Sample records for keyboards

  1. DOE Office of Scientific and Technical Information (OSTI.GOV)

    Tittiranonda, P.; Burastero, S.; Shih, M.

    This study presents an evaluation of the Apple Adjustable Keyboard based on subjective preference and observed joint angles during typing. Thirty five keyboard users were asked to use the Apple adjustable keyboard for 7--14 days and rate the various characteristics of the keyboard. Our findings suggest that the most preferred opening angles range from 11--20{degree}. The mean ulnar deviation on the Apple Adjustable keyboard is 11{degree}, compared to 16{degree} on the standard keyboard. The mean extension was decreased from 24{degree} to 16{degree} when using the adjustable keyboard. When asked to subjectively rate the adjustable keyboard in comparison to the standard,more » the average subject felt that the Apple Adjustable Keyboard was more comfortable and easier to use than the standard flat keyboard.« less

  2. Keyboards for the handicapped. A new concept.

    PubMed

    Johnson, E L

    1986-06-01

    A keyboard has been designed and constructed for persons restricted to using a head or mouth stick. The keyboard is not a modification of existing keyboard technology but involves a completely new concept. The keyboard, called a 2DOF keyboard, requires only two degrees of freedom motion for actuation. The problems of simultaneous key requirements, accidental key strikes, and multiple strikes of the same key have been solved. The keyboard is transparent to the personal computer to which it is connected, allowing use of any available software.

  3. Keyboard Proficiency: An Essential Skill in a Technological Age. Number 2.

    ERIC Educational Resources Information Center

    Gillmon, Eve

    A structured keyboard skills training scheme for students in England should be included within school curricula. Negative attitudes toward keyboard training prevail in schools although employers value keyboard application skills. There are several reasons why keyboard proficiency, which facilitates the efficient input and retrieval of text and…

  4. Effects of computer keyboarding on ultrasonographic measures of the median nerve

    PubMed Central

    Toosi, KK; Impink, BG; Baker, NA; Boninger, ML

    2011-01-01

    Background Keyboarding is a highly repetitive daily task and has been linked to musculoskeletal disorders of the upper extremity. However, the effect of keyboarding on median nerve injuries is not well understood. The purpose of this study was to use ultrasonographic measurements to determine whether continuous keyboarding can cause acute changes in the median nerve. Methods Ultrasound images of the median nerve from twenty-one volunteers were captured at the levels of the pisiform and distal radius prior to and following a prolonged keyboarding task (i.e., one hour of continuous keyboarding). Images were analyzed by a blinded investigator to quantify the median nerve characteristics. Changes in the median nerve ultrasonographic measures as a result of continuous keyboarding task were evaluated. Results Cross-sectional areas at the pisiform level were significantly larger in both dominant (p=0.004) and non-dominant (p=0.001) hands following the keyboarding task. Swelling ratio was significantly greater in the dominant hand (p=0.020) after 60 minutes of keyboarding when compared to the baseline measures. Flattening ratios were not significantly different in either hand as a result of keyboarding. Conclusion We were able to detect an acute increase in the area of the median nerve following one hour of keyboarding with a computer keyboard. This suggests that keyboarding has an impact on the median nerve. Further studies are required to understand this relationship, which would provide insight into the pathophysiology of median neuropathies such as carpal tunnel syndrome. PMID:21739468

  5. Computer Workstations: Keyboards

    MedlinePlus

    ... computer workstation. Keyboard Placement - Height Keyboard Placement - Distance Design and Use Left Hand Key Usage You should ... chair has armrests that interfere with adequate positioning. Design and Use Potential Hazards: A traditional keyboard may ...

  6. Warning: This keyboard will deconstruct--the role of the keyboard in skilled typewriting.

    PubMed

    Crump, Matthew J C; Logan, Gordon D

    2010-06-01

    Skilled actions are commonly assumed to be controlled by precise internal schemas or cognitive maps. We challenge these ideas in the context of skilled typing, where prominent theories assume that typing is controlled by a well-learned cognitive map that plans finger movements without feedback. In two experiments, we demonstrate that online physical interaction with the keyboard critically mediates typing skill. Typists performed single-word and paragraph typing tasks on a regular keyboard, a laser-projection keyboard, and two deconstructed keyboards, made by removing successive layers of a regular keyboard. Averaged over the laser and deconstructed keyboards, response times for the first keystroke increased by 37%, the interval between keystrokes increased by 120%, and error rate increased by 177%, relative to those of the regular keyboard. A schema view predicts no influence of external motor feedback, because actions could be planned internally with high precision. We argue that the expert knowledge mediating action control emerges during online interaction with the physical environment.

  7. A Research Study to Determine the Effects of Early Keyboard Use upon Student Development in Occupational Keyboarding. Final Report of Research.

    ERIC Educational Resources Information Center

    Warwood, Byrdeen; And Others

    Before students can use microcomputers effectively, they need keyboarding skills. A project was conducted in Montana to teach keyboarding to fourth-grade children using computer-assisted instruction. Two fourth-grade classes at Hawthorne Elementary School, Bozeman, Montana, participated in an 8-week, 32-session elementary keyboarding pilot…

  8. Next generation keyboards: The importance of cognitive compatibility

    NASA Technical Reports Server (NTRS)

    Amell, John R.; Ewry, Michael E.; Colle, Herbert A.

    1988-01-01

    The computer keyboard of today is essentially the same as it has been for many years. Few advances have been made in keyboard design even though computer systems in general have made remarkable progress in improvements. This paper discusses the future of keyboards, their competition and compatibility with voice input systems, and possible special-application intelligent keyboards for controlling complex systems.

  9. Pedagog II Realization.

    DTIC Science & Technology

    1979-12-01

    BE2 CD66 ALl SGG/110(14) 5/AS2 SGG/79(14) AMI 110(13) 5/AU2 78(16) NI KRIRF/lll(2) ANl PRIRF/lll(l) ARI IPC/lll(ll) 7/BPl IPC/144(4) ASI KRF/106(9...KRS 6034 Read a character from the keyboard/reader buffer. The keyboard/reader flag is set when the operation is completed. KIE 6035 Enable the...keyboard/ reader flag is a 1. KCC 6032 Clear the AC and the keyboard/reader flag. KRS 6034 Read a character from the keyboard/reader buffer. The keyboard

  10. Test and evaluation of a multifunction keyboard and a dedicated keyboard for control of a flight management computer

    NASA Technical Reports Server (NTRS)

    Crane, J. M.; Boucek, G. P., Jr.; Smith, W. D.

    1986-01-01

    A flight management computer (FMC) control display unit (CDU) test was conducted to compare two types of input devices: a fixed legend (dedicated) keyboard and a programmable legend (multifunction) keyboard. The task used for comparison was operation of the flight management computer for the Boeing 737-300. The same tasks were performed by twelve pilots on the FMC control display unit configured with a programmable legend keyboard and with the currently used B737-300 dedicated keyboard. Flight simulator work activity levels and input task complexity were varied during each pilot session. Half of the points tested were previously familiar with the B737-300 dedicated keyboard CDU and half had no prior experience with it. The data collected included simulator flight parameters, keystroke time and sequences, and pilot questionnaire responses. A timeline analysis was also used for evaluation of the two keyboard concepts.

  11. Studies on hand-held visual communication device for the deaf and speech-impaired 2. Keyboard design.

    PubMed

    Thurlow, W R

    1980-01-01

    Experiments with keyboard arrangements of letters show that simple alphabetic letter-key sequences with 4 to 5 letters in a row lead to most rapid visual search performance. Such arrangements can be used on keyboards operated by the index finger of one hand. Arrangement of letters in words offers a promising alternative because these arrangements can be readily memorized and can result in small interletter distances on the keyboard for frequently occurring letter sequences. Experiments on operation of keyboards show that a space or shift key operated by the left hand (which also holds the communication device) results in faster keyboard operation than when space or shift keys on the front of the keyboard (operated by right hand) are used. Special problems of the deaf-blind are discussed. Keyboard arrangements are investigated, and matching tactual codes are suggested.

  12. Keyboard Instruction in the Music Classroom.

    ERIC Educational Resources Information Center

    Appell, Claudia J.

    1993-01-01

    Asserts that the use of electronic keyboards enables music educators to incorporate technological advances into instruction and take advantage of the popularity of electronic and computerized keyboards. Discusses advantages of electronic keyboard instruction related to student motivation and behavior. Describes methods of incorporating…

  13. Keyboarding, Language Arts, and the Elementary School Child.

    ERIC Educational Resources Information Center

    Balajthy, Ernest

    1988-01-01

    Discusses benefits of keyboarding instruction for elementary school students, emphasizing the integration of keyboarding with language arts instruction. Traditional typing and computer-assisted instruction are discussed, six software packages for adapting keyboarding instruction to the classroom are reviewed, and suggestions for software selection…

  14. Tablet Keyboard Configuration Affects Performance, Discomfort and Task Difficulty for Thumb Typing in a Two-Handed Grip

    PubMed Central

    Trudeau, Matthieu B.; Catalano, Paul J.; Jindrich, Devin L.; Dennerlein, Jack T.

    2013-01-01

    When holding a tablet computer with two hands, the touch keyboard configuration imposes postural constraints on the user because of the need to simultaneously hold the device and type with the thumbs. Designers have provided users with several possible keyboard configurations (device orientation, keyboard layout and location). However, potential differences in performance, usability and postures among these configurations have not been explored. We hypothesize that (1) the narrower standard keyboard layout in the portrait orientation leads to lower self-reported discomfort and less reach than the landscape orientation; (2) a split keyboard layout results in better overall outcomes compared to the standard layout; and (3) the conventional bottom keyboard location leads to the best outcomes overall compared to other locations. A repeated measures laboratory experiment of 12 tablet owners measured typing speed, discomfort, task difficulty, and thumb/wrist joint postures using an active marker system during typing tasks for different combinations of device orientation (portrait and landscape), keyboard layout (standard and split), and keyboard location (bottom, middle, top). The narrower standard keyboard with the device in the portrait orientation was associated with less discomfort (least squares mean (and S.E.) 2.9±0.6) than the landscape orientation (4.5±0.7). Additionally, the split keyboard decreased the amount of reaching required by the thumb in the landscape orientation as defined by a reduced range of motion and less MCP extension, which may have led to reduced discomfort (2.7±0.6) compared to the standard layout (4.5±0.7). However, typing speed was greater for the standard layout (127±5 char./min.) compared to the split layout (113±4 char./min.) regardless of device orientation and keyboard location. Usage guidelines and designers can incorporate these findings to optimize keyboard design parameters and form factors that promote user performance and usability for thumb interaction. PMID:23840730

  15. Tablet Keyboard Configuration Affects Performance, Discomfort and Task Difficulty for Thumb Typing in a Two-Handed Grip.

    PubMed

    Trudeau, Matthieu B; Catalano, Paul J; Jindrich, Devin L; Dennerlein, Jack T

    2013-01-01

    When holding a tablet computer with two hands, the touch keyboard configuration imposes postural constraints on the user because of the need to simultaneously hold the device and type with the thumbs. Designers have provided users with several possible keyboard configurations (device orientation, keyboard layout and location). However, potential differences in performance, usability and postures among these configurations have not been explored. We hypothesize that (1) the narrower standard keyboard layout in the portrait orientation leads to lower self-reported discomfort and less reach than the landscape orientation; (2) a split keyboard layout results in better overall outcomes compared to the standard layout; and (3) the conventional bottom keyboard location leads to the best outcomes overall compared to other locations. A repeated measures laboratory experiment of 12 tablet owners measured typing speed, discomfort, task difficulty, and thumb/wrist joint postures using an active marker system during typing tasks for different combinations of device orientation (portrait and landscape), keyboard layout (standard and split), and keyboard location (bottom, middle, top). The narrower standard keyboard with the device in the portrait orientation was associated with less discomfort (least squares mean (and S.E.) 2.9±0.6) than the landscape orientation (4.5±0.7). Additionally, the split keyboard decreased the amount of reaching required by the thumb in the landscape orientation as defined by a reduced range of motion and less MCP extension, which may have led to reduced discomfort (2.7±0.6) compared to the standard layout (4.5±0.7). However, typing speed was greater for the standard layout (127±5 char./min.) compared to the split layout (113±4 char./min.) regardless of device orientation and keyboard location. Usage guidelines and designers can incorporate these findings to optimize keyboard design parameters and form factors that promote user performance and usability for thumb interaction.

  16. User-centered design and evaluation of a next generation fixed-split ergonomic keyboard.

    PubMed

    McLoone, Hugh E; Jacobson, Melissa; Hegg, Chau; Johnson, Peter W

    2010-01-01

    Research has shown that fixed-split, ergonomic keyboards lessen the pain and functional status in symptomatic individuals as well as reduce the likelihood of developing musculoskeletal disorders in asymptomatic typists over extended use. The goal of this study was to evaluate design features to determine whether the current fixed-split ergonomic keyboard design could be improved. Thirty-nine, adult-aged, fixed-split ergonomic keyboard users were recruited to participate in one of three studies. First utilizing non-functional models and later a functional prototype, three studies evaluated keyboard design features including: 1) keyboard lateral inclination, 2) wrist rest height, 3) keyboard slope, and 4) curved "gull-wing" key layouts. The findings indicated that keyboard lateral inclination could be increased from 8° to 14°; wrist rest height could be increased up to 10 mm from current setting; positive, flat, and negative slope settings were equally preferred and facilitated greater postural variation; and participants preferred a new gull-wing key layout. The design changes reduced forearm pronation and wrist extension while not adversely affecting typing performance. This research demonstrated how iterative-evaluative, user-centered research methods can be utilized to improve a product's design such as a fixed-split ergonomic keyboard.

  17. What Research Says about Keyboarding Skills and Computer Anxiety.

    ERIC Educational Resources Information Center

    Artwohl, Mary Jane

    A literature search identified 14 studies that were examined concerning keyboarding and computer anxiety. Although research on the relationship between keyboarding skills and computer anxiety is scarce, studies are being conducted to measure the effects of basic keyboarding skills on increased productivity. In addition, research is being performed…

  18. A Comparison of Two Chord Keyboard Coding Systems for Alphanumeric Data Entry.

    DTIC Science & Technology

    1987-06-01

    These rates were achieved while typing new material with no more than two errors per minute. No IBM machine has yet been marketed using this chord...type", subject’s typing rates on the standard typewriter ranged from 54.5 CPM to 176.5 CPM for mixed alphanumeric data. Nine of the ten subjects...dot Keyboard and the Standard Keyboard Material Keyboard Entry Rate All Letters Alpha-dot Keyboard 65.25 CPM Mixed Alpha/Numeric Text Alpha-dot

  19. 78 FR 6835 - Certain Mobile Handset Devices and Related Touch Keyboard Software; Institution of Investigation

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-01-31

    ... Related Touch Keyboard Software; Institution of Investigation AGENCY: U.S. International Trade Commission... importation of certain mobile handset devices and related touch keyboard software by reason of infringement of... certain mobile handset devices and related touch keyboard software that infringe one or more of claims 36...

  20. Keyboard Success: MECC Version.

    ERIC Educational Resources Information Center

    Fidanque, Ann; And Others

    This is a teacher's guide to a 30-lesson keyboarding program for elementary and middle school students. The primary instructional objectives are to teach students how to: (1) keyboard from a correct position; (2) identify the names for the fingers to be used to keyboard; and (3) locate the most frequently used keys with the correct finger. No…

  1. Bringing Manual Input into the 20th Century: New Keyboard Concepts.

    ERIC Educational Resources Information Center

    Montgomery, Edward B.

    1982-01-01

    Examines the typewriter keyboard--the major method of information entry for the computer--and describes efforts to rearrange keyboards to improve speed and ease of use. The Montgomery wipe-activated keyboard, based on the frequency of word use, is pictured and explained. (10662 Los Vaqueros Circle, Los Alamitos, CA 90720) (JJD)

  2. Carpal tunnel syndrome and keyboard use at work: a population-based study.

    PubMed

    Atroshi, Isam; Gummesson, Christina; Ornstein, Ewald; Johnsson, Ragnar; Ranstam, Jonas

    2007-11-01

    To investigate the relationship between carpal tunnel syndrome (CTS) and keyboard use at work in a general population. A health status questionnaire was mailed to 2,465 persons of working age (25-65 years) who were randomly selected from the general population of a representative region of Sweden. The questionnaire required the subjects to provide information about the presence and severity of pain, numbness and tingling in each body region, employment history, and work activities, including average time spent using a keyboard during a usual working day. Those reporting recurrent hand numbness or tingling in the median nerve distribution were asked to undergo a physical examination and nerve conduction testing. The prevalence of CTS, defined as symptoms plus abnormal results on nerve conduction tests, was compared between groups of subjects that differed in their intensity of keyboard use, adjusting for age, sex, body mass index, and smoking status. Eighty-two percent responded to the questionnaire, and 80% of all symptomatic persons attended the examinations. Persons who had reported intensive keyboard use on the questionnaire were significantly less likely to be diagnosed as having CTS than were those who had reported little keyboard use, with a prevalence that increased from 2.6% in the highest keyboard use group (> or = 4 hours/day), to 2.9% in the moderate use group (1 to <4 hours/day), 4.9% in the low use group (<1 hour/day), and 5.2% in the no keyboard use at work group (P for trend = 0.032). Using > or = 1 hour/day to designate high keyboard use and <1 hour/day to designate low keyboard use, the prevalence ratio of CTS in the groups with high to low keyboard use was 0.55 (95% confidence interval 0.32, 0.96). Intensive keyboard use appears to be associated with a lower risk of CTS.

  3. Keyboard Success: MicroType PAWS Version.

    ERIC Educational Resources Information Center

    Fidanque, Ann; And Others

    This is a teacher's guide to a 30-lesson keyboarding program for elementary and middle school students. The primary instructional objectives are to teach students how to: (1) keyboard from a correct position; (2) identify the names for the fingers to be used to keyboard; and (3) locate the most frequently used keys with the correct finger. No…

  4. The 7/8 Piano Keyboard: An Attractive Alternative for Small-Handed Players

    ERIC Educational Resources Information Center

    Wristen, Brenda; Hallbeck, M. Susan

    2009-01-01

    This study examines whether the use of a 7/8 keyboard contributes to the physical ease of small-handed pianists in comparison to the conventional piano keyboard. A secondary research question focuses on the progression of physical ease in making the transition from one keyboard to the other. For the purposes of this study, the authors stipulated…

  5. Public computer surfaces are reservoirs for methicillin-resistant staphylococci.

    PubMed

    Kassem, Issmat I; Sigler, Von; Esseili, Malak A

    2007-07-01

    The role of computer keyboards used by students of a metropolitan university as reservoirs of antibiotic-resistant staphylococci was determined. Putative methicillin (oxacillin)-resistant staphylococci isolates were identified from keyboard swabs following a combination of biochemical and genetic analyses. Of 24 keyboards surveyed, 17 were contaminated with staphylococci that grew in the presence of oxacillin (2 mg l(-1)). Methicillin (oxacillin)-resistant Staphylococcus aureus (MRSA), -S. epidermidis (MRSE) and -S. hominis (MRSH) were present on two, five and two keyboards, respectively, while all three staphylococci co-contaminated one keyboard. Furthermore, these were found to be part of a greater community of oxacillin-resistant bacteria. Combined with the broad user base common to public computers, the presence of antibiotic-resistant staphylococci on keyboard surfaces might impact the transmission and prevalence of pathogens throughout the community.

  6. Examining the Impact of L2 Proficiency and Keyboarding Skills on Scores on TOEFL-iBT Writing Tasks

    ERIC Educational Resources Information Center

    Barkaoui, Khaled

    2014-01-01

    A major concern with computer-based (CB) tests of second-language (L2) writing is that performance on such tests may be influenced by test-taker keyboarding skills. Poor keyboarding skills may force test-takers to focus their attention and cognitive resources on motor activities (i.e., keyboarding) and, consequently, other processes and aspects of…

  7. Video Player Keyboard Shortcuts

    MedlinePlus

    ... of this page: https://medlineplus.gov/hotkeys.html Video Player Keyboard Shortcuts To use the sharing features ... of accessible keyboard shortcuts for our latest Health videos on the MedlinePlus site. These shortcuts allow you ...

  8. Effect of keyswitch design of desktop and notebook keyboards related to key stiffness and typing force.

    PubMed

    Bufton, Marcia J; Marklin, Richard W; Nagurka, Mark L; Simoneau, Guy G

    2006-08-15

    This study aimed to compare and analyse rubber-dome desktop, spring-column desktop and notebook keyboards in terms of key stiffness and fingertip typing force. The spring-column keyboard resulted in the highest mean peak contact force (0.86N), followed by the rubber dome desktop (0.68N) and the notebook (0.59N). All these differences were statistically significant. Likewise, the spring-column keyboard registered the highest fingertip typing force and the notebook keyboard the lowest. A comparison of forces showed the notebook (rubber dome) keyboard had the highest fingertip-to-peak contact force ratio (overstrike force), and the spring-column generated the least excess force (as a ratio of peak contact force). The results of this study could aid in optimizing computer key design that could possibly reduce subject discomfort and fatigue.

  9. Reconfigurable work station for a video display unit and keyboard

    NASA Technical Reports Server (NTRS)

    Shields, Nicholas L. (Inventor); Roe, Fred D., Jr. (Inventor); Fagg, Mary F. (Inventor); Henderson, David E. (Inventor)

    1988-01-01

    A reconfigurable workstation is described having video, keyboard, and hand operated motion controller capabilities. The workstation includes main side panels between which a primary work panel is pivotally carried in a manner in which the primary work panel may be adjusted and set in a negatively declined or positively inclined position for proper forearm support when operating hand controllers. A keyboard table supports a keyboard in such a manner that the keyboard is set in a positively inclined position with respect to the negatively declined work panel. Various adjustable devices are provided for adjusting the relative declinations and inclinations of the work panels, tables, and visual display panels.

  10. Potentially risky postural behaviors during worksite keyboard use

    PubMed Central

    Baker, Nancy A.; Redfern, Mark

    2016-01-01

    Objective This study describes the frequency and distribution of potentially risky postural behaviors of keyboard users. Method Forty-three subjects’ keyboard postural behaviors were rated with the Keyboard – Personal Computer Style instrument (K-PeCS) while they worked at their own workstations. The frequency and distribution of keyboard postural behaviors, and the associations and differences between the right and left sides were assessed. Results Generally, each static body posture had a single criterion that occurred most frequently, (e.g. elbow flexion posture 80 – 120 degrees), while dynamic postures of the wrists and hands were distributed throughout their criteria. Right and left side postural behaviors were significantly associated for shoulder flexion, elbow flexion, hand displacement, wrist extension, forearm rotation, isolated 5th digit, MCP hyperextension, and wrist support use, and significantly different for hand displacement, isolated thumb, number of digits used, and MCP hyperextension. Conclusion Potentially problematic keyboard postural behaviors are common among keyboard users. Our results suggest that occupational therapists must systematically assess body, arm, wrist, and hand postures on both the right and left sides to be able to develop the most effective intervention strategies. PMID:19708467

  11. Optical keyboard

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Veligdan, James T.; Feichtner, John D.; Phillips, Thomas E.

    2001-01-01

    An optical keyboard includes an optical panel having optical waveguides stacked together. First ends of the waveguides define an inlet face, and opposite ends thereof define a screen. A projector transmits a light beam outbound through the waveguides for display on the screen as a keyboard image. A light sensor is optically aligned with the inlet face for sensing an inbound light beam channeled through the waveguides from the screen upon covering one key of the keyboard image.

  12. Algorithm for personal identification in distance learning system based on registration of keyboard rhythm

    NASA Astrophysics Data System (ADS)

    Nikitin, P. V.; Savinov, A. N.; Bazhenov, R. I.; Sivandaev, S. V.

    2018-05-01

    The article describes the method of identifying a person in distance learning systems based on a keyboard rhythm. An algorithm for the organization of access control is proposed, which implements authentication, identification and verification of a person using the keyboard rhythm. Authentication methods based on biometric personal parameters, including those based on the keyboard rhythm, due to the inexistence of biometric characteristics without a particular person, are able to provide an advanced accuracy and inability to refuse authorship and convenience for operators of automated systems, in comparison with other methods of conformity checking. Methods of permanent hidden keyboard monitoring allow detecting the substitution of a student and blocking the key system.

  13. Relationship between output from MIDI-keyboard playing and hand function assessments on affected hand after stroke.

    PubMed

    Chong, Hyun Ju; Han, Soo Jeong; Kim, Yong Jae; Park, Hye Young; Kim, Soo Ji

    2014-01-01

    While a number of studies have tested the therapeutic effectiveness of playing musical instruments, such as the electronic keyboard using Musical Instrument Digital Interface (MIDI), it is still unclear whether outcomes of electronic keyboard playing are related to hand function tests. The purpose of this study was to investigate the correlation between MIDI-keyboard playing and hand function tests, including grip strength, Box and Block test (BBT), and Jensen-Taylor Hand Function Test (JTHF). A total of 66 stroke patients were recruited from medical centers and were classified into acute (n = 21), subacute (n = 28), and chronic (n = 17) recovery stages. The participants' mean age was 60.5 years. The MIDI-keyboard playing protocol based on sequential key pressing was implemented. All hand function tests were performed by certified occupational therapists. MIDI scores from participants at all three recovery stages were significantly correlated with BBT and grip strength. Overall, MIDI-keyboard playing scores demonstrated moderate to high correlations with hand function tests except for participants at the chronic stage and the JTHF, which showed no correlation. These findings suggest that MIDI-keyboard playing has great potential as an assessment tool of hand function, especially hand dexterity in acute and subacute stroke patients. Further studies are needed to refine the specific keyboard playing tasks that increase responsiveness to traditional hand function tests.

  14. Mind the Gap: The Effect of Keyboard Key Gap and Pitch on Typing Speed, Accuracy, and Usability, Part 3.

    PubMed

    Madison, Heather; Pereira, Anna; Korshøj, Mette; Taylor, Laura; Barr, Alan; Rempel, David

    2015-11-01

    The aim of this study was to evaluate the effects of key gap (distance between edges of keys) on computer keyboards on typing speed, percentage error, preference, and usability. In Parts 1 and 2 of this series, a small key pitch (center-to-center distance between keys) was found to reduce productivity and usability, but the findings were confounded by gap. In this study, key gap was varied while holding key pitch constant. Participants (N = 25) typed on six keyboards, which differed in gap between keys (1, 3, or 5 mm) and pitch (16 or 17 mm; distance between centers of keys), while typing speed, accuracy, usability, and preference were measured. There was no statistical interaction between gap and pitch. Accuracy was better for keyboards with a gap of 5 mm compared to a 1-mm gap (p = .04). Net typing speed (p = .02), accuracy (p = .002), and most usability measures were better for keyboards with a pitch of 17 mm compared to a 16-mm pitch. The study findings support keyboard designs with a gap between keys of 5 mm over 1 mm and a key pitch of 17 mm over 16 mm. These findings may influence keyboard standards and design, especially the design of small keyboards used with portable devices, such as tablets and laptops. © 2015, Human Factors and Ergonomics Society.

  15. THE VERTICAL

    NASA Technical Reports Server (NTRS)

    Albert, Stephen L.; Spencer, Jeffrey B.

    1994-01-01

    'THE VERTICAL' computer keyboard is designed to address critical factors which contribute to Repetitive Motion Injuries (RMI) (including Carpal Tunnel Syndrome) in association with computer keyboard usage. This keyboard splits the standard QWERTY design into two halves and positions each half 90 degrees from the desk. In order to access a computer correctly. 'THE VERTICAL' requires users to position their bodies in optimal alignment with the keyboard. The orthopaedically neutral forearm position (with hands palms-in and thumbs-up) reduces nerve compression in the forearm. The vertically arranged keypad halves ameliorate onset occurrence of keyboard-associated RMI. By utilizing visually-reference mirrored mylar surfaces adjustable to the user's eye, the user is able to readily reference any key indicia (reversed) just as they would on a conventional keyboard. Transverse adjustability substantially reduces cumulative musculoskeletal discomfort in the shoulders. 'THE VERTICAL' eliminates the need for an exterior mouse by offering a convenient finger-accessible curser control while the hands remain in the vertically neutral position. The potential commercial application for 'THE VERTICAL' is enormous since the product can effect every person who uses a computer anywhere in the world. Employers and their insurance carriers are spending hundreds of millions of dollars per year as a result of RMI. This keyboard will reduce the risk.

  16. The effect of keyboard key spacing on typing speed, error, usability, and biomechanics, Part 2: Vertical spacing.

    PubMed

    Pereira, Anna; Hsieh, Chih-Ming; Laroche, Charles; Rempel, David

    2014-06-01

    The objective was to evaluate the effects of vertical key spacing on a conventional computer keyboard on typing speed, percentage error, usability, forearm muscle activity, and wrist posture for both females with small fingers and males with large fingers. Part I evaluated primarily horizontal key spacing and found that for male typists with large fingers, productivity and usability were similar for spacings of 17, 18, and 19 mm but were reduced for spacings of 16 mm. Few other key spacing studies are available, and the international standards that specify the spacing between keys on a keyboard have been mainly guided by design convention. Experienced female typists (n = 26) with small fingers (middle finger length < or = 7.71 cm or finger breadth of < or = 1.93 cm) and male typists (n = 26) with large fingers (middle finger length > or = 8.37 cm or finger breadth of > or = 2.24 cm) typed on five keyboards that differed primarily in vertical key spacing (17 x 18, 17 x 17, 17 x 16, 17 x 15.5, and 18 x 16 mm) while typing speed, error, fatigue, preference, forearm muscle activity, and wrist posture were recorded. Productivity and usability ratings were significantly worse for the keyboard with 15.5 mm vertical spacing compared to the other keyboards for both groups.There were few significant differences on usability ratings between the other keyboards. Reducing vertical key spacing,from 18 to 17 to 16 mm, had no significant effect on productivity or usability. The findings support the design of keyboards with vertical key spacings of 16, 17, or 18 mm. These findings may influence keyboard design and standards.

  17. A Data-Driven Design Evaluation Tool for Handheld Device Soft Keyboards

    PubMed Central

    Trudeau, Matthieu B.; Sunderland, Elsie M.; Jindrich, Devin L.; Dennerlein, Jack T.

    2014-01-01

    Thumb interaction is a primary technique used to operate small handheld devices such as smartphones. Despite the different techniques involved in operating a handheld device compared to a personal computer, the keyboard layouts for both devices are similar. A handheld device keyboard that considers the physical capabilities of the thumb may improve user experience. We developed and applied a design evaluation tool for different geometries of the QWERTY keyboard using a performance evaluation model. The model utilizes previously collected data on thumb motor performance and posture for different tap locations and thumb movement directions. We calculated a performance index (PITOT, 0 is worst and 2 is best) for 663 designs consisting in different combinations of three variables: the keyboard's radius of curvature (R) (mm), orientation (O) (°), and vertical location on the screen (L). The current standard keyboard performed poorly (PITOT = 0.28) compared to other designs considered. Keyboard location (L) contributed to the greatest variability in performance out of the three design variables, suggesting that designers should modify this variable first. Performance was greatest for designs in the middle keyboard location. In addition, having a slightly upward curve (R = −20 mm) and orientated perpendicular to the thumb's long axis (O = −20°) improved performance to PITOT = 1.97. Poorest performances were associated with placement of the keyboard's spacebar in the bottom right corner of the screen (e.g., the worst was for R = 20 mm, O = 40°, L =  Bottom (PITOT = 0.09)). While this evaluation tool can be used in the design process as an ergonomic reference to promote user motor performance, other design variables such as visual access and usability still remain unexplored. PMID:25211465

  18. Arkansas' Curriculum Guide. Competency Based Typewriting.

    ERIC Educational Resources Information Center

    Arkansas State Dept. of Education, Little Rock. Div. of Vocational, Technical and Adult Education.

    This guide contains the essential parts of a total curriculum for a one-year typewriting course at the secondary school level. Addressed in the individual units of the guide are the following topics: alphabetic keyboarding, numeric keyboarding, basic symbol keyboarding, skill development, problem typewriting, ten-key numeric pads, production…

  19. Triple redundant computer system/display and keyboard subsystem interface

    NASA Technical Reports Server (NTRS)

    Gulde, F. J.

    1973-01-01

    Interfacing of the redundant display and keyboard subsystem with the triple redundant computer system is defined according to space shuttle design. The study is performed in three phases: (1) TRCS configuration and characteristics identification; (2) display and keyboard subsystem configuration and characteristics identification, and (3) interface approach definition.

  20. MIDI Keyboards: Memory Skills and Building Values toward School.

    ERIC Educational Resources Information Center

    Marcinkiewicz, Henryk R.; And Others

    This document summarizes the results of a study which evaluated whether school instruction with Musical Instrument Digital Interface (MIDI) keyboards improves memory skill and whether school instruction with MIDI keyboards improves sentiments toward school and instructional media. Pupils in early elementary grades at five schools were evaluated…

  1. A keyboard control method for loop measurement

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Gao, Z.W.

    1994-12-31

    This paper describes a keyboard control mode based on the DEC VAX computer. The VAX Keyboard code can be found under running of a program was developed. During the loop measurement or multitask operation, it ables to be distinguished from a keyboard code to stop current operation or transfer to another operation while previous information can be held. The combining of this mode, the author successfully used one key control loop measurement for test Dual Input Memory module which is used in a rearrange Energy Trigger system for LEP 8 Bunch operation.

  2. Differences in typing forces, muscle activity, comfort, and typing performance among virtual, notebook, and desktop keyboards.

    PubMed

    Kim, Jeong Ho; Aulck, Lovenoor; Bartha, Michael C; Harper, Christy A; Johnson, Peter W

    2014-11-01

    The present study investigated whether there were physical exposure and typing productivity differences between a virtual keyboard with no tactile feedback and two conventional keyboards where key travel and tactile feedback are provided by mechanical switches under the keys. The key size and layout were same across all the keyboards. Typing forces; finger and shoulder muscle activity; self-reported comfort; and typing productivity were measured from 19 subjects while typing on a virtual (0 mm key travel), notebook (1.8 mm key travel), and desktop keyboard (4 mm key travel). When typing on the virtual keyboard, subjects typed with less force (p's < 0.0001) and had lower finger flexor/extensor muscle activity (p's < 0.05). However, the lower typing forces and finger muscle activity came at the expense of a 60% reduction in typing productivity (p < 0.0001), decreased self-reported comfort (p's < 0.0001), and a trend indicating an increase in shoulder muscle activity (p's < 0.10). Therefore, for long typing sessions or when typing productivity is at a premium, conventional keyboards with tactile feedback may be more suitable interface. Copyright © 2014 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  3. Alphabet Writing and Allograph Selection as Predictors of Spelling in Sentences Written by Spanish-Speaking Children Who Are Poor or Good Keyboarders.

    PubMed

    Peake, Christian; Diaz, Alicia; Artiles, Ceferino

    This study examined the relationship and degree of predictability that the fluency of writing the alphabet from memory and the selection of allographs have on measures of fluency and accuracy of spelling in a free-writing sentence task when keyboarding. The Test Estandarizado para la Evaluación de la Escritura con Teclado ("Spanish Keyboarding Writing Test"; Jiménez, 2012) was used as the assessment tool. A sample of 986 children from Grades 1 through 3 were classified according to transcription skills measured by keyboard ability (poor vs. good) across the grades. Results demonstrated that fluency in writing the alphabet and selecting allographs mediated the differences in spelling between good and poor keyboarders in the free-writing task. Execution in the allograph selection task and writing alphabet from memory had different degrees of predictability in each of the groups in explaining the level of fluency and spelling in the free-writing task sentences, depending on the grade. These results suggest that early assessment of writing by means of the computer keyboard can provide clues and guidelines for intervention and training to strengthen specific skills to improve writing performance in the early primary grades in transcription skills by keyboarding.

  4. Toward Optimization of Gaze-Controlled Human-Computer Interaction: Application to Hindi Virtual Keyboard for Stroke Patients.

    PubMed

    Meena, Yogesh Kumar; Cecotti, Hubert; Wong-Lin, Kongfatt; Dutta, Ashish; Prasad, Girijesh

    2018-04-01

    Virtual keyboard applications and alternative communication devices provide new means of communication to assist disabled people. To date, virtual keyboard optimization schemes based on script-specific information, along with multimodal input access facility, are limited. In this paper, we propose a novel method for optimizing the position of the displayed items for gaze-controlled tree-based menu selection systems by considering a combination of letter frequency and command selection time. The optimized graphical user interface layout has been designed for a Hindi language virtual keyboard based on a menu wherein 10 commands provide access to type 88 different characters, along with additional text editing commands. The system can be controlled in two different modes: eye-tracking alone and eye-tracking with an access soft-switch. Five different keyboard layouts have been presented and evaluated with ten healthy participants. Furthermore, the two best performing keyboard layouts have been evaluated with eye-tracking alone on ten stroke patients. The overall performance analysis demonstrated significantly superior typing performance, high usability (87% SUS score), and low workload (NASA TLX with 17 scores) for the letter frequency and time-based organization with script specific arrangement design. This paper represents the first optimized gaze-controlled Hindi virtual keyboard, which can be extended to other languages.

  5. Usage Position and Virtual Keyboard Design Affect Upper-Body Kinematics, Discomfort, and Usability during Prolonged Tablet Typing

    PubMed Central

    Lin, Ming-I Brandon; Hong, Ruei-Hong; Chang, Jer-Hao; Ke, Xin-Min

    2015-01-01

    Purpose The increase in tablet usage allows people to perform computer work in non-traditional office environments. The aim of this study was to assess the effects of changes in tablet keyboard design on postures of the upper extremities and neck, discomfort, and usability under different usage positions during prolonged touch-typing. Methods Eighteen healthy participants familiar with touch-screen devices were randomized into three usage positions (desk, lap, and bed) and completed six, 60-minute typing sessions using three virtual keyboard designs (standard, wide, split). Electrogoniometers continuously measured the postures of the wrists, elbow, and neck. Body discomfort and system usability were evaluated by questionnaires before and immediately after each typing session. Results Separate linear mixed effects models on various postural measures and subjective ratings are conducted with usage position as the between-subject factors, keyboard design and typing duration as the with-in subject factors were conducted. Using the tablet in bed led to more extended wrists but a more natural elbow flexion than the desk position. The angled split virtual keyboard significantly reduced the extent of wrist ulnar deviation than the keyboard with either standard or wide design. However, little difference was observed across the usage position and keyboard design. When the postural data were compared between the middle and end of typing sessions, the wrists, elbow, and neck all exhibited a substantially increased range of joint movements (13% to 38%). The discomfort rating also increased significantly over time in every upper body region investigated. Additionally, the split keyboard design received a higher usability rating in the bed position, whereas participants had more satisfactory experience while using the wide keyboard in the traditional desk setting. Conclusions Prolonged use of tablets in non-traditional office environments may result in awkward postures in the upper body that may expose users to greater risks of developing musculoskeletal symptoms. Adequate virtual keyboard designs show the potential to alleviate some postural effects and improve the user experience without changing the tablet form factors. PMID:26629989

  6. Alternative Computer Access for Young Handicapped Children: A Systematic Selection Procedure.

    ERIC Educational Resources Information Center

    Morris, Karen J.

    The paper describes the type of computer access products appropriate for use by handicapped children and presents a systematic procedure for selection of such input and output devices. Modification of computer input is accomplished by three strategies: modifying the keyboard, adding alternative keyboards, and attaching switches to the keyboard.…

  7. Keyboarding Accuracy for a Student with Physical Disabilities: A Synergistic Approach

    ERIC Educational Resources Information Center

    Obringer, S. John; Coffey, Kenneth; McFadden, Gary; Etheridge, Jill; Pounder, Rebecca

    2007-01-01

    The purpose of this study was to examine a synergistic application of three different technologies to improve the keyboarding accuracy of an individual with significant motor disorders. Three keyboarding technologies were layered to measure the power of each technology independently and collectively. The results show a significant increase in…

  8. Older Amateur Keyboard Players Learning for Self-Fulfilment

    ERIC Educational Resources Information Center

    Taylor, Angela

    2011-01-01

    This article investigates self-reported music learning experiences of 21 older amateur pianists and electronic keyboard players. Significant changes in their lives and the encouragement of friends were catalysts for returning to or taking up a keyboard instrument as an adult, although not all returners had positive memories of learning a keyboard…

  9. Microcomputer Keyboarding Curriculum for Middle and Junior High School Students. Final Report.

    ERIC Educational Resources Information Center

    Regional School District No. 10, Burlington, CT.

    This project report describes the development of a seventh-grade curriculum to promote microcomputer keyboarding skills, i.e., learning correct alpha-numeric reaches, developing proficiency in making appropriate reaches, using correct fingering without looking at the keyboard, and attaining a degree of speed and accuracy. Although the curriculum…

  10. Design and Development of Card-Sized Virtual Keyboard Using Permanent Magnets and Hall Sensors

    NASA Astrophysics Data System (ADS)

    Demachi, Kazuyuki; Ohyama, Makoto; Kanemoto, Yoshiki; Masaie, Issei

    This paper proposes a method to distinguish the key-type of human fingers attached with the small permanent magnets. The Hall sensors arrayed in the credit card size area feel the distribution of the magnetic field due to the key-typing movement of the human fingers as if the keyboard exists, and the signal is analyzed using the generic algorithm or the neural network algorism to distinguish the typed keys. By this method, the keyboard can be miniaturized to the credit card size (54mm×85mm). We called this system `The virtual keyboard system'.

  11. Pointright: a system to redirect mouse and keyboard control among multiple machines

    DOEpatents

    Johanson, Bradley E [Palo Alto, CA; Winograd, Terry A [Stanford, CA; Hutchins, Gregory M [Mountain View, CA

    2008-09-30

    The present invention provides a software system, PointRight, that allows for smooth and effortless control of pointing and input devices among multiple displays. With PointRight, a single free-floating mouse and keyboard can be used to control multiple screens. When the cursor reaches the edge of a screen it seamlessly moves to the adjacent screen and keyboard control is simultaneously redirected to the appropriate machine. Laptops may also redirect their keyboard and pointing device, and multiple pointers are supported simultaneously. The system automatically reconfigures itself as displays go on, go off, or change the machine they display.

  12. Keyboard Success. Computer Flip Book. MECC Version.

    ERIC Educational Resources Information Center

    Fidanque, Ann; And Others

    Designed for use by elementary and middle school students, this computer flip book contains the exercises for each lesson in a 30-lesson keyboarding program, a brief outline of the development of writing devices, and exercises for 25 bonus lessons. For each lesson, the flip book provides a keyboard diagram with the keys that have been introduced…

  13. Keyboard Success! Microtype "PAWS" Version. Computer Flip Book.

    ERIC Educational Resources Information Center

    Fidanque, Ann; And Others

    Designed for use by elementary and middle school students, this computer flip book contains the exercises for each lesson in a 30-lesson keyboarding program, a brief outline of the development of writing devices, and exercises for 25 bonus lessons. For each lesson, the flip book provides a keyboard diagram with the keys that have been introduced…

  14. Piano Keyboard Training and the Spatial-Temporal Development of Young Children Attending Kindergarten Classes in Greece

    ERIC Educational Resources Information Center

    Zafranas, Nikolaos

    2004-01-01

    This research had three main goals: to control whether children would show significant improvement in cognitive test scores following piano/keyboard instruction; to compare whether the spatial tasks would show greater improvement than other tasks; and to examine whether the effects of piano/keyboard training on spatial tasks are gender…

  15. Shipboard Calibration Network Extension Utilizing COTS Products

    DTIC Science & Technology

    2014-09-01

    to emulate the MCS system console. C. KEYBOARD VIDEO AND MOUSE (KVM) SWITCH A ServSwitch Wizard IP Plus KVM switch is used to allow remote access...9 C. KEYBOARD VIDEO AND MOUSE (KVM) SWITCH .......................... 10 D. ROUTER...mechanical, and electrical KVM Keyboard Video and Mouse LAN Local Area Network MCS Machinery Control Systems NIST National Institute of Standards and

  16. Do you know where your fingers have been? Explicit knowledge of the spatial layout of the keyboard in skilled typists.

    PubMed

    Liu, Xianyun; Crump, Matthew J C; Logan, Gordon D

    2010-06-01

    Two experiments evaluated skilled typists' ability to report knowledge about the layout of keys on a standard keyboard. In Experiment 1, subjects judged the relative direction of letters on the computer keyboard. One group of subjects was asked to imagine the keyboard, one group was allowed to look at the keyboard, and one group was asked to type the letter pair before judging relative direction. The imagine group had larger angular error and longer response time than both the look and touch groups. In Experiment 2, subjects placed one key relative to another. Again, the imagine group had larger angular error, larger distance error, and longer response time than the other groups. The two experiments suggest that skilled typists have poor explicit knowledge of key locations. The results are interpreted in terms of a model with two hierarchical parts in the system controlling typewriting.

