assistants provided ``just-in-time'' tutoring. The number of team problems assigned during the semester exceeded 100. Weekly online homework was assigned to reinforce topics. The WileyPlus online system generated unique problem parameters for each student. The control group received three-50 minute weekly lectures. Data include three midterms and a final exam. Regression results indicate that controlling for all of the entered variables, for every one more problem solving session the student attended, the final grade was raised by 0.327 points. Thus, if a student participated in all 25 of the team problem solving sessions, the final grade would have been 8.2 points higher, a difference of nearly a grade. Using online technologies and teamwork appeared to result in improved achievement, but more research is needed to support these findings.

  2. Hands-On Tabletop Units for Addressing Persistent Conceptual Difficulties in Continuity and Frictional Loss in Fluid Mechanics

    ERIC Educational Resources Information Center

    Li, Xuesong; Van Wie, Bernard J.

    2016-01-01

    The difficulty in covering chemical engineering concepts using traditional lectures and whiteboard teaching approaches means today's students' learning demands are unfulfilled, so alternate methods are needed. Desktop learning modules (DLMs) are designed to show industrial fluid flow and heat transfer concepts in a standard classroom so students…

  3. Diagrams and Math Notation in E-Learning: Growing Pains of a New Generation

    ERIC Educational Resources Information Center

    Smith, Glenn Gordon; Ferguson, David

    2004-01-01

    Current e-learning environments are ill-suited to college mathematics. Instructors/students struggle to post diagrams and math notation. A new generation of math-friendly e-learning tools, including WebEQ, bundled with Blackboard 6, and NetTutor's Whiteboard, address these problems. This paper compares these two systems using criteria for ideal…

  4. Making Room for Group Work I: Teaching Engineering in a Modern Classroom Setting

    ERIC Educational Resources Information Center

    Wilkens, Robert J.; Ciric, Amy R.

    2005-01-01

    This paper describes the results of several teaching experiments in the teaching Studio of The University of Dayton's Learning-Teaching Center. The Studio is a state-of-the-art classroom with a flexible seating arrangements and movable whiteboards and corkboards for small group discussions. The Studio has a communications system with a TV/VCR…

  5. Tablet PCs, Academic Results and Educational Inequalities

    ERIC Educational Resources Information Center

    Ferrer, Ferran; Belvis, Esther; Pamies, Jordi

    2011-01-01

    This article is the result of a study carried out in 2008 and 2009 by a team from the Autonomous University of Barcelona in order to evaluate the implementation of the Digital Whiteboard Program in public schools in the region of Aragon (Spain). The following pages present some of the results obtained during the study. More specifically, this…

  6. Rapid assessment of above-ground biomass of Giant Reed using visibility estimates

    USDA-ARS?s Scientific Manuscript database

    A method for the rapid estimation of biomass and density of giant reed (Arundo donax L.) was developed using estimates of visibility as a predictive tool. Visibility estimates were derived by capturing digital images of a 0.25 m2 polystyrene whiteboard placed a set distance (1m) from the edge of gia...

  7. College? No Thanks, Mom and Dad

    ERIC Educational Resources Information Center

    Ruark, Jennifer

    2009-01-01

    Robin Wagner, director of the library at Gettysburg College, remembers a few years ago when her son, Ben, was a high-school senior. While all his friends were talking about their college plans, Ben, who had been accepted to the University of Pittsburgh's engineering program, refused to return the offer card. On the band-room whiteboard where kids…

  8. Workarounds to Intended Use of Health Information Technology: A Narrative Review of the Human Factors Engineering Literature.

    PubMed

    Patterson, Emily S

    2018-05-01

    Objective To integrate and synthesize insights from recent studies of workarounds to the intended use of health information technology (HIT) by health care professionals. Background Systems are safest when the documentation of how work is done in policies and procedures closely matches what people actually do when they are working. Proactively identifying and managing workarounds to the intended use of technology, including deviations from expected workflows, can improve system safety. Method A narrative review of studies of workarounds with HIT was conducted to identify themes in the literature. Results Three themes were identified: (1) Users circumvented new additional steps in the workflow when using HIT, (2) interdisciplinary team members communicated via HIT in text fields that were intended for other purposes, and (3) locally developed paper-based and manual whiteboard systems were used instead of HIT to support situation awareness of individuals and groups; an example of a locally developed system was handwritten notes about a patient on a piece of paper folded up and carried in a nurse's pocket. Conclusion Workarounds were employed to avoid changes to workflow, enable interdisciplinary communication, coordinate activities, and have real-time portable access to summarized and synthesized information. Application Implications for practice include providing summary overview displays, explicitly supporting role-based communication and coordination through HIT, and reducing the risk to reputation due to electronic monitoring of individual performance.

  9. Evaluation of Students' Views about the Use of SCORM (Sharable Content Object Reference Model)-Compatible Materials in Physics Teaching

    ERIC Educational Resources Information Center

    Gonen, Selahattin; Basaran, Bulent

    2013-01-01

    In the present study, a web site including instructional materials such as Whiteboard Movies (WBM), simulations and animations and testing materials such as true-false, fill-in-the-blanks, puzzles, open-ended questions and multiple-choice questions was designed. The study was carried out with 76 students attending Dicle College (DC), Diyarbakir…

  10. Investigation of the Effects of Scorm Adapted Whiteboard Movie Techniques on Students' Success in Physics Classes

    ERIC Educational Resources Information Center

    Basaran, Bulent; Gonen, Selahattin

    2012-01-01

    In this study, a web site including instructional materials such as white sheet videos, simulations, and animations and problem solving materials such as true-false questions, fill-in-the-blanks, puzzles, open-ended and multiple-choice questions regarding such important physics units as "Force" and "Movement" was designed. The purpose was to…

  11. Use of Tablet PCs to Enhance Instruction and Promote Group Collaboration in a Course to Prepare Future Mathematics Specialists

    ERIC Educational Resources Information Center

    Ellington, Aimee J.; Wilson, Jill H.; Nugent, Jeffrey S.

    2011-01-01

    This article details the use of tablet PCs in a mathematics content course for future Mathematics Specialists. Instructors used tablet PCs instead of a traditional whiteboard to capture demonstration and discussion. Students were grouped for collaborative problem solving and exploration exercises. Each group was provided with a tablet PC for…

  12. The Role of Semantic Clustering in Optimal Memory Foraging.

    PubMed

    Montez, Priscilla; Thompson, Graham; Kello, Christopher T

    2015-11-01

    Recent studies of semantic memory have investigated two theories of optimal search adopted from the animal foraging literature: Lévy flights and marginal value theorem. Each theory makes different simplifying assumptions and addresses different findings in search behaviors. In this study, an experiment is conducted to test whether clustering in semantic memory may play a role in evidence for both theories. Labeled magnets and a whiteboard were used to elicit spatial representations of semantic knowledge about animals. Category recall sequences from a separate experiment were used to trace search paths over the spatial representations of animal knowledge. Results showed that spatial distances between animal names arranged on the whiteboard were correlated with inter-response intervals (IRIs) during category recall, and distributions of both dependent measures approximated inverse power laws associated with Lévy flights. In addition, IRIs were relatively shorter when paths first entered animal clusters, and longer when they exited clusters, which is consistent with marginal value theorem. In conclusion, area-restricted searches over clustered semantic spaces may account for two different patterns of results interpreted as supporting two different theories of optimal memory foraging. Copyright © 2015 Cognitive Science Society, Inc.

  13. "Live from IPY"--Connecting Students, Teachers and the Public to Polar Research

    NASA Astrophysics Data System (ADS)

    Breen, K.; Warnick, W. K.; Warburton, J.; Fischer, K.; Wiggins, H.

    2007-12-01

    PolarTREC-Teachers and Researchers Exploring and Collaborating is a three-year (2007-2009) teacher professional development program of the Arctic Research Consortium of the U.S. (ARCUS) that pairs K-12 teachers with researchers to improve science education through authentic polar research experiences. Each year of PolarTREC, approximately 15 teachers spend two to six weeks in the Arctic or Antarctic, working closely with researchers investigating a wide range of topics such as sea-ice dynamics, terrestrial ecology, marine biology, atmospheric chemistry, and long-term climate change. PolarTREC is funded by the National Science Foundation. While in the field, teachers and researchers communicate extensively with their colleagues, communities, and hundreds of students of all ages across the globe, using a variety of communication technologies and tools to appeal to broad student and public engagement in polar science. Through the PolarTREC website (www.polartrec.com) teachers connect from the field through the use of online journals and forums, photo galleries, podcasts, and learning resources. "Live from IPY," a key activity of PolarTREC, is a free, interactive, distance-learning experience that virtually transports students and the public to unique and remote polar locations through a live Internet interface. Rather than relying solely on the asynchronous elements of online journals, forums, photo albums, and podcasts, "Live from IPY" allows real-time interaction by adding elements including live voice, video, chat, application sharing, polling, and whiteboards, but requires only telephone and/or Internet access for participants and presenters to connect. "Live from IPY" and the online outreach elements of PolarTREC convey the excitement of polar research experiences to a broad audience far beyond the classrooms of the PolarTREC teachers, allowing anyone to join a global network of scientists, teachers, students, and communities and actively participate in the International Polar Year. Since January 2007, over 20 "Live from IPY" events have been held with more than 1700 participants, primarily K- 12 students, from 43 states across the US as well as international participants from 45 countries. "Live from IPY" has allowed educators to multiply the educational value of their expeditions, demonstrating the value that technology can bring to education by igniting thousands of young imaginations to the wonders of polar science.

  14. An Interactive Web System for Field Data Sharing and Collaboration

    NASA Astrophysics Data System (ADS)

    Weng, Y.; Sun, F.; Grigsby, J. D.

    2010-12-01

    A Web 2.0 system is designed and developed to facilitate data collection for the field studies in the Geological Sciences department at Ball State University. The system provides a student-centered learning platform that enables the users to first upload their collected data in various formats, interact and collaborate dynamically online, and ultimately create a shared digital repository of field experiences. The data types considered for the system and their corresponding format and requirements are listed in the table below. The system has six main functionalities as follows. (1) Only the registered users can access the system with confidential identification and password. (2) Each user can upload/revise/delete data in various formats such as image, audio, video, and text files to the system. (3) Interested users are allowed to co-edit the contents and join the collaboration whiteboard for further discussion. (4) The system integrates with Google, Yahoo, or Flickr to search for similar photos with same tags. (5) Users can search the web system according to the specific key words. (6) Photos with recorded GPS readings can be mashed and mapped to Google Maps/Earth for visualization. Application of the system to geology field trips at Ball State University will be demonstrated to assess the usability of the system.Data Requirements

  15. From Whiteboard to Model: A Preliminary Analysis (Preprint)

    DTIC Science & Technology

    2007-01-01

    models built for process control emphasize precision, and so on. One’s available knowledge and data also influence the modeling task. Domains such as...chemical engineering and circuit design are knowledge -rich, which enables a realistic expression of the entities and relationships within the...index into the others so that the modeler can move about freely with ease. And third, no matter the richness of knowledge or data about an

  16. Training Requirements for Visualizing Time and Space at Company and Platoon Level

    DTIC Science & Technology

    2007-09-01

    vignettes. Participants were given approximately 20 minutes to develop a concept of operations, using whiteboards or butcher paper as necessary (see Figure...was conducted based on workshops with active and retired military personnel (n = 50). The CTA used a representative scenario and supporting...throughout this research effort including design of the scenario and vignettes used in the workshops, participation in and facilitation of the workshops

  17. How Visual Management for Continuous Improvement Might Guide and Affect Hospital Staff: A Case Study.

    PubMed

    Ulhassan, Waqar; von Thiele Schwarz, Ulrica; Westerlund, Hugo; Sandahl, Christer; Thor, Johan

    2015-01-01

    Visual management (VM) tools such as whiteboards, often employed in Lean thinking applications, are intended to be helpful in improving work processes in different industries including health care. It remains unclear, however, how VM is actually applied in health care Lean interventions and how it might influence the clinical staff. We therefore examined how Lean-inspired VM using whiteboards for continuous improvement efforts related to the hospital staff's work and collaboration. Within a case study design, we combined semistructured interviews, nonparticipant observations, and photography on 2 cardiology wards. The fate of VM differed between the 2 wards; in one, it was well received by the staff and enhanced continuous improvement efforts, whereas in the other ward, it was not perceived to fit in the work flow or to make enough sense in order to be sustained. Visual management may enable the staff and managers to allow communication across time and facilitate teamwork by enabling the inclusion of team members who are not present simultaneously; however, its adoption and value seem contingent on finding a good fit with the local context. A combination of continuous improvement and VM may be helpful in keeping the staff engaged in the change process in the long run.

  18. XML-based scripting of multimodality image presentations in multidisciplinary clinical conferences

    NASA Astrophysics Data System (ADS)

    Ratib, Osman M.; Allada, Vivekanand; Dahlbom, Magdalena; Marcus, Phillip; Fine, Ian; Lapstra, Lorelle

    2002-05-01

    We developed a multi-modality image presentation software for display and analysis of images and related data from different imaging modalities. The software is part of a cardiac image review and presentation platform that supports integration of digital images and data from digital and analog media such as videotapes, analog x-ray films and 35 mm cine films. The software supports standard DICOM image files as well as AVI and PDF data formats. The system is integrated in a digital conferencing room that includes projections of digital and analog sources, remote videoconferencing capabilities, and an electronic whiteboard. The goal of this pilot project is to: 1) develop a new paradigm for image and data management for presentation in a clinically meaningful sequence adapted to case-specific scenarios, 2) design and implement a multi-modality review and conferencing workstation using component technology and customizable 'plug-in' architecture to support complex review and diagnostic tasks applicable to all cardiac imaging modalities and 3) develop an XML-based scripting model of image and data presentation for clinical review and decision making during routine clinical tasks and multidisciplinary clinical conferences.

  19. Whiteboarding: A Tool for Moving Classroom Discourse from Answer-Making to Sense-Making

    ERIC Educational Resources Information Center

    Megowan-Romanowicz, Colleen

    2016-01-01

    In 1998 I had been teaching science for 13 years. I was a good teacher: I had the plaques and certificates to prove it. But often I felt like an impostor (which I have since learned is not unusual--70% of all people feel like a fake at one time or another). While my students could solve problems and ace tests, every June when I sat down to look at…

  20. A SCALE-UP Mock-Up: Comparison of Student Learning Gains in High- and Low-Tech Active-Learning Environments

    PubMed Central

    Soneral, Paula A. G.; Wyse, Sara A.

    2017-01-01

    Student-centered learning environments with upside-down pedagogies (SCALE-UP) are widely implemented at institutions across the country, and learning gains from these classrooms have been well documented. This study investigates the specific design feature(s) of the SCALE-UP classroom most conducive to teaching and learning. Using pilot survey data from instructors and students to prioritize the most salient SCALE-UP classroom features, we created a low-tech “Mock-up” version of this classroom and tested the impact of these features on student learning, attitudes, and satisfaction using a quasi-­experimental setup. The same instructor taught two sections of an introductory biology course in the SCALE-UP and Mock-up rooms. Although students in both sections were equivalent in terms of gender, grade point average, incoming ACT, and drop/fail/withdraw rate, the Mock-up classroom enrolled significantly more freshmen. Controlling for class standing, multiple regression modeling revealed no significant differences in exam, in-class, preclass, and Introduction to Molecular and Cellular Biology Concept Inventory scores between the SCALE-UP and Mock-up classrooms. Thematic analysis of student comments highlighted that collaboration and whiteboards enhanced the learning experience, but technology was not important. Student satisfaction and attitudes were comparable. These results suggest that the benefits of a SCALE-UP experience can be achieved at lower cost without technology features. PMID:28213582

  1. Semantic classification of business images

    NASA Astrophysics Data System (ADS)

    Erol, Berna; Hull, Jonathan J.

    2006-01-01

    Digital cameras are becoming increasingly common for capturing information in business settings. In this paper, we describe a novel method for classifying images into the following semantic classes: document, whiteboard, business card, slide, and regular images. Our method is based on combining low-level image features, such as text color, layout, and handwriting features with high-level OCR output analysis. Several Support Vector Machine Classifiers are combined for multi-class classification of input images. The system yields 95% accuracy in classification.

  2. Electrically and magnetically dual-driven Janus particles for handwriting-enabled electronic paper

    NASA Astrophysics Data System (ADS)

    Komazaki, Y.; Hirama, H.; Torii, T.

    2015-04-01

    In this work, we describe the synthesis of novel electrically and magnetically dual-driven Janus particles for a handwriting-enabled twisting ball display via the microfluidic technique. One hemisphere of the Janus particles contains a charge control agent, which allows the display color to be controlled by applying a voltage and superparamagnetic nanoparticles, allows handwriting by applying a magnetic field to the display. We fabricated a twisting ball display utilizing these Janus particles and tested the electric color control and handwriting using a magnet. As a result, the display was capable of permitting handwriting with a small magnet in addition to conventional color control using an applied voltage (80 V). Handwriting performance was improved by increasing the concentration of superparamagnetic nanoparticles and was determined to be possible even when 80 V was applied across the electrodes for 4 wt. % superparamagnetic nanoparticles in one hemisphere. This improvement was impossible when the concentration was reduced to 2 wt. % superparamagnetic nanoparticles. The technology presented in our work can be applied to low-cost, lightweight, highly visible, and energy-saving electronic message boards and large whiteboards because the large-size display can be fabricated easily due to its simple structure.

  3. DOE Office of Scientific and Technical Information (OSTI.GOV)

    Germain, Shawn

    Nuclear Power Plant (NPP) refueling outages create some of the most challenging activities the utilities face in both tracking and coordinating thousands of activities in a short period of time. Other challenges, including nuclear safety concerns arising from atypical system configurations and resource allocation issues, can create delays and schedule overruns, driving up outage costs. Today the majority of the outage communication is done using processes that do not take advantage of advances in modern technologies that enable enhanced communication, collaboration and information sharing. Some of the common practices include: runners that deliver paper-based requests for approval, radios, telephones, desktopmore » computers, daily schedule printouts, and static whiteboards that are used to display information. Many gains have been made to reduce the challenges facing outage coordinators; however; new opportunities can be realized by utilizing modern technological advancements in communication and information tools that can enhance the collective situational awareness of plant personnel leading to improved decision-making. Ongoing research as part of the Light Water Reactor Sustainability Program (LWRS) has been targeting NPP outage improvement. As part of this research, various applications of collaborative software have been demonstrated through pilot project utility partnerships. Collaboration software can be utilized as part of the larger concept of Computer-Supported Cooperative Work (CSCW). Collaborative software can be used for emergent issue resolution, Outage Control Center (OCC) displays, and schedule monitoring. Use of collaboration software enables outage staff and subject matter experts (SMEs) to view and update critical outage information from any location on site or off.« less

  4. New Tools for a New Age: Evolution or Revolution?

    NASA Astrophysics Data System (ADS)

    Gleadow, R.; Honeydew, M.

    2015-12-01

    The massive change in communication and information technology in the past ten years raises questions about how, or even should, we harness this to teach our students. Lectures did not disappear after the invention of the printing press, but they did evolve. As a teaching and research academics in a research-intensive university we are keen to engage students in discipline knowledge but what is an appropriate way to do that? We teach a large course in scientific practice and communication that is compulsory for all science students studying at our Melbourne and Malaysian campuses, or by distance education. Work is structured around the learning management system making it a teaching space, rather than a filing system. To ensure focus, topics are clustered into themes with a 'question of the week'. Collaboration tools are used to promote peer-2-peer learning, knowledge building and communication. For one assignment, students analyse a media article and compare it to the original scientific paper. On-campus students do this collaboratively using electron whiteboards while Distance Education students create blog. All online activity is monitored and inappropriate behaviour dealt with quickly. The ranking of the unit by students has increased significantly with the incorporation of the new approaches. While there is inherent value in exposing students to the latest digital tools, technologies come and go. The fundamentals, however, remain the same: find out where the students are at, have specific learning objectives, provide some structure, be clear how they will be assessed, and above all inspire!

  5. In the Footsteps of Roger Revelle: Seagoing Oceanography for Middle School Science

    NASA Astrophysics Data System (ADS)

    Brice, D.; Foley, S.; Knox, R. A.; Mauricio, P.

    2007-12-01

    Now in its fourth year, "In the Footsteps of Roger Revelle" (IFRR) is a middle school science education program that draws student interest, scientific content and coherence with National Science Standards from real-time research at sea in fields of physical science. As a successful collaboration involving Scripps Institution of Oceanography (SIO), Woods Hole Oceanographic Institution (WHOI), National Oceanic and Atmospheric Administration (NOAA), Office of Naval Research (ONR), National Science Foundation (NSF), San Diego County Office of Education (SDCOE), and San Marcos Middle School (SMMS), IFRR brings physical oceanography and related sciences to students at the San Marcos Middle School in real-time from research vessels at sea using SIO's HiSeasNet satellite communication system. With their science teacher on the ship as an education outreach specialist or ashore guiding students in their interactions with selected scientists at sea, students observe shipboard research being carried out live via videoconference, daily e-mails, interviews, digital whiteboard sessions, and web interaction. Students then research, design, develop, deploy, and field-test their own data-collecting physical oceanography instruments in their classroom. The online interactive curriculum encourages active inquiry with intellectually stimulating problem-solving, enabling students to gain critical insight and skill while investigating some of the most provocative questions of our time, and seeing scientists as role- models. Recent science test scores with IFRR students have shown significant increases in classes where this curriculum has been implemented as compared to other classes where the traditional curriculum has been used. IFRR has provided students in the San Diego area with a unique opportunity for learning about oceanographic research, which could inspire students to become oceanographers or at least scientifically literate citizens - a benefit for a country that depends increasingly on technically proficient personnel, and a benefit for society at large.

  6. Electrically and magnetically dual-driven Janus particles for handwriting-enabled electronic paper

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Komazaki, Y., E-mail: komazaki@dt.k.u-tokyo.ac.jp; Hirama, H.; Torii, T.

