ERIC Educational Resources Information Center
Stanley, Timothy D.; Wong, Lap Kei; Prigmore, Daniel; Benson, Justin; Fishler, Nathan; Fife, Leslie; Colton, Don
2007-01-01
Students learn better when they both hear and do. In computer architecture courses "doing" can be difficult in small schools without hardware laboratories hosted by computer engineering, electrical engineering, or similar departments. Software solutions exist. Our success with George Mills' Multimedia Logic (MML) is the focus of this paper. MML…
PROFIL: A Method for the Development of Multimedia.
ERIC Educational Resources Information Center
Koper, Rob
1995-01-01
Describes a dedicated method for the design of multimedia courseware, called PROFIL, which integrates instructional design with software engineering techniques and incorporates media selection in the design methodology. The phases of development are outlined: preliminary investigation, definition, script, technical realization, implementation, and…
The component-based architecture of the HELIOS medical software engineering environment.
Degoulet, P; Jean, F C; Engelmann, U; Meinzer, H P; Baud, R; Sandblad, B; Wigertz, O; Le Meur, R; Jagermann, C
1994-12-01
The constitution of highly integrated health information networks and the growth of multimedia technologies raise new challenges for the development of medical applications. We describe in this paper the general architecture of the HELIOS medical software engineering environment devoted to the development and maintenance of multimedia distributed medical applications. HELIOS is made of a set of software components, federated by a communication channel called the HELIOS Unification Bus. The HELIOS kernel includes three main components, the Analysis-Design and Environment, the Object Information System and the Interface Manager. HELIOS services consist in a collection of toolkits providing the necessary facilities to medical application developers. They include Image Related services, a Natural Language Processor, a Decision Support System and Connection services. The project gives special attention to both object-oriented approaches and software re-usability that are considered crucial steps towards the development of more reliable, coherent and integrated applications.
FTDD973: A multimedia knowledge-based system and methodology for operator training and diagnostics
NASA Technical Reports Server (NTRS)
Hekmatpour, Amir; Brown, Gary; Brault, Randy; Bowen, Greg
1993-01-01
FTDD973 (973 Fabricator Training, Documentation, and Diagnostics) is an interactive multimedia knowledge based system and methodology for computer-aided training and certification of operators, as well as tool and process diagnostics in IBM's CMOS SGP fabrication line (building 973). FTDD973 is an example of what can be achieved with modern multimedia workstations. Knowledge-based systems, hypertext, hypergraphics, high resolution images, audio, motion video, and animation are technologies that in synergy can be far more useful than each by itself. FTDD973's modular and object-oriented architecture is also an example of how improvements in software engineering are finally making it possible to combine many software modules into one application. FTDD973 is developed in ExperMedia/2; and OS/2 multimedia expert system shell for domain experts.
Engineering Play: Children's Software and the Cultural Politics of Edutainment
ERIC Educational Resources Information Center
Ito, Mizuko
2006-01-01
The late 1980s saw the emergence of a new genre of instructional media, "edutainment", which utilized the capabilities of multimedia personal computers to animate software designed to both educate and entertain young children. This paper describes the production of, marketing of and play with edutainment software as a contemporary example of…
Computer-generated graphical presentations: use of multimedia to enhance communication.
Marks, L S; Penson, D F; Maller, J J; Nielsen, R T; deKernion, J B
1997-01-01
Personal computers may be used to create, store, and deliver graphical presentations. With computer-generated combinations of the five media (text, images, sound, video, and animation)--that is, multimedia presentations--the effectiveness of message delivery can be greatly increased. The basic tools are (1) a personal computer; (2) presentation software; and (3) a projector to enlarge the monitor images for audience viewing. Use of this new method has grown rapidly in the business-conference world, but has yet to gain widespread acceptance at medical meetings. We review herein the rationale for multimedia presentations in medicine (vis-à-vis traditional slide shows) as an improved means for increasing audience attention, comprehension, and retention. The evolution of multimedia is traced from earliest times to the present. The steps involved in making a multimedia presentation are summarized, emphasizing advances in technology that bring the new method within practical reach of busy physicians. Specific attention is given to software, digital image processing, storage devices, and delivery methods. Our development of a urology multimedia presentation--delivered May 4, 1996, before the Society for Urology and Engineering and now Internet-accessible at http://www.usrf.org--was the impetus for this work.
Students Soaring High with Software Spinoff
NASA Technical Reports Server (NTRS)
2004-01-01
An educational software product designed by the Educational Technology Team at Ames Research Center is bringing actual aeronautical work performed by NASA engineers to the public in an interactive format for the very first time, in order to introduce future generations of engineers to the fundamentals of flight. The "Exploring Aeronautics" multimedia CD-ROM was created for use by teachers of students in grades 5 through 8. The software offers an introduction to aeronautics and covers the fundamentals of flight, including how airplanes take off, fly, and land. It contains a historical timeline and a glossary of aeronautical terms, examines different types of aircraft, and familiarizes its audience with the tools used by researchers to test aircraft designs, like wind tunnels and computational fluid dynamics. "Exploring Aeronautics" was done in cartoon animation to make it appealing to kids," notes Andrew Doser, an Ames graphic artist who helped to produce the CD-ROM, along with a team of multimedia programmers, artists, and educators, in conjunction with numerous Ames scientists. In addition to lively animation, the software features QuickTime movies and highly intuitive tools to promote usage of NASA s scientific methods in the world of aeronautics.
Multimedia Software Evaluation Form for Teachers
ERIC Educational Resources Information Center
Herring, Donna F.; Notar, Charles E.; Wilson, Janell D.
2005-01-01
Schools are currently receiving increased funds for multimedia software for classrooms. There is a need for good software in the schools, and there is a need to know how to evaluate software and not naively rely on advertisements. Evaluators of multimedia software for education must have the skills to critically evaluate and make decisions not…
A Template-Based Short Course Concept on Android Application Development
ERIC Educational Resources Information Center
Akopian, David; Melkonyan, Arsen; Golgani, Santosh C.; Yuen, Timothy T.; Saygin, Can
2013-01-01
Smartphones are a common accessory to provide rich user experience due to superior memory, advanced software-hardware support, fast processing, and multimedia capabilities. Responding to this trend, advanced engineering systems tend to integrate mobile devices with their solutions to facilitate usability. With many young students showing interest…
Does Whole-Word Multimedia Software Support Literacy Acquisition?
ERIC Educational Resources Information Center
Karemaker, Arjette M.; Pitchford, Nicola J.; O'Malley, Claire
2010-01-01
This study examined the extent to which multimedia features of typical literacy learning software provide added benefits for developing literacy skills compared with typical whole-class teaching methods. The effectiveness of the multimedia software Oxford Reading Tree (ORT) for Clicker in supporting early literacy acquisition was investigated…
The Benefits of Multimedia Computer Software for Students with Disabilities.
ERIC Educational Resources Information Center
Green, Douglas W.
This paper assesses the current state of research and informed opinion on the benefits of multimedia computer software for students with disabilities. Topics include: a definition of multimedia; advantages of multimedia; Multiple Intelligence Theory which states intellectual abilities consist of seven components; motivation and behavior…
Effective Electronic Materials: Are Teachers Aware of These?
ERIC Educational Resources Information Center
Luik, P.
2012-01-01
This study analyses to what extent teachers recognise which interactive multimedia software is efficient and which is not. The results are based on two correlation studies. The first study was carried out with 35 different pieces of interactive multimedia software for secondary students, and 34 pieces of interactive multimedia software for primary…
Multimedia Software Laboratory | College of Engineering & Applied Science
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z D2L PAWS Email My UW-System About UWM UWM Jobs D2L PAWS Email My UW-System University of Wisconsin-Milwaukee College ofEngineering & Olympiad Girls Who Code Club FIRST Tech Challenge NSF I-Corps Site of Southeastern Wisconsin UW-Milwaukee
Multimedia Delivery of Coastal Zone Management Training.
ERIC Educational Resources Information Center
Clark, M. J.; And Others
1995-01-01
Describes Coastal Zone Management (CZM) multimedia course modules, educational software written by the GeoData Institute at the University of Southamptom for an environmental management undergraduate course. Examines five elements that converge to create CZM multimedia teaching: course content, source material, a hardware/software delivery system,…
THE EPA MULTIMEDIA INTEGRATED MODELING SYSTEM SOFTWARE SUITE
The U.S. EPA is developing a Multimedia Integrated Modeling System (MIMS) framework that will provide a software infrastructure or environment to support constructing, composing, executing, and evaluating complex modeling studies. The framework will include (1) common software ...
Criteria for Evaluating and Selecting Multimedia Software for Instruction.
ERIC Educational Resources Information Center
Lee, Sung Heum; And Others
Evaluating and selecting the appropriate software is a very important component of success in using multimedia systems in both educational and corporate settings. Computer-mediated multimedia (CMM) is the integration of two or more communication media, controlled or manipulated by the user via a computer, to present information. CMM can be…
The Effectiveness of Interactivity in Multimedia Software Tutorials
ERIC Educational Resources Information Center
Whitman, Lisa
2013-01-01
Many people face the challenge of finding effective computer-based software instruction, including employees who must learn how to use software applications for their job and students of distance education classes. Therefore, it is important to conduct research on how computer-based multimedia software tutorials should be designed so they are as…
Educational interactive multimedia software: The impact of interactivity on learning
NASA Astrophysics Data System (ADS)
Reamon, Derek Trent
This dissertation discusses the design, development, deployment and testing of two versions of educational interactive multimedia software. Both versions of the software are focused on teaching mechanical engineering undergraduates about the fundamentals of direct-current (DC) motor physics and selection. The two versions of Motor Workshop software cover the same basic materials on motors, but differ in the level of interactivity between the students and the software. Here, the level of interactivity refers to the particular role of the computer in the interaction between the user and the software. In one version, the students navigate through information that is organized by topic, reading text, and viewing embedded video clips; this is referred to as "low-level interactivity" software because the computer simply presents the content. In the other version, the students are given a task to accomplish---they must design a small motor-driven 'virtual' vehicle that competes against computer-generated opponents. The interaction is guided by the software which offers advice from 'experts' and provides contextual information; we refer to this as "high-level interactivity" software because the computer is actively participating in the interaction. The software was used in two sets of experiments, where students using the low-level interactivity software served as the 'control group,' and students using the highly interactive software were the 'treatment group.' Data, including pre- and post-performance tests, questionnaire responses, learning style characterizations, activity tracking logs and videotapes were collected for analysis. Statistical and observational research methods were applied to the various data to test the hypothesis that the level of interactivity effects the learning situation, with higher levels of interactivity being more effective for learning. The results show that both the low-level and high-level interactive versions of the software were effective in promoting learning about the subject of motors. The focus of learning varied between users of the two versions, however. The low-level version was more effective for teaching concepts and terminology, while the high-level version seemed to be more effective for teaching engineering applications.
NASA Technical Reports Server (NTRS)
Koeberlein, Ernest, III; Pender, Shaw Exum
1994-01-01
This paper describes the Multimission Telemetry Visualization (MTV) data acquisition/distribution system. MTV was developed by JPL's Multimedia Communications Laboratory (MCL) and designed to process and display digital, real-time, science and engineering data from JPL's Mission Control Center. The MTV system can be accessed using UNIX workstations and PC's over common datacom and telecom networks from worldwide locations. It is designed to lower data distribution costs while increasing data analysis functionality by integrating low-cost, off-the-shelf desktop hardware and software. MTV is expected to significantly lower the cost of real-time data display, processing, distribution, and allow for greater spacecraft safety and mission data access.
Investigating Deaf Students' Use of Visual Multimedia Resources in Reading Comprehension
ERIC Educational Resources Information Center
Nikolaraizi, Magda; Vekiri, Ioanna; Easterbrooks, Susan R.
2013-01-01
A mixed research design was used to examine how deaf students used the visual resources of a multimedia software package that was designed to support reading comprehension. The viewing behavior of 8 deaf students, ages 8-12 years, was recorded during their interaction with multimedia software that included narrative texts enriched with Greek Sign…
A TAPS Interactive Multimedia Package to Solve Engineering Dynamics Problem
ERIC Educational Resources Information Center
Sidhu, S. Manjit; Selvanathan, N.
2005-01-01
Purpose: To expose engineering students to using modern technologies, such as multimedia packages, to learn, visualize and solve engineering problems, such as in mechanics dynamics. Design/methodology/approach: A multimedia problem-solving prototype package is developed to help students solve an engineering problem in a step-by-step approach. A…
Multimedia Image Technology and Computer Aided Manufacturing Engineering Analysis
NASA Astrophysics Data System (ADS)
Nan, Song
2018-03-01
Since the reform and opening up, with the continuous development of science and technology in China, more and more advanced science and technology have emerged under the trend of diversification. Multimedia imaging technology, for example, has a significant and positive impact on computer aided manufacturing engineering in China. From the perspective of scientific and technological advancement and development, the multimedia image technology has a very positive influence on the application and development of computer-aided manufacturing engineering, whether in function or function play. Therefore, this paper mainly starts from the concept of multimedia image technology to analyze the application of multimedia image technology in computer aided manufacturing engineering.
Getting Started in Multimedia Training: Cutting or Bleeding Edge?
ERIC Educational Resources Information Center
Anderson, Vicki; Sleezer, Catherine M.
1995-01-01
Defines multimedia, explores uses of multimedia training, and discusses the effects and challenges of adding multimedia such as graphics, photographs, full motion video, sound effects, or CD-ROMs to existing training methods. Offers planning tips, and suggests software and hardware tools to help set up multimedia training programs. (JMV)
ERIC Educational Resources Information Center
Desmarais, Norman
1991-01-01
Reviews current developments in multimedia computing for both the business and consumer markets, including interactive multimedia players; compact disc-interactive (CD-I), including levels of audio quality, various video specifications and visual effects, and software; digital video interactive (DVI); and multimedia personal computers. (LRW)
Multimedia Category Preferences of Working Engineers
ERIC Educational Resources Information Center
Baukal, Charles E., Jr.; Ausburn, Lynna J.
2016-01-01
Many have argued for the importance of continuing engineering education (CEE), but relatively few recommendations were found in the literature for how to use multimedia technologies to deliver it most effectively. The study reported here addressed this gap by investigating the multimedia category preferences of working engineers. Four categories…
Building an Integrated Environment for Multimedia
NASA Technical Reports Server (NTRS)
1997-01-01
Multimedia courseware on the solar system and earth science suitable for use in elementary, middle, and high schools was developed under this grant. The courseware runs on Silicon Graphics, Incorporated (SGI) workstations and personal computers (PCs). There is also a version of the courseware accessible via the World Wide Web. Accompanying multimedia database systems were also developed to enhance the multimedia courseware. The database systems accompanying the PC software are based on the relational model, while the database systems accompanying the SGI software are based on the object-oriented model.
ERIC Educational Resources Information Center
Yuza, Steve C.
2010-01-01
The purpose of this study was to determine the effects of interactive multimedia simulations and virtual dissection software on depth of learning among students participating in biology and chemistry laboratory courses. By understanding more about how simulation and virtual dissection software changes depth of learning, educators will have the…
Object technology: A white paper
DOE Office of Scientific and Technical Information (OSTI.GOV)
Jordan, S.R.; Arrowood, L.F.; Cain, W.D.
1992-05-11
Object-Oriented Technology (OOT), although not a new paradigm, has recently been prominently featured in the trade press and even general business publications. Indeed, the promises of object technology are alluring: the ability to handle complex design and engineering information through the full manufacturing production life cycle or to manipulate multimedia information, and the ability to improve programmer productivity in creating and maintaining high quality software. Groups at a number of the DOE facilities have been exploring the use of object technology for engineering, business, and other applications. In this white paper, the technology is explored thoroughly and compared with previousmore » means of developing software and storing databases of information. Several specific projects within the DOE Complex are described, and the state of the commercial marketplace is indicated.« less
ERIC Educational Resources Information Center
Northwest Regional Educational Lab., Portland, OR.
The second session of IT@EDU98 consisted of four papers on multimedia and was chaired by Luu Tien Hiep (Lotus College, Vietnam). "Multimedia Education" (Tran Van Hao, Ngo Huy Hoang) describes "Multimedia Education v. 1.0," an educational software program for elementary school children that uses games to teach counting,…
Designing an eMap to Teach Multimedia Applications Online
ERIC Educational Resources Information Center
Ruffini, Michael F.
2004-01-01
Teachers and students use multimedia software to create interactive presentations and content projects. Popular multimedia programs include: Microsoft's PowerPoint[R], Knowledge Adventure's HyperStudio[R], and Macromedia's Director MX 2004[R]. Creating multimedia projects engage students in active learning and thinking as they complete projects…
2011-03-01
functions of the vignette editor include visualizing the state of the UAS team, creating T&E scenarios, monitoring the UAS team performance, and...These behaviors are then executed by the robot sequentially (Figure 2). A state machine mission editor allows mission builders to use behaviors from the...include control, robotics, distributed applications, multimedia applications, databases, design patterns, and software engineering. Mr. Lenzi is the
COLUMBUS as Engineering Testbed for Communications and Multimedia Equipment
NASA Astrophysics Data System (ADS)
Bank, C.; Anspach von Broecker, G. O.; Kolloge, H.-G.; Richters, M.; Rauer, D.; Urban, G.; Canovai, G.; Oesterle, E.
2002-01-01
The paper presents ongoing activities to prepare COLUMBUS for communications and multimedia technology experiments. For this purpose, Astrium SI, Bremen, has studied several options how to best combine the given system architecture with flexible and state-of-the-art interface avionics and software. These activities have been conducted in coordination with, and partially under contract of, DLR and ESA/ESTEC. Moreover, Astrium SI has realized three testbeds for multimedia software and hardware testing under own funding. The experimental core avionics unit - about a half double rack - establishes the core of a new multi-user experiment facility for this type of investigation onboard COLUMBUS, which shall be available to all users of COLUMBUS. It allows for the connection of 2nd generation payload, that is payload requiring broadband data transfer and near-real-time access by the Principal Investigator on ground, to test highly interactive and near-realtime payload operation. The facility is also foreseen to test new equipment to provide the astronauts onboard the ISS/COLUMBUS with bi- directional hi-fi voice and video connectivity to ground, private voice coms and e-mail, and a multimedia workstation for ops training and recreation. Connection to an appropriate Wide Area Network (WAN) on Earth is possible. The facility will include a broadband data transmission front-end terminal, which is mounted externally on the COLUMBUS module. This Equipment provides high flexibility due to the complete transparent transmit and receive chains, the steerable multi-frequency antenna system and its own thermal and power control and distribution. The Equipment is monitored and controlled via the COLUMBUS internal facility. It combines several new hardware items, which are newly developed for the next generation of broadband communication satellites and operates in Ka -Band with the experimental ESA data relay satellite ARTEMIS. The equipment is also TDRSS compatible; the open loop antenna tracking system employing star sensors enables usability with any other GEO data relay satellite system. In order to be prepared for the upcoming telecom standards for ground distribution of spacecraft generated data, the interface avionics allows for testing ATM-based data formatting and routing. Three testbeds accompany these studies and designs: i)a cable-and-connector testbed measures the signal characteristics for data transfer of up to 200 Mbps through the ii)an avionics &embedded software testbed prepares for data formatting, routing, and storage in CCSDS and ATM; iii)a software testbed tests newly developed S/W man-machine interfaces and simulates bandwidth limitations, on- This makes COLUMBUS a true technology testbed for a variety of engineering topics: - application of terrestrial standard data formats for broadband, near-real-time applications in space - qualification &test of off-the-shelf multimedia equipment in manned spacecraft - secure data transmission in flexible VPNs - in-orbit demonstration of advanced data transmission technology - elaboration of efficient crew and ground operations and training procedures - evaluation of personalized displays (S/W HFI) for long-duration space missions
Authoritative Authoring: Software That Makes Multimedia Happen.
ERIC Educational Resources Information Center
Florio, Chris; Murie, Michael
1996-01-01
Compares seven mid- to high-end multimedia authoring software systems that combine graphics, sound, animation, video, and text for Windows and Macintosh platforms. A run-time project was created with each program using video, animation, graphics, sound, formatted text, hypertext, and buttons. (LRW)
Multimedia category preferences of working engineers
NASA Astrophysics Data System (ADS)
Baukal, Charles E.; Ausburn, Lynna J.
2016-09-01
Many have argued for the importance of continuing engineering education (CEE), but relatively few recommendations were found in the literature for how to use multimedia technologies to deliver it most effectively. The study reported here addressed this gap by investigating the multimedia category preferences of working engineers. Four categories of multimedia, with two types in each category, were studied: verbal (text and narration), static graphics (drawing and photograph), dynamic non-interactive graphics (animation and video), and dynamic interactive graphics (simulated virtual reality (VR) and photo-real VR). The results showed that working engineers strongly preferred text over narration and somewhat preferred drawing over photograph, animation over video, and simulated VR over photo-real VR. These results suggest that a variety of multimedia types should be used in the instructional design of CEE content.
New generation of the multimedia search engines
NASA Astrophysics Data System (ADS)
Mijes Cruz, Mario Humberto; Soto Aldaco, Andrea; Maldonado Cano, Luis Alejandro; López Rodríguez, Mario; Rodríguez Vázqueza, Manuel Antonio; Amaya Reyes, Laura Mariel; Cano Martínez, Elizabeth; Pérez Rosas, Osvaldo Gerardo; Rodríguez Espejo, Luis; Flores Secundino, Jesús Abimelek; Rivera Martínez, José Luis; García Vázquez, Mireya Saraí; Zamudio Fuentes, Luis Miguel; Sánchez Valenzuela, Juan Carlos; Montoya Obeso, Abraham; Ramírez Acosta, Alejandro Álvaro
2016-09-01
Current search engines are based upon search methods that involve the combination of words (text-based search); which has been efficient until now. However, the Internet's growing demand indicates that there's more diversity on it with each passing day. Text-based searches are becoming limited, as most of the information on the Internet can be found in different types of content denominated multimedia content (images, audio files, video files). Indeed, what needs to be improved in current search engines is: search content, and precision; as well as an accurate display of expected search results by the user. Any search can be more precise if it uses more text parameters, but it doesn't help improve the content or speed of the search itself. One solution is to improve them through the characterization of the content for the search in multimedia files. In this article, an analysis of the new generation multimedia search engines is presented, focusing the needs according to new technologies. Multimedia content has become a central part of the flow of information in our daily life. This reflects the necessity of having multimedia search engines, as well as knowing the real tasks that it must comply. Through this analysis, it is shown that there are not many search engines that can perform content searches. The area of research of multimedia search engines of new generation is a multidisciplinary area that's in constant growth, generating tools that satisfy the different needs of new generation systems.
ERIC Educational Resources Information Center
Kapli, Natalia V.
2010-01-01
The study investigated the effects of non-segmented multimedia worked examples (NS-MWE), segmented multimedia worked examples (S-MWE), and segmented multimedia worked examples enhanced with self-explanation prompts (S-MWE-SE) on acquisition of conceptual knowledge and problem solving performance in an undergraduate engineering course. In addition,…
Tele-EnREDando.com: A Multimedia WEB-CALL Software for Mobile Phones.
ERIC Educational Resources Information Center
Garcia, Jose Carlos
2002-01-01
Presents one of the world's first prototypes of language learning software for smart-phones. Tele-EnREDando.com is an Internet based multimedia application designed for 3G mobile phones with audio, video, and interactive exercises for learning Spanish for business. (Author/VWL)
Federal Register 2010, 2011, 2012, 2013, 2014
2010-08-13
..., Inc., Networking and Multimedia Group (``NMG'') Excluding the Multimedia Applications Division..., Inc., Networking and Multimedia Group (``NMG''), excluding the Multimedia Applications Division... certification for workers of the subject firm. The workers are engaged in internal design and engineering...
Designing and assessing fixed dental prostheses 2 multimedia-based education in dentistry students.
Jahandideh, Yousef; Roohi Balasi, Leila; Vadiati Saberi, Bardia; Dadgaran, Ideh
2016-01-01
Background: Above all methods effective learning results from decent training, acquired in the proper environment and encouraging creative methods. Computer-assisted training by educational software is considered a fundamental measure to improve medical and dentistry education systems. This study aims to design and assess fixed dental prostheses via 2 multimedia instructional contents at the Guilan dentistry school. Methods: This is a descriptive and cross-sectional study. First off, the instructional content was analyzed. The software used to produce multimedia was the iSpring suite Ver.7.0. After designing the instructional multimedia, this software was loaded by LMS. Sixty-nine dentistry students in the 5th semester at Guilan Dentistry School were selected via convenience sampling. At the end of the course, a structured questionnaire containing 26 items were handed to the students to evaluate the instructional multimedia quality. Results: Mean ±SD age was 24.68±3.24 years, 43 were women (62.4%) and 26 were men (37.6%) -the majority of 76.8% used the internet at home. A portion of 33.3% were inclined to use multimedia and the internet with in-person training. About 60% declared that multimedia quality as being good. Conclusion: the instructional multimedia designs which are compatible with lesson objectives and audiovisual facilities can have a great effect on the student's satisfaction. Preparing instructional multimedia makes the instructional content easily accessible for students to be able to review it several times at the proper opportunity and if presented through LMS they would be able to study the lesson subject wherever and whenever accessing the internet.
Teaching ESL Beginners Metacognitive Writing Strategies through Multimedia Software
ERIC Educational Resources Information Center
Wei, Jing; Chen, Julian Chengchiang; Adawu, Anthony
2014-01-01
This case study explores how strategy-based instruction (SBI), assisted by multimedia software, can be incorporated to teach beginning-level ESL learners metacognitive writing strategies. Two beginning-level adult learners participated in a 10-session SBI on planning and organizing strategies. The Cognitive Academic Language Learning Approach…
Creating an X Window Terminal-Based Information Technology Center.
ERIC Educational Resources Information Center
Klassen, Tim W.
1997-01-01
The creation of an information technology center at the University of Oregon Science Library is described. Goals included providing access to Internet-based resources and multimedia software, platforms for running science-oriented software, and resources so students can create multimedia materials. A mixed-lab platform was created with Unix-based…
Integrating Multimedia into the Curriculum: A Case Study Evaluation.
ERIC Educational Resources Information Center
Felix, Uschi
1997-01-01
Evaluates software developed for advanced learners of a second language. The software uses the target language (German) exclusively, brings together language and literature teaching, and includes a large variety of written exercises with scored feedback. Findings reveal that students are enthusiastic about using this multimedia program and…
ERIC Educational Resources Information Center
Keyvan, Shahla A.; Pickard, Rodney; Song, Xiaolong
1997-01-01
Computer-aided instruction incorporating interactive multimedia and network technologies can boost teaching effectiveness and student learning. This article describes the development and implementation of network server-based interactive multimedia courseware for a fundamental course in nuclear engineering. A student survey determined that 80% of…
Multimedia and Business Education.
ERIC Educational Resources Information Center
Klemin, V. Wayne
1993-01-01
Old technology (the computer) coupled with borrowed technology (television, film, and stereo) complemented by multimedia standards from IBM, Apple, and the MPC Council and linked by new software form a new technology called multimedia, being used in education and in business training. (Author/JOW)
Multimedia Modules for Electromagnetics Education.
ERIC Educational Resources Information Center
De Los Santos Vidal, Oriol; Iskander, Magdy F.
1997-01-01
Multimedia technology is an invaluable teaching and learning resource. One advantage of technology based education is the ability to combine practical applications, visualization of complex mathematical and abstract subjects, virtual labs, and guided use of simulation software. This article describes several multimedia tutorials for…
ERIC Educational Resources Information Center
Babiker, Mohd. Elmagzoub A.
2015-01-01
This paper makes the strong claim that for multimedia to have any significant effect on education, the educational multimedia applications must be designed by the teachers of those classes. The arguments supporting this claim are presented in the headlines: curriculum, software, hardware and evaluation. The paper begins with an introduction which…
Multimedia: Developing Creativity and Innovation in Engineering, Science,
Find ScienceCinema Search Results Multimedia: Developing Creativity and Innovation in Engineering , Science, and Medicine Citation Details Title: Developing Creativity and Innovation in Engineering, Science , and Medicine Title: Developing Creativity and Innovation in Engineering, Science, and Medicine Authors
Microsoft Producer: A Software Tool for Creating Multimedia PowerPoint[R] Presentations
ERIC Educational Resources Information Center
Leffingwell, Thad R.; Thomas, David G.; Elliott, William H.
2007-01-01
Microsoft[R] Producer[R] is a powerful yet user-friendly PowerPoint companion tool for creating on-demand multimedia presentations. Instructors can easily distribute these presentations via compact disc or streaming media over the Internet. We describe the features of the software, system requirements, and other required hardware. We also describe…
Designing Multimedia for Ecological Tourism in an Educational Setting.
ERIC Educational Resources Information Center
Passerini, Katia; Granger, Mary J.
This paper describes the development process of multimedia software designed to educate and provide awareness of ecotourism in Costa Rica. Ecotourism is a form of nature-based travel and recreational experience combining a respect for nature and local cultures with economic development incentives. The software intends to pursue the goals of…
Development and Evaluation of LEGUME ID: A ToolBook Multimedia Module.
ERIC Educational Resources Information Center
Hannaway, David B.; And Others
1992-01-01
Describes the development and advantages of LEGUME ID, a multimedia module for agricultural education. LEGUME ID is an example of how teachers, given the opportunity through accessible computer software programs, can create powerful teaching tools. Summarized is a student response to the use of this teacher-produced software program. (MCO)
The U.S. Environmental Protection Agency (EPA) is developing a comprehensive environmental exposure and risk analysis software system for agency-wide application using the methodology of a Multi-media, Multi-pathway, Multi-receptor Risk Assessment (3MRA) model. This software sys...
The Effect of Multimedia Writing Support Software on Written Productivity
ERIC Educational Resources Information Center
Racicot, Rose
2016-01-01
The purpose of this study was to explore the effects of multimedia writing support software on the quality and quantity of writing productivity and self-perception for students who have mild to moderate developmental delays. Participants in this study included 22 special education students in grades kindergarten through 6. Methodology included a…
Designing and assessing fixed dental prostheses 2 multimedia-based education in dentistry students
Jahandideh, Yousef; Roohi Balasi, Leila; Vadiati Saberi, Bardia; Dadgaran, Ideh
2016-01-01
Background: Above all methods effective learning results from decent training, acquired in the proper environment and encouraging creative methods. Computer-assisted training by educational software is considered a fundamental measure to improve medical and dentistry education systems. This study aims to design and assess fixed dental prostheses via 2 multimedia instructional contents at the Guilan dentistry school. Methods: This is a descriptive and cross-sectional study. First off, the instructional content was analyzed. The software used to produce multimedia was the iSpring suite Ver.7.0. After designing the instructional multimedia, this software was loaded by LMS. Sixty-nine dentistry students in the 5th semester at Guilan Dentistry School were selected via convenience sampling. At the end of the course, a structured questionnaire containing 26 items were handed to the students to evaluate the instructional multimedia quality. Results: Mean ±SD age was 24.68±3.24 years, 43 were women (62.4%) and 26 were men (37.6%) –the majority of 76.8% used the internet at home. A portion of 33.3% were inclined to use multimedia and the internet with in-person training. About 60% declared that multimedia quality as being good. Conclusion: the instructional multimedia designs which are compatible with lesson objectives and audiovisual facilities can have a great effect on the student's satisfaction. Preparing instructional multimedia makes the instructional content easily accessible for students to be able to review it several times at the proper opportunity and if presented through LMS they would be able to study the lesson subject wherever and whenever accessing the internet. PMID:28491830
77 FR 14955 - DoD Information Assurance Scholarship Program (IASP)
Federal Register 2010, 2011, 2012, 2013, 2014
2012-03-14
... IA and information technology (IT) management, technical, digital and multimedia forensics, cyber..., digital and multimedia forensics, electrical engineering, electronics engineering, information security...
The use of hypermedia to increase the productivity of software development teams
NASA Technical Reports Server (NTRS)
Coles, L. Stephen
1991-01-01
Rapid progress in low-cost commercial PC-class multimedia workstation technology will potentially have a dramatic impact on the productivity of distributed work groups of 50-100 software developers. Hypermedia/multimedia involves the seamless integration in a graphical user interface (GUI) of a wide variety of data structures, including high-resolution graphics, maps, images, voice, and full-motion video. Hypermedia will normally require the manipulation of large dynamic files for which relational data base technology and SQL servers are essential. Basic machine architecture, special-purpose video boards, video equipment, optical memory, software needed for animation, network technology, and the anticipated increase in productivity that will result for the introduction of hypermedia technology are covered. It is suggested that the cost of the hardware and software to support an individual multimedia workstation will be on the order of $10,000.
NASA Astrophysics Data System (ADS)
Baukal, Charles Edward, Jr.
A literature search revealed very little information on how to teach working engineers, which became the motivation for this research. Effective training is important for many reasons such as preventing accidents, maximizing fuel efficiency, minimizing pollution emissions, and reducing equipment downtime. The conceptual framework for this study included the development of a new instructional design framework called the Multimedia Cone of Abstraction (MCoA). This was developed by combining Dale's Cone of Experience and Mayer's Cognitive Theory of Multimedia Learning. An anonymous survey of 118 engineers from a single Midwestern manufacturer was conducted to determine their demographics, learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences. The learning strategy preference profile and verbal-visual cognitive styles of the sample were statistically significantly different than the general population. The working engineers included more Problem Solvers and were much more visually-oriented than the general population. To study multimedia preferences, five of the seven levels in the MCoA were used. Eight types of multimedia were compared in four categories (types in parantheses): text (text and narration), static graphics (drawing and photograph), non-interactive dynamic graphics (animation and video), and interactive dynamic graphics (simulated virtual reality and real virtual reality). The first phase of the study examined multimedia preferences within a category. Participants compared multimedia types in pairs on dual screens using relative preference, rating, and ranking. Surprisingly, the more abstract multimedia (text, drawing, animation, and simulated virtual reality) were preferred in every category to the more concrete multimedia (narration, photograph, video, and real virtual reality), despite the fact that most participants had relatively little prior subject knowledge. However, the more abstract graphics were only slightly preferred to the more concrete graphics. In the second phase, the more preferred multimedia types in each category from the first phase were compared against each other using relative preference, rating, and ranking and overall rating and ranking. Drawing was the most preferred multimedia type overall, although only slightly more than animation and simulated virtual reality. Text was a distant fourth. These results suggest that instructional content for continuing engineering education should include problem solving and should be highly visual.
MUMEDALA--An Approach to Multi-Media Authoring.
ERIC Educational Resources Information Center
Baker, Philip G.
1984-01-01
Discusses pedagogical factors influencing design and construction of sophisticated educational multimedia workstations, and presents an overview of the Multi-Media Authoring Language system, an experimental test vehicle providing a framework in which to conduct hardware, software, and interfacing experiments necessary to produce a solution to…
Infotech Interactive: Increasing Student Participation Using Multimedia.
ERIC Educational Resources Information Center
Baxter, Anthony Q.
Multimedia techniques allow one to present information using text, video, animations, and sound. "Infotech Interactive" is a CD-ROM multimedia product developed to enhance an introductory computing concepts course. The software includes the following module topics: (1) "Mouse Basics"; (2) "Data into Information"; (3)…
Multimedia on the Network: Has Its Time Come?
ERIC Educational Resources Information Center
Galbreath, Jeremy
1995-01-01
Examines the match between multimedia data and local area network (LAN) infrastructures. Highlights include applications for networked multimedia, i.e., asymmetric and symmetric; alternate LAN technology, including stream management software, Ethernet, FDDI (Fiber Distributed Data Interface), and ATM (Asynchronous Transfer Mode); WAN (Wide Area…
The Application of Flash in Web-Based Multimedia Courseware Development
ERIC Educational Resources Information Center
Chen, Jun; Wang, Zu-Yuan; Wu, Yuren
2009-01-01
Purpose: The purpose of this paper is to introduce some new functions achieved in a web-based multimedia courseware, which is developed by Flash software and used by part-time graduate students. Design/methodology/approach: The courseware uses Adobe Flash CS3 as its development software, which supports Actionscript language, FMS and FLV technology…
It's Not How Multi the Media, It's How the Media Is Used.
ERIC Educational Resources Information Center
Feifer, R.; Allender, L.
Multimedia educational software is often a glitzy version of old technology. Some educational software has become better as developers began to ask, "In what ways can the computer facilitate learning, that were not possible before?" One answer to this question is: provide a simulated environment for the learner to interact with. For multimedia to…
ERIC Educational Resources Information Center
Yan, Yaw-liang
2010-01-01
Computer technology has been applied widely as an educational tool in second language learning for a long time. There have been many studies discussing the application of computer technology to different aspects in second language learning. However, the learning effect of both de-contextualized multimedia software and sound gloss on second…
Student-Generated Multimedia Projects in the Classroom.
ERIC Educational Resources Information Center
Green, Tim; Brown, Abbie H.
2002-01-01
Explains how student-generated, computer-based multimedia projects can be meaningful learning activities to integrate into the K-12 curriculum. Describes three phases: design, including goals and objectives of the project and use of the finished product; production, including choosing multimedia software, prototyping, and usability testing; and…
Usability Evaluation of Multimedia Courseware (MEL-SindD)
NASA Astrophysics Data System (ADS)
Yussof, Rahmah Lob; Badioze Zaman, Halimah
Constructive evaluations on any software are needed to ensure the effectiveness and usability of the software. This assesment on the multimedia courseware is part of the researcher's study towards the development and usability of the early reading software for students with Down Syndrome (MEL-SindD). This paper will discuss the usability assesment of this courseware, the methods used for the evaluation as well as suitable approaches that can be deployed to evaluate the courseware effectiveness to disabled children.
Web-based multimedia courseware for emergency cardiac patient management simulations.
Ambrosiadou, V; Compton, T; Panchal, T; Polovina, S
2000-01-01
This is a multidisciplinary inter-departmental/faculty project between the departments of computer science, electronic, communications and electrical engineering and nursing and paramedic sciences. The objective is to develop a web based multimedia front end to existing simulations of cardiac emergency scenaria. It will be used firstly in the teaching of nurses. The University of Hertfordshire is the only University in Britain using simulations of cardiac emergency scenaria for nurse and paramedic science education and therefore this project will add the multimedia dimension in distributed courses over the web and will assess the improvement in the educational process. The use of network and multimedia technologies, provide interactive learning, immediate feedback to students' responses, individually tailored instructions, objective testing and entertaining delivery. The end product of this project will serve as interactive material to enhance experiential learning for nursing students using the simulations of cardiac emergency scenaria. The emergency treatment simulations have been developed using VisSim and may be compiled as C code. The objective of the project is to provide a web based user friendly multimedia interface in order to demonstrate the way in which patients may be managed in critical situations by applying advanced technological equipment and drug administration. Then the user will be able to better appreciate the concepts involved by running the VisSim simulations. The evaluation group for the proposed software will be the Department of Nursing and Paramedic Sciences About 200 nurses use simulations every year for training purposes as part of their course requirements.
Enhancing Lecture Presentations in Introductory Biology with Computer-Based Multimedia.
ERIC Educational Resources Information Center
Fifield, Steve; Peifer, Rick
1994-01-01
Uses illustrations and text to discuss convenient ways to organize and present computer-based multimedia to students in lecture classes. Includes the following topics: (1) Effects of illustrations on learning; (2) Using computer-based illustrations in lecture; (3) MacPresents-Multimedia Presentation Software; (4) Advantages of computer-based…
Using Multimedia To Develop Musicianship.
ERIC Educational Resources Information Center
Fenton, Kevin
1998-01-01
Proposes that high school choir teachers utilize multimedia technology in order to provide students with simultaneous aural and visual examples of various musical concepts. Offers examples using a multimedia approach to teach John Bennet's "Weep, O Mine Eyes" and Randall Thompson's "The Road Not Taken." Includes a list for selected software. (CMK)
A number of multimedia modeling frameworks are currently being developed. The Multimedia Integrated Modeling System (MIMS) is one of these frameworks. A framework should be seen as more of a multimedia modeling infrastructure than a single software system. This infrastructure do...
ERIC Educational Resources Information Center
Ambron, Sueann, Ed.; Hooper, Kristina, Ed.
1987-01-01
This collection of articles exploring multimedia in education was compiled from presentations at an invitational conference on Multimedia in Education. Following an introduction by Sueann Ambron ("New Visions of Reality: Multimedia and Education"), articles are grouped under six headings: (1) Computer Science and Engineering: "The…
ERIC Educational Resources Information Center
Wang, Ling
2008-01-01
This study developed an interactive multimedia-based software program for Optics instruction, which was expected to overcome the imperfection of traditional optical labs. The researcher evaluated the effectiveness of the program through an experimental study that compared the learning outcomes of the students who used and did not use the software.…
ERIC Educational Resources Information Center
Reilly, Brian
Beginning with a review of relevant literature on learning and computers, this report focuses on a group of five second graders in the process of creating a multimedia presentation for their class. Using "StoryShow," software that combines images, sound, and text, the students took on a variety of production roles. Each one contributed…
Assessing the Effectiveness of Multimedia in Language Learning Software.
