Sample records for problem solving creativity

  1. The Impact of Teacher Training on Creative Writing and Problem-Solving Using Futuristic Scenarios for Creative Problem Solving and Creative Problem Solving Programs

    ERIC Educational Resources Information Center

    Hayel Al-Srour, Nadia; Al-Ali, Safa M.; Al-Oweidi, Alia

    2016-01-01

    The present study aims to detect the impact of teacher training on creative writing and problem-solving using both Futuristic scenarios program to solve problems creatively, and creative problem solving. To achieve the objectives of the study, the sample was divided into two groups, the first consist of 20 teachers, and 23 teachers to second…

  2. Errors and Understanding: The Effects of Error-Management Training on Creative Problem-Solving

    ERIC Educational Resources Information Center

    Robledo, Issac C.; Hester, Kimberly S.; Peterson, David R.; Barrett, Jamie D.; Day, Eric A.; Hougen, Dean P.; Mumford, Michael D.

    2012-01-01

    People make errors in their creative problem-solving efforts. The intent of this article was to assess whether error-management training would improve performance on creative problem-solving tasks. Undergraduates were asked to solve an educational leadership problem known to call for creative thought where problem solutions were scored for…

  3. Mental Models and Creative Problem-Solving: The Relationship of Objective and Subjective Model Attributes

    ERIC Educational Resources Information Center

    Mumford, Michael D.; Hester, Kimberly S.; Robledo, Issac C.; Peterson, David R.; Day, Eric A.; Hougen, Dean F.; Barrett, Jamie D.

    2012-01-01

    Knowledge, or expertise, has been held to contribute to creative problem-solving. In this effort, the relationship of one form of knowledge, mental models, to creative problem-solving was assessed. Undergraduates were asked to solve either a marketing or an education problem calling for creative thought. Prior to generating solutions to these…

  4. Developing Creativity through Collaborative Problem Solving

    ERIC Educational Resources Information Center

    Albert, Lillie R.; Kim, Rina

    2013-01-01

    This paper discusses an alternative approach for developing problem solving experiences for students. The major argument is that students can develop their creativity by engaging in collaborative problem solving activities in which they apply a variety of mathematical methods creatively to solve problems. The argument is supported by: considering…

  5. The Creativity of Reflective and Impulsive Selected Students in Solving Geometric Problems

    NASA Astrophysics Data System (ADS)

    Shoimah, R. N.; Lukito, A.; Siswono, T. Y. E.

    2018-01-01

    This research purposed to describe the elementary students’ creativity with reflective and impulsive cognitive style in solving geometric problems. This research used qualitative research methods. The data was collected by written tests and task-based interviews. The subjects consisted of two 5th grade students that were measured by MFFT (Matching Familiar Figures Test). The data were analyzed based on the three main components of creativity; that is fluency, flexibility, and novelty. This results showed that subject with reflective cognitive style in solving geometric problems met all components of creativity (fluency; subject generated more than three different right-ideas in solving problems, flexibility; subject generated more than two different ways to get problem solved, and novelty; subject generated new ideas and new ways that original and has never been used before). While subject with impulsive cognitive style in solving geometric problems met two components of creativity (fluency; subject generated more than three different right-ideas in solving problems, flexibility; subject generated two different ways to get problem solved). Thus, it could be concluded that reflective students are more creative in solving geometric problems. The results of this research can also be used as a guideline in the future assessment of creativity based on cognitive style.

  6. Creativity and Insight in Problem Solving

    ERIC Educational Resources Information Center

    Golnabi, Laura

    2016-01-01

    This paper analyzes the thought process involved in problem solving and its categorization as creative thinking as defined by psychologist R. Weisberg (2006). Additionally, the notion of insight, sometimes present in unconscious creative thinking and often leading to creative ideas, is discussed in the context of geometry problem solving. In…

  7. Analyses of Attribute Patterns of Creative Problem Solving Ability among Upper Elementary Students in Taiwan

    ERIC Educational Resources Information Center

    Lin, Chia-Yi

    2010-01-01

    The purpose of this research is to find the relationships among attributes of creative problem solving ability and their relationships with the Math Creative Problem Solving Ability. In addition, the attribute patterns of high, medium, and low mathematical creative groups were identified and compared. There were 409 fifth and sixth graders…

  8. Four Decades of Creative Vision: Insights from an Evaluation of the Future Problem Solving Program International (FPSPI)

    ERIC Educational Resources Information Center

    Treffinger, Donald J.; Solomon, Marianne; Woythal, Deb

    2012-01-01

    E. Paul Torrance, a pioneer in creative education, and his associates founded the Future Problem Solving Program (now FPSPI, or Future Problem Solving Program International) in the mid-1970s as a competitive, interscholastic program and as a curriculum project integrating creative problem-solving and future studies. Since its founding, the program…

  9. Bringing us back to our creative senses: Fostering creativity in graduate-level nursing education: A literary review.

    PubMed

    Duhamel, Karen V

    2016-10-01

    The purpose of this paper is to explore empirical findings of five studies related to graduate-level nurse educators' and nursing students' perceptions about the roles of creativity and creative problem-solving in traditional and innovative pedagogies, and examines conceptual differences in the value of creativity from teacher and student viewpoints. Five peer-reviewed scholarly articles; professional nursing organizations; conceptual frameworks of noted scholars specializing in creativity and creative problem-solving; business-related sources; primary and secondary sources of esteemed nurse scholars. Quantitative and qualitative studies were examined that used a variety of methodologies, including surveys, focus groups, 1:1 interviews, and convenience sampling of both nursing and non-nursing college students and faculty. Innovative teaching strategies supported student creativity and creative problem-solving development. Teacher personality traits and teaching styles receptive to students' needs led to greater student success in creative development. Adequate time allocation and perceived usefulness of creativity and creative problem-solving by graduate-level nurse educators must be reflected in classroom activities and course design. Findings indicated conservative teaching norms, evident in graduate nursing education today, should be revised to promote creativity and creative problem-solving development in graduate-level nursing students for best practice outcomes. Copyright © 2016 Elsevier Ltd. All rights reserved.

  10. Assessing Creative Problem-Solving with Automated Text Grading

    ERIC Educational Resources Information Center

    Wang, Hao-Chuan; Chang, Chun-Yen; Li, Tsai-Yen

    2008-01-01

    The work aims to improve the assessment of creative problem-solving in science education by employing language technologies and computational-statistical machine learning methods to grade students' natural language responses automatically. To evaluate constructs like creative problem-solving with validity, open-ended questions that elicit…

  11. Incubation, Insight, and Creative Problem Solving: A Unified Theory and a Connectionist Model

    ERIC Educational Resources Information Center

    Helie, Sebastien; Sun, Ron

    2010-01-01

    This article proposes a unified framework for understanding creative problem solving, namely, the explicit-implicit interaction theory. This new theory of creative problem solving constitutes an attempt at providing a more unified explanation of relevant phenomena (in part by reinterpreting/integrating various fragmentary existing theories of…

  12. Teaching People to Manage Constraints: Effects on Creative Problem-Solving

    ERIC Educational Resources Information Center

    Peterson, David R.; Barrett, Jamie D.; Hester, Kimberly S.; Robledo, Issac C.; Hougen, Dean F.; Day, Eric A.; Mumford, Michael D.

    2013-01-01

    Constraints often inhibit creative problem-solving. This study examined the impact of training strategies for managing constraints on creative problem-solving. Undergraduates, 218 in all, were asked to work through 1 to 4 self-paced instructional programs focused on constraint management strategies. The quality, originality, and elegance of…

  13. Skills and Dispositions for Creative Problem Solving during the Artmaking Process

    ERIC Educational Resources Information Center

    Pitri, Eliza

    2013-01-01

    In this article, Eliza Pitri states, "when allowed to make and explain their own choices, students develop invaluable creative problem-solving skills." Opportunities for such critical thinking abound in the art classroom. The importance of identifying how skills and dispositions related to creative problem solving are expressed in a…

  14. Using Creative Problem Solving to Promote Students' Performance of Concept Mapping

    ERIC Educational Resources Information Center

    Tseng, Kuo-Hung; Chang, Chi-Cheng; Lou, Shi-Jer; Hsu, Pi-Shan

    2013-01-01

    The purpose of the study was to explore that using creative problem solving can promote students' performance of concept mapping (CMPING). Students were encouraged to use creative problem solving (CPS) in constructing nanometer knowledge structure, and then to promote the performance of CMPING. The knowledge structure was visualized through…

  15. The Universal Traveler, A Soft-Systems Guide to: Creativity, Problem Solving, and the Process of Reaching Goals. [Revised Edition.

    ERIC Educational Resources Information Center

    Koberg, Don; Bagnall, Jim

    This publication provides an organizational scheme for a creative problem solving process. The authors indicate that all problems can benefit from the same logical and orderly process now employed to solve many complex problems. The principles remain constant; only specific methods change. Chapter 1 analyzes the development of creativity and fear…

  16. Enhancing Digital Fluency through a Training Program for Creative Problem Solving Using Computer Programming

    ERIC Educational Resources Information Center

    Kim, SugHee; Chung, KwangSik; Yu, HeonChang

    2013-01-01

    The purpose of this paper is to propose a training program for creative problem solving based on computer programming. The proposed program will encourage students to solve real-life problems through a creative thinking spiral related to cognitive skills with computer programming. With the goal of enhancing digital fluency through this proposed…

  17. An Examination of the Personality Constructs Underlying Dimensions of Creative Problem-Solving Style

    ERIC Educational Resources Information Center

    Isaksen, Scott G.; Kaufmann, Astrid H.; Bakken, Bjørn T.

    2016-01-01

    This study investigated the personality facets that underpin the construct of problem-solving style, particularly when approaching more creative kinds of problem-solving. Cattell's Sixteen Personality Factors Questionnaire and VIEW--An Assessment of Problem Solving Style were administered to 165 students from the Norwegian Business School. We…

  18. The Effects of Duration of Exposure to the REAPS Model in Developing Students' General Creativity and Creative Problem Solving in Science

    ERIC Educational Resources Information Center

    Alhusaini, Abdulnasser Alashaal F.

    2016-01-01

    The Real Engagement in Active Problem Solving (REAPS) model was developed in 2004 by C. June Maker and colleagues as an intervention for gifted students to develop creative problem solving ability through the use of real-world problems. The primary purpose of this study was to examine the effects of the REAPS model on developing students' general…

  19. Unconscious processing modulates creative problem solving: evidence from an electrophysiological study.

    PubMed

    Gao, Ying; Zhang, Hao

    2014-05-01

    Previous behavioral studies have identified the significant role of subliminal cues in creative problem solving. However, neural mechanisms of such unconscious processing remain poorly understood. Here we utilized an event-related potential (ERP) approach and sandwich mask technique to investigate cerebral activities underlying the unconscious processing of cues in creative problem solving. College students were instructed to solve divergent problems under three different conditions (conscious cue, unconscious cue and no-cue conditions). Our data showed that creative problem solving can benefit from unconscious cues, although not as much as from conscious cues. More importantly, we found that there are crucial ERP components associated with unconscious processing of cues in solving divergent problems. Similar to the processing of conscious cues, processing unconscious cues in problem solving involves the semantic activation of unconscious cues (N280-340) in the right inferior parietal lobule (BA 40), new association formation (P350-450) in the right parahippocampal gyrus (BA 36), and mental representation transformation (P500-760) in the right superior temporal gyrus (BA 22). The present results suggest that creative problem solving can be modulated by unconscious processing of enlightening information that is weakly diffused in the semantic network beyond our conscious awareness. Copyright © 2014 Elsevier Inc. All rights reserved.

  20. Examining the Effects of Principals' Transformational Leadership on Teachers' Creative Practices and Students' Performance in Problem-Solving

    ERIC Educational Resources Information Center

    Owoh, Jeremy Strickland

    2015-01-01

    In today's technology enriched schools and workforces, creative problem-solving is involved in many aspects of a person's life. The educational systems of developed nations are designed to raise students who are creative and skillful in solving complex problems. Technology and the age of information require nations to develop generations of…

  1. The Challenge of Assessing Creative Problem Solving in Client-Based Marketing Development Projects: A SOLO Taxonomy Approach

    ERIC Educational Resources Information Center

    Jaskari, Minna-Maarit

    2013-01-01

    Creativity and marketing imagination are essential core competencies for marketers. Therefore, higher marketing education emphasizes creativity in several ways. However, assessing creativity and creative problem solving is challenging and tools for this purpose have not been developed in the context of marketing education. To address this gap, we…

  2. Fostering and Assessing Creativity in Technology Education

    ERIC Educational Resources Information Center

    Buelin-Biesecker, Jennifer Katherine

    2012-01-01

    This study compared the creative outcomes in student work resulting from two pedagogical approaches to creative problem solving activities. A secondary goal was to validate the Consensual Assessment Technique (CAT) as a means of assessing creativity. Linear models for problem solving and design processes serve as the current paradigm in classroom…

  3. Transformational Leadership and Creative Problem-Solving: The Mediating Role of Psychological Safety and Reflexivity

    ERIC Educational Resources Information Center

    Carmeli, Abraham; Sheaffer, Zachary; Binyamin, Galy; Reiter-Palmon, Roni; Shimoni, Tali

    2014-01-01

    Previous research has pointed to the importance of transformational leadership in facilitating employees' creative outcomes. However, the mechanism by which transformational leadership cultivates employees' creative problem-solving capacity is not well understood. Drawing on theories of leadership, information processing and creativity,…

  4. Understanding Individual Problem-Solving Style: A Key to Learning and Applying Creative Problem Solving

    ERIC Educational Resources Information Center

    Treffinger, Donald J.; Selby, Edwin C.; Isaksen, Scott G.

    2008-01-01

    More than five decades of research and development have focused on making the Creative Problem Solving process and tools accessible across a wide range of ages and contexts. Recent evidence indicates that when individuals, in both school and corporate settings, understand their own style of problem solving, they are able to learn and apply process…

  5. What relates newspaper, definite, and clothing? An article describing deficits in convergent problem solving and creativity following hippocampal damage

    PubMed Central

    Warren, David E.; Kurczek, Jake; Duff, Melissa C.

    2016-01-01

    Creativity relies on a diverse set of cognitive processes associated with distinct neural correlates, and one important aspect of creativity, divergent thinking, has been associated with the hippocampus. However, hippocampal contributions to another important aspect of creativity, convergent problem solving, have not been investigated. We tested the necessity of hippocampus for convergent problem solving using a neuropsychological method. Participants with amnesia due to hippocampal damage (N=5) and healthy normal comparison participants (N=5) were tested using a task that promoted solutions based on existing knowledge (Bowden and Jung-Beeman, 2003). During each trial, participants were given a list of three words (e.g., fly, man, place) and asked to respond with a word that could be combined with each of the three words (e.g., fire). The amnesic group produced significantly fewer correct responses than the healthy comparison group. These findings indicate that the hippocampus is necessary for normal convergent problem solving and that changes in the status of the hippocampus should affect convergent problem solving in the context of creative problem-solving across short intervals. This proposed contribution of the hippocampus to convergent problem solving is consistent with an expanded perspective on hippocampal function that acknowledges its role in cognitive processes beyond declarative memory. PMID:27010751

  6. Expecting innovation: psychoactive drug primes and the generation of creative solutions.

    PubMed

    Hicks, Joshua A; Pedersen, Sarah L; Pederson, Sarah L; Friedman, Ronald S; McCarthy, Denis M

    2011-08-01

    Many individuals expect that alcohol and drug consumption will enhance creativity. The present studies tested whether substance related primes would influence creative performance for individuals who possessed creativity-related substance expectancies. Participants (n = 566) were briefly exposed to stimuli related to psychoactive substances (alcohol, for Study 1, Sample 1, and Study 2; and marijuana, for Study 1, Sample 2) or neutral stimuli. Participants in Study 1 then completed a creative problem-solving task, while participants in Study 2 completed a divergent thinking task or a task unrelated to creative problem solving. The results of Study 1 revealed that exposure to the experimental stimuli enhanced performance on the creative problem-solving task for those who expected the corresponding substance would trigger creative functioning. In a conceptual replication, Study 2 showed that participants exposed to alcohol cues performed better on a divergent thinking task if they expected alcohol to enhance creativity. It is important to note that this same interaction did not influence performance on measures unrelated to creative problem solving, suggesting that the activation of creativity-related expectancies influenced creative performance, specifically. These findings highlight the importance of assessing expectancies when examining pharmacological effects of alcohol and marijuana. Future directions and implications for substance-related interventions are discussed. (c) 2011 APA, all rights reserved.

  7. Student Technological Creativity Using Online Problem-Solving Activities

    ERIC Educational Resources Information Center

    Chang, Yu-Shan

    2013-01-01

    The purpose of this study was to investigate the effects of online (web-based) creative problem-solving (CPS) activities on student technological creativity and to examine the characteristics of student creativity in the context of online CPS. A pretest-posttest quasi-experiment was conducted with 107 fourth-grade students in Taiwan. The…

  8. Validation of Predictive Relationship of Creative Problem-Solving Attrubutes with Math Creativity

    ERIC Educational Resources Information Center

    Pham, Linh Hung

    2014-01-01

    This study was designed to investigate the predictive relationships of creative problem-solving attributes, which comprise divergent thinking, convergent thinking, motivation, general and domain knowledge and skills, and environment, with mathematical creativity of sixth grade students in Thai Nguyen City, Viet Nam. The study also aims to revise…

  9. A Crisis in Space--A Futuristic Simulation Using Creative Problem Solving.

    ERIC Educational Resources Information Center

    Clode, Linda

    1992-01-01

    An enrichment program developed for sixth-grade gifted students combined creative problem solving with future studies in a way that would simulate real life crisis problem solving. The program involved forecasting problems of the future requiring evacuation of Earth, assuming roles on a spaceship, and simulating crises as the spaceship traveled to…

  10. Profile of students’ generated representations and creative thinking skill in problem solving in vocational school

    NASA Astrophysics Data System (ADS)

    Fikri, P. M.; Sinaga, P.; Hasanah, L.; Solehat, D.

    2018-05-01

    This study aims to determine profile of students’ generated representations and creative thinking skill on problem solving in vocational school. This research is a descriptive research to get an idea of comprehend students’ generated representations and creative thinking skill on problem solving of vocational school in Bandung. Technique of collecting data is done by test method, observation, and interview. Representation is something that represents, describes or symbolizes an object or process. To evaluate the multi-representation skill used essay test with rubric of scoring was used to assess multi-depressant student skills. While creative thinking skill on problem solving used essay test which contains the components of skills in finding facts, problem finding skills, idea finding skills and solution finding skills. The results showed generated representations is still relatively low, this is proven by average student answers explanation is mathematically correct but there is no explanation verbally or graphically. While creative thinking skill on problem solving is still relatively low, this is proven by average score for skill indicator in finding the student problem is 1.52 including the non-creative category, average score for the skill indicator in finding the student idea is 1.23 including the non-creative category, and the average score of the students skill in finding this solution is 0.72 belongs to a very uncreative category.

  11. Thinking can cause forgetting: memory dynamics in creative problem solving.

    PubMed

    Storm, Benjamin C; Angello, Genna; Bjork, Elizabeth Ligon

    2011-09-01

    Research on retrieval-induced forgetting has shown that retrieval can cause the forgetting of related or competing items in memory (Anderson, Bjork, & Bjork, 1994). In the present research, we examined whether an analogous phenomenon occurs in the context of creative problem solving. Using the Remote Associates Test (RAT; Mednick, 1962), we found that attempting to generate a novel common associate to 3 cue words caused the forgetting of other strong associates related to those cue words. This problem-solving-induced forgetting effect occurred even when participants failed to generate a viable solution, increased in magnitude when participants spent additional time problem solving, and was positively correlated with problem-solving success on a separate set of RAT problems. These results implicate a role for forgetting in overcoming fixation in creative problem solving. (c) 2011 APA, all rights reserved.

  12. Teaching Creative Problem Solving Methods to Undergraduate Economics and Business Students

    ERIC Educational Resources Information Center

    Cancer, Vesna

    2014-01-01

    This paper seeks to explore the need for and possibility of teaching current and potential problem solvers--undergraduate students in the economic and business field to define problems, to generate and choose creative and useful ideas and to verify them. It aims to select an array of quick and easy-to-use creative problem solving (CPS) techniques.…

  13. Exploring Business Students' Creative Problem-Solving Preferences

    ERIC Educational Resources Information Center

    Titus, Philip A.; Koppitsch, Steven

    2018-01-01

    Past research has established the importance of problem solving to business success. The authors explored the creative problem-solving (CPS) preferences of business students, addressing two primary issues: (a) Do CPS preferences vary across CPS stages and tasks? And (b) Do CPS preferences regarding collaboration and delegation vary by stage?…

  14. Analysis of students’ creative thinking level in problem solving based on national council of teachers of mathematics

    NASA Astrophysics Data System (ADS)

    Hobri; Suharto; Rifqi Naja, Ahmad

    2018-04-01

    This research aims to determine students’ creative thinking level in problem solving based on NCTM in function subject. The research type is descriptive with qualitative approach. Data collection methods which were used are test and interview. Creative thinking level in problem solving based on NCTM indicators consists of (1) Make mathematical model from a contextual problem and solve the problem, (2) Solve problem using various possible alternatives, (3) Find new alternative(s) to solve the problem, (4) Determine the most efficient and effective alternative for that problem, (5) Review and correct mistake(s) on the process of problem solving. Result of the research showed that 10 students categorized in very satisfying level, 23 students categorized in satisfying level and 1 students categorized in less satisfying level. Students in very satisfying level meet all indicators, students in satisfying level meet first, second, fourth, and fifth indicator, while students in less satisfying level only meet first and fifth indicator.

  15. Update: Guidelines for Effective Facilitation of Creative Problem Solving. Part 2.

    ERIC Educational Resources Information Center

    Firestien, Roger L.; Treffinger, Donald J.

    1989-01-01

    In this second article of a series, the first three stages of the CPS (Creative Problem Solving) process are described and several facilitation techniques that can be used in each stage are discussed. The three stages discussed (Mess-Finding, Data-Finding, and Problem-Finding) each involve a creative thought and a critical thought phase. (JDD)

  16. What relates newspaper, definite, and clothing? An article describing deficits in convergent problem solving and creativity following hippocampal damage.

    PubMed

    Warren, David E; Kurczek, Jake; Duff, Melissa C

    2016-07-01

    Creativity relies on a diverse set of cognitive processes associated with distinct neural correlates, and one important aspect of creativity, divergent thinking, has been associated with the hippocampus. However, hippocampal contributions to another important aspect of creativity, convergent problem solving, have not been investigated. We tested the necessity of hippocampus for convergent problem solving using a neuropsychological method. Participants with amnesia due to hippocampal damage (N = 5) and healthy normal comparison participants (N = 5) were tested using a task that promoted solutions based on existing knowledge (Bowden and Jung-Beeman, 2003). During each trial, participants were given a list of three words (e.g., fly, man, place) and asked to respond with a word that could be combined with each of the three words (e.g., fire). The amnesic group produced significantly fewer correct responses than the healthy comparison group. These findings indicate that the hippocampus is necessary for normal convergent problem solving and that changes in the status of the hippocampus should affect convergent problem solving in the context of creative problem-solving across short intervals. This proposed contribution of the hippocampus to convergent problem solving is consistent with an expanded perspective on hippocampal function that acknowledges its role in cognitive processes beyond declarative memory. © 2016 Wiley Periodicals, Inc. © 2016 Wiley Periodicals, Inc.

  17. The effects of duration of exposure to the REAPS model in developing students' general creativity and creative problem solving in science

    NASA Astrophysics Data System (ADS)

    Alhusaini, Abdulnasser Alashaal F.

    The Real Engagement in Active Problem Solving (REAPS) model was developed in 2004 by C. June Maker and colleagues as an intervention for gifted students to develop creative problem solving ability through the use of real-world problems. The primary purpose of this study was to examine the effects of the REAPS model on developing students' general creativity and creative problem solving in science with two durations as independent variables. The long duration of the REAPS model implementation lasted five academic quarters or approximately 10 months; the short duration lasted two quarters or approximately four months. The dependent variables were students' general creativity and creative problem solving in science. The second purpose of the study was to explore which aspects of creative problem solving (i.e., generating ideas, generating different types of ideas, generating original ideas, adding details to ideas, generating ideas with social impact, finding problems, generating and elaborating on solutions, and classifying elements) were most affected by the long duration of the intervention. The REAPS model in conjunction with Amabile's (1983; 1996) model of creative performance provided the theoretical framework for this study. The study was conducted using data from the Project of Differentiation for Diverse Learners in Regular Classrooms (i.e., the Australian Project) in which one public elementary school in the eastern region of Australia cooperated with the DISCOVER research team at the University of Arizona. All students in the school from first to sixth grade participated in the study. The total sample was 360 students, of which 115 were exposed to a long duration and 245 to a short duration of the REAPS model. The principal investigators used a quasi-experimental research design in which all students in the school received the treatment for different durations. Students in both groups completed pre- and posttests using the Test of Creative Thinking-Drawing Production (TCT-DP) and the Test of Creative Problem Solving in Science (TCPS-S). A one-way analysis of covariance (ANCOVA) was conducted to control for differences between the two groups on pretest results. Statistically significant differences were not found between posttest scores on the TCT-DP for the two durations of REAPS model implementation. However, statistically significant differences were found between posttest scores on the TCPS-S. These findings are consistent with Amabile's (1983; 1996) model of creative performance, particularly her explanation that domain-specific creativity requires knowledge such as specific content and technical skills that must be learned prior to being applied creatively. The findings are also consistent with literature in which researchers have found that longer interventions typically result in expected positive growth in domain-specific creativity, while both longer and shorter interventions have been found effective in improving domain-general creativity. Change scores were also calculated between pre- and posttest scores on the 8 aspects of creativity (Maker, Jo, Alfaiz, & Alhusaini, 2015a), and a binary logistic regression was conducted to assess which were the most affected by the long duration of the intervention. The regression model was statistically significant, with aspects of generating ideas, adding details to ideas, and finding problems being the most affected by the long duration of the intervention. Based on these findings, the researcher believes that the REAPS model is a useful intervention to develop students' creativity. Future researchers should implement the model for longer durations if they are interested in developing students' domain-specific creative problem solving ability.

  18. Creativity, Problem Solving, and Solution Set Sightedness: Radically Reformulating BVSR

    ERIC Educational Resources Information Center

    Simonton, Dean Keith

    2012-01-01

    Too often, psychological debates become polarized into dichotomous positions. Such polarization may have occurred with respect to Campbell's (1960) blind variation and selective retention (BVSR) theory of creativity. To resolve this unnecessary controversy, BVSR was radically reformulated with respect to creative problem solving. The reformulation…

  19. Mental Imagery in Creative Problem Solving.

    ERIC Educational Resources Information Center

    Polland, Mark J.

    In order to investigate the relationship between mental imagery and creative problem solving, a study of 44 separate accounts reporting mental imagery experiences associated with creative discoveries were examined. The data included 29 different scientists, among them Albert Einstein and Stephen Hawking, and 9 artists, musicians, and writers,…

  20. Mathematical Thinking and Creativity through Mathematical Problem Posing and Solving

    ERIC Educational Resources Information Center

    Ayllón, María F.; Gómez, Isabel A.; Ballesta-Claver, Julio

    2016-01-01

    This work shows the relationship between the development of mathematical thinking and creativity with mathematical problem posing and solving. Creativity and mathematics are disciplines that do not usually appear together. Both concepts constitute complex processes sharing elements, such as fluency (number of ideas), flexibility (range of ideas),…

  1. The "Iron Inventor": Using Creative Problem Solving to Spur Student Creativity

    ERIC Educational Resources Information Center

    Lee, Seung Hwan; Hoffman, K. Douglas

    2014-01-01

    Based on the popular television show the "Iron Chef," an innovative marketing activity called the "Iron Inventor" is introduced. Using the creative problem-solving approach and active learning techniques, the Iron Inventor facilitates student learning pertaining to the step-by-step processes of creating a new product and…

  2. Gender Differences in the Measurement of Creative Problem-Solving

    ERIC Educational Resources Information Center

    Hardy, Jay H., III; Gibson, Carter

    2017-01-01

    Despite significant scholarly attention, the literature on the existence and direction of gender differences in creativity has produced inconsistent findings. In the present paper, we argue that this lack of consensus may be attributable, at least in part, to gender-specific inconsistencies in the measurement of creative problem-solving. To…

  3. Effects of Argumentation on Group Micro-Creativity: Statistical Discourse Analyses of Algebra Students' Collaborative Problem Solving

    ERIC Educational Resources Information Center

    Chiu, Ming Ming

    2008-01-01

    The micro-time context of group processes (such as argumentation) can affect a group's micro-creativity (new ideas). Eighty high school students worked in groups of four on an algebra problem. Groups with higher mathematics grades showed greater micro-creativity, and both were linked to better problem solving outcomes. Dynamic multilevel analyses…

  4. Happy software developers solve problems better: psychological measurements in empirical software engineering

    PubMed Central

    Wang, Xiaofeng; Abrahamsson, Pekka

    2014-01-01

    For more than thirty years, it has been claimed that a way to improve software developers’ productivity and software quality is to focus on people and to provide incentives to make developers satisfied and happy. This claim has rarely been verified in software engineering research, which faces an additional challenge in comparison to more traditional engineering fields: software development is an intellectual activity and is dominated by often-neglected human factors (called human aspects in software engineering research). Among the many skills required for software development, developers must possess high analytical problem-solving skills and creativity for the software construction process. According to psychology research, affective states—emotions and moods—deeply influence the cognitive processing abilities and performance of workers, including creativity and analytical problem solving. Nonetheless, little research has investigated the correlation between the affective states, creativity, and analytical problem-solving performance of programmers. This article echoes the call to employ psychological measurements in software engineering research. We report a study with 42 participants to investigate the relationship between the affective states, creativity, and analytical problem-solving skills of software developers. The results offer support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities. The following contributions are made by this study: (1) providing a better understanding of the impact of affective states on the creativity and analytical problem-solving capacities of developers, (2) introducing and validating psychological measurements, theories, and concepts of affective states, creativity, and analytical-problem-solving skills in empirical software engineering, and (3) raising the need for studying the human factors of software engineering by employing a multidisciplinary viewpoint. PMID:24688866

  5. Happy software developers solve problems better: psychological measurements in empirical software engineering.

    PubMed

    Graziotin, Daniel; Wang, Xiaofeng; Abrahamsson, Pekka

    2014-01-01

    For more than thirty years, it has been claimed that a way to improve software developers' productivity and software quality is to focus on people and to provide incentives to make developers satisfied and happy. This claim has rarely been verified in software engineering research, which faces an additional challenge in comparison to more traditional engineering fields: software development is an intellectual activity and is dominated by often-neglected human factors (called human aspects in software engineering research). Among the many skills required for software development, developers must possess high analytical problem-solving skills and creativity for the software construction process. According to psychology research, affective states-emotions and moods-deeply influence the cognitive processing abilities and performance of workers, including creativity and analytical problem solving. Nonetheless, little research has investigated the correlation between the affective states, creativity, and analytical problem-solving performance of programmers. This article echoes the call to employ psychological measurements in software engineering research. We report a study with 42 participants to investigate the relationship between the affective states, creativity, and analytical problem-solving skills of software developers. The results offer support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities. The following contributions are made by this study: (1) providing a better understanding of the impact of affective states on the creativity and analytical problem-solving capacities of developers, (2) introducing and validating psychological measurements, theories, and concepts of affective states, creativity, and analytical-problem-solving skills in empirical software engineering, and (3) raising the need for studying the human factors of software engineering by employing a multidisciplinary viewpoint.

  6. Imitation and Creativity: Beneficial Effects of Propulsion Strategies and Specificity

    ERIC Educational Resources Information Center

    Mecca, Jensen T.; Mumford, Michael D.

    2014-01-01

    Prior studies examining imitation of exemplar solutions have produced a mixed pattern of findings with some studies indicating that exemplar imitation contributes to creative problem-solving and other studies indicating that it may inhibit creative problem-solving. In the present effort, it is argued that the effects of exemplar imitation on…

  7. Creativity, Problem Solving and Innovative Science: Insights from History, Cognitive Psychology and Neuroscience

    ERIC Educational Resources Information Center

    Aldous, Carol R.

    2007-01-01

    This paper examines the intersection between creativity, problem solving, cognitive psychology and neuroscience in a discussion surrounding the genesis of new ideas and innovative science. Three creative activities are considered. These are (a) the interaction between visual-spatial and analytical or verbal reasoning, (b) attending to feeling in…

  8. Thinking about Applications: Effects on Mental Models and Creative Problem-Solving

    ERIC Educational Resources Information Center

    Barrett, Jamie D.; Peterson, David R.; Hester, Kimberly S.; Robledo, Issac C.; Day, Eric A.; Hougen, Dean P.; Mumford, Michael D.

    2013-01-01

    Many techniques have been used to train creative problem-solving skills. Although the available techniques have often proven to be effective, creative training often discounts the value of thinking about applications. In this study, 248 undergraduates were asked to develop advertising campaigns for a new high-energy soft drink. Solutions to this…

  9. SCAMPER and Creative Problem Solving in Political Science: Insights from Classroom Observation

    ERIC Educational Resources Information Center

    Radziszewski, Elizabeth

    2017-01-01

    This article describes the author's experience using SCAMPER, a creativity-building technique, in a creative problem-solving session that was conducted in an environmental conflict course to generate ideas for managing postconflict stability. SCAMPER relies on cues to help students connect ideas from different domains of knowledge, explore random…

  10. The Intermediate Impossible: A Prewriting Activity for Creative Problem Solving.

    ERIC Educational Resources Information Center

    Karloff, Kenneth

    1985-01-01

    Adapts Edward de Bono's "Intermediate Impossible" strategy--for considering ideas that normally would be discarded as stepping-stones to new ideas--for use as a prewriting activity to enhance creative problem solving. (HTH)

  11. Bibliography of Recent Books on Creativity and Problem Solving: Supplement 31.

    ERIC Educational Resources Information Center

    Stievater, Susan M.

    1993-01-01

    This bibliography lists approximately 55 books on creativity and problem solving, published in 1992 and 1993. For each listing, bibliographic information is provided along with one or more subject descriptor terms. (JDD)

  12. Others' Anger Makes People Work Harder Not Smarter: The Effect of Observing Anger and Sarcasm on Creative and Analytic Thinking

    ERIC Educational Resources Information Center

    Miron-Spektor, Ella; Efrat-Treister, Dorit; Rafaeli, Anat; Schwarz-Cohen, Orit

    2011-01-01

    The authors examine whether and how observing anger influences thinking processes and problem-solving ability. In 3 studies, the authors show that participants who listened to an angry customer were more successful in solving analytic problems, but less successful in solving creative problems compared with participants who listened to an…

  13. Developing a Creativity and Problem Solving Course in Support of the Information Systems Curriculum

    ERIC Educational Resources Information Center

    Martz, Ben; Hughes, Jim; Braun, Frank

    2016-01-01

    This paper looks at and assesses the development and implementation of a problem solving and creativity class for the purpose of providing a basis for a Business Informatics curriculum. The development was fueled by the desire to create a broad based class that 1. Familiarized students to the underlying concepts of problem solving; 2. Introduced…

  14. Computer Graphics and Creativity/Problem Solving Skills with Deaf and Severely Language Disordered Students: Parts I, II, and III.

    ERIC Educational Resources Information Center

    Rose, Susan; And Others

    Three papers focus on applications of computer graphics with deaf and severely language impaired children. The first describes a drawing tablet software that allowed students to use visual and manipulative characteristics to enhance problem solving and creativity skills. Students were thus able to solve problems without the obstacles of language.…

  15. Pre-Service Teachers' Level of Problem Solving and Its Relation with Creative Drama Education

    ERIC Educational Resources Information Center

    Arslan, Suna

    2015-01-01

    This study seeks an answer to the question "Can Creative Drama programs be benefited from in developing the experiences of noticing educational and psychosocial problems and solving them in relation with the teaching profession?." The importance given to Creative Drama method in educational programs increases day by day. Drama education…

  16. Teaching Creativity and Inventive Problem Solving in Science

    PubMed Central

    2009-01-01

    Engaging learners in the excitement of science, helping them discover the value of evidence-based reasoning and higher-order cognitive skills, and teaching them to become creative problem solvers have long been goals of science education reformers. But the means to achieve these goals, especially methods to promote creative thinking in scientific problem solving, have not become widely known or used. In this essay, I review the evidence that creativity is not a single hard-to-measure property. The creative process can be explained by reference to increasingly well-understood cognitive skills such as cognitive flexibility and inhibitory control that are widely distributed in the population. I explore the relationship between creativity and the higher-order cognitive skills, review assessment methods, and describe several instructional strategies for enhancing creative problem solving in the college classroom. Evidence suggests that instruction to support the development of creativity requires inquiry-based teaching that includes explicit strategies to promote cognitive flexibility. Students need to be repeatedly reminded and shown how to be creative, to integrate material across subject areas, to question their own assumptions, and to imagine other viewpoints and possibilities. Further research is required to determine whether college students' learning will be enhanced by these measures. PMID:19723812

  17. Teaching creativity and inventive problem solving in science.

    PubMed

    DeHaan, Robert L

    2009-01-01

    Engaging learners in the excitement of science, helping them discover the value of evidence-based reasoning and higher-order cognitive skills, and teaching them to become creative problem solvers have long been goals of science education reformers. But the means to achieve these goals, especially methods to promote creative thinking in scientific problem solving, have not become widely known or used. In this essay, I review the evidence that creativity is not a single hard-to-measure property. The creative process can be explained by reference to increasingly well-understood cognitive skills such as cognitive flexibility and inhibitory control that are widely distributed in the population. I explore the relationship between creativity and the higher-order cognitive skills, review assessment methods, and describe several instructional strategies for enhancing creative problem solving in the college classroom. Evidence suggests that instruction to support the development of creativity requires inquiry-based teaching that includes explicit strategies to promote cognitive flexibility. Students need to be repeatedly reminded and shown how to be creative, to integrate material across subject areas, to question their own assumptions, and to imagine other viewpoints and possibilities. Further research is required to determine whether college students' learning will be enhanced by these measures.

