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Sample records for play humour learning

  1. Humour: A Different Kind of Play

    ERIC Educational Resources Information Center

    Loizou, Eleni

    2005-01-01

    This study investigates young children's humourous activity as a form of play and considers the implications on their cognitive development and learning. The study was conducted in an infant room of a university based group child care center and multiple qualitative data collection methods were used. The findings of this study suggest that during…

  2. Indigenous and Non-Indigenous Primary School Students' Attitudes on Play, Humour, Learning and Self-Concept: A Comparative Perspective

    ERIC Educational Resources Information Center

    Lillemyr, Ole Fredrik; Sobstad, Frode; Marder, Kurt; Flowerday, Terri

    2010-01-01

    Based on theory and research, social aspects like friendship and sense of relatedness are fundamental in the development of children's cultural identity and achievement of outcomes. It is argued that this is a motivational aspect often neglected in research studies focusing on students' motivation and learning. Theory and research on motivation…

  3. Humour as EFL Learning-Teaching Strategy

    ERIC Educational Resources Information Center

    Al-Duleimi, Abbas Deygan Darweesh; Aziz, Rana Naji

    2016-01-01

    It has been argued that humour is beneficial in the classroom because it increases social bonding between teachers and students, salience of information, and ultimately recall and retention. The current study attempts to test some assumptions about humour as a pedagogical tool. Results have indicated that using humour to teach material…

  4. Enjoyable learning: the role of humour, games, and fun activities in nursing and midwifery education.

    PubMed

    Baid, Heather; Lambert, Nicky

    2010-08-01

    Education that captures the attention of students is an essential aspect of promoting meaningful, active learning. Rather than standing at the front of a group of learners simply speaking about a topic, teachers have the opportunity of livening up their teaching with humour, games, and other fun activities. This article critically evaluates the benefits and limitations of humour within nursing education as well as the use of games and fun activities as teaching strategies. Examples of various games and interactive activities are also provided.

  5. Early humour production.

    PubMed

    Hoicka, Elena; Akhtar, Nameera

    2012-11-01

    The current studies explored early humour as a complex socio-cognitive phenomenon by examining 2- and 3-year-olds' humour production with their parents. We examined whether children produced novel humour, whether they cued their humour, and the types of humour produced. Forty-seven parents were interviewed, and videotaped joking with their children. Other parents (N= 113) completed a survey. Parents reported children copy jokes during the first year of life, and produce novel jokes from 2 years. In play sessions, 3-year-olds produced mostly novel humorous acts; 2-year-olds produced novel and copied humorous acts equally frequently. Parents reported children smile, laugh, and look for a reaction when joking. In play sessions, 2- and 3-year-olds produced these behaviours more when producing humorous versus non-humorous acts. In both parent reports and play sessions, they produced novel object-based (e.g., underwear on head) and conceptual humour (e.g., 'pig says moo') and used wrong labels humorously (e.g., calling a cat a dog). Thus, parent report and child behaviour both confirm that young children produce novel humorous acts, and share their humour by smiling, laughing, and looking for a reaction. PMID:23039334

  6. Humour production may enhance observational learning of a new tool-use action in 18-month-old infants.

    PubMed

    Esseily, Rana; Rat-Fischer, Lauriane; Somogyi, Eszter; O'Regan, Kevin John; Fagard, Jacqueline

    2016-01-01

    Many studies have shown that making children laugh enhances certain cognitive capacities such as attention, motivation, perception and/or memory, which in turn enhance learning. However, no study thus far has investigated whether laughing has an effect on learning earlier in infancy. The goal of this study was to see whether using humour with young infants in a demonstration of a complex tool-use task can enhance their learning. Fifty-three 18-month-old infants participated in this study and were included either in a humorous or a control demonstration group. In both groups infants observed an adult using a tool to retrieve an out-of-reach toy. What differed between groups was that in the humorous demonstration group, instead of playing with the toy, the adult threw it on the floor immediately after retrieval. The results show that infants who laughed at the demonstration in the humorous demonstration group reproduced significantly more frequent target actions than infants who did not laugh and those in the control group. This effect is discussed with regard to individual differences in terms of temperament and social capacities as well as positive emotion and dopamine release.

  7. Early Humour Production

    ERIC Educational Resources Information Center

    Hoicka, Elena; Akhtar, Nameera

    2012-01-01

    The current studies explored early humour as a complex socio-cognitive phenomenon by examining 2- and 3-year-olds' humour production with their parents. We examined whether children produced novel humour, whether they cued their humour, and the types of humour produced. Forty-seven parents were interviewed, and videotaped joking with their…

  8. Learning, Play, and Your Newborn

    MedlinePlus

    ... Story" 5 Things to Know About Zika & Pregnancy Learning, Play, and Your Newborn KidsHealth > For Parents > Learning, ... juega su recién nacido What Is My Newborn Learning? Play is the chief way that infants learn ...

  9. Playful Learning and Montessori Education

    ERIC Educational Resources Information Center

    Lillard, Angeline S.

    2013-01-01

    Although Montessori education is often considered a form of playful learning, Maria Montessori herself spoke negatively about a major component of playful learning--pretend play, or fantasy--for young children. In this essay, the author discusses this apparent contradiction: how and why Montessori education includes elements of playful learning…

  10. Intergenerational Learning through Play.

    ERIC Educational Resources Information Center

    Davis, Lindsay; Larkin, Elizabeth; Graves, Stephen B.

    2002-01-01

    Argues that shared play experiences are a good way to build mutually beneficial relationships among older and younger generations. Outlines why intergenerational play is important, focusing on its cognitive, social, physical, and emotional benefits for both older adults and young children. Describes toys, materials, and games conducive to positive…

  11. Just Clowning Around: Classroom Perspectives on Children's Humour

    ERIC Educational Resources Information Center

    Hobday-Kusch, Jody; McVittie, Janet

    2002-01-01

    Using a post-structural, interpretive perspective, we studied children's humour in a grade-1 and -2 classroom. In this article, we report our observations of two boys who took on the role of "class clown." The boys used humour to negotiate power, which we defined as participation in discourse, taking on the role of class clowns and playing these…

  12. Why did the proton cross the road? Humour and science communication.

    PubMed

    Riesch, Hauke

    2015-10-01

    The use of humour in public discourse about science has grown remarkably over the past few years, and when used in science communication activities is being seen as a great way to bring science to the public through laughter. However, barely any research has been published either on the often-assumed beneficial learning effects of humour in informal science education, or on the wider social functions and effects of humour about science and how humorous public discourse about science can influence the public understanding of science and the science-society relationship. This research note reviews some of the literature on the psychology and sociology of humour and comedy and tries to apply some of its insights to the effects humour might have when used in science communication. Although not intended to be anti-humour, this note attempts at least to start a more critical conversation on the value of humour in the communication of science.

  13. Understanding Young Children's Learning through Play: Building Playful Pedagogies

    ERIC Educational Resources Information Center

    Broadhead, Pat; Burt, Andy

    2011-01-01

    This timely and accessible text introduces, theorises and practically applies two important concepts which now underpin early years practice: those of "playful learning" and "playful pedagogies". Pat Broadhead and Andy Burt draw upon filmed material, conversations with children, reflection, observation, and parental and staff interviews, in their…

  14. Play, Parachutes, and Experiential Learning.

    ERIC Educational Resources Information Center

    Hobbs, Stephen

    1997-01-01

    Defines and explains key concepts associated with experiential learning and describes practical exercises. Encourages volunteer administrators to investigate and use experiential learning in their work and lives. (Author/JOW)

  15. LEARN: Playful Techniques To Accelerate Learning.

    ERIC Educational Resources Information Center

    Richards, Regina G.

    The methods outlined in this guide offer teachers a variety of ways to stimulate interest, enhance concentration, increase understanding, and improve memory in their students. Chapter 1 discusses the LEARN (Learning Efficiently And Remembering Mnemonics) system, a set of strategies that help students use a variety of processing styles to a greater…

  16. Play to Learn, Learn to Play: Language Learning through Gaming Culture

    ERIC Educational Resources Information Center

    Ryu, Dongwan

    2013-01-01

    Many researchers have investigated learning through playing games. However, after playing games, players often go online to establish and participate in the online community where they enrich their game experiences, discuss game-related issues, and create fan-fictions, screenshots, or scenarios. Although these emerging activities are an essential…

  17. Humorous Language Play in a Thai EFL Classroom

    ERIC Educational Resources Information Center

    Forman, Ross

    2011-01-01

    The relationship between creativity, play, and language learning has been of increasing interest over the past decade, but the role of humour itself in SLL remains significantly under-explored. The present study examines humorous language play initiated by a bilingual EFL teacher and taken up by his post-beginner students in a Thai university…

  18. Outdoor Play and Learning: Policy and Practice

    ERIC Educational Resources Information Center

    Burriss, Kathleen; Burriss, Larry

    2011-01-01

    This study describes national school district policy and practice regarding elementary school children's outdoor learning and play. District representatives from 173 randomly selected school districts completed questionnaires describing policy and practice related to recess, outdoor play, outdoor curricular studies, playground materials, ADA…

  19. The Common Core's First Casualty: Playful Learning

    ERIC Educational Resources Information Center

    Bowdon, Jill

    2015-01-01

    Although the Common Core standards do not prescribe pedagogy or forbid playful learning, kindergarten teachers will find it challenging to maintain a playful classroom under this reform. Kindergarten teachers have to cover a more rigorous and accelerated curriculum now, and they are doing so in a context that rewards procedural teaching.

  20. The essence of humour and its effects and functions: a qualitative study.

    PubMed

    Olsson, Henny; Backe, Harriet; Sörensen, Stefan; Kock, Marianne

    2002-01-01

    Humour is one of the innate abilities that an individual develops whilst growing up and which is affected by his/her experiences in life. The purpose of this study was to describe which categories can be included in the term 'humour' and to describe the effects and functions that humour has on people. The study was exploratory. The data were based on 20 interviews, nine of which were made with women and 11 with men who had no formal connection to health services or nursing. Ages ranged from 17 to 75 years and all the interviewees were from Sweden. The research question was: 'what does humour mean to you?'. The answers given were labelled as: laughter, happiness, unforeseen events/situations, real humour/art form, jokes, plays on words/puns, situation comedy and political satire. The categories were: possibilities/obstacles and weapon/protection. We conclude that the essence of humour can be categorized as possibilities/obstacles and weapon/protection. Humour has effects and functions on individuals. Empathy is a prerequisite for the use of humour in the context of health services and nursing.

  1. Exploring Play/Playfulness and Learning in the Adult and Higher Education Classroom

    ERIC Educational Resources Information Center

    Tanis, David J.

    2012-01-01

    Play and playfulness and their role in learning are researched extensively in early childhood education. However, as the child matures into an adult, play and playfulness are given less attention in the teaching and learning process. In adult education, there is very little research about play/playfulness and its significance for learning. Despite…

  2. The neural basis of humour comprehension and humour appreciation: The roles of the temporoparietal junction and superior frontal gyrus.

    PubMed

    Campbell, Darren W; Wallace, Marc G; Modirrousta, Mandana; Polimeni, Joseph O; McKeen, Nancy A; Reiss, Jeffrey P

    2015-12-01

    Psychological well-being and social acumen benefit from the recognition of humourous intent and its enjoyment. The enjoyment of humour requires recognition, but humour recognition is not necessarily accompanied by humour enjoyment. Humour recognition is crucial during social interactions, while the associated enjoyment is less critical. Few neuroimaging studies have explicitly differentiated between the neural foundations of humour comprehension and humour appreciation. Among such studies, design limitations have obscured the specification of neural correlates to humour comprehension or appreciation. We implemented a trichotomous response option to address these design limitations. Twenty-four participants rated 120 comics (90 unaltered with humourous intent and 30 caption-altered without humourous intent) as either funny jokes (FJ), not funny jokes but intended to be funny (NFJ), or not intended to be funny or non-jokes (NJ). We defined humour comprehension by NFJ minus NJ and humour appreciation by FJ minus NFJ. We measured localized blood oxygen level dependent (BOLD) neural responses with a 3T MRI scanner. We tested for BOLD responses in humour comprehension brain regions of interest (ROIs), humour appreciation ROIs, and across the whole-brain. We found significant NFJ-NJ BOLD responses in our humour comprehension ROIs and significant FJ-NFJ BOLD responses in select humour appreciation ROIs. One key finding is that comprehension accuracy levels correlated with humour-comprehension responses in the left temporo-parietal junction (TPJ). This finding represents a novel and precise neural linkage to humour comprehension. A second key finding is that the superior frontal gyrus (SFG) was uniquely associated with humour-appreciation. The SFG response suggests that complex cognitive processing underlies humour appreciation and that current models of humour appreciation be revised. Finally, our research design provides an operational distinction between humour

  3. Creative and Playful Learning: Learning through Game Co-Creation and Games in a Playful Learning Environment

    ERIC Educational Resources Information Center

    Kangas, Marjaana

    2010-01-01

    This paper reports on a pilot study in which children aged 7-12 (N = 68) had an opportunity to study in a novel formal and informal learning setting. The learning activities were extended from the classroom to the playful learning environment (PLE), an innovative playground enriched by technological tools. Curriculum-based learning was intertwined…

  4. Learning, Play, and Your 4- to 7-Month-Old

    MedlinePlus

    ... Pregnancy Learning, Play, and Your 4- to 7-Month-Old KidsHealth > For Parents > Learning, Play, and Your 4- to 7-Month-Old Print A A A Text Size What's ... Learning What Your Baby Is Learning By 4 months old, your baby has learned to recognize you ...

  5. Nurses’ experiences of humour in clinical settings

    PubMed Central

    Ghaffari, Fatemeh; Dehghan-Nayeri, Nahid; Shali, Mahboubeh

    2015-01-01

    Background: Providing holistic nursing care when there is a shortage of personnel and equipment exposes nurses to stress and a higher risk of occupational burnout. Humour can promote nurses’ health and influence nursing care. The aim of this study was to describe nurses’ experiences of humour in clinical settings and factors affecting it. Methods: This qualitative study investigated nurses’ experiences of humour. Five hospitals affiliated to Tehran University of Medical Sciences provided the setting for this study. The participants comprised of 17 nurses with master’s and Baccalaureate degrees (BSN) in nursing. These nurses worked at educational hospitals affiliated to Tehran University of Medical Sciences and had minimum work experience of 12 months in various clinical wards. Nurses from all wards were invited to participate in this study. The data were collected through semi structure interviews using guides comprising probing questions. Telephonic interviews were used to further supplement the data. The data were analysed using conventional content analysis. Results: The data were classified into five themes including the dynamics of humour, condition enforcement, Risk making probability, Instrumental use and Change: opportunities and threats. Conclusion: Understanding nurses’ perceptions and experiences of humour helps identify its contributing factors and provides valuable guidelines for enhancing nurses and patients’ mental, emotional and physical health. Spreading a culture of humour through teaching methods can improve workplace cheerfulness and highlights the importance of humour in patient care in nurses and nursing students. PMID:26034735

  6. The "State of Play" in Australia: Early Childhood Educators and Play-Based Learning

    ERIC Educational Resources Information Center

    Sumsion, Jennifer; Grieshaber, Sue; McArdle, Felicity; Shield, Paul

    2014-01-01

    This article provides an overview of the Education Meets Play study that will investigate early childhood educators' use of play-based learning, now mandatory under the "National Quality Standard". By building on what can be gleaned about educators' approaches to play-based learning prior to the implementation of the…

  7. This is funny: on the beneficial role of self-enhancing and affiliative humour in job design.

    PubMed

    Van den Broeck, Anja; Vander Elst, Tinne; Dikkers, Josje; De Lange, Annet; De Witte, Hans

    2012-02-01

    Building on positive psychology, the present study aims to address the role of humour in the workplace, and particularly in job design, one of the crucial job aspects contributing to employee well-being. Specifically, we examine the main effects of self-enhancing and affiliative types of humour both on burnout and work engagement. Furthermore, we study whether these humour styles serve as personal resources, moderating the associations of job hindrances (i.e., role conflict), job challenges (i.e., workload) and job resources (i.e., social support) with burnout and work engagement, as outlined in the Job Demands-Resources model. Results in a large sample of Belgian employees ( N = 1200) showed that both types of humour related negatively to burnout and positively to work engagement. No interactions between humour and the job characteristics were found in the prediction of burnout. The significant interactions in predicting work engagement showed that self-enhancing and affiliative humour played a positive role, particularly when role conflict and social support were low. No interactions with workload were found. The discussion aims to shed light on the unexpected results and to further the study of the humour-health hypothesis.

  8. Playing with Mathematics: Play in Early Childhood as a Context for Mathematical Learning

    ERIC Educational Resources Information Center

    Mathematics Education Research Group of Australasia, 2010

    2010-01-01

    Play is an essential part of young children's lives. This symposium highlights the integral role of play in young children's mathematics learning and examines the teacher's role in facilitating and extending this. Papers examine key tenets of play, contributing to theoretical understandings and presenting data on teacher's perceptions of play and…

  9. Science Concepts Young Children Learn through Water Play

    ERIC Educational Resources Information Center

    Gross, Carol M.

    2012-01-01

    Water is fascinating, fun, and multifaceted. Children can play with it endlessly. But play, for play's sake, is not water's only value (Crosser, 1994, Tovey, 1993). Indeed, water play is a compelling focus of study for young children (Chalufour & Worth, 2005). The concepts that young children learn from water play are essential for early childhood…

  10. A Review of Play and Its Relationship to Learning.

    ERIC Educational Resources Information Center

    Naumburg, Janet

    The value and function of play behavior in young children, and the process and conditions by which play contributes to learning, cognition and problem solving, are explored in this literature review. The first section examines early theories of play, the psychoanalytic theory of play, and the developmental stages of play. Common elements of play…

  11. The Playing Learning Child: Towards a Pedagogy of Early Childhood

    ERIC Educational Resources Information Center

    Samuelsson, Ingrid Pramling; Carlsson, Maj Asplund

    2008-01-01

    From children's own perspective, play and learning are not always separate in practices during early years. The purpose of this article is, first, to scrutinise the background and character of early years education in terms of play and learning. Second, to elaborate the findings of several years of research about children's learning in preschool…

  12. A Multicultural Perspective on Play and Learning in Primary School

    ERIC Educational Resources Information Center

    Lillemyr, Ole Fredrik; Sobstad, Frode; Marder, Kurt; Flowerday, Terri

    2011-01-01

    In the school's conception of learning, the cultural aspect of children's play has often been lacking. In different countries, it is emphasized that play is important for learning (Dockett and Fleer, Play and pedagogy in early childhood: Bending the rules. Harcourt Brace & Comp, Sydney, "1999"; Lillemyr, Nordisk Pedagogik/Nordic Educational…

  13. More than Just Play: Enhanced Teacher Preparation through Authentic Learning

    ERIC Educational Resources Information Center

    Myers, H. Nicole; DeCou, Heather L.

    2013-01-01

    This article describes the research behind and development of Play Lab, a play-based authentic learning environment for university students learning to teach children with developmental disabilities and the case study analysis from the Play Lab's first year of implementation. Data from (a) pre-development surveys which were triangulated with (b)…

  14. Mathematical Learning in a Context of Play

    ERIC Educational Resources Information Center

    Edo, Meque; Planas, Nuria; Badillo, Edelmira

    2009-01-01

    In this article we analyse a didactical situation centred on the creation and use of a symbolic play environment in a class of pupils aged five and six years-old. The main source of data for this paper comes from an experimentation planned in relation to the following research question: does symbolic play in simulated contexts help pupils to…

  15. Role-Play in Foreign Language Learning.

    ERIC Educational Resources Information Center

    Raz, Hana

    1985-01-01

    Describes practical conclusion of a study carried out in Israel which investigated the potential effects of role play on communicative competence, motivation and underachieving foreign language learners. The discussion focuses on a suggested procedure, prerequisites and limitations, the positive effects of role play, and its educational value and…

  16. Learning through Play: Portraits, Photoshop, and Visual Literacy Practices

    ERIC Educational Resources Information Center

    Honeyford, Michelle A.; Boyd, Karen

    2015-01-01

    Play has a significant role in language and literacy learning. However, even when valued in schools, opportunities for play are limited beyond early childhood education. This study of an after-school program for adolescents looks closely at several forms of play that students engaged in to produce self-portraits. The study suggests that play and…

  17. Cats and Portals: Video Games, Learning, and Play

    ERIC Educational Resources Information Center

    Gee, James Paul

    2008-01-01

    The author builds on arguments he has made elsewhere that good commercial video games foster deep learning and problem solving and that such games in fact promote mastery as a form of play. Here he maintains that some good video games engage players with an important type of play, namely of play as discovery, of play as surmising new possibilities…

  18. Examining Charisma in Relation to Students' Interest in Learning

    ERIC Educational Resources Information Center

    Lin, Shu-Hui; Huang, Yun-Chen

    2016-01-01

    Teachers, especially their teaching behaviours, play an important role in students' learning and students with a high interest in learning show deeper understanding in the classroom. This study intends to explore how far the teacher's charisma--knowledge, character traits, teaching techniques and humour--contribute to students' interest in…

  19. Learning, Play, and Your 1- to 3-Month-Old

    MedlinePlus

    ... Pregnancy Learning, Play, and Your 1- to 3-Month-Old KidsHealth > For Parents > Learning, Play, and Your 1- to 3-Month-Old Print A A A Text Size What's ... start responding even more to you during these months — and will even give you a smile! Babies ...

  20. Achievement Evaluation within a Non-Conventional Framework: Some Experiences in Physics and Humour

    ERIC Educational Resources Information Center

    Worner, C. H.; Romero, A.; Bustamante, G.

    2010-01-01

    An achievement evaluation of a non-conventional physics course for liberal arts students is presented. The theoretical ground for this course focuses on the use of humour as a teaching tool. Preliminary evidence shows that a learning process is accomplished. (Contains 1 table and 3 figures.)

  1. Achievement evaluation within a non-conventional framework: some experiences in physics and humour

    NASA Astrophysics Data System (ADS)

    Wörner, C. H.; Romero, A.; Bustamante, G.

    2010-09-01

    An achievement evaluation of a non-conventional physics course for liberal arts students is presented. The theoretical ground for this course focuses on the use of humour as a teaching tool. Preliminary evidence shows that a learning process is accomplished.

  2. Helping Children Play and Learn Together

    ERIC Educational Resources Information Center

    Ostrosky, Michaelene M.; Meadan, Hedda

    2010-01-01

    During the early childhood years, children learn to interact with one another in ways that are positive and successful. Researchers stress the importance of positive peer relationships in childhood and later life. The absence of positive social interactions in childhood is linked to negative consequences later in life, such as withdrawal,…

  3. Learning Recycling from Playing a Kinect Game

    ERIC Educational Resources Information Center

    González Ibánez, José de Jesús Luis; Wang, Alf Inge

    2015-01-01

    The emergence of gesture-based computing and inexpensive gesture recognition technology such as the Kinect have opened doors for a new generation of educational games. Gesture based-based interfaces make it possible to provide user interfaces that are more nature and closer to the tasks being carried out, and helping students that learn best…

  4. Young Children's Block Play and Mathematical Learning

    ERIC Educational Resources Information Center

    Park, Boyoung; Chae, Jeong-Lim; Boyd, Barbara Foulks

    2008-01-01

    This qualitative study investigated young children's mathematical engagement in play with wooden unit blocks. Two boys, ages 6 and 7, were independently observed completing the task of filling outlined regions with the various sets of blocks. Three major mathematical actions were observed: categorizing geometric shapes, composing a larger shape…

  5. Role Play and Foreign Language Learning.

    ERIC Educational Resources Information Center

    Maxwell, Christina

    Classroom use of role-playing in English-as-a-Second-Language (ESL) instruction in Japan is described. The purpose is to improve students' verbal and nonverbal communication skills and to link and use previously built schema, in both structured and improvised situations. Units designed around a short listening passage, a short reading passage, and…

  6. Playing with Liquid Foams: Learning Physical Chemistry

    ERIC Educational Resources Information Center

    Ritacco, Hernan

    2008-01-01

    Who has never played with soap bubbles? They are so beautiful and amazing, they have a perfect spherical shape and surprising tints. Foams are structures of bubbles of an incredible complexity and they are a perfect system to stimulate students' interest in the chemistry and physics of surface phenomena. In this article I propose a simple…

  7. Conceptualising Play-Based Learning from Kindergarten Teachers' Perspectives

    ERIC Educational Resources Information Center

    Fesseha, Ellen; Pyle, Angela

    2016-01-01

    This study sought to gain insight into how Ontario teachers define play-based learning, and how their perspectives affect its implementation in kindergarten classrooms. Using survey data from kindergarten teachers from around the province of Ontario, two definitions of play were developed: one focused on social development through play and the…

  8. The Transfer of Learning from Play Practices to Game Play in Young Adult Soccer Players

    ERIC Educational Resources Information Center

    Holt, Josh E.; Ward, Phillip; Wallhead, Tristan L.

    2006-01-01

    Background: Physical educators and coaches face an ongoing problem of presenting fun and enjoyable practices that also provide efficient learning of technical and tactical sports skills. Effective instruction also promotes the transfer of learning from practice tasks to the real game. Play Practice (PP) describes a structure for teaching sports…

  9. Children Learning to Use Technologies through Play: A Digital Play Framework

    ERIC Educational Resources Information Center

    Bird, Jo; Edwards, Susan

    2015-01-01

    Digital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play-based learning. This paper presents a new framework to understand how children learn to use…

  10. Use of humour in primary care: different perceptions among patients and physicians

    PubMed Central

    Granek-Catarivas, M; Goldstein-Ferber, S; Azuri, Y; Vinker, S; Kahan, E

    2005-01-01

    Purpose: (1) To explore the frequency with which humorous behaviour and statements occur in family medicine practice in Israel, and (2) to quantitatively assess the correlation between the subjective perceptions of humour in medical encounters between patients and physicians. Method: In a cross sectional study, two populations (doctors and patients) were surveyed with paired structured questionnaires completed immediately after primary care practice visits. Two hundred and fifty consecutive encounters from 15 practices were sampled. The physician questionnaire was self administered, and patient questionnaire was administered by a trained research assistant. Results: A mean of 16.7 questionnaires was completed per physician (range 6–20). The physicians reported having used some humour in only 95 encounters (38%), whereas almost 60% of patients agreed with the statement, "The doctor used some humour during the visit". At the same time, for specific encounters, the agreement between patients' perception and physicians' perceptions on the use of humour, although not completely by chance (p = 0.04), is low (κ = 0.115). Patient characteristics (age, education, gender, family status, mother tongue, self perceived heath status, stress, mood, and expectations) were not related to the degree of agreement between the patients' and physicians' perceptions. Conclusion: Humour was used in a large proportion of encounters, independently of patient characteristics. Patients seem to be more sensitised to humour than physicians, probably because of their high stress level during medical encounters. Cultural differences may also play a part. Physicians should be made aware of this magnifying effect, and the issue should be discussed in medical schools. PMID:15701747

  11. Role-playing in the problem-based learning class.

    PubMed

    Chan, Zenobia C Y

    2012-01-01

    Learning and teaching have been conceptualized and executed in many styles, such as self-learning, peer learning, and interaction between the learner and mentor. Today, openness to alternative ideas and embracing innovative approaches in nursing education are encouraged in order to meet students' learning interests and needs, and to address ever-changing healthcare requests. Problem-based learning has been widely adopted in nursing education, with various positive effects on students' learning, such as motivated learning, team work, problem-solving skills and critical thinking. Role-plays have been demonstrated as an effective learning strategy that includes an active and experiential feature that facilitates students' autonomy in their health-related learning. However, there is a lack of discussion of whether and how role-play can be used in problem-based learning (PBL). This paper shows the development of a classroom-based innovation using role-play in the PBL class for higher diploma year-one nurse students (a total of 20 students, five per group). This paper consists of five sections: a) the literature on PBL and nurse education, and role-plays as the innovation; b) the PBL case scenario with the illustration of the two role-play scripts, c) student evaluation on role-play in the PBL class; d) discussions on both achievements and limitations of this innovation, and e) the conclusion. It is hoped that this paper will be an example to other nurse educators who are keen on exploring interactive and student-driven learning and teaching strategies in the PBL class.

  12. Learning, Play, and Your 8- to 12-Month-Old

    MedlinePlus

    ... learn to associate them with mom, dad, and bottle. Your baby will begin to use gestures like ... for exploration. Your baby may enjoy playing with egg cartons, blocks, balls, stacking toys, and push-pull ...

  13. Play Can Be the Building Blocks of Learning.

    ERIC Educational Resources Information Center

    Cartwright, Sally

    1988-01-01

    Discusses how unit building blocks can be used to enhance five major interrelated aspects of child learning, namely, physical, emotional, social, intellectual (cognitive), and intuitive development. Also presents six ways to encourage good block playing among children. (BB)

  14. Learning Physics through Play in an Augmented Reality Environment

    ERIC Educational Resources Information Center

    Enyedy, Noel; Danish, Joshua A.; Delacruz, Girlie; Kumar, Melissa

    2012-01-01

    The Learning Physics through Play Project (LPP) engaged 6-8-year old students (n = 43) in a series of scientific investigations of Newtonian force and motion including a series of augmented reality activities. We outline the two design principles behind the LPP curriculum: 1) the use of socio-dramatic, embodied play in the form of participatory…

  15. Play: Ten Power Boosts for Children's Early Learning

    ERIC Educational Resources Information Center

    Honig, Alice

    2007-01-01

    Play is children's work. Alice Honig enumerates from the heart 10 ways in which children learn through play, including building dexterity; social skills; cognitive and language skills; number and time concepts; spatial understanding; reasoning of cause and effect; clarification of pretend versus real; sensory and aesthetic appreciation; extended…

  16. Blended Learning Using Role-Plays, Wikis and Blogs

    ERIC Educational Resources Information Center

    Ruyters, Michele; Douglas, Kathy; Law, Siew Fang

    2011-01-01

    Student learning about legal skills in legal education is increasingly seen as important. These legal skills include advocacy and negotiation. These skills are often taught through role-play. This article discusses the combination of role-plays with online tools, including wikis and blogs, to assist students to master legal skills. The article…

  17. Learning to Play Games or Playing Games to Learn? A Health Education Case Study with Soweto Teenagers

    ERIC Educational Resources Information Center

    Amory, Alan

    2010-01-01

    The aim of this study was to investigate the use of an educational computer video game in teaching and learning. Cultural-historical activity theory is used heuristically to explore the social and cultural interactions during game play. It is argued that knowledge construction occurs when video games function as a tool to mediate learning rather…

  18. Home Video Games: Children and Parents Learn to Play and Play to Learn.

    ERIC Educational Resources Information Center

    Mitchell, Edna

    Twenty families in the San Francisco Bay area (California) with new Atari home video game sets were studied from February through June 1981 to obtain data on how the game-playing affected family interaction. Records of play were kept for one week each month and each family member was interviewed at the beginning and the end of the study. It was…

  19. Play, attention, and learning: how do play and timing shape the development of attention and influence classroom learning?

    PubMed

    Hedges, James H; Adolph, Karen E; Amso, Dima; Bavelier, Daphne; Fiez, Julie A; Krubitzer, Leah; McAuley, J Devin; Newcombe, Nora S; Fitzpatrick, Susan M; Ghajar, Jamshid

    2013-07-01

    The behavioral and neurobiological connections between play and the development of critical cognitive functions, such as attention, remain largely unknown. We do not yet know how these connections relate to the formation of specific abilities, such as spatial ability, and to learning in formal environments, such as in the classroom. Insights into these issues would be beneficial not only for understanding play, attention, and learning individually, but also for the development of more efficacious systems for learning and for the treatment of neurodevelopmental disorders. Different operational definitions of play can incorporate or exclude varying types of behavior, emphasize varying developmental time points, and motivate different research questions. Relevant questions to be explored in this area include, How do particular kinds of play relate to the development of particular kinds of abilities later in life? How does play vary across societies and species in the context of evolution? Does play facilitate a shift from reactive to predictive timing, and is its connection to timing unique or particularly significant? This report will outline important research steps that need to be taken in order to address these and other questions about play, human activity, and cognitive functions.

  20. Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning?

    PubMed Central

    Hedges, James H; Adolph, Karen E; Amso, Dima; Bavelier, Daphne; Fiez, Julie A; Krubitzer, Leah; McAuley, J Devin; Newcombe, Nora S; Fitzpatrick, Susan M; Ghajar, Jamshid

    2013-01-01

    The behavioral and neurobiological connections between play and the development of critical cognitive functions, such as attention, remain largely unknown. We do not yet know how these connections relate to the formation of specific abilities, such as spatial ability, and to learning in formal environments, such as in the classroom. Insights into these issues would be beneficial not only for understanding play, attention, and learning individually, but also for the development of more efficacious systems for learning and for the treatment of neurodevelopmental disorders. Different operational definitions of play can incorporate or exclude varying types of behavior, emphasize varying developmental time points, and motivate different research questions. Relevant questions to be explored in this area include, How do particular kinds of play relate to the development of particular kinds of abilities later in life? How does play vary across societies and species in the context of evolution? Does play facilitate a shift from reactive to predictive timing, and is its connection to timing unique or particularly significant? This report will outline important research steps that need to be taken in order to address these and other questions about play, human activity, and cognitive functions. PMID:23763338

  1. Play, attention, and learning: how do play and timing shape the development of attention and influence classroom learning?

    PubMed

    Hedges, James H; Adolph, Karen E; Amso, Dima; Bavelier, Daphne; Fiez, Julie A; Krubitzer, Leah; McAuley, J Devin; Newcombe, Nora S; Fitzpatrick, Susan M; Ghajar, Jamshid

    2013-07-01

    The behavioral and neurobiological connections between play and the development of critical cognitive functions, such as attention, remain largely unknown. We do not yet know how these connections relate to the formation of specific abilities, such as spatial ability, and to learning in formal environments, such as in the classroom. Insights into these issues would be beneficial not only for understanding play, attention, and learning individually, but also for the development of more efficacious systems for learning and for the treatment of neurodevelopmental disorders. Different operational definitions of play can incorporate or exclude varying types of behavior, emphasize varying developmental time points, and motivate different research questions. Relevant questions to be explored in this area include, How do particular kinds of play relate to the development of particular kinds of abilities later in life? How does play vary across societies and species in the context of evolution? Does play facilitate a shift from reactive to predictive timing, and is its connection to timing unique or particularly significant? This report will outline important research steps that need to be taken in order to address these and other questions about play, human activity, and cognitive functions. PMID:23763338

  2. Children's Play and Culture Learning in an Egalitarian Foraging Society

    ERIC Educational Resources Information Center

    Boyette, Adam H.

    2016-01-01

    Few systematic studies of play in foragers exist despite their significance for understanding the breadth of contexts for human development and the ontogeny of cultural learning. Forager societies lack complex social hierarchies, avenues for prestige or wealth accumulation, and formal educational institutions, and thereby represent a contrast to…

  3. Breathing and the Oboe: Playing, Teaching and Learning

    ERIC Educational Resources Information Center

    Gaunt, Helena

    2004-01-01

    Breathing and breath control are central to playing the oboe, yet few detailed educational resources are available to support their teaching and learning. This paper presents a review of existing knowledge and expertise in the field. It highlights common ground and points of controversy, and indicates some key areas for consideration. It points to…

  4. Cultural Conflict and Struggle: Working and Playing in Learning Centers.

    ERIC Educational Resources Information Center

    Schmidt, Patricia R.