ERIC Educational Resources Information Center
Chun, Dorothy M.; Plass, Jan L.
In this paper, the effectiveness of a "CyberBuch," a multimedia program for reading authentic German texts, is assessed in three areas. First, based on user evaluation of the visual interface design, the usability of the program is assessed with particular regard to user reaction to the multimedia components of the program. Second,…
Evaluating the Impact of Instructional Multimedia: Workable Techniques.
ERIC Educational Resources Information Center
Rathbun, Gail A.; Goodrum, David A.
A framework is proposed for the formative evaluation of multimedia. It describes techniques that have worked well in the evaluation of software development and gives examples of the use of evaluation results. The focus is primarily on the degree to which the instructional multimedia program supports the user's activities and tasks in the user's…
Multimedia Tutors for Science and Engineering.
ERIC Educational Resources Information Center
Woolf, Beverly Park; Poli, Corrado; Grosse, Ian; Day, Roberta
We have built several multimedia tutors for science and engineering education. This paper discusses Design for Manufacturing tutors and an electronic homework systems used by over 2000 students daily. The engineering tutors instruct students on efficient procedures for designing parts for manufacture. The goal is to support a deeper understanding…
ERIC Educational Resources Information Center
Karemaker, Arjette; Pitchford, Nicola J.; O'Malley, Claire
2010-01-01
The effectiveness of a reading intervention using the whole-word multimedia software "Oxford Reading Tree (ORT) for Clicker" was compared to a reading intervention using traditional ORT Big Books. Developing literacy skills and attitudes towards learning to read were assessed in a group of 17 struggling beginner readers aged 5-6 years. Each child…
Virtual Power Electronics: Novel Software Tools for Design, Modeling and Education
NASA Astrophysics Data System (ADS)
Hamar, Janos; Nagy, István; Funato, Hirohito; Ogasawara, Satoshi; Dranga, Octavian; Nishida, Yasuyuki
The current paper is dedicated to present browser-based multimedia-rich software tools and e-learning curriculum to support the design and modeling process of power electronics circuits and to explain sometimes rather sophisticated phenomena. Two projects will be discussed. The so-called Inetele project is financed by the Leonardo da Vinci program of the European Union (EU). It is a collaborative project between numerous EU universities and institutes to develop state-of-the art curriculum in Electrical Engineering. Another cooperative project with participation of Japanese, European and Australian institutes focuses especially on developing e-learning curriculum, interactive design and modeling tools, furthermore on development of a virtual laboratory. Snapshots from these two projects will be presented.
Multimedia proceedings of the 10th Office Information Technology Conference
DOE Office of Scientific and Technical Information (OSTI.GOV)
Hudson, B.
1993-09-10
The CD contains the handouts for all the speakers, demo software from Apple, Adobe, Microsoft, and Zylabs, and video movies of the keynote speakers. Adobe Acrobat is used to provide full-fidelity retrieval of the speakers` slides and Apple`s Quicktime for Macintosh and Windows is used for video playback. ZyIndex is included for Windows users to provide a full-text search engine for selected documents. There are separately labelled installation and operating instructions for Macintosh and Windows users and some general materials common to both sets of users.
Bandera, Cesar
2016-05-25
The Office of Public Health Preparedness and Response (OPHPR) in the Centers for Disease Control and Prevention conducts outreach for public preparedness for natural and manmade incidents. In 2011, OPHPR conducted a nationwide mobile public health (m-Health) campaign that pushed brief videos on preparing for severe winter weather onto cell phones, with the objective of evaluating the interoperability of multimedia m-Health outreach with diverse cell phones (including handsets without Internet capability), carriers, and user preferences. Existing OPHPR outreach material on winter weather preparedness was converted into mobile-ready multimedia using mobile marketing best practices to improve audiovisual quality and relevance. Middleware complying with opt-in requirements was developed to push nine bi-weekly multimedia broadcasts onto subscribers' cell phones, and OPHPR promoted the campaign on its web site and to subscribers on its govdelivery.com notification platform. Multimedia, text, and voice messaging activity to/from the middleware was logged and analyzed. Adapting existing media into mobile video was straightforward using open source and commercial software, including web pages, PDF documents, and public service announcements. The middleware successfully delivered all outreach videos to all participants (a total of 504 videos) regardless of the participant's device. 54 % of videos were viewed on cell phones, 32 % on computers, and 14 % were retrieved by search engine web crawlers. 21 % of participating cell phones did not have Internet access, yet still received and displayed all videos. The time from media push to media viewing on cell phones was half that of push to viewing on computers. Video delivered through multimedia messaging can be as interoperable as text messages, while providing much richer information. This may be the only multimedia mechanism available to outreach campaigns targeting vulnerable populations impacted by the digital divide. Anti-spam laws preserve the integrity of mobile messaging, but complicate campaign promotion. Person-to-person messages may boost enrollment.
Lowe, H. J.
1993-01-01
This paper describes Image Engine, an object-oriented, microcomputer-based, multimedia database designed to facilitate the storage and retrieval of digitized biomedical still images, video, and text using inexpensive desktop computers. The current prototype runs on Apple Macintosh computers and allows network database access via peer to peer file sharing protocols. Image Engine supports both free text and controlled vocabulary indexing of multimedia objects. The latter is implemented using the TView thesaurus model developed by the author. The current prototype of Image Engine uses the National Library of Medicine's Medical Subject Headings (MeSH) vocabulary (with UMLS Meta-1 extensions) as its indexing thesaurus. PMID:8130596
ERIC Educational Resources Information Center
Huett, Kim C.; Kawulich, Barbara
2015-01-01
Collaborating at two universities to improve teaching and learning in undergraduate engineering, an interdisciplinary team of researchers, instructors, and evaluators planned and implemented the use of multimedia case studies with students enrolled in an introductory engineering course. This qualitative action evaluation study focuses on results…
ERIC Educational Resources Information Center
Johnson, Amy M.; Ozogul, Gamze; DiDonato, Matt D.; Reisslein, Martin
2013-01-01
Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with…
Multimedia Language Learning Courseware: A Design Solution to the Production of a Series of CD-ROMs.
ERIC Educational Resources Information Center
Brett, P. A.; Nash, M.
1999-01-01
Discusses multimedia software and describes the production and the learning rationale of a series of six multimedia CD-ROMs that develop the listening skills of learners of Business English. Describes problems of cost, time, and quality in producing multiple courseware and explains the programming solution which gives control to subject experts.…
Development of multimedia resource and short courses for LRFR rating.
DOT National Transportation Integrated Search
2011-09-01
Multimedia technology is an important instrument in the training of graduate engineers. This multimedia package : provides an exclusive background and an in-depth understanding of recent technological advances in the evaluation : and rating of highwa...
Development of multimedia resource and short courses for LRFD design.
DOT National Transportation Integrated Search
2011-03-01
Multimedia technology is an essential instrument in the development of graduate engineers. This : multimedia package provides an exclusive background and an in-depth understanding of the new : technological advances in the design of concrete, steel a...
A multimedia perioperative record keeper for clinical research.
Perrino, A C; Luther, M A; Phillips, D B; Levin, F L
1996-05-01
To develop a multimedia perioperative recordkeeper that provides: 1. synchronous, real-time acquisition of multimedia data, 2. on-line access to the patient's chart data, and 3. advanced data analysis capabilities through integrated, multimedia database and analysis applications. To minimize cost and development time, the system design utilized industry standard hardware components and graphical. software development tools. The system was configured to use a Pentium PC complemented with a variety of hardware interfaces to external data sources. These sources included physiologic monitors with data in digital, analog, video, and audio as well as paper-based formats. The development process was guided by trials in over 80 clinical cases and by the critiques from numerous users. As a result of this process, a suite of custom software applications were created to meet the design goals. The Perioperative Data Acquisition application manages data collection from a variety of physiological monitors. The Charter application provides for rapid creation of an electronic medical record from the patient's paper-based chart and investigator's notes. The Multimedia Medical Database application provides a relational database for the organization and management of multimedia data. The Triscreen application provides an integrated data analysis environment with simultaneous, full-motion data display. With recent technological advances in PC power, data acquisition hardware, and software development tools, the clinical researcher now has the ability to collect and examine a more complete perioperative record. It is hoped that the description of the MPR and its development process will assist and encourage others to advance these tools for perioperative research.
This task addresses a number of issues that arise in multimedia modeling with an emphasis on interactions among the atmosphere and multiple other environmental media. Approaches for working with multiple types of models and the data sets are being developed. Proper software tool...
ERIC Educational Resources Information Center
Harper, Barry; Hedberg, John G.; Wright, Rob
2000-01-01
Discusses the use of constructivist frameworks to develop effective and successful learning environments, including educational software. Topics include technology supporting reform; virtuality and multimedia; attributes of interactive multimedia and virtual reality; and examples of context and learner active participation. (Contains 35…
NASA Astrophysics Data System (ADS)
Johnson, Amy M.; Ozogul, Gamze; DiDonato, Matt D.; Reisslein, Martin
2013-10-01
Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with animated agents in improving perceptions about engineering. Five hundred sixty-five elementary, middle-, and high-school students in the southwestern USA viewed a short computer-based multimedia overview of four engineering disciplines (electrical, chemical, biomedical, and environmental) with embedded animated agents. Students completed identical surveys measuring five subscales of engineering perceptions immediately before and after the intervention. Analyses of pre- and post-surveys demonstrated that the computer presentation significantly improved perceptions for each student group, and that effects were stronger for elementary school students, compared to middle- and high-school students.
NASA Astrophysics Data System (ADS)
Mori, Kensaku; Suenaga, Yasuhito; Toriwaki, Jun-ichiro
2003-05-01
This paper describes a software-based fast volume rendering (VolR) method on a PC platform by using multimedia instructions, such as SIMD instructions, which are currently available in PCs' CPUs. This method achieves fast rendering speed through highly optimizing software rather than an improved rendering algorithm. In volume rendering using a ray casting method, the system requires fast execution of the following processes: (a) interpolation of voxel or color values at sample points, (b) computation of normal vectors (gray-level gradient vectors), (c) calculation of shaded values obtained by dot-products of normal vectors and light source direction vectors, (d) memory access to a huge area, and (e) efficient ray skipping at translucent regions. The proposed software implements these fundamental processes in volume rending by using special instruction sets for multimedia processing. The proposed software can generate virtual endoscopic images of a 3-D volume of 512x512x489 voxel size by volume rendering with perspective projection, specular reflection, and on-the-fly normal vector computation on a conventional PC without any special hardware at thirteen frames per second. Semi-translucent display is also possible.
An integrated hybrid spatial-compartmental simulator is presented for analyzing the dynamic distribution of chemicals in the multimedia environment. Information obtained from such analysis, which includes temporal chemical concentration profiles in various media, mass distribu...
Multimedia-modeling integration development environment
DOE Office of Scientific and Technical Information (OSTI.GOV)
Pelton, Mitchell A.; Hoopes, Bonnie L.
2002-09-02
There are many framework systems available; however, the purpose of the framework presented here is to capitalize on the successes of the Framework for Risk Analysis in Multimedia Environmental Systems (FRAMES) and Multi-media Multi-pathway Multi-receptor Risk Assessment (3MRA) methodology as applied to the Hazardous Waste Identification Rule (HWIR) while focusing on the development of software tools to simplify the module developer?s effort of integrating a module into the framework.
Ten Tips To Aid Teachers Creating Multimedia Presentations.
ERIC Educational Resources Information Center
Ennis, Willie; Ennis, Demetria
1996-01-01
Suggestions to help teachers create original multimedia presentations and lessons include building resource teams, knowing intellectual property and copyright issues, analyzing target audiences, carefully selecting media, considering hardware and software requirements, seeking technical support, encouraging distribution on the World Wide Web,…
NASA Astrophysics Data System (ADS)
Ismail M., E.; Mahazir I., Irwan; Othman, H.; Amiruddin M., H.; Ariffin, A.
2017-05-01
The rapid development of information technology today has given a new breath toward usage of computer in education. One of the increasingly popular nowadays is a multimedia technology that merges a variety of media such as text, graphics, animation, video and audio controlled by a computer. With this technology, a wide range of multimedia element can be developed to improve the quality of education. For that reason, this study aims to investigate the use of multimedia element based on animated video that was developed for Engineering Drawing subject according to the syllabus of Vocational College of Malaysia. The design for this study was a survey method using a quantitative approach and involved 30 respondents from Industrial Machining students. The instruments used in study is questionnaire with correlation coefficient value (0.83), calculated on Alpha-Cronbach. Data was collected and analyzed descriptive analyzed using SPSS. The study found that multimedia element for animation video was use significant have capable to increase imagination and visualization of student. The implications of this study provide information of use of multimedia element will student effect imagination and visualization. In general, these findings contribute to the formation of multimedia element of materials appropriate to enhance the quality of learning material for engineering drawing.
CAMCE: An Environment to Support Multimedia Courseware Projects.
ERIC Educational Resources Information Center
Barrese, R. M.; And Others
1992-01-01
Presents results of CAMCE (Computer-Aided Multimedia Courseware Engineering) project research concerned with definition of a methodology to describe a systematic approach for multimedia courseware development. Discussion covers the CAMCE methodology, requirements of an advanced authoring environment, use of an object-based model in the CAMCE…
Why Students Should Use Multimedia.
ERIC Educational Resources Information Center
Bucher, Katherine
1995-01-01
Examines benefits of multimedia presentation software for teachers, librarians, and elementary and secondary school students. Discusses an example of two school library media specialists working with an English class using the library's reference collection (print and CD-ROM) and HyperCard. Suggests presentation assignments for various subjects.…
Multimedia Materials for Language and Literacy Learning.
ERIC Educational Resources Information Center
Hallett, Terry L.
1999-01-01
Introduces educators to inexpensive, commercially-available CD-ROM software that combines speech, text, graphics, sound, video, animation, and special effects that may be incorporated into classroom activities for both normally developing and language learning disabled children. Discusses three types of multimedia CD-ROM products: (1) virtual…
An Interactive Multimedia Software Program for Exploring Electrochemical Cells.
ERIC Educational Resources Information Center
Greenbowe, Thomas J.
1994-01-01
Describes computer-animated sequences and interactive multimedia instructional programs for use in introductory chemistry which allow students to explore electrochemical cells. The workbench section enables students to manipulate the experimental apparatus, chemicals, and instruments in order to design and build an experiment. The interactive…
Software and Courseware for a Multimedia Educational Environment.
ERIC Educational Resources Information Center
Le Corre, Yves; Schwartz, Jacob
Prepared for a 1984 Organisation for Economic Cooperation and Development (OECD) conference, this report on the educational applications of new information technologies focuses primarily on the use of interactive audiovisual systems. Potential advantages of interactive multimedia educational environments are discussed and examples are given of…
APPLICATION OF EXAMS AS THE SURFACE WATER MODULE IN THE HWIR MULTIMEDIA RISK ASSESSMENT SYSTEM
Multimedia, multipathway risk assessment software has been developed for implementing the Hazardous Waste Identification Rule (HWIR). This regulation is intended to determine whether a waste should be considered hazardous, and confined to Subtitle D facilities, or safely release...
Innovative teaching: Use of Screencast in the Agronomist Engineer High School of the UPM
NASA Astrophysics Data System (ADS)
Mediola, Maria Angeles; Aguado, Pedro Luis; Espejo, Rafael
2013-04-01
In the last academic courses, the Polytechnic University of Madrid (UPM) has supported the use of multimedia materials and methods in education and learning processes to improve the efficiency and impact obtained by faculty and students. With this aim during 2011-2012 course the multimedia method titled "Screencast" has been implemented in the subject "Plantas de Interés Agroalimentario" included in the curricula of the Agronomist Engineer High School. Next year will be apply in the subject "Soil Science" in the new degree. The Screencast tools allow record digital videos with sound directly into a computer so lecture and class can be recorded directly. The videos can be edited after including narrations, special effects as zoom, notes, images, etc. Screencast tools are simple use tools which are easy made tutorials, manuals, presentations and shows that help to students with different processes that are very hard to understand for students (1) (2). There are different Screencast tools in the market and after an evaluation process the most suitable for our need has been BB FlashBack Express (3) because is easy use, free and compatible with WEBCAM. This software allows export to Flash and AVI video formats. In our case the format chosen was the Flash format because the file sizes obtained were smaller than in AVI format. The use of BB FlashBack Express of the studied subject allowed make easy self-learning multimedia material and testing different methodologies and procedures for the use of this multimedia source in Internet. The BB FlashBack Express software was used during the course by teachers and students of this subject achieving a good improvement in the education and learning processes. The evaluation of the results obtained in the application of this method had shown that ability of students to use new technologies and spread their ideas has been increased as much into as outside classrooms. The materials made in this work had been joined to different learning platforms of the UPM as UPM Educational Channel in YouTube and others video-conference applications developed by UPM. There is possible to export the recorded material to SCORM format which can be included in Moodle (Learning Virtual Environment) and be used by students when they needed it. Bibliography: [1] Lloyd, S., Robertson, C. (2012). Screencast Tutorials Enhance Student Learning of Statistics. Journal of Teaching and Psychology. January 2012. vol. 39 (1). pp. 67-71.
The Use of Multimedia in Engineering Education--An Experience.
ERIC Educational Resources Information Center
Grimoni, J. A. B.; Belico dos Reis, L.; Tori, R.
This paper presents an experience with the development of multimedia systems for power systems education. An application of a multimedia course titled "Electrical Energy Generation" is also described. The main conclusions of this experience are discussed, emphasizing the most relevant aspects to be considered in the development of…
Educational Software: A Developer's Perspective.
ERIC Educational Resources Information Center
Armstrong, Timothy C.; Loane, Russell F.
1994-01-01
Examines the current status and short-term future of computer software development in higher education. Topics discussed include educational advantages of software; current program development techniques, including object oriented programming; and market trends, including IBM versus Macintosh and multimedia programs. (LRW)
Multimedia Tools for Teaching Economics.
ERIC Educational Resources Information Center
Pereira-Ford, Clara V.
1998-01-01
Describes one professor's experience in researching the use of multimedia tools for teaching principles of economics. Provides a list of resources consulted, including universities and colleges, books, software, laserdiscs and VHS tapes, Web sites, and journal sources. Found the students generally to be receptive to the introduction of new tools…
An Educational Multimedia Presentation on the Introduction to Spacecraft Charging
NASA Technical Reports Server (NTRS)
Lin, E.; dePayrebrune, M.
2004-01-01
Over the last few decades, significant knowledge has been gained in how to protect spacecraft from charging; however, the continuing technical advancement in the design and build of satellites requires on-going effort in the study of spacecraft charging. A situation that we have encountered is that not all satellite designers and builders are familiar with the problem of spacecraft charging. The design of a satellite involves many talented people with diverse backgrounds, ranging from manufacturing and assembly to engineering and program management. The complex design and build of a satellite system requires people with highly specialized skills such that cross-specialization is often not achievable. As a result, designers and builders of satellites are not usually familiar with the problems outside their specialization. This is also true for spacecraft charging. Not everyone is familiar with the definition of spacecraft charging and the damage that spacecraft charging can cause. Understanding the problem is an important first step in getting everyone involved in addressing the appropriate spacecraft charging issues during the satellite design and build phases. To address this important first step, an educational multimedia presentation has been created to inform the general engineering community about the basics of spacecraft charging. The content of this educational presentation is based on relevant published technical papers. The presentation was developed using Macromedia Flash. This software produces a more dynamic learning environment than a typical slide show , resulting in a more effective learning experience. The end result is that the viewer will have learned about the basics of spacecraft charging. This presentation is available to the public through our website, www.dplscience.com, free of charge. Viewers are encouraged to pass this presentation to colleagues within their own work environment. This paper describes the content of the multimedia presentation.
Special Considerations for Networking Multimedia CD-ROM Titles.
ERIC Educational Resources Information Center
Wolfe, Janet L.
1994-01-01
Discusses issues to be considered when networking multimedia CD-ROMs. Topics addressed include CD-ROM networking software; license concerns; configurations for CD-ROM servers; data caching; SCSI devices; CD-ROM drives; workstation configurations, including minimum requirements for five popular CD-ROM titles; and system setup troubleshooting tips.…
The American Indian: A Multimedia Encyclopedia.
ERIC Educational Resources Information Center
Carter, Christina E.
1993-01-01
Reviews "The American Indian: A Multimedia Encyclopedia," Version 1.0 (New York, Facts on File, Inc., 1993). This electronic product (compact disk) presents a great amount of material on American Indians from various formats, but its effectiveness is limited by the dated nature of some materials. Software design and searching features are…
Preparation of Teachers for Computer and Multimedia-Based Instruction in Literacy.
ERIC Educational Resources Information Center
Balajthy, Ernest
Recent developments in computer and multimedia technologies bring about the need to reconsider the education of today's teachers and future teachers and to update the technology-related content of literacy education coursework. "Application" software receives the most attention from researchers and theorists in literacy education. Use of…
Multimedia Courseware in an Open Systems Environment: A Federal Strategy.
ERIC Educational Resources Information Center
Moline, Judi; And Others
The Portable Courseware Project (PORTCO) of the U.S. Department of Defense (DoD) is typical of projects worldwide that require standard software interfaces. This paper articulates the strategy whereby the federal multimedia courseware initiative leverages the open systems movement and the new realities of information technology. The federal…
Multimedia Shared Stories: Teaching Literacy Skills to Diverse Learners
ERIC Educational Resources Information Center
Rivera, Christopher J.
2013-01-01
Through research, shared stories have demonstrated their effectiveness in teaching literacy skills to students with disabilities, including students who are culturally and linguistically diverse. In an effort to keep pace with ever-changing technology, shared stories can be transformed into a multimedia experience using software that is commonly…
Multimedia Presentations on the Go: An Instruction and Buyer's Guide.
ERIC Educational Resources Information Center
Sammons, Martha C.
This handbook is designed to provide guidance for someone who wants to create portable multimedia presentations with notebook computers and related technologies. The first section offers technological overviews to help assess needs for: (1) portable computers; (2) software; (3) projection equipment; (4) peripherals; (5) portable storage; (6)…
Innovative Multimedia for Teaching Nematology
Eisenback, J. D.
1993-01-01
The availability of interactive multimedia authoring software programs promises to revolutionize the teaching of nematology. These programs integrate text, hypertext, graphics, animations, video, and sound. The user interacts with the information on demand in a nonlinear fashion. Beginning students can limit themselves to the general outlines of the subject, and advanced students can explore the information to the limits of their ability. Use of interactive multimedia does not eliminate the need for effective, enthusiastic teachers but provides a mechanism for the efficient transfer of information. An interactive multimedia presentation that supplements lectures in an introductory course is presented as an example of the application of this technology for teaching nematology. PMID:19279782
Information Operations & Security
2012-03-05
Fred B. Schneider, Cornell The Promise of Security Metrics • Users: Purchasing decisions – Which system is the better value? • Builders ...Engineering University of Maryland, College Park DISTRIBUTION A: Approved for public release; distribution is unlimited. Digital Multimedia Anti...fingerprints for multimedia content: • Determine the time and place of recordings • Detect tampering in the multimedia content; bind video and
ERIC Educational Resources Information Center
Glukhikh, Vladimir Nikolaevich; Norina, Natalia Vladimirovna
2016-01-01
This paper reveals the main trends and characteristics of the use of multimedia means in distance learning of technical subjects at graduate schools; analyses the peculiarities of presentation and perception of information in multimedia environment; and studies genre and topic structure of multimedia means used for distance learning. The author…
ERIC Educational Resources Information Center
Alexiadis, D. S.; Mitianoudis, N.
2013-01-01
Digital signal processing (DSP) has been an integral part of most electrical, electronic, and computer engineering curricula. The applications of DSP in multimedia (audio, image, video) storage, transmission, and analysis are also widely taught at both the undergraduate and post-graduate levels, as digital multimedia can be encountered in most…
Multimedia explorer: image database, image proxy-server and search-engine.
Frankewitsch, T.; Prokosch, U.
1999-01-01
Multimedia plays a major role in medicine. Databases containing images, movies or other types of multimedia objects are increasing in number, especially on the WWW. However, no good retrieval mechanism or search engine currently exists to efficiently track down such multimedia sources in the vast of information provided by the WWW. Secondly, the tools for searching databases are usually not adapted to the properties of images. HTML pages do not allow complex searches. Therefore establishing a more comfortable retrieval involves the use of a higher programming level like JAVA. With this platform independent language it is possible to create extensions to commonly used web browsers. These applets offer a graphical user interface for high level navigation. We implemented a database using JAVA objects as the primary storage container which are then stored by a JAVA controlled ORACLE8 database. Navigation depends on a structured vocabulary enhanced by a semantic network. With this approach multimedia objects can be encapsulated within a logical module for quick data retrieval. PMID:10566463
Multimedia explorer: image database, image proxy-server and search-engine.
Frankewitsch, T; Prokosch, U
1999-01-01
Multimedia plays a major role in medicine. Databases containing images, movies or other types of multimedia objects are increasing in number, especially on the WWW. However, no good retrieval mechanism or search engine currently exists to efficiently track down such multimedia sources in the vast of information provided by the WWW. Secondly, the tools for searching databases are usually not adapted to the properties of images. HTML pages do not allow complex searches. Therefore establishing a more comfortable retrieval involves the use of a higher programming level like JAVA. With this platform independent language it is possible to create extensions to commonly used web browsers. These applets offer a graphical user interface for high level navigation. We implemented a database using JAVA objects as the primary storage container which are then stored by a JAVA controlled ORACLE8 database. Navigation depends on a structured vocabulary enhanced by a semantic network. With this approach multimedia objects can be encapsulated within a logical module for quick data retrieval.
de Sena, David P; Fabricio, Daniela D; Lopes, Maria Helena I; da Silva, Vinicius D
2013-01-01
The purpose of this study was to develop and validate a multimedia software application for mobile platforms to assist in the teaching and learning process of design and construction of a skin flap. Traditional training in surgery is based on learning by doing. Initially, the use of cadavers and animal models appeared to be a valid alternative for training. However, many conflicts with these training models prompted progression to synthetic and virtual reality models. Fifty volunteer fifth- and sixth-year medical students completed a pretest and were randomly allocated into two groups of 25 students each. The control group was exposed for 5 minutes to a standard text-based print article, while the test group used multimedia software describing how to fashion a rhomboid flap. Each group then performed a cutaneous flap on a training bench model while being evaluated by three blinded BSPS (Brazilian Society of Plastic Surgery) board-certified surgeons using the OSATS (Objective Structured Assessment of Technical Skill) protocol and answered a post-test. The text-based group was then tested again using the software. The computer-assisted learning (CAL) group had superior performance as confirmed by checklist scores (p<0.002), overall global assessment (p = 0.017) and post-test results (p<0.001). All participants ranked the multimedia method as the best study tool. CAL learners exhibited better subjective and objective performance when fashioning rhomboid flaps as compared to those taught with standard print material. These findings indicate that students preferred to learn using the multimedia method.
The United States Environmental Protection Agency (EPA) is developing a comprehensive environmental exposure and risk analysis software system for agency-wide application using the methodology of a Multi-media, Multi-pathway, Multi-receptor Risk Assessment (3MRA) model. This sof...
Authoring Multimedia Learning Material Using Open Standards and Free Software
ERIC Educational Resources Information Center
Tellez, Alberto Gonzalez
2007-01-01
Purpose: The purpose of this paper is to describe the case of synchronized multimedia presentations. Design/methodology/approach: The proposal is based on SMIL as composition language. Particularly, the paper reuses and customizes the SMIL template used by INRIA on their technical presentations. It also proposes a set of free tools to produce…
PODIUM: Presentation Overlay Display for Interactive Uses of Media.
ERIC Educational Resources Information Center
Hofstetter, Fred T.
1989-01-01
Describes PODIUM, an educational software application that serves as a user interface to IBM's multimedia hardware. Faculty lecture outlines using IBM's InfoWindow and Audio Visual Connection (AVC) are explained for the fields of science, mathematics, music, and art, and a facility at the University of Delaware for using multimedia is described.…
Creating Multimedia Courseware for ESP.
ERIC Educational Resources Information Center
Goertzen, Philip; Howard, Ron
1995-01-01
This report details the development of computer software to teach English-as-a-Second-Language skills for medical diagnosis. Design of a prototype unit of multimedia materials using a common authoring tool required about 300 hours of work over a period of 9 months. The report describes the overall design of the courseware, hardware used, stages of…
Embracing Technology: Learning a Foreign Language in Multimedia Environments.
ERIC Educational Resources Information Center
Shen, Hui Zhong
2003-01-01
Examines the experience of two young children learning Modern Standard Chinese (MSC) through playing in an unstructured home situation. Reports findings of their interaction with the software "The Language market." he research is the first phase of a longitudinal study of two young children learning MSC in a multimedia learning environment.…
From the Teachers' Perspective: A Way of Simplicity for Multimedia Design
ERIC Educational Resources Information Center
Hirca, Necati
2009-01-01
Presently, teaching and presentation methods are changing from chalk and blackboards to interactive methods. Multimedia technology is presently used in many schools, however much of the commercially-available software programs don't allow teachers to share their experiences. Adobe Captivate 3 is a computer program that enables teachers, without…
E-Classical Fairy Tales: Multimedia Builder as a Tool
ERIC Educational Resources Information Center
Eteokleous, Nikleia; Ktoridou, Despo; Tsolakidis, Symeon
2011-01-01
The study examines pre-service teachers' experiences in delivering a traditional-classical fairy tale using the Multimedia Builder software, in other words an e-fairy tale. A case study approach was employed, collecting qualitative data through classroom observations and focus groups. The results focus on pre-service teachers' reactions, opinions,…
The Interaction between Multimedia Data Analysis and Theory Development in Design Research
ERIC Educational Resources Information Center
van Nes, Fenna; Doorman, Michiel
2010-01-01
Mathematics education researchers conducting instruction experiments using a design research methodology are challenged with the analysis of often complex and large amounts of qualitative data. In this paper, we present two case studies that show how multimedia analysis software can greatly support video data analysis and theory development in…
A Multimedia Telematics Network for On-the-Job Training, Tutoring and Assessment.
ERIC Educational Resources Information Center
Ferreira, J. M. Martins; MacKinnon, Lachlan; Desmulliez, Marc; Foulk, Patrick
This paper describes an educational multimedia network developed in Advanced Software for Training and Evaluation of Processes (ASTEP). ASTEP started in February 1998 and was set up by a mixed industry-academia consortium with the objective of meeting the educational/training demands of the highly competitive microelectronics/semiconductor…
A Multi-Language System for Knowledge Extraction in E-Learning Videos
ERIC Educational Resources Information Center
Sood, Aparesh; Mittal, Ankush; Sarthi, Divya
2006-01-01
The existing multimedia software in E-Learning does not provide par excellence multimedia data service to the common user, hence E-Learning services are still short of intelligence and sophisticated end user tools for visualization and retrieval. An efficient approach to achieve the tasks such as, regional language narration, regional language…
Developing protein documentaries and other multimedia presentations for molecular biology.
Quinn, G; Wang, H P; Martinez, D; Bourne, P E
1999-01-01
Computer-based multimedia technology for distance learning and research has come of age--the price point is acceptable, domain experts using off-the-shelf software can prepare compelling materials, and the material can be efficiently delivered via the Internet to a large audience. While not presenting any new scientific results, this paper outlines experiences with a variety of commercial and free software tools and the associated protocols we have used to prepare protein documentaries and other multimedia presentations relevant to molecular biology. A protein documentary is defined here as a description of the relationship between structure and function in a single protein or in a related family of proteins. A description using text and images which is further enhanced by the use of sound and interactive graphics. Examples of documentaries prepared to describe cAMP dependent protein kinase, the founding structural member of the protein kinase family for which there is now over 40 structures can be found at http://franklin.burnham-inst.org/rcsb. A variety of other prototype multimedia presentations for molecular biology described in this paper can be found at http://fraklin.burnham-inst.org.
Academic Web Authoring Mulitmedia Development and Course Management Tools
ERIC Educational Resources Information Center
Halloran, Margaret E.
2005-01-01
Course management software enables faculty members to learn one software package for web-based curriculum, assessment, synchronous and asynchronous discussions, collaborative work, multimedia and interactive resource development. There are as many as 109 different course management software packages on the market and several studies have evaluated…
ERIC Educational Resources Information Center
Reed, Cajah S.
2012-01-01
This study sought to find evidence for a beneficial learning theory to teach computer software programs. Additionally, software was analyzed for each learning theory's applicability to resolve whether certain software requires a specific method of education. The results are meant to give educators more effective teaching tools, so students…
Software tools for developing an acoustics multimedia CD-ROM
NASA Astrophysics Data System (ADS)
Bigelow, Todd W.; Wheeler, Paul A.
2003-10-01
A multimedia CD-ROM was developed to accompany the textbook, Science of Sound, by Tom Rossing. This paper discusses the multimedia elements included in the CD-ROM and the various software packages used to create them. PowerPoint presentations with an audio-track background were converted to web pages using Impatica. Animations of acoustic examples and quizzes were developed using Flash by Macromedia. Vegas Video and Sound Forge by Sonic Foundry were used for editing video and audio clips while Cleaner by Discreet was used to compress the clips for use over the internet. Math tutorials were presented as whiteboard presentations using Hitachis Starboard to create the graphics and TechSmiths Camtasia Studio to record the presentations. The CD-ROM is in a web-page format created with Macromedias Dreamweaver. All of these elements are integrated into a single course supplement that can be viewed by any computer with a web browser.
NASA Astrophysics Data System (ADS)
Wang, Ximing; Martinez, Clarisa; Wang, Jing; Liu, Ye; Liu, Brent
2014-03-01
Clinical trials usually have a demand to collect, track and analyze multimedia data according to the workflow. Currently, the clinical trial data management requirements are normally addressed with custom-built systems. Challenges occur in the workflow design within different trials. The traditional pre-defined custom-built system is usually limited to a specific clinical trial and normally requires time-consuming and resource-intensive software development. To provide a solution, we present a user customizable imaging informatics-based intelligent workflow engine system for managing stroke rehabilitation clinical trials with intelligent workflow. The intelligent workflow engine provides flexibility in building and tailoring the workflow in various stages of clinical trials. By providing a solution to tailor and automate the workflow, the system will save time and reduce errors for clinical trials. Although our system is designed for clinical trials for rehabilitation, it may be extended to other imaging based clinical trials as well.
Using Flash Technology for Motivation and Assessment
ERIC Educational Resources Information Center
Deal, Walter F., III
2004-01-01
A visit to most any technology education laboratory or classroom will reveal that computers, software, and multimedia software are rapidly becoming a mainstay in learning about technology and technological literacy. Almost all technology labs have at least several computers dedicated to specialized software or hardware such as Computer-aided…
Evaluation of Digital Technology and Software Use among Business Education Teachers
ERIC Educational Resources Information Center
Ellis, Richard S.; Okpala, Comfort O.
2004-01-01
Digital video cameras are part of the evolution of multimedia digital products that have positive applications for educators, students, and industry. Multimedia digital video can be utilized by any personal computer and it allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics,…
Usability Testing of a Multimedia e-Learning Resource for Electrolyte and Acid-Base Disorders
ERIC Educational Resources Information Center
Davids, Mogamat Razeen; Chikte, Usuf; Grimmer-Somers, Karen; Halperin, Mitchell L.
2014-01-01
The usability of computer interfaces may have a major influence on learning. Design approaches that optimize usability are commonplace in the software development industry but are seldom used in the development of e-learning resources, especially in medical education. We conducted a usability evaluation of a multimedia resource for teaching…
ERIC Educational Resources Information Center
Chen, Chen-Yuan
2012-01-01
As technology advances, whether from the previous multi-media teaching, online teaching, or now interactive whiteboard, the various changes in both hardware and software resources as well as information are very huge. The information is quickly circulating under the changes in the old and new technology, and the new knowledge has been created.…
Toward a Web Based Environment for Evaluation and Design of Pedagogical Hypermedia
ERIC Educational Resources Information Center
Trigano, Philippe C.; Pacurar-Giacomini, Ecaterina
2004-01-01
We are working on a method, called CEPIAH. We propose a web based system used to help teachers to design multimedia documents and to evaluate their prototypes. Our current research objectives are to create a methodology to sustain the educational hypermedia design and evaluation. A module is used to evaluate multimedia software applied in…
Staying on Top of Your Game and Scoring Big with Adobe Presenter Multimedia Tutorials
ERIC Educational Resources Information Center
Koury, Regina; Francis, Marcia J.; Gray, Catherine J.; Jardine, Spencer J.; Guo, Ruiling
2010-01-01
In order to reach distance students in times of financial uncertainty, librarians must be creative. While much has been written about Camtasia, Captivate and Jing tutorial software, Adobe Presenter, a Microsoft PowerPoint plug-in, has not been discussed. This article describes how our library team created multimedia tutorial projects at Idaho…
ERIC Educational Resources Information Center
1996
This paper discusses a model of integrated instruction and assessment called SMART (Special Multimedia Arenas for Refining Thinking). SMART involves interactive use of the Internet and multimedia software. The Internet serves three important functions: it acts as a formative assessment tool by providing individualized feedback to students, creates…
Sik Lányi, Cecília; Laky, Viktória; Tilinger, Adám; Pataky, Ilona; Simon, Lajos; Kiss, Bernadett; Simon, Viktória; Szabó, Júlianna; Páll, Attila
2004-01-01
The multimedia and virtual reality projects performed at our laboratory during the last ten years can be grouped into the following groups: 1) tutorial and entertainment programs for handicapped children, 2) rehabilitation programs for stroke patients and patients with phobias. We have developed multimedia software for handicapped children with various impairments: partial vision, hearing difficulties, locomotive difficulties, mental retardation, dyslexia etc. In the present paper we show the advantages of using multimedia software to develop mental skills in handicapped people and deal with the special needs of handicapped children. For the rehabilitation of stroke patients we have developed a computer-controlled method, which enables - contrary to methods used internationally - not only the establishment of a diagnosis, but also measurement of therapy effectiveness: 1) it enables us to produce a database of patients, which contains not only their personal data but also test results, their drawings and audio recordings, 2) it is in itself an intensive therapeutic test and contains tutorial programs. We are currently collecting test results. We have also developed some virtual worlds for treating phobias: a virtual balcony and a ten-story building with an external glass elevator as well as an internal glass elevator in the virtual Atrium Hyatt hotel. We have developed a virtual environment for treating claustrophobia too: a closed lift and a room where the walls can move. For specific phobias (fear of travelling) we have modelled the underground railway system in Budapest. For autistic children, we have developed virtual shopping software too. In this paper we present the advantages of virtual reality in the investigation, evaluation and treatment of perception, behaviour and neuropsychological disorders.
Interactive Media and Simulation Tools for Technical Training
NASA Technical Reports Server (NTRS)
Gramoll, Kurt
1997-01-01
Over the last several years, integration of multiple media sources into a single information system has been rapidly developing. It has been found that when sound, graphics, text, animations, and simulations are skillfully integrated, the sum of the parts exceeds the individual parts for effective learning. In addition, simulations can be used to design and understand complex engineering processes. With the recent introduction of many high-level authoring, animation, modeling, and rendering programs for personal computers, significant multimedia programs can be developed by practicing engineers, scientists and even managers for both training and education. However, even with these new tools, a considerable amount of time is required to produce an interactive multimedia program. The development of both CD-ROM and Web-based programs are discussed in addition to the use of technically oriented animations. Also examined are various multimedia development tools and how they are used to develop effective engineering education courseware. Demonstrations of actual programs in engineering mechanics are shown.
Estimating Computer-Based Training Development Times
1987-10-14
beginners , must be sure they interpret terms correctly. As a result of this informal validation, the authors suggest refinements in the tool which...Productivity tools available: automated design tools, text processor interfaces, flowcharting software, software interfaces a Multimedia interfaces e
Railroads and Riddles Highlight New Software.
ERIC Educational Resources Information Center
Kinnamon, J. C.
1988-01-01
Six software products are reviewed including multimedia packages for history/geography and science. Other products include a coloring program, riddle-maker, word puzzle generator, a lesson on counting money, and a math game equipped with animation and sound effects. (IAH)
NASA Technical Reports Server (NTRS)
Hyde, Patricia R.; Loftin, R. Bowen
1993-01-01
These proceedings are organized in the same manner as the conference's contributed sessions, with the papers grouped by topic area. These areas are as follows: VE (virtual environment) training for Space Flight, Virtual Environment Hardware, Knowledge Aquisition for ICAT (Intelligent Computer-Aided Training) & VE, Multimedia in ICAT Systems, VE in Training & Education (1 & 2), Virtual Environment Software (1 & 2), Models in ICAT systems, ICAT Commercial Applications, ICAT Architectures & Authoring Systems, ICAT Education & Medical Applications, Assessing VE for Training, VE & Human Systems (1 & 2), ICAT Theory & Natural Language, ICAT Applications in the Military, VE Applications in Engineering, Knowledge Acquisition for ICAT, and ICAT Applications in Aerospace.