  18. Cross-Field Differences in Creative Problem-Solving Skills: A Comparison of Health, Biological, and Social Sciences

    PubMed Central

    Mumford, Michael D.; Antes, Alison L.; Caughron, Jared J.; Connelly, Shane; Beeler, Cheryl

    2010-01-01

    In the present study, 258 doctoral students working in the health, biological, and social sciences were asked to solve a series of field-relevant problems calling for creative thought. Proposed solutions to these problems were scored with respect to critical creative thinking skills such as problem definition, conceptual combination, and idea generation. Results indicated that health, biological, and social scientists differed with respect to their skill in executing various operations, or processes, involved in creative thought. Interestingly, no differences were observed as a function of the students’ level of experience. The implications of these findings for understanding cross-field, and cross-experience level, differences in creative thought are discussed. PMID:20936085

  19. The Different Role of Working Memory in Open-Ended versus Closed-Ended Creative Problem Solving: A Dual-Process Theory Account

    ERIC Educational Resources Information Center

    Lin, Wei-Lun; Lien, Yunn-Wen

    2013-01-01

    This study examined how working memory plays different roles in open-ended versus closed-ended creative problem-solving processes, as represented by divergent thinking tests and insight problem-solving tasks. With respect to the analysis of different task demands and the framework of dual-process theories, the hypothesis was that the idea…

  20. Creative Problem-Solving Exercises and Training in FCS

    ERIC Educational Resources Information Center

    Marcketti, Sara B.; Karpova, Elena; Barker, Jessica

    2009-01-01

    Creative problem-solving has been linked to successful adjustment to the demands of daily life. The ability to recognize problems as opportunities can be an essential skill when dealing with uncertainty and adapting to continuous changes, both in personal and professional lives. Family and consumer sciences (FCS) professionals should strive to…

  1. On Creativity: A Case Study of Military Innovation

    DTIC Science & Technology

    2015-09-01

    HSI theses, it does not aim to define or refine the HSI process, nor does it seek to demonstrate how aspects of a problem pertain to or influence...Neuroscientists have found that the brain operates in both an externally focused, goal-directed mode, solving problems by the use of known patterns, and an...The entire brain is active when engaged in creative problem solving. During the creative process, an increase of new neurological connections between

  2. Thinking inside the Tool Box: Creativity, Constraints, and the Colossal Portraits of Chuck Close

    ERIC Educational Resources Information Center

    Stokes, Patricia D.

    2014-01-01

    This article presents a problem-solving model to examine the often problematic relationship between expertise and creativity. The model has two premises, each the opposite of a common cliché. The first cliché asserts that creativity requires thinking outside-the-box. The first premise argues that experts can only think and problem solve inside the…

  3. When Creative Problem Solving Strategy Meets Web-Based Cooperative Learning Environment in Accounting Education

    ERIC Educational Resources Information Center

    Cheng, Kai Wen

    2011-01-01

    Background: Facing highly competitive and changing environment, cultivating citizens with problem-solving attitudes is one critical vision of education. In brief, the importance of education is to cultivate students with practical abilities. Realizing the advantages of web-based cooperative learning (web-based CL) and creative problem solving…

  4. The Effects of Problem-Solving Teaching on Creative Thinking among District 2 High School Students in Sari City.

    PubMed

    Nozari, Ali Yazdanpanah; Siamian, Hasan

    2014-12-01

    Nowadays, regarding the learners' needs and social conditions, it is obviously needed to revise and reconsider the traditional methods and approaches in teaching. The problem solving approach is one of the new ways in Teaching and learning process. This study aimed at studying and examining the effect of "problem-solving" approach on creative thinking of high school female students. An experimental method is used for this research. In this research, 342 out of 3047 female-students from Sari high schools were randomly selected. These 342 students were divided into two groups (experimental and control) in which there were seven classrooms. The total number of students in every group was about 171. After testing them with Jamal Abedi creativity test, it was revealed that two groups were equal in creativity score. The tests were done through Requirements. The experimental group was taught by problem solving method for three months while the control group was taught by traditional method. The research results showed that using descriptive indices and t-test for the two independent sample groups in which problem solving teaching method was used in teaching processes had an effect on creativity level in comparison with traditional method used in the control group. Considering the results of this study, the application of problem-solving teaching methods increased the creativity and its components (fluidity, expansion, originality and flexibility) in learners, therefore, it is recommended that students be encouraged to take classes on frequent responses on various topics (variability) and draw attention on different issues, and expand their analysis on elements in particular courses like art (expansion). To enhance the learner's mental flexibility and attention to various aspects, they are encouraged to provide a variety of responses.

  5. Creativity: Creativity in Complex Military Systems

    DTIC Science & Technology

    2017-05-25

    generation later in the problem-solving process. The design process is an alternative problem-solving framework individuals or groups use to orient...no person shall be subject to any penalty for failing to comply with a collection of information if it does not display a currently valid OMB control ...the potential of their formations. 15. SUBJECT TERMS Creativity, Divergent Thinking, Design , Systems Thinking, Operational Art 16. SECURITY

  6. Deliberate Learning in Health Care: The Effect of Importing Best Practices and Creative Problem Solving on Hospital Performance Improvement

    PubMed Central

    Nembhard, Ingrid M.; Cherian, Praseetha; Bradley, Elizabeth H.

    2015-01-01

    This article examines the effect on quality improvement of two common but distinct approaches to organizational learning: importing best practices (an externally oriented approach rooted in learning by imitating others’ best practices) and internal creative problem solving (an internally oriented approach rooted in learning by experimenting with self-generated solutions). We propose that independent and interaction effects of these approaches depend on where organizations are in their improvement journey – initial push or later phase. We examine this contingency in hospitals focused on improving treatment time for patients with heart attacks. Our results show that importing best practices helps hospitals achieve initial phase but not later phase improvement. Once hospitals enter the later phase of their efforts, however, significant improvement requires creative problem solving as well. Together, our results suggest that importing best practices delivers greater short-term improvement, but continued improvement depends on creative problem solving. PMID:24876100

  7. The effects of expected reward on creative problem solving.

    PubMed

    Cristofori, Irene; Salvi, Carola; Beeman, Mark; Grafman, Jordan

    2018-06-12

    Creative problem solving involves search processes, and it is known to be hard to motivate. Reward cues have been found to enhance performance across a range of tasks, even when cues are presented subliminally, without being consciously detected. It is uncertain whether motivational processes, such as reward, can influence problem solving. We tested the effect of supraliminal and subliminal reward on participant performance on problem solving that can be solved by deliberate analysis or by insight. Forty-one participants attempted to solve 100 compound remote associate problems. At the beginning of each problem, a potential reward cue (1 or 25 cents) was displayed, either subliminally (17 ms) or supraliminally (100 ms). Participants earned the displayed reward if they solved the problem correctly. Results showed that the higher subliminal reward increased the percentage of problems solved correctly overall. Second, we explored if subliminal rewards preferentially influenced solutions that were achieved via a sudden insight (mostly processed below awareness) or via a deliberate analysis. Participants solved more problems via insight following high subliminal reward when compared with low subliminal reward, and compared with high supraliminal reward, with no corresponding effect on analytic solving. Striatal dopamine (DA) is thought to influence motivation, reinforce behavior, and facilitate cognition. We speculate that subliminal rewards activate the striatal DA system, enhancing the kinds of automatic integrative processes that lead to more creative strategies for problem solving, without increasing the selectivity of attention, which could impede insight.

  8. The use of imagery by intelligent and by creative schoolchildren.

    PubMed

    Shaw, G A

    1985-04-01

    Two studies focusing on differences in thinking strategies between intellectually gifted and creative children were undertaken. In the first study (N = 29), ethnographic techniques of observation along with testing and problem-solving interviews were used in a regular classroom. Three subjects (one high IQ and high creativity, one high IQ and low creativity, and one low IQ and high creativity) were identified for intensive observation. In the second study, testing procedures and problem-solving interviews were completed with 30 children who were placed in a gifted program within an urban school system. Both studies produced evidence supporting the link between imaging abilities and creative thinking.

  9. Creativity and Ethics: The Relationship of Creative and Ethical Problem-Solving.

    PubMed

    Mumford, Michael D; Waples, Ethan P; Antes, Alison L; Brown, Ryan P; Connelly, Shane; Murphy, Stephen T; Devenport, Lynn D

    2010-02-01

    Students of creativity have long been interested in the relationship between creativity and deviant behaviors such as criminality, mental disease, and unethical behavior. In the present study we wished to examine the relationship between creative thinking skills and ethical decision-making among scientists. Accordingly, 258 doctoral students in the health, biological, and social sciences were asked to complete a measure of creative processing skills (e.g., problem definition, conceptual combination, idea generation) and a measure of ethical decision-making examining four domains, data management, study conduct, professional practices, and business practices. It was found that ethical decision-making in all four of these areas was related to creative problem-solving processes with late cycle processes (e.g., idea generation and solution monitoring) proving particularly important. The implications of these findings for understanding the relationship between creative and deviant thought are discussed.

  10. Creativity and Ethics: The Relationship of Creative and Ethical Problem-Solving

    PubMed Central

    Mumford, Michael D.; Waples, Ethan P.; Antes, Alison L.; Brown, Ryan P.; Connelly, Shane; Murphy, Stephen T.; Devenport, Lynn D.

    2010-01-01

    Students of creativity have long been interested in the relationship between creativity and deviant behaviors such as criminality, mental disease, and unethical behavior. In the present study we wished to examine the relationship between creative thinking skills and ethical decision-making among scientists. Accordingly, 258 doctoral students in the health, biological, and social sciences were asked to complete a measure of creative processing skills (e.g., problem definition, conceptual combination, idea generation) and a measure of ethical decision-making examining four domains, data management, study conduct, professional practices, and business practices. It was found that ethical decision-making in all four of these areas was related to creative problem-solving processes with late cycle processes (e.g., idea generation and solution monitoring) proving particularly important. The implications of these findings for understanding the relationship between creative and deviant thought are discussed. PMID:21057603

  11. Designing WebQuests to Support Creative Problem Solving

    ERIC Educational Resources Information Center

    Rubin, Jim

    2013-01-01

    WebQuests have been a popular alternative for collaborative group work that utilizes internet resources, but studies have questioned how effective they are in challenging students to use higher order thinking processes that involve creative problem solving. This article explains how different levels of inquiry relate to categories of learning…

  12. Fostering Student Engagement: Creative Problem-Solving in Small Group Facilitations

    ERIC Educational Resources Information Center

    Samson, Patricia L.

    2015-01-01

    Creative Problem-Solving (CPS) can be a transformative teaching methodology that supports a dialogical learning atmosphere that can transcend the traditional classroom and inspire excellence in students by linking real life experiences with the curriculum. It supports a sense of inquiry that incorporates both experiential learning and the…

  13. Dreams and creative problem-solving.

    PubMed

    Barrett, Deirdre

    2017-10-01

    Dreams have produced art, music, novels, films, mathematical proofs, designs for architecture, telescopes, and computers. Dreaming is essentially our brain thinking in another neurophysiologic state-and therefore it is likely to solve some problems on which our waking minds have become stuck. This neurophysiologic state is characterized by high activity in brain areas associated with imagery, so problems requiring vivid visualization are also more likely to get help from dreaming. This article reviews great historical dreams and modern laboratory research to suggest how dreams can aid creativity and problem-solving. © 2017 New York Academy of Sciences.

  14. Others' anger makes people work harder not smarter: the effect of observing anger and sarcasm on creative and analytic thinking.

    PubMed

    Miron-Spektor, Ella; Efrat-Treister, Dorit; Rafaeli, Anat; Schwarz-Cohen, Orit

    2011-09-01

    The authors examine whether and how observing anger influences thinking processes and problem-solving ability. In 3 studies, the authors show that participants who listened to an angry customer were more successful in solving analytic problems, but less successful in solving creative problems compared with participants who listened to an emotionally neutral customer. In Studies 2 and 3, the authors further show that observing anger communicated through sarcasm enhances complex thinking and solving of creative problems. Prevention orientation is argued to be the latent variable that mediated the effect of observing anger on complex thinking. The present findings help reconcile inconsistent findings in previous research, promote theory about the effects of observing anger and sarcasm, and contribute to understanding the effects of anger in the workplace. PsycINFO Database Record (c) 2011 APA, all rights reserved

  15. Creativity and Inspiration for Problem Solving in Engineering Education

    ERIC Educational Resources Information Center

    Nordstrom, Katrina; Korpelainen, Paivi

    2011-01-01

    Problem solving is a critical skill for engineering students and essential to development of creativity and innovativeness. Essential to such learning is an ease of communication and allowing students to address the issues at hand via the terminology, attitudes, humor and empathy, which is inherent to their frame of mind as novices, without the…

  16. Influence of Family Processes, Motivation, and Beliefs about Intelligence on Creative Problem Solving of Scientifically Talented Individuals

    ERIC Educational Resources Information Center

    Cho, Seokhee; Lin, Chia-Yi

    2011-01-01

    Predictive relationships among perceived family processes, intrinsic and extrinsic motivation, incremental beliefs about intelligence, confidence in intelligence, and creative problem-solving practices in mathematics and science were examined. Participants were 733 scientifically talented Korean students in fourth through twelfth grades as well as…

  17. Thinking Can Cause Forgetting: Memory Dynamics in Creative Problem Solving

    ERIC Educational Resources Information Center

    Storm, Benjamin C.; Angello, Genna; Bjork, Elizabeth Ligon

    2011-01-01

    Research on retrieval-induced forgetting has shown that retrieval can cause the forgetting of related or competing items in memory (Anderson, Bjork, & Bjork, 1994). In the present research, we examined whether an analogous phenomenon occurs in the context of creative problem solving. Using the Remote Associates Test (RAT; Mednick, 1962), we…

  18. Tying Theory To Practice: Cognitive Aspects of Computer Interaction in the Design Process.

    ERIC Educational Resources Information Center

    Mikovec, Amy E.; Dake, Dennis M.

    The new medium of computer-aided design requires changes to the creative problem-solving methodologies typically employed in the development of new visual designs. Most theoretical models of creative problem-solving suggest a linear progression from preparation and incubation to some type of evaluative study of the "inspiration." These…

  19. Show, Don't Tell: Using Photographic "Snapsignments" to Advance and Assess Creative Problem Solving

    ERIC Educational Resources Information Center

    Machin, Jane E.

    2016-01-01

    Traditional assignments that aim to develop and evaluate creative problem solving skills are frequently foregone in large marketing classes due to the daunting grading prospect they present. Here, a new assessment method is introduced: the "snapsignment." Through photography, individual projects can be assigned that promote higher order…

  20. Dyadic Interaction in Creative Thinking and Problem Solving.

    ERIC Educational Resources Information Center

    Torrance, E. Paul

    The author reviews the research conducted on dyadic interaction and its role in the development of creative thinking and problem solving. Earlier research has shown that children at a certain stage prefer to work alone rather than with other children. However, empirical data have shown on the whole that dyadic interactions result in better…

  1. Teaching Problem-Solving and Creativity in College Courses. AAHE-ERIC/Higher Education Research Currents.

    ERIC Educational Resources Information Center

    Whitman, Neal

    Courses designed to teach problem-solving and creativity, which are relatively new additions to college curricula, are discussed, along with their intellectual foundations and research on these two processes. The teaching of these processes involves the following course goals: teaching a specific subject, generally useful skills, and professional…

  2. Computer Aided Creativity.

    ERIC Educational Resources Information Center

    Proctor, Tony

    1988-01-01

    Explores the conceptual components of a computer program designed to enhance creative thinking and reviews software that aims to stimulate creative thinking. Discusses BRAIN and ORACLE, programs intended to aid in creative problem solving. (JOW)

  3. The Associations of Naturalistic Classic Psychedelic Use, Mystical Experience, and Creative Problem Solving.

    PubMed

    Sweat, Noah W; Bates, Larry W; Hendricks, Peter S

    2016-01-01

    Developing methods for improving creativity is of broad interest. Classic psychedelics may enhance creativity; however, the underlying mechanisms of action are unknown. This study was designed to assess whether a relationship exists between naturalistic classic psychedelic use and heightened creative problem-solving ability and if so, whether this is mediated by lifetime mystical experience. Participants (N = 68) completed a survey battery assessing lifetime mystical experience and circumstances surrounding the most memorable experience. They were then administered a functional fixedness task in which faster completion times indicate greater creative problem-solving ability. Participants reporting classic psychedelic use concurrent with mystical experience (n = 11) exhibited significantly faster times on the functional fixedness task (Cohen's d = -.87; large effect) and significantly greater lifetime mystical experience (Cohen's d = .93; large effect) than participants not reporting classic psychedelic use concurrent with mystical experience. However, lifetime mystical experience was unrelated to completion times on the functional fixedness task (standardized β = -.06), and was therefore not a significant mediator. Classic psychedelic use may increase creativity independent of its effects on mystical experience. Maximizing the likelihood of mystical experience may need not be a goal of psychedelic interventions designed to boost creativity.

  4. Problem Solving-based Learning Materials on Fraction for Training Creativity of Elementary School Students

    NASA Astrophysics Data System (ADS)

    Widhitama, Y. N.; Lukito, A.; Khabibah, S.

    2018-01-01

    The aim of this research is to develop problem solving based learning materials on fraction for training creativity of elementary school students. Curriculum 2006 states that mathematics should be studied by all learners starting from elementary level in order for them mastering thinking skills, one of them is creative thinking. To our current knowledge, there is no such a research topic being done. To promote this direction, we initiate by developing learning materials with problem solving approach. The developed materials include Lesson Plan, Student Activity Sheet, Mathematical Creativity Test, and Achievement Test. We implemented a slightly modified 4-D model by Thiagajan et al. (1974) consisting of Define, Design, Development, and Disseminate. Techniques of gathering data include observation, test, and questionnaire. We applied three good qualities for the resulted materials; that is, validity, practicality, and effectiveness. The results show that the four mentioned materials meet the corresponding criteria of good quality product.

  5. Fuzzy Analysis in Creative Problem Solving.

    ERIC Educational Resources Information Center

    Carey, Russell L.

    1984-01-01

    "Diagraming Analysis of a Fuzzy Technique" (DAFT) is a model rectifying two problems associated with Future Problem Solving Bowl activities, namely problem definition by teams and evaluation of team responses. (MC)

  6. Moving Bodies, Building Minds: Foster Preschoolers' Critical Thinking and Problem Solving through Movement

    ERIC Educational Resources Information Center

    Marigliano, Michelle L.; Russo, Michele J.

    2011-01-01

    Creative movement is an ideal way to help young children develop critical-thinking and problem-solving skills. Most young children are, by nature, extremely physical. They delight in exploring the world with their bodies and expressing their ideas and feelings through movement. During creative movement experiences, children learn to think before…

  7. Is There a Causal Relation between Mathematical Creativity and Mathematical Problem-Solving Performance?

    ERIC Educational Resources Information Center

    Tyagi, Tarun Kumar

    2016-01-01

    The relationship between mathematical creativity (MC) and mathematical problem-solving performance (MP) has often been studied but the causal relation between these two constructs has yet to be clearly reported. The main purpose of this study was to define the causal relationship between MC and MP. Data from a representative sample of 480…

  8. Creative Problem Solving with Marginalized Populations: Reclaiming Lost Prizes through In-the-Trenches Interventions

    ERIC Educational Resources Information Center

    McCluskey, Ken W.; Baker, Philip A.; McCluskey, Andrea L. A.

    2005-01-01

    This article describes several initiatives in which Creative Problem Solving, in combination with career exploration and mentoring, has been used successfully to identify and develop the talents of "at-risk" populations. During the past decade, the Lost Prizes project helped turn around the lives of talented but troubled high-school…

  9. Creative Problem Solving How Do Undergraduates Perceive the Teaching Practice of Their Professors?

    ERIC Educational Resources Information Center

    Briceño, Efrain Duarte; Diaz-Mohedo, Maria Teresa; Chan, Jorge Carlos Aguayo; Ballote, Guillermo Baeza

    2018-01-01

    The research question was inquiring the undergraduates' perception of their professors' practice regarding whether they make use of the creative problem solving (CPS) as a competence for teaching. The study was performed in a public university located in the urban area of Merida City, Yucatan, Mexico, where a total of 247 undergraduates from the…

  10. The Possible Impact of Problem-Solving Method of Instruction on Exceptional Students' Creativity

    ERIC Educational Resources Information Center

    Fard, Adnan Eshrati; Bahador, Ali; Moghadam, Mahsa Nazemi; Rajabi, Hooman; Moradi, Alinoor Noor

    2014-01-01

    The current study aimed at investigating the possible impact of the problem-solving method of instruction on the exceptional students' creativity. A sample of 50 male exceptional (Mild intellectual disability) students studying in the third grade of junior high school was chosen and divided into two equal groups. Both groups filled out the…

  11. Help Others and Yourself Eventually: Exploring the Relationship between Help-Giving and Employee Creativity under the Model of Perspective Taking.

    PubMed

    Li, Si; Liao, Shudi

    2017-01-01

    Although a plethora of studies have examined the antecedents of creativity, empirical studies exploring the role of individual behaviors in relation to creativity are relatively scarce. Drawing on the model of perspective taking, this study examines the relationship between help-giving during creative problem solving process and employee creativity. Specifically, we test perspective taking as an explanatory mechanism and propose organization-based self-esteem as the moderator. In a sample collected from a field survey of 247 supervisor-subordinate dyads from 2 large organizations in China at 3 time points, we find that help-giving during creative problem solving process positively related with perspective taking; perspective taking positively related with employees' creativity; employees' organization-based self-esteem strengthened the link between perspective taking and creativity; besides, there existed a moderated mediation effect. We conclude this paper with discussions on the implications for theory, research, and practice.

  12. Creative and Collaborative Problem Solving in Technology Education: A Case Study in Primary School Teacher Education

    ERIC Educational Resources Information Center

    Lavonen, Jari; Autio, Ossi; Meisalo, Veijo

    2004-01-01

    In this article, the Creative Technology Education Project (CTEP) is presented, and phases of problem-solving processes in which the participating primary school student teachers generate alternatives and evaluate ideas are analyzed. The aims of this project were to introduce technology education goals and contents to these students, as well as to…

  13. Regressive Imagery in Creative Problem-Solving: Comparing Verbal Protocols of Expert and Novice Visual Artists and Computer Programmers

    ERIC Educational Resources Information Center

    Kozbelt, Aaron; Dexter, Scott; Dolese, Melissa; Meredith, Daniel; Ostrofsky, Justin

    2015-01-01

    We applied computer-based text analyses of regressive imagery to verbal protocols of individuals engaged in creative problem-solving in two domains: visual art (23 experts, 23 novices) and computer programming (14 experts, 14 novices). Percentages of words involving primary process and secondary process thought, plus emotion-related words, were…

  14. Development of a Test for an Experimental Research Program in Creative Problem Solving. Final Report.

    ERIC Educational Resources Information Center

    Miles, David T.

    The purpose of this first phase of a continuing research program was the development of a test of creative problem solving in general design. A design class of 186 members was divided into an experimental and control group; a non-design control group (an educational psychology class) of 45 was also tested. Multivariate interpretation of creative…

  15. Effects of Training in Problem Solving on the Problem-Solving Abilities of Gifted Fourth Graders: A Comparison of the Future Problem Solving and Instrumental Enrichment Programs.

    ERIC Educational Resources Information Center

    Dufner, Hillrey A.; Alexander, Patricia A.

    The differential effects of two different types of problem-solving training on the problem-solving abilities of gifted fourth graders were studied. Two successive classes of gifted fourth graders from Weslaco Independent School District (Texas) were pretested with the Coloured Progressive Matrices (CPM) and Thinking Creatively With Pictures…

  16. The Creative Personality

    ERIC Educational Resources Information Center

    Selby, Edwin C.; Shaw, Emily J.; Houtz, John C.

    2005-01-01

    The study of the creative personality has established itself as a major avenue of research on creativity and creative problem solving, other areas being creative process, product, and environment (or press). With respect to personality research, over the past 50-plus years, many studies have examined characteristics, attitudes, preferences,…

  17. Impacts of Learning Inventive Problem-Solving Principles: Students' Transition from Systematic Searching to Heuristic Problem Solving

    ERIC Educational Resources Information Center

    Barak, Moshe

    2013-01-01

    This paper presents the outcomes of teaching an inventive problem-solving course in junior high schools in an attempt to deal with the current relative neglect of fostering students' creativity and problem-solving capabilities in traditional schooling. The method involves carrying out systematic manipulation with attributes, functions and…

  18. Beyond Muddling: Creativity.

    ERIC Educational Resources Information Center

    Cates, Camille

    1979-01-01

    Argues that incrementalism's weakness is that it is another rational approach to problem solving when what is needed is a nonrational approach--creativity. Offers guidelines for improving creativity in oneself and in the work environment. (IRT)

  19. Sleep Does Not Promote Solving Classical Insight Problems and Magic Tricks

    PubMed Central

    Schönauer, Monika; Brodt, Svenja; Pöhlchen, Dorothee; Breßmer, Anja; Danek, Amory H.; Gais, Steffen

    2018-01-01

    During creative problem solving, initial solution attempts often fail because of self-imposed constraints that prevent us from thinking out of the box. In order to solve a problem successfully, the problem representation has to be restructured by combining elements of available knowledge in novel and creative ways. It has been suggested that sleep supports the reorganization of memory representations, ultimately aiding problem solving. In this study, we systematically tested the effect of sleep and time on problem solving, using classical insight tasks and magic tricks. Solving these tasks explicitly requires a restructuring of the problem representation and may be accompanied by a subjective feeling of insight. In two sessions, 77 participants had to solve classical insight problems and magic tricks. The two sessions either occurred consecutively or were spaced 3 h apart, with the time in between spent either sleeping or awake. We found that sleep affected neither general solution rates nor the number of solutions accompanied by sudden subjective insight. Our study thus adds to accumulating evidence that sleep does not provide an environment that facilitates the qualitative restructuring of memory representations and enables problem solving. PMID:29535620

  20. Metacognition: Student Reflections on Problem Solving

    ERIC Educational Resources Information Center

    Wismath, Shelly; Orr, Doug; Good, Brandon

    2014-01-01

    Twenty-first century teaching and learning focus on the fundamental skills of critical thinking and problem solving, creativity and innovation, and collaboration and communication. Metacognition is a crucial aspect of both problem solving and critical thinking, but it is often difficult to get students to engage in authentic metacognitive…

  1. Optimizing Creativity

    ERIC Educational Resources Information Center

    Sisk, Dorothy A.

    2014-01-01

    Transforming education or business starts with transforming one's mind, and that inner transformation starts with opening up to--indeed welcoming--the inevitable bursts of creativity available to everyone. Sidney J Parnes, one of the world's leading experts on creative problem-solving (CPSI), innovation and creativity, said, "I dream a dream,…

  2. An exploration of students' perceptions and attitudes towards creativity in engineering education

    NASA Astrophysics Data System (ADS)

    Waller, David R.

    This study used a mixed methods approach to develop a broad and deep understanding of students’ perceptions towards creativity in engineering education. Studies have shown that students’ attitudes can have an impact on their motivation to engage in creative behavior. Using an ex-post facto independent factorial design, attitudes of value towards creativity, time for creativity, and creativity stereotypes were measured and compared across gender, year of study, engineering discipline, preference for open-ended problem solving, and confidence in creative abilities. Participants were undergraduate engineering students at Queen’s University from all years of study. A qualitative phenomenological methodology was adopted to study students’ understandings and experiences with engineering creativity. Eleven students participated in oneon- one interviews that provided depth and insight into how students experience and define engineering creativity, and the survey included open-ended items developed using the 10 Maxims of Creativity in Education as a guiding framework. The findings from the survey suggested that students had high value for creativity, however students in fourth year or higher had less value than those in other years. Those with preference for open-ended problem solving and high confidence valued creative more than their counterparts. Students who preferred open-ended problem solving and students with high confidence reported that time was less of a hindrance to their creativity. Males identified more with creativity stereotypes than females, however overall they were both low. Open-ended survey and interview results indicated that students felt they experienced creativity in engineering design activities. Engineering creativity definitions had two elements: creative action and creative characteristic. Creative actions were associated with designing, and creative characteristics were predominantly associated with novelty. Other barriers that emerged from the qualitative analysis were lack of opportunity, lack of assessment, and discomfort with creativity. It was concluded that a universal definition is required to establish clear and aligned understandings of engineering creativity. Instructors may want to consider demonstrating value by assessing creativity and establishing clear criteria in design projects. It is recommended that students be given more opportunities for practice through design activities and that they be introduced to design and creative thinking concepts early in their engineering education.

  3. Help Others and Yourself Eventually: Exploring the Relationship between Help-Giving and Employee Creativity under the Model of Perspective Taking

    PubMed Central

    Li, Si; Liao, Shudi

    2017-01-01

    Although a plethora of studies have examined the antecedents of creativity, empirical studies exploring the role of individual behaviors in relation to creativity are relatively scarce. Drawing on the model of perspective taking, this study examines the relationship between help-giving during creative problem solving process and employee creativity. Specifically, we test perspective taking as an explanatory mechanism and propose organization-based self-esteem as the moderator. In a sample collected from a field survey of 247 supervisor-subordinate dyads from 2 large organizations in China at 3 time points, we find that help-giving during creative problem solving process positively related with perspective taking; perspective taking positively related with employees’ creativity; employees’ organization-based self-esteem strengthened the link between perspective taking and creativity; besides, there existed a moderated mediation effect. We conclude this paper with discussions on the implications for theory, research, and practice. PMID:28690566

  4. Problem Solving Software for Math Classes.

    ERIC Educational Resources Information Center

    Troutner, Joanne

    1987-01-01

    Described are 10 computer software programs for problem solving related to mathematics. Programs described are: (1) Box Solves Story Problems; (2) Safari Search; (3) Puzzle Tanks; (4) The King's Rule; (5) The Factory; (6) The Royal Rules; (7) The Enchanted Forest; (8) Gears; (9) The Super Factory; and (10) Creativity Unlimited. (RH)

  5. Visual Attention Modulates Insight versus Analytic Solving of Verbal Problems

    ERIC Educational Resources Information Center

    Wegbreit, Ezra; Suzuki, Satoru; Grabowecky, Marcia; Kounios, John; Beeman, Mark

    2012-01-01

    Behavioral and neuroimaging findings indicate that distinct cognitive and neural processes underlie solving problems with sudden insight. Moreover, people with less focused attention sometimes perform better on tests of insight and creative problem solving. However, it remains unclear whether different states of attention, within individuals,…

  6. The Future Problem Solving Program.

    ERIC Educational Resources Information Center

    Crabbe, Anne B.

    1989-01-01

    Describes the Future Problem Solving Program, in which students from the U.S. and around the world are tackling some complex challenges facing society, ranging from acid rain to terrorism. The program uses a creative problem solving process developed for business and industry. A sixth-grade toxic waste cleanup project illustrates the process.…

  7. Making Changes: A Futures-Oriented Course in Inventive Problem Solving. Teacher's Guide.

    ERIC Educational Resources Information Center

    Thomas, John W.

    This 1981 guide is designed to be used with a workbook offering students opportunities to engage in creative problem solving. The book contains four units with 23 lessons. Unit 1 addresses problem solving and contains nine lessons: (1) "New and Different Thinking"; (2) "Open and Closed Problems"; (3) "Stating a Problem"; (4) "Defining a Problem";…

  8. Using a creativity-focused science program to foster general creativity in young children: A teacher action research study

    NASA Astrophysics Data System (ADS)

    Gomes, Joan Julieanne Mariani

    The importance of thinking and problem-solving skills, and the ability to integrate and analyze information has been recognized and yet may be lacking in schools. Creativity is inherently linked to problem finding, problem solving, and divergent thinking (Arieti, 1976; Csikszentmihalyi, 1990; Milgram, 1990). The importance of early childhood education and its role in the formation of young minds has been recognized (Caine & Caine, 1991; Montessori, 1967a, 1967b; Piaget, 1970). Early childhood education also impacts creativity (Gardner, 1999). The features of brain-based learning (Caine & Caine, 1991; Jensen, 1998; Sousa, 2001; Wolfe, 2001) have a clear connection to nurturing the creative potential in students. Intrinsic motivation and emotions affect student learning and creativity as well (Hennessey & Amabile, 1987). The purpose of this study was to discern if a creativity-focused science curriculum for the kindergarteners at a Montessori early learning center could increase creativity in students. This action research study included observations of the students in two classrooms, one using the creativity-focused science curriculum, and the other using the existing curriculum. The data collected for this interpretive study included interviews with the students, surveys and interviews with their parents and teachers, teacher observations, and the administration of Torrance's (1981) Thinking Creatively in Action and Movement (TCAM) test. The interpretation of the data indicated that the enhanced science curriculum played a role in enhancing the creativity of the children in the creativity-focused group. The results of the TCAM (Torrance, 1981) showed a significant increase in scores for the children in the creativity-focused group. The qualitative data revealed a heightened interest in science and the observation of creative traits, processes, and products in the creativity-focused group children. The implications of this study included the need for meaningful learning experiences, experiential learning opportunities, critical thinking and problem solving activities, and an emphasis on freedom, independence, and autonomy on the part of the learner. These elements, when combined with an integrated science curriculum, can foster creativity in young children.

  9. The Point of Creative Frustration and the Creative Process: A New Look at an Old Model.

    ERIC Educational Resources Information Center

    Sapp, D. David

    1992-01-01

    This paper offers an extension of Graham Wallas' model of the creative process. It identifies periods of problem solving, incubation, and growth with specific points of initial idea inception, creative frustration, and illumination. Responses to creative frustration are described including denial, rationalization, acceptance of stagnation, and new…

  10. Leveling Students' Creative Thinking in Solving and Posing Mathematical Problem

    ERIC Educational Resources Information Center

    Siswono, Tatag Yuli Eko

    2010-01-01

    Many researchers assume that people are creative, but their degree of creativity is different. The notion of creative thinking level has been discussed .by experts. The perspective of mathematics creative thinking refers to a combination of logical and divergent thinking which is based on intuition but has a conscious aim. The divergent thinking…

  11. Gathering Circles: An Experience in Creativity and Variety.

    ERIC Educational Resources Information Center

    Nakagomi, Koji

    2000-01-01

    Presents materials and methods that maintain student interest and encourage them to think creatively, develop mathematical reasoning, and look at problems from different perspectives, all within an open-ended approach to problem solving. Includes questions for discussion. (KHR)

  12. Causal Analysis to Enhance Creative Problem-Solving: Performance and Effects on Mental Models

    ERIC Educational Resources Information Center

    Hester, Kimberly S.; Robledo, Issac C.; Barrett, Jamie D.; Peterson, David R.; Hougen, Dean P.; Day, Eric A.; Mumford, Michael D.

    2012-01-01

    In recent years, it has become apparent that knowledge is a critical component of creative thought. One form of knowledge that might be particularly important to creative thought relies on the mental models people employ to understand novel, ill-defined problems. In this study, undergraduates were given training in the use of causal relationships…

  13. Teaching Creativity--Creatively with Psychosynthesis.

    ERIC Educational Resources Information Center

    du Pont de Bie, Alexis I.

    1985-01-01

    The author suggests that students can achieve an expansion of successful creative problem-solving through the use of psychosynthesis and allied techniques in transpersonal psychology. This paper discusses the philosophical rational of teaching creativity and examples of a practicum for use in the classroom or work place. (Author/CL)

  14. Promoting Creative Thinking through the Use of ICT.

    ERIC Educational Resources Information Center

    Wheeler, Steve; Waite, S. J.; Bromfield, C.