    In this work, we describe the synthesis of novel electrically and magnetically dual-driven Janus particles for a handwriting-enabled twisting ball display via the microfluidic technique. One hemisphere of the Janus particles contains a charge control agent, which allows the display color to be controlled by applying a voltage and superparamagnetic nanoparticles, allows handwriting by applying a magnetic field to the display. We fabricated a twisting ball display utilizing these Janus particles and tested the electric color control and handwriting using a magnet. As a result, the display was capable of permitting handwriting with a small magnet in addition to conventionalmore » color control using an applied voltage (80 V). Handwriting performance was improved by increasing the concentration of superparamagnetic nanoparticles and was determined to be possible even when 80 V was applied across the electrodes for 4 wt. % superparamagnetic nanoparticles in one hemisphere. This improvement was impossible when the concentration was reduced to 2 wt. % superparamagnetic nanoparticles. The technology presented in our work can be applied to low-cost, lightweight, highly visible, and energy-saving electronic message boards and large whiteboards because the large-size display can be fabricated easily due to its simple structure.« less

  7. High Power Electromagnetic (HPEM) Threat Analysis

    DTIC Science & Technology

    2008-04-01

    WORK UNIT NUMBER DH10698 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS( ES ) 8. PERFORMING ORGANIZATION REPORT University of New Mexico, Department of...Mountain Rd., Saluda, NC 28773; Pro-Tech I1-C Orchard Court, Alamo, CA 94507-1541 9. SPONSORING I MONITORING AGENCY NAME(S) AND ADDRESS( ES ) 10. SPONSOR...LU UJ WL L -2.50E+O1 -3.OOE+O 1 -3.6oE+o •A400E+ 0ŕ"’ -4.50E+ D1 -5.OOE+ O Fre que ncy( Hz) Figure 15. Effect of file cabinet in front of whiteboard

  8. A novel technique for teaching the brachial plexus.

    PubMed

    Lefroy, Henrietta; Burdon-Bailey, Victoria; Bhangu, Aneel; Abrahams, Peter

    2011-09-01

    The brachial plexus has posed problems for both students and teachers throughout generations of medical education. The anatomy is intricate, and traditional pictorial representations can be difficult to understand and learn. Few innovative teaching methods have been reported. The basic anatomy of the brachial plexus is core knowledge required by medical students to aid clinical examination and diagnosis. A more detailed understanding is necessary for a variety of specialists, including surgeons, anaesthetists and radiologists. Here, we present a novel, cheap and interactive method of teaching the brachial plexus. Using coloured pipe cleaners, teachers and students can construct three-dimensional models using different colours to denote the origin and outflow of each nerve. The three-dimensional nature of the model also allows for a better understanding of certain intricacies of the plexus. Students may use these models as adjuncts for self study, didactic lectures and tutorials. Compared with traditional textbooks and whiteboards, the pipe-cleaner model was preferred by medical students, and provided a higher level of student satisfaction. This was demonstrated and analysed using student feedback forms. Our model could be incorporated into current curricula to provide an effective and enjoyable way of rapidly teaching a difficult concept. Other such novel methods for teaching complex anatomical principles should be encouraged and explored. © Blackwell Publishing Ltd 2011.

  9. Collaborative diagramming during problem based learning in medical education: Do computerized diagrams support basic science knowledge construction?

    PubMed

    De Leng, Bas; Gijlers, Hannie

    2015-05-01

    To examine how collaborative diagramming affects discussion and knowledge construction when learning complex basic science topics in medical education, including its effectiveness in the reformulation phase of problem-based learning. Opinions and perceptions of students (n = 70) and tutors (n = 4) who used collaborative diagramming in tutorial groups were collected with a questionnaire and focus group discussions. A framework derived from the analysis of discourse in computer-supported collaborative leaning was used to construct the questionnaire. Video observations were used during the focus group discussions. Both students and tutors felt that collaborative diagramming positively affected discussion and knowledge construction. Students particularly appreciated that diagrams helped them to structure knowledge, to develop an overview of topics, and stimulated them to find relationships between topics. Tutors emphasized that diagramming increased interaction and enhanced the focus and detail of the discussion. Favourable conditions were the following: working with a shared whiteboard, using a diagram format that facilitated distribution, and applying half filled-in diagrams for non-content expert tutors and\\or for heterogeneous groups with low achieving students. The empirical findings in this study support the findings of earlier more descriptive studies that diagramming in a collaborative setting is valuable for learning complex knowledge in medicine.

  10. Improving Autopsy Report Turnaround Times by Implementing Lean Management Principles.

    PubMed

    Cromwell, Susan; Chiasson, David A; Cassidy, Debra; Somers, Gino R

    2018-01-01

    The autopsy is an integral part of the service of a large academic pathology department. Timely reporting is central to providing good service and is beneficial for many stakeholders, including the families, the clinical team, the hospital, and the wider community. The current study aimed to improve hospital-consented autopsy reporting times (turnaround time, TAT) by using lean principles modified for a healthcare setting, with an aim of signing out 90% of autopsies in 90 days. An audit of current and historical TATs was performed, and a working group incorporating administrative, technical, and professional staff constructed a value stream map documenting the steps involved in constructing an autopsy report. Two areas of delay were noted: examination of the microscopy and time taken to sign-out the report after the weekly autopsy conference. Several measures were implemented to address these delays, including visual tracking using a whiteboard and individualized tracking sheets, weekly whiteboard huddles, and timelier scheduling of clinicopathologic conference rounds. All measures resulted in an improvement of TATs. In the 30 months prior to the institution of lean, 37% of autopsies (53/144) were signed out in 90 days, with a wide variation in reporting times. In the 30 months following the institution of lean, this improved to 74% (136/185) ( P < .0001, Fisher exact test), with a marked reduction in variability. Further, the time from autopsy to presentation at weekly clinicopathological rounds was also reduced (median: 73 days prior to lean; 63 days post-lean). The application of lean principles to autopsy sign-out workflow can significantly improve TATs and reduce variability, without changing staffing levels or significantly altering scheduling structure.

  11. Improving Communication During Cardiac ICU Multidisciplinary Rounds Through Visual Display of Patient Daily Goals.

    PubMed

    Justice, Lindsey B; Cooper, David S; Henderson, Carla; Brown, James; Simon, Katherine; Clark, Lindsey; Fleckenstein, Elizabeth; Benscoter, Alexis; Nelson, David P

    2016-07-01

    To improve communication during daily cardiac ICU multidisciplinary rounds. Quality improvement methodology. Twenty-five-bed cardiac ICUs in an academic free-standing pediatric hospital. All patients admitted to the cardiac ICU. Implementation of visual display of patient daily goals through a write-down and read-back process. The Rounds Effectiveness Assessment and Communication Tool was developed based on the previously validated Patient Knowledge Assessment Tool to evaluate comprehension of patient daily goals. Rounds were assessed for each patient by the bedside nurse, nurse practitioner or fellow, and attending physician, and answers were compared to determine percent agreement per day. At baseline, percent agreement for patient goals was only 62%. After initial implementation of the daily goal write-down/read-back process, which was written on paper by the bedside nurse, the Rounds Effectiveness Assessment and Communication Tool survey revealed no improvement. With adaptation of the intervention so goals were written on whiteboards for visual display during rounds, the percent agreement improved to 85%. Families were also asked to complete a survey (1-6 Likert scale) of their satisfaction with rounds and understanding of daily goals before and after the intervention. Family survey results improved from a mean of 4.6-5.7. Parent selection of the best possible score for each question was 19% at baseline and 75% after the intervention. Visual display of patient daily goals via a write-down/read-back process improves comprehension of goals by all team members and improves parent satisfaction. The daily goal whiteboard facilitates consistent development of a comprehensive plan of care for each patient, fosters goal-directed care, and provides a checklist for providers and parents to review throughout the day.

  12. Incident Learning and Failure-Mode-and-Effects-Analysis Guided Safety Initiatives in Radiation Medicine

    PubMed Central

    Kapur, Ajay; Goode, Gina; Riehl, Catherine; Zuvic, Petrina; Joseph, Sherin; Adair, Nilda; Interrante, Michael; Bloom, Beatrice; Lee, Lucille; Sharma, Rajiv; Sharma, Anurag; Antone, Jeffrey; Riegel, Adam; Vijeh, Lili; Zhang, Honglai; Cao, Yijian; Morgenstern, Carol; Montchal, Elaine; Cox, Brett; Potters, Louis

    2013-01-01

    By combining incident learning and process failure-mode-and-effects-analysis (FMEA) in a structure-process-outcome framework we have created a risk profile for our radiation medicine practice and implemented evidence-based risk-mitigation initiatives focused on patient safety. Based on reactive reviews of incidents reported in our departmental incident-reporting system and proactive FMEA, high safety-risk procedures in our paperless radiation medicine process and latent risk factors were identified. Six initiatives aimed at the mitigation of associated severity, likelihood-of-occurrence, and detectability risks were implemented. These were the standardization of care pathways and toxicity grading, pre-treatment-planning peer review, a policy to thwart delay-rushed processes, an electronic whiteboard to enhance coordination, and the use of six sigma metrics to monitor operational efficiencies. The effectiveness of these initiatives over a 3-years period was assessed using process and outcome specific metrics within the framework of the department structure. There has been a 47% increase in incident-reporting, with no increase in adverse events. Care pathways have been used with greater than 97% clinical compliance rate. The implementation of peer review prior to treatment-planning and use of the whiteboard have provided opportunities for proactive detection and correction of errors. There has been a twofold drop in the occurrence of high-risk procedural delays. Patient treatment start delays are routinely enforced on cases that would have historically been rushed. Z-scores for high-risk procedures have steadily improved from 1.78 to 2.35. The initiatives resulted in sustained reductions of failure-mode risks as measured by a set of evidence-based metrics over a 3-years period. These augment or incorporate many of the published recommendations for patient safety in radiation medicine by translating them to clinical practice. PMID:24380074

  13. A SCALE-UP Mock-Up: Comparison of Student Learning Gains in High- and Low-Tech Active-Learning Environments.

    PubMed

    Soneral, Paula A G; Wyse, Sara A

    2017-01-01

    Student-centered learning environments with upside-down pedagogies (SCALE-UP) are widely implemented at institutions across the country, and learning gains from these classrooms have been well documented. This study investigates the specific design feature(s) of the SCALE-UP classroom most conducive to teaching and learning. Using pilot survey data from instructors and students to prioritize the most salient SCALE-UP classroom features, we created a low-tech "Mock-up" version of this classroom and tested the impact of these features on student learning, attitudes, and satisfaction using a quasi--experimental setup. The same instructor taught two sections of an introductory biology course in the SCALE-UP and Mock-up rooms. Although students in both sections were equivalent in terms of gender, grade point average, incoming ACT, and drop/fail/withdraw rate, the Mock-up classroom enrolled significantly more freshmen. Controlling for class standing, multiple regression modeling revealed no significant differences in exam, in-class, preclass, and Introduction to Molecular and Cellular Biology Concept Inventory scores between the SCALE-UP and Mock-up classrooms. Thematic analysis of student comments highlighted that collaboration and whiteboards enhanced the learning experience, but technology was not important. Student satisfaction and attitudes were comparable. These results suggest that the benefits of a SCALE-UP experience can be achieved at lower cost without technology features. © 2017 P. A. G. Soneral and S. A. Wyse. CBE—Life Sciences Education © 2017 The American Society for Cell Biology. This article is distributed by The American Society for Cell Biology under license from the author(s). It is available to the public under an Attribution–Noncommercial–Share Alike 3.0 Unported Creative Commons License (http://creativecommons.org/licenses/by-nc-sa/3.0).

  14. User-centred design and experience prototyping: Design and implementation of pre-handwriting intervention to children with coordination difficulties/dyspraxia

    NASA Astrophysics Data System (ADS)

    Othman, Muhammad Fakri; Senan, Norhalina; Suparjoh, Suriawati; Keay-Bright, Wendy

    2017-10-01

    We have proposed a method to assist children with coordination difficulties or dyspraxia to improve their pre-handwriting skills. We have chosen an animation technique called `Rotoscopy', a method that normally been used in animation and film production and adapted it to Rotoscopy Pre-handwriting Interface (RPI) prototypes using the interactive whiteboard (IWB) as interaction device. The motivation of this research is to discover how efficient if Rotoscopy is used beyond its normal purposes; and how it gives benefits in terms of behavioural and motivational aspects rather than commercial and profit point of view. Implementation of RPI prototypes has taken place through series of workshops with a teacher and a group of children with handwriting difficulties at a special education school in Caerphilly, Cardiff, United Kingdom. In the workshops children were given pre-handwriting activities in two different environments. They have been trained to use RPI prototypes and IWB, as well as pen and paper tasks. Their activities and action have been observed and recorded using video camera. Evaluation method is based-on video analysis of children's pre-handwriting result and their reaction and motivation during the workshop. It was learnt that majority of children who used RPI prototypes and IWB have produced better results in terms of accuracy of the drawing as compared to results of pen and paper activities. Furthermore the children were more motivated to use the prototypes and IWB rather than using pen and paper. The study's contribution to knowledge includes offering a new way to improve children's pre-handwriting skills using computer animation technique and touch-based devices.

  15. In the Footsteps of Roger Revelle: A STEM Partnership Between Scripps Institution of Oceanography, Office of Naval Research and Middle School Science Students Bringing Next Generation Science Standards into the Classroom through Ocean Science

    NASA Astrophysics Data System (ADS)

    Brice, D.; Appelgate, B., Jr.; Mauricio, P.

    2014-12-01

    Now in its tenth year, "In the Footsteps of Roger Revelle" (IFRR) is a middle school science education program that draws student interest, scientific content and coherence with Next Generation Science Standards from real-time research at sea in fields of physical science. As a successful collaboration involving Scripps Institution of Oceanography (SIO),Office of Naval Research (ONR), and San Marcos Middle School (SMMS), IFRR brings physical oceanography and related sciences to students at the San Marcos Middle School in real-time from research vessels at sea using SIO's HiSeasNet satellite communication system. With a generous grant from ONR, students are able to tour the SIO Ships and spend a day at sea doing real oceanographic data collection and labs. Through real-time and near-realtime broadcasts and webcasts, students are able to share data with scientists and gain an appreciation for the value of Biogeochemical research in the field as it relates to their classroom studies. Interaction with scientists and researchers as well as crew members gives students insights into not only possible career paths, but the vital importance of cutting edge oceanographic research on our society. With their science teacher on the ship as an education outreach specialist or ashore guiding students in their interactions with selected scientists at sea, students observe shipboard research being carried out live via videoconference, Skype, daily e-mails, interviews, digital whiteboard sessions, and web interaction. Students then research, design, develop, deploy, and field-test their own data-collecting physical oceanography instruments in their classroom. The online interactive curriculum models the Next Generation Science Standards encouraging active inquiry and critical thinking with intellectually stimulating problem- solving, enabling students to gain critical insight and skill while investigating some of the most provocative questions of our time, and seeing scientists as role-models. IFRR has provided students in the San Diego area with a unique opportunity for learning about oceanographic research, which could inspire students to become oceanographers or at least scientifically literate citizens, a benefit for our society at large.

  16. Digital fabrication as an instructional technology for supporting upper elementary and middle school science and mathematics education

    NASA Astrophysics Data System (ADS)

    Tillman, Daniel

    The purpose of this three-paper manuscript dissertation was to study digital fabrication as an instructional technology for supporting elementary and middle school science and mathematics education. Article one analyzed the effects of digital fabrication activities that were designed to contextualize mathematics education at a summer mathematics enrichment program for upper elementary and middle school students. The primary dependent variables studied were the participants' knowledge of mathematics and science content, attitudes towards STEM (science, technology, engineering, and mathematics) and STEM-related careers. Based upon the data collected, three results were presented as having justifiable supporting empirical evidence: (1) The digital fabrication activities, combined with the other mathematics activities at the enrichment program, resulted in non-significant overall gains in students' mathematics test scores and attitudes towards STEM. (2) The digital fabrication activities, combined with the other mathematics activities at the enrichment program, resulted in noteworthy gains on the "Probability & Statistics" questions. (3) Some students who did poorly on the scored paper test on mathematics and science content were nonetheless nominated by their teachers as demonstrating meritorious distinction during the digital fabrication activities (termed "Great Thinkers" by the 5th-grade teachers). Article two focused on how an instructional technology course featuring digital fabrication activities impacted (1) preservice elementary teachers' efficacy beliefs about teaching science, and (2) their attitudes and understanding of how to include instructional technology and digital fabrication activities into teaching science. The research design compared two sections of a teaching with technology course featuring digital fabrication activities to another section of the same course that utilized a media cycle framework (Bull & Bell, 2005) that did not feature digital fabrication activities. Based upon analysis of the data collected, two main results were determined to have justifiable supporting empirical evidence: (1) After the instructional technology course featuring digital fabrication activities, the participants reported statistically significant overall gains in science teaching efficacy beliefs. (2) When asked to describe their future plans for using three instructional technologies in their teaching, the top five most mentioned instructional technologies were: interactive whiteboards, video, class website, interactive online timeline, and digital fabrication. Of the participants that mentioned digital fabrication, the specific content areas mentioned were: history (four out of eight students mentioned), social studies (two out of eight), and science, math, engineering, and technology were each mentioned once. Article three assessed the impact of a series of lessons incorporating a NASA-themed transmedia book featuring digital fabrication activities on 5th-grade students who had been recognized as advanced in mathematics. The main dependent variables studied were the students' knowledge of science content from the Virginia Standards of Learning, attitude towards science, and student reported likes and dislikes about the project. Based upon analysis of the data collected, three main results were presented: (1) Students demonstrated significant positive gains in correct answers to questions on the topic of "Force, Matter, Energy, & Motion" from pretest to posttest. (2) There were nonsignificant gains reported by students on the attitude survey questions about attitude towards science, but this was chiefly because of one question that was significantly impacted in a negative direction. (3) Students articulated five main categories of likes and six main categories of dislikes of the experience, thereby providing insight into their own perception of some of the affordances and constraints of the educational activities. The five topics mentioned most often by students as self-reported likes about the experience included: hands-on activities including building, making, or designing (18 of 29 students mentioned; 62.1%), experimenting (9 of 29; 31.0%), presenting (9 of 29; 31.0%), drawing (6 of 29; 20.7%), and working in groups (6 of 29; 20.7%). The six topics most mentioned by students as self-reported dislikes about the experience included: taking tests (13 of 29 students mentioned; 44.8%), drawing (7 of 29; 24.1%), confusing / too fast (4 of 29; 13.8%), class discussions (4 of 29; 13.8%), reviewing (4 of 29; 13.8%), and attitude surveys (4 of 29; 13.8%). Cumulatively these three articles aim to contribute to the body of research studying the impact of digital fabrication as an instructional technology for supporting upper elementary and middle school science and mathematics education. This goal is described in greater detail in the "Manuscript Theme" section that begins on the next page. Keywords: STEM, digital fabrication, upper elementary science education, contextual mathematics, modeling-based science instruction, transmedia books, performance assessment, preservice elementary teacher education, science teaching efficacy beliefs

  17. Student Use of Physics to Make Sense of Incomplete but Functional VPython Programs in a Lab Setting

    NASA Astrophysics Data System (ADS)

    Weatherford, Shawn A.

    2011-12-01

    Computational activities in Matter & Interactions, an introductory calculus-based physics course, have the instructional goal of providing students with the experience of applying the same set of a small number of fundamental principles to model a wide range of physical systems. However there are significant instructional challenges for students to build computer programs under limited time constraints, especially for students who are unfamiliar with programming languages and concepts. Prior attempts at designing effective computational activities were successful at having students ultimately build working VPython programs under the tutelage of experienced teaching assistants in a studio lab setting. A pilot study revealed that students who completed these computational activities had significant difficultly repeating the exact same tasks and further, had difficulty predicting the animation that would be produced by the example program after interpreting the program code. This study explores the interpretation and prediction tasks as part of an instructional sequence where students are asked to read and comprehend a functional, but incomplete program. Rather than asking students to begin their computational tasks with modifying program code, we explicitly ask students to interpret an existing program that is missing key lines of code. The missing lines of code correspond to the algebraic form of fundamental physics principles or the calculation of forces which would exist between analogous physical objects in the natural world. Students are then asked to draw a prediction of what they would see in the simulation produced by the VPython program and ultimately run the program to evaluate the students' prediction. This study specifically looks at how the participants use physics while interpreting the program code and creating a whiteboard prediction. This study also examines how students evaluate their understanding of the program and modification goals at the beginning of the modification task. While working in groups over the course of a semester, study participants were recorded while they completed three activities using these incomplete programs. Analysis of the video data showed that study participants had little difficulty interpreting physics quantities, generating a prediction, or determining how to modify the incomplete program. Participants did not base their prediction solely from the information from the incomplete program. When participants tried to predict the motion of the objects in the simulation, many turned to their knowledge of how the system would evolve if it represented an analogous real-world physical system. For example, participants attributed the real-world behavior of springs to helix objects even though the program did not include calculations for the spring to exert a force when stretched. Participants rarely interpreted lines of code in the computational loop during the first computational activity, but this changed during latter computational activities with most participants using their physics knowledge to interpret the computational loop. Computational activities in the Matter & Interactions curriculum were revised in light of these findings to include an instructional sequence of tasks to build a comprehension of the example program. The modified activities also ask students to create an additional whiteboard prediction for the time-evolution of the real-world phenomena which the example program will eventually model. This thesis shows how comprehension tasks identified by Palinscar and Brown (1984) as effective in improving reading comprehension are also effective in helping students apply their physics knowledge to interpret a computer program which attempts to model a real-world phenomena and identify errors in their understanding of the use, or omission, of fundamental physics principles in a computational model.

  18. A Real-time Ventilator Management Dashboard: Toward Hardwiring Compliance with Evidence-based Guidelines

    PubMed Central

    Starmer, John; Giuse, Dario

    2008-01-01

    Care of mechanically ventilated patients requires coordination between multiple caregivers, necessitating the availability of accurate and timely information on patient status. Researchers have documented positive effects of several interventions on the rates of developing ventilator associated complications, such as providing regular oral care and elevating the head of the bed. Informatics tools, such as electronic whiteboards, reminders, and alerts have been shown to aid in clinician compliance with guidelines or protocols. The purpose of this project was to design and implement a real-time ventilator management dashboard to show patient status with respect to elements important for ventilator management and infection prevention in the adult Intensive Care Units at Vanderbilt University Medical Center. PMID:18998939

  19. Technology Adoption: an Interaction Perspective

    NASA Astrophysics Data System (ADS)

    Sitorus, Hotna M.; Govindaraju, Rajesri; Wiratmadja, I. I.; Sudirman, Iman

    2016-02-01

    The success of a new technology depends on how well it is accepted by its intended users. Many technologies face the problem of low adoption rate, despite the benefits. An understanding of what makes people accept or reject a new technology can help speed up the adoption rate. This paper presents a framework for technology adoption based on an interactive perspective, resulting from a literature study on technology adoption. In studying technology adoption, it is necessary to consider the interactions among elements involved in the system, for these interactions may generate new characteristics or new relationships. The interactions among elements in a system adoption have not received sufficient consideration in previous studies of technology adoption. Based on the proposed interaction perspective, technology adoption is elaborated by examining interactions among the individual (i.e. the user or prospective user), the technology, the task and the environment. The framework is formulated by adopting several theories, including Perceived Characteristics of Innovating, Diffusion of Innovation Theory, Technology Acceptance Model, Task-Technology Fit and usability theory. The proposed framework is illustrated in the context of mobile banking adoption. It is aimed to offer a better understanding of determinants of technology adoption in various contexts, including technology in manufacturing systems.

  20. Nurse-Technology Interactions and Patient Safety.

    PubMed

    Ruppel, Halley; Funk, Marjorie

    2018-06-01

    Nurses are the end-users of most technology in intensive care units, and the ways in which they interact with technology affect quality of care and patient safety. Nurses' interactions include the processes of ensuring proper input of data into the technology as well as extracting and interpreting the output (clinical data, technical data, alarms). Current challenges in nurse-technology interactions for physiologic monitoring include issues regarding alarm management, workflow interruptions, and monitor surveillance. Patient safety concepts, like high reliability organizations and human factors, can advance efforts to enhance nurse-technology interactions. Copyright © 2018 Elsevier Inc. All rights reserved.

  1. Interactive Technology in the Classroom: An Exploratory Look at Its Use and Effectiveness

    ERIC Educational Resources Information Center

    Eastman, Jacqueline K.; Iyer, Rajesh; Eastman, Kevin L.