From Presentation to Programming: Doing Something Different, Not the Same Thing Differently.
ERIC Educational Resources Information Center
Galas, Cathleen
1998-01-01
Discusses the use of multimedia software and the need to apply constructivist theories so students become more involved with the software, progressing from simply watching presentations to creating simulations. A project-based learning environment that uses MicroWorlds software is described that focuses on marine biology and oceanography. (LRW)
ERIC Educational Resources Information Center
Ganesan, Nanda
2008-01-01
A survey of hardware and software technologies was conducted to identify suitable technologies for the development of instructional modules representing various instructional approaches. The approaches modeled were short PowerPoint presentations, chalk-and-talk type of lectures and software tutorials. The survey focused on identifying application…
ERIC Educational Resources Information Center
Darrow, Melissa; And Others
This paper describes a project addressing the assistive technology training needs of teachers of children with disabilities in rural eastern North Carolina, through development of a multimedia software tutorial service. The project utilized both a special education/assistive technology professional and an instructional technology professional to…
ERIC Educational Resources Information Center
D'Amico, Antonella
2018-01-01
"Developing Emotional Intelligence" is an Italian language multimedia tool created for children between 8 and 12 years of age. The software is based on the four 'branches' of model of emotional intelligence proposed by Mayer and Salovey and aims to evaluate and improve abilities in perception of emotions; using emotion to facilitate…
ERIC Educational Resources Information Center
Chang, C.Y.
2004-01-01
In this study, a multimedia computer-aided tutorial (MCAT) on the topic of debris-flow hazards was developed for senior high-school students in Taiwan. The format of the new course is a blend of whole-class presentations, interactive discussions among the teacher and students, and classroom activities using the MCAT software. The whole-class…
Software for Managing an Archive of Images
NASA Technical Reports Server (NTRS)
Hallai, Charles; Jones, Helene; Callac, Chris
2003-01-01
This is a revised draft by Innovators concerning the report on Software for Managing and Archive of Images.The SSC Multimedia Archive is an automated electronic system to manage images, acquired both by film and digital cameras, for the Public Affairs Office (PAO) at Stennis Space Center (SSC). Previously, the image archive was based on film photography and utilized a manual system that, by todays standards, had become inefficient and expensive. Now, the SSC Multimedia Archive, based on a server at SSC, contains both catalogs and images for pictures taken both digitally and with a traditional film-based camera, along with metadata about each image.
Multimedia architectures: from desktop systems to portable appliances
NASA Astrophysics Data System (ADS)
Bhaskaran, Vasudev; Konstantinides, Konstantinos; Natarajan, Balas R.
1997-01-01
Future desktop and portable computing systems will have as their core an integrated multimedia system. Such a system will seamlessly combine digital video, digital audio, computer animation, text, and graphics. Furthermore, such a system will allow for mixed-media creation, dissemination, and interactive access in real time. Multimedia architectures that need to support these functions have traditionally required special display and processing units for the different media types. This approach tends to be expensive and is inefficient in its use of silicon. Furthermore, such media-specific processing units are unable to cope with the fluid nature of the multimedia market wherein the needs and standards are changing and system manufacturers may demand a single component media engine across a range of products. This constraint has led to a shift towards providing a single-component multimedia specific computing engine that can be integrated easily within desktop systems, tethered consumer appliances, or portable appliances. In this paper, we review some of the recent architectural efforts in developing integrated media systems. We primarily focus on two efforts, namely the evolution of multimedia-capable general purpose processors and a more recent effort in developing single component mixed media co-processors. Design considerations that could facilitate the migration of these technologies to a portable integrated media system also are presented.
Development of interactive multimedia applications
NASA Technical Reports Server (NTRS)
Leigh, Albert; Wang, Lui
1993-01-01
Multimedia is making an increasingly significant contribution to our informational society. The usefulness of this technology is already evident in education, business presentations, informational kiosks (e.g., in museums), training and the entertainment environment. Institutions, from grade schools to medical schools, are exploring the use of multifaceted electronic text books and teaching aids to enhance course materials. Through multimedia, teachers and students can take full advantage of the cognitive value of animation, audio, video and other types in a seamless application. The Software Technology Branch at NASA Johnson Space Center (NASA/JSC) is taking similar approaches to apply the state-of-the-art technology to space training, mission operations and other applications. This paper discusses the characteristics and development of multimedia applications at the NASA/JSC.
NASA Astrophysics Data System (ADS)
Idris, Husni; Nurhayati, Nurhayati; Satriani, Satriani
2018-05-01
This research aims to a) identify instructional software (interactive multimedia CDs) by developing Computer-Assisted Instruction (CAI) multimedia that is eligible to be used in the instruction of the Educational Technology course; b) analysis the role of instructional software (interactive multimedia CDs) on the Educational Technology course through the development of Computer-Assisted Instruction (CAI) multimedia to improve the quality of education and instructional activities. This is Research and Development (R&D). It employed the descriptive procedural model of development, which outlines the steps to be taken to develop a product, which is instructional multimedia. The number of subjects of the research trial or respondents for each stage was 20 people. To maintain development quality, an expert in materials outside the materials under study, an expert in materials who is also a Educational Technology lecturer, a small groupof 3 students, a medium-sized group of 10 students, and 20 students to participate in the field testing took part in this research. Then, data collection instruments were developed in two stages, namely: a) developing the instruments; and b) trying out instruments. Data on students’ responses were collected using questionnaires and analyzed using descriptive statistics with percentage and categorization techniques. Based on data analysis results, it is revealed that the Computer-Assisted Instruction (CAI) multimedia developed and tried out among students during the preliminary field testing falls into the “Good” category, with the aspects of instruction, materials, and media falling into the “Good” category. Subsequently, results of the main field testing among students also suggest that it falls into the “Good” category, with the aspects of instruction, materials, and media falling into the “Good” category. Similarly, results of the operational field testing among students also suggest that it falls into the “Good” category. Thus, it can be concluded that quality of the Computer-Assisted Instruction (CAI) multimedia developed in this research falls into the “Good” category viewed from the aspects of instruction, materials, and media. In other words, overall, the quality of this multimedia belongs to the “Good” category.
DOT National Transportation Integrated Search
1999-07-26
This report covers the development of a Multimedia Based Highway Information System (MMHIS). MMHIS extends the capabilities of current photo logging facilities. Photographic logging systems used by highway agencies provide engineers with information ...
NASA Astrophysics Data System (ADS)
Lugmayr, Artur
2006-02-01
The research field of ambient media starts to spread rapidly and first applications for consumer homes are on the way. Ambient media is the logical continuation of research around media. Media has been evolving from old media (e.g. print media), to integrated presentation in one form (multimedia - or new media), to generating a synthetic world (virtual reality), to the natural environment is the user-interface (ambient media), and will be evolving towards real/synthetic undistinguishable media (bio-media or bio-multimedia). After the IT bubble was bursting, multimedia was lacking a vision of potential future scenarios and applications. Within this research paper the potentials, applications, and market available solutions of mobile ambient multimedia are studied. The different features of ambient mobile multimedia are manifold and include wearable computers, adaptive software, context awareness, ubiquitous computers, middleware, and wireless networks. The paper especially focuses on algorithms and methods that can be utilized to realize modern mobile ambient systems.
Constantinescu, Liviu; Kim, Jinman; Feng, David Dagan
2012-01-01
With the advent of 4G and other long-term evolution (LTE) wireless networks, the traditional boundaries of patient record propagation are diminishing as networking technologies extend the reach of hospital infrastructure and provide on-demand mobile access to medical multimedia data. However, due to legacy and proprietary software, storage and decommissioning costs, and the price of centralization and redevelopment, it remains complex, expensive, and often unfeasible for hospitals to deploy their infrastructure for online and mobile use. This paper proposes the SparkMed data integration framework for mobile healthcare (m-Health), which significantly benefits from the enhanced network capabilities of LTE wireless technologies, by enabling a wide range of heterogeneous medical software and database systems (such as the picture archiving and communication systems, hospital information system, and reporting systems) to be dynamically integrated into a cloud-like peer-to-peer multimedia data store. Our framework allows medical data applications to share data with mobile hosts over a wireless network (such as WiFi and 3G), by binding to existing software systems and deploying them as m-Health applications. SparkMed integrates techniques from multimedia streaming, rich Internet applications (RIA), and remote procedure call (RPC) frameworks to construct a Self-managing, Pervasive Automated netwoRK for Medical Enterprise Data (SparkMed). Further, it is resilient to failure, and able to use mobile and handheld devices to maintain its network, even in the absence of dedicated server devices. We have developed a prototype of the SparkMed framework for evaluation on a radiological workflow simulation, which uses SparkMed to deploy a radiological image viewer as an m-Health application for telemedical use by radiologists and stakeholders. We have evaluated our prototype using ten devices over WiFi and 3G, verifying that our framework meets its two main objectives: 1) interactive delivery of medical multimedia data to mobile devices; and 2) attaching to non-networked medical software processes without significantly impacting their performance. Consistent response times of under 500 ms and graphical frame rates of over 5 frames per second were observed under intended usage conditions. Further, overhead measurements displayed linear scalability and low resource requirements.
Multimedia software to help caregivers cope.
Chambers, Mary G; Connor, Samantha L; McGonigle, Mary; Diver, Mike G
2003-01-01
This report describes the design and evaluation of a software application to help carers cope when faced with caring problems and emergencies. The design process involved users at each stage to ensure the content of the software application was appropriate, and the research team carefully considered the requirements of disabled and elderly users. Focus group discussions and individual interviews were conducted in five European countries to ascertain the needs of caregivers in this area. The findings were used to design a three-part multimedia software application to help family caregivers prepare to cope with sudden, unexpected, and difficult situations that may arise during their time as a caregiver. This prototype then was evaluated via user trials and usability questionnaires to consider the usability and acceptance of the application and any changes that may be required. User acceptance of the software application was high, and the key features of usability such as content, appearance, and navigation were highly rated. In general, comments were positive and enthusiastic regarding the content of the software application and relevance to the caring situation. The software application has the potential to offer information and support to those who are caring for the elderly and disabled at home and to help them prepare for a crisis.
Accessing multimedia content from mobile applications using semantic web technologies
NASA Astrophysics Data System (ADS)
Kreutel, Jörn; Gerlach, Andrea; Klekamp, Stefanie; Schulz, Kristin
2014-02-01
We describe the ideas and results of an applied research project that aims at leveraging the expressive power of semantic web technologies as a server-side backend for mobile applications that provide access to location and multimedia data and allow for a rich user experience in mobile scenarios, ranging from city and museum guides to multimedia enhancements of any kind of narrative content, including e-book applications. In particular, we will outline a reusable software architecture for both server-side functionality and native mobile platforms that is aimed at significantly decreasing the effort required for developing particular applications of that kind.
AIDA: An Integrated Authoring Environment for Educational Software.
ERIC Educational Resources Information Center
Mendes, Antonio Jose; Mendes, Teresa
1996-01-01
Describes an integrated authoring environment, AIDA ("Ambiente Integrado de Desenvolvimento de Aplicacoes educacionais"), that was developed at the University of Coimbra (Portugal) for educational software. Highlights include the design module, a prototyping tool that allows for multimedia, simulations, and modularity; execution module;…
ERIC Educational Resources Information Center
Koehler, Natalya A.; Thompson, Ann D.; Correia, Ana-Paula; Hagedorn, Linda Serra
2015-01-01
Our case study is a response to the need for research and reporting on specific strategies employed by software designers to produce effective multimedia instructional solutions. A systemic approach for identifying appropriate software features and conducting a formative evaluation that evaluates both the overall effectiveness of the multimedia…
A Multimedia Approach to Lab Reporting via Computer Presentation Software
NASA Astrophysics Data System (ADS)
Jenkinson, Gregory T.; Fraiman, Ana
1999-02-01
The use of multimedia software presents a new way for the educator to gather and present information. In a laboratory report, students are required to gather and present data that are available from a wide variety of resources. In the past, this information was compiled into a hard-copy report, consisting merely of text and possibly two-dimensional graphics. Today, Northeastern Illinois University students use Podium, one of many multimedia presentation applications available on the market. These presentation applications offer a rich array of choices for the type and quantity of information to compile. This "paperless" implementation gives students the opportunity to create a lab report that is a network of ideas, cross-referenced with hyperlinks in a personal fashion that is logical for that particular student. The use of hyperlinks allows easy access to previously learned concepts that may be needed for future labs. This new technology allows students to make links of their own and to begin to see chemistry as an encompassing industry with connection to all disciplines of science.
Guidelines, design tips, and tools for ensuring that all Information and Communications Technology; including websites, software, hardware, multimedia, and telecommunication; is accessible to disabled users.
Pinciroli, Francesco; Masseroli, Marco; Acerbo, Livio A; Bonacina, Stefano; Ferrari, Roberto; Marchente, Mario
2004-01-01
This paper presents a low cost software platform prototype supporting health care personnel in retrieving patient referral multimedia data. These information are centralized in a server machine and structured by using a flexible eXtensible Markup Language (XML) Bio-Image Referral Database (BIRD). Data are distributed on demand to requesting client in an Intranet network and transformed via eXtensible Stylesheet Language (XSL) to be visualized in an uniform way on market browsers. The core server operation software has been developed in PHP Hypertext Preprocessor scripting language, which is very versatile and useful for crafting a dynamic Web environment.
NASA Astrophysics Data System (ADS)
Baukal, Charles E.; Ausburn, Lynna J.
2017-05-01
Continuing engineering education (CEE) is important to ensure engineers maintain proficiency over the life of their careers. However, relatively few studies have examined designing effective training for working engineers. Research has indicated that both learner instructional preferences and prior knowledge can impact the learning process, but it has not established if these factors are interrelated. The study reported here considered relationships of prior knowledge and three aspects of learning preferences of working engineers at a manufacturing company: learning strategy choices, verbal-visual cognitive styles, and multimedia preferences. Prior knowledge was not found to be significantly related to engineers' learning preferences, indicating independence of effects of these variables on learning. The study also examined relationships of this finding to the Multimedia Cone of Abstraction and implications for its use as an instructional design tool for CEE.
Annotations of Mexican bullfighting videos for semantic index
NASA Astrophysics Data System (ADS)
Montoya Obeso, Abraham; Oropesa Morales, Lester Arturo; Fernando Vázquez, Luis; Cocolán Almeda, Sara Ivonne; Stoian, Andrei; García Vázquez, Mireya Saraí; Zamudio Fuentes, Luis Miguel; Montiel Perez, Jesús Yalja; de la O Torres, Saul; Ramírez Acosta, Alejandro Alvaro
2015-09-01
The video annotation is important for web indexing and browsing systems. Indeed, in order to evaluate the performance of video query and mining techniques, databases with concept annotations are required. Therefore, it is necessary generate a database with a semantic indexing that represents the digital content of the Mexican bullfighting atmosphere. This paper proposes a scheme to make complex annotations in a video in the frame of multimedia search engine project. Each video is partitioned using our segmentation algorithm that creates shots of different length and different number of frames. In order to make complex annotations about the video, we use ELAN software. The annotations are done in two steps: First, we take note about the whole content in each shot. Second, we describe the actions as parameters of the camera like direction, position and deepness. As a consequence, we obtain a more complete descriptor of every action. In both cases we use the concepts of the TRECVid 2014 dataset. We also propose new concepts. This methodology allows to generate a database with the necessary information to create descriptors and algorithms capable to detect actions to automatically index and classify new bullfighting multimedia content.
Mercer University's Graduate Certificate in Interactive Multimedia.
ERIC Educational Resources Information Center
Leonard, David C.
Although most programs in technical communication reside in English departments where the focus is on writing, rhetoric, and exposition, the graduate certificate program in interactive multimedia at Mercer University is being developed for the Technical Communication Department within the School of Engineering. As a result, many of the…
Multimedia Web Searching Trends.
ERIC Educational Resources Information Center
Ozmutlu, Seda; Spink, Amanda; Ozmutlu, H. Cenk
2002-01-01
Examines and compares multimedia Web searching by Excite and FAST search engine users in 2001. Highlights include audio and video queries; time spent on searches; terms per query; ranking of the most frequently used terms; and differences in Web search behaviors of U.S. and European Web users. (Author/LRW)
Science Learning via Multimedia Portal Resources: The Scottish Case
ERIC Educational Resources Information Center
Elliot, Dely; Wilson, Delia; Boyle, Stephen
2014-01-01
Scotland's rich heritage in the field of science and engineering and recent curricular developments led to major investment in education to equip pupils with improved scientific knowledge and skills. However, due to its abstract and conceptual nature, learning science can be challenging. Literature supports the role of multimedia technology in…
GESTALT: A Framework for Redesign of Educational Software
ERIC Educational Resources Information Center
Puustinen, M.; Baker, M.; Lund, K.
2006-01-01
Design of educational multimedia rarely starts from scratch, but rather by attempting to reuse existing software. Although redesign has been an issue in research on evaluation and on learning objects, how it should be carried out in a principled way has remained relatively unexplored. Furthermore, understanding how empirical research on…
Screen Miniatures as Icons for Backward Navigation in Content-Based Software.
ERIC Educational Resources Information Center
Boling, Elizabeth; Ma, Guoping; Tao, Chia-Wen; Askun, Cengiz; Green, Tim; Frick, Theodore; Schaumburg, Heike
Users of content-based software programs, including hypertexts and instructional multimedia, rely on the navigation functions provided by the designers of those program. Typical navigation schemes use abstract symbols (arrows) to label basic navigational functions like moving forward or backward through screen displays. In a previous study, the…
Using Interactive Software to Teach Foundational Mathematical Skills
ERIC Educational Resources Information Center
Lysenko, Larysa; Rosenfield, Steven; Dedic, Helena; Savard, Annie; Idan, Einat; Abrami, Philip C.; Wade, C. Anne; Naffi, Nadia
2016-01-01
The pilot research presented here explores the classroom use of Emerging Literacy in Mathematics (ELM) software, a research-based bilingual interactive multimedia instructional tool, and its potential to develop emerging numeracy skills. At the time of the study, a central theme of early mathematics curricula, "Number Concept," was fully…
Presentation Software and the Single Computer.
ERIC Educational Resources Information Center
Brown, Cindy A.
1998-01-01
Shows how the "Kid Pix" software and a single multimedia computer can aid classroom instruction for kindergarten through second grade. Topics include using the computer as a learning center for small groups of students; making a "Kid Pix" slide show; using it as an electronic chalkboard; and creating curriculum-related…
Lessard, Yvon; Siregar, Pridi; Julen, Nathalie; Sinteff, Jean-Paul; Le Beux, Pierre
2006-01-01
since the eighties and the existence of virtual campuses, the value of computers in distance education has been acknowledged. The development of information and communication technologies is driving at discriminating distance education and on-line education. the aim of the "Campus Numérique de Physiologie" is not to reproduce an on-line copy of classical textbooks but to put at students' and physicians' disposal the huge possibilities of multimedia resources for an active and easier understanding of complex physiopathological phenomena. the on-line course materials were created using both original IBC-made and registered trade-mark software tools. Multiscale modelling and corresponding knowledge bases were implemented by mathematicians, biologists and software engineers from Rennes. The website, which is accessible through a server of the French Virtual Medical University, was developed in the language HTML/PHP connected to a MySQL database. the content managing system is consistent with classical home page facilities and multicriteria browser. Interactive resources are freely available for the site's users. Two- and three-dimensional simulations born out of mathematical qualitative and quantitative models at the molecular, cellular or organic level keep students active with regards to fundamental mechanisms by interactively manipulating the simulation environment. authors comment the already available course materials which should stimulate the creation of new documents following a validation by a qualified commission of the "Société de Physiologie". Providing evaluation tests, teachers anticipate that the increasing content of this virtual campus will allow users to gain a complete understanding and an integrative view of many physiopathological mechanisms.
Combining virtual reality and multimedia techniques for effective maintenance training
NASA Astrophysics Data System (ADS)
McLin, David M.; Chung, James C.
1996-02-01
This paper describes a virtual reality (VR) system developed for use as part of an integrated, low-cost, stand-alone, multimedia trainer. The trainer is used to train National Guard personnel in maintenance and trouble-shooting tasks for the M1A1 Abrams tank, the M2A2 Bradley fighting vehicle and the TOW II missile system. The VR system features a modular, extensible, object-oriented design which consists of a training monitor component, a VR run time component, a model loader component, and a set of domain-specific object behaviors which mimic the behavior of objects encountered in the actual vehicles. The VR system is built from a combination of off-the-shelf commercial software and custom software developed at RTI.
NASA Astrophysics Data System (ADS)
Ponomarev, Vasily
SPLDESS development with the elements of a multimedia illustration of traditional hypertext search results by Internet search engine provides research of information propagation innovative effect during the public access information-recruiting networks of information kiosks formation at the experimental stage with the mirrors at the constantly updating portal for Internet users. Author of this publication put the emphasis on a condition of pertinent search engine results of the total answer by the user inquiries, that provide the politically correct and not usurping socially-network data mining effect at urgent monitoring. Development of the access by devices of the new communication types with the newest technologies of data transmission, multimedia and an information exchange from the first innovation line usage support portal is presented also (including the device of social-psycho-linguistic determination according the author's conception).
Is There Computer Graphics after Multimedia?
ERIC Educational Resources Information Center
Booth, Kellogg S.
Computer graphics has been driven by the desire to generate real-time imagery subject to constraints imposed by the human visual system. The future of computer graphics, when off-the-shelf systems have full multimedia capability and when standard computing engines render imagery faster than real-time, remains to be seen. A dedicated pipeline for…
A Design of Innovative Engineering Drawing Teaching Materials
NASA Astrophysics Data System (ADS)
Mujiarto; Djohar, A.; Komaro, M.
2018-02-01
Good teaching is influenced by several things such as effective school leaders and skilled teachers who are able to use information communication technology as a medium of learning. The purpose of this research in general is to develop innovative teaching materials in the form of multimedia animation for engineering drawing in the field of technology and engineering at vocational high school. Research method used research and development (research and development / R & D). The results showed that the E-book Multimedia Animation Engineering Drawing (E-MMAED) is easy to possess and contains complete material. Students stated that the use of E-MMAED adds to learning motivation and improves learning outcomes (student competencies). We recommend that teachers apply E-MMAED as a learning medium and create other innovations to improve student competences.
The final session of the workshop considered the subject of software technology and how it might be better constructed to support those who develop, evaluate, and apply multimedia environmental models. Two invited presentations were featured along with an extended open discussio...
ERIC Educational Resources Information Center
Nebel, Steve; Schneider, Sascha; Beege, Maik; Kolda, Franziska; Mackiewicz, Valerie; Rey, Günter Daniel
2017-01-01
Complex, multimedia software such as educational videogames offer a wide range of elements to modify learner behavior. The adjustment of such software might support learning, especially in complex settings like collaborative or cooperative scenarios. Coming from a theoretical background of educational psychology, our experiment seeks to implement…
DOE Office of Scientific and Technical Information (OSTI.GOV)
Shah, Anuj; Castleton, Karl J.; Hoopes, Bonnie L.
2004-06-01
The study of the release and effects of chemicals in the environment and their associated risks to humans is central to public and private decision making. FRAMES 1.X, Framework for Risk Analysis in Multimedia Environmental Systems, is a systems modeling software platform, developed by PNNL, Pacific Northwest National Laboratory, that helps scientists study the release and effects of chemicals on a source to outcome basis, create environmental models for similar risk assessment and management problems. The unique aspect of FRAMES is to dynamically introduce software modules representing individual components of a risk assessment (e.g., source release of contaminants, fate andmore » transport in various environmental media, exposure, etc.) within a software framework, manipulate their attributes and run simulations to obtain results. This paper outlines the fundamental constituents of FRAMES 2.X, an enhanced version of FRAMES 1.X, that greatly improve the ability of the module developers to “plug” their self-developed software modules into the system. The basic design, the underlying principles and a discussion of the guidelines for module developers are presented.« less
2011-05-01
IEC 42010 Technology Viewpoint • Case Study – Multimedia Conferencing System – Technology Specification • Risks of Software TRL Determination...fully support the required threshold functionality . • Relevant Environment for Space* – A satellite from launch to standard operation in space is...Analytical and experimental critical function and/or characteristic f f t TRL 4 TRL 3 proo o concep Technology concept and/or application
Utilization of Multimedia Laboratory: An Acceptance Analysis using TAM
NASA Astrophysics Data System (ADS)
Modeong, M.; Palilingan, V. R.
2018-02-01
Multimedia is often utilized by teachers to present a learning materials. Learning that delivered by multimedia enables people to understand the information of up to 60% of the learning in general. To applying the creative learning to the classroom, multimedia presentation needs a laboratory as a space that provides multimedia needs. This study aims to reveal the level of student acceptance on the multimedia laboratories, by explaining the direct and indirect effect of internal support and technology infrastructure. Technology Acceptance Model (TAM) is used as the basis of measurement on this research, through the perception of usefulness, ease of use, and the intention, it’s recognized capable of predicting user acceptance about technology. This study used the quantitative method. The data analysis using path analysis that focuses on trimming models, it’s performed to improve the model of path analysis structure by removing exogenous variables that have insignificant path coefficients. The result stated that Internal Support and Technology Infrastructure are well mediated by TAM variables to measure the level of technology acceptance. The implications suggest that TAM can measure the success of multimedia laboratory utilization in Faculty of Engineering UNIMA.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Babendreier, Justin E.; Castleton, Karl J.
2005-08-01
Elucidating uncertainty and sensitivity structures in environmental models can be a difficult task, even for low-order, single-medium constructs driven by a unique set of site-specific data. Quantitative assessment of integrated, multimedia models that simulate hundreds of sites, spanning multiple geographical and ecological regions, will ultimately require a comparative approach using several techniques, coupled with sufficient computational power. The Framework for Risk Analysis in Multimedia Environmental Systems - Multimedia, Multipathway, and Multireceptor Risk Assessment (FRAMES-3MRA) is an important software model being developed by the United States Environmental Protection Agency for use in risk assessment of hazardous waste management facilities. The 3MRAmore » modeling system includes a set of 17 science modules that collectively simulate release, fate and transport, exposure, and risk associated with hazardous contaminants disposed of in land-based waste management units (WMU) .« less
Toward visual user interfaces supporting collaborative multimedia content management
NASA Astrophysics Data System (ADS)
Husein, Fathi; Leissler, Martin; Hemmje, Matthias
2000-12-01
Supporting collaborative multimedia content management activities, as e.g., image and video acquisition, exploration, and access dialogues between naive users and multi media information systems is a non-trivial task. Although a wide variety of experimental and prototypical multimedia storage technologies as well as corresponding indexing and retrieval engines are available, most of them lack appropriate support for collaborative end-user oriented user interface front ends. The development of advanced user adaptable interfaces is necessary for building collaborative multimedia information- space presentations based upon advanced tools for information browsing, searching, filtering, and brokering to be applied on potentially very large and highly dynamic multimedia collections with a large number of users and user groups. Therefore, the development of advanced and at the same time adaptable and collaborative computer graphical information presentation schemes that allow to easily apply adequate visual metaphors for defined target user stereotypes has to become a key focus within ongoing research activities trying to support collaborative information work with multimedia collections.
Inwood, Matthew J; Ahmad, Jamil
2005-11-01
Although dissection provides an unparalleled means of teaching gross anatomy, it constitutes a significant logistical and financial investment for educational institutions. The increasing availability and waning cost of computer equipment has enabled many institutions to supplement their anatomy curriculum with Computer Aided Learning (CAL) software. At the Royal College of Surgeons in Ireland, two undergraduate medical students designed and produced instructional anatomy dissection software for use by first and second year medical students. The software consists of full-motion, narrated, QuickTime MPG movies presented in a Macromedia environment. Forty-four movies, between 1-11 min in duration, were produced. Each movie corresponds to a dissection class and precisely demonstrates the dissection and educational objectives for that class. The software is distributed to students free of charge and they are encouraged to install it on their Apple iBook computers. Results of a student evaluation indicated that the software was useful, easy to use, and improved the students' experience in the dissection classes. The evaluation also indicated that only a minority of students regularly used the software or had it installed on their laptop computers. Accordingly, effort should also be directed toward making the software more accessible and increasing students' comfort and familiarity with novel instructional media. The successful design and implementation of this software demonstrates that CAL software can be employed to augment, enhance and improve anatomy instruction. In addition, effective, high quality, instructional multimedia software can be tailored to an educational institution's requirements and produced by novice programmers at minimal cost. Copyright 2005 Wiley-Liss, Inc
CARMA: Software for continuous affect rating and media annotation
Girard, Jeffrey M
2017-01-01
CARMA is a media annotation program that collects continuous ratings while displaying audio and video files. It is designed to be highly user-friendly and easily customizable. Based on Gottman and Levenson's affect rating dial, CARMA enables researchers and study participants to provide moment-by-moment ratings of multimedia files using a computer mouse or keyboard. The rating scale can be configured on a number of parameters including the labels for its upper and lower bounds, its numerical range, and its visual representation. Annotations can be displayed alongside the multimedia file and saved for easy import into statistical analysis software. CARMA provides a tool for researchers in affective computing, human-computer interaction, and the social sciences who need to capture the unfolding of subjective experience and observable behavior over time. PMID:29308198
Development of probabilistic multimedia multipathway computer codes.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Yu, C.; LePoire, D.; Gnanapragasam, E.
2002-01-01
The deterministic multimedia dose/risk assessment codes RESRAD and RESRAD-BUILD have been widely used for many years for evaluation of sites contaminated with residual radioactive materials. The RESRAD code applies to the cleanup of sites (soils) and the RESRAD-BUILD code applies to the cleanup of buildings and structures. This work describes the procedure used to enhance the deterministic RESRAD and RESRAD-BUILD codes for probabilistic dose analysis. A six-step procedure was used in developing default parameter distributions and the probabilistic analysis modules. These six steps include (1) listing and categorizing parameters; (2) ranking parameters; (3) developing parameter distributions; (4) testing parameter distributionsmore » for probabilistic analysis; (5) developing probabilistic software modules; and (6) testing probabilistic modules and integrated codes. The procedures used can be applied to the development of other multimedia probabilistic codes. The probabilistic versions of RESRAD and RESRAD-BUILD codes provide tools for studying the uncertainty in dose assessment caused by uncertain input parameters. The parameter distribution data collected in this work can also be applied to other multimedia assessment tasks and multimedia computer codes.« less
Paiva, Carlos Eduardo; Siquelli, Felipe Augusto Ferreira; Zaia, Gabriela Rossi; de Andrade, Diocésio Alves Pinto; Borges, Marcos Aristoteles; Jácome, Alexandre A; Giroldo, Gisele Augusta Sousa Nascimento; Santos, Henrique Amorim; Hahn, Elizabeth A; Uemura, Gilberto; Paiva, Bianca Sakamoto Ribeiro
2016-01-01
To develop and validate a new multimedia instrument to measure health-related quality of life (HRQOL) in Portuguese-speaking patients with cancer. A mixed-methods study conducted in a large Brazilian Cancer Hospital. The instrument was developed along the following sequential phases: identification of HRQOL issues through qualitative content analysis of individual interviews, evaluation of the most important items according to the patients, review of the literature, evaluation by an expert committee, and pretesting. In sequence, an exploratory factor analysis was conducted (pilot testing, n = 149) to reduce the number of items and to define domains and scores. The psychometric properties of the IQualiV-OG-21 were measured in a large multicentre Brazilian study (n = 323). A software containing multimedia resources were developed to facilitate self-administration of IQualiV-OG-21; its feasibility and patients' preferences ("paper and pencil" vs. software) were further tested (n = 54). An exploratory factor analysis reduced the 30-item instrument to 21 items. The IQualiV-OG-21 was divided into 6 domains: emotional, physical, existential, interpersonal relationships, functional and financial. The multicentre study confirmed that it was valid and reliable. The electronic multimedia instrument was easy to complete and acceptable to patients. Regarding preferences, 61.1 % of them preferred the electronic format in comparison with the paper and pencil format. The IQualiV-OG-21 is a new valid and reliable multimedia HRQOL instrument that is well-understood, even by patients with low literacy skills, and can be answered quickly. It is a useful new tool that can be translated and tested in other cultures and languages.
BETR Global - A geographically explicit global-scale multimedia contaminant fate model
DOE Office of Scientific and Technical Information (OSTI.GOV)
Macleod, M.; Waldow, H. von; Tay, P.
2011-04-01
We present two new software implementations of the BETR Global multimedia contaminant fate model. The model uses steady-state or non-steady-state mass-balance calculations to describe the fate and transport of persistent organic pollutants using a desktop computer. The global environment is described using a database of long-term average monthly conditions on a 15{sup o} x 15{sup o} grid. We demonstrate BETR Global by modeling the global sources, transport, and removal of decamethylcyclopentasiloxane (D5).
Integrating Computer/Multimedia Technology in a High School Biology Curriculum.
ERIC Educational Resources Information Center
Matray, Paul; Proulx, Steve
1995-01-01
Discusses hardware and software used to teach scientific method, ecology, evolution, mitosis and meiosis, photosynthesis, cellular respiration, circulatory and respiratory systems, reproduction and drugs, behavior, and genetics. (MKR)
Introducing the Virtual Astronomy Multimedia Project
NASA Astrophysics Data System (ADS)
Wyatt, Ryan; Christensen, L. L.; Gauthier, A.; Hurt, R.
2008-05-01
The goal of the Virtual Astronomy Multimedia Project (VAMP) is to promote and vastly multiply the use of astronomy multimedia resources—from images and illustrations to animations, movies, and podcasts—and enable innovative future exploitation of a wide variety of outreach media by systematically linking resource archives worldwide. High-quality astronomical images, accompanied by rich caption and background information, abound on the web and yet prove notoriously difficult to locate efficiently using existing search tools. The Virtual Astronomy Multimedia Project offers a solution via the Astronomy Visualization Metadata (AVM) standard. Due to roll out in time for IYA2009, VAMP manages the design, implementation, and dissemination of the AVM standard for the education and public outreach astronomical imagery that observatories publish. VAMP will support implementations in World Wide Telescope, Google Sky, Portal to the Universe, and 365 Days of Astronomy, as well as Uniview and DigitalSky software designed specifically for planetariums. The VAMP workshop will introduce the AVM standard and describe its features, highlighting sample image tagging processes using diverse tools—the critical first step in getting media into VAMP. Participants with laptops will have an opportunity to experiment first hand, and workshop organizers will update a web page with system requirements and software options in advance of the conference (see http://virtualastronomy.org/ASP2008/ for links to resources). The workshop will also engage participants in a discussion and review of the innovative AVM image hierarchy taxonomy, which will soon be extended to other types of media.
Learning by Seeing: The TEMAS Multimedia Learning Objects for Civil Engineers
ERIC Educational Resources Information Center
Cadoni, Ezio; Botturi, Luca; Forni, Daniele
2008-01-01
A goal of engineering and architecture bachelor and master's programs is to provide students with practical and technical preparation in the mechanical characterization of materials and structures: future architects and civil engineers should be able to recognize and describe different construction materials and their behavior when used for…
User-friendly technology to help family carers cope.
Chambers, Mary; Connor, Samantha L
2002-12-01
Increases in the older adult population are occurring simultaneously with a growth in new technology. Modern technology presents an opportunity to enhance the quality of life and independence of older people and their family carers through communication and access to health care information. To evaluate the usability of a multimedia software application designed to provide family carers of the elderly or disabled with information, advice and psychological support to increase their coping capacity. The interactive application consisted of an information-based package that provided carers with advice on the promotion of psychological health, including relaxation and other coping strategies. The software application also included a carer self-assessment instrument, designed to provide both family and professional carers with information to assess how family carers were coping with their care-giving role. Usability evaluation was carried out in two stages. In the first stage (verification), user trials and an evaluation questionnaire were used to refine and develop the content and usability of the multimedia software application. In the second (demonstration), stage evaluation questionnaires were used to appraise the usability of the modified software application. The findings evidenced that the majority of users found the software to be usable and informative. Some areas were highlighted for improvement in the navigation of the software. The authors conclude that with further refinement, the software application has the potential to offer information and support to those who are caring for the elderly and disabled at home.
Design of a Software Configuration for Real-Time Multimedia Group Communication; HNUMTP
NASA Astrophysics Data System (ADS)
Park, Gil-Cheol
This paper designs transport protocol of multi-session/channel method for real time multimedia group telecommunication and realizes it. The special features of the designed and realized protocol are first, that it solved the sync problem which is the specific character of multimedia telecommunication by using multi-channel method protocol. Usual multimedia telecommunication is assigned one channel by each media data. This paper shortened the phenomenon that waits data for sync of receiving part by assigning more than one channel for the channel that has a lot of data per hour as video data. The problem of intermedia synchronization that happens then could be solved by sending temporal/spacial related data among data assigning extra control channel. Second, that it does integrated management for sessions. Each session is one group telecommunication unit which supports mutual working environment that is independent. Each session communicates the participants in the group independently, the session manager manages all the communication among groups and lets media sources connected with all network be operated efficiently.
Real-Time Payload Control and Monitoring on the World Wide Web
NASA Technical Reports Server (NTRS)
Sun, Charles; Windrem, May; Givens, John J. (Technical Monitor)
1998-01-01
World Wide Web (W3) technologies such as the Hypertext Transfer Protocol (HTTP) and the Java object-oriented programming environment offer a powerful, yet relatively inexpensive, framework for distributed application software development. This paper describes the design of a real-time payload control and monitoring system that was developed with W3 technologies at NASA Ames Research Center. Based on Java Development Toolkit (JDK) 1.1, the system uses an event-driven "publish and subscribe" approach to inter-process communication and graphical user-interface construction. A C Language Integrated Production System (CLIPS) compatible inference engine provides the back-end intelligent data processing capability, while Oracle Relational Database Management System (RDBMS) provides the data management function. Preliminary evaluation shows acceptable performance for some classes of payloads, with Java's portability and multimedia support identified as the most significant benefit.
Brain-controlled applications using dynamic P300 speller matrices.
Halder, Sebastian; Pinegger, Andreas; Käthner, Ivo; Wriessnegger, Selina C; Faller, Josef; Pires Antunes, João B; Müller-Putz, Gernot R; Kübler, Andrea
2015-01-01
Access to the world wide web and multimedia content is an important aspect of life. We present a web browser and a multimedia user interface adapted for control with a brain-computer interface (BCI) which can be used by severely motor impaired persons. The web browser dynamically determines the most efficient P300 BCI matrix size to select the links on the current website. This enables control of the web browser with fewer commands and smaller matrices. The multimedia player was based on an existing software. Both applications were evaluated with a sample of ten healthy participants and three end-users. All participants used a visual P300 BCI with face-stimuli for control. The healthy participants completed the multimedia player task with 90% accuracy and the web browsing task with 85% accuracy. The end-users completed the tasks with 62% and 58% accuracy. All healthy participants and two out of three end-users reported that they felt to be in control of the system. In this study we presented a multimedia application and an efficient web browser implemented for control with a BCI. Both applications provide access to important areas of modern information retrieval and entertainment. Copyright © 2014 Elsevier B.V. All rights reserved.
A Primer on Choosing the Medium for Multimedia: Videodisc vs. Videotape.
ERIC Educational Resources Information Center
Shamp, Scott A.
1993-01-01
Discusses videodisc and videotape basic needs, software development issues, user workstation issues, appropriate applications for the different audio/visual storage media, counter vs. time-code VCRs, and implications for student development. (MDH)
Using the Power of Media to Communicate Science: A Question of Style?
ERIC Educational Resources Information Center
Imhof, Heidi
1991-01-01
Discusses educational effects of the style, content, and quality inherent in several multimedia and desktop-publishing products available to science teachers, including books, interactive software, videos, and computer simulations. (JJK)
Oh, Pok-Ja; Kim, Il-Ok; Shin, Sung-Rae; Jung, Hoe-Kyung
2004-10-01
This study was to develop Web-based multimedia content for Physical Examination and Health Assessment. The multimedia content was developed based on Jung's teaching and learning structure plan model, using the following 5 processes : 1) Analysis Stage, 2) Planning Stage, 3) Storyboard Framing and Production Stage, 4) Program Operation Stage, and 5) Final Evaluation Stage. The web based multimedia content consisted of an intro movie, main page and sub pages. On the main page, there were 6 menu bars that consisted of Announcement center, Information of professors, Lecture guide, Cyber lecture, Q&A, and Data centers, and a site map which introduced 15 week lectures. In the operation of web based multimedia content, HTML, JavaScript, Flash, and multimedia technology (Audio and Video) were utilized and the content consisted of text content, interactive content, animation, and audio & video. Consultation with the experts in context, computer engineering, and educational technology was utilized in the development of these processes. Web-based multimedia content is expected to offer individualized and tailored learning opportunities to maximize and facilitate the effectiveness of the teaching and learning process. Therefore, multimedia content should be utilized concurrently with the lecture in the Physical Examination and Health Assessment classes as a vital teaching aid to make up for the weakness of the face-to- face teaching-learning method.
