Science.gov

Sample records for multimedia learning environments

  1. Motivational Multimedia: Examining Students' Learning and Motivation as They Use a Multimedia Enriched Learning Environment

    ERIC Educational Resources Information Center

    Liu, Min; Olmanson, Justin; Horton, Lucas; Toprac, Paul

    2011-01-01

    This study examines middle school students' learning and motivation as they engaged in a multimedia enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a multimedia environment on sixth graders' science learning, their…

  2. Towards an Adaptive Multimedia Learning Environment: Enhancing the Student Experience.

    ERIC Educational Resources Information Center

    Kurzel, Frank; Slay, Jill; Rath, Michelle; Chau, Yenha

    This paper describes the development of an adaptive multimedia learning environment that utilizes multimedia presentation techniques in its interface while still providing Internet connectivity for management and delivery purposes. The system supports the WWW as its addressing space but uses the local client areas to store media items expensive in…

  3. An Interactive Multimedia Learning Environment for VLSI Built with COSMOS

    ERIC Educational Resources Information Center

    Angelides, Marios C.; Agius, Harry W.

    2002-01-01

    This paper presents Bigger Bits, an interactive multimedia learning environment that teaches students about VLSI within the context of computer electronics. The system was built with COSMOS (Content Oriented semantic Modelling Overlay Scheme), which is a modelling scheme that we developed for enabling the semantic content of multimedia to be used…

  4. Benefits of Cooperative Learning in a Multimedia Environment.

    ERIC Educational Resources Information Center

    Webb, James

    This paper reviews the research on cooperative learning combined with technology and presents a formative report of those findings. The review focused on these questions: What are the benefits of cooperative learning in a multimedia environment? What benefits do computer-based training offer? What are the benefits of cooperative learning…

  5. Breaking It Down: Knowledge Transfer in a Multimedia Learning Environment

    ERIC Educational Resources Information Center

    Mariano, Gina

    2014-01-01

    The purpose of this study was to determine the effects of segmentation on immediate and delayed recall and transfer in a multimedia learning environment. The independent variables of segmentation and non-segmentation, as well as immediate and delayed transfer assessments, were manipulated to assess the effects of segmentation on the…

  6. Technology Review for Mobile Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Styliaras, Georgios

    2015-01-01

    Nowadays, the technological advancement in mobile devices has made possible the development of hypermedia applications that exploit their features. A potential application domain for mobile devices is multimedia educational applications and modules. Such modules may be shared, commented and further reused under other circumstances through the…

  7. An evaluation report of multimedia environments as cognitive learning tools.

    PubMed

    Seel, Norbert M; Schenk, Katharina

    2003-05-01

    This article deals with the evaluation of a multimedia learning environment which has been developed and evaluated within the broader context of a research project on the learning-dependent progression of mental models in economics. To carry out formative evaluations, we have adapted a particular evaluation approach which allows and requires the implementation of specific evaluation instruments. The crucial questions of our evaluation studies were the efficacy of a multimedia-based realization of the cognitive apprenticeship (CA) approach, the diagnosis of mental model progression through the CA based instruction, and the effects of implemented metacognitive training. For the assessment of the learning-dependent progression of the mental models, we developed and used a special diagnostic instrument for causal diagrams, which are understood as reproductions of students' mental models. In order to be able to meet statements about the practicability of a multimedia based realization of CA, we measured the results of the tasks of learning during each different learning phase. Additionally, several motivational variables and persistent learning strategies were measured. In this article, we will specify the adapted evaluation instruments. Furthermore, we will report on the results of five replication studies and discuss the consequences for instructional design in connection with the design of constructive learning environments. PMID:24011490

  8. Efficient content production for a university multimedia learning environment

    NASA Astrophysics Data System (ADS)

    Kurtze, Ali; Grau, Ronald; Creutzburg, Reiner

    2005-03-01

    The use of multimedia learning environments in educational institutions is often associated with the need of uncomplicated content production and moreover, the problem to animate users to maintain the system and its content. A recently developed prototype, 'Instant Seminar,' which is being used at the University of Applied Sciences Brandenburg in Germany, can be seen as an approach for creating an easy-to-use, low-price learning management system (LMS) for multimedia learning environments. The system could be suitable as a solution for those universities wishing to extend their teachings with an electronic learning environment, but which are presently not prepared for a commercial LMS implementation, mostly due to financial or organizational reasons. 'Instant Seminar' follows the didactic concept of 'Hybrid Learning Arrangements' and we considered corresponding features for communication and personal tutoring as part of the design. Important part of the prototype is a production tool called 'Lecture Wizard,' which is basically a Web-based application running on Apache and MySQL servers. It employs Windows Media Services to allow production, modification and broadcasting of AV streams corresponding with the other content of created lectures. Produced streams may have different bandwidths and the distribution of lectures is possible within local and wide area networks. Recently, 'Instant Seminar' has been further developed to serve mobile devices.

  9. Participatory Multimedia Learning: Engaging Learners

    ERIC Educational Resources Information Center

    Kiili, Kristian

    2005-01-01

    The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the…

  10. A Cognitive Multimedia Environment and Its Importance: A Conceptual Model for Effective E-Learning and Development

    ERIC Educational Resources Information Center

    Phan, Huy P.

    2011-01-01

    Multimedia learning is innovative and has revolutionised the way we learn online. It is important to create a multimedia learning environment that stimulates active participation and effective learning. The significance of multimedia learning extends to include the cultivation of professional and personal experiences that reflect the reality of a…

  11. The Effects of Learners' Prior Knowledge, Self-Regulation, and Motivation on Learning Performance in Complex Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Song, Hyuksoon S.

    2010-01-01

    Many medical schools have developed computer-based, multimedia learning environments to fill the knowledge gap and provide common cases and resources to students. However, considering that multimedia in education may impede effective learning if the characteristics of learners and tasks are not considered thoroughly in instructional design, it is…

  12. Perception of approaching and retreating floor-projected shapes in a large, immersive, multimedia learning environment.

    PubMed

    Dolgov, Igor; Birchfield, David A; McBeath, Michael K; Thornburg, Harvey; Todd, Christopher G

    2009-04-01

    Perception of floor-projected moving geometric shapes was examined in the context of the Situated Multimedia Arts Learning Laboratory (SMALLab), an immersive, mixed-reality learning environment. As predicted, the projected destinations of shapes which retreated in depth (proximal origin) were judged significantly less accurately than those that approached (distal origin). Participants maintained similar magnitudes of error throughout the session, and no effect of practice was observed. Shape perception in an immersive multimedia environment is comparable to the real world. One may conclude that systematic exploration of basic psychological phenomena in novel mediated environments is integral to an understanding of human behavior in novel human-computer interaction architectures.

  13. A Test of Spatial Contiguity for Virtual Human's Gestures in Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Craig, Scotty D.; Twyford, Jessica; Irigoyen, Norma; Zipp, Sarah A.

    2015-01-01

    Virtual humans are becoming an easily available and popular component of multimedia learning that are often used in online learning environments. There is still a need for systematic research into their effectiveness. The current study investigates the positioning of a virtual human's gestures when guiding the learner through a multimedia…

  14. Understanding the Effects of Databases as Cognitive Tools in a Problem-Based Multimedia Learning Environment

    ERIC Educational Resources Information Center

    Li, Rui; Liu, Min

    2007-01-01

    The purpose of this study is to examine the potential of using computer databases as cognitive tools to share learners' cognitive load and facilitate learning in a multimedia problem-based learning (PBL) environment designed for sixth graders. Two research questions were: (a) can the computer database tool share sixth-graders' cognitive load? and…

  15. Can Functional Brain Imaging Be Used to Explore Interactivity and Cognition in Multimedia Learning Environments?

    ERIC Educational Resources Information Center

    Dalgarno, Barney; Kennedy, Gregor; Bennett, Sue

    2010-01-01

    This paper reviews existing methods used to address questions about interactivity, cognition and learning in multimedia learning environments. Existing behavioural and self-report methods identified include observations, audit trails, questionnaires, interviews, video-stimulated recall, and think-aloud protocols. The limitations of these methods…

  16. Interplay of Prior Knowledge, Self-Regulation and Motivation in Complex Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Song, H. S.; Kalet, A. L.; Plass, J. L.

    2016-01-01

    This study examined the direct and indirect effects of medical clerkship students' prior knowledge, self-regulation and motivation on learning performance in complex multimedia learning environments. The data from 386 medical clerkship students from six medical schools were analysed using structural equation modeling. The structural model revealed…

  17. Learning about Trusses with Multimedia.

    ERIC Educational Resources Information Center

    Holzer, Siegfried M.; Andruet, Raul H.

    The researchers are developing a learning environment in the subject area of statics that includes physical models, interactive multimedia, traditional pencil-and-paper activities, and cooperative learning in the framework of experiential learning (Kolb, 1984). They are using Authorware Professional to construct the multimedia program. The…

  18. The Effects of Positive and Negative Mood on Cognition and Motivation in Multimedia Learning Environment

    ERIC Educational Resources Information Center

    Liew, Tze Wei; Tan, Su-Mae

    2016-01-01

    The Cognitive-Affective Theory of Learning with Media framework posits that the multimedia learning process is mediated by the learner's mood. Recent studies have shown that positive mood has a facilitating effect on multimedia learning. Though literature has shown that negative mood encourages an individual to engage in a more systematic,…

  19. Emotional Design in Multimedia Learning

    ERIC Educational Resources Information Center

    Um, Eunjoon; Plass, Jan L.; Hayward, Elizabeth O.; Homer, Bruce D.

    2012-01-01

    Can multimedia learning environments be designed to foster positive emotions that will improve learning and related affective outcomes? College students (N = 118) were randomly assigned to 4 conditions created by 2 factors related to learners' emotion: "external mood induction" (positive vs. neutral emotions) and "emotional design induction"…

  20. Creating a Multimedia Enhanced Problem-Based Learning Environment for Middle School Science: Voices from the Developers

    ERIC Educational Resources Information Center

    Liu, Min; Horton, Lucas; Lee, Jaejin; Kang, Jina; Rosenblum, Jason; O'Hair, Matthew; Lu, Chu-Wei

    2014-01-01

    This paper describes the design and development process used to create Alien Rescue, a multimedia-enhanced learning environment that supports problem-based learning (PBL) in middle school science. The goal of the project is to further our understandings of technology, pedagogy, and instructional theories as they relate to the application of PBL…

  1. Changes in Students' Science Ability Produced by Multimedia Learning Environments: Application of the Linear Logistic Model for Change.

    ERIC Educational Resources Information Center

    Dimitrov, Dimiter M.; McGee, Steven; Howard, Bruce C.

    2002-01-01

    Reports on a study designed to measure changes in students' science proficiency produced by a multimedia learning environment. Describes the inquiry-based design of Astronomy Village, which supports middle school students in learning fundamental concepts in life, earth, and physical sciences. Results indicate sizable treatment effects for two…

  2. Applying Virtual Rehearsal Principle in Developing a Persuasive Multimedia Learning Environment (PMLE)

    NASA Astrophysics Data System (ADS)

    Jaafar, Wan Ahmad; Nur, Sobihatun

    This paper is outlining the potential use of virtual environment in persuading through computer simulation. The main focus of the paper is to apply an attempt of how virtual rehearsal principle can be designed into educational material using CD ROM based multimedia application to persuade as well as to reduce children dental anxiety particularly in Malaysian children context. This paper divided in three stages. Firstly, we provide a conceptual background of virtual rehearsal principle and how the principle has been applied in designing the information interfaces and presentation of a persuasive multimedia learning environment (PMLE). Secondly, the research design was administered to measure the effects of the PMLE in reducing children dental anxiety. Primary school children age between seven and nine years old are selected as respondents. Thirdly, the result of the study has revealed the feedback from children regarding baseline test and children dental anxiety test. The results on presenting this PMLE to primary school children show how it was able to reduce children dental anxiety and could let the children have a "mentally-prepared" condition for dental visit in the future.

  3. A Multimedia Web-based Teaching/Learning Environment: One-Stop Shopping in an Online Educational Mall.

    ERIC Educational Resources Information Center

    Scigliano, John A.; Levin, Jacques

    2000-01-01

    Presents the results of several years of designing and implementing a Web-based multimedia distance learning system at Nova Southeastern University. Includes the methodology used, design issues for the software and hardware environment, user interfaces, functional aspects of the system including controls used by both teacher and learner, the…

  4. Learning Science in Virtual Reality Multimedia Environments: Role of Methods and Media.

    ERIC Educational Resources Information Center

    Moreno, Roxana; Mayer, Richard E.

    2002-01-01

    College students learned about botany through an agent-based multimedia game. Students received either spoken or identical on-screen text explanations. Results reveal that students scored higher on retention, transfer, and program ratings in narration conditions than in text conditions. The media--desktop displays or headmounted displays--did not…

  5. Classroom Use of Multimedia-Supported Predict Observe Explain Tasks in a Social Constructivist Learning Environment

    NASA Astrophysics Data System (ADS)

    Kearney, Matthew

    2004-08-01

    This paper focuses on the use of multimedia-based predict-observe-explain (POE) tasks to facilitate small group learning conversations. Although the tasks were given to pairs of students as a diagnostic tool to elicit their pre-instructional physics conceptions, they also provided a peer learning opportunity for students. The study adopted a social constructivist perspective to analyse and interpret the students conversations, focussing on students articulation and justification of their own science conceptions, clarification of and critical reflection on their partners views, and negotiation of new, shared meanings. Two senior science classes participated in this interpretive study. Data sources were mainly qualitative and included audio and video recordings of students small group discussions at the computer, interviews with selected students and their teachers, classroom observations, and student surveys. Findings indicate that the computer-based POE tasks supported students peer learning conversations, particularly during the prediction, reasoning and observation stages of the POE strategy. The increased level of student control of the POE tasks, combined with the multimedia nature of the program, initiated quality peer discussions. The findings have implications for authentic, technology-mediated learning in science.

  6. Designing Multimedia Environments for Children: Computers, Creativity, and Kids.

    ERIC Educational Resources Information Center

    Druin, Allison; Solomon, Cynthia

    This book and the accompanying CD-ROM examine the process of designing multimedia learning environments and the results of and the impact on children of these environments. After an introduction, chapter 1 discusses the origins of educational multimedia environments, presenting initial thoughts on being a designer and focusing on the logo…

  7. Cognitive Synergy in Multimedia Learning

    ERIC Educational Resources Information Center

    Kim, Daesang; Kim, Dong-Joong; Whang, Woo-Hyung

    2013-01-01

    The main focus of our study was to investigate multimedia effects that had different results from the findings of existing multimedia learning studies. First, we describe and summarize three experimental studies we conducted from 2006 to 2010. Then we analyze our findings to explore learner characteristics that may impact the cognitive processes…

  8. Promoting Life-Long Learning in a Multimedia-Based Learning Environment: A Malaysian Experience

    ERIC Educational Resources Information Center

    Neo, Tse-Kian; Neo, Mai; Kwok, Wai-Jing; Tan, Jeen Yu; Chen-Haw, Lai; Embi, Zarina Che

    2012-01-01

    Many studies have indicated that by having students work in groups and participate in project-based activities provide a more active approach to their learning process. With the increased emphasis on social constructivism, the need to acquire communications, organizational and teamwork skills have become vital lifelong learning skills for the…

  9. Interactive Multimedia and Learning: Realizing the Benefits.

    ERIC Educational Resources Information Center

    Cairncross, Sandra; Mannion, Mike

    2001-01-01

    Considers the potential of interactive multimedia and argues that in order to design effective interactive learning environments, a user-centered approach must be taken that is based on human-computer interaction and educational theory. Discusses the learning process, navigation strategies, individual preferences, and integration into the…

  10. A broadband multimedia TeleLearning system

    SciTech Connect

    Wang, Ruiping; Karmouch, A.

    1996-12-31

    In this paper we discuss a broadband multimedia TeleLearning system under development in the Multimedia Information Research Laboratory at the University of Ottawa. The system aims at providing a seamless environment for TeleLearning using the latest telecommunication and multimedia information processing technology. It basically consists of a media production center, a courseware author site, a courseware database, a courseware user site, and an on-line facilitator site. All these components are distributed over an ATM network and work together to offer a multimedia interactive courseware service. An MHEG-based model is exploited in designing the system architecture to achieve the real-time, interactive, and reusable information interchange through heterogeneous platforms. The system architecture, courseware processing strategies, courseware document models are presented.

  11. Applying Authentic Learning Strategies in a Multimedia and Web Learning Environment (MWLE): Malaysian Students' Perspective

    ERIC Educational Resources Information Center

    Neo, Mai; Neo, Ken Tse-Kian; Tan, Heidi Yeen-Ju

    2012-01-01

    The advancements of ICT have impacted significantly on educators to utilise the technologies in their classrooms (Sivapalan & Wan Fatimah, 2010). There is also a significant move to make curriculum and content more authentic and relevant for student learning (Apple, 2008) and to allow students to become creative thinkers and problem solvers.…

  12. Designing Multimedia Learning Environments Using Animated Pedagogical Agents: Factors and Issues

    ERIC Educational Resources Information Center

    Woo, H. L.

    2009-01-01

    Animated pedagogical agents (APAs) are known to possess great potential in supporting learning because of their ability to simulate a real classroom learning environment. But research in this area has produced mixed results. The reason for this remains puzzling. This paper is written with two purposes: (1) to examine some recent research and…

  13. Development of a Multi-Year Plan for the Integration of Multimedia Technology into the Learning Environment at Northern Maine Technical College.

    ERIC Educational Resources Information Center

    Overlock, Terrence H., Sr.

    This dissertation details a plan for integrating multimedia technology into the learning environment at Northern Maine Technical College (NMTC), considering available hardware and software, the implications for campus-based and distance education, and needs for instructional, organizational, and human resource development. A literature review…

  14. Multimedia and Technology in Learning

    ERIC Educational Resources Information Center

    Mantiri, Franky

    2014-01-01

    This essay explores the use of computer technology and multimedia in students learning. Undoubtedly, the advent of computer technology has changed the way humans learn and do things. Moreover, "Computer has become standard equipment" (Bitter & Pierson, 2002) in everyday life. The ability to process data in a real time has helped…

  15. Cognitive Theory of Multimedia Learning, Instructional Design Principles, and Students with Learning Disabilities in Computer-Based and Online Learning Environments

    ERIC Educational Resources Information Center

    Greer, Diana L.; Crutchfield, Stephen A.; Woods, Kari L.

    2013-01-01

    Struggling learners and students with Learning Disabilities often exhibit unique cognitive processing and working memory characteristics that may not align with instructional design principles developed with typically developing learners. This paper explains the Cognitive Theory of Multimedia Learning and underlying Cognitive Load Theory, and…

  16. Effects of Modality and Pace on Achievement, Mental Effort, and Positive Affect in Multimedia Learning Environments

    ERIC Educational Resources Information Center

    Izmirli, Serkan; Kurt, Adile Askim

    2016-01-01

    The purpose of the study was to examine the effects of instruction given with different multimedia modalities (written text + animation or narration + animation) on the academic achievement, cognitive load, and positive affect in different paces (learner-paced or system-paced); 97 freshmen university students divided into four groups taught in…

  17. Aspects of Interactive Multimedia Environment Supporting Beginning Mathematics and Science Teachers' Construction of Knowledge about Teaching and Learning.

    ERIC Educational Resources Information Center

    Daniel, Patricia

    Classroom with a View (CView) is an interactive multimedia environment designed to provide students with opportunities to observe, discuss, and analyze classroom practice in a mediated environment in which students work in pairs exploring a database of videotaped mathematics and science lessons. CView was designed using a description of the…

  18. Volitional Aspects of Multimedia Learning

    ERIC Educational Resources Information Center

    Deimann, Markus; Keller, John M.

    2006-01-01

    Research on multimedia learning has produced a vast body of findings which, however, are not yet being integrated into a comprehensive framework of reference. For a considerable time, cognitive centered approaches have dominated the literature. Although motivational variables are now being taken into account, there is still a large gap in regard…

  19. Scaffolding Learning through Multimedia Development

    ERIC Educational Resources Information Center

    Lin, Yi-Mei; Swan, Karen; Kratcoski, Annette

    2008-01-01

    This paper reports on a third grade class's use of technology during a science unit on forces and motion. The investigation documents the unique ways in which children can construct knowledge and create multimedia representations of their learning when afforded ready access to a variety of digital devices. Further, the study explores the way…

  20. Multimedia: Multi-Learning Tool.

    ERIC Educational Resources Information Center

    Farmer, Lesley S. J.

    1995-01-01

    Examines facets using multimedia to enhance learning. Highlights include product linkage and customization; flexibility for lesson plans; hypermedia authoring tools; student presentations; expense; incompatible and confusing systems; high memory demands; hardware standards for Windows and Macintosh programs; and CD-ROM products. (AEF)

  1. Designing a Web-Based Multimedia Learning Environment with Laurillard's Conversational Framework: An Investigation on Instructional Relationships

    ERIC Educational Resources Information Center

    Neo, Mai; Neo, Ken Tse-Kian; Lim, Sally Thian-Li

    2013-01-01

    Classrooms today have received a significant overhaul with the inclusion of ICT and new learning pedagogies. Advancements in computing and multimedia technologies in education have resulted in an emerging breed of technologically proficient learners. Today's students are "digital natives" and very influenced by current digital…

  2. Increasing Student Learning through Multimedia Projects.

    ERIC Educational Resources Information Center

    Simkins, Michael; Cole, Karen; Tavalin, Fern; Means, Barbara

    This book discusses enhancing student achievement through project-based learning with multimedia. Chapter 1 describes project-based multimedia learning. Chapter 2 presents a multimedia primer, including the five basic types of media objects (i.e., images, text, sound, motion, and interactivity). Chapter 3 addresses making a real-world connection,…

  3. Pilot study in the development of an interactive multimedia learning environment for sexual health interventions: a focus group approach.

    PubMed

    Goold, P C; Bustard, S; Ferguson, E; Carlin, E M; Neal, K; Bowman, C A

    2006-02-01

    In the UK there are high rates of sexually transmitted infections and unintended pregnancies amongst young people. There is limited and contradictory evidence that current sexual health education interventions are effective or that they improve access to appropriate sexual health services. This paper describes the outcome of focus group work with young people that was undertaken to inform the design of an Interactive Multimedia Learning Environment that incorporates message framing, intended for use in sexual health promotion. The focus group work addressed sexual attitudes, behaviour, risk perception, and knowledge of sexual health and sexual health services in Nottingham. The results provided new insights into young peoples' sexual behaviour, and their diversity of knowledge and beliefs. Common themes expressed regarding sexual health services included concerns about confidentiality, lack of confidence to access services and fear of the unknown. The results showed that while the adolescents are reasonably knowledgeable about infection, they do not know as much about the relevant services to treat it. This work emphasizes the need for user involvement throughout the design and development of a sexual health intervention, and will form the basis of the next part of the project. PMID:15972303

  4. Interactive and Non-Interactive Pictures in Multimedia Learning Environments: Effects on Learning Outcomes and Learning Efficiency

    ERIC Educational Resources Information Center

    Rasch, Thorsten; Schnotz, Wolfgang

    2009-01-01

    New technologies enable flexible combinations of text and interactive or non-interactive pictures. The aim of the present study was to investigate (a) whether adding pictures to texts is generally beneficial for learning or whether it can also have detrimental effects, (b) how interactivity of pictures affects learning, (c) whether the…

  5. Enhancing Inquiry, Understanding, and Achievement in an Astronomy Multimedia Learning Environment

    ERIC Educational Resources Information Center

    Taasoobshirazi, Gita; Zuiker, Steven J.; Anderson, Kate T.; Hickey, Daniel T.

    2006-01-01

    As an example of design-based research, this study refined an assessment strategy for simultaneously enhancing inquiry-based learning and supporting achievement on conventional assessment measures. "Astronomy Village[R]: Investigating the Universe[TM]" is a software program designed to engage secondary science students in authentic and…

  6. The Effects of Seductive Details on Motivation and Learning in Multimedia Environments: Does Individual Interest Matter?

    ERIC Educational Resources Information Center

    Schehl, Jeanne M.

    2012-01-01

    Research about motivation indicates that a student's attention must be gained and sustained for learning to occur. As a result, motivational tactics, including adding interesting words, sounds and visuals to instructional materials, are commonly used by designers of instruction to trigger and sustain learners' interest and engagement…

  7. Design-Based Research: Designing a Multimedia Environment to Support Language Learning

    ERIC Educational Resources Information Center

    Hung, Hsiu-Ting

    2011-01-01

    The present study examined 89 English language learners' experiences of reflective tasks in three systematically designed courses. Adopting a design-based research method, the purpose of this paper was to investigate a pedagogical design with a focus on tailoring digital video technology to support reflective tasks for language learning in…

  8. Online and Blended Learning Approach on Instructional Multimedia Development Courses in Teacher Education

    ERIC Educational Resources Information Center

    Bicen, Hüseyin; Ozdamli, Fezile; Uzunboylu, Hüseyin

    2014-01-01

    In this study, an e-learning environment was designed for teacher candidates. Teacher candidates developed multimedia-based projects by means of multimedia tools. This research aims to determine the effects of online and blended learning approaches on the success level of multimedia projects and the teacher candidates' attitudes, opinions and…

  9. Designing Multimedia for Meaningful Online Teaching and Learning

    ERIC Educational Resources Information Center

    Terry, Krista P.; Doolittle, Peter E.; Scheer, Stephanie B.; McNeill, Andrea

    2004-01-01

    The development of distance and distributed learning environments on college campuses has created a need to reconsider traditional approaches to teaching and learning by integrating research and theories in human learning, pedagogy, and instructional technology. Creating effective and efficient multimedia for Web-based instruction requires a…

  10. Situated Poetry Learning Using Multimedia Resource Sharing Approach

    ERIC Educational Resources Information Center

    Yang, Che-Ching; Tseng, Shian-Shyong; Liao, Anthony Y. H.; Liang, Tyne

    2013-01-01

    Educators have emphasized the importance of situating students in an authentic learning environment. By using such approach, teachers can encourage students to learn Chinese poems by browsing content resources and relevant online multimedia resources by using handheld devices. Nevertheless, students in heterogeneous network environments may have…

  11. Questioning as an Instructional Strategy in Multimedia Environments: Does Having to Answer Make a Difference?

    ERIC Educational Resources Information Center

    García-Rodicio, Héctor

    2015-01-01

    Interactive multimedia learning environments incorporate interactive features, such as questioning, through which questions are posed to students and feedback is delivered on their answers. An experiment was conducted comparing two forms of questioning. The participants learned about geology with a multimedia environment that included questioning…

  12. The Role of Narrative in Multimedia Learning

    ERIC Educational Resources Information Center

    Diamond, Myrna Elyse

    2011-01-01

    This descriptive case study investigated the role of narrative in multimedia learning and teaching and observed how teachers applied their understanding of narrative, and new constructivist technologies, to design multimedia presentations for instruction. The study looked specifically at the cognitive strategies, visual narrative concepts, and…

  13. Tangible Multimedia: A Case Study for Bringing Tangibility into Multimedia Learning

    ERIC Educational Resources Information Center

    Tsong, Chau Kien; Chong, Toh Seong; Samsudin, Zarina

    2012-01-01

    Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible multimedia". To…

  14. The Interactivity Effect in Multimedia Learning

    ERIC Educational Resources Information Center

    Evans, Chris; Gibbons, Nicola J.

    2007-01-01

    The aim of this study was to determine whether the addition of interactivity to a computer-based learning package enhances the learning process. A sample of 33 (22 male and 11 female) undergraduates on a Business and Management degree used a multimedia system to learn about the operation of a bicycle pump. The system consisted of a labelled…

  15. Cognitive Load and Learning Effects of Having Students Organize Pictures and Words in Multimedia Environments: The Role of Student Interactivity and Feedback

    ERIC Educational Resources Information Center

    Moreno, Roxana; Valdez, Alfred

    2005-01-01

    The cognitive load and learning effects of dual-code and interactivity--two multimedia methods intended to promote meaningful learning--were examined. In Experiment 1, college students learned about the causal chain of events leading to the process of lightning formation with a set of words and corresponding pictures (Group WP), pictures (Group…

  16. Does Instructional Approach Matter? How Elaboration Plays a Crucial Role in Multimedia Learning

    ERIC Educational Resources Information Center

    Eysink, Tessa H. S.; de Jong, Ton

    2012-01-01

    This study compared the affordances of 4 multimedia learning environments for specific learning processes. The environments covered the same domain but used different instructional approaches: (a) hypermedia learning, (b) observational learning, (c) self-explanation-based learning, and (d) inquiry learning. Although they all promote an active…

  17. Interactive Multimedia for Adult Learners: Can Learning Be Fun?

    ERIC Educational Resources Information Center

    Stoney, Sue; Oliver, Ron

    1998-01-01

    Discusses the eight learner attributes of immersion, reflection, play and flow, collaboration, learner control, curiosity, fantasy, and challenge, which were identified as being important in bringing about motivation and engagement in adult learners. Describes the interactive multimedia learning environment, "Principles of Financial Investment,"…

  18. Understanding Children's Museum Learning from Multimedia Instruction

    ERIC Educational Resources Information Center

    Alwi, Asmidah; McKay, Elspeth

    2013-01-01

    The use of multimedia instructions for online learning has become very common particularly with the advances of the Internet technology. Consequently museums around the world utilize such information and communications technology (ICT) tools in order to provide richer learning experiences for their visitors. This paper discusses a study that…

  19. The Effects of Rapid Assessments and Adaptive Restudy Prompts in Multimedia Learning

    ERIC Educational Resources Information Center

    Renkl, Alexander; Skuballa, Irene T.; Schwonke, Rolf; Harr, Nora; Leber, Jasmin

    2015-01-01

    We investigated the effects of rapid assessment tasks and different adaptive restudy prompts in multimedia learning. The adaptivity was based on rapid assessment tasks that were interspersed throughout a multimedia learning environment. In Experiment 1 (N = 52 university students), we analyzed to which extent rapid assessment tasks were reactive…

  20. Exploring creative activity: a software environment for multimedia systems

    NASA Astrophysics Data System (ADS)

    Farrett, Peter W.; Jardine, David A.

    1992-03-01

    This paper examines various issues related to the theory, design, and implementation of a system that supports creative activity for a multimedia environment. The system incorporates artificial intelligence notions to acquire concepts of the problem domain. This paper investigates this environment by considering a model that is a basis for a system, which supports a history of user interaction. A multimedia system that supports creative activity is problematic. It must function as a tool allowing users to experiment dynamically with their own creative reasoning process--a very nebulous task environment. It should also support the acquisition of domain knowledge so that empirical observation can be further evaluated. This paper aims to illustrate that via the reuse of domain-specific knowledge, closely related ideas can be quickly developed. This approach is useful in the following sense: Multimedia navigational systems hardcode referential links with respect to a web or network. Although users can access or control navigation in a nonlinear (static) manner, these referential links are 'frozen' and can not capture their creative actions, which are essential in tutoring or learning applications. This paper describes a multimedia assistant based on the notion of knowledge- links, which allows users to navigate through creative information in a nonlinear (dynamic) fashion. A selection of prototype code based on object-oriented techniques and logic programming partially demonstrates this.

  1. The Design and Development of a Multimedia Case-Based Environment on Parental Engagement

    ERIC Educational Resources Information Center

    Roushias, Christos; Barton, Angela Calabrese; Drake, Corey

    2009-01-01

    The purpose of this paper is to present the rationale and principles that guided the design and development of PARENTS, a multimedia case-based environment. Following a development research approach, the tenets of constructivist learning, and the advantages of case-based instruction, we developed a multimedia program in which we utilized and…

  2. Approaches of Inquiry Learning With Multimedia Resources in Primary Classrooms

    ERIC Educational Resources Information Center

    So, Wing-Mui Winnie; Kong, Siu-Cheung

    2007-01-01

    This study aims to examine the design of approaches for inquiry learning with multimedia resources in primary classrooms. The study describes the development of a multimedia learning unit that helps learners understand the natural phenomenon of the movement of the Earth. An analysis of the use of the multimedia learning unit by a teacher in two…

  3. Online reinforcement learning for dynamic multimedia systems.

    PubMed

    Mastronarde, Nicholas; van der Schaar, Mihaela

    2010-02-01

    In our previous work, we proposed a systematic cross-layer framework for dynamic multimedia systems, which allows each layer to make autonomous and foresighted decisions that maximize the system's long-term performance, while meeting the application's real-time delay constraints. The proposed solution solved the cross-layer optimization offline, under the assumption that the multimedia system's probabilistic dynamics were known a priori, by modeling the system as a layered Markov decision process. In practice, however, these dynamics are unknown a priori and, therefore, must be learned online. In this paper, we address this problem by allowing the multimedia system layers to learn, through repeated interactions with each other, to autonomously optimize the system's long-term performance at run-time. The two key challenges in this layered learning setting are: (i) each layer's learning performance is directly impacted by not only its own dynamics, but also by the learning processes of the other layers with which it interacts; and (ii) selecting a learning model that appropriately balances time-complexity (i.e., learning speed) with the multimedia system's limited memory and the multimedia application's real-time delay constraints. We propose two reinforcement learning algorithms for optimizing the system under different design constraints: the first algorithm solves the cross-layer optimization in a centralized manner and the second solves it in a decentralized manner. We analyze both algorithms in terms of their required computation, memory, and interlayer communication overheads. After noting that the proposed reinforcement learning algorithms learn too slowly, we introduce a complementary accelerated learning algorithm that exploits partial knowledge about the system's dynamics in order to dramatically improve the system's performance. In our experiments, we demonstrate that decentralized learning can perform equally as well as centralized learning, while

  4. Multimedia Learning Design Pedagogy: A Hybrid Learning Model

    ERIC Educational Resources Information Center

    Tsoi, Mun Fie; Goh, Ngoh Khang; Chia, Lian Sai

    2005-01-01

    This paper provides insights on a hybrid learning model for multimedia learning design conceptualized from the Piagetian science learning cycle model and the Kolb's experiential learning model. This model represents learning as a cognitive process in a cycle of four phases, namely, Translating, Sculpting, Operationalizing, and Integrating and is…

  5. Multimedia and the Future of Distance Learning Technology.

    ERIC Educational Resources Information Center

    Barnard, John

    1992-01-01

    Describes recent innovations in distance learning technology, including the use of video technology; personal computers, including computer conferencing, computer-mediated communication, and workstations; multimedia, including hypermedia; Integrated Services Digital Networks (ISDN); and fiber optics. Research implications for multimedia and…

  6. Multimedia conversion and storage in the PCS environment

    NASA Astrophysics Data System (ADS)

    Schumacher, Gregory D.

    1996-01-01

    Multimedia on standalone and LAN based desktop computers is exploding. Multimedia markets are growing, applications are serving new areas, available processing power is increasing, network bandwidth is increasing, and technology developments are providing new capabilities. However, multimedia development in a wireless or mobile environment is not growing at the same rate at LAN based applications. Much attention has been placed on wireless device design including power management in an attempt to increase the wireless device's capability in step with a desktop device. However not much attention has been placed on the issue of bringing multimedia applications into the mobile operating environment. This paper examines some of the issues involved with bringing multimedia applications from the desktop to the mobile environment. The interaction with mobility management is explored in terms of multimedia messaging applications.