    This ethnographic study examined two bilingual, ethnic-minority children in a developmentally appropriate kindergarten to discover how they worked and played in learning centers. A Vietnamese-Cambodian-American girl and an Indian-American boy were observed two to three times per week throughout the school year. The two children's interactions with…

  5. Provisions for Outdoor Play and Learning in Slovene Preschools

    ERIC Educational Resources Information Center

    Kos, Marjanca; Jerman, Janez

    2013-01-01

    This study examined play and learning in the natural environment and on the playgrounds of Slovene preschools. It included 140 preschool teachers and 264 parents of children who attended preschools in 21 Slovene towns. Data were collected through questionnaires with questions referring to time spent outdoors, children's outdoor activities,…

  6. Children's Play and Culture Learning in an Egalitarian Foraging Society.

    PubMed

    Boyette, Adam H

    2016-05-01

    Few systematic studies of play in foragers exist despite their significance for understanding the breadth of contexts for human development and the ontogeny of cultural learning. Forager societies lack complex social hierarchies, avenues for prestige or wealth accumulation, and formal educational institutions, and thereby represent a contrast to the contexts of most play research. Analysis of systematic observations of children's play among Aka forest foragers (n = 50, ages 4-16, M = 9.5) and Ngandu subsistence farmers (n = 48, ages 4-16, M = 9.1) collected in 2010 illustrates that while play and work trade off during development in both groups, and consistent patterns in sex-role development are evident, Aka children engage in significantly less rough-and-tumble play and competitive games than children among their socially stratified farming neighbors. PMID:27189403

  7. Play.

    ERIC Educational Resources Information Center

    Rogers, Fred; Sharapan, Hedda

    1993-01-01

    Contends that, in childhood, work and play seem to come together. Says that for young children their play is their work, and the more adults encourage children to play, the more they emphasize important lifelong resource. Examines some uses of children's play, making and building, artwork, dramatic play, monsters and superheroes, gun play, and…

  8. Learning about water resource sharing through game play

    NASA Astrophysics Data System (ADS)

    Ewen, Tracy; Seibert, Jan

    2016-10-01

    Games are an optimal way to teach about water resource sharing, as they allow real-world scenarios to be enacted. Both students and professionals learning about water resource management can benefit from playing games, through the process of understanding both the complexity of sharing of resources between different groups and decision outcomes. Here we address how games can be used to teach about water resource sharing, through both playing and developing water games. An evaluation of using the web-based game Irrigania in the classroom setting, supported by feedback from several educators who have used Irrigania to teach about the sustainable use of water resources, and decision making, at university and high school levels, finds Irrigania to be an effective and easy tool to incorporate into a curriculum. The development of two water games in a course for masters students in geography is also presented as a way to teach and communicate about water resource sharing. Through game development, students learned soft skills, including critical thinking, problem solving, team work, and time management, and overall the process was found to be an effective way to learn about water resource decision outcomes. This paper concludes with a discussion of learning outcomes from both playing and developing water games.

  9. The Politics of Joking: Narratives of Humour and Joking among Adults with Asperger's Syndrome

    ERIC Educational Resources Information Center

    Rosqvist, Hanna Bertilsdotter

    2012-01-01

    The purpose of this article is to analyse how humour and narratives about humour are used in a natural group of adults with Asperger's syndrome. Narratives about humour and use of humour in the group are analysed from a discursive psychological perspective, informed by insights from both disability studies and critical autism studies. The setting…

  10. Strategies Students Adopted when Learning to Play an Improvised Blues in an E-Learning Environment

    ERIC Educational Resources Information Center

    Seddon, Frederick; Biasutti, Michele

    2010-01-01

    In this investigative study, the authors sought to reveal the learning strategies adopted by participants as they learned to play a 12-bar improvised blues with both hands together on a musical keyboard in an e-learning environment. There were 3 participants, 2 female and 1 male. Participants' average age was 21 years. They worked individually in…

  11. Learning by playing: how to create the perfect learning game for and with optics

    NASA Astrophysics Data System (ADS)

    Haist, Tobias; Burla, Avinash

    2010-08-01

    For children, playing and learning is often one thing. They learn while playing and by playing the right games they learn a lot. It is therefore obvious that we should use (among other things) games in order to fascinate children for optics and to teach them the basic laws of optics. In this contribution we will introduce different optical games for children in preschool and elementary school. The majority of commercial learning games on the market do not achieve the ambitious goal of leading to fun and knowledge since very often there are serious design flaws within these games. We introduce ten design rules for learning games that will enable you to create your own successful learning game for a special topic. Exemplary, we will show games based on and for color mixing and polarization.

  12. "They Get Fed up with Playing": Parents' Views on Play-Based Learning in the Preparatory Year

    ERIC Educational Resources Information Center

    O'Gorman, Lyndal; Ailwood, Jo

    2012-01-01

    Within early childhood education two ideas are firmly held: that play is the best way for children to learn, and that parents are partners in the child's learning. While these ideas have been explored, limited research to date has investigated the confluence of the two--how parents of young children view the concept of play. This article…

  13. Does Play Make a Difference? How Play Intervention Affects the Vocabulary Learning of At-Risk Preschoolers

    ERIC Educational Resources Information Center

    Han, Myae; Moore, Noreen; Vukelich, Carol; Buell, Martha

    2010-01-01

    Merging the literatures of how to enhance young children's vocabulary development and how to improve learning through play, this study tested two vocabulary teaching protocols on at-risk preschool children: Explicit Instructional Vocabulary Protocol (EIVP) and shortened EIVP and a play session (EIVP + Play). From a group of 118 lowest-performing…

  14. Learning Pre-Played Solos: Self-Regulated Learning Strategies in Jazz/Improvised Music

    ERIC Educational Resources Information Center

    Nielsen, Siw G.

    2015-01-01

    This article reports on the self-regulated learning strategies of two advanced students in jazz/improvised music education when learning pre-played solos over well-known jazz tunes. The students were enrolled in a well-established performance degree programme in a music conservatoire, and videotaped their own individual practice sessions. In…

  15. Learning with Serious Games: Is Fun Playing the Game a Predictor of Learning Success?

    ERIC Educational Resources Information Center

    Iten, Nina; Petko, Dominik

    2016-01-01

    Serious games are generally considered to induce positive effects in the areas of learning motivation and learning gains. Yet few studies have examined how these factors are related. Therefore, an empirical study was conducted to test the relationship between anticipated enjoyment and willingness to play, as well as between game enjoyment,…

  16. Students' Learning Outcomes and Learning Experiences through Playing a Serious Educational Game

    ERIC Educational Resources Information Center

    Cheng, Meng-Tzu; Annetta, Len

    2012-01-01

    This study attempted to examine students' learning outcomes and their learning experiences through playing a Serious Educational Game. A mixed-method research design was employed collecting both quantitative and qualitative data. A total of 98 middle-school students ranging from sixth to eighth grades participated through paper-and-pencil…

  17. Social and Emotional Aspects of Learning: Teaching and Learning or Playing and Becoming?

    ERIC Educational Resources Information Center

    Woolf, Alison Margaret

    2013-01-01

    This article advocates the use of free play in the provision of the Social and Emotional Aspects of Learning (SEAL) programme in schools. It uses case studies to illustrate how children develop and use the five strands of SEAL while playing. The author draws on recent research and literature to support the idea that SEAL skills are caught rather…

  18. Adult Play-Learning: Observing Informal Family Education at a Science Museum

    ERIC Educational Resources Information Center

    Kanhadilok, Peeranut; Watts, Mike

    2014-01-01

    This paper discusses some of the issues surrounding the nature of adult play. More specifically, we explore "family play-learning", where play activities result in forms of added knowledge or insight for the adults involved. Adult play itself is an under-researched area, and play-learning even more so. We discuss related research and, in…

  19. Play

    NASA Astrophysics Data System (ADS)

    Harteveld, Casper

    Designing a game with a serious purpose involves considering the worlds of Reality and Meaning yet it is undeniably impossible to create a game without a third world, one that is specifically concerned with what makes a game a game: the play elements. This third world, the world of people like designers and artists, and disciplines as computer science and game design, I call the world of Play and this level is devoted to it. The level starts off with some of the misperceptions people have of play. Unlike some may think, we play all the time, even when we grow old—this was also very noticeable in designing the game Levee Patroller as the team exhibited very playful behavior at many occasions. From there, I go into the aspects that characterize this world. The first concerns the goal of the game. This relates to the objectives people have to achieve within the game. This is constituted by the second aspect: the gameplay. Taking actions and facing challenges is subsequently constituted by a gameworld, which concerns the third aspect. And all of it is not possible without the fourth and final aspect, the type of technology that creates and facilitates the game. The four aspects together make up a “game concept” and from this world such a concept can be judged on the basis of three closely interrelated criteria: engagement, immersion, and fun.

  20. Chinese teachers' use of humour in coping with stress.

    PubMed

    Wu, Joseph; Chan, Raymond M C

    2013-01-01

    The purpose of this study was to examine the mentality of Chinese teachers regarding their use of humour in coping with stress. Specifically, the study investigated their frequency of use of humour in coping with stress as compared to other coping styles and their perceptions about the relationship of humour with other coping styles. Data were collected from a sample of 789 Chinese teachers holding teaching posts at local Hong Kong secondary schools. Based on responses made to the COPE questionnaire, there was evidence that Chinese teachers had a lower frequency of use of humour as compared to other coping styles. As suggested by the results of a factor analysis, there was a perception among Chinese teachers that the use of humour was related more closely to escaping and/or avoidance as coping strategies, but more differentiable from problem-focused/task-oriented and emotional/social coping. It is interesting to find that the results of our study echoed those of a previous crosscultural comparison between Chinese and Canadian university students, in which the Chinese university students reported less use of humour in coping with stress than did their Canadian counterparts. These results have provided some empirical support for the notion that "humor has been traditionally given little respect in Chinese culture mainly due to the Confucian emphasis on keeping proper manners in social interactions" (Yue, 2010, p. 403). As teachers in Chinese societies are regarded as persons who are full of wisdom and capable of problem-solving, it is expected that they should act as role models to their students. These social expectations on Chinese teachers could further mould their perceptions on the use of humour in coping with stress.

  1. Birds of a Feather Laugh Together: An Investigation of Humour Style Similarity in Married Couples

    PubMed Central

    Hahn, Christian Martin; Campbell, Lorne John

    2016-01-01

    The present research investigated the degree of similarity in humour styles between spouses as assessed with the Humour Styles Questionnaire (HSQ). Furthermore, self-esteem was investigated as a potential moderator of partner humour style similarity. A sample of 116 heterosexual, married couples independently completed questionnaires assessing self-reported humour styles across the 32 item HSQ, as well as global self-esteem. Results indicated that there is significant positive association between the humour styles of married partners. This association was moderated by individual self-esteem. Specifically, participants with high self-esteem were found to have greater humour style similarity with their partners. Similarity was also greater for positive compared to negative types of humour. Implications for the use of dyadic data in investigating the roles of humour within couples are discussed. PMID:27547257

  2. Birds of a Feather Laugh Together: An Investigation of Humour Style Similarity in Married Couples.

    PubMed

    Hahn, Christian Martin; Campbell, Lorne John

    2016-08-01

    The present research investigated the degree of similarity in humour styles between spouses as assessed with the Humour Styles Questionnaire (HSQ). Furthermore, self-esteem was investigated as a potential moderator of partner humour style similarity. A sample of 116 heterosexual, married couples independently completed questionnaires assessing self-reported humour styles across the 32 item HSQ, as well as global self-esteem. Results indicated that there is significant positive association between the humour styles of married partners. This association was moderated by individual self-esteem. Specifically, participants with high self-esteem were found to have greater humour style similarity with their partners. Similarity was also greater for positive compared to negative types of humour. Implications for the use of dyadic data in investigating the roles of humour within couples are discussed. PMID:27547257

  3. "Prey Play": Learning about Predators and Prey through an Interactive, Role-Play Game

    ERIC Educational Resources Information Center

    Deaton, Cynthia C. M.; Dodd, Kristen; Drennon, Katherine; Nagle, Jack

    2012-01-01

    "Prey Play" is an interactive role-play activity that provides fifth-grade students with opportunities to examine predator-prey interactions. This four-part, role-play activity allows students to take on the role of a predator and prey as they reflect on the behaviors animals exhibit as they collect food and interact with one another, as well as…

  4. Amnesia in an actor: Learning and re-learning of play passages despite severe autobiographical amnesia.

    PubMed

    Kopelman, Michael D; Morton, John

    2015-06-01

    We describe the case of an accomplished actor, whom we term AB, who suffered severe amnesia following a cardiac arrest and hypoxic brain damage, affecting medial temporal and thalamic structures. His performance on standard episodic memory tests, and on measures of retrograde amnesia, including autobiographical memory, was severely impaired. When presented with passages from plays he had not appeared in, AB showed a severe impairment at the first learning trial, but thereafter showed a 'normal' learning curve for this semantically and syntactically complex material. On being presented with passages from plays he had performed in the past, AB did not show any recognition of them whatsoever, as one might expect from his severe episodic memory impairment. However, AB showed a striking benefit (savings score) in relearning passages he had previously performed, compared with new passages, despite not having any autobiographical recall of having performed the relearned passages before. Moreover, although his initial recall performance in learning these passages was impaired compared with healthy control actors of similar age and experience, AB demonstrated the same incremental learning rate on subsequent learning trials of the passages as did the controls. We conclude that, although severely impaired at the first learning trial (on both 'new' and 'old' passages), AB was able to employ his long-established semantic and procedural skills to attempt the task, and that thereafter he showed a 'normal' rate of incremental learning from a lower baseline.

  5. Framing Young Children's Humour and Practitioner Responses to It Using a Bakhtinian Carnivalesque Lens

    ERIC Educational Resources Information Center

    Tallant, Laura

    2015-01-01

    This article presents findings from a pilot study offering an alternative framing of children's humour and laughter in an early childhood education setting. It employs a Bakhtinian carnivalesque lens to explore the nature of children's humour in an urban nursery and investigate the framing of children's humour and laughter outside the popular…

  6. Inquiry, play, and problem solving in a process learning environment

    NASA Astrophysics Data System (ADS)

    Thwaits, Anne Y.

    United States. This dissertation presents an account of the history of the institution and the continuing legacy of the early Exploratorium and its founder, Frank Oppenheimer. I argue that the institution is an early example of a constructivist learning museum. I then describe how art encourages learning in the museum. It provides means of presenting information that engage all of the senses and encourage emotional involvement. It reframes familiar sights so that viewers look more closely in search of recognition, and it presents intangible or dematerialized things in a tangible way. It facilitates play, with its many benefits. It brings fresh perspectives and processes to problem solving and the acquisition of new knowledge. This project is the study of an institution where art and science have always coexisted with equal importance, setting it apart from more traditional museums where art was added as a secondary focus to the original disciplinary concentration of the institution. Many of the exhibits were created by artists, but the real value the visual arts bring to the museum is in its contributions to processes such as inquiry, play, problem-solving, and innovation.

  7. What Infants, Toddlers, and Preschoolers Learn from Play: 12 Ideas

    ERIC Educational Resources Information Center

    Honig, Alice Sterling

    2006-01-01

    In this article, the author presents the 12 benefits of playing as a reference and guide for teachers in helping young children develop their cognitive skills, motor ability, socio-emotional, and academic development during play time. The following 12 benefits are described: (1) Play Enhances Bodily Gracefulness; (2) Play Promotes Social Skills;…

  8. Study of aqueous humour by 1H NMR spectroscopy

    NASA Astrophysics Data System (ADS)

    Tkadlecová, Marcela; Havlíček, Jaroslav; Volka, Karel; Souček, Petr; Karel, Ivan

    1999-05-01

    The aim of this work was to study the composition of the samples of human aqueous humour including the protein content. Using 1H NMR spectroscopy many compounds (proteins, glucose, lactate, citrate and other metabolites) can be identified and their concentrations evaluated using the internal standard. While the concentrations of non-proteins in aqueous humour were relatively stable, the amount of proteins differed much more. In most of the spectra, the signals of proteins were hardly distinguishable from the baseline. For some samples a significantly higher protein content (more than 1 mg/ml) was found. The total protein concentration expressed in albumin equivalents can be determined by comparing the spectra measured by S2PUL (standard measurement) and CPMG (protein suppression) pulse sequentions. For comparison, the spectra of rabbit and bovine aqueous humour are also given.

  9. Teachers and Parents Play to Learn: Play-Based Instruction in Computer Technology

    ERIC Educational Resources Information Center

    Parker, Denise

    2010-01-01

    Play is so important that it is declared as one of the human rights by the United Nations. Although it is focused on children, play does "not" stop there. In the 1990s the author designed and facilitated a blended curriculum for a Head Start Program. The instructional goal was to introduce and get the children to effectively and independently use…

  10. Watching the Children Watching "Play School": Indicators of Engagement, Play and Learning

    ERIC Educational Resources Information Center

    Harrison, Cathie

    2012-01-01

    This paper provides an overview of one aspect of a research project to investigate the contribution of the television program "Play School" to the health and wellbeing of young Australian children. The research question for this aspect of the study was: How do young children respond to the various elements and segments of "Play School" when viewed…

  11. Active Learning by Play Dough Modeling in the Medical Profession

    ERIC Educational Resources Information Center

    Herur, Anita; Kolagi, Sanjeev; Chinagudi, Surekharani; Manjula, R.; Patil, Shailaja

    2011-01-01

    Active learning produces meaningful learning, improves attitudes toward learning, and increases knowledge and retention, but is still not fully institutionalized in the undergraduate sciences. A few studies have compared the effectiveness of PowerPoint presentations, student seminars, quizzes, and use of CD-ROMs with blackboard teaching and…

  12. Children's Virtual Play Worlds Culture, Learning, and Participation. New Literacies and Digital Epistemologies. Volume 58

    ERIC Educational Resources Information Center

    Burke, Anne, Ed.; Marsh, Jackie, Ed.

    2013-01-01

    As children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting ways. "Children's Virtual Play Worlds: Culture, Learning, and Participation" provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly…

  13. It's a Kid's Job: Playing Helps Kids Learn and Grow

    MedlinePlus

    ... on rhesus monkeys. While he’s cautious about drawing parallels between monkeys and people, his studies offer some ... enriching play. Let children lead. Monitor screen time (computer, TV, video games). Encourage more active play. Get ...

  14. Let's Play: Learning Games for Infants and Toddlers.

    ERIC Educational Resources Information Center

    Moore, Phyllis Jack

    2000-01-01

    Recommends play activities in which children look, listen, taste, smell, and touch. Includes appropriate ages for activities and gives directions for several games, including peek and seek, water play, bean bags, and hot potato. (DLH)

  15. Reflections on Play: Learning from Student Teacher Placements.

    ERIC Educational Resources Information Center

    Feldman, Richard

    Noting that teacher educators should help preservice teachers not just to see play but also to participate in the realm of play, this paper presents three short case-vignettes illustrating the challenges to facilitating deep, differentiated play in typical classroom and school settings. The first vignette illustrates how seldom a first-grade…

  16. Trainee Teachers' e-Learning Experiences of Computer Play

    ERIC Educational Resources Information Center

    Wright, Pam

    2009-01-01

    Pam Wright highlights the role of technology in providing situated learning opportunities for preservice teachers to explore the role commercial computer games may have in primary education. In a study designed to assess the effectiveness of an online unit on gaming incorporated into a course on learning technologies, Wright found that thoughtful…

  17. Power Plays: Proven Methods of Professional Learning Pack a Force

    ERIC Educational Resources Information Center

    Easton, Lois Brown

    2005-01-01

    Powerful professional learning is more than a one-shot workshop. It involves educators working collegially on a matter they care about with content arising directly from their classroom experiences. Educators know which strategies offer more powerful learning. Choosing the appropriate strategy requires answering just three questions.

  18. PLAYful Practices: Students at Creekview High School Discuss Participatory Learning

    ERIC Educational Resources Information Center

    Hamilton, Buffy

    2012-01-01

    Much of the literature about participatory learning in schools and libraries is dominated by adult voices. What do sites of participatory learning look like from the student perspective? What does it mean to student learners to develop and apply the four practices of participation--create, circulate, collaborate, and connect? How does…

  19. Humour processing in frontotemporal lobar degeneration: A behavioural and neuroanatomical analysis

    PubMed Central

    Clark, Camilla N.; Nicholas, Jennifer M.; Henley, Susie M.D.; Downey, Laura E.; Woollacott, Ione O.; Golden, Hannah L.; Fletcher, Phillip D.; Mummery, Catherine J.; Schott, Jonathan M.; Rohrer, Jonathan D.; Crutch, Sebastian J.; Warren, Jason D.

    2015-01-01

    Humour is a complex cognitive and emotional construct that is vulnerable in neurodegenerative diseases, notably the frontotemporal lobar degenerations. However, humour processing in these diseases has been little studied. Here we assessed humour processing in patients with behavioural variant frontotemporal dementia (n = 22, mean age 67 years, four female) and semantic dementia (n = 11, mean age 67 years, five female) relative to healthy individuals (n = 21, mean age 66 years, 11 female), using a joint cognitive and neuroanatomical approach. We created a novel neuropsychological test requiring a decision about the humorous intent of nonverbal cartoons, in which we manipulated orthogonally humour content and familiarity of depicted scenarios. Structural neuroanatomical correlates of humour detection were assessed using voxel-based morphometry. Assessing performance in a signal detection framework and after adjusting for standard measures of cognitive function, both patient groups showed impaired accuracy of humour detection in familiar and novel scenarios relative to healthy older controls (p < .001). Patient groups showed similar overall performance profiles; however the behavioural variant frontotemporal dementia group alone showed a significant advantage for detection of humour in familiar relative to novel scenarios (p = .045), suggesting that the behavioural variant syndrome may lead to particular difficulty decoding novel situations for humour, while semantic dementia produces a more general deficit of humour detection that extends to stock comedic situations. Humour detection accuracy was associated with grey matter volume in a distributed network including temporo-parietal junctional and anterior superior temporal cortices, with predominantly left-sided correlates of processing humour in familiar scenarios and right-sided correlates of processing novel humour. The findings quantify deficits of core cognitive operations underpinning humour

  20. The Power of Play: Learning What Comes Naturally

    ERIC Educational Resources Information Center

    Elkind, David

    2008-01-01

    Although under attack from some goal-oriented politicians and parents and ofen considered superfluous by school administrators and teachers, free play remains vital to human health and creativity. Contrary to the notion that play should serve utilitarian ends or consist primarily of organized sports, the author makes a case for self-initiated…

  1. Reclaiming Play: Helping Children Learn and Thrive in School

    ERIC Educational Resources Information Center

    Carlsson-Paige, Nancy

    2008-01-01

    Child development theorists, researchers, and educators have long known that play is one of children's most valuable resources, vital to their social, emotional, and cognitive growth. Through play children make sense of the world around them and work through new experiences, ideas, and feelings. But in recent years, a host of social forces and…

  2. Playful Talk: Negotiating Opportunities to Learn in Collaborative Groups

    ERIC Educational Resources Information Center

    Sullivan, Florence R.; Wilson, Nicholas C.

    2015-01-01

    This case study examines the role of playful talk in negotiating the "how" of collaborative group work in a 6th-grade science classroom. Here we develop and test a Vygotsky-derived hypothesis that postulates playful talk as a mechanism for identity exploration and group status negotiation. Our findings indicate that students utilized the…

  3. Readings from...Play as a Medium for Learning and Development.

    ERIC Educational Resources Information Center

    Bergen, Doris, Ed.

    The chapters and essays in this book are drawn from the 1988 edition of "Play as a Medium for Learning and Development." The first chapter, "The Challenge of Educational Play," by Bernard Spodek and Olivia N. Saracho, is followed by two essays: (1) "Play and the Origin of Species," (Michael J. Ellis); and (2) "The Struggle between Sacred Play and…

  4. Passion play: Will Wright and games for science learning

    NASA Astrophysics Data System (ADS)

    Ching, Dixie

    2012-12-01

    Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may benefit from an examination of the work of video game designer Will Wright. Wright designs through a constructivist lens and his open-ended, sandbox games ( SimCity, The Sims, Spore) present wide "possibility spaces" that allow players to exercise their critical thinking and problem solving skills. His games invoke a delight in discovery that inspire creative acts and interest-driven learning both during and outside of the game. Finally, he reminds us that failure-based learning is a viable strategy for building expertise and understanding.

  5. Will Undergraduate Students Play Games to Learn How to Conduct Library Research?

    ERIC Educational Resources Information Center

    Markey, Karen; Swanson, Fritz; Jenkins, Andrea; Jennings, Brian; St. Jean, Beth; Rosenberg, Victor; Yao, Xingxing; Frost, Robert

    2009-01-01

    This exploratory study examines whether undergraduate students will play games to learn how to conduct library research. Results indicate that students will play games that are an integral component of the course curriculum and enable them to accomplish overall course goals at the same time they learn about library research. (Contains 1 table.)

  6. What Can Chinese and German Children Tell Us about Their Learning and Play in Kindergarten?

    ERIC Educational Resources Information Center

    Wu, Shu-Chen

    2015-01-01

    This study investigated Hong Kong and German children's perceptions of play and learning and their relationships. Forty-eight children (24 German and 24 Chinese) playing and learning in the classroom were observed and videotaped for five consecutive days. They were interviewed 3 times about their kindergarten experiences by using free- and…

  7. The Swedish National Curriculum: Play and Learning with Fundamental Values in Focus

    ERIC Educational Resources Information Center

    Sandberg, Anette; Arlemalm-Hagser, Eva

    2011-01-01

    In Sweden, early childhood education is unique in its combination of learning and play, care and fostering fundamental values. The aim of this article is to discuss and problematise current Swedish research from the early childhood education field with a focus on play and learning in relation to three fundamental values affirmed in the Swedish…

  8. Social Play of Young Children At-Risk of Learning Difficulties: A Situated Performance?

    ERIC Educational Resources Information Center

    Van der Aalsvoort, Geerdina M.; Van Tol, Annemarie M.; Karemaker, Arjette M.

    2004-01-01

    The question asked by this study was whether information on play behaviour of young children at-risk of learning difficulties could act as a diagnostic means of investigating emerging learning difficulties. A sociocultural perspective was taken to examine the role of interaction during the play of students in a regular primary school and in a…

  9. It All Adds Up: Learning Early Math through Play and Games

    ERIC Educational Resources Information Center

    Ramani, Geetha B.; Eason, Sarah H.

    2015-01-01

    Playing and learning mathematics do not have to be mutually exclusive activities, especially in kindergarten. Play and games can give young children opportunities to learn and develop foundational math skills that are aligned with Common Core standards for mathematics through age-appropriate, fun, and engaging activities.

  10. Pedagogical Dramas and Transformational Play: Narratively Rich Games for Learning

    ERIC Educational Resources Information Center

    Barab, Sasha A.; Dodge, Tyler; Ingram-Goble, Adam; Pettyjohn, Patrick; Peppler, Kylie; Volk, Charlene; Solomou, Maria

    2010-01-01

    Although every era is met with the introduction of powerful technologies for entertainment and learning, videogames represent a new contribution binding the two and bearing the potential to create sustained engagement in a curricular drama where the player's knowledgeable actions shape an unfolding fiction within a designed world. Although…

  11. A Clean and Healthy Place to Play and Learn

    ERIC Educational Resources Information Center

    Rose, Bobbie

    2012-01-01

    Asking parents about their top priority when choosing a child care program, most will say their child's health and safety. Children thrive in safe, healthy, and loving environments that help them learn about themselves and the world around them; a place where they can exercise their curiosity and explore without being exposed to danger or health…

  12. The Role Distance Learning Has to Play in Offender Education

    ERIC Educational Resources Information Center

    Seelig, Caroline; Rate, Leanne

    2014-01-01

    This article looks into the uses of digital and online tools in distance learning to improve literacy and numeracy of offenders in New Zealand prisons. Looking at the benefits and restrictions of digital education within the prison environment, this article discusses the solutions that Open Polytechnic, in partnership with the the New Zealand…

  13. Passion Play: Will Wright and Games for Science Learning

    ERIC Educational Resources Information Center

    Ching, Dixie

    2012-01-01

    Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…

  14. Children at Play: Learning Gender in the Early Years

    ERIC Educational Resources Information Center

    Martin, Barbara

    2011-01-01

    This captivating book illuminates our understanding of how young children develop gender identities. A two year longitudinal research project on children's own understandings of gender casts new light on how 3 and 4 year old newcomers in early years classes learn rules for gendered behaviour from older children, in their imaginative and…

  15. Relationships Play Primary Role in Boys' Learning

    ERIC Educational Resources Information Center

    Reichert. Michael; Hawley. Richard

    2013-01-01

    There is a pantheon of literature and popular panic pointing toward the academic ascent of girls and the decline of boys. On the contrary, the reality is different: Boys are learning and succeeding in many places. Two studies find that the places where boys excel have several common characteristics, including teachers who relate to the boys…

  16. Brain changes after learning to read and play music.

    PubMed

    Stewart, Lauren; Henson, Rik; Kampe, Knut; Walsh, Vincent; Turner, Robert; Frith, Uta

    2003-09-01

    Musically naive participants were scanned before and after a period of 15 weeks during which they were taught to read music and play the keyboard. When participants played melodies from musical notation after training, activation was seen in a cluster of voxels within the bilateral superior parietal cortex. A subset of these voxels were activated in a second experiment in which musical notation was present, but irrelevant for task performance. These activations suggest that music reading involves the automatic sensorimotor translation of a spatial code (written music) into a series of motor responses (keypresses).

  17. Learning by Thinking during Play: The Power of Reflection to Aid Performance

    ERIC Educational Resources Information Center

    Salmon, Angela K.

    2016-01-01

    Coupled with reflection, play leads to the development of thinking dispositions and promotes deep learning and understanding. The twenty-first century world demands that children learn how to learn by becoming reflective, self-regulating inquirers capable of metacognition (thinking about thinking). This manuscript aims to analyse how young minds…

  18. What Do Students Learn by Playing an Online Simulation Game?

    ERIC Educational Resources Information Center

    Franciosi, Stephan J.; Mehring, Jeffrey

    2015-01-01

    Studies suggest that simulations and games not only improve target language skills, but they can also support knowledge creation regarding a broader variety of topics. Thus, we wanted to explore how playing an online simulation game affected knowledge of energy supply and its relationship to environmental and economic factors among learners of…

  19. Considering Counterfactuals: The Relationship between Causal Learning and Pretend Play

    ERIC Educational Resources Information Center

    Gopnik, Alison; Walker, Caren M.

    2013-01-01

    Many researchers have long assumed imaginative play critical to the healthy cognitive, social, and emotional development of children, which has important implications for early-education policy and practice. But, the authors find, a careful review of the existing literature highlights a need for a better theory to clarify the nature of the…

  20. Structured Play and Student Learning in Kindergarten: An Outcome Evaluation

    ERIC Educational Resources Information Center

    Rodgers, Moira Smith

    2012-01-01

    This qualitative research study was an outcome evaluation of an alternative kindergarten curriculum to those currently used in most public schools. Tools of the Mind, a Vygotskian, play-based curriculum was implemented during the 2010-2011 school year in four kindergarten classrooms, involving data from approximately 50 students, within a public…

  1. Participant Approaches to and Reflections on Learning to Play a 12-Bar Blues in an Asynchronous E-Learning Environment

    ERIC Educational Resources Information Center

    Seddon, Frederick; Biasutti, Michele

    2009-01-01

    This study investigated the viability of learning to play an improvised 12-bar blues on keyboard with both hands together in an asynchronous e-learning environment. The study also sought to reveal participant approaches to and reflections on this learning experience. Participants were video-taped as they engaged with six "Blues Activities",…

  2. Exploring Hispanic Teacher Candidates' Beliefs about the Value of Play in Children's Learning and Development

    ERIC Educational Resources Information Center

    Cortez-Castro, Diana H.

    2015-01-01

    Play has been globally recognized as valuable to children's learning and development (Frost et al., 2012). The value of play is acknowledged as a developmentally appropriate practice in part because it fosters cognitive, physical, emotional, and social benefits to children. Play is also known as a human right that should be protected. However, in…

  3. The Relationship of Teacher-Child Play Interactions to Mathematics Learning in Preschool

    ERIC Educational Resources Information Center

    Trawick-Smith, Jeffrey; Swaminathan, Sudha; Liu, Xing

    2016-01-01

    Teacher-child interactions in preschool children's play may enhance mathematics learning in several ways. As teachers interact with children, they may promote more complex, independent, and symbolic play. Resulting increases in play abilities, in turn, can enhance intellectual growth, including mathematical thinking. Teachers may also facilitate…

  4. Consensus or Dissensus? Stakeholders' Views on the Role of Play in Learning

    ERIC Educational Resources Information Center

    Fung, Chanel Kit Ho; Cheng, Doris Pui Wah

    2012-01-01

    Across cultures and eras, children have engaged in play as part of the process of growing and maturing into adulthood. Play has been recognized as an effective form of pedagogy to promote learning in the early years. However, beliefs about what play is and how it should be practiced vary across Hong Kong and in other countries. Because Chinese…

  5. Value of Play as An Early Learning Instrument in Bangladesh Context: A Socio-Cultural Study

    ERIC Educational Resources Information Center

    Chowdhury, Nurun Nahar; Rivalland, Corine

    2012-01-01

    In early childhood education the dominant discourse of play-based pedagogy is greatly influenced by a western play approach. This paper examines how play is valued as early learning in Bangladesh. It reports on a qualitative study that explored the understandings of four parents and four early childhood educators in semi-rural Bangladesh. Findings…

  6. When Playing Meets Learning: Methodological Framework for Designing Educational Games

    NASA Astrophysics Data System (ADS)

    Linek, Stephanie B.; Schwarz, Daniel; Bopp, Matthias; Albert, Dietrich

    Game-based learning builds upon the idea of using the motivational potential of video games in the educational context. Thus, the design of educational games has to address optimizing enjoyment as well as optimizing learning. Within the EC-project ELEKTRA a methodological framework for the conceptual design of educational games was developed. Thereby state-of-the-art psycho-pedagogical approaches were combined with insights of media-psychology as well as with best-practice game design. This science-based interdisciplinary approach was enriched by enclosed empirical research to answer open questions on educational game-design. Additionally, several evaluation-cycles were implemented to achieve further improvements. The psycho-pedagogical core of the methodology can be summarized by the ELEKTRA's 4Ms: Macroadaptivity, Microadaptivity, Metacognition, and Motivation. The conceptual framework is structured in eight phases which have several interconnections and feedback-cycles that enable a close interdisciplinary collaboration between game design, pedagogy, cognitive science and media psychology.

  7. [The pharmacology of humour -- a primer to quantum humourdynamics].

    PubMed

    Györfi, András

    2014-08-10

    A good word put in for someone during a medical consultation can alleviate the stress generated by the contact with the clinic. The superlative of "good word" in these situations could be a humorous phrase of the physician during the consultation, which can cause a cognitive shift in the patient's perception of her/his situation. This change of perspective will diminish the anxiety generated by the disease, can rebuild optimism and establish a good doctor-patient relationship, based on hope and collaboration. This paper analyzes the elements of humour and the neurological mechanisms involved in the emergence of mirth. The dosage of this genuine alternative medication is discussed based on a primer to quantum humor dynamics, observing the similarity between the behaviour of quantum mechanic's elementary particles with the quanta of humour called hilarion. Finally, laughter's psychological and physiological benefits are discussed, obtained through changes in circulation, respiration, muscular tonus and endorphin release.

  8. Regiomontanus or learning how to play with science

    NASA Astrophysics Data System (ADS)

    Marian, Anca-Catalina

    2016-04-01

    Although at the international school competitions, Romanian students are in the top, but few students decide to learn science in school. The major problem is "how to motivate students to study science?" In cooperation with Meridian Zero Astroclub, Oradea, we provide students non-formal space where non-formal activities can approach them to the work of a researcher. Five days in September, ten to fifteen students are invited in a journey through the science world. • Formation of the Moon's craters • Solar radiation • Solar cycles • Constellations • Solar System • Eratosthenes experiment These topics are examples from our activities. Working with students from 4 years old to 18 years old, all activities are developed in the form of games, combining mathematical skills with physics or astronomy. Older students are put in the position of teachers for younger students. Results: A better understanding of physical processes, a higher interest in science, a better application of mathematical concepts in class.