An integrated multimedia medical information network system.
Yamamoto, K; Makino, J; Sasagawa, N; Nagira, M
1998-01-01
An integrated multimedia medical information network system at Shimane Medical university has been developed to organize medical information generated from each section and provide information services useful for education, research and clinical practice. The report describes the outline of our system. It is designed to serve as a distributed database for electronic medical records and images. We are developing the MML engine that is to be linked to the world wide web (WWW) network system. To the users, this system will present an integrated multimedia representation of the patient records, providing access to both the image and text-based data required for an effective clinical decision making and medical education.
Wang, Ximing; Liu, Brent J; Martinez, Clarisa; Zhang, Xuejun; Winstein, Carolee J
2015-01-01
Imaging based clinical trials can benefit from a solution to efficiently collect, analyze, and distribute multimedia data at various stages within the workflow. Currently, the data management needs of these trials are typically addressed with custom-built systems. However, software development of the custom- built systems for versatile workflows can be resource-consuming. To address these challenges, we present a system with a workflow engine for imaging based clinical trials. The system enables a project coordinator to build a data collection and management system specifically related to study protocol workflow without programming. Web Access to DICOM Objects (WADO) module with novel features is integrated to further facilitate imaging related study. The system was initially evaluated by an imaging based rehabilitation clinical trial. The evaluation shows that the cost of the development of system can be much reduced compared to the custom-built system. By providing a solution to customize a system and automate the workflow, the system will save on development time and reduce errors especially for imaging clinical trials. PMID:25870169
Design Approaches and Comparison of TAPS Packages for Engineering
ERIC Educational Resources Information Center
Sidhu, S. Manjit
2007-01-01
Purpose: The paper's purpose is to promote the use of modern technologies such as multimedia packages to engineering students. The aim is to help them to learning in their learning, visualization, problem solving and understanding engineering concepts such as in mechanics dynamics. Design/methodology/approach: TAPS packages are developed to help…
Multimedia techniques for construction education and training : final report.
DOT National Transportation Integrated Search
2017-02-01
The current profession of civil engineering often focuses education and training on code compliance rather than constructability and construction techniques. Also, it is well accepted that it takes a decade or more for engineers to develop a high-lev...
ERIC Educational Resources Information Center
Barker, Philip
1986-01-01
Discussion of developments in information storage technology likely to have significant impact upon library utilization focuses on hardware (videodisc technology) and software developments (knowledge databases; computer networks; database management systems; interactive video, computer, and multimedia user interfaces). Three generic computer-based…
Interactive multimedia preventive alcohol education: a technology application in higher education.
Reis, J; Riley, W; Lokman, L; Baer, J
2000-01-01
This article summarizes the process of implementation and short-term impact on knowledge and attitudes of an interactive multimedia software program on preventive alcohol education for young adults. The three factors related to behavioral change addressed in the software are self-efficacy in maintaining personal control and safety while using alcohol, attitudes and related expectations regarding the physiological and behavioral consequences of alcohol consumption, and peer norms regarding alcohol consumption. As compared to alternative alcohol education and a no-alcohol education groups, students using the interactive computer lesson reported learning more about dose-response and ways to intervene with friends in peril. The article concludes with consideration of the import of this technology for informing students about the consequences of alcohol use, and the utility to higher education institutions of using this technology in an era when pressures increase for due diligence around student safety but with few additional institutional resources.
[Construction of educational software about personality disorders].
Botti, Nadja Cristiane Lappann; Carneiro, Ana Luíza Marques; Almeida, Camila Souza; Pereira, Cíntia Braga Silva
2011-01-01
The study describes the experience of building educational software in the area of mental health. The software was developed to enable the nursing student identify personality disorders. In this process, we applied the pedagogical framework of Vygotsky and the theoretical framework of the diagnostic criteria defined by DSM-IV. From these references were identified personality disorders characters in stories and / or children's movies. The software development bank was built with multimedia graphics data, sound and explanatory. The software developed like educational game like questions with increasing levels of difficulty. The software was developed with Microsoft Office PowerPoint 2007. It is believed in the validity of this strategy for teaching-learning to the area of mental health nursing.
Code of Federal Regulations, 2012 CFR
2012-01-01
..., such as the Internet, online services, and software, the required disclosures shall: (i) Be consistent... television, radio, or Internet-based multi-media commercial communications, the required disclosures shall be..., brochure, newspaper, magazine, pamphlet, leaflet, circular, mailer, book insert, free standing insert...
Code of Federal Regulations, 2011 CFR
2011-01-01
..., such as the Internet, online services, and software, the required disclosures shall: (i) Be consistent... television, radio, or Internet-based multi-media commercial communications, the required disclosures shall be..., brochure, newspaper, magazine, pamphlet, leaflet, circular, mailer, book insert, free standing insert...
Application of multimedia image technology in engineering report demonstration system
NASA Astrophysics Data System (ADS)
Lili, Jiang
2018-03-01
With the rapid development of global economic integration, people’s strong desire for a wide range of global exchanges and interactions has been promoted, and there are more unprecedented convenient means for people to know the world and even to transform the world. At this stage, we realize that the traditional mode of work has become difficult to adapt to the changing trends of the world and informatization, multimedia, science and technology have become the mainstream of the times. Therefore, this paper will mainly analyze the present situation of the project report demonstration system and the key points of the work and put forward with pertinence specific application strategy of the integration with multimedia image technology.
Providing a complete online multimedia patient record.
Dayhoff, R. E.; Kuzmak, P. M.; Kirin, G.; Frank, S.
1999-01-01
Seamless integration of all types of patient data is a critical feature for clinical workstation software. The Dept. of Veterans Affairs has developed a multimedia online patient record that includes traditional medical chart information as well as a wide variety of medical images from specialties such as cardiology, pulmonary and gastrointestinal medicine, pathology, radiology, hematology, and nuclear medicine. This online patient record can present data in ways not possible with a paper chart or other physical media. Obtaining a critical mass of information online is essential to achieve the maximum benefits from an integrated patient record system. Images Figure 1 Figure 2 PMID:10566357
Evaluation of patient satisfaction with tailored online patient education information.
Atack, Lynda; Luke, Robert; Chien, Elise
2008-01-01
Patients are using the Internet for access to standardized health information in ever-growing numbers. Although increased access to health information can be helpful, the quality of information varies widely. All too often, the information retrieved is incomplete, inaccurate, or inappropriate. An interdisciplinary team of clinicians, librarians, software engineers, and multimedia designers developed an online patient education system that enables clinicians to "prescribe" tailored, evidence-based health information. The system provides access to text and video that patients can adapt for language, vision, and hearing preferences. Usability testing was conducted with eight patients in a usability laboratory using the "think-aloud" method, surveys, and interviews. Results indicated that patients were highly satisfied and that the site has the potential to become a valuable resource in disease management. Patients made several recommendations regarding system appearance, function, and content that will have application for other groups developing online patient education systems.
Exploring creative activity: a software environment for multimedia systems
NASA Astrophysics Data System (ADS)
Farrett, Peter W.; Jardine, David A.
1992-03-01
This paper examines various issues related to the theory, design, and implementation of a system that supports creative activity for a multimedia environment. The system incorporates artificial intelligence notions to acquire concepts of the problem domain. This paper investigates this environment by considering a model that is a basis for a system, which supports a history of user interaction. A multimedia system that supports creative activity is problematic. It must function as a tool allowing users to experiment dynamically with their own creative reasoning process--a very nebulous task environment. It should also support the acquisition of domain knowledge so that empirical observation can be further evaluated. This paper aims to illustrate that via the reuse of domain-specific knowledge, closely related ideas can be quickly developed. This approach is useful in the following sense: Multimedia navigational systems hardcode referential links with respect to a web or network. Although users can access or control navigation in a nonlinear (static) manner, these referential links are 'frozen' and can not capture their creative actions, which are essential in tutoring or learning applications. This paper describes a multimedia assistant based on the notion of knowledge- links, which allows users to navigate through creative information in a nonlinear (dynamic) fashion. A selection of prototype code based on object-oriented techniques and logic programming partially demonstrates this.
Development of multimedia learning based inquiry on vibration and wave material
NASA Astrophysics Data System (ADS)
Madeali, H.; Prahani, B. K.
2018-03-01
This study aims to develop multimedia learning based inquiry that is interesting, easy to understand by students and streamline the time of teachers in bringing the teaching materials as well as feasible to be used in learning the physics subject matter of vibration and wave. This research is a Research and Development research with reference to ADDIE model that is Analysis, Design, Development, Implementation, and Evaluation. Multimedia based learning inquiry is packaged in hypertext form using Adobe Flash CS6 Software. The inquiry aspect is constructed by showing the animation of the concepts that the student wants to achieve and then followed by questions that will ask the students what is observable. Multimedia learning based inquiry is then validated by 2 learning experts, 3 material experts and 3 media experts and tested on 3 junior high school teachers and 23 students of state junior high school 5 of Kendari. The results of the study include: (1) Validation results by learning experts, material experts and media experts in valid categories; (2) The results of trials by teachers and students fall into the practical category. These results prove that the multimedia learning based inquiry on vibration and waves materials that have been developed feasible use in physics learning by students of junior high school class VIII.
Perceptual Fidelity vs. Engineering Compromises In Virtual Acoustic Displays
NASA Technical Reports Server (NTRS)
Wenzel, Elizabeth M.; Ahumada, Albert (Technical Monitor)
1997-01-01
Immersive, three-dimensional displays are increasingly becoming a goal of advanced human-machine interfaces. While the technology for achieving truly useful multisensory environments is still being developed, techniques for generating three-dimensional sound are now both sophisticated and practical enough to be applied to acoustic displays. The ultimate goal of virtual acoustics is to simulate the complex acoustic field experienced by a listener freely moving around within an environment. Of course, such complexity, freedom of movement and interactively is not always possible in a "true" virtual environment, much less in lower-fidelity multimedia systems. However, many of the perceptual and engineering constraints (and frustrations) that researchers, engineers and listeners have experienced in virtual audio are relevant to multimedia. In fact, some of the problems that have been studied will be even more of an issue for lower fidelity systems that are attempting to address the requirements of a huge, diverse and ultimately unknown audience. Examples include individual differences in head-related transfer functions, a lack of real interactively (head-tracking) in many multimedia displays, and perceptual degradation due to low sampling rates and/or low-bit compression. This paper discusses some of the engineering Constraints faced during implementation of virtual acoustic environments and the perceptual consequences of these constraints. Specific examples are given for NASA applications such as telerobotic control, aeronautical displays, and shuttle launch communications. An attempt will also be made to relate these issues to low-fidelity implementations such as the internet.
Perceptual Fidelity Versus Engineering Compromises in Virtual Acoustic Displays
NASA Technical Reports Server (NTRS)
Wenzel, Elizabeth M.; Ellis, Stephen R. (Technical Monitor); Frey, Mary Anne (Technical Monitor); Schneider, Victor S. (Technical Monitor)
1997-01-01
Immersive, three-dimensional displays are increasingly becoming a goal of advanced human-machine interfaces. While the technology for achieving truly useful multisensory environments is still being developed, techniques for generating three-dimensional sound are now both sophisticated and practical enough to be applied to acoustic displays. The ultimate goal of virtual acoustics is to simulate the complex acoustic field experienced by a listener freely moving around within an environment. Of course, such complexity, freedom of movement and interactivity is not always possible in a 'true' virtual environment, much less in lower-fidelity multimedia systems. However, many of the perceptual and engineering constraints (and frustrations) that researchers, engineers and listeners have experienced in virtual audio are relevant to multimedia. In fact, some of the problems that have been studied will be even more of an issue for lower fidelity systems that are attempting to address the requirements of a huge, diverse and ultimately unknown audience. Examples include individual differences in head-related transfer functions, A lack of real interactively (head-tracking) in many multimedia displays, and perceptual degradation due to low sampling rates and/or low-bit compression. This paper discusses some of the engineering constraints faced during implementation of virtual acoustic environments and the perceptual consequences of these constraints. Specific examples are given for NASA applications such as telerobotic control, aeronautical displays, and shuttle launch communications. An attempt will also be made to relate these issues to low-fidelity implementations such as the internet.
Electronic Learning in Yugoslavia.
ERIC Educational Resources Information Center
Barker, Philip G.
1990-01-01
Describes a course taught at the University of Zagreb (Yugoslavia) on electronic learning methods based upon computer-assisted learning techniques. The course content is outlined, including lectures, workshops, videotapes, demonstration software, and courseware authoring; a multimedia teaching laboratory is described; and an evaluation of course…
Instructor Middle Years. September 1993.
ERIC Educational Resources Information Center
Miller, Robin; And Others
1993-01-01
This "Instructor" Supplement on middle school education, presents articles on new research and materials, adolescent development, reasons for teaching middle school, moving toward a middle school curriculum, peer teaching, multimedia software, murder mysteries, ancient China, geometry, teamwork, descriptive writing, literature, problem solving,…
ERIC Educational Resources Information Center
Gregory, Kay; Steelman, Joyce
2008-01-01
Catawba Valley Community College has introduced digital storytelling (DS), an innovative instructional method that has produced extraordinary results. Digital storytelling uses affordable software to craft powerful multimedia presentations of student writing. Students create 3-to-4-minute movies with images, voiceovers, and music. This project…
Streaming Media Technology: Laying the Foundations for Educational Change.
ERIC Educational Resources Information Center
Sircar, Jayanta
2000-01-01
Discussion of the delivery of multimedia using streaming technology focuses on its use in engineering education. Highlights include engineering education and instructional technology, including learning approaches based on cognitive development; differences between local and distance education; economic factors; and roles of Web-based streaming,…
Comparison of TAPS Packages for Engineering
ERIC Educational Resources Information Center
Sidhu, S. Manjit
2008-01-01
Purpose: This paper aims to present the development of technology-assisted problem solving (TAPS) packages at University Tenaga Nasional (UNITEN). The project is the further work of the development of interactive multimedia based packages targeted for students having problems in understanding the subject of engineering mechanics dynamics.…
2012 Summer Research Experiences for Undergraduates at Pisgah Astronomical Research Institute
NASA Astrophysics Data System (ADS)
Castelaz, Michael W.; Cline, J. D.; Whitworth, C.; Clavier, D.; Owen, L.
2013-01-01
Pisgah Astronomical Research Institute (PARI) offers research experiences for undergraduates (REU). PARI receives support for the internships from the NC Space Grant Consortium, NSF awards, private donations, and industry partner funding. The PARI REU program began in 2001 with 4 students and has averaged 6 students per year over the past 11 years. This year PARI hosted 8 funded REU students. Mentors for the interns include PARI’s Science, Education, and Information Technology staff and visiting faculty who are members of the PARI Research Faculty Affiliate program. Students work with mentors on radio and optical astronomy research, electrical engineering for robotic control of instruments, software development for instrument control and software for citizen science projects, and science education by developing curricula and multimedia and teaching high school students in summer programs at PARI. At the end of the summer interns write a paper about their research which is published in the annually published PARI Summer Student Proceedings. Several of the students have presented their results at AAS Meetings. We will present a summary of specific research conducted by the students with their mentors and the logistics for hosting the PARI undergraduate internship program.
NASA Astrophysics Data System (ADS)
Wang, Ximing; Verma, Sneha; Qin, Yi; Sterling, Josh; Zhou, Alyssa; Zhang, Jeffrey; Martinez, Clarisa; Casebeer, Narissa; Koh, Hyunwook; Winstein, Carolee; Liu, Brent
2013-03-01
With the rapid development of science and technology, large-scale rehabilitation centers and clinical rehabilitation trials usually involve significant volumes of multimedia data. Due to the global aging crisis, millions of new patients with age-related chronic diseases will produce huge amounts of data and contribute to soaring costs of medical care. Hence, a solution for effective data management and decision support will significantly reduce the expenditure and finally improve the patient life quality. Inspired from the concept of the electronic patient record (ePR), we developed a prototype system for the field of rehabilitation engineering. The system is subject or patient-oriented and customized for specific projects. The system components include data entry modules, multimedia data presentation and data retrieval. To process the multimedia data, the system includes a DICOM viewer with annotation tools and video/audio player. The system also serves as a platform for integrating decision-support tools and data mining tools. Based on the prototype system design, we developed two specific applications: 1) DOSE (a phase 1 randomized clinical trial to determine the optimal dose of therapy for rehabilitation of the arm and hand after stroke.); and 2) NEXUS project from the Rehabilitation Engineering Research Center(RERC, a NIDRR funded Rehabilitation Engineering Research Center). Currently, the system is being evaluated in the context of the DOSE trial with a projected enrollment of 60 participants over 5 years, and will be evaluated by the NEXUS project with 30 subjects. By applying the ePR concept, we developed a system in order to improve the current research workflow, reduce the cost of managing data, and provide a platform for the rapid development of future decision-support tools.
Multimedia courseware in an open-systems environment: a DoD strategy
NASA Astrophysics Data System (ADS)
Welsch, Lawrence A.
1991-03-01
The federal government is about to invest billions of dollars to develop multimedia training materials for delivery on computer-based interactive training systems. Acquisition of a variety of computers and peripheral devices hosting various operating systems and suites of authoring system software will be necessary to facilitate the development of this courseware. There is no single source that will satisfy all needs. Although high-performance, low-cost interactive training hardware is available, the products have proprietary software interfaces. Because the interfaces are proprietary, expensive reprogramming is usually required to adapt such software products to other platforms. This costly reprogramming could be eliminated by adopting standard software interfaces. DoD's Portable Courseware Project (PORTCO) is typical of projects worldwide that require standard software interfaces. This paper articulates the strategy whereby PORTCO leverages the open systems movement and the new realities of information technology. These realities encompass changes in the pace at which new technology becomes available, changes in organizational goals and philosophy, new roles of vendors and users, changes in the procurement process, and acceleration toward open system environments. The PORTCO strategy is applicable to all projects and systems that require open systems to achieve mission objectives. The federal goal is to facilitate the creation of an environment in which high quality portable courseware is available as commercial off-the-shelf products and is competitively supplied by a variety of vendors. In order to achieve this goal a system architecture incorporating standards to meet the users' needs must be established. The Request for Architecture (RFA) developed cooperatively by DoD and the National Institute of Standards and Technology (NIST) will generate the PORTCO systems architecture. This architecture must freely integrate the courseware and authoring software from the lower levels of machine architecture and systems service implementation. In addition, the systems architecture will establish how the application-specific technologies relate to other technologies. Further, a computer-based interactive training applications profile must be developed. This profile, along with the systems architecture derived as a result of the RFA, provides the basis for identifying the needed standards. NIST will then accelerate the development of these standards using, but not restricted to, existing standards activities within established standards forums. The federal multimedia courseware effort has adopted the Interactive Multimedia Association (INA) Recommended Practices for Interactive Video Portability as the baseline for the migration of computer-based interactive training systems to an open systems environment based upon international standards. The PORTCO strategy includes an evolutionary migration to a standards-based, Open System Environments (OSE). An important aspect of this migration strategy is to move to open systems via stepwise evolution rather than via quantum leaps. Another area of concern is that of infrastructure issues, such as maintaining and supporting the technologies required for computer-based interactive training. The federal multimedia initiative will use the RFA-based architecture to differentiate between those technologies that can be maintained and supported by existing infrastructure mechanisms and those that require new mechanisms. Existing infrastructure mechanisms will be used and where infrastructure mechanisms do not exist, the approach will be to place high priority on establishing the appropriate mechanisms. Establishing an infrastructure mechanism is a nontrivial task requiring sustained investment of resources.
Voice and gesture-based 3D multimedia presentation tool
NASA Astrophysics Data System (ADS)
Fukutake, Hiromichi; Akazawa, Yoshiaki; Okada, Yoshihiro
2007-09-01
This paper proposes a 3D multimedia presentation tool that allows the user to manipulate intuitively only through the voice input and the gesture input without using a standard keyboard or a mouse device. The authors developed this system as a presentation tool to be used in a presentation room equipped a large screen like an exhibition room in a museum because, in such a presentation environment, it is better to use voice commands and the gesture pointing input rather than using a keyboard or a mouse device. This system was developed using IntelligentBox, which is a component-based 3D graphics software development system. IntelligentBox has already provided various types of 3D visible, reactive functional components called boxes, e.g., a voice input component and various multimedia handling components. IntelligentBox also provides a dynamic data linkage mechanism called slot-connection that allows the user to develop 3D graphics applications by combining already existing boxes through direct manipulations on a computer screen. Using IntelligentBox, the 3D multimedia presentation tool proposed in this paper was also developed as combined components only through direct manipulations on a computer screen. The authors have already proposed a 3D multimedia presentation tool using a stage metaphor and its voice input interface. This time, we extended the system to make it accept the user gesture input besides voice commands. This paper explains details of the proposed 3D multimedia presentation tool and especially describes its component-based voice and gesture input interfaces.
ERIC Educational Resources Information Center
Halyo, Nesim; Le, Qiang
2011-01-01
This paper describes the implementation of a revised freshman engineering course, "Introduction to Engineering," at Hampton University and the observations of the instructors during its implementation. The authors collaborated with Auburn University faculty in jointly implementing the same course material at both universities. The revised course…
Clinical results of HIS, RIS, PACS integration using data integration CASE tools
NASA Astrophysics Data System (ADS)
Taira, Ricky K.; Chan, Hing-Ming; Breant, Claudine M.; Huang, Lu J.; Valentino, Daniel J.
1995-05-01
Current infrastructure research in PACS is dominated by the development of communication networks (local area networks, teleradiology, ATM networks, etc.), multimedia display workstations, and hierarchical image storage architectures. However, limited work has been performed on developing flexible, expansible, and intelligent information processing architectures for the vast decentralized image and text data repositories prevalent in healthcare environments. Patient information is often distributed among multiple data management systems. Current large-scale efforts to integrate medical information and knowledge sources have been costly with limited retrieval functionality. Software integration strategies to unify distributed data and knowledge sources is still lacking commercially. Systems heterogeneity (i.e., differences in hardware platforms, communication protocols, database management software, nomenclature, etc.) is at the heart of the problem and is unlikely to be standardized in the near future. In this paper, we demonstrate the use of newly available CASE (computer- aided software engineering) tools to rapidly integrate HIS, RIS, and PACS information systems. The advantages of these tools include fast development time (low-level code is generated from graphical specifications), and easy system maintenance (excellent documentation, easy to perform changes, and centralized code repository in an object-oriented database). The CASE tools are used to develop and manage the `middle-ware' in our client- mediator-serve architecture for systems integration. Our architecture is scalable and can accommodate heterogeneous database and communication protocols.
Dayhoff, R E; Maloney, D L; Kenney, T J; Fletcher, R D
1991-01-01
The VA's hospital information system, the Decentralized Hospital Computer Program (DHCP), is an integrated system based on a powerful set of software tools with shared data accessible from any of its application modules. It includes many functionally specific application subsystems such as laboratory, pharmacy, radiology, and dietetics. Physicians need applications that cross these application boundaries to provide useful and convenient patient data. One of these multi-specialty applications, the DHCP Imaging System, integrates multimedia data to provide clinicians with comprehensive patient-oriented information. User requirements for cross-disciplinary image access can be studied to define needs for similar text data access. Integration approaches must be evaluated both for their ability to deliver patient-oriented text data rapidly and their ability to integrate multimedia data objects. Several potential integration approaches are described as they relate to the DHCP Imaging System.
Dayhoff, R. E.; Maloney, D. L.; Kenney, T. J.; Fletcher, R. D.
1991-01-01
The VA's hospital information system, the Decentralized Hospital Computer Program (DHCP), is an integrated system based on a powerful set of software tools with shared data accessible from any of its application modules. It includes many functionally specific application subsystems such as laboratory, pharmacy, radiology, and dietetics. Physicians need applications that cross these application boundaries to provide useful and convenient patient data. One of these multi-specialty applications, the DHCP Imaging System, integrates multimedia data to provide clinicians with comprehensive patient-oriented information. User requirements for cross-disciplinary image access can be studied to define needs for similar text data access. Integration approaches must be evaluated both for their ability to deliver patient-oriented text data rapidly and their ability to integrate multimedia data objects. Several potential integration approaches are described as they relate to the DHCP Imaging System. PMID:1807651
Digitizing Images for Curriculum 21: Phase II.
ERIC Educational Resources Information Center
Walker, Alice D.
Although visual databases exist for the study of art, architecture, geography, health care, and other areas, readily accessible sources of quality images are not available for engineering faculty interested in developing multimedia modules or for student projects. Presented here is a brief review of Phase I of the Engineering Visual Database…
GENERATING SOPHISTICATED SPATIAL SURROGATES USING THE MIMS SPATIAL ALLOCATOR
The Multimedia Integrated Modeling System (MIMS) Spatial Allocator is open-source software for generating spatial surrogates for emissions modeling, changing the map projection of Shapefiles, and performing other types of spatial allocation that does not require the use of a comm...
Computing Your Way through Science.
ERIC Educational Resources Information Center
Allen, Denise
1994-01-01
Reviews three computer software programs focusing on teaching science to middle school students: (1) Encarta, a multimedia encyclopedia; (2) Gizmos and Gadgets, which allows students to explore physical science principles; and (3) BodyScope, which allows students to examine the systems of the human body. (BB)
ERIC Educational Resources Information Center
Yamashita, Irene
1995-01-01
Several CD-ROM products are being developed in Hawaii as part of MIDAS (Multimedia Industry for the Development of Academic Software), which helps promote technology in the classroom. The article examines how technology provides opportunities for students to develop higher thinking and problem-solving skills. (SM)
ERIC Educational Resources Information Center
Sherman, Lee; Paglin, Catherine; Jarrett, Denise; Kneidek, Tony
1998-01-01
Profiles 10 technology-based programs in Montana, Oregon, Washington, Alaska, and Idaho schools that use computers, the Internet, and multimedia to teach math, science, information skills, economics, English, history, and graphic design. Includes teacher comments on hardware, software, costs, the changing role of the teacher, Internet safety, and…
Design and Development of a Virtual Facility Tour Using iPIX(TM) Technology
NASA Technical Reports Server (NTRS)
Farley, Douglas L.
2002-01-01
The capabilities of the iPIX virtual tour software, in conjunction with a web-based interface create a unique and valuable system that provides users with an efficient virtual capability to tour facilities while being able to acquire the necessary technical content is demonstrated. A users guide to the Mechanics and Durability Branch's virtual tour is presented. The guide provides the user with instruction on operating both scripted and unscripted tours as well as a discussion of the tours for Buildings 1148, 1205 and 1256 and NASA Langley Research Center. Furthermore, an indepth discussion has been presented on how to develop a virtual tour using the iPIX software interface with conventional html and JavaScript. The main aspects for discussion are on network and computing issues associated with using this capability. A discussion of how to take the iPIX pictures, manipulate them and bond them together to form hemispherical images is also presented. Linking of images with additional multimedia content is discussed. Finally, a method to integrate the iPIX software with conventional HTML and JavaScript to facilitate linking with multi-media is presented.
Networked Instructional Chemistry: Using Technology To Teach Chemistry
NASA Astrophysics Data System (ADS)
Smith, Stanley; Stovall, Iris
1996-10-01
Networked multimedia microcomputers provide new ways to help students learn chemistry and to help instructors manage the learning environment. This technology is used to replace some traditional laboratory work, collect on-line experimental data, enhance lectures and quiz sections with multimedia presentations, provide prelaboratory training for beginning nonchemistry- major organic laboratory, provide electronic homework for organic chemistry students, give graduate students access to real NMR data for analysis, and provide access to molecular modeling tools. The integration of all of these activities into an active learning environment is made possible by a client-server network of hundreds of computers. This requires not only instructional software but also classroom and course management software, computers, networking, and room management. Combining computer-based work with traditional course material is made possible with software management tools that allow the instructor to monitor the progress of each student and make available an on-line gradebook so students can see their grades and class standing. This client-server based system extends the capabilities of the earlier mainframe-based PLATO system, which was used for instructional computing. This paper outlines the components of a technology center used to support over 5,000 students per semester.
A novel multimedia tool to improve bedside teaching of cardiac auscultation
Woywodt, A; Herrmann, A; Kielstein, J; Haller, H; Haubitz, M; Purnhagen, H
2004-01-01
Training in cardiac auscultation is a core element of undergraduate teaching but recent studies have documented a remarkable decline in auscultatory skills. Therefore there is an interest in new ways to teach cardiac auscultation. In analogy to phonocardiography, an electronic system for simultaneous auscultation and visualisation of murmurs was sought. For this purpose, an electronic stethoscope was linked to a laptop computer and software created to visualise auscultatory findings. In a preliminary trial in undergraduate students, this approach greatly facilitated teaching. Amalgamating traditional phonocardiography with a multimedia approach, this system represents a novel tool for bedside teaching of cardiac auscultation. PMID:15192171
The Coming of Digital Desktop Media.
ERIC Educational Resources Information Center
Galbreath, Jeremy
1992-01-01
Discusses the movement toward digital-based platforms including full-motion video for multimedia products. Hardware- and software-based compression techniques for digital data storage are considered, and a chart summarizes features of Digital Video Interactive, Moving Pictures Experts Group, P x 64, Joint Photographic Experts Group, Apple…
The purpose of the Interagency Steering Committee on Multimedia Environmental Modeling (ISCMEM) is to foster the exchange of information about environmental modeling tools, modeling frameworks, and environmental monitoring databases that are all in the public domain. It is compos...
So Wide a Web, So Little Time.
ERIC Educational Resources Information Center
McConville, David; And Others
1996-01-01
Discusses new trends in the World Wide Web. Highlights include multimedia; digitized audio-visual files; compression technology; telephony; virtual reality modeling language (VRML); open architecture; and advantages of Java, an object-oriented programming language, including platform independence, distributed development, and pay-per-use software.…
Simulation and Gaming: Directions, Issues, Ponderables.
ERIC Educational Resources Information Center
Uretsky, Michael
1995-01-01
Discusses the current use of simulation and gaming in a variety of settings. Describes advances in technology that facilitate the use of simulation and gaming, including computer power, computer networks, software, object-oriented programming, video, multimedia, virtual reality, and artificial intelligence. Considers the future use of simulation…
Networking CD-ROMs: A Tutorial Introduction.
ERIC Educational Resources Information Center
Perone, Karen
1996-01-01
Provides an introduction to CD-ROM networking. Highlights include LAN (local area network) architectures for CD-ROM networks, peer-to-peer networks, shared file and dedicated file servers, commercial software/vendor solutions, problems, multiple hardware platforms, and multimedia. Six figures illustrate network architectures and a sidebar contains…
Multimedia consultation session recording and playback using Java-based browser in global PACS
NASA Astrophysics Data System (ADS)
Martinez, Ralph; Shah, Pinkesh J.; Yu, Yuan-Pin
1998-07-01
The current version of the Global PACS software system uses a Java-based implementation of the Remote Consultation and Diagnosis (RCD) system. The Java RCD includes a multimedia consultation session between physicians that includes text, static image, image annotation, and audio data. The JAVA RCD allows 2-4 physicians to collaborate on a patient case. It allows physicians to join the session via WWW Java-enabled browsers or stand alone RCD application. The RCD system includes a distributed database archive system for archiving and retrieving patient and session data. The RCD system can be used for store and forward scenarios, case reviews, and interactive RCD multimedia sessions. The RCD system operates over the Internet, telephone lines, or in a private Intranet. A multimedia consultation session can be recorded, and then played back at a later time for review, comments, and education. A session can be played back using Java-enabled WWW browsers on any operating system platform. The JAVA RCD system shows that a case diagnosis can be captured digitally and played back with the original real-time temporal relationships between data streams. In this paper, we describe design and implementation of the RCD session playback.
Modeling of a 3DTV service in the software-defined networking architecture
NASA Astrophysics Data System (ADS)
Wilczewski, Grzegorz
2014-11-01
In this article a newly developed concept towards modeling of a multimedia service offering stereoscopic motion imagery is presented. Proposed model is based on the approach of utilization of Software-defined Networking or Software Defined Networks architecture (SDN). The definition of 3D television service spanning SDN concept is identified, exposing basic characteristic of a 3DTV service in a modern networking organization layout. Furthermore, exemplary functionalities of the proposed 3DTV model are depicted. It is indicated that modeling of a 3DTV service in the Software-defined Networking architecture leads to multiplicity of improvements, especially towards flexibility of a service supporting heterogeneity of end user devices.
Working Group 1: Software System Design and Implementation for Environmental Modeling (presentation)
Background: Nine Federal agencies have been cooperating under a Memorandum of Understanding (MOU) on the research and development of multimedia environmental models. The MOU, which was revised in 2012, continues an effort that began in 2001. It establishes a framework for facilit...
Webspinning in the Language Classroom.
ERIC Educational Resources Information Center
Taylor, Greg; And Others
1997-01-01
Teachers can use the World Wide Web to create multimedia foreign language activities without expensive software. Describes and includes a lesson plan for a mystery game suitable for high school advanced placement or intermediate university Spanish students requiring students to work together solving clues and writing short compositions. Includes…
The Resource Directory: Designing Your Success.
ERIC Educational Resources Information Center
Bowers, Richard A.
1995-01-01
Discusses computer software and system design in the information industry and provides an annotated bibliography of 31 resources that address the issue of design. Highlights include competition, color use, hardware and presentation design, content and packaging, screen design, graphics, and interactive multimedia. A sidebar reviews and rates seven…
Practical Issues in Interactive Multimedia Design.
ERIC Educational Resources Information Center
James, Jeff
This paper describes a range of computer assisted learning software models--linear, unstructured, and ideal--and discusses issues such as control, interactivity, and ease-of-programming. It also introduces a "compromise model" used for a package currently under development at the Hong Kong Polytechnic University, which is intended to…
The Quebec National Library on the Web.
ERIC Educational Resources Information Center
Kieran, Shirley; Sauve, Diane
1997-01-01
Provides an overview of the Quebec National Library (Bibliotheque Nationale du Quebec, or BNQ) Web site. Highlights include issues related to content, design, and technology; IRIS, the BNQ online public access catalog; development of the multimedia catalog; software; digitization of documents; links to bibliographic records; and future…
Biomes and Natural Cycles. [CD-ROM].
ERIC Educational Resources Information Center
1996
This interactive multimedia software illustrates and explains life on planet Earth through colorful and dynamic representations. Clear explanations and animation elucidate a variety of subjects such as the organization of the ecosphere, the flux of energy, water cycles, climates, and characteristics of regions across the globe. Five animated films…
Kennesaw State University Classroom Technology Initiative.
ERIC Educational Resources Information Center
McHaney, Jane; Wallace, Deborah; Taylor, Beverley
The purpose of the Kennesaw State University (KSU) Coca Cola/Board of Regents Classroom Technology Initiative was to develop preservice and inservice teachers' expertise in educational technology such as computers, presentation software, and multimedia and to teach educators to apply those skills to content instruction. Project goals were to…
ERIC Educational Resources Information Center
Adler, Steve
2000-01-01
Explains the use of Adobe Acrobat's Portable Document Format (PDF) for school Web sites and Intranets. Explains the PDF workflow; components for Web-based PDF delivery, including the Web server, preparing content of the PDF files, and the browser; incorporating PDFs into the Web site; incorporating multimedia; and software. (LRW)
NASA Astrophysics Data System (ADS)
Mueller, Wolfgang; Mueller, Henning; Marchand-Maillet, Stephane; Pun, Thierry; Squire, David M.; Pecenovic, Zoran; Giess, Christoph; de Vries, Arjen P.
2000-10-01
While in the area of relational databases interoperability is ensured by common communication protocols (e.g. ODBC/JDBC using SQL), Content Based Image Retrieval Systems (CBIRS) and other multimedia retrieval systems are lacking both a common query language and a common communication protocol. Besides its obvious short term convenience, interoperability of systems is crucial for the exchange and analysis of user data. In this paper, we present and describe an extensible XML-based query markup language, called MRML (Multimedia Retrieval markup Language). MRML is primarily designed so as to ensure interoperability between different content-based multimedia retrieval systems. Further, MRML allows researchers to preserve their freedom in extending their system as needed. MRML encapsulates multimedia queries in a way that enable multimedia (MM) query languages, MM content descriptions, MM query engines, and MM user interfaces to grow independently from each other, reaching a maximum of interoperability while ensuring a maximum of freedom for the developer. For benefitting from this, only a few simple design principles have to be respected when extending MRML for one's fprivate needs. The design of extensions withing the MRML framework will be described in detail in the paper. MRML has been implemented and tested for the CBIRS Viper, using the user interface Snake Charmer. Both are part of the GNU project and can be downloaded at our site.
NASA Astrophysics Data System (ADS)
Niblack, Carlton W.; Zhu, Xiaoming; Hafner, James L.; Breuel, Tom; Ponceleon, Dulce B.; Petkovic, Dragutin; Flickner, Myron D.; Upfal, Eli; Nin, Sigfredo I.; Sull, Sanghoon; Dom, Byron E.; Yeo, Boon-Lock; Srinivasan, Savitha; Zivkovic, Dan; Penner, Mike
1997-12-01
QBICTM (Query By Image Content) is a set of technologies and associated software that allows a user to search, browse, and retrieve image, graphic, and video data from large on-line collections. This paper discusses current research directions of the QBIC project such as indexing for high-dimensional multimedia data, retrieval of gray level images, and storyboard generation suitable for video. It describes aspects of QBIC software including scripting tools, application interfaces, and available GUIs, and gives examples of applications and demonstration systems using it.
ACS Readies Continuing Education Courses
ERIC Educational Resources Information Center
Chemical and Engineering News, 1976
1976-01-01
Describes a series of 10 courses, funded by the National Science Foundation, that are aimed at individualized teaching of chemists or chemical engineers working in industry through the use of multimedia instruction. (MLH)
Institutional Memory Preservation at NASA Glenn Research Center
NASA Technical Reports Server (NTRS)
Coffey, J.; Moreman, Douglas; Dyer, J.; Hemminger, J. A.
1999-01-01
In this era of downsizing and deficit reduction, the preservation of institutional memory is a widespread concern for U.S. companies and governmental agencies. The National Aeronautical and Space Administration faces the pending retirement of many of the agency's long-term, senior engineers. NASA has a marvelous long-term history of success, but the agency faces a recurring problem caused by the loss of these engineers' unique knowledge and perspectives on NASA's role in aeronautics and space exploration. The current work describes a knowledge elicitation effort aimed at demonstrating the feasibility of preserving the more personal, heuristic knowledge accumulated over the years by NASA engineers, as contrasted with the "textbook" knowledge of launch vehicles. Work on this project was performed at NASA Glenn Research Center and elsewhere, and focused on launch vehicle systems integration. The initial effort was directed toward an historic view of the Centaur upper stage which is powered by two RL-10 engines. Various experts were consulted, employing a variety of knowledge elicitation techniques, regarding the Centaur and RL-10. Their knowledge is represented in searchable Web-based multimedia presentations. This paper discusses the various approaches to knowledge elicitation and knowledge representation employed, and assesses successes and challenges in trying to perform large-scale knowledge preservation of institutional memory. It is anticipated that strategies for knowledge elicitation and representation that have been developed in this grant will be utilized to elicit knowledge in a variety of domains including the complex heuristics that underly use of simulation software packages such as that being explored in the Expert System Architecture for Rocket Engine Numerical Simulators.
ERIC Educational Resources Information Center
Chin, Kai-Yi; Hong, Zeng-Wei; Huang, Yueh-Min; Shen, Wei-Wei; Lin, Jim-Min
2016-01-01
The addition of animated pedagogical agents (APAs) in computer-assisted learning (CAL) systems could successfully enhance students' learning motivation and engagement in learning activities. Conventionally, the APA incorporated multimedia materials are constructed through the cooperation of teachers and software programmers. However, the thinking…
Technological Minimalism: A Cost-Effective Alternative for Course Design and Development.
ERIC Educational Resources Information Center
Lorenzo, George
2001-01-01
Discusses the use of minimum levels of technology, or technological minimalism, for Web-based multimedia course content. Highlights include cost effectiveness; problems with video streaming, the use of XML for Web pages, and Flash and Java applets; listservs instead of proprietary software; and proper faculty training. (LRW)
Copyright in a Digital Age: How To Comply with the Law--and Set a Good Example for Students.