  17. Is Writing Performance Related to Keyboard Type? An Investigation from Examinees' Perspectives on the TOEFL IBT

    ERIC Educational Resources Information Center

    Ling, Guangming

    2017-01-01

    To investigate whether the type of keyboard used in exams introduces any construct-irrelevant variance to the TOEFL iBT Writing scores, we surveyed 17,040 TOEFL iBT examinees from 24 countries on their keyboard-related perceptions and preferences and analyzed the survey responses together with their test scores. Results suggest that controlling…

  18. Internal Structure and Development of Keyboard Skills in Spanish-Speaking Primary-School Children with and without LD in Writing

    ERIC Educational Resources Information Center

    Jiménez, Juan E.; Marco, Isaac; Suárez, Natalia; González, Desirée

    2017-01-01

    This study had two purposes: examining the internal structure of the "Test Estandarizado para la Evaluación Inicial de la Escritura con Teclado" (TEVET; Spanish Keyboarding Writing Test), and analyzing the development of keyboarding skills in Spanish elementary school children with and without learning disabilities (LD) in writing. A…

  19. Personality identified self-powering keyboard

    DOEpatents

    Wang, Zhong Lin; Zhu, Guang; Chen, Jun

    2018-02-06

    A keyboard for converting keystrokes into electrical signals is disclosed. The keyboard includes a plurality of keys. At least one of the keys includes two electrodes and a member that generates triboelectric charges upon skin contact. The member is adjacent to one of the electrodes to affect a flow of electrons between the two electrodes when a distance between the member and the skin varies.

  20. Are Computer Keyboards Making You--or Your Students--Sick?

    ERIC Educational Resources Information Center

    Goldsborough, Reid

    2008-01-01

    According to new research by the London-based consumer group Which? (www.which.co.uk), a computer's keyboard may be harboring the kinds of bugs that can cause a nasty case of food poisoning. "The main cause of a bug-infested keyboard is eating at one's desk," according to a report released by the group. Crumbs and spills can wind up on and between…

  1. Instruction of Keyboarding Skills: A Whole Language Approach to Teaching Functional Literacy Skills to Students Who are Blind and Have Additional Disabilities

    ERIC Educational Resources Information Center

    Stauffer, Mary

    2008-01-01

    This article describes an unconventional method to teach un-contracted braille reading and writing skills to students who are blind and have additional disabilities. It includes a keyboarding curriculum that focuses on the whole language approach to literacy. A special feature is the keyboard that is adapted with braille symbols. Un-contracted…

  2. Increasing Touch-Keyboarding Skills in the Middle School Student: "KeyWords" vs. "Type To Learn," Hand Covers vs. No Hand Covers.

    ERIC Educational Resources Information Center

    Reagan, Steven Dallas

    A computer teacher in a middle school in East Tennessee observed that his students were entering the middle school program with computer familiarity but without the touch keyboarding skills necessary to operate the computer efficiently. It was also observed that even with instruction and practice using drill and practice keyboarding software, the…

  3. Size effects on the touchpad, touchscreen, and keyboard tasks of netbooks.

    PubMed

    Lai, Chih-Chun; Wu, Chih-Fu

    2012-10-01

    The size of a netbook plays an important role in its success. Somehow, the viewing area on screen and ability to type fast were traded off for portability. To further investigate, this study compared the performances of different-sized touchpads, touchscreens, and keyboards of four-sized netbooks for five application tasks. Consequently, the 7" netbook was significantly slower than larger netbooks in all the tasks except the 8.9" netbook touchpad (successive selecting and clicking) or keyboard tasks. Differences were non-significant for the operating times among the 8.9", 10.1", and 11.6" netbooks in all the tasks except between the 8.9" and 11.6" netbooks in keyboards tasks. For error rates, device-type effects rather than size effects were significant. Gender effects were not significant for operating times in all the tasks but for error rates in touchscreen (multi-direction touching) and keyboard tasks. Considering size effects, the 10.1" netbooks seemed to optimally balance between portability and productivity.

  4. The immediate effects of therapeutic keyboard music playing for finger training in adults undergoing hand rehabilitation.

    PubMed

    Zhang, Xiaoying; Liu, Songhuai; Yang, Degang; Du, Liangjie; Wang, Ziyuan

    2016-08-01

    [Purpose] The purpose of this study was to examine the immediate effects of therapeutic keyboard music playing on the finger function of subjects' hands through measurements of the joint position error test, surface electromyography, probe reaction time, and writing time. [Subjects and Methods] Ten subjects were divided randomly into experimental and control groups. The experimental group used therapeutic keyboard music playing and the control group used grip training. All subjects were assessed and evaluated by the joint position error test, surface electromyography, probe reaction time, and writing time. [Results] After accomplishing therapeutic keyboard music playing and grip training, surface electromyography of the two groups showed no significant change, but joint position error test, probe reaction time, and writing time obviously improved. [Conclusion] These results suggest that therapeutic keyboard music playing is an effective and novel treatment for improving joint position error test scores, probe reaction time, and writing time, and it should be promoted widely in clinics.

  5. A Finger-Pressing Position Detector for Assisting People with Developmental Disabilities to Control Their Environmental Stimulation through Fine Motor Activities with a Standard Keyboard

    ERIC Educational Resources Information Center

    Shih, Ching-Hsiang

    2012-01-01

    This study used a standard keyboard with a newly developed finger-pressing position detection program (FPPDP), i.e. a new software program, which turns a standard keyboard into a finger-pressing position detector, to evaluate whether two people with developmental disabilities would be able to actively perform fine motor activities to control their…

  6. Internal Structure and Development of Keyboard Skills in Spanish-Speaking Primary-School Children With and Without LD in Writing.

    PubMed

    Jiménez, Juan E; Marco, Isaac; Suárez, Natalia; González, Desirée

    This study had two purposes: examining the internal structure of the Test Estandarizado para la Evaluación Inicial de la Escritura con Teclado (TEVET; Spanish Keyboarding Writing Test), and analyzing the development of keyboarding skills in Spanish elementary school children with and without learning disabilities (LD) in writing. A group of 1,168 elementary school children carried out the following writing tasks: writing the alphabet in order from memory, allograph selection, word copying, writing dictated words with inconsistent spelling, writing pseudowords from dictation, and independent composition of sentence. For this purpose, exploratory factor analysis for the TEVET was conducted. Principal component analysis with a varimax rotation identified three factors with eigenvalues greater than 1.0. Based on factorial analysis, we analyzed the keyboarding skills across grades in Spanish elementary school children with and without LD (i.e., poor handwriters compared with poor spellers, who in turn were compared with mixed compared with typically achieving writers). The results indicated that poor handwriters did not differ from typically achieving writers in phonological processing, visual-orthographic processing, and sentence production components by keyboarding. The educational implications of the findings are analyzed with regard to acquisition of keyboarding skills in children with and without LD in transcription.

  7. Keyboard With Voice Output

    NASA Technical Reports Server (NTRS)

    Huber, W. C.

    1986-01-01

    Voice synthesizer tells what key is about to be depressed. Verbal feedback useful for blind operators or where dim light prevents sighted operator from seeing keyboard. Also used where operator is busy observing other things while keying data into control system. Used as training aid for touch typing, and to train blind operators to use both standard and braille keyboards. Concept adapted to such equipment as typewriters, computers, calculators, telephones, cash registers, and on/off controls.

  8. Installing the ARL Phrase Book Android Application and Configuring its Dependencies

    DTIC Science & Technology

    2015-02-01

    device and configuring several additional applications required by the Phrase Book. 15. SUBJECT TERMS Android, Phrase Book, Domain Translator, Festival ...CMU] Festival Light Dari Text-to-Speech [TTS] Engine, the Dari/Pashto soft keyboard2) were integrated into the Phrase Book for additional capability...apps (as APK files): • Dari and Pashto AnySoftKeyboards. Delivered as a 94-KB AnySoftKeyboardLanguagePackPashto.apk. • Festival Lite (Flite) TTS

  9. Portable Computer Keyboard For Use With One Hand

    NASA Technical Reports Server (NTRS)

    Friedman, Gary L.

    1992-01-01

    Data-entry device held in one hand and operated with five fingers. Contains seven keys. Letters, numbers, punctuation, and cursor commands keyed into computer by pressing keys in various combinations. Device called "data egg" used where standard typewriter keyboard unusable or unavailable. Contains micro-processor and 32-Kbyte memory. Captures text and transmits it to computer. Concept extended to computer mouse. Especially useful to handicapped or bedridden people who find it difficult or impossible to operate standard keyboards.

  10. Personalized keystroke dynamics for self-powered human--machine interfacing.

    PubMed

    Chen, Jun; Zhu, Guang; Yang, Jin; Jing, Qingshen; Bai, Peng; Yang, Weiqing; Qi, Xuewei; Su, Yuanjie; Wang, Zhong Lin

    2015-01-27

    The computer keyboard is one of the most common, reliable, accessible, and effective tools used for human--machine interfacing and information exchange. Although keyboards have been used for hundreds of years for advancing human civilization, studying human behavior by keystroke dynamics using smart keyboards remains a great challenge. Here we report a self-powered, non-mechanical-punching keyboard enabled by contact electrification between human fingers and keys, which converts mechanical stimuli applied to the keyboard into local electronic signals without applying an external power. The intelligent keyboard (IKB) can not only sensitively trigger a wireless alarm system once gentle finger tapping occurs but also trace and record typed content by detecting both the dynamic time intervals between and during the inputting of letters and the force used for each typing action. Such features hold promise for its use as a smart security system that can realize detection, alert, recording, and identification. Moreover, the IKB is able to identify personal characteristics from different individuals, assisted by the behavioral biometric of keystroke dynamics. Furthermore, the IKB can effectively harness typing motions for electricity to charge commercial electronics at arbitrary typing speeds greater than 100 characters per min. Given the above features, the IKB can be potentially applied not only to self-powered electronics but also to artificial intelligence, cyber security, and computer or network access control.

  11. Rater reliability and concurrent validity of the Keyboard Personal Computer Style instrument (K-PeCS).

    PubMed

    Baker, Nancy A; Cook, James R; Redfern, Mark S

    2009-01-01

    This paper describes the inter-rater and intra-rater reliability, and the concurrent validity of an observational instrument, the Keyboard Personal Computer Style instrument (K-PeCS), which assesses stereotypical postures and movements associated with computer keyboard use. Three trained raters independently rated the video clips of 45 computer keyboard users to ascertain inter-rater reliability, and then re-rated a sub-sample of 15 video clips to ascertain intra-rater reliability. Concurrent validity was assessed by comparing the ratings obtained using the K-PeCS to scores developed from a 3D motion analysis system. The overall K-PeCS had excellent reliability [inter-rater: intra-class correlation coefficients (ICC)=.90; intra-rater: ICC=.92]. Most individual items on the K-PeCS had from good to excellent reliability, although six items fell below ICC=.75. Those K-PeCS items that were assessed for concurrent validity compared favorably to the motion analysis data for all but two items. These results suggest that most items on the K-PeCS can be used to reliably document computer keyboarding style.

  12. Implementation Plan for Worldwide Airborne Command Post (WWABNCP) Operator Computer-Based Training (PLATO): Decision Paper.

    DTIC Science & Technology

    1985-10-03

    Electrospace Systems, Inc. (ESI). ESI con- ducted a market search for training systems that would enhance unit level training, minimize cost-prohibitive...can be reprogrammed to simulate the UGC -129 keyboard. This keyboard is the standard keyboard used for data transmission on board the EC-135 and E-4B...with the appropriate technical order, and the functions and operation of the AN/ UGC -129 (ASR) terminals used with the AN/ASC-21 AFSATCOM system. In

  13. Accommodation and Compliance Series: Employees with Arthritis

    MedlinePlus

    ... handed keyboard, an articulating keyboard tray, speech recognition software, a trackball, and office equipment for a workstation ... space heater, additional window insulation, and speech recognition software. An insurance clerk with arthritis from systemic lupus ...

  14. Fluency and Accuracy in Alphabet Writing by Keyboarding: A Cross-Sectional Study in Spanish-Speaking Children With and Without Learning Disabilities.

    PubMed

    Bisschop, Elaine; Morales, Celia; Gil, Verónica; Jiménez-Suárez, Elizabeth

    The aim of this study was to analyze whether children with and without difficulties in handwriting, spelling, or both differed in alphabet writing when using a keyboard. The total sample consisted of 1,333 children from Grades 1 through 3. Scores on the spelling and handwriting factors from the Early Grade Writing Assessment (Jiménez, in press) were used to assign the participants to one of four groups with different ability patterns: poor handwriters, poor spellers, a mixed group, and typically achieving students. Groups were equalized by a matching strategy, resulting in a final sample of 352 children. A MANOVA was executed to analyze effects of group and grade on orthographic motor integration (fluency of alphabet writing) and the number of omissions when writing the alphabet (accuracy of alphabet writing) by keyboard writing mode. The results indicated that poor handwriters did not differ from typically achieving children in both variables, whereas the poor spellers did perform below the typical achievers and the poor handwriters. The difficulties of poor handwriters seem to be alleviated by the use of the keyboard; however, children with spelling difficulties might need extra instruction to become fluent keyboard writers.

  15. Metronome LKM: An open source virtual keyboard driver to measure experiment software latencies.

    PubMed

    Garaizar, Pablo; Vadillo, Miguel A

    2017-10-01

    Experiment software is often used to measure reaction times gathered with keyboards or other input devices. In previous studies, the accuracy and precision of time stamps has been assessed through several means: (a) generating accurate square wave signals from an external device connected to the parallel port of the computer running the experiment software, (b) triggering the typematic repeat feature of some keyboards to get an evenly separated series of keypress events, or (c) using a solenoid handled by a microcontroller to press the input device (keyboard, mouse button, touch screen) that will be used in the experimental setup. Despite the advantages of these approaches in some contexts, none of them can isolate the measurement error caused by the experiment software itself. Metronome LKM provides a virtual keyboard to assess an experiment's software. Using this open source driver, researchers can generate keypress events using high-resolution timers and compare the time stamps collected by the experiment software with those gathered by Metronome LKM (with nanosecond resolution). Our software is highly configurable (in terms of keys pressed, intervals, SysRq activation) and runs on 2.6-4.8 Linux kernels.

  16. 48 CFR 252.204-7011 - Alternative Line Item Structure.

    Code of Federal Regulations, 2011 CFR

    2011-10-01

    ... Unit Unit price Amount 0001 Computer, Desktop with CPU, Monitor, Keyboard and Mouse 20 EA Alternative... Unit Unit Price Amount 0001 Computer, Desktop with CPU, Keyboard and Mouse 20 EA 0002 Monitor 20 EA...

  17. 48 CFR 252.204-7011 - Alternative Line Item Structure.

    Code of Federal Regulations, 2014 CFR

    2014-10-01

    ... Unit Unit price Amount 0001 Computer, Desktop with CPU, Monitor, Keyboard and Mouse 20 EA Alternative... Unit Unit Price Amount 0001 Computer, Desktop with CPU, Keyboard and Mouse 20 EA 0002 Monitor 20 EA...

  18. 48 CFR 252.204-7011 - Alternative Line Item Structure.

    Code of Federal Regulations, 2012 CFR

    2012-10-01

    ... Unit Unit price Amount 0001 Computer, Desktop with CPU, Monitor, Keyboard and Mouse 20 EA Alternative... Unit Unit Price Amount 0001 Computer, Desktop with CPU, Keyboard and Mouse 20 EA 0002 Monitor 20 EA...

  19. 48 CFR 252.204-7011 - Alternative Line Item Structure.

    Code of Federal Regulations, 2013 CFR

    2013-10-01

    ... Unit Unit price Amount 0001 Computer, Desktop with CPU, Monitor, Keyboard and Mouse 20 EA Alternative... Unit Unit Price Amount 0001 Computer, Desktop with CPU, Keyboard and Mouse 20 EA 0002 Monitor 20 EA...

  20. On Assisting a Visual-Facial Affect Recognition System with Keyboard-Stroke Pattern Information

    NASA Astrophysics Data System (ADS)

    Stathopoulou, I.-O.; Alepis, E.; Tsihrintzis, G. A.; Virvou, M.

    Towards realizing a multimodal affect recognition system, we are considering the advantages of assisting a visual-facial expression recognition system with keyboard-stroke pattern information. Our work is based on the assumption that the visual-facial and keyboard modalities are complementary to each other and that their combination can significantly improve the accuracy in affective user models. Specifically, we present and discuss the development and evaluation process of two corresponding affect recognition subsystems, with emphasis on the recognition of 6 basic emotional states, namely happiness, sadness, surprise, anger and disgust as well as the emotion-less state which we refer to as neutral. We find that emotion recognition by the visual-facial modality can be aided greatly by keyboard-stroke pattern information and the combination of the two modalities can lead to better results towards building a multimodal affect recognition system.

  1. Impact of keyboard typing on the morphological changes of the median nerve

    PubMed Central

    Yeap Loh, Ping; Liang Yeoh, Wen; Nakashima, Hiroki; Muraki, Satoshi

    2017-01-01

    Objectives: The primary objective was to investigate the effects of continuous typing on median nerve changes at the carpal tunnel region at two different keyboard slopes (0° and 20°). The secondary objective was to investigate the differences in wrist kinematics and the changes in wrist anthropometric measurements when typing at the two different keyboard slopes. Methods: Fifteen healthy right-handed young men were recruited. A randomized sequence of the conditions (control, typing I, and typing II) was assigned to each participant. Wrist anthropometric measurements, wrist kinematics data collection and ultrasound examination to the median nerve was performed at designated time block. Results: Typing activity and time block do not cause significant changes to the wrist anthropometric measurements. The wrist measurements remained similar across all the time blocks in the three conditions. Subsequently, the wrist extensions and ulnar deviations were significantly higher in both the typing I and typing II conditions than in the control condition for both wrists (p<0.05). Additionally, the median nerve cross-sectional area (MNCSA) significantly increased in both the typing I and typing II conditions after the typing task than before the typing task. The MNCSA significantly decreased in the recovery phase after the typing task. Conclusions: This study demonstrated the immediate changes in the median nerve after continuous keyboard typing. Changes in the median nerve were greater during typing using a keyboard tilted at 20° than during typing using a keyboard tilted at 0°. The main findings suggest wrist posture near to neutral position caused lower changes of the median nerve. PMID:28701627

  2. Impact of keyboard typing on the morphological changes of the median nerve.

    PubMed

    Yeap Loh, Ping; Liang Yeoh, Wen; Nakashima, Hiroki; Muraki, Satoshi

    2017-09-28

    The primary objective was to investigate the effects of continuous typing on median nerve changes at the carpal tunnel region at two different keyboard slopes (0° and 20°). The secondary objective was to investigate the differences in wrist kinematics and the changes in wrist anthropometric measurements when typing at the two different keyboard slopes. Fifteen healthy right-handed young men were recruited. A randomized sequence of the conditions (control, typing I, and typing II) was assigned to each participant. Wrist anthropometric measurements, wrist kinematics data collection and ultrasound examination to the median nerve was performed at designated time block. Typing activity and time block do not cause significant changes to the wrist anthropometric measurements. The wrist measurements remained similar across all the time blocks in the three conditions. Subsequently, the wrist extensions and ulnar deviations were significantly higher in both the typing I and typing II conditions than in the control condition for both wrists (p<0.05). Additionally, the median nerve cross-sectional area (MNCSA) significantly increased in both the typing I and typing II conditions after the typing task than before the typing task. The MNCSA significantly decreased in the recovery phase after the typing task. This study demonstrated the immediate changes in the median nerve after continuous keyboard typing. Changes in the median nerve were greater during typing using a keyboard tilted at 20° than during typing using a keyboard tilted at 0°. The main findings suggest wrist posture near to neutral position caused lower changes of the median nerve.

  3. Child-Computer Interaction at the Beginner Stage of Music Learning: Effects of Reflexive Interaction on Children's Musical Improvisation.

    PubMed

    Addessi, Anna Rita; Anelli, Filomena; Benghi, Diber; Friberg, Anders

    2017-01-01

    In this article children's musical improvisation is investigated through the "reflexive interaction" paradigm. We used a particular system, the MIROR-Impro, implemented in the framework of the MIROR project (EC-FP7), which is able to reply to the child playing a keyboard by a "reflexive" output, mirroring (with repetitions and variations) her/his inputs. The study was conducted in a public primary school, with 47 children, aged 6-7. The experimental design used the convergence procedure, based on three sample groups allowing us to verify if the reflexive interaction using the MIROR-Impro is necessary and/or sufficient to improve the children's abilities to improvise. The following conditions were used as independent variables: to play only the keyboard, the keyboard with the MIROR-Impro but with not-reflexive reply, the keyboard with the MIROR-Impro with reflexive reply. As dependent variables we estimated the children's ability to improvise in solos, and in duets. Each child carried out a training program consisting of 5 weekly individual 12 min sessions. The control group played the complete package of independent variables; Experimental Group 1 played the keyboard and the keyboard with the MIROR-Impro with not-reflexive reply; Experimental Group 2 played only the keyboard with the reflexive system. One week after, the children were asked to improvise a musical piece on the keyboard alone (Solo task), and in pairs with a friend (Duet task). Three independent judges assessed the Solo and the Duet tasks by means of a grid based on the TAI-Test for Ability to Improvise rating scale. The EG2, which trained only with the reflexive system, reached the highest average results and the difference with EG1, which did not used the reflexive system, is statistically significant when the children improvise in a duet. The results indicate that in the sample of participants the reflexive interaction alone could be sufficient to increase the improvisational skills, and necessary when they improvise in duets. However, these results are in general not statistically significant. The correlation between Reflexive Interaction and the ability to improvise is statistically significant. The results are discussed on the light of the recent literature in neuroscience and music education.

  4. Child–Computer Interaction at the Beginner Stage of Music Learning: Effects of Reflexive Interaction on Children’s Musical Improvisation

    PubMed Central

    Addessi, Anna Rita; Anelli, Filomena; Benghi, Diber; Friberg, Anders

    2017-01-01

    In this article children’s musical improvisation is investigated through the “reflexive interaction” paradigm. We used a particular system, the MIROR-Impro, implemented in the framework of the MIROR project (EC-FP7), which is able to reply to the child playing a keyboard by a “reflexive” output, mirroring (with repetitions and variations) her/his inputs. The study was conducted in a public primary school, with 47 children, aged 6–7. The experimental design used the convergence procedure, based on three sample groups allowing us to verify if the reflexive interaction using the MIROR-Impro is necessary and/or sufficient to improve the children’s abilities to improvise. The following conditions were used as independent variables: to play only the keyboard, the keyboard with the MIROR-Impro but with not-reflexive reply, the keyboard with the MIROR-Impro with reflexive reply. As dependent variables we estimated the children’s ability to improvise in solos, and in duets. Each child carried out a training program consisting of 5 weekly individual 12 min sessions. The control group played the complete package of independent variables; Experimental Group 1 played the keyboard and the keyboard with the MIROR-Impro with not-reflexive reply; Experimental Group 2 played only the keyboard with the reflexive system. One week after, the children were asked to improvise a musical piece on the keyboard alone (Solo task), and in pairs with a friend (Duet task). Three independent judges assessed the Solo and the Duet tasks by means of a grid based on the TAI-Test for Ability to Improvise rating scale. The EG2, which trained only with the reflexive system, reached the highest average results and the difference with EG1, which did not used the reflexive system, is statistically significant when the children improvise in a duet. The results indicate that in the sample of participants the reflexive interaction alone could be sufficient to increase the improvisational skills, and necessary when they improvise in duets. However, these results are in general not statistically significant. The correlation between Reflexive Interaction and the ability to improvise is statistically significant. The results are discussed on the light of the recent literature in neuroscience and music education. PMID:28184205

  5. Lu plays music with a keyboard in the Destiny module

    NASA Image and Video Library

    2003-10-26

    ISS007-E-18033 (26 October 2003) --- Astronaut Edward T. Lu, Expedition 7 NASA ISS science officer and flight engineer, plays a musical keyboard during off-shift time in the Destiny laboratory on the International Space Station (ISS).

  6. Human factors in cockpit input and display for data link.

    DOT National Transportation Integrated Search

    1971-01-01

    Problems associated with the entry of air-ground-air : messages via keyboard for transmission by Data Link : are discussed. The ARINC proposal for a keyboard is : presented, and an alternative method for coding keys : is proposed for comparative eval...

  7. AAC menu interface: effectiveness of active versus passive learning to master abbreviation-expansion codes.

    PubMed

    Gregory, Ellyn; Soderman, Melinda; Ward, Christy; Beukelman, David R; Hux, Karen

    2006-06-01

    This study investigated the accuracy with which 30 young adults without disabilities learned abbreviation expansion codes associated with specific vocabulary items that were stored in an AAC device with two accessing methods: mouse access and keyboard access. Both accessing methods utilized a specialized computer application, called AAC Menu, which allowed for errorless practice. Mouse access prompted passive learning, whereas keyboard access prompted active learning. Results revealed that participants who accessed words via a keyboard demonstrated significantly higher mastery of abbreviation-expansion codes than those who accessed words via a computer mouse.

  8. Comparison of numeric keyboard and CRT line-labeled buttons for information access. [in computerized, area navigation system for aircraft

    NASA Technical Reports Server (NTRS)

    Williams, D.

    1976-01-01

    Test were conducted to determine whether differences in speed and accuracy are experienced when using either line-labeled index buttons or a numeric keyboard for page selection in airborne CRT-display area navigation systems. The experiment was conducted with six airline pilots, each flying the same two simulated RNAV routes. Three pilot subjects used line-labeled buttons adjacent to the CRT screen, while three used a numeric keyboard for page access. The hypothesis of no differences in response times between the two modes of access could not be rejected.

  9. Hand rehabilitation using MIDI keyboard playing in adolescents with brain damage: a preliminary study.

    PubMed

    Chong, Hyun Ju; Cho, Sung-Rae; Kim, Soo Ji

    2014-01-01

    As a sequential, programmed movement of fingers, keyboard playing is a promising technique for inducing execution and a high level of coordination during finger movements. Also, keyboard playing can be physically and emotionally rewarding for adolescents in rehabilitation settings and thereby motivate continued involvement in treatment. The purpose of this study is to evaluate the effects of keyboard playing using Musical Instrument Digital Interface (MIDI) on finger movement for adolescents with brain damage. Eight adolescents with brain damage, ages 9 to 18 years (M = 13 years, SD = 2.78), in physical rehabilitation settings participated in this study. Measurements included MIDI keyboard playing for pressing force of the fingers and hand function tests (Grip and Pinch Power Test, Box and Block Test of Manual Dexterity [BBT], and the Jebsen Taylor Hand Function Test). Results showed increased velocity of all fingers on the MIDI-based test, and statistical significance was found in the velocity of F2 (index finger), F3 (middle finger), and F5 (little finger) between pre- and post-training tests. Correlation analysis between the pressing force of the finger and hand function tests showed a strong positive correlation between the measure of grip power and the pressing force of F2 and F5 on the Grip and Pinch Strength Test. All fingers showed strong correlation between MIDI results and BBT. For the Jebsen Taylor Hand Function Test, only the moving light objects task at post-training yielded strong correlation with MIDI results of all fingers. The results support using keyboard playing for hand rehabilitation, especially in the pressing force of individual finger sequential movements. Further investigation is needed to define the feasibility of the MIDI program for valid hand rehabilitation for people with brain damage.

  10. Elementary Keyboarding Software Product Reports.

    ERIC Educational Resources Information Center

    Northwest Regional Educational Lab., Portland, OR.

    This report provides detailed product descriptions of 45 software programs designed to teach or improve the keyboarding skills of elementary school students that were identified by the MicroSIFT (Microcomputer Information and Software for Teachers) staff. The descriptions include program titles, producer names, costs, grade levels, hardware,…

  11. 78 FR 70320 - Certain Mobile Handset Devices and Related Touch Keyboard Software; Commission Determination Not...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2013-11-25

    ... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-864] Certain Mobile Handset Devices and Related Touch Keyboard Software; Commission Determination Not To Review an Initial Determination Terminating the Investigation; Termination of the Investigation AGENCY: U.S. International Trade Commission...

  12. The Importance of Keyboarding and Data Handling Skills In Automated Data Processing

    ERIC Educational Resources Information Center

    Wood, Merle W.

    1977-01-01

    Business educators are aware of the keyboarding skills needed by data entry employees but are not aware of the skills needed by those who work with printed output; these skills should be covered in data processing programs and courses. (TA)

  13. Comparison of tongue interface with keyboard for control of an assistive robotic arm.

    PubMed

    Struijk, Lotte N S Andreasen; Lontis, Romulus

    2017-07-01

    This paper demonstrates how an assistive 6 DoF robotic arm with a gripper can be controlled manually using a tongue interface. The proposed method suggests that it possible for a user to manipulate the surroundings with his or her tongue using the inductive tongue control system as deployed in this study. The sensors of an inductive tongue-computer interface were mapped to the Cartesian control of an assistive robotic arm. The resulting control system was tested manually in order to compare manual control of the robot using a standard keyboard and using the tongue interface. Two healthy subjects controlled the robotic arm to precisely move a bottle of water from one location to another. The results shows that the tongue interface was able to fully control the robotic arm in a similar manner as the standard keyboard resulting in the same number of successful manipulations and an average increase in task duration of up to 30% as compared with the standard keyboard.

  14. Factors influencing hand/eye synchronicity in the computer age.

    PubMed

    Grant, A H

    1992-09-01

    In using a computer, the relation of vision to hand/finger actuated keyboard usage in performing fine motor-coordinated functions is influenced by the physical location, size, and collective placement of the keys. Traditional nonprehensile flat/rectangular keyboard applications usually require a high and nearly constant level of visual attention. Biometrically shaped keyboards would allow for prehensile hand-posturing, thus affording better tactile familiarity with the keys, requiring less intense and less constant level of visual attention to the task, and providing a greater measure of freedom from having to visualize the key(s). Workpace and related physiological changes, aging, onset of monocularization (intermittent lapsing of binocularity for near vision) that accompanies presbyopia, tool colors, and background contrast are factors affecting constancy of visual attention to task performance. Capitas extension, excessive excyclotorsion, and repetitive strain injuries (such as carpal tunnel syndrome) are common and debilitating concomitants to computer usage. These problems can be remedied by improved keyboard design. The salutary role of mnemonics in minimizing visual dependency is discussed.

  15. The effect of handedness on spatial and motor representation of pitch patterns in pianists

    PubMed Central

    2018-01-01

    This study investigated the effect of handedness on pianists’ abilities to adjust their keyboard performance skills to new spatial and motor mappings. Left- and right-handed pianists practiced simple melodies on a regular MIDI piano keyboard (practice) and were then asked to perform these with modified melodic contours (the same or reversed melodic contour causing a change of fingering) and on a reversed MIDI piano keyboard (test). The difference of performance duration between the practice and the test phase as well as the amount of errors played were used as test measures. Overall, a stronger effect for modified melodic contours than for the reversed keyboard was observed. Furthermore, we observed a trend of left-handed pianists to be quicker and more accurate in playing melodies when reversing their fingering with reversed contours in their left-hand performances. This suggests that handedness may influence pianists’ skill to adjust to new spatial and motor mappings. PMID:29718946

  16. Expanding Horizons in Business Education. National Business Education Association Yearbook, No. 32.

    ERIC Educational Resources Information Center

    McEntee, Arthur, Ed.

    This yearbook contains the following 17 papers on business education for the future: "Teaching Keyboarding to Elementary Children" (Rowena Russell); "Keyboarding to Desktop Publishing in Middle School" (Sharon Andelora); "Youth Apprenticeship Programs--Business and School Partnerships" (William H. Cassidy); "The Administrative Steps for…

  17. Input Devices for Young Handicapped Children.

    ERIC Educational Resources Information Center

    Morris, Karen

    The versatility of the computer can be expanded considerably for young handicapped children by using input devices other than the typewriter-style keyboard. Input devices appropriate for young children can be classified into four categories: alternative keyboards, contact switches, speech input devices, and cursor control devices. Described are…

  18. Low typing endurance in keyboard workers with work-related upper limb disorder

    PubMed Central

    Povlsen, Bo

    2011-01-01

    Objective To compare results of typing endurance and pain before and after a standardized functional test. Design A standardized previously published typing test on a standard QWERTY keyboard. Setting An outpatient hospital environment. Participants Sixty-one keyboard and mouse operating patients with WRULD and six normal controls. Main outcome measure Pain severity before and after the test, typing endurance and speed were recorded. Results Thirty-two patients could not complete the test before pain reached VAS 5 and this group only typed a mean of 11 minutes. The control group and the remaining group of 29 patients completed the test. Two-tailed student T test was used for evaluation. The endurance was significantly shorter in the patient group that could not complete the test (P < 0.00001) and the pain levels were also higher in this group both before (P = 0.01) and after the test (P = 0.0003). Both patient groups had more pain in the right than the left hand, both before and after typing. Conclusions Low typing endurance correlates statistically with more resting pain in keyboard and mouse operators with work-related upper limb disorder and statistically more pain after a standardized typing test. As the right hands had higher pain levels, typing alone may not be the cause of the pain as the left hand on a QWERTY keyboard does relative more keystrokes than the right hand. PMID:21637395

  19. BrailleEasy: One-handed Braille Keyboard for Smartphones.

    PubMed

    Šepić, Barbara; Ghanem, Abdurrahman; Vogel, Stephan

    2015-01-01

    The evolution of mobile technology is moving at a very fast pace. Smartphones are currently considered a primary communication platform where people exchange voice calls, text messages and emails. The human-smartphone interaction, however, is generally optimized for sighted people through the use of visual cues on the touchscreen, e.g., typing text by tapping on a visual keyboard. Unfortunately, this interaction scheme renders smartphone technology largely inaccessible to visually impaired people as it results in slow typing and higher error rates. Apple and some third party applications provide solutions specific to blind people which enables them to use Braille on smartphones. These applications usually require both hands for typing. However, Brailling with both hands while holding the phone is not very comfortable. Furthermore, two-handed Brailling is not possible on smartwatches, which will be used more pervasively in the future. Therefore, we develop a platform for one-handed Brailing consisting of a custom keyboard called BrailleEasy to input Arabic or English Braille codes within any application, and a BrailleTutor application for practicing. Our platform currently supports Braille grade 1, and will be extended to support contractions, spelling correction, and more languages. Preliminary analysis of user studies for blind participants showed that after less than two hours of practice, participants were able to type significantly faster with the BrailleEasy keyboard than with the standard QWERTY keyboard.

  20. Improving hand functional use in subjects with multiple sclerosis using a musical keyboard: a randomized controlled trial.

    PubMed

    Gatti, Roberto; Tettamanti, Andrea; Lambiase, Simone; Rossi, Paolo; Comola, Mauro

    2015-06-01

    Playing an instrument implies neuroplasticity in different cerebral regions. This phenomenon has been described in subjects with stroke, suggesting that it could play a role in hand rehabilitation. The aim of this study is to analyse the effectiveness of playing a musical keyboard in improving hand function in subjects with multiple sclerosis. Nineteen hospitalized subjects were randomized in two groups: nine played a turned-on musical keyboard by sequences of fingers movements (audio feedback present) and 10 performed the same exercises on a turned-off musical keyboard (audio feedback absent). Training duration was half an hour per day for 15 days. Primary outcome was the perceived hand functional use measured by ABILHAND Questionnaire. Secondary outcomes were hand dexterity, measured by Nine-Hole Peg Test, and hand strength, measured by Jamar and Pinch dynamometers. Two-way analysis of variance was used for data analysis. The interaction time × group was significant (p = 0.003) for ABILHAND Questionnaire in favour of experimental group (mean between-group difference 0.99 logit [IC95%: 0.44; 1.54]). The two groups showed a significant time effect for all outcomes except for Jamar measure. Playing a musical keyboard seems a valid method to train the functional use of hands in subjects with multiple sclerosis. Copyright © 2014 John Wiley & Sons, Ltd.

  1. Image-Processing Program

    NASA Technical Reports Server (NTRS)

    Roth, D. J.; Hull, D. R.

    1994-01-01

    IMAGEP manipulates digital image data to effect various processing, analysis, and enhancement functions. It is keyboard-driven program organized into nine subroutines. Within subroutines are sub-subroutines also selected via keyboard. Algorithm has possible scientific, industrial, and biomedical applications in study of flows in materials, analysis of steels and ores, and pathology, respectively.

  2. Keyboarding Coursework and Employment, Earnings, and Educational Attainment.

    ERIC Educational Resources Information Center

    Hearn, James C.; And Others

    1993-01-01

    Survey data from 6,476 postsecondary students and 2,525 nonstudents were examined for postschool effects of student participation in typing and keyboarding coursework on employment, earnings, further education attainment, and related equity and cost-effectiveness issues. Results indicate significant positive effects on almost all aspects examined.…

  3. Procedural Memory Consolidation in the Performance of Brief Keyboard Sequences

    ERIC Educational Resources Information Center

    Duke, Robert A.; Davis, Carla M.

    2006-01-01

    Using two sequential key press sequences, we tested the extent to which subjects' performance on a digital piano keyboard changed between the end of training and retest on subsequent days. We found consistent, significant improvements attributable to sleep-based consolidation effects, indicating that learning continued after the cessation of…

  4. 16 CFR 255.1 - General considerations.

    Code of Federal Regulations, 2013 CFR

    2013-01-01

    ... service matches up advertisers with bloggers who will promote the advertiser's products on their personal... keyboards. An announcer says, “We asked X, an administrative assistant for over ten years, to try these five unmarked keyboards and tell us which one she liked best.”The advertisement portrays X typing on each...

  5. 16 CFR 255.1 - General considerations.

    Code of Federal Regulations, 2014 CFR

    2014-01-01

    ... service matches up advertisers with bloggers who will promote the advertiser's products on their personal... keyboards. An announcer says, “We asked X, an administrative assistant for over ten years, to try these five unmarked keyboards and tell us which one she liked best.”The advertisement portrays X typing on each...

  6. 16 CFR 255.1 - General considerations.

    Code of Federal Regulations, 2012 CFR

    2012-01-01

    ... service matches up advertisers with bloggers who will promote the advertiser's products on their personal... keyboards. An announcer says, “We asked X, an administrative assistant for over ten years, to try these five unmarked keyboards and tell us which one she liked best.”The advertisement portrays X typing on each...

  7. Elementary/Middle School Keyboarding Strategies Guide.

    ERIC Educational Resources Information Center

    National Business Education Association, Reston, VA.

    Developed through a cooperative effort of many teachers and researchers, this guide is intended to supplement existing elementary and middle school materials on keyboarding. The guide contains sections that are designed for stand-alone use. Topics cover a wide range of strategies, including teaching special needs students. The U.S. Postal Service…

  8. A proposal for new keypad design of electronic locks.

    PubMed

    Trayner, C

    1993-10-01

    Electronic locks, for which a password is entered on a computer-style keyboard, are described. Certain security problems associated with them are analysed. It is proposed that different labelling of the keyboard keys can reduce this problem. Theoretical figures are provided to support this claim and to aid design.

  9. Music Learning in Your School Computer Lab.

    ERIC Educational Resources Information Center

    Reese, Sam

    1998-01-01

    States that a growing number of schools are installing general computer labs equipped to use notation, accompaniment, and sequencing software independent of MIDI keyboards. Discusses (1) how to configure the software without MIDI keyboards or external sound modules, (2) using the actual MIDI software, (3) inexpensive enhancements, and (4) the…

  10. A quantitative model for designing keyboard layout.

    PubMed

    Shieh, K K; Lin, C C

    1999-02-01

    This study analyzed the quantitative relationship between keytapping times and ergonomic principles in typewriting skills. Keytapping times and key-operating characteristics of a female subject typing on the Qwerty and Dvorak keyboards for six weeks each were collected and analyzed. The results showed that characteristics of the typed material and the movements of hands and fingers were significantly related to keytapping times. The most significant factors affecting keytapping times were association frequency between letters, consecutive use of the same hand or finger, and the finger used. A regression equation for relating keytapping times to ergonomic principles was fitted to the data. Finally, a protocol for design of computerized keyboard layout based on the regression equation was proposed.

  11. Musician's and Physicist's View on Tuning Keyboard Instruments

    ERIC Educational Resources Information Center

    Lubenow, Martin; Meyn, Jan-Peter

    2007-01-01

    The simultaneous sound of several voices or instruments requires proper tuning to achieve consonance for certain intervals and chords. Most instruments allow enough frequency variation to enable pure tuning while being played. Keyboard instruments such as organ and piano have given frequencies for individual notes and the tuning must be based on a…

  12. Keyboard Laboratory, Course Number: Music: 5633.32

    ERIC Educational Resources Information Center

    Pomerko, Doris; And Others

    A course in introduction to music emphasizing modes and forms is presented. A laboratory approach in which pupils are to develop skill in playing keyboard instruments, sing, listen to, read and compose music with emphasis on identification of elementary concepts of mode and form is used. Course objectives include: (1) The student will select the…

  13. Speech Recognition Technology for Disabilities Education

    ERIC Educational Resources Information Center

    Tang, K. Wendy; Kamoua, Ridha; Sutan, Victor; Farooq, Omer; Eng, Gilbert; Chu, Wei Chern; Hou, Guofeng

    2005-01-01

    Speech recognition is an alternative to traditional methods of interacting with a computer, such as textual input through a keyboard. An effective system can replace or reduce the reliability on standard keyboard and mouse input. This can especially assist dyslexic students who have problems with character or word use and manipulation in a textual…

  14. In Early Education, Why Teach Handwriting before Keyboarding?

    ERIC Educational Resources Information Center

    Stevenson, Nancy C.; Just, Carol

    2014-01-01

    Legible written communication is essential for students to share knowledge (Rogers and Case-Smith 2002). If students lack proficiency in written communication, their composition skills will suffer, which can affect their self-esteem and grades. Whether or not this proficiency is in handwriting or keyboarding is a question worthy of discussion. In…

  15. An Analysis of Young Children Learning Keyboarding Skills.

    ERIC Educational Resources Information Center

    Cowles, Milly; And Others

    The primary purpose of this study was to demonstrate whether children ages 5 through 8 could learn keyboarding skills. A secondary purpose was to examine the relationship between typing skill development and motor proficiency. A sample of 24 children was randomly selected from a group attending a summer school enrichment program. The…

  16. Children Composing and Their Visual-Spatial Approach to the Keyboard

    ERIC Educational Resources Information Center

    Roels, Johanna Maria; Van Petegem, Peter

    2015-01-01

    This study aims to contribute to the already existing findings of children's compositional strategies and products. Despite the abundance of research provided regarding the manner in which children approach composing, little has been found about how children deal, specifically, with the structure of the keyboard. Therefore, from a context in which…

  17. Lu and Duque in Destiny laboratory with musical keyboard

    NASA Image and Video Library

    2003-10-26

    ISS007-E-18044 (26 October 2003) --- Astronaut Edward T. Lu (at musical keyboard), Expedition 7 NASA ISS science officer and flight engineer, and European Space Agency (ESA) astronaut Pedro Duque of Spain share a light moment during off-shift time in the Destiny laboratory on the International Space Station (ISS).

  18. BASIC, Logo, and Pilot: A Comparison of Three Computer Languages.

    ERIC Educational Resources Information Center

    Maddux, Cleborne D.; Cummings, Rhoda E.

    1985-01-01

    Following a brief history of Logo, BASIC, and Pilot programing languages, common educational programing tasks (input from keyboard, evaluation of keyboard input, and computation) are presented in each language to illustrate how each can be used to perform the same tasks and to demonstrate each language's strengths and weaknesses. (MBR)

  19. Comparisons of population subgroups performance on a keyboard psychomotor task

    NASA Technical Reports Server (NTRS)

    Stapleford, R. L.

    1973-01-01

    Response time and pass/fail data were obtained from 163 subjects performing a psychomotor task. The basic task comprised a random five digit number briefly displayed to the subject at the start of each trail, and the keyboard on which the subject was to enter the number as fast as he could accurately do so after the display was extinguished. Some tests were run with the addition of a secondary task which required the subject to respond to a displayed light appearing at a random time. Matched pairs of subjects were selected from the group to analyze the effects of age, sex, intelligence, prior keyboard skill, and drinking habits. There was little or no effect due to age or drinking habits. Differences in response time were: average IQ subjects faster than low IQ subjects by 0.5 to 0.6 sec; subjects with prior keyboard skill faster by 0.4 to 0.5 sec; and female subjects faster by 0.2 to 0.3 sec. These effects were generally insensitive to the presence of the secondary task.

  20. Using Arduino microcontroller boards to measure response latencies.

    PubMed

    Schubert, Thomas W; D'Ausilio, Alessandro; Canto, Rosario

    2013-12-01

    Latencies of buttonpresses are a staple of cognitive science paradigms. Often keyboards are employed to collect buttonpresses, but their imprecision and variability decreases test power and increases the risk of false positives. Response boxes and data acquisition cards are precise, but expensive and inflexible, alternatives. We propose using open-source Arduino microcontroller boards as an inexpensive and flexible alternative. These boards connect to standard experimental software using a USB connection and a virtual serial port, or by emulating a keyboard. In our solution, an Arduino measures response latencies after being signaled the start of a trial, and communicates the latency and response back to the PC over a USB connection. We demonstrated the reliability, robustness, and precision of this communication in six studies. Test measures confirmed that the error added to the measurement had an SD of less than 1 ms. Alternatively, emulation of a keyboard results in similarly precise measurement. The Arduino performs as well as a serial response box, and better than a keyboard. In addition, our setup allows for the flexible integration of other sensors, and even actuators, to extend the cognitive science toolbox.