  7. Learning with Multiple Representations: Extending Multimedia Learning beyond the Lab

    ERIC Educational Resources Information Center

    Eilam, Billie; Poyas, Yael

    2008-01-01

    The present study extended multimedia learning principles beyond the lab to an ecologically valid setting (homework). Eighteen information cards were used to perform three homework tasks. The control group students learned from single representation (SR) cards that presented all information as printed text. The multiple representation (MR) group…

  8. Evaluating Course Design Principles for Multimedia Learning Materials

    ERIC Educational Resources Information Center

    Scott, Bernard; Cong, Chunyu

    2010-01-01

    Purpose: This paper aims to report on evaluation studies of principles of course design for interactive multimedia learning materials. Design/methodology/approach: At the Defence Academy of the UK, Cranfield University has worked with military colleagues to produce multimedia learning materials for courses on "Military Knowledge". The courses are…

  9. Learning through Multimedia Construction--A Complex Strategy

    ERIC Educational Resources Information Center

    Brown, Christine

    2007-01-01

    Multimedia construction is a complex and theoretically valid process for developing higher order thinking that can be implemented as a teaching activity and optionally associated with formal assessment in many ways. This paper explores the associated learning strategy--learning through multimedia construction, through research and reflective…

  10. Learning through Multimedia: Speech Recognition Enhancing Accessibility and Interaction

    ERIC Educational Resources Information Center

    Wald, Mike

    2008-01-01

    Lectures can present barriers to learning for many students and although online multimedia materials have become technically easier to create and offer many benefits for learning and teaching, they can be difficult to access, manage, and exploit. This article considers how research on interacting with multimedia can inform developments in using…

  11. Building an Integrated Environment for Multimedia

    NASA Technical Reports Server (NTRS)

    1997-01-01

    Multimedia courseware on the solar system and earth science suitable for use in elementary, middle, and high schools was developed under this grant. The courseware runs on Silicon Graphics, Incorporated (SGI) workstations and personal computers (PCs). There is also a version of the courseware accessible via the World Wide Web. Accompanying multimedia database systems were also developed to enhance the multimedia courseware. The database systems accompanying the PC software are based on the relational model, while the database systems accompanying the SGI software are based on the object-oriented model.

  12. Interactive Multimedia Learning: Students' Attitudes and Learning Impact in an Animation Course

    ERIC Educational Resources Information Center

    Teoh, Belinda Soo-Phing; Neo, Tse-Kian

    2007-01-01

    Malaysian classrooms are progressively absorbing interactive multimedia as instructional strategies for teaching and learning. Though, till now, interactive multimedia in a Malaysian classroom is often limiting and is confined to the hybrid use of chalk-and-talk method with multimedia assisted materials, where learning is still largely…

  13. Leveraging the power of Web 2.0 tools: a wiki platform as a multimedia teaching and learning environment in dental education.

    PubMed

    Salajan, Florin D; Mount, Greg J

    2012-04-01

    This article presents the development and implementation of a wiki-based application for the delivery of educational content in dentistry. The Dental Procedure Education System (DPES) is a new web application that uses SharePoint to combine online collaborative authoring characteristic of wiki spaces with instructional video documentaries. Harnessing the wiki's versatility, DPES offers faculty members an avenue to develop an authoritative source of information for both students, through DPES Pro, and the public at large, through DPES Public. Principles of cognitive theory of multimedia learning, constructivist theory, and collaborative writing were employed in the development of DPES. An authoring protocol, with a clearly defined sequence of steps, was established in order to keep the production of the DPES procedures consistent and predictable. Initial, anecdotal user reports indicate that DPES is well received among dental students and faculty members. Expected outcomes and benefits of DPES use are discussed, and directions for research are proposed.

  14. Leveraging the power of Web 2.0 tools: a wiki platform as a multimedia teaching and learning environment in dental education.

    PubMed

    Salajan, Florin D; Mount, Greg J

    2012-04-01

    This article presents the development and implementation of a wiki-based application for the delivery of educational content in dentistry. The Dental Procedure Education System (DPES) is a new web application that uses SharePoint to combine online collaborative authoring characteristic of wiki spaces with instructional video documentaries. Harnessing the wiki's versatility, DPES offers faculty members an avenue to develop an authoritative source of information for both students, through DPES Pro, and the public at large, through DPES Public. Principles of cognitive theory of multimedia learning, constructivist theory, and collaborative writing were employed in the development of DPES. An authoring protocol, with a clearly defined sequence of steps, was established in order to keep the production of the DPES procedures consistent and predictable. Initial, anecdotal user reports indicate that DPES is well received among dental students and faculty members. Expected outcomes and benefits of DPES use are discussed, and directions for research are proposed. PMID:22473554

  15. Fostering Multimedia Learning of Science: Exploring the Role of an Animated Agent's Image

    ERIC Educational Resources Information Center

    Dunsworth, Qi; Atkinson, Robert K.

    2007-01-01

    Research suggests that students learn better when studying a picture coupled with narration rather than on-screen text in a computer-based multimedia learning environment. Moreover, combining narration with the visual presence of an animated pedagogical agent may also encourage students to process information deeper than narration or on-screen…

  16. Effects of Degree of Segmentation and Learner Disposition on Multimedia Learning

    ERIC Educational Resources Information Center

    Doolittle, Peter E.; Bryant, Lauren H.; Chittum, Jessica R.

    2015-01-01

    The construction of asynchronous learning environments often involves the creation of self-paced multimedia instructional episodes that provide the learner with control over the pacing of instruction (segmentation); however, does the amount of segmentation impact learning? This study explored the effects of the degree of segmentation on recall and…

  17. Emotional Design in Multimedia: Does Gender and Academic Achievement Influence Learning Outcomes?

    ERIC Educational Resources Information Center

    Kumar, Jeya Amantha; Muniandy, Balakrishnan; Yahaya, Wan Ahmad Jaafar Wan

    2016-01-01

    This study was designed as a preliminary study (N = 33) to explore the effects of gender and academic achievement (Cumulative Grade Point Average-CGPA) on polytechnic students' learning outcomes when exposed to Multimedia Learning Environments (MLE) designed to induce emotions. Three designs namely positive (PosD), neutral (NeuD) and negative…

  18. Ontology-Based Multimedia Authoring Tool for Adaptive E-Learning

    ERIC Educational Resources Information Center

    Deng, Lawrence Y.; Keh, Huan-Chao; Liu, Yi-Jen

    2010-01-01

    More video streaming technologies supporting distance learning systems are becoming popular among distributed network environments. In this paper, the authors develop a multimedia authoring tool for adaptive e-learning by using characterization of extended media streaming technologies. The distributed approach is based on an ontology-based model.…

  19. Does an Agent Matter? The Effects of Animated Pedagogical Agents on Multimedia Environments.

    ERIC Educational Resources Information Center

    Craig, Scotty D.; Gholson, Barry

    Data are presented on the effects of Animated Agents on multimedia learning environments with specific concerns of split attention and modality effects. The study was a 3 (agent properties: agent only, agent with gestures, no agent) x 3 (picture features: static picture, sudden onset, animation) factorial design with outcome measures of mental…

  20. Effects of Visual Cues and Self-Explanation Prompts: Empirical Evidence in a Multimedia Environment

    ERIC Educational Resources Information Center

    Lin, Lijia; Atkinson, Robert K.; Savenye, Wilhelmina C.; Nelson, Brian C.

    2016-01-01

    The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load, and intrinsic motivation in an interactive multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular system. A total of 126 college students were…

  1. Multimedia.

    ERIC Educational Resources Information Center

    Shelton, S. M. (Marty)

    1993-01-01

    Offers an introduction to multimedia, the computer-controlled interactive medium that integrates in real time external visual and audio inputs with computer-generated text, graphics, animation, and audio. Discusses the multimedia team, multimedia's advantages and disadvantages, and multimedia today and in the future. Offers an extensive glossary…

  2. Learning with Computer-Based Multimedia: Gender Effects on Efficiency

    ERIC Educational Resources Information Center

    Pohnl, Sabine; Bogner, Franz X.

    2012-01-01

    Up to now, only a few studies in multimedia learning have focused on gender effects. While research has mostly focused on learning success, the effect of gender on instructional efficiency (IE) has not yet been considered. Consequently, we used a quasi-experimental design to examine possible gender differences in the learning success, mental…

  3. Promoting Positive Emotion in Multimedia Learning Using Visual Illustrations

    ERIC Educational Resources Information Center

    Park, Sanghoon; Lim, Jung

    2007-01-01

    The purpose of this paper was to explore the concept of interest, one of the critical positive emotions in learning contexts and to investigate the effects of different types of visual illustrations on learning interest, achievement, and motivation in multimedia learning. The concept of interest was explored in light of positive emotion; an…

  4. Interactive Multimedia Learning: Innovating Classroom Education in a Malaysian University

    ERIC Educational Resources Information Center

    Leow, Fui-Theng; Neo, Mai

    2014-01-01

    This research study was conducted at INTI International University, and aimed at enhancing the quality of classroom learning for University students with three important emphases: Gagne's instructional model, multimedia, and student-centred learning. An Interactive Learning Module (ILM) was developed as the core component in forming the…

  5. Does Language Matter in Multimedia Learning? Personalization Principle Revisited

    ERIC Educational Resources Information Center

    Kartal, Gunizi

    2010-01-01

    This study examines one of the design principles of multimedia learning in a context dissimilar to the one in which it was originally tested. Personalization principle states that the amount of learning increases when the style of language is informal and conversational. In an attempt to uncover the relationship between learning and language…

  6. Reducing Verbal Redundancy in Multimedia Learning: An Undesired Desirable Difficulty?

    ERIC Educational Resources Information Center

    Yue, Carole L.; Bjork, Elizabeth Ligon; Bjork, Robert A.

    2013-01-01

    Previous research on the redundancy principle in multimedia learning has shown that although exact correspondence between on-screen text and narration generally impairs learning, brief labels within an animation can improve learning. To clarify and extend the theoretical and practical implications of these results, the authors of the present…

  7. Multimedia.

    ERIC Educational Resources Information Center

    Northwest Regional Educational Lab., Portland, OR.

    The second session of IT@EDU98 consisted of four papers on multimedia and was chaired by Luu Tien Hiep (Lotus College, Vietnam). "Multimedia Education" (Tran Van Hao, Ngo Huy Hoang) describes "Multimedia Education v. 1.0," an educational software program for elementary school children that uses games to teach counting, spelling, mathematics,…

  8. Designing high-quality interactive multimedia learning modules.

    PubMed

    Huang, Camillan

    2005-01-01

    Modern research has broadened scientific knowledge and revealed the interdisciplinary nature of the sciences. For today's students, this advance translates to learning a more diverse range of concepts, usually in less time, and without supporting resources. Students can benefit from technology-enhanced learning supplements that unify concepts and are delivered on-demand over the Internet. Such supplements, like imaging informatics databases, serve as innovative references for biomedical information, but could improve their interaction interfaces to support learning. With information from these digital datasets, multimedia learning tools can be designed to transform learning into an active process where students can visualize relationships over time, interact with dynamic content, and immediately test their knowledge. This approach bridges knowledge gaps, fosters conceptual understanding, and builds problem-solving and critical thinking skills-all essential components to informatics training for science and medicine. Additional benefits include cost-free access and ease of dissemination over the Internet or CD-ROM. However, current methods for the design of multimedia learning modules are not standardized and lack strong instructional design. Pressure from administrators at the top and students from the bottom are pushing faculty to use modern technology to address the learning needs and expectations of contemporary students. Yet, faculty lack adequate support and training to adopt this new approach. So how can faculty learn to create educational multimedia materials for their students? This paper provides guidelines on best practices in educational multimedia design, derived from the Virtual Labs Project at Stanford University. The development of a multimedia module consists of five phases: (1) understand the learning problem and the users needs; (2) design the content to harness the enabling technologies; (3) build multimedia materials with web style standards and

  9. Designing high-quality interactive multimedia learning modules.

    PubMed

    Huang, Camillan

    2005-01-01

    Modern research has broadened scientific knowledge and revealed the interdisciplinary nature of the sciences. For today's students, this advance translates to learning a more diverse range of concepts, usually in less time, and without supporting resources. Students can benefit from technology-enhanced learning supplements that unify concepts and are delivered on-demand over the Internet. Such supplements, like imaging informatics databases, serve as innovative references for biomedical information, but could improve their interaction interfaces to support learning. With information from these digital datasets, multimedia learning tools can be designed to transform learning into an active process where students can visualize relationships over time, interact with dynamic content, and immediately test their knowledge. This approach bridges knowledge gaps, fosters conceptual understanding, and builds problem-solving and critical thinking skills-all essential components to informatics training for science and medicine. Additional benefits include cost-free access and ease of dissemination over the Internet or CD-ROM. However, current methods for the design of multimedia learning modules are not standardized and lack strong instructional design. Pressure from administrators at the top and students from the bottom are pushing faculty to use modern technology to address the learning needs and expectations of contemporary students. Yet, faculty lack adequate support and training to adopt this new approach. So how can faculty learn to create educational multimedia materials for their students? This paper provides guidelines on best practices in educational multimedia design, derived from the Virtual Labs Project at Stanford University. The development of a multimedia module consists of five phases: (1) understand the learning problem and the users needs; (2) design the content to harness the enabling technologies; (3) build multimedia materials with web style standards and

  10. Revisiting the Seductive Details Effect in Multimedia Learning: Context-Dependency of Seductive Details

    ERIC Educational Resources Information Center

    Ozdemir, Devrim; Doolittle, Peter

    2015-01-01

    The purpose of this study was to investigate the effects of context-dependency of seductive details on recall and transfer in multimedia learning environments. Seductive details were interesting yet irrelevant sentences in the instructional text. Two experiments were conducted. The purpose of Experiment 1 was to identify context-dependent and…

  11. Software and Courseware for a Multimedia Educational Environment.

    ERIC Educational Resources Information Center

    Le Corre, Yves; Schwartz, Jacob

    Prepared for a 1984 Organisation for Economic Cooperation and Development (OECD) conference, this report on the educational applications of new information technologies focuses primarily on the use of interactive audiovisual systems. Potential advantages of interactive multimedia educational environments are discussed and examples are given of…

  12. Science laboratory depth of learning: Interactive multimedia simulation and virtual dissection software

    NASA Astrophysics Data System (ADS)

    Yuza, Steve C.

    The purpose of this study was to determine the effects of interactive multimedia simulations and virtual dissection software on depth of learning among students participating in biology and chemistry laboratory courses. By understanding more about how simulation and virtual dissection software changes depth of learning, educators will have the ability to add these modalities to their current instructional design. The research problems for this study were designed to answer two questions: first, what effect does the use of interactive multimedia simulation software have on the depth of learning within science laboratories? and second, what effect does the use of virtual dissection software have on the depth of learning within science laboratories? A comparative methodology was utilized to collect pretest and posttest data to assess depth of learning for four sampling periods in Introduction to Chemistry and General Biology laboratories. Pretest and posttest statistical comparison was completed via paired t tests, independent sample t tests, and analysis of variance. Statistical findings showed significant differences between participants in their depth of learning after utilizing interactive multimedia simulations in introduction to chemistry. No significant differences were found within general biology participants after utilizing the interactive multimedia simulations. Statistical findings showed significant differences between participants in their depth of learning after utilizing virtual dissection software. These results indicate that participants changed their depth of learning after completing simulation and virtual dissection software when compared to "wet" laboratories learning environments. The research study findings will allow for an instructional design to establish and to use specific simulation and virtual dissection software as components of a science laboratory learning environment. Overall, the use of simulation and virtual dissection software in

  13. Application of Multimedia Technologies to Enhance Distance Learning

    ERIC Educational Resources Information Center

    Buckley, Wendy; Smith, Alexandra

    2008-01-01

    Educators' use of multimedia enhances the online learning experience by presenting content in a combination of audio, video, graphics, and text in various formats to address a range of student learning styles. Many personnel preparation programs in visual impairments have turned to online education to serve students over a larger geographic area.…

  14. The Perceptual Basis of the Modality Effect in Multimedia Learning

    ERIC Educational Resources Information Center

    Rummer, Ralf; Schweppe, Judith; Furstenberg, Anne; Scheiter, Katharina; Zindler, Antje

    2011-01-01

    Various studies have demonstrated an advantage of auditory over visual text modality when learning with texts and pictures. To explain this modality effect, two complementary assumptions are proposed by cognitive theories of multimedia learning: first, the visuospatial load hypothesis, which explains the modality effect in terms of visuospatial…

  15. Using Multimedia Cases To Invigorate School Leaders' Organizational Learning.

    ERIC Educational Resources Information Center

    Claudet, Joseph

    2001-01-01

    Creating meaningful learning opportunities for school leaders (principals, teachers, peer professionals, and community members) is a central goal of educational staff developers. Describes results of one prototype collaborative effort to design and use multimedia cases to invigorate school leaders' organizational thinking and learning. (Author/AEF)

  16. Effect of Screen Size on Multimedia Vocabulary Learning

    ERIC Educational Resources Information Center

    Kim, Daesang; Kim, Dong-Joong

    2012-01-01

    The objective of this study was to investigate the effects of three different screen sizes (small, medium and large) and two types of multimedia instruction (text only and text with pictorial annotation) on vocabulary learning. One hundred thirty-five Korean middle school students learning English as a foreign language were randomly distributed…

  17. Multimedia as an Interactive Platform in Learning Volcanoes in Social Sciences among Upper Primary Students--An Experiment

    ERIC Educational Resources Information Center

    Ravi, R.; Malathy, V. A.

    2010-01-01

    Instructional technology is a growing field which uses technology as a means to solve teaching and learning challenges, both in the classroom and outside the classroom that is in distance learning environments. Multimedia is an interactive instructional technology used in the classroom for teaching learning process has a wide significance to the…

  18. Does a Strategy Training Foster Students' Ability to Learn from Multimedia?

    ERIC Educational Resources Information Center

    Scheiter, Katharina; Schubert, Carina; Gerjets, Peter; Stalbovs, Kim

    2015-01-01

    Despite the general effectiveness of multimedia instruction, students do not always benefit from it. This study examined whether students' learning from multimedia can be improved by teaching them relevant learning strategies. On the basis of current theories and research on multimedia learning, the authors developed a strategy training for…

  19. Design of Learning Objects for Concept Learning: Effects of Multimedia Learning Principles and an Instructional Approach

    ERIC Educational Resources Information Center

    Chiu, Thomas K. F.; Churchill, Daniel

    2016-01-01

    Literature suggests using multimedia learning principles in the design of instructional material. However, these principles may not be sufficient for the design of learning objects for concept learning in mathematics. This paper reports on an experimental study that investigated the effects of an instructional approach, which includes two teaching…

  20. Investigating Learners' Attitudes toward Virtual Reality Learning Environments: Based on a Constructivist Approach

    ERIC Educational Resources Information Center

    Huang, Hsiu-Mei; Rauch, Ulrich; Liaw, Shu-Sheng

    2010-01-01

    The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from a conventional multimedia to a more immersive, interactive, intuitive and exciting VR learning environment. VRLEs simulate the real world through the…

  1. Revising the Redundancy Principle in Multimedia Learning

    ERIC Educational Resources Information Center

    Mayer, Richard E.; Johnson, Cheryl I.

    2008-01-01

    College students viewed a short multimedia PowerPoint presentation consisting of 16 narrated slides explaining lightning formation (Experiment 1) or 8 narrated slides explaining how a car's braking system works (Experiment 2). Each slide appeared for approximately 8-10 s and contained a diagram along with 1-2 sentences of narration spoken in a…

  2. Enriching Language Learning through a Multimedia Corpus

    ERIC Educational Resources Information Center

    Ackerley, Katherine; Coccetta, Francesca

    2007-01-01

    Until recently, use has been made almost exclusively of text-based concordancers in the analysis of spoken corpora. This article discusses research being carried out on Padua University's Multimedia English Corpus (Padova MEC) using the multimodal concordancer "MCA "("Multimodal Corpus Authoring System," Baldry, 2005). This highly innovative…

  3. Integration of multimedia content and e-learning resources in a digital library

    NASA Astrophysics Data System (ADS)

    Pascual, Mireia; Ferran, Núria; Minguillón, Julià

    2006-01-01

    In this paper we describe a proposal for multimedia and e-learning content description based on standards interoperability within a digital library environment integrated in a virtual campus. In any virtual e-learning environment, a complex scenario which usually includes a digital library or, at least, a repository of learning resources, different levels of description are needed for all the elements: learning resources, multimedia content, activities, roles, etc. These elements can be described using library, e-learning and multimedia standards, depending on the specific needs of each particular scenario of use, but this might lead to an undesirable duplication of metadata, and to inefficient content queries and maintenance. Furthermore, there is a lack of semantic descriptions which makes all these contents merely become digital objects in the digital library, without exploiting all the possibilities in a e-learning virtual environment. Due to its flexibility and completeness, we propose to use the MPEG-7 standard for describing all the learning resources in the digital library, combined with the use of an ontology for a formal description of the learning process. The equivalences of Dublin Core, LOM and MPEG-7 standards are outlined, and the requirements of a proposal for a MPEG-7 based representation for all the contents in the digital library and the virtual classroom are described. The intellectual property policies for content sharing both within and among organizations are also addressed. With such proposal, it would be possible to build complex multimedia courses from a repository of learning objects using the digital library as the core repository.

  4. Which Features Make Illustrations in Multimedia Learning Interesting?

    ERIC Educational Resources Information Center

    Magner, Ulrike Irmgard Elisabeth; Glogger, Inga; Renkl, Alexander

    2016-01-01

    How can illustrations motivate learners in multimedia learning? Which features make illustrations interesting? Beside the theoretical relevance of addressing these questions, these issues are practically relevant when instructional designers are to decide which features of illustrations can trigger situational interest irrespective of individual…

  5. The Integration of Learning Strategies in Interactive Multimedia Instruction.

    ERIC Educational Resources Information Center

    Kenny, Richard; Schroeder, Eileen E.

    Research on notetaking as a learning strategy and on the related techniques of outlining and concept mapping is reviewed. The effectiveness of these techniques in helping the learner encode new information and their usefulness in interactive multimedia instruction are explored. Research strongly supports an external-storage function of notetaking…

  6. Science Learning via Multimedia Portal Resources: The Scottish Case

    ERIC Educational Resources Information Center

    Elliot, Dely; Wilson, Delia; Boyle, Stephen

    2014-01-01

    Scotland's rich heritage in the field of science and engineering and recent curricular developments led to major investment in education to equip pupils with improved scientific knowledge and skills. However, due to its abstract and conceptual nature, learning science can be challenging. Literature supports the role of multimedia technology…

  7. Interactive Multimedia and Model-based Learning in Biology.

    ERIC Educational Resources Information Center

    Buckley, Barbara C.

    2000-01-01

    Documents a case of model-building in biology through microanalysis of one student's interaction with "Science for Living: The Circulatory System (SFL)", an interactive multimedia resource prototype for research. Describes the student's learning goals, gains, and activities with particular attention to interactions with representations, then…

  8. Does Multimedia Learning Theory Extend to Middle-School Students?

    ERIC Educational Resources Information Center

    McTigue, Erin M.

    2009-01-01

    The purpose of this study is to translate principles of multimedia learning from college-age readers to middle grade students, when reading science texts with a supporting diagram. In this experimental study, sixth-grade students (n = 180) were randomly assigned to display conditions before reading. Each student read two explanatory sciences…

  9. Multimedia Instructional Tools and Student Learning in Computer Applications Courses

    ERIC Educational Resources Information Center

    Chapman, Debra Laier

    2013-01-01

    Advances in technology and changes in educational strategies have resulted in the integration of technology into the classroom. Multimedia instructional tools (MMIT) have been identified as a way to provide student-centered active-learning instructional material to students. MMITs are common in introductory computer applications courses based on…

  10. Using Multimedia Tools to Support Teacher Candidates' Learning

    ERIC Educational Resources Information Center

    Kennedy, Michael J.; Ely, Emily; Thomas, Cathy Newman; Pullen, Paige C.; Newton, Jennifer R.; Ashworth, Kristen; Cole, Mira T.; Lovelace, Shelly P.

    2012-01-01

    Content Acquisition Podcasts (CAPs), created using Mayer's Cognitive Theory of Multimedia Learning, are a form of instructional technology that can deliver critical course content and be used by teacher educators to conserve limited face-to-face instructional time. In this study, the authors investigate whether the sequence of instruction for CAP…

  11. Ten Years On: Assessing Multimedia Distance-Learning.

    ERIC Educational Resources Information Center

    Vaillant-Sirdey, Christine

    This paper is a presentation of a 10-year experiment in multimedia distance learning in English for specific purposes within the general framework of a 3-year management diploma in the French higher education system. It defines, analyzes, and rationalizes key elements in the technical evolution against a background of epistemological and present…

  12. The Effectiveness of Multimedia Programmes in Children's Vocabulary Learning

    ERIC Educational Resources Information Center

    Acha, Joana

    2009-01-01

    The present experiment investigated the effect of three different presentation modes in children's vocabulary learning with a self-guided multimedia programmes. Participants were 135 third and fourth grade children who read a short English language story presented by a computer programme. For 12 key (previously unknown) words in the story,…

  13. Do Multimedia Applications Benefit Learning-Disabled Children?

    ERIC Educational Resources Information Center

    Raja, B. William Dharma; Kumar, S. Praveen

    2010-01-01

    This paper focusses on the need and benefit of using multimedia applications to cater to the needs of children with learning disabilities. The children with special educational needs found in various schools may face difficulties in acquiring academic skills such as reading, spelling, writing, speaking, understanding, listening, thinking or…

  14. The Effects of Captions in Teenagers' Multimedia L2 Learning

    ERIC Educational Resources Information Center

    Lwo, Laurence; Lin, Michelle Chia-Tzu

    2012-01-01

    This study aims to explore the impact of different captions on second language (L2) learning in a computer-assisted multimedia context. A quasi-experimental design was adopted, and a total of thirty-two eighth graders selected from a junior high school joined the study. They were systematically assigned into four groups based on their proficiency…

  15. A Constructivist Approach to Learning an Interactive Multimedia Course: Malaysian Students' Perspectives

    ERIC Educational Resources Information Center

    Neo, Mai; Neo, Tse-Kian; Xiao-Lian, Gillian Tai

    2007-01-01

    We present an alternative method in the constructive perspective to enhance student learning through a multimedia project, in which computing and multimedia technologies are used to enable students to participate more actively in their own learning. Students in a second year course in the Multimedia University, Malaysia, used the multimedia…

  16. Examining the Potential of Web-Based Multimedia to Support Complex Fine Motor Skill Learning: An Empirical Study

    ERIC Educational Resources Information Center

    Papastergiou, Marina; Pollatou, Elisana; Theofylaktou, Ioannis; Karadimou, Konstantina

    2014-01-01

    Research on the utilization of the Web for complex fine motor skill learning that involves whole body movements is still scarce. The aim of this study was to evaluate the impact of the introduction of a multimedia web-based learning environment, which was targeted at a rhythmic gymnastics routine consisting of eight fine motor skills, into an…

  17. Multimedia virtualized environment for shoulder pain rehabilitation.

    PubMed

    Chen, Chih-Chen

    2016-04-01

    [Purpose] Researchers imported games and virtual reality training to help participants train their shoulders in a relaxed environment. [Subjects and Methods] This study included the use of Kinect somatosensory device with Unity software to develop 3-dimensional situational games. The data collected from this training process can be uploaded via the Internet to a cloud or server for participants to perform self-inspection. The data can be a reference for the medical staff to assess training effectiveness for those with impairments and plan patient rehabilitation courses. [Results] In the training activities, 8 subjects with normal shoulder function demonstrated that the system has good stability and reproducibility. Six subjects with impaired shoulder underwent 6 weeks of training. During the third week of training, average performance stabilized. The t-test comparing 1-2 weeks to 3-4 weeks and 5-6 weeks showed significant differences. [Conclusion] Using games as training methods improved patient concentration, interest in participation and allowed patients to forget about their body discomfort. The equipment utilized in this study is inexpensive, easy to obtain, and the system is easy to install. People can perform simple self-training both at home or in the office. PMID:27190481

  18. Multimedia virtualized environment for shoulder pain rehabilitation

    PubMed Central

    Chen, Chih-Chen

    2016-01-01

    [Purpose] Researchers imported games and virtual reality training to help participants train their shoulders in a relaxed environment. [Subjects and Methods] This study included the use of Kinect somatosensory device with Unity software to develop 3-dimensional situational games. The data collected from this training process can be uploaded via the Internet to a cloud or server for participants to perform self-inspection. The data can be a reference for the medical staff to assess training effectiveness for those with impairments and plan patient rehabilitation courses. [Results] In the training activities, 8 subjects with normal shoulder function demonstrated that the system has good stability and reproducibility. Six subjects with impaired shoulder underwent 6 weeks of training. During the third week of training, average performance stabilized. The t-test comparing 1–2 weeks to 3–4 weeks and 5–6 weeks showed significant differences. [Conclusion] Using games as training methods improved patient concentration, interest in participation and allowed patients to forget about their body discomfort. The equipment utilized in this study is inexpensive, easy to obtain, and the system is easy to install. People can perform simple self-training both at home or in the office. PMID:27190481

  19. "Cancer Cell Biology:" A Student-Centered Instructional Module Exploring the Use of Multimedia to Enrich Interactive, Constructivist Learning of Science

    ERIC Educational Resources Information Center

    Bockholt, Susanne M.; West, J. Paige; Bollenbacher, Walter E.

    2003-01-01

    Multimedia has the potential of providing bioscience education novel learning environments and pedagogy applications to foster student interest, involve students in the research process, advance critical thinking/problem-solving skills, and develop conceptual understanding of biological topics. "Cancer Cell Biology," an interactive, multimedia,…

  20. Evaluating Chemical Persistence in a Multimedia Environment: ACART Analysis

    SciTech Connect

    Bennett, D.H.; McKone, T.E.; Kastenberg, W.E.

    1999-02-01

    For the thousands of chemicals continuously released into the environment, it is desirable to make prospective assessments of those likely to be persistent. Persistent chemicals are difficult to remove if adverse health or ecological effects are later discovered. A tiered approach using a classification scheme and a multimedia model for determining persistence is presented. Using specific criteria for persistence, a classification tree is developed to classify a chemical as ''persistent'' or ''non-persistent'' based on the chemical properties. In this approach, the classification is derived from the results of a standardized unit world multimedia model. Thus, the classifications are more robust for multimedia pollutants than classifications using a single medium half-life. The method can be readily implemented and provides insight without requiring extensive and often unavailable data. This method can be used to classify chemicals when only a few properties are known and be used to direct further data collection. Case studies are presented to demonstrate the advantages of the approach.

  1. The scientific learning approach using multimedia-based maze game to improve learning outcomes

    NASA Astrophysics Data System (ADS)

    Setiawan, Wawan; Hafitriani, Sarah; Prabawa, Harsa Wara

    2016-02-01

    The objective of curriculum 2013 is to improve the quality of education in Indonesia, which leads to improving the quality of learning. The scientific approach and supported empowerment media is one approach as massaged of curriculum 2013. This research aims to design a labyrinth game based multimedia and apply in the scientific learning approach. This study was conducted in one of the Vocational School in Subjects of Computer Network on 2 (two) classes of experimental and control. The method used Mix Method Research (MMR) which combines qualitative in multimedia design, and quantitative in the study of learning impact. The results of a survey showed that the general of vocational students like of network topology material (68%), like multimedia (74%), and in particular, like interactive multimedia games and flash (84%). Multimediabased maze game developed good eligibility based on media and material aspects of each value 840% and 82%. Student learning outcomes as a result of using a scientific approach to learning with a multimediabased labyrinth game increase with an average of gain index about (58%) and higher than conventional multimedia with index average gain of 0.41 (41%). Based on these results the scientific approach to learning by using multimediabased labyrinth game can improve the quality of learning and increase understanding of students. Multimedia of learning based labyrinth game, which developed, got a positive response from the students with a good qualification level (75%).

  2. Multimedia Learning: Working Memory and the Learning of Word and Picture Diagrams

    ERIC Educational Resources Information Center

    Dutke, Stephan; Rinck, Mike

    2006-01-01

    From the cognitive model of multimedia learning proposed by [Schnotz, W., & Barnett, M. (2003). Construction and interference in learning from multiple representation. "Learning and Instruction, 13", 141-156], two hypotheses regarding the learning of spatial arrangements of objects were derived: the integration hypothesis and the multiple source…

  3. Effects of Multimedia and Schema Induced Analogical Reasoning on Science Learning

    ERIC Educational Resources Information Center

    Zheng, R. Z.; Yang, W.; Garcia, D.; McCadden, E. P.

    2008-01-01

    The present study investigates the effects of multimedia and schema induced analogical reasoning on science learning. It involves 89 fourth grade elementary students in the north-east of the United States. Participants are randomly assigned into four conditions: (a) multimedia with analogy; (b) multimedia without analogy; (c) analogy without…

  4. Feedback Processes in Multimedia Language Learning Software

    ERIC Educational Resources Information Center

    Kartal, Erdogan

    2010-01-01

    Feedback has been one of the important elements of learning and teaching theories and still pervades the literature and instructional models, especially computer and web-based ones. However, the mechanisms about feedback dominating the fundamentals of all the instructional models designed for self-learning have changed considerably with the…

  5. Building a Critical Components for Successful Multimedia-Based Collaborative eLearning Design Framework

    ERIC Educational Resources Information Center

    Asanok, M.; Kitrakan, P.; Brahmawong, C.

    2008-01-01

    With newly developing multimedia and web-based technologies have provided opportunities of developing a multimedia-based collaborative eLearning systems. The development of eLearning systems has started a revolution for instructional content delivering, learning activities and social communication. Based on various positions on this issue have…

  6. The Design of Instructional Multimedia in E-Learning: A Media Richness Theory-Based Approach

    ERIC Educational Resources Information Center

    Sun, Pei-Chen; Cheng, Hsing Kenny

    2007-01-01

    The rapid development of computer and Internet technologies has made e-Learning become an important learning method. There has been a considerable increase in the needs for multimedia instructional material in e-Learning recently as such content has been shown to attract a learner's attention and interests. The multimedia content alone, however,…

  7. The Effects of Multimedia and Learning Style on Student Achievement in Online Electronics Course

    ERIC Educational Resources Information Center

    Surjono, Herman Dwi

    2015-01-01

    This experimental study investigated the effects of multimedia preferences and learning styles on undergraduate student achievement in an adaptive e-learning system for electronics course at the Yogyakarta State University Indonesia. The findings showed that students in which their multimedia preferences and learning style matched with the way the…

  8. Investigation of Users' Preferences in Interactive Multimedia Learning Systems: A Data Mining Approach

    ERIC Educational Resources Information Center

    Chrysostomou, Kyriacos; Chen, Sherry Y.; Liu, Xiaohui

    2009-01-01

    With advances in information and communication technology, interactive multimedia learning systems are widely used to support teaching and learning. However, as human factors vary across users, they may prefer the design of interactive multimedia learning systems differently. To have a deep understanding of the influences of human factors, we…

  9. Effects of multimedia vocabulary instruction on adolescents with learning disabilities.

    PubMed

    Kennedy, Michael J; Deshler, Donald D; Lloyd, John Wills

    2015-01-01

    The purpose of this experimental study is to investigate the effects of using content acquisition podcasts (CAPs), an example of instructional technology, to provide vocabulary instruction to adolescents with and without learning disabilities (LD). A total of 279 urban high school students, including 30 with LD in an area related to reading, were randomly assigned to one of four experimental conditions with instruction occurring at individual computer terminals over a 3-week period. Each of the four conditions contained different configurations of multimedia-based instruction and evidence-based vocabulary instruction. Dependent measures of vocabulary knowledge indicated that students with LD who received vocabulary instruction using CAPs through an explicit instructional methodology and the keyword mnemonic strategy significantly outperformed other students with LD who were taught using the same content, but with multimedia instruction that did not adhere to a specific theoretical design framework. Results for general education students mirrored those for students with LD. Students also completed a satisfaction measure following instruction with multimedia and expressed overall agreement that CAPs are useful for learning vocabulary terms.