ERIC Educational Resources Information Center
Becker, Gary H.
2000-01-01
As classroom technology has developed, so have copyright laws and guidelines. Guidelines are outlined for taping broadcasts, using "home use only" videocasettes, networking and duplicating computer software, incorporating copyrighted material for multimedia productions, creating materials for posting on Internet websites, and…
2013-07-01
applications introduced by third-party developers to connect to the Android operating system through an open software interface. This allows customers...Definition Multimedia Interface have been developed to address the need for standards for high-definition televisions and computer monitors. Perhaps
Innovative Strategies for Teaching Anatomy and Physiology.
ERIC Educational Resources Information Center
Ritt, Laura; Stewart, Barbara
1996-01-01
Describes the development of new teaching strategies in an anatomy and physiology laboratory at Burlington County College (New Jersey) based on laser disc technology, computers with multimedia capabilities, and appropriate software. Lab activities are described and results of a survey of former students are reported, including a comparison of lab…
The Effect of Interactive CD-ROM/Digitized Audio Courseware on Reading among Low-Literate Adults.
ERIC Educational Resources Information Center
Gretes, John A.; Green, Michael
1994-01-01
Compares a multimedia adult literacy instructional course, Reading to Educate and Develop Yourself (READY), to traditional classroom instruction by studying effects of replacing conventional learning tools with computer-assisted instruction (CD-ROMs and audio software). Results reveal that READY surpassed traditional instruction for virtually…
Feedback Processes in Multimedia Language Learning Software
ERIC Educational Resources Information Center
Kartal, Erdogan
2010-01-01
Feedback has been one of the important elements of learning and teaching theories and still pervades the literature and instructional models, especially computer and web-based ones. However, the mechanisms about feedback dominating the fundamentals of all the instructional models designed for self-learning have changed considerably with the…
Social and Collaborative Interactions for Educational Content Enrichment in ULEs
ERIC Educational Resources Information Center
Araújo, Rafael D.; Brant-Ribeiro, Taffarel; Mendonça, Igor E. S.; Mendes, Miller M.; Dorça, Fabiano A.; Cattelan, Renan G.
2017-01-01
This article presents a social and collaborative model for content enrichment in Ubiquitous Learning Environments. Designed as a loosely coupled software architecture, the proposed model was implemented and integrated into the Classroom eXperience, a multimedia capture platform for educational environments. After automatically recording a lecture…
Hypermedia as a Distinct Medium: Challenges for Designers.
ERIC Educational Resources Information Center
Clark, Barbara I.; Knupfer, Nancy Nelson
As multimedia development software becomes easier to use and more powerful, instructional designers can establish ways of incorporating the Internet into their lessons. This paper introduces some questions that should be considered prior to stepping into that next level of instructional design. Specifically the paper addresses some of the…
Library Users: How They Adapt to Changing Roles.
ERIC Educational Resources Information Center
Miido, Helis
Traditional library tasks, for example database searching, are increasingly performed by library users, forcing both the librarian and the user to assume at times dichotomous roles of teacher and student. Modern librarians install new software and guide organizations in multimedia applications. Librarians need to be cognizant of the human factor,…
A Capstone Learning Experience for Students in the Management of Natural Resources.
ERIC Educational Resources Information Center
Bell, Sidney; Lowe, Roger; Edwards, M. Craig
2002-01-01
High school students in a forestry and wildlife management course learned the use of global positioning software, geographic information systems, and other computer programs. They applied these skills in a capstone multimedia presentation for the community of maps they had made of a local arboretum. (JOW)
WINDS: A Web-Based Intelligent Interactive Course on Data-Structures
ERIC Educational Resources Information Center
Sirohi, Vijayalaxmi
2007-01-01
The Internet has opened new ways of learning and has brought several advantages to computer-aided education. Global access, self-paced learning, asynchronous teaching, interactivity, and multimedia usage are some of these. Along with the advantages comes the challenge of designing the software using the available facilities. Integrating online…
Photo CD and Other Digital Imaging Technologies: What's out There and What's It For?
ERIC Educational Resources Information Center
Chen, Ching-Chih
1993-01-01
Describes Kodak's Photo CD technology and its impact on digital imaging. Color desktop publishing, image processing and preservation, image archival storage, and interactive multimedia development, as well as the equipment, software, and services that make these applications possible, are described. Contact information for developers and…
Multimedia Madness: Creating with a Purpose
ERIC Educational Resources Information Center
Bodley, Barb; Bremer, Janet
2004-01-01
High school students working in a project-driven environment create "projects with a purpose" that give younger students technology-based activities to help them practice skills in reading, math, spelling and science. An elective semester-long course using the Macromedia suite of programs with the objective of learning the software skills of…
ERIC Educational Resources Information Center
Chen, Ching-chih
1991-01-01
Describes compact disc interactive (CD-I) as a multimedia home entertainment system that combines audio, visual, text, graphic, and interactive capabilities. Full-screen video and full-motion video (FMV) are explained, hardware for FMV decoding is described, software is briefly discussed, and CD-I titles planned for future production are listed.…
Technology Instruction: Fixing the Disconnect
ERIC Educational Resources Information Center
Larson, Lotta; Kuhn, Cyndi Danner; Collins, Royce Ann; Balthazor, Gerri; Ribble, Mike; Miller, Teresa Northern
2009-01-01
High school students spend much of their educational journeys immersed in "old" literacies of paper, pencil, and print books. But outside of the classroom, they are exposed to information and communication technologies--such as blogs, wikis, Internet browsers, multimedia, social networking sites, and a wide range of software--each of which demand…
Interactive Communication by Applying Contemporary Media in Higher Education
ERIC Educational Resources Information Center
Tatkovic, Nevenka; Ruzic, Maja
2005-01-01
Today society has become a multimedia society, turned towards new forms of communication, ready for changes and the new communicational challenges. The students, surrounded by PCs, mobile phones and ever so sophisticated software, videos, wireless sets and TVs, DVDs, satellite transmissions and "the media above all other media"--the…
Music, Technology, and an Evolving Curriculum.
ERIC Educational Resources Information Center
Moore, Brian
1992-01-01
Mechanical examples of musical technology, like the Steinway piano, are well known and accepted. Use of computers and electronic technology is the next logical step in developing art of music. MIDI (Musical Instrument Digital Interface) is explained, along with digital devices (such as synthesizers, sequencers, music notation software, multimedia,…
Multimedia Games for Fun and Learning English in Preschool
ERIC Educational Resources Information Center
Agudo, J. Enrique; Rico, Mercedes; Sánchez, Héctor
2015-01-01
Based on the assumption that educational software addressing Primary school learners must comprise a set of features to encourage children's creativity and development, the appropriate design of second language hypermedia adaptive games for Primary School children can pose a wide range of challenges both for the language teacher and computer…
WorldWide Web: Hypertext from CERN.
ERIC Educational Resources Information Center
Nickerson, Gord
1992-01-01
Discussion of software tools for accessing information on the Internet focuses on the WorldWideWeb (WWW) system, which was developed at the European Particle Physics Laboratory (CERN) in Switzerland to build a worldwide network of hypertext links using available networking technology. Its potential for use with multimedia documents is also…
BioSIGHT: Interactive Visualization Modules for Science Education
NASA Technical Reports Server (NTRS)
Wong, Wee Ling
1998-01-01
Redefining science education to harness emerging integrated media technologies with innovative pedagogical goals represents a unique challenge. The Integrated Media Systems Center (IMSC) is the only engineering research center in the area of multimedia and creative technologies sponsored by the National Science Foundation. The research program at IMSC is focused on developing advanced technologies that address human-computer interfaces, database management, and high-speed network capabilities. The BioSIGHT project at is a demonstration technology project in the area of education that seeks to address how such emerging multimedia technologies can make an impact on science education. The scope of this project will help solidify NASA's commitment for the development of innovative educational resources that promotes science literacy for our students and the general population as well. These issues must be addressed as NASA marches toward the goal of enabling human space exploration that requires an understanding of life sciences in space. The IMSC BioSIGHT lab was established with the purpose of developing a novel methodology that will map a high school biology curriculum into a series of interactive visualization modules that can be easily incorporated into a space biology curriculum. Fundamental concepts in general biology must be mastered in order to allow a better understanding and application for space biology. Interactive visualization is a powerful component that can capture the students' imagination, facilitate their assimilation of complex ideas, and help them develop integrated views of biology. These modules will augment the role of the teacher and will establish the value of student-centered interactivity, both in an individual setting as well as in a collaborative learning environment. Students will be able to interact with the content material, explore new challenges, and perform virtual laboratory simulations. The BioSIGHT effort is truly cross-disciplinary in nature and requires expertise from many areas including Biology, Computer Science Electrical Engineering, Education, and the Cognitive Sciences. The BioSIGHT team includes a scientific illustrator, educational software designer, computer programmers as well as IMSC graduate and undergraduate students.
Problem Solving Method Based on E-Learning System for Engineering Education
ERIC Educational Resources Information Center
Khazaal, Hasan F.
2015-01-01
Encouraging engineering students to handle advanced technology with multimedia, as well as motivate them to have the skills of solving the problem, are the missions of the teacher in preparing students for a modern professional career. This research proposes a scenario of problem solving in basic electrical circuits based on an e-learning system…
Designing "Design Squad": Developing and Assessing a Children's Television Program about Engineering
ERIC Educational Resources Information Center
Frey, Daniel David; Powers, Benjamin
2012-01-01
This paper describes a multi-media outreach campaign intended to increase children's knowledge of engineering and to improve the public image of the profession. The central element is a reality-based show entitled "Design Squad," whose first season was broadcast on public television stations beginning in the spring of 2007. The show was…
Software Engineering Guidebook
NASA Technical Reports Server (NTRS)
Connell, John; Wenneson, Greg
1993-01-01
The Software Engineering Guidebook describes SEPG (Software Engineering Process Group) supported processes and techniques for engineering quality software in NASA environments. Three process models are supported: structured, object-oriented, and evolutionary rapid-prototyping. The guidebook covers software life-cycles, engineering, assurance, and configuration management. The guidebook is written for managers and engineers who manage, develop, enhance, and/or maintain software under the Computer Software Services Contract.
NASA Technical Reports Server (NTRS)
Brown, Robert L.; Doyle, Dee; Haines, Richard F.; Slocum, Michael
1989-01-01
As part of the Telescience Testbed Pilot Program, the Universities Space Research Association/ Research Institute for Advanced Computer Science (USRA/RIACS) proposed to support remote communication by providing a network of human/machine interfaces, computer resources, and experimental equipment which allows: remote science, collaboration, technical exchange, and multimedia communication. The telescience workstation is intended to provide a local computing environment for telescience. The purpose of the program are as follows: (1) to provide a suitable environment to integrate existing and new software for a telescience workstation; (2) to provide a suitable environment to develop new software in support of telescience activities; (3) to provide an interoperable environment so that a wide variety of workstations may be used in the telescience program; (4) to provide a supportive infrastructure and a common software base; and (5) to advance, apply, and evaluate the telescience technolgy base. A prototype telescience computing environment designed to bring practicing scientists in domains other than their computer science into a modern style of doing their computing was created and deployed. This environment, the Telescience Windowing Environment, Phase 1 (TeleWEn-1), met some, but not all of the goals stated above. The TeleWEn-1 provided a window-based workstation environment and a set of tools for text editing, document preparation, electronic mail, multimedia mail, raster manipulation, and system management.
The development of AR book for computer learning
NASA Astrophysics Data System (ADS)
Phadung, Muneeroh; Wani, Najela; Tongmnee, Nur-aiynee
2017-08-01
Educators need to provide the alternative educational tools to foster learning outcomes of students. By using AR technology to create exciting edutainment experiences, this paper presents how augmented reality (AR) can be applied in the education. This study aims to develop the AR book for tenth grade students (age 15-16) and evaluate its quality. The AR book was developed based on ADDIE framework processes to provide computer learning on software computer knowledge. The content was accorded with the current Thai education curriculum. The AR book had 10 pages in three topics (the first was "Introduction," the second was "System Software" and the third was "Application Software"). Each page contained markers that placed virtual objects (2D animation and video clip). The obtained data were analyzed in terms of average and standard deviation. The validity of multimedia design of the AR book was assessed by three experts in multimedia design. A five-point Likert scale was used and the values were X¯ =4 .84 , S.D. = 1.27 which referred to very high. Moreover, three content experts, who specialize in computer teaching, evaluated the AR book's validity. The values determined by the experts were X¯ =4 .69 , S.D. = 0.29 which referred to very high. Implications for future study and education are discussed.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Droppo, J.G.; Buck, J.W.
1996-03-01
The Multimedia Environmental Pollutant Assessment System (MEPAS) is an integrated software implementation of physics-based fate and transport models for health and environmental risk assessments of both radioactive and hazardous pollutants. This atmospheric component report is one of a series of formulation reports that document the MEPAS mathematical models. MEPAS is a multimedia model; pollutant transport is modeled within, through, and between multiple media (air, soil, groundwater, and surface water). The estimated concentrations in the various media are used to compute exposures and impacts to the environment, to maximum individuals, and to populations. The MEPAS atmospheric component for the air mediamore » documented in this report includes models for emission from a source to the air, initial plume rise and dispersion, airborne pollutant transport and dispersion, and deposition to soils and crops. The material in this report is documentation for MEPAS Versions 3.0 and 3.1 and the MEPAS version used in the Remedial Action Assessment System (RAAS) Version 1.0.« less
PIRIA: a general tool for indexing, search, and retrieval of multimedia content
NASA Astrophysics Data System (ADS)
Joint, Magali; Moellic, Pierre-Alain; Hede, P.; Adam, P.
2004-05-01
The Internet is a continuously expanding source of multimedia content and information. There are many products in development to search, retrieve, and understand multimedia content. But most of the current image search/retrieval engines, rely on a image database manually pre-indexed with keywords. Computers are still powerless to understand the semantic meaning of still or animated image content. Piria (Program for the Indexing and Research of Images by Affinity), the search engine we have developed brings this possibility closer to reality. Piria is a novel search engine that uses the query by example method. A user query is submitted to the system, which then returns a list of images ranked by similarity, obtained by a metric distance that operates on every indexed image signature. These indexed images are compared according to several different classifiers, not only Keywords, but also Form, Color and Texture, taking into account geometric transformations and variance like rotation, symmetry, mirroring, etc. Form - Edges extracted by an efficient segmentation algorithm. Color - Histogram, semantic color segmentation and spatial color relationship. Texture - Texture wavelets and local edge patterns. If required, Piria is also able to fuse results from multiple classifiers with a new classification of index categories: Single Indexer Single Call (SISC), Single Indexer Multiple Call (SIMC), Multiple Indexers Single Call (MISC) or Multiple Indexers Multiple Call (MIMC). Commercial and industrial applications will be explored and discussed as well as current and future development.
Improvement of the user interface of multimedia applications by automatic display layout
NASA Astrophysics Data System (ADS)
Lueders, Peter; Ernst, Rolf
1995-03-01
Multimedia research has mainly focussed on real-time data capturing and display combined with compression, storage and transmission of these data. However, there is another problem considering real-time selecting and arranging a possibly large amount of data from multiple media on the computer screen together with textual and graphical data of regular software. This problem has already been known from complex software systems, such as CASE and hypertest, and will even be aggravated in multimedia systems. The aim of our work is to alleviate the user from the burden of continuously selecting, placing and sizing windows and their contents, but without introducing solutions limited to only few applications. We present an experimental system which controls the computer screen contents and layouts, directed by a user and/or tool provided information filter and prioritization. To be application independent, the screen layout is based on general layout optimization algorithms adapted from the VLSI layout which are controlled by application specific objective functions. In this paper, we discuss the problems of a comprehensible screen layout including the stability of optical information in time, the information filtering, the layout algorithms and the adaptation of the objective function to include a specific application. We give some examples of different standard applications with layout problems ranging from hierarchical graph layout to window layout. The results show that the automatic tool independent display layout will be possible in a real time interactive environment.
Proceedings of the Seventeenth Annual Software Engineering Workshop
NASA Technical Reports Server (NTRS)
1992-01-01
Proceedings of the Seventeenth Annual Software Engineering Workshop are presented. The software Engineering Laboratory (SEL) is an organization sponsored by NASA/Goddard Space Flight Center and created to investigate the effectiveness of software engineering technologies when applied to the development of applications software. Topics covered include: the Software Engineering Laboratory; process measurement; software reuse; software quality; lessons learned; and is Ada dying.
The Summer Undergraduate Research Internship Program at the Pisgah Astronomical Research Institute
NASA Astrophysics Data System (ADS)
Cline, J. Donald; Castelaz, M.; Whitworth, C.; Clavier, D.; Owen, L.; Barker, T.
2012-01-01
Pisgah Astronomical Research Institute (PARI) offers summer undergraduate research internships. PARI has received support for the internships from the NC Space Grant Consortium, NSF awards for public science education, private donations, private foundations, and through a collaboration with the Pisgah Astronomical Research and Education Center of the University of North Carolina - Asheville. The internship program began in 2001 with 4 students. This year 7 funded students participated in 2011. Mentors for the interns include PARI's Science, Education, and Information Technology Directors and visiting faculty who are members of the PARI Research Affiliate Faculty program. Students work with mentors on radio and optical astronomy research, electrical engineering for robotic control of instruments, software development for instrument control and software for citizen science projects, and science education by developing curricula and multimedia and teaching high school students in summer programs at PARI. At the end of the summer interns write a paper about their research which is published in the PARI Summer Student Proceedings. Several of the students have presented their results at AAS Meetings. We will present a summary of specific research conducted by the students with their mentors, the logistics for hosting the PARI undergraduate internship program, and plans for growth based on the impact of an NSF supported renovation to the Research Building on the PARI campus.
Software Past, Present, and Future: Views from Government, Industry and Academia
NASA Technical Reports Server (NTRS)
Holcomb, Lee; Page, Jerry; Evangelist, Michael
2000-01-01
Views from the NASA CIO NASA Software Engineering Workshop on software development from the past, present, and future are presented. The topics include: 1) Software Past; 2) Software Present; 3) NASA's Largest Software Challenges; 4) 8330 Software Projects in Industry Standish Groups 1994 Report; 5) Software Future; 6) Capability Maturity Model (CMM): Software Engineering Institute (SEI) levels; 7) System Engineering Quality Also Part of the Problem; 8) University Environment Trends Will Increase the Problem in Software Engineering; and 9) NASA Software Engineering Goals.
Multimedia case management system implemented in Java
NASA Astrophysics Data System (ADS)
Stewart, Howard D.; Davis, Midge L.; Handy, Dale L.; Kvarfordt, Kent B.; Ford, Glenn
1999-01-01
Managing the timely access of information is a major challenge facing law enforcement agencies. One of the areas of greatest need is that of the case management process. During the course of FY98, the Office of National Drug Control Policy (ONDCP), the Counterdrug Technology Assessment Center (CTAC), the Idaho National Engineering and Environmental Laboratory (INEEL), and the Criminal Investigative Bureau (CIB) of the state of Idaho, created a Northwest testbed to develop and integrate a multimedia case management system. A system was developed to assist investigators in tracking and maintaining investigative cases and improving access to internal and external data resources. In this paper, we discuss the results of our case management system development and the ability to present state and federal information incorporating object oriented and multimedia techniques. We then outline our plans for future research and development.
Meruvia-Pastor, Oscar; Patra, Pranjal; Andres, Karen; Twomey, Creina; Peña-Castillo, Lourdes
2016-05-01
OMARC, a multimedia application designed to support the training of health care providers for the identification of common lung sounds heard in a patient's thorax as part of a health assessment, is described and its positive contribution to user learning is assessed. The main goal of OMARC is to effectively help health-care students become familiar with lung sounds as part of the assessment of respiratory conditions. In addition, the application must be easy to use and accessible to students and practitioners over the internet. OMARC was developed using an online platform to facilitate access to users in remote locations. OMARC's unique contribution as an educational software tool is that it presents a narrative about normal and abnormal lung sounds using interactive multimedia and sample case studies designed by professional health-care providers and educators. Its interface consists of two distinct components: a sounds glossary and a rich multimedia interface which presents clinical case studies and provides access to lung sounds placed on a model of a human torso. OMARC's contents can be extended through the addition of sounds and case studies designed by health-care educators and professionals. To validate OMARC and determine its efficacy in improving learning and capture user perceptions about it, we performed a pilot study with ten nursing students. Participants' performance was measured through an evaluation of their ability to identify several normal and adventitious/abnormal sounds prior and after exposure to OMARC. Results indicate that participants are able to better identify different lung sounds, going from an average of 63% (S.D. 18.3%) in the pre-test evaluation to an average of 90% (S.D. of 11.5%) after practising with OMARC. Furthermore, participants indicated in a user satisfaction questionnaire that they found the application helpful, easy to use and that they would recommend it to other persons in their field. OMARC is an online multimedia application for training health care students in the assessment of respiratory conditions. The software integrates multimedia technology and health-care education concepts to facilitate learning, while being useful and easy to use. Results from a pilot study indicate that OMARC significantly helps to improve the capacity of the users to correctly identify lung sounds for different respiratory conditions. In addition, participants' opinions about OMARC were quite positive: users were likely to recommend the application to other persons in their field and found the application easy to use and helpful to better identify lung sounds. Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.
Software engineering as an engineering discipline
NASA Technical Reports Server (NTRS)
Gibbs, Norman
1988-01-01
The goals of the Software Engineering Institute's Education Program are as follows: to increase the number of highly qualified software engineers--new software engineers and existing practitioners; and to be the leading center of expertise for software engineering education and training. A discussion of these goals is presented in vugraph form.
Software engineering as an engineering discipline
NASA Technical Reports Server (NTRS)
Berard, Edward V.
1988-01-01
The following topics are discussed in the context of software engineering: early use of the term; the 1968 NATO conference; Barry Boehm's definition; four requirements fo software engineering; and additional criteria for software engineering. Additionally, the four major requirements for software engineering--computer science, mathematics, engineering disciplines, and excellent communication skills--are discussed. The presentation is given in vugraph form.
Um, Ki Sung; Kwak, Yun Sik; Cho, Hune; Kim, Il Kon
2005-11-01
A basic assumption of Health Level Seven (HL7) protocol is 'No limitation of message length'. However, most existing commercial HL7 interface engines do limit message length because they use the string array method, which is run in the main memory for the HL7 message parsing process. Specifically, messages with image and multi-media data create a long string array and thus cause the computer system to raise critical and fatal problem. Consequently, HL7 messages cannot handle the image and multi-media data necessary in modern medical records. This study aims to solve this problem with the 'streaming algorithm' method. This new method for HL7 message parsing applies the character-stream object which process character by character between the main memory and hard disk device with the consequence that the processing load on main memory could be alleviated. The main functions of this new engine are generating, parsing, validating, browsing, sending, and receiving HL7 messages. Also, the engine can parse and generate XML-formatted HL7 messages. This new HL7 engine successfully exchanged HL7 messages with 10 megabyte size images and discharge summary information between two university hospitals.
ERIC Educational Resources Information Center
Gramoll, Kurt
This CD-ROM introduces basic astronomy and aerospace engineering by examining the Jet Propulsion Laboratory's (JPL) Mars Pathfinder and Mars Global Surveyor missions to Mars. It contains numerous animations and narrations in addition to detailed graphics and text. Six interactive laboratories are included to help understand topics such as the…
Computer Assisted Learning for Biomedical Engineering Education: Tools
2001-10-25
COMPUTER ASSISTED LEARNING FOR BIOMEDICAL ENGINEERING EDUCATION : TOOLS Ayhan ÝSTANBULLU1 Ýnan GÜLER2 1 Department of Electronic...of Technical Education , Gazi University, 06500 Ankara, Türkiye Abstract- Interactive multimedia learning environment is being proposed...Assisted Learning (CAL) are given and some tools used in this area are explained. Together with the developments in the area of distance education
NASA Astrophysics Data System (ADS)
Unterbruner, U.; Hilberg, S.; Schiffl, I.
2015-11-01
Groundwater is a crucial topic in education for sustainable development. Nevertheless, international studies with students of different ages have shown that the basic hydrogeological concept of groundwater defined as water within porous and permeable rocks is not an established everyday notion. Building upon international research a multimedia learning program ("Between the raincloud and the tap") was developed. Insights from the fields of conceptual change research, multimedia research, and the Model of Educational Reconstruction were specifically implemented. Two studies were conducted with Austrian pupils (7th grade) and teacher training students from the fields of biology and geography in order to ascertain the effectiveness of the learning program. Using a quasi-experimental research design, the participants' conceptions and knowledge regarding groundwater were determined in a pre- and post-test. The pupils and students greatly profited from independently working through the learning software. Their knowledge of groundwater increased significantly compared to the control group and there was a highly significant increase in the number of scientifically correct notions of groundwater. The acceptance of the program was also generally very high. The results speak for the fact that theory-guided multimedia learning programs can play an important role in the transfer of research results into the classroom, particularly in science education.
"To Gloss or Not To Gloss": An Investigation of Reading Comprehension Online.
ERIC Educational Resources Information Center
Lomika, Lara L.
1998-01-01
Investigated effects of multimedia reading software on reading comprehension. Twelve college students enrolled in a second semester French course were instructed to think aloud during reading of text on the computer screen. They read text under one of three conditions: full glossing, limited glossing, no glossing. Suggests computerized reading…
Model-Driven Development of Interactive Multimedia Applications with MML
NASA Astrophysics Data System (ADS)
Pleuss, Andreas; Hussmann, Heinrich
There is an increasing demand for high-quality interactive applications which combine complex application logic with a sophisticated user interface, making use of individual media objects like graphics, animations, 3D graphics, audio or video. Their development is still challenging as it requires the integration of software design, user interface design, and media design.
Cooley, Philip C.; Turner, Charles F.; O'Reilly, James M.; Allen, Danny R.; Hamill, David N.; Paddock, Richard E.
2011-01-01
This article reviews a multimedia application in the area of survey measurement research: adding audio capabilities to a computer-assisted interviewing system. Hardware and software issues are discussed, and potential hardware devices that operate from DOS platforms are reviewed. Three types of hardware devices are considered: PCMCIA devices, parallel port attachments, and laptops with built-in sound. PMID:22096271
Planning a Design Course for Play Experience and FabLab
ERIC Educational Resources Information Center
Teng, Chien-Kuo; Chuang, Ming-Chuen; Hsu, Chun-Cheng
2015-01-01
With the current popularity and widespread use of high-tech and telecommunication products, digital information with varied forms of software, hardware, and multimedia was engaged in designs for entertainment and daily life; its related products are sweeping the globe. On the other hand, the rapid development of 3D printing technology further…
ERIC Educational Resources Information Center
Branzburg, Jeffrey
2006-01-01
A podcast is a method of distributing multimedia files, usually (but not limited to) audio in the MP3 format, over the Internet to subscribers. Anybody can be a subscriber--one only needs the proper software to receive the subscription. In this article, the author discusses how to create one's own podcast. Before creating the podcast, one needs a…
Using Animation and Interactivity To Enrich Reading and Writing Activities.
ERIC Educational Resources Information Center
Gladhart, Marsha A.
In the hands of inspired teachers, computers can provide opportunities for creativity and interaction that add new excitement to learning. PowerPoint and HyperStudio are just two examples of computer software that are frequently used by students to share knowledge and develop communication skills using multimedia. Publishing their work with the…
Access to Higher Education: Students with Disabilities at the Open University. Working Together?
ERIC Educational Resources Information Center
Child, Derek
Services to students with disabilities at the Open University (OU) in Great Britain are described. This large distance teaching institution offers courses in multi-media form, using printed texts, audio and video material, radio and television programs, microcomputer software, and tutorial support (available either from local study centers or at…
Where in Louisiana [with] Teacher Manual.
ERIC Educational Resources Information Center
Gillan, Bob; Williams, Ross
The first part of this document is a report describing "Where in Louisiana," a program model using IBM LinkWay (i.e., a multimedia software package providing tools to merge text and graphics) that was created as a cooperative learning activity to enhance and expand state studies. The introductory report discusses ways the model promotes…
Using the Multi-Display Teaching System to Lower Cognitive Load
ERIC Educational Resources Information Center
Cheng, Tsung-Sheng; Lu, Yu-Chun; Yang, Chu-Sing
2015-01-01
Multimedia plays a vital role in both learning systems and the actual education process. However, currently used presentation software is often not optimized and generates a great deal of clutter on the screen. Furthermore, there is often insufficient space on a single display, leading to the division of content. These limitations generally…
Text, Graphics, and Multimedia Materials Employed in Learning a Computer-Based Procedural Task
ERIC Educational Resources Information Center
Coffindaffer, Kari Christine Carlson
2010-01-01
The present research study investigated the interaction of graphic design students with different forms of software training materials. Four versions of the procedural task instructions were developed (A) Traditional Textbook with Still Images, (B) Modified Text with Integrated Still Images, (C) Onscreen Modified Text with Silent Onscreen Video…
First Encounters: Native Americans and Europeans in the Mississippi Valley. [CD-ROM].
ERIC Educational Resources Information Center
Sabo, George, III; Restrepo, Luis Fernando; Jones, Linda
This CD-ROM provides interactive, multimedia software that enables students to investigate many aspects of Native American and European encounters in the Mississippi Valley through study of original historical sources, including texts, maps, artworks, and archaeological finds. The Lower Mississippi Valley was chosen as the study area because of…
Get Real: Augmented Reality for the Classroom
ERIC Educational Resources Information Center
Mitchell, Rebecca; DeBay, Dennis
2012-01-01
Kids love augmented reality (AR) simulations because they are like real-life video games. AR simulations allow students to learn content while collaborating face to face and interacting with a multimedia-enhanced version of the world around them. Although the technology may seem advanced, AR software makes it easy to develop content-based…
ERIC Educational Resources Information Center
Eteokleous, Nikleia; Pavlou, Victoria; Tsolakidis, Simos
2015-01-01
As a way to respond to the contemporary challenges for promoting multiliteracies and multimodality in education, the current study proposes a theoretical framework--the multiliteracies model--in identifying, developing and evaluating multimodal material. The article examines, first theoretically and then empirically, the promotion of…
ERIC Educational Resources Information Center
Tsutsui, Michio; Kato, Masashi; Mohr, Bradley
1998-01-01
This article is divided into two parts. The first discusses theoretical issues related to the software program introduced, and the second deals with practical issues, including technical and pedagogical considerations in implementing the program. (Author/VWL)
New Technology. New Opportunities for Partnering, CAUSE94. Track V.
ERIC Educational Resources Information Center
CAUSE, Boulder, CO.
Eight papers are presented from the 1994 CAUSE conference track on new information technology and its uses in higher education institutions. The papers include: (1) "New Tools for Multimedia Development: ScriptX" (Edwin J. Pinheiro); (2) "Providing a Campus-Wide Software Server, or How to Be All Things to All People!," focusing…
Designing a Humane Multimedia Interface for the Visually Impaired.
ERIC Educational Resources Information Center
Ghaoui, Claude; Mann, M.; Ng, Eng Huat
2001-01-01
Promotes the provision of interfaces that allow users to access most of the functionality of existing graphical user interfaces (GUI) using speech. Uses the design of a speech control tool that incorporates speech recognition and synthesis into existing packaged software such as Teletext, the Internet, or a word processor. (Contains 22…
So Why Use Multimedia, the Internet, and Lotus Notes?
ERIC Educational Resources Information Center
Byers, Donnie N.
As part of an effort to begin offering a general chemistry course over the Internet, a project was undertaken at Kansas's Johnson County Community College to determine the possibilities of using a computer to incorporate the tools used in teaching organic chemistry. Using an interactive software package, original lectures were developed, with…
ERIC Educational Resources Information Center
Parvin, Ruxana Hossain; Salam, Shaikh Flint
2015-01-01
Across the globe, governments of different countries have recognized the importance and value of digital technologies in language learning. This article is based on the pilot project of Save the Children using information and communication technology (ICT) in education. Through this initiative, interactive multimedia software based on national…
ERIC Educational Resources Information Center
Penner, Nikolai; Grodek, Elzbieta
2014-01-01
Information and Communication Technologies (ICT) constitute an integral part of the teaching and learning environment in present-day educational institutions and play an increasingly important role in the modern second language classroom. In this study, an online language learning tool "Tell Me More" (TMM) has been introduced as a…
Addressing the English Language Arts Technology Standard in a Secondary Reading Methodology Course.
ERIC Educational Resources Information Center
Merkley, Donna J.; Schmidt, Denise A.; Allen, Gayle
2001-01-01
Describes efforts to integrate technology into a reading methodology course for secondary English majors. Discusses the use of e-mail, multimedia, distance education for videoconferences, online discussion technology, subject-specific software, desktop publishing, a database management system, a concept mapping program, and the use of the World…
Modeling Academic Achievement by Self-Reported versus Traced Goal Orientation
ERIC Educational Resources Information Center
Zhou, Mingming; Winne, Philip H.
2012-01-01
We examined achievement goals measured by self-reports and by traces (behavioral indicators) gathered as undergraduates used software tools to study a multimedia-formatted article. Traces were operationalized by tags participants applied to selections of text and hyperlinks they clicked in the article. Tags and hyperlinks were titled to represent…
ERIC Educational Resources Information Center
Rogers, Camille, Ed.
The conference paper topics include: business and information technology (IT) education; knowledge management; teaching software applications; development of multimedia teaching materials; technology job skills in demand; IT management for executives; self-directed teams in information systems courses; a team building exercise to software…
World-Wide Web: Adding Multimedia to Cyberspace.
ERIC Educational Resources Information Center
Descy, Don E.
1994-01-01
Describes the World-Wide Web (WWW), a network information resource based on hypertext. How to access WWW browsers through remote login (telnet) or though free browser software, such as Mosaic, is provided. Eight information sources that can be accessed through the WWW are listed. The address of a listserv reporting on Internet developments is…
Collaborative Concept Mapping Activities in a Classroom Scenario
ERIC Educational Resources Information Center
Elorriaga, J. A.; Arruarte, A.; Calvo, I.; Larrañaga, M.; Rueda, U.; Herrán, E.
2013-01-01
The aim of this study is to test collaborative concept mapping activities using computers in a classroom scenario and to evaluate the possibilities that Elkar-CM offers for collaboratively learning non-technical topics. Elkar-CM is a multi-lingual and multi-media software program designed for drawing concept maps (CMs) collaboratively. Concept…
ERIC Educational Resources Information Center
Su, King-Dow
2008-01-01
This study evaluated the performance of university students who learned science texts by using, information communication technologies (ICT) including animation, static figures, power point, and e-plus software. The characteristics of students and their achievements and attitudes toward 11 multimedia science courses were analyzed. The 11 samples…
Characterization versus Narration: Drama's Role in Multimedia Instructional Software
ERIC Educational Resources Information Center
Cates, Ward Mitchell; Bishop, M. J.; Hung, Woei
2005-01-01
As part of an ongoing research program, the authors investigated the use of single-voiced narration and multi-voiced characterizations/monologues in a formative evaluation study of an instructional lesson on information processing. That lesson employed a design based on the use of content-related metaphors and a metaphorical graphical user…
Technology Intervention Research with Deaf and Hard of Hearing Learners: Levels of Evidence
ERIC Educational Resources Information Center
Beal-Alvarez, Jennifer; Cannon, Joanna E.
2013-01-01
The authors evaluated the research base relative to technology use with deaf and hard of hearing students, examining 29 peer-reviewed studies published January 2000-August 2013 that used technology-based intervention (multimedia instructional applications/software) and investigating its effects on academic variables (academic skills used in…
Big Hand Produces CD-I World Disc--First Title Authored Entirely with MediaMogul.
ERIC Educational Resources Information Center
Buckman, Brad; Grant, Valerie
1993-01-01
Discusses Big Hand Productions' development of CD-I-WORLD, an interactive multimedia magazine on compact disk, designed for mass appeal and complete with advertising. Features of MediaMogul, the prepackaged authoring software that made production of this innovation possible, are described. Sample screen displays are included. (EA)
Annotated bibliography of Software Engineering Laboratory literature
NASA Technical Reports Server (NTRS)
Morusiewicz, Linda; Valett, Jon D.
1991-01-01
An annotated bibliography of technical papers, documents, and memorandums produced by or related to the Software Engineering Laboratory is given. More than 100 publications are summarized. These publications cover many areas of software engineering and range from research reports to software documentation. All materials have been grouped into eight general subject areas for easy reference: The Software Engineering Laboratory; The Software Engineering Laboratory: Software Development Documents; Software Tools; Software Models; Software Measurement; Technology Evaluations; Ada Technology; and Data Collection. Subject and author indexes further classify these documents by specific topic and individual author.
MathBrowser: Web-Enabled Mathematical Software with Application to the Chemistry Curriculum, v 1.0
NASA Astrophysics Data System (ADS)
Goldsmith, Jack G.
1997-10-01
MathSoft: Cambridge, MA, 1996; free via ftp from www.mathsoft.com. The movement to provide computer-based applications in chemistry has come to focus on three main areas: software aimed at specific applications (drawing, simulation, data analysis, etc.), multimedia applications designed to assist in the presentation of conceptual information, and packages to be used in conjunction with a particular textbook at a specific point in the chemistry curriculum. The result is a situation where no single software package devoted to problem solving can be used across a large segment of the curriculum. Adoption of World Wide Web (WWW) technology by a manufacturer of mathematical software, however, has produced software that provides an attractive means of providing a problem-solving resource to students in courses from freshman through senior level.
NASA Technical Reports Server (NTRS)
1995-01-01
The Software Engineering Laboratory (SEL) is an organization sponsored by NASA/GSFC and created to investigate the effectiveness of software engineering technologies when applied to the development of application software. The activities, findings, and recommendations of the SEL are recorded in the Software Engineering Laboratory Series, a continuing series of reports that includes this document.
Software Engineering Laboratory Series: Collected Software Engineering Papers. Volume 15
NASA Technical Reports Server (NTRS)
1997-01-01
The Software Engineering Laboratory (SEL) is an organization sponsored by NASA/GSFC and created to investigate the effectiveness of software engineering technologies when applied to the development of application software. The activities, findings, and recommendations of the SEL are recorded in the Software Engineering Laboratory Series, a continuing series of reports that includes this document.
Software Engineering Laboratory Series: Collected Software Engineering Papers. Volume 14
NASA Technical Reports Server (NTRS)
1996-01-01
The Software Engineering Laboratory (SEL) is an organization sponsored by NASA/GSFC and created to investigate the effectiveness of software engineering technologies when applied to the development of application software. The activities, findings, and recommendations of the SEL are recorded in the Software Engineering Laboratory Series, a continuing series of reports that includes this document.
Software Engineering Laboratory Series: Collected Software Engineering Papers. Volume 13
NASA Technical Reports Server (NTRS)
1995-01-01
The Software Engineering Laboratory (SEL) is an organization sponsored by NASA/GSFC and created to investigate the effectiveness of software engineering technologies when applied to the development of application software. The activities, findings, and recommendations of the SEL are recorded in the Software Engineering Laboratory Series, a continuing series of reports that includes this document.
HyperCard and Other Macintosh Applications in Astronomy Education
NASA Astrophysics Data System (ADS)
Meisel, D.
1992-12-01
For the past six years, Macintosh computers have been used in introductory astronomy classes and laboratories with HyperCard and other commercial Macintosh software. I will review some of the available software that has been found particularly useful in undergraduate situations. The review will start with HyperCard (a programmable "index card" system) since it is a mature multimedia platform for the Macintosh. Experiences with the Voyager, the TS-24, MathCad, NIH Image, and other programs as used by the author and George Mumford (Tufts University) in courses and workshops will be described.
Computer-Aided Software Engineering - An approach to real-time software development
NASA Technical Reports Server (NTRS)
Walker, Carrie K.; Turkovich, John J.
1989-01-01
A new software engineering discipline is Computer-Aided Software Engineering (CASE), a technology aimed at automating the software development process. This paper explores the development of CASE technology, particularly in the area of real-time/scientific/engineering software, and a history of CASE is given. The proposed software development environment for the Advanced Launch System (ALS CASE) is described as an example of an advanced software development system for real-time/scientific/engineering (RT/SE) software. The Automated Programming Subsystem of ALS CASE automatically generates executable code and corresponding documentation from a suitably formatted specification of the software requirements. Software requirements are interactively specified in the form of engineering block diagrams. Several demonstrations of the Automated Programming Subsystem are discussed.