  1. Validity of questionnaire self‐reports on computer, mouse and keyboard usage during a four‐week period

    PubMed Central

    Mikkelsen, Sigurd; Vilstrup, Imogen; Lassen, Christina Funch; Kryger, Ann Isabel; Thomsen, Jane Frølund; Andersen, Johan Hviid

    2007-01-01

    Objective To examine the validity and potential biases in self‐reports of computer, mouse and keyboard usage times, compared with objective recordings. Methods A study population of 1211 people was asked in a questionnaire to estimate the average time they had worked with computer, mouse and keyboard during the past four working weeks. During the same period, a software program recorded these activities objectively. The study was part of a one‐year follow‐up study from 2000–1 of musculoskeletal outcomes among Danish computer workers. Results Self‐reports on computer, mouse and keyboard usage times were positively associated with objectively measured activity, but the validity was low. Self‐reports explained only between a quarter and a third of the variance of objectively measured activity, and were even lower for one measure (keyboard time). Self‐reports overestimated usage times. Overestimation was large at low levels and declined with increasing levels of objectively measured activity. Mouse usage time proportion was an exception with a near 1:1 relation. Variability in objectively measured activity, arm pain, gender and age influenced self‐reports in a systematic way, but the effects were modest and sometimes in different directions. Conclusion Self‐reported durations of computer activities are positively associated with objective measures but they are quite inaccurate. Studies using self‐reports to establish relations between computer work times and musculoskeletal pain could be biased and lead to falsely increased or decreased risk estimates. PMID:17387136

  2. Validity of questionnaire self-reports on computer, mouse and keyboard usage during a four-week period.

    PubMed

    Mikkelsen, Sigurd; Vilstrup, Imogen; Lassen, Christina Funch; Kryger, Ann Isabel; Thomsen, Jane Frølund; Andersen, Johan Hviid

    2007-08-01

    To examine the validity and potential biases in self-reports of computer, mouse and keyboard usage times, compared with objective recordings. A study population of 1211 people was asked in a questionnaire to estimate the average time they had worked with computer, mouse and keyboard during the past four working weeks. During the same period, a software program recorded these activities objectively. The study was part of a one-year follow-up study from 2000-1 of musculoskeletal outcomes among Danish computer workers. Self-reports on computer, mouse and keyboard usage times were positively associated with objectively measured activity, but the validity was low. Self-reports explained only between a quarter and a third of the variance of objectively measured activity, and were even lower for one measure (keyboard time). Self-reports overestimated usage times. Overestimation was large at low levels and declined with increasing levels of objectively measured activity. Mouse usage time proportion was an exception with a near 1:1 relation. Variability in objectively measured activity, arm pain, gender and age influenced self-reports in a systematic way, but the effects were modest and sometimes in different directions. Self-reported durations of computer activities are positively associated with objective measures but they are quite inaccurate. Studies using self-reports to establish relations between computer work times and musculoskeletal pain could be biased and lead to falsely increased or decreased risk estimates.

  3. Focus of Attention Affects Performance of Motor Skills in Music

    ERIC Educational Resources Information Center

    Duke, Robert A.; Cash, Carla Davis; Allen, Sarah E.

    2011-01-01

    To test the extent to which learners performing a simple keyboard passage would be affected by directing their focus of attention to different aspects of their movements, 16 music majors performed a brief keyboard passage under each of four focus conditions arranged in a counterbalanced design--a total of 64 experimental sessions. As they…

  4. Typewriting 10-20-30. Senior High School Teacher Resource Manual.

    ERIC Educational Resources Information Center

    Alberta Dept. of Education, Edmonton. Curriculum Branch.

    This manual is designed to assist typewriting teachers in the implementation of the Alberta, Canada, Typewriting 10-20-30 Curriculum (1985). Many ideas contained in the handbook can also be used in curricula that address keyboarding or the skill of typing in computer keyboarding, dictaphone typing, or word processing. The manual is organized in…

  5. Microswitch and Keyboard-Emulator Technology to Facilitate the Writing Performance of Persons with Extensive Motor Disabilities

    ERIC Educational Resources Information Center

    Lancioni, Giulio E.; Singh, Nirbhay N.; O'Reilly, Mark F.; Sigafoos, Jeff; Green, Vanessa; Oliva, Doretta; Lang, Russell

    2011-01-01

    This study assessed the effectiveness of microswitches for simple responses (i.e., partial hand closure, vocalization, and hand stroking) and a keyboard emulator to facilitate the writing performance of three participants with extensive motor disabilities. The study was carried out according to an ABAB design. During the A phases, the participants…

  6. A Comparison of Keyboarding Software for the Elementary Grades. A Quarterly Report.

    ERIC Educational Resources Information Center

    Nolf, Kathleen; Weaver, Dave

    This paper provides generalizations and ideas on what to look for when previewing software products designed for teaching or improving the keyboarding skills of elementary school students, a list of nine products that the MicroSIFT (Microcomputer Software and Information for Teachers) staff recommends for preview, and a table of features comparing…

  7. The Effect of Timed Relaxation on Keyboarding Achievement. Research Bulletin No. 46-B.

    ERIC Educational Resources Information Center

    Matthews, Doris B.

    Research has shown that relaxation exercises produce physical changes in students. After relaxation exercises, students appear calmer, have reduced levels of anxiety, and are more responsive to instruction. In order to determine if relaxation exercises would improve the rate at which students learn keyboarding, a study was conducted in a South…

  8. Study of Man-Machine Communications Systems for Disabled Persons (The Handicapped). Volume VII. Final Report.

    ERIC Educational Resources Information Center

    Kafafian, Haig

    Teaching instructions, lesson plans, and exercises are provided for severely physically and/or neurologically handicapped persons learning to use the Cybertype electric writing machine with a tongue-body keyboard. The keyboard, which has eight double-throw toggle switches and a three-position state-selector switch, is designed to be used by…

  9. Keyboarding Instruction at NABTE Institutions: Are We Teaching Techniques to Reduce CTD Incidence?

    ERIC Educational Resources Information Center

    Blaszczynski, Carol; Joyce, Marguerite Shane

    1996-01-01

    Responses from 157 of 193 business teachers who teach keyboarding indicated that 78.7% were aware of cumulative trauma disorder and 22% had experienced it. Only 13% of classrooms were equipped with wrist rests. About 53% teach techniques to reduce incidence, but 20% did not know whether they taught preventive measures. (SK)

  10. Differences in Middle School TCAP Writing Assessment Scores Based on Keyboarding Skill

    ERIC Educational Resources Information Center

    Parker, Carol A.

    2016-01-01

    The purpose of this study was to determine if there was a difference in the writing assessment scores for each of the four traits--development, focus and organization, language, and conventions--as measured by the Tennessee Comprehensive Assessment Program (TCAP) of students who had a formal keyboarding course compared to those who did not. A…

  11. Software wizards to adjust keyboard and mouse settings for people with physical impairments

    PubMed Central

    Koester, Heidi; Simpson, Richard; Mankowski, Jennifer

    2013-01-01

    Context/objective This study describes research behind two software wizards that help users with physical impairments adjust their keyboard and mouse settings to meet their specific needs. The Keyboard Wizard and Pointing Wizard programs help ensure that keyboard and pointing devices are properly configured for an individual, and reconfigured as the user's needs change. We summarize four effectiveness studies and six usability studies. Methods Studies involved participants whose physical impairments affect their ability to use a keyboard and mouse. Effectiveness studies used an A-B-A design, with condition A using default Windows settings and condition B using wizard-recommended settings. Primary data were performance metrics for text entry and target acquisition. Usability studies asked participants to run through each wizard, with no outside guidance. Primary data were completion time, errors made, and user feedback. Results The wizards were effective at recommending new settings for users who needed them and not recommending them for users who did not. Sensitivity for StickyKeys, pointer speed, and object size algorithms was 100%. Specificity for StickyKeys and pointer speed was over 80%, and 50% for object size. For those who needed settings changes, the recommendations improved performance, with speed increases ranging from 9 to 59%. Accuracy improved significantly with the wizard recommendations, eliminating up to 100% of errors. Users ran through the current wizard software in less than 6 minutes. Ease-of-use rating averaged over 4.5 on a scale of 1 to 5. Conclusion The wizards are a simple yet effective way of adjusting Windows to accommodate physical impairments. PMID:23820146

  12. You can't touch this: touch-free navigation through radiological images.

    PubMed

    Ebert, Lars C; Hatch, Gary; Ampanozi, Garyfalia; Thali, Michael J; Ross, Steffen

    2012-09-01

    Keyboards, mice, and touch screens are a potential source of infection or contamination in operating rooms, intensive care units, and autopsy suites. The authors present a low-cost prototype of a system, which allows for touch-free control of a medical image viewer. This touch-free navigation system consists of a computer system (IMac, OS X 10.6 Apple, USA) with a medical image viewer (OsiriX, OsiriX foundation, Switzerland) and a depth camera (Kinect, Microsoft, USA). They implemented software that translates the data delivered by the camera and a voice recognition software into keyboard and mouse commands, which are then passed to OsiriX. In this feasibility study, the authors introduced 10 medical professionals to the system and asked them to re-create 12 images from a CT data set. They evaluated response times and usability of the system compared with standard mouse/keyboard control. Users felt comfortable with the system after approximately 10 minutes. Response time was 120 ms. Users required 1.4 times more time to re-create an image with gesture control. Users with OsiriX experience were significantly faster using the mouse/keyboard and faster than users without prior experience. They rated the system 3.4 out of 5 for ease of use in comparison to the mouse/keyboard. The touch-free, gesture-controlled system performs favorably and removes a potential vector for infection, protecting both patients and staff. Because the camera can be quickly and easily integrated into existing systems, requires no calibration, and is low cost, the barriers to using this technology are low.

  13. The Effect of Pinyin Input Experience on the Link between Semantic and Phonology of Chinese Character in Digital Writing

    ERIC Educational Resources Information Center

    Chen, Jingjun; Luo, Rong; Liu, Huashan

    2017-01-01

    With the development of ICT, digital writing is becoming much more common in people's life. Differently from keyboarding alphabets directly to input English words, keyboarding Chinese character is always through typing phonetic alphabets and then identify the glyph provided by Pinyin input-method software while in this process which do not need…

  14. With the Eye and the Ear--Analytical and Intuitive Approaches in Piano Playing by Finnish Teacher Candidates

    ERIC Educational Resources Information Center

    Ketovuori, Mikko

    2015-01-01

    This article investigates a piano-playing subject called "keyboard harmony." The subject was initially developed in the 1980s to give (K-12) schoolteachers the skills needed for accompanying singing in classrooms. Since keyboard harmony today has an official status in all Finnish music schools, both piano and general music teachers ought…

  15. Using Words Instead of Jumbled Characters as Stimuli in Keyboard Training Facilitates Fluent Performance

    ERIC Educational Resources Information Center

    DeFulio, Anthony; Crone-Todd, Darlene E.; Long, Lauren V.; Nuzzo, Paul A.; Silverman, Kenneth

    2011-01-01

    Keyboarding skill is an important target for adult education programs due to the ubiquity of computers in modern work environments. A previous study showed that novice typists learned key locations quickly but that fluency took a relatively long time to develop. In the present study, novice typists achieved fluent performance in nearly half the…

  16. Study of Man-Machine Communications Systems for Disabled Persons (The Handicapped). Volume VI. Final Report.

    ERIC Educational Resources Information Center

    Kafafian, Haig

    The instruction manual contains lessons for teaching severely physically and/or neurologically handicapped students to use the seven-key Cybertype electric writing machine. Unlike the 14-key keyboard, which requires bilateral coordination in arms, legs, or other parts of the body, the seven-key keyboard requires the use of only one part of the…

  17. The Meaning of Learning Piano Keyboard in the Lives of Older Chinese People

    ERIC Educational Resources Information Center

    Li, Sicong; Southcott, Jane

    2015-01-01

    Across the globe populations are ageing and living longer. Older people seek meaningful ways of occupying and enjoying their later years. Frequently, this takes the form of learning a new skill, in this case playing the piano keyboard. From the initial act of commitment to learning comes a raft of related aspects that influence the learner, their…

  18. Clinical evaluation of wireless inductive tongue computer interface for control of computers and assistive devices.

    PubMed

    Lontis, Eugen R; Lund, Morten E; Christensen, Henrik V; Bentsen, Bo; Gaihede, Michael; Caltenco, Hector A; Andreasen Struijk, Lotte N S

    2010-01-01

    Typing performance of a full alphabet keyboard and a joystick type of mouse (with on-screen keyboard) provided by a wireless integrated tongue control system (TCS) has been investigated. The speed and accuracy have been measured in a form of a throughput defining the true correct words per minute [cwpm]. Training character sequences were typed in a dedicated interface that provided visual feedback of activated sensors, a map of the alphabet associated, and the task character. Testing sentences were typed in Word, with limited visual feedback, using non-predictive typing (map of characters in alphabetic order associated to sensors) and predictive typing (LetterWise) for TCS keyboard, and non-predictive typing for TCS mouse. Two subjects participated for four and three consecutive days, respectively, two sessions per day. Maximal throughput of 2.94, 2.46, and 2.06, 1.68 [cwpm] were obtained with TCS keyboard by subject 1 and 2 with predictive and non-predictive typing respectively. Maximal throughput of 2.09 and 1.71 [cwpm] was obtained with TCS mouse by subject 1 and 2, respectively. Same experimental protocol has been planned for a larger number of subjects.

  19. Address entry while driving: speech recognition versus a touch-screen keyboard.

    PubMed

    Tsimhoni, Omer; Smith, Daniel; Green, Paul

    2004-01-01

    A driving simulator experiment was conducted to determine the effects of entering addresses into a navigation system during driving. Participants drove on roads of varying visual demand while entering addresses. Three address entry methods were explored: word-based speech recognition, character-based speech recognition, and typing on a touch-screen keyboard. For each method, vehicle control and task measures, glance timing, and subjective ratings were examined. During driving, word-based speech recognition yielded the shortest total task time (15.3 s), followed by character-based speech recognition (41.0 s) and touch-screen keyboard (86.0 s). The standard deviation of lateral position when performing keyboard entry (0.21 m) was 60% higher than that for all other address entry methods (0.13 m). Degradation of vehicle control associated with address entry using a touch screen suggests that the use of speech recognition is favorable. Speech recognition systems with visual feedback, however, even with excellent accuracy, are not without performance consequences. Applications of this research include the design of in-vehicle navigation systems as well as other systems requiring significant driver input, such as E-mail, the Internet, and text messaging.

  20. The QWERTY effect: how typing shapes the meanings of words.

    PubMed

    Jasmin, Kyle; Casasanto, Daniel

    2012-06-01

    The QWERTY keyboard mediates communication for millions of language users. Here, we investigated whether differences in the way words are typed correspond to differences in their meanings. Some words are spelled with more letters on the right side of the keyboard and others with more letters on the left. In three experiments, we tested whether asymmetries in the way people interact with keys on the right and left of the keyboard influence their evaluations of the emotional valence of the words. We found the predicted relationship between emotional valence and QWERTY key position across three languages (English, Spanish, and Dutch). Words with more right-side letters were rated as more positive in valence, on average, than words with more left-side letters: the QWERTY effect. This effect was strongest in new words coined after QWERTY was invented and was also found in pseudowords. Although these data are correlational, the discovery of a similar pattern across languages, which was strongest in neologisms, suggests that the QWERTY keyboard is shaping the meanings of words as people filter language through their fingers. Widespread typing introduces a new mechanism by which semantic changes in language can arise.

  1. Real-time interactive simulation: using touch panels, graphics tablets, and video-terminal keyboards

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Venhuizen, J.R.

    1983-01-01

    A Simulation Laboratory utilizing only digital computers for interactive computing must rely on CRT based graphics devices for output devices, and keyboards, graphics tablets, and touch panels, etc., for input devices. The devices all work well, with the combination of a CRT with a touch panel mounted on it as the most flexible combination of input/output devices for interactive simulation.

  2. The Introduction of Keyboarding to Children with Autism Spectrum Disorders with Handwriting Difficulties: A Help or a Hindrance?

    ERIC Educational Resources Information Center

    Ashburner, Jill; Ziviani, Jenny; Pennington, Ana

    2012-01-01

    This study explored the utility of using keyboarding as an alternative to handwriting for students with ASD who experience handwriting difficulties. Participants included 22 students with ASD (M age = 10.83 plus or minus 1.4 years) who had been using portable word processors in mainstream classrooms for at least 6 months to circumvent handwriting…

  3. Using Interpretative Phenomenological Analysis in a Mixed Methods Research Design to Explore Music in the Lives of Mature Age Amateur Keyboard Players

    ERIC Educational Resources Information Center

    Taylor, Angela

    2015-01-01

    This article discusses the use of interpretative phenomenological analysis (IPA) in a mixed methods research design with reference to five recent publications about music in the lives of mature age amateur keyboard players. It explores the links between IPA and the data-gathering methods of "Rivers of Musical Experience",…

  4. Computer keyboard covers impregnated with a novel antimicrobial polymer significantly reduce microbial contamination.

    PubMed

    D'Antonio, Natalie N; Rihs, John D; Stout, Janet E; Yu, Victor L

    2013-04-01

    Contaminated computer keyboards have been acknowledged as a potential source for bacterial transmission between health care providers and patients. Biosafe HM 4100 is an antimicrobial polymer that can be incorporated into the polyurethane material used to make keyboard covers. This study aimed to determine whether plastic keyboard covers containing HM 4100 effectively minimize the survival of bacterial species commonly present on health care environmental surfaces. Polyurethane material that contained 0.5% HM 4100, 1% HM 4100, and 1% HM 4100 with spray coating of 1% HM 4100 were tested. In 2 separate experiments, the surfaces of test materials were inoculated with suspensions of methicillin-resistant Staphylococcus aureus (MRSA), vancomycin-resistant Enterococcus faecalis (VREF), Escherichia coli, or Pseudomonas aeruginosa. Viability was assessed on the materials at 0, 10, 30, 60, 120, and 240 minutes after inoculation. Maximum reductions in viability were observed for all 4 organisms at the longest tested time period on each test material. Mean reductions on the 0.5% HM 4100 material at 240 minutes were 99.99% for E coli, 97.8% for MRSA, 95.0% for VREF, and 92.1% for P aeruginosa. Mean reductions on the 1% HM 4100 at 120 minutes were 99.9% for VREF, 99.9% for MRSA, 99.9% for P aeruginosa, and 99.5% for E coli. Mean reductions on the 1% HM 4100 plus spray coating at 30 minutes were 99.9% for E coli, 99.8% for VREF, 98.8% for P aeruginosa, and 97.2% for MRSA. Incorporation of the HM 4100 antimicrobial polymer into polyurethane keyboard material may reduce the hand carriage of bacteria between health care providers and patients. Copyright © 2013 Association for Professionals in Infection Control and Epidemiology, Inc. Published by Mosby, Inc. All rights reserved.

  5. DEC Ada interface to Screen Management Guidelines (SMG)

    NASA Technical Reports Server (NTRS)

    Laomanachareon, Somsak; Lekkos, Anthony A.

    1986-01-01

    DEC's Screen Management Guidelines are the Run-Time Library procedures that perform terminal-independent screen management functions on a VT100-class terminal. These procedures assist users in designing, composing, and keeping track of complex images on a video screen. There are three fundamental elements in the screen management model: the pasteboard, the virtual display, and the virtual keyboard. The pasteboard is like a two-dimensional area on which a user places and manipulates screen displays. The virtual display is a rectangular part of the terminal screen to which a program writes data with procedure calls. The virtual keyboard is a logical structure for input operation associated with a physical keyboard. SMG can be called by all major VAX languages. Through Ada, predefined language Pragmas are used to interface with SMG. These features and elements of SMG are briefly discussed.

  6. How to make your own response boxes: A step-by-step guide for the construction of reliable and inexpensive parallel-port response pads from computer mice.

    PubMed

    Voss, Andreas; Leonhart, Rainer; Stahl, Christoph

    2007-11-01

    Psychological research is based in large parts on response latencies, which are often registered by keypresses on a standard computer keyboard. Recording response latencies with a standard keyboard is problematic because keypresses are buffered within the keyboard hardware before they are signaled to the computer, adding error variance to the recorded latencies. This can be circumvented by using external response pads connected to the computer's parallel port. In this article, we describe how to build inexpensive, reliable, and easy-to-use response pads with six keys from two standard computer mice that can be connected to the PC's parallel port. We also address the problem of recording data from the parallel port with different software packages under Microsoft's Windows XP.

  7. Postural dynamism during computer mouse and keyboard use: A pilot study.

    PubMed

    Van Niekerk, S M; Fourie, S M; Louw, Q A

    2015-09-01

    Prolonged sedentary computer use is a risk factor for musculoskeletal pain. The aim of this study was to explore postural dynamism during two common computer tasks, namely mouse use and keyboard typing. Postural dynamism was described as the total number of postural changes that occurred during the data capture period. Twelve participants were recruited to perform a mouse and a typing task. The data of only eight participants could be analysed. A 3D motion analysis system measured the number of cervical and thoracic postural changes as well as, the range in which the postural changes occurred. The study findings illustrate that there is less postural dynamism of the cervical and thoracic spinal regions during computer mouse use, when compared to keyboard typing. Copyright © 2015 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  8. A Voice-Detecting Sensor and a Scanning Keyboard Emulator to Support Word Writing by Two Boys with Extensive Motor Disabilities

    ERIC Educational Resources Information Center

    Lancioni, Giulio E.; Singh, Nirbhay N.; O'Reilly, Mark F.; Sigafoos, Jeff; Green, Vanessa; Chiapparino, Claudia; Stasolla, Fabrizio; Oliva, Doretta

    2009-01-01

    The present study assessed the use of a voice-detecting sensor interfaced with a scanning keyboard emulator to allow two boys with extensive motor disabilities to write. Specifically, the study (a) compared the effects of the voice-detecting sensor with those of a familiar pressure sensor on the boys' writing time, (b) checked which of the sensors…

  9. Alphabet Writing and Allograph Selection as Predictors of Spelling in Sentences Written by Spanish-Speaking Children Who Are Poor or Good Keyboarders

    ERIC Educational Resources Information Center

    Peake, Christian; Diaz, Alicia; Artiles, Ceferino

    2017-01-01

    This study examined the relationship and degree of predictability that the fluency of writing the alphabet from memory and the selection of allographs have on measures of fluency and accuracy of spelling in a free-writing sentence task when keyboarding. The "Test Estandarizado para la Evaluación de la Escritura con Teclado"…

  10. Fluency and Accuracy in Alphabet Writing by Keyboarding: A Cross-Sectional Study in Spanish-Speaking Children with and without Learning Disabilities

    ERIC Educational Resources Information Center

    Bisschop, Elaine; Morales, Celia; Gil, Verónica; Jiménez-Suárez, Elizabeth

    2017-01-01

    The aim of this study was to analyze whether children with and without difficulties in handwriting, spelling, or both differed in alphabet writing when using a keyboard. The total sample consisted of 1,333 children from Grades 1 through 3. Scores on the spelling and handwriting factors from the "Early Grade Writing Assessment" (Jiménez,…

  11. Continuity, Change and Mature Musical Identity Construction: Using "Rivers of Musical Experience" to Trace the Musical Lives of Six Mature-Age Keyboard Players

    ERIC Educational Resources Information Center

    Taylor, Angela

    2011-01-01

    "Rivers of Musical Experience" were used as a research tool to explore the wide range of musical experiences and concomitant identity construction that six amateur keyboard players over the age of 55 brought to their learning as mature adults. It appears that significant changes in their lives acted as triggers for them to engage in musical…

  12. Observed differences in upper extremity forces, muscle efforts, postures, velocities and accelerations across computer activities in a field study of office workers.

    PubMed

    Bruno Garza, J L; Eijckelhof, B H W; Johnson, P W; Raina, S M; Rynell, P W; Huysmans, M A; van Dieën, J H; van der Beek, A J; Blatter, B M; Dennerlein, J T

    2012-01-01

    This study, a part of the PRedicting Occupational biomechanics in OFfice workers (PROOF) study, investigated whether there are differences in field-measured forces, muscle efforts, postures, velocities and accelerations across computer activities. These parameters were measured continuously for 120 office workers performing their own work for two hours each. There were differences in nearly all forces, muscle efforts, postures, velocities and accelerations across keyboard, mouse and idle activities. Keyboard activities showed a 50% increase in the median right trapezius muscle effort when compared to mouse activities. Median shoulder rotation changed from 25 degrees internal rotation during keyboard use to 15 degrees external rotation during mouse use. Only keyboard use was associated with median ulnar deviations greater than 5 degrees. Idle activities led to the greatest variability observed in all muscle efforts and postures measured. In future studies, measurements of computer activities could be used to provide information on the physical exposures experienced during computer use. Practitioner Summary: Computer users may develop musculoskeletal disorders due to their force, muscle effort, posture and wrist velocity and acceleration exposures during computer use. We report that many physical exposures are different across computer activities. This information may be used to estimate physical exposures based on patterns of computer activities over time.

  13. Typing performance and body discomfort among overweight and obese office workers: A pilot study of keyboard modification.

    PubMed

    Smith, Matthew Lee; Pickens, Adam W; Ahn, SangNam; Ory, Marcia G; DeJoy, David M; Young, Kristi; Bishop, Gary; Congleton, Jerome J

    2015-01-01

    Obesity in the workplace is associated with loss of productivity, high medical care expenses, and increased rates of work-related injuries and illness. Thus, effective, low-cost interventions are needed to accommodate the size of today's obese office worker while alleviating potential physical harm associated with musculoskeletal disorders. Utilizing a sample of 22 overweight and obese office workers, this pilot study assessed the impact of introducing an alternative, more ergonomically-sound keyboard on perceptions about design, acceptability, and usability; self-reported body discomfort; and typing productivity. Data were collected using self-reported questionnaires and objective typing tests administered before and after the intervention. The intervention duration was six weeks. After switching from their standard work keyboard to an alternative keyboard, all participants reported significant decreases in lower back discomfort (t = 2.14, P = 0.044); although obese participants reported significant decreases in both upper (t = 2.46, P = 0.032) and lower (t = 2.39, P = 0.036) back discomfort. No significant changes were observed in overall typing performance scores from baseline to follow-up. Findings suggest that such interventions may be introduced into the workforce with positive gains for workers without reducing short-term worker productivity. Copyright © 2014 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  14. All-Elastomer-Based Triboelectric Nanogenerator as a Keyboard Cover To Harvest Typing Energy.

    PubMed

    Li, Shengming; Peng, Wenbo; Wang, Jie; Lin, Long; Zi, Yunlong; Zhang, Gong; Wang, Zhong Lin

    2016-08-23

    The drastic expansion of consumer electronics (like personal computers, touch pads, smart phones, etc.) creates many human-machine interfaces and multiple types of interactions between human and electronics. Considering the high frequency of such operations in our daily life, an extraordinary amount of biomechanical energy from typing or pressing buttons is available. In this study, we have demonstrated a highly flexible triboelectric nanogenerator (TENG) solely made from elastomeric materials as a cover on a conventional keyboard to harvest biomechanical energy from typing. A dual-mode working mechanism is established with a high transferred charge density of ∼140 μC/m(2) due to both structural and material innovations. We have also carried out fundamental investigations of its performance dependence on various structural factors for optimizing the electric output in practice. The fully packaged keyboard-shaped TENG is further integrated with a horn-like polypyrrole-based supercapacitor as a self-powered system. Typing in normal speed for 1 h, ∼8 × 10(-4) J electricity could be stored, which is capable of driving an electronic thermometer/hydrometer. Our keyboard cover also performs outstanding long-term stability, water resistance, as well as insensitivity to surface conditions, and the last feature makes it useful to research the typing behaviors of different people.

  15. Environmental Contaminants in Hospital Settings and Progress in Disinfecting Techniques

    PubMed Central

    Ceriale, Emma; Lenzi, Daniele; Burgassi, Sandra; Azzolini, Elena; Manzi, Pietro

    2013-01-01

    Medical devices, such as stethoscopes, and other objects found in hospital, such as computer keyboards and telephone handsets, may be reservoirs of bacteria for healthcare-associated infections. In this cross-over study involving an Italian teaching hospital we evaluated microbial contamination (total bacterial count (TBC) at 36°C/22°C, Staphylococcus spp., moulds, Enterococcus spp., Pseudomonas spp., E. coli, total coliform bacteria, Acinetobacter spp., and Clostridium difficile) of these devices before and after cleaning and differences in contamination between hospital units and between stethoscopes and keyboards plus handsets. We analysed 37 telephone handsets, 27 computer keyboards, and 35 stethoscopes, comparing their contamination in four hospital units. Wilcoxon signed-rank and Mann-Whitney tests were used. Before cleaning, many samples were positive for Staphylococcus spp. and coliforms. After cleaning, CFUs decreased to zero in most comparisons. The first aid unit had the highest and intensive care the lowest contamination (P < 0.01). Keyboards and handsets had higher TBC at 22°C (P = 0.046) and mould contamination (P = 0.002) than stethoscopes. Healthcare professionals should disinfect stethoscopes and other possible sources of bacterial healthcare-associated infections. The cleaning technique used was effective in reducing bacterial contamination. Units with high patient turnover, such as first aid, should practise stricter hygiene. PMID:24286078

  16. Psychomotor Impairment Detection via Finger Interactions with a Computer Keyboard During Natural Typing

    NASA Astrophysics Data System (ADS)

    Giancardo, L.; Sánchez-Ferro, A.; Butterworth, I.; Mendoza, C. S.; Hooker, J. M.

    2015-04-01

    Modern digital devices and appliances are capable of monitoring the timing of button presses, or finger interactions in general, with a sub-millisecond accuracy. However, the massive amount of high resolution temporal information that these devices could collect is currently being discarded. Multiple studies have shown that the act of pressing a button triggers well defined brain areas which are known to be affected by motor-compromised conditions. In this study, we demonstrate that the daily interaction with a computer keyboard can be employed as means to observe and potentially quantify psychomotor impairment. We induced a psychomotor impairment via a sleep inertia paradigm in 14 healthy subjects, which is detected by our classifier with an Area Under the ROC Curve (AUC) of 0.93/0.91. The detection relies on novel features derived from key-hold times acquired on standard computer keyboards during an uncontrolled typing task. These features correlate with the progression to psychomotor impairment (p < 0.001) regardless of the content and language of the text typed, and perform consistently with different keyboards. The ability to acquire longitudinal measurements of subtle motor changes from a digital device without altering its functionality may allow for early screening and follow-up of motor-compromised neurodegenerative conditions, psychological disorders or intoxication at a negligible cost in the general population.

  17. Security Inference from Noisy Data

    DTIC Science & Technology

    2008-04-08

    and RFID chips, introduce new ways of communication and sharing data. For ex- ample, the Nike +iPod Sport Kit is a new wireless accessory for the iPod...Agrawal show: • A wide variety (e.g. different keyboards of the same model, different models, different brands ) of keyboards have keys with distinct...grammar level and spelling level in this case) are built into a single model. Algorithms to maximize global joint probability may improve the

  18. An Experimental Study of a Six Key Handprint Chord Keyboard.

    DTIC Science & Technology

    1986-05-01

    analysis: sequence time, list time, and errors, is better divided by group of tests, beginning or ending. This division forms a logical outline from which...accomplished pianists . Due to the limited amount of time at the keyboard that volunteers were willing to endure, asymptotic behavior was not reached...considerable attention , and it includes an idea of time 1152 quite different from that enunciated by Newton. According to this theory, 1226 there is no

  19. Response time accuracy in Apple Macintosh computers.

    PubMed

    Neath, Ian; Earle, Avery; Hallett, Darcy; Surprenant, Aimée M

    2011-06-01

    The accuracy and variability of response times (RTs) collected on stock Apple Macintosh computers using USB keyboards was assessed. A photodiode detected a change in the screen's luminosity and triggered a solenoid that pressed a key on the keyboard. The RTs collected in this way were reliable, but could be as much as 100 ms too long. The standard deviation of the measured RTs varied between 2.5 and 10 ms, and the distributions approximated a normal distribution. Surprisingly, two recent Apple-branded USB keyboards differed in their accuracy by as much as 20 ms. The most accurate RTs were collected when an external CRT was used to display the stimuli and Psychtoolbox was able to synchronize presentation with the screen refresh. We conclude that RTs collected on stock iMacs can detect a difference as small as 5-10 ms under realistic conditions, and this dictates which types of research should or should not use these systems.

  20. A Keyboard for Underwater Performance Assessment Battery Testing

    DTIC Science & Technology

    1990-11-08

    Applied Engineering . This four button underwater keyboard uses only a small portion of the boards capacity. The cable is connected to the I/O 32 board via a...H.O., by Applied Engineering ) require special programming to work with the IO 32 board. If the boards are accessed directly from Apple Basic with the... Applied Engineering , 1988) is presented in the Appendix. This program will work with either the enhanced or the unenhanced version of the Apple lie. 6

  1. Control of a visual keyboard using an electrocorticographic brain-computer interface.

    PubMed

    Krusienski, Dean J; Shih, Jerry J

    2011-05-01

    Brain-computer interfaces (BCIs) are devices that enable severely disabled people to communicate and interact with their environments using their brain waves. Most studies investigating BCI in humans have used scalp EEG as the source of electrical signals and focused on motor control of prostheses or computer cursors on a screen. The authors hypothesize that the use of brain signals obtained directly from the cortical surface will more effectively control a communication/spelling task compared to scalp EEG. A total of 6 patients with medically intractable epilepsy were tested for the ability to control a visual keyboard using electrocorticographic (ECOG) signals. ECOG data collected during a P300 visual task paradigm were preprocessed and used to train a linear classifier to subsequently predict the intended target letters. The classifier was able to predict the intended target character at or near 100% accuracy using fewer than 15 stimulation sequences in 5 of the 6 people tested. ECOG data from electrodes outside the language cortex contributed to the classifier and enabled participants to write words on a visual keyboard. This is a novel finding because previous invasive BCI research in humans used signals exclusively from the motor cortex to control a computer cursor or prosthetic device. These results demonstrate that ECOG signals from electrodes both overlying and outside the language cortex can reliably control a visual keyboard to generate language output without voice or limb movements.

  2. Rotating Desk for Collaboration by Two Computer Programmers

    NASA Technical Reports Server (NTRS)

    Riley, John Thomas

    2005-01-01

    A special-purpose desk has been designed to facilitate collaboration by two computer programmers sharing one desktop computer or computer terminal. The impetus for the design is a trend toward what is known in the software industry as extreme programming an approach intended to ensure high quality without sacrificing the quantity of computer code produced. Programmers working in pairs is a major feature of extreme programming. The present desk design minimizes the stress of the collaborative work environment. It supports both quality and work flow by making it unnecessary for programmers to get in each other s way. The desk (see figure) includes a rotating platform that supports a computer video monitor, keyboard, and mouse. The desk enables one programmer to work on the keyboard for any amount of time and then the other programmer to take over without breaking the train of thought. The rotating platform is supported by a turntable bearing that, in turn, is supported by a weighted base. The platform contains weights to improve its balance. The base includes a stand for a computer, and is shaped and dimensioned to provide adequate foot clearance for both users. The platform includes an adjustable stand for the monitor, a surface for the keyboard and mouse, and spaces for work papers, drinks, and snacks. The heights of the monitor, keyboard, and mouse are set to minimize stress. The platform can be rotated through an angle of 40 to give either user a straight-on view of the monitor and full access to the keyboard and mouse. Magnetic latches keep the platform preferentially at either of the two extremes of rotation. To switch between users, one simply grabs the edge of the platform and pulls it around. The magnetic latch is easily released, allowing the platform to rotate freely to the position of the other user

  3. What and When Second-Language Learners Revise When Responding to Timed Writing Tasks on the Computer: The Roles of Task Type, Second Language Proficiency, and Keyboarding Skills

    ERIC Educational Resources Information Center

    Barkaoui, Khaled

    2016-01-01

    This study contributes to the literature on second language (L2) learners' revision behavior by describing what, when, and how often L2 learners revise their texts when responding to timed writing tasks on the computer and by examining the effects of task type, L2 proficiency, and keyboarding skills on what and when L2 learners revise. Each of 54…

  4. Portable Android Dari and Pashto Soft Keyboard

    DTIC Science & Technology

    2013-08-01

    with a collection of information if it does not display a currently valid OMB control number . PLEASE DO NOT RETURN YOUR FORM TO THE ABOVE ADDRESS. 1...Dari and Pashto Soft Keyboard 5a. CONTRACT NUMBER 5b. GRANT NUMBER 5c. PROGRAM ELEMENT NUMBER 6. AUTHOR(S) Michael Lee 5d. PROJECT NUMBER R...0006163.9 5e. TASK NUMBER 5f. WORK UNIT NUMBER 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) U.S. Army Research Laboratory ATTN: RDRL

  5. Attention to the hands disrupts skilled typewriting: the role of vision in producing the disruption.

    PubMed

    Tapp, Kristy M; Logan, Gordon D

    2011-11-01

    Drawing typists' attention to their hands by asking them to type only letters assigned to the left or the right hand disrupts their performance, slowing the rate of typing and increasing errors. In this article we test the hypothesis that slowing occurs because typists watch their hands to determine which hand types which letter. Skilled typists were cued to type letters of one hand or of both hands while they could view their hands on the keyboard and while their vision was blocked by a box placed over the keyboard. Typing was slower when letters of one hand were typed than when letters of both hands were typed, and the slowing was greater when the hands were covered than when they were not. This supports the hypothesis that slowing occurs because typists watch their hands. However, typists were able to type letters of one hand when the keyboard was covered, so typists must have monitored kinesthetic information as well.

  6. Effect of Wrist Posture on Carpal Tunnel Pressure while Typing

    PubMed Central

    Rempel, David M.; Keir, Peter J.; Bach, Joel M.

    2009-01-01

    Long weekly hours of keyboard use may lead to or aggravate carpal tunnel syndrome. The effects of typing on fluid pressure in the carpal tunnel, a possible mediator of carpal tunnel syndrome, are unknown. Twenty healthy subjects participated in a laboratory study to investigate the effects of typing at different wrist postures on carpal tunnel pressure of the right hand. Changes in wrist flexion/extension angle (p = 0.01) and radial/ulnar deviation angle (p = 0.03) independently altered carpal tunnel pressure; wrist deviations in extension or radial deviation were associated with an increase in pressure. The activity of typing independently elevated carpal tunnel pressure (p= 0.001) relative to the static hand held in the same posture. This information can guide the design and use of keyboards and workstations in order to minimize carpal tunnel pressure while typing. The findings may also be useful to clinicians and ergonomists in the management of patients with carpal tunnel syndrome who use a keyboard. PMID:18383144

  7. A Brain-Computer Interface (BCI) system to use arbitrary Windows applications by directly controlling mouse and keyboard.

    PubMed

    Spuler, Martin

    2015-08-01

    A Brain-Computer Interface (BCI) allows to control a computer by brain activity only, without the need for muscle control. In this paper, we present an EEG-based BCI system based on code-modulated visual evoked potentials (c-VEPs) that enables the user to work with arbitrary Windows applications. Other BCI systems, like the P300 speller or BCI-based browsers, allow control of one dedicated application designed for use with a BCI. In contrast, the system presented in this paper does not consist of one dedicated application, but enables the user to control mouse cursor and keyboard input on the level of the operating system, thereby making it possible to use arbitrary applications. As the c-VEP BCI method was shown to enable very fast communication speeds (writing more than 20 error-free characters per minute), the presented system is the next step in replacing the traditional mouse and keyboard and enabling complete brain-based control of a computer.

  8. CaveCAD: a tool for architectural design in immersive virtual environments

    NASA Astrophysics Data System (ADS)

    Schulze, Jürgen P.; Hughes, Cathleen E.; Zhang, Lelin; Edelstein, Eve; Macagno, Eduardo

    2014-02-01

    Existing 3D modeling tools were designed to run on desktop computers with monitor, keyboard and mouse. To make 3D modeling possible with mouse and keyboard, many 3D interactions, such as point placement or translations of geometry, had to be mapped to the 2D parameter space of the mouse, possibly supported by mouse buttons or keyboard keys. We hypothesize that had the designers of these existing systems had been able to assume immersive virtual reality systems as their target platforms, they would have been able to design 3D interactions much more intuitively. In collaboration with professional architects, we created a simple, but complete 3D modeling tool for virtual environments from the ground up and use direct 3D interaction wherever possible and adequate. In this publication, we present our approaches for interactions for typical 3D modeling functions, such as geometry creation, modification of existing geometry, and assignment of surface materials. We also discuss preliminary user experiences with this system.

  9. Mobile phones and computer keyboards: unlikely reservoirs of multidrug-resistant organisms in the tertiary intensive care unit.

    PubMed

    Smibert, O C; Aung, A K; Woolnough, E; Carter, G P; Schultz, M B; Howden, B P; Seemann, T; Spelman, D; McGloughlin, S; Peleg, A Y

    2018-03-02

    Few studies have used molecular epidemiological methods to study transmission links to clinical isolates in intensive care units. Ninety-four multidrug-resistant organisms (MDROs) cultured from routine specimens from intensive care unit (ICU) patients over 13 weeks were stored (11 meticillin-resistant Staphylococcus aureus (MRSA), two vancomycin-resistant enterococci and 81 Gram-negative bacteria). Medical staff personal mobile phones, departmental phones, and ICU keyboards were swabbed and cultured for MDROs; MRSA was isolated from two phones. Environmental and patient isolates of the same genus were selected for whole genome sequencing. On whole genome sequencing, the mobile phone isolates had a pairwise single nucleotide polymorphism (SNP) distance of 183. However, >15,000 core genome SNPs separated the mobile phone and clinical isolates. In a low-endemic setting, mobile phones and keyboards appear unlikely to contribute to hospital-acquired MDROs. Copyright © 2018 The Healthcare Infection Society. Published by Elsevier Ltd. All rights reserved.

  10. Keyboard before Head Tracking Depresses User Success in Remote Camera Control

    NASA Astrophysics Data System (ADS)

    Zhu, Dingyun; Gedeon, Tom; Taylor, Ken

    In remote mining, operators of complex machinery have more tasks or devices to control than they have hands. For example, operating a rock breaker requires two handed joystick control to position and fire the jackhammer, leaving the camera control to either automatic control or require the operator to switch between controls. We modelled such a teleoperated setting by performing experiments using a simple physical game analogue, being a half size table soccer game with two handles. The complex camera angles of the mining application were modelled by obscuring the direct view of the play area and the use of a Pan-Tilt-Zoom (PTZ) camera. The camera control was via either a keyboard or via head tracking using two different sets of head gestures called “head motion” and “head flicking” for turning camera motion on/off. Our results show that the head motion control was able to provide a comparable performance to using a keyboard, while head flicking was significantly worse. In addition, the sequence of use of the three control methods is highly significant. It appears that use of the keyboard first depresses successful use of the head tracking methods, with significantly better results when one of the head tracking methods was used first. Analysis of the qualitative survey data collected supports that the worst (by performance) method was disliked by participants. Surprisingly, use of that worst method as the first control method significantly enhanced performance using the other two control methods.

  11. Hand-Held Keyboard

    NASA Technical Reports Server (NTRS)

    1994-01-01

    The Data Egg, a prototype chord key-based data entry device, can be used autonomously or as an auxiliary keyboard with a personal computer. Data is entered by pressing combinations of seven buttons positioned where the fingers naturally fall when clasping the device. An experienced user can enter text at 30 to 35 words per minute. No transcription is required. The input is downloaded into a computer and printed. The Data Egg can be used by an astronaut in space, a journalist, a bedridden person, etc. It was developed by a Jet Propulsion Laboratory engineer. Product is not currently manufactured.