    2009-01-01

    This paper proposes that Interactive Technology can help professors enhance communication, attitudes, and interest in the classroom. This paper describes Interactive Technology, how professors can use it, and preliminary findings of its effectiveness. These findings suggest that the use of Interactive Technology can enhance students' attitudes.…

  2. Electromyography (EMG) analysis on impact of classroom chair and table usage among primary school students in Perlis

    NASA Astrophysics Data System (ADS)

    Jing, Ewe Hui; Shan, Lim Shaiu; Effendi, M. S. M.; Rosli, Muhamad Farizuan

    2017-09-01

    The existing design of primary school classroom chair and table had brought low back pain, neck pain and shoulder pain problems respectively among students in primary school. The purpose of this study is to relate the electromyography (EMG) analysis with the most critical area of the body during sitting and writing. Six male and six female primary school students from SK Seri Perlis with no back pain, neck pain and shoulder pain problems involved were invited as respondents in this study. EMG experiment was carried out by first determined the critical point at T9 and L3 from thoracic and lumbar segment respectively for ECG electrode placement and performed with a series of sitting trials for analysis. The sitting trials performed were slouch to lumbopelvic sitting and slouch to thoracic sitting follow by instruction. Next, the electrode placement was identified at C2-C3 on cervical spine for neck and at midpoint between C7 to the lateral edge of acromion spanning for shoulder respectively. These points were identified for a series of writing task performing for the EMG analysis. There were two type of writing task which included writing by looking at the whiteboard and paper placed on the table. The subjects were instructed to rest during the experiment when necessary. During lumbopelvic sitting posture, the average muscle activation on lumbar area was at the highest peak. The peak indicated that there was critical effect from the experimental finding. The performance of writing task from whiteboard gave rise a higher impact on neck muscle while writing task from paper had a greater impact on shoulder muscle. The critical affected muscle on these areas was proven on these written tasks. The EMG experiment showed that the existing design of primary school classroom chair and table had brought impact on lumbar, neck and shoulder towards the students who were using. A future recommendation suggests that to redesign primary school classroom chair and table which develop with prototype for improvement of EMG result testing.

  3. Loving Machines: Theorizing Human and Sociable-Technology Interaction

    NASA Astrophysics Data System (ADS)

    Shaw-Garlock, Glenda

    Today, human and sociable-technology interaction is a contested site of inquiry. Some regard social robots as an innovative medium of communication that offer new avenues for expression, communication, and interaction. Other others question the moral veracity of human-robot relationships, suggesting that such associations risk psychological impoverishment. What seems clear is that the emergence of social robots in everyday life will alter the nature of social interaction, bringing with it a need for new theories to understand the shifting terrain between humans and machines. This work provides a historical context for human and sociable robot interaction. Current research related to human-sociable-technology interaction is considered in relation to arguments that confront a humanist view that confine 'technological things' to the nonhuman side of the human/nonhuman binary relation. Finally, it recommends a theoretical approach for the study of human and sociable-technology interaction that accommodates increasingly personal relations between human and nonhuman technologies.

  4. Information sensing and interactive technology of Internet of Things

    NASA Astrophysics Data System (ADS)

    Xiao, Zhiliang

    2017-11-01

    With the rapid development of economic, the Internet of Things based on Internet technology is more and more concerned by all circles of society, and the Internet of Things begins to penetrate into various fields of society. The Internet of things is an extension of the Internet, the difference between the Internet and the Internet of Things is that the purpose of things aims to achieve the exchange and exchange of information and data, contract the people and goods through a variety of technologies and equipment from items to items. Information perception and interaction technology are two very important technologies in the development of things, but also is the important technology in the history of the development of network technology. This paper briefly analyzes the characteristics of the original information perception, and the difference between the interactive technology of the Internet of Things and the human-computer interaction technology. On this basis, this paper mainly elaborates from the two aspects of information perception and interactive technology.

  5. Understanding Active and Passive Users: The Effects of an Active User Using Normal, Hard and Unreliable Technologies on User Assessment of Trust in Technology and Co-User

    PubMed Central

    Montague, Enid; JieXu

    2011-01-01

    The aim of this study was to understand how passive users perceive the trustworthiness of active users and technologies under varying technological conditions. An experimental study was designed to vary the functioning of technologies that active users interacted with, while passive users observed these interactions. Active and passive user ratings of technology and partner were collected. Exploratory data analysis suggests that passive users developed perceptions of technologies based on the functioning of the technology and how the active user interacted with the technologies. Findings from this research have implications for the design of technologies in environments where active and passive users interact with technologies in different ways. Future work in this area should explore interventions that lead to enhanced affective engagement and trust calibration. PMID:22192788

  6. Technology and Teacher-Student Interactions: A Review of Empirical Research

    ERIC Educational Resources Information Center

    Harper, Ben

    2018-01-01

    As technology becomes ubiquitous in education, it is critical to understand the ways in which technology influences interactions between teachers and their students. The overarching research question that guided this systematic review was: What does research tell us about how technology influences interactions between teachers and students in K-12…

  7. Faculty Choice and Student Perception of Web-Based Technologies for Interaction in Online Economics Courses

    ERIC Educational Resources Information Center

    Morris, Olivia

    2012-01-01

    This research investigated faculty choice of web-based technologies for interaction in online economics courses and students' perception of those technologies. The literature review of online interaction has established the importance of learner-learner, learner-instructor and learner-content interaction in distance learning. However, some…

  8. Developing and Evaluating a Technology Enhanced Interaction Framework and Method That Can Enhance the Accessibility of Mobile Learning

    ERIC Educational Resources Information Center

    Angkananon, Kewalin; Wald, Mike; Gilbert, Lester

    2014-01-01

    This paper focuses on the development and evaluation of a Technology Enhanced Interaction Framework and Method that can help with designing accessible mobile learning interactions involving disabled people. This new framework and method were developed to help design technological support for communication and interactions between people,…

  9. Effects of interactive technology, teacher scaffolding and feedback on university students' conceptual development in motion and force concepts

    NASA Astrophysics Data System (ADS)

    Stecklein, Jason Jeffrey

    The utilization of interactive technologies will affect learning in science classrooms of the future. And although these technologies have improved in form and function, their effective employment in university science classrooms has lagged behind the rapid development of new constructivist pedagogies and means of instruction. This dissertation examines the enlistment of instructional technologies, in particular tablet PCs and DyKnow Interactive Software, in a technologically enhanced, university-level, introductory physics course. Results of this qualitative case study of three university students indicate that (1) the use of interactive technology positively affects both student learning within force and motion and self-reported beliefs about physics, (2) ad hoc use of instructional technologies may not sufficient for effective learning in introductory physics, (3) student learners dictate the leveraging of technology in any classroom, and (4) that purposeful teacher structuring of classroom activities with technologies are essential for student construction of knowledge. This includes designing activities to elicit attention and make knowledge visible for low-level content, while augmenting student interactions and modelling procedural steps for higher-level content.

  10. A network meta-analysis on the effects of information technology application on preoperative knowledge of patients.

    PubMed

    Lai, Yi-Horng

    2015-01-01

    The application of information technology in health education plan in Taiwan has existed for a long time. The purpose of this study is to explore the relationship between information technology application in health education and patients' preoperative knowledge by synthesizing existing researches that compare the effectiveness of information technology application and traditional instruction in the health education plan. In spite of claims regarding the potential benefits of using information technology in health education plan, results of previous researches were conflicting. This study is carried out to examine the effectiveness of information technology by using network meta-analysis, which is a statistical analysis of separate but similar studies in order to test the pooled data for statistical significance. Information technology application in health education discussed in this study include interactive technology therapy (person-computer), group interactive technology therapy (person-person), multimedia technology therapy and video therapy. The result has shown that group interactive technology therapy is the most effective, followed by interactive technology therapy. And these four therapies of information technology are all superior to the traditional health education plan (leaflet therapy).

  11. Vehicle/Guideway Interaction in Maglev Systems

    DTIC Science & Technology

    1992-03-01

    Technology Division Materials and Components in Maglev Systems Technology Division Materials and Components Technology Division byY. Cai, S. S. Chen, and D. M...Transportation Systems Reports (UC-330, Vehicle/Guideway Interaction in Maglev Systems by Y. Cai and S. S. Chen Materials and Components Technology Division D. M...Surface Irregularities ...................................... 32 4 Vehicle/Guideway Interaction in Transrapid Maglev System .................. 34 4.1

  12. A New Species of Science Education: Harnessing the Power of Interactive Technology to Teach Laboratory Science

    ERIC Educational Resources Information Center

    Reddy, Christopher

    2014-01-01

    Interactive television is a type of distance education that uses streaming audio and video technology for real-time student-teacher interaction. Here, I discuss the design and logistics for developing a high school laboratory-based science course taught to students at a distance using interactive technologies. The goal is to share a successful…

  13. Software tools for developing an acoustics multimedia CD-ROM

    NASA Astrophysics Data System (ADS)

    Bigelow, Todd W.; Wheeler, Paul A.

    2003-10-01

    A multimedia CD-ROM was developed to accompany the textbook, Science of Sound, by Tom Rossing. This paper discusses the multimedia elements included in the CD-ROM and the various software packages used to create them. PowerPoint presentations with an audio-track background were converted to web pages using Impatica. Animations of acoustic examples and quizzes were developed using Flash by Macromedia. Vegas Video and Sound Forge by Sonic Foundry were used for editing video and audio clips while Cleaner by Discreet was used to compress the clips for use over the internet. Math tutorials were presented as whiteboard presentations using Hitachis Starboard to create the graphics and TechSmiths Camtasia Studio to record the presentations. The CD-ROM is in a web-page format created with Macromedias Dreamweaver. All of these elements are integrated into a single course supplement that can be viewed by any computer with a web browser.

  14. Remote Observing and Automatic FTP on Kitt Peak

    NASA Astrophysics Data System (ADS)

    Seaman, Rob; Bohannan, Bruce

    As part of KPNO's Internet-based observing services we experimented with the publically available audio, video and whiteboard MBONE clients (vat, nv, wb and others) in both point-to-point and multicast modes. While bandwidth is always a constraint on the Internet, it is less of a constraint to operations than many might think. These experiments were part of two new Internet-based observing services offered to KPNO observers beginning with the Fall 1995 semester: a remote observing station and an automatic FTP data queue. The remote observing station seeks to duplicate the KPNO IRAF/ICE observing environment on a workstation at the observer's home institution. The automatic FTP queue is intended to support those observing programs that require quick transport of data back to the home institution, for instance, for near real time reductions to aid in observing tactics. We also discuss the early operational results of these services.

  15. Reliable multicast protocol specifications flow control and NACK policy

    NASA Technical Reports Server (NTRS)

    Callahan, John R.; Montgomery, Todd L.; Whetten, Brian

    1995-01-01

    This appendix presents the flow and congestion control schemes recommended for RMP and a NACK policy based on the whiteboard tool. Because RMP uses a primarily NACK based error detection scheme, there is no direct feedback path through which receivers can signal losses through low buffer space or congestion. Reliable multicast protocols also suffer from the fact that throughput for a multicast group must be divided among the members of the group. This division is usually very dynamic in nature and therefore does not lend itself well to a priori determination. These facts have led the flow and congestion control schemes of RMP to be made completely orthogonal to the protocol specification. This allows several differing schemes to be used in different environments to produce the best results. As a default, a modified sliding window scheme based on previous algorithms are suggested and described below.

  16. Unintended consequences of information technologies in health care--an interactive sociotechnical analysis.

    PubMed

    Harrison, Michael I; Koppel, Ross; Bar-Lev, Shirly

    2007-01-01

    Many unintended and undesired consequences of Healthcare Information Technologies (HIT) flow from interactions between the HIT and the healthcare organization's sociotechnical system-its workflows, culture, social interactions, and technologies. This paper develops and illustrates a conceptual model of these processes that we call Interactive Sociotechnical Analysis (ISTA). ISTA captures common types of interaction with special emphasis on recursive processes, i.e., feedback loops that alter the newly introduced HIT and promote second-level changes in the social system. ISTA draws on prior studies of unintended consequences, along with research in sociotechnical systems, ergonomics, social informatics, technology-in-practice, and social construction of technology. We present five types of sociotechnical interaction and illustrate each with cases from published research. The ISTA model should further research on emergent and recursive processes in HIT implementation and their unintended consequences. Familiarity with the model can also foster practitioners' awareness of unanticipated consequences that only become evident during HIT implementation.

  17. In the Footsteps of Roger Revelle: a Partnership between SIO, ONR and Middle School Science Students

    NASA Astrophysics Data System (ADS)

    Brice, D.; Appelgate, T. B.; Foley, S.; Knox, R. A.; Mauricio, P.

    2010-12-01

    Now in its seventh year, “In the Footsteps of Roger Revelle” (IFRR) is a middle school science education program that draws student interest, scientific content and coherence with National Science Standards from real-time research at sea in fields of physical science. As a successful collaboration involving Scripps Institution of Oceanography (SIO), National Science Foundation (NSF),Office of Naval Research (ONR), and San Marcos Middle School (SMMS), IFRR brings physical oceanography and related sciences to students at the San Marcos Middle School in real-time from research vessels at sea using SIO's HiSeasNet satellite communication system. With a generous grant from ONR, students are able to tour the SIO ships and spend a day at sea doing real oceanographic data collection and labs. Through real-time and near-realtime broadcasts and webcasts, students are able to share data with scientists and gain an appreciation for the value of biogeochemical research in the field as it relates to their classroom studies. The primary impact on these students is an appreciation of ocean science as it relates to their lives. Interaction with scientists and researchers as well as crew members gives students insights into not only possible career paths, but the vital importance of cutting edge oceanographic research on our society. With their science teacher on the ship as an education outreach specialist or ashore guiding students in their interactions with selected scientists at sea, students observe shipboard research being carried out live via videoconference, Skype, daily e-mails, interviews, digital whiteboard sessions, and web interaction. Students then research, design, develop, deploy, and field-test their own data-collecting physical oceanography instruments in their classroom. The online interactive curriculum encourages active inquiry with intellectually stimulating problem- solving, enabling students to gain critical insight and skill while investigating some of the most provocative questions of our time, and seeing scientists as role-models. Over the last seven years science test scores with IFRR students have shown significant increases in classes where this curriculum has been implemented as compared to other classes where the traditional curriculum has been used. IFRR has provided students in the San Diego area with a unique opportunity for learning about oceanographic research, which could inspire students to become oceanographers or at least scientifically literate citizens, a benefit for a country that depends increasingly on technically proficient personnel, and a benefit for society at large.

  18. Transformations: Mobile Interaction & Language Learning

    ERIC Educational Resources Information Center

    Carroll, Fiona; Kop, Rita; Thomas, Nathan; Dunning, Rebecca

    2015-01-01

    Mobile devices and the interactions that these technologies afford have the potential to change the face and nature of education in our schools. Indeed, mobile technological advances are seen to offer better access to educational material and new interactive ways to learn. However, the question arises, as to whether these new technologies are…

  19. The NASA controls-structures interaction technology program

    NASA Technical Reports Server (NTRS)

    Newsom, Jerry R.; Layman, W. E.; Waites, H. B.; Hayduk, R. J.

    1990-01-01

    The interaction between a flexible spacecraft structure and its control system is commonly referred to as controls-structures interaction (CSI). The CSI technology program is developing the capability and confidence to integrate the structure and control system, so as to avoid interactions that cause problems and to exploit interactions to increase spacecraft capability. A NASA program has been initiated to advance CSI technology to a point where it can be used in spacecraft design for future missions. The CSI technology program is a multicenter program utilizing the resources of the NASA Langley Research Center (LaRC), the NASA Marshall Space Flight Center (MSFC), and the NASA Jet Propulsion Laboratory (JPL). The purpose is to describe the current activities, results to date, and future activities of the NASA CSI technology program.

  20. Increasing Interactive Activity: Using Technology to Enhance Interaction between Teachers, Students and Learning Material.

    ERIC Educational Resources Information Center

    Bucknall, Ruary

    1996-01-01

    Overview of the interactive technologies used by the Northern Territory Secondary Correspondence School in Australia: print media utilizing desktop publishing and electronic transfer; telephone or H-F radio; interactive television; and interactive computing. More fully describes its interactive CD-ROM courses. Emphasizes that the programs are…

  1. Decreasing the Risk of Adopting New Interactive Instructional Delivery Technologies.

    ERIC Educational Resources Information Center

    Dennis, Verl E.

    1993-01-01

    Discusses new interactive training technologies; considers risks of adopting a new technology; and presents the conceptual framework of technology life cycle analysis that provides timing information for the adoption of a new technology that should be used in addition to cost-benefit analysis and technical analysis. (LRW)

  2. Prosthetic Smart Socket Technology to Improve Patient Interaction, Usability, Comfort, Fit and Function

    DTIC Science & Technology

    2017-10-01

    AWARD NUMBER: W81XWH-16-1-0785 TITLE: Prosthetic Smart Socket Technology to Improve Patient Interaction, Usability, Comfort, Fit and Function...2016 - 29 Sep 2017 4. TITLE AND SUBTITLE Prosthetic Smart Socket Technology to Improve Patient Interaction, Usability, Comfort, Fit and Function 5a...discomfort. 2. KEYWORDS: Provide a brief list of keywords (limit to 20 words). Prosthesis, prosthesis fit, technology , skin problems, amputee

  3. NASA/DOD Control/Structures Interaction Technology, 1986

    NASA Technical Reports Server (NTRS)

    Wright, Robert L. (Compiler)

    1987-01-01

    Papers presented at the CSI Technology Conference are given. The conference was jointly sponsored by the NASA Office of Aeronautics and Space Technology and the Department of Defense. The conference is the beginning of a series of annual conferences whose purpose is to report to industry, academia, and government agencies the current status of Control/Structures Interaction technology. The conference program was divided into five sessions: (1) Future spacecraft requirements; Technology issues and impact; (2) DOD special topics; (3) Large space systems technology; (4) Control of flexible structures, and (5) Selected NASA research in control structures interaction.

  4. Teacher Perceptions of the Effective Implementation of Interactive Technologies in One Virginia Middle School

    ERIC Educational Resources Information Center

    Dockum, James R.

    2009-01-01

    It was the purpose of this study to determine teacher perceptions of the effective implementation of interactive technologies in one Virginia middle school. The questions that guided this study were the following: What are the Virginia middle school teachers' perceptions of effective integration of interactive technologies? Specifically: What are…

  5. The influence of interactive technology on student performance in an Oklahoma secondary Biology I program

    NASA Astrophysics Data System (ADS)

    Feltman, Vallery

    Over the last decade growth in technologies available to teach students and enhance curriculum has become an important consideration in the educational system. The profile of today's secondary students have also been found to be quite different than those of the past. Their learning styles and preferences are issues that should be addressed by educators. With the growth and availability of new technologies students are increasingly expecting to use these as learning tools in their classrooms. This study investigates how interactive technology may impact student performance. This study specifically focuses on the use of the Apple Ipad in 4 Biology I classrooms. This study used an experimental mixed method design to examine how using Ipads for learning impacted student achievement, motivation to learn, and learning strategies. Qualitatively the study examined observed student behaviors and student perceptions regarding the use of interactive technologies. Data was analyzed using descriptive statistics, t-tests, 2-way ANOVAs, and qualitative analysis. Quantitatively the results revealed no significant difference between students who used the interactive technology to learn and those who did not. Qualitative data revealed behaviors indicative of being highly engaged with the subject matter and the development of critical thinking skills which may improve student performance. Student perceptions also revealed overall positive experiences with using interactive technology in the classroom. It is recommended that further studies be done to look at using interactive technologies for a longer period of time using multiple subjects areas. This would provide a more in-depth exploration of interactive technologies on student achievement.

  6. Enhancing ASTRO101 Student Engagement Using Student-Created ScienceSKETCHES

    NASA Astrophysics Data System (ADS)

    Slater, Timothy F.; Slater, Stephanie

    2016-01-01

    As astronomy teaching faculty are changing their teaching strategies from those less desirable approaches that allow students to passively listen to professor-centered, information-lectures to more desirable, active-student engagement classrooms characterized by active learning, ASTRO 101 professors are looking for more ways to help students learn to participate in authentic scientific practices. This is consistent with notion advocated by the NRC that students should practice scientific thinking, scientific discourse, and scientific practices while learning science. Noticing that much informal scientific discussion is mediated by sketches—such as those occasionally lively discussions held after hours during scientific conferences—scholars at the CAPER Center for Astronomy & Physics Education Research have been piloting a series of active learning tasks where students are challenged to create scientific drawings to illustrate their understanding of astronomical phenomena or structures. Known informally as ScienceSKETCHES, examples of these tasks challenge students to illustrate: the spectral curve differences between high and low mass stars; the differences among galaxy shapes; the distribution of stars for the Andromeda Galaxy in terms of luminosity versus temperature; old and young planetary surfaces; or the relationships between distances and speeds of orbiting objects. Although our initial testing has focused on predominately on paper and pencil tasks, with the occasional cell phone picture of a ScienceSKETCH being texted to the professor, the electronic-based teaching world is nearly ready to support these sorts of drawing tasks. Already, the ability to complete and submit scientific sketches is becoming commonplace across electronic learning platforms, including shared white-boarding in many desktop videoconferencing systems, and handheld device learning systems for interactive classrooms, like those from Learning Catalytics, among many others. Our initial results suggest that this strategy is worthwhile line of research and development for a wide range of astronomy education researchers and curriculum developers.

  7. Assessment of Durability of Online and Multisensory Learning Using an Ophthalmology Model.

    PubMed

    Lippa, Linda Mottow; Anderson, Craig L

    2015-10-01

    To explore the impact of online learning and multisensory small-group teaching on acquisition and retention of specialty knowledge and diagnostic skills during a third-year family medicine rotation. Exploratory, observational, longitudinal, and multiple-skill measures. Two medical school classes (n = 199) at a public medical school in California. Students engaged in online self-study, small-group interactive diagnostic sessions, picture identification of critical pathologic features, and funduscopic simulator examinations. The authors compared performance on testing immediately after online learning with testing at end-rotation, as well as picture identification versus simulator diagnostic ability in students with (n = 94) and without (n = 105) practice tracing contours on whiteboard projections of those same slides depicting fundus pathologic features of common systemic diseases. Picture identification, accuracy of funduscopic descriptions, online module post-tests, and end-rotation tests. Proprioceptive reinforcement of fundus pattern recognition significantly reduced the need for remediation for misdiagnosing optic disc edema during end-rotation funduscopic simulator testing, but it had no effect on fundus pattern recognition or diagnostic ability overall. Near-perfect immediate online post-test scores contrasted sharply with poor end-rotation scores on an in-house test (average, 59.4%). Rotation timing was not a factor because the patterns remained consistent throughout the academic school year. Neither multisensory teaching nor online self-study significantly improved retention of ophthalmic knowledge and diagnostic skills by the end of a month-long third-year rotation. Timing such training closer to internship when application is imminent may enhance students' appreciation for its value and perhaps may improve retention. Pulsed quizzes over time also may be necessary to motivate students to retain the knowledge gained. Copyright © 2015 American Academy of Ophthalmology. Published by Elsevier Inc. All rights reserved.