NASA Technical Reports Server (NTRS)
Morusiewicz, Linda; Valett, Jon
1992-01-01
This document is an annotated bibliography of technical papers, documents, and memorandums produced by or related to the Software Engineering Laboratory. More than 100 publications are summarized. These publications cover many areas of software engineering and range from research reports to software documentation. This document has been updated and reorganized substantially since the original version (SEL-82-006, November 1982). All materials have been grouped into eight general subject areas for easy reference: (1) the Software Engineering Laboratory; (2) the Software Engineering Laboratory: Software Development Documents; (3) Software Tools; (4) Software Models; (5) Software Measurement; (6) Technology Evaluations; (7) Ada Technology; and (8) Data Collection. This document contains an index of these publications classified by individual author.
NASA Technical Reports Server (NTRS)
1996-01-01
The Software Engineering Laboratory (SEL) is an organization sponsored by NASA/GSFC and created to investigate the effectiveness of software engineering technologies when applied to the development of application software. The activities, findings, and recommendations of the SEL are recorded in the Software Engineering Laboratory Series, a continuing series of reports that includes this document.
NASA Technical Reports Server (NTRS)
1997-01-01
The Software Engineering Laboratory (SEL) is an organization sponsored by NASA/GSFC and created to investigate the effectiveness of software engineering technologies when applied to the development of application software. The activities, findings, and recommendations of the SEL are recorded in the Software Engineering Laboratory Series, a continuing series of reports that includes this document.
NASA Astrophysics Data System (ADS)
Pimentel, Maria Da Graça C.; Cattelan, Renan G.; Melo, Erick L.; Freitas, Giliard B.; Teixeira, Cesar A.
In earlier work we proposed the Watch-and-Comment (WaC) paradigm as the seamless capture of multimodal comments made by one or more users while watching a video, resulting in the automatic generation of multimedia documents specifying annotated interactive videos. The aim is to allow services to be offered by applying document engineering techniques to the multimedia document generated automatically. The WaC paradigm was demonstrated with a WaCTool prototype application which supports multimodal annotation over video frames and segments, producing a corresponding interactive video. In this chapter, we extend the WaC paradigm to consider contexts in which several viewers may use their own mobile devices while watching and commenting on an interactive-TV program. We first review our previous work. Next, we discuss scenarios in which mobile users can collaborate via the WaC paradigm. We then present a new prototype application which allows users to employ their mobile devices to collaboratively annotate points of interest in video and interactive-TV programs. We also detail the current software infrastructure which supports our new prototype; the infrastructure extends the Ginga middleware for the Brazilian Digital TV with an implementation of the UPnP protocol - the aim is to provide the seamless integration of the users' mobile devices into the TV environment. As a result, the work reported in this chapter defines the WaC paradigm for the mobile-user as an approach to allow the collaborative annotation of the points of interest in video and interactive-TV programs.
Service on demand for ISS users
NASA Astrophysics Data System (ADS)
Hüser, Detlev; Berg, Marco; Körtge, Nicole; Mildner, Wolfgang; Salmen, Frank; Strauch, Karsten
2002-07-01
Since the ISS started its operational phase, the need of logistics scenarios and solutions, supporting the utilisation of the station and its facilities, becomes increasingly important. Our contribution to this challenge is a SERVICE On DEMAND for ISS users, which offers a business friendly engineering and logistics support for the resupply of the station. Especially the utilisation by commercial and industrial users is supported and simplified by this service. Our industrial team, consisting of OHB-System and BEOS, provides experience and development support for space dedicated hard- and software elements, their transportation and operation. Furthermore, we operate as the interface between customer and the envisaged space authorities. Due to a variety of tailored service elements and the ongoing servicing, customers can concentrate on their payload content or mission objectives and don't have to deal with space-specific techniques and regulations. The SERVICE On DEMAND includes the following elements: ITR is our in-orbit platform service. ITR is a transport rack, used in the SPACEHAB logistics double module, for active and passive payloads on subrack- and drawer level of different standards. Due to its unique late access and early retrieval capability, ITR increases the flexibility concerning transport capabilities to and from the ISS. RIST is our multi-functional test facility for ISPR-based experiment drawer and locker payloads. The test program concentrates on physical and functional interface and performance testing at the payload developers site prior to the shipment to the integration and launch. The RIST service program comprises consulting, planning and engineering as well. The RIST test suitcase is planned to be available for lease or rent to users, too. AMTSS is an advanced multimedia terminal consulting service for communication with the space station scientific facilities, as part of the user home-base. This unique ISS multimedia kit combines communication technologies, software tools and hardware to provide a simple and cost-efficient access to data from the station, using the interconnection ground subnetwork. BEOLOG is our efficient ground logistics service for the transportation of payload hardware and support equipment from the user location to the launch/landing sites for the ISS service flights and back home. The main function of this service is the planning and organisation of all packaging, handling, storage & transportation tasks according to international rules. In conclusion, we offer novel service elements for logistics ground- and flight-infrastructure, dedicated for ISS users. These services can be easily adapted to the needs of users and are suitable for other μg- platforms as well.
Software engineering and the role of Ada: Executive seminar
NASA Technical Reports Server (NTRS)
Freedman, Glenn B.
1987-01-01
The objective was to introduce the basic terminology and concepts of software engineering and Ada. The life cycle model is reviewed. The application of the goals and principles of software engineering is applied. An introductory understanding of the features of the Ada language is gained. Topics addressed include: the software crises; the mandate of the Space Station Program; software life cycle model; software engineering; and Ada under the software engineering umbrella.
Nayak, Lina; Beaulieu, Christopher F; Rubin, Daniel L; Lipson, Jafi A
2013-12-01
Radiology reports are the major, and often only, means of communication between radiologists and their referring clinicians. The purposes of this study are to identify referring physicians' preferences about radiology reports and to quantify their perceived value of multimedia reports (with embedded images) compared with narrative text reports. We contacted 1800 attending physicians from a range of specialties at large tertiary care medical center via e-mail and a hospital newsletter linking to a 24-question electronic survey between July and November 2012. One hundred sixty physicians responded, yielding a response rate of 8.9%. Survey results were analyzed using Statistical Analysis Software (SAS Institute Inc, Cary, NC). Of the 160 referring physicians respondents, 142 (89%) indicated a general interest in reports with embedded images and completed the remainder of the survey questions. Of 142 respondents, 103 (73%) agreed or strongly agreed that reports with embedded images could improve the quality of interactions with radiologists; 129 respondents (91%) agreed or strongly agreed that having access to significant images enhances understanding of a text-based report; 110 respondents (77%) agreed or strongly agreed that multimedia reports would significantly improve referring physician satisfaction; and 85 respondents (60%) felt strongly or very strongly that multimedia reports would significantly improve patient care and outcomes. Creating accessible, readable, and automatic multimedia reports should be a high priority to enhance the practice and satisfaction of referring physicians, improve patient care, and emphasize the critical role radiology plays in current medical care. Copyright © 2013 AUR. Published by Elsevier Inc. All rights reserved.
Moving Multimedia: The Information Value in Images.
ERIC Educational Resources Information Center
Berinstein, Paula
1997-01-01
Discusses the value and use of images as information. Topics include the information in images versus text; a taxonomy of image types; resources related to images; and the use of images in architecture, engineering, advertising, and competitive intelligence. (LRW)
ERIC Educational Resources Information Center
Arnold, Savittree Rochanasmita; Padilla, Michael J.; Tunhikorn, Bupphachart
2009-01-01
In the rapidly developing digital world, technology is and will be a force in workplaces, communities, and everyday lives in the 21st century. Information and Communication Technology (ICT) including computer hardware/software, networking and other technologies such as audio, video, and other multimedia tools became learning tools for students in…
Navy Collaborative Integrated Information Technology Initiative
2000-01-11
investigating the development and application of collaborative multimedia conferencing software for education and other groupwork activities. We are extending...an alternative environment for place-based synchronous groupwork . The new environment is based on the same collaborative infrastructure as the...alternative environment for place- based synchronous groupwork . This information is being used as an initial user profile, requirements analysis
Insulin and Leptin Relations in Obesity: A Multimedia Approach
ERIC Educational Resources Information Center
Yokaichiya, Daniela K.; Galembeck, Eduardo; Torres, Bayardo B.; Da Silva, Jose Antonio; de Araujo, Daniele R.
2008-01-01
Obesity has been recognized as a worldwide public health problem. It significantly increases the chances of developing several diseases, including Type II diabetes. The roles of insulin and leptin in obesity involve reactions that can be better understood when they are presented step by step. The aim of this work was to design software with data…
Administering the Business School Case Method with a Goal-Based Scenario.
ERIC Educational Resources Information Center
Foster, David A.; Bareiss, Ray
This paper discusses some of the shortcomings of the business case method of undergraduate and graduate business education and examines the merits of a multimedia software system that is designed to teach topics and skills in financial accounting. It argues that the traditional case-based approach provides only limited assistance to students as…
ERIC Educational Resources Information Center
Betty, Paul
2009-01-01
Increasing use of screencast and Flash authoring software within libraries is resulting in "homegrown" library collections of digital learning objects and multimedia presentations. The author explores the use of Google Analytics to track usage statistics for interactive Shockwave Flash (.swf) files, the common file output for screencast and Flash…
Water. Shopware[R] Applied Biology/Chemistry. [CD-ROM].
ERIC Educational Resources Information Center
2000
This CD-ROM is part of a multimedia software and video collection for high school and vocational schools. Applied Biology/Chemistry is one of many series providing resources for science education. There are six individual titles in this series which include: (1) Natural Resources; (2) Air and Other Gases; (3) Nutrition; (4) Continuity of Life; (5)…
Using Educational Technology to Develop Early Literacy Skills in Sub-Saharan Africa
ERIC Educational Resources Information Center
Abrami, Philip C.; Wade, C. Anne; Lysenko, Larysa; Marsh, Jonathon; Gioko, Anthony
2016-01-01
The research explores the impact of interactive, multimedia literacy software (ABRA) on the reading skills of early elementary students in Kenya. Twelve grade two English teachers and their students from six schools were randomly divided in half: an experimental group (N = 180) where ABRA was part of their English Language instruction and a…
How to Break through Techno-Shock and Build Multi-Media Units.
ERIC Educational Resources Information Center
Sutz, Rachel; Warren, Maria W.; Williams, Holly
1998-01-01
Describes how three teachers learned about using Hyperstudio (presentation software), constructed a Web page, and created an original film as part of a unit on Florida writers. Recommends three major strategies for learning a new technology: choose the literary works, then the technology; build on your strengths; and learn to talk to the…
ERIC Educational Resources Information Center
Wang, Mei-jung
2011-01-01
This paper reports an application of multimedia in a blended learning environment in which students engaged in multimodal presentations and peer group discussion. Students' presentation files were commented upon by their peers on the discussion board and scored by the researcher, based on questions developed by Levy and Kimber (2009) to apply…
Annotated bibliography of software engineering laboratory literature
NASA Technical Reports Server (NTRS)
Groves, Paula; Valett, Jon
1990-01-01
An annotated bibliography of technical papers, documents, and memorandums produced by or related to the Software Engineering Laboratory is given. More than 100 publications are summarized. These publications cover many areas of software engineering and range from research reports to software documentation. This document has been updated and reorganized substantially since the original version (SEL-82-006, November 1982). All materials have been grouped into eight general subject areas for easy reference: the Software Engineering Laboratory; the Software Engineering Laboratory-software development documents; software tools; software models; software measurement; technology evaluations; Ada technology; and data collection. Subject and author indexes further classify these documents by specific topic and individual author.
Annotated bibliography of Software Engineering Laboratory literature
NASA Technical Reports Server (NTRS)
Morusiewicz, Linda; Valett, Jon
1993-01-01
This document is an annotated bibliography of technical papers, documents, and memorandums produced by or related to the Software Engineering Laboratory. Nearly 200 publications are summarized. These publications cover many areas of software engineering and range from research reports to software documentation. This document has been updated and reorganized substantially since the original version (SEL-82-006, November 1982). All materials have been grouped into eight general subject areas for easy reference: the Software Engineering Laboratory; the Software Engineering Laboratory: software development documents; software tools; software models; software measurement; technology evaluations; Ada technology; and data collection. This document contains an index of these publications classified by individual author.
Software Development for EECU Platform of Turbofan Engine
NASA Astrophysics Data System (ADS)
Kim, Bo Gyoung; Kwak, Dohyup; Kim, Byunghyun; Choi, Hee ju; Kong, Changduk
2017-04-01
The turbofan engine operation consists of a number of hardware and software. The engine is controlled by Electronic Engine Control Unit (EECU). In order to control the engine, EECU communicates with an aircraft system, Actuator Drive Unit (ADU), Engine Power Unit (EPU) and sensors on the engine. This paper tried to investigate the process form starting to taking-off and aims to design the EECU software mode and defined communication data format. The software is implemented according to the designed software mode.
Software engineering methodologies and tools
NASA Technical Reports Server (NTRS)
Wilcox, Lawrence M.
1993-01-01
Over the years many engineering disciplines have developed, including chemical, electronic, etc. Common to all engineering disciplines is the use of rigor, models, metrics, and predefined methodologies. Recently, a new engineering discipline has appeared on the scene, called software engineering. For over thirty years computer software has been developed and the track record has not been good. Software development projects often miss schedules, are over budget, do not give the user what is wanted, and produce defects. One estimate is there are one to three defects per 1000 lines of deployed code. More and more systems are requiring larger and more complex software for support. As this requirement grows, the software development problems grow exponentially. It is believed that software quality can be improved by applying engineering principles. Another compelling reason to bring the engineering disciplines to software development is productivity. It has been estimated that productivity of producing software has only increased one to two percent a year in the last thirty years. Ironically, the computer and its software have contributed significantly to the industry-wide productivity, but computer professionals have done a poor job of using the computer to do their job. Engineering disciplines and methodologies are now emerging supported by software tools that address the problems of software development. This paper addresses some of the current software engineering methodologies as a backdrop for the general evaluation of computer assisted software engineering (CASE) tools from actual installation of and experimentation with some specific tools.
NASA Astrophysics Data System (ADS)
Löwe, Peter; Plank, Margret; Ziedorn, Frauke
2015-04-01
In data driven research, the access to citation and preservation of the full triad consisting of journal article, research data and -software has started to become good scientific practice. To foster the adoption of this practice the significance of software tools has to be acknowledged, which enable scientists to harness auxiliary audiovisual content in their research work. The advent of ubiquitous computer-based audiovisual recording and corresponding Web 2.0 hosting platforms like Youtube, Slideshare and GitHub has created new ecosystems for contextual information related to scientific software and data, which continues to grow both in size and variety of content. The current Web 2.0 platforms lack capabilities for long term archiving and scientific citation, such as persistent identifiers allowing to reference specific intervals of the overall content. The audiovisual content currently shared by scientists ranges from commented howto-demonstrations on software handling, installation and data-processing, to aggregated visual analytics of the evolution of software projects over time. Such content are crucial additions to the scientific message, as they ensure that software-based data-processing workflows can be assessed, understood and reused in the future. In the context of data driven research, such content needs to be accessible by effective search capabilities, enabling the content to be retrieved and ensuring that the content producers receive credit for their efforts within the scientific community. Improved multimedia archiving and retrieval services for scientific audiovisual content which meet these requirements are currently implemented by the scientific library community. This paper exemplifies the existing challenges, requirements, benefits and the potential of the preservation, accessibility and citability of such audiovisual content for the Open Source communities based on the new audiovisual web service TIB|AV Portal of the German National Library of Science and Technology. The web-based portal allows for extended search capabilities based on enhanced metadata derived by automated video analysis. By combining state-of-the-art multimedia retrieval techniques such as speech-, text-, and image recognition with semantic analysis, content-based access to videos at the segment level is provided. Further, by using the open standard Media Fragment Identifier (MFID), a citable Digital Object Identifier is displayed for each video segment. In addition to the continuously growing footprint of contemporary content, the importance of vintage audiovisual information needs to be considered: This paper showcases the successful application of the TIB|AV-Portal in the preservation and provision of a newly discovered version of a GRASS GIS promotional video produced by US Army -Corps of Enginers Laboratory (US-CERL) in 1987. The video is provides insight into the constraints of the very early days of the GRASS GIS project, which is the oldest active Free and Open Source Software (FOSS) GIS project which has been active for over thirty years. GRASS itself has turned into a collaborative scientific platform and a repository of scientific peer-reviewed code and algorithm/knowledge hub for future generation of scientists [1]. This is a reference case for future preservation activities regarding semantic-enhanced Web 2.0 content from geospatial software projects within Academia and beyond. References: [1] Chemin, Y., Petras V., Petrasova, A., Landa, M., Gebbert, S., Zambelli, P., Neteler, M., Löwe, P.: GRASS GIS: a peer-reviewed scientific platform and future research Repository, Geophysical Research Abstracts, Vol. 17, EGU2015-8314-1, 2015 (submitted)
Annotated bibliography of software engineering laboratory literature
NASA Technical Reports Server (NTRS)
Kistler, David; Bristow, John; Smith, Don
1994-01-01
This document is an annotated bibliography of technical papers, documents, and memorandums produced by or related to the Software Engineering Laboratory. Nearly 200 publications are summarized. These publications cover many areas of software engineering and range from research reports to software documentation. This document has been updated and reorganized substantially since the original version (SEL-82-006, November 1982). All materials have been grouped into eight general subject areas for easy reference: (1) The Software Engineering Laboratory; (2) The Software Engineering Laboratory: Software Development Documents; (3) Software Tools; (4) Software Models; (5) Software Measurement; (6) Technology Evaluations; (7) Ada Technology; and (8) Data Collection. This document contains an index of these publications classified by individual author.
9th Annual Systems Engineering Conference: Volume 4 Thursday
2006-10-26
Connectivity, Speed, Volume • Enterprise application integration • Workflow integration or multi-media • Federated search capability • Link analysis and...categorization, federated search & automated discovery of information — Collaborative tools to quickly share relevant information Built on commercial
Software Engineering Improvement Activities/Plan
NASA Technical Reports Server (NTRS)
2003-01-01
bd Systems personnel accomplished the technical responsibilities for this reporting period, as planned. A close working relationship was maintained with personnel of the MSFC Avionics Department Software Group (ED14). Work accomplishments included development, evaluation, and enhancement of a software cost model, performing literature search and evaluation of software tools available for code analysis and requirements analysis, and participating in other relevant software engineering activities. Monthly reports were submitted. This support was provided to the Flight Software Group/ED 1 4 in accomplishing the software engineering improvement engineering activities of the Marshall Space Flight Center (MSFC) Software Engineering Improvement Plan.
NASA Astrophysics Data System (ADS)
Unterbruner, Ulrike; Hilberg, Sylke; Schiffl, Iris
2016-06-01
Education on the subject of groundwater is crucial for sustainability. Nevertheless, international studies with students across different age groups have shown that the basic hydrogeological concept of groundwater defined as water within porous and permeable rocks is not an established everyday notion. Drawing from international research, a multimedia learning program Zwischen Regenwolke und Wasserhahn (between the rain cloud and the tap) was developed, which incorporates specific insights from the fields of conceptual change research, multimedia research, and the model of educational reconstruction. The effectiveness of the learning program was ascertained by means of two studies with Austrian seventh grade pupils as well as teacher-training students from the fields of biology and geography in order to ascertain the effectiveness of the learning program. Using a quasi-experimental research design, the participants' conceptions and knowledge of groundwater were determined in a pre- and post-test. The pupils and students greatly benefitted from working through the learning software independently. Their knowledge of groundwater increased significantly compared to the control group and there was a highly significant increase in the number of scientifically correct notions of groundwater. The acceptance of the program was also generally very high. The results indicate that theory-guided multimedia learning programs can play an important role in the transfer of research results to classroom settings, especially in science education.
Zarshenas, Ladan; Keshavarz, Tala; Momennasab, Marzieh; Zarifsanaiey, Nahid
2017-08-01
Given the limitations of traditional teaching methods in the learning process of adolescents, this study was designed to investigate the effects of osteoporosis prevention training through interactive multimedia method on the degree of knowledge and self-efficacy of female high school students. In this interventional study which was conducted in 2016 in Fars province, Iran, 120 high school students were selected through proportional stratified sampling from schools and different classes at first, second, third, and pre-university grades. The participants were randomly divided into two groups, each containing 60 students. Educational interventions for the test group included an interactive multimedia CD, and for the control group was an educational booklet. Before and one month after the intervention the students' level of knowledge and self-efficacy was measured. The spss 19 statistical software was used, and descriptive and analytical tests were performed to analyze the data. Results showed a significant difference in self-efficacy scores after the intervention (P=0.012) with the test group obtained a higher self-efficacy score than the control group. Also, a significant increase was observed in the knowledge score of both groups after the training (P<0.001), but the knowledge score between the two groups was not statistically significant (P=0.38) after the intervention. The use of new training methods like interactive multimedia CD for public education, particular adolescents about health and hygiene is recommended.
DOE Office of Scientific and Technical Information (OSTI.GOV)
Cole, P.R.
1996-03-01
A grant was made to install and pilot-test the Science, Engineering and Technology (SET) Career Library Corner at the New York Hall of Science. The SET Career Library Corner is located in a multi-media library setting where visitors can explore careers in a quiet, uninterrupted environment, in contrast to the original installation designed as a museum floor exhibit.
Lawlor, Brendan; Walsh, Paul
2015-01-01
There is a lack of software engineering skills in bioinformatic contexts. We discuss the consequences of this lack, examine existing explanations and remedies to the problem, point out their shortcomings, and propose alternatives. Previous analyses of the problem have tended to treat the use of software in scientific contexts as categorically different from the general application of software engineering in commercial settings. In contrast, we describe bioinformatic software engineering as a specialization of general software engineering, and examine how it should be practiced. Specifically, we highlight the difference between programming and software engineering, list elements of the latter and present the results of a survey of bioinformatic practitioners which quantifies the extent to which those elements are employed in bioinformatics. We propose that the ideal way to bring engineering values into research projects is to bring engineers themselves. We identify the role of Bioinformatic Engineer and describe how such a role would work within bioinformatic research teams. We conclude by recommending an educational emphasis on cross-training software engineers into life sciences, and propose research on Domain Specific Languages to facilitate collaboration between engineers and bioinformaticians.
Lawlor, Brendan; Walsh, Paul
2015-01-01
There is a lack of software engineering skills in bioinformatic contexts. We discuss the consequences of this lack, examine existing explanations and remedies to the problem, point out their shortcomings, and propose alternatives. Previous analyses of the problem have tended to treat the use of software in scientific contexts as categorically different from the general application of software engineering in commercial settings. In contrast, we describe bioinformatic software engineering as a specialization of general software engineering, and examine how it should be practiced. Specifically, we highlight the difference between programming and software engineering, list elements of the latter and present the results of a survey of bioinformatic practitioners which quantifies the extent to which those elements are employed in bioinformatics. We propose that the ideal way to bring engineering values into research projects is to bring engineers themselves. We identify the role of Bioinformatic Engineer and describe how such a role would work within bioinformatic research teams. We conclude by recommending an educational emphasis on cross-training software engineers into life sciences, and propose research on Domain Specific Languages to facilitate collaboration between engineers and bioinformaticians. PMID:25996054
Software Engineering for Human Spaceflight
NASA Technical Reports Server (NTRS)
Fredrickson, Steven E.
2014-01-01
The Spacecraft Software Engineering Branch of NASA Johnson Space Center (JSC) provides world-class products, leadership, and technical expertise in software engineering, processes, technology, and systems management for human spaceflight. The branch contributes to major NASA programs (e.g. ISS, MPCV/Orion) with in-house software development and prime contractor oversight, and maintains the JSC Engineering Directorate CMMI rating for flight software development. Software engineering teams work with hardware developers, mission planners, and system operators to integrate flight vehicles, habitats, robotics, and other spacecraft elements. They seek to infuse automation and autonomy into missions, and apply new technologies to flight processor and computational architectures. This presentation will provide an overview of key software-related projects, software methodologies and tools, and technology pursuits of interest to the JSC Spacecraft Software Engineering Branch.
Impact of Multimedia and Network Services on an Introductory Level Course
NASA Technical Reports Server (NTRS)
Russ, John C.
1996-01-01
We will demonstrate and describe the impact of our use of multimedia and network connectivity on a sophomore-level introductory course in materials science. This class services all engineering students, resulting in large (more than 150) class sections with no hands-on laboratory. In 1990 we began to develop computer graphics that might substitute for some laboratory or real-world experiences, and demonstrate relationships hard to show with static textbook images or chalkboard drawings. We created a comprehensive series of modules that cover the entire course content. Called VIMS (Visualizations in Materials Science), these are available in the form of a CD-ROM and also via the internet.
Software engineering from a Langley perspective
NASA Technical Reports Server (NTRS)
Voigt, Susan
1994-01-01
A brief introduction to software engineering is presented. The talk is divided into four sections beginning with the question 'What is software engineering', followed by a brief history of the progression of software engineering at the Langley Research Center in the context of an expanding computing environment. Several basic concepts and terms are introduced, including software development life cycles and maturity levels. Finally, comments are offered on what software engineering means for the Langley Research Center and where to find more information on the subject.
The need for scientific software engineering in the pharmaceutical industry
NASA Astrophysics Data System (ADS)
Luty, Brock; Rose, Peter W.
2017-03-01
Scientific software engineering is a distinct discipline from both computational chemistry project support and research informatics. A scientific software engineer not only has a deep understanding of the science of drug discovery but also the desire, skills and time to apply good software engineering practices. A good team of scientific software engineers can create a software foundation that is maintainable, validated and robust. If done correctly, this foundation enable the organization to investigate new and novel computational ideas with a very high level of efficiency.
The need for scientific software engineering in the pharmaceutical industry.
Luty, Brock; Rose, Peter W
2017-03-01
Scientific software engineering is a distinct discipline from both computational chemistry project support and research informatics. A scientific software engineer not only has a deep understanding of the science of drug discovery but also the desire, skills and time to apply good software engineering practices. A good team of scientific software engineers can create a software foundation that is maintainable, validated and robust. If done correctly, this foundation enable the organization to investigate new and novel computational ideas with a very high level of efficiency.
Multimedia systems overview: the big picture
NASA Astrophysics Data System (ADS)
Riccomi, Alfred
1993-01-01
The golden opportunities represented by multimedia systems have been recognized by many. The risk and cost involved in developing the products and the markets has led to a bonanza of unlikely consortia of strange bedfellows. The premier promoter of personal computing systems, Apple Computer, has joined forces with the dominant supplier of corporate computing, IBM, to form a multimedia technology joint venture called Kaleida. The consumer electronics world's leading promoter of free trade, Sony, has joined forces with the leader of Europe's protectionist companies, Philips, to create a consumer multimedia standard called CD-I. While still paying lip service to CD-I, Sony and Philips now appear to be going their separate ways. The software world's most profitable/fastest growing firm, Microsoft, has entered into alliances with each and every multimedia competitor to create a mish mash of product classes and defacto standards. The battle for Multimedia Standards is being fought on all fronts: on standards committees, in corporate strategic marketing meetings, within industry associations, in computer retail stores, and on the streets. Early attempts to set proprietary defacto standards were fought back, but the proprietary efforts continue with renewed vigor. Standards committees were, as always, slow to define specifications, but the official standards are now known nd being implemented; ... but the proprietary efforts continue with renewed vigor. Ultimately, the buyers will decide -- like it or not. Success by the efforts to establish proprietary defacto standards could prove to be a boon to the highly creative and inventive U.S. firms, but at the cost of higher prices for consumers and slower market growth. Success by the official standards could bring lower prices for consumers and fast market growth, but force the higher-wage/higher-overhead U.S. firms to compete on a level playing field. As is always the case, you can't have your cake and eat it too.
Experimentation in software engineering
NASA Technical Reports Server (NTRS)
Basili, V. R.; Selby, R. W.; Hutchens, D. H.
1986-01-01
Experimentation in software engineering supports the advancement of the field through an iterative learning process. In this paper, a framework for analyzing most of the experimental work performed in software engineering over the past several years is presented. A variety of experiments in the framework is described and their contribution to the software engineering discipline is discussed. Some useful recommendations for the application of the experimental process in software engineering are included.
ERIC Educational Resources Information Center
Liu, Tsung-Yu
2016-01-01
This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, and binary search tree, was conducted for 110 university students during one semester. Two groups…
Computers in Libraries, 2000: Proceedings (15th, Washington, D.C., March 15-17, 2000).
ERIC Educational Resources Information Center
Nixon, Carol, Comp.; Burmood, Jennifer, Comp.
Topics of the Proceedings of the 15th Annual Computers in Libraries Conference (March 15-17, 2000) include: Linux and open source software in an academic library; a Master Trainer Program; what educators need to know about multimedia and copyright; how super searchers find business information online; managing print costs; new technologies in wide…
ERIC Educational Resources Information Center
Su, King-Dow
2008-01-01
The purpose of this study was to evaluate the instructional effects of using animations, static figures, PowerPoint bulletins, and e-plus software as chemistry texts with the aid of computer-based technology. This study analyzed the characteristics of students involved in three multimedia courses and their achievement and attitude toward chemistry…
ERIC Educational Resources Information Center
Herbst, Patricio; Chieu, Vu-Minh; Rougée, Annick
2014-01-01
This paper builds on Grossman's notion of approximations of practice as scaled-down opportunities for preservice teachers to learn to teach by doing. The authors propose the use of media rich, collaborative web-authoring tools for preservice teachers to create, complete, or edit scenarios in which they practice particular activities of teaching,…
ERIC Educational Resources Information Center
Lund, David M.; Hildreth, Donna
A case study investigated an instructional model that incorporated the personal computer and Hyperstudio (tm) software into an assignment to write and illustrate an interactive, multimedia story. Subjects were 21 students in a fifth-grade homeroom in a public school (with a state-mandated minimum 45% ratio of minority students achieved by busing…
Federal Register 2010, 2011, 2012, 2013, 2014
2002-05-03
... (web-serving software), Linux, Perl, and those who are building a compatible & free version of MS`s..., Argument from Design Argument from Design-Web & Multimedia [email protected] http://www.ardes.com MTC-00003464... organization could be a good target for this effort. Their web address is http:// www.gnu.org/. This effort...
An Interdisciplinary Practical for Multimedia Engineering Students
ERIC Educational Resources Information Center
Marcos-Jorquera, Diego; Pertegal-Felices, María Luisa; Jimeno-Morenilla, Antonio; Gilar-Corbí, Raquel
2017-01-01
Interdisciplinary projects in the industry typically require collaboration between professionals from various fields. However, this relationship is not generally addressed in the training offered by university programs, which often ignore this interdisciplinary approach. This paper offers an example of interdisciplinary interaction through joint…
Diefenbach, Michael A; Butz, Brian P
2004-01-21
A cancer diagnosis is highly distressing. Yet, to make informed treatment choices patients have to learn complicated disease and treatment information that is often fraught with medical and statistical terminology. Thus, patients need accurate and easy-to-understand information. To introduce the development and preliminary evaluation through focus groups of a novel highly-interactive multimedia-education software program for patients diagnosed with localized prostate cancer. The prostate interactive education system uses the metaphor of rooms in a virtual health center (ie, reception area, a library, physician offices, group meeting room) to organize information. Text information contained in the library is tailored to a person's information-seeking preference (ie, high versus low information seeker). We conducted a preliminary evaluation through 5 separate focus groups with prostate cancer survivors (N = 18) and their spouses (N = 15). Focus group results point to the timeliness and high acceptability of the software among the target audience. Results also underscore the importance of a guide or tutor who assists in navigating the program and who responds to queries to facilitate information retrieval. Focus groups have established the validity of our approach and point to new directions to further enhance the user interface.
SAGA: A project to automate the management of software production systems
NASA Technical Reports Server (NTRS)
Campbell, Roy H.; Beckman-Davies, C. S.; Benzinger, L.; Beshers, G.; Laliberte, D.; Render, H.; Sum, R.; Smith, W.; Terwilliger, R.
1986-01-01
Research into software development is required to reduce its production cost and to improve its quality. Modern software systems, such as the embedded software required for NASA's space station initiative, stretch current software engineering techniques. The requirements to build large, reliable, and maintainable software systems increases with time. Much theoretical and practical research is in progress to improve software engineering techniques. One such technique is to build a software system or environment which directly supports the software engineering process, i.e., the SAGA project, comprising the research necessary to design and build a software development which automates the software engineering process. Progress under SAGA is described.
Software development environments: Status and trends
NASA Technical Reports Server (NTRS)
Duffel, Larry E.
1988-01-01
Currently software engineers are the essential integrating factors tying several components together. The components consist of process, methods, computers, tools, support environments, and software engineers. The engineers today empower the tools versus the tools empowering the engineers. Some of the issues in software engineering are quality, managing the software engineering process, and productivity. A strategy to accomplish this is to promote the evolution of software engineering from an ad hoc, labor intensive activity to a managed, technology supported discipline. This strategy may be implemented by putting the process under management control, adopting appropriate methods, inserting the technology that provides automated support for the process and methods, collecting automated tools into an integrated environment and educating the personnel.
Proceedings of Tenth Annual Software Engineering Workshop
NASA Technical Reports Server (NTRS)
1985-01-01
Papers are presented on the following topics: measurement of software technology, recent studies of the Software Engineering Lab, software management tools, expert systems, error seeding as a program validation technique, software quality assurance, software engineering environments (including knowledge-based environments), the Distributed Computing Design System, and various Ada experiments.
Annotated bibliography of software engineering laboratory literature
NASA Technical Reports Server (NTRS)
Buhler, Melanie; Valett, Jon
1989-01-01
An annotated bibliography is presented of technical papers, documents, and memorandums produced by or related to the Software Engineering Laboratory. The bibliography was updated and reorganized substantially since the original version (SEL-82-006, November 1982). All materials were grouped into eight general subject areas for easy reference: (1) The Software Engineering Laboratory; (2) The Software Engineering Laboratory: Software Development Documents; (3) Software Tools; (4) Software Models; (5) Software Measurement; (6) Technology Evaluations; (7) Ada Technology; and (8) Data Collection. Subject and author indexes further classify these documents by specific topic and individual author.
In the soft-to-hard technical spectrum: Where is software engineering?
NASA Technical Reports Server (NTRS)
Leibfried, Theodore F.; Macdonald, Robert B.
1992-01-01
In the computer journals and tabloids, there have been a plethora of articles written about the software engineering field. But while advocates of the need for an engineering approach to software development, it is impressive how many authors have treated the subject of software engineering without adequately addressing the fundamentals of what engineering as a discipline consists of. A discussion is presented of the various related facets of this issue in a logical framework to advance the thesis that the software development process is necessarily an engineering process. The purpose is to examine more of the details of the issue of whether or not the design and development of software for digital computer processing systems should be both viewed and treated as a legitimate field of professional engineering. Also, the type of academic and professional level education programs that would be required to support a software engineering discipline is examined.
Software Engineering Education Directory
1990-04-01
and Engineering (CMSC 735) Codes: GPEV2 * Textiooks: IEEE Tutoria on Models and Metrics for Software Management and Engameeing by Basi, Victor R...Software Engineering (Comp 227) Codes: GPRY5 Textbooks: IEEE Tutoria on Software Design Techniques by Freeman, Peter and Wasserman, Anthony 1. Software
The research and practice of spacecraft software engineering
NASA Astrophysics Data System (ADS)
Chen, Chengxin; Wang, Jinghua; Xu, Xiaoguang
2017-06-01
In order to ensure the safety and reliability of spacecraft software products, it is necessary to execute engineering management. Firstly, the paper introduces the problems of unsystematic planning, uncertain classified management and uncontinuous improved mechanism in domestic and foreign spacecraft software engineering management. Then, it proposes a solution for software engineering management based on system-integrated ideology in the perspective of spacecraft system. Finally, a application result of spacecraft is given as an example. The research can provides a reference for executing spacecraft software engineering management and improving software product quality.
NASA Astrophysics Data System (ADS)
Loch, Birgit; Lamborn, Julia
2016-01-01
Many approaches to make mathematics relevant to first-year engineering students have been described. These include teaching practical engineering applications, or a close collaboration between engineering and mathematics teaching staff on unit design and teaching. In this paper, we report on a novel approach where we gave higher year engineering and multimedia students the task to 'make maths relevant' for first-year students. This approach is novel as we moved away from the traditional thinking that staff should produce these resources to students producing the same. These students have more recently undertaken first-year mathematical study themselves and can also provide a more mature student perspective to the task than first-year students. Two final-year engineering students and three final-year multimedia students worked on this project over the Australian summer term and produced two animated videos showing where concepts taught in first-year mathematics are applied by professional engineers. It is this student perspective on how to make mathematics relevant to first-year students that we investigate in this paper. We analyse interviews with higher year students as well as focus groups with first-year students who had been shown the videos in class, with a focus on answering the following three research questions: (1) How would students demonstrate the relevance of mathematics in engineering? (2) What are first-year students' views on the resources produced for them? (3) Who should produce resources to demonstrate the relevance of mathematics? There seemed to be some disagreement between first- and final-year students as to how the importance of mathematics should be demonstrated in a video. We therefore argue that it should ideally be a collaboration between higher year students and first-year students, with advice from lecturers, to produce such resources.
Data systems and computer science: Software Engineering Program
NASA Technical Reports Server (NTRS)
Zygielbaum, Arthur I.
1991-01-01
An external review of the Integrated Technology Plan for the Civil Space Program is presented. This review is specifically concerned with the Software Engineering Program. The goals of the Software Engineering Program are as follows: (1) improve NASA's ability to manage development, operation, and maintenance of complex software systems; (2) decrease NASA's cost and risk in engineering complex software systems; and (3) provide technology to assure safety and reliability of software in mission critical applications.
Native Americans on CD-ROM: Two Approaches.
ERIC Educational Resources Information Center
Singer, Linda A.
1997-01-01
Provides extensive reviews of two CD-ROM titles related to Native Americans: (1) Microsoft's "500 Nations: Stories of the North American Indian Experience" and (2) "The American Indian: A Multimedia Encyclopedia: by Facts on File." Evaluation criteria include content; authority; search engine; audience appropriateness; price;…
Internet-based Interactive Construction Management Learning System.
ERIC Educational Resources Information Center
Sawhney, Anil; Mund, Andre; Koczenasz, Jeremy
2001-01-01
Describes a way to incorporate practical content into the construction engineering and management curricula: the Internet-based Interactive Construction Management Learning System, which uses interactive and adaptive learning environments to train students in the areas of construction methods, equipment and processes using multimedia, databases,…
Modeling software systems by domains
NASA Technical Reports Server (NTRS)
Dippolito, Richard; Lee, Kenneth
1992-01-01
The Software Architectures Engineering (SAE) Project at the Software Engineering Institute (SEI) has developed engineering modeling techniques that both reduce the complexity of software for domain-specific computer systems and result in systems that are easier to build and maintain. These techniques allow maximum freedom for system developers to apply their domain expertise to software. We have applied these techniques to several types of applications, including training simulators operating in real time, engineering simulators operating in non-real time, and real-time embedded computer systems. Our modeling techniques result in software that mirrors both the complexity of the application and the domain knowledge requirements. We submit that the proper measure of software complexity reflects neither the number of software component units nor the code count, but the locus of and amount of domain knowledge. As a result of using these techniques, domain knowledge is isolated by fields of engineering expertise and removed from the concern of the software engineer. In this paper, we will describe kinds of domain expertise, describe engineering by domains, and provide relevant examples of software developed for simulator applications using the techniques.
Modular Rocket Engine Control Software (MRECS)
NASA Technical Reports Server (NTRS)
Tarrant, C.; Crook, J.
1998-01-01
The Modular Rocket Engine Control Software (MRECS) Program is a technology demonstration effort designed to advance the state-of-the-art in launch vehicle propulsion systems. Its emphasis is on developing and demonstrating a modular software architecture for advanced engine control systems that will result in lower software maintenance (operations) costs. It effectively accommodates software requirement changes that occur due to hardware technology upgrades and engine development testing. Ground rules directed by MSFC were to optimize modularity and implement the software in the Ada programming language. MRECS system software and the software development environment utilize Commercial-Off-the-Shelf (COTS) products. This paper presents the objectives, benefits, and status of the program. The software architecture, design, and development environment are described. MRECS tasks are defined and timing relationships given. Major accomplishments are listed. MRECS offers benefits to a wide variety of advanced technology programs in the areas of modular software architecture, reuse software, and reduced software reverification time related to software changes. MRECS was recently modified to support a Space Shuttle Main Engine (SSME) hot-fire test. Cold Flow and Flight Readiness Testing were completed before the test was cancelled. Currently, the program is focused on supporting NASA MSFC in accomplishing development testing of the Fastrac Engine, part of NASA's Low Cost Technologies (LCT) Program. MRECS will be used for all engine development testing.
Using Multimedia to Bring Science News to the Public
NASA Astrophysics Data System (ADS)
O'Riordan, C.; Stein, B.; Lorditch, E. M.