  12. Prevalence and Risk Factors for Musculoskeletal Pain in Keyboard Musicians: A Systematic Review.

    PubMed

    Amaral Corrêa, Leticia; Dos Santos, Luciano Teixeira; Nogueira Paranhos, Edmur Nelson; Minetti Albertini, Alfredo Ignacio; do Carmo Silva Parreira, Patrícia; Nogueira, Leandro Alberto Calazans

    2018-04-26

    To identify the prevalence and risk factors for musculoskeletal pain in keyboard musicians. Systematic review METHODS: A systematic review was conducted according to the MOOSE recommendations and it was registered with the PROSPERO database under registration number CRD42016042913. We included observational studies through the electronic databases PubMed, Scopus, ScienceDirect, Web of Science, Répertoire International de Littérature Musicale (RILM), Retrospective Index to Music Periodicals (RIPM), Scielo, and Google Scholar, with combinations of the keywords pianists, keyboard players, musculoskeletal pain, muscular disease, tendinitis, tendinopathy, observational, case-control, prevalence, and risk factors. Data from population, information about pain, and risk factors were extracted from studies that fulfilled the eligibility criteria. The methodological quality of the studies was classified through the Newcastle-Ottawa Scale. The risk of bias and quality of evidence was assessed using the GRADE system. Twelve articles (case-controls) were included for the qualitative synthesis. The quality of the studies was classified as fair (n = 6) and good (n = 6). Prevalence was observed between 25.8% and 77.0% of musculoskeletal pain among keyboard musicians, with a higher prevalence in wrists and hands (13.8%-65.8%), neck (9.8%-64.2%), and shoulders (9.8%-59.8%). The only consistent risk factor found in the 4 studies was being female, with OR ranging from 1.05-1.90. Age greater than 18 years; weekly training more than 20 hours; training for more than 60 minutes without a rest break; not having a habit of practicing sports; and playing despite the pain were also described as risks factors for musculoskeletal pain. It was not possible to perform the meta-analysis due to the heterogeneity of the studies. Keyboard musicians presented a high prevalence of musculoskeletal pain, especially in the upper extremity regions of the body. Female, ageing, playing behaviors, and sedentary lifestyle showed an increased likelihood to report musculoskeletal pain. Level II. Copyright © 2018 American Academy of Physical Medicine and Rehabilitation. Published by Elsevier Inc. All rights reserved.

  13. An evaluation of touchscreen versus keyboard/mouse interaction for large screen process control displays.

    PubMed

    Noah, Benjamin; Li, Jingwen; Rothrock, Ling

    2017-10-01

    The objectives of this study were to test the effect of interaction device on performance in a process control task (managing a tank farm). The study compared the following two conditions: a) 4K-resolution 55" screen with a 21" touchscreen versus b) 4K-resolution 55″ screen with keyboard/mouse. The touchscreen acted both as an interaction device for data entry and navigation and as an additional source of information. A within-subject experiment was conducted among 20 college engineering students. A primary task of preventing tanks from overfilling as well as a secondary task of manual logging with situation awareness questions were designed for the study. Primary Task performance (including tank level at discharge, number of tank discharged and performance score), Secondary Task Performance (including Tank log count, performance score), system interaction times, subjective workload, situation awareness questionnaire, user experience survey regarding usability and condition comparison were used as the measures. Parametric data resulted in two metrics statistically different means between the two conditions: The 4K-keyboard condition resulted in faster Detection + Navigation time compared to the 4K-touchscreen condition, by about 2 s, while participants within the 4K-touchscreen condition were about 2 s faster in data entry than in the 4K-keyboard condition. No significant results were found for: performance on the secondary task, situation awareness, and workload. Additionally, no clear significant differences were found in the non-parametric data analysis. However, participants showed a slight preference for the 4K-touchscreen condition compared to the 4K-keyboard condition in subjective responses in comparing the conditions. Introducing the touchscreen as an additional/alternative input device showed to have an effect in interaction times, which suggests that proper design considerations need to be made. While having values shown on the interaction device provides value, a potential issue of visual distraction exists when having an additional visual display. The allocation of visual attention between primary displays and the touchscreen should be further investigated. Copyright © 2017 Elsevier Ltd. All rights reserved.

  14. Effects of altered auditory feedback across effector systems: production of melodies by keyboard and singing.

    PubMed

    Pfordresher, Peter Q; Mantell, James T

    2012-01-01

    We report an experiment that tested whether effects of altered auditory feedback (AAF) during piano performance differ from its effects during singing. These effector systems differ with respect to the mapping between motor gestures and pitch content of auditory feedback. Whereas this action-effect mapping is highly reliable during phonation in any vocal motor task (singing or speaking), mapping between finger movements and pitch occurs only in limited situations, such as piano playing. Effects of AAF in both tasks replicated results previously found for keyboard performance (Pfordresher, 2003), in that asynchronous (delayed) feedback slowed timing whereas alterations to feedback pitch increased error rates, and the effect of asynchronous feedback was similar in magnitude across tasks. However, manipulations of feedback pitch had larger effects on singing than on keyboard production, suggesting effector-specific differences in sensitivity to action-effect mapping with respect to feedback content. These results support the view that disruption from AAF is based on abstract, effector independent, response-effect associations but that the strength of associations differs across effector systems. Copyright © 2011. Published by Elsevier B.V.

  15. Virtual Keyboard for Hands-Free Operations

    NASA Technical Reports Server (NTRS)

    Abou-Ali, Abdel-Latief; Porter, William A.

    1996-01-01

    The measurement of direction of gaze (d.o.g.) has been used for clinical purposes to detect illness, such as nystagmus, unusual fixation movements and many others. It also is used to determine the points of interest in objects. In this study we employ a measurement of d.o.g. as a computer interface. The interface provides a full keyboard as well as a mouse function. Such an interface is important to computer users with paralysis or in environments where hand-free machine interface is required. The study utilizes the commercially available (ISCAN Model RK426TC) headset which consists of an InfraRed (IR) source and an IR camera to sense deflection of the illuminating beam. It also incorporates image processing package that provides the position of the pupil as well as the pupil size. The study shows the ability of implementing a full keyboard, together with some control functions, imaged on a head mounted monitor screen. This document is composed of four sections: (1) The Nature of the Equipment; (2) The Calibration Process; (3) Running Process; and (4) Conclusions.

  16. Musician's and physicist's view on tuning keyboard instruments

    NASA Astrophysics Data System (ADS)

    Lubenow, Martin; Meyn, Jan-Peter

    2007-01-01

    The simultaneous sound of several voices or instruments requires proper tuning to achieve consonance for certain intervals and chords. Most instruments allow enough frequency variation to enable pure tuning while being played. Keyboard instruments such as organ and piano have given frequencies for individual notes and the tuning must be based on a compromise. The equal temperament is not the only solution, but a special choice. Unequal temperaments produce better results in many cases, because important major thirds and triads are improved. Equal temperament was not propagated by Johann Sebastian Bach, as is often stated in introductory literature on this topic.

  17. Advanced Keyboard

    NASA Technical Reports Server (NTRS)

    1993-01-01

    Using chordic technology, a data entry operator can finger key combinations for text or graphics input. Because only one hand is needed, a disabled person may use it. Strain and fatigue are less than when using a conventional keyboard; input is faster, and the system can be learned in about an hour. Infogrip, Inc. developed chordic input technology with Stennis Space Center (SSC). (NASA is interested in potentially faster human/computer interaction on spacecraft as well as a low cost tactile/visual training system for the handicapped.) The company is now marketing the BAT as an improved system for both disabled and non-disabled computer operators.

  18. Computer users' postures and associations with workstation characteristics.

    PubMed

    Gerr, F; Marcus, M; Ortiz, D; White, B; Jones, W; Cohen, S; Gentry, E; Edwards, A; Bauer, E

    2000-01-01

    This investigation tested the hypotheses that (1) physical workstation dimensions are important determinants of operator posture, (2) specific workstation characteristics systematically affect worker posture, and (3) computer operators assume "neutral" upper limb postures while keying. Operator head, neck, and upper extremity posture and selected workstation dimensions and characteristics were measured among 379 computer users. Operator postures were measured with manual goniometers, workstation characteristics were evaluated by observation, and workstation dimensions by direct measurement. Considerably greater variability in all postures was observed than was expected from application of basic geometric principles to measured workstation dimensions. Few strong correlations were observed between worker posture and workstation physical dimensions; findings suggest that preference is given to keyboard placement with respect to the eyes (r = 0.60 for association between keyboard height and seated elbow height) compared with monitor placement with respect to the eyes (r = 0.18 for association between monitor height and seated eye height). Wrist extension was weakly correlated with keyboard height (r = -0.24) and virtually not at all with keyboard thickness (r = 0.07). Use of a wrist rest was associated with decreased wrist flexion (21.9 versus 25.1 degrees, p < 0.01). Participants who had easily adjustable chairs had essentially the same neck and upper limb postures as did those with nonadjustable chairs. Sixty-one percent of computer operators were observed in nonneutral shoulder postures and 41% in nonneutral wrist postures. Findings suggest that (1) workstation dimensions are not strong determinants of at least several neck and upper extremity postures among computer operators, (2) only some workstation characteristics affect posture, and (3) contrary to common recommendations, a large proportion of computer users do not work in so-called neutral postures.

  19. Neuroelectric Virtual Devices

    NASA Technical Reports Server (NTRS)

    Wheeler, Kevin; Jorgensen, Charles

    2000-01-01

    This paper presents recent results in neuroelectric pattern recognition of electromyographic (EMG) signals used to control virtual computer input devices. The devices are designed to substitute for the functions of both a traditional joystick and keyboard entry method. We demonstrate recognition accuracy through neuroelectric control of a 757 class simulation aircraft landing at San Francisco International Airport using a virtual joystick as shown. This is accomplished by a pilot closing his fist in empty air and performing control movements that are captured by a dry electrode array on the arm which are then analyzed and routed through a flight director permitting full pilot outer loop control of the simulation. We then demonstrate finer grain motor pattern recognition through a virtual keyboard by having a typist tap his traders on a typical desk in a touch typist position. The EMG signals are then translated to keyboard presses and displayed. The paper describes the bioelectric pattern recognition methodology common to both examples. Figure 2 depicts raw EMG data from typing, the numeral '8' and the numeral '9'. These two gestures are very close in appearance and statistical properties yet are distinguishable by our hidden Kharkov model algorithms. Extensions of this work to NASA emissions and robotic control are considered.

  20. Usability analysis of 2D graphics software for designing technical clothing.

    PubMed

    Teodoroski, Rita de Cassia Clark; Espíndola, Edilene Zilma; Silva, Enéias; Moro, Antônio Renato Pereira; Pereira, Vera Lucia D V

    2012-01-01

    With the advent of technology, the computer became a working tool increasingly present in companies. Its purpose is to increase production and reduce the inherent errors in manual production. The aim of this study was to analyze the usability of 2D graphics software in creating clothing designs by a professional during his work. The movements of the mouse, keyboard and graphical tools were monitored in real time by software Camtasia 7® installed on the user's computer. To register the use of mouse and keyboard we used auxiliary software called MouseMeter®, which quantifies the number of times they pressed the right, middle and left mouse's buttons, the keyboard and also the distance traveled in meters by the cursor on the screen. Data was collected in periods of 15 minutes, 1 hour and 8 hours, consecutively. The results showed that the job is considered repetitive and high demands physical efforts, which can lead to the appearance of repetitive strain injuries. Thus, the goal of minimizing operator efforts and thereby enhance the usability of the examined tool, becomes imperative to replace the mouse by a device called tablet, which also offers an electronic pen and a drawing platform for design development.

  1. Negative Prospective Memory in Alzheimer's Disease: "Do Not Perform That Action".

    PubMed

    El Haj, Mohamad; Coello, Yann; Kapogiannis, Dimitrios; Gallouj, Karim; Antoine, Pascal

    2018-01-01

    Relatively to "standard" prospective memory, i.e., remembering to perform a future action, little is known about negative prospective memory, i.e., remembering not to perform a future action. This study investigated the latter ability in Alzheimer's disease (AD). AD participants and healthy older adults were asked to click on the keyboard or not to click on it when a cue word was encountered. Results showed more omissions (i.e., forgetting to click the keyboard when the instruction was to do so) in AD participants than in healthy older adults, suggesting a prospective memory deficit. Interestingly, more commissions (i.e., clicking the keyboard when the instruction was not to do so) were also observed in AD participants than in healthy older adults. Similar levels of commissions and omissions were observed in AD participants and in healthy older adults. Also, commissions and omissions were correlated with performance on an inhibition assessment task. Our findings reveal that AD is characterized by not only difficulty in the retrieval of recent information, but also difficulty to inhibit no-longer appropriate stimulus-response associations previously learned, suggesting a specific deficit of negative prospective memory in AD.

  2. Enhancing an appointment diary on a pocket computer for use by people after brain injury.

    PubMed

    Wright, P; Rogers, N; Hall, C; Wilson, B; Evans, J; Emslie, H

    2001-12-01

    People with memory loss resulting from brain injury benefit from purpose-designed memory aids such as appointment diaries on pocket computers. The present study explores the effects of extending the range of memory aids and including games. For 2 months, 12 people who had sustained brain injury were loaned a pocket computer containing three purpose-designed memory aids: diary, notebook and to-do list. A month later they were given another computer with the same memory aids but a different method of text entry (physical keyboard or touch-screen keyboard). Machine order was counterbalanced across participants. Assessment was by interviews during the loan periods, rating scales, performance tests and computer log files. All participants could use the memory aids and ten people (83%) found them very useful. Correlations among the three memory aids were not significant, suggesting individual variation in how they were used. Games did not increase use of the memory aids, nor did loan of the preferred pocket computer (with physical keyboard). Significantly more diary entries were made by people who had previously used other memory aids, suggesting that a better understanding of how to use a range of memory aids could benefit some people with brain injury.

  3. Ergonomic positioning or equipment for treating carpal tunnel syndrome.

    PubMed

    O'Connor, Denise; Page, Matthew J; Marshall, Shawn C; Massy-Westropp, Nicola

    2012-01-18

    Non-surgical treatment, including ergonomic positioning or equipment, are sometimes offered to people experiencing mild to moderate symptoms from carpal tunnel syndrome (CTS). The effectiveness and duration of benefit from ergonomic positioning or equipment interventions for treating CTS are unknown. To assess the effects of ergonomic positioning or equipment compared with no treatment, a placebo or another non-surgical intervention in people with CTS. We searched the Cochrane Neuromuscular Disease Group Specialized Register (14 June 2011), the Cochrane Central Register of Controlled Trials (CENTRAL) (2011, Issue 2, in The Cochrane Library), MEDLINE (1966 to June 2011), EMBASE (1980 to June 2011), CINAHL Plus (1937 to June 2011), and AMED (1985 to June 2011). We also reviewed the reference lists of randomised or quasi-randomised trials identified from the electronic search. Randomised or quasi-randomised controlled trials comparing ergonomic positioning or equipment with no treatment, placebo or another non-surgical intervention in people with CTS. Two review authors independently selected trials for inclusion, extracted data and assessed risk of bias of included studies. We calculated risk ratios (RR) and mean differences (MD) with 95% confidence intervals (CI) for the primary and secondary outcomes. We pooled results of clinically and statistically homogeneous trials, where possible, to provide estimates of the effect of ergonomic positioning or equipment. We included two trials (105 participants) comparing ergonomic versus placebo keyboards. Neither trial assessed the primary outcome (short-term overall improvement) or adverse effects of interventions. In one small trial (25 participants) an ergonomic keyboard significantly reduced pain after 12 weeks (MD -2.40; 95% CI -4.45 to -0.35) but not six weeks (MD -0.20; 95% CI -1.51 to 1.11). In this same study, there was no difference between ergonomic and standard keyboards in hand function at six or 12 weeks or palm-wrist sensory latency at 12 weeks. The second trial (80 participants) reported no significant difference in pain severity after six months when using either of the three ergonomic keyboards versus a standard keyboard. No trials comparing (i) ergonomic positioning or equipment with no treatment, (ii) ergonomic positioning or equipment with another non-surgical treatment, or (iii) different ergonomic positioning or equipment regimes, were found. There is insufficient evidence from randomised controlled trials to determine whether ergonomic positioning or equipment is beneficial or harmful for treating carpal tunnel syndrome.

  4. Tactile Data Entry System

    NASA Technical Reports Server (NTRS)

    Adams, Richard J.

    2015-01-01

    The patent-pending Glove-Enabled Computer Operations (GECO) design leverages extravehicular activity (EVA) glove design features as platforms for instrumentation and tactile feedback, enabling the gloves to function as human-computer interface devices. Flexible sensors in each finger enable control inputs that can be mapped to any number of functions (e.g., a mouse click, a keyboard strike, or a button press). Tracking of hand motion is interpreted alternatively as movement of a mouse (change in cursor position on a graphical user interface) or a change in hand position on a virtual keyboard. Programmable vibro-tactile actuators aligned with each finger enrich the interface by creating the haptic sensations associated with control inputs, such as recoil of a button press.

  5. The Influence of Emotion on Keyboard Typing: An Experimental Study Using Auditory Stimuli.

    PubMed

    Lee, Po-Ming; Tsui, Wei-Hsuan; Hsiao, Tzu-Chien

    2015-01-01

    In recent years, a novel approach for emotion recognition has been reported, which is by keystroke dynamics. The advantages of using this approach are that the data used is rather non-intrusive and easy to obtain. However, there were only limited investigations about the phenomenon itself in previous studies. Hence, this study aimed to examine the source of variance in keyboard typing patterns caused by emotions. A controlled experiment to collect subjects' keystroke data in different emotional states induced by International Affective Digitized Sounds (IADS) was conducted. Two-way Valence (3) x Arousal (3) ANOVAs was used to examine the collected dataset. The results of the experiment indicate that the effect of arousal is significant in keystroke duration (p < .05), keystroke latency (p < .01), but not in the accuracy rate of keyboard typing. The size of the emotional effect is small, compared to the individual variability. Our findings support the conclusion that the keystroke duration and latency are influenced by arousal. The finding about the size of the effect suggests that the accuracy rate of emotion recognition technology could be further improved if personalized models are utilized. Notably, the experiment was conducted using standard instruments and hence is expected to be highly reproducible.

  6. Is typing speed proportional to the severity of pain in keyboard workers with work-related upper limb disorder

    PubMed Central

    Povlsen, Bo

    2012-01-01

    Objectives To investigate if typing speed is proportional to the severity of pain in keyboard workers with work-related upper limb disorder (WRULD). Design Standardized functional typing test with participants scoring pain before and after typing; calculation of typing speed. Participants Fifty-nine patients and six controls. Setting Tertiary hospital centre for hand and upper limb pain. Main outcome measures Pain (VAS 0–10) and calculation of typing speed as words per minute. Results Three subgroups of patients were found based on their typing speed: fast, slow and intermediate. Two-tailed student T-test with P level at 0.05 was used for evaluation. The typing speeds were significantly different between all three patient groups (P < 0.05). The typing speed was significantly faster in the fastest patient group than in the control group (P = 0.04) and the slow and middle groups (P = < 0.0001). The pain before typing was highest in the ‘slow’ group, in both hands but this difference was not statistically significant. Conclusion Typing speed is not proportional to the severity of pain in keyboard workers with WRULD. Patients with statistically significant slower or faster typing speeds do not have statistically different levels of pain. PMID:22299070

  7. Effects of mouse slant and desktop position on muscular and postural stresses, subject preference and performance in women aged 18-40 years.

    PubMed

    Gaudez, Clarisse; Cail, François

    2016-11-01

    This study compared muscular and postural stresses, performance and subject preference in women aged 18-40 years using a standard mouse, a vertical mouse and a slanted mouse in three different computer workstation positions. Four tasks were analysed: pointing, pointing-clicking, pointing-clicking-dragging and grasping-pointing the mouse after typing. Flexor digitorum superficialis (FDS) and extensor carpi radialis (ECR) activities were greater using the standard mouse compared to the vertical or slanted mouse. In all cases, the wrist position remained in the comfort zone recommended by standard ISO 11228-3. The vertical mouse was less comfortable and more difficult to use than the other two mice. FDS and ECR activities, shoulder abduction and wrist extension were greater when the mouse was placed next to the keyboard. Performance and subject preference were better with the unrestricted mouse positioning on the desktop. Grasping the mouse after typing was the task that caused the greatest stress. Practitioner Summary: In women, the slanted mouse and the unrestricted mouse positioning on the desktop provide a good blend of stresses, performance and preference. Unrestricted mouse positioning requires no keyboard, which is rare in practice. Placing the mouse in front of the keyboard, rather than next to it, reduced the physical load.

  8. Building intelligent communication systems for handicapped aphasiacs.

    PubMed

    Fu, Yu-Fen; Ho, Cheng-Seen

    2010-01-01

    This paper presents an intelligent system allowing handicapped aphasiacs to perform basic communication tasks. It has the following three key features: (1) A 6-sensor data glove measures the finger gestures of a patient in terms of the bending degrees of his fingers. (2) A finger language recognition subsystem recognizes language components from the finger gestures. It employs multiple regression analysis to automatically extract proper finger features so that the recognition model can be fast and correctly constructed by a radial basis function neural network. (3) A coordinate-indexed virtual keyboard allows the users to directly access the letters on the keyboard at a practical speed. The system serves as a viable tool for natural and affordable communication for handicapped aphasiacs through continuous finger language input.

  9. A User Study: Keyboard and Applications to Simplify Smartphone Adoption for Seniors.

    PubMed

    Austad, Hanne O; Liverud, Anders E; Chan, Richard; Røhne, Mette

    2017-01-01

    The aim of the user study was to evaluate how the developed assistive physical keyboard, the Ezi-PAD, and integrated senior friendly applications, can encourage non-smartphone seniors to start using the smartphone and enable senior smartphone users to continue using a smartphone in spite of increasing motoric or visual impairment. A number of seniors with different experience and impairment, aged 64 to 86, were equipped with a smartphone and an Ezi-PAD assembly. After basic training, their use of the smartphone was monitored for up to 2 months. Five out of nine participants used the system for 2 months, and found the Ezi-PAD easy to use. The senior friendly applications gave extra utilitarian value to the phone.

  10. The design of liquid drip speed monitoring device system based on MCU

    NASA Astrophysics Data System (ADS)

    Zheng, Shiyong; Li, Zhao; Li, Biqing

    2017-08-01

    This page proposed an intelligent transfusion control and monitoring system which designed by using AT89S52 micro controller as the core, using the keyboard and photoelectric sensor as the input module, digital tube and motor as the output module. The keyboard is independent and photoelectric sensor can offer reliable detection for liquid drop speed and the transfusion bottle page. When the liquid amount is less than the warning value, the system sounded the alarm, you can remove the alert by hand movement. With the advantages of speed controllable and input pulse power can be maintained of the motor, the system can control the bottle through the upper and lower slow-moving liquid drip to control the speed of intelligent purpose.

  11. Mechanisms for Teaching Typewriting to Special Students.

    ERIC Educational Resources Information Center

    Rosetti, Mary Ellen

    1979-01-01

    Gives examples of specialized typewriting instructional methods for students with disabilities, involving modifications to typewriters, using special keyboards, and adding sensory devices for different impairments. (MF)

  12. A validation study of the Keyboard Personal Computer Style instrument (K-PeCS) for use with children.

    PubMed

    Green, Dido; Meroz, Anat; Margalit, Adi Edit; Ratzon, Navah Z

    2012-11-01

    This study examines a potential instrument for measurement of typing postures of children. This paper describes inter-rater, test-retest reliability and concurrent validity of the Keyboard Personal Computer Style instrument (K-PeCS), an observational measurement of postures and movements during keyboarding, for use with children. Two trained raters independently rated videos of 24 children (aged 7-10 years). Six children returned one week later for identifying test-retest reliability. Concurrent validity was assessed by comparing ratings obtained using the K-PECS to scores from a 3D motion analysis system. Inter-rater reliability was moderate to high for 12 out of 16 items (Kappa: 0.46 to 1.00; correlation coefficients: 0.77-0.95) and test-retest reliability varied across items (Kappa: 0.25 to 0.67; correlation coefficients: r = 0.20 to r = 0.95). Concurrent validity compared favourably across arm pathlength, wrist extension and ulnar deviation. In light of the limitations of other tools the K-PeCS offers a fairly affordable, reliable and valid instrument to address the gap for measurement of typing styles of children, despite the shortcomings of some items. However further research is required to refine the instrument for use in evaluating typing among children. Copyright © 2012 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  13. A simple and sensitive method to measure timing accuracy.

    PubMed

    De Clercq, Armand; Crombez, Geert; Buysse, Ann; Roeyers, Herbert

    2003-02-01

    Timing accuracy in presenting experimental stimuli (visual information on a PC or on a TV) and responding (keyboard presses and mouse signals) is of importance in several experimental paradigms. In this article, a simple system for measuring timing accuracy is described. The system uses two PCs (at least Pentium II, 200 MHz), a photocell, and an amplifier. No additional boards and timing hardware are needed. The first PC, a SlavePC, monitors the keyboard presses or mouse signals from the PC under test and uses a photocell that is placed in front of the screen to detect the appearance of visual stimuli on the display. The software consists of a small program running on the SlavePC. The SlavePC is connected through a serial line with a second PC. This MasterPC controls the SlavePC through an ActiveX control, which is used in a Visual Basic program. The accuracy of our system was investigated by using a similar setup of a SlavePC and a MasterPC to generate pulses and by using a pulse generator card. These tests revealed that our system has a 0.01-msec accuracy. As an illustration, the reaction time accuracy of INQUISIT for a few applications was tested using our system. It was found that in those applications that we investigated, INQUISIT measures reaction times from keyboard presses with millisecond accuracy.

  14. Ergonomics

    MedlinePlus

    ... work might include Adjusting the position of your computer keyboard to prevent carpal tunnel syndrome Being sure ... whether it is sitting in front of a computer, standing at a checkout, or walking around a ...

  15. MedlinePlus Tour

    MedlinePlus

    ... captioning, click the CC button on the lower right-hand corner of the player. Video player keyboard shortcuts Transcript Welcome to MedlinePlus, the consumer health information website from the National Library of ...

  16. Using equivalence-based instruction to teach piano skills to college students.

    PubMed

    Griffith, Kristin R; Ramos, Amber L; Hill, Kelli E; Miguel, Caio F

    2018-04-01

    The purpose of the current study was to evaluate the effects of equivalence-based instruction (EBI) on the emergence of basic music reading and piano playing skills. Six female college students learned to identify three musical chord notations given their respective dictated names. Participants also learned to play chords on the piano following the dictated name of the chord, and to play the chords to a song on a keyboard. Results are consistent with past research, in that stimuli became substitutable for each other and acquired a common behavioral function. Data suggest that EBI was an effective and efficient procedure to teach adults to read musical notation, as well as play chords and a song on a piano keyboard. © 2018 Society for the Experimental Analysis of Behavior.

  17. Business Education Will Prepare Today's Students for Tomorrow's Economy.

    ERIC Educational Resources Information Center

    Smith, C. LeMoyne

    1988-01-01

    Contends that business education, including keyboarding, accounting, word processing, and business fundamentals, will have a crucial role in preparing productive citizens in the emerging service-related economy. (TE)

  18. Disease model: a simplified approach for analysis and management of human error: a quality improvement study.

    PubMed

    Ahmad-Sabry, Mohammad H I

    2015-04-01

    During 6 weeks, we had 4 incidents of echocardiography machine malfunction. There were 3 in the operating room, which were damaged due to intravenous (IV) fluid spillage over the keyboard of the machine leading to burning of the keyboard electric connection, and 1 in the cardiology department, which was damagaed due to spillage of coffee on it. The malfunction had an economic impact on the hospital (about $ 20,000) in addition to the nonavailability of the ultrasound (US) machine for the cardiac patient after the incident till the end of the case and for consequent cases till the fixation of the machine. We undertook an analysis of the incidents using simplified approach. The first incident happened when changing an empty IV fluid bag for a full one led to spillage of some fluid onto the keyboard. The second incidence was due to the use of needle to depressurize a medication bottle for continuous IV drip, and the third event was due to disconnection of the IV set from the bottle during transfer of the patient from operation room to intensive care unit. The fundamental problem is of course that fluid is harmful to the US machine. In addition, the machines are in a position between the patient bed and anesthesia machine. This means that IV pulls are on each side of the patient bed, which makes the machine vulnerable to fluid spillage. We considered a machine modification, to create a protective cover, but this was hindered by complexity of keyboard of the US machine, technical and financial challenges, and the time it would take to achieve. Second, we considered the creation of a protocol, with putting the machine in a position where no IV pulls are around and transferring the machine out of the room when transferring the patient will endanger the machine by the IV fluid. Third, changing of human behavior; to do this, we announced the protocol in our anesthesia conference to make it known to each and every one. We taught residents, fellows, and staff about the new protocol.Our simplified approach was effective for the prevention of fluid spillage over the US machine.

  19. Typewriting: The Sight Method of Teaching Typewriting

    ERIC Educational Resources Information Center

    Ruddle, Eleanor S.

    1970-01-01

    Research with beginning typewriting students supports the use of the sight method-looking at the fingers and keyboard during the initial learning stages. The sight method increases the rate and degree of accuracy. (CH)

  20. The Idea Bank: Teaching Harmonic Concepts at the Elementary Level.

    ERIC Educational Resources Information Center

    Music Educators Journal, 1979

    1979-01-01

    Briefly described are ways of teaching the concept of harmony to young children through the use of keyboard instruments, resonator bells, diatonic and chromatic bells, and Orff melody instruments. (KC)

  1. Keyboarding: An Important Skill for the Office of the Future.

    ERIC Educational Resources Information Center

    Burford, Anna M.

    1980-01-01

    Defines the components of the office of the future: data processing, micrographics, optical character recognition, telecommunications, and word processing. Also discusses teacher responsibility, student preparation, future challenges, and teacher awareness. (CT)

  2. Computers as Music Teachers.

    ERIC Educational Resources Information Center

    Taylor, Jack A.

    1983-01-01

    Peripheral components for music instruction include a music keyboard, a digital music synthesizer, and music listening devices. Computers can teach sight-singing, playing an instrument, dictation, and composition. Computer programs should be interactive with students. (KC)

  3. Workplace Ergonomics Reference Guide

    MedlinePlus

    ... between use of keyboard and mouse (use keystroke equivalents to mouse).  Change your posture frequently throughout the ... walls should be removed.  The carpeting should be non-absorbent in warm, dark colors without padding or ...

  4. Relationships between language input and letter output modes in writing notes and summaries for students in grades 4 to 9 with persisting writing disabilities.

    PubMed

    Thompson, Robert; Tanimoto, Steven; Abbott, Robert; Nielsen, Kathleen; Lyman, Ruby Dawn; Geselowitz, Kira; Habermann, Katrien; Mickail, Terry; Raskind, Marshall; Peverly, Stephen; Nagy, William; Berninger, Virginia

    2017-01-01

    This study in programmatic research on technology-supported instruction first identified, through pretesting using evidence-based criteria, students with persisting specific learning disabilities (SLDs) in written language during middle childhood (grades 4-6) and early adolescence (grades 7-9). Participants then completed computerized writing instruction and posttesting. The 12 computer lessons varied output modes (letter production by stylus alternating with hunt and peck keyboarding versus by pencil with grooves alternating with touch typing on keyboard), input (read or heard source material), and task (notes or summaries). Posttesting and coded notes and summaries showed the effectiveness of computerized writing instruction on both writing tasks for multiple modes of language input and letter production output for improving letter production and related writing skills.

  5. Simon-type effects: chronometric evidence for keypress schemata in typewriting.

    PubMed

    Logan, Gordon D

    2003-08-01

    In 4 experiments, chronometric evidence for keypress schemata in typing was sought by presenting stimuli to be typed in positions that were displaced from a central fixation point. Reaction times were shorter when stimulus positions corresponded to keyboard locations of the letters to be typed, suggesting that position was an important part of the internal representation of the response. Experiment 1 presented single letters left and right of fixation. Experiment 2 presented single letters above and below fixation. Experiment 3 presented words left and right of fixation and found evidence of parallel activation of keypress schemata. Experiment 4 found no effect of the eccentricity of the keyboard locations and responding fingers, suggesting that response-location codes are categorical, not metric. The results are consistent with D. E. Rumelhart and D. A. Norman's (1982) theory of typewriting.

  6. Relationships between Language Input and Letter Output Modes in Writing Notes and Summaries for Students in Grades 4 to 9 with Persisting Writing Disabilities

    PubMed Central

    Thompson, Robert; Tanimoto, Steven; Abbott, Robert; Nielsen, Kathleen; Lyman, Ruby Dawn; Geselowitz, Kira; Habermann, Katrien; Mickail, Terry; Raskind, Marshall; Peverly, Stephen; Nagy, William; Berninger, Virginia

    2017-01-01

    This study in programmatic research on technology-supported instruction first identified, through pretesting using evidence-based criteria, students with persisting specific learning disabilities (SLDs) in written language during middle childhood (grades 4-6) and early adolescence (grades 7-9). Participants then completed computerized writing instruction and posttesting. The 12 computer lessons varied output modes (letter production by stylus alternating with hunt and peck keyboarding versus by pencil with grooves alternating with touch typing on keyboard), input (read or heard source material), and task (notes or summaries). Posttesting and coded notes and summaries showed the effectiveness of computerized writing instruction on both writing tasks for multiple modes of language input and letter production output for improving letter production and related writing skills. PMID:27434553

  7. Multifunction display system, volume 1

    NASA Technical Reports Server (NTRS)

    1973-01-01

    The design and construction of a multifunction display man/machine interface for use with a 4 pi IBM-360 System are described. The system is capable of displaying superimposed volatile alphanumeric and graphical data on a 512 x 512 element plasma panel, and holographically stored multicolor archival information. The volatile data may be entered from a keyboard or by means of an I/O interface to the 360 system. A 2-page memory local to the display is provided for storing the entered data. The archival data is stored as a phase hologram on a vinyl tape strip. This data is accessible by means of a rapid transport system which responds to inputs provided by the I/O channel on the keyboard. As many as 500 frames may be stored on a tape strip for access in under 6 seconds.

  8. Talking Wheelchair

    NASA Technical Reports Server (NTRS)

    1981-01-01

    Communication is made possible for disabled individuals by means of an electronic system, developed at Stanford University's School of Medicine, which produces highly intelligible synthesized speech. Familiarly known as the "talking wheelchair" and formally as the Versatile Portable Speech Prosthesis (VPSP). Wheelchair mounted system consists of a word processor, a video screen, a voice synthesizer and a computer program which instructs the synthesizer how to produce intelligible sounds in response to user commands. Computer's memory contains 925 words plus a number of common phrases and questions. Memory can also store several thousand other words of the user's choice. Message units are selected by operating a simple switch, joystick or keyboard. Completed message appears on the video screen, then user activates speech synthesizer, which generates a voice with a somewhat mechanical tone. With the keyboard, an experienced user can construct messages as rapidly as 30 words per minute.

  9. Cortical Motor Circuits after Piano Training in Adulthood: Neurophysiologic Evidence.

    PubMed

    Houdayer, Elise; Cursi, Marco; Nuara, Arturo; Zanini, Sonia; Gatti, Roberto; Comi, Giancarlo; Leocani, Letizia

    2016-01-01

    The neuronal mechanisms involved in brain plasticity after skilled motor learning are not completely understood. We aimed to study the short-term effects of keyboard training in music-naive subjects on the motor/premotor cortex activity and interhemispheric interactions, using electroencephalography and transcranial magnetic stimulation (TMS). Twelve subjects (experimental group) underwent, before and after a two week-piano training: (1) hand-motor function tests: Jamar, grip and nine-hole peg tests; (2) electroencephalography, evaluating the mu rhythm task-related desynchronization (TRD) during keyboard performance; and (3) TMS, targeting bilateral abductor pollicis brevis (APB) and abductor digiti minimi (ADM), to obtain duration and area of ipsilateral silent period (ISP) during simultaneous tonic contraction of APB and ADM. Data were compared with 13 controls who underwent twice these measurements, in a two-week interval, without undergoing piano training. Every subject in the experimental group improved keyboard performance and left-hand nine-hole peg test scores. Pre-training, ISP durations were asymmetrical, left being longer than right. Post-training, right ISPAPB increased, leading to symmetrical ISPAPB. Mu TRD during motor performance became more focal and had a lesser amplitude than in pre-training, due to decreased activity over ventral premotor cortices. No such changes were evidenced in controls. We demonstrated that a 10-day piano-training was associated with balanced interhemispheric interactions both at rest and during motor activation. Piano training, in a short timeframe, may reshape local and inter-hemispheric motor cortical circuits.

  10. Overuse Injury: Are Students at Risk?

    ERIC Educational Resources Information Center

    O'Hanlon, Anne

    1986-01-01

    Use of computer keyboards requires repetitive movements that may cause "overuse injuries" among students. Education on computer literacy must include warning of these negative side effects and must instill safe operating habits among students. (10 references) (CJH)

  11. Computer vs. Typewriter: Changes in Teaching Methods.

    ERIC Educational Resources Information Center

    Frankeberger, Lynda

    1990-01-01

    Factors to consider in making a decision whether to convert traditional typewriting classrooms to microcomputer classrooms include effects on oral instruction, ethical issues in file transfer, and use of keyboarding software and timed writing software. (JOW)

  12. Keyboard Literacy for Hawaii's Primary Children

    ERIC Educational Resources Information Center

    Oksendahl, Wilma J.

    1972-01-01

    Article discusses some of the previous experiments in elementary typewriting, the background of the Hawaii English Program, particularly the Language Skills segment, and the Primary Typewriting Program--its rationale, materials and equipment, results and limitations. (Author/CB)

  13. Interactive Courseware Standards

    DTIC Science & Technology

    1992-07-01

    music industry standard provides data formats and transmission specifications for musical notation. Joint Photographic Experts Group (JPEG). This...has been used in the music industry for several years, especially for electronically programmable keyboards and 16 instruments. The video compression

  14. Modems and More: The Computer Branches Out.

    ERIC Educational Resources Information Center

    Dyrli, Odvard Egil

    1986-01-01

    Surveys new "peripherals," electronic devices that attach to computers. Devices such as videodisc players, desktop laser printers, large screen projectors, and input mechanisms that circumvent the keyboard dramatically expand the computer's instructional uses. (Author/LHW)

  15. Science Notes.

    ERIC Educational Resources Information Center

    Piearce, Trevor; And Others

    1988-01-01

    Provides explanations of 15 experiments, laboratory activities, demonstrations, and lessons for use in instruction. Includes information on Daphnia, wild garlic, crystals, gas chromatographs, bleaches, alcohols, reactivity series, chemistry formula, electronic keyboards and waveforms, interference and diffraction gravity, Moire fringe patterns,…

  16. [A heart function measuring and analyzing instrument based on single-chip microcomputer].

    PubMed

    Rong, Z; Liang, H; Wang, S

    1999-05-01

    An Introduction a measuring and analyzing instrument, based on the single-chip microcomputer, which provides sample gathering, processing, controlling, adjusting, keyboard and printing. All informations are provided and displayed in Chinese.

  17. Development of user customized smart keyboard using Smart Product Design-Finite Element Analysis Process in the Internet of Things.

    PubMed

    Kim, Jung Woo; Sul, Sang Hun; Choi, Jae Boong

    2018-06-07

    In a hyper-connected society, IoT environment, markets are rapidly changing as smartphones penetrate global market. As smartphones are applied to various digital media, development of a novel smart product is required. In this paper, a Smart Product Design-Finite Element Analysis Process (SPD-FEAP) is developed to adopt fast-changing tends and user requirements that can be visually verified. The user requirements are derived and quantitatively evaluated from Smart Quality Function Deployment (SQFD) using WebData. Then the usage scenarios are created according to the priority of the functions derived from SQFD. 3D shape analysis by Finite Element Analysis (FEA) was conducted and printed out through Rapid Prototyping (RP) technology to identify any possible errors. Thus, a User Customized Smart Keyboard has been developed using SPD-FEAP. Copyright © 2018 ISA. Published by Elsevier Ltd. All rights reserved.

  18. Movement amplitude and tempo change in piano performance

    NASA Astrophysics Data System (ADS)

    Palmer, Caroline

    2004-05-01

    Music performance places stringent temporal and cognitive demands on individuals that should yield large speed/accuracy tradeoffs. Skilled piano performance, however, shows consistently high accuracy across a wide variety of rates. Movement amplitude may affect the speed/accuracy tradeoff, so that high accuracy can be obtained even at very fast tempi. The contribution of movement amplitude changes in rate (tempo) is investigated with motion capture. Cameras recorded pianists with passive markers on hands and fingers, who performed on an electronic (MIDI) keyboard. Pianists performed short melodies at faster and faster tempi until they made errors (altering the speed/accuracy function). Variability of finger movements in the three motion planes indicated most change in the plane perpendicular to the keyboard across tempi. Surprisingly, peak amplitudes of motion before striking the keys increased as tempo increased. Increased movement amplitudes at faster rates may reduce or compensate for speed/accuracy tradeoffs. [Work supported by Canada Research Chairs program, HIMH R01 45764.

  19. Tactile Data Entry for Extravehicular Activity

    NASA Technical Reports Server (NTRS)

    Adams, Richard J.; Olowin, Aaron B.; Hannaford, Blake; Sands, O Scott

    2012-01-01

    In the task-saturated environment of extravehicular activity (EVA), an astronaut's ability to leverage suit-integrated information systems is limited by a lack of options for data entry. In particular, bulky gloves inhibit the ability to interact with standard computing interfaces such as a mouse or keyboard. This paper presents the results of a preliminary investigation into a system that permits the space suit gloves themselves to be used as data entry devices. Hand motion tracking is combined with simple finger gesture recognition to enable use of a virtual keyboard, while tactile feedback provides touch-based context to the graphical user interface (GUI) and positive confirmation of keystroke events. In human subject trials, conducted with twenty participants using a prototype system, participants entered text significantly faster with tactile feedback than without (p = 0.02). The results support incorporation of vibrotactile information in a future system that will enable full touch typing and general mouse interactions using instrumented EVA gloves.

  20. Development of non-keyboard input device checklists through assessments.

    PubMed

    Woods, Valerie; Hastings, Sarah; Buckle, Peter; Haslam, Roger

    2003-11-01

    An assessment of non-keyboard input devices (NKID) was conducted to identify factors for good design in relation to operation, performance and comfort. Twenty-seven NKID users, working in health and safety, evaluated eight devices that included mice, trackballs and a joystick mouse. The factors considered important for good design were: (1) comfortable hand and finger position, (2) adequate control, (3) intuitive and easy to use, (4) ease of device, button and trackball movement, (5) good interaction with software, (6) provision of suitable accessories. Mice were rated more favourably than trackballs or the joystick mouse. The design of the standard 2-button mouse (D4) was considered most desirable to use; the 3-button mouse (D1) and 3-button curved mouse (D8) were also favoured. Assessment data and comments were drawn together with previously published research to produce useful tools for NKID purchasing (i.e. Device Purchasing Checklist) and assessment (i.e. Device Assessment Checklist).

  1. Small Interactive Image Processing System (SMIPS) users manual

    NASA Technical Reports Server (NTRS)

    Moik, J. G.

    1973-01-01

    The Small Interactive Image Processing System (SMIP) is designed to facilitate the acquisition, digital processing and recording of image data as well as pattern recognition in an interactive mode. Objectives of the system are ease of communication with the computer by personnel who are not expert programmers, fast response to requests for information on pictures, complete error recovery as well as simplification of future programming efforts for extension of the system. The SMIP system is intended for operation under OS/MVT on an IBM 360/75 or 91 computer equipped with the IBM-2250 Model 1 display unit. This terminal is used as an interface between user and main computer. It has an alphanumeric keyboard, a programmed function keyboard and a light pen which are used for specification of input to the system. Output from the system is displayed on the screen as messages and pictures.

  2. Localised strain sensing of dielectric elastomers in a stretchable soft-touch musical keyboard

    NASA Astrophysics Data System (ADS)

    Xu, Daniel; Tairych, Andreas; Anderson, Iain A.

    2015-04-01

    We present a new sensing method that can measure the strain at different locations in a dielectric elastomer. The method uses multiple sensing frequencies to target different regions of the same dielectric elastomer to simultaneously detect position and pressure using only a single pair of connections. The dielectric elastomer is modelled as an RC transmission line and its internal voltage and current distribution used to determine localised capacitance changes resulting from contact and pressure. This sensing method greatly simplifies high degree of freedom systems and does not require any modifications to the dielectric elastomer or sensing hardware. It is demonstrated on a multi-touch musical keyboard made from a single low cost carbon-based dielectric elastomer with 4 distinct musical tones mapped along a length of 0.1m. Loudness was controlled by the amount of pressure applied to each of these 4 positions.

  3. Finite element simulation of the mechanical impact of computer work on the carpal tunnel syndrome.

    PubMed

    Mouzakis, Dionysios E; Rachiotis, George; Zaoutsos, Stefanos; Eleftheriou, Andreas; Malizos, Konstantinos N

    2014-09-22

    Carpal tunnel syndrome (CTS) is a clinical disorder resulting from the compression of the median nerve. The available evidence regarding the association between computer use and CTS is controversial. There is some evidence that computer mouse or keyboard work, or both are associated with the development of CTS. Despite the availability of pressure measurements in the carpal tunnel during computer work (exposure to keyboard or mouse) there are no available data to support a direct effect of the increased intracarpal canal pressure on the median nerve. This study presents an attempt to simulate the direct effects of computer work on the whole carpal area section using finite element analysis. A finite element mesh was produced from computerized tomography scans of the carpal area, involving all tissues present in the carpal tunnel. Two loading scenarios were applied on these models based on biomechanical data measured during computer work. It was found that mouse work can produce large deformation fields on the median nerve region. Also, the high stressing effect of the carpal ligament was verified. Keyboard work produced considerable and heterogeneous elongations along the longitudinal axis of the median nerve. Our study provides evidence that increased intracarpal canal pressures caused by awkward wrist postures imposed during computer work were associated directly with deformation of the median nerve. Despite the limitations of the present study the findings could be considered as a contribution to the understanding of the development of CTS due to exposure to computer work. Copyright © 2014 Elsevier Ltd. All rights reserved.