  8. Technology and Interactive Multimedia. Identifying Emerging Issues and Trends in Technology for Special Education.

    ERIC Educational Resources Information Center

    Ashton, Ray

    As part of a 3-year study to identify emerging issues and trends in technology for special education, this paper addresses the role of interactive multimedia, especially the digital, optical compact disc technologies, in providing instructional services to special education students. An overview identifies technological and economic trends,…

  9. Examining Interactivity in Synchronous Virtual Classrooms

    ERIC Educational Resources Information Center

    Martin, Florence; Parker, Michele A.; Deale, Deborah F.

    2012-01-01

    Interaction is crucial to student satisfaction in online courses. Adding synchronous components (virtual classroom technologies) to online courses can facilitate interaction. In this study, interaction within a synchronous virtual classroom was investigated by surveying 21 graduate students in an instructional technology program in the…

  10. Spacecraft environmental interactions: A joint Air Force and NASA research and technology program

    NASA Technical Reports Server (NTRS)

    Pike, C. P.; Purvis, C. K.; Hudson, W. R.

    1985-01-01

    A joint Air Force/NASA comprehensive research and technology program on spacecraft environmental interactions to develop technology to control interactions between large spacecraft systems and the charged-particle environment of space is described. This technology will support NASA/Department of Defense operations of the shuttle/IUS, shuttle/Centaur, and the force application and surveillance and detection missions, planning for transatmospheric vehicles and the NASA space station, and the AFSC military space system technology model. The program consists of combined contractual and in-house efforts aimed at understanding spacecraft environmental interaction phenomena and relating results of ground-based tests to space conditions. A concerted effort is being made to identify project-related environmental interactions of concern. The basic properties of materials are being investigated to develop or modify the materials as needed. A group simulation investigation is evaluating basic plasma interaction phenomena to provide inputs to the analytical modeling investigation. Systems performance is being evaluated by both groundbased tests and analysis.

  11. Are We Allowed to Blink? Young Children's Leadership and Ownership while Mediating Interactions around Technologies

    ERIC Educational Resources Information Center

    Arnott, Lorna

    2013-01-01

    This article describes the formation of children's social interactions around technologies in preschools. This paper presents evidence from a study that explores how 3- to 5-year-old children construct their social interactions through the mediation of their peers while using technological resources. Utilising a systematic and iterative data…

  12. Short-Term Psychological Effects of Interactive Video Game Technology Exercise on Mood and Attention

    ERIC Educational Resources Information Center

    Russell, William D.; Newton, Mark

    2008-01-01

    Recent interest in interactive video game technology (IVGT) has spurred the notion that exercise from this technology may have meaningful physiological and psychological benefits for children and adolescents. The purpose of this study was to examine the short-term psychological effects of interactive video game exercise in young adults and whether…

  13. The Evolution of Distance Learning: Technology-Mediated Interactive Learning.

    ERIC Educational Resources Information Center

    Dede, Christopher J.

    1990-01-01

    Summarizes a paper prepared for the Office of Technology Assessment (OTA) on the evolution of distance learning which begins by describing technological, the demographic, economic, political, and pedagogical forces involved. A new field is proposed called technology-mediated interactive learning (TMIL), which synthesizes distance learning,…

  14. Toward a Psychological Science of Advanced Technology Design for Older Adults

    PubMed Central

    Fisk, Arthur D.

    2010-01-01

    Objectives. Technology represents advances in knowledge that change the way humans perform tasks. Ideally, technology will make the task easier, more efficient, safer, or perhaps more pleasurable. Unfortunately, new technologies can sometimes make a task more difficult, slower, dangerous, or perhaps more frustrating. Older adults interact with a variety of technologies in the course of their daily activities and thus products should be designed to be used by people of varying ages. Methods. In this article, we provide an overview of what psychology has to offer to the design of technology—from understanding what people need, to identifying their preferences for design characteristics, and to defining their capabilities and limitations that will influence technology interactions. Results. We identify how research in the field of psychology and aging has advanced understanding of technology interactions and how research on technology interactions can inform theories of aging. Discussion. Design for aging involves understanding the unique capabilities and limitations of older adults; identifying their needs, preferences, and desires for technology in their lives; and involving them in the design process. PMID:20833690

  15. Artifact interactions retard technological improvement: An empirical study

    PubMed Central

    Magee, Christopher L.

    2017-01-01

    Empirical research has shown performance improvement of many different technological domains occurs exponentially but with widely varying improvement rates. What causes some technologies to improve faster than others do? Previous quantitative modeling research has identified artifact interactions, where a design change in one component influences others, as an important determinant of improvement rates. The models predict that improvement rate for a domain is proportional to the inverse of the domain’s interaction parameter. However, no empirical research has previously studied and tested the dependence of improvement rates on artifact interactions. A challenge to testing the dependence is that any method for measuring interactions has to be applicable to a wide variety of technologies. Here we propose a novel patent-based method that is both technology domain-agnostic and less costly than alternative methods. We use textual content from patent sets in 27 domains to find the influence of interactions on improvement rates. Qualitative analysis identified six specific keywords that signal artifact interactions. Patent sets from each domain were then examined to determine the total count of these 6 keywords in each domain, giving an estimate of artifact interactions in each domain. It is found that improvement rates are positively correlated with the inverse of the total count of keywords with Pearson correlation coefficient of +0.56 with a p-value of 0.002. The results agree with model predictions, and provide, for the first time, empirical evidence that artifact interactions have a retarding effect on improvement rates of technological domains. PMID:28777798

  16. Making public displays interactive everywhere.

    PubMed

    Boring, Sebastian; Baur, Dominikus

    2013-01-01

    As the number of large public displays increases, the need for interaction techniques to control them is emerging. One promising way to provide such interaction is through personal mobile devices. However, although much research has covered this topic, it hasn't yet brought those technologies fully into the public that is, by allowing for interactions in a variety of public spaces. A proposed tracking technology has led to several prototype applications that employ mobile devices to interact with large public displays. In turn, these prototypes have led to an overarching interaction concept that allows for public deployment regardless of the space's characteristics (for example, layout and technologies).

  17. 76 FR 72215 - Certain Products Containing Interactive Program Guide and Parental Controls Technology; Receipt...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-11-22

    ... Parental Controls Technology; Receipt of Complaint; Solicitation of Comments Relating to the Public... Containing Interactive Program Guide and Parental Controls Technology, DN 2856; the Commission is soliciting... parental controls technology. The complaint names Vizio, Inc. of Irvine, CA; Haier Group Corp. of China...

  18. An Affect Control Theory of Technology

    ERIC Educational Resources Information Center

    Shank, Daniel B.

    2010-01-01

    Affect control theory is a theory of interaction that takes into account cultural meanings. Affect control research has previously considered interaction with technology, but there remains a lack of theorizing about inclusion of technology within the theory. This paper lays a foundation for an affect control theory of technology by addressing key…

  19. From Presentation to Interaction: New Goals for Online Learning Technologies

    ERIC Educational Resources Information Center

    Tu, Chih-Hsiung

    2005-01-01

    Educators have used online technology in the past as information presentation tools and information storage tools to support learning. Researchers identify online technologies with large capacities and capabilities to enhance human learning in an interactive fashion. Online learning technology should move away from the use of computer technology…

  20. Interactive Digital Technologies' Use in Southwest Nigerian Universities

    ERIC Educational Resources Information Center

    Agbatogun, Alaba Olaoluwakotansibe

    2013-01-01

    The interactive digital technologies in education is an effective means used to widen educational opportunities. However, many faculty members do not use or adopt digital technologies as instructional tools. The purpose of this study was to predict faculty members' use of digital technologies in Nigerian Universities. 492 university lecturers from…

  1. Supporting Data for Fiscal Year 1994. Budget Estimate Submission

    DTIC Science & Technology

    1993-04-01

    0603401F 405 36 Space Systems Environmental Interactions Technology 0603410F 416 38 Conventional Weapons Technology 0603601F 423 39 Advanced Radiation...Transfer Pilot Program (SBIR/STTR) 0603302F Space and Missile Rocket Propulsion 31 392 060341OF Space Systems Environmental Interactions Technology 36...Deliver Interactive Decode (Rapid Message Processing) capability in Communications Element. - (U) Conduct maintainability demonstration. - (U) Begin Initial

  2. Student Interactions and the Development of Ideas in Multi-Touch and Paper-Based Collaborative Mathematical Problem Solving

    ERIC Educational Resources Information Center

    Mercier, Emma; Vourloumi, Georgia; Higgins, Steven

    2017-01-01

    Multi-touch technology is increasingly being used to support collaborative learning activities. However, to know how this technology can be used most effectively, we need to understand if collaborative interactions differ when groups are using multi-touch technology compared with other tools. In this paper, we compare the interactions of groups of…

  3. A Correlational Study on Interactive Technology Use and Student Persistence in eLearning Classes at an Online University

    ERIC Educational Resources Information Center

    Edwards, Carol T.

    2017-01-01

    The increase in enrollments in online courses in higher education have led to a corresponding decrease in student persistence. Educators in an effort to increase student persistence have included interactive technologies in some of their courses. However, there was no empirical evidence on whether the use of interactive technology in on online…

  4. Improving Undergraduate Student Satisfaction with the Consumer Behavior Course: Will Interactive Technology Help?

    ERIC Educational Resources Information Center

    Eastman, Jacqueline K.; Iyer, Rajesh; Eastman, Kevin L.

    2011-01-01

    In this paper, we measure the impact of interactive technology on student satisfaction and find support for the hypothesis that students who find a class is more interesting because of the use of interactive technology will be more satisfied with the course. The results also support the hypothesis that if students like the course, they will be…

  5. Negotiating technology-mediated interaction in health care

    PubMed Central

    Håland, Erna; Melby, Line

    2015-01-01

    The health-care sector is increasingly faced with different forms of technology that are introduced to mediate interaction, thus fully or partially replacing face-to-face meetings. In this article we address health personnel's experiences with three such technologies, namely: electronic messages, video conferences and net-based discussion forums. Drawing on Goffman's perspectives on interaction and frame, we argue that when technologies are introduced to mediate interaction, new frames for understanding and making sense of situations are created. These new frames imply new ways of organising and making sense of experience, and require work by the participants in the interaction. In this article, based on interviews from two Norwegian research projects, we investigate health personnel's work to make sense of technology-mediated interaction in health care. We discuss this work represented in four categories: how to perform in a competent manner, how to negotiate immediacy, how to enable social cues and how to establish and maintain commitment. Concluding, we argue that the introduction of mediating technologies redefines what is considered up-to-date, ‘good' health-care work and challenges health personnel to change (some of) their work practices and moves, as a result, far beyond simple interventions aimed at making work more efficient. PMID:25685073

  6. Department of the Air Force Supporting Data for Fiscal Year 1993 Budget Estimates Submitted to Congress January 1992 Descriptive Summaries. Research, Development, Test and Evaluation

    DTIC Science & Technology

    1992-01-01

    Spacecraft Technology 0503401F 450 35 Space Systems Environmental Interactions Technology 060341 OF 468 36 Space Subsystems Technology 0603428F 472 37...Space Systems Environmental Interactions Technology 35 468 0603402F Space Test Program (STP) 191 462 030591OF SPACETRACK 85 195 0604233F Specialized...is in the mid- 1990’s. Combat force commanders and units (equipped with EMP-hardened, secure radio equipment) interact with nearby relay nodes for

  7. Controls-Structures Interaction (CSI) technology program summary. Earth orbiting platforms program area of the space platforms technology program

    NASA Technical Reports Server (NTRS)

    Newsom, Jerry R.

    1991-01-01

    Control-Structures Interaction (CSI) technology embraces the understanding of the interaction between the spacecraft structure and the control system, and the creation and validation of concepts, techniques, and tools, for enabling the interdisciplinary design of an integrated structure and control system, rather than the integration of a structural design and a control system design. The goal of this program is to develop validated CSI technology for integrated design/analysis and qualification of large flexible space systems and precision space structures. A description of the CSI technology program is presented.

  8. Using interactive video technology in nursing education: a pilot study.

    PubMed

    Zerr, Daria M; Pulcher, Karen L

    2008-02-01

    A pilot study was conducted to analyze the benefits of using interactive technology with external assessors and graduating senior nursing students during Senior Nurse Leadership Assessment Day at the University of Central Missouri. The primary aim was to determine whether videoconferencing technology would promote recruitment and retention of professional nurse external assessors without compromising student learning. Among the issues discussed are the advantages and disadvantages of using interactive videoconferencing technology in education and the influence of external assessors in nursing education. The study results indicate that interactive videoconferencing is an effective, accepted format for educational opportunities such as Senior Nurse Leadership Assessment Day, based on the lived experiences of the study participants. In addition, the results demonstrate that interactive videoconferencing does not compromise student learning or assessment by external assessors.

  9. New Integrated Video and Graphics Technology: Digital Video Interactive.

    ERIC Educational Resources Information Center

    Optical Information Systems, 1987

    1987-01-01

    Describes digital video interactive (DVI), a new technology which combines the interactivity of the graphics capabilities in personal computers with the realism of high-quality motion video and multitrack audio in an all-digital integrated system. (MES)

  10. A Selected Interactive Videodisc Bibliography. TDC Research Report No. 2.

    ERIC Educational Resources Information Center

    Montgomery, Rae; Sayre, Scott

    This bibliography lists 360 monographs, journal articles, research reports, and conference proceedings on interactive videodisc and educational applications of this technology. Materials through December 1988 are included. A sidebar provides background on interactive video technology. (MES)

  11. The Pendulum Swing of User Instruction and Interaction: The Resurrection of "How to Use" Technology to Learn in the 21st Century

    ERIC Educational Resources Information Center

    Ramsay, Judith; Terras, Melody M.

    2015-01-01

    The use of technology to support learning is well recognised. One generation ago a major strand of human--computer interaction research focussed on the development of forms of instruction in how to interact with computers. Today, however, the advanced usability of modern technologies has all but removed the presence of many user manuals. Learners,…

  12. Impact of technology-infused interactive learning environments on college professors' instructional decisions and practices

    NASA Astrophysics Data System (ADS)

    Kuda Malwathumullage, Chamathca Priyanwada

    Recent advancements in instructional technology and interactive learning space designs have transformed how undergraduate classrooms are envisioned and conducted today. Large number of research studies have documented the impact of instructional technology and interactive learning spaces on elevated student learning gains, positive attitudes, and increased student engagement in undergraduate classrooms across nation. These research findings combined with the movement towards student-centered instructional strategies have motivated college professors to explore the unfamiliar territories of instructional technology and interactive learning spaces. Only a limited number of research studies that explored college professors' perspective on instructional technology and interactive learning space use in undergraduate classrooms exist in the education research literature. Since college professors are an essential factor in undergraduate students' academic success, investigating how college professors perceive and utilize instructional technology and interactive learning environments can provide insights into designing effective professional development programs for college professors across undergraduate institutions. Therefore, the purpose of this study was to investigate college professors' pedagogical reasoning behind incorporating different types of instructional technologies and teaching strategies to foster student learning in technology-infused interactive learning environments. Furthermore, this study explored the extent to which college professors' instructional decisions and practices are affected by teaching in an interactive learning space along with their overall perception of instructional technology and interactive learning spaces. Four college professors from a large public Midwestern university who taught undergraduate science courses in a classroom based on the 'SCALE-UP model' participated in this study. Major data sources included classroom observations, interviews and questionnaires. An enumerative approach and the constant comparative method were utilized to analyze the data. According to the results obtained, all the participating college professors of this study employed a variety of instructional technologies and learning space features to actively engage their students in classroom activities. Participants were largely influenced by the instructional technology and the learning space features at lesson planning and execution stages whereas this influence was less notable at the student assessment stage. Overall, college professors perceive technology-infused interactive learning environments to be advantageous in terms of enabling flexibility and creativity along with easy facilitation of classroom activities. However, they felt challenged when designing effective classroom activities and preferred continuous professional development support. Overall, college professors' pedagogical decision making process, their perceived benefits and challenges seemed to be interrelated and centered on the learners and the learning process. Primary implication of this study is to implement effective professional development programs for college professors which enable them to familiarize themselves with student-centered pedagogy and effective classroom activity design along with the novel trends in learning space design and instructional technologies. Furthermore, higher education institutions need to devise incentives and recognition measures to appreciate college professors' contributions to advance scholarship of teaching and learning.

  13. Human-Computer Interaction and Sociological Insight: A Theoretical Examination and Experiment in Building Affinity in Small Groups

    ERIC Educational Resources Information Center

    Oren, Michael Anthony

    2011-01-01

    The juxtaposition of classic sociological theory and the, relatively, young discipline of human-computer interaction (HCI) serves as a powerful mechanism for both exploring the theoretical impacts of technology on human interactions as well as the application of technological systems to moderate interactions. It is the intent of this dissertation…

  14. The Nature of Exhibits About Acoustics in Science and Technology Centres

    NASA Astrophysics Data System (ADS)

    Afonso, Ana S.; Gilbert, John K.

    2008-11-01

    This is a study of the opportunities currently provided by interactive science and technology centres for visitors’ engagement in the field of acoustics. E-mails, requesting a description of exhibits on acoustics (sound and hearing) in use, were sent to members of staff of interactive science and technology centres around the world as well as to companies that design and sell exhibits. Eighty-seven descriptions of distinctive interactive exhibits were received and analysed. Results show that: there are few analogy-based exhibits concerning the more complex aspects of acoustics; narratives involving visitors’ everyday lives, that might provide continuity between and beyond the situations presented by exhibits, are not generally provided; science is emphasised at the expense of technology; the risks, benefits and ethical implications of relevant technological artefacts are rarely mentioned; the majority of the exhibits are concerned with the fields of fundamental acoustics, hearing, and psychoacoustics. It is suggested that interactive science and technology centres need to rethink the design of exhibits about acoustics if their mission includes some appreciation of this important branch of science and technology.

  15. Global Positioning Systems (GPS) Technology to Study Vector-Pathogen-Host Interactions

    DTIC Science & Technology

    2016-12-01

    Award Number: W81XWH-11-2-0175 TITLE: Global Positioning Systems (GPS) Technology to Study Vector-Pathogen-Host Interactions PRINCIPAL...Positioning Systems (GPS) Technology to Study Vector-Pathogen-Host Interactions 5b. GRANT NUMBER W81XWH-11-2-0175 5c. PROGRAM ELEMENT NUMBER 6. AUTHOR(S...objective of this project is to examine the evolutionary consequences of introducing a tetravalent live- attenuated dengue virus vaccine into children in

  16. Visualization of Host-Polerovirus Interaction Topologies Using Protein Interaction Reporter Technology.

    PubMed

    DeBlasio, Stacy L; Chavez, Juan D; Alexander, Mariko M; Ramsey, John; Eng, Jimmy K; Mahoney, Jaclyn; Gray, Stewart M; Bruce, James E; Cilia, Michelle

    2016-02-15

    Demonstrating direct interactions between host and virus proteins during infection is a major goal and challenge for the field of virology. Most protein interactions are not binary or easily amenable to structural determination. Using infectious preparations of a polerovirus (Potato leafroll virus [PLRV]) and protein interaction reporter (PIR), a revolutionary technology that couples a mass spectrometric-cleavable chemical cross-linker with high-resolution mass spectrometry, we provide the first report of a host-pathogen protein interaction network that includes data-derived, topological features for every cross-linked site that was identified. We show that PLRV virions have hot spots of protein interaction and multifunctional surface topologies, revealing how these plant viruses maximize their use of binding interfaces. Modeling data, guided by cross-linking constraints, suggest asymmetric packing of the major capsid protein in the virion, which supports previous epitope mapping studies. Protein interaction topologies are conserved with other species in the Luteoviridae and with unrelated viruses in the Herpesviridae and Adenoviridae. Functional analysis of three PLRV-interacting host proteins in planta using a reverse-genetics approach revealed a complex, molecular tug-of-war between host and virus. Structural mimicry and diversifying selection-hallmarks of host-pathogen interactions-were identified within host and viral binding interfaces predicted by our models. These results illuminate the functional diversity of the PLRV-host protein interaction network and demonstrate the usefulness of PIR technology for precision mapping of functional host-pathogen protein interaction topologies. The exterior shape of a plant virus and its interacting host and insect vector proteins determine whether a virus will be transmitted by an insect or infect a specific host. Gaining this information is difficult and requires years of experimentation. We used protein interaction reporter (PIR) technology to illustrate how viruses exploit host proteins during plant infection. PIR technology enabled our team to precisely describe the sites of functional virus-virus, virus-host, and host-host protein interactions using a mass spectrometry analysis that takes just a few hours. Applications of PIR technology in host-pathogen interactions will enable researchers studying recalcitrant pathogens, such as animal pathogens where host proteins are incorporated directly into the infectious agents, to investigate how proteins interact during infection and transmission as well as develop new tools for interdiction and therapy. Copyright © 2016, American Society for Microbiology. All Rights Reserved.

  17. Measuring patrons' technology habits: an evidence-based approach to tailoring library services

    PubMed Central

    Wu, Jin; Chatfield, Amy J.; Hughes, Annie M.; Kysh, Lynn; Rosenbloom, Megan Curran

    2014-01-01

    Librarians continually integrate new technologies into library services for health sciences students. Recently published data are lacking about student ownership of technological devices, awareness of new technologies, and interest in using devices and technologies to interact with the library. A survey was implemented at seven health sciences libraries to help answer these questions. Results show that librarian assumptions about awareness of technologies are not supported, and student interest in using new technologies to interact with the library varies widely. Collecting this evidence provides useful information for successfully integrating technologies into library services. PMID:24860272

  18. Measuring patrons' technology habits: an evidence-based approach to tailoring library services.

    PubMed

    Wu, Jin; Chatfield, Amy J; Hughes, Annie M; Kysh, Lynn; Rosenbloom, Megan Curran

    2014-04-01

    Librarians continually integrate new technologies into library services for health sciences students. Recently published data are lacking about student ownership of technological devices, awareness of new technologies, and interest in using devices and technologies to interact with the library. A survey was implemented at seven health sciences libraries to help answer these questions. Results show that librarian assumptions about awareness of technologies are not supported, and student interest in using new technologies to interact with the library varies widely. Collecting this evidence provides useful information for successfully integrating technologies into library services.

  19. Physician Interactions with Electronic Health Records in Primary Care

    PubMed Central

    Montague, Enid; Asan, Onur

    2013-01-01

    Objective It is essential to design technologies and systems that promote appropriate interactions between physicians and patients. This study explored how physicians interact with Electronic Health Records (EHRs) to understand the qualities of the interaction between the physician and the EHR that may contribute to positive physician-patient interactions. Study Design Video-taped observations of 100 medical consultations were used to evaluate interaction patterns between physicians and EHRs. Quantified observational methods were used to contribute to ecological validity. Methods Ten primary care physicians and 100 patients from five clinics participated in the study. Clinical encounters were recorded with video cameras and coded using a validated objective coding methodology in order to examine how physicians interact with electronic health records. Results Three distinct styles were identified that characterize physician interactions with the EHR: technology-centered, human-centered, and mixed. Physicians who used a technology-centered style spent more time typing and gazing at the computer during the visit. Physicians who used a mixed style shifted their attention and body language between their patients and the technology throughout the visit. Physicians who used the human-centered style spent the least amount of time typing and focused more on the patient. Conclusion A variety of EHR interaction styles may be effective in facilitating patient-centered care. However, potential drawbacks of each style exist and are discussed. Future research on this topic and design strategies for effective health information technology in primary care are also discussed. PMID:24009982

  20. Using multimedia information and communication technology (ICT) to provide added value to reminiscence therapy for people with dementia : Lessons learned from three field studies.