  10. VR educational environments for learning in Europe.

    PubMed

    Konstantinidis, G; Tzanetis, J

    1998-01-01

    Currently education is either class tutoring based or self-learning based using books, audio tapes, video tapes, CD-ROMs. None of the above media has been proven the best and the unique tool for education. An example presented is the creation of a virtual world in which children can learn by interacting with foreign children without leaving their environment. This approach is being implemented under a Joint Multimedia taskforce project. (VIRLAN).

  11. Distance Learning: Multimedia Equipment at Work.

    ERIC Educational Resources Information Center

    Meyer, Sabina R.; Crawford, Vernon A.

    1994-01-01

    Describes a Florida school district's distance learning system, focusing on the instructional television system, which uses fiber optic cable to connect five high schools, the district television studios, district offices, and the community college. Descriptions of equipment needed, corporate participation, courses offered, and suggestions for…

  12. Cognitive Task Analysis of Experts in Designing Multimedia Learning Object Guideline (M-LOG)

    ERIC Educational Resources Information Center

    Razak, Rafiza Abdul; Palanisamy, Punithavathy

    2013-01-01

    The purpose of this study was to design and develop a set of guidelines for multimedia learning objects to inform instructional designers (IDs) about the procedures involved in the process of content analysis. This study was motivated by the absence of standardized procedures in the beginning phase of the multimedia learning object design which is…

  13. A Usability Study of Users' Perceptions toward a Multimedia Computer-Assisted Learning Tool for Neuroanatomy

    ERIC Educational Resources Information Center

    Gould, Douglas J.; Terrell, Mark A.; Fleming, Jo

    2008-01-01

    This usability study evaluated users' perceptions of a multimedia prototype for a new e-learning tool: Anatomy of the Central Nervous System: A Multimedia Course. Usability testing is a collection of formative evaluation methods that inform the developmental design of e-learning tools to maximize user acceptance, satisfaction, and adoption.…

  14. Pointer Animation Implementation at Development of Multimedia Learning of Java Programming

    ERIC Educational Resources Information Center

    Rusli, Muhammad; Atmojo, Yohanes Priyo

    2015-01-01

    This research represents the development research using the references of previous research results related to the development of interactive multimedia learning (learner controlled), specially about the effectiveness and efficiency of multimedia learning of a content that developed by pointer animation implementation showing the content in…

  15. Educational Multimedia Profiling Recommendations for Device-Aware Adaptive Mobile Learning

    ERIC Educational Resources Information Center

    Moldovan, Arghir-Nicolae; Ghergulescu, Ioana; Muntean, Cristina Hava

    2014-01-01

    Mobile learning is seeing a fast adoption with the increasing availability and affordability of mobile devices such as smartphones and tablets. As the creation and consumption of educational multimedia content on mobile devices is also increasing fast, educators and mobile learning providers are faced with the challenge to adapt multimedia type…

  16. A Study of the Effects of Multimedia Dynamic Teaching on Cognitive Load and Learning Outcome

    ERIC Educational Resources Information Center

    Zhang, Xiaozhu; Zhang, Xiurong; Yang, Xiaoming

    2016-01-01

    The statistics reveal that about many students have learning difficulties. For this reason, appropriate curricula and materials should be planned to match with multimedia teaching design in order to reduce students' learning frustration and obstacles caused by insufficient experiences and basic competence. Multimedia dynamic, a curriculum oriented…

  17. Learning "Goal Programming" Using an Interactive Multimedia Courseware: Design Factors and Students' Preferences

    ERIC Educational Resources Information Center

    Shiong, Kok Boon; Aris, Baharuddin; Ahmad, Maizah Hura; Bilal Ali, Mohamad; Harun, Jamalludin; Tasir, Zaidatun

    2008-01-01

    This paper attempts to describe a research project related to Form Six students' learning "Goal Programming" using an interactive multimedia (IMM) courseware. The purpose of the study is to determine the suitability of the design in the multimedia courseware for learning "Goal Programming" and students' preferences toward the use of an IMM…

  18. Designing Multimedia Case-Based Instruction Accommodating Students' Diverse Learning Styles

    ERIC Educational Resources Information Center

    Choi, Ikseon; Lee, Sang Joon; Jung, Jong Won

    2008-01-01

    Although many benefits of case-based instruction with multimedia have been reported, there are few empirical studies of how the benefits of multimedia case-based instructions (MCBIs) are mediated by students' individual differences, such as their learning styles. Understanding the relationships between students' learning styles and the learning…

  19. A Learner-Based Design Model for Interactive Multimedia Language Learning Packages.

    ERIC Educational Resources Information Center

    Watts, Noel

    1997-01-01

    Examines the design features of interactive multimedia packages for second language learning. Focuses on the possible components of a design model and highlights the implications for program design. Concludes that to realize the high potential for interactive language learning multimedia, designers must develop a more learner-based orientation.…

  20. The Impact of Learning Style on Learning Outcomes in an Interactive Multimedia Instruction (IMI) Program

    ERIC Educational Resources Information Center

    Gallagher, Kevin P.

    2010-01-01

    This study's focus was to examine the impact of learning style on learning outcomes in an Interactive Multimedia Instruction program (IMI). The literature review emphasizes that incorporating technology alone does not ensure positive gains in an educational initiative. It also identified a number of factors that may influence how students will…

  1. Construction of Multimedia Courseware and Web-based E-Learning Courses of "Biomedical Materials".

    PubMed

    Xiaoying, Lu; Jian, He; Tian, Qin; Dongxu, Jiang; Wei, Chen

    2005-01-01

    In order to reform the traditional teaching methodology and to improve the teaching effect, we developed new teaching system for course "Biomedical Materials" in our university by the support of the computer technique and Internet. The new teaching system includes the construction of the multimedia courseware and web-based e-learning courses. More than 2000 PowerPoint slides have been designed and optimized and flash movies for several capitals are included. On the basis of this multimedia courseware, a web-based educational environment has been established further, which includes course contents, introduction of the teacher, courseware download, study forum, sitemap of the web, and relative link. The multimedia courseware has been introduced in the class teaching for "Biomedical Materials" for 6 years and a good teaching effect has been obtained. The web-based e-learning courses have been constructed for two years and proved that they are helpful for the students by their preparing and reviewing the teaching contents before and after the class teaching. PMID:17282846

  2. Vers une Meilleure Connaissance des Facons dont les Apprenants de L2 Resolvent Leurs Problemes dans l'Environnement Multimedia (Toward a Better Understanding of the Ways in Which L2 Learners Solve Problems in a Multimedia Environment).

    ERIC Educational Resources Information Center

    Duquette, Lise

    1999-01-01

    Examines the role of metacognition, particularly problem solving strategies, in how second language students learn in a multimedia environment, studying problem solving strategies used by students completing exercises in Mydlarski and Paramskas' program, Vi-Conte. Presents recommendations for training teachers, noting that the flexibility of…

  3. Active, Interactive and Immersive Multimedia in Gallery Environments.

    ERIC Educational Resources Information Center

    Wayment, Ralph

    1994-01-01

    Discusses the use of multimedia in museums and galleries by curators as information systems and by artists as a medium for creative expression. Topics include properties of multimedia; types of information systems; the level of participant involvement; active media; interactive systems; and immersive systems. (four references) (LRW)

  4. Exploring the self-learning experiences of patients with depression participating in a multimedia education program.

    PubMed

    Chou, Mei-Hsien; Lin, Mei-Feng; Hsu, Mei-Chi; Wang, Yao-Hua; Hu, Huei-Fan

    2004-12-01

    The purpose of the present study was to explore the self-learning experiences of depression patients on interactive multimedia education program. Qualitative in-depth interviews were employed. Fourteen patients with a first episode of major depression were recruited from a psychiatric outpatient department. Explanations of the purposes of the exercise and on-the-spot teaching were provided by the researcher before the study began. A tape-recorded, semi-structured interview format was employed after two weeks. Data analysis was performed in the framework of line-by-line content, contextual and thematic analysis. Eight subjects successfully completed the entire learning activities. Content analysis revealed 4 main aspects of successful self-learning experiences: the triggering of learning motivation, the enjoyment of self-paced learning, support for the effects of learning materials, and the gaining of self- awareness and changes. The factors influencing learning performance were related to: environmental impact, the degree of familiarity with traditional learning, possession or non-possession of the necessary computer operation skills, and good computer support. However, the findings provide a preliminary understanding of the application of interactive multimedia education programs in terms of self-learning outcomes and recognizing key elements of learning impediments among the study sample. A larger sample size with different clinical contexts is recommended to determine the effect and generalizability for future research. Furthermore, the creation of a computerized learning environment with different educational styles is crucial to patients' success in obtaining depression-related information and understanding effective adaptive skills. PMID:15619180

  5. Learner Performance in Multimedia Learning Arrangements: An Analysis across Instructional Approaches

    ERIC Educational Resources Information Center

    Eysink, Tessa H. S.; de Jong, Ton; Berthold, Kirsten; Kolloffel, Bas; Opfermann, Maria; Wouters, Pieter

    2009-01-01

    In this study, the authors compared four multimedia learning arrangements differing in instructional approach on effectiveness and efficiency for learning: (a) hypermedia learning, (b) observational learning, (c) self-explanation-based learning, and (d) inquiry learning. The approaches all advocate learners' active attitude toward the learning…

  6. Human cadavers Vs. multimedia simulation: A study of student learning in anatomy.

    PubMed

    Saltarelli, Andrew J; Roseth, Cary J; Saltarelli, William A

    2014-01-01

    Multimedia and simulation programs are increasingly being used for anatomy instruction, yet it remains unclear how learning with these technologies compares with learning with actual human cadavers. Using a multilevel, quasi-experimental-control design, this study compared the effects of "Anatomy and Physiology Revealed" (APR) multimedia learning system with a traditional undergraduate human cadaver laboratory. APR is a model-based multimedia simulation tool that uses high-resolution pictures to construct a prosected cadaver. APR also provides animations showing the function of specific anatomical structures. Results showed that the human cadaver laboratory offered a significant advantage over the multimedia simulation program on cadaver-based measures of identification and explanatory knowledge. These findings reinforce concerns that incorporating multimedia simulation into anatomy instruction requires careful alignment between learning tasks and performance measures. Findings also imply that additional pedagogical strategies are needed to support transfer from simulated to real-world application of anatomical knowledge.

  7. Report and recommendations on multimedia materials for teaching and learning quantum physics

    NASA Astrophysics Data System (ADS)

    Mason, B.; Dębowska, E.; Arpornthip, T.; Girwidz, R.; Greczyło, T.; Kohnle, A.; Melder, T.; Michelini, M.; Santi, L.; Silva, J.

    2016-05-01

    An international collaboration of physicists, affiliated with Multimedia Physics for Teaching and Learning (MPTL) and MERLOT, performed a survey and review of multimedia-based learning materials for quantum physics and quantum mechanics. The review process was based on more than a decade of experience with similar topical learning material reviews. A total of approximately 250 items were considered for review and eight were recommended by the reviewers. These are described in this report. Observations about quantum learning resources and multimedia tools are included.

  8. Cancer cell biology: a student-centered instructional module exploring the use of multimedia to enrich interactive, constructivist learning of science.

    PubMed

    Bockholt, Susanne M; West, J Paige; Bollenbacher, Walter E

    2003-01-01

    Multimedia has the potential of providing bioscience education novel learning environments and pedagogy applications to foster student interest, involve students in the research process, advance critical thinking/problem-solving skills, and develop conceptual understanding of biological topics. Cancer Cell Biology, an interactive, multimedia, problem-based module, focuses on how mutations in protooncogenes and tumor suppressor genes can lead to uncontrolled cell proliferation by engaging students as research scientists/physicians with the task of diagnosing the molecular basis of tumor growth for a group of patients. The process of constructing the module, which was guided by scientist and student feedback/responses, is described. The completed module and insights gained from its development are presented as a potential "multimedia pedagogy" for the development of other multimedia science learning environments.

  9. Learning Where the Truth Lies: Use and Abuse of Multimedia.

    ERIC Educational Resources Information Center

    Mohl, Robert

    The ease and glamour of multimedia seem to be shifting the emphasis of such products from content to style. This paper considers the need for multimedia designers, whether professionals or students, to take seriously their intellectual responsibility. The interactive and non-linear nature of multimedia makes it a powerful tool. Rather than using…

  10. Aids to Computer-Based Multimedia Learning: A Comparison of Human Tutoring and Computer Support

    ERIC Educational Resources Information Center

    Rodicio, H. Garcia; Sanchez, E.

    2012-01-01

    Learners are usually provided with support devices because they find it difficult to learn from multimedia presentations. A key question, with no clear answer so far, is how best to present these support devices. One possibility is to insert them into the multimedia presentation (canned support), while another is to have a human agent provide them…

  11. Enhancement of Teaching and Learning of the Fundamentals of Nuclear Engineering Using Multimedia Courseware.

    ERIC Educational Resources Information Center

    Keyvan, Shahla A.; Pickard, Rodney; Song, Xiaolong

    1997-01-01

    Computer-aided instruction incorporating interactive multimedia and network technologies can boost teaching effectiveness and student learning. This article describes the development and implementation of network server-based interactive multimedia courseware for a fundamental course in nuclear engineering. A student survey determined that 80% of…

  12. Metacognition in Self-Regulated Multimedia Learning: Integrating Behavioural, Psychophysiological and Introspective Measures

    ERIC Educational Resources Information Center

    Antonietti, Alessandro; Colombo, Barbara; Di Nuzzo, Chiara

    2015-01-01

    This study aims at investigating students' strategies--as revealed by behavioural, psychophysiological and introspective measures--which are applied during the free exploration of multimedia instructional presentations, which requires students to self-regulate their learning processes. Two multimedia presentations were constructed and presented to…

  13. Using Game Making Pedagogy to Facilitate Student Learning of Interactive Multimedia

    ERIC Educational Resources Information Center

    Cheng, Gary

    2009-01-01

    With the growing importance of interactive multimedia in our society, it is increasingly essential to equip students with knowledge of and skills in multimedia production. However, as the traditional lecture based instruction on this emerging subject area is not effective for students in achieving the expected learning outcomes, a seven stage game…

  14. A Multimedia English Learning System Using HMMs to Improve Phonemic Awareness for English Learning

    ERIC Educational Resources Information Center

    Lai, Yen-Shou; Tsai, Hung-Hsu; Yu, Pao-Ta

    2009-01-01

    This paper proposes a multimedia English learning (MEL) system, based on Hidden Markov Models (HMMs) and mastery theory strategy, for teaching students with the aim of enhancing their English phonetic awareness and pronunciation. It can analyze phonetic structures, identify and capture pronunciation errors to provide students with targeted advice…

  15. Evaluation of Horizon Multimedia Learning Materials for Students with Learning Difficulties and Disabilities.

    ERIC Educational Resources Information Center

    Barker, Trevor; Jones, Sara; Britton, Carol; Messer, David

    This paper describes the different methods used to evaluate individually configurable multimedia materials developed for the Horizon project, a program designed to increase employment opportunities for students with disabilities or learning difficulties. The project established a working cafe/restaurant in East London staffed by the students. Part…

  16. Using multimedia and peer assessment to promote collaborative e-learning

    NASA Astrophysics Data System (ADS)

    Barra, Enrique; Aguirre Herrera, Sandra; Ygnacio Pastor Caño, Jose; Quemada Vives, Juan

    2014-04-01

    Collaborative e-learning is increasingly appealing as a pedagogical approach that can positively affect student learning. We propose a didactical model that integrates multimedia with collaborative tools and peer assessment to foster collaborative e-learning. In this paper, we explain it and present the results of its application to the "International Seminars on Materials Science" online course. The proposed didactical model consists of five educational activities. In the first three, students review the multimedia resources proposed by the teacher in collaboration with their classmates. Then, in the last two activities, they create their own multimedia resources and assess those created by their classmates. These activities foster communication and collaboration among students and their ability to use and create multimedia resources. Our purpose is to encourage the creativity, motivation, and dynamism of the learning process for both teachers and students.

  17. Learning medical and dental sciences through interactive multi-media.

    PubMed

    Demirjian, A; David, B

    1995-01-01

    Health professionals in various fields of Medicine and Dentistry must acquire comprehensive technological knowledge in order to practice their professions. A large portion of that knowledge cannot be found in a textbook. Examples of this type of information are data gleaned from viewing microscopic slides and dissecting cadavers. In order to fully comprehend an area of study in medicine, the student relies on various resources (often physically unrelated, like the x-ray department and the dissection room). This situation makes the teaching and learning processes much more difficult to accomplish, since the instructor and students have to manipulate multiple media and take the courses in various sites. Today's technology allows us to design and create teaching and learning tools that can alleviate these difficulties. Personal computers are now used to capture and display a vast array of information through many different media: text, sound, images, photographs, illustrations, animation and video. This information can be presented to the user with audio-visual interfaces designed to facilitate efficient communication of ideas. It is controlled primarily by the use of the mouse, at one's own pace. This interactive, multi-media approach to teaching and learning is called "Edutainment" (Education and Entertainment). This demonstration will show how these new tools are used to teach and learn about various subjects related to Medicine, particularly in Dermatology and Dentistry. Several courseware applications were developed, addressing various aspects of the field: Cancers of the Skin, Dental Development, the Temporomandibular joint, the Masticatory Muscles etc. These programs provide anthropological data on growth collected through longitudinal research, diagnosis and treatments of pigmented lesions of the skin, thousands of digitized x-rays accessible through a relational database, the latest imaging technology used to diagnose the temporomandibular disorders, high

  18. Learning medical and dental sciences through interactive multi-media.

    PubMed

    Demirjian, A; David, B

    1995-01-01

    Health professionals in various fields of Medicine and Dentistry must acquire comprehensive technological knowledge in order to practice their professions. A large portion of that knowledge cannot be found in a textbook. Examples of this type of information are data gleaned from viewing microscopic slides and dissecting cadavers. In order to fully comprehend an area of study in medicine, the student relies on various resources (often physically unrelated, like the x-ray department and the dissection room). This situation makes the teaching and learning processes much more difficult to accomplish, since the instructor and students have to manipulate multiple media and take the courses in various sites. Today's technology allows us to design and create teaching and learning tools that can alleviate these difficulties. Personal computers are now used to capture and display a vast array of information through many different media: text, sound, images, photographs, illustrations, animation and video. This information can be presented to the user with audio-visual interfaces designed to facilitate efficient communication of ideas. It is controlled primarily by the use of the mouse, at one's own pace. This interactive, multi-media approach to teaching and learning is called "Edutainment" (Education and Entertainment). This demonstration will show how these new tools are used to teach and learn about various subjects related to Medicine, particularly in Dermatology and Dentistry. Several courseware applications were developed, addressing various aspects of the field: Cancers of the Skin, Dental Development, the Temporomandibular joint, the Masticatory Muscles etc. These programs provide anthropological data on growth collected through longitudinal research, diagnosis and treatments of pigmented lesions of the skin, thousands of digitized x-rays accessible through a relational database, the latest imaging technology used to diagnose the temporomandibular disorders, high

  19. Health education and multimedia learning: connecting theory and practice (Part 2).

    PubMed

    Mas, Francisco G; Plass, Jan; Kane, William M; Papenfuss, Richard L

    2003-10-01

    Part 1 of this article reviewed the contributions of educational psychology to the early development of health behavior theory and the difficulties faced by health education in adopting some of the perspectives that today guide multimedia learning. Whereas Part 1 involved discussion at the theoretical level, the purpose of Part 2 is to connect theory and practice by describing the most relevant multimedia learning theories and by providing recommendations for developing multimedia health education programs. It also provides practitioners with specific examples of the features that may make computer-based interventions more attractive to their particular audiences. PMID:14611032

  20. Creating Web-based, multimedia, and interactive courses for distance learning.

    PubMed

    Mills, A C

    2000-01-01

    A case study describes how faculty at Saint Louis University School of Nursing have developed computer-based, multimedia courses for master's and post-master's nursing education. Lectures with slide presentations are recorded digitally and encoded for multimedia streaming over the World Wide Web for distance learning. The technology is explained in detail in terms of the specific technologies used for lecture and course development. How this technology supports graduate student learning is also presented. PMID:10835811

  1. Multimedia Learning Systems Based on IEEE Learning Object Metadata (LOM).

    ERIC Educational Resources Information Center

    Holzinger, Andreas; Kleinberger, Thomas; Muller, Paul

    One of the "hottest" topics in recent information systems and computer science is metadata. Learning Object Metadata (LOM) appears to be a very powerful mechanism for representing metadata, because of the great variety of LOM Objects. This is on of the reasons why the LOM standard is repeatedly cited in projects in the field of eLearning Systems.…

  2. Planning the Learning Environment.

    ERIC Educational Resources Information Center

    Singel, Raymond J.

    The learning environment and its interrelationship with educational policies and the coordinated planning and design of schools and their facilities are discussed in the light of the human organism or student. The problems and hazards of present learning environments are reviewed in conjunction with environmental control and its influence on…

  3. Open Access Learning Environments

    ERIC Educational Resources Information Center

    Mentor, Kenneth

    2007-01-01

    Educational institutions are increasingly adopting "closed" learning environments that hide learning materials in password-protected areas. While this may be a logical solution to a range of problems, much is lost in this mode of course delivery. Although there are logical reasons for moving toward closed environments, we may be erring…

  4. Student Performance in a Multimedia Case-Study Environment

    ERIC Educational Resources Information Center

    Wolter, Bjorn H. K.; Lundeberg, Mary A.; Bergland, Mark; Klyczek, Karen; Tosado, Rafael; Toro, Arlin; White, C. Dinitra

    2013-01-01

    Does an online, multimedia case study influence students' performance, motivation, and perceptions of science in collegiate level biology classes, and if so, how? One hundred and eight students in 5 classes from 4 campuses in the United States and Puerto Rico participated in data collection (performance tests, surveys and focus group interviews).…

  5. Multimedia Applications in Heterogeneous Internet/ATM Environments.

    ERIC Educational Resources Information Center

    Wolf, Lars C.

    1999-01-01

    Discussion of multimedia systems focuses on interaction approaches for the quality of service (QoS) architectures developed for the Internet and for asynchronous transfer mode (ATM). Highlights include interactions, videoconferencing, video on demand, a comparison of the ATM and IntServ QoS architectures, interaction models, and subordination…

  6. Semantic Storyboard of Judicial Debates: A Novel Multimedia Summarization Environment

    ERIC Educational Resources Information Center

    Fersini, E.; Sartori, F.

    2012-01-01

    Purpose: The need of tools for content analysis, information extraction and retrieval of multimedia objects in their native form is strongly emphasized into the judicial domain: digital videos represent a fundamental informative source of events occurring during judicial proceedings that should be stored, organized and retrieved in short time and…

  7. Formative Evaluation of a First-grade Multimedia Forest Environment.

    ERIC Educational Resources Information Center

    Strommen, Erik

    An evaluation of a CD-ROM multimedia component of a first grade science curriculum, the IBM/CTW "Through the Woods," is presented. The presentation offers hands-on activities related to forest ecology, such as virtual nature walks. Children participating in the study (n=95) displayed ability to use the technology, a high degree of affect to…

  8. Internet, Multimedia and Virtual Laboratories in a 'Third World' Environment.

    ERIC Educational Resources Information Center

    Monge-Najera, Julian Antonio; Rivas Rossi, Marta; Mendez-Estrada, Victor Hugo

    2001-01-01

    Describes the development of low-cost multimedia courses and materials for use on the Internet, as well as virtual laboratories, at the Universidad Estatal a Distancia (Costa Rica). Explains how simultaneous production of traditional printed materials and online courses, outsourcing, and the use of HTML and Java can reduce costs for developing…

  9. Assessing the Effects of Different Multimedia Materials on Emotions and Learning Performance for Visual and Verbal Style Learners

    ERIC Educational Resources Information Center

    Chen, Chih-Ming; Sun, Ying-Chun

    2012-01-01

    Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and performance. Therefore, in-depth studies that investigate how different multimedia materials affect learning performance and the emotions of learners…

  10. An Exploratory Study on Application of Multimedia Technology in College English Teaching and Learning

    NASA Astrophysics Data System (ADS)

    Liu, Aiqin

    Nowadays, the application of multimedia technology is most widely used in College English teaching and learning in China. Considerable money had been invested to better the technical equipments, such as multimedia classroom, computers recently, which meet each student needs. The effectiveness of multimedia has been made obvious by many teachers and students, however, it remains a controversial issue. The advantages and disadvantages in the use of multimedia technology are always being argued. It seems urgent and necessary to evaluate this new teaching mode, so the writer designed a questionnaire to seek the students' attitudinal data concerning the multimedia effectiveness. The data collected from the subjects of 150 non-English majors students, using the Experiencing English learning system and College English Integrated Course (New Edition) on CD-ROM. After statistical analysis to the valid questionnaires, the results are as follows: the students prefer multimedia to traditional teaching mode which indicate it is useful and helpful; but they do not have multimedia as a worthwhile replacement of traditional teaching modes; they generally perceive the learning on the system effective, but it will have a long way to go and attain to maturity, because the complex relationships between the teachers and the courseware, the students and courseware should be coordinated, producing a compound object among the teacher-student as well as the courseware.

  11. Logical Meanings in Multimedia Learning Materials: A Multimodal Discourse Analysis

    ERIC Educational Resources Information Center

    Vorvilas, George

    2014-01-01

    Multimedia educational applications convey meanings through several semiotic modes (e.g. text, image, sound, etc.). There is an urgent need for multimedia designers as well as for teachers to understand the meaning potential of these artifacts and discern the communicative purposes they serve. Towards this direction, a hermeneutic semiotic…

  12. Multimedia Technology and Kid TV: A New Approach to Learning.

    ERIC Educational Resources Information Center

    Katz, Larry; Pyryt, Michael

    This paper provides a brief description of multimedia technology available in schools, details the "Multimedia Technology and Kid TV" project, reviews the project's preliminary findings, and discusses their implications. The project focuses on using technology to improve students' self-image, self-motivation, and decision-making skills. Seven…

  13. Multimedia Representation of Experiments in Physics

    ERIC Educational Resources Information Center

    Kirstein, Juergen; Nordmeier, Volkhard

    2007-01-01

    In most physics courses using multimedia, real experiments are represented as digital video demonstrations. These time-based media have the disadvantage that students are often in the state of passive learners. Also, traditional multimedia learning environments only allow for the selection of different digitized media, but the learning process is…

  14. Finding and Reusing Learning Materials with Multimedia Similarity Search and Social Networks

    ERIC Educational Resources Information Center

    Little, Suzanne; Ferguson, Rebecca; Ruger, Stefan

    2012-01-01

    The authors describe how content-based multimedia search technologies can be used to help learners find new materials and learning pathways by identifying semantic relationships between educational resources in a social learning network. This helps users--both learners and educators--to explore and find material to support their learning aims.…

  15. Effective Self-Regulated Science Learning through Multimedia-Enriched Skeleton Concept Maps

    ERIC Educational Resources Information Center

    Maree, Ton J.; van Bruggen, Jan M.; Jochems, Wim M. G.

    2013-01-01

    Background: This study combines work on concept mapping with scripted collaborative learning. Purpose: The objective was to examine the effects of self-regulated science learning through scripting students' argumentative interactions during collaborative "multimedia-enriched skeleton concept mapping" on meaningful science learning and retention.…

  16. The Implementation of Interactive Multimedia Learning Materials in Teaching Listening Skills

    ERIC Educational Resources Information Center

    Ampa, Andi Tenri

    2015-01-01

    One of the factors that may affect the success of the learning process is the use of learning media. Therefore, this research aimed to implement and evaluate the interactive multimedia learning materials using Wondershare Quizcreator program and audio materials in teaching "English listening skills". The research problem was whether or…

  17. Designing Multimedia Learning Systems for Adult Learners: Basic Skills with a Workforce Emphasis. NCAL Working Paper.

    ERIC Educational Resources Information Center

    Sabatini, John P.

    An analysis was conducted of the results of a formative evaluation of the LiteracyLink "Workplace Essential Skills" (WES) learning system conducted in the fall of 1998. (The WES learning system is a multimedia learning system integrating text, sound, graphics, animation, video, and images in a computer system and includes a videotape series, a…

  18. The effect of a multimedia interactive tutorial on learning endodontic problem-solving.

    PubMed

    Plasschaert, A J; Cailleteau, J G; Verdonschot, E H

    1997-05-01

    New technology may create additional opportunities for learning in dental education. One of these new features is a multimedia approach, courseware combining sound, text, stills and video with interactive learning. A multimedia program was developed to train dental students and dental practitioners in decision making and problem solving in endodontics. This study compared the effects of the multimedia program with a more traditional approach consisting of written information, without interaction. 28, 4th-year dental students at the University of Kentucky in Lexington, KY, USA were randomly assigned to the multimedia or the text-based groups. They were given a written pre-test using 2 cases of dental pain and were instructed to study independently using either the multimedia program (group A) or the written information (group B). No restrictions were imposed on the amount of time to be invested, and the total study time was recorded for each student. 3 weeks after the pre-test, the students completed the post-test. A total of 18 students completed both the pre-test and the post-test and their scores were included in the final data. Statistical analysis of the average scores using paired t-tests revealed no significant difference between the performance of the students in either group, indicating that the multimedia approach to learning endodontic problem solving may successfully replace traditional learning strategies. PMID:9567903

  19. Personalized Messages That Promote Science Learning in Virtual Environments

    ERIC Educational Resources Information Center

    Moreno, Roxana; Mayer, Richard E.

    2004-01-01

    College students learned how to design the roots, stem, and leaves of plants to survive in five different virtual reality environments through an agent-based multimedia educational game. For each student, the agent used personalized speech (e.g., including I and you) or nonpersonalized speech (e.g., 3rd-person monologue), and the game was…

  20. A 5E Learning Cycle Approach-Based, Multimedia-Supplemented Instructional Unit for Structured Query Language

    ERIC Educational Resources Information Center

    Piyayodilokchai, Hongsiri; Panjaburee, Patcharin; Laosinchai, Parames; Ketpichainarong, Watcharee; Ruenwongsa, Pintip

    2013-01-01

    With the benefit of multimedia and the learning cycle approach in promoting effective active learning, this paper proposed a learning cycle approach-based, multimedia-supplemented instructional unit for Structured Query Language (SQL) for second-year undergraduate students with the aim of enhancing their basic knowledge of SQL and ability to apply…

  1. Educational interactive multimedia software: The impact of interactivity on learning

    NASA Astrophysics Data System (ADS)

    Reamon, Derek Trent

    This dissertation discusses the design, development, deployment and testing of two versions of educational interactive multimedia software. Both versions of the software are focused on teaching mechanical engineering undergraduates about the fundamentals of direct-current (DC) motor physics and selection. The two versions of Motor Workshop software cover the same basic materials on motors, but differ in the level of interactivity between the students and the software. Here, the level of interactivity refers to the particular role of the computer in the interaction between the user and the software. In one version, the students navigate through information that is organized by topic, reading text, and viewing embedded video clips; this is referred to as "low-level interactivity" software because the computer simply presents the content. In the other version, the students are given a task to accomplish---they must design a small motor-driven 'virtual' vehicle that competes against computer-generated opponents. The interaction is guided by the software which offers advice from 'experts' and provides contextual information; we refer to this as "high-level interactivity" software because the computer is actively participating in the interaction. The software was used in two sets of experiments, where students using the low-level interactivity software served as the 'control group,' and students using the highly interactive software were the 'treatment group.' Data, including pre- and post-performance tests, questionnaire responses, learning style characterizations, activity tracking logs and videotapes were collected for analysis. Statistical and observational research methods were applied to the various data to test the hypothesis that the level of interactivity effects the learning situation, with higher levels of interactivity being more effective for learning. The results show that both the low-level and high-level interactive versions of the software were effective

  2. Integration of Problem-Based Learning and Web-Based Multimedia to Enhance Soil Management Course

    NASA Astrophysics Data System (ADS)

    Strivelli, R.; Krzic, M.; Crowley, C.; Dyanatkar, S.; Bomke, A.; Simard, S.; Grand, S.

    2012-04-01

    In an attempt to address declining enrolment in soil science programs and the changing learning needs of 21st century students, several universities in North America and around the world have re-organized their soil science curriculum and adopted innovative educational approaches and web-based teaching resources. At the University of British Columbia, Canada, an interdisciplinary team set out to integrate teaching approaches to address this trend. The objective of this project was to develop an interactive web-based teaching resource, which combined a face-to-face problem-based learning (PBL) case study with multimedia to illustrate the impacts of three land-uses on soil transformation and quality. The Land Use Impacts (LUI) tool (http://soilweb.landfood.ubc.ca/luitool/) was a collaborative and concentrated effort to maximize the advantages of two educational approaches: (1) the web's interactivity, flexibility, adaptability and accessibility, and (2) PBL's ability to foster an authentic learning environment, encourage group work and promote the application of core concepts. The design of the LUI case study was guided by Herrington's development principles for web-based authentic learning. The LUI tool presented students with rich multimedia (streaming videos, text, data, photographs, maps, and weblinks) and real world tasks (site assessment and soil analysis) to encourage students to utilize knowledge of soil science in collaborative problem-solving. Preliminary student feedback indicated that the LUI tool effectively conveyed case study objectives and was appealing to students. The resource is intended primarily for students enrolled in an upper level undergraduate/graduate university course titled Sustainable Soil Management but it is flexible enough to be adapted to other natural resource courses. Project planning and an interactive overview of the tool will be given during the presentation.

  3. The VREST learning environment.

    PubMed

    Kunst, E E; Geelkerken, R H; Sanders, A J B

    2005-01-01

    The VREST learning environment is an integrated architecture to improve the education of health care professionals. It is a combination of a learning, content and assessment management system based on virtual reality. The generic architecture is now being build and tested around the Lichtenstein protocol for hernia inguinalis repair. PMID:15718742

  4. The Learning Environment.

    ERIC Educational Resources Information Center

    American Electric Power System, New York, NY.

    The basic factors in personal comfort, the nature of the processes of teaching and learning, and the effects of environment on these functions are discussed. The role of climate conditioning and space conditioning as interpreted by sensory factors during the learning process gives guidelines for design solutions. Technical supplements on climate…

  5. Environment: A Learning Resource.

    ERIC Educational Resources Information Center

    Tasmanian Education Dept., Hobart (Australia).

    The aim of this document is to give teachers in Tasmania an understanding of the importance and usefulness of the environment as a learning resource both as an immediate stimulus for learning and for the long term process of forming sound community values. The document provides schools with a basis for the development of environmental resources…

  6. Report and recommendations on multimedia materials for teaching and learning electricity and magnetism

    NASA Astrophysics Data System (ADS)

    Dȩbowska, E.; Girwidz, R.; Greczyło, T.; Kohnle, A.; Mason, B.; Mathelitsch, L.; Melder, T.; Michelini, M.; Ruddock, I.; Silva, J.