2015-12-01
Creative partnerships between scientists and journalists open new opportunities to bring the excitement of scientific discoveries to wider audiences. Research tells us that the majority of the general public now gets more science and technology news from the Internet than from TV sources (2014 NSF Science and Engineering Indicators). In order to reach these audiences news organizations must embrace multiple forms of multimedia. We will review recent research on how the new multimedia landscape is changing the way that science news is consumed and how news organizations are changing the way they deliver news. News programs like Inside Science, and other examples of new partnerships that deliver research news to journalists, teachers, students, and the general public will be examined. We will describe examples of successful collaborations including an article by a former Newsweek science reporter entitled "My 1975 'Cooling World' Story Doesn't Make Today's Climate Scientists Wrong," which got reprinted in Slate, RealClearScience, and mentioned in Factcheck.org and USA Today.
Architecture for biomedical multimedia information delivery on the World Wide Web
NASA Astrophysics Data System (ADS)
Long, L. Rodney; Goh, Gin-Hua; Neve, Leif; Thoma, George R.
1997-10-01
Research engineers at the National Library of Medicine are building a prototype system for the delivery of multimedia biomedical information on the World Wide Web. This paper discuses the architecture and design considerations for the system, which will be used initially to make images and text from the third National Health and Nutrition Examination Survey (NHANES) publicly available. We categorized our analysis as follows: (1) fundamental software tools: we analyzed trade-offs among use of conventional HTML/CGI, X Window Broadway, and Java; (2) image delivery: we examined the use of unconventional TCP transmission methods; (3) database manager and database design: we discuss the capabilities and planned use of the Informix object-relational database manager and the planned schema for the HNANES database; (4) storage requirements for our Sun server; (5) user interface considerations; (6) the compatibility of the system with other standard research and analysis tools; (7) image display: we discuss considerations for consistent image display for end users. Finally, we discuss the scalability of the system in terms of incorporating larger or more databases of similar data, and the extendibility of the system for supporting content-based retrieval of biomedical images. The system prototype is called the Web-based Medical Information Retrieval System. An early version was built as a Java applet and tested on Unix, PC, and Macintosh platforms. This prototype used the MiniSQL database manager to do text queries on a small database of records of participants in the second NHANES survey. The full records and associated x-ray images were retrievable and displayable on a standard Web browser. A second version has now been built, also a Java applet, using the MySQL database manager.
Teaching Agile Software Engineering Using Problem-Based Learning
ERIC Educational Resources Information Center
El-Khalili, Nuha H.
2013-01-01
Many studies have reported the utilization of Problem-Based Learning (PBL) in teaching Software Engineering courses. However, these studies have different views of the effectiveness of PBL. This paper presents the design of an Advanced Software Engineering course for undergraduate Software Engineering students that uses PBL to teach them Agile…
Software Engineering Frameworks: Textbooks vs. Student Perceptions
ERIC Educational Resources Information Center
McMaster, Kirby; Hadfield, Steven; Wolthuis, Stuart; Sambasivam, Samuel
2012-01-01
This research examines the frameworks used by Computer Science and Information Systems students at the conclusion of their first semester of study of Software Engineering. A questionnaire listing 64 Software Engineering concepts was given to students upon completion of their first Software Engineering course. This survey was given to samples of…
NASA Astrophysics Data System (ADS)
The present conference on global telecommunications discusses topics in the fields of Integrated Services Digital Network (ISDN) technology field trial planning and results to date, motion video coding, ISDN networking, future network communications security, flexible and intelligent voice/data networks, Asian and Pacific lightwave and radio systems, subscriber radio systems, the performance of distributed systems, signal processing theory, satellite communications modulation and coding, and terminals for the handicapped. Also discussed are knowledge-based technologies for communications systems, future satellite transmissions, high quality image services, novel digital signal processors, broadband network access interface, traffic engineering for ISDN design and planning, telecommunications software, coherent optical communications, multimedia terminal systems, advanced speed coding, portable and mobile radio communications, multi-Gbit/second lightwave transmission systems, enhanced capability digital terminals, communications network reliability, advanced antimultipath fading techniques, undersea lightwave transmission, image coding, modulation and synchronization, adaptive signal processing, integrated optical devices, VLSI technologies for ISDN, field performance of packet switching, CSMA protocols, optical transport system architectures for broadband ISDN, mobile satellite communications, indoor wireless communication, echo cancellation in communications, and distributed network algorithms.
NASA Astrophysics Data System (ADS)
Castelaz, Michael W.; Cline, J. D.; Whitworth, C.; Clavier, D.; Barker, T.
2014-01-01
Pisgah Astronomical Research Institute (PARI) offers summer undergraduate research internships. PARI has received support for the internships from the EMC Corporation, private donations, private foundations, and through a collaboration with the Pisgah Astronomical Research and Education Center of the University of North Carolina - Asheville. The internship program began in 2001 with 4 students. This year 10 funded students participated. Mentors for the interns include PARI’s Directors of Science, Education, and Information Technology and visiting faculty who are members of the PARI Research Faculty Affiliate program. Students work with mentors on radio and optical astronomy research, electrical engineering for robotic control of instruments, software development for instrument control and and science education by developing curricula and multimedia and teaching high school students in summer programs at PARI. At the end of the summer interns write a paper about their research which is published in the PARI Summer Student Proceedings. Students are encouraged to present their research at AAS Meetings. We will present a summary of specific research conducted by the students with their mentors.
Knowledge Engineering for Preservation and Future use of Institutional Knowledge
NASA Technical Reports Server (NTRS)
Moreman, Douglas; Dyer, John
1996-01-01
This Project has two main thrusts-preservation of special knowledge and its useful representation via computers. NASA is losing the expertise of its engineers and scientists who put together the great missions of the past. We no longer are landing men on the moon. Some of the equipment still used today (such as the RL-10 rocket) was designed decades ago by people who are now retiring. Furthermore, there has been a lack, in some areas of technology, of new projects that overlap with the old and that would have provided opportunities for monitoring by senior engineers of the young ones. We are studying this problem and trying out a couple of methods of soliciting and recording rare knowledge from experts. One method is that of Concept Maps which produces a graphical interface to knowledge even as it helps solicit that knowledge. We arranged for experienced help in this method from John Coffey of the Institute of Human and Machine Technology at the University of West Florida. A second method which we plan to try out in May, is a video-taped review of selected failed missions (e.g., the craft tumbled and blew up). Five senior engineers (most already retired from NASA) will, as a team, analyze available data, illustrating their thought processes as they try to solve the problem of why a space craft failed to complete its mission. The session will be captured in high quality audio and with at least two video cameras. The video can later be used to plan future concept mapping interviews and, in edited form, be a product in itself. Our computer representations of the amassed knowledge may eventually, via the methods of expert systems, be joined with other software being prepared as a suite of tools to aid future engineers designing rocket engines. In addition to representation by multimedia concept maps, we plan to consider linking vast bodies of text (and other media) by hypertexting methods.
Performing Verification and Validation in Reuse-Based Software Engineering
NASA Technical Reports Server (NTRS)
Addy, Edward A.
1999-01-01
The implementation of reuse-based software engineering not only introduces new activities to the software development process, such as domain analysis and domain modeling, it also impacts other aspects of software engineering. Other areas of software engineering that are affected include Configuration Management, Testing, Quality Control, and Verification and Validation (V&V). Activities in each of these areas must be adapted to address the entire domain or product line rather than a specific application system. This paper discusses changes and enhancements to the V&V process, in order to adapt V&V to reuse-based software engineering.
Operating System Support for Shared Hardware Data Structures
2013-01-31
Carbon [73] uses hardware queues to improve fine-grained multitasking for Recognition, Mining , and Synthesis. Compared to software ap- proaches...web transaction processing, data mining , and multimedia. Early work in database processors [114, 96, 79, 111] reduce the costs of relational database...assignment can be solved statically or dynamically. Static assignment deter- mines offline which data structures are assigned to use HWDS resources and at
ERIC Educational Resources Information Center
Meece, Stephanie; Robinson, Amy; Gramstadt, Marie-Therese
2017-01-01
Open access institutional repositories can be ill-equipped to manage the complexity of research outputs from departments of fine arts, media, drama, music, cultural heritage, and the creative arts in general. The U.K.-based Kultur project was funded to create a flexible multimedia repository model using EPrints software. The project launched the…
1994-12-01
complex Internet addresses. Hypertext and hypermedia documents have logical and physical structure (Shneiderman, 1993). The logical structure delineates...Rubra, Miliaria Profunda , Anhidrotic Heat Exhaustion, Heat Syncope, Heat Edema, Sunburn, and Heat Tetany. The user may return to the main document...military or scientific organizations via digital communications networks such as the Internet . Access clearance would first be obtained from the USARIEM
The Many Faces of a Software Engineer in a Research Community
DOE Office of Scientific and Technical Information (OSTI.GOV)
Marinovici, Maria C.; Kirkham, Harold
2013-10-14
The ability to gather, analyze and make decisions based on real world data is changing nearly every field of human endeavor. These changes are particularly challenging for software engineers working in a scientific community, designing and developing large, complex systems. To avoid the creation of a communications gap (almost a language barrier), the software engineers should possess an ‘adaptive’ skill. In the science and engineering research community, the software engineers must be responsible for more than creating mechanisms for storing and analyzing data. They must also develop a fundamental scientific and engineering understanding of the data. This paper looks atmore » the many faces that a software engineer should have: developer, domain expert, business analyst, security expert, project manager, tester, user experience professional, etc. Observations made during work on a power-systems scientific software development are analyzed and extended to describe more generic software development projects.« less
An Intelligent System for Document Retrieval in Distributed Office Environments.
ERIC Educational Resources Information Center
Mukhopadhyay, Uttam; And Others
1986-01-01
MINDS (Multiple Intelligent Node Document Servers) is a distributed system of knowledge-based query engines for efficiently retrieving multimedia documents in an office environment of distributed workstations. By learning document distribution patterns and user interests and preferences during system usage, it customizes document retrievals for…
Teaching Multimedia Data Protection through an International Online Competition
ERIC Educational Resources Information Center
Battisti, F.; Boato, G.; Carli, M.; Neri, A.
2011-01-01
Low-cost personal computers, wireless access technologies, the Internet, and computer-equipped classrooms allow the design of novel and complementary methodologies for teaching digital information security in electrical engineering curricula. The challenges of the current digital information era require experts who are effectively able to…
Collected software engineering papers, volume 2
NASA Technical Reports Server (NTRS)
1983-01-01
Topics addressed include: summaries of the software engineering laboratory (SEL) organization, operation, and research activities; results of specific research projects in the areas of resource models and software measures; and strategies for data collection for software engineering research.
Managing the Software Development Process
NASA Technical Reports Server (NTRS)
Lubelczky, Jeffrey T.; Parra, Amy
1999-01-01
The goal of any software development project is to produce a product that is delivered on time, within the allocated budget, and with the capabilities expected by the customer and unfortunately, this goal is rarely achieved. However, a properly managed project in a mature software engineering environment can consistently achieve this goal. In this paper we provide an introduction to three project success factors, a properly managed project, a competent project manager, and a mature software engineering environment. We will also present an overview of the benefits of a mature software engineering environment based on 24 years of data from the Software Engineering Lab, and suggest some first steps that an organization can take to begin benefiting from this environment. The depth and breadth of software engineering exceeds this paper, various references are cited with a goal of raising awareness and encouraging further investigation into software engineering and project management practices.
Proceedings of the Eighth Annual Software Engineering Workshop
NASA Technical Reports Server (NTRS)
1983-01-01
The four major topics of discussion included: the NASA Software Engineering Laboratory, software testing, human factors in software engineering and software quality assessment. As in the past years, there were 12 position papers presented (3 for each topic) followed by questions and very heavy participation by the general audience.
Issues and solutions for storage, retrieval, and searching of MPEG-7 documents
NASA Astrophysics Data System (ADS)
Chang, Yuan-Chi; Lo, Ming-Ling; Smith, John R.
2000-10-01
The ongoing MPEG-7 standardization activity aims at creating a standard for describing multimedia content in order to facilitate the interpretation of the associated information content. Attempting to address a broad range of applications, MPEG-7 has defined a flexible framework consisting of Descriptors, Description Schemes, and Description Definition Language. Descriptors and Description Schemes describe features, structure and semantics of multimedia objects. They are written in the Description Definition Language (DDL). In the most recent revision, DDL applies XML (Extensible Markup Language) Schema with MPEG-7 extensions. DDL has constructs that support inclusion, inheritance, reference, enumeration, choice, sequence, and abstract type of Description Schemes and Descriptors. In order to enable multimedia systems to use MPEG-7, a number of important problems in storing, retrieving and searching MPEG-7 documents need to be solved. This paper reports on initial finding on issues and solutions of storing and accessing MPEG-7 documents. In particular, we discuss the benefits of using a virtual document management framework based on XML Access Server (XAS) in order to bridge the MPEG-7 multimedia applications and database systems. The need arises partly because MPEG-7 descriptions need customized storage schema, indexing and search engines. We also discuss issues arising in managing dependence and cross-description scheme search.
Development and test of a model for designing interactive CD-ROMs for teaching nursing skills.
Jeffries, P R
2000-01-01
The use of interactive multimedia is well documented in the education literature as a medium for learning. Many schools of nursing and healthcare agencies purchase commercially-made CD-ROM products, and, in other cases, educators develop their own. Since nurses are increasingly designing CD-ROMs, they must be aware of the instructional design needed to develop comprehensive and effective CD-ROMs that do not compromise the quality of education. This article describes a process for developing and testing an interactive, multimedia CD-ROM on oral medication administration, using an instructional design model based on Chickering and Gamson's Principles of Good Practices in Education. Results from testing the model are reported. The findings can be used to guide the work of nurse educators who are interested in developing educational software.
Use of Soft Computing Technologies For Rocket Engine Control
NASA Technical Reports Server (NTRS)
Trevino, Luis C.; Olcmen, Semih; Polites, Michael
2003-01-01
The problem to be addressed in this paper is to explore how the use of Soft Computing Technologies (SCT) could be employed to further improve overall engine system reliability and performance. Specifically, this will be presented by enhancing rocket engine control and engine health management (EHM) using SCT coupled with conventional control technologies, and sound software engineering practices used in Marshall s Flight Software Group. The principle goals are to improve software management, software development time and maintenance, processor execution, fault tolerance and mitigation, and nonlinear control in power level transitions. The intent is not to discuss any shortcomings of existing engine control and EHM methodologies, but to provide alternative design choices for control, EHM, implementation, performance, and sustaining engineering. The approaches outlined in this paper will require knowledge in the fields of rocket engine propulsion, software engineering for embedded systems, and soft computing technologies (i.e., neural networks, fuzzy logic, and Bayesian belief networks), much of which is presented in this paper. The first targeted demonstration rocket engine platform is the MC-1 (formerly FASTRAC Engine) which is simulated with hardware and software in the Marshall Avionics & Software Testbed laboratory that
DOE Office of Scientific and Technical Information (OSTI.GOV)
Walsh, D.B.; Grace, J.D.
1996-12-31
Petroleum system studies provide an ideal application for the combination of Geographic Information System (GIS) and multimedia technologies. GIS technology is used to build and maintain the spatial and tabular data within the study region. Spatial data may comprise the zones of active source rocks and potential reservoir facies. Similarly, tabular data include the attendant source rock parameters (e.g. pyroloysis results, organic carbon content) and field-level exploration and production histories for the basin. Once the spatial and tabular data base has been constructed, GIS technology is useful in finding favorable exploration trends, such as zones of high organic content, maturemore » source rocks in positions adjacent to sealed, high porosity reservoir facies. Multimedia technology provides powerful visualization tools for petroleum system studies. The components of petroleum system development, most importantly generation, migration and trap development typically span periods of tens to hundreds of millions of years. The ability to animate spatial data over time provides an insightful alternative for studying the development of processes which are only captured in {open_quotes}snapshots{close_quotes} by static maps. New multimedia-authoring software provides this temporal dimension. The ability to record this data on CD-ROMs and allow user- interactivity further leverages the combination of spatial data bases, tabular data bases and time-based animations. The example used for this study was the Bazhenov-Neocomian petroleum system of West Siberia.« less
DOE Office of Scientific and Technical Information (OSTI.GOV)
Walsh, D.B.; Grace, J.D.
1996-01-01
Petroleum system studies provide an ideal application for the combination of Geographic Information System (GIS) and multimedia technologies. GIS technology is used to build and maintain the spatial and tabular data within the study region. Spatial data may comprise the zones of active source rocks and potential reservoir facies. Similarly, tabular data include the attendant source rock parameters (e.g. pyroloysis results, organic carbon content) and field-level exploration and production histories for the basin. Once the spatial and tabular data base has been constructed, GIS technology is useful in finding favorable exploration trends, such as zones of high organic content, maturemore » source rocks in positions adjacent to sealed, high porosity reservoir facies. Multimedia technology provides powerful visualization tools for petroleum system studies. The components of petroleum system development, most importantly generation, migration and trap development typically span periods of tens to hundreds of millions of years. The ability to animate spatial data over time provides an insightful alternative for studying the development of processes which are only captured in [open quotes]snapshots[close quotes] by static maps. New multimedia-authoring software provides this temporal dimension. The ability to record this data on CD-ROMs and allow user- interactivity further leverages the combination of spatial data bases, tabular data bases and time-based animations. The example used for this study was the Bazhenov-Neocomian petroleum system of West Siberia.« less
Squire's Quest! Dietary outcome evaluation of a multimedia game.
Baranowski, Tom; Baranowski, Janice; Cullen, Karen W; Marsh, Tara; Islam, Noemi; Zakeri, Issa; Honess-Morreale, Lauren; deMoor, Carl
2003-01-01
Fruit, juice, and vegetable (FJV) consumption among children is low. Innovative programs are needed to enable children to increase FJV intake. Psychoeducational multimedia permits the delivery of interventions as designed and capitalizes on known behavior change principles. Elementary school was the unit of recruitment, assignment, and analysis. Twenty-six elementary schools were pair matched on size and percentage of free or reduced-price lunch, and randomly assigned to treatment or control groups. Data were collected just before and just after the program. All fourth-grade students in participating elementary schools were invited to participate. Data were collected on 1578 students. MAIN OUTCOME Servings of fruit, 100% juice, and vegetables consumed. Squire's Quest! is a ten-session, psychoeducational, multimedia game delivered over 5 weeks, with each session lasting about 25 minutes. Based on social cognitive theory, educational activities attempted to increase preferences for FJV through multiple exposures and associating fun with their consumption, increase asking behaviors for FJV at home and while eating out, and increase skills in FJV preparation through making virtual recipes. Four days of dietary intake were assessed before and after the intervention. Assessment was made by the Food Intake Recording Software System (FIRSSt), which conducts a multiple pass, 24-hour dietary intake interview directly with the children. Children participating in Squire's Quest! increased their FJV consumption by 1.0 servings more than the children not receiving the program. Psychoeducational multimedia games have the potential to substantially change dietary behavior. More research is warranted.
Space Communication Artificial Intelligence for Link Evaluation Terminal (SCAILET)
NASA Technical Reports Server (NTRS)
Shahidi, Anoosh K.; Schlegelmilch, Richard F.; Petrik, Edward J.; Walters, Jerry L.
1992-01-01
A software application to assist end-users of the high burst rate (HBR) link evaluation terminal (LET) for satellite communications is being developed. The HBR LET system developed at NASA Lewis Research Center is an element of the Advanced Communications Technology Satellite (ACTS) Project. The HBR LET is divided into seven major subsystems, each with its own expert. Programming scripts, test procedures defined by design engineers, set up the HBR LET system. These programming scripts are cryptic, hard to maintain and require a steep learning curve. These scripts were developed by the system engineers who will not be available for the end-users of the system. To increase end-user productivity a friendly interface needs to be added to the system. One possible solution is to provide the user with adequate documentation to perform the needed tasks. With the complexity of this system the vast amount of documentation needed would be overwhelming and the information would be hard to retrieve. With limited resources, maintenance is another reason for not using this form of documentation. An advanced form of interaction is being explored using current computer techniques. This application, which incorporates a combination of multimedia and artificial intelligence (AI) techniques to provided end-users with an intelligent interface to the HBR LET system, is comprised of an intelligent assistant, intelligent tutoring, and hypermedia documentation. The intelligent assistant and tutoring systems address the critical programming needs of the end-user.
A Bibliography of Externally Published Works by the SEI Engineering Techniques Program
1992-08-01
media, and virtual reality * model- based engineering * programming languages * reuse * software architectures * software engineering as a discipline...Knowledge- Based Engineering Environments." IEEE Expert 3, 2 (May 1988): 18-23, 26-32. Audience: Practitioner [Klein89b] Klein, D.V. "Comparison of...Terms with Software Reuse Terminology: A Model- Based Approach." ACM SIGSOFT Software Engineering Notes 16, 2 (April 1991): 45-51. Audience: Practitioner
WIRM: An Open Source Toolkit for Building Biomedical Web Applications
Jakobovits, Rex M.; Rosse, Cornelius; Brinkley, James F.
2002-01-01
This article describes an innovative software toolkit that allows the creation of web applications that facilitate the acquisition, integration, and dissemination of multimedia biomedical data over the web, thereby reducing the cost of knowledge sharing. There is a lack of high-level web application development tools suitable for use by researchers, clinicians, and educators who are not skilled programmers. Our Web Interfacing Repository Manager (WIRM) is a software toolkit that reduces the complexity of building custom biomedical web applications. WIRM’s visual modeling tools enable domain experts to describe the structure of their knowledge, from which WIRM automatically generates full-featured, customizable content management systems. PMID:12386108
A report on NASA software engineering and Ada training requirements
NASA Technical Reports Server (NTRS)
Legrand, Sue; Freedman, Glenn B.; Svabek, L.
1987-01-01
NASA's software engineering and Ada skill base are assessed and information that may result in new models for software engineering, Ada training plans, and curricula are provided. A quantitative assessment which reflects the requirements for software engineering and Ada training across NASA is provided. A recommended implementation plan including a suggested curriculum with associated duration per course and suggested means of delivery is also provided. The distinction between education and training is made. Although it was directed to focus on NASA's need for the latter, the key relationships to software engineering education are also identified. A rationale and strategy for implementing a life cycle education and training program are detailed in support of improved software engineering practices and the transition to Ada.
Challenge-Based Instruction: The VaNTH Biomechanics Learning Modules
ERIC Educational Resources Information Center
Barr, Ronald E.; Pandy, Marcus G.; Petrosino, Anthony J.; Roselli, Robert J.; Brophy, Sean; Freeman, Robert A.
2007-01-01
This paper presents the methodology and results of teaching an entire engineering course using challenge-based instruction. The challenges consisted of eight biomechanics multimedia learning modules developed by the authors as part of a broader NSF educational coalition. The biomechanics modules were presented in an undergraduate mechanical…
Learning Stress Distribution in Soils Using a Digital Multimedia Tool.
ERIC Educational Resources Information Center
da Silva Ferreira, Ronaldo
The available technologies of microcomputers and international communication - Internet, are powerful sources for the Teaching and Learning Process. Undergraduate courses can take advantage of these resources to help students and teachers in the classroom. Thinking on this the Project REESC - Reengineering of Engineering Education in Santa…
Education of Engineering Students within a Multimedia/Hypermedia Environment--A Review.
ERIC Educational Resources Information Center
Anderl, R.; Vogel, U. R.
This paper summarizes the activities of the Darmstadt University Department of Computer Integrated Design (Germany) related to: (1) distributed lectures (i.e., lectures distributed online through computer networks), including equipment used and ensuring sound and video quality; (2) lectures on demand, including providing access through the World…
V&V Within Reuse-Based Software Engineering
NASA Technical Reports Server (NTRS)
Addy, Edward A.
1996-01-01
Verification and Validation (V&V) is used to increase the level of assurance of critical software, particularly that of safety-critical and mission-critical software. V&V is a systems engineering discipline that evaluates the software in a systems context, and is currently applied during the development of a specific application system. In order to bring the effectiveness of V&V to bear within reuse-based software engineering, V&V must be incorporated within the domain engineering process.
Professional Ethics of Software Engineers: An Ethical Framework.
Lurie, Yotam; Mark, Shlomo
2016-04-01
The purpose of this article is to propose an ethical framework for software engineers that connects software developers' ethical responsibilities directly to their professional standards. The implementation of such an ethical framework can overcome the traditional dichotomy between professional skills and ethical skills, which plagues the engineering professions, by proposing an approach to the fundamental tasks of the practitioner, i.e., software development, in which the professional standards are intrinsically connected to the ethical responsibilities. In so doing, the ethical framework improves the practitioner's professionalism and ethics. We call this approach Ethical-Driven Software Development (EDSD), as an approach to software development. EDSD manifests the advantages of an ethical framework as an alternative to the all too familiar approach in professional ethics that advocates "stand-alone codes of ethics". We believe that one outcome of this synergy between professional and ethical skills is simply better engineers. Moreover, since there are often different software solutions, which the engineer can provide to an issue at stake, the ethical framework provides a guiding principle, within the process of software development, that helps the engineer evaluate the advantages and disadvantages of different software solutions. It does not and cannot affect the end-product in and of-itself. However, it can and should, make the software engineer more conscious and aware of the ethical ramifications of certain engineering decisions within the process.
Engineering Complex Embedded Systems with State Analysis and the Mission Data System
NASA Technical Reports Server (NTRS)
Ingham, Michel D.; Rasmussen, Robert D.; Bennett, Matthew B.; Moncada, Alex C.
2004-01-01
It has become clear that spacecraft system complexity is reaching a threshold where customary methods of control are no longer affordable or sufficiently reliable. At the heart of this problem are the conventional approaches to systems and software engineering based on subsystem-level functional decomposition, which fail to scale in the tangled web of interactions typically encountered in complex spacecraft designs. Furthermore, there is a fundamental gap between the requirements on software specified by systems engineers and the implementation of these requirements by software engineers. Software engineers must perform the translation of requirements into software code, hoping to accurately capture the systems engineer's understanding of the system behavior, which is not always explicitly specified. This gap opens up the possibility for misinterpretation of the systems engineer s intent, potentially leading to software errors. This problem is addressed by a systems engineering methodology called State Analysis, which provides a process for capturing system and software requirements in the form of explicit models. This paper describes how requirements for complex aerospace systems can be developed using State Analysis and how these requirements inform the design of the system software, using representative spacecraft examples.
Research on Visualization Design Method in the Field of New Media Software Engineering
NASA Astrophysics Data System (ADS)
Deqiang, Hu
2018-03-01
In the new period of increasingly developed science and technology, with the increasingly fierce competition in the market and the increasing demand of the masses, new design and application methods have emerged in the field of new media software engineering, that is, the visualization design method. Applying the visualization design method to the field of new media software engineering can not only improve the actual operation efficiency of new media software engineering but more importantly the quality of software development can be enhanced by means of certain media of communication and transformation; on this basis, the progress and development of new media software engineering in China are also continuously promoted. Therefore, the application of visualization design method in the field of new media software engineering is analysed concretely in this article from the perspective of the overview of visualization design methods and on the basis of systematic analysis of the basic technology.
State analysis requirements database for engineering complex embedded systems
NASA Technical Reports Server (NTRS)
Bennett, Matthew B.; Rasmussen, Robert D.; Ingham, Michel D.
2004-01-01
It has become clear that spacecraft system complexity is reaching a threshold where customary methods of control are no longer affordable or sufficiently reliable. At the heart of this problem are the conventional approaches to systems and software engineering based on subsystem-level functional decomposition, which fail to scale in the tangled web of interactions typically encountered in complex spacecraft designs. Furthermore, there is a fundamental gap between the requirements on software specified by systems engineers and the implementation of these requirements by software engineers. Software engineers must perform the translation of requirements into software code, hoping to accurately capture the systems engineer's understanding of the system behavior, which is not always explicitly specified. This gap opens up the possibility for misinterpretation of the systems engineer's intent, potentially leading to software errors. This problem is addressed by a systems engineering tool called the State Analysis Database, which provides a tool for capturing system and software requirements in the form of explicit models. This paper describes how requirements for complex aerospace systems can be developed using the State Analysis Database.
ERIC Educational Resources Information Center
Willis, Jerry, Ed.; Price, Jerry D., Ed.; McNeil, Sara, Ed.; Robin, Bernard, Ed.; Willis, Dee Anna, Ed.
The 370 conference papers on information technology and teacher education are presented in two volumes. The 183 papers in the first volume include the following topics: use and evaluation of educational software; preservice and inservice training issues; multimedia portfolios; distance education; diversity and international perspectives; the…
Netbook - A Toolset in Support of a Collaborative Learning.
1997-01-30
As part of its collaborative efforts on the project Netbook - A Toolset in Support of a Collaborative and Cooperative Learning Environment, the...Interactive Multimedia Group (IMG) at Cornell University conducted a usability test of the latest version of Netbook , developed by Odyssey Research...Associates (ORA) in Ithaca, New York. Cornell’s goal was to test the concepts and current functionality of the Netbook software, which is designed to help
Butz, Brian P
2004-01-01
Background A cancer diagnosis is highly distressing. Yet, to make informed treatment choices patients have to learn complicated disease and treatment information that is often fraught with medical and statistical terminology. Thus, patients need accurate and easy-to-understand information. Objective To introduce the development and preliminary evaluation through focus groups of a novel highly-interactive multimedia-education software program for patients diagnosed with localized prostate cancer. Methods The prostate interactive education system uses the metaphor of rooms in a virtual health center (ie, reception area, a library, physician offices, group meeting room) to organize information. Text information contained in the library is tailored to a person's information-seeking preference (ie, high versus low information seeker). We conducted a preliminary evaluation through 5 separate focus groups with prostate cancer survivors (N = 18) and their spouses (N = 15). Results Focus group results point to the timeliness and high acceptability of the software among the target audience. Results also underscore the importance of a guide or tutor who assists in navigating the program and who responds to queries to facilitate information retrieval. Conclusions Focus groups have established the validity of our approach and point to new directions to further enhance the user interface. PMID:15111269
The TAME Project: Towards improvement-oriented software environments
NASA Technical Reports Server (NTRS)
Basili, Victor R.; Rombach, H. Dieter
1988-01-01
Experience from a dozen years of analyzing software engineering processes and products is summarized as a set of software engineering and measurement principles that argue for software engineering process models that integrate sound planning and analysis into the construction process. In the TAME (Tailoring A Measurement Environment) project at the University of Maryland, such an improvement-oriented software engineering process model was developed that uses the goal/question/metric paradigm to integrate the constructive and analytic aspects of software development. The model provides a mechanism for formalizing the characterization and planning tasks, controlling and improving projects based on quantitative analysis, learning in a deeper and more systematic way about the software process and product, and feeding the appropriate experience back into the current and future projects. The TAME system is an instantiation of the TAME software engineering process model as an ISEE (integrated software engineering environment). The first in a series of TAME system prototypes has been developed. An assessment of experience with this first limited prototype is presented including a reassessment of its initial architecture.
2010-04-01
for decoupled parallel development Ref: Barry Boehm 12 Impacts of Technological Changes in the Cyber Environment on Software/Systems Engineering... Pressman , R.S., Software Engineering: A Practitioner’s Approach, 13 Impacts of Technological Changes in the Cyber Environment on Software/Systems
Software And Systems Engineering Risk Management
2010-04-01
RSKM 2004 COSO Enterprise RSKM Framework 2006 ISO/IEC 16085 Risk Management Process 2008 ISO/IEC 12207 Software Lifecycle Processes 2009 ISO/IEC...1 Software And Systems Engineering Risk Management John Walz VP Technical and Conferences Activities, IEEE Computer Society Vice-Chair Planning...Software & Systems Engineering Standards Committee, IEEE Computer Society US TAG to ISO TMB Risk Management Working Group Systems and Software
Proceedings of the 19th Annual Software Engineering Workshop
NASA Technical Reports Server (NTRS)
1994-01-01
The Software Engineering Laboratory (SEL) is an organization sponsored by NASA/GSFC and created to investigate the effectiveness of software engineering technologies when applied to the development of applications software. The goals of the SEL are: (1) to understand the software development process in the GSFC environment; (2) to measure the effects of various methodologies, tools, and models on this process; and (3) to identify and then to apply successful development practices. The activities, findings, and recommendations of the SEL are recorded in the Software Engineering Laboratory Series, a continuing series of reports that include this document.
Data collection procedures for the Software Engineering Laboratory (SEL) database
NASA Technical Reports Server (NTRS)
Heller, Gerard; Valett, Jon; Wild, Mary
1992-01-01
This document is a guidebook to collecting software engineering data on software development and maintenance efforts, as practiced in the Software Engineering Laboratory (SEL). It supersedes the document entitled Data Collection Procedures for the Rehosted SEL Database, number SEL-87-008 in the SEL series, which was published in October 1987. It presents procedures to be followed on software development and maintenance projects in the Flight Dynamics Division (FDD) of Goddard Space Flight Center (GSFC) for collecting data in support of SEL software engineering research activities. These procedures include detailed instructions for the completion and submission of SEL data collection forms.
Annotated bibliography of Software Engineering Laboratory literature
NASA Technical Reports Server (NTRS)
1985-01-01
An annotated bibliography of technical papers, documents, and memorandums produced by or related to the Software Engineering Laboratory is presented. More than 100 publications are summarized. These publications are summarized. These publications cover many areas of software engineering and range from research reports to software documentation. This document has been updated and reorganized substantially since the original version (SEL-82-006, November 1982). All materials are grouped into five general subject areas for easy reference: (1) the software engineering laboratory; (2) software tools; (3) models and measures; (4) technology evaluations; and (5) data collection. An index further classifies these documents by specific topic.
Modular Rocket Engine Control Software (MRECS)
NASA Technical Reports Server (NTRS)
Tarrant, Charlie; Crook, Jerry
1997-01-01
The Modular Rocket Engine Control Software (MRECS) Program is a technology demonstration effort designed to advance the state-of-the-art in launch vehicle propulsion systems. Its emphasis is on developing and demonstrating a modular software architecture for a generic, advanced engine control system that will result in lower software maintenance (operations) costs. It effectively accommodates software requirements changes that occur due to hardware. technology upgrades and engine development testing. Ground rules directed by MSFC were to optimize modularity and implement the software in the Ada programming language. MRECS system software and the software development environment utilize Commercial-Off-the-Shelf (COTS) products. This paper presents the objectives and benefits of the program. The software architecture, design, and development environment are described. MRECS tasks are defined and timing relationships given. Major accomplishment are listed. MRECS offers benefits to a wide variety of advanced technology programs in the areas of modular software, architecture, reuse software, and reduced software reverification time related to software changes. Currently, the program is focused on supporting MSFC in accomplishing a Space Shuttle Main Engine (SSME) hot-fire test at Stennis Space Center and the Low Cost Boost Technology (LCBT) Program.
Software Engineering Improvement Plan
NASA Technical Reports Server (NTRS)
2006-01-01
In performance of this task order, bd Systems personnel provided support to the Flight Software Branch and the Software Working Group through multiple tasks related to software engineering improvement and to activities of the independent Technical Authority (iTA) Discipline Technical Warrant Holder (DTWH) for software engineering. To ensure that the products, comments, and recommendations complied with customer requirements and the statement of work, bd Systems personnel maintained close coordination with the customer. These personnel performed work in areas such as update of agency requirements and directives database, software effort estimation, software problem reports, a web-based process asset library, miscellaneous documentation review, software system requirements, issue tracking software survey, systems engineering NPR, and project-related reviews. This report contains a summary of the work performed and the accomplishments in each of these areas.
Software engineering as an engineering discipline
NASA Technical Reports Server (NTRS)
Freedman, Glenn B.
1988-01-01
The purpose of this panel is to explore the emerging field of software engineering from a variety of perspectives: university programs; industry training and definition; government development; and technology transfer. In doing this, the panel will address the issues of distinctions among software engineering, computer science, and computer hardware engineering as they relate to the challenges of large, complex systems.
NativeView: A Geospatial Curriculum for Native Nation Building
NASA Astrophysics Data System (ADS)
Rattling Leaf, J.
2007-12-01
In the spirit of collaboration and reciprocity, James Rattling Leaf of Sinte Gleska University on the Rosebud Reservation of South Dakota will present recent developments, experiences, insights and a vision for education in Indian Country. As a thirty-year young institution, Sinte Gleska University is founded by a strong vision of ancestral leadership and the values of the Lakota Way of Life. Sinte Gleska University (SGU) has initiated the development of a Geospatial Education Curriculum project. NativeView: A Geospatial Curriculum for Native Nation Building is a two-year project that entails a disciplined approach towards the development of a relevant Geospatial academic curriculum. This project is designed to meet the educational and land management needs of the Rosebud Lakota Tribe through the utilization of Geographic Information Systems (GIS), Remote Sensing (RS) and Global Positioning Systems (GPS). In conjunction with the strategy and progress of this academic project, a formal presentation and demonstration of the SGU based Geospatial software RezMapper software will exemplify an innovative example of state of the art information technology. RezMapper is an interactive CD software package focused toward the 21 Lakota communities on the Rosebud Reservation that utilizes an ingenious concept of multimedia mapping and state of the art data compression and presentation. This ongoing development utilizes geographic data, imagery from space, historical aerial photography and cultural features such as historic Lakota documents, language, song, video and historical photographs in a multimedia fashion. As a tangible product, RezMapper will be a project deliverable tool for use in the classroom and to a broad range of learners.
Norris, Gareth
2015-01-01
The increasing use of multi-media applications, trial presentation software and computer generated exhibits (CGE) has raised questions as to the potential impact of the use of presentation technology on juror decision making. A significant amount of the commentary on the manner in which CGE exerts legal influence is largely anecdotal; empirical examinations too are often devoid of established theoretical rationalisations. This paper will examine a range of established judgement heuristics (for example, the attribution error, representativeness, simulation), in order to establish their appropriate application for comprehending legal decisions. Analysis of both past cases and empirical studies will highlight the potential for heuristics and biases to be restricted or confounded by the use of CGE. The paper will conclude with some wider discussion on admissibility, access to justice, and emerging issues in the use of multi-media in court. Copyright © 2015 Elsevier Ltd. All rights reserved.
Multimedia telehomecare system using standard TV set.
Guillén, S; Arredondo, M T; Traver, V; García, J M; Fernández, C
2002-12-01
Nowadays, there are a very large number of patients that need specific health support at home. The deployment of broadband communication networks is making feasible the provision of home care services with a proper quality of service. This paper presents a telehomecare multimedia platform that runs over integrated services digital network and internet protocol using videoconferencing standards H.320 and H.323, and standard TV set for patient interaction. This platform allows online remote monitoring: ECG, heart sound, blood pressure. Usability, affordability, and interoperability were considered for the design and development of its hardware and software components. A first evaluation of technical and usability aspects were carried forward with 52 patients of a private clinic and 10 students in the University. Results show a high rate (mean = 4.33, standard deviation--SD = 1.63 in a five-points Likert scale) in the global perception of users on the quality of images, voice, and feeling of virtual presence.
A multimedia Anatomy Browser incorporating a knowledge base and 3D images.
Eno, K.; Sundsten, J. W.; Brinkley, J. F.
1991-01-01
We describe a multimedia program for teaching anatomy. The program, called the Anatomy Browser, displays cross-sectional and topographical images, with outlines around structures and regions of interest. The user may point to these structures and retrieve text descriptions, view symbolic relationships between structures, or view spatial relationships by accessing 3-D graphics animations from videodiscs produced specifically for this program. The software also helps students exercise what they have learned by asking them to identify structures by name and location. The program is implemented in a client-server architecture, with the user interface residing on a Macintosh, while images, data, and a growing symbolic knowledge base of anatomy are stored on a fileserver. This architecture allows us to develop practical tutorial modules that are in current use, while at the same time developing the knowledge base that will lead to more intelligent tutorial systems. PMID:1807699
Applying formal methods and object-oriented analysis to existing flight software
NASA Technical Reports Server (NTRS)
Cheng, Betty H. C.; Auernheimer, Brent
1993-01-01
Correctness is paramount for safety-critical software control systems. Critical software failures in medical radiation treatment, communications, and defense are familiar to the public. The significant quantity of software malfunctions regularly reported to the software engineering community, the laws concerning liability, and a recent NRC Aeronautics and Space Engineering Board report additionally motivate the use of error-reducing and defect detection software development techniques. The benefits of formal methods in requirements driven software development ('forward engineering') is well documented. One advantage of rigorously engineering software is that formal notations are precise, verifiable, and facilitate automated processing. This paper describes the application of formal methods to reverse engineering, where formal specifications are developed for a portion of the shuttle on-orbit digital autopilot (DAP). Three objectives of the project were to: demonstrate the use of formal methods on a shuttle application, facilitate the incorporation and validation of new requirements for the system, and verify the safety-critical properties to be exhibited by the software.