    PubMed

    Bejan, Alexander; Gündogdu, Ramazan; Butz, Katherina; Müller, Nadine; Kunze, Christophe; König, Peter

    2018-01-01

    In the care of people with dementia (PwD), occupational therapies and activities aiming at maintaining the quality of life of PwD, such as reminiscence therapy (RT), are taking on a more and more important role. Information and communication technology (ICT) has the potential to improve and to facilitate RT by facilitating access to and selection of biographical information and related contents or by providing novel multimodal interaction forms to trigger memories; however, interactive multimedia technology is barely used in practice. This article presents three exploratory field studies that evaluated different aspects of RT technology use for PwD in care homes, including the utilization of online movie databases, interactive surface touch computers as well as natural user interfaces allowing gestures and haptic interaction. In these studies, the usage of prototype systems was observed in occupational sessions by 5, 12 and 16 PwD. The results indicate positive effects of technology use, e. g. in the form of verbally elicited reminiscence statements, expressed joy and playful interaction. Lessons learned for the design of technology-based RT interventions are presented and discussed.

  1. The Fifth NASA/DOD Controls-Structures Interaction Technology Conference, part 2

    NASA Technical Reports Server (NTRS)

    Newsom, Jerry R. (Compiler)

    1993-01-01

    This publication is a compilation of the papers presented at the Fifth NASA/DoD Controls-Structures Interaction (CSI) Technology Conference held in Lake Tahoe, Nevada, March 3-5, 1992. The conference, which was jointly sponsored by the NASA Office of Aeronautics and Space Technology and the Department of Defense, was organized by the NASA Langley Research Center. The purpose of this conference was to report to industry, academia, and government agencies on the current status of controls-structures interaction technology. The agenda covered ground testing, integrated design, analysis, flight experiments and concepts.

  2. 'Putting it on the table': direct-manipulative interaction and multi-user display technologies for semi-immersive environments and augmented reality applications.

    PubMed

    Encarnação, L Miguel; Bimber, Oliver

    2002-01-01

    Collaborative virtual environments for diagnosis and treatment planning are increasingly gaining importance in our global society. Virtual and Augmented Reality approaches promised to provide valuable means for the involved interactive data analysis, but the underlying technologies still create a cumbersome work environment that is inadequate for clinical employment. This paper addresses two of the shortcomings of such technology: Intuitive interaction with multi-dimensional data in immersive and semi-immersive environments as well as stereoscopic multi-user displays combining the advantages of Virtual and Augmented Reality technology.

  3. The Fifth NASA/DOD Controls-Structures Interaction Technology Conference, part 1

    NASA Technical Reports Server (NTRS)

    Newsom, Jerry R. (Compiler)

    1993-01-01

    This publication is a compilation of the papers presented at the Fifth NASA/DoD Controls-Structures Interaction (CSI) Technology Conference held in Lake Tahoe, Nevada, March 3-5, 1992. The conference, which was jointly sponsored by the NASA Office of Aeronautics and Space Technology and the Department of Defense, was organized by the NASA Langley Research Center. The purpose of this conference was to report to industry, academia, and government agencies on the current status of controls-structures interaction technology. The agenda covered ground testing, integrated design, analysis, flight experiments and concepts.

  4. An FEC Adaptive Multicast MAC Protocol for Providing Reliability in WLANs

    NASA Astrophysics Data System (ADS)

    Basalamah, Anas; Sato, Takuro

    For wireless multicast applications like multimedia conferencing, voice over IP and video/audio streaming, a reliable transmission of packets within short delivery delay is needed. Moreover, reliability is crucial to the performance of error intolerant applications like file transfer, distributed computing, chat and whiteboard sharing. Forward Error Correction (FEC) is frequently used in wireless multicast to enhance Packet Error Rate (PER) performance, but cannot assure full reliability unless coupled with Automatic Repeat Request forming what is knows as Hybrid-ARQ. While reliable FEC can be deployed at different levels of the protocol stack, it cannot be deployed on the MAC layer of the unreliable IEEE802.11 WLAN due to its inability to exchange ACKs with multiple recipients. In this paper, we propose a Multicast MAC protocol that enhances WLAN reliability by using Adaptive FEC and study it's performance through mathematical analysis and simulation. Our results show that our protocol can deliver high reliability and throughput performance.

  5. Using Instant Messaging Systems as a Platform for Electronic Voting

    NASA Astrophysics Data System (ADS)

    Meletiadou, Anastasia; Grimm, Rüdiger

    Many Instant Messaging (IM) systems like Skype or Spark offer ex tended services such as file sharing, VoIP, or a shared whiteboard. As the name suggests, IM applications are predominantly used for spontaneous text-based communication for private or business purposes. In this paper we explore their potential to serve as platforms for secure collaborative applications like electronic contract negotiation, e-payment or electronic voting. Such applications have to deal with challenges like time constraints (“instant” com munication is desired), integration of media channels and the absence of one uni fying “sphere of control” covering all participants. In this paper, we address these challenges by discussing one particular secure collaborative application: secure decision processes for small groups. We provide the following contribu tions: (1) we define three varying scenarios and corresponding security require ments (2) we present an IM-based architecture implementing these scenarios, in cluding a Video-based authentication mechanism, and (3) we discuss poten tial attack patterns.

  6. WebPresent: a World Wide Web-based telepresentation tool for physicians

    NASA Astrophysics Data System (ADS)

    Sampath-Kumar, Srihari; Banerjea, Anindo; Moshfeghi, Mehran

    1997-05-01

    In this paper, we present the design architecture and the implementation status of WebPresent - a world wide web based tele-presentation tool. This tool allows a physician to use a conference server workstation and make a presentation of patient cases to a geographically distributed audience. The audience consists of other physicians collaborating on patients' health care management and physicians participating in continuing medical education. These physicians are at several locations with networks of different bandwidth and capabilities connecting them. Audiences also receive the patient case information on different computers ranging form high-end display workstations to laptops with low-resolution displays. WebPresent is a scalable networked multimedia tool which supports the presentation of hypertext, images, audio, video, and a white-board to remote physicians with hospital Intranet access. WebPresent allows the audience to receive customized information. The data received can differ in resolution and bandwidth, depending on the availability of resources such as display resolution and network bandwidth.

  7. Visualization of Host-Polerovirus Interaction Topologies Using Protein Interaction Reporter Technology

    PubMed Central

    DeBlasio, Stacy L.; Chavez, Juan D.; Alexander, Mariko M.; Ramsey, John; Eng, Jimmy K.; Mahoney, Jaclyn; Gray, Stewart M.; Bruce, James E.

    2015-01-01

    ABSTRACT Demonstrating direct interactions between host and virus proteins during infection is a major goal and challenge for the field of virology. Most protein interactions are not binary or easily amenable to structural determination. Using infectious preparations of a polerovirus (Potato leafroll virus [PLRV]) and protein interaction reporter (PIR), a revolutionary technology that couples a mass spectrometric-cleavable chemical cross-linker with high-resolution mass spectrometry, we provide the first report of a host-pathogen protein interaction network that includes data-derived, topological features for every cross-linked site that was identified. We show that PLRV virions have hot spots of protein interaction and multifunctional surface topologies, revealing how these plant viruses maximize their use of binding interfaces. Modeling data, guided by cross-linking constraints, suggest asymmetric packing of the major capsid protein in the virion, which supports previous epitope mapping studies. Protein interaction topologies are conserved with other species in the Luteoviridae and with unrelated viruses in the Herpesviridae and Adenoviridae. Functional analysis of three PLRV-interacting host proteins in planta using a reverse-genetics approach revealed a complex, molecular tug-of-war between host and virus. Structural mimicry and diversifying selection—hallmarks of host-pathogen interactions—were identified within host and viral binding interfaces predicted by our models. These results illuminate the functional diversity of the PLRV-host protein interaction network and demonstrate the usefulness of PIR technology for precision mapping of functional host-pathogen protein interaction topologies. IMPORTANCE The exterior shape of a plant virus and its interacting host and insect vector proteins determine whether a virus will be transmitted by an insect or infect a specific host. Gaining this information is difficult and requires years of experimentation. We used protein interaction reporter (PIR) technology to illustrate how viruses exploit host proteins during plant infection. PIR technology enabled our team to precisely describe the sites of functional virus-virus, virus-host, and host-host protein interactions using a mass spectrometry analysis that takes just a few hours. Applications of PIR technology in host-pathogen interactions will enable researchers studying recalcitrant pathogens, such as animal pathogens where host proteins are incorporated directly into the infectious agents, to investigate how proteins interact during infection and transmission as well as develop new tools for interdiction and therapy. PMID:26656710

  8. Autism and Digital Learning Environments: Processes of Interaction and Mediation

    ERIC Educational Resources Information Center

    Passerino, Liliana M.; Santarosa, Lucila M. Costi

    2008-01-01

    Using a socio-historical perspective to explain social interaction and taking advantage of information and communication technologies (ICTs) currently available for creating digital learning environments (DLEs), this paper seeks to redress the absence of empirical data concerning technology-aided social interaction between autistic individuals. In…

  9. The Experience of Interacting with Technological Artefacts

    ERIC Educational Resources Information Center

    Collier-Reed, Brandon I.; Case, Jennifer M.; Linder, Cedric

    2009-01-01

    This article reports on an investigation into the different ways that pupils interact with technological artefacts. The results are discussed in the context of the need for first-year "introduction to engineering" courses to develop ways to provide students with an environment that facilitates their meaningful interaction with…

  10. Understanding Teachers' Routines to Inform Classroom Technology Design

    ERIC Educational Resources Information Center

    An, Pengcheng; Bakker, Saskia; Eggen, Berry

    2017-01-01

    Secondary school teachers have quite busy and complex routines in their classrooms. However, present classroom technologies usually require focused attention from teachers while being interacted with, which restricts their use in teachers' daily routines. Peripheral interaction is a human-computer interaction style that aims to enable interaction…

  11. Performance and Behavioral Outcomes in Technology-Supported Learning: The Role of Interactive Multimedia

    ERIC Educational Resources Information Center

    Passerini, Katia

    2007-01-01

    Understanding the impact of different technological media on the achievement of instructional goals enables the delivery of a subject matter more effectively. Among the various instructional technologies that advance learning, educators and practitioners recurrently identify interactive multimedia as a very powerful tool for instruction and…

  12. Indigenous Learning Preferences and Interactive Technologies

    ERIC Educational Resources Information Center

    Kitchenham, Andrew

    2017-01-01

    This three-year research study examined the influence of interactive technologies on the math achievement of Indigenous students in Years 4, 5, 6 and 7 technology-equipped classrooms in a rural elementary school in British Columbia, Canada. Using a mixed-methods approach, the researcher conducted semistructured interviews and collected math…

  13. A Technology Approach to Improving Process Management

    ERIC Educational Resources Information Center

    Dray, Lori; Strasburger, Tom

    2013-01-01

    It is impossible to ignore how technology is infiltrating education. Interactive projectors and other technologies give teachers and students the opportunity to bring lessons to life. Some districts are replacing textbooks with digital content, allowing students to interact with content in new ways. Galion City School District in Galion, Ohio, is…

  14. Educators' Perceived Importance of Web 2.0 Technology Applications

    ERIC Educational Resources Information Center

    Pritchett, Christal C.; Wohleb, Elisha C.; Pritchett, Christopher G.

    2013-01-01

    This research study was designed to examine the degree of perceived importance of interactive technology applications among various groups of certified educators; the degree to which education professionals utilized interactive online technology applications and to determine if there was a significant difference between the different groups based…

  15. The Early Childhood Interactive Technology Literacy Curriculum Project: A Final Report.

    ERIC Educational Resources Information Center

    Hutinger, Patricia; Robinsosn, Linda; Schneider, Carol; Johanson, Joyce

    This final report describes the activities and outcomes of the Interactive Technology Literacy Curriculum (ITLC) project. This federally funded 5-year model demonstration project was designed to advance the availability, quality, use and effectiveness of computer technology in addressing the acquisition of emergent literacy among young children…

  16. The Educators' Handbook to Interactive Videodisc.

    ERIC Educational Resources Information Center

    Schwartz, Ed

    This overview of interactive videodisc technology is designed to assist educators in finding the appropriate equipment and software for any specific application. The handbook may also serve as a starting point for many educators who know nothing of the technology and assist them in deciding whether this technology is worth pursuing as an…

  17. Collaborative Information and Multimedia to Assess Team Interaction in Technology Teacher Preparation

    ERIC Educational Resources Information Center

    Ernst, Jeremy V.; Clark, Aaron C.

    2011-01-01

    The utilization of information technology to assist communication and collaboration has become a central theme in information systems research and practice. Rising information and communication technologies could considerably enhance interaction and collaboration. For the purposes of this research study, applications that permit documents and…

  18. Project KITES: Kids Interacting with Technology and Education Students.

    ERIC Educational Resources Information Center

    Taylor, Harriet G.; Stuhlmann, Janice M.

    Faculty and administrators at the College of Education at Louisiana State University recognized the need to incorporate technology into all of their programs. Project KITES (Kids Interacting with Technology and Education Students) was developed to give students just beginning their professional education component real experiences with children…

  19. Functional Assessment for Human-Computer Interaction: A Method for Quantifying Physical Functional Capabilities for Information Technology Users

    ERIC Educational Resources Information Center

    Price, Kathleen J.

    2011-01-01

    The use of information technology is a vital part of everyday life, but for a person with functional impairments, technology interaction may be difficult at best. Information technology is commonly designed to meet the needs of a theoretical "normal" user. However, there is no such thing as a "normal" user. A user's capabilities will vary over…

  20. Technology-Enhanced Storytelling Stimulating Parent-Child Interaction and Preschool Children's Vocabulary Knowledge

    ERIC Educational Resources Information Center

    Teepe, R. C.; Molenaar, I.; Verhoeven, L.

    2017-01-01

    Preschool children's vocabulary mainly develops verbal through interaction. Therefore, the technology-enhanced storytelling (TES) activity Jeffy's Journey is developed to support parent-child interaction and vocabulary in preschool children. TES entails shared verbal storytelling supported by a story structure and real-time visual, auditory and…

  1. The Factors Influencing Young Children's Social Interaction in Technology Integration

    ERIC Educational Resources Information Center

    Lim, Eun Mee

    2015-01-01

    When technology integration is accomplished successfully in early childhood education settings, children tend to interact more with one another and exchange information related to computer tasks as well as the overall classroom on-going curriculum themes. Therefore, to explore how young children are interacting in computer areas when using…

  2. Students' Use of Technological Features while Solving a Mathematics Problem

    ERIC Educational Resources Information Center

    Lee, Hollylynne Stohl; Hollebrands, Karen F.

    2006-01-01

    The design of technology tools has the potential to dramatically influence how students interact with tools, and these interactions, in turn, may influence students' mathematical problem solving. To better understand these interactions, we analyzed eighth grade students' problem solving as they used a java applet designed to specifically accompany…

  3. Informal Language Learning Setting: Technology or Social Interaction?

    ERIC Educational Resources Information Center

    Bahrani, Taher; Sim, Tam Shu

    2012-01-01

    Based on the informal language learning theory, language learning can occur outside the classroom setting unconsciously and incidentally through interaction with the native speakers or exposure to authentic language input through technology. However, an EFL context lacks the social interaction which naturally occurs in an ESL context. To explore…

  4. Wolfram technologies as an integrated scalable platform for interactive learning

    NASA Astrophysics Data System (ADS)

    Kaurov, Vitaliy

    2012-02-01

    We rely on technology profoundly with the prospect of even greater integration in the future. Well known challenges in education are a technology-inadequate curriculum and many software platforms that are difficult to scale or interconnect. We'll review an integrated technology, much of it free, that addresses these issues for individuals and small schools as well as for universities. Topics include: Mathematica, a programming environment that offers a diverse range of functionality; natural language programming for getting started quickly and accessing data from Wolfram|Alpha; quick and easy construction of interactive courseware and scientific applications; partnering with publishers to create interactive e-textbooks; course assistant apps for mobile platforms; the computable document format (CDF); teacher-student and student-student collaboration on interactive projects and web publishing at the Wolfram Demonstrations site.

  5. The Influence of Interactive Multimedia Technology to Enhance Achievement Students on Practice Skills in Mechanical Technology

    NASA Astrophysics Data System (ADS)

    Made Rajendra, I.; Made Sudana, I.

    2018-01-01

    Interactive multimedia technology empowers the educational process by means of increased interaction between teachers and the students. The utilization of technology in the instructional media development has an important role in the increase of the quality of teaching and learning achievements of students. The application of multimedia technology in the instructional media development is able to integrate aspects of knowledge and skills. The success of multimedia technology has revolutionized teaching and learning methods. The design of the study was quasi-experimental with pre and post. The instrument used is the form of questionnaires and tests This study reports research findings indicated that there is a significance difference between the mean performances of students in the experimental group than those students in the control group. The students in the experimental group performed better in mechanical technology practice and in retention test than those in the control group. The study recommended that multimedia instructional tool is an effective tool to enhance achievement students on practice skills in mechanical Technology.

  6. Occupational stress in human computer interaction.

    PubMed

    Smith, M J; Conway, F T; Karsh, B T

    1999-04-01

    There have been a variety of research approaches that have examined the stress issues related to human computer interaction including laboratory studies, cross-sectional surveys, longitudinal case studies and intervention studies. A critical review of these studies indicates that there are important physiological, biochemical, somatic and psychological indicators of stress that are related to work activities where human computer interaction occurs. Many of the stressors of human computer interaction at work are similar to those stressors that have historically been observed in other automated jobs. These include high workload, high work pressure, diminished job control, inadequate employee training to use new technology, monotonous tasks, por supervisory relations, and fear for job security. New stressors have emerged that can be tied primarily to human computer interaction. These include technology breakdowns, technology slowdowns, and electronic performance monitoring. The effects of the stress of human computer interaction in the workplace are increased physiological arousal; somatic complaints, especially of the musculoskeletal system; mood disturbances, particularly anxiety, fear and anger; and diminished quality of working life, such as reduced job satisfaction. Interventions to reduce the stress of computer technology have included improved technology implementation approaches and increased employee participation in implementation. Recommendations for ways to reduce the stress of human computer interaction at work are presented. These include proper ergonomic conditions, increased organizational support, improved job content, proper workload to decrease work pressure, and enhanced opportunities for social support. A model approach to the design of human computer interaction at work that focuses on the system "balance" is proposed.

  7. The Impact of Web 2.0 Technologies on the Learning Experience of Students in Higher Education: A Review

    ERIC Educational Resources Information Center

    Bugawa, Afaf Mubarak; Mirzal, Andri

    2018-01-01

    This article describes how the use of Web 2.0 technologies in the field of learning is on the rise. By their nature, Web 2.0 technologies increase the interactivity between users where interactivity is considered to be a key to success in traditional classrooms. This article reviews recent studies in the field of Web 2.0 technologies for learning…

  8. Optimizing the interaction of children with information and communication technologies.

    PubMed

    Straker, L; Pollock, C

    2005-04-15

    This paper outlines the major changes in the lives of children in industrially advanced countries associated with the increased interaction with information and communication technologies. The potential opportunities and threats to the cognitive, social, physical and visual development of children are reviewed to emphasize the importance of optimizing the interaction. The change in children's use of technology also poses opportunities and threats for ergonomics that should be noted if the profession is to continue being relevant and useful into this century. The paper ends with a pathway to the development and implementation of guidelines about child information and communication technology use for different groups of guideline users.

  9. Leveraging Computer-Mediated Communication Technologies to Enhance Interactions in Online Learning

    ERIC Educational Resources Information Center

    Wright, Linda J.

    2011-01-01

    Computer-mediated communication (CMC) technologies have been an integral part of distance education for many years. They are found in both synchronous and asynchronous platforms and are intended to enhance the learning experience for students. CMC technologies add an interactive element to the online learning environment. The findings from this…

  10. The Role of iPads in Constructing Collaborative Learning Spaces

    ERIC Educational Resources Information Center

    Fisher, Brian; Lucas, Timothy; Galstyan, Araksi

    2013-01-01

    Traditionally, research on technology in mathematics education focuses on interactions between the user and the technology, but little is known about how technology can facilitate face-to-face interaction among students. We will explore the role that iPads versus traditional laptops play in shaping the learning spaces in which students explore…

  11. Determinants of Mobile Wireless Technology for Promoting Interactivity in Lecture Sessions: An Empirical Analysis

    ERIC Educational Resources Information Center

    Gan, Chin Lay; Balakrishnan, Vimala

    2014-01-01

    The aim of this paper is to identify adoption factors of mobile wireless technology to increase interactivity between lecturers and students during lectures. A theoretical framework to ascertain lecturers' intentions to use mobile wireless technology during lectures (dependent variable) is proposed with seven independent variables. The…

  12. Incorporating Service-Learning, Technology, and Research Supportive Teaching Techniques into the University Chemistry Classroom

    ERIC Educational Resources Information Center

    Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L.

    2011-01-01

    Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The…

  13. Predicting Acceptance of Mobile Technology for Aiding Student-Lecturer Interactions: An Empirical Study

    ERIC Educational Resources Information Center

    Gan, Chin Lay; Balakrishnan, Vimala

    2017-01-01

    The current study sets out to identify determinants affecting tertiary students' behavioural intentions to use mobile technology in lectures. The study emphasises that the reason for using mobile technology in classrooms with large numbers of students is to facilitate interactions among students and lecturers. The proposed conceptual framework has…

  14. Virtual Learning Worlds as a Bridge between Arts and Humanities and Science and Technology

    ERIC Educational Resources Information Center

    Dunning, Jeremy; Bhattacharya, Sunand; Daniels, David; Dunning, Katherine

    2007-01-01

    Science and technology, when applied to educational excellence, have become part of the arts and humanities of tomorrow. The interactive multimedia technology tools available to educators today provide an opportunity to build into the distance or traditional course through learning objects, highly interactive experiential exercises that allow the…

  15. Big Bang Technology: What's Next in Design Education, Radical Innovation or Incremental Change?

    ERIC Educational Resources Information Center

    Fleischmann, Katja

    2013-01-01

    Since the introduction of digital media, design education has been challenged by the ongoing advancement of technology. Technological change has created unprecedented possibilities for designers to engage in the broadening realm of interactive digital media. The increasing sophistication of interactivity has brought a complexity which needs to be…

  16. Application of Semantic Approaches and Interactive Virtual Technology to Improve Teaching Effectiveness

    ERIC Educational Resources Information Center

    Jou, Min; Liu, Chi-Chia

    2012-01-01

    This article describes an implementation of interactive virtual environments that have been designed for supporting the education of technical skills in material processing technology. The developed web-based systems provide the capability to train students in the technical skills of material processing technology without the need to work on…

  17. Cognitive Attainment in Online Learning Environments: Matching Cognitive and Technological Presence

    ERIC Educational Resources Information Center

    Gregori, Elena; Torras, Eulalia; Guasch, Teresa

    2012-01-01

    To know whether students' achievements are the result of online interaction and not just a consequence of individual differences themselves, it seems essential to link the cognitive results to the students' online behavior (technological presence). In technological presence, interaction is based on the degree in which the online student senses the…

  18. Postgraduate Studies in the Field of HCI

    NASA Astrophysics Data System (ADS)

    Vainio, Teija; Surakka, Veikko; Raisamo, Roope; Räihä, Kari-Jouko; Isokoski, Poika; Väänänen-Vainio-Mattila, Kaisa; Kujala, Sari

    In September of 2007, the Tampere Unit for Computer Human Interaction (TAUCHI) at the University of Tampere and The Unit of Human-Centered Technology (IHTE) at the Tampere University of Technology initiated a joint effort to increase collaboration in the field of human-technology interaction (HTI). One of the main aims was to develop higher quality education for university students and to carry out joint internationally recognized HTI research. Both research units have their own master and postgraduate students while the focus of education is at IHTE on usability and humancentered design of interactive products and services whereas TAUCHI focuses on human-technology interaction developing it by harmonizing the potential of technology with human abilities, needs, and limitations. Based on our joint analysis we know now that together TAUCHI and IHTE are offering an internationally competitive master’s program consisting of more than 40 basic, intermediate and advanced level courses. Although both units are partners in the national Graduate School in User- Centered Information Technology (UCIT) led by TAUCHI we have recognized a clear need for developing and systematizing our doctoral education.