  9. Science Teachers' Perceptions of the Relationship Between Game Play and Inquiry Learning

    NASA Astrophysics Data System (ADS)

    Mezei, Jessica M.

    The implementation of inquiry learning in American science classrooms remains a challenge. Teachers' perceptions of inquiry learning are predicated on their past educational experiences, which means outdated methods of learning may influence teachers' instructional approaches. In order to enhance their understanding and ultimately their implementation of inquiry learning, teachers need new and more relevant models. This study takes a preliminary step exploring the potential of game play as a valuable experience for science teachers. It has been proposed that game play and inquiry experiences can embody constructivist processes of learning, however there has been little work done with science teachers to systematically explore the relationship between the two. Game play may be an effective new model for teacher education and it is important to understand if and how teachers relate game playing experience and knowledge to inquiry. This study examined science teachers' game playing experiences and their perceptions of inquiry experiences and evaluated teacher's recognition of learning in both contexts. Data was collected through an online survey (N=246) and a series of follow-up interviews (N=29). Research questions guiding the study were: (1) What is the nature of the relationship between science teachers' game experience and their perceptions of inquiry? (2) How do teachers describe learning in and from game playing as compared with inquiry science learning? and (3) What is the range of similarities and differences teachers articulate between game play and inquiry experiences?. Results showed weak quantitative links between science teachers' game experiences and their perceptions of inquiry, but identified promising game variables such as belief in games as learning tools, game experiences, and playing a diverse set of games for future study. The qualitative data suggests that teachers made broad linkages in terms of parallels of both teaching and learning. Teachers

  10. An investigation into community psychiatric nurses' use of humour during client interactions.

    PubMed

    Struthers, J

    1999-05-01

    Community psychiatric nurses' (CPNs') accounts of interactions with clients often reflect benefits of using humour appropriately. This is despite the use of humour as a specific therapeutic form of communication generally being ignored during CPNs' professional development. With the growth in community care, mental health nurses are required to function more autonomously within the client's home environment, thus the contextual nature of the nurse's use of humour may have to be adjusted accordingly. How nurses makes this adjustment of their use of humour appears to be left to their own experiences. Yet inappropriate use of humour may be costly to the nurse-client relationship. The research described in this paper used a descriptive qualitative methodology to explore the perceptions of seven CPNs working in Scotland in relation to their use of humour during client interactions. As this study did not specifically access clients, ethical permission was not required from the local research and ethics committee. This did not excuse the author from recognizing ethical considerations of the subjects in relation to sharing information about being volunteers, their rights of withdrawal and the risks and benefits of the study. Confidentiality and anonymity were also maintained by the use of pseudonyms. Data collected through critical incident analysis and interviews were subjected to content analysis. Findings confirm the paradoxical nature of humour. Humour, when used appropriately, assisted the development of trust and changing the client's restrictive perceptions. Damaging effects were reported, however, if the humour was misinterpreted or perceived by the client as demeaning their experience. Although the CPNs had not received any formal education about the use of humour, recommendations centred on raising student nurses' and CPNs' awareness about their own use of humour.

  11. Student Voices about the Role Feedback Plays in the Enhancement of Their Learning

    ERIC Educational Resources Information Center

    Plank, Christine; Dixon, Helen; Ward, Gillian

    2014-01-01

    If feedback is to be framed as purposeful dialogue then both students and teachers have significant roles to play. Students must be willing and able to provide feedback to teachers not only about their learning needs but also about the teaching they experience. In turn, teachers must create the conditions that support active student learning and…

  12. Our Special World: Parents and Preschoolers Living, Learning and Playing Together.

    ERIC Educational Resources Information Center

    Ohio State Dept. of Education, Columbus. Div. of Early Childhood Education.

    This booklet describes specific ways that parents can help their preschool children learn during the routines of a typical day. It provides general guidelines on safety, child development, and parental expectations, as well as learning activities that can be used when children are waking up, dressing, getting ready for preschool, playing alone,…

  13. Nature and Young Children: Encouraging Creative Play and Learning in Natural Environments

    ERIC Educational Resources Information Center

    Wilson, Ruth

    2007-01-01

    From adding richness and variety to learning, to redesigning a playground, this highly accessible text will provide early years practitioners with a wealth of ideas on how to foster creative play and learning in the outdoor environment with a focus on interacting with the natural world. "Nature and Young Children" contains many simple ideas on the…

  14. Integration of Play, Learning, and Experience: What Museums Afford Young Visitors

    ERIC Educational Resources Information Center

    Henderson, Tara Zollinger; Atencio, David J.

    2007-01-01

    This paper examines important factors in maximizing children's experiential learning in the context of inquiry-based children's museums. Learning is understood as situated in physical, social, and interactive context that is best achieved when children have opportunities to engage in play-based inquiry. Recommendations for maximizing children's…

  15. The Value of ICT from a Learning Game-Playing Perspective

    ERIC Educational Resources Information Center

    McNeill, Michael C.; Fry, Joan M.

    2012-01-01

    This study evaluated an Information and Communication Technology (ICT) case study in physical education teacher education from a student perspective. Action research evaluated the impact of a range of ICT options on student teachers' learning to play as well as learning to teach games in a secondary school context. Although multiple media were…

  16. The Curriculum Material Center's Vital Link to Play and Learning: What's the Connection?

    ERIC Educational Resources Information Center

    Madray, Amrita; Catalano, Amy

    2010-01-01

    Many educational theorists who study child development concur that the importance of play related materials in schools, homes and libraries is vital to the concept of play and learning. As academic librarians responsible for information literacy, and as the education liaison for the management and collection development of the instructional…

  17. Kindergartens in Cognitive Times: Imagination as a Dialectical Relation between Play and Learning

    ERIC Educational Resources Information Center

    Fleer, Marilyn

    2011-01-01

    Traditionally, play has been viewed as the guiding pedagogical practice for kindergartens in most industrialised countries. Central to this approach has been a strong belief in free play. As governments are spending more money on early childhood education, many Western countries are demanding greater learning outcomes for preschool aged children.…

  18. The Impact of Individual, Competitive, and Collaborative Mathematics Game Play on Learning, Performance, and Motivation

    ERIC Educational Resources Information Center

    Plass, Jan L.; O'Keefe, Paul A.; Homer, Bruce D.; Case, Jennifer; Hayward, Elizabeth O.; Stein, Murphy; Perlin, Ken

    2013-01-01

    The present research examined how mode of play in an educational mathematics video game impacts learning, performance, and motivation. The game was designed for the practice and automation of arithmetic skills to increase fluency and was adapted to allow for individual, competitive, or collaborative game play. Participants (N = 58) from urban…

  19. Lisa Murphy on Play: The Foundation of Children's Learning, Second Edition

    ERIC Educational Resources Information Center

    Murphy, Lisa

    2016-01-01

    Discover why school readiness IS children's play. This updated guide includes timely research and new stories that highlight how play is vital to the social, physical, cognitive, and spiritual development of children. Learn the seven things we must do with children every day and why they are so important. Use your daily observations to incorporate…

  20. Children's Active Learning through Unstructured Play in Malaysia

    ERIC Educational Resources Information Center

    Fatai O., Ismail Abdul; Faqih, Asrul; Bustan, Wafa K.

    2014-01-01

    Play is generally identified as a basic tool for effective learning and development in children. This study explores the ways in which amorphous or unstructured play contributes to children's overall development at the pre-primary level, helping to develop cognitive, social, and motor skills. The findings indicate that through unstructured…

  1. Learning to Deflect: Conceptual Change in Physics during Digital Game Play

    ERIC Educational Resources Information Center

    Sengupta, Pratim; Krinks, Kara D.; Clark, Douglas B.

    2015-01-01

    How does deep conceptual change occur when students play well-designed educational games? To answer this question, we present a case study in the form of a microgenetic analysis of a student's processes of knowledge construction as he played a conceptually-integrated digital game (SURGE Next) designed to support learning about Newtonian mechanics.…

  2. Development of Young Adults' Fine Motor Skills when Learning to Play Percussion Instruments

    ERIC Educational Resources Information Center

    Gzibovskis, Talis; Marnauza, Mara

    2012-01-01

    When playing percussion instruments, the main activity is done with the help of a motion or motor skills; to perform it, developed fine motor skills are necessary: the speed and precision of fingers, hands and palms. The aim of the research was to study and test the development of young adults' fine motor skills while learning to play percussion…

  3. Ideas that Work With Young Children. Learning Self-Esteem and Self-Discipline through Play.

    ERIC Educational Resources Information Center

    Greenberg, Polly

    1989-01-01

    Describes learning that takes place during children's play. Scenarios involve a 15-month-old who tries to work keys into a sideboard, a 2 1/2-year-old who takes a truck from other children, and a 4-year-old who plays with blocks with other children. (RJC)

  4. Don't Forget, Thursday Is Test[icle] Time! The Use of Humour in Sexuality Education

    ERIC Educational Resources Information Center

    Allen, Louisa

    2014-01-01

    Sexuality and humour share a fraught relationship at school, so that how humour might be productively employed in sexuality education constitutes a "risky" consideration. This paper explores the role of humour in sexuality education as observed in a Year 9 New Zealand health class. Adding to existing literature emphasising students'…

  5. Humour among Chinese and Greek Preschool Children in Relation to Cognitive Development

    ERIC Educational Resources Information Center

    Guo, Juan; Zhang, XiangKui; Wang, Yong; Xeromeritou, Aphrodite

    2011-01-01

    The researchers studied humour among Chinese and Greek preschool children in relation to cognitive development. The sample included 55 Chinese children and 50 Greek children ages 4½ to 5½ years. Results showed that both Chinese and Greek children's humour recognition were significantly and positively correlated to their cognitive development,…

  6. Humour in Cognitive and Social Development: Creative Artists and Class Clowns

    ERIC Educational Resources Information Center

    Jewell, Paul

    2005-01-01

    There are a number of characteristics of gifted children reported by teachers and researchers. Such characteristics may include curiosity, advanced mathematical skills, large vocabulary, acute sense of humour. This paper examines the demands that humour, as a creative activity, makes on cognitive and social development. It is derived from research…

  7. Relationships among Humour, Self-Esteem, and Social Support to Burnout in School Teachers

    ERIC Educational Resources Information Center

    Ho, Sammy K.

    2016-01-01

    This study examined the total, direct, and indirect effects of humour on burnout among 539 school teachers. As predicted, those with high humour reported significantly lower levels of emotional exhaustion and depersonalisation but higher levels of personal accomplishment. Self-esteem consistently explained parts of the associations between humour…

  8. Postmorbid learning of saxophone playing in a patient with frontotemporal dementia.

    PubMed

    Cho, Hanna; Chin, Juhee; Suh, Mee Kyung; Kim, Hee Jin; Kim, Yeo Jin; Ye, Byoung Seok; Lee, Na Kyung; Kim, Eun Joo; Seo, Sang Won; Na, Duk L

    2015-01-01

    Some patients with frontotemporal dementia (FTD) show an artistic enhancement of musical abilities. However, no patients with FTD, to date, have been reported to be able to learn how to play a musical instrument after disease onset. Herein we describe a patient (J. K.) who had never played any musical instruments premorbidly, but who learned to play the saxophone after being diagnosed with a behavioral variant of FTD. He mastered a repertoire that consisted of 10 pieces of Korean folk songs over a period of three years. Furthermore, his saxophone skills were high enough to outperform other students in his class.

  9. You Like It, You Learn It: Affectivity and Learning in Competitive Social Role Play Gaming

    ERIC Educational Resources Information Center

    Brom, Cyril; Šisler, Vít; Slussareff, Michaela; Selmbacherová, Tereza; Hlávka, Zdenek

    2016-01-01

    Despite the alleged ability of digital game-based learning (DGBL) to foster positive affect and in turn improve learning, the link between affectivity and learning has not been sufficiently investigated in this field. Regarding learning from team-based games with competitive elements, even less is known about the relationship between…

  10. Learning to Play, Playing to Learn: Comparing the Experiences of Adult Foreign Language Learners with Off-the-Shelf and Specialized Games for Learning German

    ERIC Educational Resources Information Center

    De Grove, Frederik; Van Looy, Jan; Mechant, Peter

    2013-01-01

    Learning opportunities offered by digital games have become an important research topic in recent years. Language learning is one of the areas in which games could prosper but the question then is whether these should be specialized language-learning games or commercial off-the-shelf games for entertainment. The goal of this paper is to compare…

  11. Sharing humour and laughter in autism and Down's syndrome.

    PubMed

    Reddy, Vasudevi; Williams, Emma; Vaughan, Amy

    2002-05-01

    Everyday humour and laughter can tell us about children's ability to engage with and understand others. A group of 19 pre-school children with autism and 16 pre-school children with Down's syndrome, matched on non-verbal mental age, participated in a cross-sectional study. Parental reports revealed no group differences in overall frequencies of laughter or laughter at tickling, peekaboo or slapstick. However, in the autism group, reported laughter was rare in response to events such as funny faces or socially inappropriate acts, but was common in strange or inexplicable situations. Reported responses to others' laughter also differed: children with autism rarely attempted to join in others' laughter and rarely attempted to re-elicit it through acts of clowning or teasing. Analysis of videotaped interactions also showed no group differences in frequencies of child or adult laughter. However, the children with autism showed higher frequencies of unshared laughter in interactive situations and lower frequencies of attention or smiles in response to others' laughter. Humour is an affective and cultural phenomenon involving the sharing of affect, attention and convention; children with autism show problems in some simple affective and mutual as well as joint attentional and cultural aspects of humorous engagement.

  12. Role-play for medical students learning about communication: Guidelines for maximising benefits

    PubMed Central

    Nestel, Debra; Tierney, Tanya

    2007-01-01

    Background Role-play is widely used as an educational method for learning about communication in medical education. Although educational theory provides a sound rationale for using this form of simulation, there is little published evidence for its effectiveness. Students' prior experiences of role-play may influence the way in which they engage in this method. This paper explores students' experiences with the aim of producing guidelines for maximising the benefits of role-play within this learning context. Methods First-year undergraduate medical students participated in a role-play session as part of their communication programme. Before and after the session, students completed questionnaires. In the pre-session questionnaire, students were asked about their experiences of role-play and asked to identify helpful and unhelpful elements. Immediately after the session, students answered similar questions in relation to the role-play activity they had just completed. Descriptive statistics were used to analyse quantitative data and qualitative data was thematically analysed. Results 284 students completed evaluation forms. Although 63 (22.2%) had prior unhelpful experiences, most students (n = 274; 96.5%) found this experience helpful. Summary findings were that students reported the key aspects of helpful role-play were opportunities for observation, rehearsal and discussion, realistic roles and alignment of roles with other aspects of the curriculum. Unhelpful aspects were those that evoked strong negative emotional responses and factors that contributed to a lack of realism. Conclusion Role-play was valued by students in the acquisition of communication skills even though some had prior unhelpful experiences. Guidelines for effective role-play include adequate preparation, alignment of roles and tasks with level of practice, structured feedback guidelines and acknowledgment of the importance of social interactions for learning. PMID:17335561

  13. Read, Play, and Learn! Storybook Activities for Young Children. The Transdisciplinary Play-Based Curriculum. Collection 2: Modules 9-16.

    ERIC Educational Resources Information Center

    Linder, Toni W.

    Read, Play, and Learn is a play-based curriculum designed to promote growth across all of the areas of development important to a young child. With a school-year's worth of ready-to-use lessons or modules, the curriculum provides story-related activities centered around themes such as enjoying seasonal festivities, sharing emotions, making…

  14. Read, Play, and Learn! Storybook Activities for Young Children. The Transdisciplinary Play-Based Curriculum. Collection 1: Modules 1-8.

    ERIC Educational Resources Information Center

    Linder, Toni W.

    Read, Play, and Learn is a play-based curriculum designed to promote growth across all of the areas of development important to a young child. With a school-year's worth of ready-to-use lessons or modules, the curriculum provides story-related activities centered around themes such as enjoying seasonal festivities, sharing emotions, making…

  15. Outdoor Play in Preschools in England and South Korea: Learning from Polyvocal Methods

    ERIC Educational Resources Information Center

    Nah, Kwi-Ok; Waller, Tim

    2015-01-01

    This paper discusses a cross-cultural and collaborative project, in preschools in England and South Korea. The aim of the project is to investigate the pedagogy of outdoor play and learning in two different cultural contexts, from the perspectives of the practitioners. Although there has been a growing academic interest in the use of outdoor…

  16. Teaching and Learning about Play, Language, and Literacy with Preschool Educators in Malaysia.

    ERIC Educational Resources Information Center

    Miller, Linda

    1999-01-01

    Compares preschool/kindergarten education in Malaysia and the United Kingdom, including curriculum and teacher training. Describes the Malaysian national preschool curriculum guidelines as using play as a vehicle for learning while incorporating a more formal reading and writing readiness program. Describes experiences in a teaching course for…

  17. The Outdoor Environment in Norwegian Kindergartens as Pedagogical Space for Toddlers' Play, Learning and Development

    ERIC Educational Resources Information Center

    Moser, Thomas; Martinsen, Marianne T.

    2010-01-01

    This study examines some characteristics of the outdoor environment in Norwegian kindergartens. Understood as pedagogical space, outdoor conditions may enhance or restrict the youngest children's possibilities for play, learning and development. In 117 of 133 kindergartens (response rate: 87 %) participating in a longitudinal study, the heads of…

  18. Throwing and Catching as Relational Skills in Game Play: Situated Learning in a Modified Game Unit

    ERIC Educational Resources Information Center

    MacPhail, Ann; Kirk, David; Griffin, Linda

    2008-01-01

    In this article, we were interested in how young people learn to play games within a tactical games model (TGM) approach (Griffin, Oslin, & Mitchell, 1997) in terms of the physical-perceptual and social-interactive dimensions of situativity. Kirk and MacPhail's (2002) development of the Bunker-Thorpe TGfU model was used to conceptualize the nature…

  19. Understanding Producers' Intentions and Viewers' Learning Outcomes in a Science Museum Theater Play on Evolution

    ERIC Educational Resources Information Center

    Peleg, R.; Baram-Tsabari, A.

    2016-01-01

    Science museums often introduce plays to liven up exhibits, attract visitors to specific exhibitions, and help visitors to "digest" difficult content. Most previous research has concentrated on viewers' learning outcomes. This study uses performance and spectator analyses from the field of theater studies to explore the link between…

  20. Facebook Levels the Playing Field: Dyslexic Students Learning through Digital Literacies

    ERIC Educational Resources Information Center

    Barden, Owen

    2014-01-01

    Dyslexia has an ambivalent relationship with learning technology. Any potential gains may be nullified if the technology is perceived to exacerbate stigma. This paper examines the use of an "everyday" technology, Facebook, by a small group of sixth form students labelled as dyslexic. "Levelling the playing field" is a phrase…

  1. In the Sandbox: Individuals and Collectives in Organizational Learning as Sense-Making through Play

    ERIC Educational Resources Information Center

    Popova-Nowak, Irina V.

    2014-01-01

    This study was conducted to develop a grounded theory of connections between individual and collective (group and organizational) levels of analysis through the examination of play and sense-making as integral parts of organizational learning (OL) by relying on the meta-paradigm theoretical framework. The study employed grounded theory as its…

  2. Learning and Teaching Breathing and Oboe Playing: Action Research in a Conservatoire

    ERIC Educational Resources Information Center

    Gaunt, Helena

    2007-01-01

    This paper presents findings from action research in a conservatoire (the Guildhall School of Music & Drama) which focused on teaching and learning effective breathing in playing the oboe. A range of approaches and techniques emerged from a literature review. These were implemented in practice with oboe students at the Guildhall School, and…

  3. Playing To Learn: The Young Child, the Teacher and the Classroom.

    ERIC Educational Resources Information Center

    Weininger, Otto; Daniel, Susan

    Noting that, in terms of language acquisition, the "basics" at schools should parallel the "basics" of common sense family life, this book examines the connections between play, language development, and learning in young children. Chapter 1 deals with the role of the teacher in a changing society. Chapter 2 addresses some of the important issues…

  4. Preschool Interactive Peer Play Mediates Problem Behavior and Learning for Low-Income Children

    ERIC Educational Resources Information Center

    Bulotsky-Shearer, Rebecca J.; Bell, Elizabeth R.; Romero, Sandy L.; Carter, Tracy M.

    2012-01-01

    The study employed a developmental, ecological, and resiliency framework to examine whether interactive peer play competencies mediated associations between teacher reported problem behavior and learning outcomes for a representative sample of urban low-income children (N = 507 across 46 Head Start classrooms). Structural equation models provided…

  5. Designing After-School Learning Using the Massively Multiplayer Online Role-Playing Game

    ERIC Educational Resources Information Center

    King, Elizabeth M.

    2015-01-01

    Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…

  6. The Play Curricular Activity Reflection Discussion Model for Game-Based Learning

    ERIC Educational Resources Information Center

    Foster, Aroutis; Shah, Mamta

    2015-01-01

    This article elucidates the process of game-based learning in classrooms through the use of the Play Curricular activity Reflection Discussion (PCaRD) model. A mixed-methods study was conducted at a high school to implement three games with the PCaRD model in a year-long elective course. Data sources included interviews and observations for…

  7. Massively Multiplayer Online Role-Playing Games as Arenas for Second Language Learning

    ERIC Educational Resources Information Center

    Peterson, Mark

    2010-01-01

    This article investigates contemporary research on the use of massively multiplayer online role-playing games (MMORPGs) in language education. The development and key features of these games are explored. This is followed by an examination of the theories proposed as a basis for game-based learning, and the claims made regarding the value of…

  8. The Education Pacific Islands Children Deserve: The Learn and Play Project in the Solomon Islands

    ERIC Educational Resources Information Center

    Maebuta, Jack

    2011-01-01

    The Learn and Play Project was initiated by Solomon Islands Football Federation and aimed at educating and providing football skills training for primary school dropouts. The aim of this paper is to report the implementation of the programme in a case study school. Because the project is still being implemented, this paper is not intended to…

  9. What Do Students Learn from a Role-Play Simulation of an International Negotiation?

    ERIC Educational Resources Information Center

    Schnurr, Matthew A.; De Santo, Elizabeth M.; Green, Amanda D.

    2014-01-01

    This article uses pre- and post-surveys to assess learning outcomes associated with a role-play simulation set within a fictionalized extension of the Convention on Biological Diversity. Quantitative and qualitative data suggest that the simulation increased student appreciation of the complexity of international negotiation, but decreased student…

  10. Index for Inclusion: Developing Play, Learning and Participation in Early Years and Childcare

    ERIC Educational Resources Information Center

    Booth, Tony; Ainscow, Mel; Kingston, Denise

    2006-01-01

    This 2006 revised and updated edition of the Index for early years and childcare now includes a CD Rom to make it more accessible. The Index is a detailed set of materials to help settings increase the participation of children and young people in play and learning. The Index involves a self-review of all aspects of a setting, drawing on…

  11. All Rigor and No Play Is No Way to Improve Learning

    ERIC Educational Resources Information Center

    Wohlwend, Karen; Peppler, Kylie

    2015-01-01

    The authors propose and discuss their Playshop curricular model, which they developed with teachers. Their studies suggest a playful approach supports even more rigor than the Common Core State Standards require for preschool and early grade children. Children keep their attention longer when learning comes in the form of something they can play…

  12. Play as Mediator for Knowledge-Creation in Problem Based Learning

    ERIC Educational Resources Information Center

    Thorsted, Ann Charlotte; Bing, Rie Grønbeck; Kristensen, Michael

    2015-01-01

    This article recounts reflections by a small group of students and their supervisor on play utilized at their meetings as part of a Problem Based Learning (PBL) process. The students experienced how a less traditional professor-student relationship arose, which transformed their interaction and relationship into a more holistic, trustful,…

  13. Teaching Play Skills to Children with Autism through Video Modeling: Small Group Arrangement and Observational Learning

    ERIC Educational Resources Information Center

    Ozen, Arzu; Batu, Sema; Birkan, Binyamin

    2012-01-01

    The purpose of the present study was to examine if video modeling was an effective way of teaching sociodramatic play skills to individuals with autism in a small group arrangement. Besides maintenance, observational learning and social validation data were collected. Three 9 year old boys with autism participated in the study. Multiple probe…

  14. Game-as-Teacher: Modification by Adaptation in Learning through Game-Play

    ERIC Educational Resources Information Center

    Hopper, Tim

    2011-01-01

    This paper will explore how game-play in video games as well as game centered approaches in physical education (PE) such as Teaching Games for Understanding (TGfU) can draw on complexity thinking to inform the learning process in physical education. Using the video game concept of game-as-teacher (Gee, 2007), ideas such as enabling constraints…

  15. The Influence of Age and Materials on Young Children's Play Activities and Classification Learning. A Doctoral Dissertation.

    ERIC Educational Resources Information Center

    Phinney, Jean Swift

    This paper describes two studies conducted to investigate young children's manipulative responses to materials in a free play situation and to examine the resultant learning. Study I: Each child played with either a simple or a complex set of materials during three play sessions. Learning was measured on a posttest of classification ability.…

  16. The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task.

    PubMed

    Gozli, Davood G; Bavelier, Daphne; Pratt, Jay

    2014-10-12

    Research on the impact of action video game playing has revealed performance advantages on a wide range of perceptual and cognitive tasks. It is not known, however, if playing such games confers similar advantages in sensorimotor learning. To address this issue, the present study used a manual motion-tracking task that allowed for a sensitive measure of both accuracy and improvement over time. When the target motion pattern was consistent over trials, gamers improved with a faster rate and eventually outperformed non-gamers. Performance between the two groups, however, did not differ initially. When the target motion was inconsistent, changing on every trial, results revealed no difference between gamers and non-gamers. Together, our findings suggest that video game playing confers no reliable benefit in sensorimotor control, but it does enhance sensorimotor learning, enabling superior performance in tasks with consistent and predictable structure.

  17. The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task.

    PubMed

    Gozli, Davood G; Bavelier, Daphne; Pratt, Jay

    2014-10-12

    Research on the impact of action video game playing has revealed performance advantages on a wide range of perceptual and cognitive tasks. It is not known, however, if playing such games confers similar advantages in sensorimotor learning. To address this issue, the present study used a manual motion-tracking task that allowed for a sensitive measure of both accuracy and improvement over time. When the target motion pattern was consistent over trials, gamers improved with a faster rate and eventually outperformed non-gamers. Performance between the two groups, however, did not differ initially. When the target motion was inconsistent, changing on every trial, results revealed no difference between gamers and non-gamers. Together, our findings suggest that video game playing confers no reliable benefit in sensorimotor control, but it does enhance sensorimotor learning, enabling superior performance in tasks with consistent and predictable structure. PMID:25318081

  18. Learning More about Those Who Play in Session: The National Play Therapy in Counseling Practices Project (Phase I)

    ERIC Educational Resources Information Center

    Lambert, Simone F.; LeBlanc, Michael; Mullen, Jodi Ann; Ray, Dee; Baggerly, Jennifer; White, JoAnna; Kaplan, David

    2007-01-01

    Through a joint research committee sponsored by the Association for Play Therapy (APT) and the American Counseling Association (ACA), The National Play Therapy in Counseling Practices Project conducted the first phase of investigation. Findings offered a snapshot of mental health providers of play therapy, regarding the nature of who they are and…

  19. The power of possibility: causal learning, counterfactual reasoning, and pretend play.

    PubMed

    Buchsbaum, Daphna; Bridgers, Sophie; Skolnick Weisberg, Deena; Gopnik, Alison

    2012-08-01

    We argue for a theoretical link between the development of an extended period of immaturity in human evolution and the emergence of powerful and wide-ranging causal learning mechanisms, specifically the use of causal models and Bayesian learning. We suggest that exploratory childhood learning, childhood play in particular, and causal cognition are closely connected. We report an empirical study demonstrating one such connection--a link between pretend play and counterfactual causal reasoning. Preschool children given new information about a causal system made very similar inferences both when they considered counterfactuals about the system and when they engaged in pretend play about it. Counterfactual cognition and causally coherent pretence were also significantly correlated even when age, general cognitive development and executive function were controlled for. These findings link a distinctive human form of childhood play and an equally distinctive human form of causal inference. We speculate that, during human evolution, computations that were initially reserved for solving particularly important ecological problems came to be used much more widely and extensively during the long period of protected immaturity. PMID:22734063

  20. Mechatronics Learning Studio: From "Play and Learn" to Industry-Inspired Green Energy Applications

    ERIC Educational Resources Information Center

    Habash, R. W. Y.; Suurtamm, C.; Necsulescu, D.

    2011-01-01

    This paper describes the evolution of the teaching of electrical engineering to mechanical engineering students based on motivation and a pedagogical strategy incorporating interdisciplinary mechatronics projects in a learning studio environment. Implementation of student projects within the curriculum has been demonstrated to be highly…

  1. PlayPhysics: An Emotional Games Learning Environment for Teaching Physics

    NASA Astrophysics Data System (ADS)

    Muñoz, Karla; Kevitt, Paul Mc; Lunney, Tom; Noguez, Julieta; Neri, Luis

    To ensure learning, game-based learning environments must incorporate assessment mechanisms, e.g. Intelligent Tutoring Systems (ITSs). ITSs are focused on recognising and influencing the learner's emotional or motivational states. This research focuses on designing and implementing an affective student model for intelligent gaming, which reasons about the learner's emotional state from cognitive and motivational variables using observable behaviour. A Probabilistic Relational Models (PRMs) approach is employed to derive Dynamic Bayesian Networks (DBNs). The model uses the Control-Value theory of 'achievement emotions' as a basis. A preliminary test was conducted to recognise the students' prospective-outcome emotions with results presented and discussed. PlayPhysics is an emotional games learning environment for teaching Physics. Once the affective student model proves effective it will be incorporated into PlayPhysics' architecture. The design, evaluation and postevaluation of PlayPhysics are also discussed. Future work will focus on evaluating the affective student model with a larger population of students, and on providing affective feedback.

  2. Learning to play the violin: motor control by freezing, not freeing degrees of freedom.

    PubMed

    Konczak, Jürgen; Vander Velden, Heidi; Jaeger, Lukas

    2009-05-01

    Playing a violin requires precise patterns of limb coordination that are acquired over years of practice. In the present study, the authors investigated how motion at proximal arm joints influenced the precision of bow movements in novice learners and experts. The authors evaluated the performances of 11 children (4-12 years old), 3 beginning-to-advanced level adult players, and 2 adult concert violinists, using a musical work that all had mastered as their first violin piece. The authors found that learning to play the violin was not associated with a release or freeing of joint degrees of freedom. Instead, learning was characterized by an experience-dependent suppression of sagittal shoulder motion, as documented by an observed reduction in joint angular amplitude. This reduction in the amplitude of shoulder flexion-extension correlated highly with a decrease of bow-movement variability. The remaining mechanical degrees of freedom at the elbow and shoulder showed patterns of neither suppression nor freeing. Only violinists with more than 700 practice hr achieved sagittal shoulder range of motion comparable to experts. The findings imply that restricting joint amplitude at selected joint degrees of freedom, while leaving other degrees of freedom unconstrained, constitutes an appropriate strategy for learning complex, high-precision motor patterns in children and adults. The findings also highlight that mastering even seemingly simple bowing movements constitutes a prolonged learning process. PMID:19366657

  3. Learning to play the violin: motor control by freezing, not freeing degrees of freedom.

    PubMed

    Konczak, Jürgen; Vander Velden, Heidi; Jaeger, Lukas

    2009-05-01

    Playing a violin requires precise patterns of limb coordination that are acquired over years of practice. In the present study, the authors investigated how motion at proximal arm joints influenced the precision of bow movements in novice learners and experts. The authors evaluated the performances of 11 children (4-12 years old), 3 beginning-to-advanced level adult players, and 2 adult concert violinists, using a musical work that all had mastered as their first violin piece. The authors found that learning to play the violin was not associated with a release or freeing of joint degrees of freedom. Instead, learning was characterized by an experience-dependent suppression of sagittal shoulder motion, as documented by an observed reduction in joint angular amplitude. This reduction in the amplitude of shoulder flexion-extension correlated highly with a decrease of bow-movement variability. The remaining mechanical degrees of freedom at the elbow and shoulder showed patterns of neither suppression nor freeing. Only violinists with more than 700 practice hr achieved sagittal shoulder range of motion comparable to experts. The findings imply that restricting joint amplitude at selected joint degrees of freedom, while leaving other degrees of freedom unconstrained, constitutes an appropriate strategy for learning complex, high-precision motor patterns in children and adults. The findings also highlight that mastering even seemingly simple bowing movements constitutes a prolonged learning process.

  4. The Role of Motive Objects in Early Childhood Teacher Development Concerning Children's Digital Play and Play-Based Learning in Early Childhood Curricula

    ERIC Educational Resources Information Center

    Nuttall, Joce; Edwards, Susan; Mantilla, Ana; Grieshaber, Sue; Wood, Elizabeth

    2015-01-01

    Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. However, teacher uptake of digital technologies in early childhood education and their use with young children in play-based approaches to learning have not been strong. Traditional approaches to the problem of teacher uptake of digital technologies in…

  5. New Concepts of Play and the Problem of Technology, Digital Media and Popular-Culture Integration with Play-Based Learning in Early Childhood Education

    ERIC Educational Resources Information Center

    Edwards, Susan

    2016-01-01

    Technology, digital media and popular culture form an important aspect of young children's life-worlds in contemporary post-industrial societies. A problem for early childhood educators is how to most effectively integrate these aspects of children's life-worlds into the provision of play-based learning. Traditionally, research has considered…

  6. Understanding Producers' Intentions and Viewers' Learning Outcomes in a Science Museum Theater Play on Evolution

    NASA Astrophysics Data System (ADS)

    Peleg, R.; Baram-Tsabari, A.

    2016-10-01

    Science museums often introduce plays to liven up exhibits, attract visitors to specific exhibitions, and help visitors to "digest" difficult content. Most previous research has concentrated on viewers' learning outcomes. This study uses performance and spectator analyses from the field of theater studies to explore the link between producers' intended aims, the written script, and the learning outcomes. We also use the conflict of didactics and aesthetics, common to the design of both educational plays and science museum exhibits, as a lens for understanding our data. "Darwin's journey," a play about evolution, was produced by a major science museum in Israel. The producers' objectives were collected through in-depth interviews. A structural analysis was conducted on the script. Viewer ( n = 103) and nonviewer ( n = 90) data were collected via a questionnaire. The results show strong evidence for the encoding of all of the producers' aims in the script. Explicit and cognitive aims were decoded as intended by the viewers. The evidence was weak for the decoding of implicit and affective aims. While the producers were concerned with the conflict of didactics and aesthetics, this conflict was not apparent in the script. The conflict is discussed within the broader context of science education in informal settings.

  7. Understanding Producers' Intentions and Viewers' Learning Outcomes in a Science Museum Theater Play on Evolution

    NASA Astrophysics Data System (ADS)

    Peleg, R.; Baram-Tsabari, A.

    2015-09-01

    Science museums often introduce plays to liven up exhibits, attract visitors to specific exhibitions, and help visitors to "digest" difficult content. Most previous research has concentrated on viewers' learning outcomes. This study uses performance and spectator analyses from the field of theater studies to explore the link between producers' intended aims, the written script, and the learning outcomes. We also use the conflict of didactics and aesthetics, common to the design of both educational plays and science museum exhibits, as a lens for understanding our data. "Darwin's journey," a play about evolution, was produced by a major science museum in Israel. The producers' objectives were collected through in-depth interviews. A structural analysis was conducted on the script. Viewer (n = 103) and nonviewer (n = 90) data were collected via a questionnaire. The results show strong evidence for the encoding of all of the producers' aims in the script. Explicit and cognitive aims were decoded as intended by the viewers. The evidence was weak for the decoding of implicit and affective aims. While the producers were concerned with the conflict of didactics and aesthetics, this conflict was not apparent in the script. The conflict is discussed within the broader context of science education in informal settings.