    2002-01-01

    Reports on a pilot study that investigated the creative impact of information and communication technology (ICT) in a grade 6 class in England. Presents a model of creativity that includes problem solving, creative cognition, and social interaction; and discusses the creation of personal Web pages. (Author/LRW)

  15. Exploring creativity and critical thinking in traditional and innovative problem-based learning groups.

    PubMed

    Chan, Zenobia C Y

    2013-08-01

    To explore students' attitude towards problem-based learning, creativity and critical thinking, and the relevance to nursing education and clinical practice. Critical thinking and creativity are crucial in nursing education. The teaching approach of problem-based learning can help to reduce the difficulties of nurturing problem-solving skills. However, there is little in the literature on how to improve the effectiveness of a problem-based learning lesson by designing appropriate and innovative activities such as composing songs, writing poems and using role plays. Exploratory qualitative study. A sample of 100 students participated in seven semi-structured focus groups, of which two were innovative groups and five were standard groups, adopting three activities in problem-based learning, namely composing songs, writing poems and performing role plays. The data were analysed using thematic analysis. There are three themes extracted from the conversations: 'students' perceptions of problem-based learning', 'students' perceptions of creative thinking' and 'students' perceptions of critical thinking'. Participants generally agreed that critical thinking is more important than creativity in problem-based learning and clinical practice. Participants in the innovative groups perceived a significantly closer relationship between critical thinking and nursing care, and between creativity and nursing care than the standard groups. Both standard and innovative groups agreed that problem-based learning could significantly increase their critical thinking and problem-solving skills. Further, by composing songs, writing poems and using role plays, the innovative groups had significantly increased their awareness of the relationship among critical thinking, creativity and nursing care. Nursing educators should include more types of creative activities than it often does in conventional problem-based learning classes. The results could help nurse educators design an appropriate curriculum for preparing professional and ethical nurses for future clinical practice. © 2013 Blackwell Publishing Ltd.

  16. Creativity in Communications.

    ERIC Educational Resources Information Center

    Adams, Robert A., Ed.

    A collection of 20 essays on creative problem solving in advertising and sales promotion considers the relationship between client and agency and the degree of creativity that is necessary or desirable for each side to bring to their collaboration. The different essays are fully illustrated and specifically focus on such areas as creativity in…

  17. A Structural Equation Model to Analyse the Antecedents to Students' Web-Based Problem-Solving Performance

    ERIC Educational Resources Information Center

    Hwang, Gwo-Jen; Kuo, Fan-Ray

    2015-01-01

    Web-based problem-solving, a compound ability of critical thinking, creative thinking, reasoning thinking and information-searching abilities, has been recognised as an important competence for elementary school students. Some researchers have reported the possible correlations between problem-solving competence and information searching ability;…

  18. Apollo 13 creativity: in-the-box innovation.

    PubMed

    King, M J

    1997-01-01

    A study of the Apollo 13 mission, based on the themes showcased in the acclaimed 1995 film, reveals the grace under pressure that is the condition of optimal creativity. "Apollo 13 Creativity" is a cultural and creative problem-solving appreciation of the thinking style that made the Apollo mission succeed: creativity under severe limitations. Although creativity is often considered a "luxury good," of concern mainly for personal enrichment, the arts, and performance improvement, in life-or-death situations it is the critical pathway not only to success but to survival. In this case. the original plan for a moon landing had to be transformed within a matter of hours into a return to earth. By precluding failure as an option at the outset, both space and ground crews were forced to adopt a new perspective on their resources and options to solve for a successful landing. This now-classic problem provides a range of principles for creative practice and motivation applicable in any situation. The extreme situation makes these points dramatically.

  19. Leadership emergence in engineering design teams.

    PubMed

    Guastello, Stephen J

    2011-01-01

    Leaders emerge from leaderless groups as part of a more complex emerging social structure. Several studies have shown that the emerging structure is aptly described by a swallowtail catastrophe model where the control parameters differ depending on whether creative problem solving, production, coordination-intensive, or emergency management groups are involved. The present study explored creative problem solving further where the participants were engaged in real-world tasks extending over several months rather than short laboratory tasks. Participants were engineering students who were organized into groups of to people who designed, built, and tested a prototype product that would solve a real-world problem. At the th week of work they completed a questionnaire indicating who was most like the leader of their group, second most like the leader, along with other questions about individuals' contributions to the group process. Results showed that the swallowtail model (R = .) exhibited a strong advantage over the linear alternative model (R = .) for predicting leadership emergence. The three control variables were control of the task, creative contributions to the group's work, and facilitating the creative contributions of others.

  20. Sharing Teaching Ideas: Active Participation in the Classroom through Creative Problem Generation.

    ERIC Educational Resources Information Center

    Gonzales, Nancy A.; And Others

    1996-01-01

    Presents an activity to involve students in mathematical communication and creative thinking. The activity is similar to the "pass it along" gossip game in which each person in a chain adds a piece of information. The class analyzes the resulting mathematics problem using George Polya's problem-solving techniques. (MKR)

  1. Program for Enlightened and Productive Creativity Illustrated with a Moire Patterns Lesson

    ERIC Educational Resources Information Center

    Yuk, Keun Cheol; Cramond, Bonnie

    2006-01-01

    Combining both the Western perspective of creativity as productivity and the Eastern perspective of creativity as enlightenment, a Program for Enlightened and Productive Creativity (PEPC) for teaching inquiry was devised. The PEPC describes stages through which a student is guided to solve a problem using increasingly complex observation, inquiry,…

  2. The Interactive Effects of Self-Perceptions and Job Requirements on Creative Problem Solving

    ERIC Educational Resources Information Center

    Robinson-Morral, Erika J.; Reiter-Palmon, Roni; Kaufman, James C.

    2013-01-01

    Over the years, researchers have focused on ways to facilitate creativity in the workplace by looking at individual factors and organizational factors that affect employee creativity (Woodman, Sawyer, & Griffin, [Woodman, R.W., 1993]). In many cases, the factors that affect creativity are examined independently. In other words, it is uncommon…

  3. Fear No Creativity

    ERIC Educational Resources Information Center

    Bush, Gail

    2014-01-01

    Young scholars readily encounter creative characters in both literature and in life who stimulate questioning, problem solving, communicating, and pursuing interests and personal growth. By fueling students' creativity, school librarians demonstrate respect for the unique individuals they are now and honor them for the people they are…

  4. Is There Creativity in Design? From a Perspective of School Design and Technology in Hong Kong

    ERIC Educational Resources Information Center

    Wong, Yi Lin; Siu, Kin Wai Michael

    2012-01-01

    As creativity is likely to become a crucial aspect of living in the future, it is important for educators to teach students to think creatively when solving constantly evolving and increasingly complex problems. Supported by the idea that creativity can be taught and learnt, elements of creativity are now embedded in secondary school education.…

  5. From the Dawn of Humanity to the 21st Century: Creativity as an Enduring Survival Skill

    ERIC Educational Resources Information Center

    Puccio, Gerard J.

    2017-01-01

    While the scientific investigation into creativity is a recent phenomenon, creative thinking has always been a crucial feature of humanity. The ability to creatively solve problems enabled early humans to survive and laid the foundation for the creative imagination that has resulted in our modern society. While most humans no longer face physical…

  6. A rugged landscape model for self-organization and emergent leadership in creative problem solving and production groups.

    PubMed

    Guastello, Stephen J; Craven, Joanna; Zygowicz, Karen M; Bock, Benjamin R

    2005-07-01

    The process by which an initially leaderless group differentiates into one containing leadership and secondary role structures was examined using the swallowtail catastrophe model and principles of selforganization. The objectives were to identify the control variables in the process of leadership emergence in creative problem solving groups and production groups. In the first of two experiments, groups of university students (total N = 114) played a creative problem solving game. Participants later rated each other on leadership behavior, styles, and variables related to the process of conversation. A performance quality measure was included also. Control parameters in the swallowtail catastrophe model were identified through a combination of factor analysis and nonlinear regression. Leaders displayed a broad spectrum of behaviors in the general categories of Controlling the Conversation and Creativity in their role-play. In the second experiment, groups of university students (total N = 197) engaged in a laboratory work experiment that had a substantial production goal component. The same system of ratings and modeling strategy was used along with a work production measure. Leaders in the production task emerged to the extent that they exhibited control over both the creative and production aspects of the task, they could keep tension low, and the externally imposed production goals were realistic.

  7. Leisure Activities for the Development of Creative Intelligence in Mathematical Problem Solving

    ERIC Educational Resources Information Center

    Castro, Angélica Mercedes Tumbaco; Guerra, Galo Ernestro Cabanilla; Brito, Christian Antonio Pavón; Chávez, Tannia Gabriela Acosta

    2018-01-01

    The present work studies the influence of leisure activities on the creative intelligence of the students. An experimental pre- and post-test design was carried out with individuals selected in a sampling process. The design identifies the ease of students to place themselves in possible contexts and solve them mathematically through Polya's…

  8. The Gifted Can't Weigh That Giraffe.

    ERIC Educational Resources Information Center

    Wassermann, Selma

    1982-01-01

    A professor's one-time observation of gifted and low-achieving students at one school leads to a startling conclusion. The gifted students were excessively anxious and unable to think creatively in the face of new problems; the low-achievers demonstrated high levels of creative problem-solving. (Author/WD)

  9. How does emotion influence different creative performances? The mediating role of cognitive flexibility.

    PubMed

    Lin, Wei-Lun; Tsai, Ping-Hsun; Lin, Hung-Yu; Chen, Hsueh-Chih

    2014-01-01

    Cognitive flexibility is proposed to be one of the factors underlying how positive emotions can improve creativity. However, previous works have seldom set up or empirically measured an independent index to demonstrate its mediating effect, nor have they investigated its mediating role on different types of creative performances, which involve distinct processes. In this study, 120 participants were randomly assigned to positive, neutral or negative affect conditions. Their levels of cognitive flexibility were then measured by a switch task. Finally, their creative performances were calibrated by either an open-ended divergent thinking test or a closed-ended insight problem-solving task. The results showed that positive emotional states could reduce switch costs and enhance both types of creative performances. However, cognitive flexibility exhibited a full mediating effect only on the relationship between positive emotion and insight problem solving, but not between positive emotion and divergent thinking. Divergent thinking was instead more associated with arousal level. These results suggest that emotions might influence different creative performances through distinct mechanisms.

  10. Foundations for Creativity in the Writing Process: Rhetorical Representations of Ill-Defined Problems.

    ERIC Educational Resources Information Center

    Carey, L. J.; Flower, Linda

    This report examines the composing processes of expert writers to determine which cognitive processes in expository writing produce an opportunity for a creative response. The first section considers how the ill-defined nature of many writing problems and the cognitive processes experts use to solve these problems interact to provide an…

  11. Cooperation makes two less-creative individuals turn into a highly-creative pair.

    PubMed

    Xue, Hua; Lu, Kelong; Hao, Ning

    2018-05-15

    This study aimed to investigate which type of group (e.g., consisting of less-creative or highly-creative individuals) would perform better in solving creativity problems, and explore the underlying inter-brain neural correlates between team members. A preliminary test (an alternative-uses task) was performed to rank individuals' level of creativity, and divide participants into three types of dyads: high-high (two highly-creative individuals), low-low (two less-creative individuals), and high-low (one highly-creative and one less-creative individual). Dyads were then asked to solve a realistic presented problem (RPP; a typical creativity problem) during which a functional near-infrared spectroscopy (fNIRS)-based hyperscanning device was used to record the variation of interpersonal brain synchronization (IBS). Results revealed that less-creative individuals, while working together, would perform as well as highly-creative individuals. The low-low dyads showed higher levels of cooperation behaviour than the other two types of dyads. The fNIRS results revealed increased IBS only for low-low dyads at PFC (prefrontal cortex) and rTPJ (right temporal-parietal junction) brain regions during RPP task performance. In the rDLPFC (right dorsolateral prefrontal cortex), the IBS in the low-low dyads was stronger than that of high-high and high-low dyads. In the rTPJ, the IBS in the low-low dyads was only stronger than that of the high-low dyads. Besides, the IBS at rDLPFC and rTPJ regions in the low-low dyads was positively correlated with their cooperation behaviour and group creative performance. These findings indicated when two less-creative individuals worked on a creativity problem together, they tended to cooperate with each other (indicated by both behaviour index and increased IBS at rDLPFC and rTPJ), which benefited their creative performance. Copyright © 2018 Elsevier Inc. All rights reserved.

  12. Global Creativity: Introduce a Creative Element to Your Teaching through Global Collaborations

    ERIC Educational Resources Information Center

    Stephenson, Peter

    2004-01-01

    The Qualifications and Curriculum Authority (QCA) has made no secret of its desire for teachers to introduce more creativity into UK classrooms. Imaginatively minded teachers have found a number of ways to introduce creativity into the classroom. Dance, music, problem solving and role-play exercises are all well trodden routes, but it was the…

  13. Why Isn't Creativity More Important to Educational Psychologists? Potentials, Pitfalls, and Future Directions in Creativity Research

    ERIC Educational Resources Information Center

    Plucker, Jonathan A.; Beghetto, Ronald A.; Dow, Gayle T.

    2004-01-01

    The construct of creativity has a great deal to offer educational psychology. Creativity appears to be an important component of problem-solving and other cognitive abilities, healthy social and emotional well-being, and scholastic and adult success. Yet the study of creativity is not nearly as robust as one would expect, due in part to the…

  14. Think Inside the Box

    ERIC Educational Resources Information Center

    Spencer, John

    2017-01-01

    Besides "thinking outside the box," the creativity needed to solve problems often involves thinking differently about the box, finding a new approach or off-beat way to use the materials, conditions, and even constraints that one has. Spencer discusses creative constraint--what happens when a problem solver runs into barriers that make…

  15. Situative Creativity: Larger Physical Spaces Facilitate Thinking of Novel Uses for Everyday Objects

    ERIC Educational Resources Information Center

    Chan, Joel; Nokes-Malach, Timothy J.

    2016-01-01

    People often use spatial metaphors (e.g., think "laterally," "outside the box") to describe exploration of the problem space during creative problem solving. In this paper, we probe the potential cognitive underpinnings of these spatial metaphors. Drawing on theories of situative cognition, semantic foraging theory, and…

  16. Sociodrama: Group Creative Problem Solving in Action.

    ERIC Educational Resources Information Center

    Riley, John F.

    1990-01-01

    Sociodrama is presented as a structured, yet flexible, method of encouraging the use of creative thinking to examine a difficult problem. An example illustrates the steps involved in putting sociodrama into action. Production techniques useful in sociodrama include the soliloquy, double, role reversal, magic shop, unity of opposites, and audience…

  17. Identifying Creativity during Problem Solving Using Linguistic Features

    ERIC Educational Resources Information Center

    Skalicky, Stephen; Crossley, Scott A.; McNamara, Danielle S.; Muldner, Kasia

    2017-01-01

    Creativity is commonly assessed using divergent thinking tasks, which measure the fluency, flexibility, originality, and elaboration of participant output on a variety of different tasks. This study assesses the degree to which creativity can be identified based on linguistic features of participants' language while completing collaborative…

  18. Fostering Creativity in the Classroom: Effects of Teachers' Epistemological Beliefs, Motivation, and Goal Orientation

    ERIC Educational Resources Information Center

    Hong, Eunsook; Hartzell, Stephanie A.; Greene, Mary T.

    2009-01-01

    The relationships of teachers' epistemological beliefs, motivation, and goal orientation to their instructional practices that foster student creativity were examined. Teachers' perceived instructional practices that facilitate the development of multiple perspectives in problem solving, transfer, task commitment, creative skill use, and…

  19. Fostering Team Creativity in Higher Education Settings

    ERIC Educational Resources Information Center

    de Villiers Scheepers, Margarietha J.; Maree, Lelani

    2015-01-01

    This paper examines how team creativity can be developed using the Synectics creative problem-solving approach by taking stickiness into account. Stickiness represents the difficulty learners experience in internalising knowledge and skills to perform a task productively. Using a quasi-experimental design learners' perceived change in team…

  20. A Study of Early Childhood Teachers' Conceptions of Creativity in Hong Kong

    ERIC Educational Resources Information Center

    Cheung, Rebecca Hun Ping; Mok, Magdalena Mo Ching

    2013-01-01

    The study aimed to uncover the conceptions of creativity among early childhood teachers in Hong Kong. The sample comprised 563 early childhood teachers. Factor analysis supported the multidimensional hypothesis of teachers' conceptions of creativity. Five dimensions were found: novelty, product, problem solving, cognitive processes and personal…

  1. Creativity among Geomatical Engineering Students

    ERIC Educational Resources Information Center

    Keh, Lim Keng; Ismail, Zaleha; Yusof, Yudariah Mohammad

    2017-01-01

    This research aims to find out the creativity among the geomatical engineering students. 96 geomatical engineering students participated in the research. They were divided into 24 groups of 4 students. Each group were asked to solve a real world problem collaboratively with their creative thinking. Their works were collected and then analysed as…

  2. Dancing with STEAM: Creative Movement Generates Electricity for Young Learners

    ERIC Educational Resources Information Center

    Simpson Steele, Jamie; Fulton, Lori; Fanning, Lisa

    2016-01-01

    The integration of science, technology, engineering, arts, and mathematics (STEAM) serves to develop creative thinking and twenty-first-century skills in the classroom (Maeda 2012). Learning through STEAM promotes novelty, innovation, ingenuity, and task-specific purposefulness to solve real-world problems--all aspects that define creativity. Lisa…

  3. Proposal Savvy: Creating Successful Proposals for Media Projects.

    ERIC Educational Resources Information Center

    Parsigian, Elise K.

    Suggesting that the need for creative thinking, creative problem solving, and creative presentations binds the components of the field of communication (journalism, advertising, and public relations), this book presents a guide to proposal thinking and proposal writing for anyone in the field of communication. The book helps readers evaluate,…

  4. Trends in Children's Video Game Play: Practical but Not Creative Thinking

    ERIC Educational Resources Information Center

    Hamlen, Karla R.

    2013-01-01

    Prior research has found common trends among children's video game play as related to gender, age, interests, creativity, and other descriptors. This study re-examined the previously reported trends by utilizing principal components analysis with variables such as creativity, general characteristics, and problem-solving methods to determine…

  5. Imagination Unlimited: A Guide for Creative Problem Solving, Upper Elementary Summer School.

    ERIC Educational Resources Information Center

    Cleveland Public Schools, OH. Div. of Major Work Classes.

    The guide gives procedures for helping gifted upper elementary school students in Major Work classes utilize their imagination. Appropriate literary quotes introduce a discussion on creativity, which involves the imaginative recombination of known ideas into something new. Considered are obstacles that work against creativity such as mental…

  6. An Empirical Study of the Construct Validity of Social Creativity

    ERIC Educational Resources Information Center

    Mouchiroud, Christophe; Bernoussi, Aurore

    2008-01-01

    Creativity can be broadly defined as a combination of interacting individual and environmental resources leading to the production of valuable solutions. This paper concentrates on the type of creativity that can be expressed in solving social problems. After reviewing the potentially relevant psychological and contextual variables intervening in…

  7. Creative Product Problem-Solving Game: Exploring Torrance's Creative Strengths by Making an Object from a Set of Given Materials

    ERIC Educational Resources Information Center

    Rule, Audrey C.; Zhbanova, Ksenia; Webb, Angela Hileman; Evans, Judy; Schneider, Jean S.; Parpucu, Harun; Logan, Stephanie; Van Meeteren, Beth; Alkouri, Zaid; Ruan, Bin

    2011-01-01

    Creativity is a talent that undergirds invention and innovation, making it an important skill in today's society. Although students are often told to "be creative," they many times do not know how and have little practice in this skill. This document presents an analysis of 33 creative products made by adult participants at a state conference for…

  8. Developing Creativity and Problem-Solving Skills of Engineering Students: A Comparison of Web- and Pen-and-Paper-Based Approaches

    ERIC Educational Resources Information Center

    Valentine, Andrew; Belski, Iouri; Hamilton, Margaret

    2017-01-01

    Problem-solving is a key engineering skill, yet is an area in which engineering graduates underperform. This paper investigates the potential of using web-based tools to teach students problem-solving techniques without the need to make use of class time. An idea generation experiment involving 90 students was designed. Students were surveyed…

  9. Large-scale brain network associated with creative insight: combined voxel-based morphometry and resting-state functional connectivity analyses.

    PubMed

    Ogawa, Takeshi; Aihara, Takatsugu; Shimokawa, Takeaki; Yamashita, Okito

    2018-04-24

    Creative insight occurs with an "Aha!" experience when solving a difficult problem. Here, we investigated large-scale networks associated with insight problem solving. We recruited 232 healthy participants aged 21-69 years old. Participants completed a magnetic resonance imaging study (MRI; structural imaging and a 10 min resting-state functional MRI) and an insight test battery (ITB) consisting of written questionnaires (matchstick arithmetic task, remote associates test, and insight problem solving task). To identify the resting-state functional connectivity (RSFC) associated with individual creative insight, we conducted an exploratory voxel-based morphometry (VBM)-constrained RSFC analysis. We identified positive correlations between ITB score and grey matter volume (GMV) in the right insula and middle cingulate cortex/precuneus, and a negative correlation between ITB score and GMV in the left cerebellum crus 1 and right supplementary motor area. We applied seed-based RSFC analysis to whole brain voxels using the seeds obtained from the VBM and identified insight-positive/negative connections, i.e. a positive/negative correlation between the ITB score and individual RSFCs between two brain regions. Insight-specific connections included motor-related regions whereas creative-common connections included a default mode network. Our results indicate that creative insight requires a coupling of multiple networks, such as the default mode, semantic and cerebral-cerebellum networks.

  10. The Problem-Solving Nemesis: Mindless Manipulation.

    ERIC Educational Resources Information Center

    Hawkins, Vincent J.

    1987-01-01

    Indicates that only 21% of respondents (secondary school math teachers) used computer-assisted instruction for tutorial work, physical models to interpret abstract concepts, or real-life application of the arithmetic or algebraic manipulation. Recommends that creative teaching methods be applied to problem solving. (NKA)

  11. Creater-cizes: Creativity Exercises.

    ERIC Educational Resources Information Center

    Rule, Michael

    1998-01-01

    Creativity exercises, or creater-cizes, can help camp staff generate ideas and solve problems. Common techniques are brainstorming, story-boarding, analogies and metaphors, association and free association, spinning, and lists. Defines and gives examples of each technique. (SAS)

  12. Mathematics creative thinking levels based on interpersonal intelligence

    NASA Astrophysics Data System (ADS)

    Kuncorowati, R. H.; Mardiyana; Saputro, D. R. S.

    2017-12-01

    Creative thinking ability was one of student’s ability to determine various alternative solutions toward mathematics problem. One of indicators related to creative thinking ability was interpersonal intelligence. Student’s interpersonal intelligence would influence to student’s creativity. This research aimed to analyze creative thinking ability level of junior high school students in Karanganyar using descriptive method. Data was collected by test, questionnaire, interview, and documentation. The result showed that students with high interpersonal intelligence achieved third and fourth level in creative thinking ability. Students with moderate interpersonal intelligence achieved second level in creative thinking ability and students with low interpersonal intelligence achieved first and zero level in creative thinking ability. Hence, students with high, moderate, and low interpersonal intelligence could solve mathematics problem based on their mathematics creative thinking ability.

  13. How do open-ended problems promote mathematical creativity? A reflection of bare mathematics problem and contextual problem

    NASA Astrophysics Data System (ADS)

    Wijaya, A.

    2018-03-01

    Creativity is often seen as one of the fundamental aspects of character education. As one of the 21st century skills, creativity has also been considered as an important goal of education across the world. This paper reports a study on promoting mathematical creativity through the use of open-ended mathematics problems. A total of 53 undergraduate students participated in the study. These students worked on open-ended problems in two types, i.e. bare mathematics problem and contextual problem. The contextual problem was presented in the form of paper-based and Geogebra-based. The students’ works were analysed qualitatively in order to describe how students’ mathematical creativity developed. It was found that the open-ended problems successfully promote students’ creativity as indicated by various solutions or strategies that were used by students to solve the problems. The analysis of students’ works show that students’ creativity developed through three kinds of exploration, i. e. (1) exploration of contexts, (2) exploration of software features, and (3) exploration of mathematics concepts. The use of metacognitive questioning was found to be helpful to develop the first two explorations into mathematical exploration.

  14. The Effects of Training and Other Factors on Problem Solving in Students

    ERIC Educational Resources Information Center

    Puran, Robabeh; Behzadi, Mohamad Hasan; Shahvarani, Ahmad; Lotfi, Farhad Hosseinzadeh

    2017-01-01

    The purpose of this article is to identify the factors which affect students' creative thinking in problem solving. The research which was performed was quasi-experimental. It used one experimental group and two control groups from three second-grade high school classes. They received either traditional, active or heuristic problem-solving…

  15. Nonfiction Literature that Highlights Inquiry: How "Real" People Solve "Real" Problems

    ERIC Educational Resources Information Center

    Zarnowski, Myra; Turkel, Susan

    2011-01-01

    In this article, the authors explain how nonfiction literature can demonstrate the nature of problem solving within disciplines such as math, science, and social studies. This literature illustrates what it means to puzzle over problems, to apply disciplinary thinking, and to develop creative solutions. The authors look closely at three examples…

  16. Quality Tools and TRIZ Based Quality Improvement Case Study at PT ‘X’ A Plastic Moulding Manufacturing Industry

    NASA Astrophysics Data System (ADS)

    Wirawan, Christina; Chandra, Fory

    2016-02-01

    Theory of Inventive Problem Solving (TRIZ) is a creative encouraging problem solving method. TRIZ is prepared by Altshuller for product design. Altshuller prepared contradiction matrix and suggestion to solve contradictions usually occur in product design. This paper try to combine TRIZ with quality tools such as Pareto and Fault Tree Analysis (FTA) to solve contradiction in quality improvement problem, neither than product design problem. Pareto used to identify defect priority, FTA used to analysis and identify root cause of defect. When there is contradiction in solving defect causes, TRIZ used to find creative problem solving. As a case study, PT ’X’, a plastic molding manufacturing industry was taken. PT ‘X’ using traditional press machine to produce plastic thread cone. There are 5 defect types that might occur in plastic thread cone production, incomplete form, dirty, mottle, excessive form, rugged. Research about quality improvement effort using DMAIC at PT ‘X’ have been done by Fory Candra. From this research, defect types, priority, root cause from FTA, recommendation from FMEA. In this research, from FTA reviewed, contradictions found among causes troublesome quality improvement efforts. TRIZ used to solve the contradictions and quality improvement effort can be made effectively.

  17. Design Studio.

    ERIC Educational Resources Information Center

    Draze, Dianne; Palouda, Annelise

    This book presents information about 10 areas of design, with the main emphasis on graphic design. One section presents the creative problem solving process and provides practice in using this process to solve design problems. Students are given a glimpse of other areas of design, including fashion, industrial, architectural, decorative,…

  18. Nanomedicine: Problem Solving to Treat Cancer

    ERIC Educational Resources Information Center

    Hemling, Melissa A.; Sammel, Lauren M.; Zenner, Greta; Payne, Amy C.; Crone, Wendy C.

    2006-01-01

    Many traditional classroom science and technology activities often ask students to complete prepackaged labs that ensure that everyone arrives at the same "scientifically accurate" solution or theory, which ignores the important problem-solving and creative aspects of scientific research and technological design. Students rarely have the…

  19. Creative Problem Solving as Sequential BVSR: Exploration (Total Ignorance) versus Elimination (Informed Guess)

    ERIC Educational Resources Information Center

    Simonton, Dean Keith

    2013-01-01

    Although the theory that creativity requires blind variation and selective retention (BVSR) is now more than a half-century old, only recently has BVSR theory undergone appreciable conceptual development, including formal three-parameter definitions of both creativity and sightedness. In this article, these new developments are for the first time…

  20. Developing Second Graders' Creativity through Literacy-Science Integrated Lessons on Lifecycles

    ERIC Educational Resources Information Center

    Webb, Angela Naomi; Rule, Audrey C.

    2012-01-01

    Young children need to develop creative problem-solving skills to ensure success in an uncertain future workplace. Although most teachers recognize the importance of creativity, they do not always know how integrate it with content learning. This repeated measures study on animal and plant lifecycles examined student learning of vocabulary and…

  1. Fostering Creativity through Inquiry and Adventure in Informal Learning Environment Design

    ERIC Educational Resources Information Center

    Doering, Aaron; Henrickson, Jeni

    2015-01-01

    Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…

  2. Art-Integration through Making Dioramas of Women Mathematicians' Lives Enhances Creativity and Motivation

    ERIC Educational Resources Information Center

    Rule, Audrey C.; Atwood-Blaine, Dana; Edwards, Clayton M.; Gordon, Mindy M.

    2016-01-01

    Creativity is essential for solving problems in the workplace, natural environment, and everyday life, necessitating that creativity be nurtured in schools. Identification of factors that intrinsically motivate students to learn difficult or initially unappealing content is also important. This project, in which 24 racially diverse fifth grade…

  3. Serious and Playful Inquiry: Epistemological Aspects of Collaborative Creativity

    ERIC Educational Resources Information Center

    Sullivan, Florence R.

    2011-01-01

    This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…

  4. Promoting Creativity in the Kitchen: Digital Lessons from the Learning Environment

    ERIC Educational Resources Information Center

    Surgenor, Dawn; McMahon-Beattie, Una S. M.; Burns, Amy; Hollywood, Lynsey E.

    2016-01-01

    Creativity and learning are heightened when individuals are exposed to problem-solving activity (Y. Cho, Chung, Choi, Sea, & Baek, 2013); however, while creativity has historically been promoted in schools, educationalists experience difficulty in integrating it meaningfully to the curriculum (Y. Cho et al., 2013). This is relevant in terms of…

  5. Learning Domains and the Process of Creativity

    ERIC Educational Resources Information Center

    Reid, Anna; Petocz, Peter

    2004-01-01

    Creativity is viewed in different ways in different disciplines: in education it is called "innovation", in business it is "entrepreneurship", in mathematics it is often equated with "problem solving", and in music it is "performance" or "composition". A creative product in different domains is measured against the norms of that domain, with its…

  6. Fifth Graders' Creativity in Inventions with and without Creative Articulation Instruction

    ERIC Educational Resources Information Center

    Kress, Darcie K.; Rule, Audrey C.

    2017-01-01

    Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…

  7. From Rhetoric to Reality: Designing Activities to Foster Creativity

    ERIC Educational Resources Information Center

    Cropley, David H.

    2014-01-01

    As teachers strive to make sense of and implement knowledge of creativity that is available from the research community, school librarians are called upon to help turn rhetoric into reality. Developing the creativity habit is far more meaningful and effective if the classroom activity is representative of the real-world problem-solving process.…

  8. Cultural and Political Vignettes in the English Classroom: Problem-Posing, Problem-Solving, and the Imagination

    ERIC Educational Resources Information Center

    Darvin, Jacqueline

    2009-01-01

    One way to merge imagination with problem-posing and problem-solving in the English classroom is by asking students to respond to "cultural and political vignettes" (CPVs). CPVs are cultural and political situations that are presented to students so that they can practice the creative and essential decision-making skills that they will need to use…

  9. Creativity: Incubation as a Special Case of Reminiscence.

    ERIC Educational Resources Information Center

    Dorsel, Thomas N.

    1979-01-01

    Similarities between features of incubation in creative problem solving and reminiscence are pointed out and the author suggests that incubation may merely be a special type of reminiscence. Note: For related information, see EC 120 232-238. (CL)

  10. Building Capacity in the Public Utility Sectors of Basra, Iraq

    DTIC Science & Technology

    2007-10-01

    has a broad range of academic and personal interests in fields that use the creative application of quantitative analysis and systems thinking to solve ... comprehensive study by Tokyo Engineering Consultants Co., Ltd. [5] references a joint United Nations Development Program (UNDP) Iraqi Central Organization...creative solutions to solve this problem. We then develop a means to evaluate and rank these potential solutions using the stakeholder values as the

  11. A Study on the Application of Creative Problem Solving Teaching to Statistics Teaching

    ERIC Educational Resources Information Center

    Hu, Ridong; Xiaohui, Su; Shieh, Chich-Jen

    2017-01-01

    Everyone would encounter the life issue of solving complicated problems generated by economic behaviors among all activities for making a living. Various life problems encountered therefore could be generalized by economic statistics. In other words, a lot of important events in daily life are related to economic statistics. For this reason,…

  12. Non-Routine Problems in Primary Mathematics Workbooks from Romania

    ERIC Educational Resources Information Center

    Marchis, Iuliana

    2012-01-01

    The aim of this paper is to present a research on Hungarian 3th grade primary school textbooks from Romania. These textbooks are analyzed using two classifications. The first classification is based on how much creativity and problem solving skills pupils need to solve a given task. In this classification problems are gouped in three categories:…

  13. The Teaching of Creativity in Information Systems Programmes at South African Higher Education Institutions

    ERIC Educational Resources Information Center

    Turpin, Marita; Matthee, Machdel; Kruger, Anine

    2015-01-01

    The development of problem solving skills is a shared goal in science, engineering, mathematics and technology education. In the applied sciences, problems are often open-ended and complex, requiring a multidisciplinary approach as well as new designs. In such cases, problem solving requires not only analytical capabilities, but also creativity…

  14. Students' Concept-Building Approaches: A Novel Predictor of Success in Chemistry Courses

    ERIC Educational Resources Information Center

    Frey, Regina F.; Cahill, Michael J.; McDaniel, Mark A.

    2017-01-01

    One primary goal of many science courses is for students to learn creative problem-solving skills; that is, integrating concepts, explaining concepts in a problem context, and using concepts to solve problems. However, what science instructors see is that many students, even those having excellent SAT/ACT and Advanced Placement scores, struggle in…

  15. Developing Creative and Critical Thinking Abilities in Business Graduates: The Value of Experiential Learning Techniques

    ERIC Educational Resources Information Center

    Hannon, Stephen; McBride, Hugh; Burns, Barbara

    2004-01-01

    Educational programmes should promote an ethos of lifelong learning and develop in graduates the capacity for long-term personal and professional development through self-learning and reflection. A business degree programme should seek to produce graduates who are confident, creative thinkers with the capacity to solve problems, think creatively,…

  16. Re-Examining the Relationship between Need for Cognition and Creativity: Predicting Creative Problem Solving across Multiple Domains

    ERIC Educational Resources Information Center

    Watts, Logan L.; Steele, Logan M.; Song, Hairong

    2017-01-01

    Prior studies have demonstrated inconsistent findings with regard to the relationship between need for cognition and creativity. In our study, measurement issues were explored as a potential source of these inconsistencies. Structural equation modeling techniques were used to examine the factor structure underlying the 18-item need for cognition…

  17. Creativity, Social Justice and Human Rights within Adult Education

    ERIC Educational Resources Information Center

    Brown, Susannah

    2015-01-01

    In this paper, the author describes philosophical concepts of adult learning and their application as integrated with creative problem solving within the context of social justice and human rights. The context is framed by the work of the United Nations (1992) which emphasizes importance of women's roles and creativity in the process of forming a…

  18. Consequential Creativity: Student Competency and Lateral Thinking Incorporation in Architectural Education

    ERIC Educational Resources Information Center

    Hamza, Tamer S.; Hassan, Doaa K.

    2016-01-01

    Creativity is an original cognitive ability and problem solving process which enables individuals to use their intelligence in a way that is unique and directed toward coming up with a product. Architectural education is one of the fields in which human creativity has been exhibited; because, it can be defined as a design study that correlates…

  19. Chrysalis: Nurturing Creative and Independent Thought in Children. Grades 4-12.

    ERIC Educational Resources Information Center

    McKisson, Micki

    The intent of this book is to provide the framework for educational experiences designed to develop creativity, self-reliance, and a sense of independence in the students' approach to learning. It is comprised of eight units on a variety of themes. Each unit stresses the use of thinking processes, such as creativity and problem solving. Emphasis…

  20. Humor adds the creative touch to CQI teams.

    PubMed

    Balzer, J W

    1994-07-01

    The health care industry is looking to continuous quality improvement as a process to both improve patient care and promote cost effectiveness. Interdisciplinary teams are learning to work together and to use data-driven problem solving. Humor adds a creative and welcome touch to the process that makes it easier and more fun to work in teams. The team leader or facilitator who uses humor along the journey sanctions the risk-taking behavior that accompanies creative solutions to tough problems.

  1. Connecting Learning & Technology for Effective Lesson Plan Design.

    ERIC Educational Resources Information Center

    Seamon, Mary P.

    This paper focuses on the design of effective lesson plans using the Internet. Effective lesson design helps students to explore ideas, acquire and synthesize information, and frame and solve problems. The creative problem solving which depends upon context, interrelationships, and real-world activities is available through Internet projects.…

  2. Including Critical Thinking and Problem Solving in Physical Education

    ERIC Educational Resources Information Center

    Pill, Shane; SueSee, Brendan

    2017-01-01

    Many physical education curriculum frameworks include statements about the inclusion of critical inquiry processes and the development of creativity and problem-solving skills. The learning environment created by physical education can encourage or limit the application and development of the learners' cognitive resources for critical and creative…

  3. Using Depth Intuition in Creative Problem Solving and Strategic Innovation.

    ERIC Educational Resources Information Center

    Markley, O. W.