    2013-05-01

    This paper presents the results of a peer review of multimedia materials for teaching and learning electricity and magnetism prepared as a part of the annual activities undertaken by an international group of scientists associated with Multimedia Physics in Teaching and Learning. The work promotes the use of valuable and freely accessible information technology materials for different levels of teaching, mostly higher education. The authors discuss the process of selecting resources and the rubrics used in the rating process. The reviews of high-quality learning resources are presented along with descriptions of valuable didactical features.

  7. An Engaging Learning Environment

    ERIC Educational Resources Information Center

    Krueger, Tom

    2010-01-01

    The author believes that a stimulating learning environment can offer benefits to the general classroom conduct of young people through the different charts displayed in his classroom. Students see the teacher taking pride in their shared working environment and wall or table graffiti. He mentions that he does not only care for his students'…

  8. Blended Learning in the Visual Communications Classroom: Student Reflections on a Multimedia Course

    ERIC Educational Resources Information Center

    George-Palilonis, Jennifer; Filak, Vincent

    2009-01-01

    Advances in digital technology and a rapidly evolving media landscape continue to dramatically change teaching and learning. Among these changes is the emergence of multimedia teaching and learning tools, online degree programs, and hybrid classes that blend traditional and digital content delivery. At the same time, visual communication programs…

  9. Effectiveness of Adaptive Assessment versus Learner Control in a Multimedia Learning System

    ERIC Educational Resources Information Center

    Chen, Ching-Huei; Chang, Shu-Wei

    2015-01-01

    The purpose of this study was to explore the effectiveness of adaptive assessment versus learner control in a multimedia learning system designed to help secondary students learn science. Unlike other systems, this paper presents a workflow of adaptive assessment following instructional materials that better align with learners' cognitive…

  10. Using Videotape in a Multimedia Approach to Teaching Language Skills to Learning Disabled Adolescents.

    ERIC Educational Resources Information Center

    Brannan, Pamela J.

    Some general approaches to individualized tutorial instruction are described with specific examples of a multimedia model for learning used with one 13 year old learning disabled student deficient in language skills. The model is presented in the form of a wheel, with a topic, theme, concept, or content area at the hub; radiating out from the…

  11. Usability Testing of a Multimedia e-Learning Resource for Electrolyte and Acid-Base Disorders

    ERIC Educational Resources Information Center

    Davids, Mogamat Razeen; Chikte, Usuf; Grimmer-Somers, Karen; Halperin, Mitchell L.

    2014-01-01

    The usability of computer interfaces may have a major influence on learning. Design approaches that optimize usability are commonplace in the software development industry but are seldom used in the development of e-learning resources, especially in medical education. We conducted a usability evaluation of a multimedia resource for teaching…

  12. Affective Learning in Online Multimedia and Lecture Versions of an Introductory Computing Course

    ERIC Educational Resources Information Center

    Moneta, Giovanni B.; Kekkonen-Moneta, Synnove S.

    2007-01-01

    This study evaluated students' affective learning in an introductory computing course that was taught in Hong Kong once in a lecture format and twice in a rich interactive multimedia online format to 414 college students in all. A simplified experience sampling method was used to assess affective learning at the midterm and end of each course in…

  13. Focus of Attention and Choice of Text Modality in Multimedia Learning

    ERIC Educational Resources Information Center

    Schnotz, Wolfgang; Mengelkamp, Christoph; Baadte, Christiane; Hauck, Georg

    2014-01-01

    The term "modality effect" in multimedia learning means that students learn better from pictures combined with spoken rather than written text. The most prominent explanations refer to the split attention between visual text reading and picture observation which could affect transfer of information into working memory, maintenance of…

  14. Science Laboratory Depth of Learning: Interactive Multimedia Simulation and Virtual Dissection Software

    ERIC Educational Resources Information Center

    Yuza, Steve C.

    2010-01-01

    The purpose of this study was to determine the effects of interactive multimedia simulations and virtual dissection software on depth of learning among students participating in biology and chemistry laboratory courses. By understanding more about how simulation and virtual dissection software changes depth of learning, educators will have the…

  15. Preferences for Deep-Surface Learning: A Vocational Education Case Study Using a Multimedia Assessment Activity

    ERIC Educational Resources Information Center

    Hamm, Simon; Robertson, Ian

    2010-01-01

    This research tests the proposition that the integration of a multimedia assessment activity into a Diploma of Events Management program promotes a deep learning approach. Firstly, learners' preferences for deep or surface learning were evaluated using the revised two-factor Study Process Questionnaire. Secondly, after completion of an assessment…

  16. Learning by Employing Educational Multimedia in Field-Dependent and Field-Independent Cognitive Styles

    ERIC Educational Resources Information Center

    Karamaerouz, Mohamad Javad; Abdi, Ali; Laei, Soosan

    2013-01-01

    Cognitive learning styles are relatively fixed procedures using which individuals receive, process and organize information. This paper aims to examine academic achievement in English for both field dependence and field independence learning styles using educational multimedia. The sample of the study consisted of 40 second-grade female students…

  17. Human Cadavers vs. Multimedia Simulation: A Study of Student Learning in Anatomy

    ERIC Educational Resources Information Center

    Saltarelli, Andrew J.; Roseth, Cary J.; Saltarelli, William A.

    2014-01-01

    Multimedia and simulation programs are increasingly being used for anatomy instruction, yet it remains unclear how learning with these technologies compares with learning with actual human cadavers. Using a multilevel, quasi-experimental-control design, this study compared the effects of "Anatomy and Physiology Revealed" (APR) multimedia…

  18. The impact of modality and working memory capacity on achievement in a multimedia environment

    NASA Astrophysics Data System (ADS)

    Stromfors, Charlotte M.

    This study explored the impact of working memory capacity and student learning in a dual modality, multimedia environment titled Visualizing Topography. This computer-based instructional program focused on the basic skills in reading and interpreting topographic maps. Two versions of the program presented the same instructional content but varied the modality of verbal information: the audio-visual condition coordinated topographic maps and narration; the visual-visual condition provided the same topographic maps with readable text. An analysis of covariance procedure was conducted to evaluate the effects due to the two conditions in relation to working memory capacity, controlling for individual differences in spatial visualization and prior knowledge. The scores on the Figural Intersection Test were used to separate subjects into three levels in terms of their measured working memory capacity: low, medium, and high. Subjects accessed Visualizing Topography by way of the Internet and proceeded independently through the program. The program architecture was linear in format. Subjects had a minimum amount of flexibility within each of five segments, but not between segments. One hundred and fifty-one subjects were randomly assigned to either the audio-visual or the visual-visual condition. The average time spent in the program was thirty-one minutes. The results of the ANCOVA revealed a small to moderate modality effect favoring an audio-visual condition. The results also showed that subjects with low and medium working capacity benefited more from the audio-visual condition than the visual-visual condition, while subjects with a high working memory capacity did not benefit from either condition. Although splitting the data reduced group sizes, ANCOVA results by gender suggested that the audio-visual condition favored females with low working memory capacities. The results have implications for designers of educational software, the teachers who select software, and

  19. A Usability Study of Users’ Perceptions Toward a Multimedia Computer-Assisted Learning Tool for Neuroanatomy

    PubMed Central

    Gould, Douglas J.; Terrell, Mark A.; Fleming, Jo

    2015-01-01

    This usability study evaluated users’ perceptions of a multimedia prototype for a new e-learning tool: Anatomy of the Central Nervous System: A Multimedia Course. Usability testing is a collection of formative evaluation methods that inform the developmental design of e-learning tools to maximize user acceptance, satisfaction, and adoption. Sixty-two study participants piloted the prototype and completed a usability questionnaire designed to measure two usability properties: program need and program applicability. Statistical analyses were used to test the hypothesis that the multimedia prototype was well designed and highly usable, it was perceived as: 1) highly needed across a spectrum of educational contexts, 2) highly applicable in supporting the pedagogical processes of teaching and learning neuroanatomy, and 3) was highly usable by all types of users. Three independent variables represented user differences: level of expertise (faculty vs. student), age, and gender. Analysis of the results supports the research hypotheses that the prototype was designed well for different types of users in various educational contexts and for supporting the pedagogy of neuroanatomy. In addition, the results suggest that the multimedia program will be most useful as a neuroanatomy review tool for health-professions students preparing for licensing or board exams. This study demonstrates the importance of integrating quality properties of usability with principles of human learning during the instructional design process for multimedia products. PMID:19177405

  20. Participation in Science Practices while Working in a Multimedia Case-Based Environment

    ERIC Educational Resources Information Center

    Kang, Hosun; Lundeberg, Mary A.

    2010-01-01

    The purpose of this study was to investigate how two female students participated in science practices as they worked in a multimedia case-based environment: interpreting simulated results, reading and writing multiple texts, role-playing, and Internet conferencing. Using discourse analysis, the following data were analyzed: students' published…

  1. The Role of Working Memory in Multimedia Instruction: Is Working Memory Working during Learning from Text and Pictures?

    ERIC Educational Resources Information Center

    Schuler, Anne; Scheiter, Katharina; van Genuchten, Erlijn

    2011-01-01

    A lot of research has focused on the beneficial effects of using multimedia, that is, text and pictures, for learning. Theories of multimedia learning are based on Baddeley's working memory model (Baddeley 1999). Despite this theoretical foundation, there is only little research that aims at empirically testing whether and more importantly how…

  2. The Multimedia-Based Learning System Improved Cognitive Skills and Motivation of Disabled Children with a Very High Rate

    ERIC Educational Resources Information Center

    Saad, Sawsan; Dandashi, Amal; Aljaam, Jihad M.; Saleh, Moataz

    2015-01-01

    A multimedia-based learning system to teach children with intellectual disabilities (ID) the basic living and science concepts is proposed. The tutorials' development is pedagogically based on Mayer's Cognitive Theory of Multimedia Learning combined with Skinner's Operant Conditioning Model. Two types of tutorials are proposed. In the first type;…

  3. Students' and Teachers' Perceptions of Motivation and Learning through the Use in Schools of Multimedia Encyclopedias on CD-ROM.

    ERIC Educational Resources Information Center

    Wishart, Jocelyn

    2000-01-01

    Reports results of interviews with teachers, students, and school librarians in eight United Kingdom secondary schools regarding their use of multimedia encyclopedias on CD-ROM. Focuses on a content analysis of their comments on how access to multimedia encyclopedias changes the way students learn, and how they perceive it affects their learning.…

  4. Developing Understanding of Image Formation by Lenses through Collaborative Learning Mediated by Multimedia Computer-Assisted Learning Programs

    ERIC Educational Resources Information Center

    Tao, Ping-Kee

    2004-01-01

    This article reports the use of a computer-based collaborative learning instruction designed to help students develop understanding of image formation by lenses. The study aims to investigate how students, working in dyads and mediated by multimedia computer-assisted learning (CAL) programs, construct shared knowledge and understanding. The…

  5. Does Combining the Embodiment and Personalization Principles of Multimedia Learning Affect Learning the Culture of a Foreign Language?

    ERIC Educational Resources Information Center

    Wang, Yanlin; Crooks, Steven M.

    2015-01-01

    The purpose of this study was to investigate how social cues associated with the personalization and embodiment principles in multimedia learning affect the learning and attitude of students studying the culture of a foreign language. University students were randomly assigned to one of two experimental conditions that consisted of an…

  6. The Learning Environment.

    ERIC Educational Resources Information Center

    Shaver and Co., Salina, KS.

    The learning environment is discussed in terms of environmental components or factors that should be considered by the architect. The design factors to be considered and elaborated on are as follows--(1) program, (2) function, (3)light, (4) color, (5) acoustics, (6) temperature, (7) humidity, (8) spatial conformation, (9) structure, (10) site…

  7. Virtual Learning Environments.

    ERIC Educational Resources Information Center

    Follows, Scott B.

    1999-01-01

    Illustrates the possibilities and educational benefits of virtual learning environments (VLEs), based on experiences with "Thirst for Knowledge," a VLE that simulates the workplace of a major company. While working in this virtual office world, students walk through the building, attend meetings, read reports, receive e-mail, answer the telephone,…

  8. Learning Environments for Children.

    ERIC Educational Resources Information Center

    Sanoff, Henry; And Others

    This booklet (prepared by architects, educators, and community groups) presents some guidelines for creating learning environments in child care centers. The ideas and information could be used for creating new centers, for redesigning facilities, or for remodeling existing buildings. Emphasis is placed on the interrelatedness of the goals of a…

  9. An Exploration of Concise Redundancy in Online Multimedia Learning

    ERIC Educational Resources Information Center

    Wu, Yu-Feng

    2011-01-01

    With the rapid growth of multimedia in education, the importance of investigating the effect of redundancy, repeating instructional messages to enhance conceptualization in instructional material design, is becoming more important. Various studies have been conducted recently regarding the effects of different forms of redundancy. A multimedia…

  10. Authoring Multimedia Learning Material Using Open Standards and Free Software

    ERIC Educational Resources Information Center

    Tellez, Alberto Gonzalez

    2007-01-01

    Purpose: The purpose of this paper is to describe the case of synchronized multimedia presentations. Design/methodology/approach: The proposal is based on SMIL as composition language. Particularly, the paper reuses and customizes the SMIL template used by INRIA on their technical presentations. It also proposes a set of free tools to produce…

  11. Multimedia Sandbox: Teaching, Learning, and the Transfer of Knowledge.

    ERIC Educational Resources Information Center

    D'Ignazio, Fred

    1992-01-01

    Argues for new instructional methods that envision teacher explorer classrooms in which teachers and students utilize multimedia tools to construct knowledge. Describes the changing roles of the teacher and student and methods to evaluate the classroom process. Describes a classroom that includes hardware, software, training, motivation, and…

  12. Social Cues in Multimedia Learning: Role of Speaker's Voice.

    ERIC Educational Resources Information Center

    Mayer, Richard E.; Sobko, Kristina; Mautone, Patricia D.

    2003-01-01

    In 2 experiments, learners who were seated at a computer workstation received a narrated animation about lightning formation. Then, they took a retention test, a transfer test, and rated the speaker. The results are consistent with social agency theory, which posits that social cues in multimedia messages can encourage learners to interpret…

  13. Human Resources Skills: Learning through an Interactive Multimedia Business Simulation.

    ERIC Educational Resources Information Center

    Klassen, Johanna; Drummond, Damon

    2000-01-01

    Describes and evaluates the design and development of an interactive multimedia simulation package for management education called Business Simulation which combines the concepts of case study methods with business simulation games. It is designed to provide students with skills-based training in human resources management, particularly…

  14. Enhancement of Teaching-Learning Process through Multimedia Technology

    ERIC Educational Resources Information Center

    Charles, R.

    2011-01-01

    The Indian educational system has to meet the challenges of knowledge explosion and its requirement of increased enrolment in higher education. Computer and technology plays a pre-dominant role to meet out its challenges. Recent innovative Educational approach recommends self and sensory oriented instruction. Computer based multimedia is a tool…

  15. MODeLeR: A Virtual Constructivist Learning Environment and Methodology for Object-Oriented Design

    ERIC Educational Resources Information Center

    Coffey, John W.; Koonce, Robert

    2008-01-01

    This article contains a description of the organization and method of use of an active learning environment named MODeLeR, (Multimedia Object Design Learning Resource), a tool designed to facilitate the learning of concepts pertaining to object modeling with the Unified Modeling Language (UML). MODeLeR was created to provide an authentic,…

  16. Creation of an Integrated Environment to Supply e-Learning Platforms with Office Automation Features

    ERIC Educational Resources Information Center

    Palumbo, Emilio; Verga, Francesca

    2015-01-01

    Over the last years great efforts have been made within the University environment to implement e-learning technologies in the standard educational practice. These learning technologies distribute online educational multimedia contents through technological platforms. Even though specific e-learning tools for technical disciplines were already…

  17. Development of a Multimedia Dysphagia Assessment Learning System Using Responsive Web Design: From e-Learning to m-Learning.

    PubMed

    Huang, Hui-Chi; Guo, Sophie Huey-Ming

    2016-01-01

    Swallowing problems have significant affect the health outcome of some residents in long-term care facilities. Nursing staff who care these residents should have the ability of assessing dysphagia. However, nursing continued education to improve the performance of dysphagia assessment is still challenged. To enhance nurses' capability of dysphagia assessment, a Multimedia Dysphagia Assessment learning System was developed for nursing staff in long-term care institutions. This system was evaluated by performing a user usability test. PMID:27332279

  18. Development of a Multimedia Dysphagia Assessment Learning System Using Responsive Web Design: From e-Learning to m-Learning.

    PubMed

    Huang, Hui-Chi; Guo, Sophie Huey-Ming

    2016-01-01

    Swallowing problems have significant affect the health outcome of some residents in long-term care facilities. Nursing staff who care these residents should have the ability of assessing dysphagia. However, nursing continued education to improve the performance of dysphagia assessment is still challenged. To enhance nurses' capability of dysphagia assessment, a Multimedia Dysphagia Assessment learning System was developed for nursing staff in long-term care institutions. This system was evaluated by performing a user usability test.

  19. Polysensory Learning through Multi-Media Instruction in Trade and Technical Education.

    ERIC Educational Resources Information Center

    Allen, David; And Others

    This report explains a teaching system designed to stimulate polysensory learning by use of multi-media instructional materials, which use as many of the physical senses as practical to augment traditional instruction. They include motion pictures, filmstrips, audio tapes, models, mock-ups, etc., according to school facilities and course needs.…

  20. Cognitive Factors That Influence Children's Learning from a Multimedia Science Lesson

    ERIC Educational Resources Information Center

    Anggoro, Florencia K.; Stein, Nancy L.; Jee, Benjamin D.

    2012-01-01

    The present study examined the cognitive factors that influence children's physical science learning from a multimedia instruction. Using a causally coherent text and visual models, we taught 4th- and 7th-grade children about the observable and molecular properties of the three states of water. We manipulated whether the text was read by a tutor…

  1. QoS Adaptation in Multimedia Multicast Conference Applications for E-Learning Services

    ERIC Educational Resources Information Center

    Deusdado, Sérgio; Carvalho, Paulo

    2006-01-01

    The evolution of the World Wide Web service has incorporated new distributed multimedia conference applications, powering a new generation of e-learning development and allowing improved interactivity and prohuman relations. Groupware applications are increasingly representative in the Internet home applications market, however, the Quality of…

  2. The Use of Eye Movements in the Study of Multimedia Learning

    ERIC Educational Resources Information Center

    Hyona, Jukka

    2010-01-01

    This commentary focuses on the use of the eye-tracking methodology to study cognitive processes during multimedia learning. First, some general remarks are made about how the method is applied to investigate visual information processing, followed by a reflection on the eye movement measures employed in the studies published in this special issue.…

  3. WEBCAP: Web Scheduler for Distance Learning Multimedia Documents with Web Workload Considerations

    ERIC Educational Resources Information Center

    Habib, Sami; Safar, Maytham

    2008-01-01

    In many web applications, such as the distance learning, the frequency of refreshing multimedia web documents places a heavy burden on the WWW resources. Moreover, the updated web documents may encounter inordinate delays, which make it difficult to retrieve web documents in time. Here, we present an Internet tool called WEBCAP that can schedule…

  4. The New Basics: Learning to Read in a Multi-Media World.

    ERIC Educational Resources Information Center

    Mackey, Margaret

    1994-01-01

    Argues that reading for students today is drastically changed from that learned by students of generations past, primarily as a result of mass media and their effects. Shows how reading in a multimedia world is a complex and subtle enterprise. Illustrates the point with a case study of a five-year-old reader. (HB)

  5. Developing and Evaluating an Interactive Multimedia Instructional Tool: Learning Outcomes and User Experiences of Optometry Students

    ERIC Educational Resources Information Center

    Wang, Ling

    2008-01-01

    This study developed an interactive multimedia-based software program for Optics instruction, which was expected to overcome the imperfection of traditional optical labs. The researcher evaluated the effectiveness of the program through an experimental study that compared the learning outcomes of the students who used and did not use the software.…

  6. Interactive Multimedia in University Teaching and Learning: Some Pointers to Help Promote Discussion of Design Criteria.

    ERIC Educational Resources Information Center

    Trevitt, Chris

    This paper addresses criteria in the design and development of computer-based courseware. The term "interactive multimedia" describes both the technology and the demands placed on the user. It implies that the user becomes actively engaged with the subject, thereby improving the likelihood that net learning takes place. However, nothing is implied…

  7. PATRON: Using a Multimedia Digital Library for Learning and Teaching in the Performing Arts.

    ERIC Educational Resources Information Center

    Lyon, Elizabeth

    The creation and application of a multimedia digital library to support learning and teaching in the performing arts is described. PATRON (Performing Arts Teaching Resources Online) delivers audio, video, music scores, dance notation, and theater scripts to the desktop via an innovative Web-based interface. Digital objects are linked subjectively…

  8. Multimedia Glosses and Their Effect on L2 Text Comprehension and Vocabulary Learning

    ERIC Educational Resources Information Center

    Yanguas, Inigo

    2009-01-01

    The present study investigates the effects that different types of multimedia glosses, namely textual, pictorial, and textual + pictorial, have on text comprehension and vocabulary learning when the goal is exclusively comprehension of a computerized text. This study is based on the theoretical framework of attention, which maintains that…

  9. A Comparative Study of Integrating Multimedia into the Third Grade Math Curriculum to Improve Math Learning

    ERIC Educational Resources Information Center

    Liu, Yuliang

    2013-01-01

    This quasi-experimental study was to design, develop, and implement one multimedia math lesson in third grade to improve students' math learning. The non-equivalent control group design was used. The experimental group had 11 third grade students and the control group had 15 third grade students in an African American predominated elementary…

  10. Multimedia Courseware for Teaching Arabic Vocabulary: Let's Learn from the Experts

    ERIC Educational Resources Information Center

    Zainuddin, Nurkhamimi; Sahrir, Muhammad Sabri

    2016-01-01

    This study attempts to analyze and evaluate theories and design principles for the design and development of multimedia program for teaching and learning Arabic vocabulary among non-native speakers. In this paper, the researchers mentioned about the research tools, sampling technique and steps as well as population which are related to the design…

  11. Self-Regulated Learning Using Multimedia Programs in Dentistry Postgraduate Students: A Multimethod Approach

    ERIC Educational Resources Information Center

    Lloret, Miguel; Aguila, Estela; Lloret, Alejandro

    2009-01-01

    The purpose of this study was to study the effect of a multimedia computing program on the production of activities and self-regulated learning processes in 18 students of the Dentistry postdegree (Celaya, Mexico). A multi-method design (quasi-experimental, pretest-post-test and qualitative: Think aloud protocol) was used. Self-regulated…

  12. Understanding the Role of Prior Knowledge in a Multimedia Learning Application

    ERIC Educational Resources Information Center

    Rias, Riaza Mohd; Zaman, Halimah Badioze

    2013-01-01

    This study looked at the effects that individual differences in prior knowledge have on student understanding in learning with multimedia in a computer science subject. Students were identified as having either low or high prior knowledge from a series of questions asked in a survey conducted at the Faculty of Computer and Mathematical Sciences at…

  13. Learning from Action Evaluation of the Use of Multimedia Case Studies in Management Information Systems Courses

    ERIC Educational Resources Information Center

    Kawulich, Barbara B.

    2011-01-01

    This manuscript shares lessons learned from conducting an action evaluation of the use of multimedia case studies in Management Information Systems (MIS) courses. Three undergraduate MIS classes took part in the study. The purpose for using case studies in these classes was to teach students about the role of MIS in business. An action evaluation…

  14. Using Multimedia Learning Modules in a Hybrid-Online Course in Electricity and Magnetism

    ERIC Educational Resources Information Center

    Sadaghiani, Homeyra R.

    2011-01-01

    We have been piloting web-based multimedia learning modules (MLMs), developed by the Physics Education Research Group at the University of Illinois at Urbana Champaign (UIUC), as a "prelecture assignment" in several introductory physics courses at California State Polytechnic University at Pomona. In this study, we report the results from a…

  15. A Study on the Learning Efficiency of Multimedia-Presented, Computer-Based Science Information

    ERIC Educational Resources Information Center

    Guan, Ying-Hua

    2009-01-01

    This study investigated the effects of multimedia presentations on the efficiency of learning scientific information (i.e. information on basic anatomy of human brains and their functions, the definition of cognitive psychology, and the structure of human memory). Experiment 1 investigated whether the modality effect could be observed when the…

  16. Multimedia Instructional Tools' Impact on Student Motivation and Learning Strategies in Computer Applications Courses

    ERIC Educational Resources Information Center

    Chapman, Debra; Wang, Shuyan

    2015-01-01

    Multimedia instructional tools (MMIT) have been identified as a way effectively and economically present instructional material. MMITs are commonly used in introductory computer applications courses as MMITs should be effective in increasing student knowledge and positively impact motivation and learning strategies, without increasing costs. This…

  17. Partial Testing Can Potentiate Learning of Tested and Untested Material from Multimedia Lessons

    ERIC Educational Resources Information Center

    Yue, Carole L.; Soderstrom, Nicholas C.; Bjork, Elizabeth Ligon

    2015-01-01

    Test-potentiated learning occurs when testing renders a subsequent study period more effective than it would have been without an intervening test. We examined whether testing only a subset of material from a multimedia lesson would potentiate the restudy of both tested and untested material. In Experiments 1a and 1b, participants studied a…

  18. Using Multimedia To Teach Personal Safety to Children with Severe Learning Difficulties.

    ERIC Educational Resources Information Center

    Lee, Deborah; McGee, Anna; Ungar, Simon

    2001-01-01

    This article describes an application of computer technology to teach personal safety to children with severe learning difficulties. The multimedia program is intended to compensate for the children's inability to understand the appropriate language for sexual issues or to act out a situation through role play. Hypothetical situations are pictured…

  19. Developing a Multimedia Instrument for Technical Vocabulary Learning: A Case of EFL Undergraduate Physics Education

    ERIC Educational Resources Information Center

    Rusanganwa, Joseph Appolinary

    2015-01-01

    The aim of the present study is to investigate the process of constructing a Multimedia Assisted Vocabulary Learning (MAVL) instrument at a university in Rwanda in 2009. The instrument is used in a one-computer classroom where students were taught in a foreign language and had little access to books. It consists of video clips featuring images,…

  20. Support for Learning from Multimedia Explanations. A Comparison of Prompting, Signaling, and Questioning

    ERIC Educational Resources Information Center

    García-Rodicio, Héctor

    2014-01-01

    In one experiment 97 undergraduate students learned about plate tectonics from a multimedia presentation involving narrated animations and support in one of four forms. Support in the prompting condition included hints inducing participants to self-explain critical information. The signaling condition included overviews recapping critical…

  1. Empowering Teachers to Author Multimedia Learning Resources That Support Students' Critical Thinking

    ERIC Educational Resources Information Center

    Holley, Debbie; Boyle, Tom

    2012-01-01

    Students studying Marketing, Fashion, Public Relations, Advertising and similar subjects need to develop a "critical eye" in relation to images, media and digital technologies. This project aims to empower teachers to develop multimedia learning resources that would support students engaging in this essential activity. Developing such resources is…

  2. Multimedia Cases of Practice: On-Line Learning Opportunities for School Leaders

    ERIC Educational Resources Information Center

    Halverson, Richard; Linnekin, Baylen; Gomez, Louis M.; Spillane, James P.

    2004-01-01

    Computer-based multimedia technologies have great potential for providing rich learning opportunities for school leaders in the context of their work. One promising avenue is the development of hypertext narratives of practice that can capture and communicate the complexities of exemplary leadership practice. This paper discusses the construction…

  3. Rapid E-learning Development Strategies and a Multimedia Project Design Model

    ERIC Educational Resources Information Center

    Sözcü, Ömer Faruk; Ipek, Ismail

    2014-01-01

    The purpose of the study is to discuss e-learning design strategies which can be used for multimedia projects as a design model. Recent advances in instructional technologies have been found to be very important in the design of training courses by using rapid instructional design (ID) approaches. The approaches were developed to use in training…

  4. Vodcasts and Captures: Using Multimedia to Improve Student Learning in Introductory Biology

    ERIC Educational Resources Information Center

    Walker, J. D.; Cotner, Sehoya; Beermann, Nicholas

    2011-01-01

    This study investigated the use of multimedia materials to enhance student learning in a large, introductory biology course. Two sections of this course were taught by the same instructor in the same semester. In one section, video podcasts or "vodcasts" were created which combined custom animation and video segments with music and faculty…

  5. Developing a Multimedia Package for University Teaching and Learning--Lessons Learnt

    ERIC Educational Resources Information Center

    Maheshwari, B.

    2011-01-01

    A team of staff at the University of Western Sydney (UWS) were involved in developing a multimedia package, called Sustainable Water Use in Agriculture (SWAG), to assist the first and second year students to learn about the use, management and conservation of water in agriculture. A range of media techniques including text, sound, diagrams,…

  6. The Impact of Multimedia Effect on Science Learning: Evidence from Eye Movements

    ERIC Educational Resources Information Center

    She, Hsiao-Ching; Chen, Yi-Zen

    2009-01-01

    This study examined how middle school students constructed their understanding of the mitosis and meiosis processes at a molecular level through multimedia learning materials presented in different interaction and sensory modality modes. A two (interaction modes: animation/simulation) by two (sensory modality modes: narration/on-screen text)…

  7. Multimedia Scenario Based Learning Programme for Enhancing the English Language Efficiency among Primary School Students

    ERIC Educational Resources Information Center

    Tupe, Navnath

    2015-01-01

    This research was undertaken with a view to assess the deficiencies in English language among Primary School Children and to develop Multimedia Scenario Based Learning Programme (MSBLP) for mastery of English language which required special attention and effective treatment. The experimental study with pre-test, post-test control group design was…

  8. Learning from the Process: The Making of a Multimedia Case Study

    ERIC Educational Resources Information Center

    Masingila, Joanna; Ochanji, Moses; Pfister, Christina

    2004-01-01

    The limits inherent in field experiences are significant challenges to teacher educators in preservice teachers' preparation. One key challenge is having preservice teachers understand the complexities of what happens in the classroom. This article describes lessons we have learned through the creation of a multimedia case study that have given us…

  9. Comparison of Different Instructional Multimedia Designs for Improving Student Science-Process Skill Learning

    ERIC Educational Resources Information Center

    Chien, Yu-Ta; Chang, Chun-Yen

    2012-01-01

    This study developed three forms of computer-based multimedia, including Static Graphics (SG), Simple Learner-Pacing Animation (SLPA), and Full Learner-Pacing Animation (FLPA), to assist students in learning topographic measuring. The interactive design of FLPA allowed students to physically manipulate the virtual measuring mechanism, rather than…

  10. EdMOO: One Approach to a Multimedia Collaborative Environment.

    ERIC Educational Resources Information Center

    Holkner, Bernard

    The nature of the multiuser object oriented (MOO) environment lends itself to flexible and rich interactive collaboration space providing interactive discussion, mail, mailing list, and news features to its virtual denizens. EdMOO (HREF1) was created in mid-1995 as an environment for teachers to experience the text based virtual reality…

  11. A Survey of the Application of Multimedia in the Process of Teaching and Learning in KUiTTHO, Malaysia

    ERIC Educational Resources Information Center

    Kamaruddin, Nafisah Kamariah Md; Hamid, Mohd Zaidi Bin Abdul

    2005-01-01

    Scientific research shows that the process of remembering done in the human brain is faster when people receive many emphasizes in various forms for a short period. The concept of interactivity in multimedia helps the human brain to improve the process of learning. In addition, different approaches of multimedia make lessons very entertaining…

  12. Exploring the Relationships between Web Usability and Students' Perceived Learning in Web-Based Multimedia (WBMM) Tutorials

    ERIC Educational Resources Information Center

    Mackey, Thomas P.; Ho, Jinwon

    2008-01-01

    The purpose of this case study is to better understand the relationships between Web usability and students' perceived learning in the design and implementation of Web-based multimedia (WBMM) tutorials in blended courses. Much of the current research in this area focuses on the use of multimedia as a replacement for classroom instruction rather…

  13. Multimedia Language Learning Courseware: A Design Solution to the Production of a Series of CD-ROMs.

    ERIC Educational Resources Information Center

    Brett, P. A.; Nash, M.

    1999-01-01

    Discusses multimedia software and describes the production and the learning rationale of a series of six multimedia CD-ROMs that develop the listening skills of learners of Business English. Describes problems of cost, time, and quality in producing multiple courseware and explains the programming solution which gives control to subject experts.…

  14. Using Supplementary Video in Multimedia Instruction as a Teaching Tool to Increase Efficiency of Learning and Quality of Experience

    ERIC Educational Resources Information Center

    Ljubojevic, Milos; Vaskovic, Vojkan; Stankovic, Srecko; Vaskovic, Jelena

    2014-01-01

    The main objective of this research is to investigate efficiency of use of supplementary video content in multimedia teaching. Integrating video clips in multimedia lecture presentations may increase students' perception of important information and motivation for learning. Because of that, students can better understand and remember key…

  15. The Effects of Social Cue Principles on Cognitive Load, Situational Interest, Motivation, and Achievement in Pedagogical Agent Multimedia Learning

    ERIC Educational Resources Information Center

    Park, Sanghoon

    2015-01-01

    Animated pedagogical agents have become popular in multimedia learning with combined delivery of verbal and non-verbal forms of information. In order to reduce unnecessary cognitive load caused by such multiple forms of information and also to foster generative cognitive processing, multimedia design principles with social cues are suggested…

  16. Sound as Affective Design Feature in Multimedia Learning--Benefits and Drawbacks from a Cognitive Load Theory Perspective

    ERIC Educational Resources Information Center

    Königschulte, Anke

    2015-01-01

    The study presented in this paper investigates the potential effects of including non-speech audio such as sound effects into multimedia-based instruction taking into account Sweller's cognitive load theory (Sweller, 2005) and applied frameworks such as the cognitive theory of multimedia learning (Mayer, 2005) and the cognitive affective theory of…

  17. Effects of Interactive versus Simultaneous Display of Multimedia Glosses on L2 Reading Comprehension and Incidental Vocabulary Learning

    ERIC Educational Resources Information Center

    Türk, Emine; Erçetin, Gülcan

    2014-01-01

    This study examines the effects of interactive versus simultaneous display of visual and verbal multimedia information on incidental vocabulary learning and reading comprehension of learners of English with lower proficiency levels. In the interactive display condition, learners were allowed to select the type of multimedia information whereas the…

  18. Scratch: Multimedia Programming Environment for Young Gifted Learners

    ERIC Educational Resources Information Center

    Lee, Young-Jin

    2011-01-01

    Despite the educational benefits, computer programming has not been adopted in the current K-12 education as much as it could have been. One of the reasons for the low adoption of computer programming in K-12 education is the time it takes for (especially young) students to learn computer programming using a text-based programming language, which…

  19. Multimedia unplugged: a workshop on learning designs at the neoMuseum, Japan.

    PubMed

    Ueda, N

    1999-01-01

    In Japan, we have a growing field called 'Information Education,' but people are paying too much attention to computers and the internet. That's why I am proposing unplugging the computer and thinking about the more essential aspects of learning and information design. 'Unplugged' means that technology and multimedia need not be limited to digital forms. Pencil-and-paper and traditional 'by hand' media also have important roles to play. In the Multimedia Unplugged workshop, participants use different forms of expression and media, including paper and styrofoam cubes, freeform construction kits and a wide variety of everyday objects, like bamboo leaves and post-it papers. Through this workshop, participants can understand that each medium has its own constraints and opportunities, and have a change to rethink the roles of multimedia from new perspectives. They can then replug and thus be able to choose appropriate media--digital or physical or both--to express their ideas.