  8. The Relation between Early Childhood Teachers' Conceptualization of "Play" and Their Practice: Implication for the Process of Learning to Teach

    ERIC Educational Resources Information Center

    Cheng, Doris Pui-Wah

    2012-01-01

    For centuries, educators and psychologists have advocated "play" as the ideal activity for the development of young children. Actually, play has been found currently to be the central pedagogy in the learning of young children in 21 countries in the world. However, the quality of play-based pedagogy is becoming a key concern across countries.…

  9. Exploring the Impact of Role-Playing on Peer Feedback in an Online Case-Based Learning Activity

    ERIC Educational Resources Information Center

    Ching, Yu-Hui

    2014-01-01

    This study explored the impact of role-playing on the quality of peer feedback and learners' perception of this strategy in a case-based learning activity with VoiceThread in an online course. The findings revealed potential positive impact of role-playing on learners' generation of constructive feedback as role-playing was associated…

  10. Giocampus school: a "learning through playing" approach to deliver nutritional education to children.

    PubMed

    Rosi, Alice; Brighenti, Furio; Finistrella, Viviana; Ingrosso, Lisa; Monti, Giorgia; Vanelli, Maurizio; Vitale, Marco; Volta, Elio; Scazzina, Francesca

    2016-01-01

    To improve nutritional knowledge of children, single-group educational interventions with pre/post knowledge assessment were performed in primary schools in Parma, Italy, participating to the Giocampus Program. A total of 8165 children (8-11 years old) of 3rd, 4th and 5th grades of primary school were involved in 3 hours per class nutritional lessons, with specifically designed games and activities for each school grade. To evaluate children learning, a questionnaire was administered before and after three months of educational intervention. A total of 16330 questionnaires were analysed. Children nutritional knowledge significantly increased (p< 0.001) in all school grades. The integrated "learning through playing" approach, including the educational figures, tools and games, was successful in improving children's nutritional knowledge. A stable integration of this method in primary school settings could prepare a new generation of citizens, better educated on health-promotion lifestyles. PMID:26888548

  11. Giocampus school: a "learning through playing" approach to deliver nutritional education to children.

    PubMed

    Rosi, Alice; Brighenti, Furio; Finistrella, Viviana; Ingrosso, Lisa; Monti, Giorgia; Vanelli, Maurizio; Vitale, Marco; Volta, Elio; Scazzina, Francesca

    2016-01-01

    To improve nutritional knowledge of children, single-group educational interventions with pre/post knowledge assessment were performed in primary schools in Parma, Italy, participating to the Giocampus Program. A total of 8165 children (8-11 years old) of 3rd, 4th and 5th grades of primary school were involved in 3 hours per class nutritional lessons, with specifically designed games and activities for each school grade. To evaluate children learning, a questionnaire was administered before and after three months of educational intervention. A total of 16330 questionnaires were analysed. Children nutritional knowledge significantly increased (p< 0.001) in all school grades. The integrated "learning through playing" approach, including the educational figures, tools and games, was successful in improving children's nutritional knowledge. A stable integration of this method in primary school settings could prepare a new generation of citizens, better educated on health-promotion lifestyles.

  12. Laughing it off? Humour, affect and emotion work in communities living with nuclear risk.

    PubMed

    Parkhill, K A; Henwood, K L; Pidgeon, N F; Simmons, P

    2011-06-01

    Over the past two decades, an increasing number of risk researchers have recognized that risks are not simply objective hazards but that the meanings of risk are discursively negotiated, dynamic and embedded within the wider social relations that constitute everyday life. A growing interest in the complexity and nuances of risk subjectivities has alerted sociocultural researchers not only to what is said in a risk situation, but also to how it is said and to what is unsaid and even, in a particular context, unsayable; to the intangible qualities of discourse that communicate additional meanings. Humour is both an intangible and marks such intangible meanings, yet it has largely been ignored and insufficiently theorized by risk researchers. In this paper, we draw upon insights from the humour literature - suspending the belief that humour is inherently good - to analyse and theorize humour as a way of examining the meanings and functions of risk. We show how humour can both mask and carefully reveal affectively charged states about living with nuclear risk. As such, it helps risk subjects to live with risk by suppressing vulnerabilities, enabling the negotiation of what constitutes a threat, and engendering a sense of empowerment. We conclude that humorous talk can be serious talk which can enrich our understandings of the lived experience of risk and of risk subjectivities. PMID:21631461

  13. Laughing it off? Humour, affect and emotion work in communities living with nuclear risk.

    PubMed

    Parkhill, K A; Henwood, K L; Pidgeon, N F; Simmons, P

    2011-06-01

    Over the past two decades, an increasing number of risk researchers have recognized that risks are not simply objective hazards but that the meanings of risk are discursively negotiated, dynamic and embedded within the wider social relations that constitute everyday life. A growing interest in the complexity and nuances of risk subjectivities has alerted sociocultural researchers not only to what is said in a risk situation, but also to how it is said and to what is unsaid and even, in a particular context, unsayable; to the intangible qualities of discourse that communicate additional meanings. Humour is both an intangible and marks such intangible meanings, yet it has largely been ignored and insufficiently theorized by risk researchers. In this paper, we draw upon insights from the humour literature - suspending the belief that humour is inherently good - to analyse and theorize humour as a way of examining the meanings and functions of risk. We show how humour can both mask and carefully reveal affectively charged states about living with nuclear risk. As such, it helps risk subjects to live with risk by suppressing vulnerabilities, enabling the negotiation of what constitutes a threat, and engendering a sense of empowerment. We conclude that humorous talk can be serious talk which can enrich our understandings of the lived experience of risk and of risk subjectivities.

  14. Effects of e-learning, lectures, and role playing on nursing students’ knowledge acquisition, retention and satisfaction

    PubMed Central

    Pourghaznein, Tayebeh; Sabeghi, Hakimeh; Shariatinejad, Keyvan

    2015-01-01

    Background: Nursing education can maintain its dynamic quality when it moves toward innovation and modern methods of teaching and learning. Therefore, teachers are required to employ up to date methods in their teaching plans. This study evaluated the effects of e-learning, lectures, and role playing on nursing students’ learning, retention, and satisfaction. Methods: Sixty nursing students were selected as an experiment and control groups during two consecutive semesters. The educational content was presented as e-learning and role playing during one semester (experiment group) and as lectures in the next semester (control group). A questionnaire containing three parts was used to assess demographics, learning and satisfaction statuses. The questionnaire also included a final openended question to evaluate the students’ ideas about the whole course. Results: The mean scores of posttest were 16.13 ± 1.37 using role playing, 15.50 ± 1.44 using e-learning and 16.45 ± 1.23 using lectures. The differences between the mean scores of posttest and pretest were 12.84 ± 1.43, 12.56 ± 1.57, and 13.73 ± 1.53 in the mentioned methods, respectively. Lectures resulted in significantly better learning compared to role playing and e-learning. In contrast, retention rates were significantly lower using lectures than using role playing and e-learning. Students’ satisfaction from e-learning was significantly lower than lecturing and role playing. Conclusion: Due to the lower rates of retention following lectures, the teachers are recommended to use student- centered approaches in their lectures. Since students’ satisfaction with e-learning was lower than the other methods, further studies are suggested to explore the problems of e-learning in Iran. PMID:26000257

  15. Learning to play a melody: an fMRI study examining the formation of auditory-motor associations.

    PubMed

    Chen, Joyce L; Rae, Charlotte; Watkins, Kate E

    2012-01-16

    Interactions between the auditory and motor systems are important for music and speech, and may be especially relevant when one learns to associate sounds with movements such as when learning to play a musical instrument. However, little is known about the neural substrates underlying auditory-motor learning. This study used fMRI to investigate the formation of auditory-motor associations while participants with no musical training learned to play a melody. Listening to melodies before and after training activated the superior temporal gyrus bilaterally, but neural activity in this region was significantly reduced on the right when participants listened to the trained melody. When playing melodies and random sequences, activity in the left dorsal premotor cortex (PMd) was reduced in the late compared to early phase of training; learning to play the melody was also associated with reduced neural activity in the left ventral premotor cortex (PMv). Participants with the highest performance scores for learning the melody showed more reduced neural activity in the left PMd and PMv. Learning to play a melody or random sequence involves acquiring conditional associations between key-presses and their corresponding musical pitches, and is related to activity in the PMd. Learning to play a melody additionally involves acquisition of a learned auditory-motor sequence and is related to activity in the PMv. Together, these findings demonstrate that auditory-motor learning is related to the reduction of neural activity in brain regions of the dorsal auditory action stream, which suggests increased efficiency in neural processing of a learned stimulus. PMID:21871571

  16. Cocaine postmortem distribution in three brain structures: a comparison with whole blood and vitreous humour.

    PubMed

    Carvalho, Virginia M; Fukushima, André R; Fontes, Luiz R; Fuzinato, Daniela V; Florio, Jorge C; Chasin, Alice A M

    2013-04-01

    The presence of cocaine (COC) in fluids or tissues does not prove that death was due to drug consumption and the interpretation of postmortem concentrations is more complex than attempts at making such correlations in the living. The purpose of this study was to investigate the distribution of cocaine and its metabolite benzoylecgonine in brain and compare with whole blood and vitreous humour. The distribution in three brain structures (prefrontal cortex, basal ganglia and cerebellum) was homogeneous. There is a strong correlation for cocaine concentrations between vitreous humour and brain, vitreous humour and whole blood, and whole blood and brain in overdose cases. In addition, the comparison of COC/benzoylecgonine (BE) ratios in different experimental specimens proved to be more appropriate for evaluating cocaine-related death than individual drug values. These findings suggest that the comparison of cocaine levels in different compartments is essential to assess the cause of death. PMID:23472791

  17. Developing Pharmacy Student Communication Skills through Role-Playing and Active Learning

    PubMed Central

    Zeszotarski, Paula; Ma, Carolyn

    2015-01-01

    Objective. To evaluate the impact on pharmacy students of a communication course, which used role-playing to develop active-learning skills. Design. Students role-playing pharmacists in patient care scenarios were critiqued by students and pharmacist faculty members. Grading was performed using the rubric inspired by Bruce Berger’s Communication Skills for Pharmacists. Written skills were evaluated using student written critique questionnaires. Students completed precourse and postcourse self-assessment surveys. Preceptor evaluations were analyzed for course impact. Assessment. Students demonstrated improvement in oral skills based on role-play scores (45.87/50) after practice sessions. The average score based on the student questionnaire was 9.31/10. Gain was demonstrated in all defined course objectives. Impact on introductory pharmacy practice experience (IPPE) communication objectives was insignificant. Student evaluations for course and teaching strategy reflected a high average. Conclusion. Study results demonstrated improvement in oral and written communication skills that may help improve interprofessional teamwork between pharmacists and other health care providers. PMID:25995519

  18. Humour-related interventions for people with mental illness: a randomized controlled pilot study.

    PubMed

    Rudnick, Abraham; Kohn, Paul M; Edwards, Kim R; Podnar, David; Caird, Sara; Martin, Rod

    2014-08-01

    This study explored the feasibility and effects of humour-related interventions for mentally ill adults. Twelve, randomly assigned, participated in each of 3 arms--stand up comedy training (the experimental arm), discussing comedy videos (the active control arm), and no humour-related intervention (the passive control arm). Quantitative and qualitative data were collected at baseline, end of interventions (3 months) and follow up (after another 3 months). Scale comparisons were largely negative, although self-esteem marginally increased in the experimental arm. Interview responses indicated benefits for the interventions, including improved self-esteem in the experimental arm. These results, though mixed, justify further study.

  19. Understanding Influences of Play on Second Language Learning: A Microethnographic View in One Head Start Preschool Classroom

    ERIC Educational Resources Information Center

    Piker, Ruth A.

    2013-01-01

    With dual language learners falling behind their same-age peers at the beginning of kindergarten, understanding how school experiences can enhance language learning is critical. This study demonstrates how play among preschool-aged children can foster English language learning. Using an ethnographic approach, one classroom composed of two teachers…

  20. Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play

    ERIC Educational Resources Information Center

    Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan

    2011-01-01

    This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…

  1. Does Instructional Approach Matter? How Elaboration Plays a Crucial Role in Multimedia Learning

    ERIC Educational Resources Information Center

    Eysink, Tessa H. S.; de Jong, Ton

    2012-01-01

    This study compared the affordances of 4 multimedia learning environments for specific learning processes. The environments covered the same domain but used different instructional approaches: (a) hypermedia learning, (b) observational learning, (c) self-explanation-based learning, and (d) inquiry learning. Although they all promote an active…

  2. Designing Online Role Plays with a Focus on Story Development to Support Engagement and Critical Learning for Higher Education Students

    ERIC Educational Resources Information Center

    Dracup, Mary

    2012-01-01

    Online role plays, as they are designed for use in higher education in Australia and internationally, are active and authentic learning activities (Wills, Leigh & Ip, 2011). In online role plays, students take a character role in developing a story that serves as a metaphor for real-life experience in order to develop a potentially wide range of…

  3. Headspace Theater: An Innovative Method for Experiential Learning of Psychiatric Symptomatology Using Modified Role-Playing and Improvisational Theater Techniques

    ERIC Educational Resources Information Center

    Ballon, Bruce C.; Silver, Ivan; Fidler, Donald

    2007-01-01

    Objective: Headspace Theater has been developed to allow small group learning of psychiatric conditions by creating role-play situations in which participants are placed in a scenario that simulates the experience of the condition. Method: The authors conducted a literature review of role-playing techniques, interactive teaching, and experiential…

  4. Evolving toward Laughter in Learning

    ERIC Educational Resources Information Center

    Strean, William B.

    2008-01-01

    Lowman (1995) described the relationship between teacher and student and student engagement as the two most important ingredients in learning in higher education. Humour builds teacher-student connection (Berk, 1998) and engages students in the learning process. The bond between student and teacher is essential for learning, satisfaction, and…

  5. Polymerase chain reaction analysis of aqueous humour samples in necrotising retinitis

    PubMed Central

    Tran, T H C; Rozenberg, F; Cassoux, N; Rao, N A; LeHoang, P; Bodaghi, B

    2003-01-01

    Aim: To evaluate the diagnostic value of polymerase chain reaction (PCR) performed on aqueous humour for the detection of viral DNA in patients with necrotising herpetic retinitis. Methods: The clinical features and laboratory results of 22 patients (29 eyes) presenting with necrotising herpetic retinitis between March 1999 and June 2001 were reviewed retrospectively. Aqueous humour was obtained after anterior chamber paracentesis and PCR was performed in all cases. Results: Viral DNA was detected in the aqueous humour of 19 patients (86.4%). Epstein-Barr virus (EBV) seroconversion was evidenced in one additional patient. In the acute retinal necrosis (ARN) group (n = 19), varicella zoster virus (VZV) DNA was identified in six patients, herpes simplex virus 1 (HSV-1) DNA in two patients, herpes simplex virus 2 (HSV-2) DNA in four patients, and cytomegalovirus (CMV) genome in four patients. In the progressive outer retinal necrosis (PORN) group (n = 3), VZV DNA was detected in all patients. No sample was positive for more than one virus. Conclusions: PCR analysis of aqueous humour in patients with clinical features of necrotising viral retinitis can provide specific aetiological orientation and the method appears to be safe and highly sensitive. PMID:12488268

  6. The Effects of Coping Humour and Gender on College Adjustment in Turkish Freshmen

    ERIC Educational Resources Information Center

    Oguz-Duran, Nagihan; Yuksel, Asuman

    2010-01-01

    The purpose of this study was to investigate the roles of coping humour and gender in the college adjustment of Turkish freshmen. Considering greater happiness and academic achievement as predictors of initial college adjustment, data were gathered from a sample of 574 students using the Subjective Well-Being Scale (SWS) and the Coping Humour…

  7. Laughing with the Lecturer: The Use of Humour in Shaping University Teaching

    ERIC Educational Resources Information Center

    Tait, Gordon; Lampert, Jo; Bahr, Nan; Bennet, Pepita

    2015-01-01

    This paper addresses the ways in which humour is used by university academics to shape teaching personas. Based upon the work of Mauss and Foucault, and employing semi-structured, in-depth interviews with a range of university teachers, this research suggests that most tertiary teachers deliberately fashion various kinds of teaching persona, which…

  8. Learning Partners: Escribamos! Leamos! Juguemos a las Ciencias! Juguemos a las Matematicas! (Learning Partners: Let's Write! Let's Read! Let's Play Mathematics! Let's Play Science!)

    ERIC Educational Resources Information Center

    Office of Educational Research and Improvement (ED), Washington, DC.

    This Spanish-language document consists of four single-sheet sets of guidelines developed by the Family Involvement Partnership for Learning to assist parents in facilitating their children's elementary school success. The front part of the sheets describes general ways parents can support their children, including modeling writing, reading aloud,…

  9. Musical skill in dementia: a violinist presumed to have Alzheimer's disease learns to play a new song.

    PubMed

    Cowles, Anne; Beatty, William W; Nixon, Sara Jo; Lutz, Lanna J; Paulk, Jason; Paulk, Kayla; Ross, Elliott D

    2003-12-01

    Previous studies have described patients with possible or probable Alzheimer's disease (AD) who continued to play familiar songs skillfully, despite their dementias. There are no reports about patients with dementia who successfully learned to play new songs, and two papers describe failures of patients with AD to learn to play a new song although they continued to play familiar songs competently. In the present paper we describe a moderately demented patient (SL) with probable AD who learned to play a song (Cossackaya!) on the violin that was published after the apparent onset of his dementia. He showed modest retention of the song at delays of 0 and 10 minutes. This contrasts with his profound disturbance in both recall and recognition on other anterograde memory tests (word lists, stories, figures, environmental sounds, sounds of musical instruments), and marked impairment on measures of remote memory (famous faces, autobiographical memory). SL showed milder deficits in confrontation naming, verbal fluency and attention, but no dyspraxia or aphasic comprehension deficits. Except for the Block Design test, his visuospatial skills were intact. SL's learning of the new song in the absence of any evidence of episodic memory is reminiscent of patients with temporal lobe amnesia who show better memory for song melody than for lyrics or verse, although his retention was not as good.

  10. Children's Right to Be Heard: Learning from Children about Their Perspectives on Play

    ERIC Educational Resources Information Center

    Nicholson, Julie; Shimpi, Priya Mariana; Carducci, Christine

    2012-01-01

    As play researchers, the authors have an interest in the diversity of experiences and views people have on play. They are also curious about how the concept of play could be better understood in order to shape advocacy efforts in support of increased opportunities for children and adults to play. In Fall 2011, based on their initial adult play…

  11. The Role Service-Learning Plays in the Transition from College to Work

    ERIC Educational Resources Information Center

    Starr, Ruth E.

    2013-01-01

    The purpose of this research study was to understand how college graduates used their service-learning experiences while in college to enhance their work lives after graduation. Service learning in higher education is a community-based, reciprocal approach using experiential education theories. Through service-learning activities associated with…

  12. Designing and Integrating Purposeful Learning in Game Play: A Systematic Review

    ERIC Educational Resources Information Center

    Ke, Fengfeng

    2016-01-01

    Via a systematic review of the literature on learning games, this article presents a systematic discussion on the design of intrinsic integration of domain-specific learning in game mechanics and game world design. A total of 69 articles ultimately met the inclusion criteria and were coded for the literature synthesis. Exemplary learning games…

  13. From Play to Thoughtful Learning: A Design Strategy to Engage Children with Mathematical Representations

    ERIC Educational Resources Information Center

    Sedig, Kamran

    2008-01-01

    Many children do not like learning mathematics. They do not find mathematics fun, motivating, and engaging, and they think it is difficult to learn. Computer-based games have the potential and possibility of addressing this problem. This paper proposes a strategy for designing game-based learning environments that takes advantage of the…

  14. Context-Aware Mobile Role Playing Game for Learning--A Case of Canada and Taiwan

    ERIC Educational Resources Information Center

    Lu, Chris; Chang, Maiga; Kinshuk; Huang, Echo; Chen, Ching-Wen

    2014-01-01

    The research presented in this paper is part of a 5-year renewable national research program in Canada, namely the NSERC/iCORE/Xerox/Markin research chair program that aims to explore possibilities of adaptive mobile learning and to provide learners with a learning environment which facilitates personalized learning at any time and any place. One…

  15. "Play to Learn": A Case-Study of Parent/Carer and Child Engagement with a Physical Activity Website Resource

    ERIC Educational Resources Information Center

    Hughes, Helen; Fleming, Scott

    2015-01-01

    In 2007, Sport Wales produced guidance for practitioners delivering the new Foundation Phase curriculum for children aged three to seven years. A focus was on physical development and in 2009 a resource entitled "Play to Learn" was developed supported by a website launched in 2011. The present study addresses (non-)engagement with the…

  16. Learning in a Massively Multiplayer Online Role Playing Game: The Development of Government Leadership Competencies and Performance Elements

    ERIC Educational Resources Information Center

    Brown, Tammy

    2011-01-01

    The increase of technological capabilities has opened the door to innovations that help people learn. One popular form of training over the past 10 years has been in Serious Game--simulations used for training rather than entertainment. The purpose of the study was to determine whether participants who played a massively multiplayer online role…

  17. Just Pretending Can Be Really Learning: Children Use Pretend Play as a Source for Acquiring Generic Knowledge

    ERIC Educational Resources Information Center

    Sutherland, Shelbie L.; Friedman, Ori

    2013-01-01

    Children can acquire generic knowledge by sharing in pretend play with more knowledgeable partners. We report 3 experiments in which we investigated how this learning occurs-how children draw generalizations from pretense, and whether they resist doing so for pretense that is unrealistic. In all experiments, preschoolers watched pretend scenarios…

  18. "I'm Just Playing iPad": Comparing Prekindergarteners' and Preservice Teachers' Social Interactions While Using Tablets for Learning

    ERIC Educational Resources Information Center

    Moore, Holly Carrell; Adair, Jennifer Keys

    2015-01-01

    In this article we share descriptive findings from two qualitative, grounded theory (Glaser, 1978, 1992, 1998) studies on how two distinct groups of learners--prekindergarteners and preservice teachers in early childhood education coursework--used touch-screen tablets in their playful, discovery-based learning processes. We found similarities…

  19. The Gift of Music. A Successful Method for Learning To Read, Play, and More Deeply Enjoy Music.

    ERIC Educational Resources Information Center

    Geltman, Eve

    This book introduces music reading skills in 21 lessons that focus on the violin but which may be applied to the study of any musical instrument. The lessons are designed for beginning music students and build upon previous lessons in the book. This volume focuses on the violin because of the large number of students presently learning to play it…

  20. Virginia Standards of Learning (Grades 6 through 12) That Are Covered When Students Attend Live Performances of Shakespeare's Plays.

    ERIC Educational Resources Information Center

    Brookshire, Cathy A.

    This paper outlines Standards of Learning for grades 6-12 students in Virginia that are covered when they attend live performances of William Shakespeare's plays. The paper details separate standards for each grade in English, subdivided into standards which fulfill requirements in Oral Language, Reading/Literature, Writing, and Research, along…

  1. Outdoor Settings for Playing and Learning: Designing School Grounds to Meet the Needs of the Whole Child and Whole Curriculum.

    ERIC Educational Resources Information Center

    Moore, Robin C.

    1996-01-01

    Presents a list of imaginative design options for optimal outdoor learning as well as intimate contact with nature. Focuses on entrances, pathways, signage and displays, barriers and enclosures, manufactured equipment and play structures, multipurpose game settings, groundcovers and safety surfaces, landforms and topography, trees and vegetation,…

  2. The Role of Cultural Artefacts in Play as Tools to Mediate Learning in an Intercultural Preschool Programme

    ERIC Educational Resources Information Center

    Hennig, Kelly; Kirova, Anna

    2012-01-01

    Starting with the research question "What is the role of play as a means of genuine inclusion of home language and cultural traditions in an intercultural early learning programme?", the article focuses on the role of cultural artefacts in a programme in which the majority of the children were refugees from Africa. The sociocultural theory of…

  3. Active Learning in the Classroom: The Use of Group Role Plays.

    ERIC Educational Resources Information Center

    Kitzerow, Phyllis

    1990-01-01

    Describes group role-playing activities that have been used to teach about education, criminology, and sex roles. Suggests that role play helps students to absorb and retain many of the insights about the issues involved. (DB)

  4. Embracing Complexity: Rethinking the Relation between Play and Learning--Comment on Lillard et al. (2013)

    ERIC Educational Resources Information Center

    Weisberg, Deena Skolnick; Hirsh-Pasek, Kathy; Golinkoff, Roberta Michnick

    2013-01-01

    Lillard et al. (2013) concluded that pretend play is not causally related to child outcomes and charged that the field is subject to a "play ethos", whereby research is tainted by a bias to find positive effects of play on child development. In this commentary, we embrace their call for a more solidly scientific approach to questions in this…

  5. Interviews with the dead: using meta-life qualitative analysis to validate Hippocrates' theory of humours

    PubMed Central

    Secretion, F; Conjur, G S; Attitude, S P

    1998-01-01

    BACKGROUND: Hippocrates devised his theory of the 4 humours (blood, phlegm, black bile and yellow bile) 24 centuries ago. Since then, medicine has evolved into a complex body of confusing and sometimes contradictory facts. The authors, seeing a need to determine the validity of his theory, hired a psychic. METHODS: The psychic interviewed 4 eminent ancient physicians, including Hippocrates. A randomized double-blind cross-over design was used for this meta-life qualitative analysis. RESULTS: All of the interviewees agreed that the theory of humours is an accurate model to explain disease and personality. INTERPRETATION: Hiring a psychic to conduct after-death interviews with key informants is a useful way to validate scientific theories. PMID:9875254

  6. MicroRNA signatures in vitreous humour and plasma of patients with exudative AMD

    PubMed Central

    Ménard, Catherine; Rezende, Flavio A.; Miloudi, Khalil; Wilson, Ariel; Tétreault, Nicolas; Hardy, Pierre; SanGiovanni, John Paul; De Guire, Vincent; Sapieha, Przemyslaw

    2016-01-01

    Age-related macular degeneration (AMD) is a leading cause of blindness worldwide affecting individuals over the age of 50. The neovascular form (NV AMD) is characterized by choroidal neovascularization (CNV) and responsible for the majority of central vision impairment. Using non-biased microRNA arrays and individual TaqMan qPCRs, we profiled miRNAs in the vitreous humour and plasma of patients with NV AMD. We identified a disease-associated increase in miR-146a and a decrease in miR-106b and miR-152 in the vitreous humour which was reproducible in plasma. Moreover, miR-146a/miR-106b ratios discriminated patients with NV AMD with an area under the Receiver Operating Characteristic curve (ROC AUC) of 0,977 in vitreous humour and 0,915 in plasma suggesting potential for a blood-based diagnostic. Furthermore, using the AMD Gene Consortium (AGC) we mapped a NV AMD-associated SNP (rs1063320) in a binding site for miR-152-3p in the HLA-G gene. The relationship between our detected miRNAs and NV AMD related genes was also investigated using gene sets derived from the Ingenuity Pathway Analysis (IPA). To our knowledge, our study is the first to correlate vitreal and plasma miRNA signatures with NV AMD, highlighting potential future worth as biomarkers and providing insight on NV AMD pathogenesis. PMID:27015561

  7. Sharing laughter: the humour of pre-school children with Down syndrome.

    PubMed

    Reddy, V; Williams, E; Vaughan, A

    2001-10-01

    Humour and laughter have often been portrayed as fundamentally cultural and social phenomena. They can be used to tell us about children's ability to engage socially and to understand others, but have rarely been explored for this purpose. The present paper summarises the results of a study of simple forms of humour in children with Down syndrome and with autism, two groups which are reported to differ in their sociality and interpersonal understanding. Sixteen children with Down syndrome and 19 children with autism, matched on non-verbal mental age, participated in a cross-sectional study. Parental reports and video-tapes of naturalistic interaction between parents and children were analysed to show that although there were no overall differences in the presence or frequency of child or parent laughter between the two groups, there were differences in what sorts of events were more likely to prompt child laughter, the extent to which child laughter was shared, and how the children responded to others' laughter. The children with Down syndrome were more likely than the children with autism to laugh at funny faces and socially inappropriate acts and less likely to laugh in strange or inexplicable situations, and more likely to laugh at shared events. They also responded to others' laughter with attention or smiles more, and tried to re-elicit it through acts of clowning. Children with Down syndrome are thus active participants in humour and laughter, sharing it at both an emotional and a cultural level.

  8. Playing Smart: A Parent's Guide to Enriching, Offbeat Learning Activities for Ages 4-14.

    ERIC Educational Resources Information Center

    Perry, Susan K.; Espeland, Pamela, Ed.

    Recognizing that children need enrichment at home, this book offers hundreds of unusual ways for kids and parents to spend time together. It also demonstrates the fun people can have while learning, and the learning that goes on while having fun. Using this book as a guide, parents and children can survey new subjects ranging from cultural…

  9. A Space for Academic Play: Student Learning Journals as Transitional Writing

    ERIC Educational Resources Information Center

    Creme, Phyllis

    2008-01-01

    This article builds on the author's previous research on student learning journals to explore how their use can give students a "space" to engage meaningfully and in their own way with their university work. Drawing on the psychoanalytical concept of transitional space and on notions of narrative, it is argued that the student learning journal can…

  10. PlayIt: Game Based Learning Approach for Teaching Programming Concepts

    ERIC Educational Resources Information Center

    Mathrani, Anuradha; Christian, Shelly; Ponder-Sutton, Agate

    2016-01-01

    This study demonstrates a game-based learning (GBL) approach to engage students in learning and enhance their programming skills. The paper gives a detailed narrative of how an educational game was mapped with the curriculum of a prescribed programming course in a computing diploma study programme. Two separate student cohorts were invited to…

  11. Investigating the Roles of Perceived Playfulness, Resistance to Change and Self-Management of Learning in Mobile English Learning Outcome

    ERIC Educational Resources Information Center

    Huang, Rui-Ting; Jang, Syh-Jong; Machtmes, Krisanna; Deggs, David

    2012-01-01

    Although there is a growing interest in mobile learning, there are limited studies that focus on student knowledge acquisition. As applications and usages of mobile technology have become more and more accepted, it is important and meaningful that researchers and practitioners of mobile learning understand the potential factors that could…

  12. Play along: effects of music and social interaction on word learning.

    PubMed

    Verga, Laura; Bigand, Emmanuel; Kotz, Sonja A

    2015-01-01

    Learning new words is an increasingly common necessity in everyday life. External factors, among which music and social interaction are particularly debated, are claimed to facilitate this task. Due to their influence on the learner's temporal behavior, these stimuli are able to drive the learner's attention to the correct referent of new words at the correct point in time. However, do music and social interaction impact learning behavior in the same way? The current study aims to answer this question. Native German speakers (N = 80) were requested to learn new words (pseudo-words) during a contextual learning game. This learning task was performed alone with a computer or with a partner, with or without music. Results showed that music and social interaction had a different impact on the learner's behavior: Participants tended to temporally coordinate their behavior more with a partner than with music, and in both cases more than with a computer. However, when both music and social interaction were present, this temporal coordination was hindered. These results suggest that while music and social interaction do influence participants' learning behavior, they have a different impact. Moreover, impaired behavior when both music and a partner are present suggests that different mechanisms are employed to coordinate with the two types of stimuli. Whether one or the other approach is more efficient for word learning, however, is a question still requiring further investigation, as no differences were observed between conditions in a retrieval phase, which took place immediately after the learning session. This study contributes to the literature on word learning in adults by investigating two possible facilitating factors, and has important implications for situations such as music therapy, in which music and social interaction are present at the same time.

  13. Play along: effects of music and social interaction on word learning

    PubMed Central

    Verga, Laura; Bigand, Emmanuel; Kotz, Sonja A.

    2015-01-01

    Learning new words is an increasingly common necessity in everyday life. External factors, among which music and social interaction are particularly debated, are claimed to facilitate this task. Due to their influence on the learner’s temporal behavior, these stimuli are able to drive the learner’s attention to the correct referent of new words at the correct point in time. However, do music and social interaction impact learning behavior in the same way? The current study aims to answer this question. Native German speakers (N = 80) were requested to learn new words (pseudo-words) during a contextual learning game. This learning task was performed alone with a computer or with a partner, with or without music. Results showed that music and social interaction had a different impact on the learner’s behavior: Participants tended to temporally coordinate their behavior more with a partner than with music, and in both cases more than with a computer. However, when both music and social interaction were present, this temporal coordination was hindered. These results suggest that while music and social interaction do influence participants’ learning behavior, they have a different impact. Moreover, impaired behavior when both music and a partner are present suggests that different mechanisms are employed to coordinate with the two types of stimuli. Whether one or the other approach is more efficient for word learning, however, is a question still requiring further investigation, as no differences were observed between conditions in a retrieval phase, which took place immediately after the learning session. This study contributes to the literature on word learning in adults by investigating two possible facilitating factors, and has important implications for situations such as music therapy, in which music and social interaction are present at the same time. PMID:26388818

  14. Playing for Identity: Cricket, Social Positioning and Shared Learning in Italian Public Parks

    ERIC Educational Resources Information Center

    Zoletto, Davide

    2012-01-01

    This study focuses on the ways in which a cultural practice such as playing cricket in public might contribute to structuring the identity of young immigrants in Italy, and on the role that the practice of cricket in Italian public parks might play in intercultural educational projects which aim to foster cross-cultural interactions in non-formal…

  15. Toward More Joyful Learning: Integrating Play into Frameworks of Middle Grades Teaching

    ERIC Educational Resources Information Center

    Conklin, Hilary G.

    2014-01-01

    Recent efforts to define qualities of effective teaching practice have done little to capture the role of play, imagination, and creativity in classroom teaching. Drawing on theories of play and data from a two-year case study that included classroom observations, interviews, artifact collection, and surveys, the author examines the ways in which…

  16. Learning How to Play Ball: Applying Sabermetric Thinking to Benchmarking in Higher Education

    ERIC Educational Resources Information Center

    Levy, Gary D.

    2012-01-01

    Although the notion is certainly cliched, baseball often serves as an excellent metaphor for life. Some of the methodologies currently being used to measure, evaluate, manage, and even play baseball may serve as references for ways that higher education may be measured, evaluated, managed, and played. This chapter proposes and presents…

  17. What Can Students Learn in an Extended Role-Play Simulation on Technology and Society?

    ERIC Educational Resources Information Center

    Loui, Michael C.

    2009-01-01

    In a small course on technology and society, students participated in an extended role-play simulation for two weeks. Each student played a different adult character in a fictional community, which faces technological decisions in three scenarios set in the near future. The three scenarios involved stem cell research, nanotechnology, and privacy.…

  18. Pedagogical Play Types: What Do They Suggest for Learning about Sustainability in Early Childhood Education?

    ERIC Educational Resources Information Center

    Edwards, Susan; Cutter-Mackenzie, Amy

    2013-01-01

    Sustainability education is increasingly understood as necessary for young children. An important aspect of early childhood sustainability education is associated with how best to integrate the conceptual basis of sustainability education with existing play-based pedagogies. Play-based pedagogies can be understood as occurring along a continuum,…

  19. Online Role-Plays: Combining Situational and Interactional Authenticity in Foreign Language Learning

    ERIC Educational Resources Information Center

    Correia Martins, Maria de Lurdes; Moreira, Gillian; Moreira, António

    2013-01-01

    Role-plays have been almost ubiquitous in foreign language classes and their potential has been widely recognised. In the last decade, the dissemination of Web 2.0 has created a wide range of possibilities for this type of activity, including conducting online role-plays between institutions, the opportunity to combine synchronous and asynchronous…

  20. Inclusion, Responsibility, and Fair Play Can Also Be Learned Outside the Classroom.

    ERIC Educational Resources Information Center

    Gallegos, Ken

    1998-01-01

    Appalled at a half-dozen fifth-graders' exclusionary and unsportsmanlike behavior on a new basketball court, a resourceful principal intervened next recess to pick teams and set rules. Everyone was allowed to play. Arguing, teasing, and intimidation resulted in benching. Eventually, about 40 children of both sexes and all sizes were playing in two…

  1. Friedrich Froebel's Gifts: Connecting the Spiritual and Aesthetic to the Real World of Play and Learning

    ERIC Educational Resources Information Center

    Provenzo, Eugene F., Jr.