    1988-01-01

    The article describes four step-by-step methods to sharpen intuitive capacities for problem-solving and innovation. Visionary and transpersonal knowledge processes are tapped to gain access to relatively deep levels of intuition. The methods are considered useful for overcoming internal blockages or resistance, developing organizational mission…

  4. Utilizing the Bicycle for Non-Traditional Activities

    ERIC Educational Resources Information Center

    Maina, Michael P.; Maina, Julie Schlegel; Sebek, Ludek; Hoffmanova, Jana; Kane, Jennifer Jackson

    2012-01-01

    This article examines the bicycle as not simply a means of transportation or as an exercise device, but rather as a vehicle for teambuilding and problem solving activities within a physical education curriculum. The activities described in this article focus on bike-centered initiatives that foster creative problem solving. They have universal…

  5. Sciencewise: Discovering Scientific Process through Problem Solving. Book 2.

    ERIC Educational Resources Information Center

    Holley, Dennis

    This book of activities uses problem solving to help students develop the basic science process skills of observing, predicting, designing/experimenting, eliminating, and drawing conclusions. The activities are divided into two sections: Dynamo Demos and Creative Challenges. The teacher-led Dynamo Demos help students to develop science process…

  6. Sciencewise: Discovering Scientific Process through Problem Solving. Book 1.

    ERIC Educational Resources Information Center

    Holley, Dennis

    This book of activities uses problem solving to help students develop the basic science process skills of observing, predicting, designing/experimenting, eliminating, and drawing conclusions. The activities are divided into two sections: Dynamo Demos and Creative Challenges. The teacher-led Dynamo Demos help students to develop science process…

  7. Communication Students' Skills as a Tool of Development Creativity and Motivation in Geometry

    ERIC Educational Resources Information Center

    Smieskova, Edita

    2017-01-01

    Often solved problems are problems of students' motivation in the process of teaching and learning. Some authors see the solution in creation a more space to students' creativity in teaching and learning. It is the aim of modern pedagogic and humanistic education, too. The submitted study aims to present possibility of how to teach geometric…

  8. Synectics: An Explanation of the Process and Some Comments on its Application in the Secondary School.

    ERIC Educational Resources Information Center

    Marran, James F.; Rogan, Donald V.

    Synectics is a method of creative problem solving through the use of metaphor and apparent irrelevancy developed by William J. J. Gordon. The process involves rational knowledge of the problem to be solved, irrational improvisations that lead to fertile associations creating new approaches to the problem, and euphoric state that is essential in…

  9. Creative Thinking Ability to Increase Student Mathematical of Junior High School by Applying Models Numbered Heads Together

    ERIC Educational Resources Information Center

    Lince, Ranak

    2016-01-01

    Mathematical ability of students creative thinking is a component that must be mastered by the student. Mathematical creative thinking plays an important role, both in solving the problem and well, even in high school students. Therefore, efforts are needed to convey ideas in mathematics. But the reality is not yet developed the ability to…

  10. Inhibitory Control as a Core Process of Creative Problem Solving and Idea Generation from Childhood to Adulthood

    ERIC Educational Resources Information Center

    Cassotti, Mathieu; Agogué, Marine; Camarda, Anaëlle; Houdé, Olivier; Borst, Grégoire

    2016-01-01

    Developmental cognitive neuroscience studies tend to show that the prefrontal brain regions (known to be involved in inhibitory control) are activated during the generation of creative ideas. In the present article, we discuss how a dual-process model of creativity--much like the ones proposed to account for decision making and reasoning--could…

  11. The "Reverse Case Study:" Enhancing Creativity in Case-Based Instruction in Leadership Studies

    ERIC Educational Resources Information Center

    Atkinson, Timothy N.

    2014-01-01

    In this application brief I share a case study assignment I used in my "Leadership in Complex Organizations" classes to promote creativity in problem solving. I sorted Ph.D. students into two teams and trained them to use creative writing techniques to "encode" theory into their own cases. A sense of competition emerged. Later,…

  12. Ultra-high-field fMRI insights on insight: Neural correlates of the Aha!-moment.

    PubMed

    Tik, Martin; Sladky, Ronald; Luft, Caroline Di Bernardi; Willinger, David; Hoffmann, André; Banissy, Michael J; Bhattacharya, Joydeep; Windischberger, Christian

    2018-04-17

    Finding creative solutions to difficult problems is a fundamental aspect of human culture and a skill highly needed. However, the exact neural processes underlying creative problem solving remain unclear. Insightful problem solving tasks were shown to be a valid method for investigating one subcomponent of creativity: the Aha!-moment. Finding insightful solutions during a remote associates task (RAT) was found to elicit specific cortical activity changes. Considering the strong affective components of Aha!-moments, as manifested in the subjectively experienced feeling of relief following the sudden emergence of the solution of the problem without any conscious forewarning, we hypothesized the subcortical dopaminergic reward network to be critically engaged during Aha. To investigate those subcortical contributions to insight, we employed ultra-high-field 7 T fMRI during a German Version of the RAT. During this task, subjects were exposed to word triplets and instructed to find a solution word being associated with all the three given words. They were supposed to press a button as soon as they felt confident about their solution without further revision, allowing us to capture the exact event of Aha!-moment. Besides the finding on cortical involvement of the left anterior middle temporal gyrus (aMTG), here we showed for the first time robust subcortical activity changes related to insightful problem solving in the bilateral thalamus, hippocampus, and the dopaminergic midbrain comprising ventral tegmental area (VTA), nucleus accumbens (NAcc), and caudate nucleus. These results shed new light on the affective neural mechanisms underlying insightful problem solving. © 2018 The Authors Human Brain Mapping Published by Wiley Periodicals, Inc.

  13. Memory Inhibition as a Critical Factor Preventing Creative Problem Solving

    ERIC Educational Resources Information Center

    Gómez-Ariza, Carlos J.; del Prete, Francesco; Prieto del Val, Laura; Valle, Tania; Bajo, M. Teresa; Fernandez, Angel

    2017-01-01

    The hypothesis that reduced accessibility to relevant information can negatively affect problem solving in a remote associate test (RAT) was tested by using, immediately before the RAT, a retrieval practice procedure to hinder access to target solutions. The results of 2 experiments clearly showed that, relative to baseline, target words that had…

  14. Aha! Voila! Eureka! Bilingualism and Insightful Problem Solving

    ERIC Educational Resources Information Center

    Cushen, Patrick J.; Wiley, Jennifer

    2011-01-01

    What makes a person able to solve problems creatively? One interesting factor that may contribute is experience with multiple languages from an early age. Bilingual individuals who acquire two languages by the age of 6 have been shown to demonstrate superior performance on a number of thinking tasks that require flexibility. However, bilingual…

  15. Promoting Staff Support in Schools: Solution Circles

    ERIC Educational Resources Information Center

    Brown, Emma; Henderson, Linda

    2012-01-01

    The Solution Circle (SC) approach is a flexible tool which encourages participants to maintain a positive, creative approach to problem-solving. This project focussed on the introduction of this approach to staff in a primary and a secondary school. The rationale was to implement a problem-solving/discussion tool that would allow staff to utilise…

  16. Creating Alien Life Forms: Problem Solving in Biology.

    ERIC Educational Resources Information Center

    Grimnes, Karin A.

    1996-01-01

    Describes a project that helps students integrate biological concepts using both creativity and higher-order problem-solving skills. Involves students playing the roles of junior scientists aboard a starship in orbit around a class M planet and using a description of habitats, seasonal details, and a surface map of prominent geographic features to…

  17. Role of Beliefs and Emotions in Numerical Problem Solving in University Physics Education

    ERIC Educational Resources Information Center

    Bodin, Madelen; Winberg, Mikael

    2012-01-01

    Numerical problem solving in classical mechanics in university physics education offers a learning situation where students have many possibilities of control and creativity. In this study, expertlike beliefs about physics and learning physics together with prior knowledge were the most important predictors of the quality of performance of a task…

  18. Cognitive Science and Instructional Technology: Improvements in Higher Order Thinking Strategies.

    ERIC Educational Resources Information Center

    Tennyson, Robert D.

    This paper examines the cognitive processes associated with higher-order thinking strategies--i.e., cognitive processes directly associated with the employment of knowledge in the service of problem solving and creativity--in order to more clearly define a prescribed instructional method to improve problem-solving skills. The first section of the…

  19. Quickfire Challenges to Inspire Problem Solving

    ERIC Educational Resources Information Center

    Harper, Suzanne R.; Cox, Dana C.

    2017-01-01

    In the authors' attempts to incorporate problem solving into their mathematics courses, they have found that student ambition and creativity are often hampered by feelings of risk, as many students are conditioned to value a produced solution over the actual process of building one. Eliminating risk is neither possible nor desired. The challenge,…

  20. Improving Creative Problem-Solving in a Sample of Third Culture Kids

    ERIC Educational Resources Information Center

    Lee, Young Ju; Bain, Sherry K.; McCallum, R. Steve

    2007-01-01

    We investigated the effects of divergent thinking training (with explicit instruction) on problem-solving tasks in a sample of Third Culture Kids (Useem and Downie, 1976). We were specifically interested in whether the children's originality and fluency in responding increased following instruction, not only on classroom-based worksheets and the…

  1. Problem Solving with Patents

    ERIC Educational Resources Information Center

    Moore, Jerilou; Sumrall, William J.

    2008-01-01

    Exploring our patent system is a great way to engage students in creative problem solving. As a result, the authors designed a teaching unit that uses the study of patents to explore one avenue in which scientists and engineers do science. Specifically, through the development of an idea, students learn how science and technology are connected.…

  2. Schizotypy and Performance on an Insight Problem-Solving Task: The Contribution of Persecutory Ideation.

    PubMed

    Cosgrave, Jan; Haines, Ross; Golodetz, Stuart; Claridge, Gordon; Wulff, Katharina; van Heugten-van der Kloet, Dalena

    2018-01-01

    Insight problem solving is thought to underpin creative thought as it incorporates both divergent (generating multiple ideas and solutions) and convergent (arriving at the optimal solution) thinking approaches. The current literature on schizotypy and creativity is mixed and requires clarification. An alternate approach was employed by designing an exploratory web-based study using only correlates of schizotypal traits (paranoia, dissociation, cognitive failures, fantasy proneness, and unusual sleep experiences) and examining which (if any) predicted optimal performance on an insight problem-solving task. One hundred and twenty-one participants were recruited online from the general population and completed the number reduction task. The discovery of the hidden rule (HR) was used as a measure of insight. Multivariate logistic regression analyses highlighted persecutory ideation to best predict the discovery of the HR (OR = 1.05; 95% CI 1.01-1.10, p = 0.017), with a one-point increase in persecutory ideas corresponding to the participant being 5% more likely to discover the HR. This result suggests that persecutory ideation, above other schizotypy correlates, may be involved in insight problem solving.

  3. The development of a culture of problem solving with secondary students through heuristic strategies

    NASA Astrophysics Data System (ADS)

    Eisenmann, Petr; Novotná, Jarmila; Přibyl, Jiří; Břehovský, Jiří

    2015-12-01

    The article reports the results of a longitudinal research study conducted in three mathematics classes in Czech schools with 62 pupils aged 12-18 years. The pupils were exposed to the use of selected heuristic strategies in mathematical problem solving for a period of 16 months. This was done through solving problems where the solution was the most efficient if heuristic strategies were used. The authors conducted a two-dimensional classification of the use of heuristic strategies based on the work of Pólya (2004) and Schoenfeld (1985). We developed a tool that allows for the description of a pupil's ability to solve problems. Named, the Culture of Problem Solving (CPS), this tool consists of four components: intelligence, text comprehension, creativity and the ability to use existing knowledge. The pupils' success rate in problem solving and the changes in some of the CPS factors pre- and post-experiment were monitored. The pupils appeared to considerably improve in the creativity component. In addition, the results indicate a positive change in the students' attitude to problem solving. As far as the teachers participating in the experiment are concerned, a significant change was in their teaching style to a more constructivist, inquiry-based approach, as well as their willingness to accept a student's non-standard approach to solving a problem. Another important outcome of the research was the identification of the heuristic strategies that can be taught via long-term guided solutions of suitable problems and those that cannot. Those that can be taught include systematic experimentation, guess-check-revise and introduction of an auxiliary element. Those that cannot be taught (or can only be taught with difficulty) include the strategies of specification and generalization and analogy.

  4. Engaging the creative to better build science into water resource solutions

    NASA Astrophysics Data System (ADS)

    Klos, P. Z.

    2014-12-01

    Psychological thought suggests that social engagement with an environmental problem requires 1) cognitive understanding of the problem, 2) emotional engagement with the problem, and 3) perceived efficacy that there is something we can do to solve the problem. Within the water sciences, we form problem-focused, cross-disciplinary teams to help address complex water resource problems, but often we only seek teammates from other disciplines within the realms of engineering and the natural/social sciences. Here I argue that this science-centric focus fails to fully solve these water resource problems, and often the science goes unheard because it is heavily cognitive and lacks the ability to effectively engage the audience through crucial social-psychological aspects of emotion and efficacy. To solve this, future cross-disciplinary collaborations that seek to include creative actors from the worlds of art, humanities, and design can begin to provide a much stronger overlap of the cognition, emotion, and efficacy needed to communicate the science, engage the audience, and create the solutions needed to solve or world's most complex water resource problems. Disciplines across the arts, sciences, and engineering all bring unique strengths that, through collaboration, allow for uniquely creative modes of art-science overlap that can engage people through additions of emotion and efficacy that compliment the science and go beyond the traditional cognitive approach. I highlight examples of this art-science overlap in action and argue that water resource collaborations like these will be more likely to have their hydrologic science accepted and applied by those who decide on water resource solutions. For this Pop-up Talk session, I aim to share the details of this proposed framework in the context of my own research and the work of others. I hope to incite discussion regarding the utility and relevance of this framework as a future option for other water resource collaboratives working to solve hydrologic issues across the globe.

  5. Editorial: Computational Creativity, Concept Invention, and General Intelligence

    NASA Astrophysics Data System (ADS)

    Besold, Tarek R.; Kühnberger, Kai-Uwe; Veale, Tony

    2015-12-01

    Over the last decade, computational creativity as a field of scientific investigation and computational systems engineering has seen growing popularity. Still, the levels of development between projects aiming at systems for artistic production or performance and endeavours addressing creative problem-solving or models of creative cognitive capacities is diverging. While the former have already seen several great successes, the latter still remain in their infancy. This volume collects reports on work trying to close the accrued gap.

  6. Analysis of creative mathematical thinking ability by using model eliciting activities (MEAs)

    NASA Astrophysics Data System (ADS)

    Winda, A.; Sufyani, P.; Elah, N.

    2018-05-01

    Lack of creative mathematical thinking ability can lead to not accustomed with open ended problem. Students’ creative mathematical thinking ability in the first grade at one of junior high school in Tangerang City is not fully developed. The reason of students’ creative mathematical thinking ability is not optimally developed is so related with learning process which has done by the mathematics teacher, maybe the learning design that teacher use is unsuitable for increasing students’ activity in the learning process. This research objective is to see the differences in students’ ways of answering the problems in terms of students’ creative mathematical thinking ability during the implementation of Model Eliciting Activities (MEAs). This research use post-test experimental class design. The indicators for creative mathematical thinking ability in this research arranged in three parts, as follow: (1) Fluency to answer the problems; (2) Flexibility to solve the problems; (3) Originality of answers. The result of this research found that by using the same learning model and same instrument from Model Eliciting Activities (MEAs) there are some differences in the way students answer the problems and Model Eliciting Activities (MEAs) can be one of approach used to increase students’ creative mathematical thinking ability.

  7. Self-Affirmation Improves Problem-Solving under Stress

    PubMed Central

    Creswell, J. David; Dutcher, Janine M.; Klein, William M. P.; Harris, Peter R.; Levine, John M.

    2013-01-01

    High levels of acute and chronic stress are known to impair problem-solving and creativity on a broad range of tasks. Despite this evidence, we know little about protective factors for mitigating the deleterious effects of stress on problem-solving. Building on previous research showing that self-affirmation can buffer stress, we tested whether an experimental manipulation of self-affirmation improves problem-solving performance in chronically stressed participants. Eighty undergraduates indicated their perceived chronic stress over the previous month and were randomly assigned to either a self-affirmation or control condition. They then completed 30 difficult remote associate problem-solving items under time pressure in front of an evaluator. Results showed that self-affirmation improved problem-solving performance in underperforming chronically stressed individuals. This research suggests a novel means for boosting problem-solving under stress and may have important implications for understanding how self-affirmation boosts academic achievement in school settings. PMID:23658751

  8. Self-affirmation improves problem-solving under stress.

    PubMed

    Creswell, J David; Dutcher, Janine M; Klein, William M P; Harris, Peter R; Levine, John M

    2013-01-01

    High levels of acute and chronic stress are known to impair problem-solving and creativity on a broad range of tasks. Despite this evidence, we know little about protective factors for mitigating the deleterious effects of stress on problem-solving. Building on previous research showing that self-affirmation can buffer stress, we tested whether an experimental manipulation of self-affirmation improves problem-solving performance in chronically stressed participants. Eighty undergraduates indicated their perceived chronic stress over the previous month and were randomly assigned to either a self-affirmation or control condition. They then completed 30 difficult remote associate problem-solving items under time pressure in front of an evaluator. Results showed that self-affirmation improved problem-solving performance in underperforming chronically stressed individuals. This research suggests a novel means for boosting problem-solving under stress and may have important implications for understanding how self-affirmation boosts academic achievement in school settings.

  9. Brain and Creativity

    NASA Astrophysics Data System (ADS)

    Oliverio, A.

    Creativity can be considered from different points of view. Afirst possibility is to trace its natural history in mammals, mostly in non human primates. A second one is to consider mental processes, such as analogies, that may result in creative associations as evident in many fields, from arts to sciences. These two approaches lead to a better understanding of cognitive systems at the roots of creative behaviour. A third strategy relies on an analysis of primary and secondary states of mind characterizing flow and creativity. Flow, the mental state of operation in which a person is fully immersed in what he or she is doing, typical of intense problem solving activities, has been explained in terms of reduced prefrontal activity. While it is not difficult to carry out tests of problem solving activity, creativity is much more elusive and it is not easy to measure it. Thus, flow has often been simplistically assimilated to creativity and it has been assumed that also creati ve performance depends on low prefrontal activity. It is instead proposed that creativity involves two consecutive steps: 1. Generation of novelty, mostly in the ventral striatum. 2. Analysis of novelty by the prefrontal cortex that transforms it into creative behaviour. The emergence of creativity has been explained through a Darwinian process based upon the classic variation-selection procedure. Thus, basal ganglia, with their implicit strategies and memories, may be regarded as a mechanism that continuously generates novelty (variation) while the prefrontal cortex, possibly its dorsolateral areas, may be considered as the computational mechanism that transforms novelty (selection) into explicit creative behaviours.

  10. Examining the Role of Web 2.0 Tools in Supporting Problem Solving during Case-Based Instruction

    ERIC Educational Resources Information Center

    Koehler, Adrie A.; Newby, Timothy J.; Ertmer, Peggy A.

    2017-01-01

    As learners solve complex problems, such as the ones present in case narratives, they need instructional support. Potentially, Web 2.0 applications can be useful to learners during case-based instruction (CBI), as their affordances offer creative and collaborative opportunities. However, there is limited research available on how the affordances…

  11. Changing Channels: Activities Promoting Media Smarts and Creative Problem Solving for Kids.

    ERIC Educational Resources Information Center

    Hoffman, Eric

    When children have healthy ways to process the news and information they see on television, they are better prepared to approach conflict peacefully and solve problems in their everyday lives. This guide presents activities for children to help them learn to think critically about what they see on television, to resolve conflicts productively, and…

  12. Robotic Challenges: Robots Bring New Life to Gifted Classes, Teach Students Hands-On Problem Solving, Computer Skills.

    ERIC Educational Resources Information Center

    Smith, Ruth Baynard

    1994-01-01

    Intermediate level academically talented students learn essential elements of computer programming by working with robots at enrichment workshops at Dwight-Englewood School in Englewood, New Jersey. The children combine creative thinking and problem-solving skills to program the robots' microcomputers to perform a variety of movements. (JDD)

  13. Creativity in Unique Problem-Solving in Mathematics and Its Influence on Motivation for Learning

    ERIC Educational Resources Information Center

    Bishara, Saied

    2016-01-01

    This research study investigates the ability of students to tackle the solving of unique mathematical problems in the domain of numerical series, verbal and formal, and its influence on the motivation of junior high students with learning disabilities in the Arab sector. Two instruments were used to collect the data: mathematical series were…

  14. New hope for the health care field.

    PubMed

    Mabbett, P

    1993-03-01

    Creativity is required for solving many of the problems that face the health care system. As a group, caregivers tend to underestimate their own creativity and its potential impact on the systems in which they work. This article reviews common misconceptions about creativity and describes forces that erode its expression. Suggestions are made for how creativity can be increased within traditional-practice settings. Steps in a creative process are reviewed as well as internal and external factors that support the occurrence of creative moments. The benefits to be gained from increased creativity range from practical improvements within the system to personal gratification for individual caregivers.

  15. Experimental Studies of Incubation: Searching for the Elusive.

    ERIC Educational Resources Information Center

    Olton, Robert M.

    1979-01-01

    The author discusses the phenomenon of incubation in creative problem solving, distinguishes it from "creative worrying" and "tip of the tongue" experiences, and reviews research to indicate a lack of evidence of incubation's existence in well-controlled studies. Note: For related information, see EC 120 232-238. (CL)

  16. The Teaching of Thinking Skills: Does It Improve Creativity?

    ERIC Educational Resources Information Center

    Ristow, Robert S.

    1988-01-01

    Direct instruction of brainstorming, product-improvement techniques, and verbal problem solving to 19 third graders for 30 minutes per week significantly improved their performance on the flexibility and originality components of the Torrance Test of Creative Thinking. No significant change occurred on the fluency component, perhaps a result of…

  17. The Creative Child

    ERIC Educational Resources Information Center

    Leader, Wendy

    2012-01-01

    Jen and Michael agreed that it felt like a mixed blessing when the kindergarten teacher told them she thought their daughter was "very creative." The teacher had commented on Allison's love of dramatic and imaginative play, her bold and expressive artwork, her knack for solving problems with numbers and shapes, and her delight in finding…

  18. Creative Performances and Gifted Education: Studies from Art Education

    ERIC Educational Resources Information Center

    Thomas, Kerry

    2017-01-01

    This paper acknowledges that there is widespread support in Gifted Education for students' creative aptitudes to be identified as a domain that includes imagination, originality, fluency, and problem solving. I explore where and when these concepts originated and briefly identify how they are represented in Gifted Education. Then various…

  19. Looking for Creativity: Where Do We Look When We Look for New Ideas?

    PubMed Central

    Salvi, Carola; Bowden, Edward M.

    2016-01-01

    Recent work using the eye movement monitoring technique has demonstrated that when people are engaged in thought they tend to disengage from the external world by blinking or fixating on an empty portion of the visual field, such as a blank wall, or out the window at the sky. This ‘looking at nothing’ behavior has been observed during thinking that does not explicitly involve visual imagery (mind wandering, insight in problem solving, memory encoding and search) and it is associated with reduced analysis of the external visual environment. Thus, it appears to indicate (and likely facilitate) a shift of attention from external to internal stimuli that benefits creativity and problem solving by reducing the cognitive load and enhancing attention to internally evolving activation. We briefly mention some possible reasons to collect eye movement data in future studies of creativity. PMID:26913018

  20. Incubation and Intuition in Creative Problem Solving.

    PubMed

    Gilhooly, Kenneth J

    2016-01-01

    Creative problem solving, in which novel solutions are required, has often been seen as involving a special role for unconscious processes (Unconscious Work) which can lead to sudden intuitive solutions (insights) when a problem is set aside during incubation periods. This notion of Unconscious Work during incubation periods is supported by a review of experimental studies and particularly by studies using the Immediate Incubation paradigm. Other explanations for incubation effects, in terms of Intermittent Work or Beneficial Forgetting are considered. Some recent studies of divergent thinking, using the Alternative Uses task, carried out in my laboratory regarding Immediate vs. Delayed Incubation and the effects of resource competition from interpolated activities are discussed. These studies supported a role for Unconscious Work as against Intermittent Conscious work or Beneficial Forgetting in incubation.

  1. Incubation and Intuition in Creative Problem Solving

    PubMed Central

    Gilhooly, Kenneth J.

    2016-01-01

    Creative problem solving, in which novel solutions are required, has often been seen as involving a special role for unconscious processes (Unconscious Work) which can lead to sudden intuitive solutions (insights) when a problem is set aside during incubation periods. This notion of Unconscious Work during incubation periods is supported by a review of experimental studies and particularly by studies using the Immediate Incubation paradigm. Other explanations for incubation effects, in terms of Intermittent Work or Beneficial Forgetting are considered. Some recent studies of divergent thinking, using the Alternative Uses task, carried out in my laboratory regarding Immediate vs. Delayed Incubation and the effects of resource competition from interpolated activities are discussed. These studies supported a role for Unconscious Work as against Intermittent Conscious work or Beneficial Forgetting in incubation. PMID:27499745

  2. Firing the Executive: When an Analytic Approach to Problem Solving Helps and Hurts

    ERIC Educational Resources Information Center

    Aiello, Daniel A.; Jarosz, Andrew F.; Cushen, Patrick J.; Wiley, Jennifer

    2012-01-01

    There is a general assumption that a more controlled or more focused attentional state is beneficial for most cognitive tasks. However, there has been a growing realization that creative problem solving tasks, such as the Remote Associates Task (RAT), may benefit from a less controlled solution approach. To test this hypothesis, in a 2x2 design,…

  3. Solving Real World Problems with Alternate Reality Gaming: Student Experiences in the Global Village Playground Capstone Course Design

    ERIC Educational Resources Information Center

    Dondlinger, Mary Jo; McLeod, Julie K.

    2015-01-01

    The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering complex problem solving, as well as critical and creative thinking. In the GVP, students work on simulated and real-world problems…

  4. Mind Wandering and the Incubation Effect in Insight Problem Solving

    ERIC Educational Resources Information Center

    Tan, Tengteng; Zou, Hong; Chen, Chuansheng; Luo, Jin

    2015-01-01

    Although many anecdotes suggest that creative insights often arise during mind wandering, empirical research is still sparse. In this study, the number reduction task (NRT) was used to assess whether insightful solutions were related to mind wandering during the incubation stage of the creative process. An experience sampling paradigm was used to…

  5. Synectics for Creative Thinking in Technology Education

    ERIC Educational Resources Information Center

    Hummell, Laura

    2006-01-01

    Synectics is a creative problem-solving process developed by William J. J. Gordon and George Prince in the 1960s (Gordon, 1961). A result of Gordon and Prince observing brainstorming sessions that achieved varying levels of success, Synectics outlines the processes that people can use to help them overcome mental blocks while working on difficult…

  6. Developing Student Creativity in Geography Classes: Four "How to Do It" Papers for Classroom Teachers.

    ERIC Educational Resources Information Center

    Wragg, Paul H.; Allen, Rodney F.

    Four lessons for secondary school geography instruction focus on creative thinking through generating alternatives, imagining consequences, generating analogies, and creating products. In lesson 1 students lay out alternatives to solving a problem and decide the best course of action. Suggested activities include consideration of alternatives in…

  7. What Makes Your Wheels Turn?

    ERIC Educational Resources Information Center

    DiJulio, Betsy

    2010-01-01

    In the author's ongoing attempt to design creative challenges that are relevant, based on observational drawing, and that place students squarely in the creative problem-solving driver's seat, she chose cars and engines as subjects. After all, they have a parking lot full of them and their administrative staff members, who park side-by-side, were…

  8. Learning from the Land: Teaching Ecology through Stories and Activities.

    ERIC Educational Resources Information Center

    Ellis, Brian Fox

    This book strives to combine creative writing, the whole language approach, thinking skills, and problem-solving strategies with an introduction to ecological concepts. It aims to bring scientific facts to life by creating empathy for wild creatures and teach basic science skills by using creative writing and storytelling. This book contains nine…

  9. A 21st-Century Art Room: The Remix of "Creativity" and Technology

    ERIC Educational Resources Information Center

    Bryant, Courtney

    2010-01-01

    This article describes the author's innovative approach to facilitating students' imaginations and critical thinking through a computer animation project. The author conducted a qualitative case study in a computer animation unit and explored urban high school students' use of creative problem-solving strategies, defined as techniques that offer…

  10. Educating for Creativity and Innovation

    ERIC Educational Resources Information Center

    Treffinger, Donald J.; Schoonover, Patricia F.; Selby, Edwin C.

    2012-01-01

    Today, more than ever before, we must all be able to think creatively, manage change, and solve complex, open-ended problems. Education today is different in its structure and practice than it was in any previous generation, not just because of the impact of technology and the Internet, but also because, across the lifespan, every person studies,…

  11. Mind Map Marketing: A Creative Approach in Developing Marketing Skills

    ERIC Educational Resources Information Center

    Eriksson, Lars Torsten; Hauer, Amie M.

    2004-01-01

    In this conceptual article, the authors describe an alternative course structure that joins learning key marketing concepts to creative problem solving. The authors describe an approach using a convergent-divergent-convergent (CDC) process: key concepts are first derived from case material to be organized in a marketing matrix, which is then used…

  12. The Power of Noticing

    ERIC Educational Resources Information Center

    Garner, Betty K.

    2013-01-01

    Students are so creative! How can teachers help them use that creativity to learn? This question haunted the author while she was teaching art in a K-8 public school. In art class, she frequently saw students demonstrate refreshingly original ideas in their drawings and paintings as well as innovative problem solving related to their projects.…

  13. Creativity from Constraints: What Can We Learn from Motherwell? From Modrian? From Klee?

    ERIC Educational Resources Information Center

    Stokes, Patricia D.

    2008-01-01

    This article presents a problem-solving model of variability and creativity built on the classic Reitman and Simon analyses of musical composition and architectural design. The model focuses on paired constraints: one precluding (or limiting search among) reliable, existing solutions, the other promoting (or directing search to) novel, often…

  14. Neural underpinnings of divergent production of rules in numerical analogical reasoning.

    PubMed

    Wu, Xiaofei; Jung, Rex E; Zhang, Hao

    2016-05-01

    Creativity plays an important role in numerical problem solving. Although the neural underpinnings of creativity have been studied over decades, very little is known about neural mechanisms of the creative process that relates to numerical problem solving. In the present study, we employed a numerical analogical reasoning task with functional Magnetic Resonance Imaging (fMRI) to investigate the neural correlates of divergent production of rules in numerical analogical reasoning. Participants performed two tasks: a multiple solution analogical reasoning task and a single solution analogical reasoning task. Results revealed that divergent production of rules involves significant activations at Brodmann area (BA) 10 in the right middle frontal cortex, BA 40 in the left inferior parietal lobule, and BA 8 in the superior frontal cortex. The results suggest that right BA 10 and left BA 40 are involved in the generation of novel rules, and BA 8 is associated with the inhibition of initial rules in numerical analogical reasoning. The findings shed light on the neural mechanisms of creativity in numerical processing. Copyright © 2016 Elsevier B.V. All rights reserved.

  15. Two analogy strategies: the cases of mind metaphors and introspection

    NASA Astrophysics Data System (ADS)

    Fischer, Eugen

    2018-04-01

    Analogical reasoning is often employed in problem-solving and metaphor interpretation. This paper submits that, as a default, analogical reasoning addressing these different tasks employs different mapping strategies. In problem-solving, it employs analogy-maximising strategies (like structure mapping, Gentner, D., & Markman, A. B. (1997). Structure mapping in analogy and similarity. American Psychologist, 52, 45-56); in metaphor interpretation, analogy-minimising strategies (like ATT-Meta, Barnden, J. A. (2015). Open-ended elaborations in creative metaphor. In T. R. Besold, M. Schorlemmer, & A. Smaill (Eds.), Computational creativity research: Towards creative machines (pp. 217-242). Berlin: Springer). The two strategies interact in analogical reasoning with conceptual metaphors. This interaction leads to predictable fallacies. The paper supports these hypotheses through case-studies on "mind" metaphors from ordinary discourse, and abstract problem-solving in the philosophy of mind, respectively. It shows that (1) default metaphorical interpretations for vision- and space-cognition metaphors can be derived with a variant of the analogy-minimising ATT-Meta approach, (2) philosophically influential introspective conceptions of the mind can be derived with conceptual metaphors only through an analogy-maximising strategy, and (3) the interaction of these strategies leads to hitherto unrecognised fallacies in analogical reasoning with metaphors. This yields a debunking explanation of introspective conceptions.

  16. Teamwork & Teamplay: A Guide to Cooperative, Challenge and Adventure Activities That Build Confidence, Cooperation, Teamwork, Creativity, Trust, Decision Making, Conflict Resolution, Resource Management, Communication, Effective Feedback and Problem Solving Skills.

    ERIC Educational Resources Information Center

    Cain, Jim; Jolliff, Barry

    Challenge and adventure programs create situations that challenge the abilities of individuals and groups and that are metaphors for the problems and challenges of daily life. This book describes dozens of group activities that foster individual and group skills such as cooperation, problem solving, and communication. Each activity has a…

  17. Relationship among Students' Problem-Solving Attitude, Perceived Value, Behavioral Attitude, and Intention to Participate in a Science and Technology Contest

    ERIC Educational Resources Information Center

    Huang, Neng-Tang Norman; Chiu, Li-Jia; Hong, Jon-Chao

    2016-01-01

    The strong humanistic and ethics-oriented philosophy of Confucianism tends to lead people influenced by these principles to undervalue the importance of hands-on practice and creativity in education. GreenMech, a science and technology contest, was implemented to encourage real-world, hands-on problem solving in an attempt to mitigate this effect.…

  18. Developing Creative Thinking among Intellectually Able Filipino Children from Disadvantaged Urban Communities.

    ERIC Educational Resources Information Center

    Naval-Severino, Teresita

    1993-01-01

    Disadvantaged Filipino children (ages 5-6) who were fast learners were given 20 sessions (n=7) or 46 sessions (n=8) of training in creative activities, using such techniques as brainstorming, figural/verbal/physical exercises, and problem solving. Children exposed to more training activities over a longer period of time manifested gains in…

  19. How to Overcome the One-Track Mind: Teaching for Creativity and Wisdom

    ERIC Educational Resources Information Center

    Dai, David Yun; Cheng, Huai

    2017-01-01

    In this response to Sternberg's (2017) feature article in this special issue, we identify and define a kind of closed-minded, dogmatic, self-serving thinking that is nowadays quite prevalent around the world but counterproductive in solving many social problems. We argue that overcoming such a mindset takes wisdom and creativity. We present some…

  20. Discovering Creative Thinking Process Skills: A Win-Win for Children

    ERIC Educational Resources Information Center

    Cramond, Bonnie

    2015-01-01

    We teach our children manners, what to do in certain emergencies, and other life basics, but most of us do not intentionally teach our children about thinking strategies and creative problem solving. Perhaps this is the case because many of us have never formalized these processes within ourselves so that we feel capable of communicating them to…

  1. Effect of Physics Problem Solving on Structures Schemes and Knowledge Associations

    NASA Astrophysics Data System (ADS)

    Setyowidodo, I.; Jatmiko, B.; Susantini, E.; Widodo, S.; Shofwan, A.

    2017-09-01

    This study aims to develop learners’ thinking structures through associations, case based, and schematic method so that different knowledge structures have a role in influencing the structure of creative thinking. The learners have low mastery of physics materials since they are not given sufficient opportunity to build their own knowledge. They should be directed to approach each new problem or task with their prior knowledge, assimilate new information, and construct their own understanding. The design of this research was a quasi-experiment using purposive sampling. Data were analyzed using variance analysis. The design of this research was a quasi-experiment using purposive sampling. Data were analyzed using variance analysis. The learning process of problemsolving consists of: 1) identifying problems, 2) planning projects, 3) creating projects, 4) presenting projects, and 5) evaluating projects. From the results of this research, it can be concluded that problem-solving method can provide strong supports in developing the learners’ creative thinking skills as they can share their knowledge and interact with their friends and the environment. This learning activity also constitutes an appropriate technique to help the learners to develop problem solving knowledge and skills.

  2. Exploration of student's creativity by integrating STEM knowledge into creative products

    NASA Astrophysics Data System (ADS)

    Mayasari, Tantri; Kadarohman, Asep; Rusdiana, Dadi; Kaniawati, Ida

    2016-02-01

    Creativity is an important capability that should be held to competitive standards in the 21st century in entering the era of information and knowledge. It requires a creative generation that is able to innovate to meet the challenges of an increasingly complex future. This study examines the student's creativity level by integrating STEM (Science, Technology, Engineering, and Mathematics) knowledge to make creative products in renewable energy (solar energy). Total respondents in this study were 29 students who take applied science course. This research used qualitative and quantitative method (mixed methods), and used "4P" dimension of creativity to assess student's creativity level. The result showed a creative product is influenced by STEM knowledge that can support student's creativity while collaborating an application of knowledge, skills, and ability to solve daily problems associated with STEM.