  4. Improving left spatial neglect through music scale playing.

    PubMed

    Bernardi, Nicolò Francesco; Cioffi, Maria Cristina; Ronchi, Roberta; Maravita, Angelo; Bricolo, Emanuela; Zigiotto, Luca; Perucca, Laura; Vallar, Giuseppe

    2017-03-01

    The study assessed whether the auditory reference provided by a music scale could improve spatial exploration of a standard musical instrument keyboard in right-brain-damaged patients with left spatial neglect. As performing music scales involves the production of predictable successive pitches, the expectation of the subsequent note may facilitate patients to explore a larger extension of space in the left affected side, during the production of music scales from right to left. Eleven right-brain-damaged stroke patients with left spatial neglect, 12 patients without neglect, and 12 age-matched healthy participants played descending scales on a music keyboard. In a counterbalanced design, the participants' exploratory performance was assessed while producing scales in three feedback conditions: With congruent sound, no-sound, or random sound feedback provided by the keyboard. The number of keys played and the timing of key press were recorded. Spatial exploration by patients with left neglect was superior with congruent sound feedback, compared to both Silence and Random sound conditions. Both the congruent and incongruent sound conditions were associated with a greater deceleration in all groups. The frame provided by the music scale improves exploration of the left side of space, contralateral to the right hemisphere, damaged in patients with left neglect. Performing a scale with congruent sounds may trigger at some extent preserved auditory and spatial multisensory representations of successive sounds, thus influencing the time course of space scanning, and ultimately resulting in a more extensive spatial exploration. These findings offer new perspectives also for the rehabilitation of the disorder. © 2015 The British Psychological Society.

  5. Facilitating mathematics learning for students with upper extremity disabilities using touch-input system.

    PubMed

    Choi, Kup-Sze; Chan, Tak-Yin

    2015-03-01

    To investigate the feasibility of using tablet device as user interface for students with upper extremity disabilities to input mathematics efficiently into computer. A touch-input system using tablet device as user interface was proposed to assist these students to write mathematics. User-switchable and context-specific keyboard layouts were designed to streamline the input process. The system could be integrated with conventional computer systems only with minor software setup. A two-week pre-post test study involving five participants was conducted to evaluate the performance of the system and collect user feedback. The mathematics input efficiency of the participants was found to improve during the experiment sessions. In particular, their performance in entering trigonometric expressions by using the touch-input system was significantly better than that by using conventional mathematics editing software with keyboard and mouse. The participants rated the touch-input system positively and were confident that they could operate at ease with more practice. The proposed touch-input system provides a convenient way for the students with hand impairment to write mathematics and has the potential to facilitate their mathematics learning. Implications for Rehabilitation Students with upper extremity disabilities often face barriers to learning mathematics which is largely based on handwriting. Conventional computer user interfaces are inefficient for them to input mathematics into computer. A touch-input system with context-specific and user-switchable keyboard layouts was designed to improve the efficiency of mathematics input. Experimental results and user feedback suggested that the system has the potential to facilitate mathematics learning for the students.

  6. Faster, Better, Cheaper: A Decade of PC Progress.

    ERIC Educational Resources Information Center

    Crawford, Walt

    1997-01-01

    Reviews the development of personal computers and how computer components have changed in price and value. Highlights include disk drives; keyboards; displays; memory; color graphics; modems; CPU (central processing unit); storage; direct mail vendors; and future possibilities. (LRW)

  7. Identity Activities

    DTIC Science & Technology

    2016-08-03

    individual or organization knows or says about another individual         Core personal Addresses Employment Educational Military Service...rhythm; handwriting ; type/keyboard pattern; posture/bearing; gait/limp; gestures). Appendix D D-8 JDN X-XX (3) Financial Transactions. Any

  8. Burbank and Shkaplerov playing musical instruments

    NASA Image and Video Library

    2012-04-21

    ISS030-E-267658 (21 April 2012) --- NASA astronaut Dan Burbank, Expedition 30 commander, plays a guitar, while Russian cosmonaut Anton Shkaplerov, flight engineer, plays a musical keyboard during off-time in the Unity node of the International Space Station.

  9. Burbank and Shkaplerov with musical instruments

    NASA Image and Video Library

    2012-04-21

    ISS030-E-267652 (21 April 2012) --- NASA astronaut Dan Burbank (with guitar), Expedition 30 commander, and Russian cosmonaut Anton Shkaplerov, flight engineer, are pictured at a musical keyboard during off-time in the Unity node of the International Space Station.

  10. Burbank and Shkaplerov playing musical instruments

    NASA Image and Video Library

    2012-04-21

    ISS030-E-267651 (21 April 2012) --- NASA astronaut Dan Burbank, Expedition 30 commander, plays a guitar, while Russian cosmonaut Anton Shkaplerov, flight engineer, plays a musical keyboard during off-time in the Unity node of the International Space Station.

  11. Ocular attention-sensing interface system

    NASA Technical Reports Server (NTRS)

    Zaklad, Allen; Glenn, Floyd A., III; Iavecchia, Helene P.; Stokes, James M.

    1986-01-01

    The purpose of the research was to develop an innovative human-computer interface based on eye movement and voice control. By eliminating a manual interface (keyboard, joystick, etc.), OASIS provides a control mechanism that is natural, efficient, accurate, and low in workload.

  12. Ergonomics Considerations in Microcomputing.

    ERIC Educational Resources Information Center

    Torok, Andrew G.

    1984-01-01

    Discusses evolution of ergonomics and development of computer ergonomics with its sub-fields of hardware ergonomics (user-equipment-related problems including workstation design); software ergonomics (problems in communication with computers); and peopleware ergonomics (psychological impact). Ergonomic features of VDTs, keyboards, and printers are…

  13. Computers-in-the-Curriculum Workshop.

    ERIC Educational Resources Information Center

    Casella, Vicki

    1987-01-01

    Computer software to build skills and encourage family computer time over the summer are recommended for teachers to send home to parents. Programs include games based on classic adventure stories, a shopping mall game to encourage math skills, and keyboarding programs. (MT)

  14. Keyboard and message evaluation for cockpit input to data link

    DOT National Transportation Integrated Search

    1971-11-01

    The project reported-herein studied some methods for implementation of the man-machine interface of Digital Data Link for Air Traffic Control. An analysis of information transfer requirements indicated that a vocabulary or less than 200 words could y...

  15. Telecommuting: Implications for Business Education.

    ERIC Educational Resources Information Center

    Holmquist, Donna; Risk, Shirley

    1991-01-01

    Advantages to telecommuting are flexibility, control, productivity, morale, quality of life, and, for employers, access to a wider skill pool. Disadvantages are frustration, isolation, sweatshop potential, and resentment of co-workers. Business education should emphasize keyboarding, telecommunications, time management, and communication skills in…

  16. User documentation for the MSK and OMS intelligent tutoring systems

    NASA Technical Reports Server (NTRS)

    Fink, Pamela K.; Herren, L. Tandy; Lincoln, David T.

    1991-01-01

    This user's guide describes how to use the Intelligent Tutoring Systems for the Manual Select Keyboard (MSK) and the Orbital Maneuvering System (OMS) and how to use the C code that runs the mockup version of the MSK.

  17. Curricular Offerings and Occupational Needs.

    ERIC Educational Resources Information Center

    Coppock, G. Stephen

    1985-01-01

    Discusses various types of job skills: necessary (writing, speaking, listening), traditional (interpersonal, phone usage, records management, keyboard, office management), and new skills (computer literacy, ability to conceptualize mentally), and the corresponding curricular needs. The college's role in this process is presented also. (CT)

  18. Computer Program To Transliterate Into Arabic

    NASA Technical Reports Server (NTRS)

    Stephan, E.

    1986-01-01

    Conceptual program for TRS-80, Model 12 (or equivalent) computer transliterates from English letters of computer keyboard to Arabic characters in output of associated printer. Program automatically changes character sequence from left-to-right of English to right-to-left of Arabic.

  19. ACTTive Technology, 1998.

    ERIC Educational Resources Information Center

    Hutinger, Patricia L., Ed.

    1998-01-01

    Four issues of "ACTTive Technology" include major articles, editorials, suggested curriculum activities, reviews of software and educational media, early childhood and technology news items, and conference calendars. Major articles include: "Teaching and Learning with Technology" (Joyce Johanson); "Use Switches and Alternate Keyboards To Add Music…

  20. Cognitive Fingerprints

    DTIC Science & Technology

    2015-03-25

    is another cognitive fingerprint that has been used extensively for authorship . This work has been ex- tended to authentication by relating keyboard...this work is the inference of high-level features such as personality, gender , and dominant hand but those features have not been integrated to date

  1. Testing, Testing...Managing Electronic Access in Disparate Times.

    ERIC Educational Resources Information Center

    Carrington, Bessie M.

    1996-01-01

    Duke University's Perkins Library (North Carolina) tests electronic resources and services for remote accessibility by examining capabilities on various platforms, operating systems, communications software, and World Wide Web browsers. Problems occur in establishing connections, screen display, navigation or retrieval, keyboard variations, and in…

  2. Standardized Curriculum for Business Cooperative Education.

    ERIC Educational Resources Information Center

    Mississippi State Dept. of Education, Jackson. Office of Vocational, Technical and Adult Education.

    Standardized curricula are provided for two courses for the secondary vocational education program in Mississippi: business cooperative education I and II. The 10 units in business cooperative education I are as follows: orientation; keyboarding and skill building; leadership development; personnel development; human relations; business…

  3. Breaking the Silence.

    ERIC Educational Resources Information Center

    Spake, Amanda

    1992-01-01

    A controversial new technique, facilitated communication, is helping students with autism express themselves. Many who previously showed no indication of communication skills now need only light arm support to type on a keyboard. Using facilitated communication, teachers have discovered that many autistic children can read, write, and express…

  4. Alternatives to Traditional Notation.

    ERIC Educational Resources Information Center

    Gaare, Mark

    1997-01-01

    Provides a introduction and overview to alternative music notation systems. Describes guitar tablature, accordion tablature, klavarskribo (a keyboard notational system developed by Cornelius Pot, a Dutch engineer), and the digital piano roll. Briefly discusses the history of notation reform and current efforts. Includes examples from scores. (MJP)

  5. Enhanced learning of proportional math through music training and spatial-temporal training.

    PubMed

    Graziano, A B; Peterson, M; Shaw, G L

    1999-03-01

    It was predicted, based on a mathematical model of the cortex, that early music training would enhance spatial-temporal reasoning. We have demonstrated that preschool children given six months of piano keyboard lessons improved dramatically on spatial-temporal reasoning while children in appropriate control groups did not improve. It was then predicted that the enhanced spatial-temporal reasoning from piano keyboard training could lead to enhanced learning of specific math concepts, in particular proportional math, which is notoriously difficult to teach using the usual language-analytic methods. We report here the development of Spatial-Temporal Math Video Game software designed to teach fractions and proportional math, and its strikingly successful use in a study involving 237 second-grade children (age range six years eight months-eight years five months). Furthermore, as predicted, children given piano keyboard training along with the Math Video Game training scored significantly higher on proportional math and fractions than children given a control training along with the Math Video Game. These results were readily measured using the companion Math Video Game Evaluation Program. The training time necessary for children on the Math Video Game is very short, and they rapidly reach a high level of performance. This suggests that, as predicted, we are tapping into fundamental cortical processes of spatial-temporal reasoning. This spatial-temporal approach is easily generalized to teach other math and science concepts in a complementary manner to traditional language-analytic methods, and at a younger age. The neural mechanisms involved in thinking through fractions and proportional math during training with the Math Video Game might be investigated in EEG coherence studies along with priming by specific music.

  6. Improved Digit Span in Children after a 6-Week Intervention of Playing a Musical Instrument: An Exploratory Randomized Controlled Trial

    PubMed Central

    Guo, Xia; Ohsawa, Chie; Suzuki, Akiko; Sekiyama, Kaoru

    2018-01-01

    Previous studies have reported that music training not only improves children's musical skills, but also enhances their cognitive functions. However, there is a disagreement about what domain(s) might be affected. Moreover, effects of short-term (

  7. Improved Digit Span in Children after a 6-Week Intervention of Playing a Musical Instrument: An Exploratory Randomized Controlled Trial.

    PubMed

    Guo, Xia; Ohsawa, Chie; Suzuki, Akiko; Sekiyama, Kaoru

    2017-01-01

    Previous studies have reported that music training not only improves children's musical skills, but also enhances their cognitive functions. However, there is a disagreement about what domain(s) might be affected. Moreover, effects of short-term (

  8. Maintenance of Microcomputers. Manual and Apple II Session, IBM Session.

    ERIC Educational Resources Information Center

    Coffey, Michael A.; And Others

    This guide describes maintenance procedures for IBM and Apple personal computers, provides information on detecting and diagnosing problems, and details diagnostic programs. Included are discussions of printers, terminals, disks, disk drives, keyboards, hardware, and software. The text is supplemented by various diagrams. (EW)

  9. Telecommunication for the Physically Handicapped.

    ERIC Educational Resources Information Center

    Cunningham, Pat; Gose, Joan

    The paper examines the uses of telecommunication for physically handicapped students. Basic equipment, including a modem and keyboard interface, are described. The types and uses of computer bulletin boards are also described. Among benefits of telecommunications for physically handicapped students noted in the paper are social prestige,…

  10. Voice data entry in air traffic control

    NASA Technical Reports Server (NTRS)

    Connolly, Donald W.

    1977-01-01

    Several of the keyboard data languages were tabulated and analyzed. The key language chosen as a test vehicle was that used by the nonradar or flight data controllers. This application was undertaken to minimize effort in a cost efficient way and with less research and development.

  11. CAI Physics Experiments

    ERIC Educational Resources Information Center

    Lindsay, Robert E.

    1970-01-01

    Describes a novel instructional method for physics involving the use of a computer assisted instruction system equipped with cathode-ray-tube terminals, light pen, and keyboard input. Discusses exercises with regard to content, mediation, scoring and control. Several examples of exercises are given along with results from student evaluation. (LC)

  12. New Styles, New Technologies, New Possibilities in Jazz.

    ERIC Educational Resources Information Center

    Kuzmich, John, Jr.

    1989-01-01

    Focuses on the growth of jazz-related ensembles and jazz education. Covers trends that parallel technological developments including electronic keyboards, Musical Instrument Digital Interface (MIDI) systems, the computer, computer assisted instruction, interactive video, and the compact disc. Urges teachers to update their knowledge and experience…

  13. Comprehensive Microcomputer Applications for Severely Physically Handicapped Children.

    ERIC Educational Resources Information Center

    Rushakoff, G. Evan; Lombardino, Linda J.

    1983-01-01

    Explained for educators of severly physically handicapped (SPH) children are basic component parts of the microcomputer system, adaptations for children unable to use a standard keyboard, and applications for communication, academic work, writing, creative arts, recreation, future employment, and young SPH children. Factors educators should…

  14. 33 CFR 401.20 - Automatic Identification System.

    Code of Federal Regulations, 2012 CFR

    2012-07-01

    ... Recommendation M.1371-1: 2000, Technical Characteristics For A Universal Shipborne AIS Using Time Division... power receptacle accessible for the pilot's laptop computer; and (5) The Minimum Keyboard Display (MKD... AIS position reports using differential GPS corrections from the U.S. and Canadian Coast Guards...

  15. 33 CFR 401.20 - Automatic Identification System.

    Code of Federal Regulations, 2014 CFR

    2014-07-01

    ... Recommendation M.1371-1: 2000, Technical Characteristics For A Universal Shipborne AIS Using Time Division... power receptacle accessible for the pilot's laptop computer; and (5) The Minimum Keyboard Display (MKD... AIS position reports using differential GPS corrections from the U.S. and Canadian Coast Guards...

  16. 33 CFR 401.20 - Automatic Identification System.

    Code of Federal Regulations, 2013 CFR

    2013-07-01

    ... Recommendation M.1371-1: 2000, Technical Characteristics For A Universal Shipborne AIS Using Time Division... power receptacle accessible for the pilot's laptop computer; and (5) The Minimum Keyboard Display (MKD... AIS position reports using differential GPS corrections from the U.S. and Canadian Coast Guards...

  17. 33 CFR 401.20 - Automatic Identification System.

    Code of Federal Regulations, 2011 CFR

    2011-07-01

    ... Recommendation M.1371-1: 2000, Technical Characteristics For A Universal Shipborne AIS Using Time Division... power receptacle accessible for the pilot's laptop computer; and (5) The Minimum Keyboard Display (MKD... AIS position reports using differential GPS corrections from the U.S. and Canadian Coast Guards...

  18. 3D joystick for robotic arm control by individuals with high level spinal cord injuries.

    PubMed

    Jiang, Hairong; Wachs, Juan P; Pendergast, Martin; Duerstock, Bradley S

    2013-06-01

    An innovative 3D joystick was developed to enable quadriplegics due to spinal cord injuries (SCIs) to more independently and efficiently operate a robotic arm as an assistive device. The 3D joystick was compared to two different manual input modalities, a keyboard control and a traditional joystick, in performing experimental robotic arm tasks by both subjects without disabilities and those with upper extremity mobility impairments. Fitts's Law targeting and practical pouring tests were conducted to compare the performance and accuracy of the proposed 3D joystick. The Fitts's law measurements showed that the 3D joystick had the best index of performance (IP), though it required an equivalent number of operations and errors as the standard robotic arm joystick. The pouring task demonstrated that the 3D joystick took significantly less task completion time and was more accurate than keyboard control. The 3D joystick also showed a decreased learning curve to the other modalities.

  19. Microswitch and keyboard-emulator technology to facilitate the writing performance of persons with extensive motor disabilities.

    PubMed

    Lancioni, Giulio E; Singh, Nirbhay N; O'Reilly, Mark F; Sigafoos, Jeff; Green, Vanessa; Oliva, Doretta; Lang, Russell

    2011-01-01

    This study assessed the effectiveness of microswitches for simple responses (i.e., partial hand closure, vocalization, and hand stroking) and a keyboard emulator to facilitate the writing performance of three participants with extensive motor disabilities. The study was carried out according to an ABAB design. During the A phases, the participants (one child and two adults) were to write using the responses and technology available to them prior to this study. During the B phases, they used the new responses and technology. Data showed that two of the three participants had a faster writing performance during the B phases while the third participant had a slower writing performance. All three participants indicated a clear preference for the use of the new responses and technology, which were considered relatively easy and comfortable to manage and did not seem to cause any specific signs of tiredness. Implications of the findings are discussed. Copyright © 2010 Elsevier Ltd. All rights reserved.

  20. Computer use problems and accommodation strategies at work and home for people with systemic sclerosis: a needs assessment.

    PubMed

    Baker, Nancy A; Aufman, Elyse L; Poole, Janet L

    2012-01-01

    We identified the extent of the need for interventions and assistive technology to prevent computer use problems in people with systemic sclerosis (SSc) and the accommodation strategies they use to alleviate such problems. Respondents were recruited through the Scleroderma Foundation. Twenty-seven people with SSc who used a computer and reported difficulty in working completed the Computer Problems Survey. All but 1 of the respondents reported one problem with at least one equipment type. The highest number of respondents reported problems with keyboards (88%) and chairs (85%). More than half reported discomfort in the past month associated with the chair, keyboard, and mouse. Respondents used a variety of accommodation strategies. Many respondents experienced problems and discomfort related to computer use. The characteristic symptoms of SSc may contribute to these problems. Occupational therapy interventions for computer use problems in clients with SSc need to be tested. Copyright © 2012 by the American Occupational Therapy Association, Inc.

  1. Activity Scratchpad Prototype: Simplifying the Rover Activity Planning Cycle

    NASA Technical Reports Server (NTRS)

    Abramyan, Lucy

    2005-01-01

    The Mars Exploration Rover mission depends on the Science Activity Planner as its primary interface to the Spirit and Opportunity Rovers. Scientists alternate between a series of mouse clicks and keyboard inputs to create a set of instructions for the rovers. To accelerate planning by minimizing mouse usage, a rover planning editor should receive the majority of inputted commands from the keyboard. Thorough investigation of the Eclipse platform's Java editor has provided the understanding of the base model for the Activity Scratchpad. Desirable Eclipse features can be mapped to specific rover planning commands, such as auto-completion for activity titles and content assist for target names. A custom editor imitating the Java editor's features was created with an XML parser for experimenting purposes. The prototype editor minimized effort for redundant tasks and significantly improved the visual representation of XML syntax by highlighting keywords, coloring rules, folding projections, and providing hover assist, templates and an outline view of the code.

  2. Android application for handwriting segmentation using PerTOHS theory

    NASA Astrophysics Data System (ADS)

    Akouaydi, Hanen; Njah, Sourour; Alimi, Adel M.

    2017-03-01

    The paper handles the problem of segmentation of handwriting on mobile devices. Many applications have been developed in order to facilitate the recognition of handwriting and to skip the limited numbers of keys in keyboards and try to introduce a space of drawing for writing instead of using keyboards. In this one, we will present a mobile theory for the segmentation of for handwriting uses PerTOHS theory, Perceptual Theory of On line Handwriting Segmentation, where handwriting is defined as a sequence of elementary and perceptual codes. In fact, the theory analyzes the written script and tries to learn the handwriting visual codes features in order to generate new ones via the generated perceptual sequences. To get this classification we try to apply the Beta-elliptic model, fuzzy detector and also genetic algorithms in order to get the EPCs (Elementary Perceptual Codes) and GPCs (Global Perceptual Codes) that composed the script. So, we will present our Android application M-PerTOHS for segmentation of handwriting.

  3. TongueToSpeech (TTS): Wearable wireless assistive device for augmented speech.

    PubMed

    Marjanovic, Nicholas; Piccinini, Giacomo; Kerr, Kevin; Esmailbeigi, Hananeh

    2017-07-01

    Speech is an important aspect of human communication; individuals with speech impairment are unable to communicate vocally in real time. Our team has developed the TongueToSpeech (TTS) device with the goal of augmenting speech communication for the vocally impaired. The proposed device is a wearable wireless assistive device that incorporates a capacitive touch keyboard interface embedded inside a discrete retainer. This device connects to a computer, tablet or a smartphone via Bluetooth connection. The developed TTS application converts text typed by the tongue into audible speech. Our studies have concluded that an 8-contact point configuration between the tongue and the TTS device would yield the best user precision and speed performance. On average using the TTS device inside the oral cavity takes 2.5 times longer than the pointer finger using a T9 (Text on 9 keys) keyboard configuration to type the same phrase. In conclusion, we have developed a discrete noninvasive wearable device that allows the vocally impaired individuals to communicate in real time.

  4. Ergonomic Considerations for the Human Environment: Color Treatment, Lighting, and Furniture Selection.

    ERIC Educational Resources Information Center

    Robertson, Michelle M.

    1992-01-01

    Discusses ergonomic design considerations for library media centers. Specific design variables, including temperature and humidity, noise, illumination, color, and windows are discussed; and computer workstation design requirements are presented that address furniture and keyboard design, monitor and display features, software issues, and…

  5. Interactive graphical computer-aided design system

    NASA Technical Reports Server (NTRS)

    Edge, T. M.

    1975-01-01

    System is used for design, layout, and modification of large-scale-integrated (LSI) metal-oxide semiconductor (MOS) arrays. System is structured around small computer which provides real-time support for graphics storage display unit with keyboard, slave display unit, hard copy unit, and graphics tablet for designer/computer interface.

  6. Computer-Aided Writing.

    DTIC Science & Technology

    1988-04-01

    e.g., definitions, references, pictures) on the selected item in a separate window. For example, in a hyper- text document on astronomy , the reader...might arrive at the highlighted word " Copernicus ", select the word with the keyboard or mouse, and then be offered a number of related topics from

  7. Did I Grow up Just to Stay Home?

    ERIC Educational Resources Information Center

    Reynolds, Geoffrey A.

    2009-01-01

    This article focuses on the background of the English duo Everything but the Girl (EBTG). EBTG was formed in 1982 in Hull, England, consisting of Tracey Thorn (lead singer, sometimes guitar) and Ben Watt (guitar, keyboard, and vocal). Their music includes: alternative, dance, electronica, lounge, and pop.

  8. Operating Systems.

    ERIC Educational Resources Information Center

    Denning, Peter J.; Brown, Robert L.

    1984-01-01

    A computer operating system spans multiple layers of complexity, from commands entered at a keyboard to the details of electronic switching. In addition, the system is organized as a hierarchy of abstractions. Various parts of such a system and system dynamics (using the Unix operating system as an example) are described. (JN)

  9. Multisensory Associative Guided Instruction Components-Spelling

    ERIC Educational Resources Information Center

    Hamilton, Harley

    2016-01-01

    This article describes a multisensory presentation and response system for enhancing the spelling ability of dyslexic children. The unique aspect of MAGICSpell is its system of finger-letter associations and simplified keyboard configuration. Sixteen 10- and 11-year-old dyslexic students practiced the finger-letter associations via various typing…

  10. Administrative Assistant and Correspondence Specialist: Task List Competency Record.

    ERIC Educational Resources Information Center

    Minnesota Instructional Materials Center, White Bear Lake.

    One of a series of 12 in the secretarial/clerical area, this booklet for the vocational instructor contains job descriptions for two word processing occupations, the non-typing administrative assistant and the correspondence specialist (also called word processing correspondence specialist, magnetic keyboard specialist, or word processing…

  11. Keyboard Instruction for Students with a Disability

    ERIC Educational Resources Information Center

    Donne, Vicki

    2012-01-01

    Projected employment reports indicate that most new jobs will involve occupations in which computer skills are essential, but surveys reveal that many people with a disability currently lack these computer skills. One way to address the gap is to prepare students while they are attending primary and secondary school. The National Business…

  12. Using the Computer in Special Vocational Programs. Inservice Activities.

    ERIC Educational Resources Information Center

    Lane, Kenneth; Ward, Raymond

    This inservice manual is intended to assist vocational education teachers in using the techniques of computer-assisted instruction in special vocational education programs. Addressed in the individual units are the following topics: the basic principles of computer-assisted instruction (TRS-80 computers and typing on a computer keyboard); money…

  13. Web 3.0, Litbots, and TPWSGWTAU

    ERIC Educational Resources Information Center

    McEneaney, John E.

    2011-01-01

    Digital literacies are typically distinguished from traditional literacy either in terms of content (media vs. print) or practice (page turning vs. keyboarding and clicking). This article presents a case for an approach that emphasizes the "who" of reading by contrasting traditional and digital literacies in terms of who counts as a reader.…

  14. Strings in General Music: An Experience with Multiple Sequencing

    ERIC Educational Resources Information Center

    Martin, Jeffrey

    2012-01-01

    Instrumental performance that approximates real-world models is one way in which a general music curriculum can encourage high levels of engagement and potential for lifelong musical activity. Although guitars, keyboards, and various folk instruments are useful for this purpose, orchestral instruments can also provide significant solo and ensemble…

  15. Where's the C in STEM?

    ERIC Educational Resources Information Center

    Heldman, Bill

    2010-01-01

    With few exceptions, students interact with technology in one way or another every day. And yet, in most U.S. schools, the term "computer science" (CS) refers only to generic skills classes, such as keyboarding and computer applications. Even most Web programming classes usually teach students only how to use conventional graphical user…

  16. Toward an Understanding of Incidental Input Enhancement in Computerized L2 Environments

    ERIC Educational Resources Information Center

    Gascoigne, Carolyn

    2006-01-01

    Computers, computer programs, and other novel and vivid technological applications to language learning can unintentionally redirect attentional resources and therefore increase the salience of unplanned as well as targeted features. Incidental activities such as keyboarding (Henry, 1992), manipulation of a mouse (Meunier, 1996), and other…

  17. The Video PATSEARCH System: An Interview with Peter Urbach.

    ERIC Educational Resources Information Center

    Videodisc/Videotext, 1982

    1982-01-01

    The Video PATSEARCH system consists of a microcomputer with a special keyboard and two display screens which accesses the PATSEARCH database of United States government patents on the Bibliographic Retrieval Services (BRS) search system. The microcomputer retrieves text from BRS and matching graphics from an analog optical videodisc. (Author/JJD)

  18. Hack City Summer: Computer Camps Can Bring a Vacation of Keyboard Delights.

    ERIC Educational Resources Information Center

    Shell, Ellen Ruppel

    1983-01-01

    Activities at a summer computer camp (Camp Atari held at East Stroudsburg State College PA) are described. The curriculum, using logic, systematic analysis, and other fundamental programing skills, teaches students to interact effectively and creatively with computers. Sources for finding a computer camp are included. (JN)

  19. Cyberbullying

    ERIC Educational Resources Information Center

    Holladay, Jennifer

    2011-01-01

    The word "cyberbullying" didn't even exist a decade ago, yet the problem is pervasive today. Simply put, cyberbullying is the repeated use of technology to harass, humiliate, or threaten. When people take to the keyboard or cell phone and craft messages of hate or malice about a specific person, cyberbullying is emerging. And unlike…

  20. A microcontroller-based portable electrocardiograph recorder.

    PubMed

    Segura-Juárez, José J; Cuesta-Frau, David; Samblas-Pena, Luis; Aboy, Mateo

    2004-09-01

    We describe a low cost portable Holter design that can be implemented with off-the-shelf components. The recorder is battery powered and includes a graphical display and keyboard. The recorder is capable of acquiring up to 48 hours of continuous electrocardiogram data at a sample rate of up to 250 Hz.

  1. Alphabet Keyboard. MicroSIFT Courseware Evaluation.

    ERIC Educational Resources Information Center

    Northwest Regional Educational Lab., Portland, OR.

    THE FOLLOWING IS THE FULL TEXT OF THIS DOCUMENT (Except for the Evaluation Summary Table): PRODUCER: Random House, Inc., School Division, 1970 Brandywine Rd., Atlanta, Georgia 30341. EVALUATION COMPLETED: June 1982 by staff of the Portland Public Schools, Oregon. COST: Cassette: $24 Disk: $34.50. ABILITY LEVEL: K-1. SUBJECT: Reading: location of…

  2. Delta Pi Epsilon National Research Conference Proceedings (Philadelphia, Pennsylvania, November 10-12, 1994).

    ERIC Educational Resources Information Center

    Delta Pi Epsilon Society, Little Rock, AR.

    Selected papers are as follows: "Are Office Support Personnel Aware of the Ergonomical Issues Associated with Computer Keyboarding?" (Evans); "Background and Characteristics of Japanese Students Who Enroll in an American Two-Year Information Processing Program Taught in Japan" (Morgan, Wiggs); "Business Education's (BE)…

  3. Programming with the KIBO Robotics Kit in Preschool Classrooms

    ERIC Educational Resources Information Center

    Elkin, Mollie; Sullivan, Amanda; Bers, Marina Umaschi

    2016-01-01

    KIBO is a developmentally appropriate robotics kit for young children that is programmed using interlocking wooden blocks; no screens or keyboards are required. This study describes a pilot KIBO robotics curriculum at an urban public preschool in Rhode Island and presents data collected on children's knowledge of foundational programming concepts…

  4. More Ergo, Less Aargh!

    ERIC Educational Resources Information Center

    Roy, Ken

    2005-01-01

    Unless the teacher is working at an ergonomically designed workstation, using a computer can result in eyestrain, neck aches, backaches, and headaches. Unfortunately, most teachers do their keyboarding at desks, on lab tables, and in other spaces that were not designed with computer use in mind. Ergonomics is the science of adapting workstations,…

  5. Updating of the Curricula for Office Administration and Secretarial Science. Final Report.

    ERIC Educational Resources Information Center

    Devin, Carl

    Changes are proposed for updating the curricula for office administration and secretarial science, the first being a name change for the department to Information/Word Processing or Administrative Sciences. Curricula (required courses and electives) are suggested for information/word processing--keyboarding specialist (one year certificate),…

  6. Development of Communication Technology in Japan: The Hi-OVIS Project.

    ERIC Educational Resources Information Center

    Murata, Toshihiko

    1981-01-01

    Describes the two-way Highly Interactive Optical Visual Information System (Hi-OVIS), involving the transmission and reception of educational, advertising, and public service programing, which has been in experimental use in Japan since 1978. Utilizing fiber optics, the system equips each house with a keyboard, television, television camera, and…

  7. Books Online: Visions, Plans, and Perspectives for Electronic Text.

    ERIC Educational Resources Information Center

    Basch, Reva

    1991-01-01

    Discussion of current applications of and future possibilities for electronic text, or e-text, focuses on activities in the area of higher education. Topics covered are input technology, including optical scanners and keyboarding; standardization; copyright issues; access to e-text through networks; user interface; hypertext; software; shareware;…

  8. Checklist/Guide to Selecting a Small Computer.

    ERIC Educational Resources Information Center

    Bennett, Wilma E.

    This 322-point checklist was designed to help executives make an intelligent choice when selecting a small computer for a business. For ease of use the questions have been divided into ten categories: Display Features, Keyboard Features, Printer Features, Controller Features, Software, Word Processing, Service, Training, Miscellaneous, and Costs.…

  9. Collaborating and Creating on Music Technologies

    ERIC Educational Resources Information Center

    Dillon, Teresa

    2003-01-01

    Across all UK secondary school subject areas the proliferation of information and communication technologies (ICTs) has changed the nature of learning. Music education now includes the use of digital tools, such as programmable keyboards and computers, as key learning and music making instruments. Despite such usage there is relatively little…

  10. The Military Language Tutor (MILT)

    DTIC Science & Technology

    1998-11-01

    interactive tutor in a Pentium based laptop computer. The first version of MILT with keyboard input was designed for Spanish and Arabic and can recognize... NLP ). The goal of the MILT design team was an authoring system which would require no formal external training and which could be learned within four

  11. Human Performance in Time-Shared Verbal and Tracking Tasks.

    DTIC Science & Technology

    1979-04-01

    represented tracking performance. A graph of RMSE as a funtion of the experimental conditions is presented in Figur3 4. The ANOVA summary for these...alterations in the stimulus format or keyboard/joy- stick relationships would probably have either no effect, or would be detrimental to performance of

  12. Online Testing: The Dog Sat on My Keyboard.

    ERIC Educational Resources Information Center

    White, Jacci

    This paper will highlight some advantages and disadvantages of several online models for student assessment. These models will include: live exams, multiple choice tests, essay exams, and student projects. In addition, real student responses and "problems" will be used as prompts to improve models of authentic online assessment in mathematics.…

  13. 16 CFR 255.1 - General considerations.

    Code of Federal Regulations, 2011 CFR

    2011-01-01

    ...'s endorsement, the advertiser must contact the contractor in order to determine whether the... keyboard and then picking the advertiser's brand. The announcer asks her why, and X gives her reasons. This... services. [See § 255.5.] In order to limit its potential liability, the advertiser should ensure that the...

  14. Multimodal Application for Foreign Language Teaching

    ERIC Educational Resources Information Center

    Magal-Royo, Teresa; Gimenez-Lopez, Jose Luis; Pairy, Blas; Garcia-Laborda, Jesus; Gonzalez-Del Rio, Jimena

    2011-01-01

    The current development of educational applications for language learning has experienced a qualitative change in the criteria of interaction between users and devices due to the technological advances of input and output data through keyboard, mouse, stylus, tactile screen, etc. The multiple interactions generated in a natural way by humans…

  15. Homepages: Built-in Motivation.

    ERIC Educational Resources Information Center

    McKenzie, Cheryl

    2000-01-01

    Describes a Web-building class aimed at motivating English-as-a-Foreign-Language students to improve their English writing and editing skills while building a homepage. All students had a basic or better knowledge of keyboarding and Internet search techniques, two had advanced computer skills, but none had ever created a homepage. (Author/VWL)

  16. Study of Man-Machine Communications Systems for the Handicapped. Interim Report.

    ERIC Educational Resources Information Center

    Kafafian, Haig

    Newly developed communications systems for exceptional children include Cybercom; CYBERTYPE; Cyberplace, a keyless keyboard; Cyberphone, a telephonic communication system for deaf and speech impaired persons; Cyberlamp, a visual display; Cyberview, a fiber optic bundle remote visual display; Cybersem, an interface for the blind, fingerless, and…

  17. Kansas Business Education Curriculum Guide.

    ERIC Educational Resources Information Center

    Groneman, Nancy; Owen, Susan

    This curriculum guide was developed to help business education teachers in Kansas improve and update their curricula to meet the needs of the present and future electronic office. The guide is based upon the premise that computer and keyboarding skills will be needed by all students and that communication skills and knowledge of word…

  18. ABE/Pre-Vocational Skills Program. A Teacher's Guide and Curriculum for Pre-Clerical Training.

    ERIC Educational Resources Information Center

    Johnson, Brenda J.

    This manual is designed for teacher use for a 10-week course to prepare chronically unemployed adults to enter traditional clerical courses or job training programs offered by temporary-employment-agencies. The competency-based curriculum provides adults with basic skills in grammar, usage, reading, writing, listening, mathematics, keyboarding,…

  19. Typewriting Syllabus: Part II: Modules. 1976 Revision.

    ERIC Educational Resources Information Center

    New York State Education Dept., Albany. Bureau of Occupational and Career Curriculum Development.

    The document is the second of a two-part set on typewriting and focuses on the nine modules of instruction. The nine modules are: (1) keyboard mastery and skill development, (2) basic typewriting competencies, (2a) personal use typewriting, (3) introduction to office typewriting I, (4) introduction to office typewriting II, (5) intermediate office…

  20. Computers in the English Classroom.

    ERIC Educational Resources Information Center

    Scioli, Frances; And Others

    Intended to provide help for teachers and supervisors in using computers in English classes as an enhancement of the instructional program, this guide is organized in three parts. Part 1 focuses on the many management issues related to computer use. This section of the guide presents ideas for helping students with limited keyboarding skills as…

  1. A Dynamic Analysis of the Medium Tank Battalion. Volume I

    DTIC Science & Technology

    1978-06-01

    best available copy. W. KEY WORDS (Cortinue an reverse oIde If necessary And Identifty block number) CONSTRUCTION; PLANNING; MANAGEMENT; MODELS...unit, with 64K, 8-bit bytes, (2) Dual-disk drive, 2 Discs at 262K, 8-bit bytes, (3) Cathode Ray Tube Console and Keyboard, (4) High- speed printer, (5

  2. Computer Technology and Academic Skill Training for Improving Disabled Students' Academic Performance: Applications and Limitations.

    ERIC Educational Resources Information Center

    Severs, Mary K.

    The Educational Center for Disabled Students at the University of Nebraska-Lincoln is designed to improve the academic performance and attitudes toward success of disabled students through computer technology and academic skills training. Adaptive equipment interventions take into account keyboard access and screen and voice output. Non-adaptive…

  3. F-8 DFBW on-board electronics

    NASA Image and Video Library

    1971-07-18

    The Apollo hardware jammed into the F-8C. The computer is partially visible in the avionics bay at the top of the fuselage behind the cockpit. Note the display and keyboard unit in the gun bay. To carry the computers and other equipment, the F-8 DFBW team removed the aircraft's guns and ammunition boxes.

  4. Perceptions of Ability to Program or to Use a Word Processor.

    ERIC Educational Resources Information Center

    Colley, Ann; And Others

    1996-01-01

    This study examined 117 undergraduates' perceptions of ability at computer programming and word processing. In particular, it rated the importance of prior experience factors, keyboarding skills, and personal attributes such as enjoyment of problem solving. Those were discovered, in general, to be more important than formal training or aptitude in…

  5. Mission: Define Computer Literacy. The Illinois-Wisconsin ISACS Computer Coordinators' Committee on Computer Literacy Report (May 1985).

    ERIC Educational Resources Information Center

    Computing Teacher, 1985

    1985-01-01

    Defines computer literacy and describes a computer literacy course which stresses ethics, hardware, and disk operating systems throughout. Core units on keyboarding, word processing, graphics, database management, problem solving, algorithmic thinking, and programing are outlined, together with additional units on spreadsheets, simulations,…

  6. Computer Based Language Training: A Conversation with Duane M. Rumbaugh and Mary Ann Romski.

    ERIC Educational Resources Information Center

    Thomas, M. Angele

    1981-01-01

    An interview with Duane Rumbaugh and Mary Ann Romski, researchers on the use of alternative communication systems for severely and profoundly retarded persons, focuses on applications from their primate research and the use of a computerized keyboard system to investigate language acquisition in severely retarded persons. (CL)

  7. Using Pair Programming to Teach CAD Based Engineering Graphics

    ERIC Educational Resources Information Center

    Leland, Robert P.

    2010-01-01

    Pair programming was introduced into a course in engineering graphics that emphasizes solid modeling using SolidWorks. In pair programming, two students work at a single computer, and periodically trade off roles as driver (hands on the keyboard and mouse) and navigator (discuss strategy and design issues). Pair programming was used in a design…

  8. Study of Man-Machine Communications Systems for Disabled Persons (The Handicapped). Volume IV. Final Report.

    ERIC Educational Resources Information Center

    Kafafian, Haig

    The volume contains experimental instructional materials designed for teacher and handicapped student use with two man-machine communications systems, Cybertype and Cyber-Go-Round, developed as educational aids for the severely handicapped. Cybertype is a writing machine with various possible configurations of portable keyboards with a reduced…

  9. Keyboard Improvisation: A Phenomenological Study

    ERIC Educational Resources Information Center

    Kingscott, John; Durrant, Colin

    2010-01-01

    The purpose of this study was to explore the phenomenon of musical improvisation within two contrasting musical genres--jazz piano and liturgical and concert organ. While improvisation is well documented in both genres, there is little literature relating the two forms and, in particular, the process of improvisation. The aim of this study is to…

  10. Modeling Basic Writing Processes from Keystroke Logs

    ERIC Educational Resources Information Center

    Guo, Hongwen; Deane, Paul D.; van Rijn, Peter W.; Zhang, Mo; Bennett, Randy E.

    2018-01-01

    The goal of this study is to model pauses extracted from writing keystroke logs as a way of characterizing the processes students use in essay composition. Low-level timing data were modeled, the interkey interval and its subtype, the intraword duration, thought to reflect processes associated with keyboarding skills and composition fluency.…

  11. A DGS Gesture Dictionary for Modelling on Mobile Devices

    ERIC Educational Resources Information Center

    Isotani, Seiji; Reis, Helena M.; Alvares, Danilo; Brandão, Anarosa A. F.; Brandão, Leônidas O.

    2018-01-01

    Interactive or Dynamic Geometry System (DGS) is a tool that help to teach and learn geometry using a computer-based interactive environment. Traditionally, the interaction with DGS is based on keyboard and mouse events where the functionalities are accessed using a menu of icons. Nevertheless, recent findings suggest that such a traditional model…

  12. The "Tsumari" Phenomenon in Performance of Beat Division: Tendencies and Possible Causes.

    ERIC Educational Resources Information Center

    Mito, Hiromichi

    1997-01-01

    Explores whether the tsumari phenomenon appears in the performance of keyboard instruments and maintains that tsumari will be severe among subjects with little music training. Finds that tsumari was seen most conspicuously in this beginner group. Concludes that the structural arrangement of the music plays an important role in the tsumari…

  13. Instrumental Music for Dyslexics: A Teaching Handbook. Second Edition.

    ERIC Educational Resources Information Center

    Oglethorpe, Sheila

    This book is a guide for music teachers whose students of instrumental keyboard music include those with dyslexia. Chapter 1 is on recognizing dyslexia, including primary and secondary symptoms, multisensory teaching, and teaching to strengths. Chapter 2 focuses on communication between pupil and teacher with sections on music as communication and…

  14. An Architectural Design System Based on Computer Graphics.

    ERIC Educational Resources Information Center

    MacDonald, Stephen L.; Wehrli, Robert

    The recent developments in computer hardware and software are presented to inform architects of this design tool. Technical advancements in equipment include--(1) cathode ray tube displays, (2) light pens, (3) print-out and photo copying attachments, (4) controls for comparison and selection of images, (5) chording keyboards, (6) plotters, and (7)…

  15. Microcomputers for Young Children: Procedures and Practices in the Laboratory Classroom.

    ERIC Educational Resources Information Center

    Baker, Betty Ruth

    These guidelines are designed to give preservice teachers information to use in selecting techniques and planning learning experiences for young children in the microcomputer laboratory. The main purpose of this laboratory experience is for children to develop computer awareness/literacy and keyboard knowledge, and to improve skills in following…

  16. Self-Controlled Practice Enhances Motor Learning in Introverts and Extroverts

    ERIC Educational Resources Information Center

    Kaefer, Angélica; Chiviacowsky, Suzete; Meira, Cassio de Miranda, Jr.; Tani, Go

    2014-01-01

    Purpose: The purpose of the present study was to investigate the effects of self-controlled feedback on the learning of a sequential-timing motor task in introverts and extroverts. Method: Fifty-six university students were selected by the Eysenck Personality Questionnaire. They practiced a motor task consisting of pressing computer keyboard keys…

  17. A Kinect-Based Assessment System for Smart Classroom

    ERIC Educational Resources Information Center

    Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin

    2015-01-01

    With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from…

  18. Effects of Model Performances on Music Skill Acquisition and Overnight Memory Consolidation

    ERIC Educational Resources Information Center

    Cash, Carla D.; Allen, Sarah E.; Simmons, Amy L.; Duke, Robert A.