  20. Efficient QoS provisioning for adaptive multimedia in mobile communication networks by reinforcement learning

    NASA Astrophysics Data System (ADS)

    Yu, Fei; Wong, Vincent W. S.; Leung, Victor C.

    2003-12-01

    The scarcity and large fluctuations of link bandwidth in wireless networks have motivated the development of adaptive multimedia services in mobile communication networks, where it is possible to increase or decrease the bandwidth of individual ongoing flows. This paper studies the issues of quality of service (QoS) provisioning in such systems. In particular, call admission control and bandwidth adaptation are formulated as a constrained Markov decision problem. The rapid growth in the number of states and the difficulty in estimating state transition probabilities in practical systems make it very difficult to employ classical methods to find the optimal policy. We present a novel approach that uses a form of reinforcement learning known as Q-learning to solve QoS provisioning for wireless adaptive multimedia. Q-learning does not require the explicit state transition model to solve the Markov decision problem; therefore more general and realistic assumptions can be applied to the underlying system model for this approach than in previous schemes. Moreover, the proposed scheme can efficiently handle the large state space and action set of the wireless adaptive multimedia QoS provisioning problem. Handoff dropping probability and average allocated bandwidth are considered as QoS constraints in our model and can be guaranteed simultaneously. Simulation results demonstrate the effectiveness of the proposed scheme in adaptive multimedia mobile communication networks.

  1. An Evolving Methodology for Managing Multimedia Courseware Production

    ERIC Educational Resources Information Center

    Giller, Susan; Barker, Philip

    2006-01-01

    It is often claimed that techniques such as "multimedia" and the use of blended learning environments can be used to achieve powerful interactive pedagogies. Indeed, the advent of easy-to-use multimedia technologies has meant that a plethora of digital learning products is now becoming available. Despite the relative ease-of-use of these new…

  2. NoteCards: A Multimedia Idea Processing Environment.

    ERIC Educational Resources Information Center

    Halasz, Frank G.

    1986-01-01

    Notecards is a computer environment designed to help people work with ideas by providing a set of tools for a variety of specific activities, which can range from sketching on the back of an envelope to formally representing knowledge. The basic framework of this hypermedia system is a semantic network of electronic notecards connected by…

  3. Learning Spaces in Mobile Learning Environments

    ERIC Educational Resources Information Center

    Solvberg, Astrid M.; Rismark, Marit

    2012-01-01

    Mobile learning (m-learning) environments open a wide range of new and exciting learning opportunities, and envision students who are continually on the move, learn across space and time, and move from topic to topic and in and out of interaction with technology. In this article we present findings from a study of how students manoeuvre and study…

  4. A New Approach toward Digital Storytelling: An Activity Focused on Writing Self-Efficacy in a Virtual Learning Environment

    ERIC Educational Resources Information Center

    Xu, Yan; Park, Hyungsung; Baek, Youngkyun

    2011-01-01

    Recently, computer technology and multimedia elements have been developed and integrated into teaching and learning. Entertainment-based learning environments can make learning contents more attractive, and thus can lead to learners' active participation and facilitate learning. A significant amount of research examines using video editing…

  5. Multimedia Design Principles in the Psychomotor Domain: The Effect of Multimedia and Spatial Contiguity on Students' Learning of Basic Life Support with Task Cards

    ERIC Educational Resources Information Center

    Iserbyt, Peter; Mols, Liesbet; Elen, Jan; Behets, Daniel

    2012-01-01

    This study adds to the literature by introducing multimedia research in the psychomotor area. In this study, 87 freshman students in pedagogy used task cards to learn Basic Life Support (BLS), a psychomotor skill consisting of nine lifesaving actions to be performed in a specific order. Task cards are printed materials and are often implemented…

  6. Multimedia-based courseware in the Virtual Learning Center at the Hannover Medical School.

    PubMed

    Matthies, H K; von Jan, U; Porth, A J; Tatagiba, M; Stan, A C; Walter, G F

    2000-01-01

    The commercial use of the World Wide Web causes an extensive change in information technology. Web browser are becoming the universal front-end for all kinds of client-server applications. The possibilities of telematics offer a base for multimedia applications, for instance telelearning. Learning is not limited by geography and does not cause pressure of time by the user. The development of such multimedia information and communication systems demands cooperative working teams of authors, who are able to master several areas of medical knowledge as well as the presentation of these using different multimedia facilities. A very important part of graphic design in the context of multimedia applications is the creation and interactive use of images (still, moving). The growth and the complexity of medical knowledge as well as the need for continuous, fast, and economically feasible maintenance impose requirements on the media used for medical education and training. Web-based courseware in the Virtual Learning Center at the Hannover Medical School is an innovative education resource for medical students and professionals. PMID:11187611

  7. The Integration of Personal Learning Environments & Open Network Learning Environments

    ERIC Educational Resources Information Center

    Tu, Chih-Hsiung; Sujo-Montes, Laura; Yen, Cherng-Jyh; Chan, Junn-Yih; Blocher, Michael

    2012-01-01

    Learning management systems traditionally provide structures to guide online learners to achieve their learning goals. Web 2.0 technology empowers learners to create, share, and organize their personal learning environments in open network environments; and allows learners to engage in social networking and collaborating activities. Advanced…

  8. Achieving diversity in nursing through multicontextual learning environments.

    PubMed

    Giddens, Jean Foret

    2008-01-01

    Attempts to increase diversity within the nursing profession have resulted in the admission of more ethnically diverse students into nursing education programs. However, traditional curricular and pedagogical practices seen in many nursing programs do not accommodate the learning needs of diverse learners. Nurse educators are encouraged to adopt learner-centered pedagogical approaches and embrace multicontextual learning environments. The purpose of this article is to describe the concept of multicontextuality and to introduce an exemplar of a multicontextual learning environment that has been recently developed and implemented in an undergraduate nursing program. The virtual community, known as The Neighborhood, presents nursing concepts in a rich personal and community context through stories and supplemental multimedia. The perceived benefit is enhancement of conceptual learning in a student-oriented learning environment.

  9. Students' experiences with interactivity and learning in a high school physics multimedia distance learning course

    NASA Astrophysics Data System (ADS)

    Villarreal-Stewart, Irene

    The purpose guiding this research has been to learn about and describe the phenomena of interactivity from the learners' perspectives and to learn which of the interactivity affordances and practices were actually used by students and why in the process of learning physics using an interactive multimedia distance learning course system. The bigger purpose behind learning about and describing interactivity has been to gain knowledge and perspective for its instructional design to benefit the learner, the school as curriculum implementer, and instructional media designers to create better products. Qualitative methodology in the interpretivist tradition was used, that is, in-depth interviews and on-site observations, to gain understanding of interactivity from the learners' perspective and to gain understanding of the student learning context impacting and shaping the students' interactivity experiences. NVivo was used to sort, organize and index data. All data were read on three levels: literally, interpretively, and reflexively; and were read comparatively to other perspectives to get descriptions and interpretations that were holistic to the implementation and had potential insight to improve practice for instructional designers, teachers, administrators, specifically to improve the learning experience for students. Site-Specific Findings: Students watched videos, resisted using phone and e-mail, and worked math problems to demonstrate learning, which resulted in very little interactivity, virtually no dialogue about physics, no physical activity, one-way communication, multifaceted dissatisfaction, student need for teacher involvement in the learning enterprise, student appreciation for interactivity, and expressed desire for a real, live teacher. I also found that some students did experience the system as interactive, did experience learner control and self-directed learning, and despite dissatisfaction, liked and appreciated the course. Wider Applications

  10. Persistence and transport potential of chemicals in a multimedia environment

    SciTech Connect

    van de Meent, D.; McKone, T.E.; Parkerton, T.; Matthies, M.; Scheringer, M.; Wania, F.; Purdy, R.; Bennett, D.H.

    2000-02-01

    Persistence in the environment and potential for long-range transport are related since time in the environment is required for transport. A persistent chemical will travel longer distances than a reactive chemical that shares similar chemical properties. Scheringer (1997) has demonstrated the correlation between persistence and transport distance for different organic chemicals. However, this correlation is not sufficiently robust to predict one property from the other. Specific chemicals that are persistent mayor may not exhibit long-range transport potential. Persistence and long-range transport also present different societal concerns. Persistence concerns relate to the undesired possibility that chemicals produced and used now may somehow negatively affect future generations. Long-range transport concerns relate to the undesired presence of chemicals in areas where these compounds have not been used. Environmental policy decisions can be based on either or both considerations depending on the aim of the regulatory program. In this chapter, definitions and methods for quantifying persistence and transport potential of organic chemicals are proposed which will assist in the development of sound regulatory frameworks.

  11. Introducing social cues in multimedia learning: The role of pedagogic agents' image and language in a scientific lesson

    NASA Astrophysics Data System (ADS)

    Moreno, Roxana Arleen

    The present dissertation tested the hypothesis that software pedagogical agents can promote constructivist learning in a discovery-based multimedia environment. In a preliminary study, students who received a computer-based lesson on environmental science performed better on subsequent tests of problem solving and motivation when they learned with the mediation of a fictional agent compared to when they learned the same material from text. In order to investigate further the basis for this personal agent effect, I varied whether the agent's words were presented as speech or on-screen text and whether or not the agent's image appeared on the screen. Both with a fictional agent (Experiment 1) and a video of a human face (Experiment 2), students performed better on tests of retention, problem-solving transfer, and program ratings when words were presented as speech rather than on-screen text (producing a modality effect) but visual presence of the agent did not affect test performance (producing no image effect). Next, I varied whether or not the agent's words were presented in conversational style (i.e., as dialogue) or formal style (i.e., as monologue) both using speech (Experiment 3) and on-screen text (Experiment 4). In both experiments, there was a dialogue effect in which conversational-style produced better retention and transfer performance. Students who learned with conversational-style text rated the program more favorably than those who learned with monologue-style text. The results support cognitive principles of multimedia learning which underlie the understanding of a computer lesson about a complex scientific system.

  12. Technology Options for Multimedia in Distance Learning. A Report for the Commission of the European Communities--Task Force Human Resources, Education, Training, and Youth.

    ERIC Educational Resources Information Center

    Sherwood-Roberts, P.; Vervest, P.

    This report focuses on interactive multimedia delivery platforms available for distance education. An introduction addresses the role of distance education and open learning in covering training needs and advantages of interactive multimedia in training. Chapter 2 proposes a multimedia skills evaluation framework and examines the elements of this…

  13. Extending the Learning Experience Using the Web and a Knowledge-Based Virtual Environment.

    ERIC Educational Resources Information Center

    Parkinson, B.; Hudson, P.

    2002-01-01

    Identifies problems associated with teaching and learning a complex subject such as engineering design within a restrictive educational environment. Describes the development of a Web-based computer aid in the United Kingdom which employs a multimedia virtual environment incorporating domain-specific knowledge-based systems to emulate a range of…

  14. Comparison of Different Instructional Multimedia Designs for Improving Student Science-Process Skill Learning

    NASA Astrophysics Data System (ADS)

    Chien, Yu-Ta; Chang, Chun-Yen

    2012-02-01

    This study developed three forms of computer-based multimedia, including Static Graphics (SG), Simple Learner-Pacing Animation (SLPA), and Full Learner-Pacing Animation (FLPA), to assist students in learning topographic measuring. The interactive design of FLPA allowed students to physically manipulate the virtual measuring mechanism, rather than passively observe dynamic or static images. The students were randomly assigned to different multimedia groups. The results of a one-way ANOVA analysis indicated that (1) there was a significant difference with a large effect size ( f = .69) in mental effort ratings among three groups, and the post-hoc test indicated that FLPA imposed less cognitive load on students than did SG ( p = .007); (2) the differences of practical performance scores among groups reached the statistic significant level with a large effect size ( f = .76), and the post-hoc test indicated that FLPA fostered better learning outcomes than both SLPA and SG ( p = .004 and p = .05, respectively); (3) the difference in instructional efficiency that was computed by the z-score combination of students' mental effort ratings and practical performance scores among the three groups obtained the statistic significant level with a large effect size ( f = .79), and the post-hoc test indicated that FLPA brought students higher instructional efficiency than those of both SLPA and SG ( p = .01 and .005, respectively); (4) no significant effect was found in instructional time-spans between groups ( p = .637). Overall, FLPA was recommended as the best multimedia form to facilitate topographic measurement learning. The implications of instructional multimedia design were discussed from the perspective of cognitive load theory.

  15. Learning Styles: The Multimedia of the Mind. Research Report.

    ERIC Educational Resources Information Center

    Miller, Pamela

    Research shows that student motivation and performance improves when instruction is adapted to student learning preferences and styles. Educators have a responsibility to understand the diversity of their students and to present information in a variety of ways in order to accommodate all learners' preferences. Several learning styles theories…

  16. The Wheel: A Model For Multi-Media Learning.

    ERIC Educational Resources Information Center

    Suid, Murray; And Others

    1968-01-01

    To help correct the improper emphasis on media as "aids" rather than as integral parts of education, teachers in a media laboratory investigated the potential of the electro-chemical media in learning, not denying the importance of reading and writing. The schema developed to order and integrate this kind of learning is called the wheel. Arranged…

  17. Multimedia Learning: Are We Still Asking the Wrong Questions?

    ERIC Educational Resources Information Center

    Rey, Gunter Daniel

    2010-01-01

    The article discusses problems that arise from comparing different kinds of presentation modes such as texts, pictures or animations with regard to learning outcome. These comparisons are confounded with or depend on other variables like quality of the instructional design, learning content, familiarity with the presentation mode as well as…

  18. Theoretical Foundations of Learning Environments

    ERIC Educational Resources Information Center

    Jonassen, David H., Ed.; Land, Susan M., Ed.

    1999-01-01

    "Theoretical Foundations of Learning Environments" describes the most contemporary psychological and pedagogical theories that are foundations for the conception and design of open-ended learning environments and new applications of educational technologies. In the past decade, the cognitive revolution of the 60s and 70s has been replaced or…

  19. Learning Environment and Student Effort

    ERIC Educational Resources Information Center

    Hopland, Arnt O.; Nyhus, Ole Henning

    2016-01-01

    Purpose: The purpose of this paper is to explore the relationship between satisfaction with learning environment and student effort, both in class and with homework assignments. Design/methodology/approach: The authors use data from a nationwide and compulsory survey to analyze the relationship between learning environment and student effort. The…

  20. Humanization of the Learning Environment.

    ERIC Educational Resources Information Center

    Horton, Claude G.

    The ability of individuals to concentrate on a learning activity is strongly influenced by factors in their environment. Therefore, the author of this paper has offered a number of suggestions about how the classroom environment can be made more conducive to learning. (RH)

  1. Early Learning Environments That Work.

    ERIC Educational Resources Information Center

    Isbell, Rebecca; Exelby, Betty

    Noting that the early care and education environment is a vital contribution to children's learning, this book examines the early childhood learning environment with the vision of making it a place where young children will be physically, emotionally, esthetically, and intellectually nurtured. The chapters are: (1) "The Power of the Environment…

  2. Learning Environments: An Instructional Module.

    ERIC Educational Resources Information Center

    Wiley, Ann L.

    This self-instructional module includes learner objectives, text, practice exercises and answer sheets addressing developments in research on learning environments and why instructional technologists should take the lead in applying the resulting knowledge to the design of training areas. Favorable learning environments are described in general…

  3. Integration of a multimedia teaching and reference database in a PACS environment.

    PubMed

    Rosset, Antoine; Ratib, Osman; Geissbuhler, Antoine; Vallée, Jean-Paul

    2002-01-01

    In one radiology department, a computerized authoring and editing environment was developed and integrated with the picture archiving and communication systems (PACS) for creation of image-based electronic teaching files to replace a collection of printed film images. This multimedia database and authoring environment allows physicians to create reference databases for teaching and research directly from clinical cases being reviewed on PACS diagnostic workstations. The database engine allows users to generate stand-alone CD-ROMs (compact disks, read-only memory) and World Wide Web-based teaching files. The system is fully compliant with the Digital Imaging and Communications in Medicine (DICOM) standard and supports a large number of standard multimedia image file formats. The focus of the development was on convenience and ease of use of a generic system adaptable to all users. The software was integrated on the PACS workstations to allow users to add new cases to the database at any time and anywhere in the department. A pilot system was implemented in clinical operation, with a central server and several client units. PMID:12432130

  4. Do learning style and learning environment affect learning outcome?

    PubMed

    DiBartola, L M; Miller, M K; Turley, C L

    2001-01-01

    This study compared learning outcomes of students with different learning styles, as identified by the Kolb Learning Style Inventory indicators, in a traditional in-class environment with those taking the same course via distance education. The above-average scores were evenly distributed, 47% of the in-class group and 43% of the distance group. For three of the four learning styles, there was no relationship to learning outcome or environment. The Diverger group did show a relationship with above-average scores in the distance group (83%). The findings support that the classroom or distance environment did not influence learning outcome. Learning style did not appear to affect learning outcome in either group, except that the Diverger learning style may have a positive relationship to learning in the distance environment.

  5. Motivational Aspects of Learning Genetics with Interactive Multimedia

    ERIC Educational Resources Information Center

    Tsui, Chi-Yan; Treagust, David F.

    2004-01-01

    A BioLogica trial in six U.S. schools using interpretive approach is conducted by the Concord Consortium that examined the student motivation of learning genetics. Multiple data sources like online tests, computer data log files and classroom observation are used that found the result in terms of interviewees' perception, class-wide online…

  6. Effects of Multimedia Vocabulary Instruction on Adolescents with Learning Disabilities

    ERIC Educational Resources Information Center

    Kennedy, Michael J.; Deshler, Donald D.; Lloyd, John Wills

    2015-01-01

    The purpose of this experimental study is to investigate the effects of using content acquisition podcasts (CAPs), an example of instructional technology, to provide vocabulary instruction to adolescents with and without learning disabilities (LD). A total of 279 urban high school students, including 30 with LD in an area related to reading, were…

  7. Learning Stoichiometry: A Comparison of Text and Multimedia Formats

    ERIC Educational Resources Information Center

    Evans, Karen L.; Yaron, David; Leinhardt, Gaea

    2008-01-01

    Even after repeated instruction, first year college chemistry students are often unable to apply stoichiometry knowledge to equilibrium and acid-base chemistry problems. The dynamic and interactive capabilities of online technology may facilitate stoichiometry instruction that promotes more meaningful learning. This study compares a…

  8. Learning Stress Distribution in Soils Using a Digital Multimedia Tool.

    ERIC Educational Resources Information Center

    da Silva Ferreira, Ronaldo

    The available technologies of microcomputers and international communication - Internet, are powerful sources for the Teaching and Learning Process. Undergraduate courses can take advantage of these resources to help students and teachers in the classroom. Thinking on this the Project REESC - Reengineering of Engineering Education in Santa…

  9. Applying a Multimedia Storytelling Website in Foreign Language Learning

    ERIC Educational Resources Information Center

    Tsou, Wenli; Wang, Weichung; Tzeng, Yenjun

    2006-01-01

    Storytelling is a practical and powerful teaching tool, especially for language learning. Teachers in language classrooms, however, may hesitate to incorporate storytelling into language instruction because of an already overloaded curriculum. English foreign language (EFL) teachers in Taiwan report additional problems such as having little prior…

  10. When Do Pictures Help Learning from Expository Text? Multimedia and Modality Effects in Primary Schools

    NASA Astrophysics Data System (ADS)

    Herrlinger, Simone; Höffler, Tim N.; Opfermann, Maria; Leutner, Detlev

    2016-06-01

    Adding pictures to a text is very common in today's education and might be especially beneficial for elementary school children, whose abilities to read and understand pure text have not yet been fully developed. Our study examined whether adding pictures supports learning of a biology text in fourth grade and whether the text modality (spoken or written) plays a role. Results indicate that overall, pictures enhanced learning but that the text should be spoken rather than written. These results are in line with instructional design principles derived from common multimedia learning theories. In addition, for elementary school children, it might be advisable to read texts out to the children. Reading by themselves and looking at pictures might overload children's cognitive capacities and especially their visual channel. In this case, text and pictures would not be integrated into one coherent mental model, and effective learning would not take place.

  11. Effects of Multimedia-Based Graphic Novel Presentation on Critical Thinking among Students of Different Learning Approaches

    ERIC Educational Resources Information Center

    Ching, Hii Sii; Fook, Fong Soon

    2013-01-01

    This study investigated the effects of graphic novels on the critical thinking skills in history learning among 291 Secondary Two students in three secondary schools in Malaysia. This research consisted of two parts, namely, development and evaluation. In the first part, the multimedia learning material entitled "Japanese Occupation of Malaya…

  12. IPR techniques applied to a multimedia environment in the HYPERMEDIA project

    NASA Astrophysics Data System (ADS)

    Munoz, Alberto; Ribagorda, Arturo; Sierra, Jose M.

    1999-04-01

    Watermarking techniques have been proved as a good method to protect intellectual copyrights in digital formats. But the simplicity for processing information supplied by digital platforms also offers many chances for eliminating marks embedded in the data due to the wide variety of techniques to modify information in digital formats. This paper analyzes a selection of the most interesting methods for image watermarking in order to test its qualities. The comparison of these watermarking techniques has shown new interesting lines of work. Some changes and extensions to these methods are proposed to increase its robustness against some usual attacks and specific watermark attacks. This works has been realized in order to provide the HYPERMEDIA project with an efficient tool for protecting IPR. The objective of this project is to establish an experimental stage on continuous multimedia material (audiovisuals) handling and delivering in a multimedia service environment, allowing the user to navigate in the hyperspace through database which belong to actors of the service chain and protecting IPR of authors or owners.

  13. Learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences for continuing engineering education instructional design

    NASA Astrophysics Data System (ADS)

    Baukal, Charles Edward, Jr.

    A literature search revealed very little information on how to teach working engineers, which became the motivation for this research. Effective training is important for many reasons such as preventing accidents, maximizing fuel efficiency, minimizing pollution emissions, and reducing equipment downtime. The conceptual framework for this study included the development of a new instructional design framework called the Multimedia Cone of Abstraction (MCoA). This was developed by combining Dale's Cone of Experience and Mayer's Cognitive Theory of Multimedia Learning. An anonymous survey of 118 engineers from a single Midwestern manufacturer was conducted to determine their demographics, learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences. The learning strategy preference profile and verbal-visual cognitive styles of the sample were statistically significantly different than the general population. The working engineers included more Problem Solvers and were much more visually-oriented than the general population. To study multimedia preferences, five of the seven levels in the MCoA were used. Eight types of multimedia were compared in four categories (types in parantheses): text (text and narration), static graphics (drawing and photograph), non-interactive dynamic graphics (animation and video), and interactive dynamic graphics (simulated virtual reality and real virtual reality). The first phase of the study examined multimedia preferences within a category. Participants compared multimedia types in pairs on dual screens using relative preference, rating, and ranking. Surprisingly, the more abstract multimedia (text, drawing, animation, and simulated virtual reality) were preferred in every category to the more concrete multimedia (narration, photograph, video, and real virtual reality), despite the fact that most participants had relatively little prior subject knowledge. However, the more abstract graphics were only slightly

  14. Connecting, Motivating and Raising Awareness via WELL: Developing E-Learning Environments for Science Students

    ERIC Educational Resources Information Center

    Canapero, Marina

    2004-01-01

    This paper discusses the role of customized learning environments in the teaching of English to undergraduate science and technology students and focuses on a more subject-specific and skills-oriented approach in English for Specific Purposes (ESP). It may be argued that multimedia technology and the Web have a vital role to play in integrating…

  15. Bringing Academics on Board: Encouraging Institution-Wide Diffusion of e-Learning Environments

    ERIC Educational Resources Information Center

    Birch, Dawn; Burnett, Bruce

    2009-01-01

    Rapid advances in educational and information communications technology (ICT) have encouraged some educators to move beyond traditional face to face and distance education correspondence modes toward a rich, technology mediated e-learning environment. Ready access to multimedia at the desktop has provided the opportunity for educators to develop…

  16. Comparative Evaluation of a CORE Based Learning Environment for Nuclear Medicine.

    ERIC Educational Resources Information Center

    Hogg, Peter; Boyle, Tom; Lawson, Richard

    1999-01-01

    Reports on a comparative assessment of a multimedia learning environment based on a guided discovery approach called CORE (Concept Object Refinement Expression) with two control conditions, lecture and electronic book, in an undergraduate radiography course. Discusses results of qualitative and quantitative measures of effectiveness, pretests and…

  17. Learning stoichiometry: A comparison of text and multimedia instructional formats

    NASA Astrophysics Data System (ADS)

    Evans, Karen L.

    Even after multiple instructional opportunities, first year college chemistry students are often unable to apply stoichiometry knowledge in equilibrium and acid-base chemistry problem solving. Cognitive research findings suggest that for learning to be meaningful, learners need to actively construct their own knowledge by integrating new information into, and reorganizing, their prior understandings. Scaffolded inquiry in which facts, procedures, and principles are introduced as needed within the context of authentic problem solving may provide the practice and encoding opportunities necessary for construction of a memorable and usable knowledge base. The dynamic and interactive capabilities of online technology may facilitate stoichiometry instruction that promotes this meaningful learning. Entering college freshmen were randomly assigned to either a technology-rich or text-only set of cognitively informed stoichiometry review materials. Analysis of posttest scores revealed a significant but small difference in the performance of the two treatment groups, with the technology-rich group having the advantage. Both SAT and gender, however, explained more of the variability in the scores. Analysis of the posttest scores from the technology-rich treatment group revealed that the degree of interaction with the Virtual Lab simulation was significantly related to posttest performance and subsumed any effect of prior knowledge as measured by SAT scores. Future users of the online course should be encouraged to engage with the problem-solving opportunities provided by the Virtual Lab simulation through either explicit instruction and/or implementation of some level of program control within the course's navigational features.

  18. Attention, Working Memory, and Long-Term Memory in Multimedia Learning: An Integrated Perspective Based on Process Models of Working Memory

    ERIC Educational Resources Information Center

    Schweppe, Judith; Rummer, Ralf

    2014-01-01

    Cognitive models of multimedia learning such as the Cognitive Theory of Multimedia Learning (Mayer 2009) or the Cognitive Load Theory (Sweller 1999) are based on different cognitive models of working memory (e.g., Baddeley 1986) and long-term memory. The current paper describes a working memory model that has recently gained popularity in basic…

  19. A History of Multimedia.

    ERIC Educational Resources Information Center

    Burke, Larry Kenneth

    The history of multimedia and descriptions of various multimedia events from 1900 to 1972 are presented. The development of multimedia events is described for four eras and four main classifications of events: multiscreen presentations, electronic media and performers, environmental theater, and environments. Five appendixes include a discussion…

  20. Patterns of Personal Learning Environments

    ERIC Educational Resources Information Center

    Wilson, Scott

    2008-01-01

    The use of design patterns is now well established as an approach within the field of software systems as well as within the field of architecture. An initial effort was made to harness patterns as a tool for elaborating the design of the elements of personal learning environments as part of the University of Bolton's Personal Learning Environment…

  1. Social Environment and Adult Learning.

    ERIC Educational Resources Information Center

    Fellenz, Robert A., Ed.; Conti, Gary J., Ed.

    This monograph contains papers from an institute on the theme of adult learning in the social environment. "Bill Moyers' Journal: An Interview with Myles Horton" provides excerpts from a televised interview that discusses Myles Horton's life, work, and association with the Highlander Folk School. "Myles Horton's Views on Learning in the Social…

  2. Forest Environment Learning Experiences.

    ERIC Educational Resources Information Center

    Szuhy, Donna L. T.; Shepard, Clint L.

    Environmental education, as a teaching methodology, is appropriate for all subject areas and environments. Two teaching approaches are presented with the 13 activities in this booklet serving as examples of their application to the forest environment and different disciplines. The first approach is based upon the understanding that learners retain…

  3. The ALIVE Project: Astronomy Learning in Immersive Virtual Environments

    NASA Astrophysics Data System (ADS)

    Yu, K. C.; Sahami, K.; Denn, G.

    2008-06-01

    The Astronomy Learning in Immersive Virtual Environments (ALIVE) project seeks to discover learning modes and optimal teaching strategies using immersive virtual environments (VEs). VEs are computer-generated, three-dimensional environments that can be navigated to provide multiple perspectives. Immersive VEs provide the additional benefit of surrounding a viewer with the simulated reality. ALIVE evaluates the incorporation of an interactive, real-time ``virtual universe'' into formal college astronomy education. In the experiment, pre-course, post-course, and curriculum tests will be used to determine the efficacy of immersive visualizations presented in a digital planetarium versus the same visual simulations in the non-immersive setting of a normal classroom, as well as a control case using traditional classroom multimedia. To normalize for inter-instructor variability, each ALIVE instructor will teach at least one of each class in each of the three test groups.

  4. English Learning Environments.

    ERIC Educational Resources Information Center

    Walen, Harry L.

    The kinds of spaces needed to house the learning activities of today's school English program are discussed in this paper. The following spaces are recommended in the planning of new buildings or in the remodeling of existing buildings: (1) a space capable of seating several hundred persons for viewing plays and films and for large-group…

  5. Supervised multimedia categorization

    NASA Astrophysics Data System (ADS)

    Aldershoff, Frank; Salden, Alfons H.; Iacob, Sorin M.; Kempen, Masja

    2003-01-01

    Static multimedia on the Web can already be hardly structured manually. Although unavoidable and necessary, manual annotation of dynamic multimedia becomes even less feasible when multimedia quickly changes in complexity, i.e. in volume, modality, and usage context. The latter context could be set by learning or other purposes of the multimedia material. This multimedia dynamics calls for categorisation systems that index, query and retrieve multimedia objects on the fly in a similar way as a human expert would. We present and demonstrate such a supervised dynamic multimedia object categorisation system. Our categorisation system comes about by continuously gauging it to a group of human experts who annotate raw multimedia for a certain domain ontology given a usage context. Thus effectively our system learns the categorisation behaviour of human experts. By inducing supervised multi-modal content and context-dependent potentials our categorisation system associates field strengths of raw dynamic multimedia object categorisations with those human experts would assign. After a sufficient long period of supervised machine learning we arrive at automated robust and discriminative multimedia categorisation. We demonstrate the usefulness and effectiveness of our multimedia categorisation system in retrieving semantically meaningful soccer-video fragments, in particular by taking advantage of multimodal and domain specific information and knowledge supplied by human experts.

  6. The Design of Learning Environments.

    ERIC Educational Resources Information Center

    Stueck, Lawrence E.

    This study, using the Eisner's Educational Criticism Model, examines the role school architecture plays in eliciting creative, self-directed, child-centered responses in elementary school students. An evaluation of 11 play environments; 7 learning environments; an integrated third grade curriculum known as the City Classroom is presented; and the…

  7. Ecologies of parental engagement and preservice teacher education in science. The design, development, and implementation of a multimedia case-based environment: "PARENTS"

    NASA Astrophysics Data System (ADS)

    Roushias, Christakis

    2005-07-01

    This study discusses the design, development, and implementation of the PARENTS multimedia case-based environment, which was developed as a response to the challenging lack of research studies that address parental engagement in (science) education, in high poverty urban areas, in relation to the preservice teacher education in science. Its main purpose is to help preservice science teachers explore and reflect on the themes of parental engagement in those settings. The design process of PARENTS relied upon two frameworks: (a) development research and (b) constructivist case-based environments, from which a design conceptual framework was derived, consisted of a set of six interrelated principles: (1) Authenticity, (2) Interpretation and Argumentation Construction, (3) Multiple Perspectives, (4) Rich, Multi-modal, Non-Linear Information Resources, (5) Scaffolding and Support, and (6) Multimedia Case-Based Learning and Instruction. The first implementation of PARENTS occurred in a preservice science teacher education course and it addressed two research questions: (a) how are preservice science teachers' beliefs and ideas about parental engagement in high poverty urban school settings crafted, mediated, or expressed within a graduate course that draws upon the PARENTS environment? (b) what are the design features and/or content parts of PARENTS that enable or enhance student's thinking about parental engagement in high poverty urban school settings? The exploratory and descriptive character of the study directed us towards the use qualitative methods of data collection and analysis (embedded case study). The data analysis revealed three emerging cross-cutting themes in the evolvement of the preservice teachers' beliefs around parental engagement: (a) less deficit model thinking, (b) shared responsibility for participation, and (c) redefining and co-authoring a new space of science education for parental engagement. Also, the analysis of the user

  8. An Alternative Model of Multimedia Development: Small Projects within an Academic Environment.

    ERIC Educational Resources Information Center

    Stoney, Sue; McMahon, Mark

    This paper reports on a project at Edith Cowan University (Australia) in which a multidisciplinary team designed and created a self-paced learning environment for students to learn about share valuation and investment, with a focus on the inclusion of features that would motivate students to use and engage with the program. The resultant program,…

  9. Pedagogical Agents in Virtual Reality Environments: Do Multimedia Principles Still Apply?

    ERIC Educational Resources Information Center

    Moreno, Roxana

    This paper reviews a set of studies that examined what students learn in various virtual reality environments (VREs) designed to promote an understanding of environmental science. The goal of the reported studies was to provide an update to the classic distinction between the role of media versus method in promoting learning (Clark, 1999). Media…

  10. The effects of presentation pace and modality on learning a multimedia science lesson

    NASA Astrophysics Data System (ADS)

    Chung, Wen-Hung

    Working memory is a system that consists of multiple components. The visuospatial sketchpad is the main entrance for visual and spatial information, whereas acoustic and verbal information is processed in the phonological loop. The central executive works as a coordinator of information from these two subsystems. Numerous studies have shown that working memory has a very limited capacity. Based on these characteristics of working memory, theories such as cognitive load theory and the cognitive theory of multimedia learning provide multimedia design principles. One of these principles is that when verbal information accompanying pictures is presented in audio mode instead of visually, learning can be more effective than if both text and pictures are presented visually. This is called the modality effect. However, some studies have found that the modality effect does not occur in some situations. In most experiments examining the modality effect, the multimedia is presented as system-paced. If learners are able to repeat listening as many times as they need, the superiority of spoken text over visual text seems lessened. One aim of this study was to examine the modality effect in a learner-controlled condition. This study also used the one-word-at-a-time technique to investigate whether the modality effect would still occur if both reading and listening rates were equal. There were 182 college students recruited for this study. Participants were randomly assigned to seven groups: a self-paced listening group, a self-paced reading group, a self text-block reading group, a general-paced listening group, a general-paced reading group, a fast-paced listening group, and a fast-paced reading group. The experimental material was a cardiovascular multimedia module. A three-by-two between-subjects design was used to test the main effect. Results showed that modality effect was still present but not between the self-paced listening group and the self text-block reading group

  11. An integrated multi-media package for learning clinical phonetics and linguistics.

    PubMed

    Howard, S; Perkins, M; Martland, P

    2001-01-01

    Competence in the phonetic and linguistic analysis of normal and disordered spoken language is a basic requirement for all students and practitioners of speech and language therapy. This paper presents a learning package specifically designed for individuals who need to acquire or update practical skills and theoretical knowledge in clinical linguistic analysis. VISUAL-CLIP (VIdeo SUpported Active Learning in Clinical LInguistics and Phonetics) is a student-centred, interactive, multi-media tutorial in clinical linguistics and phonetics, based on digitised video- and audio-taped speech data from a child with a complex communication disorder. Data can be analysed from different perspectives and at different levels of difficulty using separate but inter-linked modules on phonetics, phonology, grammar, semantics and pragmatics. Case history information, formal assessment results, theoretical background and an annotated bibliography are also integrated into the CD-ROM based package.