  3. Software Reviews: Programs Worth a Second Look.

    ERIC Educational Resources Information Center

    Classroom Computer Learning, 1989

    1989-01-01

    Reviews three computer software programs: (1) "The Children's Writing and Publishing Center"--writing and creative arts, grades 2-8, Apple II; (2) "Slide Shop"--graphics and desktop presentations, grades 4-12, Apple II and IBM; and (3) "Solve It"--problem solving and language arts, grades 4-12, Apple II. (MVL)

  4. Outcomes-Based Authentic Learning, Portfolio Assessment, and a Systems Approach to "Complex Problem-Solving": Related Pillars for Enhancing the Innovative Role of PBL in Future Higher Education

    ERIC Educational Resources Information Center

    Richards, Cameron

    2015-01-01

    The challenge of better reconciling individual and collective aspects of innovative problem-solving can be productively addressed to enhance the role of PBL as a key focus of the creative process in future higher education. This should involve "active learning" approaches supported by related processes of teaching, assessment and…

  5. A Comparative Study of Creativity and Cognitive Problem-Solving Strategies of High-IQ and Average Students

    ERIC Educational Resources Information Center

    Russo, Christine Fiorella

    2004-01-01

    This study assessed the creative thinking abilities of high-IQ and average students on fluency, flexibility, originality, and elaboration. Seventeen high-IQ fifth and sixth graders and 20 average fifth and sixth graders were given 4 batteries of Torrance's Verbal and Figural Tests (A and B) as pretests and posttests and three Future Problem…

  6. Demystify Math, Science, and Technology: Creativity, Innovation, and Problem-Solving

    ERIC Educational Resources Information Center

    Adams, Dennis; Hamm, Mary

    2010-01-01

    Technology is viewed as a powerful force both in and out of school and has long been linked with math and science. Although concepts and activities of this book apply to any grade, the primary focus is on the elementary and middle school levels. This book provides principles and practical strategies for promoting creative and innovative work in…

  7. Teaching Skills in the Clinical Setting: Incorporating Creative Teaching Techniques. Health Occupations Clinical Teacher Education Series for Secondary and Post-Secondary Educators.

    ERIC Educational Resources Information Center

    Shea, Mary Lou; And Others

    This learning module, which is part of a staff development program for health occupations clinical instructors, discusses various creative teaching techniques that can be used in teaching students to find information, use opportunities to learn, assume responsibility for self-learning, solve problems, apply skills learned to new situations,…

  8. Learning to Love the Questions: How Essential Questions Promote Creativity and Deep Learning

    ERIC Educational Resources Information Center

    Wilhelm, Jeffrey D.

    2014-01-01

    Educators know that creativity and innovation involve questioning and the capacity to frame topics as problems to be solved. They know that we are living in a time of a new generation of standards, including the Common Core State Standards (CCSS). In the U.S., compliance with these standards requires that educators encourage students to ask…

  9. Open Type Tasks as a Tool for Developing Creativity in Secondary School Students

    ERIC Educational Resources Information Center

    Kalimullin, Aydar M.; Utemov, Vyacheslav V.

    2017-01-01

    The relevance of the present study is due to the importance of developing creativity which is considered to be the target and the result of education. Modern society demands from individuals non-standard actions and approaches, flexibility, an ability to formulate new ideas and original ways of thinking when solving urgent problems in the course…

  10. Students' and Teachers' Perceptions of Creativity, Communication and Problem-Solving in the School Curriculum: Hong Kong Perspective

    ERIC Educational Resources Information Center

    Lee, John Chi-Kin; Chan, Nim Chi; Xu, Huixuan; Chun, Derek Wai-sun

    2017-01-01

    The development of generic skills is a focal issue in education policy and school curriculum reform across countries. This study in the Hong Kong context explores the sources of formal and non-formal curriculum and learning activities related to senior secondary students' perceptions of learning outcomes in creativity, communication, and problem…

  11. Reinventing Teaching and Testing: Quality Learning for Quality Employment.

    ERIC Educational Resources Information Center

    Cooke, Brian P.

    To succeed in today's competitive global markets, organizations are hiring responsible problem solvers and collaborative "associates" who improve productivity, assure quality service, and contribute creatively. These organizations demand employees who are skilled at learning to learn, listening, communicating, problem solving, teamwork,…

  12. Analysis of problem solving skill in learning biology at senior high school of Surakarta

    NASA Astrophysics Data System (ADS)

    Rahmawati, D.; Sajidan; Ashadi

    2018-04-01

    Problem solving is a critical component of comprehensive learning in 21st century. Problem solving is defined as a process used to obtain the best answer from a problem. Someone who can solve the problem is called a problem solver. Problem solver obtains many benefits in the future and has a chance to be an innovator, such as be an innovative entrepreneur, modify behavior, improve creativity, and cognitive skills. The goal of this research is to analyze problem solving skills of students in Senior High School Surakarta in learning Biology. Participants of this research were students of grade 12 SMA (Senior High School) N Surakarta. Data is collected by using multiple choice questions base on analysis problem solving skills on Mourtus. The result of this research showed that the percentage of defining problem was 52.38%, exploring the problem was 53.28%, implementing the solution was 50.71% for 50.08% is moderate, while the percentage of designing the solution was 34.42%, and evaluating was low for 39.24%. Based on the result showed that the problem solving skills of students in SMAN Surakarta was Low.

  13. Semantic Language Extensions for Implicit Parallel Programming

    DTIC Science & Technology

    2013-09-01

    mobile CPU interacts with a GPU on the same device and a cloud based backend at a remote location presents endless possibilities for solving com...for his contribution to the compiler infrastructure . His creativity in solving research problems and expertise in architecting and implementing...92 5.5.1 Frontend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 5.5.2 Backend

  14. Combining Computational and Social Effort for Collaborative Problem Solving

    PubMed Central

    Wagy, Mark D.; Bongard, Josh C.

    2015-01-01

    Rather than replacing human labor, there is growing evidence that networked computers create opportunities for collaborations of people and algorithms to solve problems beyond either of them. In this study, we demonstrate the conditions under which such synergy can arise. We show that, for a design task, three elements are sufficient: humans apply intuitions to the problem, algorithms automatically determine and report back on the quality of designs, and humans observe and innovate on others’ designs to focus creative and computational effort on good designs. This study suggests how such collaborations should be composed for other domains, as well as how social and computational dynamics mutually influence one another during collaborative problem solving. PMID:26544199

  15. Insightful problem solving and emulation in brown capuchin monkeys.

    PubMed

    Renner, Elizabeth; Abramo, Allison M; Karen Hambright, M; Phillips, Kimberley A

    2017-05-01

    We investigated problem solving abilities of capuchin monkeys via the "floating object problem," a task in which the subject must use creative problem solving to retrieve a favored food item from the bottom of a clear tube. Some great apes have solved this problem by adding water to raise the object to a level at which it can be easily grabbed. We presented seven capuchins with the task over eight trials (four "dry" and four "wet"). None of the subjects solved the task, indicating that no capuchin demonstrated insightful problem solving under these experimental conditions. We then investigated whether capuchins would emulate a solution to the task. Seven subjects observed a human model solve the problem by pouring water from a cup into the tube, which brought the object to the top of the tube, allowing the subject to retrieve it. Subjects were then allowed to interact freely with an unfilled tube containing the object in the presence of water and objects that could be used to solve the task. While most subjects were unable to solve the task after viewing a demonstrator solve it, one subject did so, but in a unique way. Our results are consistent with some previous results in great ape species and indicate that capuchins do not spontaneously solve the floating object problem via insight.

  16. Constructions with Obstructions Involving Arcs.

    ERIC Educational Resources Information Center

    Wood, Dick A.

    1993-01-01

    Presents six construction problems in which key parts of the figure are made inaccessible, that is, a lake or an obstruction is inserted. Encourages creative thinking while improving problem-solving skills. Students are to show the construction, describe the solution, and verify correctness of the solution. (LDR)

  17. Innovative problem solving by wild spotted hyenas

    PubMed Central

    Benson-Amram, Sarah; Holekamp, Kay E.

    2012-01-01

    Innovative animals are those able to solve novel problems or invent novel solutions to existing problems. Despite the important ecological and evolutionary consequences of innovation, we still know very little about the traits that vary among individuals within a species to make them more or less innovative. Here we examine innovative problem solving by spotted hyenas (Crocuta crocuta) in their natural habitat, and demonstrate for the first time in a non-human animal that those individuals exhibiting a greater diversity of initial exploratory behaviours are more successful problem solvers. Additionally, as in earlier work, we found that neophobia was a critical inhibitor of problem-solving success. Interestingly, although juveniles and adults were equally successful in solving the problem, juveniles were significantly more diverse in their initial exploratory behaviours, more persistent and less neophobic than were adults. We found no significant effects of social rank or sex on success, the diversity of initial exploratory behaviours, behavioural persistence or neophobia. Our results suggest that the diversity of initial exploratory behaviours, akin to some measures of human creativity, is an important, but largely overlooked, determinant of problem-solving success in non-human animals. PMID:22874748

  18. Effects of Experiential Learning Approach on Students' Mathematical Creativity among Secondary School Students of Kericho East Sub-County, Kenya

    ERIC Educational Resources Information Center

    Chesimet, M. C.; Githua, B. N.; Ng'eno, J. K.

    2016-01-01

    Mathematics is a subject which seeks to understand patterns that permeate both the world around us and the mind within us. There are many ways of thinking and the kind of thinking one learns in mathematics is an ability to handle abstraction and solve problems that require knowledge of mathematics. Mathematical creativity is essential for…

  19. Writing Plays Using Creative Problem-Solving.

    ERIC Educational Resources Information Center

    Raiser, Lynne; Hinson, Shirley

    1995-01-01

    This article describes a project which involved inner city elementary grade children with disabilities in writing and performing their own plays. A four-step playwriting process focuses on theme and character development, problem finding, and writing dialogue. The project has led to improved reading skills, attention, memory skills,…

  20. A framework for solving ill-structured community problems

    NASA Astrophysics Data System (ADS)

    Keller, William Cotesworth

    A multifaceted protocol for solving ill-structured community problems has been developed. It embodies the lessons learned from the past by refining and extending features of previous models from the systems thinkers, and the fields of behavioral decision making and creative problem solving. The protocol also embraces additional features needed to address the unique aspects of community decision situations. The essential elements of the protocol are participants from the community, a problem-solving process, a systems picture, a facilitator, a modified Delphi method of communications, and technical expertise. This interdisciplinary framework has been tested by a quasi experiment with a real world community problem (the high cost of electrical power on Long Island, NY). Results indicate the protocol can enable members of the community to understand a complicated, ill-structured problem and guide them to action to solve the issue. However, the framework takes time (over one year in the test case) and will be inappropriate for crises where quick action is needed.

  1. Evaluation of creative problem-solving abilities in undergraduate structural engineers through interdisciplinary problem-based learning

    NASA Astrophysics Data System (ADS)

    McCrum, Daniel Patrick

    2017-11-01

    For a structural engineer, effective communication and interaction with architects cannot be underestimated as a key skill to success throughout their professional career. Structural engineers and architects have to share a common language and understanding of each other in order to achieve the most desirable architectural and structural designs. This interaction and engagement develops during their professional career but needs to be nurtured during their undergraduate studies. The objective of this paper is to present the strategies employed to engage higher order thinking in structural engineering students in order to help them solve complex problem-based learning (PBL) design scenarios presented by architecture students. The strategies employed were applied in the experimental setting of an undergraduate module in structural engineering at Queen's University Belfast in the UK. The strategies employed were active learning to engage with content knowledge, the use of physical conceptual structural models to reinforce key concepts and finally, reinforcing the need for hand sketching of ideas to promote higher order problem-solving. The strategies employed were evaluated through student survey, student feedback and module facilitator (this author) reflection. The strategies were qualitatively perceived by the tutor and quantitatively evaluated by students in a cross-sectional study to help interaction with the architecture students, aid interdisciplinary learning and help students creatively solve problems (through higher order thinking). The students clearly enjoyed this module and in particular interacting with structural engineering tutors and students from another discipline.

  2. Students creative thinking skills in solving two dimensional arithmetic series through research-based learning

    NASA Astrophysics Data System (ADS)

    Tohir, M.; Abidin, Z.; Dafik; Hobri

    2018-04-01

    Arithmetics is one of the topics in Mathematics, which deals with logic and detailed process upon generalizing formula. Creativity and flexibility are needed in generalizing formula of arithmetics series. This research aimed at analyzing students creative thinking skills in generalizing arithmetic series. The triangulation method and research-based learning was used in this research. The subjects were students of the Master Program of Mathematics Education in Faculty of Teacher Training and Education at Jember University. The data was collected by giving assignments to the students. The data collection was done by giving open problem-solving task and documentation study to the students to arrange generalization pattern based on the dependent function formula i and the function depend on i and j. Then, the students finished the next problem-solving task to construct arithmetic generalization patterns based on the function formula which depends on i and i + n and the sum formula of functions dependent on i and j of the arithmetic compiled. The data analysis techniques operative in this study was Miles and Huberman analysis model. Based on the result of data analysis on task 1, the levels of students creative thinking skill were classified as follows; 22,22% of the students categorized as “not creative” 38.89% of the students categorized as “less creative” category; 22.22% of the students categorized as “sufficiently creative” and 16.67% of the students categorized as “creative”. By contrast, the results of data analysis on task 2 found that the levels of students creative thinking skills were classified as follows; 22.22% of the students categorized as “sufficiently creative”, 44.44% of the students categorized as “creative” and 33.33% of the students categorized as “very creative”. This analysis result can set the basis for teaching references and actualizing a better teaching model in order to increase students creative thinking skills.

  3. Convergent thinking and traumatic brain injury: an investigation of performance on the remote associate test.

    PubMed

    Rigon, Arianna; Reber, Justin; Patel, Nirav N; Duff, Melissa C

    2018-06-08

    While deficits in several cognitive domains following moderate-to-severe traumatic brain injury (TBI) have been well documented, little is known about the impact of TBI on creativity. In the current study, our goal is to determine whether convergent problem solving, which contributes to creative thinking, is impaired following TBI. We administered a test of convergent problem solving, the Remote Associate Task (RAT), as well as a battery of neuropsychological tests, to 29 individuals with TBI and 20 healthy comparisons. A mixed-effect regression analysis revealed that individuals with TBI were significantly less likely to produce a correct response, although on average they attempted to respond to the same number of items. Moreover, we found that the TBI (but not the comparison) group's performance on the RAT was significantly and positively associated with verbal learning and memory, providing further evidence supporting the association between declarative memory and creative convergent thinking. In summary, our findings reveal that convergent thinking can be compromised by moderate-to-severe TBI, furthering our understanding of the higher-level cognitive sequelae of TBI.

  4. MPA-11: Materials Synthesis and Integrated Devices; Overview of an Applied Energy Group

    DOE Office of Scientific and Technical Information (OSTI.GOV)

    Dattelbaum, Andrew Martin

    Our mission is to provide innovative and creative chemical synthesis and materials science solutions to solve materials problems across the LANL missions. Our group conducts basic and applied research in areas related to energy security as well as problems relevant to the Weapons Program.

  5. The Influence of Different Pictorial Representations during Idea Generation

    ERIC Educational Resources Information Center

    Cardoso, Carlos; Badke-Schaub, Petra

    2011-01-01

    During creative problem-solving, designers frequently come across a variety of rich visual displays. While browsing for different sources of information, pictorial representations of existing concepts take prominence. However, once designers start generating new solution ideas to design problems, they often become too attached to some of the…

  6. The Role of Play in Social-Intellectual Development.

    ERIC Educational Resources Information Center

    Christie, James F.; Johnsen, E.P.

    1983-01-01

    Studies in the role of play in child development are classified in terms of their major correlates or dependent variables: (1) creativity, (2) problem solving, (3) language development, (4) logical skills, and (5) social knowledge. Study designs are critically examined, and internal and external validity problems are noted. (Author/PN)

  7. A Day in the Professional Life of a Collaborative Biostatistician Deconstructed: Implications for Curriculum Design

    ERIC Educational Resources Information Center

    Samsa, Gregory P.

    2018-01-01

    Collaborative biostatistics is the creative application of statistical tools to biomedical problems. The relatively modest literature about the traits of effective collaborative biostatisticians focuses on four core competencies: (a) technical and analytical; (b) substance-matter knowledge; (c) communication; and (d) problem solving and problem…

  8. Problem Definition as a Stimulus to the Creative Process: Analysis of a Classroom Exercise

    ERIC Educational Resources Information Center

    Vizioli, Renato; Kaminski, Paulo Carlos

    2017-01-01

    Dealing with problem-solving has been a growing challenge in teaching engineering and over the career of these professionals. To increase the ability to understand a problem and consequently improve the quality of the solutions, an exercise was proposed to students of an MBA program, and they have experienced some challenges on interpreting…

  9. Triz in Mems

    NASA Astrophysics Data System (ADS)

    Apte, Prakash R.

    1999-11-01

    TRIZ is a Russian abbreviation. Genrich Altshuller developed it fifty years ago in the former Soviet Union. He examined thousands of inventions made in different technological systems and formulated a 'Theory of Inventive problem solving' (TRIZ). Altshuller's research of over fifty years on Creativity and Inventive Problem Solving has led to many different classifications, methods and tools of invention. Some of these are, Contradictions table, Level of inventions, Patterns in evolution of technological systems, ARIZ-Algorithm for Inventive Problem Solving, Diagnostic problem solving and Anticipatory Failure Determination. MEMS research consists of conceptual design, process technology and including of various Mechanical, ELectrical, Thermal, Magnetic, Acoustic and other effects. MEMS system s are now rapidly growing in complexity. Each system will thus follow one or more 'patterns of evolution' as given by Altshuller. This paper attempts to indicate how various TRIZ tools can be used in MEMS research activities.

  10. A Walk on the Wild Side: Adventures with Project Learning Tree. A Gifted Science Unit for Grades 1-5.

    ERIC Educational Resources Information Center

    Hestad, Marsha; Avellone, Kathy

    This 9-week curriculum unit on trees is designed for gifted students in grades 1-5. The lessons are designed for 40-minute classes meeting two or three times a week and stress the development of creative thinking skills, creative problem solving and decision making skills, and critical and logical thinking skills. Each of the 12 lesson plans…

  11. Knowledge Distance, Cognitive-Search Processes, and Creativity

    PubMed Central

    Acar, Oguz Ali; van den Ende, Jan

    2016-01-01

    Prior research has provided conflicting arguments and evidence about whether people who are outsiders or insiders relative to a knowledge domain are more likely to demonstrate scientific creativity in that particular domain. We propose that the nature of the relationship between creativity and the distance of an individual’s expertise from a knowledge domain depends on his or her cognitive processes of problem solving (i.e., cognitive-search effort and cognitive-search variation). In an analysis of 230 solutions generated in a science contest platform, we found that distance was positively associated with creativity when problem solvers engaged in a focused search (i.e., low cognitive-search variation) and exerted a high level of cognitive effort. People whose expertise was close to a knowledge domain, however, were more likely to demonstrate creativity in that domain when they drew on a wide variety of different knowledge elements for recombination (i.e., high cognitive-search variation) and exerted substantial cognitive effort. PMID:27016241

  12. Knowledge Distance, Cognitive-Search Processes, and Creativity: The Making of Winning Solutions in Science Contests.

    PubMed

    Acar, Oguz Ali; van den Ende, Jan

    2016-05-01

    Prior research has provided conflicting arguments and evidence about whether people who are outsiders or insiders relative to a knowledge domain are more likely to demonstrate scientific creativity in that particular domain. We propose that the nature of the relationship between creativity and the distance of an individual's expertise from a knowledge domain depends on his or her cognitive processes of problem solving (i.e., cognitive-search effort and cognitive-search variation). In an analysis of 230 solutions generated in a science contest platform, we found that distance was positively associated with creativity when problem solvers engaged in a focused search (i.e., low cognitive-search variation) and exerted a high level of cognitive effort. People whose expertise was close to a knowledge domain, however, were more likely to demonstrate creativity in that domain when they drew on a wide variety of different knowledge elements for recombination (i.e., high cognitive-search variation) and exerted substantial cognitive effort. © The Author(s) 2016.

  13. Multi-Disciplinary Type Creativity Education for Students from 15 years old to Bachelor Level in College of Technology

    NASA Astrophysics Data System (ADS)

    Yotsuyanagi, Takao; Ikeda, Senri; Suzuki, Katsuhiko; Kobayashi, Hiroshi; Sakuraba, Hiroshi; Shoji, Akira; Itoh, Masahiko

    Creativity is the most fundamental keyword for engineers to solve the various problems in manufacturing products. This engineering “learning” cannot be achieved without the real experiences, especially by the teens who have the curiosity to know everything. New educational program has been innovated in Miyagi National College of Technology. This new curriculum started as “03C” in 2003. It involves two laboratories for mixed-departments type grouping, which intend to cultivate the creative ability for the 2nd year students in College Course and the 1st year students in Advanced Course as Engineering Design. This paper presents the trial of the new educational program on the cultivating creative ability designed for teen-agers, and discusses the processes in detail, results and further problems. This program will progress still more with continuous improvement of manufacturing subjects in cooperative with educational-industrial complex.

  14. Pathways to Innovation

    ERIC Educational Resources Information Center

    Barrett, F. D.

    1975-01-01

    Measures for developing creativity by exploring inner space are recounted: the procedure for deliberate dreaming, exercises in producing new patterns, the steps in bioheuristics, a description of "wilderness seminars", and staying in bed to problem-solve while dozing. (AJ)

  15. Thimk Tank.

    ERIC Educational Resources Information Center

    Siegelman, Richard

    1978-01-01

    This article outlines an eight-station learning center, based on commercial materials, which students may use in their free time to improve skills in deductive and inductive reasoning, criticism and analysis, creative thinking, problem solving, and moral reasoning. (Author/SJL)

  16. Sculpting in cyberspace: Parallel processing the development of new software

    NASA Technical Reports Server (NTRS)

    Fisher, Rob

    1993-01-01

    Stimulating creativity in problem solving, particularly where software development is involved, is applicable to many disciplines. Metaphorical thinking keeps the problem in focus but in a different light, jarring people out of their mental ruts and sparking fresh insights. It forces the mind to stretch to find patterns between dissimilar concepts, in the hope of discovering unusual ideas in odd associations (Technology Review January 1993, p. 37). With a background in Engineering and Visual Design from MIT, I have for the past 30 years pursued a career as a sculptor of interdisciplinary monumental artworks that bridge the fields of science, engineering and art. Since 1979, I have pioneered the application of computer simulation to solve the complex problems associated with these projects. A recent project for the roof of the Carnegie Science Center in Pittsburgh made particular use of the metaphoric creativity technique described above. The problem-solving process led to the creation of hybrid software combining scientific, architectural and engineering visualization techniques. David Steich, a Doctoral Candidate in Electrical Engineering at Penn State, was commissioned to develop special software that enabled me to create innovative free-form sculpture. This paper explores the process of inventing the software through a detailed analysis of the interaction between an artist and a computer programmer.

  17. K-11 students’ creative thinking ability on static fluid: a case study

    NASA Astrophysics Data System (ADS)

    Hanni, I. U.; Muslim; Hasanah, L.; Samsudin, A.

    2018-05-01

    Creative thinking is one of the fundamental components of 21st-century education that needs to be possessed and developed in students. Thus, the students have the ability to find many alternative solutions to solve problems in physics learning. The study aimed at providing the students’ creative thinking ability on Static Fluid. A case study has been implemented through a single case, namely embedded design. Participants in this study are 27 K-11 students. The instrument utilized is Test for Creative Thinking-Static Fluid (TCT-SF) which has been validated by the experts. The result shows that 10.74 (approximately 35.8%) of the maximum scores. In conclusion, students’ creative thinking ability on Static Fluid is still stumpy, hence, it is needed to develop creative thinking ability in K-11 students’ context.

  18. From Walls to Windows: Using Barriers as Pathways to Insightful Solutions

    ERIC Educational Resources Information Center

    Walinga, Jennifer

    2010-01-01

    The purpose of this study was to explore and develop a conceptual model for how individuals unlock insight. The concept of insight--the "out of the box" or "aha!" solution to a problem--offers a framework for exploring and understanding how best to enhance problem solving skills due to the cognitive shift insight requires. Creative problem solving…

  19. 3D Laser Scanning in Technology Education.

    ERIC Educational Resources Information Center

    Flowers, Jim

    2000-01-01

    A three-dimensional laser scanner can be used as a tool for design and problem solving in technology education. A hands-on experience can enhance learning by captivating students' interest and empowering them with creative tools. (Author/JOW)

  20. 76 FR 21712 - Meeting of the Ocean Research and Resources Advisory Industry Sub-Panel

    Federal Register 2010, 2011, 2012, 2013, 2014

    2011-04-18

    ... creative problem-solving to overcome impediments to industry progress toward deploying operational projects... held at the Consortium for Ocean Leadership, 1201 New York Avenue, NW., 4th Floor, Washington, DC 20005...

  1. Developing Creative Materials for Teaching the Culturally Different Child.

    ERIC Educational Resources Information Center

    Lindberg, Dormalee H.; Swick, Kevin J.

    A persistent problem confronting the teacher of the culturally different child is the need for finding learning materials that the child can relate to and utilize in his learning situation. The increasing availability of mass-produced learning materials for these children, although helpful, has not solved the problem of providing socioeconomically…

  2. Raising a Programmer: Teaching Saudi Children How to Code

    ERIC Educational Resources Information Center

    Meccawy, Maram

    2017-01-01

    Teaching computer coding to children from a young age provides with them a competitive advantage for the future in a continually changing workplace. Programming strengthens logical and critical thinking as well as problem-solving skills, which lead to creative solutions for today's problems. The Little Programmer is an application for mobile…

  3. Projects, Puzzles and Other Pedagogies: Working with Kids to Solve Local Problems

    ERIC Educational Resources Information Center

    Marshman, Margaret

    2012-01-01

    Engaging and extending middle years students in mathematics is a continual challenge. One of the aims of the "Australian Curriculum: Mathematics" is to ensure that students are "confident, creative users and communicators of mathematics" (ACARA, 2011). Use of mathematical models and/or problems has been suggested as methods of…

  4. Collaborative learning in radiologic science education.

    PubMed

    Yates, Jennifer L

    2006-01-01

    Radiologic science is a complex health profession, requiring the competent use of technology as well as the ability to function as part of a team, think critically, exercise independent judgment, solve problems creatively and communicate effectively. This article presents a review of literature in support of the relevance of collaborative learning to radiologic science education. In addition, strategies for effective design, facilitation and authentic assessment of activities are provided for educators wishing to incorporate collaborative techniques into their program curriculum. The connection between the benefits of collaborative learning and necessary workplace skills, particularly in the areas of critical thinking, creative problem solving and communication skills, suggests that collaborative learning techniques may be particularly useful in the education of future radiologic technologists. This article summarizes research identifying the benefits of collaborative learning for adult education and identifying the link between these benefits and the necessary characteristics of medical imaging technologists.

  5. Solving difficult problems creatively: a role for energy optimised deterministic/stochastic hybrid computing

    PubMed Central

    Palmer, Tim N.; O’Shea, Michael

    2015-01-01

    How is the brain configured for creativity? What is the computational substrate for ‘eureka’ moments of insight? Here we argue that creative thinking arises ultimately from a synergy between low-energy stochastic and energy-intensive deterministic processing, and is a by-product of a nervous system whose signal-processing capability per unit of available energy has become highly energy optimised. We suggest that the stochastic component has its origin in thermal (ultimately quantum decoherent) noise affecting the activity of neurons. Without this component, deterministic computational models of the brain are incomplete. PMID:26528173

  6. Analysis of creative mathematic thinking ability in problem based learning model based on self-regulation learning

    NASA Astrophysics Data System (ADS)

    Munahefi, D. N.; Waluya, S. B.; Rochmad

    2018-03-01

    The purpose of this research identified the effectiveness of Problem Based Learning (PBL) models based on Self Regulation Leaning (SRL) on the ability of mathematical creative thinking and analyzed the ability of mathematical creative thinking of high school students in solving mathematical problems. The population of this study was students of grade X SMA N 3 Klaten. The research method used in this research was sequential explanatory. Quantitative stages with simple random sampling technique, where two classes were selected randomly as experimental class was taught with the PBL model based on SRL and control class was taught with expository model. The selection of samples at the qualitative stage was non-probability sampling technique in which each selected 3 students were high, medium, and low academic levels. PBL model with SRL approach effectived to students’ mathematical creative thinking ability. The ability of mathematical creative thinking of low academic level students with PBL model approach of SRL were achieving the aspect of fluency and flexibility. Students of academic level were achieving fluency and flexibility aspects well. But the originality of students at the academic level was not yet well structured. Students of high academic level could reach the aspect of originality.

  7. The influence of open goals on the acquisition of problem-relevant information.

    PubMed

    Moss, Jarrod; Kotovsky, Kenneth; Cagan, Jonathan

    2007-09-01

    There have been a number of recent findings indicating that unsolved problems, or open goals more generally, influence cognition even when the current task has no relation to the task in which the goal was originally set. It was hypothesized that open goals would influence what information entered the problem-solving process. Three studies were conducted to establish the effect of open goals on the acquisition of problem-relevant information. It was found that problem-relevant information, or hints, presented implicitly in a 2nd task in between attempts at solving problems aided problem solving. This effect cannot be attributed to strategic behavior after participants caught on to the manipulation, as most participants were not aware of the relationship. The implications of this research are discussed, including potential contributions to our understanding of insight, incubation, transfer, and creativity. 2007 APA

  8. How Memory Replay in Sleep Boosts Creative Problem-Solving.

    PubMed

    Lewis, Penelope A; Knoblich, Günther; Poe, Gina

    2018-06-01

    Creative thought relies on the reorganisation of existing knowledge. Sleep is known to be important for creative thinking, but there is a debate about which sleep stage is most relevant, and why. We address this issue by proposing that rapid eye movement sleep, or 'REM', and non-REM sleep facilitate creativity in different ways. Memory replay mechanisms in non-REM can abstract rules from corpuses of learned information, while replay in REM may promote novel associations. We propose that the iterative interleaving of REM and non-REM across a night boosts the formation of complex knowledge frameworks, and allows these frameworks to be restructured, thus facilitating creative thought. We outline a hypothetical computational model which will allow explicit testing of these hypotheses. Copyright © 2018. Published by Elsevier Ltd.

  9. Intelligence and Creativity in Problem Solving: The Importance of Test Features in Cognition Research

    PubMed Central

    Jaarsveld, Saskia; Lachmann, Thomas

    2017-01-01

    This paper discusses the importance of three features of psychometric tests for cognition research: construct definition, problem space, and knowledge domain. Definition of constructs, e.g., intelligence or creativity, forms the theoretical basis for test construction. Problem space, being well or ill-defined, is determined by the cognitive abilities considered to belong to the constructs, e.g., convergent thinking to intelligence, divergent thinking to creativity. Knowledge domain and the possibilities it offers cognition are reflected in test results. We argue that (a) comparing results of tests with different problem spaces is more informative when cognition operates in both tests on an identical knowledge domain, and (b) intertwining of abilities related to both constructs can only be expected in tests developed to instigate such a process. Test features should guarantee that abilities can contribute to self-generated and goal-directed processes bringing forth solutions that are both new and applicable. We propose and discuss a test example that was developed to address these issues. PMID:28220098

  10. The Profile of Creativity and Proposing Statistical Problem Quality Level Reviewed From Cognitive Style

    NASA Astrophysics Data System (ADS)

    Awi; Ahmar, A. S.; Rahman, A.; Minggi, I.; Mulbar, U.; Asdar; Ruslan; Upu, H.; Alimuddin; Hamda; Rosidah; Sutamrin; Tiro, M. A.; Rusli

    2018-01-01

    This research aims to reveal the profile about the level of creativity and the ability to propose statistical problem of students at Mathematics Education 2014 Batch in the State University of Makassar in terms of their cognitive style. This research uses explorative qualitative method by giving meta-cognitive scaffolding at the time of research. The hypothesis of research is that students who have field independent (FI) cognitive style in statistics problem posing from the provided information already able to propose the statistical problem that can be solved and create new data and the problem is already been included as a high quality statistical problem, while students who have dependent cognitive field (FD) commonly are still limited in statistics problem posing that can be finished and do not load new data and the problem is included as medium quality statistical problem.

  11. Beyond the cliff of creativity: a novel key to Bipolar Disorder and creativity.

    PubMed

    Ricciardiello, Luciana; Fornaro, Pantaleo

    2013-05-01

    How brain processes translate into creativity is still an unsolved puzzle in science. Although a number of conceptual models of creativity has been proposed to date, the exact nature of the process is still unknown. Recent findings support the idea that creativity may reside upon a continuum with psychopathology. If creativity is meant as "the capability of generating novel and appropriate ideas to solve problems", the missing pieces of the puzzle might be nested in the link between creativity and Bipolar Disorder. The existence of such a link is widely accepted by the Scientific Community. What still remains unknown is the nature of this link. An unconventional perspective is adopted during the investigation. Starting from the observation that depression in Bipolar Disorder might possibly trace back to ancient survival strategies in extreme climatic conditions - i.e. hibernation - the paper analyses old and recent findings in different disciplines: paleo-anthropology, information technology, neurobiology. Hints from the related research fields are linked together. The unified framework that emerges, still as a set of hypotheses, is reported in the conclusions. A novel key of interpretation of both creativity and Bipolar Disorder is thus provided. The core result is that normal people, creative individuals and patients affected by Bipolar Disorder share the same mind mechanism for problem-solving. The mechanism consists of two specific components, which are described in detail in the paper. Dysfunctions in brain myelination, making signal interference possible, hold a big role. The conclusions of the paper are in agreement with reports by patients affected by Bipolar Disorder concerning their subjective experience during mania, which is traditionally described as prone to creativity. To make readers aware of such an experience, a synthesis was elaborated by the first author, in the unusual shape of a short story. The short story is the narrative version of a real diary of a real patient, tutored by the second author. The short story is available to readers on request. Copyright © 2012 Elsevier Ltd. All rights reserved.

  12. Why use case studies rather than simulation-gaming techniques or library research?

    NASA Technical Reports Server (NTRS)

    Mcdonald, S. W.

    1981-01-01

    Method which present a student with a more challenging and true to life situation of needing to conduct research in a problem solving context--and not thinking about organization of format until research and thinking are complete are investigated. Simulation-gaming techniques which attempt to teach initiative and creativity that library research are used for this purpose. However, it is shown case studies provide the greatest opportunities to engage the students in problem solving situations in which they develop skills as researchers and writers.

  13. Step by Step: Biology Undergraduates' Problem-Solving Procedures during Multiple-Choice Assessment.

    PubMed

    Prevost, Luanna B; Lemons, Paula P

    2016-01-01

    This study uses the theoretical framework of domain-specific problem solving to explore the procedures students use to solve multiple-choice problems about biology concepts. We designed several multiple-choice problems and administered them on four exams. We trained students to produce written descriptions of how they solved the problem, and this allowed us to systematically investigate their problem-solving procedures. We identified a range of procedures and organized them as domain general, domain specific, or hybrid. We also identified domain-general and domain-specific errors made by students during problem solving. We found that students use domain-general and hybrid procedures more frequently when solving lower-order problems than higher-order problems, while they use domain-specific procedures more frequently when solving higher-order problems. Additionally, the more domain-specific procedures students used, the higher the likelihood that they would answer the problem correctly, up to five procedures. However, if students used just one domain-general procedure, they were as likely to answer the problem correctly as if they had used two to five domain-general procedures. Our findings provide a categorization scheme and framework for additional research on biology problem solving and suggest several important implications for researchers and instructors. © 2016 L. B. Prevost and P. P. Lemons. CBE—Life Sciences Education © 2016 The American Society for Cell Biology. This article is distributed by The American Society for Cell Biology under license from the author(s). It is available to the public under an Attribution–Noncommercial–Share Alike 3.0 Unported Creative Commons License (http://creativecommons.org/licenses/by-nc-sa/3.0).

  14. Profile of senior high school students’ creative thinking skills on biology material in low, medium, and high academic perspective

    NASA Astrophysics Data System (ADS)

    Nurhamidah, D.; Masykuri, M.; Dwiastuti, S.

    2018-04-01

    Creative thinking is one of the most important skills of the 21st Century. Students are demanded not only be able to solve the cognitive problems but also to face the life problems. The aim of this study is to determine students’ creative thinking skills in biology class for XI grade of three Senior High Schools in Ngawi regency. The approach used to categorised the three schools into low, medium and high academic rank was a norm-referenced test. The study involved 92 students who completed a test. Guilford's alternative uses task was used to measure the level of students’ creative thinking skills. The results showed that in the school of high academic rank, 89,74% of students had low creative thinking skills and 10,25% of them are in moderate category. In the medium academic rank school, 85,71% of students had low creative thinking skills and 14,29% of them are moderate. In the school of low academic rank, 8% of students had very low creative thinking skills, 88% are low, and 4% are moderate. Based on the finding of the research, the creative thinking skills of students in the three school was categorised as low level, therefore the learning design should be developed which can improve the students’ creative thinking skills.