    2014-01-01

    This study was designed to investigate the extent to which the presentation of an auditory model prior to learning a novel melody affects performance during active practice and the overnight consolidation of procedural memory. During evening training sessions, 32 nonpianist musicians practiced a 13-note keyboard melody with their left…

  19. Facets: Where Should We English Teachers Be Heading in the Next Ten Years and Why?

    ERIC Educational Resources Information Center

    English Journal, 1987

    1987-01-01

    Four professionals in English instruction envision a future that contains a 10,000-student secondary school teaching only English language arts, a school where tutors help students learn independently; achieves balance between teaching and institutional ideals of curriculum for basal readers; addresses the writing movement, keyboard instruction,…

  20. 75 FR 22840 - In the Matter of Certain Adjustable Keyboard Support Systems and Components Thereof; Notice of...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2010-04-30

    ... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-670] In the Matter of Certain Adjustable... the above-captioned investigation. FOR FURTHER INFORMATION CONTACT: Jia Chen, Office of the General...-4737. Copies of non- confidential documents filed in connection with this investigation are or will be...

  1. Redesigning a Library Space for Collaborative Learning

    ERIC Educational Resources Information Center

    Gabbard, Ralph B.; Kaiser, Anthony; Kaunelis, David

    2007-01-01

    The reference desk at Indiana State University's (ISU) library offers an excellent view of student work areas on the first floor. From this vantage point, the reference librarians noticed students, especially in the evening and on weekends, huddled together in small groups, with one student at the keyboard of a laptop or desktop computer. The…

  2. Music Technology in the Preschool? Absolutely!

    ERIC Educational Resources Information Center

    Nardo, Rachel

    2008-01-01

    Most music educators are unaware that one of the earliest known electronic music keyboards for children dates back to 1952. It was unsophisticated in appearance, but much like the inventions of today, the mid-century electronic musical toy piqued the interest of children, and they begged their parents to buy it for them. The invention was named…

  3. The Tablet for Second Language Vocabulary Learning: Keyboard, Stylus or Multiple Choice

    ERIC Educational Resources Information Center

    Van Hove, Stephanie; Vanderhoven, Ellen; Cornillie, Frederik

    2017-01-01

    Mobile technologies are increasingly finding their way into classroom practice. While these technologies can create opportunities that may facilitate learning, including the learning of a second or foreign language (L2), the full potential of these new media often remains underexploited. A case in point concerns tablet applications for language…

  4. Computer Applications Course Goals, Outlines, and Objectives.

    ERIC Educational Resources Information Center

    Law, Debbie; Morgan, Michele

    This document contains a curriculum model that is designed to provide high school computer teachers with practical ideas for a 1-year computer applications course combining 3 quarters of instruction in keyboarding and 1 quarter of basic instruction in databases and spreadsheets. The document begins with a rationale and a 10-item list of…

  5. Libraries Adding Value with Technology Training

    ERIC Educational Resources Information Center

    Vengersammy, Ormilla

    2011-01-01

    Traditional libraries are being redefined. They are not only places to access books in print, but are also rich resources for digital assets. As a result, technology training programs need to progress beyond basic "mouse and keyboard" in order to meet the ever-changing needs and demands of the public. As library collections transition to…

  6. Effects of Sleep on Performance of a Keyboard Melody

    ERIC Educational Resources Information Center

    Simmons, Amy L.; Duke, Robert A.

    2006-01-01

    Recent research has shown that both the speed and accuracy of novel motor skills improve during sleep in a process called consolidation. Such off-line learning in the absence of practice as yet has been experimentally observed only with learners performing relatively simple tasks. In the experiment we report here, we tested whether experienced…

  7. Word-Processing "Efficiency"--By Means of Personalized Word-Frequency Lists.

    ERIC Educational Resources Information Center

    Coniam, David

    2001-01-01

    Examines the concept of the efficiency with which text is entered into a word processor--from the perspective of effective use of keyboard shortcuts. Illustrates how the possibility for productiveness offered by shortcuts, available through the use of features such as Autotext, are often under-utilized by many word processor users, academics being…

  8. Generating Hierarchical Document Indices from Common Denominators in Large Document Collections.

    ERIC Educational Resources Information Center

    O'Kane, Kevin C.

    1996-01-01

    Describes an algorithm for computer generation of hierarchical indexes for document collections. The resulting index, when presented with a graphical interface, provides users with a view of a document collection that permits general browsing and informal search activities via an access method that requires no keyboard entry or prior knowledge of…

  9. Cartwheels on the Keyboard: Computer-Based Literacy Instruction in an Elementary Classroom

    ERIC Educational Resources Information Center

    Carroll, Maureen

    2004-01-01

    This book helps readers imagine new instructional possibilities, try new classroom activities, and question their own teaching--learning process through the use of computers to support student literacy growth. Maureen Carroll shares her study of how one teacher and her elementary-grade students integrated computer-based literacy instruction into…

  10. Machine Shorthand Dictation, Business Education: 7706.33.

    ERIC Educational Resources Information Center

    Cropper, Clara Joy F.

    The course is designed to reinforce machine shorthand theory with emphasis on taking dictation with speed and accuracy. In this course, students are expected to complete the basic theory of techniques for writing sounds, in combinations of letters of the alphabet, on the keyboard of a touch shorthand machine; to increase their recording speeds;…

  11. Adaptive controller for volumetric display of neuroimaging studies

    NASA Astrophysics Data System (ADS)

    Bleiberg, Ben; Senseney, Justin; Caban, Jesus

    2014-03-01

    Volumetric display of medical images is an increasingly relevant method for examining an imaging acquisition as the prevalence of thin-slice imaging increases in clinical studies. Current mouse and keyboard implementations for volumetric control provide neither the sensitivity nor specificity required to manipulate a volumetric display for efficient reading in a clinical setting. Solutions to efficient volumetric manipulation provide more sensitivity by removing the binary nature of actions controlled by keyboard clicks, but specificity is lost because a single action may change display in several directions. When specificity is then further addressed by re-implementing hardware binary functions through the introduction of mode control, the result is a cumbersome interface that fails to achieve the revolutionary benefit required for adoption of a new technology. We address the specificity versus sensitivity problem of volumetric interfaces by providing adaptive positional awareness to the volumetric control device by manipulating communication between hardware driver and existing software methods for volumetric display of medical images. This creates a tethered effect for volumetric display, providing a smooth interface that improves on existing hardware approaches to volumetric scene manipulation.

  12. A review of existing and potential computer user interfaces for modern radiology.

    PubMed

    Iannessi, Antoine; Marcy, Pierre-Yves; Clatz, Olivier; Bertrand, Anne-Sophie; Sugimoto, Maki

    2018-05-16

    The digitalization of modern imaging has led radiologists to become very familiar with computers and their user interfaces (UI). New options for display and command offer expanded possibilities, but the mouse and keyboard remain the most commonly utilized, for usability reasons. In this work, we review and discuss different UI and their possible application in radiology. We consider two-dimensional and three-dimensional imaging displays in the context of interventional radiology, and discuss interest in touchscreens, kinetic sensors, eye detection, and augmented or virtual reality. We show that UI design specifically for radiologists is key for future use and adoption of such new interfaces. Next-generation UI must fulfil professional needs, while considering contextual constraints. • The mouse and keyboard remain the most utilized user interfaces for radiologists. • Touchscreen, holographic, kinetic sensors and eye tracking offer new possibilities for interaction. • 3D and 2D imaging require specific user interfaces. • Holographic display and augmented reality provide a third dimension to volume imaging. • Good usability is essential for adoption of new user interfaces by radiologists.

  13. Virtual Sliding QWERTY: A new text entry method for smartwatches using Tap-N-Drag.

    PubMed

    Cha, Jae-Min; Choi, Eunjung; Lim, Jihyoun

    2015-11-01

    A smaller screen of smartwatches compare to conventional mobile devices such as PDAs and smartphones is one of the main factors that makes users to input texts difficult. However, several studies have only proposed a concept for entering texts for smartwatches without usability tests while other studies showed low text input performance. In this study, we proposed a new text entry method called Virtual Sliding QWERTY (VSQ) which utilizes a virtual qwerty-layout keyboard and a 'Tap-N-Drag' method to move the keyboard to the desired position. In addition, to verify VSQ we conducted a usability test with 20 participants for a combination of 5 key sizes and 4 CD-gains. As a result, VSQ achieved an average of 11.9 Words per Minute which was higher than previous studies. In particular, VSQ at 5 × 5 key size and 2×, or 3× CD-gain had the highest performance in terms of the quantitative and qualitative usability test. Copyright © 2015 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  14. Teletype Tester

    NASA Technical Reports Server (NTRS)

    1979-01-01

    In the United States, more than 12,000 homes of deaf people are equipped with a system that enables the deaf to communicate by telephone. It consists of a teletype machine hooked up to an "acoustic coupler." The deaf person taps out a message on the teletype keyboard and the acoustic coupler converts teletype pulses into audio signals that can be sent over phone lines. At the other end, another coupler reconverts the signals to activate the teletype's printer and provide a readable message. Though a boon to the deaf, the system presents a problem when something goes wrong. It is difficult to pinpoint the trouble because of the multiple units involved-the teletype's keyboard or its printer, the coupler's sending circuit or its receiving circuit. Finding the trouble is time-consuming and it usually involves removing the equipment from service, leaving the deaf person temporarily without communication. Seeking an answer to this difficulty, NASA's Biomedical Applications Team at Research Triangle Institute, North Carolina, circulated a problem statement to NASA field centers. Langley Research Center responded by developing a compactly-packaged portable Teletype Test Unit.

  15. A comparison of the postures assumed when using laptop computers and desktop computers.

    PubMed

    Straker, L; Jones, K J; Miller, J

    1997-08-01

    This study evaluated the postural implications of using a laptop computer. Laptop computer screens and keyboards are joined, and are therefore unable to be adjusted separately in terms of screen height and distance, and keyboard height and distance. The posture required for their use is likely to be constrained, as little adjustment can be made for the anthropometric differences of users. In addition to the postural constraints, the study looked at discomfort levels and performance when using laptops as compared with desktops. Statistical analysis showed significantly greater neck flexion and head tilt with laptop use. The other body angles measured (trunk, shoulder, elbow, wrist, and scapula and neck protraction/retraction) showed no statistical differences. The average discomfort experienced after using the laptop for 20 min, although appearing greater than the discomfort experienced after using the desktop, was not significantly greater. When using the laptop, subjects tended to perform better than when using the desktop, though not significantly so. Possible reasons for the results are discussed and implications of the findings outlined.

  16. Preparation of forefinger's sequence on keyboard orients ocular fixations on computer screen.

    PubMed

    Coutté, Alexandre; Olivier, Gérard; Faure, Sylvane; Baccino, Thierry

    2014-08-01

    This study examined the links between attention, hand movements and eye movements when performed in different spatial areas. Participants performed a visual search task on a computer screen while preparing to press two keyboard keys sequentially with their index. Results showed that the planning of the manual sequence influenced the latency of the first saccade and the placement of the first fixation. In particular, even if the first fixation placement was influenced by the combination of both components of the prepared manual sequence in some trials, it was affected principally by the first component of the prepared manual sequence. Moreover, the probability that the first fixation placement did reflect a combination of both components of the manual sequence was correlated with the speed of the second component. This finding suggests that the preparation of the second component of the sequence influence simultaneous oculomotor behavior when motor control of the manual sequence relied on proactive motor planning. These results are discussed taking into account the current debate on the eye/hand coordination research.

  17. Producing Videotape Programs for Computer Training: An Example with AMA/NET

    PubMed Central

    Novey, Donald W.

    1990-01-01

    To facilitate user proficiency with AMA/Net, an 80-minute training videotape has been produced. The production was designed to use videotape's advantages, where information and emotion are combined; and to accommodate its chief disadvantage, lack of resolution for fine text, with close-ups and graphics. Content of the videotape was conceived, out-lined, demonstrated with simultaneous text capture, edited into script form, narration added, and scripts marked for videotaping and narrating. Videotaping was performed with actual keyboard sounds for realism. The recording was divided into four areas: office mock-up, keyboard close-ups, scan-conversion and screen close-ups. Once the footage was recorded, it was logged and rough-edited. Care was taken to balance the pace of the program with visual stimulation and amount of narration. The final edit was performed as a culmination of all scripts, video materials and rough edit, with graphics and steady change of visual information offsetting the static nature of the screen display. Carefully planned video programs can be a useful and economical adjunct in the training process for online services.

  18. Producing Videotape Programs for Computer Training: An Example with AMA/NET

    PubMed Central

    Novey, Donald W.

    1990-01-01

    To facilitate user proficiency with AMA/Net, an 80-minute training videotape has been produced. The production was designed to use videotape's advantages, where information and emotion are combined; and to accommodate its chief disadvantage, lack of resolution for fine text, with close-ups and graphics. Content of the videotape was conceived, outlined, demonstrated with simultaneous text capture, edited into script form, narration added, and scripts marked for videotaping and narrating. Videotaping was performed with actual keyboard sounds for realism. The recording was divided into four areas: office mock-up, keyboard close-ups, scan-conversion and screen close-ups. Once the footage was recorded, it was logged and rough-edited. Care was taken to balance the pace of the program with visual stimulation and amount of narration. The final edit was performed as a culmination of all scripts, video materials and rough edit, with graphics and steady change of visual information offsetting the static nature of the screen display. Carefully planned video programs can be a useful and economical adjunct in the training process for online services.

  19. Residents' numeric inputting error in computerized physician order entry prescription.

    PubMed

    Wu, Xue; Wu, Changxu; Zhang, Kan; Wei, Dong

    2016-04-01

    Computerized physician order entry (CPOE) system with embedded clinical decision support (CDS) can significantly reduce certain types of prescription error. However, prescription errors still occur. Various factors such as the numeric inputting methods in human computer interaction (HCI) produce different error rates and types, but has received relatively little attention. This study aimed to examine the effects of numeric inputting methods and urgency levels on numeric inputting errors of prescription, as well as categorize the types of errors. Thirty residents participated in four prescribing tasks in which two factors were manipulated: numeric inputting methods (numeric row in the main keyboard vs. numeric keypad) and urgency levels (urgent situation vs. non-urgent situation). Multiple aspects of participants' prescribing behavior were measured in sober prescribing situations. The results revealed that in urgent situations, participants were prone to make mistakes when using the numeric row in the main keyboard. With control of performance in the sober prescribing situation, the effects of the input methods disappeared, and urgency was found to play a significant role in the generalized linear model. Most errors were either omission or substitution types, but the proportion of transposition and intrusion error types were significantly higher than that of the previous research. Among numbers 3, 8, and 9, which were the less common digits used in prescription, the error rate was higher, which was a great risk to patient safety. Urgency played a more important role in CPOE numeric typing error-making than typing skills and typing habits. It was recommended that inputting with the numeric keypad had lower error rates in urgent situation. An alternative design could consider increasing the sensitivity of the keys with lower frequency of occurrence and decimals. To improve the usability of CPOE, numeric keyboard design and error detection could benefit from spatial incidence of errors found in this study. Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.

  20. Effect of an office ergonomic randomised controlled trial among workers with neck and upper extremity pain.

    PubMed

    Dropkin, Jonathan; Kim, Hyun; Punnett, Laura; Wegman, David H; Warren, Nicholas; Buchholz, Bryan

    2015-01-01

    Office computer workers are at increased risk for neck/upper extremity (UE) musculoskeletal pain. A seven-month office ergonomic intervention study evaluated the effect of two engineering controls plus training on neck/UE pain and mechanical exposures in 113 computer workers, including a 3-month follow-up period. Participants were randomised into an intervention group, who received a keyboard/mouse tray (KBT), touch pad (TP) for the non-dominant hand and keyboard shortcuts, and a control group who received keyboard shortcuts. Participants continued to have available a mouse at the dominant hand. Outcomes were pain severity, computer rapid upper limb assessment (RULA), and hand activity level. Prevalence ratios (PRs) evaluated intervention effects using dichotomised pain and exposure scores. In the intervention group, the dominnt proximal UE pain PR=0.9, 95% CI 0.7 to 1.2 and the dominant distal UE PR=0.8, 95% CI 0.5 to 1.3, postintervention. The non-dominant proximal UE pain PR=1.0, 95% CI 0.8 to 1.4, while the non-dominant distal UE PR=1.2, 95% CI 0.6 to 2.2, postintervention. Decreases in non-neutral postures were found in two RULA elements (non-dominant UE PR=0.9, 95% CI 0.8 to 0.9 and full non-dominant RULA PR=0.8, 95% CI 0.8 to 0.9) of the intervention group. Hand activity increased on the non-dominant side (PR=1.4, 95% CI 1.2 to 1.6) in this group. While the intervention reduced non-neutral postures in the non-dominant UE, it increased hand activity in the distal region of this extremity. To achieve lower hand activity, a KBT and TP used in the non-dominant hand may not be the best devices to use. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  1. Generating Control Commands From Gestures Sensed by EMG

    NASA Technical Reports Server (NTRS)

    Wheeler, Kevin R.; Jorgensen, Charles

    2006-01-01

    An effort is under way to develop noninvasive neuro-electric interfaces through which human operators could control systems as diverse as simple mechanical devices, computers, aircraft, and even spacecraft. The basic idea is to use electrodes on the surface of the skin to acquire electromyographic (EMG) signals associated with gestures, digitize and process the EMG signals to recognize the gestures, and generate digital commands to perform the actions signified by the gestures. In an experimental prototype of such an interface, the EMG signals associated with hand gestures are acquired by use of several pairs of electrodes mounted in sleeves on a subject s forearm (see figure). The EMG signals are sampled and digitized. The resulting time-series data are fed as input to pattern-recognition software that has been trained to distinguish gestures from a given gesture set. The software implements, among other things, hidden Markov models, which are used to recognize the gestures as they are being performed in real time. Thus far, two experiments have been performed on the prototype interface to demonstrate feasibility: an experiment in synthesizing the output of a joystick and an experiment in synthesizing the output of a computer or typewriter keyboard. In the joystick experiment, the EMG signals were processed into joystick commands for a realistic flight simulator for an airplane. The acting pilot reached out into the air, grabbed an imaginary joystick, and pretended to manipulate the joystick to achieve left and right banks and up and down pitches of the simulated airplane. In the keyboard experiment, the subject pretended to type on a numerical keypad, and the EMG signals were processed into keystrokes. The results of the experiments demonstrate the basic feasibility of this method while indicating the need for further research to reduce the incidence of errors (including confusion among gestures). Topics that must be addressed include the numbers and arrangements of electrodes needed to acquire sufficient data; refinements in the acquisition, filtering, and digitization of EMG signals; and methods of training the pattern- recognition software. The joystick and keyboard simulations were chosen for the initial experiments because they are familiar to many computer users. It is anticipated that, ultimately, interfaces would utilize EMG signals associated with movements more nearly natural than those associated with joysticks or keyboards. Future versions of the pattern-recognition software are planned to be capable of adapting to the preferences and day-today variations in EMG outputs of individual users; this capability for adaptation would also make it possible to select gestures that, to a given user, feel the most nearly natural for generating control signals for a given task (provided that there are enough properly positioned electrodes to acquire the EMG signals from the muscles involved in the gestures).

  2. Reliability of visual acuity measurements taken with a notebook and a tablet computer in participants who were illiterate to Roman characters.

    PubMed

    Ruamviboonsuk, Paisan; Sudsakorn, Napitchareeya; Somkijrungroj, Thanapong; Engkagul, Chayanee; Tiensuwan, Montip

    2012-03-01

    Electronic measurement of visual acuity (VA) has been proposed and adopted as a method of determining VA scores in clinical research. Characters (optotypes) are displayed on a monitor screen and the examinee selects a match and inputs his choice to another electronic device. Unfortunately, the optotypes, called Sloan letters, in the standard protocol are 10 Roman characters. This limits their practicabilityfor measuring VA of patients who are illiterate to these characters. The authors introduced a method of displaying the Sloan letters one by one on a notebook and all 10 Sloan letters on a tablet computer screen. The former is for testing the patients whereas the latter is for them to input their responses by tapping on a letter that matches the one on the notebook screen. To assess test-retest reliability of VA scores determined with this method. Participants without ocular abnormality were recruited to have their right eyes measured with the same VA measurement method twice, one week apart. Those who were illiterate to Roman characters were enrolled for the aforementioned method for measuring their VA (Tablet group). A 15-inch display notebook computer and a 9-inch display tablet computer (iPad) communicated via a local wireless data network provided by a Wi-Fi router. Those who understood Roman characters were enrolled to have measurements with a 17-inch desktop computer and an infrared wireless keyboard (Keyboard group). Both methods used the same protocols and software for VA measurements. Reliability of VA scores obtained from each group was assessed by the confidence interval (CI) of the difference of the scores from the test and retest. The t test was used to analyze differences in mean VA scores between the test and retest in each group with p < 0.05 determined as statistically significant. There were 49 and 50 participants in the Tablet and Keyboard group respectively. The 95% CI of the difference between the scores from the test and retest in each group was 2 letters. Approximately 95% of participants in each group had an absolute difference of the scores between the test and retest of 7 letters. The mean of VA scores from the first test was significantly different from that of the second test in the Keyboard group (one-letter difference, p = 0.049); there was no significant difference between these scores in the Tablet group (0.1-letter difference, p = 0.86). Tablet computers may be used to assist patients who are illiterate to Roman characters in having their VA measured with the standard electronic protocol. This preliminary study suggested that the proposed method should be useful for reliable measuring VA outcome in multicenter international clinical trials without encountering a language barrier

  3. PyMOL mControl: Manipulating Molecular Visualization with Mobile Devices

    ERIC Educational Resources Information Center

    Lam, Wendy W. T.; Siu, Shirley W. I.

    2017-01-01

    Viewing and manipulating three-dimensional (3D) structures in molecular graphics software are essential tasks for researchers and students to understand the functions of molecules. Currently, the way to manipulate a 3D molecular object is mainly based on mouse-and-keyboard control that is usually difficult and tedious to learn. While gesture-based…

  4. JPRS Report, China.

    DTIC Science & Technology

    1991-04-16

    mice , color monitors, image Industrial Production Rises Over 6 Percent First 2 scanners, key-boards and drawing cards in 1990. Months The center...Adjusting Industrial Structure, Suggestions 32 Experts Forecast 1991 Market Trends [ZHONGGUO TONGJI XIAOXI BAO 11 Feb] ................. 35 Price Index of...Policies Regarding Industrial Structure in Hunan [HUNAN RIBAO 5 Feb] ........................... 45 Bank Official Views 1991 Monetary Policies [JINRONG

  5. Ring/Flash: Telephone Skills for Deaf and Hard of Hearing Students. Teacher Guide and Student Workbook.

    ERIC Educational Resources Information Center

    Deyo, David

    The curriculum is designed to teach elementary level deaf and hard of hearing students telephone skills. The program provides sequential activities to teach both voice and TDD communication methods. Suggested activities are detailed for each skill. The first unit on TDD communication is divided into the following sections: keyboard skills,…

  6. Evaluating the Benefits of Displaying Word Prediction Lists on a Personal Digital Assistant at the Keyboard Level

    ERIC Educational Resources Information Center

    Tam, Cynthia; Wells, David

    2009-01-01

    Visual-cognitive loads influence the effectiveness of word prediction technology. Adjusting parameters of word prediction programs can lessen visual-cognitive loads. This study evaluated the benefits of WordQ word prediction software for users' performance when the prediction window was moved to a personal digital assistant (PDA) device placed at…

  7. Students' Choices between Typing and Handwriting in Examinations

    ERIC Educational Resources Information Center

    Mogey, Nora; Cowan, John; Paterson, Jessie; Purcell, Mike

    2012-01-01

    Keyboarding (typing) is a ubiquitous skill for most UK students, and most coursework essays must be word processed. However, few examinations, other than for students with disabilities, permit the use of a word processor. It is not known how students would respond given a free choice between handwriting and word processing in an essay examination.…

  8. A Comparison of Speed Achievement of Students in Grades 3-6 Who Learn Keyboarding on the Microcomputer.

    ERIC Educational Resources Information Center

    Sormunen, Carolee

    1988-01-01

    A study concluded that there were no significant differences in posttest speed achievement of students in grades 3 through 6 when pretest typewriting speed score was used as a covariate. Fifteen or fewer hours of instruction allows development of typewriting speed at the lowest level of skill acquisition. (JOW)

  9. Intact Procedural Motor Sequence Learning in Developmental Coordination Disorder

    ERIC Educational Resources Information Center

    Lejeune, Caroline; Catale, Corinne; Willems, Sylvie; Meulemans, Thierry

    2013-01-01

    The purpose of the present study was to explore the possibility of a procedural learning deficit among children with developmental coordination disorder (DCD). We tested 34 children aged 6-12 years with and without DCD using the serial reaction time task, in which the standard keyboard was replaced by a touch screen in order to minimize the impact…

  10. Keyboarding, Typewriting and Formatting. Teacher's Guide.

    ERIC Educational Resources Information Center

    Illinois State Board of Education, Springfield. Dept. of Adult, Vocational and Technical Education.

    This curriculum guide is one of five developed as part of the Illinois Plan for Business, Marketing, and Management Education for use in 9th and 10th grades. The curriculum guide includes teacher and student activities that can be implemented in many ways. Information on how to integrate the activity objectives of the Illinois Plan into the State…

  11. Naval Oceanography Portal

    Science.gov Websites

    accessible and usable, working in accordance with the Web Content Accessibility Guidelines (WCAG v1.0). If navigation device enabling you to get around this web site using your keyboard. Available access keys This develop a web site that is clear and simple for everybody to use. Validation We have used XHTML 1.0 and

  12. Scaffolding Equals Success in Teaching Tablet PCs

    ERIC Educational Resources Information Center

    Dickerson, Jeremy; Williams, Scott; Browning, J. B.

    2009-01-01

    After many years of using the mouse and keyboard as the primary means of computer input, people are seeing a strong surge into a new generation of input technologies such as tablet PCs. As more professionals adopt tablet PCs for use in the workplace, there is a subsequent increased demand for tablet PC instruction in the classroom. Examples of…

  13. The PLATO PPTK System: An Alternative Keyboard Using the PLATO Computer-Based Education System for the Orthopedically Handicapped.

    ERIC Educational Resources Information Center

    Goodman, William J.

    Developed in response to the complex problems involved in providing equal educational opportunities for the intellectually alert orthopedically handicapped, the PLATO Programmable Terminal Keyset (PPTK) system makes the resources of PLATO compatible to the functional problems of a wide range of orthopedic conditions. This report describes the…

  14. Phrase Units as Determinants of Visual Processing in Music Reading

    ERIC Educational Resources Information Center

    Sloboda, John A.

    1977-01-01

    Keyboard musicians sight-read passages of music in which the amount of information about the presence of phrase units was systematically varied. Results suggest a clear analogy between the cognition of music and language, in that knowledge of abstract structure is of importance in the organization of immediate visual processing of text. (Editor/RK)

  15. Programming the Gesture of Writing: On the Algorithmic Paratexts of the Digital

    ERIC Educational Resources Information Center

    Adams, Catherine

    2016-01-01

    In the wake of the digital, some have recommended that we abandon the tedium of teaching handwriting to children in service of promoting "more creative" digital literacies. Others worry that an early diet of keyboard and screen may have deleterious effects on children's social, emotional, and cognitive development, as well as their…

  16. Movement Right from the Start: Physical Activity for Young Students

    ERIC Educational Resources Information Center

    Morgan, Deborah H.; Morgan, Don W.

    2012-01-01

    In today's technology-driven society, children often sit for hours in front of a screen (e.g., computer, TV, video game), exercising only their fingers as they manipulate the keyboard, remote control, or game controller. This sedentary lifestyle contributes to the growing problem of childhood obesity. Data from the U.S. Centers for Disease Control…

  17. Employing Cognitive Chunking Techniques to Enhance Sight-Reading Performance of Undergraduate Group-Piano Students

    ERIC Educational Resources Information Center

    Pike, Pamela D.; Carter, Rebecca

    2010-01-01

    The purpose of this study was to compare the effect of cognitive chunking techniques among first-semester group-piano music majors. The ability to group discrete pieces of information into larger, more meaningful chunks is essential for efficient cognitive processing. Since reading keyboard music and playing the piano is a cognitively complex…

  18. Effects of Keyboarding/Typewriting on the Language Arts Skills of Elementary School Students.

    ERIC Educational Resources Information Center

    Borthwick, Arlene Grambo

    Forty-one research studies completed between 1929 and 1983 investigated the effects of typewriting on the development of children's language arts skills. Information about each of the studies was entered in a Lotus 1-2-3 database containing 43 fields. Effect sizes were calculated for 21 studies. The collected evidence suggests a small positive…

  19. Theory I: A Comprehensive Approach to Theory Through Ear Training, Music: 5636.18.

    ERIC Educational Resources Information Center

    Blum, Jesse

    This Quinmester, 9-week course of study, is an aural approach to theory through sight singing and dictation techniques employing the moveable "Do" and number systems, interspersed with an outline approach to general music history. It is designed for students acquainted with staff notation and exposed to keyboard or to instrumental or…

  20. Relationships between Grades in the Components of Freshman Music Theory and Selected Background Variables.

    ERIC Educational Resources Information Center

    Harrison, Carole S.

    1990-01-01

    Determines how academic ability, music experience, and musical aptitude contribute to grade prediction in the written-work, ear-training, sight-singing, and keyboard-harmonics portions of two college freshman music theory courses. Finds Scholastic Aptitude Test mathematics scores the best predictor of grades in written work and ear training.…

  1. Software for the Atypical and Severely Handicapped Student.

    ERIC Educational Resources Information Center

    Levine, Jude Curtis

    The Basic Skills Keyboards is a software program that features a variety of game files presented in ways tied to the cognitive deficits associated with autism. The program is based on the hypothesis that such students have problems with cause-effect, means-end, and personal agency, and would develop a working knowledge of these relationships via…

  2. Study of Man-Machine Communications Systems for Disabled Persons (The Handicapped). Volume V. Final Report.

    ERIC Educational Resources Information Center

    Kafafian, Haig

    Instructions are given for teaching severely physically and/or neurologically handicapped students to use the 14-key Cybertype man-machine communications system, an electric writing machine with a simplified keyboard to enable persons with limited motor ability or coordination to communicate in written form. Explained are the various possible…

  3. Effects of Self-Assessment and Successive Approximations on "Knowing" and "Valuing" Selected Keyboard Skills.

    ERIC Educational Resources Information Center

    Kostka, Marilyn J.

    1997-01-01

    Presents the results of a study that questioned 32 college music students concerning what students know compared to how their knowledge and skills are valued. Suggests that students may value highest those piano skills (sight reading and musicality) in which they feel least competent. Includes tabular and statistical data. (MJP)

  4. Third Grade Students' Performance on Calculator and Calculator-Related Tasks. Technical Report No. 498.

    ERIC Educational Resources Information Center

    Weaver, J. Fred

    Refinements of work with calculator algorithms previously conducted by the author are reported. Work with "chaining" and the doing/undoing property in addition and subtraction was tested with 24 third-grade students. Results indicated the need for further instruction with both ideas. Students were able to manipulate the calculator keyboard, but…

  5. Videotex: Words on the TV Screen. Viewdata, Teletext and the Rest.

    ERIC Educational Resources Information Center

    Howkins, John, Ed.

    1979-01-01

    This theme issue focuses on the development of telephone-based videotex systems that use television sets and the telephone with the addition of a simple keyboard to access banks of information available on computers and to receive information in print on the television screen. A series of articles are included on Prestel, a telephone-based…

  6. AERA Business and Information Systems Research Special Interest Group Proceedings. American Educational Research Association Annual Meeting (San Francisco, California, April 18-22, 1995).

    ERIC Educational Resources Information Center

    Redmann, Donna H., Ed.

    This document contains 11 papers: "Integrated English/Keyboarding Instruction: Potential for Contextual Learning" (Baker, Anderson-Yates); "Incorporating Industry-Based Skill Standards into High School Secretarial and Administrative/Information Services Programs" (Bunn, Schmidt, Stewart); "The Effect of Two Different Interfaces for Database…

  7. Guitars, Keyboards, Strobes, and Motors--From Vibrational Motion to Active Research

    ERIC Educational Resources Information Center

    Tagg, Randall; Carlson, John; Asadi-Zeydabadi, Masoud; Busley, Brad; Law-Balding, Katie; Juengel, Mattea

    2013-01-01

    Physics First is offered to ninth graders at high schools in Aurora, CO. A unique new asset of this school system is an embedded research lab called the "Innovation Hyperlab." The goal of the lab is to connect secondary school teaching to ongoing university scientific research, supporting the school district's aim to create opportunities to…

  8. ToonTalk(TM)--An Animated Programming Environment for Children.

    ERIC Educational Resources Information Center

    Kahn, Ken

    This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…

  9. Critical Issues in BOE and Their Impact on Connecticut Business Education Programs--Curriculum Update. Final Report.

    ERIC Educational Resources Information Center

    RESCUE, Litchfield, CT.

    The Connecticut Business and Office Education (BOE) curriculum was revised in light of critical issues in BOE. The issues were studied prior to revision, and the following recommendations were made: (1) requiring a minimum of one semester of electronic keyboarding and word processing; (2) placing equal emphasis on management, logical thinking…

  10. Closely Spaced Independent Parallel Runway Simulation.

    DTIC Science & Technology

    1984-10-01

    facility consists of the Central Computer Facility, the Controller Laboratory, and the Simulator Pilot Complex. CENTRAL COMPUTER FACILITY. The Central... Computer Facility consists of a group of mainframes, minicomputers, and associated peripherals which host the operational and data acquisition...in the Controller Laboratory and convert their verbal directives into a keyboard entry which is transmitted to the Central Computer Complex, where

  11. Cours Commercial (Business Education Unit).

    ERIC Educational Resources Information Center

    Roy, Gerald

    This business education unit in French was prepared for use in a bilingual education program at the twelfth grade level. The purpose of the unit is to improve typing skills in French. The unit covers the following objectives: (1) the location and typing of French characters on the keyboard; (2) the format of a business letter in French; (3)…

  12. A Vision for the Net Generation Media Center. Media Matters

    ERIC Educational Resources Information Center

    Johnson, Doug

    2005-01-01

    Many children today have never lived in a home without a computer. They are the "Net Generation," constantly "connected" by iPod, cell phone, keyboard, digital video camera, or game controller to various technologies. Recent studies have found that Net Genners see technology as "embedded in society," a primary means of connection with friends, and…

  13. "It's Like a Giant Brain with a Keyboard": Children's Understandings about How Computers Work

    ERIC Educational Resources Information Center

    Robertson, Judy; Manches, Andrew; Pain, Helen

    2017-01-01

    Thirty years ago, when personal computers were first becoming available in homes and schools, a large group of primary school-age children were asked to share their attitudes about computers, their conceptions regarding how computers function, and their beliefs concerning computers' agency. The researchers wanted to gather baseline data regarding…

  14. CrossTalk. The Journal of Defense Software Engineering. Volume 17, Number 8, August 2004

    DTIC Science & Technology

    2004-08-01

    with refined flour and sugars, updated their resumes, and dreamed of better times. Then one day a lone devel- oper from a neighboring province rode into...over the little blue stone by his keyboard while all of the customers in the room beamed their concept of an ideal system at him via mental telepathy

  15. Modification of Perseverative Responding that Increased Earnings but Impeded Skill Acquisition in a Job-Skills Training Program

    ERIC Educational Resources Information Center

    DeFulio, Anthony; Iati, Carina; Needham, Mick; Silverman, Kenneth

    2009-01-01

    Adults in a therapeutic workplace working on a computerized keyboarding training program earned vouchers for typing correct characters. Typing technique was evaluated on review steps. Participants could pass the review and earn a bonus, or skip the review and proceed with no bonus. Alternatively, participants could continue practicing on the same…

  16. Usability Studies in Virtual and Traditional Computer Aided Design Environments for Fault Identification

    DTIC Science & Technology

    2017-08-08

    Usability Studies In Virtual And Traditional Computer Aided Design Environments For Fault Identification Dr. Syed Adeel Ahmed, Xavier University...virtual environment with wand interfaces compared directly with a workstation non-stereoscopic traditional CAD interface with keyboard and mouse. In...the differences in interaction when compared with traditional human computer interfaces. This paper provides analysis via usability study methods

  17. [An interactive three-dimensional model of the human body].

    PubMed

    Liem, S L

    2009-01-01

    Driven by advanced computer technology, it is now possible to show the human anatomy on a computer. On the internet, the Visible Body programme makes it possible to navigate in all directions through the anatomical structures of the human body, using mouse and keyboard. Visible Body is a wonderful tool to give insight in the human structures, body functions and organs.

  18. Further Development and Test of an Artificial Hand for Communication with Deaf-Blind People. Final Report.

    ERIC Educational Resources Information Center

    Laenger, Charles J., Sr.; Peel, H. Herbert

    The report details the development and design of a mechanical hand for communicating with deaf blind persons. It is explained that the device, which looks and functions like the human hand, forms the symbols of the one-hand manual alphabet upon command from a standard electric typewriter keyboard. The report addresses the following topics (sample…

  19. Norwegian Cyber Defense

    DTIC Science & Technology

    2013-12-01

    21   a.   Siberian Pipeline Explosion (1982) ............................21   b.   Chevron Emergency Alert...the fifth domain: Are the mouse and keyboard the new weapons of conflict?,” The Economist, July 1, 2010, http://www.economist.com/node/16478792. 15...a. Siberian Pipeline Explosion (1982) In 1982, intruders planted a Trojan horse in the SCADA system that controls the Siberian Pipeline. This is the

  20. Using Speech Recognition Software to Improve Writing Skills

    ERIC Educational Resources Information Center

    Diaz, Felix

    2014-01-01

    Orthopedically impaired (OI) students face a formidable challenge during the writing process due to their limited or non-existing ability to use their hands to hold a pen or pencil or even to press the keys on a keyboard. While they may have a clear mental picture of what they want to write, the biggest hurdle comes well before having to tackle…

  1. Does Learning a Complex Task Have To Be Complex?: A Study in Learning Decomposition.

    ERIC Educational Resources Information Center

    Lee, Frank J.; Anderson, John R.

    2001-01-01

    Decomposed the learning in the Kanfer-Ackerman Air-Traffic Controller Task (P. Ackerman, 1988) down to learning at the keyboard level. Reanalyzed the Ackerman data to show that learning in this complex task reflects learning at the keystroke level. Conducted an eye-tracking experiment with 10 adults that showed that learning at the key stroke…

  2. Human Engineering Principles Applied to a Laboratory Development Model: A Demonstration.

    DTIC Science & Technology

    1979-05-22

    Nov 6 SIs OSOLIKTE NCAS KlE SMH 0102.LP.0144601NCASIFE $1ECURITY CLASSIFICATION OF THIS PAGE fmi Deas FWG S3JS CLASSIAWWFI o fmm e 20. ABSTRACT...of a cathode -ray-tube (CRT) display device and an eight-button function key control device. These are shown in Figure 8. Design of the keyboard for

  3. Effects of an App Incorporating Systematic Instruction to Teach Spelling to Students with Developmental Delays

    ERIC Educational Resources Information Center

    Ault, Melinda Jones; Baggerman, Melanie A.; Horn, Channon K.

    2017-01-01

    This study used a multiple probe (conditions) design across behaviors to investigate the effects of an app for the tablet computer to teach spelling of academic content words to four students with developmental disabilities. The app delivered instruction using a model-lead-test format and students typed on the on-screen keyboard. The study also…

  4. Business Education Practices and Trends: A Literature Review. SIDRU Research Report No. 4.

    ERIC Educational Resources Information Center

    Bujea, Eleanor

    The findings of a literature review of business education in Great Britain, the United States, and Canada were as follows: business education will be in greater demand in the high school and it will be extended downward into the elementary school and upward into the postsecondary institutes, especially in the areas of keyboarding and computer…

  5. Interaction Problems Accessing E-Learning Environments in Multi-Touch Mobile Devices: A Case Study in TelEduc

    ERIC Educational Resources Information Center

    da Silva, André Constantino; Freire, Fernanda Maria Pereira; de Arruda, Alan Victor Pereira; da Rocha, Heloísa Vieira

    2013-01-01

    e-Learning environments offer content, such text, audio, video, animations, using the Web infrastructure and they are designed to users interacting with keyboard, mouse and a medium-sized screen. Mobile devices, such as smartphones and tablets, have enough computation power to render Web pages, allowing browsing the Internet and access e-Learning…

  6. eBooks--Ready for School Libraries?

    ERIC Educational Resources Information Center

    Pappas, Marjorie

    2009-01-01

    For those who tend to purchase many books for personal or professional use, the eBook reader would easily pay for itself within a year. The two leading brands of eBook readers today are the Amazon Kindle and the Sony Book Reader. Both are similar in size, weight, and purchase price. The Kindle includes a keyboard while the Reader provides access…

  7. 76 FR 58138 - Defense Federal Acquisition Regulation Supplement (DFARS); Alternative Line Item Structure (DFARS...

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-09-20

    ... DoD published a proposed rule in the Federal Register at 76 FR 21847 on April 19, 2011, to add DFARS..., the contract line item may be for a desktop computer, but the actual items delivered, invoiced, and..., Desktop with 20 EA CPU, Monitor, Keyboard and Mouse. Alternative line-item structure offer where monitors...

  8. Detecting Cognitive Stress and Impairment Using Keystroke and Linguistic Features of Typed Text: Toward a Method for Continuous Monitoring of Cognitive Status

    ERIC Educational Resources Information Center

    Vizer, Lisa Michele

    2013-01-01

    Systems that can detect cognitive decline or harmful levels of stress could assist users in managing their stress and health. However, current assessments are often obtrusive or require specialized equipment, and not suited to continuous monitoring of cognitive status. This research leverages attributes of everyday keyboard interactions to…

  9. From the Classroom to the Keyboard: How Seven Teachers Created Their Online Teacher Identities

    ERIC Educational Resources Information Center

    Richardson, Jennifer C.; Alsup, Janet

    2015-01-01

    Teacher identity is defined as a sense of teacher self that results from a productive combination of key personal and professional subjectivities or beliefs. Much empirical research has been done on the development of teacher identity in the K-12 arena, with a great deal of theoretical and philosophical scholarship about teaching at the college…

  10. Keyboarding and Computer Application. Technology Learning Activity. Teacher Edition. Technology Education Series.

    ERIC Educational Resources Information Center

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This curriculum guide is designed to prepare students in grades 6-10 to work in the world of the future. The 8-day course provides exploratory, hands-on learning activities and information that can enhance the education of students of all types in an integrated curriculum that provides practical applications of academic skills. The guide contains…

  11. Displaying Force and Torque of A Manipulator

    NASA Technical Reports Server (NTRS)

    Bejczy, A. K.; Dotson, R. S.; Primus, H. C.

    1984-01-01

    Display combines bar charts, vector diagrams, and numerical values to inform operator of forces and torques exerted by end effector of manipulator. On voice or keyboard command, eight-channel strip-chart recorder traces force and torque components and claw position of raw measurements from eight strain gage sensors in end effector. Especially helpful when operator's view of end effector is obscured.

  12. Children's Preference for Sequenced Accompaniments: The Influence of Style and Perceived Tempo.

    ERIC Educational Resources Information Center

    Brittin, Ruth V.

    2000-01-01

    Explores the influence of tempo on musical preference for students in grades 2-6, focusing on the effects of various styles using a MIDI keyboard. Explains that the students listened to 10 musical selections identifying their preferences and perceptions of tempo. Reveals that the preferred styles were Hip-Hop, Heavy Rock Shuffle, Samba, and Funk2.…

  13. Payload specialist station study. Part 2: CEI specifications (part 1). [space shuttles

    NASA Technical Reports Server (NTRS)

    1976-01-01

    The performance, design, and verification specifications are established for the multifunction display system (MFDS) to be located at the payload station in the shuttle orbiter aft flight deck. The system provides the display units (with video, alphanumerics, and graphics capabilities), associated with electronic units and the keyboards in support of the payload dedicated controls and the displays concept.