  19. A General Method for Discovering Inhibitors of Protein–DNA Interactions Using Photonic Crystal Biosensors

    PubMed Central

    Chan, Leo L.; Pineda, Maria; Heeres, James T.; Hergenrother, Paul J.; Cunningham, Brian T.

    2009-01-01

    Protein–DNA interactions are essential for fundamental cellular processes such as transcription, DNA damage repair, and apoptosis. As such, small molecule disruptors of these interactions could be powerful tools for investigation of these biological processes, and such compounds would have great potential as therapeutics. Unfortunately, there are few methods available for the rapid identification of compounds that disrupt protein–DNA interactions. Here we show that photonic crystal (PC) technology can be utilized to detect protein–DNA interactions, and can be used in a high-throughput screening mode to identify compounds that prevent protein–DNA binding. The PC technology is used to detect binding between protein–DNA interactions that are DNA-sequence-dependent (the bacterial toxin–antitoxin system MazEF) and those that are DNA-sequence-independent (the human apoptosis inducing factor (AIF)). The PC technology was further utilized in a screen for inhibitors of the AIF–DNA interaction, and through this screen aurin tricarboxylic acid was identified as the first in vitro inhibitor of AIF. The generality and simplicity of the photonic crystal method should enable this technology to find broad utility for identification of compounds that inhibit protein–DNA binding. PMID:18582039

  20. Mission-based Scenario Research: Experimental Design And Analysis

    DTIC Science & Technology

    2012-01-01

    neurotechnologies called Brain-Computer Interaction Technologies. 15. SUBJECT TERMS neuroimaging, EEG, task loading, neurotechnologies , ground... neurotechnologies called Brain-Computer Interaction Technologies. INTRODUCTION Imagine a system that can identify operator fatigue during a long-term...BCIT), a class of neurotechnologies , that aim to improve task performance by incorporating measures of brain activity to optimize the interactions

  1. Course Design and Technology for Synchronous Interaction in an Online Course

    ERIC Educational Resources Information Center

    Kreie, Jennifer; Johnson, Sandra; Lebsock, Michelle

    2017-01-01

    Online course offerings in higher education continue to grow because of the strong demand. Though many online courses are based on an asynchronous model, there are courses that require real-time interaction between students themselves and between students and the instructor, which means synchronous interaction is necessary. The technology exists…

  2. Young Pianists Exploring Improvisation Using Interactive Music Technology

    ERIC Educational Resources Information Center

    Rowe, Victoria; Triantafyllaki, Angeliki; Anagnostopoulou, Xristina

    2015-01-01

    The use of music technology in the enhancement of young pianists' musical improvisations has been scarcely explored in instrumental music teaching and learning research. In the present study, 19 piano pupils aged 6-10 from the UK and Greece used an interactive improvisation system called Musical Interaction Relying On Reflexion (MIROR)-Impro for…

  3. Collaboration by Design: Using Robotics to Foster Social Interaction in Kindergarten

    ERIC Educational Resources Information Center

    Lee, Kenneth T. H.; Sullivan, Amanda; Bers, Marina U.

    2013-01-01

    Research shows the importance of social interaction between peers in child development. Although technology can foster peer interactions, teachers often struggle with teaching with technology. This study examined a sample of (n = 19) children participating in a kindergarten robotics summer workshop to determine the effect of teaching using a…

  4. Determinants of Interactive White Board Success in Teaching in Higher Education Institutions

    ERIC Educational Resources Information Center

    Al-Qirim, Nabeel

    2011-01-01

    This research evaluates the effectiveness of the Interactive White Board Technology (IWBT) in teaching in the Faculty of Information Technology (FIT) in UAE University. IWBT includes integrated hardware and software components to facilitate teaching process and hence, provides rich and interactive experience for both teachers and students.…

  5. Gaming Redefines Interactivity for Learning

    ERIC Educational Resources Information Center

    DeKanter, Nick

    2005-01-01

    The new definition of interactivity has as its focal point the skills of people, not the capabilities of the technology. The goal is to enhance the interaction between people and the learning that can only occur among curious and motivated individuals working together. The social nature of people, the increasing capabilities of technology and the…

  6. Extending Face-to-Face Interactions: Understanding and Developing an Online Teacher and Family Community

    ERIC Educational Resources Information Center

    Zhang, Chun; Du, Jianxia; Sun, Li; Ding, Yi

    2018-01-01

    Technology has been quickly changing human interactions, traditional practices, and almost every aspect of our lives. It is important to maintain effective face-to-face communication and interactions between teachers and families. Nonetheless, technology and its tools can also extend and enhance family-teacher relationships and partnerships. This…

  7. Videodisc/Microcomputer Technology in Wildland Fire Behavior Training

    Treesearch

    M. J. Jenkins; K.Y. Matsumoto-Grah

    1987-01-01

    Interactive video is a powerful medium, bringing together the emotional impact of video and film and the interactive capabilities of the computer. Interactive videodisc instruction can be used as a tutorial, for drill and practice and in simulations, as well as for information storage. Videodisc technology is being used in industrial, military and medical applications...

  8. On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction.

    PubMed

    Szalma, James L

    2014-12-01

    Motivation is a driving force in human-technology interaction. This paper represents an effort to (a) describe a theoretical model of motivation in human technology interaction, (b) provide design principles and guidelines based on this theory, and (c) describe a sequence of steps for the. evaluation of motivational factors in human-technology interaction. Motivation theory has been relatively neglected in human factors/ergonomics (HF/E). In both research and practice, the (implicit) assumption has been that the operator is already motivated or that motivation is an organizational concern and beyond the purview of HF/E. However, technology can induce task-related boredom (e.g., automation) that can be stressful and also increase system vulnerability to performance failures. A theoretical model of motivation in human-technology interaction is proposed, based on extension of the self-determination theory of motivation to HF/E. This model provides the basis for both future research and for development of practical recommendations for design. General principles and guidelines for motivational design are described as well as a sequence of steps for the design process. Human motivation is an important concern for HF/E research and practice. Procedures in the design of both simple and complex technologies can, and should, include the evaluation of motivational characteristics of the task, interface, or system. In addition, researchers should investigate these factors in specific human-technology domains. The theory, principles, and guidelines described here can be incorporated into existing techniques for task analysis and for interface and system design.

  9. Theoretical Guidelines for the Utilization of Instructional Social Networking Websites

    ERIC Educational Resources Information Center

    Yakin, Ilker; Tinmaz, Hasan

    2015-01-01

    In the past 10 years, the internet has been transformed, along with the emergence of interaction and communication technologies. Indeed, there has been an emerging movement in the interaction and communication technologies. More specifically, the growth of Web 2.0 technologies has acted as a catalyst for change in the disciplines of education. The…

  10. Visuals for Interactive Video: Old Fashioned Images for a New Fangled Technology.

    ERIC Educational Resources Information Center

    Braden, Roberts A.

    Pointing out that interactive video (IAV) represents a synthesis of four primary technologies--computers, television, visual design, and instructional design--this paper discusses the what, why, and how of IAV visuals. The features and relevant aspects of each technology are briefly discussed, as well as the impact of each of these technologies…

  11. The Potential of Interactive Learning Technologies in Formal and Nonformal Education in Rural and Urban Settings.

    ERIC Educational Resources Information Center

    Bright, Larry K.; Simula, Vernon L.

    The College of Education and Human Service Professions of the University of Minnesota, Duluth, has established a Center for the Advancement of Learning Technologies. The Center is committed to the development of interactive learning technologies which can be used effectively in formal and nonformal continuing adult education. Emphasis has been on…

  12. The Nature of Exhibits about Acoustics in Science and Technology Centres

    ERIC Educational Resources Information Center

    Afonso, Ana S.; Gilbert, John K.

    2008-01-01

    This is a study of the opportunities currently provided by interactive science and technology centres for visitors' engagement in the field of acoustics. E-mails, requesting a description of exhibits on acoustics (sound and hearing) in use, were sent to members of staff of interactive science and technology centres around the world as well as to…

  13. Analysis of an Interactive Technology Supported Problem-Based Learning STEM Project Using Selected Learning Sciences Interest Areas (SLSIA)

    ERIC Educational Resources Information Center

    Kumar, David Devraj

    2017-01-01

    This paper reports an analysis of an interactive technology-supported, problem-based learning (PBL) project in science, technology, engineering and mathematics (STEM) from a Learning Sciences perspective using the Selected Learning Sciences Interest Areas (SLSIA). The SLSIA was adapted from the "What kinds of topics do ISLS [International…

  14. Real-Time Assessment of Problem-Solving of Physics Students Using Computer-Based Technology

    ERIC Educational Resources Information Center

    Gok, Tolga

    2012-01-01

    The change in students' problem solving ability in upper-level course through the application of a technological interactive environment--Tablet PC running InkSurvey--was investigated in present study. Tablet PC/InkSurvey interactive technology allowing the instructor to receive real-time formative assessment as the class works through the problem…

  15. NASA/DOD Controls-Structures Interaction Technology 1989

    NASA Technical Reports Server (NTRS)

    Newsom, Jerry R. (Compiler)

    1989-01-01

    The purpose of this conference was to report to industry, academia, and government agencies on the current status of controls-structures interaction technology. The agenda covered ground testing, integrated design, analysis, flight experiments, and concepts.

  16. Health promoting interactive technology: Finnish, Norwegian, Russian and Swedish students' reflections.

    PubMed

    Kostenius, Catrine; Hertting, Krister

    2016-09-01

    The aim of this study was to elucidate Finnish, Norwegian, Russian and Swedish students' reflections and ideas on how interactive technology can be used to promote health in school. The data were collected in the northern part of these four countries, and 630 students aged 13-15 filled out the World Health Organization's 'Health Behavior in School-Aged Children' self-completion questionnaire with one additional open question, which is analyzed in this article (n = 419). The phenomenological analysis resulted in four themes: A sense of control, Balancing enjoyable options, Sharing with others and Learning made easier. The students point out that interactive technology promotes empowerment and independence, reduces stress and makes learning easier. They argue for a healthy balance of Internet use for it to be health promoting. According to the students, good relationships increase well-being; and interactive technology can offer a way to socialize, provide a tool for meeting and making new friends, help when not feeling well and give support when encouraging classmates. We argue, based on the findings of the present study and previous research, that students need a combination of freedom and meaningful relationships with adults who have an empowered child perspective, to fully take advantage of the empowering effects of interactive technology. We suggest, as implications for practice, that teachers, school leaders and health care professionals find ways to act as partners using an appreciative process, asking questions on what works well, to make interactive technology an enabling technology to increase health literacy, thus improving health and well-being in students. © The Author 2015. Published by Oxford University Press. All rights reserved. For Permissions, please email: journals.permissions@oup.com.

  17. The Impact of Interactive Technology on Children's & Adolescents' Cognitive and Social Skills.

    ERIC Educational Resources Information Center

    Subrahmanyam, Kaveri

    Over the past few years, computer applications such as games and the Internet have increased in popularity and children and teens are spending significant amounts of time interacting with them. In order to understand the growing impact of these interactive technologies on youth, this paper briefly reviews previous research on the impact of…

  18. ICTs, ESPs and ZPD through Microlessons in Teacher Education

    ERIC Educational Resources Information Center

    García Esteban, Soraya; García Laborda, Jesús; Rábano Llamas, Manuel

    2016-01-01

    This paper presents the initial results of the use of dialogic interaction enhanced by the use of technology in teaching English in different settings and subjects of teacher education. Technology is used in three different ways: as a support (video) for analysis through teacher-instructor interaction, as a means of social interaction and use of…

  19. An Investigation of Human-Computer Interaction Approaches Beneficial to Weak Learners in Complex Animation Learning

    ERIC Educational Resources Information Center

    Yeh, Yu-Fang

    2016-01-01

    Animation is one of the useful contemporary educational technologies in teaching complex subjects. There is a growing interest in proper use of learner-technology interaction to promote learning quality for different groups of learner needs. The purpose of this study is to investigate if an interaction approach supports weak learners, who have…

  20. Multimedia And Internetworking Architecture Infrastructure On Interactive E-Learning System

    NASA Astrophysics Data System (ADS)

    Indah, K. A. T.; Sukarata, G.

    2018-01-01

    Interactive e-learning is a distance learning method that involves information technology, electronic system or computer as one means of learning system used for teaching and learning process that is implemented without having face to face directly between teacher and student. A strong dependence on emerging technologies greatly influences the way in which the architecture is designed to produce a powerful interactive e-learning network. In this paper analyzed an architecture model where learning can be done interactively, involving many participants (N-way synchronized distance learning) using video conferencing technology. Also used broadband internet network as well as multicast techniques as a troubleshooting method for bandwidth usage can be efficient.

  1. Interactive Television: The State of the Industry.

    ERIC Educational Resources Information Center

    Galbreath, Jeremy

    1996-01-01

    Discusses interactive television in the context of the developing information superhighway. Topics include potential applications, including video on demand; telecommunications companies; digital media technologies; content; regulatory issues; the nature of technology users; origination components; distribution/infrastructure components;…

  2. An Empirical Study of Factors Affecting Mobile Wireless Technology Adoption for Promoting Interactive Lectures in Higher Education

    ERIC Educational Resources Information Center

    Gan, Chin Lay; Balakrishnan, Vimala

    2016-01-01

    Use of mobile technology is widespread, particularly among the younger generation. There is a huge potential for utilizing such technology in lecture classes with large numbers of students, serving as an interaction tool between the students and lecturers. The challenge is to identify significant adoption factors to ensure effective adoption of…

  3. Multimedia as an Interactive Platform in Learning Volcanoes in Social Sciences among Upper Primary Students--An Experiment

    ERIC Educational Resources Information Center

    Ravi, R.; Malathy, V. A.

    2010-01-01

    Instructional technology is a growing field which uses technology as a means to solve teaching and learning challenges, both in the classroom and outside the classroom that is in distance learning environments. Multimedia is an interactive instructional technology used in the classroom for teaching learning process has a wide significance to the…

  4. Videogame Cybersubjects: Questioning the Myths of Violence and Identification (Implications for Educational Technologies)

    ERIC Educational Resources Information Center

    Jagodzinski, Jan

    2007-01-01

    In this article I explore the question of videogame cybersubjects and the myths of violence and identification made available by the new interactive media so as to vivify what is at stake when it comes to educational technologies. I introduce the concept of interpassivity to provide an aspect of technological interactivity that is missing in the…

  5. Workarounds and obstacles: unexpected source of innovation.

    PubMed

    Lalley, Cathy

    2014-01-01

    Nurse leaders are aware that nurses are finding ways to adapt health information technology to patient care activities. Previous literature has presented nurses' response to technology obstacles as a work-around, characterized as a negative behavior. Using narrative inquiry, this article examines 9 direct care nurses' interactions on a medical/surgical/telemetry unit. Specifically, nurses' encounters with technology obstacles will be addressed from a complexity science perspective. Four support staff including the clinical nurse manager, pharmacist, quality nurse, and project manager who is also a nurse were interviewed as part of data collection. Complexity science provides nurse leaders' insight into nurses' behavior where outcomes emerge from tensions in the environment through multidirectional and self-organizing interactions. Innovation was found when nurses responded to health information technology obstacles with self-organizing interactions, sensitivity to initial conditions, and multidirectionality. Their actions were also influenced by many sets of rules. Nurses self-organized with coworkers to find better ways to deliver care to patients when using technology. Opportunities exist for nurse leaders to facilitate interactions among nurses and other members of the organization to realize better use of health information technology that improves the patient experience.

  6. Design and realization of intelligent tourism service system based on voice interaction

    NASA Astrophysics Data System (ADS)

    Hu, Lei-di; Long, Yi; Qian, Cheng-yang; Zhang, Ling; Lv, Guo-nian

    2008-10-01

    Voice technology is one of the important contents to improve the intelligence and humanization of tourism service system. Combining voice technology, the paper concentrates on application needs and the composition of system to present an overall intelligent tourism service system's framework consisting of presentation layer, Web services layer, and tourism application service layer. On the basis, the paper further elaborated the implementation of the system and its key technologies, including intelligent voice interactive technology, seamless integration technology of multiple data sources, location-perception-based guides' services technology, and tourism safety control technology. Finally, according to the situation of Nanjing tourism, a prototype of Tourism Services System is realized.

  7. Design of a Gaze-Sensitive Virtual Social Interactive System for Children With Autism

    PubMed Central

    Lahiri, Uttama; Warren, Zachary; Sarkar, Nilanjan

    2013-01-01

    Impairments in social communication skills are thought to be core deficits in children with autism spectrum disorder (ASD). In recent years, several assistive technologies, particularly Virtual Reality (VR), have been investigated to promote social interactions in this population. It is well known that children with ASD demonstrate atypical viewing patterns during social interactions and thus monitoring eye-gaze can be valuable to design intervention strategies. While several studies have used eye-tracking technology to monitor eye-gaze for offline analysis, there exists no real-time system that can monitor eye-gaze dynamically and provide individualized feedback. Given the promise of VR-based social interaction and the usefulness of monitoring eye-gaze in real-time, a novel VR-based dynamic eye-tracking system is developed in this work. This system, called Virtual Interactive system with Gaze-sensitive Adaptive Response Technology (VIGART), is capable of delivering individualized feedback based on a child’s dynamic gaze patterns during VR-based interaction. Results from a usability study with six adolescents with ASD are presented that examines the acceptability and usefulness of VIGART. The results in terms of improvement in behavioral viewing and changes in relevant eye physiological indexes of participants while interacting with VIGART indicate the potential of this novel technology. PMID:21609889

  8. Design of a gaze-sensitive virtual social interactive system for children with autism.

    PubMed

    Lahiri, Uttama; Warren, Zachary; Sarkar, Nilanjan

    2011-08-01

    Impairments in social communication skills are thought to be core deficits in children with autism spectrum disorder (ASD). In recent years, several assistive technologies, particularly Virtual Reality (VR), have been investigated to promote social interactions in this population. It is well known that children with ASD demonstrate atypical viewing patterns during social interactions and thus monitoring eye-gaze can be valuable to design intervention strategies. While several studies have used eye-tracking technology to monitor eye-gaze for offline analysis, there exists no real-time system that can monitor eye-gaze dynamically and provide individualized feedback. Given the promise of VR-based social interaction and the usefulness of monitoring eye-gaze in real-time, a novel VR-based dynamic eye-tracking system is developed in this work. This system, called Virtual Interactive system with Gaze-sensitive Adaptive Response Technology (VIGART), is capable of delivering individualized feedback based on a child's dynamic gaze patterns during VR-based interaction. Results from a usability study with six adolescents with ASD are presented that examines the acceptability and usefulness of VIGART. The results in terms of improvement in behavioral viewing and changes in relevant eye physiological indexes of participants while interacting with VIGART indicate the potential of this novel technology. © 2011 IEEE

  9. Older Adults Perceptions of Technology and Barriers to Interacting with Tablet Computers: A Focus Group Study.

    PubMed

    Vaportzis, Eleftheria; Clausen, Maria Giatsi; Gow, Alan J

    2017-10-04

    New technologies provide opportunities for the delivery of broad, flexible interventions with older adults. Focus groups were conducted to: (1) understand older adults' familiarity with, and barriers to, interacting with new technologies and tablets; and (2) utilize user-engagement in refining an intervention protocol. Eighteen older adults (65-76 years old; 83.3% female) who were novice tablet users participated in discussions about their perceptions of and barriers to interacting with tablets. We conducted three separate focus groups and used a generic qualitative design applying thematic analysis to analyse the data. The focus groups explored attitudes toward tablets and technology in general. We also explored the perceived advantages and disadvantages of using tablets, familiarity with, and barriers to interacting with tablets. In two of the focus groups, participants had previous computing experience (e.g., desktop), while in the other, participants had no previous computing experience. None of the participants had any previous experience with tablet computers. The themes that emerged were related to barriers (i.e., lack of instructions and guidance, lack of knowledge and confidence, health-related barriers, cost); disadvantages and concerns (i.e., too much and too complex technology, feelings of inadequacy, and comparison with younger generations, lack of social interaction and communication, negative features of tablets); advantages (i.e., positive features of tablets, accessing information, willingness to adopt technology); and skepticism about using tablets and technology in general. After brief exposure to tablets, participants emphasized the likelihood of using a tablet in the future. Our findings suggest that most of our participants were eager to adopt new technology and willing to learn using a tablet. However, they voiced apprehension about lack of, or lack of clarity in, instructions and support. Understanding older adults' perceptions of technology is important to assist with introducing it to this population and maximize the potential of technology to facilitate independent living.

  10. Older Adults Perceptions of Technology and Barriers to Interacting with Tablet Computers: A Focus Group Study

    PubMed Central

    Vaportzis, Eleftheria; Giatsi Clausen, Maria; Gow, Alan J.