  15. Evaluation of Creative Problem-Solving Abilities in Undergraduate Structural Engineers through Interdisciplinary Problem-Based Learning

    ERIC Educational Resources Information Center

    McCrum, Daniel Patrick

    2017-01-01

    For a structural engineer, effective communication and interaction with architects cannot be underestimated as a key skill to success throughout their professional career. Structural engineers and architects have to share a common language and understanding of each other in order to achieve the most desirable architectural and structural designs.…

  16. Architectural Design Education Program for Children: Adaptation into Turkish Culture and Analysis of Its Effectiveness

    ERIC Educational Resources Information Center

    Gözen, Göksu

    2015-01-01

    Problem Statement: Design, which is a process of creating, supports individuals' pursuit, experience and discovery, and contributes to the improvement of higher-order thinking skills. A systematic design education offered in the early years of life boosts especially creative thinking and problem solving skills as well as awareness of the…

  17. Anodal Transcranial Direct Current Stimulation of the Prefrontal Cortex Enhances Complex Verbal Associative Thought

    ERIC Educational Resources Information Center

    Cerruti, Carlo; Schlaug, Gottfried

    2009-01-01

    The remote associates test (RAT) is a complex verbal task with associations to both creative thought and general intelligence. RAT problems require not only lateral associations and the internal production of many words but a convergent focus on a single answer. Complex problem-solving of this sort may thus require both substantial verbal…

  18. The Potential of Peer Robots to Assist Human Creativity in Finding Problems and Problem Solving

    ERIC Educational Resources Information Center

    Okita, Sandra

    2015-01-01

    Many technological artifacts (e.g., humanoid robots, computer agents) consist of biologically inspired features of human-like appearance and behaviors that elicit a social response. The strong social components of technology permit people to share information and ideas with these artifacts. As robots cross the boundaries between humans and…

  19. Developing creativity and problem-solving skills of engineering students: a comparison of web- and pen-and-paper-based approaches

    NASA Astrophysics Data System (ADS)

    Valentine, Andrew; Belski, Iouri; Hamilton, Margaret

    2017-11-01

    Problem-solving is a key engineering skill, yet is an area in which engineering graduates underperform. This paper investigates the potential of using web-based tools to teach students problem-solving techniques without the need to make use of class time. An idea generation experiment involving 90 students was designed. Students were surveyed about their study habits and reported they use electronic-based materials more than paper-based materials while studying, suggesting students may engage with web-based tools. Students then generated solutions to a problem task using either a paper-based template or an equivalent web interface. Students who used the web-based approach performed as well as students who used the paper-based approach, suggesting the technique can be successfully adopted and taught online. Web-based tools may therefore be adopted as supplementary material in a range of engineering courses as a way to increase students' options for enhancing problem-solving skills.

  20. Enhancing creativity: Proper body posture meets proper emotion.

    PubMed

    Hao, Ning; Xue, Hua; Yuan, Huan; Wang, Qing; Runco, Mark A

    2017-02-01

    This study tested whether compatibility or incompatibility between body posture and emotion was beneficial for creativity. In Study 1, participants were asked to solve the Alternative Uses Task (AUT) problems when performing open or closed body posture in positive or negative emotional state respectively. The results showed that originality of AUT performance was higher in the compatible conditions (i.e., open-positive and closed-negative) than in the incompatible conditions (i.e., closed-positive and open-negative). In Study 2, the compatibility effect was replicated in both the AUT and the Realistic Presented Problem test (i.e., RPP). Moreover, it was revealed that participants exhibited the highest associative flexibility in the open-positive condition, and the highest persistence in the closed-negative condition. These findings indicate that compatibility between body posture and emotion is beneficial for creativity. This may be because when the implicit emotions elicited by body posture match explicit emotions, the effects of emotions on creativity are enhanced, therefore promoting creativity through the flexibility or the persistence pathway respectively. Copyright © 2016 Elsevier B.V. All rights reserved.

  1. The Relationship Between Subthreshold Autistic Traits, Ambiguous Figure Perception and Divergent Thinking.

    PubMed

    Best, Catherine; Arora, Shruti; Porter, Fiona; Doherty, Martin

    2015-12-01

    This research investigates the paradox of creativity in autism. That is, whether people with subclinical autistic traits have cognitive styles conducive to creativity or whether they are disadvantaged by the implied cognitive and behavioural rigidity of the autism phenotype. The relationship between divergent thinking (a cognitive component of creativity), perception of ambiguous figures, and self-reported autistic traits was evaluated in 312 individuals in a non-clinical sample. High levels of autistic traits were significantly associated with lower fluency scores on the divergent thinking tasks. However autistic traits were associated with high numbers of unusual responses on the divergent thinking tasks. Generation of novel ideas is a prerequisite for creative problem solving and may be an adaptive advantage associated with autistic traits.

  2. Senior Thesis Research at Princeton.

    ERIC Educational Resources Information Center

    Prud'homme, Robert K.

    1981-01-01

    Reviews a senior undergraduate research program in chemical engineering at Princeton University. Includes strengths and requirements for a successful program. Senior thesis research provides creative problem solving experiences for students and is congruent with departmental research objectives. Selected student comments are included. (SK)

  3. Technology Enhanced Learning in Programming Courses--International Perspective

    ERIC Educational Resources Information Center

    Ivanovic, Mirjana; Xinogalos, Stelios; Pitner, Tomáš; Savic, Miloš

    2017-01-01

    Technology enhanced learning (TEL) is increasingly influencing university education, mainly in overcoming disadvantages of direct instruction teaching approaches, and encouraging creativity, problem solving and critical thinking in student-centered, interactive learning environments. In this paper, experiences from object-oriented programming…

  4. Collaboration and Leadership: Are They in Conflict?

    ERIC Educational Resources Information Center

    Keohane, Nannerl O.

    1985-01-01

    Good college leadership requires a kind of collaboration, it is argued, and creative collaborative work is the best route towards bold and effective leadership. Defining leadership, leadership models, leadership as problem solving, and leadership as taking a stand are discussed. (MLW)

  5. Some Incubated Thoughts on Incubation.

    ERIC Educational Resources Information Center

    Guilford, J. P.

    1979-01-01

    The author reviews research and theory about the role of incubation (a period in which there is no apparent activity toward problem solving but some progress toward a solution occurs) in creative thinking. Note: For related information, see EC 120 233-238. (CL)

  6. Memory inhibition as a critical factor preventing creative problem solving.

    PubMed

    Gómez-Ariza, Carlos J; Del Prete, Francesco; Prieto Del Val, Laura; Valle, Tania; Bajo, M Teresa; Fernandez, Angel

    2017-06-01

    The hypothesis that reduced accessibility to relevant information can negatively affect problem solving in a remote associate test (RAT) was tested by using, immediately before the RAT, a retrieval practice procedure to hinder access to target solutions. The results of 2 experiments clearly showed that, relative to baseline, target words that had been competitors during selective retrieval were much less likely to be provided as solutions in the RAT, demonstrating that performance in the problem-solving task was strongly influenced by the predetermined accessibility status of the solutions in memory. Importantly, this was so even when participants were unaware of the relationship between the memory and the problem-solving procedures in the experiments. This finding is consistent with an inhibitory account of retrieval-induced forgetting effects and, more generally, constitutes support for the idea that the activation status of mental representations originating in a given task (e.g., episodic memory) can unwittingly have significant consequences for a different, unrelated task (e.g., problem solving). (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  7. Data on multicultural education and diagnostic information profiling: Culture, learning styles and creativity.

    PubMed

    Maseleno, Andino; Hardaker, Glenn; Sabani, Noraisikin; Suhaili, Nabilah

    2016-12-01

    This article contains data related to multicultural education and diagnostic information profiling preliminary findings. It includes the responses of 253 students. The data consists of six sections, i) culture: race, ethnicity, language and identity; ii) learning preferences: physiological and perceptual; iii) cognitive learning styles: physical, emotional and mental; iv) creativity skills and problem solving skills; v) motivation; and vi) students' background knowledge. The data may be used as part of data analytics for specific personalized e-learning platform.

  8. Visualization in Science and the Arts.

    ERIC Educational Resources Information Center

    Roth, Susan King

    Visualization as a factor of intelligence includes the mental manipulation of spatial configurations and has been associated with spatial abilities, creative thinking, and conceptual problem solving. There are numerous reports of scientists and mathematicians using visualization to anticipate transformation of the external world. Artists and…

  9. Advances in Collaborative Evaluation

    ERIC Educational Resources Information Center

    Rodriguez-Campos, Liliana

    2012-01-01

    Collaborative evaluation is an approach that offers, among others, many advantages in terms of access to information, quality of information gathered, opportunities for creative problem-solving, and receptivity to findings. In the last decade, collaborative evaluation has grown in popularity along with similar participatory, empowerment, and…

  10. Web-Based Interactive Writing Environment: Development and Evaluation

    ERIC Educational Resources Information Center

    Yang, Jie Chi; Ko, Hwa Wei; Chung, I. Ling

    2005-01-01

    This study reports the development and evaluation of a web-based interactive writing environment designed for elementary school students. The environment includes three writing themes, "story pass on", "story chameleon" and "thousand ideas", to encourage reading comprehension, creativity and problem-solving skills of…

  11. Gold-Collar Workers. ERIC Digest.

    ERIC Educational Resources Information Center

    Wonacott, Michael E.

    The gold-collar worker has problem-solving abilities, creativity, talent, and intelligence; performs non-repetitive and complex work difficult to evaluate; and prefers self management. Gold-collar information technology workers learn continually from experience; recognize the synergy of teams; can demonstrate leadership; and are strategic thinkers…

  12. RAF and SOF Integration

    DTIC Science & Technology

    2015-02-01

    must continue efforts to change the Service’s cultural perspective on the AC-RC dynamic. Far too much parochialism exists with the net effect of...based on their ability to operate independently. These leaders must think creatively and solve problems, all within the legal, moral and ethical

  13. What's the Use of Theory?

    ERIC Educational Resources Information Center

    Thomas, Gary

    1997-01-01

    Argues against the use of theory in educational inquiry, contending that the meaning of theory is unclear; both personal theory and grand theory inhibit creativity and methodology; and less structured problem solving and ad hoc approaches are more likely to result in pluralistic ideas. (SK)

  14. Extending the Regular Curriculum through Creative Problem Solving.

    ERIC Educational Resources Information Center

    Bohan, Harry; Bohan, Susan

    1993-01-01

    Uses ancient Egyptian numeration system in a new setting to extend the concepts of base, place value, and correspondence. Discusses similarities and differences between the Egyptian and decimal systems. Students are asked to propose changes to make the Egyptian system easier. (LDR)

  15. Workplace Literacy: From Survival to Empowerment and Human Development.

    ERIC Educational Resources Information Center

    Rhoder, Carol A.; French, Joyce N.

    1994-01-01

    Describes an effective literacy program in two hospitals, which benefited both the employer and employee by empowering participants to solve problems, think critically and creatively, and make decisions. Discusses criteria for effective workplace literacy programs, the program's framework, and program evaluation. (RS)

  16. Themed Learning with Music and Technology

    ERIC Educational Resources Information Center

    Smarkusky, Debra L.; Toman, Sharon A.

    2016-01-01

    Interdisciplinary teaching and interpretation of technology for various applications provides a challenging and engaging environment for students to enhance their creativity, critical thinking and problem-solving skills. This paper presents results of a joint effort between faculty in the Department of Information Sciences and Technology and the…

  17. Personality Profiles

    ERIC Educational Resources Information Center

    Baggett, Paige V.

    2007-01-01

    From kindergarten to college, students can express ideas and feelings in a variety of two- and three-dimensional forms. This production experience encourages individual creativity along with the rewards that come from the conscientious application of technical and problem-solving skills. While experiencing the process of collage and applying the…

  18. Is There Musical Meaning in the Musical?

    ERIC Educational Resources Information Center

    Kindall-Smith, Marsha

    2010-01-01

    The study of music contributes to transmitting cultural heritage, learning self-discipline and teamwork, developing creativity and self-expression, developing multiple intelligences, engaging in problem solving and abstract thinking, and influencing academic achievement. Whether a performance has "musical meaning" at the core of music education…

  19. Effective Thinking Outdoors.

    ERIC Educational Resources Information Center

    Hyde, Rod

    1997-01-01

    Effective Thinking Outdoors (ETO) is an organization that teaches thinking skills and strategies via significant outdoor experiences. Identifies the three elements of thinking as creativity, play, and persistence; presents a graphic depiction of the problem-solving process and aims; and describes an ETO exercise, determining old routes of travel…

  20. Sensing the World around Us. Resources in Technology.

    ERIC Educational Resources Information Center

    Deal, Walter F.

    1997-01-01

    Discusses a variety of sensors--specifically those of the NASA Mars Pathfinder Lander--and identifies other kinds of sensor technologies used in the industrial and scientific world. Suggests that using sensors to solve technological problems is limited only by one's creativity and imagination. (JOW)

  1. Effect of quantum learning model in improving creativity and memory

    NASA Astrophysics Data System (ADS)

    Sujatmika, S.; Hasanah, D.; Hakim, L. L.

    2018-04-01

    Quantum learning is a combination of many interactions that exist during learning. This model can be applied by current interesting topic, contextual, repetitive, and give opportunities to students to demonstrate their abilities. The basis of the quantum learning model are left brain theory, right brain theory, triune, visual, auditorial, kinesthetic, game, symbol, holistic, and experiential learning theory. Creativity plays an important role to be success in the working world. Creativity shows alternatives way to problem-solving or creates something. Good memory plays a role in the success of learning. Through quantum learning, students will use all of their abilities, interested in learning and create their own ways of memorizing concepts of the material being studied. From this idea, researchers assume that quantum learning models can improve creativity and memory of the students.

  2. Creative cognition and dopaminergic modulation of fronto-striatal networks: Integrative review and research agenda.

    PubMed

    Boot, Nathalie; Baas, Matthijs; van Gaal, Simon; Cools, Roshan; De Dreu, Carsten K W

    2017-07-01

    Creative cognition is key to human functioning yet the underlying neurobiological mechanisms are sparsely addressed and poorly understood. Here we address the possibility that creative cognition is a function of dopaminergic modulation in fronto-striatal brain circuitries. It is proposed that (i) creative cognition benefits from both flexible and persistent processing, (ii) striatal dopamine and the integrity of the nigrostriatal dopaminergic pathway is associated with flexible processing, while (iii) prefrontal dopamine and the integrity of the mesocortical dopaminergic pathway is associated with persistent processing. We examine this possibility in light of studies linking creative ideation, divergent thinking, and creative problem-solving to polymorphisms in dopamine receptor genes, indirect markers and manipulations of the dopaminergic system, and clinical populations with dysregulated dopaminergic activity. Combined, studies suggest a functional differentiation between striatal and prefrontal dopamine: moderate (but not low or high) levels of striatal dopamine benefit creative cognition by facilitating flexible processes, and moderate (but not low or high) levels of prefrontal dopamine enable persistence-driven creativity. Copyright © 2017 Elsevier Ltd. All rights reserved.

  3. Some aspects of using new techniques of teaching/learning in education in optics (Abstract only)

    NASA Astrophysics Data System (ADS)

    Suchanska, Malgorzata

    2003-11-01

    The deep learning in Optics can be encouraged by stimulating and considerate teaching. It means that teacher should demonstrate his/her personal commitment to the subject and stress its meaning, relevance and importance to the students. It is also important to allow students to be creative in solving problems and in interpretation of its contents. In order to help the students to become more creative persons it is necessary to enhance the learning process of modern knowledge in Optics, to design and conduct experiments, stimulate passions and interests, allow an access to the e-learning system (Internet) and introduce the psychological training (creativity, communication, lateral thinking etc.) (Abstract only available)

  4. Cognitive Competence as a Positive Youth Development Construct: A Conceptual Review

    PubMed Central

    Sun, Rachel C. F.; Hui, Eadaoin K. P.

    2012-01-01

    This paper focuses on discussing critical thinking and creative thinking as the core cognitive competence. It reviews and compares several theories of thinking, highlights the features of critical thinking and creative thinking, and delineates their interrelationships. It discusses cognitive competence as a positive youth development construct by linking its relationships with adolescent development and its contributions to adolescents' learning and wellbeing. Critical thinking and creative thinking are translated into self-regulated cognitive skills for adolescents to master and capitalize on, so as to facilitate knowledge construction, task completion, problem solving, and decision making. Ways of fostering these thinking skills, cognitive competence, and ultimately positive youth development are discussed. PMID:22654575

  5. Friends as Coworkers: Research Review and Classroom Implications.

    ERIC Educational Resources Information Center

    Zajac, Robert J.; Hartup, Willard W.

    1997-01-01

    Provides evidence that benefits occur when friends, compared with nonfriends, are coworkers on cognitive tasks. Notes meta-analysis which found superior performance was demonstrated in the areas of seeking scarce resources, problem solving, creative activity, and reaching consensus. Argues teachers should consider giving students the opportunity…

  6. Fostering Critical Thinking in Physical Education Students

    ERIC Educational Resources Information Center

    Lodewyk, Ken R.

    2009-01-01

    Critical thinking is essentially "better thinking." When students think critically they consider complex information from numerous sources and perspectives in order to make a reasonable judgment that they can justify. It has been associated with academic qualities such as decision-making, creativity, reasoning, problem-solving, debating,…

  7. Benefits of Incubation on Divergent Thinking

    ERIC Educational Resources Information Center

    Chiang, Noelle C.; Chen, Meng-Liang

    2017-01-01

    Studies on whether fixation cues provided in the first episode of divergent thinking tasks influence creative outcomes after incubation, as they do for convergent problem-solving tasks, remain limited. This research examined the beneficial effects of incubation using the delayed- and immediate-incubation paradigms. Participants in Experiment 1…

  8. Career Activity File K-12: School-Based Enterprise.

    ERIC Educational Resources Information Center

    2000

    School-Based Enterprises or SBEs provide work-based learning opportunities to students in communities lacking business and industry involvement. SBEs promote discovery learning and student responsibility in the learning process. They expose students to creative thinking, problem solving, planning and organizational skills, and teamwork. SBEs help…

  9. Synchronous Online Collaborative Professional Development for Elementary Mathematics Teachers

    ERIC Educational Resources Information Center

    Francis, Krista; Jacobsen, Michele

    2013-01-01

    Math is often taught poorly emphasizing rote, procedural methods rather than creativity and problem solving. Alberta Education developed a new mathematics curriculum to transform mathematics teaching to inquiry driven methods. This revised curriculum provides a new vision for mathematics and creates opportunities and requirements for professional…

  10. Achieving Adult Literacy. Fastback 330.

    ERIC Educational Resources Information Center

    Farris, Pamela J.

    Leaders in business and industry are demanding workers who not only can read and write but can think creatively and critically and solve problems. Federal- and state-funded programs and volunteer organizations are involved with adult literacy. Increasingly, corporations are funding adult literacy projects. Adults read for different reasons than…

  11. Teaching with Technology: Literature and Software.

    ERIC Educational Resources Information Center

    Allen, Denise

    1994-01-01

    Reviews five computer programs and compact disc-read only memory (CD-ROM) products designed to improve students' reading and problem-solving skills: (1) "Reading Realities" (Teacher Support Software); (2) "Kid Rhymes" (Creative Pursuits); (3) "First-Start Biographies" (Troll Associates); (4) "My Silly CD of ABCs" (Discis Classroom Editions); and…

  12. Early Mathematics Fluency with CCSSM

    ERIC Educational Resources Information Center

    Matney, Gabriel T.

    2014-01-01

    To develop second-grade students' confidence and ease, this author presents examples of learning tasks (Number of the Day, Word Problem Solving, and Modeling New Mathematical Ideas) that align with Common Core State Standards for Mathematics and that build mathematical fluency to promote students' creative expression of mathematical…

  13. Microscale--The Way of the Future.

    ERIC Educational Resources Information Center

    Waterman, Edward L.; Thompson, Stephen

    1989-01-01

    Small-scale chemistry employs a modern design philosophy and small, inexpensive plastic apparatus to create a learning laboratory that fosters creativity, invention, and problem solving. This article describes the characteristics of the small-scale activities. A n-solutions chemical reaction matrix is provided with examples of classroom use. (YP)

  14. How to practice creative thinking skills through scaffolding on biotech content?

    NASA Astrophysics Data System (ADS)

    Natadiwijaya, I. F.; Rahmat, A.; Redjeki, S.; Anggraeni, S.

    2018-05-01

    Biotechnology content is a more applicative field of science, so learners should be able to have creative thinking skills in applying concepts to problem solving. In this research, Scaffolding learning has been conducted, which is student form of concept development based on constructivism learning paradigm and students build creative thinking skill through the creation of biotechnology product ideas. The research design was R & D method. The subject of this research is a semester V biology education student at Wiralodra University. The instruments used are biotechnology creative thinking tests and program implementation observations. The data of creative thinking test was analyzed using inferential statistic, while the observation sheet used descriptive analysis. The result of this research is the result of students’ creative thinking skill as well as description of the recommended shape and characteristics of the program, with the following results. The scaffolding learning program has a significant influence on students’ creative thinking skill, and the program that trains creative thinking skill is built through two phases, namely phase 1 in concept building where students build their own knowledge, and phase 2 where students build thinking skills creatively through the creation of biotechnology product ideas.

  15. The Relationship between Working Memory and Insight Depends on Moderators: Reply to Chuderski and Jastrzêbski (2017)

    ERIC Educational Resources Information Center

    DeCaro, Marci S.; Van Stockum, Charles A., Jr.; Wieth, Mareike B.

    2017-01-01

    Chuderski and Jastrzêbski (2017) found a positive relationship between working memory capacity and insight problem solving, and concluded that "people with less effective cognition" are therefore "less creative" (p. 2003). This interpretation discounts substantial evidence that devoting less executive control facilitates…

  16. Simulating the Camp David Negotiations: A Problem-Solving Tool in Critical Pedagogy

    ERIC Educational Resources Information Center

    McMahon, Sean F.; Miller, Chris

    2013-01-01

    This article reflects critically on simulations. Building on the authors' experience simulating the Palestinian-Israeli-American Camp David negotiations of 2000, they argue that simulations are useful pedagogical tools that encourage creative--but not critical--thinking and constructivist learning. However, they can also have the deleterious…

  17. Critical Skills Survey

    ERIC Educational Resources Information Center

    Education Digest: Essential Readings Condensed for Quick Review, 2010

    2010-01-01

    As the U.S. economy begins to show signs of improvement, executives say they need a workforce fully equipped with skills beyond just the basics of reading, writing, and arithmetic (the three Rs). Skills such as critical thinking and problem solving, communication, collaboration, and creativity and innovation (the four Cs) will become even more…

  18. Assessment of Higher Order Thinking Skills. Current Perspectives on Cognition, Learning and Instruction

    ERIC Educational Resources Information Center

    Schraw, Gregory, Ed.; Robinson, Daniel H., Ed.

    2011-01-01

    This volume examines the assessment of higher order thinking skills from the perspectives of applied cognitive psychology and measurement theory. The volume considers a variety of higher order thinking skills, including problem solving, critical thinking, argumentation, decision making, creativity, metacognition, and self-regulation. Fourteen…

  19. Math Activities Using LogoWriter--Investigations.

    ERIC Educational Resources Information Center

    Flewelling, Gary

    This book is one in a series of teacher resource books developed to: (1) rescue students from the clutches of computers that drill and control; and (2) supply teachers with computer activities compatible with a mathematics program that emphasizes investigation, problem solving, creativity, and hypothesis making and testing. This is not a book…

  20. Cultivating a Child's Imagination through Gardening.

    ERIC Educational Resources Information Center

    Jurenka, Nancy Allen; Blass, Rosanne J.

    This companion book to Beyond the Bean Seed: Gardening Activities for Grades K-6 uses children's literature related to gardening, gardeners, designing gardens, multicultural literature, ecology, the environment, and the impact of plants on world economies and politics, to connect gardening in all its aspects to creativity, problem solving,…

  1. Developing Creative Leadership. Gifted Treasury Series.

    ERIC Educational Resources Information Center

    Parker, Jeanette Plauche; Begnaud, Lucy Gremillion

    This book provides an overview of leadership in grades 6-12. Drawing upon theories based on cognitive and affective leadership and the role of leadership in gifted education, it discusses leadership as it pertains to research projects, problem solving, interpersonal communication, and decision-making. The book offers strategies for curriculum…

  2. Correlates of Creative Problem Solving

    DTIC Science & Technology

    1992-10-01

    companion literature review. The report also documents the effectiveness of a genre of training that embodies factors sug- gested by this research and the...All Participants ......... ................ 22 3. Relationship of Overall Profile Discrepancy Measure to Each Criterion ...... ........... .. 27 4...24 3. Relationship of overall profile discrepancy measure to each criterion ............................ 27 4. Correlations among

  3. Sinking Your Teeth into Tooth Decay

    ERIC Educational Resources Information Center

    Stone, Jody H.

    2012-01-01

    With the increased focus on both inquiry and 21st-century skills such as collaboration and problem-solving, teachers at all levels are looking for engaging ways to create more student-centered classrooms in which students can learn more than "just" science content. Discovering and developing creative science activities designed to accomplish…

  4. Robots, Programming and Coding, Oh My!

    ERIC Educational Resources Information Center

    Geist, Eugene

    2016-01-01

    Today's children need learning opportunities from cradle to career that build the knowledge and skills necessary to thrive in our interconnected and constantly changing world. This means putting 21st century skills, including creativity, innovation, critical thinking, and problem solving, at the center of learning, both in and out of school. As…

  5. Geocaching Is Catching Students' Attention in the Classroom

    ERIC Educational Resources Information Center

    Lisenbee, Peggy; Hallman, Christine; Landry, Debbie

    2015-01-01

    Geocaching is an inquiry-based activity encouraging creativity, active learning, and real-world problem solving. As such, it is an educational opportunity for students in all grade levels. Educators benefit by observing students using higher-order thinking instead of rote learning offered by using traditional worksheets, tests, or quizzes. Also,…

  6. On the Un-Becoming of Measurement in Education

    ERIC Educational Resources Information Center

    Davids, Nuraan

    2017-01-01

    Education in democratic South Africa has been saddled with the extraordinary task of sanitising a once dehumanising and splintered education system into a singular narrative of social justice and creative, problem-solving individuals. This extraordinary effort has witnessed a pendulum swing from the openness of outcomes-based education, to a less…

  7. What Makes Green Schools Better?

    ERIC Educational Resources Information Center

    Schimmel, Barry

    2011-01-01

    Green energy represents a way to empower students by demonstrating creative problem-solving with an eye on protecting precious resources, both capital and natural. Many school districts have already taken the initiative during the past five years to implement energy projects, whether for the educational or economic opportunities, or both.…

  8. Determination of Science Teachers' Opinions about Outdoor Education

    ERIC Educational Resources Information Center

    Kubat, Ulas

    2017-01-01

    The aim of this research is to discover what science teachers' opinions about outdoor education learning environments are. Outdoor education learning environments contribute to problem-solving, critical and creative thinking skills of students. For this reason, outdoor education learning environments are very important for students to learn by…

  9. Fostering 21st Century Skills through Game Design and Development

    ERIC Educational Resources Information Center

    Garvey, Gregory P.

    2015-01-01

    This reflection paper argues that the design and development of digital games teach essential 21st century skills. Intrinsic to application and game development is design thinking. Design thinking requires iterative development, which demands creativity, critical thinking and problem solving. Students are engaged through learning by doing in both…

  10. Getting Everybody Involved: A Collaborative Training Approach for Counselors and Educators

    ERIC Educational Resources Information Center

    Sullivan, Jeremy R.; Hsieh, Peggy P. H.; Guerra, Norma S.; Lumadue, Christine A.; Lebron-Striker, Maritza

    2007-01-01

    This paper describes a creative approach for training counselor and counselor educators that provides collaborative interactions among students and faculty in several university training programs. Structured around a problem-solving activity and self-reflection questionnaires, undergraduate teachers-in-training were given an opportunity to receive…

  11. Designing, Developing, and Implementing a Course on LEGO Robotics for Technology Teacher Education

    ERIC Educational Resources Information Center

    Chambers, Joan M.; Carbonaro, Mike

    2003-01-01

    Within a constructivist philosophy of learning, teachers, as students, are introduced to different perspectives of teaching with robotic technology while immersed in what Papert called a "constructionist" environment. Robotics allows students to creatively explore computer programming, mechanical design and construction, problem solving,…

  12. Pablo Python Looks at Animals. [Multimedia Educational Kit].

    ERIC Educational Resources Information Center

    Sullivan, Rick; Green, David

    Teachers and students can view the world of animals together through an exploration of how-and-why questions about animals in this curriculum unit. The problem-solving and critical thinking skills of students are improved through interactive activities involving oral and written communication, mathematics, creative arts, music, dance, and creative…

  13. This Land Is Our Land: Promoting Ecological Awareness in Young Children.

    ERIC Educational Resources Information Center

    Cohen, Stewart; Trostle, Susan L.

    1990-01-01

    The ecological issues of pollution, overpopulation, and conservation can be explained in the classroom through the use of creative play, problem solving, and discovery methods among groups of young children. Activities for teaching the topics of air, water, land, and noise pollution; overpopulation; and conservation are suggested. (DG)

  14. The Learner-Directed Classroom: Developing Creative Thinking Skills through Art

    ERIC Educational Resources Information Center

    Jaquith, Diane B., Ed.; Hathaway, Nan E., Ed.

    2012-01-01

    Educators at all levels want their students to develop habits of self-directed learning and critical problem-solving skills that encourage ownership and growth. In "The Learner-Directed Classroom," practicing art educators (PreK-16) offer both a comprehensive framework for understanding student-directed learning and concrete pedagogical strategies…

  15. What Are the Core Elements of Your Curriculum?

    ERIC Educational Resources Information Center

    Exchange: The Early Childhood Leaders' Magazine Since 1978, 2009

    2009-01-01

    Several administrators discuss the core elements of their curriculum. These core elements are: (1) Child-centered; (2) Play; (3) Problem solving; (4) Respect; (5)Creativity; (6) Community; (7) Independence; (8) Curiosity; (9) Love of learning; (10) Relationship; (11) Cooperation; (12) Self-confidence; (13) Language; (14) Joy; (15) Nature; Natural…

  16. Manufactured Product Design and Planning. Curriculum Guide for Technology Education.

    ERIC Educational Resources Information Center

    Joyner, Jerry E.

    This curriculum for a 1-semester or 1-year course in product design and planning contains information about the following topics: creativity, idea production techniques, problem solving, design fundamentals, design requirements, graphic communication, materials and processes, and safety. Course content is organized around the laboratory activities…

  17. Two Libraries Working toward Common Goals

    ERIC Educational Resources Information Center

    Potter, Tonya; Johnson, Kara

    2017-01-01

    Students look to their school library to find new books, seek information, creatively solve problems, and use technology. School libraries play an essential role in students' academic growth and development of lifelong learning skills. All of the wonderful resources and services that school libraries provide are easily accessible to the population…

  18. Collaborative Sketching in Crowdsourcing Design: A New Method for Idea Generation

    ERIC Educational Resources Information Center

    Sun, Lingyun; Xiang, Wei; Chen, Shi; Yang, Zhiyuan

    2015-01-01

    Design integrates concepts and solves problems. Crowdsourcing design imports vast knowledge and produces creative ideas. It publishes design tasks, collects dozens of contributors' ideas and reward the best. Contributors in crowdsourcing design work individually when generating ideas. However, those who collaborate could make better use of crowd's…

  19. Nudging Students' Creative Problem-Solving Skills

    ERIC Educational Resources Information Center

    Griffin, Dana

    2011-01-01

    People often make choices that go against their own best interests. In the controversial bestseller "Nudge," Richard Thaler and Cass Sunstein argue that people can benefit from simple "nudges" to improve their decision-making. In an upper-level undergraduate course on political decision-making, I created a series of assignments around "Nudge." In…

  20. Technology to Enhance Learning in the Multi-Lingual Classroom

    ERIC Educational Resources Information Center

    Hollenbeck, James E.; Hollenbeck, Darina Z.

    2004-01-01

    Research and various studies have showed that using multimedia in the classroom increases creativity, innovation problem solving and improves communication between people. Technology addresses equity and access issues for learners. Technology allows educators to refine teaching strategies and learning processes, and to be more inclusive of all…

  1. Job-Related Basic Skills. ERIC Digest No. 94.

    ERIC Educational Resources Information Center

    Kerka, Sandra

    Seven job-related basic skills identified as skills employers want are as follows: (1) learning to learn; (2) reading, writing, and computation; (3) oral communication and listening; (4) creative thinking and problem solving; (5) personal management, including self-esteem, goal setting, motivation, and personal and career development; (6) group…

  2. Integrating Mathematics across the Curriculum. NCTM-Aligned Activities.

    ERIC Educational Resources Information Center

    Martin, Hope

    An effective curriculum gives students the opportunity to perceive relationships among different topics in mathematics, use mathematics in their everyday lives, and apply mathematical thinking and problem solving to other curriculum areas. This book contains fun and creative ways to integrate mathematics across the curriculum with a diversity of…

  3. Using Technology to Bridge the Cultures Together in the Multicultural Classroom

    ERIC Educational Resources Information Center

    Hollenbeck, James; Hollenbeck, Darina

    2009-01-01

    Research and various studies have showed that using multimedia in the classroom increases creativity, innovation problem solving and improves communication between people. Technology addresses equity and access issues for learners. Using technology allows educators to refine teaching strategies and learning processes, and to be more inclusive of…

  4. Managing Tensions in Educational Organizations: Trying for a Win-Win Approach.

    ERIC Educational Resources Information Center

    Grab, Rudi

    1996-01-01

    Constructive tension can be healthy for an organization. Although win-lose solutions based on adversarial strategies are common, the management of conflicts in schools should focus on win-win problem solving, which requires creativity. Identifies collaboration as the most desirable conflict resolution strategy, and discusses conflict management…

  5. A Day in the Life

    ERIC Educational Resources Information Center

    Dunn, Tracie

    2009-01-01

    High-school students often tie the definition of art to a two-dimensional surface, obstructing possible solutions to visual problem-solving and restricting creative thinking. In this article, the author describes a project that inspired students to view arts as a social event: installation art. From a contemporary point of view, installation art…

  6. Holistic Mentoring and Coaching to Sustain Organizational Change and Innovation

    ERIC Educational Resources Information Center

    Hollywood, Kathryn G.; Blaess, Donna A.; Santin, Claudia; Bloom, Lisa

    2016-01-01

    Collaborative problem solving, creativity, innovation, and continuously improved performance outcomes are the normative expectations for organizations in the early 21st century. At the same time, workers seek not only equitable compensation for their efforts, but also opportunities for professional growth and development as well as acknowledgement…

  7. More than One Right Answer

    ERIC Educational Resources Information Center

    Lilienthal, Lisa

    2005-01-01

    In this article, the author talks about Destination ImagiNation (DI), the world's largest creative problem solving (CPS) program, and describes how this program helps students. In many schools and communities, DI supplements or even serves as the talented and gifted program. CPS is also popular and appropriate for homeschool families because it…

  8. Beyond Tempera Paint: Authentically Exploring Visual Art in Early Childhood

    ERIC Educational Resources Information Center

    Shulsky, Debra; Kirkwood, Donna

    2015-01-01

    All children have the right to creative expression through the arts. The creation of art cultivates critical thinking, reflection, and problem-solving skills. It also encourages systems thinking; the color choices, individual brushstrokes, and materials all contribute to a greater whole. Infusing art-making and arts education throughout the…

  9. The Impact of Using Synchronous Collaborative Virtual Tangram in Children's Geometric

    ERIC Educational Resources Information Center

    Lin, Chiu-Pin; Shao, Yin-juan; Wong, Lung-Hsiang; Li, Yin-Jen; Niramitranon, Jitti

    2011-01-01

    This study aimed to develop a collaborative and manipulative virtual Tangram puzzle to facilitate children to learn geometry in the computer-supported collaborative learning environment with Tablet PCs. In promoting peer interactions and stimulating students' higher-order thinking and creativity toward geometric problem-solving, we designed a…

  10. Computer Connections for Gifted Children and Youth.

    ERIC Educational Resources Information Center

    Nazzaro, Jean N., Ed.