    2009-01-01

    Friedrich Froebel, the German educator and founder of the Kindergarten Movement, developed a series of play materials including geometric building blocks and pattern activity blocks designed to teach children about forms and relationships found in nature. Froebel's notions about using activity and play in preschool education complement many…

  2. Good alarm design plays a vital role in successful DCS implementation: Hard learned lessons from petrochemical applications

    SciTech Connect

    Wilson, C.; Rothenberg, D.

    2006-07-01

    Nuclear operators are eager to update their automation infrastructure, but are apprehensive due to the consequences of failure. The process industries have learned that alarm design is critical to a successful Distributed Control System (DCS) implementation. This paper shares valuable insight into how alarms play a key role in successful management of upsets, help focus operator attention, and supply critical information during periods of high stress. (authors)

  3. Collaborating with Users to Design Learning Spaces: Playing Nicely in the Sandbox

    ERIC Educational Resources Information Center

    Weaver, Barbara

    2009-01-01

    What should a campus do when it needs more learning spaces but can't construct new buildings? Dr. Benjamin Sill's first task when he became the director of Clemson University's general engineering program was to find space for classrooms and for the advising program. His search ended in the old YMCA building (Holtzendorff Hall), where space was…

  4. Development of a Computer-Based Visualised Quantitative Learning System for Playing Violin Vibrato

    ERIC Educational Resources Information Center

    Ho, Tracy Kwei-Liang; Lin, Huann-shyang; Chen, Ching-Kong; Tsai, Jih-Long

    2015-01-01

    Traditional methods of teaching music are largely subjective, with the lack of objectivity being particularly challenging for violin students learning vibrato because of the existence of conflicting theories. By using a computer-based analysis method, this study found that maintaining temporal coincidence between the intensity peak and the target…

  5. Collaboration through Role Play among Graduate Students in Educational Leadership in Distance Learning

    ERIC Educational Resources Information Center

    Howard, Barbara B.; McClannon, Terry W.; Wallace, Paul R.

    2014-01-01

    This project addresses the challenge of preparing educational leaders for future roles in administration in K-12 schools. Through a project-based learning scenario set in a 3-D virtual world, graduate students in school administration and instructional technology worked together in simulated school teams to develop proposals for integrating…

  6. Everyday Creative Play: Simple Fun Things You Can Do To Help Your Young Child Learn.

    ERIC Educational Resources Information Center

    Church, Lisa R.

    Noting that parents are their children's first teachers, this book presents activities to help parents prepare their children for school. The chapters are: (1) "Getting Started," which discusses chores, hobbies, television viewing, socialization, preschool, learning styles, supplies, work area, and motivation; (2) "Reading," which suggests…

  7. Authentic Role-Playing as Situated Learning: Reframing Teacher Education Methodology for Higher-Order Thinking

    ERIC Educational Resources Information Center

    Leaman, Lori Hostetler; Flanagan, Toni Michele

    2013-01-01

    This article draws from situated learning theory, teacher education research, and the authors' collaborative self-study to propose a teacher education pedagogy that may help to bridge the theory-into-practice gap for preservice teachers. First, we review the Interstate Teacher Assessment and Support Consortium standards to confirm the call for…

  8. There Is Space to Play! Mexican American Children of Immigrants Learning With(in) Cherry Orchards

    ERIC Educational Resources Information Center

    Morales, María Isabel

    2016-01-01

    While some children spend their summers in camps or other recreational activities, many children of immigrants in Washington state spend them picking cherries and learning with(in) orchards. Children's experiences consist of multiple narratives demonstrating that children's lives are complicated, yet full of possibilities for teaching and…

  9. Learn and Play in the Garden: Games, Crafts, and Activities for Children.

    ERIC Educational Resources Information Center

    Herd, Meg

    This book features activities, games, and crafts about gardening for children aged 6 to 12. The organization of the book is based on the seasons and the activities emphasize learning through fun. The spring section includes: (1) "Creating Your Own Vegetable Garden"; (2) "Safe Spraying"; (3) "What to Grow"; (4) "Cooking Your Vegetables"; (5) "Sally…

  10. Make Your Own Preschool Games: A Personalized Play and Learn Program.

    ERIC Educational Resources Information Center

    Goldberg, Sally

    Noting that parents can capitalize on the opportunity to enhance their child's brain growth during the first 5 years, this book guides parents in actively promoting the motor, cognitive, and social skills that will enhance their child's readiness for later formal, academic learning. Presented in 4 parts, the book provides more than 75 activities…

  11. Constructive Play: A Value-Added Strategy for Meeting Early Learning Standards

    ERIC Educational Resources Information Center

    Drew, Walter F.; Christie, James; Johnson, James E.; Meckley, Alice M.; Nell, Marcia L.

    2008-01-01

    As a structural element of education reform, early learning standards shape the content of instructional curriculum, set the goals of professional development, and establish the focus of outcomes assessment. Many early childhood teachers are concerned that the standards movement and its narrowing of educational goals are pushing aside classroom…

  12. Learning Can Be Child's Play: A Developmental Presentation for Parents and Teachers.

    ERIC Educational Resources Information Center

    Hertz, Rae

    The implementation of a developmental kindergarten program designed to address the needs of kindergarten children with learning and behavior problems was resisted by parents. As a result, a practicum was designed for teachers to (1) provide information needed to improve skills necessary for conferences with parents regarding developmental…

  13. More than Child's Play: Games Have Potential Learning and Assessment Tools

    ERIC Educational Resources Information Center

    Phillips, Vicki; Popovic, Zoran

    2012-01-01

    There is increasing evidence that games provide good learning environments, particularly in their ability to drive tenacity and intrinsic motivation, two key characteristics needed for student success. Advancing technology now enables games to also serve as assessments with real-time data that gives teachers the ability to have immediate…

  14. Effects of Constructing versus Playing an Educational Game on Student Motivation and Deep Learning Strategy Use

    ERIC Educational Resources Information Center

    Vos, Nienke; van der Meijden, Henny; Denessen, Eddie

    2011-01-01

    In this study the effects of two different interactive learning tasks, in which simple games were included were described with respect to student motivation and deep strategy use. The research involved 235 students from four elementary schools in The Netherlands. One group of students (N = 128) constructed their own memory "drag and drop" game,…

  15. The Player and the Playing: An Interpretive Study of Richard Courtney's Texts on Learning through Drama.

    ERIC Educational Resources Information Center

    Henry, Mallika

    Using qualitative and interpretive methodologies, this dissertation analyzed Richard Courtney's writings to interpret his basic ideas on learning through drama. It focused on later writings (1989, 1990, 1995, 1997) in which Courtney distilled ideas he had been working on for as many as 30 years. It approached Courtney's texts using dramatistic…

  16. Teaching Psychosomatic Medicine Using Problem-Based Learning and Role-Playing

    ERIC Educational Resources Information Center

    Heru, Alison M.

    2011-01-01

    Objective: Problem-based learning (PBL) has been implemented in medical education world-wide. Despite its popularity, it has not been generally considered useful for residency programs. The author presents a model for the implementation of PBL in residency programs. Method: The author presents a description of a PBL curriculum for teaching…

  17. The Effect of Playing a Persuasive Game on Attitude and Affective Learning

    ERIC Educational Resources Information Center

    Ruggiero, Dana

    2013-01-01

    To investigate whether a persuasive game may serve as a way to change attitude towards the homeless and increase affective learning, this study examined, experimentally, the effects of persuasive rhetoric and ethos in a video game designed to put the player in the shoes of an almost-homeless person for thirty days. Data were collected from 5139…

  18. Mind Boggling! Considering the Possibilities of Brain Gym in Learning to Play an Instrument

    ERIC Educational Resources Information Center

    Moore, Hilary; Hibbert, Fiona

    2005-01-01

    This paper is one of the first presentations of research into brain gym's effectiveness in learning musical instruments. Brain gym (or Edu-K) is the popular, over-arching name for a system of exercises, approaches, and techniques intended to improve mental and physical performance. We explain the basic concepts and activities of brain gym and…

  19. Thematic Analysis of the "Games" Students Play in Asynchronous Learning Environments

    ERIC Educational Resources Information Center

    MacMillan, Thalia; Forte, Michele; Grant, Cynthia

    2014-01-01

    The dynamics of the student-student relationship within the asynchronous online classroom, as evidenced by conversations in an online discussion board, is a balancing act potentially more complex than those occurring in real-time. In order for learning to truly be considered effective, a collaborative, safe environment needs to exist among…

  20. Playing to Learn: A Review of Physical Games in Second Language Acquisition

    ERIC Educational Resources Information Center

    Tomlinson, Brian; Masuhara, Hitomi

    2009-01-01

    This article focuses on the potential of competitive games involving physical movement to facilitate the acquisition of a second or foreign language and argues that such activities can promote educational development too. It first provides a critical overview of the literature on physical games in language learning. Then, it outlines our…

  1. All Work and No Play: Measuring Fun, Usability, and Learning in Software for Children

    ERIC Educational Resources Information Center

    Sim, Gavin; MacFarlane, Stuart; Read, Janet

    2006-01-01

    This paper describes an empirical study of fun, usability, and learning in educational software. Twenty five children aged 7 and 8 from an English primary school participated. The study involved three software products that were designed to prepare children for government initiated science tests. Pre and post tests were used to measure the…

  2. Children and Media outside the Home: Playing and Learning in After-School Care

    ERIC Educational Resources Information Center

    Vered, Karen Orr

    2008-01-01

    Karen Orr Vered demonstrates how children's media play contributes to their acquisition of media literacy. Theorizing after-school care as intermediary space, a large-scale ethnographic study informs this theory-rich and practical discussion of children's media use beyond home and classroom.

  3. [The impact of digital media on relations, play and learning in young children].

    PubMed

    Panayoty-Vanhoutte, Carole

    2015-01-01

    Screens are occupying an increasingly bigger place in families, which can have harmful consequences on the development of young children. To ensure their harmonious construction, children must not be deprived of games which involve interaction with the outside world and adults. They need exchanges with their parents and with professionals aware of the role which they have to play in a child's discoveries.

  4. Young Children's Learning of Novel Digital Interfaces: How Technology Experience, Age, and Design Come into Play

    ERIC Educational Resources Information Center

    Gilutz, Shuli

    2009-01-01

    This study looks at the relationship between age, technology experience, and design factors in determining young children's comprehension of novel digital interfaces. In Experiment 1, 35 preschoolers played three games that varied in complexity and familiarity. Parental questionnaires were used to assess children's previous technology experience.…

  5. Experiential Learning through Interactive Drama: An Alternative to Student Role Plays

    ERIC Educational Resources Information Center

    Boggs, James G.; Mickel, Amy E.; Holtom, Brooks C.

    2007-01-01

    This article introduces interactive drama as an alternative to student role-plays. Interactive drama increases student engagement and explores complex issues in management. It features scenes from organizational life being performed live by trained actors before a student audience, stopping at pivotal points so the audience can interact with the…

  6. Language Learning Through Pretend Play in Young Bilingual-Bicultural Children.

    ERIC Educational Resources Information Center

    Yawkey, Thomas Daniels; Villarreal, Beatrice

    Child care programs are ideal places to begin the mastery of both English and a native language. Language growth can be promoted through the use of pretend play. Pretend situations include storytelling, oral drills and poems, riddles and songs. In storytelling activities, it is essential that the adult model language for the children. The children…

  7. Sustainability and Science Learning: Perceptions from 8th Grade Students Involved with a Role Playing Activity

    ERIC Educational Resources Information Center

    Freire, Sofia; Baptista, Mónica; Freire, Ana

    2016-01-01

    Raising awareness about sustainability is an urgent need and as such education for sustainability has gained relevancy for the last decades. It is acknowledged that science education can work as an important context for educating for sustainability. The goal of the present paper is to describe a role-playing activity about the construction of a…

  8. Worlding through Play: Alternate Reality Games, Large-Scale Learning, and "The Source"

    ERIC Educational Resources Information Center

    Jagoda, Patrick; Gilliam, Melissa; McDonald, Peter; Russell, Christopher

    2015-01-01

    Gamification--the use of game mechanics in conventionally nongame activities--has received attention in the field of education. Games, however, are not reducible to the common mechanisms of gamification that target extrinsic motivation, and may also include elements such as role playing, world making, and collective storytelling. Here, the authors…

  9. Intentionality and Expertise: Learning from Observations of Children at Play in Multilingual, Multicultural Contexts

    ERIC Educational Resources Information Center

    Long, Susi; Volk, Dinah; Gregory, Eve

    2007-01-01

    This article draws from three ethnographic studies of children playing sociodramatically in multilingual, multicultural contexts. Countering a deficit perspective that focuses on what children from nondominant cultures do not know, we use the concept of syncretism to illuminate children's expertise and intentionality as they blend knowledge from…

  10. Play Projects and Preschool Standards: Nurturing Children's Sense of Wonder and Joy in Learning

    ERIC Educational Resources Information Center

    Jacobs, Gera; Crowley, Kathy E.

    2006-01-01

    This book offers lively, creative ideas to develop children's curiosity while helping them build the skills needed to succeed in kindergarten and beyond while meeting standards and benchmarks. "Play, Projects and Preschool Standards" has won the Distinguished Achievement Award for "Best Teacher Resource" in the professional development books…

  11. Supporting Drama and Imaginative Play in the Early Years. Supporting Early Learning.

    ERIC Educational Resources Information Center

    Hendy, Lesley; Toon, Lucy

    Written for the wide range of practitioners working with young children, this book offers guidance on both the theory and the practical management of drama in the early years. The book emphasizes the relationship between pretend play and the cognitive and affective development of young children, and highlights children's need to experience quality…

  12. Swinging: What Young Children Begin To Learn about Physics during Outdoor Play.

    ERIC Educational Resources Information Center

    Fox, Jill Englebright

    1997-01-01

    Identifies behaviors of young children during play on swings that may be consistently observed as evidence of their construction of the physics principles related to pendulums. Findings indicate that children's activities on swings demonstrate their interest in experimenting with balance, force, gravity, resistance, and resonance. Discusses…

  13. Enhance Learning on Software Project Management through a Role-Play Game in a Virtual World

    ERIC Educational Resources Information Center

    Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis

    2016-01-01

    This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…

  14. Nature and Young Children: Encouraging Creative Play and Learning in Natural Environments. Second Edition

    ERIC Educational Resources Information Center

    Wilson, Ruth

    2012-01-01

    Now in its second edition, "Nature and Young Children" promotes the holistic development of children by connecting them with nature. It offers advice and guidance on how to set up indoor and outdoor nature play spaces as well as encouraging environmentally responsible attitudes, values and behaviour in your early childhood setting. Covering topics…

  15. Clay Play

    ERIC Educational Resources Information Center

    Rogers, Liz; Steffan, Dana

    2009-01-01

    This article describes how to use clay as a potential material for young children to explore. As teachers, the authors find that their dialogue about the potential of clay as a learning medium raises many questions: (1) What makes clay so enticing? (2) Why are teachers noticing different play and conversation around the clay table as compared to…

  16. Play to Learn: Great Projects to Try, Websites to Bookmark, and a World of Learning to Share with Students

    ERIC Educational Resources Information Center

    Adams, Caralee

    2011-01-01

    When kids play video games, they want to perfect their skills, advance to the next level, and become a master. It is the kind of focus that many teachers would love to see in their classrooms. From elementary through high school, computer games are being woven into the curriculum to engage students in new ways. However, many schools lack the…

  17. Allometry and Scaling of the Intraocular Pressure and Aqueous Humour Flow Rate in Vertebrate Eyes

    PubMed Central

    Zouache, Moussa A.; Eames, Ian; Samsudin, Amir

    2016-01-01

    In vertebrates, intraocular pressure (IOP) is required to maintain the eye into a shape allowing it to function as an optical instrument. It is sustained by the balance between the production of aqueous humour by the ciliary body and the resistance to its outflow from the eye. Dysregulation of the IOP is often pathological to vision. High IOP may lead to glaucoma, which is in man the second most prevalent cause of blindness. Here, we examine the importance of the IOP and rate of formation of aqueous humour in the development of vertebrate eyes by performing allometric and scaling analyses of the forces acting on the eye during head movement and the energy demands of the cornea, and testing the predictions of the models against a list of measurements in vertebrates collated through a systematic review. We show that the IOP has a weak dependence on body mass, and that in order to maintain the focal length of the eye, it needs to be an order of magnitude greater than the pressure drop across the eye resulting from gravity or head movement. This constitutes an evolutionary constraint that is common to all vertebrates. In animals with cornea-based optics, this constraint also represents a condition to maintain visual acuity. Estimated IOPs were found to increase with the evolution of terrestrial animals. The rate of formation of aqueous humour was found to be adjusted to the metabolic requirements of the cornea, scaling as Vac0.67, where Vac is the volume of the anterior chamber. The present work highlights an interdependence between IOP and aqueous flow rate crucial to ocular function that must be considered to understand the evolution of the dioptric apparatus. It should also be taken into consideration in the prevention and treatment of glaucoma. PMID:26990431

  18. [The impact of digital media on relations, play and learning in young children].

    PubMed

    Panayoty-Vanhoutte, Carole

    2015-01-01

    Screens are occupying an increasingly bigger place in families, which can have harmful consequences on the development of young children. To ensure their harmonious construction, children must not be deprived of games which involve interaction with the outside world and adults. They need exchanges with their parents and with professionals aware of the role which they have to play in a child's discoveries. PMID:25771595

  19. Fostering integrated learning and clinical professionalism using contextualized simulation in a small-group role-play.

    PubMed

    Baillie, Sarah; Pierce, Stephanie E; May, Stephen A

    2010-01-01

    Teaching and learning in a clinical setting is important in veterinary and medical training but presents many challenges, including providing enough hands-on experience while not putting patients (animal or human) at risk. Some of the issues have been addressed with the introduction of clinical skills laboratories and communication skills training using role play. However, in both instances skills are learned in isolation, whereas the real task requires the integration of many skills including technical competencies, effective communication, decision making, and professionalism. In our study, we trialed "contextualized simulation" by combining role play with a simulator, the haptic cow, in a small-group tutorial, the Simulated Fertility Visit. Students took turns as the veterinarian; they had to establish the cow's history from the farmer (a role player), palpate the simulation, make a diagnosis, and decide on treatment, if appropriate. We included scenarios varying from common cases to challenging situations. The tutorial was introduced in the farm-animal clinical rotation, and feedback was gathered from students by means of a questionnaire. The tutorial was attended by 178 students (98% of that year's students), and 151 questionnaires were returned (85% response rate). Students reported that the tutorial was a positive learning experience and recognized that it presented an opportunity to integrate the skills needed for clinical work. Student feedback suggests that contextualized simulation provides a valuable complement to clinical cases, and we recommend extending this teaching method to other clinical scenarios and species, particularly because it provides a safe environment in which to experience, and learn from, mistakes.

  20. A comparison of the effects of preferred music, arithmetic and humour on cold pressor pain.

    PubMed

    Mitchell, Laura A; MacDonald, Raymond A R; Brodie, Eric E

    2006-05-01

    Research studies of 'audioanalgesia', the ability of music to affect pain perception, have significantly increased in number during the past two decades. Listening to preferred music in particular may provide an emotionally engaging distraction capable of reducing both the sensation of pain itself and the accompanying negative affective experience. The current study uses experimentally induced cold pressor pain to compare the effects of preferred music to two types of distracting stimuli found effective within the previous studies; mental arithmetic, a cognitive distraction, and humour, which may emotionally engage us in a similar manner to music. Forty-four participants (24 females, 20 males) underwent three cold pressor trials in counterbalanced order. The Paced Auditory Serial Addition Task provided the cognitive distraction and a choice was given from three types of audiotaped stand-up comedy. Participants provided their own preferred music. A circulating and cooling water bath administered cold pressor stimulation. Tolerance time, pain intensity on visual analogue scale and the pain rating index and perceived control were measured. Preferred music listening was found to significantly increase tolerance in comparison to the cognitive task, and significantly increase perceived control in comparison to humour. Ratings of pain intensity did not significantly differ. The results suggest preferred music listening to offer effective distraction and enhancement of control as a pain intervention under controlled laboratory conditions.

  1. A comparison of the effects of preferred music, arithmetic and humour on cold pressor pain.

    PubMed

    Mitchell, Laura A; MacDonald, Raymond A R; Brodie, Eric E

    2006-05-01

    Research studies of 'audioanalgesia', the ability of music to affect pain perception, have significantly increased in number during the past two decades. Listening to preferred music in particular may provide an emotionally engaging distraction capable of reducing both the sensation of pain itself and the accompanying negative affective experience. The current study uses experimentally induced cold pressor pain to compare the effects of preferred music to two types of distracting stimuli found effective within the previous studies; mental arithmetic, a cognitive distraction, and humour, which may emotionally engage us in a similar manner to music. Forty-four participants (24 females, 20 males) underwent three cold pressor trials in counterbalanced order. The Paced Auditory Serial Addition Task provided the cognitive distraction and a choice was given from three types of audiotaped stand-up comedy. Participants provided their own preferred music. A circulating and cooling water bath administered cold pressor stimulation. Tolerance time, pain intensity on visual analogue scale and the pain rating index and perceived control were measured. Preferred music listening was found to significantly increase tolerance in comparison to the cognitive task, and significantly increase perceived control in comparison to humour. Ratings of pain intensity did not significantly differ. The results suggest preferred music listening to offer effective distraction and enhancement of control as a pain intervention under controlled laboratory conditions. PMID:15878297

  2. "Live, Learn and Play": building strategic alliances between professional sports and public health.

    PubMed

    Yancey, Antronette; Winfield, David; Larsen, Judi; Anderson, Michele; Jackson, Portia; Overton, Jeff; Wilson, Shawn; Rossum, Allen; Kumanyika, Shiriki

    2009-10-01

    Public-private partnerships allow communities and corporate entities to pool resources to address a mission of relevance to their common constituency or consumer base. Collaborations between public health and professional sports may present unique opportunities to improve health outcomes related to physical activity since athletes are fitness icons, both for adults and children. There are many "win-win" opportunities, as sports venues regularly host huge numbers of spectators, offering food and entertainment, providing hours of exposure, and introducing new ideas for engaging fans in order to remain a competitive draw. In 2008, the San Diego Padres embarked on a communitywide fitness initiative, FriarFit, including incorporating 10-minute Instant Recess breaks during their Sunday homestand pre-game shows. Many lessons have been learned that may be useful to others mounting such initiatives, such as: there is more at stake in cost-benefit and risk-benefit assessment for sports executives, requiring greater caution and circumspection than is typical for public health projects; the core business of the corporate entity must be accommodated without undermining the health objectives; and health aims must be addressed in a way that is financially viable and delivers tangible value for profit-making concerns, in terms of marketing, revenues or brand enhancement. PMID:19595702

  3. Symbolic Play and Novel Noun Learning in Deaf and Hearing Children: Longitudinal Effects of Access to Sound on Early Precursors of Language.

    PubMed

    Quittner, Alexandra L; Cejas, Ivette; Wang, Nae-Yuh; Niparko, John K; Barker, David H

    2016-01-01

    In the largest, longitudinal study of young, deaf children before and three years after cochlear implantation, we compared symbolic play and novel noun learning to age-matched hearing peers. Participants were 180 children from six cochlear implant centers and 96 hearing children. Symbolic play was measured during five minutes of videotaped, structured solitary play. Play was coded as "symbolic" if the child used substitution (e.g., a wooden block as a bed). Novel noun learning was measured in 10 trials using a novel object and a distractor. Cochlear implant vs. normal hearing children were delayed in their use of symbolic play, however, those implanted before vs. after age two performed significantly better. Children with cochlear implants were also delayed in novel noun learning (median delay 1.54 years), with minimal evidence of catch-up growth. Quality of parent-child interactions was positively related to performance on the novel noun learning, but not symbolic play task. Early implantation was beneficial for both achievement of symbolic play and novel noun learning. Further, maternal sensitivity and linguistic stimulation by parents positively affected noun learning skills, although children with cochlear implants still lagged in comparison to hearing peers. PMID:27228032

  4. Symbolic Play and Novel Noun Learning in Deaf and Hearing Children: Longitudinal Effects of Access to Sound on Early Precursors of Language

    PubMed Central

    Quittner, Alexandra L.; Cejas, Ivette; Wang, Nae-Yuh; Niparko, John K.; Barker, David H.

    2016-01-01

    In the largest, longitudinal study of young, deaf children before and three years after cochlear implantation, we compared symbolic play and novel noun learning to age-matched hearing peers. Participants were 180 children from six cochlear implant centers and 96 hearing children. Symbolic play was measured during five minutes of videotaped, structured solitary play. Play was coded as "symbolic" if the child used substitution (e.g., a wooden block as a bed). Novel noun learning was measured in 10 trials using a novel object and a distractor. Cochlear implant vs. normal hearing children were delayed in their use of symbolic play, however, those implanted before vs. after age two performed significantly better. Children with cochlear implants were also delayed in novel noun learning (median delay 1.54 years), with minimal evidence of catch-up growth. Quality of parent-child interactions was positively related to performance on the novel noun learning, but not symbolic play task. Early implantation was beneficial for both achievement of symbolic play and novel noun learning. Further, maternal sensitivity and linguistic stimulation by parents positively affected noun learning skills, although children with cochlear implants still lagged in comparison to hearing peers. PMID:27228032

  5. Learning About Semi Conductors for Teaching—the Role Played by Content Knowledge in Pedagogical Content Knowledge (PCK) Development

    NASA Astrophysics Data System (ADS)

    Rollnick, Marissa

    2016-09-01

    This study focuses on how teachers learn to teach a new topic and the role played by their developing content knowledge as they teach. The paper is based on seven high school science teachers' studies on the teaching of semiconductors, at the time a new topic in the curriculum. Analysis of artefacts such as teacher concept maps, video recordings of lessons, journals and other classroom-based evidence shows how the extent and type of teachers' content knowledge informed their choice of teaching approaches and how their learning of content took place alongside the development of teaching strategies. The development of content knowledge was combined with increased understanding of how to teach the topic in almost all cases. Evidence of development of teachers' PCK was found in their increased ability to design teaching strategies, and their use of representations and suitable assessment tasks for their lessons. Some specific common teaching strategies were identified across the teachers. These strategies could add to the canon of teachers' topic - specific professional knowledge for semiconductors. The study provides increased understanding of how teachers simultaneously master content and its teaching and how mediated self-reflection is a fruitful approach for assisting teachers to learn to teach a new topic.

  6. Learning by pigeons playing against tit-for-tat in an operant prisoner's dilemma.

    PubMed

    Sanabria, Federico; Baker, Forest; Rachlin, Howard

    2003-11-01

    Each of four pigeons was exposed to a single random-ratio schedule of reinforcement in which the probability of reinforcement for a peck on either of two keys was 1/25. Reinforcer amounts were determined by an iterated prisoner's dilemma (IPD) matrix in which the "other player" (a computer) played tit-for-tat. One key served as the cooperation (C) key; the other served as the defection (D) key. If a peck was scheduled to be reinforced and the D-key was pecked, the immediate reinforcer of that peck was always higher than it would have been had the C-key been pecked. However, if the C-key was pecked and the following peck was scheduled to be reinforced, reinforcement amount for pecks on either key were higher than they would have been if the previous peck had been on the D-key. Although immediate reinforcement was always higher for D-pecks, the overall reinforcement rate increased linearly with the proportion of C-pecks. C-pecks thus constituted a form of self-control. All the pigeons initially defected with this procedure. However, when feedback signals were introduced that indicated which key had last been pecked, cooperation (relative rate of C-pecks)--hence, self-control--increased for all the pigeons.

  7. Looking into Children's Play Communities

    ERIC Educational Resources Information Center

    Mabry, Mark; Fucigna, Carolee

    2009-01-01

    Play, particularly children's sociodramatic play, is the cornerstone of early childhood classrooms in the United States. Early childhood educators learn and expound mantras of "the value of play," "play-based programs," "children learning through play," and "play as child's work." They strive to promote the importance of making a place for play in…

  8. Play Is the Way

    ERIC Educational Resources Information Center

    Gross, Steve; Sanderson, Rebecca Cornelli

    2012-01-01

    Historically, play has been viewed as a frivolous break from important endeavors like working and learning when, in fact, a child's ability to fully and freely engage in play is essential to their learning, productivity, and overall development. A natural drive to play is universal across all young mammals. Children from every society on earth…

  9. Toddlers: Learning by Playing

    MedlinePlus

    ... working, by age: Early Toddler Skills (12-24 months) walks independently pulls/carries toys while walking stoops ... stairs walks backward Older Toddler Skills (24-36 months) balances 1 to 2 seconds on one foot ...

  10. Child's Play: Revisiting Play in Early Childhood Settings.

    ERIC Educational Resources Information Center

    Dau, Elizabeth, Ed.; Jones, Elizabeth, Ed.

    Noting that play is an essential aspect of learning for young children, this book presents a collection of articles on children's play in Australia. Part 1, "Play, Development, and Learning," contains the following chapters: (1) "The Role of Play in Development and Learning" (Ann Glover); (2) "Stop, Look, and Listen: Adopting an Investigative…

  11. The play approach to learning in the context of families and schools: an alternative paradigm for nutrition and fitness education in the 21st century.

    PubMed

    Rickard, K A; Gallahue, D L; Gruen, G E; Tridle, M; Bewley, N; Steele, K

    1995-10-01

    An alternative paradigm for nutrition and fitness education centers on understanding and developing skill in implementing a play approach to learning about healthful eating and promoting active play in the context of the child, the family, and the school. The play approach is defined as a process for learning that is intrinsically motivated, enjoyable, freely chosen, nonliteral, safe, and actively engaged in by young learners. Making choices, assuming responsibility for one's decisions and actions, and having fun are inherent components of the play approach to learning. In this approach, internal cognitive transactions and intrinsic motivation are the primary forces that ultimately determine healthful choices and life habits. Theoretical models of children's learning--the dynamic systems theory and the cognitive-developmental theory of Jean Piaget--provide a theoretical basis for nutrition and fitness education in the 21st century. The ultimate goal is to develop partnerships of children, families, and schools in ways that promote the well-being of children and translate into healthful life habits. The play approach is an ongoing process of learning that is applicable to learners of all ages.

  12. The play approach to learning in the context of families and schools: an alternative paradigm for nutrition and fitness education in the 21st century.

    PubMed

    Rickard, K A; Gallahue, D L; Gruen, G E; Tridle, M; Bewley, N; Steele, K

    1995-10-01

    An alternative paradigm for nutrition and fitness education centers on understanding and developing skill in implementing a play approach to learning about healthful eating and promoting active play in the context of the child, the family, and the school. The play approach is defined as a process for learning that is intrinsically motivated, enjoyable, freely chosen, nonliteral, safe, and actively engaged in by young learners. Making choices, assuming responsibility for one's decisions and actions, and having fun are inherent components of the play approach to learning. In this approach, internal cognitive transactions and intrinsic motivation are the primary forces that ultimately determine healthful choices and life habits. Theoretical models of children's learning--the dynamic systems theory and the cognitive-developmental theory of Jean Piaget--provide a theoretical basis for nutrition and fitness education in the 21st century. The ultimate goal is to develop partnerships of children, families, and schools in ways that promote the well-being of children and translate into healthful life habits. The play approach is an ongoing process of learning that is applicable to learners of all ages. PMID:7560683

  13. Game playing.

    PubMed

    Rosin, Christopher D

    2014-03-01

    Game playing has been a core domain of artificial intelligence research since the beginnings of the field. Game playing provides clearly defined arenas within which computational approaches can be readily compared to human expertise through head-to-head competition and other benchmarks. Game playing research has identified several simple core algorithms that provide successful foundations, with development focused on the challenges of defeating human experts in specific games. Key developments include minimax search in chess, machine learning from self-play in backgammon, and Monte Carlo tree search in Go. These approaches have generalized successfully to additional games. While computers have surpassed human expertise in a wide variety of games, open challenges remain and research focuses on identifying and developing new successful algorithmic foundations. WIREs Cogn Sci 2014, 5:193-205. doi: 10.1002/wcs.1278 CONFLICT OF INTEREST: The author has declared no conflicts of interest for this article. For further resources related to this article, please visit the WIREs website. PMID:26304308

  14. Role-Playing Mitosis.

    ERIC Educational Resources Information Center

    Wyn, Mark A.; Stegink, Steven J.

    2000-01-01

    Introduces a role playing activity that actively engages students in the learning process of mitosis. Students play either chromosomes carrying information, or cells in the cell membrane. (Contains 11 references.) (Author/YDS)

  15. Your Child at Play: Three to Five Years. Conversation, Creativity, and Learning Letters, Words, and Numbers. Second Edition.

    ERIC Educational Resources Information Center

    Segal, Marilyn

    Based on a 3-year observational study of children at play in a variety of settings, this book is a description of the play behavior of preschool children. In Section I, "Playing with Ideas," the chapters are: (1) "Questions about the World"; (2) "What Is, What Was, and What Will Be"; and (3) "Questions about Life." In Section II, "Active Play"…

  16. Learning through Play for School Readiness: A Training Program for Parents and Other Caregivers of Preschool Children. Learning Games To Strengthen Children's School Readiness Skills. [Videotape with Facilitator's Manual].

    ERIC Educational Resources Information Center

    Singer, Jerome; Singer, Dorothy

    This video-based program trains parents and other child caregivers to engage 3- to 5-year-olds in simple, motivating learning games to strengthen cognitive, social, and motor school-readiness skills. The training materials consist of a manual for training facilitators and a training video demonstrating how to play each learning game with preschool…

  17. The Multivoicedness of Game Play: Exploring the Unfolding of a Student's Learning Trajectory in a Gaming Context at School

    ERIC Educational Resources Information Center

    Silseth, Kenneth

    2012-01-01

    The purpose of this article is to gain knowledge about how interactions in a gaming context become constituted as effective resources for a student's learning trajectory. In addition, this detailed study of a learning trajectory documents how a computer game becomes a learning resource for working on a specific topic in school. The article reports…

  18. Confronting Pedagogy in "Confronting Globalization": The Use of Role-Play Simulations to Foster Interdisciplinary/Global Learning

    ERIC Educational Resources Information Center

    DeNardis, Lesley A.

    2015-01-01

    With the increasing emphasis on global learning as part of the redesigned institutional mission of American higher education, there will arguably be a need for a variety of global learning experiences across the undergraduate curriculum. Efforts to incorporate global learning in course content at home by globalizing or internationalizing the…

  19. Let the Music Play!--A Short-Term but No Long-Term Detrimental Effect of Vocal Background Music with Familiar Language Lyrics on Foreign Language Vocabulary Learning

    ERIC Educational Resources Information Center

    de Groot, Annette M. B.; Smedinga, Hilde E.