    2017-01-01

    Background: New technologies provide opportunities for the delivery of broad, flexible interventions with older adults. Focus groups were conducted to: (1) understand older adults' familiarity with, and barriers to, interacting with new technologies and tablets; and (2) utilize user-engagement in refining an intervention protocol. Methods: Eighteen older adults (65–76 years old; 83.3% female) who were novice tablet users participated in discussions about their perceptions of and barriers to interacting with tablets. We conducted three separate focus groups and used a generic qualitative design applying thematic analysis to analyse the data. The focus groups explored attitudes toward tablets and technology in general. We also explored the perceived advantages and disadvantages of using tablets, familiarity with, and barriers to interacting with tablets. In two of the focus groups, participants had previous computing experience (e.g., desktop), while in the other, participants had no previous computing experience. None of the participants had any previous experience with tablet computers. Results: The themes that emerged were related to barriers (i.e., lack of instructions and guidance, lack of knowledge and confidence, health-related barriers, cost); disadvantages and concerns (i.e., too much and too complex technology, feelings of inadequacy, and comparison with younger generations, lack of social interaction and communication, negative features of tablets); advantages (i.e., positive features of tablets, accessing information, willingness to adopt technology); and skepticism about using tablets and technology in general. After brief exposure to tablets, participants emphasized the likelihood of using a tablet in the future. Conclusions: Our findings suggest that most of our participants were eager to adopt new technology and willing to learn using a tablet. However, they voiced apprehension about lack of, or lack of clarity in, instructions and support. Understanding older adults' perceptions of technology is important to assist with introducing it to this population and maximize the potential of technology to facilitate independent living. PMID:29071004

  11. Integrating Video-Capture Virtual Reality Technology into a Physically Interactive Learning Environment for English Learning

    ERIC Educational Resources Information Center

    Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang

    2010-01-01

    The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…

  12. Facilitating Engaged Learning in the Interaction Age Taking a Pedagogically-Disciplined Approach to Innovation with Emergent Technologies

    ERIC Educational Resources Information Center

    Brill, Jennifer M.; Park, Yeonjeong

    2008-01-01

    The purposes of this paper are to explore emerging technologies, engaged learning, and features and students of the Interaction Age and to identify connections across these three realms for future research and practice. We begin by highlighting those elements of the Interaction Age that suggest a shift in the affordances and applications of…

  13. The Effect of the Use of Assistive Technology on English Reading Comprehension of Students with Learning Differences

    ERIC Educational Resources Information Center

    Caraballo, Gladys

    2012-01-01

    The purpose of this study was to find the effect of the use of assistive technology (CD ROM Interactive Liquid Books, the Interactive White Board, and Interactive Signed Stories) on English reading comprehension of students with learning differences, specifically with deaf and learning disabled students. The research questions that provided the…

  14. Using the Artistic Pedagogical Technology of Photovoice to Promote Interaction in the Online Post-Secondary Classroom: The Students' Perspective

    ERIC Educational Resources Information Center

    Edwards, Margaret; Perry, Beth; Janzen, Katherine; Menzies, Cynthia

    2012-01-01

    This study explores the effect of the artistic pedagogical technology (APT) called photovoice (PV) on interaction in the online post-secondary classroom. More specifically, this paper focuses on students' perspectives regarding the effect of PV on student to student and student to instructor interactions in online courses. Artistic pedagogical…

  15. An Analysis of the Impact of Student-Scientist Interaction in a Technology Design Activity, Using the Expectancy-Value Model of Achievement Related Choice

    ERIC Educational Resources Information Center

    Masson, Anne-Lotte; Klop, Tanja; Osseweijer, Patricia

    2016-01-01

    Many education initiatives in science and technology education aim to create enthusiasm among young people to pursue a career in Science, Technology, Engineering, and Mathematics (STEM). Research suggests that personal interaction between secondary school students and scientists could be a success factor, but there is a need for more in-depth…

  16. Education, Information Technology and Cognitive Science.

    ERIC Educational Resources Information Center

    Scaife, M.

    1989-01-01

    Discusses information technology and its effects on developmental psychology and children's education. Topics discussed include a theory of child-computer interaction (CCI); programing; communication and computers, including electronic mail; cognitive science; artificial intelligence; modeling the user-system interaction; and the future of…

  17. Going local: technologies for exploring bacterial microenvironments

    PubMed Central

    Wessel, Aimee K.; Hmelo, Laura; Parsek, Matthew R.; Whiteley, Marvin

    2014-01-01

    Microorganisms lead social lives and use coordinated chemical and physical interactions to establish complex communities. Mechanistic insights into these interactions have revealed that there are remarkably intricate systems for coordinating microbial behaviour, but little is known about how these interactions proceed in the spatially organized communities that are found in nature. This Review describes the technologies available for spatially organizing small microbial communities and the analytical methods for characterizing the chemical environment surrounding these communities. Together, these complementary technologies have provided novel insights into the impact of spatial organization on both microbial behaviour and the development of phenotypic heterogeneity within microbial communities. PMID:23588251

  18. Protocol for the ‘Virtual Traveller’ cluster-randomised controlled trial: a behaviour change intervention to increase physical activity in primary-school Maths and English lessons

    PubMed Central

    Norris, E; Dunsmuir, S; Duke-Williams, O; Stamatakis, E; Shelton, N

    2016-01-01

    Introduction Physical activity (PA) has been shown to be an important factor for health and educational outcomes in children. However, a large proportion of children's school day is spent in sedentary lesson-time. There is emerging evidence about the effectiveness of physically active lessons: integrating physical movements and educational content in the classroom. ‘Virtual Traveller’ is a novel 6-week intervention of 10-min sessions performed 3 days per week, using classroom interactive whiteboards to integrate movement into primary-school Maths and English teaching. The primary aim of this project is to evaluate the effect of the Virtual Traveller intervention on children's PA, on-task behaviour and student engagement. Methods and analysis This study will be a cluster-randomised controlled trial with a waiting-list control group. Ten year 4 (aged 8–9 years) classes across 10 primary schools will be randomised by class to either the 6-week Virtual Traveller intervention or the waiting-list control group. Data will be collected 5 times: at baseline, at weeks 2 and 4 of the intervention, and 1 week and 3 months postintervention. At baseline, anthropometric measures, 4-day objective PA monitoring (including 2 weekend days; Actigraph accelerometer), PA and on-task behaviour observations and student engagement questionnaires will be performed. All but anthropometric measures will be repeated at all other data collection points. Changes in overall PA levels and levels during different time-periods (eg, lesson-time) will be examined. Changes in on-task behaviour and student engagement between intervention groups will also be examined. Multilevel regression modelling will be used to analyse the data. Process evaluation will be carried out during the intervention period. Ethics and dissemination The results of this study will be disseminated through peer-review publications and conference presentations. Ethical approval was obtained through the University College London Research Ethics Committee (reference number: 3500-004). PMID:27354084

  19. Human-machine interactions

    DOEpatents

    Forsythe, J Chris [Sandia Park, NM; Xavier, Patrick G [Albuquerque, NM; Abbott, Robert G [Albuquerque, NM; Brannon, Nathan G [Albuquerque, NM; Bernard, Michael L [Tijeras, NM; Speed, Ann E [Albuquerque, NM

    2009-04-28

    Digital technology utilizing a cognitive model based on human naturalistic decision-making processes, including pattern recognition and episodic memory, can reduce the dependency of human-machine interactions on the abilities of a human user and can enable a machine to more closely emulate human-like responses. Such a cognitive model can enable digital technology to use cognitive capacities fundamental to human-like communication and cooperation to interact with humans.

  20. Interactive Media Technologies. State Competency Profile.

    ERIC Educational Resources Information Center

    Ohio State Univ., Columbus. Center on Education and Training for Employment.

    This document contains 143 competencies, grouped into 25 units, for tech prep programs in the interactive media technologies cluster. The competencies were developed through collaboration of Ohio business, industry, and labor representatives and secondary and associate degree educators. The competencies are rated either "essential"…

  1. Planning, Using the New Technology in Classrooms.

    ERIC Educational Resources Information Center

    Barker, Bruce O.

    1990-01-01

    "Technology talk" among progressive administrators includes more than just computers and VCRs. New telecommunications developments (in satellites, fiber optics, electronic bulletin boards, electronic mail, and two-way interactive instructional delivery) are "hot topics" that both principals and teachers must learn about. Peer interactions and…

  2. Interactive Videodisc at California State University, Fullerton.

    ERIC Educational Resources Information Center

    Reisman, S.

    In January 1987, California State University, Fullerton (CSUF), began to explore the potential of interactive videodisk (IVD) technology on its campus. The challenge of introducing an individualized instructional technology into a cost conscious and conventional teaching environment was formidable, considering the traditional orientation of…

  3. INTERACTIVE ABANDONED MINE LANDS WORKSHOP SERIES - ACID MINE WATER TREATMENT TECHNOLOGIES

    EPA Science Inventory

    The purpose of this interactive workshop is to present and discuss active and passive acid mine wastes cleanup technologies and to discuss the apparent disconnect between their development and their implementation. The workshop addressed five main barriers to implementing innovat...

  4. Real World Connections Through Videoconferences

    NASA Technical Reports Server (NTRS)

    Peterson, Ruth; Lytle, John (Technical Monitor)

    2002-01-01

    The Learning Technologies Project (LTP) is a partner in the National Aeronautics and Space Administration's (NASA's) educational technology program unit, an electronic community center that fosters interaction, collaboration, and sharing among educators, learners, and scientists. The goal of the NASA Glenn Research Center's Learning Technologies Project is to increase students' interest and proficiency in mathematics, science, and technology through the use of computing and communications technology and by using NASA's mission in aerospace technology as a theme. The primary components are: (1) Beginner's Guide to Aeronautics, including interactive simulation packages and teacher-created online activities. (2) NASA Virtual Visits, videoconferences (with online pre-post-conference activities) connecting students and teachers to NASA scientists and researchers.

  5. Introduction: clinicians respond to their clients' technology.

    PubMed

    Rosegrant, John

    2012-11-01

    The contributors to this special issue of The Journal of Clinical Psychology: In Session have given us a wide range of ideas about technology use among children and adolescents, illustrated with rich clinical material. Of the many interesting issues they raise, I briefly discuss four that are particularly salient: the interaction of technology with personality and development; the concept of Internet addiction; the importance of adult guidance and limit setting; and technology and clinical creativity. Taken as a whole, these papers suggest that while technology can certainly contribute to and help create pathology, it can also contribute to growth, and that in either case technology interacts with fundamental human needs and developmental processes. © 2012 Wiley Periodicals, Inc.

  6. Controlling and monitoring the space-station plasma interaction: A baseline for performing plasma experiments and using advanced technology

    NASA Technical Reports Server (NTRS)

    Whipple, Elden C.; Olsen, Richard C.

    1986-01-01

    The size, complexity, and motion of space station through the Earth's environmental plasma means that there will be a large, complicated interaction region, involving a sheath, wake, charging of surfaces, induced electric fields, secondary emission, outgassing with ionization, etc. This interaction will necessarily be a factor in carrying out and interpreting plasma experiments and in the use of certain technologies. Attention should be given ahead of time to: (1) monitoring this interaction so that it is well described; (2) implifying the interaction by appropriate design and construction of the spacecraft and by appropriate planning of technology use; and (3) controlling the interaction by both active and passive means. Plasma emitters for modifying and controlling the spacecraft charge should be placed in several locations. Portable electrostatic shields could be deployed around noisy sections of the spacecraft in order to carry out sensitive experiments. A particle umbrella could be raised to deflect the ram ions and neutrals in order to provide a controlled environment. These interactions are briefly discussed.

  7. Social media and the empowering of opponents of medical technologies: the case of anti-vaccinationism.

    PubMed

    Wilson, Kumanan; Keelan, Jennifer

    2013-05-28

    Social media has contributed positively to the interaction between proponents of medical products and technologies and the public by permitting more direct interaction between these two groups. However, it has also provided opponents of these products a new mechanism to organize opposition. Using the example of anti-vaccinationism, we provide recommendations for how proponents of medical products and technologies should address this new challenge.

  8. Older users, multimodal reminders and assisted living technology.

    PubMed

    Warnock, David; McGee-Lennon, Marilyn; Brewster, Stephen

    2012-09-01

    The primary users of assisted living technology are older people who are likely to have one or more sensory impairments. Multimodal technology allows users to interact via non-impaired senses and provides alternative ways to interact if primary interaction methods fail. An empirical user study was carried out with older participants which evaluated the performance, disruptiveness and subjective workload of visual, audio, tactile and olfactory notifications then compared the results with earlier findings in younger participants. It was found that disruption and subjective workload were not affected by modality, although some modalities were more effective at delivering information accurately. It is concluded that although further studies need to be carried out in a real-world settings, the findings support the argument for multiple modalities in assisted living technology.

  9. Benefits and Pitfalls of Multimedia and Interactive Features in Technology-Enhanced Storybooks

    PubMed Central

    Takacs, Zsofia K.; Swart, Elise K.; Bus, Adriana G.

    2015-01-01

    A meta-analysis was conducted on the effects of technology-enhanced stories for young children’s literacy development when compared to listening to stories in more traditional settings like storybook reading. A small but significant additional benefit of technology was found for story comprehension (g+ = 0.17) and expressive vocabulary (g+ = 0.20), based on data from 2,147 children in 43 studies. When investigating the different characteristics of technology-enhanced stories, multimedia features like animated pictures, music, and sound effects were found beneficial. In contrast, interactive elements like hotspots, games, and dictionaries were found to be distracting. Especially for children disadvantaged because of less stimulating family environments, multimedia features were helpful and interactive features were detrimental. Findings are discussed from the perspective of cognitive processing theories. PMID:26640299

  10. Benefits and Pitfalls of Multimedia and Interactive Features in Technology-Enhanced Storybooks: A Meta-Analysis.

    PubMed

    Takacs, Zsofia K; Swart, Elise K; Bus, Adriana G

    2015-12-01

    A meta-analysis was conducted on the effects of technology-enhanced stories for young children's literacy development when compared to listening to stories in more traditional settings like storybook reading. A small but significant additional benefit of technology was found for story comprehension (g+ = 0.17) and expressive vocabulary (g+ = 0.20), based on data from 2,147 children in 43 studies. When investigating the different characteristics of technology-enhanced stories, multimedia features like animated pictures, music, and sound effects were found beneficial. In contrast, interactive elements like hotspots, games, and dictionaries were found to be distracting. Especially for children disadvantaged because of less stimulating family environments, multimedia features were helpful and interactive features were detrimental. Findings are discussed from the perspective of cognitive processing theories.

  11. Virtually There.

    ERIC Educational Resources Information Center

    Lanier, Jaron

    2001-01-01

    Describes tele-immersion, a new medium for human interaction enabled by digital technologies. It combines the display and interaction techniques of virtual reality with new vision technologies that transcend the traditional limitations of a camera. Tele-immersion stations observe people as moving sculptures without favoring a single point of view.…

  12. Educational Technology and the Open University.

    ERIC Educational Resources Information Center

    Sharples, Mike

    1982-01-01

    Care must be taken to select technology appropriate to the teaching task in distance education. Five principles of media selection are: increasing student-system interaction, matching the medium with the materials, reducing duplication, choosing the most direct channel, and developing user-friendly systems. Interactiveness and efficiency of…

  13. Agent Technologies Designed to Facilitate Interactive Knowledge Construction

    ERIC Educational Resources Information Center

    Graesser, Arthur C.; Jeon, Moongee; Dufty, David

    2008-01-01

    During the last decade, interdisciplinary researchers have developed technologies with animated pedagogical agents that interact with the student in language and other communication channels (such as facial expressions and gestures). These pedagogical agents model good learning strategies and coach the students in actively constructing knowledge…

  14. Spacecraft Charging Technology, 1980

    NASA Technical Reports Server (NTRS)

    1981-01-01

    The third Spacecraft Charging Technology Conference proceedings contain 66 papers on the geosynchronous plasma environment, spacecraft modeling, charged particle environment interactions with spacecraft, spacecraft materials characterization, and satellite design and testing. The proceedings is a compilation of the state of the art of spacecraft charging and environmental interaction phenomena.

  15. A Flexible Sensor Technology for the Distributed Measurement of Interaction Pressure

    PubMed Central

    Donati, Marco; Vitiello, Nicola; De Rossi, Stefano Marco Maria; Lenzi, Tommaso; Crea, Simona; Persichetti, Alessandro; Giovacchini, Francesco; Koopman, Bram; Podobnik, Janez; Munih, Marko; Carrozza, Maria Chiara

    2013-01-01

    We present a sensor technology for the measure of the physical human-robot interaction pressure developed in the last years at Scuola Superiore Sant'Anna. The system is composed of flexible matrices of opto-electronic sensors covered by a soft silicone cover. This sensory system is completely modular and scalable, allowing one to cover areas of any sizes and shapes, and to measure different pressure ranges. In this work we present the main application areas for this technology. A first generation of the system was used to monitor human-robot interaction in upper- (NEUROExos; Scuola Superiore Sant'Anna) and lower-limb (LOPES; University of Twente) exoskeletons for rehabilitation. A second generation, with increased resolution and wireless connection, was used to develop a pressure-sensitive foot insole and an improved human-robot interaction measurement systems. The experimental characterization of the latter system along with its validation on three healthy subjects is presented here for the first time. A perspective on future uses and development of the technology is finally drafted. PMID:23322104

  16. Whiteboard Confessionals: Investigating a New Model Using Student Representations in Teaching Astro 101

    NASA Astrophysics Data System (ADS)

    Prather, Edward

    2018-01-01

    Astronomy education researchers in the Department of Astronomy at the University of Arizona have been investigating a new framework for getting students to engage in discussions about fundamental astronomy topics. This framework is intended to also provide students with explicit feedback on the correctness and coherency of their mental models on these topics. This framework builds upon our prior efforts to create productive Pedagogical Discipline Representations (PDR). Students are asked to work collaboratively to generate their own representations (drawings, graphs, data tables, etc.) that reflect important characteristics of astrophysical scenarios presented in class. We have found these representation tasks offer tremendous insight into the broad range of ideas and knowledge students possess after instruction that includes both traditional lecture and actively learning strategies. In particular, we find that some of our students are able to correctly answer challenging multiple-choice questions on topics, however, they struggle to accurately create representations of these same topics themselves. Our work illustrates that some of our students are not developing a robust level of discipline fluency with many core ideas in astronomy, even after engaging with active learning strategies.

  17. Game on: do children absorb sports sponsorship messages?

    PubMed

    Pettigrew, Simone; Rosenberg, Michael; Ferguson, Renee; Houghton, Stephen; Wood, Lisa

    2013-12-01

    It is likely that there are substantial subconscious effects of organizations’ efforts to associate their products with sport via sponsorships, but most research methods are unable to capture these effects. The present study employed a novel projective technique to explore children's implicit associations between popular sports and a range of sports sponsors. Children participated in an activity using magnets bearing the logos of numerous sports and sponsors. They were invited to arrange the magnets on a whiteboard without being advised that the activity related to sponsorship. Perth, Western Australia. Children (n 164) aged 5–12 years. Three-quarters (76 %) of the children aligned at least one correct sponsor magnet with the relevant sport. Just over half the children (54 %) correctly matched the most popular sport (an Australian Football League team) with its relevant sponsor (a fast-food chain). Given the unstructured nature of the projective task, the results provide some support for the argument that sports sponsorship can effectively reach child audiences. This is of concern given the current extent of sponsorship by alcohol and fast-food companies.

  18. Enhancing children's health through digital story.

    PubMed

    Wyatt, Tami H; Hauenstein, Emily

    2008-01-01

    Stories in all of their many forms, including books, plays, skits, movies, poems, and songs, appeal to individuals of all ages but especially the young. Children are easily engaged in stories, and today's generation of children, the millennium generation, demands interactive, multimedia-rich environments. Story as a teaching and learning technique is pervasive in the classroom but is infrequently used to promote health. Because of advancing technology, it is possible to create interactive digital storytelling programs that teach children health topics. Using digital storytelling in an interactive environment to promote health has not been tested, but there is empirical support for using story in health education and interactive technology to promote health. This article briefly reviews the literature and discusses how technology and storytelling can be joined to promote positive health outcomes.

  19. Designing Virtual Museum Using Web3D Technology

    NASA Astrophysics Data System (ADS)

    Zhao, Jianghai

    VRT was born to have the potentiality of constructing an effective learning environment due to its 3I characteristics: Interaction, Immersion and Imagination. It is now applied in education in a more profound way along with the development of VRT. Virtual Museum is one of the applications. The Virtual Museum is based on the WEB3D technology and extensibility is the most important factor. Considering the advantage and disadvantage of each WEB3D technology, VRML, CULT3D AND VIEWPOINT technologies are chosen. A web chatroom based on flash and ASP technology is also been created in order to make the Virtual Museum an interactive learning environment.

  20. Evolutionary Agent-Based Simulation of the Introduction of New Technologies in Air Traffic Management

    NASA Technical Reports Server (NTRS)

    Yliniemi, Logan; Agogino, Adrian K.; Tumer, Kagan

    2014-01-01

    Accurate simulation of the effects of integrating new technologies into a complex system is critical to the modernization of our antiquated air traffic system, where there exist many layers of interacting procedures, controls, and automation all designed to cooperate with human operators. Additions of even simple new technologies may result in unexpected emergent behavior due to complex human/ machine interactions. One approach is to create high-fidelity human models coming from the field of human factors that can simulate a rich set of behaviors. However, such models are difficult to produce, especially to show unexpected emergent behavior coming from many human operators interacting simultaneously within a complex system. Instead of engineering complex human models, we directly model the emergent behavior by evolving goal directed agents, representing human users. Using evolution we can predict how the agent representing the human user reacts given his/her goals. In this paradigm, each autonomous agent in a system pursues individual goals, and the behavior of the system emerges from the interactions, foreseen or unforeseen, between the agents/actors. We show that this method reflects the integration of new technologies in a historical case, and apply the same methodology for a possible future technology.

  1. Social Media and the Empowering of Opponents of Medical Technologies: The Case of Anti-Vaccinationism

    PubMed Central

    Keelan, Jennifer

    2013-01-01

    Social media has contributed positively to the interaction between proponents of medical products and technologies and the public by permitting more direct interaction between these two groups. However, it has also provided opponents of these products a new mechanism to organize opposition. Using the example of anti-vaccinationism, we provide recommendations for how proponents of medical products and technologies should address this new challenge. PMID:23715762

  2. A methodology for uncertainty quantification in quantitative technology valuation based on expert elicitation

    NASA Astrophysics Data System (ADS)

    Akram, Muhammad Farooq Bin

    The management of technology portfolios is an important element of aerospace system design. New technologies are often applied to new product designs to ensure their competitiveness at the time they are introduced to market. The future performance of yet-to- be designed components is inherently uncertain, necessitating subject matter expert knowledge, statistical methods and financial forecasting. Estimates of the appropriate parameter settings often come from disciplinary experts, who may disagree with each other because of varying experience and background. Due to inherent uncertain nature of expert elicitation in technology valuation process, appropriate uncertainty quantification and propagation is very critical. The uncertainty in defining the impact of an input on performance parameters of a system makes it difficult to use traditional probability theory. Often the available information is not enough to assign the appropriate probability distributions to uncertain inputs. Another problem faced during technology elicitation pertains to technology interactions in a portfolio. When multiple technologies are applied simultaneously on a system, often their cumulative impact is non-linear. Current methods assume that technologies are either incompatible or linearly independent. It is observed that in case of lack of knowledge about the problem, epistemic uncertainty is the most suitable representation of the process. It reduces the number of assumptions during the elicitation process, when experts are forced to assign probability distributions to their opinions without sufficient knowledge. Epistemic uncertainty can be quantified by many techniques. In present research it is proposed that interval analysis and Dempster-Shafer theory of evidence are better suited for quantification of epistemic uncertainty in technology valuation process. Proposed technique seeks to offset some of the problems faced by using deterministic or traditional probabilistic approaches for uncertainty propagation. Non-linear behavior in technology interactions is captured through expert elicitation based technology synergy matrices (TSM). Proposed TSMs increase the fidelity of current technology forecasting methods by including higher order technology interactions. A test case for quantification of epistemic uncertainty on a large scale problem of combined cycle power generation system was selected. A detailed multidisciplinary modeling and simulation environment was adopted for this problem. Results have shown that evidence theory based technique provides more insight on the uncertainties arising from incomplete information or lack of knowledge as compared to deterministic or probability theory methods. Margin analysis was also carried out for both the techniques. A detailed description of TSMs and their usage in conjunction with technology impact matrices and technology compatibility matrices is discussed. Various combination methods are also proposed for higher order interactions, which can be applied according to the expert opinion or historical data. The introduction of technology synergy matrix enabled capturing the higher order technology interactions, and improvement in predicted system performance.