    Written by computer specialists, teachers, parents, and students, the 23 articles emphasize the role computers play in the development of thinking, problem solving, and creativity in gifted and talented students. Articles have the following titles and authors: "Computers and Computer Cultures" (S. Papert); "Classroom Computers--Beyond the 3 R's"…

  11. Technology Education in Elementary School: Why and How?

    ERIC Educational Resources Information Center

    Alamaki, Ari

    This paper discusses using technology education in the elementary school to encourage innovation and adaptation, technological literacy, and creative problem solving. Technology education is seen based on hands-on activities where pupils make things and become familiar with their technological environment. The hands-on activity should evolve like…

  12. Using a Design-Orientated Project to Attain Graduate Attributes

    ERIC Educational Resources Information Center

    Moalosi, Richie; Molokwane, Shorn; Mothibedi, Gabriel

    2012-01-01

    Nowadays universities are required not only to impart knowledge of specific disciplines but also generic graduate attributes such as communication, problem-solving, teamwork, creative thinking, research and inquiry skills. For students to attain these generic skills, educators are encouraged to use learner-centred approaches in teaching.…

  13. Push-Back Leadership.

    ERIC Educational Resources Information Center

    Tetenbaum, Toby J.; Tetenbaum, Hilary

    2003-01-01

    Describes push-back leadership, a model of leadership based on the work of Ronald Heifetz and Martin Linksky. Argues that the two key roles of the leader are to give the work back to people and to keep them within a healthy range of disequilibrium that generates creativity and innovation to solve organizational problems. (Author/LRW)

  14. TPACK Updated to Measure Pre-Service Teachers' Twenty-First Century Skills

    ERIC Educational Resources Information Center

    Valtonen, Teemu; Sointu, Erkko; Kukkonen, Jari; Kontkanen, Sini; Lambert, Matthew C.; Mäkitalo-Siegl, Kati

    2017-01-01

    Twenty-first century skills have attracted significant attention in recent years. Students of today and the future are expected to have the skills necessary for collaborating, problem solving, creative and innovative thinking, and the ability to take advantage of information and communication technology (ICT) applications. Teachers must be…

  15. How to Assess Student Performance in Science: Going beyond Multiple-Choice Tests. Third Edition

    ERIC Educational Resources Information Center

    Butler, Susan M.; McColskey, Wendy; O'Sullivan, Rita

    2005-01-01

    Educational systems promote student growth in a variety of dimensions. Basic content knowledge can be effectively assessed with multiple-choice and completion tests. However educational reforms have become more concerned with higher-order cognitive dimensions (problem-solving, creativity), social dimensions (communication skills, ability to work…

  16. The Analysis of Flipped Learning Centered on Prospective Study

    ERIC Educational Resources Information Center

    Jeong, Lae-Ok; Kim, Yong-Myeong; Kang, Mun-Koo

    2018-01-01

    This article describes how the advent of the Information Age has brought an educational tendency to focus on the quality and morality, excluding the quantity of education and rote learning. This highlights the importance of developing competence of critical insight, problem solving, collaboration, communication, creative thinking, and cultural…

  17. Bedside Manner and Effective Academic Administrative Leadership

    ERIC Educational Resources Information Center

    Gilley, Daryl

    2003-01-01

    In this chapter, the author addresses one small aspect of the leadership algorithm: communication. As the title suggests, the aspect of communication he discusses is that nebulous part of the human interaction process that sets the stage--the one that results in creative problem solving and collegial relationships--the interpersonal aspects of…

  18. Best Practices in Administration of K-12 Dance Programs

    ERIC Educational Resources Information Center

    Henneman, Suzanne E.

    2013-01-01

    The role of administering K-12 dance education programs is both exciting and invigorating. Being part of the decision-making process, problem solving with teams of colleagues, establishing routines and initiatives, creating "something from nothing," and watching programs grow is appealing to dance teachers as creative and critical…

  19. CrossTalk, The Journal of Defense Software Engineering. Volume 27, Number 3. May/June 2014

    DTIC Science & Technology

    2014-06-01

    field of software engineering. by Delores M. Etter, Jennifer Webb, and John Howard The Problem of Prolific Process What is the optimal amount and...Programming Will Never Be Obsolete The creativity of software developers will always be needed to solve problems of the future and to then translate those...utilized to address some of the complex problems associated with biometric database construction. 1. A Next Generation Multispectral Iris Biometric

  20. Oxytonergic circuitry sustains and enables creative cognition in humans

    PubMed Central

    Baas, Matthijs; Roskes, Marieke; Sligte, Daniel J.; Ebstein, Richard P.; Chew, Soo Hong; Tong, Terry; Jiang, Yushi; Mayseless, Naama; Shamay-Tsoory, Simone G.

    2014-01-01

    Creativity enables humans to adapt flexibly to changing circumstances, to manage complex social relations and to survive and prosper through social, technological and medical innovations. In humans, chronic, trait-based as well as temporary, state-based approach orientation has been linked to increased capacity for divergent rather than convergent thinking, to more global and holistic processing styles and to more original ideation and creative problem solving. Here, we link creative cognition to oxytocin, a hypothalamic neuropeptide known to up-regulate approach orientation in both animals and humans. Study 1 (N = 492) showed that plasma oxytocin predicts novelty-seeking temperament. Study 2 (N = 110) revealed that genotype differences in a polymorphism in the oxytocin receptor gene rs1042778 predicted creative ideation, with GG/GT-carriers being more original than TT-carriers. Using double-blind placebo-controlled between-subjects designs, Studies 3–6 (N = 191) finally showed that intranasal oxytocin (vs matching placebo) reduced analytical reasoning, and increased holistic processing, divergent thinking and creative performance. We conclude that the oxytonergic circuitry sustains and enables the day-to-day creativity humans need for survival and prosperity and discuss implications. PMID:23863476

  1. After Being Challenged by a Video Game Problem, Sleep Increases the Chance to Solve It

    PubMed Central

    Beijamini, Felipe; Pereira, Sofia Isabel Ribeiro; Cini, Felipe Augusto; Louzada, Fernando Mazzilli

    2014-01-01

    In the past years many studies have demonstrated the role of sleep on memory consolidation. It is known that sleeping after learning a declarative or non-declarative task, is better than remaining awake. Furthermore, there are reports of a possible role for dreams in consolidation of declarative memories. Other studies have reported the effect of naps on memory consolidation. With similar protocols, another set of studies indicated that sleep has a role in creativity and problem-solving. Here we hypothesised that sleep can increase the likelihood of solving problems. After struggling to solve a video game problem, subjects who took a nap (n = 14) were almost twice as likely to solve it when compared to the wake control group (n = 15). It is interesting to note that, in the nap group 9 out 14 subjects engaged in slow-wave sleep (SWS) and all solved the problem. Surprisingly, we did not find a significant involvement of Rapid Eye Movement (REM) sleep in this task. Slow-wave sleep is believed to be crucial for the transfer of memory-related information to the neocortex and implement intentions. Sleep can benefit problem-solving through the generalisation of newly encoded information and abstraction of the gist. In conclusion, our results indicate that sleep, even a nap, can potentiate the solution of problems that involve logical reasoning. Thus, sleep's function seems to go beyond memory consolidation to include managing of everyday-life events. PMID:24416219

  2. After being challenged by a video game problem, sleep increases the chance to solve it.

    PubMed

    Beijamini, Felipe; Pereira, Sofia Isabel Ribeiro; Cini, Felipe Augusto; Louzada, Fernando Mazzilli

    2014-01-01

    In the past years many studies have demonstrated the role of sleep on memory consolidation. It is known that sleeping after learning a declarative or non-declarative task, is better than remaining awake. Furthermore, there are reports of a possible role for dreams in consolidation of declarative memories. Other studies have reported the effect of naps on memory consolidation. With similar protocols, another set of studies indicated that sleep has a role in creativity and problem-solving. Here we hypothesised that sleep can increase the likelihood of solving problems. After struggling to solve a video game problem, subjects who took a nap (n = 14) were almost twice as likely to solve it when compared to the wake control group (n = 15). It is interesting to note that, in the nap group 9 out 14 subjects engaged in slow-wave sleep (SWS) and all solved the problem. Surprisingly, we did not find a significant involvement of Rapid Eye Movement (REM) sleep in this task. Slow-wave sleep is believed to be crucial for the transfer of memory-related information to the neocortex and implement intentions. Sleep can benefit problem-solving through the generalisation of newly encoded information and abstraction of the gist. In conclusion, our results indicate that sleep, even a nap, can potentiate the solution of problems that involve logical reasoning. Thus, sleep's function seems to go beyond memory consolidation to include managing of everyday-life events.

  3. Learning in occupational transitions: a study of the process following job loss.

    PubMed

    Hallqvist, Anders; Hydén, Lars-Christer

    2012-01-01

    This article examines how workers supported by outplacement services engage with an occupational transition through problem solving and learning. The participants were 23 mid-life redundant white collar workers with at least eight years in their sector, organization or occupation. The selected interviewees either participated in training to broaden their professional competence or did not make any such 'expansive' efforts. The study was based on narrative interviews, which enabled a detailed cross case examination of individuals' actions and choices and how the process unfolds over time. The results showed that people treat their job loss as a practical problem to be solved using various strategies. This problem-solving process is structured, with people passing similar crossroads defining particular challenges and opportunities giving people limited sets of choices. The results point to the significance of creativity and learning in occupational transitions.

  4. Experiments in Creative Engineering at the Department of Mechanical Engineering in Kurume National College of Technology

    NASA Astrophysics Data System (ADS)

    Tanaka, Hiroshi; Hashimura, Shinji; Hiroo, Yasuaki

    We present a program to learn ability to solve problems on engineering. This program is called “Experiments in creative engineering” in the department of mechanical engineering in Kurume National College of Technology advanced engineering school. In the program, students have to determine own theme and manufacture experimental devices or some machines by themselves. The students must also perform experiments to valid the function and performance of their devices by themselves. The restriction of the theme is to manufacture a device which function dose not basically exist in the world with limited cost (up to 20,000Yen) . As the results of questionnaire of students, the program would be very effective to the creative education for the students.

  5. The Role of Intuition in the Generation and Evaluation Stages of Creativity

    PubMed Central

    Pétervári, Judit; Osman, Magda; Bhattacharya, Joydeep

    2016-01-01

    Both intuition and creativity are associated with knowledge creation, yet a clear link between them has not been adequately established. First, the available empirical evidence for an underlying relationship between intuition and creativity is sparse in nature. Further, this evidence is arguable as the concepts are diversely operationalized and the measures adopted are often not validated sufficiently. Combined, these issues make the findings from various studies examining the link between intuition and creativity difficult to replicate. Nevertheless, the role of intuition in creativity should not be neglected as it is often reported to be a core component of the idea generation process, which in conjunction with idea evaluation are crucial phases of creative cognition. We review the prior research findings in respect of idea generation and idea evaluation from the view that intuition can be construed as the gradual accumulation of cues to coherence. Thus, we summarize the literature on what role intuitive processes play in the main stages of the creative problem-solving process and outline a conceptual framework of the interaction between intuition and creativity. Finally, we discuss the main challenges of measuring intuition as well as possible directions for future research. PMID:27703439

  6. Influences on Low-SES First-Generation Students' Decision to Pursue Engineering

    ERIC Educational Resources Information Center

    Strutz, Michele Louise

    2012-01-01

    "The ability of this nation to provide a growing economy, strong health and human services, and a secure and safe nation depends upon a vibrant, creative, and diverse engineering and science workforce" (Blue, et al., 2005, p.4). To contribute to technological advancements, engage in global collaboration, solve complex problems, encourage…

  7. Opportunities for joint FPL and VTT research.

    Treesearch

    Theodore Wegner

    2010-01-01

    Openness, collaboration and sharing of information in developing the basic underlying, precompetitive science and technology for areas of emerging importance to the forest products sectors of the US and Finland are expected to provide synergistic benefits and allow for more creative problem solving. There appear to be a number of common interests with respect to...

  8. Play and Digital Media

    ERIC Educational Resources Information Center

    Johnson, James E.; Christie, James F.

    2009-01-01

    This article examines how play is affected by computers and digital toys. Research indicates that when computer software targeted at children is problem-solving oriented and open-ended, children tend to engage in creative play and interact with peers in a positive manner. On the other hand, drill-and-practice programs can be quite boring and limit…

  9. The Experiential Learning Cycle in Visual Design

    ERIC Educational Resources Information Center

    Arsoy, Aysu; Özad, Bahire Efe

    2004-01-01

    Experiential Learning Cycle has been applied to the Layout and Graphics Design in Computer Course provided by the Faculty of Communication and Media Studies to the students studying at the Public Relations and Advertising Department. It is hoped that by applying the Experiential Learning Cycle, the creativity and problem solving strategies of the…

  10. REVIEW OF RECENT RESEARCH ON METHODS OF TEACHING.

    ERIC Educational Resources Information Center

    JOHNSON, BERNADINE

    SIXTY SOURCES ON TEACHING METHODS, MOST PUBLISHED BETWEEN 1958 AND 1964, ARE REVIEWED AS A BASIS FOR POSSIBLE REVISION OF COLLEGE COURSES ON METHODS. EIGHT DEAL WITH DEFINITIONS OF INSTRUCTION AND TEACHING, FIVE WITH THE TEACHER, NINE WITH GROUPING, 15 WITH HEURISTIC METHODS, FOUR WITH PROBLEM SOLVING, AND 19 WITH CREATIVITY. A SUMMARY LISTS THE…

  11. 3D Pit Stop Printing

    ERIC Educational Resources Information Center

    Wright, Lael; Shaw, Daniel; Gaidds, Kimberly; Lyman, Gregory; Sorey, Timothy

    2018-01-01

    Although solving an engineering design project problem with limited resources or structural capabilities of materials can be part of the challenge, students making their own parts can support creativity. The authors of this article found an exciting solution: 3D printers are not only one of several tools for making but also facilitate a creative…

  12. Learning through Making: Emerging and Expanding Designs for College Classes

    ERIC Educational Resources Information Center

    Trust, Torrey; Maloy, Robert W.; Edwards, Sharon

    2018-01-01

    As higher education institutions seek to prepare an increasingly diverse population of students for a rapidly changing future, makerspaces offer a pedagogical approach for engaging all learners in active thinking and hands-on learning while promoting creativity, problem solving, and collaboration skills. In this paper, we discuss ways to integrate…

  13. Can Innovation Save Gifted Education? 2010 NAGC Presidential Address

    ERIC Educational Resources Information Center

    Robinson, Ann

    2012-01-01

    Connecting innovation with gifted education is a necessity not only in the current political climate but also because it is a field with deeply held beliefs about the importance of problem solving, creativity, imagination, and invention--all critical components of innovation. In this address, the author focuses on three key ideas. First, she…

  14. Empowering Abused Women through Equine Assisted Career Therapy

    ERIC Educational Resources Information Center

    Froeschle, Janet

    2009-01-01

    Female survivors of domestic violence may experience symptoms of low self-esteem, insecurity, difficulty with problem solving, low self-efficacy, and high anxiety with regard to their economic future. Creative methods are needed to help abuse survivors overcome these factors so they are able to set and attain career goals. Equine assisted therapy…

  15. Quality, Conformity, and Conflict: Questioning the Assumptions of Osborn's Brainstorming Technique

    ERIC Educational Resources Information Center

    Goldenberg, Olga; Wiley, Jennifer

    2011-01-01

    Divergent thinking tasks are a popular basis for research on group creative problem solving, or brainstorming. The brainstorming literature has been dominated by research that investigates group performance by measuring the total number of generated ideas using the original rules put forth by Osborn (1953). This review of empirical literature on…

  16. Arts-Based Learning and Leadership Development: A Case Study

    ERIC Educational Resources Information Center

    Brenner, Michael Yoel

    2010-01-01

    This qualitative case study was designed to explore how participants in an arts-based leadership development program learned to draw on their right brain capabilities in order to develop the creative competencies required to solve complex modern-day problems in new and different ways. The rationale for this study emerges from the researcher's…

  17. Creative Construction of Mathematics and Science Concepts in Early Childhood.

    ERIC Educational Resources Information Center

    Gallenstein, Nancy L.

    Noting that effective teaching models that emphasize critical thinking in mathematics and science are used less often in early childhood classrooms than in those for older students, this book provides early childhood educators with an explanation of teaching models that promote 3- to 8-year-olds critical thinking, problem solving, decision making,…

  18. Collaborative Research Seed Grants for Integrating Knowledges and Creating New Knowledge

    ERIC Educational Resources Information Center

    Freitag, Amy

    2015-01-01

    Incorporating different ways of knowing in research and management has the potential to bring creativity to environmental problem-solving through integrating ways of knowing and innovation via co-producing knowledge. To gain these benefits, North Carolina Sea Grant Extension offers small annual grants called Fisheries Resource Grants to paired…

  19. Interdisciplinary Project Experiences: Collaboration between Majors and Non-Majors

    ERIC Educational Resources Information Center

    Smarkusky, Debra L.; Toman, Sharon A.

    2014-01-01

    Students in computer science and information technology should be engaged in solving real-world problems received from government and industry as well as those that expose them to various areas of application. In this paper, we discuss interdisciplinary project experiences between majors and non-majors that offered a creative and innovative…

  20. The Golden Bough: Literature and the Idea of Immortality.

    ERIC Educational Resources Information Center

    Klotz, Kenneth

    1979-01-01

    All works of literature reflect man's obsession with death and his creative attempts to evade or postpone it. Art cannot solve the problem, but within the limits of human capabilities, we come to art, whether as artists or audience, for our own small share in the "intimations of immortality." (Author/SJL)

  1. Realization of a Desired Future: Innovation in Education

    ERIC Educational Resources Information Center

    Findikoglu, Fuat; Ilhan, Dilek

    2016-01-01

    Today and tomorrow, the world needs individuals who can manipulate critical and creative thinking skills to solve problems as a team. With technology, the way knowledge is obtained, constructed and communicated have completely transformed and altered. When it comes to education, it is a matter of question whether education is capable of creating…

  2. Mathematical Connections and Their Relationship to Mathematics Knowledge for Teaching Geometry

    ERIC Educational Resources Information Center

    Eli, Jennifer A.; Mohr-Schroeder, Margaret J.; Lee, Carl W.

    2013-01-01

    Effective competition in a rapidly growing global economy places demands on a society to produce individuals capable of higher-order critical thinking, creative problem solving, connection making, and innovation. We must look to our teacher education programs to help prospective middle grades teachers build the mathematical habits of mind that…

  3. The Teachers' Views on Soroban Abacus Training

    ERIC Educational Resources Information Center

    Altiparmak, Kemal

    2016-01-01

    Soroban abacus training is called as mental arithmetic training in our country. It is known for mental arithmetic to increase the ability of four mode operations. Besides this, how is the situation for the students which are having Soroban abacus training in the terms of problem solving abilities, creativity, development of concepts, attraction…

  4. World-Class Leaders

    ERIC Educational Resources Information Center

    Weinstein, Margery

    2012-01-01

    Future leaders' creativity and problem-solving skills have been honed in leadership courses, but that doesn't mean they are ready to use those skills to further a company's place in the world. With emerging markets in Asia, South America, and other areas of the world, a workforce needs to have an understanding of and interest in cultures beyond…

  5. The General Store: Reflections on Children at Play

    ERIC Educational Resources Information Center

    Miles, Lisa Rounds

    2009-01-01

    In this article, the author shares her experience in setting up a unique imitative play through which children try on roles and imitate "grown-up" activities, thereby developing feelings of confidence and competence. As children play, they gain communication and negotiation skills; if conflicts arise, they engage in creative problem solving.…

  6. Relation between Metacognitive Awareness and Participation to Class Discussion of University Students

    ERIC Educational Resources Information Center

    Akman, Özkan; Alagöz, Bülent

    2018-01-01

    Form of inquiry should be based on cognitive approach, student-centered, question and inquiry-based, free of memorization and focused on high-level cognitive skills (critical-creative thinking and problem-solving) rather than conventional teacher-centered teaching and learning based on memorization and behavioral approach. The life quality of…

  7. Bringing the Arts to the School Library

    ERIC Educational Resources Information Center

    Moorefield-Lang, Heather

    2011-01-01

    The arts have their place in every facet of a school, and the library is no exception. Thinking beyond traditional definitions, arts education could include teaching creative problem solving as well as continuous questioning of issues and ideas. The media center is the perfect venue to showcase students' efforts in the arts. This article gives…

  8. Retooling Asian-Pacific Teachers to Promote Creativity, Innovation and Problem Solving in Science Classrooms

    ERIC Educational Resources Information Center

    Lee, Kar-Tin; Chalmers, Christina; Chandra, Vinesh; Yeh, Andy; Nason, Rod

    2014-01-01

    This paper reports on a Professional Learning Programme undertaken by primary school teachers in China that aimed to facilitate the development of "adaptive expertise" in using technology to facilitate innovative science teaching and learning such as that envisaged by the Chinese Ministry of Education's (2010--2020) education reforms.…

  9. Organising the Chemistry of Question-Based Learning: A Case Study

    ERIC Educational Resources Information Center

    de Jesus, Helena Pedrosa; de Souza, Francisle Neri; Teixeira-Dias, Jose J. C.; Watts, Mike

    2005-01-01

    Designing inquiry-based-learning with and for university students develops problem-solving skills and logical reasoning, as well as reflective thinking. It involves working as a member of a team, questioning, being creative, shaping the skills for continued intellectual development. It is argued that inquiry-based group work is one of the most…

  10. Using Art To Teach Science.

    ERIC Educational Resources Information Center

    Winrich, Ralph A.

    This booklet describes 14 student art projects to be used in science classes. Creative skills involved in the process of artistic expression seem to translate very well into the problem solving world of technology. Even in the elementary level it can help build confidence, as well as the development of abstract skills that so often lead to…

  11. Beyond Test Prep: Moving the Mission Statement into the Classroom

    ERIC Educational Resources Information Center

    Jones, Emily

    2010-01-01

    A random walk through the mission statements of independent schools shows an admirable determination to educate students for an unknowable future, for creativity and problem solving, for responsible citizenship, for resiliency. Nevertheless, many of these same schools are constrained to work towards their mission-central goals in time stolen from…

  12. A Project-Based Approach to Learning: Comparative Study of Two Disciplines

    ERIC Educational Resources Information Center

    Fain, Nuse; Wagner, Beverly; Vukasinovic, Nicola

    2016-01-01

    To be successful in the competitive workforce markets, graduates nowadays need more than just disciplinary skills and knowledge. The changes in how businesses operate, have brought about the need to develop highly skilled workforce that is equipped with generic skills, such as communication, creativity and problem solving, next to their…

  13. A Rational Plan of Hierarchy and Authority for the Collegiate System: A Proposal to the Academic Senate.

    ERIC Educational Resources Information Center

    Essig, Bob; Martin, Dick

    Educational objectives to guide the Academic Senate include: discover and convey knowledge for learning, thinking, and problem-solving; accentuate individuality, creativity, and originality; develop awareness of real social/cultural conditions in the world; enrich emotional response; show the egalitarian relationship between student and teacher.…

  14. Math Activities Using LogoWriter--Patterns and Designs.

    ERIC Educational Resources Information Center

    Flewelling, Gary

    This book is one in a series of teacher resource books developed to: (1) rescue students from the clutches of computers that drill and control; and (2) supply teachers with computer activities compatible with a mathematics program that emphasizes investigation, problem solving, creativity, and hypothesis making and testing. This is not a book…

  15. Math Activities Using LogoWriter--Numbers & Operations.

    ERIC Educational Resources Information Center

    Flewelling, Gary

    This book is one in a series of teacher resource books developed to: (1) rescue students from the clutches of computers that drill and control; and (2) supply teachers with computer activities compatible with a mathematics program that emphasizes investigation, problem solving, creativity, and hypothesis making and testing. This is not a book…

  16. Innovative and Creative K-12 Engineering Strategies: Implications of Pre-Service Teacher Survey

    ERIC Educational Resources Information Center

    Mativo, John M.; Park, Jae H.

    2012-01-01

    This study sought to find student perceptions of how the engineering design process is learned and applied by pre-service teachers at the University of Georgia. The course description read "demonstration and hands-on learning, including problem solving, designing, construction and testing of prototypes, and activities that increase aesthetic,…

  17. BioMusic in the Classroom: Interdisciplinary Elementary Science and Music Curriculum Development

    ERIC Educational Resources Information Center

    Carrier, Sarah; Wiebe, Eric N.; Gray, Patricia; Teachout, David

    2011-01-01

    Policymakers and industry leaders are calling for a 21st century education that is more interdisciplinary in nature, including the ability to solve problems and think creatively. Traditional teaching practices that present subjects as separate and distinct disciplines do not encourage students to make connections between subjects in school and in…

  18. Tabletop Games in a Digital World

    ERIC Educational Resources Information Center

    Ragatz, Carolyn; Ragatz, Zach

    2018-01-01

    Why encourage children to play board games? In the increasing disconnect of our digital lives, playing games provides a way to connect and relate with others on a human level. Strategy and role-playing games provide intellectual challenges and stretch creativity to keep the gifted mind engaged in solving problems. At the same time, the players…

  19. When Directors Lose Their Way

    ERIC Educational Resources Information Center

    Carter, Margie

    2011-01-01

    Directors of early childhood programs are an amazing lot! There's so much dedication, such hard work and creative problem solving. But then that inevitable undertow of deadlines, crises, and illness begins to suck directors down. With crisis management becoming a way of life, they don't even recognize their vital signs slipping away. The author…

  20. Technology Teacher Trainees' Lesson Planning Approach in South Africa: Room for Improvement

    ERIC Educational Resources Information Center

    Kola, Malose Isaac

    2017-01-01

    Technology education in South Africa provides learners with the opportunity to, inter alia, solve problems by applying creative skills using authentic contexts that are embedded in real-life situations. Effective lesson planning is rather imperative in exploiting this opportunity. The design process is considered to be the backbone of teaching…

  1. Don't Play It, Make It!

    ERIC Educational Resources Information Center

    O'Hanlon, Charlene

    2011-01-01

    Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural…

  2. Let's Turn Things on Their Head--Teaching Counterintuitive Science

    ERIC Educational Resources Information Center

    Kumar, David

    2017-01-01

    Teaching science through counterintuitive events is an effective way of engaging students in exploring science; such events motivate and involve students in solving problems with a high degree of creativity and critical thinking. This can push students into a seeking explanation mode, setting the stage for discovery. In this article, the author…

  3. Reading and Writing in the Curriculum.

    ERIC Educational Resources Information Center

    Ediger, Marlow

    There are many kinds of writing activities for pupils. Pupils need to develop proficiency for a variety of types of writing, such as creative writing and poetry, writing in journals, writing about personal experiences, writing an outline, writing an opinion, writing on how something should be done, writing and problem solving, writing to inform,…

  4. Measuring Skills for the 21st Century. Education Sector Reports

    ERIC Educational Resources Information Center

    Silva, Elena

    2008-01-01

    Leaders in government, business, and higher education are calling for today's students to show a mastery of broader and more sophisticated skills like evaluating and analyzing information and thinking creatively about how to solve real-world problems. Standing in the way of incorporating such skills into teaching and learning are widespread…

  5. Towards Analytics for Wholistic School Improvement: Hierarchical Process Modelling and Evidence Visualization

    ERIC Educational Resources Information Center

    Crick, Ruth Deakin; Knight, Simon; Barr, Steven

    2017-01-01

    Central to the mission of most educational institutions is the task of preparing the next generation of citizens to contribute to society. Schools, colleges, and universities value a range of outcomes--e.g., problem solving, creativity, collaboration, citizenship, service to community--as well as academic outcomes in traditional subjects. Often…

  6. Is creative insight task-specific? A coordinate-based meta-analysis of neuroimaging studies on insightful problem solving.

    PubMed

    Shen, Wangbing; Yuan, Yuan; Liu, Chang; Zhang, Xiaojiang; Luo, Jing; Gong, Zhe

    2016-12-01

    The question of whether creative insight varies across problem types has recently come to the forefront of studies of creative cognition. In the present study, to address the nature of creative insight, the coordinate-based activation likelihood estimation (ALE) technique was utilized to individually conduct three quantitative meta-analyses of neuroimaging experiments that used the compound remote associate (CRA) task, the prototype heuristic (PH) task and the Chinese character chunk decomposition (CCD) task. These tasks were chosen because they are frequently used to uncover the neurocognitive correlates of insight. Our results demonstrated that creative insight reliably activates largely non-overlapping brain regions across task types, with the exception of some shared regions: the CRA task mainly relied on the right parahippocampal gyrus, the superior frontal gyrus and the inferior frontal gyrus; the PH task primarily depended on the right middle occipital gyrus (MOG), the bilateral superior parietal lobule/precuneus, the left inferior parietal lobule, the left lingual gyrus and the left middle frontal gyrus; and the CCD task activated a broad cerebral network consisting of most dorsolateral and medial prefrontal regions, frontoparietal regions and the right MOG. These results provide the first neural evidence of the task dependence of creative insight. The implications of these findings for resolving conflict surrounding the different theories of creative cognition and for defining insight as a set of heterogeneous processes are discussed. Copyright © 2016 Elsevier B.V. All rights reserved.

  7. Grounded for life: creative symbol-grounding for lexical invention

    NASA Astrophysics Data System (ADS)

    Veale, Tony; Al-Najjar, Khalid

    2016-04-01

    One of the challenges of linguistic creativity is to use words in a way that is novel and striking and even whimsical, to convey meanings that remain stubbornly grounded in the very same world of familiar experiences as serves to anchor the most literal and unimaginative language. The challenge remains unmet by systems that merely shuttle or arrange words to achieve novel arrangements without concern as to how those arrangements are to spur the processes of meaning construction in a listener. In this paper we explore a problem of lexical invention that cannot be solved without a model - explicit or implicit - of the perceptual grounding of language: the invention of apt new names for colours. To solve this problem here we shall call upon the notion of a linguistic readymade, a phrase that is wrenched from its original context of use to be given new meaning and new resonance in new settings. To ensure that our linguistic readymades - which owe a great deal to Marcel Duchamp's notion of found art - are anchored in a consensus model of perception, we introduce the notion of a lexicalised colour stereotype.

  8. Planning Model of Physics Learning In Senior High School To Develop Problem Solving Creativity Based On National Standard Of Education

    NASA Astrophysics Data System (ADS)

    Putra, A.; Masril, M.; Yurnetti, Y.

    2018-04-01

    One of the causes of low achievement of student’s competence in physics learning in high school is the process which they have not been able to develop student’s creativity in problem solving. This is shown that the teacher’s learning plan is not accordance with the National Eduction Standard. This study aims to produce a reconstruction model of physics learning that fullfil the competency standards, content standards, and assessment standards in accordance with applicable curriculum standards. The development process follows: Needs analysis, product design, product development, implementation, and product evaluation. The research process involves 2 peers judgment, 4 experts judgment and two study groups of high school students in Padang. The data obtained, in the form of qualitative and quantitative data that collected through documentation, observation, questionnaires, and tests. The result of this research up to the product development stage that obtained the physics learning plan model that meets the validity of the content and the validity of the construction in terms of the fulfillment of Basic Competence, Content Standards, Process Standards and Assessment Standards.

  9. On the temporality of creative insight: a psychological and phenomenological perspective

    PubMed Central

    Cosmelli, Diego; Preiss, David D.

    2014-01-01

    Research into creative insight has had a strong emphasis on the psychological processes underlying problem-solving situations as a standard model for the empirical study of this phenomenon. Although this model has produced significant advances in our scientific understanding of the nature of insight, we believe that a full comprehension of insight requires complementing cognitive and neuroscientific studies with a descriptive, first-person, phenomenological approach into how creative insight is experienced. Here we propose to take such first-person perspective while paying special attention to the temporal aspects of this experience. When this first-person perspective is taken into account, a dynamic past–future interplay can be identified at the core of the experience of creative insight, a structure that is compatible with both biological and biographical evidences. We believe this approach could complement and help bring together biological and psychological perspectives. Furthermore, we argue that because of its spontaneous but recurrent nature, creative insight could represent a relevant target for the phenomenological investigation of the flow of experience itself. PMID:25368595

  10. Interaction effect of response medium and working memory capacity on creative idea generation

    PubMed Central

    Hao, Ning; Yuan, Huan; Cheng, Rui; Wang, Qing; Runco, Mark A.

    2015-01-01

    This study aimed to examine the interaction effect of response medium (i.e., write down ideas and orally report ideas) and working memory capacity (WMC) on creative idea generation. Participants (N = 90) with higher or lower WMC were asked to solve Alternative Uses Task (AUT) problems in the condition of writing down or speaking out ideas. The results showed that fluency of AUT performance was higher in the writing than in the speaking condition. Additionally, participants with higher WMC performed better on AUT fluency than those with lower WMC in the writing condition, while they showed no difference in the speaking condition. Moreover, level of cognitive demand fully mediated the effect of response medium on AUT fluency. Theoretically, these findings indicated the importance of WMC in creative idea generation, which supported the controlled-attention theory of creativity. Practical implications and future directions were discussed. PMID:26528227

  11. Interaction effect of response medium and working memory capacity on creative idea generation.

    PubMed

    Hao, Ning; Yuan, Huan; Cheng, Rui; Wang, Qing; Runco, Mark A

    2015-01-01

    This study aimed to examine the interaction effect of response medium (i.e., write down ideas and orally report ideas) and working memory capacity (WMC) on creative idea generation. Participants (N = 90) with higher or lower WMC were asked to solve Alternative Uses Task (AUT) problems in the condition of writing down or speaking out ideas. The results showed that fluency of AUT performance was higher in the writing than in the speaking condition. Additionally, participants with higher WMC performed better on AUT fluency than those with lower WMC in the writing condition, while they showed no difference in the speaking condition. Moreover, level of cognitive demand fully mediated the effect of response medium on AUT fluency. Theoretically, these findings indicated the importance of WMC in creative idea generation, which supported the controlled-attention theory of creativity. Practical implications and future directions were discussed.

  12. Inhibitory Control as a Core Process of Creative Problem Solving and Idea Generation from Childhood to Adulthood.

    PubMed

    Cassotti, Mathieu; Agogué, Marine; Camarda, Anaëlle; Houdé, Olivier; Borst, Grégoire

    2016-01-01

    Developmental cognitive neuroscience studies tend to show that the prefrontal brain regions (known to be involved in inhibitory control) are activated during the generation of creative ideas. In the present article, we discuss how a dual-process model of creativity-much like the ones proposed to account for decision making and reasoning-could broaden our understanding of the processes involved in creative ideas generation. When generating creative ideas, children, adolescents, and adults tend to follow "the path of least resistance" and propose solutions that are built on the most common and accessible knowledge within a specific domain, leading to fixation effect. In line with recent theory of typical cognitive development, we argue that the ability to resist the spontaneous activation of design heuristics, to privilege other types of reasoning, might be critical to generate creative ideas at all ages. In the present review, we demonstrate that inhibitory control at all ages can actually support creativity. Indeed, the ability to think of something truly new and original requires first inhibiting spontaneous solutions that come to mind quickly and unconsciously and then exploring new ideas using a generative type of reasoning. © 2016 Wiley Periodicals, Inc.

  13. Exploring the neural correlates of visual creativity

    PubMed Central

    Liew, Sook-Lei; Dandekar, Francesco

    2013-01-01

    Although creativity has been called the most important of all human resources, its neural basis is still unclear. In the current study, we used fMRI to measure neural activity in participants solving a visuospatial creativity problem that involves divergent thinking and has been considered a canonical right hemisphere task. As hypothesized, both the visual creativity task and the control task as compared to rest activated a variety of areas including the posterior parietal cortex bilaterally and motor regions, which are known to be involved in visuospatial rotation of objects. However, directly comparing the two tasks indicated that the creative task more strongly activated left hemisphere regions including the posterior parietal cortex, the premotor cortex, dorsolateral prefrontal cortex (DLPFC) and the medial PFC. These results demonstrate that even in a task that is specialized to the right hemisphere, robust parallel activity in the left hemisphere supports creative processing. Furthermore, the results support the notion that higher motor planning may be a general component of creative improvisation and that such goal-directed planning of novel solutions may be organized top-down by the left DLPFC and by working memory processing in the medial prefrontal cortex. PMID:22349801

  14. Oxytonergic circuitry sustains and enables creative cognition in humans.

    PubMed

    De Dreu, Carsten K W; Baas, Matthijs; Roskes, Marieke; Sligte, Daniel J; Ebstein, Richard P; Chew, Soo Hong; Tong, Terry; Jiang, Yushi; Mayseless, Naama; Shamay-Tsoory, Simone G

    2014-08-01

    Creativity enables humans to adapt flexibly to changing circumstances, to manage complex social relations and to survive and prosper through social, technological and medical innovations. In humans, chronic, trait-based as well as temporary, state-based approach orientation has been linked to increased capacity for divergent rather than convergent thinking, to more global and holistic processing styles and to more original ideation and creative problem solving. Here, we link creative cognition to oxytocin, a hypothalamic neuropeptide known to up-regulate approach orientation in both animals and humans. Study 1 (N = 492) showed that plasma oxytocin predicts novelty-seeking temperament. Study 2 (N = 110) revealed that genotype differences in a polymorphism in the oxytocin receptor gene rs1042778 predicted creative ideation, with GG/GT-carriers being more original than TT-carriers. Using double-blind placebo-controlled between-subjects designs, Studies 3-6 (N = 191) finally showed that intranasal oxytocin (vs matching placebo) reduced analytical reasoning, and increased holistic processing, divergent thinking and creative performance. We conclude that the oxytonergic circuitry sustains and enables the day-to-day creativity humans need for survival and prosperity and discuss implications. © The Author (2013). Published by Oxford University Press. For Permissions, please email: journals.permissions@oup.com.

  15. Creativity of Junior High School’s Students in Designing Earthquake Resistant Buildings

    NASA Astrophysics Data System (ADS)

    Fitriani, D. N.; Kaniawati, I.; Ramalis, T. R.