  12. Learning environment, learning styles and conceptual understanding

    NASA Astrophysics Data System (ADS)

    Ferrer, Lourdes M.

    1990-01-01

    In recent years there have been many studies on learners developing conceptions of natural phenomena. However, so far there have been few attempts to investigate how the characteristics of the learners and their environment influence such conceptions. This study began with an attempt to use an instrument developed by McCarthy (1981) to describe learners in Malaysian primary schools. This proved inappropriate as Asian primary classrooms do not provide the same kind of environment as US classrooms. It was decided to develop a learning style checklist to suit the local context and which could be used to describe differences between learners which teachers could appreciate and use. The checklist included four dimensions — perceptual, process, self-confidence and motivation. The validated instrument was used to determine the learning style preferences of primary four pupils in Penang, Malaysia. Later, an analysis was made regarding the influence of learning environment and learning styles on conceptual understanding in the topics of food, respiration and excretion. This study was replicated in the Philippines with the purpose of investigating the relationship between learning styles and achievement in science, where the topics of food, respiration and excretion have been taken up. A number of significant relationships were observed in these two studies.

  13. Can Multimedia Make Kids Care about Social Studies? The GlobalEd Problem-Based Learning Simulation

    ERIC Educational Resources Information Center

    Ioannou, Andri; Brown, Scott W.; Hannafin, Robert D.; Boyer, Mark A.

    2009-01-01

    This study investigated whether using multimedia-based instructional material in a problem-based social studies simulation enhances student learning about world issues, increases interest in social studies, and generates positive attitudes toward the instruction. The GlobalEd Project, a Web-based international negotiation simulation embedded in…

  14. The Impact of Learning Driven Constructs on the Perceived Higher Order Cognitive Skills Improvement: Multimedia vs. Text

    ERIC Educational Resources Information Center

    Bagarukayo, Emily; Weide, Theo; Mbarika, Victor; Kim, Min

    2012-01-01

    The study aims at determining the impact of learning driven constructs on Perceived Higher Order Cognitive Skills (HOCS) improvement when using multimedia and text materials. Perceived HOCS improvement is the attainment of HOCS based on the students' perceptions. The research experiment undertaken using a case study was conducted on 223 students…

  15. The Effects of Online Courses with Multimedia in Learners' Perceived Satisfaction and Effectiveness of E-Learning

    ERIC Educational Resources Information Center

    MacKenzie, Hardy

    2013-01-01

    The purpose of this exploratory study was to determine how the use of multimedia components, such as graphics, audio and video, in online courses was related to perceived learner satisfaction and learning effectiveness. The use of retrospective data provided self reported perceived satisfaction measures and total score representing objective…

  16. An Exploratory Study of the Effects of Time Compressed Animated Delivery Multimedia Technology on Student Learning in Reproductive Physiology

    ERIC Educational Resources Information Center

    Trevisan, Michael S.; Oki, Angela C.; Senger, P. L.

    2010-01-01

    Two experiments examined the effects of a multimedia technology referred to as "Time Compressed Animated Delivery" (TCAD), on student learning in a junior-level reproductive physiology course. In experiment 1, participating students received one of two presentations of the same instructional material: TCAD and a lecture captured on video. At the…

  17. A Closer Look at Split Visual Attention in System- and Self-Paced Instruction in Multimedia Learning

    ERIC Educational Resources Information Center

    Schmidt-Weigand, Florian; Kohnert, Alfred; Glowalla, Ulrich

    2010-01-01

    Two experiments examined visual attention distribution in learning from text and pictures. Participants watched a 16-step multimedia instruction on the formation of lightning. In Experiment 1 (N=90) the instruction was system-paced (fast, medium, slow pace), while it was self-paced in Experiment 2 (N=31). In both experiments the text modality was…

  18. Fostering Multimedia Learning with Collaborative Concept Mapping: The Effect of Cognitive Aid on Performance and on Collaboration

    ERIC Educational Resources Information Center

    Acuña, Santiago Roger; Aymes, Gabriela López; Medrano, Carlos Sergio López

    2014-01-01

    This paper analyzes the use of collaborative concept maps in multimedia learning tasks. Specifically, the effect of a cognitive aid (providing students a list of main concepts to generate a concept map) on the performance of collaborative concept mapping and on the level of collaboration in this task is discussed. The study was carried out with 57…

  19. Does the Amount of On-Screen Text Influence Student Learning from a Multimedia-Based Instructional Unit?

    ERIC Educational Resources Information Center

    Ardac, Dilek; Unal, Serap

    2008-01-01

    The present study examines how changes in the amount of on-screen text will influence student learning from a multimedia instructional unit on basic concepts of coordinate geometry. The relative effectiveness of two different versions (short-text and whole-text) of the instructional unit was examined for students who differed in terms of their…

  20. Addressing the Complexities of Evaluating Interdisciplinary Multimedia Learning Environments.

    ERIC Educational Resources Information Center

    McGee, Steven; Howard, Bruce C.; Dimitrov, Dimiter M.; Hong, Namsoo S.; Shia, Regina

    This study was a summative evaluation of Astronomy Village[R]: Investigating the Solar System[TM]. Funded by the National Science Foundation, Astronomy Village is designed to teach students fundamental concepts in life, earth, and physical science by having them investigate cutting-edge questions related to the solar system. In Astronomy Village…

  1. Group Learning Environment Linking Synchronous and Asynchronous Learning.

    ERIC Educational Resources Information Center

    Hayashi, Toshihiro; Nakanishi, Yoshinari; Hayashida, Yukuo

    This paper describes the design and features of LEA (Learning Environment with Agent), an educational system which has the features of both synchronous and asynchronous group learning environments. The first section discusses group learning environments, including differences between individual learning and group learning, and the classification…

  2. Interprofessional education for the quality use of medicines: designing authentic multimedia learning resources.

    PubMed

    Levett-Jones, Tracy; Gilligan, Conor; Lapkin, Samuel; Hoffman, Kerry

    2012-11-01

    It is claimed that health care students who learn together will be better prepared for contemporary practice and more able to work collaboratively and communicate effectively. In Australia, although recognised as important for preparing nursing, pharmacy and medical students for their roles in the medication team, interprofessional education is seldom used for teaching medication safety. This is despite evidence indicating that inadequate communication between health care professionals is the primary issue in the majority of medication errors. It is suggested that the pragmatic constraints inherent in university timetables, curricula and contexts limit opportunities for health professional students to learn collaboratively. Thus, there is a need for innovative approaches that will allow nursing, medical and pharmacy students to learn about and from other disciplines even when they do not have the opportunity to learn with them. This paper describes the development of authentic multimedia resources that allow for participative, interactive and engaging learning experiences based upon sound pedagogical principles. These resources provide opportunities for students to critically examine clinical scenarios where medication safety is, or has the potential to be compromised and to develop skills in interprofessional communication that will prepare them to manage these types of situations in clinical practice.

  3. Learning by Teaching: Implementation of a Multimedia Project in Astro 101

    NASA Astrophysics Data System (ADS)

    Perrodin, D.; Lommen, A.

    2011-09-01

    Astro 101 students have deep-seated pre-conceptions regarding such topics as the cause of moon phases or the seasons. Beyond exploring the topics in a learner-centered fashion, the "learning by teaching" philosophy enables students to truly master concepts. In order to make students teach the cause of moon phases, we created a multimedia project where groups of students taught other students and filmed the session. They were to produce a 10-minute final movie highlighting their teaching techniques and showing students in the process of learning the concepts. This "experiment" turned out to be a great success for a few reasons. First, students gained experience explaining conceptually-challenging topics, making them learn the material better. Additionally, they learned to apply learner-centered techniques, most likely learning to teach for the first time. Finally, this project provided the students a connection between the classroom and the rest of the college, making them responsible for applying and sharing their knowledge with their peers.

  4. An enriched multimedia eBook application to facilitate learning of anatomy.

    PubMed

    Stirling, Allan; Birt, James

    2014-01-01

    This pilot study compared the use of an enriched multimedia eBook with traditional methods for teaching the gross anatomy of the heart and great vessels. Seventy-one first-year students from an Australian medical school participated in the study. Students' abilities were examined by pretest, intervention, and post-test measurements. Perceptions and attitudes toward eBook technology were examined by survey questions. Results indicated a strongly positive user experience coupled with increased marks; however, there were no statistically significant results for the eBook method of delivery alone outperforming the traditional anatomy practical session. Results did show a statistically significant difference in the final marks achieved based on the sequencing of the learning modalities. With initial interaction with the multimedia content followed by active experimentation in the anatomy lab, students' performance was improved in the final test. Obtained data support the role of eBook technology in modern anatomy curriculum being a useful adjunct to traditional methods. Further study is needed to investigate the importance of sequencing of teaching interventions.

  5. Designing, Developing, Producing and Assuring the Quality of Multi-Media Learning Materials for Distance Learners: Lessons Learnt from Indonesia's Universitas Terbuka

    ERIC Educational Resources Information Center

    Mutiara, Dewi; Kurniati, Sri

    2007-01-01

    Learning materials serve as major learning resources for distance learners, and quality learning materials help students learn effectively at a distance. This paper addresses comprehensive aspects of design, development, production, and quality assurance of multi-media learning materials, based on the experience of Indonesia's Universitas Terbuka…

  6. Science Learning Outcomes in Alignment with Learning Environment Preferences

    NASA Astrophysics Data System (ADS)

    Chang, Chun-Yen; Hsiao, Chien-Hua; Chang, Yueh-Hsia

    2011-04-01

    This study investigated students' learning environment preferences and compared the relative effectiveness of instructional approaches on students' learning outcomes in achievement and attitude among 10th grade earth science classes in Taiwan. Data collection instruments include the Earth Science Classroom Learning Environment Inventory and Earth Science Learning Outcomes Inventory. The results showed that most students preferred learning in a classroom environment where student-centered and teacher-centered instructional approaches coexisted over a teacher-centered learning environment. A multivariate analysis of covariance also revealed that the STBIM students' cognitive achievement and attitude toward earth science were enhanced when the learning environment was congruent with their learning environment preference.

  7. Integrating Multimedia into the Malaysian Classroom: Engaging Students in Interactive Learning

    ERIC Educational Resources Information Center

    Neo, Tse-Kian; Neo, Mai

    2004-01-01

    In recent years, with the infusion of the multimedia technology into the education arena, traditional educational materials can be translated into interactive electronic form through the use of multimedia authoring tools. This has allowed teachers to design and incorporate multimedia elements and choreograph them in an orderly sequence to convey…

  8. The evaluation of multimedia learning packages in the education of health professionals: experience of a musculoskeletal examination package.

    PubMed

    Vivekananda-Schmidt, Pirashanthie; Hassell, Andrew B; McLean, Monica

    2004-01-01

    The last 20 years have seen rapid technological developments within the field of information technology. The internet, sophisticated software packages and increased accessibility to computers have all opened opportunities for educators. Against this background, increasing numbers of multimedia learning packages are available to the health professional. In this paper, Pirashanthie Vivekananda-Schmidt, Andrew Hassell and Monica McLean discuss the methodological issues relating to the evaluation of such multimedia based learning tools, using the example of a specific package, Virtual Rheumatology. They discuss the reasons for the increasing interest in the area of computer-based learning, the available evidence supporting the use of such tools in education, and issues about the design and production of this CD. They then discuss the evaluation of the package to illustrate the considerable methodological difficulties in the research and evaluation of Computer Assisted Learning (CAL) packages generally.

  9. Perfluoroalkyl acids in the Canadian environment: multi-media assessment of current status and trends.

    PubMed

    Gewurtz, Sarah B; Backus, Sean M; De Silva, Amila O; Ahrens, Lutz; Armellin, Alain; Evans, Marlene; Fraser, Susan; Gledhill, Melissa; Guerra, Paula; Harner, Tom; Helm, Paul A; Hung, Hayley; Khera, Nav; Kim, Min Gu; King, Martha; Lee, Sum Chi; Letcher, Robert J; Martin, Pamela; Marvin, Chris; McGoldrick, Daryl J; Myers, Anne L; Pelletier, Magella; Pomeroy, Joe; Reiner, Eric J; Rondeau, Myriam; Sauve, Marie-Claude; Sekela, Mark; Shoeib, Mahiba; Smith, Daniel W; Smyth, Shirley Anne; Struger, John; Spry, Doug; Syrgiannis, Jim; Waltho, Jasmine

    2013-09-01

    In Canada, perfluoroalkyl acids (PFAAs) have been the focus of several monitoring programs and research and surveillance studies. Here, we integrate recent data and perform a multi-media assessment to examine the current status and ongoing trends of PFAAs in Canada. Concentrations of perfluorooctane sulfonate (PFOS), perfluorooctanoate (PFOA), and other long-chain perfluorocarboxylates (PFCAs) in air, water, sediment, fish, and birds across Canada are generally related to urbanization, with elevated concentrations observed around cities, especially in southern Ontario. PFOS levels in water, fish tissue, and bird eggs were below their respective Draft Federal Environmental Quality Guidelines, suggesting there is low potential for adverse effects to the environment/organisms examined. However, PFOS in fish and bird eggs tended to exceed guidelines for the protection of mammalian and avian consumers, suggesting a potential risk to their wildlife predators, although wildlife population health assessments are needed to determine whether negative impacts are actually occurring. Long-term temporal trends of PFOS in suspended sediment, sediment cores, Lake Trout (Salvelinus namaycush), and Herring Gull (Larus argentatus) eggs collected from Lake Ontario increased consistently from the start of data collection until the 1990s. However, after this time, the trends varied by media, with concentrations stabilizing in Lake Trout and Herring Gull eggs, and decreasing and increasing in suspended sediment and the sediment cores, respectively. For PFCAs, concentrations in suspended sediment, sediment cores, and Herring Gulls generally increased from the start of data collection until present and concentrations in Lake Trout increased until the late 1990s and subsequently stabilized. A multimedia comparison of PFAA profiles provided evidence that unexpected patterns in biota of some of the lakes were due to unique source patterns rather than internal lake processes. High

  10. (Re)Designing Learning Environments.

    ERIC Educational Resources Information Center

    Edutopia, 2002

    2002-01-01

    This 20-page issue explores the opportunity for creating 21st century learning environments that not only focus on different kinds of educational architecture but also emphasize how time is used, teacher-student relationships, collaboration, the benefits of real-world projects, and community involvement. In Minnesota, high school juniors and…

  11. Learning in a Chaotic Environment

    ERIC Educational Resources Information Center

    Goldman, Ellen; Plack, Margaret; Roche, Colleen; Smith, Jeffrey; Turley, Catherine

    2009-01-01

    Purpose: The purpose of this study is to understand how, when, and why emergency medicine residents learn while working in the chaotic environment of a hospital emergency room. Design/methodology/approach: This research used a qualitative interview methodology with thematic data analysis that was verified with the entire population of learners.…

  12. Managing the Collaborative Learning Environment.

    ERIC Educational Resources Information Center

    Wagner, June G.

    2002-01-01

    The feature story in this issue, "Managing the Collaborative Learning Environment," focuses on the growing emphasis on teamwork in the workplace. It discusses how the concept of empowering employees in the workplace is evolving and the benefits--faster decision making, lower costs and absenteeism, higher productivity and quality, and increased…

  13. Scaffolding in Connectivist Mobile Learning Environment

    ERIC Educational Resources Information Center

    Ozan, Ozlem

    2013-01-01

    Social networks and mobile technologies are transforming learning ecology. In this changing learning environment, we find a variety of new learner needs. The aim of this study is to investigate how to provide scaffolding to the learners in connectivist mobile learning environment: (1) to learn in a networked environment; (2) to manage their…

  14. Understanding groundwater - students' pre-conceptions and conceptual change by means of a theory-guided multimedia learning program

    NASA Astrophysics Data System (ADS)

    Unterbruner, Ulrike; Hilberg, Sylke; Schiffl, Iris

    2016-06-01

    Education on the subject of groundwater is crucial for sustainability. Nevertheless, international studies with students across different age groups have shown that the basic hydrogeological concept of groundwater defined as water within porous and permeable rocks is not an established everyday notion. Drawing from international research, a multimedia learning program Zwischen Regenwolke und Wasserhahn (between the rain cloud and the tap) was developed, which incorporates specific insights from the fields of conceptual change research, multimedia research, and the model of educational reconstruction. The effectiveness of the learning program was ascertained by means of two studies with Austrian seventh grade pupils as well as teacher-training students from the fields of biology and geography in order to ascertain the effectiveness of the learning program. Using a quasi-experimental research design, the participants' conceptions and knowledge of groundwater were determined in a pre- and post-test. The pupils and students greatly benefitted from working through the learning software independently. Their knowledge of groundwater increased significantly compared to the control group and there was a highly significant increase in the number of scientifically correct notions of groundwater. The acceptance of the program was also generally very high. The results indicate that theory-guided multimedia learning programs can play an important role in the transfer of research results to classroom settings, especially in science education.

  15. The Effect of Applying Podcast Multimedia Teaching System on Motivational Achievement and Learning Among the Boy Students

    PubMed Central

    Nozari, Ali Yazdanpanah; Siamian, Hasan

    2015-01-01

    Background: Traditional education classes are no more effective because they are tied to a particular place and time. Podcast complete the defection of other educational resources. In this study we aimed to address whether utilizing podcast multimedia training system has an effect on the motivational achievement and students learning of the Arabic course in high school. Methods: In this practical-purposed, descriptive and quasi-experimental study, pre- and post-test method in control and experiment groups was used. Researchers used simple random sampling method to form the groups. Results: The results showed the normal distribution of data according to the value of z (0.09) in the pre- and post-tests in both control and experiment groups. Therefore, the data distribution was normal (P>0.925). Significant differences between experimental and control groups in terms of academic level were not observed in the pre-test. There was no significant difference between the motivational achievement of education in post-test of control and experiment group (p>0.89). Conclusion: The results showed that teaching with podcast multimedia systems significantly increased learning of Arabic in the high school level. But of motivation reinforcement between traditional method and system for multimedia podcasts, showed no significant differences. Each variety of multimedia techniques can be beneficial for a specific course. Therefore, more studies on the effectiveness of podcast method in different courses to determine its effects are necessary. PMID:25870488

  16. Collaborative Spaces for GIS-Based Multimedia Cartography in Blended Environments

    ERIC Educational Resources Information Center

    Balram, Shivanand; Dragicevic, Suzana

    2008-01-01

    The interaction spaces between instructors and learners in the traditional face-to-face classroom environment are being changed by the diffusion and adoption of many forms of computer-based pedagogy. An integrated understanding of these evolving interaction spaces together with how they interconnect and leverage learning are needed to develop…

  17. Multimedia Principle in Teaching Lessons

    ERIC Educational Resources Information Center

    Kari Jabbour, Khayrazad

    2012-01-01

    Multimedia learning principle occurs when we create mental representations from combining text and relevant graphics into lessons. This article discusses the learning advantages that result from adding multimedia learning principle into instructions; and how to select graphics that support learning. There is a balance that instructional designers…

  18. The learning environment and learning styles: a guide for mentors.

    PubMed

    Vinales, James Jude

    The learning environment provides crucial exposure for the pre-registration nursing student. It is during this time that the student nurse develops his or her repertoire of skills, knowledge, attitudes and behaviour in order to meet competencies and gain registration with the Nursing and Midwifery Council. The role of the mentor is vital within the learning environment for aspiring nurses. The learning environment is a fundamental platform for student learning, with mentors key to identifying what is conducive to learning. This article will consider the learning environment and learning styles, and how these two essential elements guide the mentor in making sure they are conducive to learning.

  19. Designing for Learning: Multiplayer Digital Game Learning Environments

    ERIC Educational Resources Information Center

    Kim, Chung On

    2010-01-01

    Many people in general think that digital game environment has potential as a learning environment. However, empirical research in digital game environment and education is a still relative young field, so to create a digital learning environment where students are actively engaged in the learning process is a great challenge. In part, it has been…

  20. Development of a multimedia learning application for mathematics according to learning style preferences

    NASA Astrophysics Data System (ADS)

    Mokmin, Nur Azlina Mohamed; Masood, Mona

    2015-12-01

    Many students, especially the low achievers, find that mathematics is a difficult subject. Various studies found that student achievement in mathematics can be increased by attuning to students' learning styles. This study focused on the development of four differentiated learning materials for learning mathematics. The effectiveness of the developed learning materials was tested on 309 Malaysian polytechnic students. The result shows that the learning achievement of the students significantly increased when they learned using the learning material that was mapped with their preferred learning styles

  1. Multimedia in Modern Language Teacher Education.

    ERIC Educational Resources Information Center

    Raya, Manuel Jimenez

    2003-01-01

    Discusses the professional development of primary modern language teachers through the use of new technologies. The paper explores principles upon which the development of a multimedia learning environment, FLiP (Foreign Languages in Primary), was constructed. Ways in which technology can support the principles of effective professional…

  2. Understanding groundwater - students' pre-conceptions and conceptual change by a theory-guided multimedia learning program

    NASA Astrophysics Data System (ADS)

    Unterbruner, U.; Hilberg, S.; Schiffl, I.

    2015-11-01

    Groundwater is a crucial topic in education for sustainable development. Nevertheless, international studies with students of different ages have shown that the basic hydrogeological concept of groundwater defined as water within porous and permeable rocks is not an established everyday notion. Building upon international research a multimedia learning program ("Between the raincloud and the tap") was developed. Insights from the fields of conceptual change research, multimedia research, and the Model of Educational Reconstruction were specifically implemented. Two studies were conducted with Austrian pupils (7th grade) and teacher training students from the fields of biology and geography in order to ascertain the effectiveness of the learning program. Using a quasi-experimental research design, the participants' conceptions and knowledge regarding groundwater were determined in a pre- and post-test. The pupils and students greatly profited from independently working through the learning software. Their knowledge of groundwater increased significantly compared to the control group and there was a highly significant increase in the number of scientifically correct notions of groundwater. The acceptance of the program was also generally very high. The results speak for the fact that theory-guided multimedia learning programs can play an important role in the transfer of research results into the classroom, particularly in science education.

  3. Designing Communication and Learning Environments.

    ERIC Educational Resources Information Center

    Gayeski, Diane M., Ed.

    Designing and remodeling educational facilities are becoming more complex with options that include computer-based collaboration, classrooms with multimedia podiums, conference centers, and workplaces with desktop communication systems. This book provides a collection of articles that address educational facility design categorized in the…

  4. Group Modeling in Social Learning Environments

    ERIC Educational Resources Information Center

    Stankov, Slavomir; Glavinic, Vlado; Krpan, Divna

    2012-01-01

    Students' collaboration while learning could provide better learning environments. Collaboration assumes social interactions which occur in student groups. Social theories emphasize positive influence of such interactions on learning. In order to create an appropriate learning environment that enables social interactions, it is important to…

  5. Supporting Multimedia Learning with Visual Signalling and Animated Pedagogical Agent: Moderating Effects of Prior Knowledge

    ERIC Educational Resources Information Center

    Johnson, A. M.; Ozogul, G.; Reisslein, M.

    2015-01-01

    An experiment examined the effects of visual signalling to relevant information in multiple external representations and the visual presence of an animated pedagogical agent (APA). Students learned electric circuit analysis using a computer-based learning environment that included Cartesian graphs, equations and electric circuit diagrams. The…

  6. Effective use of multimedia presentations to maximize learning within high school science classrooms

    NASA Astrophysics Data System (ADS)

    Rapp, Eric

    This research used an evidenced-based experimental 2 x 2 factorial design General Linear Model with Repeated Measures Analysis of Covariance (RMANCOVA). For this analysis, time served as the within-subjects factor while treatment group (i.e., static and signaling, dynamic and signaling, static without signaling, and dynamic without signaling) served as the between-subject independent variable. Three dependent variables were used to assess learner outcomes: (a) a 14 multiple-choice pre and post-test to measure knowledge retention, (b) a pre and post-test concept map to measure synthesis and structure of knowledge, and (c) four questions based on a Likert scale asking students to rank the cognitive difficulty of understanding four aspects of the animation they engaged in. A mental rotations test was used in the pretest conditions to establish a control and used as a covariate. The treatment contained a four minute and 53 second animation that served as an introductory multimedia presentation explaining the gravitational effects of the moon and sun on the earth. These interactions occur at predictable times and are responsible for creating the tidal effects experienced on Earth. There were 99 volunteer high school participants enrolled in science classes randomly assigned to one of four treatment conditions. The research was conducted to determine how motion and the principle of signaling, established in The Cognitive Theory of Multimedia Learning affected precollege learners. The experiment controlled for modality, segmenting, temporal contiguity, redundancy, and navigational control. Results of the RMANCOVA indicated statistical significance for the within subjects effect: over time for all participants, with time and knowledge retention measured from the multiple-choice results, and in the category quality of concepts represented in the concept map analysis. However, there were no significant differences in the between groups analysis for knowledge retention based

  7. Automatization of Student Assessment Using Multimedia Technology.

    ERIC Educational Resources Information Center

    Taniar, David; Rahayu, Wenny

    Most use of multimedia technology in teaching and learning to date has emphasized the teaching aspect only. An application of multimedia in examinations has been neglected. This paper addresses how multimedia technology can be applied to the automatization of assessment, by proposing a prototype of a multimedia question bank, which is able to…

  8. Implications of Designing Instructional Video Using Cognitive Theory of Multimedia Learning

    ERIC Educational Resources Information Center

    Ibrahim, Mohamed

    2012-01-01

    During the last decade, cognitive researchers identified three major challenges facing the use of multimedia materials in instruction. The first challenge is the inclusion of extraneous content that competes with the essential information for limited cognitive resources. Researchers found that including extraneous material in multimedia materials…

  9. Multimedia Arts Learning in an Activity System: New Literacies for At-Risk Children

    ERIC Educational Resources Information Center

    Betts, J. David

    2006-01-01

    This study concerns a multi-year after school arts technology program, the Multimedia Arts Education Program (MAEP). The Tucson Pima Arts Council (TPAC) sponsored MAEP in downtown Tucson for low-income youth. A five-semester curriculum was developed to introduce multimedia literacies in the electronic arts workplace and provide tools for students…

  10. Multimedia and Learning: A School Leader's Guide. A Technology Leadership Network Special Report.

    ERIC Educational Resources Information Center

    Ward, Anne W., Ed.

    Designed for education leaders who seek to apply multimedia technology in schools, this guide addresses not only hardware and software matters, but also a wide range of related issues that schools face. Various facets of the topic are addressed in 12 papers presented under 8 broad headings: (1) Multimedia Technology (Racquel Skolnik and R. G.…

  11. Bridging the Gap between Experts in Designing Multimedia-Based Instructional Media for Learning

    ERIC Educational Resources Information Center

    Razak, Rafiza Abdul

    2013-01-01

    The research identified and explored the cognitive knowledge among the instructional multimedia design and development experts comprising of multimedia designer, graphic designer, subject-matter expert and instructional designer. A critical need exists for a solid understanding of the factors that influence team decision making and performance in…

  12. iPedagogy: Using Multimedia Learning Theory to iDentify Best Practices for MP3 Player Use in Higher Education

    ERIC Educational Resources Information Center

    Downs, Edward; Boyson, Aaron R.; Alley, Hannah; Bloom, Nikki R.

    2011-01-01

    Some institutions of higher learning have invested considerable resources to diffuse iPods and MP3 devices though little is known about learning outcomes tied to their use. Dual-coding and multimedia learning theories guided the development of a typical college lecture so that it could be presented in a combination of audio and visual forms across…

  13. Influences of Formal Learning, Personal Learning Orientation, and Supportive Learning Environment on Informal Learning

    ERIC Educational Resources Information Center

    Choi, Woojae; Jacobs, Ronald L.

    2011-01-01

    While workplace learning includes formal and informal learning, the relationship between the two has been overlooked, because they have been viewed as separate entities. This study investigated the effects of formal learning, personal learning orientation, and supportive learning environment on informal learning among 203 middle managers in Korean…

  14. A Blended Mobile Learning Environment for Museum Learning

    ERIC Educational Resources Information Center

    Hou, Huei-Tse; Wu, Sheng-Yi; Lin, Peng-Chun; Sung, Yao-Ting; Lin, Jhe-Wei; Chang, Kuo-En

    2014-01-01

    The use of mobile devices for informal learning has gained attention over recent years. Museum learning is also regarded as an important research topic in the field of informal learning. This study explored a blended mobile museum learning environment (BMMLE). Moreover, this study applied three blended museum learning modes: (a) the traditional…

  15. The separate and collective effects of personalization, personification, and gender on learning with multimedia chemistry instructional materials

    NASA Astrophysics Data System (ADS)

    Halkyard, Shannon

    Chemistry is a difficult subject to learn and teach for students in general. Additionally, female students are under-represented in chemistry and the physical sciences. Within chemistry, atomic and electronic structure is a key concept and several recommendations in the literature describe how this topic can be taught better. These recommendations can be employed in multimedia instructional materials designed following principles understood through the Cognitive Theory of Multimedia Learning. Additionally, these materials can expand the known use of principles like personalization (addressing the learner as "you") and test prospective design principles like personification (referring to abstract objects like atoms as "she" or "he"). The purpose of this study was to use the recommendations on teaching atomic and electronic structure along with known multimedia design principles to create multimedia chemistry learning materials that can be used to test the use of personalization and personification both separately and together. The study also investigated how learning with these materials might be different for male and female students. A sample of 329 students from private northern California high schools were given an atomic structure pre-test, watched a multimedia chemistry instructional video, and took a post-test on atomic structure. Students were randomly assigned to watch one of six versions of the instructional video. Students in the six groups were compared using ANOVA procedures and no significant differences were found. Males were compared to females for the six different treatment conditions and the most significant difference was for the treatment that combined personalization (you) and female personification (she), with a medium effect size (Cohen's d=0.65). Males and females were then compared separately across the six groups using ANOVA procedures and t-tests. A significant difference was found for female students using the treatment that combined

  16. Development of a prototype interactive learning system using multi-media technology for mission independent training program

    NASA Technical Reports Server (NTRS)

    Matson, Jack E.

    1992-01-01

    The Spacelab Mission Independent Training Program provides an overview of payload operations. Most of the training material is currently presented in workbook form with some lecture sessions to supplement selected topics. The goal of this project was to develop a prototype interactive learning system for one of the Mission Independent Training topics to demonstrate how the learning process can be improved by incorporating multi-media technology into an interactive system. This report documents the development process and some of the problems encountered during the analysis, design, and production phases of this system.

  17. Virtual Representations in 3D Learning Environments

    ERIC Educational Resources Information Center

    Shonfeld, Miri; Kritz, Miki

    2013-01-01

    This research explores the extent to which virtual worlds can serve as online collaborative learning environments for students by increasing social presence and engagement. 3D environments enable learning, which simulates face-to-face encounters while retaining the advantages of online learning. Students in Education departments created avatars…

  18. Constructivist Learning Environment among Palestinian Science Students

    ERIC Educational Resources Information Center

    Zeidan, Afif

    2015-01-01

    The purpose of this study was to investigate the constructivist learning environment among Palestinian science students. The study also aimed to investigate the effects of gender and learning level of these students on their perceptions of the constructivist learning environment. Data were collected from 125 male and 101 female students from the…

  19. Learning Environments; The Technology-Cognition Connection.

    ERIC Educational Resources Information Center

    Ullmer, Eldon J.

    This paper considers the technological aspects of learning environment analysis in the instructional development process. Characteristics of a technology-based learning environment are discussed, and old and new models of technology and learning are examined. The connection between technology and cognition is addressed, and the importance of…

  20. Technological Challenges: Designing Large Compressed Video and Multimedia Classrooms.

    ERIC Educational Resources Information Center

    Hart, Russ A.; Parker, Roger

    Designing a distance learning classroom requires integration of educational goals and philosophy with technology and ergonomics. The technological challenge and key to designing effective distance learning and multimedia classrooms is creating an environment in which the participants--students, and teacher--may easily interact with instructional…

  1. Student Motivation in Constructivist Learning Environment

    ERIC Educational Resources Information Center

    Cetin-Dindar, Ayla

    2016-01-01

    The purpose of this study was to investigate the relation between constructivist learning environment and students'motivation to learn science by testing whether students' self-efficacy in learning science, intrinsically and extrinsically motivated science learning increase and students' anxiety about science assessment decreases when more…

  2. Classification of multimedia processors

    NASA Astrophysics Data System (ADS)

    Fatemi, Omid; Panchanathan, Sethuraman

    1998-12-01

    Multimedia system design presents challenges from the perspectives of both hardware and software. Each media in a multimedia environment requires different processes, techniques, algorithms and hardware implementations. Multimedia processing which necessitates real time digital video, audio, and 3D graphics processing is an essential part of new systems as 2D graphics and image processing was in current systems. Multimedia applications require efficient VLSI implementations for various media processing algorithms. Emerging multimedia standards and algorithms will result in hardware systems of high complexity. In addition to recent advances in enabling VLSI technology for high density and fast circuit implementations, special investigation of architectural approaches is also required. In the past few years, multimedia hardware design has captured the most attentions among researchers. New programmable processors, high-speed storage and modern parallelism techniques are among the variety of subjects, which are being addressed in this domain. A detailed categorization of available multimedia processing strategies is required to help designers in adapting these techniques into new architectures. Some of important options in multimedia hardware design include: processor structure, parallelization and granularity, data distribution techniques, instruction level parallelism, memory interface and flexibility. In this paper, we address important issues in the design of a programmable multimedia processor.

  3. The Learning Environment: An Instructional Strategy.

    ERIC Educational Resources Information Center

    Loughlin, Catherine E.; Suina, Joseph H.

    This book offers both a conceptual framework and practical guidance for arranging the elementary school classroom. It provides examples and drawings of arrangements from real classrooms and information and procedures for providing supportive learning environments. A conceptual overview of the learning environment considers the environment as a…

  4. Science Learning Outcomes in Alignment with Learning Environment Preferences

    ERIC Educational Resources Information Center

    Chang, Chun-Yen; Hsiao, Chien-Hua; Chang, Yueh-Hsia

    2011-01-01

    This study investigated students' learning environment preferences and compared the relative effectiveness of instructional approaches on students' learning outcomes in achievement and attitude among 10th grade earth science classes in Taiwan. Data collection instruments include the Earth Science Classroom Learning Environment Inventory and Earth…

  5. Learning with Hypertext Learning Environments: Theory, Design, and Research.

    ERIC Educational Resources Information Center

    Jacobson, Michael J.; And Others

    1996-01-01

    Studied 69 undergraduates who used conceptually-indexed hypertext learning environments with differently structured thematic criss-crossing (TCC) treatments: guided and learner selected. Found that students need explicit modeling and scaffolding support to learn complex knowledge from these learning environments, and considers implications for…

  6. Personalized Virtual Learning Environment from the Detection of Learning Styles

    ERIC Educational Resources Information Center

    Martínez Cartas, M. L.; Cruz Pérez, N.; Deliche Quesada, D.; Mateo Quero, S.