    2014-01-01

    Participants learned foreign vocabulary by means of the paired-associates learning procedure in three conditions: (a) in silence, (b) with vocal music with lyrics in a familiar language playing in the background, or (c) with vocal music with lyrics in an unfamiliar language playing in the background. The vocabulary to learn varied in concreteness…

  20. Affective Teaching for Effective Learning: A Deleuzian Pedagogy for the (Corporate Era and) Chinese Context

    ERIC Educational Resources Information Center

    Fleming, David H.

    2014-01-01

    In this article I explore the pedagogical value of Gilles Deleuze and Félix Guattari's philosophical concepts for helping make an "event" of thought, with a view towards fostering deep learning in Chinese students' learning theory and criticism in a second language. Paying attention to the qualitative role of bodies, humour and…

  1. Simulating the Dynamics of Subsistence Fishing Communities: REEFGAME as a Learning and Data-Gathering Computer-Assisted Role-Play Game

    ERIC Educational Resources Information Center

    Cleland, Deborah; Dray, Anne; Perez, Pascal; Cruz-Trinidad, Annabelle; Geronimo, Rollan

    2012-01-01

    REEFGAME is a computer-assisted role-playing game that explores the interactions among management strategies, livelihood options, and ecological degradation in subsistence fishing communities. The tool has been successfully used in the Philippines and a variety of student workshops. In the field, REEFGAME operated as a two-way learning tool,…

  2. Effects of Type of Exploratory Strategy and Prior Knowledge on Middle School Students' Learning of Chemical Formulas from a 3D Role-Playing Game

    ERIC Educational Resources Information Center

    Chen, Ming-Puu; Wong, Yu-Ting; Wang, Li-Chun

    2014-01-01

    The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two types of exploratory strategies-RPG exploratory with worked-example and RPG exploratory without…

  3. Gender Choreography and Micro-Structures--Early Childhood Professionals' Understanding of Gender Roles and Gender Patterns in Outdoor Play and Learning

    ERIC Educational Resources Information Center

    Arlemalm-Hagser, Eva

    2010-01-01

    The purpose of this article is to illustrate how pre-school professionals understand the notion of gender-equity work in a Swedish context, in particular play and learning in the pre-school playground. The study draws on socio-cultural and gender theories. Of the four participating pre-schools, three of them have programs that focus especially on…

  4. Learning Strategies in Play during Basic Training for Medal of Honor and Call of Duty Video Games

    ERIC Educational Resources Information Center

    Ziaeehezarjeribi, Yadi

    2010-01-01

    This study, based on experiential play methodology was used to explore student engagement while playing "Medal of Honor (2002)" and "Call of Duty (2003)". It identifies some of the key issues related to the use of video games and simulations during the training phase of game play. Research into the effects of gaming in education has been extremely…

  5. Humoural immune response and pathological analysis in patients with false immune diagnosis of cystic echinococcosis

    PubMed Central

    Chen, X; Zhang, J; Feng, X; Chen, X; Yin, S; Wen, H; Zheng, S

    2014-01-01

    The patients with false immune diagnosis of hydatid disease were investigated for the humoural immune response to analyse the possible reasons and mechanism leading to false immune diagnosis. Two hundred and thirty-nine patients with nature-unknown cysts and 30 healthy controls were detected by immunological assays (four hydatid antigen-based immunogold filtration assay and enzyme-linked immune absorbent assay) and ultrasound. Sensitivity of and specificity of immunological assay and ultrasound were calculated, respectively. The serological diagnosis was compared with surgical pathology to screen the patients with false immune diagnosis for the immunoglobulin measurement and pathological analysis. The history and cyst characteristics were also reviewed. The results indicate the immunoglobulin has little influence on false immunodiagnosis. The false-negative immunodiagnosis was caused by the cysts' inactive status while the false positive caused by previous rupture, antigen cross-reaction. The clinical diagnosis of cystic echinococcosis requires a combination of immunodiagnosis and ultrasonography, which is the necessary complementary confirmation. PMID:24372157

  6. Outdoor Play and Play Equipment.

    ERIC Educational Resources Information Center

    Naylor, Heather

    1985-01-01

    Discusses aspects of the play environment and its effect on children's play behavior. Indoor and outdoor play spaces are considered along with factors affecting the use of outdoor environments for play. Children's preferences for different outdoor play environments and for various play structures are explored. Guides for choosing play equipment…

  7. The Excellence of Play.

    ERIC Educational Resources Information Center

    Moyles, Janet R., Ed.

    Recognizing that for young children, play is a tool for learning, this book compiles contributions by different authors, reflecting both up-to-date research and current classroom practice as they relate to children's play. Part 1 of the book explores the value of play as a cross-cultural concept as well as one rooted in the Western world. Gender…

  8. Playing Games: Do Game Consoles Have a Positive Impact on Girls' Learning Outcomes and Motivation?

    ERIC Educational Resources Information Center

    Kitching, Lucy; Wheeler, Steve

    2013-01-01

    Games based learning is currently a hotly debated topic in education and is a fertile field of study (Holmes, 2011; Abrams, 2009). Many schools are exploring ways in which games can be embedded into the curriculum, to enhance learning through deeper engagement and higher levels of motivation (Miller & Robertson, 2010). This paper explores the…

  9. Your Child at Play: Birth to One Year. Discovering the Senses and Learning about the World. Second Edition.

    ERIC Educational Resources Information Center

    Segal, Marilyn

    Noting that by playing with their child, parents create a bond of intimacy important for the child's healthy development, this book describes developmental events in a baby's first 12 months and suggests play activities and their developmental purpose. Organized in a month-by-month format, the first part of each chapter presents an overview of…

  10. Using Stimulus Pairing to Enhance Observational Learning of Peer Initiations for a Child with Autism in a Community Play Group

    ERIC Educational Resources Information Center

    Silla, Vanessa A.; Vesloski, Mary J.

    2008-01-01

    The importance of play in child development and the barriers that individuals with autism face regarding play skills requires us to identify specific interventions which can assist in the development of such skills. Stimulus pairing, which has been documented as a procedure by which an event comes to elicit a response by being paired with an event…

  11. Playful Gaming.

    ERIC Educational Resources Information Center

    Makedon, Alexander

    A philosophical analysis of play and games is undertaken in this paper. Playful gaming, which is shown to be a synthesis of play and games, is utilized as a category for undertaking the examination of play and games. The significance of playful gaming to education is demonstrated through analyses of Plato's, Dewey's, Sartre's, and Marcuse's…

  12. Language Play.

    ERIC Educational Resources Information Center

    Schwartz, Judy I.

    This paper discusses kinds and characteristics of language play, explores the relationship of such play to wider domains of language and play, and speculates on the possible contributions of language play for language mastery and cognitive development. Jump rope chants and ritual insults ("Off my case, potato face") and other expressive language…

  13. Play in Practice: Case Studies in Young Children's Play.

    ERIC Educational Resources Information Center

    Brown, Cheryl Render, Ed.; Marchant, Catherine, Ed.

    This book uses a collection of stories, or "cases," as a basis for reflection, discussion, and learning about the many roles "play" has in children's lives. Each of the 12 cases addresses an issue of play from one of three categories--the role of adults in play, the cultural meanings of play, and the issues related to play in special settings.…

  14. Play It, Learn It, Make It Last: Developing an Online Game to Create Self-Sufficient Library Information Users.

    PubMed

    Boyce, Lindsay M

    2016-01-01

    Library orientation at an academic health sciences library consisted of a five-minute overview within new student orientation. Past experience indicated this brief presentation was insufficient for students to learn about library resources. In 2014, an effort was made to supplement orientation by developing an online game aimed at enabling students to become self-sufficient through hands-on learning. A gaming model was chosen with expectations that competition and rewards would motivate students. Although the pilots suffered from low participation rates, the experience merits further research into the potential of a broader model of online library instruction in the health sciences environment. PMID:27391178

  15. Play It, Learn It, Make It Last: Developing an Online Game to Create Self-Sufficient Library Information Users.

    PubMed

    Boyce, Lindsay M

    2016-01-01

    Library orientation at an academic health sciences library consisted of a five-minute overview within new student orientation. Past experience indicated this brief presentation was insufficient for students to learn about library resources. In 2014, an effort was made to supplement orientation by developing an online game aimed at enabling students to become self-sufficient through hands-on learning. A gaming model was chosen with expectations that competition and rewards would motivate students. Although the pilots suffered from low participation rates, the experience merits further research into the potential of a broader model of online library instruction in the health sciences environment.

  16. Toward a Model for Early Childhood Environmental Education: Foregrounding, Developing, and Connecting Knowledge through Play-Based Learning

    ERIC Educational Resources Information Center

    Cutter-Mackenzie, Amy; Edwards, Susan

    2013-01-01

    Environmental education represents a growing area of interest in early childhood education, especially since the inclusion of environmental principles and practices in the Australian Early Years Learning Framework. Traditionally, these two fields of education have been characterized by diverse pedagogical emphases. This article considers how…

  17. Are We Having Fun Yet? Institutional Resistance and the Introduction of Play and Experimentation into Learning Innovation through Social Media

    ERIC Educational Resources Information Center

    Bryant, Peter; Coombs, Antony; Pazio, Monika

    2014-01-01

    Recognising and responding to behaviours and patterns of resistance is critical to the successful implementation of technology-enhanced learning strategies at higher education institutions. At institutional, academic and student levels, resistance manifests itself in a variety of forms, at best supporting a critical culture and at worst creating…

  18. Initial Teacher Education Students' Views on Play as a Medium for Learning--A Divergence of Personal Philosophy and Practice

    ERIC Educational Resources Information Center

    Morgan, A. E.; Kennewell, S. E.

    2006-01-01

    It is a challenge for teacher educators to develop innovative pedagogical practices amongst initial teacher education (ITE) students when much of their learning is gained in schools where practice is slow to change. This paper examines two such practices which are currently being promoted through government policy for children's education in…

  19. Work Ethic, Motivation, and Parental Influences in Chinese and North American Children Learning to Play the Piano

    ERIC Educational Resources Information Center

    Comeau, Gilles; Huta, Veronika; Liu, YiFei

    2015-01-01

    This study compared 50 Chinese and 100 North American Caucasian children aged 6 to 17 who were learning piano, in terms of their work ethic, motivation, and parental influences. Compared to North American Caucasians, Chinese children and parents believed more strongly that musical ability requires hard work, and Chinese children were more…

  20. Middle school students' learning of the impact of methamphetamine abuse on the brain through serious game play

    NASA Astrophysics Data System (ADS)

    Cheng, Meng-Tzu

    In response to the solicitation of the National Institute on Drug Use (NIDA) (NIDA, 2006) for the Development of a Virtual Reality Environment for Teaching about the Impact of Drug Abuse on the Brain, a virtual brain exhibit was developed by the joint venture of Entertainment Science, Inc. and Virtual Heroes, Inc.. This exhibit included a virtual reality learning environment combined with a video game, aiming at improving the neuroscience literacy of the general public, conveying knowledge about the impacts of methamphetamine abuse on the brain to the population, and establishing a stronger concept of drug use prevention among children. This study investigated the effectiveness of this interactive exhibit on middle school students' understanding and attitudes toward drug use. Three main research questions are addressed: (1) What do students learn about basic concepts of neuroscience and the impact of methamphetamine abuse on the brain via the exhibit? (2) How are students' attitudes toward methamphetamine use changed after exposure to the exhibit? (3) What are students' experiences and perceptions of using the exhibit to learn the impact of methamphetamine abuse on the brain? A mixed-method design, including pre/post/delayed-post test instruments, interviews, and video recordings, was conducted for 98 middle school students ranging from sixth to eighth grades to investigate these questions. The results show that students' understanding of the impact of methamphetamine abuse on the brain significantly improved after exposure to the exhibit regardless of grade or gender. Their pre-existing knowledge and their understanding after the exhibit indicated a tendency of progression. Most of the students consistently expressed negative attitudes toward general methamphetamine use regardless of whether it was before or after exposure to the exhibit. However, this exhibit gave them a better reason and made them feel more confident to refuse drugs. Finally, student learning

  1. Estimation of time since death from electrolyte, glucose and calcium analysis of postmortem vitreous humour in semi-arid climate.

    PubMed

    Siddamsetty, Arun Kumar; Verma, Satish K; Kohli, Anil; Puri, Dinesh; Singh, Archana

    2014-07-01

    Estimating time since death (TSD) with fair accuracy from postmortem changes still remains an important but difficult task to be performed by every autopsy surgeon in medicolegal scenario. The aim of the present study was to estimate TSD from electrolyte analysis of postmortem vitreous humour collected from samples under semi-arid climate. Vitreous humour was collected from 210 dead bodies brought to University College of Medical Sciences and Guru Teg Bahadur Hospital, Delhi, during the period of November 2010 to April 2012. The vitreous samples were analysed for sodium, potassium, calcium, chloride and glucose. The results showed a significant positive relationship between TSD and potassium (r = 0.841, p = 0.000) and a weak negative relationship between TSD and sodium (r = -0.137, p = 0.048) and glucose (r = -0.241, p = 0.000), whereas no significant relationship could be established between TSD and calcium (r = 0.055, p = 0.429) and chloride (r = 0.075, p = 0.11).

  2. Central beta-adrenergic receptors play an important role in the enhancing effect of voluntary exercise on learning and memory in rat.

    PubMed

    Ebrahimi, Shima; Rashidy-Pour, Ali; Vafaei, Abbas A; Akhavan, Maziar M

    2010-03-17

    The beneficial effects of physical activity and exercise on brain functions such as improvement in learning and memory are well documented. The aim of this study was to examine the role of the beta-adrenergic system in voluntary exercise-induced enhancement of learning and memory in rat. In order to block the beta-adrenergic receptors, the animals were received propranolol (a beta-blocker), or nadolol (a peripherally acting beta-blocker) before each night of five consecutive nights of exercise. Then their learning and memory were tested on the water maze task using a two-trials-per-day for 5 consecutive days. A probe trial was performed 2 days after the last training day. Our results showed that propranolol, but not nadolol reversed the exercise-induced improvement in learning and memory in rat. Our findings indicate that central beta-adrenergic receptors play an important role in mediating the beneficial effects of voluntary exercise on learning and memory.

  3. Play Therapy

    PubMed Central

    Kool, Ritesh

    2010-01-01

    Play therapy represents a unique form of treatment that is not only geared toward young children, but is translated into a language children can comprehend and utilize—the language of play. For the referring provider or practitioner, questions may remain regarding the nature, course, and efficacy of play therapy. This article reviews the theoretical underpinnings of play therapy, some practical considerations, and finally a summary of the current state of research in regard to play therapy. The authors present the practicing psychiatrist with a road map for referring a patient to play therapy or initiating it in appropriate cases. PMID:21103141

  4. Theories of Play.

    ERIC Educational Resources Information Center

    Peller, Lili E.

    1996-01-01

    Discusses several theories of play advanced before the development of psychoanalysis, including the theories of surplus energy, recreation, and practice. Examines the psychoanalytical view advanced by Freud and others, which focuses on the emotional release of play and its role in discovery and learning. (MDM)

  5. Poetry and Play.

    ERIC Educational Resources Information Center

    Law, Richard A.

    Philosophers and poets from classical times to the present have argued that playful and amiable discourse are conducive to teaching and learning. The play principle enhances reading and study and should be applied by teachers to benefit their students. Teachers should help their students see that it is fun to enliven the imagination with good…

  6. Keeping It Real: Exploring an Interdisciplinary Breaking Bad News Role-Play as an Integrative Learning Opportunity

    ERIC Educational Resources Information Center

    Sweeney, Catherine; O'Sullivan, Eleanor; McCarthy, Marian

    2015-01-01

    Palliative care is a complex area of healthcare best delivered by an interdisciplinary team approach. Breaking bad news is an inherent part of caring for people with life-limiting conditions. This study aims to explore an interdisciplinary breaking bad news role-play in a palliative care module. Participants were undergraduate medical and nursing…

  7. Asian and Euro-American Parents' Ethnotheories of Play and Learning: Effects on Preschool Children's Home Routines and School Behaviour

    ERIC Educational Resources Information Center

    Parmar, Parminder; Harkness, Sara; Super, Charles M.

    2004-01-01

    Asian and Euro-American parents of preschool-aged children were interviewed concerning their beliefs about the nature and purpose of play; they also completed two questionnaires and a diary of their children's daily activities. The children's teachers were interviewed and provided information about the behaviour of the children in preschool. The…

  8. Playing by the Rules: Researching, Teaching and Learning Sexual Ethics with Young Men in the Australian National Rugby League

    ERIC Educational Resources Information Center

    Albury, Kath; Carmody, Moira; Evers, Clifton; Lumby, Catharine

    2011-01-01

    In 2004, the Australian National Rugby League (NRL) commissioned the Playing By The Rules research project in response to allegations of sexual assault by members of a professional rugby league team. This article offers an overview of the theoretical and methodological approaches adopted by the team, and the subsequent workplace education…

  9. Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study

    ERIC Educational Resources Information Center

    Mariani, Ilaria; Gandolfi, Enrico

    2016-01-01

    This study shows the results gathered from 141 subjects playing the persuasive urban game "A Hostile World" via a post-game-experience quantitative questionnaire. The aim is to problematize and deepen the role of negative emotions (e.g., frustration, rage)--explicitly fostered by "A Hostile World" to increase empathy toward…

  10. Examining a Massive Multiplayer Online Role-Playing Game as a Digital Game-Based Learning Platform

    ERIC Educational Resources Information Center

    Wu, Min Lun; Richards, Kari; Saw, Guan Kung

    2014-01-01

    A concurrent triangulation mixed-method research design was used to investigate 19 casual gamers' or non-gamers' use of a popular massive multiplayer online role-playing game (MMORPG), Everquest 2, as an alternative pedagogical tool to support communicative use of the English language. This study poses that MMORPGs could serve as a…

  11. Bringing meteorology ``alive`` through the use of immersion-based learning activities that emphasize role playing and problem solving

    SciTech Connect

    Glantz, C.S.; Estes, J.C.; Andrews, G.L.

    1993-07-01

    Current research and emerging standards in teaching and learning say that students learning best when information is presented in a meaningful context and when the students are involved in things they care about. At the US Department of Energy`s (DOE) Pacific Northwest Laboratory (PNL), science education programs have been developed that incorporate these concepts. To help students and teachers understand the process of ``doing`` science, we provide immersion-based programs in such technical areas as meteorology, marine sciences, wetland ecology, groundwater hydrology, robotics, lasers materials science, biology, and archaeology. This paper focuses on a meteorology program the authors developed in recent years to support this immersion experience approach. We will discuss how we link meteorology with other subject matter, how we show the relevance of meteorology to real-world problems, and how we immerse student`s and teachers in activities that help them understand how scientists uncover knowledge and solve problems.

  12. City Play.

    ERIC Educational Resources Information Center

    Dargan, Amanda; Zeitlin, Steve

    2000-01-01

    Today, fewer city blocks preserve the confidence of lifestyle and urban geography that sustain traditional games and outdoor play. Large groups of children choosing sides and organizing Red Rover games are no longer commonplace. Teachers must encourage free play; urban planners must build cities that are safe play havens. (MLH)

  13. Playing My Heart Out: Original Play as Adventure.

    ERIC Educational Resources Information Center

    Donaldson, O. Fred

    1999-01-01

    "Original" play denotes play that is pre-cultural--before conceptualizations and learned responses. Four anecdotes about play with an infant with Down's syndrome, a child with leukemia, a lioness, and a dying woman illustrate the connections between beings and between the ordinary and the sacred during trusting, fearless, playful encounters. (SV)

  14. Do Teachers Make All Their Students Play the Same Learning Games? A Comparative Study of Learning Games in Biology and English as a Second Language

    ERIC Educational Resources Information Center

    Gruson, Brigitte; Marlot, Corinne

    2016-01-01

    This article, based upon the field of comparative didactics, seeks to contribute to the identification of generic and specific features in the teaching and learning process. More particularly, its aim was to examine, through the study of two different school subjects: biology and English as a second language, how "passive didactic…

  15. Pretend play.

    PubMed

    Weisberg, Deena Skolnick

    2015-01-01

    Pretend play is a form of playful behavior that involves nonliteral action. Although on the surface this activity appears to be merely for fun, recent research has discovered that children's pretend play has connections to important cognitive and social skills, such as symbolic thinking, theory of mind, and counterfactual reasoning. The current article first defines pretend play and then reviews the arguments and evidence for these three connections. Pretend play has a nonliteral correspondence to reality, hence pretending may provide children with practice with navigating symbolic relationships, which may strengthen their language skills. Pretend play and theory of mind reasoning share a focus on others' mental states in order to correctly interpret their behavior, hence pretending and theory of mind may be mutually supportive in development. Pretend play and counterfactual reasoning both involve representing nonreal states of affairs, hence pretending may facilitate children's counterfactual abilities. These connections make pretend play an important phenomenon in cognitive science: Studying children's pretend play can provide insight into these other abilities and their developmental trajectories, and thereby into human cognitive architecture and its development.

  16. Pretend play.

    PubMed

    Weisberg, Deena Skolnick

    2015-01-01

    Pretend play is a form of playful behavior that involves nonliteral action. Although on the surface this activity appears to be merely for fun, recent research has discovered that children's pretend play has connections to important cognitive and social skills, such as symbolic thinking, theory of mind, and counterfactual reasoning. The current article first defines pretend play and then reviews the arguments and evidence for these three connections. Pretend play has a nonliteral correspondence to reality, hence pretending may provide children with practice with navigating symbolic relationships, which may strengthen their language skills. Pretend play and theory of mind reasoning share a focus on others' mental states in order to correctly interpret their behavior, hence pretending and theory of mind may be mutually supportive in development. Pretend play and counterfactual reasoning both involve representing nonreal states of affairs, hence pretending may facilitate children's counterfactual abilities. These connections make pretend play an important phenomenon in cognitive science: Studying children's pretend play can provide insight into these other abilities and their developmental trajectories, and thereby into human cognitive architecture and its development. PMID:26263228

  17. Learning English Speaking through Mobile-Based Role-Plays: The Exploration of a Mobile English Language Learning App Called Engage

    ERIC Educational Resources Information Center

    Yang, Bowen; Zhou, Shijun; Ju, Weijie

    2013-01-01

    Engage is a new form of mobile application that connects students studying English with teachers in real-time via their smartphones. Students receive target language through preparation dialogues, and then apply it to a role-play with a teacher. The conceptualization and development of Engage follows the user-centred design approach; and the…

  18. Playing Shakespeare.

    ERIC Educational Resources Information Center

    Bashian, Kathleen Ryniker

    1993-01-01

    Describes a yearlong project at 12 Catholic middle schools in the Diocese of Arlington, Virginia, to incorporate the plays of William Shakespeare into the curriculum. Teachers attended university lectures and directed students in performances of the plays. Concludes that Shakespeare can be understood and enjoyed by middle school students. (BCY)

  19. Why Play?

    ERIC Educational Resources Information Center

    Weininger, O.

    This paper draws together briefly theories and knowledge from research in morphology and cognitive psychology, as well as some hypothetical information from traditional psychiatry, to show the ramifications of play in children's development. Play is defined as any of a wide variety of behaviors through which an individual attempts to discover what…

  20. Shadow Play

    ERIC Educational Resources Information Center

    Trundle, Kathy Cabe; Hilson, Margilee P.

    2012-01-01

    A bunny rabbit playfully hops across the wall. Then hands realign and fingers shift to make a hawk soar toward the ceiling. Most children have enjoyed the delightful experience of playing with shadow puppets. The authors build on this natural curiosity to help students link shadows to complex astronomical concepts such as seasons. The…

  1. Play and Positive Group Dynamics

    ERIC Educational Resources Information Center

    Thompson, Pam; White, Samantha

    2010-01-01

    Play is an important part of a child's life and essential to learning and development (Vygotsky, 1978). It is vital that students participate in play and that play be conducted in a restorative manner. Play allows a variety of group dynamics to emerge. Irvin Yalom (1995) identifies 11 curative factors of the group experience. These factors include…

  2. Numerical model of heat transfer in the human eye with consideration of fluid dynamics of the aqueous humour

    NASA Astrophysics Data System (ADS)

    Karampatzakis, Andreas; Samaras, Theodoros

    2010-10-01

    In this work we present a new 3D numerical model for heat transfer in the human eye, which takes into account the aqueous humour flow in the anterior chamber. We show that consideration of this phenomenon in the calculations alters the temperature distribution on the corneal and lens surfaces, without, however, noticeably changing their absolute values. The most notable effect is that the coolest area of the cornea moves at a point of 2 mm inferior to its geometric centre. The maximum velocity of the fluid in the anterior chamber was found to be 3.36 × 10-4 m s-1. The effect of the flow on displacing the cool area of the corneal surface temperature is counterbalanced by assuming anisotropic thermal conductivity. The model was implemented in the case of an artificial intraocular lens to show the resulting temperature variations.

  3. Learning to Play It Safe (or Not): Stable and Evolving Neural Responses during Adolescent Risky Decision-making

    PubMed Central

    Kahn, Lauren E.; Peake, Shannon J.; Dishion, Thomas J.; Stormshak, Elizabeth A.; Pfeifer, Jennifer H.

    2015-01-01

    Adolescent decision-making is a topic of great public and scientific interest. However, much of the neuroimaging research in this area contrasts only one facet of decision-making (e.g., neural responses to anticipation or receipt of monetary rewards). Few studies have directly examined the processes that occur immediately before making a decision between two options that have varied and unpredictable potential rewards and penalties. Understanding adolescent decision-making from this vantage point may prove critical to ameliorating risky behavior and improving developmental outcomes. In this study, participants aged 14–16 years engaged in a driving simulation game while undergoing fMRI. Results indicated activity in ventral striatum preceded risky decisions and activity in right inferior frontal gyrus (rIFG) preceded safe decisions. Furthermore, participants who reported higher sensation-seeking and sensitivity to reward and punishment demonstrated lower rIFG activity during safe decisions. Finally, over successive games, rIFG activity preceding risky decisions decreased, whereas thalamus and caudate activity increased during positive feedback (taking a risk without crashing). These results indicate that regions traditionally associated with reward processing and inhibition not only drive risky decision-making in the moment but also contribute to learning about risk tradeoffs during adolescence. PMID:25100220

  4. Play & Play Grounds. A Report.

    ERIC Educational Resources Information Center

    Stone, Jeannette Galambos

    Using camera and tape recorder, a photographer and an early childhood specialist explored as a team the universe of children's outdoor play, seeking worthy and innovative ideas and stressing urban playground problems and solutions. The resulting photographs and text focus on (1) the characteristics of play, (2) the nature of playgrounds, and (3)…

  5. Shadow Play

    ERIC Educational Resources Information Center

    Ward, Alan

    1974-01-01

    Discusses the use of shadows to explain such scientific phenomena as umbra and penumbra, eclipses, day and night, seasons, and length of day. Indicates that shadow plays can serve to help the students in understanding more about light. (CC)

  6. Bureaucratic Politics and Decision Making under Uncertainty in a National Security Crisis: Assessing the Effects of International Relations Theory and the Learning Impact of Role-Playing Simulation at the U.S. Naval Academy

    ERIC Educational Resources Information Center

    Biziouras, Nikolaos

    2013-01-01

    Using a pre-/posttest research design, this article measures the learning impact of active-learning techniques such as role-playing simulations in an international relations course. Using the students' different responses to the pre- and postsimulation surveys in a quasi-experimental design whereby two sections that were taught by the same…

  7. Play's Importance in School

    ERIC Educational Resources Information Center

    Sandberg, Anette; Heden, Rebecca

    2011-01-01

    The purpose of this study is to contribute knowledge on and gain an understanding of elementary school teachers' perspectives on the function of play in children's learning processes. The study is qualitative with a hermeneutical approach and has George Herbert Mead as a theoretical frame of reference. Interviews have been carried out with seven…

  8. Writing as Play.

    ERIC Educational Resources Information Center

    Rensenbrink, Carla

    1987-01-01

    Reveals ways to help students learn that writing can be similar to play, in that they can use their imaginations to create new settings and even new worlds. Suggests using toys, imaginary trips, and including friends in stories as inspiration for writing. (SKC)

  9. The Games Children Play

    ERIC Educational Resources Information Center

    Padak, Nancy; Rasinski, Timothy

    2008-01-01

    The games that children play are not just for fun-they often lead to important skill development. Likewise, word games are fun opportunities for parents and children to spend time together and for children to learn a lot about sounds and words. In this Family Involvement column, the authors describe 12 easy-to-implement word games that parents and…

  10. Sweet Play

    ERIC Educational Resources Information Center

    Leung, Shuk-kwan S.; Lo, Jane-Jane

    2010-01-01

    This article features Sweet play math, a "math by the month" activity that involves decorating and making sugar cubes. Teachers may want to substitute straws, paper squares, alphabet blocks, or such commercially made manipulatives as Unifix[R] cubes for the real sweets. Given no allergy concerns, teachers and students alike would enjoy some sweet…

  11. Using peer-assisted learning and role-playing to teach generic skills to dental students: the health care simulation model.

    PubMed

    El Tantawi, Maha M A; Abdelaziz, Hytham; AbdelRaheem, Amira S; Mahrous, Ahmed A

    2014-01-01

    Increasing importance is attached to teaching generic skills to undergraduate students in various disciplines. This article describes an extracurricular, student-led activity for teaching generic skills using the Model United Nations over three months. The activity used the Health Care Simulation Model (HCSM) with peer learning and role-playing to accomplish its objectives. An interview was used to select from undergraduate and postgraduate dental students at Alexandria University, Alexandria, Egypt, to develop a group of staff to act as peer teachers after receiving training (n=77). These peer teachers provided training for 123 undergraduate dental students to serve as delegates who acted as trainees or peer learners. At the end of the training sessions, a conference was held in which the students played the roles of delegates representing officials responsible for health care systems in ten countries. The students reported improvement in generic skills, enjoyed several aspects of the experience, and disliked other aspects of the model to a lesser extent. In multivariate analysis, perceived usefulness of the HCSM was significantly greater for staff than delegates and increased as self-reported improvement in knowledge of health care systems increased. This study suggests that innovative, student-centered educational methods can be effective for teaching generic skills and factual information.

  12. Using peer-assisted learning and role-playing to teach generic skills to dental students: the health care simulation model.

    PubMed

    El Tantawi, Maha M A; Abdelaziz, Hytham; AbdelRaheem, Amira S; Mahrous, Ahmed A

    2014-01-01

    Increasing importance is attached to teaching generic skills to undergraduate students in various disciplines. This article describes an extracurricular, student-led activity for teaching generic skills using the Model United Nations over three months. The activity used the Health Care Simulation Model (HCSM) with peer learning and role-playing to accomplish its objectives. An interview was used to select from undergraduate and postgraduate dental students at Alexandria University, Alexandria, Egypt, to develop a group of staff to act as peer teachers after receiving training (n=77). These peer teachers provided training for 123 undergraduate dental students to serve as delegates who acted as trainees or peer learners. At the end of the training sessions, a conference was held in which the students played the roles of delegates representing officials responsible for health care systems in ten countries. The students reported improvement in generic skills, enjoyed several aspects of the experience, and disliked other aspects of the model to a lesser extent. In multivariate analysis, perceived usefulness of the HCSM was significantly greater for staff than delegates and increased as self-reported improvement in knowledge of health care systems increased. This study suggests that innovative, student-centered educational methods can be effective for teaching generic skills and factual information. PMID:24385528

  13. Curriculum Reviews: Learning by Playing.

    ERIC Educational Resources Information Center

    Shaw, Terry

    1983-01-01

    Reviews Outdoor Biology Instructional Strategies (OBIS) materials. The program, consisting of 97 nonsequential biology/ecology activities (games, simulations, crafts, experiments, data analyses), teach environmental concepts and an understanding/appreciation of the environment. Indicates effectiveness of the materials in motivating students,…

  14. Making Sense of Outdoor Pretend Play.

    ERIC Educational Resources Information Center

    Perry, Jane P.

    2003-01-01

    Focuses on the independent outdoor pretend play of preschool children. Describes the complex learning occurring in a university child study center's play yard and in outdoor learning centers, how teachers complement children's play, and the importance of space. Illustrates the pattern of pretend play: initiation, negotiation, and enactment.…

  15. Exogenous insulin enhances humoural immune responses in short-day, but not long-day, Siberian hamsters (Phodopus sungorus).

    PubMed

    Garcia, Nicholas W; Greives, Timothy J; Zysling, Devin A; French, Susannah S; Chester, Emily M; Demas, Gregory E

    2010-07-22

    Many animals experience marked seasonal fluctuations in environmental conditions. In response, animals display adaptive alterations in physiology and behaviour, including seasonal changes in immune function. During winter, animals must reallocate finite energy stores from relatively costly, less exigent systems (e.g. reproduction and immunity) to systems critical for immediate survival (e.g. thermoregulation). Seasonal changes in immunity are probably mediated by neuroendocrine factors signalling current energetic state. One potential hormonal candidate is insulin, a metabolic hormone released in response to elevated blood glucose levels. The aim of the present study was to explore the potential role of insulin in signalling energy status to the immune system in a seasonally breeding animal, the Siberian hamster (Phodopus sungorus). Specifically, exogenous insulin was administered to male hamsters housed in either long 'summer-like' or short 'winter-like' days. Animals were then challenged with an innocuous antigen and immune responses were measured. Insulin treatment significantly enhanced humoural immune responses in short, but not long days. In addition, insulin treatment increased food intake and decreased blood glucose levels across photoperiodic treatments. Collectively, these data support the hypothesis that insulin acts as an endocrine signal integrating seasonal energetic changes and immune responses in seasonally breeding rodents.

  16. 'Here's the Weavery Looming Up': Verbal Humour in a Woman with High-Functioning Autism.

    ERIC Educational Resources Information Center

    Werth, Abigail; Perkins, Michael; Boucher, Jill

    2001-01-01

    A case study of a 29-year-old woman with high functioning autism is presented. Examples of her use of puns, jokes, neologisms, "portmanteau" words, irreverent humor, irony, sarcasm, and word play based on her obsessional interests are provided and discussed in relation to current theories of autism and of normal humor. (Contains references.)…

  17. The Importance of Play: Why Children Need to Play

    ERIC Educational Resources Information Center

    Bodrova, Elena; Leong, Deborah J.

    2005-01-01

    In this article, the authors discuss the important role of dramatic ("pretend") play in early childhood with increasing emphasis at school on developing academic skills in children at younger and younger ages. Play is especially beneficial to children's learning when it reaches a certain degree of sophistication. In other words, "unproductive"…

  18. A Constraints-Led Perspective to Understanding Skill Acquisition and Game Play: A Basis for Integration of Motor Learning Theory and Physical Education Praxis?

    ERIC Educational Resources Information Center

    Renshaw, Ian; Chow, Jia Yi; Davids, Keith; Hammond, John

    2010-01-01

    Background: In order to design appropriate environments for performance and learning of movement skills, physical educators need a sound theoretical model of the learner and of processes of learning. In physical education, this type of modelling informs the organisation of learning environments and effective and efficient use of practice time. An…

  19. Genetically modified mice as a strategy to unravel the role played by the Na(+)/Ca (2+) exchanger in brain ischemia and in spatial learning and memory deficits.