  3. An Analysis of Student Hypermedia Navigation and Learning

    ERIC Educational Resources Information Center

    Epp, Erik Minh

    2010-01-01

    As society's interactions with web technology mature from novelty to familiarity and finally into transparence for users, it becomes important to reexamine what modern students are taking from their experiences with educational technology. Students in a physical chemistry laboratory course interacted with a hypermedia learning environment as part…

  4. Support Groups in Distance Education. Knowledge Series.

    ERIC Educational Resources Information Center

    Robertshaw, Michael

    For most distance education (DE) systems, distance, time, and/or opportunity isolate learners from their teacher and their fellow students. To facilitate interaction, most DE systems include different types of support groups. Modern technology allows groups to interact effectively even though individuals are far apart. Technology may appear to be…

  5. Using Interactive Videodisc Technology To Enhance Assessor Training.

    ERIC Educational Resources Information Center

    Jacobson, Larry; Hafner, Laurin P.

    The first of two sections of this paper describes a pilot program that used interactive video (IAV) technology to enhance the scripting skills of teacher certification assessors in the administration of a classroom observation technique. A comparative analysis was drawn between three groups of assessors: those who received IAV programed…

  6. News as Interaction: Technology, Content and Audience.

    ERIC Educational Resources Information Center

    McKnight, Lee; And Others

    This paper proposes an integrated approach to the study of world events, as they are filtered and interpreted in the news, by systematic experimental research on the interaction of the technological characteristics of the media, the content or message, and the characteristics of the audience. Specifically, it is hypothesized that these three…

  7. Useful Pedagogies or Financial Hardships? Interactive Response Technology (Clickers) in the Large College Classroom

    ERIC Educational Resources Information Center

    Boatright-Horowitz, Su L.

    2009-01-01

    Interactive response systems "clickers" can provide multiple benefits to the students and faculty who use them, including immediate performance feedback and greater student engagement in learning. My own exploration of this technology has yielded five pedagogically different types of polling questions, specifically measurement of student…

  8. An Evaluation of Multimodal Interactions with Technology while Learning Science Concepts

    ERIC Educational Resources Information Center

    Anastopoulou, Stamatina; Sharples, Mike; Baber, Chris

    2011-01-01

    This paper explores the value of employing multiple modalities to facilitate science learning with technology. In particular, it is argued that when multiple modalities are employed, learners construct strong relations between physical movement and visual representations of motion. Body interactions with visual representations, enabled by…

  9. Technology Enhanced Elementary and Middle School Science (TEEMSS). What Works Clearinghouse Intervention Report

    ERIC Educational Resources Information Center

    What Works Clearinghouse, 2012

    2012-01-01

    "Technology Enhanced Elementary and Middle School Science" ("TEEMSS") is a physical science curriculum for grades 3-8 that utilizes computers, sensors, and interactive models to support investigations of real-world phenomena. Through 15 inquiry-based instructional units, students interact with computers, gather and analyze…

  10. Macintosh and Photo-CD Technologies Provide Orientations to Southwestern College Library.

    ERIC Educational Resources Information Center

    Alexander, William J.; And Others

    Due to a rapidly increasing demand for bibliographic instruction, Southwestern College in San Ysidro, California, devised an interactive English-Spanish multimedia library skills program using Macintosh and Kodak PhotoCD technologies. First, a PhotoCD containing 100 photos of library services was produced. Then, an interactive Macintosh program…

  11. Factors and Interactions Influencing Technology Integration during Situated Professional Development in an Elementary School

    ERIC Educational Resources Information Center

    Glazer, Evan M.; Hannafin, Michael J.; Polly, Drew; Rich, Peter

    2009-01-01

    This study examined factors that influence K-5 teachers' technology integration efforts during a semester-long Collaborative Apprenticeship. Results suggest that shared planning time, shared curriculum, connection to an individual, expertise, physical proximity, and comfort level influenced interactions across the community of practice. Posing and…

  12. Fostering Computer-Mediated L2 Interaction beyond the Classroom

    ERIC Educational Resources Information Center

    Barrs, Keith

    2012-01-01

    In language learning contexts a primary concern is how to maximise target language interaction both inside and outside of the classroom. With the development of digital technologies, the proliferation of language learning applications, and an increased awareness of how technology can assist in language education, educators are being presented with…

  13. Educational Games for Learning

    ERIC Educational Resources Information Center

    Noemí, Peña-Miguel; Máximo, Sedano Hoyuelos

    2014-01-01

    The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also…

  14. Learner-Interface Interaction for Technology-Enhanced Active Learning

    ERIC Educational Resources Information Center

    Sinha, Neelu; Khreisat, Laila; Sharma, Kiron

    2009-01-01

    Neelu Sinha, Laila Khreisat, and Kiron Sharma describe how learner-interface interaction promotes active learning in computer science education. In a pilot study using technology that combines DyKnow software with a hardware platform of pen-enabled HP Tablet notebook computers, Sinha, Khreisat, and Sharma created dynamic learning environments by…

  15. Communication and Collaboration in the Online Classroom: Examples and Applications.

    ERIC Educational Resources Information Center

    Comeaux, Patricia, Ed.

    Drawing from a range of disciplines, the contributors to this collection describe and analyze their experiences in collaboration and in using interactive technologies. The multidisciplinary approach of this book is useful for anyone interested in pedagogical applications of interactive technologies across disciplines and institutions. The chapters…

  16. The interactive contents authoring system for terrestrial digital multimedia broadcasting

    NASA Astrophysics Data System (ADS)

    Cheong, Won-Sik; Ahn, Sangwoo; Cha, Jihun; Moon, Kyung Ae

    2007-02-01

    This paper introduces an interactive contents authoring system which can easily and conveniently produce interactive contents for the Terrestrial Digital Multimedia Broadcasting (T-DMB). For interactive broadcasting service, T-DMB adopted MPEG-4 Systems technology. In order to the interactive service becomes flourishing on the market, various types of interactive contents should be well provided prior to the service. In MPEG-4 Systems specification, broadcasting contents are described by the combination of a large number of nodes, routes and descriptors. In order to provide interactive data services through the T-DMB network, it is essential to have an interactive contents authoring system which allows contents authors to compose interactive contents easily and conveniently even if they lack any background on MPEG-4 Systems technology. The introduced authoring system provides powerful graphical user interface and produces interactive broadcasting contents in the forms of binary and textual format. Therefore, the interactive contents authoring system presented in this paper would vastly contribute to the flourishing interactive service.

  17. Incorporating INTERACT II Clinical Decision Support Tools into Nursing Home Health Information Technology

    PubMed Central

    Handler, Steven M.; Sharkey, Siobhan S.; Hudak, Sandra; Ouslander, Joseph G.

    2012-01-01

    A substantial reduction in hospitalization rates has been associated with the implementation of the Interventions to Reduce Acute Care Transfers (INTERACT) quality improvement intervention using the accompanying paper-based clinical practice tools (INTERACT II). There is significant potential to further increase the impact of INTERACT by integrating INTERACT II tools into nursing home (NH) health information technology (HIT) via standalone or integrated clinical decision support (CDS) systems. This article highlights the process of translating INTERACT II tools from paper to NH HIT. The authors believe that widespread dissemination and integration of INTERACT II CDS tools into various NH HIT products could lead to sustainable improvement in resident and clinician process and outcome measures, including enhanced interclinician communication and a reduction in potentially avoidable hospitalizations. PMID:22267955

  18. Reduction of Helicopter Blade-Vortex Interaction Noise by Active Rotor Control Technology

    NASA Technical Reports Server (NTRS)

    Yu, Yung H.; Gmelin, Bernd; Splettstoesser, Wolf; Brooks, Thomas F.; Philippe, Jean J.; Prieur, Jean

    1997-01-01

    Helicopter blade-vortex interaction noise is one of the most severe noise sources and is very important both in community annoyance and military detection. Research over the decades has substantially improved basic physical understanding of the mechanisms generating rotor blade-vortex interaction noise and also of controlling techniques, particularly using active rotor control technology. This paper reviews active rotor control techniques currently available for rotor blade vortex interaction noise reduction, including higher harmonic pitch control, individual blade control, and on-blade control technologies. Basic physical mechanisms of each active control technique are reviewed in terms of noise reduction mechanism and controlling aerodynamic or structural parameters of a blade. Active rotor control techniques using smart structures/materials are discussed, including distributed smart actuators to induce local torsional or flapping deformations, Published by Elsevier Science Ltd.

  19. Use of interactive multimedia disks in the applied environmental sciences program at the Oregon Institute of Technology

    NASA Astrophysics Data System (ADS)

    Jones, Charles R.

    Although a number of studies have been performed regarding the use of interactive multimedia disks in education, none were found which investigated their effect on either retention or recruitment for universities. The purpose of this case study was to gather information regarding student and teacher perceptions on the use of interactive multimedia disks and their effect on retention and recruitment. The primary source of data for this case study was student and teacher interviews. A purposive sample of students taking courses using the interactive multimedia disks in course at the Oregon Institute of Technology and at two Oregon high schools was chosen for the case study. Major findings of the case study were as follows: (1) Students interviewed in this case study perceived the interactive multimedia disk-based instructional method to be equally as effective as the lecture method. (2) Time flexibility in class scheduling was slightly more beneficial to female students than male students and the lack of instructor-led classroom interaction was more of a problem for female students than male students. (3) There was no difference in the perceptions of the college students and the high school students regarding the benefits and drawbacks of the interactive multimedia disk-based classes. (4) The flexible class scheduling made possible through the use of interactive multimedia disks influences some Oregon Institute of Technology students to stay and complete their degree programs. (5) There is some potential for interactive multimedia disk-based courses to be a recruiting tool. However, there is no evidence that it has been a successful recruiting tool for the Oregon Institute of Technology yet.

  20. UniDA: Uniform Device Access Framework for Human Interaction Environments

    PubMed Central

    Varela, Gervasio; Paz-Lopez, Alejandro; Becerra, Jose Antonio; Vazquez-Rodriguez, Santiago; Duro, Richard José

    2011-01-01

    Human interaction environments (HIE) must be understood as any place where people carry out their daily life, including their work, family life, leisure and social life, interacting with technology to enhance or facilitate the experience. The integration of technology in these environments has been achieved in a disorderly and incompatible way, with devices operating in isolated islands with artificial edges delimited by the manufacturers. In this paper we are presenting the UniDA framework, an integral solution for the development of systems that require the integration and interoperation of devices and technologies in HIEs. It provides developers and installers with a uniform conceptual framework capable of modelling an HIE, together with a set of libraries, tools and devices to build distributed instrumentation networks with support for transparent integration of other technologies. A series of use case examples and a comparison to many of the existing technologies in the field has been included in order to show the benefits of using UniDA. PMID:22163700

  1. UniDA: uniform device access framework for human interaction environments.

    PubMed

    Varela, Gervasio; Paz-Lopez, Alejandro; Becerra, Jose Antonio; Vazquez-Rodriguez, Santiago; Duro, Richard José

    2011-01-01

    Human interaction environments (HIE) must be understood as any place where people carry out their daily life, including their work, family life, leisure and social life, interacting with technology to enhance or facilitate the experience. The integration of technology in these environments has been achieved in a disorderly and incompatible way, with devices operating in isolated islands with artificial edges delimited by the manufacturers. In this paper we are presenting the UniDA framework, an integral solution for the development of systems that require the integration and interoperation of devices and technologies in HIEs. It provides developers and installers with a uniform conceptual framework capable of modelling an HIE, together with a set of libraries, tools and devices to build distributed instrumentation networks with support for transparent integration of other technologies. A series of use case examples and a comparison to many of the existing technologies in the field has been included in order to show the benefits of using UniDA.

  2. Human-technology interaction for standoff IED detection

    NASA Astrophysics Data System (ADS)

    Zhang, Evan; Zou, Yiyang; Zachrich, Liping; Fulton, Jack

    2011-03-01

    IEDs kill our soldiers and innocent people every day. Lessons learned from Iraq and Afghanistan clearly indicated that IEDs cannot be detected/defeated by technology alone; human-technology interaction must be engaged. In most cases, eye is the best detector, brain is the best computer, and technologies are tools, they must be used by human being properly then can achieve full functionality. In this paper, a UV Raman/fluorescence, CCD and LWIR 3 sensor fusion system for standoff IED detection and a handheld fusion system for close range IED detection are developed and demonstrated. We must train solders using their eyes or CCD/LWIR cameras to do wide area search while on the move to find small suspected area first then use the spectrometer because the laser spot is too small, to scan a one-mile long and 2-meter wide road needs 185 days although our fusion system can detect the IED in 30m with 1s interrogating time. Even if the small suspected area (e.g., 0.5mx0.5m) is found, human eyes still cannot detect the IED, soldiers must use or interact with the technology - laser based spectrometer to scan the area then they are able to detect and identify the IED in 10 minutes not 185 days. Therefore, the human-technology interaction approach will be the best solution for IED detection.

  3. Open Technology Approaches to Geospatial Interface Design

    NASA Astrophysics Data System (ADS)

    Crevensten, B.; Simmons, D.; Alaska Satellite Facility

    2011-12-01

    What problems do you not want your software developers to be solving? Choosing open technologies across the entire stack of software development-from low-level shared libraries to high-level user interaction implementations-is a way to help ensure that customized software yields innovative and valuable tools for Earth Scientists. This demonstration will review developments in web application technologies and the recurring patterns of interaction design regarding exploration and discovery of geospatial data through the Vertex: ASF's Dataportal interface, a project utilizing current open web application standards and technologies including HTML5, jQueryUI, Backbone.js and the Jasmine unit testing framework.

  4. An international partnership approach to clean energy technology innovation: Carbon capture and storage

    NASA Astrophysics Data System (ADS)

    Yang, Xiaoliang

    Is a global research partnership effective in developing, deploying, and diffusing clean energy technologies? Drawing on and extending innovation system studies, this doctoral dissertation elaborates an analytical model for a global technology learning system; examines the rationales, mechanisms, and effectiveness of the United States-- China Clean Energy Research Center Advanced Coal Technology Consortium (CERC-ACTC); and analyzes government's role in developing and implementing carbon capture and storage technologies in the United States (U.S.) and China. Studies have shown that successful technology innovation leads to economic prosperity and national competence, and prove that technology innovation does not happen in isolation but rather within interactive systems among stakeholders. However, the innovation process itself remains unclear, particularly with regard to interactive learning among and between major institutional actors, including technology developers, regulators, and financial organizations. This study seeks to advance scholarship on the interactive learning from the angle of global interactive learning. This dissertation research project seeks, as well, to inform policy-makers of how to strengthen international collaboration in clean energy technology development. The U.S.--China CERC-ACTC announced by Presidents Obama and Hu in 2009, provided a unique opportunity to close this scholarly gap. ACTC aimed to "advance the coal technology needed to safely, effectively, and efficiently utilize coal resources including the ability to capture, store, and utilize the emissions from coal use in both nations " through the joint research and development by U.S. and Chinese scientists and engineers. This dissertation project included one-year field research in the two countries, with in-depth interviews of key stakeholders, a survey of Consortium participants, analysis of available data, and site visits to collaborative research projects from 2013-2014. This research project collected new data and developed models of collaborative, international technology innovation that can be used in the analysis of policy options for clean energy technology development. The findings show that this bilateral initiative is facilitating the technology learning to some degree, becoming a major component of the U.S.-China climate change collaboration; however, policy makers and collaborative practitioners must overcome political, administrative, cultural, and other challenges in their own national contexts before achieving more concrete outcomes.

  5. Research Notes. OERI's Regional Laboratory Technology Efforts.

    ERIC Educational Resources Information Center

    Garnette, Cheryl P., Ed.; Withrow, Frank B., Ed.

    1989-01-01

    Examines various educational technology projects that regional laboratories supported by the Office of Educational Research and Improvement (OERI) are undertaking. Highlights include innovative uses of instructional technology; tele-teaching using interactive audio conferencing; making informed decisions about technology; national teleconferences…

  6. Practical applications of interactive voice technologies: Some accomplishments and prospects

    NASA Technical Reports Server (NTRS)

    Grady, Michael W.; Hicklin, M. B.; Porter, J. E.

    1977-01-01

    A technology assessment of the application of computers and electronics to complex systems is presented. Three existing systems which utilize voice technology (speech recognition and speech generation) are described. Future directions in voice technology are also described.

  7. Technology and the Nature of Man: Biological Considerations. An Occasional Paper on Man/Society/Technology.

    ERIC Educational Resources Information Center

    Sherwood, Lauralee

    This seminar paper explores biological aspects of the man-technology relationship. From man's beginning and continuing into the future, technology is interwoven extensively in the biological fabric of man. Five facets of the biology-technology interaction are examined: (1) technological innovations enabling man to learn about his biological…

  8. Detection of Social Interaction in Smart Spaces.

    PubMed

    Cook, Diane J; Crandall, Aaron; Singla, Geetika; Thomas, Brian

    2010-02-01

    The pervasive sensing technologies found in smart environments offer unprecedented opportunities for monitoring and assisting the individuals who live and work in these spaces. An aspect of daily life that is important for one's emotional and physical health is social interaction. In this paper we investigate the use of smart environment technologies to detect and analyze interactions in smart spaces. We introduce techniques for collect and analyzing sensor information in smart environments to help in interpreting resident behavior patterns and determining when multiple residents are interacting. The effectiveness of our techniques is evaluated using two physical smart environment testbeds.

  9. Detection of Social Interaction in Smart Spaces

    PubMed Central

    Cook, Diane J.; Crandall, Aaron; Singla, Geetika; Thomas, Brian

    2010-01-01

    The pervasive sensing technologies found in smart environments offer unprecedented opportunities for monitoring and assisting the individuals who live and work in these spaces. An aspect of daily life that is important for one's emotional and physical health is social interaction. In this paper we investigate the use of smart environment technologies to detect and analyze interactions in smart spaces. We introduce techniques for collect and analyzing sensor information in smart environments to help in interpreting resident behavior patterns and determining when multiple residents are interacting. The effectiveness of our techniques is evaluated using two physical smart environment testbeds. PMID:20953347

  10. Cognitive and sociocultural aspects of robotized technology: innovative processes of adaptation

    NASA Astrophysics Data System (ADS)

    Kvesko, S. B.; Kvesko, B. B.; Kornienko, M. A.; Nikitina, Y. A.; Pankova, N. M.

    2018-05-01

    The paper dwells upon interaction between socio-cultural phenomena and cognitive characteristics of robotized technology. The interdisciplinary approach was employed in order to cast light on the manifold and multilevel identity of scientific advance in terms of robotized technology within the mental realm. Analyzing robotized technology from the viewpoint of its significance for the modern society is one of the upcoming trends in the contemporary scientific realm. The robots under production are capable of interacting with people; this results in a growing necessity for the studies on social status of robotized technological items. Socio-cultural aspect of cognitive robotized technology is reflected in the fact that the nature becomes ‘aware’ of itself via human brain, a human being tends to strives for perfection in their intellectual and moral dimensions.

  11. Effective Student Learning of Fractions with an Interactive Simulation

    ERIC Educational Resources Information Center

    Hensberry, Karina K. R.; Moore, Emily B.; Perkins, Katherine K.

    2015-01-01

    Computer technology, when coupled with reform-based teaching practices, has been shown to be an effective way to support student learning of mathematics. The quality of the technology itself, as well as how it is used, impacts how much students learn. Interactive simulations are dynamic virtual environments similar to virtual manipulatives that…

  12. The Impact of Using Audience Response Systems in the Classroom on Knowledge Retention

    ERIC Educational Resources Information Center

    Nice, Shelly

    2017-01-01

    The purpose of this study was to determine whether the use of interactive learning technology in the classroom can impact knowledge retention among students as compared to classrooms where interactive learning technology was not utilized. Through a quasi-experimental design, the study explored non-cognitive factor relationships to knowledge…

  13. Interactive Technology and Engaging Learners in the Mathematics Classroom

    ERIC Educational Resources Information Center

    Camara, Phyllis

    2013-01-01

    The Program for International Assessment tested students in mathematics from 41 countries and found that students in the United States ranked in the lowest percentile. This struggle with math among youth in the United States prompted this quasi-experimental quantitative study about using interactive technology to engage and motivate 9th grade…

  14. Interactive Virtual and Physical Manipulatives for Improving Students' Spatial Skills

    ERIC Educational Resources Information Center

    Ha, Oai; Fang, Ning

    2018-01-01

    An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…

  15. Using Interactive Technology to Disseminate Research Findings to a Diverse Population

    ERIC Educational Resources Information Center

    Stockley, Denise; Beyer, Wanda; Hutchinson, Nancy; DeLugt, Jennifer; Chin, Peter; Versnel, Joan; Munby, Hugh

    2009-01-01

    This paper demonstrates how case stories can be used to disseminate the findings of several case studies on negotiating accommodations in the workplace. It highlights the power of interactive technology and of the partnership between the researchers and the Canadian Council for Rehabilitation and Work (CCRW). The paper describes the process of…

  16. The McLuhan Global Classroom: A Singapore-U.S. One-Year Instructional Interaction.

    ERIC Educational Resources Information Center

    Aune, Adonica Schultz; Lim, Dan

    WebCT was integrated and modeled in a global Instructional Technology (IT) Certification Summer Institute offered through the University of Minnesota. Courses were first introduced with an on-site certification where technology integration was modeled in each course through the use of highly interactive web-based learning applications and games…

  17. Evaluation of a Cross-Campus Interactive Video Teaching Trial.

    ERIC Educational Resources Information Center

    Hansford, Brian C.; Baker, R. A.

    1990-01-01

    Discussion of the use of technology in distance education courses focuses on the evaluation of a two-week teaching trial between two college campuses in Australia that used compressed data interactive videoconferencing technology. Results for the adequacy of the physical presentation and student and staff perceptions are detailed. (14 references)…

  18. UBC's Centre for Interactive Research on Sustainability (CIRS) Will Serve as Test Bed for Innovation

    ERIC Educational Resources Information Center

    Neary, Tim

    2012-01-01

    The University of British Columbia (UBC) recently celebrated the opening of its Centre for Interactive Research on Sustainability (CIRS), a living laboratory for researchers to teach, test, and study the long-term impact of sustainable practices and technologies. Featuring advanced building controls, sensing technology, and management software…

  19. Enhancing Student Success through the Use of Interactive Videodisc Technology.

    ERIC Educational Resources Information Center

    Pokrass, Richard J.; And Others

    Burlington County College in New Jersey has integrated Interactive Videodisc Technology (IVT) into several of its programs, beginning with the college's nursing program. IVT, at its highest level, is a merging of a laser disc player, a personal computer, computer software, and a qualified instructor, designed to bring to students a new dimension…

  20. The Developer's Handbook to Interactive Multimedia: A Practical Guide for Educational Applications.

    ERIC Educational Resources Information Center

    Phillips, Rob

    Interactive multimedia (IMM) is a technology with the potential to change the way people learn, acquire information, and entertain themselves. This technology brings together a range of fields and requires the skills of professionals from those fields. This handbook offers practical advice on issues related to developing successful interactive…

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