    2013-01-01

    Through the previous detection of existing learning styles in a classroom, a Virtual Learning Environment (VLE) has been designed for students of several Engineering degrees, using the Learning Management System (LMS) utilized in the University of Jaen, ILIAS. Learning styles of three different Knowledge Areas; Chemical Engineering, Materials…

  7. Courseware Integration into Task-Based Learning: A Case Study of Multimedia Courseware-Supported Oral Presentations for Non-English Major Students

    ERIC Educational Resources Information Center

    Tsai, Shu-Chiao

    2011-01-01

    This study reports on the integration of English for Specific Purposes (ESP) multimedia courseware for oral presentations into a self-learning and elective program for non-English major students in an English as a Foreign Language (EFL) setting. A computer-aided instruction approach, combined with a task-based learning approach, was adopted.…

  8. Preparing Teachers for Emerging Blended Learning Environments

    ERIC Educational Resources Information Center

    Oliver, Kevin M.; Stallings, Dallas T.

    2014-01-01

    Blended learning environments that merge learning strategies, resources, and modes have been implemented in higher education settings for nearly two decades, and research has identified many positive effects. More recently, K-12 traditional and charter schools have begun to experiment with blended learning, but to date, research on the effects of…

  9. Peer Interaction in Three Collaborative Learning Environments

    ERIC Educational Resources Information Center

    Staarman, Judith Kleine; Krol, Karen; Meijden, Henny van der

    2005-01-01

    The aim of the study was to gain insight into the occurrence of different types of peer interaction and particularly the types of interaction beneficial for learning in different collaborative learning environments. Based on theoretical notions related to collaborative learning and peer interaction, a coding scheme was developed to analyze the…

  10. An Environment for Mobile Experiential Learning

    ERIC Educational Resources Information Center

    Petrovic, Otto; Babcicky, Philipp; Puchleitner, Thomas

    2014-01-01

    In experiential learning courses students acquire new knowledge through learning that takes place in real-life scenarios. By utilizing mobile devices to conduct observations outside of the classroom, learners can arrive at a broader and deeper understanding of their inquiries. In this paper, we propose a learning environment that integrates mobile…

  11. A Collaborative Model for Ubiquitous Learning Environments

    ERIC Educational Resources Information Center

    Barbosa, Jorge; Barbosa, Debora; Rabello, Solon

    2016-01-01

    Use of mobile devices and widespread adoption of wireless networks have enabled the emergence of Ubiquitous Computing. Application of this technology to improving education strategies gave rise to Ubiquitous e-Learning, also known as Ubiquitous Learning. There are several approaches to organizing ubiquitous learning environments, but most of them…

  12. Science Learning Environments and Action Research

    ERIC Educational Resources Information Center

    Martin-Dunlop, Catherine

    2006-01-01

    A learning environment survey can be easily used in the science classroom to evaluate new instructional approaches, to spark enthusiasm, and to produce evidence showing that science teachers are indeed becoming a reflective practitioner. Conducting learning environment research in the classroom is personally rewarding as well. It allows science…

  13. Relationships between Learning Environment and Mathematics Anxiety

    ERIC Educational Resources Information Center

    Taylor, Bret A.; Fraser, Barry J.

    2013-01-01

    We investigated relationships between the learning environment and students' mathematics anxiety, as well as differences between the sexes in perceptions of learning environment and anxiety. A sample of 745 high-school students in 34 different mathematics classrooms in four high schools in Southern California was used to cross-validate the What Is…

  14. Soft Systems Methodology for Personalized Learning Environment

    ERIC Educational Resources Information Center

    Nair, Uday

    2015-01-01

    There are two sides to a coin when it comes to implementing technology at universities; on one side, there is the university using technologies via the virtual learning environment that seems to be outdated with the digital needs of the students, and on the other side, while implementing technology at the university learning environment the focus…

  15. Theoretical Foundations of Learning Environments. Second Edition

    ERIC Educational Resources Information Center

    Jonassen, David, Ed.; Land, Susan, Ed.

    2012-01-01

    "Theoretical Foundations of Learning Environments" provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and psychological theories and their implications for the design of new learning environments for schools, universities, or corporations. Leading experts describe the most important…

  16. Learning Objects and Virtual Learning Environments Technical Evaluation Criteria

    ERIC Educational Resources Information Center

    Kurilovas, Eugenijus; Dagiene, Valentina

    2009-01-01

    The main scientific problems investigated in this article deal with technical evaluation of quality attributes of the main components of e-Learning systems (referred here as DLEs--Digital Libraries of Educational Resources and Services), i.e., Learning Objects (LOs) and Virtual Learning Environments (VLEs). The main research object of the work is…

  17. Innovative Learning Environments: About Traditional and New Patterns of Learning

    ERIC Educational Resources Information Center

    Schrittesser, Ilse; Gerhartz-Reiter, Sabine; Paseka, Angelika

    2014-01-01

    How can the conception of formal learning environments like schools foster individual learning and the acquisition of the competences necessary for a rewarding participation in the knowledge societies of the twenty-first century? Just how important learning has become as an issue for society is demonstrated by the interest shown in the subject by…

  18. Utilizing Virtual and Personal Learning Environments for Optimal Learning

    ERIC Educational Resources Information Center

    Terry, Krista, Ed.; Cheney, Amy, Ed.

    2016-01-01

    The integration of emerging technologies in higher education presents a new set of challenges and opportunities for educators. With a growing need for customized lesson plans in online education, educators are rethinking the design and development of their learning environments. "Utilizing Virtual and Personal Learning Environments for…

  19. Learning with Hypertext Learning Environments: Theory, Design, and Research.

    ERIC Educational Resources Information Center

    Jacobson, Michael J.; And Others

    1995-01-01

    Describes a study that explored the acquisition and transfer of complex knowledge after using a conceptually-indexed hypertext learning environment based on cognitive theory and research. Results found evidence that a hypertext learning environment with conceptually-indexed case-based materials and modeling/scaffolding support can help…

  20. Learning System Design Consideration in Creating an Online Learning Environment.

    ERIC Educational Resources Information Center

    Schaffer, Scott

    This paper describes the design of a Web-based learning environment for leadership facilitators in a United States military organization. The overall aim of this project was to design a prototype of an online learning environment that supports leadership facilitators' knowledge development in the content area of motivation. The learning…

  1. The Role of Learners' Field Dependence and Gender on the Effects of Conversational versus Non-Conversational Narrations in Multimedia Environment

    ERIC Educational Resources Information Center

    Wei, Liew Tze; Su-Mae, Tan; Wi, Tay Nuo

    2014-01-01

    The main objective of this study was to ascertain if the effectiveness of conversational narrations and non-conversational narrations in multimedia environment will be mediated by learners' field dependence and gender. 53 participants (25 field dependent and 28 field independent subjects) were randomly divided to interact with either one of…

  2. Using Hi-FAME (High Feedback-Assessment-Multimedia-Environment) Instructional Model in WBI: A Case Study for Biology Teacher Education.

    ERIC Educational Resources Information Center

    Wang, Tzu-Hua; Wang, Wei-Lung; Wang, Kuo-Hua; Huang, Shih-Chieh

    The study attempted to adapt two web tools, FFS system (Frontpage Feedback System) and WATA system (Web-based Assessment and Test Analysis System), to construct a Hi-FAME (High Feedback-Assessment-Multimedia-Environment) Model in WBI (Web-based Instruction) to facilitate pre-service teacher training. Participants were 30 junior pre-service…

  3. Clinical learning environment at Shiraz Medical School.

    PubMed

    Rezaee, Rita; Ebrahimi, Sedigheh

    2013-01-01

    Clinical learning occurs in the context of a dynamic environment. Learning environment found to be one of the most important factors in determining the success of an effective teaching program. To investigate, from the attending and resident's perspective, factors that may affect student leaning in the educational hospital setting at Shiraz University of Medical Sciences (SUMS). This study combined qualitative and quantitative methods to determine factors affecting effective learning in clinical setting. Residents evaluated the perceived effectiveness of the university hospital learning environment. Fifty two faculty members and 132 residents participated in this study. Key determinants that contribute to an effective clinical teaching were autonomy, supervision, social support, workload, role clarity, learning opportunity, work diversity and physical facilities. In a good clinical setting, residents should be appreciated and given appropriate opportunities to study in order to meet their objectives. They require a supportive environment to consolidate their knowledge, skills and judgment. PMID:23456587

  4. The Effectiveness of Web-Based Multimedia Applications Simulation in Teaching and Learning

    ERIC Educational Resources Information Center

    Ziden, Azidah Abu; Rahman, Muhammad Faizal Abdul

    2013-01-01

    This study focuses on the effectiveness of using multimedia virtual simulation in Islamic Studies in Malaysia. Virtual simulation methods embedded in Microsoft PowerPoint was used in this study to determine the effectiveness of these modes to motivate students on the topic of pilgrimage in the Islamic Studies subject. Pilgrimage topic has been…

  5. Coherence or Interest: Which Is Most Important in Online Multimedia Learning?

    ERIC Educational Resources Information Center

    Muller, Derek A.; Lee, Kester J.; Sharma, Manjula D.

    2008-01-01

    The coherence principle states that all non-essential information in multimedia messages should be eliminated to minimise demands on cognitive resources. This assertion has been empirically verified in controlled laboratory studies with learners who have little prior knowledge and limited interest in the domain of instruction. It has not been…

  6. Evaluating the Effectiveness of Multimedia Based Learning. Occasional Paper Number 5.

    ERIC Educational Resources Information Center

    Athanasou, James A.

    A holistic approach to evaluating an adult education and training program or service was proposed that is based on consideration of the following: ethics, objectives, stakeholders, coverage, effects, and costs. According to the proposed approach, the following are among the design features of multimedia instruction to be considered before an…

  7. Learning from Looking at Sound: Using Multimedia Spectrograms to Explore World Music

    ERIC Educational Resources Information Center

    Thibeault, Matthew D.

    2011-01-01

    This article details the use of multimedia spectrogram displays for visualizing and understanding music. A section on foundational considerations presents similarities and differences between Western musical scores and spectrograms, in particular the benefit in avoiding Western notation when using music from a culture where representation through…

  8. An Eye Movement Analysis of the Spatial Contiguity Effect in Multimedia Learning

    ERIC Educational Resources Information Center

    Johnson, Cheryl I.; Mayer, Richard E.

    2012-01-01

    In three studies, eye movements of participants were recorded while they viewed a single-slide multimedia presentation about how car brakes work. Some of the participants saw an integrated presentation in which each segment of words was presented near its corresponding area of the diagram (integrated group, Experiments 1 and 3) or an integrated…

  9. Learner Perceptions on Instructional Design of Multimedia in Learning Abstract Concepts in Science at a Distance

    ERIC Educational Resources Information Center

    Kulasekara, Geetha Udayangani; Jayatilleke, Buddhini Gayathri; Coomaraswamy, Uma

    2011-01-01

    This study was carried out to explore learner perceptions on the instructional design features of interactive multimedia (IMM), which was especially designed to support the open and distance learners studying microbiology as a part of the BSc degree programme of the Open University of Sri Lanka (OUSL). The purpose of developing this IMM was to…

  10. An Enriched Multimedia eBook Application to Facilitate Learning of Anatomy

    ERIC Educational Resources Information Center

    Stirling, Allan; Birt, James

    2014-01-01

    This pilot study compared the use of an enriched multimedia eBook with traditional methods for teaching the gross anatomy of the heart and great vessels. Seventy-one first-year students from an Australian medical school participated in the study. Students' abilities were examined by pretest, intervention, and post-test measurements.…

  11. The Multimedia Dictionary of American Sign Language: Learning Lessons About Language, Technology, and Business.

    ERIC Educational Resources Information Center

    Wilcox, Sherman

    2003-01-01

    Reports on the the Multimedia Dictionary of American Sign language, which was was conceived in he late 1980s as a melding of the pioneering work in American Sign language lexicography that had been carried out decades earlier and the newly emerging computer technologies that were integrating use of graphical user-interface designs, rapidly…

  12. Research on the Learning Effects of Multimedia Assisted Instruction Using Information Technology Model

    ERIC Educational Resources Information Center

    Chen, Chen-Yuan

    2012-01-01

    As technology advances, whether from the previous multi-media teaching, online teaching, or now interactive whiteboard, the various changes in both hardware and software resources as well as information are very huge. The information is quickly circulating under the changes in the old and new technology, and the new knowledge has been created.…

  13. Learning from Multimedia Presentations: The Effects of Graphical Realism and Voice Gender

    ERIC Educational Resources Information Center

    Rodicio, Hector Garcia

    2012-01-01

    Introduction: Most of the research on the design of multimedia instructional materials has addressed how to combine words and pictures to produce effective presentations whereas the development of single representations has received less attention. In this study we explored different ways of presenting single representations. Method: In Experiment…

  14. Saying the Wrong Thing: Improving Learning with Multimedia by Including Misconceptions

    ERIC Educational Resources Information Center

    Muller, D. A.; Bewes, J.; Sharma, M. D.; Reimann, P.

    2008-01-01

    In this study, 364 first-year physics students were randomly assigned to one of four online multimedia treatments on Newton's First and Second Laws of Motion: (1) the "Exposition", a concise lecture-style presentation; (2) the "Extended Exposition", the Exposition with additional interesting information; (3) the "Refutation", the Exposition with…

  15. Enhancing nursing students' skills in vital signs assessment by using multimedia computer-assisted learning with integrated content of anatomy and physiology.

    PubMed

    Kaveevivitchai, Chularuk; Chuengkriankrai, Benchaporn; Luecha, Yuwadee; Thanooruk, Rujires; Panijpan, Bhinyo; Ruenwongsa, Pintip

    2009-01-01

    Due to constraints of increasing number of nursing students and a disproportionate shortfall of faculty members in nursing schools, it was necessary to supplement traditional lecture or lecture-demonstration with on-line multimedia materials and/or multimedia compact discs for enhancing learning. The authors have developed a computer-assisted learning (CAL) multimedia on vital signs with animation and audio features for teaching in the classroom based on the 5Es inquiry cycle. When the CAL was tried on second-year undergraduates in two comparable schools, all groups of students gained significantly higher performance skills regardless of whether the groups were subjected to CAL/lecture or CAL/lecture/demonstration. However, they did not gain in factual knowledge. PMID:18703258

  16. Morse, K. (2003). Does One Size Fit All? Exploring Asynchronous Learning in a Multicultural Environment. "JALN", 7(1), 37-55

    ERIC Educational Resources Information Center

    Zhang, Zuochen

    2004-01-01

    As new technologies become less expensive, provide greater access to various forms of multimedia, and are integrated into all aspects of everyday life, online learning environments are becoming more prevalent. Online education, as experienced through course management systems, is being heralded as meeting the needs of students' lifestyles by…

  17. The Effects of Directive Self-Explanation Prompts to Support Active Processing of Multiple Representations in a Simulation-Based Learning Environment

    ERIC Educational Resources Information Center

    van der Meij, J.; de Jong, T.

    2011-01-01

    Processing of multiple representations in multimedia learning environments is considered to help learners obtain a more complete overview of the domain and gain deeper knowledge. This is based on the idea that relating and translating different representations leads to reflection beyond the boundaries and details of the separate representations.…

  18. Networked Multimedia for Communication and Collaboration.

    ERIC Educational Resources Information Center

    Hoadley, Christopher M.; And Others

    Networked multimedia is described as a tool for collaborative learning, focusing on learning through discussion. It is proposed that multimedia may be used to structure and enhance communication, thereby promoting learning. The background and application of collaborative learning is outlined. Several dimensions of media which influence the…

  19. Invited Reaction: Influences of Formal Learning, Personal Learning Orientation, and Supportive Learning Environment on Informal Learning

    ERIC Educational Resources Information Center

    Cseh, Maria; Manikoth, Nisha N.

    2011-01-01

    As the authors of the preceding article (Choi and Jacobs, 2011) have noted, the workplace learning literature shows evidence of the complementary and integrated nature of formal and informal learning in the development of employee competencies. The importance of supportive learning environments in the workplace and of employees' personal learning…

  20. Tools for Supporting Response-Based Literature Teaching and Learning: A Multimedia Exploration of the Beat Generation. Report Series 2.29.

    ERIC Educational Resources Information Center

    Meskill, Carla; And Others

    A project reviewed 54 commercially available multimedia products with literature as the subject matter, to determine what pedagogical approaches steered the design of literature software, and whether these were aligned with response-based views of literature teaching/learning. Findings indicated that the design of commercial products advocates an…

  1. The Development and Evaluation of a Set of Multi-Media Self-Instructional Learning Activity Packages for Use in Remedial English at an Urban Community College.

    ERIC Educational Resources Information Center

    McDonald, Ellen Jean Baird

    The purpose of this investigation was to compare the effects on achievement and attitude of a method of teaching using multi-media self-instructional learning activity packages, with the conventional method of teaching by lecture and discussion. The subjects were 126 community college students enrolled in remedial English classes. Two instructors…

  2. Advanced Training Technologies and Learning Environments

    NASA Technical Reports Server (NTRS)

    Noor, Ahmed K. (Compiler); Malone, John B. (Compiler)

    1999-01-01

    This document contains the proceedings of the Workshop on Advanced Training Technologies and Learning Environments held at NASA Langley Research Center, Hampton, Virginia, March 9-10, 1999. The workshop was jointly sponsored by the University of Virginia's Center for Advanced Computational Technology and NASA. Workshop attendees were from NASA, other government agencies, industry, and universities. The objective of the workshop was to assess the status and effectiveness of different advanced training technologies and learning environments.

  3. Open Calculus: A Free Online Learning Environment

    ERIC Educational Resources Information Center

    Korey, Jane; Rheinlander, Kim; Wallace, Dorothy

    2007-01-01

    Dartmouth College mathematicians have developed a free online calculus course called "Open Calculus." Open Calculus is an exportable distance-learning/self-study environment for learning calculus including written text, nearly 4000 online homework problems and instructional videos. The paper recounts the evaluation of course elements since 2000 in…

  4. PLATE: Powerful Learning and Teaching Environments

    ERIC Educational Resources Information Center

    Housand, Angela

    2009-01-01

    The environment has a profound effect on the ability of students to regulate their behavior or disposition and effectively engage in the learning processes. Active engagement is important because it increases performance. Certain types of environmental structures actually increase students' ability to be agents of their own learning. These…

  5. The Firm as a Learning Environment

    ERIC Educational Resources Information Center

    Hart, Ben

    1975-01-01

    A dynamic systems organizational model can facilitate learning as a continuously recurring, relevant process. The development section, to create an organization-wide learning environment, should bring supervisors and managers together to examine goals and set achievement objectives; institute a three-pronged management development program; and…

  6. Digital Learning Environments: New Possibilities and Opportunities.

    ERIC Educational Resources Information Center

    Peters, Otto

    2000-01-01

    New ways of teaching online allow integration of different presentation methods, multisensory instruction, extensive interactivity, and improved support systems. The digital environment makes autonomous learning even more autonomous. There is a shift from instruction to enablement of independent and self-directed learning. (SK)

  7. Successful Web Learning Environments: New Design Guidelines.

    ERIC Educational Resources Information Center

    Martinez, Margaret

    The Web offers the perfect technology and environment for precision learning because learners can be uniquely identified, relevant content can be specifically personalized, and subsequent response and progress can be monitored, supported, and assessed. Technologically, researchers are making rapid progress realizing the personalized learning dream…

  8. Evaluation in a Situated Learning Environment.

    ERIC Educational Resources Information Center

    McLellan, Hilary

    1993-01-01

    Examines evaluation in a situated learning context. Topics discussed include a model for evaluation in a computer learning environment; portfolios, including written, electronic, and video formats; summary statistics; diagnosis; reflection and self-assessment; story construction or scenario design; learners as designers of instruction; and…

  9. Creating 21st Century Learning Environments

    ERIC Educational Resources Information Center

    Stuebing, Susan

    2004-01-01

    The seminar on "Creating 21st Century Learning Environments" was organized by the United Kingdom's Department for Education and Skills (DfES) and the OECD Program on Educational Building (PEB). The seminar was posed as a networked learning experience with professionals from throughout the world presenting their accomplishments and findings.…

  10. Characterizing Navigation in Interactive Learning Environments

    ERIC Educational Resources Information Center

    Liang, Hai-Ning; Sedig, Kamran

    2009-01-01

    Interactive learning environments (ILEs) are increasingly used to support and enhance instruction and learning experiences. ILEs maintain and display information, allowing learners to interact with this information. One important method of interacting with information is navigation. Often, learners are required to navigate through the information…

  11. A Deign Framework for Online Learning Environments.

    ERIC Educational Resources Information Center

    Mishra, Sanjaya

    2002-01-01

    Discusses use of the Web for online instruction and presents a design framework for creating online learning environments. Highlights include approaches to instruction, including behaviorism, cognitivism, and constructivism; learning activities; content; learner support; and application of the framework for a graduate course at the Indira Gandhi…

  12. Transactional Distance in a Blended Learning Environment

    ERIC Educational Resources Information Center

    Dron, Jon; Seidel, Catharine; Litten, Gabrielle

    2004-01-01

    This paper presents a case study that describes and discusses the problems encountered during the design and implementation of a blended learning course, largely taught online through a web-based learning environment. Based on Moore's theory of transactional distance, the course was explicitly designed to have dialogue at its heart. However, the…

  13. Resource Requirements for Online Learning Environments.

    ERIC Educational Resources Information Center

    Dringus, Laurie P.

    1999-01-01

    Discussion of online instruction that is delivered via dedicated Web-based hypertext systems on the Internet focuses on the human resources (including faculty, students, administration, and staff), information and learning resources, and technical resources that are needed to produce and manage online learning environments. Describes future…

  14. Building Student Trust in Online Learning Environments

    ERIC Educational Resources Information Center

    Wang, Ye Diana

    2014-01-01

    As online learning continues to gain widespread attention and thrive as a legitimate alternative to classroom instruction, educational institutions and online instructors face the challenge of building and sustaining student trust in online learning environments. The present study represents an attempt to address the challenge by identifying the…

  15. Gendered Learning Environments in Managerial Work

    ERIC Educational Resources Information Center

    Gustavsson, Maria; Eriksson, Anna Fogelberg

    2010-01-01

    The aim is to investigate female and male managers' learning environments with particular focus on their opportunities for and barriers to learning and career development in the managerial work of a male-dominated industrial company. In the case study 42 managers, 15 women and 27 men in the company were interviewed. The findings demonstrate that…

  16. Multimedia Classrooms and Delivery Systems.

    ERIC Educational Resources Information Center

    Rajkumar, T. M; Dawley, Donald L.

    1994-01-01

    With the advances in multimedia, classrooms and the supporting infrastructures are undergoing changes. Advances that are taking place in multimedia and computer networking are described. Selected issues are then discussed for taking advantage of these educational technologies to improve instruction and learning. (Author/AEF)

  17. New Communication Model: Multimedia Art

    ERIC Educational Resources Information Center

    Srnic, Vesna

    2007-01-01

    The purpose of this project, which the author as a mentor has realized during the 2006/2007, was to invent new Educational model, to fill the gap in Education by showing the positive influence of Multimedia Art, especially Multimedia Performance on Permanent Learning at the level of primary school students, college students and teachers or on…

  18. My Science Tutor: A Conversational Multimedia Virtual Tutor

    ERIC Educational Resources Information Center

    Ward, Wayne; Cole, Ron; Bolaños, Daniel; Buchenroth-Martin, Cindy; Svirsky, Edward; Weston, Tim

    2013-01-01

    My Science Tutor (MyST) is an intelligent tutoring system designed to improve science learning by elementary school students through conversational dialogs with a virtual science tutor in an interactive multimedia environment. Marni, a lifelike 3-D character, engages individual students in spoken dialogs following classroom investigations using…

  19. Lights and Wires: Effective eLearning.

    ERIC Educational Resources Information Center

    Morice, Jenny

    There exist two commonly held views regarding the use of multimedia and Internet technology within learning environments. Many educators believe that the presence of content material on CD-ROM or the Internet will help students reach their learning goals, and students "like" multimedia and/or Internet based delivery. This paper explores these…

  20. Classroom Learning Environments and Students' Approaches to Learning.

    ERIC Educational Resources Information Center

    Dart, Barry; Burnett, Paul; Boulton-Lewis, Gillian; Campbell, Jenny; Smith, David; McCrindle, Andrea

    1999-01-01

    Describes a study conducted at two Australian secondary schools that investigated relationships between perceptions of the classroom learning environment, approaches to learning, and self concept as a learner. Examines gender and age differences, describes measurement techniques used, and considers results of statistical analyses. (Contains 59…

  1. Toward an Alternative Learning Environment Interface for Learning Management Systems

    ERIC Educational Resources Information Center

    Abdous, M'hammed

    2013-01-01

    An effective learning environment interface (LEI) is a means to enable students to focus on learning and to understand content, while establishing connections and relationships among course activities. Using this fundamental premise, we propose a flexible, user-centered, and seamless LEI which is intended to remediate the fragmented interface…

  2. Emotional Presence, Learning, and the Online Learning Environment

    ERIC Educational Resources Information Center

    Cleveland-Innes, Martha; Campbell, Prisca

    2012-01-01

    In spite of evidence that more and more students are engaging in online learning experiences, details about the transition for teachers and students to a new learning environment are still unconfirmed. While new technologies are often expected to make work easier, they also involve the development of new competencies. This change may, in itself,…

  3. Promising Ways to Humanize the Learning Environment.

    ERIC Educational Resources Information Center

    Gilchrist, Robert S.

    Effective curriculum development should be based on our beliefs about how human beings can best learn and develop in a rapidly changing social and physical environment. The practices at two San Diego schools, Valhalla High School and Baker Elementary School, that provide humanistic environments include having every high school pupil known well by…

  4. Physical Criteria for Adult Learning Environments.

    ERIC Educational Resources Information Center

    White, Sally

    The development of learning environments especially for adults has been neglected and research in planning such environments is fragmented and minimal. There is general agreement that facilities for adults should have an aura of adulthood to contribute to an adult's feeling of ease, confidence, and capability; that they should be flexible in room…

  5. A Reflective Protocol for Mathematics Learning Environments

    ERIC Educational Resources Information Center

    Kinzer, Cathy Jeanne; Virag, Lisa; Morales, Sara

    2011-01-01

    How can a teacher use the practice of reflection to create rich mathematical learning environments that are engaging to students? In such environments, one can hear and see a seamless integration of Problem Solving, Reasoning and Proof, Communication, making mathematical Connections, and Representation (the NCTM Process Standards) through Number…

  6. School Zone: Learning Environments for Children.

    ERIC Educational Resources Information Center

    Taylor, Anne P.; Vlastos, George

    Architectural solutions to some educational problems are explored and a systematic method is presented for designing schools as learning environments for children. Classroom environments and outdoor play areas are considered as functional art forms and seen as three-dimensional textbooks. The book demonstrates a way of using curriculum as a design…

  7. The Effectiveness of Blended Learning Environments

    ERIC Educational Resources Information Center

    Eryilmaz, Meltem

    2015-01-01

    The object of this experimental study is to measure the effectiveness of a blended learning environment which is laid out on the basis of features for face to face and online environments. The study was applied to 110 students who attend to Atilim University, Ankara, Turkey and take Introduction to Computers Course. During the application,…

  8. Supporting Literacy: Developing Effective Learning Environments.

    ERIC Educational Resources Information Center

    Loughlin, Catherine E.; Martin, Mavis D.

    Drawing on current research into the learning environment as well as into the reading process and the acquisition of literacy, this book is designed to help elementary and early childhood teachers arrange classroom time environments that encourage children's growth in literacy. Following a brief statement of purpose, the book is divided into the…

  9. How People Learn in an Asynchronous Online Learning Environment: The Relationships between Graduate Students' Learning Strategies and Learning Satisfaction

    ERIC Educational Resources Information Center

    Choi, Beomkyu

    2016-01-01

    The purpose of this study was to examine the relationships between learners' learning strategies and learning satisfaction in an asynchronous online learning environment. In an attempt to shed some light on how people learn in an online learning environment, one hundred and sixteen graduate students who were taking online learning courses…

  10. Multimedia level-III partitioning and residence times of xenobiotics in water-rich and water-poor environments

    SciTech Connect

    Breitkopf, C.; Kuehne, R.; Schueuermann, G.

    2000-05-01

    The environmental fate of 10 compounds covering a wide range of intrinsic persistence and volatility is studied with a multimedia level-III fugacity model at two system temperatures (293 and 282 K) using water-rich and water-poor model environments and standard emission scenarios to air and water, respectively. The resultant level-III partitionings depend significantly on the entry mode and on the relative compartment sizes, and the variation with system temperature is more pronounced for polar compounds and when air is the primary discharge compartment. For example, the steady-state portion in soil of airborne phenol varies from 21 to 89%, whereas waterborne phenol resides in water at a rate of 100% in both water-rich and water-poor environments. For some compounds, the residence time (considering both advection and degradation) is substantially affected by intermedia transport processes such as rainfall. With airborne atrazine, the regional residence time is comparable to that of DDT and significantly greater than the ones of hexachlorobenzene, polychlorinated biphenyl 28, and lindane, although the latter have much longer media-specific half-lives and much greater hydrophobicity. The discussion includes detailed analyses of the compound properties and their impact on the level-III environmental fate.

  11. An Experiment on Supporting Children's English Vocabulary Learning in Multimedia Context

    ERIC Educational Resources Information Center

    Sun, Yanqing; Dong, Qi

    2004-01-01

    Learning in context is an important component of second language (L2) vocabulary teaching and learning. However, young children may encounter some difficulties in dealing with the context. Hence learning support should be included to facilitate learning. The present study examined the effects of two types of learning support on Chinese children's…

  12. Think globally, learn locally: Multimedia conferencing between two schools of nursing.

    PubMed

    Sternberger, Carol S; Deal, Belina; Fountain, Rebecca A

    2011-01-01

    Three nurse educators, who met at the American Nurses Association Nursing Care in Life, Death and Disaster Conference (Atlanta, June 2007), collaborated on a multimedia conferencing project to teach nursing students about disaster response. This case study examines two outcomes of this project. The project provided students in a disaster nursing course in Indiana an opportunity to meet faculty who helped establish and maintain a special needs shelter in Texas following Hurricanes Katrina and Rita. It also demonstrated, through the use of technology, the ability of nurse faculty to share their expertise with colleagues and students residing in different geographical locations.

  13. CALL--Enhanced L2 Listening Skills--Aiming for Automatization in a Multimedia Environment

    ERIC Educational Resources Information Center

    Mayor, Maria Jesus Blasco

    2009-01-01

    Computer Assisted Language Learning (CALL) and L2 listening comprehension skill training are bound together for good. A neglected macroskill for decades, developing listening comprehension skill is now considered crucial for L2 acquisition. Thus this paper makes an attempt to offer latest information on processing theories and L2 listening…

  14. The Relationship among Self-Regulated Learning, Procrastination, and Learning Behaviors in Blended Learning Environment

    ERIC Educational Resources Information Center

    Yamada, Masanori; Goda, Yoshiko; Matsuda, Takeshi; Kato, Hiroshi; Miyagawa, Hiroyuki

    2015-01-01

    This research aims to investigate the relationship among the awareness of self-regulated learning (SRL), procrastination, and learning behaviors in blended learning environment. One hundred seventy nine freshmen participated in this research, conducted in the blended learning style class using learning management system. Data collection was…

  15. [COMPARATIVE ASSESSMENT OF THE MULTIMEDIA CANCER HEALTH RISKS CAUSED BY CONTAMINATION OF THE KRASNOIARSK KRAĬ REGIONS' ENVIRONMENT].

    PubMed

    Novikov, S M; Shashina, T A; Dodina, N S; Kislitsin, V A; Vorobieva, L M; Goriaev, D V; Tikhonova, I V; Kurkatov, S V

    2015-01-01

    Krasnoyarsk Krai is a region with developed mining and processing industries, notoriously known industries, as sources of carcinogenic emission. For 55 administrative units of the Krai 303 large enterprises' industrial emissions were preliminary prioritized and their location was designated. Only 52% out of the carcinogens emitted into the ambient air by industries were controlled, in other environments the figures ranged from 20% (soil, food) to 48% (drinking water), 10 carcinogens were not controlled in the environment at all. Based on the results of ranking carcinogenic emission and analysis of the carcinogens monitoring in the environment in 2007-2011 31 substances were selected. A comparative analysis of multiple environmental carcinogenic risks showed that 78% of the areas, based on the receipt ofcarcinogensfrom two media, and 80% ofthe areas taking into account the receipt ofcarcinogens from three media attributed to the alarming level of risk for population, that requires continuous monitoring and routine health interventions for its mitigation. The maximal multiple environmental risk values that took into account inputs from all sources were close to the upper boundary alarming level of risk, in Divnogorsk (7,80E-04), Norilsk (7,97 E-04), Krasnoyarsk (8,84E-04) and Achinsk (9,4 E-04). The greatest inputs to total individual cancer risk from polluted ambient air were made by benzene, chromium VI, formaldehyde and nickel, from drinking water--by arsenic, aldrin and heptachlor from soil--by arsenic and lead. The ambient air input into total multiple environmental carcinogenic risk ranged from 31.5 to 99.5%, drinking water input--from 0.5 to 68.5%, soil--up to 0.1%. Areas with maximum levels of total carcinogenic risk are characterized by the highest levels of average long-term indices of cancer development. The study discussed in this article has screening nature. Further in-depth researches for carcinogenic and toxic multimedia risks are required.

  16. A multimedia approach to environmental monitoring in a northern environment: The Slave River environmental quality monitoring program

    SciTech Connect

    Peddle, J.; Stephens, G.; Robertson, K.

    1995-12-31

    The Slave River Environmental Quality Monitoring Program is a multimedia sampling program that was established in 1990 to characterize baseline conditions of the aquatic ecosystem in the Slave River at Fort Smith, NWT, Canada. The comprehensive nature of the sampling program made it the first of its kind in the Northwest Territories. The Slave River watershed drains an area of approximately 600,000 km{sup 2}, including the Peace and Athabasca Rivers, with the territorial portion being the furthest downstream. Increase in developments in the upstream portion of the basin prompted concerns by northern residents. In order to answer the questions of ``Can one drink the water?`` and ``Can one eat the fish?``, the program had to take an ecosystem approach and analyze a variety of media including water, suspended sediment and fish. In addition, benthic surveys, stable isotope work and delta coring were carried out in conjunction with this study. Samples were collected under both winter ({minus}40 C, under ice) and summer conditions. Samples were analyzed for organic and inorganic parameters including mixed function oxygenases (MFOs), dioxins, furans and other organochlorines. There was an emphasis on those contaminants likely to result from anthropogenic developments upstream, namely pulp and paper mills, agricultural activities and hydrocarbon developments. A comprehensive and extensive database was created which can be used to address concerns, aid in transboundary negotiations and monitor future changes in the quality of the aquatic environment.