    PubMed

    Molinaro, Pasquale; Cataldi, Mauro; Cuomo, Ornella; Viggiano, Davide; Pignataro, Giuseppe; Sirabella, Rossana; Secondo, Agnese; Boscia, Francesca; Pannaccione, Anna; Scorziello, Antonella; Sokolow, Sophie; Herchuelz, André; Di Renzo, Gianfranco; Annunziato, Lucio

    2013-01-01

    Because no isoform-specific blocker of NCX has ever been synthesized, a more selective strategy to identify the role of each antiporter isoform in the brain was represented by the generation of knockout and knockin mice for the different isoforms of the antiporter.Experiments performed in NCX2 and NCX3 knockout mice provided evidence that these two isoforms participate in spatial learning and memory consolidation, although in an opposite manner. These new data from ncx2-/- and ncx3-/- mice may open new experimental avenues for the development of effective therapeutic compounds that, by selectively inhibiting or activating these molecular targets, could treat patients affected by cognitive impairment including Alzheimer's, Parkinson's, Huntington's diseases, and infarct dementia.More importantly, knockout and knockin mice also provided new relevant information on the role played by NCX in maintaining the intracellular Na(+) and Ca(2+) homeostasis and in protecting neurons during brain ischemia. In particular, both ncx2-/- and ncx3-/- mice showed an increased neuronal vulnerability after the ischemic insult induced by transient middle cerebral artery occlusion.As the ubiquitous deletion of NCX1 brings about to an early death of embryos because of a lack of heartbeat, this strategy could not be successfully pursued. However, information on the role of NCX1 in normal and ischemic brain could be obtained by developing conditional knockout mice lacking NCX1 in the brain. Preliminarily results obtained in these conditional mice suggest that also NCX1 protects neurons from ischemic cell death.Overall, the use of genetic-modified mice for NCX1, NCX2, and NCX3 represents a fruitful strategy to characterize the physiological role exerted by NCX in CNS and to identify the isoforms of the antiporter as potential molecular targets for therapeutic intervention in cerebral ischemia.

  20. Learning Astronomy by Playing in a Park. (Spanish Title: Aprender AstronoMía Jugando en Una Plaza.) Aprender Astronomia Brincando em Uma Praça

    NASA Astrophysics Data System (ADS)

    Camino, Néstor

    2012-12-01

    Some public-square games are presented in this paper, considered as didactic modules to help children imagine astronomical processes, based on the concept that learning in Astronomy should be developed to strengthen the relationship of our body with three-dimensional space and time, much in the same way we experience when observing the actual sky, holding a permanent "dialogue" between the actual world and what is to be learned. The games presented (merry-go-rounds and slides) were designed to work on the astronomical concepts related to the translation of the Earth around the Sun, the phases of the Moon and gravity, and on what is perceived by an observer about those phenomena. The description of each game, their physical and astronomical foundations, and a critical comment about their didactical importance are the key parts of the paper. Finally, a recommendation is given about the role teachers should play to be essential partners in the process of learning Astronomy by means of the interaction with these games. Se presentan en este trabajo algunos juegos de plaza, considerados como módulos didácticos para imaginar procesos astronómicos, a partir de la concepción de que el aprendizaje en Astronomía debe desarrollarse fortaleciendo la relación del propio cuerpo con el espacio tridimensional y con el tiempo, tal como se vive al observar el cielo, construyendo un "diálogo" entre el mundo real y los aprendizajes a construir. Los juegos presentados (calesitas y toboganes) fueron diseñados para trabajar sobre la traslación de la Tierra en torno al Sol, las fases de la Luna y la gravedad, y sobre lo que un observador percibe de los mismos. Se da la descripción de cada juego, se discuten sus fundamentos físicos y astronómicos, y se desarrolla una crítica didáctica de los mismos. Finalmente, se comenta el rol que deberían tener los docentes en el acompañamiento a los aprendices en el proceso de interacción con los juegos presentados. Apresentam-se neste

  1. Play Therapy with Special Populations.

    ERIC Educational Resources Information Center

    Carmichael, Karla D.

    This paper notes that therapists often feel unqualified to deal with special populations of children because of a lack of understanding of the universalness of play therapy. Suggestions are offered for beginning play therapists who may work with a number of special populations of children. It is recommended that the social learning approach to…

  2. Transmedia Play: Literacy across Media

    ERIC Educational Resources Information Center

    Alper, Meryl; Herr-Stephenson, Rebecca

    2013-01-01

    Transmedia play is a new way to understand how children develop critical media literacy and new media literacies through their interactions with contemporary media that links stories and structures across platforms. This essay highlights five characteristics of transmedia play that make it particularly useful for learning:…

  3. Making Play Work for Education

    ERIC Educational Resources Information Center

    Weisberg, Deena Skolnick; Kittredge, Audrey K.; Hirsh-Pasek, Kathy; Golinkoff, Roberta Michnick; Klahr, David

    2015-01-01

    Children, especially in the preschool years, learn a tremendous amount through play. Research on guided play demonstrates how schools can couple a curriculum-centered preschool program with a developmentally appropriate pedagogical approach to classroom teaching. However, to fully test this claim, we need a clear definition of the term…

  4. Child's Play Is Serious Business.

    ERIC Educational Resources Information Center

    McKimmey, Martha A.

    1993-01-01

    Play, long seen as an outlet for unused physical and emotional energy, and as a way of learning adult roles, is also recognized for its role in language development in children. Through play, children gain the skill to use symbols and representation for things and events in the environment, providing the basis of their further use of language.…

  5. Playground Play: Educational and Inclusive

    ERIC Educational Resources Information Center

    Moore, Lisa

    2011-01-01

    It is easy to understand that fun is one of the key ingredients to any playground activity. But what one may not realize is that play systems--including slides, tunnels, activity panels, and more--encourage a lot more than just fun: there is learning at work in playground play, as well as the opportunity to include children of all abilities in…

  6. Outdoor Play: Combating Sedentary Lifestyles

    ERIC Educational Resources Information Center

    Thigpen, Betsy

    2007-01-01

    Increasingly sedentary lifestyles are contributing to overweight and other health concerns as children spend less and less time outside engaged in active play. Outdoor play provides important opportunities to explore the natural world, interact with peers, engage in vigorous physical activity, and learn about our environment. However, outdoor…

  7. Helping Children Actively Design How They Learn about Health and Wellness: The Institute of Play Tests an Online Social Networking Tool within a Game-Based School Curriculum. Program Results Report

    ERIC Educational Resources Information Center

    Parker, Susan

    2011-01-01

    Youth rarely receive opportunities to craft their own strategies around health and wellness within contexts relevant to them. From 2009 to 2010, the Institute of Play, based in New York, developed Being Me, a social networking site, to enable sixth-graders at the Quest to Learn public school to explore, discover and document a range of ideas…

  8. The Sydney Multisite Intervention of LaughterBosses and ElderClowns (SMILE) study: cluster randomised trial of humour therapy in nursing homes

    PubMed Central

    Low, Lee-Fay; Brodaty, Henry; Goodenough, Belinda; Spitzer, Peter; Bell, Jean-Paul; Fleming, Richard; Casey, Anne-Nicole; Liu, Zhixin; Chenoweth, Lynn

    2013-01-01

    Objectives To determine whether humour therapy reduces depression (primary outcome), agitation and behavioural disturbances and improves social engagement and quality-of-life in nursing home residents. Design The Sydney Multisite Intervention of LaughterBosses and ElderClowns study was a single-blind cluster randomised controlled trial of humour therapy. Setting 35 Sydney nursing homes. Participants All eligible residents within geographically defined areas within each nursing home were invited to participate. Intervention Professional ‘ElderClowns’ provided 9–12 weekly humour therapy sessions, augmented by resident engagement by trained staff ‘LaughterBosses’. Controls received usual care. Measurements Depression scores on the Cornell Scale for Depression in Dementia, agitation scores on the Cohen-Mansfield Agitation Inventory, behavioural disturbance scores on the Neuropsychiatric Inventory, social engagement scores on the withdrawal subscale of Multidimensional Observation Scale for Elderly Subjects, and self-rated and proxy-rated quality-of-life scores on a health-related quality-of-life tool for dementia, the DEMQOL. All outcomes were measured at the participant level by researchers blind to group assignment. Randomisation Sites were stratified by size and level of care then assigned to group using a random number generator. Results Seventeen nursing homes (189 residents) received the intervention and 18 homes (209 residents) received usual care. Groups did not differ significantly over time on the primary outcome of depression, or on behavioural disturbances other than agitation, social engagement and quality of life. The secondary outcome of agitation was significantly reduced in the intervention group compared with controls over 26 weeks (time by group interaction adjusted for covariates: p=0.011). The mean difference in change from baseline to 26 weeks in Blom-transformed agitation scores after adjustment for covariates was 0.17 (95% CI 0

  9. Children's Representations of Cultural Scripts in Play: Facilitating Transition from Home to Preschool in an Intercultural Early Learning Program for Refugee Children

    ERIC Educational Resources Information Center

    Kirova, Anna

    2010-01-01

    This article focuses on the role of play as a cultural activity in refugee children's transition from home to preschool. The "culture-free" view of play as a means for development of a "universal" child was challenged and an alternative view presented of play as a culturally leading activity in the development of a culturally situated child based…

  10. e-Motional Learning in Primary Schools: FearNot! An Anti-Bullying Intervention Based on Virtual Role-Play with Intelligent Synthetic Characters

    ERIC Educational Resources Information Center

    Enz, Sibylle; Zoll, Carsten; Vannini, Natalie; Schneider, Wolfgang; Hall, Lynne; Paiva, Ana; Aylett, Ruth

    2008-01-01

    Addressing the problems of bullying in schools, this paper presents a novel and highly innovative pedagogical approach, building on the immersive power of virtual role-play. Educational role-play is widely accepted as a powerful instrument to change attitudes and behaviour, but faces some difficulties and disadvantages when applied to sensitive…

  11. The Inclusion of Fantasy Play through the Use of Barbie Dolls in a Developmentally Appropriate Learning Environment for Preschool Three and Four Year Olds.

    ERIC Educational Resources Information Center

    Hughes, Renee M.

    This practicum paper describes a fantasy play program designed for 3- and 4-year-old preschoolers with Barbie dolls that could be used as a tool in regularly scheduled center play activity. Because of strong biases held by teachers against commercial toys, children were not afforded the ability to experiment with these tools, or discover the role…

  12. Development and validation of an ESI-LC-MS/MS method for simultaneous identification and quantification of 24 analytes of forensic relevance in vitreous humour, whole blood and plasma.

    PubMed

    Arora, Beauty; Velpandian, Thirumurthy; Saxena, Rohit; Lalwani, Sanjeev; Dogra, T D; Ghose, Supriyo

    2016-01-01

    Detection and quantification of drugs from various biological matrices are of immense importance in forensic toxicological analysis. Despite the various reported methods, development of a new method for the detection and quantification of drugs is still an active area of research. However, every method and biological matrix has its own limitation, which further encourage forensic toxicologists to develop new methods and to explore new matrices for the analysis of drugs. In this study, an electrospray ionization-liquid chromatograph-tandem mass spectrometry (ESI-LC-MS/MS) method is developed and validated for simultaneous identification and quantification of 24 drugs of forensic relevance in various body fluids, namely, whole blood, plasma and vitreous humour. The newly developed method has been validated for intra-day and inter-day accuracy, precision, selectivity and sensitivity. Absolute recovery shows a mean of 84.5, 86.2, and 103% in the vitreous humour, whole blood and plasma respectively, which is suitable for the screening procedure. Further, the absolute matrix effect (AME) shows a mean of 105, 96.5, and 109% in the vitreous humour, whole blood and plasma, respectively. In addition, to examine the practical utility of this method, it has been applied for screening of drugs in post-mortem samples of the vitreous humour, whole blood and plasma collected at autopsy from ten cadavers. Experimental results show that the newly developed method is well applicable for screening of analytes in all the three matrices.

  13. How the Brain Makes Play Fun

    ERIC Educational Resources Information Center

    Vanderschuren, Louk J. M. J.

    2010-01-01

    In this article, the author describes the empirical studies that have investigated whether play (mostly social play) is rewarding. He then discusses the brain circuits and neurotransmitters that underlie the pleasurable aspects of play. He concludes that the pleasure of play has the ability to reinforce learning activities and that the brain's…

  14. Play and Social Interaction in Middle Childhood

    ERIC Educational Resources Information Center

    Bergen, Doris; Fromberg, Doris Pronin

    2009-01-01

    This article discusses traditional and contemporary definitions of middle childhood play, the value of such play for children's development and learning, the implications of home, school, and societal practices that have resulted in changing the play scenario of middle childhood, and suggestions for assuring that play's value will be maintained…

  15. Children's Spontaneous Play in Writer's Workshop

    ERIC Educational Resources Information Center

    Lysaker, Judith T.; Wheat, Jennifer; Benson, Emily

    2010-01-01

    Research on the relationship between literacy and play has a rich history. Yet few studies have examined children's use of spontaneous play during literacy events as children are learning to read and write. This case study examines the use of play and the quality of playfulness in a kindergarten/first grade multiage classroom during Writer's…

  16. Hippocampal angiotensin II receptors play an important role in mediating the effect of voluntary exercise on learning and memory in rat.

    PubMed

    Akhavan, Maziar M; Emami-Abarghoie, Mitra; Sadighi-Moghaddam, Bizhan; Safari, Manouchehr; Yousefi, Yasaman; Rashidy-Pour, Ali

    2008-09-26

    The beneficial effects of physical activity and exercise on brain functions such as improvement in learning and memory are well documented. The aim of this study was to examine the possible role of hippocampal angiotensin II receptors in voluntary exercise-induced enhancement of learning and memory in rat. In order to block the hippocampal angiotension II receptors, the animals received a single injection of latex microbeads for delivery of [Sar1 Thr8]-Angiotensin II into the hippocampus. The animals were exposed to five consecutive nights of exercise and then their learning and memory were tested on the Morris water maze (MWM) task using a two-trial-per-day for five consecutive days. A probe trial was performed 2 days after the last training day. Our results showed that hippocampal angiotensin II receptor blockade reversed the exercise-induced improvement in learning and memory in rat.

  17. Spontaneous Play: An Avenue for Intellectual Development.

    ERIC Educational Resources Information Center

    Almy, Millie

    1966-01-01

    It is generally conceded that there is much for a child to learn while attending nursery school, but the teacher is often unsure as to what type of curriculum or program will best assure such learning. Specifically, although play has been part of all nursery school programs, it is questioned whether spontaneous play (that is, relatively…

  18. It's Time to Stop Defending Play

    ERIC Educational Resources Information Center

    Burton, Rosemary

    2011-01-01

    Children learn through play. Talk to early childhood educators and they will say this is the core of what they know about how children learn best. Talk to many parents and they say that allowing children to simply play all day is not teaching kids anything. This is the signature argument that has defined the early childhood field. The author…

  19. Bridging Realty to Virtual Reality: Investigating Gender Effect and Student Engagement on Learning through Video Game Play in an Elementary School Classroom

    ERIC Educational Resources Information Center

    Annetta, Leonard; Mangrum, Jennifer; Holmes, Shawn; Collazo, Kimberly; Cheng, Meng-Tzu

    2009-01-01

    The purpose of this study was to examine students' learning of simple machines, a fifth-grade (ages 10-11) forces and motion unit, and student engagement using a teacher-created Multiplayer Educational Gaming Application. This mixed-method study collected pre-test/post-test results to determine student knowledge about simple machines. A survey…

  20. An Exploratory Study of the Effectiveness of a Play-Based Center Approach for Learning Chemistry in an Early Childhood Program.

    ERIC Educational Resources Information Center

    Norman, John T.; Taddonio, Thomas E.

    The purpose of this study was to evaluate the effectiveness of seven chemistry learning centers for use in an ongoing preschool education program. The seven centers piloted were: (1) Observing Color Changes; (2) Making Bubbles; (3) Using a Thermometer; (4) Balancing; (5) Classifying Colors; (6) Cooking; and (7) Sink or Float. All of the centers…

  1. A Multilevel Analysis of Diverse Learners Playing Life Science Video Games: Interactions between Game Content, Learning Disability Status, Reading Proficiency, and Gender

    ERIC Educational Resources Information Center

    Israel, Maya; Wang, Shuai; Marino, Matthew T.

    2016-01-01

    Extant research reports differential effects related to the efficacy of video games as a means to enhance science instruction. However, there are very few studies examining differences in learning outcomes across student-level independent variables. This study used multilevel modeling to examine the effects of three video game-enhanced life…

  2. Humour and Cultural Perspectives.

    ERIC Educational Resources Information Center

    Zuk, Bill; Dalton, Robert

    Approximately 5,000 works by Native artists across North America were examined to identify images that appeared to contain elements of humor. Several distinctive categories of humor in Native art were revealed: (1) whimsy (a sense of sheer fun or spontaneous amusement); (2) satire, ranging from gentle teasing to biting ridicule; (3) themes…

  3. To Play or Not to Play: Diverse Motives for Latino and Euro-American Parent-Child Play in a Children's Museum

    ERIC Educational Resources Information Center

    DiBianca Fasoli, Allison

    2014-01-01

    A popular social discourse in the United States is that play is important for children's learning and that parental involvement maximizes play's learning potential. Past research has concluded that parents who hold this view of play are more likely to play with their children than those who do not. This study investigated the prevalence…

  4. The Association of Music Experience, Pattern of Practice and Performance Anxiety with Playing-Related Musculoskeletal Problems (PRMP) in Children Learning Instrumental Music

    ERIC Educational Resources Information Center

    Ranelli, Sonia; Smith, Anne; Straker, Leon

    2015-01-01

    There is evidence supporting the social and cognitive benefits of music education. However aspects of music practice, such as an increase in frequency and intensity of practice, are associated with playing-related musculoskeletal problems in adult musicians, though with limited evidence in children. The aim of this study was to describe the music…

  5. Block Play: Practical Suggestions for Common Dilemmas

    ERIC Educational Resources Information Center

    Tunks, Karyn Wellhousen

    2009-01-01

    Learning materials and teaching methods used in early childhood classrooms have fluctuated greatly over the past century. However, one learning tool has stood the test of time: Wood building blocks, often called unit blocks, continue to be a source of pleasure and learning for young children at play. Wood blocks have the unique capacity to engage…

  6. A Review of Research on Play.

    ERIC Educational Resources Information Center

    Fromberg, Doris Pronin

    Uninformed of the power of play as an educational tool, many people view play as a waste of time and call for a return to teaching basic academic skills during the period of early childhood. This chapter demonstrates that play is a major vehicle for learning, focusing on the dynamics of sociodramatic interaction that are integral to understanding…

  7. Kindergarten Curriculum Issues: Play. Bulletin No. 8063.

    ERIC Educational Resources Information Center

    Bates, Sue Ann, Ed.

    This bulletin for kindergarten teachers comprises five papers about the use and value of play in the kindergarten curriculum. Topics discussed include the values of various pieces of indoor and outdoor play equipment commonly found in the kindergarten; the nature of young children and their learning; the definition of play; the teacher's role as…

  8. Play Therapy: A Review

    ERIC Educational Resources Information Center

    Porter, Maggie L.; Hernandez-Reif, Maria; Jessee, Peggy

    2009-01-01

    This article discusses the current issues in play therapy and its implications for play therapists. A brief history of play therapy is provided along with the current play therapy approaches and techniques. This article also touches on current issues or problems that play therapists may face, such as interpreting children's play, implementing…

  9. Time for Play, Every Day: It's Fun ? and Fundamental

    ERIC Educational Resources Information Center

    n/a

    2005-01-01

    Child-initiated play lays a foundation for learning and academic success. Through play, children learn to interact with others, develop language skills, recognize and solve problems, and discover their human potential. This brief publication describes the benefits of play, what you can do to help your child play, suggestions on how to become an…

  10. Learning.

    ERIC Educational Resources Information Center

    Glaser, Robert

    A report on learning psychology and its relationship to the study of school learning emphasizes the increasing interaction between theorists and educational practitioners, particularly in attempting to learn which variables influence the instructional process and to find an appropriate methodology to measure and evaluate learning. "Learning…

  11. They Too Should Play.

    ERIC Educational Resources Information Center

    Hirst, Cyntha C.; Shelley, Eva Y.

    1989-01-01

    Children with mental retardation and multiple handicaps can effectively participate in play activities and games, but the experience must be structured for them. Techniques for organizing play activities involving handicapped and nonhandicapped children are offered. Examples of singles play, rotation play, and associative play are described. (JDD)

  12. Children's Play and Television.

    ERIC Educational Resources Information Center

    Powell, Mark

    2001-01-01

    Discusses adverse effects of FCC deregulation of children's television programming on children's play behavior. Discusses the difference between play and imitation, the role of high quality dramatic play in healthy child development, the popularity of war play, and use of toys to increase dramatic play. Considers ways to help children gain control…

  13. The Denial of Play.

    ERIC Educational Resources Information Center

    Sutton-Smith, Brian

    Well meaning parents and teachers often use children's play for the purposes of literacy and socialization. Yet, these attempts may deny play to children by subordinating play to some other concept. Evidence shows that even when parents play with their very young children they generally play games like shopping, cooking, and eating; whereas when…

  14. What Play Means to Us: Exploring Children's Perspectives on Play in an English Year 1 Classroom

    ERIC Educational Resources Information Center

    Howe, Sally

    2016-01-01

    Opportunities for play and self-initiated activity, considered to be an important part of children's learning in early childhood settings, diminish as children progress into school. Previous studies suggest that losing time for play/self-initiated activity can impact negatively on children's attitudes to school learning. This article discusses the…

  15. War, Conflict and Play. Debating Play

    ERIC Educational Resources Information Center

    Hyder, Tina

    2004-01-01

    Young refugees from many parts of the world are increasingly present in UK early years settings. This book explores the crucial importance of play for young refugee children's development. It considers the implications of war and conflict on young children and notes how opportunities for play are denied. It provides a framework for early years…

  16. The Uses of Play

    ERIC Educational Resources Information Center

    Cabaniss, Thomas

    2005-01-01

    Teaching artists have techniques for keeping play alive and vital in their work. But how do they think of play as TAs? In this article, the author examines the role of play in the work and life of teaching artists.

  17. Understanding Playful Pedagogies, Play Narratives and Play Spaces

    ERIC Educational Resources Information Center

    Goouch, Kathy

    2008-01-01

    This paper is a tentative attempt to unwrap and understand one aspect of playful practice and the influences which determine its existence in early years settings. "Storying" events, those occasions when teachers and children together "make up" stories or parts of stories, develop roles or co-construct fantasies, occur moment by moment in some…

  18. The Play of Psychotherapy

    ERIC Educational Resources Information Center

    Marks-Tarlow, Terry

    2012-01-01

    The author reviews the role of play within psychotherapy. She does not discuss the formal play therapy especially popular for young children, nor play from the Jungian perspective that encourages the use of the sand tray with adults. Instead, she focuses on the informal use of play during psychotherapy as it is orchestrated intuitively. Because…

  19. Play: early and eternal.

    PubMed Central

    Mears, C E; Harlow, H F

    1975-01-01

    A systematic 12-week investigation of development of play behavior was conducted with eight socially reared rhesus monkey infants. A new, basic and primary play form termed self-motion play or peragration was identified and examined. This behavior follows a human model which includes a wide range of pleasurable activities involving motion of the body through space, e.g., rocking, swinging, running, leaping, and water or snow skiing. It can be argued that self-motion play is the initial primate play form and because of its persistence constitutes a reinforcing agent for maintaining many complex patterns and even pastimes. Monkey self-motion play in the present study was divided into five separate patterns in order to compare the relative importance of social and individual peragration play, the role of apparatus and the overall developmental relationships between the different individual and social self-motion play patterns. The data showed that from 90 to 180 days of age self-motion play was independent of other forms of play, that individual self-motion play appeared earlier and with significantly greater increases in frequency than did social self-motion play, and that apparatus was a necessary component for significant increases in social self-motion play. Other findings were that self-motion play existed independent of locomotion and, though initiated by exploration, was separate from it. Therapeutic implications of self-motion play were discussed. Images PMID:1057178

  20. More Play, Please: The Perspective of Kindergarten Teachers on Play in the Classroom

    ERIC Educational Resources Information Center

    Lynch, Meghan

    2015-01-01

    ?The past decade has seen an increase in research documenting the benefi?ts of children learning through play. However, the amount of play in American kindergarten classes remains on a steady decline. ?This article compares the ?findings from a netnographic study of seventy-eight kindergarten teachers' message board discussions about play in…

  1. Pigs, Planes, and Play-Doh: Children's Perspectives on Play as Revealed through Their Drawings

    ERIC Educational Resources Information Center

    Duncan, Pauline Agnieszka

    2015-01-01

    Play, an elusive concept despite the extensive literature on the subject, remains especially problematic for research focused on the perspective of children. The author discusses her study on children's perspectives about play, exploring drawing as a method for learning how young children conceptualize play within a social-semiotic framework. Her…

  2. Children's Free Play: What Has Happened to It?

    ERIC Educational Resources Information Center

    Partridge, Susan

    This paper addresses the current abandonment of children's free play--a proven, broad-based, indispensable learning experience--in favor of formal learning and instruction. Educational research has found that play is the natural learning medium of children, yet this understanding is not guiding educators' practice. This condition has caused many…

  3. Role-Playing Methods in the Classroom.

    ERIC Educational Resources Information Center

    Chesler, Mark; Fox, Robert

    This book, one of three Teacher Resource Booklets on Classroom Social Relations and Learning developed at the Center for Research on Utilization of Scientific Knowledge at the University of Michigan, discusses the theoretical background of role playing and gives a step-by-step discussion of how to use role playing in the classroom. There are…

  4. Preschool Teacher's Conceptions of Computers and Play

    ERIC Educational Resources Information Center

    Sandberg, Anette

    2002-01-01

    There are many dimensions of play and play's significance for children's development and learning is often emphasized, but how do preschool teachers see children's use of computers in preschool? A qualitative study was done with 13 Swedish preschool teachers that had experience working with computers in preschool. The overall aim of this study was…

  5. Restaurant Role-Play in Psychology

    ERIC Educational Resources Information Center

    Borya, Anthony

    2013-01-01

    Research methods is perceived as a technical and difficult topic by some students. Using role-play to teach it can make it more accessible, meaningful and engaging. Role-playing the familiar roles of customer and waiting staff at a restaurant and discussing the variables that may affect the size of tips can help students to learn some of the key…

  6. The Theatre Student: Producing Plays for Children.

    ERIC Educational Resources Information Center

    Johnson, Richard C.

    This book was written to clarify the role that theatre plays in the life of children. Its contents include a prologue, eleven chapters, and an epilogue. In the prologue, the truly educated person is described as one who has learned to make controlled use of all his capacities. Participation in role-playing experiences, such as involvement with the…

  7. The Excellence of Play. Second Edition

    ERIC Educational Resources Information Center

    Moyles, Janet, Ed.

    2005-01-01

    This second edition of "The Excellence of Play" encapsulates all of the many changes that have taken place in early childhood in the last decade. It examines the vital importance of play as a tool for learning and teaching for children and practitioners, supporting all those who work in early childhood education and care in developing and…

  8. How Do Early Childhood Students Conceptualize Play-Based Curriculum?

    ERIC Educational Resources Information Center

    Ridgway, Avis; Quinones, Gloria

    2012-01-01

    The study's purpose was to discover student understanding of play-based curriculum. Traditionally, play has been misunderstood in pedagogical terms, and was widely interpreted in our study. The Early Years Learning Framework suggests educator guidance in sustaining play is essential for learning and development. As teacher educators, we wanted to…

  9. Play Behaviors of Parents and Their Young Children with Disabilities

    ERIC Educational Resources Information Center

    Childress, Dana C.

    2011-01-01

    Learning to explore, communicate, and interact with others and the environment through play can be problematic for young children with disabilities, but with parental support, children can learn and interact successfully during play activities. To determine how parents engage their preschool children with disabilities in play and what behaviors…

  10. Play in the School Context? The Perspectives of Finnish Teachers

    ERIC Educational Resources Information Center

    Hyvonen, Pirkko Tellervo

    2011-01-01

    Playful learning environments (PLEs) have been constructed in schoolyards in Finland with the aim of increasing learning through play in curriculum-based education. In order to better understand and inform this development, the Hyvonen sets out to ascertain how teachers view and use play in kindergarten and elementary education. Fourteen teachers…

  11. Dimensions of Infant Play.

    ERIC Educational Resources Information Center

    Fenson, Larry

    Changes in manipulative play with objects were examined in a longitudinal sample of 10 boys and 9 girls tested at ages 9, 13, and 18 months. Stability of individual differences in play was also examined. Each child was observed individually for 7 minutes in a room in which a tea set was the only toy present. Seven types of play behavior were…

  12. The Pedagogy of Play

    ERIC Educational Resources Information Center

    Giesbrecht, Sheila

    2012-01-01

    Play is important. Environmental educators Sobel and Louv write about the relationship between children and outside play and suggest that early transcendental experiences within nature allow children to develop empathetic orientations towards the natural world. Children who play out-of-doors develop an appreciation for the environment and…

  13. The Importance of Play.

    ERIC Educational Resources Information Center

    Sher, Allen

    Play is the spontaneous or organized recreational activity of children; it is at the heart of the preschool curriculum. Play aids in the development of physical, intellectual, and social skills. Children's play progresses through three developmental stages: solitary, parallel, and social. Preschool teachers should arrange for four kinds of…

  14. Literacy through Play.

    ERIC Educational Resources Information Center

    Owocki, Gretchen

    When young children play in a purposefully designed, literacy-rich environment, teachers can discover and capitalize on teachable moments. This book discusses how children develop literacy and how early childhood teachers use play and other child-centered experiences to facilitate literacy development. Chapter 1, "Play and Developmentally…

  15. Play, Policy & Practice.

    ERIC Educational Resources Information Center

    Klugman, Edgar, Ed.

    In 1992, the U.S.-Israel Binational Science Foundation (BSF), in conjunction with Wheelock College (Boston), sponsored its second workshop on children's play, entitled "Play and Cognitive Ability: The Cultural Context." This volume reflects the presentations and discussions held at the workshop, offering perspectives on children's play that, taken…

  16. African oil plays

    SciTech Connect

    Clifford, A.J. )

    1989-09-01

    The vast continent of Africa hosts over eight sedimentary basins, covering approximately half its total area. Of these basins, only 82% have entered a mature exploration phase, 9% have had little or no exploration at all. Since oil was first discovered in Africa during the mid-1950s, old play concepts continue to bear fruit, for example in Egypt and Nigeria, while new play concepts promise to become more important, such as in Algeria, Angola, Chad, Egypt, Gabon, and Sudan. The most exciting developments of recent years in African oil exploration are: (1) the Gamba/Dentale play, onshore Gabon; (2) the Pinda play, offshore Angola; (3) the Lucula/Toca play, offshore Cabinda; (4) the Metlaoui play, offshore Libya/Tunisia; (5) the mid-Cretaceous sand play, Chad/Sudan; and (6) the TAG-I/F6 play, onshore Algeria. Examples of these plays are illustrated along with some of the more traditional oil plays. Where are the future oil plays likely to develop No doubt, the Saharan basins of Algeria and Libya will feature strongly, also the presalt of Equatorial West Africa, the Central African Rift System and, more speculatively, offshore Ethiopia and Namibia, and onshore Madagascar, Mozambique, and Tanzania.

  17. Learning, Change, and the Utopia of Play

    ERIC Educational Resources Information Center

    Moulthrop, Stuart

    2007-01-01

    This article looks at some of the rhetoric surrounding video games and other forms of interactive software as additions or alternatives to school curricula. It focuses particularly on the need to articulate ways to "read" videogames in order to achieve significant cultural impact. Noting that reading, even as metaphor, tends to invoke…

  18. Play as a Means for Learning

    ERIC Educational Resources Information Center

    Thompson, Donna

    2005-01-01

    Spurred on by recent research findings, the popular press has been bombarding the country about the obesity crisis facing our nation. Issues surrounding the obesity problem for children include (a) a reduction of daily physical activity as a result of some schools eliminating recess and physical education; (b) the change in society from farming…

  19. The Role Consumerism Plays in Student Learning

    ERIC Educational Resources Information Center

    Harrison, Laura M.; Risler, Laura

    2015-01-01

    In nations facing austerity measures, students risk diminished quality in their higher education experiences. Universities function increasingly like corporations as they struggle to compensate for budget shortfalls caused by declining public support. As a result, students become positioned as consumers of a private commodity that exists to…

  20. Tinkering Is Serious Play

    ERIC Educational Resources Information Center

    Bevan, Bronwyn; Petrich, Mike; Wilkinson, Karen

    2015-01-01

    Are makerspaces--where children can create gas-powered Roman chariots, singing greeting cards, or playdough circuit boards--just the site for a slightly wacky explosion of inventiveness? Or can these maker activities be channeled to support deep STEM learning? Bronwyn Bevan, director of the Exploratorium Institute for Research and Learning in San…

  1. Principles of Emotional Development and Children's Pretend Play.

    ERIC Educational Resources Information Center

    Kwon, Jeong Yoon; Yawkey, Thomas D.

    2000-01-01

    Discusses the links between emotional development and pretend play in young children using basic foundations of psychoanalytic and learning theories. Explains emotional development and pretend play through interactive levels of expression, control and modeling of emotion, and emotional intelligence. (JPB)

  2. Play and Digital Media

    ERIC Educational Resources Information Center

    Johnson, James E.; Christie, James F.

    2009-01-01

    This article examines how play is affected by computers and digital toys. Research indicates that when computer software targeted at children is problem-solving oriented and open-ended, children tend to engage in creative play and interact with peers in a positive manner. On the other hand, drill-and-practice programs can be quite boring and limit…

  3. Play as Experience

    ERIC Educational Resources Information Center

    Henricks, Thomas S.

    2015-01-01

    The author investigates what he believes one of the more important aspects of play--the experience it generates in its participants. He considers the quality of this experience in relation to five ways of viewing play--as action, interaction, activity, disposition, and within a context. He treats broadly the different forms of affect, including…

  4. Play, Toys and Television.

    ERIC Educational Resources Information Center

    Brougere, Gilles

    In Western societies, television has transformed the life, culture, and points of reference of the child. Its particular sphere of influence is the child's play culture. This play culture is not hermetic: it is very oriented toward manipulation; has a symbolic role as a representational medium; evolves along with the child; has a certain amount of…

  5. An Invitation to Play.

    ERIC Educational Resources Information Center

    Lange, Jenny; Zieher, Connie

    The manual is intended to provide suggestions for play to parents of young children with exceptional educational needs. Nineteen types of activities are described and pictured, including make believe with boxes, dress-up activities, kitchen play, bubbles, small motor activities using beans and buttons, use of throw-away materials, painting,…

  6. Let's Just Play

    ERIC Educational Resources Information Center

    Schmidt, Janet

    2003-01-01

    Children have a right to play. The idea is so simple it seems self-evident. But a stroll through any toy superstore, or any half-hour of so-called "children's" programming on commercial TV, makes it clear that violence, not play, dominates what's being sold. In this article, the author discusses how teachers and parents share the responsibility in…

  7. Television at Play.

    ERIC Educational Resources Information Center

    Reid, Leonard N.; Frazer, Charles F.

    1980-01-01

    Discusses children as television viewers capable of manipulating the co-viewing setting by interpreting, constructing, and carrying out planned lines of play in relation to television and its content. Examples illustrate program-oriented and free-form improvisational play situations. (JMF)

  8. Return to Play

    ERIC Educational Resources Information Center

    Mangan, Marianne

    2013-01-01

    Call it physical activity, call it games, or call it play. Whatever its name, it's a place we all need to return to. In the physical education, recreation, and dance professions, we need to redesign programs to address the need for and want of play that is inherent in all of us.

  9. Role Playing and Skits

    ERIC Educational Resources Information Center

    Letwin, Robert, Ed.

    1975-01-01

    Explores non-scripted role playing, dialogue role playing, sociodrama, and skits as variations of simulation techniques. Provides step-by-step guidelines for conducting such sessions. Successful Meetings, Bill Communications, Inc., 1422 Chestnut Street, Philadelphia, Pa. 19102. Subscription Rates: yearly (US, Canada, Mexico) $14.00; elsewhere,…

  10. The Fear of Play

    ERIC Educational Resources Information Center

    Almon, Joan

    2009-01-01

    Real play--play that is initiated and directed by children and that bubbles up from within the child rather than being imposed by adults--has largely disappeared from the landscape of childhood in the United States. There are many reasons for this, such as the long hours spent in front of screens each day or in activities organized by adults. In…

  11. Why People Play.

    ERIC Educational Resources Information Center

    Ellis, M. J.