  14. A Technique to Introduce Keyboard Improvisation in General Music

    ERIC Educational Resources Information Center

    Wright, Jim

    2006-01-01

    All the general music books the author has seen teach the pentatonic scale, and achieve success with it, by having students play only on the piano's black keys. The trick to preventing this exercise from sounding simplistic or uninteresting is to teach improvisation in the A-flat Dorian mode. Using A-flat as the tonal center puts that center right…

  15. On continuous user authentication via typing behavior.

    PubMed

    Roth, Joseph; Liu, Xiaoming; Metaxas, Dimitris

    2014-10-01

    We hypothesize that an individual computer user has a unique and consistent habitual pattern of hand movements, independent of the text, while typing on a keyboard. As a result, this paper proposes a novel biometric modality named typing behavior (TB) for continuous user authentication. Given a webcam pointing toward a keyboard, we develop real-time computer vision algorithms to automatically extract hand movement patterns from the video stream. Unlike the typical continuous biometrics, such as keystroke dynamics (KD), TB provides a reliable authentication with a short delay, while avoiding explicit key-logging. We collect a video database where 63 unique subjects type static text and free text for multiple sessions. For one typing video, the hands are segmented in each frame and a unique descriptor is extracted based on the shape and position of hands, as well as their temporal dynamics in the video sequence. We propose a novel approach, named bag of multi-dimensional phrases, to match the cross-feature and cross-temporal pattern between a gallery sequence and probe sequence. The experimental results demonstrate a superior performance of TB when compared with KD, which, together with our ultrareal-time demo system, warrant further investigation of this novel vision application and biometric modality.

  16. Detection of keyboard vibrations and effects on perceived piano quality.

    PubMed

    Fontana, Federico; Papetti, Stefano; Järveläinen, Hanna; Avanzini, Federico

    2017-11-01

    Two experiments were conducted on an upright and a grand piano, both either producing string vibrations or conversely being silent after the initial keypress, while pianists were listening to the feedback from a synthesizer through insulating headphones. In a quality experiment, participants unaware of the silent mode were asked to play freely and then rate the instrument according to a set of attributes and general preference. Participants preferred the vibrating over the silent setup, and preference ratings were associated to auditory attributes of richness and naturalness in the low and middle ranges. Another experiment on the same setup measured the detection of vibrations at the keyboard, while pianists played notes and chords of varying dynamics and duration. Sensitivity to string vibrations was highest in the lowest register and gradually decreased up to note D5. After the percussive transient, the tactile stimuli exhibited spectral peaks of acceleration whose perceptibility was demonstrated by tests conducted in active touch conditions. The two experiments confirm that piano performers perceive vibratory cues of strings mediated by spectral and spatial summations occurring in the Pacinian system in their fingertips, and suggest that such cues play a role in the evaluation of quality of the musical instrument.

  17. Computer work and musculoskeletal disorders of the neck and upper extremity: A systematic review

    PubMed Central

    2010-01-01

    Background This review examines the evidence for an association between computer work and neck and upper extremity disorders (except carpal tunnel syndrome). Methods A systematic critical review of studies of computer work and musculoskeletal disorders verified by a physical examination was performed. Results A total of 22 studies (26 articles) fulfilled the inclusion criteria. Results show limited evidence for a causal relationship between computer work per se, computer mouse and keyboard time related to a diagnosis of wrist tendonitis, and for an association between computer mouse time and forearm disorders. Limited evidence was also found for a causal relationship between computer work per se and computer mouse time related to tension neck syndrome, but the evidence for keyboard time was insufficient. Insufficient evidence was found for an association between other musculoskeletal diagnoses of the neck and upper extremities, including shoulder tendonitis and epicondylitis, and any aspect of computer work. Conclusions There is limited epidemiological evidence for an association between aspects of computer work and some of the clinical diagnoses studied. None of the evidence was considered as moderate or strong and there is a need for more and better documentation. PMID:20429925

  18. Sensory Feedback Training for Improvement of Finger Perception in Cerebral Palsy

    PubMed Central

    Alves-Pinto, Ana; Aschmann, Simon; Lützow, Ines; Lampe, Renée

    2015-01-01

    Purpose. To develop and to test a feedback training system for improvement of tactile perception and coordination of fingers in children and youth with cerebral palsy. Methods. The fingers of 7 probands with cerebral palsy of different types and severity were stimulated using small vibration motors integrated in the fingers of a hand glove. The vibration motors were connected through a microcontroller to a computer and to a response 5-button keyboard. By pressing an appropriate keyboard button, the proband must indicate in which finger the vibration was felt. The number of incorrect responses and the reaction time were measured for every finger. The perception and coordination of fingers were estimated before and after two-week training using both clinical tests and the measurements. Results. Proper functioning of the developed system in persons with cerebral palsy was confirmed. The tactile sensation of fingers was improved in five of seven subjects after two weeks of training. There was no clear tendency towards improvement of selective use of fingers. Conclusion. The designed feedback system could be used to train tactile perception of fingers in children and youth with cerebral palsy. An extensive study is required to confirm these findings. PMID:26124965

  19. Sensory Feedback Training for Improvement of Finger Perception in Cerebral Palsy.

    PubMed

    Blumenstein, Tobias; Alves-Pinto, Ana; Turova, Varvara; Aschmann, Simon; Lützow, Ines; Lampe, Renée

    2015-01-01

    Purpose. To develop and to test a feedback training system for improvement of tactile perception and coordination of fingers in children and youth with cerebral palsy. Methods. The fingers of 7 probands with cerebral palsy of different types and severity were stimulated using small vibration motors integrated in the fingers of a hand glove. The vibration motors were connected through a microcontroller to a computer and to a response 5-button keyboard. By pressing an appropriate keyboard button, the proband must indicate in which finger the vibration was felt. The number of incorrect responses and the reaction time were measured for every finger. The perception and coordination of fingers were estimated before and after two-week training using both clinical tests and the measurements. Results. Proper functioning of the developed system in persons with cerebral palsy was confirmed. The tactile sensation of fingers was improved in five of seven subjects after two weeks of training. There was no clear tendency towards improvement of selective use of fingers. Conclusion. The designed feedback system could be used to train tactile perception of fingers in children and youth with cerebral palsy. An extensive study is required to confirm these findings.

  20. Usability Studies In Virtual And Traditional Computer Aided Design Environments For Spatial Awareness

    DTIC Science & Technology

    2017-08-08

    Usability Studies In Virtual And Traditional Computer Aided Design Environments For Spatial Awareness Dr. Syed Adeel Ahmed, Xavier University of...virtual environment with wand interfaces compared directly with a workstation non-stereoscopic traditional CAD interface with keyboard and mouse. In...navigate through a virtual environment. The wand interface provides a significantly improved means of interaction. This study quantitatively measures the

  1. The Effect of Keyboard-Based Word Processing on Students with Different Working Memory Capacity during the Process of Academic Writing

    ERIC Educational Resources Information Center

    Van Der Steen, Steffie; Samuelson, Dianne; Thomson, Jennifer M.

    2017-01-01

    This study addresses the current debate about the beneficial effects of text processing software on students with different working memory (WM) during the process of academic writing, especially with regard to the ability to display higher-level conceptual thinking. A total of 54 graduate students (15 male, 39 female) wrote one essay by hand and…

  2. The use of computers in a materials science laboratory

    NASA Technical Reports Server (NTRS)

    Neville, J. P.

    1990-01-01

    The objective is to make available a method of easily recording the microstructure of a sample by means of a computer. The method requires a minimum investment and little or no instruction on the operation of a computer. An outline of the setup involving a black and white TV camera, a digitizer control box, a metallurgical microscope and a computer screen, printer, and keyboard is shown.

  3. Modeling Harpsichord Plucking: The Plectrum and the String

    NASA Astrophysics Data System (ADS)

    Perng, Jack; Rossing, Thomas; Smith, Julius

    2011-11-01

    The harpsichord is a plucked string keyboard instrument that was popular during the Renaissance and Baroque music eras. Although it was later replaced by the more expressive piano, it has mounted a comeback due to the early music movement today. A physical model of the harpsichord's plucking mechanism is presented, detailing the plectrum-string interaction which illustrates many aspects of the harpsichord's characteristic sound.

  4. Effects of Early and Late Rest Intervals on Performance and Overnight Consolidation of a Keyboard Sequence

    ERIC Educational Resources Information Center

    Cash, Carla Davis

    2009-01-01

    Thirty-six nonmusicians practiced a five-element key-press sequence on a digital piano, repeating the sequence as quickly and accurately as possible during twelve 30-s practice blocks alternating with 30-s pauses. Twelve learners rested for 5 min between Blocks 3 and 4, another 12 learners rested for 5 min between Blocks 9 and 10, and the…

  5. Seat Interfaces for Aircrew Performance and Safety

    DTIC Science & Technology

    2010-01-01

    Quantum -II Desktop System consists of a keyboard and hardware accessories (electrodes, cables, etc.), and interfaces with a desktop computer via software...segment. Resistance and reactance data was collected to estimate blood volume changes. The Quantum -II Desktop system collected continuous data of...Approved for public release; distribution unlimited. 88 ABW Cleared 03/13/2015; 88ABW-2015-1053. mockup also included a laptop computer , a

  6. HPC Access Using KVM over IP

    DTIC Science & Technology

    2007-06-08

    Lightwave VDE /200 KVM-over-Fiber (Keyboard, Video and Mouse) devices installed throughout the TARDEC campus. Implementation of this system required...development effort through the pursuit of an Army-funded Phase-II Small Business Innovative Research (SBIR) effort with IP Video Systems (formerly known as...visualization capabilities of a DoD High- Performance Computing facility, many advanced features are necessary. TARDEC-HPC’s SBIR with IP Video Systems

  7. Human/Computer Transaction Tasks: An Annotated Bibliography.

    DTIC Science & Technology

    1982-05-01

    Operations (Manpower, Personnel, and Training, OP-01). The subproject was directed toward resolving fundamental human engineering design issues in...1978 and results were used at the Navy Personnel Research and Development Center in research to resolve fundamental human engineering design issues for...Dialogue Monitor and analysis of Sthe data obtained are briefly discussed. Alden, D. G., Daniels, P. 3., and Kanarick, A. F. Keyboard design and

  8. The Computer-Based Writing Program: A Clinical Teaching Experience for Education Interns to Develop Professional Knowledge and Skills in Effective Instructional Writing Practices

    ERIC Educational Resources Information Center

    Painter, Diane D.

    2016-01-01

    The four-week university-sponsored summer Computer-based Writing (CBW) Program directed by the head of a special education initial teacher licensure program gave teaching interns opportunities to work with young struggling writers in a supervised clinical setting to address keyboarding skills, writing conventions and knowledge and application of…

  9. Children's Struggles with the Writing Process: Exploring Storytelling, Visual Arts, and Keyboarding to Promote Narrative Story Writing

    ERIC Educational Resources Information Center

    Dunn, Michael W.; Finley, Susan

    2010-01-01

    Composing text is an essential skill for students. Assignments, tests, and emailing are a few examples of the many tasks which require students to generate thoughts and put them into prose. For many students, choosing a topic, creating an outline, generating an initial draft, and making edits to produce a final copy is a fluid process which poses…

  10. Improved Distance Learning Environment For Marine Forces Reserve

    DTIC Science & Technology

    2016-09-01

    keyboard, to 20 form a desktop computer . Laptop computers share similar components but add mobility to the user. If additional desktop computers ...for stationary computing devices such as desktop PCs and laptops include the Microsoft Windows, Mac OS, and Linux families of OSs 44 (Hopkins...opportunities to all Marines. For active duty Marines, government-provided desktops and laptops (GPDLs) typically support DL T&E or learning resource

  11. Computerized Instruction in Translation Strategies for Students in Upper Elementary and Middle School Grades with Persisting Learning Disabilities in Written Language

    ERIC Educational Resources Information Center

    Niedo, Jasmin; Tanimoto, Steve; Thompson, Robert H.; Abbott, Robert D.; Berninger, Virginia W.

    2016-01-01

    Students in grades 5 to 9 (ages 10 to 14; 6 girls, 27 boys) who had persisting specific learning disabilities in transcription (handwriting and spelling) completed three kinds of composition tasks requiring translation (thought to written language) on iPads using alternating transcription modes (stylus or keyboard) across every three lessons:…

  12. Goal-recognition-based adaptive brain-computer interface for navigating immersive robotic systems.

    PubMed

    Abu-Alqumsan, Mohammad; Ebert, Felix; Peer, Angelika

    2017-06-01

    This work proposes principled strategies for self-adaptations in EEG-based Brain-computer interfaces (BCIs) as a way out of the bandwidth bottleneck resulting from the considerable mismatch between the low-bandwidth interface and the bandwidth-hungry application, and a way to enable fluent and intuitive interaction in embodiment systems. The main focus is laid upon inferring the hidden target goals of users while navigating in a remote environment as a basis for possible adaptations. To reason about possible user goals, a general user-agnostic Bayesian update rule is devised to be recursively applied upon the arrival of evidences, i.e. user input and user gaze. Experiments were conducted with healthy subjects within robotic embodiment settings to evaluate the proposed method. These experiments varied along three factors: the type of the robot/environment (simulated and physical), the type of the interface (keyboard or BCI), and the way goal recognition (GR) is used to guide a simple shared control (SC) driving scheme. Our results show that the proposed GR algorithm is able to track and infer the hidden user goals with relatively high precision and recall. Further, the realized SC driving scheme benefits from the output of the GR system and is able to reduce the user effort needed to accomplish the assigned tasks. Despite the fact that the BCI requires higher effort compared to the keyboard conditions, most subjects were able to complete the assigned tasks, and the proposed GR system is additionally shown able to handle the uncertainty in user input during SSVEP-based interaction. The SC application of the belief vector indicates that the benefits of the GR module are more pronounced for BCIs, compared to the keyboard interface. Being based on intuitive heuristics that model the behavior of the general population during the execution of navigation tasks, the proposed GR method can be used without prior tuning for the individual users. The proposed methods can be easily integrated in devising more advanced SC schemes and/or strategies for automatic BCI self-adaptations.

  13. Goal-recognition-based adaptive brain-computer interface for navigating immersive robotic systems

    NASA Astrophysics Data System (ADS)

    Abu-Alqumsan, Mohammad; Ebert, Felix; Peer, Angelika

    2017-06-01

    Objective. This work proposes principled strategies for self-adaptations in EEG-based Brain-computer interfaces (BCIs) as a way out of the bandwidth bottleneck resulting from the considerable mismatch between the low-bandwidth interface and the bandwidth-hungry application, and a way to enable fluent and intuitive interaction in embodiment systems. The main focus is laid upon inferring the hidden target goals of users while navigating in a remote environment as a basis for possible adaptations. Approach. To reason about possible user goals, a general user-agnostic Bayesian update rule is devised to be recursively applied upon the arrival of evidences, i.e. user input and user gaze. Experiments were conducted with healthy subjects within robotic embodiment settings to evaluate the proposed method. These experiments varied along three factors: the type of the robot/environment (simulated and physical), the type of the interface (keyboard or BCI), and the way goal recognition (GR) is used to guide a simple shared control (SC) driving scheme. Main results. Our results show that the proposed GR algorithm is able to track and infer the hidden user goals with relatively high precision and recall. Further, the realized SC driving scheme benefits from the output of the GR system and is able to reduce the user effort needed to accomplish the assigned tasks. Despite the fact that the BCI requires higher effort compared to the keyboard conditions, most subjects were able to complete the assigned tasks, and the proposed GR system is additionally shown able to handle the uncertainty in user input during SSVEP-based interaction. The SC application of the belief vector indicates that the benefits of the GR module are more pronounced for BCIs, compared to the keyboard interface. Significance. Being based on intuitive heuristics that model the behavior of the general population during the execution of navigation tasks, the proposed GR method can be used without prior tuning for the individual users. The proposed methods can be easily integrated in devising more advanced SC schemes and/or strategies for automatic BCI self-adaptations.

  14. Use of Optical Storage Devices as Shared Resources in Local Area Networks

    DTIC Science & Technology

    1989-09-01

    13 3. SERVICE CALLS FOR MS-DOS CD-ROM EXTENSIONS . 14 4. MS-DOS PRIMITIVE GROUPS ....................... 15 5. RAM USAGE FOR VARIOUS LAN...17 2. Service Call Translation to DOS Primitives ............. 19 3. MS-DOS Device Drivers ............................. 21 4. MS-DOS/ROM...directed to I/O devices will be referred to as primitive instruction groups). These primitive instruction groups include keyboard, video, disk, serial

  15. Beyond Firewalls: Professional Certification Ensures Your Staff Will Understand Information Security in Its Proper Context

    ERIC Educational Resources Information Center

    Svetcov, Eric

    2004-01-01

    When it comes to security, many people do not know what they do not know. Consider for example, an administrator who leaves her password taped under her keyboard, or a teacher who doesn't change his password (ever!) or can't be bothered to log out or lock the computer, all the firewalls and antivirus programs in the world will not protect a…

  16. The C3-System User. Volume 1. A Review of Research on Human Performance as It Relates to the Design and Operation of Command, Control and Communication Systems

    DTIC Science & Technology

    1977-02-01

    Complex Displays.............................. 121 *The Nature of the Internal Representation................ 122 Spatial Memory...Purpose Function Keyboards....................... 290 Natural Language.......................................... 291 - .Human Speech...course, the information with which any given individual has to cope is likely to be of more than one type. In general, the nature of the information that

  17. "Here Comes the Sausage:" An Empirical Study of Children's Verbal Communication during a Collaborative Music-Making Activity

    ERIC Educational Resources Information Center

    Wallerstedt, Cecilia

    2013-01-01

    The purpose of this study is to explore the verbal communication that three 7-year-old children are engaged in when given the task of composing music together. The data consist of a video-observation of the activities that unfold when they try to manage a composition task using a keyboard and two novel technologies called "MirorImpro"…

  18. Performance Assessment Register. Working Group 12 Preliminary Report

    DTIC Science & Technology

    1988-08-01

    Psychology in the DOD conference. -Amell, J.A. (1986). A comparison of two chord keyboards coding systems for alphanumeric data entry. Masters Thesis . Wright...psycho-motor performance); also, various paper-pencil tests (IST-70, CFT -3, LGT, WFT, KBT, labyrinth) for pilot preselection, ATC selection...reproditction o~f a)"trsct geometrical fig,- tires (GEMAT): ability to perceive aml ] estimate the spiced of nmovitng objects (DEST): non-verbal intelligence (M30

  19. Four Key Keys to Powerful Presentations in PowerPoint: Take Your Presentations to the Next Level

    ERIC Educational Resources Information Center

    Howell, Dusti D.

    2008-01-01

    If a person is on a presentation and he/she does not know how to go back to a previous PowerPoint slide, his/her credibility will be clouded and the audience will become frustrated. More sophisticated presenters use handheld remotes to control the basic navigation of slides. Even in this case, keyboard shortcuts can be an added benefit. For those…

  20. Passage from Pen and Paper to Keyboard and Screen: An Investigation of the Evolution of Writing Instruction in One-to-One Laptop Settings

    ERIC Educational Resources Information Center

    Jett, Janice Rowe

    2013-01-01

    With the steady increase of ubiquitous computing initiatives across the country in the last decade, there is a pressing need for specific research looking at content area instruction in 1:1 settings. This qualitative multiple case study examines writing instruction at two middle schools as it is delivered by experienced teachers in five English…

  1. Negotiating the Boundaries between the Formal and the Informal: An Experienced Teacher's Refective Adaptations of Informal Learning in a Keyboard Class for At-Risk Students

    ERIC Educational Resources Information Center

    Costes-Onishi, Pamela

    2016-01-01

    The objective of this study is to address the important questions raised in literature on the intersections between formal and informal learning. Specifically, this will be discussed within the concept of "productive dissonance" and the pedagogical tensions that arise in the effort of experienced teachers to transition from the formal to…

  2. A Work Station For Control Of Changing Systems

    NASA Technical Reports Server (NTRS)

    Mandl, Daniel J.

    1988-01-01

    Touch screen and microcomputer enable flexible control of complicated systems. Computer work station equipped to produce graphical displays used as command panel and status indicator for command-and-control system. Operator uses images of control buttons displayed on touch screen to send prestored commands. Use of prestored library of commands reduces incidence of errors. If necessary, operator uses conventional keyboard to enter commands in real time to handle unforeseeable situations.

  3. Least-Squares Curve-Fitting Program

    NASA Technical Reports Server (NTRS)

    Kantak, Anil V.

    1990-01-01

    Least Squares Curve Fitting program, AKLSQF, easily and efficiently computes polynomial providing least-squares best fit to uniformly spaced data. Enables user to specify tolerable least-squares error in fit or degree of polynomial. AKLSQF returns polynomial and actual least-squares-fit error incurred in operation. Data supplied to routine either by direct keyboard entry or via file. Written for an IBM PC X/AT or compatible using Microsoft's Quick Basic compiler.

  4. Keystroke dynamics in the pre-touchscreen era

    PubMed Central

    Ahmad, Nasir; Szymkowiak, Andrea; Campbell, Paul A.

    2013-01-01

    Biometric authentication seeks to measure an individual’s unique physiological attributes for the purpose of identity verification. Conventionally, this task has been realized via analyses of fingerprints or signature iris patterns. However, whilst such methods effectively offer a superior security protocol compared with password-based approaches for example, their substantial infrastructure costs, and intrusive nature, make them undesirable and indeed impractical for many scenarios. An alternative approach seeks to develop similarly robust screening protocols through analysis of typing patterns, formally known as keystroke dynamics. Here, keystroke analysis methodologies can utilize multiple variables, and a range of mathematical techniques, in order to extract individuals’ typing signatures. Such variables may include measurement of the period between key presses, and/or releases, or even key-strike pressures. Statistical methods, neural networks, and fuzzy logic have often formed the basis for quantitative analysis on the data gathered, typically from conventional computer keyboards. Extension to more recent technologies such as numerical keypads and touch-screen devices is in its infancy, but obviously important as such devices grow in popularity. Here, we review the state of knowledge pertaining to authentication via conventional keyboards with a view toward indicating how this platform of knowledge can be exploited and extended into the newly emergent type-based technological contexts. PMID:24391568

  5. The write way to spell: printing vs. typing effects on orthographic learning

    PubMed Central

    Ouellette, Gene; Tims, Talisa

    2014-01-01

    Prior research has shown superior orthographic learning resulting from spelling practice relative to repeated reading. One mechanism proposed to underlie this advantage of spelling in establishing detailed orthographic representations in memory is the motoric component of the manual movements evoked in printing or writing. This study investigated this contention directly by testing the effects of typing vs. printing on the orthographic learning achieved through spelling practice, and further evaluated whether practice modality interacts with pre-existing individual characteristics. Forty students in grade 2 (mean age 7 years 5 months) were introduced to 10 novel non-words. Some of the students practiced spelling the items by printing, while the others practiced spelling them on a keyboard. Participants were tested for recognition and spelling of these items 1 and 7 days later. Results revealed high rates of orthographic learning with no main effects of practice modality, testing time, or post-test modality. Hierarchical regression analyses revealed an interaction between typing proficiency and practice modality, such that pre-existing keyboarding skills constrained or facilitated learning within the typing-practice group. A similar interaction was not found between printing skills and learning within the printing group. Results are discussed with reference to both prominent reading theory and educational applications. PMID:24592247

  6. The effects of work surface hardness on mechanical stress, muscle activity, and wrist postures.

    PubMed

    Kim, Jeong Ho; Aulck, Lovenoor; Trippany, David; Johnson, Peter W

    2015-01-01

    Contact pressure is a risk factor which can contribute to musculoskeletal disorders. The objective of the present study was to determine whether a work surface with a soft, pliable front edge could reduce contact pressure, muscle activity, and subjective musculoskeletal comfort, and improve wrist posture relative to a conventional, hard work surface. In a repeated-measures blinded experiment with eighteen subjects (8 females and 10 males), contact pressure, wrist posture, typing productivity, perceived fatigue, wrist and shoulder muscle activity, and subjective comfort were compared between the two different work surfaces during keyboard use, mouse use and mixed mouse and keyboard use. The results showed that across the three modes of computer work, the contact pressure was lower on the soft-edge work surface compared to the conventional work surface (p's <0.03) and subjects reported to have less perceived fatigue in the forearms and wrists. No differences in muscle activity, wrist posture, and subjective comfort were measured between the two work surfaces. Given the significant reduction in contact pressure and corresponding lower ratings in perceived fatigue, the soft-edge work surface subjectively and objectively improved measures of contact stress which may reduce physical exposures associated with the onset and development of musculoskeletal disorders.

  7. Variance in direct exposure measures of typing force and wrist kinematics across hours and days among office computer workers.

    PubMed

    Asundi, Krishna; Johnson, Peter W; Dennerlein, Jack T

    2012-01-01

    To determine the number of direct measurements needed to obtain a representative estimate of typing force and wrist kinematics, continuous measures of keyboard reaction force and wrist joint angle were collected at the workstation of 22 office workers while they completed their own work over three days, six hours per day. Typing force and wrist kinematics during keyboard, mouse and idle activities were calculated for each hour of measurement along with variance in measurements between subjects and between day and hour within subjects. Variance in measurements between subjects was significantly greater than variance in measurements between days and hours within subjects. Therefore, we concluded a single, one-hour period of continuous measures is sufficient to identify differences in typing force and wrist kinematics between subjects. Within subjects, day and hour of measurement had a significant effect on some measures and thus should be accounted for when comparing measures within a subject. The dose response relationship between exposure to computer related biomechanical risk factors and musculoskeletal disorders is poorly understood due to the difficulty and cost of direct measures. This study demonstrates a single hour of direct continuous measures is sufficient to identify differences in wrist kinematics and typing force between individuals.

  8. A Low-Cost and Secure Solution for e-Commerce

    NASA Astrophysics Data System (ADS)

    Pasquet, Marc; Vacquez, Delphine; Rosenberger, Christophe

    We present in this paper a new architecture for remote banking and e-commerce applications. The proposed solution is designed to be low cost and provides some good guarantees of security for a client and his bank issuer. Indeed, the main problem for an issuer is to identify and authenticate one client (a cardholder) using his personal computer through the web when this client wants to access to remote banking services or when he wants to pay on a e-commerce site equipped with 3D-secure payment solution. The proposed solution described in this paper is MasterCard Chip Authentication Program compliant and was experimented in the project called SOPAS. The main contribution of this system consists in the use of a smartcard with a I2C bus that pilots a terminal only equipped with a screen and a keyboard. During the use of services, the user types his PIN code on the keyboard and all the security part of the transaction is performed by the chip of the smartcard. None information of security stays on the personal computer and a dynamic token created by the card is sent to the bank and verified by the front end. We present first the defined methodology and we analyze the main security aspects of the proposed solution.

  9. IMAGEP - A FORTRAN ALGORITHM FOR DIGITAL IMAGE PROCESSING

    NASA Technical Reports Server (NTRS)

    Roth, D. J.

    1994-01-01

    IMAGEP is a FORTRAN computer algorithm containing various image processing, analysis, and enhancement functions. It is a keyboard-driven program organized into nine subroutines. Within the subroutines are other routines, also, selected via keyboard. Some of the functions performed by IMAGEP include digitization, storage and retrieval of images; image enhancement by contrast expansion, addition and subtraction, magnification, inversion, and bit shifting; display and movement of cursor; display of grey level histogram of image; and display of the variation of grey level intensity as a function of image position. This algorithm has possible scientific, industrial, and biomedical applications in material flaw studies, steel and ore analysis, and pathology, respectively. IMAGEP is written in VAX FORTRAN for DEC VAX series computers running VMS. The program requires the use of a Grinnell 274 image processor which can be obtained from Mark McCloud Associates, Campbell, CA. An object library of the required GMR series software is included on the distribution media. IMAGEP requires 1Mb of RAM for execution. The standard distribution medium for this program is a 1600 BPI 9track magnetic tape in VAX FILES-11 format. It is also available on a TK50 tape cartridge in VAX FILES-11 format. This program was developed in 1991. DEC, VAX, VMS, and TK50 are trademarks of Digital Equipment Corporation.

  10. Prevalence of and factors associated with musculoskeletal symptoms in the spine attributed to computer use in undergraduate students.

    PubMed

    Kanchanomai, Siriluck; Janwantanakul, Prawit; Pensri, Praneet; Jiamjarasrangsi, Wiroj

    2012-01-01

    This study aimed to investigate the 3-month prevalence of musculoskeletal symptoms at the spine attributed to computer use and to identify biopsychosocial factors associated with the prevalence in undergraduate students. Undergraduate students who studied at a public university in Thailand. A cross-sectional survey was conducted with a self-administered questionnaire delivered to 3,545 students. A total of 2,511 students (73.7%) returned the questionnaires. Cervical symptoms (22.3%) were the most frequently reported, followed by thoracic (11%) and lumbar symptoms (10.7%). Females, daily computer use greater than three hours and too-high keyboard's position were significantly associated with a high prevalence of cervical symptoms. A significant association was found between higher undergraduate year of the study and too-high keyboard's position and a high prevalence of thoracic symptoms. Higher undergraduate year of the study and daily computer use greater than three hours were significantly related to a high prevalence of lumbar symptoms. Better-than-normal mental health status was associated with a low prevalence of lumbar symptoms. Spinal symptoms are common among undergraduate students. Various factors were identified to be associated with high prevalence of spinal symptoms. Further research investigating the causal relation between these factors and musculoskeletal symptoms should be conducted.

  11. The effect of personality type and musical task on self-perceived arousal.

    PubMed

    Lim, Hayoung A

    2008-01-01

    This study was designed to measure the level of arousal influenced by 4 different musical experiences classified by task difficulty and to examine the relationship between music-induced arousal level and personality type. Participants included 32 university students who were neither musicians nor music majors. The Eysenck Personality Questionnaire (Eysenck & Eysenck, 1975) was used to identify participants as either extravert or introvert. Participants were randomly assigned to 1 of 4 types of musical tasks: listening, singing, rhythm tapping, or keyboard playing. Arousal level was measured using the Activation-Deactivation Adjective Check List (ADACL) (Thayer, 1978) before and after the musical task. The ADACL is a self-report scale consisting of a list of 20 adjectives which describe various transitory arousal states, including energy, tiredness, tension, and calmness. Results showed no significant difference between personality types and the changes in arousal level. Result indicated a significant effect of listening on decreased tension arousal. Singing and rhythm tapping, which are regarded as having a relatively moderate task difficulty, increased energy arousal significantly and decreased tiredness arousal significantly. Participants' tiredness arousal levels also decreased significantly after keyboard playing. These findings suggest that engaging in musical experience that has a moderate level of task difficulty makes individuals more energetic and less tired.

  12. Keystroke dynamics in the pre-touchscreen era.

    PubMed

    Ahmad, Nasir; Szymkowiak, Andrea; Campbell, Paul A

    2013-12-19

    Biometric authentication seeks to measure an individual's unique physiological attributes for the purpose of identity verification. Conventionally, this task has been realized via analyses of fingerprints or signature iris patterns. However, whilst such methods effectively offer a superior security protocol compared with password-based approaches for example, their substantial infrastructure costs, and intrusive nature, make them undesirable and indeed impractical for many scenarios. An alternative approach seeks to develop similarly robust screening protocols through analysis of typing patterns, formally known as keystroke dynamics. Here, keystroke analysis methodologies can utilize multiple variables, and a range of mathematical techniques, in order to extract individuals' typing signatures. Such variables may include measurement of the period between key presses, and/or releases, or even key-strike pressures. Statistical methods, neural networks, and fuzzy logic have often formed the basis for quantitative analysis on the data gathered, typically from conventional computer keyboards. Extension to more recent technologies such as numerical keypads and touch-screen devices is in its infancy, but obviously important as such devices grow in popularity. Here, we review the state of knowledge pertaining to authentication via conventional keyboards with a view toward indicating how this platform of knowledge can be exploited and extended into the newly emergent type-based technological contexts.

  13. Improving Maintenance Data Collection Via Point-of- Maintenance (POMX) Implementation

    DTIC Science & Technology

    2006-03-01

    accurate documentation, (3) identifying and correcting the root causes for poor data integrity, and (4) educating the unit on the critical need for data ...the validity of the results. The data in this study were analyzed using the SAS JMP 6.0 statistical software package. The results for the tests...traditional keyboard data entry methods at a computer terminal. These terminals are typically located in the aircraft maintenance unit (AMU) facility , away

  14. Improving Maintenance Data Collection Via Point-Of-Maintenance (POMX) Implementation

    DTIC Science & Technology

    2006-03-01

    accurate documentation, (3) identifying and correcting the root causes for poor data integrity, and (4) educating the unit on the critical need for data ...the validity of the results. The data in this study were analyzed using the SAS JMP 6.0 statistical software package. The results for the tests...traditional keyboard data entry methods at a computer terminal. These terminals are typically located in the aircraft maintenance unit (AMU) facility , away

  15. Pre-Clinical and Clinical Evaluation of High Resolution, Mobile Gamma Camera and Positron Imaging Devices

    DTIC Science & Technology

    2007-11-01

    accuracy. FPGA ADC data acquisition is controlled by distributed Java -based software. Java -based server application sits on each of the acquisition...JNI ( Java Native Interface) is used to allow Java indirect control of the USB driver. Fig. 5. Photograph of mobile electronics rack...supplies with the monitor and keyboard. The server application on each of these machines is controlled by a remote client Java -based application

  16. Market Survey and Analysis in Support of ASAS Computer-Based Training System Design

    DTIC Science & Technology

    1988-11-01

    development nf a recommended strategy for incorporating CBT in the ASAS/ENSCE training system. Approach - In order to establish the state of the art and...a training system which will meet ASAS training requirements. Eleven subsystems are described in terms of their functional input to the overall...keyboard and displays used in actual operation are also used in training, maximizing the transfer effect from practice situations to actual system

  17. Design of low-cost general purpose microcontroller based neuromuscular stimulator.

    PubMed

    Koçer, S; Rahmi Canal, M; Güler, I

    2000-04-01

    In this study, a general purpose, low-cost, programmable, portable and high performance stimulator is designed and implemented. For this purpose, a microcontroller is used in the design of the stimulator. The duty cycle and amplitude of the designed system can be controlled using a keyboard. The performance test of the system has shown that the results are reliable. The overall system can be used as the neuromuscular stimulator under safe conditions.

  18. Demodulation Processes in Auditory Perception.

    DTIC Science & Technology

    1992-08-15

    not provide a fused image that the listener can process binaurally . 5 A type of dichotic profile has been developed for this study in which the stimulus...the component frequencies between the two ears may allow the i listener to develop a better fused image to be processed i binaurally than in the...listener was seated facing a 3 monitor and computer keyboard (Radio Shack Color Computer II). Signals were presented binaurally via Sennheiser HD414SL

  19. Data Mining on Numeric Error in Computerized Physician Order Entry System Prescriptions.

    PubMed

    Wu, Xue; Wu, Changxu

    2017-01-01

    This study revealed the numeric error patterns related to dosage when doctors prescribed in computerized physician order entry system. Error categories showed that the '6','7', and '9' key produced a higher incidence of errors in Numpad typing, while the '2','3', and '0' key produced a higher incidence of errors in main keyboard digit line typing. Errors categorized as omission and substitution were higher in prevalence than transposition and intrusion.

  20. Manufacturing Methods and Technology Program Automatic In-Process Microcircuit Evaluation.

    DTIC Science & Technology

    1980-10-01

    methods of controlling the AIME system are with the computer and associated inter- face (CPU control), and with controls located on the front panels...Sync and Blanking signals When the AIME system is being operated by the front panel controls , the computer does not influence the system operation. SU...the color video monitor display. The operator controls these parameters by 1) depressing the appropriate key on the keyboard, 2) observing on the

  1. Does It Matter Whether One Takes a Test on an iPad or a Desktop Computer?

    ERIC Educational Resources Information Center

    Ling, Guangming

    2016-01-01

    To investigate possible iPad related mode effect, we tested 403 8th graders in Indiana, Maryland, and New Jersey under three mode conditions through random assignment: a desktop computer, an iPad alone, and an iPad with an external keyboard. All students had used an iPad or computer for six months or longer. The 2-hour test included reading, math,…

  2. A Study of Data Entry Keyboards: The 4 x 4 Keypad.

    DTIC Science & Technology

    1985-06-01

    Touch-Tone is a registered trademark of Bell Telephone Laboratories, Inc. OThe 0S-3 Event Recorder is a registered trademark of...the standard of • the industry--the Touch-Tone® telephone with a key arrangement adopted after considerable research by human factors engineers at Bell ...calculator manufacturers, a series of * important studies was performed by Peininger (5) of the Bell Laboratories * to establish the keypad array for

  3. Improved Seat, Console, and Workplace Design: Annotated Bibliography, Integration of the Literature, Accommodation Model, and Seated Operator Reach Profiles

    DTIC Science & Technology

    1976-12-31

    PROCEDURES: Several measursments were taken (e.g. seat height, height of keyboard, etc.), along with responses to a questionnaire. APPARATUS: The chairs...4) It was concluded that extremes of anthropometric measurements are responsible in only a few instances of significant injury, and that poor body...position and unfavorable ejection conditions, rather than body measurements, are responsible for egress injuries in the majority of ejections. A-119

  4. A Computer-Based Visual Analog Scale,

    DTIC Science & Technology

    1992-06-01

    34 keys on the computer keyboard or other input device. The initial position of the arrow is always in the center of the scale to prevent biasing the...3 REFERENCES 1. Gift, A.G., "Visual Analogue Scales: Measurement of Subjective Phenomena." Nursing Research, Vol. 38, pp. 286-288, 1989. 2. Ltmdberg...3. Menkes, D.B., Howard, R.C., Spears, G.F., and Cairns, E.R., "Salivary THC Following Cannabis Smoking Correlates With Subjective Intoxication and

  5. Rapidly Deployable Mobile Security Solution

    DTIC Science & Technology

    2016-03-01

    any letters on it. While our app is running, a user could still receive a text message but would be unable to type a response. The native keyboard...Reduction Project (0704-0188) Washington, DC 20503. 1. AGENCY USE ONLY (Leave blank) 2. REPORT DATE March 2016 3. REPORT TYPE AND DATES COVERED Master’s...social media, and breaking news in addition to the traditional roles of phone calls and text messages (Figure 1).1 This dependence leads sailors to

  6. Serious Gaming Technologies Support Human Factors Investigations of Advanced Interfaces for Semi-Autonomous Vehicles

    DTIC Science & Technology

    2006-06-01

    conventional camera vs. thermal imager vs. night vision; camera field of view (narrow, wide, panoramic); keyboard + mouse vs. joystick control vs...motorised platform which could scan the immediate area, producing a 360o panorama of “stitched-together” digital pictures. The picture file, together with...VBS was used to automate the process of creating a QuickTime panorama (.mov or .qt), which includes the initial retrieval of the images, the

  7. Control of dental prosthesis system with microcontroller.

    PubMed

    Kapidere, M; Müldür, S; Güler, I

    2000-04-01

    In this study, a microcontroller-based electronic circuit was designed and implemented for dental prosthesis curing system. Heater, compressor and valve were controlled by 8-bit PIC16C64 microcontroller which is programmed using MPASM package. The temperature and time were controlled automatically by preset values which were inputted from keyboard while the pressure was kept constant. Calibration was controlled and the working range was tested. The test results showed that the system provided a good performance.

  8. Using Voice Recognition Equipment to Run the Warfare Environmental Simulator (WES),

    DTIC Science & Technology

    1981-03-01

    simulations and models are often used. War games are a type of simulation frequently used by the military to evaluate C3 effectiveness. Through the use of a...to 162 words or short phrases (Appendix B). B. EQUIPMENT USED 1. Hardware Description [13] For the experiment a Threshold Model T600 discrete... Model T600 terminal used in this experiment con- sists of an analog speech preprocessor, microcomputer, CRT/keyboard unit, magnetic tape cartridge unit

  9. Text and Illustration Processing System (TIPS) User’s Manual. Volume 1. Text Processing System.

    DTIC Science & Technology

    1981-07-01

    m.st De in tre file citalog. To copy a file, begin by calling up the file. Access the Main Menu and, T<ESSq: 2 - Edit an Existing File After you have...23 III MAKING REVISIONS............................................ 24 Call Up an Existing File...above the keyboard is called a Cathode Ray Tube (CRT). It displays information as you key it in. A CURSOR is an underscore character on the screen which

  10. Standard Engineering Installation Package, Technical Control Facility, Technical Control Improvement Program (TCIP)

    DTIC Science & Technology

    1979-10-01

    software. This document may not be cited for purpose of advertisement . AVAILABILITY This publication is available to non-Government agencies and may be...voltage interface requirements for repeaters. This supply occupies one slot in the 10306 mounting shelf. 1.4.2.8.5 Teletypewriter monitor. The AN/ UGC -61X...The AN/ UGC -61X keyboard send-receive (KSR) TTY set is an electromechanical apparatus that provides terminal facilities with two receive only, one KSR

  11. Analyzing Interaction Techniques Using Mouse and Keyboard for Preschool Children

    NASA Astrophysics Data System (ADS)

    Grünzweil, Bettina; Haller, Michael

    Nowadays, even very young children begin to use software applications - mostly playing games. Not surprisingly, both skills and abilities of preschool children differ not only from adults, but also from older children. In this paper, we analyzed preschool children in the kindergarten to show the most effective ways of interacting with an application. In contrast to related work, we mainly focus on how preschool children interact with applications using various interaction metaphors and devices.

  12. Parallelizing Ant Colony Optimization via Area of Expertise Learning

    DTIC Science & Technology

    2007-09-13

    reminding me that when you don’t have anything else to say, a cat on the keyboard can at least get you a few more pages. Adrian A. de Freitas v Table of...Determination of Others’ Expertise (Q-Learning) . . . . . . . . 69 viii Figure Page 4.8. Pheromone Concentrations of Colonies 1, 2, and 3... Pheromone Concentrations of a Single ACS-GRIDWORLD Colony 75 4.14. Comparison of Policies Formed through AOE Learning . . . . . 75 4.15. Combined Pheromone

  13. Computer keyboard interaction as an indicator of early Parkinson’s disease

    PubMed Central

    Giancardo, L.; Sánchez-Ferro, A.; Arroyo-Gallego, T.; Butterworth, I.; Mendoza, C. S.; Montero, P.; Matarazzo, M.; Obeso, J. A.; Gray, M. L.; Estépar, R. San José

    2016-01-01

    Parkinson’s disease (PD) is a slowly progressing neurodegenerative disease with early manifestation of motor signs. Objective measurements of motor signs are of vital importance for diagnosing, monitoring and developing disease modifying therapies, particularly for the early stages of the disease when putative neuroprotective treatments could stop neurodegeneration. Current medical practice has limited tools to routinely monitor PD motor signs with enough frequency and without undue burden for patients and the healthcare system. In this paper, we present data indicating that the routine interaction with computer keyboards can be used to detect motor signs in the early stages of PD. We explore a solution that measures the key hold times (the time required to press and release a key) during the normal use of a computer without any change in hardware and converts it to a PD motor index. This is achieved by the automatic discovery of patterns in the time series of key hold times using an ensemble regression algorithm. This new approach discriminated early PD groups from controls with an AUC = 0.81 (n = 42/43; mean age = 59.0/60.1; women = 43%/60%;PD/controls). The performance was comparable or better than two other quantitative motor performance tests used clinically: alternating finger tapping (AUC = 0.75) and single key tapping (AUC = 0.61). PMID:27703257

  14. Typing Style and the Use of Different Sources of Information during Typing: An Investigation Using Self-Reports

    PubMed Central

    Rieger, Martina; Bart, Victoria K. E.

    2016-01-01

    We investigated to what extent different sources of information are used in typing on a computer keyboard. Using self-reports 10 finger typists and idiosyncratic typists estimated how much attention they pay to different sources of information during copy typing and free typing and how much they use them for error detection. 10 finger typists reported less attention to the keyboard and the fingers and more attention to the template and the screen than idiosyncratic typists. The groups did not differ in attention to touch/kinaesthesis in copy typing and free typing, but 10 finger typists reported more use of touch/kinaesthesis in error detection. This indicates that processing of tactile/kinaesthetic information may occur largely outside conscious control, as long as no errors occur. 10 finger typists reported more use of internal prediction of movement consequences for error detection than idiosyncratic typists, reflecting more precise internal models. Further in copy typing compared to free typing attention to the template is required, thus leaving less attentional capacity for other sources of information. Correlations showed that higher skilled typists, regardless of typing style, rely more on sources of information which are usually associated with 10 finger typing. One limitation of the study is that only self-reports were used. We conclude that typing task, typing proficiency, and typing style influence how attention is distributed during typing. PMID:28018256

  15. Typing Style and the Use of Different Sources of Information during Typing: An Investigation Using Self-Reports.

    PubMed

    Rieger, Martina; Bart, Victoria K E

    2016-01-01

    We investigated to what extent different sources of information are used in typing on a computer keyboard. Using self-reports 10 finger typists and idiosyncratic typists estimated how much attention they pay to different sources of information during copy typing and free typing and how much they use them for error detection. 10 finger typists reported less attention to the keyboard and the fingers and more attention to the template and the screen than idiosyncratic typists. The groups did not differ in attention to touch/kinaesthesis in copy typing and free typing, but 10 finger typists reported more use of touch/kinaesthesis in error detection. This indicates that processing of tactile/kinaesthetic information may occur largely outside conscious control, as long as no errors occur. 10 finger typists reported more use of internal prediction of movement consequences for error detection than idiosyncratic typists, reflecting more precise internal models. Further in copy typing compared to free typing attention to the template is required, thus leaving less attentional capacity for other sources of information. Correlations showed that higher skilled typists, regardless of typing style, rely more on sources of information which are usually associated with 10 finger typing. One limitation of the study is that only self-reports were used. We conclude that typing task, typing proficiency, and typing style influence how attention is distributed during typing.