  17. Harnessing user generated multimedia content in the creation of collaborative classification structures and retrieval learning games

    NASA Astrophysics Data System (ADS)

    Borchert, Otto Jerome

    This paper describes a software tool to assist groups of people in the classification and identification of real world objects called the Classification, Identification, and Retrieval-based Collaborative Learning Environment (CIRCLE). A thorough literature review identified current pedagogical theories that were synthesized into a series of five tasks: gathering, elaboration, classification, identification, and reinforcement through game play. This approach is detailed as part of an included peer reviewed paper. Motivation is increased through the use of formative and summative gamification; getting points completing important portions of the tasks and playing retrieval learning based games, respectively, which is also included as a peer-reviewed conference proceedings paper. Collaboration is integrated into the experience through specific tasks and communication mediums. Implementation focused on a REST-based client-server architecture. The client is a series of web-based interfaces to complete each of the tasks, support formal classroom interaction through faculty accounts and student tracking, and a module for peers to help each other. The server, developed using an in-house JavaMOO platform, stores relevant project data and serves data through a series of messages implemented as a JavaScript Object Notation Application Programming Interface (JSON API). Through a series of two beta tests and two experiments, it was discovered the second, elaboration, task requires considerable support. While students were able to properly suggest experiments and make observations, the subtask involving cleaning the data for use in CIRCLE required extra support. When supplied with more structured data, students were enthusiastic about the classification and identification tasks, showing marked improvement in usability scores and in open ended survey responses. CIRCLE tracks a variety of educationally relevant variables, facilitating support for instructors and researchers. Future

  18. The Multimedia Challenge.

    ERIC Educational Resources Information Center

    Penuel, William R.; Means, Barbara; Simkins, Michael

    2000-01-01

    Teachers implementing a local history project in Belmont, California, had help from a federally funded technology innovation challenge grant: the Challenge 2000 Multimedia Project. Sponsored by a Silicon Valley school-business partnership, the initiative illustrates how technology can transform classroom learning while supporting instructional…

  19. DAVE: A plug and play model for distributed multimedia application development

    SciTech Connect

    Mines, R.F.; Friesen, J.A.; Yang, C.L.

    1994-07-01

    This paper presents a model being used for the development of distributed multimedia applications. The Distributed Audio Video Environment (DAVE) was designed to support the development of a wide range of distributed applications. The implementation of this model is described. DAVE is unique in that it combines a simple ``plug and play`` programming interface, supports both centralized and fully distributed applications, provides device and media extensibility, promotes object reuseability, and supports interoperability and network independence. This model enables application developers to easily develop distributed multimedia applications and create reusable multimedia toolkits. DAVE was designed for developing applications such as video conferencing, media archival, remote process control, and distance learning.

  20. Connecting Authentic Activities with Multimedia to Enhance Teaching and Learning, an Exemplar from Scottish History

    ERIC Educational Resources Information Center

    Hillis, Peter

    2010-01-01

    Much of the current focus on maximizing the potential of ICT to enhance teaching and learning is on learning tasks rather than the technology. These learning tasks increasingly employ a constructivist, problem-based methodology especially one based around authentic learning. The problem-based nature of history provides fertile ground for this…

  1. Using Physiological Measures to Assess the Effects of Animated Pedagogical Agents in Multimedia Instruction

    ERIC Educational Resources Information Center

    Romero-Hall, Enilda; Watson, Ginger; Papelis, Yiannnis

    2014-01-01

    To examine the visual attention, emotional responses, learning, perceptions and attitudes of learners interacting with an animated pedagogical agent, this study compared a multimedia learning environment with an emotionally-expressive animated pedagogical agent, with a non-expressive animated pedagogical agent, and without an agent. Visual…

  2. Multimedia University: A Paperless Environment to Take the Challenges for the 21st Century

    ERIC Educational Resources Information Center

    Reaz, Mamun Bin Ibne; Hussain, Sazzad; Khadem, Shajib

    2007-01-01

    Predictability of absolute data transaction for real time information and reduction of incalculable data delivery time are the major factors to lead the global education as well as economic system towards a paperless environment. Some universities such as the University of Phoenix, Western Governors University, UK Open University, University of…

  3. Evaluating the environmental fate of short-chain chlorinated paraffins (SCCPs) in the Nordic environment using a dynamic multimedia model.

    PubMed

    Krogseth, Ingjerd S; Breivik, Knut; Arnot, Jon A; Wania, Frank; Borgen, Anders R; Schlabach, Martin

    2013-12-01

    Short chain chlorinated paraffins (SCCPs) raise concerns due to their potential for persistence, bioaccumulation, long-range transport and adverse effects. An understanding of their environmental fate remains limited, partly due to the complexity of the mixture. The purpose of this study was to evaluate whether a mechanistic, integrated, dynamic environmental fate and bioaccumulation multimedia model (CoZMoMAN) can reconcile what is known about environmental emissions and human exposure of SCCPs in the Nordic environment. Realistic SCCP emission scenarios, resolved by formula group, were estimated and used to predict the composition and concentrations of SCCPs in the environment and the human food chain. Emissions at the upper end of the estimated range resulted in predicted total concentrations that were often within a factor of 6 of observations. Similar model performance for a complex group of organic contaminants as for the well-known polychlorinated biphenyls strengthens the confidence in the CoZMoMAN model and implies a relatively good mechanistic understanding of the environmental fate of SCCPs. However, the degree of chlorination predicted for SCCPs in sediments, fish, and humans was higher than observed and poorly established environmental half-lives and biotransformation rate constants contributed to the uncertainties in the predicted composition and ∑SCCP concentrations. Improving prediction of the SCCP composition will also require better constrained estimates of the composition of SCCP emissions. There is, however, also large uncertainty and lack of coherence in the existing observations, and better model-measurement agreement will require improved analytical methods and more strategic sampling. More measurements of SCCP levels and compositions in samples from background regions are particularly important.

  4. Evaluating learning environments for interprofessional care.

    PubMed

    Kvan, Thomas

    2013-09-01

    Many institutions have invested considerably in the provision of student facilities--lecture halls, tutorial rooms and classrooms--spaces we call collectively learning environments. In expending resources on such facilities, we have assumed that we have needed to create this range of spaces for such activities. However, how do we know we have invested wisely in support of learning for interprofessional care? In this article I review the literature to identify evidence in a range of fields, including health care, to consider the issues and difficulties of employing established approaches from practices of evidence-based design. Central in this article is the role of evidence in the assessment of learning environments. In particular, I argue that the evidence must include qualitative dimensions of the learning experience. To address the qualitative outcomes from education, with particular attention to the concerns of interprofessional education, a model is proposed to examine different levels of outcomes. By developing an interpretation of Kirkpatrick's model, four levels are described for the effective evaluation of interprofessional learning environments. PMID:23930687

  5. Pursuing Excellence in Clinical Learning Environments.

    PubMed

    Wagner, Robin; Weiss, Kevin B; Passiment, Morgan L; Nasca, Thomas J

    2016-02-01

    The Accreditation Council for Graduate Medical Education (ACGME) has launched a new shared learning collaborative as part of its larger Clinical Learning Environment Review (CLER) initiative. The collaboration, called Pursuing Excellence in Clinical Learning Environments, aims to improve teaching practices and patient care in the hospitals, medical centers, and ambulatory care sites where residents and fellows pursue their formal clinical training in a specialty or subspecialty. The Pursuing Excellence Initiative (PEI) builds on the 2015 report of findings of the CLER program. These findings demonstrate variability across the nation's teaching hospitals in addressing 6 key focus areas. PEI sets up a shared system of collaborative learning among participating sites of ACGME-accredited institutions, in which early participants share advances that will be disseminated through an expanding circle of other participants. The ACGME will award funding to encourage participation in the first major component of PEI. The goal is to stimulate high-leverage changes that will broadly improve patient care and clinical learning environments across the nation.

  6. Pre-Service English Teachers in Blended Learning Environment in Respect to Their Learning Approaches

    ERIC Educational Resources Information Center

    Yilmaz, M. Betul; Orhan, Feza

    2010-01-01

    Blended learning environment (BLE) is increasingly used in the world, especially in university degrees and it is based on integrating web-based learning and face-to-face (FTF) learning environments. Besides integrating different learning environments, BLE also addresses to students with different learning approaches. The "learning approach"…

  7. Dataset of Scientific Inquiry Learning Environment

    ERIC Educational Resources Information Center

    Ting, Choo-Yee; Ho, Chiung Ching

    2015-01-01

    This paper presents the dataset collected from student interactions with INQPRO, a computer-based scientific inquiry learning environment. The dataset contains records of 100 students and is divided into two portions. The first portion comprises (1) "raw log data", capturing the student's name, interfaces visited, the interface…

  8. Providing a Learning-Centered Instructional Environment.

    ERIC Educational Resources Information Center

    Evans, Ruby

    This paper describes efforts made by the faculty at Santa Fe Community College (Florida) to provide a learning-centered instructional environment for students in an introductory statistics class. Innovation in instruction has been stressed as institutions switch from "teacher-centered classrooms" to "student-centered classrooms." The incorporation…

  9. Urban Learning Environments, Opportunities, and Procedures.

    ERIC Educational Resources Information Center

    Crenshaw, Joseph W.; Smith, Rodney P.

    This chapter suggests procedures and alternative practices for the improvement of big city education. The authors (1) urge the importance of planning, (2) describe procedures for identifying and selecting promising alternative practices, (3) discuss the involvement of people in urban education, (4) identify emerging learning environments, (5)…

  10. Cultural Practices in Networked Classroom Learning Environments

    ERIC Educational Resources Information Center

    Ares, Nancy

    2008-01-01

    This paper presents results of a case study conducted in secondary mathematics classrooms using a new generation of networked classroom technology (Participatory Simulations). Potential for drawing on youths' cultural practices in networked learning environments is explored in terms of opportunities for traditionally underserved students to…

  11. Information Seeking in a Virtual Learning Environment.

    ERIC Educational Resources Information Center

    Byron, Suzanne M.; Young, Jon I.

    2000-01-01

    Examines the applicability of Kuhlthau's Information Search Process Model in the context of a virtual learning environment at the University of North Texas that used virtual collaborative software. Highlights include cognitive and affective aspects of information seeking; computer experience and confidence; and implications for future research.…

  12. The Role of Environment in Language Learning.

    ERIC Educational Resources Information Center

    Huttunen, Irma

    Attention to different aspects of communicative competence (form and meaning) in second language instruction creates different kinds of learning environments. Form-focused classrooms favor transmission of linguistic competence. Whole-class instruction and lockstep conditions restrict communication. Input from teacher language and attitudes toward…

  13. Creating 21st Century Learning Environments

    ERIC Educational Resources Information Center

    Li, Phan P.; Locke, John; Nair, Prakash; Bunting, Andrew

    2005-01-01

    What is involved in creating learning environments for the 21st century? How can school facilities serve as tools for teaching and meet the needs of students in the future? What components are required to design effective schools, and how does architecture relate to the purposes of schooling? These are some of the questions addressed at the…

  14. Adult Learning, Education, and the Environment

    ERIC Educational Resources Information Center

    Clover, Darlene E.; Hill, Robert

    2013-01-01

    The environment is now a common theme in adult education. However, conversations that swirled around the United Nations Conference on Sustainable Development (Rio+20) in June 2012 suggested major environmental challenges persist, demanding that education, learning, advocacy and activism be augmented to ensure the survival of the planet. In adult…

  15. Environments for Lifelong Learning in Senior Centers

    ERIC Educational Resources Information Center

    Eaton, Jacqueline; Salari, Sonia

    2005-01-01

    Senior-center learning opportunities must adapt, as new retirees are better educated than their predecessors. We examined 3 multipurpose senior centers using 120 hours of observations and 30 participant interviews. Variation existed in the ability to maximize synomorphic relationships, where the physical environment supported educational…

  16. Middle School Students in Virtual Learning Environments

    ERIC Educational Resources Information Center

    Wyatt, Erin Drankwalter

    2010-01-01

    This ethnographic study examined middle school students engaged in a virtual learning environment used in concert with face-to-face instruction in order to complete a collaborative research project. Thirty-eight students from three eighth grade classes participated in this study where data were collected through observation of student work within…

  17. Virtual Learning Environments: Three Implementation Perspectives

    ERIC Educational Resources Information Center

    Keller, Christina

    2005-01-01

    Universities worldwide offer web-based courses distributed by virtual learning environments (VLEs). A common theoretical framework for implementing VLEs is the pedagogical perspective of instructional design. In this paper, three perspectives of implementation from information systems implementation research and organization theory are presented:…

  18. Semantic Annotation of Ubiquitous Learning Environments

    ERIC Educational Resources Information Center

    Weal, M. J.; Michaelides, D. T.; Page, K.; De Roure, D. C.; Monger, E.; Gobbi, M.

    2012-01-01

    Skills-based learning environments are used to promote the acquisition of practical skills as well as decision making, communication, and problem solving. It is important to provide feedback to the students from these sessions and observations of their actions may inform the assessment process and help researchers to better understand the learning…

  19. Role of Teacher in Personal Learning Environments

    ERIC Educational Resources Information Center

    Shaikh, Zaffar Ahmed; Khoja, Shakeel Ahmed

    2012-01-01

    This paper aims to discuss the changing roles and competencies of a teacher in context of prevailing developments accomplished by the vast availability of social software, which have made easy the development of Personal Learning Environments (PLEs). This has been accomplished by an in-depth review of the literature on teacher's socially situated…

  20. Towards a Novel Networked Learning Environment.

    ERIC Educational Resources Information Center

    Koutoumanos, Anastasios; Papaspyrou, Nikolaos; Retalis, Simeon; Maurer, Hermann; Skordalakis, Emmanuel

    This paper presents a novel Networked Learning Environment (Nov-NLE); system components include Hyper-G (a networked hypermedia system) and the Internet. The first section discusses problems with the conventional university teaching model and technology-based solutions to these problems. The requirements and design of Nov-NLE are covered in the…

  1. Learning Environment and Students' Mathematics Attitude

    ERIC Educational Resources Information Center

    Vandecandelaere, Machteld; Speybroeck, Sara; Vanlaar, Gudrun; De Fraine, Bieke; Van Damme, Jan

    2012-01-01

    This study investigated the association between students' perception of the learning environment and three aspects of their mathematics attitude: "mathematics academic self-concept", "enjoyment of mathematics" and "perceived value of mathematics". The focus was on the association of students' mathematics attitude with four dimensions in the…

  2. Fostering Equitable Consequences from Computer Learning Environments.

    ERIC Educational Resources Information Center

    Linn, Marcia C.

    The article discusses two interrelated aspects of computer education: the computer's potential for developing cognitive skills and ways in which the differential participation of males and females in computer experiences may lead to inequitable outcomes. The Assessing the Cognitive Consequences of Computer Environments for Learning Project…

  3. Learning Algebra in a Computer Algebra Environment

    ERIC Educational Resources Information Center

    Drijvers, Paul

    2004-01-01

    This article summarises a doctoral thesis entitled "Learning algebra in a computer algebra environment, design research on the understanding of the concept of parameter" (Drijvers, 2003). It describes the research questions, the theoretical framework, the methodology and the results of the study. The focus of the study is on the understanding of…

  4. Innovations in Learning: New Environments for Education.

    ERIC Educational Resources Information Center

    Schauble, Leona, Ed.; Glaser, Robert, Ed.

    This collection of 13 articles describes informal learning environments that occur outside traditional school settings; covers research-supported strategies for helping both students and teachers engage with and master concepts in school subject matter; and reviews school reform, and the current knowledge about what practices and principles are…

  5. U-ALS: A Ubiquitous Learning Environment

    ERIC Educational Resources Information Center

    Piovesan, Sandra Dutra; Passerino, Liliana Maria; Medina, Roseclea Duarte

    2012-01-01

    The diffusion of the use of the learning virtual environments presents a great potential for the development of an application which meet the necessities in the education area. In view of the importance of a more dynamic application and that can adapt itself continuously to the students' necessities, the "U-ALS" (Ubiquitous Adapted Learning…

  6. Water: The Ideal Early Learning Environment

    ERIC Educational Resources Information Center

    Grosse, Susan J.

    2008-01-01

    Bathtubs and swimming pools provide the ideal learning environment for people with special needs. For young preschool children, the activities that take place through water can help them develop physical fitness, facilitate motor development, reinforce perceptual-motor ability, encourage social development, and enhance self-esteem and confidence.…

  7. Blended Learning of Programming in the Internet Age

    ERIC Educational Resources Information Center

    Djenic, S.; Krneta, R.; Mitic, J.

    2011-01-01

    This paper presents an advanced variant of learning programming by the use of the Internet and multimedia. It describes the development of a blended learning environment, which, in addition to classroom (face-to-face) lessons, introduces lessons delivered over the Internet: the use of multimedia teaching material with completely dynamic…

  8. NASA scientific and technical information program multimedia initiative

    NASA Technical Reports Server (NTRS)

    Cotter, Gladys A.; Kaye, Karen

    1993-01-01

    This paper relates the experiences of the NASA Scientific and Technical Information Program in introducing multimedia within the STI Program framework. A discussion of multimedia technology is included to provide context for the STI Program effort. The STI Program's Multimedia Initiative is discussed in detail. Parallels and differences between multimedia and traditional information systems project development are highlighted. Challenges faced by the program in initiating its multimedia project are summarized along with lessons learned. The paper concludes with a synopsis of the benefits the program hopes to provide its users through the introduction of multimedia illustrated by examples of successful multimedia projects.

  9. A Simultaneous Mobile E-Learning Environment and Application

    ERIC Educational Resources Information Center

    Karal, Hasan; Bahcekapili, Ekrem; Yildiz, Adil

    2010-01-01

    The purpose of the present study was to design a mobile learning environment that enables the use of a teleconference application used in simultaneous e-learning with mobile devices and to evaluate this mobile learning environment based on students' views. With the mobile learning environment developed in the study, the students are able to…

  10. The Knowledge Arena: A Learning Environment That Underpins Concept Mapping.

    ERIC Educational Resources Information Center

    McAleese, Ray; Grabinger, Scott; Fisher, Kathleen

    This paper uses a theoretical framework for concept mapping as an instance of a learning environment - the knowledge arena - and examines it against an existing framework for active learning called REAL (Rich Environment for Active Learning). The paper is intended to help in the understanding of environments for learning. Section 1 defines a…

  11. Using Scenarios to Design Complex Technology-Enhanced Learning Environments

    ERIC Educational Resources Information Center

    de Jong, Ton; Weinberger, Armin; Girault, Isabelle; Kluge, Anders; Lazonder, Ard W.; Pedaste, Margus; Ludvigsen, Sten; Ney, Muriel; Wasson, Barbara; Wichmann, Astrid; Geraedts, Caspar; Giemza, Adam; Hovardas, Tasos; Julien, Rachel; van Joolingen, Wouter R.; Lejeune, Anne; Manoli, Constantinos C.; Matteman, Yuri; Sarapuu, Tago; Verkade, Alex; Vold, Vibeke; Zacharia, Zacharias C.

    2012-01-01

    Science Created by You (SCY) learning environments are computer-based environments in which students learn about science topics in the context of addressing a socio-scientific problem. Along their way to a solution for this problem students produce many types of intermediate products or learning objects. SCY learning environments center the entire…

  12. Construction of a Digital Learning Environment Based on Cloud Computing

    ERIC Educational Resources Information Center

    Ding, Jihong; Xiong, Caiping; Liu, Huazhong

    2015-01-01

    Constructing the digital learning environment for ubiquitous learning and asynchronous distributed learning has opened up immense amounts of concrete research. However, current digital learning environments do not fully fulfill the expectations on supporting interactive group learning, shared understanding and social construction of knowledge.…

  13. Personal Learning Environments: A Solution for Self-Directed Learners

    ERIC Educational Resources Information Center

    Haworth, Ryan

    2016-01-01

    In this paper I discuss "personal learning environments" and their diverse benefits, uses, and implications for life-long learning. Personal Learning Environments (PLEs) are Web 2.0 and social media technologies that enable individual learners the ability to manage their own learning. Self-directed learning is explored as a foundation…

  14. Family Connections: Family Conversations in Informal Learning Environments

    ERIC Educational Resources Information Center

    Riedinger, Kelly

    2012-01-01

    This article begins with two examples that demonstrate adult interactions with young learners during conversations in informal learning environments. Family visits to informal learning environments provide opportunities to learn together, interact, engage in conversations, and learn more about one another. This article explores family learning in…

  15. Investigation of the Relationship between Learning Process and Learning Outcomes in E-Learning Environments

    ERIC Educational Resources Information Center

    Yurdugül, Halil; Menzi Çetin, Nihal

    2015-01-01

    Problem Statement: Learners can access and participate in online learning environments regardless of time and geographical barriers. This brings up the umbrella concept of learner autonomy that contains self-directed learning, self-regulated learning and the studying process. Motivation and learning strategies are also part of this umbrella…

  16. Institutional Culture and Learning I: Perceptions of the Learning Environment and Musicians' Attitudes to Learning

    ERIC Educational Resources Information Center

    Papageorgi, Ioulia; Haddon, Elizabeth; Creech, Andrea; Morton, Frances; de Bezenac, Christophe; Himonides, Evangelos; Potter, John; Duffy, Celia; Whyton, Tony; Welch, Graham

    2010-01-01

    Research in higher education has established a relationship between student approaches to learning and their perceptions of the learning environment. This study aims to make a contribution to music education literature by investigating undergraduate music students' perceptions of the learning context and their attitudes towards learning and…

  17. Combining Speech Recognition/Natural Language Processing with 3D Online Learning Environments to Create Distributed Authentic and Situated Spoken Language Learning

    ERIC Educational Resources Information Center

    Jones, Greg; Squires, Todd; Hicks, Jeramie

    2008-01-01

    This article will describe research done at the National Institute of Multimedia in Education, Japan and the University of North Texas on the creation of a distributed Internet-based spoken language learning system that would provide more interactive and motivating learning than current multimedia and audiotape-based systems. The project combined…

  18. Polycyclic aromatic hydrocarbons (PAHs) in multimedia environment of Heshan coal district, Guangxi: distribution, source diagnosis and health risk assessment.

    PubMed

    Huang, Huan-Fang; Xing, Xin-Li; Zhang, Ze-Zhou; Qi, Shi-Hua; Yang, Dan; Yuen, Dave A; Sandy, Edward H; Zhou, Ai-Guo; Li, Xiao-Qian

    2016-10-01

    Mining activities are among the major culprits of the wide occurrences of soil and water pollution by PAHs in coal district, which have resulted in ecological fragilities and health risk for local residents. Sixteen PAHs in multimedia environment from the Heshan coal district of Guangxi, South China, were measured, aiming to investigate the contamination level, distribution and possible sources and to estimate the potential health risks of PAHs. The average concentrations of 16 PAHs in the coal, coal gangue, soil, surface water and groundwater were 5114.56, 4551.10, 1280.12 ng g(-1), 426.98 and 381.20 ng L(-1), respectively. Additionally, higher soil and water PAH concentrations were detected in the vicinities of coal or coal gangue dump. Composition analysis, isomeric ratio, Pearson correlation analysis and principal component analysis were performed to diagnose the potential sources of PAHs in different environmental matrices, suggesting the dominant inputs of PAHs from coal/coal combustion and coal gangue in the soil and water. Soil and water guidelines and the incremental lifetime risk (ICLR) were used to assess the health risk, showing that soil and water were heavily contaminated by PAHs, and mean ICLRcoal/coal-gangue and mean ICLRsoil were both significantly higher than the acceptable levels (1 × 10(-4)), posing high potential carcinogenic risk to residents, especially coal workers. This study highlights the environmental pollution problems and public health concerns of coal mining, particularly the potential occupational health hazards of coal miners exposed in Heshan.

  19. Learning to soar in turbulent environments.

    PubMed

    Reddy, Gautam; Celani, Antonio; Sejnowski, Terrence J; Vergassola, Massimo

    2016-08-16

    Birds and gliders exploit warm, rising atmospheric currents (thermals) to reach heights comparable to low-lying clouds with a reduced expenditure of energy. This strategy of flight (thermal soaring) is frequently used by migratory birds. Soaring provides a remarkable instance of complex decision making in biology and requires a long-term strategy to effectively use the ascending thermals. Furthermore, the problem is technologically relevant to extend the flying range of autonomous gliders. Thermal soaring is commonly observed in the atmospheric convective boundary layer on warm, sunny days. The formation of thermals unavoidably generates strong turbulent fluctuations, which constitute an essential element of soaring. Here, we approach soaring flight as a problem of learning to navigate complex, highly fluctuating turbulent environments. We simulate the atmospheric boundary layer by numerical models of turbulent convective flow and combine them with model-free, experience-based, reinforcement learning algorithms to train the gliders. For the learned policies in the regimes of moderate and strong turbulence levels, the glider adopts an increasingly conservative policy as turbulence levels increase, quantifying the degree of risk affordable in turbulent environments. Reinforcement learning uncovers those sensorimotor cues that permit effective control over soaring in turbulent environments.

  20. Learning to soar in turbulent environments.

    PubMed

    Reddy, Gautam; Celani, Antonio; Sejnowski, Terrence J; Vergassola, Massimo

    2016-08-16

    Birds and gliders exploit warm, rising atmospheric currents (thermals) to reach heights comparable to low-lying clouds with a reduced expenditure of energy. This strategy of flight (thermal soaring) is frequently used by migratory birds. Soaring provides a remarkable instance of complex decision making in biology and requires a long-term strategy to effectively use the ascending thermals. Furthermore, the problem is technologically relevant to extend the flying range of autonomous gliders. Thermal soaring is commonly observed in the atmospheric convective boundary layer on warm, sunny days. The formation of thermals unavoidably generates strong turbulent fluctuations, which constitute an essential element of soaring. Here, we approach soaring flight as a problem of learning to navigate complex, highly fluctuating turbulent environments. We simulate the atmospheric boundary layer by numerical models of turbulent convective flow and combine them with model-free, experience-based, reinforcement learning algorithms to train the gliders. For the learned policies in the regimes of moderate and strong turbulence levels, the glider adopts an increasingly conservative policy as turbulence levels increase, quantifying the degree of risk affordable in turbulent environments. Reinforcement learning uncovers those sensorimotor cues that permit effective control over soaring in turbulent environments. PMID:27482099

  1. Problems in Multi-Media Use in the Reading Curriculum.

    ERIC Educational Resources Information Center

    Ediger, Marlow

    Multi-media instruction needs to be adapted to assist students in achieving objectives of instruction. Multi-media approaches need to stress quality sequence, and also need to provide a meaningful context for student learning. The developers of multi-media class resources should provide for diverse styles of learning and need to develop materials…

  2. Edification of Multimedia Resources: Aligning Technology for Student Empowerment

    ERIC Educational Resources Information Center

    Thamarasseri, Ismail

    2014-01-01

    Multimedia offers exciting possibilities for meeting the needs of 21st century learners. Multimedia learning can be defined in a number of ways. Multimedia learning is the delivery of instructional content using multiple modes that include visual and auditory information and students' use of this information to construct knowledge. Today's…

  3. Sociocultural Perspective of Science in Online Learning Environments. Communities of Practice in Online Learning Environments

    ERIC Educational Resources Information Center

    Erdogan, Niyazi

    2016-01-01

    Present study reviews empirical research studies related to learning science in online learning environments as a community. Studies published between 1995 and 2015 were searched by using ERIC and EBSCOhost databases. As a result, fifteen studies were selected for review. Identified studies were analyzed with a qualitative content analysis method…

  4. Adaptive Multimedia Content Delivery for Context-Aware U-Learning

    ERIC Educational Resources Information Center

    Zhao, Xinyou; Okamoto, Toshio

    2011-01-01

    Empowered by mobile computing, teachers and students can benefit from computing in more scenarios beyond the traditional computer classroom. But because of the much diversity of device specification, learning contents and mobile context existing today, the learners get a bad learning experience (e.g. rich contents cannot be displayed correctly)…

  5. Impact of Multi-Media Case Studies on Improving Intrinsic Learning Motivation of Students

    ERIC Educational Resources Information Center

    Mehta, Anju; Clayton, Howard; Sankar, Chetan S.

    2008-01-01

    Past research has suggested that students need to be motivated by themselves (intrinsic learning motivation) and use higher-order cognitive skills so as to excel in problem solving, decision-making, and analytical reasoning in real-life situations. In this study, we examined the role of intrinsic learning motivation (ILM) and cumulative GPA in…

  6. Learning Theories Applied to Teaching Technology: Constructivism versus Behavioral Theory for Instructing Multimedia Software Programs

    ERIC Educational Resources Information Center

    Reed, Cajah S.

    2012-01-01

    This study sought to find evidence for a beneficial learning theory to teach computer software programs. Additionally, software was analyzed for each learning theory's applicability to resolve whether certain software requires a specific method of education. The results are meant to give educators more effective teaching tools, so students…

  7. Learning to Design and Analyze Materials Handling Systems: Developing Multimedia Tools

    ERIC Educational Resources Information Center

    Heragu, Sunderesh; Jennings, Sybillyn

    2003-01-01

    In this paper, we describe aspects related to learning and learning assessment including pedagogy, cognition, pilot study and results from the study. This study is conducted for an educational module on "10 Principles of Materials Handling". This module along with another on "Analysis and Design of Integrated Materials Handling Systems" constitute…

  8. Effects of Multimedia Information Technology Integrated Multi-Sensory Instruction on Students' Learning Motivation and Outcome

    ERIC Educational Resources Information Center

    Wu, Tung-Ju; Tai, Yu-Nan

    2016-01-01

    Under the waves of the Internet and the trend of era, information technology is a door connecting to the world to generate the multiplier effect of learning. Students' learning should not be regarded as the tool to cope with school examinations. The frequent contact with computers, networks, and relevant information allow students enjoying the…

  9. Embedded Blended Learning within an Algebra Classroom: A Multimedia Capture Experiment

    ERIC Educational Resources Information Center

    Smith, J. G.; Suzuki, S.

    2015-01-01

    This two-group, pretest-posttest, quasi-experimental study compared secondary students' learning of Algebra II materials over a 4-week period when identical instruction by the same teacher was delivered through either embedded blended learning (treatment group; n?=?32) or a live-lecture classroom (control group; n?=?24). For both groups,…

  10. Universal Design for Learning and Multimedia Technology: Supporting Culturally and Linguistically Diverse Students

    ERIC Educational Resources Information Center

    Rao, Kavita

    2015-01-01

    Universal Design for Learning (UDL) is a framework for designing instruction to address the needs of a range of learners. The UDL guidelines define ways in which flexible options can be integrated into curriculum and instruction. This paper presents three classroom projects that illustrate how UDL was integrated into teaching and learning to…

  11. An Eye-Tracking Study of How Color Coding Affects Multimedia Learning

    ERIC Educational Resources Information Center

    Ozcelik, Erol; Karakus, Turkan; Kursun, Engin; Cagiltay, Kursat

    2009-01-01

    Color coding has been proposed to promote more effective learning. However, insufficient evidence currently exists to show how color coding leads to better learning. The goal of this study was to investigate the underlying cause of the color coding effect by utilizing eye movement data. Fifty-two participants studied either a color-coded or…

  12. Learning procedural planning knowledge in complex environments

    SciTech Connect

    Pearson, D.J.

    1996-12-31

    Autonomous agents functioning in complex and rapidly changing environments can improve their task performance if they update and correct their world model over the life of the agent. Existing research on this problem can be divided into two classes. First, reinforcement learners that use weak inductive methods to directly modify an agent`s procedural execution knowledge. These systems are robust in dynamic and complex environments but generally do not support planning or the pursuit of multiple goals and learn slowly as a result of their weak methods. In contrast, the second category, theory revision systems, learn declarative planning knowledge through stronger methods that use explicit reasoning to identify and correct errors in the agent`s domain knowledge. However, these methods are generally only applicable to agents with instantaneous actions in fully sensed domains.

  13. Foreign language learning in immersive virtual environments

    NASA Astrophysics Data System (ADS)

    Chang, Benjamin; Sheldon, Lee; Si, Mei; Hand, Anton

    2012-03-01

    Virtual reality has long been used for training simulations in fields from medicine to welding to vehicular operation, but simulations involving more complex cognitive skills present new design challenges. Foreign language learning, for example, is increasingly vital in the global economy, but computer-assisted education is still in its early stages. Immersive virtual reality is a promising avenue for language learning as a way of dynamically creating believable scenes for conversational training and role-play simulation. Visual immersion alone, however, only provides a starting point. We suggest that the addition of social interactions and motivated engagement through narrative gameplay can lead to truly effective language learning in virtual environments. In this paper, we describe the development of a novel application for teaching Mandarin using CAVE-like VR, physical props, human actors and intelligent virtual agents, all within a semester-long multiplayer mystery game. Students travel (virtually) to China on a class field trip, which soon becomes complicated with intrigue and mystery surrounding the lost manuscript of an early Chinese literary classic. Virtual reality environments such as the Forbidden City and a Beijing teahouse provide the setting for learning language, cultural traditions, and social customs, as well as the discovery of clues through conversation in Mandarin with characters in the game.

  14. MODELING FLUX PATHWAYS TO VEGETATION FOR VOLATILE AND SEMI-VOLATILE ORGANIC COMPOUNDS IN A MULTIMEDIA ENVIRONMENT

    EPA Science Inventory

    This study evaluates the treatment of gas-phase atmospheric deposition in a screening level model of the multimedia environmental distribution of toxics (MEND-TOX). Recent algorithmic additions to MEND-TOX for the estimation of gas-phase deposition velocity over vegetated surf...

  15. The Influence of Alternative Pedagogical Methods in Postsecondary Biology Education: How Do Students Experience a Multimedia Case-Study Environment?

    ERIC Educational Resources Information Center

    Wolter, Bjorn Hugo Karl

    2010-01-01

    The purpose of this study was to better understand how an online, multimedia case study method influenced students' motivation, performance, and perceptions of science in collegiate level biology classes. It utilized a mix-methods design including data from pre- and post-test, student surveys, and focus group interviews to answer one primary…

  16. Learning Environments Designed According to Learning Styles and Its Effects on Mathematics Achievement

    ERIC Educational Resources Information Center

    Özerem, Aysen; Akkoyunlu, Buket

    2015-01-01

    Problem Statement: While designing a learning environment it is vital to think about learner characteristics (learning styles, approaches, motivation, interests… etc.) in order to promote effective learning. The learning environment and learning process should be designed not to enable students to learn in the same manner and at the same level,…

  17. Optimizing Skill Learning: Moving to Match the Environment.

    ERIC Educational Resources Information Center

    Arnold, Ree K.

    1978-01-01

    Students can be helped to learn how to learn by structuring a learning situation that will facilitate an active process of seeking successful solutions to relevant motor problems by matching movements to the characteristics of the performance environment. (MM)

  18. Multi-Media Literacy and Learning--And the Social Studies

    ERIC Educational Resources Information Center

    Levison, Melvin E.

    1973-01-01

    A study which reflects how a class of disadvantaged, inner city high school students with poor reading ability achieved high quality academic learning in a world geography class through various reading media is discussed and summarized. (SM)

  19. Virtual tutorials, Wikipedia books, and multimedia-based teaching for blended learning support in a course on algorithms and data structures

    NASA Astrophysics Data System (ADS)

    Knackmuß, Jenny; Creutzburg, Reiner

    2014-02-01

    The aim of this paper is to describe the benefit and support of virtual tutorials, Wikipedia books and multimedia-based teaching in a course on Algorithms and Data Structures. We describe our work and experiences gained from using virtual tutorials held in Netucate iLinc sessions and the use of various multimedia and animation elements for the support of deeper understanding of the ordinary lectures held in the standard classroom on Algorithms and Data Structures for undergraduate computer sciences students. We will describe the benefits, form, style and contents of those virtual tutorials. Furthermore, we mention the advantage of Wikipedia books to support the blended learning process using modern mobile devices. Finally, we give some first statistical measures of improved student's scores after introducing this new form of teaching support.

  20. Perspectives on Personal Learning Environments Held by Vocational Students

    ERIC Educational Resources Information Center

    Valtonen, Teemu; Hacklin, Stina; Dillon, Patrick; Vesisenaho, Mikko; Kukkonen, Jari; Hietanen, Aija

    2012-01-01

    This article focuses on personal learning environments (PLEs). The idea with PLEs is to put students in a more central position in the learning process by allowing them to design their own learning environments and by emphasising the self-regulated nature of the learning. This study describes the structure, functions and challenges of PLEs made by…