    A critical analysis is made of the content and assumptions of the many theories or explanations for play behavior. The seven chapters of the book are as follows. Chapter One, A Purview of the Problems, is a brief overview of the problems inherent in attempting to manage play, and the arguments for and against. The second chapter, Definitions of…

  12. Clinical Intuition at Play

    ERIC Educational Resources Information Center

    Marks-Tarlow, Terry

    2014-01-01

    A clinical psychologist and consulting psychotherapist discusses how elements of play, inherent in the intuition required in analysis, can provide a cornerstone for serious therapeutic work. She argues that many aspects of play--its key roles in human development, individual growth, and personal creativity, among others--can help therapists and…

  13. Family Play Therapy.

    ERIC Educational Resources Information Center

    Ariel, Shlomo

    This paper examines a case study of family play therapy in Israel. The unique contributions of play therapy are evaluated including the therapy's accessibility to young children, its richness and flexibility, its exposure of covert patterns, its wealth of therapeutic means, and its therapeutic economy. The systematization of the therapy attempts…

  14. Taking Play Seriously in the Pre-Primary English Classroom

    ERIC Educational Resources Information Center

    Mourão, Sandie

    2014-01-01

    Drawing on experience and the emerging results of a research project, this article examines the role of play, in particular child-initiated play, when learning languages in pre-primary settings. It begins by characterizing play and highlights the importance of a balanced relationship between adult-led and child-initiated play activities. It…

  15. Sex and Violence: Words at Play in the Shakespeare Classroom

    ERIC Educational Resources Information Center

    Paquette, Maryellen G.

    2007-01-01

    Maryellen G. Paquette reveals the excitement and learning that can occur when high school students are presented with multiple opportunities to play. Activities that employ playful language and the whole body allow students to embody, name, and identify with complicated emotions and situations in Shakespeare's plays. In addition, play can be…

  16. Block Play: It's Not Just for Boys Anymore--Strategies for Encouraging Girls' Block Play

    ERIC Educational Resources Information Center

    Tokarz, Barb

    2008-01-01

    While block play is essential for both boys' and girls' social, cognitive, language, and motor development, girls do not engage in block play as frequently as boys. This situation can be attributed to the socialization process--children learn societal expectations for behavior and materials for both boys and girls--lack of experience for girls…

  17. Play Spaces in Denmark.

    ERIC Educational Resources Information Center

    Mitchell, Edna; Anderson, Robert T.

    1980-01-01

    Describes the variety of play spaces found in urban areas in Denmark: in banks, stores and individual businesses, neighborhood parks and small pocket playgrounds, specialized adventure and traffic playgrounds with supervised activities, and commercial amusement parks. (CM)

  18. The Scottish Play.

    ERIC Educational Resources Information Center

    Wheat, Chris

    1999-01-01

    Recounts an episode when, as young schoolboys, Prince Charles and classmates presented "Macbeth" as an end-of-term-play. Traces the events at school that took on different meanings when viewed from maturity. (NH)

  19. Emotionality and intentionality in bonobo playful communication.

    PubMed

    Demuru, Elisa; Ferrari, Pier F; Palagi, Elisabetta

    2015-01-01

    Great apes show very complex systems for communicating emotions and intentions. Whereas gestures are intentional signals, facial expressions can disclose both emotions and intentions. The playful context is a good field to explore the possible dichotomy between intentionally and emotionally driven signals as it has been suggested that one of its functions is to learn producing and decoding communicative patterns. To understand how signals are produced during play and how they are modified in the course of ontogeny, we investigated the use of playful facial expressions and gestures in bonobos (Pan paniscus), a tolerant species showing a high propensity to play even as adults. Our results showed that the use of play faces and gestures is strongly influenced by the characteristics of the play session. Both play faces and gestures were more often performed when social play involved physical contact and when the receiver was visually attending, thus suggesting that both signals can be strategically employed when communicating becomes more urgent. Compared to play faces, gestures were more frequent during dyadic than polyadic sessions, when a unique receiver was involved. Being gestures not context specific, they are probably used more selectively by the sender. On the contrary, play faces are context specific and transmit an unequivocal positive message that cannot be misconceived. These features legitimize a broad use of playful facial expressions, independently of the number of playmates. The similarities and differences in the production of these signals are probably linked to the different degree of emotionality and intentionality characterizing them. PMID:25204682

  20. Emotionality and intentionality in bonobo playful communication.

    PubMed

    Demuru, Elisa; Ferrari, Pier F; Palagi, Elisabetta

    2015-01-01

    Great apes show very complex systems for communicating emotions and intentions. Whereas gestures are intentional signals, facial expressions can disclose both emotions and intentions. The playful context is a good field to explore the possible dichotomy between intentionally and emotionally driven signals as it has been suggested that one of its functions is to learn producing and decoding communicative patterns. To understand how signals are produced during play and how they are modified in the course of ontogeny, we investigated the use of playful facial expressions and gestures in bonobos (Pan paniscus), a tolerant species showing a high propensity to play even as adults. Our results showed that the use of play faces and gestures is strongly influenced by the characteristics of the play session. Both play faces and gestures were more often performed when social play involved physical contact and when the receiver was visually attending, thus suggesting that both signals can be strategically employed when communicating becomes more urgent. Compared to play faces, gestures were more frequent during dyadic than polyadic sessions, when a unique receiver was involved. Being gestures not context specific, they are probably used more selectively by the sender. On the contrary, play faces are context specific and transmit an unequivocal positive message that cannot be misconceived. These features legitimize a broad use of playful facial expressions, independently of the number of playmates. The similarities and differences in the production of these signals are probably linked to the different degree of emotionality and intentionality characterizing them.

  1. Play, Behaviour, Language and Social Skills: The Comparison of a Play and a Non-Play Intervention within a Specialist School Setting

    ERIC Educational Resources Information Center

    O'Connor, Chloe; Stagnitti, Karen

    2011-01-01

    The aim of the present study was to investigate the play, behaviour, language and social skills of children aged 5-8 years participating in a play intervention (based on the "Learn to Play" program) compared to a group of children participating in traditional classroom activities within a specialist school over a six month period. Thirty-five…

  2. Play: Children's Business and a Guide to Play Materials.

    ERIC Educational Resources Information Center

    Markun, Patricia Maloney, Ed.

    This collection of articles presents ideas about the value of children's play and suggests practical ways to implement good play experiences and select appropriate play materials. Articles examine play as an agent of social values, play and thinking, play and child development, the environmental opportunities for play factors that can destroy the…

  3. Online Role-Play Environments for Higher Education

    ERIC Educational Resources Information Center

    Russell, Carol; Shepherd, John

    2010-01-01

    As online environments and tools have evolved over the last 15-20 years, their use for role-based learning has expanded. This analysis draws on work for an Australian project that has been sharing and developing knowledge about the use of online role-plays in higher education. We describe the learning needs that online role-play can meet, and give…

  4. Playful Invention and Exploration. Final Evaluation Report: Executive Summary

    ERIC Educational Resources Information Center

    St. John; Mark; Carroll, Becky; Helms, Jen; Smith, Anita

    2008-01-01

    PIE (Playful Invention and Exploration) is a unique approach to learning that centers on the use of technology and design challenges to create powerful learning experiences in informal education settings. The Playful Invention and Exploration (PIE) Institute project was funded in 2005 by the National Science Foundation (NSF). Overall, 150…

  5. Sharing the Power of Play with Parents. Policies & Practices

    ERIC Educational Resources Information Center

    Wilford, Sara

    2005-01-01

    Play is a powerful avenue for a young child's learning. Child-development and brain-research experts agree that children are active meaning-makers from birth. Babies arrive in this world with the capacity to respond, imitate, initiate, explore, and eventually engage in symbolic processes. Play is young children's natural learning mechanism. Play…

  6. Year 4 Term 1: Plays. National Literacy Strategy.

    ERIC Educational Resources Information Center

    Department for Education and Skills, London (England).

    In this unit of work, the children will continue to learn about the features of playscripts, through reading and analyzing a play and writing a play based on a narrative. In the course of learning how to interpret and write stage directions, the children will apply their knowledge of adverbs. In the discrete work on vocabulary and spelling, the…

  7. Playing the Cell Game.

    ERIC Educational Resources Information Center

    Madrazo, Gerry M., Jr.; Wood, Carol A.

    1980-01-01

    Discusses the use of games to facilitate learning scientific concepts and principles. Describes the Cell Game, which simulates plant and animal cells; the Energy Quest, which requires players to buy property that generates largest amounts of electricity; the Blood Flow Game, which illustrates circulation of blood through the human body. (CS)

  8. Playing with Klee

    ERIC Educational Resources Information Center

    Yoder-Wyse, Jhan

    2008-01-01

    Young children are experts at make-believe and delight in listening to tales of fantasy and wonder. When the author learned that the second-grade students in her school were studying fairy tales and legends, she took advantage of their natural interests and classroom experiences and introduced them to the magical, dreamlike paintings of Swiss…

  9. Playing with History.

    ERIC Educational Resources Information Center

    Solomon, Gwen

    1986-01-01

    Discusses types of software most useful in social studies classes--games, simulations, and word processing, database, spreadsheets, and graphing--and introduces applications software through descriptions of four learning activities from different parts of the social studies curriculum: introducing databases, writing historical journals, tracking…

  10. Play in Other Languages

    ERIC Educational Resources Information Center

    Fraser, Susan

    2007-01-01

    How do children from different cultural backgrounds who are learning to speak English respond to the Reggio Emilia approach? This article builds on the author's research into Reggio Emilia and children from diverse cultural backgrounds. She describes the strategies the teachers used to enable the children to express their ideas verbally and…

  11. Farm Play Center.

    ERIC Educational Resources Information Center

    Hansen, Linda; And Others

    Because many cultures celebrate a harvest time or festival with which many children can identify, this farm preschool curriculum unit is appropriate for a cross-cultural setting. The farm unit is introduced to children through a field trip to a local farm, with children having the opportunity for experiential learning. The farm may be integrated…

  12. Game-playing epilepsy.

    PubMed

    Siegel, M; Kurzrok, N; Barr, W B; Rowan, A J

    1992-01-01

    A 25-year-old woman with documented generalized seizures evoked by playing checkers was given a battery of psychological tests as well as a series of cognitive and non-game-related tasks during a session of intensive EEG-video monitoring. Generalized epileptiform discharges during each task, as well as during intervals of checkers playing, were quantified to determine possible triggering factors. Previous reports have discussed the roles of attention, concentration, stress, thinking, and spatial processing in similar cases. Our analysis showed significant activation of the EEG only with tasks involving strategic thinking, i.e., considering a sequence of moves based on evaluating the consequences of previous moves.

  13. Developing Competencies by Playing Digital Sports-Games

    ERIC Educational Resources Information Center

    Kretschmann, Rolf

    2010-01-01

    The idea of digital game-based learning (DGBL) is that students (or players) learn something by playing a computer or video game and that an educator can employ digital games to assist and boost both formal and informal learning. There is game software that is not specifically produced for educational use but which is nonetheless regularly…

  14. Fair Play: Accepting Responsibility for Student Results

    ERIC Educational Resources Information Center

    Karns, Michelle S.; Parker, Dennis R.

    2007-01-01

    Equity in education relies on equal access to learning experiences and fair play during those experiences. Too often policy makers, voters and even some educators define equity only in terms of equal access. Equity is less about the same treatment for all and more about holding everyone to the same high standards and high expectations. All…

  15. Odaminodaa Ojibwemong!! = Let's Play in Ojibwe!!

    ERIC Educational Resources Information Center

    White, James L.

    The booklet contains directions for designing six word games to provide motivation, reinforcement, and review for students of all ages, from children to adults, as they learn the Ojibwe language. Step-by-step instructions are provided for making and playing Quiz Board, Tic-Tac-Toe, Concentration, Lottery, Lingo (Bingo), and Incocomp. Suggestions…

  16. A Child's Power in Game-Play

    ERIC Educational Resources Information Center

    McLeod, Julie; Lin, Lin

    2010-01-01

    This paper is the first of its series that studies the power children have in game-play and examines its implications for teaching and learning. As a start, the paper describes a framework of power based on a synthesis of various types of power underlined in literature. The paper then looks into the power issue through observation and interviews…

  17. The Playful and Reflective Game Designer

    ERIC Educational Resources Information Center

    Majgaard, Gunver

    2014-01-01

    A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…

  18. Mathematical Situations of Play and Exploration

    ERIC Educational Resources Information Center

    Vogel, Rose

    2013-01-01

    The mathematical situations of play and exploration introduced here have been developed as an empirical research instrument for the longitudinal study "erStMaL" (early Steps in Mathematics Learning). They are designed as situations that allow children and a guiding adult to construct situation-related knowledge in common dialogue…

  19. World History Plays, Puzzles and Activities.

    ERIC Educational Resources Information Center

    Stevens, Lawrence

    This instructional resource, for grades 7-10, includes a collection of 10 plays with related learning activities. Units of study include: (1) "Alexander the Great and the Greeks"; (2) "The Black Death and the End of the Middle Ages"; (3) "Robert Clive and Imperialism"; (4) "Christopher Columbus and the Age of Exploration"; (5) "Fall of the…

  20. "Playing" with Science

    ERIC Educational Resources Information Center

    Allen, Dave

    2012-01-01

    When faced with a multitude of tasks, any opportunity to "kill two birds with one stone" is welcome. Drama has always excited the author: as a child performing in plays, later as a student and now as a teacher directing performances and improvising within lessons. The author was lucky enough to have inspirational teachers during his primary and…

  1. Who's Calling the Plays?

    ERIC Educational Resources Information Center

    Goldman, Jay P.

    1990-01-01

    Without an enforceable policy, school athletics programs are beset by politics, high finance, and public sentiment. The most nettlesome problems include loss of instructional time to sports and extracurricular activities; the appropriateness and effectiveness of no-pass/no-play rules; lack of sportsmanship; proliferation of interstate competition;…

  2. Bicentennial Plays and Programs.

    ERIC Educational Resources Information Center

    Fisher, Aileen

    This book contains royalty-free material on bicentennial themes for presentation by schools and amateur groups. The first section, Plays and Pageants, contains "Our Great Declaration,""A Star for Old Glory,""Sing, America, Sing,""Washington Marches On,""When Freedom Was News," and "A Dish of Green Peas." The second section, Playlets and…

  3. Abstraction through Game Play

    ERIC Educational Resources Information Center

    Avraamidou, Antri; Monaghan, John; Walker, Aisha

    2012-01-01

    This paper examines the computer game play of an 11-year-old boy. In the course of building a virtual house he developed and used, without assistance, an artefact and an accompanying strategy to ensure that his house was symmetric. We argue that the creation and use of this artefact-strategy is a mathematical abstraction. The discussion…

  4. Statistics at Play

    ERIC Educational Resources Information Center

    English, Lyn D.

    2014-01-01

    An exciting event had occurred for the grade 3 classes at Woodlands State School. A new play space designated for the older grades had now been opened to the third graders. In sharing their excitement over this "real treat, real privilege," the teachers invited the children to find out more about playgrounds and, in particular, their new…

  5. Integrated Play Groups

    ERIC Educational Resources Information Center

    Glovak, Sandra

    2007-01-01

    As an occupational therapist running social play groups with sensory integration for children on the autism spectrum, the author frequently doubted the wisdom of combining several children on the spectrum into a group. In fact, as the owner of a clinic she said, "No more!" The groups seemed like a waste of parents' time and money, and she refused…

  6. Playing It Safe.

    ERIC Educational Resources Information Center

    Jones, Rebecca

    1997-01-01

    Offers tips for avoiding sports-related injuries: (1) expect more of coaches; (2) develop an athletic-safety plan; (3) consider hiring an athletic trainer; (4) check facilities and equipment regularly; (5) recognize athletes' limitations; (6) take precautions beyond the playing field; and (7) check liability coverage and obtain informed consent.…

  7. Games Professors Play

    ERIC Educational Resources Information Center

    Kenny, James A.; Herzing, Thomas W.

    1969-01-01

    The games are Build a Reputation (REP), Confuse the Student (CON), Blame the Opposition (BOP), and Pass the Buck (BUCK). Professors play these games because they "want to show off on occasion, . . . want to get off the hook and avoid responsibility, . . . are prone to blame others, or simply because they are lazy. (WM)

  8. PlayWrite.

    ERIC Educational Resources Information Center

    Amodeo, Janis

    This report describes the PlayWrite Program, which was developed in the Montville Township School District, New Jersey, to encourage children in grades K-6 to write. The primary objectives of the program are to increase students' motivation to write; to improve their writing skills through the process of brainstorming, composing, revising, and…

  9. Creative Outdoor Play Areas.

    ERIC Educational Resources Information Center

    Miller, Peggy L.

    Considering the creation of proper play areas for children (school sites, municipal and mini parks, private homes and backyards, shopping centers, apartment complexes, recreational areas, roadside parks, nursery schools, churches, summer camps, and drive-in theaters) as one of today's major challenges, the author recommends that professional…

  10. One Play a Day

    ERIC Educational Resources Information Center

    Blankenship, Mark

    2007-01-01

    Undergraduate theater students rarely get the chance to work on a major world premiere, but this year hundreds of them will. Currently, more than 70 colleges and universities are participating in "365 Days/365 Plays," an ambitious project from Pulitzer Prize-winning playwright Suzan-Lori Parks. Every week, as they mount their portion of this epic…

  11. The Paradoxes of Play.

    ERIC Educational Resources Information Center

    Rokosz, Francis M.

    1988-01-01

    The article makes a case against the structuring of intramural sports programs on the basis of the varsity athletics model, arguing that the latter model's components of competition and aggression mar the former's intrinsic rewards of play, creativity, and enhanced human relationships. (CB)

  12. Active play exercise intervention in children with asthma: a PILOT STUDY

    PubMed Central

    Westergren, Thomas; Fegran, Liv; Nilsen, Tonje; Haraldstad, Kristin; Kittang, Ole Bjørn; Berntsen, Sveinung

    2016-01-01

    Objective Increased physical activity (PA) may be beneficial for children with asthma. Knowledge about how to intervene and encourage children with asthma to be physically active is required. In the present study, we aimed to pilot a 6-week exercise intervention designed as active play and examine attendance rate, exercise intensity and children's perceptions of participating. Methods 6 children with asthma (4 boys, 2 girls) aged 10–12 years, participated in 60 min of active play exercise twice weekly. A mixed-methods design was applied. The data analysed included attendance rate, exercise intensity assessed by heart rate (HR) monitoring during exercise sessions, registration and description of the active play exercise programme, 3 semistructured focus groups, field observations of 5 exercise sessions, and preintervention and postintervention testing. Findings The average attendance rate was 90%. Intensity ≥80% of maximal HR (HRmax) was recorded for a median (IQR) time of 22 (8) out of 60 min per session. Median (IQR) HR during the sessions was 146 (9; 74% of HRmax) bpm. Children reported increased health-related quality of life (HRQoL) post-test compared with baseline. Children enjoyed participating and reported no limitations by asthma or serious asthma attacks. Instead, they perceived that their asthma and fitness had improved after the programme. The instructors created an inclusive atmosphere that was characterised by easy-to-master games, fair competition, humour and mutual participation. Conclusions The exercise intervention pilot focusing on active play had a high attendance rate, relatively high exercise intensity, and satisfaction; the children perceived that their fitness and asthma had improved, and reported increased HRQoL. A randomised controlled trial of active play exercise including children with asthma should be conducted to evaluate effect on PA level, physical fitness, asthma control and HRQoL. PMID:26733570

  13. Play and Learn: Potentials of Game-Based Learning

    NASA Technical Reports Server (NTRS)

    Pivec, Maja

    2008-01-01

    Learners are encouraged to combine knowledge from different areas to choose a solution or to make a decision at acertain point. Learners can test how the outcome of the game changes based on their decisions and actions. Learners are encouraged to contact other team members and discuss and negotiate subsequent steps, thus improving their social skills.

  14. Famous Americans: 22 Short Plays for the Classroom.

    ERIC Educational Resources Information Center

    Schafer, Liza, Comp.

    Suggesting that reading plays aloud is an effective way to promote literacy and history in the grade 4-8 classroom, this book presents 22 short, readers' theater plays about extraordinary American men and women. The plays in the book are designed to enrich classroom learning by building oral literacy, fostering a knowledge of American heritage,…

  15. Does Play Promote Self-Regulation in Children?

    ERIC Educational Resources Information Center

    Savina, Elena

    2014-01-01

    This theoretical paper discusses the role of pretend play and games with rules in fostering children's self-regulation. It proposes several pathways through which play facilitates self-regulation processes. First, in play, children learn to inhibit their impulsive behaviour and follow rules which transform their behaviour from impulsive and…

  16. Improving Parent-Child Relationships through Block Play

    ERIC Educational Resources Information Center

    Lin, Yen-Chun

    2010-01-01

    Blocks are one of the most popular playthings for children. The purpose of this article is to describe the use of block play in developing parent-child relations. This paper has two major parts. First, a brief historical overview highlights the critical roles of child's block play in learning and development. Block play contributes to children's…

  17. Canada's east coast play

    SciTech Connect

    Doig, I.M.

    1984-02-01

    The intent of this paper is to give a basic overview presentation on Canada's east coast play - most likely the number one offshore play in the free world - and possibly the world. The play stretches 2,500 miles north and south, as it follows the Labrador Coast, past the Strait of Belle Isle and onto the Grand Banks of Newfoundland and as it makes a 90 degree turn, 1,000 miles east to west along the coast of Nova Scotia to the Georges Bank. 3,500 miles in all - which if placed in western Canada, would stretch from northern Alberta to southern Mexico. It's geologic potential is immense - 15-20 billion barrels of oil and 80-90 Tcf of natural gas. And so far only approximately 2 billion barrels of oil and 5 Tcf of natural gas have been found. There is more out there. And less than 200 wells have been drilled - still very virgin territory. Two world size discoveries have been made in the area. Hibernia, on the Grand Banks, is estimated to contain 1.8 billion barrels. Venture, on the Scotian Shelf, has a natural gas reserve of 2.5 Tcf - big by Canadian standards and significant in that Mobil Oil has also made some other interesting discoveries on the same Sable Island block which have not been delineated.

  18. The Computer and the Pre-School Child; The Written Language and Play.

    ERIC Educational Resources Information Center

    Naymark, J.; Plaisant, C.

    1986-01-01

    Describes a Centre Mondial Informatique et Resources Humaines (CIMRH) investigation of kindergarten children's written language learning and links between play and learning. Computer software was used by students for language learning, and observations centered on student computer use, learning of written language and play, and computer…

  19. Learning to Play and Playing to Learn: Organized Sports and Educational Outcome

    ERIC Educational Resources Information Center

    Rosewater, Ann

    2009-01-01

    High-quality organized sports are a gateway to academic achievement, better grades, improved chances of attending college, and success in the labor market--and these benefits are especially important for low-income youth. The author's report analyzes several distinct strands of research on the effects on youth of participation in organized sports.…

  20. Children's play provisions: time for change.

    PubMed

    Sharma, A; Khosla, R

    1992-01-01

    An overview is provided of essential features of play environments for children which enhance their creative development: play space, play environments, equipment for play, safe equipment, creative adult input, and time factors. Safety measures are described along with a list of do's and don'ts. Management of play areas and the training of educators were also discussed. Arguments are given as support for creative play provisions, but the conclusion is that the trend is to restrict children's expression, to limit their freedom, to impose limits to action and thought, to encourage normative behavior, and to inhibit creative thinking. Space requirements are that the area be ample. In rural and tribal areas, space is unlimited; in cities, creative use of space may involve use of terraces, enclosed courtyards, dead end road areas free of traffic, or a large open area away from traffic. In spite of space limitations, children tend to adapt to the space available. For instance, a pipe sticking out of a wall could be a bar to swing on. Effective use of space is dependent on organization and structuring. In rural areas, children learn by their own discoveries, and many are denied the exposure to educators who can organize their play or play objects to foster creativity. Play is divorced from work and learning, when it can also be structured to offer opportunities for development of cognitive skills. Stimulating play environments may include a mound of earth that separates one part of an open space from another; children find looking to see what is on the other side intriguing. Children can run up and down the hill. A sand pit with building and digging instruments can provide hours of fascination. A water hole with stones could provide a place to jump across and foster imaginative games. A tunnel could be carved out of the hill to provide a place of dramatic play. A low tree with a twisted trunk is inviting for climbing, swinging, jumping, or playing hide and seek. Play

  1. Development through Work and Play.

    ERIC Educational Resources Information Center

    Hartung, Paul J.

    2002-01-01

    Five proposals are made for incorporating a work-play perspective in career development research: (1) fuse work and play conceptually over the life course; (2) imbue developmental career theory with a work-play fusion; (3) study work and play across the life span; (4) investigate work and play within the life space; and (5) consider a work-play…

  2. The Neglected Factor-Play

    ERIC Educational Resources Information Center

    Feitelson, Dina; Ross, Gail S.

    1973-01-01

    Spontaneous thematic play behavior in children is investigated. Environmental prerequisites of play and possible functions of play in cognitive and personality development are discussed. Whether modelling is a prerequisite for thematic play, and the relationship between level of play and creativity test performance in children are assessed. (DP)

  3. Farm Hall: The Play

    NASA Astrophysics Data System (ADS)

    Cassidy, David C.

    2013-03-01

    It's July 1945. Germany is in defeat and the atomic bombs are on their way to Japan. Under the direction of Samuel Goudsmit, the Allies are holding some of the top German nuclear scientists-among them Heisenberg, Hahn, and Gerlach-captive in Farm Hall, an English country manor near Cambridge, England. As secret microphones record their conversations, the scientists are unaware of why they are being held or for how long. Thinking themselves far ahead of the Allies, how will they react to the news of the atomic bombs? How will these famous scientists explain to themselves and to the world their failure to achieve even a chain reaction? How will they come to terms with the horror of the Third Reich, their work for such a regime, and their behavior during that period? This one-act play is based upon the transcripts of their conversations as well as the author's historical work on the subject.

  4. Imagination, Playfulness, and Creativity in Children's Play with Different Toys

    ERIC Educational Resources Information Center

    Mo????ller, Signe?? Juhl?

    2015-01-01

    Based on a four-month experimental study of preschool children's play with creative-construction and social-fantasy toys, the author examines the in?uence of both types of toys on the play of preschool children. Her comparative analysis considers the impact of transformative play on the development of imagination during play activities and…

  5. Children's Pastimes and Play in Sixteen Nations: Is Free-Play Declining?

    ERIC Educational Resources Information Center

    Singer, Dorothy G.; Singer, Jerome L.; D'Agnostino, Heidi; DeLong, Raeka

    2009-01-01

    This article is based on a study of the role of play and experiential-learning activities beyond formal schooling in sixteen nations. The study, supported by Unilever PLC, gathered information from the mothers of twenty-four hundred children in countries in North America, South America, Africa, Europe, and Asia who described and rated their…

  6. Play Therapy in Elementary Schools

    ERIC Educational Resources Information Center

    Landreth, Garry L.; Ray, Dee C.; Bratton, Sue C.

    2009-01-01

    Because the child's world is a world of action and activity, play therapy provides the psychologist in elementary-school settings with an opportunity to enter the child's world. In the play therapy relationship, toys are like the child's words and play is the child's language. Therefore, children play out their problems, experiences, concerns, and…

  7. Rough and Tumble Play 101

    ERIC Educational Resources Information Center

    Carlson, Frances

    2009-01-01

    Many people fear that play-fighting or rough and tumble play is the same as real fighting. There is also a fear that this rough play will become real fighting if allowed to continue. Most of all, parents and teachers fear that during the course of rough and tumble play a child may be hurt. To provide for and allow children to play rough without…

  8. Embodied Learning

    ERIC Educational Resources Information Center

    Stolz, Steven A.

    2015-01-01

    This article argues that psychological discourse fails miserably to provide an account of learning that can explain how humans come to understand, particularly understanding that has been grasped meaningfully. Part of the problem with psychological approaches to learning is that they are disconnected from the integral role embodiment plays in how…

  9. Role Play and Simulation: Returning to Teaching for Understanding

    ERIC Educational Resources Information Center

    Clapper, Timothy C.

    2010-01-01

    This article describes how simulation and role play can be important learning strategies that will create long-lasting understanding. Simulation involves participating in a very real learning experience that closely resembles an actual setting. These actual settings may be replicated by either employing models or mannequins or in the case of role…

  10. Dolls, Blocks, and Puzzles: Playing with Mathematical Understandings

    ERIC Educational Resources Information Center

    Eisenhauer, Mary Jane; Feikes, David

    2009-01-01

    This article describes a learning experience designed for teachers of children in primary classrooms (K-3) who are taking graduate courses. The learning experience offers new insights into the different ways young children encounter math in their natural, playful environment. Through a hands-on workshop approach, the students engaged in firsthand…

  11. The Role That Socioaffective Practices Play in Third Graders' Autonomous Learning (El papel de las prácticas socioafectivas en el aprendizaje autónomo de estudiantes de tercer grado)

    ERIC Educational Resources Information Center

    Perdomo Toro, Jhonatan; Rico González, Ángela Milena; Huepa Salcedo, Nury Catherine

    2011-01-01

    In this article we describe and analyze how autonomous learning emerges in third graders' socioaffective practices as reconstructed in written narratives. Results were obtained by analyzing and reflecting on classroom observation, interviews and written narratives done by the students which let us appreciate different behaviors and reactions…

  12. Play, Play Therapy, Play Research. Proceedings of the International Symposium (Amsterdam, the Netherlands, September 1985).

    ERIC Educational Resources Information Center

    Kooij, Rimmert van der; Hellendoorn, Joop

    After an introduction which briefly discusses emotional, therapeutic, phenomenological, cognitive, and developmental perspectives on play, this volume presents the complete texts of all the main lectures and a few short papers that were given at the International Symposium on Play, Play Therapy, and Play Research. Papers in part 1 concern certain…

  13. Playing with Switches, Birth through Two. Let's Play! Project.

    ERIC Educational Resources Information Center

    State Univ. of New York, Buffalo. Center for Assistive Technology.

    This guide to playing with switches for parents and early intervention personnel was developed by the "Let's Play! Project," a 3-year federally supported project that worked to promote play in infants and toddlers with disabilities through the use of assistive technology. Switches are used with electronic toys to help young children easily…

  14. "Normal" Childhood Sexual Play and Games: Differentiating Play from Abuse.

    ERIC Educational Resources Information Center

    Lamb, Sharon; Coakley, Mary

    1993-01-01

    A survey of 128 undergraduate female students indicated that 44% had experienced cross-gender sexual play as children, which was often seen as involving persuasion, manipulation, or coercion. A typology of six kinds of sexual play experiences was derived. Discussion focuses on the differentiation of childhood sexual abuse from play and gender…

  15. Solar Power at Play

    NASA Astrophysics Data System (ADS)

    2007-03-01

    For the very first time, astronomers have witnessed the speeding up of an asteroid's rotation, and have shown that it is due to a theoretical effect predicted but never seen before. The international team of scientists used an armada of telescopes to discover that the asteroid's rotation period currently decreases by 1 millisecond every year, as a consequence of the heating of the asteroid's surface by the Sun. Eventually it may spin faster than any known asteroid in the solar system and even break apart. ESO PR Photo 11a/07 ESO PR Photo 11a/07 Asteroid 2000 PH5 "The Yarkovsky-O'Keefe-Radzievskii-Paddack (YORP) effect is believed to alter the way small bodies in the Solar System rotate," said Stephen Lowry (Queens University Belfast, UK), lead-author of one of the two companion papers in which this work is reported [1, 2]. "The warming caused by sunlight hitting the surfaces of asteroids and meteoroids leads to a gentle recoil effect as the heat is released," he added. "By analogy, if one were to shine light on a propeller over a long enough period, it would start spinning." Although this is an almost immeasurably weak force, its effect over millions of years is far from negligible. Astronomers believe the YORP effect may be responsible for spinning some asteroids up so fast that they break apart, perhaps leading to the formation of double asteroids. Others may be slowed down so that they take many days to complete a full turn. The YORP effect also plays an important role in changing the orbits of asteroids between Mars and Jupiter, including their delivery to planet-crossing orbits, such as those of near-Earth asteroids. Despite its importance, the effect has never been seen acting on a solar system body, until now. Using extensive optical and radar imaging from powerful Earth-based observatories, astronomers have directly observed the YORP effect in action on a small near-Earth asteroid, known as (54509) 2000 PH5. Shortly after its discovery in 2000, it was

  16. Play technique in psychodynamic psychotherapy.

    PubMed

    Yanof, Judith A

    2013-04-01

    Imaginary play is often a child's best way of communicating affects, fantasies, and internal states. In play children are freer to express their forbidden and conflicted thoughts. Consequently, one of the best ways for the therapist to enter the child's world is to do so from within the displacement of the play process. For children who cannot play, the therapist's goal is to teach the child to use play as a means of communication and to create meaning. This article present clinical examples to illustrate how the author uses play in the clinical situation.

  17. Finger Forces in Clarinet Playing

    PubMed Central

    Hofmann, Alex; Goebl, Werner

    2016-01-01

    Clarinettists close and open multiple tone holes to alter the pitch of the tones. Their fingering technique must be fast, precise, and coordinated with the tongue articulation. In this empirical study, finger force profiles and tongue techniques of clarinet students (N = 17) and professional clarinettists (N = 6) were investigated under controlled performance conditions. First, in an expressive-performance task, eight selected excerpts from the first Weber Concerto were performed. These excerpts were chosen to fit in a 2 × 2 × 2 design (register: low–high; tempo: slow–fast, dynamics: soft–loud). There was an additional condition controlled by the experimenter, which determined the expression levels (low–high) of the performers. Second, a technical-exercise task, an isochronous 23-tone melody was designed that required different effectors to produce the sequence (finger-only, tongue-only, combined tongue-finger actions). The melody was performed in three tempo conditions (slow, medium, fast) in a synchronization-continuation paradigm. Participants played on a sensor-equipped Viennese clarinet, which tracked finger forces and reed oscillations simultaneously. From the data, average finger force (Fmean) and peak force (Fmax) were calculated. The overall finger forces were low (Fmean = 1.17 N, Fmax = 3.05 N) compared to those on other musical instruments (e.g., guitar). Participants applied the largest finger forces during the high expression level performance conditions (Fmean = 1.21 N). For the technical exercise task, timing and articulation information were extracted from the reed signal. Here, the timing precision of the fingers deteriorated the timing precision of the tongue for combined tongue-finger actions, especially for faster tempi. Although individual finger force profiles were overlapping, the group of professional players applied less finger force overall (Fmean = 0.54 N). Such sensor instruments provide useful insights into player

  18. The Epic inside Us: Using Intuitive Play to Teach Beowulf

    ERIC Educational Resources Information Center

    Menzies, J. Beth Haase

    2004-01-01

    The element of play is underutilized in the secondary classroom in spite of the fact that play produces unique opportunities for meaningful learning. The ways in which the elements of epic poetry, Beowulf, and the Old English diction differed from the modern usage is discussed.

  19. Engineering Play: A Cultural History of Children's Software

    ERIC Educational Resources Information Center

    Ito, Mizuko

    2009-01-01

    Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In "Engineering Play," Mizuko Ito…

  20. Computer Use within a Play-Based Early Years Curriculum

    ERIC Educational Resources Information Center

    Howard, Justine; Miles, Gareth E.; Rees-Davies, Laura

    2012-01-01

    Early years curricula promote learning through play and in addition emphasise the development of computer literacy. Previous research, however, has described that teachers feel unprepared to integrate Information and Communication Technology (ICT) and play. Also, whereas research has suggested that effective computer use in the early years is…