  16. Computer keyboard interaction as an indicator of early Parkinson’s disease

    NASA Astrophysics Data System (ADS)

    Giancardo, L.; Sánchez-Ferro, A.; Arroyo-Gallego, T.; Butterworth, I.; Mendoza, C. S.; Montero, P.; Matarazzo, M.; Obeso, J. A.; Gray, M. L.; Estépar, R. San José

    2016-10-01

    Parkinson’s disease (PD) is a slowly progressing neurodegenerative disease with early manifestation of motor signs. Objective measurements of motor signs are of vital importance for diagnosing, monitoring and developing disease modifying therapies, particularly for the early stages of the disease when putative neuroprotective treatments could stop neurodegeneration. Current medical practice has limited tools to routinely monitor PD motor signs with enough frequency and without undue burden for patients and the healthcare system. In this paper, we present data indicating that the routine interaction with computer keyboards can be used to detect motor signs in the early stages of PD. We explore a solution that measures the key hold times (the time required to press and release a key) during the normal use of a computer without any change in hardware and converts it to a PD motor index. This is achieved by the automatic discovery of patterns in the time series of key hold times using an ensemble regression algorithm. This new approach discriminated early PD groups from controls with an AUC = 0.81 (n = 42/43 mean age = 59.0/60.1 women = 43%/60%PD/controls). The performance was comparable or better than two other quantitative motor performance tests used clinically: alternating finger tapping (AUC = 0.75) and single key tapping (AUC = 0.61).

  17. Computer keyboard interaction as an indicator of early Parkinson's disease.

    PubMed

    Giancardo, L; Sánchez-Ferro, A; Arroyo-Gallego, T; Butterworth, I; Mendoza, C S; Montero, P; Matarazzo, M; Obeso, J A; Gray, M L; Estépar, R San José

    2016-10-05

    Parkinson's disease (PD) is a slowly progressing neurodegenerative disease with early manifestation of motor signs. Objective measurements of motor signs are of vital importance for diagnosing, monitoring and developing disease modifying therapies, particularly for the early stages of the disease when putative neuroprotective treatments could stop neurodegeneration. Current medical practice has limited tools to routinely monitor PD motor signs with enough frequency and without undue burden for patients and the healthcare system. In this paper, we present data indicating that the routine interaction with computer keyboards can be used to detect motor signs in the early stages of PD. We explore a solution that measures the key hold times (the time required to press and release a key) during the normal use of a computer without any change in hardware and converts it to a PD motor index. This is achieved by the automatic discovery of patterns in the time series of key hold times using an ensemble regression algorithm. This new approach discriminated early PD groups from controls with an AUC = 0.81 (n = 42/43; mean age = 59.0/60.1; women = 43%/60%;PD/controls). The performance was comparable or better than two other quantitative motor performance tests used clinically: alternating finger tapping (AUC = 0.75) and single key tapping (AUC = 0.61).

  18. PyMOL mControl: Manipulating molecular visualization with mobile devices.

    PubMed

    Lam, Wendy W T; Siu, Shirley W I

    2017-01-02

    Viewing and manipulating three-dimensional (3D) structures in molecular graphics software are essential tasks for researchers and students to understand the functions of molecules. Currently, the way to manipulate a 3D molecular object is mainly based on mouse-and-keyboard control that is usually difficult and tedious to learn. While gesture-based and touch-based interactions are increasingly popular in interactive software systems, their suitability in handling molecular graphics has not yet been sufficiently explored. Here, we designed the gesture-based and touch-based interaction methods to manipulate virtual objects in PyMOL utilizing the motion and touch sensors in a mobile device. Three fundamental viewing controls-zooming, translation and rotation-and frequently used functions were implemented. Results from a pilot user study reveal that task performances on viewing controls using a mobile device are slightly reduced as compared to mouse-and-keyboard method. However, it is considered to be more suitable for oral presentations and equally suitable for education scenarios such as school classes. Overall, PyMOL mControl provides an alternative way to manipulate objects in molecular graphic software with new user experiences. The software is freely available at http://cbbio.cis.umac.mo/mcontrol.html. © 2016 by The International Union of Biochemistry and Molecular Biology, 45(1):76-83, 2017. © 2016 The International Union of Biochemistry and Molecular Biology.

  19. Discrete vs. Continuous Mapping of Facial Electromyography for Human-Machine-Interface Control: Performance and Training Effects

    PubMed Central

    Cler, Meredith J.; Stepp, Cara E.

    2015-01-01

    Individuals with high spinal cord injuries are unable to operate a keyboard and mouse with their hands. In this experiment, we compared two systems using surface electromyography (sEMG) recorded from facial muscles to control an onscreen keyboard to type five-letter words. Both systems used five sEMG sensors to capture muscle activity during five distinct facial gestures that were mapped to five cursor commands: move left, move right, move up, move down, and “click”. One system used a discrete movement and feedback algorithm in which the user produced one quick facial gesture, causing a corresponding discrete movement to an adjacent letter. The other system was continuously updated and allowed the user to control the cursor’s velocity by relative activation between different sEMG channels. Participants were trained on one system for four sessions on consecutive days, followed by one crossover session on the untrained system. Information transfer rates (ITRs) were high for both systems compared to other potential input modalities, both initially and with training (Session 1: 62.1 bits/min, Session 4: 105.1 bits/min). Users of the continuous system showed significantly higher ITRs than the discrete users. Future development will focus on improvements to both systems, which may offer differential advantages for users with various motor impairments. PMID:25616053

  20. Low-power grating detection system chip for high-speed low-cost length and angle precision measurement

    NASA Astrophysics Data System (ADS)

    Hou, Ligang; Luo, Rengui; Wu, Wuchen

    2006-11-01

    This paper forwards a low power grating detection chip (EYAS) on length and angle precision measurement. Traditional grating detection method, such as resister chain divide or phase locked divide circuit are difficult to design and tune. The need of an additional CPU for control and display makes these methods' implementation more complex and costly. Traditional methods also suffer low sampling speed for the complex divide circuit scheme and CPU software compensation. EYAS is an application specific integrated circuit (ASIC). It integrates micro controller unit (MCU), power management unit (PMU), LCD controller, Keyboard interface, grating detection unit and other peripherals. Working at 10MHz, EYAS can afford 5MHz internal sampling rate and can handle 1.25MHz orthogonal signal from grating sensor. With a simple control interface by keyboard, sensor parameter, data processing and system working mode can be configured. Two LCD controllers can adapt to dot array LCD or segment bit LCD, which comprised output interface. PMU alters system between working and standby mode by clock gating technique to save power. EYAS in test mode (system action are more frequently than real world use) consumes 0.9mw, while 0.2mw in real world use. EYAS achieved the whole grating detection system function, high-speed orthogonal signal handling in a single chip with very low power consumption.

  1. Test Takers' Writing Activities during the "TOEFL iBT"® Writing Tasks: A Stimulated Recall Study. "TOEFL iBT"® Research Report. TOEFL iBT-25. ETS Research Report No. RR-15-04

    ERIC Educational Resources Information Center

    Barkaoui, Khaled

    2015-01-01

    This study aimed to describe the writing activities that test takers engage in when responding to the writing tasks in the "TOEFL iBT"[superscript R] test and to examine the effects of task type and test-taker English language proficiency (ELP) and keyboarding skills on the frequency and distribution of these activities. Each of 22 test…

  2. OLIO+: an osteopathic medicine database.

    PubMed

    Woods, S E

    1991-01-01

    OLIO+ is a bibliographic database designed to meet the information needs of the osteopathic medical community. Produced by the American Osteopathic Association (AOA), OLIO+ is devoted exclusively to the osteopathic literature. The database is available only by subscription through AOA and may be accessed from any data terminal with modem or IBM-compatible personal computer with telecommunications software that can emulate VT100 or VT220. Apple access is also available, but some assistance from OLIO+ support staff may be necessary to modify the Apple keyboard.

  3. A Transportable VLF/LF Repeater Terminal - A Design Study,

    DTIC Science & Technology

    1986-07-01

    Corporation and marketed commercially as the ROLM 1602B, is expected to be used on the Airborne Command Post (ABNCP) fleet for MMPM processing. The basic...A suitable keyboard/printer for this application is a solid state teletype, the AN/ UGC -120. This device can also function as an AFSATCOM terminal...and as the VLF output device in the event of CPU failure. The AN/ UGC -120 is an Air Force inventory item. 20 INTERSITE COW4UNICATIONS SUBSYSTEM A single

  4. Master/Programmable-Slave Computer

    NASA Technical Reports Server (NTRS)

    Smaistrla, David; Hall, William A.

    1990-01-01

    Unique modular computer features compactness, low power, mass storage of data, multiprocessing, and choice of various input/output modes. Master processor communicates with user via usual keyboard and video display terminal. Coordinates operations of as many as 24 slave processors, each dedicated to different experiment. Each slave circuit card includes slave microprocessor and assortment of input/output circuits for communication with external equipment, with master processor, and with other slave processors. Adaptable to industrial process control with selectable degrees of automatic control, automatic and/or manual monitoring, and manual intervention.

  5. Microprogrammable Data Acquisition and Probe Control System (MIDAS IV) with Application to Compressor Testing

    DTIC Science & Technology

    1976-03-01

    and output is presently via a teletypewriter keyboard and paper-tape punch. A direct interface with the Hewlett-Packard HP 983OA calculator is a logical...Hewlett-Packard HP 9830A calculator is a logical modification of the systsi. CONTENTS I INTRODUCTION 12 II MIDAS 17 DATA ACQUISITDN AND CONTROL SYSTEM...interface with the Hewlett -Packard Model 9830 A calculator system for data reduction and presentation. The design of the system was initiated K v It. J. W

  6. Fincke performs an ultrasound bone scan on Padalka using the ADUM in the U.S. Lab during Expedition 9

    NASA Image and Video Library

    2004-08-10

    ISS009-E-17439 (10 August 2004) --- Astronaut Edward M. (Mike) Fincke (foreground), Expedition 9 NASA ISS science officer and flight engineer, performs an ultrasound bone scan on cosmonaut Gennady I. Padalka, commander representing Russia's Federal Space Agency. The two are using the Advanced Diagnostic Ultrasound in Micro-G (ADUM) in the Destiny laboratory of the International Space Station (ISS). The ADUM keyboard, flat screen display and front control panel are visible at right.

  7. Using virtual reality and game technology to assist command and control

    NASA Astrophysics Data System (ADS)

    Riead, Lorien H.; Straub, James; Mangino, Joseph

    2017-04-01

    Recent improvements in virtual reality hardware have brought this technology to the point where easily-obtained commercial equipment can conceivably provide an affordable and relatively unexplored alternative to the traditional monitor and keyboard view of the tactical space. In addition, commercially available game engines provide several advantages for tactical applications. Using these technologies, we have created a concept of a low-cost display that allows for real-time immersive planning and strategy, with suggestions for further exploration.

  8. DOE Office of Scientific and Technical Information (OSTI.GOV)

    Humphrey, Walter R.

    CMS is a Windows application for tracking chemical inventories. Partners will use this application to record chemicals that are stored on their site and to perform periodic inventories of those chemicals. The application records information about stored chemicals from user input via the keyboard and barcode readers and stores that information into a single-file database (SQLite). A simple user login mechanism is used to control access to functions in the application. A user interface is provided that allows users to search the database and update data in the database.

  9. Materials-Process Interactions in Ternary Alloy Semiconductors.

    DTIC Science & Technology

    1984-08-01

    high, the surface potential can be * modulated . PECVD SiO. appears to be a viable candidate as a gate dielectric for * Irf ,fO-4A)s MISFETs...it is desirable to integrate the detectors with circuits capable of performing signal processing functions. These circuits can either be fabricated in...to be a major problem in In0. 5 3Ga 0.* 47 s. 25 S. . . . . 13821 -1 R I (a) CROSS SECTION KEYBOARD 210M ANNEALING CHAMBER GATE TRIGG TRIAC

  10. A STUDY TO DETERMINE THE EXTENT TO WHICH INSTRUCTION TO UNIVERSITY FRESHMEN IN THE USE OF THE UNIVERSITY LIBRARY CAN BE TURNED OVER TO TEACHING MACHINES. FINAL REPORT.

    ERIC Educational Resources Information Center

    WENDT, PAUL R.; AND OTHERS

    A BRANCHING TEACHING-MACHINE PROGRAM WAS DEVELOPED TO TEACH FRESHMEN TO LOCATE MATERIALS WITHOUT THE HELP OF A LIBRARIAN. THE STUDENT WAS SEATED IN FRONT OF A CONSOLE IN A DARKENED, QUIET, AIR-CONDITIONED ROOM. USING A KEYBOARD, THE STUDENT WAS ABLE TO CALL UP ON A SCREEN ANY ONE OF 150 SLIDES. PICTORIAL AND PERFORMANCE FRAMES WERE DEVELOPED TO…

  11. Design and Integration of a Three Degrees-of-Freedom Robotic Vehicle with Control Moment Gyro for the Autonomous Multi-Agent Physically Interacting Spacecraft (AMPHIS) Testbed

    DTIC Science & Technology

    2006-09-01

    required directional control for each thruster due to their high precision and equivalent power and computer interface requirements to those for the...Universal Serial Bus) ports, LPT (Line Printing Terminal) and KVM (Keyboard-Video- Mouse) interfaces. Additionally, power is supplied to the computer through...of the IDE cable to the Prometheus Development Kit ACC-IDEEXT. Connect a small drive power connector from the desktop ATX power supply to the ACC

  12. Advanced Aircrew Display Symposium Proceedings (5th) Held at the Naval Air Test Center, Patuxent, Maryland on 15-16 September 1981

    DTIC Science & Technology

    1981-01-01

    cruisc air combat , etc. These are selected from the keyboard located at the forward end o.f the left console. Tie miscion phase packager of...and brightness test - low ambient phase Color discrimination performance was assessed by a comparative procedure which best reflects the operational...flight information for air to air , air to surface, and navigation phases of the mission. UP FRONT CONTROL (UPC- MASTER fHEAD-UP MASTER DISPLAY

  13. A Plan for Collecting Ada Software Development Cost, Schedule, and Environment Data.

    DTIC Science & Technology

    1987-04-02

    separate comment section for events that affected individual CSCIs. I C-31 S% S g S. SYSTEM LEVEL OR CSCI LEVEL DOCUMENTATION PORN INSTRUCTIONS This...J*~ *.p.N. COMPUTER SOFTVARE CONFIGURATION ITEM SUMMART DATA PORN INSTRUCTIONS 4.1.4. Development Methods Experience Enter the average number of...users see what is happening and view results). It is often a video display terminal of some sort, although it could be a hard copy printer and keyboard or

  14. XMGED - An X11 Interface to MGED.

    DTIC Science & Technology

    1995-09-01

    Miscellany * Japanese keyboard support * Cursor control & motion * Misc Functions * Keypad Functions * Auxiliary Functions * Modifiers * Latini...R7 XK-v XK-Henkan-Mode XK..F28 XK-.w XK-.Henkan XK-.R8 XK-.x XK-Romaj i XK..F29 XK..y XK- Hiragana XK-R9 XK-z XK..Katakana XK-F30 XK-braceleft XK... Hiragana -Katakana XK-RUO XK-bar XK-Zenkaku XK-F31 X-braceright XK-Hankaku XK-RII XK..asciitilde XK-Zenkaku-Hankaku XK-F32 X-nobreakspace XK..Touroku XK

  15. Extending Interactive Electronic Technical Manuals (IETMs) with Real and Virtual Animated Content for Maintenance Task Training

    DTIC Science & Technology

    2008-12-01

    systems in a compact 2D form. This stylistic decision can give trainees a confusing or incorrect assessment of the actual layout of the corresponding...birth. Replacing these instinctual motions with mappings to a keyboard and a mouse imposes a great cognitive burden on a user; even skilled users often...can cause a situation known as ― cognitive overload,‖ in which a student, overwhelmed by the learning demands being simultaneously placed on him

  16. ARES (Automated Residential Energy Standard) 1.2: User`s guide, in support of proposed interim energy conservation voluntary performance standards for new non-federal residential buildings: Volume 1

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    NONE

    The ARES (Automated Residential Energy Standard) User`s Guide is designed to the user successfully operate the ARES computer program. This guide assumes that the user is familiar with basic PC skills such as using a keyboard and loading a disk drive. The ARES computer program was designed to assist building code officials in creating a residential energy standard based on local climate and costs.

  17. Evaluation of the Risk for Work-Related Upper Extremity Musculoskeletal Symptoms in USAF Air Traffic Controllers: A Pilot Feasibility Study

    DTIC Science & Technology

    1997-07-11

    interest to this study. One was suffering from (being diagnosed and in treatment for) medial epicondylitis , and the other had tenderness related to...rest forearms and hands, excessive lateral deviation of the hands operating the keyboard, and a pronounced inclination or turning of the head. Their...equal to or greater than 2.0. A similar relative risk was noted for neck, shoulder, arm and elbow disorders in 9 of 16 studies. The magnitude of the

  18. A Usability Study of a Serious Game in Cognitive Rehabilitation: A Compensatory Navigation Training in Acquired Brain Injury Patients

    PubMed Central

    van der Kuil, Milan N. A.; Visser-Meily, Johanna M. A.; Evers, Andrea W. M.; van der Ham, Ineke J. M.

    2018-01-01

    Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation therapy has been designed in the form of a serious game. The aim of the serious game is to aid patients in the development of compensatory navigation strategies by providing exercises in 3D virtual environments on their home computers. The objective of this study was to assess the usability of three critical gaming attributes: movement control in 3D virtual environments, instruction modality and feedback timing. Thirty acquired brain injury patients performed three tasks in which objective measures of usability were obtained. Mouse controlled movement was compared to keyboard controlled movement in a navigation task. Text-based instructions were compared to video-based instructions in a knowledge acquisition task. The effect of feedback timing on performance and motivation was examined in a navigation training game. Subjective usability ratings of all design options were assessed using questionnaires. Results showed that mouse controlled interaction in 3D environments is more effective than keyboard controlled interaction. Patients clearly preferred video-based instructions over text-based instructions, even though video-based instructions were not more effective in context of knowledge acquisition and comprehension. No effect of feedback timing was found on performance and motivation in games designed to train navigation abilities. Overall appreciation of the serious game was positive. The results provide valuable insights in the design choices that facilitate the transfer of skills from serious games to real-life situations. PMID:29922196

  19. A survey of the computer literacy of undergraduate dental students at a University Dental School in Ireland during the academic year 1997-98.

    PubMed

    Ray, N J; Hannigan, A

    1999-05-01

    As dental practice management becomes more computer-based, the efficient functioning of the dentist will become dependent on adequate computer literacy. A survey has been carried out into the computer literacy of a cohort of 140 undergraduate dental students at a University Dental School in Ireland (years 1-5), in the academic year 1997-98. Aspects investigated by anonymous questionnaire were: (1) keyboard skills; (2) computer skills; (3) access to computer facilities; (4) software competencies and (5) use of medical library computer facilities. The students are relatively unfamiliar with basic computer hardware and software: 51.1% considered their expertise with computers as "poor"; 34.3% had taken a formal typewriting or computer keyboarding course; 7.9% had taken a formal computer course at university level and 67.2% were without access to computer facilities at their term-time residences. A majority of students had never used either word-processing, spreadsheet, or graphics programs. Programs relating to "informatics" were more popular, such as literature searching, accessing the Internet and the use of e-mail which represent the major use of the computers in the medical library. The lack of experience with computers may be addressed by including suitable computing courses at the secondary level (age 13-18 years) and/or tertiary level (FE/HE) education programmes. Such training may promote greater use of generic softwares, particularly in the library, with a more electronic-based approach to data handling.

  20. Reclassification and Documentation in a Medium-sized Medical Center Library: The MTST System in the Simultaneous Production of Catalog Cards and a Computer Stored Record

    PubMed Central

    Love, Erika; Butzin, Diane; Robinson, Robert E.; Lee, Soo

    1971-01-01

    A project to recatalog and reclassify the book collection of the Bowman Gray School of Medicine Library utilizing the Magnetic Tape/Selectric Typwriter system for simultaneous catalog card production and computer stored data acquisition marks the beginning of eventual computerization of all library operations. A keyboard optical display system will be added by late 1970. Major input operations requiring the creation of “hard copy” will continue via the MTST system. Updating, editing and retrieval operations as well as input without hard copy production will be done through the “on-line” keyboard optical display system. Once the library's first data bank, the book catalog, has been established the computer may be consulted directly for library holdings from any optical display terminal throughout the medical center. Three basic information retrieval operations may be carried out through “on-line” optical display terminals. Output options include the reproduction of part or all of a given document, or the generation of statistical data, which are derived from two Acquisition Code lines. The creation of a central bibliographic record of Bowman Gray Faculty publications patterned after the cataloging program is presently under way. The cataloging and computer storage of serial holdings records will begin after completion of the reclassification project. All acquisitions added to the collection since October 1967 are computer-stored and fully retrievable. Reclassification of older titles will be completed in early 1971. PMID:5542915

  1. Handwriting or Typewriting? The Influence of Pen- or Keyboard-Based Writing Training on Reading and Writing Performance in Preschool Children.

    PubMed

    Kiefer, Markus; Schuler, Stefanie; Mayer, Carmen; Trumpp, Natalie M; Hille, Katrin; Sachse, Steffi

    2015-01-01

    Digital writing devices associated with the use of computers, tablet PCs, or mobile phones are increasingly replacing writing by hand. It is, however, controversially discussed how writing modes influence reading and writing performance in children at the start of literacy. On the one hand, the easiness of typing on digital devices may accelerate reading and writing in young children, who have less developed sensory-motor skills. On the other hand, the meaningful coupling between action and perception during handwriting, which establishes sensory-motor memory traces, could facilitate written language acquisition. In order to decide between these theoretical alternatives, for the present study, we developed an intense training program for preschool children attending the German kindergarten with 16 training sessions. Using closely matched letter learning games, eight letters of the German alphabet were trained either by handwriting with a pen on a sheet of paper or by typing on a computer keyboard. Letter recognition, naming, and writing performance as well as word reading and writing performance were assessed. Results did not indicate a superiority of typing training over handwriting training in any of these tasks. In contrast, handwriting training was superior to typing training in word writing, and, as a tendency, in word reading. The results of our study, therefore, support theories of action-perception coupling assuming a facilitatory influence of sensory-motor representations established during handwriting on reading and writing.

  2. Learning piano melodies in visuo-motor or audio-motor training conditions and the neural correlates of their cross-modal transfer.

    PubMed

    Engel, Annerose; Bangert, Marc; Horbank, David; Hijmans, Brenda S; Wilkens, Katharina; Keller, Peter E; Keysers, Christian

    2012-11-01

    To investigate the cross-modal transfer of movement patterns necessary to perform melodies on the piano, 22 non-musicians learned to play short sequences on a piano keyboard by (1) merely listening and replaying (vision of own fingers occluded) or (2) merely observing silent finger movements and replaying (on a silent keyboard). After training, participants recognized with above chance accuracy (1) audio-motor learned sequences upon visual presentation (89±17%), and (2) visuo-motor learned sequences upon auditory presentation (77±22%). The recognition rates for visual presentation significantly exceeded those for auditory presentation (p<.05). fMRI revealed that observing finger movements corresponding to audio-motor trained melodies is associated with stronger activation in the left rolandic operculum than observing untrained sequences. This region was also involved in silent execution of sequences, suggesting that a link to motor representations may play a role in cross-modal transfer from audio-motor training condition to visual recognition. No significant differences in brain activity were found during listening to visuo-motor trained compared to untrained melodies. Cross-modal transfer was stronger from the audio-motor training condition to visual recognition and this is discussed in relation to the fact that non-musicians are familiar with how their finger movements look (motor-to-vision transformation), but not with how they sound on a piano (motor-to-sound transformation). Copyright © 2012 Elsevier Inc. All rights reserved.

  3. Problems and accommodation strategies reported by computer users with rheumatoid arthritis or fibromyalgia.

    PubMed

    Baker, Nancy A; Rubinstein, Elaine N; Rogers, Joan C

    2012-09-01

    Little is known about the problems experienced by and the accommodation strategies used by computer users with rheumatoid arthritis (RA) or fibromyalgia (FM). This study (1) describes specific problems and accommodation strategies used by people with RA and FM during computer use; and (2) examines if there were significant differences in the problems and accommodation strategies between the different equipment items for each diagnosis. Subjects were recruited from the Arthritis Network Disease Registry. Respondents completed a self-report survey, the Computer Problems Survey. Data were analyzed descriptively (percentages; 95% confidence intervals). Differences in the number of problems and accommodation strategies were calculated using nonparametric tests (Friedman's test and Wilcoxon Signed Rank Test). Eighty-four percent of respondents reported at least one problem with at least one equipment item (RA = 81.5%; FM = 88.9%), with most respondents reporting problems with their chair. Respondents most commonly used timing accommodation strategies to cope with mouse and keyboard problems, personal accommodation strategies to cope with chair problems and environmental accommodation strategies to cope with monitor problems. The number of problems during computer use was substantial in our sample, and our respondents with RA and FM may not implement the most effective strategies to deal with their chair, keyboard, or mouse problems. This study suggests that workers with RA and FM might potentially benefit from education and interventions to assist with the development of accommodation strategies to reduce problems related to computer use.

  4. Workplace management of upper limb disorders: a systematic review.

    PubMed

    Dick, F D; Graveling, R A; Munro, W; Walker-Bone, K

    2011-01-01

    Upper limb pain is common among working-aged adults and a frequent cause of absenteeism. To systematically review the evidence for workplace interventions in four common upper limb disorders. Systematic review of English articles using Medline, Embase, Cinahl, AMED, Physiotherapy Evidence Database PEDro (carpal tunnel syndrome and non-specific arm pain only) and Cochrane Library. Study inclusion criteria were randomized controlled trials, cohort studies or systematic reviews employing any workplace intervention for workers with carpal tunnel syndrome, non-specific arm pain, extensor tenosynovitis or lateral epicondylitis. Papers were selected by a single reviewer and appraised by two reviewers independently using methods based on Scottish Intercollegiate Guidelines Network (SIGN) methodology. 1532 abstracts were identified, 28 papers critically appraised and four papers met the minimum quality standard (SIGN grading + or ++) for inclusion. There was limited evidence that computer keyboards with altered force displacement characteristics or altered geometry were effective in reducing carpal tunnel syndrome symptoms. There was limited, but high quality, evidence that multi-disciplinary rehabilitation for non-specific musculoskeletal arm pain was beneficial for those workers absent from work for at least four weeks. In adults with tenosynovitis there was limited evidence that modified computer keyboards were effective in reducing symptoms. There was a lack of high quality evidence to inform workplace management of lateral epicondylitis. Further research is needed focusing on occupational management of upper limb disorders. Where evidence exists, workplace outcomes (e.g. successful return to pre-morbid employment; lost working days) are rarely addressed.

  5. Handwriting or Typewriting? The Influence of Pen- or Keyboard-Based Writing Training on Reading and Writing Performance in Preschool Children

    PubMed Central

    Kiefer, Markus; Schuler, Stefanie; Mayer, Carmen; Trumpp, Natalie M.; Hille, Katrin; Sachse, Steffi

    2015-01-01

    Digital writing devices associated with the use of computers, tablet PCs, or mobile phones are increasingly replacing writing by hand. It is, however, controversially discussed how writing modes influence reading and writing performance in children at the start of literacy. On the one hand, the easiness of typing on digital devices may accelerate reading and writing in young children, who have less developed sensory-motor skills. On the other hand, the meaningful coupling between action and perception during handwriting, which establishes sensory-motor memory traces, could facilitate written language acquisition. In order to decide between these theoretical alternatives, for the present study, we developed an intense training program for preschool children attending the German kindergarten with 16 training sessions. Using closely matched letter learning games, eight letters of the German alphabet were trained either by handwriting with a pen on a sheet of paper or by typing on a computer keyboard. Letter recognition, naming, and writing performance as well as word reading and writing performance were assessed. Results did not indicate a superiority of typing training over handwriting training in any of these tasks. In contrast, handwriting training was superior to typing training in word writing, and, as a tendency, in word reading. The results of our study, therefore, support theories of action-perception coupling assuming a facilitatory influence of sensory-motor representations established during handwriting on reading and writing. PMID:26770286

  6. Methicillin-resistant Staphylococcus aureus and Acinetobacter baumannii on computer interface surfaces of hospital wards and association with clinical isolates.

    PubMed

    Lu, Po-Liang; Siu, L K; Chen, Tun-Chieh; Ma, Ling; Chiang, Wen-Gin; Chen, Yen-Hsu; Lin, Sheng-Fung; Chen, Tyen-Po

    2009-10-01

    Computer keyboards and mice are potential reservoirs of nosocomial pathogens, but routine disinfection for non-water-proof computer devices is a problem. With better hand hygiene compliance of health-care workers (HCWs), the impact of these potential sources of contamination on clinical infection needs to be clarified. This study was conducted in a 1600-bed medical center of southern Taiwan with 47 wards and 282 computers. With education and monitoring program of hand hygiene for HCWs, the average compliance rate was 74% before our surveillance. We investigated the association of methicillin-resistant Staphylococcus aureus (MRSA), Pseudomonas aeruginosa and Acinetobacter baumannii, three leading hospital-acquired pathogens, from ward computer keyboards, mice and from clinical isolates in non-outbreak period by pulsed field gel electrophoresis and antibiogram. Our results revealed a 17.4% (49/282) contamination rate of these computer devices by S. aureus, Acinetobacter spp. or Pseudomonas spp. The contamination rates of MRSA and A. baumannii in the ward computers were 1.1% and 4.3%, respectively. No P. aeruginosa was isolated. All isolates from computers and clinical specimens at the same ward showed different pulsotypes. However, A. baumannii isolates on two ward computers had the same pulsotype. With good hand hygiene compliance, we found relatively low contamination rates of MRSA, P. aeruginosa and A. baumannii on ward computer interface, and without further contribution to nosocomial infection. Our results suggested no necessity of routine culture surveillance in non-outbreak situation.

  7. Voice and gesture-based 3D multimedia presentation tool

    NASA Astrophysics Data System (ADS)

    Fukutake, Hiromichi; Akazawa, Yoshiaki; Okada, Yoshihiro

    2007-09-01

    This paper proposes a 3D multimedia presentation tool that allows the user to manipulate intuitively only through the voice input and the gesture input without using a standard keyboard or a mouse device. The authors developed this system as a presentation tool to be used in a presentation room equipped a large screen like an exhibition room in a museum because, in such a presentation environment, it is better to use voice commands and the gesture pointing input rather than using a keyboard or a mouse device. This system was developed using IntelligentBox, which is a component-based 3D graphics software development system. IntelligentBox has already provided various types of 3D visible, reactive functional components called boxes, e.g., a voice input component and various multimedia handling components. IntelligentBox also provides a dynamic data linkage mechanism called slot-connection that allows the user to develop 3D graphics applications by combining already existing boxes through direct manipulations on a computer screen. Using IntelligentBox, the 3D multimedia presentation tool proposed in this paper was also developed as combined components only through direct manipulations on a computer screen. The authors have already proposed a 3D multimedia presentation tool using a stage metaphor and its voice input interface. This time, we extended the system to make it accept the user gesture input besides voice commands. This paper explains details of the proposed 3D multimedia presentation tool and especially describes its component-based voice and gesture input interfaces.

  8. The Effect of Pinyin Input Experience on the Link Between Semantic and Phonology of Chinese Character in Digital Writing.

    PubMed

    Chen, Jingjun; Luo, Rong; Liu, Huashan

    2017-08-01

    With the development of ICT, digital writing is becoming much more common in people's life. Differently from keyboarding alphabets directly to input English words, keyboarding Chinese character is always through typing phonetic alphabets and then identify the glyph provided by Pinyin input-method software while in this process which do not need users to produce orthography spelling, thus it is different from traditional written language production model based on handwriting process. Much of the research in this domain has found that using Pinyin input method is beneficial to Chinese characters recognition, but only a small part explored the effects of individual's Pinyin input experience on the Chinese characters production process. We ask whether using Pinyin input-method will strengthen the semantic-phonology linkage or semantic-orthography linkage in Chinese character mental lexicon. Through recording the RT and accuracy of participants completing semantic-syllable and semantic-glyph consistency judgments, the results found the accuracy of semantic-syllable consistency judgments in high Pinyin input experienced group was higher than that in low-experienced group, and RT was reversed. There were no significant differences on semantic-glyph consistency judgments between the two groups. We conclude that using Pinyin input method in Chinese digital writing can strengthen the semantic-phonology linkage while do not weakening the semantic-orthography linkage in mental lexicon at the same time, which means that Pinyin input method is beneficial to lexical processing involving Chinese cognition.

  9. A Usability Study of a Serious Game in Cognitive Rehabilitation: A Compensatory Navigation Training in Acquired Brain Injury Patients.

    PubMed

    van der Kuil, Milan N A; Visser-Meily, Johanna M A; Evers, Andrea W M; van der Ham, Ineke J M

    2018-01-01

    Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation therapy has been designed in the form of a serious game. The aim of the serious game is to aid patients in the development of compensatory navigation strategies by providing exercises in 3D virtual environments on their home computers. The objective of this study was to assess the usability of three critical gaming attributes: movement control in 3D virtual environments, instruction modality and feedback timing. Thirty acquired brain injury patients performed three tasks in which objective measures of usability were obtained. Mouse controlled movement was compared to keyboard controlled movement in a navigation task. Text-based instructions were compared to video-based instructions in a knowledge acquisition task. The effect of feedback timing on performance and motivation was examined in a navigation training game. Subjective usability ratings of all design options were assessed using questionnaires. Results showed that mouse controlled interaction in 3D environments is more effective than keyboard controlled interaction. Patients clearly preferred video-based instructions over text-based instructions, even though video-based instructions were not more effective in context of knowledge acquisition and comprehension. No effect of feedback timing was found on performance and motivation in games designed to train navigation abilities. Overall appreciation of the serious game was positive. The results provide valuable insights in the design choices that facilitate the transfer of skills from serious games to real-life situations.

  10. SurfaceSlide: a multitouch digital pathology platform.

    PubMed

    Wang, Yinhai; Williamson, Kate E; Kelly, Paul J; James, Jacqueline A; Hamilton, Peter W

    2012-01-01

    Digital pathology provides a digital environment for the management and interpretation of pathological images and associated data. It is becoming increasing popular to use modern computer based tools and applications in pathological education, tissue based research and clinical diagnosis. Uptake of this new technology is stymied by its single user orientation and its prerequisite and cumbersome combination of mouse and keyboard for navigation and annotation. In this study we developed SurfaceSlide, a dedicated viewing platform which enables the navigation and annotation of gigapixel digitised pathological images using fingertip touch. SurfaceSlide was developed using the Microsoft Surface, a 30 inch multitouch tabletop computing platform. SurfaceSlide users can perform direct panning and zooming operations on digitised slide images. These images are downloaded onto the Microsoft Surface platform from a remote server on-demand. Users can also draw annotations and key in texts using an on-screen virtual keyboard. We also developed a smart caching protocol which caches the surrounding regions of a field of view in multi-resolutions thus providing a smooth and vivid user experience and reducing the delay for image downloading from the internet. We compared the usability of SurfaceSlide against Aperio ImageScope and PathXL online viewer. SurfaceSlide is intuitive, fast and easy to use. SurfaceSlide represents the most direct, effective and intimate human-digital slide interaction experience. It is expected that SurfaceSlide will significantly enhance digital pathology tools and applications in education and clinical practice.

  11. SurfaceSlide: A Multitouch Digital Pathology Platform

    PubMed Central

    Wang, Yinhai; Williamson, Kate E.; Kelly, Paul J.; James, Jacqueline A.; Hamilton, Peter W.

    2012-01-01

    Background Digital pathology provides a digital environment for the management and interpretation of pathological images and associated data. It is becoming increasing popular to use modern computer based tools and applications in pathological education, tissue based research and clinical diagnosis. Uptake of this new technology is stymied by its single user orientation and its prerequisite and cumbersome combination of mouse and keyboard for navigation and annotation. Methodology In this study we developed SurfaceSlide, a dedicated viewing platform which enables the navigation and annotation of gigapixel digitised pathological images using fingertip touch. SurfaceSlide was developed using the Microsoft Surface, a 30 inch multitouch tabletop computing platform. SurfaceSlide users can perform direct panning and zooming operations on digitised slide images. These images are downloaded onto the Microsoft Surface platform from a remote server on-demand. Users can also draw annotations and key in texts using an on-screen virtual keyboard. We also developed a smart caching protocol which caches the surrounding regions of a field of view in multi-resolutions thus providing a smooth and vivid user experience and reducing the delay for image downloading from the internet. We compared the usability of SurfaceSlide against Aperio ImageScope and PathXL online viewer. Conclusion SurfaceSlide is intuitive, fast and easy to use. SurfaceSlide represents the most direct, effective and intimate human–digital slide interaction experience. It is expected that SurfaceSlide will significantly enhance digital pathology tools and applications in education and clinical practice. PMID:22292040

  12. Microbiological contamination in digital radiography: evaluation at the radiology clinic of an educational institution.

    PubMed

    Malta, Cristiana P; Damasceno, Naiana Nl; Ribeiro, Rosangela A; Silva, Carolina Sf; Devito, Karina L

    2016-12-01

    The aim of this study was to evaluate the contamination rate of intra and extraoral digital X ray equipment in a dental radiology clinic at a public educational institution. Samples were collected on three different days, at two times in the day: in the morning, before attending patients, and at the end of the day, after appointment hours and before cleaning and disinfection procedures. Samples were collected from the periapical X-ray machine (tube head, positioning device, control panel and activator button), the panoramic X- ray machine (temporal support, bite block, control panel and activator button), the intraoral digital system (sensor), and the digital system computers (keyboard and mouse). The samples were seeded in different culture media, incubated, and colony forming units (CFU/mL) counted. Biochemical tests were performed for suspected colonies of Staphylococcus, Streptococcus and Gramnegative bacilli (GNB). Fungi were visually differentiated into filamentous fungi and yeasts. The results indicated the growth of fungi and Staphylococcus fromall sampling locations. GNB growth was observed from all sites sampled from the intraoral X-ray equipment. On the panoramic unit, GNB growth was observed in samples from activator button, keyboard and mouse. In general, a higher number of CFU/mL was present before use. It can be concluded that more stringent protocols are needed to control infection and prevent X-ray exams from acting as vehicle for cross contamination. Sociedad Argentina de Investigación Odontológica.

  13. Prevalence of upper limb disorders among female librarians.

    PubMed

    Pandy, R

    2013-09-01

    Work as a librarian involves exposure to potential risk factors for developing upper limb disorders. The prevalence of upper limb symptoms has, however, not previously been assessed in this occupational group. To estimate the 7-day and annual prevalence of self-reported neck and upper limb symptoms in librarians and to examine associations with specific tasks and ergonomic risk factors. A cross-sectional study using components of the standardized Nordic questionnaire. The study population consisted of librarians employed by a large local authority, and data collection was by means of a self-administered questionnaire. from studies on keyboard workers and on the general population were used as comparators. The 7-day prevalence of self-reported neck and upper limb pain in female librarians was 42% (95% confidence interval (CI) 33.7-50.5) and the annual prevalence was 65% (95% CI 56.6-72.8). The prevalence of reported wrist and hand pain increased with increased working involving a wide thumb-index span (P < 0.05) with a significant linear trend in prevalence with increasing exposure (P < 0.01). There was a strong association between reporting hand and/or wrist pain and awareness of work-related upper limb disorder (P < 0.05). The annual prevalence of self-reported upper limb symptoms among female librarians was high, but there was insufficient evidence to confirm whether the prevalence was higher than in the general population or among keyboard workers. Working with a wide thumb-index span was associated with reporting upper limb symptoms.

  14. A pilot study comparing mouse and mouse-emulating interface devices for graphic input.

    PubMed

    Kanny, E M; Anson, D K

    1991-01-01

    Adaptive interface devices make it possible for individuals with physical disabilities to use microcomputers and thus perform many tasks that they would otherwise be unable to accomplish. Special equipment is available that purports to allow functional access to the computer for users with disabilities. As technology moves from purely keyboard applications to include graphic input, it will be necessary for assistive interface devices to support graphics as well as text entry. Headpointing systems that emulate the mouse in combination with on-screen keyboards are of particular interest to persons with severe physical impairment such as high level quadriplegia. Two such systems currently on the market are the HeadMaster and the Free Wheel. The authors have conducted a pilot study comparing graphic input speed using the mouse and two headpointing interface systems on the Macintosh computer. The study used a single subject design with six able-bodied subjects, to establish a baseline for comparison with persons with severe disabilities. Results of these preliminary data indicated that the HeadMaster was nearly as effective as the mouse and that it was superior to the Free Wheel for graphics input. This pilot study, however, demonstrated several experimental design problems that need to be addressed to make the study more robust. It also demonstrated the need to include the evaluation of text input so that the effectiveness of the interface devices with text and graphic input could be compared.

  15. IOS: PDP 11/45 formatted input/output task stacker and processer. [In MACRO-II

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Koschik, J.

    1974-07-08

    IOS allows the programer to perform formated Input/Output at assembly language level to/from any peripheral device. It runs under DOS versions V8-O8 or V9-19, reading and writing DOS-compatible files. Additionally, IOS will run, with total transparency, in an environment with memory management enabled. Minimum hardware required is a 16K PDP 11/45, Keyboard Device, DISK (DK,DF, or DC), and Line Frequency Clock. The source language is MACRO-11 (3.3K Decimal Words).

  16. Languages and interfaces for facial animation

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Magnenat-Thalmann, N.

    1995-05-01

    This paper describes high-level tools for specifying, controlling, and synchronizing temporal and spatial characteristics for 3D animation of facial expressions. The proposed approach consists of hierarchical levels of controls. Specification of expressions, phonemes, emotions, sentences, and head movements by means of a high-level language is shown. The various aspects of synchronization are also emphasized. Then, association of the control different interactive devices and media which allows the animator greater flexibility and freedom, is discussed. Experiments with input accessories such as the keyboard of a music synthesizer and gestures from the DataGlove are illustrated.

  17. The use of twin-screen-based WIMPS in spacecraft control

    NASA Astrophysics Data System (ADS)

    Klim, R. D.

    1990-10-01

    The ergonomic problems of designing a sophisticated Windows Icons Mouse Pop-up (WIMP) based twin screen workstation are outlined. These same problems will be encountered by future spacecraft controllers. The design of a modern, advanced workstation for use on a distributed multicontrol center in a multisatellite control system is outlined. The system uses access control mechanisms to ensure that only authorized personnel can undertake certain operations on the workstation. Rules governing the use of windowing features, screen attributes, icons, keyboard and mouse in spacecraft control are discussed.

  18. Huffman scanning: using language models within fixed-grid keyboard emulation☆

    PubMed Central

    Roark, Brian; Beckley, Russell; Gibbons, Chris; Fried-Oken, Melanie

    2012-01-01

    Individuals with severe motor impairments commonly enter text using a single binary switch and symbol scanning methods. We present a new scanning method –Huffman scanning – which uses Huffman coding to select the symbols to highlight during scanning, thus minimizing the expected bits per symbol. With our method, the user can select the intended symbol even after switch activation errors. We describe two varieties of Huffman scanning – synchronous and asynchronous –and present experimental results, demonstrating speedups over row/column and linear scanning. PMID:24244070

  19. Deliberate practice theory: relevance, effort, and inherent enjoyment of music practice.

    PubMed

    Hyllegard, Randy; Bories, Tamara L

    2008-10-01

    This study examined three assumptions of the theory of deliberate practice for practice playing music on an electronic keyboard. 40 undergraduate students, divided into two separate groups, practiced one of two music sequences and rated the relevance of practice for improving performance on the sequences, the amount of effort needed to learn the sequences, and the inherent enjoyment of practice sessions. Findings for each assumption were consistent with those suggested by theory but also showed that perceptions are affected by the amount of practice completed and performance of the skill.

  20. NASA work unit system users manual

    NASA Technical Reports Server (NTRS)

    1972-01-01

    The NASA Work Unit System is a management information system for research tasks (i.e., work units) performed under NASA grants and contracts. It supplies profiles to indicate how much effort is being expended to what types of research, where the effort is being expended, and how funds are being distributed. The user obtains information by entering requests on the keyboard of a time-sharing terminal. Responses are received as video displays or typed messages at the terminal, or as lists printed in the computer room for subsequent delivery by messenger.

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