    2017-09-01

    This research was stimulated by the present the territory of Indonesia is largely an area prone to earthquakes and the issue that human resources and disaster response planning process is still less competent and not optimal. In addition, the construction of houses and public facilities has not been in accordance with earthquake-resistant building standards. This study aims to develop students’ creativity through earthquake resistant building model’s projects. The research method used is descriptive qualitative method. The sample is one of the 7th grades consisting of 32 students in one of the junior high schools, Indonesia. Data was collected using an observation sheets and student worksheet. Results showed that students’ creativity in designing earthquake resistant building models varies greatly and yields new solutions to solve problems.

  16. The Use of Executive Control Processes in Engineering Design by Engineering Students and Professional Engineers

    ERIC Educational Resources Information Center

    Dixon, Raymond A.; Johnson, Scott D.

    2012-01-01

    A cognitive construct that is important when solving engineering design problems is executive control process, or metacognition. It is a central feature of human consciousness that enables one "to be aware of, monitor, and control mental processes." The framework for this study was conceptualized by integrating the model for creative design, which…

  17. Strategies for Effective Faculty Involvement in Online Activities Aimed at Promoting Critical Thinking and Deep Learning

    ERIC Educational Resources Information Center

    Abdul Razzak, Nina

    2016-01-01

    Highly-traditional education systems that mainly offer what is known as "direct instruction" usually result in graduates with a surface approach to learning rather than a deep one. What is meant by deep-learning is learning that involves critical analysis, the linking of ideas and concepts, creative problem solving, and application…

  18. Shortcuts to Excellence: Techniques To Increase Personal Productivity, Job Satisfaction and Organizational Effectiveness.

    ERIC Educational Resources Information Center

    Brown, Michael H.

    This document presents a case history of an 80-hour consulting contract undertaken in 1984 whereby a human resources consultant provided training in team building, communication skills, and creative problem solving to the management team of the Water Revenue Department (WRD) of the government of the District of Columbia. The troubled history of…

  19. Shaping the Future with Math, Science, and Technology: Solutions and Lesson Plans to Prepare Tomorrow's Innovators

    ERIC Educational Resources Information Center

    Adams, Dennis; Hamm, Mary

    2011-01-01

    "Shaping the Future with Math, Science, and Technology" examines how ingenuity, creativity, and teamwork skills are part of an intellectual toolbox associated with math, science, and technology. The book provides new ideas, proven processes, practical tools, and examples useful to educators who want to encourage students to solve problems and…

  20. Creative Design of Digital Cognitive Games: Application of Cognitive Toys and Isomorphism

    ERIC Educational Resources Information Center

    Sedig, Kamran; Haworth, Robert

    2012-01-01

    Digital cognitive games (DCGs) are games whose primary purpose is to mediate (i.e., support, develop, and enhance) cognitive activities such as problem solving, decision making, planning, and critical reasoning. As these games increase in popularity and usage, more attention should be paid to their design. Currently, there is a lack of design…

  1. Institutionalizing Large-Scale Curricular Change: The Top 25 Project at Miami University

    ERIC Educational Resources Information Center

    Hodge, David C.; Nadler, Marjorie Keeshan; Shore, Cecilia; Taylor, Beverley A. P.

    2011-01-01

    Now more than ever, it is urgent that colleges and universities mobilize themselves to produce graduates who are capable of being productive, creative, and responsible members of a global society. Employers want clear communicators who are strong critical thinkers and who can solve real-world problems in an ethical way. To achieve these outcomes,…

  2. Partly versus Completely out of Your Mind: Effects of Incubation and Distraction on Resolving Fixation

    ERIC Educational Resources Information Center

    Kohn, Nicholas; Smith, Steven M.

    2009-01-01

    Incubation has long been proposed as a mechanism in creative problem solving (Wallas, 1926). A new trial-by-trial method for observing incubation effects was used to compare the forgetting fixation hypothesis with the conscious work hypothesis. Two experiments examined the effects of incubation on initially unsolved Remote Associates Test (RAT)…

  3. O-I-C: An Orality-Based Procedure for Teaching Interactive Communication in the Basic Course.

    ERIC Educational Resources Information Center

    Haynes, W. Lance

    In order to improve instruction in basic speech courses, a program was developed adapting creative problem solving to speech preparation and to interactive speech communication. The program, called O-I-C--Orientation, Incubation, and Composition--and based on Howell's five levels of competence and their implications, begins with a thorough study…

  4. Examining Curriculum Related Progress Using a Context-Based Test Instrument--A Comparison of Estonian Grade 10 and 11 Students

    ERIC Educational Resources Information Center

    Soobard, R.; Rannikmae, M.

    2015-01-01

    This study was undertaken to investigate the progress in operational scientific literacy skills through demonstrating cognition associated with undertaking scientific processes. Scientific literacy is taken here to mean utilising science knowledge and skills, particularly with relevance to creative problem solving and making reasoned decisions in…

  5. Two Approaches for Using Web Sharing and Photography Assignments to Increase Critical Thinking in the Health Sciences

    ERIC Educational Resources Information Center

    Walter, Katherine Ott; Baller, Stephanie L.; Kuntz, Aaron M.

    2012-01-01

    Increasing student critical thinking and active engagement with course content is an ongoing challenge in tertiary education. The present article explores the use of photography in two health sciences courses as a catalyst for the encouragement of critical thinking, creativity, engagement, and problem solving. The authors adapted photography…

  6. Using LEGO Blocks for Technology-Mediated Task-Based English Language Learning

    ERIC Educational Resources Information Center

    Gadomska, Agnieszka

    2015-01-01

    LEGO blocks have been played with by generations of children worldwide since the 1950s. It is undeniable that they boost creativity, eye-hand coordination, focus, planning, problem solving and many other skills. LEGO bricks have been also used by educators across the curricula as they are extremely motivating and engaging and, in effect, make…

  7. The Body Tells the Story: Using Art to Facilitate Children's Narratives

    ERIC Educational Resources Information Center

    Hecker, Lorna; Lettenberger, Cassandra; Nedela, Mary; Soloski, Kristy L.

    2010-01-01

    This article illustrates an art activity for use in psychotherapy with children or adolescents. The purpose of the activity is to utilize creativity to increase problem solving for child clients and to allow their narratives to expand therapeutically. The processing of the activity allows the art to be transformed into language, thereby involving…

  8. Pedagogy Matters: Engaging Diverse Students as Community Researchers in Three Computer Science Classrooms

    ERIC Educational Resources Information Center

    Ryoo, Jean Jinsun

    2013-01-01

    Computing occupations are among the fastest growing in the U.S. and technological innovations are central to solving world problems. Yet only our most privileged students are learning to use technology for creative purposes through rigorous computer science education opportunities. In order to increase access for diverse students and females who…

  9. Measuring Twenty-First Century Skills: Development and Validation of a Scale for In-Service and Pre-Service Teachers

    ERIC Educational Resources Information Center

    Jia, Yueming; Oh, Youn Joo; Sibuma, Bernadette; LaBanca, Frank; Lorentson, Mhora

    2016-01-01

    A self-report scale that measures teachers' confidence in teaching students about twenty-first century skills was developed and validated with pre-service and in-service teachers. First, 16 items were created to measure teaching confidence in six areas: information literacy, collaboration, communication, innovation and creativity, problem solving,…

  10. Teachers' Perceptions of Professional Development: An Exploration of Delivery Models

    ERIC Educational Resources Information Center

    Casale, MaryAnn

    2011-01-01

    In order to teach students the knowledge and skills that are required to be successful in the 21st century, teachers must change the way they have traditionally taught. A focus on problem solving, critical thinking, creative thinking, and effective communication skills is necessary for students to learn in a complex society (Darling-Hammond &…

  11. Strengthening Parenting Skills: Teenagers. Secondary Learning Guide 3. Project Connect. Linking Self-Family-Work.

    ERIC Educational Resources Information Center

    Emily Hall Tremaine Foundation, Inc., Hartford, CT.

    This competency-based secondary learning guide on strengthening parenting skills is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems;…

  12. Using Movement to Teach Academics: The Mind and Body as One Entity

    ERIC Educational Resources Information Center

    Minton, Sandra

    2008-01-01

    This book is developed to help teach curriculum through the use of movement and dance, while giving students a chance to use their creative problem-solving skills. The text describes a step-by-step process through which instructor and students can learn to transform academic concepts into actions and dances. Theoretical information is also…

  13. On Roots and Squares--Estimation, Intuition and Creativity

    ERIC Educational Resources Information Center

    Patkin, Dorit; Gazit, Avikam

    2013-01-01

    The paper presents findings of a small scale study of a few items related to problem solving with squares and roots, for different teacher groups (pre-service and in-service mathematics teachers: elementary and junior high school). The research participants were asked to explain what would be the units digit of a natural number to be squared in…

  14. Making Consumer Choices. Secondary Learning Guide 6. Project Connect. Linking Self-Family-Work.

    ERIC Educational Resources Information Center

    Emily Hall Tremaine Foundation, Inc., Hartford, CT.

    This competency-based secondary learning guide on making consumer choices is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems; establish…

  15. An Analysis of Teacher-Student Interaction Patterns in a Robotics Course for Kindergarten Children: A Pilot Study

    ERIC Educational Resources Information Center

    Liu, Eric Zhi-Feng; Lin, Chun-Hung; Liou, Pey-Yan; Feng, Han-Chuan; Hou, Huei-Tse

    2013-01-01

    Compared with other media, programmable bricks provide children with the opportunity to create their own product and, through this process, to express creative thinking. Studies have found that learning robotics or integrating programming bricks into courses can help to develop students' problem-solving abilities and enhance their learning…

  16. Computational Thinking and Media & Information Literacy: An Integrated Approach to Teaching Twenty-First Century Skills

    ERIC Educational Resources Information Center

    Gretter, Sarah; Yadav, Aman

    2016-01-01

    Developing students' 21st century skills, including creativity, critical thinking, and problem solving, has been a prevailing concern in our globalized and hyper-connected society. One of the key components for students to accomplish this is to take part in today's participatory culture, which involves becoming creators of knowledge rather than…

  17. Strengthening Parenting Skills: School Age. Secondary Learning Guide 2. Project Connect. Linking Self-Family-Work.

    ERIC Educational Resources Information Center

    Emily Hall Tremaine Foundation, Inc., Hartford, CT.

    This competency-based secondary learning guide on strengthening parenting skills is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems;…

  18. Trash + Creativity = Problem Solved: Award Winners Give Plastic Bottles Second Life

    ERIC Educational Resources Information Center

    Tech Directions, 2007

    2007-01-01

    Judge Harry T. Roman, an electrical engineer and inventor, has selected the best of the crop in the 2006/2007 Tech Directions Inventors Award Competition. The challenge this year called on students to slow the filling of landfills by devising uses for discarded plastic water, juice, soda, and sports-drink bottles. Judge Roman noted "many common…

  19. The Young Artist as Scientist: What Can Leonardo Teach Us?

    ERIC Educational Resources Information Center

    Pollman, Mary Jo

    2017-01-01

    This is the first in-depth look at the important connections between the arts and science specifically for early childhood education (pre-K-3rd grade). Highlighting their many commonalities, such as the processes involved in creative problem solving, the author draws on what we can learn from Leonardo da Vinci as the supreme artist-scientist.…

  20. Advancing Arts Education through an Expanded School Day: Lessons from Five Schools

    ERIC Educational Resources Information Center

    Farbman, David; Wolf, Dennie Palmer; Sherlock, Diane

    2015-01-01

    In schools across the country, educators recognize the power of the arts to change young lives. They know that students' sustained engagement with enriching, high-quality experiences in the arts promotes essential skills and perspectives--like the capacity to solve problems, express ideas, harness and hone creativity, and persevere toward a job…

  1. Creative Entrepreneurial Applications in the Wood Industries: An Appalachian Case Study

    ERIC Educational Resources Information Center

    Hackbert, Peter H.; Glotzback, Tim; Mahoney, Gary

    2009-01-01

    This paper illustrates three academic units collaborative process to solve a design problem in the development of new wood products for the Historic Boone Tavern Hotel, Berea, Kentucky. The Boone Tavern Hotel chronology and renovation needs after 99 years are summarized. The Berea College Student Crafts Program is then described and the need for a…

  2. Co-Measure: Developing an Assessment for Student Collaboration in STEAM Activities

    ERIC Educational Resources Information Center

    Herro, Danielle; Quigley, Cassie; Andrews, Jessica; Delacruz, Girlie

    2017-01-01

    Background: The shortage of skilled workers choosing STEM (Science, Technology, Engineering, and Math) careers in the USA and worldwide has fueled a movement towards STEAM, in which the "A" addresses the arts and humanities. STEAM education has been proposed as a way to offer relevant problems to solve while drawing on creative and…

  3. A Synergy between the Technological Process and a Methodology for Web Design: Implications for Technological Problem Solving and Design

    ERIC Educational Resources Information Center

    Jakovljevic, Maria; Ankiewicz, Piet; De swardt, Estelle; Gross, Elna

    2004-01-01

    Traditional instructional methodology in the Information System Design (ISD) environment lacks explicit strategies for promoting the cognitive skills of prospective system designers. This contributes to the fragmented knowledge and low motivational and creative involvement of learners in system design tasks. In addition, present ISD methodologies,…

  4. An Analyses and Meta-Synthesis of Research on STEM Education

    ERIC Educational Resources Information Center

    Yildirim, Bekir

    2016-01-01

    The purpose of the current study is to draw an outline of empirical research studies conducted on STEM education with a focus on student achievement, in addition to their creativity and problem solving skills, attitudes and interests towards STEM subjects. After an initial screening of several articles, papers and dissertations on STEM education,…

  5. The Teachers' Views on the Significance of the Design and Craft Teaching in Finland

    ERIC Educational Resources Information Center

    Ronkko, Marja-Leena; Mommo, Sanna; Aerila, Juli-Anna

    2016-01-01

    The Finnish curriculum for crafts emphasises the creative problem-solving skills of the student, the completion of different design tasks and the implementation of designs, while seeking to nurture the student's self-esteem. Furthermore, students should draw up the designs for their artefacts, plan their work, and also develop designs when needed.…

  6. Mathematics 9-12. Teacher Handbook. North Carolina Competency-Based Curriculum Grade-by-Grade. Revised.

    ERIC Educational Resources Information Center

    North Carolina State Dept. of Public Instruction, Raleigh. Div. of Curriculum and Instruction.

    North Carolina revised its "Standard Course of Study" in 1985 to reflect the knowledge, skills, and attitudes needed to function in an industrial age. The entrance into what is being called the information age brings new challenges in preparing students with new skills in the areas of creative thinking, problem solving, interpersonal…

  7. How to Classify the Diversity of Seventh Grade Students' Mathematical Process Skills: An Application of Latent Profile Analysis

    ERIC Educational Resources Information Center

    Kaosa-ard, Chanapat; Erawan, Waraporn; Damrongpanit, Suntonrapot; Suksawang, Poonpong

    2015-01-01

    The researcher applied latent profile analysis to study the difference of the students' mathematical process skill. These skills are problem solving skills, reasoning skills, communication and presentation skills, connection knowledge skills, and creativity skills. Samples were 2,485 seventh-grade students obtained from Multi-stage Random…

  8. Conserving Limited Resources. Secondary Learning Guide 14. Project Connect. Linking Self-Family-Work.

    ERIC Educational Resources Information Center

    Emily Hall Tremaine Foundation, Inc., Hartford, CT.

    This competency-based secondary learning guide on conserving limited resources is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems; establish…

  9. "The Things They" [All] "Carried": Discovering Theme through Imagined Stories of Votive Offerings

    ERIC Educational Resources Information Center

    Krajeck, Amy J.

    2009-01-01

    Imaginations are the best tools people have to avoid future conflicts and unpopular wars. People may never find the panacea to eliminate all violence, but perhaps if students develop their imaginations today, America as a nation can begin to solve more problems with creativity than with fists. Imaginations allow for better decision-making.…

  10. Preventing Teen Pregnancy. Secondary Learning Guide 4. Project Connect. Linking Self-Family-Work.

    ERIC Educational Resources Information Center

    Emily Hall Tremaine Foundation, Inc., Hartford, CT.

    This competency-based secondary learning guide on preventing teen pregnancy is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems; establish…

  11. Balancing Work and Family. Secondary Learning Guide 5. Project Connect. Linking Self-Family-Work.

    ERIC Educational Resources Information Center

    Emily Hall Tremaine Foundation, Inc., Hartford, CT.

    This competency-based secondary learning guide on balancing work and family is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems; establish…

  12. [The relationship between mental health, socialization and creativity].

    PubMed

    Krause, R

    1979-01-01

    It is shown, that there are two traditions of thought in research as well as in psychotherapy which foster different assumptions about the relationship between a persons creativity and his mental well-being and between his creativity and the child-rearing practice of his parents. One tradition suggests that most creative people have experienced more intense suffering during childhood than others. The other tradition takes the opposite position, that a permissive, non-authoritarian home environment is most conducive for later creativity. Results of empirical research relevant to this questions have been contradictory, partly due to considerable methodological difficulties, and partly due to the ideological biasis of the experimenters and reviewers. Our own research on the child rearing practices and attitudes related to creative/non-creative 12-year old children of both sexes, as measured by questionnaires and observations of mother-child interaction, opposes the latter tradition. We have observed that mothers of high creative children behave more active and evaluating when engaged in dyadic problem solving situations with their children, and this pattern is symmetrically reflected in the behavior of their children. Mothers of low creative children, however, interact in a more guarded and cautious manner, yet with more visible demonstrations of positive affect. Questionnaire data on the fathers' attitudes on child-rearing seems to oppose the belief that creative children have permissive, non-authoritarian fathers.

  13. What Really Motivates Iranian Nurses to Be Creative in Clinical Settings?: A Qualitative Study

    PubMed Central

    Isfahani, Sara Shahsavari; Hosseini, Mohammad Ali; Khoshknab, Masoud Fallahi; Peyrovi, Hamid; Khanke, Hamid Reza

    2015-01-01

    Background: Creativity and innovation are key elements for organization improvement, particularly in nursing, and for finding alternatives for solving nurses’ occupational problems. Nurses’ creativity is affected by motivation. Although, there are many possible sources of motivation, the Iranian nurses’ creativity is seldom clarified, and the most important factors motivating nurses to be creative in clinical settings has rarely been addressed. Objectives: The aim of this study was to explore Iranian nurses’ experiences regarding the most important factors that motivate their creativity in clinical settings. Methods: This qualitative study was conducted using conventional content analysis approach. A purposive sample of sixteen nurses was recruited from two educational hospitals affiliated to Tehran and Jahrom Universities of Medical Sciences in Iran. Data were gathered through conducting face-to-face semi-structured interviews and were analyzed by qualitative content analysis approach. Findings: Five main themes emerged from the data analysis, including: (a) Intrinsic motivators, (b) Extrinsic motivators, (c) Achievement motivators, (d) Relational or altruistic motivators, and (e) Spiritual motivators. Conclusions: Study findings indicated that nurses are creative and innovative individuals. So nurse managers and health policy makers should consider creativity as an integral part of all health and clinical strategies and policies. They should support creative and innovative efforts of nurses and provide a climate in which nurses engage in more creative and productive behaviors. PMID:26156918

  14. Critical Thinking Skills Of Junior High School Female Students With High Mathematical Skills In Solving Contextual And Formal Mathematical Problems

    NASA Astrophysics Data System (ADS)

    Ismail; Suwarsono, St.; Lukito, A.

    2018-01-01

    Critical thinking is one of the most important skills of the 21st century in addition to other learning skills such as creative thinking, communication skills and collaborative skills. This is what makes researchers feel the need to conduct research on critical thinking skills in junior high school students. The purpose of this study is to describe the critical thinking skills of junior high school female students with high mathematical skills in solving contextual and formal mathematical problems. To achieve this is used qualitative research. The subject of the study was a female student of eight grade junior high school. The students’ critical thinking skills are derived from in-depth problem-based interviews using interview guidelines. Interviews conducted in this study are problem-based interviews, which are done by the subject given a written assignment and given time to complete. The results show that critical thinking skills of female high school students with high math skills are as follows: In solving the problem at the stage of understanding the problem used interpretation skills with sub-indicators: categorization, decode, and clarify meaning. At the planning stage of the problem-solving strategy is used analytical skills with sub-indicators: idea checking, argument identification and argument analysis and evaluation skills with sub indicators: assessing the argument. In the implementation phase of problem solving, inference skills are used with subindicators: drawing conclusions, and problem solving and explanatory skills with sub-indicators: problem presentation, justification procedures, and argument articulation. At the re-checking stage all steps have been employed self-regulatory skills with sub-indicators: self-correction and selfstudy.

  15. DOE Office of Scientific and Technical Information (OSTI.GOV)

    Sanfilippo, Antonio P.; Riensche, Roderick M.; Haack, Jereme N.

    “Gamification”, the application of gameplay to real-world problems, enables the development of human computation systems that support decision-making through the integration of social and machine intelligence. One of gamification’s major benefits includes the creation of a problem solving environment where the influence of cognitive and cultural biases on human judgment can be curtailed through collaborative and competitive reasoning. By reducing biases on human judgment, gamification allows human computation systems to exploit human creativity relatively unhindered by human error. Operationally, gamification uses simulation to harvest human behavioral data that provide valuable insights for the solution of real-world problems.

  16. The dynamics of search, impasse, and representational change provide a coherent explanation of difficulty in the nine-dot problem.

    PubMed

    Öllinger, Michael; Jones, Gary; Knoblich, Günther

    2014-03-01

    The nine-dot problem is often used to demonstrate and explain mental impasse, creativity, and out of the box thinking. The present study investigated the interplay of a restricted initial search space, the likelihood of invoking a representational change, and the subsequent constraining of an unrestricted search space. In three experimental conditions, participants worked on different versions of the nine-dot problem that hinted at removing particular sources of difficulty from the standard problem. The hints were incremental such that the first suggested a possible route for a solution attempt; the second additionally indicated the dot at which lines meet on the solution path; and the final condition also provided non-dot locations that appear in the solution path. The results showed that in the experimental conditions, representational change is encountered more quickly and problems are solved more often than for the control group. We propose a cognitive model that focuses on general problem-solving heuristics and representational change to explain problem difficulty.

  17. Efforts to Handle Waste through Science, Environment, Technology and Society (SETS)

    NASA Astrophysics Data System (ADS)

    Rahmawati, D.; Rahman, T.; Amprasto, A.

    2017-09-01

    This research to identify the attempt to deal with the waste through a learning SETS to facilitate troubleshooting and environmentally conscious high school students. The research method is weak experiment, with the design of the study “The One-group pretest-Posttest Design”. The population used in this study is an entire senior high school class in Ciamis Regency of Indonesia many as 10 classes totaling 360 students. The sample used in this study were 1 class. Data collected through pretest and posttest to increase problem-solving skills and environmental awareness of students. Instruments used in this research is to test the ability to solve the problem on the concept of Pollution and Environmental Protection, in the form of essays by 15 matter, the attitude scale questionnaire of 28 statements. The analysis N-gain average showed that the SETS problem-solving skills and environmental awareness of students in the medium category. In addition, students’ creativity in finding out pretty good waste management by creating products that are aesthetically valuable and economic appropriately.

  18. Problem solving, contention, and struggle: how siblings resolve a conflict of interests.

    PubMed

    Ram, A; Ross, H S

    2001-01-01

    In a laboratory setting, 48 sibling dyads age 4 and 6 or 6 and 8 years negotiated the division of six toys. Findings revealed that, in general, children reached divisions while using a preponderance of constructive problem-solving strategies, rather than contentious tactics. The degree of conflict of interests and the quality of sibling relationships predicted the children's use of problem-solving and contentious negotiation strategies, and was related to the types of resolutions achieved. Dyads experiencing low conflict of interests resolved their differences quickly. High conflict of interests coupled with positive relationships and constructive negotiation resulted in longer negotiations and creative, agreeable resolutions. High conflict of interests coupled with more negative relationships and destructive negotiations resulted in children's failures to reach agreement. Developmental differences indicated that older siblings within the pairs took the lead in negotiation, and benefited slightly more from the divisions. Furthermore, children in older dyads were more sophisticated and other oriented in their negotiations.

  19. Selecting for creativity and innovation potential: implications for practice in healthcare education.

    PubMed

    Patterson, Fiona; Zibarras, Lara Dawn

    2017-05-01

    The ability to innovate is an important requirement in many organisations. Despite this pressing need, few selection systems in healthcare focus on identifying the potential for creativity and innovation and so this area has been vastly under-researched. As a first step towards understanding how we might select for creativity and innovation, this paper explores the use of a trait-based measure of creativity and innovation potential, and evaluates its efficacy for use in selection for healthcare education. This study uses a sample of 188 postgraduate physicians applying for education and training in UK General Practice. Participants completed two questionnaires (a trait-based measure of creativity and innovation, and a measure of the Big Five personality dimensions) and were also rated by assessors on creative problem solving measured during a selection centre. In exploring the construct validity of the trait-based measure of creativity and innovation, our research clarifies the associations between personality, and creativity and innovation. In particular, our study highlights the importance of motivation in the creativity and innovation process. Results also suggest that Openness to Experience is positively related to creativity and innovation whereas some aspects of Conscientiousness are negatively associated with creativity and innovation. Results broadly support the utility of using a trait-based measure of creativity and innovation in healthcare selection processes, although practically this may be best delivered as part of an interview process, rather than as a screening tool. Findings are discussed in relation to broader implications for placing more priority on creativity and innovation as selection criteria within healthcare education and training in future.

  20. More mind wandering, fewer original ideas: be not distracted during creative idea generation.

    PubMed

    Hao, Ning; Wu, Mengxia; Runco, Mark A; Pina, Jeremy

    2015-10-01

    Several studies suggest that mind wandering (MW) benefits creativity when the MW occurs in the incubation period of creative problem solving. The aim of present study was to examine the effects of MW that occurs in the course of creative idea generation. Participants received an Alternative Uses Task (AUT) and were asked to generate ideas for 20min. Their MW frequencies as time passed were measured by means of probe-caught MW. Comparisons of the AUT performances of high and low MW groups revealed that greater MW was associated with lower fluency and originality scores on the AUT. Furthermore, the high MW group showed greater MW as time passed, while the low MW group's MW was steady during the course of idea generation. Accordingly, the originality of idea generation decreased with time passing for the high MW group but was steady for the low MW group. The findings suggest that the MW during the course of creative idea generation is negatively related to creativity, perhaps because the control processes involved in idea generation are impaired by the mind wandering. Copyright © 2015 Elsevier B.V. All rights reserved.

  1. Improving Responses to Individual and Family Crises. Secondary Learning Guide 10. Project Connect. Linking Self-Family-Work.

    ERIC Educational Resources Information Center

    Emily Hall Tremaine Foundation, Inc., Hartford, CT.

    This competency-based secondary learning guide on improving responses to crises is part of a series that are adaptations of guides developed for adult consumer and homemaking education programs. The guides provide students with experiences that help them learn to do the following: make decisions; use creative approaches to solve problems;…

  2. A Teaching Guide and Experience Units K-12. Social Studies. Grade One.

    ERIC Educational Resources Information Center

    Arapahoe County School District 6, Littleton, CO.

    The unit experiences for the K-12 curriculum, including these for grade 1, were designed by the district staff to achieve a more comprehensive knowledge of the world in which we live; to develop the ability to think critically and creatively; to use inquiry and problem solving skills in human relations situations; to understand major social…

  3. A Comparative Study on the Teaching Effects of TRIZ Courses for the Humanities

    ERIC Educational Resources Information Center

    Luo, Lingling; Li, Peng; Zhang, Ping

    2017-01-01

    In order to test the feasibility of the curriculum system of TRIZ used in humanities and social science majors, this study will test whether it is effective to cultivate students' creativity and to train their ability to solve problems. This study designs the randomly experimental targets in the two control groups for pretest and post-test. This…

  4. Infusing BSCS 5E Instructional Model with Multimedia: A Promising Approach to Develop 21st Century Skills

    ERIC Educational Resources Information Center

    Senan, Divya C.

    2013-01-01

    The full promise of class room learning is dependent on its ability to incorporate 21st century skills in its instructional design, delivery and implementation. In this increasingly competitive global economy, it is not enough for students to acquire subject-level mastery alone. Skills like creative thinking, problem-solving, communication and…

  5. Concept-Based Curriculum and Instruction for the Thinking Classroom. Second Edition (Revised Edition). Concept-Based Curriculum and Instruction Series

    ERIC Educational Resources Information Center

    Erickson, H. Lynn; Lanning, Lois A.; French, Rachel

    2017-01-01

    Knowing the facts is not enough. If we want students to develop intellectually, creatively problem-solve, and grapple with complexity, the key is in "conceptual understanding." A Concept-Based curriculum recaptures students' innate curiosity about the world and provides the thrilling feeling of engaging one's mind. This updated edition…

  6. Measuring the Effects of Toys on the Problem-Solving, Creative and Social Behaviours of Preschool Children

    ERIC Educational Resources Information Center

    Trawick-Smith, Jeffrey; Russell, Heather; Swaminathan, Sudha

    2011-01-01

    Although previous research has explored the effects of various environmental influences on young children's play, the influence of toys has rarely been examined. This paucity of toy studies is due to a lack of a scientifically constructed observation system to evaluate the impact of play materials across developmental domains. The purpose of this…

  7. Development of A Dance Curriculum for Young Children. CAREL Arts and Humanities Curriculum Development Program for Young Children.

    ERIC Educational Resources Information Center

    Dimondstein, Geraldine; Prevots, Naima

    The long-range objective of the Central Atlantic Regional Educational Laboratory (CAREL) dance program was to develop children's ability to solve problems in movement terms and to express emotional involvement and creative ideas through dance. Workshops were conducted for 15 non-specialist teachers to explore the concepts of space, time, and…

  8. The Creative Problem Solving Skills of Arts and Science Students--The Two Cultures Debate Revisited

    ERIC Educational Resources Information Center

    Williamson, Peter K.

    2011-01-01

    Research, carried out mainly in the period between the 1960s and 1980s, reported significant differences in the thinking styles of science and arts students. At this time university and school teaching was highly specialised and concern was expressed in the ongoing "two cultures" debate (Snow, 1959).Considerable changes have taken place in the…

  9. Students as Producers and Collaborators: Exploring the Use of Padlets and Videos in MFL Teaching

    ERIC Educational Resources Information Center

    de Berg, Anna

    2016-01-01

    In today's digital age, Languages graduates need more specific skills than fluency in the foreign language and intercultural competence. Employers expect from all applicants a high level of computer literacy and a set of soft skills such as creativity or the ability to solve problems and work on team projects. Modern Foreign Language (MFL)…

  10. La Formacion Docente y la Educacion Primaria en Una Propuesta de Cambio (Teacher Training on Education: A Proposal for Change).

    ERIC Educational Resources Information Center

    Fernandez, Enrique Alonso, Ed.

    In order to raise the quality of teaching and teacher education in Uruguay, a program of innovation and change was considered at a 1986 educational conference. Conference goals included identifying ways to: (1) increase opportunities to promote innovation and change; (2) search for strategies to encourage creative problem solving; (3) increase…

  11. Making Sure They Make It! Best Practices for Ensuring the Academic Success of First-Generation College Students. CIC/Walmart College Success Awards Report

    ERIC Educational Resources Information Center

    Strand, Kerry J.

    2013-01-01

    A baccalaureate degree is essential to success in the contemporary United States. The degree offers improved economic security and the development of capabilities such as critical thinking, effective communication, quantitative reasoning, creativity, problem solving, personal and social responsibility, and social and cultural capital. Failure to…

  12. Devising an Instrument for Determining Students' Preparedness for an Education through Science Learning Approach within the Topic of Natural Hazards

    ERIC Educational Resources Information Center

    Cerulli, D.; Holbrook, J.; Mander, Ü.

    2016-01-01

    As global average temperatures rise, there has been an increase in the frequency and magnitude of meteorological natural hazards. To survive in the world and thrive in the work place, students need to utilize educational skills (such as creative thinking, non-routine problem solving, collaboration and systems thinking) and become independent…

  13. Assessing 21st Century Skills: A Guide to Evaluating Mastery and Authentic Learning

    ERIC Educational Resources Information Center

    Greenstein, Laura

    2012-01-01

    The Common Core State Standards clearly define the skills students need for success in college and the 21st century workplace. The question is, how can you measure student mastery of skills like creativity, problem solving, and use of technology? Laura Greenstein demonstrates how teachers can teach and assess 21st century skills using authentic…

  14. Determining the Antifungal Agent Clioquinol by HPLC, the Not so Pure Preparation: A Laboratory-Based Case Study for an Instrumental Analytical Chemistry Course

    ERIC Educational Resources Information Center

    Schaber, Peter M.; Hobika, Geoffrey

    2018-01-01

    The case study approach provides students with a better appreciation of how scientists solve problems and conduct themselves in the "real world". When applied to the undergraduate chemistry laboratory, this approach also challenges critical thinking skills and creativity in ways "cook book" experiments very often do not. This…

  15. Interface between Physics and Biology: Training a New Generation of Creative Bilingual Scientists.

    PubMed

    Riveline, Daniel; Kruse, Karsten

    2017-08-01

    Whereas physics seeks for universal laws underlying natural phenomena, biology accounts for complexity and specificity of molecular details. Contemporary biological physics requires people capable of working at this interface. New programs prepare scientists who transform respective disciplinary views into innovative approaches for solving outstanding problems in the life sciences. Copyright © 2017 Elsevier Ltd. All rights reserved.

  16. Theories of Learning: Teaching for Understanding and Creativity. Selected Papers from the Annual Conference of the Institute for the Study of Postsecondary Pedagogy (4th).

    ERIC Educational Resources Information Center

    Kelder, Richard, Ed.

    This book presents 24 papers dealing with learning theory and its application at the postsecondary level, many stemming from the ideas of Robert Sternberg and Howard Gardner. Articles include: (1) "Introduction" (Richard Kelder); (2) "Teaching Variability in Problem Solving" (Patricia D. Stokes); (3) "Cognitive Theory and…

  17. Peer-Led Team Learning: A Prospective Method for Increasing Critical Thinking in Undergraduate Science Courses

    ERIC Educational Resources Information Center

    Quitadamo, Ian J.; Brahler, C. Jayne; Crouch, Gregory J.

    2009-01-01

    Peer-Led Team Learning (PLTL) is a specific form of small group learning recognized by Project Kaleidoscope as best practice pedagogy (Varma-Nelson, 2004). PLTL was first developed by Woodward, Gosser, and Weiner (1993) as an integrated method that promoted discourse and creative problem solving in chemistry at the City College of New York. It is…

  18. Strategies for Addressing Racism by Communication and Positive Affirmations or Put More Colloquially, "Don't Hate. Communicate!"

    ERIC Educational Resources Information Center

    Donahoe, Susan Srubek

    Mediation or conflict resolution training has been effective in a variety of settings. Using the components of the process (active listening, cooperation, acceptance of differences, creative problem solving, and empathetic responses) students learn to deal with anger and to work with others so as to arrive at solutions peacefully. Some of the…

  19. The effect of preferred music on mood and performance in a high-cognitive demand occupation.

    PubMed

    Lesiuk, Teresa

    2010-01-01

    Mild positive affect has been shown in the psychological literature to improve cognitive skills of creative problem-solving and systematic thinking. Individual preferred music listening offers opportunity for improved positive affect. The purpose of this study was to examine the effect of preferred music listening on state-mood and cognitive performance in a high-cognitive demand occupation. Twenty-four professional computer information systems developers (CISD) from a North American IT company participated in a 3-week study with a music/no music/music weekly design. During the music weeks, participants listened to their preferred music "when they wanted, as they wanted." Self-reports of State Positive Affect, State Negative Affect, and Cognitive Performance were measured throughout the 3 weeks. Results indicate a statistically significant improvement in both state-mood and cognitive performance scores. "High-cognitive demand" is a relative term given that challenges presented to individuals may occur on a cognitive continuum from need for focus and selective attention to systematic analysis and creative problem-solving. The findings and recommendations have important implications for music therapists in their knowledge of the effect of music on emotion and cognition, and, as well, have important implications for music therapy consultation to organizations.

  20. Remembering the past and imagining the future: Identifying and enhancing the contribution of episodic memory

    PubMed Central

    Schacter, Daniel L; Madore, Kevin P

    2016-01-01

    Recent studies have shown that imagining or simulating future events relies on many of the same cognitive and neural processes as remembering past events. According to the constructive episodic simulation hypothesis (Schacter and Addis, 2007), such overlap indicates that both remembered past and imagined future events rely heavily on episodic memory: future simulations are built on retrieved details of specific past experiences that are recombined into novel events. An alternative possibility is that commonalities between remembering and imagining reflect the influence of more general, non-episodic factors such as narrative style or communicative goals that shape the expression of both memory and imagination. We consider recent studies that distinguish the contributions of episodic and non-episodic processes in remembering the past and imagining the future by using an episodic specificity induction – brief training in recollecting the details of a past experience – and also extend this approach to the domains of problem solving and creative thinking. We conclude by suggesting that the specificity induction may target a process of scene construction that contributes to episodic memory as well as to imagination, problem solving, and creative thinking. PMID:28163775

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