1988-06-01
Based Software Engineering Project Course .............. 83 SSoftware Engineering, Software Engineering Concepts: The Importance of Object-Based...quality assurance, and independent system testing . The Chief Programmer is responsible for all software development activities, including prototyping...during the Requirements Analysis phase, the Preliminary Design, the Detailed Design, Coding and Unit Testing , CSC Integration and Testing , and informal
Proceedings of the Fifteenth Annual Software Engineering Workshop
NASA Technical Reports Server (NTRS)
1990-01-01
The Software Engineering Laboratory (SEL) is an organization sponsored by GSFC and created for the purpose of investigating the effectiveness of software engineering technologies when applied to the development of applications software. The goals of the SEL are: (1) to understand the software development process in the GSFC environment; (2) to measure the effect of various methodologies, tools, and models on this process; and (3) to identify and then to apply successful development practices. Fifteen papers were presented at the Fifteenth Annual Software Engineering Workshop in five sessions: (1) SEL at age fifteen; (2) process improvement; (3) measurement; (4) reuse; and (5) process assessment. The sessions were followed by two panel discussions: (1) experiences in implementing an effective measurement program; and (2) software engineering in the 1980's. A summary of the presentations and panel discussions is given.
Multidisciplinary and Active/Collaborative Approaches in Teaching Requirements Engineering
ERIC Educational Resources Information Center
Rosca, Daniela
2005-01-01
The requirements engineering course is a core component of the curriculum for the Master's in Software Engineering programme, at Monmouth University (MU). It covers the process, methods and tools specific to this area, together with the corresponding software quality issues. The need to produce software engineers with strong teamwork and…
A Knowledge Engineering Approach to Analysis and Evaluation of Construction Schedules
1990-02-01
software engineering discipline focusing on constructing KBSs. It is an incremental and cyclical process that requires the interaction of a domain expert(s...the U.S. Army Coips of Engineers ; and (3) the project management software developer, represented by Pinnell Engineering , Inc. Since the primary...the programming skills necessary to convert the raw knowledge intn a form a computer can understand. knowledge engineering : The software engineering
Questioning the Role of Requirements Engineering in the Causes of Safety-Critical Software Failures
NASA Technical Reports Server (NTRS)
Johnson, C. W.; Holloway, C. M.
2006-01-01
Many software failures stem from inadequate requirements engineering. This view has been supported both by detailed accident investigations and by a number of empirical studies; however, such investigations can be misleading. It is often difficult to distinguish between failures in requirements engineering and problems elsewhere in the software development lifecycle. Further pitfalls arise from the assumption that inadequate requirements engineering is a cause of all software related accidents for which the system fails to meet its requirements. This paper identifies some of the problems that have arisen from an undue focus on the role of requirements engineering in the causes of major accidents. The intention is to provoke further debate within the emerging field of forensic software engineering.
Computer systems and software engineering
NASA Technical Reports Server (NTRS)
Mckay, Charles W.
1988-01-01
The High Technologies Laboratory (HTL) was established in the fall of 1982 at the University of Houston Clear Lake. Research conducted at the High Tech Lab is focused upon computer systems and software engineering. There is a strong emphasis on the interrelationship of these areas of technology and the United States' space program. In Jan. of 1987, NASA Headquarters announced the formation of its first research center dedicated to software engineering. Operated by the High Tech Lab, the Software Engineering Research Center (SERC) was formed at the University of Houston Clear Lake. The High Tech Lab/Software Engineering Research Center promotes cooperative research among government, industry, and academia to advance the edge-of-knowledge and the state-of-the-practice in key topics of computer systems and software engineering which are critical to NASA. The center also recommends appropriate actions, guidelines, standards, and policies to NASA in matters pertinent to the center's research. Results of the research conducted at the High Tech Lab/Software Engineering Research Center have given direction to many decisions made by NASA concerning the Space Station Program.
ERIC Educational Resources Information Center
Yueh, Hsiu-Ping; Chen, Tzy-Ling; Lin, Weijane; Sheen, Horn-Jiunn
2014-01-01
This paper first reviews applications of multimedia in engineering education, especially in laboratory learning. It then illustrates a model and accreditation criteria adopted for developing a specific set of nanotechnology laboratory courseware and reports the design-based research approach used in designing and developing the e-learning…
2014-02-20
courses, and a tutorial for developing apps on Android phones and in Apples and Windows environments.10 Judging Members are free to select judges...onlinecao.house.gov/housenet- multimedia /code/stem-member-page.txt. The STEM Caucus and the Congessional Academic Competition: History and Current
Remote Science Operation Center research
NASA Technical Reports Server (NTRS)
Banks, P. M.
1986-01-01
Progress in the following areas is discussed: the design, planning and operation of a remote science payload operations control center; design and planning of a data link via satellite; and the design and prototyping of an advanced workstation environment for multi-media (3-D computer aided design/computer aided engineering, voice, video, text) communications and operations.
Improving the Usefulness of Concept Maps as a Research Tool for Science Education
ERIC Educational Resources Information Center
Van Zele, Els; Lenaerts, Josephina; Wieme, Willem
2004-01-01
The search for authentic science research tools to evaluate student understanding in a hybrid learning environment with a large multimedia component has resulted in the use of concept maps as a representation of student's knowledge organization. One hundred and seventy third-semester introductory university-level engineering students represented…
ERIC Educational Resources Information Center
Sankar, Chetan S.; Kawulich, Barbara; Clayton, Howard; Raju, P. K.
2010-01-01
A literature review identifies a partial list of leadership skills to include developing higher-order cognitive skills, team working skills, positive attitude, and ability to transfer these skills to future environment. This paper discusses the results of research conducted on the use of multiple instructional methodologies in two different…
The Procter and Gamble Decaffeination Project: A Multimedia Instruction Module.
ERIC Educational Resources Information Center
Squires, R. G.; And Others
1996-01-01
Purdue University (Indiana) is developing a series of computer modules of state-of-the-art chemical engineering processes to serve as the basis for computer-simulated experiments. One, sponsored by Procter and Gamble, models the extraction step in the decaffeination process and allows students to determine the optimal extraction conditions for…
A Remote Knowledge Repository System for Teaching and Learning.
ERIC Educational Resources Information Center
Martins, Protasio D.; Maidantchik, Carmen; Lemos, Leandro T.; Manoel de Seixas, Jose
Changes in the global economy and the extensive use of the internet implied a conceptual redefinition of the working and social structure, and consequently an enhancement of educational systems that instruct engineers. This paper presents a repository of remote multimedia information such as formatted or non-formatted documents, hypertext pages,…
A comparison of animated versus static images in an instructional multimedia presentation.
Daly, C J; Bulloch, J M; Ma, M; Aidulis, D
2016-06-01
Sophisticated three-dimensional animation and video compositing software enables the creation of complex multimedia instructional movies. However, if the design of such presentations does not take account of cognitive load and multimedia theories, then their effectiveness as learning aids will be compromised. We investigated the use of animated images versus still images by creating two versions of a 4-min multimedia presentation on vascular neuroeffector transmission. One version comprised narration and animations, whereas the other animation comprised narration and still images. Fifty-four undergraduate students from level 3 pharmacology and physiology undergraduate degrees participated. Half of the students watched the full animation, and the other half watched the stills only. Students watched the presentation once and then answered a short essay question. Answers were coded and marked blind. The "animation" group scored 3.7 (SE: 0.4; out of 11), whereas the "stills" group scored 3.2 (SE: 0.5). The difference was not statistically significant. Further analysis of bonus marks, awarded for appropriate terminology use, detected a significant difference in one class (pharmacology) who scored 0.6 (SE: 0.2) versus 0.1 (SE: 0.1) for the animation versus stills group, respectively (P = 0.04). However, when combined with the physiology group, the significance disappeared. Feedback from students was extremely positive and identified four main themes of interest. In conclusion, while increasing student satisfaction, we do not find strong evidence in favor of animated images over still images in this particular format. We also discuss the study design and offer suggestions for further investigations of this type. Copyright © 2016 The American Physiological Society.
Annotated bibliography of Software Engineering Laboratory (SEL) literature
NASA Technical Reports Server (NTRS)
Card, D.
1982-01-01
An annotated bibliography of technical papers, documents, and memorandums produced by or related to the Software Engineering Laboratory is presented. More than 75 publications are summarized. An index of these publications by subject is also included. These publications cover many areas of software engineering and range from research reports to software documentation.
Towards a Controlled Vocabulary on Software Engineering Education
ERIC Educational Resources Information Center
Pizard, Sebastián; Vallespir, Diego
2017-01-01
Software engineering is the discipline that develops all the aspects of the production of software. Although there are guidelines about what topics to include in a software engineering curricula, it is usually unclear which are the best methods to teach them. In any science discipline the construction of a classification schema is a common…
AADL and Model-based Engineering
2014-10-20
and MBE Feiler, Oct 20, 2014 © 2014 Carnegie Mellon University We Rely on Software for Safe Aircraft Operation Embedded software systems ...D eveloper Compute Platform Runtime Architecture Application Software Embedded SW System Engineer Data Stream Characteristics Latency...confusion Hardware Engineer Why do system level failures still occur despite fault tolerance techniques being deployed in systems ? Embedded software
Intelligent Agents for Design and Synthesis Environments: My Summary
NASA Technical Reports Server (NTRS)
Norvig, Peter
1999-01-01
This presentation gives a summary of intelligent agents for design synthesis environments. We'll start with the conclusions, and work backwards to justify them. First, an important assumption is that agents (whatever they are) are good for software engineering. This is especially true for software that operates in an uncertain, changing environment. The "real world" of physical artifacts is like that: uncertain in what we can measure, changing in that things are always breaking down, and we must interact with non-software entities. The second point is that software engineering techniques can contribute to good design. There may have been a time when we wanted to build simple artifacts containing little or no software. But modern aircraft and spacecraft are complex, and rely on a great deal of software. So better software engineering leads to better designed artifacts, especially when we are designing a series of related artifacts and can amortize the costs of software development. The third point is that agents are especially useful for design tasks, above and beyond their general usefulness for software engineering, and the usefulness of software engineering to design.
NASA software documentation standard software engineering program
NASA Technical Reports Server (NTRS)
1991-01-01
The NASA Software Documentation Standard (hereinafter referred to as Standard) can be applied to the documentation of all NASA software. This Standard is limited to documentation format and content requirements. It does not mandate specific management, engineering, or assurance standards or techniques. This Standard defines the format and content of documentation for software acquisition, development, and sustaining engineering. Format requirements address where information shall be recorded and content requirements address what information shall be recorded. This Standard provides a framework to allow consistency of documentation across NASA and visibility into the completeness of project documentation. This basic framework consists of four major sections (or volumes). The Management Plan contains all planning and business aspects of a software project, including engineering and assurance planning. The Product Specification contains all technical engineering information, including software requirements and design. The Assurance and Test Procedures contains all technical assurance information, including Test, Quality Assurance (QA), and Verification and Validation (V&V). The Management, Engineering, and Assurance Reports is the library and/or listing of all project reports.
Improving Software Engineering on NASA Projects
NASA Technical Reports Server (NTRS)
Crumbley, Tim; Kelly, John C.
2010-01-01
Software Engineering Initiative: Reduces risk of software failure -Increases mission safety. More predictable software cost estimates and delivery schedules. Smarter buyer of contracted out software. More defects found and removed earlier. Reduces duplication of efforts between projects. Increases ability to meet the challenges of evolving software technology.
Ahmadi, Maryam; Abbasi, Masoomeh; Bahaadinbeigy, Kambiz
2015-01-01
Introduction: Deaf are not able to communicate with other community members due to hearing impaired. Providing health care for deaf is more complex because of their communication problems. Multimedia tools can provide multiple tangible concepts (movie, subtitles, and sign language) for the deaf and hard of hearing. In this study, identify the priority health needs of deaf students in primary schools and health education software has been created. Method: Priority health needs and software requirements were identified through interviews with teachers in primary schools in Tehran. After training videos recorded, videos edited and the required software has been created in stages. Results: As a result, health care needs, including: health, dental, ear, nails, and hair care aids, washing hands and face, the corners of the bathroom. Expected Features of the software was including the use of sign language, lip reading, pictures, animations and simple and short subtitles. Discussion: Based on the results of interviews and interest of educators and students to using of educational software for deaf health problems, we can use this software to help Teachers and student’s families to education and promotion the health of deaf students for learn effectively. PMID:26005271
Ahmadi, Maryam; Abbasi, Masoomeh; Bahaadinbeigy, Kambiz
2015-04-01
Deaf are not able to communicate with other community members due to hearing impaired. Providing health care for deaf is more complex because of their communication problems. Multimedia tools can provide multiple tangible concepts (movie, subtitles, and sign language) for the deaf and hard of hearing. In this study, identify the priority health needs of deaf students in primary schools and health education software has been created. Priority health needs and software requirements were identified through interviews with teachers in primary schools in Tehran. After training videos recorded, videos edited and the required software has been created in stages. As a result, health care needs, including: health, dental, ear, nails, and hair care aids, washing hands and face, the corners of the bathroom. Expected Features of the software was including the use of sign language, lip reading, pictures, animations and simple and short subtitles. Based on the results of interviews and interest of educators and students to using of educational software for deaf health problems, we can use this software to help Teachers and student's families to education and promotion the health of deaf students for learn effectively.
The HomePlanet project: a HAVi multi-media network over POF
NASA Astrophysics Data System (ADS)
Roycroft, Brendan; Corbett, Brian; Kelleher, Carmel; Lambkin, John; Bareel, Baudouin; Goudeau, Jacques; Skiczuk, Peter
2005-06-01
This project has developed a low cost in-home network compatible with network standard IEEE1394b. We have developed all components of the network, from the red resonant cavity LEDs and VCSELs as light sources, the driver circuitry, plastic optical fibres for transmission, up to the network management software. We demonstrate plug-and-play operation of S100 and S200 (125 and 250Mbps) data streams using 650nm RCLEDs, and S400 (500 Mbps) data streams using VCSELs. The network software incorporates Home Audio Video interoperability (HAVi), which allows any HAVi device to be hot-plugged into the network and be instantly recognised and controllable over the network.
Integration of an expert teaching assistant with distance learning software
DOE Office of Scientific and Technical Information (OSTI.GOV)
Fonseca, S.P.; Reed, N.E.
1996-12-31
The Remote Teaching Assistant (RTA) software currently under development at UC Davis allows students and Teaching Assistants (TA`s) to interact through multimedia communication via the Internet. To resolve the problem of TA unavailability and limited knowledge, an Expert Teaching Assistant (ETA) module is being developed. When TA`s are not on-line, students in need of help consult ETA. The focus of this research is the development and integration of ETA with RTA, the establishment of an architecture suitable for use with education (the domain) in any sub-domain (course), and the creation of a mechanism usable by non-technical personnel to maintain knowledgemore » bases.« less
Pei, Dandan; Liang, Beilei; Du, Wenzhi; Wang, Peng; Liu, Jie; He, Min; Lu, Yi
2017-06-01
Proper cooperation between patient and dentist is of great help to make a good oral impression. However, patients are frequently confused when information is given through traditional verbal description. The present study compared the effectiveness of the multimedia information delivery ways with the traditional verbal manner on patients' understanding level in oral impression taking. The recruited 191 participating patients were randomly assigned to the control group (the verbal group) and two intervention groups (the video group and the picture group) according to the information delivery manner. After intervention, the patients' understanding degree was measured by questionnaire and performance evaluation of behavior feedback on the provided information quantitatively. Also, patients' self-assessment of satisfaction was interviewed by telephone. All data was analyzed by SPSS 14.0 software, and p≤0.05 was set as significant difference in advance. One-Way ANOVA and Chi-square showed there were no statistically significant differences in the mean age, gender composition, and educational level among the three groups (P>0.05). In both questionnaire assessment and performance evaluation, One-Way ANOVA followed by LSD indicate that the video group gained a higher score than the verbal group or the picture group (P<0.05). The questionnaire score in the picture group is significantly higher than in the control group (P<0.05), but no significant difference was shown between these two groups in patients' performance evaluation (P>0.05). Higher percentage of satisfaction was reported by patients in the two multimedia groups than that in the control group. Oral impression taking is a consecutive process that requires action cooperation between dentists and patients simultaneously. This particularity makes it more suitable for multimedia delivery. The delivery of tailored information using multimedia in this study was favored by most patients and could improve the degree of patient understanding of the oral impression taking procedures. Copyright © 2017 Elsevier B.V. All rights reserved.
Automating Software Design Metrics.
1984-02-01
INTRODUCTION 1 ", ... 0..1 1.2 HISTORICAL PERSPECTIVE High quality software is of interest to both the software engineering com- munity and its users. As...contributions of many other software engineering efforts, most notably [MCC 77] and [Boe 83b], which have defined and refined a framework for quantifying...AUTOMATION OF DESIGN METRICS Software metrics can be useful within the context of an integrated soft- ware engineering environment. The purpose of this
NASA Astrophysics Data System (ADS)
Perry, S.; Benthien, M.; Jordan, T. H.
2005-12-01
The SCEC/UseIT internship program is training the next generation of earthquake scientist, with methods that can be adapted to other disciplines. UseIT interns work collaboratively, in multi-disciplinary teams, conducting computer science research that is needed by earthquake scientists. Since 2002, the UseIT program has welcomed 64 students, in some two dozen majors, at all class levels, from schools around the nation. Each summer''s work is posed as a ``Grand Challenge.'' The students then organize themselves into project teams, decide how to proceed, and pool their diverse talents and backgrounds. They have traditional mentors, who provide advice and encouragement, but they also mentor one another, and this has proved to be a powerful relationship. Most begin with fear that their Grand Challenge is impossible, and end with excitement and pride about what they have accomplished. The 22 UseIT interns in summer, 2005, were primarily computer science and engineering majors, with others in geology, mathematics, English, digital media design, physics, history, and cinema. The 2005 Grand Challenge was to "build an earthquake monitoring system" to aid scientists who must visualize rapidly evolving earthquake sequences and convey information to emergency personnel and the public. Most UseIT interns were engaged in software engineering, bringing new datasets and functionality to SCEC-VDO (Virtual Display of Objects), a 3D visualization software that was prototyped by interns last year, using Java3D and an extensible, plug-in architecture based on the Eclipse Integrated Development Environment. Other UseIT interns used SCEC-VDO to make animated movies, and experimented with imagery in order to communicate concepts and events in earthquake science. One movie-making project included the creation of an assessment to test the effectiveness of the movie''s educational message. Finally, one intern created an interactive, multimedia presentation of the UseIT program.
NASA Technical Reports Server (NTRS)
Trevino, Luis; Brown, Terry; Crumbley, R. T. (Technical Monitor)
2001-01-01
The problem to be addressed in this paper is to explore how the use of Soft Computing Technologies (SCT) could be employed to improve overall vehicle system safety, reliability, and rocket engine performance by development of a qualitative and reliable engine control system (QRECS). Specifically, this will be addressed by enhancing rocket engine control using SCT, innovative data mining tools, and sound software engineering practices used in Marshall's Flight Software Group (FSG). The principle goals for addressing the issue of quality are to improve software management, software development time, software maintenance, processor execution, fault tolerance and mitigation, and nonlinear control in power level transitions. The intent is not to discuss any shortcomings of existing engine control methodologies, but to provide alternative design choices for control, implementation, performance, and sustaining engineering, all relative to addressing the issue of reliability. The approaches outlined in this paper will require knowledge in the fields of rocket engine propulsion (system level), software engineering for embedded flight software systems, and soft computing technologies (i.e., neural networks, fuzzy logic, data mining, and Bayesian belief networks); some of which are briefed in this paper. For this effort, the targeted demonstration rocket engine testbed is the MC-1 engine (formerly FASTRAC) which is simulated with hardware and software in the Marshall Avionics & Software Testbed (MAST) laboratory that currently resides at NASA's Marshall Space Flight Center, building 4476, and is managed by the Avionics Department. A brief plan of action for design, development, implementation, and testing a Phase One effort for QRECS is given, along with expected results. Phase One will focus on development of a Smart Start Engine Module and a Mainstage Engine Module for proper engine start and mainstage engine operations. The overall intent is to demonstrate that by employing soft computing technologies, the quality and reliability of the overall scheme to engine controller development is further improved and vehicle safety is further insured. The final product that this paper proposes is an approach to development of an alternative low cost engine controller that would be capable of performing in unique vision spacecraft vehicles requiring low cost advanced avionics architectures for autonomous operations from engine pre-start to engine shutdown.
1989-07-11
LITERATURE CITED [Boeh73] Boehm, Barry W., "Software and its Impact: A Quantitative Assessment," Datamation, 19, 5, (May 1973), pp 48-59. [Boeh76...Boehm, Barry W., "Software Engineering," IEEE Transactions on Computers, C-25, 12, (December 1976), pp 1226-1241. [Boeh81a] Boehm, Barry W., Software...Engineering Economics, Prentice-Hall, Inc., Englewood Cliffs, NJ, (1981). [Boeh8lb] Boehm, Barry W., "An Experiment in Small Scale Application Software
Wang, Xiaofeng; Abrahamsson, Pekka
2014-01-01
For more than thirty years, it has been claimed that a way to improve software developers’ productivity and software quality is to focus on people and to provide incentives to make developers satisfied and happy. This claim has rarely been verified in software engineering research, which faces an additional challenge in comparison to more traditional engineering fields: software development is an intellectual activity and is dominated by often-neglected human factors (called human aspects in software engineering research). Among the many skills required for software development, developers must possess high analytical problem-solving skills and creativity for the software construction process. According to psychology research, affective states—emotions and moods—deeply influence the cognitive processing abilities and performance of workers, including creativity and analytical problem solving. Nonetheless, little research has investigated the correlation between the affective states, creativity, and analytical problem-solving performance of programmers. This article echoes the call to employ psychological measurements in software engineering research. We report a study with 42 participants to investigate the relationship between the affective states, creativity, and analytical problem-solving skills of software developers. The results offer support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities. The following contributions are made by this study: (1) providing a better understanding of the impact of affective states on the creativity and analytical problem-solving capacities of developers, (2) introducing and validating psychological measurements, theories, and concepts of affective states, creativity, and analytical-problem-solving skills in empirical software engineering, and (3) raising the need for studying the human factors of software engineering by employing a multidisciplinary viewpoint. PMID:24688866
Graziotin, Daniel; Wang, Xiaofeng; Abrahamsson, Pekka
2014-01-01
For more than thirty years, it has been claimed that a way to improve software developers' productivity and software quality is to focus on people and to provide incentives to make developers satisfied and happy. This claim has rarely been verified in software engineering research, which faces an additional challenge in comparison to more traditional engineering fields: software development is an intellectual activity and is dominated by often-neglected human factors (called human aspects in software engineering research). Among the many skills required for software development, developers must possess high analytical problem-solving skills and creativity for the software construction process. According to psychology research, affective states-emotions and moods-deeply influence the cognitive processing abilities and performance of workers, including creativity and analytical problem solving. Nonetheless, little research has investigated the correlation between the affective states, creativity, and analytical problem-solving performance of programmers. This article echoes the call to employ psychological measurements in software engineering research. We report a study with 42 participants to investigate the relationship between the affective states, creativity, and analytical problem-solving skills of software developers. The results offer support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities. The following contributions are made by this study: (1) providing a better understanding of the impact of affective states on the creativity and analytical problem-solving capacities of developers, (2) introducing and validating psychological measurements, theories, and concepts of affective states, creativity, and analytical-problem-solving skills in empirical software engineering, and (3) raising the need for studying the human factors of software engineering by employing a multidisciplinary viewpoint.
Software technology insertion: A study of success factors
NASA Technical Reports Server (NTRS)
Lydon, Tom
1990-01-01
Managing software development in large organizations has become increasingly difficult due to increasing technical complexity, stricter government standards, a shortage of experienced software engineers, competitive pressure for improved productivity and quality, the need to co-develop hardware and software together, and the rapid changes in both hardware and software technology. The 'software factory' approach to software development minimizes risks while maximizing productivity and quality through standardization, automation, and training. However, in practice, this approach is relatively inflexible when adopting new software technologies. The methods that a large multi-project software engineering organization can use to increase the likelihood of successful software technology insertion (STI), especially in a standardized engineering environment, are described.
[A Multimedia Tutorial to Train Ultrasonography of the Thyroid for Medical Students].
Ritter, Julia; Wolfram, Maximilian; Schuler, Stefan; Guntinas-Lichius, Orlando
2017-11-01
Physicians in education often have poor experience in practice and assessment of ultrasonography on entering their profession, due to a deficiency of training offers during their study of medicine. Hence, a multimedia device for stepwise learning and training ultrasonography of the thyroid was developed. A software for a portable ultrasonography system was used to design a multimedia device for ultrasonography of the thyroid. It allows the user to illustrate texts and pictorial material simultaneously with ultrasound examination in order to compare own findings with examples from a database. The device was evaluated by 8 medical students and compared to a tutor-guided training. A structured, stepwise manual for ultrasonography of the thyroid with a large content of examples in different sectional images was designed for simultaneous reconstruction with the ultrasonography device. The informative content of the device and the replicability of the examination procedure were evaluated positively. Assessment respecting clarity, eligibility for users without experience and learning success was varying. The tutorial to learn and train ultrasonography of the thyroid is an instrument for self-learning and improving practical education in ultrasonography in medical education. In the next version, the manual for the examination will be structured in greater detail. © Georg Thieme Verlag KG Stuttgart · New York.
2005-01-01
developed a partnership with the Defense Acquisition University to in- tegrate DISA’s systems engineering processes, software , and network...in place, with processes being implemented: deployment management; systems engineering ; software engineering ; configuration man- agement; test and...CSS systems engineering is a transition partner with Carnegie Mellon University’s Software Engineering Insti- tute and its work on the capability
Shuttle avionics software trials, tribulations and success
NASA Technical Reports Server (NTRS)
Henderson, O. L.
1985-01-01
The early problems and the solutions developed to provide the required quality software needed to support the space shuttle engine development program are described. The decision to use a programmable digital control system on the space shuttle engine was primarily based upon the need for a flexible control system capable of supporting the total engine mission on a large complex pump fed engine. The mission definition included all control phases from ground checkout through post shutdown propellant dumping. The flexibility of the controller through reprogrammable software allowed the system to respond to the technical challenges and innovation required to develop both the engine and controller hardware. This same flexibility, however, placed a severe strain on the capability of the software development and verification organization. The overall development program required that the software facility accommodate significant growth in both the software requirements and the number of software packages delivered. This challenge was met by reorganization and evolution in the process of developing and verifying software.
Shaping Software Engineering Curricula Using Open Source Communities: A Case Study
ERIC Educational Resources Information Center
Bowring, James; Burke, Quinn
2016-01-01
This paper documents four years of a novel approach to teaching a two-course sequence in software engineering as part of the ABET-accredited computer science curriculum at the College of Charleston. This approach is team-based and centers on learning software engineering in the context of open source software projects. In the first course, teams…
Proceedings of the Thirteenth Annual Software Engineering Workshop
NASA Technical Reports Server (NTRS)
1988-01-01
Topics covered in the workshop included studies and experiments conducted in the Software Engineering Laboratory (SEL), a cooperative effort of NASA Goddard Space Flight Center, the University of Maryland, and Computer Sciences Corporation; software models; software products; and software tools.
Averting Denver Airports on a Chip
NASA Technical Reports Server (NTRS)
Sullivan, Kevin J.
1995-01-01
As a result of recent advances in software engineering capabilities, we are now in a more stable environment. De-facto hardware and software standards are emerging. Work on software architecture and design patterns signals a consensus on the importance of early system-level design decisions, and agreements on the uses of certain paradigmatic software structures. We now routinely build systems that would have been risky or infeasible a few years ago. Unfortunately, technological developments threaten to destabilize software design again. Systems designed around novel computing and peripheral devices will spark ambitious new projects that will stress current software design and engineering capabilities. Micro-electro-mechanical systems (MEMS) and related technologies provide the physical basis for new systems with the potential to produce this kind of destabilizing effect. One important response to anticipated software engineering and design difficulties is carefully directed engineering-scientific research. Two specific problems meriting substantial research attention are: A lack of sufficient means to build software systems by generating, extending, specializing, and integrating large-scale reusable components; and a lack of adequate computational and analytic tools to extend and aid engineers in maintaining intellectual control over complex software designs.
1988-05-01
obtained from Dr. Barry Boehm’s Software 5650, Contract No. F19628-86-C-O001, Engineering Economics [1] and from T. J. ESD/MITRE Software Center Acquisition...of References 1. Boehm, Barry W., SoJtware Engineering 3. Halstead, M. H., Elements of SoJhtare Economics, Englewood Cliffs, New Science, New York...1983, pp. 639-648. 35 35 - Bibliography Beizer, B., Software System Testing and Pressman , Roger S., Software Engineering:QualtyO Assurance, New York: Van
SOFTWARE ENGINEERING INSTITUTE (SEI)
The Software Engineering Institute (SEI) is a federally funded research and development center established in 1984 by the U.S. Department of Defense and operated by Carnegie Mellon University. SEI has a broad charter to provide leadership in the practice of software engineering t...
7 Processes that Enable NASA Software Engineering Technologies: Value-Added Process Engineering
NASA Technical Reports Server (NTRS)
Housch, Helen; Godfrey, Sally
2011-01-01
The presentation reviews Agency process requirements and the purpose, benefits, and experiences or seven software engineering processes. The processes include: product integration, configuration management, verification, software assurance, measurement and analysis, requirements management, and planning and monitoring.
NASA Technical Reports Server (NTRS)
Moseley, Warren
1989-01-01
The early stages of a research program designed to establish an experimental research platform for software engineering are described. Major emphasis is placed on Computer Assisted Software Engineering (CASE). The Poor Man's CASE Tool is based on the Apple Macintosh system, employing available software including Focal Point II, Hypercard, XRefText, and Macproject. These programs are functional in themselves, but through advanced linking are available for operation from within the tool being developed. The research platform is intended to merge software engineering technology with artificial intelligence (AI). In the first prototype of the PMCT, however, the sections of AI are not included. CASE tools assist the software engineer in planning goals, routes to those goals, and ways to measure progress. The method described allows software to be synthesized instead of being written or built.
Women Working in Engineering and Science
NASA Technical Reports Server (NTRS)
Luna, Bernadette; Kliss, Mark (Technical Monitor)
1998-01-01
The presentation will focus on topics of interest to young women pursuing an engineering or scientific career, such as intrinsic personality traits of most engineers, average salaries for the various types of engineers, appropriate preparation classes at the high school and undergraduate levels, gaining experience through internships, summer jobs and graduate school, skills necessary but not always included in engineering curricula (i.e., multimedia, computer skills, communication skills), the work environment, balancing family and career, and sexual harassment. Specific examples from the speaker's own experience in NASA's Space Life Sciences Program will be used to illustrate the above topics. In particular, projects from Extravehicular Activity and Protective Systems research and Regenerative Life Support research will be used as examples of real world problem-solving to enable human exploration of the solar system.
Virtual immunology: software for teaching basic immunology.
Berçot, Filipe Faria; Fidalgo-Neto, Antônio Augusto; Lopes, Renato Matos; Faggioni, Thais; Alves, Luiz Anastácio
2013-01-01
As immunology continues to evolve, many educational methods have found difficulty in conveying the degree of complexity inherent in its basic principles. Today, the teaching-learning process in such areas has been improved with tools such as educational software. This article introduces "Virtual Immunology," a software program available free of charge in Portuguese and English, which can be used by teachers and students in physiology, immunology, and cellular biology classes. We discuss the development of the initial two modules: "Organs and Lymphoid Tissues" and "Inflammation" and the use of interactive activities to provide microscopic and macroscopic understanding in immunology. Students, both graduate and undergraduate, were questioned along with university level professors about the quality of the software and intuitiveness of use, facility of navigation, and aesthetic organization using a Likert scale. An overwhelmingly satisfactory result was obtained with both students and immunology teachers. Programs such as "Virtual Immunology" are offering more interactive, multimedia approaches to complex scientific principles that increase student motivation, interest, and comprehension. © 2013 by The International Union of Biochemistry and Molecular Biology.
ERIC Educational Resources Information Center
IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
2012-01-01
The Conference on Software Engineering Education and Training (CSEE&T) is the premier international peer-reviewed conference, sponsored by the Institute of Electrical and Electronics Engineers, Inc. (IEEE) Computer Society, which addresses all major areas related to software engineering education, training, and professionalism. This year, as…
Modelling of diesel engine fuelled with biodiesel using engine simulation software
NASA Astrophysics Data System (ADS)
Said, Mohd Farid Muhamad; Said, Mazlan; Aziz, Azhar Abdul
2012-06-01
This paper is about modelling of a diesel engine that operates using biodiesel fuels. The model is used to simulate or predict the performance and combustion of the engine by simplified the geometry of engine component in the software. The model is produced using one-dimensional (1D) engine simulation software called GT-Power. The fuel properties library in the software is expanded to include palm oil based biodiesel fuels. Experimental works are performed to investigate the effect of biodiesel fuels on the heat release profiles and the engine performance curves. The model is validated with experimental data and good agreement is observed. The simulation results show that combustion characteristics and engine performances differ when biodiesel fuels are used instead of no. 2 diesel fuel.
Milestones in Software Engineering and Knowledge Engineering History: A Comparative Review
del Águila, Isabel M.; Palma, José; Túnez, Samuel
2014-01-01
We present a review of the historical evolution of software engineering, intertwining it with the history of knowledge engineering because “those who cannot remember the past are condemned to repeat it.” This retrospective represents a further step forward to understanding the current state of both types of engineerings; history has also positive experiences; some of them we would like to remember and to repeat. Two types of engineerings had parallel and divergent evolutions but following a similar pattern. We also define a set of milestones that represent a convergence or divergence of the software development methodologies. These milestones do not appear at the same time in software engineering and knowledge engineering, so lessons learned in one discipline can help in the evolution of the other one. PMID:24624046
Milestones in software engineering and knowledge engineering history: a comparative review.
del Águila, Isabel M; Palma, José; Túnez, Samuel
2014-01-01
We present a review of the historical evolution of software engineering, intertwining it with the history of knowledge engineering because "those who cannot remember the past are condemned to repeat it." This retrospective represents a further step forward to understanding the current state of both types of engineerings; history has also positive experiences; some of them we would like to remember and to repeat. Two types of engineerings had parallel and divergent evolutions but following a similar pattern. We also define a set of milestones that represent a convergence or divergence of the software development methodologies. These milestones do not appear at the same time in software engineering and knowledge engineering, so lessons learned in one discipline can help in the evolution of the other one.
A software engineering approach to expert system design and verification
NASA Technical Reports Server (NTRS)
Bochsler, Daniel C.; Goodwin, Mary Ann
1988-01-01
Software engineering design and verification methods for developing expert systems are not yet well defined. Integration of expert system technology into software production environments will require effective software engineering methodologies to support the entire life cycle of expert systems. The software engineering methods used to design and verify an expert system, RENEX, is discussed. RENEX demonstrates autonomous rendezvous and proximity operations, including replanning trajectory events and subsystem fault detection, onboard a space vehicle during flight. The RENEX designers utilized a number of software engineering methodologies to deal with the complex problems inherent in this system. An overview is presented of the methods utilized. Details of the verification process receive special emphasis. The benefits and weaknesses of the methods for supporting the development life cycle of expert systems are evaluated, and recommendations are made based on the overall experiences with the methods.
Accelerating a MPEG-4 video decoder through custom software/hardware co-design
NASA Astrophysics Data System (ADS)
Díaz, Jorge L.; Barreto, Dacil; García, Luz; Marrero, Gustavo; Carballo, Pedro P.; Núñez, Antonio
2007-05-01
In this paper we present a novel methodology to accelerate an MPEG-4 video decoder using software/hardware co-design for wireless DAB/DMB networks. Software support includes the services provided by the embedded kernel μC/OS-II, and the application tasks mapped to software. Hardware support includes several custom co-processors and a communication architecture with bridges to the main system bus and with a dual port SRAM. Synchronization among tasks is achieved at two levels, by a hardware protocol and by kernel level scheduling services. Our reference application is an MPEG-4 video decoder composed of several software functions and written using a special C++ library named CASSE. Profiling and space exploration techniques were used previously over the Advanced Simple Profile (ASP) MPEG-4 decoder to determinate the best HW/SW partition developed here. This research is part of the ARTEMI project and its main goal is the establishment of methodologies for the design of real-time complex digital systems using Programmable Logic Devices with embedded microprocessors as target technology and the design of multimedia systems for broadcasting networks as reference application.
Consistent Evolution of Software Artifacts and Non-Functional Models
2014-11-14
induce bad software performance)? 15. SUBJECT TERMS EOARD, Nano particles, Photo-Acoustic Sensors, Model-Driven Engineering ( MDE ), Software Performance...Università degli Studi dell’Aquila, Via Vetoio, 67100 L’Aquila, Italy Email: vittorio.cortellessa@univaq.it Web : http: // www. di. univaq. it/ cortelle/ Phone...Model-Driven Engineering ( MDE ), Software Performance Engineering (SPE), Change Propagation, Performance Antipatterns. For sake of readability of the
A self-referential HOWTO on release engineering
DOE Office of Scientific and Technical Information (OSTI.GOV)
Galassi, Mark C.
Release engineering is a fundamental part of the software development cycle: it is the point at which quality control is exercised and bug fixes are integrated. The way in which software is released also gives the end user her first experience of a software package, while in scientific computing release engineering can guarantee reproducibility. For these reasons and others, the release process is a good indicator of the maturity and organization of a development team. Software teams often do not put in place a release process at the beginning. This is unfortunate because the team does not have early andmore » continuous execution of test suites, and it does not exercise the software in the same conditions as the end users. I describe an approach to release engineering based on the software tools developed and used by the GNU project, together with several specific proposals related to packaging and distribution. I do this in a step-by-step manner, demonstrating how this very paper is written and built using proper release engineering methods. Because many aspects of release engineering are not exercised in the building of the paper, the accompanying software repository also contains examples of software libraries.« less
The Effect of AOP on Software Engineering, with Particular Attention to OIF and Event Quantification
NASA Technical Reports Server (NTRS)
Havelund, Klaus; Filman, Robert; Korsmeyer, David (Technical Monitor)
2003-01-01
We consider the impact of Aspect-Oriented Programming on Software Engineering, and, in particular, analyze two AOP systems, one of which does component wrapping and the other, quantification over events, for their software engineering effects.
Second Generation Product Line Engineering Takes Hold in the DoD
2014-01-01
Feature- Oriented Domain Analysis ( FODA ) Feasibility Study” (CMU/SEI-90- TR-021, ADA235785). Pittsburgh, PA: Software Engineering Institute...software product line engineering and software architecture documentation and analysis . Clements is co-author of three practitioner-oriented books about
Collected Software Engineering Papers, Volume 10
NASA Technical Reports Server (NTRS)
1992-01-01
This document is a collection of selected technical papers produced by participants in the Software Engineering Laboratory (SEL) from Oct. 1991 - Nov. 1992. The purpose of the document is to make available, in one reference, some results of SEL research that originally appeared in a number of different forums. Although these papers cover several topics related to software engineering, they do not encompass the entire scope of SEL activities and interests. Additional information about the SEL and its research efforts may be obtained from the sources listed in the bibliography at the end of this document. For the convenience of this presentation, the 11 papers contained here are grouped into 5 major sections: (1) the Software Engineering Laboratory; (2) software tools studies; (3) software models studies; (4) software measurement studies; and (5) Ada technology studies.
ERIC Educational Resources Information Center
Rhodes, Ashley E.
2013-01-01
Compared to other nations, fewer American students are pursuing and completing degrees within the science, technology, engineering, and mathematics (STEM) fields. For the United States to remain competitive, the development of novel instructional techniques designed to reach students who might otherwise be lost from these majors is imperative.…
ERIC Educational Resources Information Center
Rhodes, Ashley; Rozell, Tim; Shroyer, Gail
2014-01-01
Many students who have the ability to succeed in science, technology, engineering and math (STEM) disciplines are often alienated by the traditional instructional methods encountered within introductory courses; as a result, attrition from STEM fields is highest after completion of these courses. This is especially true for females. The present…
ERIC Educational Resources Information Center
Iglesias, Ana; Moreno, Lourdes; Cuadra, Dolores; Castro, Elena
2013-01-01
Nowadays the use of distance learning systems is widely extended in engineering education. Moreover, most of them use multimedia resources that sometimes are the only educational material available to provide certain educational knowledge to the students. Unfortunately, most of the current educational systems and their educational content present…
ERIC Educational Resources Information Center
Iglesias, Ana; Moreno, Lourdes; Castro, Elena; Cuadra, Dolores
2014-01-01
Nowadays the use of distance learning systems is widely extended in engineering education. Moreover, most of them use multimedia resources that sometimes are the only educational material available to provide certain educational knowledge to the students. Unfortunately, most of the current educational systems and their educational content present…